Partisans

This is a list of partisans in Partisans 1941:
== Trofim ==
Trofim specializes in ambush tactics, trap-setting, and using lethal Buckshot for tough situations. He can draw enemy fire with his Provocation ability, creating opportunities for repositioning or grenade throws. Trofim's Iron Body allows him to withstand injuries, and he carries large medkits for self-healing. He is skilled at spotting and using mines to thin out enemy patrols. However, Trofim is not well-suited for stealth missions as he is slow and lacks initial knife skills. It takes time for him to become effective as some of his best skills are only available at higher levels.
== Valya ==
Valya serves as a sniper, medic, and lure expert. She can quickly move between cover, engage enemies at extreme range, and guarantee kills even when enemies are behind cover using her Aim Shot ability. Valya excels at healing partisans and can perform stealth takedowns using Chloroform. She also possesses an enhanced lure bottle for effective enemy distraction. However, Valya lacks area-of-effect capabilities and relies on charges for Aim Shot. Carrying bodies is slow, and her skills overlap with another character, Zorin.
== Nikitin ==
Nikitin combines traits of Zorin and Fetisov, excelling in dispatching groups of enemies while maintaining stealth. He can silently kill, carry bodies, and loot efficiently. Nikitin's Body Shield allows for quick resolution of dangerous fights, and he possesses the only silent area-of-effect attack, Massacre. He is also capable of spotting mines. However, Nikitin's reliance on pistols and knives overlaps with Zorin, and using Body Shield can expose him to overwhelming fire once the captor is killed.
== Morozov ==
Morozov excels as a luring thief, using whistling and Ribknife to pull enemies away from their patrol routes for quick takedowns. He is skilled in knifing, looting, and carrying bodies swiftly. Morozov starts with extra loot-carrying capacity and possesses the classic ability to lure enemies. However, luring enemies with Ribknife can be unreliable, and his late proficiency in SMGs limits his loud options.
== Fetisov ==
Fetisov is a solid choice for engaging multiple enemies, favoring heavy weapons and SMGs. His Long Burst can eliminate several enemies at once, and he can endure small injuries. Fetisov's ability to combo grenade kills with Long Burst is advantageous. He is also skilled in quick knife kills and efficient body movement. However, going loud is not sustainable in most missions, and his reliance on 9mm ammo with the SMG reduces compatibility with other characters. Heavy weapons and Suppress Fire ability have limitations.
== Belozerova ==
Belozerova is a fast and lethal soldier skilled in knife kills, comparable to Zorin in stealth speed-running. She can rely on pistols or an SMG during combat, with the pistol being preferable for using her Fan Fire skill. Belozerova is valuable for ambush planning and area-of-effect attacks. However, her slow body carrying undermines the usefulness of quick knife kills, and her reliance on 9mm rounds reduces ammo availability. Evasion roll is not practical during fights, and limited inventory capacity hampers fast looting runs.
== Sanek ==
Sanek is a disguised artist who can enter enemy territory without raising suspicion. He can loot and interact with mission obstacles while disguised, making him valuable for location-oriented objectives and tricky enemy routes. His slingshot provides a fast and soundless way to neutralize enemies from a distance. However, occasional glitches with the slingshot can occur, and the effectiveness of disguise diminishes as enemies become more perceptive. Sanek lacks a means to level up his rifle skills until reaching higher partisan status.
== Commander Zorin ==
Zorin is the protagonist and leader of the partisan group, offering versatility and reliability. His Inspiration buff boosts accuracy for nearby resistance fighters, making a difference in critical situations. Zorin excels in stealth, with quick knife kills, efficient looting, and body movement. However, Zorin lacks innate area-of-effect abilities and relies mainly on pistols or knives. It takes time to level up his rifle skill, and while Inspiration compensates for range limitations, it requires being loud.