Plants (PvZ:WOR)/FPS campaign

In the FPS campaign of Plants vs. Zombies: Wrath Of Rogue, the plants participate in a shooter game-styled war against the zombies. They have character classes assigned to them, akin to other FPS games. Their primary weapons and abilities are used by the Plant Heroes in combat that allow them to vanquish enemies, heal or defend allies, or increase their movement speed. Plant Heroes are automatically unlocked at the start of the game, variants can be obtained via Sticker Packs to get sticker pieces for them, and Spawnable Plants and Potted Plants can be summoned during multiplayer battles and Ops Mode. 
==Heroes==
Hero 	Health	Variants 	Primary Weapon	Primary Weapon damage* 	Abilities 	Rarity	Classic FPS Class	Stickerbook description 	In-game description
Markspea 	125 	Ice PeaLaw PeaAgent Pea 	Pea Cannon 	25-35 (impact/critical damage)10 (splash damage)	Chili Bean BombPea GatlingHyperSproutrage	Common	Assault class 	Markspea is always prepared for battle. He's got everything he needs to defeat the zombies: explosive beans, a huge stash of peas, and, of course, a speed boost thingy. With that settled, Markspea is a more advanced version of the regular Peashooter that was seen earlier.	Markspea's generous splash damage makes him great for taking out hordes of zombies. He also deals more damage on direct hits!
Power Flower	100 	Sun PharaohLightning FlowerFire Flower	Sun Pulse 	4-8 (impact damage)6-10 (critical damage) 	Heal BeamSunbeamHeal Flower 	Common	Medic class 	She likes to groove, man. She's into peace and totally loves love. Just don't ask her about her bandana. 	As a semi-pacifist, Power Flower still supports her allies for as long as she can, while vanquishing zombies and healing other plants. Her Sun Pulse really packs a punch!
Kernel Corn 	150 	BBQ CornPops Corn 	Cob Busters 	5-7 (impact damage)7-9 (critical damage) 	Butter BarrageHusk HopShuck Shot 	Common	Soldier class 	Fighting overseas during the events of the first Garden Warfare, Kernel Corn is ready to take the fight to the zombies. What he lacks in a sense of humor, he makes up for with attitude, and dual Cob Busters. 	The Kernel's dual Cob Busters, explosive Shuck Shot and Butter Barrage airstrike mean he's always on the front lines.
==Variants==
===Markspea===
Variant 	Health	Primary Weapon	Primary Weapon damage* 	Type 	Rarity 	Stickerbook description 	In-game description
Ice Pea 	125 	Ice Pea Cannon	15-25 (impact/critical damage)10 (splash damage)	Ice variant 	Rare 	Ice Pea likes the crunchy ice that is seen in hotel rooms. It tastes soooooo good! 	Ice Pea slows, and eventually freezes zombie foes!
Law Pea 	125 	Six Shooter 	13-22 (impact damage)15-26 (critical damage) 	Limited ammo variant	Rare 	Wherever there is injustice, you will find him. Wherever there is suffering, he'll be there! Wherever liberty is threatened, you will find... the Law Pea!	The Law Pea and his trusty Six Shooter fire as fast as you can pull the trigger!
Agent Pea	100 	Pea Silencer 	10-15 (impact damage)20-30 (critical damage) 	Critical hit variant	Super-Rare	Licensed to Vanquish - the Agent Pea is a silent stalker, and makes vanquishing zombies look easy. For king and country… and Crazy Dave. 	Agent Pea's silenced attacks inflict double damage on critical hits! Take note that he is also the most fragile Markspea variant.
===Power Flower===
Variant 	Health	Primary Weapon	Primary Weapon damage* 	Type 	Rarity 	Stickerbook description 	In-game description
Sun Pharaoh 	100 	Cobra Laser 	10-13 (impact damage)12-15 (critical damage) 	Burst-fire variant	Super-Rare	Little was known about the Sun Pharaoh, until her sunflower-shaped pyramid was discovered in the early eighteenth century. According to the local hieroglyphs, she enjoyed long walks on the beach, had many catnip companions, and enjoyed eating chicken salad sandwiches.	Sun Pharaoh's Cobra Laser fires in a three-shot burst!
