Book (EM)

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Books, Librams, Manuals. Spellbooks, and Tomes-in the AD&D game system, each of these terms has a unique definition:
* Books may be used only by priests and sometimes raise a specific character statistic.
* Librams are books used only by wizards, and occasionally boost stats.
* Manuals may be used by both fighters and thieves, and some include boosts to stats.
* Spellbooks contain spells and surprises. Most are restricted to priests and wizards, but a few may be used by any class.
* Tomes may be used by all classes and some grant boosts to stats.
All magical books, librams, manuals, and tomes appear to be normal works of arcane lore. Each is indistinguishable from others by visual examination or by magical detection.
A wish spell can identify or classify a magical work. Other spells, notably alter reality, commune, contact higher planes, limited wish, and true seeing are useless. A wish reveals the general contents of a book, telling what classes or characteristics are most affected (not necessarily benefitted) by the work. A second wish is required to learn the book’s exact contents.
After being studied by a character, most magical works vanish forever. However, one that is not beneficial to the reader may become attached to the character, and he or she is unable to get rid of it. If the work benefits another character alignment, the owner is geased to conceal and guard it. As DM, you should use your judgment and imagination as to exactly how these items are to be treated, use the rules in this section as parameters.
==Magic Book List==
* Book of Amon
* Book of Binding Souls
* Disks of Mishakal
* Disks of Mishakal II
* Book of the Enlightened Gods
* Book of Exalted Deeds
* Book of Golems
* Tome of Mystical Equations
* Book of the Planes
* Ravenloft Golem
* Thuba's of Vile Darkness
* Book of Twelve Seals
* Book of Vile Darkness
Category:Encyclopedia Magica