Shadow (server)

Shadow is a server.
For the Monster of the same name, see Shadow.
For the Sidekick of the same name, see Shadow (Sidekick).
For the Set of the same name, see Shadow Set.
==Features==
* Experience and Drop rates are multiplied by 3 (Profession XP included).
* Permanent death against monsters, but not against players (including Kolossium fights).
* When defeated by monsters, all of the items belonging to the losers are destroyed.
* Kolossium fights do not give Experience.
* The price in Kolossokens of most items sold by Glad Yator is divided by 4 (Crimson Pebbles cost 3 Kolossokens). Kolossoken Scrolls still give 1,000 Kolossokens.
* A dead character can be replayed starting at Level 1, and will benefit from double XP (so in total 6 times more than normal) until the character reaches their previous maximum Level.
* The 'one character per account' restriction on Achievement resources is not present.
==Death==
* Upon losing a fight to monsters, a character turns into a grave and can no longer perform any actions. To play that character again, it must be reset.
* Resetting spawns you in the Celestial Temple in Incarnam as if you had created a new character, destroying all your items and resetting your Quest and Achievement progress.
* Unlike on the old Heroic servers Oto Mustam and Thanatena, all items are destroyed; none are distributed to monsters in the area.
* Note that if a character dies in battle but the other players on their team win, they do not permanently die.
* A single loss against monsters triggers permadeath; there is essentially no concept of Energy on Shadow.
* The following are permanently lost on death:
** All equipped items, including your Mount if you have one (as well as its inventory)
** All Kamas and items in your inventory, including quest items and cosmetics.
** All Quest and Achievement progress
** All unlocked special spells (Summons Skill, Moon Hammer, etc.)
** All saved ensembles and item bar shortcuts
* The following are not lost on death:
** The contents of your Bank, Haven Bag chest, and Paddocks
** Your Guild rank and contributed XP, as well as your current XP contribution percentage
** Emotes unlocked through quests, achievements, and puzzles
** Saved Zaaps (Zaaps with access conditions, such as on Otomai Island or Frigost Island, will be blocked until you fulfill those conditions again)
** Spouse
* Several Quests are modified on this server, usually to remove instakill mechanics or death requirements:
** The Tsog Ghost (Bonta Quest #20) - it is not necessary to become a Ghost to progress
** Dike Tarak, the Threat (Bonta Quest #30) - additional path to avoid mandatory fight loss
** Daddy's Will (Brakmar Quest #20) - it is not necessary to become a Ghost to progress
** The Challenge of the Warrior Master (Brakmar Quest #30) - additional path to avoid mandatory fight loss
** By the Skin of Your Teeth - starting NPC Corpstive is always present, instead of only at low Energy
** The Death Bridge Keeper - you are teleported to Amakna Cemetery isntead of being killed
** The Primitive Cemetery - you are teleported to the Primitive Cemetery directly instead of being killed