Wolf (GoE)

The wolves of the Gates of Eternity setting are frightening creatures, with no fear of humanoids and a senseless aggression greater than that of most predatory animals. Their intelligence is higher than that of a real wolf (more like apes or dolphins), which enables them to pull off very complicated tactics and ruses. Wolves will do everything they can to lure or trick their prey into getting itself lost in the forest or grasslands, where they can be easily overpowered.
== Physical Description ==
Ranging from the size of a large dog to that of a small horse, wolves have dark gray or black fur, with darker stripes to help them blend into the grasslands during their nighttime hunts. Their fangs are long and razor-sharp, and their eyes blaze yellow.
== Habitat ==
Currently, wolves are endemic to many grasslands and savannas around the main continent, hunting anything that happens into their territory.
== Origin ==
Wolves were created by Baern, based off of his memories of creatures from his homeworld. He created them for practice, to get his godly powers back in shape.
== Stats ==
These are identical to the wolves and dire wolves in the Monster Manual, only with an Intelligence score of 4-6 and a Chaotic Evil alignment.
Category:Monsters
Category:Monsters(GoE)