Khazrak the One-Eye

is a Legendary Lord unit introduced in Total War: Warhammer with the Call of the Beastmen DLC. In the campaign, he leads the .
== Description ==
Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.
== Attributes ==
== Character Abilities ==
=== Active Abilities ===
* Apocalyptic Vision
* Deadly Onslaught
==== Campaign only ====
* Blood Lust
* Call of Violence
=== Passive Abilities ===
* Primal Fury
=== Item Abilities ===
* Scourge
* The Dark Mail
== Unique Items ==
*Scourge
*The Dark Mail
== Mounts ==
*Tuskgor Chariot
*Razorgor Chariot
== Campaign starting units ==
=== The Old World ===
Khazrak starts with a secondary army:
=== An Eye For An Eye ===
=== Mortal Empires ===
=== Immortal Empires ===
== Lord effects ==
* Reduced Bestial Rage penalties and detection chance when in Hidden Encampment stance
* Attribute: Vanguard deployment for Bestigors units (Lord's army)
* Attribute: Vanguard deployment for Razorgor Chariots units (Lord's army)
* Enables poison attacks for all Ungor units (Lord's army)
==== WH1 ====
* Leadership: +5 when fighting against humans
* Income from raiding: +10%
== Character traits ==
=== Personal trait ===
 One-Eye: "With a roar it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me."
* Reduced Bestial Rage penalties and detection chance when in Hidden Encampment stance
* Attribute: Vanguard deployment for Bestigors units (Lord's army)
* Attribute: Vanguard deployment for Razorgor Chariots units (Lord's army)
* Enables poison attacks for all Ungor units (Lord's army)
=== Defeat trait ===
 Beastscourge: His single eye will not avail the Lord of Beasts a victory, nor all the fury in his twisted heart.
* Chance of intercepting an army using the Underway, beast-pasts or Worldroots: +20% (Lord's army)
* Ambush defence chance: +20% (Lord's army)
== Talent Tree==
*Khazrak's skill tree on TWWH Characters
*Skill Tree on TotalWarhammerPlanner
== Chapter Objectives ==
=== Chapter 1 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	The Seeds of Hate 	 	 	The Beastmen rise from their forests and their filth, frothing over with fury at the 'civilisation' of man. They clamour for blood.
Bonus objective I 	Eat Your Fill 	 	 	Beastmen despise the notion of civilisation that man so adores. The land is fit only for reaping - to be despoiled and gorged upon. And so the herd ravages the land, claiming it for themselves.
Bonus objective II 	Beastly Machinations 	 	 	What dark and devious machinations do the Bray-Shamans devise? What brutality can the Gorebull wreak? Ahead of the vanguard, in amongst the foe, they demonstrate their terrible abilities and sow the seeds of man's destruction.
Bonus objective III	The Call to War 	 	 	The herd is a mighty, unruly clamour of untempered wills, furious temperaments and single-minded hatred of mankind. Unusually, disunity is their greatest strength - the larger the herd, the greater the force they bring to bear.
Bonus objective IV 	Eye Opening 	 	 	The forces of mankind line up before Khazrak, in defiance of his rule and in defence of their pitiful cities. Yet the One-Eye does not fear men and their walls, for he is gifted with the blessings of Ruin.
Bonus objective V 	The Stench of Oblivion	 	 	Before the brayherd, there can be no victory, and there is certainly no quarter. Khazrak's rage at man is unending; capitulation before the herd is simply a self-signed sentence of death.
=== Chapter 2 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Bitterness Grows 	 	 	From afar, the Beastmen watch the cities of man with a baleful gaze, longing to tear apart that which they so detest. And so it comes to pass.
Bonus objective I 	Riven Land 	 	 	The world was once riven by Chaos; torn asunder by powers beyond mortal understanding. And so the Beastmen strive to return the world to such a state, one ruined landscape at a time.
Bonus objective II 	The Call to Dark Deeds	 	 	Though the herd knows the power and rage of direct assault best of all, there is utility in the machinations of a Bray-Shaman, or the direct, single combat of a towering Gorebull.
Bonus objective III	Man & Beast 	 	 	It is not only man for whom the Beastmen's rage burns. The world itself inflames their ire, and anything that walks upon it - man OR beast - risks a reckoning with the herd, overwrought with unquenchable fury.
Bonus objective IV 	Summoning Ruin 	 	 	The herd must grow ever stronger. Worshipping before the Herdstone, feasting beneath the forest canopy, the Beastmen grow ever greater in numbers, quenching their hunger for flesh and for war.
Bonus objective V 	Heart of Ruin 	 	 	The Beastmen are the unholy hybrid of man and beast, born from the rending of the world and the emergence of Chaos. Ruinous corruption seeps from them, pervading every inch of land that they scour.
=== Chapter 3 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Burgeoning Rage 	 	 	With splintering roars, the great throng of Beastmen descend upon the world of men. With much clamour, and a singular hatred, they charge and do not cease.
Bonus objective I 	Seams To Be 	 	 	Even when the land is cracked and broken, when the world's life seeps from every pore and fissure, still the Beastmen will not stop. They will raid, they will fight, and they will despoil it all.