Lightning Flower	100 	Power Pulse 	5-7 (impact damage)5-7 (electric splash damage) 	Electric variant 	Uncommon 	Her Zomblanders main is Electricia, who is a member of the Zapped Zombies class. She rarely ever uses the characters, because she misplaced most of their figures. Intentionally. 	Lightning Flower deals electric damage, arcing across multiple zombie foes!
Fire Flower 	100 	Flame Pulse 	6-8 (impact damage)7-9 (critical damage)4 (fire damage per second)	Fire variant 	Rare 	Fire Flower gets very uncomfortable when rumors about the cause of her spawning into existence are brought up. No one was burned alive by a Fire Pea, and she has no biological parents. Please don't make up complete nonsense about how she came to be, and shut up! 	Fire Flower ignites zombies, dealing fire damage over time.
===Kernel Corn===
Variant 	Health	Primary Weapon	Primary Weapon damage* 	Type 	Rarity 	Stickerbook description 	In-game description
BBQ Corn 	150 	Spicy Hot Shot	4-6 (impact damage)5-7 (critical damage)4 (fire damage per second)	Fire variant 	Super-Rare	BBQ Corn is one spicy customer. The only thing he takes more seriously than grilling is protecting his fellow plants. Good thing then, that the sound of crinkling aluminum foil drives zombies crazy. 	His fully-automatic Spicy Hot Shot ignites zombies, dealing fire damage over time.
Pops Corn	150 	Corn Cracker 	8-10 (impact damage)10-12 (critical damage) 	Sniper variantBurst-fire variant	Rare 	Although he's seen a thing or two, old Pops Corn still has a new trick or two up his sleeve. However, he would kindly appreciate it if you didn't mention that time a family of birds made a nest in his beard.	His Corn Cracker features enhanced zoom and fires in ultra-precise bursts!
==Abilities==
===Markspea===
Ability 	Function 	Damage 	Health	Recharge 	Category	Rarity	Stickerbook description
Chili Bean Bomb	After it is launched, it explodes after a few seconds, and deals massive damage to zombies in an area. Spawnable Zombies will automatically run towards it. 	175 	N/A 	45 seconds	Offense 	Common	The zombies often confuse the Chili Bean with brainz, racing to eat it. It has a short fuse and deals massive damage to all nearby zombies.
Pea Gatling 	The player roots into the ground, and they cannot move until all of the ammo is used up or deactivating it via clicking the Y/2 button/key or tapping the ability's icon in the touchscreen input (depending on the game platform) again. The Markspea (or a variant of him) has 100 ammo, and a 40% damage resistance.	8 (impact damage)10 (critical damage)	N/A 	30 seconds	Offense 	Common	Markspea can dig into the ground and root himself in place, thus turning into a Pea Gatling. He can deal more damage, but is vulnerable to attacks.
Hyper 	Allows Markspea (or a variant of him) to run faster and jump higher than usual. It lasts for 8 seconds before recharging. 	N/A 	N/A 	25 seconds	Support 	Common	When Markspea uses his Hyper ability, he will not only run incredibly fast, but can also jump extremely high.
Sproutrage 	Summons up to 3 Peashooters or Repeaters onto random tiles. This ability cannot be used, if the lawn is full. Sproutrage is an alternate ability that replaces Hyper in the tower-defense campaign, and can only be used there. 	N/A 	N/A 	35 seconds	Support 	Common	Need some more peashooting plants? We've got you covered! As an exclusive ability for Markspea, he can use it to change the tide of the battle in his favor and provide more offense against the zombie horde without requiring you to use Peashooter or Repeater seed packets.
===Power Flower===
Ability 	Function 	Damage 	Health	Recharge 	Category	Rarity	Stickerbook description
Heal Beam 	A glowing light yellow beam can be attached to nearby plants to heal them. The Heal Beam restores 2 HP every fifth of a second. However, unlike the other games where the Heal Beam is featured, the player has to hold onto the LB/1 button/key or the icon (depending on the game platform) in order to heal plants properly.	N/A 	N/A 	Instant 	Support 	Common	If the Power Flower stays close to her target, she can use her heal beam to keep them alive.
