Angry Jelly

"This blob of pure anger gets impatient waiting around the Village, it’s hungry for a good fight. During Battle it convinces its Hero to attack Defenses before splitting to fight separately."
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Level 1-10
==Summary==
*The Angry Jelly is the tenth and last pet, who is unlocked when the Pet House is upgraded to level 10 (this requires Town Hall level 16).
*When deployed, the Angry Jelly brainwashes its paired Hero for a fixed duration after deployment (or until the Hero is defeated, if that happens first). During this brainwash duration:
**The paired Hero will prioritize , but will also counterattack against defending enemy troops and Heroes that attack them if possible. This targeting manner is identical to that of the Royal Champion's.
**The Angry Jelly will stay above the Hero and target defenses in its range. It is untargetable by both defenses and while it is brainwashing the Hero.
***The Angry Jelly will keep up with the Hero even if they move faster than the Angry Jelly can normally move when its brainwash ability is active, similar to an unactivated Phoenix.
***Take note that the cloned Archer Queens are not affected by the brainwash duration after the original Queen has activated her Magic Mirror ability.
*Once the brainwash expires, the Angry Jelly loses its invulnerability and detaches from its Hero, and behaves as any other ranged aerial unit, making it vulnerable to Seeking Air Mines.
**However, if the Hero it is paired to is being damaged by a defense and the Angry Jelly is nearby, it will actually target the defense that is attacking the Hero in order to try and save it.https://www.youtube.com/watch?v=Mf71XzKMfP8
*
==Strategies==
===Offensive Strategy===
*The Angry Jelly allows a Hero such as the Barbarian King to clear out a compartment of defenses with the help of the Giant Gauntlet, and it will not get stalled or drawn away by non-defensive buildings. Using the Angry Jelly in this way enables other troops to complete a funnel much more easily.
**While it might see some effectiveness to pair alongside a support hero to target defenses, having a hero use the Angry Jelly to funnel will leave behind non-defensive buildings as neither Hero nor Pet will target them for the duration of the brainwash. If you are using it in a Warden Walk for funneling, then some additional cleanup troops will be required to remove the non-defensive buildings for funnelling.
**Alternatively, you can use the Barbarian King in a Hero Dive, and since it targets defenses, it will make the Hero Dive much more effective, since it will not be distracted by storages or the Clan Castle in the base. It will not also activate the Town Hall by accident just by itself.
**While this ability is active, it makes the King behave similar to a Giant or Golem, so if you are using a Root Rider army, you can use the Angry Jelly with the king to help with such attacks, and the Root Rider also removes walls, of which the Barbarian King will likely get stuck during the ability duration.
**If you are using the King to funnel around the outside of the base, this might not be a good choice, since the King will just try to go into the base to tackle defenses instead, which is a waste of time and the King's HP and damage potential.
*It can be paired with a Grand Warden wielding the Fireball equipment. Even though the Angry Jelly will be outranged by the Warden and will rarely be able to attack, this allows one to clearly visualise the defense the Warden will attack with the Fireball. With additional funneling support, the Warden can reach the core during the brainwash duration and use his Fireball to devastate it with the help of Invisibility and/or Overgrowth Spells with Earthquake Spells to destroy major defenses.
**Take note that he will not be healed from the damage from defenses without the Unicorn, so you will either need Healers or Druids to support him.
*It is not good to pair with the Archer Queen, since it will prove poorly in Queen Walks around the base, since she will not destroy the outside buildings if you are using the Angry Jelly for funneling, and even in Queen Charges, where destroying defenses is a main aim, it will not have much of an impact, and it will probably get distracted by the Clan Castle troops if there are any. You will probably be better off using something like a Unicorn for extra healing instead.
**However, if the Archer Queen is paired with the Magic Mirror, when her ability is active, the summoned clone(s) will destroy non-defensive buildings on the outer perimeter of the base, while the original will target defenses, thus allowing for successful pseudo-Queen Charges.
*Pairing it with the Royal Champion brings no benefit to her as her targeting will be unchanged by the brainwash effect. Although the Angry Jelly can get guaranteed damage due to its invulnerability, it cannot tank for her and does relatively low DPS compared to other "extra damage" pets, making it a rather poor choice for her, since she does not benefit from the ability, rather than to increase her damage output.
===Defensive Strategy===
*Since its defense-targeting mechanism is similar to the Royal Champion, Clan Castle troops and Skeleton Traps will be an effective counter to this, since they will distract the hero and waste the Angry Jelly's ability duration, and allow the defenses to destroy the hero faster, potentially forcing out an ability when it is not effective.
*Another good counter to this are . Since the Barbarian King cannot get past Walls, if there is nothing to help him break through, he will spend a majority of its ability duration breaking a Wall (if there are no defenses outside the walls) to reach a defense, which can lead to him taking unnecessary damage and waste the Angry Jelly's brainwash duration.
**The same issue is also faced by the Archer Queen, since she too cannot get past Walls without help. Although her range allows her to destroy defenses behind Walls, without wall-breaking support she may walk around the outside of a base to continue attacking frontline defenses, or may get stuck attacking walls directly.
==Statistics==
Preferred Target	Targets 	Attack Type 	Movement Speed	Attack Speed	Pet House Level Required	Range 	Special Ability
Hero's Target 	Ground & Air	Single Target	16 	0.75s 	10 	1.5 tiles	Brainwash
Level	Damage per Second	Damage per Hit	Brainwash Duration	Hitpoints	Upgrade Cost	Upgrade Time	Pet House Level Required
1 	112 	84 	25s 	1,450 	N/A 	N/A 	10
2 	121 	90.75 	25s 	1,525 	225,000 	3d 	10
3 	130 	97.5 	25s 	1,600 	235,000 	4d 	10
4 	139 	104.25 	25s 	1,675 	245,000 	5d 	10
5 	148 	111 	30s 	1,750 	255,000 	6d 	10
6 	157 	117.75 	30s 	1,825 	265,000 	7d 	10
7 	166 	124.5 	30s 	1,900 	275,000 	8d 	10
8 	175 	131.25 	30s 	1,975 	285,000 	8d 	10
9 	184 	138 	30s 	2,050 	295,000 	8d 	10
10 	193 	144.75 	35s 	2,125 	315,000 	8d 	10
==History==
*The Angry Jelly was added to the game in the April 17, 2024 update.
==Trivia==
*It is the first pet to be based on an oceanic animal.
*It is the first army unit to temporarily change the targeting of another entity.
*The Angry Jelly has one of the highest attack speeds of any Pet, along with the Poison Lizard. However, like the Poison Lizard, it deals much lower damage compared to other Pets like L.A.S.S.I, Diggy or Phoenix. 
Category:Pets
Category:Home Village
Category:Troops
Category:Air Troops