Spellfire: Master the Magic

Spellfire: Master the Magic was a collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared in 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games.
==Editions==
The first release had a selection of 400 cards, which included cards from the Forgotten Realms, Dark Sun, and Greyhawk settings. The basic set came packaged in a double deck (55 cards per deck), in three levels of rarity (Common, Uncommon, and Rare), and booster packs were also sold which included 25 additional cards not available in the basic set.
The second edition starter pack fixed some misprints and replaced 20 first edition cards with 20 different chase cards. The artwork for the new chase cards consisted mostly of photos with fantasy-related artifacts or people in costume. The rest of this set remained identical to the first edition. The Ravenloft, Dragonlance, and Forgotten Realms booster series were released soon after the second edition. These were well received by players.
The third edition starter made some significant changes by adding powers to cards that previously had none, without changing the names and artwork. There were also significant rules corrections and updates. The Artifacts, Powers, Underdark, Runes & Ruins, and Birthright booster series added many new dimensions to the game.
The fourth edition came in a red and black double-pack, and featured 520 cards taken from every expansion and mainline set, augmented by over 200 new designs. Cards missed from re-evaluation during the 3rd edition shake-up have been revitalized here. The red box in this twin-deck pack includes a 55-card deck playable directly from the packet, while the black box includes a set of revised rules and a booster pack of 12 cards from the Dragonomicon expansion. By the time the fourth edition starter pack made its debut, the future of TSR was uncertain, leading to production problems. Three more booster series, Draconomicon, Nightstalkers, and Dungeons, were released. Though they all sold out immediately, these sets were produced in small quantities. Shortly thereafter, Wizards of the Coast bought out TSR.
Before it was discontinued, Spellfire was released in six languages (English, Spanish, Portuguese, Italian, German, and French) and five editions, as well as having eleven expansions or "booster sets". Several years after Wizards of the Coast acquired TSR, they announced that they would be re-releasing Spellfire, but the project was canceled.
Release Date 	Edition / Booster	Special Features
June 1994 	1st Edition 	First AD&D champions
August 1994 	Ravenloft 	Rule Cards, Limbo, Power Activation
August 1994 	2nd Edition 	20 rares replaced from 1st Edition
September 1994	Dragonlance 	Racial definitions, swimmers, earthwalkers
November 1994 	Forgotten Realms 	
May 1995 	Artifacts 	Darksun-oriented
September 1995	Powers 	Avatar champion
October 1995 	3rd Edition 	20 additional rares replaced from 2nd Edition
December 1995 	The Underdark 	Attack-oriented
February 1996 	Runes & Ruins 	Unarmed combat cards
May 1996 	Birthright 	Regents and blood abilities
July 1996 	4th Edition 	Strengthened previous key cards
July 1996 	Draconomicon 	Dragon-oriented
September 1996	Nightstalkers 	Undead-oriented
October 1997 	Dungeons 	Dungeon card
==Gameplay==
Spellfire can accommodate any number of players with no need for changes to the rules. The players try to put six Realms cards into play, and can play one per turn. Holdings cards can be played on a Realm (one per Realm) to give it special qualities that help defend it from attack. Heroes, Wizards, Clerics, Monsters, Spells, Magic Items, Artifacts, Allies and Events are used to defend a player's realms and also to attack the realms of other players. After a realm is successfully attacked, it is considered razed and turned face down, and can only be restored through the use of other cards.
Realms - Realms represent kingdoms, cities, and empires from the AD&D worlds that have sided with the player in question. The game can be won only by playing realms. It is common for a player's opponents to attack his realms or to destroy them by other means, such as spells or events. Realms are played in a pyramid-shaped formation and must be played from front to back; i.e., the first realm played goes at the top (or point) of the pyramid, the next two go in the spaces below that (left then right), and the last three go in the spaces below that. These spaces are typically labeled by letter, with the first space "A" and the last "F". In other words, the formation looks like this:
 A
 B C
 D E F
Champions - During their turn, a player may play champions into their "pool." They may also outfit them with magic items and artifacts. Champions are probably the most important cards in the game, as they are used to attack and defend realms. The types of champions in the original game were heroes, monsters, clerics, and wizards; later, psionicists, regents, and thieves were added.
