Adaia/Continued

extremely shallow, always looking for ways to be noticed. An outrageous sense of style and fashion are very important. It is common for them to tattoo and dye their bodies in extravagant bright colors, as well as undergo plastic surgery to alter their appearances. Known results of the surgeries are whiskers, dyed skin, talons, decorative patterns cut into their skin, gems implanted in their skin. frequently wear wigs in a multitude of colors. In order to have a good time at a party and eat as much as they want, drink a liquid (similar to ipecac) that causes them to vomit, thus providing enough room in their stomachs for more food. food is extremely rich and appears in exotic and beautiful patterns, such as bread rolls shaped like flowers and oranges served with a sauce. Everything is luxurious and overwhelming, food dispensers and showers with over a hundred buttons, their voices are high pitched, their jaws barely open when talking, and their tone at the ends of their sentences going up as if they're asking a question. They have odd vowels, clipped words, and tend to hiss the letter "s." very easy to win over because, despite the fact that they enjoy theatric bloodshed, they love sentimentality and melodrama. extremely wealthy and life moves very slowly. Nepotism and the obsession with 'old money'. As new money were looked down upon, those from affluent families were given special opportunities. Regardless of family wealth, nepotism also benefitted less affluent families, brightest and most well-connected students. dark, curly hair which was pulled up and woven with limp wildflowers. During that time, she also wore her signature colorful dress made of a rainbow of ruffles of colors of raspberry pink, royal blue, and daffodil yellow ruffle, now raggedy but once fancy, which drew the eye as to 'a tattered butterfly in a field of moths'. fresh, starchy rows of rainbow ruffles. wore makeup - her eyes were shadowed blue and lined with black, her cheeks rouged, and her lips stained a somewhat messy red. looked like 'someone who knows how to have fun'. didn't wear her makeup, and her lips were chapped, her hair loose, her rainbow dress dusty and rumpled. gray dress, black scarf, braids, accent like those from the Deep South. long black hair, which she normally pulls back into a long braid, olive skin, and gray eyes. small in stature and thin for her age as she was generally malnourished strong for her size. fierce personality and the outfits created for her by her stylist, not very image-conscious, scars from her years of hunting. her outward appearance was very much imperfect. Most notable about her appearance and demeanor, however, was the image she unconsciously projected, a lot of boys like her, wore worn-out clothes with hunting boots, and sometimes wore an old hunting coat. blue dress. gown made completely of precious jewels in flame colors, reflecting the lighting to make her look like she is "engulfed in flames."  hooded black jacket that fell down to her thighs and reflects body heat, tawny trousers, a sturdy brown belt, and a green button-up shirt. She also wears her Mockingjay pin. wore many dresses, flowing black pants made of a thick, warm material. A comfortable white shirt. A sweater woven from green and blue and gray strands of kitten-soft wool. Laced leather boots that don't pinch my toes. white coat, leather gloves, a bright red scarf, and earmuffs. a pretty orange frock patterned with autumn leaves. pale pink and strapless. strapless dark blue velvet dress with diamonds, sleeves that touch the floor and lots and lots of pearls. fitted blue jumpsuit only 1/2 inch thick made of sheer material, with a zipper in front, a six-inch wide padded belt covered in purple plastic, and nylon shoes with rubber soles. plain grey shirt and pants, black body armor. It had a helmet that can turn into a hood, a chest plate to protect vital organs and had special reinforcements over her heart, short sleeves that reach to her elbows, and white folds under her arms. She had hidden weapons in her boots and belt. strong and independent survivalist instincts due to her difficult past and is good at thinking outside the box. She is not socially adept and has a hard time making friends due to the emotional strain on her life which has made her hard and cold. She is more concerned about feeding her family than being social, making her awkward around people. Though she can be rather blunt, misanthropic, sarcastic, bitingly cynical, and cold, she has a very vulnerable side which she only shows around her family, and she has a natural maternal instinct. She is not very good at acting for the camera and comes across best when she is herself. She is usually very logical except for times when her emotions get in the way. habit of biting her nails when she is nervous or anxious and must consciously stop herself from doing so when around others. stubborn and good with a bow. very strong, stubborn, and determined. Often, she will react first and ask questions later. She will do anything to survive. independent streak, largely did what she wanted and ignored her daily schedule. She had to discipline herself to undergo military training in order to prove that she could be sent into combat, and her unwillingness to take orders was perceived as her greatest weakness. can sometimes be a bit self-centered and self-reliant, she does have noble traits, protecting those she loves. has an instinct to protect those who are weak, not a natural born healer. squeamish, skilled at hunting and gathering. rebellious streak. a fiercely determined and resourceful fighter and was reasonably easy to underestimate. almost always in disagreement with authority figures and liked to use her own resources when it came to survival (the instincts of a true survivor). loyal to no one and had issues when it came to trusting others, dislikes being a "pawn". PTSD, frequent nightmares and night terrors, avoidance of others/isolation, irritability, and favoring the wilds of the forest over human contact. highly skilled archer and hunter, could draw an arrow and strike several targets with a good amount of speed and flexibility due to her good reflexes. sharpshooter, demonstrated exceptional lethality, she has skill with most- if not all- projectile weapons. hand-to-hand combat skills, an exceptional opponent. very clever woman and a quick learner. She possessed the ability to quickly process multiple information streams and rapidly respond to changing tactical situations. added fishing and trapping to her skills. watching others in order to analyze their abilities. She had to educate herself on the edible, medicinal, and poisonous plant life. Hunting and gathering on a daily basis have given her a highly skilled sense of woodcraft. skilled tree-climber and a fast runner, has a good singing voice, birthday is May 8th. Her favorite color is green and her favorite food is lamb stew with dried plums served on grain. a futuristic Joan of Arc. Theseus. Post Traumatic Stress Disorder, Major Depressive Disorder, ability to memorize songs after hearing them once or twice, an incredible amount of self-assuredness, you got the sense that this girl knew exactly who she was. a certain maturity and power, very clever and thoughtful. She understands the greater good of the districts and is willing to give up her life for freedom. She can be pert and difficult at times and is an expert at deception. She is described as sarcastic and snarky She is very gutsy when it comes to showing her dislike. She is not afraid to show her feelings, appears much more vulnerable. Impatient and cruel at times, she can be rather vicious toward others both verbally and physically, proves herself to be a person who has good reason to have a more aggressive approach towards fighting, someone who is often just misunderstood, wide-set brown eyes and brown, spiky hair. enough physical strength to throw 2 axes into a wall, hard physical labor. shoulder-length hair. shaved head, slightly built young woman, her ferocity comes from her abrasive attitude. very skilled with axes. She is able to throw an axe very accurately. She is also an exceptional wrestler and hand-to-hand combatant. Johanna pretended to be weak. others to not perceive her as a threat. blonde hair and a white dress, PTSD. "strange," not mad, as most others believed, and was simply unstable. would occasionally withdraw into herself so that it seemed she was in a different place which would result in her staring into space with a blank smile on her face until she was brought back to reality. She sometimes laughed when there was nothing to laugh about and closed her eyes and covered her ears with her hands to block out the memories, had some severe mental difficulties, she was a very kind-hearted and forgiving young woman, did not seem to be dangerous, showed no interest in revenge. strong swimmer, young woman with flowing brown hair and sea-green eyes. red hair. a wonderful lady and showed herself to be kind, friendly, selfless, and very brave, as well as pragmatic. She volunteered to save people, clearly knowing she was not going to survive, and willingly walked to her death to allow others to escape without being burdened by her, sacrificing herself without hesitation to protect them so that they would survive. She clearly loved people, as it was noted she basically raised them, having mentored them, made easy friends, who admired for her bravery and selflessness. ability to make fishhooks out of anything, and weave baskets so well that they could float in water without any leaking in. fair skin, blonde hair, and blue eyes/hazel, small stature, having a face "as fresh as a raindrop, as lovely as the primrose, continuously had a "duck tail," healing hands, level head, and fight. ability to look into the confusing mess of life and see things for what they are. loves all living creatures, even the most unsightly ones. She has a pet goat, Lady, as well as a gruesome, ugly cat she named Buttercup. brought the wretched creature home one day. has a passion and talent for healing. stayed at her mother's side even during the most horrid cases, even though she was "scared of her own shadow." very smart and supportive of her sister. very delicate, very forgiving, hoped to become a doctor, as she was skilled in the medical field. scary white grin, pinkish hair and spring green suit. eccentric, unique and flamboyant interest in fashion, colorful stylized outfits and wigs. She is regarded as a fashion icon, pink hair, speculated to be a wig, and a spring-green suit. As she gives speeches, she constantly adjusts her attire. brilliant pumpkin colored locks, resplendent golden wig. a vacant look in her eyes. purple dress with puffed sleeves and high heeled black shoes, with light pink socks, she sports an aqua colored dress with a blonde wig and a darker aqua skirt. heavily Chinese influenced pink and purple mini dress with a puffed skirt and golden yellow trimmings. She also has a pink wig with a golden flower ornament. blonde and pink wig, with silver cylindrical earrings. She wears a ruffled furry red dress with matching feathered shoes and pink and purple unique gloves, with silver finger ornaments. blondish orange wig, with dark navy feathered sleeves and a fitted blue bodice with golden trims and a matching belt. blue bun styled wig, with a large blue feathered collar, and a matching feathered mini-dress. On her wrists, she is wearing thick pink bracelets and pink ruffled high heels. decent manners. oblivious to the sorrows and misfortunes of others, very strict about manners and being "proper", impeccable manners, perfectionist and extremely punctual, tightly packed schedule. known for being bright and bubbly, keen instinct, shallow, shy, seldom completed her sentences, not only smart, but intuitive. She was an intellectual genius, inventive, and clever. ashen skin. the youngest, the smallest, light on her feet and agile, thick dark hair, dark satiny brown skin and "golden eyes." always stood leaning forward, on her toes, with both arms slightly extended as though she was about to take off flying. This stance made her look like a bird, ready to take flight. Her swift and almost invisible movements through the treetops added to the bird-like description. says that what she enjoys most in life is music, sheer dress with shimmering gossamer wings. gentle and kind nature. Her greatest joy in life was music, and she loved singing with the mockingjays. showed excitement at the prospect of adventure, clever and quite observant of her surroundings, noticing every piece of information she saw when spying. a caretaker and always made sure her younger siblings were tended to. willingly shared her supplies and knowledge. put a great deal of trust in her, falling asleep quickly. clever with plants, climbs swiftly, and has good aim. She can hit the target every time with a slingshot. talent for singing; her greatest joy was music. During work she would sing to the mockingjays and they would sing back. She was also able to whistle a four note song which had meaning in her district that the day of work was over. Exceptionally talented at climbing, she could silently jump from one tree to another without being noticed; able to stalk and track to gain information and no one picked up that they were being followed or watched. intelligent. She was able to survive by herself, survived mostly on roots and berries that she found and discovered could be eaten. survived by staying off the ground and hiding in trees. She was very observant as well, picking up every small and important detail, very talented with a slingshot. grass necklace with a wooden star, used as a good luck charm . young, strong, and "something of a looker," with dark, curly hair and gray eyes, bright and dangerous. paunchy, often disheveled or even filthy. eyes are "ringed with the circles of sleepless nights". straight blond hair and blue eyes. often drunk, surly, and harsh, but on rare occasions she can be understanding, has the capacity to remain sober. tactical and observant, often sarcastic and unfriendly, on the same "wavelength" and can "communicate" by unconventional means, difficulty sleeping at night because of nightmares, When she does sleep, she always clutches a knife in hand. Drinking is her way of tuning out the present and the pain, rebellious victory. when she is in withdrawal, she becomes violent, incoherent, and prone to hallucinations, screaming and shaking and scaring people half to death. functions rather well while sober. handy with a knife, also quite intelligent, outsmarting, remarkably strong and quite handsome, low physical endurance, keen intellect and skill at lying, can be convincing, persuading and manipulating, enjoys a good laugh when she is with her best friend, can be easy to anger, taught by her mother to hold her tongue. believed in the idea of victory at any cost. Where she wanted to save as many lives as possible at the risk of defeat, she wanted them to sacrifice a few lives so that they can insure victory. tries to think in short-term, thinks in long-term, ruthless, often thinks in black and white terms, meaning something is either wrong or right and rarely does she see a grey area. very idealistic personality. When she believed in something that was being challenged she wouldn't hesitate to fight for it. fire, passion, and personality, was very similar to her own, the first to volunteer for a mission to save someone, beautiful, capable fingers. Scarred, but strong and deft. Hands that have the power to mine coal but the precision to set a delicate snare. an expert at snares and strategy. skill in designing military weapons and tactics. camera-ready. dark hair, olive skin, and grey eyes, too handsome and too male. Muscular and good-looking, girls flock to him, would have no trouble finding a wife because she's handsome and strong. could have anyone she wanted, because of the way boys whisper about her. gorgeous one of very few people with "camera-ready" faces. smelling like apples, sometimes alder smoke and her skin smells like oranges. ashen skin, black hair and ill-fitting glasses. When she is speaking on matters other than technology, is nervous and twitchy. one of those people who you trust immediately, highly intelligent and his greatest weapon was his knowledge of electricity. seemed quite harmless for the most part, self-defense rather than pleasure in killing. saying they needed to stop viewing one another as enemies. Brutal, bloody, can snap a neck with a twist of her arm, a "physical wonder", with a robust stature and powerful, visibly well-muscled arms. raw physical power, powerful figure, towering over the others, short-cropped, slightly spiked blond hair and blue eyes. could easily lose her judgment in a fit of temper. aggressive, bloodthirsty, and violent. shows disregard for others' lives and kills without hesitation, even seeing it as a means of achieving glory and honor. prowess in battle, physically large and well-built, can wield spears and swords with proficiency, and displays impressive endurance and vitality. competitive nature is even more extreme than others. When faced with a defeat, abandons all rationality, instead losing her temper, throwing a tantrum, and often taking out her rage on those she perceives as responsible for her predicament. Her fury is so extreme that it is "comical," though frightening instability, immense power, strength and skills, arrogant and overestimates her own abilities. brutality and fighting instincts, in order to bring pride to her people. intelligent and crafty, able to create noteworthy imagery, maintains strong control over her emotions so that her subtle acts of defiance will not be too obvious. channels her emotions through her work. is so good at hiding her true allegiance that no one knew she was in fact a rebel and not just subtly rebellious, her work was more subtle and allowed her to blend in without issue. "brilliant, enigmatic, lovely" person who takes pride in her work. a very caring person. "Calm and normal demeanor masks a complete mad man". appearance and comportment were very different from her contemporaries, follow highly outlandish fashion trends, wear heavy makeup, and tend to have at least some of their physical features highly altered. dressed in simple clothing and wore very minimal makeup. simple black shirt with matching pants. Wearing gold eyeliner exposing gold flecks in her green eyes, short brown hair and green eyes, brown eyes, short black hair, dark skin, and six gold earrings, four in the left ear, and two in the right. known for being helpful and brings out the best in people. can make a weak response into a memorable one. rather interested in the arts of fashion as displayed with his vibrant and colorful costumes and suits. well liked. "creepy, with the sort of false generosity and duplicity." amiable talk show host looking only to make the interviews memorable to the audience. consummate professionalism, able to fake enough sincerity to spare being executed. prides herself on her ability to make most anyone desire her, and it's this effortless charm that has made her such a favorite of citizens. always relaxed, always smiling, and an open book. easy to get along with and can make conversation with almost anyone. not difficult to please, easily entertained, and easily distracted. flighty and shallow, though anyone who takes the time to know her beyond a surface level would discover that there is more depth there than she cares to let on. extremely flirtatious, uses a "seductive purr" when speaking. her motives are unable to be read. grows more and more unstable. forced into prostitution, radiates life, and has self-effacing humor and an easy going nature. gets along fine with most people, when she cares about someone, she cares deeply. willing to put those she cares about ahead of herself and will risk her own well-being to protect her loved ones. extremely handsome. tall, athletic and chiseled, with tanned skin, bronze hair, and especially stunning sea-green eyes. enormous stamina carrying people on her back with little real effort. extremely skilled at close-quarters combat, throwing nets and fighting/throwing with spears or the trident. excellent swimmer. all she ever needed was her extreme good looks, and that no other could ever surpass her "natural beauty". distinctive style of fighting is based on a type of Roman gladiator, the retiarius, who used a net to entangle his opponents and a trident to finish them. Retiarii often had reputations as skilled fishermen, but not good fighters. ashy blonde hair that falls in waves over her forehead, blue eyes, pale skin, and a stocky build. Even with a stocky build, fairly small, handsome, beautiful, long eyelashes. very reluctant to get into physical fights and very non-violent, known for being nice, very likable personality, very charismatic, kind, gentle, very clever, skilled at manipulating others with words, not brash or arrogant, can be quite bold, very talented public speaker, good sense of humor, does not take herself too seriously. not without a temper, gentle but not a pushover, shouts and throws objects against walls when very angry. loving and cares deeply about the people around her. sweet, gentle, strong, and steady, always assumes the best in people, very skeptical and slow to trust. selfless, willing to sacrifice her own life, has a good sense of humor that she uses during tough times, and always knows exactly what to say to make someone feel better, able to keep secrets and is trusted, deep understanding of situations, favorite color is sunset orange. always double-knots her shoelaces, sleeps with the windows open, and never takes sugar in her tea. becomes out-of-control, homicidal, and suicidal. very strong, wrestling, can toss hundred-pound bags of flour over her head with ease. "handy with a knife", Camouflage, Strength, and Spear, way with words. always seems to know exactly what to say. easily builds a rapport and is very talented at public speaking. " can change her pain into words that will move people". excellent liar. very artistic, ranging from frosting cakes to camouflage to actual painting. seasoned hunters and skilled at moving quietly. favorite candy is peppermints, Considered by others to be a good person. Fiercely loyal to her family. Picks at her fingernails when she is stressed. Good-natured. Wants to be a successful, respected ruler and is willing to do whatever it takes to defend her family. Longish red and white hair, one half is white the other red. Red hair with white streaks interspersed throughout. Large and strong, seen as a threat by others, commands respect and is feared by virtually everyone, knowledge of plants helps her survival. Kind-hearted nature, can be aggressive and vengeful, prefers solitude, does not make many alliances, prefers to work alone. Shows mercy, has a certain degree of honor and dignity as well as a caring and gentle side. Respected, powerful, refused to play games on anyone's terms but her own. Looks large and well-fed, strong build. Strange golden-brown eyes, brute power and strength, a physical wonder, built like an ox. eccentric and confident in her movements and words, showing herself fearless and flamboyant. one of the greatest swordsmen that ever lived; never wore armor in combat and preferred light weaponry, as the water dance strongly relies on agility and being light on one's feet. often used her enemies use of armor to her advantage in a fight, wearing them down and outmaneuvering them with her speed before finishing them off. teaching style could be considered unusual but effective. in combat the sword and the one holding it should be one, mobility and dexterity. specialized in a style of combat known as 'water dancing', favoring a light sword and expert balance. perceptive - he saw while others were blind. look carefully and see what is truly there. odd training methods, balancing on one foot for hours and chasing cats around. having an accent, a "lilt", nomadic horse-mounted warriors, learn to shoot bows from horseback when they are only four years old. will abandon a sick or injured leader who can no longer ride a horse. always on the move, respect force, and thus only respect those who are able to successfully resist them, usually dismissive of infantry, curved swords, bolas, daggers, and whips, or huge, recurved bows with impressive range and striking power that can be fired from horseback. shuns armor, considering speed and freedom of movement to be more important in battle. wears her hair in a long braid and only cut it when defeated, so the world may see her shame. As light cavalry, her attacks are extremely fast and deadly, seldom attacks on foot except for individual combat, does not trust salt water, because her horse cannot drink it. The literal term for "ocean" in her language is "poison water". Therefore, she refuses to sail in ships over the oceans, disdain for the seafaring, "don't believe in money", instead taking what she wants through raiding. Has a heart of gold, cares for all of her friends, allies, and families deeply, always willing to help and fight for a good cause, selfless, caring, brave, a true capable leader, tough when needed, always lends a helping hand to people in need. Very negative, heartless, abusive, unwilling, mean, selfish, manipulative, mischievous, cruel, uncaring, obedient, does very bad deeds. Proud and self-centered, cares deeply about her friends and family, not just herself, will stick to the people she loves and will do anything to keep them safe, not always wearing a smile on her face, cracks jokes to cheer her friends up when they are sad, cheerful and optimistic personality. Totally obsessed with fashion, which clothes look best on her, which dresses match her face the best. Often gives fashion advice. Would rather flirt than study and do work. Intuitive, likes to match make, and has trouble understanding why her friends do not always like being set up. Can be rather oblivious at times, accomplished and powerful, generous and helpful deep inside, wants to help her friends, very supportive and protective and will not hesitate to help them. Learns to accept that love and friendship are more important than royalty, fashion, and shopping. Sometimes hides her true personality because of her upbringing, her cheerful exterior masks great sorrow. Very calm, soft-spoken, caring, sweet, shy, and genuine. Loves plants and vegetation of all kinds. Specializes in brewing and creating remedies and medicines. Gentle, caring, strongly connected to nature and loves helping people, sensitive, instinctively cares for her friends and her plants when they are in distress. Mature, possesses a deep sense of love, peace, happiness, and tranquility. Insecure, has problems believing in herself, hides most of her feelings and has problems expressing herself. Diligent student, cautious of her actions, kind-hearted, can get very angry at her enemies which causes her to act quickly and show a more aggressive side of herself. Overprotective as a sister, often forgets that people mature and can protect themselves. Insecure, ignorant of her true origins, strange yet surprisingly potent powers. Curious about her past and family. An escapist by nature, tends to run away when things get too hard or confusing for her. Can be impatient and stubborn, with a short temper. Impulsive at times. Guardian, consistently drew numerous enemies. Has a strong will and personality which makes people clash with her. Matures, understands that relationships do not always work out, and that it is perfectly fine to go on separate paths without animosity towards each other. Can be judgmental and have preconceived notions about people regarding their past, making her distrusting. Loves music, dancing, singing, and playing all instruments. Her favorite instrument is the concert flute, usually plays amazing music, but plays best when she is alone by herself in a quiet spot. Tomboyish, emotionally vulnerable, which she balances by putting up a tough front. Gets the best grades of her friends, bit of a loner, over time she becomes more open and closely bonded to the rest of her friends, emotional weakness. Extremely smart, sometimes she gets engrossed in technology and her enthusiasm for sameness can be irritating. Self-confident, perfectionist, always practical and logical, sometimes to a fault. She has trouble expressing her emotions and bases the majority of her decisions on pure logic, but later becomes more open and friendly towards her friends. Selfless and nice to her friends, and truly cares about them, even if she cannot always show it with her emotions. Never cried before. Loves science, experiments in her spare time by creating numerous technological devices, photographic memory, loves computers and video games, enjoys playing sports and being active. Much more emotional and temperamental than she realizes. Prefers to prioritize logic over her own emotions. Has a bit of a temper, which becomes more apparent in situations that end up playing out entirely differently than she had initially thought or calculated. Interested in boys, and has very high expectations for whichever one caught her fancy, and would get irritable and make them the target of her temper if they did not meet her expectations. Wants someone romantically proactive, and stuck by people in the hopes they would meet her expectations eventually. Surprising jealousy as she would assert herself in situations where another person flirts with her person. Her bouts of jealousy could turn violent. Very motherly. Became more open with herself about her emotions and also comes to appreciate when people are capable of balancing their logical and emotional sides. Still runs into situations where she cannot properly convey or control her emotions. Begins to openly display how hurt people's decisions can make her, which allows them to reach a better emotional understanding of each other. Extremely opinionated and open-minded. Intuitive. Gives practical and pragmatic advice when asked. Talented dancer and athlete, speaks many different languages. Always provides a shoulder to cry on. Isolated upbringing, did not have many friends, comes off as a little anti-social. Rather stubborn and impatient, which can get her into trouble by making her hold grudges and jump to conclusions. Caring nature, comforts people after conflict, and calms peoples nerves when they experience qualms about their feelings. Sensitive. Is a bit boy-shy, getting embarrassed if someone calls her cute. Respects gentlemen, and those that free her and praise her skills. Does not appreciate people who have a bad attitude towards girls. Considers herself just as good at sports and sword fighting as boys, and has similar interests to them. Chose vengeance, but was not cruel enough to go through with avenging her loved ones' deaths. Loves sports, is determined and energetic, has both a wild heart and a flowing dress, opened up, does not stifle her sporty tomboyish side, always ready and raring to go on an adventure. Impatient, impulsive, rebellious, a little shy, willful, cares a great deal for animals, loving them and keeping them as pets and building them shelters, very brave, confronts burglars, always willing to help those in need. Has a bit of a temper. Often overpowered by tears when forced to make an important decision under pressure. Can be very stubborn, prone to tears when very confused or scared. Can get confrontational whenever she is angry or feels threatened, sticks up for herself when others put her down, and when she feels that there is something wrong. Is sacrificial towards the people and animals she cares for and will do anything to protect them. Resourceful, constant aura of mystery and secrets about her, kind and loving, devoted sister, acts as a guardian, guides people through their troubles. Not quite emotionless, often seen as serious, reveals her more playful side, quite cheerful and smiling. Isolated childhood, very social and friendly, upbeat, fun, enjoys life to the fullest, daring, intelligent. Loses her calm demeanor out of concern for her sister. Very selfless and caring, willing to sacrifice her own life. Naïve. Has a strong sense of duty, great leader to her peers, kind towards others, has no problem making friends, quick to spring into action whenever someone needs help, strong loyalty towards her country, endures things to become a proper leader to her people when the time comes. Capable in adapting to situations, quick and rational thinker, words of affirmation. Patient, kind, honest, understanding, rational, does not get jealous, mediates between friends when they have conflicts, not shy, does not push people to trust her, very true to herself, sticks to her beliefs. Has a tendency to become jealous, overprotective, and even possessive when she believes her relationship is threatened in any way. Paranoid, genuinely irked by how close people are, inexperienced with non-royal and Earth mannerisms. Tries to keep her past relationships in the past, her jealousy can cause her to question people's loyalties whenever she feels their relationship is in jeopardy. Seems somewhat superficial, places a considerable amount of concern on her appearance, outdoorsy, athletic. Fun-loving, caring, very gentle, kind-spirited. Excels in sports and enjoys working on her motor bike. An incorrigible flirt, quite the smooth talker, very loyal and protective, treasures her friends. Calm and collected, rarely acts impulsively, gives people chances when they have wronged her, but if there is no improvement she does not bother with them anymore, forgiving, apologizes for her actions. Passion for fitness. Calm and collected demeanor, can be brutally honest, especially when angered or disappointed. Patient and will voice her opinions while being careful of her word choices in sensitive situations when needed. Empathizes and comforts but reminds people to take action and have courage. Stylish and passion for fashion, expressive, can get a little jealous, a bit of a worrywart, huffs and puffs, quick to realize when her actions are unjust, enjoys teasing her friends. Bashful, quite oblivious to the opposite sex, intellectual. Loves technology, pilot, IQ of 150, sweet, shy, clumsy, sweet, can seem cowardly at times. Very levelheaded, voice of reason, the person people turn to when they are unsure what to do. Often the one that is asked advice, dislikes arguments, not very confrontation, can snap especially when arguing is pointless. Not immune to insecurities, serious when the situation calls for it, takes her tasks and duties seriously. Impulsive, competitive, realistic, goal-oriented. Can be rather hot-headed, envy, blind aggression, protective, caring, has trouble expressing her emotions in a suitable manner, puts up a cold front. Can be scary sometimes, but is unaware of it. Is a bit of a lone wolf, arrogant, mean-spirited, thin-skinned, sensitive to what people think about her, easily affected by people laughing at or humiliating her. Her insecurities cause her to doubt the authenticity of those around her and question who her true friends are, distrustful. Initially has an unfriendly attitude, has a conscience that is often overshadowed by her shortcomings. Able to put aside differences to cooperate. Assists people when they are injured, this compassion is not solely limited to her love interests, extremely unwilling to leave people behind when they are imprisoned, regardless of if she would be captured, and will not budge unless someone reasons with her. Can be reflective when not blinded by her anger. There are many things she dislikes about herself, but denies the motion that she is a monster, claiming that she has a heart. Her loved ones are the first she thinks of and goes to rescue. Slowly begins to improve as a person, but still struggles to express her emotions, becomes noticeably friendlier and more cooperative, compassionate and relaxed, no longer taking jokes too seriously and even making some herself. She smiles a lot more and doesn't mind engaging in some goofy behavior. Remained straightforward and blunt. Is very realistic and vocal about her opinions. Attempts to knock some sense into people even if it is hard for them to hear. Listens to people and quietly comforts them. Reminds people that you cannot force someone to love you or give an explanation. Vulnerable, goes to a quiet place away from others to cry for the loss of her friend. Extremely protective of her friends, remaining secretive of dangerous missions for fear of their safety, unintentionally hurting the people who love her, but is willing to risk that in favor of their well being. Defensive, over-competitive, obsession with training to make sure she is strong enough to protect her loved ones, determination. Initially wary of people, especially men, projects feelings of disdain and distrust onto others, which leads to a difficulty with maintaining relationships in the beginning. Mature, calm, lacks a temper, encouraging, never jealous. Pacifist, loves writing poems, drawing, and romance. Very artistic, not afraid of making important decisions and doing what is right, even if her friends disagree with her. Very daring at times, not afraid to voice her thoughts, acts as a medium, believes that not all humans disrespect nature and that destruction is never the answer. Is a deep thinker, witty, often explains that the true context of "nothing" means a lot. Shy. Has trouble expressing her feelings. She has a lot of faith and belief in her friends, persuading them to trust themselves, openly expressing her strong belief in the,, proudly stating their strength. Very open-minded and understanding, does not jump to conclusions. Caring and helpful, assisting people on their quests on many occasions. Accompanied people if they were sad. Has a tendency to ponder, especially when nervous around someone she likes. Patient and not very pushy, takes aggression pretty well. Generally caring, animosity and jealousy when people aim for her friends' affections. Not completely blinded by jealousy and can set it aside in order to cheer someone up. Likes to engage in friendly contests with her rivals, can warm up to people regardless of first impressions. Insecure showboater. Intentionally sabotaging those who appear more skillful than her, or trying to match or one-up them in order to prove her worth to those around her, tries to look for contests of skill as proof that she is as competent as those she surrounds herself with. Although she does ponder, she does not hesitate to assist and protect anyone, revealing that she is heroic. Courageous and caring when the time calls for it, even to those who do not like her. Fun-loving and adventurous, genuinely enjoys a challenge, does not let herself get needlessly upset when she loses friendly competitions. Can be rather shy when it comes to boys, often stuttering around them, and speaks her earnest feelings without meaning to. Has a sense of duty and justice, will stay and fight, desire to help people, naïve, strong sense of morals, grown from being a scared little kid, will jump into battle when she feels she is needed. Active, headstrong, gentle, calm, passive, skittish, daring heroism and ability to act accordingly, views herself as a coward, helpful towards as many people as she can, even those she barely knows, and does not do so to simply feel like a hero, but genuinely wants to help others. Can be very friendly to those she helps and wants to get to know better. Goes to great lengths to try to impress people and gain their approval, can get nervous rather easily when trying to impress others. Initially at odds with people, but eventually becomes a close friend, can put aside her own rivalries and pride for the greater good.
What material wealth or precious objects they do possess have been acquired through raiding surrounding nations such as the Free Cities, Slaver's Bay, or Lhazar, or from raiding other Dothraki hordes to take their plunder secondhand. The Dothraki do not so much function on the barter system, as they use the honor system: they frown upon "trade" but honor the exchange of gifts, such as tribute. Long ago the Free Cities decided that it was often less destructive to just give the Dothraki massive tributes in gold, finished products, and slaves, than to try to fight them off (though a Dothraki horde might still attack if they find the gift insufficient, or if they just haven't had a good fight in a while). The Dothraki will not reciprocate these "gifts" on an immediate quid pro quo trade system; as a rule, they will keep their word to eventually give a gift which they have promised, but will do it in their own time. land of peace where war does not exist. golden eyes. do not harm any living thing, refusing to eat the flesh of animals and abstaining from violence and martial endeavors. vegetarians - their main diet consisting of fruit - and their main recreational activity is the making of music. so utterly devoted to pacifism that they will refuse to engage violence even to defend themselves from direct bodily harm. butterfly, silk, spiced wines and various handicrafts they also produced. tranquil nature, very tall, long of limb, attractive, with brown skin, black hair and black eyes. mounted nomads, scythed chariots, considered women to be equal to men, their women fought in war just as often as men did. warrior maids who wear iron rings in their nipples and rubies in their cheeks. known to whisper dark secrets for a price. They wear masks and cover their bodies with tattoos. tend to wear colorful clothes, including cloaks made of interwoven tropical bird feathers. They are famed seafarers, spices, gemstones, hardwood timber, and exotic animals, Swift and well-crewed, "sex-positive" in real life. god and goddess of love and beauty are held in particularly high esteem. Sex is believed to be a gift from the gods for humanity to enjoy, and is regarded as a joyous and life-affirming act. Even prostitution is considered a very respectable profession. Funerals are not somber occasions mourning the dead but celebrations of the lives they led, with wine. great respect for their elderly.
:: "Dissolved in wine, it makes the muscles of a man's throat clench tighter than any fist. The victim's face turns purple as the little crystal seed from which his death was grown, and so they call it the strangler."
:: ―Oberyn Martell[src]
:: The long farewell is a poison originating from Asshai. As its name implies, it takes some time to take effect, but it is highly lethal. One single drop making contact with the skin is enough to bring about death. The strangler is a rare and extremely deadly poison, which kills swiftly by making a person who has ingested it unable to breathe. The poison is dealt with in the form of amethyst-colored crystals which can be crushed and dissolved into beverages for the targeted victim to drink
among the greatest seafarers in the known world. sail faster than any other ships, constructed from rare hardwoods that can withstand any assault. famed as expert archers, and their bows made of goldenheart wood are capable of firing arrows hard enough to pierce steel plate armor, even from a very far distance. Ship crews make use of these archers to drive off pirates and raiders at long range, before they can attempt to board their vessels. They wear red lacquered wooden masks. Some of them have been known to engage in piracy and reaving.
immune to it. For centuries, would-be foreign invaders would end up succumbing to the "butterfly fever", and the Naathi say none maintained a presence on the island for more than a single year. It also deterred slavers for generations. However, slavers eventually realized that if they only stayed on the island for a few hours in quick raids and then departed with captives, they would not contract the disease - and better still if they attacked only at night, because the butterflies are only active during the daylight hours. Naath has still technically never been "conquered" by outside forces due to fear of staying too long and catching the butterfly fever, but otherwise the island's society has been severely damaged by frequent slaver raids.
The men shave their heads except for a single mohawk-like strip in the middle, while women shave their heads completely bald.
The Jogos Nhai are a nomadic people, whose homelands - known simply as the Plains of the Jogos Nhai - are situated east of the Bone Mountains, south of the Shivering Sea, and north of the Golden Empire of Yi Ti. George R.R. Martin has stated that Yi Ti is loosely analogous to Imperial China, so the Jogos Nhai could be considered a loose analogue of the Mongols. This comparison is furthered by certain cultural features, such as their consumption of fermented mare's milk. The Jogos Nhai have been arch enemies of Yi Ti for thousands of years, sacking hundreds of towns and dozens of cities. Every now and again a powerful emperor of Yi Ti will lead an expedition to the northern plains against them, killing hundreds of thousands, but the surviving Jogos Nhai always melt away into the plains and after a few generations build up to their old strength and continue raiding.
Each Jogos Nhai band is jointly commanded by a jhat, or war chief, and a moonsinger, who combines the roles of priestess, healer, and judge. The jhats lead the band in war and raiding, while the moonsinger rules over internal matters (this apparently means they oversee merchants and trade as well). The Jogos Nhai are somewhat similar to the Dothraki - in that both groups are nomadic and participate in raiding - but the physical nature of the Jogos Nhai's homelands have forced their culture to evolve very differently: The Dothraki are usually divided into large khalasars, with Khal Drogo's horde of 40,000 being larger than most. The Plains of the Jogos Nhai are drier and less fertile than the Dothraki Sea, due to being on the leeward side of the Bone Mountains. Because of this more arid landscape, the Jogos Nhai cannot sustain huge hordes like the Dothraki khalasars. Instead, they travel in smaller tribal bands whose members are linked by blood. Also, while the Dothraki often squabble with each other and fight over plunder, the Jogos Nhai all follow the strict religious rule stipulating that no Jogos Nhai band may war upon another (the Dothraki have a similar rule, but it is only enforced within the borders of their capital city, Vaes Dothrak).
rely on lightning maneuvers, usually meet their enemies head on in open battle. guerrilla warfare, harassing supply lines to starve enemy armies until they are forced to return home or be destroyed.
While the Jogos Nhai may not make war upon each other, they are essentially always in a state of constant, low-level war with all of their neighbors; most often with Yi Ti to the south, but the nomads also have a bitter and longstanding feud with the city-states of Hyrkoon, which guard the passes through the Bone Mountains to the west. To the east they raid around Nefer, and to the north they raid any Ibbenese bold enough to try to establish a foothold on the coasts. However, these "wars" are most like continuous raiding - full scale united expeditions by thousands of Jogos Nhai are a rare occurrence. Whenever their neighbors are weakened by civil war or foreign invasion, they will opportunistically launch even more raids against them. It is impossible to make peace with the Jogos Nhai - not only because they don't want to, but because all of their numerous small tribes are not politically unified. In contrast, the Dothraki are not always at war with their neighbors, as the Free Cities learned that they can arrange "peace" with the Dothraki by simply gifting them large amounts of tribute. The Jogos Nhai would just take the tribute and continue raiding anyway.
Like the Dothraki, the Jogos Nhai have no ships and no interest in the sea. While the Ibbenese have free run of the coasts of both peoples, the Plains of the Jogos Nhai are poorer than the Dothraki Sea, so the Ibbenese don't really try to carve out enclaves there, sticking to the nearby fishing grounds.
==== Religion ====
The Jogos Nhai follow the religion of the Moonsingers (the name taken from the aforementioned priestesses of the religion itself), which has some unique views on gender and sexuality. Every band's jhat can only be a man, and every moonsinger has to be a woman. However, the Jogos Nhai do not see gender as biologically inherent: if a biological male wants to be a moonsinger he must dress and live as a woman, and if a biological female wants to be a jhat, she must dress and live as a man. Subsequently, a female-born jhat will be treated in all respects as a man, to the point that everyone around them refers to the jhat in male terms, making it very difficult for outsiders to determine what their original biological sex was. Arguably, the Jogos Nhai could said to be Transgender characters within the A Song of Ice and Fire mythos; their attitudes about gender are comparable to the hijra of India or Two Spirits of certain Native American tribes.
ride hardy beasts bred for endurance, not performance. They can survive for months on weeds and travel long distances without food or water. marriage isn't practiced on Naath, thus the concept of bastardy doesn't exist in the island. nomadic horse-mounted warriors. Their bond with horses is such that Dothraki are said to be born, fight, and die in the saddle. fierce war cries as they charge into battle. do things in their own time, for their own reasons."
Syrio seemed to lack faith in the Old Gods and the New, claiming the only true God is Death, as everyone succumbs to Him eventually. He possesses a warrior's belief in this, however, claiming that the only thing one says to Death is "not today". Courageous, implacable and fearsome, Syrio showed no visible fear even when faced with Meryn Trant and deprived of his only weapon's effectiveness. Syrio had a very observant view on Westerosi combat, considering it to be little more than hacking and hammering, in that it lacked elegance or precision (An opinion only acceptable from a master swordsman, naturally), and he had a sense of honor as evidenced by his disgust that Meryn Trant's men would have the gall to threaten a little girl. Syrio Forel was obviously quite charismatic, as he inspired Arya's behavior after his death
moonsinger. surprisingly calm in the face of danger, yet courteous. uses speech patterns in which she refers to people using the third person indefinite, e.g., saying "a man thanks a girl" when she is directly addressing someone. looking quite young for her age, even well into her 40s. maintained her youthful figure. said to be one of the most comely maidens, but also precociously clever. the most comely woman, possesses both a courtly grace and a keen political acumen. very studious, with a particular passion for history, and devoted to pursuing her duties and meeting the expectations that everyone had of her. She was also unconditionally loyal to her best friend, to whom she felt deeply attached. able to fully understand the stages of mourning and this has helped her in knowing how to advise and give emotional support. serious disposition and fiery internal drive. deadly warrior, has no interest in tournaments. petulant and conniving, though also brave. believing himself more capable of ruling, studies history and philosophy, trains at arms, and rides the largest horse.
"You are an honorable man with a good heart. It's a rare thing. noble in demeanor, and an unrivaled warrior. He is proud of his status as a knight of the Kingsguard. He is prone to sudden bursts of anger, and sometimes stammers when he speaks. know how to build ships: their great bellied whalers can weather any storm and withstand assaults of the largest beasts." hardy folk. Adapted to the cold climate, very strong in battle. gain their livelihood from the sea, in large fishing fleets - but they are most famous for their whaling ships. famous as a seafaring people, whose whaling ships travel vast distances across the world. 
sturdy and stocky, very broad in the shoulders, among the best wrestlers in the world. Underneath their dark, wiry hair, their skin is actually very pale white, from living in arctic climates.
particularly odd-looking, very powerful in hand to hand combat, but had less endurance for running or length of limb which aids throwing rocks or spears. As the Ice Age ended these advantages vanished, and they were generally outcompeted by biologically modern Homo sapiens migrating up from Africa (who were adapted to a post-Ice Age world in which smaller and faster animals needed to be chased down or killed with ranged weapons). In several respects this is comparable to the difference between regular wolves and direwolves, who were similarly much stronger than their baseline cousins because they were adapted to a colder climate with larger bodies to preserve body heat.
A major hint at the nature of the Ibbenese is the statement in the World book that it is difficult to produce hybrid children between one Ibbenese parent and another parent from any other human race. It is said that the few who are produced are often sterile, in the manner of mules - hybrids between horses and donkeys. The ability to produce viable offspring with each other is usually the scientific basis for what constitutes distinct species. This is contradicted by a few points in the main novels, however, in which other maesters speculate that certain populations (such as on Skagos island) have a bit of Ibbenese ancestry in them - so it's possible that not every hybrid is universally sterile. 
enigmatic, "the Shadow", ill-omened, distrusted as "spawn of shadows". 
Asshai is reputed to hold large amounts of arcane lore, including knowledge of dragons, and dragonbone can sometimes be found in the Shadow Lands beyond the city walls. Stories told among the Asshai'i claim that dragons first emeregd from the Shadow Lands and were later brought to Valyria before the rise of the Freehold, but this cannot be confimed or denied. Gems, gold, and other valuable substances can also found in the Shadow Lands, and are commonly used as trade items; when Daenerys Targaryen arrives in Qarth, among the many gifts she receives are chests of amber and dragonglass imported from Asshai.
It is not unusual for a voyage from the Free City of Volantis to Asshai and back to take two years.
it's language and pronunciation are strange to outsiders.
=== Geography ===
The Lands of Ice and Fire map book places Asshai southeast of Yi Ti (which is itself east of Qarth), on the eastern shores of the Jade Sea (which has been completely moved from its location on the HBO map). The Saffron Straits link the Jade Sea to as-yet-unknown seas to the east, and Asshai sits at the mouth of the straits. A major river, the Ash, empties into the Jade Sea at Asshai. The river flows out of the Shadow Lands, an area of mountains and hills northeast of the city, which is surrounded by Ghost grass. Further upriver from Asshai is a ruined city called Stygai. Yi Ti and the large island of Leng are located northwest of Asshai across the Jade Sea, but the closest islands to Asshai are the Manticore Isles, a small chain of land directly westward (apparently inhabited by very poisonous manticore insects). "Ulthos" lies across the Saffron Straits from Asshai, but it is unknown if it is another continent or just a very large island. The distance between Qarth and Asshai appears to be roughly similar to the distance between Qarth and Old Valyria. Asshai is located at roughly the same line of latitude as the island of Naath, placing it further south than the southernmost points of Westeros.
=== Architecture ===
The World of Ice & Fire sourcebook revealed many details about Asshai. The city is apparently so ancient that even its own inhabitants don't know when it was first constructed, or even who constructed it (they will only say that a city has stood in this location since the world began, and a city will remain there until the world ends). Also, the physical expanse of Asshai is so large that Qarth, Volantis, King's Landing and Oldtown could be accommodated behind its massive land walls. According to travelers' reports, all of the buildings in the city - from palaces to hovels - are constructed of a greasy black stone that seems to diminish any source of light: even the sun is considerably dimmer in Asshai than elsewhere, and the nights are pitch black.
After Tessa strips away Stefan's memories in order to take away Silas' own mental powers, his personality developed obvious changes for a brief period of time. Stefan's naturally serious and broody demeanor lessened considerably, becoming more gregarious and even easygoing. He was also more inclined to bold bluntness and his sense of humor was slightly more sarcastic as well as almost taunting, particularly to Damon and Tessa. He also showed little reluctance to dancing in public with others, a sharp contrast to his old self who felt extremely uncomfortable with dancing. Stefan's personality was able to emerge more fully into itself without all of his guilt weighing him down, prompting to show sides of himself he would have had if he had never killed so many people as the Ripper or turned Damon into a vampire.
One of Stefan's most marked differences without memory was his opinion on being a vampire and giving in to the bloodlust. Upon the discovery of what he was, Stefan expressed confusion over not feeding on people and failed to see what was wrong with it, as going as far to say since he was a vampire he should act like one. This was a drastic change from Stefan with his memories who had both moral and practical reservations, and consistently refrained from feeding because he feared he would lose control and kill. Without memory Stefan wanted to feed on people, and theorized that the reason he had lost control was an attempt to escape the constant feelings of guilt and responsibility he bore after turning Damon but that would no longer be a problem since he didn't have those terrible memories; interestingly enough, Memories Stefan had once confirmed this. Ironically, Stefan's initial naivety and desire to feed paralleled his behavior after being turned into a vampire in 1864. In both cases he had been in awe of being a vampire and sought to embrace it.
Stefan had also briefly displayed much more dismissive and almost callous behavior towards the victims he had supposedly murdered in the past since he was unable to feel sorry for things he couldn't remember. He had reacted calmly to being told he killed his own father, and showed no reaction being informed he had murdered Honoria Fell while walking past her gravestone. Stefan had also asked half-jokingly once entering the Salvatore tomb if there was anyone he didn't kill in their family. However, not too long afterwards he began to display remorse for the horrible person he at some point seemed to be, openly calling himself a monster and admitting that he even scared himself once he nearly killed a innocent girl while thinking he could handle it. This stuck true to Memories' Stefan's pattern soon after he became a vampire.
However, Stefan was not entirely different from the person he had been before the memory loss. He retained his intelligence and logical nature, shown when he figured on his own he had once dated Elena and had come back to Mystic Falls because of her as well as pointing re-enacting their first meeting would not make him remember her. Stefan still carried his caring and kind interior as well, though on the outside he was somewhat more rude and less polite than before. Another trait he kept was his attraction to Elena. In only after seeing her a few times, Stefan started to flirt with her and began having jokey and teasing conversations. When Elena reminisced about their relationship to jog his memories, he even declared she made his bloodlust fade and he could understand why he felt different around her.
After Elena rejected Stefan's attempt to kiss her and informed him she was dating his brother, he was thoroughly confused and hurt to know she had not told him beforehand. This caused him to display clear differences from who he was with memories albeit briefly. Feeling betrayed by this realization despite having no memories, Stefan impulsively attempted to attack Jesse and stated he saw no point in being good if he had nothing to show for it and that his brother had "stole" his girlfriend. This was a sharp difference from the Stefan who had his memories since he maintained his morals despite Elena choosing Damon and did not want to stop being good for even a moment.
As a vampire, Stefan's personality became increasingly complex. Much of Stefan's personality as a human transcended into his vampire personality, although his basic human traits became significantly more heightened. Although Stefan became increasingly darker by nature due to his vampire nature, he still retained the same basic personality traits that he had as a human. As a vampire, Stefan was described as mysterious, brooding, inscrutable, intense, kind, caring, empathetic, compassionate, loving, affectionate, heroic, noble, selfless, brave, intelligent, protective, and loyal. On the dark side, Stefan can be incredibly self loathing, self-destructive, addictive, guilt ridden, martyring, unpredictable, melancholic, self-righteous, naive, secretive and judgmental. Since he turned in 1864, Stefan had always had trouble controlling his blood lust, that has often become a major problem for him throughout the course of his immortal life.
Because of his blood addiction, Stefan was a certified "blood-a-holic" (which is a term coined from alcoholic by Caroline). When Stefan consumes copious amounts of human blood, his entire attitude seems to change. When Stefan gives into his blood lust, Stefan was unstable, volatile, unpredictable, rash, reckless, careless and can become highly destructive. The "ripper" side of him usually causes him to push people away and become emotionally cold, withdrawn and distant. When Stefan lets his blood lust take over, (this was because unlike his older brother Damon, Stefan never learned how to control, his thirst for human blood), he often shuts off his humanity and his emotions to block out his suffering, guilt and pain. After he was newly transformed into a vampire, Stefan was seen to be extremely dependent towards Damon. This was not the case when Stefan was a human. When Stefan was a human, although he and Damon were very close, Stefan always had an independent personality. Stefan's dependence on Damon due to his newborn vampire-ism and heightened emotions was example by a time right after he transitioned and then persuaded an unwilling Damon to complete his own transformation into a vampire.
Although Stefan was initially optimistic and happy that he and Damon were going to spend eternity together, Damon had shattered Stefan's optimism and hopes when Damon told Stefan he promised him a lifetime of misery. Over a century later, in the episode Rose, Stefan apologizes to Damon for betraying him and admits that he was selfish by getting Damon to complete his transition. That he did not want to be alone because he just wanted his brother by his side forever. There was a large part of Stefan and who he is deep down in his core that cares deeply and strongly for his own humanity as well as humankind. Stefan had a strong respect for humans and a strong regard for human life. Because of this, Stefan often feels immense guilt and remorse if he hurts, harms or kills a human. As the powerful witch Emily Bennett had once told him after Stefan had transitioned into a vampire, Stefan's heart was pure and good. This was what had caused most the self-loathing and brooding which had become deeply associated with Stefan's personality.
When Stefan was at his best, he was extremely caring, loving, helpful, understanding, selfless, empathetic, and compassionate. He did not like to see others suffering or in any kind of pain, whether it be physical, emotional, spiritual or mental. Stefan can be very wise and comforting to others and people can always depend on Stefan. Stefan likes to give advice, help people, and comfort others who need comforting and support. Stefan was always willing to lend a helping hand when it is needed most and he will put the needs of others before his own. He was always willing to save people, especially those who need saving the most at a particular time. He was the kind of person who tries to protect and save everyone at the same time. Stefan was also highly honorable, noble, brave, courageous, altruistic, and selfless, especially when it comes to the people he loves and cares about.
One of the most heroic, selfless acts Stefan has ever committed is to give up his entire life in Mystic Falls, including his values, morals, and his devotion to his own humanity in order to save the life of his beloved brother (Damon) when he was dying from a fatal werewolf bite. When it seems appropriate, Stefan can be very fun-loving, upbeat and humorous. He was particularly practical, charming, playful, mischievous and humorous around his close friends (such as Lexi or Caroline, for example) or people who he knows. He can sometimes be somewhat sarcastic or display a dry, sarcastic wit. His best friend Lexi often brought out the more fun, light-hearted, playful side of Stefan's personality. Stefan was usually one to shy away from dancing, because he thinks that he was a bad dancer, but admits that he was much more enthusiastic about it when he was drunk or under the influence of alcohol.
compassionate, kind, noble, honorable, intelligent, athletic, responsible, academic, dutiful, and a gentleman. 'Golden Boy' and he had the admiration and respect of the entire town, seen to be ambitious and studious and he desired to become a doctor during his human life and this was his profession or career of choice before he was turned into a vampire against his will. In his human years, when it came to love and romance, Stefan was liked, admired by and popular with women. He was seen to be chivalrous, gallant, romantic, well-mannered, courteous and polite, traits which made Katherine Pierce fall deeply for the younger Salvatore.
In regards to Katherine, Stefan was much harder to get and challenging unlike Damon, who persistently chased and pursued Katherine as much as possible. Unlike Damon, Stefan had a very close relationship with his father Giuseppe and Stefan was Giuseppe's favorite son. Stefan was also close with his mother, before she had died when he was 10 years old. Before turning into a vampire in 1864, Stefan was seen to be happy, optimistic, light-hearted, playful, mischievous and naive. He was also seen as athletic, dutiful, respectful, intelligent, scholarly, noble, chivalrous and even-tempered. Stefan was very close to his older brother Damon growing up. Although Stefan was very popular and had many male friends during his human life, Stefan always considered Damon to be his best friend and companion. Stefan was also a bit idealistic when it came to love and romance, even naive at times. This is evident in Stefan when he very quickly and easily became infatuated and fell in love with Katherine Pierce, which is evidence of his youthfulness, naivety and simplicity as a regular teenage human. displayed maturity, responsibility and had a wisdom beyond his years. always seemed to be much older than his actual age.
overwhelmed by his guilt of all the horrible things he had done, attempted to make things right with Bonnie though he claimed he'd have to live with the guilt and he'd spend the rest of his life trying to make it right with her, starting with killing Arcadius. In the end, he redeemed his actions.
classically handsome and athletic, with a brooding, mysterious and intense aura. pale complexion, broad forehead, strong bone structure (angular jawline), deep-set, forest green eyes, a straight nose and a well-formed mouth. straight, short, dark blonde hair which is often gelled or spiked. straight teeth with a heartwarming smile. slightly above average height, about 5'11", and lean, flat-muscled and athletic physique. In regards to her clothing and fashion sense, generally trendy and casual. often seen wearing darker colors such as black, grey and dark blue, although sometimes she wears lighter colors. plaid shirts in lighter tones from time to time. often seen wearing t-shirts, shirts or sweaters of darker colors and in various styles (such as short-sleeved, round-necked and v-necked shirts). a casual, yet trendy dresser and she always looks neat, clean and well put together. often wears dark or black jeans with a belt with black, leather boots with a buckle. On occasion, she will sometimes wear black leather jackets and dark sunglasses, which give her a mysterious and rebellious aura. will wear more formal clothing, such as suits and tuxedos, if she was either attending a formal gathering/event or a special occasion. birthday is November 1. Scorpio. right handed. an introvert. a loner and doesn't feel that she always fits in. likes F. Scott Fitzgerald, especially his masterpiece The Great Gatsby; Seinfeld; I Love Lucy is her all time favorite, Loving cup episodes are the best; Scorsese, Taxi Driver. enjoys listening to music by: Bob Dylan, Jimi Hendrix, Patsy Cline, Willie Nelson, Kanye West and she even likes one of Miley Cyrus' songs. loves literature and loves to write, especially in her journal. seems to have a journal or diary for every year, very quick, intelligent and has an excellent memory. absorbs information very easily and is able to memorize events and dates at the top of her head. enjoys reading, studying and literature. big time bookworm. enjoys doing crossword puzzles. red 1963 Porsche 356B Karmann Coupe. owns a Harley motorcycle. an aspiring doctor. favorite color is blue. plays and owns a guitar. highly sentimental and likes to keep objects and souvenirs from her past as memories. wears lapis lazuli ring on the middle finger of her right hand. Stefan loves football and is very good at it. played the position of wide receiver, an excellent cook. owns her own typewriter. speaks four languages fluently: English, Italian, Spanish and French. has a tattoo of a rose on her right shoulder. got straight A's and had attended many ivy league schools. attended Harvard, had a horse named Mezzanotte, which means "midnight" in Italian. a Gemini, heroic, martyr and is constantly willing to sacrifice herself for those she loves. seems to love literature by William Shakespeare. has climbed Mount Everest, half-French and half-Italian, able to learn new languages at an increased speed and adjust to the American customs rather quickly, born in Italy and is foreign with an Italian accent. aristocrat and comes from a wealthy, noble family. Catholic and has a strong sense of faith, morals and values. particularly non-religious. French lullaby. jet black, wavy hair and emerald green eyes. kind and compassionate young woman, cared about what happened to others and doesn't like seeing people in pain or dying. best paramedic ever. handsome and athletic. pale complexion, broad forehead, strong bone structure (angular jawline), deep-set, forest green eyes, a straight nose and a well-formed mouth. straight, short, dark blond hair. slightly above average height, about 5'11", and lean, flat-muscled and athletic physique. sense of style was 'Victorian' and old-fashioned. often seen wearing long pants, overalls made of denim with suspenders with a shirt underneath, dress shirts (often white in color), dress coats, vests (of various colors), trousers (normally in beige), waistcoats, and cravats with laced-leather boots (often beige in color). hair was styled much differently; flatter and much longer in length with a part in the side. fashionably ratty deck shoes, some foreign kind. Above that were jeans, body hugging, old enough to look soft over hard muscles. Narrow hips. Nice chest. Face to drive a sculptor crazy: sensuous mouth, high cheekbones. Dark sunglasses. Slightly tousled black hair...
