Gear/Ammo H-MRM INF

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Heavy_Incendiary
Manufacturer: Generic
Unlike Inferno Rounds, Incendiary Missile ammunition replaces parts of the explosive warhead with a cheaper non-gelled incendiary agent, one similar to phoperus. While this effect is similar in principle to Inferno style rounds the effect is heavily mitigated by atmospheric conditions. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	80000	All 	All
* 3 heat damage dealt
* -50% damage dealt with this Ammo
* 1 burn strength.
* 1 burn duration.
* Target generates 1 heat for 2 turns.
* HMRM Ammo - 120 Shots
* Missile has 2 HP.
* Volatile Ammo rolls Twice to explode
* 66 Cbills Cost per Shot.
* Ammunition Box can explode for 4 damage, 3.5 heat and 1 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	66 	4 	3.5 	1
=Used By Mechs=
Mechs 	Mechs 	Mechs
ERY-X007	TEX-R1	TEX-R2
TEX-R3 	TEX-R4	TEX-R5
TEX-R6 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2