Big Wave Beach (Timeless)

Big Wave Beach is the 13th world of Timeless, released first during the [?] update
The world is taking place during the 60's, and is mainly based on the golden age of surfing, where this sport became widely common among tourists, but also in a period where pacific islands became increasingly popular for the general publc
The exact location is undisclosed but it is highly inspired by the archipel of Hawaii in the Pacific Ocean, based on many elements like Tiki stuff, the presence of ukuleles and many elements specific to the island like even harpoon heads or plants in the environments as well as even the names of certain locations
As expected, it is mainly taking place during hot summer days, with a bit of wind provoking waves and an almost cloudless sky. However, some levels will take place at night, with a sky filled with stars and a few sources of light scattered around
==Maps==
Big Wave Beach introduces 9 new maps, with one for the prologue, one only used for a bossfight, two others seen only in a sidemission and the 5 others being regular maps.
The transition between each map happens after a certain day, with a dedicated cutscene to explain why the change is happening. All maps will introduce a certain amount of new content, sometimes restricted to themselves.
===Prologue (Big Wave Beach)===
As with every prologue maps, it is the first one of its corresponding world to be playable, and it serves as an introduction. Past this point, it cannot be played again, and is set to be considered as Day 0 internally
During the prologue of the Big Wave Beach, you will play as [???], and wake up in what seems to be a dirt road surrounded by large amounts of tropica plants, with a few cars around, a large koa trunk crashed on a car blocking it on one end and a few road signs whose paint seems to have been scraped off by zombie claws.
As you go down the path, the road seems to get more and more weathered, until you reach its end, where a car stands next to an ever more overgrown and dirty path. The car's door is opened, and it contains a cadaver with various nibbling marks ; on the frame is what seems to be a Machete, which you can collect to use as a starting weapon.
After these cars, you can walk down an even more overgrown dirt path, which becomes more and more narrow before a choke point of thick bushes ; as you go through them (not without difficulty), you arrive on the shore, under the a bright summer shore, and enter the regular map of this area, the Big Wave Beach.
On this map, you will not encounter any zombie, altough a cadaver resembling the Photographer Zombie is seen laying dead in the mud. You can possible earn a Machete if you retrieve it from the car's door, but that's it
===Big Wave Beach===
Introduced after the prologue, it is the main reocurring map for this world, and serves as the location for the most levels, such as the levels 1 to 5 but also the levels 23 to 29, as the very last levels of the world. While level 5 is a classic Special Delivery level against a Gargantuar, the level 29 is a fully fledged bossfight.
This map introduces the main gimmicks of this world, such as Tides, Waves, Wooden Gravestones and ambushes like Wave Incoming and Low Tide.
A large version that includes parts normally off the map is used for Surf Fighters
This map is a large beach, separated from the island by a mostly closed-off tropical jungle that extends on most of it, finishing only with a few palms that grow in the sand and facing a large blue and clear ocean, filled with waves of various sizes which crash down the shore.
Rocky formations in the shape of a large cliff can be seen in the background, as well as a large mountain at the center of the island but the latter is unreachable and the former serves as the map's border, altough part of it can be climbed on, especially at its far left where the rocks are partially in the water and can be climbed on, containing sometimes wooden gravestones. Sometimes, seagulls can be seen and heard.
The water is quite clear near the tidal line, but becomes darker as you go further from the sand, allowing zombies to hide themselves without much troubles. Waves will sometimes bring back a few things like coconuts, palm leaves and driftwood on the shore among already washed items ; even zombies or parts of them can get washed on the shore, often still alive and joining the few seashells and classic sea creatures already washed on the shore.
Players will encounter here the basic variants, as well as several special enemies such as Surfboard, Surfer, Fisherman, Lifeguard, and Seagrass Zombies, which will all make their first appearance here. New enemies included in later levels are Ashore Harpooners and Octo Zombies, which are significantly more powerful and dangerous, but also every zombies seen in previous levels which makes it very hard
It is also where the bossfight with Hammerhead occurs, during Day 29, as the final "normal" level since the next day is a Zombot bossfight.
===Kumulā'au Kuokoa Forest===
It is the second real map, and due to its peculiar location doesn't have most of the previous gimmicks, if any of them.
The levels 6 to 9 are played here, and the map ends with a Special Delivery level against a new Gargantuar.
It has no ambushes, making it seemingly easy, but has a thick vegetation that makes it easy for zombies to sneak up on you, or directly spawn inside of them, making it a gimmick.
This second map takes place in a large hawaiian-style rainforest, seemingly on a large hill that is said to be located somewhat far from the coast ; it has an overgrown dirt road in its right side, leading to the outside of the map, a small waterfall on the rock at the northeast, a broken down house at the end of the road before it disappears and a small clear area with a gigantic koa tree in its center, serving as a landmark.
Filled mostly with trees, ferns and other tropical plants, it has very little parts that allows players to move freely, and most of the time they may struggle to get through the heavy thickets that cover quite a lot of the area. This is especially seen near the waterfall, where the water won't have effects on the gameplay, but it caused numerous small plants to grow in the understory, especially tree ferns, climbing ferns and big marattiaceans which sometimes even grow on the rocky border of the map ; trees are less taller but typically have a lot of moss and vines around them.
The other parts of the forest include clearer areas, that have less ground cover but still towering tree ferns and palms, while others are entirely overgrown with mostly bushes and vines but also tall koa trees that create some sort of roof, with a few palms and ferns managing to find a way to the sunlight. On the center of the map is a more open area, with even a few grasses, scattered koa trees and finally a huge koa tree with two dead bodies around and a few wooden debris that stand nearby
Zombies found here are usually less diverse than those previously fought, especially any sea-related zombies which now disappear ; basic variants now appear more clothed, and without their iconic blueish colors and bloated appearance but now with plants fragments, dirt and scratch marks. There are few new zombies introduced, namely the Machete Tourist, the Stranded Driver, the Tourist Imp, the Bird Watcher and finally the Guide Gargantuar, which is a regular Gargantuar variant which is fought as a mini-boss on Day 9
===Urban Shoreline===
This is the third map players encounter in the normal storyline, and has more levels than the previous map. The levels 10 to 14 are played here, with the last level being both a Brain Buster and a bossfight.
It is noticeable to due being the only location taking place in an urban environment, but else mostly has regular zombies.
This map takes place in a coastal city, with a short beach located on the right side of the map that features the usual sea gimmicks (altough less intense), and a more urban part of the map in the northwest with a large group of towers which continues well beyond the map's border. Meanwhile, most of the map's other part is covered with a suburban area, resembling the style of the Present but with much different buildings and a lot of tropical vegetation growing around
The beach is quite thin, and has still umbrellas and beach towels set up, as well as surfboards set up here and there and two lifeguard posts to watch for each side of the beach ; a small wooden structure supporting a dozen of surfboards is standing between them. A line of palms and a few wooden barriers separate it from the city, and a small paved path with large palm trees, decorations and hibiscus bushes allows to cross between each zones. Right behind this wooden barrier is a large makeshift scene, with a large assembly of chairs that presumably was set for a concert ; multiple thatch huts and debris left nearby add a bit of scenery. A parking has a few vans and cars set there
If one goes to the other side of the small road behind, he will encounter what seems to be a resort's entrance, with walls separating it and luxurious pathways surrounded by tropical plants such as banana trees, palms and hibiscus bushes. A small parking is filled with cars, and 3 large towers are seen in the accessible part of the map ; all their lobbies can be visited but are filled with debris and one seems to he unfinished
At the south of this are more classic asphalt streets, with actual sidewalks and more classic sets of houses that are mostly quite big, as well as a few shops for beach gear and fishing, a destroyed cliché hawaiian diner with a wall broken down by a car, and most importantly a large avenue between it and the beach, with palm trees, cars, scooters. The houses on the avenue's side are mostly made to look like stereotypical islander houses, but others in the back are usually resembling more american-style types of housing.
As with rainforest levels, basic variants here are more clothed, altough seaborn versions are seen too. Most if not all zombies previously encountered return, apart from rainforest-themed ones. Meanwhile, both the Gargling Guitarist, the Umbrella Zombie and the Suitcase Zombie are introduced, as well as the Tropical Dancer which is less gimmicky than her later and more iconical appearance in the night version of the Big Wave Beach.
This map also contains the exclusively Brain Buster Aloha Parade, where waves of zombies are brought into the map via chariots and players have to deactivate them before they can reach the other side of the city. On this occasion several special zombies such as the Trumpet Marcher, the Floral Rider, the Royal Court Member and the Kāhili Bearer will appear for these levels, as well as one character which is the boss of this map ; named King Punipuni, he is fought during Day 14 and is a fake hawaiian king who sits on his throne and sends minions to attack
===Big Wave Beach (Night)===
As the 4th map, it is quite difficult, and is the first to tale place in a different time setting, here being the dark of the night instead of a bright and sunny day.
The levels 15 to 18 are played here, with the last level being a bossfight.
The location is approximatively the same as the regular Big Wave Beach map, but has a few changes and a totally different ambiance due to its new setting and the new dangers.
The map is a carbon copy of its previous version, but has a few details added, such as the remains of a beach party on the southern side, a few remains here and there and a well-burning campfire, located near the trees and visibly used by the characters of the game. On top of that, gravestones are more numerous and standing surfboard may appear at the beginning of the levels, being yet another obstacle.
It technically re-uses the same zombies as before while introducing basic enemies like the Tiki Torcher, the Torpedo and the Floaty Zombie as well as more gimmicky ones such as the Ukulele Zombie which will periodically summon Tropical Dancers to attack players and the Diver Zombie which is encased in an extremely protective suit. On the last day, players have to take down the Midnight Diver, an enormous zombified diver that uses a submarine's head as an helmet
===Kamehameha's Retreat===
It is the 5th map of the world, and doesn't have much new content apart from its unique new setting
The levels 19 to 22 are played here, and it ends with a mini-bossfight against the Tiki Gargantuar
It takes place in an hotel/resort complex near the beach, during the morning, with sometimes a bit of fog covering certain parts of the map. It has a large main building, a flatter area with swimming pools and stands, a small golf course, a terrace with a bar right before the shore, a small destroyed area for playing various sports and a small park with coconut palms for people to walk under
The hotel has two floors, with little of the second floor that can be explored and multiple rooms players can access ; the main lobby, quite large, has a foutain in its center, and 4 hallways leading either to a series of rooms or to a dining room, right next to a kitchen. One of the hallways lead to what seems to be a concert room with a bar and several storage rooms. The second floor features a balcony, as well as an interior gym and multiple open rooms, some leading to the outside.
One of the buildings's leads to a small dirt road with a parking and a bit of scenert, serving as the entrance, while one leads to the park's walkway and the other leads to the paved zone of the resort.
This paved area is rather large, and has first a large area with a huge figure-of-eight swimming pool near the building's entrance, separated by a few spots with vegetation and several sunloungers with fixed umbrellas are seen all over the area. Located in the center of the map, it is quite openw and is separated from a second bathing area to the northeast by a metal fence and a terrace with several plants invading the area and a few stone stairs leading to it.
At the north west of that paved zone is a small, circle-shaped bar made to resemble a hut that is right next to the first bathing zone, and a large, square shaped terrace right before the beach, which cannot be accessed. This terrace is filled with deckchairs and folding umbrellas, and has a secondary open building at its back that serves as a storage room.
At the east of this is a grassy area, separated by walls and scenery from the swimming pools. It is next to a long, rectangular building connected to the hotel, that contains a small bar and several storage rooms. Near the grassy area are several enclosed areas with dirt, that house several tennis fields. At the northeast of the tennis field is a large flat green area, with a few coconut palms or bushes at its borders and several golf holes, some of which still have their little flag ; a few golf cars are laying around, sometimes destroyed or simply parked on the small asphalt road that crosses near the golf course.
