Jupiter

== Transitions ==
* from Eastern Pripyat: for Dimak's PDA
* to Eastern Pripyat: for Collective trip
* to Pripyat-1 Underpass: for Laptop for Aaz
* to Zaton: for Crumb the deal
* from Zaton: for Vengeance
* to and from Kurchatov-37: for "Kurchatov trap"
* to and from Scientific Station: for Vernitsky's report
* to and from X-17: for The Mad Doctor
== Out-of-bounds exits ==
* The roof of the building on the west side of the container complex can be jumped on, and you can reach out of bounds by dropping down.
== Notes ==
* Jupiter has an artifact decay restrictor, make sure to avoid it. Refer to Artifact decay for details.
* Your first trip to Jupiter will likely be extremely lucrative.
** It is your first opportunity to pick up the bonus stash from Find out what happened to the Alexandrych's squad containing a KS-23M "Drozd" and "KORD" Machinegun, but be prepared to fend off the mutant waves defending it.
** You can also pick up the unique USAS-12 "Shaitan" in the tent stash, and the Barrett M95 "Whisper" and Seraph stash from the digger. These will be useful for Black Doctor Exoskeleton quests if you're willing to use the ammunition.
* The only friendly NPC on the map will be Aaz until Crumb the deal and Collective trip are completed. After this, a few named NPCs will move to Yanov:
** Hawaiian, a second-rate merchant with bad buying and selling prices.
*** He sells the rarer underbarrel grenades, high-powered rifle silencers, and a spare Zastava M76 if you need one.
*** Hawaiian will disappear after a certain point in the game.
** Nitrogen, who takes certain broken guns in cyclics.
** Lefty and Cardan, who are both inconsequential NPCs.
== Interactive map ==