GEARS

The Great Escape Artists Society, or GEARS, is an exclusive, members-only assembly of the most skilled and influential Escape Artists in the world.
== Overview ==
GEARS represents the zenith of skill and societal standing for Escape Artists in Fortuna. This distinguished organization is the dream of every Escape Artist, opening doors to unparalleled influence and even the nation's presidency.
GEARS is committed to pushing the frontiers of karmastry, advocating for its ethical use and the exploration of its possibilities. The society's core belief is that karmastry holds the key to societal advancement and the fulfillment of human capability, promoting a vision where its power serves the greater good.
While only Great Escape Artists can affix the "GEARS" suffix to their names and have involvement in the society's internal politics, all Escape Artists are encouraged to follow its guidelines and practices to keep their certification as licensed Escape Artists.
== Brief History ==
GEARS was founded in 1773 A.C. by 25-year-old Ekaterina "Katya" Zhukova, a pioneering figure in the field of karmastry. Initially established in response to the "Hydra" Rupture Incident, a calamitous event caused by uncontrolled karmastry, GEARS was born out of Katya's vision to promote responsible use and standardization of karmastry practices. It was her commitment to turning the chaotic world of karmastry into a force for positive change and innovation.
Under Katya's leadership, GEARS quickly established itself as a beacon of excellence and ethical practice in the field of karmastry. The organization played a crucial role in transforming Fortuna from a wild frontier of karmastry to one of the world's most respected places for the practice and study of this art.
At the time, GEARS was not just a watchdog body; it was also a nurturing ground for the most exceptional talents in karmastry. The organization, during its early years, was revered for its noble purpose, setting high standards and guiding the development of future generations of Escape Artists.
== Activities ==
In the modern era, GEARS's influence can be felt throughout the world of karmastry. The society is heavily involved in the lives of all Escape Artists, regardless if they're elite members or not, and is responsible for a number of important activities including:
=== Mentorship ===
GEARS plays a critical role in mentoring young, promising Escape Artists, guiding them towards achieving their full potential. GEARS members often spend considerable time at karmastry academies as visiting teachers and guest speakers.
=== Research and Innovation ===
The society encourages and often funds research in advanced karmastry techniques and applications.
=== Intellectual and Cultural Preservation ===
GEARS is involved in preserving the history and cultural significance of karmastry, including ancient practices and lost arts.
=== Awards Shows ===
GEARS hosts annual award shows that celebrate the world's Greatest Escape Artists. These star-studded events are televised worldwide to blow-out ratings.
=== Politics ===
GEARS and its powerful lobbying arm hold considerable sway over elected officials in Fortuna, influencing key karmastry laws.
=== Union Disputes ===
While not officially a "union" in the traditional sense, GEARS has historically served the Escape Artist community in this role. It has been a champion for the labor and intellectual rights of regular Escape Artists whose talents are used (and often exploited) in commercial, industrial, and military ventures.
=== Licensing and Merchandise Approvals ===
Great Escape Artists must have any licensing and merchandising deals (clothing, action figures, toys, collectibles, and even movie rights) they engaged in approved through the society. Additionally, they must share a percentage of their royalties with the society "for the betterment of all Escape Artists everywhere" by partially funding the activities listed here. GEARS representatives even go so far as to serve as agents for Great Escape Artists to help secure deals.
== Criticism ==
Over the past two centuries, GEARS has seen its focus shift from a purely scientific and artistic institution to a symbol of elite status. Originally a hub for karmastry's artistic and scientific exploration, it now signifies social prestige within the Escape Artist community, reflecting the changing dynamics of Fortuna's society. 
The commercialization of karmastry has transformed GEARS into a status symbol, where membership equates to celebrity within Fortuna. This new role comes with fame and societal benefits, diverging from its initial mission of karmastry stewardship.
However, this evolution has sparked debate among karmastry purists who miss the society's original intent. They criticize the current focus on fame and profit, yearning for a return to the pure exploration and ethical practice of karmastry that GEARS once epitomized.
== Impact on Fortuna's Politics ==
GEARS membership is often seen as a prerequisite for high political office in Fortuna, especially the Presidency. No "Dreamer-in-Chief" of Fortuna has been without GEARS membership since the election of 1790. The society's endorsement or disapproval can significantly sway public opinion and political outcomes.
== Known Members ==
* Ekaterina "Katya" Zhukova (Founder)
* Quentin Questly, GEARS (a.k.a. One-Hit-Wonder)