Overture : History

==Profile==
 is the 71st aura listed in the collection (after clicking on Overture), and has a 1 in 300,000,000 chance of being rolled. It is a mutation of .
===Appearance ===
In , the player holds a black cane with a bright green glow at the top, whilst having a theme of time, reminiscent of , but instead in a green color scheme. A bright green star at the center emits green and dark green effects with a long horizontal glare. Four smaller stars orbit tightly around the player, spiraling upward and downward during a monochrome phase that occurs every 6-12 seconds. Two lanterns float to the player's sides, their black frames housing luminous green lights that produce horizontal glares. Two hourglasses dangle from chains about four meters high, with glowing green sand chambers emitting long horizontal glares and green flame-like effects. Beneath the player lies a green star that expands outward to form a clock outline with roman numerals, rotating counterclockwise with occasional speed boosts, symbolizing time manipulation. An outer clock layer, larger and rotating clockwise, adds depth. Surrounding the aura is a fog of black and dark green hues, with roman numerals from 20 to 1 emerging from the ground in green before fading away. Rising particles in green and dark green drift outward, behaving similarly to particles. A unique feature of is its saturation shift into a monochrome noir palette every six seconds, enhancing the aura's dynamic and timeless aesthetic.
===Player Animation===
<tabber>
|-|Idle=
The player stands in a formal position similar to Overture, but the right hand is placed on the back, and the left hand is in the front, holding an hour clock cane stick for the player to walk.
|-|Walk=
The player walks normally and uses the cane to walk.
</tabber>
===Ability: Time Stop===
 ability is a near-duplicate of , as it also has an ability where all players within the ability radius are frozen in time. When used, it inverts the colors of the map for any player inside and freezes all players in the ability's radius, except for the user. Unlike , ability lasts 6 seconds instead of 3 (doubled), and is colored green instead of blue.
<tabber>
|-|Eon 1=
|-|Era 7=
</tabber>
===Opening===
<tabber>
|-|Eon 1=The screen turns black as a low pitched ticking noises play, accompanied by a low-pitched gong, slowing down by every tick. Three blue hour hands move across the screen, with each moving slower, followed by clock shown behind star with spinning arms. It is also accompanied by hoarse wind that continues throughout the cutscene. The screen is covered in dark blue fog and a navy blue eight-pointed star appears in the center, similar to . Then, revolving while slowly expanding. Multiple smaller, blue stars flash rapidly around the screen. After the clock symbol pulses twice, everything turns green, and the ticks and accompanying gong play once more, with clock starting to go backwards, both the star and arms moving progressively faster, revealing along with a shattering sound effect.
500px|frameless
|-|Era 7=The screen becomes black, as multiple ticking noises play, before a hoarse-wind-like sound plays for the rest of the cutscene. The screen is covered in dark green fog, and in the center, there is a dark green eight-pointed star. Multiple smaller, green stars flash rapidly around the screen; a clock symbol pulsing twice behind the star, before the edges a glow light green, revealing .
500px|frameless
</tabber>
== Trivia==
*The first player to obtain was .
*As of Eon 1, is the 10th rarest obtainable aura, behind , , , , , , , , , and . It is tied with .
* is the 7th rarest aura that is not associated with a biome, beating the previous title holder, that being . The current rarest aura not associated with a biome is 
* got a rework in Eon 1.
* is currently the third rarest obtainable mutated aura in the game, being surpassed by and 
*Before Eon 1, Upon rolling , the player had a 1 in 2 chance for it to turn into . Thus, making this aura's mutation chance used to be the most common out of all obtainable aura mutations.
**This also means that technically, and are basically the same rarity, as confirmed by a moderator, but you can say won the 'coinflip' since it has a 50% chance to mutate from .
**While they were obtainable, , , and would also have the same odds as their original counterpart.
***As of Eon 1, all mutated auras are now their "listed" rarity, making finally, twice as rare as .
***This also means that is now a complete 50/50 with instead of .
* ability can disrupt and break players' Macros even if they have PvP disabled and don't have any form of position resetting.
**This ability will also prevent all forms of as well as from teleporting.
* is one of 5 mutated auras that have a different colored star in their opening animation than their original, non-mutated counterpart; with the others being , , , and .
* font is Fondamento.
** The aura now uses the font Playfair Display in italics. But in the collection and aura storage, it still uses the font Fondamento, but in italics.
* color theme is a reference to "The Price of Silence," which is an Abnormality in Library of Ruina, and was one in the legacy version of Lobotomy Corporation, but was scrapped from the final release of the game.
* is also one of the auras that have a unique Opening Animation
* does not show "" on its rarity display, despite being a mutation. This is similar to , , and .
* was added in Era 7.
** wanted the rework of to be the same size as for unknown reasons(most likely because of the chances), and the community is against that idea.
*If you equip another aura when the ability is used, the sphere becomes blue, similar to the sphere of .
**An example of this is if you use ability, and immediately switch to .
*is the first aura in the game for which it's cutscene star pretends to be that of another aura (That being of ). being in second.
* is a "stronger form" of , as the lore implies.
* clock breaks if the aura is equipped more than once in a server, along with the four orbs surrounding the player sometimes not orbiting when equipping the aura. The cane(clock hand) that the player hold does not reach the ground(it is smaller than what it should be) because the aura is resized. The music is somewhat in a low quality, and the aura lack some things from the submission, such as the lanterns that phases through the floor/walls.
* is the third aura to have a secondary title, that being.
**The other auras with a secondary title are (First, ) and (Second, ).
**Unlike the two mentioned auras, secondary title doesn't replace the rarity display.
== Changelogs ==
==Gallery==
<tabber>
|-|Eon 1=
File:Overture History Eon1 Collection.gif|Collection
File:overturehistory_ingame.gif|In-Game
File:Overture History Chat.png|Chat Opening.
File:History_closeup.jpg|Closeup view
File:History_back.jpg|back view
|-|Era 7=
File:Overture.png|Old Collection.
File:HistoryIngame.gif|Old In-Game.
File:OvertureHistoryOpening.gif|Old Cutscene.
</tabber>
Category:Auras
Category:Mutated
Category:Has Abilities
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