Plants vs. Zombies: Light and Dark/Zombies

This page features all the Zombies appearing in Plants vs. Zombies: Light and Dark. All boss battles are put on the bottom of the page.
Certain Zombies only appear in the main game in a certain version, usually having a counterpart taking their place in the other version.
==Speed Rates==
*Creeper - Takes 7.5 seconds to move one square.
*Stiff - Takes 6.75 seconds to move one square.
*Basic - Takes 5.0 seconds to move one square.
*Excited - Takes 4.75 seconds to move one square.
*Hungry - Takes 3.75 seconds to move one square.
*Speedy - Takes 2.5 seconds to move one square.
*Wild - Takes 1.0 seconds to move one square.
*Flighty - Takes 0.5 seconds to move one square.
==Toughness Rates==
*Fragile - Has 1-9 HP.
*Average - Has 9-10 HP.
*Solid - Has 12-18 HP.
*Protected - Has 20-30 HP.
*Dense - Has 34-50 HP.
*Hardened - Has 55-85 HP.
*Machined - Has 90-125 HP.
*Great - Has 180-400 HP.
*Undying - Has 650+ HP. Usually reserved for bosses.
==Tutorial==
Name 	Image	Description 	First Appears 	Toughness 	Speed 	Notes
Zombie 	 	The most average Zombie of them all. 	1st part of Tutorial/Flower Fields - Day 1	Average (10 HP) 	Basic 	
Flag Zombie 	 	Fairly average, but their presence indicates a wave is coming.	3rd part of Tutorial/Flower Fields - Day 1	Average (10 HP) 	Excited	
Conehead Zombie	 	Twice as tough, still as slow. 	4th part of Tutorial/Flower Fields - Day 1	Protected (28 HP)	Basic 	Actually has more than twice a Zombie's health but hey, that's what the games say.
==Flower Fields==
Name 	Image	Description 	First Appears	Toughness 	Speed 	Notes
Sun Magnet Zombie 	 	Attempts to steal sun. 	Day 2 	Average (9.5 HP)	Basic 	Credit to JustSomeSush for image. I think this image was free-use, but Wikia/Fandom decided to make it so reverse look-up is so much harder so I'm not taking any chances.
Buckethead Zombie 	 	Protects their noggin with a hardened bucket. 	Day 3 	Hardened (65 HP)	Basic 	
Wooden Horse Zombie	 	An unpredictable fellow who changes lanes every 2 tiles.	Day 6 	Solid (16 HP) 	Excited	Nerf to speed due to more unpredictable nature.
Imp 	 	Speedy little Zombies that rush into the lawn. 	Day 10 	Average (10 HP) 	Hungry 	Nerf to HP because an Imp having more health than an average Zombie is silly.
Super-Fan Imp 	 	An Imp, but with a lot more explosives. 	Day 13 	Solid (13 HP) 	Speedy 	Explodes on the first Plant they run into, dealing 20 damage but destroying themselves in the process.
==Gloomy/Glowing Forest==
Name 	Image	Description 	First Appears 	Toughness 	Speed 	Notes
Peasant Zombie 	 	Same as a normal Zombie, but seems a lot hungrier. 	Night 2 	Average (10 HP) 	Basic 	Eats Plants faster.
Screen Door Zombie 	 	Uses a screen door to defend themselves. 	Night 5 	Hardened (68.5 HP) 	Stiff 	Can be taken down earlier if the Zombie themselves is hit instead of the shield.
Newspaper Zombie 	 	A casual Zombie that goes into a rage if their newspaper is destroyed. 	Night 10 	Hardened (63 HP, 40 HP until they get enraged.) 	Stiff (without newspaper), Speedy (without newspaper)	Shadow-shroom and other poison effects ignore the newspaper.
Barrel Roller Zombie	 	Rolls a totally not suspicious barrel across the lawn. 	Night 16 	Average (Zombie, 9.5 HP), Hardened (Barrel, 55 HP)	Basic 	
Swabbie 	 	Arrives on the lawn from any method but the right end. 	Night 16 (by Barrel Roller Zombie)	Average (10 HP) 	Hungry 	
Coffin Zombie 	 	Trapped in a coffin that reduces their speed, but makes them a lot tougher.	Night 22 	Machined (110 HP) 	Creeper 	Credit to JustSomeSush for image.
==Warm Waterways==
Name 	Image	Description 	First Appears 	Toughness 	Speed 	Notes
Ducky Tube Zombie 	 	A Zombie, but amphibious! 	Day 1 	Average (10 HP) 	Basic 	
Ducky Tube Conehead 	 	A Ducky Tube, but with a cone! 	Day 2 	Protected (28 HP) 	Basic 	Appears later than Beach Flag, but appears earlier in the almanac.
Ducky Tube Buckethead 	 	A Ducky Tube, but...you get the idea. 	Day 4 	Hardened (65 HP) 	Basic 	Appears later than Beach Flag, but appears earlier in the almanac.
Beach Flag Zombie 	 	Has a fear of water, but still promotes the aquatic horde. 	Day 1 	Average (10 HP) 	Excited 	
Snorkel Zombie 	 	Hides underwater to guard from straight shooting attacks. 	Day 5 	Solid (17.5 HP) 	Basic 	
Swashbuckler Zombie 	 	Swashes his way onto the lawn. 	Day 9 	Average (9.5 HP) 	Basic 	
Weasel Hoarder 	 	Hides a furry surprise in her log. 	Day 14 (Dark version only)/Flaming Fright - The Cave (Light version only)	Solid (12 HP, log has 6 HP) 	Stiff (with log), Basic (without log) 	Releases Zombie Weasels when log is destroyed.
Zombie Weasel 	 	Rushes ahead in a wild fury. 	Day 14 (Dark version only)/Flaming Fright - The Cave (Light version only)	Fragile (4 HP) 	Wild 	Only appears via Weasel Hoarder.
Chicken Wrangler Zombie	 	Hides a feathery surprise in their log. 	Day 14 (Light version only)/Frozen Fear - The Cave (Dark version only) 	Solid (12, rope has 6 HP) 	Basic 	Releases Zombie Chickens when rope is destroyed.
Zombie Chicken 	 	Crosses the lawn for brains. 	Day 14 (Light version only)/Frozen Fear - The Cave (Dark version only) 	Fragile (.5 HP) 	Flighty 	Only appears via Chicken Wrangler Zombie.
Surfer Zombie 	 	Surfs across the waves and bashes the first plant he sees with his surfboard. 	Day 20 	Solid (Zombie, 17.5 HP), Dense (Surfboard, 35 HP)	Speedy (surfing), Basic (on land) 	A Plant on a Lily Pad can interrupt their surfing, making them do their land effects early.
Walrus Zombie 	 	Swims towards Plants and releases their Imp ahead once it reaches the 6th tile.	Day 25 	Dense (40 HP) 	Hungry (with Imp on back), Stiff (without Imp)	Imp usually lands in the 3rd tile.
Walrus Rider 	 	The same as an Imp in every way except for their preferred ride. 	Day 25 	Average (10 HP) 	Hungry 	Only appears via Walrus Zombie.
==Frozen Fear (Dark version)/Flaming Fright (Light version)==
Name 	Image	Description 	First Appears 	Toughness 	Speed 	Notes
Cave Zombie 	 	Immune to being frozen. 	Day 1 (Dark version only) 	Average (10 HP) 	Basic 	
Flame Zombie 	 	Immune to being set on fire. Not actually on fire already. 	Day 1 (Light version only) 	Average (10 HP) 	Basic 	
Pogo Bouncer 	 	Bounces over non defensive Plants. 	Day 5 	Protected (25 HP)	Basic 	Pogo can be taken by Magnet-shroom, making them basically a Zombie with more HP.
