Resident Evil Revelations 3

Resident Evil Revelations 3 is an upcoming Survival Horror Game for the Nintendo Switch, PlayStation 4, Xbox One and PC. It is the third entry to the Revelations Sub-series of Resident Evil and takes place in 2023, ~6 years after the events of Resident Evil 7 and ~12 years after the events of Resident Evil Revelations 2. The game follows Federal Agent, Sherry Birkin working with BSAA Field Operatives; Parker Luciani, Killian Dawson, Laurie Hollins & Amelia Rosa.
==Plot==
===Main Campaign <Operation: HAILSTORM>===
Initially sent in to investigate a missing government official lost in Nepal, Sherry Birkin finds that the town where the official had been staying has several rumors of monsters dwelling within the mountains and the mysterious silence of one of the villages in the region had only heightened fears among the townsfolk. Investigating further into the matter Sherry discovered that the government had attempted to send in security forces prior to investigate the village however people believed to be cannibals as well as extremely aggressive wild animals roamed the area killing a squadron and forcing others to back off.
After receiving the news of the incident, Sherry informs her contacts which notify the BSAA, after a short time spent in the town she was stationed at, Sherry meets the BSAA operative unit sent to assist her on her mission. Among them, the unit's leader, Parker Luciani introduces his team to Sherry and explain the orders he and his team were given. Sherry joins the BSAA group to head towards the village that had gone silent to investigate a potential bio-hazard outbreak in the region.
While investigating the area, the BSAA Unit and Sherry split up into three groups, one setting up a base of operations and the other two exploring and securing the village. Finding that much of the village has become overrun by infected the unit maneuvers through the tight, labyrinthine streets and houses working their way towards the communications tower for the village which was seemingly still functional in spite of the lack of people.
After exploring the Communications Tower and finding everyone seemingly killed or turned by the virus, the unit comes across a small group of survivors in an underground bunker originally intended for use in case of a blizzard. The rescued survivors inform the unit of the an unusual amount of the mysterious creatures dwelling in the dense forests to the north of the village. Heading through te forests the unit finds that much of the forest had man-made structures including traps and small outposts located throughout, believing it to be evidence of a bio-hazard unit in the area, Parker orders his operatives to gather evidence.
During this time Sherry presses forwards eventually uncovering an old abandoned mine, getting into communication with one of the survivors they inform her that the mine was originally used for mining ores but was abandoned a long time ago when the people believed they'd awoken an ancient creature that slumbered within the cavern. Sherry and the BSAA Unit investigate the inner chambers of the mine, finding much of it abandoned and wrecked however evidence of people recently having been in the area causes them to press onward, eventually finding mining equipment well beyond that of the villagers and a high concentration of Bio-Organic Weapons (B.O.W.s) that had been hibernating in the caverns below. After getting past the B.O.W.s the unit comes across a research facility used by an unknown research organization that had been experimenting on the local fauna and flora of the Himalayas in an attempt to create new B.O.W.s as well as selling the mine's minerals within the cavern as a basis for transporting the material in and out of the research facility from another location.
Exploring the facility however, the unit finds that many of the researchers had been killed or turned by the virus and eventually they come across the reason why, security footage showing a masked figure having stolen virus samples from the cryo labs and infecting one of the researchers with the virus in the process leading to the virus being unleashed on not only the research facility by the nearby village as well. Due to the poor signal however, Parker is unable to get in communications with Laurie who had been maintaining the base of operations back at the village. With no option but to press onward the unit finds more evidence of experiments being conducted and eventually happens upon the body of the government official Sherry had been sent to find, as further documents revealed, the official had been working under the organization as a mole within the government, warning them of impeding investigations by the federal agents and siphoning money into the research of new B.O.W.s.
In the deepest recesses of the facility, Sherry and the BSAA Unit find the prime specimen the research organization had been experimenting on, a new breed of Tyrant designated as T-241A, possessing remarkable intelligence similar to that of the T-103 but also advanced adaptation abilities allowing the virus to mutate rapidly in response to incorporation of new bio-matter. After putting down the powerful creature, the facility's self-destruct which had been tied to the Tyrant's stasis chamber was activated. The unit flees the facility, as they reach the surface the self-destruct goes off causing a cave-in destroying the facility in the process. Though thinking things were over, the T-241A bursts out from the mountainside, having survived the explosion through ultra-hard bony growths on its back. Fighting against the B.O.W. once more, the unit is aided by a BSAA chopper sent by Laurie that airdrops them a Rocket Launcher, allowing them to finish off the Tyrant destroying it in the process.
