Beatdown Training Colosseum

The Beatdown Training Colosseum is a mysterious and vast stone structure that serves at the setting for combat training and analysis for the Lawl fighters. The Colosseum made its debut in the first Smash Bros. Lawl Beatdown Direct.
==Overview==
The structure is entirely made out of stone, with a wide open combat floor and tiered levels. Pillars hold the structure up and offer a view of the night sky. Archways lead into dark rooms where combat can get more intimate. When needed, the Colosseum can become infested with Training Dummies, weak and simple AI that serve to test combatant's abilities.
The Colosseum was first used in an experimental recruitment tool to bring potential fighters with popularity behind them to test out their combat abilities. The building also has mysterious technological powers behind it, which can pause training and warp select combatants to certain hubs. Dr. Watts' comment about not needing to clean up after the dummy remains implies that the arena is also self-sufficient in cleaning up after training sessions. According to the Sigmund Doctors in BeatdownBound, the colosseum uses a blend of Sigmund Corporation and Atlas technology to track stats, change forms and prevent serious injury.
It was also revealed in BeatdownBound that upon moving to the mansion, Anna has opened up a small shop in the colosseum, selling various items to people.
==Known Training Matches==
*The Crystal Gems, Vriska Serket, The Batter, Mrs. Mavilda and Harry Freakin' Potter vs Training Dummies
*Psycho Dad vs Karkat Vantas
*Karkat Vantas vs Gary Oak [not shown]
*Homestar, Matt, The Crystal Gems and Vriska Serket vs Training Dummies [not shown]
*The Batter vs Training Dummies
*Čeda Čedović vs Training Dummies [not shown]
==Gallery==
Snapshot - 492.png|The Gems, Vriska, The Batter and Mavilda watching Harry play guitar to distract the dummies.
Snapshot - 903.png|Amethyst, Viola, The Black Cat, Tom, Strong Bad and The Cheat spectate a training match.
Category:Locations
Category:Lore