Paper Mario: The Artefact of Tomorrow

Paper Mario: The Artefact of Tomorrow is the seventh instalment in the Paper Mario series, released on the Nintendo DSGo. The game follows in the same vien as its predecessor Paper Mario: The Origami King, and expands upon the elements introduced in that game. Also following the same originalitly in terms of story, the plot revolves around Mario, Luigi and Bowser getting lost in space on the Comet Observatory, in an attempt to rescue Princess Peach and Rosalina from a robotic company's guard dog named "The Griffin of the Galaxy". While collecting Power Stars to allow the ship to progress onward, they discover a deep form of life in the observatory, and learn that it controls time in a frozen segment of timelessness, which the Lumas address it as, "The Artefact of Tomorrow"
==Story==
===Prologue: A Hero's Flight a Madien===
Mario gets a call on his Buddy Phone from Princess Peach, who tells him that Rosalina's Comet Observatory has crashed down and that she would like it if he and Luigi would come over to fix the heating system on the deck of it to get it working again. Driving up to the castle, the brothers observe the damage done to the castle and greet the girls outside the castle. Walking into the foyer, they see that the heating system is facing inwards, which is good news. While working on it and trying to get it running again, they hear a loud crash outside in the moat.
The brothers run out to the moat and see Bowser in the sky, in his Koopa Clown car, fighting against a shadowy figure in the shape of an Egyptian griffin, who has Peach and Rosalina, obsorbing into this animal's dark clutches of death. Surprised at the sight, the brothers run back inside to finish the heating system and attempt to get the observatory running again. Luckily on the first try, they manage to power up the ship and as it rises out of the castle, it breaks a few things, but saying that there's nothing the brothers can do. 
Scared at the sight, the Griffin flies away with the two girls in his clutches. Bowser orders his airship to follow after the animal in black. Crashing onto the deck of the Observatory, he tells the brothers to move out of his way so he can get a good eye on the animal. As he tries to take the griffin down with his fire, Luigi notices that they're leaving the O-zone layer and are entering space, fortunately enough they don't die of oxygen loss and continue onwards to chase after the bird, with the airship following suite. 
As they get close to the bird, a crowd of robots surrounds the ship and open fire. Rushing to the airship, Mario and Luigi grab a bunch of explosives, even finding an old friend that embodied another Bob-omb. "Bobby" tells them that he'll spare the details later and that they need to hurry up with the explosives before they're done for. Throwing a Chuckya at the incoming line, Bowser manages to take out a line, but this explosion sets the Observatory off into sheild mode, and slows down, not being able to really move. 
After the crowd clears away, Mario and Luigi walk over to "Bobby" and ask him how he's been over the past few years. Explaining his life story from the moment he passed away to the skies, he reveals that letting go of Mario after defeating King Olly was not an easy task as he felt that he had a debt to pay despite him being literally a ghost no one could ever see. Ever since then, he had jumping from galaxy to galaxy in spirit and he decided to embody an empty Bob-omb in the back of the airship so he could, hopefully start a new life as the admiral he wanted to be.
The Lumas hiding in the library come out and observe the damage, telling Mario that the best course of action would be to "do what he did before". Confused at first, Mario suddenly remembers that the ship would need a serious burst of energy, from a Grand Star. 
==Gameplay==
===Overworld===
In terms of overworld exploration, the game follows in a similar vein to that of the 3D Mario games, discounting 3D Land, 3D World and Odyssey. The Comet Observatory acts as the game's hub area as Mario, Luigi and Bowser can access access the galaxies from the domes found within the observatory. New areas in the Comet Observatory become accessible as the trio gain more Power Stars. 
In the overworld, players can swap out the characters and partners in order to use their special abilities or combine them to solve puzzles found in certain areas. The level design follows a similar pattern to that of Super Mario 64, Super Mario Sunshine and Super Mario Odyssey, where the galaxies that Mario, Luigi and Bowser travel to, are all sandbox like worlds that have a simple goal in order to get a Power Star. 
Collecting a Power Star doesn't take the character back to the Observatory, as much like Super Mario Odyssey, the player is allowed to stay in the level and keep collecting the Stars. There's a toal of ten Stars in each level to find, with the last Star being guarded by a mini boss or big boss.
===Combat System===
The combot system reverts back to the way it was in the first two games and to some extent, Paper Mario: Sticker Star, as such, there are no stronger varients of the characters' primary weapons that can be bought in shops for expensive prices, as instead, they can be upgraded as the story progresses onward, like in the first two games, with Mario and Luigi finding two new varients of their two weapons, Jump and Hammer, while Bowser learns two new variations of his primary attacks, Scratch and Fire breath.
Another change is that the characters can level up after fighting enemies. When the characters win a battle, they earn Star Points. Each time their Star Point meter reaches 100, they level up, allowing the player to chose which to upgrade, HP (Health Points), PP (Power Points) or AP (Accessory Points). Selecting a random number on a roulette will increase their points by that number. 
One last change is that, with the last game having partners be temporary in terms of how the story progresses,  partners are now permanent, like in the first three games. The partners, like in the first three games, are also playable in this combat system as they have a limited selection of attacks, a minimum of two to three to be exact.
For boss fights, the system is more akin to Paper Mario: The Origami King, with the boss being in the middle of the ring and the character being on the outside so they can build a path to reach the boss or the weakspot. The only noticable change is the addition of the partners during the fights as they can also deal extra damage to the boss. 
==Characters==
===Playable===
554px-PMOK_Mario_Jumping.png|Mario-The Primary Protagonist of the game
PMTOK_Luigi.png|Luigi-The Secondary Protagonist of the game
699px-Paper_Bowser_MLJP.png|Bowser- The Tertiary Protagonist of the game
===Partners===
eff57440eef0fac0628596a20e8ad3c2.png|Apricot Luma
Goooma.png|Goombrian
KoopaTheQuick4.png|Koopa The Quick
Png (1)("0.png|Octoomba
PMOK_Kamek.png|Kamek
200px-PMTOK_Bobby.png|Bob-omb (Bobby)
Toadsworth_PM2 (1).png|Toadsworth
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===Supporting===
*Princess Peach
*Birdo
*Toads
**Captain T. Ode
**Sea Captain Toad
**Rescue Squad
**Toadette
*Lumas
**Hungry Lumas
**Lumalees
**Polari
**Lubba
**Comet Tico
*Rosalina
Category:Paper Mario (series)
Category:Paper Mario Games
Category:Nintendo Games
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games
Category:Role-Playing Games
Category:Nintendo DSGo Games