Healing Slumber

Healing Slumber is a Regular-type Healing spell that heals a subject through a deep, restorative sleep.Magic, p.94
* Duration: Up to 8 hours
* Cost: 6. At a cost of 10, recovery speed is doubled. Maximum recovery is unchanged.
* Time to Cast: 30 seconds
*Prerequisite: Magery 2, Sleep, and Minor Healing.
==Rules==
*Subject heals 1 HP for every hour of rest, and Fatigue is recovered at double its normal rate. 
*The subject wakes once completely healed, or after 8 hours have passed
**Any fatigue from lost sleep is also completely recovered!
**Otherwise, the subject can only be awakened by a word from the caster, an injury, or some counteracting spell (such as Awaken, Remove Curse, or Counterspell)
*An unwilling subject resists normally. This spell is normally used for allies.
==As a Prerequisite==
Deflect Missile is a prerequisite for Catch Missile.
== As an Enchantment ==
* (a) Wand or staff, decorated in a snake pattern. The item must touch the subject. Usable only by a mage--or a nonmage with Physician-15 or higher. Energy cost to create: 1,000.
* (b) Any item. If the wearer is willing to sleep (or faints from fatigue or injury), the item activates. The wearer wakes if the item is removed or once the spell lapses (if the wearer’s HP is still negative, see Recovering From Unconsciousness). Energy cost to create: 900.
==References==