Treasure Chests

==Summary==
*Treasure Chests are chests that can be won in the Treasure Hunt events. They contain a variety of rewards which are randomly determined.
*Possible rewards include Resources (for both villages and the Clan Capital), Magic Items, Magic Snacks, Ores, Decorations, Clan House parts, Hero Skins and Hero Equipment.
==Opening Treasure Chests==
File:Opening Chest Common.png|Common Chest in the opening interface
File:Opening Chest Rare.png|Rare Chest in the opening interface
File:Opening Chest Epic.png|Epic Chest in the opening interface
File:Opening Chest Legendary.png|Legendary Chest in the opening interface
*After a Treasure Chest is won, players will be taken to an interface where they can open their newly acquired chest.
*Treasure Chests are divided into four rarities: Common, Rare, Epic and Legendary. Each Chest initially appears as a Common Chest, and requires four taps (or clicks) to open, represented by the hammer icons directly underneath the chest. Each of the first three hits has a chance to upgrade the Chest's rarity; these hence determine the rarity of the Chest that is opened. The fourth hit always opens the chest to give the player the rewards inside.
==Possible Rewards==
===Available Types by Rarity===
*The rewards that are possible from a Treasure Chest depend on its rarity. The below table shows which rewards are possible from each chest rarity:
Reward 	Chest Tier	Chest Tier	Chest Tier	Chest Tier
Reward 	Common 	Rare 	Epic 	Legendary
Magic Snacks 	✓ 	 	 	
Resources 	✓ 	✓ 	 	
Magic Items 	 	✓ 	✓ 	✓
Ores 	 	✓ 	✓ 	
Decorations 	 	 	✓ 	
Clan House parts	 	 	✓ 	
Hero Skins 	 	 	 	✓
Hero Equipment 	 	 	 	✓
===Magic Snacks===
*Magic Snacks can be won only from Common Chests, and only at Town Hall 3 and above.
*Each Common Chest that contains a Magic Snack contains one such snack. When claimed, the Magic Snack is immediately added to the Temporary Storage, where it expires after 24 hours if not used.
*The Builder Bite, Study Soup, Power Pancakes and Training Treat can all be won at Town Hall 3 and above. The Clan Castle Cake can only be received at Town Hall 4 and above, while the Mighty Morsel can only be received at Town Hall 7 and above.
===Resources===
*Resources can be won from Common and Rare Chests.
*The amount won from each chest is randomly determined when resources are selected to be won, and depends on the rarity of the chest.
*For Home Village resources (Gold, Elixir and Dark Elixir), they scale based on Town Hall level; additionally Dark Elixir can only be won at Town Hall 7 and above.
*For Builder Base resources (Builder Gold and Builder Elixir), they can only be won if the player has a Builder Base, and scale by Builder Hall level. By extension this requires Town Hall 4 to unlock the Builder Base.
*Capital Gold can be won at Town Hall 6 and above, the minimum Town Hall level required to unlock the Clan Capital. Note that Capital Gold can be won regardless of whether or not the player is in a Clan. Raid Medals cannot be won from Treasure Chests.
*In all cases, the rewards can be claimed in full as long as the player's storage is not overfilled (i.e. not full, or completely full without overflow). If the player's storage is overfilled before claiming the reward, then the resource reward is completely lost.
**If a resource reward from a Treasure Chest causes the player's storage to overflow, then the player will be warned about this.
