Level -560

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==Description==
Level -560 takes the appearance of a modern hotel lobby from the Frontrooms. While Level -560 appears to go out indefinitely, the level extends as far out as an estimated 1,700 kilometers (1,050 miles). Outside is an area that resembles a dense urban core, shrouded in eternal darkness. Attempting to enter this outside area by exiting through the glass doors or breaking the glass always results in the wanderer ending up on another level. This level features screens that make wanderers who look at it for 30 seconds or more get hypnotized for an average of 20 minutes. When wanderers get hypnotized, they wander around the level aimlessly, begin mumbling gibberish, and are hostile towards other wanderers. This reduction in higher cognition wears off after a short duration, but residual hostility towards other wanderers will remain permanently.
Level -560 was discovered on February 12th, 2002, when a middle-aged adult man and a young adult woman were walking in Level -33 and entered through an unusually placed set of glass doors. There are claims of earlier entrances to Level -560, however, none of these claims are confirmed to be factual. 
===The Three Sections===
Level -560 is split into three distinct sections: The Central Reception, Ralph's Buffets, and the Halls of Hounds. The level also has Transition Zones, which are areas between two or three sections of the level.
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|-| Central Reception=
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The Central Reception takes on the appearance of a front desk area of a hotel in the Frontrooms. Wanderers who enter this level will first end up here. The reception desk has computers that glitch out, are unusable to wanderers, and have hypnotic effects. Behind the reception desk, some Facelings use the computers as if they are regularly functioning. Wanderers may find small lounging areas. These lounging areas sometimes have a kiosk, some tables, and seats. If there is no kiosk, there will always be a vending machine with Almond Water and Moth Jelly.
|-| Ralph's Buffets=
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Ralph's Buffets resembles a modern hotel restaurant in the Frontrooms. There are many food varieties to choose from, such as Italian pizza, Japanese sushi, French wine, juicy steaks, and salad. The workers in these restaurants are also Facelings. These Facelings have the same level of friendliness as the Facelings in the Central Reception. Most foods in Ralph's Buffets are safe to eat. However, red drinks such as cocktails or wine contain lethal doses of Liquid Pain, and thus wanderers should avoid consuming these foodstuffs.
|-|Halls of Hounds=
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The Halls of Hounds are a series of extending hallways and elevator rooms. The hallways can go as far as 100 kilometers, and some elevator rooms go as far as 200 meters. Seeing the Halls of Hounds is enough to invoke fear in wanderers for an unknown reason. All elevators in this section are proven to malfunction. Hostile entities can be found only in this section of Level -560. The floor in this section is slippery, so wanderers should take caution when traversing the Halls of Hounds. It is discouraged to use firearms to defend against entities in the Halls of Hounds since their noise attracts entities in close proximity. Crossbows are a much more desired means of defending against entities in the Halls of Hounds since crossbows uniquely scare off entities within the Halls of Hounds.
|-|Transition Zones=
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Between the three sections, one may find Transition Zones, an area that serves as a way to connect two or even three sections. Transition Zones have Escalators with an anomalous effect that makes wanderers who stand on them feel a shaking sensation, even though the escalators do not shake at all. In some Transition Zones, a wanderer may find an escalator that goes up from the second floor. Going up this escalator will either make the wanderer noclip back to the beginning at the Central Reception or, in some cases, Level 42.
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==Entities==
===Hostiles===
Within the Halls of Hounds, Smilers, Deathmoths, Skin-Stealers, the Hydrolitis Plague, and the titular Hounds appear frequently.
===Facelings===
Facelings can only be found everywhere except for the Halls of Hounds. Their behavior is similar to that of a regular human being and are some of the friendliest and most peaceful in the entirety of the Backrooms.
===Kats===
Kats populate the Ralph's Buffets, with approximately three to eight Kats per instance of the Ralph's Buffets. Various anomalous properties prevent Kats from exiting the premises of an instance of Ralph's Buffets.
===Standers===
Although unconfirmed, Standers can be seen in the Halls of Hounds but are theorized to be mere hallucinations. Hallucinations of Standers are also prevalent in the Central Reception. 
==Colonies and Outposts==
Settlements are deemed feasible to establish by multiple groups, although no settlements are present in Level -560 as of current.
After venturing a megameter into the level, the Major Explorer Group discovered a massive open space connected to five instances of Ralph's Buffets, providing a constant ration supply and a vast development area. The Major Explorer Group has plans to establish a colony in this massive space, as an outpost to examine the nature of deep negative Backrooms. However, due to the distance between this massive space and the Central Reception, it makes travel immensely difficult, and this drawback alone has led most Impresarios in favor of scrapping this idea.Many other groups, such as the Backroom Colonists and the Party Crashers have proposals to establish settlements in areas closer to the Central Reception, and these projects are yet to commence.
==Entrances and Exits==
===Entrances===
*Entering a set of glass doors that are in an unusual setting in Level -33 or Level -33.1 will lead one to Level -560.
*Entering a hotel-like structure in Level 459 will lead one to Level -560.
*Entering a small concrete building with glass doors on the Highway, Safe Zone, or Mountain section of Level 311 will lead one to Level -560.
*Noclipping through any hotel themed objects in the canyons of Level 108 leads one to Level -560.
===Exits===
*Finding and entering an out-of-order elevator will cause the elevator to crash down into Level -561.
* Attempting to go outside via the glass doors or breaking the glass leads one to Level 9, Level 13, or Level 38.
*Noclipping through dark-tinted glass windows leads to Level 777. These specific glass windows appear randomly, never stay in a single fixed position, and rarely manifest, but do so mainly in the Central Reception.
*Noclipping through a door in the Ralph's Buffets sends one to Level 535.
*Ascending an escalator that goes up from the second floor to get to Level 42. This is rare, however, and the chance of this event happening has not yet been calculated.
*Ordering Fish and Chips in Ralph's Buffets leads one to Level 88.
*Some long hallways in the Halls of Hounds bear an exit resembling a mall. On occasion, traveling to the end of these hallways sends one to Level 33.
**If the hallway is shrouded in darkness, the end will lead to Level 59 instead of Level 33.
*Noclipping through a pile of volcanic ash anywhere in the level will send one to Level 357.
*Noclipping through a blockage of snow in the Halls of Hounds will send one to either Level 394, Level -344, or Level 44.
*Noclipping through a staircase might lead wanderers to Level -353.
===Level 154===
Every nine hours, a train from the Green Line of Level 154 arrives at the Central Reception. Wanderers can enter this train to go to Level 154, and vice versa.
Category:Levels
Category:Negative Levels
Category:Unconfirmed Levels
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Category:Cluster -I
Category:Dangerous
Category:Environmental Hazards