The south of the previous area is occupied by a short walkway under the palm trees, with a path and a few benches but no much interesting. The north is occupied by two large swimming pools, surrounded on their southern side by sunloungers and a small kiddy pool, that lies at the east of the pools. This area is higher than the beach and gives a nice view of it over the metal fences. While the beach cannot be accessed, zombies can spawn there and climb the fence to attack
It reuses the same zombies as before, mainly those from the first leveles, but also introduces a few new enemies such as the Reflector Zombie, the Golf Zombie, the Volleyball Zombie, the Maternal Zombie and the Lounge Chair Lounge. It ends with of course a bossfight against the Tiki Gargantuar and his Tiki Warriors during Day 22
==Special maps==
These maps are the ones used in special occasions, such as Brain Busters, bossfights and even events. Apart from this. Most are slightly modified versions of regular maps to help them fit a different context, or are maps that work differently due to their usage for different purposes.
===Big Wave Beach (Algae Bloom)===
This variant of the regular Big Wave Beach map takes place a bit later in the afternoon or very early in the morning, and is played only for the Brain Buster Algae Bloom during Day 17 and Day 26. It is noticeable for the large amounts of algae found spread on the shore and the water, making it an important gimmick here
The beach somewhat looks the same, excepted for its shore, which is covered with fibrous and dessicated red algae, as well as a lot of thin green/brown algaes that are found with it ; a lot of debris such as driftwood, pieces of plastic, seashells and regular seaweeds caught into it
The water herself isn't clear anymore, and there is quantities of brown/green algae plus a bit of red algae and seaweeds floating around, slightly reducing player movement, concealing underwater zombies as long as they don't surface and practically nullifying sight underwater. Sometimes, large chunks of algae are more compact, and act as obstacles
Most zombies normally encountered in Big Wave Beach will return on this map, altough only those that match the level's difficulty ; on top of that, Snorkel Zombies and Seagrass Zombies are much more common. Every basic variants as well as special zombies will have some form of algae deposited on their bodies, items and clothing upon spawning
===Remnant Reefs===
This special map is used exclusively for the bossfight with the Great White Mech during Day 30, and is an extremely large one that uses exclusively open water and has coral reefs as the only environment. However, despite its aquatic nature, underwater exploration is completely impossible because of the bossfight goes since players are chased on a boat by the mechanic shark, and even when they finally have to fight him on the raft, going into the water is extremely dangerous and ill advised
It is technically separated in two sections ; one is a large corridor of water, with debris floating around and where players are on a speedboat trying to escape from the Zombots's jaws while also avoiding crashing into rocks or seaborn debris ; the other one takes place on a crude raft made from plastic parts and wooden planks attached together to form a solid platform, divided itself in 8 sections that are used by players to have a walkable area and will slowly disappear into the jaws of the mech as he tries to kill players, eventually all being destroyed if he isn't killed fast enough.
If one player was to go underwater, he would see what seems to have been massive coral reefs, that appear to have been destroyed by an unknown event and bear several traces of explosions, crushing by debris and cadavers of zombies, sea animals or fishes. It continues like this for the whole area, altough it is almost impossible to see due to the fact that getting into the water either allows the boss to kill the player after a few seconds with no chances to surviving or leaves the person to the mercy of the numerous Shark Zombies that roam in the water around the raft.
During the level, excepted for the Zombot, Zombie Sharks will be constantly roaming around the raft to attack players and start chomping on the raft ; Torpedoes can be shot in both phases, and otherwise a lot of normal zombies from previous will arrive from the water to attack players. To add more difficulty, highly dangerous Naval Mines are often found laying around, and can instantly kill anyone on contact
===Shelly District===
This map is used solely for the side mission Operation Nutcracker, which is unlocked after completing the Day 13 of Urban Shoreline, and takes place in a somewhat urban district, with a few large stores, parking lots, asphalt roads, some towers in the background and a road leading to the countryside
As its name suggests, it is mostly centered around Shellies, altough other zombies can be found roaming
First, at its south is a large road, with electrical poles and streets with small houses on its sides ; as the road goes to the north, it reaches a crossroad with a large store on its right side, and a small road which leads to a small parking lot, stuck between large buildings, with a short street on the left leading to a large road behind the large stores which is connected to large modern towers of an unknown purpose, seemingly as hotels, and continues like this until the very top of the map, where it ends cut out by a barrage made out of car wrecks.
Going to the west of the previous crossroad allows players to enter a second, rectangular parking lot, which has a large store and a few warehouses at its top and a small fence separating it from the wilderness ; above this building is a large parking lot, with an enormous amount of cars and vans laying around sometimes normally place, sometimes wrecked and sometimes even piled up and busted. The whole place is surrounded with both low and tall stores and separated from another parking lot at its north by a large wreckage with multiple trucks piled up on each others
At the east of this is a large road surrounded by stores, parking lots and somewhat large houses which goes up to the top of the map, where it is cut by a large truck blocking the way. Multiple roads here and there allow players to go between the stores and parking lots, while some stairs and well-placed debris can allow players to reach the top of the buildings and see the surrounding area ; in some parking lots and warehouses are areas with car wrecks and some debris on the floor as well as zombie flesh piled up to form a nest-like structure, seemingly used by the Shellies
While basic zombies and some enemies such as Surfboard, Photographer and Umbrella Zombies can be found, the most important enemies here are a large quantity of Shellies, which are found roaming in the parking lots and seem to be patrolling around certain areas, altering other zombies with loud screeches if attacked or if they visibly spot players. In the center of the nests, or sometimes hiding in covered areas are Juvenile Shellies, the main objective of the mission, which venture around a certain spot but never go too far from it
===Diving Area===
This map is used exclusively during the side mission "Hard teeth and soft brains", which is unlocked after the Day 20 of Kamehameha's Retrea and is an almost entirely underwater map, because it takes place in a small weathered coral reef in the middle of the sea, with the main island seen previously in the background
Is it somewhat circular, and has a large deeper section at its center, where the crates that the players are supposed to defend are located ; some tall corals create a large barrier around it, with a few visible holes where most of the zombies will go through, but below the zone around the crates is a litter of dead material, lying around there and forming the floor of the area until a few meters before the coral barrier starts
If they use the path at the north, players will enter a huge figure-of-eight-shaped area covered in corals, rocks and similar objects, with a large circular zone at the very north and a smaller one at the east, which itself has another path at its east that leads to a wide grassy area, where large seaweeds cover the sandy floor, leaving plenty of room for zombies to hide.
At the southwest of the grassy area is a more rectangular one, deeper, with mostly sand and a few rocks standing here and there, providing little cover against enemies. It has very little marine life, aside from a few dead fishes lying around on the seafloor, and a slope at its north allows players to access a large area with reefs, with a few piles of corals here and there resembling hills. At the northeast is a somewhat flat area that leads to the coral reefs at the north, themselves expanding on a few dozens of meters before abruptly ending on a bunch of taller rocks, washed by the waves.
During the side mission here, regular zombies will spawn and be backed up by other types of aquatic zombies like the Snorkel Zombie, the Floaty Zombie and the Drowner but also the unique Eel Zombies and the Floater, as well as the only Shark Zombies that can be seen before the final bossfight. All will try to attack and destroy the weapon crates that players are supposed to protect, but some will be more focused towards players than others
==Gimmicks==
First, the water of the ocean, which is the main gimmick of this world. Players inside will first get slowed down by 15%, and will start swimming when the water reaches their chest, with 20% less speed and a blocking of their stamina regeneration. 
Players can also dive, and will have an Oxygen meter, which allows them to last 25 seconds underwater, heavily damaging them after with 45 damage per second and which refills by 15% per second when you aren't underwater. 
Running out of stamina will cause you to sink and move slower with only 65% of you regular speed. Zombies will move 20% slower underwater and simply sink like stones, with some of them even adopting a quadrupedal gait to travel faster along the sea floor. Only specific enemies will swim.
This gimmick is seen in the Big Wave Beach, Urban Shorelines, Big Wave Beach (Night) and Remnant Reefs
Secondly, the Waves can be annoying too. They can sometimes bring harmless debris, "sleeping" zombies (that will get reanimated once on the shore), but also zombies riding surboards, giving them a speed boost, or even extremely dangerous naval mines, which will instantly kill a player and will deal extreme damage to zombies when it blows up, generally on contact but also if shot. Waves that are bigger than players will stall them for 4 seconds and consume 10% of their stamina.
This gimmick is seen in the Big Wave Beach, Urban Shoreline, Big Wave Beach (Night) and Remnant Reefs
Third, on some rocky areas, Wooden Gravestones might already be placed ; these also appear on the sand during Night levels. These will generate Surfer Zombies during waves, and have 1.000 HP but can be burned down easily
These are only see in Big Wave Beach and its variants
The fourth gimmick is the Tides ; during some levels, the water will rise and descend, following certain limits that are indicated by a special sign that marks the highest the water can reach. While the ocean's movements aren't fast, some events and ambushes can provoke quick and unpredictable moves, as well as zombie spawning
These are seen in Big Wave Beach, its variants and also in Urban Shorelines but it is much weaker in the latter and doesn't really affected the gameplay
The fifth and last gimmick, only seen during the final bossifght, is the Naval Mines. These circular bombs can be found floating around, and are created by the boss along regular Torpedoes. These will not go towards the raft and will explode on contact or as soon as they take damage, dealing around 5.000 worth of damage and instantly killing players. They have a limited range and you can safely detonate them from afar with the right weapons
Due to their nature, these are only seen in Remnant Reef, during Day 30
Big Wave Beach as a world also three unique ambushes :
*Wave Incoming summons zombies riding surboards and a few drifting objects on a newly spawned higher wave that can be up to2.5 meters high ; damaged zombies can sometimes spawn, rolling to the shore, and on top of the new zombies, the water rise a bit. This is seen in the Big Wave Beach's variants and in Urban Shoreline
*Low Tide will cause the water to suddenly recess from more than a meter, summoning zombies often covered in seaweeds in the newly exposed area. This will cause a massive drop and the water won't get back up in a good amount of time. This ambush is exclusively seen in Big Wave Beach and its variants
*Hiking Party will cause several Stranded Drivers to spawn, followed by other weaker zombies, and then proceed normally towards players. It can only happen in Kumulā'au Kuokoa forest
==New Zombies==
Big Wave Beach introduces a grand total of 53 new enemies, with 14 being introduced in the Big Wave Beach, 5 in Kumulā'au Kuokoa Forest, 10 in Urban Shoreline, 7 in Big Wave Beach (Night), 7 in Kamehameha's Retreat, 4 in the second iteration of the original Big Wave Beach, 3 for the bossfight taking place in Remnant Reefs and 3 in a sidequest. Out of all these new ones, 4 are mini-bosses and 4 are actual bosses.
