Slippery

:Cost: 2 points/level; max 5 levels
Slippery (B85) is an exotic physical Advantage there you are hard to hold. Each level gives +1 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings
==Examples==
*P146 includes it in the Icy Skin ability
==See also==
*p12 mentions "hero with Cold/Ice power might slide along an icy trail (Enhanced Move (Ground))"
*p138 has Ice Slick which emulates slippery ground by giving the Total Klutz disadvantage to those affected
**Based on DX is used to resist it, and Environmental means it only applies to those touching the ground
**DR normally gives a resistance roll to afflictions and this applies here, but a special ruling (since it is Area Effect and Persistant) is that since it requires foot contact, it's DR of shoes which applies.
***for someone walking on their hands, probably gloves should apply too. In the situation of Crawling it might make sense to allow both to be used.
Category:Advantages
Category:Exotic Traits
Category:Physical Traits