Petrifying Pair/Strategies

Category:Strategies
==Working Job Combinations==
This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!
===Distraction===
WAR/NIN, WAR/NIN, and a RDM or very brave BLM
Strategy:
Food recommendations 
Boiled Cockatrice (Resist Petrify and Attack Boost), or Hobgoblin Chocolate (Lizard Killer and Resist Petrify)) for melee. MP and/or MP drinks for the mage. 
The fight
Buff up, mage lands bind and gravity on one lizard and kites it away while the 2 WAR/NIN keep the 2nd lizard busy, swapping hate. If you didn't use petrify resistance food (or even if you did) there is an easy way to avoid being petrified; unlock and turn away when you see "readies baleful gaze". This is NOT "backwards tanking". If in 1st person view mode, tap unlock (usually the * key) and tap left or right to face away. If in 3rd person view mode, unlock and push backwards to do a 180. After you see that it missed, re lock on and resumed beating on mr lizard. Easy to learn with some practice on lower level lizards outside this fight.
Strategy Pros:
*Lizards are weak to Wind, in addition to helping gravity land this means Raging Axe followed by Raging Axe to make Detonation does nice damage.
*If done properly little to no healing is required due to swapping hate to recast shadows.
Strategy Cons:
*Warriors inexperienced with hate swapping may be in for a rough time.
===Hold 'em and Fold 'em===
This involves a Ninja, Red Mage, and a DD of some sort (we used Monk)
Strategy:
*Before the fight, everyone uses food. Sushi for melees, pies for the RDM.
*The Red Mage will also need 2 Yagudo Drinks for each attempt. Hi-Potions can be useful for the melees in a pinch, and the mage having a Hi-Ether won't hurt either.
*Enter the battle, and have the Red Mage buff everyone up. Protect II, Shell, and Blink for himself.
*The Red Mage will engage the gray lizard on the right, casting Bind and Gravity and kiting him. The Ninja and DD will take the brown one on the left. When he can, the Red Mage should cast Blind and Slow on the brown lizard, so the ninja can be more effective.
*If the gray lizard becomes unbound, try to stick bind on it again, or just run; its weight effect should slow it down enough for you to get away. A good way is to alternate Bind and Gravity so that once Bind's effect wears, Gravity can be casted again.
*The Red Mage will also need to make sure to keep the Ninja and DD alive, but this shouldn't be a problem if he uses Regen. Make sure to keep your meleers in sight, so that you won't miscast.
*When the Ninja and DD finish off the brown lizard, they should then turn and help the Red Mage finish off the gray one.
Strategy Pros:
*Lizards are weak to Wind and Ice, so Gravity and Bind will have an easier time sticking.
*Ninjas are a good tank because they require little healing maintenance.
*Any type of DD can be inserted into the third spot, so a wider range of jobs can participate in this strategy.
Strategy Cons:
*An inexperienced Red Mage may find himself overwhelmed at the prospects of kiting.
Personal Notes:
*Petrify sucks. A blood tank (in this case Samurai) worked, but not well (1/3 wins) because of it.
*Kiting is easy as long as you keep gravity on. I made the mistake twice of casting gravity before it wore off and had to run around for a while.
*A kiting rdm and a working blu can keep bloodtanks healed pretty well if nothing goes wrong.
Making this Strategy Better:
*Make sure everyone knows his role well.
*Have everyone keep Medicine on him in case of emergencies.
Source Contributer -- 17:10, 26 September 2006 (EDT)
===Other Strategies===
We are 8 for 8 with the following members:
BLU/NIN, NIN/x, MNK/WAR
Strategy as follows: The NIN/x heads to the right of the arena, and stalls one of the lizards -- debuffs it, keeps shadows up, and maybe kites it around if necessary. Each and every time, our NIN had well over 50% health remaining after one lizard was dead, often as high as 80-90%. 
Meanwhile, the MNK/WAR and BLU/NIN head to the left of the arena, and wreck the other lizard. No two hours or special strategies are necessary -- just regular melee damage and physical Blue Magic. As the BLU, I put up Utsusemi, and then spammed Bludgeon and Claw Cyclone until my shadows wore, after which the MNK provoked, and I reapplied Utsusemi, and got hate back. Bludgeon is quite effective, averaging ~80-100 damage per use for me. 
