The Pelagiid

The Pelagiid is the name of the other race culture that developed in the realm. 
== History ==
The Pelagiid are anthropomorphs all descended from inhabitants of the cosmopolitan port city of Marant in Kinland that were transported to the realm via the portal their city was built underneath. Suddenly orcs, gnomes, dwarves, humans and their animals were warped to the pelagic and chaos ensued. Over time, shipbuilders became the undisputed masters of the realm, their vessels being the lifeblood for commerce. Sailors of the Pelagic have a loose democratic anarchic society, where they obey no governments and vote in small clans over what they will do next.
The humans there are the most recent arrivals, as are the pigs, chickens, cats and dogs that populate the outposts and ships. All were brought there from welt via the portal gates found near their outposts. These portal gates activated when an alignment of realms occurred, and have not reopened since leaving the newcomers stranded. Unlike most realms, the pelagic realm has several portal gates, and these stay active to one another after the alignment, but at significantly lower range meaning the inhabitants can "portal jump" to other areas of the realm.
The newcomers clashed with the local races of the Pelagic; mer, sirens, and the seafloor dwellers. The discovery of waterproof powder, lanternlight, pressurewood and breathing corals ensured the other races victory over the mer, who as penance had to come to the aid of any overboard sailor and return it to its ship or to land.
The practice of damning magic on treasures, the scarlet sea ritual and the maintenance of the backchannels to resurrect dead sailors caused most of the modern woes of the realm.
== Agriculture ==
The pelagiid are infamous for not tending to its fruit trees, which grow easily thanks to the amount of bonemeal in the sandy topsoil. The trees give plenty of fruit regularly, so regularly that they are stored in specially lined barrels so they do not spoil. Cash crops are farmed on the islands, sugar, coffee, tea, spices, bamboo, tobacco are particularly appreciated by the population.
Grog is widely consumed from innumerable rum stills, cloth and silk are made from bamboo, and thanks to the properties of bone dust and bone ash, and the pelagics sunny weather round, crops are available all year round.
==Trade companies==
The Pelagiid have organized themselves into large companies that regulate trade in the infinite ocean. 
===Bankers===
Bankers of the realm, whose role is to acquire and invest any gold found in the realm, their monopoly on chests derives from their ability to open them. Bankers are a faction in the area, whose skeleton keys and tracker enabled chests mean they can safely hide valuables in the area knowing it is safe to store on the many islands of the area. They commonly receive gold deposits from customers and hide them on the islands, or in vaults only to have others retrieve them at later dates using tracker maps they provide the mercenaries. They also give neutralization quests against those that would steal their precious skeleton keys.
Bankers of the ocean. Have magical keys that open their chests, made with metal designed to bind krakens. patch themselves with gold and jewels. Using the hoarders key turns the skin to gold progressively. They end up as statues if not careful with their greed. The curse is known as Midas' touch. Some believe that contagiously using the Keys and handling cursed gold or cursed treasure chests may have cursed these men and the only way to slow down the curse is by hoarding more and more gold or they themselves will turn into gold. Collect gold from the seafloor, keep treasure vaults. They periodically employ people to raid each other's vaults.
=== Treasure vaults ===
Where vast hoards are hidden, in order to back the currency. These hoards are opened with special keys that temporarily open the vault before sealing and filling with water.
=== The Hoarders ===
The Hoarder trading company HTC is composed of representatives and emissaries.
They have representatives, who each keep one of the midas keys. They have emissaries, who are their sanctioned operators, tasked with finding and returning gold to the representative. They know the secret of the krakenbind, chains used to chain the monster underwater. They mine the metal to make their impervious chest, and it is only a matter of time before they mine too much, and one of the creatures is released.Traitors (those that get caught stealing) are covered in cursed molten gold and used to protect buried stashes. Some hoarders are regretful, and dedicate themselves by financing expeditions to smelt new krakenbind chains from hoarder chests and bind krakens to the sea floor. due to the massive expense of the endeavour, not many chose the regretful path. Representatives are the dispatchers for the hoarders, they sell gear and ship equipment for finding treasures, titles and commendations, as well as emissary status and contracts. They keep track of emissaries on the field.
Hoarders have a relationship with Craniomancers buying bulk information on the whereabouts of treasures. They are also the backers of most merchants for savings and loans.
Representatives are in charge of their treasure vaults, which back their credit. They also deal in artifacts, which they often sell to merchants.
=== The Craniomancers ===
The region is in constant shortage of seers that are willing to extract the memories of the skeletons in order to find treasure and resources. Historians constantly map and explore the area whose shifting topography is the source of many frustrations.
Information brokers of the ocean. Similar to the HTC, the CTC is composed of representatives and emissaries, the former being craniomancers who decipher information from skulls then sell this information to the highest bidder. Craniomancers have the unofficial task of keeping skeleton populations manageable by destroying the skulls of skeleton lords who reanimate their followers. They will establish bounties on specific targets, such as invaders, forts and fleets. They also actively seek out and hunt krakens, in order to use their ink to practice their art. They are opposed to their extermination however, this places them at odds with other companies who would rather the oceans be safer. Craniomancers are seers and conjurers by nature, and their use of squid ink causes serious skin conditions.
Craniomancy is single use, the kraken ink goes from the invoker to the skull, then the ink goes back through the invoker, onto a parchment, where the memories are imprinted. When the transfer is complete, the skull disintegrates.
=== The Mercantile ===
Merchants are mostly representatives making sure that through the instability of the region, everyone stays fed and settlements stay supplied. Their quests include collecting resources from the impermanent islands, supplying settlements, and occasionally hunting skeleton crews and wild animals.
The MTC is a trading company that deals in general trade, they deal in trade goods, cargo, bluepowder, resources, animals (living or deal), commodities and gems. They will employ gatherers to collect selective resources and then sell them at a designated port, usually based on craniomancy information. They also employ haulers to sell bulk cargo from one port to the next.
== Technologies ==
The pelagiid have developed a few notable innovations.
=== Harmless Harpoon Hauler ===
Used as a cargo loading device, and sometimes a fishing device, the Harmless Harpoon Hauler is a device used to hook onto objects and bring them to its user.
Harpoons can be mounted and fired to hook onto any physical object in the world. With large objects like land, crafts or giant creatures, the harpoon acts as a tether as a winch and pivot line connecting the vessel to the target and allowing the Ship to be maneuvered around them. With smaller objects like cargo or animates, the Harpoon latches onto them and pulls them to it. If aimed well, objects can be hooked out of someone's hand with a Harpoon, or be Harpooned along with any items they are holding.
When the harpoon is fired, it hitscans for an object it can retract and speeds up the line upon detection. If there is no detected object, the line travels at normal speed over the complete distance to find an object at the furthest point. The Harpoon is also used as a depth detector for this reason. If the hitscan detects a hostile entity, it does not tether, making it a quick fire weapon.
=== Resourceful Crates ===
A storage device that can transfer items from one source to itself or into the target container without the user needing to physically place the items inside (though this is still possible).
All crates are standardized to be unaffected by kinetic impacts, and can be transported safely using a Harmless Hauling Harpoon.
When dropped, crates emit a white glint from far away, making them easier to spot. 
Crates also float when dropped in water, but will start sinking to the bottom after some time has passed and return to their point of origin.
Except for the general store age crate, resourceful crates only accept one specific type of item and can hold up to a maximum of 50 of those items. 
Resourceful crates have several variations. 
Feed Crate: Self refrigerating and lit to ensure optimal foodstuff conservation.
Cannon Feeder: Clamps allow the crate to be fitted on a cannon and load it automatically. Only accepts standard cannonballs.
Lumberjack: Heated and vented to facilitate the transportation of planks and construction wood. Can also turn standard wood into pressureplanks.
Working Fires: Fitted with oxygen depleters and spark preventers. Used to transport pyrotechnical devices.
Firebomb: Fitted with stability servos and impact dampeners to prevent accidental discharges. Used to transport incendiary devices.
Ammo: When stationary, becomes linked directly to general suppliers for an unlimited supply. Used to transport firearm ammunition.
Magical containment: Use anti magical specifications in order to transport cursed/haunted or other magically inclined ammunition. 
General Store Age: Unique in that it can hold any of the above mentioned products to a maximum capacity of 1600 items, however its sale is forbidden.
Category:Pelagic Realm
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