If the player at any time had no realms, razed or unrazed, in their formation, all of the cards in their pool would be discarded at the end of their turn.
Adventurers - This is a card type that gains powers based on other adventurers being in the pool. An adventurer who enters combat retains powers as if he was in the pool.
Allies - These cards are added to a champion to increase its adjusted level. They are not considered to be a specific type of champion (hero, wizard, monster, etc.) even if the picture looks like they should be. Some allies are considered to be undead, dragons, flyers, earthwalkers, or to possess some other classification related to movement or race.
Artifacts - These powerful items can be attached only to a champion from the same world as the artifact. Each champion can have only one artifact attached to him at a time.
Clerics - These champions can cast cleric spells as a part of their icon abilities. Clerics are immune to the Fear of Undead rule.
Events - These cards can be played at any time, unless a specific time to play is stated on the card. Each has a special power that takes effect immediately. 
Heroes - This is a type of champion whose icon gives them the ability to use unarmed combat cards.
Holdings - A holding is attached to a realm during phase 2 of a player’s turn. A holding must be from the same world as the realm, unless otherwise stated by a special power.
Monsters - Monsters can use magical items and artifacts normally, in addition to whatever other special powers they posses. The red monster icon does not possess an icon power.
Spells - Wizards and clerics can cast spells as part of their champion’s icon ability. Wizards cast only wizard spells and clerics cast only cleric spells. Each spell lists whether it is defensive or offensive. 
Thieves - This type of champion can use thief skills as part of the champion’s icon ability (the same way a cleric can cast cleric spells). Thieves can also use allies, magical items, artifacts of the same world, and any other cards allowable by their special powers.
Wizards - These champions can cast wizard spells as part of their icon abilities.
==Cards==
Only cards from the Forgotten Realms setting are listed.
===First Edition===
Number 	Card Name 	Card Type
1/400 	Waterdeep 	Realm
2/400 	Menzoberranzan 	Realm
3/400 	Zhentil Keep 	Realm
4/400 	Shadowdale 	Realm
5/400 	Cormyr 	Realm
6/400 	Sembia 	Realm
7/400 	Moonshae Isles 	Realm
8/400 	Thay 	Realm
9/400 	Calimshan 	Realm
10/400 	Pirate Isles 	Realm
11/400 	Ravens Bluff 	Realm
12/400 	The Great Rift 	Realm
13/400 	Myth Drannor 	Realm
14/400 	Vaasa 	Realm
15/400 	Jungles of Chult 	Realm
16/400 	High Forest 	Realm
17/400 	Sword Coast 	Realm
18/400 	Anauroch 	Realm
19/400 	Impiltur 	Realm
20/400 	Icewind Dale 	Realm
21/400 	High Moor 	Realm
22/400 	Rashemen 	Realm
23/400 	Damara 	Realm
24/400 	Narfell 	Realm
25/400 	Dragonspear Castle 	Realm
26/400 	Daggerdale 	Realm
27/400 	Darkhold 	Realm
28/400 	Haunted Hall of Eveningstar	Realm
29/400 	Evermeet 	Realm
30/400 	Trollmoors, The 	Realm
31/400 	Berdusk 	Holding
32/400 	Tantras 	Holding
33/400 	Mulmaster 	Holding