*The below tables show the range of possible amounts of resources that can be won:
====Gold & Elixir====
Gold & Elixir Rewards	Gold & Elixir Rewards	Gold & Elixir Rewards
Town Hall Level 	Common 	Rare
2 	3,000-6,000 	6,000-12,000
3 	7,500-15,000 	15,000-30,000
4 	20,000-40,000 	40,000-80,000
5 	40,000-80,000 	80,000-160,000
6 	80,000-160,000 	160,000-320,000
7 	150,000-300,000 	300,000-600,000
8 	250,000-500,000 	500,000-1,000,000
9 	325,000-650,000 	650,000-1,300,000
10 	400,000-800,000 	800,000-1,600,000
11 	450,000-900,000 	900,000-1,800,000
12 	475,000-950,000 	950,000-1,900,000
13-16 	500,000-1,000,000 	1,000,000-2,000,000
====Dark Elixir====
Dark Elixir Rewards	Dark Elixir Rewards	Dark Elixir Rewards
Town Hall Level 	Common 	Rare
7 	1,200-2,000 	2,400-4,000
8 	2,400-4,000 	4,800-8,000
9 	4,200-7,000 	8,400-14,000
10 	6,000-10,000 	12,000-20,000
11 	6,750-11,250 	13,500-22,500
12 	7,125-11,875 	14,250-23,750
13-16 	7,500-12,500 	15,000-25,000
====Builder Gold & Builder Elixir====
Builder Gold & Builder Elixir Rewards	Builder Gold & Builder Elixir Rewards	Builder Gold & Builder Elixir Rewards
Builder Hall Level 	Common 	Rare
1-2 	17,500-25,000 	35,000-50,000
3 	100,000-125,000 	200,000-250,000
4 	150,000-200,000 	300,000-400,000
5 	275,000-375,000 	550,000-750,000
6 	325,000-475,000 	650,000-950,000
7 	350,000-550,000 	700,000-1,100,000
8-10 	375,000-625,000 	750,000-1,250,000
====Capital Gold====
Capital Gold Rewards	Capital Gold Rewards	Capital Gold Rewards
Town Hall Level 	Common 	Rare
Any 	1,000-1,500 	2,000-3,000
===Magic Items===
*Magic Items can be won from Rare, Epic and Legendary Chests.
*Each rarity of chest has a different selection of possible Magic Items.
*Many Magic Items can only be won at certain Town Hall levels; for example, the can only be received at Town Hall 11 and above.
*Magic Items pertaining to the Builder Base do not require the Builder Base to be unlocked.
*If a claimed Magic Item cannot fit in the player's storage, then it will instead be added to the Temporary Storage, where a 24-hour grace period is given for the player to make room for it by using existing Magic Items. Once this is done, the Magic Item will automatically be added to the normal Magic Item storage, otherwise the unclaimed Magic Item will be gone forever. 
*The below tables show the list of Magic Items available in each Chest rarity, and the minimum Town Hall in which they are available.
Rare Chest	Rare Chest 	Rare Chest 	Rare Chest
Magic Item	Magic Item 	Minimum TH Level	
 	style="border-left:none;"	Any 	
 	style="border-left:none;"	Any 	
 	style="border-left:none;"	Any 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	4 	
 	style="border-left:none;"	4 	
 	style="border-left:none;"	7 	
 	2-3 s 	9 	
 	style="border-left:none;"	11 	
 	style="border-left:none;"	14 	
Epic Chest	Epic Chest 	Epic Chest 	Epic Chest
Magic Item	Magic Item 	Minimum TH Level	
 	2 s 	Any 	
 	style="border-left:none;"	Any 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	4 	
 	style="border-left:none;"	4 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	7 	
Legendary Chest	Legendary Chest 	Legendary Chest 	Legendary Chest
Magic Item 	Magic Item 	Minimum TH Level	
 	style="border-left:none;"	Any 	
 	style="border-left:none;"	Any 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	7 	
 	style="border-left:none;"	7 	
===Ores===
*Ores can be won from Rare and Epic Chests at Town Hall 8 and above. All three Ore types are available in both rarities of chests.
*Like with Resources, the amount of Ores won depends on both Town Hall level and also the rarity of the chest.
*The same rules with regards to claiming Ores in the case of overflowing storages applies to Ores; they can only be claimed if the Ore storage (controlled by Blacksmith level) is not overfilled.
*The below tables show the range of possible amounts of Ores that can be won:
Shiny Ore Rewards	Shiny Ore Rewards	Shiny Ore Rewards
Town Hall Level 	Rare 	Epic
8 	300-400 	900-1,300
9-10 	350-500 	1,050-1,600
11-12 	400-600 	1,200-1,900
13-14 	450-700 	1,350-2,200
15-16 	500-750 	1,500-2,500
Glowy Ore Rewards	Glowy Ore Rewards	Glowy Ore Rewards
Town Hall Level 	Rare 	Epic
8 	30-40 	90-130
9-10 	35-50 	105-160
11-12 	40-60 	120-190
13-14 	45-70 	135-220
15-16 	50-75 	150-250
Starry Ore Rewards	Starry Ore Rewards	Starry Ore Rewards
Town Hall Level 	Rare 	Epic
8 	2-3 	17-27
9-10 	3-4 	19-29
11-12 	4-5 	21-31
13-14 	5-6 	23-33
15-16 	6-7 	25-35
===Decorations===
*Decorations can only be won from Epic Chests, and they can only be obtained if they are not already acquired by other means.
