Final Fantasy X Ultimania Omega

The Final Fantasy X Ultimania Omega is a book about Final Fantasy X originally published in Japan by DigiCube in September 31, 2002 and re-released by Square Enix in May 28, 2004.
Contained within this guide is a Final Fantasy X International Ultimania. The staff credits for the Ultimania Omega are on p. 606, while a title cover for the International Ultimania is on p. 607. The International Ultimania is treated like a separate guide, with its own staff credits at the end, and its own page count (p. 01 of the International Ultimania would be p. 607 of the Ultimania Omega). For these reasons the International Ultimania is treated as a separate guideon this wiki.
==Contents==
===, p.006===
*, p. 008
Pages on the left in this section give an overview of the story. Various words are underlined and annotated with a number, and these events are expanded upon in segments on pages on the right.
*Real Story of Spira & Character , p. 080
The first part, Real Story of Spira , consists of a timeline starting 3000 years before the game up until the game begins, and offers commentary on the setting such as Sin and the two Zanarkands.
The second part, Real Story of Character, goes into extensive detail on characters. The playable cast (including Seymour) have their Japanese name, a personal timeline from birth up to the end of the game, a character relationships chart, and details about the character. Jecht and Yunalesca have their Japanese name, a relationships chart, and details.
*, p. 106
This section covers characters who appear in multiple locations throughout the story. A map of Spira marked with the locations is on the first page, and a table with the locations of Spira and the characters show where each appears. Each of these characters is given an area containing their Japanese name, English name (as in the English releases of the game), information about the character, a flowchart of appearances in the story, and some commentary on appearances.
*〇 - They are possible to meet in this area 
*▲ - Although not seen, it can be inferred from things such as dialogue, that they were in this area 
PlaceCharacter 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Maechen 	〇 	 	 	 	 	〇 	 	 	〇 	〇 	〇 	〇 	 	 	 	〇 	〇 	
Shelinda 	 	 	 	 	 	〇 	〇 	 	〇 	〇 	〇 	〇 	 	 	〇 	 	 	
Luzzu & Gatta 	〇 	〇 	〇 	〇 	〇 	〇 	〇 	〇 	 	 	 	 	 	 	 	 	 	
Lucil & Elma & Clasko 	〇 	〇 	 	 	 	〇 	〇 	〇 	〇 	 	 	〇 	 	 	 	 	 	
Dona & Barthello 	 	 	〇 	〇 	 	〇 	 	〇 	 	 	 	〇 	〇 	〇 	 	▲ 	 	〇
Isaaru & Maroda & Pacce	▲ 	 	 	 	 	 	 	〇 	 	 	 	 	〇 	〇 	〇 	▲ 	 	
O'aka XXIII 	〇 	〇 	 	〇 	〇 	〇 	〇 	 	〇 	〇 	 	〇 	 	 	〇 	 	 	
Wantz 	〇 	 	〇 	〇 	〇 	 	 	 	〇 	〇 	〇 	〇 	 	 	 	 	〇 	
Belgemine 	 	 	 	 	 	〇 	 	 	〇 	 	 	 	 	 	 	〇 	 	
Biran & Yenke 	 	 	 	 	〇 	 	 	 	〇 	 	 	 	 	 	 	 	〇 	
The end of the section also covers Braska, Auron, and Jecht. It lays out what is known about their travels in chronological order, and links scenes to their respective spheres.
*, p. 118
Each location (e.g. Besaid) is given a section Japanese and English names, map of the areas, and a numbered list of each of the character models. A list of scenarios that affect the people present in an area are listed. Then a table divided by sub-area is given, listing each person who can appear in that area, a name, their character model, the conditions in which they appear in, and comments about that character such as their actions and dialogue. The names of the characters are often simple like , , or .
The section ends with NPC artwork.
*Encyclopedia of Final Fantasy X , p. 176
This section gives short definitions and descriptions of various terms from the game sorted alphabetically. The terms include characters, related products, blitzball teams, game systems, and pieces of dialogue. Entries for characters give their gender.
*, p. 191
Interview with Yoshinori Kitase (director), Kazushige Nojima (scenario writer), Motomu Toriyama (event director), and Daisuke Watanabe (scenario planner).
