VampireZ

VampireZ (VZ) is a Classic game where a group of survivors must survive waves of zombies throughout the night whilst fending off zombies and vampires. Both teams need to purchase upgrades and better gear to win. The game was released to VIPs for beta testing on August 22, 2013 before being fully released to everyone on September 5, 2013.
==Gameplay==
Players are split into two teams: Survivors and Vampires. A preferred team can be selected in the pre-game lobby, but making a selection does not guarantee the role. The majority of the players are survivors who must hide and defend themselves from 21 waves of zombies as well as the vampires. Up to three players will spawn as vampires depending on the size of the lobby who will try to kill the survivors. If a survivor dies, they will turn into a vampire. If all the vampires leave the game, zombies will recieve strength until a survivor dies and respawns as a vampire.
If there are three or more players with diamond armor ("God players") near each other, they will all recieve a debuff.
The difficulty increases each round while the duration of each one generally decreases. At the start of each round, survivors get 4 seconds of regeneration II. Zombies mostly spawn around where survivors are and increase in number and strength with reach wave. "Special" zombies also have a chance to spawn at the location of vampires which have iron armor and an iron sword, as opposed to the regular zombies, which have no gear. From wave 16 to 21, zombies become enraged and become stronger, receiving better gear and dealing more damage.  
Wave 	Duration
I (1) 	0:30
II (2) 	1:28
III (3) 	1:22
IV (4) 	1:12
V (5) 	0:58
VI (6) 	0:40
VII (7) 	0:20
VIII (8) 	0:20
IX (9) 	0:20
X (10) 	0:20
XI (11) 	0:20
XII (12) 	0:20
XIII (13) 	0:20
XIV (14) 	0:20
XV (15) 	0:20
XVI (16) 	0:20
XVII (17) 	0:20
XVIII (18) 	0:20
XIX (19) 	0:20
XX (20) 	0:20
"Survivors Win"/"Fianl Wave" (21)	2:00
The last round is the longest (2 minutes), being referred to in-game as "Survivors Win" for survivors and "Final Wave" for vampires. At least one survivor must survive round 21 for the survivors to win, and all survivors must be killed for the vampires to win. A full game where the humans win lasts 12 minutes and 50 seconds.
===Currencies===
When killing vampires and zombies, survivors obtain gold and coins. Gold (not to be confused with Hypixel Gold) can be used to buy items in the current game in the survivor shop, while VampireZ coins can be used to buy gold or to purchase various perks and cosmetics in the Classic Games lobby. Vampires who kill humans get blood, which acts in a similar way to gold, but is instead used in the vampire shop.
====Gold====
Gold is obtained through various means, and extra gold can be aquired through the survivor shop or buying perks in the VampireZ shop.
*Start: 25 Gold
*Zombie kill: 2 Gold
*Vampire kill: 10 Gold
*Wave: 10 Gold
====Blood====
Blood is obtained through various means, and extra blood can be aquired through the vampire shop or buying perks in the VampireZ shop. 
*First vampire: 40 Blood
* Become vampire: 20 Blood
*Survivor dies: 5 Blood
*Kill a Survivor: 
* Every Round: 3 Blood
===In-game shops===
Survivor Shop	
Vampire Shop 	
====Survivor shop====
Name 	Items/Description 	Limit	Cost (Gold)
Dagger 	Stone Sword (Sharpness I) 	 	20
Longsword 	Iron Sword (Sharpness I) 	 	100
Undead Blade 	Iron Sword (Smite III) 	 	200
Flaming Sabre 	Iron Sword (Sharpness I, Fire Aspect I) 	 	200
Rapier 	Diamond Sword (Sharpness I) 	2 	400
Excalibur 	Diamond Sword (Sharpness I, Knockback I, Fire Aspect I) 	2 	500
Stake 	1x Cooked Beef (Sharpness V) 	 	15
Hardened Leather Hide	Leather Helmet (Protection I)Leather Chestplate (Protection I)Leather Leggings (Protection I)Leather Boots (Protection I) 	3 	50
Iron Plating 	Iron HelmetIron ChestplateIron LeggingsIron Boots 	 	75
Forged Iron Plating 	Iron Helmet (Protection I)Iron Chestplate (Protection I)Iron Leggings (Protection I)Iron Boots (Protection I) 	 	200
Sacred Armor 	Diamond HelmetDiamond ChestplateDiamond LeggingsDiamond BootsGolden Apple 	3 	3,000
Divine Armor 	Diamond Helmet (Protection I)Diamond Chestplate (Protection I)Diamond Leggings (Protection I)Diamond Boots (Protection I)Golden Apple 	3 	4,000
Healing Cleric 	Enchanted Book - Book of Healing (Provides all nearby Survivors with the blessing of Regeneration II while casting this Magic Book!)Skull Item (Protection I)Leather Chestplate (Protection I)Leather Leggings (Protection I)Leather Boots (Protection I) 	 	500