*The available Decorations are either permanently available in the Shop for Gems, or were formerly available as time-limited rewards. None of the available Decorations required real-world money to obtain previously.
*The following list is a list of all possible Decorations that can be won from chests, split by category.
**Builder Base decorations are denoted as such in brackets. They do not require a Builder Base to be won.
**For time-limited decorations, the time frame in which they were available is also listed.
Available in the Shop
*Pirate Flag
*Mighty Statue
*Mighty Hero Statue
*Archer Queen Statue (BB)
*Ancient Barbarian Statue (BB)
Time-Limited Decorations
*Anniversary Fountain (May 2020)
*"A Piece of Birthday Cake" (August 2020)
*Storied Statue (September 2020)
*Logmas Tree (December 2020)
*Flowing Fountain (April 2021)
*Fiery Figure (August 2021)
*Wizard Statue (May 2022)
*Goblin King Tribute (August 2022)
*Eternal Flame (September 2022)
*Clashmas Sleigh (December 2022)
*Decorated Dragon Statue (March 2023)
*Books of Clash Statue (June 2023)
===Clan House Parts===
*Parts for Clan Houses can only be won from Epic Chests, and they can only be obtained if the player is at least Town Hall 6, and if they are not already acquired by other means.
*The available Clan House parts are either regularly available in the Trader for Raid Medals, or were formerly available as time-limited rewards. None of the available Clan House parts required real-world money to obtain previously.
*The following list is a list of all possible Decorations that can be won from chests, split by category.
**For time-limited Clan House parts, the time frame in which they were available are also listed.
Available in the Trader
*Brown Tent Roof
*Red Tent Roof
*Yellow Tent Roof
*Blue Tent Roof
*Blue Cross Roof
*Green Cross Roof
*Red Cross Roof
*Orange Castle Roof
*Blue Castle Roof
*Black Castle Roof
*Red Castle Roof
*Yellow Castle Roof
*Red Pagoda Roof
*Blue Pagoda Roof
*Black Pagoda Roof
*Green Pagoda Roof
*White Pagoda Roof
*Stone Roof
*Grass Roof (Type 1)
*Grass Roof (Type 2)
*White Windmill Roof
*Blue Windmill Roof
*Orange Windmill Roof
*Red Windmill Roof
*Green Windmill Roof
*Winter Roof
*Dark Stone Walls
*Stilt Walls
*Grass Walls
*Winter Walls
*Checkered Floor
*Grass Floor
*White Fence Floor
*Gold Floor
*Tree Decoration
*Flamingo Decoration
*Stone Decoration
Time-Limited Clan House Parts
*Igloo Roof (December 2022)
*Igloo Walls (December 2022)
*Snow Floor (December 2022)
*Snowman Decoration (December 2022)
*Candy Cane Decoration (December 2022)
*Gingerbread Roof (December 2022)
*Gingerbread Walls (December 2022)
*Gingerbread Floor (December 2022)
*Gingerbread Decoration (December 2022)
===Hero Skins===
*Hero Skins can only be won from Legendary Chests, and they can only be obtained if they are not already acquired by other means.
*Players must be Town Hall 7 or above to win Hero Skins. To obtain skins for a particular Hero, they must be unlockable at the player's Town Hall level (the player does not need to have already summoned them).
*The available Hero Skins are all classed as Gold skins, and are already permanently available in the Shop for Gems.
