Fallout: New Vegas armor and clothing

==Legend==
* Name: The name of the gear in question; usually what appears on the Pip-Boy.
* DT: This is the Damage Threshold of the gear. It is the amount of damage one can expect the armor to absorb before the user suffers hit point loss. This would replace the Armor Class mechanic from previous titles.
*DR: This is the Damage Resistance of the gear. It is the percentage of damage one can expect the armor to absorb. This is used very rarely in Fallout: New Vegas.
* Weight: How heavy the item is, adding to the Carry Weight.
* Value: How much one can expect to sell the gear for, assuming the merchant is buying the items at 100% of their value.
* Health: This is the hit points of the gear when in full condition. It shows how tough it is.
* Quest: Whether the gear is a crucial part of a main or side quest.
* Limit: Whether the gear is in limited supply.
* Effect: Whether the gear has any positive or negative attributes that affect gameplay.
* Faction: Whether the gear acts as a disguise towards one or more factions.
==Penalties==
* Wearing any armor will make the wearer louder based on the armor's weight at a rate of roughly 4.17% louder per point of weight.
** Wearing any light armor (including clothing) incurs no additional penalties.
** Wearing medium armor causes the wearer to move 7.5% slower and have their effective sneak reduced by 10.
** Wearing heavy armor causes the wearer to move 15% slower and have their effective sneak reduced by 20.
==Clothing==
Most wearable items that are classed as clothing (such as hats and eyewear) cannot be repaired by merchants that offer repair services. This requires the player character to either use compatible clothing in the item's class or select the Jury Rigging perk to repair clothing items.
: 
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Faction 	Form ID
 	Ambassador Crocker's suit 	1 	- 	1 	6 	100 	No 	1 	— 	— 	
 	Arcade's lab coat 	0 	- 	2 	8 	100 	No 	1 	Science +5 	— 	
 	Benny's suit 	1 	- 	3 	390 	100 	No 	1 	Barter +5, Speech +5 	— 	
 	Boomer flightsuit 	4 	- 	1 	6 	100 	No 	10+ 	— 	— 	
 	Boomer jumpsuit 	4 	- 	1 	6 	100 	No 	10+ 	— 	— 	
 	Bounty hunter duster 	6 	- 	3 	70 	150 	Yes 	3 	CHR +1, Guns +5 	— 	
 	Brahmin-skin outfit 	0 	- 	2 	6 	100 	No 	No 	AGL +1, END +1 	— 	
 	Bright Brotherhood robe 	2 	- 	2 	6 	100 	No 	10+ 	— 	— 	
 	Brotherhood elder's robe 	1 	- 	2 	8 	100 	No 	2 	— 	— 	
 	Brotherhood scribe robe 	2 	- 	2 	6 	100 	No 	5+ 	— 	Brotherhood of Steel 	
 	Caravaneer outfit 	2 	- 	1.5 	180 	100 	No 	No 	— 	— 	
 	Chained prostitute outfit 	0 	- 	2 	390 	400 	No 	No 	— 	— 	
 	Civilian engineer jumpsuit 	0 	- 	1 	6 	100 	No 	3+ 	Repair +5 	— 	
 	Daniel's outfit 	2 	- 	2 	700 	80 	No 	1 	Barter +5, Medicine +5 	— 	
 	Dapper gambler suit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Dead Money jumpsuit 	0 	- 	1 	6 	100 	No 	4 	Repair +5 	— 	
 	Dean's tuxedo 	0 	- 	2 	6 	100 	No 	1 	Speech +5 	— 	
 	Dirty pre-War businesswear 	0 	- 	2 	8 	100 	No 	No 	Speech +5 	— 	
 	Dirty pre-War casualwear 	0 	- 	2 	6 	100 	No 	No 	AGL +1 	— 	Varies
 	Dirty pre-War parkstroller outfit	0 	- 	10 	5 	100 	No 	No 	AGL +1 	— 	Varies
