Snake (Life & Death)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Life or Death.
Solid Snake also known simply as Snake and by his real name David, is a major protagonist of the Metal Gear series, created by Konami. Previously popularized as a character to serve as an antithesis to the cheery and colorful Nintendo-inspired characters that were prevalent in games near the end of the 1980s, Solid Snake became the first playable third-party character in the Super Smash Bros. series, appearing in the Nintendo fighting games Super Smash Bros. Brawl and Super Smash Bros. Ultimate.
Snake is voiced by David Hayter in the Western versions of Life or Death, while Akio Ōtsuka voices him in the Japanese version of Life or Death. 
==How to Unlock==
Snake is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* Snake can crawl. Notably, Snake's crawl is one of the lowest in the entire game, alongside that of Wii Fit Trainer.
 	Name 	Description
Neutral Attack 	N/A 	The Punch + Punch + Kick combo from Metal Gear Solid, Metal Gear Solid: The Twin Snakes and Metal Gear Solid 2: Sons of Liberty.
Forward Tilt 	N/A 	A forward knee-thrust. Pressing the attack button a second time will have Snake follow up with an overhead swing with both arms. The knee slightly launches opponents vertically. This move is seen during a cutscene in Metal Gear Solid: The Twin Snakes when Snake fights Gray Fox.
Up Tilt 	N/A 	An upward scorpion kick.
Down Tilt 	N/A 	A low spin kick while prone.
Dash Attack 	N/A 	Does a somersault forward. It moves Snake forward by a large distance. The somersault and subsequent transition to crouching are visually identical to those moves used by Snake in the Metal Gear Solid series.
Forward Smash 	N/A 	Snake takes out an RPG-7 rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. Interestingly, it can be absorbed by moves like PSI Magnet and Oil Panic which makes it one of the few non-projectile moves to have this property.
Up Smash 	N/A 	Snake slams a mortar in front of himself and fires a shell into the air. The slamming down of the mortar knocks the enemy directly into the path of the shell. The movement of the shell is almost entirely vertical, landing directly in front of Snake's position. Charging the up smash does not increase its power, but it increases the speed and height of which it travels. When fully charged, the projectile greatly exceeds the range of Palutena's up smash.
Down Smash 	N/A 	A double-sided kick. Launches opponents at horizontal semi-spike angles and deals considerable knockback, with the back hit being much stronger.
Neutral Aerial 	N/A 	Snake performs four kicks in quick succession.
Forward Aerial 	N/A 	A midair axe kick.
Back Aerial 	N/A 	Snake dropkicks behind himself, planking in the air.
Up Aerial 	N/A 	Snake dropkicks straight upwards, similar to his back aerial.
Down Aerial 	N/A 	Snake launches four subsequent stomps below himself.
Grab 	N/A 	Reaches in front of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Based on a similar maneuver from the Metal Gear Solid games.
Pummel 	N/A 	Tightens his chokehold.
Forward Throw 	N/A 	Snake twists the opponent's arms behind their back then steps forward, and then forcefully shoves them into the ground in front of him.
Back Throw 	N/A 	Snake performs a sasae tsurikomi ashi, shifting the restrained opponent towards him, trips them with a sweep of his leg, and flips them over, slamming them on the ground behind him. Resembles his primary throw from Metal Gear Solid and Metal Gear Solid 2.
Up Throw 	N/A 	Snake suplexes his opponent, slamming them back-first.
Down Throw 	N/A 	Lays the opponent on the floor, putting the opponent into a downed status. How soon an opponent can act depends on their damage. It resembles a similar CQC maneuver from the Metal Gear Solid series, in which Snake rendered enemies unconscious by suffocating them.
Neutral Special	Hand Grenade 	Snake pulls out a grenade and unpins it. The grenade will detonate after 2.5 seconds. Tapping the B button will have Snake throw the grenade right away while holding down the B button will have Snake to continue to hold on to the grenade until B is released. The distance Snake throws the grenade can be controlled by holding forwards or backward on the stick when the grenade is thrown. Pressing the shield button or taking damage will cause Snake to drop the grenade. Dropped grenades can be picked up and thrown like ordinary items. Snake can have up to two grenades active at a time. Aesthetically, if Snake is standing too close to a grenade when it detonates, he will duck and cover his ears. Kirby mimics this behavior when he uses Grenade as a Copy Ability.
Side Special 	Remote Missile	Snake takes out a Nikita missile launcher and fires a remote-controlled missile. The missile can be controlled with the control stick. Pressing the shield button will cause Snake to put the launcher away and stop controlling the missile.
Up Special 	Cypher 	Grabs onto a flying reconnaissance camera and slowly hovers upwards. Snake gains slight armor while hanging on the camera. It does not put Snake into a helpless state, meaning he can continue to perform attacks once the move ends. However, he cannot use Cypher again until he lands on the ground, grabs onto a ledge, or takes knockback. One can cancel the move early by performing any aerial attack, pressing down on the stick, or air dodging. When the move ends, the Cypher will continue to fly upwards and damage enemies it comes into contact with. Activating Cypher will not cancel Snake's existing momentum, so if Snake is falling downwards, the Cypher will have to slowly decelerate him before starting to move him upwards.
