Male Lupe

The Male Lupe stone or also known as the "Black Wolf" in reference to its previous owner. This stone was once the soul of the general of Kanewi, the Marshal General. It looks like a perfect crystal sphere with some ancient characters in a dead tongue inside. 
=== Non legacy Statistics ===
The Male Lupe crystal is treated as a normal +1 ion stone until activate. 
==== Omen ====
In any ambient light the stone will absorb the light in a 1 ft radius around it making that area basked in shadow and does not dispel. . 
=== History ===
Kanewi was born in a small village of hunters and gathers in a remote mountain region. When Tolpang rose to power and began searching for people to serve under him, Kanwei was found when he slaughtered an entire regiment of soldiers by removing the throats of Tolpang's men. It was this ferocity and viciousness that Tolpang manipulated and thus brought Kanewi into his service. 
==== Knowledge (History, Lore) DC 15 ====
... 
==== Knowledge (History, Lore) DC 18: ... ====
... 
==== Knowledge (History, Lore) DC 25: ... ====
... 
==== Knowledge (History, Lore) DC 31: ... ====
=== Legacy Rituals ===
These rituals are required to unlock all the abilities of The Male Lupe. 
==== ... ====
... 
===== Cost and Gain =====
This ritual costs ... gp to perform. The Feat granted is Least Legacy ( ...). 
==== ... ====
You must sunder and destroy your way through 1,000 gp worth of equipment of adversaries. 
===== Cost and Gain =====
This ritual costs ... gp to perform. The Feat granted is ... ( ...). 
==== ... ====
You must be awake and un-sheltered for an entire storm and have it not hinder your abilities even once, ie make all the saves. You must engage at least one opponent in this storm in a duel. 
===== Cost and Gain =====
This ritual costs .... gp to perform. The Feat granted is ... (...). 
=== Wielder Requirements ===
* Base Attack Bonus +...
* ...
* Intimidate 8 ranks
* ....
* Non - Good Alignment
Male Lupe Table
Wielder 
Level 	Attack 
Penalty	Will Save 
Penalty	Hit point
Loss	Abilities
5 	 	 		
Night Wolf Senses, 	 	 		
6 	 	 		
-1 	 	 		
Shadow Claws 	 	 		
7 	 	 		
8 	 	 		
Moon Tooth, Freki Plate	 	 		
9 	-2	-2		
Touch of Shadows 	 	 		
10 	 	 		
11 	 	 		
Nether Sight 	 	 		
12 	 	 		
Corrupting Shadows 	 	 		
13 	 	 		
14 	-3	- 		
Body Of Sköll 	 	 		
15 	 	 		
UtterDark Taint 	 	 		
16 	 	 		
17 	 	 		
Darkness Leaping 	 	 		
18 	 	 		
Dwell in Darkness 	 	 		
19 	-4	- 		
20 	 	 		
Aspect of Sköll 	 	 		
=== Legacy Abilities ===
All the following are Legacy item abilities of ....
* Night Wolf Senses: You gain Scent and Darkvision 30 ft. 
* Shadow Claws: You gain a +1 Clawed Gauntlet. 
* Moon Tooth: a +1 Spiked, Basket hilt, NoDachi [2d6, 18-20/x3] +1 ac 2d4 spiked basket hilt. ]
* Freki Plate: a +1 Full Plate in the shape of a wolf with a Warder cloak of Dueling. 
* Touch of Shadows: slight touch of shadow. 
** Deeper Darkness 3/day
** unharmed by negative energy and stat drain. 
* Nether Sight: You gain Ethereal sight and True Darkvision 
* Corrupting Shadows: increased shadow powers, [Chilling Darkness, shadow jump
* Body Of Sköll: All weapons and armor get boosted to +3 and gain full abilities. weapons become duodimensional 3/day etc. 
* UtterDark Taint: Can command shadows as you see, gain shadow magic casting ability equal to crystal's level. 
* Darkness Leaping: similar to Elocater dimension door spring attack, but using shadow-walk. also gains the Marshal maneuver " Black Lightning Flash".
** Black Lightning Flash: similer to Bladewind. it deals a melee attack to every designate-able target within a 80 ft radius and ignore covers. adds all special attacks and damage relevant to a normal melee attack. 
* Dwell in Darkness: you are no longer subject to necromancy magic, or damage from cold or negative energy. Also gain the ability to create small demi-plane to house yourself that can only be accessed by shadows. 
* Aspect of Sköll: 1/day you can become the Aspect of Sköll, .
** Huge, shadow Dire Wolf, with powers. and the feat ghost touch so you have a str score. 
=== Adventure Seed ===
... 
==== Disciple Maug CR 6 ====
Maug Fighter 2, Blade Master 1
LN Large Construct (extraplanar)
Init +2; Senses ., Listen +7, Spot +7
Languages: Common, Dwarven, Terran
AC 19, touch 10, flat-footed 19 , 27 is defensive fighting. 
hp 63 (6 HD)
Immune critical hits, flanking, paralysis, poison, sleep, stunning
Fort +0, Ref +2, Will +0
Speed 40 ft. (cannot run)
Melee Great Oar +11 (2d12+5 ) or slam +11 (1d8+5)
Base Atk +6; Grp +12
Atk Options Power Attack, Spring Attack, Whirlwind Attack, 
Special Actions Parting the Silk, Pulverize
Abilities Str 20, Dex 15, Con --, Int 13, Wis 11, Cha 12
Feats Power Attack, Whirlwind attack, Spring attack, dodge, mobility
Possessions Great Oar, 1000 copper
SQ Parting the Silk: On a confirmed Critical, instead of rolling the damage you deal maximum damage instead. this can be used 1/day. 
Pulverize: 3/day, a Maug can make a melee touch attack with no attack of opportunity against an object [DC 18 negates] and negate its hardness for 1d4 rds. This can affect a 1,000 cubic ft volume or a 10 ft cube. Can be combined with a sunder. Non magical items get no saving throw. 
Construct Traits.
Grafts
Rapid Repair 3 
Spell Resistance 14\