119890-the-future-of-wildstar

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This post was way longer at first, but I deleted everything by accident so I'll keep it short. Maybe for the best. 
 
Resubbed recently after reading the patchnotes of drop 4, haven't played for 5-6 months. Enjoying time now but do have a lot of worries regarding the future of wildstar. 
 
1. Is Wildstar profitable for Carbine and NcSoft. Or at least breaking even? 
 
2. Can Carbine guarantee that players will be able to still play Wildstar in five years from now? I love Wildstar and the universe, and the characters. But I'm scared that in a (too soon) future NcSoft might be pulling the plug due Wildstar not living up to their expectations. (Just look at Poor City of heroes/villians) 
 
Would be wonderful if a Carbine employee could chime in, though I would understand them not able to reply to the above questions. (not allowed to etc) 	
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Making a profit for a non F2P MMO selling 200€ "founder packs" can take years so who knows. Anyway the game will enter maintenance mode at least several years before being shut down. You know the end is near when there's no more updates or new content.
 
I don't think being able to play a game for the next 5 years is the right thing to worry about. If the game is shut down next year then it will be time to thank the devs for all the fun, we'll all be sad for a couple of days and then move on. Even if you have fun for a couple of months anyway it's a win for you.	
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			I honestly doubt carbine or anyone for that matter will release their financial records to the public or even comment if they are profitable at this point.  They also do not have a crystal ball to determine if players will continue to like the content they release to maintain the longevity of 5 years.	
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Ive been seeing a lot of new / returning players. 
 
You will not receive an answer to your question because you are the answer.
 
 
 Woah I think I just channelled my inner guru there... 
 	
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I've noticed a lot of returning players and brand new Nexus inhabitats as well during the 7 days pass and box sale. Fact is, they play two weeks, maybe until level cap then they don't log anymore.
Or maybe they just transfer to Jabbit where the 99.8% of EU community is playing.
 
My point is, we all see new and returning players but how many of them are sticking to the game after one month?
What's sure is that Luminai pop is getting worse and worse, I'm logging 10mins/day myself then log out of boredom. PvP que not popping, AH empty thus we cannot work on any tradeskill unless we take gathering proffs and farm all day; world bosses are just as boring as WoW's LFR.
At the moment if you aren't into endgame raiding there isn't much that will make you keep paying your subs.	
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I've noticed a lot of returning players and brand new Nexus inhabitats as well during the 7 days pass and box sale. Fact is, they play two weeks, maybe until level cap then they don't log anymore.
Or maybe they just transfer to Jabbit where the 99.8% of EU community is playing.
 
My point is, we all see new and returning players but how many of them are sticking to the game after one month?
What's sure is that Luminai pop is getting worse and worse, I'm logging 10mins/day myself then log out of boredom. PvP que not popping, AH empty thus we cannot work on any tradeskill unless we take gathering proffs and farm all day; world bosses are just as boring as WoW's LFR.
At the moment if you aren't into endgame raiding there isn't much that will make you keep paying your subs.
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1. Is Wildstar profitable for Carbine and NcSoft. Or at least breaking even? 
 
2. Can Carbine guarantee that players will be able to still play Wildstar in five years from now? I love Wildstar and the universe, and the characters. But I'm scared that in a (too soon) future NcSoft might be pulling the plug due Wildstar not living up to their expectations. (Just look at Poor City of heroes/villians) 
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I doubt the game will be shut down any time before 2016. That first attempt at FFAAR was horrible and they were able to turn it into a success with something like 2.5m subs right now. Obviously Carbine isn't Squenix and this isn't Final Fantasy, but still. Wildstar was well-received critically and IMO has more potential than other MMOs.
 
Retention is a problem though. It's always been one, really. I remember a lot of folks quitting well before 50 or just after hitting 50 in the July-August timeline. But hey, that's not an unusual phenomenon in MMOs, it's just going to have more serious consequences for Wildstar is all.	
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Retention is a problem though. It's always been one, really. I remember a lot of folks quitting well before 50 or just after hitting 50 in the July-August timeline.
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Unfortunately NCsoft has a severely bad reputation for killing MMOs in their prime even if they have solid communities and great content. They're pretty much your standard soulless corporation only concerned with making more and more profits.
 
We just have to hope that the people in NCsoft that were responsible for killing games like City of Heroes, City of Villains, Tabula Rasa, Auto Assault, Exteel and so on have been sacked, and hopefully tarred and feathered too. There aren't many people I can say I actually hate, but those people, whoever they are, are some of them.	
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			i know there are a lot of threads about low pop or game dying etc...but last interview i read of someone from carbine was they still have more players than they had expected/planned for.  So game should be fine.	
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i know there are a lot of threads about low pop or game dying etc...but last interview i read of someone from carbine was they still have more players than they had expected/planned for.  So game should be fine.
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True, true. The game isn't nearly as low pop or "ded gaem" as people like to rant about. :P
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			It will depend on NCsoft, they are famous for pulling the plug.	
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It will depend on NCsoft, they are famous for pulling the plug.
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It will depend on NCsoft, they are famous for pulling the plug.
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It will depend on NCsoft, they are famous for pulling the plug.
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This, this is my biggest fear. I don't really fear that Carbine would do something on their own accord, but more that NcSoft would do it. They've done it before and I don't want them to do it again. It's the very reason why I opened this thread in the first place. 
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This post was way longer at first, but I deleted everything by accident so I'll keep it short. Maybe for the best. 
 
