Telepathy

This article uses material from the “Telepathy” article on the Superpower wiki at FANDOM and is licensed under the Creative Commons Attribution-Share Alike License.
Telepathy is the power to mentally interact with other minds.
== Capabilities ==
Users can mentally interact with the mind, consciousness, and thoughts of themselves or others using their minds, thus being able to read & sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities through non-physical means.
Telepathy has three common categories: Telepathic Communication, which is the ability to transmit information from one mind to another, Telepathic Perception, which is the ability to receive information with one’s mind, and Telepathic Manipulation, which is the ability to influence the minds of others to varying degrees. The most advanced telepaths are not only capable of interacting with the minds or spirits of others, but with reality itself in various ways, tapping into psychic/astral energies, extending their senses/perception and even their very consciousness beyond the limits of their bodies, and potentially even projecting their power into the physical plane.
== Levels ==
=== Basic Level ===
* Mind Reading/Thought Detection: the ability to read and sense the thoughts of others. The user can sense the thoughts of other people, usually hearing them like ordinary speech, whispers, or like foreign thoughts, but possibly by other senses such as sight and feeling. Usually, users sense the surface thoughts (including other mental communications), but they can also learn to push farther into the subconscious and memories. Does not work on mindless beings such as corpses, animated objects and robots. May be unable to read amnesiacs (people who have lost their memories). May get overwhelmed by too many thoughts. Attempting to read certain minds may be challenging, impossible, or self-destructive. The more intense the thought, the louder it sounds to the user. Thought Detection is the ability to sense thoughts in one's vicinity. The user can sense the presence of thoughts in themselves, people, animals, and other creatures. Users may need to concentrate to determine the location of a specific thought. 
** Imitative Mind Reading: the power to read and verbally mimic the thoughts of other people. The user can read the thoughts of other people and automatically mimic their voice to say the people's exact thoughts. May require physical contact. Might be automatic and beyond the user's control.
** Memory Reading: the power to read a target's memories. The user can read the target's memory to learn their history, discover lost memories and help the person remember, learn a memory that the target is unaware of, but could be useful. etc. May require physical contact with the target. May cause intense headache.
*** Visual Memory Reading: the power to see the memories of other people. The user can see the memories of other people as images, allowing them not only receive information from, but also can psychically access perfect memory of every vision they have seen as if they had been present at these events. May require physical contact.
** Visual Mind Reading: the power to see the thoughts of others. The user can see the thoughts of other people as images, allowing them not only receive information from, but also can see it as if they had been present at these events. May require physical contact.
* Psychic Communication: the power to communicate using one's mind. The user is able to open a psionic communication line with another being, rendering them capable of having conversations with others using their minds. The user is able to open up channels of communications with others who may be incapable of physical speech or communicate to a deaf person by linking their minds. Notably, this power is more narrow in scope than telepathy in that it only allows for communication. The user is typically not able to read the target's mind and only hear the thoughts that the target wishes to convey back to the user. Cannot read minds nor execute any action with the normal telepathic ability; only dialogue is possible.
**Telepathic Speaking: the power to speak telepathically. The user can contact targets and cause them to hear the mental communication as speech. May have no way to choose who hears the message, broadcasting indiscriminately to all in the range. Unless the connection is two-ways, user may not know whether the target understands their words. 
* Empathy: the power to fully interpret and replicate the emotions, moods, and temperaments of others. The user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions in others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast numbers of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those the search is already in effect on. Users may suffer from Sensory Overload due to absorbing so many emotions. Inexperienced Empaths may find their powers completely useless in a fight. May experience headaches. May not be able to handle large amounts of emotions at once. Empathy has many branches of power. ranging from very weak to very advanced. As the user becomes more advanced, these branches may grow. Here are some levels that other empaths have displayed having/may gain:
**Clairaudience: Some Empaths have displayed the ability to not only feel emotions, but also "hear" the heightened thoughts associated with that specific emotions. This is probably due to the fact that both cortices (emotional and mental) so closely relate to one another. An example would be if an empath senses two spouses aiming a lot of hatred towards one another. The empath might get the echo of thought along with that emotion (E.g. "I can't believe he's cheating on me after all these years"). However this is not to be confused with Telepathy. An Empath can only get visionary "echoes" related to certain emotions. They cannot read full memories.
