Mechs/MAD-P

==Description==
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. Though this was piloted and decorated like a typical Pirate Mech, something is entirely off about this.
Drop Cost Multiplier: 1.26
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	Command Mech 	High Command: -10% Lance Ability Resolve Cost (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 1B 1E ] 	 	[ 2B 1E 1M ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Ammo AC2 (PRE)
Light AC2
Heavy PPC	
Piloting Support A
Piloting Support B
FCS Adv TC
Sensors Tracker
BC Ballistic
BC Recoil	
Ammo AC2 (AP)
Light AC2
Heavy PPC
Torso 	Health 	FA=200/210 RA=80/105S=105	FA=250/310 RA=94/155S=105	FA=200/210 RA=80/105S=105
Torso 	HardPoints	[ 1B ] 	[ 1S ] 	[ 3B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Exchanger Mk2
Boosted C3 Master
Boosted BAP	
Cockpit Interface (1)
Engine Light
Emergency Coolant System (2)
Engine Core 285
Endo-Composite
BC Tracking
BC Heat
Radical Heat Sink Kit (D) (2)	
Heat Bank Mk2
Ammo RAC5 (DBL)
Ammo RAC5 (PRE)
C.A.S.E. II
Rotary AC5
Legs 	Health 	A=180/210S=105 	 	A=180/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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