Amonkhet Remastered

Amonkhet Remastered is a Magic Arena-specific reprint set that was released on August 13, 2020. It combines cards from Amonkhet and Hour of Devastation.
==Description==
Amonkhet Remastered features the set-defining cards and iconic mechanics from both Amonkhet and Hour of Devastation but with updated gameplay to make it a fun and fresh experience. The combined card count from across the two sets is 338 cards, with a focus on the Limited play experience (Draft and Sealed), Pioneer, and continued support for Historic. There are 108 commons: 21 in each color, and three colorless. There are also 90 uncommons, 74 rares, and 31 mythics. <c>Regal Caracal</c> serves as the box-topper, with the set number #339. The basic lands each feature seven different arts. They don't appear in the boosters. 
The cards are obtainable in MTG Arena boosters, Limited events (Sealed and Draft), and through crafting.
===Invocations===
In the announcement, Wizards of the Coast hinted there were also some additional cards hidden as a surprise, that provided support for Historic and (eventually) Pioneer Constructed formats. It turned out that R&D took Amonkhet Remastered as an opportunity to bring beloved Magic cards onto the plane of Amonkhet and show what they would have looked like had they originally been introduced on that plane. All these cards have new art. These cards are part of the main set.
====Original Invocations====
*<c>Wrath of God</c>
*<c>Thoughtseize</c>
*<c>Pact of Negation</c>
*<c>Shatterstorm</c>
*<c>Lord of Extinction</c>
====Additional cards====
*<c>Demonic Pact</c>
*<c>Hornet Queen</c>
*<c>Jace, Unraveler of Secrets</c>
*<c>Chandra, Pyromaster</c>
*<c>Sphinx's Revelation</c>
*<c>Rest in Peace</c>
*<c>Anger of the Gods</c>
*<c>Collected Company</c>
*<c>Perilous Vault</c>
==Mechanics==
While many of the mechanics from the original block will be familiar (cycling, counters, casting cards from your graveyard), others have been remastered to fit the updated look and feel of MTG Arena. For example, both embalm and eternalize cards will appear as "near-hand castables" once the respective card is in the graveyard and feature a themed enters-the-battlefield animation when using either ability.
The keyword action exert now uses an interface like sacrifice abilities. When attacking with a creature, you will be able to choose between attacking as normal or exerting. Exerted creatures will feature arrows when they are attacking and will have a specific tap visual effect to remind players that it doesn't untap during the owner's next untap step. Once that untap step has passed, the card will appear tapped as normal.
The other reused mechanics are afflict and aftermath. 
===Card types===
Both Cartouches and Curses make an appearance.
==Cycles==
Amonkhet Remastered has 13 complete cycles:
Cycle name 	 	 	 	 	
Gods 	 	 	 	 	
Gods 	The mythic rare gods of Amonkhet. 	The mythic rare gods of Amonkhet. 	The mythic rare gods of Amonkhet. 	The mythic rare gods of Amonkhet. 	The mythic rare gods of Amonkhet.
Cartouches 	 	 	 	 	
Cartouches 	Common aura enchantments with the additional subtype cartouche. 	Common aura enchantments with the additional subtype cartouche. 	Common aura enchantments with the additional subtype cartouche. 	Common aura enchantments with the additional subtype cartouche. 	Common aura enchantments with the additional subtype cartouche.
Trials 	 	 	 	 	
Trials 	Uncommon enchantments which interact with cartouches. 	Uncommon enchantments which interact with cartouches. 	Uncommon enchantments which interact with cartouches. 	Uncommon enchantments which interact with cartouches. 	Uncommon enchantments which interact with cartouches.
Monuments 	 	 	 	 	
Monuments 	Uncommon legendary artifacts associated with one god, costing mana and reducing the cost of creature spells associated with its gods color by . 	Uncommon legendary artifacts associated with one god, costing mana and reducing the cost of creature spells associated with its gods color by . 	Uncommon legendary artifacts associated with one god, costing mana and reducing the cost of creature spells associated with its gods color by . 	Uncommon legendary artifacts associated with one god, costing mana and reducing the cost of creature spells associated with its gods color by . 	Uncommon legendary artifacts associated with one god, costing mana and reducing the cost of creature spells associated with its gods color by .
Monocolored rares 	 	 	 	 	
Monocolored rares 	Five split cards featuring the aftermath mechanic. 	Five split cards featuring the aftermath mechanic. 	Five split cards featuring the aftermath mechanic. 	Five split cards featuring the aftermath mechanic. 	Five split cards featuring the aftermath mechanic.
