133511-wonder-how-many-players-playing-this-game-right-now

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20k this what the population was befor the f2p,, :P and servers can handel 20k come on...its more for sure :P
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			some person told me in chat there is like 500k ppl right now..is it true?is there a way to find out?im just curios..	
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			20k ? surerly to much for now for the servers to handle, but dont worry give it 3 days and we will have 2 eu/2 us highly populated servers :D	
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20k ? surerly to much for now for the servers to handle, but dont worry give it 3 days and we will have 2 eu/2 us highly populated servers :D
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Sorry, I honesty couldn't understand what you just typed out to me.
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			There isn't a way to reliably measure currently logged on players short of Carbine telling us, sorry. :(	
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Damn, if there was 20k people online before F2P, I must have missed it. All I saw were ghost towns everywhere. Maybe like 1-2 people. Were they all hiding?
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			there's enough to crash log in servers and what not, so i'd say a lot.	
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			5k, that's why the servers collapsed lol	
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haha good one mate, btw. I mean online 20.000 which gives you around 6-7 per PvE (US/EU) and 3-4 per PvP realms (they're less populated). 
 
 
Then say around 100k ¬¬ its current game population. in eu/usa (but they're not playing at the same time).
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			I hope None! cos i can't *cupcake*ing log in! I got online earlier but none of my friends did, played up to level 5 before i had to go out. The game was smooth and lag free, wish i didn't go out as i can't get back online. Network errors and queues. My friend queued all evening and finally got into make a character, then got kicked off.	
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over 9000
 	
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			Its a Free to Play MMO, expect a lot of numbers. :P	
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			Dont think there was ever 500k and to be real if they ever have more than 15k on any sever it would crash the game looks wonderful and its free but the bugs are so bad and nothing new. You can play the whole game get awesome gear in 20 days tops. But to answer the question i would bet 3k to maybe 5k people play it at most. 	
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			Heh. You answered a thread from late September. :lol:  OP probably hasn't come back since. ;)	
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			Why would you necro this thread?	
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There are approximately 50 players on luminai.
 
you're welcome/
 
 
also dat necro	
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Before F2P when people were complaining about low numbers I used income to get a rough estimate of players ( I had to make some assumptions about CREDD vs Subs, but I erred on the side of less players)
 
During the lowest point pre-f2p, there were between 100-200k people paying for the game via CREDD / sub.
 
Once they release the Q4 report I can do a similar calculation, but with out numbers between 300-500k players would be a pretty reasonable guess	
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			I think 150k might be a reasonable estimate for total players not concurrent users.  Based on Q3 NCSoft Wildstar sales ($1.73m) you could extrapolate ~38,300 people paid for subscriptions in Q3.  Additional people probably paid for subscriptions in Q1/Q2 and some people that just used CREDD.  Saying population at least doubled after FTP seems reasonable.	
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			It can't be higher than 5k considering there're less than 500 active on warhound	
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I think 150k might be a reasonable estimate for total players not concurrent users.  Based on Q3 NCSoft Wildstar sales ($1.73m) you could extrapolate ~38,300 people paid for subscriptions in Q3.  Additional people probably paid for subscriptions in Q1/Q2 and some people that just used CREDD.  Saying population at least doubled after FTP seems reasonable.
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It can't be higher than 5k considering there're less than 500 active on warhound
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What math gets 38,300 subs out of 1.73m? if EVERYONE was playing on CREDD (the more expensive option, and thus lowest possible number of players) that would be over 80k players.... if everyone subbed it would be closer to 150k... And right now concurrency is much higher than that period... These are both LOWBALL estimates, actual player numbers would be higher with people who bulk subbed at reduced rates.  
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			Feels like there are more players on Entity than there ever were on my old WoW server, which was pretty consistently considered medium population. Honestly, the Entity population feels closer to my first WoW server, Mal'ganis, way back in aughts. So, playing on Entity, it feels like WS is doing pretty darn good population-wise. But, that's just one server, and I keep hearing the other servers aren't doing as hot. 	
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Feels like there are more players on Entity than there ever were on my old WoW server, which was pretty consistently considered medium population. Honestly, the Entity population feels closer to my first WoW server, Mal'ganis, way back in aughts. So, playing on Entity, it feels like WS is doing pretty darn good population-wise. But, that's just one server, and I keep hearing the other servers aren't doing as hot. 
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I heard that Warhound is suffering the same fate as Luminai on EU currently..
Just looking at commodity exchange and auction house makes me believe the server is in desperate need of some assistance.. preferably open Jabbit>Luminai transfer or the other way around. We do have 4 pages of decor + fabkit, which are popular sell items in general, while looking at Jabbit there is around 90-115 those times I've checked. Now this is not a definite indicator of a poor population since players can hoard decor for themselves or just vendor them but I'd say its a pretty good one at telling how well the server is doing along with the state of our commodity exchange (More or less no buy orders)
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IIRC the auction house and commodity exchange are all cross server now no? Maybe not, I thought they had mentioned doing that in the past though... 
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$15/month * 3 months * 38,400 users = $1.73m?  I could be wrong but isn't CREDD $20 and the monthly $11-15/month depending on how long you prepaid?
 