Down Special 	C4 	Snake bends down and plants a C4 on the ground where he is standing. When used in the air, he instead drops the C4 straight down. Snake can also stick the C4 towards a wall if he is standing near one, or attach it directly onto a nearby enemy. By using the move when a C4 has already been placed, Snake takes out a remote detonator and detonates the explosive. The C4 is one of Snake's most versatile tools; it can be used for KOs, stage control, mindgames, edgeguarding, and more. Snake can also use the C4 for recovery by dropping it in midair and detonating it, blasting him upwards and allowing him to use Cypher again without touching the ground or a ledge. The C4 automatically explodes after 1600 frames.
Final Smash 	Covering Fire 	Snake will toss a flare grenade, exclaim "It's showtime!", crouch, and put his hand up to his ear, which will cause a crosshair to appear onscreen. At the upper left are two bars: one solid, and one made up of 5 segments. The solid bar indicates how much time until the missiles are launched, while the segmented bar underneath represents the missiles: missiles that have locked onto an opponent are shown as red segments, while those that have not been locked on an opponent are shown as grayed-out segments.
The crosshair can be guided to lock on to opponents, marking them with a reticle. Opponents can even be marked with multiple missiles. After the brief duration, the missiles will launch from the foreground, attacking the targeted opponents. The missiles that have not locked on to a target will instead fire at around where the crosshair was last positioned.
Up Taunt 	Covering Fire 	Pulls a cardboard box over himself from his left side, then discards it. All of Snake's taunts are a variation of this move, with slightly different animations and timing. The taunt can be canceled by pressing another input, making Snake discard the box earlier. The total duration of the taunts is different because of the different starting animations when Snake puts the box over himself, with his up taunt being the fastest to complete. Once Snake discards the box, it will fall down and hit for weak damage. The box can fall over the edge for a great distance, making it a situational edgeguarding tool, though predictable because of the long duration of the taunt.
Opponents can remove Snake's box while he is hiding under it, but with the exception of Donkey Kong, will be forced to throw it immediately. The box can also be removed by Villager and Isabelle using Pocket. Removing the box doesn't cause the taunt animation to end prematurely.
Down Taunt 	Covering Fire 	Kneels and pulls a cardboard box over himself from in front of him, then discards it. It is the slowest of Snake's taunts to complete.
Side Taunt 	Covering Fire 	Lies down and pulls a cardboard box over himself, then discards it. It is in the middle of Snake's taunts speed-wise.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Snake's stealth camouflage disengages to reveal himself to his opponent(s). Snake then announces "Kept you waiting, huh?" upon appearing. Taken from the beginning of the Tanker chapter in Metal Gear Solid 2. 	
Taunt 1 	Puts a cardboard box over himself, which is removable. All three of his taunts are variations of this, though with slight differences in animation and cancelability. When he removes it, any nearby enemies will receive damage. 	
Taunt 2 	Puts a cardboard box over himself, which is removable. All three of his taunts are variations of this, though with slight differences in animation and cancelability. When he removes it, any nearby enemies will receive damage. 	
Taunt 3 	Puts a cardboard box over himself, which is removable. All three of his taunts are variations of this, though with slight differences in animation and cancelability. When he removes it, any nearby enemies will receive damage. 	
Smash Taunt 	Kneels down and contacts his support team - Colonel Roy Campbell, Otacon, and Mei Ling, and even Slippy Toad (only when in a Smash with Falco) - via his codec. This is possible only on Snake's home stage, Shadow Moses Island, and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is canceled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the Metal Gear Solid game over screens, causes the character Snake was talking with to shout "SNAAAAAAAAKE!!". It can be done with any number of other players on the screen—if there is more than one opponent, the game will randomly choose one to talk about.	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Snake Snake Snake! 	
Victory Pose 1 	Does a spin kick, a sidekick, and then finishes in a CQC stance, all while saying "Not even close!" ("まだまだだな。", Not yet.). The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. 	
Victory Pose 2 	Seen in a crouching position from the side, saying "Colonel, mission accomplished." ("大佐、任務完了だ。", Colonel, mission accomplished.) into his codec. 	
Victory Pose 3 	Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here." ("こちらスネーク、これより帰還する。", This is Snake, returning from here.). 	
==Role in Classic Mode==
Like all other fighters, Snake appears in Classic Mode. Snake's Mini-Boss is unknown. 
===Snake Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Grey 	Based on the sneaking suit worn by Solid Snake in Metal Gear Solid 2: Sons of Liberty.	Default
 	02 	Black 	Resembles the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots. 	Default
 	03 	Red 	Resembles the Fire camouflage from Metal Gear Solid 3: Snake Eater. 	Default
 	04 	Blue 	Resembles the Water camouflage from Snake Eater. 	Default
 	05 	Green 	Resembles the Tiger Stripe camouflage from Snake Eater. 	Default
 	06 	White 	Resembles the Splitter camouflage from Snake Eater. 	Default
 	07 	Chartreuse	Resembles the Leaf camouflage from Snake Eater. 	Default
 	08 	Brown 	Resembles the Animals camouflage from Snake Eater. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Snake's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Snake in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:SOLID SNAKE 2.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death