Gas Psychokinetics/Sener Zyborh

This page is about Sener Zyborh's stats and moves from Gas Psychokinetics. For information about Sener himself, go here. For information about his future self, SentROB, go there instead.
Sener Zyborh is a manipulative gun-obsessed teenager. He is the son of Imman Zyborh and the brother of Celeb Zyborh. He fights with a pair of dual guns, along with Psychic Gas, although he does not use the later in an offensive way unlike most characters. He is a ranged fighter, so keep your distance from foes.
==Attributes==
*Sener is a middleweight, meaning he takes average amounts of knockback, jumps at an average height and has low-average attack lag in general.
*Sener is middle-sized, therefore giving him an average hitbox.
*Sener is pretty fast, although not quite as fast as the likes of Lacyr Zight.
*Sener's Psychic Bar takes a Low amount of hits to recharge and has a Tiny size.
*Sener's Health is average, but his defenses are lower than average. Keep a distance from foes.
*Sener has access to temporary flight with his Jetpack move.
*Sener can boost his "Pew pew pew!" and "BANG!" moves with Metal Split (increasing the amount of projectiles) and Metal Boost (buffing the amount of damage).
*Sener can slow down foes with Leg Strike.
*Sener has access to a shield in the form of Magnetism, which also moves foes away from him.
*Sener's entrance animation has him entering the arena with his jetpack and then loading his guns.
*Sener's victory animation shows him calmly reloading his guns, smiling.
*Sener's losing animation has him trying to shoot his guns in rage, only for them to explode in his face instead.
==Moveset==
===Physical Moves===
Name 	Description
Neutral Physical - "Pew pew pew!"	Sener shoots three bullets (at first), although he's stunned in place. Each bullets deal pretty low damage, although this attack can get devastating if you can set up enough Metal Boosts and Metal Splits.
Side Physical - "BANG!" 	Sener shoots a single bullet (at first). While weak, Sener can freely move around while using this move, and it can start getting threatening after some boosts.
Up Physical - Jetpack 	Sener uses a jetpack to hover around for up to 3 seconds. The fire created by the jetpack deals negligible damage, and trying to hit foes with it is risky.
Down Physical - Leg Strike 	Sener goes in a low position and shoots a bullet (or more, with buffs) to hit the enemy's legs, dealing low-average damage and slowing them down. This has quite a lot of lag, though, so only use it if you know you're safe.
===Psychic Moves===
Name 	Description
Neutral Psychic - Metal Boost	While this move can only be used when his Psychic Bar is full, Sener will change the shape of his bullets to increase their strength. This lasts until the end of the battle, making him potentially very deadly.
Side Psychic - Metal Split 	While this move can only be used when his Psychic Bar is full, Sener will add one more projectile per shot, although this will slightly lower their damage (although Metal Boosts can negate this)
Up Psychic - Anti-Air 	Sener uses his Psychic Gas to slam aerial foes down, stunning said foes for 2 seconds. Do note this only affect foes in a jumping phase; if the foe is using an aerial attack, it will not affect them.
Down Psychic - Magnetism 	Sener surrounds himself with Psychic Gas energy, moving foes away from him and also shielding him from some attacks. Precisely, weaker projectiles will simply bounce off the shield, while other attacks will be weakened by the shield.
==Trivia==
*Sener Zyborh's moveset is based off SentROB's moveset. Like his future self, he can use "magnetism" in one or another way, and he fights with a pair of dual guns he can alter in one or another way.
Category:Playable Characters
Category:Sparkplug