Pokémon Adventures: World Tournament/Sapphire

Sapphire, also known as the Conqueror, is a playable character in Pokémon Adventures: World Tournament. Her Pokémon team includes Chic, a Blaziken, Troppy, a Tropius and Phado, a Donphan.__NOTOC__
==Overview==
Sapphire, unlike most trainers, does not focus on a specific archetype and instead uses three Pokémon with different roles and niche. This makes her similar to Red in theory, but her three Pokémon play quite differently from Red's team; she uses a combo-oriented glass cannon, a zoner and a surprisingly mobile tank instead of a mixed attacker, a regular tank and a support who saps health from foes. This also makes her comparable to Black, who is actually closer to Sapphire than they are to Red, although he too has a different team structure.
Chic is a glass cannon, being very mobile and being capable of executing long, flashy combos, but having frail defenses to make up for it. Chic mainly focuses on combos in order to damage its foes instead of using raw damage, as the damage output of its invidual attacks is actually pretty underwhelming. Its thin frame and light weight also makes it hard to combo itself. Its Light Attacks are short-ranged punches, while its Heavy Attacks are long-ranged kicks instead. Its Special Attacks add more mobility options and more combo starters to its moveset.
Troppy is mainly zoning-oriented, although some of its attacks are capable of supporting the rest of the team, particularly Chic, with some of Troppy's attacks actually being "cross-combo starters". Troppy is also quite bulky compared to most zoners, but is rather slow, and while it has high air mobility, it's pretty vulnerable on land and easy to combo. All of this gives Troppy a high learning curve. Its Light Attacks boast surprisingly long range, while its Heavy Attacks get foes away, leaving them vulnerable to its Special Attacks.
Phado is a tank, but while his attacks are slow but hard-hitting, Phado actually has surprising mobility compared to other tanks, which is coupled with a rather small size. However, Phado has rather low health for a tank, although he takes low damage from most attacks to partially make up for this. Additionally, his damage output isn't as high as most tanks, so it's overall more balanced than most tanks. Phado's strongest moves are slow and therefore hard to pull off, but they thanksfully hit like a truck. Its Light Attacks and Heavy Attacks don't have any particularly special gimmicks, working like the average Light and Heavy attacks. Its Special Attacks includes a good mobility option known as Rollout and a reflector in the form of Rapid Spin.
==Moveset (WIP)==
===Trainer Skill===
Sapphire's Trainer Skill is called Natural Healing. When you use the skill, her Pokémon team will lose any negative status effects that have been given to them. While this is a more matchup-dependant skill, it is a rather useful ability when fighting against foes who like status effects such as Moon. Once Natural Healing is used, it has to be recharged by blocking attacks; one has to block five Heavy Attacks on average to recharge it.
Natural Healing should not be used as soon as you have a status effect on Phado, as Phado's Facade deals significantly more damage if Phado has a status effect. However, it should be used as soon as possible on other Pokémon.
===Chic (Blaziken)===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs forwards thrice before initiating a flurry of punches that ends when the player releases the Light Attack button. It ends the combo with a powerful kick.
Dashing Light 	Dashes, performing a half-uppercut while doing so that launches foes up.
Crouching Light 	Crouches and jabs forward thrice, dealing high damage to shields and high hitstun in general.
Stretching Light	Performs an uppercut that comboes into itself and intercepts airborne foes.
Aerial Light 	Performs a lingering kick forward; generally a good combo tool.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Hops up and performs two alternating kicks.
Dashing Heavy 	Hops up and performs a powerful kick forward. This move can be used repeatidly.
Crouching Heavy 	Performs a sweeping kick that deals high damage to shields and high hitstun.
Stretching Heavy	Performs a powerful kick upward that intercepts airborne foes and launches them away. Good combo finisher.
Aerial Heavy 	Drops downward while kicking, creating a fiery explosion that deals high damage and launches foes away. Another good combo finisher.
====Special Attacks====
Attack 	Description
Neutral Special - High Jump Kick 	Jumps up and delivers an extremely powerful kick... Should it hit a foe or their shield. If it lands on nothing, Chic will take high damage instead.
Dashing Special - Blaze Kick 	Kicks forwards while protecting itself with flames. Explodes on contact with the foe, dealing decent damage and launching foes away.
