Theatrhythm Final Fantasy Curtain Call allusions

A number of Field and Battle Music Sequences share multiple songs and contain references to each game and the locations of where the theme is heard.
===Final Fantasy series===
==== Field Music Sequence ====
Songs featured in the Palace FMS allude to the locations featuring castles or kingdoms:
*The eponymous theme of Castle Cornelia references the castle where the Warriors of Light first meet the King of Cornelia and learn of both Princess Sarah and Garland.
*Saronia's eponymous theme references the largest kingdom in Final Fantasy III and is heard in nearly every area in Saronia prior to defeating the Garuda.
*"Let Me Know the Truth", a theme associated with Doga and Unei, plays in the the night version of the Palace FMS, which may allude to both Doga's Manor and Grotto.
*The "Theme of Love" takes place in the night version of the Palace FMS, a reference to Baron Castle when Rosa talks to Cecil the night before his departure to Mist.
*"Troian Beauty" alludes to the the kingdom of Troia, and plays when Cecil and his party visit Troia Castle.
*"Roses of May" alludes to Beatrix, and plays onboard the Red Rose and in Alexandria whenever Beatrix is present. The palace FMS takes on a more golden colour scheme which possibly alludes to Alexandria when the party meets her again.
*Ipsen's Castle's theme also plays in the night version of the Palace FMS, which may allude to the location's dark and shadowed corridors.
*A special variation of the Palace FMS features white pigeons flying in the background for "Behind the Door". The pigeons recur throughout Final Fantasy IX, primarily in scenes involving Princess Garnet, in this case referencing the ending taking place at Alexandria Castle.
Songs featured in the Cave/Cavern FMS allude to locations featuring caves and/or dungeons:
*The "Dungeon" and "Crystal Cave" themes references the very first dungeons the party explores in Final Fantasy II and Final Fantasy III, namely the Semitt Falls and Altar Cave. Similar dungeons resembling the FMS afterwards share these themes in their respective titles.
*A special variation of the Cave FMS recolors the cave in purple and features blue flame lights for "Matoya's Cave", resembling the eponymous location in Final Fantasy. Matoya's magical Broom appears in the background as well.
Songs featured in the Town FMS allude to accessible towns or cities the party can explore:
*The "Town" theme from Final Fantasy II plays in every town the party explores on their journey.
*For "Finale", a special variation of the Town FMS gives the sky an orange coloration taking place in either dawn or evening, a reference to the additional ending scenes of the Origins version of Final Fantasy II featuring Fynn and the party's departure in their airship.
*"Harvest" plays specifically in three towns in Final Fantasy V, Carwen, Istory, Quelb.
*"Fisherman's Horizon" is the theme of the eponymous location, first heard when Squall Leonhart and two other members of his party arrive to meet the locals after the mobile Balamb Garden crashes into it in Final Fantasy VIII. It is heard for a second time in the secluded village of Winhill, where Squall and his party can visit it during the present day. The Town FMS bears a closer resemblance to the latter location.
*"Vivi's Theme" is heard only once in Final Fantasy IX, at the very beginning of the story when Vivi Ornitier arrives in and explores Alexandria town.
*For "Dark City Treno", a special FMS variation of the Town takes place at night, referencing how Treno has a perpetual dark sky whenever it is visited.
*"Ovelia's Theme" is only heard in cutscenes featuring Ovelia Atkascha and Agrias Oaks in Final Fantasy Tactics, with said cutscenes featuring towns.
Songs featured in the Field FMS allude to the open world or locations that the player party can have complete freedom to explore:
*The regular Field FMS is used for "Mambo de Chocobo", which plays whenever Bartz and his party can ride the Black Chocobo.
*The Field FMS variation with rocky cliffs is used for the Archylte Steppe, the theme of the eponymous location that plays when the party first enters the area. The rocks in the background alludes to the rocky terrain seen throughout the steppe, such as the Central Expanse and the Northern Highplain.
Songs featured in the Shrine FMS allude to dungeons the party explores, primarily the final dungeons near the end of the story or darker locations:
*The "Sunken Shrine" theme plays when the Warriors of Light travel back in time 2000 years in the past to the Chaos Shrine, where they must confront and defeat Garland as he transforms into Chaos.
*The "Tower of the Magi" plays in the Mysidian Tower where Firion and his party must ascend in order to unseal the Ultima Tome in Final Fantasy II.
*"The Castle" is first heard when Squall and his party arrive at the doors of Ultimecia Castle, where they must explore and solve various puzzles and traps to reach and defeat the Sorceress Ultimecia in Final Fantasy VIII.
*"Via Purifico" is the eponymous theme of the dungeon in Bevelle where Yuna is imprisoned and must find her allies and escape in Final Fantasy X.
*The "Bevelle Underground" is the theme of the eponymous location when the Gullwings and the Leblanc Syndicate join forces in order to infiltrate and find Vegnagun.
*The "Farplane Abyss" is the theme of the final dungeon in Final Fantasy X-2, in which Yuna, Rikku and Paine enter the deepest depths of the Farplane to stop Shuyin from activating Vegnanun.
*"Eclipse" plays when Serah Farron and Noel Kreiss first enter the Yaschas Massif in 10AF after travelling through the Historia Crux after leaving New Bodhum, where the Fal'Cie Fenrir has caused an eclipse in the area, resulting in a time paradox. The theme can also be heard in Yaschas Massif 100AF.
*For "Tempus Finis", a special variation of the Shrine FMS emits a red aura and has the symbol of Etro's gate, alluding to Pandæmonium, where Class Zero enter to stop Marshall Cid Aulstyne in Final Fantasy Type-0.
Songs featured in the Airship FMS allude to the airships that the player's party can use in nearly every Final Fantasy. Most airship themes take place in their respective title's FMS alongside flying with the corresponding airship, while the following themes use the regular Airship FMS. With the exception of the Setzer, this references the entries in the series where it is not possible to control the airship in-game:
*"Launch" is the theme of the Fahrenheit, first heard when Yuna's guardians escape from the former Home of the Al Bhed in Final Fantasy X alongside the remaining Al Bhed and Cid and is heard again when the player gains control of it.
*"We're the Gullwings!" is the main theme of the Celsius in Final Fantasy X-2, though it does not appear, with the Fahrenheit used in the FMS instead.
*"Heart of a Child" plays when riding a Skyferry from different airports across Ivalice, though Balthier's airship the Strahl is used for the FMS as the player can freely travel across Ivalice with it in Final Fantasy XII.
*"Engage" is the theme that plays when the player can ride Cid Garlond's airship, the Enterprise in Final Fantasy XIV.
*"Setzer", the eponymous theme of the airship in Final Fantasy Type-0, is used by Class Zero to explore the world of Orience and used to tackle airborne enemies.
The following Field Music Sequences share a location from one Final Fantasy title for multiple songs across the series, due to the resemblance shared with that specific location e.g. a location from Final Fantasy X is used to represent songs from other titles such as Final Fantasy XIII and the Final Fantasy: Crystal Chronicles series:
*"Mount Gulg" is the theme for the eponymous location in Final Fantasy, in which the Warriors of Light enter the volcano to defeat one of the Four Fiends, Marilith and awaken the Fire Crystal.
**"Find Your Way", the dungeon theme from Final Fantasy VIII, is also featured in the Mount Gulg FMS, alluding to the Fire Cavern, the first explorable dungeon that Squall enters, assisted by instructor Quistis Trepe, to acquire the Guardian Force Ifrit in order to pass his SeeD exam.
