Constitution of Yvresian Law

== Yvres Law ==
--[Cleared by the YSB]--
--- Table of Contents ---
1.0. Definitions
1.1. Housing rules
1.2. Street Ettiquette
1.3. Commerical (Goods and Sales)
1.4. International Relations
1.5. Security
1.6. Standard Punishments
1.7. Civilians' rights
1.8. Role of the YSB
1.9. Magic Regulations
1.0. Definitions
"Civilians/Citizens" - Inhabitants of Yvres without extenuating roles
"YDF" - Yvres Defence Force, trained members of the Yvresian army who can oversee limited matters
"YSB" - Yvres Security Beurau, heavily trained members of the most elite force throughout Yvres who answer directly to the emperor
"Extenuating roles" - Roles which give a citizen additional privileges, like becoming a member of the YDF
=== 1.1.  Housing rules ===
==== 1.1.1. Windows ====
- Windows may be added or removed on the back or sides of a citizen's household as they wish. 
- Windows should face open areas
- Windows should not be dyed, tinted or cracked
==== 1.1.2. Decorations and Plant-boxes ====
- Civilians may decorate the front of their house with a plaque adorned with their name and plant boxes surrounding their primary residence.
- Plant boxes can be built and are encouraged!
- Decorative additions are generally permitted and can be built without permission provided they are directyly attached to the wall
==== 1.1.3. Basements ====
- A civilian's eligibility to have a basement is decided using their house's scale in appliance with the Fair Housing Act. 
- A house with the 'small' classification may have a basement extending up to 1.5x it's size.
- A house with the 'medium' classification may have a basement but efforts should be made to keep it within the bounds of the house.
- A house with the 'large' classification is free to have a basement up to half the size of its grounds
- A house with the “palace” housing is reserved for special players so they are free to do as they wish though the house probably already contains a basement.
- Basement size or quantity is not considered when measuring floorspace.
- Basements should have at least a one block distance from other civilians' basements.
- Basements may not be built in port houses beyond the already provided basement.
==== 1.1.4. Housing size ====
-=Fair housing act=-
Any permanent housing in Yvres should have a bare minimum of 50 blocks floorspace (including walls) this applies to the first floor only. Exceptions may be made should one or more large floors be present above or below ground level.
The following floor plan count should be used to classify houses:
- 50-74 blocks (small)
- 75-99 blocks (medium)
- 100-199 blocks (large)
- 200+ blocks (palace)
==== 1.1.5. Housing adjustments ====
* Citizens may not remove/change the blocks which make up the exterior walls/roof/windows of their houses without first requesting permission
* Citizens may not without permission build additional floors or basements.
Exceptions are at the court/emperor’s discretion
=== 1.2. Street Etiquette ===
==== 1.2.1. Streetwear ====
- During times of peace, both civilians and army members agree to avoid the use of armour in public areas as it can intimidate new players. Dual-time ignorance of this should be seen as a Tier 0 offense while continued offenses should follow standard escalations procedure.
- Times are defined as peaceful by the decision of the YSB as to whether it is safe to roam streets without armour or weapons present.
- Officers are excused from this at most times as they are the primary people measuring the peace.
==== 1.2.2. Sanctioned duels ====
- Duels are the only occurrence where a civilian may kill or harm another without punishment.
- A 'duel' is an event consented to willingly by both parties where terms of the duel are set out and the players fight based on those terms.
- An example of a term which could be used for a duel is whether or not the use of weapons will be allowed or prohibited. This may also be applied to the use of: armour, food and potions. (More examples may not be listed here.)
- Players involved in a duel must both agree to the duel or it will be treated as murder, a Tier 3 crime which will usually not involve a large fine but may lead to an execution or more serious measures should it be deemed necessary.
- A breach of duel terms should be seen as a Tier 1 crime.
- Any duel should be conducted before a member of the YDF to be considered valid.
==== 1.2.3. Eavesdropping ====
- Largely private conversations should be kept to /msg but for lore reasons, often they must take place in local chat. 
