Forest

Forest is a type of biome in both Reus and Reus 2. It represents the temperate forests found on Earth. 
== Description ==
Although the exact definition varies from country to country, a forest is an ecosystem characterized by a dense community of trees. By area, forests are the land's largest ecosystems, and are found around the globe. Temperate forests, which this biome is based on, are richest and most distinctive in central China and eastern North America. Forests serve a variety of ecological roles including converting carbon dioxide into oxygen and biomass and acting as a carbon sink. Therefore, they are necessary to mitigate climate change.
== In Reus ==
In the first game, the forest biome is created by using the Forest Giant's terraforming ability. It requires hydrated land to be created. It is possible to create a forest over a swamp but not over a desert or a mountain.
=== List of Natural Sources ===
List of Plant Natural Sources found in the Forest Biome (Contains spoilers for Reus)
Name 	Level	Yields 	Symbiosis 	Transmutation
Blueberry 	1 	5 , 1 	+10  if next to an Apple Tree, Dandelion or Strawberry. 	Strawberry with Lesser Leaf Aspect.
Apple Tree with Lesser Fruit Aspect.
Strawberry 	1 	5 , 4 	+3  if next to Blueberry or Strawberry and +5  if next to Dandelion or Strawberry.	Pear Tree with Potent Fruit Aspect.
Cherry Tree with Greater Growth Aspect.
Plum Tree with Greater Leaf Aspect.
Apple Tree 	1 	6 , 4 	+8  and +2  for each Animal Nest next to it. 	Pear Tree with Potent Fruit Aspect.
Cherry Tree with Greater Growth Aspect.
Pear Tree 	1 	5 , 2 	+10  and +5  for each Plant next to the Pear Tree. 	Orange Tree with Sublime Fruit Aspect.
Cherry Tree	2 	10 , 1 	+15  for each Mineral within Natura Range.
+10  if next to Silver.
+20  if next to Gold.	Orange Tree with Sublime Fruit Aspect.
Plum Tree 	2 	10 , 15 , 5	+10  for each Mineral next to it.
+12  and +20  if there is no other Plant within Natura Range.	Orange Tree with Sublime Fruit Aspect.
Sunflower with Sublime Toxic or Leaf Aspect.
Orange Tree	3 	25 , 5 	+3  for each  Natura on this Patch.
+27  for each different Source Type within Natura Range, excluding itself.	none
Oak 	3 	20 , 5 	+80  and +25  if there is a Mineral within Natura Range.
All Animals within Natura Range gain +6  and +3 .	none
Dandelion 	1 	5/10 , 2/4 	+8/16  and +4/8  if next to another Plant. 	Nightshade with Lesser Toxic Aspect.
Strawberry with Lesser Growth Aspect.
Nightshade 	1 	5/10 , 3/5 	+15/25  and +7/10  if next to a Mineral. 	Foxglove with Potent Toxic Aspect.
Plum Tree with Greater Leaf Aspect.
Foxglove 	1 	6 , 1 	+2  for each  Natura on this Patch. 	Sunflower with Sublime Toxic or Leaf Aspect.
Sunflower 	3 	22 , 5 	+8  for each different Forest Plant within its Natura Range.
+1  and +1  for each 5  within Natura Range.	none
List of Animal Natural Sources in the Forest biome (Contains spoilers for Reus)
Name 	Level	Yields 	Symbiosis 	Transmutation
Chicken	1 	1 , 2 	+2  if a Blueberry is in Range. 	Beaver with Lesser Hunt Aspect.
Rabbit with Lesser Herd Aspect.
Rabbit 	1 	2 , 2 	+2  if another Rabbit is in Range. 	Deer with Potent Herd Aspect.
Wisent with Greater Hunt Aspect.
Beaver 	1 	2 , 1 , 2 	+2  for each Patch with 7  in Range. 	Boar with Potent Hunt Aspect.
Wisent with Greater Hunt or Herd Aspect.
Deer 	1 	2 , 2 	+4  and +2  if a Dandelion, Foxglove or Nightshade is in Range.	Moose with Sublime Hunt Aspect.
Boar 	1 	4 , 1 , 1 , 2 	+1  for each 1  this Boar has. 	Bear with Sublime Exotic or Predator Aspect.
Moose with Sublime Hunt Aspect.
Wisent 	2 	4 , 2 , 2 	+1  for each 4  on this Patch.
+4  and +2  if there is a Deer or Rabbit within Animal-Range.	Moose with Sublime Hunt Aspect.
Moose 	3 	8  2 	+15  if there is no Boar, Wolf or Wisent within Animal-Range.
+6  for each Plant within Animal-Range.	none
Stoat 	1 	1 , 2 	+2  if there is a Mineral within Animal-Range. 	Beaver with Lesser Exotic Aspect.
Fox with Lesser Predator Aspect.
Fox 	1 	1 , 1  2 	+2  for each Chicken, Beaver or Rabbit within Animal-Range. 	Boar with Potent Hunt Aspect.