The interview continues in the Final Fantasy X International Ultimania.
===, p.194===
Each of the entries in this section feature a "suggestion matrix" . A grid split into four sections, at the top it has "Stoic" which opposes "Simple" , and on the right it has "Useful" which opposes "For fun" .
For each of the below sections this has been converted to two value from 0 to 20.
*Ｉ , p. 196
 
:Difficulty: 20
:Usefulness: 6
This section suggests a number of self-imposed challenges and gives ideas for how these can be overcome.
#No use of Sphere Grid 
#No save data 
#No use of save spheres 
#No use of Overdrives 
#No use of Aeons 
#No use of Abilities and Attributes (Aeon growth) 
#No customization of equipment 
#No use of command to change equipment 
#No changing of party members 
#No use of the button 
#No use of the and buttons during battle 
#No acquisition of AP and items other than inescapable battles 
#No use of "Attack" 
#Seal all abilities other than "Attack" 
#No use of abilities with elemental attributes 
#No consumption of gil 
#No consumption of MP 
#No playing of sidequests 
#No playing of "Blitzball" 
*ＩＩ , p. 216
:Difficulty: 17
:Usefulness: 18
This section is about maxing players stats on the Sphere Grid and all processes involved.
*ＩＩＩ , p. 218
:Difficulty: 16
:Usefulness: 17
This section explains the Overdrive Modes and how to get them. It also gives a table with the values for each character.
*ＩＶ , p. 222
:Difficulty: 15
:Usefulness: 18
This section explains methods of obtaining gil.
*Ｖ , p. 224
:Difficulty: 17
:Usefulness: 14
This section gives advice on the Blitzball minigame.
*ＶＩ , p. 226
:Difficulty: 17
:Usefulness: 12
This section gives advice on the chocobo racing/training minigame.
*ＶＩＩ , p. 228
:Difficulty: 13
:Usefulness: 11
This section covers all the dialogue choices the player can make in the game. The game labels each of these choices as one of three types: (A) only appear once, (B) no longer appear when the correct answer is picked, and (C) can be repeated any number of times.
The first example of a Type A choice in the game is from the red-haired girl in the harbor of Zanarkand. If spoken to after the autograph scene, who asks "Can I see you after the game". The first example of a Type C choice in the game is the masked Al Bhed on the Salvage Ship. He asks something in Al Bhed that most players won't understand, responding "What?" closes the dialogue, responding "Yeah" gives the player the Sphere Grid tutorial. The first example of a Type B choice in the game is Wakka in Besaid after going to the temple. He advises the player should take a nap, declining allows the player to keep exploring allowing the choice to be made again later, and accepting continues the story.
*ＶＩＩＩ , p. 234
:Difficulty: 17
:Usefulness: 3
This section discusses how to rebel against the tutorial battles. The tutorials limit player actions to get the player to follow the tutorial like they want.
#Besaid Island: vs. Dingo battle: Chappu's Brotherhood is equipped automatically when received. However one can reequip Jecht's Longsword before the Dingo battle to make Wakka's dialogue about attacking with the new sword out of place.
#Besaid Island vs. Condor battle: Wakka is supposed to show off his ability with flying enemies in this battle. However there is a chance the Condor will get the first attack, a chance he will attack Wakka, and a chance he will inflict Darkness, a chance Wakka will miss, and a chance Tidus will hit it with his attack.
#Besiad Island vs. Water Flan battle: Lulu is meant to enter and defeat a Flan with Thunder here. However as part of the tutorial Tidus gets to attack the Flan first. However, if the Dingo dropped a weapon with the Lightningstrike in the previous battle, and Tidus's Strength is 27 or more then he can defeat the Flan on his first strike. To get this amount of Strength (on the pre-International Sphere Grid), the player needs 67375 AP for 58 Sphere levels. The player can also avoid using Thunder for three turns in a row, at which point the attack restrictions are lifted and the player can defeat the Flan with Tidus and Wakka without all the levelling.
#Besaid Island vs. Garuda (A) battle (first time): In this battle, on Tidus's turn the game will force the player to switch character, specifically to Yuna so she can summon. However if Wakka has increased his Agility past Tidus from battles in the waters of Besaid, he can get a turn in first and switch to Yuna. This leads to strange consequences.
