136732-repair-cost-too-high

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Whoadeja vu
 
 
i've seen this thread before like a year ago.
			
				
	Edited October 4, 2015 by zombiechan	
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			Yes basically joining a pug run for any instanced content seems like a waste with the amount of gold you have to pay if you wipe 4-5 times . I dont know if it was rised intentionally or something is wrong with prices for repairing gear but its really overtuned at the moment . Did 3 wipes in dungeons a few mins ago and already had 25 gold to pay for repair . Please consider lowering the cost .	
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			wow i haven't seen ppl complaining about repair costs in a long time	
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			He's right, however. The current repair costs kill any incentive to do pug dungeons. In combination with the massive amount of bad players in dungeon queues, there's a high probability that I'd leave the dungeon with a net gold loss, so what's the point? All the loot is useless anyway.	
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This seems relevant...	
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			All we need now is "gold or bust" again and we're.......golden!	
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			People complained about the exact same thing last year. 	
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To be fair, it's probably popping up again because there's actual PUG groups attempting to do dungeons again. 
 
 :lol:	
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			No it actually seems higher then before f2p .. Yesterday we did some GA and after like 3-4 hours we had to pay 2+ plat for repairs .	
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repair costs are higher, because your items are better.
All my gear got pretty much upgraded to the ilvl 120 stuff, meaning it's the best around.
So yes, repair costs are higher.
 
Solutions:
 
Die less
spend more activities outside raiding to collect plat
buy and sell credd for plat	
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That's it 25 gold? I made around 1 platinum at level 11, just  gathering and selling crap... Bladeleaf alone in Warhound sell nearly worth 1 gold....
 
You  should really try selling stuff on the auction house, and learn to "play the broker", you won't have very many money issues after the fact. Tech crafting seems to be very much so in demand as of right now, again... in "Warhound". Can sella  lvl 14 power core for 2g almost.... And they're fairly easy to craft.	
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Jesus Typ, your avatar scared the rowsdower outta me.
 
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All we need now is "gold or bust" again and we're.......golden!
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My friend are going to quit because of the repair cost, we can't afford to pay the repair cost for the veteran dungeon !!!
We r just new player who trying to learn the veteran dungeon, but the repair cost is just too much and at the end we still haven't clear veteran dungeon yet >"<
What kind of game system !!! So disappointed	
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repair costs are higher, because your items are better.
All my gear got pretty much upgraded to the ilvl 120 stuff, meaning it's the best around.
So yes, repair costs are higher.
 
Solutions:
 
Die less
spend more activities outside raiding to collect plat
buy and sell credd for plat
 
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Never read such bullshit before. There are some people who don't need to comment on everything. Got it?
 
 
Anyway to me it seems a bit high even in low levels range compared to gold you get through quests or selling items.
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Whoa
 
deja vu
 
 
i've seen this thread before like a year ago.
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Yes basically joining a pug run for any instanced content seems like a waste with the amount of gold you have to pay if you wipe 4-5 times . I dont know if it was rised intentionally or something is wrong with prices for repairing gear but its really overtuned at the moment . Did 3 wipes in dungeons a few mins ago and already had 25 gold to pay for repair . Please consider lowering the cost .
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			Interesting that people are having the exact opposite reaction to this as the thread we had rolling on dye costs yesterday. For what it's worth I have sympathy when any gold sink doesn't scale appropriately. There's a difference between a reasonable cost and a painful penalty, and games should strive for the former.
			
				
	Edited October 5, 2015 by Lemurian	
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What, a game that punishes you for doing bad? How dare they! Try not wiping and you won't have such high repair bills.
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Interesting that people are having the exact opposite reaction to this as the thread we had rolling on dye costs yesterday. For what it's worth I have sympathy when any gold sink doesn't scale appropriately. There's a difference between a reasonable cost and a painful penalty, and games should strive for the former.
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That is definitely true as well.
But the repair costs can be controller and anticipated with a little bit of effort.
Doing 2 daily zones every day really doesn't take that long, and provides enough net income to cover repair costs though.
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I'm fine with the repair cost when raiding. It's something I can farm to handle.
 
But it does push me away from doing content with randoms that might result in higher costs.
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Interesting that people are having the exact opposite reaction to this as the thread we had rolling on dye costs yesterday. For what it's worth I have sympathy when any gold sink doesn't scale appropriately. There's a difference between a reasonable cost and a painful penalty, and games should strive for the former.
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			So basically the consensus is "do not pug" which is going to do wonders for retention. I don't see how this community walks with all the holes they are blasting in their feet.	
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I can definitely understand that frustration.
Spending money because of others is never a pleasant things.
But that's the risk you take when doing a pug.
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So basically the consensus is "do not pug" which is going to do wonders for retention. I don't see how this community walks with all the holes they are blasting in their feet.
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So basically the consensus is "do not pug" which is going to do wonders for retention. I don't see how this community walks with all the holes they are blasting in their feet.
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			For the record, everyones gear didn't go up.  My gear is exactly the same and I don't ever remember seeing a plat repair cost.  I did yesterday and no I haven't been raiding.Dungeons should, at the very least, balance the books.  Otherwise everyone with gear wont join them and will just go and farm plat elsewhere instead of getting a bit less plat but playing useful(to others) content.	
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You can still pug and control the group you get.
Just take one or two vets alone and then pug 2 "newbies".
Should increase your chances considerably if you help them
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Wasn't one of the major problems pre-F2P that not enough players were engaged in group content? I fail to see how ramping up repair costs and other costs associated with endgame gearing (runes etc) can help in any way shape or form.
 
The bean counters are driving this game now. Someone told them that if they push up in-game costs across the board then players will buy lots of service tokens and bypasses in the cash shop. I don't think they stopped to think of the implications for gameplay, participation and community.
 
WS has a very punishing design when it comes to learning group content and deaths can be frequent. This is fine if you don't punish players excessively, allow them to pick themselves up, dust themselves down and try again.
 
Back at original launch this game earned a bad reputation for its whole "gold or go home" dungeon design. Back then it was gold medals. Now it's a different kind of "gold or go home" but the end result will be the same - a drop in participation.	
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@cern....I can answer that Cern...HARDCORE!!! That was the mantra that helped sink it last time, it's alive and well and gaining momentum every day.
 
Go hard or go home! and people wonder why they have to give the game away to get people to play it.	
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Our GA repair bill was minimal compaired to our typical DS repair bill . I derpped a few times in GA and went explodie >.> Total around 25 gold.
 
A bad night learning pairs before F2P was 3 plat. Cercie was a boss and sent us a "well that hurt" package in the mail the next day.	
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Well it's not. Our item lvl has gone up and they higher the item lvl the more expensive it is to repair.
 
"There are some people who don't need to comment on everything. Got it?" Its a forum - that's the whole idea. Why don't you take heed to your own advice?
 
 
 
P.s Don't know why that went white =/
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