Post Process

The is a Device in Fortnite: Creative, added in Update v29.00.
==Function==
Applies post process effects.
<tabber>
|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Enabled During Phase	Yes, No 	Determines the game phases during which the device will be enabled.
Post Process Effect 	None, 70s Print, Action Lines, CCTV, Comic, Crazy, Dark, Desolate, Film Noir, Film Warm, Halftone, Happy Place, Horror Movie, Low Exposure, Neo Comic, Neon Party, Night Vision, Oak, Old Cartoon, Pixalizer, Radial Blur, Red, Retro, Sepia, Simple Blur Sharpen, Spooky, VHS Filter, Vignette Masked Colored	The post process effect to apply when enabled.
Effect Duration 	0.0, Select a Duration 	How long the post process effect will last before automatically blending out. Infinite duration (0) will stay active until disabled or manually blended out.
Priority 	0, 1 - 1000 	If multiple Post Process Devices overlap determines which active effect will display. Effects with the same priority will attempt to blend together.
Starting Strength 	1.0, 0.0 - 1.0 	How strong the chosen post process effect is when first enabled. Clamps to Blend In Strength
Blend in Strength 	1.0, 0.0 - 1.0 	How strong the chosen post process effect is when blend in.
Blend in Duration 	0.0, 0.0 - 10.0 	The amount of time it takes to go from 0 Strength to Blend In Strength.
Blend Out Duration 	0.0, 0.0 - 10.0 	The amount of time it takes to go from Blend In Strength to 0 Strength.
Applies to Team 	Any, Team 1 - Team 100 	Determines which Team can activate the device and be affected by the post process effect.
Applies to Class 	No Class, Any, Class 1 - Class 16 	Determines which Class can activate the device and be affected by the post process effect.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Enable for All When Receiving From 	Enables the device for all players.
Disable for All When Receiving From 	Disables the device for all player.
Blend in for All When Receiving From 	Starts the Blend In from current strength to the Blend In Strength value for all players.
Blend Out for All When Receiving From 	Starts the Blend Out from current strength to 0 strength for all players.
Reset for All When Receiving From 	Resets to the initial starting strength for all players. Ends any ongoing blending.
Enable for Instigator When Receiving From 	Enables the device only for this instigator.
Disable for Instigator When Receiving From 	Disable the device only for this instigator. Pauses ongoing blending until re-enabled.
Blend in for Instigator When Receiving From 	Starts blending in only for this instigator.
Blend Out for Instigator When Receiving From	Starts blending out only for this instigator.
Reset for Instigator When Receiving From 	Resets to the initial starting strength only for the instigator. Ends any ongoing blending.
Option 	Description
On Blending in Is Complete Send Event To 	Sends an event to linked devices when blending in is complete.
On Blending Out Is Complete Send Event To	Sends an event to linked devices when blending out is complete.
|-|UEFN=
==post_process_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
Option 	Type
BlendingInCompleteEvent 	listenable(?agent)
BlendingOutCompleteEvent	listenable(?agent)
Option 	Parameters 	Description
Enable 	Agent:agent	Enables this device only for the instigating Agent.
Enable 	 	Enables this device for all players.
Disable 	Agent:agent	Disables this device only for the instigating Agent.
Disable 	 	Disables this device for all players.
BlendIn 	Agent:agent	Starts blending in the post process effect to the set strength only for the instigating Agent.
BlendInForAll 	 	Starts blending in the post process effect to the set strength for all players.
BlendOut 	Agent:agent	Starts blending out the post process effect to 0 strength only for the instigating Agent.
BlendOutForAll	 	Starts blending out the post process effect to 0 strength for all players.
Reset 	Agent:agent	Resets to the starting strength, ending any ongoing blending only for the instigating Agent.
ResetForAll 	 	SResets to the starting strength, ending any ongoing blending for all players.
</tabber>
Category:Devices
Category:UEFN
Category:Creative