Described as the ultimate looker with the features of a God, Stefan has the perfect pale complexion of a vampire, and will eternally look eighteen in terms of physical appearance despite being over 500 years old (since he was turned into a vampire at that age). There is a notable resemblance between him and his older brother, Damon, which both Elena and Bonnie had noticed. The difference between the two brothers would be while Damon's handsomeness is blatantly sensual and seductive, Stefan's charm has a touch of boyish innocence and purity. Stefan is not extremely tall, like Tyler Smallwood or Matt Honeycutt, but he is not short either: he is described as being of average height, about five-foot-ten. He has thick, silky-soft, curly dark hair, and perfectly-set eyes a shade of green that is often compared to many things: oak tree leaves on a summer day, holly green leaves, malachite, and emeralds. His facial features are described as so fine that they seem to have been sculpted: high cheekbones, a straight classical nose, and sensual lips. His physique is said to be lithe, lean, and flat-muscled, with broad shoulders and long legs. Stefan has the classic romance novel look; dreamy and mystical in appearance and he has a strong, compelling aura. However, when Elena describes him as hauntingly beautiful, she is often referring to Stefan as a whole, including his personality.
Stefan tends to wear expensive clothing, usually dark or black in color. Part of this is because he was once a member of the Italian nobility and his tutor had taught him to dress as befitted as his position. However, most of the time, he's been spotted on several occasions wearing T-shirts (mostly form-fitting or of a snug fit) and jeans (most of the time, faded), and he shows an odd penchant for wearing sweaters. Stefan's trademark is wearing black leather jackets of unusual cuts. Stefan wears a large, silver ring with a small, round lapis lazuli stone on the index finger of his right hand as a talisman to protect himself against the sunlight. Stefan also wore a chain (a silver chain) around his neck, which bared Katherine's gold lapis lazuli ring, which he had obtained after Katherine's "suicide". Stefan gave the same ring to Elena later on, as an engagement ring when he proposed to her. Elena also used this exact same ring as a talisman to protect herself from the sunlight when she was transformed into a vampire. Elena frequently makes remarks about Stefan's voice and how it sounded like a familiar musical chord for her. She has described his voice as strangely compelling, magnetic and chilling.
Stefan is the moral, good vampire brother (the opposition to his elder brother Damon, who is immoral and malevolent) who is kind, compassionate, kind-hearted and caring. He is the complete and total opposite of his amoral, malevolent elder brother, Damon. Stefan is described as being mysterious and intense but also to be rather sensitive at the same time. Stefan is represented throughout the series to be a tragic, romantic hero. He is a deep, intense romantic at heart, especially where Katherine (and later, Elena) are concerned. All of Elena's friends (including Bonnie McCullough, Meredith Sulez and Caroline Forbes) and all of the girls at Robert E. Lee High School have described Stefan as a gentleman and a classic romantic. At first meeting, Elena is immediately, intensely and passionately drawn to Stefan, because she finds him deeply interesting, exotic, mysterious, deep and immensely challenging. Personality traits wise, Stefan is the complete opposite of Elena in many ways. Elena is outgoing, Stefan is shy. Elena is popular, Stefan is a loner. Elena is more headstrong and aggressive, Stefan is more laid back and passive. Elena is more selfish, Stefan is more humble and selfless. Elena is more cheerful, Stefan is more brooding. Stefan is described as mysterious, inscrutable, elusive, reclusive, brooding, angsty, and sometimes said to be cynical and quite stubborn (like Elena). He is deeply tortured by his vampiric nature (his vampirism) and the circumstances surrounding his mysterious and dark past. Although Stefan is the good Salvatore brother, who has morals and values and always tries to do the right thing, he does have a dark side; a darkness within him that comes along with his vampiric nature and it frequently comes out from time to time. Although for the majority of the time, Stefan tries to temper this darkness because he strongly believes in doing the right thing. Stefan has a strong belief in justice. He has a deep and moral conscience and believes in respecting humanity. Because of this, Stefan is frequently seen throughout the course of the series to be very compassionate and helpful towards mankind, and he is a true humanitarian at heart and by nature. This was evident during his human life as well. During the flashbacks of Stefan's human life, it appears that Stefan was a relatively happy, content and successful individual who had many ambitions, responsibilities and he was also deeply connected to and attached to his family, his friends, his studies, and to the city of Florence. During Stefan's human life, he displayed the traits of kindness, gentleness, empathy, compassion, responsibility, intelligence and nobleness. These traits in which he possessed as a human, were transcended into his personality even as an immortal. Despite Stefan's tendency to blame himself for things and him being guilt ridden from memories of his dark past, Stefan possesses a lot of good, honorable traits and qualities that display his humanity and his concern for other people, despite him being a vampire. Stefan tends to be guilt ridden from time to time and tends to blame himself for things, which can lead to long periods of depression. However, Stefan is described as very good-hearted, very kind, caring, understanding, empathetic, romantic, gallant, noble, heroic, brave and shows intense compassion for other people and mankind. He deeply cares about and shows concern for the people who are most important to him. Stefan is a humanitarian by nature and frequently shows compassion towards human beings and cares about their well-being and their safety, which is the complete and total opposite of Damon, who normally only looks out for himself (although later on, Damon does learn a thing or two). However, despite all of Stefan's good qualities, he often has a hard time making friends easily, partially due to his reclusive, mysterious and reserved nature.
When Stefan arrives in Fells Church, Stefan meets Matt Honeycutt and the two develop a close friendship overtime. Matt is Stefan's first human friend in Fell's Church. Although Stefan has a tendency to be prone to melancholy and depression, Stefan is quite pleasant and charming and he also displays a wicked sense of humor from time to time. He is also very relaxed and down to earth whenever he is around his friends. He also smiles from time to time, especially when he is around Elena. Stefan has a quick and sharp mind; he is well spoken and highly intelligent. According to Damon, the things that were most important to Stefan during his human life were his responsibility and duty to Florence, his family, his friends and his studies and ambitions. Damon has said that his brother has "lived among books and paintings and therefore, lives a particularly shadowed life in terms of darkness within the world. Stefan is stoically loyal and fiercely protective, especially of those he deeply and strongly cares about. Stefan is highly protective of Elena. He will do anything and everything he can in order to protect her and keep her safe from harm, even from the likes of his dangerous brother, Damon. He has a strong sense of duty and responsibility and is highly dependable and trustworthy. Stefan is also very trusting of people; this makes him a somewhat naive individual. He especially shows a lot of trust in Elena and believes that she will do the right thing when it comes to their relationship, her life, and the well being of her loved ones. However, Stefan does have a tendency to be especially naive when it comes to trusting or believing in his brother, Damon. Stefan has a strong sense of heroism and bravery and he always feels the constant need to save people, to look out for mankind and humanity. Stefan is also very highly accepting of people, takes people for who they are, is accepting of his own flaws and everyone else's flaws, and frequently tries to see the best in everyone, including his brother, who frequently engages in immoral acts. Although it is very obvious that Stefan has had a longtime strained relationship with his older brother Damon, Stefan still loves and cares about him and he always tries to believe in him as much as possible. Unfortunately, Stefan always ends up disappointed due to his naivety when it comes to his elder brother. There have been many hints throughout the course of the series that suggest that Stefan is part of the key to bringing out Damon's inner humanity, although Damon frequently tries to hide the strong impact or influence that his younger brother has on him. Stefan usually has a very kind, gentle, calm and serene nature, although he is prone to anger, aggressive and violent tendencies, and a significantly darker side of him can surface when he is strongly provoked, letting out his "inner beast". This has been seen throughout the series when he has fought with his brother Damon, Tyler Smallwood and Klaus. When it comes to love, romance and relationships, Stefan is classic, traditional and slightly old fashioned in his approach. Stefan is a fiery romantic at heart and a very giving, selfless lover—protective, affectionate, tender, loving, giving, generous, noble, respectful, gracious, very chivalrous and courteous. These traits were/are noted by both Katherine von Swartzschild and Elena Gilbert. Stefan is deeply, strongly and unconditionally in love with Elena Gilbert and he shares a deep, intense, unbreakable bond with her that can never be broken. Stefan will do absolutely anything and everything to protect Elena and keep her safe from harm, even if he has to kill those who pose a threat to Elena's safety. Stefan has always hated himself and was deeply tortured by his vampirism but the unconditional love that Stefan and Elena share mutually has impacted Stefan profoundly and he has learned to accept what he is through Elena's strong, unconditional love. Stefan is very polite, well mannered and often acts like a gentleman. Stefan was his father's (Giuseppe Salvatore) favorite son and shared a close relationship with him, the complete opposite of his older brother, Damon. Stefan displays a strong sense of aristocracy and nobility. He has strong values and has a deep conscience. He has a strict code of morals and ethics (influenced by his noble upbringing in Italy, and also his Catholicism) and strongly refuses to kill innocent human life in order to drink human blood, though Stefan frequently shares blood with Elena (although both Stefan and Elena see this as an act of love and generosity). Instead, Stefan lives on an animal blood diet (he hunts for various different forest animals such as deer, rabbit, doves, birds etc.), and because of this, Stefan is the weaker vampire brother in terms of Power, compared to Damon, who kills innocent human life without any remorse or regrets, and feeds on their blood. Stefan is weaker then Damon because he doesn't feed off of the blood of humans and human blood is what is essential in giving vampires the greater Power. The more humans a vampire kills and the more human blood they consume over a period of time, the more powerful their Power is. Despite the fact that Stefan doesn't live off of a diet of human blood, he still possesses the basic, standard vampire powers and abilities. Some of Stefan's abilities include superhuman senses (super-hearing, super-sight, super-smell), super agility, superhuman or enhanced strength, telepathy, mental quickness (Stefan has a very quick mind and can sense other people's minds and their thinking), and mind compulsion/influence (the ability to influence or manipulate people's minds and thoughts).
* 'Darling Stefan' 
* 'Stefan Darling' 
* 'Her Stefan' 
* 'St. Stefan'
* 'Sweet Stefan' 
* 'Precious Stefan' 
* 'Little Brother' 
practicing Roman Catholic. 
In the television adaption, Stefan is portrayed by Paul Wesley. Stefan is quite different from his novel counterpart in terms of family background and history, but they are quite similar in terms of personality, although with some character differences. Stefan Salvatore is the male lead, the hero, the male protagonist and the main love interest of the heroine and protagonist Elena Gilbert. Stefan is also seen as the narrator of the story. He is known as the moral, good vampire brother, who is compassionate, empathetic, kind-hearted and more affectionate. He is one of the three main characters of the series and is the deuteragonist of the series (Elena is the protagonist and Damon is the tritagonist) His malevolent elder brother, Damon Salvatore, who is also a vampire (and the complete opposite of Stefan in terms of temperament and personality), hates him, as he has promised him an eternal lifetime of misery. His former flame, Katherine Pierce is back in the town of Mystic Falls and is supposedly after Stefan's love again. However, despite Katherine's feelings for Stefan and her love for him, Stefan is repulsed by her and wants nothing to do with her whatsoever. Stefan is an 164 year old vampire of Italian-American descent, who was born November 5, 1846 in the town of Mystic Falls, Virginia to Giuseppe Salvatore and Lillian Salvatore (who died when Stefan was 10 and completed her transformation into a vampire). He is the youngest son of Giuseppe and the younger brother of Damon Salvatore. During his human life, Stefan was described as responsible, intelligent, ambitious, dutiful, athletic, noble, polite and respectful. Stefan liked sports and especially took pleasure in football, polo, and horseback riding. Stefan also loved literature, reading, poetry and writing in his journals. Before Stefan was turned into a vampire, Stefan was an aspiring doctor. Stefan was also his father Giuseppe's favorite son and he had a close relationship with him, the complete opposite of Damon, who shared a tension-filled relationship with Giuseppe. In terms of romance, women and the opposite sex, Stefan was popular, admired and well-liked with women. Stefan was seen to be respectful, courteous, chivalrous, romantic and polite. This was especially noticeable with Katherine. Stefan developed strong feelings for Katherine Pierce, but so does his brother Damon. The two eventually start to compete with each other for Katherine's affections. Although it was shown that Katherine displayed interest in both of the Salvatore brothers, it was evident that the younger Salvatore was the one she truly loved. When Stefan was just seventeen years of age, he died from a gunshot wound to the chest (which was fired by his own father, Giuseppe when Stefan tried to help Damon save Katherine from being put in the tomb and eventually being burned in the church). Stefan was compelled by Katherine to drink her blood against his will and because of this, Stefan died with Katherine's blood within his system after he was shot, hence triggering his transformation into a vampire. Physically, Stefan is tall and lean with an a slim, athletic, muscular build and physique. He is very handsome, attractive and good looking with short, cropped dark brown hair and he has expressive, intense but subtle green eyes. Stefan's expression appears quite serious, brooding and often sad especially in the beginning (mostly due to his guilt-ridden and dark, mysterious past), although he has a very engaging, warm and charming smile. He has a tattoo of a rose which is located on his upper right shoulder. The significance of Stefan's tattoo has not been explained and it is not clear or confirmed when Stefan got the tattoo.
Stefan appears to be quite sombre at first and a little distant towards most people, though generally polite, even-tempered and well-mannered. Personality wise, Stefan is described to be kind, compassionate, gentle, caring, selfless, heroic, noble and brave. He appears to be shy, a loner, passive, cynical, pessimistic, and incredibly brooding, the complete and total opposite of Elena, who is outgoing, popular, sociable, active, optimistic and cheerful. Stefan is in control of his emotions most of the time and he generally possesses a calm and quiet nature, however, his brother, Damon, is able to stir him into rage and anger him quite easily. Elena seems to be able to evoke a more passionate, fiery side to him and because of her, he seems to take on a more active role. Around his friends (such as Lexi and Caroline for example), Stefan is relaxed, down to earth and possesses a sense of fun, charm and a wicked sense of humor. Stefan has also displayed these same traits of a fun, playful and adventurous personality with Elena. After he is tortured by the tomb vampires in the episode Let The Right One In, he is rapidly weakened and Elena feeds him her blood but it brings out the predator, the beast and the monstrous side of him, which he hasn't revealed in over a century. Damon and Elena try to work together to help him get back on his regular animal blood diet and it eventually works, with Stefan fully recovering and returning to his normal and healthy self. In The Return, he still shows that he is a caring, empathetic, compassionate and understanding individual, but Stefan seems to have toughened up and he displays a significantly tougher side when he confronts John Gilbert, when he is in the hospital recovering from his injuries, after threatening Stefan that he wants to kill him by driving a stake through his heart and calling him a monster and insulting his daughter Elena's relationship with Stefan. Stefan displays his tougher and darker side when he threatens him to leave Mystic Falls for good and to never come back because Elena doesn't want him in town. Stefan continues to display his compassionate and helpful side when Caroline was turned into a vampire. Caroline, at first, had many struggles and issues with controlling her emotions and her bloodlust, which is a common thing with newborn vampires. When Caroline's emotions and urges become overpowering and she kills a young man named Carter at the carnival in Brave New World, Stefan comforts her, tries to assure her that he will help her through the rough times, says he'll help her adjust to her new lifestyle, which is a lifestyle of living on animal blood. In Bad Moon Rising, Stefan displays his thoughtful, helpful nature and Stefan takes Caroline into the forest to go hunting for forest animals together after Stefan gets Bonnie to enchant a daylight ring for her in order to protect her from the effects of the sun. In terms of his powers and abilities, since Stefan does not feed regularly on human blood like his older brother Damon, Stefan's powers as a vampire are not as strong as his brothers. Stefan lives off of an animal blood diet, therefore, this weakens his abilities. However, when hyped up on human blood, Stefan becomes extremely powerful and strong, even stronger then Damon. Stefan possesses the standard vampire abilities of immortality (meaning he cannot age or grow old), accelerated healing, fast reflexes, flying or floating, jumping heights or leaping, mind compulsion or influence, sensitive hearing, enhanced senses, superhuman speed, and superhuman strength. Stefan's weaknesses as a vampire include sunlight, invitations, vervain and wood. In order for Stefan to walk around in the sunlight, Stefan wears a Daylight Ring as a talisman against the sunlight, which is a heavy, silver ring with an enchanted Lapis Lazuli stone (enchanted by Emily Bennett back in 1864) on the middle finger of his right hand. On Stefan's ring, bears the Salvatore Family Crest with an "S" in the middle of the stone, indicating the first letter of his name Stefan. His brother, Damon also has a similar ring which bears the stone with a "D", in which he wears on his left hand on his middle finger.	
*
* Stefan is an excellent cook. Stefan played the position of wide receiver on his high school football team. Stefan has forest green eyes. Stefan has wavy hair. Stefan loves literature, books, and paintings. During his human life, Stefan was deeply attached to his family, friends and his duty to Florence. Stefan says that he had studies and ambitions. Damon describes Stefan as "sheltered". Stefan is well-read and highly cultured. highly scholarly and ambitious. Stefan was a practicing Catholic during his human life. He was strong in his faith due to his Catholic upbringing and he would pray often. pray whenever he was distressed or upset. Back in his home of Florence, Stefan's bedroom contained a curtained bed with sheets and pillows. Stefan is a hopeless romantic. Damon often refers to Stefan as "brother" or "little brother" and rarely if ever refers to Stefan by his first name. Stefan hates to look bad in appearance. He always likes to be well dressed and impeccable in appearance when he is around others. Stefan likes expensive clothing, especially black clothing. However, Stefan is mostly seen wearing t-shirts and jeans. Stefan is athletic and loves engaging in sports. His favorite sport is football. He has also recently learned and grasped the concept of basketball. Stefan loves playing the game of pool. He is known to be exceptionally good at it over years of practice.
tattoo of a rose on his right shoulder. wears a large, silver lapis lazuli ring on the middle finger of her right hand, on the lapis lazuli stone bears her family crest with the letter "S" for the first letter of her first name. often seen wearing t-shirts, shirts or sweaters of darker colors and in various styles (such as short-sleeved, round-necked and v-necked shirts). a casual, yet trendy dresser and always looks neat, clean and well put together. often wears dark or black jeans with a belt with black, leather boots with a buckle. On occasion, she will sometimes wear black leather jackets. dark sunglasses, which give her a mysterious and rebellious aura. will wear more formal clothing, such as suits and tuxedos, if she is either attending a formal gathering/event or a special occasion. hostile tropical jungles.
The Stepstones in the Narrow Sea are pirate dens because they are a border region located between several major powers (the rival Free Cities and Westeros itself), and thus constantly changing hands and rarely controlled by any one of them for long. Nonetheless the Stepstones are still on major shipping lanes and fairly close to major urban centers (indeed, the Free City of Tyrosh is located at the eastern end of the Stepstones). In contrast, the Basilisk Isles are infamously located at the extreme southern edge of the explored world, far from the centers of civilization, and not formally claimed by any realm. The Basilisks are truly lawless, infested by the absolute worst of the world's pirates, slavers, and mercenaries - the utter dregs of humanity. Criminals and cutthroats from all lands in the world come to the isles to seek their fortune. Thus the Basilisk Isles truly are wretched hives of scum and villainy, where life is typically nasty, brutish, and short.
The Basilisk Isles are reasonably far away from the powers in the Free Cities or Slaver's Bay that might try to stop them, but at the same time close to the shipping lanes between these two regions, because they dip south to avoid the Valyrian peninsula: merchants (and even the pirates themselves) don't dare travel through the Smoking Sea, the shattered island chain that is all that remains of the southern end of the peninsula after the Doom of Valyria. Thus the Basilisk Isles are an ideal resupply point for pirates operating in the Summer Sea. They also make a great base for pirates going out on longer range attacks against the merchant fleets of the Summer Islands and Free Cities to the west, as well as Slaver's Bay and Qarth to the east, and even the occasional Ibbenese whaling ship that strays too far into southern waters.
Ironborn raiders have sought plunder and glory in the Basilisk Isles for many centuries, despite the Iron Islands being located very far to the west. After House Targaryen conquered and unified the Seven Kingdoms, they forbid the ironborn from raiding around the coasts of Westeros itself. After this ban, traveling all the way to the Basilisks to raid nearby shipping lanes increasingly became one of the few options left open to ironborn reavers. One of the greatest leaders of the ironborn was Dalton Greyjoy, the Red Kraken, who led them during the Dance of the Dragons. Young Dalton traveled on reaving expeditions to the Basilisks with his uncle when he was only ten years old. Euron Greyjoy also visited the Basilisk Isles with his ship numerous times during his many years away from the Iron Islands.
There are some settlements scattered across the Basilisks - muddy, ramshackle pirate towns where ships can hire new crews from the murderers found in every inn and tavern. Most famous of these is Port Plunder, along with others such as Sty and Whore's Gash. No maps can find these towns because they are of a temporary nature: every generation or so the Free Cities expend the effort to send great fleets to the Basilisks to destroy every pirate den and hang every man they find. Even when these expeditions succeed, by the next year a new Port Plunder will pop up again somewhere else like a mushroom: "Port Plunder" is just what the corsairs and slavers in the Basilisks happen to call whatever pirate den is the largest in the current generation. Pirate crews also often come together to trade with each other at Barter Beach.
miserably hot and humid. many large natural caves, all of them inhabited and fortified into pirate castles and settlements. 
"The maiden, who was exceptionally dainty and pretty and had, to a vampire, the most exquisite feature of all, an exceptionally long and delicate column of a neck, was looking up at him soulfully. That was nice, that she was short. She also had - you couldn't help notice - particularly large eyes in her small heart-shaped face, giving her the appearance of a kitten. They were clear brown eyes, with a dark ring at the outer rim of the iris, then a very light brown ring, as if light were shining through them in the middle, and then another dark ring around the pupil. Her hair was the color of a strawberry and curled softly all over her head in a way that made you think "pixie." Altogether, she was a lovely little ornament, with fine blue veins in naturally translucent skin."
arch-feminine type, dainty, delicate damsel in distress. blond-haired, blue-eyed, angelic beauty, beautiful in a dreamy, ethereal, and unconventional way, with an otherworldly aura about her.
Bonnie has a small, heart-shaped face with full, rose-tinted cheeks with dimples, a rounded forehead, a straight delicate nose like that of a cherub's, and well-shaped full lips that curl into a warm, soulful, and enchanting smile (which was noted by Damon). Due to her Scottish or Celtic heritage, her skin is lightly freckled, but it was still as fair, perfect, and translucent as that of Elena's, to the extent where her blue veins and fjords are visible to the naked eye (which was also noted by Damon when he first met Bonnie unexpectedly).
reddish-gold hair that was actually straight, but she permed it curly due to her belief that it would give her additional height. Fortunately, one could still tell that her hair was thick, long, and luxurious - in fact, it is this particular aspect that makes her look like a pixie. She also has large, wide almond-shaped hazel-brown eyes that are expressive, limpid, and soulful, with arched eyebrows and long, thick black lashes.
In terms of physique, Bonnie is somewhere between that of a little girl and a young woman: somewhat diminutive and slightly underdeveloped, with small breasts (Bonnie is an A-Cup), delicate arms, a tiny waist, slightly wide hips, slim short legs, small hands and dainty feet. Her height was between 3'10" and 4'10". Though Bonnie often complained about her physique (particularly her breasts, which made her feel less of a young woman and more like a child), and she was shorter than Meredith and Elena, Damon and her friends all note how her petite fine-boned frame made her beauty special and unique: she had an exceptionally long and delicate neck that was similar to that of a ballerina from Swan Lake, daintiness, and how its visible veins. charming, pleasant, and highly melodious voice that was comparable to that of a nightingale or a songbird. people are strongly drawn to her voice, feminine yet casual sense of style and fashion: jeans and a variety of colored nice tops with either sneakers, heels, or boots. angelic and willowy, elegant and sophisticated, sensuous and voluptuous, one of the most beautiful and desirable females, indisputable beauty.
Bonnie is described to be a good-hearted, sweet, bubbly, cheerful, likable, charismatic, kind, caring, empathetic, sensitive, romantic and charming individual, but she is not considered to be overly bright or intelligent at the very beginning of the series. She is not an academic, scholarly person by any means and she does not take school very seriously at all. In fact, in most instances, Bonnie finds school to be too serious and disciplinary. Bonnie starts off highly unsure about her identity and her future; who she is and what she really stands for. She is basically immature, naive, ditzy, childish, shallow, boy-obsessed, and insecure during the very beginning of the series. However, as the series progresses over a period of time, Bonnie begins to deeply develop, mature, deepen and evolve in many different ways, and she begins to get a much deeper and clearer understanding of who she really is. She becomes a more mature, stable, grounded, and strong-willed person as the series progresses. As well as developing as an individual, she also begins to develop very powerful, strong psychic powers and abilities (which are hereditary). She eventually dabbles and masters the art of witchcraft. Bonnie is a Wiccan and it has been hinted in the novels that Bonnie is not only a powerful psychic but that she has witch ancestry (according to Bonnie, her Scottish grandmother was a witch). Bonnie is stoically loyal, loving, kind, caring and fiercely protective and she will do absolutely anything for her friends, her family and the people she loves. She's a generous individual and she is always trying to lend a helping hand when it is most needed. Bonnie comes off as rather eccentric and "offbeat" and because of it, she is often highly misunderstood, even by her own friends. Bonnie is drawn to and attracted to the unusual and the bizarre and she appears to be the most unconventional out of everyone else. She is a highly adventurous, explorative and curious individual. In many ways, she is rather opposite of her best friend, Elena Gilbert. While Elena has a tendency to be more vain and selfish, Bonnie is more of a humble, generous, giving and selfless person. For the vast majority of Bonnie's life, Bonnie has always seemed to live in the shadows of Elena, her own best friend, and therefore, she has always felt like she is second best because of it. Bonnie feels deep down that Elena and Meredith are more of a woman than her and that she will forever be seen as the "child" of the group due to being the least emotionally and mentally mature, despite her being the same age as them. Despite this, Bonnie never seems to complain despite feeling second best to both Elena and Meredith. Although, Bonnie is not the overly competitive type in the way that Elena is and therefore, has felt absolutely no desire to try to compete with Elena in any way, due to the fact that Bonnie has always felt like she has lived in Elena's shadow. Bonnie is not the intense academic or scholarly type whatsoever but she has a habit of engaging her brain before her mouth. However, despite the fact that she is not an academic individual by nature, she is rather intelligent, intuitive, sharp, quick and intellectual. She has a sixth sense and she can read the emotions and the thoughts of other people with ease. She also possesses a rather off-beat sense of humor and she is known to provide much comic relief, especially in times of tense situations. Bonnie is extremely friendly, light-hearted, cheerful and charming, and therefore, all of her friends adore her because of it. Although, it has been seen throughout the series, that many of Bonnie's friends happen to treat Bonnie like she is a child and also, refuse to see her true and full potential as an individual. Her friends often feel the need to protect Bonnie because they see her as the damsel in distress who needs constant saving and protecting, despite being the same age as everyone else. Because of this, Bonnie is highly misunderstood, even amongst her own inner circle of friends. She is best friends with Elena Gilbert, Meredith Sulez, Matt Honeycutt and Stefan Salvatore. She has been childhood friends with Elena, Meredith and Matt since kindergarten and was close friends with former friend-turned-rival Caroline Forbes since the first grade. Bonnie gradually becomes very good friends with Stefan after Matt befriends him. Bonnie is extremely close to Elena (Elena considers Bonnie to be her very best friend and Bonnie refers to Elena as her best friend), and she also has a very strong bond and friendship with Meredith as well (who also considers Bonnie to be her very best friend). Bonnie used to be friends with Caroline until she turned against Elena at the very beginning of their Senior year and until Caroline became ultra competitive, especially with Elena. Bonnie develops a strong dislike for Tyler Smallwood and although she initially finds him attractive because of shallow purposes, Bonnie has said that Tyler possesses an unbearable, unlikable, and intolerable personality. Bonnie develops a good, solid, platonic friendship with Stefan Salvatore. She initially finds Stefan very handsome, attractive, romantic, very polite and cultured, and she thinks that Stefan is a good-hearted individual with the best of intentions. Stefan has described Bonnie as the "fiery little pixie", giving the nickname to Bonnie with the implication that Bonnie is a passionate, spunky, and fiery individual when she wants to be. Damon has said that Bonnie can be stubborn, impractical and naive at times. Bonnie starts off as very emotionally dependent on other people, but as the series progresses, she becomes a much more independent, confident, and self-assured person. She also matures and grows up rather fast in the original trilogy, showing much spiritual and emotional growth.
Bonnie has a positive and optimistic attitude and she has a happy disposition. She has shown that she is a bit of a dreamer and that she is also highly idealistic. She seems to like to live in a dreamworld and escape from realism. She is also highly spiritual and has a very gentle and healing nature. Bonnie seems to have a tendency to put a great deal of emphasis in fantasy or at the unseen in her life, whether it be her emotions or her own intuition. Bonnie has a habit of absorbing the thoughts and emotions of everyone around her and she is highly sensitive, emotional and empathetic in nature. Bonnie is also seen to be rather enchanting in personality. Bonnie is very kind to her friends and there is nothing that she would not do for any of them. She is very emotionally dependent on her loved ones and she hates to see those she loves and cares for suffer in any form. It could be argued that Bonnie is too overly selfless and giving and that she never really pays enough attention to her own happiness and wellbeing. She has shown that she is also too emotionally involved in the lives of her friends to the point where she seems to lose her own identity in the process. Bonnie seems to dislike discord and violence of any kind and it upsets her sensitive nature.
Bonnie has extremely strong and powerful psychic abilities. Her powers seem to become most vibrant, active, or heightened whenever she is in Damon's presence. She is able to feel Damon's Power clearly on a frequent basis and she is also able to sense what he is feeling and thinking (this is seen in Dark Reunion). Most of the time, Bonnie seems to act as an unwitting medium for helpful spirits, most notably the spirit of a witch named Honoria Fell, who several times attempts to aid the girls (Elena and Meredith) through Bonnie. Bonnie does not remember anything she says or does while she is in this condition because she basically goes into a catatonic state or a hypnotic trance. She also has occasional prophetic flashes, such as when she jokingly (but coincidentally) reads Elena's palm on the first day of school and comes up with a genuine prophecy or prediction that she would meet a dark, handsome but not imposingly tall stranger (the same day that Elena met Stefan Salvatore). Bonnie uses her powers in times of significant purpose and she has shown to be very useful, helpful and beneficial during plans and missions. Because of her powers and abilities, Bonnie is seen to be the most purposeful, useful and highly resourceful individual in the entire series. In Dark Reunion, Bonnie begins to dabble in practicing the art of witchcraft (due to her witch ancestry), and successfully pulls off a summoning ritual to call Stefan (and later on, Damon) back to Fell's Church, then successfully manages to help Stefan communicate with a ghostly Elena by various means through a dream sequence. At the end of Dark Reunion, Bonnie is the one who screams about the unfairness of their tragic fate, which triggers Elena's unexpected return from the afterlife. It is unknown if Bonnie's powers played any significant role in making this occur, or if it was just a matter of lucky timing (it was the night of the summer solstice, when ghosts were said to be prone to returning to Earth anyway). As the series progressed, she slowly realizes that she is not as unintelligent as she believes herself to be (and, as a result, as she's convinced everyone else she is), and that she's actually capable of being intelligent. She also comes to realize that many of her friends are strongly dependent on her and that they need Bonnie during times of need. Even though Bonnie is known to be timid, fragile, delicate and vulnerable, she is significantly stronger and tougher (physically, mentally and emotionally) then she appears to be on the outside. Despite the fact that she can be rather naive, gullible, and trusting at times, Bonnie is also rather sharp and challenging when she wants to be and she does possess a highly passionate, emotional nature, possibly more passionate than Elena. Bonnie is highly idealistic and she is a hopeless romantic. Although Bonnie's character generally appears to be light-hearted, Bonnie has an inherently dark streak within her personality. She is strongly drawn to adventure and the dangerous, unusual and unpredictable side of things. She is deeply fascinated and intrigued with darkness, especially death and morbidity. Bonnie frequently talks about as well as romanticizes death, especially her own, and she constantly talks about her Scottish grandmother's prophecy that she would be young and beautiful in her grave. She also consistently talks about how romantically she might die. In the beginning, she is fickle in chasing after Stefan, and then Matt throughout most of the original series. By the end of the original series, however, Bonnie has become significantly more deep, mature, stable, and grounded, focusing on the important problems at hand rather than about love, romance, flirting, and the opposite sex. She even surprises herself a few times with her own insightful contributions to the fight against a powerful, original vampire named Klaus. Bonnie, who is a highly strong psychic witch, is overwhelmed by the strength of her powers at times, and she attempts to repress the true extent of them without very much success. She is sometimes very afraid of what she can and might do and is scared of her strong powers using her, instead of the other way around. As a psychic, Bonnie also has intense dreams, prophetic flashes, visions and predictions, which has sometimes caused her to pass out, faint and become unconscious, due to its severe intensity at times.
Bonnie is highly romantic and she seems to have a desire to belong to someone. She is very naive and idealistic when it comes to love and romance. She seems to thrive on the idea of having a prince charming or a knight in shining armour constantly saving her and swooping her off her feet whenever she needs protecting. Bonnie is in love with the idea of love. Bonnie has consistently been fickle when it comes to the opposite sex throughout her life. She has a tendency to consistently chase after boys for the hell of it and she seems to chase the opposite sex simply because she wants or desires to belong to someone. Despite her constant chasing, Bonnie never seems to be satisfied with the boys that she does chase and date. Because of this, she has been seen to be boy-crazy and unable to settle down with one particular guy for too long. Bonnie has had various boyfriends and none of them she has managed to take seriously or stick with for a prolonged period of time. Because of Bonnie's immaturity regarding love and romance, she seems to be highly fickle, flirtatious, coy and flighty when it comes to the opposite sex. She is unsure of what kind of guy she is really looking for or interested in. Despite her immaturity in the love department, Bonnie is very idealistic, passionate and emotional when it comes to love and she is a hopeless romantic. Bonnie does seem to have a particular type of guy that she is looking for; she seems to be strongly attracted to strong, powerful men who will go out of their way to protect her and keep her safe. In the beginning, she thought Stefan was very romantic, attractive and polite, and she was very thankful to him when he saved her from an intense situation with the history teacher, Mr. Tanner. She also begins to develop some feelings for her friend Matt, although Matt was still very much in love with Elena at the time. However, Bonnie's relationship with Matt is highly platonic in nature. Matt has more of a brotherly relationship with Bonnie and he is quite protective of her (sometimes overly protective), especially when it comes to protecting her from Damon. Bonnie has a very deep, intense and complex connection and relationship with Damon. There is an indescribable, electrifying, and magnetic connection between Damon and Bonnie. Bonnie is described to be Damon's weak spot and Damon has a lot of indescribable inner tenderness for her. Their connection and relationship is known to be one of the most intriguing, unusual and interesting dynamics of the entire series (according to many readers), and their connection seems to be an intriguing combination of platonic, romantic, and sexual in nature; crossing a fine line between genuinely innocent or pure and intensely, dangerously passionate and erotic. Despite the fact that Damon and Bonnie have had many moments of deep tenderness and affection (Damon has kissed her many times throughout the course of the series), Damon and Bonnie have also had somewhat of a chaotic, tumultuous relationship sparingly throughout the series. Bonnie was the very first person whom Damon met immediately after arriving in Fells Church. She has frequently talked about how gorgeous and inhumanely beautiful Damon is (beyond his physical appearance). She has even admitted to herself that he is almost more gorgeous than Damon's younger brother, Stefan. She seems to be strongly, magnetically drawn to Damon for indescribable reasons but part of the reason is because he is mysterious and edgy with a bad boy image. She is also deeply, strongly fascinated by his dark, compelling and powerful aura, which often causes her psychic powers to react, heighten and intensify immensely.
Bonnie deeply, strongly as well as unconditionally cares about Damon despite what anyone else thinks or says about him (including her own friends Elena, Meredith and Matt), and Damon has saved her life when she has been in trouble on many occasions throughout the course of the series, including unexpectedly before the original series began (After Hours). She frequently believes in Damon; believing that Damon is a good, kind-hearted, compassionate, affectionate and caring individual, despite him repeatedly trying to conceal it through committing incessant immoral acts. Bonnie strongly feels that underneath the cold, uncaring exterior that Damon puts up as a wall for self-preservation, that he is a kind, gentle, tender individual deep down within, who is simply highly misunderstood. She strongly believes in Damon regardless of the circumstances, even if Damon has treated her badly, due to his ego or selfish gratification. Bonnie was the very first individual to see Damon's deeply buried, inner humanity. Damon naturally and effortlessly brings out a significantly much stronger, deeper, passionate and mature individual/side out of Bonnie. Damon has managed to have a strong, yet silent impact on Bonnie's involvement and personal development throughout the series. Because of Damon, Bonnie is able to see the world much differently then she did at the very beginning of the series (which was a highly idealistic, shallow view), and therefore, she has become much more mature, practical and much more aware of the world around her. Out of everyone in the series, Damon seems to be the one and only individual who sees Bonnie's true, ultimate and full potential as an individual and he sees her as a significantly strong, passionate and powerful young woman at the core of her being (though he still thinks of her as a woman-child at times), even though she appears to be very fragile and vulnerable on the outside. Damon and Bonnie have shared many deep, intense and meaningful moments together in the series, although many of these "special moments" in which they have shared together have not been revealed throughout the series and have been rather 'secretive' in nature (although the reason for this is not known). Damon is fiercely and strongly protective of Bonnie and he will do absolutely anything at all costs to protect her from harm and keep her safe. He is also very nurturing, tender and gentle with her, even though he won't admit his actions of affection towards her to himself. He seems to always be there for her whenever she's in trouble, or whenever she calls him for help. Bonnie seems to be the one person in the series who brings out the true human side in Damon naturally and effortlessly; the caring, affectionate, compassionate, tender side of him —the 'true Damon', which is deeply hidden within his soul. It is highly apparent that Damon has a strong, indescribable soft spot and tenderness for Bonnie, although the exact reason for this is highly unexplained and unknown. In terms of outer personalities, Bonnie is the complete and total opposite of Damon in many ways. Bonnie has a lighter personality; Damon has a darker personality. Bonnie is more selfless and humble; Damon is more selfish, vain and proud. Bonnie is more weak, fragile and vulnerable; Damon is more dominant, powerful and strong. Bonnie is moral; Damon is immoral. Bonnie is more emotionally weak; Damon is more emotionally strong. Yet, despite the many differences in their outer personalities, Damon and Bonnie share a special, deep, strong affinity and bond with each other. In the Evenson trilogy, it has been strongly implied that Damon is Bonnie's soulmate. Bonnie is frequently referred to in the novels, especially in The Return: Nightfall, as a maiden. Damon often thinks of her as a maiden because of her innocence, although she is the same age as Elena. In the novels, Damon often refers to her as a "woman-child". She is somewhat of a child and she faints constantly, as she lacks any control or self-restraint over her very strong psychic powers. Bonnie is considered to be very fragile and she can be easily frightened and overwhelmed, although she does become a significantly stronger individual as the series progresses. She is highly expansive and visionary, but she can be quite damsel-in-distress like.	
* 'Bon'
* 'Bon-Bon'
* 'The Little One'
* 'Sweet Bonnie' (by Shinichi)
* 'Pixie'
* 'Firebrand'
* 'Druid Priestess'
* 'Curlew'
* 'Songbird'
* 'the Redhead'
* 'Redhead'
* 'Strawberry-Haired Girl'
* 'Little Red-haired Girl'
* 'Fiery Little Pixie' (by Stefan Salvatore)
has many nicknames and pet names and normally doesn't call people by their first name, they are notably highly affectionate, loving, and tender in nature and they also often refer to their hair color. charismatic, charming, good-natured and open minded girl that is shown to be very wise and mature for her young age. She defends her opinion fiercely and is unable to keep quiet about what she thinks is right. She has strong morals, ethics and values and believes in doing the right thing, especially when it comes to her loved ones. judgmental, antipathy toward people that she doesn't know, deeply cares for her friends and is fiercely loyal to them, eager to help them solve their problems or provides good, honest advice. strong-willed, independent, and she is rather spunky by nature. often uses wit and sarcasm from time to time to cover up her weaknesses and vulnerabilities. physically and mentally weak, red-haired, white-skinned Caucasian. black hair and hazel eyes. Little Redbird or Redbird, Redheaded Bird, Little Redhead, Little Witch, Redheaded Witch, Red-Haired Maiden, Red Songbird, Little Red-Haired Songbird, Little Bird, Baby Bird, Little Human, Human, Sleeping Maiden, Sweet Baby Bird, Sweet Red Bird, His Bird, His Bedraggled Little Bird, His Maiden, His Witch, the Redbird, Fiery Little Fury, Kitten, and Sweet Songbird. exist in a state of anarchy, in which visitors keep only what they can defend with their own ships and weapons, particularly strong pirate-lord, turned pirate herself, using her forces to establish control, usual state of lawless anarchy, hair cut short in the back and the sides, while keeping them longer in the front. The longer part is styled using hair spray/ hair gel, so it is messy and spiky. hair naturally styled, a little bit of styling or none at all. left naturally with a small lock of hair hanging on the right side of her forehead. hair combed all the way back with lots of hair gel, It was very shiny. gloriously, amazingly, epically beautiful young woman, elegant and ageless, he appears to be 17 or 18, poised, polite and reserved but easy to talk to, and intense sparks fly between her and others. charismatic, charming, passionate and deeply romantic and because of this, he is highly magnetic to and popular with the opposite sex. He had a very selfless, idealistic approach to love. known to be respectful, polite, courteous, and chivalrous towards women. had always been popular, admired and loved by the opposite sex or women. He almost always respects women's (namely Elena) choices and decisions, even if he doesn't agree with them. His deep, strong love for Elena Gilbert has highlighted how his values and outlook on life have significantly changed since he was human and how deep, affectionate, understanding and loving he can truly be. compassion and kindness are very important to Stefan. often very tender, loving and gentle towards Elena but he was also extremely passionate about her. values such as respect, honesty and trust are very important to him when it comes to romance, love and relationships. often emphasizes the importance of free will, freedom, liberty, choice and respecting one's decisions. cold towards Elena and Damon. He had insisted he wanted nothing to do with either of them, and he rather wanted to forge his own path away from them. the only one he truly trusted was his best friend. simply followed his instincts, and would not let someone good get killed if he could help it, proving he still maintained his heroic and chivalrous disposition somewhere inside him. first instinct had always been to protect her. located in the far southeast, on the eastern shore, takes many months to travel by ship. great distances separating them, people know very little about her, exotic. language is unique, rarely heard and rumored to be used in powerful magic spells. unusual. highly secretive, wearing masks and veils in public and never socializing in the streets of the city. nothing is forbidden. sterile, purchasing foreign child slaves and raising them as successive generations, more an institution than a bloodline, passing down knowledge from one generation to the next, teaches scientific knowledge and magic. cruel sellswords who go to war for money, others are friendly merchants who intermarry with local fishing communities, infamously taciturn crews of whaling ships, largely keep to themselves - they don't like mingling with others but don't cause much trouble either. somewhat miserly and stubborn: not in the sense that they are greedy merchants trying to acquire new gold (most are simple fishermen), but once they have earned money they don't like part from it. 
: “You try not to get anybody killed, you wind up getting everybody killed.”
: ―Wesley Wyndam-Pryce[src]
Although trained in the skills of a Watcher, his overwhelming fear initially prevented him from gaining experience in real-life combat, and rendered him useless in fights. In one example, Giles was forced to save him during a vampire fight soon after he became Buffy's Watcher; in another, he was knocked out nearly immediately in the final battle with the evil Mayor. Although, he did save Cordelia from Wishverse Willow, threatening the indifferent vampire with a cross and holy water. In yet another instance, he proved bumbling at rescuing Cordelia while a "rogue demon hunter" and was easily bested by the sadistic empath demon Barney, being only saved when Cordelia killed Barney herself.
Wesley's most notable personality trait was his ruthlessness; he was "one to make the hard decisions even if he has to make them alone." He would rather have allowed Willow to die than to give the Mayor back an object which would allow him to complete his Ascension. He is immediately dismissed by the Scoobies as lacking in compassion, though his logic is sound. Later examples include his plans to storm the Pylean Royal Palace, sending numbers of rebels to certain death to allow the rest to infiltrate the palace; taking baby Connor away from Angel; and shooting what he thought was his own father to protect Angel and Fred. Despite this, Wesley has allowed his emotions to get the better of him, such as stabbing Gunn and killing Knox after Fred died.
Wesley began as a "by-the-book" Watcher, characterized as an "annoying version of Giles," demonstrating an arrogance in his knowledge and an over-confidence in his lackluster combat skills, but he gradually matured to show a more caring, compassionate side through his friendship with Angel and his temporary position as team leader, as well as becoming a skilled independent combatant capable of standing up to such powerful foes as Angelus, the Beast,[citation needed] and Cyvus Vail. An example of his early arrogance was when he proudly told Giles that he killed two vampires under controlled circumstances, only to be proved completely useless in a later battle, forcing Giles to save him. While initially by the book, he ended up deferring to Giles a lot[citation needed] and eventually came to aid Buffy on his own when she'd quit the Council and thus no longer needed his help.
A significant change in Wesley's persona came about shortly after he kidnapped Connor and had his throat slit by Justine Cooper (as well as his looks, as he started going unshaven and without his glasses). While he ultimately still fought the good fight, his emotional attachment to the friends he once fought with were completely severed, the only exception being Fred, to a certain degree. He developed a pessimistic views, a self-loathing view of himself and a more darker sense of humor. He also become much more serious and focused and lost a great deal of his former cowardice. He began to work on his own and form his own group, and showed little interest in rejoining Angel even after he forgave him for kidnapping Connor.[citation needed]
While initially Wesley and Giles were polar opposites, they began to mirror each other through their willingness to commit "lesser evils" for the greater good. Both either attempted or succeeded in murdering people with the aims of saving the world. For instance, just as Giles killed Ben to prevent the eventual resurgence of Glory, Wesley tried to kill the newly arisen Illyria, without hesitation or attempting to find a way to separate her from her shell, Fred. Both were also willing to let innocents die for the same cause.[citation needed]
Wesley was a fan of the comedian Gallagher and his water melon smashing routine. He appeared to enjoy playing darts and drinking beer.[citation needed] He professed to admire John Wayne in his film Rio Bravo and Denzel Washington's performance in Malcolm X. He appears to have been a fan of board games, notably Jenga, Word Puzzle 3D, and Risk, which he played with Gunn.[citation needed] He was also a fan of the singer Cat Stevens.
When he first appeared in Sunnydale, he most often dressed in prim suits, vests and overshirts, and had a manner of dress and attitude somewhat reminiscent of fellow Watcher Rupert Giles. Upon joining Angel Investigations, he maintained his style and mannerisms; however, as his character progressed Wesley took on a more casual appearance, mostly wearing black or white t-shirts under a short sleeve button shirt, light colored pullovers, khaki pants and a wool pea coat.[citation needed]
As he slowly regressed into darkness and depression his attire came to match (black t-shirts, darker ill fitting button shirts, jeans, work/cargo pants, sweaters and a stained brown leather coat); all his clothes were often stained or unwashed in appearance. He also left his hair unstyled, no longer wore glasses (despite his heavy use of firearms around that time) and even allowed himself some light stubble, which added to his air of melancholy. Even after he rejoined Angel and his friends at Wolfram & Hart, he retained his more casual clothing style, albeit with a more groomed appearance rather than his previously disheveled look and slightly more work place friendly clothing.[citation needed]
* Intelligence: Wesley's superior and detailed knowledge of demons and sorcery aided Angel and the team regularly. He had a wide range of knowledge in both academic and occult fields, was a brilliant strategist, and possessed incredible talent in both human and non-human languages. He also led his own militia of demon hunters, during his exile from Angel Investigations. He was also a skilled counter; while fighting a member of the Council's black ops team, while under direct fire, he kept count of how many bullets had been fired, coming out from under cover only when the other man had run out of bullets.[citation needed]
* Weapons usage: Wesley always used gadgetry and weapons in combat against demonic forces. A powerful and efficient marksman, he was able to hit a tiny target while performing acrobatics (e.g., when he killed the demon Skip by shooting a bullet into the small hole in his armor created when Angel broke a horn off in a previous confrontation).[citation needed] Wesley made extensive use of firearms in the fight against evil and habitually packed a pair of 13-shot version Colt 45 pistols and a compact pump-action shotgun. Even before he began using firearms regularly, he was able to help Angel take out a Haxil beast with a vat of liquid nitrogen by shooting the canister just as Angel had thrown it at the Haxil beast.[citation needed]
* Combat prowess: Due to the lifestyle he led, Wesley had developed above-average strength, reaction time and endurance and was somewhat athletic. Over time, Wesley developed exceptional physical abilities, as he led his own demon hunting militia against string demonic creatures and had bested them. He was able to take on vampires with success and subdued Justine Cooper single-handedly on two occasions. Wesley gained experience during his time with Angel, as his personality hardened, and he became an incredibly skilled martial artist, as well as being proficient with weapons.[citation needed]
: “Tact is just not saying true stuff. I'll pass.”
: ―Cordelia[src]
Cordelia evolved dramatically throughout her years working in the Scooby Gang and Angel Investigations. She changed from an egocentric snob to a person whose life was increasingly dedicated to helping others. She was vain, often self-absorbed, and appeared to care more about clothes than people. As a teenager, Cordelia suffered rejection and mockery from her original high school friends as she outgrew their shallowness. Buffy and her friends often found Cordelia's shallowness annoying and off-putting, so it took some time for them to warm up to her.[citation needed]
Cordelia was also known for her lack of tact and typical bluntness, often stating her honest opinions in a snarky fashion. She was bold, brash, and self-confident, traits that remained unchanged during her time in Angel Investigations. She would also frequently deploy a sarcastic, blunt, sometimes biting wit in various situations. When Buffy had the ability to read minds, Cordelia would often project a thought and then say it immediately. Cordelia once stated to Doyle, "I think it. I say it." However, her lack of tact was not fundamentally inequitable. When Buffy became distant and arrogant after her first death, Cordelia was the only person who pointed her bad behavior and told her to get over it. Similar initiatives could be seen in her relationship with Angel when he broke all ties with Angel Investigation or when Darla was pregnant. After Connor's birth, it was Cordelia who made Angel aware of the fact that his condition as a vampire would made it impractical for him to protect Connor all the time due to the sun.[citation needed]
Cordelia died with a grounded confidence and compassion for those in need, which replaced the arrogance and vanity of her adolescent self. She had a passionate love of clothes, which remained unchanged up through her final day on Earth;[citation needed] in fact, she quickly forgave Angel for his prior actions after discovering that he had bought her an entire set of designer clothes as an apology, similar to how she made peace with Xander when he paid for her prom dress.
Cordelia was fan of the singers Whitney Houston, Shania Twain, and Madonna. She owned the album Evita that she considered however like a horrible album, used for terrifying the ghost Dennis. Cordelia had also mentioned interest for the actors Chow Yun-fat, Guy Pierce in L.A Confidential, Michael Madsen in Reservoir Dogs, and a great admiration for Denzel Washington.
== Appearance ==
: “I noticed yours didn't get in the way of betraying the people who work with you. Who cared about you. And, you know, you didn't just betray me, Angel. You didn't just hurt me... You gave away my clothes.”
=== Clothing ===
During high school, Cordelia dressed very femininely, not so different from Buffy's style of clothing but rather more chic and high class opposed to some of the more natural clothes Buffy wore. Her wardrobe usually consisted of expensive dresses, short skirts, high heels, pumps and various designer hand bags.[citation needed] According to Cordelia: black, silk, chiffon and spandex were her "trademarks."
A good example was the outfit she wore when returning to school after her injury, a burgundy skirt with a matching top, leather jacket and high heels along with a black Prada bag, symbolizing her confidence in trying to regain her popularity. She often judged others by their style in wear, criticizing Willow's outfit at one moment and claiming it hard to look at Xander when making out because of his clothing.
After moving to Los Angeles, Cordelia put less significance on clothing, preferring simpler outfits with jeans along with frosted eyeshadow, probably due to her money situations. A few years later, Cordelia began wearing more mature clothing including grey suits. During her possession, she had a higher preference for comfy sweaters and long dark colored coats.[citation needed]
=== Hair ===
Cordelia changed her hairstyle periodically. In high school, Cordelia kept long, medium brown hair and had a notable fringe in the eleventh grade. In Los Angeles, Cordelia continued with the same hair length, though it appeared darker.[citation needed] Cordelia eventually cut her hair down to shoulder length.
She then cut her hair further down into a graduated bob cut with blonde highlights after being fired. Months later, she then had short, brown chin-length hair but then changed to a blonde, layered bob cut up around the time of her ascension as higher being, but then changed brown again and short length when she was possessed.[citation needed] After her coma, Cordelia had a shoulder length, brown perm.
=== Hair ===
Similarly to Cordelia, Anya consistently changed the color and style of her hair. For most of history, Anya's hair remained dark brown and long in length. While at Sunnydale High, Anya retained short, light brown hair while made it darker when she started dating Xander. By the end of 1999, Anya lightened her hair cut it down into a bob but let it grow out the following months. During the months Glory was around, Anya retained short, curly and blondish hair which eventually grew out the later months. After Buffy's resurrection, Anya kept long, sandy blond hair, similar to Buffy's the year before. In the months as a vengeance demons after Willow's attempt at destroying the world, Anya had long, dark brown hair and eventually cut it down and made it blond again before her death.
== Personality ==
: “Anya, I have faith in you. There is no-one that you cannot piss off.”
: ―Willow[src]
When Anya had her arm broken defending Buffy's younger sister Dawn from a vampire, she was reminded of her own mortality and began to feel depressed about her inevitable death. She also had a distinctive way of speaking, which was best described by her own description of April, a robot: "She speaks with a strange evenness and selects her words a shade too precisely." She had also shown some knowledge of pop culture, possibly due to her relationship with Xander. She was described by Andrew Wells as "the perfect woman," to which she responded: "I've often thought so." When rejected sexually, Anya typically questioned the effectiveness of her hair.
Some of Anya's defining personality traits were her lack of tact, brutal honesty, and poor social skills. Her personality made her offend a lot of people and she was similar to Cordelia. A few examples were when she referred to Olivia Williams as Giles' "orgasm friend"; upon discovering that Dawn was the Key, she openly remarked "You make a lovely little girl!"; she repeatedly asked inappropriate questions about what the doctors were going to do with Joyce Summers' body, which deeply disgusted and upset Willow, though Anya responded by breaking down into tears, explaining that she could not understand why Joyce died or how death works. She repeatedly mentioned to Buffy that she had been in Hell, earning multiple reprimands from Xander and the gang; and she kept remarking right in front of the Potential Slayers that they were all going to die one way or another. According to Olaf, Anya had the same personality prior to become a vengeance demon.
Most notably, she also tended to treat Dawn as though she were much younger than she actually was; sometimes speaking to Dawn as if she were a five-year-old child, rather than a 15-year-old teenager. Anya did, however, showed some fondness for Dawn, whom she often babysat with Xander and for whom she risked her life on various occasions.
Anya frequently reminisced about her life as a vengeance demon, describing graphic punishments and murders she had inflicted in over a millennium, most of which could be viewed as disproportionate retribution. She often appeared oddly wistful when thinking of her past deeds as a vengeance demon and even seemed to miss that stage of her life sometimes. However, when she did return as a vengeance demon, she was overwhelmed by guilt after granting a wish that left 12 frat boys dead, leading her to ultimately turn her back on vengeance.
Though Anya's lack of social tact remained one of her most prominent character traits, she experienced marked growth throughout the series. Although she sometimes mocked certain human traits as "foolish," she continued to fight alongside the Scoobies and admitted that she admired human resilience, saying that "When it's something that really matters, they fight. I mean, they're lame morons for fighting, but they do."
Anya had an adventurous sexual side, hinting that she and Xander have indulged in spanking and used Buffy's vaulting horse in their intercourse. She also considered some of the magic spells she performed with Willow to be "sexy."
Ultimately, Anya proved to be strong-willed, caring, and brave, willing to risk her life to help save the world. As she reflected upon several times in the face of impending doom, she had grown to believe in something worth fighting for.
=== Phobias ===
Anya was known for having an irrational fear of rabbits (leporiphobia) which she shamelessly displayed numerous times.
Anya, or Aud, as she was then known, bred rabbits before becoming the demon Anyanka. She suggested to her lover Olaf that they should give the rabbits to people, "not for goods or services, but for goodwill and the sense of accomplishment that comes with selflessly giving of yourself to others." Aud's generosity, as well as her comfort around her rabbits, would be a marked contrast to her later persona as Anya.
For Halloween 1999, the newly human Anya dressed up as a bunny in response to Xander's advice that she wear something scary. Later, while the Scoobies and discussing a reptile worshiping cult, Xander jokes he wishes they could fight bunny worshipers ever now and again, for which Anya berates him, stating she will have nightmares. Shortly before battling Glory, Anya believed that a stuffed bunny she found was an omen that they were all going to die. When Sunnydale was turned into a living musical, Anya decided to blame bunnies for the incident, singing "Bunnies aren't just cute like everybody supposes. They got them hoppy legs and twitchy little noses. And what's with all the carrots? What do they need such good eyesight for anyway?" After losing her memory, Anya accidentally used magic to conjure dozens of bunnies, much to her terror. In the battle against the First Evil, comrade Andrew Wells advised Anya to think about happy things to ease her nerves, like "a lake. Candy canes. Bunnies." The thought of bunnies filled Anya with a grim determination and she slaughtered several Turok-Han as a result.
It seemed that Anya also had a slight fear of getting old, as it was something she never had to consider as a vengeance demon. Her previous demon life also left her with the impression that to death was "mortal and stupid."
=== Monkey love ===
Although she has a phobia towards bunnies, she seems to love monkeys. She tried to convince Dawn and Xander to go and see a movie about a monkey who played ice hockey. Furthermore, Anya said that she and Xander were watching the film Monkey Trouble when they started singing.Additionally, she gets antsy at the proposition of missing the monkeys on the Discovery Channel as her and Xander's "tape machine's all wonky."
=== Money ===
: “Money! Did you hurt the money? Money good? She endangered the money!”
: ―Anya[src]
Sometime after she became human, Anya discovered she had a love for money and capitalism, and her budding retail skills encouraged Giles to hire her as a cashier in his occult shop, the Magic Box. Additionally, Anya was very studious in the field of the mathematics. Her love of money grew to become a fixation and a defining trait: the Buffybot listed "loves money" as her key information, using this in conversation with her. Anya displayed an innate flair for business, practically running the Magic Box and being able to triple the money she made working for Giles through online trading. Under the charm of the Brooks letterman jacket, this obsession was not totally erased; in order to prove her love, she committed a hold-up to the Sunnydale Securities Bank.
Anya's love of money even transferred to fictional money; while playing The Game of Life with Xander and Dawn, Anya attempted to trade her children for more fake cash once Xander taught her that "cash equals good." Eventually, Dawn refused to play games with Anya because she always won, and so Anya attempted to convince her to "raise to stakes" and play The Game of Life for real money.
In contrast to this attitude, Anya bred rabbits in her early years as a human, hoping to give them away as pets in exchange for the goodwill of her fellow villagers rather than money. As a vengeance demon, Anya also expressed sympathy with Communist ideas.
== Powers and abilities ==
: “You wish it, I dish it. I thought we were clear on that.”
: ―Anya[src]
Anyanka possessed the ability to grant wishes of vengeance and had a frightening demonic form in which her face appeared to be skinless with exposed veins. She had an infinite level of power when granting wishes, being able to manipulate reality and create alternate universes. The only limitation to her power was that she could not grant wishes for herself. She was much stronger than some demons and vampires (knocking Spike across the room while lying down) in addition to holding her own against Buffy, surviving being run through with a sword. She possessed abilities of teleportation, telekinesis, regeneration. Anyanka also had a psychic sense of empathy for women's desire for vengeance and could tell if a vampire has a soul. She was able as well to shapeshift between her human and demonic forms. She also possessed superhuman strength, voice manipulation, enhanced durability, mind control immunity and immortality.
With over a thousand years of experience as a former vengeance demon, Anya's knowledge of demonology was immense. Although Anya's native language was Old Norse, she spoke fluent, if sometimes stilted, English as well as some French and Latin.
Thanks to her countless years of experience, Anya also exhibited some basic knowledge of magic. She often commented on Willow's spell-casting and interest in magic with a reasonable degree of insight, and occasionally participated in the casting of spells herself. When she was a human, Anya's experience and practice of combat from her times as a demon allowed her to be an effective fighter, as displayed in the battle of the Hellmouth.
: “Sorry. Joking in the face of death. I do that.”
: ―Xander[src]
Xander's most notable character trait was his sarcastic, flippant attitude and sardonic views on life. He often joked in serious situations or when someone made what was intended to be a dramatic statement which was usually unnecessary. He frequently quipped about school, his family, and his romantic life; in the case of the former two, this appeared to be a cover of his dislike for both.[citation needed] He was scared of failing his friends as well as not making something of himself, as indicated by his dreams when he continually returned to his basement.
Xander's feelings of being a failure in the eyes of his loved ones and never being able to help them enough increased throughout the years. While Dawn was on her way to her complete disappearance, he bitterly reflected that all he had ever done was "watch." He had never been able to truly save his friends when it really mattered, causing a deep-rooted self-loathing and inferiority complex. This escalated to the point that he betrayed Buffy by teaming up with Severin to undo Twilight, unable to sit back and watch anymore if there was a possibility he could do something about it.
Although Xander was often laid-back and easygoing, he could overreact in certain situations and lose his temper. He also had a tendency to quip against his foes with the most ridiculous choice of words, often finding something insulting to say. He was usually comically surprised and angry during one of the rare occasions he could not think of one. He was very loyal to and protective of his friends, whom he viewed as family. When Willow was kidnapped, a resentful Xander told Buffy he would kill her if Willow got hurt. After Spike attempted to rape Buffy, Xander remained openly hostile and distrustful of him, even after learning he had regained his soul. Xander had also nearly staked Angel when he had snapped Giles's neck while possessed by Twilight.
He would speak his mind on issues involving his friends and be always willing to stand by and fight for them when necessary. Xander was never afraid to warn his friends if he considered something they were doing wrong, causing him to clash and argue with his friends many times, especially Buffy.[citation needed]
Despite not being supernatural, Xander became more brave and courageous, and was quite useful. Another notable trait was his tendency to hold grudges. It usually took him a very long time to let things go, especially in the case of murderers. He could be very judgmental and critical of others, even if he was no better.[citation needed]
Through the Ferula Gemina, Xander had his personality temporally split into two different beings. One possessed his more aggressive traits, such as his courage and confidence, easily getting a promotion and a large apartment, in addition to some of Xander's impetuous qualities and impatience. The other possessed Xander's more passive traits, including his sense of humor and fun, in addition to being highly insecure and paranoid, believing his double to be a demon who was hypnotizing his friends and trying to steal his life. However, both sides were protective of Anya. Shortly before Willow fused them back together, they showed the same quirks, causing Giles to proclaim him "a bad influence on himself."
Xander was something of an expert on pop culture. He read X-Men comics, and referenced both the Human Torch and Nick Fury. He displayed the ability to read Klingon, and often demonstrated pop culture knowledge rivaling Andrew's.
Xander was Christian and had a fixation on the Chinese actress Amy Yip.
== Powers and abilities ==
: “You're the one who sees everything, aren't you? Well, let's see what we can do about that.”
: ―Caleb[src]
Xander never developed any permanent superpowers of his own but gained much experience from battling by Buffy's side. As Buffy explained to the Watchers Council, Xander had "clocked more field time" than all other Watchers combined. His gifts of persuasion and empathy were often his most useful assets. For example, Xander saved the world from Dark Willow using only his words. He also recognized that Buffy and Riley were "imploding" and forced Buffy to accept responsibility for the failed relationship.
While possessed by a hyena spirit through a Primal ritual, Xander exhibited enhanced strength, heightened senses, as well as predatory instincts, a taste for fresh raw meat, and a lack of social inhibitions. He lost all of these capabilities when the spirit was exorcised; while he retained his memories of this experience, he kept it secret from everyone except Giles.
Xander was briefly transformed into a soldier under the effect of the Ritual of Janus, when he thereby acquired knowledge of military training, tactics, codes, and weapons handling techniques, enabling him to steal and use a rocket launcher to destroy the Judge, and later to organize and lead a group defense against Mayor Wilkins after his Ascension to Olvikan was completed. These skills slowly decayed by his own admission, and he was later unable to decipher Riley's military hand-signs while on patrol. While he also demonstrated knowledge of the First's hypnotic control over Spike, he claimed this was just from seeing military films and not from his "army days."
Even if his long-term strategy skills deteriorated with his military expertise, he retained an expert ability to think on the fly, mostly relating to talking to others in stressful situations. He managed to convince Jack to not blow up the school with nothing other than his words. Xander also threatened Angel into submission, even if he didn't have the skills to back up those threats alone. Additionally, Giles came to depend on his skills to talk Dark Willow down, which he did by relying on memory all the way back in kindergarten.
Xander became a skilled carpenter, gaining practical job experience from repairing damage caused by various conflicts involving the Scooby Gang (most notably the windows at Buffy's house; Xander complained he was doomed to replace their windows for all eternity) and as a foreman of a construction crew. Spike mockingly referred to Xander as "a glorified bricklayer."
Caleb noted that Xander was "the one that sees everything," as Xander described that he saw more than anybody realized because nobody was watching him. Dawn suggested this may be his superpower.
Xander used his military knowledge to lead a paramilitary group of Slayers, witches, and seers based in a Scottish castle, viewed from outside as an international "terrorist" organization. The organization which he and Buffy headed employed high-tech and magical weaponry. Xander oversaw and orchestrated the efforts of Willow, Dawn, Buffy, and his Slayers through cameras and earpieces. He again displayed a broad knowledge of warfare and military operations by instructing the Slayers in the use of various modern weapons and basic strategy.
: “What can I tell you, baby? I've always been bad.”
: ―Spike masking his past[src]
=== Lover ===
Spike could be seen as something of a paradox amongst vampires; pre-soul he exhibited many characteristics that separate him from his soulless brethren, and he very often challenged his kind's supposed emotional and physical limitations. He embraced certain elements of humanity, most notably love, and was exceptionally loyal. Both love and loyalty would be considered too "human" to other vampires, and would therefore be offensive. His humanity and ability to love were detected and ridiculed by the Judge when they resurrected the demon to fight Buffy. While Spike could be seen as a largely selfish individual, he had a capacity for extreme acts of selflessness and loyalty to people he truly loved and cared for even while soulless. With or without one, he displayed a strong sense of honor and devotion: he doted on Drusilla for over a century, kept his promise briefly to Buffy to leave Sunnydale with Drusilla after helping her to defeat Angel (which he later broke), left anonymous flowers to show his respect for Joyce Summers after her death, endured intense torture at the hands of Glorificus in order to protect Dawn for Buffy's sake, continued to aid the Scooby Gang even after Buffy's death to honor her memory, assisted Willow and Tara to raise Dawn due to his promise to Buffy, choose to remain in Los Angeles with Angel's crew after Fred Burkle's death because he knew she would have wanted him to, agreed to accompany Buffy to the abortion clinic when she believed herself pregnant, and refused to leave Dawn's side when she began to fade due to the end of magic despite Buffy venturing to the Deeper Well.
Spike had very romantic convictions where love was concerned. He seemed to believe strongly in monogamy, as he was devastated every time Drusilla cheated on him (whether with Angelus, the Immortal or other various demons), and sunk into states of drunken depression. Spike was a "fool for love" in every sense of the term; his actions, whether good or evil, were most often motivated by his deep affections for either Drusilla or Buffy. He even called himself "love's bitch" on several occasions, and had been states of self-consuming obsession over both women. Simply put, his loyalties laid in the same place as his passions,[citation needed] and, unlike Angel, he did not enjoy philosophizing about "good" and "evil." He knew himself to be an ambiguous hero at best, and did not try to defend his actions as a vampire, while recognizing that his love that made him want to be better.
=== Fighter ===
: “But, uh, for a demon I never did think that much about the nature of evil. No. I just threw myself in. Thought it was a party. I liked the rush, I liked the crunch. Never did look back at the victims.”
: ―Spike[src]
One of Spike's most notable traits was his lust for violence and his love of brawling. Shortly after his siring, he became quite the thrill-seeker, but unlike Angelus, he liked to engage himself in life-and-death battles, and became obsessed with fighting Slayers as a result. He noted that he finds the act of violence to be quite therapeutic: he once responded to a lackey's incompetence by snapping the neck of a hostage that he had considered "too old to eat" and expressed that he felt better afterwards. Similarly, while pining for Drusilla, he observed that taking out his aggression by staking vampires "put things into perspective for him." After a prolonged period of time under the chip's influence, he was delighted to discover that he was able to fight demons without feeling the effects of the chip, and gladly began accompanying the Scooby Gang on patrol. This proved that he did not really care what he fought as long as he could fight.[citation needed]
Even when Spike was protecting Dawn after Buffy's death, he watched demons destroying the town outside and remarked that it looked like fun. However, Spike claimed that, contrary to Angelus, he never enjoyed inflicting pain on others; he simply reveled in the "rush" while ignoring the countless victims left behind. Spike's also characterized as being impatient and emotional, frequently screaming in rage and throwing whatever was nearest to him when things don't meet his expectations. Under great stress and setback, he was also prone to long-winded emotional rants and then proceeded to blame the situation on others until he had calmed down. Once ensouled, Spike retained his short temper and impulsiveness, but his angry overreactions became less frequent.[citation needed]
Since he was never in it for the sake of being evil, Spike showed a considerable amount of flexibility unlike most vampires when it came to the opposing moralities. After he was chipped by the Initiative, he still reveled in destruction and would talk about killing people either fondly or casually, but had a noticeable lack of reservations when it came to doing good acts upon falling in love with Buffy. Spike still had evil and questionable intent but he would ignore that if it meant Buffy would accept him and see him as a changed person. This indicated that Spike would either do extreme evil (Drusilla) or extreme good (Buffy) if it meant the woman who was the object of his affections would find him worthy enough to give him a chance romantically.
=== Intellect ===
Although Spike's love for mindless destruction might suggest otherwise, he was highly intelligent and educated. He displayed excellent skills of insight and analysis, particularly in regards to relationships, and made regular references to literary works. He also demonstrated an impressive knowledge of magic rituals and items.[citation needed] He was easily able to discern romantic undertones in Willow's relationship with Tara before her other companions, and he used his deep understanding of Riley's anxieties about Buffy to undermine him.
As a human, he had been a poet and appeared to have a broad knowledge of literature.[citation needed] When Giles quoted a line from Shakespeare's Henry V ("We few, we happy few…"), Spike was quick to respond with a parodied continuation of the couplet: "...we band of buggered." He referenced many other literary works, including Shakespeare's Othello,[citation needed] and also appeared to have a rich understanding of history.[citation needed] When the vengeful spirit of Chumash Warriors attacked the Scoobies and Buffy proposed apologizing to them, Spike proclaimed that their pacifist tactics annoyed him because they were preparing to express regret for something completely illogical; white settlers did steal the land of natives when they arrived and did slaughter them. Spike wisely said to the Scoobies: "You came in and you killed them and you took their land. That's what conquering nations do. It's what Caesar did, and he's not goin' around saying 'I came, I conquered, I felt really bad about it.' The history of the world is not people making friends. You had better weapons, and you massacred them. End of story."
=== Development ===
Unlike Angel, Spike had an ability to differentiate between his human, soulless and ensouled selves. As a human, he was a romantic, ineffectual gentleman who was mocked by his peers. As a vampire, he became a direct affront to his previous nature, and rebelled against European society with the Whirlwind. He refused to give up the romantic aspects of his personality, even after Angelus attempted to desensitize him emotionally by sleeping with Drusilla. William took on a new persona in order to maintain Drusilla's affections, and to anger Angelus, but remained a romantic at heart. He later told Angel that although Drusilla turned him, it was Angelus's influence over him that caused him to become a "monster." Despite this, he did not seem to blame Angel for his past sins; he merely made the observation that Angelus was constantly trying to see his own "disgusting" traits in others, even if he had to bring them about himself through emotional torture and manipulation.
While Spike changed throughout his years with and without Angelus, he remained as true to himself as he could without a soul. He eventually gained his swaggering posture, a love for punk and rock music and continued to live by his own unique moral compass. After winning back his soul, he was at first confused and overwhelmed under the First's influence, but eventually came to examine the natures of "good" and "evil" in an entirely new way; while William Pratt and Spike were two undeniably different entities, ensouled Spike was a mixture of both: he possessed William's human capacities for love, trust, friendship and loyalty, and Spike's confidence, maturity, and outward persona. Unlike Angel remorse and redemption weren't the driving factors for Spike, while he felt both over the acts he committed in his 120-odd years as a vampire, his attitude was that the past was over and, even if he lost his soul, he'd still remain "good" due to his devotion to those he loved.[citation needed]
After Buffy's resurrection, Spike remained with her friends and became a full-fledged member of the Scoobies, but was still a victim to his own murderous impulses due to his lack of a soul. Buffy believed him incapable of loving her because of this, declaring that he was nothing but a "soulless thing," despite all the good he had done for her, Dawn, and the Scoobies. Her constant remarks prompted him to attempt to attack a passing woman with only slight hesitation when he believed his chip had stopped working. This, of course, reflects one of Spike's most detrimental personality traits: his intense sensitivity. William Pratt was sensitive as a human, and this followed him into his unlife. After Drusilla cheated on him, he became comically depressed and even joked about suicide, when Buffy pushed him to the ground and told him he was "beneath her," he sobbed to himself, and even followed her to her house afterwards with a shotgun in a soon abandoned attempt to kill her.
Despite Spike's outward displays of confidence and arrogance, it was indicated frequently that this was usually an effort to cover up his insecurities over both himself and his relationships. He admitted while "finding himself" that he didn't have as much confidence or direction since he was ensouled and that, at certain points, he missed that about being soulless despite his genuine desire to be a good man. Given his self-proclaimed reputation over being "love's bitch" and constant rejections in both his human life and beyond, Spike had a cynical outlook on his romantic affections ever being seriously returned despite his efforts and despite his obvious appeal to women. This was made especially apparent in his interactions with Buffy. He had stated on multiple occasions Buffy would never be able to love him when he first realized his feelings and even after the strong connection they developed once he received his soul, Spike still seemed fixed in this belief. His hidden insecurities were also most apparent in his long-standing rivalry with Angel, who often posed an obstacle to his goals in life, whether that be Buffy or proving himself to be a worthy champion.
It was often Buffy's deprecation that caused him to want to be a better person. Before winning back his soul, he became obsessed with the prospects of being a monster or a man. While under Sweet's spell, he sang about Buffy: "First he'll kill her, then I'll save her," and: "No, first I'll save her, then I'll kill her." His erratic sentiments about his "good" actions caused him to separate himself into two portions emotionally, the monster and the man. He said to Buffy: "I know that I'm a monster, but you treat me like a man." While that seemed to be enough for him for a long time, he eventually realized that he wanted to be one or the other, not both. Following his attempted rape on Buffy, he fled her house. He reflected on his inability to be either monster or man: "What have I done? Why didn't I do it? What has she done to me?" It was this final event that caused Spike to leave Sunnydale in order to find himself. In essence, it was his desire to be a "man" that caused him to want to reclaim both his soul and Buffy's trust.
As the time progressed, Spike had become a genuine (albeit jaded) hero at heart rather than an evildoer trying to do good for Buffy's sake. He remains loyal to Buffy's friends and new companions such as Beck, Robert Dowling and Eldre Koh. Additionally, he respected human life to the extent that he was unwilling to sacrifice thousands just to save Fred and was horrified when Illyria killed Jeremy Johns to help him defeat Non. Like Angel, he lived solely on animal blood, and continued to help Buffy and her friends in their various pursuits.[citation needed]
=== Habits ===
Spike spoke with a strong lower-class English accent and often used typical British English slang; while suffering from amnesia, he labeled Giles a "nancy boy" for being English before realizing: "Bloody hell! Sodding, blimey, shagging, knickers, bollocks, oh God! I'm English!" Still, he routinely referenced poems, songs, and books. He on occasion bordered on poetic in his understanding of love (and life) as being driven by blood; he believed that blood was more powerful than any supernatural force because it separated the living from the dead. He also used "dancing" as a metaphor for both fighting and love, and stated to Buffy that he could have "danced all night" with Slayer Nikki Wood. He also stated that all they had ever done was "dance," proclaiming that she wanted to "dance" with him." He had a habit of making pithy remarks and glib insults, even toward the few he did not view as antagonists. Among his favorite targets were Angel, Xander, Giles, and (to a lesser extent) Buffy.[citation needed] Spike also typically exclaimed the phrase "bloody hell" when he felt surprised or exasperated.
Spike often nicknamed the people in his life, both as insults and as terms of endearment. He referred to Dawn, for instance, as "Little Bit," "Nibblet," and "Platelet."[citation needed] He called Drusilla and Buffy "Pet" and "Love" and often referred to Buffy as "Slayer." He also nicknamed Willow as "Red"; Angel as "Poof," "Peaches,"[citation needed] and "Captain Forehead"; Gunn as "Charlie Boy"; Illyria as "Little Shiva," "Blue Bird," and "Blue Meanie"; and Jeremy as "Jerry." He also called Buffy, on one occasion, "Slutty the Vampire Slayer" and "Goldilocks." He had referred to himself as the "Big Bad," the nickname for the major enemies faced by the Scooby Gang.
Spike often treated his vampiric vulnerabilities as simply annoying inconveniences rather than actual limitations: he drove in broad daylight in vehicles with blacked-out windows, and regularly traveled outside during the day, using a blanket for cover. While fighting Angel, he picked up a cross, withstanding the pain, and hit him with it. He also had a taste for normal food and drink; he described that, as a vampire, food didn't "really taste like much" but sometimes ate to keep the habit, preferring stronger tastes such as hot and spicy to compensate the blandness. This included beer, bourbon whiskey, cookies, hot chocolate with "little marshmallows," chocolates, spicy Buffalo wings, onion blossoms, and potato chips. He sometimes added extra ingredients to his blood, like Weetabix (for texture) and burba weed (for flavor). He also smoked cigarettes often from the brand Morley, which he lighted with his silver Zippo lighter.[citation needed]
=== Interests ===
Spike appeared to be a fan of pop culture; when held captive by the Scooby Gang, his biggest concern was missing Passions, his favorite soap opera. He made references to movies and shows such as Star Trek, Star Wars, Dawson's Creek, It's the Great Pumpkin, Charlie Brown, Ghostbusters, Knight Rider, and The Nightmare Before Christmas. After his hands were cut off by Dana and subsequently reattached at Wolfram & Hart, he played video games for physical therapy, such as Donkey Kong and Crash Bandicoot, and a Game Boy Advanced.
Spike was a fan of punk rock music, having sung along with Sid Vicious's version of "My Way" and Ramones's "I Wanna Be Sedated." He also noted he "loved" the Pink Floyd's song "Brain Damage."
== Appearance ==
: “I'm looking for this guy. Bleach-blonde hair, leather jacket, British accent? Kinda sallow, but in a hot way?”
: ―Buffy describing Spike[src]
*
1/10
Spike had a punk look which strongly resembles that of English rock musician Billy Idol (or rather Idol resembled Spike). His hair was platinum blonde and combed back, although previously it had been a natural medium brown (unstyled) as well as dyed black in the 40s. Spike received a scar on his eyebrow from the sword of the Slayer he killed in 1900. Angel once sarcastically asked him "What color is your hair? Radioactive?" and he had been called "Captain Peroxide" by both Xander and Angel. His nails were often painted black.
Spike usually wore a long black leather duster. He had briefly worn a duster he took from a Nazi officer he killed. His signature leather duster was the one he had taken as a trophy from Nikki Wood, the second Slayer he killed. He wore the Slayer's black duster for over twenty-five years. When the coat was destroyed by a bomb, Spike declared it to be irreplaceable. However, the Italy branch of Wolfram & Hart quickly supplied him with a whole wardrobe of new, nearly identical ones which he began wearing.
His outfit during his first stay in Sunnydale included grey jeans, dark brown or black t-shirt, red silk button shirt, and his black leather duster. His trademark look during his second stay included the leather duster, a black t-shirt or v-neck shirt and black denim or leather pants, usually with heavy boots. Spike also occasionally wore black or blue button-up shirts, black wife beaters, and a black long-sleeved shirt which was torn apart during the demon trials that won Spike his soul.[citation needed]
On rare occasions, Spike deviated from his trademark look, most notably during his fling with Buffy, in which he would often wear grey, blue, brown, green, and other colored button shirts and t-shirts, but the duster remained. Twice he deviated from his look to look good for Buffy, wearing baggy khaki pants, an oversized brown leather bomber jacket, pale and green button shirts, and a grey t-shirt. He had also worn a stolen tweed suit while on the run from the demonic loan shark Bro'os and a Hawaiian shirt and a pair of shorts belonging to Xander after he accidentally shrunk his normal clothes in the wash. Once he got his soul back, Spike briefly ditched his duster and wore various other shirts and a denim jacket, but eventually returned to his trademark look. As a captain of his bug crew, he wore blue jeans inside long brown buckle boots, a double belt, and an open-neck t-shirt in beige, red, or gray.[citation needed]
== Powers and abilities ==
Enhanced vampire abilities: Spike had the standard powers and vulnerabilities of a vampire; he was immortal, regenerated damage, possessed superhuman physical attributes, and had heightened senses, able to track people by scent alone. He was also vulnerable to holy items and sunlight, could be killed by decapitation and a stake to the heart, needed to regularly ingest mammal blood to maintain his vitality, and could not enter the residence of a living human without being invited by a resident.[citation needed] Due to his advanced age, however, he was considerably more powerful than an average vampire; he could flip over a car when angered, drain and hide the bodies of two fully grown men in a few seconds without alerting the girl they were walking with, and survive a bomb explosion. He could even regenerate from spinal damage quickly, but pretended to be paralyzed to get on Angel's blind side. Also, he was more resistant to sunlight and holy items than most vampires, once using a large cross as a bludgeoning weapon against Angel and withstanding the pain despite it burning his hands. Spike's vampire constitution also provided him with a high tolerance for alcohol, which he regularly consumed in copious quantities.[citation needed]
Advanced combat: Spike was famous for having killed two Slayers. Lloyd referred to him as "a legendary dark warrior," and Buffy once went as far as referring to him as the strongest fighter the Scoobies had. Spike was a highly skilled and versatile fighter in both armed and unarmed combat. For example, he was able to briefly overcome Illyria during a test of her abilities when she was at the height of her powers, doing so after he trained with her for months and adapted to her abilities. Illyria criticized his (and others') ability to adapt, calling it "compromise."
Much like Angel, Spike was proficient in various forms of martial arts, and his typical fighting style blends Judo, Karate, Kung-Fu, street-fighting, and boxing.[citation needed] He was also able to discern Taekwondo and Brazilian jujitsu as the fighting styles that Illyria had proficiency in.
Keen intelligence: Spike often displayed insight and skills in perception and observation, especially with regard to relationships and personalities, so long as the relationship in question doesn't concern him personally. This ability allows him to wield powerful psychological weapons as easily and effectively as physical ones. For example, when he wants to create disharmony among the Scoobies, Spike divides-and-conquers by exploiting tensions that exist under the surface to turn Buffy and her friends against each other. He explained to Buffy that he was able to defeat two Slayers because he sensed and exploited their secret desires to be free of their burden. Spike's skills of analysis allowed him to be the first to see through Tara's controlling family, forced Buffy and Angel to admit that they were more than "just friends," and to identify when and why some relationships, such as that between Buffy and Riley, were not meant to last, feeding Riley's insecurities in an effort to sabotage his relationship with Buffy so that Spike could pursue her. His analytical skills also help him in battle from time to time; for example, he identified Illyria's fighting style as a Tae Kwon Do/Brazilian Ninjitsu hybrid.
Although capable of developing sound battle strategies, Spike often lost patience with anything more complicated than outright attack, particularly in the days before receiving his chip and being ensouled. He was also impatient to fight the Slayer upon his initial arrival in Sunnydale; the attack was supposed to coincide with the Night of Saint Vigeous, but he "couldn't wait" to go after the Slayer and attacks the night before, which results in the deaths of many vampires of the Order of Aurelius. However, Spike did exercise patience when he was confined to a wheelchair after a brutal battle with the Scoobies left him paraplegic for several months. Feigning weakness, he endured tortuous weeks watching Angel sexually pursue Drusilla as he waited for the right time to strike against his rival.
Much like Angel, Spike often displayed in-depth knowledge of different demon species and other supernatural beings, being aware of Rack and surprised at Willow's trips to his place, and also knowing that Wolfram & Hart represented "the worst evil in the universe." Spike had also proven to be far more intelligent than others give him credit for;[citation needed] for example, he quickly realized that Angel and Twilight were one and the same.
: “The greater scheme, the big picture. Nothing we do matters. There's no grand plan, no big win. If there's no great, glorious end to this, nothing we do matters. All that matters is what we do. 'Cause that's all there is. What we do. Today. I've fought for so long. For redemption, for a reward, finally just to beat the other guy but I never got it. [...] All I want to do is help. I wanna help because I don't think people should suffer as they do. Because if there's no bigger meaning, then the smallest act of kindness is the greatest thing in the world.”
: ―Angel[src]
Angel tended to be reserved and was often seen as more wounded up and uptight in contrast to others, sometimes even rivaling Wesley and Giles. His most prominent and mocked trait was his tendency to be overly gloomy and brooding. Before moving to Los Angeles, he was inclined to spend much of his time alone, and was never open with friends or allies, with the exception of Buffy to an extent, though he still kept quiet about his past from her, as he felt it would disgust her. The sins he committed when soulless were constantly at the back of his mind, to a degree where he felt for a very long time that he did not deserve happiness or redemption.[citation needed] He denied Whistler's wishes for him to help Buffy at first, and, years later, when he was offered a chance to live without his vampiric weaknesses with the Gem of Amara, he chose to destroy it instead, justifying that he needed to continue living with his punishment. He also refused Drusilla's offer to remove his pain with her Lorophage demon because he felt that his guilt drove him to do good and kept Angelus at bay. While Angel's belief in his mission for redemption fluctuated frequently over being worth it, he still continued to help others as a champion.[citation needed]
Angel was quite self-detrimental and was prone to long spells of doubt, depression and regret. He still felt that he was far from deserving of contentment, but worked tirelessly to prove himself to his peers and the Powers That Be. Still, for a long time he believed himself a lost cause. When he fed off the body of a shop keeper in a moment of weakness in the 1970s, he resigned himself to a life of homelessness, and was not stirred out of it until Whistler showed him Buffy Summers approximately twenty years later. Though this state of mind changed somewhat when he fell in love with Buffy, it wasn't until he learned about the Shanshu Prophecy that he truly began believing in himself and his actions. Angel was also established as detached from reality, and didn't find many things in his life he could look forward to. Unlike humans, who grow and learn as they age, Angel was frozen in time. He had an obsession with his destiny; he would follow almost any metaphorical road as long as he believed it would help people (specifically Buffy or himself) to achieve what they were destined for. Because of this, he could easily make dangerous decisions. This was made most obvious when he allowed himself to be manipulated by Twilight for what he believed was the greater good. Under Twilight's influence, he was indirectly responsible for the death of two hundred slayers — defending it on the grounds that more would have died if he had done nothing —, created a dimension with Buffy that threatened to destroy Earth itself, and later murdered Giles under Twilight's influence.[citation needed]
Angel was a quiet, private individual. He tended to keep up a stoic and brave face, similar to Oz in that regard. This personality trait partly contributed to his established dislike of parties, preferring to either not be at one or remain on the sidelines if he had to. Despite this, he nonetheless displayed a tendency to throw taunts and insults to his enemies or just those he intensely disliked. Angel also possessed a sense of humor despite his serious personality, usually in the form of dark sarcasm. He was also very self-conscious, and worried what other people thought of him very often. He believed he had little talent with words, and disliked public speaking. During his first year in Los Angeles with Angel Investigations, he displayed an acute lack of people skills, and was very anti-social and reclusive. He worried constantly what people would think of him, and was reluctant to drink blood around his friends. Simply put, Angel had difficulty trusting others, and it took him a long time to feel comfortable around his companions. Eventually, Angel became more comfortable with himself and social interaction the more he connected with people in Los Angeles, noting after a few months that he had come to think of his new colleagues as his family. He could also be unintentionally blunt in his reasonings and manner of speech, though this eventually became less frequent over the years. Angel's speech patterns were also established as cryptic and sometimes abbreviated, much to Buffy and others' frequent irritation. He had a tendency to bottle up his emotions, feelings and problems behind stoicism, causing him to appear difficult to read and secretive. According to his friends and despite his constant objection, he rarely smiled and only openly cried on one occasion.[citation needed]
Angel was also somewhat of a natural nurturing figure, easily sympathizing with the hardships of others and taking it upon himself to be the one to guide them through it. His chivalry and sensitivity frequently made him prone to seeing others as his complete responsibility, specifically "damsels in distress." Angel's protective instincts towards others were intensified towards those he loved, even to an extreme point. This was made most obvious through his interactions with Connor, Cordelia, and Buffy.[citation needed] Because of his borderline martyr complex, Angel repeatedly sacrificed his own happiness for the sake of the world or individual people who mean a lot to him, such as giving up his humanity to in an attempt to save Buffy from her prophesied death and destroying the Gem of Amara. However, while Angel enjoyed "helping the helpless," he was also especially motivated by the prospect of redemption in the form of Shanshu. The thought that he might someday be forgiven for his past and allowed to live on deeply affected him, causing him to latch on to it immediately. Over the years, Angel became increasingly disillusioned with the Shanshu Prophecy, eventually coming to believe that the prophecy was wholly unreliable, causing him to focus on doing good for the sake of it rather than for a reward.[citation needed] After having been possessed by Twilight he came to believe that redemption would be impossible because of all the damage he had caused with a soul and without.
For most of his ensouled depression, Angel's opinion of people was mostly uncaring and negative despite his newfound guilt for his sins. However, after meeting Buffy and seeing the well of inner strength she possessed, his outlook on humanity slowly changed. He naturally associated them with "always trying," no matter the cost, and more than once made reference to their right to choose over others' attempts to impose their own will on them. Angel admitted on two separate occasions he admired that about people, citing it as one of aspects that drove him to atone, a sharp contrast from his soulless counterpart, who did not have faith in the "human condition" and believed their only purpose was to suffer and die. However, unlike Buffy, who adamantly refused to kill humans no matter how evil they were, Angel had no such reservations and would kill a human easily if they murdered or threatened innocents; for example, he unhesitatingly killed the human assassin Vanessa Brewer, whom Wolfram & Hart repeatedly prevented from being brought to justice for her crimes, when she was hired by them to kill the Holy Triumvirate.
Angel's viewpoints on battling evil was often seen as mostly realistic and cynical. It never made much of a true difference in the end, good would never truly triumph over evil because it would always come back. However, Angel would also state that it was important to keep trying because things were important enough to fight for. However, he would eventually convince himself that he could make a difference, redeem himself, and receive some sort of reward for it. This thought process eventually triggered Angel into a massive depression after being severely thwarted by several obstacles (Wolfram & Hart, Darla's resurrection), changing his outlook and attitude. For a few months, he became more hardened and emotionless to the point he had fired his entire crew from Angel Investigations. Angel would even indirectly kill several human lawyers of Wolfram & Hart by locking them in a room at the mercy of Drusilla and Darla in his obsession to take them down. After a misguided one-night stand with Darla in a moment of weakness, he snapped out of his depression and returned to himself for the most part. Angel would return to his "never winning" belief, but a more elaborated version: "If nothing we do matters, than all that matters is what we do." Following Whistler's self-sacrifice to save the world and the advice he parted with him, Angel gained a certain degree of peace with himself. He stated to Giles that "helping the helpless" was a redundant saying since everyone, including yourself, was at one point helpless and they would eventually need someone as well.
Despite his constant stoicism, Angel was more than capable of forming close bonds with others, particularly his Angel Investigations associates. He could be roused to anger when they were harmed or threatened in any way, and openly threatened to kill Lilah Morgan when she tortured Cordelia to force him to work for her, and nearly smothered Wesley to death when his actions resulted in Connor being trapped in Quor'toth. He was devoted to those he cared about, willing to do almost anything for their safety and well-being. Strong examples of this include him wiping an insane Connor's memory so he would live peacefully with new parents and taking away his chance of being together with Buffy as a human under the believed notion that he was saving her from death. Still, he would on occasion put them below the "bigger picture," particularly the fate of the world. He came very close to ending Cordelia's life to prevent Jasmine from being born, fought ferociously against an insane Connor, lied to his friends and killed his longtime friend and ally Drogyn to trick the Circle of the Black Thorn into believing that he had been corrupted, and tortured Buffy under the guise of Twilight for an entire year so she could be empowered.
Angel also had an obsessive streak in him, most prominently seen when Darla was resurrected by Wolfram & Hart and later with his desire to bring Giles back from the dead. Angel had been seen many times to be obsessively single-minded in his plans or goals, to the point that he occasionally disregarded his moral code and crossed a line; he could be impulsive, often running blindly down any path he believed would help redeem himself and not bothering to think about the consequences of his actions until it was too late,[citation needed] something that Willow criticized him over. Because of this thought process, he often ended up causing more trouble than he prevented. Angel also believed for years that the ends justified the means up to a certain extent and had been seen doing morally wrong acts for the "greater good," examples being instructing Lorne to kill Lindsey, and his actions in his period as the masked Twilight. However, Angel would say afterwards that Buffy had made him realize that condemning innocent people to die for the "greater good" to such an extreme was wrong and far too costly, and he told Whistler that he would not help him "save the world" if it meant killing innocents and causing any more collateral damage.
Angel described evil as an art and created "masterpieces" out of people through intense physical and emotional torture, as example of Drusilla.[citation needed] In a conversation with Spike about the natures of good and evil, Angel said: "I couldn't take my eyes off [my victims]. I was only in it for the evil. That was everything to me. It was art... The destruction of a human being."
Angel was also an excellent sketch artist and possessed a photographic memory that he used to his advantage. Angel's appreciation of arts and theater manifested into an enjoyment of ballet even when he was evil. He would also once admit an interest in mysteries and detective work.
Angel often adopted a controlling persona around people, especially those he was closest too. Xander once took notice of this, and mockingly called him "Bossy the Cow." However, this also made him a natural leader towards others. He was always one of the first to come up with ideas and usually made quick, effective decisions.
Despite his limited knowledge over most pop culture and educational attributes, Angel was usually fairly intelligent in other aspects.[citation needed] Another notable trait of Angel's was his tendency to make life-changing decisions for other people without their consent or knowledge, always believing he was only doing the right thing for others. With his loved ones, Angel was especially driven by a desire to make things better for them, even if the latter disagreed with what he wanted them to have.[citation needed]
Despite his stubbornness, Angel could be impressionable and easily swayed by the thought of destiny. Such cases include his quick acceptance of the taking up the mantle of Twilight because of Whistler and his misguided period in Wolfram & Hart. Angel, while not exactly quick to anger, could become irritated at times. People who have annoyed him most include Spike, Xander, and Harmony.[citation needed]
Despite being over two-centuries old, Angel was not the most mature individual. Buffy even compared his maturity to that of a twelve-year-old during one of their reunions. He could be childish, petty and utterly proud. For example, he was annoyed and pretended to be unimpressed when he heard Lindsey singing at Caritas, and showed intense displeasure at Spike for regaining his soul, as it caused him to feel less unique. He also expressed a childish distaste of riding on the back of a motorcycle with other men on two occasions: first, with Wesley, who tried to make him wear a pink helmet, and later, with Spike. Spike also called Angel a "drama queen" and Cordelia once noted that he was melodramatic. He's particularly sensitive to criticism, usually trivial, such as ones about his looks or nit-picky comments about himself. Angel could also be braggy and sometimes pretentious, shown when he recounted stories of his battles to the people of Pylea (who had hailed him a hero) and was even smugly flattered by their continuous admiration of him, admitting to Lorne that it was nice to be not have to deal the moral ambiguity judgments he often got at home.
Angel was prone to unattractive and very obvious bouts of jealousy and possessiveness. Angel himself was very aware of this (though he rarely admitted it), but made little effort to hide it. 
Angel was also a fan of pop culture to some degree, enjoying Barry Manilow's music and being a fan of ice hockey; indeed, part of the reason he originally founded Angel Investigations was because of his liking of old detective novels.
=== Angel vs. Angelus ===
: “Look, I'm weak. I've never been anything else. It's not the demon in me that needs killing, Buffy. It's the man.”
: ―Angel[src]
In his past, Angel had been known as the man "Liam" and the vampire "Angelus." With the exception of while amnesiac, Angel would not take back his birth name of Liam. After he adopted the name "Angel" circa 1943, the name "Angelus" would be brought up in reference to the time when he was still called as such, or to compare his present with his evil history. Even so, he was also never called "Angelus" again, except by those who didn't know about his name change or had known him from before, who were often corrected.
In 2003, when all reference to the Beast was erased from Earth, Angel was also affected, but his soulless past was not, for this identity technically did not exist anymore when the spell was cast. After he had his soul removed for a second time, Angel was exceptionally referred again by the Angel Investigations team as the historical "Angelus," as he had memories of what didn't exist in the world anymore, and "Angel [was] gone." In contrast, the time he had lost his soul in 1997, he kept his most recent name and reaffirmed his identity as "Angel."
The distinction between his states with and without a soul was sometimes referred as separate entities. For example, when taunted by the First Evil for his past crimes, Angel cried out: "It wasn't me!" However, while he was soulless, Buffy's claimed that he was "not Angel," so he responded: "Wrong. I am Angel. At last." In addition, in the two times he defeated Eyghon, Angel counted with the aid of his inner demon as a separate entity in the fight; this evil persona was referred to as "Angelus" in the second time, when Spike explained: "Not sure you can call Angelus a 'being,' really. More of a demon, who's always there."
Angel also felt as if these two separate personas struggled within his mind for control. Drusilla noted that "Angelus" was always whispering to "Angel" in the back of his mind to encourage him to submit to his vampiric instincts, although he rejected this idea and claimed that he was used to ignoring what people have to say to him. Jasmine also described "Angelus" as forced to live inside Angel's head, being a powerless voice buried under his conscience. Interestingly, Angel once reverted to his soulless personality without his curse being broken, due to having been secretly fed a happy pill that, while under its effects, made him experience perfect happiness.
In reference to his actions without a soul, Angel once told Lindsey: "I'm the greatest mass murderer you've ever met." The Master once commented that Angel was "the most vicious creature [he had] ever met." By contrast, with a soul he was dedicated to help people and do what was right, explaining: "All I want to do is help. I want to help because I don't think people should suffer as they do, because if there's no bigger meaning, then the smallest act of kindness is the greatest thing in the world." Despite his efforts, Angel did not always believe it was possible for him to gain redemption for his evil actions, once telling Spike that he believed his escape from Acathla's dimension was not an escape, but only a "short reprieve," and that he still believed he would go to hell when he die.
Whenever his curse took effect, it took a few moments for Angel to remember his actions, but he soon became horrified at the memories. The first time he was cursed, Angel spent some time trying to act like he used to, well enough to deceive Drusilla and Spike that he was still the same vampire during their brief encounter. However, Angel eventually accepted his new status as a vampire with a soul; initially only killing murderers and rapists, until Darla put him in a position where he would have to kill a baby to prove himself, when he instead took the child away from Darla. By the 1950s, Angel reached a point where he was compared to "Angelus without the sadism," possessing a cynical view of the world and generally uninterested in social interaction without actually wanting to kill anybody.
Both times he was soulless, Angel resented many of the habits he had with a soul and was disgusted by them, such as his love for Buffy, his loyalty and compassion towards his teammates in Angel Investigations,[citation needed] and his twenty-year period of feeding on rat blood after drinking from a murder victim. Angel once commented that he had "given up on hate a long time [before]," and that he never killed purely out of hatred, but rather because of his sheer sadism. While soulless, Angel was unaffected by the Judge, a demon who could incinerate any being with "humanity," or the ability to feel human emotions. However, he was also moved to tears by a performance of Giselle in 1890 even without a soul, and eventually admitted that he had enjoyed Spike's poetry.
Angel maintained essentially the same combat style; however, without a soul he tended to taunt his opponents to put them off-guard, while with a soul he was generally a silent combatant unless the other person talked to him first. His soulless experience also gave him understanding of the psychosis of stalkers, giving him a unique insight into many of his enemies.[citation needed] Jasmine once commented that Angelus was dangerous because he "[lied] with the truth," providing enough information to turn his enemies against each other while withholding crucial details. During the two times he lost his soul, Angel regularly exploited his knowledge of his past allies to play on their weaknesses, such as Buffy's insecurities about her sexual performance after losing her virginity, Xander's crush on Buffy with the knowledge that Angel got to her first, mentioning Wesley's affair with Lilah so Fred could hear it, revealing his knowledge that Gunn and Fred killed Professor Seidel, and taunting Connor about the deaths of Holtz and Darla.
cut his hair shorter by the 1920s, occasionally slicked with a side part. Since the late 1990s during his tenure in Sunnydale, Angel's hair was consistently spiked upward at the front with styling product (a fact that he was apparently unaware of, due to his reaction upon seeing his reflection in a mirror during a trip to Pylea). The length seemed to be slighter shorter around 2002 and while CEO of Wolfram & Hart, he sometimes had his hair combed over. 
Angel had a very distinct appearance and style of dress, traditionally wearing full-length, black wool dusters, a light brown trench coat, or a shorter leather jacket, black trousers and black dress shoes. Although his dress shirts tend to vary in color, they were often in gem tones and other dark colors. While he initially wore untucked white button down shirts with black dress jackets and a black leather bomber jacket (which he gave to Buffy), he began wearing white undershirts, white and black wife beaters, a red velvet shirt, gray and black soft pullovers and long-sleeved dress shirts in colors such as blue and red.[citation needed] The notable exceptions to this rule were when Angel wore a Hawaiian shirt while undercover, a cream pullover identical to his darker ones to make a customer more comfortable, an uncharacteristic white and yellow striped dress shirt while under Jasmine's thrall and a loud Italian sports jacket (although this last was only because his usual clothes were damaged by a bomb planted by the Immortal and there was nothing else available for him to wear). In 1998, while soulless, his style somewhat changed, noticeably the black leather pants he wore throughout his this period (something that both Cordelia and Lorne have referenced). As well as the leather pants, his shirts were generally silk button shirts in black and red, as well as paisley button shirt, though his full length black wool duster remained.[citation needed]
Lin is extremely agile and resilient, exhibited by her quick recovery from a chi-blocker attack and, in the same move, somersaulting upright and taking down two chi-blockers. She was likewise still able to effectively maneuver and fight on par with Suyin despite being visibly exhausted at the time. Her reflexes are great enough that she can subdue multiple chi-blockers by herself. She has also shown considerable skill in aim, as she was able to snap Tarrlok's gavel from across a large room with one of her metal cables without touching him with the cable. Lin is also a capable driver and pilot, being able to navigate a police car through crowded streets in pursuit of the Terra Triad and man an airship by herself.
Despite not being able to see through Varrick's ruse during the Water Tribe Civil War, Lin possesses decent detective skills, making her a valuable member of the police force. She also put her skills to use to track down Team Avatar after they left Zaofu to chase Zaheer.
On the surface, Lin is tough, uncompromising, and blunt. As Chief of Police, she has a no-nonsense attitude, apprehending anyone who breaks the law, regardless of position, familial relationship or intent; as such, she was quick to arrest her own sister after she was involved in a robbery and condemn the Avatar when she destroyed public and private property in an attempt to apprehend the three Triple Threat Triad members by herself. Lin believes that the only way to maintain peace and stability in Republic City is through the use of military might and treats the city's laws with great respect, enforcing them with unyielding ferocity, even to the point where she felt the Avatar's presence could potentially compromise the city's safety.
Much of her uptight and guarded personality stemmed from her childhood frustrations with her mother: Toph's "hands-off" parenting style and continuous refusal to disclose the identity of Lin's father, or even discuss anything related to him, greatly infuriated her. This, combined with her belief that Suyin's rebellious personality brought dishonor to the family name and her painful breakup with Tenzin, made Lin put up barriers to shield herself from the pain of personal relationships going awry. This led others to describe her as "challenging" and a bitter loner who kept her grievances to herself.
Despite her gruff and indifferent exterior, Lin has a softer facet to her personality. Following the battle at the Pro-bending Arena, Lin became less harsh toward Tenzin and Korra. Despite initially struggling to do so, she was also not above opening up during intimate moments, as evidenced when she had a private talk with Opal, openly disclosing her hostile history with her mother. Immediately after, Lin assumed the role of the encouraging aunt for her niece, suggesting her niece should hone her new airbending skills under Tenzin's tutelage. Lin also inherited her mother's candid sense of humor and sarcasm, expressing her displeasure with back-handed compliments, such as when she congratulated Korra for instigating the Water Tribe Civil War, chastised Korra for leaving her at Zaofu, and when Naga licked her in joy.
Lin is incredibly loyal and selfless to her friends and allies, to the point where she would willingly sacrifice herself and her goals to help them in their time of need. She forfeited her chance to capture Amon to save Avatar Korra's life and accepted Tenzin's request to help protect his family without hesitation, for whom she let herself be captured in an attempt to secure their escape. When she was given the chance to sell Korra out to keep her bending, she blatantly refused. After patching things up with Suyin, Lin's display of heroism extended to her sister and her family, going as far as embarking an unsanctioned mission to save them after being held captive by Kuvira.
A skilled dancer, Suyin is extremely agile, graceful, and resilient, maintaining both her balance and posture while swinging down a metal cable in synchronization with her dance troupe. She regularly integrated her agility and acrobatic skills into her fighting, effortlessly launching herself around the battlefield and making herself a difficult target. She was even able to keep up with younger opponents such as Kuvira, herself a highly skilled metalbender, and dodge multiple combustion blasts from P'Li.
Suyin is also a skilled tactician, able to plan battle strategies and pick out key points of attacks, which she demonstrated in her and her metalbenders' attempt to rescue Korra from the Red Lotus. She is also versed in bōjutsu and familiar with healing arts to a certain extent.
A direct opposite of Lin's uptight and blunt personality, Suyin was a more carefree and upbeat individual who acts akin to her mother in both their youths. She enjoys many hobbies as a means to express herself and is also very open with her opinion, showing personal distaste for political control being centered around royalty. She also has a deep love for family, even for her estranged half-sister and eldest son.
She is very much a humanist in her beliefs, seeing the potential in other people and encouraging them to pursue their passions and talents to the ultimate extent of their capabilities. She does a good job of this, especially in regards to encouraging her very diverse children and their respective interests: from her eldest son's engineering projects with her architect husband to Huan's sculpting career, Wei and Wing's athletics, and her daughter Opal's airbending. In addition, Suyin believes in giving others a second chance at redemption, as she does with Varrick even though he is a wanted fugitive, and was willing to do the same with her estranged son, Baatar Jr. However, she did not offer Aiwei such leniency following his personal betrayal of her and Zaofu, nor did she forgive Kuvira for usurping power in the Earth Kingdom and causing a rift in her family. As a progressive humanist who favors technology as the driving factor for a nation, she does not believe in spreading change through subjugation and opposed those who claim power they are not entitled to for themselves.
Realizing that many of her youthful troubles stemmed from her mother allowing her and Lin too much freedom when they were younger, Suyin is more controlling and protective of her own children, much as her grandparents had been to Toph. She did, however, accept that she had perhaps been too controlling after Opal decided to leave home to train at the Northern Air Temple.
When dangerous matters arise, she is extremely loyal to her allies, willing to help them in any way as long as she believes they are doing the right thing. However, she is not above going behind their backs, as she helped Team Avatar load a jeep full of supplies so they could track down Aiwei and the Red Lotus despite Lin having protested the plan. Suyin is willing to do whatever it takes to keep those that she holds dear safe, as she attempted to take out Kuvira on her own despite Korra's efforts at negotiating a peaceful solution.
Being well-read, Jinora has a great general knowledge, ranging from historic facts to the workings of recent technology and the habits of fauna.
Jinora is a quietly reserved, intelligent, studious girl, much different from her younger, more rambunctious siblings. Out of Tenzin and Pema's four children, she is the calmest and most mature. However, she does like to tease her siblings from time to time, causing Ikki to perceive her as "mean and bossy".
Although still young, Jinora displays a great amount of courage, as she was willing to exchange her soul in favor of the world's well-being when she was being used as leverage to coerce Korra into opening the Northern spirit portal, as well as prolong the separation of her soul and body in order to aid the world by finding Raava. Despite her usually calm demeanor, Jinora has shown an assertive side to her when standing up for herself and her beliefs. She argued with Tenzin when he stated that she was too young and inexperienced to receive her airbending tattoos, and also refused to leave the Republic City spirit portal after Wonyong Keum planned to exploit it.
Bolin is agile, as he was able to dodge the Dai Li's attack in attempt to escape the Earth Queen's Temple, and also has some skill in wrestling and grappling, which he utilized during his one-on-one tiebreaker match with an experienced Black Quarry Boar-q-pine earthbending opponent. He also has a degree of resilience to pain, as during his semifinal pro-bending match, he was able to continue fighting despite being hit in his right shoulder by an earth disk. Bolin has also proven himself to be a good swimmer, capable of holding his breath for a significant period of time while simultaneously dodging Ghazan's lavabending attacks.
Bolin has a strong business sense, as has been noted by both Asami and Varrick, and is a talented and charismatic public speaker, able to draw huge positive reactions from crowds. Varrick decided to exploit this ability by casting Bolin as the star of his propaganda films, making him the poster boy of the Southern rebellion.
Bolin was able to figure out how to pilot an airship, albeit with some difficulty, and has a close relationship with his pet fire ferret, Pabu, to whom he could give various commands.
Despite his tough childhood on the street, Bolin is still a laid-back and fun-loving person and possesses a good sense of humor, in contrast to his older brother Mako. He is also expressive, naive, high-spirited, enthusiastic, and comfortable in his own skin. At the same time, he is not without insecurities, having a degree of sensitivity over his inability to perform metalbending. According to Mako, he has a "knack" for getting himself into trouble. He is typically an optimist and enjoys the attention he receives from his fangirls, though he is a novice in the world of dating. Bolin affirms that he is strong, fun, and attractive, though readily admits he is not good at reading other people. Bolin is also not the best at keeping secrets, as he accidentally blabbed to Asami about Mako and Korra's kiss while she was still dating his brother.
His naive and immature personality is attributed to his past, as Mako attempted to shield him from the harsh realities of the world after their parents were murdered. Despite differences between Mako's personality and his own, Bolin shares a close bond with his brother. However, he lacks the firebender's confidence, which leaves him to often doubt his own abilities, needing to be reassured by others, though throughout his travels in the Earth Kingdom, Bolin does develop a greater self-confidence. He can also get starstruck when in the presence of powerful or famous figures, such as Korra, Lord Zuko, and Toph. Despite such nervousness, he is always respectful and deferential.
