Darvus Andar (Halivar)

===Basic Information===
 Race: Human
 Class: Paladin
 Level: 3
 Experience: 3,413 XP (6,000 TNL)
 Alignment: Lawful Good
 Languages: Low Landellian, Old Landellian
 Deity: Helerion
 First Seen: The Dunn Wright Inn
 Location: Return to Boar's Ridge
 Background: Open
===Abilities===
STR: 18 +4 (10 pts) [+2 human adj]
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 8 -1 (-2 pts)
WIS: 8 -1 (-2 pts)
CHA: 16 +3 (10 pts)
===Combat Statistics===
(Max-2) HP: 29 = [3d10 (26) + CON (1x3) + FC (0)] (Paladin)
 AC: 16 = [10 + DEX (1) + Armor (5)]
 AC Touch: 11 = [10 + DEX (1)]
 AC Flatfooted: 15 = [10 + Armor (5)]
 INIT: +1 = [DEX (1)]
 BAB: +3 = [Paladin (3)]
 CMB: +7 = [BAB (3) + STR (4)]
 CMD: 18 = [10 + BAB (3) + STR (4) + DEX (1)]
 Fortitude: +7 = [Paladin (3) + CON (1) + Cha(3)]
 Reflex: +5 = [Paladin (1) + DEX (1) + Cha(3)]
 Will: +5 = [Paladin (3) + WIS (-1) + Cha(3)]
 Speed: 20'
 Spell Failure: 00
===Weapon Statistics===
 Falchion: Attack: +7 = [BAB (3) + Strength (4)]
 Damage: 2d4+6, Crit: 18/x2
(Power Attack) Attack: +6
 Damage: 2d4+9, Crit: 18/x2
 Dagger Melee: Attack: +7 = [BAB (3) + Strength (4)]
 Damage: 1d4+4, Crit: 19/x2
 Dagger Throw: Attack: +4 = [BAB (3) + Dexterity (1)]
 Damage: 1d4+4, Crit: 19/x2
 Javelin: Attack: +4 = [BAB (3) + Dexterity (1)]
	 Damage: 1d6+4, Crit: x2
===Racial Features===
Ability Adjustments: +2 (Cha)
 Size: Size
 Speed: 30'
 Favored Class: Paladin (Extra SP x 3)
 Bonus Feat: Humans select one extra feat at 1st level.
 Skills: Humans gain an additional skill rank at first level and one 
 additional rank whenever they gain a level.
===Class Features===
Paladin
* Armor/Weapons:
 1. All simple and martial weapons
 2. All types of armor
 3. All shields except tower shields
* Aura of Good (Ex): Aura of good equal to paladin level.
* Detect Evil (Sp): Detect evil within 30 feet.
* Smite Evil 1/day (Su): As swift action, select a target.
 1. If target is evil, add Cha bonus to attack rolls and paladin level to damage 
 against that target.
 2. If target is outsider, undead, evil subtype, or evil dragon, add 2 points per
 paladin level to damage.
 3. Gain deflection bonus equal to Cha bonus against that target.
 4. Smite Evil bypasses Damage Reduction.
* Divine Grace: Add Cha bonus to all saving throws.
* Lay on Hands: 1/2 lvl + Cha times per day (4), heal 1d6 per 2 levels (1d6).
* Aura of Courage: Immune to fear; grants +4 bonus to ally fear saves.
* Mercy: LoH can cure Fatigued, Shaken, or Sickened.
* Divine Health: Immune to all diseases.
===Feats===
Power Attack (Human): Trade -1 attack for +2 damage (+3 damage with 2H weapon).
Cleave (Level 1): Standard action, -2 to AC; take an extra attack on a hit.
===Traits===
Armor Expert (Combat): Reduce ACP by 1.
Suspicious (Social): +1 bonus to Sense Motive, and it is a class skill.
