Final Fantasy XII version differences

This article lists the version differences of Final Fantasy XII and the Zodiac re-releases. 
==Final Fantasy XII==
The first iteration of Final Fantasy XII released for the PlayStation 2 in Japan on March 16th, 2006.
===English versions===
Final Fantasy XII released in North America on October 31st, 2006 and Europe on February 23rd, 2007. Various changes were incorporated to gameplay from the original Japanese release:
*Gameplay Changes - Various enemies were re-balanced as well as several textual changes exclusive to the original Japanese release:
**A 16:9 widescreen option is added in the game configuration, though this results in vertical image loss.
**The button is used to confirm and the button to cancel.
**The battle UI is now hidden during mid-battle dialogue cutscenes.
**In non-Japanese versions, the exclamation mark after the text for "MISS", "BLOCK", "PARRY", "COUNTER", and "CRITICAL" is removed, 
***This change applies when abilities are used in the Combat Log, which is renamed from "Information".
**Spells no longer consume MP if they do not connect with their target.
**Quickening chains are no longer accompanied by a message, like "Cool!" and "Very Cool!", beside the chain number. 
**Darkmare has increased HP, Strength, Magick Power, and EXP.
**The red Crystalbug has increased HP and Magick Power, and casts Firaga, Thundaga, and Blizzaga instead of Fira and Thundara.
**The blue Crystalbug has increased HP and Defense.
**The green Crystalbug has increased HP.
**The Rogue Tomato now rewards LP after each cutscene, rather than just once.
**Deathscythe can cast Death.
**Shemhazai no longer casts Scourge.
**Hashmal can combo and uses Battle Cry instead of Haste, Protect, and Perfect Defense.
**Tyrant uses Piercing Graviga more often.
**The order of the pedestals for the Demon Wall battle is now the same every time, rather than each pedestal's effect being random on each playthrough.
**Omega Mark XII has its HP decreased from 10,370,699 to 1,037,069, but has its Attack Power increased and the Berserk status effect added to its attack.
**Disma has increased HP, Strength, and Magick Power.
**Helvinek has increased HP, Strength, Magick Power, and Speed.
**Judge Bergan has increased Speed and Attack Power, and is changed from a magick user into a pure physical attacker, with Battle Cry replacing Aero, Watera, Immobilzega, Dark, and Chain Magick.
**Doctor Cid has decreased Attack Power in the first encounter and decreased Magick Power and Attack Power in the second encounter.
*Localization - The localization uniquely incorporates grammatical flair to both text and dialogue, with several characters voiced by European actors:
**Characters have more pronounced accents, such as Fran's Icelandic accent. 
**Writing in the Bestiary entries is given more flair to give the impression of Ivalician journal entries.
**In the original Japanese version of the final prologue scene, where Gabranth impersonates Basch after stabbing Reks, Rikiya Koyama (voice of Basch) and Akio Otsuka's (voice of Gabranth) voices play over one another to give the quality of a dream-sequence, but the localization team opted to go for the more "realistic" sound, by having Michael E. Rodgers (voice of Gabranth) emulate Keith Ferguson (voice of Basch).
**Subtitles are now on by default. The otherworldly quality of the Occurian speech, which was difficult to follow without subtitles, was changed in tandem.
**Several mandatory text cutscenes can now be skipped, with some having additional voice acting.
**Some minor enemy name changes are made ("ライフフォビドン" -> "Life Forbidden" is now just "Forbidden").
**Escaping is renamed to "Fleeing".
*Visuals - Minor visual changes were made, with one scene previously cut from the original release having been re-implented.
**Lag when entering the Rabanastre Westgate terminal is removed.
**The scene where Penelo is being held hostage by Ba'Gamnan is re-added.
**The screen fade effect when entering a bridge zone in the Lhusu Mines is shortened.
**The accuracy underflow bug is removed from the European Platinum Hits version.
==Final Fantasy XII International Zodiac Job System==
Released for the PlayStation 2 on August 9th, 2007 in Japan only, the gameplay is completely re-balanced to accommodate the changes to the License Board.