34/400 	Hillsfar 	Holding
35/400 	Suzail 	Holding
36/400 	Arabel 	Holding
37/400 	Fortifications 	Holding
38/400 	Fortifications 	Holding
39/400 	Selune 	Holding
40/400 	Peasant Militia 	Holding
41/400 	Alias the Sell-Sword 	Hero
42/400 	King Azoun IV 	Hero
43/400 	Maligor the Red 	Wizard
44/400 	Elminster the Mage 	Wizard
45/400 	Drizzt Do'Urden 	Hero
46/400 	Midnight, Goddess of Magic 	Wizard
47/400 	Torg Mac Cei 	Hero
48/400 	The Pereghost 	Monster
49/400 	Bruenor Battlehammer 	Hero
50/400 	Marco Volo 	Hero
51/400 	The Harpers 	Hero
52/400 	Gnomes of Samek 	Hero
53/400 	Adventurers! 	Hero
55/400 	Crime Lord 	Hero
56/400 	Adventurers 	Hero
57/400 	The Jotunslayers 	Hero
62/400 	Magister 	Wizard
63/400 	Karlott the Shaman 	Cleric
64/400 	King Halvor II 	Hero
67/400 	Greater Feyr 	Monster
68/400 	Cleric of Gond 	Cleric
69/400 	Cleric of Torm 	Cleric
70/400 	Cleric of Mask 	Cleric
71/400 	Drow Matron 	Wizard
72/400 	Dracolich 	Monster
73/400 	Vasos Flameslayer 	Hero
74/400 	Allisa of the Mists 	Hero
75/400 	Grypht the Saurial 	Wizard
76/400 	Worden Ironfist 	Hero
77/400 	Amarill 	Cleric
78/400 	Joliet the Rash 	Hero
79/400 	Dwarf of Earthfast 	Hero
80/400 	Black Courser 	Monster
82/400 	Dagrande 	Hero
83/400 	Mind Flayer 	Ally
85/400 	Hubadai 	Hero
87/400 	Shandrill 	Hero
89/400 	Cleric of Malar 	Cleric
93/400 	Rod of Shapechange 	Artifact
198/400	Border Forts 	Holding
===Second Edition===
Number 	Card Name 	Card Type
404/420	Chaos Shield 	Artifact
408/420	Living Scroll 	Monster
409/420	Ren’s Bell of Death 	Artifact
410/420	Labyrinth Map of Shucc	Artifact
417/420	Mind Flayer Lord 	Monster
===Third Edition===
Number 	Card Name 	Card Type
003/400	Ruins of Zhentil Keep 	Realm
037/400	Castle Draw 	Holding
431/440	Prismal the Outrageous 	Wizard
432/440	Malatra, the Living Jungle 	Realm
433/440	Mayor Charles Oliver O'Kane	Hero
434/440	Bengoukee the Witch Doctor 	Wizard
435/440	Big Chief Bagoomba 	Hero
===Fourth Edition===
Number 	Card Name 	Card Type
1/520 	Menzoberranzan 	Realm
2/520 	Ruins of Zentil Keep 	Realm
3/520 	Sembia 	Realm
4/520 	Myth Drannor 	Realm
5/520 	Icewind Dale 	Realm
6/520 	Damara 	Realm
7/520 	Daggerdale 	Realm
8/520 	Evermeet 	Realm
9/520 	The Trollmoors 	Realm
10/520 	The Coral Kingdom 	Realm
11/520 	Raurin 	Realm
12/520 	The Vilhon Reach 	Realm
13/520 	Giant's Run Mountains 	Realm
73/520 	Mulmaster 	Holding
74/520 	Blackstaff Tower 	Holding
75/520 	Candlekeep 	Holding
76/520 	Mithral Hall 	Holding
77/520 	Moonwell 	Holding
78/520 	Nagawater 	Holding
79/520 	Tilverton 	Holding
80/520 	Lhespenbog 	Holding
81/520 	Adderswamp 	Holding
253/520	Drizzt Do'Urden 	Hero
254/520	The Harpers 	Hero
255/520	Helm 	Hero
262/520	Pereghost 	Monster
263/520	Dracolich 	Monster
264/520	Stone Giant 	Monster
271/520	Elminster the Mage 	Wizard
272/520	Vangerdahast 	Wizard
273/520	Ambassador Carrague 	Wizard
280/520	Amaril 	Cleric
281/520	Clerics of Malar 	Cleric
282/520	Adon 	Cleric
316/520	Borin Moradinson 	Cleric
317/520	Mallin Dimmerswill 	Cleric
318/520	Arden Glimrock 	Cleric
319/520	Drider 	Monster
320/520	Eye Tyrant 	Monster
321/520	Roper 	Monster
322/520	Malleyahl 	Hero
323/520	Malaruat 	Hero
