Zarr

Category:Launcher (Primary)
The Zarr is a Grineer cannon launcher introduced in . Its Alternate Fire allows users to choose between firing a single explosive cannonball or a barrage of projectiles.
==Characteristics==
*This weapon deals primarily damage.
*Cannon Mode launches cannonballs that explode in a 4.9 meter radius on impact with a surface or enemy, then splits into 6 smaller bomblets that rain down on the point of impact.
**Pinpoint accuracy.
***'s accuracy penalty is minimal on this weapon.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Explosion can benefit from () and .
*Barrage Mode fires a shotgun-like flak.
**Innate 1.6 meter punch through.
**Innate multishot of 10 pellets.
*Reloads one cannonball at a time, which can be interrupted at any point, allowing for planned reloading.
**Reload time of 0.5 seconds for each cannonball, plus 0.75 seconds to begin/end reload.
*Can use the launcher-exclusive mod.
*Innate polarity.
==Acquisition==
The Zarr's blueprint can be purchased from the Market.
This weapon can be sold for 7,500.
==Notes==
*Reload time is 0.75s + 0.5s per round, coming to 2.25 total seconds to reload a completely empty mag.
**Each shot is loaded manually into the gun. Reload shows time required to fully load the gun, and is accordingly increased by mods like . Reloading can be interrupted by firing the gun, being staggered or rolling, provided at least one shot is loaded.
*The Zarr can switch between two different firing modes using its Alternate Fire (default ) button. These modes are officially named Cannon mode and Barrage mode;
**Cannon mode fires an explosive projectile in an arc that explodes on impact, dealing 175 damage within a 4 meter radius, then splitting into 6 smaller projectiles that spread from point of impact and home in on targets, each dealing 50 damage within a small radius.
**Barrage mode works in a shotgun-like pattern, shooting ten pellets in a wide spread, dealing physical damage, shoots faster than primary mode and has innate punch through of 1.6 meters. Pellets cover a maximum range of 10 meters (distance is affected by Projectile Speed).
**Multishot mods will increase the amount of bombs for Cannon shots, but each main projectile will always produce 6 cluster bombs. Multishot also increases the pellets of Barrage mode.
**The Zarr's current firing mode is indicated by orange text next to the Zarr's current Rank. Additionally, switching to Cannon mode is indicated by two short clicks, while switching to Barrage mode is indicated by three short clicks.
***The player should also take care in that the Zarr will always start in Cannon mode after Respawning, beginning a mission and switching to and from Archwing, resulting in the user possibly triggering self-stagger if used inside close quarters.
*Though the cluster bombs can be controlled via , they are programmed to shake erratically as they move, making it rather difficult to move them effectively.
*The Zarr can equip ().
==Tips==
*The Zarr is unique in the fact that it can quickly switch to a close range function that has no chance of staggering the player, allowing it to be used in tight spaces safely.
*While the Zarr has an average critical chance, its above average critical damage and bomblet behavior makes a crit build viable.
*The Zarr's individual reload mechanic is useful when reloading before the magazine is emptied as the reload will be shorter than the listed value. This is beneficial for situations where players need to fire a shot immediately, but cannot wait for the full reload to complete.
*Additional punch through will affect Cannon mode shots and the bomblets, allowing the primary shot to reach the center of a group of enemies before exploding rather than exploding on the first enemy and launching the cluster bombs back towards the shooter. This comes at the cost of not being able to hit flying enemies directly and the risk of shots passing through terrain, such as catwalks, and missing the intended target.
* equipped with synergizes extremely well with this cannon, as not only does she reload shots extremely fast via and thus greatly increasing the weapon's overall DPS, she also increases a shot's damage up to twice with her Death's Gate passive as she loses HP. She should have a ready means to recover HP quickly, however, either via deploying a nearby Blood Altar or infusing herself with 's .
** As an optional failsafe, and/or can be equipped to soak up some damage with gained energy from Bloodletting.
==Trivia==
*The word "Zarr" could be a play on the Slavic word "Tsar", a word used as a title for supreme rulers of eastern and south-eastern European countries.
**In this context, 'Zarr' might be a reference to Tsar Cannon, one of the largest cannons in terms of caliber.
**It could also be a reference to Tsar Bomba, which was the most powerful nuclear weapon ever created.
*The Zarr is visually and somewhat functionally reminiscent of a swivel cannon.
*Upon release, the Codex entry misspelled "cannon" as "canon".
*When stuck to surfaces with , it has a unique sound effect signaling to the player that they are stuck.
**Adhesive Blast will cause the bombs to gain a 3 second timer before exploding. It does not change anything on the secondary fire
*The Zarr shares the same reload mechanic with the , with the only difference that the latter shows the reload time of a single projectile.
==Media==
ZarrCodex.png|Zarr in the Codex.
ZarrConcept.jpg|Concept art of the Zarr.
Zarr Grenade.jpg|A Zarr cannonball in the default colours.
Zarr cluster grenade.jpg|One of the Zarr's cluster grenades in the default colours.
File:Zarr_(1).png|Zarr, when equipped in the arsenal
File:Zarr_(2).png
File:Zarr_(3).png|
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
==Patch History==
==See also==
*, the Kuva counterpart to this weapon.
es:Zarr
Category:Update 19
Category:Weapons
Category:Impact Damage Weapons
Category:Blast Damage
Category:Grineer
uk:Зар