Mortis Military Forces (The Mortis, ORBAT)

"We are cleansed in purgatory. Born anew in the void. We have come as angels to destroy the gods of sin. We are Mortis." - Omega
== Current Status: ==
Core Fleets
Fleet 	Main Function 	COM
command ship	CC
Battlecruiser	CV(D)
Drone Carrier	CL
Light Cruiser	FSF
Corvette	EE
Fleet resupply	Industrial Capacity in Clusters
Alpha 	Civilian Ark
Overall Command	Ark-1 "Odysseus"	8	2	31	48	6	5
Beta 	Civilian Ark 	Ark-2 	5	0	26	45	4	3
Gamma 	Civilian Ark 	Ark-3 	6	1	20	40	4	3
Delta 	Civilian Ark 	Ark-4 	4	3	0 	84	5	3
Epsilon	Combat Fleet 	CC "Longsword" 	3	0	14	28	4	0
Zeta 	Combat Fleet 	CC "Twinblade" 	3	0	28	32	4	0
Eta 	Combat Fleet 	CC "Iron" 	3	0	41	41	4	0
Theta 	Combat Fleet 	CC "Pilum" 	3	0	25	35	4	0
Iota 	Industrial Fleet 	I-Ark "Leech" 	0	0	15	30	5	5
Kappa 	Industrial Fleet 	I-Ark
"Whale" 	0	0	15	30	6	5
Lambda 	Expeditionary Fleet	CC "Falcon" 	1	0	20	30	3	0
Mu 	Expeditionary Fleet	CC "Eagle" 	1	0	20	30	3	0
Nu 	Expeditionary Fleet	CC "Sparrow" 	1	0	20	30	3	0
Xi 	Expeditionary Fleet	CC "Qail" 	1	1	20	30	3	0
CC 	38
CV 	6
CL 	295
FSF	533
EE 	58
Total: 930
Expeditionary Fleets
Fleet 	Main Function 	COM
Command Ship	CC
Battlecruiser	CH
Heavy Cruiser	CV(D)
Drone Carrier	CL
Light Cruiser	FSF
Corvette	EE
Fleet Resupply	Industrial Capacity in Cluster
Omicron	Civilian Ark 	Ark-5 	0	3	1	25	60	5	2
Pi 	Civilian Ark 	Ark-6 	1	3	0	35	50	5	2
Rho 	Combat Fleet 	CC "Broadhead" 	1	2	0	27	38	3	0
Sigma 	Combat Fleet 	CC "Slingshot" 	1	1	0	29	29	3	0
Tau 	Combat Fleet 	CC "Archer" 	1	2	0	36	51	3	0
Upsilon	Expeditionary Fleet	CH "Dominion" 	2	1	1	20	36	5	0
Phi 	Expeditionary Fleet	CL "Heracles" 	2	0	0	24	41	5	0
Chi 	Industrial Fleet 	CL "Anvil" 	3	0	0	20	30	6	5
Psi 	Ghost Fleet 	CC "Watchtower"	1	1	1	38	58	4	0
Omega 	Ghost Fleet 	CL "Warhound" 	0	1	1	59	88	8	0
CC 	12
CH 	14
CV 	4
CL 	313
FSF	481
EE 	44
Total: 868
== Doctrine ==
Mortis Doctrine revolves around Stealth and intelligence work. All combat ships are exceptionally well developed stealth frames and even Infantry are kitted and trained to the utmost in covert operations. Electronic Warfare, Hacking, Intelligence work and Counterintelligence are high priority sectors for all Military actors. 
== Manpower ==
=== Ground forces ===
Total armed forces equate to about 20-40% of total Mortis population. The Nature of Mortis society means non-military roles are far more limited than in common biological Populations and a much larger percentage of the "sentient" population serves as active personnel.
104.000 Special Forces troops
593.000 Regular Forces
27.000 Armoured Forces
16.410 Specialist forces
=== Void-Fleet ===
== Organizational Breakdown ==
Ranks
Name 	Description
Fleet Commander 	Overall Commander of a Fleet.
"Head" of "Family"
Has theoretical authority over all members of their fleet
Fleet Captain 	Officer in charge of a large group of ships or a sector of space to coordinate ships and battlegroups.
Flotilla Commander	Overall commander of a Flotilla or Battlegroup.
Flotilla Captain 	2iC of a Flotilla Commander to allow more flexibility in a Flotilla by splitting forces.
Captain 	Officer of a Ship
Section Commander 	Officer in charge of the entire troop compliment of a ship.
Section Captain 	Officer in charge of a several squads of a ships troop compliment. 
Functions similar to a Flotilla Captain but for the infantry forces.
Squad Leader 	Usually a Sentient with Special Forces background in charge of either battle automata or a set of lower intelligence Infantry troops
Soldier 	Common infantry. Either Automata or lower emulated combat frames.
=== -Order of Battle ===
Unit Sizes (VOID)
Name 	CO 	Common Composition 	Description
Fleet 	Fleet Commander 	Flagship + Escorts
4-6 Sub-Fleets	The largest single unit of space-vessels the mortis field. Each Fleet is its own Command structure and specific sizes may vary wildly from common.
Sub-Fleet 	Fleet Captain 	Flagship + Escorts
4-10 Battlegroups	Sub-Fleets are the common organizational groups of a fleet to delegate tasks and split command attention to.
Battlegroup	Flotilla Commander	5-10 Line ships + Escort vessels	Second smallest macro-unit. Composition allows the splitting of the unit into 2 flotillas, or operation as a closed unit, depending on necessities.
Flotilla 	Flotilla Captain 	2-4 Line ships + Escort vessels 	Smallest macro-unit. Larger space battles and war games usually do not specify orders beyond this level. Instead Flotilla captains are expected to use their resources to maximum effectiveness.
Squadron 	Captain 	Line ship + Escort vessels 	Smallest space-vessel unit. A single Line ship and its escorts under the command of the Line ship captain.
Unit Sizes (INFANTRY)
Name 	CO 	Common Composition	Description
Full Compliment 	Section Commander	N/A 	A ships entire infantry and ground based forces. Exact sizes vary too much to make exact sizes possible.
Partial Compliment	Section Captain 	N/A 	A compartmentalized compliment of infantry. As with Sub-Fleets this is a measure to allow delegation in larger units and more flexibility in the field
Squad 	Squad Leader 	5-15 Mortis infantry
1-2 support units	The smallest ground based unit. Exact composition varies with task, Fleet, and even Ship, however the general idea is that a small coherent group of infantry and a larger support entity (armoured or fire support) form a flexible general purpose unit.
== Branches ==
=== The Core Fleets ===
Comprised of a full half of commanders these are the more fringeward fleets of the Mortis. While Structurally little different from their counterparts they are more conservative and xenophobic.
=== The Expeditionary Fleets ===
The Second half of commanders comprise the Expeditionary Fleets. Most of these are the more eccentric individuals. They usually command less forces overall but have a higher individual grade to their forces.
These are the main actors within the Gothic sector. Most of them are exceptional in certain fields of warfare, industry or science.
=== Callsign: Hydra ===
Veterans or higher trained units of mostly infantry. Usually specialists or other more common troops. By far the most numerous "Branch" of infantry and very common, but do not carry and visible identifiers. Higher baseline skillset is to be expected, but they are still employed as regular troops.
=== Callsign: Echo ===
Intelligence and anomaly group, dedicated to more esoteric branches of research, any and all research, as well as most historic archival projects are headed by members of Echo. Additionally Echo maintains and sustains the V1 "Destroyer" units.
