Morale (SMAC)

Morale reflects the training and experience of your military units. Morale levels range from Very Green to Green to Disciplined to Hardened, Veteran, Commando, and Elite. A unit receives a +12.5% combat bonus for each morale level. Morale plays a particularly important role in , and in combat between , since no weapon and armor values are considered in those cases.
Morale levels:
* Very Green
* Green 
* Disciplined
* Hardened
* Veteran
* Commando
* Elite
New units typically begin with "Green" morale, though this may be higher or lower depending on your social engineering setting. A new unit's morale can also be increased if a base has a or other related .
A unit victorious in combat will often receive a morale upgrade (the lower its morale level, the more likely an upgrade).
Elite units receive a special bonus--an additional move each turn.
== Aliens ==
Alien units such as have "life cycles" which correspond to morale levels. Alien units are not affected by s and military facilities, but their life cycle levels can be improved by building s and other similar facilities. The transport capacity of an is determined by its life cycle level: one unit for each level.
Life cycle levels:
* Hatchling
* Larval Mass
* Pre-Boil
* Boil
* Mature Boil
* Great Boil
* Demon Boil
== See also ==
* Morale in other games
Category:Game concepts (SMAC)