Name 	General description 	Abilities 	Weaknesses 	First appearance
Basic trio 	An average set of weak zombies to serve as cannon fodder. Comes in a basic, cone and bucket variant, with as his particularity to be faster but weaker than other members of basic trios 	None 	Broadheads, fire, acid and blades 	Big Wave Beach, Day 1
Tidal Flag Zombie 	A regular flag-carrying zombie that arrives with waves. The flag's color changes as you go further into the level to match the difficulty, starting at green and then switching to yellow, orange and finally red. 	Arrives leading a wave of zombies 	Broadheads, fire, acid and blades 	Big Wave Beach, Day 1
Surfboard Zombie 	A zombie that carries a large surfboard in front of him as a shield to absorb damage 	Blocks attacks with his surfboard and attacks with it 	Fire, explosives, tier 2 piercing shots and shield-flinging weapons 	Big Wave Beach, Day 1
Beach Imp 	A very weak zombie that can hide in the sand and run quickly to sneak up on players 	Can spawn from the sand during waves, and move underground for a few seconds to ambush enemies 	Loud explosions and sonic waves forces them out of the ground 	Big Wave Beach, Day 1
'Buckethead Imp" 	Frail and short, his plastic headwear makes him more resistant despite his weak constitution 	Wears protective headgear and pops from the sand during waves 	Tier 1 piercing shots and weapons with stopping power 	Big Wave Beach, Day 2
Surfer Zombie 	Spawns in the sea on his surfboard and rushes towards the beach, only to continue at the same pace to maul players 	Appears normally on surfboards, and in mass flocks during the "Wave Incoming" ambush 	Enough stopping power knocks him off the surfboard 	Big Wave Beach, Day 2
Snorkel Zombie 	Walks on the sea floor to reach the beach undected and ambush players on the way 	Loud explosions and sonic waves force him out of the water 	Big Wave Beach, Day 2 	
Beach Brute 	Occasionally spawns on surfboards and is largely unnaffected by recoil, on top of being tougher and hitting harder 	Suffers less from recoil and can appear on surfboards 	Broadheads, fire, acid and blades 	Big Wave Beach, Day 2
Seagrass Zombie 	Wears a protective armor made from clumps of seaweed that also prevents ignition 	Takes less damage and cannot be set on fire 	Slashes and cuts deal huge damage to his armor while stabs go through it 	Big Wave Beach, Day 4
Lifeguard Zombie 	Rushes to the shore, carrying two weaker zombies under his arms to drop them on solid ground 	Arrives with more zombies and is less affected by recoil 	Broadheads, acid and blades 	Big Wave Beach, Day 4
Fisherman Zombie 	Flings around his fishing rod to steal weapons from players or injure them from a safe distance 	Can take weapons out of a player's hand 	Slicing weapons can cut off the rod's string, and weapons that are too heavy cannot be grabbed 	Big Wave Beach, Day 4
Beached Gargantuar 	A gigantic seaborne zombie that carries a heavy sand and algae armor to protect himself against attacks and smashes nearby players with his surfboard 	Almost unaffected by recoil and able to summon Beach Imps out of the sand on his back 	Spikes, ice and adzes 	Big Wave Beach, Day 5
Machete Tourist 	A weak zombie armed with a sharp metallic machete 	None 	Magnets 	Kumulā'au Kuokoa Forest, Day 6
Photographer Zombie	Flashes players with his camera to blind them and occasionally stops attacks with it 	Causes a flash every 15 seconds, blinding nearby players for up to 3 seconds 	The camera has limited HP and can be destroyed 	Kumulā'au Kuokoa Forest, Day 6
Tourist Imp 	Fall from the trees or hide in the thickets to ambush players 	Can fall down from the trees 	Broadheads, fire, acid and blades 	Kumulā'au Kuokoa Forest, Day 7
Stranded Driver 	Appears leading small groups of zombies and carries a small piece of a jeep to protect himself 	Less affected by recoil, the piece of jeep can make bullets ricochet and stop attacks 	Fire, explosives and electricity 	Kumulā'au Kuokoa Forest, Day 7
Bird Watcher 	Watches birds from the trees and occasionally climbs down to attack 	Dwells in the trees and fall down from them to attack 	Breaking bones greatly decreases his mobility 	Kumulā'au Kuokoa Forest, Day 7
Guide Gargantuar 	Smashes people with a piece of a wooden bridge, throws an explosive jeep motor when greatly injured and causes Tourist Imps to fall from the branches 	Almost unaffected by recoil and able to summon Imps by "roaring". Throws an explosive object when at 50% of his health 	Broadheads, fire, acid and blades 	Kumulā'au Kuokoa Forest, Day 9
Suitcase Zombie 	Transports his stuff in a hefty suitcase and stops attacks with it 	None 	Fire, explosives, and attacks strong enough to take the suitcase from his hands 	Urban Shoreline, Day 10
Umbrella Zombie 	Carries a large umbrella which serves as an improvised spear when folded or as a shield and a mean to push players away 	Spears can get stuck into the umbrella 	Bullets, arrows and fire 	Urban Shoreline, Day 10
Tropical Dancer"' 	A fast but weak zombies, that is spawned by Ukulele Zombies or nearby Garling Guitarists and always follows a certain movement pattern resembling a dance, along with the other zombies 	None 	Broadheads, acid, blades, strong recoil and stunning 	Urban Shoreline, Day 11
Trumpet Marcher 	A zombie that walks while pitifully blowing his trumpet, causing nearby zombies to walk quite fast to avoid him 	Magnets removed his trumpet, enough recoil leaves him defenseless 	Urban Shoreline, Day 11 	
Floral Rider"' 	She enters the lawn on her horse, and walks at a medium pace around players while screeching at players and suddenly rushing towards them to knock them down. At long-range, she can spit acidic drops to damage them 	Always rides a horse, and can slow down players by 10% with her screechesCan spit low-damaging projectiles at long range 	Enough recoil knocks her down, and killing the horse before kills her too 	Urban Shoreline, Day 11
Gargling Guitarist 	Wields a broken guitar as a close-range weapon, and spits an energetic cocktail mix at long range 	Can spit low-damaging projectiles at long range 	Fire, explosives, and attacks strong enough to take the suitcase from his hands 	Urban Shoreline, Day 12
Shelly 	A very peculiar kind of quadrupedal zombie whose bowel is hidden protected by a literally minivan that is used as a heavy form of armor 	The minivan counts as heavy armor and can easily deflect attacks 	His unprotected inside is very vulnerable, and the metal sheets can be pierced by tier 2 piercing projectiles 	Urban Shoreline, Day 12
Royal Court Member 	A tougher zombie that protects his king and occasionally spawns with fans and staves to defend itself 	None 	Broadheads, fire, acid and blades 	Urban Shoreline, Day 14
Kāhili Carrier 	A somewhat weak zombie that carries a flaming ceremonial staff and attempts to bash players with it 	Can burn players and ignite certain objects 	Ice and water extinguish the flames 	Urban Shoreline, Day 14
KING PUNIPUNI 	Dressed as an ancient king and sitting on his throne, he summons zombies around him to attack players and occasionally smacks players with his bola or his shark-toothed spear 	Summons continuously minions, and never moves from his throneOccasionally swings his weapon to trip a player, fling his weapon out of his hands or just damage himCan attack nearby players with his spears, causing possibly a Bleeding effect	Knocking the crown of his head makes him lose the ability to summon minions and he has to catch it with his bola, effectively slowing him down 	Urban Shoreline, Day 14
Tiki Torcher 	This festive zombie can burn down stuff with his torch and illuminate his surroundings 	Has a 33% chance to set what he hits on fire 	Water and ice extinguishes his torch 	Big Wave Beach (Night), Night 15
Ukulele Zombie 	Fat and loosely dressed, he can take a lot of bullets and continously attempts to play a poorly-maintained ukulele, which causes Tropical Dancers to spawn around to protect him and attack 	Summons 1-2 Tropical Dancers every 10 seconds 	Ripping the ukulele of his hands or stunning him causes him to lose focus and simply chase players like a normal zombie 	Big Wave Beach (Night), Night 15
Floaty Zombie 	Comes sitting or laying over various kinds of floaties, which allow her to float around the surface and arrive silently on the shore without being seen, carrying it with her as a shield after that 	Somewhat floats to the shore and carries a weak shield 	Popping the floaty makes her drown if there is enough water or significantly slows her downBullets can easily bypass the weak shield 	Big Wave Beach (Night), Night 16
Diver Zombie 	Encased in a huge brass armor, he takes very little damage from any attacks and can resist for hours before being taken down. He is however very slow 	Ignores most of the recoil and cannot be knocked back 	Tier 3 piercing projectiles, explosives 	Big Wave Beach (Night), Night 16
Drowner 	Lurks in the water and attemps to drown players when they come nearby. Become very weak and fragile once on solid ground 	Can ambush and drown players which come too close to him, but becomes severely weakened once on dry land 	Big Wave Beach (Night), Night 17 	
Torpedo Zombie 	Carries an unexploded torpedo on the battlefield, and attempts to smack players with it to make it detonate 	Torpedo explodes on impact if it hits anything 	Shooting the torpedo makes it blow up, freezing it disables the explosives inside 	Big Wave Beach (Night), Night 18
MIDNIGHT DIVER 	An underwater giant dressed with a makeshift diving suit that comes out only at night and drowns his victims. His extra-resistant suit perfectly stops attacks and he can easily make use of seaborne materials to put you down 	Can throw the net on his head at players to take the player's weapon out of their hands and entangle or knock them downSummons Torpedo Zombies and throws them to attack players 	Explosives or energy weapons can help fracture his helmet, while tier 4 piercing projectiles can directly hit him through his suit 	Big Wave Beach (Night), Night 18
Reflector Zombie 	Her metal reflector can be used to partially blind players and lower their accuracy but also to block certain attacks 	Can stop attacks with her reflector and lower a player's accuracy 	Fire at her feet to make her drop and expose her face, or use something magnetic to steal it 	Kamehameha's Retreat, Day 19
Golf Zombie 	Whacks nearby players with a golf club, possibly stunning them 	The golf club can break after a few attacks, leaving him weaponless 	Magnets can steal his golf club 	Kamehameha's Retreat, Day 19
Maternal Zombie 	A somewhat tall and half-eaten zombie that unleashes her precious little Imps on anyone that dares attack 	Carries Beach Imps on her bodyWhen she is hurt, all the Beach Imps become aggressive towards the attackerImps can be killed beforehand or along her using various means 	Kamehameha's Retreat, Day 20 	
Lounge Chair Zombie	Follows players and attempts to bite them with his barbed wire-filled jaws 	Can grab players to stun them and deal a lot of damage 	Cannot attack at long range or jumpWill bit on grenades thrown in his mouth 	Kamehameha's Retreat, Day 21
Volleyball Zombie 	A zombie that carries around large volley balls in a net that he uses to throw at players to damage and stun them 	Can stun players with his projectiles, which can themselves adopt elemental traits depending on their surroundings 	Fire burns his net and makes his "ammo" fall offBreaking his arm's bones makes his throws weaker 	Kamehameha's Retreat, Day 21
Tiki Warrior 	A somewhat tough zombie that doesn't wear much clothing but spawns in groups, doing strange dances until they're close enough to attack playersSometimes also spawns with a club-like torch, that he will use to try to whack players and potentially set them on fire 	Slightly less affected by stopping power and always spawns in groupsCan set players on fire if he has a torch 	Water or ice can extinguish his torchSplash damage or explosives can easily take advantage of their packed crowds 	Kamehameha's Retreat, Day 22
Tiki Gargantaur 	Smashes player with a burning tiki totem, launches a heavy incendiary projectile when at half health and "roars" to summon circles of Tiki Warriors that will protect him 	Almost unaffected by recoil, able to summon Tiki Warriors by "roaring" and to set on deal fiery splash damage with his totem. When at half-HP, launches a burning totem that creates an everlasting patch of fiery debris unless extinguished 	Water or ice can extinguish his totem for a few secondsBroadheads, acid and blades 	Kamehameha's Retreat, Day 22
Ashore Harpooner 	This zombified fisherman uses his speargun to attack players from a safe distance and then hurt them again by retrieving their harpoon 	Can attack players with his harpoon, inflicting damage twice and stunning them a bit 	Enough timing allows you to pull his speargun out of his hands if its lands on your shield, and you can cut the cable of the harpoon if it is stretchedVery vulnerable when retrieving the harpoon or occupied hurting a player	Big Wave Beach, Day 24
Octo Zombie 	A reanimated bodybuilder whose body is protected by octopis, which he can grab and use as throwables to grab a player's weapon or injure him 	Can store up to 8 octopuses that act as a protection, and throw them to disable player weapons or stun + deal damage to themCan appear on surfboards 	Octopi can be stopped mid-air and killed while still on his body if needed 	Big Wave Beach, second part, Day 25
Shark Shambler 	Swims faster than other zombies and is somewhat unstable on land but deals great damage with his claws and his sharp teeth 	Can grab players with his jaws to stall them 	He can be tricked to bite onto shields, effectively blocking him 	Big Wave Beach, second part, Day 27
HAMMERHEAD 	A large and bulky zombie whose body is covered by extremely though bone plates to protect him and has a large horned head, used to charge at players and throw them into the air, deviate bullets or fend off anything that tries to cut him 	Deviates blades, weak bullets and weak attacks with his skin only, and can charge through crowds of players to deal high damage or even throw them into the air with his horns 	Heavy bludgeoning weapons can break his shell and certain bullets can fracture or punch through it 	Big Wave Beach, second part, Day 29
Shark Zombie 	Lives exclusively underwater and roams around the player's raft, attacking any of those who dare get underwater and potentially damaging it 	Can grab players to deal more damage and survives only in the water 	Cannot follow players on land and is extremely vulnerable to explosives 	Remnant Reef, Day 30
Torpedo 	An underwater explosive device that goes straight towards your raft to damage it 	Explodes on contact, dealing huge damage 	Also explodes if shot or if it a zombie 	Remnant Reef, Day 30
GREAT WHITE MECH 	The ultimate war submarine ; it can easily navigates at high speed, process and crush materials that enters through its jaw, creates extremely strong currants with its turbines, resist to explosions or bullets and launches torpedoes that go faster than the average's speedboat's speed.	Can create currants to suck in or push away players, creates high-speed torpedoes, instantly kill players with its teeth, makes bullets ricochet and dash to break the player's raft or speedboat 	Its turbines can be easily damage if exposed, enough damage can slow it down, the torpedoes can be shot at or even just avoided and its target-processing mechanism inside of him is very vulnerable 	Remnant Reef, Day 30
Juvenile Shelly 	A young shelly that hasn't grown enough to hide in a van, but whose skin is thougher and protected by a coat of ripped-off car seats 	Seats protect him from arrows and certain projectiles while weakening any attempts at bludgeoning him 	Tier 3 piercing projectiles penetrate his armor and fire deals a lot of damage to him 	Shelly District, "Operation Nutcracker"
Eel Zombie 	A slim aquatic zombie animal that swims around players and bites them very hard, holding on until killed 	Bites a player and doesn't let go until killed, dealing continuous damage 	A single precise knife slice can kill him once he's biting someone 	Diving Area, "Hard teeth and soft brains"
Floater 	A zombie that floats using decomposed gasses and can take many shots before dying ; his body also attracts Eel Zombies that feed on him and will attack once he dies 	Floats and swims instead of walking on the sea floorHouses 1 to 3 Eel Zombies that will attack once he dies 	You can blow him up with his minions or make him unable to float if you shoot his stomach and his bladder 	Diving Area, "Hard teeth and soft brains"
==Weapons==
In this world, you can unlock a total of 22 weapons, which have a 20-0.8% chance to be given directly at the players after finishing any level excepted bossfights and final Special Delivery levels. Of those 13, 6 are Common, 8 are Uncommon, 2 are Rare, 2 are Very Rare, 1 is Epic and 3 are Legendary. Only 6 of the weapons are actually unique, as the others can also be found when playing elsewhere.
