Attributes Categorization

Attributes Categorization is an entertainment informational page which shows which of the main/super/star powers belongs to which category based on the category on each brawlers.
==Main Attack==
Name	Attack Properties 	Single or Multiple Projectiles	Single target of Area (Per projectile)	Main attack that is distinct from the other common attacks?
 	Raw Damage 	Multiple Projectiles (5) 	Single Target 	✗
 	Raw Damage 	Single Projectile 	Area 	✗
 	Raw Damage 	Multiple Projectiles (6) 	Single Target 	✗
 	Raw Damage 	Multiple Projectiles (5) 	Single Target 	✗
 	Seeks to next target after hitting a target (Behavioural) 	Single Projectile 	Single Target for 3 times 	✓
 	Raw Damage 	Single Projectile 	Area (Partial) 	✗
 	Raw Damage 	Multiple Projectiles (2) 	Area 	✗
 	Raw Damage 	Multiple Projectiles (3) 	Area (Partial) 	✗
 	Raw Damage 	Multiple Projectiles (3) 	Area 	✗
 	Raw Daamge 	Multiple Projectiles (6) 	Single Target 	✗
 	Raw Damage 	1 but actually 5 	Area 	✗
 	Raw Damage 	Multiple Projectiles (4) 	Area 	✗
 	Raw Damage + Damage over time (Behavioural) 	Single Projectile 	Area 	✗
 	Raw Damage 	1 but actually 4 	Area 	✗
 	Raw Damage 	1 but actually 3 	Area 	✗
 	Bouncing on walls (Behavioural) 	Multiple Projectiles (5) 	Single Target 	✓
 	Raw Damage 	Multiple Projectiles (10) 	Single target 	✗
 	Splits into three piercing projectile when the initial projectile hits a target (Behavioural) 	1 then 3 	Single Target then Area 	✓
 	Raw Damage 	Single Projectile 	Area 	✓
 	Raw Damage 	Single Projectile 	Single Target 	✓
 	Raw Damage 	Multiple Projectiles (9) 	Single Target 	✗
 	Raw Damage 	1 but actually 4 	Area 	✗
 	Raw Damage 	Single "Projectile" 	Area 	✗
 	Raw Damage + Critical Damage (Behavioural) 	Single Projectile 	Single Target 	✓
 	Raw Damage 	Single "Projectile" 	Area 	✓
 	Raw Damage 	Multiple Projectiles (3) 	Area 	✗
 	Raw Damage + Splits into 6 small projectiles when reaches range limit of big smoke (Behavioural) 	1 then 6 	Single Target 	✓
 	Raw Damage 	Multiple Projectiles (4) 	Single Target 	✗
 	Explodes into 6 smaller projectiles when it hits something or reaches range limit (Behavioural) 	1 then 6 	Area then Single Target 	✓
 	Poisons enemies by damaging them for once per seconds for 4 seconds when hit by his blades (Effect)	Multiple Projectiles (3) 	Single Target 	✗ (blades), ✓ (poison)
 	Raw Damage 	Multiple Projectiles (4) 	Single Target 	✗ (piper already so)
 	Raw Damage 	1 but actually 3 	Area 	✗
==Super==
There are now 4 known supers categories to classify to: Enhanced, Support, Mobility, Self. Direct or indirect means can you affect brawlers by just using your super without anything else? Bravery or Cowardice means the brawler's super is a direct activation or calls something in addition to battle. Interesting super is weather the super is not plain like similar to main attack or just stat mods etc..
Name	Classification	Direct/Indirect 	Bravery or Cowardice' 	Interesting Super?
