Qrow Branwen

<tabber>
|-|Volume 1-6=
|-|Volume 7-8=
</tabber>
==Summary==
Qrow Branwen is the younger twin brother of Raven Branwen, biological uncle of Yang Xiao Long and honorary uncle of Ruby Rose. He is a former member of the Branwen Tribe as well as a former teacher at Signal Academy. 
In his youth, Qrow attended Beacon Academy with his sister, and together they were on a team with Summer Rose and Taiyang Xiao Long, known as Team STRQ. Qrow is also involved with a secret brotherhood led by Ozpin, whose purpose is to protect Remnant and is privy to knowledge kept secret from most of the world. On the surface Qrow is a seemingly rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual, who appears at first glance to be somewhat immature, insensitive and stand-offish, but behind this childish façade hides a heart of gold, a lifetime of suffering, and the demeanor of a veteran Huntsman shouldering the burden of defending Remnant.
==Powers and Stats==
Tier: 
Name: Qrow Branwen
Origin: RWBY
Gender: Male
Age: Likely in his 30s
Classification: Human, Huntsman, Member of Ozpin's Group
Powers and Abilities: Superhuman Physical Characteristics, Aura (Able to use his Aura for numerous purposes), Forcefield Creation (Aura can be used as a full-body forcefield), Statistics Amplification (Can use Aura to enhance his striking power), Enhanced Senses (Can use his Aura to sharpen his senses), Regeneration (Low), Extrasensory Perception (His Aura allows him to sense things around him), Martial Arts (Skilled Hand-to-Hand Combatant), Weapon Mastery (Master swordsman, marksman, and scythe wielder), Acrobatics, Accelerated Development (Training [Physical Statistics and Abilities; Even Huntsmen in Training are able to rapidly develop in short periods of time, becoming significantly stronger and faster and evolving their abilities through short periods of training]), Energy Projection (Can project his Aura as blades of energy), Passive Probability Manipulation and Supernatural Luck (Via Semblance), Shapeshifting (Via Magic; Can transform into a crow, granting him Flight), Small Size (Type 1; As a corvid), Stealth Mastery (Often uses his corvid form to remain undetected), Resistance to Extreme Heat and Cold (Aura protects the user from sub-zero temperatures, allowing them to be encased in ice without being cold, walk through a blizzard in casual clothingRWBY Volume 6 Episode 5, and traverse the kingdom of Atlas, which resides in Remnant's North Pole,RWBY: World of Remnant, Episode 11: Atlas without wearing any protective gear, as well as extreme heat up to and including the heat of flames,RWBY Volume 2 Episode 11, being blasted with steamRWBY Volume 3 Episode 4 being struck by lighting for an extended period of time,RWBY Volume 3 Episode 2RWBY Volume 5 Episode 13RWBY Volume 8 Episode 3 and being submerged in lava without being burnedRWBY Volume 3 Episode 5)
Attack Potency: Multi-City Block level+ (Fought Tyrian Callows to a standstill. In Atlas was forced to fight Clover Ebi due to Tyrian splitting them up)
Speed: FTL Reactions and Combat Speed (Can keep up with Winter and Tyrian, with both fights being depicted as moving so fact that they were only seen as a blur of motion by Mercury Black and Ruby Rose respectively)
Lifting Strength: Class G (Comparable to Atlas Arc Team RWBY. Can grapple with Clover and Harriet Bree)
Striking Strength: Multi-City Block level+
Durability: Multi-City Block level+ (Took numerous hits from Tyrian and Clover, a hit from Hazel only knocked him out), higher with Aura (Aura functions as a forcefield with a cumulative durability, depicted as a 'health bar', that allows him to take dozens of hits from opponents as strong as himself without any significant injury)
Stamina: Superhuman (His stamina should far greater than Beacon Arc Team RWBY, who were able to fight nonstop for an entire day before tiring. Due to being a reconnaissance agent for Ozpin, Qrow often spent months at a time deep in enemy territory, regularly coming in contact with Grimm in the field with little time to rest due to the constant threat of being attacked)
Range: Extended melee range to Tens of meters with Harbinger and Aura Slashes
Standard Equipment: Harbinger
Intelligence: Gifted (Despite his reputation as a frequent alcoholic, Qrow is nevertheless a very capable Huntsmen, able to match Winter Schnee, another professional Huntress and high-ranking Atlas official, in armed combat even while he was inebriated. His skill and power are so great that Mercury Black, a professional assassin was terrified of his presence and immediately fled on sight. Even among his peers, Qrow is a greatly formidable Huntsman, with the likes of James Ironwood and Arthur Watts being wary of his combat prowess and reluctant to engage him in battle. As revealed in RWBY: The Grimm Campaign, Qrow's skills and prowess as a legendary Huntsman is in fact a worldwide, publicly known fact, to the point where Qrow is even seen as a celebrity. He is an excellent marksman, swordsman, and scythe wielder, expertly utilizing what Ozpin describes as "one of the most dangerous weapons known to man". Even when disarmed, he is proficient enough in hand-to-hand combat to fight opponents even as dangerous as Tyrian Callows, despite the latter's status as Salem's assassin and a lethal close-quarters fighter in his own right. 
