113924-have-you-seen-crimson-badlands

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...that Crimson badlands has the most amazing scenery? Today I fell off a cliff into the ocean and saw this:
 
 	
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Is nice scenery, Chua agree.
But nasty Aurin blocking view....*giggles*	
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			Picture does not contain a lap-dance. "bing".	
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			Fixed the image :) 	
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Is nice scenery, Chua agree.
But nasty Aurin blocking view....*giggles*
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Keep walking out there in the water.
 
 
 
You auto die once you pass a certain point.... :(	
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Is nice scenery, Chua agree.
But nasty Aurin blocking view....*giggles*
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			I knew this a year ago, because there was a point in time where we only had 2 zones to play in, Crimson Isle and Deradune, so I explored every inch of them.	
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I gave this thread a clearer title. We really discourage click-bait style titles because they make it harder for people to find discussions they may want to participate in, and also make it harder for us to track discussions. Carry on.
 
~Team WildStar	
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I knew this a year ago, because there was a point in time where we only had 2 zones to play in, Crimson Isle and Deradune, so I explored every inch of them.
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These are the kinds of screenshots I refer people to when they tell me that Wildstar's aesthetics are too 'cartoony'.
 
Yes, yes, yes, cartoony...but very well done.	
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These are the kinds of screenshots I refer people to when they tell me that Wildstar's aesthetics are too 'cartoony'.
 
Yes, yes, yes, cartoony...but very well done.
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My friend was joking around about how half of the game's budget must have gone on making breathtaking scenery =) Which is a joke, of course, but can you find scenery this pretty in any other game? I can't.
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Voss Ka in SWTOR.
 
Anywhere in Blade and Soul
 
likewise, all of FFXIV (and some of FFXI)
 
W* is an awesome game, with some really awesome art. But there are some games with much higher budgets, and thus much better art teams. I am not at all suggesting W* has sub par artists (they are honestly very good), but when you are comparing them to artists of such renown as Hyung-Tae Kim (B&S) and Akihiko Yoshida & Yoshitaka Amano (FFXIV) there just isn't much to say.
 
What I will say, is MUSIC wise W* is one of if not the best scored games I've ever played. It even gives legendary composer Nobuo Uematsu a run for his money with his pieces in FFXIV. 
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SWTOR scenery is pretty good but... I just like WS scenery more :) And I didn't really like FF14 graphics, there's something about it that just doesn't look right to me. And I haven't played B&S so can't comment on it, maybe I should check it out.
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The art in FFXIV is top notch (not talking graphics here). Yoshitaka Amano, as usual provides his preposterously beautiful talent to the character design process, and Akihiko brings all the beauty of his bravely default work to XIV. The Art of XIV might be among the best in any game released in the past few years....
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Voss Ka in SWTOR.
 
Anywhere in Blade and Soul
 
likewise, all of FFXIV (and some of FFXI)
 
W* is an awesome game, with some really awesome art. But there are some games with much higher budgets, and thus much better art teams. I am not at all suggesting W* has sub par artists (they are honestly very good), but when you are comparing them to artists of such renown as Hyung-Tae Kim (B&S) and Akihiko Yoshida & Yoshitaka Amano (FFXIV) there just isn't much to say.
 
What I will say, is MUSIC wise W* is one of if not the best scored games I've ever played. It even gives legendary composer Nobuo Uematsu a run for his money with his pieces in FFXIV. 
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 W* is an awesome game, with some really awesome art. But there are some games with much higher budgets, and thus much better art teams. I am not at all suggesting W* has sub par artists (they are honestly very good), but when you are comparing them to artists of such renown as Hyung-Tae Kim (B&S) and Akihiko Yoshida & Yoshitaka Amano (FFXIV) there just isn't much to say. 
What I will say, is MUSIC wise W* is one of if not the best scored games I've ever played. It even gives legendary composer Nobuo Uematsu a run for his money with his pieces in FFXIV. 
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Oh. My bad. Here you go!
 
 
 
 
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*Pinch* :)
 
Oh. My bad. Here you go!
<snip>
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The art in FFXIV is top notch (not talking graphics here). Yoshitaka Amano, as usual provides his preposterously beautiful talent to the character design process, and Akihiko brings all the beauty of his bravely default work to XIV. The Art of XIV might be among the best in any game released in the past few years....
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			While its older zones tended to show their age more, I will always remember the scenery of City of Heroes near the top of my personal list. I've not played an MMO where their cities felt as much like a city as that game, nor have I played a game with as much variety in its zones.	
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The art in FFXIV is top notch (not talking graphics here). Yoshitaka Amano, as usual provides his preposterously beautiful talent to the character design process, and Akihiko brings all the beauty of his bravely default work to XIV. The Art of XIV might be among the best in any game released in the past few years....
 
B&S has some very great scenery and art as well. HTK has put almost a decade into it... 
 
 
Liking the scenery in W* is a totally different story, to each their own as they say :) and the exolabs are some of the best things I've seen in a game. But from an art snob perspective there are plenty of games with comparable or better art. 
 
Best,
Naz
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It's an older game, but I absolutely adore Rift's world design. The panoramas you can get in that game are incredible.
 
 
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The only issue with amano is all of his characters on the sketch phase look like albino women.
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We're not nasty!  Come here and let us hug you!  
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Stay away from Chua!
Points at Meya with his gun
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Pretty sure doing this looks more cute than dangerous.
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Chua dangerous
 
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Chua dangerous
 
 
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While its older zones tended to show their age more, I will always remember the scenery of City of Heroes near the top of my personal list. I've not played an MMO where their cities felt as much like a city as that game, nor have I played a game with as much variety in its zones.
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Eeeeeeh... XIV's potentially awesome scenery is neutered by an overdose on invisible walls, isolated zones, and a crushing sense of sameness resulting from there being really only four distinct "biomes", and one of those four you're just in for a few levels.
 
It's an older game, but I absolutely adore Rift's world design. The panoramas you can get in that game are incredible.
 
WildStar's scenery is pretty fantastic, though. I've loved every bit of it so far. :)
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			Skyrim with a draining ENB and 255 mods ain't got cake on WildStar! ^^	
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Skyrim with a draining ENB and 255 mods ain't got cake on WildStar! ^^
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