Hunter Zombie 	 	Throws snowballs at Plants in hopes of freezing them. 	Day 9 (Dark version only) 	Dense (35 HP) 	Creeper	
Torch Juggler Zombie	 	Throws torches at Plants in hopes of burning them. 	Day 9 (Light version only) 	Dense (35 HP) 	Creeper	Ability has been altered to become a counterpart to Hunter Zombie.
Anubis Zombie 	 	Throws bones in a plus shape that creates Skelebies. 	Day 14 	Solid (18 HP) 	Stiff 	Throws bones when they reach the 7th tile.
Skelebie 	 	A skeleton that is only defeated for good by certain methods. 	Day 14 	Fragile (5 HP) 	Basic 	Summoned by Anubius Zombies only. Can only be defeated by elemental attacks (or instant kills)
Yeti Imp 	 	Completely immune to ice attacks. 	Day 20 (Dark version only) 	Average (15 HP) 	Hungry 	Reworked to be Dragon Imp's counterpart.
Dragon Imp 	 	Completely immune to fire attacks. 	Day 20 (Light version only)	Average (15 HP) 	Hungry 	
Popsicle Zombie 	 	Approaches Plants with an ice cold Popsicle, which can somehow freeze up Plants. 	Day 26 (Dark version only) 	Solid (12.5 HP) 	Hungry 	
Explorer Zombie 	 	Approaches Plants with a burning torch which burns any Plant it touches. 	Day 26 (Light version only)	Solid (12.5 HP) 	Hungry 	
Ice Block Zombie 	 	A Zombie stuck in a huge ice block. Somehow immune to instantly melting. 	Day 31 (Dark version only) 	Machined (120 HP)	Basic 	
Chimney Zombie 	 	A Zombie with a huge Chimney stuck on their head. Or at least, bricks from a Chimney.	Day 31 (Light version only)	Machined (120 HP)	Basic 	
==Bosses==
Name 	Image	Description 	Boss Of 	Toughness 	Attacks	Notes
All-Star 	 	Bruiser, buff, doesn't know Football. 	Flower Fields 	Undying 	
*Summons Super-Fan Imps in every lane.
*Sprint Tackles the lane they're in. An Obsidian Lettuce (Dark version only)/Iceberg Lettuce (Light version only) can stop the attack, as they burn/freeze their leg, rendering them open for attack.
*Fires footballs at the lane they're in.
*Summons a barrage of random Zombies from the area.	
Foot Soldier 	 	A soldier in heart and in body. 	Gloomy/Glowing Forest 	Undying 	
*Summons a barrage of random Zombies from the area.
*Jumps ahead to a random tile for a quick bite attack before jumping back.
*Fires paintballs at the lane they're in.
*Fires a ZPG that deals massive damage in a 3x3 area. Bounce-shroom can deflect this attack, instead dealing damage to him and stunning him.	Credit to FlamingPhoenixFeathers for image.
Captain Deadbeard	 	Pirate of the seven seas. Well, at least the Beach.	Warm Waterways 	Undying 	
*Summons a barrage of random Zombies from the area.
*Fires out of their scattershot hit Plants ahead of them in 3 lanes.
*Fires out their spyglass to hit any Plant in the lane ahead of them.
*Summons their Parrot Pal to attack for them. When destroyed, he temporarily goes into grief, allowing for free damage.	
Parrot Pal 	 	Captain Deadbeard's loyal pet bird. 	Warm Waterways 	Protected (25 HP)	
*Fires lasers ahead of them
*Fires an egg bomb, which instantly destroys the Plant it lands on	Not really a boss, but only appears in the boss battle.
Super Brainz 	 	The self proclaimed hero of Zombies. 	Frozen Fear/Flaming Fright	Undying 	
*Summons a barrage of random Zombies from the area.
*Punches ahead of them
*Charges the punch, dealing more damage than a usual punch.
*Jumps and prepares to punch a random plant, dealing light damage in a 3x3 area as well. Spikeweed spikes Brainz' fist, leaving them in pain for free damage.	
Category:Plants vs. Zombies: Light and Dark
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