Cycling Deserts 	 	 	 	 	
Cycling Deserts 	Five common cycling lands with the Desert subtype, which artistically are degraded versions of the Monument cycle in the previous set. 	Five common cycling lands with the Desert subtype, which artistically are degraded versions of the Monument cycle in the previous set. 	Five common cycling lands with the Desert subtype, which artistically are degraded versions of the Monument cycle in the previous set. 	Five common cycling lands with the Desert subtype, which artistically are degraded versions of the Monument cycle in the previous set. 	Five common cycling lands with the Desert subtype, which artistically are degraded versions of the Monument cycle in the previous set.
Spell Deserts 	 	 	 	 	
Spell Deserts 	Five uncommon pain lands with the Desert subtype, which tap for both colorless and colored mana, and allow the controller to sacrifice a Desert to get an effect.	Five uncommon pain lands with the Desert subtype, which tap for both colorless and colored mana, and allow the controller to sacrifice a Desert to get an effect.	Five uncommon pain lands with the Desert subtype, which tap for both colorless and colored mana, and allow the controller to sacrifice a Desert to get an effect.	Five uncommon pain lands with the Desert subtype, which tap for both colorless and colored mana, and allow the controller to sacrifice a Desert to get an effect.	Five uncommon pain lands with the Desert subtype, which tap for both colorless and colored mana, and allow the controller to sacrifice a Desert to get an effect.
Cycle name 	 	 	 	 	
Allied-colored cycling duals 	 	 	 	 	
Allied-colored cycling duals 	A set of rare allied colored cycling lands. 	A set of rare allied colored cycling lands. 	A set of rare allied colored cycling lands. 	A set of rare allied colored cycling lands. 	A set of rare allied colored cycling lands.
Reversed allied colored rares	 	 	 	 	
Reversed allied colored rares	Five allied colored split cards featuring the aftermath mechanic. 	Five allied colored split cards featuring the aftermath mechanic. 	Five allied colored split cards featuring the aftermath mechanic. 	Five allied colored split cards featuring the aftermath mechanic. 	Five allied colored split cards featuring the aftermath mechanic.
Allied colored uncommons 	 	 	 	 	
Allied colored uncommons 	Five split cards taking the place usually reserved to draft-guiding multicolor and featuring the aftermath mechanic. 	Five split cards taking the place usually reserved to draft-guiding multicolor and featuring the aftermath mechanic. 	Five split cards taking the place usually reserved to draft-guiding multicolor and featuring the aftermath mechanic. 	Five split cards taking the place usually reserved to draft-guiding multicolor and featuring the aftermath mechanic. 	Five split cards taking the place usually reserved to draft-guiding multicolor and featuring the aftermath mechanic.
Cycle name 	 	 	 	 	
Reversed enemy colored rares 	 	 	 	 	
Reversed enemy colored rares 	Split cards featuring the aftermath mechanic. 	Split cards featuring the aftermath mechanic. 	Split cards featuring the aftermath mechanic. 	Split cards featuring the aftermath mechanic. 	Split cards featuring the aftermath mechanic.
Enemy colored uncommons 	 	 	 	 	
Enemy colored uncommons 	Five enemy colored uncommon split cards featuring the aftermath mechanic. 	Five enemy colored uncommon split cards featuring the aftermath mechanic. 	Five enemy colored uncommon split cards featuring the aftermath mechanic. 	Five enemy colored uncommon split cards featuring the aftermath mechanic. 	Five enemy colored uncommon split cards featuring the aftermath mechanic.
===Dual cycles===
Cycle name 	 	 	 	 	 	 	 	 	 	
Two-colored draft archetypes	 	 	 	 	 	 	 	 	 	
Two-colored draft archetypes	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.	Ten uncommon cards which each represent a two-colored draft archetype.
==Changes in rarity==
Changes in rarity, compared either to the cards in the original Amonkhet block or to earlier printings for cards not found in the original block.
;Rare to mythic rare
*<c>Hornet Queen</c>
;Mythic rare to rare
*<c>Lord of Extinction</c>
*<c>Perilous Vault</c>
==Removed cards==
The following cards from the Amonkhet block don't appear in Amonkhet Remastered:
;Mythic rare
;Rare
;Uncommon
;Common
==References==
Category:Magic Arena sets