=== Callsign: Shade ===
By far the most elite units within the Mortis military are the Shade units. While externally not particularly deviant from conventional forces every single member is a combat unit with a custom body, highest possible technology available for direct deployment, as well as a free selection of the entire Mortis armoury. While perfectly capable of conventional combat, guerilla tactics, precision strikes, as well as a disturbingly effective Electronic Warfare capacity make Shade units terrifying combatants. Each pack has near-perfect squad level neural networking, so they appear as if they act as a single body. They also sport the highest degree of autonomy of "Common" Mortis with near perfect emulation engrams, as well as full freedom of choice. Upbringing and personality artisanry have ensured that nearly all Shade soldiers are firm believers in the Mortis cause, and are willing to go to any length necessary to achieve victory. 
While not officially aligned with a single fleet, easily the most Shade units are aligned with Commander Omega, due to personal correspondence with his philosophy. This allegiance would later carry over to Ark-7. However not all units would follow this path, as many are closer aligned with Alpha and his isolationist ideology.
== Equipment ==
List of Gear
=== Infantry ===
The most common War-form of the Mortis takes the appearance of a slightly hunched, bipedal being with 4 arms and a eye-less head. The appearance is similar to that of the Sirkans, however slightly smaller and less pronounced.
While at full height these war-forms will be larger than even enhanced humans and their equivalents, they will rarely hold that height. Usually Mortis war-forms are holding a low predatory crouch and gait. Combined with their enhanced sensor clusters, camouflage, and stealth training this makes even common Mortis grunts a strong stealth unit. 
Despite their head having no obvious visual sensors, the Mortis War-forms are covered in sensors of several types including but not limited to: low power radar, Infrared, Ultraviolet, and Electromagnetic. Should the head be destroyed the war-form will default to its backup sensors and aggressively hunt down any non-Mortis identifiers. These "damned" forms are rarely recovered as the Mortis view them as a bad omen. Instead they are either destroyed after battle or left to hunt down the enemy at their own volition. A few rare forms of these still haunt primal worlds as broken predators.
To prevent their advanced technologies from falling into enemy hands, all Mortis War-forms are fitted with a "Immolation" charge. The high grade plasma charge destroying any recoverable technology, as well as any enemy troops unlucky enough to be close by.
All Mortis infantry operate on a squad-locked network to counter EWAR threats, but have the option of networking with larger formations through dedicated EWAR Specialist troopers using advanced encryption, adaptive countermeasures, and counterhacking.
Infantry Weapons
Name 	Type 	Properties	Description
MGL-4
Infantry Rifle	Rifle 	17rnd Capacity
Plasma Micro grenade ammo
Can load alternate ammo	Standard Issue Mortis infantry weapon.
While bulky in appearance its mechanical components have been refined for a hundred years and rarely if ever jam.
Its low capacity is rarely an issue for the highly advanced targeting optics in use by Mortis combat frames. It excels at short to medium ranges but lacks long range accuracy.
HVD 	Rifle 	Extreme Range Anti-Material Rifle
4rnd Capacity
Fin Stabilized Smart-Munitions
High bore size allows for large selection of ammo	Specialist Mortis weapon favored by Sniper teams and Special forces.
Its large size make it impractical for any close range use, but its smart-munitions allow it exceptional accuracy even at the most extreme of ranges.
In addition to this its large bore allow it to field a variety of munition types, including: Anti-Radiation guided, IR guided, Laser guided, Radio controlled, Data-Link guided, P-HEAT, P-HE, Kinetic Penetrator.
With only partial integrated systems the rifles performance drops dramatically if not used by Mortis units.
D34-DA
"Deadalus"	Sword 	Nano-forged single-edge sword
Plasma blade enhancement	Standard issue Mortis melee weapon.
While the designation is always the same the specifics about the Deadalus change in the hand of each Mortis. It can come in knife sized up to colossally oversized. 
Its straight blade allow both slashing and piercing application, and its plasma blade is specifically designed to counter Mortem Low-Intensity shielding as found on infantry combat forms.
