Cultist (Fallout 76)

Cultists are enemies found in Appalachia, fanatical members of the Followers of the Winged One, a sect of the Cult of the Mothman who continued to dwell in the Lucky Hole Mine after the Great War. 
They densely populate their settlements and camps. Groups of them may spawn in the wilderness of any region, including ephemeral cultist bonfires. They can also be encountered in Daily Ops. Cultist high priests exhibiting apparent psychic abilities wander Appalachia during the seasonal Equinox. 
==Background==
These cultists are those who worship the Mothman, hostile to all outsiders intruding on their "holy land".A Vault Dweller: "What do you know about the Cult of the Mothman?"Creed: " That's suits me just fine, I'll throw down with those nutjobs anytime, anywhere. "(Creed's dialogue)
They can be seen at many small shrines and camps across the map, and densely populate Point Pleasant and the Lucky Hole Mine. They will attack Vault Dwellers and all combat-enabled NPCs on sight. There is no way for player characters to join the cult.
==Characteristics==
Incidental Followers of the Winged One are often seen wearing pastor's vestments, flannels, or long johns, as well as many different types of gas mask, including several modified by the cult. They may wear a piece of wood armor over their clothing. Practitioners have been known to wear ritual bindings featuring a mask with fake wooden antlers, as well as the antlered cultist incarnate helmet. Prophets can be seen wearing ghillie suits and glowing red mothman glasses.
Some members have tattoos on their faces resembling branches, in addition to various intimidating tattoos otherwise seen on raiders. They have strange deterioration and scarring across their entire bodies, most of which is not normally visible during gameplay. Most of them are missing patches of hair. Some of them have oddly elaborate facial hair.
They perform various animations depending on their location. Many of them actively prostrate before a totem, icon, or visiting mothman. They can often be seen peering off into the distance with binoculars, or staring attentively in a certain direction, even as they turn their bodies. They also perform normal NPC behaviors like warming themselves near fire, sitting in chairs, and sleeping in bedrolls.
A cultist at Moth-Home may peer into a trough of blood for minutes at a time. The door guards of the Lucky Hole Mine may occasionally produce a large bowl of noodles and eat it standing up. One NPC within the mine performs an unusual animation, excitedly pouring over a scripture while glancing up at a totem, as if comparing the two. A cultist within the mine's hidden laboratory is using a chemistry station. In the chapel, a cultist can be seen leaning over the pulpit and glaring down at the congregation, but this apparent preacher speaks no more frequently than other cultists. The Followers occupying Point Pleasant occasionally play an upbeat, jaunty tune on the piano there, like any NPC. Those at the Kanawha church do not interact with the central piano. Cultists patrolling Ingram Mansion would do push-ups on the back patio.
===Gameplay attributes===
Most cultists use melee weapons, shotguns, and other basic guns. They may throw molotovs. Flamers are often wielded by Wrathwings. Prophets may wield gamma guns which emit the same sonic blasts as mothmen. Cultist Sanctifiers utilize raider-style power armor when defending the Sacramental Glade.
When visiting cultist locations at night, a mothman may appear to its faithful. This will cause the cultists to gather around the mothman and pray to it, allowing players to sneak through their territory unnoticed.
Some cultists may be encountered lying by a bonfire in pain, apparently dying, but they will get up and fight when a threat approaches. Cultists at most locations may spontaneously die at night. Multiple NPCs may die at the same time, especially at the Kanawha church, where ten cultists gather around ten empty glasses and a box of rat poison. Occasionally, when a player arrives at a cultist location, some or all of the enemies will already be dead in their normal idle spots, even sitting upright in chairs.
==Interactions with the player character==
===Interactions overview===
==Variants==
Image	Name 	Form ID 	Level 	HP
 	Cultist 	 	1-66 	75
 	Cultist prospect 	 	4 	85
 	Cultist seeker 	 	9 	215
 	Cultist disciple 	 	14 	225
 	Cultist elder 	 	21 	270
 	Cultist ascender 	 	30 	340
 	Cultist awoken 	 	39 	365
 	Cultist chosen 	 	50 	390
 	Cultist wrathwing 	 	66 	390
 	Cultist destroyer 	 	 	
 	Cultist sanctifier 	 	40-75 	340
 	Cultist prophet 	(Tier 1) (Tier 2) (Tier 3)	25 (Tier 1)50 (Tier 2)100 (Tier 3)	1990 (Tier 1)5123 (Tier 2)9540 (Tier 3)
 	Cultist high priest	See below 	See below 	See below
==Special variants==
===Cultist prophet===
Prophets wear full ghillie suits and hoods, and glowing mothman glasses.