*The "Tower of Zot" theme plays in the eponymous location, which in turn is an arrangement of Golbez's leitmotif, and is also heard before a battle with the Archfiends that appear throughout the story.
**"The Imperial Army" theme from Final Fantasy II is also featured in the Tower of Zot FMS, and alludes to the Dreadnought, a warship capable of destroying cities across the world. Like the Tower of Zot, it is an aerial location that the party can never re-enter upon completion.
*"Within the Giant" is the theme that plays upon entering the Lunar Core of the Lunar Subterrane, the final dungeon in Final Fantasy IV, with the location being featured as the FMS for two other endgame locations:
**"The Crystal Tower" is the theme of the eponymous location, alluding to the crystalline floors and primarily blue aesthetic seen in the tower in Final Fantasy III.
**"In Search of Light" is the final field theme heard in the Interdimensional Rift in Final Fantasy V, alluding to the Last Floor. Similarly to the Lunar Core, the Last Floor takes place in what appears to be space and its terrain is primarily crystalline and blue.
*"Kefka's Tower" is the theme of the eponymous location and final dungeon in Final Fantasy VI, with the areas resembling the Palace and Factory maps both in and outside the tower as the setting of the FMS; an additional song shares the location:
**"Timely Ambush" is both a battle and field theme in Crisis Core -Final Fantasy VII-, and its use in the FMS alludes to Midgar during its final years of construction as well as the various battles that Zack Fair encounters in the city.
*A snowfield that resembles the Narshe Cliffs is the FMS for "Terra's Theme", alluding to the opening sequence of Final Fantasy VI when Terra Branford, Biggs and Wedge approach the town of Narshe. Two additional songs are used in the FMS:
**"Servants of the Mountain" is the theme of Kimahri Ronso and the Ronso tribe, and is the main field theme of Mt. Gagazet, where the Ronso make their home in Final Fantasy X, and is where Yuna and her guardians must climb and complete its trials in order to reach the Zanarkand Ruins.
**"Noel's Theme - Final Journey -" is the vocal leitmotif of Noel Kreiss, and is the field theme for the Dying World, where he, Paddra Nsu-Yeul and Caius Ballad originally lived in. The snowfield in the FMS represents the ash covered dust that engulf the former home of the Farseers.
*“Movement in Green” is the theme of the Moonflow in Final Fantasy X, with the location of the FMS set in the South Bank Road area. The theme is first heard in Final Fantasy X when Yuna and her guardians leave Besaid to begin their pilgrimage to Zanarkand, where they board the S.S. Liki to reach Kilika. Three additional songs from the Final Fantasy series are used in the FMS, taking place at different times of the day, with the regular dusk sky used for "Movement in Green":
**A daytime variation with blue skies is the FMS for "Spira Unplugged", the field theme for Besaid Village and Kilika Port first heard when Tidus can freely explore them.
**A night time variation with stars in the sky is the FMS for "March of the Dreadnoughts", alluding to the Vile Peaks in Final Fantasy XIII when Hope Estheim pilots a Dreadnought machine in order to clear a path for himself and Lightning to reach Palumpolum, the name of the song being a reference to this scenario.
**The night variation is also used for "Across the Divide", alluding to Mount Vellenge, the final dungeon located on the dark continent called The Abyss in Final Fantasy Crystal Chronicles. 
==== Battle Music Sequence ====
Songs featured in the Lake BMS allude to battlegrounds featuring wide fields of grasslands commonly seen throughout the series:
*"Battle" is the very first battle theme in the Final Fantasy series, and alludes to the first areas that you can engage in battle, specifically the plains in Cornelia.
*The "Main Theme of Final Fantasy V" is first heard on the Title screen featuring Bartz Klauser and his partner Boco, and is later heard after they join Lenna Charlotte Tycoon and Galuf Halm Baldesion on their journey before entering the Pirates' Hideout, with the plains during this scene being a vast grassland.
*The "Battle Theme" from Final Fantasy X references two particular areas; the Mi'ihen Highroad and the Calm Lands, with the Lake BMS closely resembling the latter location.
*The "Battle Theme" from Final Fantasy XI references the plains of Ronfaure.
*"The Land Breathes" from Final Fantasy XIV plays specifically in La Noscea, being a landscape of hills and plateaus.
Songs featured in the Cave BMS allude to locations where the party must enter a Dungeon early on their journey, with the songs harkening back to a specific point during the beginning of the story:
*"Mini-boss Battle" is the boss theme in Final Fantasy from the re-released Origins versions onwards, and the dark caves allude to the Chaos Shrine and the very first boss battle against Garland.
*"Battle 1" from Final Fantasy III alludes to the Altar Cave, the very first explorable dungeon where the four orphaned youths of Ur accidently stumbled into and must return to their village.
*"Battle 1" from Final Fantasy IX allude to two locations: the Evil Forest and Ice Cavern, with the blue Cave BMS alluding to both locations blue tones and being the first dungeons the party come across.
*A variation of the Cave BMS using a brown color scheme is used for "Locke's Theme", the heroic leitmotif of Locke Cole, alluding to the Narshe Mines in which he and the Moogles that live nearby the Moogle Cave assist him in rescuing Terra Branford from several soldiers of the Gestahlian Empire.
Songs featured in the Forest BMS allude to the recurring battlegrounds taking place in forests seen throughout the series:
*"Battle Theme 1" from Final Fantasy II alludes to the opening of the story in which Firion, Maria, Guy and Leon are ambushed and defeated in battle against the Black Knights of the Palamecian Empire.
*"Battle 1" from Final Fantasy IV may possibly allude to the kingdom of Troia, being surrounded by a large forest.
*"Battle" from Final Fantasy VI alludes to several forests, including Phantom Forest, the Bomb forest and Dinosaur forest.
*"Apoplexy" from Final Fantasy Tactics is heard in random battles, with the Forest BMS alluding to locations such as Siedge Weald, the Araguay Woods and the Yuguewood.
Songs featured in the Cloister FMS allude to locations that resemble temples and/or ruins:
*"Battle Theme A" is one of the boss battle themes in the Origins versions of Final Fantasy II, playing in more intense storyline battles in the second half of the story, with the BMS alluding to the boss encounters in the Mysidian Tower.
*"Battle 1" from Final Fantasy V may allude to the ancient Ronka Ruins and/or the Barrier Tower, both locations encountered during the story.
*"Assault" from Final Fantasy X is first heard when Tidus and the rest of Yuna's Pilgrimage attempt to rescue her from Seymour Guado during a forced Wedding between them in Bevelle. The BMS is likely a reference to Bevelle Temple's Cloister of Trials the party enters afterwards in order to reunite with Yuna.
Songs featured in the Snowfield BMS allude to locations with Snow terrain and landscapes set in the cold:
*"Protect the Espers!" alludes to the Battle for the Frozen Esper in Final Fantasy VI where the party must into teams of three in order to stop the Gestahlian forces led by Kefka Palazzo from acquiring the Esper encased in ice, Valigarmanda.
*"Trisection", renamed "Answers" in Theatrhythm Final Fantasy Curtain Call, is heard in several key story battles in Final Fantasy Tactics, with the Snowfield BMS referencing the Battle of Ziekden Fortress in which Ramza Beoulve and Delita Heiral attempt to rescue Delita's sister, Tietra Heiral.
*"The Last Hunter" is the battle theme of several specific locations in Final Fantasy XIII-2, associated with Noel Kreiss. The BMS Snowfield references the theme heard in battles in the village of Oerba in year 400 AF, where the village is now covered in snow.
Songs featured in the Underground BMS allude to specific story encounters in darker locations:
*"Iron Colossus" is the boss battle theme of Odin in Final Fantasy XI: Treasures of Aht Urhgan, heard when players face him at the Hazhalm Testing Grounds during an Einherjar, with the BMS bearing a striking resemblance to the location.
*"The SOLDIER Way" is the penultimate final boss theme when Zack Fair faces off against Genesis Rhapsodos for the last time, alluding to the battle taking place in the Banora Underground.
Songs featured in the Void BMS reference the encounter with the Final boss in the Final Fantasy series, with the battlegrounds set in a psychedelic space zone the party is transported to before and/or during the battle:
*"This is the Last Battle" from Final Fantasy III is heard in the final battle against the Cloud of Darkness within the World of Darkness; the blue tones of the Void BMS alluding to the corridors of the final dungeon.
*"The Final Battle" from Final Fantasy IV alludes to the final battles against Zemus and his transformation into Zeromus, with the BMS referencing the Lunar Subterrane's final floors containing blue crystals as well as the battlegrounds when fighting Zemus.
*"The Decisive Battle" and "The Final Battle" are both heard in the two final battles against Exdeath in Final Fantasy V. The BMS references the last floor of the Interdimensional Rift where Exdeath has assimilated with the Void and is fought in his true arboreal form.
*"The Extreme" from Final Fantasy VIII alludes to the final battles where SeeD face off against Sorceress Ultimecia in her final form; the BMS referencing the spacelike battleground, with it being continually absorbed by Ultimecia in order to achieve her goal of Time compression.
*"Challenge" from Final Fantasy X is heard in several boss battles, particularly against tough storyline battles, with the BMS referencing Yuna's pilgrimage battling against Yunalesca, after Yuna refuses to sacrifice any of her guardians upon learning the truth of the Final Aeon and the endless cycle of Sin. The BMS makes reference to the battleground where Yunalesca is fought in the Zanarkand Dome, featuring a spacelike sky in the dimension. It is heard again if the party decides to challenge the Dark Aeon, Dark Bahamut.
*"This is The End for You!" is the final boss theme in Final Fantasy Crystal Chronicles: The Crystal Bearers, where Jegran, the High Commander of the Lilty Army has fused with the Alexis in order to become a god. The BMS references the final battle where the Crystal Bearer Layle battles against Jegran in the skies.
The following Battle Music Sequences share a location from one Final Fantasy title for multiple songs across the series, due to the resemblance shared with that specific location:
*The World of Darkness from Final Fantasy III is the BMS location for two songs, both are boss battle themes and named "Battle 2". The first version is from Final Fantasy III, with the second version from Final Fantasy IV, with the latter's use in the BMS referencing the Lunar Core of the Lunar Subterrane.
*The Magitek Research Facility is the BMS location for two songs; "Battle to the Death" from Final Fantasy VI and "Decisive Battle -arrange- from FFVI" Dissidia Final Fantasy, both allude to Kefka's Tower; the former references the bosses encountered within, while the latter is prominently featured in the arena of the same name in the Dissidia series, in addition to featuring the pods that the Espers are contained in.
*The M.S. Prima Vista is the the BMS location for three songs; "Swords of Fury" and "Vamo'alla flamenco" from Final Fantasy IX, which both reference the play I Want to Be Your Canary in the opening act of the story, and "Battle 1 -arrange- from FFIX" from Dissidia Final Fantasy, alluding to the arena of the same name in the Dissidia series.
*The Hill of Despair is the BMS location for two songs, both are used against the final boss and contain the title "Final Battle"; the first version is from Final Fantasy IX, used when battling Necron; the area of the BMS is the same location Zidane and his allies are transported to after their battle against Trance Kuja in Memoria and where a party four must be chosen before the final battle commences. The second version is from Final Fantasy X, used when battling Yu Yevon, with the BMS referencing the dimension Yuna's pilgrimage are transported to after defeating Braska's Final Aeon; Sin's Fang, with the distorted sky primarily yellow.
===Final Fantasy===
===== Field Music Sequence =====
World A is the FMS for three songs from Final Fantasy, with Cornelia and the Mirage Tower as the featured locations:
*The "Main Theme is the very first song the player hears upon entering the world after the player selects each job for the warriors of light, and is the central theme of the world map.
*The "Opening Theme" is heard when the warriors cross the bridge north of Cornelia and see the kingdom from a distance. The bridge itself is featured in the FMS.
*"Airship" is the theme that plays when the warriors travel across the world with the Lufenia airship; the vehicle itself is featured in the FMS. As the Mirage Tower is located within a desert, it alludes to the Ryukahn Desert, where the party first finds and awakens the airship with the Levistone.
===== Battle Music Sequence =====
*The Chaos Shrine, as it appears in Dissidia Final Fantasy, is the BMS location for "Last Battle", which is used in the Origins version as the final boss theme for Chaos.
*A unique BMS featuring a ruined Chaos Shrine is used as the location for an arrangement of the "Chaos Shrine" theme original to the Theatrhythm series, first used as the theme of the mode of the same name.
===Final Fantasy II===
===== Field Music Sequence =====
The unnamed world of Final Fantasy II serves as the FMS for two songs from its title, with the locations featured include the Semitt Falls and Castle Palamecia. The FMS sequence begins in a forested path, referencing the unwinnable battle in the game's opening sequence.
*The first song is the Main Theme of Final Fantasy II, being the prominent theme heard on the world map, relfects the tragic and darker tone of the story compared to other titles in the series.
*The second song is the very first iteration of the Chocobo Theme, referring to Chocobos marking their series debut when Firion's party encounter one in a forest south of Kashuan and can ride back to Bafsk.
===== Battle Music Sequence =====
*Two variations of the Castle BMS exist, with each one used exclusively for a song in one Final Fantasy title. The darker variation of the BMS is used for the "The Rebel Army", theme of the Wild Rose Rebellion that Firion, Maria and Guy join in the beginning of the story in Altair. The BMS possibly references Castle Fynn, where its dungeon is explorable and must be traversed in order to liberate the kingdom from the Palamecian Empire.
*The top floor of Pandaemonium where the Emperor awaits the rebels of Fynn is the BMS location for "Battle Theme 2", the theme commonly associated with the Emperor. The battleground resembles the appearance of the top floor as it appeared in the Final Fantasy Origins versions.
===Final Fantasy III===
===== Field Music Sequence =====
The Surface World in Final Fantasy III is depicted both in its submerged and resurfaced forms, with an additional location featured:
*The submerged world is the Airship FMS for "The Boundless Ocean" and alludes to the warriors of light departing the Floating Continent only to discover a much larger world below. The airship featured is the Enterprise, and is heard up until the warriors defeat of Kraken, restoring the Water Crystal and resurfacing the world.
*"Aria, Maiden of Water is the theme of Aria Benett and she is notable for being the first character to have their own leitmotif. The theme is first heard when the heroes first arrive at the Wrecked Ship, though the FMS location is the Cave of Tides, alluding to Aria's sacrifice to enable the heroes to stop the Kraken.