 	Dirty pre-War relaxedwear 	0 	- 	5 	6 	100 	No 	No 	AGL +1 	— 	Varies
 	Dirty pre-War spring outfit 	0 	- 	2 	5 	100 	No 	No 	AGL +1 	— 	Varies
 	Dr. Klein's scrubs 	4 	- 	4 	6000 	350 	No 	1 	INT +2, Science +10 	— 	
 	Dr. Mobius' scrubs 	6 	- 	6 	7500 	450 	No 	1 	CHR +1, INT +2, Science +15 	— 	
 	Enclave officer uniform 	1 	- 	3 	8 	100 	No 	1 	Energy Weapons+5 	— 	
 	Exposed prostitute outfit 	0 	- 	2 	390 	400 	No 	No 	— 	— 	
 	Fancy gambler suit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Father Elijah's robes 	2 	- 	2 	6 	100 	No 	2 	— 	Brotherhood of Steel 	
 	Field hand outfit 	2 	- 	1.5 	180 	100 	No 	No 	— 	— 	
 	Followers doctor coat 	0 	- 	2 	8 	100 	No 	3+ 	Science +5 	— 	
 	Followers lab coat 	0 	- 	2 	16 	95 	No 	1 	Medicine +10, Science +10 	— 	
 	Formal wear 	0 	- 	1 	120 	25 	No 	No 	— 	— 	
 	General Oliver's uniform 	0 	- 	1 	0 	100 	No 	1 	CHR +2, AP +20 	— 	
 	Grimy pre-War businesswear 	0 	- 	2 	6 	100 	No 	No 	Speech +5 	— 	
 	Handyman jumpsuit 	0 	- 	1 	6 	100 	No 	3 	Repair +5 	— 	
 	Jailhouse Rocker 	2 	- 	1 	50 	100 	No 	10+ 	— 	— 	
 	Janet's Boomer outfit 	0 	- 	1 	6 	100 	yes 	yes 	— 	— 	
 	Jason Bright's outfit 	1 	- 	7 	100 	100 	No 	1 	Rad. Res. + 40 	— 	
 	Kings outfit 	1 	- 	1 	6 	100 	No 	6+ 	— 	— 	
 	Lab technician outfit 	0 	- 	2 	8 	100 	No 	4? 	Science +5 	— 	
 	Lobotomite jumpsuit 	4 	- 	10 	125 	100 	No 	No 	STR +1 	— 	
 	Mad scientist scrubs 	3 	- 	3 	850 	150 	No 	2 	INT +1, Science +5 	— 	
 	Memphis Kid outfit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Naughty nightwear 	0 	- 	1 	200 	100 	No 	1 	Speech +10, LCK +1 	— 	
 	NCR engineer jumpsuit 	0 	- 	1 	6 	100 	No 	No 	Repair +5 	NCR 	
 	Patient gown 	1 	- 	1 	200 	100 	No 	No 	— 	— 	
 	Powder Gang plain outfit 	0 	- 	3 	15 	100 	No 	No 	— 	Powder Gangers 	
 	Powder Gang simple outfit 	0 	- 	3 	15 	100 	No 	No 	— 	Powder Gangers 	
 	Powder Gang soldier outfit 	0 	- 	3 	15 	100 	No 	No 	— 	Powder Gangers 	
 	Pre-War casualwear 	0 	- 	2 	8 	100 	No 	No 	AGL +1 	— 	Varies
 	Pre-War parkstroller outfit 	0 	- 	2 	8 	100 	No 	No 	AGL +1 	— 	Varies
 	Pre-War relaxedwear 	0 	- 	2 	8 	100 	No 	No 	AGL +1 	— 	Varies
 	Pre-War spring outfit 	0 	- 	2 	8 	100 	No 	No 	AGL +1 	— 	Varies
 	President Kimball's suit 	0 	- 	2 	8 	100 	No 	1 	Speech +5 	— 	
 	Prospector outfit 	2 	- 	1.5 	180 	100 	No 	No 	— 	— 	
 	Prostitute outfit 	0 	- 	2 	390 	400 	No 	No 	— 	— 	
 	Ranger casual outfit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Ranger red scarf outfit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Ranger vest outfit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Repconn jumpsuit 	0 	- 	1 	6 	100 	No 	No 	Repair +5 	— 	
 	RobCo jumpsuit 	0 	- 	1 	6 	100 	No 	1 	Repair +5 	— 	
 	Roving trader outfit 	0 	- 	2 	6 	100 	No 	No 	Barter +5 	— 	
 	Settler outfit 	2 	- 	1.5 	180 	100 	No 	No 	— 	— 	
 	Sexy sleepwear 	0 	- 	1 	6 	100 	No 	No 	CHR +1 	— 	
 	Shabby gambler suit 	0 	- 	1 	6 	100 	No 	No 	— 	— 	
 	Sheriff's duster 	0 	- 	3 	35 	150 	No 	1 	CHR +1, Guns +5 	— 	
 	Scientist outfit 	0 	3 	2 	8 	100 	No 	No 	Science +5 	— 	
