Sonic Allies

Sonic Allies is a 2D role-playing platformer game released for the PlayStation 4, Nintendo Switch, and Xbox One. Blending RPG gameplay with two-dimensional platforming and Smash Bros.-style combat, along with a huge roster of playable characters, the game aspires to provide a totally new experience for Sonic fans. Allies is separate from the current main continuity of the Sonic games, but does not take place in an entirely new universe (contrasting with the Sonic Boom franchise). This explains why Blaze and Silver appear, or why Crisis City is a stage. The story follows Sonic and his friends (and some of his enemies) as they team up to stop Doctor Eggman's latest plan, but things go awry when they see the full scale of Eggman's ambition, which could end in worldwide catastrophe.
==Gameplay==
Sonic Allies is a platforming game played on a 2D plane. It is an action RPG, with the combat showing many similarities to the fighting in Smash Bros. games. Playable characters, enemies, and bosses all have a health bar. This means rings do not act as a form of health. However, collecting rings will restore the bar, as well as act as a form of currency for purchasing items and equipment. Characters can perform standard attacks and special moves to damage enemies. The number of standard attacks outweighs the number of special moves, though, since there are also standard air attacks. The direction in which the control stick is pushed will determine what attack/special move will be used. While all characters only have four special moves, the mechanics of those moves can be customized and changed.
While speed is not a major focus in the game, classic Sonic gameplay is incorporated. Springs are located in all the stages, but their functionality is altered a little. Since the levels are freely explorable, Springs are used as assistance rather than transportation. Monitors (also called item boxes) are common, giving the playable character enhanced power, 10 to 20 rings, limited invincibility, etc. Dash panels and grind rails are also featured, useful for getting the player through areas quickly. Dash rings appear as well.
As an RPG, characters have differing attributes and stats to make them unique. Every character has several stats: Health Points (HP), Special Points (SP), Power, Defense, Special, and Speed. Defeating enemies earns experience points, which eventually leads to a level up, increasing those stats. Also upon leveling up, a new special move is frequently learned. Each character can equip three items to hold: Gloves, Shoes, and Badges. These work similarly to gear in the Mario & Luigi series. They can boost stats, as well as alter a character's attributes and attacks. This game does not feature character-specific held items.
As aforementioned, stages are large, fully explorable 2D worlds, departing from the linearity of main Sonic games. These areas formed by multiple branching paths. When the player first visits a stage, the map will be unavailable, but as (s)he explores, the map will build and unravel itself as the player covers more terrain and takes new paths. Throughout these levels are doors that take the player to small areas where (s)he can earn one or two prizes (like a held item, a large stack of rings, etc.).
==Playable characters==
Availability: Playable from the beginning
Sonic is a snarky 15-year-old hedgehog and may be the fastest thing alive. Doctor Eggman's plans have been foiled time and again thanks to the Blue Blur. He fights by basically running circles around his foes. Many of his attacks naturally propel him forward, and he can brake & change direction on a dime. He's great for novice players, as he has some advanced techniques, but nothing too drastic. Because he lacks a projectile attack, he has to fight in close with little defenses, but his speed does its best to make up for this. Sticking to the ground is the best strategy for him, since his jumps aren't very high and his aerial moves lack in range and power (aside from his back air). Sonic is one of the few characters who can wall jump, and by holding the jump button in midair, he can quickly home in on Springs and grind rails.	
Availability: Playable from the beginning
Sonic is a snarky 15-year-old hedgehog and may be the fastest thing alive. Doctor Eggman's plans have been foiled time and again thanks to the Blue Blur. He fights by basically running circles around his foes. Many of his attacks naturally propel him forward, and he can brake & change direction on a dime. He's great for novice players, as he has some advanced techniques, but nothing too drastic. Because he lacks a projectile attack, he has to fight in close with little defenses, but his speed does its best to make up for this. Sticking to the ground is the best strategy for him, since his jumps aren't very high and his aerial moves lack in range and power (aside from his back air). Sonic is one of the few characters who can wall jump, and by holding the jump button in midair, he can quickly home in on Springs and grind rails.	Sonic
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
Regular attacks
Name 	Description
Neutral attack	Sonic punches twice, then finishes with an acrobatic spin kick. The punches offer poor range, but the kick's range is decent.
Side tilt 	A quick horse kick that offers deceitful range, being longer than it actually is. It canb immediately follow Sonic's neutral attack with it wad done fairly close to the enemy.
Up tilt 	Sonic does a swift back flip, extending his leg outward to deal damage. Great for continuing juggles.
Down tilt 	Sonic sticks out his leg and slides forward. This will knock the foe straight into the air, allowing a setup for a combo. However, Sonic is left vulnerable if it misses.
Dash attack 	A flying kick. One of Sonic's best combo starters.
Neutral aerial	Sonic curls into a ball and spins. It loses power after the attack's first few frames. Because of its long duration, it is very useful for when the player is dropping in on a large group of enemies.