324/520	Maleficent 	Hero
325/520	Isika 	Hero
334/520	Iserik 	Hero
455/520	The Ring of Winter 	Artifact
458/520	Guenhwyvar 	Artifact
485/520	Titania 	Wizard
486/520	Verenestra 	Cleric
487/520	Midnight, Goddess of Magic	Wizard
516/520	Towers of Menzoberranzan 	Holding
===Ravenloft Edition===
Number 	Card Name 	Card Type
001/100	Barovia 	Realm
013/100	Har'Akir 	Realm
016/100	Castle Ravenloft 	Holding
036/100	Animate rock 	Cleric spell
037/100	Word of recall 	Cleric spell
038/100	Glyph of warding 	Cleric spell
039/100	Call lightning 	Cleric spell
040/100	Prayer 	Cleric spell
041/100	Turn undead 	Cleric spell
042/100	Imbue with spell ability	Cleric spell
043/100	Insect plague 	Cleric spell
044/100	Plane shift 	Cleric spell
045/100	Heal 	Cleric spell
046/100	Shadow magic 	Wizard spell
047/100	Shades 	Wizard spell
048/100	Vampiric touch 	Wizard spell
049/100	Hold person 	Wizard spell
050/100	Detect magic 	Wizard spell
055/100	Chill touch 	Wizard spell
056/100	Tarokka deck 	Magical item
058/100	Ring of regeneration 	Magical item
073/100	Flesh golem 	Ally
074/100	Ghost ship 	Ally
077/100	Spectre 	Ally
078/100	Vistani 	Ally
079/100	Loup-garou 	Ally
080/100	Werebat 	Ally
086/100	Dr. Rudolph Van Richten 	Hero
087/100	Harkon Lukas 	Monster
100/100	Strahd von Zarovich 	Monster
===Forgotten Realms Edition===
Number 	Card Name 	Card Type
001/100	Tarrasque 	Event
002/100	Black Bess 	Event
003/100	Caer Allison 	Event
004/100	Curse of the Azure Bonds 	Event
005/100	Cyrinishad 	Event
006/100	Darkwalker War 	Event
007/100	Dead Magic Zone 	Event
008/100	Horde 	Event
009/100	Lady Luck 	Event
010/100	Wild Magic Surge 	Event
011/100	Coral Kingdom 	Realm
012/100	Halruaa 	Realm
013/100	Kozakura 	Realm
014/100	Luiren 	Realm
015/100	Maztica 	Realm
016/100	Mulhorand 	Realm
017/100	Raurin 	Realm
018/100	Shou Lung 	Realm
019/100	Blackstaff Tower 	Holding
020/100	Candlekeep 	Holding
021/100	High Horn 	Holding
022/100	Mithril Hall 	Holding
023/100	Moonwell 	Holding
024/100	Pook's Palace 	Holding
025/100	Yulash 	Holding
026/100	Tower of Ashaba 	Holding
027/100	Aerial Servant 	Cleric Spell
028/100	Creeping Doom 	Cleric Spell
029/100	Earthquake 	Cleric Spell
030/100	Illusory Fortification 	Cleric Spell
031/100	Quest 	Cleric Spell
032/100	Raise Dead 	Cleric Spell
033/100	Reincarnate 	Cleric Spell
034/100	Resurrection 	Cleric Spell
035/100	Shadow Engines 	Cleric Spell
036/100	Symbol of Hopelessness 	Cleric Spell
037/100	Word of Recall 	Cleric Spell
038/100	Zone of Truth 	Cleric Spell
039/100	Death Link 	Cleric Spell
040/100	Find Familiar 	Cleric Spell
041/100	Great Shout 	Cleric Spell
042/100	Hallucinatory Terrain 	Wizard Spell
043/100	Limited Wish 	Wizard Spell
044/100	Time Stop 	Wizard Spell
045/100	Water Breathing 	Wizard Spell
046/100	Wish 	Wizard Spell
047/100	Deck of Many Things 	Magical Item
048/100	Dragonslayer 	Magical Item
049/100	Flametongue 	Magical Item
050/100	Frostbrand 	Magical Item
051/100	Gauntlets of Swimming 	Magical Item
052/100	Helm of Water Breathing 	Magical Item
053/100	Horn of Blasting 	Magical Item
054/100	Ring of Jumping 	Magical Item
055/100	Slippers of Spider Climbing	Magical Item