Fortune's Favor 	Enchanted Book - Book of Riches (Provides all nearby Survivors +10 Gold on every Vampire kill and +2 Gold on every Zombie kill while casting this Magic Book!)Skull Item (Protection I)Leather Chestplate (Protection I)Leather Leggings (Protection I)Leather Boots (Protection I)	 	1,000
Blessed Amulet 	Skull Item (15% chance of aquiring loot from zombies when in inventory) 	1 	100
Healing Elixir 	2x Instant Health Potion 	 	20
Rejuvenation Tonic 	Regeneration Potion (2:00) 	 	75
Rage Potion 	Strength Potion (1:30) 	 	450
Forbidden Fruit 	Golden AppleGolden Carrot 	 	100
Biscotti 	5x Cookie 	 	5
Tudor Feast 	Pumpkin PieCooked Mutton 	 	10
Fresh Produce 	Baked PotatoApple 	 	5
Noble's Lunch 	Cooked ChickenCooked Beef 	 	10
Serf's Meal 	2x Cooked Fish 	 	5
====Vampire shop====
Name 	Description 	Cooldown	Cost (Blood)
Flaming Arrow 	Points towards the nearest survivor. 	10s 	1
Vampiric Regeneration	30 seconds of strong regeneration. 	10s 	10
Health Boost 	An extra row of hearts till next death. 	5s 	15
Instant Health 	Completely refill health bar. 	 	5
Vampiric Aura 	Super-strength for 15 seconds. 	10s 	10
Vampiric Leap 	Insane jump boost until death. 	 	10
Iron Baby 	Spawn an Iron Baby Zombie at your current location. 	20s 	15
Diamond Baby 	Spawn an Diamond Baby Zombie at your current location.	20s 	50
Command Zombie 	Make nearby Zombies target nearest player. 	15s 	35
Let Me In 	Remove all nearby wooden doors for 10 seconds. 	15s 	40
Shatter 	Break all glass blocks in a 5 block radius. 	10s 	1
===Loot chests===
Loot chests are hidden chests that contain unique and exclusive items. Depending on the conditions, five or more will usually spawn around the map at the start of the game. They are sunken one block into the ground and have flame particles surrounding them. The chest will roll "Tier I" items and one "Tier II" item which is stronger and more useful.
==== Tier I ====
*2x/5x Apple
*2x/5x/10x Garlic Bread
*2x/5x Steak
*Diamond Sword
*Diamond Axe
*Golden Apple
*Iron Helmet
*Iron Chestplate
*Iron Leggings
*Iron Boots
*Iron Sword
*Stone Sword
*Stone Axe
====Tier II====
*Trouble the Exploding Cat
*1x/3x Wooden Stake
*Raw Gold
*1x/2x/3x Holy Water
*The Helmet
*The Chestplate
*The Boots
==Shop==
The VampireZ shop contains perks for vampires to increase their ferocity and survivors to strengthen their might! It also contaians some extra settings.
===Vampire perks===
Perk 	Description 	Level	Cost (VZ coins)	Rank
Vampiric Minion 	5%/10%/15% chance to spawn a Wither Skeleton on death 	I 	1,250 	
Vampiric Minion 	5%/10%/15% chance to spawn a Wither Skeleton on death 	II 	2,500 	
Vampiric Minion 	5%/10%/15% chance to spawn a Wither Skeleton on death 	III 	5,000 	
Blood Booster 	Gain 1/2/5 blood when you get killed by a survivor. 	I 	1,250 	
Blood Booster 	Gain 1/2/5 blood when you get killed by a survivor. 	II 	2,500 	
Blood Booster 	Gain 1/2/5 blood when you get killed by a survivor. 	III 	5,000 	
Drain Punch 	2%/3%/5%/7%/10% chance to gain 1 blood when you hit a survivor. 	I 	1,250 	
Drain Punch 	2%/3%/5%/7%/10% chance to gain 1 blood when you hit a survivor. 	II 	2,500 	
Drain Punch 	2%/3%/5%/7%/10% chance to gain 1 blood when you hit a survivor. 	III 	5,000 	
Drain Punch 	2%/3%/5%/7%/10% chance to gain 1 blood when you hit a survivor. 	IV 	10,000 	
Drain Punch 	2%/3%/5%/7%/10% chance to gain 1 blood when you hit a survivor. 	V 	20,000 	
Wave Booster 	1/2/5 extra blood on every wave. 	I 	1,250 	
Wave Booster 	1/2/5 extra blood on every wave. 	II 	2,500 	
Wave Booster 	1/2/5 extra blood on every wave. 	III 	5,000 	
Kill Booster 	1/2/5 extra blood when you kill. 	I 	1,250 	
Kill Booster 	1/2/5 extra blood when you kill. 	II 	2,500 	
Kill Booster 	1/2/5 extra blood when you kill. 	III 	5,000 	
Blood Drinker 	2%/3%/5%/7%/10% chance to gain regeneration when you hit a survivor. 	I 	1,250 	
Blood Drinker 	2%/3%/5%/7%/10% chance to gain regeneration when you hit a survivor. 	II 	2,500 	
Blood Drinker 	2%/3%/5%/7%/10% chance to gain regeneration when you hit a survivor. 	III 	5,000 	
Blood Drinker 	2%/3%/5%/7%/10% chance to gain regeneration when you hit a survivor. 	IV 	10,000 	
Blood Drinker 	2%/3%/5%/7%/10% chance to gain regeneration when you hit a survivor. 	V 	20,000 	
Final Breath 	5%/10%/15%/20% chance to gain regeneration when you kill a survivor. 	I 	1,250 	
Final Breath 	5%/10%/15%/20% chance to gain regeneration when you kill a survivor. 	II 	2,500 	
Final Breath 	5%/10%/15%/20% chance to gain regeneration when you kill a survivor. 	III 	5,000 	
Final Breath 	5%/10%/15%/20% chance to gain regeneration when you kill a survivor. 	IV 	10,000 	
Hellborn 	25%/50%/75% chance to not take damage from fire. 	I 	1,250 	
