Spooky Scary Fantendo Showcase 2020/Mirror Samurai

Salutations. It's me, the Mirror Samurai. So, I've not got any massive plans for Fantendo right now, but I'm gonna try and make another comeback. You'll learn more about what I'm gonna be up to every three days on the buildup to Halloween, so stay tuned!
==Scene 1 (13/10/2020): A Sweet March On!==
On the far end of that ocean of cream is my home, the Confect Isles. It's a paradise of sweetness and clear skies, but I couldn't stay there - not under that rule. They're after some kind of treasure, and even if I don't know what it is, I won't let them fall into madness like that!
Let's keep fighting, Gummi Squadron!
Coming to the Hunter is a game in the Gummi series you know and love - Gummi Voyage! With Regigum, the ruler over the Confect Isles in far-east Sugago, seeking out some kind of powerful treasure, it's up to the Gummi Squadron to find out what he really wants - but will they help or stop him? That's all up to you!
At the forefront of the story is Ceregum, the child of Regigum who sailed away to western Sugago not long ago and joined the Gummi Squadron as a tactician. They look really plain, you might think, but don't judge them too hard on first impression! Ceregum serves as your customisable avatar in Gummi Voyage, with options to change their gender, their colour, their elemental prowess, and their fighting style! Just look below and see all the ways they can look!
Ceregum Hot-Blooded.gif|Hot-Blooded Ceregum
Ceregum Arrogant.gif|Arrogant Ceregum
Ceregum Energetic.gif|Energetic Ceregum
Ceregum Calm.gif|Calm Ceregum
Ceregum Timid.gif|Timid Ceregum
Ceregum Erratic.gif|Erratic Ceregum
There's more to talk about, though. In Gummi Voyage you'll have to control tactical battles using your Hunter's Bow instead of a stylus. Quickly aim your bow at the Gummi you want to command and fire to alert them, then aim at an enemy or ally and use a red or blue arrow to use your abilities!
There are some minor changes coming to the system. Status Ailments make their official debut, with examples being Burn, Paralyse, Chill, Poison and Fear. Also, while previously each Gummi only had one Partner Attack, now you can get many different combinations of Gummi - from as few as two to your entire Squadron - to team up for devastating group efforts!
And of course, a new game needs new members of the roster. Let's see some examples of what Gummi Voyage has in store!
"The higher ground has the advantage!"
First is Rotoslush! He's a flying member of the squadron much like Helisprout.
In battle Helisprout specialises in inflicting the Chill status to slow down his enemies. In close proximity he can knock foes away, which coupled with the Chill can make it easy for the Squadron to get the upper hand in battle!
"Don't incur the wrath of the dead!"
Next, we have Lantegum. A Gummi trapped inside a ghost-luring lantern, this has granted her the power to attract dead Gummi spirits.
Lantegum is a unique fighter who sends forth spirits to reduce the defences of enemy Gummi. These spirits can be controlled somewhat as their own units!
"I've got a sweet deal for you!"
And finally we have Blancmart! He's a Gummi shopkeeper and a close friend of Blancnurse. Prior to being recruited he helps to sell items at the game's shop. 
Much like Blancnurse, Blancmart is exclusively a support Gummi. He has the rare ability to cure status ailments on other Gummi, along with being able to raise their precision with attacks.
I hope you're excited to see what I have in store with Gummi Voyage! Provided I manage to release the page...
Be sure to stick around in three days to see what's coming next!
==Scene 2 (16/10/2020): Elements Raging==
...so, this one... it's not a new project. It's the revival of an existing project! Specifically, Elements of Life is rising back up from the grave of inactivity with a bunch of new and reimagined Kotomo!
First up are Vapourma and Nebulor! These two are Flame/Poison type and, to my knowledge, the first fully amorphous creatures in Kotomo. However, there's a bit more to them than just plain fireballs. Their bodies are composed of unique substances that can change between hot flames and toxic smoke at will. Their ability is Smoking Heat, which means that on contact with them, the enemy will either be scorching with a Burn or sick with Poison. You won't know which you'll get until you activate the ability, so you'll have to hope you get the one that's less bad in the situation!
Mainly inhabiting volcanic and cliffside areas, the Vapourma line are particularly feared for their toxic smoke, which can be fatal if too much is breathed in from close proximity. However, contrary to popular belief they only activate their fire in full when angered. In a pinch, they can ignite their smoke with fire to create a bright explosion, distracting assailants for long enough to make a swift escape. Vapourma have been known to commit suicide by using this technique on their own body - even a well-trained Nebulor might self-destruct if displeased, making them very hard to look after.