Do you think a lot of people would be buying 12 month subscriptions a month or two before it going FTP?  I'm not saying that's how many players there were but that's my estimate for how many people paid for subscriptions/CREDD in Q3.
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All the actual numbers I can find that are available would suggest differently.  There are at a minimum 115 active raiding guilds (5 from warhound) who have recently contributed their logs to wildstarlogs.com, I'm sure there are even more that don't upload logs.  Another contradictory number would be looking at Curse.com downloads.  ForgeUI was created 1 year ago and has 150k downloads and over 6k this month, I don't think everyone is running ForgeUI.  AuraMastery is another example 7,600 downloads just in the last month.  
 
Like Nazyrn mentioned in 3-4 weeks Q4 2015 financials come out and I think you'll be surprised by the amount of money those "5k" people are spending.  If financials stay flat following FTP, unlikely looking at other P2P to F2P conversions, those "5k" will on average be spending at least $346/person in Q4.
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 It's cross faction, not server. That means whatever you post is visible for both factions.
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$15/month * 3 months * 38,400 users = $1.73m?  I could be wrong but isn't CREDD $20 and the monthly $11-15/month depending on how long you prepaid?
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Feels like there are more players on Entity than there ever were on my old WoW server, which was pretty consistently considered medium population. Honestly, the Entity population feels closer to my first WoW server, Mal'ganis, way back in aughts. So, playing on Entity, it feels like WS is doing pretty darn good population-wise. But, that's just one server, and I keep hearing the other servers aren't doing as hot. 
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			Going F2P has pretty much solve the population issue, there is also a lot more stuff to do at lvl 50 than compared to launch. The only problems I have is that a lot of things were changed since it went F2P, like fitness no longer increase assault.	
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Yeaaah, I don't think it's 300-500k...
 
When WS launched it was just around 500k subs, and most servers had decent populations, if you combined them all then, it would be so much more than it is currently
 
I would say 50k pre f2p...200k-300k around f2p launch
120-150k now
 
BUT, there is still steam, and for the people thinking they would lose profit, that's what china is for :P	
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 I have no stats, no idea on server populations or distribution of people, or anything other than relevant thoughts. Our world is a BIG place. In my tiny city I know 14 who play(only casually mind you). In the circle of people I know? Bump that up to about 25. Not sure about subscription rates on them all.
 Worldwide? 500K to me seems like an incredibly low number. I play only a couple of hours...maybe 2 days/week. So I no longer subscribe, just not enough time. Most of my friends are the same. Five hundred thousand may seem like a lot, but divide that between hours/day, days/week, etc. It wouldn't surprise me if the numbers were MUCH higher than that.
Few people I know play more than maybe 60mins at a time. Maybe I'm in the majority that just don't have time to play as much as they might like.
*shrug*  Dunno, but for all the doom and gloom, I suspect WS isn't going anywhere anytime soon. Patches and content? Seriously? Stop....
Just stop....
There's plenty, it's fine. If you blew through it in 2 weeks, you have WAY too much time on your hands. Get a dog and take it for a walk.
 