Crouching Special - Double Team 	Takes a defensive stance, actually creating a fake duplicate. If hit in this defensive stance, suddenly shows up behind the foe instead and kicks them. The damage dealt depends on the damage done to the duplicate; however, compared to other similar counters, it isn't as strong.
Stretching Special - Sky Uppercut	Delivers a powerful uppercut that leaves Blaziken in the air. With good spacing, this can combo into Aerial Heavy, which is a very powerful combo. However, if it misses, it's easily punishable.
Aerial Special - Flare Blitz 	Dashes forwards in midair, delivering a flurry of kicks to the foe on impact that deals high damage to them but that deals recoil damage to Chic itself.
===Troppy (Tropius)===
====Light Attacks====
Attack 	Description
Neutral Light 	Whacks the foe twice with its head, dealing high hitstun.
Dashing Light 	Headbutts the foe by suddenly extending its neck forward.
Crouching Light 	Trips the foe by extending its neck down, dealing high shield damage and hitstun.
Stretching Light	Extends its neck up, intercepting airborne foes, and then slams it down, launching them to the ground.
Aerial Light 	Bends its neck down suddenly and then up. Comboes into itself.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Hits the foe with its wings, creating a gust of wind that blows foes away.
Dashing Heavy 	Blows itself back using its wings, dealing low damage to foes and pushing them away.
Crouching Heavy 	Stands on its hind legs and then slams down, launching foes away and dealing surprisingly high damage.
Stretching Heavy	Stretches its wings up, intercepting airborne foes and launching them up.
Aerial Heavy 	Blows itself back using its wings, pushing foes away and dealing low damage to them.
====Special Attacks====
Attack 	Description
Neutral Special - Magical Leaf	Releases three sharp leaves, one after the other. These leaves will move up or down in an attempt to hit the foe if they would miss it otherwise, although they are still dodge-able if one goes high enough.
Dashing Special - Leaf Tornado	Jumps back and releases a tornado of sharp leaves that slowly moves forward, launching foes up on contact. Designed to be a "cross-combo starter" with Chic.
Crouching Special - Solar Beam	On the first usage of this moves, stocks up solar energy. On the second usage of the attack, launches solar energy in a powerful beam. Can be dodged by jumping or shielding.
Stretching Special - Fly 	Dashes horizontally at an angle, leaving Troppy airborne and able to glide. Deals damage to foes on contact.
Aerial Special - Aerial Ace 	Spins in a loop and then drops down, launching foes away on contact and dealing high damage. Comboes from Fly.
===Phado (Donphan)===
====Light Attacks====
Attack 	Description
Neutral Light 	Stabs the foe using its tusks.
Dashing Light 	Smacks the foe by lifting its trunk up.
Crouching Light 	Trips the foe using its trunk, dealing high hitstun and shield damage.
Stretching Light	Lifts its trunk up to intercept airborne foes.
Aerial Light 	Spins in a ball, dealing low damage to foes it hits multiple times.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Smacks the foe down with its trunk and then launches them up.
Dashing Heavy 	Charges forward, stabbing the foe using its tusks and dealing high damage.
Crouching Heavy 	Stands on its hind legs and then stomps the ground, dealing high damage and creating shockwaves to hit foes with low damage if it misses.
Stretching Heavy	Stands on its hind legs and intercepts airborne foes by stabbing them with its tusks. While hard to land, it deals very high damage if it does land.
Aerial Heavy 	Charges down, creating shockwaves on impact with the ground.
====Special Attacks====
Attack 	Description
Neutral Special - Rock Tomb 	Digs out rocks using its tusks and launches them up, making large rocks fall in front of itself. Traps foes on impact, leaving them vulnerable to an attack.
Dashing Special - Rollout 	Curls in a ball and rolls forward, protected from most attacks and dealing high damage on impact with foes.
Crouching Special - Facade 	Dashes forward, dealing damage on impact. Deals doubled damage and knockback if it has a negative status effect.
Stretching Special - Rapid Spin	Jumps up and curls into a ball, reflecting projectiles on impact. Also destroys nearby "traps", such as fire traps left by Gold's Exbo or mud traps left by Ruby's Mumu.
Aerial Special - Bulldoze 	Curls in a ball and falls down. If it hits a foe, rolls on them several times, dealing high damage and slowing down their movement speed.
==Alternate Costumes==
TBA
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Category:Pokémon (series)