Noa Lentic

Noa Lentic is a DLC character in Dissidia Calamitas Infinita, originating from Rain's Ascent. 
==Appearance==
Noa is a wiry young man hailing from the mountains of Ilocos, the sparsely populated central region of the world of Rain's Ascent. He has a tan complexion darkened from exposure to the sun, and short, spiked dark brown hair. His eyes are perhaps his only notable feature, clear and blue as a drop of rain falling through the sky. Noa wears a sleeveless teal tunic with navy trim over a similarly colored undershirts, along with a pair of baggy black shorts. Noa's crossbow rests on his left arm and is triggered by the right hand. When the situation calls for it, the crossbow can be compressed and stored within a satchel connected to a loose-fitting leather belt around Noa's waist. 
Noa's first alt, "Kailas", depicts him with his clothing at the beginning of the story. To help with scaling the rough terrain of his homeland, he wears a pair of leather hiking sandals which tuck into fur cloth. Over this he wears a pair of slate trousers under navy blue pant protectors. He wears a black long-sleeve shirt under a dark maroon fur coat with a long tail.
===Gallery===
File:SC - Noa Lentic.png|Kalias. Dem double pants.
==Battle==
__NOTOC__
Noa LenticCataract - Skilled at vertical movements, remaining unseen to the enemy and launching quick, ranged attacks with the help of his avian familiar. 
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Noa is a Cataract, possessing high agility and a variety of attacks that hit from a range unmatched by the enemy. He excels at vertical movement, repositioning with dives and jumps. His innate ability, Flow, gives him above average speed when ascending walls. Noa's evasion, coupled with interrupting attacks from his owl, Sage, make him a very slippery target, but is very vulnerable if caught. He has decent Magic and Agility, average Attack, and low Defense.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Pilot 	Ground 	 	 	 	 	 	Initial
Pilot 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating. 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating. 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating. 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating. 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating. 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating. 	[Close~Mid] Noa sweeps horizontally with his arm, creating an arc of water in front of him. If this does not hit, the arc of water spirals slowly upwards before dissipating.
Nimbus 	Aerial 	 	 	 	 	 	Initial
Nimbus 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location. 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location. 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location. 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location. 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location. 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location. 	[Close~Mid] Noa summons a storm cloud at his location that moves slowly towards the enemy, exploding in a torrent if it draws near them. While the cloud is active, Noa can reactivate the ability to quickly ascend or descend to a point level with the cloud's location.
Cascade 	Aerial 	 	 	 	 	 	''''
Cascade 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration. 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration. 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration. 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration. 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration. 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration. 	[Mid] Noa sends a stream of water at the opponent that travels in a sinusoidal pattern. Press again to lock the water's trajectory in for the remainder of its duration.
Great Schism 	Ground/Aerial 	 	 	 	 	 	''''
Great Schism 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent. 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent. 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent. 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent. 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent. 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent. 	[Long]Noa fires a single arrow straight forward that splits into two halfway, aiming to flank the opponent.
Storm of Bolts	Ground/Aerial 	 	 	 	 	 	''''
Storm of Bolts	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards. 	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards. 	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards. 	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards. 	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards. 	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards. 	[Mid]Noa fires a hail of arrows high into the air that rain down in a wide area around the enemy. Upon hitting the ground, they dissolve into water and splash upwards.
Spirit Bolt 	Ground/Aerial 	 	 	 	 	 	''''
Spirit Bolt 	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.	[Long]Fires a single, high-velocity bolt directly at the opponent. Activating the ability a second time causes the bolt to evaporate at its current location. Activating the ability a third time causes the bolt to manifest once more, continuing along its original trajectory, dissolving after a large set distance and resetting this ability.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Covenant 	Ground 	 	 	 	 	 	''''
Covenant 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise. 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise. 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise. 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise. 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise. 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise. 	[Mid]Noa summons an orb of water at the opponent's location that forms a tether with them up to a certain distance. If the opponent exceeds that distance, the tether snaps and deals damage; it lasts for 3 seconds and is harmless otherwise.
The Teardrops 	Ground/Aerial 	 	 	 	 	 	''''
The Teardrops 	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.	[Close~Mid]Noa calls down a piercing rain around him, depending on the extent that the button is held:
*Tapping results in a quick shower that lands only immediately around him.
*Holding steadily increases the area in which rain will fall around Noa once the button is released.