*"Eternal Wind" is the main theme heard when exploring an overworld, with the Surface World used as the location of the FMS. Settings featured include the kingdom of Saronia, the Floating Continent in the sky, and the Crystal Tower in the distance.
===Final Fantasy IV===
===== Field Music Sequence =====
Earth serves as the FMS for three songs in Final Fantasy IV, with the locations featured being the Kingdom of Baron that includes the Castle and Town, the Two Moons visible in the sky and the Tower of Babil. The first song is the "The Red Wings" heard in the opening sequence and associated with Cecil Harvey. The second song is the "Main Theme of FINAL FANTASY IV", the central motif that plays in the overworld and is rearranged throughout the story. The final song is the "Airship" theme that plays when riding an airship excluding the Lunar Whale, with the featured Airship FMS being the Enterprise.
*The Red Moon is the FMS for "Another Moon", the overworld theme when exploring the moon. Various locations can be seen, including the Earth, Lunar Whale and the Crystal Palace.
===== Battle Music Sequence =====
* The Giant of Babil is the BMS location for "Battle With the Four Fiends", the theme associated with the four Archfiends fought throughout Final Fantasy IV. The BMS is a reference to their revival and final attempt to stop Cecil Harvey and his party from reaching Golbez within the giant.
===Final Fantasy V===
===== Field Music Sequence =====
Bartz's World is the FMS for three songs; one being a variation, the other an Airship FMS. Featured locations include the Tycoon Meteorite, Castle Tycoon and the Ronka Ruins:
*"Four Hearts" is the arrangement of the main theme of Final Fantasy V and is the overworld theme of Bartz's world until the party travels to Galuf's world.
*A special variation of Bartz's World is used for "Home, Sweet Home", featuring an orange sky either in dusk or dawn, the latter possibly alluding to his father Dorgann Klauser as one of the Warriors of Dawn.
*"The Airship" is theme of the party's Airship first found in the Catapult, also alluding to its origins as a Ronkan airship, with the ruins featured in the FMS.
*The Library of the Ancients is the FMS for its eponymous theme, featuring the various obstacles that Bartz's party come across, including the shifting bookshelves, Healing pot, and the book containing Ifrit.
*The Merged World is the FMS location of "A New World", the overworld theme of said world and its true form after its separation of Bartz's and Galuf's World from the Crystals. Featured locations include Tycoon Castle with the Void floating above that leads into the Interdimensional Rift, the Pyramid of Moore containing a Tablet required to unlock a Sealed Weapon, and the Guardian Tree where key moments and the final scenes of Final Fantasy V take place in.
===== Battle Music Sequence =====
*Two variations of the Castle BMS exist, with each one used exclusively for a song in one Final Fantasy title. the lighter variation of the BMS is used for two songs from Final Fantasy V: "Battle 2" and "The Dawn Warriors". The former theme is the recurring boss battle theme throughout, while the latter song is associated with Galuf and the dawn warriors, and notably plays when the party is captured and imprisoned in Castle Exdeath, with Galuf having to infiltrate the castle in order to rescue them. The BMS references the castle's false appearance during the party's first visit.
*The Big Bridge is the BMS location for the iconic "Battle at the Big Bridge", associated with the recurring Gilgamesh, and is first heard in the location when the party attempts to escape from Castle Exdeath after Galuf rescues the party, with Gilgamesh and his sidekick Enkidu the last boss fights encountered on the bridge.
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===Final Fantasy VI===
===== Field Music Sequence =====
The World of Balance serves as the airship FMS for "Blackjack"; the ship itself serves as the vehicle in the FMS. Locations featured include the town of Narshe in the mountains, the Kingdom of Figaro, the Phantom Forest and Phantom Train within. In Theatrhythm Final Fantasy, "Terra's Theme" was used in the FMS, and when played during a Dark Note, the sky changes to an orange, foreshadowing the change in the world after the party's visit to the Floating Continent.
*Figaro Castle is the FMS location for "Edgar & Sabin's Theme", featuring the basement's engine room that enables the kingdom to travel to Kohlingen, the outside of the castle, and the interior room where King Edgar Roni Figaro's throne is placed.
*The World of Ruin is the FMS location for two songs, with Narshe, the Kingdom of Figaro and the Veldt featured as the settings. "Searching for Friends" is the first song, featuring the Falcon in the sky, though it is not considered an Airship FMS since the theme plays as the overworld theme. "Celes's Theme" is the second song with the Falcon absent, referencing the moment when Celes Chere has lost all hope on the Solitary Island.
===== Battle Music Sequence =====
*South Figaro is the BMS location for "The Decisive Battle", the main boss theme in Final Fantasy VI. It references the Imperial Occupation of the city; when Locke Cole infiltrates the city in order to halt the empires advances. He can choose to engage in battle with several soldiers, with the boss battle theme used instead of the regular battle theme.
*The top floor of Kefka's Tower, specifically the final tier where Kefka has become the god of magic within the bright yellow sky during the final battle against him is the BMS for his boss theme, "Dancing Mad". The fourth and final segment of the song is used, further alluding to the final battle.
===Final Fantasy VII series===
===== Field Music Sequence =====
Gaia is the FMS location for two songs, featuring two key locations in Final Fantasy VII, Midgar and the City of the Ancients. The first song is the "Main Theme of Final Fantasy VII" that is associated with Cloud Strife and is the overworld theme until the party's visit to the North Crater, and "The Highwind Takes to the Skies", a rearrangement and plays when riding the "Highwind" airship, serving as the Airship FMS.
*The city of Midgar itself serves as the FMS for "The Chase", referencing AVALANCHE's escape from the city. The Shinra Building can be seen in the distance, with the Midgar Expressway's streets serving as the FMS walkway.
*Junon's Upper Road serves as the FMS for "Rufus's Welcoming Ceremony", referencing the parade in which Rufus Shinra's presidency is celebrated among the city's citizens. The Live TV Ratings occasionally appears, alluding to the Stowaway Strategy where Cloud disguises himself as an Infantryman and must sneak into the Parade and copies the soldiers actions to improve the ratings.
*Cosmo Canyon is the FMS location for its eponymous theme, associated with Red XIII, featuring the large green moon and a petrified Seto in the distance, a callback to the Final Fantasy VII render of Red beside his father.
*Gold Saucer is the FMS location for its eponymous theme, taking place on a walkway that showcases the entirety of the golden tower where the various squares take place in.
*The Northern Cave is the FMS for "Judgement Day", with the location based off the various levels of descent's glowing with Mako energy.
*The dreamscape flower fields where Cloud converses with Aerith Gainsborough in Final Fantasy VII: Advent Children is the FMS for three songs, two of which are arrangements of "Aerith's Theme". The first is "A Flowing Blooming in the Slums" from Crisis Core, referencing Zack's first meeting with Aerith. The second is "Aerith's Theme (Piano Version)" from Piano Collections: Final Fantasy VII, heard in Advent Children when Cloud talks to Aerith in the fields asking for her forgiveness. The third and final song is "Cloud Smiles", the ending theme of Advent Children, referencing the credits where Cloud rides on his bike Fenrir throughout the grassy hills.
===== Battle Music Sequence =====
Midgar is the BMS location for multiple songs in the Compilation of Final Fantasy VII, with two songs both from Final Fantasy VII: Advent Children, each with their own variation of the BMS:
*"Opening - Bombing Mission" references the iconic opening of Final Fantasy VII; Cloud Strife joins Avalanche in destroying a Mako Reactor that absorbs Mako energy, which is used by the Shinra Electric Power Company.
