Jäger Guards

==In Game==
Jäger Guards	Jäger Guards	Jäger Guards	Jäger Guards	Jäger Guards	Jäger Guards	Jäger Guards 	Jäger Guards	Jäger Guards
 	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Westphalian unique elite skirmish infantry, armed with a rifle. Highly proficient against most other ranged infantry, but is very suscepetible if attacked at melee range.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed	Movementspeed	 	
* [3]
*  	13.3s(200t) 	155 	13 	19 	3.3s(50t) 	24 	 	
Cost 	Cost 	Cost 	Created from	Armour 	Weapon range	Specialty 	 	
Base 	Ramp 	Pop 	Created from	Armour 	Weapon range	Specialty 	 	
:: 80;
:: 80	
:: 2
:: 2 	1 	
*
*
* 	2 	1–12 	
*Attack penalty versus heavy cavalry, buildings.
*Poor turn speed.	 	
 	 	 	 	 	 	 	 	
===Overall strategy===