* Boss of the cultist Daily Ops variation. Wields a unique gamma gun which fires Mothman sonic blasts.
* Must be killed as an objective of The Mothman Equinox seasonal event. Here, they wield a radium rifle.
===Cultist high priest===
The cultist high priest is exclusive to The Mothman Equinox community event. These cultists have the ability to bend the will of any nearby enemies, similar to the Flatwoods monster. Their minions are marked with a pale red aura, and tiny spectral red moths fluttering about.	MGEF: Cultist High Priest CloakMGEF: Cultist High Priest Add to Faction This ability even extends to friendly human NPCs and deathclaws.
The high priests have a chance to replace most individual enemies found outdoors across Appalachia, similar to the Hunt for the Treasure Hunter community event. They are always legendary enemies and defeating them will yield a cultist high priest pack.LLD_Creature_CultistHighPriest
* High priests have a 55% chance to be ★, a 40% chance to be ★★, and a 5% chance to be ★★★ legendary enemies.MGEF: Festive Scorched Legendary Chance
* Cultist high priests always deal 25% less damage.
==Notes==
* When cultists were first added to Daily Ops, the cultist prophet would flee from players once spawned, often leading players to larger groups of enemies. This was revealed to be unintentional behavior, and prophets were patched to stand and fight like any other Daily Ops boss.
* There are no ghoul cultist voice types, which means that many ghoul cultists will spawn with seemingly unaffected human voices.
* Cultist high priests, when spawned during the Mothman Equinox community event, will be added to the list of enemies that need to be killed to clear a workshop.
* If a cultist high priest is killed by the environment (such as by a different, uncontrolled enemy), rather than the player, they will still be able to be looted for all of their rewards, including the cultist high priest pack.
==Appearances==
Cultists originally appeared only as cultist corpses . In the Wastelanders update, they were implemented as enemies. Cultists were added to Daily Ops in the Locked & Loaded update, which introduced the cultist prophet NPCs. Prophets would later be seen in The Mothman Equinox seasonal event, added in the Night of the Moth update, in which cultists try to disrupt the summoning of the Wise Mothman.
==Gallery==
FO76 Legendary Perk Blood Sacrifice Art.png|A cultist, as shown on the Blood Sacrifice! perk card
FO76 lesser cultist.png
76 cultist paint.png
Mothman Cultist.png|A Mothman Cultist
76 cultist bindings.png
Cultist Prophet Night of the Moth.png|A Prophet at Point Pleasant during the Mothman Equinox
76 cultist ghoul eating.png|A cultist ghoul eating noodles
76 WL Kanawha dusk.png
76 Kanawha congregation.png
76 WL Kanawha flock.png
76 Kanawha suicides.png
76 WL Kanawha combat.png
76 Blake's Offering canopy deck.png
76 Blake's Offering Mothman.png
FO76 Lucky Hole Mine Mothman Cultists.png|A group of cultists praying in the Lucky Hole Mine
76 Lucky Hole church service.png
76 wounded cultist.gif
76 wounded cultist 2.gif
76 Cultist pondering scripture.gif
76 Mothman at Watoga camp.png
76 Cultist hidden textures.jpg|Full skin textures, only visible before equipment has loaded.
76 Cultist damaged hands.png
76 Cultist paint 2.jpg
76 WL Cultist pitchfork.jpg
76 NOTM Waterside pyre.png
76 WL Cultist blood trough.png
76 WL generic cultist Scary Larry.jpg
FO76 WL Kanawha visitation.png
76 Daily Ops cultist in school theater.png
76 cultist looks out from Lucky Hole Mine.png
==References==
Category:Fallout 76 human characters
Category:Cult of the Mothman characters
ru:Сектант (Fallout 76)