Dragon Knight

Many kobolds rely on being underestimated by their opponents in battle or simply out maneuvering them.  Not so the Dragon Knights. These legendary and heavily armored kobold champions are as bold as dragons and are able to stand claw-to-toe with even the most powerful enemies.
==== Puff Puff Blast (Ex) ====
At 2nd level, the dragon knight gains a breath weapon which counts as a secondary natural melee attack with a 10’ reach. This attack does not provoke an attack of opportunity and may be taken as part of a full attack like any other natural attack. Puff Puff Blast deals 1d6 elemental damage matching the dragon knight’s scale color. (if the kobold has more than one color of scale, it chooses one color when it gains this ability which cannot be changed later) 
Puff Puff Blast also benefits from combat feats just like any other melee weapon. (For instance, power attack can be used with this weapon to deal extra damage, but the damage is of the same elemental type instead of physical damage) Furthermore, Puff Puff Blast deals bonus damage equal to the dragon knight’s charisma modifier up to an amount equal to the kobold’s dragon knight level.
At 5th level, and every 4 levels thereafter, the damage increases by 1d6.
This ability replaces the bonus feats gained at first and second level.
==== Rampage (Ex) ====
At 5th level, a dragon knight grows one natural weapon as noted below. The weapons gained in this manner have no other functionality. Additionally, he gains a +1 bonus on attack and damage rolls made with natural weapons.
* A wing clap attack made with both wings as a single attack which deals 1d3 damage. This attack may be chosen twice.  The second time it is chosen, the dragon knight can make a separate attack with each wing, each dealing 1d3 damage.
* A pair of horns which counts as a gore attack which deals 1d4 damage
* A claw attack made with both claws as a single attack which deals 1d3 damage. This attack may be chosen twice.  The second time it is chosen, the dragon knight can make a separate attack with each claw, each dealing 1d3 damage.
At 9th, 13th and 17th level, the dragon knight grows an additional natural weapon chosen from the list, and the bonus to attack and damage rolls made with natural weapons increases by an additional +1.
This ability replaces weapon training and advanced weapon training.
Category:World
Category:Custom
Category:Class
Category:Kobold
Category:Fighter