Wolf with Greater Predator Aspect.
Wolf 	2 	6 , 1  2 	+3  and +1  for each Deer, Wisent or Boar within Animal-Range.
All Minerals within Animal-Range gain +15 , but also gives +1  to the Wolf.	Bear with Sublime Exotic or Predator Aspect.
Bear 	3 	5 , 20 , 2 , 2	+2  for each 1  on this patch.
+3  for each Deer, Wisent or Boar within Animal-Range.	none
== In Reus 2 ==
In the sequel, forests are created by the Forest Giant and, once Player Level 12 is reached, the Ocean Giant from the Ancient Era onwards. Along with Desert and Ocean, it's one of the default biomes that are unlocked at the start of the game. It doesn't focus on any particular type of biotica, but provides Food as its main resource.
=== Mechanics ===
==== Harmony ====
Many biotica in the forest biome care about being adjacent to different types of biotica. Some of them care about having sets of multiple different types together. If those conditions are fulfilled, they generate additional resources. Biotica with this ability are marked with the Harmony tag.
==== Fruit ====
The forest biome is home to a large number of plants with the Fruit tag, as well as a few biotica that support them.
=== List of Biotica ===
Table of Forest Biotica (Contains spoilers for Reus 2)
Name 	Biome 	Level 	Type 	Biodiversity Cost	Tags	Base Yield 	Abilities 	Maximum Unaltered Yield 	Obtainable By
Pallas Cat 	●Forest
●Taiga	1-Star	Animal 	0 	●Cat
●Fur
●Predator	10 Gold 	Precious: +15 Gold if adjacent to at least one Gem Bioticum. 	25 Gold 	Draftable as Cohort Bioticum with Pangolin.
Racoon Dog 	●Forest	1-Star	Animal 	0 	●Harmony
●Fur
●Herbivore
●Predator	10 Gold 	Harmony: +15 gold if adjacent to at least 2 different Bioticum types. 	25 Gold 	
Red Deer 	●Forest	1-Star	Animal 	0 	●Herbivore
●Prey	25 Food 	 	25 Food 	
Squirrel 	●Forest
●Taiga	1-Star	Animal 	0 	●Herbivore
●Critter	5 Food 	Arboreal: +5 Food and +1 Biodiversity if adjacent to at least one Tree Bioticum. 	10 Food and 1 Biodiversity 	Draftable as Cohort Bioticum with Apple Tree.
Rabbit 	●Forest
●Taiga	1-Star	Animal 	0 	●Herbivore
●Fur
●Critter	15 Food 	 	15 Food 	
Stoat 	●Forest	1-Star	Animal 	0 	●Critter
●Fur
●Predator	5 Gold 	Predator: +20 Gold if adjacent to at least one other Critter Bioticum. 	25 Gold 	
Ash 	●Forest	1-Star	Plant 	0 	●Construction
●Tree	15 Science 	 	15 Science 	
Bamboo 	●Forest	1-Star	Plant 	0 	●Construction
●Undergrowth	5 Science 	Growth: +10 Science and +1 Biodiversity if adjacent to at least 2 Plant Biotica 	15 Science and 1 Biodiversity	Draftable as Cohort Bioticum with Pangolin.
Blueberry 	●Forest	1-Star	Plant 	0 	●Fruit
●Undergrowth	10 Food 	Rich ground: +10 Food if adjacent to a Mineral Bioticum. 	20 Food 	
Pear Tree 	●Forest	1-Star	Plant 	0 	●Fruit
●Harmony
●Tree	5 Food 	Harmony: +20 food if adjacent to at least 2 different Bioticum types. 	25 Food 	Draftable as Cohort Bioticum with Apple Tree.
White Willow 	●Forest	1-Star	Plant 	0 	●Medicinal
●Construction
●Tree	5 Science 	Great Forest: +10 Science for each adjacent Tree Bioticum, up to 2 Trees. 	25 Science 	Draftable as Cohort Bioticum with Tin.
Blackberry 	●Forest
●Taiga	1-Star	Plant 	0 	●Fruit
●Undergrowth	5 Food 	Zoochory: +10 Food if adjacent to at least one Herbivore Bioticum.
Distant: +10 Food if this Bioticum is 3 patches away from the closest City.	25 Food 	
Iron 	●Forest
●Rainforest
●Taiga
●Savanna
●Desert	1-Star	Mineral	0 	●Element
●Construction
●Metal	15 Science 	Abundant: +5 Science for each Iron in this Biome, up to 3 Iron. Available on all land Biomes.
