Dev Log/Posts

The following article lists dev log posts from jiggmin.com taken from archives.
Note: Not every post is included, and ones suddenly ending with "..." mean only part of the post was archived.
==2006==
"Dev Log" - mrjiggmin.com (July 2006 archive)
Note: "DoP" notes entries found on Destroyers of Planets game page that were separate from the main dev log."Destroyers of Planets preview" - jiggmin.com 
===Apr 13===
"Just finished my latest game, Uber Pool. It starts of somewhat similar to real pool, but it gets pretty crazy in later levels. Also, I've decided what to make next. It's called "Destroyers of Planets". I'll have some more news on that later."
===Apr 21 (DoP)===
"Wehew! I have ONE animation done. Lets see... 4 main characters and lots of bad guys with several moves each, and 4 angles for every single move. This is going to take forever. (and that's just the battle system)
.0000000000001 percent completed"
===Apr 23===
"I promised more info on Destroyers of Planets, so here it is. I'll update that page as I make the game, so check back every now and again and see how things are coming along. :)"
===Apr 23 (DoP)===
"I just realized that I can just flip the animations over and redraw the shadows, so now it'll only take two animations per move. That almost cuts the animation workload in half, so woo!
.000001 percent completed"
===Apr 24 (DoP)===
"Andy Dennis of blackgoldfish.com is going to help out with the story (and the voice acting later on), so yay! Now all I need to do is get a few more people to "help", then I can sit back and watch the game make itself! Mwahaha!
.0001 percent completed"
===May 25===
"I was just going to update this website so it would work properly with the new "update" to IE... Before I knew it the day was over and this site looked nothing like it used to. Oh well. This site needed a redesign anyway."
===Jun 2 (DoP)===
"Mostly been working on the plot, but I do have a couple more animations to show off.
5 percent completed"
===Jun 7 (DoP)===
"Hey Look, you can limp around while carrying axes! (Click on it, then use the arrow keys)"
===Jun 14 (DoP)===
"Hit spacebar to switch between characters. There's a fourth guy too, I'll do him next I guess."
===Feel like scribbling?===
Date: July"Feel like scribbling?". Jiggmin. July 2006.
"The folks over at Bionic Zombie Studio asked me to help create an idea of theirs, the result is a game called Scribble. Be one of the first to play this game, and help shape its future. Email me any questions and comments, as this game will likely change based on what you guys say!"
===Jul 11 (DoP)===
"Yehaw. I decided that things would be very boring if you couldn't run, so... you can run now. Unless you're the guy in grey. He can't run, as he's crippled. I also set things up so you can wear different outfits and such. I haven't drawn any different outfits yet though, so you won't get to see it in action just yet.
I THINK that the plot is mostly finished, and I THINK that it's actually pretty interesting. I guess you guys will be the judge of that, though."
===Aug 9 (DoP)===
"Slooow going.
I want this whole game to (mostly) take place in one huge continuous level. Since having a map that large would kill performance and then rape its dead body, I'm only loading the parts that are needed. As a square becomes visible, any movie clip associated with it is attached. Once the square is no longer visible, the movie clip is removed. Rediculously large level, here I come."
===Aug 10 (DoP)===
"Added a cool fade effect for when you enter buildings or walk behind stuff."
===Aug 15 (DoP)===
"Allrighty, got the interaction system going. You can now talk to the weird green thing by pressing the "a" button when you're facing it. Once I have more of this game finished, I hope to convey the different characters' personalities through how they can interact with people and objects. For example, say there's someone who has something you need, but they don't want to give it to you. You could use Derron to try to scare them into giving it to you, you could use Fitz to try to steal it, you could use Carina to try to get military funds to buy it, or you could use Grayan to try to talk them into giving it to you. There will also be some things that only one character can do, and those will serve as a road block until that character joins your team."
===Aug 22 (DoP)===
"Made a preloader and an intro screen. Made some music for the intro screen as well."
===Aug 25 (DoP)===
"Hey look, it's the beginnings of an actual level! (Psst! There's a secret to find...)"
===A new game wants to say hello.===
Date: Sep 26"Dev Log" - mrjiggmin.com (January 2007 archive)
"Finished my newest game, the Game of Disorientation. I hope you enjoy it."
===Oct 16 (DoP)===
"Whew! I took a nice refreshing break from this sucker, but I'm back at it again.
I took out the music because it takes forever to export, and exporting it everytime I need to test something gets really annoying.
I've been messing around a bunch with floors and ceilings, and trying to make them work in this pseudo 3d-ness that this game has going on. One of the goals I'm still working on is having the ceiling over unexplored rooms remain visible, and then fade away once you gain entry to the room. Of course, along with that I'll need to make some locked doors! Don't worry though, you'll be able to bust down most of the locked doors you come across... you are friggin Derron Verdriet, after all. ;)"
===Upgrades are coming.===
Date: Oct 18
"What are these upgrades you ask? A forum, being able to rate and comment on games, and general beautifying. If you're wondering why my avatar is next to all of these posts, it's because this will eventually become part of the forum. I'm also thinking of making a section that's dedicated to other peoples games... Not so sure about that one though. You can let me know your thoughts on the subject when the forum is up and running. ;)"
===Stuff. Lots of it.===
Date: Nov 11
"Yeah, so I just moved. That's my excuse for not getting anything done recently.
I have three games in the works:
Super Rolley-Ball -> Roll a ball around, yay! This will be finished by the end of the month, so keep your eyes peeled.
CO -> Join forces with someone over the net, and learn to work together to stay alive.
Destroyers of Planets -> Big ol' rpg thing.
In other news, I'm going to be moving this site over to a dedicated server here pretty soon. This website should load a bit faster after that, but mostly I'm doing it to support the CO game. I'm also changing the domain from mrjiggmin.com to jiggmin.com, as that is shorter and easier to type. (For lazy people like me) All of the mrjiggmin pages will just redirect to the corresponding jiggmin pages, so I don't think the change will cause any problems."
===Rolley-ball===
Date: Dec 12
"I entered rolleyball into a competition over at mousebreaker.com. On of the rules of the competition is that I can't put the game on any other sites until Jan 10, so until then I'll just link you to the mousebreaker site. Play it here.
It tied for third place, by the way."
===Sumo===
Date: Dec 12"Sumo". Jiggmin. December 12, 2006.
"Think this will work?"
==2007==
===Happy new years!===
"I went ahead and got a bigger badder server to support my bigger badder ideas, seems like a good way to start off the new year. I'll be working at getting it set up and transferring stuff over, should be snazzy once it's done.""Happy new years!". Jiggmin. January 1, 2007.
===Beat Master 3000 preview===
Date: Jan 20"Dev Log" - mrjiggmin.com (February 2007 archive)
"clicky here"
===Click Upon Dots preview===
Date: Feb 2
"I seem to have a lot of previews lately... This is a little online multiplayer game where you try to click on more dots than everyone else. Simple, quick, and maybe only a few glitches left. Click Upon Dots"
===Two new games===
Date: Feb 19"Two new games". Jiggmin. February 19, 2007.
"I've got two new games out: Beat Master 3000 and Orbit."
===Bananarama===
Date: March"Bananarama". Jiggmin. March 2007.
"OMIGOSH! TRUCK OUT OF CONTROL! POWER WALK AWAY!"
===New site===
Date: Apr/May"New site". Jiggmin. April/May 2007.
"Welcome to the brand spankin' new website. What do you think?"
===A random update===
Date: Nov/Dec"A random update". Jiggmin. November/December 2007.
"So, I'm working on a new multiplayer server. Some of the handy upgrades will be:
* You can register your name with a password so people can't steal your name and pretend t..."
==2008==
"Dev Log" - jiggmin.com (October 2008 archive) "Threads Tagged with comhippy waz here.". Jiggmin's Village (December 2008 archive)
===Aug 4 - Platform Racing 2===
Text lost."Aug 4 - Platform Racing 2". Jiggmin. 2008.
===Aug 14 - computer made of legos===
"Remember those computer upgrades I mentioned a while back? It turns out nothing was compatible with my old stuff, so I got a bunch more parts and..."
===Aug 16 - Grrwarewrrr!===
"There's this really cool little banner for our new folding at home team sitting on my computer, and I can't... upload... it.... arrrgagsdgtgr. 
..."
===Aug 17 - F@H===
"Finally got the Team Jiggmin stuff set up. It turns out I couldn't upload the files because entire hard drive was full. One of the joys of using a..."
===Aug 19 - la===
"Worked on some of the animations and conversations in Never Ending Night."
===Aug 21 - long forgotten===
"Ya know, I actually started working on Never Ending Night over a year ago. I put it off for a long time, obviously, and now I'm trying to get it..."
===Aug 22 - girl walk cycle===
"I got the perspective problem from yesterday mostly sorted, so I finally got a girl walk cycle that doesn't look oddly out of place. Now Anabel, the..."
===Aug 25 - RAID fail===
"Maaaaaannnn.... The whole point of RAID is to keep your data safe in case one of your hard drives break. I just assumed that I could slap another..."
===Aug 27 - Dialog(ue)===
"Dialog, or dialogue... my brain can't seem to make up it's mind. I keep typing the word differently in my code, and that causes trouble since dialog..."
===Aug 31 - faces===
"I drew some more faces for the characters in Never Ending night. There are two more characters, but they don't get a talking part. 
Now that the..."
===Sept 1 - guy walk cycle===
"I made the guy walk cycle today. I dunno how well it will work for the fat guy, but it should be ok for the other two guys.
I also spruced up the..."
===Sept 2 - animation===
"Animation takes sooooooooooooooooooooooooooooooooooooooooooooo 
loooooooooooooooooooooooooooooooooooooooooooooong
and
it's 
..."
===Sept 5 - preparing for the grand release...===
"... and then my hard drive died. ""
===Sept 10 - pc repair===
"Make a backup in case anything goes wrong...
Crack open the case
..."
While the rest of the thread was lost, the other photos could be found on Jiggmin's Photobucket. (not presented in order)
IMG_1414.jpg
IMG_1416.jpg
IMG_1419.jpg
IMG_1420.jpg
IMG_1421.jpg
IMG_1423.jpg
===Sept 11 - lethargic===
"Hmmm... it's hard to start working after not working for a while. 
I did work on Never Ending Night a bit, but the demo still isn't quite ready...."
===Sept 12 - pr2===
"Alrighty, the friends list in Platform Racing 2 can now tell you which of your friends are online, and what server they're on. I mostly did this to..."
===Sept 13 - Never Ending Night Demo===
"'tis out. Go to the games page and give it a go."
===Sept 18 - no power===
"I haven't had power since Sunday. I'm posting this from my sister's house. :/""
===Sept 24 - sloooow text===
"Ya, I know the text speed in Never Ending Light is a bit on the slow side. I'll have to re-time it to match the voice acting, though, so it's..."
===Sept 22 - Never Ending... Light?===
"I got me my electricity back, so now I get to try to catch up on a weeks worth of work. 
I was reading the Never Ending Night preview..."
===Sept 27 - TCG idea===
"I had the coolest idea for a multiplayer trading card game. I worked on it all of yesterday, and I think it'll actually work. Not only can you make..."
===Oct 27 – pr3===
"Platform Racing 3 feature: Ground brushes. You’re not limited to just blocks any more.
Different types of ground have different effects; you run a bit slower in tall grass, you sink in quicksand, you can’t run up a slope of ice, you hop around on hot rocks, you stick to tar, etc, etc.""Oct 27 – pr3". Jiggmin. 2008.
===Nov 13 - NL preview===
"I just posted a new Neverending Light preview. Mostly I just need to fix a few little things, and then add sound.
Anyone know any professional..."
===Dec 1 - geek talk===
"So, there are a few big differences in the new multiplayer server I'm working on.
All of the traffic two and from the socket server will be..."
===Dec 6 - testing testing 123===
"I just ran the first successful test of the "Multiplawsome Server". (Yes, I like super corny names) Anywho, multiplawsome is easier to write than..."
===Dec 15 - Santa Hat===
Text lost."dec 15 - Santa Hat". Jiggmin. 2008.
===Dec 17 - I wonder what it does?===
Text lost."Dec 17 - I wonder what it does?". Jiggmin. 2008.
==2009==
"Dev Log" - jiggmin.com (February 2009 archive)
===Jan 27 - Direction is nothing and everything===
"Greg and I have started our final project, ZigZagZak. The concept is kind of difficult to explain, but basically you wind up back at the beginning of..."
===Jan 30 - logo===
"The logo I've been using in my games is red, but I'm more of a green person. I messed with my logo a bit, and here's what I have so far."
===Feb 3 - don't tell anyone, it's a secret...===
"Pssst.... we have to write in very quiet and write with small words... this is a secret... don't tell anyone... jiggmin.com v3 is in the works......."
