Arrow of Polymorphing (Magic Arrow)

An arrow of polymorphing is as rare as an arrow of slaying, and is thus infrequently encountered. This arrow is +3 to attack but not to damage. Besides taking normal damage after being hit, a creature struck by an arrow of polymorphing must save vs. polymorph. If successful, nothing further occurs. If the creature fails to save, it is polymorphed into another form. Only one arrow of this type may be found at a time.
There are six different kinds of arrows of polymorphing; when found, a random roll is required to determine the arrow type. Note that the only creatures affected by arrows of polymorphing are those that are susceptible to the spell polymorph other. Arrows of polymorphing are classified according to the form into which they change the recipient. The six different arrow types are as follows:
Roll	Form assumed
1 	Stone
2 	Monster
3 	Ice
4 	Small animal
5 	Paper
6 	Glass
Stone: A creature hit by an arrow of this type becomes petrified as if struck by a cockatrice. The duration of the petrification is permanent, although spells such as stone to flesh or limited wish may be used to reverse the effects of the arrow. 
Monster: This arrow polymorphs the victim into a randomly determined monster. If the victim's personality is lost, the monster attacks all nearby creatures until it is killed or until there is nothing left for it to fight. The effects last until dispelled. The suggested monster types are as follows:
Roll	Monster
1 	Werewolf
2 	Medusa
3 	Ogre
4 	Troll
5 	Owlbear
6 	Five-headed hydra
Ice: This is perhaps the deadliest of the various types of arrows of polymorphing. A creature hit by one of these arrows is instantly transformed into a statue of solid ice. Unless the statue is kept at a temperature below freezing, it melts away, completely destroying the polymorphed creature in the process. The ice statue lasts for as many rounds as the target creature has hit points. If the ice form is undone by a dispel magic spell (against 12th-level magic) or by other magical means, the victim is restored to life if a system shock roll is made; otherwise, the victim reappears, but is dead. For every round spent in the ice form, the victim loses 1 hp from the effects of melting-a fighter restored to life after 12 rounds in ice form has lost 12 hp.
Small animal: An arrow of this sort transforms the creature it hits into a small, harmless animal such as a mouse (AC 8; MV 6; 1/4HD; hp 1; #AT nil). This form lasts until dispelled.
Paper: This type of arrow reduces any individual it hits to a two-dimensional paper replica of itself. This “paper doll” is life-size and is highly flammable. The duration of this effect is only 4d6 turns. After this time has expired and if the paper has not been destroyed, the individual returns to normal. These paper dolls may be folded and carried without injury to the polymorphed individual (unless the effect expires, which causes the individual to return to his normal size and shape). 
Glass: This final arrow type turns a creature it hits to solid glass. The effects of this arrow are permanent and may only be reversed with a stone to flesh or similar spell. A glassteel spell can preserve the victim from most harm until further aid can be rendered, but the spell must be removed before the victim is fully restored by other means. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Weapons
Category:Magic Arrows