Guide to Training Mons

Crit-Training Mons to be as strong as they can be in battle is more complex than you might think! For those familiar with the process in the official Pokemon games, the process is pretty much the same in Pokengine. However, this page will describe all the components you need to complete to get a battle-ready Mon for PvP or the Battle Tower.
== Note: Which Mechanics Are Incomplete ==
Pokengine is a very complex game and still under development, so many mechanics are not yet complete. This section will document which are incomplete, and therefore can be ignored.
=== Training Mechanics ===
Breeding, hyper training (IV maxing), move tutors, held items, EV berries
Also note not all TMs may yet be obtainable even if they appear in the Mon's TM list
=== Battle Mechanics ===
Does Work	Does NOT Work
Crits and crit-raising moves
Non-volatile status (Burn, etc.)
Confusion, flinch
Stat boosts (Agility, etc.)
Switching moves (U-turn, Roar)
Multi-turn moves (Outrage, Solar Beam)
Variable damage moves (Magnitude)
Protect, Detect
Priority (+1 Quick Attack, -6 Roar)	Held Items
Abilities
Most volatile status moves
Trapping moves
Multi-hit moves
If it's not listed here it probably doesn't work
== Designing a Set ==
In order to make your Mon the strongest it can be, you want to build on its strengths. Look at its base stats in the Dexes page, its abilities, its typing, and the moves that it can learn. Once you become familiar with battling you can start to get creative about how to use your favorites, but if you're just starting out, focus on two things: the base stats and the moves. 
=== Example 1: Merjestic ===
Merjestic is the female final evolution of Pupsea. It is a Water/Fairy type, and its highest stats are HP, Special Attack, and Speed. Looking at its abilities, it has two offensive options (Competitive and Pixilate) and one defensive option (Thick Fat). Because its Special Attack is much higher than its Attack stat, we will focus only on Special Attack. 
Water and Fairy are some of the best types both offensively and defensively. However, Merjestic is not bulky enough to go pure defensive (with 105/65/65 defensive stats), and its Special Attack is very respectable at 105 while speed is also above average at 95. Therefore, I will focus on its offensive capabilities taking into account that not much can one-shot it with its respectable HP stat. This means you can switch it into attacks to force a switch, or spend a few turns getting off useful moves to support your team. 
Note that abilities and held items don't work yet, so I've left them out of these example sets. I also only use moves that work. 
==== Single Battle Offensive Pivot ====
Nature: Modest
EV Build: 252 SpAtk, 4 SpDef, 252 Spe
Moves: Scald, Moonblast, Moonlight, Flip Turn
Note: Some of these moves are not yet obtainable on Merjestic because the TM isn't out yet (Scald) or the move is a tutor only (Flip Turn)
This set aims to use Merjestic's great typing and bulk to switch into other moves and take a hit. Then, you either attack or use Flip Turn to switch into another attacker. Finally, if you get a free turn, you can use Moonlight to heal up.
==== Single Battle Attacker ====
Nature: Modest
EV Build: 252 SpAtk, 4 SpDef, 252 Spe
Moves: Hydro Pump, Moonblast, Ice Beam, Focus Blast
This set is full offensive, with coverage moves to hit types that resist your STAB. Ice Beam hits Grass-types, and Focus Blast hits Steel-types.
==== Double Battle Offensive Support ====
Nature: Modest
EV Build: 252 HP, 252 SpAtk, 4 Spe
Moves: Hydro Pump, Dazzling Gleam, Snarl, Protect
Note: Some of these moves are not yet obtainable on Merjestic because the TM isn't out yet (Scald) or the move is a tutor only (Flip Turn)
This set focuses on both dealing damage with your STAB moves as well as providing support through Snarl to lower the Special Attack of the opposing Mons. Protect is a very useful move in double battles in order to stay alive while the ally Mon eliminates a threat.
== Ability ==
Note: Abilities don't work yet, but you may still want to collect Mons with good abilities for when they do work!
See page on Hidden Abilities for which ones are currently available.
== Moveset ==
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== Individual Values (IVs) ==
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== Effort Values (EVs) ==
See page on Effort Values for full information about how they work. In brief, when you battle, you gain EVs. You can have a max of 252 in each stat, and 510 total. You want to focus on putting EVs in stats that are useful for your Mon. 
In competitive Pokemon, EV spreads can become very complex to outspeed a particular target, survive a particular attack, etc. However, if you are just starting out, you don't have to worry about that! Going 252/252 (in other words, maxing two stats) is always a safe spread. On offensive Mons, max your attacking stat and speed. On defensive mons, max your HP and then either a specific defensive stat (which one you want to tank best) or your offensive stat. 
=== EV Training in Pokengine ===
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== Nature ==
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