====Gameplay changes ====
*Zodiac Job System - The original License Board has been replaced with twelve new individual boards that correspond to the twelve zodiac signs. Each board reflects a job from previous Final Fantasy titles, such as the White Mage and Knight.
**The requirement for obtaining Rasler's sprite in the Sky Pirate's Den is changed from unlocking every license at least once to accumulating 48,000 License Points.
*Game Modes - Three new game modes are added:
**Trial Mode - a 100 stage gauntlet can be entered from the title menu provided the player has a save file of the main game. It features a new battle against all five Judge Magisters as the final trial.
**New Game+ (Strong Mode) - Unlocked after clearing the original game, all characters start at level 90 and level up normally, with only the configuration settings carried over.
**New Game- (Weak Mode) - Unlocked after clearing Trial Mode. All characters start at their original levels (1/2/2/3/3/3) and cannot gain experience, with only the configuration settings carried over.
*Speed Increase - Pressing will speed up gameplay by two times the speed. Conversations and events continue to play at normal speed.
*Voices and Text - English voices and Japanese text are used. Previously unvoiced scenes have additional voices, with new scenes added.
*User Interface - Several changes are made to the UI:
**The previously blue windows with white borders are changed to a solid moss-blue color.
**In the battle menu, character job names are displayed next to their portraits, with the LEADER text no longer present.
**The charge time gauge is green instead of orange.
**A new separate Mist charge gauge that replaces the HP and MP gauges.
**Mist charges are rectangular instead of round and change color when filled.
**The party menu screen now features job names and LP amounts, with the overflowing status icons displayed over them.
====Characters====
*Playable characters' default statistics, such as gambits and licenses, have been rebalanced:
**Vaan starts with a Dagger instead of a Mythril Sword.
**Fran now has the highest Vitality at Level 99 of all the six playable party members.
**Ashe joins equipped with a Buckler instead of an Escutcheon, having been completely removed.
*Guests have undergone a number of changes:
**They can be controlled by the player directly.
**They can gain EXP and level up.
**Their gambits can be changed and turned off.
**The player obtains items and Gil from guests when they join the party.
**Items used by guests expend the player's inventory.
**Weapons used by Basch, Larsa, Vossler, and Reddas are improved. 
***Larsa and Reddas can attack flying targets with their basic attacks.
**Larsa, Vossler, and Reddas have a different set of abilities.
**Larsa and Reddas have more augments.
====Battle system====
===== Magicks =====
*Spells have a charge time of 23 instead of 30.
*Fire, Blizzard, and Thunder now damage all targets within an area of effect.
*Cure now heals all targets within an area of effect.
*Water and Watera are renamed Aqua and Aquara for their player variants.
*Decoy ignores Reflect.
*Green Magicks can only be purchased from the Clan Provisioner.
*The following Magicks are only found inside treasures chests:
**White Magicks: Renew, Cleanse, Dispel, Dispelga, Protectga, Shellga, Bravery, Faith, Regen, Holy.
**Black Magicks: Flare, Scathe, Blind, Blindga, Silence, Silencega, Sleep, Sleepga, Poison, Toxify.
**Time Magicks: Haste, Hastega, Countdown, Float, Vanish, Reflect, Reflectga, Balance, Warp.
**Arcane Magicks: Death, Ardor.
===== Technicks =====
*All but six Technicks (Libra, First Aid, Sight Unseeing, Charm, Charge, Traveler and Horology) have reduced charge time, whilst Charm has an increased charge time.
*Eleven Technicks (Telekinesis, Numerology, Sight Unseeing, Charm, Achilles, 1000 Needles, Stamp, Horology, Bonecrusher, Expose, and Shear) have increased accuracy.
*Wither and Addle have reduced accuracy and effectiveness.
*Expose and Shear have increased effectiveness.
