Thievery

Thievery is an important Statistic that affects the character's ability to steal items undetected. It was introduced as a skill in version 0.59, but the action was originally implemented in the game during the 0.58 update. Experience in this skill is earned through attempting to steal things which are risky. Characters earn no experience when there is a 98% chance or greater of success.
== Uses ==
==== Selling Stolen Items ====
When you steal an item from anyone it's now flagged as stolen when looking at the item in your inventory. If it was stolen recently, it will also list who it was stolen from, but this will fall off eventually. The skill comes in handy only when it comes to selling items you stole from a faction back to themselves and the chance of success will show up when attempting to sell the item. The selling chance is 100% when selling to a different faction, the hive, or the Shinobi Thieves. When trying to sell stolen goods back to the faction you stole from, the chance of succeeding is 20% + (0.42 * Thieving)%. Most stolen items sell for half of their normal value. 
=== Stealing things ===
Stealing items off the ground requires the player to hold alt. Picking up items which have their name colored red counts as stealing. Your character should be in Stealth Mode to avoid getting caught. You do not need to hold alt if your character is looting someone's body. The chance is 100% if the item is out in the world. When stealing from a container, the chance of success is based on the character's thievery skill. The closer an NPC is to the container the lower the chance to successfully steal. Even if unseen and are able to successfully steal you will still need to wait a few seconds (Timer is shown at the bottom left above a characters name) to avoid notice.
== Equipment ==
You can use a Thief's Arm (right) to buff your level, provided it is at least high quality. Armour-wise you cannot boost your thieving level, however there are many which boost Stealth, which can help you avoid being seen after successfully stealing something.
=== Naked ===
* When wearing nothing your stealth level is boosted by 20%.
=== Headgear ===
* Basket Hat boosts the wearer's stealth stat by 10% however, it is Clothing and does not protect the wearer's head.
* Swamp Ninja Mask boosts the wearer's stealth stat by 10% as well as 100% protection from Duststorms and Gas.
=== Body Armour ===
* Assassins Rags boosts the wearer's stealth stat by 10%
* Ninja Rags boosts the wearer's stealth stat by 30%
* Dustcoat boosts the wearer's stealth stat by 10%
* For characters which need medium armour, the Black Plate Jacket does not reduce the wearer's stealth
=== Shirts ===
* Dark Leather Shirt boosts the wearer's stealth stat by 10%
== Experience values at level 0 ==
100% is equal to a level gained. Level 0 is used to show the effectiveness of certain actions.
*240% = Caught stealing from a container but not attacked. (See tips for more details)
*240% = Failed to steal items on a sleeping/playing dead character. (If they wake up/attack you, this usually results in no experience)
* 60% = Stealing from a container without being caught.
* 60% = Caught trying to sell stolen goods.
* 30% = Stealing an item off the floor.
== Tips ==
*Certain factions/squads react to stealing differently. Usually, the Rebel Farmers in the Barracks of Fort Simion will not become hostile if you steal from the containers, netting you very quick and safe Thievery levels. (Iron HQ is the same, however they may attack you depending on your race)
*You can start off with stealing items on the ground in random houses as to not get caught when your thievery level is low.
* Selling stolen items, most towns have different factions within it to sell the other items to.
* Stealing items, dropping them on the ground and stealing them again can be an easy, albeit repetitive way to quickly train inexperienced thieves, who might otherwise have difficulty stealing from containers.
* Lifted items can lose their "stolen" tag if put into a specialized container. You can also put stolen items into a Crossbow locker or an Item Furnace.
* If your character is enslaved, it can be an easy time to train thievery, by attempting escape, and also toughness because of how quickly some slavers will react to escaped slaves. Since slavers heal slaves after locking them back up, the only drawback to this method is time (and if you decide you want to escape for real).
Category:Statistics