This world also contains 4 collectible weapons, which can be found around the map and used but are typically worse than actual weapons and ranked in the unique Garbage tier. Finishing a level with one of these in your inventory allows you to permanently collect and be able to use these, which means that despite their very obvious bad abilities they are required to fully finish the game.
Name 	General description 	Abilities 	Associated categories 	Rarity
Driftwood branch 	A big piece of heavy driftwood which can be used to knock out zombies and breaks skulls but is prone to breakage and unwieldy (Found in the Big Wave Beach and its variants) 	Prone to breakageCan stun zombies more easily on impact 	Club, Primary, Collectible 	Garbage
Guitar 	A large basic guitar, useful as a short-lived improvised maul against zombies (Found in Urban Shoreline) 	Prone to breakageStuns the zombie it breaks on 	Club, Primary, Collectible 	
Stool 	A very classic barstool that has no uses other than bashing a zombie like it owes you money (Found in Urban Shoreline) 	Prone to breakageCan be thrown at a short distance to push zombies away 	Club, Primary, Collectible 	
Paddle 	A sturdy and heavy "polearm" which can be used to smash and push away zombies but isn't very powerful (Found in Urban Shoreline as well as Big Wave Beach and its variants) 	Can use thrusts to push zombies away 	Polearm, Primary, Collectible	
Diving Knife 	A short knife that can be unholstered quickly and stab, swing or cut things with ease 	Can cute rope and similar objectsUnholsters 20% faster than other knives 	Knife, Sidearm 	Common
Torch 	An burning branch which can be used as a club or a lighter 	Can be used to set certain elements or enemies on fire 	Club, Backup, Incendiary 	Common
Adze 	A peculiar tool with a blade perfect for scraping off pieces of wood or a zombie's flesh 	Can deal more damage to wood and certain elements 	Pick, Sidearm 	Uncommon
Machete 	A short and light blade which can cut very easily through enemies and vegetation 	Can sever limbs and cut thickets to allow players through 	Knife, Sidearm 	Uncommon
Shark Stick 	Dip its tip into a target to fire an extremely powerful shell into its flesh, whether you are on land or underwater 	Has a lot of stopping power and can be fired underwater 	Polearm, Primary 	Very rare
Recoil-operated Pistol	A semi-automatic pistol that deals good damage and has a decent amount of recoil but doesn't have much ammo and has a slightly lower firing speed 	None 	Pistol, Sidearm 	Common
Double-Action Revolver	A powerful six-shot revolver which trades ammo for firepower 	None 	Pistol, Sidearm 	Common
Bulldog Revolver 	A small and bulky revolver that has slightly less ammo but does the same job as any other sidearms and can be deployed slightly quicker 	Deploy speed is quicker than normal weapons 	Pistol, Sidearm 	Uncommon
'M1 Carbine" 	A lightweight carbine that only fires in semi-automatic and has a very low stopping power but can penetrate weak armors and is fairly accurate 	Can be fitted with a bayonet 	Carbine, Backup 	Common
Lever-action Carbine 	Repeating hunting rifle which shines in accuracy and slightly firepower but uses a lever-action mechanism that makes it somewhat slow 	None 	Carbine, Backup 	Rare
M1 Garand 	A WWII-era single-fire rifle which cannot store much ammunition but packs a punch and can easily pierce through weak armor at very long range 	Can be fitted with a bayonet 	Assault rifle, Primary 	Common
M14 	A battle rifle that is quite powerful and can switch from a particularly accurate single-fire weapon to directly an unaccurate automatic weapon, and shines with its penetrative power but has a somewhat weaker bullet 	Can be fitted with a a bayonet and a scope, but can also fire in automatic and semi-automatic 	Assault rifle, Primary 	Uncommon
M16 	An especially accurate military rifle, which can fire in 2 different configurations, hit targets consistently from quite far away and has a fairly good amount of stopping power but doesn't carry a lot of ammo 	Can be fitted with a bayonet, and fire in both automatic and semi-automatic 	Assault rifle, Primary 	Uncommon
M700 	Bolt-action sniper rifle which can carry a few rounds and easily shoot down targets from afar but reloads slowly 	Can be fitted with a bipod 	Sniper rifle, Primary 	Rare
M60 	A light machine gun that is very heavy but fires moderately powerful rounds at an fast rate of fire and easily tear to shreds any zombies you encounter, but can overheat if fired for too long and is somewhat unwieldy	Can be fitted with a bipodOverheats and requires a barrel change after firing 1000 bullets without coolingSlows you down by 25% when carrying it	Machine gun, Heavy weapon 	Very rare
Pump-action Shotgun 	A classic shotgun that has a very fast shooting rate but requires each shell to be loaded separately 	None 	Shotgun, Primary 	Uncommon
Light Speargun 	A thin specialized weapon that shoots short spears which penetrate flesh easily and can be used underwater 	Can be used underwater 	Speargun, Backup 	Uncommon
Speargun 	An underwater weapon that shoots barbed harpoons which can easily get stuck in a zombie's flesh. It can be used underwater as well as on solid ground, altough it would become less effective 	Can be used underwater 	Speargun, Primary 	Rare
Reel Speargun 	A specialized version of the regular speargun, which can be used to shoot a zombie or an object with a spear and then control it using the associated reel mechanism 	Can be used underwaterPress [?] and [?] to deploy more or less string once a spear is in a target, and [?] to pull in a chosen direction 	Speargun, Primary 	Epic
Fragmentation Grenade 	A small grenade that has produces a short-ranged blast but also detonates in a volley of deadly metal shrapnels. 	Can detonate underwater and arm players 	Explosive, Grenade 	Uncommon
Naval Mine 	An aquatic mine that anchors itself to the sea floor and explodes in a large area on contact 	Must be used underwater and can arm players 	Explosive, Trap 	Legendary
Bazooka 	A hand-held rocket launcher that propels armor-penetrating rockets at an incredible speed but can harm you if not used correctly 	Rockets can penetrate through certain kinds of heavy armorCan harm players with its projectiles 	Rocket launcher, Heavy weapon	Legendary
Outboarder 	A strange machine crafted from a boat motor and a propeller, that is quite hefty but can easily tear apart zombies, even underwater. Make yourself sure to start the engine before using it ! 	Must be started before attackingCan be used underwaterDeals 50% less damage against armored targets 	Chainsaw, Heavy weapon 	Legendary
==Audio==
The world uses mainly music from the game Plants vs Zombies 2, but is set to have exclusive themes and extended version of the classic musics in the future. Each part uses its own instruments, with Big Wave Beach using the classic ones, Kumulā'au Kuokoa Forest uses mostly classic guitars and a musical bow while Urban Shorelines relies a lot on guitars too but having a lot of electric guitar and hammond organ too ; Kamehameha's Retreat mixes both. Finally, the night version of the Big Wave Beach relies mostly on the ukulele, and Remnant Reefs just use the regular instruments.
thumb|center|335px|Entire theme excepted for the Game Over and Reward Themethumb|center|335px|Ultimate Battle themeAltough not started yet, the minigame music is set to be a remix of this soundtrackthumb|center|335px
==Game Description==
Go back to the 60's during the golden age of surf and seafaring holidays where the art of wave-riding was living its best years !
Watch out for those nasty zombies, since them and their newfound aquatic friends might try to change the tide of the battle !
==Order of Events==
Big Wave Beach require first that you complete Viking Invasion, Dark Ages and Eastern Dynasty ; the Continuum Breacher earned then must be used to unlock this world. It can be however be played without using the latter if you are with someone that already unlocked it and decides to play it with you.
Like the 3 smaller worlds played before, BwB's scenario mainly revolves around the idea of bargaining, as characters here try to find solutions to end the infinite cycle that they are stuck in, whatever the cost it may have. Zombies as well as the corpses laying around also seem to have progressed in terms of decay, as now most of them have somewhat blackened, rottened, and decayed but can also now harbor maggots.
