The Network

"The Unspoken War refers to the “Relationship” Between Jobbers and their employers- AKA Runners and the Corporations who hire them. Naturally, runs must come from somewhere, and usually they come from a very angry corporation who is cross over their drop in stock, or their rival corp doing better. So, they decide to act on their frustrations, but know that doing so out in the open is both highly frowned upon and highly unprofitable. So, they instead call upon the Network to fight a war that the corps all know they are involved in, because everyone is happy when things get done and everyone gets a piece of the pie. It is that unspoken agreement that there is no need to alter the procedure when everyone makes profit from it."
The Network is a giant conglomeration of private mercenary organizations or individuals who primarily act as guns for hire by Corporations, against Corporations. The Megacorps cannot allow themselves to be publicly found to be actively harming or sabotaging each other, given that discovery of their actions by a rival may lead to further altercations, war, or worse, loss of profit. As such, the Shadowrunners that serve the Network act as private, anonymous tools, often unaware of which corp in particular they are working for, and they carry out the corporation's will, eliminating the risk of exposure through the clueless middleman. Shadowrunners are the only things stopping Megacorps from gunning each other down and destroying everything on their path. As such, while corps may increase their security as a response towards an attack, they usually do not burn valuable credits on pursuing runners if they manage to succeed uncompromised. After all, who knows? The Runner that screwed up your day might end up on your payroll tomorrow.
=Modus Operandi=
"Although The Network and its Runners are not your friends, they are your business associates and they are the people you are risking life and limb alongside. It is not profitable to betray your allies in a vain attempt to get ahead. It is not profitable to not pull your weight in a gunfight. It is not profitable to let a runner die intentionally, as eyes will see it happen. It is profitable to work closely with other runners, to co-ordinate and discover those that you work best with. It is profitable to aid other runners, both directly and indirectly. The more you show that you can pull off successful runs, the more likely you are to be hired for them, as well as to find people you can work closely alongside."
Members of the Network must find a balance between cordiality and trust, while remaining distant from each other in case of the worst case scenario. The Network divides it's members or associates in six groups:
*Johns: Those that supply the credits and orders that make Runs happen. They could be corps at the top of the world, or rats at the bottom of it. Doesn't matter, as long as they have the cash.
*System Managers: The Network divides its area of influence into nodes, which are usually formed once in each city district. Each node has an Operator, or System Manager who ensures the node runs swimmingly from the background. From keeping an eye on shady people entering it to organizing the execution of liabilities within it through their pre selected group of Agents, System managers keep each cog in the machine from getting too rusty.
*Bookers: Also known as Brokers, these individuals are the public faces of the Network, the middlemen for the middlemen, and those in charge of arranging terms of runs with Johns before sending them to their Fixers.
*Fixers: These are the people in charge with grabbing a run, finding the people capable of preforming it, and herding them to their objective. Fixers work as the middlemen between Runners and their work, and they tend to be very, very well connected, even beyond their node of operation.
*Suppliers/Informants: It is odd to see these people getting their hands dirty, as it is not their job, but it is not unheard of either. Their primary purpose is to simply supply, and inform. To give recourses to the Fixers so they may aid their Runners, and to ensure said Runners aren't jumping head first into their coffins.
*Runners: The muscle of the Network. Both hammers to break through obstacles or scalpels when a more subtle or precise approach is required. The job of every other group within the Network is to supply both the work, stability, information and recourses possible to ensure runners get to do what they do best, be it killing, saving, kidnapping, rescuing, nothing is off the table really. Just find the right Runner.
=Known Network Cells and Associates=
Tortuga: Tortuga is the primary cell of the network operating within District 32. Despite the pirate symbology of it's name and one of his System Managers, the cell does not force its members to follow it. Their Motto is: "Yarr Harr and Shit", and it was adopted from said System Manager.
Camelot: Very little is known about Camelot so far, but it is suspected that they have knightly and medieval themes, and that their runners follow said themes.
The Shattered Legion: Old mercenary unit established years ago. This unit is responsible for supplying a ship and safe haven to runners all across Salvation City. Their base of operations, and safe haven, is located within District 32.
=Suspected/Identified Members=
==System Managers==
Screenshot 2023-01-11 163213.png|link=Jolly Roger|Jolly Roger NicNac
==Fixers==
Screenshot 2023-01-11 110742.png|link=Sasayaki|Whisper Tish
Neon Divide Character Placeholder.png|link=Voxine Machinae|Dusk Sentinel373/OnModel
==Suppliers/Informants==
Screenshot 2022-11-06 123002.png|link=Faye|Legion Spazkoga
Neon Divide Character Placeholder.png|link=Lilith Duskweaver|Muffet Oslcosplays
==Runners==
Screenshot 2023-01-11 114747.png|link=BR-16|Sarah Oblivious
Neon Divide Character Placeholder.png|link=Maia Seren|Noctis Ariyana
Neon Divide Character Placeholder.png|link=Marceline Rey Key|Cell Kalista Chan
Neon Divide Character Placeholder.png|link=Gustavo Gusman|Ankh Jowlbowl
Neon Divide Character Placeholder.png|link=Lilith Duskweaver|Entoma Oslcosplays
Neon Divide Character Placeholder.png|link=Clayton Brohdey|Chip Shengo
Neon Divide Character Placeholder.png|link=Charles Cutting|X-5ET0-X DagurVR
Neon Divide Character Placeholder.png|link=Titus Azzir|Dredgen Timeless_VR
Neon Divide Character Placeholder.png|link=Tynan Hamada|Red Devil Twin_Swords
Neon Divide Character Placeholder.png|link=Theris Fueler|Fog Dogemain
Neon Divide Character Placeholder.png|link=R0n|Venator Dei Jay
Neon Divide Character Placeholder.png|link=Lucio Prieto|Strix CrystalZenaida
Neon Divide Character Placeholder.png|link=Conk|Atlas QyrVR
Neon Divide Character Placeholder.png|link=Bo Enoki|Imp SketchuDev
Neon Divide Character Placeholder.png|link=CR-055|Bastion BinaryRogue
Neon Divide Character Placeholder.png|link=Sylvia Locksley|First Miss_Kanako
Neon Divide Character Placeholder.png|link=Bernard|Bunster Leocercops
Neon Divide Character Placeholder.png|link=Emily Beischel|Flos iinneo
=Links=
*The wonderful document provided by NicNac which made this page possible, as almost all of the information comes from it, and so do the quotes. Want more detailed information? Check it out for yourself!: https://docs.google.com/document/d/1bTWDf6661w089hKU_qh7WrKtxr4kz9s6BiP6lX83S9Q/edit#
=Trivia=
*Got any curious information that doesn't fit anywhere else? Feel free to place it here!
Category:Neon Divide Factions
Category:Neon Divide Lore