List of rooms in Super Metroid/Crateria

This is a list of rooms in Crateria in Super Metroid. Larger rooms have their own pages and are linked here. Most of these names are unofficial; such names will be highlighted in quotation marks.
==Landing Site==
The Landing Site is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission.
Items
:• none
Connecting rooms
:• Rocky cave (Blue Door)
:• Crateria tube (Green Hatch)
:• Crateria Chozo Ruins entrance (Yellow Hatch)
:• Gauntlet entrance (Blue Door)
==Rocky cave==
The rocky cave is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission.
Items
:• none
Connecting rooms
:• Landing Site (Blue Door)
:• Tourian escape shaft (Blue Door)
:• Crateria Save Station (Blue Door)
:• Final Missile Bombway (Blue Door)
:• Pre-Map Flyway (Red Hatch)
:• Flyway (Blue Door)
:• Fungal slope (Blue Door)
==Tourian escape shaft==
The "Tourian escape shaft" is the final room explored in Tourian during Metroid and Metroid: Zero Mission. It returns in Super Metroid as one of only two surviving rooms from the original Tourian, now amalgamated into Crateria.
In Super Metroid speedrunning this room is referred to as "climb".
Items
:• none
Connecting rooms
:• Rocky cave (Blue Door)
:• Zebesian Command Center (Blue Door)
:• Old Tourian launchpad (Yellow Hatch and Metal Door)
:• Final escape room (Metal Door)
==Zebesian Command Center==
The Zebesian Command Center is a significant room in Crateria. It made its first appearance in Metroid and Metroid: Zero Mission as part of Tourian, and returns ruined in Super Metroid as part of Crateria.
Items
:• Missile Tank
Connecting rooms
:• Tourian escape shaft (Blue Door)
:• Transport to Brinstar Central (Blue Door)
==Transport to Brinstar Central==
"Transport to Brinstar Central" is the first elevator Samus encounters in Super Metroid. It connects to the first room of "old" Brinstar, which was the first room explored in Metroid and Metroid: Zero Mission. On the first visit, the room's background is a dark blue, with foreboding music playing. Once Samus returns after being detected by the eye scanners below, the room is lit up with a magenta background, and the Silence theme plays. It remains this way on all subsequent visits.
Items
:• none
Connecting rooms
:• Zebesian Command Center (Blue Door)
:• Corridor No. 1 (Elevator)
==Pre-Map Flyway==
The "Pre-Map Flyway" is a room in Crateria. It appears in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission.
Items
:• none
Connecting rooms
:• Rocky cave (Blue Door)
:• Crateria Map Station (Blue Door)
==Crateria Map Station==
The "Crateria Map Station" is the first Map Station Samus encounters. Chronologically it first appeared in Metroid: Zero Mission as an elevator shaft to Brinstar.
Items
:• none
Connecting rooms
:• Pre-Map Flyway (Blue Door)
==Crateria Save Station==
The "Crateria Save Station" is the first Save Station Samus encounters. It connects to the Rocky cave. It can be used at any point after Samus acquires the Morph Ball, but its best use is before the Torizo battle.
Items
:• none
Connecting rooms
:• Rocky cave (Blue Door)
==Flyway==
The "flyway" is a short, blue corridor. It has minimal features, aside from a short staircase leading down from the entrance, and a metal ledge below the exit door. This is usually indicative of a nearby Item Room, and indeed, one is found through that door. There are twelve Mellows in the room. During the end countdown sequence, it is empty of enemies.
Items
:• none
Connecting rooms
:• Rocky cave (Blue Door)
:• Torizo's chamber (Red Hatch)
==Torizo's chamber==
The "Torizo's chamber" is a room in Crateria. It appears only in Super Metroid.
Items
:• Bomb
Connecting rooms
:• Flyway (Blue Door)
==Final Missile Bombway==
The "Final Missile Bombway" is a corridor found through the rocky cave. While it can be visited immediately after Samus arrives in Crateria, she cannot get through the room due to the presence of Bomb Blocks. Once she has obtained Bombs, she can roll through a tight passage and destroy the blocks. Six Koma faces are embedded into the stonework of the room. Through the tunnel is a door to a chamber with a Missile Tank. From the other side, Samus can jump into the wall above the closest Bomb Block and roll through it, dropping through a pair of Pit Blocks at the end, near the entrance.
The room's name originates from the fact that the adjacent Missile Tank is often the last obtained item in the game in speedrunning.https://wiki.supermetroid.run/Final_Missile_Bombway
Items
:• none
Connecting rooms
:• Rocky cave (Blue Door)
:• Missile cache (Blue Door)
==Crateria Missile cache==
The "Crateria Missile cache" is a room in Crateria. It appears in Super Metroid.
In Super Metroid speedrunning this room is referred to as "the final missile".
