Felhoods

Content Warning: Human Trafficking, Drugs and Drug Use, Slavery
The Felhoods are semi-secret organization of assassins, bandits, brigands, and thieves who operate in Gernaris. They have had a number of copycat gangs around the continent of E'yané. 
== Aims and Goals ==
The Felhoods originally served as a mercenary company that splintered away from the crime syndicate known as the Mardigan Family. They were recruited to serve the great Osmod Uliman in his efforts to form the Barony of Uliman on the Lavidian Coast. They began as an amalgam of deposed Gernaran soldiers and officers, corrupt and lesser Conglomerate mages, and unscrupulous merchants and lords. Once the Barony was established in the second century CA, the Felhoods broadened their reach and began to operate more like a criminal organization than a company of mercenaries, due mainly to the initial leadership being used to this from their time as Mardigans.
Their goals in modernity are related to tasks such as information brokerage, spying, manipulation, theft, robbery, strongarming tactics, and abduction. Anything that gains the organization any amount of wealth or power where they operate is seen as an avenue worth exploring. They work to grind out smaller groups of criminals from their domains or to incorporate them into their number.
== Activities ==
As a part of and in order to achieve their goals for wealth and power, the Felhoods often dealt in illicit goods and contraband, using their extensive mercantile contacts to move products throughout Lavidia, up Gernaris's eastern coast as far north as Deut and as far south as the Ausir Vale. The types of commodities they deal in are slaves, human trafficking, drugs, illegal magical materials, and black powder weaponry.
As a means of creating martial strength and inciting terror in their competition or foes, the Felhoods will enslave or recruit monstrous beings and use them to take down rivals. They are not above resorting to sabotage, blackmail, arson, or murder to defeat mercantile or political opponents. They have been known to purposefully upset the balance of natural beasts in the wild, stirring up aggressive monster populations nearby isolated towns and villages to force them to rely upon the Felhoods for protection. They have even had mages in their number summon such monstrosities to create a false threat that would harm innocents and create a fear based on falsehoods.
== Organization ==
They were formerly associated with the Mardigan Family, but have made efforts to separate themselves and have since gained a noticable amount of power and influence in the city. They are hardly known outside of the city and people who do not have business or concern within the walls of the capital have little care or concern for the Felhoods. They may even think of them as little more than common criminals deserving of roadside justice. The goal of the Felhoods is to gain more power throughout the region and a number of its agents are out and about, trying to usurp rival gangs and latch on to nobility and high-value merchants. These agents are typically trained in Intimidate as they are required to be convincing and able to persuade others. The Felhoods typically run a protection racket, declaring that if merchants and nobles don't pay them, they'll go out of their way to make sure any trade efforts they engage in will go wrong. As they are a group of thieves, naturally their agents are mostly rogues.
== Base of Operations ==
== Possessions ==
== Abilities ==
== Relationships ==
== History ==
=== Founding ===
=== Growth ===
=== Great Purple Age ===
=== The Exiling ===
=== The Bandit Lord ===
=== Connections in Ordris ===
=== The Wizards' War ===
=== Reformation ===
=== Current ===
== Members ==
=== Cobble of the League ===
=== Esai the Liar ===
=== Inama, the Checkered Scarf ===
=== Shifre Blackhand, the Unseen Sword ===
== Notable Felhoods ==
== Rumors & Legends ==
== Trivia ==