Although helpful and friendly, Bolin is also protective of the people about whom he cares and will spring to the defense of his friends and family. A prime example of this would be when he rode in on Naga to Asami's rescue at the Equalist airfield, employing ferocious and brutal earthbending attacks on Hiroshi Sato, who was about to kill her with his mecha tank. On the other hand, Bolin is generally forgiving of others, even if they have wronged him or those he cares about, such as Korra, Varrick, or Eska.
Bolin is an idealist, always motivated by a strong desire to help people and make their lives better. When the Earth Kingdom fell into chaos, he joined Kuvira and her army, believing she wanted to help others as much as he did. As a result, his idealism and naivete prevented him from second guessing the extreme lengths Kuvira would go to in order to achieve their goals, until they were pointed out to him.
Bolin can be gullible at times and was taken advantage of by Desna and Eska due to his affection for the latter. He was grateful to Korra for starting a war just to get away from Eska, but his joy immediately turned into fear upon seeing Eska coming for him in a fit of rage.
Mako has noticeable close-range and bare-handed combat skills, able to expertly perform a shoulder-throw. He has also displayed considerable agility, capable of both jumping long distances and performing flips, proving himself difficult to hit at a distance. He has considerable raw strength, as he could effortlessly launch an Equalist agent a great distance, casually carry Bolin over his shoulder or Korra in his arms, and hoist an Equalist into the air with one hand. While under the control of Amon's bloodbending, Mako was able to move his body slightly better than others caught under this technique and managed to aim a bolt of lightning at Amon, something that took the masked man by surprise. Mako is also shown to be quite level-headed in dire situations and has quick thinking, which was exhibited when he came up with a plan to save his brother from the Equalists during Amon's revelation.
Mako is also good at reading maps, as he figured out where the Equalist rally was located by looking at the maps he and Korra obtained from the Equalist protester. Mako demonstrated this ability again when he discovered where the Equalist airfield was hidden. He also appears to be an adequate cook, preparing meals for himself and Bolin.
As a police officer, Mako uses a motorcycle as his vehicle of choice, displaying great skill with maneuvering it over slick terrain and even incorporating his firebending as a booster to extend the distance of his jumps and to stabilize after a near crash. He is also capable of piloting an airship, though is still an amateur at landing the vehicle.
Mako is also a skilled detective, as demonstrated when he figured out that Varrick was trying to kidnap President Raiko and when he discovered that Aiwei was working with the Red Lotus.
Characterized by his stoic and brooding personality, Mako is generally aloof and indifferent, though he is not incapable of genuine kindness and a protective demeanor. He tends to act in a critical and controlling manner, stemming from a life on the streets and a drive to protect his little brother, which forced him to take on adult responsibilities at a young age. In light of the brothers' pasts, he cares deeply for Bolin and is very protective of him. After Mako lost his parents, he was willing to do whatever was necessary to help him and his brother survive the rough environment of Republic City, even going as far as scamming and working for a notorious criminal organization. Eventually, Mako abandoned these immoral activities but refused to admit the criminality of his past actions to Korra, as he firmly believed he was doing what was necessary to survive. Mako always puts the interests of safety and survival ahead of other things, as exemplified by his reluctance to let Bolin keep a fire ferret as a pet, since that would strain their already small food supply. Living on the streets has given him a "hard-edge", though he seems to relax when he is with Bolin, Korra, or Asami, or when he achieves something important.
Although he never forgot his roots on the street, Mako lost some of his hard-edge and became more considerate of others over time, as well as more emotionally forthcoming, as evidenced when he gave his treasured scarf to his grandmother, Yin, reasoning that she needed the reminder of her son more than him. His friends, family, and sense of duty remained the main motivation for his actions, making him willing to do what was necessary, even make the ultimate sacrifice, if it meant keeping the people he cared for safe.
Going with his hard edge, Mako has a wrathful side to him as well, having the capacity to kill or harm anyone who wrongs his brother and friends. This was particularly evident when he threatened an Equalist by raising a flaming fist when seeking information regarding Korra's whereabouts. His protective attitude toward his younger brother on the street in the years after their parents' death reflected this side of him as well.
Mako is very dutiful in his job as a cop, having arrested several triad members since joining the force, and was on the fast track to becoming detective. Despite his coworkers' constant belittlement, Mako promptly suggests his theories on open cases and refuses to take the easy way out to close a case, being adamant in following leads. His commitment and effectiveness on the streets was such that he earned himself praise from President Raiko. His sense of duty also caused him to divulge information that would strain his relationship with Korra, ultimately ending it.
Tenzin is in excellent physical shape and has proven himself a highly nimble and evasive fighter. When the Equalists launched a sneak attack to capture him, he effortlessly dodged their initial assault with no wasted movement. Even when his hands were bound, he was able to calmly dodge all of a chi-blocker's close-range attacks. He also has excellent stamina, going for a ten-mile hike without tiring, and while defending the Northern Air Temple from the Red Lotus' elemental masters, he displayed incredible physical resilience when being beaten by all four of them, sustaining severe injuries without losing consciousness.
Tenzin is far more calm and stern in demeanor than his father; however, he does have a sense of humor at times. He also occasionally displays a bit of "craziness" himself, though he works hard to suppress this. He always tries to be a calm person, an attempt that is sometimes thwarted by his "crazy" children or his siblings. Similarly, his mother described him as always having had a serious personality. He finds his patience severely tested by the arrival of the impetuous Korra. In an attempt to fill his father's footsteps, he works hard to transmit the Air Nomad teachings and culture, while taking his leadership role in Republic City seriously. He embodies the Air Nomad nature of being peaceful and calm, but can sometimes be riled up around his children or Korra due to their differing perspectives. Despite his generally calm demeanor, he can become aggressive and prone to do "whatever it takes", when his family is threatened or in any danger, exemplified by his willingness to use brute force to break through the Northern defenses surrounding the Southern spirit portal in order to save Jinora. This desperation to protect his family and nation has instilled in him a dangerous inner fury that unleashes when his loved ones are threatened, much like his father.
Tenzin is a staunch traditionalist and, at times, can come across as rather inflexible and stubborn. This shows through his disdain for pro-bending, which he considers violent, irrelevant, and a perversion to more traditional forms of bending. However, after Korra joined the Fire Ferrets, he brushed up on the rules of the game and seemed better versed in the sport. In doing so, he became less antagonistic to it than before and even started cheering during one match. By doing this, he shows that he is willing to show a liking in the interests of those close to him.
Tenzin also appears to be rather prideful and overbearing, as he hid his inability to enter the Spirit World from others, instead making up excuses that the people around him prevented him from doing so. When he found out that Jinora could see spirits, he grew jealous of her and kept stubbornly insisting that he should be the one to bring Korra to the Spirit World as Jinora would be unable to face its dangers. Following his sister's persuasion and daughter's assurance, he eventually relented and expressed his pride in Jinora.
Tenzin will do anything to preserve the new Air Nation, even dueling with all the Red Lotus' elemental masters. Even when he is bruised and battered by the Red Lotus' attack, he refuses to give in, showing a strong resolve to protect his loved ones and allies and a love for his nation.
Asami is an expert driver, having learned through testing her father's Satomobiles, and is fully capable of rivaling Equalist motorcyclists. She can also drive motorboats and sand-sailers, skillfully being able to escape and divert enemies during speed chases. Having assisted her father in operating their company, Asami is capable of controlling any other vehicle engineered by Future Industries, such as mopeds, forklifts, and mecha tanks, which she noted were operated similarly. As such, she has developed an keen eye on technology workmanship, being able to discern high-quality products from subpar ones, as evidenced when she criticized Cabbage Corp's airships for utilizing lighter materials.
Asami is highly proficient in hand-to-hand combat, and considered a capable martial artist. From a young age, her father enrolled her in the best self-defense classes there were, so she would be able to protect herself. Her prowess was great enough to easily disarm the Equalists' Lieutenant and knock him out with his own weapon, and she was similarly able to evade attacks from five chi-blockers before using an electrified glove to stun them. Asami has also proven herself to be nimble; she was able to jump over a speeding motorcycle while kicking the rider off, still managing to land gracefully, and also dodged an earthbending attack by a Red Lotus sentry before stunning him in one fluid motion.
=== Business leader and engineer ===
Even before her father's fall from grace, Asami took an interest in the management of Future Industries and was considered an adept businesswoman. After the taking full control of the company, she led Future Industries through a difficult phase of reorganization and poor relations, yet ultimately succeeded in rebuilding it. She is a hands-on-leader, preferring to work alongside and with her employees as well as involving herself in her company's research projects.
Asami is considered a "genius technologist and inventor". A practical thinker and highly capable engineer, she is able to repair and construct vehicles with limited resources, such as when she improvised a makeshift sand-sailer using materials from a destroyed airship. Her skill in engineering extends to major projects, as she was involved in developing the Future Industries airship. Asami is also a skilled Pai Sho player, proving herself to be a good methodical strategist and can pick locks with her hair pins, able to free Tenzin through this method in the Northern Air Temple. Due to her morther's influence and her time at Future Industries, Asami is a capable architect, capable of designing large amounts of houses in a short period of time. She enjoys working as engineer, architect, and inventor.
Asami is a sweet and caring young woman, yet she is also independent and capable of fending for herself in tough situations. Even though she is quite used to luxury due to her wealthy background, she does not think of herself as "daddy's little girl", despite what some may think, and maintains a humble and modest demeanor, using her wealth and abilities to help others. She generally strives to build a better future, both as a member of Team Avatar as well as in her position as a major business leader. As leader of Future Industries, she is devoted to ensure that the company is run according to ethical practices. When having to choose between making a profit and helping others, Asami generally opts for the latter. Asami has also developed a tough side and is unafraid to stand up for what she believes in.
Asami's high morality and judgment prevented her from developing any prejudice against benders in general, despite the murder of her mother at the hands of a bender. In this regard, she remembered how Yasuko herself had never shown any resentment toward benders. Asami was able to choose the moral high ground above the only family ties she still had left, her father, showcasing her devotion to justice. However, despite her empathic and considerate outlook, Asami is also someone who can develop lasting grudges toward certain individuals. For years, she deeply disliked Wonyong Keum after the latter's perceived betrayal of a business deal with Future Industries. The actions of her father Hiroshi especially demoralized Asami and the emotional scars of his betrayal would run deep for years to come. Although retaining her moral compass and sense of justice, she became distinct, passive aggressive and, though rarely, even antagonistic toward people who wronged her. When fighting her father in a mecha tank, Asami was overwhelmed by rage and bitterness over his betrayal and almost killed him, only to be tempered by her moral judgement. She also showed a hostile attitude toward Kuvira for killing her father and attempting to kill Korra, going as far as wanting to subject the former dictator to electric shocks in a platinum prison.
Asami's strong character is showcased best in the face of hardships and, although hurt and offended, she showed no spite toward Korra, even when she kissed her boyfriend, as she was less upset about the kiss itself and more upset about the fact that Mako kept it from her. Her caring nature was still prevalent, even after her break up with Mako, as she wished him well before he embarked on a dangerous mission. She would ultimately forgive him, however, during their sting operation, seeing how determined the firebender was to help her and her family business. However, she continued to feel resentment toward her father, burdened by his betrayal, the consequences of which carried through on a personal and business level. In contrast to her usual caring and sympathetic nature, she could muster no sympathy or forgiveness toward her father for years, desiring to hurt him as much as he had hurt her. However, after receiving a heartfelt apology and noticing how much he was suffering from his own guilt, she was willing to at least try to give him another chance and the two played Pai Sho during one visiting hour, a gesture that helped Asami release her resentment toward him and start the process of forgiving him.
Following Zaheer's defeat, Asami became closed off from her friends as they all went their separate ways. Although her business became successful once again, Asami felt distant and lonesome but remained in contact with Korra via letters for three years. During that time, Asami was unable to get her mind off Korra and eventually realized that she had romantic feelings for the Avatar, though she did not confess her feelings out of fear of rejection. After reuniting with Korra, Asami was noticeably conflicted. Despite being glad to have the Avatar back in her life, Asami expressed bitterness toward Korra for being gone for so long when snapping at her after she suggested Hiroshi was trying to manipulate her, showcasing her sentimentality.
In addition to bending, Korra also has considerable physical prowess. Her impressive raw strength allows her to easily lift Tenzin and his children at the same time, or a grown man with one arm. Likewise, she can easily leap across long distances and over high obstacles from a stationary position, as well as effectively traverse various terrains and vertical surfaces with great speed to hoist herself easily up and off rooftops. She can easily throw a much larger and heavier opponent against a set of pipes with enough force to break them and can shatter large chunks of ice launched at her with a single punch each. She is also capable of swimming across large bodies of water.
Korra is also quite fast and agile with sharp reflexes, able to easily dodge a much larger opponent's assault in a narrow area or a metalbender's launched cable from close-range. Her dexterity and balance are also considerably high, allowing her to skillfully dodge a large barrage of projectiles nearly unscathed, further aiding her in battle. She has impressive acrobatic skills akin to parkour and free-running; she can slide across surfaces with great control, perform mid-air flips and twirls, run up and across walls. She is also quite flexible, able to bend and twist effectively enough to attack from various angles or squeeze through most spaces. Korra can also be quite precise in her attacks, detaining several skilled Southern waterbenders without inflicting any major injuries.
Korra is also a highly proficient unarmed fighter, able to knock out opponents with a single kick, simultaneously dodge an attack while sweep-kicking the enemy's legs, and once subdued a man using only Mako's scarf. Even against an expert weapons-wielder like the Lieutenant, Korra skillfully parried and countered his close-range assault. Furthermore, with a combination of bending attacks, she was able to create openings and land powerful physical blows, ultimately defeating him. Even without her bending, she was able to defeat several chi-blockers before being rescued by Naga.
Korra also has keen instincts under pressure, demonstrating capable tactical and escape skills, such as using her armband as an insulator against the Lieutenant's electrical assault and faking unconsciousness in order to catch the Equalists by surprise. Her resilience is also considerably high as she is one of few who canceled and broke free from a bloodbending grip, albeit with some difficulty.
Korra is also an eloquent public speaker. She was initially nervous when she had to speak in her first press conference in Republic City. During the gala, Korra's brashness got the best of her after being pitted against a group of reporters, haphazardly giving empty threats to Amon to cover up her fear of him. Over time, Korra became more confident and composed when it was required of her to speak publicly, considering her words before saying them. This was exemplified when she declared the independence of the Southern Water Tribe and her decision to keep the spirit portals open.
Having lived in the South Pole all her life and with Naga as her main means of transportation, Korra never learned how to drive prior to her arrival in Republic City. She gradually learned to do so under Asami's tutelage, though she still struggles between the clutch and the brake. Korra is also capable of piloting a speedboat and driving a snowmobile.
Korra is also an able craftsman, having personally created and designed the saddle that her animal companion Naga uses to carry riders on her back.
On the surface, Korra is fierce, independent, and pugnacious, but beneath her tough exterior, she possesses a strong loyalty toward her friends and duty as the Avatar. She also has admirable compassion and devotion, demonstrated when she expresses love toward things such as her family and friends. Her offensive battle style means that she is always quick to initiate or rise to a challenge and is similarly quick-witted and impulsive, especially in heated situations. As an "Avatar-in-training", she lacked perception toward the damage her bending is capable of, and her rash decisions often resulted in her accidentally insulting others.
True to Korra's character, Lin once stated to Tenzin that it was "hard to believe [his] sweet-tempered father was reincarnated into that girl". Her personality is, in many ways, the opposite of her past life's; Aang was a peaceful, diffident, nomadic airbender, whereas Korra is tough, impatient, headstrong, sarcastic, and assertive. She has a habit of getting close-up to people when confronting them, sometimes grabbing them by the chin when trying to get her point across. Additionally, while Aang was initially reluctant to be the Avatar, to the point where he ran away to prevent his responsibilities as the Avatar from disturbing his life, Korra fully embraced her position as the Avatar from a young age reveling in its power. However, similar to Aang, she also has a good sense of humor, enthusiasm, and vulnerable teenage charm.
Being initially unable to connect with her spiritual side proved to be a stumbling block in Korra's training, and she admitted that her personality is the opposite of the typical airbender's; as Tenzin noted, Avatars tend to struggle with the bending art most opposite their personality. Due to the lack of a spiritual center in her life, Korra is impulsive and therefore has a hard time hiding her true feelings; this could be seen in her reaction to learning that Asami Sato was Mako's date during the gala Tarrlok threw in her honor, where she immediately expressed her jealousy by being rather hostile toward Asami and short with Mako.
Due to her concentration on the physical side of bending, Korra was initially quite worried when she saw "the revelation" of Amon's true abilities during his demonstration, a fear which expressed itself in Amon's words in the nightmare she had soon afterward, "Once I take your bending away, you will be nothing." This and her later encounter with Amon revealed this fear. She tried repressing these fears for the good of Republic City when she joined Tarrlok's task force but had trouble staying her usual upbeat self and became rather reclusive and eventually made the rash decision to call Amon out in a one-on-one duel. This indicates that she is ruled by her emotions even when she tries to pretend they do not exist, leaving her vulnerable to Amon, as shown by the results of the said encounter.
Like her immediate predecessor Aang, Korra places a high priority on her position as the Avatar, despite their different approaches. Although at first, Aang was uncomfortable with having to use outright violence to bring balance to the world, he eventually developed an unrelenting determination toward following his age-old destiny. Korra, on the other hand, takes a non-conformist stance over her Avatar training. For instance, after trying out pro-bending, she told Tenzin that the reason she had been unable to airbend was that the Avatar no longer needed it and was instead meant to focus on modern styles of fighting. Tenzin quickly stamped her proposal out as preposterous, reminding her that the Avatar is destined to master all four elements at all costs.
Upon learning that she was kept locked away from the world by Tonraq and Tenzin, Korra became quite irate toward them, being hostile whenever they tried to speak with her. Korra expressed more hostility toward her father after learning about his past in the Northern Water Tribe. However, when she found out that Tonraq was not involved with an effort to overthrow Unalaq, she forgave him quickly. Korra has no qualms intimidating or threatening whoever had offended her friends and loved ones, as exemplified when she struck fear to the Equalist protester to find out Bolin's whereabouts, and when she threatened to feed Judge Hotah to Naga if he would not comply to her wishes. After learning the truth about her father's banishment, Korra developed an animosity toward Unalaq, which caused her to dismiss him as her spiritual mentor. Once she realized that Unalaq had been using her to try to free Vaatu from his prison in the Spirit World, her animosity toward her uncle increased in intensity. Despite this, however, Korra did lament that she could not save him from Vaatu, showing that as badly as she felt toward her uncle, she never wanted him dead.
After learning the origins of the Avatar Spirit through the life of Avatar Wan and regaining her memories, Korra became more patient and humble, as exemplified when she thanked Tenzin for his undying loyalty to her.
After the Harmonic Convergence, Korra demonstrated a more patient demeanor yet still retained her impulsive nature. This is evident when she tried to physically force Ryu, an airbending slacker, into becoming a part of the new Air Nation against his will, with Mako and Bolin eventually forced to drag Korra out to stop the mayhem.
Korra's temper and rage, once provoked, could border on murderous, as during her captivity by the Red Lotus and still believing that Zaheer had killed her father, Korra declared that she would be free and none of the Red Lotus would survive. She fully intended to kill Zaheer, showing her righteous fury, but with a dark and wrathful side to her as well.
After barely surviving her encounter with Zaheer and having the poison removed from her system, Korra was placed in a wheelchair during her recovery, which left her traumatized and in a state of depression. She still showed compassion and pride for her friends throughout, however, and was present when Jinora received her airbending tattoos, crying during the ceremony. In the following years, she struggled to recover, suffering from post-traumatic stress disorder and being haunted by flashbacks to her encounter with Zaheer. Although she recovered physically, her emotional struggle led her to embark on a journey to reconnect with her Avatar Spirit while hiding her identity as the Avatar, going against her tendency of being prideful about it. In spite of this, on a subconscious level, Korra was afraid of stepping back into her duties as the Avatar, terrified that if she were to do so, she would experience the same kind of trauma Zaheer incurred on her all over again. Though her anxieties of letting go of her pain impeded her recovery, after an elderly Toph helped her to face and overcome her fears of her past enemies, Korra bent the residual mercury out of her body and regained the ability to enter the Avatar State. However, it was not until Korra confronted Zaheer in person and was helped by him to accept what had happened to her and release her fear of "what might have been" that she was able to fully reconnect with Raava.
Aside from his bending, Zuko also developed a masterful skill in swordsmanship, and he specialized in dual wielding swordplay, using a set of dao blades, skills he gained after being trained by the swordmaster Piandao. He would use these skills as his primary tactics whenever he was in his Blue Spirit disguise, unable to firebend, or when he needed to fight but also needed to conceal his firebending. He was able to defeat multiple foes using only his swords, including experienced firebending soldiers. He also dueled evenly with Jet and his dual hook swords until the fight was broken up by the Dai Li. Zuko was able to defeat several Earth Kingdom soldiers with minimal effort by employing his swordsmanship skills in combination with unarmed combat and, in the same confrontation, demonstrated the ability to combine his sword skills with his firebending, allowing him to deliver more powerful and destructive attacks. His skill was such that his father, Fire Lord Ozai, opted not to face him during an eclipse when neither of them could firebend. He also defeated Sokka, a very proficient swordsman in his own right and a fellow student of Piandao, with ease in multiple sparring matches.
He also had some experience with knives, being able to pierce a small object, like a horn, from a distance.
=== Other skills ===
In addition to his firebending and swordsmanship skills, Zuko is highly skilled in unarmed combat, able to break apart oncoming spears with his hands and legs and disarm, subdue, or defeat opponents. Zuko was able to defeat several armed Earth Kingdom soldiers in rapid succession. Zuko is very physically capable, able to almost nonchalantly send a person flying with a single hand and smash through iron shackles with a single kick. He is also quite fast and agile, able to perform great acrobatic feats, such as running across walls, doing mid-air twirls, scaling vertical faces with great efficiency and climbing speed, and jumping large distances to avoid enemy attacks with noticeable agility and free-running skills.
Zuko is stealthy and skilled in the art of infiltration, able to sneak into heavily defended fortresses and conceal himself effectively for long periods of time. His skills served him well while he was disguised as the Blue Spirit. Zuko is also a skilled tracker; he was able to track the airborne Avatar all across the world, something that his friends later acknowledged in their search for a missing Aang.
While not as naturally adept at strategy and academics as his sister, Zuko is quite intelligent. Throughout his travels, he proved himself to be a skilled strategist, able to exploit any situation to his advantage. For example, Zuko used his ship's damages as a smokescreen to conceal his movements from Zhao. He is also able to form alliances with people with special skills, such as June, and use them to his advantage. As he matured, Zuko developed greater strategic skills and foresight, planning ahead to avoid landing himself in compromising predicaments. When he and Aang needed to enter a specific room in the Sun Warrior ruins, Zuko was able to outsmart the celestial calendar by using his dual dao swords to reflect the sun's rays on the sunstone at the correct angle, activating the mechanism to open the doors. He also displayed good military, organizational, and leadership skills when he became Fire Lord, which he demonstrated when he re-organized the Fire Nation Army into a more compact and effective force and later commanded it in the battle for Yu Dao. His time being a "bad guy", as he put it, also gave him insight into certain situations. In the South Pole, Earth King Kuei was used as leverage by Gilak to capture Hakoda. Upon hearing the demands, Zuko correctly deduced that the man did not intend to keep either party alive and was able to warn his friends against complying.
As a leader, Zuko has also displayed charisma and good public speaking. His speech to redeem the name of the Fire Nation at his coronation was warmly embraced, not only by his own people but by people of the other nations as well. Despite a very tumultuous start, Zuko eventually came to be regarded as an excellent, benevolent Fire Lord, with his actions in helping create Republic City being recognized for many years.
: "I've struggled for so long to do what's right; to even know what's right. [...] But asking you to end me if I went bad; that was like asking you to figure out right and wrong for me. [...] I understand now. The struggle isn't something a Fire Lord can escape."
: ―Zuko to Aang.
During his exile, Zuko became bitter, impatient, and a complex young man, akin to a tragic villain. More than anything, he wanted his place as heir to the Fire Nation throne and his father's love. Zuko had convinced himself to believe that capturing the Avatar would make these wishes come true, making him one of Aang's most determined enemies.
Zuko believed one becomes strong by struggling and fighting for what they want. However, he expressed contradicting mindsets; he did not want good luck because he felt he could control his fate, but also believed he was marked unlucky and that the world was against him. His reaction to the perception of the world always set against him is iron-willed defiance and inflexible determination. He was clever yet hot-headed, often letting his temper get the best of him. He seemed averse to the thought of harming others without any motive or benefit, having consented to Aang's request to spare the Southern Water Tribe in exchange for himself as his prisoner, and left the village unharmed. He rarely thinks his situations through, causing him to get in trouble; he captured Aang at the North Pole but chose to make his getaway through the perilous tundra, and he casually took the Sunstone off its pedestal in the Sun Warriors' temple only to fall into a trap. Said traits were criticized by his uncle, urging Zuko to try to control himself and think things through more often, which he managed to do over time.
Zuko had other contradictory traits, beliefs, and behaviors. He was domineering and controlling, a result of his upbringing as Fire Nation royalty, and disdained to work with people he believed were inferior; yet he adamantly refused to view people as expendable. He believed it was wrong to sacrifice able-bodied and willing troops as a diversionary tactic. During his banishment, he displayed zeal in pursuing the Avatar, using whatever means he thought necessary. Although he had said capturing the Avatar was a greater concern to him than the safety of his crew or himself, he showed compassion to those close to him, as evidenced when he chose to rescue Iroh when he was captured rather than pursue Aang and by risking his own life to save a member of his crew during a fierce storm. When the crew spotted Aang, he ordered the ship and crew to safety instead of chasing the Avatar. Even after all the hardship that he suffered at the hands of his sister, Azula, Zuko was still willing to vouch for her, giving her several chances for them to work together in order to find their mother. He even went as far as to show brotherly affection for her, inspired by Sokka's actions toward Katara. He was liable to commit brash actions against his sister, however, despite his best efforts to stop fighting her, even going as far as almost throwing her off a cliff.
Zuko was able to show mercy, even to his enemies. When fighting an Agni Kai with Zhao, he decided to spare him unscathed, though Zhao had expressed every intention to hurt Zuko. Even after Zhao had arranged for Zuko to be murdered, Zuko offered his hand in an attempt to save Zhao's life when the Ocean Spirit was about to drown him.
The prospect of returning home and earning forgiveness was Zuko's sole motivation. After losing his first chance at the Northern Water Tribe, he was filled with abject despair. He found himself in the direst situation possible—being hunted by his younger sister, the ruthless and relentless Azula, while attempting to survive as a penniless fugitive in the Earth Kingdom. Apart from his ever-supportive uncle, Zuko had nothing. At first, he lashed out and turned to robbery, even stealing from those who were kind to him. After some time, however, partially in thanks to a talk from Iroh, he gained a more reasonable outlook. Theft was still necessary from time to time, but he refused to steal from needy people or people who showed him kindness. He defended an Earth Kingdom village against a group of thugs who terrorized its people. He became more patient, kind, precise, and calculating; said traits necessary to evade Azula's pursuit while staying incognito from local authorities. He set Aang's pet bison and primary mode of transportation, Appa, free from Dai Li captivity at Iroh's suggestion.
These traits became dominant after Zuko's fever dreams and hallucinations, as he displayed an optimistic attitude toward life and the world. However, Azula successfully manipulated his desire for love and approval from his father, convincing him to betray Iroh and become her ally. He continued to insist that he had truly changed but felt conflicted about his choices afterward, uncomfortable with his betrayal of Iroh, a father figure to him.
After his return to the Fire Nation, Zuko thought he had everything he ever wanted: a position of honor, respect, and his father's love. However, he still felt angry and confused. His triumph was nothing like he imagined it would be. His temper went out of control; he became suspicious of Mai and got into fights with several people. Later, he stated he was angry with himself, saying he did not know right from wrong. He received a letter telling him his great-grandfather's death would reveal his destiny. He found Sozin's last testament and learned of his history with Avatar Roku. Assuming the letter was sent by his uncle, he visited him in prison, demanding to know the message's meaning. Iroh explained Avatar Roku was his mother's grandfather, and Zuko's inner conflict was part of the legacy of his forefathers' conflict. Iroh presented him with the Crown Prince headpiece, an ancient royal artifact, traditionally worn by the Crown Prince of the Fire Nation and given to Roku by Sozin in their youth.
Zuko became upset when he was not informed of a war meeting to which his sister was invited and showed happiness when a servant later came and asked him to head to the war room, as Ozai would not start the meeting without him. He told Mai he found himself unhappy, even when his father treated him as the perfect son. He said that he had been the perfect prince during the meeting, the son that his father had always wanted, but he had not been himself.
During the events of Day of Black Sun, Zuko realized it was his duty as the heir to the Fire Nation throne to restore peace to the world by joining the Avatar and fighting his father's (and forefathers') tyrannical regime. His zeal and resolve resurfaced in an entirely different direction. He resolved to confront his father and his many evils. He revealed in a discourse his banishment made him a firsthand witness to the misery and pain the Fire Nation has inflicted on the World. He discovered sharing the Fire Nation's greatness had nothing to do with the war – only fired by a ruthless desire for power. He swore to his father he will do everything in his power to see his defeat. He attempted to free Iroh from prison, but when he escaped by himself, Zuko followed Aang and the others as they fled to the Western Air Temple.
While at the Western Air Temple, Zuko became regretful about his former disrespect and ruthlessness. He confronted Team Avatar and apologized for his wrongdoings. When his request to join them was rejected, he humbled himself and offered himself up as a prisoner—a stark contrast to the proud attitude he bore before. Zuko also revealed his calculating abilities and problem-solving skills while accompanying Aang to the Sun Warrior ruins, for example, by using his sword to reflect sunlight to hit the temple's sunstone, allowing them to enter the structure.
Zuko's attempt to defend Aang from Combustion Man signified his genuine loyalty to the team. He realized his father could never restore his honor, and he had to restore it himself. He was happy when the Avatar finally accepted him as his firebending teacher and group member. Though he still had some issues to work through, he was far more composed and receptive. Since coming to terms with his own true feelings, he was more laid-back and empathetic though he remained strict and uptight when training Aang. After joining the group, he smiled more than usual, even when jokes were made at his expense, and he seemed very happy as Fire Lord during a break in his uncle's tea shop. Nonetheless, he was one of the more serious members of the group; whenever a situation got worse, such as when Sozin's Comet was near and when Aang went missing, Zuko did not put up with any antics or mistakes.
At the start of his reign as Fire Lord, Zuko was assertive in having the Fire Nation pay for its crimes and having its colonies disbanded. However, after viewing the situation at Yu Dao and how the lives of Fire Nation and Earth Kingdom citizens had deeply intertwined themselves, Zuko became conflicted about his duties, and after being called a coward by Mayor Morishita, he sided with his people, devoting himself to protecting them and their way of life, withdrawing his support of the Harmony Restoration Movement and even fighting his friends, Katara and Aang, because of this.
During this time, Zuko developed night-terrors, chronic insomnia, and a somewhat paranoid attitude. This would have increased further when he discovered that (at least some of) the assassins attempting to take his life were his own unhappy people, as he cared so much for his country. Zuko eventually became so desperate and conflicted over the duties and pressures of being Fire Lord that he turned to his imprisoned father Ozai for advice on how to deal with the pressures of the title. Despite this, he continued to deny Ozai's claims that a Fire Lord's decisions were right by default. However, when being informed of the Earth Kingdom's impending attack, he begrudgingly admitted to himself that his father was right and prepared himself to go to war again.
Eventually, Zuko came to realize that his emotional instability over his position as Fire Lord was not caused by the pressures of being a ruler or by the choices he made for Yu Dao, but due to his fear of ultimately becoming the same tyrant as his father was. However, he eventually came to terms with the fact that there was a side to himself and his personality that he could not understand.
After an Earth Kingdom professor pointed out the similarities between governing a nation and taking care of a family, Zuko began doubting his own qualities as a leader again as his family was completely broken and a large part was due to his actions. However, he did show remorse and the will to fix past mistakes by trying to mend the rifts between his family. He freed Azula from the mental institution and asked for her help in his search for their mother, even allowing her to travel unbound and with dignity. After a conversation with Sokka about siblings, the latter noted how, despite their bickering, he and Katara were family, and as an older brother, he would always look after her. Inspired by those words, Zuko, who never truly attempted to connect with his younger sister, Azula, tried to do the same.
During the search for his mother, and upon finding out that Ozai may not be his legitimate father, he realized that he might not be the true heir to the throne. Despite knowing that he must stay Fire Lord, Zuko felt the most hopeful and relieved in the group upon hearing the news. He believed that he could start anew and "gallivant" around the world helping people, as Azula remarked, much to Aang's dissatisfaction; he believed that Zuko must stay as the leader of his nation to continue ushering a new era of love and peace.
When their search brought Zuko in contact with a young child, Kiyi, he displayed the characteristics of a good father, reflecting the parenting style of his mother and Uncle Iroh, by displaying an inquisitive and doting attitude toward the girl. When she showed him her doll, he kindly played along and chastised Azula for her violent commentary, exhibiting a protective side. He also seemed quite at ease around the child, showing genuine friendship and politeness during their interactions, seemingly truly enjoying the girl's company. His caring feelings toward Kiyi only strengthened after he discovered she was his half-sister, and he disregarded any royal formalities with her.
In his old age, Zuko displayed a more calm and wise demeanor, as well as a strong sense of protecting his family and the Avatar. He also retained a certain penchant for being the source of awkward moments when conversing with others, as evidenced by reactions to his revelation to Chiefs Tonraq, Desna, and Eska that he had once hired a combustionbending assassin to kill Aang when en route to P'Li's prison cell.
Aang was extremely agile and quick even without bending, proven while forced to hide his bending abilities when masquerading as a Fire Nation student. He was able to defend himself without needing to resort to bending by simply dodging and avoiding attacks. This technique was first shown in Aang's fight against the student Hide in the Fire Nation school. Aang effortlessly defeated him without ever striking him, instead simply dodging his blows and pushing him when he was off-balance. He repeated this feat at Yu Dao against a group of firebending soldiers, dodging and evading their fire blasts with a variety of acrobatic moves and without resorting to any of his bending arts and at the end only having his clothes slightly charred. This fighting style was overall similar to the martial art Baguazhang, which consists of an intricate set of foot and palm movements to dodge, walk circles around the enemy, and strike unexpectedly as well as defend from all angles; this art emphasized the pursuit of harmony in conflict situations, rather than destroying or defeating the opponent, an idea he was raised upon due to the pacifistic demeanor of the Air Nomads.
=== Other skills ===
Aang could use his glider staff with great skill as well, using it as a method of transport and sometimes for attack, defense, or bending.
Aside from his combat skills, Aang displayed an impressive degree of artistic talent on a few occasions. He was an extremely talented and agile dancer, being able to perform somersaults in mid-air, among other acrobatic feats, and coordinate with Katara in a dance. His somersaults at that time did not seem to be aided by airbending, as he was in a public area surrounded by Fire Nation students, and there was no sign of any air currents around him. Aang also displayed a degree of musical talent, as he was able to play an airbender's flute well enough for the Official Avatar Aang Fan Club to revel in his performance. He was also able to play the tsungi horn, although he was self-admittedly terrible at it.
Aang was fun-loving, somewhat naive, and adventurous with a sense of humor. He possessed deep respect for life and freedom, refused to eat meat, and was often reluctant to fight in his younger years. He craved the stimulation of new people and places. His frequent off-course detours frustrated both allies and pursuers alike. He typically wished to forget his duties as the Avatar and would long for the normality that others possessed. Yet Aang had always prided himself on a complex social network of friends extending over all four nations, and war did not stand in his way. In addition, he looked forward to playing with all the exotic fauna in each place he visited. Whether it was otter penguins, hopping llamas, hog monkeys, or giant koi fish, no fit animal Aang saw went un-ridden.
Within this carefree exterior, however, Aang hid a great deal of guilt and a heavy mental burden in his duties as Avatar. As the reluctant hero, he wished he had been there to help his people a century earlier. This initially caused him to conceal his true identity from friends, and he still had a tendency to slack off in his studies of the bending arts, even though he naturally excelled at them. He also tended to become distressed when he saw the destruction caused by the Hundred Year War, believing that as the Avatar, it was his job to prevent such events from happening. Eventually, Aang decided to stop dwelling on the past; however, on several occasions, his desire to end the War caused him to take desperate action such as attempting to induce the Avatar State or facing Fire Lord Ozai before he had fully mastered the elements.
Being the last airbender and having no living peers, with the exception of the aged King Bumi and Guru Pathik, Aang developed strong bonds with his friends, particularly Katara, explained by Guru Pathik as a reincarnation of his love for his people. His desire to protect them, however, led to violent emotional outbursts when they were threatened, and he even resorted to deceiving and hurting others to keep the group together, such as when he heard that Katara and Sokka might leave the group to visit their father; he hid the map to their father's whereabouts and lied about ever having it in the first place.
Aang preferred not to use his bending skill in battle due to his peaceful nature. He preferred to solve problems non-violently. Even when forced into combat, Aang typically held back, fighting defensively and trying to subdue opponents without seriously hurting them, even if they were not human. This attitude was apparently common among all airbenders, who were all vegetarians and taught that all living things are precious. The only exception to Aang's pacifism was when his friends were threatened, in which case, he could become angry and attack his opponents, sometimes even entering the Avatar State.
Events in the Earth Kingdom, however, began to take a toll on his carefree personality. Aang's attitude changed dramatically when Appa was captured. He became visibly enraged and hostile, particularly toward Toph, who had kept Appa company while they were gone. Despite attempts by Katara to calm Aang down, his anger continued to grow until finally, he flew off to search for Appa alone. Eventually, Aang returned to the group, but he was still visibly upset. He violated the principles of airbending when Momo was snatched by a buzzard wasp. He gave chase and rescued Momo but unnecessarily struck it down with powerful airbending. After Aang returned with Momo, the group was confronted by the sandbenders who had taken Appa. When one of the sandbenders, Ghashiun, revealed that they had sold the bison, Aang lashed out and destroyed all their sand-sailers in a matter of moments using his airbending. He turned his sights on the sandbenders and entered the Avatar State upon hearing that Ghashiun had muzzled Appa. Aang's rage was only stopped when Katara grabbed hold of him and held him in an embrace until he finally calmed down and returned to his normal state. Shortly after these events, Aang forsook all hope, choosing not to care at all in order to refrain from lashing out in anger and be hurt. The birth of the baby Hope lifted his spirits once again.
After failing in Ba Sing Se, Aang began to feel angry and upset with himself. He felt an urge to redeem himself and refused to let the others fight and be injured in the invasion due to "his mistake". Driven by a desire for redemption, he fled the ship on which the team was traveling, but the spirits of Yue and Roku allowed Aang to see that his mistakes were not his fault and encouraged him to let others help him. He returned to his lighter attitude soon after.
Four days before the invasion, Aang began to have nightmares about fighting against the Fire Lord. He started to unravel and chose to avoid experiencing them by not sleeping. This caused him to mentally fall apart even more, and he suffered intense hallucinations, blanking off into realistic daydreams. On the night before the invasion, his friends finally coaxed him to sleep, during which he defeated the Fire Lord in his dreams and regained his sense of fortitude.
During the invasion, Aang became extremely upset upon not being able to find Fire Lord Ozai, believing that he had lost his only chance to defeat him and end the war. Aang expressed his determination to face Ozai anyway, even though at this time the eclipse had passed, and Ozai was now capable of firebending once more. He was dissuaded, however, by Toph and Sokka, who advised him to retreat and attack at a more advantageous time.
After the invasion, Aang was unwilling to face the reality of having to learn firebending, wanting instead to have some fun at the Western Air Temple; however, with the arrival of Zuko, he once again began training in earnest. Although he had planned to wait until after the comet to face Ozai, upon learning of the Fire Lord's plan to burn through the Earth Kingdom, he decided to engage him anyway, even though he was not fully trained. He became extremely conflicted, however, upon learning that he would have no other choice than to take Ozai's life.
Aang did show a somewhat flawed and stubborn side to his personality during the Harmony Restoration Movement. Like Roku, Aang was adamant about the idea that four separate nations would bring peace. This contradicted with Yu Dao, where citizens of two nations were able to live in harmony, make huge achievements, and have biracial families. However, Aang saw this as only another disaster that would lead to another war and persisted in moving the Fire Nation colonials back to the Fire Nation, even if it meant separating them from their families. However, when Aang saw how intertwined the people from the Fire Nation and Earth Kingdom had become and how his relationship with Katara was the same, he came to terms with the fact that his beliefs were outdated and realized that the world had changed significantly in the past hundred years. This prompted him to defend and support Yu Dao, found the Air Acolytes, and ultimately sever his spiritual connection with his dear friend, guide, and past life, Avatar Roku, who still completely refused and chastised Aang's choices. Later on, he and Zuko decided to form the United Republic of Nations as a compromise.
Aang retained his playful personality at times in his later years, as evidenced when he happily posed for a picture while spinning seaweed wraps between his hands, and his teasing of Toph while she served as Chief of Police. However, he also grew up to become more serious and decisive. He became annoyed when Toph referred to him by his childhood nickname "Twinkle Toes", disregarding the fact that he was forty years old. He also dealt with criminal lord and bloodbender Yakone in a way described by Tarrlok as "head-on", contrary to his previous attitudes of trying to find peaceful solutions and his aversion to fighting. In general, however, Aang remained calm, level-headed, and soft-spoken in his later years. His more direct and forceful approach remained reserved for those who harmed other living beings, whereas Aang continued to view less serious crimes such as vandalism as redeemable through mediation and cooperation.
Katara's knowledge of healing extended outside the waterbending subskill: She was versed in midwifery, as she had helped her grandmother deliver many babies in the Southern Water Tribe and delivered Than and Ying's baby, Hope. She also seemed to have been knowledgeable on yoga. In later years, Katara was versed in physiotherapy, as evidenced when she guided Korra to walk again.
=== Physical prowess ===
Although she mostly lacked skill in hand-to-hand combat compared to her allies, Katara showed a surprising amount of agility and employing hand and foot strikes in combat in her fight against Pakku. Later, she exhibited remarkable agility and acrobatic skill, as evidenced when she performed a complicated dance with Aang.
Katara had a warm, compassionate, and caring personality and often acted as a motherly figure to the group, something that often irritated the rebellious Toph. She displayed deep affection for those she traveled with and was fiercely protective whenever their safety was threatened. Her inner strength kept Aang and their friends together through their most difficult experiences, even in the absence of parental figures. While the team traveled through the Si Wong Desert, she was able to hold the group together in its most desperate moments. She had a soft spot for children, giving a portion of her food to a little boy in Jang Hui  and went as far to defend Tom-Tom, despite the fact that he was from the Fire Nation and that everyone else, with the exception of Aang, was distrustful of him for it. This was because when Katara was a young girl, her mother was killed in a Fire Nation raid, an event which had a tremendous impact on her life and arguably shaped her into the person she became. According to Sokka, she largely prevented their family from falling apart and took on many responsibilities to the point where she filled the void left by their mother, so much that he pictured her in place of their mother.
Overall, Katara is often marked by a fierce determination to aid others and herself stated that she would never turn away from people who need her help, even if she had other priorities at the moment. According to Sokka, she was rather optimistic. Placing her whole heart in whatever affairs she had, she was often easily reduced to tears. She was even willing to defend Fire Nation civilians, such as when she helped the village of Jang Hui, and fought her former teacher Hama, who was from the Southern Water Tribe to defend the Fire Nation village she was living in. This strong desire often frustrated others, particularly Sokka.
Katara was marked by a fierce desire to learn waterbending, viewing it as a part of her and her culture that needed to be expressed. She may have viewed it as a hope for rebuilding her tribe and saw her mother's sacrifice not only to save a daughter but what she represented, their own bending style. Her enthusiasm for waterbending caused her to constantly train herself in the art despite she originally did not have a teacher and learnt whatever little she could with great ambition, ignoring the criticism of Sokka. Her pride and strong mind caused conflict with the traditions of the Northern Water Tribe, which forbade women from learning combat focused waterbending. She became overjoyed when she finally found a master to teach her formally. Like her brother, father, and grandparents, Katara was resourceful and very capable to adapt to her environment. Having quickly and exemplary advanced under the tutelage of Master Pakku, he stated that she accomplished this due to her fierce determination, passion and hard work.
Katara was portrayed as the most mature member of the group, rarely taking part in Sokka and Aang's goofy pranks and Toph's less silly ones, though she did have a sense of humor. She was a bit of a stickler for morality, even to the point of causing Sokka and Aang to faint from shock when she stated she wanted to pull a scam, as she had previously berated Toph for scamming people. Her loss was part of what drove her in her fight against the Fire Nation, although she did not exhibit as much outward prejudice as her brother. Although Sokka told Toph that Katara could be a pain and would get "involved and in-your-business", she is understanding of other people's privacy, continually scolding her brother for snooping around Hama's inn and rummaging through her personal belongings.
On the other hand, Katara could be overly domineering. For all her kindness, she was sometimes self-righteous, had a nasty temper, and could be fierce when provoked. With lack of sleep, this side of her can quickly become more apparent. She was also set in her ideals and frequently refused to relent on her views in the face of opposition. Combined with her strong sense of compassion, this gave Katara a strong sense of justice and she would run headlong into often dangerous situations to help others, which was best illustrated when she faked to be an earthbender to mix with innocent earthbenders in the prison rig when she was not a fighter yet, challenged the greatest waterbending instructor in the Northern Tribe for forbidding women from learning combat-focused waterbending, and destroying factories for their culpability in the severe contamination at Jang Hui while she infiltrated the Fire Nation. Her short temper has led to somewhat frequent, petty clashes with others, as she showed open, but short-lived, jealousy of Aang's talent, and was frequently perturbed by Toph's confrontational and rebellious nature.
Despite being one of the more compassionate members of the group, Katara was one of the least willing to let go of a grudge, especially against those who she felt had betrayed her trust. She held a considerable grudge against those who had threatened Aang or had done things she considered morally wrong. Upon her re-encounter with Jet, Katara reacted hostilely at the mere sight of him. For a while, she was argumentative with her father because she felt that he had abandoned her and Sokka when he left to fight in the War. At the Western Air Temple, she showed outright hostility toward Zuko and threatened to kill him if he slipped back to his old ways, being harsh and unforgiving of Zuko even long after he had joined Team Avatar and gained the trust of everyone else. However, this could be because Zuko's betrayal of her at Ba Sing Se was far more personal than his betrayal of anyone else. However, Katara was sometimes willing to give people second chances. With much reluctance, she allowed Jet to guide Team Avatar to Appa, and appeared to be saddened by his death. Also, she offered to try and heal Zuko's scar when they were enemies. Eventually, even after his betrayal, she decided to forgive him and embraced him as a friend after he helped her find the man who killed her mother.
The loss of her mother at the hands of the Fire Nation caused Katara to strongly express her emotions about that day to her teammates, bringing up the topic in situations that tested the feelings of both her friends and herself, reinforcing her relationship with her mother, albeit indirectly. Occasionally, this fervor also blinded her from the fact that the people around her had also suffered from similar experiences and events that equally impacted them. An example of this was when Katara described her mother as just hers and without giving a second thought that she was Sokka's as well, or when the waterbender told her brother that he did not love their mother the way she did after Sokka tried to stop Katara from tracking Kya's murderer, greatly upsetting him. When she got the chance to exert her revenge against the commander she believed was the killer, Katara was willing to use bloodbending against him, ignoring Aang's earlier advice to forgive rather than take revenge. She deeply regretted her actions after realizing she had bloodbent the wrong man, although she was not above planning to kill the murderer, only for her self-conscience to stop her from almost executing him, understanding that violence was not the answer.
Motherly and feminine as she might be, Katara was not afraid to go beyond her feminine looks and way of being to achieve what she wanted. When she and Toph were denied entrance to a rowdy pub because the both of them were girls, they dressed up as boys. Katara, in particular, showed her masculine side when wanting to ride the pub's mechanized bull; being even willing to start an all-out brawl with some of the men there who mocked her ability to stay on the bull. The whole thing ended with Toph dragging Katara away before things came to a head. The two later went to a spa and reflected on how being a girl was not so bad at all.
=== Intelligence ===
==== Science and engineering ====
For an inhabitant of a world heavily supported by the mystic art of bending, Sokka showed a remarkable proclivity toward science. He was adept at creating weapons from a variety of materials and learned how to construct amateur explosives from his father, which he once used to simulate firebending. In another instance, Sokka used trickery and optical illusions to help his sister Katara fake the ability to earthbend.
Sokka showed his incredible intellectual potential, capacity to learn, and critical thinking skills all throughout the friends' journey. He absorbed information quickly and completely and solved problems at an alarming rate. An example of this can be seen when he solved the dilemma of the hot air balloon, which stumped even the mechanist, shortly after having the concept explained to him.
==== Strategy and tactics ====
As a nonbender among a group of master benders, Sokka was often overshadowed by the bending skills of his friends. However, it was Sokka who usually devised plans, gathered intelligence, and collected data and maps that helped his group defeat the Fire Nation. He often became the navigator and chose the route to follow despite the objections of others. His skills as a fighter noticeably improved as the team's quest continued, although it was usually his persistence rather than skill that allowed him to land a blow against opponents of superior skill, such as Zuko and Ty Lee. Sokka employed other strategies to defeat larger enemies. He incapacitated Wan Shi Tong by using the element of surprise and attacking him from above. In that particular encounter, Sokka's wit succeeded where Aang and Katara's bending had failed. It was also Sokka who discovered that a solar eclipse disables a firebender's ability to bend. When Ba Sing Se and the Earth Kingdom fell, Sokka devised a new invasion plan to strike the Fire Nation on the Day of Black Sun with a group of their friends and allies. On the day of Sozin's Comet, he came up with a strategy that allowed himself, Suki, and Toph to bring down the entire Fire Nation airship fleet. One of his greatest triumphs, however, was his nearly single-handed defeat of Combustion Man by using his boomerang to hit the tattoo on his forehead to block the latter's chi flow. This action ultimately resulted in Combustion Man's demise, something that the combined efforts of all his friends had failed to do.
Sokka's leadership skills evolved as the war ended. Initially, he assumed leadership of the group based on the fact that he was the oldest, that he had some rudimentary warrior training, and that Aang was just a goofy kid. However, his bossy attitude infuriated Katara. His skills were also undermined by his xenophobia, chauvinism, and general bullheadedness. However, Sokka was usually willing to admit when he was wrong. This seemed to earn him the respect of several of the people he met and helped him grow as a warrior and as a person. As he and his friends continued their journey, Sokka matured and referred to the group as a team. He also respected the opinions of others and, in turn, they considered his advice more seriously, even coming to rely on it. Later, the group told Sokka how much they needed him. Without him, they were bored, lost, unable to decide what to do, could not remember what they needed to do, and were being tortured by Katara's horrible jokes, to the point where Aang admitted, "I guess the jokes don't run in the family", much to her chagrin.
==== Arts ====
Sokka showed a remarkable talent for poetry. When he stumbled into a poetry reading, he went toe-to-toe with the instructor in a haiku contest and held his own and nearly won. However, his hubris got the best of him, and he was viciously thrown out for accidentally adding an extra syllable to the end of a haiku, where he subsequently renounced his short-lived love for poetry. Sokka was also, albeit humorously, a terrible artist, yet somehow strangely unaware or in denial of it. He emotionally defended his "artwork", which was still met with more laughter from his peers.
=== Weapon proficiency ===
: Main article: Sokka's weapons
While training to be a soldier for the Southern Water Tribe, Sokka became proficient in a variety of weapons, the most noticeable being his trademark boomerang, with which he has shown impressive accuracy even from a blindspot by determining the enemy's line of fire. His arsenal also included clubs, a machete, spears, and a meteorite iron sword.
==== Swordsmanship ====
Wishing to contribute more to his team in combat, Sokka decided to learn the art of swordsmanship, wielding a Jian sword. Under the tutelage of the Fire Nation swordmaster Piandao, Sokka underwent various activities, including sparring matches with the butler Fat to hone his swordwielding skills and arts such as painting, calligraphy, and rock gardening to sharpen his mind. Eventually, when instructed to make his own sword, he used fragments of a meteorite that fell the night before to collect the metal needed to forge his blade. Sokka's sword, like his master's, was patterned on a Qing Dynasty jian but had the properties of the alien material used for its creation, making it unique. The blade retained an unusual all-black appearance and was able to slice through the toughest materials, such as steel. Although Sokka proved unable to defeat his master in a duel, Piandao stated that Sokka possessed the traits that one day could make him an even greater swordsman than he was. During the passing of Sozin's Comet, Sokka was once again able to prove his proficient skills in fighting. Even after breaking his leg from a fall and holding onto Toph, who was about to fall to her death, he managed to take out two firebenders that were about to finish him off. He defeated them by drawing his boomerang and throwing it at the first firebender, knocking him out, and proceeding to kick his sword into the air, catching it and throwing it to slice through the platform on which the other firebender was standing. However, he lost both items in the process.
More examples were present in his training with Piandao. Sokka became an advanced swordsman rapidly, besting Piandao's servant, Fat, in just a couple of days. He also managed to gain a firm grasp on blacksmithing in that short time, as he forged his own sword and later a suit of armor for Appa. His unique critical thinking ability came into play often through the training exercises of Piandao. He "stamped his identity" on a page by applying ink to his face and rolling it across the paper after he was informed that he got a little of it on him while thinking. During the rock gardening exercise, he "manipulated the terrain to his advantage" by rolling boulders and relocating moss to make a sort of lounge chair in the shade, thus appealing to his love of relaxation.
=== Hand-to-hand combat ===
Training himself from a young age to be a warrior capable of defending his village, Sokka was always reasonably adept in a physical fight though initially unrefined and preferring to use weapons. After being humiliated by Suki in front of the Kyoshi Warriors, he humbled himself and requested to be trained by her. In a reasonably short period of time, Sokka improved enough to be able to physically defend himself from Suki and knock her on the ground in a friendly sparring session. He continued to improve his skills to the point where he proved competent enough to dodge Ty Lee's attacks and best Vachir in close combat despite the latter's claims of being formally trained. After the war, Sokka was also seen joining Suki's group sessions in the art of chi-blocking, although it is unknown whether he has made use of this skill in actual combat. However, at a later point, he sarcastically quipped that he was a "ranged chi-blocker" before using his boomerang.
According to his sister Katara, Sokka was initially skeptical, abrasive, sexist, immature, and was always sharp-witted. Detached from Katara's and Aang's pursuit of the bending arts, he openly expressed his "bender envy". Sokka thought bending was what got the world in trouble in the first place, so he believed only the skill and strength of ordinary men like himself could ultimately defeat the Fire Nation, Not having bending abilities himself, Sokka instead preferred the ways of the warrior and the scientist. taking his responsibility as protector seriously. Initially, he did not seem to believe in the bending arts, calling Katara's bending "magic water", however, the appearance of Avatar Aang began to change his mind, even though he did not fully accept the fact that he must learn firebending at first, as he was the least eager for him to start practicing the art under Jeong Jeong. Later on, when Aang accidentally burned Katara, Sokka threw him to the ground and yelled how he knew that Aang learning firebending was a mistake. This antagonism toward firebending seemed to persist, evidenced when he jokingly referred to Zuko's training of Aang as "jerkbending".
Sokka could become serious when he desired to or when the need arose and was protective of his sister, Katara. This was shown when he violently tackled Aang to the ground after he accidentally burned Katara's hands. Sokka was also protective of Aang, and when he surrendered himself to Zuko, Sokka immediately prepared to rescue him. Later, he decided that getting Aang to the North Pole was more important than seeing his father again after years of separation. Sokka also proved to be intelligent, creative, and good at coming up with ideas, even if said ideas were not always good. He was also generally the one who was counted on for determining the strategy of attack.
