Folklore (Proficiency)

==Warriors & Priests of the Realms==
Characters with this proficiency are well versed in the fables, myths, rumors, and legends of one geographic area (Sword Coast, Moonsea, Dalelands, Cormyr, etc.), unlike the local history proficiency, which only deals with facts. Folklore can be true, or not. Folklore can be used also to deduce very vague information about the inhabitants (both civilized and monstrous) of the chosen area in terms of history (what tales are told, what is remembered), religion (what the folklore explains or which god is responsible), and culture (how the tale is told, who are the foes in folk tales).
If the character also has local history for the same geographic area, both proficiencies gain a +1 modifier when attempting to gain information in that area.
Category:Warriors & Priests of the Realms Proficiencies