Qrow is also highly skilled in stealth, having served for years as a reconnaissance agent for Ozpin, traveling the world for information on Salem and her forces, tracking down the holders of the Maiden powers without arousing any suspicion, and managing to follow Team RNJR for months without any of them noticing his presence despite Lie Ren's extrasensory perception being able to sense people nearby. He even went so far as to kill entire hordes of Grimm that were stalking them without being detected)
Weaknesses: Continual damage to his Aura will cause it to decay to the point where he can be left open to more significant damage. Aura's durability is cumulative; it will deplete with each attack he takes and can be brought down by characters of similar strength. Semblances drain Aura by a small amount and without them they cannot be used until it is recharged (Though in Qrow's case this only applies to him actively focusing his Semblance as it is normally continually passively active). His Semblance can affect allies without his consent. Constant exposure to extreme temperatures will wear the user's Aura out sooner than later.
Notable Attacks/Techniques:
* Harbinger: Qrow Branwen's signature weapon, a hybrid shotgun-sword-scythe that can take on multiple forms; a compact storage mode, a single-edged greatsword, a shotgun, a tonfa, a scythe, and a war scythe. In its greatsword form, the barrels of the shotgun are situated on either side of the main blade, although it is unknown whether they are functional in this state. The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries Harbinger outside of battle. Harbinger's ranged mode, in which the blade folds forwards, makes the shotgun barrels more prominent, with the rounds having a buckshot-like spread. In its scythe form, the shotgun barrels are present in the middle of the head of the scythe, and the shotguns can rotate independently of the rest of the hilt and of each other. In the completed form the blade gained red sharpened edges on the inside, while the outer edge take on a serrated appearance due to the folding. Harbinger can also unfold to form a war scythe, similar to Crescent Rose, and can conversely partially convert Harbinger into its scythe form for use as a bladed tonfa to mix his combat with punches.
* Misfortune: Qrow's Semblance brings misfortune wherever he goes, and unlike most Semblances, his is almost constantly active, with random spikes leading to incidents ranging from things as minor and small as a glass being knocked onto the floor to things as significant as a blocked attack chopping off the corner of a building. His Semblance can come to his advantage in a fight, such as when it caused Tyrian to fall through the roof of a building. His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about. He can also choose to amplify his Semblance when he wishes.
* Transformation: Qrow has the ability to turn into a corvid, specifically a crow, which was granted to him by Ozpin at some point prior to the start of the series. In this form, he can fly long distances and use it for stealth purposes by hiding in plain sight.
==Notable Matchups==
Victories:
Losses:
Maki Zenin (Jujutsu Kaisen) Maki’s Profile (Fully Heavenly Restricted Maki was used. Speed was equalized.)
Inconclusive:
==References==
Category:Characters
Category:RWBY
Category:Male Characters
Category:Internet Characters
Category:Cartoon Characters
Category:Game Characters
Category:Comic Book Characters
Category:Manga Characters
Category:Good Characters
Category:Tragic Characters
Category:Adults
Category:Alcoholics
Category:Humans
Category:Hunters
Category:Teachers
Category:Birds
Category:Martial Artists
Category:Weapon Masters
Category:Scythe Users
Category:Sword Users
Category:Gun Users
Category:Aura Users
Category:Forcefield Users
Category:Statistics Amplification Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Non-Physical Interaction Users
Category:Accelerated Development Users
Category:Regeneration Users
Category:Energy Projection Users
Category:Probability Users
Category:Supernatural Luck Users
Category:Magic Users
Category:Shapeshifters
Category:Small Sized Characters
Category:Flight Users
Category:Acrobats
Category:Stealth Masters
Category:Twins