Forward aerial	Sonic kicks both feet forward while spinning. While executing the attack, he becomes lighter, but his weight will return to normal after the animation's end. Has better range than neutral air, but doesn't have as long a duration.
Back aerial 	A hook kick. Although it's one of Sonic's most powerful moves, it has drawbacks. It has moderate start-up and ending lag, and its hitbox (while covering decent range) is incredibly specific.
Up aerial 	Similar to his forward aerial, but pointed upward.
Down aerial 	A series of quick stomps that trap foes and deal moderate damage. Most powerful when the foe is in the air. Not generally useful, since Sonic's jump is too low to get the high ground over an aerial enemy.
Grab 	Reaches out and grabs the foe with both hands.
Throw 	Sonic sets the opponent on the ground, then stomps on them, knocking the opponent into the air. This can combo into his forward aerial.
Special moves
  	Name 	SP	Description
Neutral special	Homing Attack	15	Sonic curls into a ball and rises into the air, then homes in on and damages the foe.
Side special 	Boost 	20	Sonic charges forward at a blistering speed, damaging any opponent in his path. Lats 6 secs.
Up special 	Sonic Leap 	10	A gigantic jump that points straight up. Has little horizontal control.
Down special 	Spin Dash 	15	Sonic rolls into a ball and speeds forward. similar to Boost. This can be charged by repeatedly tapping the button. While not as fast as Boost, the duration is 3 secs. longer.
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Availability: Playable from the beginning
Tails is a young fox who frequently accompanies Sonic on his adventures. Despite his age, he's been shown to be extremely intelligent, and has vast knowledge in machines and technology. He's even outsmarted Doctor Eggman from time to time. While this character is mostly balanced, he somewhat leans more toward defense. Still, he's a middle-of-the road character who's perfect for beginner players. His style is simple yet effective. He fights with an array of gadgets and uses hand-to-hand combat as well. His jumps are high and floaty. When holding the jump button after executing a midair jump, he can hover in midair, slowing his fall. While his ground game is fine, he excels when in the air, since his aerial attacks are quick with good range.	
Availability: Playable from the beginning
Tails is a young fox who frequently accompanies Sonic on his adventures. Despite his age, he's been shown to be extremely intelligent, and has vast knowledge in machines and technology. He's even outsmarted Doctor Eggman from time to time. While this character is mostly balanced, he somewhat leans more toward defense. Still, he's a middle-of-the road character who's perfect for beginner players. His style is simple yet effective. He fights with an array of gadgets and uses hand-to-hand combat as well. His jumps are high and floaty. When holding the jump button after executing a midair jump, he can hover in midair, slowing his fall. While his ground game is fine, he excels when in the air, since his aerial attacks are quick with good range.	Tails
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
----
Availability: Playable from the beginning
While starting out as Sonic's enemy, this spiky-fisted echidna joined forces with the Blue Blur once he realized he was being manipulated by Eggman. While dim-witted, easily distracted, and prone to anger, Knuckles' spirit and tenacity are undeniable. He's great for players who prefer a style of pure offense. While his special moves are nothing to shake a Master Emerald at, his regular attacks are where he shines. Some of his moves have multiple hits. Quite of few of them are rather quick as well, in spite of being powerful. His throw is lacing, and his grab will leave him wide open if it misses. Even though they're quick to execute, many of his attacks have high ending lag. Just like Sonic, he doesn't have a reliable projectile. After performing a midair jump, holding the jump botton will let him glide for a brief period.	
Availability: Playable from the beginning
While starting out as Sonic's enemy, this spiky-fisted echidna joined forces with the Blue Blur once he realized he was being manipulated by Eggman. While dim-witted, easily distracted, and prone to anger, Knuckles' spirit and tenacity are undeniable. He's great for players who prefer a style of pure offense. While his special moves are nothing to shake a Master Emerald at, his regular attacks are where he shines. Some of his moves have multiple hits. Quite of few of them are rather quick as well, in spite of being powerful. His throw is lacing, and his grab will leave him wide open if it misses. Even though they're quick to execute, many of his attacks have high ending lag. Just like Sonic, he doesn't have a reliable projectile. After performing a midair jump, holding the jump botton will let him glide for a brief period.	Knuckles
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
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Availability: TBA
Sonic's self-proclaimed girlfriend, though, in recent years, her obsession with him has been downplayed. At times, Amy can be headstrong, and her temper can run even hotter than Knuckles'. In Allies, she wields her signature Piko Piko Hammer, and uses it for most of her attacks. This gives her longer range than many characters, while also bestowing her with surprising power. Many of Amy's moves have disjointed sweeping hitboxes, making it possible for her to hit more than one enemy with a single attack (if they're close enough). While her hammer-based moves all have noticeable startup lag, their end lag is deceptively short. This lets her recover quickly if she ever misses. Her fast running speed also makes up for this. She is the only character in the game to get two midair jumps.	