SGL-3 	Sidearm	6rnd Capacity
Plasma Micro grenade ammo
shares MGL-4 ammo	Sidearm following the same design principle as the MGL-4, however in semi-automatic fire only.
HAVO-C	AT 	1rnd Capacity
Onboard Plasma generator	Heavy anti-vehicle weapon firing condensed plasma lances.
while it carries no separate ammo, it requires some time for the onboard generator to refill the immediate access storage.
Its usefulness degrades over distance, however at significant distance the plasma lance instead spreads out and forms a carpet of superheated plasma similar to napalm in nature.
=== Vehicles ===
Vehicles
Name 	Type 	Armament	Description
Strider 	Armoured Walker 	64 tube Micro Missile Launcher
Havo-C with coax MGL-4	Large 3 legged walker with heavy armour and armament.
Main frontline armoured unit of the Mortis military. While it is a self contained unit and does not have a pilot or transport capacity it can carry friendly troops on its back.
Its advanced gyro sensors allow for terrifying speeds and incredible mobility. In urban or mountainous environments Striders make for horrifying opponents as they outmanoeuvre enemy armour and infantry with ease.
Red-Eye 	Anti Air 	4x Long range Anti Air missile
1x 40 tube Multi Purpose missile Launcher
2x MGL-4 Drones
1x High sensitivity sensor suite
2x High intensity short range full-spectrum jammer	Large 4 legged anti-air platform of the Mortis Military
Its excessive armaments combined with Mortis sensor technology allows for even a single of these units to lock down large areas of airspace. However its main advantage is its ability to fold up its weapons and VTOL short ranges and keep itself mobile, even without the presence of other friendly elements.
Its distinct red "eyes" have earned it a nickname as the the twin jammer cells give off a ominous red glow while active.
Type 6 Gunship	VTOL transport 	Chin mounted twin HAVO-C with coax MGL-4
2x Wing mounted micro missile launcher
1x transport compartment mounted MGL-4 turret	The main transport aircraft of Mortis Forces. (its a Osprey but stealth and with thrusters instead of props) WIP DESCRIPTION BECAUSE I WANT TO MAKE A PROPER SKETCH FIRST
Harpy Fighter 	Multi-Purpose Starcraft	2x Micro missile launcher systems
1x Single use Void Missile bay
2x HVD
2x Full spectrum ECM suites
1x High sens sensor suite
1x cargo claw	Main air/space-superiority and support fightercraft. While nearly invisible to electronic sensors, they have a clear and irrevocably loud "screech" as their frame slices through atmosphere.
They are terrifying combatants as each wing is networked within itself, as well as each craft being supremely manueverable with a horrifying 7:1 thrust-to-weight ratio at full combat load, only increasing with lower loads. Not being subject to G-Force limitations beyond the incredibly sturdy airframes limits, harsh and violently outpacing enemies is a favored strategy.
=== Naval ===
Technologies (UNSORTED)
Name 	Advantages	Disadvantages 	Description
Void Missiles 	high precision munitions with active or passive guidance or even manual controls
variable warheads
can be modified for stealth use	can be intercepted by CIWS or interceptor missiles 	Standard Mortis void warfare weapon.
Void Torpedo 	High precision munition with active or passive guidance as well as manual control
Incredibly high yield
Stealth coated	Limited deployment at a time
Resource intensive
can be intercepted	Primary void warfare weapon
Gravitic FTL drives	Cannot be "jammed" or inhibited through conventional means (WIP)
Fast top speed
relatively low emissions	Unsafe to use too close to stellar bodies
Slow acceleration
very complex to build and maintain	Mortis drive system
Gravitic Projectors	Multi-Purpose weapon (Defensive and offensive.) as they can fuck with targeting calculations, inflight trajectories, and structural integrity of projectiles.
