TC

Tower Control, otherwise known by the acronym TC, is a game mode in item asylum. Players must compete against their rivals to either secure control points or defend them from their assailants with various items and abilities.
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==Overview==
Players are divided into two teams, Attackers and Defenders. Attackers must capture the control points in as little time as they can, whilst the Defenders must prevent them from doing so.
Attackers initially spawn away from the Statue, but will eventually take the points as their spawn points as they progress. Defenders initially spawn near the first Statue at the start of the round, but will always respawn near the Statue being contested. They additionally have a longer period of time before they respawn.
===Statues===
Statues serve as the motive for both team's objectives. It must either be defended by the Defenders, or secured by the Attackers. For the tower being contested, it will be labeled with "Defend" for the Defenders and "Capture" for the Attackers.
===Capturing/Defending===
All players are shown a progress bar with their respective team's mascot on one end with a number beside the icon, indicating the amount of players near the Statue. Initially, for each tower, the gauge will be filled in the Defenders' favor. Attackers may fill the gauge, whilst Defenders may decrease their progress, both of which is done by standing near the tower. The more players on one side near the tower, the more the gauge will fill in their favor.
If the gauge is filled in the Attackers' favor, then the Statue will be claimed by them and the text will say for the Defenders team "They've captured the statue. Fall back!". and for the Uncertified Team "We've captured the statue. Advance Forward!" This will also refresh the progress in the gauge and move to a new capture point. Capturing a Statue will force the contest onto following statues until the round ends, additionally increasing the timer by 90 seconds.
===Teleporters===
Teleporters are a technology found in various spots on the map. Initially, teleporters cannot be used as they require an Attacker to repair it. Once repaired, players may freely use the teleporter, which will transport them to the other end of the device immediately. Unrepaired teleporters are pinpointed with "Teleporter" for Attackers.
Defenders may additionally destroy teleporters in a similar manner to how they are repaired. Once destroyed, the teleporter will no longer be effective, and will require fixing. It takes 8 seconds to repair a teleporter and 5 seconds to destroy it.
===Overtime===
If time runs out with both team's progress in the bar, then the round will enter a state of overtime. It will accelerate the progress gained by either team and will last until the Defenders have successfully reclaimed the Statue or until the Attackers manage to secure it in time.
=== Combat Zone ===
The Combat Zone was added in the 1.5.0 Update. Combat Zone is activated if the user is too high, the defenders are too far in the attacker's spawn, or the attackers are at the next tower when the towers didn't switch yet. If the Combat Zone is left, a message will pop up on the player's screen saying "Return to the Combat Zone". If the user does not go back into the Combat Zone within 5 seconds, they take constant damage until they die or exit the zone. Leaving and re-entering the Combat Zone resets the 5 second timer.
== Classes ==
When spawning in, 6 classes will be displayed, each with certain upsides and downsides. Listed below are the currently available classes.
Image	Name 	Loadout	Statistics
File:tc wildcard.png	Wildcard 	
*Melee
*Ranged
*Misc	
 100
 16
 50
 1x
 0%
File:tc melee.png	Melee 	
*Melee
*Misc	
 125
 19
 50
 1x
 0%
File:tc ranged.png	Ranger 	
*Ranged (limited to a whitelist)