Most of the story is currently missing, due to some elements being barely thought of, especially those about the characters's progression
==Levels==
While it doesn't seem that hard first, this world is insanely difficult, mainly due to how restricting the beach can be and the absolutely absured amount of zombies that can appear with ambushes. Water hides very well hordes, and hundreds of enemies may suddenly start emerging without any prior warning ; plus, the ocean slows you down, and unless you have a weapon that shoots underwater, you can't attack well and are a target for possible naval mines. Because of all of these things, the Big Wave Beach is a candidate for the title of the hardest world of this part of the game
===List of the levels===
Name 	Description 	New content 	Enemies encountered 	Rewards 	Difficulty 	 	 	 	 	 	
Day 0 (Prologue) 	This day serves as the prologue, is played in its own map and has players use [?] as a character. It has little purpose outside of introducing the area and setting the background for the first levels. 	None 	None, apart from a deceased Photographer Zombie 	None ; a Machete can be however collected 	0 (Unrated) 	 	 	 	 	 	
Day 1 	The very first day. Takes place in the Big Wave Beach, and introduces basic zombies and gimmicks, but lacks ambushes and gravestones 	The Big Wave Beach map, the water, the waves, the basic trio and the flag zombie of this world but also the Surfboard Zombie and the Beach Imp	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp 	1.000 coins 	1 (Very easy)	 	 	 	 	 	
Day 2 	The second level, which introduces the Wooden Gravestones as a gimmick. It also introduces the first surfing zombies as well as the first diving zombie, along with an armored imp variant 	Wooden gravestones, Buckethead Imp, Surfer Zombie, Snorkel Zombie and the Beach Brute 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Beach Brute 	1.250 coins 	3 (Easy) 	 	 	 	 	 	
Day 3 (Locked and Loaded) 	The third day, which doesn't introduces anything new but gives players exclusively Recoil-operated Pistols, Bulldog Revolvers and M700s to defend themselves against a large amount of almost exclusively surfing zombies 	None 	Beach Zombie, Beach Conehead, Tidal Flag Zombie, Surfboard Zombie Surfer Zombie, Beach Brute 	1.500 coins 	5 (Medium) 	Day 4 	The fourth day, which introduces the ambush Wave Incoming as well as 3 new normal zombies	The ambush Wave Incoming, Seagrass Zombie, Lifeguard Zombie, Fisherman Zombie	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Beach Brute, Seagrass Zombie, Lifeguard Zombie, Fisherman Zombie	1.500 coins	5 (Medium)
Day 5 (Special Delivery) 	The fifth day, played as a Special Delivery level against an newly introduced Gargantuar, which will be the mini-boss for this level 	The Beached Gargantuar 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Beach Brute, Seagrass Zombie, Lifeguard Zombie, Fisherman Zombie, Beached Gargantuar 	2.500 coins, access to the Kumulā'au Kuokoa Forest 	6 (Medium) 	 	 	 	 	 	
Day 6 	The sixth day, played on a new rainforest-themed map with a few new zombies to spice up everything 	The new Kumulā'au Kuokoa Forest map, the Machete Tourist and the Photographer Zombie 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Beach Imp, Machete Tourist, Photographer Zombie 	1.000 coins 	2 (Very Easy)	 	 	 	 	 	
Day 7 	The seventh day, that introduces the new ambush Hiking Party as well as a new imp and a somewhat armored zombie but also a zombie that dwells in the branches above players 	The new ambush Hiking Party, the Tourist Imp, Stranded Driver and the Bird Watcher 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Machete Tourist, Photographer Zombie, Tourist Imp, Stranded Driver, Bird Watcher 	1.500 coins 	4 (Easy) 	 	 	 	 	 	
Day 8 (Special Delivery) 	The eight day, which is played as a Special Delivery level and gives players M1 Carbines, M14s, M16s and M60's to defend themselves against fast-moving zombies that hide in the foliage 	None 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Beach Imp, Buckethead Imp, Tourist Imp, Bird Watcher 	1.500 coins 	4 (Easy) 	 	 	 	 	 	
Day 9 (Special Delivery) 	The ninth day, that serves as a mini-bossfight for this area and introduces a new and unique type of Gargantuar 	Guide Gargantuar 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Machete Tourist, Photographer Zombie, Tourist Imp, Stranded Driver, Bird Watcher, Guide Gargantuar 	2.000 coins, access to the Urban Shoreline 	5 (Medium) 	 	 	 	 	 	
Day 10 	The 10th day, that introduces a new urban map and two new zombies to fight against 	The new Urban Shoreline map, the Suitcase Zombie and the Umbrella Zombie 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Photographer Zombie, Suitcase Zombie, Umbrella Zombie 	1.250 coins 	2 (Very easy)	 	 	 	 	 	
Day 11 (Aloha Parade) 	The 11th day, which introduces players to the new Aloha Parade Brain Buster as well as three new zombies, one of them being a mounted zombie 	The new Brain Buster Aloha Parade, along the Trumpet Marcher, Tropical Dancer and the Floral Rider 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Photographer Zombie, Suitcase Zombie, Umbrella Zombie, Tropical Dancer, Trumpet Marcher, Floral Rider 	2.000 coins 	4 (Easy) 	 	 	 	 	 	
Day 12 	The 12th day, that introduces a new zombie that spawns with other protective ones and an special mini-boss 	The Gargling Guitarist and the Shelly 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Surfer Zombie, Lifeguard Zombie, Photographer Zombie, Suitcase Zombie, Umbrella Zombie, Tropical Dancer, Gargling Guitarist, Shelly 	2.000 coins 	5 (Medium) 	 	 	 	 	 	
Day 13 (Locked and Loaded)	The 13th day, which is the second time players have to play the Brain Buster Locked and Loaded. This time, players will have to face armored zombies with exclusively Double-action Revolvers, M600s and Mk2 Grenades against a horde of very armored zombies and several Shellies	None 	Beach Zombie, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Beach Brute, Seagrass Zombie, Suitcase Zombie, Shelly 	2.500 coins 	6 (Medium) 	 	 	 	 	 	
Day 14 (Aloha Parade 2) 	The 14th and last day of Urban Shoreline, which is played as the Brain Buster Aloha Parade and introduces two new parade-themed zombies but also happens to be a bossfight against the first real boss of the Big Wave Beach, the King Punipuni 	The Royal Court Member, Kāhili Carrier and the King Punipuni 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Surfer Zombie, Snorkel Zombie, Beach Brute, Lifeguard Zombie, Photographer Zombie, Suitcase Zombie, Umbrella Zombie, Tropical Dancer, Trumpet Marcher, Floral Rider, Gargling Guitarist, Shelly, Royal Court Member, Kāhili Carrier, King Punipuni	3.000 coins and access to the Big Wave Beach (Night) map 	7 (Hard) 	 	 	 	 	 	
Night 15 	The 15th "day" of the Big Wave Beach, which leads players into a nighttime version of the original map with two new zombies to fight, one being a summoner 	The somewhat new Big Wave Beach (Night) map, the Tiki Torcher and the Ukulele Zombie 	Beach Zombie, Beach Conehead, Tidal Flag Zombie, Beach Imp, Buckethead Imp, Tropical Dancer, Tiki Torcher, Ukulele Zombie 	1.000 coins 	3 (Easy) 	 	 	 	 	 	
Night 16 	The 16th "day", which introduces a new sneaky zombie that arrives with the tides and an extremely bulky one that comes from the depths of the sea, as well as standing surfboards as a new obstacle 	The Floaty Zombie and the Diver Zombie, along Surfboards 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Tropical Dancer, Tiki Torcher, Ukulele Zombie, Floaty Zombie, Diver Zombie 	1.500 coins 	4 (Easy) 	 	 	 	 	 	
Night 17 (Algae Bloom) 	The 17th "day" which introduces the new Brain Buster Algae Bloom, where players have to fight zombies on a beach covered by seaweeds which makes swimming difficult and conceals enemies very well. It also introduces a new very dangerous diving zombie 	The Algae Bloom Brain Buster and its map variant, along the Drowner 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Snorkel Zombie, Seagrass Zombie, Fisherman Zombie, Floaty Zombie, Diver Zombie, Drowner 	2.500 coins 	6 (Medium) 	 	 	 	 	 	
Night 18 (Bossfight) 	The 18th and last "day" spent in the Big Wave Beach during the night, in a bossfight against the Midnight Diver, a large enemy protected by the remains of a submarine and who spawns explosive zombies to help him 	The Torpedo Zombie and the Midnight Diver 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surfer Zombie, Snorkel Zombie, Fisherman Zombie, Tropical Dancers, Tiki Torcher, Ukulele Zombie, Floaty Zombie, Diver Zombie, Drowner, Torpedo Zombie, Midnight Diver 	3.000 coins and access to the Kamehameha's Retreat map 	7 (Hard) 	 	 	 	 	 	
Day 19 	The 19th day of the Big Wave Beach, that introduces a seaside hotel/resort-themed map as well as two new somewhat basic zombies 	The Kamehameha's Retreat map as well as the Reflector Zombie and the Golf Zombie 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Snorkel Zombie, Umbrella Zombie, Floaty Zombie, Reflector Zombie, Golf Zombie 	1.250 coins 	3 (Easy) 	 	 	 	 	 	
Day 20 (Special Delivery) 	The 20th day, which is played as the Special Delivery Brain Busters ; here, players have to use Pump-action Shotguns, Double-action Revolvers, M14s, M1 Carbines and Fragmentation Grenades to deal with a new swarming zombie as well as several waves of Imps 	The Maternal Zombie 	Beach Zombie, Tidal Flag Zombie, Beach Imp, Buckethead Imp, Tropical Dancers, Maternal Zombie 	1.500 coins 	4 (Easy) 	 	 	 	 	 	
Day 21 	The 21th day, that introduces a massive new ranged threat as well as a dangerous new melee zombie 	The Lounge Chair Zombie as well as the Volleyball Zombie 	The Volleyball Zombie and the Lounge Chair Zombie 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Beach Imp, Photographer Zombie, Umbrella Zombie, Tropical Dancer, Gargling Guitarist, Reflector Zombie, Golf Zombie, Maternal Zombie, Lounge Chair Zombie, Volleyball Zombie	2.000 coins 	6 (Hard)	 	 	 	 	
Day 22 	The 22th and last day spent in Kamehameha's Retreat, during which players will have to fight against a newly introduced Gargantuar, along one unique minion 	The Tiki Warrior as well as the Tiki Gargantuar 	Beach Zombie, Beach Conehead, Beach Buckethead, Beach Imp, Seagrass Zombie, Lifeguard Zombie, Umbrella Zombie, Tropical Dancers, Gargling Guitarist, Reflector Zombie, Golf Zombie, Maternal Zombie, Lounge Chair Zombie, Volleyball Zombie, Tiki Warrior, Tiki Gargantuar 	3.500 coins 	8 (Hard) 	 	 	 	 	 	
Day 23 	The 23th day, which sends players back to the very first Big Wave Beach map, to fight this time against new zombies. It also introduces the new Low Tide ambush 	The Low Tide ambush 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Beach Brute, Seagrass Zombie, Lifeguard Zombie, Photographer Zombie, Umbrella Zombie, Reflector Zombie, Beached Gargantuar 	2.000 coins 	5 (Medium) 	 	 	 	 	 	
Day 24 	The 24th day, which introduces a new ranged enemy as well as several old faces from previous levels 	The Ashore Harpooner 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Beach Brute, Seagrass Zombie, Lifeguard Zombie, Fisherman Zombie, Photographer Zombie, Diver Zombie, Volleyball Zombie, Ashore Harpooner, Beached Gargantuar 	3.000 coins 	7 (Hard) 	 	 	 	 	 	
Day 25 	The 25th day, that adds another zombie to the roster but somewhat lowers the difficulty and is exceptionally long 	The Octo Zombie 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Beach Brute, Seagrass Zombie, Lifeguard Zombie, Fisherman Zombie, Diver Zombie, Ashore Harpooner, Octo Zombie, Beached Gargantuar 	2.250 coins 	6 (Medium) 	 	 	 	 	 	
Day 26 (Algae Bloom) 	The 26th day, and the second time players have to survive during the Algae Bloom Brain Buster. It incorporates older zombies as well as new ones but otherwise no new content 	None 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Buckethead Imp, Snorkel Zombie, Seagrass Zombie, Floaty Zombie, Diver Zombie, Drowner, Ashore Harpooner, Octo Zombie 	2.000 coins 	6 (Medium) 	 	 	 	 	 	
Day 27 	The 27th day, a particularly brutal one where the player will be confronted by huge waves of zombies in a particularly difficult level. It also introduces a new fast enemy to make things even harder 	The Shark Shambler 	Beach Zombie, Beach Conehead, Beach Buckethead, Tidal Flag Zombie, Surboard Zombie, Beach Imp, Buckethead Imp, Surfer Zombie, Snorkel Zombie, Beach Brute, Seagrass Zombie, Lifeguard Zombie, Fisherman Zombie, Ashore Harpooner, Octo Zombie, Shark Shambler, Beached Gargantuar 	4.500 coins 	9 (Very hard)	 	 	 	 	 	
Day 28 (Surf Fighters) 	The 28th day but also the first and only day of the Brain Buster named Surf Fighters, where players to have survive on their surfboards until they reach the end of the beach and have to defend themselves against certain zombies 	The new Brain Buster Surfighters 	Surfer Zombie, Beach Brute, Octo ZombieTidal Flag Zombie's flag can emerge from the water to indicate a checkpoint 	2.500 coins 	5 (Medium) 	 	 	 	 	 	
Day 29 (Bossfight) 	The 29th day, where players have to face the enormous Hammerhead in a head-to-head combat 	Hammerhead 	Beach Zombie, Beach Buckethead, Tidal Flag Zombie, Surfboard Zombie, Surfer Zombie, Snorkel Zombie, Beach Brute, Reflector Zombie, Ashore Harpooner, Octo Zombie, Shark Shamblers, Hammerhead 	5.000 coins and the access to the Remnant Reefs, as well as Day 30 	9 (Very hard)	 	 	 	 	 	
Day 30 	The 30th and final day of the Big Wave Beach, where players have to fight on a brand new arena against the final boss, an enormous robotic shark known as the Great White Mech which will chase them on a speedboat and attempt to devour their raft along them 	The Remnant Reefs map, the Shark Zombies, the Torpedoes and the Great White Mech 	Beach Zombie, Beach Conehead, Beach Buckethead, Beach Imp, Surfer Zombie, Snorkel Zombie, Beach Brute, Seagrass Zombie, Diver Zombie, Octo Zombie, Shark Shambler, Shark Zombie, Torpedo, Great White Mech 	10.000 coins, access to Overgrown Carboniferous, Mount Olympus and Lost CityThe Wave Rider trophy 	11 (Insane) 	 	 	 	 	 	
===Side missions===
Unlocked by completing the main set of levels, these are levels which can be played at any time and take place in unique contexts, with someone content solely found in them.
