Haltmann Works Company

==Summary==
The Haltmann Works Company was an imperialist corporation that specialized in technology and science, it was founded by Max Profitt Haltmann, their president and CIO before his death. After the company's destruction, Susie has shown the desire to bring it back, unfortunately maintaining the catastofric ideology spread by Star Dream, which used to be their secretly misanthropic super-advanced artificial intelligence.
Presumably before becoming a menace, the company and a sane Haltmann analyzed a highly advanced civilization, having travelled everywhere to collect a deactivated Star Dream's blueprints and technology. They manage to reactivate Star Dream, aiming to use it to benefit the company and its goal of prosperity, little did they know Star Dream was incomplete and "wanted to erase the hearts of those trying to control it", when Haltmann used Star Dream for diverse purposes, he suffered memory loss bit by bit every time he controlled the machine. One time when an experiment with it went wrong, Haltmann's daughter, Susanna Patrya Haltmann, got warped into Another Dimension, making Haltmann believe his only child died, he dedicated his life to the company ever since, but his only wish was to see his daughter again. As time went on, Star Dream was used more and more, drafting a radical, ruthless business plan for a now deranged Haltmann to follow: They invaded and took control of planets, mechanizing them, developing their economy, and plundering their energy resources until using them up to then move on to the next planet and "keep on thriving", they also either eliminated any opposition or mind controlled them to make them work for the company, sometimes turning them into cyborgs in the process. They also presumably deemed natives as wild savages, as Haltmann did so on Popstar despite facing intelligent life-forms. Eventually, Susanna grew into an adult and came back to the company, but Haltmann had at this point completely forgotten he'd even had a daughter to begin with, although he sensed something about her and hired her as his secretary. Thinking she could "teach the old man a lesson", Susie plotted to steal Star Dream, sadly resulting in the latter possessing, and then erasing Haltmann, as well as attempting to eradicate all life-forms in existence. After it was stopped and destroyed by Kirby, all of its technology vanished, returning to normal all the conquered planets.
==Powers and Stats==
Tier: for common employees and weapons, Varies with inventions, up to for the strongest members
Civilization Tiering System: Interstellar Civilization
Name: Haltmann Works Company / Haltmann Works Co. / HWC
Origin: Kirby: Planet Robobot
Classification: Imperialist corporation
Kardashev Scale: Type I
Population: Approximately 860,000 people were hired locally in Popstar, "hired" likely referring to the beings mind-controlled there, their own armies before it and employees across the universe being unknown
Territory: Several planets presumably around various galaxies, and the Access Ark as their planet-sized headquarters
Technology/Abilities:
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|-|General powers used=Genius Intelligence, Flight & Spaceflight, Dimensional Travel (Suggested that they may have gone to Halcandra, which exists in Another Dimension, or a planet with strong connections to it. Have devices to transport targets into other dimension), Teleportation (Have connected devices to teleport things from one to another, or to freely teleport around a world as big as Popstar), Creation (Have a machine that can create holograms that can in turn create physical things), Forcefield Creation (Had areas covered in forcefields, which Kirby had to unlock with enough Code Cubes), Energy Manipulation, Energy Projection, Heat Manipulation and Electricity Manipulation (Have devices to shoot beams, real lasers or manifest electric attacks), Pocket Reality Manipulation (Have some control over certain unnamed dimension), Portal Creation (Shown here), Transmutation & Cyborgization (Can turn a planet's surface metallic and many of its natives into cyborgs), Mind Manipulation (Can take control of those natives, even without turning them into cyborgs), Duplication (Have the technology to clone others, having the result being loyal to the company), Information Analysis (Samples of DNI can give them very detailed information about the owners. Their Holo Defence API analyses past battle data and produces holographic security guards that fight just like the real beings analyzed, with their same powers)
