Kobolds -- Rival's War

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==Racial Traits==
-4 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence (-3, 4): They are quick and devious but frail. 
Reptilian (0): Humanoids with the reptilian and kobold subtypes. 
Small (0): Small creatures receive: 
o   +1 size bonus to AC and attack rolls 
o   -1 size penalty to CMB and CMD 
o   +4 size bonus to Stealth checks 
Normal Speed (0): Base speed of 30 ft. 
Darkvision (2): Can see in the dark up to 60 ft. 
Armor (2): +1 natural armor bonus. 
Energy Resistance (2): Choose acid, cold, fire, or electricity. Gain 5 resistance to the chosen element; this cannot be changed. 
Breath Weapon (1): Once per hour, as a standard action, can use a weak breath weapon that imitates a cantrip appropriate to its energy resistance: acid splash (acid), ray of frost (cold), spark (fire), or jolt (electricity). Caster level is equal to user’s character level and Constitution is the relevant ability. 
Crafty (4): +2 racial bonus to Craft (Trapmaking) and Craft (Alchemy) checks. 
Skill Training (1): Craft (Trapmaking) and Craft (Alchemy) are always considered class skills. 
Languages (1): Begin play speaking Common and Draconic, and Kobolds with high Intelligence scores can learn any language they want (except for secret languages).
==Section heading==
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Category:Main Game - The Rival's War