Sunbeam 	The player roots into the ground, and they cannot move until all of the ammo is used up or deactivating it via clicking the Y/2 button/key or tapping the ability's icon in the touchscreen input (depending on the game platform) again. The Power Flower (or a variant of her) has 100 ammo, and a 40% damage resistance. 	7-9 (impact damage)8-10 (critical damage)	N/A 	30 seconds	Offense 	Common	She's trying too hard to copy the Markspea, at this point. A devastating beam of sunlight is unleashed at the zombies, after rooting herself into place. This may seem like a retool at first, but the contrasting play styles between the healer and the assaulter (and their limitations) make a huge difference.
Heal Flower	A Heal Flower is placed on the ground, as the sundrops that she produces regenerate HP when plants are near her. She despawns after 30 seconds. A spawnable version of her can be found in Sticker Packs. 	N/A 	25 	45 seconds	Support 	Common	Heal Flowers can be deployed to keep the Power Flower and her teammates in the fight.
===Kernel Corn===
Ability 	Function 	Damage 	Health	Recharge 	Category	Rarity	Stickerbook description
Butter Barrage	Throws a Hot Potato at the ground, before a butter airstrike damages all zombies in a large area. 	TBA 	N/A 	35 seconds	Offense 	Common	Mark the danger zone with a steaming Hot Potato, then stand back as explosive butter rains from the sky!
Husk Hop 	Kernel Corn jumps at a higher distance, transporting him elsewhere. He will also attack zombies below him, while using the Cob Busters. This ability has 50 ammo. 	13-70 	N/A 	30 seconds	Offense 	Common	Unleash this surprisingly acrobatic maneuver as you leap over your problems, and rain down corn kernels on everything below.
Shuck Shot 	Fires two corn cobs after a short delay, which subsequently explode when in contact with a target. 	150 (direct hit; for each cob)300 (if both cobs hit the target) 	N/A 	24 seconds	Offense 	Common	Charge your corn cobs until they're positively steaming, point at your target, then ka-blam! Explosive Corn fury.
Butter Beacon 	Throws a piece of butter onto a tile, which sends out spherical transparent yellow waves that detect where ambush zombies will spawn and which lanes the next group of zombies will walk from the right side of the lawn. The revealed locations are tinted yellow for the duration of the ability (which lasts for 30 seconds), and the revealed zombies take 1 extra damage from Kernel Corn's Primary Weapon (or a variant's weapon) and 22 more direct damage from each Shuck Shot hit. Butter Beacon is an alternate ability that replaces Husk Hop in the tower-defense campaign, and can only be used there.	1 or 22 (depending on the Primary Weapon or ability that is used)	N/A 	16 seconds	Support 	Common	The zombies are always hiding somewhere, and the Butter Beacon is the perfect tool to find them. This special sonar reveals when and where they'll appear, and anyzombie exposed absorbs extra damage. Pretty cool, huh?
==Spawnable Plants==
===Weeds===
Plant 	Function 	Damage 	Health 	Rarity 	Stickerbook description
Weed 	An undesirable plant that is in the wrong place at the wrong time. He has a melee attack called the Weed Whip, and a long-range attack called the Seed Spit. 	15 (both attacks) 	30 	Common 	The backbone of Crazy Dave's ground forces, these Weeds can grow just about anywhere.
Pumpkin Weed 	Shares his attacks with the regular Weed, but his pumpkin helmet gives him more health. 	15 (both attacks) 	90 (60 for the armor) 	Common 	He's always ready for the first day of fall.
Terracotta Weed 	Shares his attacks with the regular Weed, but his flower pot helmet gives him more health. 	15 (both attacks) 	170 (140 for the armor)	Common 	More than just a fashionable accessory, the terracotta represents the strongest in Weed headwear.
Flag Weed 	Follows plants and gives them a defense boost in a nearby area. He also has the same attacks as the regular Weed. 	15 (both attacks) 	30 	Common 	The Flag Weed rallies nearby plants, and provides them with a defensive morale boost.
