Camera small

"A camera with video output feed".
== Notes ==
A relatively cheap, lightweight camera with a variety of uses including remote-control video-guided missiles, reversing cameras for land vehicles and ships, crane alignment view cameras, hazmat robot cameras, hull damage inspection cameras, etc.
=== FOV / Zoom ===
Unlike all of the other cameras, the small camera has a fixed field of view of 70 degrees, the same as a player using default settings, so effectively a fixed zoom value of 1:1 with player vision. Note that when connected to monitor with a rectangular (but not square) screen, only the narrow dimension has the exactly 70-degree FOV - the wider dimension gets a larger FOV in proportion to the difference so that the image is not stretched.
== Patch history ==
===V0.10.19-22===
* Fix - Recategorized cameras and speakers
===V0.9.28-32===
* Fix - Camera feed visually not disappearing completely on signal loss
* Fix - Camera feed and lua overlay transparencies fighting
===V0.9.1-2===
* Fix - Vehicle cameras not using graphics quality settings
===V0.8.16-18===
* Fix - Rain and snow not displaying correctly when video camera is active
* Fix - Flickering player flashlight when video camera is active in 1st person view
===V0.7.6-7===
* Fix - camera meshes appear correctly when flipped
* Fix - cameras now render water correctly when inside vehicle compartment
===V0.7.1===
* Feature - Added 3 camera components (small, medium and gimbal)
* Feature - New video logic type used for transferring camera and video feeds between components
* Feature - Added 4 monitor components to view camera and video feeds
** Video logic can be chained through several scripts to layer many draw commands together, making it possible to build self-contained UI microcontrollers
* Feature - Added 2 video radio components (transmitter and receiver)
* Similar to radio antennas, but they transmit a video signal
* Quality of video signal will degrade over long distances
Category: Cameras
Category: Electric components