Theodore's Weapons and Stats (Part 1)

Theodore's arsenal will consist of Chakrams and Cestuses. His weaponry will mostly boost his Critical Bonus and Percentage. This is the basic look at them:
==SkullSplitter==
Attack: +1
Defense: +1
Magic: +1
Crit. Bonus/%-age: +3
Ability: None
This is Theo's basic weapon so there's not much to get out of it.
==Will o' the Wisp==
Attack: +3
Defense: +2
Magic: +4
Crit. Bonus/%-age: +4
Ability: Fire Finish: Allows Theodore to Ignite his targets after finishing a combo.
Theodore's second weapon gives him the ability to Ignite his opponents after completing a combo.
==Starburst==
Attack: +0
Defense: +4
Magic: +6
Crit.Bonus/%-age: +5
Ability: Flash: Blinds opponents after finishing a combo.
Starburst, while it doesn't provide increase to his Attack power, it does give Theodore a boost in his Magic, Defense and Crit. Bonus/%-age. On top of that, it gives him the ability to Blind his opponents after finishing a combo.
==Triple Flare==
Attack: +7
Defense: +0
Magic: +0
Crit. Bonus/%-age: +10
Ability: Firagun Finish: Allows Theodore to summon a hail of fireballs to attack all targets after finishing a combo.
Triple Flare gives Theo a stat boost in ATK and Crit. Bonus/%-age but his DEF and MAG don't get much help. His ability, Firagun Finish makes up for the lack of Magic power.
Category:Weapons