List of Devil Survivor Skills

Here is a list of skills found in Devil Survivor. For a list of Skills in Overclocked, see here.
==Command Skills==
These Skills serve as attacks or support spells. Once cracked, when a team fully charges their Magnetite, any of the cracked Command Skills can be taught to a demon in the team.
Skill 	Element 	Cost 	Stats 	Power	Effect
Dia 	Recovery	8 MP 	-- 	25 	Restores some HP to one team member.
Diarahan 	Recovery	20 MP 	Ma15 	-- 	Restores all HP to one team member.
Media 	Recovery	20 MP 	Ma12 	25 	Restores some HP to all team members.
Mediarahan 	Recovery	45 MP 	Ma18 	-- 	Restores all HP to all team members.
Amrita 	Recovery	9 MP 	Ma6 	-- 	Cures all ailments on all team members.
Prayer 	Recovery	55 MP 	Ma22 	-- 	Restores all HP and cures all ailments on all team members.
Recarm 	Recovery	20 MP 	Ma13 	30 	Revives one fallen ally with some HP.
Samarecarm 	Recovery	35 MP 	Ma21 	-- 	Revives one fallen ally with full HP.
Agi 	Fire 	4 MP 	-- 	17 	Inflicts light Fire damage on one enemy.
Agidyne 	Fire 	13 MP 	Ma18 	98 	Inflicts heavy Fire damage on one enemy.
Fire Dance 	Fire 	23 MP 	Ma8Ag6 	* 	Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Maragi 	Fire 	20 MP 	Ma10Ag8 	26 	Inflicts light Fire damage on all enemies.
Maragidyne 	Fire 	42 MP 	Ma17Ag15	60 	Inflicts heavy Fire damage on all enemies.
Bufu 	Ice 	4 MP 	-- 	14 	Inflicts light Ice damage on one enemy with a 20% chance to Freeze.
Bufudyne 	Ice 	13 MP 	Ma18 	92 	Inflicts heavy Ice damage on one enemy with a 20% chance to Freeze.
Ice Dance 	Ice 	23 MP 	Ma8Ag6 	* 	Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mabufu 	Ice 	20 MP 	Ma10Ag8 	22 	Inflicts light Ice damage on all enemies with a 15% chance to Freeze.
Mabufudyne 	Ice 	42 MP 	Ma17Ag15	56 	Inflicts heavy Ice damage on all enemies with a 15% chance to Freeze.
Zio 	Elec 	4 MP 	-- 	14 	Inflicts light Electric damage on one enemy with a 20% chance to Shock.
Ziodyne 	Elec 	13 MP 	Ma18 	92 	Inflicts heavy Electric damage on one enemy with a 20% chance to Shock.
Elec Dance 	Elec 	23 MP 	Ma8Ag6 	* 	Inflicts moderate Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazio 	Elec 	20 MP 	Ma10Ag8 	22 	Inflicts light Electric damage on all enemies with a 15% chance to Shock.
Maziodyne 	Elec 	42 MP 	Ma17Ag15	56 	Inflicts heavy Electric damage on all enemies with a 15% chance to Shock.
Zan 	Force 	4 MP 	-- 	17 	Inflicts light Force damage on one enemy.
Zandyne 	Force 	13 MP 	Ma18 	98 	Inflicts heavy Force damage on one enemy.
Force Dance	Force 	23 MP 	Ma8Ag6 	* 	Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazan 	Force 	20 MP 	Ma10Ag8 	26 	Inflicts light Force damage on all enemies.
Mazandyne 	Force 	42 MP 	Ma17Ag15	60 	Inflicts heavy Force damage on all enemies.
Holy Dance 	Almighty	45 MP 	St8Ma10 	* 	Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Megido 	Almighty	50 MP 	St10Ma18	65 	Inflicts moderate Almighty damage on all enemies.
Megidolaon 	Almighty	75 MP 	St10Ma20	95 	Inflicts heavy Almighty damage on all enemies.
Drain 	Almighty	2 MP 	Ma11 	4 	Steals HP and MP from one enemy.
Judgement 	Mystic 	35 MP 	Ma18Vi15	50% 	Halves current HP of all enemies.
Anger Hit 	Phys 	5% HP 	St5 	22 	Guaranteed critical hit to one enemy, but 55% accuracy.
