Mechs/EBJ-U

==Description==
Intended for use underwater original, this variant was converted back to on-land usage. It carries five jump jets. Each arm carries a single Large Pulse Laser and ER Small Laser to capitalize on armor breaches inflicted by the pair of LRM-15s carried in the torso.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Dreadnought: -20% Stability Damage Taken and +5% Damage Resist (Quirk)
40 	NarrowLow Profile 	Hull Down: +1 Defense, -5% Visibility (Quirk)
145 	Endo-Steel (C) (2)	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=90/100S=50 	A=45/45S=16 	A=90/100S=50
Arms/Head	HardPoints	[ 3O ] 	[ 1O ] 	[ 3O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
ER Small Laser (C)
Large Pulse Laser (C)	 	
ER Small Laser (C)
Large Pulse Laser (C)
Torso 	Health 	FA=115/150 RA=45/75S=75	FA=165/210 RA=50/105S=75	FA=115/150 RA=45/75S=75
Torso 	HardPoints	[ 3O ] 	[ 1O ] 	[ 3O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 325
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM (CLAN)
Heat Sink Double (C)
3x Jump Jet (H)
LRM-15 (C) (1)	
Ferro-Fibrous (C) (2)
Engine HS +3
Heat Sink Kit (C)	
Ammo LRM (CLAN)
2x Heat Sink Double (C)
2x Jump Jet (H)
LRM-15 (C) (1)
Legs 	Health 	A=100/150S=75 	 	A=100/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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