Fern (Frieren: Beyond Journey's End)

==Summary==
Fern is a character from "Sousou no Frieren". She is a human female wizard who is an apprentice to Frieren. She’s a war orphan from the southern countries. After losing her parents, Fern was saved from a suicide attempt by Heiter, a priest from the hero’s party. Heiter taught her magic so she could gain the strength to live on her own. At the age of 9, she asked Frieren, who had come to visit Heiter, to take her on as an apprentice. After four years of training, she became a fully-fledged wizard. At 15, following Heiter's death, she joined Frieren on her new journey.
==Powers and Stats==
Tier: physically; with magic
Name: Fern
Origin: Frieren: Beyond Journey's End
Gender: Female
Age: 17-20
Classification: First-class Mage
Powers and Abilities: Standard Magical Abilities, Mana Manipulation, Stronger Resistance Negation, Deconstruction/Durability Negation (Specifically against demons. Even her normal Soul Track is far superior to Standard Offense Magic. She can make it even stronger by increasing the density of her magic), Transmutation (Commoner Magic), Enhanced Senses (has magic which grants limited x-ray vision), Fire Magic, Stealth Mastery (Constantly suppress her magic to appear as weak, Is difficult for even Frieren to sense when suppressing her magic), Resistance to Sleep Manipulation (Resisted the effects of a curse which put Stark to sleep within a few minutes, for hours)
Attack Potency: Human level physically; Small Town level with Magic (She was able to destroy Frieren's clone's barrier, could burst a large hole through a boulder at 9 years old, has trained for more than 10 years since then) can negate conventional durability with Soul Track
Speed: Average Human; at least Supersonic, possibly Hypersonic+ combat speed (Her magic's speed is some of the fastest in the world, even faster than Frieren)
Lifting Strength: Average Human; up to Class 50 with magic (Could lift a galley with the help of Frieren)
Striking Strength: Human level 
Durability: Human level physically; Varies up to Small Town level with Mana (Although mages "would be far more fragile than you can imagine" on the front lines, they can survive attacks which hit them. Mage durability varies based on mana remaining, so mages may not be able to take an attack of this level without running out of Mana), at least Small Town level with Defensive Magic.
Stamina: Average, but has high magic capacity
Range: At least Kilometers, Tens of Kilometers with mana sensory
Standard Equipment: Her staff and robe (Which resists magic effects)
Intelligence: Gifted. Fern, a prodigious wizard, impressed Frieren with her exceptional control over magical energy from their first meeting. She quickly rose to prominence, becoming the youngest to ace the third-class wizard exam. Under Frieren’s tutelage, Fern rapidly advanced to first-class mage status, a feat recognized by Serie who noted her unique ability to perceive Serie’s concealed power. Fern’s combat prowess is notable, with skills in rapid casting, controlling a multitude of attack spells simultaneously, and ultra-long-range shooting undetectable by demons. Primarily utilizing general attack and defense magic, her superior techniques enable her to defeat higher-ranked demons. She also has mastered Frieren’s strategy of catching demons off guard by concealing her mana, leading them to underestimate her power.
Weaknesses: Fern shares common vulnerabilities with typical mages. She is less proficient in close combat, a common shortfall among mages who are more attuned to long-range magical attacks. Her physical strength and stamina may not match up to that of warriors or knights, making her less effective in extended physical confrontations. Furthermore, her spell casting can be disrupted by psychological attacks or distractions, as the effectiveness of a mage can be influenced by their emotional state and concentration. Initially, Fern’s combat experience and confidence were lacking, but these aspects have been improving as she continues her journey.
Notable Attacks/Techniques:
<tabber>
|-|Commoner magic=
*De-rusting bronze magic:
*Mold elimination magic:
*Shaved ice magic: Commoner magic that allows the caster to generate shaved ice.
*Warm tea magic:
*"Turning sweet grapes into sour" magic:
*Finding lost accessoires magic: Spell that allows the user to seek out lost accessoires.
*Clothes Transparency magic: Spell that makes clothes transparent.
*Magic to pull someone of a bottomless quagmire:
*Stubborn old stain removal magic:
*Bird Capturing Magic: A magic that can capture any bird-like creature. The magic has a range of 50 centimeters.
|-|Defensive magic=
*Defense Magic: To counter Soul Track, this defense magic was developed. Mages can create hexagons that possess great resistance against magic. However, the resistance can be bypassed by using magic to manipulate physical things and delivering enough force. This weakness also only applies to the controlling of the physical and not the conjuring of the physical through magic.
|-|Offensive magic=
*Human Killing Magic: Soul Track: The first piercing magic in history, developed by Qual, one of the Seven Sages of Destruction under the Demon King. It is a piercing attack which can negate the protections provided by equipment and defensive magic which have resistance to magic attacks. After Qual was sealed, Soul Track was heavily studied and analyzed. Ultimately, Soul Track was incorporated into mankind's magic system to the point that today, it is simply considered as basic offensive magic which any competent mage could use.
**Demon Killing Magic: Soul Track: Soul Track was greatly improved by Frieren in a way that's specialized in killing demons, making it far more lethal to demons and bypassing their resistances to a standard Soul Track or offensive magic.
|-|Magic Visualization=
*Magic Visualization: Magic as a concept is freeform and allows for anything that the user truly believes in and visualizes to be realized. So if a mage believes their magic barrier or mana itself is enough to protect them from a magic spell, then it will protect them. Mages often times lose or gain powers and abilities based on their feelings and beliefs. So if a mage has resistance to ice magic, but then suffers from a change in terrain which might help an ice magic user, they could lose that resistance in that moment, because of their waning confidence. They also momentarily gain powers in much the same way, and if they believe they can penetrate or break through something, they often times will.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Frieren: Beyond Journey's End
Category:Deconstruction Users
Category:Durability Negation Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Female Characters
Category:Fire Users
Category:Magic Users
Category:Resistance Negation Users
Category:Stealth Masters
Category:Transmutation Users
Category:Anime Characters
Category:Fantasy Characters
Category:Good Characters
Category:Teenagers
Category:Manga Characters