Infernal (Dungeons & Dragons)

==Summary==
Even Gods can be seduced. Born from this unholy tryst Infernals roam the lower planes, bound to exile by divine decree. Feared and unloved by all, Infernals bide their time until they can let loose their plans to tear the multiverse into ribbons.
==Powers and Stats==
Tier: At least , possibly , potentially 
Name: Infernal
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Abomination
Powers and Abilities: Immortality (Types 1 and 3), Self-Sustenance (Types 1, 2, and 3), Regeneration (Low-Mid), Superhuman Physical Characteristics, True Seeing (True sight allows an Infernal see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts), Reactive Evolution (If effected by a spell, an infernal is immune to that spell when cast by the same person from that point on), Shapeshifting (limited to things equal to or smaller than the Infernal's normal size), Necromancy, Paralysis Inducement, Illusion Creation, Fire Manipulation, Darkness Manipulation, Abstract Existence (Type 1, Outsiders are fully abstract in their physiology), Disease Manipulation, Corruption (Type 2), Mind Manipulation, Telekinesis, Teleportation, Telepathy, Magic, Fear Manipulation, Absorption (Can absorb spells by biting someone), Energy Manipulation with Hellball (Can fire a energy ball that has properties of fire, acid, electricity, and sound), Sleep Manipulation, Death Manipulation (With Symbol of Death and Implosion), Creation, Omnilingualism, Status Effect Inducement (Can reduce the accuracy and damage of Good aligned creatures), Statistics Reduction (Can reduce the statistics of Good-aligned creatures), Extrasensory Perception (Can detect Law, Chaos, Good, and Magic. Can see through invisibility and illusions with blindsight), Invisibility, Non-Physical Interaction, Power Nullification (Limited to magic), Aura, and Summoning. Resistances to the following: Statistics Reduction, Death Manipulation, Fire Manipulation, Acid Manipulation, Disease Manipulation, Mind Manipulation, Electricity Manipulation, Disintegration, BFR, Sleep Manipulation, Paralysis Inducement, Petrification, Transmutation, Magic, Sealing, Poison Manipulation, and "Stunning"
Attack Potency: At least Small Country level+, possibly Country level (Considered a epic level encounter making it comparable to being such as Zargon), potentially Universe level+ (If the Infernal gains control of a planar layer it would be capable of controlling the Space-Time of his own infinite realms)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: At least Class K (Can grapple and overpower creatures such as the Tarrasque)
Striking Strength: At least Small Country level+, possibly Country level potentially Universe level+
Durability: At least Small Country level+, possibly Country level potentially Universe level+
Stamina: Virtually limitless (Even without a Divine Spark Abominations require almost no substance and can live for eons between needing them. With a Divine Spark they require nothing to live and cannot die to a natural cause)
Range: Extended Melee Range due to size, much further with magic, Low Multiversal with certain abilities such as Teleportation and Enhanced Senses
Intelligence: At least Extraordinary Genius, has an intelligence above what is possible for most humans to achieve, and is comparable to an Elder Brain
Weaknesses: Weapons imbued with Good and Law/Chaos can ignore regeneration
Notable Attacks and Techniques
Improved Grab (Ex): If an infernal hits with a claw, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Infernals can use this ability on Large and smaller creatures. The infernal has the option to conduct the grapple normally, or simply use its claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage, in addition to automatic spell suck damage.
Spell Suck (Su): If an infernal bites a foe, the foe loses one of its highest level prepared spells or one of the spell slots for this day that it has not used. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead deals 2 points of temporary Intelligence damage.
Learned Spell Immunity (Su): If an infernal is affected by a spell cast by a particular spellcaster, the infernal thereafter becomes immune to that spell when cast by that spellcaster. For instance, if the infernal is hit by Mialee’s horrid wilting and is affected, it then becomes immune to horrid wilting if cast by Mialee ever again, though if Hennet casts horrid wilting on the infernal, it is subject to the spell’s effects (the first time).
Summon Fiend (Sp): An infernal can summon four balors or four pit fiends per day, depending on the infernal’s orientation toward law and chaos (lawful infernals summon pit fiends, and chaotic infernals summon balors).
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mindeffecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight500 ft. telepathy out to 1,000 ft.
Regeneration (Ex): Infernals take normal damage from good weapons. Lawful infernals also take normal damage from chaotic weapons and vice versa.
Spell-Like Abilities
===At Will===
*Animate Dead
*Blasphemy
*Blur
*Charm Person
*Create Undead
*Darkness
*Deeper Darkness
*Desecrate
*Detect Chaos
*Detect Good
*Detect Law
*Detect Magic
*Fear
*Fireball
*Greater Dispelling
*Hold Person
*Improved Invisibility
*Magic Circle against Good
*Major Image
*Produce Flame
*Polymorph Self
*Pyrotechnics
*Read Magic
*Scrying
*Suggestion
*Symbol (Sleep/Persuasion/Weakness /Stunning /Death)
*Telekinesis
*Teleport without error (self plus 1,000 pounds)
*Unholy Aura
*Unholy Blight
*Unhallow
*Wall of Fire
===1/ Day===
*Fire Storm
*Hellball
*Implosion
*Meteor Swarm
Note: This profile assumes that the Infernal possess a divine spark
==Notable Matchups==
Victories
Losses
Inconclusive
Category:Demons
Category:Dungeons and Dragons
Category:Evil Characters
Category:Immortals
Category:Self-Sustenance Users
Category:Regeneration Users
Category:Extrasensory Perception Users
Category:Reactive Evolution Users
Category:Shapeshifters
Category:Necromancers
Category:Paralysis Users
Category:Illusionists
Category:Fire Users
Category:Darkness Users
Category:Disease Users
Category:Corruption Users
Category:Mind Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Telepaths
Category:Magic Users
Category:Fear Users
Category:Absorption Users
Category:Energy Users
Category:Non-Physical Interaction Users
Category:Status Effect Users
Category:Death Users
Category:Creation Users
Category:Statistics Reduction Users
Category:Invisibility Users
Category:Power Nullification Users
Category:Aura Users
Category:Summoners
Category:Characters
Category:Abstract Entities