Wonder Woman (Post-Crisis)

==Summary==
Molded from clay by her mother, Hippolyta, and blessed by the Greek gods to become as "beautiful as Aphrodite, wise as Athena, stronger than Hercules, and swifter than Mercury", Diana of Themyscira was destined for greatness. The Princess of the Amazons was a dauntless warrior whose prowess on the battlefield was only matched by her peerless beauty and boundless compassion. But Hippolyta kept Diana sheltered, feeling that it was not the place of the Amazons to interfere with the course of man's world.
One fateful day, a U.S. Air Force pilot named Steve Trevor inadvertently crashed into the Amazons' idyllic island of Themiscyra. Enamored with the thought of seeing the world outside of her home, Diana competed with her fellow Amazons to win the right to return Trevor to the United States. She was then entrusted with her signature armor, sword, and lasso, forged by Hephaestus himself before taking Trevor to the mainland.
After seeing the conflict that raged across the world outside, Diana decided to use her incredible gifts to fight evil wherever it may rise up and defend the innocent as the superheroine, Wonder Woman.
==Powers and Stats==
Tier: , likely | 
Key: Pre-Clayface Absorption | Post-Clayface Absorption
Name: Wonder Woman, Diana of Themyscira, Diana Prince
Origin: DC Comics
Gender: Female
Age: 30s-40s physically, ~1000 biologically (Fought for around or over 1000 years in Valhalla, as seen in Action Comics #761)
Classification: Amazon, Ambassador of Themyscira, Founding Member of the Justice League
Powers and Abilities: Superhuman Physical Characteristics, Flight, Enhanced Senses (Could see an invisible divine aura), Mind Manipulation (Can hypnotize others and make her opponent unable to tell a lie with her Lasso of Truth), Regeneration (Mid-Low: Can regenerate from getting her arms broken by Doomsday), Illusion Creation (Can create illusions that modify her appearance), Dimensional Teleportation (Wonder Woman can leave the planet through meditation. She did this to rescue Artemis when she was in hell), Biological Manipulation with her Lasso of Truth (Can correct lies in genes), Electricity Manipulation (When she strikes her Bracelets of Submission together, she can channel Zeus' Holy Lightning), Master Hand-to-Hand Combatant, Weapon Mastery, Reality Warping, Absorption and Transmutation (), Self-Sustenance (Type 1; Vacuum Adaptation), Statistics Amplification & Aura when calling upon the power of the Godwave, Can speak with animals and easily learn new languages due to the blessings of Athena and Artemis, Purification (Type 3: Nullified the petrification effect on Hermes with purifying flames), Animal Manipulation (Diana commanded some crows to distract Superman), Non-Physical Interaction (Can interact with souls and abstract gods), Alternate Future Display(Altered Ares' perception to make him see the future consequences of his actionsWonder Woman 1987 #6), Pressure Points, Weapon Control (Diana can control her invisible jet's shape freelyJLA/Titans Vol 1 3 and spread it over planetary distances), Information Analysis (The Lasso can show Diana the pressure points of her target), Resistances to Magic, Telepathy, Illusion Creation, Radiation Manipulation, Poison Manipulation, and Disease Manipulation (The blessings of Demeter protect Wonder Woman from all known earthly poisons and illnesses)
Attack Potency: Universe level+ (Can fight those capable of harming her, as shown hereHawkman Vol. 3 #5, January 1994. Punched out KalibakAction Comics Vol. 1 #600, May 1988. Stated to be the strongest of the AmazonsWonder Woman Vol. 2 #104, December 1995), likely Low Multiverse level (Darkseid regarded her as powerful, and likely second only to SupermanWonder Woman Vol. 2 #103, November 1995. Harmed Captain MarvelWar of the Gods #1, September 1991. Held her own against Julia the Daxamite, who was regarded as comparable to Superman and Martian ManhunterWonder Woman Vol. 2 #71, Feburary 1993, if not strongerWonder Woman Vol. 2 #68, November 199252 Universes) | Low Multiverse level (Can match the likes of Superman, Supergirl and Power Girl in hand-to-handSupergirl Vol. 5 #5, March 2006 combatWonder Woman Vol. 3 #41)
Speed: Massively FTL+ (Kept up with the likes of Captain MarvelWar of the Gods #1, September 1991) | Massively FTL+ (52 quintillion times. Consistently able to keep pace with Superman and Green Lanterns)
Lifting Strength: Stellar (Could somewhat wrestle with Julia the Daxamite, who is comparable to Martian Manhunter) | Stellar (Can physically restrain the likes of Power Girl)
Striking Strength: Universe level+, likely Low Multiverse level (Can harm the likes of Captain Marvel, Kalibak and Julia the Daxamite) | Low Multiverse level (Can trade blows with the likes of Supergirl and Power Girl)
Durability: Universe level+ (Tanked a blast that Kyle Rayner was unsure if he could containGreen Lantern Vol. 3 #73, April 1996), likely Low Multiverse level (Withstood strikes from Captain Marvel and Julia the Daxamite), higher with Bracelets of Submission (Were unscathed by the combined power of the Olympian gods, even after it was amplified by the prayers of the AmazonsWonder Woman Vol. 2 #21, October 1988) | Low Multiverse level (Has taken hits from the likes of Superman, Supergirl and Power Girl)
Stamina: Superhuman, she rarely tires even when fighting for a long period of time
Range: Standard Melee Range in hand to hand combat. Extended Melee Range with weaponry and lasso. Tens of Kilometers with thunderclap
Standard Equipment:
*Bracelets of Submission: Wonder Woman's indestructible bracelets that were forged from the remnants of the Aegis Shield wielded by Zeus. They can harmlessly deflect virtually any projectile or attack, even defending against the mighty Omega Beams of Darkseid. When crossed, Wonder Woman can create a hemispherical barrier positioned in front of her to defend against attacks that she would not be able to deflect, such as large explosions. In addition, Diana can channel Zeus' lightning through them to strike her foes by striking the bracelets together.
