Extra Effort in Active Defense

http://www.sjgames.com/gurps/Roleplayer/Roleplayer24/ExpandedExtraEffort.html had some superior options compared to the mere +2 for Feverish Defense, for higher skill levels...
This expanded the basic Extra Effort in Combat rules.
==Blocking==
Your Block is your full Shield skill, minus your current fatigue. On a critical failure, in addition to the 1 HT of injury, you drop your shield, the shield becomes unready, or your shield arm is temporarily crippled (GM's choice).
==Dodging==
Your Dodge is your full DX, minus your current fatigue. On a critical failure, in addition to the 1 HT of injury, you fall down.
==Parrying==
Your Parry is your full weapon skill, minus your current fatigue. On a critical failure, in addition to the 1 HT of injury, you drop your weapon, or your weapon arm is temporarily crippled (GM's choice).
Category:Rules