Sunt Vera Ultima

With ultimacy, it must be true. With what there is no end to the chart, just the end of a chart in the wiki. May there be more surpassing SCCD, maybe. But not Babass. Babass is the motherload of all difficulties, and WILL transcend all of them, even SCCD superrebirthed. There is therefore, some possibility in everything, from C3 to C30, thou shalt be some other destinies for one to follow.
==Introduction: Sunt Vera Ultima==
 Sunt Vera Ultima is a difficulty residing in Peak Class 27 with a rating of 172 placing it in-between Average Babass and Theoretical Aleph-Null. This difficulty has a Kol Metris rating of approximately |3750|, placing it near the end of the THE CURSED DIFFICULTY through ABSOLUTE INFINITY range. However, the tier rating of this difficulty is so large, that it is practically uncomputable. 
 Sunt Vera Ultima is Logically Impossible, meaning that it defies all logic, and therefore, breaks itself an infinite amount of times over. This also means that a victor of a tower of this difficulty would be considered illegitimate by all means. It isn’t recommended at all to try a tower of this difficulty.
 Sunt Vera Ultima requires a certain range of skillsets, tools, and a widespread knowledge of techniques. Without knowing how to perform any of the techniques, it is beyond impossible to beat a tower of this difficulty. Without tools, it is impossible to beat a tower of this difficulty. Without enough skill, a tower of this difficulty would be impossible.
Someone attempting a tower of Sunt Vera Ultima difficulty should bring various tools, such as healing items, coils, brick changers, walkspeed manipualtors, jumppower manipulators, etcetera. Without these tools, beating it is much harder, and can prove to be impossible for someone at this skill level.
Someone attempting a tower of Sunt Vera Ultima difficulty should also have a lot of skill. This amount of skill, however, is a grand underestimate. The amount of skill required is impossibly hard to define. Even being able to comprehend this difficulty is impossible in its own. 
There are certain techniques required in order to beat a tower of Sunt Vera Ultima difficulty. These include, but are not limited to: glitching out of the tower, jump manipulation, glitching through the tower, and much more not listed here. If one fails to know how to perform any techniques required, they are not beating any tower of this difficulty. They need to know how to perform every technique.
Before someone attempts a tower of Sunt Vera Ultima difficulty, they should know what obstacles they might have to conquer. These include Rayo(TREE(G128)) stud jumps, Utter Oblivion(Rayo(BB(TREE(G175))) stud walkarounds, and much more not listed here, to the point that these numbers cannot be expressed.
 Sunt Vera Ultima is also the final finite difficulty. This means that beyond this point, infinity will start to appear. This also means that someone beating a tower of this difficulty will break the 4th barrier of Babass dficuklty. The barriers of Babass are explained in Effortful.
==Icon Representation: Sunt Vera Ultima==
Icon Representation Table
Icons 	Details
Current	Sunt Vera Ultima‘s current icon has a lime infinity symbol behind a mint-coloured encouraged emoticon. There are 4 white symbols on the corners. These are “ω”, “ε”, “π”, and “?”. The icon also has a mint aura spread across the icon.
Old 	Sunt Vera Ultima’s old icon is a gree circle with an infinite symbol and a smiley face on top of it. Surrounding the green circle is a dark green glow with a lime background underneath.
==Obstacles In This Difficulty==
===Catches=== 
*The obstacles multiply themselves by an uncomputable amount of times.
*The walkspeed and jumppower is immediately set to numbers below the opposite of utter oblivion.
*Each obstacle is presented in a different opacity.
===Obstacles===
Obstacle Table
This is it. The finale of the finite numbers.
By the way, R(x)[n] refers to the greatest number that can produced using no more than n symbols in a Kx system.
