Settings

In Space Beast Terror Fright, there are various settings available to configure a mission:
== Mods ==
*Random Seed: Generates a random map, allowing you to adjust the number of map elements such as datacores and sentries.
*Explicit Seed: Provides a specific map that remains consistent upon replaying.
*Randomize All: Randomizes both the map and settings.
*Mission of the Day / Campaign of the Week: Offers limited-time missions to progress through. Campaign of the Week consists of preset missions that increase in difficulty, with a global leaderboard displaying previous campaigns' rankings.
*Kit Mode: Similar to Randomize All, but starts you with completed upgrades and prevents new upgrades from datacores.
*User Mission: Explores community-made maps.
== Plan ==
*Infestation: Adds grime to the ship's textures, partially covering switches and making the map's geometry slightly harder to discern. Xenomorphs may lurk in infested areas.
*Doors: Generates openable and closable doors to obstruct line of sight with aliens.
*Fences: Places fences that can eliminate aliens and damage players upon contact.
*Barriers: "Normal" generates doors at corridor edges and fences between them, while "Inverted" does the opposite.
*Rooms: "Filled" converts rooms into four corridors, "Empty" leaves the room open, and "Pillars" adds small pillars within the room.
*Sentries/Datacores/Armories/Repairs: Controls the frequency of these elements appearing on the map.
== Rules ==
*Initial Power: If turned off, the power must be activated by finding and interacting with a Breaker before interacting with other game elements.
*Reactor Safety Protocol: When enabled, initiating Reactor Meltdown opens all doors and fences on the map.
*Breaches: "Normal" spawns breaches only in dead ends, while "Random" can place them anywhere. The number of breaches remains the same based on the number of dead ends.
*Astro-Creeps: Small creatures that climb onto your face and slowly damage you until shot down. They spawn in waves alongside Xenomorphs.
*Beasts Lurk: Instead of roaming, Xenomorphs may choose to lurk in infested areas, making them invisible to motion trackers while hiding. They will become active if approached or shot and can still be detected using Infravision.
*Difficulty: Determines the frequency of breach attempts and alien spawns. Selecting "Random each" periodically changes the difficulty, alternating between calm moments and intense alien spawns.
*Power Failures: Triggers failures during which a Breaker must be found to restore power. Failures can be set to occur when interacting with any map element or after a specific duration.
*Friendly Fire: Allows damage between players but does not prevent damage from sentries.
*Reinforcements: Provides players with extra lives. Each player has a respawn time, and if all players die simultaneously, the game ends. These options are available for multiplayer mode only.
Category:Basics