Potion of Pain Suppression (Magical Liquid)

This concoction is presumably a barbarian creation, but the secrets of its manufacture are closely guarded. The potion deadens pain for 1d4 hours and tends to deplete the user's energy reserves.
Against magical powers that directly cause pain, such as a symbol of pain or venom from an erinyes' daggers, the potion gives a +5 on all applicable saving throws and reduces all effects of such pain by half in all respects except duration. Furthermore, the potion restores 2d8 hit points to the drinker (not exceeding the drinker's original hit point total) and allows the character to act as if his or her Strength class was one class higher. (A Strength class is considered to be each individual line given in the Strength Table of the Players' Handbook. A fighter with a Strength of 12 would be able to employ a Strength of 14 (the lowest value of a range is considered to be the Strength achieved). When the potion's effect ends, the user suffers the loss of Strength and hit points bestowed, and loses an additional 1d4 hit points as well from exhaustion.
Because the potion draws on the user's reserves, taking more than one dose at a time can be risky. If two doses are taken together, they last a total of 2d4 hours, and the user loses 2d4 hit points when the double dose wears off. However, the Strength-class increase is the same as for a normal-sized dose, and bonuses against magical pain attacks are as described above. If three or more doses are taken at once, the user must make a system shock roll, with a -5% per dose penalty, to avoid retching and ruining the effect. If the roll is successful, the duration of the potion is 3d4 hours, and 3d4 additional hit points are lost at the end. In no case is Strength raised by more than one class, bonuses against magic raised, or more than 2d4 temporary hit points bestowed. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Encyclopedia Magica Magic Potions
Category:Potions