Spectrum/Obstacles 	Belowground 	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Jumps (Climbable) 	R(R(R(R(...(BB(745Vt) times)...))[Rayo's Number] Studs	Utter Oblivion Studs 	R(R(R(...(10100 times)...))[Rayo's Number] Studs	R(R(R(...(Utter Oblivion times)...))[Rayo's Number] Studs 	Largest number definable Studs	Sam-10^100 studs	ω Studs
Jumps (Unclimbable) 	R(R(R(R(...(BB(750Sx) times)...))[Rayo's Number] Studs	R(Utter Oblivion)[Rayo's Number] Studs 	R(R(R(...(1e60 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[６] Studs 	Largest number definable Studs	Sam-10^90 studs 	ω Studs
Wraps (Climbable) 	R(R(R(R(...(BB(71De) times)...))[Rayo's Number] Studs 	R(Utter Oblivion)[Large Number Garden Number] Studs	R(R(R(...(1e72 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[BB(1919)] Studs 	Largest number definable Studs	Sam-10^75 studs 	ω Studs
Wraps (Unclimbable) 	R(R(R(R(...(BB(758T) times)...))[Rayo's Number] Studs 	R(Oblivion)[Rayo's Number] Studs 	R(R(R(...(1e50 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[G64(4)] Studs 	Largest number definable Studs	Sam-10^70 studs 	ω Studs
Walkaround (Climbable) 	R(R(R(R(...(BB(71B) times)...))[Rayo's Number] Studs 	R(Oblivion)[F463(3)] Studs 	R(R(R(...(1e40 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[SCG(13)] Studs 	Largest number definable Studs	Sam-10B studs 	ℵ0 Studs
Walkarounds (Unclimbable)	R(R(R(R(...(BB(71K) times)...))[Rayo's Number] Studs 	R(Oblivion)[BB(1919)] Studs 	R(R(R(...(1e30 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[200![1(1)[2200,200,200,200,200]]] Studs	Largest number definable Studs	Sam-1B studs 	ℵ0 Studs
Stickouts (Climbable) 	R(R(R(R(...(BB(71B) times)...))[Rayo's Number] Studs 	R(Oblivion)[F463(3)] Studs 	R(R(R(...(1e40 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[SCG(13)] Studs 	Largest number definable Studs	Sam-100 studs 	ℵ0 Studs
Stickouts (Unclimbable) 	R(R(R(R(...(BB(71K) times)...))[Rayo's Number] Studs 	R(Oblivion)[BB(1919)] Studs 	R(R(R(...(1e30 times)...))[Rayo's Number] Studs 	R(R(R(...(Utter Oblivion times)...))[200![1(1)[2200,200,200,200,200]]] Studs	Largest number definable Studs	Sam-10 studs 	ℵ0 Studs
==Trivia: Sunt Vera Ultima== 
*This difficulty used to be a class 24, but was changed to a class 23 before the class extension, when it was changed back to a class 24.
**On July 21st, 2023, this difficulty was changed to be a Peak Class 27 difficulty.
==Towers in this difficulty: Sunt Vera Ultima==
<tabber>
Non-Fictional=
 Sunt Vera Ultima is logically impossible, meaning that it is impossible to build a tower of its difficulty.
|-|
Fictional=
*Tower of Dumbfounding Excavations (ToDE) (Belowground Sunt Vera Ultima)
*Tower of TooElitist (ToT) (Baseline Sunt Vera Ultima)
*Tower of Terrible Entering (ToTE) (Low Sunt Vera Ultima)
*Tower of Extremity (ToE) (Mid Sunt Vera Ultima)
*Edifice of Questioning Reality (EoQR) (High Sunt Vera Ultima)
*Tower of There Is No Accuracy (ToTINA) (Peak Sunt Vera Ultima)
*Supremum of True Infinity (SoTI) (Peripheral Sunt Vera Ultima)
</tabber>
==CFTP: Sunt Vera Ultima==
If one were to complete a tower of Sunt Vera Ultima difficulty, they could choose to try a tower of Theoretical Aleph-Null difficulty, or they could continue beating towers of this difficulty. 
Category:Difficulties
Category:Class 24
Category:Logically Impossible Difficulties
Category:Unofficial
Category:Basically Impossible
Category:Large Pages
Category:Class Finale Difficulties
Category:Revamped Difficulty
Category:Legendary Difficulty