Hand of Evil

The Hand of Evil is the player-controlled mouse cursor, and is how players interact with the world.
==Holding things==
You can pick up your creatures no matter where they are (unless they are in the custody of an enemy Keeper; that is, functionally in one of their Prisons, Torture Chambers, or Combat Pits), and any gold within your territory. Creatures in your hand are safe from attack. You can drop off your creatures within your territory, and gold within your Treasure Room/Treasury (or give it to an unhappy creature). You can also pick up Chickens to feed creatures and save them a trip to the Hatchery, but don't let them take advantage. In Dungeon Keeper, Horned Reapers and Vampires do not like being held, and will gradually become more irritated whilst in the Hand of Evil. In Dungeon Keeper 2, all creatures except Skeletons gain 0.5 annoyance per second when being held.
Picking up creatures and dropping them in a room such as a Training Room, will assign the creature to work in that room. Dropping Imps near work such as mining or claiming will set them that task. Dropping creatures near intruders will make them battle. As you cannot drop creatures in enemy territory, you will have to steal their territory, possess creatures or cast Call to Arms.
In Dungeon Keeper, you cannot hold more than 8 creatures (or objects such as gold or Chickens) at a time. In Dungeon Keeper 2, the limit is 64. In Dungeon Keeper, although it manifests itself as an ability of the hand, underneath the hood it is a Keeper spell; if you disable POWER_HAND for a player in a level script, they will be unable to pick things up.
You can hold in Dungeon Keeper 2 to pick up only objects.
==Slapping==
Your Hand of Evil can also slap creatures, to make them work faster. This was Mark Healey's idea. Imps are used to harsh treatment, but slapping regular creatures too often will make them unhappy. Slapping also reduces health.
===Dungeon Keeper===
A slapped creature has twice its speed and receives a boost to its Training Skill, Research Skill, Manufacture Skill, and Scavenging Skill.
Different creatures gain different quantities of annoyance:
The formula for the quantity of damage dealt is the creature's maximum health (computed using its current health) divided by its Slaps to Kill value. Slapping a frozen creature will shatter, and therefore kill, it instantly.
Although it manifests itself as an ability of the hand, underneath the hood it is a Keeper spell; if you disable POWER_SLAP for a player in a level script, they will be unable to slap creatures.
In the original game, the slap effect does not wear off whilst the creature is being held, but it does in KeeperFX.
===Dungeon Keeper 2===
Slapping creatures harms the target, but makes him or her faster and more obedient. Different creatures gain different quantities of annoyance and lose different quantities of health:
== References ==