Van Buren traits

==General information==
Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results. One would have been able to choose up to two traits when designing a character (or none at all).
==List of traits==
Trait 	Benefit 	Penalty
Bruiser 	Damage with melee and unarmed attacks are increased by 20% 	Action Point costs for melee and unarmed attacks are increased by 1
Chem Reliant 	Faster loss of chem side effects 	Double chance of addiction
Clean Living 	50% less chance of chem addiction 	effects last on 50% as long
Fast Shot 	Action Point costs for firearms and thrown weapons attacks are decreased by 1 	Cannot make targeted attacks with firearms and thrown weapons
Feral Kid 	Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map 	Can take one fewer companion than normal
Finesse 	+10% chance on criticals 	-30% on damage
Gifted 	5 extra points on stats 	-10% on all skills-5 skill points each level
NCR Background 	Find NCR caches and get extra background info 	No penalty
Good Natured 	+10 on Medic, Persuasion and Science 	-4 on Combat Sequence
Increased Metabolism	+2 Healing Rate 	Radiation Resistance and Poison Resistance start at 0%
Kamikaze 	+4 to Combat Sequence 	-10 on Evasion
Night Person 	+10% to all skill checks at night 	-10% to all skill checks in daytime
One Hander 	+10% chance to hit with one-handed weapons in Hand 1 	-10% to hit with two-handed weapons and weapons in Hand 2
One In a Million 	When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumped up by 30 points.	
Red Scare 	+2 Perception for the purposes of sight range 	-5 penalty to hit
Skilled 	Additional Tag skill 	-5 skill points each level
Small Frame 	+10 to Evasion 	-50 to Carry Weight
Category:Van Buren traits
ru:Особенности Van Buren