Elnath Átalus

== The Odyssey of Elnath Átalus: From Noble Fool to Sky Wanderer ==
=== Early Life and tragedies ===
Born into one of the most influential dark elf households, Elnath Átalus's lineage was steeped in magical wisdom, political clout, and centuries of customs. In the Empire, Elnath's forefathers were counselors to kings, masterminds of great magical feats, and guardians of the empire's heritage, so the Átalus name had considerable influence in the courts. His mother, Sylria, came from a famous lineage of sorceresses, and her skill in illusion magic was regarded with praise. His father, Laéran Átalus, was a cunning leader and skilled strategist. 
Their only child and heir, Elnath, grew up with high aspirations. He had rigorous training in magic, diplomacy, and fighting from an early age to equip him for the day when he would take the helm of his family. But even as a little child, it was obvious that Elnath's true heart was somewhere else. Elnath's mother taught him the subtleties of arcane mastery, and his father instilled in him the responsibility of leadership, yet his eyes were always drawn to the sky, where birds soar without the burden of politics or duty.
This desire only grew stronger as he aged. When Elnath wasn't focusing on his demanding studies, he would scale the tallest towers on his family's estate and stare out into the distance for hours on end, seeing himself flying over the skies. While his parents were proud of his accomplishments, they became more worried about his lack of interest in family matters. His tutors chastised him for his daydreaming. Elnath remained oblivious to the obligations that came with his lineage, despite his remarkable magical abilities and cunning.
Born into the heart of an intricate web of alliances, rivalries, and political intrigue that defined the dark elven aristocracy. His parents were pillars of House Átalus, Together, they wielded considerable power, and under their leadership, House Átalus thrived.
But even with their influence, House Átalus was not without enemies. Among their most dangerous rivals was House Verindor, an equally powerful faction that had been vying for control over key territories and trade routes. For years, tension between the two houses had simmered, kept in check only by careful diplomacy and the formidable strength of the Átalus family.
Though outwardly, the rivalry appeared to be a stalemate, whispers of betrayal began to circulate within the court. Both houses sought ways to outmaneuver the other without sparking open conflict. Alliances were made in secret, and spies operated in the shadows. Laéran, always calculating, suspected that House Verindor was plotting against his family, but there was one person he never doubted—his closest confidant and advisor, Caldris McTraitor.
Caldris had served House Átalus for decades, first as a loyal retainer to Laéran’s father and later as a trusted advisor to Laéran himself. He had practically been family, having known Elnath since the day of his birth. Caldris was often by Laéran’s side, helping negotiate treaties, plan military campaigns, and ensure the continued success of House Átalus. His loyalty was unquestioned. At least, so everyone believed.
What Laéran did not know was that Caldris had become disillusioned. Years of serving as an advisor without rising to the true power he believed he deserved had embittered him. He saw the Átalus family's preoccupation with their honor and traditions as a weakness, especially in the face of the ruthless tactics employed by House Verindor. Over time, Caldris had begun to secretly align himself with Verindor, offering them insider information on House Átalus in exchange for promises of wealth, influence, and a chance to claim his own power.
As the rivalry between House Átalus and House Verindor reached a critical point, Caldris saw an opportunity. Under the guise of loyalty, he fed false intelligence to Laéran and Sylria, assuring them that House Verindor posed no immediate threat and that a diplomatic approach would prevent war. At the same time, he was providing House Verindor with crucial information about the Átalus family’s defenses, movements, and vulnerabilities.
The opportunity for betrayal came during what was supposed to be a routine diplomatic mission. Laéran and Sylria, ever the tacticians, had been preparing to meet with several key neutral houses in a bid to solidify alliances that would tilt the balance of power in their favor. It was during their journey to these meetings, in a remote part of the empire, that Caldris’s plan was set in motion.
Under the guise of safety, Caldris had convinced Laéran to travel with only a small retinue, ensuring that their location was known to very few. On the appointed night, he orchestrated a deadly ambush. Hidden among the Átalus entourage were mercenaries hired by House Verindor, waiting for Caldris’s signal. As Laéran and Sylria retired to their tent, believing themselves safe, the assassins struck.
Sylria was the first to sense the danger, her magical instincts warning her of the attack just moments before it happened. She managed to erect a protective barrier, but the force of the assault was too much. The mercenaries, empowered by dark magic provided by Verindor’s sorcerers, broke through her defenses. Laéran fought valiantly, his combat skills legendary among the dark elves, but he was outnumbered. As the battle raged on, Sylria, weakened from defending against the initial strike, was fatally wounded by a poisoned blade.
