Technical

Technical Skills are used when repairing machines, robots, vehicles and other technological devices; it represents an understanding of how to use unknown technology, how to control robots, or how to adjust suits. It is up to the GM to decide the time required for each Technical action, taking into consideration the tools at hand, the pieces available, the difficulty of the task, etc. A critical success can see the effects of the action improved or the length of the action reduced, as determined by the GM.
In all Technical actions, the character performing the action is called the technician and the machine or device targeted by the action is called the target.
== Use ==
Most often used with Mind when diagnosing or repairing something, or Dexterity when performing a delicate task with small parts.
== Repairing ==
Repairing can be used on a damaged target to remove any type of damage from it. A successful Repairing action removes all damage of one type from its target.
The damages confront the action as an NPC with an initial action value of 0 plus the value of cards played from the top of the GM’s deck. A card is played for every damage counter of the type being repaired on the target.
If the target is very badly damaged or the technician is using scrapped parts, the GM may grant disadvantages to the technician. However, she can also grant advantages if the technician has the blueprints of the target, an appropriate tool, or just the right set of spare parts. Additionally, she can establish that something is impossible to repair. Sometimes a machine is just too damaged or it needs very specific components to be repaired.
== Designing & Building ==
Technicians can always come up with their own designs to build or build the designs of others. In a sci-fi setting, the possibilities are endless, and it is the job of the GM to determine what can be built and what cannot.
Many things in the universe of FAITH are extremely complex and built in fascinating factories, such as robots, spaceships or even plasma rifles. However, in a world full of digital information, there are many other things that technicians can build in their very own garages. 
== Operating Robots ==
Robots can be issued commands by their technician controllers. A technician can control as many robots as his Link with a single action. When a robot receives a command, it will do anything in its power to obey it until the task is completed or the robot is destroyed. 
Operating robots requires a device with LinkWave, a radio signal, or a network, although they can be programmed to obey vocal commands. The robots must be within the technician’s range to receive commands, or they must be in appropriate conditions to process vocal commands.
Category:Skill