Plants vs. Zombies: Arcade/Plants vs. Zombies: The Journey/Plants

Plants are your defenses. They attack the enemies, a.k.a. the zombies.
Your plants can upgrade if there is sufficient sun. Sun is obtained by killing zombies. A Browncoat Zombie drops 0.2 sun. The more health the zombies have, the more sun they drop.
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|-|Unleveled = 
Player's House
Plant 	Image	Description 	Unlocked 	Sun Cost
Peashooter 	 	Shoots basic peas with basic damage that can handle basic zombies. Basic! 	At the beginning of the game. 	2
Sunflower 	 	Creates extra sun so your plants can be planted faster. 	At the start of Front Yard - Level 2 	1
Seed 	 	Doesn't do anything, but can grow into a majestic beauty. 	At the start of Front Yard - Level 3 	1
Wall-nut 	 	Can be planted on the zombies' path to block them. 	At the start of Taco Park - Level 2 	1
Cabbage-pult 	 	Lobs cabbages over obstacles at zombies. 	At the start of Taco Park - Level 5 	2
Puff-shroom 	 	Shoots tiny spores but costs nothing. 	At the start of Taco Park - Level 9 	0
Lily Bud 	 	Allows plants to be planted in the water. 	At the end of Taco Park - Level 13 	1
Twopeater 	 	Shoots two peas apart from each other to hit more zombies. 	At the start of Cerebrum Pond - Level 2 	4
Prickly Pear 	 	Shoots piercing spikes at zombies. 	At the start of Cerebrum Pond - Level 5 	3
Sun Bean 	 	Can be planted either off to the side or on the path to make the zombie that eats it drop double sun when defeated.	At the start of Cerebrum Pond - Level 9 	1
Rice Grain 	 	Does nothing at first, but can quickly become an almighty god. 	At the end of Cerebrum Pond - Level 13 	2
Kernel-pult 	 	Lobs small kernels and, occasionally, butter that can stun zombies. 	At the start of Skay Rie Woods - Level 2	2
Snipine 	 	Shoots high-damage pinecones from anywhere on the lawn. 	At the start of Skay Rie Woods - Level 5	4
Potato Mine 	 	Can be planted on the path to blow up any zombie that steps on it after arming. 	At the start of Skay Rie Woods - Level 9	1
Electric Currant	 	Can be planted on either side of the path to make an electrical current that zaps zombies going through it. 	At the end of Skay Rie Woods - Level 13 	3
|-|Upgrade Level 1 =
Player's House
Plant 	Image	Description 	Upgrade Of 	Upgrade Sun Cost	Total Sun Cost
Repeater 	 	Shoots two basic peas with basic damage that can handle not-so-basic zombies. Advanced! 	Peashooter 	2 	4
Twin Sunflower 	 	Creates even more sun to hasten the planting of plants. 	Sunflower 	1 	2
Seedling 	 	Makes one plant around it attack/produce sun faster. 	Seed 	1 	2
Tall-nut 	 	Blocks zombies using upgraded health and height. 	Wall-nut 	1 	2
Ice Cabbage 	 	Lobs cabbages that slow zombies down. 	Cabbage-pult 	1 	3
Scaredy-shroom 	 	Shoots spores from a long distance but hides when zombies get near. 	Puff-shroom 	1 	1
Lily Pad 	 	Accommodates up to 4 plants on the water. 	Lily Bud 	1 	2
Threepeater 	 	Shoots three peas at a time, hitting even more zombies. 	Twopeater 	2 	6
Cactus 	 	Shoots piercing spikes that do more damage at zombies. 	Prickly Pear 	1 	4
Spring Bean 	 	Knocks zombies back a few tiles, then goes into light slumber. 	Sun Bean 	1 	2
Rice-pult 	 	Lobs many low-damage rice grains at a time. 	Rice Grain 	3 	4
Caramel Popcorn 	 	Lobs exploding popcorn that slows zombies. 	Kernel-pult 	3 	5
Dual Pistol Pinecone	 	Shoots two higher-damage pinecones at a time from a respectable range. 	Snipine 	4 	8
Hothead 	 	Can be planted on the path to blow up all zombies around it after being stepped on. 	Potato Mine 	3 	4
Icy Currant 	 	Can be planted on either side of the path to make a cold current that chills zombies going through it.	Electric Currant	2 	5
|-|Upgrade Level 2 =
Player's House
Plant 	Image	Description 	Upgrade Of 	Upgrade Sun Cost	Total Sun Cost
Gatling Pea 	 	Shoots four peas at a time to take out stronger zombies. 	Peashooter > Repeater 	4 	8
Triplet Sunflower	 	Creates the most sun yet, allowing you to raise a plant army. 	Sunflower > Twin Sunflower 	1 	3