Seeing his wife fall, Laéran fought with even greater ferocity, determined to protect her and save their legacy. But he too was struck down, betrayed not by an enemy on the battlefield, but by the treachery of the man he had trusted above all others. As Laéran lay dying, his last thoughts were of his son, Elnath, whom he would never see again. His final breaths were not of anger, but of sorrow—for he knew his family's future now rested on fragile ground.
Caldris, having ensured that the assassins left no trace of his involvement, returned to the Átalus estate as if nothing had happened. He was the one to bring news of the deaths of Laéran and Sylria to the court, feigning grief and shock. To the outside world, it appeared as though House Verindor had simply seized the moment and taken down their rivals in a brutal power play.
Elnath, still young and reeling from the sudden loss of his parents, was thrust into a position of power he had never truly wanted. His grief was compounded by the overwhelming responsibility that now rested on his shoulders. He had to manage not only the survival of House Átalus but also the growing threat of House Verindor, whose bold attack left little doubt as to their ambition. 
In the midst of the chaos, Elnath turned to the only person he believed he could trust, Caldris. The old advisor stayed by his side, offering counsel, urging Elnath to consolidate power and prepare for a prolonged conflict with Verindor. But as time passed, something began to gnaw at Elnath. He couldn’t shake the feeling that there was more to his parents’ deaths than he had been told.
It was during one of his long nights of reflection, poring over his father’s journals and military documents, that Elnath stumbled upon a series of inconsistencies, movements that didn’t make sense, whispers of treachery within their own ranks. Slowly, the pieces began to fall into place. His suspicions grew, but Caldris, always one step ahead, manipulated the young elf’s grief and confusion, pushing him to focus on external threats rather than look inward.
But Elnath, even in his sorrow, was not one to be easily misled. He began investigating in secret, following the subtle threads of deception that wound through his family’s past. And eventually, he uncovered the truth: Caldris, the man he had known and trusted all his life, had orchestrated the deaths of Laéran and Sylria. The betrayal was a blow unlike any other, but it also brought a moment of clarity. 
Now aware of the true nature of his family’s demise, Elnath could no longer bear the weight of leadership. Rather than seeking vengeance or engaging in the brutal political games that had cost his parents their lives, he made a radical decision: he would leave it all behind. He would not let the cycle of betrayal and power plays define him.
And so, with that House Átalus, ceased.
== A Change of Winds ==
This marked the start of his trip, which would take him far into the unknown and beyond the boundaries of his native country. Elnath set off on a quest for knowledge, driven by his love of flight, visiting far-off places to find the lost knowledge of the ancients. He studied the remnants of civilizations that had once sailed among the stars by visiting dilapidated ruins and long-abandoned libraries. Elnath started creating flying machines over time; they were initially simple and unrefined, but they soon became more complex and graceful. His sleek, magically-powered airships, which fused cutting-edge engineering technology with his mastery of magic, were the stuff of legend.
However, Elnath had other passions than his quest for flying. He became deeply fascinated in magical objects during his trips. These powerful things, filled with magical energy, had always attracted him, but it wasn’t until his quest began that he started manufacturing them himself. He created a number of powerful and unusual objects over the years, all of which were intended to help him in his solemn efforts.
One of his most prized creations was an amulet of transformation, a mystical piece that allowed him to alter his appearance and voice at will. This artifact proved invaluable as Elnath wandered through various lands, enabling him to adopt different identities and travel without drawing attention to his true origins.
Another item he made was a cloak of limited presence, a magically knit garment that kept him hidden from view. With the cloak thrown over his shoulders, Elnath could blend into the darkness or disappear from sight for those who were nearby. This allowed him to sneak into restricted or hazardous areas and gather information and relics without being noticed.
But the most potent item he possessed was a ring of bound space, an amazing magical device that let him store a ton of stuff in a private, hidden world. Elnath stored rare materials for his inventions, airship designs, and artifacts from lost worlds inside the ring. Two odd machines, an ancient Plymouth Fury and a Lancia 037, which Elnath had discovered in the ruins of a long-lost farm known as Diddly Squat, were among these gems that had been preserved. He was impressed by the cars' svelte designs even though he had no idea where they had come from, and he took great care to get them back in functioning order.
Despite his successes, Elnath never lost sight of his true goal—to soar higher, to reach beyond the clouds and touch the very heavens. With the help of their magical engines, his airships became more and more sophisticated, enabling him to travel farther and higher. One day, while he was flying one of his best designs over a barren mountain range, something amazing occurred.
