Han Jee-Han (War for The Origin)

<tabber>
|-|Base=
|-|Black Flame Incarnation=
|-|Black Flame Giant Incarnation=
</tabber>
==Summary==
Han Jee-Han was once a normal student with a game addiction, but he soon found himself immersed in the world of supernatural as he found that he had the power to view reality as a game. In a world where might makes right, he soon found himself grinding for levels, to not be ground down into resources for others.
After establishing himself as a major force in the world, he found himself with few allies and many enemies, and began extending his territory by conquering others, making treaties with nearby forces, and interacting with the strongest entities of the world, learning how truly massive the world truly is.
Finding himself in the middle of a war for the "Origin of The World", a mysterious thing that could warp or even destroy the world as it currently is, he decides to partake fully in the war, unwilling to be pushed around.
==Powers and Stats==
Tier: , likely with Idea Power, Stat Amps and Black Flame; at least up to through summoning, environmental destruction through The Void
Name: Han Jee-Han, fused with Bosmon and Yeonhwa of The Poison
Origin: The Gamer
Gender: Male
Age: At least 20, likely more (spends most of his time in pocket dimensions with a 10:1 dilated time, while often he himself is sped up with time acceleration. He notes that he has spent at least 8 months in dilated time to build his base of operations alone)
Classification: "High Human" (An immortal/cultivator)
Powers and Abilities:
<tabber>
|-|Base/Passive Powers=Superhuman Physical Characteristics, Energy Manipulation, Non-Physical Interaction (Can hit beings of "indeterminable form", such as ones made of elements or pure energy, ghosts and souls, beings made of pure imagination and intangible curses. Can interact with Tongcheon and hurt him, he is the owner of Taiji and one with it thus cannot be felled by normal method. The world was one, and it was divided into two and became Yin-Yang and Taiji, it is the two primordial energy that make the world. Can possibly interact with Nonduality type 2), Enhanced Senses (His hearing and sight increases with his physical strength. He can channel Ki into his eyes to see better), Extrasensory Perception (Can sense potential danger, ki/mana in others, and can get a 20km wide 360° "vision" without the need of his other five senses), Martial Arts and Pressure Points, Weapon Mastery, Explosion Manipulation (His physical strikes have enough power to create Tsar Bomba level explosions), Protective Aura, Immortality (Type 1, 3 and 8), Inorganic Physiology (Is fused with Bosmon, making him effectively a golem and immune to life absorption and other spells of similar effect), Likely Supernatural Luck (His luck stat is 100 when a normal person's is 5~15, and 300 is Yeonghwan Cho. Yeonhwa claimed that he had worked up a large amount of positive Karma), Forcefield Creation (Passively creates a forcefield around him at the start of battle. Currently, his barrier warps space to bend incoming attacks around him), Statistics Amplification (Passively increases his endurance, strength and magical might as soon as he enters battle by an evolved version of a spell that increased his stats by 500%, has a ~50% speed increase at all times [Cheon-Bu's Three Principles grants 16%, Cheon-Bu's Feet Control grants 25%, Cheon-Bu's Fist Control by 15%, though all three of these were back in season one and should be immensely higher from level ups in the skills], and can increase others' stats by the same amount. Can also increase regeneration, speed, intelligence and wisdom of others through items and spells), Multiple Selves (Type 1; at will), Regeneration (Low-Godly, his soul is sealed within the Sword of Dan, and as long as the blade and soul are intact his body will recover from any damage), is always calm and collected, devils are automatically favorable to him upon first meeting, likely Regeneration Negation (Damage to someone made of sand was permanent and and killed them, despite them having a whole city worth of sand that their sentience and soul was infused into, due to their HP running out)
|-|Active Skills=All of Lolikiano Mistream's powers, Chain Manipulation (As seen here), Creation via Transcendental Manufacturing, Duplication (Into 4, has never been used for combat), Elemental Manipulation (Earth, Wind, Fire, Water, Electricity, Ice, Darkness, Light, Paper and combinations of them), Empathic/Mind Manipulation (Can destroy, damage, or warp minds, hypnotize others, or inflict positive/negative emotions with spells. He can use his own mana to amplify his mind manipulation's power [when he had one million mana, it amplified it by 1000%, whereas he has over a billion now, but the amplification isn't linear], and can create items that make his mind manipulation 800% stronger instantly and likely superior ones with preparation), Explosion Manipulation (Can create explosions of the magnitude of the Tsar Bomba by punching, with martial art skills and spells), Flight (Through magic or telekinesis), Fusionism (With his golems and liquid beings such as slimes), Gravity Manipulation (Can increase its potency), Healing (Can regrow limbs, and recover from any status effect [a prolonged, negative effect, including emotional trauma or magical contracts signing away someone's soul to a devil]), Illusion Creation (Can create copies of himself that also mimic his aura and body heat), Information Analysis via Low Class God's Eye (Can see the name; title; age; race; stats; abilities; backstory; emotional status; weaknesses and surface thoughts of others, and negates resistance to information analysis/false information. Can be used on an entire location, instead of a specific target), Invisibility (Can hide from his own extrasensory perception), Large Size (type 2) with Black Flame Giant Incarnation, Law Manipulation with "Single Heavenly Destroyer Fist" and "Black Flame Incarnation" (Mind Techniques warp the laws of reality to assure that they work. The heavenly fist, if Han has more mana than the target, assures that his attack hits and isn't evaded/blocked. Black Flame assures that no magical effects can affect Han), Magic Negation/Absorption, Necromancy, Pocket Reality Manipulation (Via ID creation/destruction he can create, enter, leave and destroy them), Power Absorption with Skill Theft (Requires the target to be incapacitated and a ritual to be performed), Power Fusionism (Can fuse 8 spells instantly and 10 with preparation to increase their powers and effects. Fusing 10 time dilations made it amplify his speed by x10 billion instead of simply ten), Power Nullification (With Magic Restriction and Skill Restriction), Resurrection of others (Needs an intact body and the soul of the target, which normally stays with the body for 30 minutes. Should be able to insert souls created by him into other's bodies, or to place another person's soul into them, similarly to what Yoohwa Shin does), Size Manipulation (Can increase his own size, and the size of his items. Seems to be relative to the size of those affected, as both he and giant pillars became about twice as thick), Smoke Manipulation, Soul Creation (Can grant objects souls, also granting them stats comparable to his own, and making them fully subservient to him), Spatial Manipulation (Can crush or bend space, teleport, or negate its manipulation. Can "scatter" someone into smaller pieces, overcoming resistance with it), Statistics Amplification, Summoning (Of the 72 demons of hell, his army of golems, Yoohwa Shin or Hound of Tindalos (The Gamer), and a piece of the sun to burn away at all nearby enemies also causing permanent damage due to radiation), Telekinesis, Time Manipulation (Can increase his speed by 20 to hundreds of times [inconsistent showings and statements, but 20 was the lowest and first claimed amplification], and by 10 billion with some set-up [Can be done mid-battle]), Void Manipulation, Damage Transferal (With Chain of Life, he can transfer damage inflicted on him to a clone)
|-|Game Mechanics=Limited Reality Warping (Warps reality around him to work by his Game Mechanics, allowing things such as creating matter out of nothing or making illusory beings drop real, tangible loot) and Acausality (Type 4, his power neglects cause and effect to function. Later this is also shown through his power "trumping" precognition, predicting the changes to the future caused by other seers who can see the future and act differetnly, giving a 100% accurate prediction), Power Modification (Abilities, from dish washing to spells, function as skills and can be leveled up, allowing them to reach a level of power and proficiency that should normally be impossible [such as a light stamina recovering ability allowing someone to regrow limbs and remove all negative status effects, including negative emotions, poisoning and selling one's soul to the devil]), Power Bestowal via Party System (Grants his Game Mechanics to other people, and allows for long range communication), Accelerated Development (His skill and level up mechanics allowed him to reach a level of mastery that should need decades in months, and he outclassed those that studied and trained for millennia in a few years. Learned dual casting, the ability of splitting one's mind to cast two spells at a time, in an hour despite it normally taking years), Regeneration (All incoming attacks - from his heart being crushed to an acid that erodes everything except space and time itself - is counted as HP decreasing and doesn't leave any actual damage on his body. As long as his HP is above 0, he can recover with his natural HP recovery rate [fills it out fully almost instantly], or active regeneration buffs/healing), Power Absorption (Can absorb books describing certain actions/abilities to obtain the skill, and strong enemies he beats are likely to drop skill books relating to their own skills), Reactive Evolution (Certain experiences lead him to developing skills, like physical endurance and bloodlust sense), Energy Manipulation (Nearly all forms of supernatural energy are registered as mana by his power, including: normal mana, ki, chi, qi, chakra(s), demonic energy, negative energy [an energy coming from the dark dimension that is the antithesis of normal materials], source energy [the energy type that existed before and created the universe], and many others)
|-|Resistances=To Non-Magical attacks (Like golems, he can't be harmed by abilities that aren't enhanced with some form of supernatural energy, or with some magic attributes), Physical Hits (58% reduced damage from physical hits), Soul Manipulation and Mind Manipulation (Gamer's Mind, a power enforced by the world's causality, nullifies any manipulation of the mind and soul of Han Jee-Han, and he has mental barriers in case his enemy can negate Gamer's Mind), Magic (Including magical abilities that negate durability, such as Transmutation or other curses like Decomposition and Exhaustion), Time Stop, Power Nullification (Resists several layers of magic nullification, and his game mechanics are endorsed by the world's causality and are extremely resistant to being nullified, with no character so far being able to affect them besides Gaia herself), Statistics Reduction, Absolute Zero, Heat Manipulation (Wasn't affected by summoning a piece of the sun's core to burn away his enemies), Elemental Manipulation (Has general elemental resistance, likely including all of the attributes his own elemental manipulation has. Immune to non-magical fires and likely other non-magical elements), Information Analysis, Life Manipulation (Is technically not alive due to fusing with a golem, and this made others immune to life absorption among other things) and Radiation Manipulation. Can actively make himself immune to environmental effects like poisonous gas, airborne spores, lack of oxygen/air, cold or hot, etc.
