Nintendo Universe (Console)

The Nintendo Universe is a 17th generational console developed and manufactured by Nintendo in collaboration with Fantendo and Magnus Interactive with the sole purpose of trying to tie together the entire Nintendo Library from the Wii era to the Nintendo Switch. The console released on December 25th, 2028 and was 250$ (USD) at launch, with it being sold in all retail stores. 
== PRODUCTION ==
Production of the Nintendo Universe started in late 2024 under codename "Jupiter", the original plan was to release the Nintendo Universe as the next big console. These plans were cancelled due to constraints in the development of the Nintendo Universe and Nintendo higher-ups wishing to release the Nintendo Toybox as the next big console, during 2025 the Nintendo Universe would truly begin production as a multipowered tool. Fearing that their next console would once again under-perform compared to the next generation of consoles such as the Xbox Model-T and the Playstation Nexus, and beginning on march 14th, 2025 the manufacturing team at Nintendo would begin to develop a technology called "MultiChip" which allowed the Nintendo Universe to read various different media formats. Which the original build being tested with NES titles such as Tetris and Super Mario Bros, these tests proved to Nintendo that the multichip technology could work but would need a lot of time to manage and develop.
Construction on the Nintendo "Multichip" Technology was stressful for Nintendo Workers as they would be worked around the clock to perfect the technology and make it cost efficient. Miyamoto himself would claim in an interview with television talk shows that he himself had suffered countless months of sleepless nights and insomnia with him quoting 
"We were working around the clock at all times of the day and night [...] it would begin to get so bad that I would end up staying in my office for late hours in the night to ensure the multichip was perfect for what it could do. I regret doing that, but the end result was extremely rewarding for me and the manufacturing team"
During the mid-stages of development in 2025, Nintendo would call upon the assistance of game development and console manufacturing company "Magnus Interactive" to develop the technology whilst Nintendo continued to release games for the Nintendo Toybox, which at the time was gaining criticism for the lack of Nintendo exclusives and options for third party developers and games. With IGN dubbing it as "Nintendo's ugly duckling" Magnus Interactive. Known for their work on Sammy & Ebyn: Dark Matter Race and Super Mario Bros Forever would take up the job of manufacturing the Nintendo Universe alongside Fantendo throughout 2025 - 2027 Finally during E3 of 2028 at the Sydney Oprah House, Nintendo finally unveiled the Nintendo Universe calling it a "Power house of a system" and "30 years of Nintendo in one box" and would be slated to release on the christmas holidays of that same year for a staggering 250$ USD
== CONTROLLERS ==
The controllers for the Nintendo Universe were a cross-breed between the Nintendo Switch Joycon's and Pro-Controllers, with most controllers being designed with a sleek and comfortable visual design. The Nintendo Universe was also able to be used with most controllers dating to the Wii, alongside the reproduction of NES & SNES controllers designed exclusively for the Nintendo Universe. The Nintendo Universe controllers had the following
* Home Button/Capture Button - Returning from the Nintendo Switch and Nintendo Toybox, the Nintendo Universe controllers were suited with a home button to return to the console's home menu, and a capture button to snap photos of gameplay and record videos. With the Nintendo Universe capture length being upgraded to 1 and a half minutes, Players could send photos and recordings to the Nintendo Universe's specialized communications hub titled "Nintendo U"
* Standard D-Pad - The controllers had a standard D-pad that was designed with tactile feedback, the D-pad had a rubbery feel and was mainly used for 2D video games. These D-pads would be interchangable alongside the face buttons in 2029 with the Nintendo Power Market website's release. With d-pad options ranging from Nintendo 64, Gamecube, NES, and more. Alongside character and series themed D-pads
* Face Buttons - The Controllers had standard face buttons replicating the face-buttons seen on the original Super Nintendo Entertainment System controllers with an A, B, Y, X format and placed in the shape of a diamond. These face-buttons would later become interchangable with other face buttons provided by the Nintendo Power Market website in 2029 with variants for the Wii, 3DS, NES, and themed buttons for characters like Mario, Link, Pokemon, Kirby, and more
* L/R Buttons - The L/R buttons remained a constant application to Nintendo consoles, the L/R buttons on the Nintendo Universe had a spring mechanism to replicate the feeling and satisfaction of pushing down the ZR button on the original gamecube controllers
* Start/Select - The start/select buttons were placed onto the Nintendo Universe controllers and are used to pause games, with the select button being useful for Nintendo Entertainment System and Super Nintendo Entertainment System games.
* ZR/ZL Buttons - The ZR/ZL buttons were brought over from the switch and are used for various different actions in-game such as aiming, shooting, dashing, running, and more.
* Built-In Microphone - The Nintendo Universe Controller's came with built in microphone capabilities, with microphone feedback coming from the speakers of the controllers themselves. Players still had an option to use the Headphone jack if they didn't want to use or didn't appreciate the in-built microphone
* Built in Camera - Coming from the Nintendo DS and DSI was the introduction of a built-in camera on the controller, with the controller having a built in camera that would take photos of players to use as avatars in games like WarioWare: Delivery Dash or Animal Crossing: Ocean Vacation or with the Nintendo Universe mii creation software.
