AtlasID

__NOTOC__
An atlas is a texture containing sub-textures (atlas members) to reduce overhead. They make it easier to get part of a texture instead of using tex coords.
==Example==
===Texture:SetAtlas===
=== CreateAtlasMarkup ===
Prints a shield into the chat window
print(CreateAtlasMarkup("roleicon-tiny-tank"), "roleicon-tiny-tank")
print(CreateAtlasMarkup("groupfinder-icon-role-large-tank", 16, 16), "groupfinder-icon-role-large-tank")
==Patch changes==
* 
==See also==
In-game
* , GetAtlas, SetAtlas
* CreateAtlasMarkup - Shows atlases as an UI escape sequence
* Texture Atlas Viewer - Addon for browsing atlases in-game
Out of game
* Helix/AtlasInfo.lua - Lua table with atlases
* - DBC for atlases
==References==
: