NEWS-2.6.6

__NOTOC__
= WHAT'S CHANGED SINCE 2.6.5 =
2.6.6 is a bugfix release.
== Server / General ==
=== Changes affecting players (supplied rulesets) ===
* Fixed server crash when number of cities and units in the game is larger than 65535 
* Units restricted to being next to coast can now enter cities on 1x1 tile islands 
* Fixed a bug that in some cases trade partner city was not revealed to the player of the destination city when traderoute was established 
* Consider it land bombardment (for reduced firepower) when a ship attacks from a city against another land tile 
* Fixed a bug that shield stock given changes from editor were nullified when production was changed 
* Fixed an errnously sent message about city being building an obsolete building, after it has already been upgradet 
* civ1
** All units occupy tiles 
** Remove infra from city center tile when city destroyed 
* italy scenario
** Wrap map from the correct point so that leftmost part of the map is connected to the rest 
=== Changes affecting other rulesets / modders ===
* When action success probability range to show is calculated, TerrainAlter requirements are known to be known for sure 
* Update city owner's info on clients when caravan helps finish foreign wonder 
* Sanity check that ruleset does not try to set nonzero upkeep cost for a wonder. It has no effect, and never had 
* Fixed lua players_iterate() to process all remaining players after some are removed 
=== Changes affecting server operators ===
* Fixed a bug that GAMEOVER savegame was not created for an autogame with no clients connected 
=== General ===
* Minor optimizations 
* Various internal changes which should only affect developers 
=== AI ===
* AI can again build Fighters (units with fuel of one) 
* Fixed a problem causing fueled ferries to get stuck 
* Fixed a problem causing AI to think its income is lower than it actually is, when it plans for a balanced budget 
* Increased AI's want to conquer cities that have no buildings at all 
* Improved handling of caravans that can only enter marketplace, not establish trade routes 
* Corrected AI's estimate of immediate bonus of establishing a trade route when bonus type is not "Both" 
== Clients ==
* Consistently disable help links to space parts when spacerace disabled 
* gtk
** Cleanly destroy toplevel Window on quit 
** Cleanly free widgets, that have been protected against destruction during the run, on quit 
* Qt
** Fixed reversed leader sex selection 
** Show default ruler title for players whose government is not known. It used to show the Anarchy title in these situations 
** Fixed a crash before writing shortcuts information when quitting client without ever visiting actual game 
** Make explicit leader sex selection to work (sex used to be selected only when taking predefined leader) 
** Allow adjusting leader of the nation player has already selected in the nation selection dialog 
** Fixed nations dialog crash after a new player has been created as a result of a civil war 
== Tools ==
=== Modpack installer ===
* Made gtk3- and gtk2- gui to quit cleanly 
* gtk3- and gtk2- guis free main window on quit 
== Help / Documentation ==
* Document new freeciv-tickets mailing list for developers 
* Miscellaneous improvements to in-game text and user documentation 
* Miscellaneous changes to developer/install/ruleset docs 
== Translations ==
* Updated translations:
** Complete translations: Catalan, Spanish, French, Polish, Russian
** Incomplete translations: Esperanto (34% core, 17% nations, 42% ruledit), Finnish (100% core, 91% nations, 100% ruledit)
== Build/portability ==
* Fixed compiler warning with clang-13 
* Avoid use of depracated 'which' command in scripts 
* Silenced false-positive gcc-12 compiler warning 
See NEWS for older lists of changes.
Category:NEWS