* LED Screen - The Nintendo Universe controller came with an optional accessory that you attach to the controllers, the LED screen was inspired by the Playstation Pocket developed by Sony in the late 90s, the LED screen would display info about the game and would be able to be detached to play minigames and see save-game icons for later.
The Nintendo Universe Controllers also came bundled with an amount of features taken from the Nintendo Switch, Wii, and more. With functions like HD Rumble, tactile feedback, motion controls and more. Nintendo Universe Controllers also had Interchangable Face Plates that could be purchased from the NPM (Nintendo Power Market) for around 5-10$ per face-plates, Face-plates came in many different colors and themes with the most popular themes being the Mario 50th Celebration face-plates, Sonic The Hedgehog series face-plate, Nintendo 64 Faceplate and more. These face-plates would become a standard given with newer Universe Controllers later in the Console's life span.
== UNIVERSE HUB ==
The Nintendo Universe introduced a hub-menu similar to the Nintendo Wii U, this home menu featured most applications and settings needed to make a player's experience on the Nintendo Universe feel customized to their needs and liking. The Universe Hub as they called it would allow you to scroll through your media, apps, and games all at the hands of your fingertips. With players being able to make folders for their games and apps, The Universe Hub also had seasonal variations for Halloween, Saint Patricks Day, Labor Day, Christmas, Easter and more. And would display a special Happy Birthday message on a players birthday, similar to the Wii U's home screen. Friends you've made using the Nintendo Universe's friend feature would appear as Mii's that would scatter on the menu and interact with one another.
New to the Nintendo Universe was the ability to change the theme and color of one's Universe Hub, with Nintendo releasing various colors and themes throughout 2028 -2037 with players being able to create their own hub themes using the downloadable application "Nintendo Theme Designer" which released on the Nintendo Universe in 2030. 
== UNIVERSE E-SHOP ==
The Nintendo E-shop was rebranded for the Nintendo Universe under the title "Universe E-Shop" (Commonly called UEN), players could buy applications such as Youtube, Netflix, Hulu, Disney+, Google and more alongside video games. When a player would purchase an item they would gain Universe Tokens depending on how expensive any given item was. Seen below are the ranges
* 5-10$ (1 - 5 Tokens)
* 10-20$ (10 - 15 Tokens)
* 25 - 40$ (20 - 50 Tokens)
* 45 - 80$ (40 - 90 Tokens)
* 80 - 90$ (100 - 105 Tokens)
* 100+ (110+ Tokens)
These Universe tokens would allow the buyer to get exclusive themes for their Nintendo Universe Hub, redeem special items in games and applications, and get coupons for Nintendo Universe titles. These tokens are collected and kept in your total balance and can be used or redeemed at any point in time granted that the Universe E-Shop was active and not receiving upgrades and updates
== NINTENDO "U" ==
The application "Nintendo U" released alongside the Nintendo Universe and was a revitalization of the Nintendo Miiverse, Players would be able to make and contract their friends using this application. Alongside being able to share gameplay recordings and screenshots, Users of the Nintendo U application would also be able to join specific groups based off shared interests and favorite games. Users could create tournaments, organize meetups and events, and do much more within these groups. Nintendo U was developed exclusively by Nintendo and was published with the intentions of giving users more options for online connectivity
== NINTENDO DEVELOPMENT STUDIO ==
Nintendo Development Studio (NDS for short) is the bestselling game of the Nintendo Universe, selling around 1.2B copies worldwide. Nintendo Development Studio released on January 12th, 2028 for the Nintendo Universe and was a development kit for the Nintendo Universe similar to a previous Nintendo Switch release titled "Game Maker Garage" Nintendo Development Studio was a high-end programming and game creation development software developed by Magnus Interactive and published by Nintendo. And was released as a way for anyone to start making games for the Nintendo Universe, Users on the Nintendo Development Studio would also have to follow guidelines to reduce the amount of low-effort quality projects appearing on their system, which at the time Nintendo was the most worried about. Nintendo Development Studio had a complex and beginner mode. The following of which will be described
* ADVANCED DEVELOPMENT - Players would be able to develop full games using pre-made assets, sounds, designs, music and more. But they were given the option to download and create their own creations. Nintendo Development Studio users could go the Universe E-Shop and download assets, music, sound effects and more for the low price of 1$ - 2$, if users were unable to or uncontent with parting with the money. They would be able to create their OWN assets for their games, using the Nintendo Development Studio's built in Art Program and Music Program. Coding was done in a special coding language dubbed "N-Code" which was a more simplistic take on C++ and python scripts. Users would be able to release these games to the Universe E-Shop
* BEGINNERS DEVELOPMENT - Players would select a template from platforner, racing, catch, tag, hide & Seek, and 3D. And they would work within a set development space with a tutorial by Unten (Whom Nintendo ended up adding after Fantendo had helped them manufacture the console for them) alongside Sammy & Ebyn (Magnus Interactive's shining stars whom were added to the game after Magnus Interactive led such a successful marketing campaign for the software & console) and would NOT be able to share games on the Universe E-Shop, instead sharing their creations to groups on the Nintendo U online software.
== RELEASES ==
Sonic Horizons - The first Sonic game released for the Nintendo Universe, Developed by Sega and being ported to the Nintendo Universe on March 12th, 2029
Category:Consoles
Category:Consoles by Generation
Category:Nintendo Consoles