Far Cry doors

In Far Cry, there are different types of doors ranging from basic wooden hut doors and rusty WW2 doors to high-tech automatic doors in research facilities.
Doors work by various mechanisms:
* Manual – opens by direct interaction causing the door to swing on its hinges.
*Automatic – opens by detecting the user's presence near the door.
*Switch – opens by pressing an electronic switch next to the door. Excludes off-site security switches that only unlock the door.
*Lever – opens mechanically by pulling a lever.
*Unusable – the door cannot be interacted with because it's damaged or simply inaccessible. Either closed or partially open.
==Barrack door==
A door seen mostly in makeshift buildings in mercenary camps, but also in explosives armories and the Supervision building of the Treetop Research Facility. It usually consists of a wooden board, a doorknob, and a grated window with a metal frame. In explosives armories, it is made of a harder material, probably concrete. The window appears to be filled with some black surface that does not allow to see through, but it is perhaps a texture simulating a darkened pane. 
Mechanism: manual 
Appearances
Level 	Number	Location 	Mechanism
Training 	6 	Three barracks in the training camp 	Manual
Pier 	10 	Five barracks in the camp 	Manual
Pier 	1 	Armory 	Manual
Treehouse	4 	Supervision building entry 	Manual
Treehouse	4 	Supervision building armory 	
Swamp 	2 	Back entry to the armory in the small camp. The second door can be seen inside through a window.	Unusable
== Big door==
Big door is a common type found in places where bulky cargo is moved around, such as research facilities and cargo elevators. It is wide enough to allow forklifts and trucks to pass through. It consists of two thick metal sections that, unlike other doors, open vertically. 
Most of the time it opens quickly but at the entry to the container warehouse in Archive it opens slowly. Sometimes it may not be seen fully open, but always enough for the player to pass through. In Archive, a broken cargo elevator can be seen with the door partly open and both sections misaligned. In Cooler, the player begins the level by exiting a working cargo elevator with the door partly open and both sections misaligned. The entry door to the container warehouse in Archive is usable but does not open fully which makes it impossible for forklift to enter the building.
Mechanism: automatic, switch, lever
Appearances
Level 	Number	Location 	Mechanism
Bunker 	1 	Trigen holding pens–Loading area 	Automatic
Regulator	4 	At the start behind the player 	Unusable
Regulator	4 	At the start in front of the player 	Lever
Regulator	4 	Two at the regulator facility entry 	Lever
Control 	1 	Lab 	Unusable
Archive 	7 	Admin room 	Switch
Archive 	7 	Box warehouse–Maintenace access Level 1 	Unusable
Archive 	7 	Broken cargo elevator 	Unusable
Archive 	7 	Container warehouse entry 	Automatic (opens slowly and not fully)
Archive 	7 	Two in container warehouse, left and right 	Unusable
Archive 	7 	Working cargo elevator 	Automatic
Cooler 	3 	Cargo elevator at the start 	Unusable (partly open)
Cooler 	3 	Two in Tank room–Research chamber 	Automatic (needs to be unlocked in security substation)
Swamp 	3 	Wall separating Guard station from the rest of the Outpost	Unusable
Swamp 	3 	Armory exit 	Automatic (opens only when Val enters the forklift)
Swamp 	3 	Outpost–Factory 	Unusable
(ends the level)
Factory 	7 	Factory–Outpost at the start behind the player 	Unusable
Factory 	7 	Two, 1st cargo elevator 	Switch
Factory 	7 	Two, research rooms 	Switch
Factory 	7 	Two, 2nd cargo elevator 	Switch
Dam 	1 	Volcano Laboratory entry 	Unusable
Volcano 	7 	At the start behind the player 	Unusable
Volcano 	7 	Two, to lobby and reception room 	Automatic
Volcano 	7 	Two to Crater 	Switch (the second one becomes unusable once it closes after player has entered)
Volcano 	7 	Elevator control entry 	Automatic
Volcano 	7 	Elevator control 	Unusable
==Gate==
Gate consists of two large swinging sections made of chain-link wire and two X-shaped crisscrossed metal rods on each section. The gate is placed within a sturdy concrete frame and serves as a portal through a chain-link fence or a concrete wall. Only two times it appears in a slightly different form, made of a single section which slides down into the ground: in Swamp at the entrance to the Armory section of the outpost; in Dam at the dock. In Dam, it is also found at the entry to the volcano area where it lies down knocked off the frame and features a "secure area" sign; it is different from the rest in that it consists of a single section with two X-shaped crisscrossed rods. 
Appearances
Level 	Number	Location 	Mechanism
Treehouse	2 	Northwestern and northern entry to vivarium	Unusable (open)
Treehouse	1 	Supervision–Helipad 	Lever (from the supervision building)
Swamp 	1 	At the start behind the player 	Unusable
Swamp 	2 	Exit from the small camp 	Automatic (opens when Val starts driving)
Swamp 	2 	Exit from the small camp 	Unusable
Swamp 	2 	Ramp camp 	Unusable (open)
Swamp 	2 	Ramp camp 	Unusable
Swamp 	1 	Headquarters–Armory section 	Switch (opened by Val who enters a code)
Swamp 	1 	Outpost–Factory 	Unusable
Dam 	1 	Volcano area entry 	Unusable (lies knocked off the frame)
Dam 	1 	Dock 	Unusable
==Hut door==
The simplest and rarest type of door. It is made up of seven vertical wooden planks. There are two horizontal wooden beams attached to the front side. Nail holes are visible on the rear side. The door features a doorknob. 
Mechanism: manual
Appearances
Level 	Number	Location 	Mechanism
Training	1 	Storeroom in meat hut 	Manual
Steam 	1 	Room with goggles in commander's hut	Manual
Category:Far Cry items