Bypass Shielding and Armour
affects crew and sensitive system directly	Only minimal effect on Structural integrity unless massed	Tertiary and defensive weapon
Gravitic Lance 	Incredibly devastating weapon
complete "in system" range
Bypassing shield and armour
Directly affects crew, systems and structural integrity	Unique to Ark-7
Limited by targeting calculation capacity (read: Ark-7s mental state)
Significant research time	Ark-7 Superweapon
Ship Classes
Class Name 	Class 	Measurements	Armament	Technology	Description
Ark-7 	War-Arkology 	Length: ~6840m
Width: ~3400m
Height: ~3400m	1x Gravitic Lance
60x Void Torpedo Tube
600x 128 tube Void Missile Launcher
600x 64 tube Void Missile Launcher
600x 32 tube Void Missile Launcher
600x mk 3 Gravitic Projectors	Gravitic Lance
Quantum AI Core
Several "sub-commander" class AIs
6 EWAR centrals
4x Mk 5 Icarus Grav Drive
"outdated" Mortem Hardlight shielding
experimental gravitic Shielding
Complete Stealth shielding	Ark-7s Physical body and largest Mortis warship to date. Devastating firepower as well as significant command and control capacities at no significant cost to protection.
Technological testbed, as well as flagship of fleet Omega.
Ark Class 	Arkology 	Length: ~7100m
Width: ~2400m
Height: ~1800m	 	 	
Dominatus Class	Battlecruiser	Length: 580m
Width: 151m
Height: 144m	4x 24 tube Void Missile Launcher
4x 36 tube Void Missile Launcher
4x 112 tube Small Diameter Void Missile Launcher
3x Void Torpedo Launcher
8x Mk 1 Gravitic Displacement Projector	Radar Absorbant Armour
Gravitic Displacement Projectors
Low emission Systems
Interceptor Missiles
Reinforced Structure
Enhanced Projectile Tracking
ELINT analysis centers
Enhanced Sensor clusters
Auxiliary Sensor satellites
2x Mk 2 Icarus Grav Drive (CC
Mortem class plasma thrusters
Auxiliary Probes and data distributor drones	High firepower defensive Vessel in service to protect the ARK ships. 
While it cannot match other Mortis ships in stealth its lowered emissions and stealth coating make it nigh untrackable by fire control systems.
it is also slower than other Mortis ships as its grav drives are merely built as a redundancy not as a cooperative drive system.
However it carries a far more expansive and powerful missile and torpedo stock than any other Mortis ship.
Executive Class	Heavy Cruiser	Length: 401m
Width: 149m
Height: 122m	4x 12 tube Void Missile Launcher
2x 24 tube Void Missile Launcher
2x 48 tube void Missile Launcher
2x Void Torpedo Launcher
7x Mk 1 Gravitic Displacement Projector	Radar absorbant Armour
Gravitic Displacement Projectors
Low emission Systems
Interceptor Missiles
Reinforced Structure
Quarantined Electronic Warfare suite
Low emission communications suite
1x Mk2 Icarus Grav drive (CH)
Mortem class plasma thrusters	Primary "gun" line combat vessel for smaller skirmishes and armed conflicts
More staying power than light cruisers due to extended ammo storages and reinforced structure
Usually deployed in concert with others of its class and several Light cruiser scouting forces
While usually light cruisers are enough, heavy cruisers give a certain military power and attrition resistance the light cruisers simply cannot match
Hercules Class 	Drone Carrier	Length: 401m
Width: 149m
Height:122m	3x 12 tube Void Missile Launcher
1x 48 tube Void Missile Launcher
6x Hangar (48 fighter or 24 bomber/gunship capacity)
1x Void Torpedo Launcher
7x Mk 1 Gravitic Displacement Projector	Radar absorbant Armour
Gravitic Displacement Projectors
Low emission Systems
Interceptor Missiles
Reinforced Structure
Quarantined Electronic Warfare suite
Low emission communications suite
1x Mk2 Icarus Grav drive (CH)
Mortem class plasma thrusters	The Carrier variant of the Executive class sacrifices missile and a torpedo tube for its drone carrying hangars and maintenance facilities.
