Jeremy (floor)

Not to be confused with the NPC.
Jeremy (commonly referred to as Jeremy's Domain) is one out of floors that can be randomly chosen, or selected by a player. It is currently in-game.
==Appearance==
The floor consists of a dungeon made out of bricks and lit by torches, and includes a short randomized obstacle course. There's lava covering the bottom that the player can fall into. However, the lava cannot damage/kill the player.
==Gameplay==
Once the elevator reaches this floor, the NPC Jeremy will appear and grab a random player in the elevator.. However, if only one player is in the server, then Jeremy will either grab a random NPC in the elevator or an NPC will be automatically spawned in the cage. This scenario can still happen rarely in multiplayer. 
This can happen on multiplayer servers as well; Jermbo can also spawn in the cage (and will not enter the elevator when saved), though this mainly happens if the player who was captured either reset character or left the server. After grabbing a player, Jeremy will then move to the end of the obstacle and put them in a cage. The player grabbed will then receive text, reading "You are now a pretty princess" and will receive a pink skirt and princess hat. The accessories won't be removed until the player dies/resets, or leaves the game.
After Jeremy starts to move with the kidnapped player, the other players will be allowed to enter the dungeon. The dungeon has some obstacles, including moving parts, spinning parts, and slippery platforms. If a player makes contact with the lava or the fire dispensed, they will get teleported to the beginning of the level.
At the end, there will be a button near the gate, which once pressed, will make Jeremy scream and disappear. The jail cell will open, allowing the princess to exit the cage. The person who saved them will earn the "SAVE THE PRINCESS" badge, along with some coins. Though, before an unknown update, if players do not press the button in time, the round will end, the princess dies, and no badges will be obtained. 
If players save the princess in time, dialogue will start with the trapped player thanking the other players. Afterwards, the player will spit out a frog. If the frog does not accidentally fall into the lava, the princess will get the "THE FROG LIVES" badge. When a trapped NPC is saved in time, a sound effect will play and the NPC will be quickly moved into the elevator.
==Audio and Dialogue==
Voicelines
Dialogue 	Audio 	Description
"Thank you for saving me!- *clears throat* Sorry, I got a frog in my throat."	 	Plays when a players presses the button and opens the cage.
"Woooo!" 	 	Plays when a NPC is saved.
*Loud Scream*(AAAAAAAAEEEEEEERRRRRGHHHH!!) 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
*Twisted Scream*(aaaeeeggggghhh) 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
*Scream*(Aaaaagg!) 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
*Short Feminine Scream*(Aagh!) 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
"Help me!" 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
No! NO, NO! Get it off me! Get it off! GET IT OFF!! 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
*Very long and Loud Scream* 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
*Scream* 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
"Weeeeee! Ahaha! Weeeeeheheeheee!" 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
"WHAT?!" 	 	The sound when a player is screaming after getting grabbed by Jeremy. (Warning: Some are LOUD)
*Ribbit* 	600x600px	Ribbit sound
(also used when Frog interacts with Fish)
*Jeremy's Scream* 	 	Jeremy screaming after the player is saved.
==Gallery==
<tabber>
|-|Previous=
File:Jeremy appears.png|Jeremy appearing.
File:Jeremy firespinners.png|A variant of the first obstacle with spinning fire.
File:Jeremy hammers.png|Another variant of the first obstacle with swinging hammers and a slippery floor.
File:Jeremy jumps.png|A variant of the second obstacle with platform jumps.
File:Jeremy firespinnerjumps.png|Another variant of the second obstacle with spinning fire.
File:The fence.webp|The fence that surrounds the cage.
File:Jeremy newcage.png|thumb|Ditto.
File:Jermbo in cage.webp|Jermbo sitting in the cage after the princess resets.
File:Jermbo princess.png|Ditto, but the princess didn't reset.
File:Playerinprincesscostume.jpg|A player with princess accessories after being saved.
File:Squished-pretty-princess.png|Ditto, but the player was squashed by the elevator ceiling. The squash effect was applied before the accessories were, making the items unaffected.
