Nanomachines

Nanomachine is the general term for a machine ranging in size from one micrometer (one-thousandth of a millimeter) to one nanometer (one-millionth of a millimeter) using MEMS (Micro Electro Mechanical Systems) technology. An example of a nanomachine would be a protein aggregate resembling the structure of a man-made motor using biomolecules such as DNA, proteins, and resins as parts. Nanomachines are used to alter the bodies of human hosts, enhancing their abilities and their performance in combat situations.
==History==
The first nanomachines were conceptualized and produced in the mid-2020's by Foxtrot Arms for various armed forces, and soon became available to the civilian market as well, being very popular with freelance mercenaries.
Troll Co. is one of the main manufacturers for modern SCN nanomachines and even other types of the technology.
==Types==
There are many types of nanomachines in the world, but the main one is the SCN (Standard Combat Nanomachine).
Even a low amount of SCNs allows for enhanced characteristics, giving the user the ability to percieve bullets and even dodge or react to them and a lot more.
===Abilities===
* Enhancements to physical strenght, power, speed, stamina, durability and reflexes
* Manual manipulation of bodily functions (Adrenaline administration, pain inhibition)
* Monitoring of Vital Signs
* Limited Codec communication and charging
* Limited Regeneration, faster or slower depending on amount and type.
* Possibly way more depending on the type of nanomachine.
==Other Enhancements and Links==
https://race-in-time.fandom.com/wiki/Exoskeleton
https://race-in-time.fandom.com/wiki/Powerscaling_of_Enhancements
==Sources==
* https://vsbattles.fandom.com/wiki/Tiering_System
* https://vsbattles.fandom.com/wiki/Attack_Potency
* https://vsbattles.fandom.com/wiki/Speed
* https://vsbattles.fandom.com/wiki/Lifting_Strength
* https://vsbattles.fandom.com/wiki/Striking_Strength
* https://vsbattles.fandom.com/wiki/Durability
* https://vsbattles.fandom.com/wiki/Stamina