#Besaid Island vs. Garuda (A) battle (second time): This battle is meant to show off Wakka's Dark Attack skill, so therefore his Skill command is the only one he can use. Pre-leveling Wakka to Sphere level 6 will allow him to learn Silence Attack which he can then use instead to disregard the tutorial. Alternatively, the player can start the battle without Wakka in the lineup and disregard suggestions to change.
#Kilika Woods vs. Ragora battle: Kimahri is meant to use Lancet against a Ragora to learn Seed Cannon. However the game only locks in the Special command, not Lancet specficically. This means if the player has learned Jinx they can use that on the first turn, after which the command isn't locked in, therefore allowing the battle to be completed without learning Seed Cannon. The AP needed to learn Jinx can be obtained from the blue Sinscale enemies on the S.S. Liki.
#Mi'ihen Highroad vs. Raldo battle: Tidus is meant to attack and not defeat the Raldo, then Auron, showing off his piercing, is meant to kill it in one hit. If Tidus has a Strength stat of 28, he can defeat it with his attack cutting off the tutorial early.
#Moonflow vs. Treasure Chest battle: Rikku is meant to Steal from the chest and then use a Mix on a Bunyip in this battle using the Bomb Cores picked up. For the first stage of this battle all non-Special commands are locked, and it would appear all skills besides Steal are locked too. In actuality only Use, Spare Change, Bribe, and Luck are locked. The player can therefore defeat the chest with Lancet, which will end the battle before its second phase. The player can also screw the tutorial by using a non-lethal Mix, which will cause the battle to continue as a normal battle without the continuation of the tutorial.
*ＩＸ , p. 236
:Difficulty: 2
:Usefulness: 0
This points out the instances and types of animals in the game. The animals listed are:
#Chocobo 
#Cat 
#Dog 
#Spira Gull 
#Monkey 
#Dolphin 
#Fish 
#Red bird 
*Ｘ , p. 238
:Difficulty: 6
:Usefulness: 4
This shows all examples of Spiran, Yevon, and Al Bhed script in the game. These scripts are all based on the Roman alphabet, and so many of the words are English words. As with most instances of English in Japanese media, they get things wrong quite a bit.
Location 	Placement 	Script 	Word 	Notes
Items/props 	Tidus's weapon 	Spira 	GUARDIAN 	
Items/props 	Auron's sake container 	Spira 	Nog 	
Items/props 	Besaid Aurcochs team flag 	Spira 	BESAID / AUROCHS 	
Items/props 	Luca Goers team flag 	Spira 	LUCA / GOERS 	
Items/props 	Kilika Beasts team flag 	Spira 	Win / BEASTS / KILIKA / GREAT 	
Items/props 	Al Bhed Psyches team flag 	Spira 	PSYCHES 	
Items/props 	Al Bhed Psyches team flag 	Al Bhed	AL BHED 	
Items/props 	Ronso Fangs team flag 	Spira 	RONSO / FANGS 	
Items/props 	Guado Glories team flag 	Spira 	GUADO GLORIES 	
Items/props 	Crusaders mark 	Spira 	WISDOM / BRAVERY 	
Item/props 	Old map 	Yevon 	WILDERIA CONTINENT / GAGAZET / ZANARKAND RUINS / CALM LANDS / TEMPLE OF YEVON REQUIEM / TEMPLE OF YEVON BEVELLE / BEVELLE / WOOD MACALANIA / LAKE MACALANIA / TEMPLE OF YEVON MACALANIA / THUNDER PLAINS / DJOSE CONTINENT / OMEGA RUINS / GUADOSALAM / TEMPLE OF YEVON DJOSE / BIKANEL / MUSHROOM / MI'IHEN / LUCA / KILIKA / TEMPLE OF YEVON KILIKA / TEMPLE OF YEVON BESAID / BESAID / TEMPLE OF YEVON BAAJ	