Although it isn't blocked by shadows, petrify shouldn't be a problem unless it lasts a ridiculous amount of time. A few times our Monk had to chug a Hi-Potion or two when I was petrified for an particularly long time, but usually it wore after 15 or 20 seconds. 
I generally consumed only about 100 MP killing the first lizard, which left plenty of resources for Wild Carrots after it died, and to use on the 2nd lizard. Once the first lizard is dead, the BLU and MNK can even rest to full if required. The other lizard is not very threatening to a Ninja with decent gear. 
This BCNM is really quite easy with this configuration. Any DD/WAR or DD/NIN should be able to fill the 3rd slot. 
===BST/NINx2 & RDMx1 Strategy===
Strategy
*The lizards are not charmable! Because of this we will follow the traditional Kite-and-Fight strategy using the RDM.
*Enter the battle field and buff up as normal (Protect, Shell, Food, etc)
*RDM can sub BLM or NIN. Let the RDM pick which subjob will help him kite the best. /NIN is great for some shadows and /BLM is great for Elemental Seal Gravity/Bind and a bigger MP Pool.
*BSTs should use Call Beast with a Meat Broth. These jugs are probably the best DD jugs at this level.
*When you are all ready the RDM should cast Gravity on the right Lizard (Gray). Run around the battlefield with the Lizard chasing you, recasting Gravity and Bind on the Lizard when it wears off. Try to watch the BSTs' HP and toss in a Cure or two when needed.
*BSTs shall make their Tigers attack the Brown Lizard right as the RDM starts casting Gravity on the Gray Lizard. While fighting try focusing on not taking hate and let your pets do most of the tanking. RDM might be a little busy kiting when you hit the red HP mark and need a cure. Also Reward your pets with Pet Food Zeta when they are getting low on HP. Longevity of your pets is vital!
*Once the Brown Lizard is dead start attacking the Gray Lizard.
Food
*BSTs should use Rice Dumplings since it adds a pretty decent amount of Attack and Accuracy. I never found myself missing a whole lot, but if you do feel like you're missing a lot then go ahead and use Sole Sushi. You can opt to bring some Hi-Potions and Regen Drinks just in case you need some emergency healing power.
*RDMs should focus on using MP foods. Gravity and Bind usually land at a high success rate so adding some MP to your pool would be the best idea. I would also advise you to bring some Yagudo Drinks because Refresh is a level 41 spell and is unavailable to RDM in this BCNM.
Source Contributer -- 18:00, 28 November 2006 (PDT)
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THF/NIN & RDM/BLM Strategy ~
Well, when a friend was looking for a Dispel scroll with little money, he decided to give this BCNM a try.
As a THF, I was able to solo the brown Lizard while the RDM kited the white one.
Evasion, capped marksmanship are vital, and some Ranged Accuracy mods don't hurt.
My Equipment was as follows:
Main: Centurion's Sword / Sub: Archer's Knife / Ranged: Zamburak+1 / Ammo: • Bloody Bolts (Vital), Blind Bolts (Recommended) and Acid Bolts for good measure.
Head: Empress Hairpin / Neck: Spike Necklace / Earrings: Dodge Earring x2
Body: Mercenary Captain's Doublet / Hands: Custom M Gloves / Rings: Shikaree/Rajas Ring
Back: Night Cape / Waist: Mercenary Captain's Belt / Legs: Noct Brais / Feet: Bounding Boots
Food wise, I used Squid Sushi, and the RDM used Melon Pie.
I began by pulling the brown one with a Blind Bolt. These lizards have natural haste, so if you can get the
RDM to cast Slow on it, it makes a great difference. The brown one struggled to hit me, but I allowed it to do
so after my second set of shadows wiped. Spamming Bloody Bolts is an effective damage method (But take care, he hit me for roughly 30~50 a blow). The brown went down easy. Once I was ready, the RDM engaged the Lizard,
keeping it still so I could SA/Fast Blade for almost 200 DMG. I got petrified soon after, but the RDM was able to regain hate and kite it further. Our 2hr abillities weren't neccasary, but we used them to haste the process, as we were only doing it once. The RDM simply kept the white lizard Gravitied, while I kept a distance and spammed bloody bolts.
Unfortunatly, drops were sucky >< But the BCNM itself was easy.
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Ran NIN/WAR RDM/BLM WAR/NIN and i wanted to add that Gale Axe is very powerful in this bcnm.