Luck

Luck was a feature in Deepwoken that affected the likelihood of rare or legendary Talent Cards appearing when you power up.
As of the Verse 2 update, Luck has been removed and replaced with an entirely new system to give you rare and or legendary Talent Cards.
== Overview ==
Luck was a feature shown on the bottom right of your screen. This value had a maximum of 45% and a minimum of 25%.
Having Luck allowed you to draw Rare and Legendary Talents, which would greatly impact your character's build.
== Effects of Luck ==
*Luck increased the likelihood of Rare/Legendary Talents (Indicated by their color backgrounds (Red or Green/Teal) and particle effects. (Not to be confused with the Oathless card, which is Dark Blue) per Power Increase. The chance of obtaining a Rare Talent directly scaled to your current luck value, and Legendary Talent odds were also affected by it as well, although it is unknown how the chances scaled in comparison to the amount of luck you had at the time of drawing. There was a chance that Legendary Cards will replace the Rare card draw that you were initially supposed to get.
==Obtaining Luck ==
The Marauder Boon increased Luck Gain from all sources by 33%. (now removed)
===From Players===
Gripping a player stole their luck (Luck/2), if:
*The victim was outside of a town (only below power 30).
*The victim was at least power 10
*The victim was not more than 15 Power levels below the killer
**Example: A power 30 could not grip a power 10 to get luck, however a power 30 could grip a power 16 and receive luck.
**A power 1 can grip a power 60 and still get luck.
*You did most of the damage. This means knocking someone and taking it to a friend so they can grip them WILL NOT give them luck. You had to kill them yourself.
==== Bounties ====
Bounty Boards will have posters of various players that are seen as criminals in their towns and you'll be able to take up these bounties as jobs. Successful bounties reward luck.
* Killing the Voidwalker that's hunting you rewards you with a chest and EXP scaled off of the Voidwalker's level. 
** You must be the Voidwalker's target to be the one who receives the reward
===From NPCs===
All players who kill a mob that rewards Luck will receive the Luck if they contributed more than 20% of the highest contribution. Killing basic NPCs might drop soul orbs which gave luck
==== Bosses ====
Killing the following Boss NPCs provided you with luck:
*Blizzard Knights (Desert Knights don't give luck)
*Primadon
*Dread Serpent
*Duke Erisia
*The Ferryman
Killing any Boss immediately gave you max luck.
==== Monsters ====
Any Monster with HP above 1,000 gave 1% luck. Most of the monsters in the Etrean Luminant all have 1,000+ HP, so even easy mobs like the Megalodaunt or Rock Golems have provided luck.
====Corrupted Monsters ====
Killing a Corrupted Monster provided you with a lot of luck. If a monster has a purple aura, that is an immediate sign that it is corrupted. Corrupted Monsters are stronger counterparts from their original, but they are fundamentally the same. They have 3x HP and 2x damage.
Corrupted Monsters only spawn in The Depths.
==== Soul Orbs ====
NPCs have a very small chance to drop a Soul Orb on death, which grants 1 free Autodidact point. They also used to give 3% luck
=== From Artifacts ===
Turning in an Artifact to the Banker provided you with 16% Luck.
=== From the Trial of One ===
Successfully completing each stage of the trial could give you luck, and you could get around 1-3 rare Talents with a chance for a legendary Talent if you completed all of them.
The first trial you complete in the Trial of One was guaranteed to give you max luck.
=== From the Arena ===
Defeating someone in the Arena granted you 2.5% luck (3.33% with marauder)l. If you would kill someone who's on their last skull and send them to The Depths, this value was doubled.
=== From Fishing ===
There is a rare chance to catch a golden variation of fish/trash, which rewarded the player with 16% luck when caught.
== Losing Luck ==
*Taking a Rare or Legendary card. The amount lost seems to be random with no link between the card and the luck cost.
**Generally you'd lose 3% luck from a rare card and 10% luck from a legendary card.
*Being gripped by someone within the above mentioned Power ranges.
== Notes ==
*As long that no players are credited for your death, you will not lose luck. Dying to NPCs is fine.
*If you second wind after wiping, your luck stat will persist (Not very helpful as people rarely second wind but worth mentioning)
*Based on the information on the luck system provided by the developers, there is no reason to kill freshies or lower levelled players when you're significantly higher level (or don't follow the required criteria to get luck) unless you are just that toxic, or are acting in self defense.
**After newer updates, you can rarely get luck from any mob, from fishing or just from Arena, meaning that as any level, since you can even get luck from the common bandit there is still not a lot of reasons to grip anyone for luck, again unless you are just acting in self defence. It is up to you to decide if you want to take the risk of ganking someone for their luck. 
**This is further suggested as you can now gain luck from basic mobs like Megalodaunts who are easy to farm 
*Luck didn't NOT affect chest drops, only cards. Confirmed by Arch_Mage
*With the new luck update, gripping a player for luck still works, however the luck gained from gripping is now very minuscule (1% increase per grip?). Based on that, it is much more viable and efficient to get luck from NPCs, corrupted monsters, and bosses because they have set patterns, drop chests with lots of items, can be easily found with practice and experience, and give you a higher percentage of luck. Doing the Trial of One is also a great choice for getting luck at the very start of your progression.
*Gaining luck increased the chance of getting legendary/rare Talents, but there is no guarantee of getting them. It was possible to gain no legendary/rare cards with max luck, just as it was possible to get legendary/rare cards without resorting to gripping players or killing bosses, corrupted monsters and NPCs. Keep this in mind while progressing.
*Contrary to popular belief, it does not boost your chances of getting Legendary Mantras, such as Lightning Cloak or Ice Fissure
*The luck indicator was seen at the bottom right of the screen above notes.
Category:Luck
Category:Mechanics
Category:Cut Content