- If efforts are made to keep a conversation private, all civilians should take measures to ensure they are not overhearing the conversation
- This is especially crucial if the conversation is in regard to state secrets or YSB critical information (usually indicated by the emperor's participation or it being held in the chief of police's office)
- Eavesdropping on a normal conversation is a Tier 1 crime
- In normal conversation, a warning should be given before it is considered a crime - this may be adjusted if the information was highly sensitive.
- Eavesdropping on a state conversation may escalate up to a Tier 4 crime depending on the information heard
=== 1.3. Commerical (Goods and Sales) ===
==== 1.3.1. Land ====
- Civilians may not sell land or houses 
- All land should be sold to the government which will act as a middleman in the sale
==== 1.3.2. Drugs ====
The Production, Distribution and Possession of drugs will be punishable by a Tier 2 punishment,
==== 1.3.3. The commercial goods & sales act ====
-=Commercial goods and sales Act=-
The commercial goods and sales act outlines what may and may not be sold by specific people and the rate it will be taxed on.  I thought I would introduce this as we already had a clause like this but it is currently missing. This goes as follows and will use a similar tiered system:
-- Tier 0 --
The sale of all basic materials including most blocks, tools and items and all food products
Sale:
Freely available to all civilians at no taxation at all
-- Tier 1 --
The sale of brewing materials (mostly for alcohol) and most ingots (to prevent loopholes in weapon trade)
Sale:
Available to all civilians but those without a related government-agreed job will be taxed at a flat rate of 5%.
-- Tier 2 --
The sale of alcohol and drugs
Sale:
Available to all civilians but those without a related government-agreed job will be taxed at a flat rate of 20%.
-- Tier 3 --
The sale of Weapons and war materials like high level combat enchantments, gunpowder and tnt
Sale:
It is prohibited to normal civilians and only sellable by government-approved vendors.  
=== 1.4. International Relations ===
==== 1.4.1. Conduct in the presence of allies or members of member countries ====
- Citizens are to treat all in an allied or member country with the utmost respect 
- Citizens are not to take violent acts against those who are covered by this
- If combat is to break out, the civilian should fight only in self defence
- Ideally, a citizen should report incidents to a YDF member without engaging in combat, so they may deal with it suitably
==== 1.4.2. Allies ====
- Civilians do not in normal circumstances hold the power to create, edit or remove allyships and should consult a high-ranking government member to resolve issues with an ally
- No hostile action should be taken against allies of Yvres, "I did not know " is not an acceptable defense, the citizen has the responsibility to check on our policies 
- Any breaches shall be dealt with considering the parties as members of our nation, therefore murder of a civilian in a member country wil be treated as murder of a civilian of Yvres.
==== 1.4.3. Enemies ====
- Civilians also do not hold power to declare Enemyship on or resolve relationships with Enemies.
- If a civilian believes our relations with enemies are unjustified, they should consult a high-ranking government member and their concerns will be dealt with accordingly.
- Members of Enemy countries/nations should be treated as criminals and killed on sight 
=== 1.5. Security ===
==== 1.5.1. The "Wanted" status ====
- This status is effectively a kill on sight order on a player who has committed a crime which is bad enough that their execution has been ordered.
- Civilians are free to attempt to kill the criminal but if one is seen, it is recommended that they stay in their residence.