*Horology and Souleater are more powerful.
*Shades of Black and Stamp can no longer target allies.
*Due to recategorized magicks, Shades of Black no longer casts Ardor, and has a chance to inflict Blind, Blindga, Silence, Silencega, Sleep, Sleepga, Poison, and Toxify. The odds between each spell appearing are also evened out more. 
*The following Technicks are only found inside treasures chests: 
**Telekinesis, Numerology, Sight Unseeing, Charm, Achilles, Infuse, Gil Toss, 1000 Needles, Revive, Stamp, Shades of Black, Bonecrusher, Wither, Addle, Expose, Shear.
===== Augments =====
*Focus has a 1.5x damage multiplier instead of 1.2x.
*Serenity has a 1.5x multiplier for both offensive spells and healing spells, instead of 1.2x for offensive and 1.5x for healing.
*MP Recovery from Martyr, Inquisitor, and Warmage when dealing 6000-9998 damage is reduced.
*Potion and Ether Lores are strengthened.
*Each License Board, depending on the job, has anywhere from 0~16 Battle Lores, 0~16 Magick Lores, and 4~12 HP-boosting augments, up from 5 of each. HP augments are also adjusted, now totaling 3035 HP instead of 1000.
===== Gambits =====
*Certain gambits are renamed and sixteen new gambits (five Ally, four Enemy, and seven Self) are available. All can be bought after leaving the Barheim Passage. Gambits can no longer be found in treasure chests.
===== Quickenings =====
*Mist abilities do not consume MP. They instead use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles. Obtaining abilities no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP will recover all Mist charges.
*The battle messages when performing Quickening chains return.
**Certain Concurrences now require fewer Quickenings to activate.
===== Espers =====
*Summon durations are increased from one minute and thirty seconds to four minutes and ten seconds.
*Various stats are modified, with most of them increased. All Espers have significantly more HP and MP.
*The player can directly control Espers.
*Gambits are simplified and can be turned off.
*MP is now required to cast magicks.
*Signature technicks are slightly faster, while ultimate technicks have no charge time and a larger area of effect.
*Every Esper now has the Ignore Vitality and Ignore Reflect augments.
*Belias can use Cura and Fira, and Painflare is slightly stronger.
*Mateus can use Blizzara, and Flash Freeze is slightly stronger. Frostwave is slightly weaker.
*Adrammelech has Cura instead of Curaga and Bio, and Flash Arc is slightly stronger. Judgement Bolt is slightly weaker.
*Zalera no longer absorbs Holy; has Cura, Warp, and Death instead of Holy and Shock; and has the Ignore Weather & Landscape augment instead of Half MP. Condemnation now deals random damage.
*Cúchulainn can use Bio.
*Shemhazai can use Curaja and Shock.
*Hashmal can use Curaja and Graviga.
*Exodus and use Curaja and Ardor.
*Zeromus can use Curaja and Scourge.
*Famfrit can use Renew.
*Chaos has Renew instead of Firaga, Blizzaga, Thundaga, Darkga, Scourge, and Holy. Whirlwind and Tornado no longer deal fractional damage.
*Ultima has Renew and Holy instead of Flare, and gains Ignore Weather & Landscape.
*Zodiark has Renew and Hastega instead of Flare, and Final Eclipse deals 60,000 damage instead of 50,000.
===== General =====
*Certain status effects have their duration formulas adjusted.
*Almost all attacks now break the 9999 damage limit by default.
*Rare and Very Rare drop rates are adjusted, including battle chain modifiers.
*Most shops have their assortments changed, as well as several bazaar items.
===== Enemies =====
*The enemy ability Safety no longer nullifies Numerology, Wither, and Addle.
*The Lv.99 Red Chocobo has increased Strength.
*The Archaeoaevis enemy in the central area of the Zertinan Caverns has been considerably buffed both in statistics and abilities, becoming one of the hardest normal enemies encountered. 