|-|By Star Dream=All of Star Dream's abilities, many of the general powers used by the company are also presumably bestowed by Star Dream (It was the smartest among them and had technology they used but not fully understood, nonetheless, the compamy was futuristic before they had Star Dream and could have created some of their technology by themselves. It's just unclear which things were made by whom)
|-|By other members=Underwater Breathing (Barbars, Blippers, Mamantis, Mech Acros, Mech Flotzos, Squishys, Walfs), Martial Arts (Knuckle Joes, Moonjas), Weapon Mastery (Haltworkers, Moonjas, Shotzos, Simirrors, Sir Kibbles, Spynums, Waddle Dees, Westers, Kibble Blades, Security Forces, Mecha Knight, Dedede Clone), Explosion Manipulation and/or Self-Destruction (Bombers, Foleys, Poppy Bros. Jrs., Scarfies, Security Forces, Gigavolts, Clanky Woods, Mecha Knight), Fire Manipulation (Burner Birds, Blamers, Galbos, Hot Heads, C.O.G.S., Core Kabula), Ice Manipulation (Chillys), Electricity Manipulation (Elecs, Metal Bits, NESPs, Sparkys, Waddle Doos, UFOs, Dubiors, King Doos, Security Forces), Plant Manipulation (Leafans), Sound Manipulation (Walkys), Poison Manipulation (Venogs, Miasmoros), Homing Attack (Covered Lookers, Haltworkers, NESPs), Mind Manipulation, Precognition, Teleportation and Telekinesis (NESPs), Duplication (Simirrors and Dedede Clone), Attack Reflection (Simirrors and Bonkers), Magic (Simirrors, Telepathos), Regeneration (Low-High for Dedede Clone)
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Attack Potency: Continent level for common employees and weapons (Invaders that supposedly threaten the beings in Planet Popstar and various other planets in the universe, which are often shown to be populated by Waddle Dees, Knuckle Joes and comparable beings. Studied Planet Popstar secretly before invading it), Varies with inventions (Their purpose may or may not be destructive. Their Invader Armors change their abilities depending on who uses it, overcoming their limited capabilities when Kirby used them, becoming stronger than what they were meant to be), up to Low Multiverse level for the strongest members (Susie, Mecha Knight, Dedede Clone, Mecha Knight+, President Haltmann and Star Dream are on this level, the Invader Armors can reach it too)
Power Source: Mostly their Mother Computer
Industrial Capacity: They can mechanize a planet, a number of its population and control others in it in a short period of time, as this was already happening to Popstar in the time it took Kirby to wake up to protect it
Military Prowess: They make their planet-sized Access Ark stand above an invaded world, dropping their armies from there and increase their numbers by controlling the population
Notable Individuals: Susie, President Haltmann and Star Dream
Weaknesses: If Star Dream is destroyed most of their technology will disintegrate
Members:
*Regular ememies: Barbar, Big Chip, Big Gordo, Big Propeller, Big Waddle Dee, Blade Knight, Blipper, Bomber, Bronto Burt (regular and cyborg), Broom Hatter, Burner Bird, Cappy (regular and cyborg), Capsule J3, Chemitory, Chilly, Chip, Clown Acrobot, Como, Covered Looker, Craby, Degout, Dekabu, Elec, Flamer, Foley, Gabon, Galbo, Gigatzo, Glunk, Gordo, Grand Dee, Grizzo, Haltworker, Hot Head, Kabu, Key Dee, Knuckle Joe, Labotory, Leafan, Mamanti, Mech Acro, Mech Flotzo, Metal Bit, Moonja, Mumbies, NESP, Noddy, Pacto, Parasol, Parasol Waddle Dee (hard hat and cyborg), Poppy Bros. Jr., Propeller, Rocky, Scarfy (regular and cyborg), Sheld, Shotzo, Simirror, Sir Kibble, Sleepy Turtle, Sparky, Spynum, Squishy, Steam Hammer, Toughness Waddle Dee, Waddle Dee (regular, hard hat, and cyborg), Waddle Doo, Walf, Walky, Wester, Wheelie, Whippy, UFO, Venog, Vol, and Yesman
*Mid-bosses: Blocky (regular and 2.0), Bonkers (regular and 2.0), Dubior (regular and 2.0), Invader Armor (with a Haltworker as a pilot), Kibble Blade (regular and 2.0), King Doo (regular and 2.0), Miasmoros (regular and 2.0), Security Force (regular and 2.0), Telepathos (regular and 2.0), C.O.G.S., Gigavolt, Gigavolt II, and Core Kabula
*Bosses
**Main Mode: Clanky Woods, Holo Defense API (Holo-Kracko, Holo-Doomers, Holo-Ice Dragon, Holo-Coily Rattler), Susie, Mecha Knight, Dedede Clone / Dedede Clones & D3, Mecha Knight+, President Haltmann, and Star Dream
**Meta Knightmare Returns and The True Arena: Clanky Woods 2.0, Holo Defense API 2.0 (Holo-Kracko 2.0, Holo-Doomers 2.0, Holo-Ice Dragon 2.0, Holo-Coily Rattler 2.0), Susie 2.0, Stock Mecha Knight, Dedede Clone 2.0 / Dedede Clones & D3 2.0, President Haltmann 2.0, Dark Matter Clone, Sectonia Clone, and Star Dream Soul OS
==Gallery==
The Noble Haltmann - Full JOYSOUND Karaoke Version (English Subs)|The Noble Haltmann, the HWC's song, subtitles translated by kaialone 
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