Abilities

The following is a list of abilities in the game The Metronomicon.
==List of abilities==
Icon	Name 	Unlocked at Level	Description 	Type	Requirements
 	9K Lasers 	50 	Blast all your enemies with your Light shiny lasers! 	
*Water
*Strength	
 	Abandon 	1 	Wildly hit an enemy with a Strong earth attack, accidentally causing Dizzy on one ally. 	
*Earth
*Strength	
 	Antagonize 	20 	Inflict one Minor earth attack, casting Taunt on yourself, and drawing future enemy attacks. 	
*Earth
*Strength	
 	Attack 	1 	Deal one Medium Physical Attack to a Single Target 	
*Physical
*Strength	
 	Awe 	19 	Slash out a Light attack, healing yourself for a multiple of the damage dealt. 	
*Physical
*Strength	
 	Backstab 	1 	Inflict a super potent Bleed, with an additional 60% chance to do Medium spike damage. 	
*Physical
*Strength	
 	Bash 	1 	Thrust forward, Stunning the enemy 15 beats, and dealing Light damage. 	
*Earth
*Strength	
 	Big Comeback 	36 	Unleash a Medium fire attack across all enemies, whose damage varies (Up or Down!) the more enemies remain. 	
*Fire
*Magic	
 	Bloodhound 	37 	Deal one Medium attack which does more damage to Bleeding enemies. 	
*Earth
*Physical	
 	Brace 	23 	Brace yourself, casting Protect upon yourself for a duration. 	
*Earth
*Strength	
 	Big Pharm 	35 	Inspire your strongest damage dealer. Protect whoever has the lowest DEF. 	
*Water
*Strength	
 	Burn 	26 	Light up one weaker but consistent Minor fire attack against one enemy. 	
*Fire
*Magic	Requires 30 Beats
 	Consume 	33 	Take a big ol' Minor chomp out of one enemy, healing for a multiple of the damage done. 	
*Fire
*Strength	Requires 55 Consecutive Beats
 	Chuck 	27 	Pick up and heave one ally at your enemy, dealing Medium damage, and knocking some debuffs off of your ally.	
*Physical
*Strength	
 	Cleanse 	21 	Remove 2 debuffs from the party, at random. 	
*Water
*Magic	
 	Clobber 	25 	Make a stronger Strong attack against one enemy. 	
*Physical
*Strength	Requires 40 Consecutive Beats
 	Choke 	10 	Cast one Strong physical attack against one enemy. 	
*Physical
*Magic	Requires 55 Consecutive Beats
 	Contrail Vapes 	1 	Poof out a noxious gas, causing Medium damage on all enemies, and DISPELLING any positive status effects. 	
*Physical
*Strength	
 	Cure 	1 	Cast a Medium cure upon one ally, healing damage. 	
*Water
*Magic	
 	Dance, You Fools! 	50 	Compel each of your allies to immediately attack at your command. 	
*Fire
*Strength	
 	Dive 	25 	Leap into the air, with a 60% chance to cause Major physical damage. 	
*Physical
*Strength	
 	Drip 	1 	Deal a Strong water attack on one enemy. 	
*Water
*Strength	Requires 55 Consecutive Beats
 	Elemento Chango 	50 	Energize each hero, ensuring a crit on their next attack. 	
*Lightning
*Magic	
 	Enlighten 	36 	Refresh two allies, and affect them with Focus. 	
*Lightning
*Magic	
 	Firewater 	33 	Pound a quick drink to self-cast Haste, and deal Medium damage on one enemy. 	
*Fire
*Strength	
 	Flame 	1 	Release one explosion of Strong fire damage to one enemy. 	
*Fire
*Magic	
 	Flash 	22 	Release a bright flash of light, Stunning all of your enemies for 15 beats. 	
*Lightning
*Magic	
 	Fluorination 	1 	Release a fog of Haste on all Heroes, speeding up their ready time between attacks. 	
*Water
*Strength	
 	Fresh Mountain Air	38 	Passively add additional beats to all allies' secondary ability progress. 	
*Earth
*Strength	Requires 30 Consecutive Beats
 	Gift 	32 	Bequeath your turn to your allies, granting them all additional secondary ability beats. 	
*Water
*Strength	
 	Grin 	1 	Cure one ally for Light healing, and enchant them with a brief Regeneration. 	
*Water
*Magic	
 	Headbutt 	1 	Make one weak, but consistent Minor attack against one enemy. 	
*Physical
*Strength	Requires 20 Beats
 	Herbs, I Guess..? 	1 	Bestow Focus on all Heroes, decreasing the number of beats needed to cast their spells. 	
*Earth 
*Strength	
 	Inoculate 	28 	Provides one stack of Inoculation against a subsequent debuff. If one is active, removes a debuff instead. 	
*Water
*Magic	Requires 35 Consecutive Beats
 	Inspire 	5 	Cast Inspire upon the whole party, temporarily increasing their damage dealt. 	
