Codex A Gray Vigilate

“	Lex: Code XI. Duels for honour are important for training<BR>FinnickyWind: y?<BR>Retro: bruh<BR>Retro: you don't question the Codex	”
 	—Questioning the Codex A Gray Vigilate 	—Questioning the Codex A Gray Vigilate
Codex A Gray Vigilate was a book that served as a guide to initiates of Greywatch regarding their principles of conduct. It was available to the community at large upon request.
Further information was contained in the codex's appendices, Amendments I and Amendments II.
A revised Second Edition was published in the Ninth Era.
=Locations=
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===Eighth Era===
*Castle Skywatch on Halfast (First Edition)
*Silo Library on Halfast (First Edition)
===Eighth Era—Present===
*Remembrance on Mnemosyne
===Ninth Era===
*Hallower's Sword
===Ninth Era—Present===
*Memoriam on Mnemosyne
===Eleventh Era—Present===
*Wan Shi Tong's Traveling Library on Halfast
=Content=
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===First Edition===
Codex A Gray Vigilate First Edition
Scribed by Lord Commander Lex Raider
The Codex A Gray Vigilate dictates the principles and guidelines for members of Greywatch when interacting with their world and the inhabitants of the world. It must be followed in times of crisis and in times of peace.
This codex is a guideline and certain codes may be violated in specific circumstances under the discretion of the Lord Commander. An acting Lord Commander however does not have the power to judge these circumstances.
The Codex A Gray Vigilate
I. The undead, fiend, and mutant that pose a threat to the innocent must be destroyed at all costs.
II. Protect those who are unable to protect themselves laying down your life if necessary.
III. The bandit, pillager and defiler are only worthy of death.
IV. There is no mercy for the undead, fiend, mutant and bandit if they surrender only the blade of the just can provide penance for their crimes.
V. Those who have arms and armour to protect themselves need not the charity of Greywatch.
VI. Be charitable to those who have lost much. Assist in construction when those in need require it. Soldiers of Greywatch must assist those who suffer losses from death and banditry.
VII. Raise your walls high so that the undead, fiend, mutant and bandit cannot break in. The home of the Greywatch soldier must be impenetrable to those who seek to destroy our organization.
VIII. Honour the rules of the realm. Do not break the rules as it is akin to murder.
IX. Insubordination is punishable by loss of rank or expulsion.
X. We are not soldiers of fortune. While gifts for our services are acceptable and trade is expected we must not be paid for our work.
XI. Duels for honour are acceptable. They assist in training your blade, do not forget this.
XII. Remember your honour, using poisons in combat makes you no better than the mutant. Only use them in cases of dire importance.
XIII. Those not a part of Greywatch need not be pressured into joining for they may be worthy allies or helpful assistance.
XIV. A stout iron blade well enchanted in the hands of a soldier is stronger than one of diamond in the hands of a bandit. Remember this when you take to the field.
XV. Fly the banner of Greywatch in your home and on your person. Our presence must be known.
XVI. Beware the traitor and turncoat do not ever trust their pleas for mercy. Their only salvation is death.
XVII. Breaking these codes will have you forsworn from Greywatch with ill chance of pardon beware the oathbreaker and hold your oaths forevermore.
Codified by the 1st Lord Commander of Greywatch Lex Raider 8th Era New World
Official Ranks and Titles of Greywatch
Lord Commander—Referred to as the Lord Commander
Commander—Referred to as Sir/Ma'am
Paladin—Referred to as Paladin
Knight—Referred to as Ser
Soldier—Referred to as Soldier
Squire—Referred to as Squire
Recruit—Referred to as Recruit
Initiate—Referred to as Initiate
Unofficial Ranks and Titles
Civilian—Anyone outside of Greywatch
Contractor—Someone who assists Greywatch in any manner
Sworn Sword—Someone who assists Greywatch in combat yet not a member
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===Second Edition===
Codex a Grey Vigilate
Second Edition
Scribed by Lord Commander Lex Raider
The Codex Griseo Vigilate dictates the principles and guidelines for members of Greywatch when interacting with the world and the inhabitants of the world. It must be followed in times of crisis and times of peace. This codex also provides strategies and techniques to be used in the field.