As the game concludes, it's shown the BSAA are cleaning up the bio-hazard remnants in the area hunting down the remaining B.O.W.s and burning the remains to destroy the viral strains. Several months pass and Sherry submits the final report on the Himalayan Facility Situation, her superior noting that the new strain could pose a serious risk and informs Sherry that she'll be re-assigned to monitor the South-East Asian region for possible outbreaks of the new viral strand. Informing her that the DSO is planning to work closely with the BSAA and Blue Umbrella to deal with the new threat, Sherry asks her superior about the masked individual to which the superior informs her that though they have little information they believe he's an old agent of Umbrella that went rogue some time ago and although have found that his code-name during missions is HUNK.
===Bonus Campaign <Operation: BUNKER BUSTER>===
The Bonus Campaign takes place from the perspective of HUNK and occurs prior to events of the main campaign. The campaign is much shorter and starts in the forested area although due to HUNK's unique arsenal including several a grappling hook allowing him to climb parts of the mountain he's able to access areas the main campaign couldn't.
During the bonus campaign, HUNK is sent in by his employers to extract the new T-02V Virus Sample as well as any combat data the researchers may have on the B.O.W.s stored there. After beginning in the forest, HUNK takes out a guard tower using stealth to evade detection and knocking out each of the guards before gaining the access schematic of the research facility showing him an alternate entrance to the main one through the mines. HUNK follows the schematic and enters through a special section of the facility where the B.O.W.s are field tested. HUNK has to contend with evading the B.O.W.s and setting off the alarms before reaching the target location where he finds the virus samples in the cryo labs of the facility.
After accessing them, HUNK is spotted by a researcher however in a quick reaction, HUNK throws one of the samples at the researcher infecting them in the process. This leads to the researcher falling over the railing outside the cryo lab into the main B.O.W. enclosure, while HUNK makes his escape, several researchers attempt to enter the B.O.W. enclosure to rescue their colleague unaware he was infected and in the process several getting mauled by the B.O.W.s while the ones that reached him were promptly infected by their turned colleague biting them. The facility goes into lockdown and HUNK escapes as B.O.W.s in the nearby areas manage to break out of their holding cells in the panic.
HUNK is pursued by the B.O.W.s through the access tunnel before he successfully escapes, as he does however a particularly large B.O.W., the Samrampa a massive mutated serpent B.O.W. manages to wriggle through the access tunnel and into the snowy area where due to the cliff faces, HUNK has no option but to face off against the large mutant. Fighting it off with his arsenal of weapons, HUNK eventually manages to take down the hulking creature and reports his success to his employer notifying them that he'll be bringing a tissue sample as well.
==Gameplay==
As with previous Resident Evil Revelations games, Revelations 3 is a Survival Horror Game that allows the player to alternate between First and Third Person like the original Revelations. The game is more focused on exploration and puzzle-solving than previous entries with generally lower enemy count but also much lower amounts of ammunition, healing items and other relevant equipment.
The player's inventory similar to Resident Evil 4 is a grid system where each object has a shape and can be added to the inventory as long as the player has the allotted space. Items can also in some cases be combined, saving space and creating more potent items in the process, this includes; mixing herbs, combining gunpowder, adding equipment to weapons and combining key items together. The player can also throughout the game through exploration find various inventory expansions allowing them to carry more items as well as an optional First-Aid Case which allows the player to carry around three First Aids that don't take up any space in the inventory and can be replaced when used.
In combat the player's main means of attacking is through the various weapons they carry, though the characters do also have their own means of melee attacks, in the form of combat knives as well as a quick dodge that allows them to evade oncoming attacks. While the more common zombie enemies have a weak point in the form of their head, some enemies in the game have weak points in other areas or sometimes don't have a weak point at all. The Weak points of enemies are often obvious or easy to identify, some enemies however have pseudo weak points which can injure the player if they shoot them and are too close.