**9mm
**airpod shotty
**anchor from the sky
**apc
**apparition
**asteroid
**asylum treasury key
**bible
**blackhole raygun
**blaster
**bow
**bowl of delectable food
**british bazooka
**canadian riot
**chicago
**chinalake
**christmas
**copper wire wrapped rock
**crossbow
**daratango influence
**dinner blaster
**ebony and ivory
**etymology
**flying guillotine
**football
**fr???
**hitman
**honeybun
**hound
**hs-010
**hyperlaser
**Kentucky
**lightning harp crossbow
**lilynette
**m1911
**mad sheriff
**makarov
**marksman revolver
**megaphone
**meteor
**milk
**moscow
**nut
**pirate sidearm
**pixel gun
**pm9 evil gun
**puffer gun
**realistic mp5
**roulette shotgun
**scrumptious beverage
**suppressed pistol
**trench shotgun
**vampire knives
**watermelon cooler
**what is the rock cooking
**yeetable port
*Misc	
 80
 16
 50
 1.2x
 0%
File:tc support.png	Support 	
*Melee (limited to a whitelist)
**bat
**crowbar
**darkheart
**go mining
**lamp
**marketable port
**secare
**shine
**skateboard
**uncle dane
*Support Tool
**lute
**flag post
**virtuoso
*Support Tool
**#teamtrees
**deployable chicken
**grenade
**holy hand grenade
**plan
**psychic attack
**roomba
**silly gas
**speed	
 100
 16
 50
 0.8x
 -20%
File:tc tank.png	Tank 	
*Melee (limited to a whitelist)
**chair
**chaos saber
**comically large knife
**croccy friend
**cultist's sword
**darkheart
**dollhunter
**energy sword
**eyelander
**fujin
**hat of discipline
**lucille
**masamune
**shadow axe
**super scuffle
**uncertified tenderizer	
 250
 13.5
 50
 1x
 0%Immune to ragdolling.
File:tc backliner.png	Backliner	
*Sniper
**intervention
**ssg-08
*Utility
**blj
**bonk
**cloud in a bottle
**dunk
**jackson
**runners glove
**uppercut	
 60
 16
 50
 0.8x
 -45%
==Blacklisted items==
Item 	Potential reason for blacklisting
earth tome	Likely distracted people from the main objective.
noob tube 	Likely distracted people from the main objective.
==Maps==
Map	Name 	Towers	Reference(s) 	Soundtrack
File:Canyon.png	canyon 	6 	N/A 	Fjord of Winds (Metal Remix) (slowed down to 0.8x)
File:Shorefront.png	shorefront 	4 	N/A (most likely based on driftwood shores, a map from the first garden warfare game)	Soggy Shrooms
File:Skerry.png	skerry 	6 	Plant Vs Zombies: Garden Warfare 	Udong Zowny
File:Rebellionfortress.png	rebellionfortress	6 	N/A 	Neuro
==Gallery==
File:Tc silly statue.png|A statue uncaptured/defended by the The Mercs. This uses the same model as SILLYSTATUE.
File:TC Uncertified Statue.png|A statue claimed by the Uncertified team.
File:Skerry statue.png|Ditto, but the final statue in skerry.
File:Teleporter.png|A deactivated teleporter.
File:Teleporter (on).png|Ditto, but activated.
File:Uncertified team outfits.png|Uncertified players, seen without and with hair on their avatar.
File:The Mercs team outfits.png|The Mercs team outfits, seen with all possible accessories.
File:Tc bar new.png|The bar used in the gamemode.
File:Tc bar.png|Ditto, but older.
==Trivia== 
* TC can only function properly when played on its respective maps. Attempting to force a different map to the mode will simply cause the round to end immediately.
**Likewise, playing the maps in modes other than TC will leave broken data exclusive to the mode. Each map has their own effects listed below. 
***Shorefont will spawn you on top of a lake in the first tower. The place you spawn over does not have collision however, meaning you will constantly get spawnkilled in a similar way to spikebottom. If you manage to get on the map via parasol, the map will remain mostly the same.
***Skerry will spawn you on top of a green house between the first and second/third towers. Other than that, the map is mostly normal.
***Canyon is the most corrupted of them all. You spawn on a bridge around the 4th tower. The map is corrupted, while arrows and glowing neon bricks can be spotted. these bricks appear to be remnants of some form of "debug" map for canyon, as the arrows connect to white bricks showing teleporters, there are dark red bricks where statues would normally stand, and the neon red and neon blue bricks appear to be the invisible spawn points for the attackers and defenders. it also seems to show the "combat zones" as transparent red and blue blocks. 
****notably, skerry seems to function normally due to borrowing assets from Towny, which is a map that functions normally without TC modifiers. however, shorefront and canyon were made for TC, which can cause issues for different reasons.
***Rebellion Fortress functions normal however you spawn in a different spot.
*TC's gameplay is very similar to the Attack/Defend game mode from Team Fortress 2, although it's more thematically based on the Gardens & Graveyards game mode from Plants vs Zombies: Garden Warfare.
*Uncertified players' hair will be dyed black. Those without any hair accessories or wearing hats will instead be equipped with a helmet.
Category:Game Modes