Next we have an entire three-stage advancement line - Sokunder, Raivenin and Kamiasma! These three bear similarities to a wide range of animals, with lizard bodies, batlike wings, horns and fur. Ultimately, however, they're based on the Raijuu, a beast from Japanese mythology that flashes like lightning. They're all Electric/Poison type and their ability, Swift Shock, increases their chances of inflicting Paralyse, Poison or a stat reduction if they land their move first.
The Sokunder family commonly live in forests, though finding one is difficult because of how they dart around like lightning. The easiest way to locate one is by searching for trees with deep, burnt gouges in them, as they have likely been made by the claws of a Sokunder or Raivenin. If you see too many of these gouged trees, however, you'll have found your way to one of their lairs - be careful of getting fried with their toxic thunder! In modern times, however, the Sokunder family have been reported living near urban areas, where the young ones occasionally cause mischief by overcharging a pylon. 
Now we move on to Enotine variants! First up is Enotine Psyral and Mezmeral. Having lived in the deep sea, they've developed into Lovecraftian horrors with the Psychic/Water type. Their memory-erasing powers are far stronger compared to the international kind, being able to completely mind-control other sea creatures - land-dwellers seem less vulnerable. Their Mimicry ability has been upgraded to Hypnotism, which instead of copying the opponent's abilities, causes user and target to swap abilities!
And finally for now, Enotine Cindrake and Wyverno! These two are well-known in Enotine not as beasts of destruction, but as beautiful, intelligent creatures. So intelligent, in fact, that when their volcanic homes began to cool, they flew off to icy mountains and grew to become Ice/Flame types! Being able to breathe both snow and flames, or even both to make water or steam, they are second only to humans in their resourcefulness and certainly not to be underestimated.
And now for one final reveal...
The Apothe Colosseum! Named after Apotheia, the enigmatic deity of Enotine, this colosseum is the number-one place to go if you want to start a Kotomo battle. Fights are arranged into tournaments with several kinds of battles - you can play with rental Kotomo, let the Kotomo fight themselves, battle on crazed environments such as a flooded or groundless arena, enter a special environment where Element Force is unlimited, and bring as few or as many Kotomo as you like into the duel! You can even invite other players of the game to join the battle, and later on in the game, team up with or challenge the story's central characters!
And that's it for now! All of this is coming to the page very soon, so I hope you liked it! Elements of Life's revival should last a bit longer thanks to my new, more healthy approach to my real-game programming, but no promises.
Come back in three days for the next big reveal(s)!
==Scene 3 (19/10/2020): Call to Earth==
Alright, now it's time for us to take a step into the Fantendoverse Tau! I've been working relatively hard in recent days on some new implementations for it, so here we go - time to share them!
First up we have the Angsalvine. They're an elfin species who have made tremendous advances in the arcane world - if you're after some kind of powerful magic, you'll probably want to seek out an Angsalvin. They can instantly be recognised from their long pointed ears, skin markings and one-colour palettes - about that, the colours on an Angsalvin show what "district" they're from. Each district is a specialist in a different kind of magic. For instance, the Udens district (blue) specialise in enfeebling spells, the Saule district (red) specialise in empowering magic, and the Lapa district (green) know a lot about tracking and mapping spells.
Another thing worth knowing about this species are that their dimorphism is almost non-existent. Asides from reproductive features, the only real difference between a male and female Angsalvin would be that males have more markings.
Well now that I've given the species their proper introduction, it's time to introduce the major players of the Angsalvine!
This blue girl is Diana Zilvana. She's from the Udens district - which, as I said, is the home of the blue Angsalvine who specialise in enfeebling magic. They generally live close to rivers as the ingredients for their spells are mostly plants that grow in the water.
Okay, we're going off-topic - on to Diana herself. Seventeen years old, she's known as one of the more talented young mages in Udens. Though rather frustratingly, their spells don't have any general uses for domestic or generally helpful purposes, so she leads a bit of an adventurous life, often going exploring in places that you wouldn't expect to see an Angsalvin - they're a pretty homely and reclusive species, after all. Thankfully she doesn't get hurt often as she doesn't live near any really dangerous places, and she often brings back rare or precious things that make her friends pretty happy.
Though there are two other girls who are notable in Diana's life. Those would be Madara Sarkrasa, the red girl, and Sabine Margriet, the yellow girl.
Madara is from the Saule district, the people I mentioned earlier who use empowering magic. It's an oddly specific field, but it's actually one of the most versatile that the Angsalvine have got. They can use their magic as a painkiller to help treat the sick, they can use it in a pinch when they're out in a dangerous situation to get the abilities to make their way out, and it also seems to have been their aid in a couple of Angsalvine wars way back when... though we don't need to talk about them. Yet.