While the player is exploring they'll come across a wide variety of puzzles that have to be solved, some puzzles require information found elsewhere or potentially items from other areas while other puzzles can be solved in their current state and simply require the player to figure them out.
===Item Combining===
As with many Resident Evil Games, Resident Evil Revelations 3 features Item Mixing, allowing the player to mix certain items together to get new items, sometimes ammunition other times beneficial items or even weapons. There are three types of item materials; Herbs, Adhesive and Gunpowder.
Mixing Herbs together can create more potent healing items, as well as items that can boost the player's combat effectiveness for a period of time making them useful for the more cautious player. Mixing Gunpowders will allow the player to create different ammunition types for their various standard firearms. Adhesive on its own doesn't serve much function however it has the unique ability of being able to be combined with Herbs or Gunpowder resulting in unique outcomes, with Herbs it can be used to create Poisons that are useful against many enemies as well as some more unique enhancing substances, with Gunpwoder the combination can create the ammunition for explosive weapons such as the Grenade Launcher as well as general explosives.
*Herb Class Items
**Green Herb - Heals for 20-30% of Maximum Health
**Red Herb - Enhances Defence temporarily
**Blue Herb - Cures Poison
**Snow Herb - Cures Burns
*Adhesive - Used for mixing with other materials
*Gunpowder Class Items
**Gunpowder A-SG - Used for Standard Grade Ammunition
**Gunpowder B-SG - Used for Standard Grade Ammunition
**Gunpowder C-SG - Used for Standard Grade Ammunition
**Gunpowder PG - Used for Piercing Ammunition
**Gunpowder FG - Used for Incendiary Ammunition
**Gunpoweder MG - Used for Magnetic Ammunition
*Mixed Herbs
**Green + Green - Heals for 50-60% of Maximum Health
**Green + Red - Heals for 40-50% of Maximum Health and Enhances Defence temporarily
**Green + Blue - Heals for 30-40% of Maximum Health and cures Poison
**Green + Snow - Heals for 30-40% of Maximum Health and cures Burns
**Red + Red - Greatly enhances Defence temporarily
**Red + Blue - Enhances Defence temporarily and cures Poison
**Red + Snow - Enhances Defence temporarily and cures Burns
**Blue + Blue - Immune to Poison temporarily
**Blue + Snow - Cures Poison and Burns
**Snow + Snow - Immune to Burns temporarily
**Green x3 - Heals for 100% of Maximum Health
*Mixed Poisons
**Acidifier (Green Adhesive) - Deals poison damage, effective against Fleshy Enemies
**Petrifier (Red Adhesive) - Enemies hit are temporarily immobilized
**Counter-Venom (Blue Adhesive) - Deals standard damage, effective against Poisonous Enemies
**Frostbiter (Snow Adhesive) - Deals ice damage
*Mixed Enhancers
**Red x3 - Greatly enhances Attack and Defence temporarily
**Blue x3 - Immune to Acid Damage temporarily
**Snow x3 - Immune to Environmental Damage temporarily
**Equalizer (Green-Blue Adhesive) - Deals standard damage, hits evenly against all Enemies
**Airrago (Green-Snow Adhesive) - Deals bleed damage, can spread among enemies
**Emfragma (Blue-Snow Adhesive) - Deals ice damage, can instakill cold-blooded enemies
*Mixed Ammo - Adding PG, FG or MG to any of the below will add that property to the ammo
**AA - Creates Handgun Ammo
**AB - Creates Scattering Handgun Ammo
**AC - Creates Sniper Ammo
**BB - Creates Shotgun Ammo
**BC - Creates Rifle Ammo
**CC - Creates Magnum Ammo
**AA Adhesive - Creates Explosive Grenades
**AB Adhesive - Creates Burner Grenade
**AC Adhesive - Creates Explosive Grenade Rounds
**BB Adhesive - Creates Flaming Grenade Rounds
**BC Adhesive - Creates Acid Grenade Rounds
**CC Adhesive - Creates Freeze Grenade Rounds
==Characters==
In Resident Evil Revelations 3 there is a fairly small cast of characters, the player has the option after the introductory sequence as to whether they want to play as Sherry Birkin or Parker Luciani. Alongside them is the other members of Parker's BSAA Unit and several characters who're native to the region of Nepal where the game takes place.