*The Shambling Corpse has increased HP, Strength, Magick Power, and Attack Power.
*The Vyraal has increased Strength, Attack Power, Defense, and Magick Resist.
*The Lindwyrm has increased Strength, Magick Power, and Attack Power.
*The Overlord has increased Strength and Attack Power.
*The Goliath has increased Magick Power.
*The Diabolos has increased Strength, Magick Power, and Attack Power.
*The Wild Malboro has increased Strength.
*The Catoblepas has increased Strength.
*The Bloodwing has increased Attack Power.
*The Ixion has increased Strength, Magick Power, and Attack Power, with its HP fixed at 306559, and Defense fixed at 10.
*The Pandaemonium has increased Strength, Attack Power, and Defense in the second encounter.
*The Slyt has increased Strength and Attack Power in the second encounter.
*The Fenrir has increased Strength in the first encounter and increased Strength and Attack Power in the second encounter.
*The Phoenix has increased Strength in the first encounter and increased Strength and Attack Power in the second encounter.
*The Shadowseer has increased Magick Power.
*Exodus has increased Magick Power.
*Shemhazai has increased Magick Power.
*Famfrit has decreased Magick Power.
*Tyrant has increased Strength and Speed.
*Fury has increased Strength, Speed, and Evade.
*Enemies in the Pharos that drop Black Orbs now always drop them, rather than every third enemy doing so.
====Items and equipment====
*New items are added, including Dispel Mote, Cura Mote, Bubble Mote, Reverse Mote, Bio Mote, Aeroga Mote, Shock Mote, Gravity Mote, Domaine Calvados, Baltoro Seed, Dark Energy and four Meteorites with various effects. Water Motes are replaced with Aquara Motes.
*Potions and Hi-Potions restore more HP, but X-Potions restore less.
*Chronos Tears also remove Slow in addition to Stop.
*Vaccine is renamed C9H8O4.
*The Red Fang, White Fang, and Blue Fang items are renamed Soleil Fang , Lightning Fang , and Rime Fang to reflect their elemental properties.
*Bacchus's Wine now has a 100% chance of inflicting Berserk instead of 50%.
===== Weapons =====
Various weapons are modified, with many weaker weapons having reduced attack power, as they can be obtained earlier.
*Unarmed attacks are slightly more powerful.
*Swords have quicker charge times.
*Greatswords have slower charge times but improved Evade and higher combo rates.
*Daggers have higher attack power, quicker charge times, and a higher combo rate.
*Axes and hammers have a slightly higher combo rate.
*Maces have higher attack power, slightly quicker charge times, and a slightly higher combo rate.
*Measures have increased Evade, a higher change of inflicting status effects, and no longer deal critical hits. All measures now have an element.
*Katanas have higher attack power, Evade, and combo rate, but are slightly slower.
*Ninja swords have slightly quicker charge times and most have their elements modified. Stronger ninja swords have a higher combo rate, while weaker ones are much stronger than before but have reduced Evade and combo rate.
*Spears are slightly stronger, but slightly slower, and can attack flying targets. High-level spears now have an on-hit Disable property.
*Poles have quicker charge times and slight buffs to attack power, Evade, and combo rate, and can attack flying targets.
*Rods do not increase MP, but have higher attack power and can attack flying targets.
*Staves have slightly higher attack power and can attack flying targets. Some staves have additional elemental potencies: Cloud Staff now boosts damage from Wind, Lightning, and Water attacks rather than just the latter, and the Staff of the Magi now boosts Ice, Wind, and Holy attacks rather than just the latter.
*Bows have slightly higher attack power.
*Crossbows have higher attack power and quicker charge times.
*Guns have slightly higher attack power and slightly quicker charge times.
*Bombs have higher attack power and slightly quicker charge times.
*New "Final Fantasy" weapons are added that share the name and model of an existing weapon, but are more powerful in some way. These weapons have a letter at the end of their name, and if the player were to collect all of these new weapons, the letters would spell FINAL FANTASY.