 	Enhanced 	Direct 	Bravery 	Moderate
 	Support 	Direct 	Cowardice 	Interesting
 	Enhanced 	Direct 	Bravery 	Boring
 	Mobility 	Direct 	Double Bravery 	Interesting
 	Support 	Indirect 	Cowardice 	Interesting
 	Enhanced 	Direct 	Bravery 	Interesting
 	Enhanced 	Direct 	Bravery 	Boring
 	Support 	Indirect 	Half Bravery 	Interesting
 	??? 	Direct 	Bravery (seeing that his head is part of his body and not another entity)	Interesting
 	Support 	Indirect 	Cowardice 	Interesting
 	??? 	Direct 	Bravery 	Boring
 	Mobility 	Direct 	Double Bravery 	Interesting
 	Enhanced 	Direct 	Bravery 	Moderate
 	Support 	Direct 	Bravery 	Interesting
 	Self 	Indirect 	Bravery 	Double Boring
 	Enhanced 	Direct 	Bravery 	Boring
 	Mobility 	Direct 	Bravery 	Interesting
 	Support 	Indirect 	Cowardice 	Interesting
 	Self 	Direct 	Bravery 	Interesting
 	Mobility 	Direct 	Considered Bravery but Literally Cowardice 	Interesting
 	Support 	Indirect (Direct with Mama's Squeeze) 	Cowardice 	Interesting
 	Enhanced 	Direct 	Bravery 	Moderate
 	??? 	Direct 	Bravery 	Interesting
 	??? 	Direct 	Bravery 	Interesting
 	??? 	Direct 	Bravery 	Interesting
 	??? 	Direct 	Bravery 	Interesting
 	??? 	Direct 	Bravery 	Interesting
 	Support 	Direct 	Moderate 	Boring
 	??? 	Direct 	Bravery 	Interesting
 	Mobility 	Direct 	Bravery 	Interesting
 	Self 	Indirect (Direct with either star power)	Neither of either 	Boring
 	Support 	Indirect (Direct with either star power)	Half Bravery 	Interesting
==Star Power==
There are now 5 known classifications to star powers, which are Main attack, Super Involved, Passive Activation, Consistent, Conditional.
's Shell Shock: Super Involved
's Band Aid: Passive Activation
's Bear With Me: Super Involved
's Hyper Bear: Super Involved
's Slick Boots: Consistent
's Magnum Special: Main Attack
's Berserker: Conditional
's Tough Guy: Conditional
's Energize: Super Involved
's Shocky: Super Involved
's Incendiary: Main Attack
's Rocket No. Four: Consistent
's Dyna-Jump: Main Attack
's Demolition: Super Involved
's Circling Eagle: Consistent
's Snare a Bear: Super Involved
's Well Oiled: ???
's Automa-Tick Reload: Main Attack
's Boosted Booster: Super Involved
's Extra Life: Passive Activation
's Bad Karma: Main Attack Involved
's Hype: Super Involved
's El Fuego: Super Involved
's Meteor Rush: Super Involved
's Medical Use: Main Attack
's Extra Noxious: Main Attack
's Da Capo!: Main Attack
's Screeching Solo: Super Involved
's Plant Life: Conditional
's Thorny Gloves: Super Involved
's Super Bouncy: Main Attack + Super Involved
's Robo Retreat: Conditional
's Steel Hoops: Super Involved
's Rolling Reload: Super Involved
's Last Blast: Super Involved
's Last Blast: Super Involved
's Power Throw: Main Attack
's Protective Pirouette: Super Involved
's Ambush: Main Attack
's Snappy Sniping: Main Attack
's Ambush: Main Attack
's Ambush: Super Involved
's Power Grab: Passive Activation
's Sponge: Consistent
's Home Run: Conditional
's Batting Stance: Conditional
's Insta Beeload: Main Attack
's Honey Coat: Passive Activation
's Creepy Harvest: Passive Activation
's Coiled Snake: Main Attack
's Black Portal: Super Involved
's Healing Shade: Super Involved
's Magic Puffs: Consistent + Conditional
's Spirit Slap: Conditional
's Super Charged: Conditional
's Run n' Gun: Conditional
's Fertilizer: Super Involved
's Curveball: Main Attack
's Extra Toxic: Conditional from Main Attack + Super Involved
's Carrion Crow: Conditional from Main Attack + Super Involved
's Ambush: Super Involved
's Ambush: Super Involved
's Ambush: Super Involved
's Ambush: Super Involved
==Notes==
*Brock's and Bo's projectile are only considered as area when the projectiles explodes and are not area damaging when it travels so it is considered as "Area (Partial)".
*𝑛 is actually 𝑛 means that the attack is seems and indeed to be 1 projectile, but there are actually multiple projectile when you see closely notably when you attack a wall, so it always takes 1+ actual projectile to take the supposed damage on the game.
**This phrasing is based on Well Yes, But Actually No meme.
*??? means that i do not know which it belongs to or it has its own category/classification.
* rare brawlers are typically belongs on the bravery super classification since that rarity is called Bravery Rarity and should honour to the name of the rarity.
==Trivia==
*Piper and Bea are the only brawler who can hit at most one target for every main attack.
*Bibi and Mortis are the true melee brawler who actually uses their weapon to make contact with enemies so there are " 's
*Star powers that are not Main Attack Involved or Super Involved are considered as more innovative star powers, except of course Dyna-Jump which is the most innovative star power of all time.
*Crow wins the award of being the top 1 highest rarity deserving brawler, which means that crow is the unique of all the brawler in the game... but not when compared to my brawlers..........
*Brawler with direct doing supers seems to be more courageous since they arent using "cheap tricks" to do the work for them.
Category:Informational Pages