**Clairempathy: More advanced users of Empathy have shown the ability to sense emotions over great distances such as cities, countries, continents, and other dimensions and planes (The Astral Plane AKA The Emotional Plane).
**Clairvoyance: An Empath can forge an emotional connection with another being. If that connection stays opens, the Empath is able to sense when that person is in danger and is also able to locate them by their "emotional scent". To give you an better understanding of this, one could consider this the empathic version of "Vampiric Siring." It also also considered extremely similar to the parabatai bond. Also could be used to sense/feel/detect spiritual/demonic beings, as well as feel the danger within a place.
**Cosmic Empathy: Skilled Empaths can feel other's emotions on a cosmic scale.
**Empathic Link: Have an emotional connection between another person from a great distance apart, even through dreams. 
**Empathic Connection: Lucky Empaths can gain the ability to communicate through emotions.
**Empathic Healing: This is a level that is somewhat rare and not many can master. Empaths can easily heal emotional wounds, but healing physical wounds is somewhat uncommon. When an Empath "heals" wounds that are physical, they don't heal the actual injury. The Empath simply takes the pain into themselves so the victim no longer feels that pain.
**Empathic Illusion Casting: Empaths can create certain illusions based on emotions.
**Empathic Mimicry: Higher level Empaths can use this power to tap into others' abilities. This is done by the Empath channeling someone and finding the exact emotion that triggers their power. The Empath, so long as they remember that emotion, is able to use/copy that person's power, and maybe even turn that power against the original user.
**Empathic Power Absorption: Highly advanced Empaths can steal the powers of others for their own by using an associated emotion, leaving the victim powerless.
**Empathic Power Randomization: Powerful Empaths can gain random powers based on their mood and emotions (gaining Regenerative Healing Factor or Invulnerability when scared, or Enhanced Strength when angry).
**Empathic Projection: Some Empaths can develop the ability to project their own emotions onto others.
**Intuitive Empathic Replication: Unlike Empathic Mimicry where the user simply channels and copies others powers, Intuitive Empathy Replication gives that user the knowledge on how to use the ability intuitively.
**Intuitive Empathy: Unlike the usual filters of Empathy where the user can fully interpret the emotions, moods, and temperaments of others, Intuitive Empaths can sense energy from other people, to the extent of absorbing it into their own body and feel the same intense emotions intuitively.
**Lie Detection: Empaths can sense when a person is lying to them, as lying can cause an irregularity in one's emotions. More skilled Empaths can pick out the lie and found out the truth.
**Omni-Empathy: At full power, Empaths can feel the emotions of every single being in existence that has emotions.
**Omnilinguilism: Some Empaths can speak, write, understand and communicate in any fluently language, and as such is potentially able to understand and communicate with anyone, even non-humans on an emotional level.
**Psychometry: There are some places that have constant emotional residue (due to major events happening in that location war, death, historical moments, etc.). Some Empaths are able to tap into those emotional (lower level users that enter these places are overpowered involuntarily) imprints and re-experience those emotions as if they were happening in that moment. If skilled enough, some Empaths can also see the emotional echoes (images/residual ghosts) still there. This would be due to high levels of concentrated emotional energy.
**Tactile Empathy: Empaths can sense, understand and/or manipulate the emotions of others through physical contact.
**Techno-Empathy: Empaths can sense the emotions of machines and other technology.
**Telempathy: Some Empaths can not only sense others emotions, but they can also send their own emotions to others. Users can communicate with one another emotionally and if skilled enough send "echoes" (ie: it means a quick glimpse of an images and thoughts, e.g. sending the emotion of love to another user and the receiver seeing an image of their loved one like a mother, child, or spouse) of images back and forth.
