Holland

Faction Overview	/Strategic Overview/	/History/
Holland have the power of Resolve.
A newcomer to the brave new world of post-mediaeval Europe, Holland has grown to become the largest and most influential of the so-called "Low Countries" -- those lands sandwiched in between France, Germany and the Ardennes. While it is true that Luxembourg has had a storied past helming the Empire (not to mention having ingratiated the blood of her rulers in almost every living royal bloodline in Europe) those days are long since past. The only other major contender, Flanders, is coveted by several sides -- the French, the English, as well as the Empire.
Which leave only one major power in the Low Countries alone and still standing: Holland.
In recent years, the Low Countries, mostly ignored by the many wars in France and Germany, have grown to know peace and stability. Chief amongst them is Flanders, but Flanders' rising star, alas, has led to France, England and Burgundy developing designs upon the country. Holland may be a little behind Flanders in terms of wealth and prestige, but it is now clear that eventually some power- be it England or France - will consolidate control over France and begin to execute those plans against Flanders. Should that happen Holland will be well poised to take advantage by sheer size and prosperity. The Hollanders do not have much in the way of military prowess, but what they do have is wealth and stabilty. Which can be used to purchase time to strengthen Holland's defences against the larger powers of the day - and possibly even gain mastery over the Low Countries some day.	
A newcomer to the brave new world of post-mediaeval Europe, Holland has grown to become the largest and most influential of the so-called "Low Countries" -- those lands sandwiched in between France, Germany and the Ardennes. While it is true that Luxembourg has had a storied past helming the Empire (not to mention having ingratiated the blood of her rulers in almost every living royal bloodline in Europe) those days are long since past. The only other major contender, Flanders, is coveted by several sides -- the French, the English, as well as the Empire.
Which leave only one major power in the Low Countries alone and still standing: Holland.
In recent years, the Low Countries, mostly ignored by the many wars in France and Germany, have grown to know peace and stability. Chief amongst them is Flanders, but Flanders' rising star, alas, has led to France, England and Burgundy developing designs upon the country. Holland may be a little behind Flanders in terms of wealth and prestige, but it is now clear that eventually some power- be it England or France - will consolidate control over France and begin to execute those plans against Flanders. Should that happen Holland will be well poised to take advantage by sheer size and prosperity. The Hollanders do not have much in the way of military prowess, but what they do have is wealth and stabilty. Which can be used to purchase time to strengthen Holland's defences against the larger powers of the day - and possibly even gain mastery over the Low Countries some day.	
A newcomer to the brave new world of post-mediaeval Europe, Holland has grown to become the largest and most influential of the so-called "Low Countries" -- those lands sandwiched in between France, Germany and the Ardennes. While it is true that Luxembourg has had a storied past helming the Empire (not to mention having ingratiated the blood of her rulers in almost every living royal bloodline in Europe) those days are long since past. The only other major contender, Flanders, is coveted by several sides -- the French, the English, as well as the Empire.
Which leave only one major power in the Low Countries alone and still standing: Holland.
In recent years, the Low Countries, mostly ignored by the many wars in France and Germany, have grown to know peace and stability. Chief amongst them is Flanders, but Flanders' rising star, alas, has led to France, England and Burgundy developing designs upon the country. Holland may be a little behind Flanders in terms of wealth and prestige, but it is now clear that eventually some power- be it England or France - will consolidate control over France and begin to execute those plans against Flanders. Should that happen Holland will be well poised to take advantage by sheer size and prosperity. The Hollanders do not have much in the way of military prowess, but what they do have is wealth and stabilty. Which can be used to purchase time to strengthen Holland's defences against the larger powers of the day - and possibly even gain mastery over the Low Countries some day.	
A newcomer to the brave new world of post-mediaeval Europe, Holland has grown to become the largest and most influential of the so-called "Low Countries" -- those lands sandwiched in between France, Germany and the Ardennes. While it is true that Luxembourg has had a storied past helming the Empire (not to mention having ingratiated the blood of her rulers in almost every living royal bloodline in Europe) those days are long since past. The only other major contender, Flanders, is coveted by several sides -- the French, the English, as well as the Empire.
