Chaos Chosen

==Summary==
Chaos Champions are the true nobles of the Warriors of Chaos. They begin as Chaos Champions who distinguish themselves and gain the favor of the Dark Gods, receiving gifts that swell their power, becoming Chosen and Chosen Champions. Those who go even further would go on to command entire nations or deepen their knowledge in the corrupting arcane path of Chaos as Exalted Heroes. These Exalted Heroes will often seek each other out and challenge them to ritual combat. Every time a victor emerges from these gladiatorial bouts, they come ever closer towards becoming a Chaos Lord, with armies and daemonhood coming within grasp.
==Powers and Stats==
Tier: At least , possibly | | Varies from to possibly | Varies from to possibly 
Keys: Chaos Chosen | Chosen Champion/Chaos Champion | Exalted Hero/Exalted Champion | Chaos Lord
Name: Chaos Chosen, Chaos Champions, Exalted Champions, Chaos Lords
Origin: Warhammer Fantasy
Gender: Varies
Age: Varies
Classification: Chaos Cultist, Warrior of Chaos, Worshipper of the Chaos Gods
Powers and Abilities:
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|-|Chaos Chosen=
Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Chaos Chosen can wield a vast variety of weapons like flails, greatswords, lances, swords, and shieldsWarhammer Warriors of Chaos 8th Edition; 2012; pg. 31Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 163-164), Martial Arts (Comparable to Saurus Warriors who are born with the knowledge to fight. Warriors of Khorne in particular inherit great martial prowess from their god. Many Chaos Chosen mostly come from Kurgan and Hung tribes, who taught Archaon martial arts), Non-Physical Interaction (Can interact with Aethyr), Self-Sustenance (Type 2, and 3; A Chaos Chosen has no need of food, drink or sleep), Blessed (As Worshippers of Chaos, a Warrior will be blessed with a Mark of the god they worshipWarhammer Warriors of Chaos 8th Edition; 2012; pg. 24), Partial Cyborgization (As Warrior of Chaos' armor is essentially permanently attached to their body, like a second skin. Once donned, a suit of Chaos Armour may not be removed until death.Warhammer Warriors of Chaos 8th Edition; 2012; pg. 24Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 182), Social Influencing (Chaos Chosen can use the command skill to organize troopsWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 163-164), Resistance to Dhar (Chaos Chosen can traverse the Chaos Wastes with no visible mutations, and can fight in the presence of the Mutalith, a creature that emanates the corruption and volatility of the Realm of Chaos), Aethyr Manipulation (Aspiring Chosen can speak Arcane Language which grants them Universal Chaos Magic)
Universal Chaos Magic allows them to do the following abilities:Warhammer Fantasy Roleplay 2nd edition; 2005; pg 160-161
*Statistics Amplification (With Boon of Chaos, the Chosen calls upon the favour of the Dark Gods of Chaos, granting the caster heightened skill with weaponry, strength of will, constitution, and even charisma.)
*Blood Manipulation, Acid Manipulation (With Burning Blood, the sorcerer spits blood that burns like acid at any one target nearby, horrifically potent even when cast by the weakest of practitioners. With Dark Blood, the Chaos Mage cuts his palm and his blood spurts out, burning flesh and armour.)
*Weapon Creation (With Dark Hand of Destruction, the caster wreaths the caster's hand in a nimbus of Dark Magic, becoming a magical weapon that pierces armour and mutilates on contact. The spell remains in effect for a number of rounds, but can be retain with concentration.)
*Empathic Manipulation (With Lure of Chaos, the caster bewitches one character nearby and bends them to the caster's will. Unless the target is strong of will, the sorcerer decides what they do next. Any commands that would be deemed suicidal grant the character greater chances of breaking free of this spell. Undead are immune to the Lure of Chaos.)
*Summoning (With Summon Daemon Pack and Summon a Lesser Daemon, the caster summons a number of Lesser Daemons.)
*Biological Manipulation, Corruption, Transmutation (With Touch of Chaos, the caster's touch channels pure Chaos energy into one target, causing them to mutate and change unless they can resist. If they fail, the mutation manifests in a matter of seconds and is permanent. If affected, the target may also become stunned by the suddenness and vileness of the change. This is a touch spell. Undead are immune to the touch of Chaos.)
