102687-real-dot-buildclass

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Why isn't there one? Closest we get is SS with their 6s Ignite DoT (I guess TK Storm too, but it's a massive AE), and it doesn't even interact with anything. I miss my lethality op/madness sorc from SWToR and my aff lock from WoW.   :P
 
 
 
 
Gimmie it CS, you know you wanna	
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			Stalker's Ruin ability is a dot mechanic and Fatal wounds amp as well.	
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Stalker's Ruin ability is a dot mechanic and Fatal wounds amp as well.
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			There are a lot of disconnects in wildstar fights and a dot based class would suffer greatly from this.  	
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There are a lot of DoTs in the game... however... no one class is the king. 
 
each class has a few... And on top of that they are usually spread between assault and support. 
 
Stalker has Ruin and Nano Field...
Engineer has Energy augur, Unsteady Miasma, Disruptive Module, 
Warrior has Ripsaw, Polarity Field, Atomic Surge.
 
Medic has Nullifier, Dev Probes, Annihilation.
Slinger has Ignite, and maybe t8 Flame Burst if you count that.
Esper has TStorm, and Swarm and Reap are really just pets that act like dots, and they also got Giest and Retraint... really these are the closest to possible DOT class. 	
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			A DoT class would love disconnects. It's like "oh I had to run away?? YOU'RE STILL TAKING DAMAGE."	
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{| class="blockquote"
There are a lot of DoTs in the game... however... no one class is the king. 
 
each class has a few... And on top of that they are usually spread between assault and support. 
 
Stalker has Ruin and Nano Field...
Engineer has Energy augur, Unsteady Miasma, Disruptive Module, 
Warrior has Ripsaw, Polarity Field, Atomic Surge.
 
Medic has Nullifier, Dev Probes, Annihilation.
Slinger has Ignite, and maybe t8 Flame Burst if you count that.
Esper has TStorm, and Swarm and Reap are really just pets that act like dots, and they also got Giest and Retraint... really these are the closest to possible DOT class. 
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You're right, of course, it would be 'fun'.. but there is a lot of disconnects in wildstar fights as mentioned... so dot classes would either be balanced on single target dummy dps and thus, OP on heavy movement fights, or they would be balanced on your average raid fight and thus, do pathetic single target dps.
 
I guess.. what I'm saying is It just makes them more difficult to balance, that's all.
At this stage, when they're still trying to fix everything in this game, having the additional issues of balancing classes with wildly different dps mechanics... I would not like.	
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			Would be interesting if they could make something that worked and was balanced later on down the line considering people also want a "dark" class.	
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{| class="blockquote"
You're right, of course, it would be 'fun'.. but there is a lot of disconnects in wildstar fights as mentioned... so dot classes would either be balanced on single target dummy dps and thus, OP on heavy movement fights, or they would be balanced on your average raid fight and thus, do pathetic single target dps.
 
I guess.. what I'm saying is It just makes them more difficult to balance, that's all.
At this stage, when they're still trying to fix everything in this game, having the additional issues of balancing classes with wildly different dps mechanics... I would not like.
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