Barrett .50cal

The Barrett .50cal (sometimes referred to as M82) is a semi-automatic sniper rifle featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, Call of Duty: Modern Warfare Remastered, Call of Duty: Black Ops Cold War and Call of Duty: Black Ops 6.
==Call of Duty 4: Modern Warfare & Modern Warfare Remastered==
===Campaign===
The Barrett .50cal is first seen in "F.N.G." on the weapons rack, along with all the other weapons in-game and is unusable.
It is then seen again in "One Shot, One Kill", being used by Lieutenant Price who was accompanied by Captain MacMillan in an attempt to assassinate Imran Zakhaev. This Barrett .50cal is mounted on a bipod and cannot be picked up. It has a variable zoom feature, allowing the player to zero in on a target, using movement controls (on the Wii version the weapon is controlled with the control stick/nunchuck rather than the remote), since the player remains in prone position when wielding it. It also has unlimited ammo, very little recoil, and no scope sway. This is the only time that it is usable in the campaign.
===Multiplayer===
In multiplayer, the Barrett .50cal is unlocked at level 49 and is the last sniper rifle unlocked by normal means. Like all sniper rifles, it can use an ACOG Scope attachment. It is tied with the Dragunov, S-Tac Aggressor and R700 without Stopping Power, able to kill in one hit if shooting in the chest, neck, or head. With Stopping Power, its one hit kill range expands to include the stomach. It has the highest penetration of any weapon in multiplayer.
The Barrett .50cal has a generous 10 round magazine, more than sufficient for most engagements. The Barrett .50cal also has a generous amount of reserve ammunition, making Bandolier less necessary.
However, the Barrett .50cal also has a few disadvantages. It has very high recoil, but it always travels in the same direction, and the reticle quickly resets back on the initial point of aim. A good way to compensate for its high recoil is to treat it as a bolt-action rifle, and only fire when it has returned to its original position.
Another disadvantage is the fact that the rifle itself is so long it often protrudes out of cover, giving the player's position away. Its firing sound is loud and distinctive and can give away the user's position in Hardcore. Because of its very high damage, firing rapidly with this gun is not usually necessary, although it can be used as a last-resort in close quarters. The Barrett .50cal has an unusually high fire cap of 1200 RPM. Unlike pistols, which had their rate of fire nerfed in Call of Duty: Modern Warfare Remastered, the Barrett .50cal retains this rate of fire in the remastered version.
The Barrett .50cal is a relatively sluggish weapon for a sniper rifle, with poor raise/drop times and a slow reload speed with poor reload cancelling.
Equipping the ACOG Scope decreases ADS time and also decreases ADS magnification, making it more suitable for close range sniping. However, it increases sway and breath cannot be steadied. Together with the reduced zoom, equipping the ACOG sight makes the Barrett less suitable for long-range combat.
===Weapon Attachments===
*ACOG Scope
===Old School Mode===
The Barrett .50cal appears in Old School Mode with 20 rounds in the magazine and 10 rounds of reserve ammunition.
*Creek - Found in front of the waterfall at the north-easternmost corner of the map.
*Crossfire - Found inside the small alley towards the south-eastern side of the map.
*District - Found with an ACOG Scope in the south-easternmost building, near Last Stand.
*Overgrown - Found in the paddock with the haystacks towards the north-eastern part of the map.
*Vacant - Found inside one of the shipping containers at the south end of the map.
===Gallery===
====Call of Duty 4: Modern Warfare====
Barrett .50cal CoD4.png|The Barrett .50cal in first-person
Default sniper scope reticle.png|The scope reticle
Barrett .50cal One Shot, One Kill CoD4.png|The Barrett .50cal used in "One Shot, One Kill"
Barret .50 cal FNG COD4.png|In the armory in "F.N.G."
M82 Barret FNG COD4.png|Another one in the armory
====Call of Duty: Modern Warfare Remastered====
Barrett .50cal MWR.png|The Barrett .50cal in first person
Barrett .50cal ADS MWR.png|Aiming down the scope
Barrett .50cal Reloading MWR.png|Reloading
Barrett .50cal Cocking MWR.png|Cocking the Barrett .50cal
Barrett .50cal Inspect MWR.png|Inspecting the Barrett
Barrett .50cal Model MWR.png|The Barrett .50cal's model
==Call of Duty: Modern Warfare 2==
The Barrett .50cal is relatively unchanged from Call of Duty 4: Modern Warfare, with the exceptions of new attachments, a redesigned scope, widened muzzle brake, and lack of a front iron sight. The only notable change from Call of Duty 4 depiction of the Barrett found in the missions, "Of Their Own Accord" (although it is mounted with a thermal scope and variable zoom) and "Loose Ends" (as a portable variant). The only major differences from campaign to multiplayer are that the Barrett .50cal has a lower, more realistic level of recoil and a fairly low firecap in the campaign.
