Aftermath

== Description ==
Aftermath is a beneficial status effect applied upon using one of the weapon/job specific Weapon Skills with a Relic Weapon (or Stage 4 Weapon in Dynamis areas), a Mythic Weapon, or an Empyrean Weapon equipped.
Aftermath has varying effects and duration, depending on the type of weapon and the user's TP upon using the associated Weapon Skill. Relic weapons each have a unique effect associated with each weapon, whereas Mythic and Empyrean weapons all share similar effects within their classification of weaponry.
Both the proper weapon and the proper weapon skill must be used together to create an Aftermath effect. Using either one without the other will not create Aftermath.
*For example: The relic weapon Excalibur allows the use of Knights of Round, the sword relic Weapon Skill. Using these together will create Aftermath. Excalibur may also be used to perform other sword Weapon Skills, but no Aftermath will result from this. Similarly, the Corbenic Sword allows its bearer to perform Knights of Round, but since it is not a relic weapon, no Aftermath will result from this either.
The Aftermath status icon appears for the duration of the effect and does stack with spells and other effects.
Aftermath effects will "overwrite" themselves to restore their remaining duration if the appropriate Weapon Skill is performed again while Aftermath is still in effect. However, in the case of Empyrean weapons, a new Aftermath will not overwrite a preexisting Aftermath if the new Aftermath is at a lower level than the preexisting one.
The Aftermath effect immediately wears off if any weaponry is equipped, switched, or unequipped, whether this is done by the player or caused by an enemy or other gameplay mechanic. (In short, if an equipment change would cause your TP to reset to zero, it will also remove Aftermath.) Switching ammunition is permitted, along with equipping any ammo that is incompatible with your currently equipped ranged weapon (which will cause the ranged weapon to be automatically removed).
*For example: You are using a Raider's Boomerang (a ranged weapon) to TP in and you switch to Qirmiz Tathlum (an ammunition item) to WS. If you switch back to Raider's Boomerang after the WS, the Aftermath effect WILL wear off.
The Aftermath effects, along with the weaponry and WS required to activate them, are as follows: 
== Empyrean Weapons ==
Weapon/Job 	Empyrean Weapon	Weapon Skill 	Aftermath Effect
AxeWARBST 	Farsha 	Cloudsplitter 	Occasionally deals double damage
Great AxeWAR 	Ukonvasara 	Ukko's Fury 	Occasionally deals double damage
ClubWHM 	Gambanteinn 	Dagan 	Occasionally deals double damage
DaggerTHFBRDDNC 	Twashtar 	Rudra's Storm 	Occasionally deals double damage
Hand-to-HandMNKPUP	Verethragna 	Victory Smite 	Occasionally deals double damage
KatanaNIN 	Kannagi 	Blade: Hi 	Occasionally deals double damage
Great KatanaSAM 	Masamune 	Tachi: Fudo 	Occasionally deals double damage
Weapon/Job 	Empyrean Weapon	Weapon Skill 	Aftermath Effect
PolearmDRG 	Rhongomiant 	Camlann's Torment	Occasionally deals double damage
ScytheDRK 	Redemption 	Quietus 	Occasionally deals double damage
StaffBLMSMNSCH 	Hvergelmir 	Myrkr 	Occasionally deals double damage
SwordRDMPLDBLU 	Almace 	Chant du Cygne 	Occasionally deals double damage
Great SwordPLDDRK 	Caladbolg 	Torcleaver 	Occasionally deals double damage
ArcheryRNG 	Gandiva 	Jishnu's Radiance	Occasionally deals double damage (Only Ranged Attacks)
MarksmanshipRNGCOR	Armageddon 	Wildfire 	Occasionally deals double damage (Only Ranged Attacks)
=== Empyrean Aftermath Duration ===
TP 	TP 	1000	2000	3000
Level 	Level 	Lv1 	Lv2 	Lv3
Double/Triple DamageActivation Rate	Double/Triple DamageActivation Rate	30% 	40% 	50%
Duration 	Lv85~119-2 	30s 	60s 	90s
Duration 	119-3+ 	60s 	120s	180s
== Relic Weapons ==
Weapon/Job(s) 	Relic Weapon 	Weapon Skill 	Aftermath Effect
Hand to HandMNK 	Spharai 	Final Heaven 	Temporarily enhances Subtle Blow effect
DaggerRDMTHFBRD 	Mandau 	Mercy Stroke 	Temporarily improves Critical Hit Rate
SwordRDMPLD 	Excalibur 	Knights of Round	Temporarily adds Regen status effect (10HP/tick) to player
Great SwordWARPLDDRK	Ragnarok 	Scourge 	Temporarily improves Critical Hit Rate
AxeBST 	Guttler 	Onslaught 	Temporarily increases attack
Great AxeWAR 	Bravura 	Metatron Torment	Temporarily lowers damage taken from enemies by 20%
ScytheDRK 	Apocalypse 	Catastrophe 	Temporarily adds Haste status effect to player
PolearmDRG 	Gungnir 	Geirskogul 	Temporarily adds Shock Spikes status effect to player
KatanaNIN 	Kikoku 	Blade: Metsu 	Temporarily enhances Subtle Blow effect
Great KatanaSAM 	Amanomurakumo	Tachi: Kaiten 	Temporarily increases amount of TP stored with each hit
