Planar Call (Wizard Spell)

When cast, this spell allows the wu jen to summon any single creature he knows by sight into his presence, even creatures from other planes. The wu jen must know the specific iden­tity of the creature called, not just the general type. Calling for a ki-rin is not sufficient, the wu jen must have a specific ki-rin in mind. Creatures with names must be summoned by their true name.
If the creature is on the same plane as the caster, no saving throw is allowed. If the crea­ture is on a different plane, then a successful saving throw vs. spell allows the creature to ignore the planar call. A creature called with more Hit Dice or levels than the caster gains a +4 bonus to its saving throw. Deities and similar powerful crea­tures are not forced to heed the planar call, al­though they may respond by choice. Once called, the creature is under no compulsion to remain or aid the caster.
The material component for this spell is the same as that for call, a stick of incense a strip of paper.
Notes: Common in oriental settings; other­wise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells