Raticate

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|-|Rattata=
|-|Raticate=
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==Summary==
Raticate is a Normal-type Pokémon introduced in the first generation. It evolves from Rattata, one of the first Pokémon a trainer can get, at level 20. It can gnaw through almost anything with its ever-growing fangs, and will bite a hand clean off if someone tries to touch its whiskers, which it uses to keep balance. It normally has a violent disposition and is an excellent swimmer due to its webbed feet. It has an Alolan form that is Dark/Normal.
==Powers and Stats==
Tier: At most | 
Key: Rattata | Raticate
Name: Rattata | Raticate
Origin: Pokémon
Gender: Male or Female (1 female to 1 male)
Age: Varies
Classification: Mouse Pokémon, Rat Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Darkness Manipulation, Statistics Amplification, Durability Negation, Non-Physical Interaction, Statistics Reduction, Can cause flinching, Fire Manipulation, Limited Earth Manipulation, Attack Reflection, Sound Manipulation,  Power Mimicry, Resistance to Soul Manipulation, Ectoplasm Manipulation and Sleep Manipulation, Enhanced Senses, Healing, Non-Physical Interaction | All of the previous abilities, Energy Projection
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar)
Speed: Massively Hypersonic+ (Can dodge attacks from Magnemite and other Electric Pokémon) | Massively Hypersonic+ (Faster than before, comparable to other Pokémon at this level, such as Charmeleon)
Lifting Strength: Class K (Scaling above Mantyke, who lifts a large boulder) | Class M
Striking Strength: At most Small City level | City level
Durability: At most Small City level | City level
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range | Standard Melee Range, Hundreds of Meters with Hyper Beam
Standard Equipment: Berry (Recovers 10 HP), Chilan Berry (Halves damage from Normal attacks) | All of the previous, Oran Berry (Same effect as Berry), Sitrus Berry (Restores 1/4 of his HP)
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts)
Weaknesses: Fighting-type moves
Notable Attacks/Techniques:
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|-|Abilities=
*Run Away: Raticate can flee from any battle.
*Guts: If inflicted with a status condition, Raticate's attack increases by 1.5x. This also makes it immune to the attack drop from burns.
*Hustle: Raticate can trade accuracy for power.
|-|Level Up Moves=
*Tackle: Rattata charges into the opponent, dealing damage.
*Tail Whip: Rattata wags its tail cutely, making opposing enemies less wary and lowering their Defense stat.
*Quick Attack: Rattata attacks the opponent while moving faster than the eye can track.
*Focus Energy: Rattata takes a deep breath and focuses so that critical hits land more easily.
*Bite: Rattata bites down with its sharp fangs.
*Pursuit: Rattata chases after a fleeing target and strikes them from behind with a physical blow, giving double the damage if the target is fleeing.
*Hyper Fang: Rattata bites down on the opponent with its large front teeth, it may flinch the target.
*Assurance: Rattata slams into the opponent with an attack that deals more damage if the opponent was already damaged just beforehand.
*Crunch: Rattata crunches down on the opponent with dark energy. It has a chance to lower the defense of the opponent.
*Sucker Punch: If the enemy uses an damaging move, that allows Rattata to hit the target first.
*Super Fang: Rattata1s two front teeth glow white and they grow longer. Rattata then hits the opponent with its teeth, it always damages the target until it has half of his current HP.
*Double-Edge: Rattata becomes surrounded in streaks of white aura and then charges into the opponent with great force, Rattata will receive 1/3 of the damage done into the target.
*Endeavor: This attack move cuts down the target's HP to equal the user's HP, the move does nothing if Rattata has more or equal HP.
*Scary Face: Raticate-only. Raticate makes a scary face, frightening the opponent and lowering its speed.
*Swords Dance: Raticate-only. Raticate summons swords around its body that dance in a hypnotic way, sharply raising its attack.
|-|Egg Moves=
*Counter: If Raticate takes a physical hit, it does double damage back. Raticate must be activated before it takes the physical hit to work.
*Final Gambit: Raticate sacrifices itself to do damage based on how well off it was prior to the execution of the move. Due to the mechanics of it, it is pretty much useless for a vs match, though it technically ignores durability.
*Flame Wheel: Raticate jumps into the air and releases a red-orange flame from its mouth while somersaulting, rolling into the opponent, it may burn the target.
*Fury Swipes: Raticate repeatedly scratches the opponent with its claws.
*Last Resort: Raticate's body becomes outlined in a golden aura, with orbs of energy being absorbed into its body. The golden aura then forms into a massive star in front of Raticate's body and is fired at the opponent, Raticate must use all of its moves at least once before using this move.
*Me First: Raticate can replicate and perform techniques about to be used by the opponent in advance, delivering an additional 50% energy output on top of the original move's power.
*Revenge: Raticate attacks the target, it doubles its attack if Raticate is hitted by another attack.
*Reversal: An all-out attack that becomes more powerful the less HP the user has.
*Screech: Raticate emits a loud screech, unnerving its opponent and heavily reducing their defensive capabilities.
*Uproar: Raticate attacks in an uproar for three turns. During that time, no one can fall asleep.
|-|Pokémon GO Moves=
*Dig: Rattata burrows, then attacks on the next turn.
*Body Slam: Rattata drops onto the target with its full body weight. This may also leave the target with paralysis.
*Hyper Beam: Raticate-only. Ratucate launches a powerful beam at the foe, but is forced to rest and recharge for a period afterward, rendering it unable to use any of its other moves for a time.
|-|TCG Moves=
*Scratch: Ratata's claws glows white and it scratches the opponent with them.
|-|IQ Skills=
*Course Checker: A skill all partners must know, regardless of IQ Group or amount of IQ Points, and exclusive to them. If targeting an enemy, Raticate will instinctively check for things that will get in the way, and will stop if such an obstacle exists in an effort to conserve stamina.
*Status Checker: Raticate knows to not beat a dead horse and use a status move that'll cause a status effect that the opponent already has.
*Non-Traitor: Raticate, if confused or cowering, will not damage allies with out-of-control attacks.
*PP Saver: Raticate will occasionally use a move without consuming PP.
*Self-Curer: Raticate recovers faster than usual from status problems.
*Type-Advantage Master: Raticate's critical hit rate skyrockets if attacking one with a type disadvantage.
*Weak-Type Picker: When near several enemies, Raticate will target the one that have a type disadvantage.
*Gap Prober: Raticate can send thrown items and deliver moves through team members to target only enemies.
*Wary Fighter: If Raticate misses its attack, it takes a step back to distance itself from its target.
*Sharpshooter: Boosts the critical-hit ratios of Raticate's moves and attacks.
*Hit-and-Runner: Raticate may avoid a counter-attack that the enemy uses in response to being struck with an attack or move.
*Multitalent: Adds 5 to Raticate's max PP. Cannot be turned off.
*Exp. Elite: Raticate earns extra Exp. Points after defeating enemies.
*All-Terrain Hiker: Raticate can walk on water, lava and valleys.
*Stair Sensor: When it reaches a new floor, Ratice uses its intuition to know where the floor's stairway is.
*No-Charger: The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however.
*Pierce Hurler: Throwing items hurled by Raticate pierces through walls and other Pokémon, without showing signs of stopping.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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