Argo

= Argo =
Argo is the DropShip owned by your mercenary company. It provides quarters for your mechwarriors and other personnel, bays for your mechs and storage for any salvage you pick up during missions. The upgrade system has been extended compared to original game and includes new upgrades and upgrade categories.
=== Overview ===
There several upgrade categories:
* Systems & Support
** Power System
** Structural Structure
** Drive System
** Habitat Pods
* Command & Control (UPGRADES REQUIRED TO DROP 2 LANCES INTO THE BATTLES, THE GAME NEEDS TO BE RE-LAUNCHED AFTER THE FIRST UPGRADE IS PURCHASED)
** Drop Size (Required to increase number of mechs dropped into the battle)
** Tanks & Storage (allows dropping more vehicles and includes storage cost savings)
** Drop Tonnage (increases drop tonnage)
* Combat & Deployment
** Mech Bays
** Repair & Refit
** Training Modules
* Personnel & Medical
** Med Bays
** Recreation
=== Systems & Support ===
Power Systems upgrades provide Tech Point bonus and are a prerequisite for various other upgrades.
Repaired Power Conduits	Improved Power Conduits	High-capacity Power Conduits
+1 Tech Points 	+1 Tech Points 	+2 Tech Points
Structure upgrades provide reduction to monthly upkeep of stored items (equipment, weapons, salvaged mechs, stored mechs) and also are a prerequisite for various other upgrades.
Structural Jury Rigging	Structural Repair	Structural Reinforcement	Storage Space	Storage Space	Storage Space
 	 	 	-5% upkeep 	-5% upkeep 	-5% upkeep
Drive System upgrades reduce travel time to and from Jump Points and provide a Tech Point bonus.
Drive Jury Rigging	Drive Repairs 	Drive Upgrades 	High-G Burn Drive Upgrade
 	Travel time reduced by 20%+1 Tech Points	Travel time reduced by 30%+1 Tech Points	Travel time reduced by 45%+1 Tech Points
Habitat Pods upgrades increase the number of mechwarriors which can be hired and provide moral bonus. Also they are a prerequisite for some of the other upgrades.
Alpha Pod 	Beta Pod 	Gamma Pod
8 Mechwarriors+1 Morale	16 Mechwarriors+1 Morale+10 days before affinities decay	24 Mechwarriors+1 Morale+10 days before affinities decay
=== Command & Control ===
Drop Size upgrades allow to drop additional mechs into the missions beyond the original limit of 4 mechs.
Upgrade 	Description
Junkyard Leopard	+1 Tech PointsRequired before purchasing other C&C upgrades
Repaired Mechbay	Enables dropping 1 additional mech or vehicle (5 mechs total)
Repaired Mechbay	Enables dropping 1 additional mech or vehicle (6 mechs total)
Repaired Mechbay	Enables dropping 1 additional mech or vehicle (7 mechs total)
Repaired Mechbay	Enables dropping 1 additional mech or vehicle (8 mechs total)
Tanks & Storage upgrades allow dropping an additional two vehicles and allow further reduction in storage upkeep costs.
Upgrade 	Description
Leopard Stores 	-5% upkeep
Leopard Munition Dump	-5% upkeep
Vehicle Bay 	Enables dropping 1 additional vehicle (3 total)
Vehicle Command 	Enables dropping 1 additional vehicle (4 total)
Drop Tonnage upgrades allow to increase maximum tonnage of the battle drop. Each upgrade increases maximum drop tonnage by 50 tons, with a starting limit, without upgrades, at 400 tons.
=== Combat & Deployment ===
Mech Bays upgrades allow to hold more mechs and vehicles, and provide a Tech Points bonus. Each mech bay can work on one mech at a time, so having multiple bays allows multiple repair/refit jobs to be conducted in parallel.
Mech Bay 1 	Mech Bay 2 	Mech Bay 3
6 mechs, 6 vehicles+1 Tech Points	12 mechs, 12 vehicles+2 Tech Points	18 mechs, 18 vehicles+1 Tech Points
Repair & Refit upgrades provide Tech Points bonuses and increase mech bay speed.
Automation 	Improved Automation 	Machine Shop 	Refit Harness 	Repair Scaffolding
Mech Bay 2 works at 100% speed+1 Tech Points	Mech Bay 3 works at 100% speed+2 Tech Points	+1 tech Points	+1 tech Points	+1 tech Points
Training Modules upgrades allow mechwarriors to gain experience in simulators instead of actual battle drops.
Training Module 1 	Training Module 2 	Training Module 3
Mechwarriors with <200,000 XP gain 30 XP/day+1 MoraleAffinity decays to minimum 5 points	Mechwarriors with <500,000 XP gain 50 XP/day+1 MoraleAffinity decays to minimum 10 points	Mechwarriors with <800,000 XP gain 80 XP/day+1 MoraleAffinity decays to minimum 40 points
=== Personnel & medical ===
Med Bays upgrades improve recovery times for injured mechwarriors.
Med Bay 1 	Mech Bay 2 	Mech Bay 3 	Hospital Bay
+1 Medical Points	+1 Medical PointsReduces chance to die from lethal or incapacitation damage by 2%	+1 Medical PointsReduces chance to die from lethal or incapacitation damage by 3%	+2 Medical PointsReduces chance to die from lethal or incapacitation damage by 5%
Recreation upgrades provide bonuses to Morale and Tech Points.
Arcade 	Gymnasium 	Library 	Lounge 	Low-G Pool 	Hydroponic Garden	Upgraded Lounge 	Enhanced Hydroponic Grden	Bar
+3 Morale+1 Tech Points	+2 Morale+1 Tech Points	+2 Morale+1 Tech Points	+2 Morale+1 Tech Points	+3 Morale+1 Tech Points	+2 Morale 	+2 Morale+1 Tech Points	+1 Morale 	+2 Morale+1 Tech Points
=== Summary of Upgrades Benefits ===
By installing all upgrades your company will get following benefits:
* Mechwarrior capacity: 6 -> 24
* Mech storage capacity: 6 -> 18
* Vehicle storage capacity: 6 -> 18
* Drop Mechs capacity: 4 -> 8
*Drop vehicles capacity: 2 -> 4
* Drop tons capacity: 400 -> 800
* -25% upkeep on inventory
* Reduced travel time from and to Jump Points by 45%
* +25 Tech Points
* +5 Medical Points
* +24 Morale
* Chance to die due to lethal damage or incapacitation reduced by 5%
Category:Guides