Exclusive to the remastered version, the Barrett .50cal plays an important role in the achievement Clown in Training, as it is required to snipe all of the hidden clowns in S.S.D.D..
===Special Ops===
In Special Ops, the Barrett .50cal is found in "Sniper Fi", "Estate Takedown", and "Armor Piercing". The Barrett .50cal is a good weapon to use against Juggernauts, as it takes three headshots, six chest shots or eight body shots to kill one.
===Multiplayer===
The Barrett .50cal is unlocked at Level 3 as part of the "Scout Sniper" default class.
The Barrett .50 Cal does seventy damage per bullet at all ranges, 98 damage per bullet when using Stopping Power, or fifty damage per bullet if using the Silencer and not using Stopping Power. If using both the Silencer and Stopping Power, the Barrett .50cal still deals seventy damage per bullet by default. The Barrett .50cal does fifty percent extra damage on a shot that hits the head, neck, or upper torso of an enemy. If the Barrett .50cal is doing seventy damage per bullet, this will be sufficient to secure a one shot kill. The Barrett .50cal also does ten percent extra damage on a shot that hits the enemy's lower torso. This is not enough to get a one shot kill when not using Stopping Power, but it is enough to secure a one shot kill when using Stopping Power. If using the Silencer without Stopping Power on the Barrett .50cal, a one shot kill is not possible in Core game types. The Barrett .50cal also has high penetration power, allowing the Barrett .50cal to retain most of its damage when shooting through walls. If using Stopping Power and shooting through walls, there is a fair margin for error in securing a one shot kill through a wall if the bullet strikes the head, neck, or upper torso.
The Barrett .50cal is semi-automatic and has no firecap, allowing the user to fire as quickly as they can manage.
On every shot, the Barrett .50cal kicks up and to the right with varying but very high intensity. The Barrett .50cal kicks up with a value of 80 or 95, and to the right with a value of 80 or 95. The Barrett .50cal has a centerspeed value of 1000. The Barrett .50cal has the standard amount of idle sway for a sniper rifle.
The Barrett .50cal allows users to surprisingly move at 100% of the base movement speed, or strafe at forty percent of the base movement speed. The Barrett .50cal aims down the sight in 400 milliseconds, and the hip-fire spread is huge. The Barrett .50cal's reload animation is 3.9 seconds long, or 4.25 seconds long on an empty magazine. In either case, the user can Reload Cancel the weapon after 2.8 seconds.
The Barrett .50cal's magazine capacity is ten rounds, and the Barrett .50cal has a default starting ammo loadout of thirty rounds.
The Barrett .50cal has the standard assortment of sniper rifle attachments on offer. Most attachments work as expected on the Barrett .50cal. However, the ACOG Scope has an additional effect on the Barrett .50cal, as it will instead aim down the sights in 300 milliseconds, whereas the ACOG Scope on all other sniper rifles still aim down the sight in 400 milliseconds.
===Weapon Attachments===
*Suppressor
*Heartbeat Sensor
*ACOG Scope
*Thermal Scope
*FMJ
*Extended Mags
===Gallery===
Barrett .50cal MW2.png|The Barrett .50cal, as it appears in Modern Warfare 2
Default sniper scope reticle.png|Scope reticle
Barrett .50cal Mr. Yuk Sticker MW2.png|The Mr. Yuk sticker, as seen on the Barrett .50cal
Barrett .50cal Reload MW2.png|Reloading the Barrett .50cal; notice the fingerprints
Barrett .50cal 3rd person MW2.PNG|The Barrett .50cal in third person
===Video===
MW2 - Recoil Abuse|Weapons demonstration of utilizing the predictable recoil pattern of the Barrett .50 Cal
==Call of Duty: Modern Warfare 3==
The Barrett .50cal returns in Call of Duty: Modern Warfare 3. It appears in one of the default classes. It has a very similar look to the Call of Duty: Modern Warfare 2 version, but with a darker finish, new scope, and the bipod is now folded forward.