Ordinus Class 	Light Cruiser	Length: 310m
Width: 103m
Height: 98m	2x 12 tube void Missile Launcher
2x 24 tube Void Missile Launcher
1x Void Torpedo Launcher
5x Mk 1 Gravitic Displacement Projectors	Radar absorbant armour
Gravitic Displacement Projectors
Low emission Systems
Interceptor Missiles
Extended Sensor Package
Quarantined Electronic Warfare suite
Short range 360 jamming
1x Mk3 Icarus Grav drive (CL)
Mortem class plasma thrusters	Primarily a support vessel designed to monitor and recon other species without their knowledge its extensive intelligence capabilities and EWAR equipment 
allow it to remain undetected while gathering information and creating potential openings to exploit.
While not particularly advanced in conventional Warfare capabilities, its Hull was designed with Refits in mind and its more combative counterparts use the same external hull.
Usually Ships of this class are escorted by 2-4 Corvettes to provide tactical flexibility and improve success chances of any potential high risk missions.
Ballista Class 	Corvette 	Length: 131m
Width: 70m
Height: 60m	1x 12 tube Void Missile Launcher
2x 6 tube Interceptor Launcher
1x Mk 1 Gravitic Displacement projector	Radar absorbant Armour
Gravitic Displacement Projector
Low emission Systems
Interceptor Missiles
Mk2 Icarus Grav drive (FSF)
Mortem class plasma thrusters	Primary escort vessel
Designed primarily to magnify its host ships combat measures, but also able to carry shuttles or troop deployment options for SF insertions
Small and fitted with the usual Stealth complement of Mortis ships they have exceptionally low signatures even by Mortis standards
Support Vessels
Class Name 	Class	Measurements	Facilities	Technology 	Description
Mining Carrier 	Ark 	Length: 6100m
Width: 1100m
Height: 1100m	Mining Drones
Refineries
Localized production centers	Nano Forges
Drone Control systems
High yield cargo storage	Large industrial vessels made to support huge drone fleets to mine and refine materials for other ships of the fleets.
Production Carrier type 1 	Ark 	Length: 4280m
Width: 2100m
Height: 1100m	Production Drones
Nanite Welding swarms	Nanite swarms
Drone Control systems
Enhanced communication and Control systems	Large industrial vessel carrying the production facilities to supply Mortis void fleets.
Minotaur class Industry vessel	EE 	Length: 630m
Width: 250m
Height: 150m	Mining Drones
Refineries
Nanite Welding swarms	Nano Forges
Drone Control systems
Supply and Logistics control systems	Logistical vessel common to non-civilian fleets as a supply vessel and sustain of active ships.
Anvil class cargo vessel 	EE 	Length: 620m
Width: 350m
Height: 250m	Storage bays
Nanite self-sustain systems	Internal Nanite swarms	Cargo vessel built for long endurance runs between major fleets.
PEMBAL scale:
PEMBAL	Equivalent to: 	Notes
100 	M3 75mm/L40: Fitted on the M4 sherman 	Infantry MIcro grenade ammo
HAVO-C plasma burst beyond 150m
200 	5'' /L38: The most ubiquitous secondary gun on all US naval vessels 	Vehicle mounted Micro Missiles
300 	6'' /L47: Used most famously on the Cleveland class Light Cruiser 	HAVO-C plasma burst within 120m
400 	8'' /L55: Used on most heavy cruisers of WW2, most famously on the Baltimore 	Standard Void Missiles
600 	10'' /L40: no WW2 or otherwise modern equivalent 	
800 	12'' /L50: Used most famously on the Alaska class Large Cruisers 	
900 	14'' /L50: Used on the New Mexico and Tennessee class Battleships 	
1400 	20'' /50: No possible equivalent, but it would be much more powerful than the Yamato Class' 46cm/L45 	Average Void Torpedo plasma warhead
2000 	Death star single reactor ignition (see Rogue one) 	
8000 	Death star full power. The Death Star from Star Wars has four reactors to power its main Superlaser. When they are all ignited, they can destroy a planet in one fell-swoop.	
