Halagrad Doomhammer

==Summary==
Halagrad Doomhammer is a Soulguard, a direct counter and foil to the Faustian pacts of the devils of Baator. Considered meddlers and unwanted interruptions by the bulk of the religious community, they interfere with the devils' pact with the gods themselves, demanding safety for souls tainted by their fiendish ways. As such, Halagrad maintains immense knowledge on Baator- its politics and policies are known to the Soulguard, who must battle them on this front.
Halagrad began his quest upon learning that Hell was imprisoning innocent souls for all eternity- a grave travesty to his just outlook on life. After losing his brother to the fiendish plots of a Baatezu, Halagrad has sworn to Moradin that he will take the fight to Hell itself.
==Powers and Stats==
Tier: 
Name: Halagrad Doomhammer
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown
Classification: Dwarven Soulguard
Powers and Abilities: Superhuman Physical Characteristics, Longevity, Enhanced Senses, Aura, Weapon Mastery, Martial Arts, Extrasensory Perception via True-Seeing, Holy Manipulation, Non-Physical Interaction (Can interact with abstract, incorporeal, nonexistent, elemental, and intangible enemies), Fear Manipulation via Divine Rebuke, Power Nullification vs Evil Enemies, Morality Manipulation via Absolution, Statistics Amplification, Power Bestowal, Dimensional Travel via Plane Shift, BFR via Dismissal, Clairvoyance via Divination, Magic and Invisibility Nullification, Heat Manipulation via Searing Light, Sound Manipulation via Silence, Purification via Restoration, Forcefield Creation via Shield of Faith, Chaos Manipulation via Entropic Shield, Water Manipulation via Create Water, Healing, Light Manipulation, Extreme Resistance to Mind Manipulation, Magic, Reality Warping, Poison Manipulation, and Empathic Manipulation
Attack Potency: Building level (Comparable to spellcasters capable of casting Cone of Cold)
Speed: Hypersonic+ with High Hypersonic+ reactions (Comparable to adventurers capable of dodging short range lightning)
Lifting Strength: Class 1 (Capable of pushing nearly 800 kg)
Striking Strength: Building level
Durability: Building level
Stamina: Superhuman, comparable to other adventurers, who can survive lethal blows and continue fighting
Range: Up to Hundreds of Meters
Standard Equipment: Cold iron mace, various potions, oils, and wands, magical protections, periapt of wisdom
Intelligence: Above Average, gifted swordsman and extremely knowledgeable on the workings of Hell's bureaucracy
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Good Characters
Category:Fantasy Characters
Category:Longevity Users
Category:Enhanced Senses Users
Category:Aura Users
Category:Weapon Masters
Category:Martial Artists
Category:Extrasensory Perception Users
Category:Holy Users
Category:Non-Physical Interaction Users
Category:Fear Users
Category:Power Nullification Users
Category:Morality Users
Category:Statistics Amplification Users
Category:Power Bestowal Users
Category:Dimensional Travel Users
Category:BFR Users
Category:Clairvoyance Users
Category:Temperature Users
Category:Sound Users
Category:Purification Users
Category:Forcefield Users
Category:Chaos Users
Category:Water Users
Category:Healers
Category:Light Users
Category:Dungeons and Dragons
Category:Dwarves