Shade

Shades are the eight personality profiles into which a character of Orpheus can be categorized.
==Overview==
Shades are intimately intertwined with a character's personality. When a character projects from their body, they become a Shade, a specific type of ghost. Each Shade is unique, shaped by the individual's traits, experiences, and innermost nature.
Crucially, a Shade's personality influences the types of Horrors it can access and how these manifestations appear to the living world. Horrors are the abilities or powers inherent to a Shade, reflecting its essence and often embodying fears, desires, or darker aspects of the individual.
Shades adhere to certain recommended natures, suggesting common tendencies based on personality traits. However, characters have the autonomy to deviate from these suggestions and choose Horrors that align more closely with their own disposition and inclinations.
Thus, the dynamic between Shades and Horrors is deeply intertwined, with each Shade's unique personality shaping the nature of its abilities and how they manifest, providing a diverse range of manifestations tailored to the individuality of each character.
The Shades are:
*Banshee – The emotional, insightful characters who wish to help others.
*Haunter – The loners with attachments to things rather than people.
*Poltergeist – Characters who are full of rage and use it to solve their problems.
*Skinrider – Those who desire to control others, for better or worse.
*Wisp – Playful and charismatic, the Wisps are the tricksters of the Shades.
*Phantasm – The artistic and imaginative characters who would rather live in dreams than reality.
*Orphan-Grinder – Spirits brought back from the darkness who seek to redeem themselves.
*Marrow – Those who adapt easily to any situation or want to blend in with everything.
==References==
*Orpheus: Orpheus Rulebook, p. 81–83