Sprout 	 	Makes one plant around it attack/produce sun faster and increase range. 	Seed > Seedling 	1 	3
Infi-nut 	 	Blocks zombies, but can regenerate health when not being attacked and can come back after being eaten. 	Wall-nut > Tall-nut 	2 	4
Cabbage Leaves 	 	Tosses cabbage tornadoes at zombies that knock them back and has a chance to throw them away. 	Cabbage-pult > Ice Cabbage 	1 	4
Fume-shroom 	 	Shoots a heavy string of fumes at zombies. 	Puff-shroom > Scaredy-shroom 	2 	3
Chilly Lily 	 	Holds up to 4 plants and shoots icy pellets at zombies. 	Lily Bud > Lily Pad 	2 	4
Pea Pod 	 	Shoots 5 peas at a time in a wall of peas. 	Twopeater > Threepeater 	4 	10
Ball Cactus 	 	Rolls in a straight line, knocking back and damaging all zombies it hits. 	Prickly Pear > Cactus 	2 	6
Laser Bean 	 	Pierces all zombies in a straight line, doing a lot of damage. 	Sun Bean > Spring Bean 	3 	5
Stickybomb Rice 	 	Lobs three sticky rice bombs that stun zombies then blow them up. 	Rice Grain > Rice-pult 	4 	8
Kernel Corn 	 	Rapidly shoots low-damage kernels at zombies far away before reloading. 	Kernel-pult > Caramel Popcorn 	2 	7
Pine Needler 	 	Shoots 6 normal-damage needles at a time from a crazy range. 	Snipine > Dual Pistol Pinecone	3 	11
Teleportato Mine 	 	Teleports three random zombies to its location, then blows them up. 	Potato Mine > Hothead 	5 	9
Water Currant 	 	Can be planted on either side of the path to make a tidal current that can push back or even fling zombies going through it.	Electric Currant > Icy Currant	3 	8
|-|Upgrade Level 3 =
Player's House
Plant 	Image	Description 	Upgrade Of 	Upgrade Sun Cost	Total Sun Cost
Pea Vine 	 	Shoots large peas at zombies and allows plants to be planted within. 	Peashooter > Repeater > Gatling Pea 	2 	10
Solar Flare 	 	Releases a giant burst of fire, which kills the nearest non-boss zombie and gives a huge burst of sun, but then reloads for a very long time. 	Sunflower > Twin Sunflower > Triplet Sunflower	4 	7
Power Lily 	 	Decreases reload time and cost, and increases range and damage of all plants surrounding it. 	Seed > Seedling > Sprout 	6 	9
Explode-o-nut 	 	Blocks zombies and explodes when eaten. 	Wall-nut > Tall-nut > Infi-nut 	2 	6
Cabbage Patch 	 	Has a 50% chance of growing a Cabbage-pult in one of the 4 spaces, a 35% chance of growing an Ice Cabbage, and a 15% chance of growing Cabbage Leaves. 	Cabbage-pult > Ice Cabbage > Cabbage Leaves 	3 	7
Gloom-shroom 	 	Shoots heavy fumes in a circle around it. 	Puff-shroom > Scaredy-shroom > Fume-shroom 	7 	10
Lily Rockets 	 	Holds up to 4 plants and shoots rockets at zombies from anywhere on the lawn. 	Lily Bud > Lily Pad > Chilly Lily 	4 	8
Split Pea 	 	Shoots 4 peas at a time on both sides of it.. 	Twopeater > Threepeater > Split Pea 	2 	12
Cactus Farm 	 	Has a 50% chance of growing a Prickly Pear in one of the 4 spaces, a 35% chance of growing an Cactus, and a 15% chance of growing a Ball Cactus. 	Prickly Pear > Cactus > Ball Cactus 	3 	9
Plasma Bean 	 	Shoots a laser beam at zombies, dealing massive damage to all zombies in a straight line. 	Sun Bean > Spring Bean > Laser Bean 	5 	10
Rice God 	 	Shoots sticky rice bombs at a fast rate. 	Rice Grain > Rice-pult > Stickybomb Rice 	8 	16
Cob Cannon 	 	Shoots a giant ear of corn at a zombie anywhere on the lawn, dealing massive damage. 	Kernel-pult > Caramel Popcorn > Cob Cannon 	5 	12
Pine Factory 	 	Lobs 4 high-damage pinecones at a time at zombies from anywhere on the screen. 	Snipine > Dual Pistol Pinecone > Pine Needler 	2 	13
Potato Launcher	 	Acts as a tough wall for zombies and can be clicked to fire. Has a 50% chance of firing a Potato Mine, a 35% chance for a Hothead, and a 15% chance of a Teleportato Mine. 	Potato Mine > Hothead > Teleportato Mine 	5 	14
Shadow Currant 	 	Can be planted on either side of the path to make a shadow current that can devours zombies going through it if they don't have armor, and eats the armor for zombies with armor.	Electric Currant > Icy Currant > Water Currant	5 	12
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