Report 1645

Special Report #1645
Skillset: Kata Skill: None
 Org: Tahtetso Status: Completed Dec 2007
Furies' Decision:
Solution 1
Problem: Currently, if you ORDER ENTOURAGE ATTACK <person>, bruising will tick
for every member of your entourage that you order to attack that person,
regardless if the order actually completes. This can lead to extremely large
damage bursts, especially to Guardians who regularly command their entourage to
attack with reflexes. This report seeks to rectify this issue, as it seems
unnecessary, and a particular disadvantage for one class against the newly
overhauled monks.
[A: 3 R: 2] Solution #1: Add a global cooldown in between bruise ticks
[A: 1 R: 1] Solution #2: Make bruise tics only tick on balance use, instead of
 on aggressive actions. (If the skill doesn't use
 balance, it will not tick bruise damage.)
[A: 3 R: 1] Solution #3: Remove ordering entourages to cause bruising damage.
Player Comments:
---[Shedrin on 3/24 @ 19:51 writes]:
Any of these would work. I suggest ~1s for Solution 1.
---[Wobou on 3/27 @ 03:01 writes]:
I totally missed this report and made my own accidentally, which I have now
deleted. Falaeron noted on that report that bleeding occurs every 6 seconds and
bruising tends to be built at half the rate so the cooldown should be 3s to
account for that. Another idea would be a rolling cooldown of 2 actions every
5-6 seconds causing bruising. I'm for all three solutions.
---[Aeldra on 3/28 @ 07:46 writes]:
Sure, I think that all of these would work.
---[Anelissa on 3/28 @ 12:38 writes]:
@Wobou When your talking about a 3s cooldown, do you mean changing the effects
of bruising to tic once every 3 seconds like bleeding does, or only allowing
bruising tics to happen once every 3 seconds?
---[Anelissa on 3/28 @ 12:45 writes]:
The biggest issue I have overall is that I think placing a hard cap on how often
bruising can tick is that it will cut somewhat into our vital pressure, which
means we might have to increase bruising totals across the board (which in turn
will require tweaking on the insta-requirements). I do agree that it is a bit
insane that someone (especially guardians) can get a large amount of damage
simply for ordering a group of ent's, but I think a 3s cap might be too much.
During testing on private server, the admin constantly defended the mechanics of
bruising by the fact that it is entirely avoidable if needed, where as bleeding
is not. I feel by placing a hard cap like 3s is kind of going against the
original reasoning and purpose. This is why I suggested to simply remove the
bruising ticks for ordering your entourage. Alternatively, I am alright with
bruising tics only ticking on skills that use balance. As for Shedrin's
suggestion for a ~1s cap for a global cooldown, I am a bit better with this, as
it stops large amounts of bruising tics to be handed out for multiple commands
given at once, but still allows us to maintain vital pressure fairly well, and
likely wouldn't need us to go back and revamp bruising totals.
---[Falaeron on 3/28 @ 18:12 writes]:
The idea that bruising can be completely avoided is a red herring. Solution 3
is a half-solution. The problem isn't just with entourages, so this will only
partially solve the issue for this one specific case without considering every
other case. On further consideration I think 1 second will be fine. Bleeding has
other advantages going for it and it does make sense that overall bruising can
potentially tic more often.
---[Shango on 3/29 @ 03:25 writes]:
Solution 3 would be best I think.
---[Xenthos on 3/30 @ 12:49 writes]:
I would prefer solutions 1 or 2 here, solution 3 is a band-aid as Falmiis
indicates (and not even a very good one).
---[Shuyin on 3/31 @ 01:34 writes]:
Solution 1 only, the rest don't solve the problem
---[Aeldra on 4/10 @ 11:41 writes]:
Any of these. I agree with shedrins suggestion of 1 sec cooldown