Translocation Shift (Wizard Spell)

This spell creates a stationary, invisible field of protection that guards against beings arriving via di­mension door, gate, plane shift, teleport, teleport without error, phase shifting (into or out of the Ethereal Plane), or psionics within its confines. All beings attempting to enter the area by such means (and other translocation spells, magical items, and psionic powers) are redirected to a different destina­tion on the same plane, chosen by the caster of the translocation shift at the time of casting. The chosen site must be safe, but it may imprison the traveler or it may be surrounded by waiting dangers.
A translocation shift field is unaffected by dispel magic and all other priest and wizard spells of less than seventh level. The shift has no effect on the caster, those speaking a verbal password chosen during casting, or beings bearing a pass token (any inorganic item) chosen and touched during casting. A shift field need not be linked to a password or token, but never excludes its caster.
The spell's saving throw begins with an Intelligence check for incoming magic- or psionic-using beings redirected by the shift field. If the check fails, the spell has its normal effect. If the check succeeds, the being realizes that something is awry. It may try to alter its destination, resulting in safe arrival (that is, not into a solid object) in a random destination on the same plane-not the one to which the field was set. A successful saving throw vs. spell results in a random destination se­lected by the DM; failure indicates arrival in a spot near where the shift field tried to send them.
The material components are a handful of dia­mond dust (crushed diamonds worth 7,000 gp or more) and a bit of rubber or tree gum.
Notes: Rare for dimensionists; otherwise, very rare. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells