Fiendish and Influenced Creatures

Fiendish and influenced creatures are common creatures that have been impacted by the Sinister Embrace, becoming stronger. At any point in time and anywhere on the map, there is a low chance of finding them in place of a regular creature. These creatures have increased damage and maximum health according to the amount of stacks they have. The more stacks they have, the stronger they are.
Influenced creatures can have from 1 to 5 stacks which are indicated with a dust icon and a number next to their name. Fiendish creatures don't have a visual number of stacks but their power would be equivalent to a fiendish creature with 15 stacks.
Fiendish creatures have a dust icon with an exclamation mark as well as an orange shadow on their names. For example, .
== Spawn ==
Fiendish and influenced creatures have different spawn systems.
:Note: In April 2024 a new event, Exaltation Overload, has been introduced and implemented that increased the limit amount of fiendish creatures, their respawn rate, and how often influenced creatures spawn.
=== Fiendish Creatures ===
Fiendish creatures are limited to 4 alive at the same time per world and they replace a regular creature in a spawn. Once a fiendish creature dies, an existing creature anywhere on the map becomes fiendish within 4 minutes and 30 seconds. During Exaltation Overload Events the limit number of alive fiendish creatures is doubled to 8 and their respawn rate cut by half to 2 minutes and 15 seconds.
If a world fails to kill a fiendish creature in a period of one hour after its appearance, it becomes a regular creature and a new one becomes fiendish somewhere.
A player can use the Find Fiend spell to locate the closest fiendish creature. The spell works similarly to Find Person.
=== Influenced Creatures ===
Influenced creatures have a low chance of spawning instead of a regular creature. Differently from fiendish ones, influenced creatures will remain influenced until a player kills it or until a Server Save takes place. During Exaltation Overload Events the chances of a creature to spawn as influenced is doubled.
The amount of stacks an influenced creature has is displayed under its name next to the influenced creature icon.
== Restrictions ==
The following restrictions have to be respected for a creature to become fiendish or spawn influenced:
* Only common occurence creatures
* Creatures that are not part of a raid
* Creature that are not located in Dawnport, Rookgaard, Island of Destiny or Chyllfroest, or in boss lairs as well as in arenas
* Lootable creatures
== Strength == 
The extra strength of an influenced creature is proportional to the amount of stacks it has. The fiendish creatures have the strength relative to 15 stacks. 
Stacks 	Extra HP	Extra Damage	Extra Experience	Dust Received
1 	50% 	35% 	10% 	1-3
2 	65% 	45% 	20% 	2-6
3 	80% 	55% 	30% 	3-9
4 	95% 	65% 	40% 	4-12
5 	110% 	75% 	50% 	5-15
Fiend (15) 	260% 	175% 	150% 	15-45
Soulpit boss (40)	635% 	425% 	2800% 	-
Note: you must have a Premium Account in order to receive dust, killing influenced creatures otherwise will not produce dust.
== Dust and Slivers ==
Both types of creatures yield Dust once killed, however only fiendish ones yield Slivers. Just like how these influenced creatures are stronger the more stacks they have, they yield more dust the more stacks they have.
Both resources are used in an Exaltation Forge for the Equipment Upgrade system. You can also transform your Dust into Slivers (60 Dust for 3 Slivers), and your Slivers into Exalted Cores (50 Slivers for 1 Core).
Note that you must have active Premium Time in order to earn dust, however you will still loot Slivers from fiendish creatures.
Upon killing a Fiendish or Influenced creature, the same amount of Dust is granted to all Party members that currently have Logout Block and are located within exp share range distance (i.e. less than or equal to 30 fields, on the same floor or one floor above/below). Each such party member gets the same amount of Dust a single player would get if they killed the creature by themselves, without being in a party. In other words, there is no downside to "sharing" Dust in this manner.
The amount of Dust received depends on the amount of stacks the creature has, and for each stack the players will get 1-3 Dust. As with their strength, a Fiendish creature yields dust relative to 15 stacks. 
Stacks 	Dust Received
1 	1-3
2 	2-6
3 	3-9
4 	4-12
5 	5-15
Fiend (15)	15-45
== History ==
* On February 07, 2023, it was that the system would have its first major changes:
** Significantly increase on HP and damage values of fiendish and influenced creatures. Previously, each stack gave an additional 6% in HP to the creatures, starting from 0%. After the change, there's a base increase of 35% and additional 15% HP per stack. 
** The maximum number of fiends that can be present at the same time from 3 to 4 and reduced the spawn time from 300 seconds to 270 seconds.
** The number of slivers is no longer static but depends on the difficulty of the creature. Higher difficulty equals a higher yield.
** The control button for the Exaltation Forge gets a golden highlight when the character's dust amount has reached the maximum.
* On April 09, 2024, it was that the creatures influenced by the Sinister Embrace would give more experience.
* On July 23, 2024, it was that fiendish creatures would no longer spawn in Chyllfroest.
* On October 15, 2024, it was that unreachable fiendish creatures in various locations have been adjusted.
* On February 04, 2025, it was that certain areas in Tibia were adjusted to ensure that creatures only appear as fiendish when they are reachable. The areas are: Furious Crater, Deepling Temple Complex, Vengoth, Fury Gate (Mini World Change), Drefia (Pale Count Area), Roshamuul (The Mawhawk Area), Kilmaresh Mountains Subarea, Upper Spike, Middle Spike, and Ulderek's Rock.