Power Hit 	Phys 	8% HP 	St10Vi9 	60 	Inflicts heavy Physical damage on one enemy.(70% accuracy.)
Mighty Hit 	Phys 	15% HP	Ag11 	17 	Guaranteed critical hit to one enemy.(95% accuracy.)
Berserk 	Phys 	13% HP	St11Ag9 	40 	Inflicts moderate HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.(75% accuracy.)
Brutal Hit 	Phys 	10% HP	Vi11 	86 	Inflicts moderate HP-dependant Physical damage on one enemy.(75% accuracy.)
Hassohappa 	Phys 	15% HP	Vi18Ag14	69 	Inflicts moderate HP-dependant Physical damage on all enemies.(70% accuracy.)
Deathbound 	Phys 	20% HP	St17Ag12	71 	Inflicts heavy HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.(80% accuracy.)
Weak Kill 	Phys 	10% HP	St12Ma8 	10 	Inflicts moderate Physical damage to one enemy with doubled power if the target is suffering from an ailment.(75% accuracy.)
Death Call 	Mystic 	26 MP 	Ag19 	-- 	Instantly kills all enemies suffering from Mute or Paralyze ailment.
Paral Eyes 	Mystic 	15 MP 	Ma7Ag9 	35% 	Chance of inflicting Paralyze ailment to all enemies.
Mute Eyes 	Mystic 	15 MP 	Ma5Ag7 	35% 	Chance of inflicting Mute ailment to all enemies.
Petra Eyes 	Mystic 	22 MP 	Ma9Ag11 	25% 	Chance of inflicting Petrify ailment to all enemies.
Gigajama 	Almighty	20 MP 	Ma10Ag15	50% 	Chance of inflicting Seal ailment to one enemy.
Diajama 	Mystic 	10 MP 	Ma10Ag14	120% 	Makes one enemy unable to receive healing.
Makajamaon 	Mystic 	25 MP 	Ma15 	55% 	Chance of inflicting Mute ailment to all enemies.
Might Call 	Support 	8 MP 	St14 	-- 	Guarantees a critical hit for the next Physical attack done by each team member.
Shield All 	Support 	23 MP 	Ma15Vi15	-- 	Blocks one non-Almighty attack for each team member.
Taunt 	Support 	10 MP 	Vi7 	-- 	Enemies will target user, but user will receive less damage.
Makarakarn 	Support 	23 MP 	Ma14Ag12	-- 	Reflects one non-Almighty magic attack for each team member.
Tetrakarn 	Support 	23 MP 	Ma12Vi14	-- 	Reflects one Physical attack for each team member.
==Passive Skills==
These skills passively change a character's defensive or offensive capabilities.
Skill 	Stats 	Effect
Leader Soul	Vi6 	If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead.
+Mute 	Ma9 Ag7 	25% chance for physical attacks to inflict the Mute ailment.
+Poison 	St7 Ag5 	25% chance for physical attacks to inflict the Poison ailment.
+Paralyze 	St10 Ag8 	25% chance for physical attacks to inflict the Paralyze ailment.
+Stone 	Vi12 Ag10	25% chance for physical attacks to inflict the Petrify ailment.
Drain Hit 	St14 Ag13	Physical hits restore HP equal to 25% of damage done.
Life Bonus 	St4 Vi4 	Max HP +10%
Mana Bonus 	Ma4 Ag4 	Max MP +10%
Life Surge 	St7 Vi7 	Max HP +30%
Mana Surge 	Ma7 Ag7 	Max MP +30%
Hero Aid 	St4 	Critical rate +25%
Ares Aid 	St14 	Critical rate +50%
Attack All 	St16 Ag17	Regular attack hits all enemies.
Pierce 	St15 	Physical attacks cannot be resisted, nullified, or absorbed.
Counter 	St8 Ag7 	12% chance of retaliating when struck with a physical attack.
Revenge 	St11 Ag12	25% chance of retaliating when struck with a physical attack.
Payback 	St15 Ag18	50% chance of retaliating when struck with a physical attack.
Dual Shadow	Ag16 	25% chance of the character repeating the attack they just performed.
Extra One 	Ag14 	The character always has an Extra Turn in battle.