Hellborn 	25%/50%/75% chance to not take damage from fire. 	II 	2,500 	
Hellborn 	25%/50%/75% chance to not take damage from fire. 	III 	5,000 	
Vampiric Scream 	5%/10%/15%/20% chance to do an enderman scream when you hit a survivor. 	I 	1,250 	
Vampiric Scream 	5%/10%/15%/20% chance to do an enderman scream when you hit a survivor. 	II 	2,500 	
Vampiric Scream 	5%/10%/15%/20% chance to do an enderman scream when you hit a survivor. 	III 	5,000 	
Vampiric Scream 	5%/10%/15%/20% chance to do an enderman scream when you hit a survivor. 	IV 	10,000 	
Renfield 	Increase chance to be starting Vampire when you choose that option. 	I 	10,000 	
Terror Level 	5%/10%/15% chance to scramble inventory when you hit a survivor in the back.	I 	1,250 	
Terror Level 	5%/10%/15% chance to scramble inventory when you hit a survivor in the back.	II 	2,500 	
Terror Level 	5%/10%/15% chance to scramble inventory when you hit a survivor in the back.	III 	5,000 	
Frankensteins Monster	5%/10%/15%/20% chance to spawn a Zombie Pigman on death. 	I 	25,000 	
Frankensteins Monster	5%/10%/15%/20% chance to spawn a Zombie Pigman on death. 	II 	50,000 	
Frankensteins Monster	5%/10%/15%/20% chance to spawn a Zombie Pigman on death. 	III 	100,000 	
Frankensteins Monster	5%/10%/15%/20% chance to spawn a Zombie Pigman on death. 	IV 	200,000 	
===Survivor perks===
Perk 	Description 	Level	Cost (VZ coins)
Gold Starter 	5/10/15 extra gold at the start of the game. 	I 	1,250
Gold Starter 	5/10/15 extra gold at the start of the game. 	II 	2,500
Gold Starter 	5/10/15 extra gold at the start of the game. 	III 	5,000
Gold Booster 	1/2/5 extra gold per round. 	I 	1,250
Gold Booster 	1/2/5 extra gold per round. 	II 	2,500
Gold Booster 	1/2/5 extra gold per round. 	III 	5,000
Zombie Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a zombie. 	I 	1,250
Zombie Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a zombie. 	II 	2,500
Zombie Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a zombie. 	III 	5,000
Zombie Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a zombie. 	IV 	10,000
Vampire Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a vampire. 	I 	1,250
Vampire Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a vampire. 	II 	2,500
Vampire Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a vampire. 	III 	5,000
Vampire Doubler 	5%/10%/15%/20% chance to gain double gold when you kill a vampire. 	IV 	10,000
Baby Hater 	10%/20%/30%/40% chance to gain double gold when you kill a baby zombie. 	I 	1,250
Baby Hater 	10%/20%/30%/40% chance to gain double gold when you kill a baby zombie. 	II 	2,500
Baby Hater 	10%/20%/30%/40% chance to gain double gold when you kill a baby zombie. 	III 	5,000
Baby Hater 	10%/20%/30%/40% chance to gain double gold when you kill a baby zombie. 	IV 	10,000
Explosive Killer	5%/10%/15%/20% chance to do an explosion when you do a kill. 	I 	1,250
Explosive Killer	5%/10%/15%/20% chance to do an explosion when you do a kill. 	II 	2,500
Explosive Killer	5%/10%/15%/20% chance to do an explosion when you do a kill. 	III 	5,000
Explosive Killer	5%/10%/15%/20% chance to do an explosion when you do a kill. 	IV 	10,000
Fireproofing 	25%/50%/75% chance to not take damage from fire. 	I 	1,250
Fireproofing 	25%/50%/75% chance to not take damage from fire. 	II 	2,500
Fireproofing 	25%/50%/75% chance to not take damage from fire. 	III 	5,000
Transfusion 	10%/35%/50% of your gold at the end of the game gets converted to coins. 	I 	3,750
Transfusion 	10%/35%/50% of your gold at the end of the game gets converted to coins. 	II 	7,500
Transfusion 	10%/35%/50% of your gold at the end of the game gets converted to coins. 	III 	15,000
Van Helsing 	Increase chance to be starting Survivor when you choose that option. 	I 	10,000
Constitution 	5%/10%/15%/20% chance to negate Vampire Terror Level effect. 	I 	1,250
Constitution 	5%/10%/15%/20% chance to negate Vampire Terror Level effect. 	II 	2,500
Constitution 	5%/10%/15%/20% chance to negate Vampire Terror Level effect. 	III 	5,000
Constitution 	5%/10%/15%/20% chance to negate Vampire Terror Level effect. 	IV 	10,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	I 	6,250
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	II 	12,500
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	III 	25,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	IV 	50,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	V 	100,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	VI 	250,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	VII 	300,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	VIII 	350,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	IX 	400,000
