Damage 2.0/Electricity Damage

Damage is one of the four primary elemental damage types. It performs well against and , but is mitigated by the worn by many high-level Grineer units.
==Status Effects==
===General===
The status effect of damage is Tesla Chain. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter radius.
Enemies affected by an proc have their bodies covered in blue electricity, with electric lines connecting to each afflicted.
====Damage Over Time====
Each tick dealing damage equal to:
{
\begin{aligned}
\text{Modded Base Damage} &= \text{Base Damage} \times (1 + \text{Base Damage Bonuses}) \times (1 + \text{Faction Damage Bonuses})
\end{aligned}
}
::Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.
{
\begin{aligned}
\text{Electricity Proc Damage per Tick} &= 0.5 \times \text{Modded Base Damage} \\
&\qquad \times (1 + \text{Electricity Damage Bonuses}) \\
&\qquad \times (1 + \text{Faction Damage Bonuses}) \\
&\qquad \times \text{Additional Multipliers}
\end{aligned}
}
::Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
Multiple instances of the effect can stack with each instance having its own timer. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers. 
The Tesla Chain is able to hit heads and other body parts by itself. However, Tesla Chain itself has a 1x damage bonus when headshotting. This can be increased with the use of mods such as , zoom bonuses on some sniper rifles, or /.
For example, tick damage for a weapon with an innate 100 damage, , , and will be:
:Base Damage = 
:Electricity Mod Multiplier = 
:Tick Damage = 
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus . Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.
 Electricity tick damage and proc duration
Time from initial proc	0s	1s	2s	3s	4s	5s	6s	7s
Tick damage occured? 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✗ 	✗
====Crowd Control====
Enemies affected by this status effect will also be standing up stunned, preventing them from taking any other action for about 3 seconds (Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage, and Status Duration mods will not extend this stun effect.
===Railjack===
The status effect of damage against Railjack space enemies is Scramble, causing enemy ships to spiral erratically in a forward direction while being unable to use weaponry for 6 seconds, with subsequent procs refreshing the duration. Against the Tenno's Railjack, it causes an Electricity Hazard which scrambles the minimap and disables use of the Tactical Menu.
==Type Effectiveness==
As with all damage types ineffective against armor, damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor.
==Elemental Combinations==
 damage mods can be combined with other elemental mods to create a new elemental damage type.
* + = 
* + = 
* + = 
==Electricity Sources==
===Weapons===
MutalistQuanta.png|link=Mutalist Quanta|(Adds electricity on shots passing through orb)
SynoidSimulor.png|link=Synoid Simulor|(Guaranteed Proc on explosions, Adds electricity on shots passing through orb)
Hystrix.png|link=Hystrix| (Electric quill, proc only)
Amphis.png|link=Amphis|(Slam Attack)
Obex.png|link=Obex|(Slam Radial Damage)
PrismaObex.png|link=Prisma Obex|(Slam Radial Damage)
===Enemies===
===Mods===
===Abilities===
BlackoutPulseMod.png|link=Blackout Pulse|
==Sources of Electricity Resistances==
===Mods===
LightningRodMod.png|link=Lightning Rod|
OrgoneTuningMatrixMod.png|link=Orgone Tuning Matrix|
==Additional Effects==
Some mods and arcanes add additional effects when an occurs or dealing damage.
ArchonStretchMod.png|link=Archon Stretch|
ConjunctionVoltage.png|link=Conjunction Voltage|
MeleeInfluence.png|link=Melee Influence|
VioletArchonShard.png|link=Violet Archon Shard|
==Notes==
*Sentinels are extremely susceptible to heavy damage when the player is under an electric status effect, as they are always within range of the arc. On The Steel Path a single instance of an electric status effect on the player is sometimes enough to outright destroy a sentinel companion. 
**Grineer Powerfist deal heavy electric damage on their slams, stopping natural shield recharge on players for the duration of the electric proc and causing sometimes fatal damage to Sentinels. 
==Media==
Screenshot_494 .png|Electricity visuals on a melee weapon
Screenshot_493 .png|An enemy affected by an Electric proc
==Patch History==
__NOTOC__
es:Daño Eléctrico
fr:Dégâts/Dégâts Électrique
Category:Mechanics
Category:Damage 2.0
Category:Update 11
Category:Electricity Damage