Alien disintegrator (Fallout 76)

The alien disintegrator is a ranged weapon .
==Background==
Designed with the appearance of a rifle, the alien disintegrator is the preferred long range weapon of alien invaders, allowing them to fire at enemies from a distance while minimizing incoming damage to their power armor. The alien invader can wield the disintegrator in one hand, allowing them to throw plasma grenades with their free hand. It is the preferred weapon of General Zeta.
==Characteristics==
The alien disintegrator is a powerful energy rifle. It fires glowing projectiles with visual travel time, is made primarily of a steel-like metal, and pulses different colors depending on the receiver. On the side is a ringed cap which flips open so ammo may be inserted. This version of the weapon more closely resembles its counterpart from the Fallout 3 add-on Mothership Zeta, than its counterpart from the Fallout 4 Creation Club content "Zetan Arsenal."
===Crafting===
<tabber>
|-|Level 20=
|-|Level 30=
|-|Level 40=
|-|Level 50=
</tabber>
===Weapon modifications===
<tabber>
|-|Receiver=
|-|Barrel=
|-|Muzzle=
|-|Appearance=
</tabber>
==Locations==
* Can only be crafted or received from Purveyor Murmrgh. With update 36, it may now drop from legendary enemies if the Plan: Alien disintegrator is known.
==Notes==
* The alien disintegrator lacks a sight model. This makes aiming in first-person perspective rather difficult.
* The alien disintegrator cannot use cryo or poison damage conversions with the automatic fire mode.
* The alien disintegrator can spawn with ammunition quantities ranging from 6, 11, 18 to 24 alien blaster rounds.
* A non-playable version of the weapon may be wielded by alien invaders. These have a different rate of fire, reload speed, and scaling damage values than the playable versions. They will only use the standard mod loadout.
* Prior to patch 1.7.11.12 the Alien disintegrator was untradable.
** Despite this change, the receiver mods retained the NonPlayerTradable keyword and prevent the weapon from being traded until the mods are removed.
NPC version stats	NPC version stats	NPC version stats
Level 	Damage 	Damage
Level 	Alien invader 	General Zeta
1 	10 	30
5 	15 	30
10 	20 	30
20 	30 	30
30 	40 	30
40 	50 	40
50 	60 	50
60 	75 	70
70 	91.67 	80
75 	100 	85
80 	105 	90
100 	125 	100
==Behind the scenes==
* This weapon originally appeared in the Mothership Zeta add-on for Fallout 3.
* The alien disintegrator uses a unique set of handling animations. As a result, its model is different than Alien disintegrator (Creation Club), which had shared animations with the plasma rifle.
==Bugs==
* The alien disintegrator is not affected by the Long Shot perk.There is no sights mod to give the dn_HasScope_IronSights keyword.
* The versions used by NPCs are not considered energy weapons or ranged weapons. As a result, they ignore perks such as Electric Absorption and Ricochet.[0063D30C] <crAlienRifle>[0064235F] <crAlienRifle_General-Zeta>
* All the receiver mods retained the NonPlayerTradable keyword after patch 1.7.11.12.
==Gallery==
FO76IB Alien disintegrator standard receiver glow.gif|Standard receiver glow
FO76IB Alien disintegrator automatic receiver glow.gif|Automatic receiver glow
FO76IB Alien disintegrator cryo receiver glow.gif|Cryo receiver glow
FO76IB Alien disintegrator poison receiver glow.gif|Poison receiver glow
FO76IB Alien disintegrator high powered receiver glow.gif|High powered receiver glow
==References==
Category:Fallout 76 weapons
Category:Invaders from Beyond weapons
Category:Alien weapons
ru:Дезинтегратор Чужого