</tabber>
Attack Potency: Mountain level+ (His INT [over 1900] stat - which governs the potency of his magic - is higher than Bosmon's STR [1500], and he later fused with Bosmon and Yeonhwa [as well as leveling up and expanding his territory of collecting ambient mana] and claimed to have become five times as powerful through it), likely Large Mountain level with Stat Amps (Has the prefix of "Demigod", and should be superior to amplification he could casually use several keys ago, which grainted a 500% boost), Idea Power (Uses the gathered Idea Power he has stored away to empower himself, with the energy being so high that he and Bosmon combined can't withstand it and get continuously damaged by it. Is a superior boost than his stat amps) and Black Flame (His Martial Art Techniques allow him to gain a massive boost in power claimed to be "Geumodo level" [A guild so strong that they can create and maintain a pocket dimension with a whole continent as in it as a home], allowing him to one-shot someone with twenty eight million HP [Compared to his own tens of thousands], and is far stronger than his regular stat amps. Myth is a stronger version of Giant Black Flame that is 3000 meters tall, is shown to have weight matching with size, and can easily jump around and deliver axekicks); at least up to Country level through summoning (Baal is a high grade god, on the level of beings such as Amaterasu, who would create an exploding sun that would completely destroy all of Korea, as well as conquering hell, a pocket reality with thousands of nations in it), Planet level Environmental Destruction through The Void
Speed: Relativistic+ (Far superior to his previous self), FTL+ through Fentos' Depths of Time (Increases his time relative to the real world by at least 20 times); Massively FTL+ through Temporal Dominion (With a decaspell, he combines ten Fentos' Depths of Time, and his perception of time becomes 10'000'000'000 times faster relatively, making it seem as if time was stationary)
Lifting Strength: At least Class G (Fused with Bosmon, who is the combination of both of these golems), higher with Telekinesis (Relies on his INT, which is much higher than his STR) and Black Flame Incarnation (Becomes massively stronger than before) and Myth (Becomes three kilometers tall)
Striking Strength: Mountain level, likely Large Mountain level with Idea Power, Stat Amps and Black Flame
Durability: Mountain level+, likely Large Mountain level with Stat Amps and Black Flame
Stamina: Likely Infinite physical stamina (Golems perpetually fight in time dilated pocket dimensions for months to years without ever having problems), Superhuman mana capacity (By default recovers mana by % of the max, recovering it fully in a few moments. Has at least 2'135'285'734'674 stored mana, and produces more than 34'984'018 per hour as opposed to the few dozen thousands of his total mana)
Range: Varies with skills from Standard Melee Range to Extended Melee Range (Some of his abilities involve physically striking others, but he can use ki to extend his reach), up to Hundreds of Kilometers (Even with a normal punch, he can recreate a Tsar Bomba-level explosion. Should be comparable to high level mages, who can attack from over 78 kilometers away), Unknown with Heavenly Fist (Uses the almost exact same wording as Jamu's Divine Blow Skill, which can ignore space and abilities to always strike their opponent); Interplanetary with combination spells (A hexaspell could extend a summoning spell all the way to the sun [which is more than 140'000'000 kilometers], and a decaspell should be able to reach farther if geared towards that)
Standard Equipment: Has an inventory with hundreds of items of differing qualities, Sword of Dan (The Gamer), over 21902 of liquid golems (with several hundreds being made daily), has entire factories of potions that grant buffs and health/stamina/mana recovery, over 125'642'184'426 won, and can create most items he knows how to make will. With preparation, he can obtain items like the another replica of the Staff of Hermes
Intelligence: Extraordinary Genius (Instead of learning English for an exam, he decided it would be faster to memorize literally every word combination and their meaning. Has a memory thousands of times that of a normal human being, the computing capability of a quantum computer, is more skilled and knowledgeable in martial arts than every non-supernatural martial artist in the world, and has all of Lolikiano Mistream's memories. He is also one of the most versatile mages in existence, knowing of several branches of magic to an extent that would take centuries to study for each)
Weaknesses: Powers endorsed by the world can bypass Gamer's Mind and/or Body, and if he kills he will build bad karma that will, eventually, cause him to be struck with bad luck and potentially die
Notable Attacks/Techniques:
Game Mechanics
The Gamer: A power bestowed upon him by the Will of The World, it allows him to live his life like a videogame.
*Gamer's Mind: Grants immunity to mental and spiritual impairments, from his own emotions to mind/soul manipulation.
*Gamer's Body: His body to work by videogame logic, allowing him to level up, train with weighed clothing despite the normally detrimental effects it would have, have his body unchanged despite being heavily damaged (being stabbed through, eroded by acid, etc. do not actually change his body, merely registering as HP loss) and not needing to eat and sleep (Although the former makes him feel stressed).
**HP: Short for Health Points/Hit Points, it represents how much damage Han can take before dying. All damage done to his body disappear, instead decreasing his HP.
**MP: Standing for Mana Points/Magic Points, it is the cumulative energy within him. It is akin to a "composite" energy, being able to substitute mana, ki, chakras and other versions of supernatural energies. Abilities targeting mana also can target other forms of supernatural energy.
**Consumable Items: Even items that are normal gain some supernatural properties if he (or those in a party with him) consumes them. Bread can restore health, and medicines take effect immediately.
**Sleeping: After sleeping, all negative status effects, as well as all his health and mana, will be restored.
**Notifications: Under certain conditions, Han Jee-Han will receive a game like notification giving him information he should take note of, such as entering a pocket dimension, certain magical effects taking place (whether they work or he resists them), gains or decreases in stats, etc.
*Titles: Certain feats and achievements can gain him a title, which gives him boosts depending on the achievement.
**Apprentice Undead Slayer: Obtained after killing 50 zombies. All stats increase by 5, and AP and durability increases by 30% while fighting undead.
**Acknowledged by Baal: The title of someone whose existence was noticed and acknowledged by Baal, it grants heightened power to demonic skills, and increases the favorability of all demonic beings Han interacts with (Demonic beings are often mindless, so it is unlikely its Baal's status that causes the respect).
**Marked by Baal: The title of someone who was marked by Baal. The marked will always be observed by Baal regardless of location, demonic skills become massively stronger, and demonic beings become much more favorable to Han.
**The One who Found East Water God Usa: Self explaining title, it is granted for finding the god who controls all the water in the east. Increases water affinity, resistance to water, and overall mana.
*Inventory: A way to store his equipment, he can instantly equip clothes from within it, and anything stored is frozen in time.
*Skill Creation: Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows him to do them more effectively, faster and more naturally. It can be an overly specific skill like dishwashing to an overly broad one like crafting.
*Dungeons: Whenever he creates or enters an illusory reality it becomes real, with some minor changes. For example: A normal illusory reality spawned monster cannot hurt someone, as the don't really exist. However, if Han were to enter the reality, the monster would become capable of damaging, and if enough of said "mob" are slain there is a possibility for a boss to appear.
*Looting System: When he defeats an enemy, be it through killing them or knocking them out, he obtains mainly three things: EXP, items and money. The amount and quality of all three depends on the enemy slain. Items more often than not reflect the enemy to an extent (A skillbook that teaches "Life Absorb" from a zombie, gauntlets that low underwater breathing from a turtle boss, etc.), although some items often drop regardless of the type of enemy (HP/MP potions and spirit stones)
**Skill Books: Books describing how certain abilities work can be absorbed by Han, obtaining the skill described within as long as it is a factual observation and not just theory. Depending the skills, it often has a minimum stat requirement to learn.
*Party: Can create a party, and invite others into it allowing them to obtain all of the game mechanics, except seemingly Gamer's Mind (Going insane and being affected by AOE mindhax was a reoccurring problem for people in his party). He can invite anyone he knows the name of, although monikers and titles would likely work for a substitute as well. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communication and making EXP gains shared as long as within 10 levels of each other.
*Minimap A minimap modeled after a road mp, it allows the location of enemies (red dot) and allies (blue dot).
*Defense Mode: Modeled after a tower defense game, when Han's home is attacked, the attackers and the home are pulled into a pocket dimension, and he can distribute his troops anywhere within the pocket dimension akin to a tower defense game.
*Faction: Functioning like Clash of Clans, it is a pocket dimension with multiple functionalities for factions and interaction with the members/underlings of said faction. The pocket dimension is time dilated by 2:1.
**Build: Allows Han to build things he has the blueprint of. The building process can be sped up, and entirely skipped, with mana. Has 91 books worth of blueprints, but the known blueprints are:
***Resource Production Facility: Creates the resources for the other facilities.
***Magic Diffusion Circle: Diffuses magical attacks aimed at them.
***Multi-Purpose Defensive Barrier Circle: A circle that allows to block out people from entering, while allowing some to enter. ***Magic Potion Manufacturing Facility
***Muscle Enhancing Facility
***Magic Detection Tower Creates a few meters tall receptors that can sense magic in a 10 kilometers radius.
***5 Automatic Golem Production: Each makes a golem every 50 hours (25, since the pocket-dimension is in 2:1 time dilatation). **Repair: Repairs damaged building with mana.
**Attack: All troops (Golems and Yoohwa Shin's church of masks) can be managed and controlled to attack someone.
Physical Skills
*Mind Techniques: Techniques that are reached by enlightenment, they represent and "absolute" ability that completely ignore any powers that would impede them, allowing intangible beings to be frozen, beings made of pure energy to be cut, any level of raw power to be blocked, and to strike someone regardless of them attempting to teleport or use power nullification.
**Black Flame Incarnation: The ultimate power of the Yeonhon guild. It combines all types of flames available to them, burning any type of energy, nullifying most spells and powers, while granting massive powerboosts. It transforms the users body into pure energy, making it immune to physical attacks as well as allowing them to be unaffected by two contradictory energies being forcefully mixed in them.
***Giant Black Flame Incarnation: A gigantic version of the Black Flame Incarnation, it is done by fusing fully with Bosmon and using size magic to increase Han's own size, as mass is directly converted into energy for the transformation, making him stronger proportionally with his mass.
