Paper Mario: The Prism of Dreams/Tattle Log

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This is a comprehensive list of all the enemies and bosses of Paper Mario: The Prism of Dreams. 
== Legend ==
*Name: The name of the enemy.
*HP: How much health the enemy has
*Attack: How hard the enemy hits, as listed in Jack's Tattle. Some enemies have several attacks that inflict different attack powers.
*Defense: The enemy's defense.
*Type: The type of enemy.
**Ground - Can be hit by any attack.
**Flying - Cannot be hit by ground or quaking attacks, but can still be hit with a TBD
**Ceiling - Cannot be hit by ground or jump attacks.
**Spike-Top - Contact with the top cancels the attack and deals 1 HP damage to Mario and his partners. They can safely jump on these enemies if they're equipped with the Spike Shield Badge.
**Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partners). He can safely jump on these enemies if he's equipped with the Spike Shield Badge.
**Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partners). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield Badges.
*Immunity: The enemy's immunity to certain attacks
**Fire: The enemy's immunity to fire-based attacks.
**Ice: The enemy's immunity to ice-based attacks.
**Lightning: The enemy's immunity to electricity-based attack.
**Wind: The enemy's immunity to electricity-based attacks.
**Nature: The enemy’s immunity to nature based attacks.
**Explosion: The enemy's immunity to explosive attacks.
**Star: The enemy's immunity to star-based attacks.
**Dark: The enemy's immunity to dark-based attacks.
**Water: The enemy's immunity to water-based attacks.
**Hammer Throw: The enemy's weakness to the Hammer Throw move. Applies only to green TBD.
**Piercing: The enemy's immunity to the effect of piercing attacks
*Weakness: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
*Moves: The enemy's attacks -- listed by attack power -- and other techniques.
*Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
**Sleep?: The chances of the enemy falling asleep.
**Dizzy?: The chances of the enemy becoming dizzy.
**Burn?: The chanced of the enemy burning.
**Freeze?: The chances the enemy freezing.
**Shock?: The chances of the enemy becoming paralyzed.
**Shrink?: The chances of the enemy becoming shrunk.
**Stop?: The chances of the enemy becoming immobilized.
**Fright?: The chances of the enemy running away.
*Spoils: What the enemy drops
**Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
**Items: Items (rarely) dropped from the enemy. The list may not be complete.
**Star Points: How much Star Points (Exp) the enemy gives
*Only enemies on the field will drop items; the player can use First, Spin and Bump Attack Badges to automatically defeat them and still get items from them. If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
*Run: The number of button presses required with to get a guaranteed run from the enemy.
If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A and will always flee from them successfully. With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates. Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.
== Enemy stats ==
Name and Image 	Stats 	Classifications 	Immunities 	Weaknesses 	Moves 	Ailments 	Spoils 	Run 	Dream/Mental Instance 	Areas
Stampa 	Max HP: 2 	Type: Ground
Role: Common, training 	None 	None 	Stamp 	TBD 	Coins: 1
Items: TBD
Level: 5 	6 	Censor 	Enchanted Meadow
Stampa 	Attack: 1 	Type: Ground
Role: Common, training 	None 	None 	Stamp 	TBD 	Coins: 1
Items: TBD
Level: 5 	6 	Censor 	Enchanted Meadow
Stampa 	Defense: 0 	Type: Ground
Role: Common, training 	None 	None 	Stamp 	TBD 	Coins: 1
Items: TBD
Level: 5 	6 	Censor 	Enchanted Meadow
Tattle 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M. 	This is a Stampa, an integral part of any sane person’s mind. They roam the dreamscape, hunt for thoughts that don’t belong, and stamp them out. Max HP: 2, Attack Power: 1, and Defense Power: 0. They may come in the millions, but they’re as weak as they look, so you’ve got nothing to worry about, big M.
Stampede 	Max HP: 16 	Type: Ground
Role: Boss, training 	None 	None 	Spin Kick
Super Stamp
Stampa Summon 	TBD 	Coins: 1
Items: TBD
Level: 49 	N/A( Boss) 	Censor 	Enchanted Meadow
Stampede 	Attack: 3 	Type: Ground
Role: Boss, training 	None 	None 	Spin Kick
Super Stamp
Stampa Summon 	TBD 	Coins: 1
Items: TBD
Level: 49 	N/A( Boss) 	Censor 	Enchanted Meadow
Stampede 	Defense: 0 	Type: Ground
Role: Boss, training 	None 	None 	Spin Kick
Super Stamp
Stampa Summon 	TBD 	Coins: 1
Items: TBD
Level: 49 	N/A( Boss) 	Censor 	Enchanted Meadow
Tattle 	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.	Mother of Rosalina, it’s the boss of all censors, the Stampede! I’m actually a little unnerved. Max HP: 16, Attack: 3, and Defense: 0. His stamp attack will hurt thrice as much as the ordinary Stampas, and he’ll call some over to merge into and heal him. Take care of the little guys when he summons him. This will be a great opportunity to perfect your action commands.
Brattio 	Max HP: 4 	Type: Ground
Role: Common. 	None 	None 	Apple Spit 	TBD 	Coins: 1
Items: TBD
Level: 6 	6 	Temptation 	Hartwood Canopy
Brattio 	Attack: 1 	Type: Ground
Role: Common. 	None 	None 	Apple Spit 	TBD 	Coins: 1
Items: TBD
Level: 6 	6 	Temptation 	Hartwood Canopy
Brattio 	Defense: 0 	Type: Ground
Role: Common. 	None 	None 	Apple Spit 	TBD 	Coins: 1
Items: TBD
Level: 6 	6 	Temptation 	Hartwood Canopy
Tattle 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever. 	This is a Brattio, a snake with legs and a taste for apples. Im guessing they’re the manifestation of temptation. Dont get your mustache in a twist, we all have them. Max HP: 4, Attack Power: 1, and Defense Power: 0. Side note, I'm genuinely confused, do they walk or slither? Whatever.
Bulb-omb 	Max HP: 3 	Type: Ground
Role: Common 	None 	None 	Explode 	TBD 	Coins: 1
Items: TBD
Level: 6 	6 	Bad Idea 	Hartwood Canopy
Bulb-omb 	Attack: 3 	Type: Ground
Role: Common 	None 	None 	Explode 	TBD 	Coins: 1
Items: TBD
Level: 6 	6 	Bad Idea 	Hartwood Canopy
Bulb-omb 	Defense: 0 	Type: Ground
Role: Common 	None 	None 	Explode 	TBD 	Coins: 1
Items: TBD
Level: 6 	6 	Bad Idea 	Hartwood Canopy
Tattle 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer. 	This is a Bulb-omb. Unlike actual Bob-ombs, they’re always agressive, but they don’t represent aggression. Max HP: 3, Attack Power: 1, and Defense Power: 0. They’re a bad idea, and it’d be one to jump on them. They explode on contact. Instead, you should use your hammer.
Trikiki 	Max HP: 3 	Type: Ground
Role: Common 	 	 	Coconot Throw
Slight of Tail 	 	 	 	Mischievousness 	Hartwood Canopy
Whimpering Woods
Trikiki 	Attack: 2 	Type: Ground
Role: Common 	 	 	Coconot Throw
Slight of Tail 	 	 	 	Mischievousness 	Hartwood Canopy
Whimpering Woods
Trikiki 	Defense: 0 	Type: Ground
Role: Common 	 	 	Coconot Throw
Slight of Tail 	 	 	 	Mischievousness 	Hartwood Canopy
Whimpering Woods
Tattle 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s. 	This pesky primate is a Trikiki, the mental embodiment of mischievousness. Ever want to pull a prank? These guys are why. Max HP: 3, Attack Power: 2 and Defense Power: 0. The coconuts they throw are hard enough, but they can produce an item for their allies to use. And the bandit getup is so 1930s.
Crushy Dayzee 	HP: 4 	 	 	 	 	 	 	 	Infatuation 	
Crushy Dayzee 	 	 	 	 	 	 	 	 	Infatuation 	
Crushy Dayzee 	 	 	 	 	 	 	 	 	Infatuation 	
Tattle 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know? 	That is a Crushy Dayzee. Yes, Dayzee. Definitily not a peony or carnation or sakura or whatever. No, I’m not a florist, how’d you know?
