Payday

Once every 8 or so minutes, your creatures demand their wage. They will go to a Treasure Room (Dungeon Keeper), or Treasury or the Dungeon Heart (Dungeon Keeper 2) to collect it. If you cannot afford to pay your creatures, they will become unhappy and may leave or defect.
== Dungeon Keeper ==
Payday occurs every 10000 turns (at the maximum framerate of 20 fps, that's 8 minutes). In KeeperFX, both this and the framerate can be manually set (the latter up to 60). The Information Panel has a progress bar showing how close it is to the next payday and the total amount due.
=== Wages by Creature level ===
Each creature type has a base wage at level 1, which increases by 35% of the base value (rounded down) every time they level up:
That is:
wage(level)=\lfloor basewage(1+0.35(level-1))\rfloor.
The values for each creature are:
Creature Type
1
2
3
4
5
6
7
8
9
10
60
81
102
123
144
165
186
207
228
249
1200
1620
2040
2460
2880
3300
3720
4140
4560
4980
95
128
161
194
228
261
294
327
361
394
18
24
30
36
43
49
55
62
68
74
98
132
166
200
235
269
303
338
372
406
175
236
297
358
420
481
542
603
665
726
70
94
119
143
168
192
217
241
266
290
350
472
595
717
840
962
1085
1207
1330
1452
59
79
100
120
141
162
182
203
224
244
5
6
8
10
12
13
15
17
19
20
30
40
51
61
72
82
93
103
114
124
43
58
73
88
103
118
133
148
163
178
950
1282
1615
1947
2280
2612
2945
3277
3610
3942
67
90
113
137
160
184
207
231
254
278
0
0
0
0
0
0
0
0
0
0
540
729
918
1107
1296
1485
1674
1863
2052
2241
75
101
127
153
180
206
232
258
285
311
35
47
59
71
84
96
108
120
133
145
95
128
161
194
228
261
294
327
361
394
75
101
127
153
180
206
232
258
285
311
195
263
331
399
468
536
604
672
741
809
70
94
119
143
168
192
217
241
266
290
25
33
42
51
60
68
77
86
95
103
45
60
76
92
108
123
139
155
171
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===Gallery===
DK1PaydayProto.png|An early Payday alert showing a mana cost as well as a money one.
==Dungeon Keeper 2==
In Dungeon Keeper 2, the Payday countdown timer is represented by the circle around a money symbol next to the quantity of gold displayed at the top of the GUI. Right after payday, the circle is all gold-colored, then it gradually turns black as the next payday approaches. An impending payday is also indicated by the gold quantity flashing between two numbers: a number in gold, which is the player's current gold total, and a negative number in blue (or in red if you have not enough gold), which is the total quantity of wages the player's creatures will collect on the coming payday.
===Wages by Creature level===
Each creature type has a base wage at level 1, then it increases as follows:
The pay increases by a varying quantity based on level: it increases by 5% of the base wage for each level between 2 and 5, by 10% from level 6 to 8, by 30% at level 9 and 70% at level 10 (rounded down), i.e. for level 2 or above:
wage(level)=\lfloor wage(level-1)+factor(level)\rfloor,
where
factor(level)= \begin{cases} 0.05, \quad2 \leq level \leq 5 \\ 0.1, \quad 6 \leq level \leq 8 \\ 0.3, \quad level = 9\\ 0.7, \quad level=10 \end{cases}.
The values for each creature are:
Creature Type
1
2
3
4
5
6
7
8
9
10
600
630
660
690
720
780
840
900
1080
1500
750
787
825
862
900
975
1050
1125
1350
1875
750
787
825
862
900
975
1050
1125
1350
1875
600
630
660
690
720
780
840
900
1080
1500
0
0
0
0
0
0
0
0
0
0
600
630
660
690
720
780
840
900
1080
1500
600
630
660
690
720
780
840
900
1080
1500
300
315
330
345
360
390
420
450
540
750
500
525
550
575
600
650
700
750
900
1250
500
525
550
575
600
650
700
750
900
1250
600
630
660
690
720
780
840
900
1080
1500
750
787
825
862
900
975
1050
1125
1350
1875
750
787
825
862
900
975
1050
1125
1350
1875
600
630
660
690
720
780
840
900
1080
1500
300
315
330
345
360
390
420
450
540
750
650
682
715
747
780
845
910
975
1170
1625
750
787
825
862
900
975
1050
1125
1350
1875
500
525
550
575
600
650
700
750
900
1250
0
0
0
0
0
0
0
0
0
0
750
787
825
862
900
975
1050
1125
1350
1875
500
525
550
575
600
650
700
750
900
1250
750
787
825
862
900
975
1050
1125
1350
1875
600
630
660
690
720
780
840
900
1080
1500
750
787
825
862
900
975
1050
1125
1350
1875
Elite Creatures collect half again as much wages as normal creatures do, with the exception of the highest pay grade (Black Knight, Dark Angel, and Vampire) whose base wages are 1075 rather than the 1125 one would expect.