Regulatable Limitation

Cost: (+40%, plus whatever the value of the equivalent limitation)
Regulatable Limitation is a more generalized version of Melee-Capable which is focused on Melee Attack; 
Semantic design is like this:
*Regulatable Limitation: No Blunt Trauma
**though that might just be abbreviated to something like "Regulatable Blunt Trauma" for brevity
It might possibly be overpriced though, since you can already get "sometimes applies" limitations by using Limited Enhancements.
For example "No Blunt Trauma when Accurate +1" would only cost +4% (-20% applied to +4%) which is much cheaper than paying +20% for it as instructed, and also cheaper than the minimum of +5%.
One possible explanation might be if Selectivity is required to make use of Limited Enhancements (switch off the enhancement to switch off the limitation) in which case Regulatable Limitation might sometimes be cheaper if it means avoiding needing to pay +10% for Selectivity.
==See also==
*Controllable Disadvantage
*Aura
*Limited Use, Thrown
*Selectivity
==Reference==
*Power-Ups 4: Enhancements pg 19
*Metatronic Generators pg 18
category:Enhancements