Zanarkand 	Blitzball scoreboard 	Spira 	JECHT's CUP / JUDY / SQUARE 	
Zanarkand 	Tanker 	Spira 	Oil 	
Submerged Ruins 	Hall 	Spira 	Fire 	
Submerged Ruins 	Hall 	Spira 	Flower 	
Submerged Ruins 	Hall 	Spira 	JyscalGuado / Guadosalam 	
Submerged Ruins 	Stairs 	Spira 	Sin / Seymour 	
Underwater Ruins 	Inside 	Spira 	GATE Coil n 	The guide's translation gives
Underwater Ruins 	Inside 	Spira 	0 / 1 / 2 / 4 	
Besaid Temple 	Cloister of Trials 	Yevon 	BESAID 	
Besaid Temple 	Cloister of Trials 	Yevon 	SIN 	
Besaid Temple 	Cloister of Trials 	Yevon 	ZANARKAND / BAAJ 	
Besaid Temple 	Cloister of Trials 	Yevon 	ZANARKAND / BEVELLE 	
Besaid Temple 	Cloister of Trials 	Yevon 	KILIKA 	
Besaid Temple 	Cloister of Trials 	Yevon 	Z (Sin) / A (Yevon) / MACALANIA / DJOZE / BESAID 	
S.S. Winno 	Engine Room 	Spira 	Feed 	
Luca Stadium 	Auroch's Locker Room 	Spira 	To the dream of my childhood—Farewell. / Captain Wakka, Besaide Aurochs 	
Luca Stadium 	Auroch's Locker Room 	Spira 	TIDU 	In Japanese Tidus's name is . In many cases the Japanese "a" sound does map to a written "u" in an English word. For example, if his Japanese name was "Tidus" it would be written . However a "u" at the end of an English word would never map to an "a" sound in Japanese. Besides, Tidus's Japanese name derives from Okinawan word that would never be romanized with a "u" on the end.
Luca Stadium 	Main Gate 	Spira 	WEAPON / BLITZBALL / ITEM 	
Luca Stadium 	Inside Sphere Pool 	Spira 	NK Travel / BBC 	
Luca Stadium 	Stands 	Spira 	tekitoh 	
Luca Stadium 	FMV 	Spira 	LUCA STADIUM 	
Luca Theater 	Entrance 	Spira 	GILVENTURE 	It's a portmanteau of "gil" and "adventure". Although not directly connected to the sign, it's the name of a weapon in the game.
Luca Theater 	Main Hall 	Spira 	GILVENTURE 	See above.
Luca Seaport 	Square 	Spira 	CAFE / BAR 	Shop signs.
Luca Seaport 	Cafe 	Spira 	MENU / Whiskey / Beer / Wine / nuts / Cocktail 	On the menu.
Luca Harbor 	Number 5 Dock 	Spira 	ENTRANCE 	Sign.
Luca Harbor 	Number 5 Dock 	Spira 	5 / LUCA 	Floor.
Luca Harbor 	Bridge 	Spira 	ENTRANCE / LUCA / PUB 	Central pillar.
Luca Harbor 	Number 5 Dock (during Yuna's abduction)	Spira 	STOP 	Barricades.
Luca Harbor 	Bridge 	Spira 	Auctionhall 	Banner flags.
Mi'ihen Highroad 	Agency, Front (establishing shot) 	Spira 	Rin's Travel Agency / restroom / Chocobo rental / book / Chocobo / Inn / 24hours / save / Rin 	
Mi'ihen Highroad 	Agency, Front (establishing shot) 	Al Bhed	Rin's Travel Agency / rental chocobo 	
Mi'ihen Highroad 	Agency 	Spira 	MAP / Rin / book / Inn / save 	
Mi'ihen Highroad 	North End 	Spira 	MI'IHEN / road map / milestone / guidepost 	Statue post thing.
Moonflow 	South Wharf (entrance) 	Spira 	shoopuf landing / shoopuf / South to Luca / Mi'ihen Highroad / The Mushroom Rock 	
Moonflow 	North Wharf 	Spira 	shoopuf landing / North to Guadosalam / Farplane 	
Moonflow 	South Wharf (shelter) 	Spira 	South to Luca 	
Moonflow 	South Wharf (shelter) 	Spira 	Kino / MAP / Genkoga 	For "Kino" the guide's translation gives the name for Mushroom Rock Road . is the first two characters of the Japanese name. is the Japanese name for Moonflow.