Exhaustive: -3 Biodiversity if adjacent to: Iron.	30 Science 	
Moss Agate 	●Forest	1-Star	Mineral	0 	●Gem	15 Gold 	Green Gem: +5 Gold if adjacent to a Plant Bioticum. 	20 Gold 	
Mossy Stone 	●Forest	1-Star	Mineral	0 	●Undergrowth
●Element	20 Science 	 	20 Science 	
Sandstone 	●Forest	1-Star	Mineral	0 	●Construction
●Element	10 Science 	Building Block: +10 Science and Gold if adjacent to a Bioticum with base Science. 	20 Science and 10 Gold 	
Amber 	●Forest
●Ocean	1-Star	Mineral	0 	●Harmony
●Gem	5 Gold 	Harmony: +10 Gold and +2 Mystery if adjacent to at least 2 different Bioticum types. 	15 Gold and 2 Mystery 	
Tin 	●Forest	1-Star	Mineral	0 	●Element
●Construction
●Metal	10 Science 	Forest Mines: +20 Science if adjacent to a Plant Bioticum. 	30 Science 	Draftable as Cohort Bioticum with Tin.
Pangolin 	●Forest	1-Star	Animal 	2+ 	●Harmony
●Herbivore
●Insectivore
●Prey	5 Food and 5 Gold	Harmony: +15 Food and +15 Gold for each different adjacent Bioticum Type (Animal, Plant, Mineral).	50 Food and 50 Gold 	Draftable as Apex Bioticum with Bamboo and Pallas Cat.
Apple Tree 	●Forest	1-Star	Plant 	2+ 	●Fruit
●Tree	10 Food 	Orchard: +30 food for each adjacent Fruit Bioticum, up to 2 Fruit. 	70 Food 	Draftable as Apex Bioticum with Pear Tree and Squirrel.
Antimony 	●Forest	1-Star	Mineral	2+ 	●Metal
●Element	10 Science 	Metallurgy: +30 Science for each adjacent Bioticum that has a base Science yield. 	70 Science 	Draftable as Apex Bioticum with Tin and White WIllow.
Corsac 	●Forest	2-Star	Animal 	0 	●
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Musk Deer 	●Forest	2-Star	Animal 	0 	●
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Pheasant 	●Forest	2-Star	Animal 	0 	●
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Camphor Tree 	●Forest	2-Star	Plant 	0 	●
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Grape Vine 	●Forest	2-Star	Plant 	0 	●
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White Mulberry 	●Forest	2-Star	Plant 	0 	●
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Marula 	●Forest
●Savanna	2-Star	Plant 	0 	●
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Feldspar 	●Forest	2-Star	Mineral	0 	●
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Kaolin 	●Forest	2-Star	Mineral	0 	●
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Spinel 	●Forest
●Savanna	2-Star	Mineral	0 	●
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Beaver 	●Forest	2-Star	Animal 	3+ 	●
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Boar 	●Forest	2-Star	Animal 	4+ 	●
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Grey Wolf 	●Forest	2-Star	Animal 	4+ 	●
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Cherry Tree 	●Forest	2-Star	Plant 	3+ 	●
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Lychee Tree 	●Forest	2-Star	Plant 	4+ 	●
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Nightshade 	●Forest	2-Star	Plant 	4+ 	●
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Paper Mulberry 	●Forest	2-Star	Plant 	3+ 	●
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Jade (Imperial) 	●Forest	2-Star	Mineral	4+ 	●
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Spectrolite 	●Forest	2-Star	Mineral	4+ 	●
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Zinc 	●Forest	2-Star	Mineral	4+ 	●
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Gaur 	●Forest	3-Star	Animal 	0 	●
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Porcupine 	●Forest	3-Star	Animal 	0 	●
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Red Panda 	●Forest	3-Star	Animal 	0 	●
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Dove Tree 	●Forest	3-Star	Plant 	0 	●
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Ginkgo 	●Forest	3-Star	Plant 	0 	●
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Hazelnut Tree 	●Forest	3-Star	Plant 	0 	●
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Sunflower 	●Forest	3-Star	Plant 	0 	●
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Leaf Turquoise 	●Forest	3-Star	Mineral	0 	●
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Onyx 	●Forest
●Rainforest	3-Star	Mineral	0 	●
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Sky Pillar 	●Forest	3-Star	Mineral	0 	●
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Panda Bear 	●Forest	3-Star	Animal 	8+ 	●
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Rhesus Macaque 	●Forest	3-Star	Animal 	6+ 	●
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South China Tiger	●Forest	3-Star	Animal 	8+ 	●
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Chinese Jujube 	●Forest	3-Star	Plant 	8+ 	●
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Foxglove 	●Forest	3-Star	Plant 	6+ 	●
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Maple Tree 	●Forest	3-Star	Plant 	7+ 	●
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Orange Tree 	●Forest	3-Star	Plant 	6+ 	●
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Coal 	●Forest	3-Star	Mineral	8+ 	●
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Emerald 	●Forest	3-Star	Mineral	7+ 	●
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Phosphorus 	●Forest	3-Star	Mineral	7+ 	●
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== Images ==
== Trivia ==
Category:Biomes
Category:Reus
Category:Reus 2