===Feb 4 - ok, it's not a secret anymore===
"Still workin' on the new website's design.
Looky at the new picture:
"
===Feb 6 - css===
"Css is great in theory. Sadly, different browsers render it differently. Making a website that looks the way it's supposed to in many different..."
===Feb 8 - borrowed crappy laptop victory===
"There's been a bug in Neverending Light involving walls and getting stuck in them. I couldn't pin it down because it only happens when the game is..."
===feb 10 - pr2 is...===
"pr2 is now the second most played game on kongregate.com. 
http://www.kongregate.com/popular_games?reverse=true&sort=gameplays"
===Feb 14 - goin and goin===
"I'm still working on this new website... assuming you couldn't tell by how crappy everything is working. Ahhhh, but it will be great once it IS..."
===Feb 15 - blitz highscore competitions===
"Several of my games need updating to work with this new site. Uber Breakout is the first one I've finished so far. After I'm done messing with all of..."
===Feb 16 - stylin'===
"It's going to take a while, but this website is starting to shape up. It's kind of in a weird in between state right now with the colors and such,..."
===Feb 17 - More stylin'===
"What do you think of the new look?"
===Feb 18 - rating===
"I finally got the rating stars for the games working. Weeee? "
===Feb 19 - www is silly===
"The generally accepted rule is to add www in front of your website's url. (For example, type in google.com, and you'll end up at www.google.com) I've..."
===Testing testing 123===
Date: Feb 21"Testing testing 123". Jiggmin. February 21, 2009.
"hope this works... "
===Okie Dokie===
Date: Feb 21"Okie Dokie". Jiggmin. February 21, 2009.
"Welcome to the new home of the dev log! I'll post updates here from now on. Every member of the village can post to their own blogs as well!"
===concert===
Date: Feb 22"Jiggmin's blog" (February 2009 archive)
"Went to a concert today, it was pretty nice! I of course will not say which concert, because then someone would use that information to discover my top secret place of residence. 
I got the posts on the games going in reverse order, so the newest post in on top. I had to actually edit one of the source files to the forum to do it, which is unfortunate. Now everytime I upload a security fix or whatnot, I'll have to manually go in and redo that change. Bummer."
===Feb 23 - validation===
"I've been working on getting all of the html on this site to validate. Some of the forum pages don't validate because someone has some screwy html in their post, but most of the pages mostly validate.
There's one error on the game pages that I'm not sure if I can fix, though...
"Validation Output: 1 Error Line 122, Column 77: there is no attribute "onload".…iframe" name="comment_iframe" onload="autofitIframe(this,
..."
===newgrounds===
Date: Feb 24
"I added Neverending Light to newgrounds, and it got daily feature! http://www.newgrounds.com/portal/view/484591 "
===stats===
Date: Feb 27"stats". Jiggmin. February 27, 2009.
"I added a neato stats deal at the bottom of the main forum page. It's useful AND fun, weeee.
This won't last long, so I took a printscreen:
Narwhals are pretty awesome too. They invented the sushi kabob!"
===pr2 and pr3===
Date: Mar 1"pr2 and pr3". Jiggmin. March 1, 2009.
"I've been calling the server design that pr3 will run on the "Multiplayer Awesome Server" or "Server design 4" or something like that. A good name for it finally popped into my head a couple of days ago, and I might actually stick with this one. I'm calling it "Blossom Server".
(Multiplayer Awesome -> MultiPlawesome -> Plawesome -> Plossom -> Blossom) 
If you noticed some downtime on pr2 today, it's because I was tweaking it. There's a script that creates a list of the newest levels every five seconds, and that's what you see when you go to the "newest" tab in the game. There have been some problems with that list lagging behind or not updating fast enough, though. I made it much, much easier for the server to make that list, so hopefully it won't be a problem anymore. We'll see how it works out tomorrow, though. 
(Making the "newest" list was taking about 7 seconds since it sorted every level in existence, but now it's taking about .004 seconds because it's only looking at the levels that have been submitted in the past hour.)"
===The Cowboy Campaign event has ended.===
Date: Mar 3"The Cowboy Campaign event has ended.". Jiggmin. March 3, 2009.
"I'm calling it an event as if I did it on purpose, but it was actually just an accident. "
===Flash Gaming Summit 2009===
Date: Mar 4"Flash Gaming Summit 2009". Jiggmin. March 4, 2009.
"Whoah! Pr2 is a finalist in this huge Flash Gaming Summit Competition!
Click here to vote for pr2 to be the people's choice game of the year!"
===Blossom Server===
Date: Mar 7"Blossom Server". Jiggmin. March 7, 2009.
"Still workin' on it. "
===Mirror's Edge===
Date: Mar 8"Mirror's Edge". Jiggmin. March 8, 2009.
"I just finished playing Mirror's Edge. It was pretty good! At least the parts where you run around really fast... The parts where you're forced into horribly done gun fights aren't so great."
===Customized Blogs===
Date: Mar 10"Customized Blogs". Jiggmin. March 10, 2009
"You can now customize your blog in the same way that you customize your user profile. Go to your blog control panel, and then click on customize blog style. "
===Day of Flight===
Date: Mar 20"Jiggmin's blog, page 13" (January 2010 archive)
"I've got a bunch of newwws, so I'm just going to post several short sentences!
I'm flying to San Francisco tomorrow.
I'll be at the flash game summit on sunday, which you can watch live here: http://www.ustream.tv/channel/flash-gaming-summit (The awards are at 3:30 Pacific Time)
I'm volunteering at the mochi booth in the GDC on Friday, March 27th from 12 - 3pm
Vince made a Jiggmin themed snake game here: http://megaswf.com/view/53c0a7460c5e...5ba4d8b26.html
..."
===Winnage and Lossage===
Date: Mar 23
"Thanks for all of the support guys. The mochi people told me that you were there in overwhelming force. While chat flooding is maybe not the best idea, it's the thought that counts. 
I did win the user's choice award a little bit after the internet broke. I took a picture of it to post here, but I just realized that I brought the wrong kind of usb wire for my camera.
Many thanks, the award belongs to all of you who make pr2 great."
===An interview===
Date: Mar 23
"The mochi peeps interviewed some of the winners. They're on this page:
http://mochiland.com/articles/the-flash-gaming-summit-re-cap-and-round-up
So much for my secret identity. "
===Back===
Date: Mar 28
"Just flew back home toda. Wheeeeeeeeeeeewwwwww....."
===multiplayer variables===
Date: Mar 31"Jiggmin's blog: Programming" (2015 archive)
"One of the core features of Blossom Server is the ability to store any kind of info on your account. When you log out, that info is saved in a database. When you log back in, that info is loaded back into Blossom Server to be actively used again. Grouping everything together like that helps keep things super simple. Kinda wish I thought of it sooner. 
The problemo is how to actually do database queries from a socket server. A socket server should never stop for anything, but programs ..."
===Rebranding===
Date: Apr 1
"After calculating some cost/benefit scenarios, I've decided to cancel all of my current projects. This site will be re-branded as "Dress Up Central", and I will now work exclusively on dress up games."
===???===
Date: Apr 2"IMG_1470.jpg" - Jiggmin's Photobucket
Lost entry where he posted this photo:
===UI===
Date: Apr 24
"Flash has these built in UI components that are pretty handy. (Scroll bars, buttons, dropdown menus, etc) I decided to program my own button to try to simplify the process of having something happen when that button is clicked. I seem to have gotten a bit carried away though, and have now programmed my own scroll bar, dropdown combo box, text input, text field, and check box.
Remaking things that already exist is kind of pointless, but they're pretty cool lookin' "
===Jiggy Chat===
Date: Apr 25"Jiggy Chat". Jiggmin. April 25, 2009.
"Jiggy Chat is in production, using Blossom Server and the fancy UI I talked about in the last entry.
If you create a chat room, you become the master of that chat room. What rules you impose and who you allow in is up to you. Room masters can silence people to prevent them from posting, or they can kick them out of the room entirely.
The general idea is to try to avoid needing moderators to keep the peace all the time. I fear they're overworked. 
Oooobviously the moderators will still be needed from time to time, but hopefully this'll give them a bit of a break. "
===Grey===
Date: May 1"Grey". Jiggmin. May 1, 2009.
"Greg (Effing Hail) and Mike have made a new game called Gray. It's very deep and full of meaning and stuff. Also, I keep spelling it with an e instead of an a.
http://www.intuitiongames.com/gray/
Meanwhile, I'm still hacking away at Blossom Server."
===Musical Evenizer===
Date: May 2"Jiggmin: blog entries" (January 2010 archive)
"Musical Evenizer has long been one of my favorite games. It's been broken ever since I moved servers, and I just now got around to fixing it.
You can play with your own songs, so what are favorite songs to evenize?
Musical Evenizer"
===Blossom Queries===
Date: May 5
"Ah queries, you used to be so easy.
A good non-blocking server never stops for anything. A program must stop to do a database query, though. The solution Blossom Server uses is to run two servers at once. One server is responsible for handling all the comings and goings of information in the speediest way possible, and the other server does nothing but take care of the slow and painful database queries. The two servers can talk to each other, and together they essentially act like ..."
===F@H===
Date: May 8
"Oh man! I've been getting a lot of messages lately about people not getting their F@H prizes. The problem turned out to be pretty awesome. The reason some people haven't been getting their prizes is because the F@H page can only manage to show 1000 people at a time.... wait.... that means that there are over 1000 people with a score high enough to get a prize. Holly crap. That's amazing! You guys rock!
Needless to say, I'll fix the problem as soon as I get a chance.
"
===Blossom Server===
Date: May 22"Blossom Server". Jiggmin. May 22, 2009.
"Blossom-Server.com is up and running. If you're a flash developer who's been wanting to make a multiplayer game, go check it out."
===Folding at Home prizes are fixed===
Date: May 26
"Hopefully the F@H prizes are fixed and working now. I found this page which doesn't have the 1000 person limit."
===Header===
Date: May 31"Header". Jiggmin. May 31, 2009.
"I've been meaning to do a bunch of cool stuff with this site's header. (the blackish bar deal up at the top of the page) I'd like to have various mini games appear up there depending on what time of the day it is. Some ideas:
New game: 100th person the play the new game wins!
Featured game: 100th person to rate the featured game wins!
Chat Attack: A chat room appears. The player with the most members in their chat room before time runs out wins!
Bubbles!: Whoever pops..."
===Conquest===
Date: Jun 4"Jiggmin's blog: Site News" (2015 archive)
"You may have already noticed a new 'Conquest' button at the top of the page. It's a lot of fun, you should check it out if you haven't."
===Videos===
Date: Jun 11
"Video rollovers are back!
http://jiggmin.com/list_games.php?mode=author&name=Jiggmin
They're still a bit wonky, though. Methinks I'll have to redo the rollover and rollout activation in javascript to prevent the movies from getting stuck playing forever."
===Conquest v2===
Date: Jun 14
"I took conquest down yesterday to make some changes. I just now turned the new version on, so hopefully everything will work as it should.
There was a piece of code in Conquest that was supposed to count up all of your armor and weapons in order to determine your total attack power. The code that was in there worked, but it worked by adding the individual power of the weapons one by one. This is like adding 1+1+1+1+1+1+1+1+1 a million times instead of using multiplication. That's why..."
===Pr2 version 34===
Date: Jun 16"Pr2 version 34". Jiggmin. June 16, 2009.
"Just uploaded the 34th (!) update to PR2 since it came out.
This update does two things: allow users to set their email address if they didn't do that when they signed up, and it defeats this hacking program."
===June===
Date: Jul 1"June". Jiggmin. July 1, 2009.
"June was a crazy month. Dunno what's up with that.
Moving on to July:
I'm working on getting PR3 made. I can't get into the details at the moment, but it'll be pretty snazzy.
I'm working on a game with Krin of Sonny fame.
I'm working on a game with Andy Dennis of Cuboy fame.
(Andy Dennis is the voice actor for Sonny, which I find to be a strange coincidence)"
===Pogo.com - they are punks===
Date: Jul 5"Pogo.com - they are punks". Jiggmin. July 5, 2009.
"A while back Greg Wohlwend and I made a created a game called Effing Hail. Pogo said they would pay us x ammount of dollars if we let them sponsor the game. We agreed, signed a contract with them, and then released the game. Pogo has only paid us half of what we agreed to, and they seem to have no intention of ever getting around to paying the other half. They're very obviously in breach of contract, so we may wind up having to sue them.
Pogo sucks."
===Pogo.com===
Date: Jul 8"Pogo.com". Jiggmin. July 8, 2009.
"Pogo paid, hurray! They we just extremely late. "
===A new game===
Date: Jul 12"A new game". Jiggmin. July 12, 2009.
"Well it's not new really, we made it forever ago. Just now releasing it, though.
http://www.intuitiongames.com/red-herring-chase/"
===Epoch-ly update===
Date: Aug 11"Jiggmin's profile, blog tab" (2009 archive)
"I was going to wait until I had some bit of pr3 to show off, but it looks like the game will be more or less finished before it'll bee seen by anyone.
Anywho, check out Krin's new game Colony"
===Windows Updates===
Date: Aug 13"Windows Updates". Jiggmin. August 13, 2009.
"This window asking me to restart my computer has been coming up every 10 minutes. I'm too busy to restart my computer! Blast!
*clicks on "restart later" for the 87th time*"
===PR2 maintinence===
Date: Aug 14"PR2 maintinence". Jiggmin. August 14, 2009.
"I set up a separate database server to handle sorting and displaying player's PMs to relieve the load on the main database. Hopefully that'll be enough to get rid of those errors that have been popping up when trying to log in."
===pr3 chat===
Date: Aug 31"pr3 chat". Jiggmin. August 31, 2009.
"Hmm... a dilemma.
At the moment PR3 has the chat separate from the lobby rather than right next to it. In PR2 the chat is right next to the lobby, but you can click over to a different tab to hide it. With the way PR3 is organized at the moment that's not really doable. So... would you rather have a small chat permanently next to the lobby, or a much larger chat in it's own separate area?"
===to the moderators and admins===
Date: Sep 9"to the moderators and admins". Jiggmin. September 9, 2009.
"I just wanted to take a second to say thank you to the moderators for keeping an eye on pr2 and these forums while I'm off working on pr3. "
===mmo===
Date: Oct 1"Jiggmin's blog, page 4" (January 2010 archive)
"I've been tinkering with the idea of making a MMORPG kind of thing for a while. It seems like a good next step to take after the platform racing games. The thing is: I've never actually played one!
SooooooOOoo a game called Aion came out a few days ago. It's getting pretty favorable reviews, so I'm giving it a go. If anyone else happens to have it, my character's name is Jiggmin (obviously) on Marchutan server.
(The game would be 100000000 times better if they would let..."
===yay===
Date: Oct 7
"yayyyy
"
===browsing===
Date: Oct 13
"Browsing through newgrounds; looking for good music for you-know-what.
I found a song by David Firth, which is pretty awesome because I didn't know he made music. Multi-talented guy."
===Facebook===
Date: Nov 14
"I'm not a heavy Facebook user, but every time I log on there are more and more friend requests. I really want to keep my personal facebook page to just family and friends, so I've been ignoring the requests. I felt pretty bad about that though, so I've created a facebook page for Jiggmin where I'll friend everyone who sends a request. 
http://www.facebook.com/mr.jiggmin"
===PR2 maintenance===
Date: Nov 18"PR2 maintenance". Jiggmin. November 18, 2009.
"Just a heads up, PR2 is going down for maintenance late tonight."
===Secret Project===
Date: Nov 19"Jiggmin's blog: Game Production" (2011 archive)
"That's right, a secret project. I'll post the beta whenever I wake up. pr2's maintenance took alll night long, so sleep is what I shall do now at 11:52 am.
Also, post if anything goes unusually wrong with pr2. It looks to be working right now, but it can be a sly beast.
--- edit ---
I've decided to scrap the sleep idea and watch Shawn of the Dead instead."
===Competitive Line Waiting===
Date: Nov 20"Competitive Line Waiting". Jiggmin. November 20, 2009.
"Kongregate has a competition going on with "endurance" themed games. It's been forever since I actually finished something, so I felt like making a little game and entering it. I didn't want to spend too much time on it though, since there is another project that demands most of my attention.
The theme is endurance, and nothing can possibly require more endurance than waiting in a really really long line. Sooooo "Competitive Line Waiting" is all about waiting... in a really long line... It is multiplayer, but it's designed to work with the kongregate login / avatar system. Once the game is uploaded to kongregate it'll auto detect your username and log you into the server using that name. (Instead of everyone being "Plank") It'll also replace your face with whatever your kongregate avatar is."
===k, Line Waiting is on kongregate===
Date: Nov 21"k, Line Waiting is on kongregate". Jiggmin. November 21, 2009.
"http://www.kongregate.com/games/Jiggmin/competitive-line-waiting
It looks all neato with the avatars in there. "
===Building a better color picker===
Date: Nov 29"Building a better color picker". Jiggmin. November 29, 2009.
"I've spent a couple of days messing around with various ways of putting together a color picker. After some experimentation, I ended up building a hybrid of a color slider, a color palette, and an eyedropper tool. The color slider provides a wide range of available colors, the color palette provides a few quick and easy colors, and the eyedropper tool makes it easier to match colors with what you have already drawn.
http://jiggmin.com/colorPicker.html"
===Closing in...===
Date: Dec 1"Jiggmin's blog, page 2" (January 2010 archive)
"PR2 has been slowly but surely heading towards being the most played game on kongregate. It is almost there...
#1 Warloards: Call to Arms: 12,013,276
#2 Platform Racing 2: 11,967,137"
===Jaws===
Date: Dec 4
"I keep playing this song in my head every time I look at PR2 vs Warlords.
Warloards Call to Arms: 12,043,482
Platform Racing 2: 12,025,215"
===Confused Emails===
Date: Dec 14"Confused Emails". Jiggmin. December 14, 2009.
"Every now and again I'll get an email from some strangely confused person about a game that I've never even heard of before. Sometimes I'll try to help the confused party out by tracking down who they should actually be talking to, but sometimes I find the email so strangely insulting that I don't even bother.
Here's the latest one:
"Greetings
We are looking for social multiplayer game (s) That we can integrate with our social community database.
Do you have completed game(s) that we can licensiate?
Texas holdem poker multiplayer is one of the games we like but let me know if you have other multiplayer games as well
Please give us the links to the demo(s) and let us know the license/price for each game
Please let us know the possibilities
Thanks"
Texas Hold-em Poker? What? They obviously got my email address from this website, so why could they not, you know, LOOK at this website to see what games I have (and have not) made? Why do they think I made a game called Texas Hold-em Multiplayer? Am I listed in the credits? No? "
===vBulletin 4.0===
Date: Dec 18"vBulletin 4.0". Jiggmin. December 18, 2009.
"vBulletin 4.0 is supposed to be officially released soon, and I have a licenseeeeeee. We shall see what neat things it can do. (These forums and blogs are vBulletin 3)"
===Nginx===
Date: Dec 19"Nginx". Jiggmin. December 19, 2009.
"I spent most of today trying to get nginx working on a test server. The nginx part was actually quite easy, but it took me a while to figure out how to install and run php in such a way that it could work with nginx. Then it took me a while longer to figure out why php was always returning a "no input file specified." error. Now it is all working, and it is a lovely thing.
Right now this site (jiggmin.com) and the site that hosts the logins and levels for PR2 (jiggmin2.com) both use Apache to serve up http requests. Switching from Apache to Nginx would improve performance by a bazillion given the ammount of traffic these sites get, but there would probably be quite a bit of downtime while I tried to rather unskillfully switch the sites over.
Soooooo I'll definitely make the switch for jiggmin.com eventually, but I haven't decided about jiggmin2.com yet."
===........===
Date: Dec 20"........". Jiggmin. December 20, 2009.
"/dev/sda1 has gone 248 days without being checked, check forced.
/dev/sda1: |============================ / 49.7%
Well, PR2 is down until this finishes apparently.
-------- updates! -----------
4:45am: 52.8%
8:43am: That finished, but it's not happy with there being a few corrupted levels. Those corrupted levels have been there forever, they don't seem to cause any problems, but whatever. It's not going to let me boot the OS until I repair the file system. I'm making a backup of the server first to make sure no levels are lost, but it's going to take forever.
8:03pm: Back up and running. The server is now running nginx as well. (that's what I was trying to do before running into these filesystem shenanigans, sheesh)"
===Christmas Adam===
Date: Dec 23"Christmas Adam". Jiggmin. December 23, 2009.
"Today is Christmas Adam, hurray!"
===Merry Christmas===
Date: Dec 24"Merry Christmas". Jiggmin. December 24, 2009.
"Merry Christmas all!"
===PR2 PMs===
Date: Dec 26"PR2 PMs". Jiggmin. December 26, 2009.
"Just a heads up: The PMs in PR2 are going to be messed up until I transfer the database over tonight.
-----------------
edit: ok, I'm doing it now. If I remember correctly, this will take about an hour. Probably nothing will work in the mean time.
----------------
edit: done!"
===New Years===
Date: Dec 28"New Years". Jiggmin. December 28, 2009.
"What's that you say? A new hat is being released on New Year's Day? What will it do I wonder?"
==2010==
===I'm with Coco===
Date: Jan 16"Jiggmin: blog entries" (February 2010 archive)
===Workin' on a:===
Date: Feb 6"Workin' on a:". Jiggmin. February 6, 2010.
"dum deee duhh de dumm.
(block editor)"
===pr1===
Date: Feb 8
"whoops, just checked my email for the first time in a week. Turns out PR1 has been down for quite a while. "
===vBulletin 4===
Date: Mar 5"Jiggmin: blog entries" (December 2010 archive)
"So, vBulletin 4 has been out for a while now. Lots of people complain that it looks ugly, but that's kind of silly considering that it can be skinned to look like just about anything imaginable. I have had a test version up at http://jiggmin.com/test/ for a while now, I'm surprised someone hasn't stumbled upon it by now. 
On PR3, I have been working on it all this time despite my silence. There is a reason I don't talk about it very much or ever divulge any details. If you knew that..."
===logoooo===
Date: Mar 5
"eh? ehhhhhh?"
jiggmin_logo_v3.png (lost)
===Memory===
Date: Mar 6
"Storing all of these levels takes a lot of memory! The current server is 85% full, so I'm working on getting the levels to save on Amazon S3 instead. I just made the switch, so there are likely going to be more bugs than usual floating around. But! Once everything has settled the "Level did not load" error should be a thing of the past. *crosses fingers*"
===Global Domination===
Date: Mar 6"Global Domination". Jiggmin. March 6, 2010.
"The general plan for global domination is as follows:
Finish PR3
Make some games with extra bits that you can only get by playing here
Make this website nicer so that people will stay, even though they originally just came for the extra bits
Get lots of traffic
Die of old age
I'm not exactly going in order here, but here's a bit of step 3.
half size: http://jiggmin.com/jiggy-design-1.png
full size: http://jiggmin.com/jiggy-design-1-fullsize.png"
===2 bugs===
Date: Mar 20"2 Bugs". Jiggmin. March 20, 2010.
"I took a stab at two long time PR2 bugs today. One is the "2:00 no matter what" bug, and the other is the "rank 0 required" bug. Neither of these bugs are at all reproducible, so they're quite difficult to fix. My best guess is that they only occur in certain versions of the flash player in certain browsers. I have no idea what these browser + flash version + os version combinations are though, so there is no reasonable way for me to test fixes other than to just try things out and see what happens.
So, I guess we'll see what happens. "
===hmmmm===
Date: Mar 23"hmmmm". Jiggmin. March 23, 2010.
"See anything interesting on this page?
http://www.sparkworkz.com/"
===PR3 screenshots===
Date: Mar 24"PR3 screenshots". Jiggmin. March 24, 2010.
"Some screenshots of PR3 are up here:
http://www.sparkworkz.com/games/platform-racing-3/
I'm particularly fond of the one with the rocket launcher."
===Oh hello===
Date: Apr 1"Jiggmin: blog entries" (December 2010 archive 2)
"Happy April 1 everybody! Hehehehehehehehehehe 
-- edit
Oh man, Kevin Bacon loves the prank newgrounds is pulling. It took Kevin Bacon a while to figure out what was going on."
===the never ending redesign===
Date: Apr 4"Jiggmin: blog entries" (February 2011 archive)
"mmmmm I took an hour or two and messed around with this some more.
http://jiggmin.com/jiggy-design-2.jpg"
===PR2 kablooey===
Date: Apr 5"Jiggmin: blog entries" (December 2010 archive 3)
"This morning no one could log in, and the culprit was that one of the databases had become corrupted. Running a repair on the database fixed the problem, but it also deleted some people's accounts. Sooooooo I'm taking a backup from yesterday, and I'll try to recreate those deleted accounts from that.
--edit
I've taken PR2 down while the backup gets restored. Having people trying to create new accounts while this is happening would complicate things. This'll probably take about..."
===new who===
Date: Apr 11
"yaaay new season of Doctor Who. "
===A much requested feature===
Date: Apr 14
"I have just now right this minute successfully tested a setting in PR3 which lets you create item boxes that only give out specific items. So now you can have a jet pack dispenser in one spot, a rocket launcher dispenser in another spot, etc.
