Control Weather (Priest Spell)

The control weather spell enables a priest to change the weather in the local area. The spell affects the weather for 4d12 hours in an area of 4d4 square miles. It requires one turn to cast the spell, and an additional 1d4 turns for the effects of the spell to be felt. The current weather conditions are decided by the DM, depending on the climate and season. Weather conditions have three components: precipitation, temperature, and wind. The spell can change these conditions according to the following chart:
Precipitation 	Temperature 	Wind
CLEAR WEATHER 	HOT 	CALM
Very clear 	Sweltering heat	Dead calm
Light clouds or hazy 	Warm 	Light wind
 	 	Moderate wind
PARTLY CLOUDY 	WARM 	
Clear weather 	Hot 	MODERATE WIND
Cloudy 	Cool 	Calm
Mist/Light rain/small hail	 	Strong wind
Sleet/Light snow 	COOL 	
 	Warm 	STRONG WIND
CLOUDY 	Cold 	Moderate wind
Partly cloudy 	 	Gale
Deep clouds 	COLD 	
Fog 	Cool 	GALE
Heavy rain/large hail 	Arctic cold 	Strong wind
Driving sleet/heavy snow 	 	Storm
 	 	
 	 	STORM
 	 	Gale
 	 	Hurricane-typhoon
The upper-case headings represent existing weather conditions. The lower-case headings below are the new conditions to which the caster can change the existing conditions. In addition, the caster can control the direction of the wind. For example, a day that is clear, warm, and with moderate wind can be controlled to become hazy, hot, and calm. Contradictions are not possible—fog and strong wind, for example. Multiple control weather spells can be used only in succession.
The material components for this spell are the priest's religious symbol, incense, and prayer beads or similar prayer object. Obviously, the spell functions only in areas where there are appropriate climatic conditions.
If Weather is a major sphere for the priest (as it is for druids), duration and area are doubled, and the caster can change the prevailing weather by two places. For example, he can cause precipitation to go from partly cloudy to heavy sleet, temperature to go from cool to arctic, and wind to go from calm to strong.
Notes: Common for druids (PHB).
Category:Priest Spells
Category:Spells from Players Handbook
Category:Spells
Category:Spells from Priest's Spell Compendium