HFTR Amended Milestone Schedule

The co-publishing agreement was amended in early 2014. 
* Development stopped on Xbox 360 and PlayStation 3 versions
* Development planned for Mac and Linux
* Changes to Milestone Schedule
For the first four milestones read: Initial Milestone Schedule
== Milestone 5 - Production MS4 ==
Delivery: 14.02.2014
General Outcome: Production Milestone 4
Content: 
* Improved story & side mission integration, focussing on game playable from start to finish
* Target visual quality HUB level, with playable content.
* Expanded, seamless open world gameplay experience including additional zones and improved gameplay systems.
* All single player progression systems implemented and testable
* Proof of concept for guerrilla combat first person mechanics
Builds: Xbox One, Playstation4 and PC with debug functionality via CRYENGINE cvars
Production: 
* Release notes
* Known issues 
*Access to up to date art design/direction documentation in Developer Wiki
*Marketing Assets
*Full Multiplayer (Design and Technical Design) Documentation in Developer Wiki
*Game Design for Player Progression fully detailed / documented. Monetisation Conception fully detailed / documented.
Game Design: Access to up to date Developer Design Wiki
Payment: €1.000.000
== Milestone 6 - Production MS5 ==
Delivery: 11.04.2014
General Outcome: Production Milestone 5
Content: 
* Playable E3 demo featuring greybox assets and gameplay 
* Improved story implementation & expanded side mission content
* Playable “proof of concept” for Co-Op within seamless open world using dedicated server (LAN).
* GTK with target quality visuals and full gameplay integration
Builds: Xbox One, Playstation4 and PC with debug functionality via CRYENGINE cvars
Production: 
* Release notes
* Known issues 
*Access to up to date art design/direction documentation in Developer Wiki
Game Design: Access to up to date Developer Design Wiki
Payment: €1.000.000
== Milestone 7 - Production MS6 ==
Delivery: 06.06.2014
General Outcome: Production Milestone 5
Content (PC/Xbox One/PS4): 
* Target Quality E3 demo for delivery May 16th
* Improved story implementation & expanded side mission content 
* All zones playable with major content and systems represented in each.
* “Free Roam” Co-Op Environment playable, with skeletal multiplayer GUI flow & first monetization proof of concept. 
* Production Pass Story Cutscenes (non-interactive) in video form
Content (Mac/Linux): 
* Runs the HF2 Asset Text Level, 1 Yellow Zone leve, 1 Red Zone Level, 1 Story Level
* Scaleform support
* LAN networking working
* FMOD support
* No movie playback
* Missing rendering tech (not ported to OpenGL)
Builds: 
*Xbox One, Playstation4 and PC with debug functionality via CRYENGINE cvars
*Mac, Linux
Production: 
* Release notes
* Known issues 
*Access to up to date art design/direction documentation in Developer Wiki
*Preliminary localization kit
Game Design: Access to up to date Developer Design Wiki
Payment: €750.000
== Milestone 8 - Alpha ==
Delivery: 25.07.2014
General Outcome: Alpha as defined in Contract
ALPHA represents the shell of the final Game. The major features of the Game are present and usable but may not be to final quality. This includes basic UI functionality, full character interaction, script, story implementation, user interaction, levels, abilities, statistics (not balanced), AI, major game mechanics etc. Alpha does not represent “code complete” and so it is expected code, content and assets will change and further balancing and tuning is necessary, but all of the fundamental systems of the project should be accessible, testable and demonstrable. The content/assets of the Alpha can be underdeveloped or placeholders as long the functionality associated with the asset is testable and demonstrable. Minimum requirements are:
*major features implemented and testable as defined in the Product Specification Document
*All levels are included and playable within the build
*The version is fully playable in one session but that may include multiple Bugs as long as the session can be continued with appropriate workarounds
*Major technologies and game mechanics are active.
Content (PC/Xbox One/PS4): Alpha as defined in Contract
Content (Mac/Linux): Alpha as defined in Contract with following exceptions –
*No movie playback
*No localization support
*Some missing rendering tech (not all ported to Open GL)
Builds: 
*Xbox One, Playstation4 and PC with debug functionality via CRYENGINE cvars
*Mac, Linux
Production: 
* Release notes
* Known issues 
*Final draft of game soundtrack/theme music
*Access to up to date art design/direction documentation in Developer Wiki
*Translation kits sent to PUBLISHER
Game Design: Access to up to date Developer Design Wiki
Payment: €750.000
== Milestone 9 - Beta ==
Delivery: 10.10.2014
General Outcome: Beta as defined in Contract
BETA: marks the beginning of a master test. The relevant version includes the lead language and must be free of any major program defects. This version is feature, content and code complete. Only fine-tuning work and changes regarding the game balancing (testing of various values and parameters and improvement of operability) are performed to this version. Full master testing begins. All detected A and B Bugs will be remedied. The version is expected to be TCR/TRC compliant. Beta version minimum requirements:
*100% feature, content and code complete, including / missions/ locations / worlds, art, audio & text final according to the Product Specification Document
*free of A-bugs (readily reproducible errors which significantly influence the gameplay such as errors which cause the programme not to start or not to execute, which concern key features or the loading or saving feature or recurrent errors such as pop up error messages)
*Final text and voice-overs for lead language included.
Content: Beta as defined in Contract
Builds: 
*Xbox One, Playstation4 and PC with debug functionality via CRYENGINE cvars
*Mac, Linux
Production: 
* Release notes
* Known issues 
Game Design: Access to up to date Developer Design Wiki
Payment: €500.000
== Milestone 10 - Submission Candidate ==
Delivery: 24.10.2014
General Outcome: Submission Candidate as defined in the contract
SUBMISSION CANDIDATE covers all platform specific submission assets and formats according to current platform holder requirements for this milestone. Version is subject to Platform holder approval. Submission assets include at least:
*Completed submission forms
*Final certification program version according to current platform holder requirements
*Specific additional assets according to current platform holder requirements.
Content: Use contract definition of Submission Candidate.
Builds: 
*Xbox One, Playstation4 and PC 
*Mac, Linux
Production: 
* Release notes
* Known issues 
* Specific additional assets according to current platform holder requirements
Payment: €500.000
== Milestone 9 - Gold Master ==
Delivery: TBD
Target release date: January 2015
General Outcome: Gold Master approved
Builds: 
*Xbox One, Playstation4 and PC 
*Mac, Linux
Payment: €500.000
All deliverables must reflect on the mutually agreed Product Specification Document and all further mutually agreed changes to the document. 
An approval on a delivery on less than all of the platforms defined in ‘Builds’ shall not be deemed as a Milestone approval.
Sum: €15.000.000