Mine Rowdy (Character Kit)

==Mine Rowdy (Warrior Kit)==
Mine rowdies are fighters trained to keep order and defend mines and other underground work areas. They are tough, intimidating overseers who are fast to squelch fights, quick to give orders, and ready to wade into any danger to carry out the job that has been given them. These roughnecks keep mine workers productive and focused, whether those workers are members of the tribe or slaves in the tribe's thrall. Every mine rowdy is responsible to oversee and protect that portion of a mine placed in his care. Any failure can lead to banishment, hard labor, or even death.
Player character mine rowdies have usually left their lairs in order to escape punishment due to some failure on their part. Perhaps a rowdy is the only survivor of a collapsed mine or a mine that was overrun by hostile forces. Maybe productivity dropped sharply and the rowdy was stripped of his position. Maybe the slaves and workers in his charge rebelled, and the rowdy had to flee in order to escape their wrath or the wrath of the tribe's leaders. Or maybe a rowdy, tired of being cruel and overbearing, showed compassion to those laboring for him or even set some slaves free. This simple action immediately made him a traitor and outcast among his own kind.
Requirements: Mine rowdies must come from races that labor beneath the ground or keep slaves that do. Of those humanoids detailed in this book, the following may select this kit: bugbears, gnolls, flinds, hobgoblins, half-ogres, minotaurs, orcs, and half-orcs. Mine rowdies must have a minimum Strength of 15 and can be of any alignment.
Role: Among those humanoids who make lairs or labor beneath the earth, the role of mine rowdy is well known. It takes vast numbers of workers and slaves to mine ore and dig tunnels and lairs. Someone must supervise these workers, keep them motivated, and make sure nothing delays productivity. That's where mine rowdies come in.
Rowdies are strong, cruel, and demanding taskmasters. A rowdy has been given a sacred duty by his chief or shaman, and that duty is never taken lightly. When slaves refuse to work or threaten to revolt, the mine rowdy appears to put them back in their place. When tribal laborers grow lazy, the mine rowdy uses muscle and intimidation to motivate them. When subterranean dangers invade the work areas, the rowdy leaps to protect the area, taking his place at the forefront of any defenders under his command.
Members of this kit are tough, brave, forceful, and quick to action. They are used to being in command, and often throw their weight around even among their adventuring companions. If a job has to be done, they take it upon themselves to make sure the work proceeds. They have extremely developed work ethics.
Player character rowdies have lost honor and position in their tribes. They are forced to leave the lairs they knew behind to make a life in the larger world. They make useful allies because of their skills in underground regions and their fighting prowess.
Weapon Proficiencies: Mine rowdies must take one bludgeoning weapon and one piercing weapon as part of their initial weapon proficiencies.
Nonweapon Proficiencies:
* Required Proficiencies: Intimidation.
* Recommended, General: Chanting, danger sense, direction sense (underground), mining.
* Recommended, Warrior: Close-quarter fighting, endurance, gaming, survival (underground), wild fighting.
* Recommended, Priest: Engineering.
* Recommended, Rogue: Appraising (ore/gems only), gem cutting.
* Forbidden: Agriculture, hiding, survival (any except underground), weather sense. Note: These proficiencies are forbidden initially, but may be learned by the mine rowdy, should the opportunity for learning these proficiencies arise.
Equipment: Rowdies cannot begin play with armor heavier than chain mail (AC 5). They own a footman's pick initially, the symbol of their position in their old tribe.
Special Benefits: Mine rowdies receive a +1 bonus to all die rolls when brawling (punching, wrestling, or overbearing).
Special Hindrances: Because of all the time spent underground, mine rowdies have problems in wide open spaces, such as under an open sky. They suffer a -1 attack penalty when forced to fight in such locations. When not in an underground or enclosed area, they make all proficiency checks at -1.
Wealth Options: Because of their time in mines, mine rowdies start play fairly well off for humanoids, with 4d4 x 10 gp.
Category:Character Kit
Category:Character Kit CBOH