Which leave only one major power in the Low Countries alone and still standing: Holland.
In recent years, the Low Countries, mostly ignored by the many wars in France and Germany, have grown to know peace and stability. Chief amongst them is Flanders, but Flanders' rising star, alas, has led to France, England and Burgundy developing designs upon the country. Holland may be a little behind Flanders in terms of wealth and prestige, but it is now clear that eventually some power- be it England or France - will consolidate control over France and begin to execute those plans against Flanders. Should that happen Holland will be well poised to take advantage by sheer size and prosperity. The Hollanders do not have much in the way of military prowess, but what they do have is wealth and stabilty. Which can be used to purchase time to strengthen Holland's defences against the larger powers of the day - and possibly even gain mastery over the Low Countries some day.
Faction Type: West European, CatholicNational Bonuses:
*Burgundian Heritage : Start with 1 Science Tech already researched. First Wonder is built instantly if no other nation is building it too.
*Intellectual Tolerance : Receive a free Scholar whenever a new University is built
*Mercenary Contracts : Military ground units upgrade 25% cheaper Recieve +3 Food, Timber, Metal, and Wealth for every non-Scout Barracks unit while they are not garrisoned
*Confederacy : Governments at the Nobles' Court/National Assembly are free.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy=> Conscript Pikemen
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square : 
**Spear sergeants => Pikemen [2] => Blaawe Garde
**Fauchards, Halberdiers => Soldeniers  [2] => Line Infantry
**Arbalest Infantry [1, consumed by Soldeniers]
*Armoury : 
**Light Cavalry => Troopers [1] => Guard Cavalry [2-3] 
**Hussars
**Knights => Men-at-Arms [1] => Demi-Lancer [2] => Cuirassier [3]
**Palace Gamekeeper [1] => Reiters [2] => Dragoons [3]
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin => Serpentine => Cannon
**Gun: Arquebusiers [1] => Musketeers [2]
*Nobles' Court: (none)
*Dockyard:
**War Galley [1] => Yacht [2] => Schooner [3] ?
**Fluyt [1]
**Cog => Lanternas [1] => Galleon [2] => Man of War [3]
*Siege Workshop:
** Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
**Armed Supply
Mercenaries:
*Castle: Stuart Exile
*Temple: Privateer
*Outpost:
**Level 1???: Handgonner
**Level 2: Merchant Cavalry
**Level 4: Flemings	
Faction Type: West European, CatholicNational Bonuses:
*Burgundian Heritage : Start with 1 Science Tech already researched. First Wonder is built instantly if no other nation is building it too.
*Intellectual Tolerance : Receive a free Scholar whenever a new University is built
*Mercenary Contracts : Military ground units upgrade 25% cheaper Recieve +3 Food, Timber, Metal, and Wealth for every non-Scout Barracks unit while they are not garrisoned
*Confederacy : Governments at the Nobles' Court/National Assembly are free.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy=> Conscript Pikemen
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square : 
**Spear sergeants => Pikemen [2] => Blaawe Garde
**Fauchards, Halberdiers => Soldeniers  [2] => Line Infantry
**Arbalest Infantry [1, consumed by Soldeniers]
*Armoury : 
**Light Cavalry => Troopers [1] => Guard Cavalry [2-3] 
**Hussars
**Knights => Men-at-Arms [1] => Demi-Lancer [2] => Cuirassier [3]
**Palace Gamekeeper [1] => Reiters [2] => Dragoons [3]
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin => Serpentine => Cannon
**Gun: Arquebusiers [1] => Musketeers [2]
*Nobles' Court: (none)
*Dockyard:
**War Galley [1] => Yacht [2] => Schooner [3] ?
**Fluyt [1]
**Cog => Lanternas [1] => Galleon [2] => Man of War [3]
*Siege Workshop:
** Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
**Armed Supply
Mercenaries:
*Castle: Stuart Exile
*Temple: Privateer
*Outpost:
**Level 1???: Handgonner
**Level 2: Merchant Cavalry
**Level 4: Flemings	
Faction Type: West European, CatholicNational Bonuses:
*Burgundian Heritage : Start with 1 Science Tech already researched. First Wonder is built instantly if no other nation is building it too.