Phys Rise 	St6 Vi9 	Physical damage +20%.
Phys Jump 	St13 Vi16	Physical damage +50%.
Fire Rise 	St7 Ma7 	Fire damage +20%.
Fire Jump 	St13 Ma14	Fire damage +50%.
Ice Rise 	Ma7 Vi7 	Ice damage +20%.
Ice Jump 	Ma14 Vi13	Ice damage +50%.
Elec Rise 	Ma7 Ag7 	Elec damage +20%.
Elec Jump 	Ma14 Ag13	Elec damage +50%.
Force Rise 	Vi7 Ag7 	Force damage +20%.
Force Jump 	Vi13 Ag14	Force damage +50%.
Race-O 	St7 	Damage done to an opponent of the same race as the character +50%.
Race-D 	Vi7 	Damage taken from an opponent of the same race as the character -50%.
Anti-Phys 	St8 Vi8 	Resists damage from Physical attacks.
Anti-Fire 	St6 Ma6 	Resists damage from Fire attacks.
Anti-Ice 	Ma6 Vi6 	Resists damage from Ice attacks.
Anti-Elec 	Ma6 Ag6 	Resists damage from Electric attacks.
Anti-Force 	Vi6 Ag6 	Resists damage from Force attacks.
Anti-Mystic	Ma9 	Resists damage from Mystic attacks, reduces chance of suffering from ailments.
Anti-Most 	Ma15 Vi15	Resists damage from all attacks and ailments except Physical and Almighty attacks.
Anti-All 	Ma16 Vi16	Resists damage from all attacks and ailments except Almighty attacks.
Null Phys 	St13 Vi13	Provides immunity to Physical attacks.
Null Fire 	St11 Ma11	Provides immunity to Fire attacks.
Null Ice 	Ma11 Vi11	Provides immunity to Ice attacks.
Null Elec 	Ma11 Ag11	Provides immunity to Electric attacks.
Null Force 	Vi11 Ag11	Provides immunity to Force attacks.
Null Mystic	Ma14 	Provides immunity to Mystic attacks and ailments.
Phys Repel 	St16 Vi16	Reflects Physical attacks.
Fire Repel 	St15 Ma15	Reflects Fire attacks.
Ice Repel 	Ma15 Vi15	Reflects Ice attacks.
Elec Repel 	Ma15 Ag15	Reflects Electric attacks.
Force Repel	Vi15 Ag15	Reflects Force attacks.
Phys Drain 	St17 Vi17	Absorbs Physical attacks.
Fire Drain 	St16 Ma16	Absorbs Fire attacks.
Ice Drain 	Ma16 Vi16	Absorbs Ice attacks.
Elec Drain 	Ma16 Ag16	Absorbs Electric attacks.
Force Drain	Vi16 Ag16	Absorbs Force attacks.
Endure 	Vi6 	Withstand one mortal blow per battle with 1 HP remaining.
Watchful 	Ma12 Ag13	Character gains 75% of the EXP which the main character earns while not assigned to any team.
Life Aid 	Vi13 Ag12	10% max HP is restored at the end of every battle.
Life Lift 	Vi15 Ag14	20% max HP is restored at the end of every battle.
Mana Aid 	Ma15 Ag14	10% max MP is restored at the end of every battle.
Victory Cry	Ma16 Ag16	25% HP and 13% MP is restored at the end of every battle.