***Myth: "Distort the laws of reality, change them, and lead me to become a myth!" Through combining his Giant Black Flame Incarnation with a nona-spell, becoming a 3 kilometer, hulking giant that is immensely powerful.
**Single Heavenly Destroyer Fist: As long as the enemy has less mana than Han, he may "break" any defenses. As a mind technique, this can bend the laws of reality to achieve their effect, doing things such as ignoring distance and simply punching past being spatially twisted away.
*Weapon Skills:
**Blunt Weapon Mastery: Increases skill while using blunt weapon, as well as increasing speed (by 10%) and damage (by 30%).
**Sword Mastery: Increases skill while using swords, as well as increasing speed (by 10%) and damage (by 30%).
**Spear Mastery: Increases skill while using spears, as well as increasing speed (by 10%) and damage (by 30%).
**Arrow Mastery: Increases skill while using bows, as well as increasing speed (by 10%) and damage (by 30%).
*Myriad Style: A combination of all previous martial arts Han had.
**Cheon-Bu's Three Principles: A skill that absorbs the energy from the world around and stores it in the user, permanently increasing their strength, as well as allowing them to overcome limits. Increases strength, speed, durability, memorization and healing by 16% at all times, and increases strength, speed and durability by 48% while actively using it. Also increases strength by +40 when used, and grants the ability of infusing attacks with Ki to further increase damange and to harm intangible beings.
**Cheon-Bu's Swordsmanship: Increases skill with sword. Sword strikes become 20% stronger, and swords can be imbued with Ki.
***Mountain Smash: Increases the range of a sword swipe with ki.
**Cheon-Bu's Fist Control: Increase skill in martial arts, as well as increasing bare handed attack power and speed by 20%.
**Cheon-Bu's Feet Control: Passively increases speed by 25%, and increases it by 50% while concentrating Ki.
**Cheon-Bu's External Energy Control: Allows to manipulate and absorb energy from the world around. Passively increases all stats but luck, stamina and it's regeneration, and HP and it's regeneration by 10%. Can also increase MP and stats permanently by meditating and taking in the energy of the world, although this takes hours.
**Yeon-Hon Principle: Can heal almost all wounds as well as dismemberment, and remove negative status effects (status effects are effects that remain in a prolonged manner on a person, such as hypnosis, poisoning, selling their own souls, etc.).
**Soul Flame Fist Style: A power based upon the souls latent in an area that has not moved onto the afterlife and are instead wandering around. Users of this ability capture these souls in order to burn them for power, though they can use their own soul instead (which, to Han, registers as mana usage).
***Soul Flame Fist Style, Profound Will: Soul Flame Explosion: A move where Han charges forward, elbow first bearing down a wrath of flame around him. He hits his target with his elbow, causing an explosion within the immediate vicinity.
***Blade Palms: A technique where Han surrounds his hands with a red aura that can be used like blades.
***Soul Flame Fist Style-Forbidden Black Soul Flame: A form where Han burns his own soul, generating black flames that grant him strength several times greater than what he previously had. Thanks to his game mechanics, his soul being burned registers as loss in MP and HP.
***Flame Wave of Destruction: A small burst of black flames comes off of Han's body, destroying any magic currently placed upon him.
***Soul Flame Fist Style- Profound Will, Soul Flame Divine Wrath: Black flames from Han's burning soul cover his torso like an armor, which presumably burns any who attempt to physically harm him, as well as magic that comes in contact with it.
**White Flame Fist: An enhanced version of the soul flame fist. This version exudes a white aura around Han's body and grants him far more strength than that of the typical red aura.
***White Flame Spinning Kick: Han spins with the power of the white flame fist, landing his heel at an enemy, damaging their internal organs and breaking their bones. This ability seems to derive from the fact that Han is capable of producing great power over the span of an instant, allowing for explosive potential.
**The Drill Technique: Han strikes multiple pressure points across the opponent's upper body using two fingers. This technique blocks the flow of blood vessels and prevents the afflicted from moving. This technique can also be used for healing, though this was not shown.
**Jin Taji's Yeon-Hon Mastery: The fusion of several martial arts, it is immensely powerful, allowing Han to create nuclear like explosions.
***Taji's Palm: Fires energy from Han's palms, pushing back others.
***Taji's Blast of Five Elements: Releases energy from Han's hands, creating a nuclear bomb like explosion.
*Miscellaneous:
**Tear Off: Increases tearing strength by 30%.
**Physical Endurance: Reduces physical damage by at least 59% (likely further increased since, but not shown).
**Critical Hit: Chance to land a critical hit, increasing damage by 30%.
**Strong Hit: Increases damage by 50%, and increases critical damage bonus by 150%.
**Massage: Restores 0.05% Stamina per second of massaging. Can be self applied, and apparently feels "reeeally gewwwwd".
Magic
Attack:
*Mana Power Attack: Creates a ball of mana fired at a max range of 10 meters. Power depends on the users intelligence.