056/100	Vorpal Blade 	Magical Item
057/100	Wand of Wonder 	Magical Item
058/100	Dragon Throne 	Artifact
059/100	Guenhwyvar 	Artifact
060/100	Hammer of Tyr 	Artifact
061/100	Ring of Winter 	Artifact
062/100	Sword of Cymrych Hugh 	Artifact
063/100	Bloodriders 	Ally
064/100	Dragonclaw 	Ally
065/100	Flaming Fist 	Ally
066/100	Halfling, Inc. 	Ally
067/100	Kuo Toa 	Ally
068/100	Locathah 	Ally
069/100	Mad Monkey 	Ally
070/100	Ninjas 	Ally
071/100	Olive Ruskettle 	Ally
072/100	Orcs of Dragonspear 	Ally
073/100	Orcs of the Savage Frontier	Ally
074/100	Pseudodragon 	Ally
075/100	Red Wizards 	Ally
076/100	Sahuagin 	Ally
077/100	Samurai 	Ally
078/100	Darkenbeast 	Monster
079/100	Firbolg 	Monster
080/100	Iron Golem 	Monster
081/100	Storm Giant 	Monster
082/100	Stone Giant 	Monster
083/100	Werewolf 	Monster
084/100	Adon 	Cleric
085/100	Erixitl 	Cleric
086/100	Fzoul Chembryl 	Cleric
087/100	Young Robyn 	Cleric
088/100	Ambassador Carrague 	Wizard
089/100	Helm 	Hero
090/100	Simbul of Aglarond 	Wizard
091/100	Vangerdahast 	Wizard
092/100	Cyric 	Hero
093/100	Dragonbait 	Hero
094/100	Khelben Arunsun 	Wizard
095/100	Ochimo 	Hero
096/100	Prince Tristan 	Hero
097/100	Princess Alusair 	Hero
098/100	Randal Morn 	Hero
099/100	Time of Troubles 	Rule
100/100	Tablets of Fate 	Rule
===Forgotten Realms Chase Cards===
Number	Card Name 	Card Type
01/25 	Thrice Hearty Cup of Balder the Red	Cleric Spell
02/25 	Cold Cup of Calamity 	Event
03/25 	Vessel of Vaporous Stones 	Event
04/25 	Mug of the Earthbound 	Wizard Spell
05/25 	Hawksflight Grail 	Artifact
06/25 	Vessel of Misty Passage 	Event
07/25 	Teapot of the Golden Temple 	Magical Item
08/25 	Ebony Cup of Fate 	Artifact
09/25 	Hero’s Chalice 	Magical Item
10/25 	Day That Will Live in Infamy 	Event
11/25 	Unusually Good Fortune 	Event
12/25 	Apple of His Eye 	Event
13/25 	Golden Touch 	Wizard Spell
14/25 	Feather Flight 	Wizard Spell
15/25 	Golden Barter 	Wizard Spell
16/25 	Dagger of Deception 	Magical Item
17/25 	Wyrm of Earthwalking 	Magical Item
18/25 	Bell of Might 	Magical Item
19/25 	Muragh Brilstagg 	Ally
20/25 	Phase Door 	Wizard Spell
21/25 	Wine of Eternity 	Event
22/25 	Spellblades 	Magical Item
23/25 	Netheril 	Realm
24/25 	Lure of Undermountain 	Rule
25/25 	Zhentarim Intrigue 	Rule
===Artifacts Edition===
Number 	Card Name 	Card Type
001/100	Wand of Orcus 	Artifact
005/100	Machine of Lum 	Artifact
009/100	Teeth of Dahlver-Nar 	Artifact
010/100	All-Knowing Eye of Yasmin Sira	Artifact
011/100	Coin of Jisan the Bountiful 	Artifact
017/100	Girdle of giant strength 	Magical item
018/100	Hammer of thunderbolts 	Magical item
019/100	Gauntlets of ogre power 	Magical item
020/100	Winged boots 	Magical item
021/100	Rod of 7 Parts, #1 	Magical Item
022/100	Rod of 7 Parts, #2 	Magical Item
023/100	Rod of 7 Parts, #3 	Magical Item
024/100	Rod of 7 Parts, #4 	Magical Item
025/100	Rod of 7 Parts, #5 	Magical Item
026/100	Rod of 7 Parts, #6 	Magical Item
027/100	Rod of 7 Parts, #7 	Magical Item
028/100	Bag of holding 	Magical Item
029/100	Daern's instant fortress 	Magical Item
041/100	Roc 	Ally
045/100	Pegasus 	Ally
047/100	Erica of Dark Watch 	Ally
049/100	Flying carpet 	Magical item