*Two new weapons can be found in rare, invisible treasure chests: Great Trango and Seitengrat. They do not have models.
*Bonebreaker and Bone of Byblos are two new weapons that use formerly dummied models.
*The Excalipur is a new weapon obtained by defeating Gilgamesh.
===== Armors =====
*All light head armor starting with the Red Cap and all heavy head armor starting with the Winged Helm have increased Magick Resist.
*All light body armor starting with the Survival Vest, all heavy body armor starting with Linen Cuirass, and all mystic body armor starting with Chanter's Djellaba have increased Defense.
*All mystic armor now increases MP.
*Escutcheon no longer exists.
*Leather Shield, Buckler, Bronze Shield, Round Shield, Golden Shield, Ice Shield, and Flame Shield have slightly reduced Evade.
*Zodiac Escutcheon has increased Evade and also grants Magick Evade.
*Gendarme is a new shield that gives 90 Evade and Magick Evade and absorbs all elements. It does not have a model.
*Ninja Gear increases Speed by 4 instead of 3.
*Brave Suit increases HP by 500 instead of 10.
*Genji Helm now enables counterattacks.
*Grand Helm increases Vitality by 10.
*Gaia Hat increases HP by 90 instead of 80.
*Traveler's Vestment increases HP by 50.
*Maduin Gear increases Strength by 1.
*Gaia Gear increases by HP by 150 instead of 100.
*White Robes increase HP by 100 and Speed by 4.
*Black Robes increase Magick Power by 12 instead of 10.
===== Accessories =====
*Berserker Bracers are added.
*Armguard no longer exists.
*Gauntlets increases Defense by 1 and Vitality by 5 and now reduces physical damage when HP critical (Last Stand augment), rather than offering an extra Shield Block augment. No accessory offers Shield Block anymore.
*Orrachea Armlet increases Defense and Magick Resist by 1.
*Blazer Gloves increases HP by 50.
*Steel Gorget increases Defense by 1.
*Magick Gloves increases HP by 100.
*Leather Gorget increases Defense by 1 and MP by 30.
*Amber Armlet increases Defense by 3 and Speed by 2.
*Opal Ring increases Defense by 2 and Magick Power by 5.
*Jade Collar increases Speed by 3.
*Cameo Belt increases Magick Power by 3.
*Indigo Pendant increases Speed by 7.
*Genji Gloves increases Magick Power by 3 instead of 2.
*Rose Corsage increases Defense by 2 and Magick Power by 1.
*Nishijin Belt increases Magick Resist by 1 and Magick Power by 3.
*Gillie Boots increases Defense by 3, Strength by 1, and Speed by 10.
*Bowline Sash increases Magick Power by 2.
*Fuzzy Miter increases Strength by 2.
*Power Armlet increases Strength by 3 instead of 2.
*Quasimodo Boots increases HP by 500.
*Steel Poleyns increases Magick Resist by 2 instead of Defense by 1.
*Thief's Cuffs increases Speed by 1.
*Pheasant Netsuke increases Defense by 1.
*Firefly increases Strength and Magick Power by 1 instead of Strength by 2.
*Manufacted Nethicite increases Magick Resist by 3.
*Turtleshell Choker increases Magick Power by 2 and Speed by 3 and its gil costs are reduced by 4/5.
*Cat-ear Hood now increases Speed by 3, turns obtained LP into gil, and halves Ice and Wind damage.
*Jackboots are renamed Germinas Boots and inherit the Cat-ear Hood's stat boosts.
*Agate Ring increases Vitality by 20 and halves Wind damage.
*Argyle Armlet increases Strength by 1 and halves Dark damage.
*Tourmaline Ring halves Ice damage and also protects against Sap.
*Black Belt increases Defense by 1 and Vitality by 7 instead of 8 and also protects against Immobilize.
*Sash increases Speed by 20 and halves Fire damage.
