Zephyr Douglas

Zephyr Douglas, also known as The dragon slayer who dedicated his life to protecting the realm from threath. Born in the kingdom of Bhone in 1201 AC, Zephyr displayed a natural talent for combat from a young age. He joined the prestigious Order of Avalon upon reaching adulthood.
=Early Adventures (1215-1240 AC)=
Zephyr's earliest quests saw him battles bandits, orcs, and other beings across Avalon. His valor in these smaller battles gained him recognition. In 1230 AC, he helped repel invading wyvern tribes village as fEldenbrook This marked Zephyr's first experience battling aerial threats.
=The Beast of the Black Forest (1240-1245 AC)=
In 1240 AC, Zephyr was dispatched into the infamous Black Forest to investigate attacks by a mysterious maneating beast. He tracked the creature for months, eventually engaging it in single combat. After an epic battle, Zephyr slew the monstrous gnoll, earning the title "Beastslayer."
=Dragon Hunting (1245-1300 AC)=
Stories of Zephyr's bravery against ferocious foes reached the ears of Avalon's elders. In 1245 AC, he was asked to help deal with a resurgence of dragon activity across the realm. Over the next five decades, Zephyr battled numerous dragons in regions like the Volcanic Badlands and Icy Peaks. His expertise at slaying the great wyrms earned him the renown title "Dragonslayer."
=Later Life (1300-1350 AC)=
In his later years, Zephyr took on fewer quests but helped train new generations of Avalonian knights. However, his legend lived on through countless songs and stories retold across taverns and campfires. In 1350 AC, Zephyr passed away in his sleep at Castle Camelot, surrounded by friends, family and fellow knights who honored his valor and service. He remains one of history's most legendary protectors of Avalon.
==Sir Zephyr Douglas: Battle in the Badlands==
The burning volcanic Badlands to the east of Avalon were home to one of Zephyr Douglas' most epic adventures. It was the year 3012 AC, and reports had come in of increased dragon activity in the region. Local villages near the mountains were being raided by marauding wyverns seeking prey.As a dedicated knight of the Order of Avalon, Zephyr volunteered to investigate. Accompanied only by his trusted warhorse Tempest and his twin short swords Dawnbreaker and Duskfall, Zephyr set out into the inhospitable wastes. The journey was arduous even for one as hardened as Zephyr. Scalding winds carried ash and poisonous gasses across the desolate plains. Tempest's hooves kicked up clouds of gray dust with every labored step. After a couple days of searching, Zephyr spotted plumes of black smoke rising in the distance. He spurred Tempest forward, fearing the worst. What he found was utter carnage. The small hamlet was little more than smoldering rubble. A few badly injured villagers tended to their dead amid the ruins. But Zephyr's concern turned to alarm when he spotted three massive shadows circling high above. "DRAGONS!" he cried. The villagers looked to the sky in horror as the beasts swooped down for another devastating strafe. Zephyr knew he had to act quickly if any were to survive. Grabbing a tattered flag from the wreckage, he gallopedTempest out into the open field, waving it furiously to draw the dragons' attention. "Come and face me, you scaly devils!" he bellowed defiantly.The ruse worked - two of the dragons broke off their attack and wheeled around, descending on Zephyr's position with claws and fangs bared. He had counted on their predatory instincts but not how immense they truly were; each was nearly the size of Tempest. As they closed in, Zephyr could make out their details. The lead dragon was a fearsome metallic-blue color with spikes running down his spine. This was Gharz, the famed "King of Ashes" who had terrorized these lands for decades. Behind him flew a rust-red female nearly as large, flames already licking at her jaws - Embermaw, Gharz's brutish mate. Zephyr steeled himself for the impending clashs. Tempest neighed wildly and reared as the dragons swooped low. At the last moment, Zephyr leapt from the saddle rolling aside just as Gharz's clawed feet slammed down. Tempest darted away unharmed while Zephyr came up with blades drawn. But dragonscale proved tough as armor; his slashes merely angered the beasts. Embermaw bathed the area in searing flames, forcing Zephyr back. Gharz took the opening to lunge, snapping at Zephyr with dagger-like fangs. He barely dodged, feeling the gust of hot fetid breath. Outmatched but undaunted, Zephyr used his speed and agility to stay one step ahead of their attacks. Looking for an opening. Meanwhile, the villagers had taken refuge in an old watchtower, praying for deliverance. The third dragon - a gangly rust-colored youngster named Cinder - circled, eyeing them hungrily. But before he could strike, a arrow whistled through the air, burying in his leathery wing. Cinder shrieked in pain and rage, whirling to confront this new threat. At the tower's height stood a lone figure, nocking another shaft to her longbow.Her name was Alyssandra, a mysterious ranger and healer who had been helping the villagers. With remarkable precision, she rained arrow after arrow down onto the flailing Cinder, crippling his wings. He tumbled from the sky with an earth-shaking impact, thrashing in the dust. Alyssandra blew out her brazier, turning to survey the larger battle unfolding below.
Exhausted against the elder dragons' relentless onslaught, Zephyr knew he must end it quickly or be overwhelmed. Summoning all his strength and courage, he charged between Gharz's limbs straight at his scaly underbelly. The dragon reared with a bellow, but too late - Zephyr slashed upward with Dawnbreaker. She punched through tough scales into tender flesh. Hot black blood sprayed as Zephyr ripped his blade free. Gharz let out an agonized roar that shook the very ground. At the same moment, Embermaw lunged to defend her King - only to take Duskfall through one gleaming eye. She reeled back shrieking, thrashing her barbed tail. It caught Zephyr square in the chest, flinging him several yards to crash limply into rubble.
The villagers looked on in horror, certain their champion had met his end. But through swirling dust, they spotted Tempest emerging to stand protectively over Zephyr's still form. And towering above them both, Gharz swayed on his feet, gaping wound spewing lifeblood as his bulk collapsed. A thunderous impact silenced the Badlands. When Zephyr came to, it was dusk. Alyssandra tended his wounds while the villagers rebuilt their homestead around the dragons' fallen bones. Cinder, broken but alive, was chained - a reminder of the perils they had overcome. Zephyr smiled weakly up at the stars, content in the knowledge that for now, the people were safe once more from harm.
==Equipment==
===Swords===
===Armor===
==Gallery==
==Inspiration==
Zephyr Douglas draws inspiration from mythic warrior heroes such as Beowulf who fought legendary monsters. His pragmatic virtuous nature and willingness to stand against impossible odds for the good of others exemplify classic heroic archetypes.
==Trivia==
* Zephyr's favored weapons were his trusty twin short swords named Dawnbreaker and Duskfall.
* He rode into many battles upon his loyal warhorse, a dappled gray mare named Tempest.
* Zephyr never married but was thought to have had romantic feelings for Ranger Alyssandra, who aided him on some quests.