*Lightning
*Strength	
 	Leech 	1 	Build up stacks of pending attacks which automatically Bleed any newcoming enemies. 	
*Earth
*Strength	Requires 60 Consecutive Beats
 	Lightning 	14 	Call down one bolt of Strong lightning damage to one enemy. 	
*Lightning
*Magic	
 	Martyr 	34 	Draw and combine all party debuffs onto yourself. Then, enact a chance to purge one outright. 	
*Lightning
*Strength	
 	Mend 	1 	Remove a debuff from one Hero. 	
*Earth
*Strength	Requires 40 Beats
 	Motherlode 	40 	Proc stacks of MOTHERLODE, which progressively increase the drop-rate of treasure by 10%. 	
*Earth
*Strength	Requires 80 Consecutive Beats
 	Mug 	1 	Deal a Medium physical attack and STEAL additional elemental crystals. 	
*Earth
*Strength	
 	Neutralize 	30 	DISPEL any positive status effects from the enemy. Change their native element to PHYSICAL. 	
*Physical
*Strength	
 	Phantom Time 	37 	Increase the time remaining for ALL active buffs . Can stack progressively. 	
*Fire
*Strength	
 	Pick Pocket 	1 	Occasionally steal additional Elemental Crystals from the enemy 	
*Water
*Strength	Requires 50 Beats
 	Pounce 	15 	Carelessly strike an enemy with one Strong fire attack, causing yourself to Bleed. 	
*Fire
*Strength	
 	Not The Face..! 	50 	Regen 40% of the party's HP over time. Slowly. 	
*Lightning
*Magic	
 	Purify 	6 	Remove all active debuffs from 2 allies. 	
*Water
*Magic	
 	Reckless 	20 	Hit one enemy with a Major physical attack, with a chance to Blind each ally. 	
*Physical
*Strength	
 	Refresh 	27 	Refresh all heroes, making their turns immediately available. 	
*Earth
*Strength	Requires 35 Beats
 	Regen 	9 	Cast a smaller but reliable Tiny cure upon one ally. 	
*Water
*Magic	Requires 25 Consecutive Beats
 	Retribution 	38 	Save up all the damage you've taken so far, and unleash it all, dealing a multiple thereof. 	
*Fire
*Strength	
 	Reversal 	36 	Take revenge by dealing Light damage, increasing with each debuff applied to the party. 	
*Lightning
*Strength	
 	Rumble 	18 	Cause an earthquake, dealing Medium earth damage to all enemies. 	
*Earth
*Magic	
 	Slow Field 	34 	Place a SLOW BUBBLE around yourself, auto-casting Slow on all active enemies for a duration. 	
*Earth
*Magic	
 	Saving Throw 	36 	Unleash a Medium attack. Damage increases as your health decreases. And vice versa! 	
*Earth
*Strength	
 	Shakedown 	30 	Intimidate one enemy, increasing the chance that it will drop rare equipment on death. 	
*Fire
*Strength	
 	Shine 	28 	Cast a Minor cure upon the party. 	
*Lightning
*Strength	Requires 50 Beats
 	Shock 	1 	Cast a Medium lightning spell, dealing damage and Stunning the enemy. 	
*Lightning
*Strength	
 	Smite 	39 	Release a bolt of Medium holy damage against one enemy. 	
*Lightning
*Magic	
 	Soil 	31 	Deal Medium earth damage, and Slow the enemy. 	
*Earth
*Strength	
 	Splash 	1 	Cast one shot of Strong water damage to one enemy. 	
*Water
*Magic	
 	Strikes Thrice 	31 	Deal three separate bolts of Medium lightning, capable of rolling over an enemy's death. 	
*Lightning
*Magic	
 	Take This 	50 	Headbutt your enemies, for a Medium single-target physical attack. 	
*Physical
*Strength	
 	Taunt 	4 	Attract the enemy's attention, and draw future attacks, by casting Taunt upon yourself. 	
*Fire
*Strength	
 	Tear 	1 	Lash out with a Strong physical attack, hurting yourself at the same time. 	
*Physical
*Strength	
 	This Power..! 	50 	Consume all active buffs on Flavius, and gain 20 Streak per buff consumed. 	
*Fire
*Magic	
 	Tin Foil Hat 	1 	Provide one stack of Hatting against the next stumble, preventing both stumble damage and cast fizzles. 	
*Lightning
*Strength	Requires 55 Beats
 	To Me, Minions! 	50 	Betray the party by summoning additional monsters to join the fray. 	
*Lightning
*Strength	Requires 40 Beats
 	Toast 	17 	Deal Medium fire damage, and cause the enemy to Bleed. 	
*Fire
*Strength	
 	Veil 	16 	Cast Protect upon all of your teammates. 	
*Water
*Magic	
 	Wasn't Me! 	50 	Call out and cast a brief Taunt on the party member with the highest DEF. 	
*Lightning
*Magic	Requires 40 Consecutive Beats
 	Whirligig 	15 	Lash out with a Light Physical Attack to all enemies present. 	
*Physical
*Strength	
Category:Abilities