Racial Skill

Racial Skills are the special abilities of demons in Devil Survivor and Devil Survivor 2. As the name indicates, the Racial Skills are unique to all demons belonging to that particular race. As Racial Skills are unique to demons, they cannot be cracked for use by the playable characters. In turns, leader characters can use the Auto Skills instead which is not available to most demons. Mitamas and Elements have no Racial Skills.
Devil Survivor 2 introduces enhanced versions of Racial Skills, which are achieved if a demon gains enough levels, e.g., a Fairy demon will upgrade its Glamour skill into the Fairy Dust skill. The exact required level of enhancement varies for each demon, but demons with higher base level require fewer level-ups to enhance their Racial Skills. Some demons with a very high base level will instead automatically have their enhanced Racial Skill from the get-go.
The Foreigner race introduced in Record Breaker is special in that its three members all have unique Racial Skills that cannot be upgraded.
==Appearances==
*Devil Survivor / Overclocked
*Devil Survivor 2 / Record Breaker
==List of Skills==
Skill 	Enhanced 	Race 	Effect 	Enhanced Effects
Affection 	 	Megami 	Restores a large amount of HP and cures all ailments to one team, range: 4 	Range increased to 6
Awakening 	Enlightenment 	Deity 	Damage from MP skills x1.5 	Innate reduction of MP skill cost by 25%
Chaos Wave 	Chaos Breath 	Vile 	Attack range raised to 3, move range -1, doubled move cost, no Extra Turns 	Attack range increased to 4
Constrict 	Dragon Bind 	Snake 	Adjacent foes' move range reduced to 1, combat initiative when attacked 	Attacking enemies also lose Extra Turns, turn not delayed when attacked
Evil Wave 	Evil Flow 	Dragon 	Attack range raised to 2, doubled move cost, no Extra Turns 	Additional option to raise range by 4 until end of turn
Blood Wine 	Angel Stigma 	Divine 	Restores an amount of MP (based on level) to the entire team 	Greater amount of MP restored
Flight 	Winged Flight 	Avian 	Move range +1, ignore obstacles 	Move range +2 instead
Sacrifice 	Fallen's Mark 	Fallen 	When it defeats a foe, team regains HP equal to the defeated foe's level and MP equal to half the defeated foe's level. 	Additional option to steal MP from an enemy team, Curse Element, range: 3
Switch 	Warp Step 	Avatar 	Switch positions with an allied team, range: 6 	Range increased to 8
Animal Leg 	Free Leap 	Beast 	Team can move a second time after attacking 	Additional option to escape combat during Extra Turn phase
Devil Speed 	Devil Flash 	Wilder 	Team move range increased to 7, combat initiative granted 	Team move range further increased to 8
Phantasma 	True Phantasm 	Genma 	Ignore obstacles, move cost halved 	Additional option to teleport next to a friendly team, range: 5
Charm 	Fairy Dust 	Fairy 	Restores some HP to one team with chance of additional effects, range: 3 	Ability affects all friendly teams in range
Glamour 	Fairy Dust 	Fairy 	Restores some HP to one team with chance of additional effects, range: 3 	Ability affects all friendly teams in range
Tyranny 	Blood Treaty 	Tyrant 	Restores MP to team (dependent on damage dealt) at the end of skirmish 	Additional option to triple effectiveness of all HP and MP drain and recovery during this turn's skirmish(es)
Tyranny 	Blood Treaty 	Tyrant 	+ delays enemy turn after skirmish 	Additional option to triple effectiveness of all HP and MP drain and recovery during this turn's skirmish(es)
Tyranny 	Blood Treaty 	Tyrant 	+ reduces foe's initiative 	Additional option to triple effectiveness of all HP and MP drain and recovery during this turn's skirmish(es)
Double Up 	Matchless 	Kishin 	Team gets additional chance to attack 	Team also gets additional chance to use skills outside skirmish after attacking
Aggravate 	Agitate 	Touki 	First physical attack by each member has a guaranteed critical 	Critical rate instead boosted to 100% until end of turn, and slowly decreases after each successful critical
Bind 	Evil Bind 	Jaki 	Reduces one enemy team's move range to 1, range: 3 	Affected team's turn is also delayed by one turn
Devotion 	Mother's Love 	Femme 	Restores HP to one team equal to half of Femme's current HP, range: 2 	Healing strength doubled, affected team's turn moved forward one position
Asura Karma 	Asura Destiny 	Omega 	Team can gain Double Extra during the Extra Turn phase 	Team also gets increased chance of Extra Turn at the start of skirmish
Ghost Wounds 	Possession 	Ghost 	Halves one enemy team's move range, reduces attack/heal range to 1, range: 3 	Affected team is also cursed
Uncanny Form 	Unearthly Form 	Fiend 	Allows team to move and act a second time after use, cannot be used in succession 	MP % cost reduced
Hero's Mark 	Hero's Proof 	Hero 	Damage taken by team reduced by 30% until next turn 	Damage reduction 50% instead
Shinjuku Intelligence	Shinjuku Intelligence	Foreigner	Single-target skills from the enemy will target the allies with highest resistance to it, but Izaya is of lower priority. 	Single-target skills from the enemy will target the allies with highest resistance to it, but Izaya is of lower priority.
Auto-Rampage Puppet 	Auto-Rampage Puppet 	Foreigner	Chance of retaliating when struck in battle. At the end of combat, will recover 50% of current HP unless inflicted with a status ailment. If the combat is initiated by the enemy, there's a higher chance of attacking first.	Chance of retaliating when struck in battle. At the end of combat, will recover 50% of current HP unless inflicted with a status ailment. If the combat is initiated by the enemy, there's a higher chance of attacking first.
Headless Rider 	Headless Rider 	Foreigner	Increases movement to 8 and reduces the enemy's critical rate by 90%. 	Increases movement to 8 and reduces the enemy's critical rate by 90%.
Category:Devil Survivor Gameplay
Category:Devil Survivor Skills
Category:Devil Survivor 2 Skills
Category:Lists of Spells and Skills
Category:Spells and Skills by Type