*Ribbon increases Defense and Magick Resist by 1, grants the wearer Libra and Regen, and no longer prevents Lure.
*The Diamond Armlet's properties are changed: before, equipping a Diamond Armlet gave a 90% chance of obtaining a regular treasure (money or a Knot of Rust) and 10% chance of a special treasure (there were exceptions, however). Now the chances are 95% and 5%, and equipping it no longer yields more money from treasures. The game no longer punishes the player by missing out on some special treasures if opened with Diamond Armlet, like in the original; special treasures are the same item whether the player equips the armlet or not. The Diamond Armlet also makes the wearer immune to Lightning damage, and it must be equipped by the party leader to affect treasure.
====Sidequests====
*Rewards for hunts underwent minor changes.
**"Lost in the Pudding" gives a Burning Bow instead of a Yoichi Bow.
**"Befoulment of the Beast" gives a Hunting Crossbow instead of a Recurve Crossbow.
**"Trouble in the Hills" gives a Platinum Shield instead of a Diamond Shield.
**"Rodeo to the Death" gives a Caliper instead of an Obelisk.
**"Get My Stuff Back!" gives an Aegis Shield instead of a Crystal Shield.
**"Old Legends, Decaying Bonds" gives a Minerva Bustier instead of a Barrel Coat.
**"Little Love on the Big Plains" gives an Amber Armlet instead of Jackboots.
**"The Cry of Its Power" gives a Survival Vest instead of a Heavy Coat.
**"Battle on the Big Bridge" gives an Excalipur instead of a Masamune.
*Numerous sidequests feature different rewards.
**The reward received for repeating the sunstone powering quest now depends on the amount of time it takes the player to fully charge the Shadestone. The player receives 200 gil, two Potions, and a Holy Stone for returning within seven minutes, 150 gil and a Holy Stone for returning within fifteen minutes, 100 gil for returning within 35 minutes, and 50 gil for taking longer than 35 minutes.
**The rewards for giving Pilika her diary back are changed to a Bangle and a Jade Collar, depending on whether the player says they read it or not. In the original version, answering "Read it" acquires a Kilimweave Shirt, and answering "I've done nothing" nets a Shepherd's Bolero, the slightly better reward.
**Finding Renn in the great cockatrice escape quest now yields a Deathbringer rather than a Diamond Sword.
**The rewards for the Ktjn sidequest are different. If she moves into Clan Centurio hall, the player will now get a Runeblade rather than a Platinum Sword. If she is found outside the clan hall, the reward is now a Hunting Crossbow rather than a Paramina Crossbow. The rewards for if she moves to Migelo's Sundries are swapped around: Firefly if she is outside, and Fuzzy Miter if she is inside the shop.
**The moogle in the Salikawood will give a Sash instead of Quasimodo Boots after the gate to Phon Coast is fixed.
*The Hunt Club Outfitters features different stock, and the overhead name of the Shifty-Eyed Man now changes to "Outfitters" after speaking to him, matching his name in the message box.
====Locations====
*Treasure chests are now in different locations and contain different items. There are 753 more chests, bringing the total number to 1,676. Chests also respawn by moving just one area away as opposed to two.
**The "forbidden chest" concept is removed, which prevented the player from obtaining the Zodiac Spear in the Necrohol of Nabudis if they opened a wrong treasure.
**The treasures in Site 2 of the Lhusu Mines will now disappear and never respawn after Ba'Gamnan attacks the party. If the player defeats Ba'Gamnan immediately, the treasures will remain there until leaving. This is deemed to be a glitch.
*Certain weather effects occur under different conditions.
*More traps are added throughout some areas.
*The maps for the Ogir-Yensa Sandsea and Nam-Yensa Sandsea are moved to Platform 1 - East Tanks in the Ogir-Yensa Sandsea.
*The Nam-Yensa Sandsea uses the Cerobi Steppe theme.
