Confounding Resistance

Level: 4
Duration: 5 rounds
Saving Throw: None
Normal: Your target becomes more mobile, able to entirely avoid effects that might otherwise have some dire consequence. 
You grant your target the ability to avoid harmful effects. If the target makes a successful save against an attack that normally would have a lesser effect on a successful save (such as a Refl ex save against a breath weapon for half damage or a spell with a saving throw entry of Will half or Fortitude partial), he instead negates the effect. An unconscious or sleeping target does not gain the benefit of this ability. 
Reverse: Your utterance strips your target of its ability to evade harm.
You make your target more vulnerable to harmful effects. If your target has improved evasion, you reduce its effectiveness to evasion. If your target does not have improved evasion, but has evasion, you suppress the ability. If your target has neither improved evasion nor evasion, it takes a –2 penalty on saving throws for the duration of the utterance.