*Pressing once more after either of the previous two inputs will halt the rainfall and instead cause water to erupt from the ground in the same area.
Mausoleum 	Ground/Aerial 	 	 	 	 	 	''''
Mausoleum 	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.	[Close~Omni] Noa surrounds himself with a wall of water for as long as the button is held, up to three seconds. If the enemy is caught, they are unable to act for the remainder of the ability. Releasing grants him a frame of invulnerability and sends him flying upward (Ground version) or downward (Aerial version). Pressing once more halts his flight and causes the wall of water to reappear and fall at the enemy's position.
Triumph of the Skies	Ground/Aerial 	 	 	 	 	 	''''
Triumph of the Skies	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again. 	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again. 	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again. 	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again. 	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again. 	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again. 	[Long]Noa fires a huge bolt of water directly the opponent. Should it pass through Sage, it disappears and may be fired from her position by executing the move again.
===Brave to Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chained from
Spirit Bird	Ground/Aerial 	 	 	 	 	 	Spirit Bolt
Spirit Bird	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory. 	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory. 	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory. 	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory. 	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory. 	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory. 	The arrow from Spirit Bolt dissipates and reappears at Sage's location, retaining its original trajectory.
Aegolius 	Ground/Aerial 	 	 	 	 	 	Great Schism
Aegolius 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and converge directly on the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)
Micrathene 	Ground/Aerial 	 	 	 	 	 	Great Schism
Micrathene 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy) 	The arrows from Great Schism accelerate and return to Noa's position, reconverging at the same spot they separated. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)
Surnia 	Ground/Aerial 	 	 	 	 	 	Great Schism
Surnia 	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)	The arrows from Great Schism rotate and begin to expand vertically instead of horizontally upon separation, converging upon reaching a point directly above or below the enemy. Press again to have Sage fly to the location of the arrow's dissipation (if separated, she will fly to the arrow closest to the enemy)
===Brave to HP Attacks===
Move 	Chains From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chained from
Lash of Seir'Kai	Cascade 	 	 	 	 	 	
Lash of Seir'Kai	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.	The stream of water extends itself back to Noa, impaling him and the enemy simultaneously and freezing. Mashing increases the HP damage by up to 150% over two seconds, ending with the frozen stream rending itself from both characters. Any extra HP damage dealt to the opponent is also taken by Noa.
==EX Mode==
Noa's EX Mode is The Beatific Vision, where he gains Regen and moderately increased movement speed. Sage will now fire her own, smaller versions of Great Schism and Spirit Bolt simultaneously with Noa, which are affected by Aegolius, Micrathene, and Surnia. When commanded to switch position relative to these attacks, Sage will still move relative to Noa's arrows and not her own. The R + HP attack Confluence is available, which causes all bolts from Great Schism and Spirit Bolt (including Sage's) to instantly rush at high velocity at the enemy.
Noa's EX Burst is Virga. The scene shifts to a cloudless sky, with the opponent trapped on the peak of a mountain surrounded by floodwaters. Noa appears directly above as a storm begins to brew; mashing and increases its size and strength. At a set amount of time, the clouds break and a torrent of rain begins to fall, prompting the execution of . If it is not pressed, the rain descends and submerges the enemy, dealing damage proportional to button input. If it is pressed, the rain pauses and the camera zooms in just above the enemy through a curtain of raindrops, before receding upward and blurring out to white. Noa's Brave and HP are restored proportionally to button input.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Nicks 	50 	Sicut cervus desiderat ad fontes aquarum:
Prince 	90 	Ita desiderat anima mea ad te, Deus.
Gabriel	100 	Dicitur mihi quotidie: Ubi est Deus tuus?
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Stray's Desire	N/A 	LUK+1 	Battlegen
Stray's Dream 	N/A 	LUK+2 	Battlegen
Stray's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
(revised names TBD)
*Main Theme: Chances
*World Map Theme: Kiss the Rain
*Normal Battle: Stray
*Boss Battle: Unicorn
*Final Boss Battle:
===Rival Battle===
*Vs Cinis:
*Vs Hero:
*Vs. Noia:
*Vs. Avec/Sanna:
==Quotes==
===Encounter===
*
*
*
*
*<BR>— If HP is low
*<BR>— If HP is low
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Victory===
*
*
*
*
*<BR>— If HP is low
*<BR>— If HP is low
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Defeat===
*
*
*
*
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category: Characters