Scout

Any force on the move, whether it's an army or an adventuring group, needs information abo
ut 
what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.
This is a base class and has 30 levels.
==Class Features==
HD: d8
BAB: Medium
High Saves: Ref
Weapon proficiency: All simple and rogue weapons.
Armor proficiency: Light armor.
Skill points: 8 + Int modifier
Class Skills: Craft Armor, Craft Weapon, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Search, Spot, Survival, and Tumble.
==Class Abilities==
Level	Features Gained
1 	Sneak Attack +1d6, Trapfinding
2 	Battle Fortitude, Uncanny Dodge
3 	Dash , +1 Dodge AC, Trackless Step
4 	Bonus Feat
5 	Evasion , Sneak Attack +2d6
6 	
7 	+2 Dodge AC
8 	Bonus Feat, Camouflage
9 	Sneak Attack +3d6
10 	
11 	+3 Dodge AC, Improved Initiative
12 	Bonus Feat
13 	Sneak Attack +4d6
14 	Hide in Plain Sight
15 	+4 Dodge AC
16 	Bonus Feat
17 	Sneak Attack +5d6
18 	Free Movement
19 	+5 Dodge AC
20 	Bonus Feat, Blindfight
21 	Sneak Attack +6d6
22 	
23 	Bonus Epic Feat
24 	
25 	Sneak Attack +7d6
26 	Bonus Epic Feat
27 	+7 Dodge AC
28 	
29 	Bonus Epic Feat, Sneak Attack +8d6
30 	
Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.
Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.
See also: Swift Ambusher, Swift Hunter
Category:Base Classes
Category:Classes