===Campaign===
The Barrett .50cal briefly appears in the mission "Blood Brothers" during the loading cutscene, when Yuri and Soap set up in their sniper nest. However, it is not used and is not seen again. It is replaced by the RSASS during the actual mission.
===Multiplayer===
The Barrett .50cal is available in level 2, through the Scout Sniper Default Class and is unlocked for Create-a-Class at level 4. It is very much like the variant in Call of Duty: Modern Warfare 2, in which it is a one-hit-kill to the head, neck, chest and stomach. One change to the Barrett from previous titles is that it reduces the player's movement speed considerably; players carrying it will have the same movement speed of a Light Machine Gun. Because of this, the Speed Proficiency is recommended. Also, its recoil and sway are lower when prone or crouching.
It is a good idea to pair Sleight of Hand with this as it can greatly reduce the reloading time. However the 10 round magazine, semi-automatic firing mode, and large potential for a one-shot kill means the said perk is not mandatory.
It is also used in the Infected loadout "Knife vs Barrett", where it comes equipped with the Attachments with a Heartbeat Sensor and Extended Mags.
===Special Ops===
The Barrett .50cal is available for both Survival and Mission modes.
====Mission Mode====
The Barrett .50cal is used by the player providing overwatch in the Mission Mode challenge Invisible Threat. Several Barretts can also be found on the roof of the Stock Exchange in Flood the Market, to pick off enemies on the adjacent rooftops.
====Survival Mode====
The Barrett .50cal is unlocked at level 49 in Survival Mode, being the last sniper rifle to be unlocked. It costs $2000 from the Weapons Armory. It is one hit kill up until heavy troops armed with an AK-47 appear, so an automatic weapon should be switched out for the Barrett .50cal after the heavy troops appear. However, due to its high damage and firecap combined, if equipped with an ACOG Scope it is a very deadly battle rifle for a little longer than what's recommended of it.
===Weapon Attachments===
*ACOG Scope - Unlocked at weapon level 2.
*Silencer - Unlocked at weapon level 5.
*Heartbeat Sensor - Unlocked at weapon level 13.
*Extended Mags - Unlocked at weapon level 15.
*Thermal Scope - Unlocked at weapon level 19.
*Variable Zoom - Unlocked at weapon level 22.
===Proficiency===
*Kick - Unlocked at weapon level 4.
*Impact - Unlocked at weapon level 10.
*Attachments - Unlocked at weapon level 14.
*Focus - Unlocked at weapon level 18.
*Speed - Unlocked at weapon level 24.
*Stability - Unlocked at weapon level 28.
===Gallery===
Barrett .50cal MW3.png|First person view of the Barrett .50cal
Barrett .50cal Scope MW3.png|The Barrett .50cal's scope
Default sniper scope reticle.png|Singleplayer reticle of the Barrett's sniper scope
Regular Sniper Scope Reticle MW3.png|Multiplayer reticle of the Barrett's sniper scope
Barrett .50cal Reloading MW3.png|Reloading the Barrett .50cal
===Video===
Barrett .50cal Demonstration - Modern Warfare 3
==Call of Duty: Black Ops II==
===Campaign===
The Barrett .50cal appears in Call of Duty: Black Ops II, now called Barrett M82A1. It is part of the recommended loadout for the mission "Time and Fate", and scriptly used in the mission "Suffer With Me" where it is used by Frank Woods to shoot Mason. It can be unlocked for use in any mission once "Time and Fate" has been reached.
====Attachments====
*ACOG Sight
*Variable Zoom
*Suppressor
*Extended Clip
*Fast Mag
===Zombies===
The M82A1 is available in the Mystery Box in all maps except Origins. The weapon is rather weak, as it boasts very low accuracy, mediocre damage, barely manageable magazine capacity and ammo reserve, extremely high recoil, and a sniper scope by default (which can be a hindrance in close quarters, where most action will take place). With its poor traits, the Barrett M82A1 is a fairly inefficient weapon on later rounds, even though it is effective in early rounds.
