Aeromancy

Aeromancy is the specialization of the element of air and may only be learned in Hallifax, for it draws its power from the Matrix. The element of air can move cloud formations and affect weather patterns, as well as being an element known for swift movement, which is evidenced by the cloud demesnes of Aeromancers.
Ability Name 	Short Desc.
Windwalk 	Walk upon the air like solid ground.
Tempest 	Summon a mighty wind upon your enemies.
Condensate 	Form clouds all around you.
Meld 	Merge your magics within the clouds of the land.
Influence 	Increase your sway over others in your demesne.
Whirlwind 	Blow your enemies away.
Centre 	Move to the centre of your demesne.
Thunderclouds	Smite your enemies with storm lightning.
Squalls 	Create walls of wind.
Dissolve 	Easily remove an aura of protection around another.
Eastwind 	A piercing gust against your enemies.
Travel 	Teleport yourself to anyone in your demesne.
Blizzard 	Summon a blizzard to make navigation difficult.
Rainbowclouds	Colourful, disorienting clouds.
Thunderbird 	Summon a thunderbird companion.
Twister 	Summon violent storms to toss the flying.
Swiftwind 	A fast wind speeds the mind and body.
Southwind 	A strange gust to confuse your enemies.
Staff 	Summon your elemental staff.
Westwind 	The mild western wind heals the body.
Tuning 	Tune the energies of your elemental staff.
Northwind 	Coils of cloud from the north will suffocate your foes.
Windstorm 	Cast the powers of the wind in one spell.
Miasma 	A noxious air that affects the mind.
Cyclone 	Unleash the awesome power of elemental air.
Category:Skills
Category:Mage Skills