Red Square

“	"I like it, this really feels like a true 'dungeon'. These cooridors and blind corners are gonna be a bitch to clear."	”
 	—Tox looks forward to Red Square 	—Tox looks forward to Red Square
Red Square was a Hyper Dungeon in Outer Pandora during Dragonhollow's Fifth Era.
The dungeon was the first to use mob spawners to generate a theoretically infinite amount of enemies.
It was never completed by HyperSilence and therefore was never discovered nor raided by dungeoneers.
=Description=
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Red Square was an above ground dry ocean monument repurposed as a Hyper Dungeon, constructed from red nether brick and bedrock.
The dungeon was raised nine meters above the ground, supported by massive columns around the perimeter. The lack of lighting beneath the structure made it a dangerous breeding grounds for deadly monsters even in daytime. The surface was an impenetrable layer of bedrock, forcing adventurers to climb the single bedrock stair to proceed into the dungeon's interior.
Red Square's depths were a mix of maze-like passageways and chambers across four levels accessible by brick staircases. There were a number of pitfalls and dead ends. Navigation was made further difficult by clusters of bedrock, which impeded progress and made it difficult to escape enemies.
Eight treasure chests were hidden throughout the structure and defended by six mob spawners.
The largest chamber contained a beacon and an obsidian treasure room. The treasure room had a single loot box with priceless artifacts, but opening the trapped chest set a signal that spawned a deadly boss.
The dungeon was defended by charged creepers that spawned from five different sources. These Kamikazes were fast enough to outrun a mortal even under the enhanced caffeination of Espresso—only Gabault's Rocket Boots could keep pace with them. Wall-ghosting vexes spawned from one source near the treasure room. The narrow bedrock-laced cooridors made evading enemies even more difficult that usual for a Hyper Dungeon.
Each wing and the topmost chamber were said to contain a boss.
=Enemies=
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Regular mobs could spawn inside the dungeon due to low light levels. Special enemies were produced from spawners, so their numbers were theoretically limitless until their source was destroyed.
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=Treasure=
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There were eight treasure chests in Red Square that could generate randomized loot as well as guaranteed valuables in the structure itself.
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===Guaranteed Items===
[Show/Hide Items]
* x1 beacon
* x1 diamond block
* x3 emerald block
* x5 gold block
* x31 wet sponge
* x56 obsidian
* x8980 red nether brick
===Possible Items===
[Show/Hide Items]
* Basher
* Chest of R'hllor
* Strayton's Apple
* Levitation Potion
* Bottle o' Enchanting
* Join Clan Token
* Sweeping Edge III book
* Healthy Apple
* Cranny Cookie
* Sanctuary Teleport Scroll
* Wyvern Pointe Teleport Scroll
* Marshacre Teleport Scroll
* x1 Token
* x5 Token
* x10 Token
* x20 Token
* x25 Token
* x50 Token
* x100 Token
* x200 Token
=History=
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	HyperSilence: btw here's a hint one of the "formal" dungeons<BR>HyperSilence: bosses will go in their respective rooms<BR>HyperSilence: so now instead of giant spheres<BR>HyperSilence: it'll be those on land	
	—HyperSilence previews Red Square 	—HyperSilence previews Red Square
After the completion of Dungeon Quest II, the Archpriest HyperSilence combined the skills he had developed as architect of the Hyper Dungeons with data he had collected from their raiders and began designing a new series of dungeons.
When Tox successfully raided the Eyeland on 5E:111, HyperSilence gave him a teaser of his next work-in-progress Hyper Dungeon, an ocean monument with the water drained. Although it was still made of the original prismarine and featured no enemies, it gave Tox a glimpse of what was to come. Weeks later he demonstrated a second preview featuring the red nether brick exterior.
Unfortunately, the third Dungeon Quest was cancelled and Red Square never became a functioning Hyper Dungeon in the wilderness.
=Gallery=
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File:2016-07-21_09.33.32.png|HyperSilence drains prototype
File:2016-07-21_09.28.36.png|Prototype
File:2016-07-21_09.30.58.png|HyperSilence inside prototype
File:2019-07-26_21.45.31.png|Approaching Red Square
File:2019-07-27_01.04.30.png|Beneath dungeon
File:2019-07-26_21.46.41.png|Stairs to entrance
File:2019-07-26_21.46.58.png|Entrance
File:2019-07-26_21.57.19.png|Upper reaches
File:2019-07-26_21.58.02.png|Corner with Dungeon Vexes
File:2019-07-26_21.57.02.png|Dungeon Vexes at night
File:2019-07-26_21.57.48.png|Rear view
File:2019-07-26_21.47.45.png|Inside
File:2019-07-26_21.48.06.png|Long hallway
File:2019-07-26_21.48.26.png|Kamikazes
File:2019-07-26_21.48.49.png|Multiple levels
File:2019-07-26_21.50.55.png|Spawner
File:2019-07-26_21.49.46.png|Pillar hall
File:2019-07-26_21.50.36.png|Watch your step
File:2019-07-26_21.54.18.png|Dungeon Vex and Kamikaze
File:2019-07-26_21.51.27.png|Dead end
File:2019-07-26_21.51.39.png|Blind corners
File:2019-07-26_21.52.13.png|To treasure chamber
File:2019-07-26_21.54.15.png|Spawners in treasure chamber
File:2019-07-26_21.56.07.png|At night
=Behind the Scenes=
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The following is out-of-universe information about the real world Dragonhollow.
The name is a reference to the real-life Red Square, a city square in Moscow and the site of the Kremlin, Lenin's Tomb, and Saint Basil's Cathedral.
Red Square was designed by HyperSilence for a potential third Dungeon Quest that never materialized. Instead, with the introduction of the Biome Bundle plugin for the Hallowmere map, he focused his efforts on designing new dungeons that were fully compatible.
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Category:Hyper Dungeons
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