Spurrnia 	 	 	 	 	 	 	 	 	Dizzyness 	
Spurrnia 	 	 	 	 	 	 	 	 	Dizzyness 	
Spurrnia 	 	 	 	 	 	 	 	 	Dizzyness 	
Tattle 	 	 	 	 	 	 	 	 	 	
Birdyboo 	 	 	 	 	 	 	 	 	Flight Response 	
Birdyboo 	 	 	 	 	 	 	 	 	Flight Response 	
Birdyboo 	 	 	 	 	 	 	 	 	Flight Response 	
Tattle 	 	 	 	 	 	 	 	 	 	
Broorious 	 	 	 	 	 	 	 	 	Fight Response 	
Broorious 	 	 	 	 	 	 	 	 	Fight Response 	
Broorious 	 	 	 	 	 	 	 	 	Fight Response 	
Tattle 	 	 	 	 	 	 	 	 	 	
MacBeetle 	HP: 4 	 	 	 	 	 	 	 	Ambition 	Temple of the Mumsies
MacBeetle 	Attack: 2 	 	 	 	 	 	 	 	Ambition 	Temple of the Mumsies
MacBeetle 	Defense: 2 (standing)
0 (flipped) 	 	 	 	 	 	 	 	Ambition 	Temple of the Mumsies
Tattle 	 	 	 	 	 	 	 	 	 	
Forget-Me-Bot 	 	 	 	 	 	 	 	 	Amnesia 	
Forget-Me-Bot 	 	 	 	 	 	 	 	 	Amnesia 	
Forget-Me-Bot 	 	 	 	 	 	 	 	 	Amnesia 	
Tattle 	 	 	 	 	 	 	 	 	 	
Knockin' Bro 	 	 	 	 	Triple Hammer
Hammer Rain 	 	 	 	Obsession 	
Knockin' Bro 	 	 	 	 	Triple Hammer
Hammer Rain 	 	 	 	Obsession 	
Knockin' Bro 	 	 	 	 	Triple Hammer
Hammer Rain 	 	 	 	Obsession 	
Tattle 	 	 	 	 	 	 	 	 	 	
Blazin' Bro 	 	 	 	 	Counter-Coating
Fire Wave 	 	 	 	Zeal 	
Blazin' Bro 	 	 	 	 	Counter-Coating
Fire Wave 	 	 	 	Zeal 	
Blazin' Bro 	 	 	 	 	Counter-Coating
Fire Wave 	 	 	 	Zeal 	
Tattle 	 	 	 	 	 	 	 	 	 	
Withdrawin' Bro	 	 	 	 	Chaotic Boomerang
Fake Surrender 	 	 	 	Fear 	
Withdrawin' Bro	 	 	 	 	Chaotic Boomerang
Fake Surrender 	 	 	 	Fear 	
Withdrawin' Bro	 	 	 	 	Chaotic Boomerang
Fake Surrender 	 	 	 	Fear 	
Tattle 	 	 	 	 	 	 	 	 	 	
Spyderglass 	 	 	 	 	 	 	 	 	Fixation 	
Spyderglass 	 	 	 	 	 	 	 	 	Fixation 	
Spyderglass 	 	 	 	 	 	 	 	 	Fixation 	
Tattle 	 	 	 	 	 	 	 	 	 	
Urcheyes 	 	 	 	 	Eye Roll 	 	 	 	Social Anxiety 	Koopa Kastle High
Urcheyes 	 	 	 	 	Eye Roll 	 	 	 	Social Anxiety 	Koopa Kastle High
Urcheyes 	 	 	 	 	Eye Roll 	 	 	 	Social Anxiety 	Koopa Kastle High
Tattle 	 	 	 	 	 	 	 	 	 	
Stopbuds 	 	 	 	 	 	 	 	 	Sociality 	
Stopbuds 	 	 	 	 	 	 	 	 	Sociality 	
Stopbuds 	 	 	 	 	 	 	 	 	Sociality 	
Tattle 	 	 	 	 	 	 	 	 	 	
Chuggapede 	 	 	 	 	 	 	 	 	Stress 	
Chuggapede 	 	 	 	 	 	 	 	 	Stress 	
Chuggapede 	 	 	 	 	 	 	 	 	Stress 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Stubbornness 	
 	 	 	 	 	 	 	 	 	Stubbornness 	
 	 	 	 	 	 	 	 	 	Stubbornness 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Arachnophobia 	
 	 	 	 	 	 	 	 	 	Arachnophobia 	
 	 	 	 	 	 	 	 	 	Arachnophobia 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Jealousy 	
 	 	 	 	 	 	 	 	 	Jealousy 	
 	 	 	 	 	 	 	 	 	Jealousy 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