*"Let the Battles Begin!" is the primary battle theme, with its prominent use in Midgar alluding to the party's attempt to stop Shinra from destroying Sector 7, where Cloud and Tifa Lockhart climb up the pillar in order to reach Barret Wallace and stop Reno of the Turks.
*"Fight On!" is the primary boss theme heard prominently up until the battle against the Diamond Weapon, which also makes an appearance in the BMS as a boss.
*"Encounter" from Crisis Core -Final Fantasy VII- is one of the battle themes heard when Zack engages in a random encounter and is considered the main battle theme.
*A special variation of the Midgar BMS is used for "JENOVA (AC Version)", referencing Cloud's final battle against Kadaj of the Remnants of Sephiroth in Advent Children.
*Another variation of the BMS is used for "Advent: One-Winged Angel", alluding to the final battle against Sephiroth in the ruins of Midgar in Advent Children. 
*The Lifestream is the BMS location for "JENOVA", referencing the many battles the party come across against the creature, with the BMS alluding to the party's descent into the Planet's Core before facing off against Jenova∙SYNTHESIS.
*The City of the Ancients is the BMS location for two songs: "Aerith's Theme" and "Battle in the Forgotten City". The former references the battle against Jenova∙LIFE in Final Fantasy VII, while the latter references Cloud's rescue of the children affected by Geostigma and his battle against the Remnants of Sephiroth in Advent Children.
*The Planet's Core within the Northern Cave is the BMS location of "One-Winged Angel", alluding to Avalanche's final battle against Safer∙Sephiroth in order to release his control over Holy and save the world from Meteor.
*The Sector 5 Slums Church is the BMS location for "Those Who Fight (Piano version)", referencing Tifa's battle against Loz of the Remnants of Sephiroth.
*The town of Edge is the BMS location for "Divinity II", referencing Cloud's battle against Bahamut SIN, which was summoned by Kadaj to destroy the Meteor Monument and wreak havoc. The monument appears in the background during the BMS.
*The Midgar Outskirts appear as the BMS for three songs. The first variation features the Buster Sword in the background with a misty sky for "Beyond the Wasteland", referencing Advent Children's opening sequence when Cloud first battles the Remnants of Sephiroth. The second variation features the land in rain for "The Price of Freedom" and "Last Order", the former references Zack's Final Stand, while the latter features the scene in the OVA of the same name.
===Final Fantasy VIII===
===== Field Music Sequence =====
The unnamed world of Final Fantasy VIII is the FMS location of two songs, with the featured locations being Balamb Garden, D-District Prison, Edea's Orphanage and Fishermans Horizon, with the walkway changing from the road leading into Balamb Town to the Horizon Bridge, the latter referencing Squall carrying a comatose Rinoa Heartilly across the bridge in order to reach Esthar and save her.
*The first song is Blue Fields, the overworld theme, and is unique in the series in that it doesn't tie in with any of the central themes heard in Final Fantasy VIII, such as the "Succession of Witches" and "Eyes On Me".
*The second song is "Ride On", the main theme of the Ragnarok, which is featured as the Airship FMS, and is first heard when Selphie Tilmitt discovers how to pilot the ship after Squall and Rinoa return from the spacebound Lunar Base. 
Balamb Garden is the FMS for three songs, set through the corridors of the First Floor Lobby, with the walkway taking place between the Library and Infirmary. Each FMS is set during different times of day, with each variation referencing key story moments with the associated song:
*The eponymous theme of Balamb Garden features a bright blue sky, which is seen throughout in nearly most visits throughout the school.
*"Waltz for the Moon" is set at night, featuring a starry sky with fireworks, referencing the "iconic waltz" between Squall and Rinoa during his graduation as a SeeD. The same sky can be seen during the story's ending.
*"The Oath" is set during dusk, with an orange sky and sunset. The song is first heard during the Battle of the Gardens when Squall, now leader of SeeD, rallies the SeeDs and cadets against Sorceress Edea Kramer and Galbadia Garden with a heroic speech displaying his leadership. The second time it is heard is when Squall and his friends storm the Sorceress Memorial to rescue Rinoa, with the orange sky alluding to the Lunar Cry and when Squall and Rinoa embrace upon reuniting. It is last heard within the Lunatic Pandora when Seifer Almasy's posse, Fujin & Raijin fail to persuade him to stop his senseless actions for Ultimecia.
* The Promised Meadow is the FMS location for "Ending Theme", which originally played the section of "Eyes On Me" in the iOS version, but was changed to play the final melodies heard after the credits, specifically when Rinoa and Squall share a kiss on the balcony of Balamb Garden. This change was possibly due to copyright issues. The settings featured include the flower petals flying in the fields seen both in the opening and ending FMVs featuring Rinoa, in addition to the fields near Winhill where an older Laguna Loire finds Raine's tombstone and reminisces about her, with Balamb Garden flying past above him, accompanied by Ellone, Kiros and Ward, all seen in the epilogue of Final Fantasy VIII.
Battle Music Sequence
*Esthar City is the BMS location for three songs, one of which is a variation. The first two songs, "Force Your Way" and "The Man with the Machine Gun" are featured in the normal variation, with the latter is the primary battle theme of Laguna Loire, and references his, Kiros Seagill, and Ward Zabac's visit of the city in order to rescue Laguna's foster daughter Ellone from Sorceress Adel, while the former is the primary boss theme in Final Fantasy VIII, though there is no such instance of the song used during Squall's visit of the city.
*A special variation of Esthar during the Lunar Cry is featured as the BMS for "Don't Be Afraid", the primary battle theme of Squall's group in Final Fantasy VIII, and references the monsters that have invaded the city after the phenomena has commenced.
*A game of Triple Triad is the BMS location for its theme, "Shuffle or Boogie", which is the primary song heard when challenging against any character who plays cards.
*The Master Room of Ultimecia Castle is the BMS location for three songs: "Liberi Fatali", "Premonition" and "Maybe I'm a Lion". "Liberi Fatali" contains a motif of "Succession of Witches", a prominent theme associated with SeeD's mission to stop Ultimecia, with the location referencing the last battleground the sorceress in encountered. "Premonition" plays against encounters with Sorceress Edea (under control by Ultimecia) and the first phase of the final battle against Ultimecia herself, taking place within the room. Lastly, "Maybe I'm a Lion" plays when Ultimecia has fused with Griever; the third phase of the final battle taking place in the presumably destroyed castle against them.
===Final Fantasy IX===
===== Field Music Sequence =====
Gaia is the FMS location for four songs, two of which are variations, while another is an Airship FMS. Featured locations include the Kingdom of Alexandria, the Black Mage Village and the Iifa Tree:
*"Over the Hill" is an arrangement of the "Melodies of Life", the central theme of Final Fantasy IX' and the overworld theme for the majority of the story up until the party's return from Terra.
*A special variation of Gaia set during either dawn or dusk is the FMS for two songs; A Place to Call Home and "Melodies of Life ~ Final Fantasy". Coincidentally, they are the first and last songs heard in the game, respectively. In the latter's case, the sky possibly alludes to the ending in which Zidane Tribal stays behind at the Iifa tree in order to rescue Kuja.
*"Aboard the Hilda Garde" is the airship theme when riding the Hilda Garde III, with the ship itself as the Airship FMS.