Then Sabine is from the Meness district. They're the yellow people who specialise in simple healing magic - wound-closing, calming negative emotions, that kind of thing. So although they're on average the smallest of all Angsalvine, they always lead the longest and most fulfilled lives thanks to this magic. They're a bit stubborn in sharing it with other people, though...
Madara and Sabine are actually really close friends of Diana - the districts get along okay, but they don't really interact much besides going to school together. These three girls are a rare example of inter-district Angsalvine who stuck together after their days of education were over (school ends at about fourteen for Angsalvine). They have no real skills or anything besides their rather sub-par magic, but Diana lets them go adventuring with her anyway. Hey, what are friends for?
And now we come to the... darker side of the Angsalvine population. Let's take a look at these next two characters.
These are Argider Zorion on the left and Aritz Zorion on the right. They're half-human half-Angsalvin brothers - a human father and an Angsalvin mother. Relations between a human and an Angsalvin aren't really meant to happen, and their mother died when they were young. Not that their father was much help, after a couple of years he abandoned them.
So now we've got these two just living out in the middle of nowhere by themselves - but they were alright, Argider was a pretty resourceful boy and he managed to keep them alive. It's just that his methods were questionable... you know, basic petty criminal acts. Aritz really doesn't like his brother's methods, but he puts up with them because it's what's keeping him alive.
Nowadays they're pretty far in life, Argider is twenty-two and he's so far only been caught once. Those wristbands he's wearing are a unique gadget - something the Angsalvine never really approach - that essentially carry chain-held knives, which operate similarly to grappling hooks. Aritz, on the other hand, stayed true to Angsalvine magic. The boys' mother was from the Ledus district (the light blue one), who specialise in magic that makes things move without contact. He uses this magic in conjunction with a book he carries - not only does the book detail all of his spells so that he never forgets them, but the pages can be manipulated to fly out and attack his enemies, then return to the book once he's done with them.
So that's my display of the Angsalvine race done! I'll make a fair share of pages later, but for now I've got to focus on my next part of the showcase. And oh boy, it's going to be... strange in these times.
==Scene 4 (22/10/2020): Heroes of Red and Blue==
Okay, time for the next thing! If you remember the last direct I did (way back when), you may recall that I teased this project very vaguely. Well, time to step further into the depths and see exactly what this is!
"Nintina! Can you see it? The Red Cosmos and Blue Cosmos are finally merging again!""Of course I see, Fantoria. This hasn't happened in a thousand years...""Hold on, though. There's something in the centre!""It looks like a hollow nothingness. This surely can't be good...""We have to tell Galafin right away!"
Two great galactic bodies - the Red Cosmos that is home to people of Nintendo, and the Blue Cosmos where those of Fantendo live - unite every thousands of years. A fantastic light show begins in the skies of every planet, and for one year the beings of both cosmoses may cross the border and meet those on the other side. However, this millenium there is something else - a third, hollow universe that has formed where Red and Blue overlapped...
First to come to action are Nintina and Fantoria, cosmic beings called the "Red Watchwoman" and "Blue Watchwoman", respectively. Nintina is the red-and-white one who watches the Red Cosmos, while Fantoria is her blue-and-black twin who surveys the Blue Cosmos.
Then on the right is the enigmatic Galafin, who calls himself the "Black Watchman". He supervises the millenial joining of the two cosmoses, though what he does beyond this is unknown - even to Nintina and Fantoria, who are supposedly his subordinates.
Either way, Galafin tells these two that the hollow world has some kind of danger to it - that people who have tried to cross from Red to Blue and vice versa have ended up being drawn into this void instead. He orders Nintina and Fantoria to recruit heroes from the Red Cosmos and Blue Cosmos to travel down to this nothingness and see what's up with it...
And so, we come to Nintendo X Fantendo: Cosmic Centre! It's a turn-based tactical RPG much like Fire Emblem, where you take a team of heroes from either Nintendo or Fantendo into the field and strategically work your way around the waves of enemies. With a grand total of eighty characters to bring to a fight - forty from Nintendo and forty from Fantendo - and ways to mix and match their movesets and equipment, you're going to have to think hard about how you'll handle the troop you send to every scene!
Of course eighty characters is a lot, but I'll slowly chip away at my own pace (even slower since some of these characters have to wait until they're confirmed or deconfirmed for Fantendoverse Tau). But anyway, let's take a look at what I've got so far!