 	Scientist scrubs 	2 	- 	2 	600 	100 	No 	No 	INT +1, Science +5 	— 	
 	Slave rags 	0 	- 	1 	6 	100 	No 	No 	— 	— 	Varies
 	Sleepwear 	0 	- 	1 	10 	100 	No 	1 	CHR +1 	— 	
 	Trenchcoat 	0 	- 	3 	40 	100 	No 	1 	DR +5 	— 	
 	US Army General outfit 	1 	- 	1 	1500 	150 	No 	1 	Speech +10, Guns +5 	— 	
 	Vault lab uniform 	0 	- 	1 	6 	100 	No 	1+ 	Science +5 	— 	
 	Vault 11 jumpsuit 	0 	1 	1 	6 	100 	No 	4+ 	Melee Weapons +2, Speech +2 	— 	
 	Vault 19 jumpsuit 	0 	- 	1 	6 	100 	No 	4+ 	Melee Weapons +2, Speech +2 	— 	
 	Vault 21 jumpsuit 	0 	- 	1 	6 	100 	No 	No 	Melee Weapons +2, Speech +2 	— 	
 	Vault 22 jumpsuit 	0 	- 	1 	6 	100 	No 	4+ 	Melee Weapons +2, Speech +2 	— 	
 	Vault 24 jumpsuit 	0 	- 	1 	6 	100 	No 	No 	Melee Weapons +2, Speech +2 	— 	
 	Vault 3 jumpsuit 	0 	- 	1 	6 	100 	No 	4+ 	Melee Weapons +2, Speech +2 	— 	
 	Vault 3 utility jumpsuit 	0 	- 	1 	10 	100 	No 	1+ 	Repair +5, Lockpick +5 	— 	
 	Vault 34 jumpsuit 	0 	- 	1 	6 	100 	No 	8+ 	Melee Weapons +2, Speech +2 	— 	
 	Vera's outfit 	2 	- 	2 	250 	100 	No 	2 	Barter +5, Speech +5, CHR +1	— 	
 	Viva Las Vegas 	5 	- 	1 	6 	100 	No 	1 	— 	— 	
 	Wasteland doctor fatigues 	0 	- 	2 	6 	100 	No 	No 	Medicine +5 	— 	
 	Wasteland legend outfit 	2 	- 	2 	6 	100 	No 	1 	AGL +1, END +1 	— 	
 	Wasteland scout uniform 	2 	- 	2 	30 	100 	No 	1 	— 	— 	
 	Wasteland settler outfit 	2 	- 	2 	6 	100 	No 	No 	AGL +1, END +1 	— 	
 	Wasteland surgeon outfit 	0 	- 	2 	6 	100 	No 	No 	Medicine +5 	— 	
 	Wasteland wanderer outfit 	2 	- 	2 	6 	100 	No 	No 	AGL +1, END +1 	— 	
 	Well-heeled gambler suit 	0 	- 	1 	6 	100 	No 	1 	— 	— 	
 	White Glove Society attire 	0 	- 	1 	120 	25 	No 	No 	— 	White Glove Society *	
 	Yangtze camp jumpsuit 	1 	- 	1 	60 	100 	No 	5+ 	Repair +5 	— 	
: 
==Armor==
: 
===Light===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Faction 	Form ID
 	Advanced radiation suit 	6 	- 	7 	100 	25 	No 	No 	Rad. Res. +40 	— 	
 	All-purpose science suit 	13	- 	2 	1400 	200 	No 	1 	Science +5 	— 	
 	Armored Vault 13 jumpsuit 	8 	- 	15 	70 	100 	No 	1 	— 	— 	
 	Armored Vault 21 jumpsuit 	8 	- 	15 	180 	100 	No 	No 	Energy Weapons +5 Guns+5 	— 	
 	Assassin suit 	14	- 	20 	7500 	500 	No 	1 	Sneak +10 	— 	
 	Caesar's armor 	5 	- 	3 	1500 	450 	No 	1 	Survival +5, Speech +5 	Legion 	
 	Chinese stealth armor 	12	- 	20 	500 	100 	No 	2 	Sneak +5 	— 	
 	Courier duster (Blackjack) 	13	- 	3 	1700 	800 	No 	1 	LCK +1 Psn. Res. +30 	— 	
 	Courier duster (Fighting Chance) 	13	- 	3 	1700 	800 	No 	1 	STR +1 AP +15 	— 	
 	Courier duster (The Great Bear) 	13	- 	3 	1700 	800 	No 	1 	END +1 Carry Weight +25 	— 	
 	Courier duster (Old World Justice) 	13	- 	3 	1700 	800 	No 	1 	AGL +1 Rad. Res +30 	— 	
 	Dead Horses stalker armor 	5 	- 	3 	150 	100 	No 	No 	Sneak +5 	— 	
 	Explorer's gear 	8 	- 	3 	50 	100 	No 	1 	Melee Weap. +2, Guns +2 	— 	
 	Gecko-backed leather armor 	10	- 	15 	500 	200 	No 	No 	Fire Res. +15Psn. Res. +15Rad. Res. +15	— 	
 	Gecko-backed leather armor, reinforced	15	- 	18 	2000 	325 	No 	No 	Fire Res. +15Psn. Res. +15Rad. Res. +15	— 	
 	Gladiator armor 	12	- 	15 	160 	150 	Yes 	No 	AGL +1 	— 	
 	Great Khan armored leather 	8 	- 	7 	100 	100 	No 	No 	— 	Great Khans 	
 	Great Khan simple armor 	5 	- 	7 	100 	100 	No 	No 	— 	Great Khans 	
 	Great Khan soldier armor 	5 	- 	7 	100 	100 	No 	No 	— 	Great Khans 	
 	Great Khan suit armor 	5 	- 	7 	100 	100 	No 	No 	— 	Great Khans 	
 	Hazmat suit 	11	- 	18 	1200 	250 	No 	1 	Poison Resistance +85 	— 	
 	Joshua Graham's armor 	15	- 	8 	2000 	200 	No 	1 	Crit. Chance +3% 	— 	
 	Legion explorer armor 	4 	- 	10 	120 	150 	No 	No 	— 	Legion 	
 	Legion praetorian armor 	12	- 	12 	300 	150 	No 	No 	— 	Legion 	
 	Legion prime armor 	8 	- 	15 	220 	200 	No 	No 	— 	Legion 	
 	Legion recruit armor 	6 	- 	12 	200 	180 	No 	No 	— 	Legion 	
 	Legion veteran armor 	10	- 	16 	300 	250 	No 	No 	— 	Legion 	
 	Leather armor 	6 	- 	15 	160 	150 	No 	No 	— 	— 	
 	Leather armor, reinforced 	10	- 	15 	1200 	250 	No 	No 	— 	— 	
 	Lightweight leather armor 	8 	- 	10 	160 	150 	No 	1 	— 	— 	
 	Marked scout armor 	6 	- 	15 	2500 	150 	No 	No 	Sneak +2, Agility +1 	— 	
 	Merc adventurer outfit 	1 	- 	8 	50 	100 	No 	No 	Melee Weap. +2, Guns +2 	— 	
 	Merc charmer outfit 	1 	- 	8 	50 	100 	No 	No 	Melee Weap. +2, Guns +2 	— 	
 	Merc cruiser outfit 	1 	- 	8 	50 	100 	No 	No 	Melee Weap. +2, Guns +2 	— 	
 	Merc grunt outfit 	1 	- 	8 	50 	100 	No 	No 	Melee Weap. +2, Guns +2 	— 	
 	Merc troublemaker outfit 	1 	- 	8 	50 	100 	No 	No 	Melee Weap. +2, Guns +2 	— 	
 	Merc veteran outfit 	1 	- 	8 	50 	100 	No 	No 	Melee Weap. +2, Guns +2 	— 	
 	NCR trooper fatigues 	2 	- 	26 	300 	400 	No 	No 	— 	NCR 	
 	Papa Khan armor 	8 	- 	7 	100 	100 	No 	No 	— 	Great Khans 	
 	Powder Gang guard armor 	5 	- 	8 	100 	100 	No 	No 	— 	Powder Gangers	
 	Radiation suit 	4 	- 	5 	60 	15 	No 	No 	Rad. Res. +30 	— 	
 	Raider badlands armor 	4 	- 	15 	180 	100 	No 	No 	— 	— 	
 	Raider blastmaster armor 	4 	- 	15 	180 	100 	No 	No 	— 	— 	
 	Raider painspike armor 	4 	- 	15 	180 	100 	No 	No 	— 	— 	
 	Raider sadist armor 	4 	- 	15 	180 	100 	No 	No 	— 	— 	
 	Regulator duster 	0 	- 	3 	70 	150 	No 	1 	CHR +1, Guns +5 	— 	
 	Sierra Madre armor 	16	- 	15 	400 	300 	No 	No 	— 	— 	
 	Sierra Madre armor, reinforced 	18	- 	17 	1000 	500 	No 	2+ 	— 	— 	
 	Sorrows adorned outfit 	2 	- 	2 	75 	50 	No 	No 	Survival +5 	— 	
 	Sorrows outfit 	2 	- 	2 	75 	50 	No 	No 	Survival +5 	— 	
 	Space suit 	10	- 	7 	800 	100 	No 	6 	Rad. Res. + 40 	— 	
 	Tribal raiding armor 	4 	- 	15 	180 	100 	No 	1 	— 	— 	
 	Ulysses' duster 	13	- 	3 	1700 	800 	No 	2 	Crit. Chance +5%CH +1 	— 	
 	Vault 34 security armor 	16	- 	15 	70 	100 	No 	2+ 	— 	— 	
 	White Legs hide armor 	7 	- 	5 	175 	80 	No 	No 	Fire Resistance +15 	— 	
 	White Legs outfit 	5 	- 	5 	150 	80 	No 	No 	Fire Resistance +15 	— 	
===Medium===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Power armor	Limit	Effect 	Faction	Form ID
 	Advanced riot gear 	21	- 	25 	8494 	600 	No 	No 	1 	Explosives +10, Endurance +1 	—	
 	Christine's CoS recon armor 	19	- 	20 	9500 	500 	No 	No 	1 	Sneak +5 	—	
 	Combat armor 	15	- 	25 	6500 	400 	No 	No 	No 	— 	—	
 	Combat armor, reinforced 	17	- 	25 	8000 	650 	No 	No 	No 	— 	—	
 	Combat armor, reinforced mark 2	20	- 	25 	8000 	650 	No 	No 	No 	— 	—	
 	Desert Ranger combat armor 	22	- 	30 	8000 	600 	No 	No 	1 	— 	—	
 	Elite riot gear 	22	- 	23 	12500	750 	No 	No 	1 	Critical Chance +5%, Guns +10, Charisma +1 	—	
 	Gannon family Tesla armor 	26	- 	35 	8200 	400 	Yes 	Yes 	1 	Energy Weapons +10, Rad. Res. +20 	—	
 	Legion centurion armor 	18	- 	35 	800 	450 	No 	No 	3+ 	— 	Legion 	
 	Legion vexillarius armor 	14	- 	26 	600 	350 	No 	No 	No 	— 	Legion 	
 	Lightweight metal armor 	12	- 	20 	460 	500 	No 	No 	1 	Agility -1 	—	
 	Marked patrol armor 	12	- 	22 	2900 	375 	No 	No 	No 	Energy Weapons +2, Perception +1 	—	
 	Marked trooper armor 	8 	- 	20 	2248 	275 	No 	No 	No 	Guns +2, Endurance +1 	—	
 	Marked tribal armor 	10	- 	26 	2750 	325 	No 	No 	No 	Melee Weapons +2, Strength +1 	—	
 	NCR bandoleer armor 	10	- 	26 	300 	400 	No 	No 	No 	— 	NCR 	
 	NCR face wrap armor 	10	- 	26 	300 	400 	No 	No 	No 	— 	NCR 	
 	NCR mantle armor 	10	- 	26 	300 	400 	No 	No 	No 	— 	NCR 	
 	NCR Military Police armor 	10	- 	26 	300 	400 	No 	No 	No 	— 	NCR 	
 	NCR Ranger combat armor 	20	- 	30 	7500 	600 	No 	No 	No 	— 	NCR 	
 	NCR Ranger patrol armor 	15	- 	25 	390 	500 	No 	No 	No 	— 	NCR 	
 	NCR trooper armor 	10	- 	26 	300 	400 	No 	No 	No 	— 	NCR 	
 	Recon armor 	17	- 	20 	7200 	400 	No 	No 	No 	Sneak +5 	—	
 	Riot gear 	20	- 	30 	7994 	500 	No 	No 	No 	Guns +5, AGL +1 	—	
 	Stealth suit Mk II 	14	- 	25 	7500 	500 	No 	No 	1 	from Sneak +15 to Sneak +25, PER +1, AGL +1, Crouch-Speed +20%	—	
 	US Army combat armor 	18	- 	25 	8494 	575 	No 	No 	No 	Guns +3, Survival +2 	—	
 	Van Graff combat armor 	16	- 	25 	6500 	400 	Yes 	No 	2 	— 	—	
===Heavy===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Power armor	Limit	Effect 	Faction 	Form ID
 	Armor of the 87th Tribe 	22	- 	35 	6500 	3000 	No 	No 	1 	AP +10, Critical Chance +3, CHR +1 	— 	
 	Brotherhood T-45d power armor 	22	- 	45 	4500 	1000 	Yes 	Yes 	3 	STR +2, AGL -2, Rad. Res. +10 	Brotherhood of Steel	
 	Brotherhood T-51b power armor 	25	- 	40 	5200 	2000 	No 	Yes 	No 	STR +1, Rad. Res. +25 	Brotherhood of Steel	
 	Enclave Shocktrooper armor 	35	- 	45 	899 	1500 	No 	Yes 	No 	Strength +1, Agility -1, Rad Resistance +15 	— 	
 	Gecko-backed metal armor 	17	- 	33 	2000 	200 	No 	No 	No 	AGL -1Fire Res. +15Psn. Res. +15Rad. Res. +15	— 	
 	Gecko-backed metal armor, reinforced	20	- 	35 	5750 	425 	No 	No 	No 	AGL -1Fire Res. +15Psn. Res. +15Rad. Res. +15	— 	
 	Legate armor 	15	- 	45 	250 	100 	No 	No 	1 	— 	— 	
 	Metal armor 	12	- 	30 	1100 	100 	No 	No 	No 	AGL -1 	— 	
 	Metal armor, reinforced 	16	- 	30 	3500 	250 	No 	No 	No 	AGL -1 	— 	
 	NCR salvaged power armor 	20	- 	40 	3000 	1000 	No 	No 	No 	AGL -2 	NCR 	
 	Remnants power armor 	28	- 	45 	6500 	400 	No 	Yes 	4 	STR +1, Rad. Res. +15 	— 	
 	Remnants Tesla armor 	25	- 	45 	8200 	400 	No 	Yes 	No 	Energy Weapons +10, Rad. Res. +20 	— 	
 	Scorched Sierra power armor 	24	- 	40 	6500 	1600 	No 	Yes 	1 	HP +2, Fire Resistance +25, STR +1 	— 	
 	T-45d power armor 	22	- 	45 	4500 	1000 	No 	Yes 	6+ 	STR +2, AGL -2, Rad. Res. +10 	— 	
 	T-51b power armor 	25	- 	40 	5200 	2000 	No 	Yes 	3 	STR +1, Rad. Res. +25 	— 	
==Headgear==
: 
===Glasses===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Form ID
