Plasma Rifle (DOOM)

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Classic=
|-|Doom 3=
|-|DOOM (2016)=
|-|Doom Eternal=
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==Summary==
The Plasma Rifle (Or Plasma Gun in earlier games) is a recurring weapon appearing in the DOOM series. Firing focused shots of Plasma Energy in every incarnation, the Plasma Gun is a mid-level weapon which gains new abilities in the later games.
==Powers and Stats==
Tier: | | At least | At least 
Key: Classic | Doom 3 | DOOM (2016) | Doom Eternal
Name: Plasma Gun | Plasma Gun | Plasma Rifle | Plasma Rifle
Origin: DOOM
Age: Unknown
Classification: Plasma Weapon
Wielders: Doomguy, UAC
Powers and Abilities: Plasma Manipulation, Energy Projection | Same as before | Same as Classic plus; Paralysis Inducement, Heat Manipulation | Same as Classic plus; minor Explosion Manipulation (If a large number of shots land nearby each other, they will explode, can also overload energy shielding, causing it to explode), Heat Manipulation, Statistics Amplification (After charging sufficient heat through shots, the Plasma Rifle will overload and begin firing stronger red plasma), Paralysis Inducement (Microwave Beam stuns targets), Non-Physical Interaction (In Doom Eternal, the Plasma Rifle is capable of harming Spirits)
Attack Potency: Small Building level (Can take out mid level Demons quickly) | Small Building level (Can harm Demons on this level) | At least Small Building level (Should be stronger than its Classic Model, can take out Modern demons relatively quickly) | At least Small Building level (Standard shots should use a similar power source to the Microwave Beam, should be stronger than its previous model, can overload energy shields with enough energy to one-shot many demons over time)
Speed: Supersonic (Can hit demons that are this quick) | Supersonic (Can hit demons which can dodge bullets) | At least Supersonic (Should be faster than its Classic Model) | At least Supersonic (Should be quicker than before), higher with Microwave Beam
Range: Hundreds of metres
Weaknesses: None notable | None notable | Must take time to cool down after using Stun Bomb | None notable
Notable Attacks/Techniques:
* Primary Fire: Throughout the series the Primary fire has stayed the same, the Plasma Rifle repeatedly fires orbs of Plasma Energy, however during Doom Eternal, this fire allows the user to overload Energy Shields, causing a massive Explosion.
*Stun Bomb (DOOM 2016): The Plasma Rifle fires an orb of condensed plasma, which stuns anything within a few metres of impact
*Heat Blast (DOOM 2016): The Plasma Rifle builds up residual heat from consecutive shots and discharges it in an omnidirectional blast
*Heat Blast (Doom Eternal): Much like its previous Model, the Plasma Rifle builds up residual heat from shots, this time firing the blast in a cone in the targets direction. This Blast also activates an overload, which increases the damage per shot of the Rifle and begins firing stronger, red plasma.
*Microwave BeamThe Plasma Rifle concentrates a beam of Plasma Energy on a singular target, heating them up from the inside, stunning them and causing an internal explosion.
Category:Items
Category:Doom
Category:Energy Projection Users
Category:Explosion Users
Category:Guns
Category:Paralysis Users
Category:Plasma Users
Category:Statistics Amplification Users
Category:Temperature Users