Grey-CERT

==Summary==
Grey-CERTs are old-school assassins and killers who have abandoned the egregious technological upgrades of their comrades, preferring old school skill and simplicity instead. They are powerful, quiet, and some of the most skilled soldiers present amongst untold millions in Cy. 
==Powers and Stats==
Tier: | 
Name: Grey-CERT | Corp Assassin
Origin: CY_BORG
Gender: Varies
Age: Varies
Classification: Special Forces
Powers and Abilities:
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|-|Grey-CERT=
Peak Human Physical Characteristics, Stealth Mastery (Their stealth is good enough to render them basically unknown in a universe where secrets are revealed to public outrage hourlyCY_BORG Rulebook, pg 95), Weapon Mastery (Trained extensively in combat to wield an assault rifle and monosword), Sense Manipulation (They can carry flashbangs), Explosion Manipulation (They can carry fragmentation grenades), Nanotechnology (They make use of "secret Nano", effectively a magic system based on alien nanomachines), Electricity Manipulation (Finally, they can carry ePulse grenades, which fry electronicsCY_BORG Rulebook, pgs 64-65), Data Manipulation (Pineal gland stimulation allows the user to tap into nearby data flows, sensing large collections of data, tracking conversations, or tap into the recent flow of data on any deviceCY_BORG Rulebook, pgs 74-75]), Metal Manipulation (Cosmic dust bots can be commanded to fill an area, darkening it completely- this is implicitly rust from space), Damage Reduction (The Crawling Carapace can be summoned to cover your body in nanomachines, negating tremendous amounts of damage), Ice Manipulation (Chill of the Void freezes the area immediately around the user, and rapidly freezes multiple targets to death, inflicting highly lethal amounts of damage), Matter Manipulation (To dust disintegrates large quantities of inorganic matter, including things like weapons), Psychometry (Dead cell spirits allows the user to consume dead flesh and relive the last memories of the target), Mind Manipulation (Remote control forces a target to abide by a single command), Possession (Swarm Control grants them control of a nearby cloud of bacteria, granting safe scouting possibilities, among other things), Healing (The benevolent suturedroids of Nano can stitch up wounds as well as the best healing in Cy), Resistance to Hacking and Technology Manipulation (They are specifically trained and equipped to negate hacking attempts or the use of technoplogy against them), Martial Arts (As an Elite, dodging even their unarmed strikes is considerably more difficult due to extensive training)
|-|Corp Assassin=
Peak Human Physical Characteristics, Stealth Mastery (They are "blacksite specialists" trained heavily in stealth and regularly ambush their enemies), Weapon Mastery (Trained in a wide variety of weapons, but primarily rely on knives, SMGs, and assault rifles with silencers), Martial Arts (Their training means even their unarmed strikes would be severely more difficult to dodge)
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Attack Potency: Wall level (Frag grenades do comparable damage to the majority of their arsenal; These grenades should be more advanced than our real-world versions; Among the enemies one can fight in the game are genetically amplified crocodiles and wolvesCY_BORG Rulebook, pgs 100-101) | Wall level (Comparable to Grey-CERTs)
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently), up to Supersonic+ with firearms | Subsonic, up to Supersonic+ with firearms
Lifting Strength: Varies from Athletic Human to Peak Human (Capable of carrying a great many implements- depending on their strength, one could carry between 127 to 270 kgs), likely at least Class 5 (They can escape the death roll grapples of genetically modified crocodiles, which should be superior to real world variants) | Varies from Athletic Human to Peak Human, likely at least Class 5
Striking Strength: Wall level (Both their ranged and melee strikes can rip out huge chunks of the body, shatter bones and spines, or destroy previously existing steel replacements) | Wall level
Durability: Wall level (They can reliably survive the detonation of heavy gunfire and explosives such as grenadesCY_BORG Rulebook, pgs 60-61) | Wall level
Stamina: Athletic (Characters can continue to fight largely unimpeded by the loss of a limb or other severe wounds)
Range: Varies from Standard Melee Range to Kilometers depending on the weapon, far higher with certain Apps and preparation
Standard Equipment: Wraithsuit, Dum-dum ARs, and monoswords | Stealth combat suit, Filament knife, and a silenced SMG and AR
Intelligence: Above Average (Extensively trained to be far better than typical SecOps) | Above Average
Weaknesses: None notable | None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:CY_BORG
Category:Antagonists
Category:Board Game Characters
Category:Damage Reduction Users
Category:Data Users
Category:Electricity Users
Category:Explosion Users
Category:Game Characters
Category:Healers
Category:Ice Users
Category:Martial Artists
Category:Matter Users
Category:Metal Users
Category:Mind Users
Category:Nanotechnology Users
Category:Possession Users
Category:Psychometry Users
Category:Science Fantasy Characters
Category:Sense Users
Category:Stealth Masters
Category:Weapon Masters