Bows

Damage with Bows is governed, predictably, by the eponymous skill. Bows are divided into two general categories: short bows and long bows. Short bows pack more punch, but long bows allow for engagement at extended ranges, which the Young Fatebinder may exploit with the Safe Distance talent.
==List of weapons==
====Common====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	11-14 	2 	1.75 	 	 	
 	10-12 	 	2 	4 	 	
 	10-12 	 	2 	4 	 	
 	10-12 	 	2 	4 	 	
 	11-14 	2 	1.75 	 	 	
 	11-14 	2 	1.75 	 	 	
 	10-12 	 	2 	4 	 	
===Rare===
Weapon 	Base damage 	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	10-12 	 	2 	4 	 	Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge.
(Tales from the Tiers)	11-14 (Frost)	+2 	+1.75 	 	 	Glaciate: On critical hit, target Frozen for 7.5s. Save vs. EnduranceChilling: +3 Armor (Frost) stolen for short duration on basic weapon hits.
===Unique===
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	13-15 	 	2 	5 	 	Poisonous: On critical hit, poison target for 7.8s
 	11-13 	 	2 	4 	 	Jagged: On critical hit: Inflict Bleeding for 11.6s
 	6-8 	8 	1.75 	 	 	Volley: Fires three projectiles at once.
 	19-24 	8 	1.75 	 	 	Accurate: +10 Accuracy
 	16-20 	6 	1.75 	 	 	Kindling: On critical hit, set target on fire for 7.8s