Penta

Category:Launcher (Primary)
Penta is a Grenade launcher used by Penta Rangers. It launches ballistic grenades that can be manually detonated with Alternate Fire.
==Characteristics==
*This weapon deals primarily damage.
*Can only have five grenades out at once.
**Extra projectiles generated by Multishot will count towards the limit of five live grenades.
*Grenades explode in a 4 meter radius upon impacting a surface or enemy.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
*Can use the Penta-exclusive and , as well as the launcher-exclusive mod .
*Can benefit from () and .
==Acquisition==
The Penta's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Jupiter to Saturn Junction.
This weapon can be sold for .
==Notes==
*Detonations can be triggered while the player is performing other actions.
*The launch/flight of a grenade is silent (though the actual explosions are alarming, obviously).
*Grenades have no arming delay, and can be detonated instantly with the use of the Secondary Fire button.
*Grenades can be bounced around corners, off walls, and over low obstacles.
**Grenades that continuously bounce into enemies will deal impact damage with each collision.
**Grenades do not bounce when striking water, coming to a dead stop instead. This allows for easier setting of traps.
*Increasing the Magazine size of the weapon does not increase the 5 grenade limit.
*Though the grenade explosion does not destroy rockets from Bombards, impacts by the grenades from very accurate (and lucky) shots can.
*With Multishot, the second grenade is usually indistinguishable from the first, as they follow the same trajectory simultaneously and bounce in the same direction. They can be "separated" with negative accuracy from at a high enough rank.
==Tips==
*Grenades fired from the Penta are lobbed in a heavy arc, allowing the player to kill enemies hiding behind cover much more easily, as the detonation happens upon external trigger.
*Standing at a greater height allows for the grenades to be lobbed and bounce further, allowing the user to see the grenades better, as well as eliminating the worry of stagger.
*A maxed increases the blast radius from the initial 5 meters up to 6.2 meters (6.64 with Primed Firestorm), allowing more enemies to be caught in the blast.
*It is not recommended to use Punch Through mods as grenades can often go through the floor on some tilesets, making it impossible to bounce every time.
* can spawn a sixth grenade provided that the multishot procs when 4 grenades are already out
**While multishot mods are commonly considered necessary to increase damage output, due to the Penta's mechanics of careful detonation and limited grenades active at once, it's not as much of an instant damage increase as with normal weapons. It can be useful for setting up a large number of grenades faster, however.
*Elemental mods such as are external from the main Blast damage, allowing the weapon to have 3 separate elemental combinations.
*Players can detonate grenades in mid-air to score headshots on targets below.
*The default color of the grenades can make it hard to see in the middle of a crowd of enemies or from their bouncing. Changing energy color can help with certain tile sets (e.g. do not use bright white for Corpus Outpost missions).
*Grenades will immediately explode when they hit Blunts, water surface, puddles from Tar-Mutalist Moa or Bulwarks.
==Trivia==
*Penta derives from the Greek prefix of "five", which may refer to its magazine of 5 grenades.
**This seems to be the first Corpus weapon to be named after Greek origin instead of Latin.
**It could also be derived from the explosive compound PENTA.
***Notably, PENTA does not usually detonate upon impact or ignition, but rather needs an external explosive trigger, similar to the Penta's grenades.
*The Penta (and its variants) are the first and currently only weapons for which the magazine becomes visibly larger as magazine capacity is increased. With high enough capacity the magazine will even protrude out from the bottom of the magazine feed.
*The Penta formerly used instead of , despite still using sniper ammo. This was fixed in .
** made it so that it cannot equip after ammo changes.
*The Penta was one of the first weapons with a non-static model: The magazine feeds up to the gun upon firing and the slide around the barrel are pulled back during reloading actions.
*The Penta was the first Corpus weapon to focus on explosive weaponry, followed by the in .
*The grenades are flat and rectangular, which is odd, considering their ability to bounce.
**Prior to , the augment changed the grenade model to be a short cylinder with concave ends. It still used the default grenade texture, which looked strange but was normally obscured by the grenades's blue glow.
** now causes the grenade to spin towards the enemy instead of staying flat.
* Prior to , caused grenades to explode after a set amount of time.
*This was the first weapon to have the Zoom capability replaced with a different function pre-.
*The Arsenal interface used to label only the damage of the grenade projectile impact, but now labels the damage of the projectile as well as the base damage seperately (350 base).
==Bugs==
*In its Arsenal UI, it does not display its trigger function, though it functions as Semi-Auto, possibly because it deals damage on impact, unlike other Active trigger weapons.
==Media==
Penta (1).png|Penta when equipped in the Arsenal
Penta (2).png
File:PentaReinforcements-Website.jpg|Penta Reinforcements image
Penta-warframe.png|Penta in Codex
Penta Grenade Base.jpg|The default grenade of the Penta with default colours.
Penta Grenade Tether.jpg|The grenade of a Penta equipped with the Tether Grenades augment prior to Update 23.2.
Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)
==Patch History==
==See also==
*, an Infested grenade launcher. 
*, a Grineer grenade launcher.
*, the Perrin Sequence custom version.
*, a special version of the Penta.
de:Penta
es:Penta
fr:Penta
Category:Launcher
Category:Blast Damage
Category:Corpus
Category:Primary Weapons
Category:Update 11
Category:Weapons
Category:Impact Damage Weapons
Category:Blast Damage Weapons
uk:Пента