Gems

"Gems help Astromons exceed their natural potential and reach new heights" - Seira
Gems power up your Astromon when equipped and can be awarded as random drops at the end of a completed level.
There are currently eleven sets of gems. Each set has its own name and color, and all have variants of the three gem shapes (Triangle, Rectangle, or Diamond). They will provide specific bonuses and may be upgraded with Gold by Tina the Gemsmith. Upgrading results in increases of Gem stats as well as, additional bonus stats at specific levels (only if there are less than 4 bonus stats, otherwise it will power up an existing stat). It is important to note that Gems of equal shape and color can have varying stats.
Gems will vary in rating depending on the Area's difficulty level (Normal, Hard, or Extreme).
* Normal - 1* or 2*
* Hard - 2* or 3*
* Extreme - 3* or 4*
The Golem Dungeon is a special area that offers a random colored (and sometimes dungeon exclusive) gem depending on the floor completed.
* B1 - 2* to 3* (Diamond)
* B2 - 2* to 3* (Square)
* B3 - 2* to 3* (Triangle)
* B4 - 3* to 5* (Diamond)
* B5 - 3* to 5* (Square)
* B6 - 3* to 5* (Triangle)
* B7 - 4* to 6* (Diamond)
* B8 - 4* to 6* (Square)
* B9 - 4* to 6* (Triangle)
* B10 - 4* to 6* (All shapes)
Gems can also be bought from the Shady Shop.
== Gem Locations ==
Area 	Set 	Color 	Set Bonus 	Bonus Value
Phantom Forest	Tenacity 	Pink 	HP 	+2500
Lunar Valley 	Fortitude 	Brown 	Defense 	+150
Aria Lake 	Ferocity 	Teal 	Attack 	+150
Mirage Ruins 	Healing 	L. Green	Recovery 	+150
Pagos Coast 	Conviction	Yellow 	Resist 	+20%
Seabed Caves 	Protection	Orange 	Defense 	+20%
Magma Crags 	Life 	Red 	HP 	+20%
Star Sanctuary	Valor 	Blue 	Attack 	+20%
Golem Dungeon 	Vitality 	Green 	Recovery 	+25%
Golem Dungeon 	Intuition 	Purple 	Crit. Rate	+20%
Golem Dungeon 	Ruin 	L. Grey 	Crit. Dmg 	+40%
== Exclusive Stats ==
Each gem shape has one stat exclusive to itself. For any builds that require these stats make sure to check if the monster you are raising can equip the corresponding gem shape.
Shape 	Exclusive Stat
Square 	Crit. Rate
Triangle	Crit. Damage
Diamond 	Resist
== Main Stat Upgrading Chart ==
Main stats increase a fixed amount each time upgraded. The numbers in the chart follow the pattern: "Initial/Increment/Maximum". "-" means missing data.
Stars	HP Flat 	ATK/DEF/REC Flat	HP/ATK/DEF/REC/Crit. Dmg %	Crit. Rate 	Resistance
 	100/200/- 	20/8/152 	1%/1%/- 	1%/-/- 	1%/1%/-
 	300/300/- 	60/12/- 	3%/1.5%/- 	3%/1.3%/- 	3%/1.5%/-
 	500/400/- 	100/16/364 	5%/2%/37% 	5%/1.5%/30% 	5%/2%/-
 	700/500/8700 	140/20/470 	7%/2.5%/47% 	7%/1.8%/37.2%	7%/2.5%/-
 	900/600/- 	180/24/576 	9%/3%/57% 	9%/2.2%/45.8%	9%/3%/-
 	1100/700/12400	220/28/715 	11%/3.5%/68% 	11%/-/54% 	11%/-/61%