A huge structure unlike anything Elnath has ever seen rose out of the skies. The enormous sky monolith seemed to be poised in midair, with its dark surface adorned with brilliant inscriptions that pulsed with power beyond comprehension. Elnath maneuvered his aircraft closer to the monolith, intrigued and sensing an irresistible tug in its direction. The monolith gave off the impression of being nearly alive, as if it recognized him and was calling him in.
Disembarking from his airship, Elnath approached the enigmatic edifice, unable to resist the desire. The instant he rested a hand upon the smooth, obsidian surface, everything around him disintegrated into a swirling tornado of light and shadow. The familiar skies of his world and his aircraft vanished from his perspective as he felt himself being drawn through time and space.
When the sensation finally subsided, Elnath found himself in a strange, foreign land. The stars were foreign to his eyes, and the heavens above were not the same ones he was used to. He was taken to a place completely unknown to him—Abexilas. He wasn't sure why the monolith had led him here at this point.
Elnath was dazed, but he was also experiencing a familiar thrill. Abexilas was a new frontier, a location where his quest could go on, with its unique sky and undiscovered secrets. Elnath went out once more, determined to master this new realm and discover the wonders that awaited him among the stars, armed with his knowledge, his magical objects, and his unwavering ambition to conquer the heavens. It would take time to determine if he would eventually return to his native country or if Abexilas would turn out to be his new fate.
== A New Chapter in Abexilas: Elnath and the foundation of Nueva Capiatá ==
After arriving in the strange world of Abexilas, Elnath Átalus wandered the vast, unfamiliar lands, captivated by the wild magic and beauty around him. It was during these early days that he encountered Manticus T. Crimsone, a young and audacious prince of the Daeconian Empire. Intrigued by Elnath's unusual origins and his obsession with flight and magic, Manticus saw potential in him, a potential that could align with the empire's ambitions. Over shared drinks and stories under Abexilas' alien stars, the two quickly became friends, bound by a shared desire to push boundaries and explore the mysteries of their worlds.
Manticus extended an invitation to Elnath, offering him a place within the empire—a place where his talents would not only be respected but also developed. Elnath accepted and quickly found his footing within the empire’s circles, gaining both trust and admiration as he helped introduce new ideas and inventions that further helped the development of the empire. Due to his feats, he drew attention across the empire, and before long, he was a name spoken with both reverence and curiosity.
Yet, even as Elnath settled into his role, he felt a pull to create something uniquely his own a haven where he could continue his work with the freedom to experiment as he wished. His search led him to a remote island at the far reaches of uncharted territory, an unspoiled stretch of land where he could build a sanctuary to test his ideas away from the prying eyes of the empire’s court.
With Manticus’s blessing, Elnath rallied a team of mages, engineers, and artisans to transform the island into a flourishing settlement. Under his direction, they established a thriving community, workshops, and magical gardens. But while Elnath’s vision was coming to life, he began to imagine a grander possibility. He’d often dreamed of islands floating in the sky, and he became convinced that this island could, with the right preparations, rise above the earth and join the clouds.
What he envisioned would require not only significant magic but also meticulous precision. Drawing on his extensive knowledge of both arcane machinery and ancient magic, he began weaving an intricate network of levitation spells. His team etched enchanted runes and glyphs deep into the island’s rock, creating a matrix that could, theoretically, lift it skyward. Massive crystals, mined from Daeconian lands and charged with raw magical energy, were embedded throughout the island to act as power sources, while anchor runes were carved along its edges to keep its position stable in the air.
The day of the levitation ceremony arrived with much anticipation. With the Emperor himself of the Daeconian Empire being present, Emperor Exarian, Empress Azusa, 1rst prince Bongo, 2nd prince Manticus and members of the empire looking on, Elnath activated the spell. Magic surged through the island as the levitation glyphs pulsed and glowed, their light bright enough to be seen from miles away. The ground rumbled and then, with a tremendous shudder, the island began to lift. The cheers of onlookers grew louder as the island ascended, slowly but steadily rising until it floated high above the earth, a marvel of both magic and engineering.
Elnath had achieved his dream. This floating island, his new home and sanctuary, recieved an ancient name Elnath had read about, a land which firstly was inhabitable, turned into a beautiful spectacle, Nueva Capiatá, quickly became a symbol of ingenuity and wonder throughout the Daeconian Empire. Scholars, mages, and artisans traveled from far and wide to witness the spectacle and learn from Elnath himself. In his floating sanctuary, he was free to conduct his experiments, designing new machines and pushing the limits of magic as he continued his journey to master the skies of Abexilas. For Elnath, it was a place where he could finally be free, guided only by his dreams of flight and discovery.
Category:Characters