I have been asked for this feature a whole lot, so there you go!
People also often ask me for 3D graphics, but that's not one that I particularly plan on doing. "
===Brainy mine usage===
Date: Apr 20
"In PR2, you can't place a portable mine on top of an existing block. This prevents you from being able to blow that mine up, and then stroll through the hole in the wall you just created.
I'm debating weather that same limitation should be in PR3. There is a teleport item in the game, after all. Is getting through a wall with a mine so different?"
===Party Hat===
Date: Apr 26
"I have enabled the party hat as a random prize in PR2. It's rarity is the same as the santa hat. I didn't want to restart all of the servers, so for now the only server this applies to is Isabel. Over the next couple of days the other servers will go through their auto restart cycle, and they will start giving out the party hat too."
===Simming===
Date: May 2
"I don't really mind the idea of simming in general, but a majority of the people who have been "hacked" have actually just given out their password so someone else can sim with their account.
I'm testing out the idea of only awarding half exp points to people who are simming in PR2. So: if you're playing yourself, you'll only get half. This way it might actually be faster to gain exp points by actually playing the game for real.
Thoughts?"
===Effing Meteors===
Date: May 25
"Greg Wohlwend and I have spent the past week working on Effing Meteors, the sequel to Effing Hail.
This screenshot doesn't really do it justice, but whatever. 
A PR3 beta should be posted on sparkworkz.com sooner or later."
===Some downtime on PR2===
Date: May 27"Some downtime on PR2". Jiggmin. May 27, 2010.
"This is the email I got from my webhost:
"Hello,
The server your slice was on became unresponsive to our monitoring at Thu May 27 19:32:34 UTC 2010 and an emergency reboot was required and a drive was replaced.
Slices were restarted and are running, however we will be monitoring this machine for further trouble.
Please note that this was a server issue and your Slice activity was not a causal factor.
We'll notify you"
..."
===Typing words with letters===
Date: May 29"Typing words with letters". Jiggmin. May 29, 2010.
"I didn't really intend to have a text tool in PR3's level editor, but it looks like I went and made one anyway. Ah well."
===The PR3 campaign creation beta has begun!===
Date: Jun 2"Platform Racing 3 Level Editor" - YouTube
"Welcome to the PR3 campaign creation beta!
If you would like to try to get a level on the campaign, here are some tips.
1) Make an account on sparkworkz.com so you can save your levels.
2) There are going to be a LOT more campaign levels this time around.
3) The level should be a race (not a deathmatch, etc)
4) The level should be beatable by one person (or two, or three, or four)
5) If you're saving a level that you'd like to be considered for the campaign, check the "publish" box when you save it."
6) This game is in beta, so I would suggest saving your levels incrementally (level1, level2, level3) instead of overwriting your old level when you save.
7) The first 18 levels will be themed to specific blocks. The idea is that these levels will serve as kind of a tutorial for each of the blocks to help people get into the game. If you want your level to be considered for one of these, then include the block name in the title of the level.
Finish Block - (A quick tutorial explaining the basic controls. Bump a finish block to win)
Item Block - (Another tutorial level. Bump an item block to get an item. Hit spacebar to use it)
Brick Block
Bounce Block
Ice Block
Teleport Blocks
Water Block
Mine Block
Move Block
Push Block
Rotate Blocks
Happy / Sad Blocks
Safety Net Block
Vanish Block
Change Block
Arrow Blocks
Crumble Block
Custom Blocks
8) The levels after the first 18 will be free to do anything. They'll be sorted more or less by their difficulty. The final level will be very hard, and a hat will be awarded for finishing it.
Good luck, and have fun.
Cheers!"
===Impervious===
Date: Jun 9
"Introducing the new impervious block type. It can not be destroyed by any known human or alien technology. Considering how invaluable finish blocks are to all of us and our families, all default finish blocks will be manufactured using this new impervious block type. The impervious block type will also be made available to you for the construction of your own blocks. Use it with wisdom. Use it with valor.
-- [END OF TRANSMISSION] --"
===Make your own BG===
Date: Jun 10"Jiggmin: blog entries" (February 2011 archive 2)
"Welcome to today's episode of "Did You Know?"
Did you know that you can make a new art layer, set its depth to zero, and then draw your own background?
This concludes today's episode of "Did You Know?""
===PR3 Update===
Date: Jun 14
"I just sent an updated version of PR3 to sparkworks, so I would guess they'll put it up today or tomorrow. It has a lot of bug fixes, a lot of performance improvements, impervious blocks, and other gameplay tweaks. With this version we'll also be able to start letting people into the full game. It'll be invite only at first, so I'll have a chance to work out bugs on the servers before an insane flood of people all try to log in at once.
Its build number is 06 14 10 - 1, so look for ..."
===Teleport Block===
Date: Jun 17"Jiggmin's blog, page 11" (July 2011 archive)
"I've been messing with the teleport block to try to make it less problematic. As it was, you could teleport into something and then just get stuck there, since you couldn't stop touching the teleport to get it to reactivate.
The new teleport block has a cooldown period after you use it. Once the cooldown is over, you can use it again. No more getting stuck, hurray."
===One week notice===
Date: Jun 17
"I've already started putting together a list-o-levels for the campaign, but I won't make any final decisions until a week from now. (Jun 24)
"
===/report===
Date: Jun 29
"Spammers getting you down? Not a moderator around? You can now type /report in any chat room in PR3, and the recent chat history will be saved and sent to a moderator."
===Race a ghost===
Date: Jul 3"Jiggmin's blog, page 4" (December 2010 archive)
"Why only race your own ghost? That's kind of neat and all, but it would be neat-er if you could race the ghosts of your friends as well. You could try to beat their best time, and they, in turn, could come back later and try to beat yours.
As luck would have it, I just added such a feature to PR3.
This is a video of me trying to beat Tigerheart's best time on "Blue Construction Zone". As you can see, I got nowhere close. "
===For you block designers===
Date: Jul 3
"Setting the brush tool's size to 1 will now cause it to act like a pencil tool. This gives you control over individual pixels... combine that with being able to hold shift to draw a straight line, and it's possible to make some very precise and detailed drawings."
===Speedy drawing===
Date: Jul 16
"I did some messing around with performance-y stuff today. The Water Block Washin' level was taking 1:45 seconds to draw on my laptop, and now it is taking 0:09 seconds. That's more than 10 times faster, so yay. "
===Chat improvements===
Date: Jul 17
"The new build of PR3 will have some improvements in the chat system:
1. The "this room is brought to you by ..." text only shows in user created rooms.
2. Stuff you write in the "notes" field when creating a room will actually show up
3. The creator of a room can type /kick username to kick spammers out (This only works in user created rooms, and moderators are immune)
4. Your room selection is remembered. If you leave a chat room for a while..."
===Fifty Nifty...===
Date: Jul 29
"You may have noticed that there are now 50 campaign levels. I'm going to be replacing a few of them, but at least now it's possible to win the full accel/jump/speed hat set.
Some hats yet to be released are:
Crown - Less powerful than in PR2. It protects you once, and then falls off. (You get re-protected if you pick it up again, though)
Pedro the Snail - (AKA Prank Hat). If someone steals Pedro from you, they are severely punished. All of their stats..."
===Arrrrrr===
Date: Aug 5"Jiggmin: blog entries" (February 2011 archive 3)
"Pirate Hat. Good for deathmatches. 'Nuff said."
===Hexadecimal Color Picker===
Date: Aug 6
"I put a hex upon the color picker!"
===Retry button===
Date: Aug 6
"You can now retry campaign levels without having to wait for the level to load and draw agian. Hurray!"
===Exp Prize Bonus===
Date: Aug 7"Jiggmin: blog entries" (December 2010 archive 4)
"Coming soon to matches near you! If you win a prize you already have, you get a handy exp boost instead."
===Defeating Invalid===
Date: Aug 9"Defeating Invalid". Jiggmin. August 9, 2010.
"It's possible that sparkworkz will log you out while you're in the middle of making a level or a block. Unfortunately, the game can't detect this until you try to actually save your hard work. Originally I had the game save things to the Invalid account whenever this happened, since that seemed at least a little better than not saving them at all. This mostly lead to confusion, though.
I've been working on figuring out a way to deal with this problem, and it looks like I've got a ..."
===< and >===
Date: Aug 18
"Weeeeelll the greater than and less than symbols have been causing some troubles. I ended up just crappo fixing it in the 08 18 10 build by swapping those characters out with replacements when saving a level or block."
===PR2 chat===
Date: Aug 23
"I think I fixed the scrolly uppy thing in the PR2 chat. It would seem Adobe made some change to the flash player recently that was causing the shenanigans."
===PR3 campaign===
Date: Aug 25
"I'm thinking of freezing the campaign levels as they are at some point in the future. Some people have improved and changed their levels after they were added to the campaign, which is great, but it does mess up the medal times and such. There was also that incident a while ago where someone changed a campaign level to include lots of naughty-ness. The proper owner of the level fixed it pretty quick, but something like that could happen again if the campaign levels aren't frozen."
===PR2 upgrades===
Date: Sep 16
"Due to popular (moderator) demand, you can now report bad messages you receive in PR2.
You can also now type "/view username" into the chat to open up someone's user page."
===The list===
Date: Sep 18"The list". Jiggmin. September 18, 2010.
"- 8 player matches. (without having to haxors)
- Download all blocks for a level at once (should be quite a bit faster than loading them one at a time)
- Stop the block stealing shenanigans.
- Stop the username shenanigans in the chat.
- There's probably some other stuff I can't think of right now. "
===Eight hats on one head===
Date: Oct 2"Eight hats on one head". Jiggmin. October 2, 2010.
"Wearing eight hats is completely normal. People do it all the time in my neighborhood."
===Faster, Faster!===
Date: Oct 6"Faster, Faster!". Jiggmin. October 6, 2010.
"I've been working on having all of the blocks for a level be loaded in one go, instead of loading each block individually. To test this out, I recorded the amount of time it took to load and draw some levels with a lot of custom blocks.
The results for the current published version of PR3:
Nostalgia Bay - 18 seconds
War Training - 10 seconds
Mario vs Sonic - 20 seconds
(the title is just a space) - 20 seconds
And here are the results for the new version:
Nostalgia Bay - 10 seconds
War Training - 5 seconds
Mario vs Sonic - 7 seconds
(the title is just a space) - 13 seconds
It's about twice as fast! My computer has a quick internet connection, so people who are on slower connections or who are across the sea should see even more dramatic improvements. "
===internet was broked===
Date: Oct 24"internet was broked". Jiggmin. October 24, 2010.
"Yay, my internet was broken for a couple of days, but now it is all fixed.
Anyway, effing screenshot time!"
===PR3 wishes you a spooooky Halloween===
Date: Oct 26"PR3 wishes you a spooooky Halloween". Jiggmin. October 26, 2010.
"Nicole Swimley made a new character for Halloween, and it looks super good as usual."
===The short story===
Date: Nov 20"The short story". Jiggmin. November 20, 2010.
"Some stuff sploded, but it's maybe better now.
I sent a purdy new build of PR3 to sparkworkz yesterday, so you should be able to play it soon. "
===Around the world===
Date: Dec 6"Around the world". Jiggmin. December 6, 2010.
"I'm working on setting up some PR2 servers in London. That should be a lot quicker for anyone overseas. "
===Around the world part 2===
Date: Dec 7"Around the world part 2". Jiggmin. December 7, 2010.
"PR2 now has servers all over the place. This is something I've wanted to do since the beginning, so it's awesome to finally be able to do it. If you have problems with any of the new servers, post 'em here and I'll fix them up."
===...And a millions voices cried out at once===
Date: Dec 8
"I dunno how many times people have asked for this lil' feature. I'm just going to post the picture and see how long it takes someone to notice it."
===Vb4===
Date: Dec 8
"So, this forum is running on VB3. VB4 has been out for a while, and it looks like it's finally reaching a point where it may be usable. There are a few problems with upgrading, though! One of them is that VB4 has no Conquest add on. That game is pretty fun, and it would be sad to loose it.
If only someone who makes games for a living could program a replacement!
Wait..."
===pr2hub.com===
Date: Dec 15"pr2hub.com". Jiggmin. December 15, 2010.
"PR2 is more or less made up of two parts: the multiplayer servers (derron, fitz, etc), and an http server. The multiplayer servers handle sending data between players, such as sending chat messages or shooting someone's hat off. The http server handles the loading and saving of data, such as loading a level or saving your progress.
I've been working on moving PR2's http server over to pr2hub.com over the last few days. (PR2 used to be hosted on jiggmin2.com) There have been some problems, ..."
===PR3 build 12 16 10 - 1===
Date: Dec 16
"PR3 build 12 08 10 - 2 build was released earlier today, which had some Christmas-y fun stuffs.
PR3 build 12 16 10 - 1 was released just now, and fixes a few bugs. The snowflakes don't get in the way of you clicking buttons, you can wear 8 hats, and the santa hat doesn't make unsafe blocks safe."
===pintogames.com===
Date: Dec 17"Jiggmin: blog entries" (February 2011 archive 4)
"Whenever I started jiggmin.com in 2005, I had this grand plan of making Jiggmin be this mysterious character who I supposedly worked for. I'm far too lazy to keep a ruse like that going, though, so over time Jiggmin eventually just became... me.
That's cool and all, but the original reason Jiggmin came into existence was to direct attention away from myself, not at myself. This website is Jiggmin.com, the forum is named Jiggmin's Village, and my games have Jiggmin branding in them. ..."
===hmmmmm===
Date: Dec 17
"Aw, fine. I won't do it. "
===Merry Christmas===
Date: Dec 25"Jiggmin's blog: Uncategorized" (2011 archive)
"Merry Christmas everybody!
This post feels kind of empty, so here's a screenshot of something I've been working on:"
===Happy New Years===
Date: Dec 30
"To celebrate this new year, hats will be needed. Yes, the kind of hats that you party in.
Also, change blocks are now quit a bit cooler. All the cool kids use them. Even Elvis. Elvis Presley uses them."
===Oops===
Date: Dec 31
"Looks like I forgot to make the color of the pary hat changeable. I already sent the next update off to sparkworkz, so it'll be fixed in the next next update."
==2011==
===Twitter===
Date: Jan 10"Twitter". Jiggmin. January 10, 2011.
"Doin' the hardcore technological stuff. That's right. Twitter. Follow me for random fun times."
===JV version 3===
Date: Jan 20"JV version 3". Jiggmin. January 20, 2011.
"Well I'm not sure if this is going to be version 3 or 4, but it's probably somewhere around there. I'll take this site down at midnight eastern time, and transfer all of the posts and such over to the new site. The transfer itself probably won't take very long, but it'll take a while to get everything set up and working."
===Announcing things===
Date: Jan 21"Announcing things". Jiggmin. January 21, 2011.
"Welcome to the new dev log! Here you'll be able to see and/or play whatever it is that I'm working on.
It's sad to see Conquest go, but it seems that small war has sparked something... The sound of war drums is echoing from over the horizon; they sky is darkening; the ground is trembling! The War of the Web is almost upon us!"
===Halfway there...===
Date: Jan 21"Halfway there...". Jiggmin. January 21, 2011.
"Allrighty, this is kind of sort of the new site. If you're still getting the default vBulletin skin, you can change that with the dropdown on the very bottom left of the page. I haven't installed any of the fancy stuff yet, and there are still some funky bits here and there. Not sure if I like the original smilies or the new smilies better, so I'll just put that decision off until later."
===War Flags===
Date: Jan 27"War Flags". Jiggmin. January 27, 2011.
"They're tiny!
 New Geo
 Armora
 Jiggs
 Kong
 F.A.C.E."
===4 outta 5 (or 6)===
Date: Feb 4"4 outta 5 (or 6)". Jiggmin. February 4, 2011.
"War of the Web is set up to use Kongregate accounts, Newgrounds accounts, ArmorGames accounts or Jiggmin accounts to log in. I've started to work on Facebook, but I'll mess with that more tomorrow.
If you're not logged into whatever site you're playing from, you'll be able to log in as a guest and do pretty much anything a registered user could. If you use the same guest name the next time you play, the game will even have saved your progress for you.
If nothing else, this game will be blastedly easy to log into."
===I loves...===
Date: Feb 15"I loves...". Jiggmin. February 15, 2011.
"I loves Top Gear so much."
===Gamefly===
Date: Feb 21"Gamefly". Jiggmin. February 21, 2011.
"Gamefly has now failed to send me Uncharted: Drake's Fortune three times in a row, but this little surprise made up for it."
===Soldiers===
Date: Feb 25"Dev Log" - jiggmin.com (April 2011 archive)
"These are the basic states of the soldiers in War of the Web. As you rank them up, they'll get badges and eyepatches and such. "
===A nuevo Jiggs soldier===
Date: Mar 1"A nuevo Jiggs soldier". Jiggmin. March 1, 2011.
===War of the Weapons===
Date: Mar 27"War of the Weapons". Jiggmin. March 27, 2011.
"Using sane weapons like pistols and whatnot would have been kind of boring, and I do not aim to bore.
I may get sued for using the Aperture Science Portal Device, in which case I'll color it brown and rename it the poo squirter. Or something. "
===Streamitization===
Date: Mar 29"Streamitization". Jiggmin. March 29, 2011.
"Soon to be streaming some work and answering some questions in the dev log."
===Chatty===
Date: Apr 3"Chatty". Jiggmin. April 3, 2011.
"The number of chat systems here have gotten a little silly. Theres a forum chat, livestream chat, (soon to be) War of the Web chat, PR1 chat, PR2 chat, PR3 chat, Kongregate Racing Chat, Volly-Bounce chat, and Click Upon Dots chat.
Since I'm making a chat for the Jiggs version of War of the Web anyway, it would make sense to use it to replace the forum chat and the livestream chat. Then at least we'll have ...somewhat... fewer chat systems around.
The new chat will use your JV login, so there won't be any logging in or whatnot. Any requests for what you want this new uber chat to be able to do?"
===Programmin'===
Date: Apr 12
"I've mostly been programming things the past week or so. It would be pretty boring to livestream, and plus I don't want to have to worry about accidentally showing off a super secret password. 
A bunch of computer parts are merrily on their way to my house, so I'm going to try to do a live stream while putting all of the pieces together. If you're interested in how to build a computer (or are just bored) I'll probably do the livestream on Saturday afternoon sometime. "
===Random computer building livestream===
Date: Apr 14Random computer building livestream". Jiggmin. April 14, 2011.
"One part hasn't arrived yet, buuut I'm impatient. Doin' it live! http://livestream.com/jiggmin"
===A..... a..... top hat?===
Date: Apr 17"A..... a..... top hat?". Jiggmin. April 17, 2011.
"So I was standing outside and enjoying some fireworks when a sizable bunny fell from the sky! I can only assume that it hitched a ride on one of the fireworks. I tried to ask the bunny how it's day was going, but before the words left my mouth the bunny abruptly shouted "Good-o! Have this hat sir!". Much to my surprise, the bunny then threw the hat in my face and vanished... as if by magic."
===How to win a top hat===
Date: Apr 17"How to win a top hat". Jiggmin. April 17, 2011.
"Sorry about the volume in this video, I'll have to remember to turn the music down next time.
Top hats are a reward for people who create awesome levels! You can also win a top hat by sending a question, level suggestion, or comment to quest@jiggmin.com. If I read your email during a livestream, then you will find yourself in possesion of a mighty fine top hat.
The free copy of portal 2 has been won by Jazzaboy! Congratulations!"
===Why does my head hurt?===
Date: May 20"Why does my head hurt?". Jiggmin. May 20, 2011.
"I have this peircing headache... almost as if something was biting my skull."
===New Campaign===
Date: May 30"New Campaign". Jiggmin. May 30, 2011.
"The new campaign will be released tonight!"
===Creation===
Date: Jun 18"Creation". Jiggmin. June 18, 2011.
"Here's a video of Creation! Ultimately this will replace the chat currently on JV. You'll be able to create your own room, and allow (or not) other people to build in it.
Next I need to work on making it prettier, as well as adding new elements to build with. Then mayhaps it will be time for a public demo. 
Just for the record, I don't go around calling myself "best". That was a randomly assigned guest name. I thought about redoing the recording just to get a different name, but that would be too much troublz."
===Creation Progress===
Date: Jul 4"Creation Progress". Jiggmin. July 4, 2011.
"Here's a quick vid of some shenanigans you can do in Creation.
Incidentally, happy Fourth of July!"
===PR2 livestream===
Date: Aug 19"PR2 livestream". Jiggmin. August 19, 2011.
"PR2 livestream today at 4:00 eastern. Be there or be triangle."
===Clicking...===
Date: Aug 22"Clicking...". Jiggmin. August 22, 2011.
"There's a clicking sound coming from my wall! What could it be....."
===Guardian of the Top Hat===
Date: Sep 4"Guardian of the Top Hat". Jiggmin. September 4, 2011.
"Congratulations -Shadowfax-!
The first Guardian of the Top Hat is -Shadowfax-'s level, "The Golden Compass""
===A quick WotW update===
Date: Dec 15"A quick WotW update". Jiggmin. December 15, 2011.
"Here are some pictures from War of the Web. (work in progress)
The main city screen
Build your army, bwahahaha"
===Strongholds keep your enemies at bay===
Date: Dec 21"Strongholds keep your enemies at bay". Jiggmin. December 21, 2011.
===Make some coin===
Date: Dec 27"Make some coin". Jiggmin. December 27, 2011.
===Noooo Freeeed===
Date: Dec 28"Noooo Freeeed". Jiggmin. December 28, 2011.
"You're playing for the wrong team, Fred! Come back!"
==2012==
===War of the Web alpha released===
Date: Jan 1"War of the Web alpha released". Jiggmin. January 1, 2012.
"In case you haven't noticed, the War of the Web alpha is playable right here in the dev log.
Alpha v.6 Change Log
- Fixed Kongregate soldiers
- Fixed bug where selling weapons caused you to loose coin
- It's new years eve / new years day, you can't expect me to do too much work!
Happy new years everybody!"
===War of the Web Alpha v.7===
Date: Jan 2"War of the Web Alpha v.7". Jiggmin. January 2, 2012.
"War of the Web Alpha v.7 Change Log
- Added search to HQ"
===Serverrrrrrssrsrs===
Date: Jan 5"Serverrrrrrssrsrs". Jiggmin. January 5, 2012.
"I spent the last couple of days messing around with various webhosts and moving servers around in preperation for some of the crazayazy things my future games will be doing. It's a lot of hard work, but now it's mostly done.
You may not be able to play WotW while dns servers update, which can take around a day.
War of the Web alpha v.8 Changelog:
- Moved everything over to a new server
- Fixed infinite turn glitch
- Default starting coin is now 9,999
- Guest names are more charming"
===PR2 Rank 50===
Date: Jan 6"PR2 Rank 50". Jiggmin. January 6, 2012.
"You are once again free to rank as high above 50 as you would like. The limit is gone, but it seems to have been replaced by something else. What could it be? Me oh my!"
===War of the Web Alpha v.9===
Date: Jan 9"War of the Web Alpha v.9". Jiggmin. January 9, 2012.
"Alpha v.9 Change Log
- The number of soldiers you attack with is now limited by your Military Coordination.
- Soldiers' weapons are displayed in the barracks.
- Spending more than 128 turns works correctly."
===Text Editor===
Date: Jan 9"Text Editor". Jiggmin. January 9, 2012.
"The text editor is fixed. If you're still having troubles with it, clear your browser's cache."
===War of the Web Alpha v.10===
Date: Jan 12"War of the Web Alpha v.10". Jiggmin. January 12, 2012.
"Animatin'.... animatin'.... animatin' alllll the live long dayyy. The basic attack animations are done, but I still want to add some crazy things in there. Bubbles making people float away, giant queen ants erupting from the earth and eating people, etc, etc.
War of the Web Alpha v.10 Changelog
- Enemy buildings are unknown until you or someone from your team spies on them. Information can go out of date, so spying before you attack may be a good idea.
- Basic attack animation added."
===War of the Web Alpha v.11===
Date: Jan 14"War of the Web Alpha v.11". Jiggmin. January 14, 2012.
"Alpha v.11 Changelog
- Attacking a building now updates that building's information in your nations' spy network. Other players on your team can see what that building is and how much health it has without needing to spy on it.
- After attacking, a more detailed breakdown of the battle is available."
===War of the Web Alpha v.12===
Date: Jan 15"War of the Web Alpha v.12". Jiggmin. January 15, 2012.
"Alpha v.12 Changelog
- Soldiers who survive battles now receive +1 rank, or +5 rank if their luck was 9.
- Menus now work for destroyed buildings. Destroyed buildings still don't contribute to your stats (Millitary Coordination, etc).
- Several restrictions have been removed. You can attack even if you have no soldiers or HQs.
- If you attack or defend without any soldiers, your militia is used. They are rank 1 soldiers who are equipped with no weapon.
- The cost to attack has been increased to 5 turns.
- Strongholds now actually contribute to your defensive bonus."
===War of the Web Alpha v.13===
Date: Jan 18"War of the Web Alpha v.13". Jiggmin. January 18, 2012.