Foresight 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10% increase to the chance of spawning a second loot chest 	X 	450,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	I 	2,500
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	II 	5,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	III 	10,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	IV 	20,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	V 	40,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	VI 	100,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	VII 	120,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	VIII 	140,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	IX 	160,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	X 	180,000
Loot Drops 	2%/4%/6%/8%/10%/12%/14%/16%/18%/20% chance for zombies to drop an item on death 	XI 	200,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	I 	3,750
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	II 	7,500
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	III 	15,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	IV 	30,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	V 	60,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	VI 	150,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	VII 	180,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	VIII 	210,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	IX 	240,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	X 	270,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	XI 	300,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	XII 	330,000
Basic Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level I enchant. 	XIII 	360,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	I 	6,250
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	II 	12,500
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	III 	25,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	IV 	50,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	V 	100,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	VI 	250,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	VII 	300,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	VIII 	350,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	IX 	400,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	X 	450,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	XI 	500,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	XII 	550,000
Advanced Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level II enchant. 	XIII 	600,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	I 	12,500
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	II 	25,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	III 	50,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	IV 	100,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	V 	200,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	VI 	500,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	VII 	600,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	VIII 	700,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	IX 	800,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	X 	900,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	XI 	1,000,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	XII 	1,100,000
Expert Swag 	1%/2%/3%/4%/5%/6%/7%/8%/9%/10%/11%/12%/13% chance for dropped zombie items to have a level III enchant.	XIII 	1,200,000
==Maps==
Image	Name 	Release Date
 	Dusk 	September 27, 2018
 	Dark Valley 	November 18, 2015
 	Plundered 	December 5, 2014
 	Pyramids 	December 5, 2014
 	Cavern 	April 26, 2014
 	Village of Erias	April 26, 2014
 	Village 	
 	Church 	
 	Kudong 	
 	Overhill 	Removed
Map 	Creators
Village 	Mithrinta
Village of Erias	Hypixel Build Team
Plundered 	Team Devise
Pyramids 	mll254, Bap66, Hyper398, Zanflango
==Quests and challenges==
==Achievements==
==Trivia== 
*There is a way to escape the map in Church by parkouring on the houses.
*The Vampire cave in the map Village USED to be a famous beta spot for being incredibly overpowered. Two patches later, it became easily accessible.
*It is possible to die when the timer reaches 00:00.
*Zombies and Vampires killed with the fire from a sword with the fire aspect enchantment do not give coins to the player.
* It is possible to climb on top of the church in the map Church.
*Games won as a vampire (killing all the survivors) do not count towards total wins.
==Sources ==
Category:VampireZ
Category:Minigames
Category:Survival
Category:Classic Games
zh:吸血鬼 Z