Whispers in Dis

What does the terrible city of Dis have in store for the party? Only the whispers of Dis hold the awnser to their safe passage....
Once the party arrives by infernal boat at the terrible harbor of the infinite city of Dis. bastions of immeasurable height tower above the party. Bullock asks Mite what their options are. Mite lays out the general. The lord of this plane is so paranoid he does not even trust his own minions so he has them spying and subtly countering each others plans. This has broken the devil forces into two separate factions. If the party seeks to work with one of the factions the other will work to stop them. Or the party could risk the sub levels for a way to the next layer; but run the risk of succombing to the whispers of Dis. (Mite refuses to say more without further payment)
The party decides to risk the sub levels. Arkondon casts silence on rags and stuffs it into everyones ears. Hours of downward travel and climbing. The party arrives in a crumbling temple to the god of supreme power. The party opens up on the devil Guards and quickly hammers them down. A cleric of the temple negotiates with Mite. Mite tricks Korthus to remove his ear protection and is overcome by the whispers of dis until Arkondon cures him of his affliction. But unfortunately it is only temporary and the clock is on to get Korthus out of dis.
Mite and Korthus talk to the guards and get by into the halls of gluttony. Mite tells the party the must over indulge on the food for the bone devil to let them pass. Korthus and Darien decide to just kill the bone devil. Darien takes the key from the bone devil and opens the gate to the City of Chains!
XP: 10,000 for reaching dis, 5,000 for roll playing, 1,600 for bone devil, 6,000 for barbed devils, 1,200 for chain devils.
experience totals added to each character(1/7/12)
Treasure was added to party treasure
Category:Adventures