Carax

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===Origins===
Although he was extremely stubborn and selfish, when he was young Carax grew up to be a wise man, a world traveller and a powerful conjurer of magic. Carax was born and raised in Nepal, but moved to and lived in Andorra for several years. Having seen much of the world, he moved to the United Kingdom, which was rebuilding faster after the Great War, where he began to teach courses in philosophy, inner peace, meditation, even self-defense. Among his students were very young Amethyst Rose and Aurora Rose, who were always interested in his lessons and outside-of-the-lessons talk. Carax was an extremely gifted orator and could convince anyone to a cause, just by the way he talked - with passion and commitment.
Even after he moved back to Nepal, Carax proceeded to roam around all continents, spreading knowledge and wisdom.
He met and trained Elpis at some point.
===Internal Conflict===
Having not heard from the Rose twins in years, Caras is rather surprised when they tell him they need him for a major fight that's forming to eliminate the corrupted status quo set by D.A.S.K.. Although much older and not in his best shape, he accepted and joined team that wanted to take down D.A.S.K. for good, lead by Amethyst Rose and Aurora Rose. However, they were met by ZeroCage's squad, who were trying to save and salvage the broken pieces. Carax helped his team a lot with guidance and coordination, but was challenged by ZeroCage. Although he had the first strike and surpried ZeroCage greatly, as he had never seen such an immense source of damage before, that only drove the alien to be more enraged and more challenging and he struck Carax down. The battle paused and the Rose twins rushed to mend their fallen mentor. In his last word, he told them to not waste time and he looked at ZeroCage, seeing regret and grievance in his eyes and Carax closing his eyes a final time, feeling at peace.
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===Young Carax===
===Present Day Carax===
Carax's arsenal consists of multiple staves, each enchanted with different powers.
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Fire Rose Cooldown: 0.2 seconds
Sends out a single fireball in a direct line. If you successfully hit enemy heroes 3 times in a row, your power gets upgraded for 10 seconds with a Triple Fire Rose, which behaves the same, except it sends out 3 projectiles in a cone AoE instead of 1.
	
Helix Lightning Cooldown: 3 seconds
Sends out an arc of 2 lightning beams that damage, refract off of (effectively damaging any nearby targets) and push back an enemy.
	
Missiles of Magic Cooldown: 16 seconds
Sends out a cluster of many magical missiles, which track down your enemies. Every enemy hit also has their resistance to magic and energy attacks and abilities by 25% for the next 2 seconds.
	
Sulphurous Shower Cooldown: 18 seconds
Target a Medium AoE, which engulfs in flames for 3 seconds, damages enemies every 0.2 seconds and applies a DoT on affected enemies. The DoT increases the longer an enemy stays in the AoE. Refreshes cooldown if an enemy hero dies affected by Sulphurous Shower or its DoT effect.
	
Wise Salvager 
Passive: Provide yourself and your teammates with 6% increased experience gain (globally) as well as a 15% magic resistance bonus (nearby). If enemies unlock a Talent Tree level before your team does, you (only you, not your allies0 also unlock the next talent tree level for yourself.
	
Ghastly Jade Cooldown: 50 seconds
Ultimate: Sends out 5 ghastly jade green energy balls that bounce between terrain until they expire or until they hit a target. Each hit applies the "Infinite Pain" debuff which increases the damage they take from Ghastly Jade if they get hit again by 30%.
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	+20% Helix Lightning range and area.	+12% Missiles of Magic impact damage. 	Missiles of Magic find targets much faster.
	+5% Ghastly Jade damage. 	+3% Wise Salvager magic resistance bonus. 	+25% Missiles of Magic resistance reduction.
	-9sec. Missiles of Magic cooldown. 	Missiles of Magic applies a 30% movement speed slow for 2 seconds.	Missiles of Magic heal for the damage done.
	-40sec. Ghastly Jade cooldown. 	Wise Salvager Magic Resistance has global range. 	Triple Fire Rose is now always active.
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art carax.jpg|Carax Release Art
Art carax2.jpg|Young Carax
Early carax.jpg|Carax Lineart
Art carax1.jpg|Carax First Concept
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*I don't even know what being human feels like anymore.
*Scientia est lux in nocte
*Have you learned nothing?
*I get stronger with every tome.
*Knowledge is key.
*Fortes fortuna iuvat.
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* 009 Internal Conflict
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*His Ultimate ability "Ghastly Jade" is extremely effective in closed areas where they energy balls can bounce quick enough until they hit a target. There's no higher burst of damage than taking all five (considering it kills everyone who takes even 4)
*Carax's staves arsenal powers are inspired from the 1999 game NOX.
*Conceptualized Early 2001. First Art Piece 09.07.2017
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Hero amethystrose.png|Amethyst Rose|link=Amethyst_Rose
Hero aurorarose.png|Aurora Rose|link=Aurora_Rose
Hero zerocage.png|ZeroCage|link=ZeroCage
Hero flyingshadow.png|Shaw|link=Shaw
Hero ramirez.png|Ramirez|link=Ramirez
hero dodger.png|Dodger|link=Dodger
Hero ivory.png|Ivory|link=Ivory
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thumb|left|400 px
Category:Characters
Category:ESP
Category:Human
Category:Sorcerer
Category:Telepath