Bigspenda 	 	 	 	 	 	 	 	 	Greed 	
Bigspenda 	 	 	 	 	 	 	 	 	Greed 	
Bigspenda 	 	 	 	 	 	 	 	 	Greed 	
Tattle 	 	 	 	 	 	 	 	 	 	
Snoozler 	 	 	 	 	 	 	 	 	Sloth 	
Snoozler 	 	 	 	 	 	 	 	 	Sloth 	
Snoozler 	 	 	 	 	 	 	 	 	Sloth 	
Tattle 	 	 	 	 	 	 	 	 	 	
Snuff Puff 	 	 	 	 	 	 	 	 	Sorrow 	
Snuff Puff 	 	 	 	 	 	 	 	 	Sorrow 	
Snuff Puff 	 	 	 	 	 	 	 	 	Sorrow 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Paranoia 	
 	 	 	 	 	 	 	 	 	Paranoia 	
 	 	 	 	 	 	 	 	 	Paranoia 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Insanity 	
 	 	 	 	 	 	 	 	 	Insanity 	
 	 	 	 	 	 	 	 	 	Insanity 	
Tattle 	 	 	 	 	 	 	 	 	 	
Wallomp 	 	 	 	 	 	 	 	 	Regret 	
Wallomp 	 	 	 	 	 	 	 	 	Regret 	
Wallomp 	 	 	 	 	 	 	 	 	Regret 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Doubt 	
 	 	 	 	 	 	 	 	 	Doubt 	
 	 	 	 	 	 	 	 	 	Doubt 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Repression 	
 	 	 	 	 	 	 	 	 	Repression 	
 	 	 	 	 	 	 	 	 	Repression 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Powerlessness 	
 	 	 	 	 	 	 	 	 	Powerlessness 	
 	 	 	 	 	 	 	 	 	Powerlessness 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Arrogance 	
 	 	 	 	 	 	 	 	 	Arrogance 	
 	 	 	 	 	 	 	 	 	Arrogance 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Enabling 	
 	 	 	 	 	 	 	 	 	Enabling 	
 	 	 	 	 	 	 	 	 	Enabling 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Denial 	
 	 	 	 	 	 	 	 	 	Denial 	
 	 	 	 	 	 	 	 	 	Denial 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Disgust 	
 	 	 	 	 	 	 	 	 	Disgust 	
 	 	 	 	 	 	 	 	 	Disgust 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
Treelcus 	 	 	 	 	 	 	 	 	Nostalgia 	
Treelcus 	 	 	 	 	 	 	 	 	Nostalgia 	
Treelcus 	 	 	 	 	 	 	 	 	Nostalgia 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Masquerade 	
 	 	 	 	 	 	 	 	 	Masquerade 	
 	 	 	 	 	 	 	 	 	Masquerade 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Mania 	
 	 	 	 	 	 	 	 	 	Mania 	
 	 	 	 	 	 	 	 	 	Mania 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
Suitmon 	 	 	 	 	 	 	 	 	Illogical Optimism 	
Suitmon 	 	 	 	 	 	 	 	 	Illogical Optimism 	
Suitmon 	 	 	 	 	 	 	 	 	Illogical Optimism 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Dogma 	
 	 	 	 	 	 	 	 	 	Dogma 	
 	 	 	 	 	 	 	 	 	Dogma 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	Whimsy 	
 	 	 	 	 	 	 	 	 	Whimsy 	
 	 	 	 	 	 	 	 	 	Whimsy 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Tattle 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Category:Paper Mario (series)
Category:Tattle Logs
Category:Bestiaries