Multi-element Damage

Multi-element Damage is a type of damage utilizing more than one element to attack an enemy. Due to the similar nature of elemental buffs, multi-element damage will never have any elemental disadvantage against the enemy. Additionally, Elemental Damage Boost effects, with the exception of the base 50% value, are not considered for damage calculations involving elements outside the unit’s original element.
An effect of the similar nature is the Elemental Buff.
==Interactions with Elemental Mitigation==
Damage will always use the attacker’s original element for damage calculation, even if the elemental mitigation buff includes an element that is part of the attacker’s multi-element attack.
==Interactions with Enemy Triggers==
If an enemy has an attack that is triggered upon receiving damage from a specific element, it will trigger even when receiving damage from a multi-element attack that includes that particular element.
==Examples==
*Invictus Xeno Melchio has a multi-element attack (Fire, Water, Earth, Thunder, and Light elements) on its BB, SBB, and UBB, and is equipped with Origin Slate.
**Melchio will deal only 50% more damage against Fire, Water, Earth, and Thunder enemies as opposed to 75% because Melchio’s original element isn’t one of the four elements listed.
**Melchio will deal 75% more damage against Dark enemies because Melchio’s original element is Light.