Nintendo X Fantendo Mario.png
Nintendo X Fantendo Unten.png
Nintendo X Fantendo Link.png
Nintendo X Fantendo Redge.png
Nintendo X Fantendo Fera.png
Nintendo X Fantendo Kirby.png
Nintendo X Fantendo Sugarspike.png
So that ends the official announcement of Nintendo X Fantendo: Cosmic Centre! Again, this project has to seriously wait, but I'm hoping to not let it die before the page gets released!
Stay tuned for three days - my birthday, no less - for a very special project...
==Scene 5 (25/10/2020, my 18th birthday): Something Old, Something New?==
Alright, it's my birthday now! I'm eighteen. And to go with such a special day, I'm announcing quite a special new project...
"For Loradila!"
Welcome to Loradila Chronicles, a revival of my oldest Fantendo IP! Once only having a few original characters with all the other slots filled by canon content, it's finally being renovated into an original title for the Hunter!
Welcome to the land of, well, Loradila. We have the triangle of three islands on the surface, with Terra to the east, Gaia to the west and Memoria to the north. Then above the deep sea in the centre is the vast Floating Continent, Eltine.
Our story all begins in the royal kingdom of Terra. Princess Kyra has vanished, mysterious cloudy weather is taking up more and more of the sky, and the other kingdoms have all reported some strange happenings regarding the Pillars, the fountains of all their magical energy. What could be causing this all to happen?
The first to step out and hunt down the cause of the troubles is Prince Theodore, the younger brother of Princess Kyra. Yes, I'm referring to Prince Theodore Loralia, that one OC I've always had but never known what to do with. While most Terran royals are known for being skilled with the bow, Theodore here has never been able to get a grip with it - hence why he prefers fighting with a sword. Of course, one thirteen-year-old can't get far by himself, though he's spurred on by his concern for his sister and his desire to prove himself to the king and queen. Though that's not to say he's going by himself...
Of course, what lengthy quest is complete without some allies? The first party member recruited in Loradila Chronicles is Asier - he's a Conjurer, a race of people known around Loradila for being able to call forth mystical creatures known as Consorians to their aid. Asier here hails from Zuria, the village where the first Conjurer hailed from (although it's actually a pretty tiny place not far from Terra Castle), and he seems to have a bit of a natural adept for summoning Consorians into battle - though not so much for getting them to listen to him. He's mostly spurred on to travel by his desire to know the Consorians better, though also because of recent reports that the Consorians seem to be going into hiding.
Our third party member is Cypris, who's a bit of an interesting one. His mother is a bard, his father an archer, though neither profession is really practiced in his hometown of Oakeridge. This actually gave him the idea of being both an archer and a bard at once - so he got his hands on a unique weapon that doubles up as both a bow and a harp. He's been interested in going out to explore Terra, mostly because he'd like to meet more people that share his interests, though he's pretty unskilled with combat - all the more reason for him to stick with Theodore and Asier on their own quest.
And finally we have Narcisa. She's a girl who was abandoned by her parents and left in the dense forests to the far south of Terra. As such she was raised by the spirits of the woods, who accepted her even though she was a human, and even offered their talent in nature magic onto them. Her wand carries many abilities, such as striking with weather phenomena, weakening foes with floral fragrances, and allowing her allies to "regrow" and restore their health. However, with only the forest beings for company, Narcisa's quite bored of her life and wants to go out to see some humans. So imagine her surprise when a group of three humans (okay, two humans and one near-human) walk into the woods and help her in finding a relic that was stolen from the forest...
Now that we've got the characters out of the way, on to gameplay!
Basically, Loradila Chronicles is a real-time RPG where you control all four of your party members at once in dungeon-crawling and battles. Use your Hunter's Bow to rapidly aim at enemies and command the heroes to fight, then aim at an ally to switch over to them and take control of their own fighting style! In your typical fantasy RPG fashion, there are plenty of dungeons around Loradila to explore, in order to fight the perilous bosses and unlock more clues hinting towards what could be happening in the land. And, of course, you can customise your party with equipment and learning new abilities from various shops!
So that's all (for now) with Loradila Chronicles! I'm seriously excited to release this page, though a lot more brainpower will have to go into making this project work out. Especially with all the stuff that's already on my plate...
Well, I'll see you in three days with more stuff! And I'll probably see you all tomorrow as the rest of the showcase goes off the walls...
==Scene 6 (28/10/2020): Turn Up the Volume==
Alright, time to show off some new Fantendoverse stuff! This is all for a connected series, though you might find it quite surprising that they're all from the same world...
