Vivid

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Vivid is an  American role-playing video game developed and publised by Magic Hat Games for the PC, Switch, and PS4 video game consoles. You play the role of Anderson Vice, a boy who is tasked with travelling across the world in order to absolve the world of demons and subconcious monsters.
This title is notable for its combination of turn-based battling and trading card system, where the player fights enemies using "sigil cards" that conjure psychic projections and attacks. 
Vivid, heavily inspired by the Persona series, Earthbound, and Pokemon, focuses on the development of Anderson where in the player character becomes stronger by not only beating enemies to level up, but creating his own sigil cards by sealing demons and other creatures into a blank template. The new ability gained is dependant on the species or type of enemy sealed, and can be upgraded by either gaining identical cards or using them in combat.
==Gameplay==
Vivid features many traditional role-playing elements including a turn-based battle system, open-world levels with dungeons and challenges to be completed, and a stat-based combat and levelling system.
The game itself is sprite-based and utillizes an oblique-projection perspective when traversing the world. Along the way, players will gain experience and develop their deck, able to outfit Anderson and the other player characters with up to 20 different cards at a time. The enemies, met through random encounter, are varied and plentiful in each area, thus meaning that there are a multitude of cards to collect. 
In battle, you are randomly shuffled up to five cards from your deck, allowing you to either perfom these spells, use a basic attack, an item, reshuffle, or flee. When reshuffling, a player can return his hand to the deck and draw a random set (with later equippables allowing for one to hold on to one or more cards if desired). This costs a fixed-percentage of CP (card points) to utilize, but you are also automatically randomized a new hand for free when you run out of cards to use. 
From there, you engage your enemy using specific cards and strategies that a foe may be weak to. However, these foes have sigil-spells of their own and may be able to cast similar or identical effects as yours. After defeat, however, the player is rewarded with experience, money, and may also receive an item or two for their troubles. 
==Plot==
===Characters===
Vivid centers around Anderson Vice, a 16 year-old rising Junior who begins to encounter demons and other monsters after surviving a head-on collision with a drunk driver. While he's a decent student, he's a bit spoiled and lackidasical, but is also very friendly and clever. His base set of 6 cards are more geared towards debuffs and status effects with relatively fewer attacking options in comparison. Later in the story, he finds out that he had developed neurological issues from the addicent, thus making him more susceptible to Neuro-type attacks. 
The first secondary party-member is Banta, an angelic, clown-like being who appears before Anderson at the start of the game. He's very uptight and critical, but is extremely dedicated and protective of those around him. His starting cards gear his playstyle more towards magical attacks and minor status effects, and while he has a resistance against Instinct-type cards, he is weak to Ego-type attacks.  His defensive stats are also a bit below average, making him more of a "glass cannon" in battle.
===Story===
The game begins with Anderson Vice driving away from Hollyoak Academy High School for Summer vacation when he is suddenly hit head-on by a drunk driver careening across the road. From there, he wakes up in the hospital learning that while he survived with no visible injuries or scarring, he had suffered a concussion. A few days later, he returns home, but the rest of his vacation is ruined when he is suddenly encountered by a little clown-angel named "Banta".
This being explains to Anderson that interdimensional creatures that originated from the unconscious minds of humans and animals. The high-schooler shrugs this off as a hallucination from lack of sleep and the concussion, but Banta's warning is reaffirmed when what appears to be a helicopter with a cat's face ( referred to as Nekokoko by Banta) materialized in his kitchen and attacks his family. From there, Anderson feels a warm sensation in his hand and looks down, seeing that a set of six cards had suddenly appeared. Unsure of what to do, he retaliates against the demon with both punches and these new "sigil cards", guided by the voice of Banta.
From there, Anderson learns that he must collect six items known as the "Loci of Soul" in order to close the interdimensional rift summoning these monster. From there, he teams up with other card users to accomplish this task and travel the world, helping others and exorcising the inner demons within people causing distress.
==Music==
The soundtrack of Vivid follows the game's trippy and psychedelic visual aesthetic through the use of various electronic-music genres such as Psydub, Future House, Drum and Bass, Synthwave and Ambient. The game's overworld tracks are rather atmospheric in nature while battle music is either fast-paced or eerie depending on the type of enemy. There are also many remixes of certain songs that appear throughout the game too, giving a more glitchy or vaporwave feel to the original songs.
An OST will be release alongside the game and be included with digital purchased of the game, while a physical CD of the soundtrack is bundled and included with the  deluxe edition.
==Card Types==
For a complete list of the different cards, please visit here .
The cards in Vivid are used in place of magic spells like in many other RPGs and contain many different effects for each. Each card has one of six elemental attributes: Instinct, Physical, Neuro, Sensory, Ego, and Mind. Many enemies and even players have specific strengths, weaknesses, or even immunities towards certain elements and the archetypes themselves tend to lean towards specific playstyles
===Instinct===
Instinct-type spells are denoted through red decals on the face of the card and represent the base survival instincts inside the brain of all animals. Cards in this archetype are based on the user or target's basic attack, either buffing or removing damage from a player's non-card attacks.  Since all players and enemies have a basic attack, no units are either weak or resistant to this type. 
===Physical===
Physical cards are denoted by green decals and represent physical pain, sickness, and bodily damage. Thus while many of these cards are focused on dealing damage, there are also cards in this archetype that heal and inflict harmful, damage-over-time status effects such as curses or poisons.  Enemies and players with weak constitutions may be weak against cards of this time while incorporeal beings such as ghosts or spirits may be resistant or immune.
===Neuro===
Neuro-type cards are noted through orange decals and attack by interrupting the electrical functions in the brain, dealing damage and causing status effects that mostly inhibit the enemy's ability to use their own cards. This may range from lowering accuracy of the opponent or even cause targets to miss a turn entirely.  Characters with neurological issues or Robots, whose circuitry relies on electric signals may be weak to this while alien foes or those resistant to electricity may be resistant or immune.
===Sensory===
Sensory-Type cards have yellow decals and affect perception and are thus mainly devoting towards scrambling an enemy's grasp of reality. Thus, these cards have many status effects that can warp weaknesses and immunities and change or remove the elements of their own cards. Interdimensional being such as angels and demons are resistant to this type, as their perception of reality exceeds that of a human, but they may be super-effective towards creatures and beings that already have very limited sensory perception.
===Ego===
Ego cards have pink decals and are mainly focused on buffing and debuffing targets, as they represent the personality, confidence, and "sense of self" of a person. Thus, units without any sense of self such as robots and possessed objects may be resistant to this type of card while those with an inflated sense of self such as angels or demons are weak to this type.
===Mind===
Mind-type cards have blue decals and are representations of an individual's ability to dream, think abstractly, form emotions, and plan in advance. Therefore, many of the cards in this archetype are focused on strategy and complex maneuvers.  Aliens and higher beings may be resistent to damage of this type, while beings with simpler minds, possessed individuals, and/or mental issues may be weak to this type.
==Gallery==
Vice Idle PNG.png|Anderson Vice's idle overworld sprite
Banta Sprite PNG.png|The Overworld Sprite of Banta the Clown
AndersonVice concept art.jpg|Early Concept Art of Anderson and Banta
Anderson Running GIF.gif|A running animation of Anderson
Category:Austin Bison's Games
Category:Developed by Magic Hat Games
Category:Role-Playing Games
Category:Card Games
Category:PC Games
Category:Nintendo Switch Games
Category:Rated T Games