*The following list is a list of all possible Hero Skins that can be won from chests, grouped by Hero. In brackets is the season in which the skin was first available:
Barbarian King Skins
*Gladiator King (April 2019)
*P.E.K.K.A King (June 2019)
*Skeleton King (October 2019)
*Jolly King (December 2019)
*Primal King (February 2020)
*Clockwork King (May 2020)
*Party King (August 2020)
*Pirate King (November 2020)
*Rogue King (March 2021)
*Jungle King (July 2021)
*Golem King (November 2021)
*Shadow King (April 2022)
*Clash Fest King (September 2022)
*Beast King (February 2023)
*Dark Ages King (May 2023)
Archer Queen Skins
*Gladiator Queen (May 2019)
*Valkyrie Queen (July 2019)
*Autumn Queen (September 2019)
*Ice Queen (November 2019)
*Primal Queen (March 2020)
*Clockwork Queen (June 2020)
*Pirate Queen (September 2020)
*Rogue Queen (February 2021)
*Jungle Queen (June 2021)
*Party Queen (August 2021)
*Shadow Queen (January 2022)
*Miner Queen (May 2022)
*Summer Queen (July 2022)
*Spooky Queen (October 2022)
*Jolly Queen (December 2022)
*Goblin Queen (June 2023)
Grand Warden Skins
*Party Warden (August 2019)
*Primal Warden (January 2020)
*Clockwork Warden (April 2020)
*Gladiator Warden (July 2020)
*Pirate Warden (October 2020)
*Warden of the North (January 2021)
*Jungle Warden (May 2021)
*Warden Master (October 2021)
*Jolly Warden (December 2021)
*Warrior Warden (February 2022)
*Summer Warden (June 2022)
*Dark Ages Warden (April 2023)
*Future Warden (August 2023)
Royal Champion Skins
*Winter Champion (December 2020)
*Rogue Champion (April 2021)
*Gladiator Champion (September 2021)
*Shadow Champion (March 2022)
*Party Champion (August 2022)
*Pirate Champion (November 2022)
*Warrior Champion (January 2023)
===Hero Equipment===
*Hero Equipment can only be won from Legendary Chests, and they can only be obtained if they are not already acquired by other means.
*Players must be at Town Hall 8 or above to obtain Hero Equipment from the Legendary Chest. To obtain equipment for a particular Hero, they must be unlockable at the player's Town Hall level (the player does not need to have already summoned them).
*The available Hero Equipment are all classed as Epic Hero Equipments, and have already been made available in the Trader for Gems.
*The following list is a list of all possible Hero Equipment that can be won from chests, grouped by Hero. In brackets is the season in which the skin was first available:
Barbarian King Equipment
*Giant Gauntlet (December 2023)
*Spiky Ball (May 2024)
Archer Queen Equipment
*Frozen Arrow (February 2024)
Grand Warden Equipment
*Fireball (March 2024)
Royal Champion Equipment
*Rocket Spear (June 2024)
==Chest Probabilities==
*The probability of getting chests of different rarities is obviously not equal. The below table lists the chances of obtaining each given rarity of chest:
Chest Rarity	Probability
Common 	58%
Rare 	32%
Epic 	8%
Legendary 	2%
*Given that a specified rarity was obtained, the odds of getting each possible item type is also not equal. To calculate the odds of obtaining a specific item, one can use the below weight system.
*In this weight system, every possible item is assigned a positive weight value, representing the relative odds that that item is selected. The probability that an item is obtained is calculated by taking that item's weight and dividing it by the sum of the weights of all possible items in that chest. For example, if an item A has weight 10, and the total weight of all possible items is 20, then the chance of getting item A is 10/20 = 50%.
*Note that an item's weight is only considered if the player is eligible to win said item; if the player cannot win that item (e.g. because they do not meet the Town Hall requirements), then its weight is ignored, i.e. not counted. For example, the weight of Dark Elixir is ignored if the player is below Town Hall 7.
*The below tables list the weights of each possible item in each rarity of chest. Some items, in italics, are item "categories" that have further rules in determining the odds of getting individual items, which are detailed below these tables.
*Supercell has also released explicitly calculated probabilities of obtaining each item, accessible through this link: https://support.supercell.com/clash-of-clans/en/articles/chest-drop-chances.html.
Common Chest	Common Chest 	Common Chest 	Common Chest
Reward 	Reward 	Probability Weight	
 	Magic Snacks 	12 	
 	Dark Elixir 	5 	
 	Gold 	3 	
 	Elixir 	3 	
 	Builder Gold 	1 	
 	Builder Elixir	1 	
 	Capital Gold 	1 	
Rare Chest	Rare Chest 	Rare Chest 	Rare Chest
Reward 	Reward 	Probability Weight	
 	Gold 	6 	
 	Elixir 	6 	
 	Dark Elixir 	6 	
 	Shiny Ore 	6 	
 	Glowy Ore 	6 	
 	Starry Ore 	6 	
 	style="border-left:none;"	6 	
 	style="border-left:none;"	6 	
 	style="border-left:none;"	6 	
 	style="border-left:none;"	6 	
 	style="border-left:none;"	6 	
 	2-3 s 	6 	
 	Capital Gold 	4 	
 	style="border-left:none;"	4 	
 	style="border-left:none;"	4 	
 	style="border-left:none;"	4 	
 	Builder Gold 	3 	
 	Builder Elixir 	3 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	3 	
Epic Chest	Epic Chest 	Epic Chest 	Epic Chest
Reward 	Reward 	Probability Weight	
 	Clan House parts 	15 	
 	Decorations 	10 	
 	Shiny Ore 	8 	
 	Glowy Ore 	8 	
 	Starry Ore 	8 	
 	2 s 	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	2 	
 	style="border-left:none;"	2 	
 	style="border-left:none;"	2 	
Legendary Chest	Legendary Chest 	Legendary Chest 	Legendary Chest
Reward 	Reward 	Probability Weight	
 	Hero Skins 	40 	
 	Hero Equipment 	20 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	5 	
 	style="border-left:none;"	3 	
 	style="border-left:none;"	2 	
===Special Probability Rules===
====Magic Snacks====
*If Magic Snacks have been selected in Common Chests, then each Magic Snack that can be received is equally likely.
*Because there are 4-6 different Magic Snacks that the player can receive depending on their Town Hall level, their individual weights are not explicitly listed in the above tables. 
*Given this information, the effective weight of each individual Magic Snack will range between 2 and 3.
====Decorations====
*A similar logic applies to when Decorations are selected in Epic chests; each such item in the pool is equally likely. The number of items remaining in the pool has no effect on the overall weight of the category, except if there are no items left in the pool (in which case the category's weight is discarded).
**Thus, for example, all else being equal, it is equally likely for a player with one Decoration left in the pool to get a Decoration, as it is for a player with ten Decorations left.
====Clan House Parts====
*Clan House parts follow the same logic as Decorations, but there is one additional remark: for Clan House parts, the type of Clan House part (whether it is a roof, wall, ground or decoration) has no effect on the probabilities of each Clan House part.
**Because there are disproportionately more roofs than there are other house parts, a player with none of the Clan House parts in the available pool will be very likely to get a roof if they get a Clan House part.
====Hero Skins====
*For Hero Skins, the game first selects a Hero that the player has (or can unlock at their Town Hall level) to receive a skin. Only Heroes which have at least one available skin in the pool are considered for this calculation, and each such Hero is equally likely to be selected.
**For example, consider a Town Hall 11 player with no Hero Skins unlocked. When they win a Hero Skin, the game selects between the Barbarian King, Archer Queen and Grand Warden to receive a skin. If they were to have obtained all Grand Warden skins, however, then the game would only select between the Barbarian King and Archer Queen.
**If the player owns all the Hero Skins, they will not be available in that Chest and will instead choose a different reward such as Hammers.
*Once a Hero is selected, then a skin from that Hero is randomly selected, each being equally likely to be selected.
**Because different Heroes may have different numbers of skins available in the pool, the probability of getting skins belonging to different Heroes may be unequal.
====Hero Equipment====
*Individual pieces of Hero Equipment are equally likely to be selected, like Decorations and Clan House parts. However, there is one key difference: Hero Equipment is only added to the pool if the Hero using it is unlocked (or can be unlocked) by the player at their Town Hall level.
**For example, the Fireball (equipment for the Grand Warden) is not added to the pool of available equipment until the player reaches Town Hall 11.
===Chest Loot Calculator===
The following calculator generates loot tables, or probabilities of getting individual items in a Treasure Chest. Each table contains all items of a given rarity.
To use, change the inputs below as desired, and click the "Get Tables" button to generate the loot tables. Depending on the selected Town Hall level, various checklists will be made available. Each checklist contains items that can only be obtained once; checking off items that are already owned removes them from the loot tables.
The output comprises a list of items and two calculated probabilities for each item:
*The Conditional Chance is the probability that the item is obtained, provided that a chest of that rarity has been obtained.
*The Overall Chance is the probability that the item is obtained overall (ignoring the rarity of the chest).
Underlined items denote item categories; they can be clicked on to expand the category to show probabilities for individual items within the category.
Category:Gameplay