Alexander/Features

==Factions==
 
 
 
==Mod features and changes from vanilla RoN==
* Aggressive gameplay. Barracks and Corrals can be built right away without the need for "teching up", guaranteeing your being able to build an army right away. Nevertheless, some teching up is still required for many advanced units, especially for Greek factions.
* Non-Western narratives. In the 490s BCE, history does not belong to the Greeks while the Romans are nearly non-existent. Instead, the western world is dominated by three Asian powers - the Persians, the Scythians and the Indians. Unit rosters and tech trees are tailored to reflect this reality and the challenges the Greeks have to face in their struggle to survive.
* History revisited. Relive the high points and worst days of Greek civilization by playing one of 24 factions! - be it the melee-heavy Illyrians and Spartans, the mighty Persian empire, or the vicious Gauls, the cultured Indians and Athenians, or the more mobile horse archer civilisations of Central Asia, each one features different playstyles and different preferences on how to win.
* More variegated and complex mercenary management. The Outpost isn't the only player in town.
* Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
* Tech tree restrictions. Not every faction has access to the same technologies. Barbarians rely often on Attrition, while more sedentary factions lean on having superior fortifications to keep them safe. Barbaric nations often have access to fewer technologies, while the great Indian and Middle Eastern nations often enjoy the greatest number of them.
* Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!
==Different cultures, different societies==
Not all factions are the same. Some recruit small but professional armies from main buildings, others instead prefer to rely on more mercenaries. Some factions will rely on technological knowhow while others depend on military prowess to get by. Alexander is in essence, the world of Warbirth meeting the world of Kings & Conquerors.
Category:Alexander