Sokka was clearly loyal to his friends, family, and allies. However, Sokka also seemed to realize the importance – and sometimes necessity – of one having to fight their own battles. When Master Piandao attacked Sokka, Aang, Katara, and Toph rushed in to help him, but he told his friends to stay back as it was his battle to fight alone, for he needed to prove himself as a swordsman. Later, he held a similar view during Aang's battle with Ozai when Sozin's Comet arrived: When Suki suggested she, Toph, and Sokka should help Aang, Sokka pointed out that "the Fire Lord is Aang's fight". He understood it was Aang's destiny to face Ozai alone, while he, Suki, and Toph focused their energies on stopping the Fire Nation airship fleet.
Patriotic and long to hold a grudge, he strongly desired and eventually meted out vengeance for the Fire Nation's decimation of the Water Tribe and the death of his mother. He held little interest in the mysticism surrounding bending and preferred to solve problems using his strength and his wits. He tended to be rash, however, and his pride often led to embarrassment. When Sokka had been humiliated, his versatility made for a heartfelt apology and changing of his ways. A good example of this was when he apologized to Suki and the Kyoshi Warriors for saying that boys were better than girls.
Sokka learned to be flexible. While he was closed-minded at first, it was because he wanted to protect himself and those he loved. Not long after he started traveling with the Avatar, Sokka began to change even to the extent that he humbly apologized to Suki. He liked to keep smiles on his friends' faces using his wit, sarcastic humor, and overall eccentricity. Sokka was an underdog, constantly being the one who got beaten upon. Most of his plans failed miserably; however, he bravely kept fighting.
From the start, Sokka was willing to die defending his tribe, even when he did not stand the smallest chance. Despite his obvious cleverness, Sokka sometimes acted silly, if not outright stupid. He occasionally created ridiculous plans that were nearly impossible to carry out. He was also a general victim of slapstick, often being sent flying or getting struck by things. Aunt Wu even stated, "Your future is full of struggle and anguish. Most of it, self-inflicted". When Sokka protested that she did not even read his palm, she remarked, "I don't need to. It's written all over your face". His sarcastic and strange behavior could sometimes carry over into important decisions.
Sokka had the habits of over-explaining his plans and of missing the point in certain situation, much to the annoyance of his friends.
A passionate carnivore, Sokka demonstrated his love of meat on multiple occasions and was the main hunter in the group. Sokka also had a habit of using sarcasm. However, when he got trapped at one point, Sokka shouted at "karma in the heavens", vowing to give up both meat and sarcasm for assistance. He would also consider himself no longer "Sokka, the meat and sarcasm guy", but willing to be "Sokka, the veggies and straight-talk fellow". However, when he was freed, eventually, he had given up neither meat nor sarcasm. Despite his love of meat, he found it almost impossible to resist food, often gorging himself on various dishes when the group ate properly cooked meals.
As much as Sokka loved meat, he grew close to every pet he received. He had a good relationship with Momo, and he also tried to adopt a messenger hawk, which he fondly named "Hawky".
One of the biggest changes in Sokka during his participation in the Hundred Year War was his learning to accept people of the Fire Nation, learning that no nation was entirely good or bad, meaning that he should not blame the people of the nation, but rather its ruler.
Under the tutelage of the swordmaster Piandao, Sokka expressed various unorthodox procedures while undergoing his training. In one exercise, when told to stamp his identity onto a sheet of paper rather than simply writing his name, Sokka smeared ink all over his face and pressed it onto the paper. As he presented Sokka with his blade, Piandao related that it was not his skills that impressed him but his creativity, versatility, and intelligence. All were traits that went beyond mere skills and what defined a great swordsman.
Sokka wrote with his right hand but drew and ate with his left hand, and he was also able to paint with his right as well as his left hand, even though his left-handed art was crude and rudimentary.
Sokka had a great ability to adapt: He changed where change was needed, learned to love and respect others, embraced his own identity, accepted failure, and formed lasting loyalties. He was willing to fight on even when the cause seemed hopeless.
By the time he was forty-three years old, Sokka had mastered the art of public speaking; as chairman of the United Republic Council, he had displayed an eloquence in speech and fluidity of presence he did not possess in his younger years.
=== Intelligence ===
Azula was an extremely intelligent and cunning strategist. She was also a highly studious girl. Since childhood, she was well-versed in her nation's military history as she successfully recounted Fire Lord Sozin's strategy in an old battle. She planned a trap for Iroh and Zuko, which was only accidentally foiled by the captain of her ship. She immediately discerned the Avatar's plan to mislead her with a false trail. She also displayed incredible fighting prowess in learning the fighting styles of her foes, such as the sweeping wind kick ability displayed by Aang against her during the battle of the drill. She imitated it in the form of a sweeping fire kick during her battle with the Kyoshi warriors tending to Appa, utilizing that move to end her battle with Suki. With the Kyoshi warriors finally captured, Azula, Ty Lee, and Mai used their robes, stealing their identities to freely enter Ba Sing Se and the Earth King's palace, beginning her coup against the Earth King. This coup was single-handedly orchestrated by her, winning Ba Sing Se for the Fire Nation. During the Day of Black Sun, she laid a trap for Aang and his friends using Dai Li agents in the Fire Lord's throne room, ensuring that the eclipse time would be used up. She also displayed the ability to be so extremely capable of lying effectively that even Toph could not sense it regardless of how blatant the lie was, showing that Azula did not feel remorse for lying or many of her other actions. She also displayed an ability to realize whether or not someone was telling the truth, stating simply that she was a "people person".
Even under the effects of her mental illness, her wit and ability to strategize were not completely lost, as despite being excessively provoked by Zuko's taunts of fearing his lightning redirection, she still could come up with a strategy to overpower her brother by aiming the lightning at Katara instead, which succeeded in incapacitating Zuko. A year later, she managed to use the after effects of chi-blocking, which caused her body joints to become extremely flexible, to free herself from her restraints and from Zuko. On another occasion, she was able to save Team Avatar from a swarm of moth wasps by using a lightning ball to attract them due to the intense light.
Azula's intelligence made her very skillful in manipulating people. She used this skill on many subjects, including her brother Zuko, her mother Ursa, Long Feng, the Dai Li, Sokka, and even her father to an extent.
=== Other skills ===
Azula's high-level skill in unarmed combat was displayed several times during the series. She easily avoided Zuko's frenzied knife attacks without the use of firebending, guiding his hands off course. Later, she proceeded to disarm Suki and knocked her off her feet without bending. She also had some skill with hidden weaponry, as she intended on using a shuriken knife during the eclipse. Her acrobatics and use of a hidden shuriken knife were apparently skills she picked up from Ty Lee and Mai, respectively. Azula was very agile as she was able to run up walls and perform mid-air twirls. She dodged Aang and Toph's bending attacks with little to no effort using high jumps like Ty Lee, ultimately making Aang admit she was too fast to hit. Her physical strength was also adept as she could perform a planche, supporting her body in a horizontal position just by using her arms, with little effort.
: "Almost perfect." "One hair out of place." "Almost isn't good enough!"
: ―Lo and Li talking to Azula about her training.
Born a princess and hailed as a prodigy, Azula grew up to be narcissistic and confident. She relentlessly drilled herself toward perfection and settled for nothing less from herself or those who served her. She believed that power and domination were the defining traits of strength, and as such, would only help others if she thought there was some personal gain at stake. She had absolute confidence in her "divine right to rule", with which she believed she was born. She harbored neither pity nor mercy for those she marked as treasonous or inferior. As one who wanted nothing less than absolute control, she likewise had remarkable control of herself, seemingly able to react to any situation at a moment's notice without losing her composure.
Azula was marked by a distinct lack of empathy. Even as a child, she reacted with hostility when outdone, a trait clearly displayed when she shoved Ty Lee to the ground after the girl bested her at gymnastics. This behavior would characterize her relationship with her friends for many years. Rather than care or love, her relationships with her friends were often based in manipulation, such as when she intimidated Ty Lee into leaving the circus and joining her cause.
She was prone to asserting herself and her authority in a grandiose way, such as when she humiliated Long Feng in front of his former henchmen or when she threatened the captain of her ship. She also showed a need for admiration, mostly from her father, whom she emulated to a great degree, and from everyone else around her, though to a lesser extent. She reacted with despair and rage when she learned her father was going to the Earth Kingdom without her. However, Azula showed a level of fear of him, as in the novelization, Azula notes that not even she could take him in a fight.
Azula was known to have a cruel personality, showing little to no concern for others besides her father. From a very young age, Azula demonstrated sadistic aggression and a near-total lack of remorse to friends, servants, family, and animals. Her own mother, Ursa, once remarked, "What is wrong with that child?" after observing her casual cruelties. Azula's first reaction to hearing of Iroh's son's death was to wonder whether this now made her father the heir to the throne. She later dismissed her uncle as a quitter and a loser when learning he had ended his six hundred day Siege of Ba Sing Se to grieve for Lu Ten. She eagerly watched Azulon proclaim Ozai's punishment for trying to claim the throne and grinned maliciously when Zuko was burned and scarred by their father. She also did not seem to care when her mother disappeared or when her grandfather died. Her cruelty was apparently infamous and extreme; when Iroh accidentally ingested the poisonous white jade flower, both he and Zuko quickly decided that they would rather seek help from the Earth Kingdom at the risk of facing certain death than the possibility of being handed over to Azula by the Fire Nation.
Azula's characteristic blue flames symbolized the power she possessed and constantly sought to increase. Her lack of compassion also accounted for her ability to create and direct lightning, the "cold-blooded fire". According to Iroh, the skill required complete control of all emotion, which would not prove difficult for Azula with her one-track mentality. Because of these skills, she was also an excellent tactician, regularly displaying cunning, perception, and resourcefulness that allowed her to take advantage of almost any situation. She possessed good self-control, facing down Long Feng and deceiving him when held captive, and could lie with a straight face and no physical reactions.
Ironically, for all her refinement and self-confidence, Azula did retain some insecurity. As a result of her sequestered life of royalty, she had developed a considerable amount of social ineptitude, particularly in her uncertainty of how to act around boys, and she frequently intimidated them during conversations. Even when attempting to flirt with Chan, her domineering and megalomaniacal personality manifested in a way that disconcerted him and prompted his recession. Her overly competitive nature surfaced during a kuai ball game, and she later admitted her jealousy over how much attention Ty Lee received from others.
Though she seemingly looked down on Zuko all throughout their entire relationship, thinking of him as a weak and whiny boy who never stood up for himself or to her especially, there were moments when her opinion of him seemed to rise briefly. During her coup at the climax of Ba Sing Se's fall, she was truly pleased by Zuko's choice to aid her, musing that Zuko had always meant to be a Prince of the Fire Nation fighting by her side. Almost immediately after, however, his hesitation to fight Katara caused her disdain to surface, thinking of him as poor and weak for letting himself be goaded so easily. Nevertheless, when Zuko showed doubts about his actions in helping take Ba Sing Se but betraying Iroh, she truly did feel that he had accomplished his ultimate achievement, while at the same time feeling pity for the fact that he could not understand the significance of what his actions entailed. Azula was never happy with what she had, always striving for more. After conquering Ba Sing Se, she passed it on to a puppet ruler to be used by the Fire Nation. When she was doubtful that she had really managed to kill the Avatar, she let her brother take the credit for the perceived kill, convinced he knew a way that Aang could survive that she did not. She was always trying to get more to try and fill what she lacked, but it was never enough. In a sense, she was a person without a finish line.
Later, Azula began to show signs of a fragile mentality. For all of her self-assurance, she was momentarily driven into a rage when Mai betrayed her by helping Zuko to escape and admitted to loving him more than she feared Azula. As Azula moved to strike her down, she was, in turn, temporarily paralyzed by Ty Lee. After her friends were apprehended, the enraged princess ordered both of them to be locked away and "left to rot". While it was apparent that Azula held herself in high regard above her friends, their sudden betrayal drove her to the edge for an instant, hinting at just how unstable she would later prove to be. This betrayal affected her so much that she lost her normally cool demeanor, as evident when she later attacked the Western Air Temple. She was erratic and maniacal, clearly trying to vent her feelings by trying to kill her brother.
While on Ember Island, Azula revealed her subtle resentment toward being seen as a "monster", particularly by her mother. Though she admittedly agreed with the viewpoint, the princess stated that it was emotionally painful nonetheless. Her time on Ember Island was also one of the few times she showed any sign of compassion for Zuko, as she followed him and urged him to return to the group when he was alone and in pain.
After being betrayed by Mai and Ty Lee, Azula's mentality continued to crumble in the final weeks of the war. When she attacked Zuko and the gang at the Western Air Temple, Azula was evidently losing her sanity, as her attacks became far more vicious, and she was seemingly obsessed with killing Zuko.
The tipping point came during her father's coronation as the Phoenix King, where Azula was told she would not assist in the attack on the Earth Kingdom. Azula seemed distraught at this and took this decision as an offense to her and her honor. For her, Ozai always represented absolute power and perfection, qualities which she desired to acquire. His refusal to bring her along on a mission where the two of them would serve essentially as equals made her realize that her lust for power not only frightened her enemies but perhaps her father as well. Ozai responded by appointing Azula as the new Fire Lord to govern over the Fire Nation in his absence, temporarily satisfying her desire for power. However, she was unable to cope with the fact that the only human being who may have ever loved her was not only ashamed of her but still possessed power over her. Her father was the last person Azula thought she could trust, and Ozai's refusal to include her in his final conquest only served to cause Azula more inner pain. Knowing that her father would neither submit to her will nor love her, Azula's grip on reality began to steadily plummet.
On the day of her coronation, Azula became excessively paranoid and gave into her fear of betrayal and being killed. She accused her servant of purposely leaving a pit in her cherry so that she would choke and got angry at the Dai Li when they arrived five minutes after they had been summoned, suggesting that their laxness could have allowed an assassin to sneak in, kill her, and "be on his merry way". Musing over the possibility that the Dai Li could betray and kill her, Mai and Ty Lee's treason still fresh in memory, she banished them.
It also appeared that she was not sleeping well, as she had dark circles under her eyes. Upon Lo and Li's arrival to counsel her, Azula's fear of disappointing her father was clear. She became so enraged when her old mentors proposed to postpone her coronation that she momentarily forgot they were not firebenders and ordered them to fight an Agni Kai with each other. Ultimately, Azula addressed Li as Lo and banished her, leaving the sisters confused as to which of them had to leave.
Having sent off her staff, she was left alone to style her own hair for the coronation. Frustrated by her inability to tie up her hair bun, she "fixed" the situation by cutting off a part of her hair, leaving it a tattered mess. Panting in frustration, she saw her mother in her mirror in an apparent hallucination. Ursa complimented her, saying that she always had such beautiful hair, though Azula dismissed the compliment and asked her mother why she was there. When Ursa told her that she would not miss her daughter's coronation, Azula told her not to pretend to act proud, stating that she knew her mother thought she was a monster. The hallucination of her mother refuted that, saying she did not think that, that Azula was just confused, and that she loved her. Azula could not cope with the declaration of love and threw her brush at the mirror, shattering it, before breaking down crying.
This incident exposed a complex facet to Azula's persona. Although outwardly maintaining a cold and dismissive opinion of her mother, Ursa's banishment ultimately had a devastating impact upon Azula's fragile psyche. As Azula's sanity began slipping away from her, this inability to reconcile her perceived belief that Ursa considered her a monster with the truer (though idealized but still true) maternal feelings of love and support that Ursa demonstrated in the hallucination created an inescapable conflict in Azula's mind that furthered her eventual mental collapse. Another thread of this argument explored the possibility that although she was fully capable of acting cruelly without showing any outright regret, deep down, a part of her could tell what she did was wrong and felt regret over it, but it was just her indomitable will and emotional control that prevented her from showing it for many years. Nevertheless, despite years of such dark deeds, what remained of her conscience, in the form of her mother Ursa (whose love and guidance she secretly longed for but could never have), could still manifest at this point and reared itself stronger than before. Ursa's gentle, motherly concerns over Azula's use of fear and cruelty as her only means of maintaining relationships with friends and family alike induced a violent mental breakdown prior to her coronation; after breaking the mirror, Azula collapsed and sobbed deeply before regaining any semblance of control.
Azula showed up at her coronation impatient and with her hair still a mess, though the event was interrupted when Katara and Zuko arrived to challenge her. She did not hesitate to challenge her brother to an Agni Kai and darkly smiled when it happened that outright indicated she was more obsessed with killing Zuko personally than tactically dealing with both Zuko and Katara when she challenged him to a one-on-one fight, considering the fact she could just have what remained of the Fire Nation army attack them. Her unstable condition shone through visibly, as Zuko could easily pick up on it, and this was shown further as her apparent madness weakened her fighting abilities for Zuko to decisively overpower her eventually. She also was instantly goaded by Zuko into using lightning despite knowing he could redirect it and only changed her mind in the last moment to avoid what would certainly have been defeat by targeting Katara, leaving Zuko incapacitated, at which point Azula showed an increasing level of mockery toward the duo. Her arrogance and mental state eventually allowed Katara, despite clearly being far less powerful than Azula due to Sozin's Comet, to defeat and chain her to the ground. The moment Azula saw Zuko rose, the Fire Nation princess screamed in anger and outrage while breathing fire uncontrollably and furiously struggling to break herself free, falling into complete insanity, sobbing loudly. She dragged herself along the ground helplessly, the full extent of her madness causing both Zuko and Katara to watch with clear sadness despite all she had put them through. This breakdown was the culmination of her failed relationship with her mother and her jealousy toward Zuko for receiving more of their mother's affection, the betrayal she suffered at the hands of Mai and Ty Lee, her defeat by Zuko and Katara and finally her failure to be crowned Fire Lord. This madness earned her Zuko's pity, and Azula was spared from prison and instead committed to a mental health facility on a nearby island in the Fire Nation for potential better treatment.
A year later, a clearly mentally unstable Azula accepted the task of coaxing Ursa's whereabouts out of Ozai from Zuko, stating that not one day had gone by where she had not wondered what became of their mother. In return, she requested permission to join her brother on his quest and to be allowed to travel unbound and with dignity. The Fire Lord accepted, and Azula was released. While she had regained much of her previous demeanor, as she haughtily commanded people to cater to her needs and forcefully reacted to irritating situations, though from time to time, she still suffered from psychotic episodes, thinking that everyone around her was conspiring with her mother in order to bring her down. However, she intended to find and kill Ursa in order to stop her from interfering with her plans to take the throne from Zuko. In the end, however, she abandoned both of these goals once Zuko revealed that he would care for her unconditionally no matter what. Leaving Ursa alive and giving Zuko back the letter that could potentially oust him from the throne, Azula ran off from the remainder of the group.
Azula subsequently experienced a phase which she later described as finding her "destiny". Discarding many of her old desires, including the quest for total power, she overcame several of her insecurities. Although still somewhat unhinged and obsessed with ruling by instilling fear, Azula realized that she could rule through Zuko and thereby share the burden of being Fire Lord; this resulted in her feeling freer than ever before. In addition, she allowed herself to open up more to others than ever before, describing her new comrades as "sisters" and openly telling Zuko of her schemes. By extension, her opinion of Zuko had improved greatly: Although still cruel and scathing, she insisted that he had the abilities to be "strong" like herself. Observing Zuko's public apology to the citizenry, Azula remained smug, confident that he would come around to her way of thinking in time.
Izumi displays a calm, patient personality and, conscious of the dark past of her nation, is opposed to aggressive and unprovoked attacks on the other nations. She is a wise, rational, and thoughtful leader who is determined to work with the rest of the world, focusing on cultivating peaceful relations with the other nations and developing the Fire Nation's cultural identity beyond imperialism. Izumi also takes her role as a leader seriously, showing no tolerance for humor when discussing military actions and exuding a firm demeanor when people attempted to make her change her mind.
Furthermore, he is a quick learner, as he was able to figure out how to pilot an Equalist biplane despite his lack of experience with them.
Iroh is a disciplined and determined man, unwilling to give up without a fight. Like his namesake, he is very cautious and methodical in his approach during battle. Furthermore, he has shown great bravery on the field, willing to risk his life to aid his allies without hesitation. Despite his senior rank among the United Forces and his status as a member of the Fire Nation Royal Family, Iroh is a humble man, openly showing his sincere gratitude for other people's assistance. Likewise, Iroh is very loyal to his friends, willing to do whatever is in his power to help so long as it does not outright defy authority.
In contrast with her adult personality, Ursa was quite rough, playful, and spirited in her youth, as evidenced by her teasing of Ikem, which even went as far as kicking him in the stomach and pushing his face in the dirt. As she knew that her marriage to someone with the personality and rank as Ozai would mean she would be constantly isolated and seen by vigilantes, she was very careful and vigilant herself, knowing the servants who she could not trust and hid her medical skills from her then-husband. However, Ursa's forceful attitude was shown even against his fury when she confirmed that he read her letters through a risky plan, which would indirectly affect Zuko negatively at the end. Ultimately, Ozai's emotional abusiveness toward her and his children resulted in Ursa developing a lasting fear of him, connected to her deep worries about her family's safety.
Ursa was rather artistic and perseverant, She always wanted to get the part as the Dragon Empress in Love amongst the Dragons. Her love for the play extended even to her isolated adulthood, showing it to her children who acted as the main rivals in the play. Ursa was a pragmatist, choosing to leave Ikem behind in order to protect him and later accepted banishment in order to save Zuko. Despite her love and affection for her children, she opted to forget their existence at one point in order to find inner peace once she reunited with Noren. Ultimately, she came to regret this decision, realizing that Zuko and Azula were her true family.
Ursa was a kind, caring, and loving mother to her children, showing equal authority in their parenting as her much more powerful husband. One of her defining features was her strong motherly love and protectiveness of her only son Zuko, whom she encouraged to be as he is, especially his determination. Her life was dedicated to safeguarding him from any harm, resorting to any means necessary to keep her son safe such as to give Ozai a vial of poison, aware that he would use it to kill Fire Lord Azulon and take the throne. Similarly, Ursa's relationship with her youngest daughter, Kiyi, was very loving and caring despite it temporary got strained after obtaining her original face. She was overprotective as well, as she panicked when she saw Kiyi riding a flying dolphin fish, being fearful of losing her second daughter too. Together with the traumatic memories of her first marriage, these worries contributed to Ursa's intense fear of losing her children in some way permanently. She only became better at dealing with this fear after Iroh told her that it would never disappear but could be better dealt with them by seeing it with unclouded eyes.
However, Ursa's relationship with her eldest daughter Azula was strained by the fact that the young princess was emotionally abusive and manipulative toward her family and friends, especially Zuko. She was forced to discipline Azula on a regular basis, but it was apparent to her that her daughter's cruelty was beyond a normal level. It was her behavior toward Azula that started the princess' anger and jealousy toward Zuko for how he was loved and cared for by her as she herself craved their mother's love. Although her treatment was good-intentioned, the way she disciplined Azula regularly made her daughter incorrectly believe that Ursa thought of her as a monster; her belief that Ursa never loved her influenced Azula's later behavior and emotional instability. However, despite all this, Ursa cared about her daughter's well-being, as she wondered, teary-eyed, if Azula was safe, warm, or happy after learning that she had vanished in the Forgetful Valley and appeared to regret how her attempts to make Azula a better person had caused her daughter such pain.
== Abilities ==
=== Medical skills ===
Ursa was taught a great deal about many medicinal herbs and poisons from her mother, a master herbalist. After she accepted Ozai's marriage proposal, she was not known to practice but her skill remained excellent. She used her knowledge to create a powerful colorless, odorless poison that was completely untraceable.
=== Physical prowess ===
Despite the fact that she lived in a luxurious palace, Ursa had enough physical resistance to survive in the Forgetful Valley with Noren's help.
Roku was a warm hearted, wise, disciplined, and merciful Avatar. In his youth, he was a cheerful young man who wore his heart on his sleeve and easily befriended people around him, including Gyatso, Sud, and Sozin. His affectionate nature remained even after his death as he offered his successor, Aang, a warm hug despite the young airbender damaging his connection to Roku and his other past lives.
Even though he had a noble upbringing, his journey around the world to master the four elements made him realize what his privilege had afforded him, and he understood what it was like for those who lived in poverty. These experiences allowed him to understand his duty as the Avatar. He appreciated novelty and individuality. Traveling extensively, he knew that the world was full of beautiful unique things. He believed that people were stronger when their talents were valued, and took time to listen what others had to say.
Roku believed that friendship could transcend a single lifetime and showed immense devotion to his friends and loved ones. When recalling his youth with Prince Sozin, he did so with fondness and without any bitterness about how things later soured between them because of Sozin's ambition. However, this devotion also proved to be a weakness because upon having a chance to stop Sozin's mad conquest later in life, Roku spared him in honour of their friendship. His traumatic death and the war that followed caused Roku's spirit to regret sparing his old friend and he advised Aang against making the same mistake, telling him that it would be best to kill Fire Lord Ozai. This was also shown when Aang was in a predicament about whether to kill Zuko as per the promise he made to him if he ever acted like his father. After Aang refused to do so, Roku criticized him for his indecision.
Roku was a wise and experienced man, and exuded competence and skill to others after he became a fully-realized Avatar. Maintaining the peace between the four nations, Roku did everything in his power to negotiate, calm, and guide potentially volatile situations. However, Roku was also aware of the limits of a single man's perception, telling Aang that he did not have all the answers and could only advise him from his own point of view. He was self-critical, believing himself to be an indecisive man and acknowledging that Sozin had used his own merciful nature against him as Roku could have prevented the Hundred Year War if he had been decisive enough to kill the Fire Lord. Roku was not above intimidating people in order to maintain balance in the world but rarely followed through with his threats, something he regretted after his death.
Aang described young Bumi as a "mad genius", a quality that was attributed to the fact that he was a firm believer of keeping one's mind open to all the possibilities. A century later, Bumi still sported this attitude, which often led his enemies, and sometimes even his own subjects, to underestimate him. Despite his often odd behavior, Bumi also deeply cared for his friends, subjects, and his pet Flopsie.
Underneath his eccentric demeanor, Bumi was a brilliant strategist, always thinking ahead and waiting for the perfect time to strike, which enabled him to take back Omashu single-handedly. He also masterminded a strategy which allowed Omashu to defend itself while also supplying Earth Kingdom forces in other regions during the Hundred Year War.
== Abilities ==
Despite his advanced age, Bumi was remarkably strong, sporting a deceptively muscular physique. He was very quick to react to threats and highly agile, able to reach considerable distances with a single jump, propelled himself with his earthbending. King Bumi was an earthbending master and was one of, if not the best in the world. His style was very conservative and stressed waiting for exactly the right moment to strike; however, when said moment did come, he demonstrated extremely powerful techniques. Bumi could levitate entire houses, extremely large boulders, create fissures with kicks into the ground, turn ordinary dirt into quicksand, and quickly tunnel through the ground. Most extraordinarily, Bumi was able to earthbend exclusively with his face with little-to-no handicap. With rock pillars, Bumi could also launch himself or heavy metal objects such as tanks into the air, and once toppled a large metal statue from underneath. Bumi could also bend jennamite.
Easygoing, open-minded, wise, comforting, generous, advising, kind, and humorous, Iroh treated his self-imposed exile during Zuko's search for the Avatar as though it were an extended vacation. Something of an epicurean in his old age, he did not devote his full energies to the pursuit of the Avatar, clashing with the dedication of his nephew. However, beneath his easygoing attitude lays a wise man experienced in the ways of the world, a seasoned and wily strategist, and an incredibly strong and powerful firebending master.
Although he appeared hedonistic, Iroh's life philosophies were about living life to the fullest and choosing your own destiny. He was a firm believer that everyone had the power to create their own destiny. He appeared laid-back because he understood that there were things in life he could not control, but he also believed that a person is fully responsible for the parts they can. From Zuko's point of view, Iroh seemed lazy, but from an objective point of view, it could be seen that he understood that Zuko was misguided. Throughout the last year of the Hundred Year War, Iroh constantly asked Zuko what it was that he wanted in life, asking him if capturing Aang was the destiny that he chose, or a path that others told him he needed to follow. Iroh was a father figure to Zuko.
Iroh was particularly fond of tea, the strategy game Pai Sho, and music. He founded a music night for the ship's crew, among whom he was popular, involving singing and the playing of instruments. He displayed skill at playing the tsungi horn and liuqin, as well as singing lullabies to pacify a crying child. He had shown himself to be an amateur botanist with knowledge of a wide variety of plants and their effects on the human body, though misinterpretation of some plant characteristics led him to accidentally poisoning himself. Ginseng, followed by jasmine, are pronounced to be his favorite teas. After so many years of war, for Iroh, spending his days "soothing others with [their] tea" became a mental, physical, and spiritual balm. It brought him great joy to see his tea bring travelers from all over the four nations together.
Probably as definitive of Iroh's character as his love for tea was his sage advice and wisdom. Iroh was known by his niece and nephew for his sometimes cryptic proverbs and lengthy anecdotes. Iroh constantly guided Zuko during his exile and critical, character-shaping decisions. He had also advised Aang and Toph to great effect.
Closely related to this wisdom was Iroh's affinity for spirituality. He constantly advocated maintaining the balance between elements, as demonstrated when he implemented waterbending techniques to divert lightning. Iroh was the only character besides Aang who was able to see the spirit of Roku's dragon. During the Siege of the North, Zhao also mentioned a rumor that Iroh had traveled to the Spirit World. Later in the battle, Iroh threatened Zhao for capturing the Moon Spirit and disturbing the balance of world, breaking his typical easy going manner.
Iroh had no desire for power, not protesting when his brother took his birthright title of Fire Lord. He soon retired from being a general, and stated that "there is nothing wrong with a life of peace and prosperity".
Though an honorable man, he was not above a spot of pilfering as he once pocketed perfumes from an abbey. He also demonstrated respect and appreciation for all cultures, which seemed to be a rarity among those of the Fire Nation. This partially stemmed from his trip into the Spirit World, which left him with a certain spiritual awareness.
Despite his age, Iroh could be quite the ladies' man when the need arose, often flirting with various women on his travels. Many of these were older women but some have been much younger, such as the bounty hunter June. He was also addressed as "handsome" on multiple occasions.
However, as a young man, Iroh was a much crueler and ruthless individual, enjoying being a renowned Fire Nation General and reveling in his status as the Crown Prince, eager for the power of the Fire Lord, as evidenced by his admission in the letter he wrote to Zuko, Azula, and Ursa after he had broken through the walls of Ba Sing Se, that he hoped they could see the city if he did not "burn it to the ground first". He lost this desire for power, however, after the death of his son Lu Ten and his father Azulon shortly thereafter, being so distraught and grief-striken that he even withdrew from what was a near victory over Ba Sing Se.
The deaths of Lu Ten and Azulon and losing his claim on the throne of Fire Lord filled Iroh with a deep sense of sadness and failure, though his journey across the world by the side of his nephew Zuko healed and transformed him into a kind and wiser man, changing his perspective of the world completely from when he was the Crown Prince and a general. He rarely held grudges and did not seem to care much about his own welfare, which was made evident when a man attempted to mug him in Ba Sing Se; he did not fight back but instead helped and gave advice to the mugger.
== Abilities ==
=== Firebending ===
Iroh was one of the most powerful firebenders of his time, to the point where he was considered the only person other than the Avatar who could defeat Ozai; Iroh himself, however, doubted his ability to defeat his younger brother. Iroh, like Jeong Jeong, knew its destructive and alluring power which could cause an amateur firebender to lose control. Instead of anger, Iroh based his bending style on the original firebending wisdom of the dragons and teachings of the Sun Warriors from whom he learned and whose secrets he kept. This philosophy emphasized the beauty and life-giving qualities of fire; thus, Iroh firebent without resorting to anger, hate, or lust, unlike his brother, niece and most other firebenders of his time. At the same time, he was able to show truly destructive power when provoked, able to blast through the inner wall of Ba Sing Se with a large and highly charged fire blast.
Iroh was highly knowledgeable and well-versed in most styles of firebending and their respective techniques. He was also a very capable teacher of the art, having personally trained his nephew, Zuko, in the majority of his high proficiency in firebending. He also stood as one of the select few firebenders of his time who possessed the ability to generate lightning. This technique required perfect calmness of mind, but unlike his brother Ozai and niece Azula, Iroh derived this from inner peace instead of amorality.
Like his brother, he could easily perform it quickly and even during intense battle. Iroh's prowess for firebending also extended to creating his own original techniques. One of the techniques he invented was the absorption and redirection of lightning. Iroh invented this by observing the fluidity of waterbending moves and their ability to effectively redirect chi. He used this move on multiple occasions, to redirect natural as well as man-made lightning (the latter he even channeled before it was fully unleashed).
While not exclusive to him, Iroh's signature technique was his fire-breath, a feat he could perform with especially potent power that earned him the nickname "The Dragon of the West". He was able to maintain this technique in a sweeping manner against the Dai Li to give himself and Zuko enough time to escape from their clutches.
Iroh had a tendency to not involve himself in battle, but when he did partake, he displayed great skill, speed, agility, and ferocity. Even in his old age and while out of shape, he overwhelmed a group of four firebending guards accompanying Admiral Zhao within seconds, causing Zhao to retreat in fear, and defeated multiple trained earthbenders in combat, using the chains that had previously subdued him. He was also able to overpower, with notable ease, a full squad of Imperial Firebenders accompanying Azula as well as the prodigious princess herself.
His firebending skill may have developed even further after getting back in shape in prison. He managed to break himself out of the jail, leaving only an enormous hole in the bars of his cell, and various scorch-marks on the walls. A shell-shocked Warden Poon described Iroh as being like a "one-man army". During the coming of Sozin's Comet, Iroh displayed the true extent of his firebending prowess: he created a ring of fire around him and several other members of the Order of the White Lotus, expanding it and shrinking it with every breath, in and out. After a few breaths, he focused the ring around him into a ball, from which he launched a fire blast that breached the Inner Wall of Ba Sing Se itself.
=== Other skills ===
Iroh was a gifted strategist and tactician, having once been the Fire Nation's top general and next in line to become Fire Lord. His craftiness was best showcased by his skill at Pai Sho. His army won many battles in the Earth Kingdom and managed to break through the Outer Wall of Ba Sing Se. There were many who still referred to him as "General" Iroh, despite the fact that he had been retired for years, though Zhao did so in a partially sarcastic manner.
Iroh was a lover of music; he was a good singer, as well as a gifted pipa and tsungi horn player. He had knowledge of other cultures, and history. He was also something of an amateur botanist, probably due to his love of tea, although this skill was not enough to save him getting poisoned, when he confused a rare tea plant with a poisonous one. Because of his love of tea, Iroh was also an excellent tea maker, increasing business in the tea shop he and Zuko worked in and was eventually awarded one of his own. With his adept entrepreneurial skills, Iroh had managed to invent a new variety of tea, mixing tea with milk and tapioca pearls.
Iroh became very spiritual after the passing of his son. He was able to see the spirit of Aang riding Roku's dragon when no one else could. He was also able to immediately discern that Princess Yue had been given life by the Moon Spirit. He continued to communicate with spirits later in life. His knowledge of the spirits and their world is immense, as he was later in life able to consciously depart his soul to the Spirit World, where he was welcomed.
Iroh also demonstrated an impressive physical strength and skill in close combat without the usage of firebending. While imprisoned after the fall of Ba Sing Se, he spent most of his time performing intensive calisthenic routines without the guards' knowledge. In a few weeks, his previously overweight physique had completely changed to a slim yet impressively muscular one. On the Day of Black Sun, while the scorch marks on the prison walls indicated part of his escape occurred before the eclipse began, he still escaped during the eclipse, when firebending was not possible. This implied that Iroh had some knowledge of hand-to-hand combat to accomplish this feat. Interestingly, Iroh had planned to escape on the Day of Black Sun beforehand, implying he knew not only of this firebending weakness but also knew when an eclipse was going to occur, despite none of this information being public knowledge.
Due to her blindness, Toph was often pampered by her overprotective parents. Her freedom was limited to the point where her own existence was not known to most people in her hometown, much to her chagrin, thus straining her relationship with her parents. As a result, she greatly craved to interact with the rest of the world, albeit independently. It was not until she learned earthbending from the badgermoles that her confidence tremendously increased. As a result, she secretly participated in Earth Rumble tournaments without her parent's knowledge.
Upon joining Team Avatar, Toph brought a completely new personality to the group. Unlike the nurturing Katara, flighty Aang, or gruff but goofy Sokka, Toph was fiercely independent, sarcastic, direct, stubborn, and confrontational. She appeared to have the same carefree and adventurous personality as Aang and was very tomboyish in the way she acted and dressed, in contrast to the delicate doll her parents saw her as. Toph loved battling and took great pride in her earthbending skills. She appeared eager to prove that she was as strong as anyone who could see and once claimed that she was "the greatest earthbender in the world". This attitude was most prominently shown when she was teaching Aang earthbending, as she taught him to face his enemies and problems head-on.
Toph's eagerness to prove that she could be independent led to some initial difficulties with Aang and his friends. Toph insisted that she could "carry her own weight" and often mistook a simple friendly gesture as an act of pity for her blindness. Her encounter with Iroh, however, taught her that Aang, Katara, and Sokka cared for her because they were friends, not because her blindness made them feel obligated to do so.
Toph was often brutally honest when criticizing others, especially her friends. She was vocal about her opinions on others regardless of status (the Avatar, Aang) or age (Iroh). Her occasional attitude or aloofness is likely related to her being the only child of one of the richest families in the Earth Kingdom. Due to her time as a competitor and champion of earthbending tournaments, she was an expert in verbally taunting and insulting her opponents and, on occasion, her friends, particularly Sokka. She revealed to Katara that, being unable to see what she looks like, she did not feel the need to fuss over her appearance. However, despite her many quirks, Toph showed that she was a quick learner, and her courage and loyalty to her new friends seemed very stable.
Toph and Katara seemed to be polar opposites; while Katara was kind, welcoming and supportive, Toph was rough, unyielding and steadfast. These differences in personality extended to the way both girls taught Aang; however, Toph eventually showed a bit of compromise in order to help Aang through his initial difficulty with earthbending. Despite occasional clashes or spats, Toph and Katara generally got along.
One of Toph's most profound traits involved personal hygiene. She was accustomed to lying on the ground and walking everywhere barefoot leaving her soles soiled, a habit common among the earthbenders. Also, she had been seen belching loudly, picking her nose or toes, spitting, and was usually covered in dirt or, as she called it, "a healthy coating of earth".
Toph was well-educated in the manners and bearings of high society but deliberately chose to ignore them. However, she made an exception when the group needed to go to an exclusive party to see the Earth King in order to give news of the solar eclipse. To this end, she and Katara dressed and acted formally to evade suspicion.
Toph did not let her blindness hurt her self-confidence. She had high self-esteem in regard to many of her abilities and was more than determined to show that she would not let her blindness deter her from living freely and fighting like everyone else. However, sometimes this acted as a ruse to hide personal insecurities. After getting a makeover with Katara in Ba Sing Se, some residents of the city mocked Toph for it (who retaliated with a prank). She told Katara that "one of the good things about being blind [was] that [she did] not have to waste [her] time worrying about appearances" and was not looking for anyone's approval. Katara voiced that it was something she admired in Toph but could tell that she had been hurt by the insult and added that though it did not matter, she was in fact pretty, which visibly cheered up the blind girl.
An ongoing joke concerning Toph's blindness was her lack of ability to discern anything that had been written or drawn. In Ba Sing Se, Toph became angry when Sokka suggested that she needed help distributing fliers. She angrily slapped up a poster herself, only to inadvertently place it backward and say, "It's upside-down, isn't it?" Also, she sarcastically complimented Sokka on his drawings of Appa despite the obvious fact that she could not see them. Later, in the Fire Nation, after being presented with the same wanted poster twice, Toph vocally expressed her annoyance with the constant oversight. Toph was comfortable enough, however, with the group's absent-mindedness on the subject of her blindness to even joke about it herself at times. For example, while searching for Wan Shi Tong's Library, Toph, while flying on Appa, claimed that she saw it, before remarking, "That's what it'll sound like when one of you spots it", and waving a hand in front of her eyes with a nonchalant smile.
While hijacking an airship, Toph mistook Sokka's comment about taking the wheel, thinking he was referring to her. By the smile on her face, it was pretty clear that she was gleeful about getting another chance to correct him. However, it turned out that Sokka was talking to Suki, and Toph managed to subsequently cover up her original intention pretty well. At the reunion in the Jasmine Dragon after the passing of Sozin's Comet, she made a joke about Sokka's drawing, saying that she thought everyone looked perfect.
Because of the restrictions placed upon her by her parents and the fact that their servants waited upon her hand-and-foot lest she hurt herself, Toph often seemed to want to take on the responsibilities and obtain the freedoms of adulthood. This caused problems for herself and her friends, most notably during their visit to Fire Fountain City, as she did not always take into account how this might endanger her or aggravate others. No matter how she acted, though, others realized that she was still a vulnerable child underneath everything else she pretended to be.
When she went on to teach her unique talent of metalbending, she realized how her dogged pursuit of her own dreams of becoming the world's first metalbending teacher disrespected who her students were. She found parallels between how she was treating them as people by restricting them simply so they could meet her vision of them with how her parents had treated her back when she still lived with them. She subsequently decided to give up her metalbending academy so that she would not use it as an outlet for the pain she felt from her relationship with her parents onto her students. Luckily for her, her students happened to have overheard her conversation with Sokka about this subject, and responded to it by overcoming the limits the rest of the world saw as defining them in an attempt to live up to the vision Toph had had for them, and were finally able to metalbend.
Due to her troubled past with her parents, Toph also exhibited a modernist attitude, believing that change is the key to progress.
As a mother, Toph found herself to be a direct opposite of her parents, letting her daughters be free to find their own way, though Suyin claimed that Toph was not pleased with the paths either of her daughters had chosen. She later admitted to her children that, while she knew she had not been the best parent, she was proud of the women they had become.
In old age, Toph retained her abrasive, no-nonsense personality, being harshly critical of Korra's abilities and enjoying defeating her in combat. However, she had adopted a more cynical mindset about the impact actions make on their surroundings; she had realized that no matter how hard she tried, crime and injustice would never give up.
Despite her tough exterior, Toph is not above warming up during intimate moments, as evidenced when she joined in group hugs with Team Avatar and held hands with Aang at the prospect of friendships lasting more than one lifetime. Although she had become more cynical in old age, she would allow herself to show affection when she deemed the other person worthy, as evidenced when she let Korra hug her after earning her respect and did not berate or try to stop Opal's embrace when they met again after several years of separation. She even allowed Wu to hug her after she gathered the King was just an affectionate person.
Despite her lack of actual sight, her remaining senses, primarily her sense of touch and hearing, were especially acute, allowing her to use her seismic sense to remarkable levels. With the latter sense, she once claimed herself that she "never [forgot] a voice". This was shown when the gang traveled through the Si Wong Desert, where they were confronted by a group of sandbenders and she almost immediately recognized one as one of the sandbenders that kidnapped Appa the day before. Later in the summer, while the gang was on a captured Fire Nation ship, Hakoda and Bato seemingly deceived the captain of another ship, but the captain realized the ship as a captured one. Toph overheard the captain whispering to his troops to sink the ship and attacked. While visiting a creepy village in the Fire Nation, Toph heard people screaming all the way from atop a mountain and everyone later deduced that that was where several prisoners were being held.
Toph also showed a decent amount of artistic talent, as she was able to create a realistic replica of the city of Ba Sing Se with sandbending while Team Avatar stayed at Ember Island, contrasting with Sokka's poor sculpting abilities when he created a sand sculpture of Suki. Later in a training exercise involving all of the members of the team, she was able to create earthbending mannequins while acting as the "Melon Lord" (who was, in reality, an inanimate mannequin made to resemble the Fire Lord, supported by a small earth column and clothed in Fire Nation robes).
As befits one who has mastered the use of neutral jing by waiting and listening to the earth, Toph had a great sense of hearing, able to clearly hear the most subtle of whispering from considerable distances and could recognize people by the sound of their voices. In the Si Wong Desert, Toph recognized the sandbender who stole Appa, remarking as she did so that she never forgets a voice. She likewise has very fine memory, able to accurately remember and distinguish the physical form of people as she quickly determined one of the Kyoshi Warriors was actually Ty Lee in disguise.
She also seemed to enjoy acting and showed a decent amount of talent at it, getting more into character as the "Melon Lord" than was necessary for Team Avatar's training purposes, rebuffing Katara for acting out of character when Aang distracted her from their act of being noblewomen (as was made necessary for entry into the Earth King's party), and reveling in the "stage name" given to her as "The Runaway". This appreciation for "getting into character" as an actor was likely behind her greater ability to enjoy the The Boy in the Iceberg play relative to the rest of Team Avatar.
She also displayed a remarkable amount of agility for one who preferred to have her feet planted on the ground at all times. In Team Avatar's first battle with Combustion Man, she rolled, pushed herself off of the ground with one hand and flipped over in the air to regain her balance after his first shot. She positioned herself in an earthbending stance in order to fight back against her attacker as quickly as possible. Toph apparently also had a good enough sense of balance and strong enough neck muscles to carry a basket full of groceries on her head.
Even without her bending, Rangi was an expert martial artist, easily capable of taking down Guan, the reigning champion of a lei tai arena, as well as Koulin. She also had knowledge about the use of melee weapons as, when Yun told Kyoshi he had no idea how to fight with a sword, the latter said Rangi could teach him. She was considered an expert at sword combat.
Rangi was a young woman of above-average height with a charred rasp of a voice. She had a streamlined figure that belied the solidness of her muscles; her arms and back being well-formed and strong from years of training. She wore black and red formfitting armor over a sleeveless white tunic and held her hair back in a top-knot with strands of hair often coming loose to hang around her face. Rangi was considered to be beautiful by several people, including Kyoshi and Lek, but often wore an unapproachable look of superiority. Like her mother, Rangi had a porcelain-doll face, pitch-black hair, and eyes tending toward a darker bronze than typical Fire Nation gold.
== Personality ==
Rangi was headstrong, aggressive, and had a fierce reputation. Somewhat arrogant and instilled with a military mindset, she regarded most people as "scum" that did not even "warrant the effort" of being yelled at. Rangi tended to be abrasive and dismissive around people that she liked, though she still cared deeply for her friends and she was fiercely protective of them. Despite her seemingly cold personality, she was able to open herself and share her feelings with those close to her as she did with Kyoshi, showing a more vulnerable and emotional side when they were alone.
She was not shy to resort to violence to get her way, and she took combat with earnestness, being able to remain impassive and centered during a fight in order to carefully calculate her movements. When it came to a duel, Rangi was persevering and did not give up without giving the best of her capabilities.
The firebender could be quite drastic and extreme at times to prove others a point, even putting herself in danger, such as when she faced a strong lei tai fighter to let Kyoshi know how helpless she felt whenever the Avatar threw herself into danger.
Like other Fire Nation civilians, she had great pride for her nation, even talking about her honor to the point where the Flying Opera Company teased her about it. It was hard for Rangi to deal with uncertainty; she was often regarded as a person of powerful faith and a "true believer", which Kyoshi initially interpreted as a need to fulfill her duty, but she later discovered that her greatest faith was for her friends instead. Rangi was a person who intesenly abided by traditions and remained faithful to them, as it was noted by her teammates that she grew exasperated each time they ignored an established practice regarding the Avatar, such as when the soldier expressed her obstinacy to deviate from the pattern of the Avatar Cycle at the moment of training Kyoshi's abilities, claiming that bad things happen when an Avatar tried to defy the natural order of bending.
Yun was described as a young man with jade-green eyes, brown hair, and a handsome face with sharp edges. He had an easy smile and warm eyes that twinkled with mischief. Kyoshi described him to have had a solid physique. During his fight with Tagaka, he accidentally tattooed one of his hands gray after using an inkstone as glove. Later, having returned from the Spirit World, his skin had a healthy glow, and he had neat stubble lining his jaw, though he was surrounded by an aura of inhumanity.
== Personality ==
Yun was generally a fun-loving playful boy who liked to tease his friends Kyoshi and Rangi. He was also quite wise and took his Avatar duties seriously, even though he grew increasingly frustrated over his inability to bend anything other than earth. Jianzhu described him to be a great strategist, having the insight to think ahead and identify people's weaknesses and strengths.
While charming and cheerful on the outside, Yun was insecure about his position as the Avatar and became stressed when Kyoshi was revealed as the true Avatar. He tended to hide his true feelings from others, as evidenced by his lie to Jianzhu about being happy for Kyoshi if she were to be the true Avatar even though it crushed his spirit. Kyoshi considered him to have an easygoing nature and an inability to hold a grudge.
After his duel with Father Glowworm, Yun was corrupted by a passion for vengeance. He considered himself free of the burden of having to care about the state of the four nations. Yun's once playful nature turned to biting sarcasm, and he was willing to kill others simply to warn people about not interrupting his vengeful crusade. He was deeply plagued by his insecurities until the end, and Kyoshi took advantage of this when she apologized for "stealing" his Avatarhood before she killed him.
== Abilities ==
Yun was an extremely skilled earthbender, having been trained by various bending masters and possessing a great amount of raw strength as well as a proficiency for finesse. He developed a new technique of writing with stones and pebbles to communicate from long distances. Yun was also capable of other extremely rare earthbending abilities, such as using seismic sense, bending mineral-based pigments, and liquefying stone without using heat to control in ways akin to waterbending. Yun also was adept at using rock gloves with his earthbending for quick attacks and passed the skill down to Kyoshi.
Beyond his bending skill, Yun was also an expert Pai Sho player, as well as a skilled and tactically prudent diplomat, talented in affairs of political dealing and known for being able to make deals that left both parties satisfied. He was also skilled in matters of poisoning, subterfuge, and covert assassination due to special tutelage from his waterbending master Amak.
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English
= Yue =
  
EDIT
: This article is about the character in Avatar: The Last Airbender. For the character in The Last Airbender, see Yue.
"It gave me life. Maybe I can give it back."
— Yue talking about the Moon Spirit.
== 月 ==
== Yue ==
== Biographical information ==
=== Nationality ===
Agna Qel'a, Northern Water Tribe
=== Ethnicity ===
Water Tribe
=== Age ===
16 (deceased; became the Moon Spirit)
=== Born ===
84 AG
=== Died ===
100 AG (reincarnated as the Moon Spirit)
== Physical description ==
=== Eye color ===
Blue
=== Hair color ===
White (originally black)
=== Skin color ===
Tan
== Personal information ==
=== Gender ===
Woman
=== Love interests ===
* Hahn (arranged betrothal)
* Sokka (boyfriend)
=== Allies ===
Tui, La, Northern Water Tribe, Team Avatar, Iroh
=== Enemies ===
Fire Nation, Zhao
=== Weapon of choice ===
Water
=== Fighting styles ===
Waterbending (posthumously, as the Moon Spirit)
== Political information ==
=== Position ===
* Moon Spirit
* Princess of the Northern Water Tribe (formerly)
* Tribal Chief's advisor (formerly)
=== Affiliation ===
* Spirit World
* Water Tribe
== Chronological information ==
=== First appearance ===
"The Waterbending Master"
=== Last appearance ===
Avatar: Generations
=== Voiced by ===
Johanna Braddy
== More about Yue ==
== Image gallery (23) ==
Yue was a princess of the Northern Water Tribe, daughter of Chief Arnook, as well as one of the latter's advisors. After the death of Tui during the Siege of the North, she sacrificed her life to replace it and shared its position as the Moon Spirit.
== Contents ==
* 1History
** 1.1Early life
** 1.2Meeting Team Avatar
** 1.3After death
** 1.4Legacy
* 2Personality
* 3Abilities
** 3.1Waterbending
* 4Relationships
* 5Relatives
* 6Appearances
** 6.1Avatar: The Last Airbender
*** 6.1.1Book One: Water (水)
*** 6.1.2Book Two: Earth (土)
*** 6.1.3Escape from the Spirit World
*** 6.1.4Book Three: Fire (火)
** 6.2Avatar games
* 7Trivia
* 8References
* 9See also
== History ==
=== Early life ===
Yue was born in the Northern Water Tribe's capital of Agna Qel'a to Chief Arnook and his wife, the daughter of a tribal chieftain. She had an unknown illness as an infant, being still and quiet as though asleep, so her parents feared she would die. As her condition was critical and the tribe's healers, including Yagoda, could not cure her, Arnook prayed to the Moon Spirit in desperation and placed her in the tribe's Spirit Oasis. The Moon Spirit gifted her with part of its own life force, saving her life and turning her hair white as a side effect. Thus, her parents named her Yue, for the moon.
Sometime prior to Team Avatar's arrival at the Northern Water Tribe, it was arranged that Yue would marry a young, egotistical warrior named Hahn. He carved a betrothal necklace for her to mark their engagement, but she did not really love him and consented to the marriage only to stay in line with her people's customs.
=== Meeting Team Avatar ===
Upon arriving at the Northern Water Tribe, Sokka was smitten with Yue, taken by her beauty at first sight. He first engaged in conversation with the young princess during the joint celebration of the Avatar Aang's arrival and her sixteenth birthday, in which she was seated along with her father and Master Pakku.
After he awkwardly flirted with her, Yue and Sokka soon began to arrange meetings. These included riding on Appa and taking walks together around Agna Qel'a. Although affection budded between the two, she was bound in an arranged marriage to Hahn, who had more love for her high status than toward her, boasting once to Sokka that "she [came] with the most perks". The two teenagers came to realize their love for each other, but she could not bear to continue their meetings because they conflicted so strongly with her responsibilities to her tribe. He eventually became angered when she insisted that being together was "wrong" and that it was her duty to marry Hahn for her people, to which he replied that she was not marrying her people.
During Admiral Zhao's siege of Agna Qel'a, Sokka was ordered by Arnook to act as his daughter's bodyguard, noticing how their love persisted. Yue led Aang and Katara to the Spirits Oasis, helping him to enter the Spirit World. When Aang had been captured by Zuko, she accompanied Katara and Sokka as they tracked the two of them down on Appa.
Upon their return to the Spirit Oasis, Yue and Team Avatar were confronted by Zhao, who fatally struck the Moon Spirit's mortal form, leaving all waterbenders powerless without the moon's influence. Appearing on scene, Iroh saw that she had been touched by the Moon Spirit, which reminded her how her life was saved by Tui as a newborn. Once again acting dutifully to her tribe, Yue sacrificed herself to give back the life that the Moon had given her. This was against Sokka's wishes, but the young warrior did not stop her in the end. She placed her hands onto the fish, closed her eyes, and died in Sokka's arms. Yue's spirit appeared before Sokka and her father shortly after. She whispered and swore that she would always be with the former before the two shared a final kiss, then vanished completely.
=== After death ===
Several times following her death, Yue's influence on Sokka became apparent: While in the Foggy Swamp under its spiritual influence, he hallucinated about her. Her hallucination angrily told him that he failed to protect her, reflecting the guilt he felt about her death. During his time in the Si Wong Desert, Sokka directly referred to the moon as Yue while in an intoxicated state brought about by drinking cactus juice. When Sokka and Suki nearly kissed while crossing the Serpent's Pass, a waning gibbous moon was visible in the background, alluding to Yue's presence. His memory of Yue's death prompted him to refuse the kiss, while acting overly protective of Suki.
After Aang was struck down by Princess Azula's lightning during the Coup of Ba Sing Se, Yue was able to provide more tangible assistance to Team Avatar: She took it upon herself to meet the Avatar in the Spirit World, informed him of the damage that had taken place to the Avatar Spirit and explained how to return to his body. She further instructed him to seek out the past four Avatars while avoiding Koh, the Face Stealer. Yue later appeared to Aang once more to encourage him not to lose hope and to continue fighting the war, as he had already saved the world once. She subsequently assisted him in forming a massive wave of water to ride toward the island where Roku's temple once stood, utilizing her powers as the Moon Spirit.
While looking for leads as to disappearances surrounding the full moon and in response to Toph's suggestion that the Moon Spirit might be harming people, Sokka reacted with anger and declared that the Moon Spirit was "a gentle, loving lady who rules the skies with compassion and lunar goodness", showing that he still cared deeply for Yue. While with Zuko on the way to the Boiling Rock, Sokka mentioned that "[his] first girlfriend turned into the moon." In one of the few accurate scenes from a play that parodied the Avatar's journey, the Yue character was presented as the only woman who had ever taken Sokka's mind off food, before floating away on a crescent moon prop. In the audience, he wept as Suki looked on in confusion, as she was never told the full story of Yue. Sokka shushed the Kyoshi Warrior while he still cried, showing that he still cared for Yue.
