Antidote (Magical Liquid)

The user becomes completely immune to certain poisons and gains a +2 bonus to all saving throws vs. poison. The weakest type of antidote protects against the poisons of all creatures with 3 Hit Dice or less; stronger antidotes counteract the poisons of larger creatures. Poisons avoided for the duration of the potion (by successful saving throws) have no effect after the duration ends. Roll 1d10 to determine what types of poisons the antidote protects against. 
Roll	Effected Poisons
1-4 	Poisons from 3HD (or lesser) creatures
5-7 	Poisons from 7HD (or lesser) creatures
8-9 	Poisons from 15HD (or lesser) creatures
0 	All poisons
: * A potion of poison is normally treated as poison from a 7HD monster. The DM can adjust this option as necessary. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Encyclopedia Magica Magic Potions
Category:Potions