Combat Sequence

Combat in d20 Advanced is cyclical. Everybody acts in turn in a regular cycle called a round. Generally, combat runs like this:
#Each combatant starts the battle Flat-Footed, gaining no benefit from ranks bought in Defense and being vulnerable to Surprise Attacks. Once a combatant acts, he or she is no longer flat-footed.
#The GM determines which characters are aware of their opponents at the start of the battle. If some but not all combatants are aware of their opponents, a surprise round happens before regular rounds begin. The combatants aware of their opponents can act in the surprise round, so they roll a Reflex check for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a single action during the surprise round. Unaware combatants do not get to act in the surprise round. If no one or everyone starts the battle aware, there is no surprise round.
#Any remaining combatants roll a Reflex check for initiative. All combatants are now ready to begin their first regular round.
#Combatants act in initiative order, taking their normal allotment of actions.
#When everyone has had a turn, the combatant with the highest initiative total acts again, and steps 4 and 5 repeat until the combat ends.
Category:Rulebook
Category:Action
Category:Combat