Slow (VII Remake)

Slow is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is the second-level spell provided by , and has an offensive effect. The spell inflicts the debuff on a target, reducing the rate at which their skills recharge. Slow is opposed to , and using Slow will dispel Haste, but will not replace it.
Slow is also a materia in the Fort Condor minigame in Episode INTERmission, present on Assassin Board II. It slows the movement and attack speed for enemies that enter the spell's area of effect.
==Mechanics==
 	
Effects 	Inflicts on target
Interrupt stats 	Interrupted by attacks with ≥40 interrupt strength
Compatible 	
Unconditional weapon passive bonuses	Debuff ExtensionMP Saver: Attack Spells
==Use==
Slow costs 3 MP to cast. It applies the Slow debuff to a target, during which their actions are drastically slowed. This debuff is useful against more powerful enemies who have strong abilities, to weaken them temporarily and provide the player some breathing room in a drawn out fight. As many enemies and bosses are not immune to Slow, it can be useful against them for this reason.
The biggest downside to Slow is that its effect is relatively minor compared to . Though Stop ends much quicker, Stop outright prevents a target from acting entirely, where Slow just simply reduces their actions. Therefore, Slow is only useful against enemies that are immune to Stop, or before Stop has been unlocked.
Slow can be boosted effectively by pairing time materia with . This allows Slow to be used on all enemies to reduce their speed, although magnify reduces the length of the debuff's duration.
Slow in Fort Condor from FFVII Remake INTERmission.png|Fort Condor.
Category:Magic in Final Fantasy VII Remake