052/100	Marilith, Tanar'ri 	Ally
053/100	Temporal stasis 	Event
056/100	Reverse gravity 	Wizard spell
058/100	Mirror image 	Wizard spell
060/100	Prismatic spray 	Wizard spell
071/100	Dragon turtle 	Monster
076/100	Drawmij 	Wizard
079/100	Hornung the Anarch 	Wizard
080/100	Invisible stalker 	Monster
085/100	Darsson Spellmaker 	Wizard
086/100	Council Aerie 	Realm
087/100	Shining Lands 	Realm
099/100	Thought eater 	Ally
===Artifacts Chase Cards===
Number	Card Name 	Card Type
07/20 	Lord Blacktree 	Hero
11/20 	Forbiddance 	Cleric spell
12/20 	Bigby's clenched fist	Wizard spell
13/20 	Fire charm 	Wizard spell
14/20 	Thunder staff 	Magical item
15/20 	Spectral hand 	Wizard spell
19/20 	Smoke powder pistol 	Magical item
===Powers Edition===
Number 	Card Name 	Card Type
016/100	Jacenelle Traen 	Psionicist
030/100	Sandstorm 	Spell
039/100	Icedawn, Avatar of Auril 	Cleric
040/100	Nightsinger, Avatar of Shar 	Cleric
047/100	Rope trick 	Spell
053/100	Crabman 	Monster
054/100	Aquatic Elf 	Monster
055/100	Ixitxachitl 	Monster
056/100	Kirre 	Monster
057/100	Locathah Champion 	Monster
058/100	Living Wall 	Monster
059/100	Tako 	Monster
061/100	Skriaxit, Composit Elemental	Monster
062/100	Mountain Giant 	Monster
063/100	Grippli 	Monster
064/100	Chameleon power 	Psionic power
066/100	Energy containment 	Psionic power
067/100	Complete healing 	Psionic power
069/100	Teleport trigger 	Psionic power
070/100	Molecular rearrangement 	Psionic power
072/100	Mind shield 	Psionic power
073/100	Molecular agitation 	Psionic power
077/100	Mind thrust 	Psionic power
081/100	Mental barrier 	Psionic power
082/100	Tower of iron will 	Psionic power
083/100	Intellect fortress 	Psionic power
084/100	Control flames 	Psionic power
089/100	Intensify 	Psionic power
094/100	Magnify 	Psionic power
095/100	Probability travel 	Psionic power
097/100	Create object 	Psionic power
098/100	Psychic lock 	Psionic power
100/100	Dimensional door 	Psionic power
===The Underdark Edition===
Number 	Card Name 	Card Type
007/100	UnderToril 	Realm
016/100	Echoes from the Deep 	Holding
034/100	Necklace of protection 	Magical Item
037/100	Hornung's guess 	Wizard Spell
038/100	Hornung's baneful deflector 	Wizard Spell
039/100	Maximilian's earthen grasp 	Wizard Spell
041/100	Lorloveim's creeping shadow 	Wizard Spell
042/100	Locate creature 	Wizard Spell
043/100	Summon lycanthrope 	Wizard Spell
044/100	Mind fog 	Wizard Spell
045/100	Bloodstone's spectral steed 	Wizard Spell
046/100	Summon undead 	Cleric Spell
048/100	Wolf spirits 	Cleric Spell
050/100	The South Wind 	Artifact
051/100	Animal horde 	Cleric Spell
060/100	Tentacle walls 	Cleric Spell
061/100	Timelessness 	Cleric Spell
062/100	Hovering road 	Cleric Spell
063/100	Breath of death 	Cleric Spell
066/100	Moradin's Avatar 	Cleric
072/100	The Avatar Shar 	Cleric
073/100	Baelnorn 	Ally
074/100	Chitine 	Ally
075/100	Crypt servant 	Ally
076/100	Foulwing 	Ally
078/100	Magebane 	Ally
079/100	Sword slug 	Ally
080/100	Skum 	Monster
082/100	Corpse dragon 	Monster
083/100	Earth weird 	Monster
084/100	Gorynych 	Monster
086/100	Gibbering mouther 	Monster
087/100	Umber hulk 	Monster
088/100	Mind flayer 	Monster
