Choosing the right type of ammunition

In Gunner, HEAT, PC!, given that there are numerous types of ammunition available, selecting the appropriate type can be challenging. Below is a concise and simplified overview of various ammunition types.
== APFSDS (also known as sabot, KE, fin, dart, or subcaliber) ==
Armor Piercing, Fin-Stabilized, Discarding Sabot (APFSDS) is a dedicated anti-tank munition. It features a dense metal dart, stabilized by fins, held in place by a breakaway collar (the "discarding sabot") that matches the gun barrel's diameter. Upon firing, the sabot falls away, allowing the dart to fly at high speed towards the target. The dart's high kinetic energy enables it to penetrate armor, with the kill mechanism involving the shearing of fragments that disperse inside the target.
In GHPC, APFSDS is recommended when engaging enemy tanks or when a quick and precise shot is needed due to its short flight time and flat trajectory. It is not suitable for use against infantry or small targets requiring area-of-effect damage.
== HEAT-FS ==
High Explosive Anti-Tank Fin Stabilized (HEAT-FS) combines anti-armor capabilities with blast damage. It operates by detonating an inverted cone liner, typically made of copper, to form a high-speed jet of superplasticized material that penetrates armor. The jet creates dangerous "spall" fragments from the entry point, functioning similarly to a kinetic penetrator. HEAT-FS rounds use chemical energy (CE) rather than kinetic energy for penetration.
In GHPC, HEAT-FS is effective against tanks lacking composite or reactive armor and can also be used against lightly armored or unarmored targets. Its effectiveness does not depend on the round's speed, making it ideal for long-range engagements.
== HE ==
High Explosive (HE) rounds are designed to damage lightly armored or unarmored targets using their explosive charge and fragmenting case. HE rounds produce dense fragment clouds, strong concussive waves, and intense heat. They are available in various configurations, including HE-Frag for maximum fragmentation and APHE (Armor Piercing High Explosive) for penetrating armor before detonating.
In GHPC, HE rounds are best used against infantry, emplacements, buildings, and unarmored vehicles. Their blast force can also damage sensitive equipment on heavily armored vehicles.
== ATGMs ==
Anti-Tank Guided Missiles (ATGMs) are a common feature in modern combat, carrying a potent HEAT warhead in a tube-launched missile. ATGMs are steerable, often by aiming a weapon sight at the target, making them user-friendly compared to other anti-tank systems. With a clear line of sight, ATGMs have a high probability of hitting and disabling targets.
In GHPC, ATGMs are found on both vehicles and infantry emplacements. When traversing open ground in enemy territory, vigilance is required to avoid ATGM attacks.
== References ==
* Official "Getting started" guide
Category:Basics