**Spiraling Mana Bomb: Power increases with the amount of mana used. 20% defense penetration. 600% of normal damage, with at least 4 second charge time, to a maximum of 10 seconds to further increase power.
**Infinite Spinning Mana Arrow: Creates a homing, spinning arrow out of mana with high piercing capability. 3 MP per arrow. 25 arrows. It continuously fires until Han runs out of MP or wills it to stop.
**Lighting Mana Arrow: Being made up of the particles of lightning, it is stated multiple times from Han, Lolikiano and even his The Gamer powers that it moves at light speed. It is later shown to be faster, though weaker, than other lightning based skills.
*Life Drain: Drains HP from an enemy from afar, potentially draining an entire city worth
*Exploding Flame: Creates an ball of fire that explodes on contact. Base explosion is 3 meters, but it can be increased to much higher by investing extra mana.
*Laser of Destruction: Concentrated light that causes an explosion. It travels at the speed of light.
Defense:
*Mana Shield: Creates a shield around the user, redirecting all damage to MP instead of HP. It can be layered, being able to make as many layers as he wants, at an increasing cost of MP to maintain it. Needs 42 MP per minute that it is maintained. It is always passively on.
**Sphere of Survival: Creates a sphere around the user that acts like a mana shield, but also helps survive in environments where it is normally impossible by changing the heat, neutralizing toxins and acids and producing air if the user needs it.
*Electric Cape: When hit, a cape of electricity appears around Han.
*Summon Low Grade Elemental: Allows the summoning of elemental spirits of the lowest grade. Their power depends on the skill level and the users intelligence, as well as affinity with the element summoned. Han can either borrow the spirits power, manipulating the element himself, or actualize the spirit, making it self-aware and capable of acting on it's own. Han uses this to block attack that would hit him.
**Noim
**Salamander: A flame elemental equivalent of Noim.
**Sylph: A wind elemental equivalent of Noim.
**Nymph: A water equivalent of Noim.
*Mirror's Protection: Allows Han to copy the spell the enemy used for 30% of his mana, as long as he knows how to use that spell too. It is useful to cast a spell that would cost more than 30% of his mana (that is however unlikely, due to his 99% MP cost reduction), when the spell would have a long incantation, and if multiple spells were used.
Agro Management:
*Mana Rope: A rope that can be moved around on thought, it can affect objects of "indeterminable form", since mana has non-physical interaction. It dissipates after 1 hours.
*Binding: Creates mana ropes around the target, and makes them unable to manipulate energy.
*Binding Magic Net: Creates a several meters wide net.
*Wide Range Shackles: Releases a spherical yellow light. Anything that is touched by will have "Binding" applied to them. *Foolish Act: Poses in an embarrassing way, stunting the enemy's body and mind for 2 seconds.
*Sleep: Puts the target to sleep by saying "sleep". It was only ever used against enemies previously power nullified, so it might not work otherwise.
Stat Amps:
*Time Acceleration: Speeds up time for Han.
**Fentos' Depths of Time: A superior version of Time Acceleration, it increases the users speed by at least 20 times, but possibly by hundreds.
*Troll's Regenerative Power: Allows to heal even wounds that would leave heavy scars quickly. Coupled with Gamer's Body, it allows Han to quickly regenerate from most wounds that don't insta-kill him. Increases HP and SP (Stamina Points) regeneration by 50 per second. 30 minutes duration.
*Steel Skin: A superior counterpart of copper skin. Makes the skin far more durable, though the skin still retains it's malleability.
*Giant's Strength: +30 strength. 30 minutes duration.
*Magic Enchantment: Enhances an object with a spell Han knows temporary.
Mind Manipulation:
*Magic of Decreased Cognition: Makes people ignore the ones under it's effect, not looking at them even if they are screaming at the top of their lungs.
*Enchanted Mental Attack: Increases magical damage by 15%. Induces emotions in others. It's range is unknown, but at least a few meters.
**Confuse
**Fear
**Rage
**Sadness
**Despair
*Mind Crush: Damages he enemies mind with power depending on the mana used. It can completely destroy the mind, or just leave them dazed for a few days.
*Mind Manipulation: The equivalent of hypnosis. Unknown how it is applied.
*Mental Defense: An extra layer of defense in-case his Gamer's Mind were to fail, it allows him to fight and neutralize mind manipulation.
*Gehoerns's Mental Transcendence: Allows the user to use several mental skills such as telepathy, teleportation and psychokinesis. Telepathy can mess with the enemies brainwaves and brainwash them from a distance.
*Fast Thinking: Increases his thought speed by 5 times. Movement:
*Flight: A spell that cost 100 MP per minute, it allows Han to fly at 200 km/h.
*Teleportation: Teleports upon Han saying '"teleport".
*Paper Gliding: Creates wings of paper to glide on almost completely parallel to the ground.
*Eliminate Frictional Force: As the name says, it eliminates frictional force. Power Nullification:
*Disperse Magic: A light that disperses targeted magic.
*Magic Smash: Releases a purple electricity like hit that destroys all magic of those hit.