*The Iifa Tree itself appears as the FMS for its theme, "Iifa, Ancient Tree of Life". The playable characters representing Final Fantasy IX are Zidane, Vivi, Garnet and Eiko Carol, all of whom allude to them being the party that first enters the tree in order to find Kuja.
*Pandemonium is the FMS for "Not Alone", Zidane's associated theme, which in turn is an arrangement of his own leitmotif. The area is the Hall leading into the Observartory, referencing the famous scene in which Zidane learns of his origins as an Angel of Death, attempting to brush away his friends before coming to his senses with Garnet's help.
*Lindblum is the BMS location for "Festival of the Hunt", the event of the same name in which Zidane, Vivi and Freya Crescent enter to win a prize of their choice.
*Alexandria is the BMS location for "Something to Protect", alluding to the Battle of Alexandria in which Adelbert Steiner and Beatrix defend the kingdom from the Mistodon invasion by Kuja.
*The Crystal World within Memoria is the BMS location for two songs: "Battle 2" and "Darkness of Eternity", with both songs referencing the battles against Deathguise and Trance Kuja within the location.
*
===Final Fantasy X series===
====Final Fantasy X====
===== Field Music Sequence =====
"To Zanarkand" plays in the FMS of the Zanarkand Ruins, taking place at dusk and referencing the opening scene In Medias Res where Tidus narrates the events of Final Fantasy X up to that point in the story. As in the opening, the weapons of Tidus, Yuna and Wakka can be seen in background as the hill overlooking the ruins from a distance where Tidus stood.
*"Mi'Hen Highroad" is the theme of the eponymous location and where the FMS takes place. The various ruins can be throughout as well as Rin's Travel Agency, referencing the first time the party encounters one in Spira and when they stayed the night over.
*"Thunder Plains" is the theme of the aptly named location, and Rin's Agency makes another appearance in the FMS, as well being the second time the party stays for the night due to Rikku's astrophobia in Final Fantasy X.
*"Suteki Da Ne (Isn't It Wonderful?)" plays in the FMS for the Macalania Woods. Several areas featured include the Wood Trail and the Sky Trail, as well as the infamous Macalania Springs where Tidus and Yuna shared their romantic respite before continuing on to the Calm Lands.
*A night variation of the Zanarkand Ruins FMS appears for "A Fleeting Dream", alluding to Yuna's pilgrimage journeying to the Zanarkand Dome to acquire the Final Aeon, knowing full well the uncertainty of Yuna's fate. The party's weapons are absent, referencing the moment they collect them to proceed onwards.
===== Battle Music Sequence =====
*The Luca's Blitzball Stadium is the BMS location for "Blitz Off!", the main theme of the Blitzball minigame Tidus can regularly enter after the Besaid Aurochs's tournament campaign in Luca.
*Two areas of the final dungeon, Inside Sin, each serve as a BMS location: the first location is the Garden of Pain for "Fight With Seymour", heard when the party battles and defeats Seymour for the last time whilst in his Omnis form. The second location is Dream's End for two songs. The first song is Otherworld, associated with Tidus's father Jecht, first heard in the opening scenes of Final Fantasy X and once more as the battle theme of his Braska's Final Aeon form. The second song is A Contest of Aeons, heard when the party is transported to Yu Yevon's dimension as he attempts to possess all of Yuna's Aeons, forcing the party to defeat them in a series of battles that are impossible to lose.
====Final Fantasy X-2====
===== Field Music Sequence =====
The night variation of the Zanarkand Ruins FMS appears again for "KUON: Memories of Waves and Light", the main theme of Final Fantasy X-2. It references the songs namesake through the starry night skies of Zanarkand as well as the Pyreflies seen throughout Spira. 
===== Battle Music Sequence =====
*The Luca Stadium as it appears in the opening sequence of "Yuna's" Concert in Final Fantasy X-2 is the BMS location for three songs: the first first song is "real Emotion", performed in the concert. The second being "YRP Fight! No. 1", immediately heard when facing the imposter Yuna after she performed real Emotion and one of the regular battle themes. Lastly, "Let Me Blow You a Kiss" is the battle theme associated with the Leblanc Syndicate, heard whenever the Gullwings battle against Leblanc, Logos and Ormi.
*The final section of Vegnagun is the BMS for "Resting Place", the final boss theme against Shuyin and an arrangement of 1000 Words, as the Gullwings attempt to stop him from activating the Machina and destroying all of Spira.
===Final Fantasy XI===
===== Field Music Sequence =====
Vana'diel is the location of all FMS songs for Final Fantasy XI, two of which are from the expansions Rise of the Zilart and Chains of Promathia, featuring the most individual Field Music Sequences for at least one Final Fantasy title, not counting spin-offs:
*Ronfaure is the FMS location for two songs:
**The first is its eponymous theme, with the setting being in the dusk skies commonly seen throughout the areas, including the gate to the Kingdom of San d'Oria, Fort Ghelsba and an unmarked Conquest outpost.
**The second song is the Vana'diel March, with Ronfaure set during the day, alluding to the title screen that features different locations of Vana'diel at different times of day.
*South Gustaberg is the FMS location of "Gustaberg" and is heard in the outdoor zones of the area. Settings include the Morhen Lighthouse and the Bastore Sea.
*East Sarutabaruta is the FMS location of "Sarutabaruta", also heard in the outdoor zones of the area. Settings include the Leviathan's Gate, the Lilac Tower of the Horutoto Ruins and an unmarked Conquest outpost. A Mandragora makes a cameo appearance behind one of the trees in the FMS.
*"Voyager" plays in a unique FMS similar to the Airship FMS where the player rides one of the ferries Final Fantasy XI across the sea.
*"Selbina" is the FMS location for its eponymous theme, where various settings in the area are featured. Goblins make a cameo appearance on the beach during the FMS.
*The Sanctuary of Zi'Tah is the FMS for its eponymous theme, with the Li'Telor Outpost appearing amongst the woods and crystals scattered across the setting.
*The Tavnazian Archipelago is the FMS for its theme, "A New Horizon - Tavnazian Archipelago", with the setting taking place in the Lufaise Meadows, including the Tavnazian Marquisate that can be seen in the distance.
===== Battle Music Sequence =====
*The Throne Room of Valdeaunia is the BMS location for two songs: "Awakening", the final boss theme of the Shadow Lord and where the theme is first heard, and the "FFXI Opening Theme", the latter theme contains the motif of Memoro de la Ŝtono, a recurring theme throughout Final Fantasy XI.
*The Cloister of Flame of the Elshimo Uplands is the BMS location for "Tough Battle #2"; the theme is one of many additions to the Rise of the Zilart expansion, and plays during more difficult boss encounters, with the BMS referencing the battle against Ifrit Prime.
*The La'Loff Amphitheatre of Tu'lia is the BMS location for "Fighters of the Crystal", heard when facing either one or all the Crystal Warriors, with the location referencing where you can face against all of them in combat.
*The Ruins of Alzadaal on the Nyzul Isle is the BMS location for "Ragnarok", specifically the battlefield during the mission "Nashmeira's Plea" where Alexander is fought the Treasures of Aht Uhrgan expansion. The BMS appears to feature the sky during the day, which is not possible when facing the Avatar.
*Two locations from Abyssea serve as the BMS for two songs. "Melodies Errant" is the party battle theme for all areas in the Abyssea expansion, with Uelguerand featured as the BMS, while "Shinryu" is set within the Empyreal Paradox as it appears when facing the dragon.
