Passives

This is pretty made as a template for all the "passive" stuff
== Universal Passives ==
 Universal Passive: [HITSTUN] 
All Ranged Weapons gain this passive, excluding some... 
Your shots stun the enemy in place for a brief moment.
This can help you a bunch trying to kill enemies easier or deal with enemies that have an ungodly amount of speed. 
Though, not EVERYTHING can be stunned by bullets, as a few enemies are immune to the universal stun effect of Ranged Weapons.
 Universal Passive: [PARRY] 
All Melee Weapons gain this passive, with some exceptions... 
You can parry Melee Weapons, and also Ranged Weapons if you equip the Headband. 
Parrying Ranged Weapons will deflect the projectile back to the attacker, and depending on the weapon, will either kill outright or will wound them severely for you to land the killing blow. 
(Do note, some enemies are an exception.) 
Parrying Melee Weapons will stun the attacker for a brief moment, allowing you to deal a couple good blows or kill them right away.
 On Use: [HEAL] 
All Healing items gain this. 
On use, this item will heal you for a specified amount and instantly activate regen. 
If you are already at max health, you might not be able to use or get any benefits from this. 
== Passives ==
 Passive: [KNOCK DOWN] 
All attacks with this Weapon will trigger this. 
Landing any hit against an enemy will knock them down to the ground, being unable do any action whilst in that state.
This allows you to guarantee a kill on any enemy that isn't immune to being ragdolled, and you can reset the ragdoll timer by hitting them again with the same Weapon or a Weapon that can do the same, though ragdoll time varies on the weapon.
 Passive: [SUPER KNOCK DOWN] 
All attacks with this Weapon will trigger this. 
Landing any hit against an enemy will knock them down to the ground, being unable do any action whilst in that state. 
This allows you to ragdoll any enemy even if they are immune to being ragdolled, and you can reset the ragdoll timer by hitting them again with the same Weapon or a Weapon that can do the same, though ragdoll time varies on the weapon. 
For example, in Wave Defense Mode when using the Riot Shield charge ability for more than ~5 seconds, then colliding on a Boss, it will temporarily ragdoll them.
 Passive: [PIERCING] 
Specialist Bandolier gives every Ranged this passive, but certain powerful guns gain this passive. 
Shooting an enemy will have the bullet go through them instead of being destroyed.
This is a very good way to clear out a crowd of enemies, as the bullet will be able to hit multiple enemies behind each other. 
 Passive: [KILL REGEN] 
Every kill with this Weapon will trigger this. 
Killing an enemy can either heal you by a set amount or activate health regeneration.Keep in mind that healing by either a flat amount or percentage WILL always activate health regen.
For example, the Darkheart in Wave Defense Mode can heal its user by 30% on kill, be it from swings or the shadow swap ability. 
 Passive: [SCOPE] 
Targeting Oculus V1.14 gives every Ranged this passive, but guns that are already Scoped gain this passive. 
Allows you to hold right click or press Q to toggle into a scope.
This can help your accuracy for hitting targets that are far away. 
Ranged Weapons that already have this passive give you a custom scope graphic that covers your screen. 
 Passive: [BARREL REV] 
Only Minigun types gain this passive. 
Hold down the fire button to begin revving the barrel, slowing you down significantly in the process.
Once the gun has completely revved up, the gun will begin firing.
 Passive: [INVISIBILITY] 
Upon equipping a weapon with this passive you will turn invisible.
This passive renders you completely invisible to enemies, allowing you to move undetected through hostile areas. It also serves as an effective escape tool, enabling you to retreat safely when overwhelmed or outnumbered.
 Passive: [PARRYING REGEN] 
All parries with this Weapon will trigger this. 
Parrying a Melee attack from an enemy will heal back a set amount of HP. During tense moments when you are running low HP and facing a melee attacker, this can be a valuable tactic to employ.
For example, the Survival Knife in Wave Defense Mode can heal its user by 5% when parrying a Melee attack. This will also activate health regeneration.
==Weapon-Exclusive Passives ==
 Passive: [MEDIC] 
Synergize with the Medical Backpack to heal and shield allies including other players. 
You won't be able to heal yourself anymore. 
You gain benefits like health, instant regen, and shield for each ally you heal/shield. 
In Wave Defense Mode this passive will also grant you assists for every kill.
 Passive: [KNOCKBACK LXIX] 
All headshots with this Weapon will trigger this. 
Landing a headshot on an enemy will ragdoll them and send them flying across the Combat Zone, that is if they survive the initial shot. 
This is more useless and redundant in any possible way, as the enemy will likely die from initial shot, and most Bosses, which you're going to use this weapon on, are immune to both ragdoll and knockback either way. 
 Passive: [SUPER HITSTUN] 
Only Donderbus and Thumper gain this passive.
Your shots stun the enemy in place for an extended period of time, even if it is a boss.
This can help you a bunch trying to kill enemies easier or deal with enemies that have an ungodly amount of speed.
 Passive: [EXPLOSIVE ROUNDS] 
All attacks with this Weapon will trigger this. 
Landing any hit against an enemy will cause the bullet to explode, damaging any nearby enemies whilst also knocking them down.
Category:Mechanics