Bonus objective II 	The Jaws of Victory 	 	 	Praying before great Herdstones in the centre of their forest homes, the Beastmen call for the strength to sweep away mankind, performing acts of such heresy that the portents of these dark deeds are felt behind man's 'impenetrable' walls.
Bonus objective III	Fight! Fight! Fight!	 	 	Mankind knows the threat posed by the Beastmen is real, and ever growing. Only through unity do they foolishly think they can halt this tide of madness. All band together to face the herd, yet it can never be enough.
Bonus objective IV 	The Ever-Rising Herd	 	 	Every beast knows that, for their efforts, they will be rewarded by the Dark Gods. Mutations, aberrations and greater powers are bestowed on those who spread their Ruinous desires, and so they gather, fight and destroy.
Bonus objective V 	The Tendrils of Ruin	 	 	Corruption courses through the Beastmen as surely as the blood flows through their veins. It is this Chaotic corruption that drives them forward to greater, darker, and ever more twisted deeds.
=== Chapter 4 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Flourishing Venom 	 	 	Every tower, every gatehouse, every thatched home is an affront to the Beastmen's very essence. With fire, brawn and rage, the unending herds will see it all destroyed.
Bonus objective I 	Roar of the Beast 	 	 	Everything has its price. Even the Beastmen, who deride 'civilised' notions of society and wealth, must pay one another in kind. Bones, flesh, stolen crops, ash, blood - all are valuable to some beast, somewhere.
Bonus objective II 	Head of the Herd 	 	 	At the head of the herd is the Beastlord, a powerful creature whose demonstrations of raw power have ensured his ascension. None dare oppose him, lest they can overpower his savage might.
Bonus objective III	Shock & Roar 	 	 	A herd without enemies is a herd without purpose. When resting, they think only of war, when feasting they think only of greater battles. The world is full of enemies to destroy, and the Beastmen WILL destroy them.
Bonus objective IV 	Total Roar 	 	 	The Beastmen hate mankind and anything else that dares to get in their way. Their bitterness is unmatched, their hatred unparalleled. Across the Old World, there are none who hate and war as much as the warherds.
Bonus objective V 	Let the World Fall	 	 	The failing world of man will know the touch of Ruin too when the Beastmen destroy their homes and conquer their lands in the name of Chaos. The Uncloven Ones will know the hideous touch of the Dark Gods.
=== Chapter 5 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	The Tree of Wrath 	 	 	The land burns, the seas boil, the world cracks and blooms into destruction. The Beastmen, bloody-handed, see this, and know that it is right.
Bonus objective I 	The Death of the World	 	 	At the very end of all things, when Chaos purges the world of its hope and vitality, the Beastmen will know they played their part in its destruction and be proud.
Bonus objective II 	The Herd Obeys 	 	 	Great herds are led by great Beastlords; those who can weather the trials and tribulations that the herd suffer. Hatred leading hatred; there is no greater strength.
Bonus objective III	Let Ruin Consume 	 	 	Even when the world goes to rack and ruin, still some will fight in desperate, pitiful hope. They, too, will be washed away in a tide of blood before the Beastmen's calamitous vengeance.
Bonus objective IV 	Unseen Masters 	 	 	Ever watchful, the Bray-Shamans coerce and manipulate the Beastlords, telling them what to do, where to go, how to grow. The Bray-Shamans direct their herds, cultivating them like festering buboes.
Bonus objective V 	The Blood is the Prize	 	 	The Beastmen will dive into the very earth itself to fight new enemies, and have fought under stone, forest and sky. Those dwelling on the land are nothing before their might - they are powerless before the fury of the herd.
== Strategy ==
In terms of Multiplayer, Khazrak leaves a lot to be desired. Morghur is the best Legendary Lord because he regenerates and provides useful utility, Malagor follows because he has magic. Khazrak however, lacks the health or defensive capabilities to preserve himself or provide utility like the others. He is a fearsome melee combatant, but one slip up against a faction that can focus him down with arrows or Characters will kill him very quickly. As such, Khazrak is better as a niche pick to throw your opponent off guard. He should be committed to only the most important engagements and kept moving on his chariot so that he is never pinned down.
In Campaign, Khazrak gets enormous benefits to Bestigors. It is really a competition to stay alive until you can spam armies of them to fight off all but the heaviest infantry. His starting Minotaurs go a long way to destroying any early game army, as they are arguably the best unit on the Beastmen roster. Obviously with the Leadership bonus it is best to fight against human factions especially in the early game as Beastmen units have overall low morale.
Some suggestions for starting moves is to first destroy then work your way north into . If you can knock out a faction or two that is great but it won't really matter. You just want to maximize horde growth, character experience, loot, and weaken your enemies. Avoid fighting a head to head engagement, always be ambushing or hiding and attacking on your terms. You never want to be the defender (unless you have a second Lord as bait) because that means you were caught. From there work your way East into , again knocking out factions if you can. 
Perhaps wise to ally with other "evil" factions like , or , etc. The biggest threat to you is the late game consolidation of "good" or order factions, so you need to head them off as soon as possible. 
== Gallery ==
File:Khazrak.png
File:Beastmen khazrak.png
Category:Beastmen units
Category:Call of the Beastmen units
Category:Beastmen legendary lord units
Category:Total War: Warhammer legendary lords