==== 1.5.2. State of national emergency ====
- If seen as necessary by the senate or YSB a state of emergency may be enacted. This may cause changes to some laws and civilians' rights
- During these times, it is highly recommended civilians stay indoors
=== 1.6. Standard punishments ===
==== -- Tier 0 -- ====
Insubstantial crimes like limited repeated ignorance of a request for removal of armour in streets
Punishment:
- A small fine  (up to 1,000)
- Up to 4 warnings before escalations
==== -- Tier 1 -- ====
Slightly More serious crimes like hitting someone with a weapon **once**, stealing **low value items** (up to 1k) or repeated offences of level 0
Punishment:
- Slightly bigger fine (Up to 5,000)
- Up to 3 warnings before escalations
==== -- Tier 2 -- ====
Medium severity crimes like hitting someone repeatedly but not fatally with or without a weapon or stealing low to medium value item/s (under 10k value)
Punishment:
- Medium fine (Up to 10, 000 / items equivelant to those lost)
- Court decided further measures
- Maximum of two warnings
==== -- Tier 3 -- ====
Substantial crimes like murder of visitors or civilians or stealing medium to high value item/s (10k - 100k)
Punishment:
- Substantial Fine (up to 50, 000 or items equivelant to those lost)
- Court decided further measures
- Maximum of two warnings
- Possible removal of citizenship or staff involvement
==== -- Tier 4 -- ====
Extreme crimes like murder of army members/lower ranking officers, stealing massive value item/s (100k+) or tax evasion
Punishment:
- Large Fine (up to 100, 000 or items equivelant to those lost)
- Court decided further measures
- Maximum of two warnings
- Likely removal of citizenship and staff involvement ( mainly for stealing )
- Execution via guiloutine
- Forced closing of the accused business
==== -- Tier 5 -- ====
Grevious crimes like treason or murder/assasination of The Emperor/YSB agents as well as higher-ranking officers
Punishment:
- Extreme fine (up to 250, 000)
- Execution via guiloutine or more painful methods (at judge's discretion)
- No warning/s 
- Exile
- Possible use of YSB to ensure entering other large scale countries is difficult
- Court decided further measures
Punishments and initial tier of a crime will be decided by the highest ranking officer present. Should a civilian believe the tier to be too harsh anything above tier two may be fought in court with their state provided laywer or individually. The court may give a punishment not listed here or raise a case's tier should it be deemed appropriate.
=== 1.7. Civilians' rights ===
==== 1.7.1. The safety of the civilian ====
- Non-military civilians not approved by the government may own limited quantities of armour and weapons considered to be "Tier 3" - generally 2 sets is the limit
- If attacked with a weapon, civilians may use self-defence up to and including fatal force. This is not the case against the army.
==== 1.7.2. Self-defence in court ====
- Civilians have a right to defend themselves from all accusations of crimes 
- For crimes at tier two or higher which proceed to court, civilians may request a lawyer
- The state agrees to provide the lawyer free of charge.
- Civilians may also defend themselves in court
==== 1.7.3. Safety in the civilian's home ====
- In most cases permission must be requested before entering a civilian's house
- This is not the case if any of the following are true (A search is under effect, The person entering is YSB, A civilian is being arrested, A civilian is suspected of harbouring criminals or Tier 3 trade items without prior permission.)
- If the previous is not true, the civilian may use NON-LETHAL FORCE after requesting that the tresspasser lease
=== 1.8. Role of the YSB ===
* If a citizen is **reasonably** suspected of harbouring a fugitive, the YSB Is entitled to search that citizen/those citizen(s) homes without a warrant.
* Thanks to their duties and responsibilities members of the YSB are usually exempt from these rules. 
* They also hold power in the deciding of responsibility as well as should it be needed, administering of punishment. 
* They are all suitable to act as judges should the regular judge be unavailable or deemed biased in a given case.
* Due to them answering directly to the emperor, cases against them can only be led and convicted by the emperor.
Disclaimer: this list may not be exhaustive and could change at any time.
=== 1.9. Magic Guidelines ===
==== 1.9.1. Our general stance towards magic ====
* Yvres takes a supportive stance towards magic in general, we allow it’s use within limits
* Yvres is classed as a “Free” magic country, meaning we allow our citizens to use magic freely within our borders and we self-regulate all related incidents.
==== 1.19.2. Allowed magic ====
* Citizens may freely use utility magic
* Movement magic can be used freely so long as it does not cause harm to other citizens
==== 1.19.3. Combat magic ====
* Citizens may not use combat magic outside of sanctioned duels which allow it.
* Citizens may not use magic which gives negative effects outside of sanctioned duels which allow it.