Item

Item is the name of an object in a game that can be carried or stored in a container. Items can be found by gathering, hunting, lumberjacks and mining, as well as in randomly generated containers. These can also be obtained by trading with merchants visiting in merchant ship.
== List of items ==
Detailed data on the effects of each item and other information can be found in the category-specific articles from the category icons below.
== Common attributes of all items ==
=== Durability ===
Many items, such as food and equipment, have a set durability value (corruption value). Durabilities is represented in the game by a bar below item icons. If the durability goes from 100% to 0%, the item is broken or unusable.The colour of the bar represents the progression of wear and tear on the item. Grey represents an unused item with a durability value of 100%. Durability gradually changes from green to red as its value decreases. Items with a durability are basically disposable, with no way to recover durability through repair or other ways (with the exception of defence systems.)
Durability types are listed below.
Durability Type	Description
None 	For items in which no durability exists. Whether an item can be used repeatedly or whether its use consumes the item depends on the item.
Time 	For items that wear out over time in the game. Wear over time even if stored outside the inventory, e.g. in containers.
Decay 	For wear depending on the elapsed time in the game. Mainly for food. Refrigerated containers and refrigerated bags can reduce the rate at which durability decreases. When the durability reaches 0%, it changes to 'Rotten Food'.
Using 	Type of wear each time an item is used, such as field installation or player action.
Equipped Time 	Items that wear out over in-game time when equipped.
Combat 	For items that wear out when attacking or taking damage. For weapons, the durability is reduced per attack; for armour, the durability is reduced by the damage reduced by the armour (see Combat article).
=== Maximum number of stacks ===
The maximum number of items that can be stacked (the maximum number of items of the same type that can be stacked in one slot) varies for each item type. See article by item category. The maximum stack values by type are given below for reference.
Category 	Max Stack
Common Ingredient	99
Cooked food 	20
General Furniture	99
Special Furniture	Non-stackable
Equipment 	Non-stackable
Building material	999
If items of the same type with different durability are stacked, the durability is recalculated using the average durability of the entire stack.
=== Flammability ===
Items can be categorised as flammable or non-flammable. As a rule, items that may be composed of organic materials, such as wood or foodstuffs, should be considered flammable. If such items are left on the field, they will spread in the event of a fire.
In addition, items made of wood and highly flammable items such as coal and oil can be used as fuel for campfires and fireplaces. If you don't have firewood or coal and no way to start a fire, you could consider putting such items on the fireplace.
== Others ==
=== Throwing away items ===
Items can be thrown away on the field from the inventory. There is a description of the initial key setting in the Controls article. In addition, furniture 'Garbage Box' can be used to dispose of items without scattering them on the field.
=== Item vanishing ===
Items left on the field will vanish over time. Items in the corpses of mobs and NPCs also vanish with their corpses after a certain amount of time.