Accessories

Accessories (aka equipable items) are equipable items that can provide stat boosts and/or special abilities such as limited flight. Accessories must be placed in a character's equip accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory.
In and Normal mode worlds it is possible to benefit from five accessories simultaneously (given there are no override effects - for example, it is not possible to wear more than one pair of wings at the same time). In a sixth slot is obtainable by consuming a Demon Heart. Ultimately, includes a sixth slot by default which, when combined with a Demon Heart, provides seven slots. Neither the Demon Heart slot nor the Master Mode slot is functional in Normal mode worlds, and both will only function when the difficulty is set to the corresponding level in Journey Mode worlds.
No duplicate accessories may be equipped, but the Tinkerer's Workshop can combine many accessories together into new accessories with multiple effects. For example, Hermes Boots (or another similar accessory) and Rocket Boots can be crafted into Spectre Boots.
Each accessory slot also has a respective vanity slot (as well as a dye slot) which allows a character to equip twice the amount of accessories for cosmetic or storage purposes. Accessories can be set to be invisible on the wearer but still provide their buffs. Additionally, with the 1.4.4 Labor of Love update, characters can have 3 different loadouts, each with their own unique Accessory & Vanity Accessory slots, increasing the total amount of accessories one could store to 36.
Most Shields, a type of accessory, can synergize with the to block attacks, granting the slow Striking Moment buff.
Accessories like the Master Ninja Gear combine abilities from other accessories too (The Black Belt, the Tabi, and the Tiger Climbing Gear in this situation).
== Types ==
=== Movement ===
=== Informational ===
=== Health and Mana ===
=== Combat ===
=== Construction ===
=== Fishing ===
=== Yoyos ===
=== Miscellaneous ===
=== Vanity ===
=== Music Boxes ===
=== Golf Balls ===
=== Expert mode Exclusive ===
== Modifiers ==
Most accessories (and weapons) can have modifiers affecting the user's (or weapons') statistics. Most eligible items will get a modifier upon creation, but an item can also gain one later, or have its modifier changed: "Reforging" is a service provided by the Goblin Tinkerer at sometimes-considerable cost. Modifiers provide bonuses that are broadly useful, such as movement speed or increased defense, for as long as the item is equipped (this is also required for some informational accessories whose special effects work without being equipped). Accessories can only get bonuses from modifiers, never penalties. Accessory modifiers can provide from 1 to 4 points of defense, 20 points of mana capacity, or from 1%-4% bonus on any of several stats: Damage (for any attack), critical strike chance (any attack except summons), movement speed, or melee speed. In all cases, the bonus applies only when the item is worn in a non-vanity accessory slot. Modifier bonuses stack freely, all worn items will accumulate. Thus by reforging all 5 / / allowed accessories to the same modifier, a player can have their choice of +100 / / mana capacity, +20 / / defense, or +20% / / on one of the affected statistics.
== Notes ==
* All informational items except the mechanical ones combine into the PDA, taking one watch for all of them. Nearly all the mechanical accessories (except the Ruler), combine into The Grand Design. Similarly, most of the status-resistance items (and two related items) combine into the Ankh Shield. (Notable exceptions: Hand Warmer).
* Although it is possible to equip an accessory and its materials at the same time, such as Spectre Boots and Hermes Boots, their effects will not necessarily combine. Stat-boost items are more likely to stack with their own components (for example, the various Emblems), but this is not universal. Check the items' respective pages for which accessories can stack their effects.
* Informational accessories (notably all components of the PDA) do not have to be worn in the accessories slot. They will still provide information if they are in the player's main inventory, but their modifiers will have no effect.
* Equipping an accessory which provides immunity to a certain debuff will also remove the debuff if the player is suffering it. This can be a lifesaver, especially if Autopause is turned on.
* It is useful if you have spare vanity accessory slots, to put "backup" accessories in them. (Again, Autopause is helpful.) For example, the Megaphone can be placed in the vanity slot; if you get silenced, just swap the Megaphone in to clear the debuff (and if autopaused, exit the inventory for a moment to restart time). Then just switch back as needed. This also makes it easier to swap in swimming buffs when taking to the water. 
* When multiple accessories that are visible on the same location are worn, such as a Panic Necklace and a Cross Necklace, the accessory on the lowest vanity slot will be visible, If no vanity accessories are worn.
* Accessories that show up on the head, such as a Nature's Gift or Diving Gear, will not show up if a helmet is worn, unless a Familiar Wig is worn over it.
* Dyes will affect Wings even if they are not normally visible.
* Accessories that have no appearance when worn can still be placed in the vanity slots.
== See also ==
* Guide:Crafting Quick Reference - Shows complex Accessory Crafting trees.
== History ==