Privateer (Civ6)

The Privateer is a Renaissance Era naval raider unit in Civilization VI.
* Attributes:
** Invisible except when within range of Destroyers, other naval raiders, or when there is a unit in an adjacent tile.
** Reveals stealth units within range.
** Can perform Coastal Raids.
** Has a ranged attack with 2.
** Ignores enemy zone of control.
== Strategy ==
The Privateer is a revolutionary unit for two reasons:
# It is (normally) the only unit unlocked via civic progress, not technological research. This allows -oriented civilizations which are lagging behind on to offer a deadly surprise to their adversaries.
# It starts a brand new class of ships, the Naval Raider class.
The Privateer is a true representation of the sea pirates of real history: quick, shadowy ships which appear to terrorize peaceful merchants and coastal colonies, then disappear. Its greatest strength is its invisibility; if its commander is careful, the Privateer may slip unnoticed into enemy waters and wreak havoc on their infrastructure! Its Coastal Raid ability can become a true nightmare for the enemy, with the Privateer appearing out of nowhere, pillaging improvements and s, then disappearing into the nearby sea. To perform a Coastal Raid, the Privateer must be next to the land improvement or district, and must have at least 3 points remaining.
The Privateer's fighting capabilities are also great. But while stronger than the Caravel (due to being a ranged unit), it is outclassed by the Frigate in both ranged and melee combat. So, when faced with Frigates, try to use hit-and-run attacks to put them off-course. In general, try to avoid fights unless you have a clear advantage, and are attacking solitary ships.
== Civilopedia entry ==
== See also ==
* Privateer in other games