*Magic Binding Shackles: Creates shackles that cut of a persons access to their "mana". Thanks to his powers, mana is equalized with nearly all supernatural energies. Spatial Manipulation:
*Create/Escape Instant Dungeon: Allows Han to create pocket realities and escape them. The properties of the pocket reality varies:
**Demon Tower: An instant dungeon he created his guild in, it contains several faculties like golem factories, potion factories, and his Demon Tower. The tower increases his INT stat by an immense amount.
**Empty Dungeon: A dungeon completely empty of people except Han himself, and whoever he may chose to bring into it.
**Monster Dungeon (Zombie): Creates a mirror reality that spawns about 200-300 Zombies, and if exterminated in mass, they fuse into a Legion Zombie.
**Monster Dungeon (Ghost): A dungeon that creates ghosts, although what they are like is unknown.
**Monster Dungeon (Ogre): Spawns ogres in the hundreds, after enough are killed, an ogre boss is created.
**Monster Dungeon (Dragon): Spawns small wyrms and Dragoniak as a boss.
**Time-Dilated Dungeon: Dilates time up to 30 to 1, making time inside flow faster than outside.
**Time-Freeze Barrier: Freezes time for those caught in it's radius.
**Endless Plain: An endless grassy plain.
**Combined Dungeon: Combines two or more properties of the other dungeons.
**Barrier Destruction:Clashes his energy in the air, breaking through pocket-dimensions. It also works in mindscapes, allowing Han to break through someone blocking his consciousness in a mind, as well as traveling through that mind.
*Space-Splitting Spell: Crushes the space around the spell, crushing anything within it as well. Han enhances magical stones with it, and puts them into giant bullets for the Giant Golem to fire.
**Shield of Twisted Space: Creates a bubble barrier around Han and allies, and anything that attempts to go past it will be "twisted" by bending space, stretching them around the bubble, effectively teleporting them to the other side.
Necronomicon
*Resurrection: Can force the soul back into the body. As long as it is within 30 minutes, the soul will be still attached to the body. He can also put a soul that wasn't the original soul in the body, and should theoretically be able to put artificial souls too.
*Necromancy: Allows him to make a dead body start acing to his will.
*Hound of Tindalos: Creates a hound that doesn't actually exist, being instead an imaginary being that rips apart the mind of others.
Other:
*Artificial Soul Creation: Creates an artificial soul, which can grant a subservient soul and mind to an object.
*Copy Phantoms: Creates an afterimage of the user that copy the looks, heat, sound and even shares their energy as well, making it indistinguishable even to those capable of feeling energy.
*Cloaking: Hides the users body heat, sound and energy.
*Smoke Screen: Creates a magical smoke screen that blocks enhanced and extrasensory perception.
*Low Grade Golem Creation: Creates a golem, an equivalent of a magical robot, that regenerates from any and all damage unless magical. It also resists weak magic, fire and electricity, as well as attack below a certain potency, making chip damage impossible.
**At least 3000 Liquid Golems
*Dual Casting: Can cast two spells at a time by splitting his mind in two to concentrate on both spells. Great exercise for multi-tasking. Can dualcast the same spell, simply doubling the effects and the amount of projectiles.
*Orbs of Auto Casting: Creates floating balls that automatically cast spells for Han.
*Mirror Image: Creates duplicates of the caster, tough they don't have a mind of their own and need to be controlled like an extra limb would, making them difficult to employ. Han can overcome this by dividing his mind into multiple personalities.
Combination Magic
Magic that fuses two or more magic types, giving enchanted and multiple effects.
*The Void: Creates a break in space, absorbing everything he orders it to, erasing them from existence. However, if overused, it will expand out of control.
*Sun Fragment: Summons a piece of the sun's core to burn away enemies with its heat and damage them with its radiation.
*Destructive Lightning of Pursuit: A quad spell, it is a massive tower of lightning that follows enemies.
*Powerful Mana Wave: A spell that releases a powerful wave of magic, it is optimal for breaking pocket dimensions. With Han's control, he can destroy the dangerous parts of a pocket dimension while leaving it intact.
*Great Magical Beam: Creates a magic beam that obliterates anything caught in it's path, and explodes when it hits something it cannot completely destroy.
*Purifying Sunlight: Han becomes a beacon of light that shreds darkness based magic apart.
*Magic Sealing: Seals the enemies' magic, while creating binding made out of mana around them.
*Magical Shackles of Binding: It seals abilities of the user, magical or not, and creates a purple-white mass of mana binding the enemy.
*Change Waves: An omnidirectional wave that nullifies powers.
*Spiritual Realm of Sorcery: A realm created by Han's will, tens of meters wide, his power is amplified within it, and the enemies are decreased or nullified. It also neutralizes any effects the area he is in has, such as an illusion barrier that makes him weaker.
*Skill Theft: Creates a pentagon that steals all supernatural powers of the target, tough this needs for them to be restrained. It absorbed magical powers, physical strength, martial arts skill and even powers that are gained from the very soul of a person. All that is left is a well trained body.
*Gate in Space: Creates a giant gate in space, allowing Han to summon his meteors.
*Godly Hammer: Increases the gravity, mass and power of 8 massive pillars, making them fall at the speed of a meteor.