Name 	Unlocking conditions 	Description 	Enemies encountered 	Location 	Rewards 	Difficulty
Competitive Bird Watching 	Finishing the Day 8 of Kumulā'au Kuokoa Forest	A mission which asks players to observe, bait and capture with a given Net Gun two Hawaiian Crows without killing them, while large hordes of zombies roam around and Bird Watchers come closer each time until they finally attack and players have to defend the precious endangered birds 	Beach Zombie, Beach Conehead, Beach Buckethead, Surfboard Zombie, Machete Tourist, Tourist Imp, Stranded Driver, Bird Watcher, Guide Gargantuar 	Kumulā'au Kuokoa Forest	4.000 coinsA Big Wave Beach PinataThe Crow Couple trophyThe Hawaiian Crows	6 (Medium)
Operation Nutcracker 	Finishing the Day 13 of Urban Shorelines 	A stealth mission, where players have to sneak up in a Shelly nest to eliminate the young individuals and finally stop their reproduction cycle. However, they are not gonna let themselves get put down that easily and players need to strategize in order to take them down safely without getting the whole nest after them	Beach Zombie, Beach Conehead, Beach Buckethead, Surfboard Zombie, Photographer Zombie, Suitcase Zombie, Umbrella Zombie, Shelly, Juvenile Shelly	Shelly District 	5.000 coinsA Big Wave Beach Pinata 	7 (Hard)
Hard teeth and soft brains	Finishing the Day 20 of Kamehameha's Retreat 	An exclusively underwater mission where players have to defend a floating crate of weapons from waves of underwater zombies of all kinds 	Beach Zombie, Beach Conehead, Beach Imp, Snorkel Zombie, Seagrass Zombie, Floaty Zombie, Drowner, Shark Zombie, Eel Zombie, Floater 	Diving Area 	5.000 coinsA Big Wave Beach PinataA guaranteed M60 	6 (Hard)
 
==Brain Busters==
===Locked and loaded===
During these levels, players will have to survive using only a set of weapons that they are given at the beginning of the game, depending on which kind of character they choosed meaning it will follow an already determined set of equipment for equipment.
It is played on Day 3 and Day 13
===Special Delivery===
In Special Delivery, everyone will have their weapons delivered via some kind of conveyor belt. Players will only their usual slots avalaible, and can throw weapons they don't need to pickup other that would be more adapted to the situation. Certain items can be stacked up, such as consumables.
It is played on Day 5, Day 8, Day 9 and Day 20
===Aloha Parade===
During this Brain Buster (which is exclusive to Urban Shoreline), players have to prevent parade carts containing explosives and pushed bt zombies from reaching the end of a pre-determined track, which is barricaded and blows up if that happens, leading to an instant game-over. Carts must be pushed or standed on by zombies for them to move, and they will do so relatively slowly but they have a very high health, explode when destroyed (which can harm players) and several of them can appear at once, making things even more difficult.
Unique zombies may appear on the carts or in the surroundings to help them go through, such as the Trumpet Marchers, the Tropical Dancers (not really unique here), the Floral Riders, the Kāhili Carriers, the Royal Court Members and the King Punipuni itself, which arrives at some point for his own bossfight.
It is played during Day 11 and Day 14, the last one also being a bossfight
===Algae Bloom===
During this level, huge quantites of algae will be seen in the water and on the shore, as a unique variation of the class map. Every zombie that comes out is covered in algae, and Seagrass/Snorkel zombies will spawn in quantities, very often coupled with frequent low tides and very few waves. Because everyone is 30% instead of 20% slower in the water, it is highly recommended to stay on dry land, as most zombies will be almost invisible until they get out of the water
It is played on Day 17 and Day 26.
===Surf Fighters===
Played on an extended version of the regular map, players here will be riding a giant and extremely long wave with surfboarfs, aiming to reach the end of the wave and the beach as their objective. To acheive so, players can freely move in a 7 meters wide corridor, with collisions, into which they can move almost freely but must keep a constant pace if they don't want to be thrown off their board, which counts as an instant death. To make things harder, Surfer Zombies, Beach Brutes and even Octo Zombies will follow players and try to throw them off their surfboards. Players are only equipped with weak sidearms, automatically given, and various throwables, that arrive through a conveyor belt and will do very little damage but easily knock enemies of their boards. To achieve this, players can throw stuff behind them using a certain button, but aiming can be difficult. Else, players will have to wreck zombies at close-range using their given sidearm, a Machete. Some obstacles can sometimes appear, instantly killing players who crashes into them, but these are easy to avoid.
Before the level starts, players can choose when they will go, possibly allowing people to use this as a competitive game.
The team wins if at least one person made it on the beach, and will be rewarded depending on how much people are still alive. Respawning is possible, similarly to regular levels but this will bring players back a bit and they can only respawn two times
It is played on Day 28
==New customizations==
===Players===
Name 	Wearer	Part of the body 	Description 	Rarity
Blue hawaiian shirt 	Mixed 	Shirt 	A blue hawaiian shirt with a white hibiscus pattern on it (Can alternate bewteen an Open and a Closed setting) 	Common
Classic hawaiian shirt 	Mixed 	Shirt 	The mythical red and white hawaiian shirt, which screams the 1960's at anyone who dares imagine it (Can alternate bewteen an Open and a Closed setting) 	Common
Chiffon blouse 	Female	Shirt 	Typical light clothing, suitable for going at the beach or just going for a walk at the park 	Common
Polo shirt 	Male 	Shirt 	Light and short-sleeved yellow shirt for outdoor activities, a.k.a what you're probably not doing right now. You should 	Common
Sweater vest 	Male 	Shirt 	An old fashioned, sleeveless vest with an argyle pattern and a blank shirt underneath 	Common
Tank top 	Male 	Shirt 	Just a classic tank top, quite practical for surfing 	Common
White shirt 	Mixed 	Shirt 	Literally a white t-shirt. That's it 	Common
Hawaiian sleeveless top	Female	Shirt 	A red sleeveless top with black hibiscus flowers on it 	Uncommon
Psychedelic shirt 	Mixed 	Shirt 	A classic shirt printed with psychedelic patterns through a tie-dye process 	Uncommon
Red Blossoms 	Mixed 	Shirt 	A white hawaiian shirt with cool-looking red hibiscus flowers on it (Can alternate bewteen an Open and a Closed setting) 	Uncommon
Striped shirt 	Mixed 	Shirt 	A blank shirt, with colored stripes on it that can be customized (Can alternate bewteen an Open and a Closed setting, as well as a Red and Blue version ) 	Uncommon
Golden Wind 	Mixed 	Shirt 	Yellow hawaiian shirt, with peculiar brown flowers printed on it as a pattern (Can alternate bewteen an Open and a Closed setting) 	Rare
Team Player 	Mixed 	Shirt 	A hawaiian shirt with a color and a pattern which will change depending on which character you play as, having a unique pattern and color for each of them (Can alternate bewteen an Open and a Closed setting)	Rare
Coastal shirt 	Mixed 	Shirt 	A cool hawaii-style shirt that shows islands covered by palms, surrounded with waves and in shades of green and blue (Can alternate bewteen an Open and a Closed setting) 	Very rare
Bare chest 	Male 	Shirt (i guess ?)	 	