"Alpha v.13 Changelog
- Added a bottom bar that shows the level and health of whatever building your mouse is hovering over.
- Added the ability to research projects using your Space Research buildings.
- Reduced the initial cost of the Space Research building
- Fixed the bug where you couldn't upgrade or sell a level 1 city"
===War of the Web alpha v.14===
Date: Jan 19"Dev Log" - jiggmin.com (February 2012 archive)
"Alpha v.14 Changelog
- You can steal coin, turns, research, and weapons by attacking certain buildings. You can also destroy an enemy team's information on you by attacking one of their spy networks.
- If you attack someone from your personal revenge list, you get a +50% attack bonus.
- If you attack someone from your national revenge list, you get a +25% attack bonus."
===War of the Web Alpha v.15===
Date: Jan 21
"Alpha v.15 Changelog
- Added a launch button to any Launch Sites that can send a ship to Mars.
- The first team to launch a ship will win the game.
- After the first launch, other people can launch within the next 6 hours. It won't change the outcome of the game, but the fact that you went to Mars will be recorded in the Martian hall of fame.
- 6 Hours after the first launch, the game will restart.
*All of your buildings were kind of accidentally deleted."
===War of the Web Beta v.16===
Date: Jan 26
"Beta v.16 Changelog
- Reduced coin production in cities
- Added tax/happiness system in cities
- Your empire's happiness provides an attack bonus (or penalty)
- Added "find" function to Spy Hubs
- Moved alerts from the Spy Hub menu to the top left bar
- Fixed strength stat when spying on enemies"
===War of the Web Beta v.17===
Date: Jan 27
"Beta v.17 Changelog
- Added a max coin limit of 99,999
- Changed the weapon power of "No Weapon" to 0.5. This was already the case for militia, but now it works for regular soldiers as well.
- Fixed weirdness with soldiers' death animation
- Fixed the "Find" function in Spy Hubs
- Upgrading a stronghold now updates your defense map right away
- Winning the game no longer causes it to reset completely. Only the research is reset, and all Launch Sites are changed to level 1.
- The winning team from the previous game gets to wear a helmet, and they get a 10% "Martian Blood" attack and defense bonus.
- To balance things out, the winning team has to pay a research penalty. The penalty will keep getting steeper if the same team keeps winning several times in a row."
===War of the Web Beta v.18===
Date: Jan 29
"Beta v.18 Changelog
- 1 turn is given out every minute
- Fixed the backward-ness of the "You've been attacked" alerts
- The alerts appear in a more eye catching way
- Added a basic ranged attack animation"
===Congrats Team Jiggmin===
Date: Jan 30"Jiggmin's blog" (February 2012 archive)
"The Jump Start Hat is out in the wild!"
===War of the Web Beta v.19===
Date: Feb 1
"Beta v.19 Changelog
- Added a popup that appears after the game has reset that lists everyone who was able to launch in the 6 hour window.
- Added research icons
- Kong gets a 25% attack bonus
- New Geo gets a 33% revenge bonus
- Jiggs gets a 15% gold bonus
- Face gets a 100% spy bonus
- Armor gets a 25% defense bonus"
===War of the Web Beta v.20===
Date: Feb 3
"Beta v.20 Changelog
- Guests can no longer attack, research, or rank buildings above level 3.
- Added a welcome page of sorts.
- You can opt to repair cities with turns rather than coin. This is handy if all of your cities are destroyed, and you have no coin to repair them with.
- Set up the Martian Hall of Fame at waroftheweb.com
- Enemies can't attack you with a bunch of militia any more.
- Some other stuff, probably."
===Downtime===
Date: Feb 4
"WotW is currently hosted by pagodabox.com. I like them, mostly because I like their website. This is the second time they've had hugely long amounts of downtime, though."
===War of the Web Beta v.22===
Date: Feb 9
"Beta v.22 Changelog
- Added a dropdown button to the top left. Clicking it will show a page of anyone who has attacked you recently. You could actually do this before, but there wasn't any indication that the area was clickable.
- If your soldiers die while attacking, their weapons will be scavenged by the enemy.
- Clicking on a "somone attacked you" alert will bring up a detailed battle summary. (This will only work for attacks that happen after this update.)
- When attacking, the battle summary automatically appears after the battle animation is completed.
- Guest avatars are now given a random background color."
===Dangit.===
Date: Mar 1"Dangit.". Jiggmin. March 1, 2012.
"I just spent an hour trying to figure out why I couldn't get any of Facebook's login stuffs to work in Creation.
I'm using chrome, and I had the "Facebook Disconnect" plugin installed. *sigh*"
===???===
Date: Mar 7"IMG_20120307_225200.jpg" - Jiggmin's Photobucket
While the entry was lost, the pic was related to speeding up a back-up (or server move) of PR2's levels by running the program 10 times.
===Remember Me?===
Date: Mar 8"Remember Me". Kongregate. March 8, 2012.
===War of the Web v.24===
Date: Mar 10"War of the Web v.24". Jiggmin. March 10, 2012.
"War of the Web v.24 Changelog:
- Alert sound only plays once per batch o' alerts
- Added an intro
- Wrote a poem
- Defenders will never have 0 luck
- Updated newgrounds screenshot
- Trying out a song called Vital Mech by MF-Greth
- Usernames in the launch site menu are now clickable
- Max weapons increased to 9999
- Max coin increased to 999999
- Research costs have been multiplied by 10 (preparing for the release)
- Fixed ..."
===War of the Web v.27===
Date: Mar 13"War of the Web v.27". Jiggmin. March 13, 2012.
"- [change] You no longer loose weapons when attacking
- [change] Max weapons reduced to 999
- [change] Cost to attack reduced to 1 turn
- [improvement] Fixed pixle-y-ness of the small versions buildings on the bottom bar.
- [improvement] Using your spy hub to search for people gives you an explanation of how your spy level affects the results.
- [improvement] New players get a brief instructional message.
- [improvement] Buildings now have symbols on them to help you tell which is which when looking at enemy buildings. HQs have targets, Barracks have fists, cities have the coin logo, armories have swords, and spy hubs have a spy peeking out from behind.
- [improvement] Fixed some of the visual oddness when zooming in and out of tiles
- [bugfix] Taking national revenge no longer deprives someone of taking personal revenge
- [bugfix] Someone taking revenge on you no longer removes them from your recent target list"
===War of the Web v.28===
Date: Mar 14"War of the Web v.28". Jiggmin. March 14, 2012.
"- [feature] Clicking on someone's name in the chat will bring up their empire.
- [feature] Spying one someone has a chance to sabotage their strongholds for the next attack. This chance increases if you have a strong spy network, and decreases if your target has a strong spy network.
- [change] You can steal coin by attacking a stronghold.
- [bugfix] Negative attack bonuses now show "Some Bonus - 25%" instead of "Some Bonus + -25%"
- [bugfix] Changed the shown cost of weapons to reflect what they actually are. (Thanks Suuper)"
===War of the Web v.29===
Date: Mar 15"War of the Web v.29". Jiggmin. March 15, 2012.
"Changelog
- [change] Everything is awesommmmmmmeee"
===War of the Web Released!===
Date: Mar 17"War of the Web Released!". Jiggmin. March 17, 2012.
"Go go go:
Newgrounds: http://www.newgrounds.com/portal/view/592034
Kongregate: http://www.kongregate.com/games/Jiggmin/war-of-the-web
Facebook: http://www.facebook.com/pages/War-of-the-Web-Community/344562405585675"
===War of the Web is the Daily Feature on Newgrounds===
Date: Mar 18"War of the Web is the Daily Feature on Newgrounds". Jiggmin. March 18, 2012.
"I love getting those trophies. :]"
===Instructions===
Date: Mar 18"Instructions". Jiggmin. March 18, 2012.
"I added a lil' instruction question mark to WotW. It links to Kongregate, though, and that's kind of weird for the other sites that are fighting with Kong. Ideally every site would have their own instructions page somewhere, that would be neat."
===Facebook for reals this time===
Date: Mar 18"Facebook for reals this time". Jiggmin. March 18, 2012.
"War of the Web is working on Facebook for reals this time (hopefully)
http://apps.facebook.com/waroftheweb
http://facebook.com/waroftheweb"
===The chat....===
Date: Mar 24"The chat....". Jiggmin. March 24, 2012.
"The chat has been timing out and shutting down. I think I finally figured out and fixed the problem though!
*** technical stuff below ***
The chat is set up to check a central server once every few seconds to see if there are any recent bans and such. The request itself doesn't block anything else, but it turns out the invisible hostname-to-ip lookup BEFORE the request DOES block. Why that lookup was sometimes taking 30 seconds, I have no idea. I just sidestepped the problem entirely by caching the ip and not using the hostname any more after the first request. (Seems like the server should do that automatically...)"
===Announcing: Luna===
Date: Mar 31"Announcing: Luna". Jiggmin. March 31, 2012.
"Before running off and making something with a 4 in it, I'd like to see how possible it is to develop a game in javascript instead of flash. (Flash is a sinking ship...)
Luna is a multiplayer game, more similar to PR2 than anything else.
The teaser image for Luna looks kind of depressing, but I blame the fact that my light-bulb burned out and I'm working in the dark!"
===Luna Gameplay Details===
Date: Mar 31"Luna Gameplay Details". Jiggmin. March 31, 2012.
"Luna takes you into the mind of a teenage girl who lives on the moon! You can style her hair, pick out her clothes, and even choose from various shoes and purses! Luna will be fully integrated with Facebook, so you can keep everyone constantly up to date with your latest and greatest styling decisions. You can even send your friends gifts like hair ribbons and pets!*
*pets are not free
===Small WotW Update===
Date: Apr 10"Small WotW Update". Jiggmin. April 10, 2012.
"People rather like having a place to live. If you sell a soldiers home, then they'll leave!"
===Announcing PR2 Happy Hour===
Date: May 2"Announcing PR2 Happy Hour". Jiggmin. May 2, 2012.
"Every now and again, one of PR2's servers will decide to feel most overwhelmingly happy!
During a Happy Hour:
All of your stats are set to 100.
The Jump Start hat becomes winnable.
Exp points are doubled!
Look for the update some time tonight."
===Luna===
Date: May 23"Dev Log" - jiggmin.com (September 2012 archive)
"- Made the title page all crazy colorful.
- Nothing works yet, just setting up the servers."
===Soundwaves===
Date: May 25
"- Added some sound controls to the mute button. This'll make it easy breasy to listen to your own music while still keeping the sound effects on."
===Pencils and rectangles===
Date: Jun 1
"The brush, pencil, eraser, rectangle, and ellipse tools seem to be working honky-dory.
That only leaves... many other things to do!"
===Selecty movey time===
Date: Jun 7
"- The the select/move tool is now working.
- The color picker now keeps a record of your recently used colors.
- It is possible to save and load stamps and backgrounds. If you check the publish box, other people will (eventually) be able to use them in their levels."
===zoom like the wind===
Date: Jun 8
"- Added zoom and scroll buttons.
- Drawing no longer wildly turns everything blue.
- Fixed some errors with the selector tool."
===Stamp out crime===
Date: Jun 15
"- Replaced folders with tags. They accomplish the same thing, but are more flexible.
- Published stamps are usable.
- Stamps can be placed and moved around on stamp layers.
- Added keyboard shortcuts."
===Matter of fact===
Date: Jun 20
"- Added the matter editor. (The fancy bits here are the matter settings)
- Added a panel to display who made the stamps you're using.
- You can access your own stamps without publishing them.
- You can switch between editor tabs without loosing your work.
- Fixed a bug with the selector tool.
- Moderators can unpublish stamps."
===Level up!===
Date: Jun 26
"- Added level editor
- Added background layer type
- Added matter layer type
- Fixed a bug which would sometimes stop new requests to the server
- Worked on the logo"
===Movin' Servers===
Date: Jul 12"Jiggmin's profile, blog tab" (September 2012 archive)
"I'm moving JV to a new server. Anything you post after ...now... will probably get erased. 
I'll post an update when the transfer is finished and things are back to normal."
===Linkages===
Date: Aug 4
"- It is now possible to import lux from PR2 into Luna. After linking your accounts, the import will automatically happen every time you log in.
- Guild chats will (maybe?) work
- Players are no longer split up between servers."
===JV maintinence===
Date: Aug 19
"JV is going to be down for about half an hour tonight while I do some server maintenance."
===Luna - Floaty cursors===
Date: Aug 21
"- Stamps / parts / etc. show a preview graphic of what you're about to drop under the mouse.
- Created some restrictions that prevent ship parts from overlapping with each other.
- Holding down the mouse and dragging with the eraser tool now deletes any stamps / matter / etc. along the path.
- Made the ship parts a bit fancier lookin'
- Added the ability to switch in and out of testing mode in the ship editor. (Testing mode doesn't really work at all yet.)"
