Ionic Constructs

The power to create objects and other constructs out of ions. Sub-power of Ionic Manipulation and Scalar Wave Manipulation. Variation of Atomic Constructs and Energy Constructs.
==Also Called==
*Creation Via Ion/Ionic Energy/Ionikinesis
*Ion/Ionic Energy/Ionikinetic-Based Creation
*Ion/Ionic Energy/Ionikinetic Construct Creation/Generation/Manifestation/Materialization
*Ion/Ionic Energy/Ionikinetic Constructs/Creations
==Capabilities==
The user can turn ions into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating ions for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Elemental Limb Generation
**Energy Wing Manifestation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation 
*Attacks 
**Attack Creation 
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
**Strike Effect 
*Barriers
**Bubble Generation
**Elemental Shield Construction
**Elemental Wall Generation
**Force-Field Generation
**Layer Reinforcement
**Surface Creation
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit 
**Symbiotic Costume
**Trick Costume
*Defenses 
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation 
**Manifested Guardian 
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Ionic Solidification
**Object Refinement
**Rapid Fabrication
**Shape Generation 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support
**Effect Field Projection
**Manifested Support
**Plasma Aura
**Plasma Infusion
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Elemental Bow Construction
**Elemental Polearm Construction
**Ionic Bomb Generation
**Natural Weaponry
***Elemental Claws
**Ranged Weapon Creation
**Whip Generation
===Other===
*Electromagnetic Constructs
**Electrokinetic Constructs
**Magnetokinetic Constructs
*Plasma Constructs
**Fire Constructs
**Photokinetic Constructs
**Stellar Constructs
***Solar Constructs
==Associations==
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Environmental Constructs
**Matter Constructs
**Force Constructs
**Particle Constructs
***Molecular Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Ionic Manipulation
*Ionic Weaponry
**Ionic Ranged Weaponry
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing ions rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Atlas (Marvel Comics)
*Count Nefaria (Marvel Comics)
*Simon Williams/Wonder Man (Marvel Comics)
*Tevin Wakefield (Raising Dion)
==Gallery==
File:Atlas.jpeg|Atlas/Power Man (Marvel Comics) could manipulate his ionic force to create force bubbles while possessing Dallas Riorden.
File:Tevin Forcefield.png|Tevin Wakefield (Raising Dion)
Category:Powers
Category:Physics-Based Powers
Category:Constructs