Nightwatch Napalm

Nightwatch Napalm is an -exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as damage with 68% chance to proc over 6 seconds.
== Stats ==
Rank	Damage	Duration	Explosion Area	Cost
0 	+5% 	1s 	+15% 	4
1 	+10% 	2s 	+30% 	5
2 	+15% 	3s 	+45% 	6
3 	+20% 	4s 	+60% 	7
4 	+25% 	5s 	+75% 	8
5 	+30% 	6s 	+90% 	9
==Drop Locations==
==Notes==
*Rather than doing 30% of damage, it creates an AoE dealing 150 damage per tick.
*Damage output can only be increased by base damage mods (e.g. , , ), and faction mods (e.g. , ).
**Damage is increased by Kuva weapon's bonus damage stat.
*Napalm cannot deal critical damage via any means.
*Napalm has 68% chance to proc , ticking for 50% of napalm's damage per second for 3 seconds.
** proc damage is affected by mods.
**Status Damage (e.g. ) does not affect damage.
**Status chance is not affected by mods.
** and Lavos's duration passive increase the duration of the proc.
* () increases the effective area.
*Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
**Unlike , but similar to , Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.
==Tips==
*Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to proc status effect of temporarily reducing current armor. This synergizes well with a built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.
*Setting the Energy color to black will greatly reduce the visual effects of the Heat proc. This results in much clearer vision.
==Trivia==
*This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being .
*The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons. inherits the augment's original behavior.
*The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).
*The balls of fire used to damage Nullifier Crewman bubbles directly, but no longer do so and actively block the fire from hurting the Crewman inside unless they walk directly over the impact zone. 
==Bugs==
*Enemies that are ragdolled are not damaged by the flames. 
==Media==
NIGHTWATCH NAPALM - Ogris Special Mod Warframe Spotlight
==See Also==
*, an Augment for the Penta family that also creates patches of fire.
==Patch History==
de:Nachtwächter-Napalm
es:Napalm de Avizores Nocturnos
fr:Napalm du Nightwatch
ru:Напалм Ночного Дозора
Category:Augment Mods
Category:Madurai Mods
Category:Update 18
Category:Rifle Mods
Category:Uncommon Mods
Category:Executioner Mods
Category:Untransmutable Mods
uk:Напалм «Нічної варти»