Hardware Issues

* See also Client (Players game machine)
* See also Graphics_and_Rendering
* See also Server 
* See also Running_It_On_A_Console
Games must Target some Median level of capabilities to fit a large segment of the gaming Players.
Disk Space (and Speed)
GPU Capabilities
Main Memory
Processing Speed
Control Interfaces
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Likely Limitations for 'Console' Hardware Use:
Obviously my MMORPG features require next generations of Consoles (While PCs upgrade far more flexibly).
With more Sales-Via-Download product distribution, perhaps the (broadband) communication mechanism would need to be better, as well as major advancements of the CPU/Graphics/Memory/Secondary-storage resource (the problem is they (consoles) still get fossilized at some particular medium level point for long periods, til the next version is built).
Supposedly, Infinite BS was so lame because the consoles (Xbox360/PS3) held back alot of the feature they proposed (seen in the trailers) which had to be cut/downsized/crippled to work with the console hardware.
Late revisions/retrenchings (and lack of proper early planning for it) caused further damage to game cohesion when time/money/patience ran out.
Console Input Device limitations are discussed elsewhere.
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