Dreadnought Combat

The granddaddy of them all.
Massive, brimming with weapons, and armored like a triple-coated titanium-shelled turtle with the hit points (HP) to boot.
So what's the downside? Less speed, movement, and tech slots. Limited configurations due to the above.
If the battleships are a boat, these are a yacht. Like grandpa, they aren't going anywhere very fast.
Your load-outs are commonly going to consist of two to three types.
Long Range / Short Range 
Long Range / Short Range / AOE
AOE / Short Range
For Beams:
Pulse Laser / (Graviton Bomb or Disintegration Ray) / Antimatter Torpedo
Antimatter Torpedo/ (Graviton Bomb or Disintegration Ray)
For Projectiles:
Strike Cannon / (Railgun or Particle Blaster) / Antimatter Torpedo
Antimatter Torpedo / (Railgun or Particle Blaster)
They may seem limiting, but simplicity can be extremely powerful.
Putting 4 torpedoes and 2 graviton bombs can net some serious long range damage and utterly decimate smaller fleets while having good close range protection.
You could substitute with disintegrator rays if you really want to pack a punch up close. Protections are similar to battleships, no need to repeat that section.
Techs is where it hurts. Don't even bother with Mass Lightening, as it's not going to help much and those two slots need to beef up your weapons.
Fill them with two damage mods for maximum carnage.
Category:Tips And Tricks 
Category:Starfyre Academy