  Let's use WOW as an example. I don;t know the subscription rate now, but it's WAY WAY down!! Been on a server lately? You know what will happen in November? I do.
Guess what will happen when drop 7 comes...Until people BLOW through it in 10 days to be "first" then *cupcake*.
  Personally, I'll fart around part time, or find something else to occupy my time, and hope the next drop is done WELL, and was tested, and is funny, and ...and...and..whatever. Just make it good and take as long as it takes. In the meantime, I'll start a new toon, take my dog out, play some Politics&War, or whatever.
 
  If I had one suggestion to make to the dev's. It would be. Stay F2P, but make "Drops" == "Expansions". Charge for new content. Spend the time/resources on it so it's excellent, then do 1or2/yr. BUT make it cheap. 19.99 or something. Then continue with minor changes, maybe a new adventure or something every few months, whatever. Then you stop people from complaining about this F2P game, and start anticipating the next release (any drops will be enhancements, gifts, whatever they should be named). Entitlement is a *cupcake* to overcome from people who think they deserve it.
  Personally, I don't play enough anymore to really justify paying the sub fee(but I would if I had to). I most certainly would pay for new content, if that helped pay the wages and company and made it AWESOME.	
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			WOW graphics are really outdated, I can see why nobody would want to stay on after finishing the content. Even worst they are still subs so after one month nobody will care to resub other than the die hards. I can see wildstar growing with it being F2P as long as new content are still being added regularly.
			
				
	Edited January 17, 2016 by goff01030	
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WOW graphics are really outdated, I can see why nobody would want to stay on after finishing the content. Even worst they are still subs so after one month nobody will care to resub other than the die hards. I can see wildstar growing with it being F2P as long as new content are still being added regularly.
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SWTOR right now has about 500k active players, and the concurrency is about the same as WS right now. FFXI has about 150-200k active players at present, and their concurrency is notably below WS right now... Could just be crazy amazing coincidences, but I would say were probably looking at 250-350k +/- 75k 
 
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But probably not this.
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			FF14 has alot more than that as far as a current active player base.	
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FF14 has alot more than that as far as a current active player base.
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			Btw I remember reading in some other thread that Wildstar would launch/start beta in China beginning of january and chinese players would get panda costume. Did that actually happen or was is just some rumours?	
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SWTOR right now has about 500k active players, and the concurrency is about the same as WS right now. FFXI has about 150-200k active players at present, and their concurrency is notably below WS right now... Could just be crazy amazing coincidences, but I would say were probably looking at 250-350k +/- 75k 
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			I know one less player who is logging in right now.  :lol:  ;)	
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Were you responding to my FFXI stats? FFXIV's active playerbase is most likely around 500-700k, maybe a mill during peak times of year. Again they don't release player numbers, but there certainly are not as many active players as there are "registered accounts" (most of which have been inactive for over a year) on FFXIV.
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Noting the flaws in your argument is a perfectly valid contribution to this thread, so I'll respectfully decline.
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You're the only one here claiming 300-400 thousand players that I can see. Even the most opimistic next guesses are in the 100k range.
 
 
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			I don't expect most PvEers would download mods for their characters so the numbers might be a lot more.	
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You're the only one here claiming 300-400 thousand players that I can see. Even the most opimistic next guesses are in the 100k range.
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Edited to correct a spelling error--a clear sign of gross incompetence if ever there was one.
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And while you were wasting our time with another pointless post you could have looked at other posts that are thinking a greater number than those users are playing.. Of which there are now more in this thread. 
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Greetings everyone,Just a friendly reminder to keep things civil, discuss topics, not the posters, and to leave the PvP in the game.
 
Regards.
 
Team WildStar.	
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			There aren't enough people to pop a dungeon below level 50 I know that much. I sit in queues for hours to no avail. 	
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There aren't enough people to pop a dungeon below level 50 I know that much. I sit in queues for hours to no avail. 
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