Corridor No. 1

Corridor No. 1Metroid manual, pg. 17The Power Game Calendar, also known as the Starting PointMetroid: Zero Mission: The Official Nintendo Player's Guide, page 91, is the very first room Samus Aran infiltrates in the region of Brinstar on planet Zebes. It serves as the location where her mission begins in Metroid and its remake, Metroid: Zero Mission. This room is also, notably, the first playable room in the entire Metroid series. Though it is seen again in Super Metroid, it does not serve as the game's first chamber.
==Description==
Corridor No. 1 consists of blue rock and metal, occasionally featuring Koma. Samus starts off on a platform at the Starting Point, where (in Zero Mission) she opens her eyes and begins her first adventure.
===Metroid===
Victory Techniques for Metroid depicts Samus crashing into Corridor No. 1 after falling off her Cosmo Liner, but no such event is shown in-game.
===Zero Mission===
===Super Metroid===
==Connecting rooms==
*"Transport to Brinstar" (Zero Mission, via Morph Ball launcher)
*"Transport to Brinstar Central" (Super Metroid, via Elevator)
*"Fake Block shaft" (via Blue Door)
*"Jungle slope" (Super Metroid, via Metal Door that can be unlocked by defeating enemies)
==Inhabitants==
*5 Zoomers (Metroid and Zero Mission) *
*1 Skree (Metroid)
*Eye (Super Metroid)
*3 Sidehoppers (Super Metroid)
*In Zero Mission, all 5 Zoomers are yellow under Normal or Easy mode. In Hard Mode, all Zoomers in this room are red Zoomers.
==Items==
;Morph Ball
:In all appearances, directly to the left of the location where Samus spawns.
;Power Bomb Tank
:Super Metroid only, through a wall of Power Bomb Blocks to the left of the Starting Point.
==Official data==
===The Official Nintendo Player's Guide===
;ROUND BALL (page 53)
:"As soon as you start, go to the left. Jump up and cross the high walls, then you can get hold of the Maru Mari. This is useful for going through walls or narrow passageways."
;POINT 1 (page 58)
:"If you get a round ball, then you can go through the narrow passageway easily. Samus becomes round when you press the down button."
===Super Metroid Nintendo Player's Guide===
;A. COLLECT THE MORPHING BALL (page 44)
:"The very first thing you should do after landing on Planet Zebes is go to Brinstar and collect the Morphing Ball. Without it, you might as well give it up."
:"Bomb through the low part of the bricks in this area to get through."
:"A Power Bomb blast will nicely clear away these blocks."
===Super Metroid Players' Guide===
;THE MORPHING BALL (page 27)
:"Here it is, the morphing ball which is so vital to your mission. To reach it, you've first got to destroy the top block of the barrier by jumping and firing. Once that's done, you need to spin jump through the gap then shoot the pod and get the ball. If you have the bomb, getting out is easy - just blow up the bottom set of rocks to the left, morph and roll out. If you don't yet have the bomb you can still destroy these rocks with your blaster by jumping and firing diagonally down."
This description is inaccurate, as the Morph Ball is not encased in an Item Sphere, and it is not possible to acquire the Bombs before the Morph Ball.
;BOMB THE BARRIER (page 27)
:"You need to drop a power bomb in order to get through these. Make sure the whole barrier is on screen before detonating the device."
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;001 morph ball (page 26)
:"You won't get far if you go to the right from the start. Run left, climb over the large rock formation and leap to the round upgrade on the tall pedestal. Once you've refitted your suit, you'll be able to roll through small openings: take on the shape of a ball by pressing Down twice on the Control Pad."
;281 BEGIN AGAIN (page 91)
:"Climb up the rocky shaft, move right and detonate a Power Bomb at the reddish boulders. You'll carve a path to Brinstar - where you started your adventure."
;282 INTO KRAID'S LAIR (page 91)
:"Venture right from the starting point, drop through the first shaft and take the elevator into Kraid's lair. While you're in the vicinity, you can create a launch-pad shortcut to Crateria by Power-Bombing the blocks where you started the game."
;15% Walk-through Step 01 (page 100)
:"From the starting point, run left, leap over stair-stepped obstacles and land on the Morph Ball upgrade - you can't go far without it."
;Speed Walk-through Step 01 (page 103)
:"Run left from the start, jump over obstacles and collect the Morph Ball upgrade, which gives you the ability to roll through tight passages."
;001 PUT THE BALL INTO PLAY (page 107)
:"If you try to progress to the right of the start point, you'll soon realize that you're too big to fit into the planet's small spaces. Run to the left of the starting area, hop over a rock formation and grab the Round Ball upgrade on the other side. With it, you can roll into a small ball by pressing Down on the Control Pad. Roll under the rock formation and continue."
==Other appearances==
In Famiken Ryu, the titular character is shown arriving in this room when he emerges in the game of Metroid.
In WarioWare: Twisted!, Corridor No. 1 appears in the microgame Metroid-Samus. Samus stands on the Starting Point's platform. There are several differences to the original room: the top and bottom are slightly cropped (at least one tile for each), the large midair block structures are missing, and the ceiling is slightly different, with the two lowest hanging pieces missing.
In Tetris DS, the twelfth level of Marathon Mode is based on the Morph Ball's resting place in Corridor No. 1. The top screen features Samus jumping around in this area, with the Morph Ball missing and the background colored red.
Miitomo features a wallpaper based on this room in Zero Mission.
==Gallery==
File:Zero Mission Samus appearance.png|Samus touches down in Brinstar, Zero Mission.
File:OriginalMorph.gif|The Morph Ball in Metroid.
File:Corridor No. 1 - Metroid.png|Full view in Metroid.
File:RemakeMorph.gif|The Morph Ball in Zero Mission.
File:Corridor No. 1 - Metroid Zero Mission.png|Full view in Zero Mission.
File:SuperMorph.gif|The Morph Ball in Super Metroid.
File:Corridor No. 1 - Super Metroid.png|Full view in Super Metroid.
File:1066px-MorphBallRoom.png|The room in SMILE.
File:Corridor No. 1 Victory Techniques for Metroid pages 28-29.png|Samus lands in the room in Victory Techniques for Metroid.
File:Corridor No. 1 Victory Techniques for Metroid pages 30-31.png
File:Corridor No. 1 Victory Techniques for Metroid map.png|The room on a hand-drawn map in Victory Techniques.
File:Famiken Ryu in Power Suit.png|Famiken Ryu
File:Metroid-Samus.png|Metroid-Samus (WarioWare: Twisted!)
Marathon Mode level 12.png|Tetris DS
Metroid Zero Mission wallpaper.png|Miitomo wallpaper based on Corridor No. 1.
==References==
Category:Rooms
Category:Brinstar
Category:Elevators
Category:Rooms with Samus monologues
Category:Rooms containing upgrades in Metroid and Metroid: Zero Mission
Category:Rooms containing upgrades in Super Metroid