Thorn (JoshuaD)

__NOTOC__
==General Information==
 Race: Aasimar 
 Class: Cleric 
 Level: 5 
 Experience: 10002 XP (Next level at 15,000) 
 Alignment: Lawful Good 
 Deity: The Sword Saints 
 First Seen: Dunn Wright Inn 
 Location: Dunn Wright Inn 
 Background: Open
==Basics==
 Size: Medium 
 Gender: Male 
 Age: 51 
 Height: 6'3" 
 Weight: 230 lbs 
 Hair: White 
 Eyes: Amber 
 Skin: Sun-Browned White
 Vision: Darkvision 60'
==Appearance==
Thorn looks like a soldier at the end of a long campaign. His skin is worn and rarely cleanly shaven. His weapons are well cared for. He lacks any fancy adornments.
==Demeanor==
Thorn looks ready to fight at a moment's notice. He rarely smiles. He speaks in short, cut sentences. He is a man of action, not of words. He is resigned to a life of violence even though he believes in peace.
==Background==
Thorn served with the military for a few years as a figher. After some time it was discovered that he had the favor of the gods, and so he would use his powers to tend to his friends after the battle. He watched brothers die in meaningless battles in the names of kings they've never met. He watched good men killed by other good men in the name of sport. He is tired and angry. He mustered out of the army. Rorn will now always remind him of violence and death, so he left Rorn as a guard for a caravan without asking the destination. He arrived in Venza.
==Languages==
 Racial: Common 
 Racial: Celestial 
 Regional: Inner Sea 
 Int Bonus: Draconic
==Ability Scores==
 STAT MOD | BASE RACE LVL 
 STR 12 (+1) | 12 -- -- 
 DEX 14 (+2) | 14 -- -- 
 CON 12 (+1) | 12 -- -- 
 INT 12 (+1) | 12 -- -- 
 WIS 18 (+4) | 15 2 1 
 CHA 14 (+2) | 12 2 --
==Combat==
 Total Con FC 1 2 3 4 5
 HP: 37 = 5 0 8 6 6 6 6
 
 Total Dex Trt Feat IounStone
 Init: +9 = 2 2 4 1
 
 Total Cleric
 BAB: +3 = 3
 
 Total Base BAB Str Dex Size
 CMB: +4 = - 3 1 - 0
 CMD: 16 = 10 3 1 2 0 
 
 Total Base Armor Domain
 Speed: 30 = 30 -10 10 
 
 Energy Resistance: 5 Acid, 5 Cold, 5 Electric
==AC==
 Total Base Size Dex Armor Shield Deflect Natural
 AC: 23 = 10 0 2 7 2 1 1
 Flat: 21 = 10 0 - 7 2 1 1
 Touch: 13 = 10 0 2 - - 1 -
==Saves==
 Total Ability Cleric Cloak
 Fort: +6 = 1 4 1
 Reflex: +4 = 2 1 1
 Will: +9 = 4 4 1
==Melee Offense==
 TOTALS | ATTACK | DAMAGE | INFO 
 Atk Dmg | Bab Str | Wpn Str | Crit Type Special
 Longsword: 4 1d8+1 | 3 1 | 1d8 1 | 19/x2 Slash
 Morningstar: 4 1d8+1 | 3 1 | 1d8 1 | 20/x2 Bludg
 Dagger: 4 1d4+1 | 3 1 | 1d4 1 | 19/x2 Pierce
== Ranged Offense ==
 Atk Dmg | Bab Dex | Wpn Clr/2 |
 Firebolts: 5 1d6+2 | 3 2 | 1d6 2 | 20/x2 Fire Ranged Touch
==Racial Traits==
 +2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.
 
 Native Outsider: Aasimars are outsiders with the native subtype.
 
 Medium: Aasimars are Medium creatures and have no bonuses
 or penalties due to their size.
 
 Normal Speed: Aasimars have a base speed of 30 feet.
 
 Darkvision: Aasimars can see in the dark up to 60 feet.
 
 Skilled: Aasimars have a +2 racial bonus on Diplomacy and 
 Perception checks.
 
 Spell-Like Ability: Aasimars can use daylight once per day as a spell-like
 ability (caster level equal to the aasimar's class level).
 
 Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5,
 and electricity resistance 5.
 
