Lightning Trap

The shoots bolts of lightning at its victims.
==Dungeon Keeper==
The Lightning Trap lets loose a bolt of lightning when tripped by stepping onto the tile the trap is placed on. The trap has a limit of eight shots before it needs to be replaced by your Imps, who do this automatically. Shots from the Lightning Trap do not harm your creatures.
The Lightning Trap requires your Workshop to made up of at least seventeen squares before one can be manufactured.
Lightning traps do decent damage to creatures, less than the Word Of Power Trap, but have more charges before they must be replaced. Multiple traps can quickly weaken or even kill even the strongest of enemies and are very useful for keeping enemy Imps at bay.
When an Imp triggers a Lightning Trap, it will be killed instantly. However, if you place a second Imp to capture the square after all graphic and sound effects have ceased, it will have time to capture the square and thus disarm the trap. Beware though, if the Lightning Trap is still active (as in, it is still glowing and the sound is still playing), it will continue to shoot out lightning at your creatures, which can be a disaster to your Imps. Keep an eye on your Imps if you come across an enemy Lightning Trap, or you'll have a lot of dead Imps very quickly.
==Dungeon Keeper 2==
In Dungeon Keeper 2, the Lightning Trap is a line-of-sight trap; it activates when it detects an approaching enemy. It also deals extra damage to victims on water.
==Dungeon Keeper Online==
In Dungeon Keeper Online, the Lightning Trap fired chain lightning, which affected surrounding objects. It was able to hit up to four targets. Its power reduced with the number of chains.
==References==