Shadow Fiend

Shadow Fiends are a tougher variety of of the Shadow.
==Gameplay==
They cannot be harmed by non-magical weapons. Shadow fiends have the same ability scores and saving throws as shadows (including their poor save vs spells of 16), but more hit points, and changes in resistances; they are immune to fire, but severely vulnerable to electricity damage (-128%).
So, for example, in the Enhanced Editions, a single well-aimed Lightning Bolt can easily clear an entire pack of them.
Their touch attack deals 1d6 Crushing damage with a range of one foot and a speed factor of three.
Each successful hit upon a living target forces a Saving throw vs. Death to negate being paralyzed for 30 seconds. A "Held" icon displays on the character's portrait. The effect can be dispelled and does not bypass resistance.
==Locations==
===Baldur's Gate II: Shadows of Amn===
*Athkatla Graveyard - inside a Crypt near Stein 
*Ruined Temple
*Southern Dungeons
*Temple Ruins
*The Old Tunnels
*Watcher's Keep Machine of Lum the Mad - southwest area, and resting spawn
===Baldur's Gate II: Throne of Bhaal===
*Sewers beneath Saradush
== Gallery ==
OG Shadow Fiend Devil Shade.png|An exploring party member is beset by a group of Shadow Fiend's and Devil Shade in the Watcher's Keep Machine of Lum the Mad area.
==External Links==
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