Availability: TBA
Sonic's self-proclaimed girlfriend, though, in recent years, her obsession with him has been downplayed. At times, Amy can be headstrong, and her temper can run even hotter than Knuckles'. In Allies, she wields her signature Piko Piko Hammer, and uses it for most of her attacks. This gives her longer range than many characters, while also bestowing her with surprising power. Many of Amy's moves have disjointed sweeping hitboxes, making it possible for her to hit more than one enemy with a single attack (if they're close enough). While her hammer-based moves all have noticeable startup lag, their end lag is deceptively short. This lets her recover quickly if she ever misses. Her fast running speed also makes up for this. She is the only character in the game to get two midair jumps.	Amy
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
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Availability: TBA
One of the relatively newer members of the gang, Sticks is a badger who's easily enthralled by shiny things. She can be extremely hyperactive and paranoid. Her paranoia pays off, however, as she possesses some of the best defensive capabilities in the game. She's also an adept projectile user. She carries boomerangs, arrows, trash, and even explosives. She can angle her arrows to hit aerial opponents. Her hand-to-hand techniques aren't terrible, but Sticks works best from a distance. She has to rely on damage racking, which can be difficult against enemies faster than her. She can cling to walls, and is able to use her projectile attacks while doing so.	
Availability: TBA
One of the relatively newer members of the gang, Sticks is a badger who's easily enthralled by shiny things. She can be extremely hyperactive and paranoid. Her paranoia pays off, however, as she possesses some of the best defensive capabilities in the game. She's also an adept projectile user. She carries boomerangs, arrows, trash, and even explosives. She can angle her arrows to hit aerial opponents. Her hand-to-hand techniques aren't terrible, but Sticks works best from a distance. She has to rely on damage racking, which can be difficult against enemies faster than her. She can cling to walls, and is able to use her projectile attacks while doing so.	Sticks
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
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Availability: TBA
Cream is a polite, princess-like rabbit who's always accompanied by her pet Chao named Cheese. She holds a special friendship with Amy and Blaze. Cream is a unique character; she has to fight mainly with her special moves, and she boasts the high SP to do it. Much like Sticks, she excels from a distance, but unlike Sticks, Cream is in serious danger when foes close in on her, given her low HP and Defense. Thankfully she's fast enough where she can get away from enemies to continue hitting them with special moves. She can restore her own health without the use of an item. Similar to Tails, Cream can hover and slow her fall after a midair jump, but she can also wall jump like Sonic.	
Availability: TBA
Cream is a polite, princess-like rabbit who's always accompanied by her pet Chao named Cheese. She holds a special friendship with Amy and Blaze. Cream is a unique character; she has to fight mainly with her special moves, and she boasts the high SP to do it. Much like Sticks, she excels from a distance, but unlike Sticks, Cream is in serious danger when foes close in on her, given her low HP and Defense. Thankfully she's fast enough where she can get away from enemies to continue hitting them with special moves. She can restore her own health without the use of an item. Similar to Tails, Cream can hover and slow her fall after a midair jump, but she can also wall jump like Sonic.	Cream
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
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Availability: TBA
Shadow is an artificially-created life form. He serves as the perfect foil to his rival Sonic, and represents the opposite of him in almost every way. Despite this, their playstyles are somewhat similar. Like Sonic, Shadow fights by running circles around his foes, quickly chipping down their HP. Homing in on grind rails and Springs in midair is another special ability they share. While his attacks are slower, they generally have higher damage output. Unlike Sonic, he can fight well from a distance thanks to his Chaos Spear and the powerful Chaos Blast. Because of the jet streams created by his shoes, he can't brake and change direction as well as Sonic, but he has better acceleration. His jumps are also nearly twice as high.	
Availability: TBA
Shadow is an artificially-created life form. He serves as the perfect foil to his rival Sonic, and represents the opposite of him in almost every way. Despite this, their playstyles are somewhat similar. Like Sonic, Shadow fights by running circles around his foes, quickly chipping down their HP. Homing in on grind rails and Springs in midair is another special ability they share. While his attacks are slower, they generally have higher damage output. Unlike Sonic, he can fight well from a distance thanks to his Chaos Spear and the powerful Chaos Blast. Because of the jet streams created by his shoes, he can't brake and change direction as well as Sonic, but he has better acceleration. His jumps are also nearly twice as high.	Shadow
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
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Availability: TBA	
Availability: TBA	Rouge
Stats 	Stats
HP 	SP
Power 	Defense
Special	Speed
==Stages==
==Story==
==Items==
==Objects==
==Enemies==
==Bosses==
==Soundtrack==
==Trivia==
Category:Fan Games
Category:2018
Category:PlayStation 4 Games
Category:Nintendo Switch Games
Category:Xbox One Games
Category:2D Games
Category:2D Platforming Games
Category:Platforming Games
Category:Role-Playing Games
Category:Action Role-Playing Games
Category:Sonic Games
Category:Sonic (series)
Category:Sonny Daye