Mechs/FSCR-2

==Description==
The Fire Scorpion 2, which was introduced 3060 at the prompting of a Star Commander Temujin of the Twentieth Scorpion Cuirassiers, removes the weaponry of the base chassis and replaces it with a massive Ultra Autocannon/20, two LRM-10s, and four Machine Guns. This variants continues to excel in urban combat, especially against conventional infantry thanks to its anti-personnel Machine Guns. The inclusion of an Active Probe helps the MechWarrior locate hidden enemies. As with the base variant, ample ammunition ensures that the Fire Scorpion 2 rarely has to withdraw from a battlefield because of reduced ammo stores.
Drop Cost Multiplier: 1.15
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Evasive: +1 Increased Evasion Gain and +1 Max (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=150/150S=75 	A=45/45S=16 	A=150/150S=75
Arms/Head	HardPoints	[ 1S ] 	[ 1S ] 	[ 1S ]
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	
A-POD 	 	
A-POD
Torso 	Health 	FA=110/150 RA=35/75S=75	FA=155/210 RA=50/105S=75	FA=110/150 RA=35/75S=75
Torso 	HardPoints	[ 1B 1M ] 	 	[ 1B 2M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
2x Ammo UAC20
Ammo UAC20 (DBL)
Ultra AC20 (C)	
Engine Core 260
Endo-Steel (C) (2)	
2x Ammo LRM (CLAN)
Ammo MG
Active Probe (C)
2x LRM-10 (C) (1)
MG Array (C)
Legs 	Health 	A=150/150S=75 	 	A=150/150S=75
Legs 	HardPoints	[ 1S ] 	 	[ 1S ]
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
A-POD 	 	
A-POD
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