Items
:• Missile Tank
Connecting rooms
:• Final Missile Bombway (Blue Door)
==Fungal slope==
The fungal slope" is a long, sloped corridor. It appears to be in a cave with a ridged purple background. The slope leads from the rocky cave into the Gauntlet shaft, which connects to both the elevator to jungle Brinstar, and the Mysterious Statue Chamber. Several massive mushrooms with helical stems exist in the room; their heads can be stood on. These are present in another room of Crateria and also in one promotional artwork. The fungal slope is inhabited by six gray Geemers and three Wavers, with the Geemers crawling along the floor and ceiling and some of the mushrooms. At the end of the passage is an Energy Tank, which Samus will most likely collect as she is running down the slope.
In Super Metroid speedrunning this room is referred to as the "terminator room".
Items
:• Energy Tank
Connecting rooms
:• Rocky cave (Blue Door)
:• Gauntlet shaft (Blue Door)
==Gauntlet shaft==
The "Gauntlet shaft" is a room in Brinstar. It appears in Super Metroid. While it is explored before the other two, it is the third and final part of the Gauntlet, a series of rooms named by speedrunners.
In Super Metroid speedrunning this room is referred to as the "Green Pirates shaft".
Items
:• Missile Tank x2
Connecting rooms
:• Fungal slope (Blue Door)
:• Fungal walkway (Blue Door)
:• Gauntlet hall (Blue Door)
:• Statues Hallway (Red Hatch)
==Fungal walkway==
The "fungal walkway" is a horizontal cave corridor resembling the fungal slope, and containing the same amount of helical mushrooms. There are two gray Geemers crawling along the mushrooms, as well as two Kago in the floor. This is the first room in which they are encountered. It leads into the elevator to the jungle region of Brinstar.
In Super Metroid speedrunning this room is referred to as the "lower mushrooms".
Items
:• none
Connecting rooms
:• Gauntlet shaft (Blue Door)
:• Transport to Brinstar West (Blue Door)
==Transport to Brinstar West==
"Transport to Brinstar West" is a small, mechanical room. It contains an elevator to the western jungle-like region of Brinstar. There is little to the room besides a burgundy purple background.
Items
:• none
Connecting rooms
:• Fungal walkway (Blue Door)
:• Green Brinstar Main Shaft (Elevator)
==Transport to Brinstar East==
"Transport to Brinstar East" is the third and final room with an elevator that connects to Brinstar. Above the elevator itself is a midair metal platform, and on either side of the elevator and platform are two raised sections of exposed rebar, pipe and bricks. There is a Yellow Hatch in the ceiling that leads back into the main area of Crateria.
This room is potentially referenced in Super Smash Bros. Melee. The top of the Brinstar Escape Shaft in Adventure Mode features a Yellow Hatch in the ceiling and an elevator platform, resembling this room. The player character must step onto the platform to complete the mission.
Items
:• none
Connecting rooms
:• Red Tower Elevator Room (Elevator)
:• Crateria's undershaft (Yellow Hatch)
==Crateria's undershaft==
"Crateria's undershaft" is a room in Crateria. It first appeared in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. There are significant differences in the room between each appearance.
In Super Metroid speedrunning this room is referred to as the "Crateria Kihunter room".
Items
:• None
Connecting rooms
:• Transport to Brinstar East (Yellow Hatch)
:• Crateria tube (Blue Door)
:• Interior Lake (Yellow Hatch)
==Crateria tube==
The "Crateria tube" is a room in Crateria. It appears in Metroid: Zero Mission and Super Metroid, with significant differences in appearance between games.
Items
:• none
Connecting rooms
:• Landing Site (Blue Door)
:• Crateria's undershaft (Blue Door)
==Interior Lake==
The "Interior Lake" is a room in Super Metroid very near the Landing Site in Crateria. As the name states, it is a room mostly filled with water with a column in the middle with a Missile Tank in top of it. The room normally requires the Grappling Beam, Gravity Suit, or a well timed Shinespark to cross.
In Super Metroid speedrunning this room is referred to as "the moat".
Items
:• Missile Tank
Connecting rooms
:• Crateria's undershaft (Blue Door)
:• Flooded cavern (Blue Door)
==Flooded cavern==
The flooded cavern is an enormous room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. For this appearance, it is combined with the "Chozo Ruins main cavern" from Zero Mission.
In Super Metroid speedrunning this room is referred to as the "west ocean".
Items
:• Missile Tank x3
Connecting rooms
:• Interior Lake (Blue Door)
:• Wrecked Ship entrance (Green Hatch)
:• Top corridor (Blue Door)
:• Walking Chozo chamber (Blue Doors)
:• Water-filled hole (Blue Doors)
:• Gravity Chamber (Blue Door)
==Water-filled hole==
The water-filled hole is a room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission.