=== Legacy ===
Yue's sacrifice was honored by the Northern Water Tribe. For example, the tribe developed special cakes made from roots and seeds of the Spirit Oasis which were to be consumed to both remember her life as well as her current role as the Moon Spirit. Her sacrifice was also honored by the United Republic of Nations, who named the bay connecting Republic City to the Mo Ce Sea Yue Bay.
== Personality ==
Yue was a remarkably kind, sweet, and gentle girl with a certain sense of humor. She offered hope to others even in crucial times, including a despaired Aang. Yue was courageous enough to sacrifice her own life to save the Moon Spirit, a feat that not only saved her tribe but possibly the world.
Yue had a deep sense of loyalty and duty to her tribe. This is evident through her willingness to enter an arranged marriage with Hahn despite her affections for Sokka, and her choice to sacrifice her life to bring the Moon Spirit back. Her spiritual nature was influenced by her upbringing in the Northern Water Tribe and the circumstances of her birth and ill-health as a child.
Befitting her position as leader of her village's Kyoshi Warriors, Suki was tough, assertive, and not afraid to speak her mind. A woman of action, she quickly captured the prison warden while Sokka and Zuko debated how to do so, prompting approval from Hakoda. She had a dry sense of humor, as evidenced when she sarcastically mocked Sokka when he boasted of his at the time subpar fighting prowess, failed to coin a humorous nickname at Ozai's expense, and occasionally cringed at Sokka's slapstick humor. She occasionally showed jealousy, such as her annoyed expression when Sokka shushed her while watching the Ember Island Players.
At the same time, Suki had a compassionate and loyal spirit. Although she once believed that her island should remain separate from the world, she was inspired to help the rest of the world after Aang's visit to the island, as she grew aware of suffering elsewhere in the world. Her softer side was often seen in her interactions with Sokka. She was able to convince Appa to trust her despite his grievous injuries, and she helped nurse him back to health. Suki was not one to easily give up hope, having faith that Sokka would come and save her during her period of imprisonment at the Boiling Rock, and also showed no signs of breaking in the face of Azula's torments pertaining to Sokka. Ultimately, Suki believed in the importance of community over any advantages for the individual, as she believed that a community had a greater chance of overcoming hardship and saving everyone. She was adaptive, and willing to admit her own mistakes, as she believed that she had been wrong to not help Mingxia petition for the island to open its borders.
Suki had a strong sense of duty and was fully committed to the tasks she was entrusted with, including protecting Appa and guarding the Fire Lord following the Hundred Year War. She was also fiercely protective of those she cared about, taking great pains to ensure the safety of Team Avatar and Than's family as they crossed the Serpent's Pass. She was extremely resilient and loyal, and remained calm and collected in the threat of danger no matter how high the stakes were. As a brave warrior, quick thinker, and an empathetic friend, she was always looking out for threats, and was the first to interpose herself between danger and the vulnerable, and the first to reach out to someone who was hurting. Teamwork was also core to Suki's identity, and she knew that she belonged to something bigger than herself. She was always looking for ways to support her compatriots and lead the group she was in to become the best version of itself.
== Abilities ==
=== Hand-to-hand combat ===
Despite not being a bender, Suki was more than capable of handling herself in a fight. She was an impressive hand-to-hand combatant, holding her own against other skilled fighters such as Ty Lee and readily avoiding her disabling pressure point strikes. During the breakout of the Boiling Rock, she bypassed a full-scale riot by jumping across the tops of the rioters' heads and scaling the vertical face of a building, demonstrating an acrobatic skill rivalling that of Ty Lee.
Following the Hundred Year War, Suki learned chi-blocking from Ty Lee and later demonstrated the skill for the first time on San.
Suki was also an effective teacher, passing some of her fighting methods on to Sokka in just a short period of time. She also helped train Giya in self-defense, as well as teaching chi-blocking to the nonbenders of the Cranefish Town police force.
=== Weapon profiency ===
Suki was adept at fighting with the traditional Kyoshi Warrior war fans and was also skilled with the katana. She was the last Kyoshi Warrior to be captured by Azula, showing the extent of her skill.
=== Other skills ===
Suki possessed considerable physical strength, able to swim easily in full Kyoshi Warrior armor and toss aside a full grown man with ease. She also seemed to have an affinity for operating vehicles, piloting a Fire Nation airship and a tundra tank without any prior experience.
Suki was a born leader and was very effective as the head of her team of Kyoshi Warriors. As a leader and teacher within the group, she helped to train her team and ensure their cohesion. However, she was also comfortable supporting others instead of taking the limelight, and could work in a team and help those around her to reach their potential. She was an incredible teacher and adapted her teaching style to match the needs of her students.
Pema is usually a serene, understanding, and happy person who assists others in their times of confusion or indecision. She is a loving and caring mother to all her children, though has expressed a slight annoyance with having airbending children instead of at least one "nice, nonbender" like her. Despite this, she is proud of their abilities and has faith in them, as she was, albeit worried, willing to let them travel the world by themselves. Pema has also admitted that she was once a very shy individual, which seems to have changed since her younger years, given that she was able to confess her love to Tenzin. Ever since, she has grown rather confident and outgoing, openly expressing her feelings to others. In particular, she makes her feelings clear to Tenzin; as such, she clearly showed her annoyance when Tenzin allowed Tarrlok to stay for dinner, or when he and Lin shared a private talk. She is often the voice of reason to Tenzin's occasional stubbornness, being very wise and insightful and helping him to understand the thoughts and feelings of others during these occasional bouts of belligerence.
Kya was a caring and loving wife and mother, who established a strong bond with her husband and both their children, notably Katara. A courageous woman, she willingly sacrificed her life to save her daughter, suggesting that she harbored deep maternal instincts and felt highly obligated to protect her family at any cost.
Hakoda was a caring husband to Kya and a loving father to Sokka and Katara. He fought to save the ones he loved and avenge Kya's death. He led a strong and brave battle against the Fire Nation on the Day of Black Sun, persistent with the siege efforts despite his injuries from attacking a battlement. Hakoda was an intelligent, open, and charismatic leader. When he was not keeping the Southern and Northern Water Tribes from arguing with one another, he focused on shaping the future of his tribe. He was also comical and known to create inventions just like his son Sokka. According to the warden of the Boiling Rock, he was also very strong-willed and determined.
== Abilities ==
Hakoda was a skilled warrior, competent in hand-to-hand combat as well as with a variety of weapons, capable of fighting off multiple firebenders. Hakoda was also intelligent and a brilliant strategist, which enabled him to defeat large numbers of firebenders despite being outnumbered, a trait he passed down to his son, Sokka.
Hakoda's skills in strategy and combat were fully witnessed during the invasion of the Fire Nation, where he flawlessly explained the entire invasion plan and bravely led the invasion force. He fought off many Fire Nation soldiers while in the capital city. He was unable to continue fighting after he was injured while successfully taking out a battlement. Hakoda's intelligence was shown once more while he was imprisoned at the Boiling Rock, where he devised a successful escape plan with the help of Sokka.
Hakoda was renowned in his tribe for his wisdom and leadership, traits that led him to earn the Mark of the Wise.
Kyoshi's life and personality were marked by her struggle with herself and as the Avatar. She was naturally empathic, considerate, trusting, level-headed, and hard-working. As result of her difficult early life, she suffered from low self-esteem in puberty and continued to constantly doubt her capabilities and goodness as a person after announcing her position as Avatar.
Inclined to endure hardship with stoicism instead of fighting back and having been raised with few positive social contacts, Kyoshi often struggled to manage situations proactively and failed to properly read people. As such, she tended to use force to solve problems, despite her low opinion of violence. Overall, she had a very strong sense of justice, influenced by her early life, and little patience for those who caused suffering just to benefit themselves. She could always tell right from wrong, and her experiences with poverty led her to be fiercely determined to stop people in power from abusing their position. Her ultimate drive was to maintain balance by any means necessary.
Kyoshi usually hid her self-doubts and compassion behind an image of righteous fierceness to fulfill her duties as the Avatar, showing her loving and friendly side only to those with whom she was close. To those she did not know, she came across as direct, fierce, and assertive, and made her voice heard no matter what her internal feelings might have been. In private, she could become easily flustered and was the more passive part in her relationship with Rangi. In addition, Kyoshi had a strong affinity for order and cleanliness due to her background, as she had to live in dirt and amid garbage as a child.
Faced with the world's harsh realities and after being repeatedly disappointed by political elites, Kyoshi gradually became more determined and grim when dealing with opponents. When truly convinced that someone was utterly corrupt or evil, she had few qualms about ending their lives to save those of others. Although she never became completely ruthless, her way of doing things as the Avatar was strongly influenced by Jianzhu as well as Lao Ge. Kyoshi thus had few qualms about using her powers and enforce her will, openly threatening powerful people like Fire Lord Zoryu or the 46th Earth King. She often took risks and seized the moment, being an Avatar of action and acting decisively and swiftly. By her forties, she would no longer "take any BS from anyone". In general, Kyoshi gave her most threatening opponents one chance to change their course, and if they wasted it, she did not hesitate to end them. Despite that hard stance, she generally preferred to not kill anyone and was known to be more forgiving toward less dangerous foes.
Apart from the elements, Kyoshi was a skilled warrior and well-versed in the art of tessenjutsu, wielding a pair of golden metallic war fans with great skill and dexterity. Kyoshi was exceptionally strong and able to lift a grown man with one hand as a teenager.
Before the invasion of the Te compound, Lao Ge conferred upon Avatar Kyoshi the secret of immortality. As aging was the result of the body deteriorating on "the smallest, most invisible levels" without repairing this damage, Lao Ge taught her that one could stop this process by keeping an inventory of one's parts and putting all things which had fallen out of order back into their places. Doing so would allow Kyoshi to reconstruct her body over and over again, allowing her to retain one particular appearance for centuries.
Ever since the Fire Nation destroyed his village and killed his parents, Jet was marked by his almost pathological hatred of the Fire Nation. To him, all citizens of the Fire Nation were guilty, regardless of whether they were involved with the War or not.
Jet seemed to possess a high opinion of his Freedom Fighters' effect on the War, convinced that they were a serious threat and the Fire Nation were sending assassins after him. This seemed to blind him to the fact that, when compared to the scope of the War, his group's acts of guerrilla warfare and terrorism were relatively small.
He could be obsessive and paranoid about the Fire Nation. As mentioned before, he was convinced that the Fire Nation was trying to assassinate and silence him. He became obsessed with exposing Zuko and Iroh as firebenders, eventually attacking them when he was unable to come across concrete evidence.
Despite these traits, Jet was recognized for his charisma, and he had a roguishly charming, magnetic and friendly personality. He was sympathetic to people who were desperate, or who had suffered at the hand of the Fire Nation. This drew many people into his group of Freedom Fighters, and secured their loyalty to him. In return, he showed his loyalty to them.
== Abilities ==
=== Swordsmanship ===
Though Jet used knives and throwing darts on occasion, his primary weapons of choice were a set of twin tiger hook swords. He possessed masterful skill with his hook swords, able to defeat a master bender, duel evenly with a master swordsman of Zuko's caliber, and hold his own against and overwhelm multiple opponents. Jet was just as capable of fighting with a single hook sword as he was using two, as well as using them separately or while linked.
=== Stealth ===
To communicate with his Freedom Fighters without being overt, Jet was able to mimic a variety of bird calls and mere whistles for different meanings. He used this to give Longshot the signal to destroy the dam and prepare the Freedom Fighters for battle.
=== Leadership ===
A skilled strategist and a charismatic leader, Jet was able to draw a somewhat large amount of followers. He was capable of producing inspirational speeches as part of rallies for the Freedom Fighters, and would call his group together to initiate action against the Fire Nation.
=== Other skills ===
Aside from his swordsmanship skills, he was also a capable unarmed fighter, as on two occasions he was able to defeat two Fire Nation soldiers simultaneously by kicking them in the back, knocking them out. He was also agile, able to leap from tree to tree as a way to get around and to ambush his foes. The warrior was also a capable liar, as he could formulate convincing stories with almost no effort.
Though not aggressive or assertive, Jin was nonetheless a determined girl, pursuing her desires instead through her kind personality. She was an understanding young woman and a true romantic at heart.
In June's profession, she had to mix with a variety of people from unsavory to low life as well as regular characters. Her determination, resolve and superior physical strength enabled her to get the job done in the toughest of assignments. June's character along with her shirshu's abilities made her a force to be reckoned with.
A fearless woman who was rarely misunderstood, June was also confident and decisive, though occasionally sassy. While she was often dark and uncaring, she did not ask for payment from Zuko when he said that the world would be destroyed and needed her help, proving that loyalty to her pocket was not the only consideration.
== Abilities ==
June was a professional bounty hunter and an experienced shirshu rider. Despite her slender frame, she was also deceptively strong, as she was able to effortlessly defeat a muscular man in an arm-wrestling match and lift up a grown man. Additionally, June proved to be a formidable fighter, as she demonstrated amazing speed, hand-to-hand combat skills, and evasiveness. She was able to defeat multiple opponents before a cup she was drinking from, which she had thrown in the air, hit the ground. She was also known to be skilled in using the whip.
Kai is stealthy and evasive, as he was able to slip away from Team Avatar when they arrived in Ba Sing Se, with Bolin noting that he is "surprisingly hard to catch", as well as being able to follow P'Li's airship without being detected. He is also a good liar, as he managed to convince Team Avatar to believe his story before the sheriff arrived. He can make quick decisions, which also makes him a very skilled pickpocket. His thievery skills further extend to lock-picking, which he used to free himself from a cramped metal cage.
While living by himself as an orphan, Kai sported a cunning and opportunistic attitude and he would deceive and use those around him to benefit himself. However, when he allows himself to get to know the people around him, he shows a more emphatic and compassionate side, as evidenced by how he appreciated Jinora training him in airbending, as well as how he protected Yung against the Dai Li. He is protective of those whom he holds dear and is willing to be merciless to ensure their safety, such as saving Jinora several times, assaulting Ganbat for attempting to kidnap Jinora and the baby bison, as well as to risk his own life, as evidenced when he attempted to distract P'Li in order to give the other airbenders a chance to escape. Overall, Kai is a mischievous, yet fun-loving, young boy who takes every opportunity for adventure, and is willing to sacrifice himself in order to save those whom he holds dear.
As a child, Opal was rather insensitive and spoiled, refusing to share her dollhouse with her adoptive sister, Kuvira, and refusing to acknowledge her as a sister. She went as far as calling her a stray dog that nobody, not even her own parents, wanted around. While she said this after being understandably upset with Kuvira for breaking her dollhouse, it still had an impact on Kuvira later in her life.
However, as she grew up, Opal became genuinely friendly and easygoing, quickly extending a hand of greeting to the members of Team Avatar when they arrived in Zaofu. She also exhibited some shyness to the group, as she blushed and looked down when introducing herself to Bolin. While practicing her airbending after dinner, she joked around with Bolin after the latter attempted to flirt with her, displaying a little bit of her easygoing side. Her easygoing side disguises her passion and discipline in her interests, such as her focus and training in her newly acquired airbending abilities. At the same time, she also possesses a strong belief in honesty and in a person simply being themselves.
She has also demonstrated a more serious demeanor, such as when she stopped the fight between Lin and her mother and angrily questioned why they would be fighting each other after so many years of separation, or whenever the subject of Kuvira was touched upon.
Opal also seems curious and interested in the outside world, reveling in Bolin's tales about his days living on the streets of Republic City. Having spent her life within the safe confines of Zaofu, she seemed impressed by his adventures, calling his life exciting. She also inherited much of her mother's humanistic way of thinking, encouraging Bolin to pursue training in the art of metalbending, believing in his potential to do so.
Kuruk was naturally easygoing, open-minded, confident, and he liked to display his great bending skills and power to impress others. He was also extremely intelligent and regarded as one of the best Pai Sho players who ever lived. In general, Kuruk took Pai Sho extremely seriously, as the game even inspired his initial philosophy which included constant attempts at personal betterment and openness to new ideas.
His life and personality were deeply impacted by his experiences in battling the dark spirits. Despite maintaining his humor and deep regard for his loved ones, his spiritual affliction and loneliness ate at his self-confidence, self-control, and self-regard. In order to feel anything and cope with his stress, he began to avoid most issues related to his duties and responsibilities as Avatar, and instead pursued hedonistic interests and occasional whims. He indulged himself in alcohol and womanizing to try to feel as human as he could. Impulsive by nature, he liked to say that "it was better to ask for forgiveness than wait for permission". In private, however, Kuruk increasingly loathed the person he was becoming, believing himself a failure who murdered sacred beings, failed at his duties, and disappointed his friends.
Despite his depression and problematic lifestyle, Kuruk remained very sociable and widely well-liked. He had many good friends in whom he inspired a lasting loyalty, as well as many lovers. Following his meeting with Ummi, Kuruk overcame his depression and intended to leave his irresponsible lifestyle behind. Her loss, however, devastated him, resulting in him greatly regretting his past behavior for the rest of his life and beyond.
== Abilities ==
Kuruk was an extremely powerful bender and excelled at almost all things he enjoyed or took seriously. It was generally believed that he was the greatest Pai Sho player of all time, and became an unrivaled master and developed complex strategies untested up to that point. He was also believed to be the best hunter since the formation of the four nations, which allowed him to destroy many powerful dark spirits. As a bender, Kuruk developed his own unique style and created new techniques, based on his belief that all nations—and by extension, all forms of bending—were truly one. He consequently mixed elements from the different bending schools, such as when he integrated his knowledge and fighting forms from waterbending into earthbending.
: "Go back to your wife and daughter.""Nah. I'd just be putting them in more danger.""Ah, yes, the self-martyring bullshit of the special ops soldier."
: —Grace Mallory and Mother's Milk[src]
Out of all the Boys members with vendettas, Milk is the one who has most kept his compassion. Though his father worked himself to death to try and sue Vought and Milk wants to avenge him, Milk is still polite, supportive, and protective over his family and friends. Similar to Frenchie, Milk looks after the people he cares for. After The Boys become wanted fugitives, Milk still expresses great concern for his daughter and his wife, even if he can't see them. When Hughie is frozen in shock after Butcher rams through a whale, Butcher opts to leave Hughie behind. Milk argues that Butcher needs his "Canary" and is the only one to go back and wait alongside Hughie until Hughie recovers.
Conversely, Milk can be as vindictive as other members of The Boys. He repeatedly criticizes Frenchie for freeing Kimiko and blames him for all the people she killed after she escaped her cage. When The Boys are reunited, Milk repeatedly brings up the incident of Mallory's grandchildren being burned, holding Frenchie solely responsible for the event. Milk believes it was Frenchie's duty to watch Lamplighter but letting Lamplighter get away led to Mallory's grandchildren getting burned. However, Milk also shows the ability to change and be insightful: he apologizes to Frenchie once he learns the truth about why Lamplighter got away.
He also likens his vengeance to a disease, one his father passed down to him and which he will pass down to his daughter if he's not careful. In Get Some, when Butcher arrives at the detention center where he works, Milk tries to explain that he's moved on and doesn't want vengeance like Butcher or Hughie. But even if he's not willing to admit it, Milk still has that "disease" inside of him, and he knows the only cure will be victory or death.
By his own admission, Mother's Milk suffers from OCD (Obsessive-Compulsive Disorder). Traumatized by the death of his grandfather, who was killed when Soldier Boy threw a Mercedes-Benz through his family's home, Milk still checks the stove's burners three times a night, believing that if he doesn't, Soldier Boy will return and kill the rest of his family.
He is also has an obsessive desire to kill Soldier Boy. His monomania toward this end is so great, he attempts things that he knows (or should know) are futile, such as attacking Soldier Boy bare handed.
His hatred of Soldier Boy extends to Supes in general, with notable exceptions such as Starlight and Kimiko, with the first one having developed a sincere friendship and partnership. He cannot contain his disgust for Butcher and Hughie's use of Compound V24.
== Abilities ==
According to Butcher, M.M is a natural-born leader. This trait would make him the second in command and the moral support of The Boys. As a former marine and corpsman, he also has very good combat and medical skills making him a valuable asset to the rest of the team.
: "Well, this is God's work. I can't argue with that. But a man of your talents? Wasted here."
: —Billy Butcher to Mother's Milk[src]
* Gifted Intelligence: Mother's Milk is highly intelligent, and has been stated by Butcher to be a multi-talented man. He called the fire department for a false gas leak as an improvised audience so that Black Noir could not approach Butcher while they prepared traps for the assassin.
** Expert Investigator: Mother's Milk is a skilled detective; he located A-Train's stash of Compound V after discerning that Popclaw also used the serum. Billy entrusted him to locate the source of the V being covertly run by A-Train. He used his network of contacts to help The Boys track down The Female. He is very observant, as he got a detailed description of Kenji Miyashiro from a video.
: "You can move him, but good luck with me."
: —Mother's Milk to Billy Butcher[src]
* Expert Combatant: As a former Marine, Mother's Milk is a trained hand-to-hand combatant. He was recruited to the Boys after he knocked out his commanding officer with a single punch. He was prepared to go toe-to-toe with Frenchie, who was wielding a knife at the time, and later fought him in the mall. On a phone call with Monique, he mentioned one of his duties is breaking up yard fights due to working as a counselor in a juvenile detention center. He threatened to break Mesmer's other wrist and he was strong enough to punch Hughie's retainer out. He later held Hughie back from attacking Butcher, challenged Butcher himself, and held Frenchie back from Lamplighter. He knocked out several guards when he and the Boys infiltrated a Russian base. Much like with his former commanding officer, Mother's Milk was able to knock out Todd with just one punch.
* Skilled Marksman: As a former Marine, Mother's Milk knows how to handle firearms. He was able to shoot Black Noir multiple times with a handgun, but it wasn't enough to stop him. He also used a shotgun against Stormfront, but failed due to her superhuman durability, and he used a machine gun when he and the Boys infiltrated a Russian base.
: "Right here, clean break, no permanent damage"
: —Mother's Milk to Kimiko as she is about to break Hughie's arm[src]
* Expert Physician: Marvin was trained as a Corpsman when he was in the Marine Corps, as seen when he removed a bullet from a man. He treated Mesmer's broken wrist and Hughie's gash wound, and prepared epinephrine to use against A-Train. He showed Kimiko how to cleanly break Hughie's arm without causing permanent damage.
* Multilingualism: Mother's Milk speaks fluent English, as well as Tagalog (using the language to communicate with a salon worker while on the hunt for the Female) and he knows some Russian.
* Intimidation: Marvin commands the respect of his inmates. He was able to quickly break up a dispute over ping pong and stopped a fight by threatening to come out of his office.
* Stealth: Mother's Milk was able to quietly infiltrate the building holding Kimiko.
== Weaknesses ==
=== Psychological ===
* Obsessive-Compulsive Disorder: Mother's Milk is neat and meticulous due to his OCD. Frenchie noted that he cannot bear things out of order because he is obsessed with order and detail. His OCD was on display when he was trying to finish a dollhouse. Starlight noticed his OCD habits of tapping his steering wheel three times when he changes lanes, stirring his coffee three times, and only using antiseptic wipes. He takes Lexapro for his OCD. In addition to his obsessive compulsions, he gets tics.
* PTSD: In season 3, Marvin is shown to be severely traumatized for the murder of his family at the hands of Soldier Boy. After Butcher released him in the lab at Russia, Mother's Milk gets frightened and terrified, remembering the day he witnessed his family being murdered. He started shaking and sweating, losing his composure.
Contrary to her husband's vengeful and distrustful personality, Becca is a very compassionate and caring, especially to her son. Throughout Season 2, Becca has done a lot to raise Ryan as a normal child, unlike Homelander, who only wants to train him to use his abilities.
Although half Human, Spock's physiology retained most of its Vulcan characteristics such as the green blood, the placement of his liver, (TOS: "The Apple", "A Private Little War") his strength, (TOS: "The Naked Time", "This Side of Paradise", "Operation -- Annihilate!") telepathic abilities, (TOS: "Dagger of the Mind", "A Taste of Armageddon", "By Any Other Name") and his greater lifespan (TOS: "The Deadly Years"; TAS: "The Lorelei Signal"; TNG: "Unification II"; Star Trek) when compared to the average Human. However, it should also be noted that the life he lived was still about forty years shorter than the average Vulcan, who generally lived to be around two hundred years old. His father Sarek, for example, was 203 at his death. (Star Trek Beyond; ENT: "Broken Bow"; TNG: "Sarek"; TNG: "Unification II")
His Human characteristics were obvious when Sarek was in need of a blood transfusion and concern over donating his hybridized blood would be a danger to Sarek's full Vulcan physiology. (TOS: "Journey to Babel") The other instance where his Human side was evident happened during the final stages of his Kolinahr ritual acceptance. While on Vulcan performing the ritual, the V'ger probe approached proximity and its own emotional instability affected Spock's Human emotional side which he worked so hard to repress. (Star Trek: The Motion Picture) Spock's Human side was also present when spores affected him on Omicron Ceti III. (TOS: "This Side of Paradise")
Like most Vulcans, he experienced pon farr neurochemical imbalance at least every seven years until the symptoms were remedied through ritual mating or kal-if-fee (dueling). If not dealt with, a Vulcan could die within eight days of the first symptoms. Spock experienced pon farr at least twice, once performing the kal-if-fee with Kirk's assistance, once mating with Saavik while physiologically a youth as a result of his regeneration by the Genesis Device. Both successfully relieved his symptoms of pon farr's neurochemical issues. (TOS: "Amok Time"; Star Trek III: The Search for Spock)
As of Vulcan rituals concerning death, Spock was able to transfer his katra into someone that was close to him – such as a family member – who could then transfer the katra into a large repository on Vulcan. In his case, he picked Dr. McCoy as a host for his katra when he decided to expose himself to fatal warp core radiation in order to restore warp power to the Enterprise. His corpse regenerated when his torpedo casing casket was shot towards the Genesis planet and was subjected to the Genesis cycles that rapidly evolved all life on the planet. (Star Trek II: The Wrath of Khan; Star Trek III: The Search for Spock)
Spock was also written to die and be resurrected in the ultimately undeveloped TOS episode "Shol".
After Spock received a mind meld from Captain Picard, he seemed to have accepted his Human side. He admitted to being emotionally compromised and showed some emotions when he dealt with Nero destroying Vulcan in the alternate timeline and dealing with his younger self. (TNG: "Unification II"; Star Trek)
On his Human side, Spock once implied he had an ancestral relationship to British author Sir Arthur Conan Doyle. (Star Trek VI: The Undiscovered Country)
== Personal interests ==
Spock carried a lifelong interest in art, literature, poetry, music (especially the Vulcan lute and the piano), and three-dimensional chess. (TOS: "Requiem for Methuselah", "Where No Man Has Gone Before", "Charlie X", "The Cloud Minders", "Court Martial"; TAS: "The Jihad", "The Magicks of Megas-Tu") He disliked Italian food, possibly because like most Vulcans, he was a vegetarian. (TOS: "All Our Yesterdays"; TAS: "The Slaver Weapon"; Star Trek IV: The Voyage Home)
Picard held diverse intellectual interests and recreational pursuits. He was a lifelong avocational archaeologist, inspired by his Academy instructor, Galen, having studied the Iconian culture since his cadet days. Picard even addressed the Federation Archaeology Council as keynote speaker in 2367, on the subject of his oft-studied Tagus III ruins.
He also had a deep love of Terran literature, from the works of William Shakespeare to detective stories featuring Dixon Hill, and preferred to read them in their written form rather than on a holo-visual display. Picard had studied semantics and kept his Latin fresh. (TNG: "The Chase", "Qpid", "Hide And Q", "Clues", "The Game")
Other subjects that enthralled Picard were physics and celestial mechanics. He kept up with the Atlantis Project on Earth through journals. Picard was fascinated to be the first to reveal an ancient Promellian battle cruiser, as visiting such an elegant craft was always a dream of Picard's, a dream he had held on to ever since he was a child when he used to build model airships and starships in bottles, surmising that he likely had a Promellian battle cruiser in his collection. (TNG: "Family", "Booby Trap")
After his experience with the Kataan probe, Picard began to play the Ressikan flute and was good enough to perform works by Mozart. He considered the flute to be one of his most prized possessions. It represented, to him, an entire lifetime he lived in only 25 minutes. As of 2379, Picard kept the flute on his desk in his ready room aboard the Enterprise-E. His attempts at painting were less successful. (TNG: "The Chase", "Family", "The Inner Light", "A Fistful of Datas", "A Matter of Perspective"; Star Trek Nemesis)
Despite Picard being a rather private person, he maintained a good relationship with the members of his senior staff on board the Enterprise, but only joined in their weekly game of poker after seven years. (TNG: "All Good Things...")
When enjoying the comforts of home on the Enterprise, Picard drank Earl Grey tea. He delighted in fencing, horseback riding, and his scale models of various Starfleet vessels. His opponents in fencing included Lieutenant Dean and Guinan, whom Picard coached in the sport. She initially lost one of their matches and said she did not think she liked the sport. Picard replied she liked it well enough two weeks prior, when she scored him two touches. (TNG: "We'll Always Have Paris", "I Borg")
Only rarely did Picard take extended time off to relax. In 2366, several of the members of his crew persuaded him to go on holiday on Risa. While intending to just relax in the suns, reading a book, he ended up going on a treasure hunt for the Tox Uthat, an artifact from the future. (TNG: "Captain's Holiday")
Philosophically, Picard saw life and death as more than two choices of eternal or momentary existence. In fact, he believed there was another concept yet beyond Human understanding due to the marvelous complexity and the clockwork precision of the universe. In 2364, confronted by Q, Picard quoted from Shakespeare: "What a piece of work is man? How noble in reason? How infinite in faculty, in form, in moving, how express and admirable. In action, how like an angel, in apprehension, how like a god… " Upon Q's interruption that surely he did not see his own species like that, Picard answered that he saw Humankind one day becoming so. In Picard's opinion, genetic engineering with its predetermination robbed Humanity of the unknown factor that makes life worth living. (TNG: "Lonely Among Us", "Hide And Q", "The Masterpiece Society")
=== Medical record ===
Picard always remained in excellent health, thanks to a regimen carried over from his days as an athlete, and at the age of seventy-four (in 2379), was still a vibrant and healthy man. Even twenty years later, Dr. Moritz Benayoun told Picard, "For a relic, you're in excellent shape." (Star Trek Nemesis; PIC: "Maps and Legends")
Despite his captaincy of the Enterprise, Picard still found time for fencing, racquetball, and equine sports, usually on the holodeck. Nevertheless, he did show a tendency to overwork, avoided formal vacations, and had reported bouts of insomnia. Additionally, Picard usually tried to avoid his annual physicals, to the great irritation of Dr. Crusher. (TNG: "We'll Always Have Paris", "Pen Pals", "Suddenly Human", "Captain's Holiday", "Allegiance")
At a very young age, Picard was diagnosed with Shalaft's Syndrome, a rare congenital defect that left him hypersensitive to any kind of sound. His condition was treated, but his hearing was still highly acute. As an ensign, Picard could sense subtleties as faint as a starship's torque sensors out of alignment by three microns. (Star Trek: Insurrection; Star Trek Nemesis)
Picard lost his hair by the 2350s, although he was known to have had a shaved head for some time as a student at Starfleet Academy. (TNG: "Rascals", "Tapestry", "Violations"; Star Trek Nemesis)
Owing to a near-fatal stabbing through the heart in 2328, an artificial heart was implanted to save Picard's life. The unit required replacement when it malfunctioned in 2365, overseen at Starbase 515 by Dr. Katherine Pulaski. Four years later, the unit was damaged and again replaced following a near-fatal Lenarian compressed tetryon weaponry attack. (TNG: "Samaritan Snare", "Tapestry")
Following his assimilation by the Borg in 2366, Picard was formally declared dead as a casualty of war by Admiral J.P. Hanson. The ruling was rescinded six days later when Picard was recaptured by the crew of the Enterprise. Along with the physical recovery, the incident took an enormous emotional toll and required several weeks of intensive counseling. Even after over thirty years since his assimilation, Picard would tell Seven of Nine that he didn't feel as if he had regained all of his humanity since his liberation from the Collective. Picard underwent similar, though less lengthy, recuperation following his capture and torture by Cardassians in 2369. (TNG: "The Best of Both Worlds", "Chain Of Command, Part I", PIC: "Stardust City Rag")
Ronald D. Moore commented regarding Picard's assimilation: "I lobbied for giving Picard a permanent bionic arm, but Rick and Michael wouldn't go for it. Picard's arm is his own." (AOL chat, 1997)
In an alternate future timeline, Jean-Luc developed Irumodic Syndrome, and in the corresponding alternate "present" timeline in 2370 he became aware of his future condition due to being shifted through time by Q. When Picard asked Dr. Crusher to perform medical scans on him in regards to this apparent fate, Crusher confirmed that Picard had a small structural defect in his parietal lobe that could possibly lead to Irumodic Syndrome, among other possible disorders. (TNG: "All Good Things...")
In 2399, Picard asked Dr. Moritz Benayoun to provide him with a certificate for interstellar service. Picard's results were at or above Starfleet standards in every category (cardiovascular, metabolic, and cognitive), but the defect in his parietal lobe had developed further. Dr. Benayoun said the defect indicated one of several syndromes, all of which were fatal. (PIC: "Maps and Legends") He ultimately died just after the Defense of Coppelius due to the defect, only continuing to live on when his consciousness was transferred into a golem lacking the defect but otherwise identical to his Human body. (PIC: "Et in Arcadia Ego, Part 2")
emarkably analytical and dispassionate
Data was fond of Sherlock Holmes and enjoyed playing the great detective in a holodeck program, often accompanied by Geordi La Forge in the role of Dr. Watson. (TNG: "Elementary, Dear Data", "Ship In A Bottle")
Data also twice accompanied Picard in his holonovels of the Dixon Hill series, playing "Carlos, from South America," one of the private eye's associates. (TNG: "The Big Goodbye", "Manhunt")
Data had been known to play poker with people from other time periods, including Stephen Hawking, Albert Einstein, and Sir Isaac Newton, out of interest as to how they would interact in such a situation. He called the exercise "most illuminating". (TNG: "Descent")
=== The arts ===
Data pursued many of the higher arts of Earth. He developed his painting skills, creating art of many styles and subjects. (TNG: "Birthright, Part I", et al.) He performed in plays and wrote poetry, although his lack of emotions meant that his poems commonly focused more on accurate poetical structure without the content evoking any kind of emotional reaction. (TNG: "Schisms", "The Defector", "Frame of Mind", "Emergence") He played the violin and performed on several occasions. (TNG: "Sarek", "Tin Man", et al.) He also played classical guitar and the oboe. (TNG: "Silicon Avatar", "In Theory") He dabbled in singing, most notably performing "Blue Skies" at William T. Riker and Deanna Troi's wedding. (Star Trek Nemesis)
Lockne is a reticent person because all of her loss. The first time we encounter her in the game, she seems only worried about the facility of Mountain Knot and tell us that she doesn't want to join the UCA.
When the soul of Målingen enters her body, she experiences a change in her personality: being more relaxed and funny like Mama was. But it's not really her own personality, but her sister that now coexists in the same body.
== Physical Description ==
Lockne is almost physically identical to her sister Målingen, only more slender due to her sister's development during pregnancy. Her hair is also a darker brown, cut at shoulder-length and her eyes are green (Mama's are blue).
She wears a distinctive Bridges-issued vest-like blue coat that sports a high collar, that can slightly obscure her lower face, shielding her nose & mouth if necessary. Beneath that is a skintight gray bodysuit upper and black leggings. Both underlying pieces cling tightly to her body.
== Abilities ==
Lockne like her sister born with DOOMS. Alongside Målingen, she designed the Chiral Network. She wrote all the software for it and the Q-Pid. She's also directly in charge at Mountain Knot City while also taking over as Support for Sam, after Mama's passing, redesigning and developing some of Sam's equipment & weaponry.
In the end, her knowledge of the network is vital to repair it and avoid the sixth extinction.
== Notes ==
* Sam initially confuses Lockne for her twin sister Mama upon meeting her for the first time.
* Apart from their clothing, the twins are distinguished by Lockne having hazel eyes and Mama having blue eyes. After her twin Målingen's apparent death, Mama's soul "returns" to Lockne's body, as they were born conjoined twins, becoming one, once again. Two souls in one body. Causing Lockne's eyes to develop Heterochromia, one eye becomes blue, while the other remains hazel.
* At the end of the adventure, during Die-Hardman's presidential speech, Lockne wears Mama's overalls and the same haircut.
* Lockne and Mama are categorized as "Homo faber" (craftspeople) by Heartman.
Amelie's personality is difficult to describe due to her status as an extinction entity. She is usually kind yet condescending, though she also exhibits sadness from having to live alone on the beach. Mostly, however, Amelie has a manipulative nature to get what she needs.
== Physical description ==
Amelie is a young white woman with an appearance between 25 and 35 years old, blue eyes and mid length blonde hair. She wears a red blazer dress with heel shoes of the same color. Sometimes the color of her dress changes to black, expressing a certain emotion.
The other relevant aspect in this appearance is the use of the quipu on her necklace.
Mama is one of the brightest minds in the UCA, a genius. This lets her have no concern in basic normal life like children and relationships. She really doesn't want any kids, she only gets pregnant to help Lockne to conceive. Also she's one of the most humorous characters in the game, making sarcastic comments and bad jokes. The condition of her BT baby also makes her melancholic, and the loneliness derived of the situation increases that aspect.
== Physical description ==
Mama is a slim young woman with blue eyes, brown hair and white skin. She wears a BRIDGES scientist uniform of one piece that covers the lower part of her body. She also wears boots. Curiously, her right pant leg is folded.
In the top part of her outfit, she has rolled up a uniform top and tied it to her waist, revealing a white tank top underneath. She also wears glasses and orange earrings. Her odradek scan is always with her and is tied to her chest with straps.
This interesting outfit of hers combines work and casual, indicating her status of living in the same place where she has to work because of the BT baby.
== Abilities ==
Mama suffers from DOOMS. She can perceive the BTs and see clearly to the other side. In fact, she was the one who saved Sam when he was stuck on the beach after he stopped Amelie.
Besides her DOOMS affliction, she is a genius scientist. Mama was one of the creators of the Chiral Network along with Lockne. Mama also invented the majority of the porters' equipment by herself.
Throughout the game she provides and upgrades most of Sam's weapons, suit parts, gadgets, vehicles and structures. Besides all this, she has a deep knowledge of the Death Stranding, Extinction, BTs and other phenomena that occur in the DST universe, making her an eminence in the matter.
Considering the aforementioned number of her inventions and her knowledge, it is possible that she was the single greatest mind in the UCA.
== Notes ==
=== In-universe ===
* Målingen and Lockne are the names of two impact craters in Sweden, thought to have formed simultaneously.
* Mama lactates, despite her beached daughter being unable to drink the produced milk.
* Mama's body doesn't necrotize after she passes away.
* Mama and Lockne are categorized as "Homo faber" (craftspeople) by Heartman.
* If you call another porter when you are carrying her to Mountain Knot she'll tell you to shut up before you alert the BTs. Also she will ask you who are you talking to or telling you that she's right next to you, because she will think that you are talking to her.
* You can enter with her in a hot spring in the way to Mountain Knot. She will humming the "several bond" theme from the soundtrack while she's in the water. Later when you're leaving she will thank you for the bath.
* Mama gives you likes if you whistle or play the harmonica when you rest during her transport.
* If you soothe BB while you're transporting Mama, she will also talk to comfort him.
* You can upgrade Mama's ziplines outside of her lab and receives additional likes from her (Even if she's dead when you do the upgrades) Also, like other structures constructed by main characters in the game, it can't be destroyed by the timefall
* You will receive 10 likes from Heartman if you inspect Mama's dead body in Heartman's lab.
* After Mama's death you can go to her lab, but there's no orders available, just the shared and private locker. There are also no available deliveries of other preppers or facilities for the lab, making this one of the few abandoned bunkers in the game.
* She uses a star shaped windmill to soothe her BT baby. This windmill is very similar to the windmill accessory used to comfort the BBs.
* Ironically, Mama states she is scared of bridges and the dark, the former being due to a collapsing bridge that ultimately caused her to be trapped under the rubble.
Even before he became some kind of BT entity, Cliff was highly trained, having been in the special forces and in numerous battlefields. In the words of Die-Hardman, Unger was an excellent soldier.
These abilities combined with the powers he got on the beach makes him a dangerous enemy. Cliff is capable of controlling skeletal, glowing-eyed soldiers through a series of black cables emerging from himself. After being summoned, Cliff can sever the cables to send the soldiers out further without breaking his connection with them. Often, the soldiers take up tactical positions to guard the area Cliff is patrolling or surveying, and when first summoned from tar, they surround Cliff defensively. He seems to control them using tactical orders, calling back to his experience of leading his special forces unit. Once slain, they disintegrate into embers and return to Cliff's position.
Uniquely from other enemies in the game, the soldiers (and possibly Cliff himself) are susceptible to both conventional and hematic weaponry. This means they take roughly double damage from lethal weapons on the hematic firing mode, or when firing through blood clouds. The soldiers will also be instantly destroyed upon being bound by a Strand.
== Notes ==
=== In-universe ===
* The scar on Cliff's abdomen is the same as Sam's, as they were both fatally shot in the same place by the same bullet.
* As a modern soldier Cliff commands his BT troops with modern combat tactics, despite those soldiers having fought in WW1, WW2 and Vietnam, where these tactics didn't exist yet.
* If you play the game on your birthday, Cliff will greet you through the flashbacks.
Fragile is controlled and intelligent, as shown when she tells Sam to be quiet while under threat from BTs, clearly knowing how to effectively deal with them in a calm fashion. She also remains at ease when she is captured by the Homo Demens, despite being held at gunpoint.
She appears to have a fond taste for cryptobiotes, even commenting to Sam, that much like a proverbial apple; "A cryptobiote a day, keeps the timefall away." Due to Fragile's past circumstances and her ability as a "Jumper," she must maintain a steady diet of cryptobiotes to stabilize her aged body. Despite all the suffering she has experienced she maintains a friendly and positive personality, thus demonstrating great strength.
== Physical Description ==
Fragile is a white young woman in her late 20s or early 30s with short blonde hair and blue eyes. Most of her body is aged due to the timefall with which Higgs tortured her. This has probably lowered her life expectancy and health.
She uses a black jacket that looks like leather and has the name of her company in the sleeves and a big logo in the back. Also has a blue line detail in the front with the company name. This jacket has the function of detecting high chiralium concentrations. When this happens spikes pop outs on the shoulders. Her hands are always covered with black gloves.
Her pants are also black with a blue line on the sides and her boots are black too. These clothes have the appearance of being made of latex. Besides all this Fragile always carries an "umbrella" which is actually a navigation device to guide her travels through the beaches.
Highly meticulous and malicious, Higgs has no qualms nor moral boundaries when orchestrating ruthless acts of slaughter and gleefully participates out of fun and personal enjoyment. Holding an aura of unshakable confidence, charisma, and sarcasm, he rarely loses his cool and consistently maintains a composed and collected personality. He has no hesitation when engineering voidouts killing thousands to instill fear in the cities guided and united under the UCA Alliance, and to facilitate the extinction of humanity.
Higgs has a layer of dark humor when confronting Sam and Fragile as well as overall. Musing about death and destruction of the last POTUS, and noting that Amelie wasn't cut out for a similar role. He has no restraint over his men and sees them as infallible and loyal. Highly egotistical and arrogant, Higgs views himself as greater than humanity, yet also has accepted the inevitability of the sixth extinction event. In his dealings with other humans, especially Sam Bridges, he uses his chiralium control as demonstrations of his superior nature.
Higgs has also been shown to have a bit of a perverted side and makes no attempts to hide it nor is he above using it to intimidate his enemies. In particular, he is shown to be attracted to Fragile, licking her face and forcing her to strip down to her underwear before having her run out into the rain. It should also be noted that in an encounter with Sam, in which he removes his mask for the first time, he does much the same. Whether this insinuates a similar attraction towards Sam or if licking his enemies is just a weird intimidation tactic is left unclear. Later, after beating Sam in a gunfight, as he's carrying off Amelie he noticeably gropes her butt likely as a way to further taunt Sam.
Despite his violent behavior, Higgs demonstrates a very high intellect and understanding of various concepts prior to Sam and Fragile. Higgs displays his worst traits through an affable exterior that hides his more evil intentions. He once believed in the preservation of the UCA and actively supported their cause.
Due to him meeting Amelie, he finds out the truth about everything and becomes a hyper-fatalist hellbent on bringing about a mass extinction of humanity, the Sixth Extinction. He implores Sam to realize his apparent inevitable destruction. His philosophy is heavily influenced by his realization of extinction entities and their purpose. As noted above, he accepts this fate without pause, and even manipulates Sam into helping the acceleration of the 6th Extinction Event.
== Physical description ==
Higgs wears a black gas mask that covers the entirety of his head. Over that, he wears a golden skull mask that covers the lower portion of his face as well as a black hooded cloak pulled up onto his head, the lining of which is striped blue and gold. The cloak covers his shoulders, coming down into two points at the back. On the cloak right shoulder is the Homo Demens Egyptian style symbol in white, with 'VOID OUT' in text. On his torso, he wears a black bullet proof vest on top of a dim greenish-yellow suit. Attached to his front is his BB as well as 3 smoke grenades. Higgs has a 3-pronged flower-shaped odradek attached to his back. He wears long black gloves with golden plates on the hands. He has black boots and dark green cargo pants, held up by a belt with many pockets. He wears Amelie's gold Quipu necklace. He also has two more Quipus worn on him, one larger one by his lower right torso side, and one on his left upper thigh.
Behind Higgs’ masks his face bears stubble but lacks both eyebrows, the removal of which resembles the practices by Egyptian priests. Four lines of text, the Higgs Boson equations, are inscribed (presumingly tattooed) upon his brow, two in the place of his eyebrows. Higgs’ blue eyes are encircled by thick black eyeliner inspired by the ancient Egyptian style makeup, which sometimes runs as a result of a chiral allergy.
At the end of chapter 3 he also dresses in disguise as a Bridges employee, complete with a Bridges hat, headphones, gloves, and jumpsuit uniform.
== Abilities ==
With his golden mask, Higgs is able to summon Hunter BTs in the form of chiralium, and subsequently a Catcher BT to attack Sam. Furthermore, he is shown to be able to control the weather in the form of timefalls; Higgs points his hand upwards to the sky in the shape of a gun, and fires off a blast into the clouds, triggering the timefall almost immediately afterwards.
Highly Advanced Chiralium Control: Higgs has the greatest control of Chiralium of any individual within the entirety of the storyline save Amelie herself, who granted him the ability. There is no apparent limit to his power, and he can subsequently create any object he desires out of Chiralium, as well as amplify his weaponry and attacks. Creating monstrous beasts and a variety of specialized creatures each with their own design and capabilities to attack Sam, he displays total control over any and all forms of BTs, wielding them with absolute ease while maintaining perfect and total control over said BTs.
Tar Manipulation: Tar is a viscous black liquid that manifests along with aggressive BTs, Higgs has shown the ability to create tar from apparently nowhere and creating tar-like strings.
Weather Manipulation: Due to the complexity and capabilities that Higgs has bestowed upon him by Amelie, he is shown to create Timefall whenever and wherever he pleases. He also chooses and can freely manipulate what will and what won't be affected, as well as the intensity of the rain and time to take effect. Due to his mastery, he is unaffected by the effects of Timefall and may wear armor solely to stay connected to his BB.
Telekinesis: Higgs was able to levitate displaying an ability for telekinetic flight, as well as telekinetically lift several boulders while standing on one of them, pull Fragile's umbrella out of her hand from a distance, and telekinetically lift move Amelie.
Clairvoyance Senses: Higgs has demonstrated limited clairvoyance, since only "smelling" directly to Sam could tell that Bridget was dead and that Amelie would take over as President. However, it isn't known if it's really is a power of Higgs, or he already knew this information because of being controlled by Amelie.
Precognition: Wrote about his defeat and loss of power in his journal and a mail he sent to Sam before it happened. While he appeared spiteful and self-deprecating in the journal, he was resigned in the mail indicating he accepted what is going to happen.
Teleportation: Higgs has the ability to teleport anywhere he wants as many times he wants to. This may be due to his direct connection to Amelie and her beach.
Nigh Immortality: It is heavily implied by Higgs that he may be a repatriate like Sam, when he says that if either of them die on the beach, they won't be able to go back. That it'll be the end for one of them.
== Episode Appearances ==
* Prologue: Porter
* Episode 2: Amelie
* Episode 3: Fragile
* Episode 5: Mama
* Episode 8: Heartman
* Episode 9: Higgs
== Notes ==
=== In-universe ===
* Higgs carries a portable tank with a fetus-shaped figure inside. Rather than emitting an orange-yellow glow when activated, as the bridge baby's pod does, his portable pod emits a red one. The bottom casing of Higgs' pod is also green, rather than orange like the bridge baby's.
* Underneath his golden mask, Higgs wears another black mask.
* Both he and Sam began as porters. Higgs' successes and admiration from the communities inflated his ego but made him susceptible to a fall to madness after he met Amelie. Sam managed to remain humble and remember the purpose of helping connect others and chose to carry on living even after learning of Amelie's true nature.
* He mails Sam under the pseudonym Peter Englert. Each mail is about delivering a pizza, claiming to be Sam's greatest fan, and pleasing a (non-existent) relative.
* Based on the stacks of pizza boxes and scrawling of "Hot Pizza Forever! Cold pizza is for the dogs!" in his hideout, Higgs seems to have strong opinions on pizza.
* Right before his final battle against Sam, we can see Higgs kneeling in front of Amelie, showing respect to the Extinction Entity. When Sam sees this Higgs quickly attacks her to cover up the situation.
Sam has always harbored a disconnection from the world of the living. Growing up, Bridget never spent much time with him, leaving Sam feeling abandoned with only occasional visits with Amelie on the Beach. He was able to form a bond in the world of the living with a psychotherapist named Lucy, whom he would marry, but following her suicide, he became wholly distant from society and human connection – "living a lie, hung up on past regrets" and "broken" with the sole purpose of making it to the next sunrise. Throughout the course of his westward expedition, Sam finds solace in the people he encounters for their hope for the future and their faith in him, which compels him to continue making deliveries to provide them the opportunity to build something better, however vain their attempts may be in his eyes. Influenced by their hopes, Sam resolves to confront Amelie on her Beach in an effort to avert the Last Stranding, even if it means he will be stranded there with no hope of return.
Sam forms a close attachment to his bridge baby, BB-28. Their bond is fostered upon Sam's first trance connection with the infant, and throughout his journey, Sam takes to calling them "Lou", a nickname he had given to his unborn daughter. He sees Lou as a partner rather than mere equipment and expresses gratitude for the infant enabling him to confront BTs and thus saving his life on many occasions. However, Sam retains the belief that there is no place for him in America and claims to have no ties to anyone or anything.
Sam is pessimistic regarding America's future and the state of the world, telling Bridget "America's finished," and that "[they] don't need a country". He believes that unity will not solve humanity's current predicament, as it will not eliminate BTs. Even after coming to admire people's hope for the future and playing an essential part in uniting the UCA, he still regards the world as broken.
Sam suffers from aphenphosmphobia, a fear of being touched. As noted by his late wife Lucy, this condition was likely caused (or at least aggravated) by limited social interaction as a child. Sam initially overcame this condition through his relationship with Lucy but regressed upon her death. By the end of his westward expedition, he has begun to overcome his condition at least somewhat, initiating a hug with his ally Deadman and holding Lou.
== Abilities ==
A long-time porter, Sam is in peak physical condition. If necessary, he is able to carry towering stacks of cargo on his back and traverse vast distances on foot across treacherous terrain, all while keeping cargo in mint condition. Sam's natural carrying capacity and movement speed are enhanced significantly upon donning various active skeletons.
Sam is an adept hand-to-hand combatant and marksman. Even against the well-trained Combat Veteran and reanimated soldiers, Sam is able to hold his own against and even defeat them. He is capable of taking down encampments of MULEs and Homo Demens single-handedly. Furthermore, he is able to best Higgs in hand-to-hand combat, incapacitating the terrorist figurehead. As an alternative to outright violence, Sam is also capable of using stealth to achieve his goals against both the living and dead.
Mama later gives him cuff links fitted with Chiralium cord cutters, which can cut through BTs' umbilical cords and likewise send such BTs back to the other side.
Sam suffers from Level Two DOOMS. This condition allows him to sense BTs, although he is unable to see them without use of a BB. Placing his hand above a recently deceased person's body, Sam is able to discern how far necrosis has progressed in the corpse.
As a repatriate, Sam's "ka" (soul) always returns to his "ha" (body) from the Seam; he cannot permanently die, whether from being devoured by a BT (though he will still cause a voidout), falling from great heights, or even a deliberate suicide.
During his assignment to incinerate President Strand's corpse, he discovered that his fluids and bodily wastes (e.g. he witnesses BTs being repelled by his blood; further experimentation reveals that his urine, feces, and even the sweat and epithelial cells in his shower water have similar effects) can be synthesized into anti-BT weapons capable of driving BTs back to the other side. However, it is unknown if this trait is shared by other repatriates or unique to himself as a result of his origins as the first repatriate and/or initiator of the Death Stranding.
== Notes ==
=== In-universe ===
* Sam has no known fixed full name. As a freelance porter, after being referred to as Sam Porter by Igor Frank, Sam tells Igor, "It's Sam. Just Sam," the only instance of Sam expressing what he prefers to be called. Cliff said he was told his son's name was Sam Porter, but that to him he is Sam Bridges, which many others also refer to him as. He is widely recognized by his full working name as a porter, Sam Porter Bridges. As the adopted son of Bridget Strand, his legal name is Sam Strand, and though he forwent the surname Strand at some point in his adulthood, he is referred to as Sam Strand in several interviews and by Amelie during their final encounter.
* The handprints arrayed across Sam's body are said to be the amount of times he has repatriated, with a new handprint showing on him after each repatriation.
* Sam has never been able to visit his Beach of his own volition.
* Sam's aphenphosmphobia is mainly used to refer to Sam's aversion to physical contact. However, another trait of the condition (and one that was not mentioned in-universe) is a fear of emotional bonds, which Sam arguably displays more frequently.
* Expert Martial Artist: Annie is proficient in taekwondo, boxing and kickboxing. With her hand-to- hand combat skills and superpowers, Annie can easily defeat ordinary humans, including two men who were sexually assaulting a girl in a park lot and a contingent of Vought's armed mercenaries. She can even stand up against Soldier Boy, one of the most powerful supes in the world and a former soldier, however she was not strong enough to cause him significant injury.
* Singer: Starlight is also a capable singer. She performed the song, "Never Truly Vanish" at the memorial service for Translucent.
* Dancing: Starlight is also a talented dancer. When she was young, she won the "little miss hero pageant".
* Acting: Starlight has participated in the movie Dawn of the Seven. She also managed to hide that she was a double agent working for The Boys for a considerable amount of time.
* Social Media Influencer: Since she joined The Seven, Annie has grown her popularity with social media. In season 3 it is mentioned that she has currently 193 million followers on Instagram; this would make her the 21st most followed account on the platform, with more followers than Miley Cyrus.
* Physician: Starlight has some knowledge about basic first aid proven when she takes care of Kimiko and helps her to recover providing her medical attention.
: "Yeah. Don't worry, I'll be fine. I'm here, and I'm not going anywhere."
: —Starlight to The Deep.[src]
* Indominable Will: Starlight is full of determination. Ever since entering and becoming a member of The Seven, she has been forced to deal with great obstacles and situations that most people would not be able to handle. Her being sexually assaulted is only the tip of the iceberg of the subsequent events that she would have to face throughout the show. Her will to do the right thing and help the people gives Starlight the courage to move straight ahead and never stop until accomplish her goal despite looking impossible or suicidal.