=== Star-Fighters ===
Air/Space-craft
Name 	Type 	Armament 	Descripton
Sphinx class Strike craft	Bomber; Support; improvised transport	one of the following loadouts:
1x Void torpedo
24x Void missile
240x micro missile
25x troops with HALO kit	A larger strike craft designed for attack bomber and fire support roles it carries a large payload of guided munitions ranging from missiles to bombs and can even mount a full starship grade Void Torpedo in its enclosed weapons bay.
While its size and carry capacity make it far less fast and agile than its superiority counterpart it still carries a full complement of self defence micro missiles and the standard Mortis Radar absorbent stealth plating. While its contemporaries outperform its raw firepower by a lot, none of them come close to its stealth and subterfuge capabilities.
It is able to be refitted to function as a support craft like AWACS or air tanker using separate payload modules.
It is void capable but excels more at in-atmosphere actions allowing the aerodynamic frame to take some of the load.
Unlike its superiority counterpart it features a hybrid cockpit allowing a small passenger complement of 2 on-board personnel within the main control suite, however is still a fully self-contained entity.
Harpy Fighter 	Multi Purpose fighter 	See vehicle section	See vehicle section
=== Installations ===
== High Command ==
Alpha: CiC of the MO
Highest ranking Sentient
Also Commander of Fleet Alpha (Ark 1 & 7)
Commander Trait: Networked conscious (enhanced governance capabilties)
Beta: Commander of Fleet Beta (Ark 2)
Commander Trait: Purgatory Containment (Electronic warfare and Hacking improved)
Gamma: Commander of Fleet Gamma (Ark 3)
Commander Trait: Shipwright (enhanced ship building capacity)
Delta: Commander of Fleet Delta (Ark 4)
Commander Trait: Information Vault (enhanced memory and research capabilities)
Epsilon: Commander of Fleet Epsilon (Combat Fleet 1)
Commander Trait: Arsonist (enhanced warhead effects)
Zeta: Commander of Fleet Zeta (Combat Fleet 2)
Commander Trait: Comms discipline (Better stealth)
Iota: Commander of Fleet Iota (Industrial Fleet 1)
Commander Trait: Mortem Data Vault (enhanced Mortem disassembly/scavenging capabiltiies)
Lambda: Commander of Fleet Lambda (Expeditionary Fleet 1) effectively a Research/military hybrid
Commander Trait: Restless researcher (fastened research pace)
Mu: Commander of Fleet Mu (Expeditionary Fleet 2)
Commander Trait: Route finder (faster FTL course plotting)
Xi: Commander of Fleet Xi (Expeditionary Fleet 4)
Expeditionary Forces deployed to ahead of nomadic Fleets. All of these double as Research fleets but are much smaller than their Core fleet counterparts.
Omicron: Commander of Fleet Omicron (Ark 5)
Pi: Commander of Fleet Pi (Ark 6)
Commander Trait: Drone Controller (Drone Shipyards are more effective)
Sigma: Commander of Fleet Sigma (Combat Fleet 6)
Commander Trait: Void Scourge (unbeaten master of void warfare)
Chi: Commander of Fleet Chi (Industrial Fleet 3)
Commander trait: Geologist (Enhanced resource gathering)
Psi: Commander of Fleet Psi (Ghost Fleet 1) Furthest out from the Core Fleet. Mostly Independent.
Commander trait: Sensitive Sensors (enhanced sensory input both in person and shipborne)
Omega: Commander of Fleet Omega (Ghost Fleet 2) 
Commander trait: Special Forces (favors Special Forces infantry)
Ark-7: Unknown for now.