Raze (Wizard Spell)

This spell duplicates the life-draining effects peculiar to defiling magic. The spell can be cast by a defiler or a preserver, though a defiler will cause more damage with it.
The casting of the spell causes a large area of vegetation to instantly give up its magical po­tential and turn to ash. Unlike the natural de­struction defiling magic, raze affects all vegetation within the radius of the spell, regard­less of the terrain. The area of effect for a pre­server is one yard per level of the caster. For a defiler, it is five yards plus one yard per level of the caster (instead of normal defiling damage).
The ash created is black and gray, completely devoid of life or life-giving elements. Nothing will grow there for half a year, leaving a lifeless circular scar on the ground.
The material components for this spell are a handful of ash (either from a previous raze spell or from normal defiler magic) and a pinch of salt.
Notes: Common for spellcasters from the Dark Sun setting; otherwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells