Hurd's Obligation (True Dweomer)

A covetous wizard invented this spell to ensure that adventurers in his employ honored their agreements. Hurd worked diligently to discover hidden caches of treasure and regularly dispatched teams of heroes to recover them. The spell was normally completed with a handshake between the caster and the group's leader. A typical venture could take six months to a year to complete, but the spell remained until the verbal contract was carried out.
Creatures subjected to this spell are forced to carry out the terms of their agreement with the caster. They are incapable of fighting the effects of the spell to try and escape the agreement. In Hurd's case, adventuring parties returned back to his tower with all of the treasure they found and gave him his agreed-upon share. Only a 10th-level dispel, such as Nazzer's nullification, cast directly upon an affected creature can dispel its effects. The material components are a sheet of vellum inscribed with the adventurers' names (common), a permanent magical item given to the group's leader (exotic), a small ruby (100 gp value) given to each creature affected, one pound of giant bee honey, and a few drops of oil of slipperiness (rare components). The items given away are not consumed, but become the recipients' property.
Category:True Dweomers
Category:Priest Spells
Category:Wizard Spells
Category:Spells from Dungeon Master Option: High-Level Campaigns
Category:Spells