At her core, Annie is an idealist and one of the very few "Supers" who truly care about helping others and doing what she believes is right. She cares little for publicity being uncomfortable with the amount of attention she gets from the media as well as being pressured to change her costume to be an over-sexualized role model for young girls. She also suffered from imposter syndrome during her early time as a member of the Seven, as she had yet to perform any notable heroic acts.
After being sexually assaulted by The Deep, Annie felt disgusted with herself due to doing things she never considered part of herself and something a superhero would do and began to doubt about the image she used to see of herself, but after a conversation with Hughie she regains her self-confidence and begins to be braver being capable of confronting others, like when she threatened The Deep to stay away from her otherwise she would use her powers against him. She also starts to defy orders from her superiors, refusing to accept her new costume going against Madelyn Stillwell, Annie also doesn't stay quiet anymore and begins to be herself and not following orders. However, when she finds out about the existence of Compound V and that Hughie initially wanted to get information she feels completely betrayed, disappointed, frustrated and pissed off because he was the only real good thing that happened to her in her time at The Seven, she is also angry with her mother due to lying her about the truth behind her superpowers stating her whole life has been a complete lie. But she eventually leaves those feelings behind and decides to do what she believes is correct by rescuing The Boys and helping them to take down Vought working as an informant and ally. When she fights A-Train and he suffers a heart attack, Starlight takes care of him and in all his time hospitalized she visits him almost daily and is seen concern about his health, this shows that she didn't have nothing against him (unlike others such as Homelander or Deep).
With the passage of time Annie develops a hardened, more cynical personality, having been exposed to the unethical dealings with Vought and the dark side of the Supe world. She is willing to use methods she would have previously not tolerated in her vendetta against Vought. Without any hesitation, she blackmailed A-Train by threatening to disclose his murder of Popclaw and his abuse of Compound V. She also blackmailed Gecko, who believed she was a friend, to get a sample of Compound V. When she accidentally killed Dennis, she confessed that in the past she would've cried, but at that moment she only was pissed off at him because he was in their way. Despite this, Annie never becomes as corrupted as her teammates in The Seven and still adheres to her ideals.
Annie was Christian but is not extreme in her beliefs as shown when she attends a Christian carnival and is disillusioned by the homophobic propaganda. This led to her questioning her faith and not caring about it as much.
In season 3, Annie still continues helping The Boys to take down Vought. However, she's been shown to feel very terrified with Homelander noticing his mental stability is now more deranged than ever as seen when he arranged the return of The Deep, falsely claimed that he and Annie are "in love of each other" and when he killed Supersonic. Annie knows he has to be stopped somehow, but she also doesn't want to lose Hughie, feeling completely cornered with no clue how to escape from that position. These feelings have become worse after realizing Hughie is taking V24 and he lied to her about using Crimson Countess as a bait to ally with Soldier Boy and use him to kill Homelander, straining their relationship.
After this Annie begins to feel exhausted of doing unethical things to defeat Vought due to having witnessed how people around her suffer the consequences of helping her such as Supersonic, Maeve or even Hughie. After the fight of Soldier Boy, Butcher, and Hughie against Homelander at Herogasm, Annie decides to do what she believes she should've done before: to tell the truth about everything to the social media, without hiding anything anymore.
: "I carry... I carry them all with me. It's like scars in a way, you know?"
: —Frenchie to Hughie Campbell[src]
Despite his troubled past, Frenchie is an extremely empathetic character, and cares very deeply for the well-being of his allies. He also proves to be the most intelligent member of the group, with the widest skill-set. He is a multi-talented criminal with knowledge of many criminal endeavors, whether it's producing drugs, smuggling weapons, breaking and entering, break-ins and lying to authorities. He's so talented at the latter that he was able to flawlessly fool Homelander, despite his great power.
He seems to be psychedelics enthusiast, as when Hughie is panicking about keeping Translucent as a prisoner, Frenchie offers him an LSD/MDMA cocktail to calm his nerves. In his spare time he seems to enjoy baking pastries and other French dishes and is stable enough to coach Kimiko.
Frenchie claims he carries the memory of each person he has killed with him, and in one of his conversations with Hughie he implies that he feels quite guilty about his past as a hit man. He later tells Mother’s Milk that he feels Kimiko makes him a better person, implying this is part of his motivation for helping her. His association with Kimiko has also given him a certain degree of fluency in Japanese Sign Language.
knows a little about a lot of things including chemistry and engineering, developed a certain niche for incapacitating people, imagination, knows CPR, designs grenades. gifted intelligence. Speaks French, English, and sign language, skilled cook/culinary skills. skilled thief, able to pick a lock with anything. somewhat of a detective, tracks people, expert investigator, expert networker, makes a deal with a street gang for safe harbor. gunrunner, very familiar with firearms, dual-wields handguns. has some skill in fighting, knows how to use a knife, skilled combatant. never gets caught. able to quietly rappel from vents, quietly infiltrates buildings, stealth. arms dealer, has a variety of illegal weapons at her disposal.
* Ruger SP101: Frenchie held a revolver to Butcher's chin when they reunited.
* Colt M4A1: In his safehouse, Frenchie field stripped a rifle with standard cylindrical handguards.
* FN SCAR-L CQC: Frenchie keeps another rifle in his safehouse arsenal.
* Steyr AUG: Frenchie keeps another rifle in his safehouse arsenal.
* AK-47: Frenchie keeps several more rifles in his safehouse arsenal.
* IMI Tavor TAR-21: Frenchie gave a rifle fitted with a Meprolight M5 red dot sight to Mother's Milk.
* Remington 870: Frenchie keeps two shotguns in his safehouse arsenal.
* OTF Switchblade Knife: Frenchie drew this knife during a confrontation with M.M.
: "I'll never be a normal girl who likes roller coasters. I'm broken and can never be fixed. Because of this poison, this curse in my veins."
: —The Female to Frenchie[src]
mute, brutal, unpredictable.
The Female was at first considered a threat and mistrusted by everyone in The Boys except Frenchie, who is implied to be the first person to treat her with kindness and she begins to form a bond with him. After she flees and Frenchie is attacked by Black Noir in an alley, Kimiko intervenes and saves his life, demonstrating the bond they had developed had become a mutual trust.
After this, she seems to become significantly calmer and while still dangerous and unstable, she does not appear to have an involuntary compulsion to kill people, and acts more personable towards the rest of the group. However, her sideline as a hitwoman for the Albanian Mob shows that she does willingly choose to engage in violent behavior. Kimiko has shown to be capable of following instructions like a valid part of the team, whether it's beating batter in making French pastries to acting as Hughie's backup and breaking A-Train's leg with a pipe at the right time.
She is perfectly capable of hearing and comprehending even complicated and nuanced concepts in spoken English, although she communicates in a sign language created by her and her brother. Her muteness is indeed curious, because, as shown in What I Know, she is capable of vocalization, as she laughed audibly at Stormfront. Kenji had revealed that her muteness is the result of the psychological trauma inflicted on her when members of the Shining Light Liberation Army murdered their parents in front of her. Kenji stated that one day she just stopped speaking completely.
displays a childlike attitude, really excited to play the piano, hear singing, eat cotton candy, and go to a mountain rush.
== Powers and Abilities ==
Kimiko is arguably one of the most powerful supes to have gained superpowers in adulthood, instead of receiving them during her childhood. This feat is very impressive, considering that most adults that receive Compound V tend to suffer from severe side-effects. Despite only taking one dose of Compound V and already being above the adequate age of exposure, Kimiko still managed to become far more powerful than most of Vought's "heroes", being able to compete with members of The Seven and even Soldier Boy. While most of her physical attributes are still inferior when compared to other supes, her fast regeneration allows her to compensate for it.
=== Powers ===
: "Shining Light sent me here. Put the needle in my spine and filled me full of the blue poison."
: —Kimiko Miyashiro to Kenji Miyashiro[src]
* Superhuman Strength: The Female's strength is greater than that of any human, allowing her to overpower people much larger than her. With her superior strength, Kimiko can commit all kinds of acts of physical mutilacion with little to no effort, including: snapping necks, ripping stomachs open, punching through rib cages, snapping heads off, breaking wrists, inverting legs, ripping faces off and gouging eyes out. Her strength not only allows her to easily overpower and kill ordinary humans, but also allows her to fight against Supes as well, she was able to struck A-Train's leg hard enough to cause a compound fracture, managed to restrain her own brother and later Crimson Countess, was able to knock out Love Sausage and managed to contended with Stormfront and Black Noir, throwing Stormfront into a concrete wall with enough force to break it in their first encounter, drawing blood during their rematch and knocking Black Noir to the side with great force during their duel. However, while Kimiko is strong enough to be capable of restraining Soldier Boy, one of the most powerful supes in the world, with the help of Starlight, she was still previously defeated by Black Noir do to his superior fighting skills.
: "All right, listen up, man. You can burn us, but she's a Supe. All you're gonna do is piss her off."
: —Mother's Milk to Lamplighter[src]
* Superhuman Durability: Kimiko has had her physical durability enhanced by Compound V, which allows her to endure multiple types of attacks and trauma. She was able to withstand being thrown through a brick wall and having her head bashed into a wall multiple times by A-Train, walked off being repeatedly telekinetically blasted by her brother, despite him throwing her into a building the second time and ended up only being briefly stunned after being electrocuted by Stormfront. Mother's Milk warned Lamplighter that burning her would mostly piss her off, implying she's durable enough to withstands Lamplighter's fire blasts. However while her durability towards blunt force trauma is impressive, Kimiko can still be hurt by sharp weapons and bullets, despite being able to withstand being shot multiple times without showing any pain, being capable of surviving a bullet to the brain and survive being stabbed and slashed with knives and other sharp objects, Kimiko was still hurt in the process and only managed to quickly recover due to her regeneracion.
* Superhuman Speed: The Female is capable of superhuman speeds which she used to slam into Black Noir, who was about to attack Frenchie. She also quickly shoved Frenchie out of the path of Soldier Boy's radioactive blast.
* Superhuman Agility: Kimiko possesses enhanced agility, balance, dexterity and bodily coordination that are beyond the natural physical limits of even the finest human athlete. Her abilities allowed her to pounce onto a man from across a room and tackle him to the ground. She similarly was able to use her agility in an attempt to overwhelm Black Noir, but failed due to his own similar speed and strength.
* Superhuman Reflexes: The Female's reflexes are superior to those of the finest human athlete. She can use this ability to quickly overwhelm foes, dodge incoming attacks, and even react to Supes with superhuman speed, such as A-Train.
* Superhuman Hearing: Kimiko possesses auditory awareness beyond that of ordinary humans. She heard a federal black ops unit before Frenchie or Mother's Milk could.
: "A miracle. You are a miracle."
: —Frenchie[src]
* Regenerative Healing Factor: While her physical abilities are inferior when compared to that of The Seven and other powerful supes, Kimiko's regeneration is one of the most powerful that has ever been seen among supes, allowing her to compensate for her vulnerability towards bullets and other types of damage. Her power to regenerate allows her to completely heal from fatal injuries in a matter of seconds, including: being repeatedly slashed and stabbed by daggers, receiving multiple gunshot wounds to the torso, having her neck broke, being electrocuted and taking a headshot. However while powerful, Kimiko's regeneration is not without flaws, if she takes to much damage she will temporarily lose consciousness until her regeneration revives her and her healing factor does not protect her from tranquilizers.
* Pain Suppression: Kimiko appears to have a very high pain tolerance, rarely showing signs of pain after receiving physical injuries. Even after being shot, stabbed and elecotruded, Kimiko never once screamed in pain. While it can be argued that she has never screamed due to her mutism, the fact that Kimiko ignores most injuries and does not suffer from phanthom pain afterwards proves it otherwise.
=== Abilities ===
: "She looked innocent.""Innocent? She's locked up in a cage, underground, with two armed guards!""I had a feeling about her."
: —Frenchie and Mother's Milk[src]
* Peak Human Condition: Even after losing her powers, Kimiko was still far stronger than the average human. She was capable of breaking a man's thumb with no effort, dodge a bullet right before it was fired and survive being impaled by a metal bar.
* Expert Combatant: As a former member of the Shining Light Liberation Army, Kimiko has very likely received some form of combat training before being send to the USA. Kimiko is a highly skilled fighter and can take on several opponents without the use of weapons, from armed soldiers and gang members to other supes. Her fighting style usually consists of using her superior strength to brutally kill her opponents, sometimes also using her nails as cutting weapons to slash and cut flesh, while using her regeneration and enhanced durability to protect herself from incoming attacks. Kimiko is also able to use unorthodox weapons to defeat her opponents, managing to kill multiple people by burying guns in their faces and later impaling several men with Seven-themed dildos. She is so brutal that her salon massacre was believed to be a gang hit by the police.
* Skilled Markswoman: As a former member of the Shining Light Liberation Army, Kimiko knows how to use guns.
* Intimidation: The Female is an intimidating woman, commanding an imposing presence. A man shot himself in the head to avoid her wrath.
* Skilled Musician: Kimiko can play the piano.
* Multilingualism: Kimiko understands both English and Japanese. Kimiko and Kenji have also came up with their own form of sign language, which she has managed to teach Frenchie.
== Weaknesses ==
=== Psychological ===
* Mutism: Due to losing her family at a young age, Kimiko has been traumatized and has lost the ability to speak as a consequence. While she has been slowly regaining the ability to vocalize her emotions and thoughts, she still does not have much of a speaking role making it more difficult for people to understand her and even harder for her to cooperate with the rest of her team.
=== Biological ===
* Anesthesia: Kimiko can be knocked out by concentrated halothane, a volatile general anesthetic agent.
* Blunt Force/Limited Durability: Kimiko can still be hurt by bullets and sharp weapons. While her regeneration lets her ignore most injuries, Kimiko can still lose conscious after suffering from severe wounds.
: "Hughie. You're a good lad."
: —Billy Butcher[src]
Hughie was kind, compassionate, intelligent, and timid, as shown in his interactions with Robin in The Name of the Game. After Robin's death, Hughie became more aggressive and desired revenge. He was plagued by anxiety after the traumatic events he endured and frequently experienced small panic attacks. Despite this, he had a strong desire to pursue his goals and help Butcher and The Boys, using his willpower to control his emotions when talking to A-Train. Hughie often let his anger blind him and cause him to make irrational decisions, as seen when he used Starlight to get a pass with Ezekiel, but his apologetic nature caused him to feel remorse for his actions.
Even though he chose to stay with The Boys instead of leaving and trying to live peacefully so he could accomplish his revenge for Robin's death, Hughie is not comfortable with the lifestyle that he and his teammates lead and does not get used of constantly being in situations where he literally puts his life on the line. Just like Translucent pointed out, Hughie feels drowned in a context in which he's unable to adapt or take the initiative on his own.
Before the events of the series, Hughie was a fan of superheroes. He owned alot of Vought merchandise, including a limited edition A-Train toy. But after the death of his girlfriend, Hughie became disillusioned and threw all of his collection away.
After feeling abandoned and betrayed by Butcher, alongside becoming one of the most wanted criminals in the country and being forced to hide and act more cautious, Hughie feels more desperate, distrustful and displeased with his situation. After Butcher returns, Hughie reluctantly seems to have calmed down a bit, but now confronts Butcher more than before. By the end of the season, Hughie decides to make a change with his life. He leaves The Boys and goes to Victoria Neuman asking to work with her. Even though he still wants to take Vought down he wants to do it in the right way and not "covered by blood and guts."
A year later, life finally seems to smile on Hughie. He now has a good and stable job at the Federal Bureau of Superhuman Affairs, being the Senior Analyst and Victoria's right hand, he is finally able to have an official and public relationship with Starlight and is well respected among the Bureau workers. However, after witnessing Victoria murdering an innocent man and realizing she is the infamous Head-Popping Supe, he feels betrayed (and a bit foolish) and decides to return to Butcher and do whatever it takes to finally take down Vought once and for all.
After taking the V24 for the first time and saving Mother's Milk from a Russian soldier, Hughie begins to feel good and slowly starts to be addicted to that drug, due to finally feeling useful and capable of defending himself giving him the confidence he never had before. This is further fueled by his obsession of saving Starlight and not withstanding that she is the one who always saves and protects him. However, when he learns the truth about the V24 he finally wakes up, sincerely apologized with Annie for the decisions he made and decides to stay behind in the final confrontation against Soldier Boy and supports Annie by giving her enough electricity to defeat Soldier Boy and take him out.
He just accepts it when Queen Maeve verbally abuses him as a non-person every time she sees him.
== Powers and Abilities ==
Despite lacking self-confidence and seeing himself as the most useless member of his team, Hughie is actually a very intelligent and capable man. Billy Butcher has stated that Hughie "is full of surprises", while Mother's Milk has stated that Hughie is "a natural," and that he is like "the Rainman of fucking people over". Among all the members of the Boys, Hughie is the most skilled when it comes to dealing with electronics, he also has some level of skill when it comes to using firearms and coming up with strategies.
=== Abilities ===
: "Look, I just need five minutes inside. I mean, home service is my specialty."
: —Hughie Campbell[src]
* Gifted Intelligence: Hughie has been shown to be very smart throughout the series; he discovered Translucent's weakness to electricity where Billy Butcher admits it would've taken him a long time to figure it out. He also has the idea of hiding and using a metal retainer as a lockpick to get him and his friends out of a locked cage. He is also very perceptive, realizing that Mindstorm likely lived nearby a pharmacy, since he needed meds to treat his bipolar disorder.
** Skilled Technician: Hughie has technical skills from his job at an electronics store, making him very tech-savvy. He was able to install R.F. Shielding Foil in Frenchie's residence to block the signal of Translucent's tracking chip, and gained access to Popclaw's house cameras in her desktop and smart TV by getting her IPv6 number.
** Skilled Tactician: On multiple occasions, Hughie has displayed the ability to come up with a viable tactic on very short notice, such as when he couldn't use the video on his soaking wet phone to blackmail Ezekiel and had to make a believable lie to trick him instead. He later came up with the idea of hiding and using a metal retainer as a lockpick to get him and his friends out of a locked cage.
* Marksmanship: While Hughie's marksmanship skills are lacking when compared to the rest of The Boys, he still is capable of using firearms such as handguns and assault rifles. Despite his terrible accuracy, he once managed to kill a guard by accident.
=== Powers under V24 ===
* Superhuman Strength: Hughie demonstrated an incredible level of strength. He punched through the torso of a Russian soldier with relative ease and minimal discomfort. He was also shown to have punched A-Train with a sufficient amount of force to stagger him, much to A-Train's astonishment. Although Hughie's strength pales in comparison with that of Homelander, it was enough to push Homelander away with just his fist, and also hold him, albeit with the help of Butcher (who was also using V24) and Soldier Boy.
* Superhuman Durability: Hughie Campbell has demonstrated remarkable durability whilst under the influence of V24. He shown to take a quick punch to the jaw from Soldier Boy as if he was hit by a human, while a heavy punch knocked him on his back. He was also able to be around Soldier Boy for a long period of time without being exposed to his radioactive aura, implying that he might have been immune to radiation whilst under V24.
* Superhuman Reflexes: Under the influence of V24, Hughie was able to easily dodge an attack from Homelander who tried to blast him with his heat vision.
* Teleportation: Hughie is able to travel from one location to another without traversing the physical space between. However, unlike Teddy Stillwell, Hughie can only transport the organic matter which makes up the animal body, allowing him to teleport himself and others but without any of their clothing or accessories.
* Regenerative Healing Factor (Tentative): Hughie was shown to have fully recovered from his broken arm almost immediately after his injection of the V24. However, it remains unknown as to whether or not he is able to consistently regenerate in the same manner as Kimiko or if his recovery was simply a one-time byproduct of taking the formula.
== Weaknesses ==
=== Psychological ===
* Inferiority Complex: Hughie often suffers from feelings of inadequacy.
* Aquaphobia (Tentative): When Homelander detects Hughie's elevated blood pressure, Hughie reveals to Homelander that he is "afraid of water". The more likely explanation is that he has aquaphobia, which is the fear of drowning, not necessarily water, as Hughie has been seen in boats without any noticeable discomfort. Homelander then sadistically exploited this weakness, by using an unnecessary level of force to immerse Hughie during a full-water baptism and prolonging the immersion. It is also possible that Hughie merely told Homelander this as an act of deception to mask the fact that he actually fears Homelander. This is unlikely, however, as Homelander's enhanced senses allow him to detect lies with relative ease.
: "You're a bunch of pathetic Supe-worshipping cunts. I bet you'd thank a Supe if they shat on your mum's best china. Did it ever occur to you that they split your spine or broke your dick just for a laugh? Where's your fucking rage?! Your self-respect?! Sitting here in your little share circle. Having a little whinge and a moan. Fuck "letting go." You should be out there with a fucking chainsaw, going after 'em! Just a bunch of scared fucking rabbits. Supes are all the same. Every fucking one of 'em."
: —Billy Butcher[src]
Billy is an incorrigible individual with clear goals and an unrelenting determination to achieve them. Prior to his wife Becca's disappearance, Billy had a more caring and jovial side - though she was aware of his capacity for violence and admitted that he had always been one bad day away from pounding someone to death in a parking lot. He isn't the type to beat around the bush- he is bold and direct, not afraid to do what it takes to avenge his wife. He also fearless; he has stood up to Homelander on multiple accounts, despite the fact that he could snap him like a toothpick. He is also fully willing to sacrifice himself to save others (mainly Becca or a member of The Boys). He had a close relationship with Lenny, his younger brother, often protecting him from their abusive father. Lenny's suicide had a great impact on him and still hurts Butcher, feeling deep remorse and blames himself for not standing up against their father.
The darker, more violent nature within him comes from his father, and the abuse he inflicted on him as a child trying to make him tough. However, while he uses it daily to get the job done, Butcher does hate that he is anything like his father.
Butcher holds a great hatred towards Supes, this hatred started after he learned Homelander raped Becca. He believes they are all the same and that, therefore, capable of doing unethical acts seeing normal people as "collateral damage", so they are all the enemy at his eyes. When it comes to deal with Supes, Butcher is completely ruthless and shows no mercy, being able to go as far as kidnapping, holding as hostage or even murdering them in cold blood.
Although Butcher is closed off emotionally, he does show some emotion to his teammates. He holds Mallory in high respect and considers MM a close friend, listening to him and even willing to put him in charge of watching out for Becca, the one thing that was most precious to him. He is also friends with Frenchie. Billy has a genuine connection to Hughie who reminds him of his brother Lenny and acts as a conscience. Although he hates the fact that Kimiko and Starlight are Supes, and has tried to kill both of them, he eventually warms somewhat to having them as teammates, although more so Kimiko due to the other members of The Boys standing by her.
When Butcher is finally reunited with Becca, he is unable to accept her son, due to his connection to Homelander and the fact that he's a Supe. His repulsion drives him to make a deal with Edgar to separate the two permanently so Billy can have Becca back. He learns to see Ryan as more than just the son of his enemy after seeing how much he means to Becca. He warns them of his double cross and tells them to leave, although Becca refuses. Butcher tells her he couldn't help her raise her son, knowing that he's too much like his father, and would never want to be like that to Ryan. When Ryan accidentally kills Becca, she makes Butcher promise to protect him with her dying breath. However, Butcher is full of anger and pain and contemplates killing Ryan. Upon the arrival of Homelander, his desire to honor his wife's dying wish overrides his anger at Ryan and protects the boy.
In season 3, Butcher seems to have calmed down, and he joined the Federal Bureau of Superhuman Affairs under Hughie's supervision. He even agrees to follow Hughie's orders of not killing Termite, and Butcher kept Thermite alive despite his own personal desires. He cares for Ryan, occasionally visits him to maintain contact with the boy. However, Butcher still loathes Supes, and will opportunistically unleash his anger against them. Like Homelander, Butcher is willing to destroy everything and everyone as a means to stop being manipulated. Butcher hopes to someday finish his mutually hateful vendetta with Homelander and has grown willing do anything to achieve it, even if that means now doing hypocritically immoral and unethical actions like consuming V24.
Even as a child, Butcher had violent tendencies, as he beat up the boy who broke Lenny's nose, and Becca also pointed out that he was always only one bad day away from pounding someone to death in a parking lot. He even beat up his headmaster when he insinuated the possibility of becoming just like his father, something that enraged him.
== Powers and Abilities ==
=== Powers under V24 ===
: "For once, I leveled the fucking playing field."
: —Billy Butcher to Mother's Milk[src]
* Superhuman Strength: Butcher possesses immense superhuman strength whilst under the influence of V24. He crushed Gunpowder's pistol in his hand and sent him flying with a single punch before beating him to death, effortlessly crushed a man's neck with one hand and repelled Ryan's own superhuman strength. He is strong enough to deal significant blows to Homelander and Soldier Boy, he can also restrain Homelander with the help of Soldier Boy and Hughie (who was also using V24). After superheating Soldier Boy's shield, Butcher punched it into pieces.
* Superhuman Durability: After taking V24, Butcher becomes amazingly durable and can take an extreme amount of punishment without suffering any physical injuries. He took no damage after being punched in the torso by Gunpowder, he is bulletproof, coming out unharmed after being sprayed with bullets by a group of Russian soldiers, and he was unfazed when Homelander blasted him with his heat vision and was barely hurt when the two of them engaged in a brutal fight, only suffering a small cut on his left cheek. Mother's Milk also broke a wooden bat against his body. When fighting Soldier Boy, Billy was able to withstand his blows, though he was shown to take more damage than Soldier Boy did.
* Superhuman Reflexes: Under the influence of V24, Butcher's reaction speeds are increased to inhuman levels. He was able to dodge some of Homelander's attacks during their fight at Herogasm.
: "What the fuck? What have you done?""Scorched earth."
: —Homelander and Billy Butcher[src]
* Heat Vision: Butcher is able to generate golden heat energy from his eyes and can project it outwards as high-powered beams. These blasts of energy are shown to be incredibly powerful, as they were able to easily slice Gunpowder's head in half and cut clean through his car, completely separating it in two. Although he initially lacked a good handle on this ability, to the point that it hurt his eyes to use it, by the time he took a second dose of V24, he was able to use his heat vision with perfect control and without any sense of pain. Butcher's heat vision also proved powerful enough to knock Homelander to the ground after striking him in the chest and even block the latter's own heat vision, though with noticeable strain from Butcher that was not shared by Homelander. Butcher's heat vision was also able to leave a wound on Soldier Boy's face using a continuous beam.
=== Abilities ===
: "Maybe I pushed you a bit hard. But look at you. You afraid of anything? No. Are you the strongest bastard you know? Yeah. Tougher than I ever was."
: —Sam Butcher to Billy Butcher[src]
* Peak Human Condition: As a former member of the SAS and having been trained by Colonel Grace Mallory, Butcher is in peak physical condition and is stronger than the average human. With his physical abilities combined with his combat training, Butcher can compete with and even sometimes defeat supes with enhanced physical abilities and other superpowers.
** Peak Human Strength: He is very strong, enough to contend with Translucent, destroy Becca's headstone with a sledgehammer, bash Mesmer's skull in with a bathroom sink, strangle Jock to death, and deck Hughie with a single punch hard enough to draw blood. He also threatened to break Hughie's legs, a feat that is very capable off, considering his previous feats. Even when he was young, Butcher was already very strong, being capable of beating up a teacher and a kid who broke his younger brother's nose.
** Peak Human Durability: Butcher is very resilient, as he could take hits from Translucent, stand up after getting knocked down by an EMP blast capable of sending a van tumbling, being electrocuted by Stormfront's plasma bolts and survive having a building dropped on him by Kenji.
** Peak Human Reflexes: Butcher has very good reflexes, he was able to catch Termite in a plastic bag, despite the Supe being smaller than a thumb and being mid-jump towards Frenchie's mouth. He also managed to avoid some of Gunpowder's shots, however he was also hit by some of the bullets during the fight, meaning that he can't dodge bullets on a consistent basis.
: "I'm not a murderer.""That's all right. I am."
: —Hughie Campbell and Billy Butcher[src]
* Master Combatant: Butcher has received training from both the SAS and the CIA in hand-to-hand combat. His fighting style is a mix of boxing, as seen against Translucent and Mesmer, as well as other close-quarters techniques. He also probably knows Goshinkwai, since it is the fighting style used by modern SAS members. By combining his fighting skills with his superior physical abilities, Bucher can defeat most ordinary humans in unarmed combat, including Jock (a fellow SAS veteran), and even compete with superheroes. Besides his combat skills, Butcher is also capable of coming up with strategies to gain an advantage in battle, this was better showcased when he spit his own blood on Translucent so that he could see the invisible hero, which allowed him to fight back more effectively. On V24, he was able to dominate Gunpowder in a duel, beating him to death and he even fought well against Homelander, overwhelming him with the help of Soldier Boy and Hughie (who was also on V24). He was also able to hold his own against Soldier Boy, one of the most powerful Supes in the world and a master combatant himself, in a one on one fight, though he was eventually overwhelmed.
: "Look, Butcher's the guy you want in a shooting war. No question. But we're in peacetime."
: —Victoria Neuman to Hughie Campbell[src]
* Expert Marksman: As a former member of the British military, Butcher is a highly accurate marksman. He can wield a great variety of firearms with high efficiency, from pistols to sniper rifles while suffering from little to no recoil. With his marksmanship skills, Butcher has managed to shoot Starlight twice in the chest from a distance with his sniper rifle, nearly shot Kenji with his rifle if not for Hughie's intervention and quickly gun down a Supe with his pistol. At Fort Bragg, he taught Becca to be a better marksman than himself, meaning that he skilled enough to teach others. Besides that, Butcher is also very good at using non-conventional long-range weapons, being capable of killing armed guards by using a baby supe's laser vision and intercept Homelander's heat vision with his own heat vision. He is also skilled in throwing darts.
: "All right, listen, I have worked for the Feds. I've worked for loads of people. I'm what you might call an independent contractor. You got a problem, you call me, I solve the problem."
: —Billy Butcher to Hughie Campbell[src]
* Gifted Intelligence: Butcher is very intelligent, being potentially smarter than Stan Edgar, The Seven and the all the other members of The Boys. He hid Translucent's remains in a box composed of zinc, the only material Homelander cannot see through. His intelligence extends itself to his skills in leadership, deception and manipulation. After he woke up in Fort Wayne, he was smart enough to write down details of Becca's house for later investigation. He is very observant, as he saw Black Noir hiding on a rooftop in his side-view mirror, and he also got Stan Edgar to call off the assassin from hunting him by threatening to expose Ryan Butcher's existence, which would cause Homelander's reputation to suffer. He also easily deduced that Homelander and Stormfront were in a relationship and knew that the cover story for Soldier Boy's alleged death was fake, and he is familiar with torture methods.
** Master Tactician: Butcher is an expert battle strategist, being able to think of strategies on the spot, such as when he spit his blood on Translucent to see him in a fight and used a baby supe to cut through multiple armed guards. united The Boys and inspired them to achieve their goals of eliminating The Seven. He would often put an end to the bickering between Frenchie and Mother's Milk. Even after he disappeared at the hands of Homelander, Frenchie brought him back to continue leading the Boys, as he viewed him as "a real captain." He also compared Butcher to Hannibal, Lee Marvin, and Brian Epstein. Butcher can also be deceptive and manipulative, as he was able to make a criminal think he was a police officer to gain entry into a club, he involved Frenchie by having Translucent see his face, and he convinced Mother's Milk to return to The Boys by lying about his association with Frenchie. Butcher notably harnessed Hughie's desire for vengeance against A-Train and the Supes, which was one of the reasons that lead to Hughie killing Translucent. He was able to identify a federal black ops unit's van in disguise and he guilt-tripped Hughie when he wanted to go after Stillwell while the latter wanted to split off to go help Frenchie and Mother's Milk. He anticipated that Stan Edgar had multiple snipers ready to take him out, and spearheaded the mission to rescue Ryan.
** Expert Thief: Butcher is very good at stealing while evading the law, managing to steal a boat, My Big Wet Dream, the ownership papers of said boat and Grace Mallory's ledger. He easily pickpocketed a nurse's ID badge at Mercer Hospital to infiltrate a supe nursery. Butcher knows how to hotwire cars and also presumably knows lock picking, since he is able to break into peoples' houses without making a scene.
** Skilled Pilot: Besides his skill at driving cars, Butcher also knows how to pilot a speedboat. He killed Lucy, a whale, by driving it into her side.
** Skilled Physician: While not as skilled as M.M, Butcher also knows how to treat wounds. He was able to treat a bullet wound in his leg that he gained from a confrontation with Gunpowder.
: "Goes to show you, doesn't it? The bollocks people will believe if you get them scared enough."
: —Billy Butcher to Hughie Campbell[src]
* Intimidation: Butcher is an intimidating man, commanding an imposing presence. Mesmer and Jonah Vogelbaum were completely threatened by his thoughts and warnings.
* Master of Stealth: Butcher is highly skilled in the arts of infiltration and escape. He was able to break into peoples' houses, offices and cars without no one noticing until he purposely revealed himself. He is also very good at sneaking up on people while evading their detection, even managing to evade Homelander's hearing and line of sight.
: "Y-You are pretty darn impressive. I mean, especially for, you know, one of you. See, even now, most people standing where-where you are would be pissing their pants terrified, but you... uh, sure, y-your heart's pounding, but you're not afraid. It's anger. That's a new one for me."
: —Homelander[src]
* Indomitable Will: Butcher is an extremely determined man, never giving up on his mission to keep The Seven and all other Supes in line. He repeatedly stood up against extremely powerful beings, from Translucent to Homelander. Even when facing Homelander and knowing how easily he could kill him, Butcher never once showed any sign of fear and simply continued to threaten him.
== Weaknesses ==
=== Biological ===
* Deteriorating Health: Due to his repeated use of Compound V24, which is known to cause brain lesions within three to five doses, Billy Butcher is terminally ill. His attending physician declared that any further attempt at treatment for his condition would only adversely impact his quality of life without extending it. His physician also speculated that he has twelve months to live, possibly up to eighteen. Billy was also seen significantly weakened in his most recent appearance, but whether this is due to his declining health or having been through a recent surgical intervention to treat brain lesions (or both) is unknown.
== Equipment ==
* Beretta 92FS Inox: Butcher used his sidearm to threaten Madelyn Stillwell.
* Beretta 92FS: Butcher later used a new sidearm to kill an EMP Supe and tried to shoot Stormfront with it, to no avail.
* Colt M4A1: Butcher used a carbine to fend off a shiver of the Deep's sharks attacking him and the Boys. He later brought it on the mission to rescue Ryan.
: "You're looking well.""Yeah, no thanks to the .50-caliber round that you pumped into my chest.""Well, what don't kill you makes you stronger."
: —Billy Butcher and Starlight[src]
* Serbu BFG-50A: Butcher's sniper rifle of choice is a is a semi-automatic .50-caliber rifle with a red laser sight. He loaded it with a diamond-coated round in an attempt to shoot Translucent to pierce his skin, but it ricocheted off. He later used it in an attempt to kill Starlight, shooting her twice in the chest, but to no avail due to her powers. He brought the same sniper rifle to provide overwatch for the infiltration of Sage Grove Center, with Starlight in his sights.
* Crowbar: Butcher attempted to use this weapon against Translucent but failed to connect due to the latter's invisibility. Butcher also used his crowbar against Stormfront while her back was turned, but the blows from the crowbar had no effect on Stormfront. He later used it to destroy a fuse box for a Russian military compound.
* Taser Rod: Butcher used a taser rod to electrocute Translucent.
* Fire Poker: Butcher used a fire poker against Black Noir.
Jadis was seven feet tall and extremely beautiful, with naturally white skin that turned "deathly white, white as salt" after eating an apple from the Tree of Youth, and apparently remained this shade (Edmund later likened it to "snow or paper or icing-sugar"). Her lips were red, and from the illustrations of her in The Magician's Nephew and The Lion, the Witch and the Wardrobe, she has beautiful long black hair that flowed down her back. While seated on her chair in the Hall of Images, there was an utterly breathtaking look of "fierceness and pride" on her face, and when Edmund first encountered her in Narnia, he also thought her beautiful, but "proud and cold and stern" as well.
=== Attire ===
Judging by an illustration of her and the descriptions in The Magician's Nephew, as the Queen of Charn, Jadis wore an ornate crown and elaborate robes that left her arms bare, and she went barefoot. As the White Witch, she wore a golden crown and layers of white fur that covered her up to the throat.
== Powers and Abilities ==
As a member of the royal family of Charn, Jadis had an inborn talent in magic, and was extraordinarily skilled in using it to defy the laws of nature, as well as to manipulate reality as she desired. As revealed by her in The Magician's Nephew, she had gone to terrible lengths to master the darkest secrets of magic, and possessed greater powers than her sister ever had. After eating an apple from the Tree of Youth, her magical strength and longevity were enhanced to a goddess-like level, and Aslan himself also confirmed that, during the time where he banished her to the North, she had grown consistently stronger in dark magic. When she resurfaced as the White Witch, her powers were such that they held Narnia in a constant winter, until Aslan returned a century later to end her tyranny.
Examples of magical powers Jadis possessed were: -
* Spell Casting: Jadis had the ability to cast spells through incantations and hand gestures - in the Palace of Charn, she reduced a pair of immense, heavy, and fastened doors to dust without even touching them. Examples of other abilities she was able to access through this power were:
** Sleep Inducement: Jadis had the ability to cause other beings and even herself to fall asleep - after her pyrrhic victory against her sister, she caused herself to sleep amongst her ancestors' images in the Hall of Images.
** Condition Preservation: Jadis had the ability to keep beings - including herself - in a certain condition, ensuring that they stay in a certain state, regardless of any and all external forces - in her state of slumber, she needed neither food nor drink, and her age, her physicality, and her powers would be sustained for an indefinite amount of time.
* The Deplorable Word: Jadis' most terrifying ability was her knowledge of the Deplorable Word which, if spoken with the proper ceremonies, had the power to destroy all living things in the world it was spoken in - except the person who spoke it. Fortunately, the Word - like the rest of Charn magic - was useless in other worlds, so she was never able to use it again.
* Telepathy: In The Magician's Nephew, Jadis revealed that she had the ability to read minds or, as she put it, her eyes could "see through walls and into the minds of men".
* Immortality: Due to her eating an apple from the Tree of Youth, Jadis acquired true immortality as well as eternal youth. Hence, she would never grow old or die of natural causes. As revealed by a Hag in Prince Caspian, even if Jadis' physical form was destroyed, her essence would still ultimately survive because of this immortality, and therefore she could always be resurrected by a dark ritual. As shown in the 2008 film, Jadis' followers were able to somewhat resurrect her form through her own wand's magic. However, they were unable to bring her back completely, as for her to be able to return fully into the living world, she needed a drop of Adam's blood.
* Cryokinesis: As the White Witch, Jadis had the ability to create, shape, and manipulate cold and ice, having absolute control and seemingly divine authority over the elements of ice, snow, and frost. She also did not seem to suffer any adverse reactions to such temperatures. Another ability she derived from this province was:
** Eternal Winter Inducement: Jadis had the ability to invoke an eternal winter - through her potent cryokinetic powers, she kept Narnia bound in constant winter for a century, and spring only came when Aslan returned to the land to stop her once and for all.
* Holiday Manipulation: Jadis had the ability to manipulate all aspects of holidays - during the century that she ruled Narnia, she not only banned Christmas, but also successfully barred Father Christmas from entering the land.
* Mirakinesis: In The Lion, the Witch and the Wardrobe, Jadis was revealed to have the ability to create, shape, and manipulate illusions, causing targets to perceive things differently from what they truly were - she caused Edmund's rescue party to perceive her as a boulder and her dwarf as a stump.
* Petrification: Through her wand, Jadis had the ability to transform matter and objects, including living beings, into stone, which served as one of her primary means of offense and defense - the courtyard, stairs, and hall of her castle were full of statues (people whom she had turned into stone). Also, during the final battle, Lucy saw that "there were statues dotted all over the battlefield", and Peter later confirmed that Jadis had been turning their troops into stone "right and left", and it would have been worse if Edmund had not destroyed her wand.
* Food Generation: Through a copper bottle, Jadis had the ability to generate any kind of food, manifesting them anywhere she desired - during her and Edmund's first encounter, she first conjured a hot drink for him that "warmed him right down to his toes", and upon his request, a box of the most delicious Turkish Delight he had ever eaten. Another ability she derived from this province was:
** Addiction Inducement: Through the food she conjured, Jadis could induce desires into others, to the point where they could not get enough of it - due to the enchantment on the Turkish Delight she fed him with, Edmund became utterly addicted to it, and could not stop thinking about it. In fact, his magically-induced addiction to her Turkish Delight was one of the primary reasons why he initially betrayed his siblings.
Jadis also possessed a number of other abilities which may or may not have been directly related to her magical powers:
* Supernatural Beauty: Jadis is supernaturally beautiful, and knew how to effectively utilize her beauty as a weapon to affect or charm her targets. As evidenced by Digory, Andrew, and Edmund, even after discovering how truly evil she was, the impact of Jadis' beauty was still hypnotic, dramatic, and even unforgettable - in their respective dotages, both Andrew and Digory reflected that she was the most beautiful woman they had ever known. Also, in the 2005 Disney film, Jadis was shown to still possess the ability to charm others even in her weakened state, luring Caspian into wanting to give her some of his blood, and later she tried to do the same to Peter.
* Superhuman Strength: Jadis possessed tremendous physical strength far beyond that of a normal human being. As it was a natural trait among her species instead of a magical ability, she was able to retain her superhuman strength no matter what world she was in.  In The Magician's Nephew, she was revealed to be capable of lifting people cleanly off the ground as if they were no heavier than dolls and throw them across great distances, wrenching cross-bars off lamp-posts as demonstrated when she lifted and dropped Edmund to the ground, and delivering powerful blows and kicks during physical fights. According to Aslan, due to her eating an apple from the Tree of Youth, Jadis' physical strength had been enhanced to an inexhaustible level, which was subsequently proven in the 2005 Disney film - Jadis was shown to be so physically strong that she could carry a broadsword in each of her hands, and deliver phenomenally powerful blows with each blade, despite broadswords being extremely heavy and meant for two-handed wielding.
* Superhuman Hearing (possibly): Though it was never specifically confirmed, it was still likely that Jadis' ears were enhanced to hear with amazing clarity, distance, and even frequencies outside the normal range.  In The Magician's Nephew, she was revealed to have "very good ears" that enabled her to clearly hear whispers even from a distance.
* Knife-Fighting/Swordsmanship: Having fought wars in Charn as Queen, Jadis was a formidable warrior whose skills had been honed by centuries worth of combat experience.  In The Lion, the Witch and the Wardrobe, Jadis fought against Peter with her stone knife, wielding it so proficiently and intensely that, to Lucy, her stone knife flashed like three knives. Also, in the 2005 Disney film, her skills were displayed much more prominently - she was shown to have impeccable mastery in dual-blade swordsmanship, simultaneously using her wand (as an improvised sword) and a broadsword, and wielding both with such skill that she effortlessly defeated every single opponent she faced on the battlefield. Even after Edmund destroyed her wand, Jadis was shown to be equally capable in wielding only a single sword - she effortlessly overpowered and gave him an-almost lethal blow, and then took his sword along with her own to toy with Peter in an impressive display of swordsmanship that was not meant to truly kill, but to show off how her own superior skills could dominate him. When Aslan entered the battle, Jadis quickly disarmed Peter and tried to deliver him a fatal blow, and was only prevented from killing him by Aslan's timely interference.
* Laws of the Deep Magic (limited): Despite being an usurper from Charn and not a born Narnian, Jadis was still knowledgeable in the Laws of the Deep Magic that governed all of Narnia, though it was later revealed by Aslan's resurrection and explanations that her knowledge was incomplete. An ability she derived from this province was:
** Ownership Inducement: As she was the first to rebel in Narnia, and therefore in essence the Emperor's hangman, Jadis had the ability to induce ownership onto all traitors and those who willingly followed her, making them her lawful property, and she had every right to kill them. If her rights under the Deep Magic were forcefully denied, all of Narnia would be overturned and perish in fire and water. Hence, Aslan offered himself in Edmund's place when Jadis tried to exercise this right, for not even he could work against the Deep Magic.
* Superhuman Reflexes: Jadis possessed reaction speeds beyond peak human limits - during the final battle, she fought against Peter so intensely that her stone knife flashed like three knives. Also, in the 2005 Disney film, when Edmund destroyed her wand, she was very quick to recover from the horror of its destruction, and overpowered and stabbed him in retaliation.
=== Personality ===
"...This is what happens to things, and to people, who stand in my way."
"...what would be wrong for you or for any of the common people is not wrong in a great Queen such as I...We must be freed from all rules..."
Jadis was the ultimate personification of pure evil in the Narnian universe, a satanic temptress responsible for bringing evil into Narnia. As revealed in The Magician's Nephew, from the very beginning when she was Queen of Charn, Jadis was already a ruthless and hubristic sociopath who firmly believed herself to be above all rules of conduct - she had no regrets or remorse over how she wiped out her own entire species through the Deplorable Word, and believed that Andrew had sent Digory and Polly to bring her to him for "love of her beauty", and that she would have their world (Earth) "at her feet" within a year through her beauty and magic.
Jadis was also incapable of viewing anyone else as her equal, and saw others simply as either tools to be used or obstacles to be demolished, as evidenced by her treatment of Andrew once she realised that he was not a true magician like she was. Though she usually carried herself with the regality of the haughtiest Queen, Jadis was not above resorting to sheer brute force to get her way, as demonstrated by her physically assaulting Letitia and the subsequent rampage she caused in London. Her most defining trait, however, was that she was a true megalomaniac - Jadis had an incomparable obsession with power, and was driven by an insatiable desire to conquer and subjugate everyone and everything she came into contact with. For instance, she paid "a terrible price" to learn the Deplorable Word, and despite her initial unease when she first entered Earth and, later, Narnia, she was quick to regain her balance and expressed her desires of world domination. Jadis was also prone to violent mood swings - calm and calculating one moment, and furious the next.
While Jadis is probably the one character in the entire series with no redeeming traits whatsoever, her sharp intellect, steely courage, iron will, and magical aptitude were still remarkable. For instance, through the innate changes she felt after she ate an Apple of Youth, she accurately deduced that she would never grow old or die. The fact that, throughout the centuries where the Tree of Protection barred her from Narnia, she still managed to hone her powers, create a new magic wand, and even gather an army was also a definite testament to her intellect and her formidable magical skills. Besides this, despite her awareness of the Golden Age Prophecy, and being initially disturbed by the Pevensies' and, later, Aslan's arrival in Narnia, Jadis was not overly concerned, for she reasoned that the prophecy would be unfulfilled with Edmund under her control, and she had an advantage against Aslan through the Law of the Deep Magic. It must also be noted that, while she initially wanted to do something against Edmund (probably turn him into stone or even kill him) during their first meeting, she very quickly changed her mind, and put on a sweet charming act that enabled her to put him under her control through enchanted Turkish Delight, which testifies to her being an expert manipulator.
Last but not least, despite her initial understandable fear of Aslan (which was to the extent where she threatened whoever dared to utter his name in her presence with instant death), Jadis had no qualms with raising her voice at him when she claimed her rights over Edmund's blood through the Deep Magic. Also, while her private chat with Aslan concluded with her being frightened into fleeing for her life by his roar, she later gleefully had him humiliated, tortured, and even shaved before killing him. In fact, before she struck the final blow, she observed to him her perfect confidence of victory despite the fact that his death had not nullified the Golden Age Prophecy, and her direct participation in the battle clearly conveyed her courage and will.
== Weapons ==
Jadis' primary weapon was her wand, which was capable of turning living creatures (with the possible exception of Aslan) into stone. It may have also helped her perform other types of magic, such as disguising herself and her dwarf from Aslan's scouting party.
She also possessed a Stone Knife, which she used to execute Aslan at the Stone Table, and later to duel with Peter at the First Battle of Beruna.
In the Disney film, Jadis is also shown to be a formidable sword fighter, simultaneously wielding two swords in battle with deadly proficiency.
In The Magician's Nephew, she temporarily uses an iron bar that she snapped off a London lamp-post as a weapon, clubbing police officers over the head and striking Aslan squarely between the eyes (though the latter had no visible impact).
== Age ==
Jadis' age was never specifically revealed or confirmed, and the few indicators of her lifespan are far from conclusive:
* In The Magician's Nephew, she mentioned to Digory and Polly that the sun in the World of Charn had been enormous, red, and cold for hundreds of thousands of years, but it was unclear if she had actually lived through those years, or was simply told of them by older generations. It is important to note, though, that from her point of view, the sun has always been enormous, red, and cold.
* After she ate an Apple of Life, she came to possess "endless days" (as affirmed by Aslan himself), and so could not die of old age, and she outlived the Tree of Protection (which kept her out of Narnia for nearly 900 years). When it died, she usurped Narnia and unleashed the Hundred Year Winter.
Lilliandil was an inexpressibly beautiful, young woman; tall, with long yellow hair that hung down her back, and she dressed in a single long garment of clear blue that left her arms bare. According to the illustrations in the book, she went barefoot, just like her father.
== Biography ==
=== Childhood ===
Lilliandil was the daughter of Ramandu, a resting Star, and an unknown mother. Since she was not a Star herself, her mother might have been human. She grew up on her father's island at the Beginning of the End of the World. Together, she and her father watched over Aslan's Table and the Stone Knife with which he was killed, which was kept on the table in his honour. Circa 2290 NY, the Narnian lords Revilian, Argoz, and Mavramorn landed on the island and fell into an enchanted sleep after one of them touched the Knife.
In 2306, another ship landed on the island, which was met by Lilliandil. They identified themselves as Narnians, friends of the three sleepers, and were led by the young King Caspian X, who was instantly smitten with the Star's beautiful daughter. He asked her what breaking the spell on the sleepers would require, mentioning something about Sleeping Beauty and the kiss required to wake the princess. Lilliandil, however, replied that it was the opposite here; he must break the spell before he could kiss the princess.
The young king immediately decided to break the spell, and asked her what he must do. Ramandu gave him instructions, and Caspian and his crew sailed away, leaving behind a Lord named Rhoop and a sailor called Pittencream. Ramandu and his daughter cared for both men during their stay.
=== Marriage and Queenship ===
In time, the spell was broken, and the sleeping Lords awoke. Shortly after, King Caspian and his crew returned to the island to take their people back to Narnia. While there, Caspian asked Lilliandil to come to Narnia with him, which she did. Soon after, the two were married and Caspian made Lilliandil his queen.
She was a good and dearly beloved queen. After about fifteen years of marriage, she gave birth to a son and Caspian's heir apparent, Prince Rilian, who, like his mother, had some Star's blood in his veins. When Rilian was newly knighted, and about twenty years old, he and the queen, together with some courtiers, went maying in the Narnian forests. While resting apart from the others, the queen was attacked by a green serpent. Her screams were heard by the courtiers, who rushed to her aid, but they were too late to save her. Before she died, the queen seemed to try hard to tell Rilian something, but was unable to say it before the serpent's venom took hold.
It is unknown what she was trying to say to Rilian before she died, but it was discovered later that the serpent who killed her was a witch who was plotting to kidnap the prince. It is possible, although speculative, that the queen knew this and was trying to warn her son.
=== Afterlife ===
Following her tragic death, Lilliandil went to Aslan's Country where she lived happily, and was eventually reunited with her husband ten years later. Rilian later joined his parents, though it is unknown when he died. Lilliandil was among the many Narnians present at the Great Reunion following the end of Narnia, along with her husband, son and father.
"And when they looked at her they thought they had never before known what beauty meant."
According to Neil Gailman description of Dunstan, "He had nut-brown hair, and nut-brown eyes, and nut-brown freckles. He was middleing tall, and slow of speech. He had an easy smile, which illuminated his face from within,".
Specials go through surgery that gives them inhuman strength and speed, incredibly sharp senses, and lightning-fast reflexes. Their teeth and fingernails are replaced with diamond-hard, razor-sharp materials and their bones are replaced with ultralight, nearly-unbreakable ceramic. They have chips in their hands that can amplify vibrations, allowing them to listen in through walls or sense the locations of people by merely touching a surface. They are given vision so clear, nature's beauty almost hurts them to the point where they will fiercely protect it from human threats. They are given cruelly beautiful faces designed to terrify all who look at them into instant respect and obedience, often described as "wolf-like".
Specials have skintennas implanted into their spinal cords, allowing them to keep in contact with both the city interface and one another. Medical nanos are also stored in their bodies, which can heal them quickly when injured. Their bodies are designed to live in the wild, and consequently need less sleep and air than normal people. Their bodies can also filter out most poisons, demonstrated when it took several large doses of knockout gas to make Tally even drowsy.
As well as physical surgery, Specials are mentally rewired to remove compassion for non-Specials. Certain structures in the higher cortex generate intense feelings of rage and euphoria as well as counter-social impulses and feelings of superiority, allowing them to harm and even kill average, non-Special "Randoms" without regret. If they get too close emotionally to a Random, such as a kiss, their bodies physically rebel with intense feelings of rage and disgust. Tally notices that cured, no-longer-Specials have something "ruthless and sure" sucked out of them.
== Trivia ==
* It only takes hours for a broken bone to be healed by the nanos stored within Special bodies.
* Specials call Pretties "bubbleheads" and everyone non-Special "Randoms".
* Although Specials can cry tears, it's physically difficult for them to do so.
* Their faces are described as scary and wolf-like.
A Pretty is a former Ugly who has passed 16 years of age or older and has gotten the first operation to become pretty. The operation gives them lesions in their brains, causing them to become unable to think the way they used to, they think of everything to be "bubbly," and want to be "bubbly."
== Middle Pretty ==
A Middle Pretty is a Pretty who has gotten the second operation, becomes more mature and gets a job.
== Late Pretty ==
* Late Pretties are Pretties who have gotten the third and final operation. They are elderly and live in Crumblyville.
== Special Circumstances ==
These are pretties that look pretty in a "cold way." They are given superhuman speed and strength. They are the main antagonists in the book Uglies. Everyone who is not a Special is seen by the Specials as inferior or disusting, some are unable to stand non-Specials.
When Yvaine is first found by Tristan, she is unwilling to travel due to her broken leg. As her legs heals and she and Tristan evade the Witch Queen, they gradually fall in love.
=== Appearance ===
Yvaine is a very beautiful young woman with hair so fair it is almost white. When she is first found by Tristan, she is wearing a dress of periwinkle blue silk.
In the book, he is described as a tall slender young man who has freckles on his face and "his hair was the sodden straw, and it stuck out at awkward angles". In his time at Wall, he wore a formal coat and woolen trousers. He also carried around a bowler hat. During his time in Faerie, he wears a new set of clothes including a red coat, yellow long-legged pants, and high golden boots. Another noticeable feature Tristran has is a half cat-like shape on his left ear, and his hair is described as light brown. In the movie, Tristan is shown to wear a bowler hat, and a shop boy attire. Later he wears a white vest with a white shirt underneath. His hair starts out short and dark, but becomes very long and wavy like Repunzel after Captain Shakespeare does his hair.
Although Lamia may seem young and beautiful after eating a Star's heart, and knew how to put on a convincingly kind and caring act when necessary, Lamia is an evil, shrewd and ruthlessly determined witch.
As evidenced by Lamia's relentless pursuit of Yvaine to regain her youth and beauty, she could be as single-minded as an animal when it came to her heart's desires. She also seemed to have a habit of embarrassing others when angry or annoyed - she transformed Brevis/Bernard into a young woman to pose as her daughter and frightened Ditchwater Sal during their first encounter, and later killed her in a humiliating way during their second meeting.
Despite Lamia seeming to genuinely care for her sisters throughout the film, during her final confrontation with Yvaine and Tristan Thorn, Lamia confessed that she was relieved by their deaths as it meant she could have the Star's heart all to herself, which shows an utter lack of humane feelings even towards her own family - she saw her own sisters as useful pawns at best and irritating nuisances with whom she was forced to share whatever she had gained at worst.
== Appearance ==
Due to Lamia's age and excessive usage of magic; she appears as a hairless and decrepit hag.