*Powerful Mana Lightning: Releases an extremely potent lightning bolt.
*Mental Binding: Forcefully stops a persons mind, knocking them out.
*Powerful Magicians Mental Amplification: Increases mental manipulation's power by 1000%, with an extra increase depending the users intelligence level. Neutralizes mental manipulation weaker than Han's.
*Forced Contract of Subjugation: Forcefully makes the target Han's familiar, as well as giving three absolute rules that cannot be ignored. As a familiar, Han's power will increase with the familiar's own, making it impossible for the familiar to become stronger than him. The familiar also obtains his game mechanics, and will be forced to fight for him regardless of it not being one of the three absolute orders given. As his power empowers this, resisting mind manipulation is not enough to break it. To break out of it, one would need to transcend the "Will of The World", and as such be beyond Gaia's Causality Manipulation.
*Exploding Ice Spear: Shoots a spear of ice at the enemy, and it explodes once it penetrated, crushing their insides.
*Mana-Neutralizing Area: Releases an omni-directional wave that nullifies magic.
Stat Landmarks
Stat Landmarks: Obtained when a certain amount is achieved in a stat, such as 50 and 100, they give reward powers. It appears that the landmark only gives a passive for one stat, so achieving 50 in strength won't give another power if 50 was already reached somewhere else.
*Mana Affinity: MP recovery increases by 10%. MP, magical damage and magical resistance increases by 5%. MP related development increases by 30%.
*Demi-god Magic: +300% Mana based damage. -99% mana consumption.
*Mana Recovery: 100% increase in mana recovery speed.
*Telekinesis
*Mana Control: -10% mana consumption.
*Transcendental High-Speed Calculation: Increases Han's memory to thousand of times that of an average human, and allows him to calculate faster than a quantum computer. Decreases casting speed by 50%.
*Transcendental Sage's Wisdom: Increases mana recovery by 600%. Increases magic resistance by 600%.
*Transcendental Superhuman Strength: 50% increase in physical power.
*Transcendental Reflexes: 50% increased speed and intuition skills.
*Transcendental Resilience: 300% increased HP recovery.
*Transcendental Durability: 500% increase in durability. The body gets a metal like texture.
Miscellaneous
*Beginner God's Eye: Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions, thought process and the history of his enemies.
*Transcendental Manufacturing: Allows one to craft object more effectively. Han can make objects below "special" level with no item cost, and anything below Legendary level with no chance of failure. Legendary level items or above have a 25% failure rate. He can also transmute dirt into magical metal, can conjure a boat, created chains to wrap around others and drag them, and made a pole that multiplied mind manipulation effectiveness by 8 on the fly. With proper preparation, he made a tower that increased his intelligence (and by extension magical power) by over 800 points (stats are escalating in power, but even someone with 1 intelligence could cast 7-B spells with that level of increase).
*Sense Danger: Allows him to sense when a bad thing can happen, giving a foreboding sensation.
*Bloodlust Detection: Can pinpoint the position of someone who has killing intent towards him within at least 30 meters.
*Cooking: Allows Han to cook dishes that taste incredible. Food cooked this way give positive side-effects, from increased resistances, stats to healing and MP recovery. His best dishes can even increase every skill he has by 10 levels.
*Training: Allows Han to teach a skill instantly.
*Tarot Cards: Allows Han to use tarot cards to get information about the future by looking at specific question about it. The more broad the question is, the less accurate and more vague the prediction will be. Han can get around this by being overly specific, such as asking "Will going towards 8 o'clock from where I'm standing help?", and keep asking questions like this until he finds an answer he likes.
*Battle Plan: Gives Han the potential resolutions to problems, as well as extra information on what is being observed (Explained the Follower of Darkness' powers, gave his resistances and gave a plan to attack him). It is not limited to battles, but it is limited to the available knowledge.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:The Gamer
Category:Absorption Users
Category:Accelerated Development Users
Category:Aura Users
Category:Chain Users
Category:Creation Users
Category:Duplication Users
Category:Element Users
Category:Empathic Manipulation Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Forcefield Users
Category:Fusionism Users
Category:Fusions
Category:Gravity Users
Category:Healers
Category:Illusionists
Category:Immortals
Category:Information Analysis Users
Category:Inorganic Beings
Category:Invisibility Users
Category:Law Users
Category:Magic Users
Category:Martial Artists
Category:Mind Users
Category:Multiple Selves Users
Category:Necromancers
Category:Non-Physical Interaction Users
Category:Pocket Reality Users
Category:Power Bestowal Users
Category:Power Modification Users
Category:Power Nullification Users
Category:Pressure Point Users
Category:Reactive Evolution Users
Category:Reality Warpers
Category:Regeneration Users
Category:Resurrection Users
Category:Size Users
Category:Smoke Users
Category:Soul Users
Category:Sound Users
Category:Space Users
Category:Statistics Amplification Users
Category:Summoners
Category:Supernatural Luck Users
Category:Telekinesis Users
Category:Time Users
Category:Void Users
Category:Weapon Masters
Category:Manhwa Characters