Character 	Description
Sherry Birkin 	
A cunning and resourceful member of the DSO, Sherry is generally fairly upbeat in spite of the rather harrowing situations she ends up in. Although as a result she's often caught off-guard by unexpected factors, although over time she's grown to recover from the shock more quickly. Sherry's past is fairly shrouded as following the Raccoon City Incident she spent an indeterminate amount of time under government observation for possible re-appearance of the Golgotha Virus and also as a bargaining chip in Leon's role as a Federal Agent.
Sherry was able to acquire freedom from protective custody by joining the DSO which allowed her a greater freedom of movement in her life although also meant she was periodically called upon to investigate bioterrorism incidents or potential bio-weapon related events. Sherry still maintains contact with Leon and Claire and mentions having had previous assignments working with Leon where she learned a good deal of her tactics for bioterrorism situations from him.
She is one of the two playable characters and offers superior health and has unique secondary skills although has less inventory space and isn't as skilled in melee combat.
Parker Luciani	
The leader of the BSAA Unit deployed to aid Sherry Birkin, Parker is a rather friendly character with a generally positive outlook on many of the situations he's put into. To his sub-ordinates, Parker is both nurturing and hard-lined, as he can almost seamlessely shift between friendly banter and yelling orders whenever the circumstance demands it of him.
Parker has been on several operations on the part of the BSAA including both the Queen Zenobia and Sonido de Tortuga incidents, both of which saw him having to deal with the loss of BSAA operatives that he was working with. As such Parker can at times act rather selflessely, going out of his way to protect his unit which has earned him the nickname Father Bear by other BSAA operatives.
He is one of the two playable characters and offers greater inventory and melee combat but inferior health and secondary skills.
Killian Dawson	
A member of Parker's Unit, Killian typically serves a scouting role in the unit, using a series of detection systems to pick up on B.O.W. lifeforms, survivors and potential traps that can be in the areas the unit is deployed in. Killian is at times somewhat oblivious to his interactions with other unit members and is a bit of a performer, often liking to show off his skills to people he hasn't met before.
Killian usually carries a Sniper Rifle with him although in this particular mission he had to leave it behind due to the setting. Killian also likes to explore and so sometimes gets himself into unfavourable situations due to this, however when put under pressure he can usually focus himself and get out of any situation he puts himself into.
Killian acts as the main supporting character in Sherry's Campaign.
Amelia Rosa 	
Originally born in Russia after the collapse of the Soviet Union, Amelia's family instilled various beliefs to her when she was very young due to the persecution they'd faced as a result of their Chechen heritage. Amelia is fairly level-headed and a bit distant compared to the rest of the unit, finding it at times hard to relate to Parker's more enthusiastic personality, although at times Parker can get through to her and the two have a close friendship as a result of the mutual respect between their pasts.
Amelia is the Combat Technician of the unit, being highly knowledgable on a wide variety of firearms from experience using them although notes preferring pistols due to the unwieldy nature of other firearms. Amelia also displays a keen interest in the cultural history of the locations she gets sent to and so will often read up on them before hand, sometimes providing information about a place's history.
Amelia acts as the main supporting character in Parker's Campaign.
Laurie Hollins	
The Unit's Communications and Tech Expert, Laurie is a highly skilled and calculating individual who's lack of experience, being the youngest member of Parker's Unit, hasn't stopped her from having moments of brilliance in the field. Laurie typically is the least involved in direct combat and more so sets up a base of operations for the others to work out of.
Laurie is also a bit of a gun nut, having a fascination with different types of weaponry particularly large weapons typically carrying with her a machine gun with tripod along with the various communication equipment she uses.
Laurie's role in the game is primarily to provide the player with communications about the situation and also as the operator for the menu giving the player information about the weapons, items, enemies and locations they come across.
HUNK 	
An infiltration operative sent into the Nepal Region Research Facility by his employers to recover viral samples of the T-02V Virus. There is little to no information on HUNK as a person, outside of him being known as an excellent operative who's both highly skilled in combat and in solo missions.
His operations have had him working for multiple organizations over the years and across many locations and every continent in the world including Antarctica.