==Auto Skills==
:Main article: Auto Skill
Skill 	Cost 	Stats 	Effect
Blitzkrieg 	4 MP 	St8 Ma9 	Offense +25% during battle
Hustle 	3 MP 	Ag8 	Accuracy and evasion +25% during battle
Fortify 	5 MP 	Ma7 Vi8 	Defense +25% during battle
Tailwind 	Passive	Ag4 	Team Agility +5 in battle
Barrier 	16 MP 	Ma17 Ag15	Casts Makarakarn at the start of the battle
Wall 	15 MP 	Ma15 Vi17	Casts Tetrakarn at the start of the battle
Ban Phys 	15 MP 	St15 Vi15	Cancels the first physical attack during battle
Ban Fire 	8 MP 	St8 Ma8 	Cancels the first fire attack during battle
Ban Ice 	8 MP 	Ma9 Vi9 	Cancels the first ice attack during battle
Ban Elec 	8 MP 	Ma9 Ag9 	Cancels the first electric attack during battle
Ban Force 	8 MP 	Vi8 Ag8 	Cancels the first force attack during battle
Ban Mystic 	6 MP 	Ma12 	Cancels the first mystic attack during battle
Rage Soul 	6 MP 	Vi17 	Doubles physical damage, but only basic attacks can be used
Full Might 	10 MP 	St21 	Casts Might Call at the start of the battle
Marksman 	2 MP 	Ag7 	Enemy evasion is reduced in battle
Battle Aura	10 MP 	Ma10 Vi11	Nullifies damage lower than 50 (including Almighty damage)
Magic Yang 	Passive	Ma14 	Both sides have their MP costs halved
Magic Yin 	16 MP 	Ma20 	Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used
Alter Pain 	Passive	St12 Ma12	Team members recover MP equal to 15% of damage taken
Revive 	25 MP 	Ma18 	Casts Recarm at the start of the battle if there are any fallen team members
Healing 	12 MP 	Ma12 	Casts Media at the start of the battle if any team members are injured
Grace 	25 MP 	Ma21 	Casts Prayer at the start of the battle if any team members are injured
==Racial Skills==
:Main article: Racial Skill
==Unique Skills==
These skills are unique to certain demons and bosses and cannot be cracked.
Skill 	Type 	Element 	Effect
Devil's Fuge 	Command	Phys 	Pierces Beldr's defenses. Slightly stronger than a regular attack and cannot be dodged. Only present during encounters with Beldr.
Desperation 	Command	Almighty	Kills self to inflict massive Almighty damage to all enemies.
Gunfire 	Command	Phys 	Inflicts heavy Physical damage to one enemy. Power increases if target is human.
Lost Flame 	Command	Fire 	Inflicts moderate Fire damage to all enemies. Unique to Beldr.
Spawn 	Command	Almighty	Inflicts moderate Almighty damage to one enemy with a high chance of causing the Egg ailment. Eggs will hatch upon the infected party's next turn, causing heavy Almighty damage to the infected and spawning a Maggot unit.
Paladin Soul 	Passive	Passive 	If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it.
Hero Soul 	Passive	Passive 	If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader.
Beast Eye 	Passive	Passive 	Enables 2 actions in a single turn.
Dragon Eye 	Passive	Passive 	Enables 3 actions in a single turn.
Immortal 	Racial 	Passive 	Nullifies all attacks and allows user to move through obstacles. Unique to Beldr.
Long Range 	Racial 	Passive 	Attack range increased to 3.
Hot Flower 	Racial 	Passive 	Attack range increased to 3, but user is unable to move. Unique to Jezebel.
Fiend 	Racial 	Passive 	Attack range increased to 3, but user is unable to move.
Dark Hand 	Racial 	Passive 	Attack range increased to 6, but user is unable to move. Unique to Belzaboul.
Violent God 	Racial 	Passive 	Infinite attack range, but user is unable to move. Unique to Belberith.
Four Devas 	Racial 	Passive 	Ignores obstacles, can attack twice each turn.
Dark Finger 	Racial 	Passive 	Physical attacks have a chance of inflicting Egg ailment. Unique to Belzaboul's Maggots.
Evil Flame 	Racial 	Field 	Enables the use of Fire of Sodom, which causes heavy Fire damage to all enemy parties. Unique to Belial.
Amane's Spirit	Field 	Almighty	Drains HP and MP from unconscious Amane based on damage sustained at the end of each turn. Used by Jezebel.
Fervid Flame 	Field 	Fire 	Inflicts heavy Fire damage on any party standing on a burning tile at the end of their turn. Used by Jezebel.
Vampiric Mist 	Field 	Mystic 	Inflicts Mystic damage on all enemy parties and absorbs it as HP. Used by Beldr.
Purge Light 	Field 	Mystic 	Cuts the remaining MP of all enemy parties by 50%. Used by Anael.
Megidoladyne 	Field 	Almighty	Inflicts very heavy Almighty damage on all enemy parties. Used by Lucifer.
Category:Devil Survivor
Category:Lists of Spells and Skills
Category:Devil Survivor Gameplay