Afflictions

Afflictions are explicitly bundled sets of status effects that can be applied to, suspended, or fully removed from a character. While some afflictions have explicit overriding or exclusivity rules, most afflictions can co-exist with other afflictions.
When a spell is cast on a target, it and its subordinate effects and afflictions are all bundled together in a procedurally-bundled container created by the spell. If these procedurally-bundled containers are applied while an identical version is in effect, the new version replaces the old.
No matter how many effects are on the target, generally only the best bonuses and the worst penalties are applied. Some enemies can be immune to one or more afflictions. If so, these afflictions cannot be applied to those enemies.
==List of afflictions==
Affliction 	Effect
Asleep 	Parry and Dodge reduced by 50. Removed when damaged.
Bleeding 	Causes Raw damage over time.
Blinded 	Accuracy reduced by 30.
Burning 	Causes Burn damage over time.
Confused 	Confused targets wander aimlessly.
Dazed 	Recovery increased by 50%.
Degenerating 	Causes Corrode damage over time.
Disarmed 	Forced to use unarmed combat and prevents weapon switching.
Drowning 	Causes Raw damage over time and prevents spellcasting.
Enraged 	Recovery is reduced by 25%. Health increased by 15%. Will reduced by 15%.
Fatigued 	Recovery increased by 25%. Quickness reduced by 5.
Frightened 	Will reduced by 30%.
Frozen 	Movement speed reduced by 3. Animation speed reduced by 70%. Crush Armor reduced by 5.
Hobbled 	Movement speed reduced by 3.
Magefire 	Causes Burn damage over time.
Marked 	Attackers receive a 20 Accuracy bonus.
Paralyzed 	Parry and Dodge reduced by 30. Animation stopped.
Petrified 	Parry and Dodge reduced by 50. Animation stopped.
Poisoned 	Causes Corrode damage over time.
Prone 	Parry and Dodge reduced by 10. Knocked down.
Rooted 	Rooted targets cannot move but can still attack and defend themselves.
Silenced 	Silenced targets cannot cast spells.
Soaked 	Soaked targets take +50% Shock Damage.
Spell Breached	Fire, Frost, Shock and Arcane Armor reduced by 5.
Stunned 	Parry and Dodge reduced by 30. Stunned targets cannot move or attack.
Sundered 	Crush, Pierce and Slash Armor reduced by 5.
Suspended 	Suspended targets cannot move or attack and can only be targeted by ranged attacks.
Taunted 	Taunted targets are forced to attack the taunter.
Terrified 	Will reduced by 30%. Terrified targets will flee in random directions.
Weakened 	Might reduced by 5.
Wounded 	Maximum health lowered by 10% per Wound.
Category:Tyranny combat