Report 337

Report #337
Skillset: Telekinesis Skill: Burst
 Org: Aeromancers Status: Completed Mar 2010
Furies' Decision:
Bleeding slightly lowered and rate of fire for kaiga very slightly lowered.
Problem: Vessels build up too quickly and easily, to the point where it's
impossible to escape being heartbursted or bleeding out without breaking combat
constantly. The bleeding is still too much to handle, also, especially in the
case of the Nekotai bursts where they're built up much quicker.
[A: 0 R: 0] Solution #1: Lower the number of vessels on burst to 1 or 2, 50/50
 chance.
[A: 0 R: 0] Solution #2: Lower the amount of bleeding from vessels.
[A: 0 R: 0] Solution #3: Give health/sparkleberry a 50/50 chance of curing 1
 or 2 vessels.
Player Comments:
---[Xenthos on 3/1 @ 04:05 writes]:
I think that two things are pretty essential here. One, that the bleeding from
vessels be examined and dropped considerably (even halved). Two, when you cure
a burst vessel you should get a line 1) Stating that you cured it, and 2) How
many remain. Tack that on to solution 1 or 3 in order to address how fast they
build up, but even slowing down the buildup still has the massive bleeding issue
and the constantly-diagnosing-issue to see how many vessels one has. Both of
these a large issue both with TKs, and with Nekotai.
---[Estwald on 3/1 @ 14:08 writes]:
I'm not sure what prompted this report, but I disagree with it entirely. It is
currently very easy to manage and track burst vessels. Given that a TK cannot
"chase and burst" as use of channels puts you off balance for 4-6 seconds at a
time, it is very easy to move and heal as necessary. It's also easy to manage
the bleeding considering the two of the three primary means to keep your health
double as cures for burst vessels (health potion and sparkleberry). Bleeding
with 12+ burst vessels is possible to keep up with clotting, and bleeding past
this point is fairly moot as you are in instant kill range. I believe Incabulos
has Telekinesis and since he feels it is so easy to build vessels, I would like
to see him do some testing with the rest of us to "prove" it.
---[Incabulos on 3/1 @ 17:07 writes]:
Thank you for echoing Narsrim, Estwald, but you're just backing up what I'm
saying. It's easy to manage bleeding if you're a demigod or a warrior, yes.
Having to eventually move rooms to outpace vessels is the problem I was
outlining. As for Nekotai, they don't have heartburst, so the point of building
up vessels is to cause bleeding. Again, it has the same problem. You need to run
to outpace the vessel building, otherwise you end up with 20+ vessels, bleeding
for thousands.
---[Inagin on 3/1 @ 19:05 writes]:
The fact that bloodclots cannot be cured by allheale, green/gedulah, and other
random affliction cures doesn't help! Although that would be specific to TKs.
(Unsure if that is a bug though. My bug report has been sitting there for
months.)
---[Viynain on 3/1 @ 19:36 writes]:
I agree with the sentiment that burst vessel curing can indeed stand to have a
cured/remaining line added, especially with the ridiculous amounts of bleeding
attached to the current mechanic.
---[Estwald on 3/2 @ 04:14 writes]:
Many classes in Lusternia force you to move. The entire Inquisition line given
by Sacraments requires you (often) move to stay alive. I believe Estarra has
gone on the record to state "moving" is part of combat and simply because
something forces you to move about does not by itself warrant change. Burst
vessels can be managed and cured readily and easily. If for some reason your
personal curing lags behind, you can always move and cure 1-on-1: it is very
difficult to "chase" with psionics. If I am curing, I need to move to cure once
or twice every 5 minutes. This is not what I consider excessive. Furthermore
just to illustrate a point, I let Marie (geomancer) attack me in her demesne
with Telekinesis wherein I stood still and only cured. It took her about 2
minutes of unhindered offense to get enough vessels to heartburst. At no point
during this process was I remotely in danger of bleeding out.
---[Estwald on 3/2 @ 14:55 writes]:
I do support the idea of adding a line to state when a burst vessel is cured,
but it shouldn't tell you how many remain. That is a fundamental feature of
diagnose.
---[Ixchilgal on 3/2 @ 23:47 writes]:
It's already possible to keep up with burst vessel curing from TK for quite an
extended period. Having to move once in a while to give yourself a little
breathing room every couple minutes isn't a huge burden. I'm all for adding a
line to state when you've cured a vessel, but I don't see a need to adjust how
many are cured, or afflicted.
---[Xenthos on 3/20 @ 11:36 writes]:
"Quite an extended period" if they're not doing anything else alongside the
burst vessels. Like, say, TK trip, or choke & throatlock, etc. Unfortunately,
in "real world" application, TKs aren't nice enough to use burst vessels and
burst vessels only-- which were the numbers used the last time burst vessels
were changed (none of the other factors were taken into account in that thread
where numbers / time were calculated).
---[Fillin on 3/24 @ 06:20 writes]:
Think this report is mixing up a couple of different things and talking about it
like it's one issue. At high momentum, a Nekotai can give burst vessels as fast
as fast as form balance, which I believe is around 2.5 seconds with high end
nekai, and these are given along with wounds so that one or the other is
guaranteed to blow up. While I agree that can get kind of excessive (especially
with hyperactive), I've never really had a problem with burst vessels from TK.
Those can only be given every 4 seconds, and while stun/throatlock can be used
to hinder curing, they generally only get their full money's worth on the first
combo. Over time, they matter less as they are given on 6 and (at best) 5 second
balances, and can end up between a sip/sparkle balance instead of at the right
time to hinder it. Not like wounding, which diverts curing of burst vessels and
doesn't matter when it's given.