 	Authority glasses 	0 	- 	0 	6 	100 	No 	No 	PER +2 (with Four Eyes) 	
 	Dr. Klein's glasses 	1 	- 	0.25 	1200 	150 	No 	1 	Repair +5 INT +1PER +2 (with Four Eyes) 	
 	Dr. Mobius' glasses 	1 	- 	0.25 	1500 	150 	No 	1 	Explosives +10 INT +2PER +2 (with Four Eyes)	
 	Eyeglasses 	0 	- 	0 	8 	150 	No 	No 	PER +2 (with Four Eyes) 	
 	Lucky shades 	0 	- 	1 	40 	150 	No 	1 	LCK +1PER +3 (with Four Eyes) 	
 	Reading glasses 	0 	- 	0 	12 	150 	No 	No 	PER +2 (with Four Eyes) 	
 	Sunglasses 	0 	- 	0 	8 	150 	No 	No 	PER +2 (with Four Eyes) 	
 	Sunglasses 	0 	- 	0 	12 	150 	No 	No 	PER +2 (with Four Eyes) 	
 	Tinted reading glasses	0 	- 	0 	12 	150 	No 	No 	PER +2 (with Four Eyes) 	
 	Tortiseshell glasses 	0 	- 	0 	8 	150 	No 	1 	PER +2 (with Four Eyes) 	
===Hats===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit 	Effect 	Form ID
 	1st Recon beret 	0 	- 	1 	40 	50 	No 	6 	PER +1, Crit. Chan. +5	
 	Ballcap with glasses 	0 	- 	1 	30 	100 	No 	No 	PER +1 	
 	Boomers cap 	0 	- 	1 	10 	15 	No 	No 	PER +1 	
 	Boomers helmet 	1 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Boomers hat 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Boone's beret 	0 	- 	0.1 	40 	50 	Yes 	1 	— 	
 	Bandana 	0 	- 	1 	6 	10 	No 	No 	PER +1 	
 	Beret 	0 	- 	0.1 	25 	100 	No 	No 	— 	
 	Caleb McCaffery's hat 	0 	- 	0 	0 	100 	Yes 	1 	— 	
 	Cattleman cowboy hat 	1 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Chalk's headdress 	1 	- 	3 	150 	50 	No 	1 	Melee Weapons +5 	
 	Construction hat 	2 	- 	3 	50 	50 	No 	2 (+4 ) (+3 ) (+3 )	— 	
 	Dapper gambler hat 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Daniel's hat 	1 	- 	1 	350 	15 	No 	1 	PER +1, Speech +5 	
 	Desperado cowboy hat 	1 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Destroyed party hat 	0 	- 	1 	5 	10 	No 	10 	— 	
 	Enclave officer hat 	0 	- 	1 	6 	15 	No 	1 	Energy Weapons +5 	
 	Eulogy Jones' hat 	0 	- 	1 	6 	15 	Yes 	1 	CHR +1 	
 	Fancy gambler hat 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Fedora 	0 	- 	1 	30 	100 	No 	1 	— 	
 	Head wrap 	0 	- 	0 	0 	10 	No 	No 	— 	
 	Jessup's bandana 	0 	- 	1 	6 	10 	No 	1 	PER +1 	
 	Old cowboy hat 	1 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Park ranger hat 	1 	- 	1 	300 	100 	No 	4 	PER +1, Survival +5 	
 	Party hat 	0 	- 	1 	5 	10 	No 	1 	— 	
 	Police hat 	0 	- 	1 	8 	150 	No 	1+ 	PER +1 	
 	Pre-War baseball cap 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Pre-War bonnet 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Pre-War hat 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Ranger brown hat 	0 	- 	1 	30 	100 	No 	No 	— 	
 	Ranger grey hat 	0 	- 	1 	30 	100 	No 	No 	— 	
 	Ranger hat 	0 	- 	0 	0 	100 	No 	No 	— 	
 	Ranger tan hat 	0 	- 	1 	30 	100 	No 	No 	— 	
 	Raoul hat 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Rattan cowboy hat 	1 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Rawhide cowboy hat 	1 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Roving trader hat 	0 	- 	1 	6 	10 	No 	No 	Barter +5 	
 	Sheriff's hat 	0 	- 	1 	35 	40 	No 	No 	PER +1 	
 	Stormchaser hat 	0 	- 	1 	6 	10 	No 	No 	PER +1 	
 	Stylish gambler hat 	0 	- 	1 	8 	15 	No 	No 	PER +1 	
