War Canoes/Rise of the Moderns

War Canoes	War Canoes	War Canoes	War Canoes 	War Canoes	War Canoes 	War Canoes 	War Canoes	War Canoes
 	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.	
Slow attack craft, meant mostly for early game scouting and for harassment. Very weak, but cheap enough to build in vast numbers. Good turn speed.
*Strong versus light attack craft, civilian units - especially transports.
*Weak versus military units.
Prereq: 	Build time	HP 	LOS 	Attack 	Attack speed	Movementspeed	 	
* 	5.3s(80t) 	100 	4 	16 	Rather slow 	26 	 	
Cost 	Cost 	Cost 	Created from	Armour 	Weapon range	Specialty 	 	
Base 	Ramp 	Pop 	Created from	Armour 	Weapon range	Specialty 	 	
:: 30: 30	
: 1: 1 	1 	 	3 	0–4 	
*Two ships are trained per unit.
*Attack bonus versus transports.
*Good turn speed.