===Skills===
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 9 = [[Base (2) + INT (-1) + Human (1)]/Level; FC (3)] (Paladin)
Skills Total Rank CS Ability ACP Misc
Acrobatics -2 0 0 1 -3 +0
Appraise -1 0 0 -1 +0
Bluff +3 0 0 3 +0
Climb +1 0 0 4 -3 +0
Craft ( )* -1 0 0 -1 +0
Diplomacy +9 3 3 3 +0
Disable Device 0 0 -1 -3 +0
Disguise +3 0 0 3 +0
Escape Artist -2 0 0 1 -3 +0
Fly -2 0 0 1 -3 +0
Handle Animal* 0 0 3 +0
Heal* -1 0 0 -1 +0
Intimidate +3 0 0 3 +0
Knowledge (Arcana) 0 0 -1 +0
Knowledge (Dngnrng) 0 0 -1 +0
Knowledge (Engnrng) 0 0 -1 +0
Knowledge (Geography) 0 0 -1 +0
Knowledge (History) 0 0 -1 +0
Knowledge (Local) 0 0 -1 +0
Knowledge (Nature) 0 0 -1 +0
Knowledge (Nobility)* 0 0 -1 +0
Knowledge (Planes) 0 0 -1 +0
Knowledge (Religion)* 0 0 -1 +0
Linguistics 0 0 -1 +0
Perception -1 0 0 -1 +0
Perform ( ) +3 0 0 3 +0
Profession ( )* 0 0 -1 +0
Ride +4 3 3 1 -3 +0
Sense Motive +6 3 3 -1 +1 (Suspicious)
Sleight of Hand 0 0 1 -3 +0
Spellcraft* 0 0 -1 +0
Stealth -2 0 0 1 -3 +0
Survival -1 0 0 -1 +0
Swim +1 0 0 4 -3 +0
Use Magic Device 0 0 3 +0
* = untrained class skill
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Scale mail 50 gp 30 lb
Falchion 75 gp 8 lb
Dagger 2 gp 1 lb
Javelin 1 gp 2 lb
Backpack 2 gp 2 lb
 Bedroll 0.10 gp 5 lb
 Blanket 0.50 gp 3 lb
 Trail Rations x2 1 gp 2 lb
 Waterskin 1 gp 4 lb
 Torch x2 0.02 gp 2 lb
 Rope (silk), 50' 10 gp 5 lb
 ========= ======
 Totals: 142.62 gp 64 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 57 earned on first adventure: +50 gp
 SP: 0 =============
 CP: 38 Career Earnings: 200 gp
 Carried Inventory: 142.62 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 =============
 Coinage: 57.38 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 17
 Height: 5'10
 Weight: 180 lbs.
Hair Color: Brown
 Eye Color: Brown
Skin Color: Fair
Appearance: Rough, youthful, disheveled
 Demeanor: Courteous, tolerant, reserved, dour
===Background===
How does an entire paladin order turn evil? Darvus Andar doesn’t know, but he intends to find out, even if it’s the last thing he does.Darvus was the youngest and newest member (youngest ever, some said) of the Holy Order of Knights Hospitallar of Aldelai, or “Red Knights” as they were known. They made their home in the wild, untamed areas on the frontier of the Landadel Baronies. There they patrolled the villages, farmlands, and rural marches as knights itinerant in the name of their patron deity, Helerion.Darvus had not been with the Red Knights for a year, however, when something strange took place in his fellow paladins. Seemingly overnight, a change came upon them. No longer were they brave, fearless and compassionate, but instead sinister, scheming and overcome by a darkness of the soul. They pleaded with Darvus to turn to their new, darker patron, but he refused. Pleading turned to threatening, and Darvus fled from their presence. He made his way to his home village to find that the Red Knights had arrived already and put the entire village to sword and flame.Darvus is dispossessed and alone. He could stand and fight them (and he wants to), but he knows that he would be outmatched. He is inexperienced, and the least of them is twice the swordsman he is. And if he dies, they will never be brought to justice. The Red Knights know this, and have hounded him mercilessly. He has fled to Venza, seeking the safety of civilization, where he can bide his time and seek training before facing his old order.===Adventure Log===
Return to Boar's Ridge
 XP Received: 3,413
Treasure Received: 50 GP
 0 Gems/Jewelry
 Items
===Approvals===
*Approval (27 Feb 2014) (Systole ~ Ninja Judge) level 1
*Approval (27 Feb 2014) (Aura - Non-judge) level 1
*Approval (2 Nov 2014) (Aura) level 2
*Approval (15 Feb 2015) (Aura) level 3
Category:Approved Characters