Eridicus Proximus (Chronikoce)

===NOTES===
The character currently in progress here may be scrapped. I may make it into an Npc or just scrap all together. Unless I can think of a really good personality and backstory to bring my interest back to this I will probably start making something different.
===Basic Information===
 Race: Human
 Class: Sorcerer Starsoul Bloodline
 Level: 01
 Experience: 0
 Alignment: Alignment
 Languages: Common, TBD
 Deity: TBD
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 07 -2 (-04 pts)
DEX: 14 +2 ( 05 pts)
CON: 14 +2 ( 05 pts)
INT: 12 +1 ( 02 pts)
WIS: 09 -1 (-01 pts)
CHA: 19 +4 ( 13 pts) +2 Racial Modifier
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 (Max -2) HP: 12 = [1d6 + CON (2) + Toughness (3) + FC(1)] (Sorcerer 01)
 AC: 12 = [10 + DEX (2) + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (2) + Size (00) + Misc (00)]
 AC Flatfooted: 10 = [10 + Size (00) + Misc (00)]
 INIT: +02 = [DEX (2) + Misc (00)]
 BAB: +00 = [Sorcerer 01 (0)]
 CMB: -02 = [BAB (0) - STR (2) + Misc (0)]
 CMD: 10 = [10 + BAB (0) - STR (2) + DEX (2) + Misc (00)]
 Fortitude: +2 = [Sorcerer 1 (0) + CON (2) + Misc (00)]
 Reflex: +2 = [Sorcerer 1 (0) + DEX (2) + Misc (00)]
 Will: +3 = [Sorcerer 1 (2) - WIS (1) + Iron Will (2)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Sorcerer (Favored Class Bonus: 1 HP)
 Bonus Feat: Bonus feat at 1st level
 Skilled: One extra skill rank per level
===Class Features===
Sorcerer (Starsoul Bloodline) 01
 Armor/Weapons: Proficient in all Simple Weapons, no armor or shields.
 Cantrips: Sorcerers learn a number of cantrips, or 0-level spells. These 
 spells are cast like any other spell, but they do not consume
 any slots and may be used again.
Eschew Materials: Sorcerers gain Eschew Materials as a Bonus Feat at 1st Level
Bloodline Arcana: Whenever you cast an evocation spell, targets that fail their 
 saves are dazzled by tiny sparkling starlights for 1 round per
 level of the spell.
 Bloodline Power: Your skyward gaze and communion with the heavens focus and 
 enhance your magical talents.
 Minute Meteors: At 1st level, you can summon a rain of tiny meteorites as a 
 standard action to fall in a 5-foot column, 30 feet high, 
 with a range of 30 feet. The meteors inflict 1d4 points of
 fire damage + 1 per 2 sorcerer levels. Reflex save negates
 this damage. The save DC is equal to 10 + 1/2 your sorcerer
 level + your Charisma modifier. You may use this ability a
 number of times per day equal to 3 + your Charisma modifier.
 Voidwalker: At 3rd level, you gain low-light vision and resist cold and 
 fire 5. At 9th level, you no longer need to breathe, as if
 wearing a necklace of adaptation.
 Aurora Borealis: At 9th level, you can create a sheet of cascading colors.
 This power acts as a wall of fire, but it inflicts cold 
 damage and does not radiate heat. However, one side of the
 aurora designated by you fascinates creatures within 10 
 feet, up to a maximum of 2 HD of creatures per sorcerer 
 level. A Will save negates this fascinate effect. The save 
 DC is equal to 10 + 1/2 your sorcerer level + your Charisma
 modifier. You may use this ability for a number of rounds 
 per day equal to your sorcerer level. These rounds do not 
 need to be consecutive.
 Breaching the Gulf: At 15th level, your caster level is increased by 3 when
 casting spells of the teleportation subschool. In addition,
 once per day you can teleport a single creature within 30
 feet into the void of space if it fails a Will save. The 
 save DC is equal to 10 + 1/2 your sorcerer level + your
 Charisma modifier. The target can attempt a new saving 
 throw as a full-round action each round to return. While
 trapped in the airless void, the target suffers 6d6 points
 of cold damage per round and must hold its breath or begin
 to suffocate.
 Starborn: At 20th level, you gain immunity to cold and blindness, 
 and you can see perfectly in natural or magical darkness. 
 In addition, you gain fast healing 1 when you are outdoors
 at night.
 Bloodline Spell: At 3rd level, and every two levels thereafter, a sorcerer
 learns an additional spell, derived from her bloodline. 
 These spells are in addition to the number of spells given 
 on Table: Sorcerer Spells Known. These spells cannot be 
 exchanged for different spells at higher levels.
 * Unseen Servant (3rd)
 * Glitterdust (5th)
 * Blink (7th)
 * Call Lightning Storm (9th)
 - dealing fire damage, damage increased outdoors at night 
 * Overland Flight (11th)
 * Repulsion (13th)
 * Reverse Gravity (15th)
 * Greater Prying Eyes (17th)
 * Meteor Swarm (19th)
 Bloodline Feat: At 7th level, and every six levels thereafter, a sorcerer 
 receives one bonus feat, chosen from a list specific to each 
 bloodline. The sorcerer must meet the prerequisites for these
 bonus feats.
 Feat List: Blind-Fight, Craft Rod, Dodge, Endurance,
 Improved Counterspell, Improved Iron Will, Iron Will,
 Quicken Spell, Skill Focus (Perception), Toughness.
===Feats===
 Toughness (1st Level): You gain +3 hit points. For every Hit Die you possess 
 beyond 3, you gain an additional +1 hit point. If you
 have more than 3 Hit Dice, you gain +1 hit points 
 whenever you gain a Hit Die.
Iron Will (Human Bonus): Gain a +2 Bonus on all Will saving throws
===Traits===
Trait 1 (Type): Description
Trait 2 (Type): Description
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (2) + INT (1)/Level; Human (1)/Level] (Sorcerer 01)
Skills Total Rank CS Ability ACP Misc
Acrobatics +02 0 0 2 -0 +0
Appraise +01 0 * 1 +0
Bluff +08 1 3 4 +0
Climb -02 0 0 -2 -0 +0
Craft ( ) +01 0 * 1 +0
Diplomacy +04 0 0 4 +0
Disable Device 0 0 2 -0 +0
Disguise +04 0 0 4 +0
Escape Artist +02 0 0 2 -0 +0
Fly +02 0 * 2 -0 +0
Handle Animal 0 0 4 +0
Heal -01 0 0 -1 +0
Intimidate +08 1 3 4 +0
Knowledge (Arcana) +04 1 3 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 0 0 1 +0
Perception -01 0 0 -1 +0
Perform ( ) +04 0 0 4 +0
Profession ( ) 0 * -1 +0
Ride +02 0 0 2 -0 +0
Sense Motive -01 0 0 -1 +0
Sleight of Hand 0 0 2 -0 +0
Spellcraft +04 1 3 1 +0
Stealth 00 0 0 2 -0 +0
Survival -01 0 0 -1 +0
Swim -02 0 0 -2 -0 +0
Use Magic Device 0 * 4 +0
*Class skill with no ranks currently in it
===Spells/Day and Save DC's===
0 Level Level 01 Level 02 Level 03
 ∞/Day 4 (3 Class, 1 High CHA)
 DC 14 DC 15
Level 04 Level 05 Level 06 Level 07
Level 08 Level 09
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
^=FC Bonus Spell
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Total Weight: 00 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character