Kotone Shiomi

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|-|Kotone Shiomi= 
|-|Orpheus= 
|-|Thanatos= 
|-|Messiah= 
|-|Persona Q2= 
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==Summary==
The female protagonist is an additional playable protagonist in Persona 3 Portable. She is the female counterpart to Makoto Yuki. Her role in the series takes place in an alternate reality, likely a separate timeline. Her only involvement with the characters of other Persona games comes from the canonical spin-off games.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower | , higher with Willpower
Key: Mid-Game | Late-Game | Universe Arcana and Messiah
Name: Female Protagonist, Kotone Shiomi (Stage play)
Origin: Persona 3 Portable
Gender: Female
Age: 16-17. 17 at death.
Classification: Human, Persona User, Host of Death, Wielder of the Universe Arcana, Messiah
Powers and Abilities:
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|-|Mid-Game=
Base: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (Katanas), Supernatural Willpower, Empowerment, and Reactive Evolution (In times of dire need, Persona users can massively increase their strength to the point to where those who previously stomped them can be overwhelmed by their sheer aura. Persona users can manifest new abilities and force their Persona's to evolve mid-fight, and change the tides of battle).
With Persona: Cognitive Physiology (Persona), Magic, consisting of: Fire, Ice, Lightning, Wind, Radiation, Explosion, Psychokinetic, Energy, Holy, Light, Curse, Darkness and Death Manipulation. Resistance Negation (with Break and Almighty skills, which also bypass Invulnerability, Attack Reflection, Forcefields, Attack Absorption and Law-based defenses), Healing, Purification and Resurrection (with various support spells), Absorption (with Life and Spirit Drain), Statistics Amplification and Statistics Reduction (with Physical skills and various support spells), Damage Boost (with critical hits), Damage Reduction (with Guard), Status Effect Inducement, which includes, Empathic Manipulation (Dizziness/Nausea, Confusion, Despair and Rage), Fear Manipulation (with Evil Touch and Evil Smile), Memory Manipulation (with Makajama and Makajamaon), Sleep Manipulation (with Dormina and Lullaby) and Mind Control (with Marin Karin and Brain Jack).
Resistances and Affinities: Depending on the equipped Persona, Resistance, Invulnerability, Reflection and/or Absorption of: Fire, Ice, Lightning, Wind, Energy, Holy, Light, Curse, Darkness and Death Manipulation.
|-|Late-Game=
Base: All previous abilities to a greater extent.
With Persona: All previous abilities to a greater extent. Weapon Creation (with skills like Sword Dance and God's Hand), Summoning (can summon meteors with Agneyastra), Earth Manipulation (can create powerful earthquakes with Gigantomachia), Spatial Manipulation and Durability Negation (with Vorpal Blade), Limited Invulnerability (with Endure skills and/or sufficient willpower), Enhanced Regeneration (with Regenerate, Invigorate and Fast/Instant-Heal skills), Damage Boost (with Boost and Amp skills), Limited Probability Manipulation (with Critical-chance buffs, such as Rebel's Vanguard), Damage Reduction (with Elemental Walls and certain Persona Traits), additional Danmaku (with skills like Riot Gun), Forcefield Creation and Attack Reflection (with Tetrakarn and Makarakarn), Forcefield Negation (with Tetra and Makara Break) and Buff and Debuff Negation (with Dekaja and Dekunda), Damage Transferal (with Hex ailment, which transfers half of the damage dealt by an attacker back onto themselves), Power Nullification (with Bind skills), Poison Manipulation (with Poison ailment) and Clairvoyance (with Navigation skills), Spatial Manipulation and Durability Negation (with Vorpal Blade).
Resistances and Affinities: All previous abilities to a greater extent.
|-|Universe Arcana= Empowerment, Healing, Invulnerability and improved Reactive Evolution 
(During the final fight, the pleas of SEES revitalized Kotone and allowed her to endure, adapt, and outright nullify the onslaught of Death from Nyx), Immortality (Type 2; After using the Great Seal, Kotone can survive without her soul for a month), Flight (Ascended upwards during the final fight against Nyx), Sealing (Sealed away Erebus, preventing The Fall).