*Lasso of Truth: Diana's most famous and iconic weapon, it is a magical lasso forged and blessed by the gods. to be completely indestructible even to entities as powerful as Superman. In addition, Hestia blessed it with the fires of her hearth so that all caught in its clutches will be forced to tell the truth, no matter how much they resist questioning. The Lasso has also been known to be able to restore the memories of others, hypnotize others, dispel illusions, and offer a measure of protection against magical attacks for those within its radius. The lasso seems to be able to alter its length according to Diana's wishes and she can also use it as a whip if necessary.
*Tiara of Athena: A crown given to the Amazons by the goddess of wisdom, it enhances Diana's senses and strengthens her mind against mental attacks. In addition, it can be used as a boomerang-like projectile sharp enough to slice the throat of Superman and temporarily incapacitate him.
Intelligence: Genius (Blessed by the goddess Athena to be skilled in every discipline, Diana is the finest warrior the Amazons have ever produced, being trained in the use of every weapon known to man as well as all of the exotic combat styles known to the Amazons. She has proven herself time and again to be among the greatest hand-to-hand combatants in the world, frequently outmatching the few beings that exceed her in might through sheer skill, having bested immortals in battle and can take on multiple members of the Justice League at once. She is also gifted with incredible insight and empathy, allowing her to understand her opponents and their movements as well as their intentions with ease. Her blessings have also granted her a natural gift for leadership, diplomacy, and strategy, being the ambassador of Themiscyra and frequently matching wits with that of Batman and other intellectuals of the DC Universe, possessing a particularly profound knowledge of the occult and mythology.)
Weaknesses: Wonder Woman is weak to sharp objects such as spears, swords, bullets, etc., she can only use the Godwave for a few minutes or she will go insane
Notable Attacks/Techniques:
*Godwave: With focused meditation and prayer, Diana can channel the power of the Godwave, one of the primordial cosmic forces of the DC Universe, greatly amplifying all of her abilities and shrouding her in a powerful divine aura. However, overuse of this ability will eventually render her insane, forcing her to use this sparingly.
Notes:
*Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.
*Her Pre-Clayface Absorption key consists of her first appearance in Wonder Woman Vol. 2 #1 (February 1987) to Wonder Woman Vol. 2 #161 (October 2000).
*Her Post-Clayface Absorption key consists of Wonder Woman Vol. 2 #162 (November 2000) and onward.
Standard Tactics: Wonder Woman often holds back her full strength as to not kill or seriously injure her enemies.
* Wonder Woman admits to weakening her punch (Wonder Woman Vol 1 600)
* Amazonians don't kill if they don't have to. (Wonder Woman Vol 3 25)
** This obviously extends to far, far weaker opponents (Wonder Woman Vol 3 14)
** All the way to stronger characters, like Captain Nazi (Wonder Woman Vol 3 15)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:DC Comics
Category:Adaptation Users
Category:Amazons
Category:Aura Users
Category:Comic Book Characters
Category:Female Characters
Category:Flight Users
Category:Good Characters
Category:Heroes
Category:Immortals
Category:Justice League Members
Category:Lasso Users
Category:Martial Artists
Category:Mind Users
Category:Philanthropes
Category:Primary Protagonists
Category:Protagonists
Category:Regeneration Users
Category:Royal Characters
Category:Self-Sustenance Users
Category:Statistics Amplification Users
Category:Telepaths
Category:Warriors
Category:Weapon Control Users