This codex is a guideline and certain codes may be violated in specific circumstances under the discretion of the Lord Commander. An acting Lord Commander however, does not have the power to judge these circumstances.
Codex A Gray Vigilate
I. The undead, fiend, mutant and heretic pose a threat to the innocent and must be destroyed at all costs.
II. Protect those who are unable to protect themselves. Even at the cost of your life.
III. Bandits, pillagers, defilers, headhunters and others of this nature shall be spared no mercy.
IV. Be charitable to those who have lost much. Assist in construction when someone requires it. Members of Greywatch must assist those who suffer.
V. Those who have arms and armour to protect themselves need not the charity of Greywatch.
VI. Raise your walls high so that the undead, fiend, mutant and bandit cannot break in. The home of a Greywatch member must be impenetrable to those who seek to destroy our organization.
VII. Honour the rules of the realm. Do not break them or you shall find yourself outcast.
VIII. Insubordination is punishable by loss of rank or expulsion.
IX. We are not soldiers of fortune, while gifts for our services are acceptable and trade is expected we must not be paid for our holy work.
X. Duels for honour are acceptable. They assist in training your blade, do not forget this.
XI. Remember your honour, using poisons in combat makes you no better than the mutant. Only use them in sitations of dire importantce.
XII. Those not apart of Greywatch need not be pressured into joining. They may be worthy allies instead.
XIII. A stout iron blade, well enchanted, in the hands of a soldier of Greywatch is stronger than one of diamond in the hands of a heretic. Remember this.
XIV. Give no mercy to the undead, fiend, mutant or heretic. Their only salvation is death at your blade.
XV. Fly the banner of Greywatch near your home and on your person. Our presence must be known.
XVI. Beware the traitor and turncoat, do not trust their pleas for mercy. Their only salvation is the blade.
XVII. Racism, sexism, homophobia and other such hates of your fellow man are punishable by death and immediate expulsion from Greywatch.
XVIII. Show no fear to the undead, mutant, fiend, heretic and bandit; they feed upon your fear, give in and demise is certian.
XIX. Slavery and its practioners must be stopped from their deeds. Bring them justice with your blade.
XX. Weapons and wargear used by bandits, mutants, undead and other threats should be renamed and blessed, to use their weapons may corrupt you. If these infernal tools cannot be renamed they must be destroyed.
XXI. Machines of redstone and iron must be monitored for any signs of rampancy lest they go rogue.
XXII. The ancient constructions left behind by the ancient builders must be expolred, catalogued, and destroyed. These places are unholy.
XXIII. The cycle of life and death must not be tampered with. Thus the heretic illagers must be hunted so that their totems may be seized. The souls that went into their creation must be freed by Greywatch through the use of these totems. Only through Greywatch can these souls be freed.
XXIV. While one must not conspire with the bandit, mutant, heretic and undead one may use their products and drops to construct items needed for survival. What they make unholy may be made holy through proper construction.
XXV. One shall not copy the phrases and mannerisms of the Lord Commander. To do so is punishable by death.
XXVI. Killing for the purposes of Halfast's holy contests such as Top Survivor is allowed but only outside the ranks of Greywatch and her allies. Taking part in these contests is highly recommended.
XXVII. BooXBunny and LaplaceCircus are holy and must never be killed. Anyone who slays them are heretics of the highest order.
XXVIII. Make no binding deals with the bandit, heretic, mutant, undead and fiend. If you do speak with them, speak in half truths and lies so that you may turn their "trust" in you 
against themselves.
XXIX. While Greywatch tolerates freedom of religion, worship of Nyx, The Eternal Night, is strictly forbidden. To worship Nyx is to forsake your oaths.
XXX. To posses heretical literature is a crime punishable by flogging and banishment. Should one find a heretical book it must be purfied and then burned and buried.
XXXI. Burning and torture and ideal ways to kill heretics. Holy fire can cleanse their souls.
XXXII. Breaking these codes will have you forsworn from Greywatch with ill chance of pardon, beware the oathbreaker, heretic, mutant and undead and hold your oaths forevermore.
Codified by the 1st Lord Commander of Greywatch Lex Raider.
9th Era, Midgard, aboard Strike Cruiser Hallower's Sword.
Category:Books
Category:Greywatch