*Biological Manipulation, Status Effect Inducement (With Veil of Corruption, the caster creates a foul cloud of corruption anywhere within a large area nearby. Those affected must risk becoming crippled regardless of armour or natural stamina. Wounded characters continue to worse until they can successfully resist the spell. Those who suffer long risk mutation. Undead do not gain mutations, but are otherwise affected by this spell.)
*Mind Manipulation, Madness Manipulation (Type 2, With, Vision of Torment, causes any one character within the area to have a hellish vision. The target are temporarily stunned unless they can resist. They also risk insanity if weak of will.
*Pain Manipulation (With Word of Pain, the sorcerer speaks one of the secret names of the Chaos Gods. Simply enunciating this word causes those around them incredible pain. Those affected suffer severe injuries, and risk becoming helpless. The caster, meanwhile, is not affected by their own Word of Pain.)
|-|Chaos Champion=
Resistance to Fear Manipulation (Chaos Champions have the Fearless talent, which makes them immune to fear and intimidation and resistant to more advances attempts at fearWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 163-164)
|-|Exalted Champion=
Fear Manipulation (Exalted Champions have a naturally frightening presenceWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 165), Enhanced Senses (Exalted Champions are more perceptive than Chaos Warriors of lower ranksWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 165)
|-|With Mark of Chaos=
Note: Every Chaos Champion must have one Mark of Chaos, and must only have one. As such, it's important to specify which Mark of Chaos they have. Those with Mark of Khorne cannot use magic, and thus cannot use any spells as Aspiring Champions 
* With Mark of Khorne: All Chaos Champion abilities, Supernatural Willpower, Rage Power (Those who bear the Mark of Khorne are subjected to immense rage that cannot be calmedWarhammer Fantasy Battles 8th Ed.; 2009; pg. 70), Resistance to Mind Manipulation, Empathic Manipulation, Fear Manipulation (Those who are frenzied have the Immune to Psychology trait), Aethyr Manipulation(Those who bear the Mark of Khorne gain a resistance to the Winds of MagicWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 171)
* With Mark of Tzeentch: All Chaos Champion abilities, Aethyr Manipulation (Lore of Tzeentch; Those with the Mark of Tzeentch can practice magic and Tzeentch's dark loreWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 176), Probability Manipulation (Tzeentch worshippers passively manipulate fate with the Mark of Tzeentch, ensuring that they stay safe from harm) 
* With Mark of Nurgle: All Chaos Champion abilities, Disease Manipulation, Status Effect Inducement, Statistics Reduction (Those with the Mark of Nurgle are covered in a cloud of diseases that makes them hard to target, let alone get close to. All mages suffer within a certain range of someone with this Mark) 
* With Mark of Slaanesh: All Chaos Champion abilities, Supernatural Willpower (Bearers of the Mark of Slaanesh gain superb confidence and can resist attempts to induce fear or madness.Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 175), Empathic Manipulation (Mark of Slaanesh's aura makes a Chaos Champion's opponents unwilling to attack them and even obey their commands), Resistance to Empathic Manipulation, Fear Manipulation (Warriors of Slaanesh, especially if close together, have superb confidence enough for them to resist any attempts to strike fear into them.)
