Exaltation (Priest Spell)

==Faiths & Avatars Version==
This spell enables a priest to aid and protect any one other being. The priest cannot cast this spell upon himself or herself. By touch, the caster removes the effects of fear, sleep, feeblemindedness, hunger, pain, nausea, unconsciousness, intoxication, and insanity from the spell recipient (who may be of any alignment or faith). The recipient is protected against spells and other attacks that cause these effects for the duration of the spell. Such effects are negated, not postponed until the spell expires.
When this spell is cast on a being of a different alignment and faith than the caster, the recipient must make a saving throw vs. spell even if willing to have the spell cast on him or her. If the saving throw is successful, the spell is lost and has no effect.
If the spell recipient is of the same alignment as the priest but of a different faith, the saving throw is at a —4 penalty. If the spell is successful, the exalted recipient receives a +1 morale bonus to any morale checks and +1 reaction adjustment for surprise checks for the spell duration.
If the spell recipient worships the same deity as the caster but is of another alignment, the saving throw is at a -6 penalty. A successfully exalted recipient gets a +1 morale bonus to any morale checks for the spell duration.
A recipient of the same faith and alignment as the caster need make no saving throw, gets a +2 morale bonus to any morale checks for the spell duration, and—if the caster desires—radiates a white, blue-white, or amber radiance for the duration of the spell. If the radiance is desired, it is evoked immediately and cannot be ended before the spell expires.
The material components for this spell are a flask of holy water and a powdered sapphire or diamond of at least 1,000 gp value.
==Priest's Spell Compendium Version==
This spell enables a priest to aid and protect any one other being. The priest cannot cast this spell upon himself or herself. By touch, the caster removes the effects of fear, sleep, feebleminded­ness, hunger, pain, nausea, unconsciousness, in­toxication, and insanity from the spell recipient (who can be of any alignment or faith). The recip­ient is protected against spells and other attacks that cause these effects for the duration of the spell. Such effects are negated, not postponed until the spell expires.
A recipient of a different faith and alignment than the caster must make a saving throw vs. spell even if willing. If the saving throw is successful, the spell is lost and has no effect.
A recipient of a different faith and the same alignment as the caster makes the saving throw at a -4 penalty. A successfully exalted recipient (the saving throw failed) receives a +1 bonus to any morale checks and +1 reaction adjustment for sur­prise checks for the spell duration.
A recipient of the same faith but a different alignment than the caster, makes the saving throw is at a -6 penalty. A successfully exalted recipient receives a +1 bonus to any morale checks for the spell duration.
A recipient of the same faith and alignment as the caster receives a +2 bonus to any morale checks for the spell duration, and – if the caster de­sires – radiates a white, blue-white, or amber radi­ance for the duration of the spell. If the radiance is desired, it is evoked immediately and cannot be ended before the spell expires.
The material components for this spell are a flask of holy water and a powdered sapphire or di­amond of at least 1,000 gp value.
Notes: Granted by Helm the Vigilant of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Spells from Priest's Spell Compendium