Lullaby (Wizard Spell)

:Vocal component = singing
Lullaby is a special spell-like tune that is effective only when played on an instrument by a character proficient in both singing and the instrument used. It immediately puts all living humanoids within the area of effect to sleep; elves go into a state of reverie instead. Crea­tures with 6 or more Hit Dice or levels are enti­tled to a saving throw vs. spell to avoid the enchantment entirely. The DM should select an appropriate tune for the spell (Brahm's Lullaby, for example). The effect occurs as soon as the tune is started, although if the caster is inter­rupted before 5 rounds have passed, those affected will awaken in 1d4 rounds.
The spell lasts until countered, although affected creatures do not age or need special attention. Of course, they can be slain automat­ically, but loud noise, slapping, and even wounds will not waken them. The only known way to bring a creature out of this spell's effect is through a limited wish, wish, or arise spell (the reverse of the lullaby spell).
This spell can be cast but once per month; otherwise the caster will suffer some mis­chance or physical ill.
The reverse of the spell, arise, is also cast through the playing of a musical instrument, although it requires a full turn to take effect. The DM should select an appropriate rousing tune for this spell (such as the final movements of Tchaikovsky's 1812 Overture). The arise spell will counter lullaby, sleep, slumber, and similar spells of 6th level or less.
Notes: Very rare spell. (Updated from Polyhedron Newszine.) The spell was originally introduced as a 5th level spell in a scenario built around an NPC's use of the effect.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells