Battle

Battles are one of the most important aspects of Blox Cards, they are the main part of the Experience.
== Starting a battle ==
thumb|The new player list with the queue button.
=== Queue battle ===
The queue feature has recently been added back to the Experience after its removal several years ago. Users had to battle in the random queue to earn Necroenzyme. To do so, activate the "Enter Queue" button and then wait for a battle to start.
=== Standard battle ===
To start a standard battle, first you need to activate the "Play" button. Then, activate the "CHALLENGE" Button for who you want to battle. If the person declines the battle request, the battle does not start. If the person accepts, the battle starts.
You can also get requests from other Users, when that happens, just activate the "ACCEPT" button to start a battle or activate the "DECLINE" button to not.
== In battle ==
=== At the start of a battle ===
When a battle starts, both players have six cards in their hand (as their "opening hand) from their deck and both players will have 4000 Life. The player who goes first will have four Colourless Studs and will have the ability to summon cards before the opponent. On the other hand, the other player will have six Colourless Studs.
Both players can only have a maximum of eight fighters on their own field.
=== Battle aspects ===
The main aspect of a battle is the cards. A card is something that affects the battle. There are three types of cards
# Fighters are cards which have a set health and power. Sometimes, but not always, the card will have an effect. When they are summoned, they enter in the field locked for 1 turn (unless specified otherwise). Some fighters also generate Studs as well, depending on the color of the card.
# Actions are cards that do not have a set health and power, unlike fighters. Actions are required to have an effect. When cast, a text label will appear at the lower half of the screen, with the action card's art and the effect.
# Terrains are cards that last throughout the whole battle unless removed or replaced and do not have a set health or power. Terrains have many possible effects.
FuryBlocks Luna.png|link=FuryBlocks|An example of a fighter. FuryBlocks is a blue uncommon fighter, with 400 health and 200 power and Dextrous, which lets it attack twice per turn. It generates blue Studs.
Stud Luna.png|link=Stud|An example of an action. When you cast this, it puts a Colourless Stud into your Baseplate.
BFactory.png|link=Bread Factory|An example of a terrain. When you cast this, it gives a recurring effect where all fighters get unlocked at the start of each turn.
=== Combat ===
Combat is a fight that happens between fighters or between a fighter and a player. To make combat happen, the player that controls a card on their turn needs to click on it and then click on another fighter or on the enemy face.
In combat, generally a fighter inflicts damage to the other fighter/player, making its health/Life decrease based on its Power. If a fighter is attacking a fighter, the fighter that got attacked counterattacks. This means that it deals damage back to the attacking fighter based on its own power. When a fighter reaches zero health, it dies, removing itself from the field.
== Music ==
For music, see this old list of battle music and this new list of battle music.
Category:About The Game
Category:Battle Mechanics