Spooky Scary Fantendo Showcase 2020/Frogworks

Welcome to the Frogworks presentation! Unfortunately, we've scrambled our data and all we've got right now is some strange hints we were able to retrieve from the transmission
Update: We've managed to recover some more of the data, although we here at Frogworks still can't unravel it properly :/
==Day 1 (October 26)==
The trailer begins with a dark room - a man is tied to a chair, whimpering softly. A cloaked woman comes into the room, a silver hood obscuring her face.
???: Who do you work for?
The man simply whimpers in reply, and she slaps him. He coughs up a bit of blood, and his next statement.
Thug: I'd never tell you anything, hero scum
The screen cuts to black and we see the same cloaked figure running across a street, before she comes across a small group of thugs who are loitering in front of a store, the shopkeeper hiding behind the counter. She grapples up onto a rooftop and aligns herself above the thugs. A cloud moves away from the night sky, and she leaps downward, creating a small STARLIGHT shockwave that knocks the thugs back, startling them. Three of them are knocked out, but the other two run at the cloaked woman, who grabs one of them and throws him at the other. She walks over to the pile of thugs and knocks each of them out, before vanishing into the night.
We cut to a shot of the cloaked woman changing out of her costume and into a civilian garb, revealing olive skin, short cut black hair and vibrant yellow eyes. She has a cut on her leg, which she painfully stitches up, tucking the costume away as she hears a knock on the door. She answers it, seeing a short African-American woman with curly black hair and piercing red eyes. After a couple of seconds of awkwardness, the cloaked woman chuckles and embraces the shorter woman.
The trailer is about to end, but before it does, we get one final shot of the cloaked protagonist climbing up a building and dodging various projectiles, before she reaches the peak to find a woman decked out in crimson helmet and shoulderpads, and what seems to be a bloodied wedding dress. She bares two teeth and lunges at the protagonist, who barely dodges out of the way as the screen fades to black.
With Deadworld's development coming along nicely, it's time for you guys to get some details on the next game we at Frogworks have planned for you all - Midnight Bounty. Starring the enigmatic Ana Vol - mediocre barista by day, assassin turned vigilante by night, Midnight Bounty is a side scrolling beat-em-up with rpg elements and a heavy focus on combat and interesting fighting mechanics. The player takes control of Ana, juggling her day job and nightime profession as allegiances are formed, battles are fought and the streets of New York are painted red.
We can't reveal much about the game's story just yet, but it involves Ana's past in the city of Agate catching up to her and the vigilante dealing with "unfinished business". It is told through the game's main campaign, an 8 chapter story called "Bloody Stars".
Gameplay wise, Midnight Bounty is a fun romp, with the titular character walloping on a variety of foes, although the difficulty can be adjusted depending on your preferences, ranging from brutally hard to laughably easy. The game's main combat system is the STARLIGHT, a means of harnessing the environmental factors, specifically the night sky, to enhance your attacks, creating a layer of strategy to do with where you fight, when you fight and how you fight, as maximising the number of stars in the sky can be vital in taking down the game's challenges.
While you fight and go on missions, you must also balance Ana's normal life - her dead end job, her unhealthy relationship with her parents and her girlfriend, Lin Tifft. These are managed similar to an RPG, with players managing these conflicts and concepts through text boxes and dialogue trees that extend massively, changing based on past reactions and conversations.
And that's all for now! Stay tuned for more news on Ana's adventures in the future!
==Day 2 (October 27)==
Are goblins people? Is it unethical to buy unicorns off the black market? Should you really be supporting the hypercapitalist medieval megacorp? Are the ecoterrorists or cultists any better? These questions and more in the newest project from the creators of Deadworld - Fantastical!
Fantastical is a fantasy park builder game, with you, the player, building exhibits, caring for animals and making that dough. However, it's no ordinary park building tycoon game. To start, the animals are all highly dangerous, and caring for them incorrectly could cause your park to collapse.
On top of that, you've also got to matter two layers of politics. The first is your benefactor, which starts off as the wealthy Three Lords Pact, a group of rich noblemen who rule with an iron fist, determined on squeezing every bit of cash out of your park, with no regard for the safety of employees or exhibits. Don't agree with their money grubbing ways and want a change of pace? Try to find some other group to fund you.
Of course, said other group may not be any more ethical than the hypercapitalists you left behind. Are ecoterrorist borderline cultists more to your fancy? Down with society! Be ethical or die! Perhaps you'd prefer literal cultists, worshipping an alien god who is eternally unknowable - is having eldritch abominations and summoning stones in your park really that bad? 
With external politics and interfactional relationships a major part of the game, surely this hectic experience couldn't get any more complicated? You guessed wrong! Internally, you must balance the Worker's Union, the security contractor ZALIS and your very own Research Division, all of which are armed and potentially dangerous.
Don't like the sound of this? Well, we here at Frogworks have decided to be a little nice, and you do have the option to play on a more chill, relaxed mode. While things will still be a little hectic, you will be able to focus on making the coolest park ever! There's also a creative mode, for if you want to totally chill.
Fantastical is a blast to work on and we hope that you will find it a blast to play. Sure, it's hard, but it's rewarding too, and I'm sure that plenty of you will find hours of fun perfecting your park, juggling relations between potential benefactors and exploiting the general populace. Dont have to pay them if they aren't people, right?
Have fun! And, as a parting gift, here's a creature from the game, the Brown Forest Drake.
Category:FROG🔥🐸🔥HELL
Category:Spooky Scary Fantendo Showcase 2020