 Languages: Aasimars begin play speaking Common and Celestial. 
 Aasimars with high Intelligence scores can chooose from
 from the following languages: Draconic, Dwarven, 
 Elven, Gnome, Halfling, and Sylvan.
==Class Features==
 Cleric 
 Aura Good Aura 
 
 Channel Energy 3d6 
 
 Domains Travel, Ash 
 
 Travel - Passive Gain 10' Movement 
 
 Travel - Agile Feet Free action: For the next round, you ignore all difficult
 terrain and do not take any penalties for moving through it. 
 Use 3 + your Wisdom modifier per day 
 
 Ash - Fire Bolts See Attacks Above
 
 Ash - Domain Spells			
 1. Burning Hands		
 2. Product Flame		
 3. Fireball		
 4. Wall of Fire		
 5. Fire Shield		
 6. Fire Seeds		
 7. Disintegrate		
 8. Incendiary Cloud		
 9. Fiery Body 
 
 Travel - Domain Spells			
 1. Longstrider		
 2. Locate Object		
 3. Fly		
 4. Dimension Door		
 5. Teleport		
 6. Find the Path		
 7. Teleport (Greater)		
 8. Phase Door
 9. Astral Projection
==Spellcasting==
 Caster Level: 5 Class(5) + Misc(0) 
 Concentration: +9 Class(5) + Stat(4)
==Spells Per Day==
 Total Base Wis Domain
 Cantrips: 4 = 4
 Level 1: 4+1 = 3 + 1 + 1
 Level 2: 2+1 = 2 + 1 + 1
==Prepared Spells==
 Level 0
 1. Create Water
 2. Detect Magic
 3. Light
 4. Enhanced Diplomacy
 
 Level 1
 1. Protection from Evil
 2. Sanctuary
 3. Obscuring Mist
 4. Burning Hands
 D: Longstrider
 