Items
:• none
Connecting rooms
:• Flooded cavern (Blue Doors)
==Flooded exit==
The "flooded exit" is a partially-submerged room found through the rear of the Wrecked Ship. Once Samus has restored power to the ship and regained the Gravity Suit, she can leave the ship and enter this hallway. However, visiting this room and the subsequent four is optional, and their only purpose is providing a shortcut to Maridia.
The same scaffolding-like platforms in the flooded cavern, at the entrance to the Wrecked Ship, are present here. To traverse the room, Samus must make use of these platforms, three organic platforms on the water's surface, and three stationary suspensor platforms. Should Samus fall into the water, she must climb out on either the left or right side. Five Skulteras and five Choots are present in the room.
In Super Metroid speedrunning this room is referred to as the "east ocean".
Items
:• none
Connecting rooms
:• Electrical Spark Shaft (Blue Door)
:• Kago shaft (Blue Door)
==Kago shaft==
The "Kago shaft" is a winding vertical shaft in a cavern. There are two Kago cages in this room. It leads into the criss-crossing rock passageways.
In Super Metroid speedrunning this room is referred to as the "forgotten highway Kago room".
Items
:• none
Connecting rooms
:• Flooded exit (Blue Door)
:• Criss-crossing rock passageways (Blue Door)
==Criss-crossing rock passageways==
The criss-crossing rock passagewaysSuper Metroid Players' Guide, page 23: FURTHER INTO CRATERIA - "In this mesh of criss-crossing rock passageways, the X-ray scope is very handy as there are several hidden destroyable blocks. If you don't have the scope, it doesn't matter. To get through, you need to remain in ball form, so keep tapping [X] to drop bombs as you go. Any secret passages will soon be revealed." are a subterranean chamber with a series of maze-like Morph Ball tunnels. It is partially submerged in water. Much of the maze is linear, with some passages having hidden Pit Blocks. Eight Scisers inhabit the room and will likely encounter Samus as she is navigating it. Since this is an optional alternate path to Maridia, Samus does not need to visit this area of Crateria.
Items
:• none
Connecting rooms
:• Kago shaft (Blue Door)
:• Transport Access (Blue Door)
==Transport Access==
For officially named rooms, see Transport Access (Disambiguation).
"Transport Access" is a small, empty room connecting the only elevator to Maridia to the rest of Eastern Crateria. A Yellow Hatch blocks access to the Elevator room, requiring the use of Power Bombs to enter it.
In Super Metroid speedrunning this room is referred to as the "forgotten highway elbow".
Items
:• none
Connecting rooms
:• Criss-crossing rock passageways (Blue Door)
:• Transport to Maridia (Yellow Hatch)
==Transport to Maridia==
"Transport to Maridia" is the only elevator in the game that leads to Maridia. The door in this room's ceiling is Blue, unlike its opposite side in the Access room, where it is a Yellow Hatch.
If this elevator was taken from Maridia, the following three rooms play Crateria - The Space Pirates Appear until Samus enters the flooded exit, which will return the music to Crateria Surface.
In Super Metroid speedrunning this room is referred to as the "forgotten highway Elevator".
Items
:• none
Connecting rooms
:• Transport Access (Blue Door)
:• Maridia Elevator Room (Elevator)
==Crateria Chozo Ruins entrance==
The "Crateria Chozo Ruins entrance" is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission.
Items
:• Power Bomb Tank
Connecting rooms
:• Landing Site (Blue Door)
==Old Tourian launchpad==
The "Old Tourian launchpad" is a room in Crateria. It appears in Super Metroid.
In Super Metroid speedrunning this room is referred to as the "Crateria Super room".
Items
:• Super Missile Tank
Connecting rooms
:• Tourian escape shaft (Blue Doors)
==Gauntlet entrance==
The Gauntlet entrance is the first of a three part room called The Gauntlet by speedrunners.
Items
:• none
Connecting rooms
:• Landing Site (Blue Door)
:• Gauntlet hall (Blue Door)
==Gauntlet hall==
The Gauntlet hall is the second of a three part room called The Gauntlet by speedrunners.
Items
:• Energy Tank
Connecting rooms
:• Gauntlet entrance (Blue Door)
:• Gauntlet shaft (Blue Door)
==Statues Hallway==
"Statues Hallway" is a room in Crateria. It appears in Super Metroid.
Items
:• none
Connecting rooms
:• Gauntlet shaft (Blue Door)
:• Mysterious Statue Chamber (Blue Door)
==Mysterious Statue Chamber==
The Mysterious Statue Chamber is a room in Crateria. It appears in Super Metroid and is the successor to the Entrance to Tourian in Metroid and Metroid: Zero Mission. It is also the final room in Crateria.
Items
:• none
Connecting rooms
:• Statues Hallway (Blue Door)
:• Tourian entrance shaft (Elevator)
==References==
Category:Crateria