Healing Grass

:Habitats: Forest, Plains
:Origin: ML (Hungary); Classic: Fantasy Bestiary
:Notes: Covers an area of 1-10 hexes
Requiring a Naturalist-4, Physician/(TL1-4)-2, Alchemy, or Botany-2 roll to recognize and know how to preserve it Healing Grass can be made into a tea that heals 1d hits from wounds. However this tea must be made from grass picked within the hour but one in tea form can be treated as an elixir.
Chewing the fresh grass, swallowing the juice and spitting out the blades will also heal 1d hits, once per day. The grass will not cure any diseases.
Category:Myth
Category:Plants