**Visual Empathy: Some Empaths can see the moods and emotions of others.
=== Advanced Level ===
* Information Transferal: the ability to transfer information/knowledge. The user transfers information into another person's mind. This is particularly useful in reconnaissance missions or tests, since the user can send information regarding miscellaneous data, they can transfer even images and symbols to the person. The user can help others with answering questions and even in undercover operations, possessing knowledge of certain people. The user can help their allies navigate where to go by transferring "maps" into their heads. The data that the user can transfer also includes the knowledge of certain superpowers and secrets to techniques.
** Download: the ability to download energy, matter, data, etc. The user can download anything, including energy, data, matter, etc. from anywhere and nowhere. They can download new materials, new information and even new powers out of nothing. If the user possesses powers that take time to reach full strength, this power can help speed up the process. This power can gather the energies and organize them into the form of a process bar to help reach completion. This power can even measure exact amounts of energies, substances, materials or other matters to be absorbed by the user (Ex. A hypodermic needle inserting a certain, measured amount of a drug). Others may be able to interrupt the download or the process may be stopped or slowed.
** Experience Sharing: the power to share experiences with other people. The user can share their experiences with other people or vice versa, this can cause them to share everything they are feeling, thinking, doing and wanting. This power can even cause to share the experience of learning something from others. There may be a few things that the user cannot experience from others. 
** Knowledge Absorption: the power to steal/absorb information. The user can steal/absorb selectively knowledge from others or objects such as books or computers, and store the taken knowledge within their own minds. By stealing the knowledge from the minds of others, they can leave their victims in a state of permanent dementia, or simply bestow a temporary lapse in memory. May have to assimilate or consume another to obtain knowledge.
* Dream Walking: the ability to enter the dreams of another person. The user is capable of entering the dreams of others. Some users may be able to enter daydreams. Can only be used when the subject is asleep; both the user and the target have to be asleep at the same time. Being inside the dreams of someone when they wake up may have a number of unpleasant consequences. Cannot enter the dreams of someone with Oneiric Immunity. May not be able to interfere with the target's dreams. User's body is vulnerable at this time. As they are in another person's dreams, users may be vulnerable to lucid dreamers.
** Dream Communication: the power to communicate through dreams. User can communicate with other beings through their dreams, including, but not limited to, allowing them to communicate with others who may be incapable of physical speech or communicate if unable to physically speak. Can only be used when the target is asleep/unconscious. Cannot communicate with users of Oneiric Immunity.
** Dream Observation: the power to observe others' dreams. User can observe/view the dreams of other people, seeing what others are dreaming, whether it is pleasant or not, and sometimes precinct the future based on these dreams. Must obviously have dreams to observe, either their own or hearing someone else's. Some people may not be affected by this power.
* Emotion Manipulation: the power to manipulate emotions. User can sense and manipulate the emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level. Emotions have been described as discrete and consistent responses to internal or external events which have a particular significance for the organism. They are brief in duration and consist of a coordinated set of responses, which may include verbal, physiological, behavioural, and neural mechanisms. In addition, relationships exist between emotions, such as having positive or negative influences, with direct opposites existing. The contrasting and categorization of emotions describes how emotions are thought to relate to each other. Requires training to reduce chances of any side-effects and keep user's own emotions controlled. May be limited to certain number of targets at a time. May have limited range, touch only. Some applications may have emotional backlash. May have to absorb the emotion replaced.
*Hallucination Inducement: the power to induce hallucinations. The user can induce hallucinations, but has little to no ability to manipulate or interact with them once induced. These purely mental and sensory based perceptive distortions that can be used as distractions, cause the target to go insane from the wild sensation or even cause the target’s mind to collapse permanently. Larglely ineffective on mindless beings.
Category:Magic
Category:Powers