Soldier (CivBE)

==Game info==
*Basic melee unit, available at Habitation (unlocked on planetfall)
Soldiers and their upgrades are the basic but formidable human infantry units of Beyond Earth. Armed with close range rifles and multi-purpose tactical suits, they are cheap and durable, capable to form the first line of defense (or offense) of any army. Being melee fighters they boast respectable and are able to capture cities. As a sponsor's Affinity increases they may alter their purpose as fighters and can become mobile attackers, defensive sentinels or hive-minded masses.
== Unit Upgrades ==
==== Tier 1 & Tier 2 (Non Affinity) ====
Early on, Soldiers do not take on a distinctive appearance. They look similar to that of Old Earth military and still carry large visible oxygen tanks. When upgraded to Marines, they can choose to be on the offensive or to gain regenerative capabilities.
Subject 	Tier 1 (Soldier)	Tier 2 (Marine)
Tech Prerequisites 	Habitation 	Habitation
Affinity Prerequisites	No requirement 	1 of any Affinity
Resource Cost 	No requirement 	No requirement
Production Cost 	60  	110 
Combat Strength 	10  	14 
Movement 	2 	2
Perk Choice A 	 	
Perk Choice B 	 	
==== Tier 3 (Primary Affinity) ====
At Tier 3, players may diverge into three different types of Soldier based on their primary Affinity. These units have distinct perks that change the way they function, such as working alone (Brawlers), as defensive towers (Sentinels), or as working in groups (Disciples).
Subject 	Tier 3 (Brawler)	Tier 3 (Sentinel)	Tier 3 (Disciple)
Tech Prerequisites 	Habitation 	Habitation 	Habitation
Affinity Prerequisites	6 	6 	6
Resource Cost 	No requirement 	No requirement 	No requirement
Production Cost 	170  	170  	170 
Combat Strength 	24  	24  	24 
Movement 	2 	2 	2
Perk Choice A 	 	 	
Perk Choice B 	 	 	
==== Tier 4 (Final & Hybrid Affinities) ====
In Tier 4, players may continue following a single Affinity or could invest in hybrid units that are typically more versatile.
===== Primary affinity units (Tier 4) =====
Primary affinity units have access to more powerful perks than Hybrid unit, such as all terrain costing 1 movement (Brawlers), +1 Movement which can increase mobility greatly (Sentinels), or working even better in groups (Disciples). However, their Affinity requirement is substantially higher than that of Hybrid units, so they appear later on in the game.
Subject 	Tier 4 (Marauder) 	Tier 4 (Centurion) 	Tier 4 (Apostle)
Tech Prerequisites 	Habitation 	Habitation 	Habitation
Affinity Prerequisites	11 	11 	11
Resource Cost 	No requirement 	No requirement 	No requirement
Production Cost 	240  	240  	240 
Combat Strength 	48  	48  	48 
Movement 	2 	2 	2
Perk Choice A 	 	 	
Perk Choice B 	All terrain costs 1 Movement	Automatically heal +10HP every turn	
===== Hybrid affinity units (Tier 4) =====
Hybrid units blend elements from the primary Affinities together. As they do not excel primarily in one Affinity, their perk choices are not as spectacular as the primary Affinity units', gaining general bonuses as choices. However, their Affinity requirement is much less than their primary counterparts, so they can be acquired quicker - this means that against a primary Affinity sponsor, your units will be more developed and far stronger in the early to middle game.
Subject 	Tier 4 (Champion) 	Tier 4 (Eidolon) 	Tier 4 (Hellion)
Tech Prerequisites 	Habitation 	Habitation 	Habitation
Affinity Prerequisites	6 , 6 	6 , 6 	6 , 6
Resource Cost 	No requirement 	No requirement 	No requirement
Production Cost 	240  	240  	240 
Combat Strength 	48  	48  	48 
Movement 	2 	2 	2
Perk Choice A 	All terrain costs 1 Movement 	Automatically heal +10HP every turn	
Perk Choice B 	Automatically heal +10HP every turn	All terrain costs 1 Movement 	
==Game Fiction==
The Soldiers were the first humans to descend on any alien planet. These brave men and women were tasked with the initial reconnaissance missions on each new world, with establishing and protecting the meteorological and scientific stations which gathered the vital information that told us whether this world was suitable for our kind or not. They had to face almost insurmountable odds, supplied with limited equipment and almost without external support. They had to weather alien storms, trudge strange alien landscapes, enter alien nests to retrieve vital information or pieces of stolen equipment....
It was only natural that those that survived were converted into the first line of defense for our budding colonies. Using all the experience they gathered during their harsh missions, the Soldiers form the backbone of colonial military and serve as the stepping stone towards much better equipped and advanced troops.
==Gallery==
Harmony_soldier_units_(CivBE).jpg|Harmony Progression
Purity_soldier_units_(CivBE).jpg|Purity Progression
Supremacy_soldier_units_(CivBE).jpg|Supremacy Progression
PurityHarmony Soldier.jpg|Purity Harmony Progression
SupremacyPurity Soldier.jpg|Supremacy Purity Progression
HarmonySupremacy Soldier.jpg|Harmony Supremacy Progression
Brawler2 (CivBE).jpg|Brawler: Harmony Level 3
Brawler1 (CivBE).jpg|Brawler: Harmony Level 3
Harmony infantry4 1 (CivBE).jpg|Marauder: Harmony Level 4
Sentinel2 (CivBE).jpg|Sentinel: Purity Level 3
Centurion4 (CivBE).jpg|Centurion: Purity Level 4
Purity infantry level4 (CivBE).jpg|Centurion: Purity Level 4
Supinf4 1 (CivBE).jpg|Disciple: Supremacy Level 3
Apostle_(CivBE)1.jpg|Apostle: Supremacy Level 4
Category:Rising Tide
Category:Civilization: Beyond Earth