Overmind

== Basic information ==
The Overmind is the control centre of the Alien team, similar to the Reactor for humans. It allows aliens to evolve and most structures to function. 
Eggs will still continue to spawn aliens when the Overmind is destroyed, and aliens can still evolve from a Granger to a Dretch.
The Overmind has a small melee attack that damages nearby humans, the closer the humans are to the Overmind the more damage it deals.
== Techniques ==
=== Overmind placement strategy ===
 The Overmind should be well protected in an enclosed area of the base. Unlike the reactor it is not essential for powering of nearby structures (as eggs can also fill this role), so unorthodox placements can be used. 
=== Overmind counter strategy ===
If the Overmind is destroyed aliens become extremely vulnerable. 
The Overmind has a very low regen rate, if you cannot kill it in one rush, repeated rushes with grenades can still lead to a successful take down. 
Getting behind or on top of the Overmind is often a strong strategy to kill the Overmind while evading alien attacks. 
== Game mode and QVM variation differences ==
=== Tremulous 1.2 GPP ===
* no longer gives credits when destroyed
Category:Alien structure