 	Suave gambler hat 	0 	- 	1 	8 	15 	No 	1 	PER +1 	
 	Starlet wig 	2 	- 	2 	6 	100 	No 	No 	— 	
 	Tuxedo hat 	0 	- 	1 	8 	15 	Yes 	1 	PER +1 	
 	Vance's lucky hat 	0 	- 	1 	8 	15 	Yes 	1 	PER +1 	
 	Vikki's bonnet 	0 	- 	1 	8 	15 	Yes 	1 	PER +1 	
 	Well-heeled gambler hat	0 	- 	1 	8 	15 	No 	No 	PER +1 	
===Helmets===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Power armor	Limit	Effect 	Form ID
 	Advanced riot gear helmet 	5 	- 	6 	1000 	85 	No 	No 	1 	Sneak Sight, PER +2 	
 	Centurion helmet 	5 	- 	3 	70 	50 	No 	No 	3+ 	— 	
 	Combat helmet 	3 	- 	3 	800 	50 	No 	No 	No 	— 	
 	Combat helmet, reinforced 	4 	- 	3 	1000 	50 	No 	No 	No 	— 	
 	Combat helmet, reinforced mark 2	5 	- 	2.5 	1500 	100 	No 	No 	No 	— 	
 	Desert Ranger combat helmet 	5 	- 	0 	2500 	100 	No 	No 	1 	— 	
 	Elite riot gear helmet 	6 	- 	6 	1500 	100 	No 	No 	1 	Sneak Sight, Speech +5, PER +2 	
 	Enclave Shocktrooper helmet 	6 	- 	5 	150 	125 	No 	Yes 	No 	CHR -1, Rad Res. +5 	
 	Fiend battle helmet 	1 	- 	1 	6 	15 	No 	No 	No 	PER +1 	
 	Fiend helmet 	1 	- 	1 	6 	15 	No 	No 	No 	PER +1 	
 	Fiend warrior helmet 	1 	- 	1 	6 	15 	No 	No 	No 	PER +1 	
 	Fire helmet 	2 	- 	1 	10 	100 	No 	No 	3+ 	— 	
 	Gannon family Tesla helmet 	6 	- 	5 	120 	100 	Yes 	Yes 	1 	CHR -1, Rad. Res. +5 	
 	Goggles helmet 	2 	- 	3 	50 	50 	No 	No 	No 	— 	
 	Great Khan spike helmet 	2 	- 	1 	8 	15 	No 	No 	3+ 	— 	
 	Hazmat darklight cowl 	2 	- 	2 	500 	100 	No 	No 	1 	Night vision 	
 	Joshua Graham's headwrap 	10	- 	3 	20000	50 	No 	No 	No 	— 	
 	Kid's police hat 	1 	- 	1 	40 	150 	No 	No 	No 	PER +1 	
 	Legate helmet 	4 	- 	2 	250 	100 	No 	No 	1 	— 	
 	MP trooper helmet 	2 	- 	3 	50 	50 	No 	No 	No 	— 	
 	Marked beast eyes helmet 	3 	- 	3 	800 	50 	No 	No 	1 	Melee Weapons +3, Hit Points +10 	
 	Marked beast face helmet 	3 	- 	3 	800 	50 	No 	No 	1 	Melee Weapons +3, Crit. Chan. +2 	
 	Marked beast helmet 	3 	- 	3 	800 	50 	No 	No 	1 	Energy Weapons +2, Energy Resistance +10	
 	Marked beast tribal helmet 	4 	- 	2 	250 	100 	No 	No 	1 	Melee Weapons +3, Unarmed +3 	
 	Metal helmet 	3 	- 	3 	200 	50 	No 	No 	No 	— 	
 	Metal helmet, reinforced 	4 	- 	3 	280 	150 	No 	No 	No 	— 	
 	Motor-Runner's helmet 	2 	- 	1 	8 	15 	Yes 	No 	1 	Melee Weap. +5, PER +1 	
 	Motorcycle helmet 	2 	- 	1 	6 	10 	No 	No 	No 	— 	
 	Papa Khan helmet 	0 	- 	7 	100 	100 	No 	No 	No 	— 	
 	Prime decanus helmet 	2 	- 	3 	110 	50 	No 	No 	No 	— 	
 	Prime helmet 	2 	- 	3 	80 	50 	No 	No 	No 	— 	
 	Raider arclight helmet 	1 	- 	3 	20 	15 	No 	No 	No 	— 	
 	Raider blastmaster helmet 	1 	- 	3 	20 	15 	No 	No 	No 	Guns +5, Explosives +5 	
 	Raider psycho-tic helmet 	1 	- 	3 	20 	15 	No 	No 	No 	— 	
 	Raider wastehound helmet 	1 	- 	3 	20 	15 	No 	No 	No 	— 	
 	Riot gear helmet 	4 	- 	6 	800 	75 	No 	No 	No 	Sneak Sight, PER +1 	
 	Ranger helmet 	4 	- 	3 	1000 	100 	No 	No 	No 	— 	
 	Recon armor helmet 	2 	- 	3 	40 	40 	No 	No 	No 	— 	
 	Recruit decanus helmet 	2 	- 	3 	90 	50 	No 	No 	No 	— 	
 	Recruit helmet 	2 	- 	3 	70 	50 	No 	No 	No 	— 	
 	Remnants power helmet 	8 	- 	5 	2800 	75 	No 	Yes 	3 	CHR -1, Rad Res. +5 	
 	Remnants Tesla helmet 	6 	- 	5 	2800 	100 	No 	Yes 	No 	CHR -1, Rad Res. +5 	
