Hypostatic Symphony/2021-01-16/Waltz of Earth, Wind, and Thunder

Waltz of Earth, Wind and Thunder is a boss rush event Domain exclusive to the Hypostatic Symphony event. It contains the trio comprising of Pure Anemo Hypostasis, Pure Electro Hypostasis, and Pure Geo Hypostasis. Unlike what the name suggests, the order matches that of the description instead.
By default, you have 960 seconds (or 16 minutes) to defeat the three bosses (this limit can be decreased via variations).
==Enemies==
==Characters with +20% DMG Event Bonus==
==Difficulty Levels==
Difficulty	Score Multiplier	Hypostasis Level
Easy 	×1 	20
Normal 	×1.5 	40
Hard 	×2.5 	60
Expert 	×4.5 	80
==Variations==
Variation 	Points
Challenge time may not exceed 750 seconds. 	100
Challenge time may not exceed 480 seconds. 	150
Challenge time may not exceed 300 seconds. 	200
Opponents' HP increased by 25%. 	100
Opponents' HP increased by 50%. 	150
Opponents' HP increased by 100%. 	200
Opponents' Pyro RES increased by 50%. 	50
Opponents' Cryo RES increased by 50%. 	50
All party members' Healing Effectiveness decreased by 40%. 	50
When active character's HP is lower than 50%, ATK is decreased by 25%. 	50
Opponents' Physical RES increased by 50%. 	50
Opponents' ATK increased by 50%. 	60
When active character's HP is more than 50%, ATK is decreased by 25%. 	60
Increases the Stamina Consumption of sprinting by 100%. 	60
All party members' Movement SPD decreased by 20%. 	60
After sprinting, all characters in your own party take 75% increased DMG for 10s. 	60
Elemental Skill CD is increased by 100%. 	60
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times.	60
Switching characters increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times. 	60
All party members' Shield Strength decreased by 50%. 	60
When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. 	
When active character's HP is greater than 90%, CRIT Rate is by 10% and CRIT DMG is increased by 20%. 	
All party members' Energy Recharge increased by 80%. 	
 Maximum Points
Difficulty	Points
Easy 	1,190
Normal 	1,785
Hard 	2,975
Expert 	5,355
==Strategy==
===Low Tier Route===
*Difficulty Level: Easy
*Total Score: 700
*Time Remaining: 193s
The lowest variations were taken as there was only leftover score to get. Regardless, here are some tips:
*General Tips
**The spawn order will go from Pure Anemo Hypostasis, Pure Electro Hypostasis to Pure Geo Hypostasis, spawning in succession when the previous is defeated.
**Expect to spend 100 seconds just on mechanics alone.
*Pure Anemo Hypostasis
**Unfortunately the Elemental Orbs generated by its tornado attack which it will use after its first death will not carry over to the next fight when it is defeated and will disappear, so be sure to collect them if wanted.
*Pure Electro Hypostasis
**Be sure to save and characters such as Amber, Xiangling, Klee, Kaeya and their Elemental Burst for the last phase.
*Pure Geo Hypostasis
**Be sure to save characters such as Noelle and their Elemental Burst for the last phase.
**If going for a one shot speed clear, use Bow characters like Amber, Fischl and Ganyu to attack the Hypostasis as it floats on top of a Basalt Column.
==Other Languages==
==Change History==
==Navigation==
ja:無相の交響詩/1.2/大地、風、雷の円舞曲