Report 25

Report #25
Skillset: Moon Skill: New
 Org: Moondancers Status: Rejected Aug 2008
Furies' Decision:
We do not like copies of existing skills and feel the absence of a corpse-
destroying skill for Serenwilde is not an issue.
Problem: Most organizations have a way to destroy corpses, however Serenwilde
doesn't have anything aside from offering a body or having someone decapitate.
Solution #1: Create a new skill that destroys corpses, like
 lastrites/fossilize do. An idea is that the corpse will be burned
 by moonlight and then it will stay there, bathed in moonlight.
 "The burnt husk of Shuyin lies here, bathed in silvery moonlight."
Player Comments:
---[Xenthos on 8/9 @ 18:50 writes]:
Most of the readily-available abilities that destroy corpses do not leave behind
an object (I'm not entirely sure what the obsession with easily leaving behind
objects is, anyways). Carrion in Necromancy destroys the corpse, no object.
Fossilization, restricted to one guild. Sacrifice is something in Necromancy
that requires a significant setup, and the person has to die to it (so it is a
testament that some effort was put into the matter). Carrion in Crow destroys
the body. Sacraments LastRites actually seems like the only shared-skill that
leaves behind an object. That said, adding an ability somewhere in one of
Seren's skillsets to destroy a body doesn't seem like a bad idea, I just don't
think it needs to leave behind even more objects that have absolutely no method
of being removed, save for decay.
---[Sarrasri on 8/11 @ 23:34 writes]:
Fossilize leaves something behind too. Mostly the leaving of something is just
for flavour of the skill, not anywhere near necessary. Something to make it more
interesting. Carrion in Necromancy and Crow are also the consumption of the
corpses and have some benefit to eating the corpses, not just taking a body and
doing something to it to make it unuseable.
---[Xenthos on 8/13 @ 16:04 writes]:
As I said above, fossilization is limited to one guild (Geomancers, with
geomancy). That said, we've got an idea in the Environment report to destroy
these objects, which would make the whole issue moot anyways (if it's accepted).
However, if it's not, the objection still stands. A way to destroy bodies,
sure. While the objects are unable to be removed via any other method except
decay, however... we really do not need more of them.