|-|With Optional Equipment=
All previous abilities plus chosen Mark of Chaos, including:
*Bodily Weaponry, Fire Manipulation, Durability Negation, Explosion Manipulation (For Chaos Lords only, the Hellfire Sword is fused into the arm of its users. Those struck by the Hellfire Sword immediately explode and combust into liquid fire that can harm nearby opponentsWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25)
*Transmutation (For Chaos Lords and Exalted Champions only, the Sword of Change can turn any opponent into a Chaos SpawnWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25)
*Poison Manipulation, Soul Manipulation, Sound Manipulation (For Chaos Lords and Exalted Champions only, the Filth Mace takes the souls of its victims, whose wails will immediately terrify anyone within the vicinity, and the weapon immediately becomes poisonous to touchWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25)
*Limited Precognition (For Chaos Lords and Exalted Champions only, the Helm of Many Eyes allows the user to see the future and therefore be able to see enemy attacks before they happen, but are unable to see anything that will kill themWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25)
*Statistics Amplification (For Chaos Lords and Exalted Champions only, they can take a drink from the Chalice of Chaos, which can either cause damage to them, grant them higher speed, regeneration, increase their chances of avoiding attacks, grant them great strength, and even transform them into a Daemon PrinceWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25)
*Damage Boost, Empathic Manipulation, Resistance to Fear Manipulation (For Chaos Lords and Exalted Champions with the Mark of Slaanesh only, the Pendant of Slaanesh grants the warrior euphoria that greatly boosts their resistance to fear, and grants them higher damage for every wound they takeWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25) 
*Transmutation (For Chaos Lords and Exalted Champions with the Mark of Tzeentch only, the Blasted Standard changes incoming harmful projectiles into harmful ones, and changes incoming harmless projectiles into harmful onesWarhammer Warriors of Chaos 8th Edition; 2012; pp. 24-25)
*Greater Rage Power, Resistance to Mind Manipulation, Empathic Manipulation, Fear Manipulation (Only for Chaos Lords and Exalted Champions who have the Mark of Khorne, the Banner of Rage grants Frenzy to the bearer and his unit. Those who are frenzied have the Immune to Psychology trait)
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Attack Potency: At least Large Building level (Should scale to the high end of this feat), possibly Multi-City Block level (Should be comparable to monsters like Grinderfists who scale to this feat) | Multi-City Block level (Should be comparable to monsters like Grinderfists who scale to this feat) | Varies from Multi-City Block level (Should be comparable to monsters like Grinderfists who scale to this feat), to possibly Large Island level (Some Chaos Lords are on the level of Daemon Princes, who themselves should be comparable to Bloodthirsters who can generate storms with their wings)
Speed: Supersonic (Should be comparable to Vampire Lords)
Lifting Strength: Class M (Should be comparable with Saurus being able to crush rocks and steel), possibly Class T for Chaos Lords (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Large Building level, possibly Multi-City Block level | Multi-City Block level | Varies from Multi-City Block level to possibly Large Island level | Varies from Multi-City Block level to possibly Large Island level 
Durability: Large Building level, possibly Multi-City Block level | Multi-City Block level | Varies from Multi-City Block level to possibly Large Island level | Varies from Multi-City Block level to possibly Large Island level 
Stamina: Very High, likely Infinite (Can fight for prolonged periods of time, stated to go their entire lives without rest in a restless pursuit of slaughter, with no need for sleep or nourishment)
Range: Extended Melee Range with weapons, dozens to hundreds of meters with magic
Standard Equipment: 
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|-|Standard=
* Flails
* Greatsword
* Lances
* Sword
* Shields
|-|Exalted Champion and Chaos Lord Optional Equipment=
* Hellfire Sword (Chaos Lords only)
* Sword of Change
* Chalice of Chaos
* Filth Mace (Mark of Nurgle only)
* Pendant of Slaanesh (Mark of Slaanesh only)
* Blasted Standard (Mark of Tzeentch only)
* Banner of Rage (Mark of Khorne only)
|-|Optional Mounts=
* Chaos Steed
* Daemonic Mount
* Juggernaut of Khorne (Mark of Khorne only)
* Palanquin of Nurgle (Mark of Nurgle only)
* Disc of Tzeentch (Mark of Tzeentch only)
* Steed of Slaanesh (Mark of Slaanesh only)
* Manticore (Chaos Lords only)
* Chaos Dragon (Chaos Lords only)
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Intelligence: At least High. Genius in combat. Chaos Champions devote themselves to lifelong combat as Chaos Warriors, never stopping to rest or recuperate, constantly fighting against skilled opponents that have either received expert military training or similarly had been born to fight much like them. They are well-versed in all matters regarding Chaos, and are superior to trained men in combat. Chaos Chosen and above are already superior to regular Chaos Warriors, and are expected to lead men into battle and lead raids, organizing often disorderly Chaos cultists to do their building. Champions that survive long to become Exalted boast an impressive dueling record frequently dueling other rival champions on their path towards Lordship and eventually Daemonhood.
Weaknesses: Khorne Chaos Champions cannot use Aethyr Manipulation. A Chaos Champion can only have one Mark of Chaos at a time.
Notes: Match-ups made with Chaos Champions should consult verse supporters before doing so as there are certain nuances behind equipment that a Chaos Champion is allowed to wield
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy