Update v1.9

Update v1.9 of Fortnite released on November 14th, 2017. Due to the size of this update, bug fixes are on a separate page, here.
=Introduction=
The Fortnitemares event is extended until Nov 29.
Numerous gameplay, controller sensitivity, and performance improvements are air-dropped into Fortnite Battle Royale. Save the World receives quality-of-life improvements across many of its systems and introduces a new set of stylish shotguns in the V.1.9 patch.
Battle Royale Launch Pads
Prepare your gliders. The Launch Pad trap flings players high into the air and lets you re-deploy your glider mid-match! Traverse the battlefield in style as you soar over any obstacles in your path and surprise your enemies with an aerial assault.
*Once deployed, the Launch Pad can be triggered by any player and has unlimited uses.
**It cannot be picked back up.
**It can be destroyed like any other trap.
Save the World Shotguns
Patch V.1.9 Introduces a brand new set of stylish shotguns! Each of these weapons can be looted throughout the world and their respective schematics can be found in Loot Llamas.
*Semi-Auto Shotgun - 
*Charger - 
*Stallion - 
*Stampede - 
=1.9 Patch Notes=
==Battle Royale==
WEAPONS
Dev Comment: The following weapons were always intended to deal the same damage as their non-Scavenger counterparts. A bug caused the following weapons to deal increased damage, which is why we are adjusting them to their intended values now. We are sorry for initially missing this note! It is never our intention to "ninja-nerf."
*Scavenger Assault Rifle
**Base damage reduced from 33 to 28
**Impact reduced from 87 to 73
*Buzzcut
**Base damage reduced from 36 to 30
**Impact reduced from 95 to 80
*Scavenger Semi-Auto Shotgun
**Base damage reduced from 149 to 124
**Impact reduced from 528 to 440
*Husk Buster
**Base damage reduced from 162 to 135
**Impact reduced from 576 to 480
*Default controller sensitivity settings have been adjusted.
**In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range.
**Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0.
**Sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported.
*A new “Reset to Default” option has been added to the “Game” menu.
*Firing, jumping, reloading, etc will no longer cancel targeting mode.
GAMEPLAY
*Introducing “Per Playlist Loot.”
**Duo Playlist: Medium Ammo stack increased from 10 to14.
**Squad Playlist: Medium Ammo stack increased from 10 to 18.
**This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well.
*Movement speed is reduced by 20% when swinging a harvesting tool. (Simply having it equipped does not slow you down!)
*It’s now possible to build in many grass-covered areas that previously would not allow it.
*Players can now build inside of shallow bodies of water such as Loot Lake.
*Consumables will now appropriately fill to max item limit when picking up stacks of the same item.
*Supply Drop health bar has been tweaked to reduce screen clutter.
PERFORMANCE
*Loading times have been improved.
*Optimized visibility checks for objects to improve overall frame rate.
*Improved performance when rendering shadows
*Reduced lag spikes caused by server hitches.
*Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
*Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding.
WORLD
*Trees are now animated on PS4 and Xbox One.
*Added stairs to the Tomato Town tunnel that lead up to the top of the hill.
*Swapped a few small shacks out for larger ruined houses on the west side of the island.
*Adjusted the cliffs near the Risky River bridges.
**We wanted to incentivize players to use the bridges a bit more.
AUDIO
*Added 2D hit sound effects for shield, body, and head bullet impacts.
*Added sound effects when highlighting locker items in the menus.
*Lowered the volume of the DBNO alert by a small amount.
GENERAL
*Non-english keyboard keys can now be bound to inputs.
==Save the World==
GAMEPLAY
*Added “Reset Game To Default” option to the Game Options menu.
*It is no longer possible to craft ammo that will not fit in your backpack.
*The Floor Freezing and Ceiling Drop traps can now be found in the world as loot from containers.
*Shielder's now smoothly attach to enemies that are knocked back.
UI
*Updated the storm shield storage screen.
**Now sorts by rating.
**Item filters now impact both backpack and storage panels.
**Inventory limits are enforced when depositing and withdrawing items.
**Items can only be transferred highlighted and when your storage has sufficient capacity.
**Items will now be transferred as full stacks.
**The Switch Panel is only visible with the gamepad enabled
*FPS will now display above the minimap when enabled.
*You can now scroll through item details with a controller when recycling items or schematics.
*The crafting material list is now hidden when recycling schematics.
*Hang-glider expedition slots in the skill tree have been renamed to 'Prop Plane.'
*Updated hero perk’s descriptions to be consistent when describing magnitude changes such as energy cost, damage dealt, range.
*A “Backpack full” message will now appear when attempting to pickup an item when your inventory is full.
*A “Can’t hold more of this item” message will now appear when attempting to pick up ammo and building materials when your inventory is full.
ART
*We have visually updated each and every elemental enemy type.
PERFORMANCE
*You can never have too many traps! Overall game performance has been improved when traps are used in large numbers.
GENERAL
*Twitch subscriber quests now award Mini-Llamas instead of Event Candy.
*Troll Loot Truck Llamas now drop the correct number of event tickets.
Category:Patch Notes