When Pack-a-Punched, it becomes the Macro Annihilator, and gains increased damage and ammo capacities, as well as a Variable Zoom scope. The Macro Annihilator also gains improved hip-fire accuracy, as if it were to have a laser sight. Ammo supply is still a problem for the Macro Annihilator as it has a paltry 49 rounds. Of the 3 sniper rifles, the Macho Annihilator is the worst as the DSR 50 has over double the reserve count with its iron sight attachment giving more peripheral vision while the SVU has buyable ammo.
=== M82A1 vs Macro Annihilator ===
===Gallery===
Barrett M82A1 BOII.png|The Barrett M82A1 in first person
Macro Annihilator BOII.png|The Barrett M82A1 after being Pack-a-Punched in Zombies; note the variable zoom scope
Barrett M82A1 model BOII.png|Render of the M82A1's model, with the raised carrying handle gained when the variable zoom is attached
Barrett M82A1 Scope model BOII.png|Render of the scope's model
==Call of Duty: Black Ops Cold War==
The Barrett .50cal returns in Call of Duty: Black Ops Cold War as the M82.
===Overview===
====Campaign====
The M82 is used by Spetsnaz in the campaign, and can be found in the missions "Redlight, Greenlight" and "Operation Chaos". The M82 is capable of downing a heavy trooper quickly.
====Zombies====
The M82 can be brought into any map via Create-A-Class, at Loadout rarity and and appears as wall-buy in Firebase Z at Uncommon rarity, costing 2,000 Essence and is located in the Scorched Defence location, placed before the right most defensive structure. It can be rolled from the Mystery Box at the cost of 950 Essence and can appear as a wall-buy in Outbreak gamemode, both in any rarity. When upgraded via the Pack-a-Punch Machine, it becomes the Anathema gaining increased damage and magazine size.
Attachments 	Magazine Size and Max Capacity	Pack-A-Punch Magazine Size and Max Capacity
No Magazine Affecting AttachmentsFast MagVandal Speed Loader 	5/50 	10/120
22.6” Tiger TeamVandal Speed Loader + 22.6” Tiger Team 	4/40 	8/96
7 Rnd7 Rnd Speed MagSTANAG 9 Rnd + 22.6” Tiger TeamSalvo 9 Rnd Fast Mag + 22.6” Tiger Team	7/70 	14/168
STANAG 9 RndSalvo 9 Rnd Fast Mag 	9/90 	18/216
7 Rnd + 22.6” Tiger Team7 Rnd Speed Mag + 22.6” Tiger Team 	6/60 	11/132
===Attachments===
====Optic====
*Visiontech 2x
*Kobra Red Dot
*Axial Arms 3x
*Iron Sights
*Sillix Holoscout
*Royal & Kross 4x
*SUSAT Multizoom
*Vulture Custom Zoom
*Millstop Reflex
*Hangman RF
*Ultrazoom Custom
*AN/PVS-4 Thermal
====Muzzle====
*Stabilizer .50 BMG
*Flash Hider .50 BMG
*Sound Moderator
*Infantry Stabilizer
*Task Force Shroud
*Wrapped Suppressor
====Barrel====
*22.2" Extended
*21.8" Cavalry Lancer
*20.6" Rapid Fire
*22.6" Combat Recon
*19.5" Hammer Forged
*22.6" Tiger Team
====Body====
* Steady Aim Laser
* Mounted Flashlight
* SOF Target Designator
* SWAT 5mw Laser Sight
* Tiger Team Spotlight
* Ember Sighting Point
====Underbarrel====
*Front Grip
*Infiltrator Grip
*Patrol Grip
*Bruiser Grip
*Bipod
*SFOD Speedgrip
====Magazine====
*7 Rnd
*Fast Mag
*7 Rnd Speed Mag
*STANAG 9 Rnd
*Vandal Speed Loader
*Salvo 9 Rnd Fast Mag
====Handle====
*Speed Tape
*Dropshot Wrap
*Field Tape
*SASR Jungle Grip
*Serpent Wrap
*Airborne Elastic Wrap
====Stock====
*Tactical Stock
*Marathon Pad
*Duster Pad
*CQB Pad
*SAS Combat Stock
*Raider Pad
===Blueprints===
Blueprint 	Image	Rarity 	How to obtain
Ancient Spear 	 	Legendary	Battle Pass Season Four Tier 85
Big Game Hunter	 	Legendary	Battle Pass Season Three Tier 81
Divine Blossom 	 	Legendary	Angels & Demons Anime Reactive Bundle
Fire Slick 	 	Legendary	The Haunting event Warzone reward
Frozen Chosen 	 	Legendary	Free Holiday Bundle
Gem Cutter 	 	Epic 	Ruby Red Bundle
Icy Stare 	 	Epic 	Cold Wave Bundle
Jungle Hunter 	 	Rare 	Free Bundle
Lead Weight 	 	Legendary	Nefarious Tactics Bundle
Long Division 	 	Legendary	Cell Division Reactive Bundle
Money Shot 	 	Epic 	Bank Heist Bundle
Monsoon 	 	Epic 	Bogged Down Bundle
Noble Knight 	 	Legendary	Battle Pass Season Five Tier 76
Resistor 	 	Legendary	Circuit Board Reactive Bundle
Rockweed 	 	Rare 	Battle Pass Season Two Tier 24
Subtle Byte 	 	Legendary	Cyber Space Bundle
===Gallery===
M82 First Person BOCW.png|M82 in first person.
