Enemies (Fading Afternoon)

This is a list of enemies in Fading Afternoon:
Image	Name 	Description
 	Bottle Thrower	The Bottle Thrower, perceived as the most vexatious adversary, wields a single bottle as his weapon. He alternates between throwing it to inflict considerable damage, comparable to a bullet, and engaging in melee combat, where he risks losing the bottle. Dodging his thrown bottles is possible in guard mode, facing him directly without interruption from melee attacks, or by moving vertically in areas with vertical space. Additionally, facing away while guarding leaves one vulnerable to a bottle strike, unless a quick double-tap backward is executed, effectively dodging the projectiles. A sword can be employed to cut the bottles mid-air with precise timing. In close combat, the Bottle Thrower is susceptible to grappling and attacks.
 	Goon 	The Goon, a straightforward adversary, possesses a unique trait—he cannot be grappled. To counter grapple attempts, he executes an unblockable punch, avoidable through a well-timed backstep. Vulnerable to standard attacks, the Goon is particularly weak against blunt force and can be easily countered. Encounters with Goons are frequent, especially in the early stages of the game.
 	Boxer 	The Boxer, a formidable defender, is a significant adversary for the Azuma Family. Demonstrating adept blocking and inflicting substantial damage, attempting to grapple the Boxer is ill-advised, as he can retaliate and cause harm. Engaging him involves strategically breaking his guard, forcing him to attack, and then countering. Accidental grappling can be countered by swiftly tapping backward twice, incapacitating him.
 	Karate Kid 	The Karate Kid is characterized by his swift running and flying kick attack. While simplistic, his primary attack is easily blockable, rendering him a standard, weak enemy after blocking. However, a notable risk is the potential to drop one's sword if engaged with the Karate Kid, leading to mental damage. Skilled players can intercept his mid-air attack with a sword, showcasing prowess.
 	Taekwondoer 	The Taekwondoer excels in defense and retaliation. Repeatedly attacking his guard prompts a backstep, followed by an unblockable high kick, avoidable through a well-timed backstep. However, unlike the Boxer or the Goon, the Taekwondoer is vulnerable to grappling. Therefore, maintaining a defensive stance, avoiding attacks, and closing in for a grapple proves effective against this adversary.
 	Charger 	This aggressive, cocaine-fueled adversary charges relentlessly. After a barrage of attacks, the Charger tires, providing an opportunity to counter. Notably, he cannot be grappled in his active state. A defensive strategy involving a raised guard and countering when he approaches proves effective. Despite his intimidating appearance, the Charger is not as formidable as he appears.
 	Knife Wielder 	Knife Wielders, identifiable by a distinctive 2000s emo haircut, pose a threat with fast, low-damage, rapid attacks. Direct engagement is discouraged, and effective tactics involve a punch followed by a quick counter to acquire their knives. Alternatively, employing guard mode, holding DOWN, and executing a kick from a distance knocks them to the ground. Repeat this process twice to neutralize them.
 	Grappler 	The Grappler is a close-range adversary focused on grabbing and slamming the player repeatedly. Similar to the Goon, he cannot be grappled, and attempting to do so may result in a repetitive grabbing sequence. Keeping him at bay is achieved through a long kick strategy—guarding, holding DOWN, and pressing KICK. Due to his higher health, three kicks are necessary to subdue him.
 	Swordsman 	The Swordsman, requiring special training to effectively combat, wields a blade with decent range and deals high damage. A long kick strategy proves effective in keeping distance, similar to dealing with the Grappler and Knife Wielder. Alternatively, disarming the Swordsman involves a punch followed by a quick counter to obtain his sword. Care must be taken when facing a Swordsman with a sword, as they can deflect slashes and retaliate with significant damage.
 	Gunman 	The Gunman enters the area, aims, and fires with minimal chance to miss. Utilizing vertical spacing disrupts his alignment, providing an opportunity for a strategic approach. Countering the Gunman allows the player to disarm him, turning them into a source of firearms. Disarmed Gunmen become valuable for subsequent encounters.
 	Harada 	Harada presents a formidable challenge, resisting counterattacks and punishing aggressive tactics. A patient approach, incorporating a punch, backstep, punch combo, proves effective. Rushing the confrontation is discouraged, and maintaining a defensive stance is key to success.
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