ClubWHM 	Mjollnir 	Randgrith 	Temporarily improves accuracy
StaffBLMSMN 	Claustrum 	Gate of Tartarus	Temporarily adds Refresh status effect to player
GunRNG 	Annihilator 	Coronach 	Temporarily lowers enmity
BowRNGSAM 	Yoichinoyumi 	Namas Arrow 	Temporarily improves ranged accuracy
===Relic Aftermath Duration===
Weapon Level	Aftermath Duration	Aftermath Duration	Aftermath Duration
Weapon Level	1000 TP 	2000 TP 	3000 TP
75~119-2 	20s 	40s 	60s
119-3 	60s 	120s 	180s
== Mythic Weapons ==
Weapon/Job 	Nyzul Weapon 	Mythic Weapon	Weapon Skill 	Aftermath Effect
Great AxeWAR 	Sturdy Axe 	Conqueror 	King's Justice 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
Hand to HandMNK	Burning Fists 	Glanzfaust 	Ascetic's Fury 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
ClubWHM 	Werebuster 	Yagrush 	Mystic Boon 	Lv1 Increases magic accuracy, Lv2 Increases accuracy, Lv3 Occasionally attacks twice
StaffBLM 	Mage's Staff 	Laevateinn 	Vidohunir 	Lv1 Increases magic accuracy, Lv2 Increases magic attack, Lv3 Occasionally attacks twice
SwordRDM 	Vorpal Sword 	Murgleis 	Death Blossom 	Lv1 Increases magic accuracy, Lv2 Increases magic attack, Lv3 Occasionally attacks twice
DaggerTHF 	Swordbreaker 	Vajra 	Mandalic Stab 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
SwordPLD 	Brave Blade 	Burtgang 	Atonement 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
ScytheDRK 	Death Sickle 	Liberator 	Insurgency 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
AxeBST 	Double Axe 	Aymur 	Primal Rend 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
(All levels also apply to master's pet)
DaggerBRD 	Dancing Dagger	Carnwenhan 	Mordant Rime 	Lv1 Increases magic accuracy, Lv2 Increases accuracy, Lv3 Occasionally attacks twice
Weapon/Job 	Nyzul Weapon 	Mythic Weapon	Weapon Skill 	Aftermath Effect
CrossbowRNG 	Killer Bow 	Gastraphetes 	Trueflight 	Lv1 Increases ranged accuracy, Lv2 Increases ranged attack, Lv3 Occasionally deals double damage
Great KatanaSAM	Windslicer 	Kogarasumaru 	Tachi: Rana 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
KatanaNIN 	Sasuke Katana 	Nagi 	Blade: Kamu 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
PolearmDRG 	Radiant Lance 	Ryunohige 	Drakesbane 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
(All levels also apply to master's pet)
StaffSMN 	Scepter Staff 	Nirvana 	Garland of Bliss	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
(All levels also apply to master's pet)
SwordBLU 	Wightslayer 	Tizona 	Expiacion 	Lv1 Increases accuracy, Lv2 Increases magic accuracy, Lv3 Occasionally attacks twice
GunCOR 	Quicksilver 	Death Penalty	Leaden Salute 	Lv1 Increases ranged accuracy, Lv2 Increases ranged attack, Lv3 Occasionally deals double damage
Hand to HandPUP	Inferno Claws 	Kenkonken 	Stringing Pummel	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
(All levels also apply to master's pet)
DaggerDNC 	Main Gauche 	Terpsichore 	Pyrrhic Kleos 	Lv1 Increases accuracy, Lv2 Increases attack, Lv3 Occasionally attacks twice
StaffSCH 	Elder Staff 	Tupsimati 	Omniscience 	Lv1 Increases magic accuracy, Lv2 Increases magic attack, Lv3 Occasionally attacks twice
=== Mythic Aftermath ===
TP 	Level	Effect 	Potency	Potency	Potency 	Duration	Duration
TP 	Level	Effect 	75 	80 	95 	75 	80
1000~1999	Lv1 	Accuracy+ 	10~19 	20~39 	30~49 	60s 	90s
1000~1999	Lv1 	Ranged Accuracy+ 	10~19 	20~39 	30~49 	60s 	90s
1000~1999	Lv1 	Magic Accuracy+ 	10~19 	20~39 	30~49 	180s 	270s
2000~2999	Lv2 	Attack+ 	20~59 	30~89 	40~99 	90s 	120s
2000~2999	Lv2 	Ranged Attack+ 	20~59 	30~89 	40~99 	60s 	90s
2000~2999	Lv2 	Accuracy+ 	10~19 	20~39 	30~49 	90s 	120s
2000~2999	Lv2 	Magic Accuracy+ 	10~19 	20~39 	30~49 	180s 	270s
2000~2999	Lv2 	Magic Attack Bonus+ 	10~19 	20~39 	30~49 	180s 	270s
3000 	Lv3 	Occasionally attacks twice(or thrice) 	40% 	60% 	twice: 40%thrice: 20%	120s 	180s
3000 	Lv3 	Occasionally deals double(or triple) damage	40% 	60% 	double: 40%triple:20%	120s 	180s
==Prime Aftermath==
Weaponskills granted by Prime Weapons give Physical Damage Limit bonuses, an increase of the pDIF cap that benefits an attack-capped player's total damage against a target. The potency and duration of these bonuses vary with the expended TP. This Aftermath appears on Stage 3 and higher Prime Weapons, and early testing has produced these values.Prothescar, FFXIAH Forum
 Prime Aftermath
TP 	Effect Potency 	Duration
1000	Physical Damage Limit +2%	60 seconds
2000	Physical Damage Limit +5%	120 seconds
3000	Physical Damage Limit +8%	180 seconds
The potency of the effect scales between the TP thresholds, e.g. you get more than +2% PDL at 1600 TP.
==References==
(Source)
category:Status Effects