Skeleton

<tabber>Kingdom Rush=
Skeletons are basic units that can only be spawned by Graveyards, Skeleton Piles and Necromancers, in the final case, give no gold when killed. They are spawned in Graveyards when a humanoid enemy with less than 300 maximum health is slain (like Shadow Archers or Brigands). Their stronger counterpart is the Skeleton Knight.
Skeletons reappear in Kingdom Rush: Frontiers, this time as a soldier summoned by the Necromancer Tower, spawned from the corpses of human-sized humanoid enemies, like Savage Zombies or Saurian Nightscales. However, they are weaker than a Level 1 Barracks with only 40 HP and 1-6 attack damage.
==Overview==
Mindless automatons that obey the orders of their evil masters.
These enemies, though weak, are doubly dangerous when in groups. When lots of enemies are being killed elsewhere, they can easily swarm past towers guarding their graveyards.
Necromancers also spawn these, producing five at a time and occasionally with a Skeleton Knight, so be sure to take them down as fast as possible.
Skeletons are immune to poison from Rangers Hideouts.
==Strategy==
* At least one tower should be built to keep an eye on graveyards - they produce lots of skeletons. Advanced artillery works best, especially when coupled with a strong melee hero to block the walking bones.
* Level 3 Wrath of the Forest kills them in one use on Easy and Normal difficulty, while severely crippling them on Veteran difficulty.
* Barbarians are also a good choice, when upgraded with More Axes and Throwing Axes to boost their DPS, can take on hordes of Skeletons at ease.
* Paladins deal lower damage, but their Holy Strike, when fully upgraded, makes short work of Skeletons every time it triggers.
* If Necromancers are present, they should be killed first, then their skeletons. If just the skeletons are killed, more will soon appear.
* If a Rain of Fire kills a lot of enemies in one go, it can result in a sudden swarm of skeletons spawning from the graveyard.
* The player should not rely on Mage Towers - they don't have enough crowd control capability to put a dent in the larger swarms. Archer Towers are a little better, especially the Rangers Hideout with Wrath of the Forest.
* Most melee Heroes can destroy groups of skeletons before being forced to retreat. Malik Hammerfury is a good choice, as he has area attacks that can hit multiple skeletons. At level 7 onwards, his Earthquake ability has a chance of one-shotting large groups.
==Appearances==
* The Wastes (first appearance on Graveyard)
* Forsaken Valley (Spawn from Necromancers only)
* The Dark Tower (Spawn from Graveyard and Necromancers)
* Sarelgaz's Lair (Spawn from Necromancers only)
* Rotten Forest (Spawn from Necromancers only)
* Rotwick
* Ancient Necropolis
* Nightfang Swale
* Castle Blackburn
|-|Legends of Kingdom Rush=
==Overview==
These skeletons can reanimate themselves to create a problem for the player.
== Traits ==
 Bloodless : This unit is immune to Poison and Bleeding
 Reassemble : Once per combat, returns to life after 1 if its reaches 0.
==Skills==
	Name 	Cooldown	Type 	Range	Effect
	Melee Attack	0 	Regular	1 	The Skeleton's basic attack, deals [physical] [attack] ± 1 damage.
==Strategy==
* Their speed and reanimation are the most dangerous parts of them. They should be taken out quickly and ranged units should be protected when they reanimate.
==Appearances==
* Extradimensional Menace
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Category:Kingdom Rush
Category:Enemies
Category:Legends of Kingdom Rush