 Level 2 
 1. Burst of Radiance
 2. Summon Monster II
 3. [Open Slot]
 D. Locate Object
 Level 3 
 1. Dispel Magic
 2. Fly
 D. Fireball
==Character Traits==
 Reactionary: +2 to Initiative 
 Dangerously Curious: +1 to Use Magic Device, and it becomes a class skill
==Feats==
 Selective Channeling: Exclude 2 (Charisma Mod) targets from channel effect 
 Improved Initiative: +4 to Initiative
Channeled Shield Wall: Swift action, use channel energy to give myself and adjacent allies
 +2 to AC when using shields
==Skill Points==
 Adventuring Ranks(A): 20 = [Class(2)x5 + INT(1)x5 + FC(5)] 
 Background Ranks(B): 10 = [ Base(2)x5]
== Skill Ranks ==
 Skills Total | A B | CS Stat ACP Misc Misc | Notes
 Acrobatics -3 | 0 - | - 2(DEX) -5 - - | 
 Appraise 1 | 0 0 | - 1(INT) - - | 
 Artistry (Woodcarving) 5 | 0 1 | 3 1(INT) - - | 
 Bluff 2 | 0 - | - 2(CHA) - - | 
 Climb -4 | 0 - | - 1(STR) -5 - - | 
 Craft 1 | 0 0 | - 1(INT) - - | 
 Diplomacy 11 | 4 - | 3 2(CHA) 2 - | 
 Disable Device | 0 - | - 2(DEX) -5 - - | 
 Disguise 2 | 0 - | - 2(CHA) - - | 
 Escape Artist -3 | 0 - | - 2(DEX) -5 - - | 
 Fly -3 | 0 - | - 2(DEX) -5 - - | 
 Handle Animal 2 | 0 0 | - 2(CHA) - - | 
 Heal 4 | 0 - | - 4(WIS) - - | 
 Intimidate 2 | 0 - | - 2(CHA) - - | 
 K. Arcana 5 | 1 - | 3 1(INT) - - | 
 K. Dungeoneering 2 | 1 - | - 1(INT) - - | 
 K. Engineering 1 | 0 1 | - 1(INT) - - | 
 K. Geography 1 | 0 1 | - 1(INT) - - | 
 K. History 5 | 0 1 | 3 1(INT) - - | 
 K. Local 1 | 0 - | - 1(INT) - - | 
 K. Nature 2 | 1 - | - 1(INT) - - | 
 K. Nobility 5 | 0 1 | 3 1(INT) - - | 
 K. Planes 5 | 1 - | 3 1(INT) - - | 
 K. Religion 5 | 1 - | 3 1(INT) - - | 
 Linguistics 1 | 0 0 | - 1(INT) - - | 
 Lore (Military History) 5 | 0 1 | 3 1(INT) - - | 
 Lore (Famous Swords) 5 | 0 1 | 3 1(INT) - - | 
 Lore (The Sword Saints) 5 | 0 1 | 3 1(INT) - - | 
 Lore (War machines) 5 | 0 1 | 3 1(INT) - - | 
 Perception 6 | 0 - | - 4(WIS) 2 - | 
 Perform 2 | 0 0 | - 2(CHA) - - | 
 Profession (Cooking) 8 | 0 1 | 3 4(WIS) - - | 
 Ride -3 | 0 - | - 2(DEX) -5 - - | 
 Sense Motive 8 | 1 - | 3 4(WIS) - - | 
 Sleight of Hand | 0 0 | - 2(DEX) -5 - - | 
 Spellcraft 9 | 5 - | 3 1(INT) - - | 
 Stealth -3 | 0 - | - 2(DEX) -5 - - | 
 Survival 4 | 0 - | - 4(WIS) - - | 
 Swim -4 | 0 - | - 1(STR) -5 - - | 
 Use Magic Device 11 | 5 - | 3 2(CHA) 1 - |
==Gear==
 # $ Each $ Total Lbs Item Location
 1 1000 1000 1 Cloak of Resistance Shoulders
 1 2000 2000 - Amulet of Natural Armor Neck
 1 1350 1350 25 +1 Breastplate Armor
 1 2000 2000 - Ring of Protection Ring
 1 1156 1156 5 +1 Steel Buckler Shield
 1 15 15 4 Longsword Hip
 1 12 12 4 Heavy Mace Back
 1 2 2 1 Dagger Boot
 1 500 500 - Cracked DRP Ioun Stone Floating
 1 1 1000 - Pearl of Power (Level 1) Pocket
 2 1 2 - Holy Symbol - Handheld Pocket
 1 1 1 - Holy Symbol - Necklace Neck
 1 1 1 - Holy Symbol - Braclet Left Wriest
 1 1 1 - Holy Symbol - Braclet Right Wrist
 1 1 2 2 Backpack Back
 5 0.01 5 - Vials Backpack
 5 0.01 0.05 - Candles Backpack
 5 1 0.05 - Chalk Backpack
 1 0.02 1 - Flint and Steel Backpack
 5 0.8 0.1 - Parchment Backpack
 1 0.1 0.8 - Signal Whistle Backpack
 1 0.1 0.1 0.5 Empty Stack Backpack
 1 75 75 - Light Horse -
 Total: 9049.1 42.5
==Encumbrance==
 Current: Light
 Light: 0 - 43 
 Medium: 43 - 86
 Heavy: 86 - 130
 Lift: 260
 Push/Drag: 650
==Finances Summary==
 +150 Starting Gold
 +8903 Witchtower of Belhaim
 -9049.1 Current Inventory
 -0 Lost / Consumed Items
 -X Living Expenses
 +75 Forward for Return to the Haven Mission
 -75 Purchase Light Horse
 +3.9 Total
==Coins==
 Platinum: 0
 Gold: 1
 Silver: 9 
 Copper: 0 
 Total: 1.9
==Level Up Tracker==
Level 4 rebuilt
Level 5
 Favored Class: Skill Point
 Channel Energy: 2d6 -> 3d6
 Hit Points': +6 (no roll d8)
 Skills: +4 regular, +2 background (2 class, 1 int, 1 favored)
 +2 Adventure Spellcraft (3 -> 5)
 +2 Adventure Use Magic Device (3 -> 5)
 +1 Background Knowledge Engineering (0 -> 1) 
 +1 Background Knowledge Geography (0 -> 1) 
 
 Spells: Level 3: +2 / +1 = +1 (Class), +1 (Wis), +1 (Domain) 
 Selected: Fireball (domain), Fly (domain), Dispel Magic
 
 Feat: Channeled Shield Wall 
 Caster Level: +1 (4 -> 5) 
 Concentration: +1 (4 -> 5)
 Experience: +1716 (22 / day from 8/29/2018 through 11/15/2018 - 78 days). 
 Gold: To be done at end of adventure - Should be 1950 for the rest of level 4.
==Approvals==
*Level 4 Rebuild - FrancisJohn (Judge) - Aug 30, 2018
*Level 1 - Sezarious (Non-Judge) - Sep 11, 2018
Category:Approved Characters
Category:The Witch Tower of Belhaim