*The Baknamy merchant in the Necrohol of Nabudis is located in the Cloister of the Highborn instead of the Hall of Effulgent Light.
==Final Fantasy XII The Zodiac Age==
Final Fantasy XII The Zodiac Age, a high-definition remaster that includes changes from the International Zodiac Job System, released on PlayStation 4 on July, 2017 in various territories. It was later available for Steam on February 1st, 2018, followed by an Xbox One and Nintendo Switch port on April, 2019. In addition to both graphical and gameplay improvements, the original localization team returned for the English versions.
===List of changes===
====Visual====
*High-resolution upgrades are added for backgrounds, character models, movie scenes, and all 2D elements, including fonts.
**A new typeface is used for subtitles, and several are updated to include missing words.
**The text for hit combos performed by enemies and allied NPCs is blue instead of red, just like for party members. 
***In the Japanese version, an exclamation mark is added.
*Menu boxes are now dark blue.
*The battle menu no longer displays job names.
*Party menu portraits are wider, and the portraits for Reks, Larsa, Vossler, and Reddas are taken directly from their CG renders.
*The Gambits menu shows close-ups of each character's CG render instead of silhouettes.
*3D enemy models are shown in the Bestiary rather than illustrations of them.
*The save menu is modified.
*The map hint description for Giruvegan, "Hmm, Giruvegan... Better start by exploring the Feywood." now has "beyond Golmore Jungle." added to the end.
====Sound====
*High-quality voice audio and support for 7.1ch surround sound are featured.
**English and Japanese voice options are included, which can be switched in the game configuration.
**Cutscenes that lacked voice acting in the original Japanese release now have Japanese voice acting.
*Original and newly re-recorded background music options are included, which can be switched in the game configuration.
**Eight new tracks are included in the re-recorded setting, notably replacing previously shared themes.
***The Zodiac Age - Opening credits
***The Guardians - Garuda, Vinuskar, Daedalus, Pandaemonium, Slyt, Fenrir, and Phoenix
***Fury of the Entites - Elder Wyrm, Earth Tyrant, Rafflesia, and Fury
***Lying in Wait - Nam-Yensa Sandsea
***Tchita Uplands - Tchita Uplands
***Memories Eternal - Ridorana Cataract
***The Ultimate Trial - Pharos Third Ascent
***Gloom - Pharos Subterra
**Several original tracks are renamed.
====Usability====
*Load times are improved.
*Auto-save functionality is added. The game saves automatically when moving to each new screen, excepting boss arenas.
*An option for 4x speed is added alongside 2x for the speed mode feature, and play time operability is improved during use.
*A transparent overlay map is available.
*Both the X and Y camera axes can be inverted.
*When playing the digital download version of the game, the player can proceed up to the point where Vaan pursues the Rogue Tomato and returns to the Rabanastre gate. The gate will not open until the download is finished, but the player can explore the desert up to the outpost and save their progress at a save crystal.
*Trial Mode saves and game data saves were formerly separated, because if the game data was overwritten by the Trial Mode save, the game data would be lost. Now, players can save Trial Mode data to their main game save and receive items, but overwriting that save with a main game save will erase the Trial Mode progress. Items from the last stage in Trial Mode cannot be saved.
*Ondore's narration pieces now advance automatically.
*Several cutscenes, including the Barheim Passage and map cutscenes, are now skippable.
====Gameplay====
*Each playable character can have two jobs at once. The ability to unlock a second License Board is granted upon defeating Belias at the Tomb of Raithwall. Duplicate licenses are shared between both boards owned by a character.
*The Effect Capacity system that limited simultaneous usage of actions now supports up to 24 effect values instead of 8.
*Fire, Thunder, Blizzard, and Cure only affect a single target again.
*The Domaine Calvados item can no longer be purchased from the merchant in the Lowtown South Sprawl.
*In the English version, Vaccine is renamed Serum, Smelling Salts is renamed Nu Khai Sand, and Alarm Clock is renamed Prince's Kiss.