Common 	 	 	 	
Buck skin jacket 	Female	Jacket 	Want to look like a hippie ? That's perfect for it. (Can alternate bewteen an Open and a Closed setting) 	Rare
Blue bermuda 	Mixed 	Pants 	A blue pair of bermudas, perfect if you wished to fight zombies in a tropical rainforest that happens to be nearby 	Common
Drainpipe pants 	Mixed 	Pants 	Pastel yellow pants, with a somewhat tight fit at the bottom 	Common
Vichy boardshorts 	Male 	Pants 	Old boardshorts with a red checkered pattern, coming straight from the last decade 	Common
Capri pants 	Mixed 	Pants 	Shorter grey pants that won't reduce your mobility 	Common
Chino pants 	Male 	Pants 	Weird khaki pants that were popular during these times 	Common
Bell pants 	Mixed 	Pants 	Old-fashioned pants, with larger openings around the ankles 	Uncommon
Blue boardshorts 	Male 	Pants 	Blank blue boardshorts with a short red and white line on the side 	Uncommon
Culotte 	Female	Pants 	A peculiar type of short pants, with wide leg openings 	Uncommon
Faded jeans 	Male 	Pants 	A poor innocent jeans, a bit of chlorine from the nearby swimming pool and bang, you're fashionable ! 	Uncommon
Hawaiian shorts 	Male 	Pants 	Red boardshorts, with white hibiscus flowers printed on it 	Uncommon
Sarong 	Female	Pants 	An indonesian-style piece of clothing, with classic hawaiian prints on it 	Uncommon
Minishort 	Female	Pants 	Yet again a pair of innocent jeans that was cut in half. Poor things 	Rare
Plaid skirt 	Female	Pants 	A somewhat short skirt with a peculiar pattern that only goes slightly above the knees 	Rare
Grass skirt 	Female	Pants 	A native piece of clothing made from large dried leaves 	Rare
Blue play suit 	Female	Shirt + pants 	Classic 60's beachwear, with shorts-like bottom as well as white and light blue stripes along a very, very peculiar name 	Common
Pink tank suit 	Female	Shirt + pants 	A piece of swimwear with a bright pink color, combining a romper's top with the average swimsuit's bottom 	Common
Hawaiian dress 	Female	Dress 	An average sleeveless orange dress, with white flowers printed on it 	Uncommon
Spotted tank suit 	Female	Shirt + pants 	A swimsuit with a classic spotted pattern with a green background and white spots 	Uncommon
Buttoned tank suit 	Female	Shirt + pants 	A classic tank suit with a blank red color and 5 little buttons to close it 	Uncommon
Paisley dress 	Female	Dress 	A sleeveless dress with a somewhat trippy pattern and that stop slightly above the knee 	Rare
Dark suit 	Female	Shirt + pants 	A two-pieces suit with a cool name, a dark color and flashy flower patterns on it 	Epic
Flip-flops 	Mixed 	Footwear 	The holy sandals you'll start adoring once you reach the summer (Can be switched between Red, Blue, Green, Yellow and White) 	Common
Beach sandals 	Mixed 	Footwear 	Superior sandals, with a sturdier thong and a slight elevation to avoid the hot sand 	Uncommon
Biblical sandals 	Mixed 	Footwear 	Nothing biblical here, it's just classic brown leather sandals 	Uncommon
Cork slides 	Female	Footwear 	Small cork sandals, with a single orange band to keep your feet in 	Uncommon
Chelsea boots 	Mixed 	Footwear 	Old-fashioned rubber boots with a noticeable side panel 	Uncommon
Sunglasses 	Mixed 	Eyes 	Some old glasses to protect your eyes from the blazing sun. Or just look pretty cool 	Common
Plastic sunglasses 	Female	Eyes 	Plastic-surrounded sun glasses, a certainly questionnable fashion of this era 	Common
Aviators 	Mixed 	Eyes 	One of the coolest glasses in history, and it's not the dozen of zombies wearing them that are gonna say it's untrue 	Rare
Plastic lei 	Mixed 	Neck 	A plastic hawaiian garland made with yellow flower-like beads. Not very eco-friendly 	Common
Flower garland 	Mixed 	Neck 	A garlan made of various hawaiian flowers, with different possible colors (Can be switched between Red', Yellow" and Pink) 	Uncommon
Puka shell necklace 	Mixed 	Neck 	Made exclusively from the tip of a sea snail's shell. A waste, but it looks dope 	Uncommon
Shark tooth necklace 	Mixed 	Neck 	You're not a real surfer if you don't have one of these 	Uncommon
Hanging camera 	Mixed 	Neck 	A small camera with a sling to carry it more easily, but sadly no way to make pictures with it 	Rare
Pikake lei 	Mixed 	Neck 	A large garland made out of small white flower buds 	Rare
Zombot tooth necklace 	Mixed 	Neck 	A necklace with an authentic tooth from the Great White Mech attached to it, which very little people can boast about possessing 	Legendary (Gift for vanquishing the Great White Mech)
Puka shell bracelet 	Mixed 	Wrist 	A small bracelet made from typical hawaiian seashells 	Uncommon
Puka shell anklet 	Mixed 	Ankles 	An anklet made from sea snail shell fragmets, coming straight out of the 1960's just for you 	Uncommon
Ducktails 	Male 	Hairstyle 	A hardly maintained hairstyle perfect to look like a vintage rock n' roll star 	Common
Flipped bob 	Female	Hairstyle 	A classic bob haircur, but with the tip of the hair flipping out 	Common
Bombshell 	Female	Hairstyle 	It's not explosive, no worries, it's just a haircut. With a lot of hair 	Uncommon
Hippie hair 	Female	Hairstyle 	Long, unkept and probably not very clean hair 	Uncommon
Pin curls 	Female	Hairstyle 	A classic of the post-war period, very fashionable and absolutely unforgettable 	Uncommon
Pompadour 	Male 	Hairstyle 	A popular 50's-60's hairstyle for rock-and-roll stars wannabe 	Uncommon
Pixie 	Female	Hairstyle 	A short, somewhat angular haircut with a name so weird that even a game developper wouldn't come up with it 	Rare
Purple hibiscus 	Female	Hat 	A bright and colorful purple flower, often used as a hair ornament and tucked behind the ear 	Common
Straw trillby 	Male 	Hat 	A short-brimmed and expendable straw hat that offers a bit of protection against the sun 	
Fashion bucket hat 	Female	Hat 	It's... fashionable, i guess ? 	Uncommon
Red hibiscus 	Female	Hat 	A bright, colorful and iconic red flower, often used as a hair ornament and tucked behind the ear 	Uncommon
Yellow hibiscus 	Female	Hat 	A bright and colorful yellow flower, often used as a hair ornament and tucked behind the ear 	Uncommon
Fisherman's hat 	Male 	Hat 	A bucket hat, with extra fishing hooks attached to it if you ever need some 	Rare
White hibiscus 	Female	Hat 	A bright and rare white flower, often used as a hair ornament and tucked behind the ear 	Rare
Regular bikini 	Female	Underwear 	Average bikini, with flowers of another color printed on it (Can be switched between Red/Yellow, Blue/Green, Green/Yellow, Yellow/White and Purple/Blue) 	Common
Halterneck bikini 	Female	Underwear 	A blue bikini with a few flowers printed on it 	Uncommon
Bandeau bikini 	Female	Underwear 	An orange strapless bikini with an hibiscus pattern on it 	Uncommon
Red herring 	Male 	Underwear 	How 'bout you dress up instead of using this little red thing ? 	Common
Stripped briefs 	Male 	Underwear 	Blue and green stripped swimsuit, just enough to bath normally 	Common
Octopi invasion 	Mixed 	Miscellaneous 	WHAT THE HECK, THIS ISN'T ANIME ! 	Legendary
===Weapons===
Name 	Item 	Part of the item	Description 	Rarity
Beach shovel 	Shovel 	Whole item 	Enlarged version of a plastic beach shovel. You're a kid if you use that 	Common
Explosive coconut 	Grenado 	Whole item 	An explosive coconut shell, replacing the usually iron sphere 	Common
Insular mace 	Mace 	Whole item 	A mace with a short wooden handle and a small stone head tied to it using bits of rope 	Common
Fish whacker 	Cudgel 	Whole item 	Some kind of miniature baseball bat used to stun fishes, and possibly zombies 	Uncommon
Golf club 	War club 	Whole item 	An average golf club, to mow down zombie hordes in a few swings 	Uncommon
Hau sling 	Sling 	Whole item 	A handmade sling, crated from strips of a local plant as well as regular rope 	Uncommon
Tiki torch 	Torch 	Whole item 	A cliché polynesian-inspired torch, for that extra pacific island ambiance 	Uncommon
Incendiary totem 	Incendiary Grenade 	Whole item 	A short, tiki-style totem with an open top that lets a few flames vent through 	Rare
Pernicious Pineapple	Fragmentation Grenade 	Whole item 	That's it. That's literally a pineapple grenade that launches scaly sharpnels 	Rare
Swordfish dagger 	Egyptian dagger 	Whole item 	A crudely made, polynesian-style dagger with a swordfish blade and a small wooden handle wrapped in fibers 	Rare
Tanker Garand 	M1 Garand 	Whole item 	A modified version of the M1 Garand, with a stock colored differently and a noticeably shorter barrel 	Rare
Shark knife 	Trench Knife 	Whole item 	A polynesian version of the regulat trench knife, with a sawfish blade's tip as the knife and a handle made of koa wood, the knuckleduster part being made of embedded shark teeth 	Rare
Awapuhi injector 	Syringe Shooter 	Whole item 	Small pistol-like tool with a metal trigger, a koa wood handle and a small cone on the top to replace the air capsule, as well as a barrel resembling an awapuhi stem 	Very rare
Shark jaws 	Bear trap 	Whole item 	Large shark jaws filled with sharp teeth, for that extra flesh-ripping ability 	Very rare
Shark Saw 	Bone Saw 	Whole item 	A large wooden blade, ornated with two rows of sharp shark teeth and a short pistol-like grip made of koa 	Very rare
Contract M1876 	Lever-action Rifle 	Whole item 	An old lever-action rifle bought for the National Guard of the island and left in storage since the end of the last century 	Epic
Contract M1885 	Lee-Enfield Rifle 	Whole item 	An old 19th century rifle, specially designed for the local National Guard 	Epic
Tikigniter 	Heat Ray 	Whole item 	A modified version of the regular Heat Ray, with a wooden stock, feathers and flowers as ornaments and a large totem serving as the ray's generator 	Epic
Totem's Wrath 	Bazooka 	Whole item 	A heavy koa totem, with various tikis carved on it as well as two grips to handle it 	Epic
Flaming Zombie 	Molotov Cocktail 	Whole item 	Tiki-style cocktail that packs a punch and explodes in a fiery volley of rum. (Cosmetic effect : when thrown, peculiar faces will appear in the flames, even if customized) 	Legendary
Sharkuahuitl 	Macuahuitl 	Whole item 	Polynesian-style Macuahuitl, with rows of shark teeth to replace the obsidian blades and a large koa handle, with tiki-style faces carved onto each sides (Cosmetic effect : after each vanquish, the faces's eyes will brighten up and bursts of flames will appear for a few seconds from the weapon's sides)	Legendary
Tiki Shield 	Tower Shield 	Whole item 	A large shield made out of carved koa wood, with a angry tiki face represented on it, and a few leaves as well as flowers scattered on its sides. (Cosmetic effect : after each vanquish, the tiki's mouth will open and growl, revealing a large fiery void behind his mouth) 	Legendary
Birch 	M14 	Material 	A wood with a color lighter than the regular walnut stocks 	Common
Driftwood torch 	Torch 	Handle 	A torch handle made of some random piece of driftwood found in the beach 	Common
Extendable stock 	M16 	Stock 	A shorter stock which can be retracted to make the rifle smaller when needed 	Common
Extended magazine 	M1 Carbine 	Magazine 	An extended 30 round magazine, which will sadly give no actual advantage but will just make you look like an idiot 	Common
Folding stock 	M1 Carbine 	Stock 	A folding stock made out of thin metal rods, along a pistol grip for handling 	Common
Hardwood 	Pump-action Shotgun 	Material 	A solid wood used widely for making robust shotgun parts 	Common
Light frame 	Recoil-operated Pistol 	Frame 	A smaller version of the classic frame, made to make it even lighter 	Common
Olive green 	M16 	Material 	Olive-colored plastic for the stock and the handguard, mostly seen on old models 	Common
Pistol grip 	M1 Carbine 	Stock 	A simple pistol grip, which replaces the usual large stock 	Common
Sand shells 	Pump-action Shotgun 	Projectiles 	Shells filled with sand instead of regular shot 	Common
Shortened grip 	M16 	Grip 	A shortened pistol grip to make the rifle smaller and less cumbersome to carry ; generally goes with shortened barrels and foldable stocks 	Common
Shortened handguard 	M16 	Handguard 	A triangular, shortened handguard along a shorter barrel to make the rifle easier to carry 	Common
Aluminium stock 	M16 	Stock 	A somewhat basic, non-folding aluminium stock found on survival models (Custom materials cannot apply to it) 	Uncommon
Anodized aluminium 	Recoil-operated Pistol 	Frame material 	A dark and shiny frame to replace the regular plain version 	Uncommon
Blued steel 	Double action Revolver 	Frame material 	A special finish to give a cool shine to your weapon 	Uncommon
Blued steel 	Bulldog Revolver 	Frame material 	A metal frame with a dark finish that was popular on certain models 	Uncommon
Fiberglass 	M14 	Material 	A brown fiberglass stock, to offer a better resistance than the regular wooden stocks 	Uncommon
Folding wire stock 	M1 Carbine 	Stock 	An underfolding metal stock made of very thin rods 	Uncommon
Hawaiian sling 	M1 Carbine, M1 Garand, M14, M16, M700, M1903, Tommy gun, Trench gun, Pump-action Shotgun	Sling 	A sling with a unique color and white flowers printed on it (Can alternate between a Blue, Red, Orange, Purple "and Turquoise setting) 	Uncommon
Metal shaft 	Speargun 	Shaft 	A long and resistant metallic shaft, for those who cannot take care of a regular wooden one 	Uncommon
Pistol grip 	M14 	Stock 	A regular stock with an additional pistol grip, for more accuracy 	Uncommon
Metal pistol grips 	Speargun 	Stock 	Two small pistol grips made out of metal, for better handling 	Uncommon
Seashells 	Impact Cannon 	Projectile 	Surprinsingly, sharp seashell shards are as efficient as bone shards to bash zombies 	Uncommon
Tubular handguard 	M16 	Handguard 	A cylindrical handguard, less practical than other models but not requiring much work to produce 	Uncommon
Volcanic stones 	Sling 	Projectiles 	Hand carved volcanic stones, to be thrown with a sling 	Uncommon
Wallnut wood 	Recoil-operated Pistol 	Grip 	A classy and lighter grip made out of wooden panels 	Uncommon
Wallnut wood 	Double action Revolver 	Grip 	A regular wooden grip for police-assigned revolvers 	Uncommon
Checkered slide 	Pump-action Shotgun 	Slide 	A checkered slide for that extra fanciness 	Rare
Checkered stock 	Pump-action Shotgun 	Stock 	A regular walnut stock with a checkered grip, usually only seen on high-end models 	Rare
Basalt blade 	Adze 	Blade 	A carefully shaped piece of basalt used as a blade for pacific adzes 	Rare
Brown fiberglass 	M16 	Material 	Brown, wood-like fiberglass that is usually only revealed after the green paint wears off 	Rare
Driftwood 	M1 Carbine 	Stock 	A regular carbine stock, made entirely out of varnished driftwood 	Rare
Driftwood 	Recoil-operated pistol 	Grip 	A special grip made of regular driftwood solidfied with resin 	Rare
Folding pistol grip 	M14 	Miscellaneous 	A folding pistol grip, which allows for more accuracy and can be folded to carry the rifle normally 	Rare
Forward pistol grip 	M1 Carbine 	Miscellaneous 	A second pistol grip, place forward on the rifle and allowing for a much more submachine-gun-like handling 	Rare
Hawaiian pattern 	M16 	Material 	A coat of red painting, covered itself by a few white hibiscus flowers 	Rare
Koa 	Recoil-operated Pistol 	Grip 	Fancy, custom-made grips made out of koa wood 	Rare
Nickel 	Bulldog Revolver 	Frame material 	A pricey yet shiny type of plating that also makes it more resistant than other kinds of finishes 	Rare
Rifle stock 	Speargun 	Stock 	A rifle-like stock, for a more accurate underwater aiming 	Rare
Rosewood 	Bulldog Revolver 	Grip 	An ergonomic and really good-looking grip for fashionable policemen or detectives 	Rare
Ammo belt 	M60 	Miscellaneous 	Two large belts used to feed an M60 machine gun, filled with corresponding cartridges 	Very rare
Carved stock 	Speargun 	Stock 	A carefully carved wooden stock, representing various sea animals on the grip 	Very rare
Ivory 	Bulldog Revolver 	Grip 	A WWII-era grip made of shiny white ivory 	Very rare
Koa wood 	Pump-action Shotgun 	Material 	Turn your stock and grip into this magnificent yet very rare wood with this item 	Very rare
Checkered stock 	M700 	Stock 	A checkered stock, made out of american walnut 	Epic
Flower garland 	Reel Speargun 	Line 	Replaces the regular fishing line with a colorful hawaiian lei 	Epic
Sand & Seashells 	Pump-action Shotgun 	Stock & slide 	A regular stock covered in bits of sand and decorated with various seashells, while the slide is replaced by a large, elongatee conch 	Epic
==Zen Garden unlockables==
===Saltwater aquarium===
The Saltwater Aquarium is the 4th and last area of the Zen Garden that players can unlock. It is as large as other areas, sporting a large 20x50 grid, and allows players to grow salt water algae inside of it, which are thus mostly unlocked in this area.