==Enemies==
As with previous Resident Evil Games there are a number of enemies the player will encounter. Enemies in Resident Evil Revelations 3 are infected with the T-02V Virus, a variant of the T-Virus that was created from a combination of the V.0.9.1 Virus and T-02 Virus. The virus possesses many of the standard mutagenic elements of the T-Virus as well as heightening the bio-electrical behaviour in subjects similar to that of the V.0.9.1 Virus and unusual reactions from T-02, a successor to the T-Veronica Virus which had incendiary properties.
Enemy 	Origin 	Description
T-Zombie 	Human 	A regular person infected with the pure form of the T-02V Virus, in many ways the physical appearance is not different from those infected with regular T-Virus, although one may notice slightly more necrosis occurs as such they're somewhat slower due to weakened muscular systems.
Crimson Head	Human 	The result of a human infected with the T-Virus being exposed to extreme trauma, the virus appears to have a very unqiue mutation as a result and cannot be removed from the patient without being destroyed. These enemies are much faster than regular zombies as the body breaks down unnecessary tissue like skin, hair and internal organs to increase muscle tissue and provide energy for quick movement.
Kharavau 	Human 	One of several potential mutations from prolonged T-02V Virus exposure, those who mutated into a Kharavau develop large pustules on their body which become filled with a virus contaminated air, if the pustules explode they release vapour containing the virus, this increase in mass however also greatly slows the infected.
Saitunla 	Human 	Another possible mutation of prolonged T-02V Virus exposure, this mutation only occurs in males, the result leads to a hunched over stature in the infected and osteogenesis in the arms leading to increased mass. These infected tend to walk on all fours and can attack with their enlarged arms, slashing at victims and sometimes jumping onto them leaving them open to other attacks.
A'isan 	Human 	An uncommon mutation that occurs from prolonged T-02V Virus exposure, the resultant Veronica-component of the Virus appears to become weakened in these subjects leading to a partial hypothermia in the extremities making them brittle and easily shatter from combat, the body attempts to maintain heat by ingesting anything, as a result the stomach produces a powerful acid that the infected can hurl at both prey and objects they intend to consume.
Karacala 	Human 	An uncommon mutation of prolonged T-02V exposure, subjects exhibit a slight regaining of intelligence and are capable of a very rudimentary form of communication. The sounds produced are comparable to crying and as such are known to be able to trick the unaware, they tend to remain sedentary until they believe they're able to attack, their movement is generally fairly limited so they rely on a quick lunge at their target to surprise them, failure in this lunge leaves them heavily exposed however.
Heditar 	Human 	A rather rare mutation of the T-02V Virus that occurs only in female after prolonged exposure. The mutation appears to result in a development of a new organ referred to as an Electro-Chemical Synthesizer that allows the subject to develop their own electrical current. This makes them extremely dangerous at close range although fortunately they can easily be heard by the crackling sound they make as they move around. Some are even shown to have retained intelligence and can focus the electricity into a limb using it like a weapon.
Skryas 	Human 	A rare mutation that occurs after prolonged exposure to the T-02V Virus, the subject exhibits signficant muscle atrophy although increased lung capacity, giving them an unnatural, spindly-like appearance. They have to walk on all fours due to their low strength, however they're very fast and can let out an ear-piercing screech that can attract the attention of other mutants. They exhibit a unique aggression against patients that mutate into Karacala suggesting the difference in behaviour is significant.
Mrakh 	Human 	The rarest of the T-02V Virus mutations, it occurs incredibly infrequently and so is poorly documented, what is known is that this mutation renders the subject blind however gives them enhanced hearing as a result, they seem best suited to dark environments as they tend to behave like ambush predators. One of the most noticeable features of this species is the strange liquid that they sweat, it having an adhesive like quality allowing them to cling to walls and other surfaces making them easily able to catch targets off-guard.
Zombie Dog 	Dog 	Both village pets and test animals that escaped the facility, these zombie dogs are remarkably fast and possess a high metabolism which allows them to attack quickly and often in packs however also leaves them vulnerable to burning out and so can easily be taken out.