|-|Optional Items= Fire, Ice, Electricity, Wind, Explosion, Energy, Curse, Darkness, Holy, Light, and Death Manipulation (w/ various gems), Resistance Negation (w/ Megido gems), Status Effect Inducement (w/ various weapons), Healing (w/ various items), Attack Reflection (w/ Mirrors), Statistics Amplification (w/ various equipment and Sutras), Damage Boost and Empowerment (w/ various equipment), Debuff Negation (w/ Dekaja Gem), Statistics Reduction (w/ Dekunda Gem). Invulnerability and Law Manipulation (With the Omnipotent Orb, the laws of the universe are warped and manipulated to enforce the law that no harm can be enacted on the user)
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Attack Potency: Universe level+ (Comparable to Yu Narukami and Ren Amamiya in the events of the Shadow of the Labyrinth, and Cinema Theater), higher with Willpower | Outerverse level (Canonically fought Elizabeth before NG+, who is comparable to Lavenza), higher with Willpower | Outerverse level (Possesses the Universe Arcana, and marginally damaged Nyx. Sealed Erebus's access to Nyx by warding her abyss deep in the Collective Unconscious), higher with Willpower
Speed: Speed of Light Reactions and Combat Speed, FTL Reactions and Combat Speed with Willpower (Relatively equal to the Mid-Game Phantom Thieves) | Immeasurable Reactions and Combat Speed | Immeasurable Reactions and Combat Speed
Lifting Strength: Class M (Should be comparable to Ren Amamiya, who could do stand against Cognition Wakaba's blasts, which can blow away dozens of gold blocks), higher with Willpower | Immeasurable (Took hits from Elizabeth, and Nyx's Avatar), higher, with Willpower | Immeasurable (Took hits from True Nyx, could stand despite Nyx's passive gravity), higher with Willpower
Striking Strength: Universe level+, higher | Outerverse level, higher | Outerverse level, higher with Willpower
Durability: Universe level+ (Relatively equal to the Late-Game Phantom Thieves), higher, with Willpower | Outerverse level (Stronger than the other SEES members, who tanked hits from Erebus) higher, with Willpower | Outerverse level (Tanked hits from Nyx through the Universe Arcana and Messiah), higher with Willpower
Stamina: High, can fight for hours on-end despite the constant use of physical and magic skills, which significantly drain physical and mental stamina respectively with every use.
Range: Extended Melee Range, Several Kilometers with Persona skills
Standard Equipment: Her Evoker and Naginata
Intelligence: Genius. At maxed social stats, Kotone's intelligence is considered to be on the level of a genius.
Weaknesses: She inherits the elemental weaknesses of her equipped Persona, if they have one. She also needs an Evoker to summon her Personas. Using the Great Seal sacrifices her soul, and would thus be out-of-character for her to use outside of extreme circumstances.
Notable Attacks/Techniques:
Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Kotone's initial Persona is Orpheus, its evolved form is Orpheus Telos, and his ultimate Persona is Messiah. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped. The Personas that Kotone has access to are listed here.
Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target. The complete list of skills that Kotone has access to are listed here.
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|-|Offensive=
*Armor Breaker/Armor Destroyer: Physical attacks that lower defenses on contact.
*Kidney Smash/Weapon Crusher: Physical attacks that lower attack power on contact.
*Arm Chopper/Arm Crusher: Physical attacks that inflict Strength Bind.
*Holy Touch/Saint's Touch: Physical attacks that inflict Magic Bind.
*Leg Reaper/Achilles Reaper: Physical attacks that inflict Agility Bind.
*Dream Needle/Dormin Rush: Physical attacks that inflict Sleep.
*Calm Blade: Physical attacks that inflict Hex.
*Terror Claw/Bloodbath/Death Scythe: Physical attacks that inflict Fear.
*Headbutt/Memory Blow: Physical attacks that inflict Forget.
*Hysterical Slap/Oni Kagura: Physical attacks that inflict Rage.
*Brain Shake/Brain Buster: Physical attacks that inflict Brainwash.
*Sledgehammer/Flash Bomb: Physical attacks that inflict Dizzy.
*Skull Cracker: Physical attacks that inflict Confusion.
*Negative Pile/Bad Beat: Physical attacks that inflict Despair.
*Lucky/Miracle Punch/One-Shot Kill: Physical attacks that have a high critical rate.
*Hassou Tobi: A physical attack that multiplies speed by 8x to perform.
*Hamaon/Mudoon/Samsara/Die For Me: Death spells.
*Divine Judgement/Demonic Decree: Life-halving spells.
*Pralaya: A powerful Almighty attack that inflicts Death.
*Stagnant Air: Changes the air in the environment to make targets more susceptible to ailments.
*Ghastly Wail: An Almighty-based Death spell that instantly kills all enemies afflicted with Fear.
|-|Ailments/Binds/Circles=
*Makajama/Makajamaon: Inflicts Magic Bind to one/all enemies.
*Disarm: Inflicts Strength Bind to all enemies.
*Scarecrow: Inflicts Agility Bind to all enemies.
*Salome's Kiss: Inflicts Strength, Magic and Agility Binds to all enemies.
*Dormina/Lullaby: Inflicts Sleep.
*Evil Touch/Evil Smile: Inflicts Fear.
*Ominous Words/Abysmal Surge: Inflicts Despair.
*Marin Karin/Brain Jack: Inflicts Brainwash.
*Poisma/Poison Breath: Inflicts Poison.
*Pulinpa/Tentarafoo: Inflicts Confusion.
*Dazzler/Nocturnal Flash: Inflicts Dizzy.
*Taunt/Wage War: Inflicts Rage.
*Sleep Circle: Casts a persisting wide-area magic circle that inflicts Sleep to all enemies inside.
*Poison Circle: Casts a persisting wide-area magic circle that inflicts Poison to all enemies inside.
*Confusion Circle: Casts a persisting wide-area magic circle that inflicts Confusion to all enemies inside.
*Stun Circle: Casts a persisting wide-area magic circle that inflicts Paralysis to all enemies inside.
*Decay Circle: Casts a persisting wide-area magic circle that inflicts Strength Bind to all enemies inside.
*Silence Circle: Casts a persisting wide-area magic circle that inflicts Magic Bind to all enemies inside.
*Lethargy Circle: Casts a persisting wide-area magic circle that inflicts Agility Bind to all enemies inside.
|-|Support=
*Diarahan: Instantly heals all injuries and damage.
*Amrita Drop: Instantly cures all negative afflictions.
*Salvation: Instantly heals all injuries and negative afflictions for all allies.
*Samarecarm: Revives a target at full health.
*Holy Benevolence: Revives all allies at full health.
*Heat Riser: Amplifies attack power, defenses, speed and agility.
*Thermopylae: Amplifies attack power, defenses, speed and agility of all allies when disadvantaged.
*Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
*Charge/Concentrate: Multiplies next physical/magical attack power by 2.5x.
*Tetrakarn/Makarakarn: Erects a shield that reflects one physical/magical attack.
*Tetraja: Erects a shield that nullifies one Death spell.
*Dekaja/Dekunda: Negates all positive stat-changes in enemy field / negative stat-changes in ally field.
*Tetra/Makara Break: Negates physical/magical barriers.
*Pure Memento: Casts a persisting wide-area magic circle that cures all afflictions for all allies inside.
*Free Memento: Casts a persisting wide-area magic circle that dispels all Binds for all allies inside.
*Rebel's Vanguard/Revolt Vanguard: Greatly increases critical rate of ally field.
*Binding Aura: Increases the affliction duration of Binds.
|-|Passive=
*Counter/Counterstrike/High Counter: Grants the ability to costlessly and instantly erect a reflective barrier against physical attacks that last a very brief time.
*Boost/Amp Skills: Amplifies the potency of certain types of magic, both offensive and those that inflict ailments.
*Ambient Aid: Greatly amplifies the potency of ailment-inducing spells under special weather conditions such as rain or snow.
*Adverse Resolve: Increases critical rates when disadvantaged.
*Arms/Spell Master: Halves the costs of physical/magical skills.
*Tyrant's Mind: Further amplifies the power of all offensive skills.
*First Star: Amplifies damage if attacking before the enemy does.
*Ailment Arts: Amplifies the potency of ailment-inducing spells.
*Bind Arts: Amplifies the potency of Binds.
*Null S/M/A-Bind: Negates the effects of Binds.
*Circle Recovery: Restore HP rapidly over time for as long as any Circle is present on the field.
|-|Navigation=
*Paths/Roads of Light: Restore HP/SP by moving.
*Clairvoyance/Farsight: Passively grants the user the ability to perceive their surroundings through clairvoyance, and should possess similar range as their other forms of magic.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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