Resubbed recently after reading the patchnotes of drop 4, haven't played for 5-6 months. Enjoying time now but do have a lot of worries regarding the future of wildstar. 
 
1. Is Wildstar profitable for Carbine and NcSoft. Or at least breaking even? 
 
2. Can Carbine guarantee that players will be able to still play Wildstar in five years from now? I love Wildstar and the universe, and the characters. But I'm scared that in a (too soon) future NcSoft might be pulling the plug due Wildstar not living up to their expectations. (Just look at Poor City of heroes/villians) 
 
Would be wonderful if a Carbine employee could chime in, though I would understand them not able to reply to the above questions. (not allowed to etc) 
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			Tough to say; I've noticed that Entity (US) seems a whole helluva lot quieter than it used to be. Where the housing channel was once crammed full of commentary, now its so quiet you can hear a cricket fart.	
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The game will only survive, when it aquires enough subbing players, having fun to play and staying in the game, so thatthe game is profiterable for the publisher. That means, especially needed is a sufficient amount of casuals, low performers, gatheres, .. , that are accepted and supported by the W* veterans, and not bashed, when their orientation is not fixed to rushing quickly up to level 50 and getting prepared for raiding.I don´t see that actually in game. Most guilds have raid-ts obligations, or at least convey that impression.That discourages new players. They don´t find a "home", are lost alone in low level areas. Chats in low level areas are almost empty, less players to ask, to get help from, find someone for group content.If so many old player's only intention is limited to raiding, then the game will die, because a stable community will never be growing.W* was propagated as a game for "hardcore" power gamer. That was a mistake, as those nich-players will not be enough to finance such a game.Carbine is now heading in another direction, a right decision. But the existing players should actively understand, support and follow, otherwise there will be no raiding any more in some time.
 
Support new players, help them, use twinks to play with them. Build guild communities, where its funny to be part of, to talk, to play, to craft. 	
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I used to play coh/v, when ncsoft decided to cancel the game it was something unexpected. Even paragon studios claimed it was a surprise for them too. According to the community, the game had a steady population, and was profitable. NCsoft had their reasons, and none of them seemed to be one the community was wiling to believe. They just pulled the plug.
 
To this day many among the community of coh/v refuse to pay another dollar in a game ncsoft owns. I personally respect their choice on that matter.
I can only say, time will tell. For all we know the game will be here for many years to come.	
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			I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.	
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I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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{| class="blockquote"
I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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{| class="blockquote"
I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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{| class="blockquote"
I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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{| class="blockquote"
I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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{| class="blockquote"
I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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Fingers crossed they pull off drop 4 then 5, if they can do that no one need worry!
The game will be reborn	
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I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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Any game, including WildStar, needs more gamers. Bring your friends to Nexus. Bring your family to Nexus. Socialize inside and outside the game.
 
The question for me is "Will I invest more than 5 years of my life to WildStar?" If I will answer yes, MAYBE, WildStar will be there for all of us in 5+ years down the road. As long as my life allows me to enjoy WildStar I will stick around. It is too fun of a MMORPG for me.
 
See you on Nexus! B)	
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I don´t think, that nowadays playing a game for 5 years is announced. Those times have gone.
The player community has further advanced. Years ago, most were satisfied with questing, simple combat system, exploring game areas, gathering and crafting.
Today players want more. More than any team can develop within time and budget.
 
Many players challenge is, to quickly rush through the game, reaching max level, be the first to meet all challenges. They don´t take time to explore all those little features in a game, even when they are not absolutely necessary for success. The amount of players that want to detect a game for 100% is decreasing. In consequence, the time, one stays in a game ist getting shorter and shorter May be its actually around 1/2 year. Then most of your friends, guildies have left. So one can follow them, or try to find new guys in your favorite game. Most young players I know, don´t play one game at a time, but multiple. They stray through the games, together with friends, to whatever actually is announced. It depends on their financial possibilities, how many subbed games are in this group. Thus stable game communities, guilds can't be established and don't exist.
 
Developers and publishers must address these situation. Actually some dismissed from creating huge games, as they don't believe them to becomme successfull. Others are working on new concepts, like more dynamic, player driven systems (eg. sandboxes). I think that will be one of the right ways, although its truely not easy to walk this long road.
 
Standard themepark systems, like W*, will close the gap, until those new systems are developed. So they will still have a life time of 1-2 years, and it´s worth and fun to play during this time. Although one should not to put to much expectations into them, otherwise it ends in frustration.	
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I'll tell you what I know. I met with the muckety mucks at NCSOFT going on two months ago and they assured me that they were in it for the long haul. They see WildStar as a franchise that has heaps O' potential. It's been a bit bumpy but we've doubled down on bug fixing and are making sure that the game is accessible so that when we do another big push next year that we've got all the issues worked out.
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