Averator 	Warbler 	Several species of Warbler were experimented on with the virus to see the effects of avian species, for most species the results were unsuccessful however some were able to mutate in response to the virus, becoming larger and more aggressive, they were kept in bio-dome within the facility initially as they were deemed incapable of being controlled.
Redbeak 	Stork 	A species of Stork that was experimented on, they were highly successful and acted as excellent spreaders of the virus due to their feathers being able to carry the virus in small pockets within the quill and also being able to be well controlled compared to other species. They tend to attack from above and peck with their large beaks.
Mutated Fox 	Fox 	After the virus broke out, several foxes in the nearby forests were infected, the infection seems to have had relatively minor impacts of the species compared to others and outside of necrosis of the external tissue and heightened aggressive behaviour they do not physically appear different.
Deovanus 	Longhorned Beetle	A B.O.W. produced by the T-02V Virus, the mutation causes gigantism in the subject (something common among arthropods exposed to the T-Virus) resulting in them growing to approximately the size of a small dog. The large horns contain a highly flammable chemical that is created from the creature through an adapted pair of organs that mutated in a similar means to that of T-Veronica mutations. The creature can effectively ignite its horns, making it appear more threatening and even fling the flammable chemical as a projectile.
Lighteater 	Goblin Spider 	A B.O.W. produced by the T-02V Virus, their size increases drastically becoming almost the size of a human. Their body appears to generate its own electrical current which they can use to electrocute targets. They're an effective B.O.W. at structural damage as well as they will target wires and generators and chew into them to absorb the electricity. Their large fangs are effective at biting through targets and they display a heightened intelligence, able to discern weakened targets.
Blink 	Marbled Cat 	An unusual B.O.W. produced through experimentation on feline embryos with the T-02V virus, the result is a hairless creature that similar to a chameleon is able to alter its skin cells changing its colour, this is especially effective in wooded areas where it can blend in nearly seamlessly. They're somewhat larger than a regular Marbled Cat and have distinctly long fangs having a somewhat sabre-like appearance. 
Kanlu'yaos 	Bengal Monitor 	Using the same techniques as those that created the Hunter series, the Kanlu'yaos is a B.O.W. produced by the T-02V Virus that possesses remarkable intelligence due to good brain-virus interaction in the subject. The Kanlu'yaos are genetically altered resulting in a semi-bipedal appearance, although when sprinting after targets or jumping they will use all four limbs. They will often attempt to bite their prey or lunge at them and their thick hide can be especially difficult as it is resistant to non-piercing rounds.
Vindicator 	Snow Leopard 	One of the more ferocious B.O.W.s created through the T-02V Virus, the mutation leads to an extreme aggression within the creature to such a degree that it's unsafe to keep more than two of them in a holding cell together. The B.O.W. also has traces of gorilla DNA implanted into the creature giving it a slight increase in intelligence over regular Snow Leopards. Their bodies produce an incredible amount of heat, and much like T-Veronica mutants have flammable blood which causes their bodies to spontaneously combust when they're attacked.
===Bosses===
Boss 	Location 	Description
Dustila 	Abandoned Clinic 	
A large mutated B.O.W. plant, it appears to have been an attempt by the facility to create a T-Veronica-esque super weapon similar to the one reported of being present during the Operation Javier incident. The plant also bears similarities to Plant 42 from the Spencer Mansion incident being able to freely control its roots and vines. Though stationary it is able to lash with its vines heavily damaging those that pose a threat to it.
In addition its large and complex series of roots run throughout much of the clinic where it is located. It is able to use these roots to sense someone's footsteps and can send its vines a considerable distance to attack. The actual head of the plant itself appears as a large flower that hasn't blossomed, its petals are surprisingly sturdy and it will periodically open up revealing its vulnerable core but only to spit acid at would be aggressors.
Rataharu	Communications Tower 	
A large centipoidal creature that was experimented on by the facility with the T-02V virus, it is extremely fast and can burrow through walls making it a threat as it can even appear from out of the ground itself. If the creature gets close enough it will attempt to grab its victim in its mandibles and crush them. However if it is charging it will simply run them over which still deals considerable damage.