*Northswain's Glow is renamed Nordswain's Glow.
*The duck and circle icons for Lure and Shell are now used in the Japanese version, rather than a Kanji character and a seashell. In addition, the unique element icons are used instead of circular ones, and the shop speech bubble icon is the regular orange instead of blue. The circular icon associated with gil is changed from yellow to green, while acquired items still have a blue circle.
*Level one Espers' HP values are doubled, while level two and three Espers' HP values are tripled.
*The animation for summoning Espers is removed.
*The information exchange quest in Archades now only requires three chops to proceed in the story, as opposed to the previous nine.
====Other====
*The game has 41 trophies. The Sky Pirate's Den was initially removed in exchange for the trophy/achievement system, but restored in patch 1.04 due to fan demand, operating in concert with PlayStation Network trophies where applicable. The names of the trophies mostly match the names and requirements of the original achievements.
*A new option is added to the title menu, "Credits", that plays a new credits sequence showing a number of credits new to the version of the game, and featuring a theme newly composed for the sequence by Hitoshi Sakimoto, "The Zodiac Age." The sequence features scenes from the game and new original artwork.
*The introductory cinematic no longer plays when starting up the game. The player is taken immediately to the title screen instead. Square Enix recreated the original cinematic and showed it on YouTube to celebrate 1,000,000 units sold, and it was used to promote the PC version, but it has not been added into the game.
*Balthier and Basch's character models (specifically Basch's red-vested model used for majority of the game) are glitched, causing their hair, as well as Balthier's sleeves and earrings, to be static without shifting in the wind.
*Some cutscenes have different alignments. Balthier's line in the Nalbina Dungeons "If you ask me, they're more executioners than judges." is now out of sync with his lip movements, and the laughing near the end of the scene where Penelo is held hostage is cut out.
*A glitch concerning Dyce's character model is fixed.
*There was originally an error in the bestiary for the Seeq. Where "The Riddle of Myth" should have appeared, "Ahnas the Holy - Part Two" appeared instead, later repeated in its proper place. This is fixed in patch 1.07.
===Patch updates===
1.01
*Addresses various minor bugs between GM and launch releases.
1.02–1.03
*Both patches fix very rare bugs that prevent a player from progressing in battle.
1.04
*Restores the Sky Pirate's Den feature previously removed in favor of the trophy system.
1.05–1.06
*Both patches fix bugs that may randomly halt a player's progress.
*Other minor bugs addressed.
1.07
*Minor bug fixes.
1.08
*Job Reset function added; talk to Montblanc in the Clan Hall to use.
*Gambit limit expanded to 3 sets.
*OST added to music options.
===Steam version===
In addition to the improvements added to the PlayStation 4 version, the Steam version is further enhanced with new features.
*60FPS is supported.
*Full controller support is available.
*The game is compatible with 21:9 ultra-wide monitors. Up to three HD monitors can be used for a potential 48(16x3):9 experience.
*New Game Plus and New Game Minus are now accessible from the beginning of the game.
*Three background music options—the original, re-orchestrated and soundtrack versions—are now available from the beginning of the game.
*Boosters are added to the configuration screen which grant players maximum License Points and gil.
*The save menu from the PlayStation 2 versions is now used.
*Steam Trading Cards are featured.
*Balthier and Basch's character models are fixed.
*Pressing F9 on the Title Screen will open the control layout screen.
===Switch / Xbox One / Windows 10 versions===
*New Game Plus now carries over belongings.
*Boosters and the New Game menu options are not featured.
*The game runs at 60FPS on Xbox One X and Xbox Series X.
*On Xbox One and Windows 10, the current signed-in profile is shown on the top right in the main menu.
**Pressing or R key will change profiles.
==Citations==
==External links==
*Final Fantasy XII International Zodiac Job System – Differences/Extras Guide by Split Infinity
*Final Fantasy XII International Zodiac Job System - Esper Changes
Category:Final Fantasy XII