Rating

Rating is a value every player gains through out a game. These ratings increase or decrease depending on the player's actions in the game. These scores are displayed at the end of the game as well as sends a list of the players that did the most of a specific action (eg. "Most Athletic" which is the player who moved the furthest.) and how much score they gained out of it.
==Functionality==
Every time a player triggers an event in a certain category, their rating for said category will be updated at the end of the turn. The player with the most points in a category at the end of the game may be listed at the end of the game. When a player triggers the events in a category their rating increases, regardless of if they are the person who has the highest score in said category.
It is possible to gain a negative rating by having a negative damage bonus from the Chaotified negative effect of Lucky Reforge aswell as the "Most Boring" category decreasing their score.(This has not been confirmed, and is just theoretical.)
==Categories==
There are 14 categories that players can gain rating in, these all have two events that changes the score in said category
List of Categories:
This is a table over the lists of catagories a player may earn during the game and how much they gain per event.
Name 	Events 	Rating gained
Most Stupidest 	Slipping on the ground.
Slipped x time(s).	5 per event.
Most Stupidest 	Hitting yourself
"Hit themselves x time(s)"	15 per event.
The Quickest 	The player's highest roll (Counted after movement).
"Rolled a x."	2 per field.
The Quickest 	Having movement.
"Had x extra movement"	8 per movement.
The Most Lazy 	Rolling a value the player is unable to move on.
"Didn't roll x time(s)."	10 per event.
The Most Lazy 	Sitting out a turn.
"Sat out x time(s)."	5 per event.
The Most Menacing	The player's highest damage attack.
Dealt x damage in one hit.
1 Score per damage.	1 per damage.
The Most Menacing	Having a damage bonus.
"Had x% extra damage."	1 per point.
Depressed 	Dying"Died x time(s)."	10 per event.
Depressed 	Moving back an amount of fields.
"Moved back x fields."	0.5 per field.
Luckiest 	Getting a positive movement bonus.
"Got increased movement x time(s)."	4 per event.
Luckiest 	Hitting a Plus Field.
"Hit x Plus Fields."	3 per event.
Unluckiest 	Moving back any amount of fields
"Moved back x time(s)."	10 per field.
Unluckiest 	Getting reset.
"Got reset x time(s)."	50 per event.
Tankiest 	The player's highest Maximum Health at a point in the game
"Had x Max-HP at one point."	1 per point.
Tankiest 	Equipping Shields.
"Equipped x Shields."	20 per shield.
Trickster 	Using items.
"Used x items."	5 per item.
Trickster 	Gaining items.
"Found x items."	5 per item.
Most Athletic 	Travelling over fields.
"Moved x fields"	0.2 per field.
Most Athletic 	Claiming Checkpoints.
"Claimed x checkpoints."	5 per checkpoint.
Most Boring 	Triggering events
"Only triggered x events."	-1 per event.
Most Boring 	Deleting items.
"Deleted x items."	5 per item.
Most Criminal 	Laundering Scip.
"Laundered x Scip."	2 per Scip.
Most Criminal 	Attacking a player
"Assaulted someone x time(s)."	10 per attack.
Most Bullied 	Getting hit by other players.
"Got hit x time(s)."	10 per attack.
Most Bullied 	Getting targetted by Robo Exer.
"Got targetted by Robo-Exer for x turns."	10 per round.
The most skilled 	Stepping onto the Finish Field.
"Stepped on the Finish x time(s)."	250 per event.
The most skilled 	Dodging Death
"Dodged Death x time(s)."	35 per dodge.
== History ==
* CBU 20 - Implemented.