The creature's segments can individually be damaged, causing it to slow down or even lose the ability to charge. Its large forelimbs also are points of weakness as they're often used to slash and claw at victims although as a result have exposed tissue around the joints which can be shot to cut the limb off from the main body. Despite having a hard carapace it can be destroyed with gunfire and its vulnerable inner tissue is extremely susceptible to temperature changes from both heat and cold.
Krovisal	Village Temple Exterior (Optional)	
A highly specialized mutant B.O.W. of an elephant, the mutant possesses a large and powerful frame making it extremely dangerous. Fortunately it is slow moving making it easy to avoid, it will attempt to grab the player with its large tusk or use it as a blunt weapon to strike the player. Sometimes it lets out an ear piercing trumpet that staggers the player briefly but can also attract other zombies from nearby.
It can also dig its tusks into the snow and hurl a large wall of snow obscuring itself from view before attempting to charge at the player. Alternatively it can use its trunk to pick up snow and compact it into a large ball before hurling it at the player with enough force to severely damage them.
Nayphis 	Forest's Outpost 	
A seemingly failed B.O.W. initially left in cryo-stasis due to its poor performance. It is a progenitor to the more successful T-214A Tyrant, unlike its successor however the Nayphis lacks the adaptive genetics and so instead has to rely on the innate viral qualities of the T-02V Virus. As with most Tyrant-like creatures it is able to move considerably fast for its size and can easily ram the player or grab them attempting to crush the player's head in the process.
It also possesses both bio-electric capabilities and fiery blood, able to use the former to unleash a surge of electricity through the snow causing it to explode after a short distance, and use the latter to spread fire throughout the outpost, restricting the player's movement in the process or injuring them outright. It appears to have mutated into a Super Tyrant form as well, as it possesses the distinctive exposed heart and large claws of those forms and can use its claws to slash at the player.
Byarati 	Mines, Central Chamber 	
A B.O.W. that was highly successful in field tests although extremely difficult to replicate due to the unique genetic make-up of the specific bat used. Prior to the collapse of the facility, Byarati was kept within a holding cell where it was planned to be cloned creating new B.O.W.s however upon the outbreak in the facility, Byarati escaped. It nests in the mines and was known to attack those exploring the mines, leading to it becoming a legend among the people as a ferocious predator.
Its mutation led to gigantism and it has a powerful usage of bio-electric abilities, able to focus energy through its eyes creating a blinding flash of light that can stagger the player. It will often attempt to swoop down to attack or slash with its claws. Sometimes it will perch itself on the walkways and will walk on all fours towards the player in an attempt to bite them. Due to its ability of flight it is remarkably mobile and so can be difficult to put down.
==Weapons==
In Resident Evil Revelations 3 the player will come across a small array of weapons throughout the campaign, the weapons that each character finds differs although the general archetypes remain the same as such both characters are able to mix all forms of Gunpowder for the various weapons. In addition the order the characters find their weapons differs from one another although in both circumstances the Rocket Launcher is the final weapon obtained in the 2nd Campaign.
*Handgun - A small firearm, both characters start off with their own handgun and is one of the starting weapons along with the combat knife. It is useful against weaker enemies although its effectiveness wanes against hardier ones, that is however when not accounting for the high customizability of the Handgun, as the player can heavily alter it making it a highly effective weapon and even giving it a Burst Fire upgrade.
*Magnum - One of the more valuable weapons in the game, the Magnum has a very low ammo capacity although has extremely high damage at close range. It is one of the most effective ways to put down a zombie and ensure they don't mutate into a Crimson Head as the Magnum has a guaranteed headshot when aimed in the correct area.
*Shotgun - A bit of the workhorse of the weapon selection, the Shotgun offers greater damage than the Handgun and although is slightly less accurate is generally more powerful, it does take up considerably more space in the inventory however. Similar to the handgun it can be highly customized due to a large variety of weapon upgrades.
*Rifle - A generally higher grade weapon, the Rifle is a bit more usable than the Magnum due to its more common ammo although can prove somewhat ineffective against armoured enemies as well as fast enemies, the manual fire also limits its effectiveness against groups.
*Sniper - An extremely powerful weapon, although its traditional long range effectiveness is rarely useful, the high damage output can be useful for taking out enemies from a distance. One notable element of the Sniper weapons is that they have an innate piercing effect so they will hit all enemies in a straight line, applying Piercing to Sniper ammo doubles the damage.
