Stat scaling

Most stat scaling is based on the units Level. Many of these scaling values are capped at Level 60 which was the original soft level cap for the game. Other skills may not reach their cap until Level 99.
Note: minimum value of some scaling may be slightly increased for enemies on harder difficulties, but the maximum should be the same)
*(Leap) 1-10 Atk (Max at Level 99).
*(Melee defense bonus) 10-50 Def (Max at Level 99).
*(Agility) 20-50 Evd (Max at Level 60).
*(Reflex) 20-50 React(Max at Level 99).
*(Reinforce) 3-20 Mb (Max at Level 99).
*(Wrath) 3-10 Atk (Max at Level 99).
*(Auras) Auras are not standardized. Most enemies/summons have a base aura value and scaling multiplier linked to the units Level.
*(Earth **Assist**) 5-30 Mb (Max at Level 99).
*(Revenge) 1-15 Atk (Max at Level 99).
*(Tranquil) 5-50 Heal (Max at Level 99).
*(Defend) 40 Def. (No scaling)
*(Cold Snap) 5 Def, Damage is 35% of Atk Power.
*(Mana Burn) Chance to crit, -5 Def on hit. (No scaling. Stacks on top of other -Def on hit skills)
*(**Peony Spell Power**) 100%-400% (Max at Level 99) (This does not include the bonus from upgrades or food) (damage, healing, and curse chance all use this modifier)
*(**Enemy Spell Power**) 50%-400% (Max at Level 99) (Can exceed 400% if the battle goes into Danger mode beyond round 20)
*(**Enemy Level**) Enemy Level advances only from story events. Free battles have no effect on enemy Levels.
*(**Enemy Spell Talisman**) Enemy leaders gain access to more of their talisman at Level 15 and again at Level 30.
*Scroll scaling: (Max at level 99)
*ATK: 100% - 500%
*HP: 100% - 600%
*MB: 100% - 600%
*Colonel's Mitt Pichon and Witch Erisolde are the only characters in the game that gain up to 600% ATK from ATK increasing scrolls.
*Colone's Mitt increases Pichon's base ATK by 50%. The Sorcerifle increases Erisolde's ATK by a flat 30.
*Every point of DEF below 0 increases damage by 1%.
*Every point of DEF within the range of 1-50 DEF reduces damage received by 1%.
*Every point of DEF within the range of 51-100 DEF reduces damage received by 0.5%.
*Every point of DEF within the range of 101-200 DEF reduces damage received by 0.25%.
React stat affect not only Chance to activate Reaction Ability, but and to Reaction skill power.
*(Earth Assist) 5-30 Mb (Max at Level 99).
*(Revenge) 1-15 Atk (Max at Level 99).
*(Tranquil) 5-50 Heal (Max at Level 99).
*(Defend) 40 Def. (No scaling)
*(Cold Snap) 5 Def, Damage is 35% of Atk Power.
It all actual for 30 React effect. But on max 100 React it increase to +70%. (68 Def from Defend or +8 Def from Cold Snap)
The EXP bonuses are much more massive than most people think. They're multiplicative. An example of two players playing a map with 3 bosses:
#First player got one of his team members killed, didn't subdue any boss, and cleared the map in 11 turns. This player will receive base EXP.
#Second player didn't get any member killed (x2 bonus), subdued all 3 bosses (x3 bonus), and cleared the map in 5 turns (x2.5 bonus). This player will receive x15 times the base EXP.
Category:Gameplay