File:Princess-accessory-glitch.png|Ditto to the squashed version, but after the squash effect wore off, the accessories glitched and elongated to be twice as tall.
File:Stretched pincess.png|Ditto, but better seen.
File:Pretty-princess-gang.png|All players in the elevator wearing the accessories with DrRETRO in the elevator.
File:Jeremy graffiti.png|Graffiti on the wall of the platform the elevator spawns on.
File:lonmg lamp tail lol.png|Lampert's wire tail being stretched across the map.
File:the yapper.png|Frog speaking to Fish if they are in the elevator.
|-|Capturing NPCs=
File:Restinpiecesdrretro.webp|DrRETRO inside of the cage.
File:Jermb.png|Ditto, but with Jermbo.
File:Infected in a cage.png|Ditto, but with Infected.
File:Gnarpydeservesitlols.webp|Ditto, but with Gnarpy.
File:HOWCOULDYOUDOTHATTOPROTOTYPE.jpg|Ditto, but with Prototype.
File:Markgetoutofthere!wallterneedsyou.jpg|Ditto, but with Mannequin Mark.
File:Mamaimacriminal.jpg|Ditto, but with Unpleasant.
File:Pilbydoesntdeservethis.webp|Ditto, but with Pilby.
File:Wallterohnoes.jpg|Ditto, but with Wallter.
File:Split captured.png|Ditto, but with Split.
File:MyGodFreeHim.png|Ditto, but with Spud!
File:UNPLEASANTGETOUTOFTHERE!.jpg|Unpleasant being grabbed by Jeremy.
File:AHHHHHHHHHUNPLEASANTWHEREAREYOUGOING.png|Ditto, but Jeremy hasn't dragged them yet.
File:Mannequinmarkisbeingmannequinnapped.gif|Mannequin Mark being grabbed by Jeremy.
</tabber>
==Trivia== 
*There are two badges related to this floor - THE FROG LIVES and SAVE THE PRINCESS.
*An event related to WilliamPlayz57, can turn every player in the elevator into Princesses.
*If the princess resets or leaves before being saved, Jermbo will be inside of the cage instead and they will not enter the elevator.
* Before an unknown update, the floor's gameplay used to be Jeremy grabbing and killing a random player.https://www.youtube.com/watch?v=Rt7RcF0eGrs&t=813s
*Before the 3/30/24 update, if only one player was present in the elevator, the floor had no music, was pitch black, and Jeremy didn't spawn.
*To the right of the platform where the elevator is, graffiti is on the wall.
*Drinking RED JUICE before Jeremy captures someone increases the chances of them being the princess.
* If Jeremy summons an NPC while MR is in the elevator, you can make the NPC take way into the elevator, for many NPCs do not enter the elevator when it is present.
* If Lampert is captured, due to the nature of his tail not being a solid model, the wire will be stretched across the map.
*If the captured player jumps into the lava before spitting out Frog, it will instead be spit out inside of the elevator, where it will remain after the floor ends. 
** If Fish is on the elevator, Frog will attempt to speak to them, which Fish will respond negatively to, implying they dislike each other.
*If FleshCousin is spawned in the cage, it will appear how it does in the Funny Maze floor and will take the guise of a player once it is saved.
*In the 6/8/24 update, there is now a fence around the cage, possibly to prevent Frog from falling into the lava.
* One of the sounds the chosen player will make when being grabbed originated from a video on tiktok. dubbed and usually referred to as "Screaming in public restrooms prank".
**Similarly, another one of the sounds originated from another video on tiktok, this time being in relation to the Jiafei meme.
*The "Help me!" sound in-game is higher pitched than the original. (sped up by 1.1x)
*If Jeremy attempts to grab MR, his hand will explode, ending the floor early.
*One of the segments of this floor allows you to skip it with an alternate path that contains only ladder flicks, a Roblox obby glitch.
**This is the only Regretevator obby to contain obby glitches.
==Tips and Tricks==
*The button section can be skipped by throwing a projectile at it, like a Tomato, Snowball or shooting it with the Tiny Foamer or the Anti Voomba Mechanism.
==References==
Category:Floors