*
===Final Fantasy XII===
===== Field Music Sequence =====
===== Various locations of the Ivalice from Final Fantasy XII serve as the FMS for at least one song: =====
*Dalmasca Estersand is the FMS location for its eponymous theme, with the area featuring the Banks of the Nebra, alluding to where Vaan, the Sky Pirates Balthier & Fran and Basch fon Ronsenburg arrive at after escaping the Barheim Passage, making their way back to Rabanastre.
*The Giza Plains during the Dry season appears as the FMS for its eponymous theme, with various bridges and dark crystals appearing throughout.
*The Mosphoran Highwaste is the FMS location for its eponymous theme, featuring the various Shrines that scattered throughout the mountains, with the Babbling Vale seen in the background, including the functioning Shrines required to access the Esper, Exodus.
*The Phon Coast is the FMS location for its eponymous theme. Various areas are seen throughout, including the The Mauleia Strand, Cape Uahuk and the path leading to the Hunter's Camp, referencing the various Game Hunter's and where Balthier reveals his past to Ashe.
*Archades is the FMS location for two songs, the first being The Theme of the Empire, with the main motif heard inside Draklor Laboratory, which can be seen in the distance as well as the Trant. The second song is the "Streets of Rabanastre", referencing the kingdom of the same name and the hub level of Final Fantasy XII which, similar to Archades, a also large the player explores first in the story.
===== Battle Music Sequence =====
*The Colosseum of the Ridorana Cataract is the BMS location for "Boss Battle". Two versions are used in Final Fantasy XII, the first version cutting the length of the song in half while the other version uses the full song; the latter is used for the BMS. The location references the infamous battleground where the most powerful superboss is fought: Yiazmat. Yiazmat is also fought and encountered as an enemy during the BMS, usually on higher difficulties.
*The Pharos of Ridorana is the BMS location for two songs: "Flash of Steel" and "Esper Battle". Both are dual references in the Pharos; the former theme plays when exploring the Third Ascent in the original version of Final Fantasy XII, while the latter theme references the battle with the Esper Hashmal when the party ascends the elevator to reach the highest levels. The elevator where Hashmal is fought appears in the background of the BMS.
*The Sky Fortress Bahamut is the BMS location of four songs: "Final Fantasy (FFXII version)", "Desperate Struggle", "Struggle for Freedom" and "Ending Theme". Each theme is an allusion to specific scenes or battles in Final Fantasy XII:
*The classic "Final Fantasy" theme plays throughout the story, first heard prominently in the title screen, then later during narrations by Marquis Halim Ondore IV throughout the story.
*"Desperate Struggle" alludes to the penultimate battle against Judge Gabranth, and in all other media is commonly associated with him.
*"Struggle for Freedom" is the final boss theme when the party fights against The Undying, fought on the Cannon Infrastructure of the Sky Fortress Bahamut, which is featured as the BMS.
*"Ending Theme", specifically the first portion that plays in the ending FMV, alludes to the party's escape after the Undying's destruction, with the clear blue sky in the BMS referencing the party's victory.
===Final Fantasy XIII series===
Both FMS and BMS locations from the Lightning Saga takes place across multiple locations and three worlds:
====Final Fantasy XIII====
===== Field Music Sequence =====
*"Gapra Whitewood" is the theme of the eponymous location, and plays primarily in the upper areas of the woods. An elevator appears in the background, referencing Chapter 5 of the story in which Lightning and Hope must ride several elevators going through both upper and lower areas in order to get to Hope's hometown of Palumpolom to reach Eden.
*"The Sunleth Waterscape" is the theme of the eponymous location. The area featured in the background is The Old Growth, the first section of the location when Vanille and Sazh first arrive from the Vile Peaks in order to reach Nautilus. In Theatrhythm Final Fantasy, when playing the song through a Dark Note, the FMS changes to Lake Shayra, another area within the Waterscape.
*"Dust to Dust" is the theme of Oerba, where the location of the FMS takes place. Various areas of Oerba can be seen, including the Rust-eaten Bridge, Village Proper and the Ashensand. Cocoon can be seen in the background in the sky, and Bhakti makes an apperance during the FMS. Oerba is the former home of Vanille and Fang, and is the final location the party visits in Gran Pulse before returning to Cocoon.
Battle Music Sequence
*The Hanging Edge is the BMS for three songs, all of which are heard in succession in the opening sequence of Final Fantasy XIII: "Defiers of Fate" when Lightning and Sazh Katzroy hijack the Purge train that leads into the Hanging Edge, followed by the boss theme Saber's Edge and battle theme Blinded By Light when they both engage the Manasvin Warmech.
*The final dungeon, Orphan's Cradle is the BMS for three songs, all of which are heard in the location: "Desparate Struggle" is the battle theme for Cie'th Stone missions, and also plays against the series of bosses fought in Orphan's Cradle. "Fighting Fate" is the boss theme for Barthandelus, with "Nascent Requiem" the final boss theme of Orphan. Both are heard against them in the Narthex, the final room in the dungeon where the last battles takes place.
====Final Fantasy XIII-2====
Field Music Sequence
*The "Historia Crux" is the theme of the eponymous dimension and where the FMS takes place in. It is heard whenever the player accesses the Historia Crux menu. Serah and Noel frequently travel through different places in time during their journey using the Historia Crux.
*"Groovy Chocobo" is the song featured in the Sunleth Waterscape as it appears 300 years later in Final Fantasy XIII-2, with the FMS taking place in the Warpwood area onwards. The theme is the normal version when riding a chocobo, and makes reference to the fact that Chocobos can be found in various across Serah and Noel's journey, including the Sunleth Waterscape.
**"Crazy Chocobo" also plays in the FMS, and is a reference to and is the theme of the Rambunctious Chocobos, mutated breeds caused by a paradox that affected the areas in which they reside.
Battle Music Sequence
* Valhalla is the BMS for "Etro's Champion", referencing the opening battle in Final Fantasy XIII-2 when Lightning engages battle with Chaos Bahamut, a form of Caius Ballad.
* The Crystal Shores of Valhalla where Paddra Nsu-Yeul is laid to rest are featured as the BMS for "Heart of Chaos", referencing the penultimate boss battle against Caius when Serah Farron and Noel Kreiss attempt to stop him from releasing chaos throughout the world.
====Lightning Returns: Final Fantasy XIII====
Field Music Sequence
*"The Glittering City of Yusnaan" is the theme for Yusnaan in the world of Nova Chrysalia, during the afternoons. However, the sky depicted is primarily shown during the evening and night times in-game. Locations featured include the Coliseum Square entrance to the Slaughterhouse as well as the Cactuar Plaza.
*"The Dead Dunes" is the theme of the same location, with its theme also playing in the afternoons. Locations featured include the Ark that can be seen in the distance, the ruined aquaducts, Oasis Lighthouse and the sandstorm known as God's Wrath.
Battle Music Sequence
*The ballroom of Yusnaan's Grand Palace is the BMS for three songs, all from Lightning Returns: Final Fantasy XIII. "Lightning Returns" is heard in the opening tutorial battles, while "Chaos" is heard when facing the Zaltys. "Crimson Blitz" is the battle theme of Luxerion from 6am to 6pm, but the song was used in several promotional trailers for the game prior to release, including its use in the ballroom.