*Intellectual Tolerance : Receive a free Scholar whenever a new University is built
*Mercenary Contracts : Military ground units upgrade 25% cheaper Recieve +3 Food, Timber, Metal, and Wealth for every non-Scout Barracks unit while they are not garrisoned
*Confederacy : Governments at the Nobles' Court/National Assembly are free.
Unique Units:
*Peasant Commune: Peasant Levy, Pike Levy=> Conscript Pikemen
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen => Armed Mobs
*Drill Square : 
**Spear sergeants => Pikemen [2] => Blaawe Garde
**Fauchards, Halberdiers => Soldeniers  [2] => Line Infantry
**Arbalest Infantry [1, consumed by Soldeniers]
*Armoury : 
**Light Cavalry => Troopers [1] => Guard Cavalry [2-3] 
**Hussars
**Knights => Men-at-Arms [1] => Demi-Lancer [2] => Cuirassier [3]
**Palace Gamekeeper [1] => Reiters [2] => Dragoons [3]
*Castle:
**Siege: Bombard => Cannon 
**Light: Culverin => Serpentine => Cannon
**Gun: Arquebusiers [1] => Musketeers [2]
*Nobles' Court: (none)
*Dockyard:
**War Galley [1] => Yacht [2] => Schooner [3] ?
**Fluyt [1]
**Cog => Lanternas [1] => Galleon [2] => Man of War [3]
*Siege Workshop:
** Ram, Trebuchet, Springald [1] => Serpentine [2] => Cannon [3]
**Armed Supply
Mercenaries:
*Castle: Stuart Exile
*Temple: Privateer
*Outpost:
**Level 1???: Handgonner
**Level 2: Merchant Cavalry
**Level 4: Flemings	
Unique buildings:
*Noble Residence
*Peasants' Commune
*Constabulary
*Magistracy
*Stronghold
Wonders:
*Buddha Grotto Complex
*Kong Miao
*Wild Goose Pagoda
*Palace
*Borobudur
Upgrades:
*Myths and Mysteries
Settlements:	Settlements:	Settlements:	Leaders:
*Den Haag
*Amsterdam
*Haarlem
*Briel
*Utrecht
*Geldern
*Leeuwarden
*Dordrecht
*Delft
*Nassau
*Alphen aan de Rijn
*Leiden
*Rotterdam
*Middelburg
*Groningen
*Alkmaar
*Hoorn
*Edam
*Arnhem
*Breda
*Casteel Nassau
*Voorburg
*Sint Maarten	
*Menlo
*Willemstad
*Stabroek
*Kralendijk
*Nieuwpoort
*Schiedam
*Oranjestad
*Wageningen
*Gouda
*Woerden
*Oudewater
*Heusden
*Worckum
*Naarsden
*Muiden
*Weest
*Vianen
*Leerdam
*Asperen
*Vlaardingen
*Schagen
*Den Bosch
*Philipsburg
*Fort de Goede Hoop	
*Venlo
*Coevoerden
*Coehorn
*Clundert
*Amersfoort
*Deventer
*Kampen
*Groenlo
*Transisalania
*Batavia
*Zoetermeer
*Casteel Zeelandia
*Casteel Geldria
*Paramaribo
*Niew Amsterdam
*Galle
*Colombo
*Crommessie
*Gansevoort
*Wiltwyck
*Casteel Oranje
*Soerebaja
*Sint Michiel	
*Grutte Pier
*Jacqueline
*Margaret
*Johan van Galen
*Maurits van Oranje
*Maximilien de Hénin
*Adolf van Nieuwenaar
*Frederik Hendrik van Oranje
*Maarten Tromp
*Witte de With
*Michiel de Ruyter
*Johan de Witt
*Willem van Oranje
*Joan van der Capellen
category:The Southeastern Dragon factions