 	Salt-Upon-Wounds' helmet 	4 	- 	3 	300 	120 	No 	No 	1 	Crit. Chance +2, Sneak +5 	
 	Salvaged power helmet 	4 	- 	5 	1200 	50 	No 	No 	No 	— 	
 	Sierra Madre helmet 	4 	- 	3 	500 	45 	No 	No 	No 	— 	
 	Sierra Madre helmet, reinforced 	5 	- 	4 	850 	45 	No 	No 	No 	— 	
 	Slave scarf 	0 	- 	1 	8 	15 	No 	No 	No 	PER +1 	
 	Space suit helmet 	4 	- 	0 	200 	10 	No 	No 	6 	— 	
 	T-45d power helmet 	5 	- 	5 	1300 	75 	No 	Yes 	No 	Rad Res. +3 	
 	T-51b power helmet 	6 	- 	4 	2000 	100 	No 	Yes 	3+ 	CHR +1, Rad Res. +8 	
 	Trooper helmet 	2 	- 	3 	50 	50 	No 	No 	No 	— 	
 	Vault 34 security helmet 	3 	- 	3 	30 	25 	No 	No 	3+ 	— 	
 	Veteran decanus helmet 	3 	- 	3 	150 	50 	No 	No 	No 	— 	
 	Veteran helmet 	3 	- 	3 	100 	50 	No 	No 	No 	— 	
 	Vexillarius helmet 	1 	- 	3 	250 	30 	No 	No 	No 	— 	
 	Welding helmet 	2 	- 	3 	20 	15 	No 	No 	4 	— 	
===Other===
Image	Name 	DT	DR	Weight	Value	Health	Quest	Limit	Effect 	Form ID
 	Atomic-valence tri-radii-oscillator	4 	- 	1 	5000 	100 	No 	3 	END +1, Health regeneration 	
 	Biker goggles 	0 	- 	1 	3 	10 	No 	No 	— 	
 	Breathing mask 	2 	- 	2 	150 	100 	No 	No 	Radiation Resistance +5 	
 	Destroyed collar 	0 	- 	5 	1 	1 	Yes 	2 	— 	
 	Explorer hood 	1 	- 	2 	15 	50 	No 	No 	— 	
 	Hockey mask 	1 	- 	1 	10 	15 	No 	No 	Unarmed +5 	
 	Lobotomite goggles 	3 	- 	1 	125 	75 	No 	No 	INT -2PER +2 (with Four Eyes)	
 	Lobotomite mask 	3 	- 	1 	150 	85 	No 	No 	— 	
 	Lobotomite mask and goggles 	5 	- 	1 	250 	100 	No 	No 	INT -2PER +2 (with Four Eyes)	
 	Pimp-Boy 3 Billion 	0 	- 	0 	0 	1 	Yes 	1 	— 	
 	Rebreather 	0 	3 	0 	50 	50 	Yes 	1 	Underwater breathing 	
 	Ulysses' mask 	3 	- 	2 	250 	100 	No 	1+ 	Radiation Resistance +50 	
 	Valence radii-accentuator 	3 	- 	1 	3500 	50 	No 	No 	END +1, Health regeneration 	
 	White Glove Society mask 	0 	- 	1 	10 	15 	No 	No 	White Glove Society * 	
 	White mask 	0 	- 	1 	10 	15 	No 	No 	— 	
: 
==Notes==
* Certain companions will automatically reject certain faction armor. As such, any faction-related armor cannot be held by them, as they will reject it every time and will be dropped in front of the player character if they try to place it in their inventory. Rex and ED-E cannot equip armor.
* The only companions who are capable of wearing faction armor are either Craig Boone for NCR faction apparel, or Veronica Santangelo for Brotherhood of Steel faction apparel.
* All humanoid companions are capable of wearing non-faction power armor.
* Faction armor can be used as a disguise to fool hostile factions into not attacking. This can also work the opposite way, causing faction members to attack.
==Behind the scenes==
==Bugs==
 Most power armor or other large clothing items will glitch through chairs or benches when sitting down. Shoulder pieces of the armor may also be displaced. It is also common for rifle-style weapons to sink through the back of some armors, such as the NCR Ranger combat armor. 
 
de:Fallout: New Vegas Rüstung und Kleidung
es:Ropa y armaduras de Fallout: New Vegas
ko:폴아웃: 뉴 베가스 방어구
pt:Armaduras e vestuário do Fallout: New Vegas
ru:Броня и одежда Fallout: New Vegas
uk:Броня та одяг Fallout: New Vegas