Retribution and Reclamation

Retribution and Reclamation is the sixth challenge on the Tenets of the Devoted board. It consists of defeating a duo of Tomix and Drakonnan at the same time.
== Rules ==
=== Tomix ===
# Tomix spends the first six turns using weaker abilities, before synching and nuking, and switches to an empowered rotation with stronger buffs.
#* This change can be triggered prematurely by taking him below 40% (3961) HP.
# After synching, Tomix gains a permanent buff, increasing his Boost, Bonus, and Crit.
# Before nuking, Tomix attempts to annihilate the player, inflicting a DoT equal to their current HP if they're below 50% (pre-synch), or 75% (post-synch) HP.
# Tomix gains 100 Bonus and 200 Crit for 3 (pre-synch) and 4 (post-synch) turns of his rotation.
# Tomix applies an extremely powerful BPD shield at the start of his rotation, which lasts four turns.
# Tomix attempts to inflict a 10-turn -Boost debuff, which doubles as a mini nuke.
# At the end of his post-synch rotation, Tomix will heal a variable amount of HP based on the number of effects he has (with more effects reducing the healing to a point), and gains a barrier that nullifies all damage taken, unless he receives a certain number of Crits, which scales based on the number of effects he has active when it is gained.
=== Drakonnan ===
# Drakonnan opens his rotation by gaining 40 All, and inflicting a permanent -60 Fire to the player.
#* While technically avoidable, his -Fire attack has 300 Bonus, making it impractical to avoid.
# If Drakonnan receives Ice and/or Water damage 10 times, his All buff and -Fire debuff are removed.
# If he has his All buff, Drakonnan applies a permanent Bonus and Boost buff that lowers his All, which grows stronger over time.
#* This buff remains even if his All buff is removed.
# After dropping below 50% HP, Drakonnan enrages, and using a shorter, more damaging rotation, and making his next application of +All and -Fire umremovable.
== Turn Order ==
Tomix -> Drakonnan 
== Equipment ==
* An Ice and/or Water weapon is strongly recommended to handle Drakonnan's mechanics.
** Chompers the Piranha is also highly recommended for low hitcount classes for handling Drakonnan.
== Strategy ==
* Tomix should be taken out first, as if he completes his synchronized rotation, his shield wastes valuable turns breaking.
** After Tomix is defeated, it is relatively smooth sailing dealing with a solo Drakonnan.
* As Drakonnan's effects only become unremovable after he applies them below 50%, it is possible to "carry" a removable instance below 50%, leaving it at one hit, then bursting him with a multihit nuke.
== Classes ==
* Archivist is an excellent choice, as it has the hitcount to trivially resolve Konnan's armor, and the damage to burst Tomix. Be warned that using Demento will lower your damage vs an enraged Drakonnan.
* Corrupted Doom Epoch is also an excellent choice, as it can defeat Tomix right after he synchronizes, and can trivially stall out Drakonnan before setting up another Timeshift burst. Be warned that Soundblast does not raise Health, and will make Drakonnan heal more on crits.
* Wrath DragonLord is a good accessible option, as it has the frontloaded burst necessary to defeat Tomix.
* Ninja is also a good accessible option, as its burst, helped by its DoTs, is enough to defeat Tomix.
Category:Boss