Karate Kid (Post-Zero Hour)

==Summary==
Val Armorr, the Karate Kid, is a superhero born in the 31st Century, an a member of the Legion of the Super-Heroes. While he doesn't have any superpowers, he is an unmatched master of martial arts.
==Powers and Stats==
Tier: At least 
Name: Val Armorr, Karate Kid
Origin: DC Comics
Gender: Male
Age: Young adult
Classification: 31st Century Human, Member of the Legion of Super-Heroes
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts and Genius Combat Intelligence (Val Armorr is a master of all of Earth's martial arts, as well as many more across the universeThe DC Comics Encyclopedia), Weapon Mastery (Val is extremely trained in the usage of weaponryTitans/Legion of Super-Heroes: Universe Ablaze Vol 1 2, alongside unarmed combat), Information Analysis (Can spot the weak points of any substanceTitans/Legion of Super-Heroes: Universe Ablaze Vol 1 4 even on the microscopic levelLegion of Super-Heroes Vol 4 125. Could immediately recognize that a fellow Legionnaire had been possessed by the change in his body languageLegion of Super-Heroes Vol 4 111), Pressure Points and Durability Negation (Can defeat foes by striking pressure points or nerve clustersLegion Worlds Vol 1 5. Can spot and strike the weak points of any substance), Acrobatics and Afterimage Creation (Leaped around all of a possessed Mon-El's attacks), Precognition (Avoided all of a foe's attacks by remaining one step ahead of them at all times, while at the same time preventing them from guessing his next move), Attack Reflection (Can redirect much stronger foes' attacks utilizing their own momentum), Enhanced Senses (Even as a child, Val could react to attacks with great precision while blindfolded. Could hear a foe's excited heartbeat from a kilometer of distanceLegion of Super-Heroes Vol 4 121. Smelled smoke and blood from far further than others could), Instinctive Action (Pulled off a particularly difficult move by closing eyes and not thinking about it at all, performing it on pure instinct), Stealth Mastery (Is part of the Legion of Super-Heroes' stealth squad, with every other member having a power usable for concealing themselvesThe Legion Vol 1 34), Flight (Carries a Flight RingLegionnaire Vol 1 60), Underwater/Space Breathing (Types 3 and 4) and Resistance to Radiation Manipulation League Transuits can produce breathable atmospheres for the sake of moving in dangerous environments, and can even protect from the vacuum of spaceTeen Titans Vol 3 16)
Attack Potency: At least Building level (Easily overwhelmed Roy Harper, who is comparable to Green Arrow. Defeated fifty of the Earth'sThe Legion Vol 1 37 most dangerous superpowered criminals all at onceThe Legion Vol 1 36. Knocked out Evolvo with easeLegion of Super-Heroes Vol 4 103), can negate durability to an extreme extent with martial arts (Hurt a Daxamite with a kick, and was confident in fighting them even after an injuryLegionnaires Vol 1 Annual 2)
Speed: Massively FTL+ combat speed (Could keep up with a possessed M'Onel, who as a Daxamite has powers comparable to those of a Kryptonian and has shown the ability to match SuperboySuperboy Vol 4 18, and redirect a charge from him fast enough to take him to another solar system in just a moment. Tagged a different Daxamite with a kick. Could keep up with Superboy with ease in a sparring match, repeatedly flooring himLegion Secret Files 3003)
Lifting Strength: Peak Human
Striking Strength: At least Building level
Durability: At least Building level
Stamina: Superhuman. Was confident in fighting a superhuman foe even after a deep injury in his leg. Can recover and start fighting again seconds after being knocked out.
Range: Standard Melee Range
Standard Equipment: Legion Flight Ring
*Optional Equipment: Various weapons, Legion Transuit.
Intelligence: Gifted. Val has been shown to be an extremely clever strategist, defeating a Daxamite by redirecting their momentum to cause them to fly to a solar system where they'd lose their powers, and defeating an invulnerable foe by tampering with his weapon mid-fight, causing it to shock him when he fired it. Genius in combat.
Standard Tactics: Legion of Super-Heroes members are forbidden from killing in battle.
Weaknesses: Needs to focus to fight at full efficiency.
Feats:
*Could keep up with M'Onel, who has the same powers as Superman, possessed by an entity known as Redin Klerggh, and eventually defeat him:
**First, Val managed to redirect Redin's lunge using his own momentum against him.
**Then, he managed to avoid a rapid-fire rush of heat vision beams, staying ahead of their path of fire while remaining impossible to predict, baiting Redin into getting rocks to collapse on him, angering him.
**When this prompted Redin to lunge at him at full power again, Val redirected the tackle, which had enough momentum behind it to take Redin to a red sun solar system, where M'Onel's body would be deprived of its powers.
*Can spot the weak points of any substance even on the microscopic level.
*Could immediately recognize that Mon-El had been possessed by the change in his body language.
*Hurt a Daxamite with a kick, and was confident in fighting them even after an injury.
*Easily overwhelmed Roy Harper.
*Could keep up with Superboy with ease in a sparring match, repeatedly flooring him.
*Knocked out Evolvo with ease.
*Defeated fifty of the Earth's most dangerous superpowered criminals all at once.
*Could react to attacks with great precision while blindfolded even as a child.
*Could hear a foe's excited heartbeat from a kilometer of distance.
*Smelled smoke and blood from far further than others could.
Note:
*Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.
*This profile covers the Post-Zero Hour version of Karate Kid, who, together with the rest of his version of the "Reboot Legion", replaced the original ones in 1994, and is replaced by the Prime Legion versions in November 2004, following the Teen Titans/Legion of Super-Heroes crossovers.
**As such, this version of Karate Kid should not be confused with the Pre-Zero Hour Karate Kid, Five Years Later/Batch SW6 Karate Kid, who is a time-displaced clone of the original Karate Kid (and as such technically the same individual) or Prime Legion Karate Kid. He should also not be confused with the Post-Rebirth version of the character or Karate Kid II (Real name Myg), Pre-Zero Hour Karate Kid's successor.
*While this Karate Kid's abilities aren't as fleshed-out as the original version, it is presumed that he is capable of hurting Kryptonian-tier enemies through the same methods as the first, as he has been shown to be far below their level of durability.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Martial Artists
Category:Superheroes
Category:Heroes
Category:Good Characters
Category:Characters
Category:Comic Book Characters
Category:DC Comics
Category:Geniuses
Category:Weapon Masters
Category:Information Analysis Users
Category:Pressure Point Users
Category:Durability Negation Users
Category:Acrobats
Category:Afterimage Users
Category:Precognition Users
Category:Attack Reflection Users
Category:Enhanced Senses Users
Category:Instinctive Action Users
Category:Gauntlet Users
Category:Ring Users
Category:Stealth Masters
Category:Underwater Breathing Users