===Final Fantasy XIV===
Eorzea is the primary setting for all songs in A Realm Reborn:
===== Field Music Sequence =====
*Gridania is the FMS location for "Serenity", which primarily plays in The Black Shroud area that surrounds Gridania.
*Limsa Lominsa is the FMS location for "One Westerly Winds", primarily heard in La Noscea, an area within Limsa Lominsa.
*Ul'dah is the FMS location for "To the Sun", heard in the region of Thanalan that lies outside of Ul'dah.
Battle Music Sequence
*Coerthas as it appeared in A Realm Reborn's opening FMV is the BMS location for "Torn from the Heavens", a recurring battle theme used in many FATE battles.
*The Steel Vigil of Coerthas is the BMS for "Hard to Miss", the theme is the main FATE battle theme, with the Steel Vigil among several locations the theme is used.
*The Haukke Manor within The Black Shroud is the BMS location for "Nemesis", the theme of the bosses encountered in the end of a dungeon, alluding specifically to the boss fight against Lady Amandine.
*The Bowl of Embers within Thanalan is the BMS location for "Primal Judgment", alluding to the battles against the Primal Ifrit.
*The Navel within La Noscea is the BMS location for "Under the Weight", alluding to the final phase of the battle against the Primal Titan.
*The Howling Eye within Coerthas is the BMS location for "Fallen Angel", alluding to the battles against the Primal Garuda.
*The Thornmarch is the BMS location for "Good King Moggle Mog XII", alluding to the battle against the Primal of the same name.
*The Praetorium within Porta Decumana is the BMS location for "Ultima", alluding to the second and final phase against the Ultima Weapon, controlled by Lahabrea in an effort to destroy the Adventurer.
===Final Fantasy Mystic Quest===
Battle Music Sequence
*A Battlefield variation featuring the Rainbow Bridge in the background is the BMS location for "Battle 1" and "Battle 2" from Final Fantasy Mystic Quest. The background references how the hero Benjamin must cross the magical bridge after the operator of the Rainbow Bridge Machine, Otto requires his assistance in helping to fix the machine.
===Final Fantasy Tactics===
===== Field Music Sequence =====
The theme of the "Prologue" plays in the FMS of Ivalice in Final Fantasy Tactics. The locations featured include the Orbonne Monastery, a callback to the opening sequence and where the key moments of the story take place; Fovoham Windflats where Ramza Beoulve first encounters and battles Wiegraf Folles, and castle ruins resembling the scene where Delita Heiral and Ovelia share a heartfelt moment during the conflict of the War of the Lions.
===== Battle Music Sequence =====
*Zeirchele Falls is the BMS location for "Precipitous Combat", referencing Ramza and Agrias Oaks' rescue of Princess Ovelia after her initial kidnapping by Delita.
*Golgollada Gallows is the BMS location for "Antipyretic", alluding to Goffard Gaffgarion's attempt to lure Ramza at the execution site in order to kill him.
*The Airship Graveyard within the Necrohol of Mullonde is the BMS location of "Ultima's Transformation", alluding to the final battle against Ultima, leader of the Lucavi demons, and her attempt o use Ramza's sister Alma as a host body.
===Final Fantasy Crystal Chronicles===
===== Field Music Sequence =====
The River Belle Path is a recurring location in the Crystal Chronicles series and the FMS location for two songs:
*"Sound of the Wind" is the opening theme heard in Final Fantasy Crystal Chronicles, alluding to the opening movie showcasing the various locations and residences of the world.
*"Today Arrives, Becoming Tomorrow" is the world map theme, and plays when the player accesses the map when travelling to and from different locations for the Crystal Caravan.
Battle Music Sequence
*The Mushroom Forest is the BMS location for the boss battle theme, "Monster Ronde", referencing the Tipa Caravan's battle against the forest-dwelling Malboro.
*The distorted dimension of the Nest of Memories is the BMS location for "United Heaven-Sent", the final boss theme against Memiroa, the fusion of both the monster Raem and the metaphysical Mio.
=== Final Fantasy Fables: Chocobo's Dungeon ===
===Dissidia Final Fantasy series===
===== Field Music Sequence =====
World B, a copy of the original Final Fantasy world known as World A, is the primary setting in the Dissidia series, with its appearance based on the World Map in Dissidia 012 Final Fantasy. The Lands of Discord serve as the setting for the FMS, being the location for three songs:
*"Keeping the Peace" is heard in scenes featuring sombre moments between Cosmos's and Chaos's warriors, as well as when the heroes converse with the Goddess of Harmony on their resolve.
*"Gate to the Rift" is first heard in the Treachery of the Gods storyline's final chapter in the various Gateways the heroes enter. The scattered Gateways can be seen throughout the FMS, including a Red Gateway, alluding to how Chaos' warriors corrupted them and bar entry across the world from the heroes.
*"Canto Mortis -An Undocumented Battle-" plays when the heroes approach the Gateway to the Rift in the Lands of Discord. It is heard later as the final world map theme for the Confessions of the Creator storyline, where the player must reach the Edge of Madness in order to defeat Feral Chaos.
Battle Music Sequence
*Order's Sanctuary, the domain of Cosmos, is the BMS location for two songs: the first being "The Troops Advance", usually heard in cutscenes when one of Cosmos's Warriors confront one of Chaos's warriors. The second song is "DISSIDIA -ending-", specifically the last segment featuring the main Dissidia theme.
*Edge of Madness, the domain of Chaos, is the BMS location for three songs, two of which are not found directly in their original title: both of which are "DISSIDIA FINAL FANTASY [FINAL TRAILER]" and "DISSIDIA 012 [duodecim] FINAL FANTASY [FINAL TRAILER]", specifially the last segment of the songs which are mostly original compositions. The reference to the BMS is that both games' trailer's featured a glimpse of the Edge of Madness before release. The third song, "Cantata Mortis" is the battle theme of Feral Chaos and plays in boss battles against him in Dissidia 012.
===Final Fantasy Type-0===
===== Field Music Sequence =====
Orience is the FMS for "The Earth Under Our Feet", the main world map theme and an arrangement of the Chocobo theme. It primarily plays within the continent of the Dominion of Rubrum, the location of Akademeia, the home of Class Zero.
Battle Music Sequence
*A ruined town is used as the BMS for two songs. The first is "We Have Arrived" (titled "We Have Come" in Curtain Call), referencing the opening movie where Class Zero arrive amidst the invasion of the Militesi Empire. The second is "War: Warrior Worth a Thousand", alluding to liberated towns under Militesi occupation, with the theme used for standard random encounters.
*Ingram, capital of Militesi during the invasion of the Dominion of Rubrum is the BMS for "War: The White Weapon", heard when Class Zero engages in battle with MAs piloted by Militesi officials, such as Qator Bashtar.
*The Consecrated Ground of Pandæmonium is the BMS for "Vermillion Fire", the final boss theme against the The Rursan Arbiter after Class Zero refuse to become L'Cie and battle him for the fate of the world.
*"Zero" is the main theme of Final Fantasy Type-0, with the BMS taking place in the destroyed Classroom Zero of Akademeia, referencing the ending where Ace attempts to console his classmates with the song sung to him by their "mother", Arecia Al-Rashia, before being found by Machina and Rem.
==Citations==
Category:Theatrhythm Final Fantasy Curtain Call
Category:Games in the Theatrhythm series
de:Theatrhythm Final Fantasy Curtain Call
pt-br:Theatrhythm Final Fantasy Curtain Call