Let's start off with Calon! This guy ended up falling down into a Subrift, a parallel universe in the underground that can be almost anything - in his case back then, he ran into a Subrift of pure ice and snow. While down there he ended up having a spell placed on him that left him constantly infected by a flow of coldness. While this spell left him perpetually freezing cold, he gradually learned to control the ice and converted this power into his very own cold magic!
Nowadays Calon's in a pretty good place in life, especially since he's figured out how to combine the ice powers with his primary interest - playing guitar. He's become pretty well-known in his small town for dazzling mini-concerts where he freezes the stage to tell the story of the song! While he still gets pretty freezing spontaneously, he's no longer in any danger from cold or hot temperatures as a result of the ice within him... which is why he dresses like that. Temperature's not a bother so he might as well dress how he likes.
There's more to this new tale than just a guy in revealing clothes with ice magic and a guitar, though. So let's take a look at our second character, Verriere! I've had her in the back of my head for a while, you might recall me drawing her (on paper with terrible lighting) in July 2019. Well, now she's coming back!
You see, the influence of the Subrifts isn't just restricted to conveniently placed holes underground. There are other places to access it, like mirrors. One mirror led to a Subrift of mirror glass, which humans would frequently go into to take the glass for themselves. Eventually the spirit within the Subrift got mad at the humans and shaped some glass into a human-shaped vessel, Verriere, who went out to exact her revenge.
...thankfully, Verriere ended up meeting a guy who'd fallen victim to a separate Subrift's spell that turned part of his own body into glass. He was able to sympathise with Verriere, and while he did end up dying from the glass eating away at his body, Verriere came to love humans as a result of him, and chose to stay living outside of the mirror from then on.
And finally we have Kiton (the boy) and Shana (the girl)! They're twins from a blacksmithing family, renowned for their skills in mass-producing the Five Weapons - sword, axe, lance, arrow and halberd. Though once when their parents went out to war to provide weapons, they were reported to have died. Kiton couldn't take it and ran away from home, but ended up stumbling into a subrift of fire. However, he wasn't infected by any kind of magic - Shana caught up and got him out before that could happen, and he actually managed to steal a special pot that was home to a spirit of flames, Surtr (who I haven't drawn).
So now Kiton and Shana keep the blacksmithing business alive together - Kiton provides all the force needed for the metal-working, while Shana uses her exceptional calculations to help him make the perfect weapons. Then Surtr gives them all the fire they need and helps them in protecting the house. A very beneficial relationship.
Stay tuned for learning more about Subrift Tales! In this episodic series of stories, you'll get to see several tales relating to subrifts - some from Calon, some from Verriere, some from our blacksmithing trio. There's certainly no end to the variety in the Subrifts, so I doubt I'll run out of ideas anytime soon... (the only problem's balancing out what I'm doing)
I hope you liked this reveal! This is the final entirely new piece of content I'm making for the Spooky Scary Fantendo Showcase, though there's still one more day of my Showcase cycle... it's not a new sort of content, so what could it be?
==Scene 7 (31/10/2020, the Spooky Day itself): Pen of Glass==
And now this presentation draws to a staggering conclusion! Let's see what we've got...
Well, first off, you know my game Tower of Magic, right? Well, I decided to go mad and redraw some previous art! For comparison, below we've got the original Raven on the left, and the redrawn Raven on the right!
Yeah, Raven's now shorter in the new art... but I like short, makes it easier to fit stuff onto the image. Also his head is smaller, his eyes look better and the shading is more noticable.
I've done this for every character to feature in the demo - well, almost. I've got to do the shading on one (Fintan), and both that and the coloured outlines on another (the Level 3-1 midboss). Also all of the future characters are going to be drawn like this.
And better yet, I've decided to stop depending on bases to make my art more consistent. Instead, all I'm gonna be doing from now on is using previous art pieces as references for what I want the proportions to be - so that way, every piece of art will be original but it'll still follow the right proportions of the others!
Oh, and by the way, if you haven't played Tower of Magic, be sure to click the link here to access the demo! https://gamejolt.com/games/tower-of-magic/500363 (Don't worry demo's free, but full version won't be)
Now, as for the second thing I've got for the Spooky Day (which really didn't end up that spooky)...
Well...
Check out this new blog!
And that's all from me on this not-so-Spooky Scary Fantendo Showcase! I hope you enjoyed what I had to show off, and I'll definitely be happy to release all this stuff to the public (eventually...)!
The Mirror Samurai (talk) 21:48, 31 October 2020 (UTC)
Category:Spooky Scary Fantendo Showcase 2020