Animal College

==Spells==
Spell 	M	Prerequisites 	PC	Enchantment Cost 	Item 	Note 	Book, page
Abominable Alteration† 	Y	Magery 3, Alter Body, and Shapeshift Others for the appropriate animal 	 	 	 	 	Magic: Death Spells p. 9)
(Animal) Control 	N	Beast-Soother 	1 	species IQ (max 6) x 100 (one species) 
category IQ (max 6) x 200 (any type)	S, W, J 	[3] 	Magic p. 30
Beast Link 	N	Beast Summoning 	2 	500 	matched jewelry 	[2] 	Magic p. 30
Beast Possession 	N	Rider Within or Possession 	4 	1,500 	matched jewelry 	[2, 5 ($100)] 	Magic p. 32
Beast-Rouser 	N	Vexation or Animal Empathy 	0 	500 	S, W, J 	[3] 	Magic p. 30
Beast-Soother 	N	Persuasion or Animal Empathy 	0 	600 	S, W, J 	[3] 	Magic p. 29
Beast Seeker 	N	either Beast Summoning and 2 Seek spells, or Seeker 	3 	500 	F, CN 	[3] 	Magic p. 32
Beast Speech 	N	Beast Summoning 	2 	1,000 (one species)
4,000 (any creature)	S, W, J 	[3] 	Magic p. 31
Beast Summoning 	N	Beast-Soother 	1 	400 (one species)
800 (any beast) 	S, W, J 	[3] 	Magic p. 30
Call (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 6
Creeping Plague† 	Y	Magery 5, Beast-Summoning, and Vermin Control or Magery 4 and Create Animal	13	 	 	 	Magic: Artillery Spells p. 10-11
Great Shapeshift† 	Y	Magery 3, Alter Body, 4 Shapeshifting spells, and 10 other spells 	15	5,000 	J# 	[2, 4] 	Magic p. 34
Groom (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 6
Hybrid Control† 	N	2 (Animal) Control spells 	2 	800/2,500 	J, S, W/J# 	[3] 	Magic p. 30; Classic: Grimoire p 9
Insect Repellent 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 15
Master 	N	Beast-Soother 	1 	800 	S, W, J 	[3] 	Magic p. 30
Merging Shapeshifting 	Y	Magery 3, 2 Shapeshift Other, 2 Body Control, 2 (Animal) Control 	 	6,000 	S, W 	[3T] 	Classic: Technomancer p 12
Partial Shapeshifting† 	Y	Magery 3, Alter Body, and appropriate Shapeshifting 	12	varies 	– 	[1, 2] 	Magic p. 34
Permanent Beast Possession†	Y	Magery 2 and Beast Possession 	7 	2,000 	H 	[3, 4] 	Magic p. 32
Permanent Shapeshifting† 	Y	Magery 3 and appropriate Shapeshifting 	7 	3,000/4,500 	J#/skin# 	[3] 	Magic p. 33
Protect Animal 	N	Armor, Watchdog, and Animal spells 	7 	NA 	NA 	NA 	Magic p. 32
Repel (Animal) 	N	the appropriate (Animal) Control 	2 	species IQ (max 6) x 100 (one species)
category IQ (max 6) x 200 (any type)	area 	[1] 	Magic p. 31
Repel Hybrids† 	N	Hybrid Control 	4 	varies 	area 	[1] 	Magic p. 31
Rider 	N	(Animal) Control 	2 	800 (one species)/3,000 (any creature)	S, W, J 	[3] 	Magic p. 31
Rider Within 	N	2 (Animal) Control spells 	2 	1,000 	matched jewelry 	[3, 4 (two $100 opals)] 	Magic p. 31
Shapeshift Others† 	Y	Magery 2 and appropriate Shapeshifting 	7 	3,000 	S, W/animal skin	[3T, 4]/[1 cursed] 	Magic p. 33
Shapeshifting 	Y	Magery 1 and 6 other spells 	6 	1,500/3,000 	J/animal skin 	[2, 4 or were descendent]	Magic p. 32-33
Spider Silk 	Y	Magery 1 and 2 Animal spells 	2 	400 	S, W 	[3, 4] 	Magic p. 32
Thousand-Legged Demise† 	Y	Magery 3, Vermin Control, and any one Shapeshift Others spell 	 	 	 	 	Magic: Death Spells p. 10)
==Additional Information==
There are more Partial Shapeshifting rules in Partial Shapeshifting Expanded for GURPS, Fourth Edition by Eric Funk (sample here) Pyramid 2, January 4, 2008--these include Ant's Belly and Elephant's Feet.
Category:Colleges
Category:Magic Items