Hand grenade

A hand grenade is a thrown weapon that appears in all of the Fallout games. Most contain explosives designed to inflict damage in a wide blast radius by the fragmentation of their outer cases. Other types of grenades are used to disperse chemical or gas agents, ignite targets or materiel, cause electromagnetic pulse waves, release clouds of ionized plasma, stun targets with bright flashes of light and/or loud sound or create smoke as a means of concealment. Due to their varied nature, different grenade models may be more effective against some targets, and less effective against others.
==Chemical and gas models==
Chemical gas grenades utilize some form of chemical reaction or chemical gas agent, like poison gasses, chemical smoke or intense heat and flames, to deliver their intended purpose.
==Fragmentation models==
Frag grenades are small hand-thrown bombs. They contain a dense core of high explosives encased in a metallic body designed to fragment upon detonation.
==Nuclear models==
Nuclear grenades produce a very low-yield nuclear explosion when detonated. Due to the size of the blast, great care must be taken to avoid injury when utilizing this type of grenade.
===Mini-nuke grenade===
The grenade is all the power of a mini nuke, packed into a hand-held explosive device. Only one exists in the entirety of the game.
==Plasma models==
Plasma grenades release a burst of ionized plasma gas when detonated, rather than the typical explosion propelling fragments of normal hand grenades.
==Pulse models==
Electromagnetic pulse, or EMP, hand grenades create a powerful magnetic field that induces high currents or voltages in the affected radius, damaging electrical circuits or disrupting their function.
==Stun models==
Stun grenades, also known as flash grenades or flash bangs, are non-lethal grenades used to disorient and distract targets by producing a blinding flash of light and loud sound, without causing permanent damage.
Category:Weapons
Category:Explosives skill weapons
Category:Throwing skill weapons