Mechs/TOAD (Laser) aka SALAMANDER

==Description==
The Salamander the design incorporates fire-based weapons; its primary armaments being a pair of Flamers slung under the arms and a single, one-shot short-range missile strapped to the shoulder, invariably one with an Inferno payload. This makes the Salamander especially potent against infantry and combat vehicles, though that does not mean it is less intimidating to MechWarriors: few would want to get caught in the sights of a Salamander Point.
Quirk: Salamander
Drop Cost Multiplier: 0.87
Mech Affinity
* Ankle biter (20): -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
Special Tags
OmniMech
==Mech Bay==
* QUIRK: Salamander
* Special: Fixed - Battle Armor
Fixed Gear 	Affinity
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
HarJel 	Indomitable (160): -5% Damage Taken
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Battle Armor 	Dodge! (110): +1 Defense
BA Systems (3) 	Runner (140): +1 Walk Move Point
Salamander 	Deep Fried (160): 10% Heat Damage
 	 	Left 	Center 	Right
Arms/Head	Health 	A=40/60S=25 	A=40/60S=25 	A=0/0S=1
Arms/Head	HardPoints	[ 2BA ] 	[ 2BA ] 	[ ]
Arms/Head	Fixed 	
* InSitu: 1x Combat Hand [1]
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x Nothing [1]
* 1x PA Jump Jets (2) [1]	
* InSitu: 1x Cockpit [1]
* InSitu: 1x Life Support - A [1]
* InSitu: 1x Life Support - B [1]
* InSitu: 1x FCS Standard (1) [1]
* InSitu: 1x Sensors Basic (1) [1]
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x Nothing [1]
Arms/Head	Dynamic 	
* 1x BA I-SRM (C) [1]
* 1x BA Laser (C) [1]	
* 1x BA I-SRM (C) [1]
* 1x BA Laser (C) [1]	
Torso 	Health 	FA=40/60 RA=0/0S=25	FA=40/60 RA=0/0S=25	FA=40/60 RA=0/0S=25
Torso 	HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Torso 	Fixed 	
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* InSitu: 1x Armor (1) [1]
* InSitu: 1x Engine [2]
* InSitu: 1x Cooling [1]
* InSitu: 1x Structure (1) [1]
* InSitu: 1x Engine HS [1]
* InSitu: 1x Gyro [3]
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x HarJel [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]
Torso 	Dynamic 	
* 1x BA I-SRM (C) [1]
* 1x BA Laser (C) [1]	
* 1x BA I-SRM (C) [1]
* 1x BA Laser (C) [1]	
* 1x BA I-SRM (C) [1]
* 1x BA Laser (C) [1]
Legs 	Health 	A=0/0S=1 	 	A=0/0S=1
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x PA Controls [1]
* 1x Battle Armor Core 005 (1) [1]
* 1x Legs [1]
* 1x BA Systems (3) [1]	 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x Legs [1]
Legs 	Dynamic