Effect areas

Effects areas are invisible areas created around some creatures, items and structures.
* Player base: Suppresses creature spawning, disables item despawning, allows raids.
* Fire: Scares off some creatures. Requires fuel.
* Heat: Enables Resting Effect, sleep, etc. Requires fuel.
* Burning: Allow cooking, causes fire damage on contact. Requires fuel.
* Comfort: Enables higher Rested Effect.
* Build: Enables placing structures.
* Protection: Disables building and terrain modifications, locks doors and chests.
 	Player base	Fire / Heat 	Burning 	Comfort	Build	Protection
Artisan table 	20 m 	 	 	 	40 m 	
Blast furnace 	20 m 	4.5 m 	 	 	 	
Bed 	20 m 	 	 	10 m 	 	
Bonfire 	20 m 	15 m 	1.8 m (cylinder) 	10 m 	 	
Bonfire (rain or strong wind) 	20 m 	12 m 	1.8 m (cylinder) 	10 m 	 	
Campfire 	20 m 	8 m 	0.7 m (1 m off ground)	10 m 	 	
Charcoal kiln 	20 m 	5 m 	 	 	 	
Dragon bed 	20 m 	 	 	10 m 	 	
Fermenter 	20 m 	 	 	 	 	
Fire geysers 	 	6 m 	1.5 m 	 	 	
Forge 	20 m 	5.4 m 	 	 	 	
Haldor 	 	 	 	 	 	12.5 m (no monsters)
Hanging brazier 	20 m 	8 m 	0.6 m 	10 m 	 	
Hearth 	20 m 	13 m 	2.9 m x 1.4 m x 0.89 m	10 m 	 	
Portal 	20 m 	 	 	 	 	
Sconce 	20 m 	6 m 	 	 	 	
Smelter 	20 m 	4.5 m 	 	 	 	
Spinning wheel 	20 m 	 	 	 	 	
Standing green-burning iron torch	20 m 	3 m (1 m off ground)	 	 	 	
Standing blue-burning iron torch 	20 m 	3 m (1 m off ground)	 	 	 	
Standing iron torch 	20 m 	6 m (1 m off ground)	 	 	 	
Standing wood torch 	20 m 	3 m (1 m off ground)	 	 	 	
Start temple 	 	 	 	 	 	25 m
Stonecutter 	20 m 	 	 	 	20 m 	
Stone Oven 	20 m 	 	 	 	 	
Surtling 	 	3 m (no heat) 	 	 	 	
Surtling trophy 	 	2 m (no heat) 	 	 	 	
Torch 	 	2 m (no heat) 	 	 	 	
The Elder altar 	 	8 m 	1 m 	 	 	
Ward 	20 m 	 	 	 	 	32 m (cylinder)
Windmill 	20 m 	 	 	 	 	
Workbench 	20 m 	 	 	 	20 m 	
Category:Effects