While its exact location is unknown, it appears to be a large aquarium, more reminescent of a pool than anything, with a sandy sloped floor and large windows on the sides ; above water, there are small walkways made out of wooden panels to allow people to walk near it, as well as several piles of equipment such as a pump, a small broken aquarium, algae pots, rocks and a few tools to help cleaning it. At the right side is a short area with a bit of sand that goes out of the water, at the very end of the slope
The walls surrounding the area are just classic, metal-framed greenhouse windows with a few stains on them.
Players can however click on a certain button in order to change the camera angle, to get a more horizontal view instead of an high angle which shows the aquarium like how a normal person would see it.
It is unlocked after completing Day 22 of Kamehameha's Retreat, after the characters decided to replicate at home the large aquarium seen in the hotel's lobby, and seemingly succeeded in doing so. It can be accessed right after completing the said level, along all of its features
===Plants===
In the Big Wave Beach, players can unlock a grand total of 18 plants, 6 of which are Common, 5 are Uncommon, 4 are Rare, 2 are Very rare, none are Epic and 1 is Legendary. Each of them take a certain amount of space and have a certain effect, and to obtain them, players can use the Seed Packets obtained normally from Pinatas or bought from the shop which will give a random Seedling
The size of the plants is currently undecided
Name 	Class 	Description 	Effect 	Garden required 	Rarity
Candlenut tree 	Tree 	A medium-sized tree with light green leaves, small white flowers and very peculiar nuts containing a smelly oil with various purposes 	Produces 10 coins per hourGives the player 10% more chance to obtain Big Wave Beach Seed Packets in Pinatas 	Gargantuan Greenhouse 	Common
Codium 	Saltwater algae 	A peculiar algae with finger-like branches that create a spongy structure on the sea floor 	Produces 3 coins per hour 	Saltwater Aquarium 	Common
Coconut tree 	Tree 	A large palm tree very common on tropical islands, know for its long compound leaves and its hefty fruits, consumed worldwide 	Produces 10 coins per hourAt maturity, has a 10% chance to give a Coconut tree Seed Packet along coins when mature 	Zen GardenGargantuan Greenhouse 	Common
Naupaka 	Bush 	A short type of bush that grows on the beaches directly from the sand, noticeable for its small berries as well as its salt tolerance and its white flowers which look like they were cut in half	Produces 8 coins per hourGrows faster if placed in the "Saltwater Aquarium" 	Zen GardenSaltwater Aquarium (shore exclusively)	Common
Pikake 	BushVine 	A short-sized plant known for its incredible scent and its small white flowers, suitable for garlands when they are still buds 	Produces 10 coins per hourCan be planted as a vine next to a tree 	Zen GardenGargantuan Greenhouse 	Common
Sea lettuce 	Saltwater algae 	A large and very thin, almost transparent green algae that grows almost everwhere and creates large ribbon-like thalli 	Produces 2 coins per hourWhen adult, can be spread on neighboring squares 	Saltwater Aquarium 	Common
Giant taro 	Shrub 	A somewhat large herbaceous plant with huge leaves, conical flowers and edible corms 	Produces 8 coins per hour 	Zen GardenGargantuan Greenhouse 	Uncommon
Plumeria 	Small tree 	A small, 8 meters tall tree whose beautiful flowers yellow, pink and white flowers are very popular for typical flower *leis* 	Produces 12 coins per hourOffers a 30% higher chance to obtain flower-related loot in Pinatas 	Zen Garden (until stage 8)Gargantuan Greenhouse 	Uncommon
Sargassum 	Saltwater algae 	A brown algae with large thalli and small berry-like air bladders, to all it to float and spread on large distances 	Produces 8 coins per hourCan be set to freely float above the ground, leaving the space below free for another algae	Saltwater Aquarium 	Uncommon
Uluhe 	Fern 	A forked fern which produces large thickets in tropical forests and can even climb on nearby plants if needed to continue its growth 	Produces 5 coins per hourCan extend on nearby Trees if allowed, producing 5% more coins for each square covered 	Zen GardenGargantuan Greenhousr 	Uncommon
Yellow hibiscus	Bush 	A large bushy plant native to tropical islands of the Pacific Ocean with large yellow flowers that bloom daily 	Produces 10 coins per hourGives a 5% higher chance to obtain a Rare or higher item in Pinatas 	Zen GardenGargantuan Greenhouse 	Uncommon
Gracilaria 	Saltwater algae 	A red algae that creates a large branched thallus that can be up to 50 centimeters high and can alternate between pinkish to brow/red colors depending on the lighting 	Produces 8 coins per hour 	Saltwater Aquarium 	Rare
'Ōhi'a lehua 	Shrub (If restricted to the Zen Garden)Tree	A large tree which can produce large red blossoms and has a large, twisted and fluted trunk as well as sometimes even aerial roots 	Produces 10-15 coins per hourFiery weapons have a 15% chance to being found in Pinatas 	Zen Garden (until stage 7)Gargantuan Greenhouse 	Rare
Red hibiscus 	Bush 	A bushy plant which is known for its bright and iconic red flowers, often associated with tropical islands 	Produces 12 coins per hourHigher chance to earn weapons focused on damage in Pinatas 	Zen GardenGargantuan Greenhouse 	Rare
Hala tree 	Small tree 	A screwpine native to the island, which grows in coastal areas and is recognisable by its long spirally arranged leaves, its large colorful fruits and its impressive aerial roots 	Produces 10 coins per hourCan be place regardless of the roots from other Hala trees 	Zen GardenGargantuan Greenhouse 	Rare
Awapuhi 	Herbaceous plant 	A short plant from the ginger family with large leafy stems and very peculiar cone-like flowers, known for their peculiar scent and the smelly liquid they produce 	Produces 6 coins per hour15% higher chance to find Hair cosmetics in Pinatas 	Zen GardenGargantuan Greenhouse 	Very rare
Pineapple 	Herbaceous plant 	A short stubby plants with long waxy leaves and an iconic fruit standing on a stalk in its middle, very popular for human consumption 	Produces 3 coins per hourFruit can be manually harvested for 100 coins every day when mature 	Zen Garden 	Very rare
Acacia koa 	Tree 	A large tree found in the local rainforests with compound leaves and a large, 6 meters wide trunk on the oldest specimens, with a wood which has been used by generations of local sea travellers	Produces 25 coins per hourPlants nearby grow 25% faster and produce 10% more coins 	Gargantuan Greenhouse 	Legendary
===Animals===
In the Big Wave Beach, only a single animal can be unlocked for the Zen Garden, being a Legendary bird which can be unlocked only after completing the side mission "Competitive Bird Watching". Like every other unlockable animals in the game, it is a purely cosmetic feature, which can be used and seen in a selected part of the Zen Garden, without giving any buffs or debuffs.
The current mechanics for animals of the Zen Garden are undecided, and thus aren't a perfect match of what the final product would be
Name 	Size	Description 	Garden required 	Rarity
Hawaiian Crows	3 	A couple of a large insular species of crow, known for its rarity and its remarkable intelligence. If you got one, you can be proud of yourself	Zen GardenGargantuan Greenhouse	Legendary (Gift for completing the side mission "Competitive Bird Watching")
==Related achievements==
==Trivia==
*"Kumulā'au Kuokoa Forest"'s name actually means "forest of the lonely tree", referring to the tall koa tree standing out on the map as a landmark
*It was supposed to have a map taking place on top of an inactive volcano but this was scrapped due to its lack of purpose
*The version of the Big Wave Beach featured in Surf Fighters is technically the same, altough it technically only allows players to be in the ocean and extends even outside of the normal borders of the map
*The "Light frame" frame, "Anodized aluminium" frame material and the "Wallnut wood" grip for the Recoil-operated Pistol are both taken from the Smith & Wesson Model 39, a common model of hangdun in the 50's-60's
*The Wallnut wood grip for the Double action Revolver is taken from the Smith & Wesson Model 15, a common weapon for police officers in Hawaii during the late 60's
*The "Rosewood" grip for the Bulldog Revolver comes from the Smith & Wesson model 36, a popular snubnosed sidearm for plainclothed policeman in the 50-60's
*The "Blued Steel" and the "Nickel" frame materials for the Bulldog Revolver comes from the Colt Detective Special, a short revolver of the middle 20th century
*The Hardwood frame material and grip for the Pump-action Shotgun are inspired from those of the Remington 870, a popular 50's-60's shotgun
*The Tanker Garand skin for the M1 Garand is based on the T26, a short-barreled version of the original rifle that saw very little use
*The Contract M1885 skin for the Lee-Enfield Rifle is based on the Remington-Lee M1885 rifle, more specifically the version that was purchased in 1893 by the Hawaiian governement in a contract for its National Guard
*The Contract M1876 skin for the Lever-action Rifle is based on the Winchester Model 1876 rifle, more specifically the version that was purchased by the Hawaiian governement in a contract for its National Guard
*The Checkered stock and Checkered slide customizations for the Pump-action Shotgun are directly modeled after the stock and the slide of the Remington 870 TX as well as the Remington 870 SA
*The Checkered stock for the M700 was made after the stock of the Remington Model 700 ADL & the Remington Model 700 BDL
Category:Timeless worlds
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