Warp Technology

Warping technology is the ability for an entity to be transported from point A to point B without physically moving the total distance by passing through a portal. It is the act of sending an item, or person through a warp tunnel to a target destination. Warping is the transformation of matter into alibi particles, particles that can be sent at the speed of light to the target destination. 
Warping is a term specific to the teleportation of an entity used by the Dalmer through technological means. The warp is in itself a tunnel that can be walked through. Warping is possibly the greatest invention of the Dalmer (second to none save perhaps the Aether Web). The act of teleporting an entity from point A to point B permeates Dalmer culture.
= Description =
Warping is the technology to create a stable, artificial portal between two points, allowing near-instantaneous travel. Travel through a portal is strictly one-way: from the dialing gate to the receiving gate. Thus, each gate in the pair takes on a specific role: the dialing gate converts the traveler into its most basic components and transmits it, while the receiving gate reassembles the transmitted matter back into its original form. When activated, a warp portal produces a violent burst of energy to create a passage. This is due to the large amount of energy needed to transport an entity from A to B, while keeping one open like a tunnel is even more power-intensive. Travelers enter through the event horizon, which dematerializes them for transport through the tunnel, to be reassembled on the other side. This event will molecularize any matter it comes into contact with; and transport it to point B. The portal will remain open so long as matter or energy continues to pass through it, to a maximum of 45 minutes. Beyond this point, massive amounts of power are needed to sustain a tunnel, and the risk of error and catastrophe augments 10% every second on average.
The Warp gate tunnel is an enormous superconductor composed almost entirely of FWM (Fungal Warp Metal), and is capable of harnessing power from virtually any source, though some sources are apparently inferior to others. The metal in gaseous form allows the construction of a portal. The stability of the metal allows it to hold many times the necessary amount of power for a tunnel to form, but it does have a limit. Surpassing this limit will create an explosion of considerable size, akin to a stick of dynamite. Warp gates stabilize this effect, and is much less prone to error.
The technology manifests by a bright flash of blue light and the required entity appearing through. As a rule, warping in non mechanical items gives a blue light, warping in biological entities is a green light. 
= History of Warp technology =
== First incident ==
An experimental radio blockage ship goes wrong and is teleported far away, the crew is discovered, having been fused to the ship. This discovery led to dis-integration, re-integration technology, the ancestor to warping technology. This type of incident is known as Warp madness.
History of Warping
Using machines called dis-integrator-re-integrators, the Dalmer could instantaneously transfer matter from one location to another through space. Two such machines are required to function, one being a transmitter, the other a receiver.
These were later changed as Warping became more prevalent, dis-integrator-re-integrators were replaced with all in one transmitter/receiver stations.
= Usage =
== Warp Whistle ==
Main Article: Warp Whistle
Warp Whistle is an application found on the HUD that allows Dalmer to fast travel to areas designated by warp markers. 
== Warp Gate ==
Main Article: Warp Gate
A stable warping device linking to fixed points to another
= Hindrances =
Warping isn't a foolproof technology. Warping comes with risks, that are mitigated by protocols known as warp limitations in order to mitigate these risks. The general rule is that the faster the warp, the greater the risk. 
Stable commercial warping presents far less risks but takes time, sometimes longer than it takes to travel to the destination by traditional means with a flat average warp time of twelve hours. This makes it impractical for military applications but great for commercial travel and trade. Users do not perceive the travel time, which seems instantaneous to them. 
== Warp Limitations ==
Main Article: Warp Limitations
Warp limitations are imposed restrictions on warping in order to minimize strain on the Warp Network and limit the occurrence of Warp Risks. 
== Warp Risks ==
Main Article: Warp Risk
Warp Risks are hazardous results that can occur when using warp technology, and the main reason it isn't completely accepted by Dalmer society. 
===Fast Warping===
Fast warping, or fast travel is the antithesis of warp limitations. Fast warping is the term used for a user accepting the risks of quickly warping out of a situation. This means that the user can escape the situation it is in despite being in one of the situations that should not allow warping, at the increased chance of a warp risk occurring. Any user can access fast warping, but is personally responsible for damages to itself or others because of the hazardous warp. 
=== Auto-nav point ===
In case of warp being impossible and no public transportation, these points serve as pick up and stop off points via aerial vehicle.
These points depend on communication towers, if they are compromised, auto nav points are impossible until the tower reactivates.
= Dalmer Usage of Warp Technology =
Dalmer are the only known users of warp technology, and it permeates most aspects of their culture and lifestyle. Every single major landmark, from major towns to outposts to infrastructure, will always have a teleportation terminal out in the open very near to it to give a fast travel location.
== Medical ==
Main article: Warpcare
A common use of warp technology is medical in nature. Indeed, the Dalmer healthcare system works by an empire wide HP detection system that warps the patient to a medbay if his HP is depleted, in the hope of saving the patient before it dies. 
== Civilian ==
Main Article: Warpnet
The warpnet is a public warp transportation service the dalmer can use in lieu of conventional transport. Given that commerce and trade is relegated to the universal market which uses the aether web, warpnet is essentially used for transporting goods in the empire.
=== Commerce and Trade ===
Main Article: Universal Market
95% of all warping is for commerce. With the advent of W-Trade, all transportation and manufacturing businesses that supported transport companies went bankrupt in the short term, but returned shortly after the narcotics trade boomed, and borders disappeared. Most trading from client and customer happens via the Universal Market, which uses warp technology to send goods to the customer from the business. Warp overloading is much more frequent on the commercial grid.
The rise of W-Trade also profoundly modified the economic organization of the empire with the rise of the mono enterprise competing heavily with the IECCC (Imperial Elector Contributor Consumer Complex) the state run post scarcity standardized production. Although most companies run by a single Dalmer are the majority, and some Dalmer use collective facilities to produce what they need, most of the production is still made by the IECCC. Despite this, mono companies create products that are unique to them, but since government issue products compose in between 96% and 98% of trade these individual producers have no means to supply the Empire in any meaningful way; the first principle in absolute terms is considered respected in that products on the market are nearly all identical. Since the creation of the Universal Market via Aether Web, it is possible to order these personalized items from small businesses using the same principle as Warpnet.
== Military ==
The Military make use of warping for deployment of troops, they also use CSWS for campaigns. Warp overloading is much more frequent in military situations where warping fails altogether.
=== Warp blockade ===
In order to stop warp travelers from arriving to a certain area, blockades force the user to go through a blockade. Warp works by an entity arriving from any point to one specific point marked by the warping network. As such the blockade in itself is just troop positioned at the egress point of a warp marker. Booby trapping a warp point is a tactic used by those that are used to fighting the Dalmer. The arrival point of a warp is known as an egress point. Interdictor fields also stop entities from warping in by blocking a warp markers signal.
= Warp technologies =
Main Article: Warp Technologies
Warp technology has given rise to a great number of technologies. 
== Terminology ==
Terms specific to warp technology.
=== Ally ===
The term ally refers to summonable combat aides via warp charge. These can take multiple forms, for example Unbound units can be warped as well as Tripods onto the field if the necessary conditions are met.
Category:Warp Technology
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