089/100	Myconid 	Monster
091/100	Belwar Dissengulp 	Hero
092/100	Jarlaxle 	Hero
094/100	Zaknafein the Weapons Master	Hero
095/100	Baldar Dwellardon 	Cleric
===The Underdark Chase Cards===
Number	Card Name 	Card Type
01/25 	Lazarus, the Drow	Psionicist
===Runes & Ruins Edition===
Number 	Card Name 	Card Type
006/100	The City of Phlan 	Realm
009/100	Demonweb Pits 	Realm
013/100	Desert of Desolation 	Realm
026/100	Tenser's Castle 	Holding
028/100	Bigby the Great 	Wizard
029/100	Tenser the Archmage 	Wizard
034/100	Vecna the Arch Lich 	Monster
037/100	Ren-O-The Blade 	Hero
038/100	Acererak the Eternal 	Monster
039/100	Wulfgar 	Hero
046/100	Mordenkainen's disjunction 	Wizard Spell
047/100	Slay living 	Cleric Spell
048/100	Intercession 	Cleric Spell
049/100	Conjure earth elemental 	Cleric Spell
050/100	Conjure fire elemental 	Cleric Spell
051/100	Conjure air elemental 	Cleric Spell
052/100	Conjure water elemental 	Cleric Spell
053/100	Crystalbrittle 	Wizard Spell
054/100	Energy drain 	Wizard Spell
055/100	Tyranthraxus, the Possessing Spirit	Event
068/100	Tenser's Crystal Ball 	Artifact
069/100	Albruin 	Artifact
070/100	Blackrazor 	Artifact
071/100	Wave 	Artifact
074/100	Star Gem of Martek: Opal 	Magical Item
075/100	Star Gem of Martek: Sapphire 	Magical Item
076/100	Star Gem of Martek: Ruby 	Magical Item
077/100	Star Gem of Martek: Clear Crystal 	Magical Item
078/100	Star Gem of Martek: Amethyst 	Magical Item
084/100	Remorhaz 	Ally
087/100	Hydra 	Ally
088/100	Red dragon 	Ally
089/100	Rampaging Oni 	Ally
===Runes & Ruins Chase Cards===
Number	Card Name 	Card Type
06/25 	Manshoon of the Zhentarim	Wizard
===Dracomonicon Edition===
Number	Card Name 	Card Type
1/100 	Rauglothgor’s Lair 	Realm
4/100 	Dragonspine Mountains 	Realm
14/100	The Mist Caves 	Holding
28/100	Pelath the Bronze Dragon 	Wizard
30/100	Tamarand, Great Gold Wyrm	Cleric
31/100	Lareth, King of Justice 	Wizard
33/100	Fi Lendicol 	Wizard
34/100	Rauglothgor 	Monster
===Dracomonicon Chase Cards===
Number	Card Name 	Card Type
4/25 	Morcanth Dragontamer	Hero
9/25 	Dragon Cultist 	Cleric
===NightStalker Edition===
Number	Card Name 	Card Type
3/100 	Mintarn 	Realm
4/100 	Nelanther 	Realm
13/100	Forgotten Crypt 	Holding
17/100	Hellgate Keep 	Holding
29/100	Artemis Entreri 	Thief
30/100	Daryth of Calimshan	Thief
31/100	Storm Silverhand 	Thief
45/100	Mask 	Thief
54/100	Herald of Mei Lung 	Artifact
66/100	Crawling Claws 	Monster
===NightStalker Chase Cards===
Number	Card Name 	Card Type
20/25 	Gib Reltub	Thief
===Dungeons! Edition===
Number	Card Name 	Card Type
33/100	Tower by the Sea 	Realm
35/100	The Hidden Village	Realm
41/100	Jasper 	Hero
44/100	Dearlyn Ambersong 	Wizard
57/100	Net of Ensnaring 	Artifact
94/100	Ball Lightning 	Wizard Spell
===Dungeons! Chase Cards===
Number	Card Name 	Card Type
9/25 	Lilac Hesabon 	Hero
15/25 	Shan, Karate Master	Hero
20/25 	Poor Oriental Lord 	Thief
25/25 	Dor Amberglow 	Hero
==Apendix==
===Further Reading===
* 
* 
* 
* 
* 
===External Links===
*Spellfire at CCGTrader.co.uk
*Official Site
* Official Spellfire Rules
* Spellfire Community Site
* Online game play
===References===
Category:Card games