Guadosalam 	Panoramic view 	Spira 	Sale / Item / Inn 	
Guadosalam 	FMV 	Spira 	vox acid / hot line / vox obal / CYBER 	
Thunder Plains 	Agency Front 	Al Bhed	rental chocobo 	
Lake Macalania 	Agency Front 	Spira 	Welcome / Rin's Travel Agency / 24hours / Lake Macalania 	
Lake Macalania 	Agency 	Al Bhed	Rin's Travel Agency 	
Lake Macalania 	Jecht Sphere 	Spira 	Lake Macalania / book 	
Sanubia Desert 	West 	Al Bhed	kiken / iseki 	. .
Sanubia Desert 	Central 	Al Bhed	iseki / saboten 	. .
Sanubia Desert 	Central 	Al Bhed	iseki / saboten / sidoasi 	. . The Japanese given for "sidoasi" is . "sido" is an alternate way to romanize , and "asi" is a curious way to romanize given that it uses , the voiced .
Sanubia Desert 	Central 	Al Bhed	CID 	
Calm Lands 	Arena 	Spira 	Monster 	
Cavern of the Stolen Fayth	Den of the Fayth 	Spira 	MeaCulpa 	Japanese given as
Cavern of the Stolen Fayth	Den of the Fayth 	Yevon 	SEAL 	
Yevon Dome 	Spectral Keeper battle 	Yevon 	F / W / I / T / N / L / B 	
Inside Sin 	City of Dying Dreams 	Yevon 	SIN 	
Omega Ruins 	Upper 	Spira 	Omega 	
Omega Ruins 	Ultima Weapon 	Spira 	ULTIMA WEAPON 	Tail
Omega Ruins 	Omega Weapon 	Spira 	OMEGA WEAPON 	Tail
Airship 	FMV 	Al Bhed	WIND BLESS YOU / Salvage Dream CID 	
Airship 	Corridor (B2F-B3F) 	Al Bhed	COCKPIT / B2 / B3 	
Airship 	Corridor (B3F-B4F) 	Al Bhed	Bottom / B2 / B3 	
Airship 	Corridor (before warehouse) 	Al Bhed	ware house 	
Airship 	Cabin (deck entrance) 	Al Bhed	DANGER 	
Airship 	Corridor (warehouse) 	Al Bhed	ARRANGEMENT 	
Airship 	Corridor B2F 	Al Bhed	ware house 	
Navigation map 	Sin 	Spira 	SIN 	
Navigation map 	Baaj Temple 	Spira 	BaaG 	
Navigation map 	Besaid Island 	Spira 	Besaid 	
Navigation map 	Besaid Ruins 1 	Spira 	BesaidRuins 	
Navigation map 	Besaid Ruins 2 	Spira 	BesaidRuins 	
Navigation map 	Besaid Falls 	Spira 	BesaidFalls 	
Navigation map 	Kilika Port 	Spira 	Kilika 	
Navigation map 	Luca 	Spira 	Luca 	
Navigation map 	Mi'ihen Highroad 	Spira 	Mi'ihen 	
Navigation map 	Mi'ihen Ruins 	Spira 	Mi'ihenRuins 	
Navigation map 	Mushroom Rock 	Spira 	Canyon 	
Navigation map 	Battle Site 	Spira 	BattleSite 	
Navigation map 	Mushroom Rock Road 	Spira 	Canyon 	
Navigation map 	Djose Highroad 	Spira 	Djose 	
Navigation map 	Moonflow 	Spira 	Moonflow 	
Navigation map 	Guadosalam 	Spira 	Guadosalam 	
Navigation map 	Thunder Plains 	Spira 	Thunder 	
Navigation map 	Lake Macalania 	Spira 	Macalania 	
Navigation map 	Bikanel 	Spira 	Bikanel 	
Navigation map 	Sanubia Sands 	Spira 	Sanubia 	
Navigation map 	Bevelle 	Spira 	Highbridge 	
Navigation map 	Calm Lands 	Spira 	Calmland 	
Navigation map 	Omega Ruins 	Spira 	Omega 	
Navigation map 	Mt. Gagazet 	Spira 	Mt.Gagazet 	
Navigation map 	Zanarkand Ruins 	Spira 	Zanarkand 	
*Ω , p. 248
:Difficulty: Ω
:Usefulness: Ω
This section covers various ideas for entries this section of the guide that did not make the cut but are still interesting to think about. Attempting to write messages using lines on the Sphere Grid, beating Braska's Final Aeon while playing shiritori, doing four counters in one turn, getting over 1000 dodges in Lightning Dodge, and using contraptions to automate analogue-spins for Lulu's Fury.
