Report 491

Report #491
Skillset: Pyromancy Skill: Incinerate
 Org: Pyromancers Status: Completed Oct 2010
Furies' Decision:
Incinerate lowered to 3p.
Problem: As it stands currently, Incinerate is a skill that there's very little
reason to use much. By the time you've acheived the burn level to make
Incinerate actually worth it, you can just go ahead and Cremate for 1 power
more.
[A: 0 R: 0] Solution #1: If amputate doesn't happen on the incinerate, mangle
 occurs.
Player Comments:
---[Viynain on 10/15 @ 08:28 writes]:
...? If a regen-level affliction doesn't land...you're envoying for another
regen-level affliction to hit? Sorry, but I don't see the need or logic for
giving more regen-afflictions to caster classes besides wanting to painfully
skew Pyromancy again.
---[Geb on 10/15 @ 15:08 writes]:
I personally feel that it is silly that a class based around having localized
area of passive abilities have a means of giving an amputation in the first
place. Still at least right now it does require the pyromancer to work up too
it, though much of what is required is aided by the demenses own build up of
burn levels on the victim. Having it so the pyromancer can mangle a person with
just an expenditure of 4 power is not balanced at all. It would give a passive
class the ability to give rengeneration cured afflictions far easier than they
physical classes that require some work up to achieve.
---[Xenthos on 10/17 @ 18:45 writes]:
This does seem a bit excessive.
---[Nydekion on 10/18 @ 12:38 writes]:
Not to mention that incinerate also should already do extra burns and blackout
in addition to the chance to amputate.
---[Fillin on 10/30 @ 18:36 writes]:
Actually the burns given by incinerate (for 4p and requiring meld) are
negligable: one apply or less. While I agree being able to mangle a limb at will
with certainty would be too much, the catch here is that you can't decide which
limb you hit. Still, if that's too much, an increase in amount of burns given or
reduction in power cost would help.