Mechs/GTR-1

==Description==
With its focus on defense, the 'Mech is armed with very few weapons for an Assault. The GTR-1's main armament is its Large X-Pulse Laser, which is backed up by three Medium X-Pulse Lasers, all of which are linked to a Targeting Computer. To provide additional mobility, the Great Turtle is equipped with three torso-mounted Jump Jets. These allow the Great Turtle to get out of sticky situations relatively quickly.
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Robustness: -10% Damage Taken, -10% Crits Taken, -5% Heat Generated (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=210/210S=105 	A=45/45S=16 	A=210/210S=105
Arms/Head	HardPoints	 	[ 1E ] 	
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	 	
FCS Adv TC
Medium X-Pulse	
Torso 	Health 	FA=160/210 RA=50/105S=105	FA=230/310 RA=85/155S=105	FA=160/210 RA=50/105S=105
Torso 	HardPoints	[ 2E 1S ] 	[ 1M ] 	[ 1B 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
Heat Sink Double
Jump Jet (A)
2x Medium X-Pulse	
Hardened
Torso Mount Cockpit
Engine HS +2
Engine Core 300
Gyro Compact
Heat Sink Kit (D)
Jump Jet (A)
Endo-Steel (1)	
Heat Sink Double
Jump Jet (A)
BC Energy
BC Guts
BC Piloting
BC Tactics
Large X-Pulse
Legs 	Health 	A=210/210S=105 	 	A=210/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\CivilWar3062-3067\Base\mech\mechdef_great_turtle_GTR-1.json