===PR2 Backups Beta===
Date: Oct 4"Jiggmin's profile, blog tab" (November 2012 archive)
"I spent most of today working on a level backup system for PR2. All of your saves will be stored for a week, and you can restore any of those saves if your level is lost or deleted.
http://pr2hub.com/backups"
===Luna Update ??!!===
Date: Oct 28
"- Replaced arrow buttons with a joystick-like-thing. Super duper speed scrolling time.
- Moved all of the editor controls to a left panel, which can be hidden.
- Editor mostly works if you're using a touch screen. (tablet / phone)
- Changed the save file format to something more sane.
- Tried to resave everyone's levels and stamps and such in the new format, but it didn't work. (I'll work on it more later...)
- Most everything is broken and not working at all."
===Layers are a drag===
Date: Nov 2"Layers are a drag". Jiggmin. November 2, 2012.
"- Resaved everyone's levels / stamps / whatever in the nuevo format. You may have to clear your cache to get the new working versions to load, though...
- Layers can be dragged up and down to sort them.
- Layer alpha can be changed.
- Selector and circle/square tools work once again.
- Color picker now contains an opacity slider."
===Videosssss===
Date: Nov 4"Videosssss". Jiggmin. November 4, 2012.
===Part Displays and Scrollbars===
Date: Nov 6
===Happy Birthday everyone===
Date: Nov 22"Jiggmin's blog: Uncategorized" (2013 archive)
"err.... wrong one.
merry...
merry....
Merry Thanksgiving everyone!"
===Camera no work===
Date: Dec 3
"My camera is broken, and it turns out my phone can't take video any more without crashing.
I'm off to steal someone else's camera now."
===Thanks Beakins===
Date: Dec 4
"Beakins made me a Christmas sweater. "
===Baking Games the Hard Way ep.1===
Date: Dec 13
===Motley Monday ep.3 - Santa Tree Grants Wishes===
Date: Dec 17
===Beta Testers===
Date: Dec 19
"After spending most of my life searching, a method of restricting access to the Beta Tester group has been found!
For now only Ultimate Members will be allowed to join."
===PR4 - Capture the Overseer===
Date: Dec 19
===Baking Games the Hard Way ep.2 - Cool Swirls===
Date: Dec 21
"It took a while to get around to editing the video, so the events in this video are from a few days ago."
===Motley Monday ep.4 - Christmas Update===
Date: Dec 24
===What's This?===
Date: Dec 31
==2013==
===Motley Monday ep.5 - Deathmatches R Us===
Date: Jan 1
===Baking Games the Hard Way ep.3 - Gravitational Pull===
Date: Jan 5
===Motley Monday ep.6 - WASD up?===
Date: Jan 7
===Baking Games the Hard Way ep.4 - Google Zeus===
Date: Jan 12"Dev Log" - jiggmin.com (January 2013 archive)
===Motley Monday ep.9 - Hat Stash===
Date:Jan 29"Jiggmin's profile, blog tab" (2013 archive)
"It took more tries than I'd care to admit to do that hat-switching-while-racing part without messing up. When I finally managed to do it the first time, it turned out the audio wasn't recorded. >.> My "yay!" after beating it the second time was pretty authentic.
This week's Motley Monday brings us a hat switcher in the level editor. Handy for testing your levels, and handy for messing around. If you're looking for a challenge, design a level that requires split second..."
===Developing a Game on Android and iOS - Baking Games the Hard Way ep.5===
Date: Jan 31
"After spending some time looking into ways to make a game that will work on anything and everything, libGDX seems like it'll be worth a try. You program most of your game in Java, and then libGDX can compile it into stuffs that will work on Android, iOS, html5, and Desktops. Usually schemes like this produce games that don't run terribly well, but libGDX actually seems to produce games that are pretty quick.
It's been something like 7 years since I've programmed anything in Java. Rusty,..."
===Motley Monday ep.10 - Changelog About Changelogs===
Date: Feb 5"Motley Monday ep.10 - Changelog About Changelogs". Jiggmin. February 5, 2013.
"Often when an update is released, there are a few days of confusion that follow. (At least that's what my inbox tells me)
With this new update, players will receive a PM detailing whatever new changes there are. Everyone stays up to date, and my inbox will perhaps be slightly less full."
===Valentine's Deathmatch - Motley Monday ep.11===
Date: Feb 12"Valentine's Deathmatch - Motley Monday ep.11". Jiggmin. February 12, 2013.
"The Pro's Health blocks are an especially nice update, since it kills over 9000 birds with one stone.
1) It's an update. Thus, fulfilling my Monday update obligations.
2) It can be changed into heart blocks, making it Valentine's Day friendly.
3) Girls love hearts, so I put them all over my face.
4) It is the first block addition since forever ago.
5) Making an adjustable setting for the number of hearts in deathmatches is less necessary.(AKA I can be lazy.)
6) Profit
...) Profit
9002) Profit"
===Motley Monday ep.12 - Color Picking===
Date: Feb 19"Motley Monday ep.12 - Color Picking". Jiggmin. February 19, 2013.
"Imma pull a superman, and travel back in time to yesterday!"
===Motley Monday ep. 13 - Spring Cleaning===
Date: Feb 26"Motley Monday ep. 13 - Spring Cleaning". Jiggmin. February 26, 2013.
"This video totally would have been done with several minutes to spare before midnight, but then I discovered that triple is spelled with only one 'p'. Uploading the video takes a long time, so now I'm 37 minutes late. Or you could say I'm right on time, Jiggy time."
===Motley Monday ep.14 - Clash of the Titans===
Date: Mar 12"Motley Monday ep.14 - Clash of the Titans". Jiggmin. March 12, 2013.
"And by Titans I mean Smelly Zeus.
I kind of sort of skipped the video last week, but not the update itself. I wasn't sure if I should call this episode 14 or 15, but in the end it's less confusing to keep the numbers in order."
===Motley Monday 15 - Text Always Wins===
Date: Mar 20"Motley Monday 15 - Text Always Wins". Jiggmin. March 20, 2013.
"Now that the Text Editor is made, I wander the new most frequently requested feature will be. Probably bubble feet. But I'll never make them. Never!"
===f@h prizes===
Date: Mar 22"f@h prizes". Jiggmin. March 22, 2013
"A couple of days ago Jestes sent me a message about our f@h banners not updating any more. Combine that with the age old problem of PR2's f@h prizes not always working, and there was enough reason for an overhaul.
Ages ago, I wrote a script which gives people a prize and then double-triple-quadruple checks that they still have it over the following weeks. I've used it to manually give out prizes like the bubble body and the luna hat, and it seems to have always worked. The f@h script did roughly the same thing, just in a crappier and less reliable way. The new f@h system uses the double-triple-quadruple check system to give out prizes, which should be far more reliable.
People with fast computers have an extreme advantage when it comes to earning the current f@h prizes. It would be nice to be able to reward people for diligence, not just for having a compu-farm-3000-uber-puter. To that end, the new f@h system is able to track points and wu earned over time. With this information it's possible to, for example, give a bonus to people who have completed a wu within the past month.
I finished playing ICO today. It's an experience."
===Hey guise===
Date: Apr 1"Hey guise". Jiggmin. April 1, 2013.
"I needed some extra dollars to buy bitcoins, so I sold all of your email addresses to the shady upstanding group over at Spamathon 3000. I also gave them your pr2 account passwords. To make your accounts appear more valuable (they really wanted a lot of cowboy hats), everybody gets a cowboy hat! Enjoy them while you can! If your email address happens to have the same password as your pr2 account, get ready to have your email stolen too."
===Motley Monday 16 - Alien Eggs===
Date: Apr 2"Motley Monday 16 - Alien Eggs". Jiggmin. April 2, 2013.
"To be entirely honest, Alien Eggs is what I intended last week's update to be. I ran out of time, though, and had to save the rest for this Motley Monday.
Wondering why I turn into an alien egg at the end? Me too, Me too. Using motion tracking was interesting though, I had never done that before."
===Motley Monday 17 - Achieve all Endings===
Date: Apr 11"Motley Monday 17 - Achieve all Endings". Jiggmin. April 11, 2013.
"Whenever people's names are involved, I'm always paranoid that I'm going to misspell them or mispronounce them. Typos are one thing, but you've gotta at least get people's names right.
I'm always happy to get to play around with my old copy of particleIllusion. It's awfully awkward to use, but it can create some rather nice looking effects. I used particleIllusion a bunch when making Neverending Light, and creating the little split second explosion I needed for this Motley Monday video brought back some fond memories."
===Motley Monday 18 - Cowboy Frankenstein===
Date: Apr 18"Motley Monday 18 - Cowboy Frankenstein". Jiggmin. April 18, 2013.
"I was totally going to release this on Monday, but then I fell asleep on the couch. I had a dream that I woke up and started to work on the Motley Monday video, but no, it was just a dream. In the following dream I wanted to get up and work on the video, but I was too weak to lift myself off of the couch. Finally I woke up for real and went to bed.
I was totally going to release this on Tuesday, but then I fell asleep on the couch again. In my dream I was visiting a struggling amusement park. They had a ride where you taped a cookie to your forehead, and then rode a water flume, the kind where you sit an a log and splash down a hill. Only instead of water it was milk. At the end of the ride everyone got to eat their (milk soaked) cookie. I rode that ride a couple of times, needless to say."
===Motley Monday 19 - Bow Ties are Cool===
Date: Apr 30"Dev Log" - jiggmin.com (June 2013 archive)
"After getting Skyrim a week ago, I must say my productivity had plummeted. Nevertheless, I have forced myself to stop playing and eat food. All for Motley Monday.
The sir parts may be my new favorite parts. Fancy, indeed!
The "reviews" in the video are from the beta tester's club. I thought about cutting that part out, since it would be bad to discourage people from criticizing the updates to my games. Especially in the beta tester's club. Sooooo keep criticizing and nitpicking pretty please."
===PR2 and PR4 and the future and stuff===
Date: May 14
"To make PR4 all super cool, I'm going to need some money. To that end, I have decided to acquire some! Yay! Wait... how do you actually do that...
I'm starting by offering some perks on PR2. Things like private guild servers and planned happy hours will be get-able with kreds on Kongregate."
===Bubbly Bodies===
Date: May 14
"Let it be hereby decreed that there are four ways to win the entire bubble set (head, body and feet).
HotW
LotW
PotW
and...
...
...
...
*drumroll*
...
..
..
being the first person to find a new artifact. (Well, the first person who doesn't already have the bubble set)"
===Artifact===
Date: May 15
"If you're wondering why the artifact hasn't moved the past couple of weeks, it's because I haven't written the code to award bubble parts for it yet. Tomorrow, for rizzle.
I spent most of today replying to emails and pms, since those had been piling up for a bit. It was not an entirely non-programming day though. I ran some tests on getting private guild servers to run on demand, which seem to work happily. The next step is letting real people into one. Considering that there is a beta testing guild, they should be the first ones to try it out, eh?
For the sake of fairness, people who won one of the bubble parts in the past will receive the full bubble set the next time they log in."
===Artifact pt 2===
Date: May 16
"Assuming no bugs (that always works), the artifact will now give a bubble set to the first person to find it.
I'll give you a /hint"
===Motley Monday 20 - Cardboard Guild===
Date: May 16
"Getting guilds working was a nice start. Having some kind of guild directory somewhere in the game would be a great next step, but I'm just not sure where to cram such a thing in. There's not much free space in PR2.
Anywho, I'm going to dedicate all of the Motley Mondays in June to Luna. After that I'm going to cycle through PR2, Luna, and PR4 from week to week."
===Motley Monday 21 - Free Speech===
Date: May 20
"I had deleted Smelly Zeus, so he has the honor of having been created twice. Drawing armpit hair, ahhh yes."
===Motley Monday 22 - Epic Campaign===
Date: May 27
"I had to make this Motley Monday short and sweet due to Memorial Day activities.
It was really hard to decide between Yoshi's Island by AlphaZ and Yoshi's Island by Fire Shadow!"
===Tournament Server===
Date: Jun 11"Tournament Server". Jiggmin. June 11, 2013.
"After some final tweaks for even more fair-er-ness, the Tournament server is open to all!
* All players start from the same position.
* All players race with the same stats.
* Finish times are measured with 1/100th of a second precision.
* The winner of a match is announced in the main chat.
* Super Flying Cowboy Mode is disabled unless the chance of it occurring is set to 100%.
There's already a tournament brewing in the Beta Tester's Club, and VforVendetta will be setting up some tournaments for us in the next few days. Prizes will abound!"
===Strange Markings===
Date: Jun 18"Strange Markings". Jiggmin. June 18, 2013.
