Facing

Facing is discussed under Tactical Combat, B386 has specific rules like:
*Movement and Facing
*Forward Movement and Facing
*Backward and Sideways Movement and Facing
*Facing Changes and Movement
It normally costs 1 MP per facing change but by using Spinning (Acrobatic Movement) since this normally substitutes facing ANY direction when you could only change 1 side, it would make sense to allow this to change to any side for 1 MP if successful under ANY circumstances (not just at the end of a Move or Move and Attack where you used more than half MP
Category:Rules