Games Room

The Games Room is the ninth area Trevor explores in Castlevania: Lords of Shadow - Mirror of Fate.
==Overview==
The Games Room is an extension of the Castle Hall. The major difference is the room is giant chess board, its pieces molded to resemble the monsters we've encountered game-wide. Like the previous hallways, the area has on its far-right side a obstruction--in this case a firmly locked gate. Figuring it's best to find another route, Trevor turns back but finds himself locked in battle with the pairings of werewolves and giant bats.
After Trevor defeats this assortment of foes, one of the chess tiles slides down and retracts, giving him access to the gearworks below (the mechanism by which the chess pieces move about). The gears are deadly to the touch, so he'll have to utilize the moving platforms and grapple points that hover above them. He'll rappel down the chamber's left side to find a locked gate; he'll have to double jump over a series of platforms to reach and activate a timed switch, which not only opens the gate but sets the previous platforms in motion. Some tricky jumps will have to be executed if he hopes to make it back in time; the reward for his skilled leaping ability is entrance into the Guards Room.
He can return here later via a teleporter that will grant him access to the area's otherwise-unreachable upper level.
==Enemy Data==
==Item Data==
==Gallery==
===Map===
Map Games Room.jpg|Act III
MoF Games Room.PNG|Act III in-game
==Trivia==
*The massive game board on this stage is that of the Vampire Wargame from Castlevania: Lords of Shadow, from the original Castle Hall.
Category:Mirror of Fate Locations