"I'm drooping as I type, so this will be short sweet and incoherent.
Servers with Happy Hours are marked on the login screen. This update has been requested a lot of times in a lot of different ways. FireBird fantastically beat me to the punch.
Guild leaders are shown on their guild page with a crown next to their name. This does add to the fanciness of Guild Leaders, but mostly it's the mods who where asking me for this one. Otherwise they wouldn't know who to ban for making..."
===Quick Private Server Update===
Date: Jun 18"Quick Private Server Update". Jiggmin. June 18, 2013.
"I just uploaded a small change that displays servers you can enter above servers that you can't enter. A small fix to a slight annoyance, weeeeeeeee."
===Swearing at Tournaments===
Date: Jun 25"Swearing at Tournaments". Jiggmin. June 25, 2013.
"Yay it's an update:
PR2's swear filter is now optional. You can turn it off in the Options menu. The exception is that it doesn't work for PMs yet, because I forgot that part.
The maximum number of members a guild can have has been increased to 100.
Private servers can now run any kind of tournament you can think of with different hats and stats. This is stupid cool. Guild leaders can use the /t command in their server:
*/t on
(turns tournament mode on, default settings will be used)
*/t off
(turns tournament mode off)
*/t crown 75 50 25
(turns tournament mode on, hat=crown, speed=75, accel=50, jumping=25)
*/t artifact 100 100 100
(turns tournament mode on, hat=artifact, speed=100, accel=100, jumping=100)
*/t party 1 1 1
(the bessst)"
===Welcome VforVendetta as our new Community Manager===
Date: Jun 25"Welcome VforVendetta as our new Community Manager". Jiggmin. June 25, 2013.
"JV is going to change and grow in the in the coming years, as it always has. A big change is happening today, as VforVendetta officially becomes our Community Manager. He'll be focused on running events, keeping our fine community healthy, and being generally helpful.
With this post comes an interesting opportunity. What can we do to make JV better? No idea is too wild, post it.
Welcome aboard Mr. V."
===Here comes the...===
Date: Jul 1"Here comes the...". Jiggmin. July 1, 2013.
TACO PARTS
===Lists are so bling===
Date: Jul 9"Lists are so bling". Jiggmin. July 9, 2013.
"If you are a competitive sort, or you just want to know what guilds are out there, this Motley update is for you! A guild list is now available under the Players tab which shows the daily GP and active users of the top guilds."
guild-list.png (lost)
===Motley Reciepts===
Date: Jul 15"Dev Log" - jiggmin.com (September 2013 archive)
"Motley Updates, in list form!
* Enabled ssl for us paranoid types.
* Released Epic Upgrades for the Classic Feet, Body, and Head parts.
* Released the Token++ item in the Vault, which is a guild-shared rank token.
* Vault purchases now PM you a warm, comfortable receipt.
There's also a faaaaaancy sale going on at the moment."
===Profile Loadouts===
Date: Jul 23
"PR2 now has a super fancy (tiny) "save" button on your profile page. Click it, and the earth will be destroyed. Also, you'll be able to save different stat loadouts. I actually called them presets, but after looking through these Motley threads I think loadout sounds cooler.
http://jiggmin.com/threads/92477-Point-Loadouts
http://jiggmin.com/threads/93380-Motley-Monday-Suggestion
http://jiggmin.com/threads/93634-Custom-stat-pages-PR2
http://jiggmin.com/threads/95956-Different-Player-Stats-Saves
http://jiggmin.com/threads/97665-Save-Profile-Look
http://jiggmin.com/threads/106181-PR4-Character-Idea-Presets
Protip: Hit 1-3 on your keyboard to switch between loadouts like a boss Darth Vader beating up Jedi."
===Cat Captchas===
Date: Jul 31"Cat Captchas". Jiggmin. July 31, 2013.
"This week's Motley update is something most everyone will never see! It's an anti-macro check involving man's best friend and that other one.
pick-the-cat.jpg (lost)
Click the cat and you get a nice exp bonus. Click the dog, and no exp for you for a while. The cat captcha will start showing up after 25,000 exp have been earned in one day."
===Long Live the Contests!===
Date: Aug 7
"This weeks' Motley makes it possible for contest owners to award weekly prizes for their contests.
These are the contests we have set up so far, and certainly there are more to come:
http://jiggmin.com/contests/contests.php
If you are a contest owner, the above link will show an "Award Prize" button under your contest listing. Click that, put in the winner's name, and they'll get their prize. Simple as somersaults.
If you want to start a contest (with a prize), you're going to need some judges or overseers or somesuch to make it fair, and you'll need to get moderator approval.
That's about all there is to it, have fun out there. I would do a somersault but my wrist hurts from trying to do a somersault."
===Stahp Talking to Yourself===
Date: Aug 12
"New Thing
When a player leaves a match, "(gone)" is displayed next to their name.
http://jiggmin.com/threads/95543-quot-Resigned-quot-and-quot-Left-quot-feature
Bugfixes
- You no longer have to log out and log back in to collect a newly placed artifact. Usually it took people so long to find the artifact that they would have coincidentally logged out and back in already, but sometimes not.
- Rented parts are fixed
- Epic color resetting is fixed"
===DotProgress Open Source===
Date: Aug 13
"DotProgress is a javascript version of the preloader effect most of my newer games use. I'd like to start releasing some things as open source, and this is the first!
https://github.com/Jiggmin/DotProgress
https://jiggmin.com/projects/dot-progress/examples.html"
===Onion Layers of Feelings===
Date: Aug 19"Onion Layers of Feelings". Jiggmin. August 19, 2013.
"Two new layers have been added to PR2's level editor. One lets you draw right on top of blocks and characters, and the other scrolls faster than the screen making it handy for effects and the like.
http://jiggmin.com/threads/109635-Layer-1"
===DDoS===
Date: Aug 22"DDos". Jiggmin. August 22, 2013.
"PR2 got DDoS'ed for a while, annnnnd it seems to be better now.
I set up a second server with the general idea that it's twice as hard to take down two servers at once... Carina, Fitz, Promie, and Andres are running from a server in Texas now.
Sorry for the down time.
I do kind of enjoy writing the word 'DDoS', though."
===Turn that frown upside down===
Date: Aug 26"Turn that frown upside down". Jiggmin. August 26, 2013.
"Oh, hello there. It's me, slenderman. Nice to see you again~.
It's a bit annoying when servers need to restart. How about we turn that frown upside down? Happy Hour, Fred, and an extra exp bonus from restarting servers. Yes, that's much better.
Now if you'll excuse me, I'll be outside your window. I like it there.
http://jiggmin.com/threads/96544-Slenderman-set-idea
http://jiggmin.com/threads/96312-Slender_man_set_for_pr2"
===Cooperative (but still evil) Eggs===
Date: Sep 4"Cooperative (but still evil) Eggs". Jiggmin. September 4, 2013.
"As the first properly placeable enemy in PR2, our Egg Minions should be proud. If only they would be nice to us and not shoot u--
Put eggs wherever you want evilness to occur. They work just like blocks."
===BigRender===
Date: Sep 27"BigRender". Jiggmin. September 27, 2013.
"I've spent the past couple of weeks working on a drawing engine that would work for all of my projects going forward. I released it just now.
https://github.com/Jiggmin/BigRender
https://jiggmin.com/projects/BigRender/dist/index.html
This thing can save and load using images. That's probably the much more normal way to do things, but it is different than what PR2 does. It can also use images as brushes, do flood fills, pixel lines, and some other nice things.
BigRender makes it pretty easy to set up multiplayer drawing, but it does need a server to relay the drawing commands from person to person. I'm working on something called BigSync which handles that end of things.
I'm also working on something called BigCanvas, which mimics a normal html canvas as much as it can, while allowing infinite width and height.
Bring these three things together and you've pretty much got the PR4 level editor.
That's allll for today. I should probably post updates more often."
===Day Two Distractions===
Date: Oct 8"Day Two Distractions". Jiggmin. October 8, 2013.
"I was going to do day two of futurism today, but a most interesting distraction foiled those plans. Well, interesting for me at least. It's a way of automatically logging people in at any url without needing to visit a "login screen" first. That's a little bit nice for the people playing the game, since they won't have to worry much about sessions expiring or getting bumped back to the login screen due to a disconnect. It's super nice for me though, because it makes testing things a lot easier.
Day two will be up tomorrow for suuuure.
In the meantime, everything's up on github. The whole game and all of it's source code will be free to use as you will.
https://github.com/Jiggmin/futurism-web-server
https://github.com/Jiggmin/futurism-client"
===Contest Newstest===
Date: Oct 17"Contest Newstest". Jiggmin. October 17, 2013.
"Here are some contest announcements:
Campaign of the Fortnight - winning campaigns can now appear in PR2 for reals!
Art Contest: Design An... - new contest approved for prizes!
Draw the JVer! - new contest approved for prizes!
Everything ends with an exclamation mark!"
===Username history===
Date: Nov 22"Username history". Jiggmin. November 22, 2013.
"The good news is that username history is fixed for members of the Firelight Tavern and Hero's Court. The bad news it took two hours and was the hardest thing I have ever done in my life.
Step 1: I went into the admincp, and turned the "can view username history" permission on for firelight tavern members. This had no effect whatsoever.
Step 2: Well, I figured maybe it was a bug. There's a new version of the username change mod out, maybe an update would fix it.
Step 3: Installed the new version. It no longer accepted my auth code.
Step 4: I went to the site I bought the thing from to try to find a new auth code. Could not log in. Also this website seems to have been hit in the head with a hammer.
Step 5: Password recovery. But first, I had to complete the most complicated captcha I have ever encountered.
Step 6: Still a bit taken aback by how hit in the head the website was, I manged to log in and download a new auth code.
Step 7: Quite happy with my success, I headed back to JV's admincp to enter the new auth code. Hmmm. There isn't actually any place to paste in the new auth code, there is only an error telling me the old auth code is wrong. I looked around for a for a long time, loosing hope all the while.
Step 8: In an incredible act of desperation, I manually began to look through the absolutely gigantic vBulletin database for where the auth code was stored. After finally finding it, I drank my own urine and wept bitter tears of joy.
Step 9: I pasted in the new auth code with triumphant force, checked the username change mod, and was genuinely surprised to see the same error message. The new auth code was also wrong.
Step 10: I tore through the source code for the mod itself. the correct auth code had to be in there somewhere.
Step 11: I Fount it! I Shoved it in the database! It didn't work either! What the hell, man!
Step 12: Since I was in the source code anyway, I deleted that auth code crap and forced the update to work.
Step 13: Upload my changes.
Step 14: The new version of the mod worked, yay! But... it didn't fix the username history.
Step 15: I noticed that there was another setting called "Username History Limit". Its description read: "If 0, users cannot view any username history, regardless of the above settings".
It is set to 0.
It was there the whole time.
Curse the fates.
Step 16 (aka Step 1): Changed the 0 to a 10."
===PR Fewar===
Date: Dec 1"PR Fewar". Jiggmin. December 1, 2013.
"A site for PR4 is set up at http://pr4hub.com (or http://platformracing4.com, whichever suits your fancy). It's a placeholder now. I'll upload bits as they're finished and passed through the beta tester's club.
This next week I'm mostly focusing on getting Futurism up to a beta release. That game is totally bugging me, yo."
===Merry Ho Ho Ho===
Date: Dec 17"Merry Ho Ho Ho". Jiggmin. December 17, 2013.
===Merry Christmas===
Date: Dec 25"Merry Christmas". Jiggmin. December 25, 2013.
"Merry Christmas and happy holidays everyone!"
==2014==
===Messaging with feels===
Date: Feb 6"Messaging with feels". Jiggmin. February 6, 2014.
"Soooooooooooo I've been working on this thing called globe which is where accounts and guilds and messages can live with much happiness. While working on messages, it seemed like a fine idea to copy the way gmail and text messaging programs group messages together into conversations. It wound up working a lot like a private chat between two people.
This build is mostly working, but I don't want to upload it until I figure out why accounts are creating zillions of copies of themselves."
===Happy Hearts===
Date: Feb 14"Happy Hearts". Jiggmin. February 14, 2014.
"May your Valentine's day be happy and filled with somewhat too many candy hearts!"
===Futurism.io===
Date: May 2"Futurism.io". Jiggmin. May 2, 2014.
"I've got a preview build of Futurism up at https://futurism.io. It's open to the public and all preview-y.
We're going to need some better cards and artwork for the default decks. The card images that are in there now were just pulled from the internet, so I'll probably be sued tomorrow morning.
Hope you enjoy, cheers."
==References==
Category:Lists
Category:Jiggmin's Village Articles
Category:Platform Racing 2 Articles
Category:Platform Racing 3 Articles
Category:Neverending Light Articles
Category:Update Histories