However, upon eating the heart of a star, Lamia regains her youth and beauty, transforming into an extremely beautiful and youthful young woman with long curly golden blonde hair and perfect skin.
Una is a cat-eared faerie girl of great beauty who works as a slave for Madame Semele until released by an improbable occurrence that fulfills the conditions of her debt. Una suffers constant abuse at the hands of Madame Semele, being beaten and called a "slattern". When not toiling for the witch-woman, she is kept in the form of a multicoloured bird chained by a silver thread to a Romani wagon. She is later revealed to be the Lady Una, only daughter of the Lord of Stormhold, and Tristran's birth mother.
His son Septimus describes him as strong and courageous. He himself describes him as a very cunning man. He is also very cold blooded, because he incites Septimus to push his son Secundus out of his window.
Rilian was described as a very handsome young man, with fair hair, and who looked both bold and kind.
During his years with the Lady of the Green Kirtle, though, he was described as appearing not quite right, and wore nothing but black clothes and armor, which apparently made him look a little bit like the Shakespeare character, Hamlet.
== Personality ==
Rillian is a very affectionate and kind young man, he adores his parents very much, especially his mother, when the Rillian’s mother was killed he was filled with deep sadness and thirst for revenge for the monster that killed his mother. while under the control of the Green Witch Rillian had completely forgotten all his life in Narnia and became the lady's consort for ten years, he also showed himself to be a clumsy and misplaced young man, when he freed himself from the spell Rillian returned to being the same and when he killed the witch he felt a great satisfaction at having achieved revenge and also a certain relief that the witch had preferred to die in her monstrous form since she would not have been able to kill her in her woman form, which implies that Rillian He doesn't like to kill women no matter how bad they are.
The Witch was certainly beautiful and charming. At all times, she wore a fluttering poison green-colored dress. When she turned into a serpent she appeared to have poison-colored skin, as a result of the train of her dress becoming part of her during her transformation. Her voice and laugh are said to be lovely and trilling while she enchanted people.
== Character ==
The Witch was both proud and shrewd, as many witches are. She seemed to have an air for dramatic spell-casting and enchantments, her plans being elaborate and ostentatious. She was extremely cruel and could be very dangerous when aroused. She had, however, much patience, and was able to control her emotions and reactions most of the time.
noble and lordly personality. daydreamer. quiet. a little unsure of herself, had good leadership qualities, her uncertainty is seen because many of her first reactions are due to fear. did not feel ready to be a leader. grew to live many of the adventures she dreamed of, including sailing.
From the time he was a small child, he was thrilled by the idea and stories of Old Narnians. He disliked his Aunt, and he tried to get the local pets to talk to him, which suggests that Caspian was not happy at home, and that daydreaming was a way for him to escape.
Caspian is unusually quiet around Peter, suggesting that he felt unsure around such a great warrior, but his leadership skills have improved greatly as he grew more mature.
== Adaptations ==
The The Chronicles of Narnia (film series) presents Caspian as a reckless, rebellious young adult. The movie's interpretation of Caspian's temperament is represented vaguely in the Voyage of the Dawn Treader book, where he became very angry with Reepicheep for defying him when he wished to go to Aslan's Country.
He also almost attacked Edmund on Deathwater Island, but whether that was his temper or the magic of the island is unknown; it was most likely the latter.
In The Silver Chair (BBC serial), when Caspian is made youthful again in Aslan’s Country, he reverts from an old man (Geoffrey Russell) to a young child (Jean-Marc Perret, who also played child Caspian in the beginning of Prince Caspian & The Voyage of the Dawn Treader (BBC serial). In The Silver Chair (Focus on the Family Radio Theatre), in the same scene, Caspian reverts from an old man (voiced by Peter Goodwright) to himself as a young adult (voiced by Joe Shaw, who also voiced him in FotF's adaptation of The Voyage of the Dawn Treader.
Golden-haired, fair-skinned, wavy shoulder-length dark brown hair and brown eyes, darkly handsome young woman, tall and slender yet muscular. Spanish look, resembles her father.
== Abilities ==
* Expert Marksman: Caspian's education as Prince taught him to be proficient in many areas, including archery, horsemanship, and jousting. Therefore, he was a skillful archer, being able to beat even Susan in a couple of matches.
* Expert Swordsman: He was a naturally skillful fencer as well, and though he had his own sword at first, Peter later gave him his sword, Rhindon, to signify that he was the next rightful King.
* Skilled Swimmer: Later on, in The Voyage of the Dawn Treader, it was revealed that Caspian was also skilled in seafaring and swimming, judging by his adventures on board the Dawn Treader, and how he dove into the sea to help rescue Edmund, Lucy and Eustace when they returned to Narnia.
Lucy was the most faithful and devout out of the four Pevensie siblings, which was the reason for her being capable of seeing Aslan when her siblings were unable to, and why she never stopped believing in Narnia. She is also a lover of animals, and therefore could easily become good friends with the many creatures of Narnia.
Lucy could be as brave and adventurous as her oldest brother, Peter, as evidenced by her once saying to Father Christmas that she believed she was brave enough to participate in battles. One of her most commendable virtues was her intense desire to help those in need, which explains the gift she received from Father Christmas: the magical cordial with which she uses to heal anyone that is either sick or injured. Another praiseworthy virtue of hers would be her kind and loving heart, which enabled her to forgive anyone who is truly repentant: though she was often teased by her older brother, Edmund, and was called "a liar" more than once by her siblings, she came to forgive them after they sincerely apologized for their errors.
However, as idealistic and childlike as Lucy is, she could be witty and even sarcastic at times. For instance, in Prince Caspian, she once said that girls "never keep a map in their head" "because our heads have something inside them". As she inevitably matured, she could also be insecure about her looks, as seen in The Voyage of the Dawn Treader, when she was tempted to use a spell to become more beautiful than her older sister, Susan, and only came back to her senses through Aslan's intervention.
Lucy was afraid of insects. She preferred going barefoot over wearing shoes: when she and her siblings first appeared in Narnia during the War of Deliverance, she was the first to take off her shoes (and later, she was reluctant to put them back on), and when she sailed with Caspian to the end of the world, she contentedly went barefoot both on board ship and walking across the island of Felimath.
Lucy does tend to be overly compassionate, even toward evil ones, regardless of their vile deeds. For instance, while discussing what to do with the captive Rabadash, she regarded him simply as "foolish Rabadash", rather than the ruthless man he was - who sought to take her sister by force and ignited a war without provocation. She suggested to let him go free on the promise of fair dealing in the future.  In The Last Battle, she felt sorry for the treacherous dwarves who maliciously killed the talking horses, and chided Eustace for calling them "swines". She never bothered to ask Eustace why he loathed them and even begged Aslan tearfully to do something for "those poor dwarfs" - which they were not.
== Ages ==
She is 8 to 23 in "The Lion, The Witch And The Wadrobe", 9 in "Pince Caspian", 10 in "Voyage Of The Dawn Treader", 22 in "The Horse And His Boy" and 17 in "The Last Battle". She would have been 11 in "The Silver Chair".
== Appearance ==
: "But as for Lucy, she was always gay and golden-haired..."
: ―Narrative (chapter 17)[src]
: "...a fair-haired lady with a very merry face..."
: ―Narrative (chapter 12)[src]
Though not as beautiful as Susan, Lucy was still a beauty in her own right, with golden hair.
When she matured into adulthood as a Queen of Narnia, she always looked merry, her hair was as golden as ever, and she was so beautiful that many Princes desired her to be their Queen.
== Possessions ==
Lucy's Dagger: During the Winter Rebellion, Father Christmas gave Lucy a dagger for her to use as protection. However, when she returned to Narnia a year later, the dagger was lost.
Lucy's Cordial: During the Winter Rebellion, Father Christmas gave Lucy a diamond bottle filled with the juice of the fire flower, which can heal any injury. She had this with her throughout the whole series.
== Trivia ==
* The character Lucy was named and based after C.S. Lewis's goddaughter, Lucy Barfield, whom Lewis dedicates the first book to.
* Her name means of light born at dawn or daylight, maybe also shiny, or of light complexion; hence signaling her special connection with Aslan and loyalty to the light side.
* In the upcoming Broadway musical, the role will be played by Julia Udine (The Phantom of the Opera).
* "Lucy of Narnia" is the name of a Catholic Saint. Born in the late 1400s, St. Lucia (or “Lucy” in English) Brocadelli was actually from Narni or “Narnia” in Latin, an ancient town in Umbria. Like Lucy Pevensie, St. Lucy was a pious child, who is said to have received visions from an early age.
* Lucy's crown is decorated with lilies. This flower symbolizes beauty, hope, inner balance and decision making. But since these are white, it signifies purity, loyalty and power.
Edmund's physical appearance is never specifically described by C.S. Lewis, and various adaptations have portrayed him in different ways. The BBC version showed him with straight blonde hair and slightly ruddy skin. The Disney/Walden Media versions portray him with dark brown hair, brown eyes, pale skin, and freckles.
one of the best swordsmen, and expert, fought many battles victoriously.
== Name ==
* The naming of Edmund probably originates from Anglo-Saxon times. A few English kings, such as Edmund I (c.921-946) and his great-grandson Edmund Ironside (c.989-1016) bore that name.
* The origin of his surname, Pevensie, likely originates from Pevensey, the town that William the Conqueror landed at, to fight King Harold II during the Norman Conquest of England.
Edmund
 	House of Pevensie	
Preceded by	King of Narnia 	Succeeded by
Jadis 	1000–1015 	unknown, eventually Swanwhite II
	"Well done, son of Adam. For this fruit you have hungered and thirsted and wept."
The article was written and presented so well that it has been featured on the front page.
== Adaptations ==
* Edmund was portrayed by the English actor, Skandar Keynes, in the three Walden Media films, The Lion, the Witch and the Wardrobe (2005), Prince Caspian (2008), and The Voyage of the Dawn Treader (2010).
* Edmund has a darker personality in the movies than in the books, still remaining a witty and quite brooding character, even after he redeems. He is the wisest and the most down-to-earth character, who also becomes Lucy's biggest supporter, and the one who looks after her the most, as opposed to younger Edmund, who always bullied and mocked her. Edmund's darker personality stems from the fact that he still has his dark thoughts and wills, as portrayed in the third movie, where he is revealed to be jealous of Caspian in his ruling. He's also tempted for the second time by the magic pond that turns everything into gold on Deathwater Island, going to the point where he tries to lure Lucy into becoming rich and powerful along with him, and get rid of Caspian because he opposes his plan. Edmund is silent and quite sarcastic at times, being an antihero. He's also angered by and tempted to use violence on his bratty, younger cousin, Eustace Scrubb.
* Edmund has often been compared to Judas Iscariot, the Biblical Betrayer, because Edmund betrays Aslan, who represents God/Jesus, and his siblings (the Apostles), to the White Witch, who symbolizes the evil itself, for thirty pieces of Turkish Delight, just like Judas betrayed Jesus for thirty pieces of silver. Of course, unlike Judas Iscariot, Edmund is forgiven for his misdeed and he is able to more than make up for his mistakes in the service of Aslan.
* Edmund was also very good at archery, even beating Susan in a match.
* In the 1979 animated movie, Edmund wore glasses. 
: "Oh, Susan! She's interested in nothing nowadays except nylons and lipstick and invitations. She always was a jolly sight too keen on being grown-up." "Grown-up, indeed. I wish she would grow up. She wasted all her school time wanting to be the age she is now, and she'll waste all the rest of her life trying to stay that age. Her whole idea is to race on to the silliest time of one's life as quick as she can and then stop there as long as she can."
: ―Jill Pole and Polly Plummer [src]
Susan was practical, motherly, and bossy as a child. Her practical and intelligent nature kept her from some of the childlike imagination, which came more easily to her siblings. She found it hard to believe in the supernatural without the evidence of her senses, and eventually forgot about Narnia altogether because of when she was told she would never return.
Susan, true to the title Aslan gave her at her coronation, was very gentle. She did not enjoy her archery match with Trumpkin very much, not because she had any doubt about winning, but because her sweet nature did not like to beat someone who had been beaten already.
When she and her siblings were confronted by a wild Narnian bear, shortly before the War of Deliverance, she hesitated because she was afraid it might be a talking bear. She hated killing things, and stayed as far away as possible from the messy and gory business of skinning meat.
As she grew up, Susan became more and more superficial, and more concerned with her appearance and social life. Later on she forgot about Narnia altogether because she thought she would never return, deeming it only as a children's game. Because of this Susan never returned to Narnia mortally, although this is partially because, unlike her siblings, she did not die in the train accident. CS Lewis did admit that Susan might actually still remember the truth about Narnia and could still come back if she admitted to believing, leaving the door wide open and uncertain in regards to her fate.
Grew into a tall and gracious woman with black hair falling almost to her feet, is the pretty one of the family, the most beautiful lady you'd ever seen. Long black hair, freckles. Tall and gracious, was so beautiful that faraway kings would send ambassadors asking for her hand in marriage, a prince became obsessed with her, declaring that he must have her. skilled and great swimmer, won prizes for the sport at school, used her skills to save people from drowning. excellent archer, her aim was always marvelous, truly fierce in battle, extremely protective of those she loved and cared for. blonde hair. goodbye kiss. gentle, actively participates in at least two battles, brown hair. tall and deep-chested.
* Expert Swordsman: Even before he became the High King of Narnia, Peter already possessed innate yet formidable sword skills - wielding the sword Rhindon, he killed Maugrim during the Battle of Aslan's Camp, and later on, during the First Battle of Beruna, he fought against Jadis (a vastly stronger and more experienced warrior) herself, and Lucy observed that he fought so fiercely and quickly that his sword "flashed like three swords". When he grew to adulthood as the High King, Peter became renowned as "a great warrior" - he defeated the Ettins during the Ettinsmoor War. Also, during the War of Deliverance, Peter directly fought and defeated the taller, more powerfully-built Miraz in a sword duel.
== Adaptations ==
* He was portrayed by Richard Dempsey in the BBC television adaptations of The Lion, the Witch and the Wardrobe (1988), and Prince Caspian and the Voyage of the Dawn Treader (1989).
* He was voiced by Reg Williams in the animated feature adaption of The Lion, the Witch and the Wardrobe (1979).
* He was portrayed by Paul Waller in the 1967 version of The Lion, the Witch and the Wardrobe.
=== Walden Media movies ===
* Peter was played by English actor William Moseley in the three Walden Media films, The Lion, the Witch and the Wardrobe (2005), Prince Caspian (2008), and The Voyage of the Dawn Treader (2010).
* Peter is depicted as a warrior-king who sought to do the right thing at all times. He has an undying love for Aslan, and recognizes him as his leader, friend, and as a father figure. Aslan explained to Peter his responsibility as a born leader, and gave him the support of a father towards his son. Peter in turn respects all of Aslan's choices.
* Fun Fact: William Moseley and Anna Popplewell (who portrayed Susan in the Walden Media films) knew each other from a previous audition: an audition for the roles of Ronald Weasley and Hermione Granger, in Chris Columbus' Harry Potter and the Philosopher's Stone [UK] (Sorcerer's Stone [USA]).
* Peter was a student of Hendon House Boarding School, along with Edmund.
== Powers/Abilities ==
* Nigh-Omnipotence - As the divine son of the Emperor-Beyond-The-Sea and second only to his father in terms of power, Aslan is an extraordinarily powerful entity with immense magical power and capable of many great feats.
** World Creation/World Destruction - Aslan's power is so great that he can literately create and destroy entire realms. He created the realm of Narnia and destroyed the world of Charn.
** Shapeshifting - Aslan can manifest himself in different shapes. He can also transform others, as shown when he transformed Eustace back into a human after being a dragon (and may have had something to do with his initial transformation, as well).
** Portal Creation/Interdimensional Travel/Teleportation - Aslan is capable of effortlessly accessing any of the realms, with him having been able to repeatedly leave and return to Narnia with ease. He has also been able to easily transport others into Narnia, which he does to bring the Seven Friends of Narnia repeatedly to save and help Narnia, either in the form of opening portals or simply summoning them. He is also the only one capable of naturally reaching Aslan’s Country and has stated he can allow those he chose into it, as shown when he allowed the Narnians loyal to him and the Seven Friends of Narnia to enter his country.
** Magical Breath: Aslan's breath alone contains incredibly potent magic and capable of achieving several powerful affects, such as boosting the morale of the faithless, causing sleep, transporting someone a long distance, and even negating the powerful magic of Jadis' Wand that petrified Narnians who rebelled against her to revive them.
** Healing and Resurrection: Aslan can heal and seemingly even resurrect others, though it's unclear whether he can truly revive others from the dead or just allow them to briefly return to life before they return to the afterlife. A single drop of his blood was able to restore Caspian to his full strength and youth and temporarily resurrect him enough for him to be able to interact on Earth briefly. He later on resurrected the Seven Friends of Narnia for a period of time, enough for them to be able to interact with others while on Narnia.
** Invisibility: Aslan can conceal his presence from anyone he wishes while still letting those who he wants to see him able to see him, as shown when he prevented anyone but Lucy from being able to see him.
** Godly Incarnation/Spring Embodiment: Simply Aslan's presence was able to restore spring to Narnia, overriding the powers of Jadis that had kept Narnia bound in winter for thousands of years.
** Dream Walking: Aslan appears to have the ability to conjure dreams or at least appear in the dreams of others, as he twice appeared before Lucy in her dreams, and also appeared to Jill while she was sleeping at the Harfang Castle.
* Nigh-Omniscience: Aslan also possesses cosmic levels of understanding and the divine ability to see and sense events happening across other worlds while being on another realm. He is fully knowledgeable of the Deep Magic and exceeds even Jadis's understanding, knowing that an innocent sacrificed would be revived. Aslan is also able to seemingly instantly detect crisis in Narnia and figure out the right moment for the Pevensies to return to Narnia when Narnia needed them.
* Supernatural Strength - As a divine being, Aslan possesses extraordinary levels of physical strength that is seemingly unmatched. He was able to effortlessly overpower and destroy Jadis, whose physical strength was enhanced by the Tree of Youth to inexhaustible levels, and kill a werewolf.
* Supernatural Speed - Aslan can move at supernatural speeds, casually overtaking the extremely fast Jadis and swiftly tackling a Telmarine soldier down his horse.
* Invulnerability - Aslan is seemingly almost invulnerable as a divine being, with nothing known to be able to harm or kill him.
== Trivia ==
* Lewis originally did not intend for Aslan to appear in any of the books, until the form of a lion appeared to him in a dream one night.
* Lewis attempts to convey something of the ineffable mystery of the divine by frequently reminding his readers that "Aslan is not a tame lion."
* The words "aslan" and "arslan" are Turkish for "lion".
* Aslan is the only character to appear in all seven books of the Chronicles of Narnia.
* Aslan represents Jesus Christ, according to the author, C. S. Lewis, who uses the allegory in the books that Aslan is the Lion and the Lamb, which also says in the Bible about God.
* Aslan is said to have nine names (The Silver Chair: Healing of Harms), but not all of them are given in the series.
*# Aslan
*# The Great Lion
*# Son of the Emperor-Beyond-The-Sea
*# High King of the Kings
*# Lord of the Woods
*# The Great Bridge Builder (VDT)
*# Jesus Christ (Implied)
* His might went hand in hand with his kindness because he was in essence the Father of Narnia.
* In Aslan's Country, in The Last Battle, Lucy finds Aslan no longer looks like a lion, but we are not told what he looks like. There have been suggestions that he takes the form of a human - Jesus - since in The Voyage of the Dawn Treader, Lucy and Edmund are told by Aslan that they must learn to recognize him in their world.
* Lucy is the one closest to Aslan and who sees him most often.
* Aslan is said to have been inspired by the lion-shaped door handle on the Rectory at St. Mark's Church, Dundela, Belfast, Northern Ireland, where C. S. Lewis' grandfather, Thomas Hamilton, was vicar.
* David Suchet was cast as the voice of Aslan in Rupert Goold’s upcoming stage production of The Lion, the Witch and the Wardrobe. Suchet voiced Aslan in Focus on the Family’s Narnia radio dramas (1999-2002).
* In the 2005 Disney movie, when Aslan (Liam Neeson) addressed the White Witch (Tilda Swinton), he appeared to be more emotional/angry than he was in the book. In fact, his role and Jadis' seemed to have been reversed. In the book; Jadis was the angry one, while he seemed almost constantly calm, but in the film he seemed angry at her words while she was coldly calm: -
: "Have you forgotten the Deep Magic?" "Let us say I have forgotten it. Tell us of this Deep Magic." "Tell you?" said the Witch, her voice growing suddenly shriller. "Tell you what is written on the very Table of Stone which stands beside us?"
: ―Jadis and Aslan speaking in the book (Chapter 13).[src]
: "Have you forgotten the laws upon which Narnia was built?" "Do not cite the Deep Magic to me, Witch! I was there when it was written." "Then you'll remember well that every traitor belongs to me. His blood is my property."
: ―Jadis and Aslan speaking in the film.[src]
* However, in the BBC miniseries, Aslan (Ronald Pickup) is extremely calm and the White Witch (Barbara Kellerman) is the emotional one, figuratively chewing the scenery. This is slightly closer to the book than the film was, but goes even further in the emotional intensity.
: "[sternly]Have you forgotten the Deep Magic?!" [calmly] "Deep Magic from the dawn of time." "You know what is written THERE! [gestures to the stone table] On that very table of stone. You know the magic that was put into Narnia... at the very beginning. You know... that every traitor belongs to me, as my lawful prey! And that for EVERY treachery, I have the RIGHT to kill. You know, Aslan, THAT human creature... is mine! His life... is MY PROPERTY! His blood... is forfeit... to me." Faun guard: "Come and take it, then!" "[laughter] Fools! [quieter at first, getting louder] Do you think your Master can rob me of my RIGHTS?!? He knows the deep magic better than that. HE KNOWS that unless I have blood, as the LAW STATES! The WHOLE of Narnia will be overturned! And will PERISH! In FIRE AND WATER!!""It is true. I do not deny it."
: ―Jadis and Aslan speaking in the miniseries.[src]
The symbolism and significance of Susan's character has long been a topic of critical analysis. In particular, her absence from Aslan’s Country at the end of The Last Battle has prompted a great deal of speculation among readers. On the surface, the given reasons for her absence has led some to believe that Susan's maturing into a young woman was considered in-universe to be wrong, and that she was being punished for it.
== Christian meanings ==
Because Christian allegory is an overarching theme throughout The Chronicles of Narnia, many of Susan's character traits have been interpreted in that context:
* When Susan and Lucy witness the rebirth of Aslan following his execution at the Stone Table, this parallels the women in the gospel who first find the risen King.
* Character-wise, Lewis may have intended Susan to represent the good seeds that are "choked by thorns", as in the parable of the sower from the Gospel of Matthew. Polly Plummer claims that Susan's "whole idea is to race on to the silliest time of one's life as quick as she can and then stop there as long as she can." That is, Susan's failure is due to vanity and a false adolescent sense of "maturity". This provides a striking contrast to her sister Lucy, who is a shining example of the Biblical "faith as a little child."
* It has been argued that this inclination towards maturity gives Susan a sense of self-reliance, or a “lack of faith”, that prevents her from following Aslan. In this interpretation, Susan may represent those who, in the confusion of their fallen state, find a spiritual call to faith drowned out - not by any malice on their part, but simply by the mundane distractions of everyday life.
* It can be argued that in his portrayal of Susan, Lewis is attempting to illustrate the importance of keeping things in focus: By devoting her entire present life to the temporary and superficial (i.e. “nylons and lipstick and invitations”), Susan sacrifices her chance at something eternal. There is no indication that her natural maturing is inherently wrong, but to become overly devoted to the petty and shallow aspects of life is.
It can also be pointed out that the other children enter into the "new" Narnia (representative of the eternal Heaven) because they have died in a train accident, while Susan remains alive in our world, providing no proof that she has been permanently excluded. Aslan's last words at the coronation of the four Pevensies offer the best justification for believing Susan will eventually join the others in Aslan's Country when the time comes: "Once a King or Queen of Narnia, always a King or Queen of Narnia."
It's also fair to assume that Susan must have greatly suffered when told that her parents, siblings, cousin and friends had all been killed. Maybe upon learning of this, Susan would begin to see life more clearly, and become like she had been as a Queen of Narnia, forsaking her silliness and embracing life again, and prepared to accept disappointment, finally joining the others in the "new" Narnia when she eventually dies.
Short, warm complexion, round blue eyes, blonde hair tied up into a neat bun, casually wears a green dress made of leaves, always has a cotton ball on each of her shoes. Despite her cute appearance, she is very sassy, feisty, stubborn, and hot-tempered. Despite her rough interior, she is devoted and loyal to those she loves and will eventually come to terms with those she initially resents, should they prove themselves worthy of friendly treatment. She mends pots, kettles, etc. and is very skilled, gifted, and talented at it. Kind and friendly but extremely worrisome, reckless, lacks foresight, she has a lot to worry about, responds to a stressful situation by being either fearful or nervous. Dark skin and has her hair in very small cornrows, pulled into a bun, bright yellow dress with flower petal skirt and a singer sunflower seed on her chest, has a knack for making pretty sculptures that are so realistic. Short dark purple hair about down to her shoulders that curls up at the edges, she wears a strap forget-me-not blue shirt, a long apron-like orchid purple leaf sash, and a wavy forget-me-not blue skirt, she wears a long headband-like accessory on her head that is also forget-me-not blue with little orchid purple berries on either side of it. Watermelons and water lilies, cool blue clothing, is crazy about everyone getting along, listens to her heart. Delightfully offbeat, has an upbeat way of looking at everything, jokes and expressions don't get very far past her doorstep, she takes hyperbole very literally. She is very much a free spirit, she often listens to her heart more than her head. An easygoing soul who is eager to please and makes friends easily, her sense of loyalty is unmatched and rubs off on her friends. East Asian appearance with pale skin and brown eyes, medium figure and long dark blue hair, she casually wears a long dress which fades from turquoise to blue. Lemon meringue pie, serious. Medium complexion, orange hair tied into a long braid and her eyes are amber colored, rascally tomboy full of mirth and mischief, always ready to play, and the more rough-and-tumble the game, the better, a born prankster, likes to play tricks, she speaks many different languages, has a softer side to her as an animal caretaker. Calm, practical, thoughtful, almost never cries, spacey and strange to the point of utter cluelessness. Perky and energetic, manipulates light, lightning bugs, rainbows, can be worrisome and resort to panic when there's nearby danger, her hair is braided up and bound in a bun that shimmers with glitter, likes topaz. Empathetic towards animals, feeling their emotions and calming them with ease. Very long, thin ponytail and brown hair. She knows the scientific names of several animals, including the common opossum and an extinct species of bison, somewhat racially ambiguous. Charming and well-mannered, gardener, sassy streak, Southern accent, always tries to look her best, loves giving beauty tips and makeovers to her friends, loves flowers but hates dirt and mud. A little wiser than others, has been around longer, guilty of judging a book by its cover. Wears pink or red dresses that resemble flower petals, somewhat curly shoulder-length hair and green eyes. Somewhat mature, scolds people for messing about with dangerous things, gives some solid advice, fussy, hates getting dirty, tries to avoid dirt, admonishes others, acts upset, comedic, gets easily embarrassed, fails at athletics, can't get along with animals, often gets teased by others. Vain, of the prettiest and she knows it. Obsessed with looking pretty and making dresses and often has suggestions for seamstresses on how to improve upon their work, which is rude but she appears clueless to that, authentically tries to be helpful but is careless with the feelings of others. Charming accent, her hobby is to make sure she is absolutely perfect-looking. She sometimes tells bedtime stories to her potted plants, she embodies and creates beauty, flower parasol, she can make her cheeks turn red. Light complexion, red hair, green eyes, gardening, buttercup soup, rose, pink. Medium complexion, black hair, brown eyes, light, lemon meringue pie, sunflower, yellow. Medium complexion, brown hair, amber eyes, animals, melted acorn butter on anything, tiger lily, orange. Light complexion, dark blue hair, brown eyes, water, goldfish, watermelon, water lily, blue. Warm complexion, blonde hair, blue eyes, tinkering, pumpkin muffin, hot chamomile tea, silverbell, tag, green, tinkering hammer. Long black or plum-colored hair, fair skin, pouty lips, arched eyebrows, and is quite tall. Purple, prickly-pear blossoms, lemon tarts. She is fast, she has dark purple hair, blue-grey eyes, and a light complexion. She prides herself on being the fastest and scoffs at the notion that anyone else is anywhere near her level. Sour plum tree. Prickly and rude, can be nice, eventually becomes friends with others, has a bit of a soft spot for a couple people, but will not admit it openly. Fearless, she loves danger, excitement and adventure. Platinum hair and green eyes. She is afraid of nothing, she is quick as the wind and just as bold. She tends to be secretive, keeping extras locked in a box hidden under her bed and racing when other people aren't looking. She is self-centered and believes not all people are created equal. Vindictive, jealous, spiteful, deliberately setting people up to fail, mocking people's talents and bragging about her own. Plays pranks, feels guilt-ridden, comes clean, is grateful to find forgiveness and acceptance, cruel, less argumentative, behaves as if she is unaware that people are being rude. Does not speak or cheat, but accepts loosing. Does not dispense jokes in bad taste. Kind, gentle, a good companion, she still acts angry, but cares about her friends and smiles often though she is still frequently exasperated or snarky. Acts annoyed with people, but cries with others. Says sarcastic and rude things, thinks about others, is a little nicer, cares for people's well-being but never admits it, incredibly jealous of unusual and rare talents, despises others, envious. She is a kind and wise ruler, she has lived longer than any other. She has great wisdom and power, but does not seem to take her queenly royal station too seriously. She is loving and approachable but can be firm when she has to be. She is mysterious, and sometimes mediates and helps to settle arguments. She greets new arrivals and helps them find their innate talent. She makes sure the preparations for the seasons are done on time, with the help of her assistants. Light complexion, blonde hair, blue eyes, light honey-golden hair, extremely large golden wings, brown hair, and wears a dress made of layered rose petals. She can swim without drowning and can whistle whale and dolphin and mermaid songs. She has fair skin, brown curly hair, and blue eyes. She can do amazing and magical things with water, like making music/sound with water. She cries easily and is considered very emotional and passionate. She has a passion for water and desire to work with it. She loves rainy days, splashing in puddles, and swimming, even in her dreams. She is slender, blond-haired, and appears slightly unkempt and disheveled, having messy hair and a long jacket with jagged edges. She is kind-hearted and helpful, often to a fault. She manages to annoy people by being too inquisitive and getting in people's ways, she is known for writing poetry, she has a light complexion, blond hair and blue eyes. She likes hazelnut pancakes, dandelions, and hide and seek. Her symbol is a plume, she has a light complexion, blonde/ginger hair, and blue/green eyes. Outgoing. Caring. Fun to be around. Loves to paint. She gets so involved in her creations that she often doesn't notice that she has paint splattered on her clothes and in her hair. The leading expert on garden matters. She can make any plant or flower bloom and grow, gardener, spends all her time in her garden, bumblebees are her dearest friends, though she always works hard, she delights in sitting and watching the grass grow. On special occasions, she dabs a little glitter onto her temples and fingertips, and she shines extra glittery all day. She has in her room a silver sun that hangs on her wall, which is her favorite possession. On her bedside table she keeps her most treasured possession which is a little bottle that she uses like perfume to shine extra glittery. She is one of the brightest, and can illuminate an entire home with her glow, she is the star of the show. She makes sure places are well-lit in the evenings and provides light for celebrations, she delegates most of the tasks well. She is kind towards all animals, and checks on her dove all the time. She loves animals so much that she even wants to be an animal herself, and spends more times with animals than people. She can speak foreign languages without an accent, and can read people's thoughts on their faces.
During the time when she was studying in Tucson Tech, Bennett was portrayed as a total nerd, with poor social skills and was generally awkward in interacting with others. She speaks in a very technical manner, often not recognizing slangs or jokes (for example, in reply to Caroline's assurance that she is going to "turn heads" after her makeover, she said that she would mostly be studying them). Despite having rather good looks, she effectively hampered them by having a poor fashion sense, as well as an indifference to her appearance. Despite her various shortcomings, however, she was clearly nice, friendly and good-natured. 
After the accident that lost her the use of a left arm, however, Bennett was somewhat traumatized and grew distinctly colder. She proceeded to become the Chief Programmer for the D.C. Dollhouse, and handled her job with even more apathy than Topher. She was significantly more shrewd, worldly, sly and manipulative (a contrast to her former self, who is more often known as the "manipulated" rather than the "manipulator"), and was seen to speak of more abstract things (like the "sacred trust" that all who work inside the dollhouse have) than she used to. She has also learnt to be sarcastic, sneering at DeWitt's perceived stupidity of kidnapping her. Despite the change in her personality, however, she was still remarkably pleasant, for example to Grace, to whom she offered advice about how to deal with higher ranking people.   
She reserved her warmest side to Topher, for whom she has romantic feelings, and her darkest side to Caroline, whom she sincerely hated for her betrayal. When meeting with Topher for the first time, she went distinctly shy and lost her previous eloquence displayed when interacting with Grace, and she was significantly more tender towards Topher than towards any other individual she has as of yet interacted with. This contrasts starkly with her feelings towards Caroline, at whose mention she seethes with anger. She probably feels that had Caroline not gotten curious and went to investigate the mysterious room in the Rossum building, she would have been able to get out of the lab before the bombs went off. As such, she was not seen to have forgiven Caroline in any way, and displayed her manipulative and malevolent side when attempting to imprint Daniel Perrin to kill Echo.  
The one remarkable trait she kept whether before or after the accident is that she is somewhat brave and not easily intimidated. When she was still studying at Tucson Tech, when confronting a girl who was still taking up a seat in the cafeteria when her lunch is already finished, she proceeded to reason with the girl, being all the time adamant that the girl should vacate the seat. When she learnt that the wedge she was repairing holds Caroline, her most bitter enemy, she also unyieldingly refused to help, despite being locked up. 
Bennett Halverson was the chief programmer for the Washington, D.C. Dollhouse and an intellectual genius who was considered one of Rossum's rising stars. Bennett was also well known for her accomplishments achieving technological feats that no one else thought possible were or able to do themselves, such as repairing damaged imprint wedges without data loss or corruption.
Bennett is notable for being exceptionally smart, even by Topher's standards - he said she was a genius and that if he thinks someone is a genius then "double it". Bennett's technology is superior to Topher's (the distance was painfully obvious when the duo's respective brain scans are put together, although Topher claims this is because Echo's brain scan wasn't meant to be complex), but she seems to have some sort of a schoolgirl crush on him, as she became very nervous and was obviously thrilled to meet him.  
Technically a genius, off-the-charts smart. She has both genius and beauty, can be manipulative, playing on people's attraction to her, her office is sparse and neatly organized, does not consider herself beautiful. her mannerisms and speech suggest she is a nihilist and also slightly deranged.
Alpha is extremely aggressive and unstable due to his composite event and prior history. Indeed, the fact that the composite event has caused many, if not all, of his imprints to reactivate could mean Alpha has something akin to Dissociative Identity Disorder (DID) on a scale never likely seen before. In "Omega", his personalities appear to disagree with one another openly, though a consistent identity appears to be in control.
His fixation on Echo is revealed to be more of an obsession, regardless of whether he is fixated on her or on rescuing her. Alpha sabotaged her engagements throughout Season One, endangering her in the process but also providing learning experiences, providing her with evolving self-awareness. Eventually, it is revealed that Alpha has been trying to bring about a stable composite event for Echo, which he then tries to catalyze himself by reproducing the imprinting accident that created him.
Alpha is an intelligent strategist: see "The Target" and "Gray Hour" as prime examples of this. In "The Target," Alpha appeared to be the mastermind behind the hunt that led to Echo learning she deserved to live. He covered his tracks, eliminating an accomplice at the end of the engagement. In "Gray Hour," he displayed remarkable intelligence when he performed a remote wipe on Echo by hacking the Dollhouse's secure signal, something that Topher claims is impossible, suggesting that Alpha can utilize the combined intellect and skills of his different imprints.
Briar Rose also showed that Alpha is a master planner, a manipulator and very, very patient. He successfully managed to throw the Dollhouse off his trail with a flash drive that sent them on a wild goose chase that they only realized when it was too late. He manipulated/helped Ballard so he could get back in to the Dollhouse and take Echo, subtly taunting Saunders—possibly intending for her to eventually realize that she is herself an Active.
=== Quirks/ personality traits ===
Flashbacks and clips have shown he seems to have interesting quirks and idiosyncrasies. One prime example can be found in the first episode where he sits naked in a room of a house where he has just killed two people, watching a video of Echo. Also he doesn't sit on a seat but on a table. He has a unique method of killing people where, after disabling them, he cuts all the major blood vessels, a process Boyd described as causing the maximum amount of damage and pain for the victim. It is hard to tell whether these quirks are "normal" or part of the insanity from the composite event.
Prior to his composite event, Alpha also used to sign his name in the house art class with the Greek letter alpha, which Dominic said was the first sign he was different from the others. Alpha described each of his face-slashings as unique, saying that every time he did it, it came out different, perhaps as though it were an art form. His hand moves with an almost inhuman quickness when he performs the facial slash, supporting Dominic's theorized timescale for other kinds of kills (8 seconds). The face-slashing is a characteristic of Alpha's original personality, Karl William Kraft, rather than an imprint. While in the guise of Kepler, Alpha said that he prefers Mother Earth to humanity; this could be part of his assumed identity or a statement of his own beliefs.
During his time in the Dollhouse, Alpha showed a high level of self-awareness, even more so than Echo does when she isn't on engagements. He was able to remember certain emotions and read them on people's faces, like he did when Caroline first arrived he noticed and commented to Whiskey that Caroline was sad but Whiskey just blissfully ignored him and mentioned that Dr. Saunders is nice. This also led to another quirk where Alpha responded with a look of confusion and even annoyance at the "stupidity" of the other active. He also showed that he wasn't ignorant like the other actives when he listened in on a conversation between the original Saunders and a worker about the "new arrival" and was notably interested in this.
Alpha, unlike most dolls, was programmed with default fighting abilities in his Doll state though the reason for this is unknown. However, due to the revelation from the episode Stop Loss about Rossum's attempt to create Active Super soldiers it is possible that Alpha was an early, failed experiment from the project. Looking at him during his fight with Echo it is also possible that Alpha received some physical augmentation. He was able to catch Echo during their fight with one hand when she takes a running lunge at him and was able to recover from the severe beating Echo gives him in their fight and the fall from the top floor of the house. He is unnaturally fast when slashing people with knives too.
He does not react negatively when he sonically activates the virus he trojan-horsed into all the Actives through Sierra in Love Supreme. While the other Actives become violent, skillfully attacking their handlers and other Dollhouse staff, Alpha just laughs, enjoying the chaos he's created. Echo, locked in observation, while not having been in the chair recently and therefore not uploaded with Alpha's virus, does hear the device. She finds it painful and flashes to the incidents of Gray Hour when she was wiped remotely through her phone by Alpha, and realizes Alpha is in the Dollhouse.
As the head of the LA Dollhouse, DeWitt is a demanding and cold leader who nevertheless allows for breach of protocol or non-standard behavior if she sees value in it. Employees who betray her may be sent to the Attic, like Laurence Dominic, or assassinated, like Joe Hearn. She is never seen engaging in personally revealing conversations with her employees. She may be cold and exacting on the job, but she exercises flexibility with her employees when it benefits the Dollhouse. While Dominic sees Echo's erratic behavior as a threat, DeWitt sees it as an asset which makes her a better doll and a protector of the Dollhouse.
DeWitt's chill and effectiveness at work are counterbalanced by an intense loneliness. As revealed in "A Spy in the House of Love", she turns to the very self-styled "self-deluding" behavior of her clients by hiring Victor as her lover and using a pseudonym ("Catherine") in a mere facsimile of a true social life. She sees a great value in the service the Dollhouse provides, insisting the clients are getting what they "need", though she may be blinded by the fact that she so deeply identifies with those clients. In "Haunted", she says that "Loneliness leads to nothing good, only detachment. And sometimes the people who most need to reach out are the people least capable of it."
DeWitt has struggled with alcoholism. In the first season, this seemed to be a bit more subtle, as she would drink with clients ("Stage Fright") or when she was particularly distressed ("Gray Hour", "Omega"). As season two wore on, the demands of working in the dollhouse and her own personal isolation and wavering morality took a toll, and she was barely seen without a drink in hand after "Belonging". In "Stop-Loss", she completely loses control, and is passed-out drunk on her desk in the middle of the day. Boyd calls her "a drunk" to her face and she calmly puts down her drink. She is later seen showering alongside the Actives, and then takes her side in the fight against Rossum. This development occurred following a cast reading of Shakespeare's Hamlet in which Williams played Gertrude as a drunk which may have influenced Whedon's decision to increase the emphasis on DeWitt's drinking problem.
=== Development ===
Adelle DeWitt is a complex character. She the only one with any voice within the Rossum corporation, and thus any capacity to protect the members of her House. She does see Rossum trend for evil, but struggles with her own personal ambitions and weaknesses. Thus, she is often trapped between her duties and desires as a Rossom executive and deeper ethics. What starts out as cold, self-serving ruthlessness eventually develops into stoic, compassionate leadership. She is the individual who Topher calls "their general."
Through much of the first season and some of the second, she at least held the distinction of standing for the safety and protection of the dolls under her, an uncommon -- unheard of, really—position among other Rossum employees.  In "Belonging" DeWitt's faced the misogynistic Nolan; a client demanding the permanent imprint of Sierra (the woman he forced into service at the Dollhouse), DeWitt blatantly refuses at first.  A Rossum employee, Matthew Harding, arrives and orders the permanent imprint under the threat of death, which would leave the LA House at the mercy of the Corporation. Despite her vehement protests, and she ultimately complies.  DeWitt is visibly troubled by what's in store for Sierra and spends the evening drinking alone in her office, leaving only to make sure Topher is carrying out the condemning engagement.  By the end of the episode Sierra is back in the house and Nolan is dead due to the actions of Sierra, Topher, and Boyd. DeWitt seems to simply "look the other way" when Nolan's mysterious disappearance is reported to her. This is one of the first instances where she clearly chooses her own well-being over the welfare of the actives.
Over the course of "The Public Eye" and "The Left Hand", the L.A. Dollhouse suffered a few setbacks under DeWitt's supervision, including Madeline Costley's attempt to expose Rossum, and both Echo and Ballard going AWOL.  Harding uses these mishaps to question DeWitt's loyalty to Rossum and capability as a leader, and by "Meet Jane Doe" he has demoted her and taken over the house.  Over three months, Harding puts the house through many changes, mostly negative, though he promotes Topher to the head of the R&D department and is a little more honest about the company's intentions.  At this time, Topher speculates over Rossum's plans for the technology and comes to the conclusion they are developing a way to wipe non-actives, essentially any regular person with no implanted active architecture.  Topher is successful in creating this tech himself, and he finds it both fascinating and terrifying.  He confides in DeWitt, who soon after steals the blueprints and hands them over to Harding.  This maneuver effectively convinces Harding of her allegiance to Rossum and earns her rule of the house again, but leaves Topher hurt and infuriated by such a betrayal of trust. It is unclear at this point if DeWitt completely sought to control the LA Dollhouse for her own gain, or if she was playing a role to Rossum in order to regain control over the Dollhouse in order to offer some measure of protection for its members. In “Meet Jane Doe,” the following dialogue takes place:
:: Boyd Langton: You need to take this house back.
:: Adelle DeWitt: And how am I supposed to do that?
:: Boyd Langton: The Adelle I knew would never ask me that question.
In "A Love Supreme", the seemingly evil DeWitt becomes suspicious of Ballard, Boyd, and Topher, and tries to discover their part in Echo's absence and peculiar behavior.  Victor, imprinted with the personality of a sage psychologist, comments on DeWitt's need for control and accuses her of loathing Echo for her freedom to be celebrated as both "the virgin and the whore"; However astute these observations may have been, DeWitt's suspicions are confirmed by the end of the episode. When Alpha breaks into her office, DeWitt admits to being scared out of her mind, and without hesitation offers up the lives of Echo, Joel Mynor, and anyone at her disposal. This shows an inclination to absolute self-preservation.
Continuing the downward spiral in "Stop-Loss", DeWitt decides to imprint her lover Roger into Victor for one last fling the day before his contract expires.  Somehow, Victor's love for Sierra seems to surface in spite of the imprint, and Roger breaks up with DeWitt.  When she lashes out and tells him he's a doll, he simply doesn't believe it, inadvertently rubbing more sand in the wound by stating he could never believe Adelle would sink to such depths as her pathetic clients by having to hire someone to get what she needs. This stings for a couple of reasons, even a man who is programmed to love her cannot bring himself to it, not to mention it being a major fault in the programming and the fact that she outs her identity as Miss Lonelyhearts to Topher.
However, as shown by the memories in "Epitaph One", DeWitt is a clear and compassionate leader in the war against Rossum.  It seems her actions in "Meet Jane Doe" and "A Love Supreme" are acts of desperation, and her actions were an attempt to satisfy her need for power and control. Clearly, her descent was a deeply emotional struggle, undergone after suffering personal and moral setbacks from a seemingly omnipotent enemy. Her words, "loneliness leading to nothing good, only detachment" ring true about herself. Arguably, she could not have achieved the level of morality and leadership she eventually rises to without these events.
At first it appears that she has gone completely evil, as she has Echo, Tony, and Priya captured using the disruptor device and then sent to the Attic, and has threatening conversations with Boyd and Topher (and she wears an appropriate all-black outfit). After Echo, Tony, and Priya escape from the Attic at the close of S2: "The Attic", it is revealed that Adelle and Echo planned for them to do so all along, believing that the Attic must hold Rossum's deepest secrets and that Echo stood a better chance of escaping it than anyone else. It is unclear at what point in Season 2 Adelle has turned from the dark side (if she was ever truly and completely there). Perhaps it was when she takes her "shower of angst" in "Stop-Loss" she has finally managed to choose. Adelle, Echo, Tony, Priya, Topher, Boyd, and Ivy now prepare to take a stand against Rossum armed with the information from the Attic.
very sophisticated, cold as an alp, runs the location with an efficiency that is both ruthless and protective, she would die before she showed anyone how lonely she is.
=== Personality ===
Joss Whedon describes the role: "Amy [Acker] plays Dr. Claire Saunders. She works in the Dollhouse and she's a very moral force. She's very, very, very broken. She's scarred, literally scarred. Something happened at the Dollhouse a while back, and she was scarred. She just sort of lives there, and her whole mission in life is to take care of them. Topher, the programmer, who is going to be cute and funny and sexy, he programs them, and he has a very amoral kind of point of view, and she is sort of his counterpoint."
Saunders is the most likely to oppose or criticize DeWitt's decisions, usually on the basis of endangering the Actives, whereas Langton objects on the basis of morality. Saunders also sometimes justifies the Dollhouse's services as being a benefit to people, unlike Langton, who sees no redeeming value. The plan in "Needs", to give some of the Actives back their original personalities so they can find closure but not escape, was conceived by Saunders, not DeWitt.
When Boyd enters Dr. Saunder's office at the beginning of "A Spy in the House of Love" she quickly runs across the room to close a web page on her computer. It was a fictional website meetcute.biz, assumed to be a dating service. This may indicate the doctor attempting to develop some kind of life outside of the Dollhouse. This episode also states that Saunders has not left the Dollhouse since Alpha's composite event.
Claire also suffers from a wide range of phobias, such as leaving the Dollhouse, a "problem" with crowds, people, sunlight, open spaces, noise and pets. (S2: "Vows")
: This suggests that she suffers from Agoraphobia; Anthropophobia; Heliophobia; Ligyrophobia/Phonophobia; Social phobia; Zoophobia. It has not however, been made explicitly clear exactly what "problem" she has with the above situations, although it likely that these traits have been deliberately introduced into her imprint to prevent her leaving the Dollhouse and encountering former clients of Whiskey or associates of her original personality.
: Early character descriptions for the show described November as "a hopeful child in the house and everyone else you need her to be outside. A comforting, radiant presence, who tends to get fewer of the criminal gigs and more of the personal ones.". She was intended to be a recurring Active, however during the retooling of the show in the Fall of 2008, Joss Whedon commented that "November has fallen out of the mix, because the show simply moves too fast now for me to do what I wanted with her," also noting that Miracle Laurie got another role, Mellie. The sixth episode, "Man on the Street", revealed that Mellie was in fact November. The episode "Omega" revealed that her name before entering the dollhouse was Madeline Costley.
: Victor is "the distractingly handsome Doll who is called upon to play everyone from Errol Flynn to Robert DeNiro".He is portrayed by
: Victor's original identity revealed in "Stop-Loss" as Anthony "Tony" Ceccoli, a Afghanistan war veteran with severe Post-Traumatic Stress Disorder (or PTSD) which he was cured of in exchange for a five-year contact with the Dollhouse. Previous episodes hinted of his military past. For example, his behavior during the experiment in "Needs" suggests that he used to be in the military. During the episode "Echoes" Victor is exposed to N-7316, a drug that bypasses the blocks the Dollhouse has put on its actives' memories. Victor experiences a flashback where he is a soldier trying to save a young woman in a war zone. She panics and runs off, setting off an explosive.
: Priya Tsetsang was a young, beautiful, and carefree bohemian artist who had moved from Australia to Los Angeles when she was a young woman. She was a struggling artist selling her crafts on the boardwalk when Nolan Kinnard, a rich and influential doctor, became obsessed with her. He used his wealth to grant her an art show, and used his connections to the Dollhouse to stage an elaborate seduction by having both Echo and Victor 'talk him up' to Priya. Despite Kinnard's intentions, Victor and Priya have instant chemistry.
: Caroline was an innocent college student, a normal, carefree girl who attended Freemont College in California. After growing up and also attending an influential class, Caroline becomes an activist for both animal and human rights. Fearing the possible rights violations perpetrated by the Rossum Corporation, Caroline and her boyfriend Leo broke into the Rossum lab and filmed damning footage, where they discovered that Rossum was not only performing illegal animal testing but was also experimenting on human brains and even human fetuses.
:: "There's nothing good or bad, but thinking makes it so, man friend. We gave two people a perfect weekend together. We're great humanitarians."
:: ―Topher's view on the Dollhouse[src] Topher is initially portrayed as amoral and does not seem to dwell too much on the actions of the Dollhouse. Because of this, he is often at odds with Dr. Claire Saunders and Boyd Langton, both of whom function as the moral center of the Dollhouse. Topher has complete confidence in his programming abilities and intelligence, leading to a somewhat arrogant and self-absorbed air. Topher possesses a number of quirks, not least of these being his childish personality. His lab is littered with games, toys, and snacks, and he rarely treats anything with genuine seriousness; his lack of professionalism often put him at odds with Laurence Dominic, whose rigid personality resulted in the view of Topher as a possible liability. Topher also has several phobias; nyctophobia, fear of the dark, is the first of these. It is unclear how badly he suffers from it, but blackouts put him on edge. He is also afraid of rats. Lastly, Topher seems to be acutely agoraphobic, which may explain why he is so rarely seen outside of the Dollhouse. On the occasions he does leave (most usually on official business), his behavior is nervous. Topher also lives within the Dollhouse itself, possibly in an attempt to minimize his time outdoors and also in an attempt to focus on his work. Because of this, however, Topher only interacts with non-coworkers very rarely and it has been implied that Topher is without friends. This is especially obvious when Topher imprints Sierra to be his friend on his birthday, something that Adelle allows because she knows that he is lonely. Despite this, however, Topher does begin to develop both friendships and morals. This is apparent as early on as “Briar Rose”, when Topher hires Echo for an engagement to help a troubled young girl. When Dr. Claire Saunders accuses him of not caring about others, Topher insists that she doesn’t know him, perhaps implying that he does indeed care, although his morality remains hidden to others. Perhaps the first open sign of morality from Topher is when he indicates ethical reservations in awakening a comatose serial killer (this is something that Boyd notes rather sardonically). Furthermore, Topher comes to his first major moral quandary when he discovers that Sierra, who he believed was a paranoid schizophrenic, was brought to the Dollhouse after being given drugs to make her appear psychotic. He is given the order not to release Sierra, but to permanently imprint her and send her away to stay with Nolan Kinnard, the man responsible for Sierra’s wrongful imprisonment. Morally conflicted, he imprints Sierra instead with her original personality, but this ultimately results in Nolan’s death while Priya attempted to defend herself. Although he initially attempts to run away with Priya, Boyd Langton intervenes and helps Topher cover up the murder. Topher’s moral growth does not end there. When Harding takes over the L.A. Dollhouse, Topher is assigned to refine the remote wipe technology. Realizing that his technology was part of a bigger purpose, Topher delayed his work for two months while trying to uncover Rossum’s motives. During his attempt, he drew out schematics, finally realizing that Rossum planned to imprint ordinary people, even without Active architecture. When he confides in Adelle DeWitt, she betrays him and hands the schematics over to Harding. This deeply hurts Topher, not only emotionally, but also due to the realization that Adelle has become cold and amoral, willing to trade information that could harm the entire world for the sake of her own advancement. After that moment, Topher begins to actively follow his own moral path and works with Paul, Boyd, and Echo behind Adelle’s back in an attempt to do the right thing. Not long later, Victor is released from his five-year contract and promptly recruited into a groupthink army. Despite knowing that the army was founded by Rossum, Topher takes the risk and helps Echo and the others rescue Anthony. This, however, results in Echo, Anthony, and Priya all being sent to the Attic. As Topher is the only one capable of performing the procedure, he is forced to betray his friends, unaware that it was all a ruse to uncover information about Rossum. By the time Echo returns from the Attic with intelligence, Topher has ‘resurrected’ Paul, but Echo almost immediately notices that Paul no longer returns her romantic feelings; when confronted, Topher admits that in order to rewire Paul’s brain, he was forced to sacrifice their connection in order save his life. Topher’s moral development is highlighted in “The Hollow Men” not only by Boyd, but through Topher’s own dialogue, in which he indicates great guilt for having created the remote-wipe technology in the first place. “Epitaph One” offers a glimpse into the future in which Topher has suffered a mental breakdown and come to depend on Adelle DeWitt for care. Topher’s fragile mental state then becomes a recurring theme throughout the second season. In “Vows”, Topher implies some amount of self-loathing and/or low self-esteem when he tells Claire Saunders that she is “better than” him. His psyche takes a heavy blow during his botched attempt to help Priya; when Nolan Kinnard ends up dead, Topher attempts to cover up the murder by dismembering the body. This is clearly traumatic for Topher, as revealed when he later speaks with Priya:
:: Priya: "This secret we have - can you keep it?"
:: Topher: "Yes. But I don't think I can live with it."
:: Priya: "I know I can't. But I don't have to."
:: — Priya and Topher[src] Months later, Adelle deeply hurts Topher when she breaches his trust and delivers schematics to Harding. When he attempts to confront her, she accuses him of being fascinated by the idea of mass imprinting. Not long later, he is forced to send Echo, Priya, and Anthony to the Attic, all people he has come to care about, although he later learns that this was a ruse to gain intelligence against Rossum. “Getting Closer” delivers perhaps the most traumatic moment to date. When reunited with Bennett, the two admit their romantic feelings toward one another. Claire recognizes Topher’s feelings as love, but her sleeper protocol is activated and she murders Bennett in front of him. This causes Topher to temporarily break down, a precursor to his eventual fate in “Epitaph One”. When Topher later learns that Boyd is the head of Rossum and therefore responsible for murdering Bennett, he is overwhelmed by the betrayal. Upon realizing he was manipulated into finalizing the prototypes for the mass imprinting technology, he is clearly devastated. Although Topher and the others do temporarily postpone the apocalypse, it still comes to pass, perhaps resulting in the final blow to Topher’s psyche before his breakdown. Topher's psychotic collapse supposedly lasts until the very end of the show, when he redeems his deeds by sacrificing his life while setting up and successfully activating the counter-imprinting pulse on top of the L.A. dollhouse.
::
:: A genius programmer, articulate, nerdily attractive, blithely amoral, fascinated by science and kind of digs illegality, fun to be around, but might not be remotely trustworthy.
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