The four counters in one turn involves Counter, Auto-Potion, Auto-Med, and Auto-Phoenix all triggering on a single turn.
Below is an example shiritori battle and the turns taken. Kanji and katakana have been annotated with hiragana to make the first and last sounds clearer.
===Hall of Monsters, p.250===
*, p. 252
A guide to the Monster Arena and its enemies. It includes entries with stats, abilities, and action charts—a continuation from the Sphere of Monster found in the Final Fantasy XII Battle Ultimania.
*, p. 296
This section divides the monster populous into individual species. Artwork are given for each monster type, and sometimes colored artwork depicting all the palette swaps for that monster type. A short commentary is given to each type, as well as general action charts.
This section also gives the detailed monster entries for Braska's Final Aeon and Yu Pagoda following their relevant monster-type coverage, continuing from the Monster Arena enemy entries found in the previous section.
*, p. 386
A few pages with images showing how each monster type appears when asleep. Images of the playable cast in the sleep status are also shown.
===, p.388===
*（１） CTB, p. 390
This section thoroughly explains the mechanics of the game's Conditional Turn-Based system.
*（２） , p. 400
Explains damage formulas and which abilities use what, random variance, damage caps, and the potentially strongest player attacks in the game (Mindy's Passado 15-hits for 1499985, Lulu's Ultima Fury for 1243168 (assuming 16 power, which is impossible), Wakka's Attack Reels 12-hits for 1199988, and Tidus's Blitz Ace 9-hits for 899991).
*（３） , p. 408
All about the Aeons.
*（４） , p. 416
Yojimbo's attack mechanics.
*（５） , p. 422
Magus Sister's battle mechanics.
*（６） , p. 428
The affection mechanics.
*（７） , p. 442
Explains the mechanics behind battle quotes. Flowcharts and tables aplenty. There's a table that lists the "mentality type" of characters in different parts of the game which changes their quotes. A character may be "Normal" , "Negative" , or "Excited" . It also lists all quotes and circumstances.
===, p.460===
*, p. 462
Character poll:
Monster poll:
*Secret Ω, p. 466
Dives into the mechanics of smaller components of the game, and discusses some lesser known things of the game. 41 facts regarding Battle, Event, and Variety. Like did you know Elvoret is on the back of Demonolith?
*Creator's Salon
Developers' commentary on various aspects of the game.
*, p. 476
Yoshinori Kitase (director), Motomu Toriyama (event director), Daisuke Watanabe (scenario planner), Kazushige Nojima (scenario writer).
*, p. 482
Junya Nakano, Nobuo Uematsu, Masashi Hamauzu
*, p. 488
Hiroshi Kuwabara (movie director), (character modelling and facial motion capture supervisor), (character framework production and supervision), (backgrounds supervisor)
*, p. 498
, Tetsuya Takahashi (chief designer), , Yusuke Naora (art director), Isamu Kamikokuryo, , , , , Airi Yoshioka
*, p. 554
Interviews with the game's playable character's (including Seymour's) voice actors (the Japanese ones). A table also lists the many actors of the game, all their characters in the game (including unnamed roles), and a selection of roles they have played outside the game. Like Tidus and Yuna's VA's roles in Final Fantasy VIII.
*Goods Catalog, p. 576
Features merchandise and their prices. Most expensive goes to Tidus's "silver neckchain" for 58000 yen. The recognizable thing, the pendant, is separate. That's 15000 yen.
*, p. 584
Answers to questions published in the Final Fantasy X Scenario Ultimania and Final Fantasy X Battle Ultimania. Answers give in-depth explanations and analyses. There were ten questions in each, and the prizes and their winners are listed at the end of each section.
*, p. 592
A novella written by Benny Matsuyama.
==External links==
*Translations by pmog
*Final Fantasy X Ultimania Omega in Internet Archive
Ultimania Omega
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