Update:Recent Tweaks1

The original post can be found here.
Donation Benefits
 
*Outside of attackable areas, Donators have a 8% hp boost and Super Donators have a 12% hp boost on top of that. 
 
*For super donators your tags can be set by contacting a developer+ rank.
 
Food
 
*Rocktails now heal 10 HP above your health if you wish to use them as such.
 
*Brews now heal based on your max possible HP instead of your HP level. (.15 * max hp). This will make the maximum possible heal for brew ~25 with nex and super donator boosts.
 
Combat & Wilderness
 
*Following in combat was fixed. Before it seemed impossible to catch your opponent once they ran away from you well that's because your steps would process after combat, thusfor you'd never catch them as Combat would always detect you as 1 step away from them (and then you'd walk the step, by then they would've gone another step). Now it has no noticable difference in following your opponent, but it makes it possible for you to follow them when they're running away, (as long as they don't have > 1 step distance on you)
 
*The latest and last duel arena bug patched. (Where people would mimic a 3-way duel etc etc, not getting into details).
 
*Rapiers now hit as fast as whips
 
*You cannot (::empty) inside of the wild. Fight fair!
 
Convenience
 
*(::rules) updated and (::forums) added