M82 Inspect BOCW.png|Inspecting the M82.
M82 Default Scope BOCW.png|M82's default sniper scope.
==Call of Duty: Black Ops 6==
The Barrett .50cal in Call of Duty: Black Ops 6 as the AMR Mod 4.
===Gallery===
AMR Mod 4 Promo BO6.jpg
==Trivia==
===Call of Duty 4: Modern Warfare===
*The Barrett .50cal has an unused front sight, but when the ACOG sight is equipped, the front sight is removed.
*The mounted version in "One Shot, One Kill" has two sets of bipod legs, one folded and one unfolded.
===Call of Duty: Modern Warfare 2===
*The Barrett .50cal has a Mr. Yuk sticker on the lens cap although it can be difficult to see it at first (it is easiest to see when the player sprints). The player will not be able to see it if they have a different scope attached.
*This gun has the serial number A0750319. This is most easily seen with Arctic Camouflage.
*When zoomed in with the ACOG Scope, the player can see that the rear iron sight is marked for yards.
*Strangely, the Barrett .50cal's scope in "Of Their Own Accord" looks the same as the regular scope, even though it uses a Thermal Scope.
** This was corrected in the campaign remaster, as its third-person model now uses the Thermal Scope.
*In Of Their Own Accord, the player can use the Barrett .50cal to shoot down enemy Mi-28s, but the bullet flight times and speed of enemy helicopters makes this very difficult to do.
*There is a finger-print on the left side of the weapon, between the serial number and the left knob on the Iron Sights. This is easily seen when the Blue or Red Tiger Camouflages are applied.
===Call of Duty: Modern Warfare 3===
*The Barrett uses the scope_overlay_m40a3 reticle from Call of Duty 4 in all singleplayer modes, but uses the Call of Duty: Modern Warfare 3 generic reticle in multiplayer modes.
===Call of Duty: Black Ops ll===
*In "Suffer With Me", the Barrett M82A1 used to snipe Alex Mason is called "M82A1 20x Variable Zoom". It has no idle sway, even though the "hold breath" prompt is still present.
**Despite having a variable zoom, the weapon model is that of the standard scope version, as evidenced by the opened lens cap and the lack of a carrying handle.
===Call of Duty: Modern Warfare Remastered===
*The bipod is unfolded on the third person model as well as the HUD icon. Otherwise, it is completely absent from the first person model and the Create-a-Class weapon icon.
*"CAL. 50", "MODEL M82A1", "SER. 2738" and "PAT. 269015: can be seen engraved on the left side of the weapon above the magazine
*The fire selector is erroneously set to "SAFE".
es:Barret cal. 50
ru:Barrett M82
Category:Call of Duty: Modern Warfare 2 Sniper Rifles
Category:Call of Duty 4: Modern Warfare Sniper Rifles
Category:Call of Duty: Modern Warfare 3 Sniper Rifles
Category:Call of Duty: Black Ops II Sniper Rifles
Category:Call of Duty: Black Ops II Single Player Weapons
Category:Call of Duty: Modern Warfare 3: Defiance Sniper Rifles
Category:Call of Duty Online Cut Weapons
Category:The Vet & The n00b Weapons
Category:Call of Duty: Modern Warfare Remastered Sniper Rifles
Category:Call of Duty: Black Ops Cold War Sniper Rifles
Category:Call of Duty: Black Ops 6 Sniper Rifles