*Grenade Launcher - Although having low ammo, the Grenade Launcher is an excellent anti-Boss weapon as the various ammo types can make it effective at dealing with their different strengths and weaknesses. Reloading the Grenade Launcher does however take more time than other weapons so one has to pace themselves in combat encounters.
*Rocket Launcher - The final weapon of the game, it is used solely for the final boss fight although after beating the game the player can play through the game again with the Rocket Launcher from the start although the ammo is heavily limited. It is also the only weapon type the player cannot make ammo for.
==Additional Modes==
Much like previous Resident Evil Games, the player has access to a number of additional game modes, although initially only the Main Campaign and Firing Range are accessible. Once the player completes the Main Campaign the other major Game Modes will unlock and after encountering the first enemy in the game the player will be able to access the Gallery.
*Firing Range - Unlocked from the Start
**Allows the player to test weapons against different enemies, the player can choose the enemy, their behaviour and range. The player can also try out Firing Range Challenges which test the player's skill at either killing a certain number of enemies within an allotted time, killing a set of enemies with limited ammo, killing a certain type of enemy while avoiding another and much more. The player can also create their own challenges and share them with friends via codes.
*Gallery - Unlocked after defeating the first Enemy
**A gallery that allows the player to inspect in fine detail the characters, weapons, items, objects and creatures of Resident Evil Revelations 3, the player can also toggle animations for characters and enemies as well as certain damage states for the bosses. The gallery also provides information about the different things that appear throughout it.
*The Mercenaries - Unlocked after beating a Main Campaign once
**Returning from previous Resident Evil Games and the first time in the Revelations series, The Mercenaries is an arcade-style game mode where the focus is less so on survival horror and more so about getting high scores by killing different enemies in each area of the game while trying to complete it within the shortest time possible. Aside from shooting enemies there are also hidden targets that also reward points and special items unique to this mode which can affect the gameplay such as freezing enemies in place or acting as on-screen nukes. The player does have the option however to turn these off and play Pure Mercenaries. There are a large array of playable characters as well including some that don't appear in Resident Evil Revelations 3 at all, the method for unlocking them varies from character to character.
*Bonus Campaign - Unlocked after beating both Main Campaigns
**The Bonus Campaign is a story focusing around HUNK that takes place before the events of the Main Campaign and is focused more around stealth than survival. The Campaign is also considerably harder than the Main Campaign, not only for its focus on stealth but also the more concentrated enemies.
*Dr. Chalise's Field Tests - Unlocked after beating both Main Campaigns
**In essence a enemy rush game mode, having the player battle waves of enemies as well as bosses trying to complete them while surviving the onslaught. After each wave the player receives ammunition and healing items although the later waves become more challenging and difficult.
===Dr. Chalise's Field Tests===
The Dr. Chalise's Field Tests are a series of back to back encounters with enemies from the game. it includes both regular enemies and Bosses and has several difficulties which unlock as the player completes the previous one. In between each wave of enemies the player has the ability to acquire ammunition or healing items although the player has the option to turn this off in the menu.
====Easy Mode <Zombie Grade>====
#T-Zombie x1
#T-Zombie x3
#T-Zombie x2, Zombie Dog x2
#Zombie Dog x5
#Averator x3, Redbeak x2
#Zombie Dog x2, Mutated Fox x3
#Dustila
#Crimson Head x2
#Crimson Head x4
#Kharavau x1, Saitunla x1, A'isan x1
#T-Zombie x6, Kharavau x3
#Deovanus x2
#Redbeak x2, Mutated Fox x2, Saitunla x2
#Rataharu
#T-Zombie x20
==Trivia==
* This is the first game since Resident Evil 6 where Sherry Birkin has been playable
* This is the first game in the series where a non-main series character has re-appeared in the plot
* It is revealed through in-game dialogue that during the time between Resident Evil 7 and Resident Evil Revelations 3, Chris Redfield took a senior position among the BSAA and now commands multiple units within the organization's US Division
* According to Sherry, during the events of Revelations 3, Leon is on a diplomatic mission in Latin America and references the events of Operation Javier from Resident Evil: The Darkside Chronicles
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