Mechs/CLNT-P

==Description==
This was once a Clint mech, but now it has spikes all over and it's current weapons, that either fire or blow up in your face.
Drop Cost Multiplier: 1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Shocktrooper: +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery (Quirk)
40 	Variable Range Targeting	All Range Tracking: +1 Accuracy (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/60S=30 	A=45/45S=16 	A=60/60S=30
Arms/Head	HardPoints	[ 1S ] 	 	[ 1E 1S ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
TAGGER 	
Spiked Helmet (P) 	
Ammo Fluid Acid
Fluid Gun
Med. Laser (P)
Torso 	Health 	FA=60/100 RA=25/50S=50	FA=70/120 RA=35/60S=50	FA=60/100 RA=25/50S=50
Torso 	HardPoints	[ 1B 1E ] 	[ 1S ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
3x Heat Sink
Med. Laser (P)	
Engine Core 240 	
Ammo SRM DF
SRM-6 (P)
Legs 	Health 	A=60/100S=50 	 	A=60/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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