Leaf Shield Weed 	Protects himself with a monstera leaf. He runs and attacks at a faster rate when his leaf is destroyed. 	15 (both attacks)25 (melee attack with an intact leaf) 	80 (50 for the armor) 	Uncommon 	A leaf may not make for the best shield around, but it's better than nothing!
Wood Shield Weed 	His wooden shield absorbs more hitpoints than a plain ol' leaf, but he has the decency to keep his cool when his armor is gone. 	15 (melee attack without the shield) 25 (melee attack with an intact shield; long-range attack)	155 (125 for the armor)	Rare 	More like "Weed Wood Shield".
Dandelion Weed 	Explodes, after running towards zombies. 	TBA 	25 	Uncommon 	She's not related to Dandelion or his Chinese counterpart and ancestor. But she still packs a wallop.
Hypno-shroom 	Attaches a white beam to a Zombie Hero or variant, which disrupts their vision, decreases the damage of their Primary Weapon, and causes them to move randomly. He also has two long-range attacks, with one of them dealing more damage than the other.	TBA 	70 	Super-Rare	This nearly-identical version of the Hypno-shroom can't hypnotize zombies, but he still uses magic to make them all trippy. Also, he's classified as a weed for some reason.
Heal Weed 	Follows nearby plants to heal them. The sundrops that he produces regenerate HP every 3-5 seconds. If a plant is at full health, he will ignore it. 	15 (both attacks) 	30 	Uncommon 	Heal Weed called. He wanted his Sunny Side Up ability back.
Vase Weed 	This Weed uses a highly-protective brown vase as a form of armor. 	25 (both attacks) 	325 (295 for the armor)	Rare 	He grew into a vase and played it off like he did it on purpose. Luckily, vases are super protective.
Porcelain Vase Weed	Essentially a stronger version of the Vase Weed. 	25 (both attacks) 	480 (450 for the armor)	Super-Rare	There's not much we could say about him. He was grown upside-down, as if it was a regular occurrence.
===Potted Plants===
Plant 	Function 	Damage 	Health	Rarity 	Stickerbook description
Pea Cannon 	A long-range single-shot Pea Cannon shoots large peas at incoming zombies. The peas deal slash damage, too. 	20 (direct damage)10 (splash damage) 	50 	Common 	Oh, look. More peas. Don't we have enough of them?
Pea Repeater 	Shoots two large peas, rather than one. 	40 (direct damage; for each pea)20 (splash damage; for each pea)	60 	Common 	Just a small upgrade to the Pea Cannon. Nothin’ special.
Snapdragon 	Breathes fire at a close range, damaging all zombies near him. Zombies set ablaze are given the fire status effect. 	7 (direct damage)5 (fire damage per second) 	90 	Uncommon 	"Hey, wassup, Snapdragon? Go back to Pirate Seas."
Heal Flower 	The sundrops that she produces regenerate HP when plants are near her. She is the only spawnable plant that cannot harm zombies, leaving her vulnerable. An ability version of her can be used by the Power Flower and her variants. 	N/A 	25 	Common 	Continuously generates sundrops, which can heal nearby Plants.
Lightning Reed	Fires a stream of lightning at zombies in a medium area, with the electric damage spreading to other targets. 	TBA 	70 	Rare 	"Zap! Zap! Zappity Zap!"
Ice-shroom 	Deals ice damage to all zombies close to him, and they are frozen for a few seconds if he uses his Ice Blast enough times. However, he attacks every slowly. 	20-25 (based on distance) 	80 	Super-Rare	His icy-coldness freezes zombies where they stand.
Bonk Choy 	A melee plant that punches zombies near him. He attacks any target twice. 	30 	80 	Uncommon 	Makes up for his lack of range with devastating uppercuts.
Scaredy-shroom	A tall, lanky mushroom shoots spores that deal precision-based damage at a long range. He hides in his pot, when zombies get close to him, and has a moderate damage resistance. Zombies will not hurt him, while he's hiding, unless he attacked them first.	20-35 (based on distance) 	40 	Rare 	Takes zombies out with superior range, but hides when they get close.
Category:Plants vs. Zombies: Wrath Of Rogue
Category:Lists of plants