Ch 7 (CTH)

__NOTOC__
==Chapter 7: New Rules for Thieves==
* New Rules for Thieves
* Advanced Locks and Traps
** Modifying Checks
** Building Better Locks
** Multiple Locks
** Lockpicking/Trap Removing Noise
* Animal Assistants
** The Thief's Fetch
* Poison and Sedatives
** Poison Antidotes
** Campaigns without Nonweapon Proficiencies
** Healing Proficiency and Poison
** Antidote Effects
** Producing Antidotes
* Mugging—the Thief's KO
** Armor and Acrobatic Proficiencies
* Armor and Thief Skills