Plan A, part 11

== Introduction ==
This is Level 11 of Plan A in Run 3.
== Gameplay ==
The Bunny is recommended for this level because of its jump height and distance. At the beginning of the level let the Bunny get one bounce for a bit more speed. From there on use very small jumps if the gap are very small. If the platform is bigger then get a bounce in. But remember not too try to get too many bounces or you will fall off. If you have a huge gap jump as far as you can. Try to at least touch a part for the platform to let you get another jump onto the next platform. And take one last long jump and you finish the level! 
As for the Child method, you are just barely able to make all the required jumps. The Child suffers from low maneuverability but makes up for it with his long jump length. Make use of the Child bounce mechanic (jumping immediately after landing) to get some extra height to make the jumps. There are some places in the level where you can choose to go left or right, and it's usually easier to go to the right path. 
This level's character variability is quite narrow, as you have just three characters to pick from, and you need a character that jumps high and far. The Duplicator may not fulfil either of those as effectively as the Bunny, but also acts as a third option. Jump off duplicates to extend jumps and gain height. 
Overall, this level is quite hard, and will challenge players of moderate skill, or those who aren't used to the Bunny. 
== Walkthrough ==
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Category:Levels
Category:Plan A levels
Category:Run 3 levels
Category:Hard levels