Unreleased neighborhoods

There have been several neighborhoods made by Maxis and Electronic Arts for The Sims, The Sims 2, The Sims 3 and The Sims 4 that were developed but ultimately never made available to the public. Riverside and Waterside were used in pre-release previews of The Sims 2 but did not ship with the game, and other neighborhoods are referenced in the game files. Two incarnations of Sunset Valley were made, but due to the delay of The Sims 3's release, were redesigned. The Sims 4 was to originally feature a third world, Windenbourg, but was scrapped and eventually remade for the Get Together expansion pack.
== The Sims ==
The Sims ships with only one unnamed neighborhood. 7 more are added in Livin' Large and House Party expansion packs, though they are all identical in layout and still lacked names. However, during development the singular neighborhood did once bear the name "Happy Acres" as shown in this video which shows off a build made June 4, 1998. Happy Acres had a completely different layout from the final neighborhood, different houses, and different sims living within it. 
The layout of Happy Acres was not the simple loop as seen in the final game but rather contained more cross streets, intersections, and even lots that would be bordered by roads on 3 sides.
Instead of the iconic Newbie and Goth families, Happy Acres was the home of Mercedes, Sam, Ross, Duchess, Fritz, Sigmund, Duanne and Colonel who all lack last names from what is known.
==The Sims 2==
The Sims 2 ships with three neighborhoods. Pleasantview, Strangetown, and Veronaville. At one stage during development, Strangetown may have been originally titled Strangeville, and Veronaville possibly Europa.thumbnails_family.txt (Found in The Sims Stories core game files):#		 Europa Neighborhood#		 Pleasantview Neighborhood#		 Strangeville Neighborhood Similarly to Strangetown and Veronaville, Pleasantview may have also experienced the same production changes as development files reveal a neighborhood known as Pleasantville, it is also worth noting that Pleasantville utilized the neighborhood ID N003 (now used by Veronaville).webSnifftest.txt (Found in The Sims Stories core game files):# Prerequisites: 110 Sim Lane exists in N003 (Pleasantville) Veronaville was also intended to feature roads with European-style crosswalks, the terrain template of which still exists in the game but is not used. 
Other neighborhoods were planned for the game, but were either repurposed into the three that shipped with the game, or were scrapped completely.
There are 14 neighborhoods found in the game files, they are:
*N001 - Pleasantview
*N002 - Strangetown
*N003 - Veronaville
*N004 - z_Sedona
*N005 - Veronaville
*N006 - z_Tuning
*N007 - z_Automation
*N008 - z_Riverside
*N009 - z_OEPlayground
*N010 - Strangetown
*N011 - z_Lighting
*N012 - z_ObjectReview
*N013 - Waterside
*N014 - Pleasantview
Two lots are referenced in development files that do not exist in the final game:
* 115 Wright Way (Pleasantview)
* 100 Via Veronaville (Veronaville)
===Riverside===
250px|thumb|The neighborhood fly-through for Riverside
Riverside was the original neighborhood that was to ship with The Sims 2 base game, but was removed during development. It is believed that the Sims that appeared in various video previews for the game may have been the inhabitants of Riverside. The neighborhood terrain template for Pleasantview is actually the terrain for Riverside, suggesting that the road layout was altered and the terrain template repurposed for Pleasantview.
A recreation of Riverside was attempted by a user known as Thsms204, but was never completed. Another group, called "The Riverside Group", built upon Thsms204's work and completed a full, working recreation of Riverside in March 2014, available here.
===Waterside===
Don, Sarah, and little Alex settled down in Waterside. Sarah wants a bigger family, but Don still craves the romance of his youth. Can you hold this family together, or will these Sims just grow apart?
Waterside was a neighborhood used for previews of The Sims 2, and was created by producer Tim LeTourneau. According to development notes inside thumbnails_family.txt it was intended to ship with the game alongside the other three neighborhoods. lotSpeck.txt indicates that a Speck family were meant to also reside here, in a lot called "Little Charmer - 1BR 1BA"
It is home to the Baxter family, Virginia, Dina, Laura, and Tina. The neighborhood description entry for Waterside can still be found in NeighborhoodManager.package, though unlike Riverside, the text strings are missing. Several lots seen in Waterside were reused elsewhere in the game, such as in Pleasantview, and as pre-made lots in the Lots and Houses bin. Don Baxter and Dina were seemingly reworked into the Pleasantview Sims Don Lothario and Dina Caliente, respectively.
An edited aerial view picture of Waterside appears as the loading screen background when launching The Sims 2.
A recreation of Waterside was created by The Neighbourhood Builder and can be downloaded here.
Full waterside.jpg|The picture of Waterside that appears in the loading screen
Waterside (Will).png|An aerial view of Waterside
Waterside (Will - 2).png|An aerial view of Waterside
Waterside (menu).png|Waterside on the Neighborhood selection screen
===Sedona===
A neighborhood named Sedona is referenced in NeighborhoodManager.package, though all other data is missing. As it was not featured in any previews for The Sims 2 details are scarce, though it was possibly an early desert-themed neighborhood in place of Strangetown. Sedona is likely associated with the neighborhood template of the same name that is included with the base game. The name also has an unused camera fly-through associated with it.
A recreation of Sedona, produced by the "Hood Building Group", can be downloaded here.
===Lakeview===
Very little is known about Lakeview. The only evidence of its existence is an unused camera fly-through associated with the name. It was possibly an early incarnation of Riverside or Pleasantview.
===Unused fly-throughs===
Hidden within the game are a number of neighborhood camera fly-throughs that are not used, but are still associated to specific neighborhood names. It is possible to enable these for use for any neighborhood by simply renaming it to one of the following:
*Sedona
*Europa
*Lakeview
As the flythroughs follow pre-determined coordinates, a neighbourhood's terrain may not be ideal for them. The camera might clip through terrain and lots. Europa's fly-through does not exactly fit the terrain for Veronaville, suggesting that it was modified significantly during development. The first scene of Lakeview's fly-through causes terrain to partially disappear for unknown reasons.
==The Sims 3==
Sunset Valley was planned to be named Pleasant Ville. During development it went through several incarnations which can be seen in early pre-release screenshots and videos for the game. One known version was made in March 2008 but was redesigned. Then the second was made after that and was supposed to ship in February 2009 but was delayed. 
==The Sims 4==
=== Windenbourg ===
Early screenshots of The Sims 4 featured a Tudor-themed world known as Windenbourg, but was scrapped and did not ship with the game. The concept and some assets for this world were repurposed for Get Together's Windenburg. One early screenshot depicts an area resembling The Summer Home in Windenburg's countryside, suggesting the layout was partially kept for the final version.
=== Rose Beach ===
Shared concept art of The Sims 4 reveals a conceptual, coastal beach world called Rose Beach. It features a large beach, a cave entry and expensive houses on top of the cliffs. The world was scrapped and there are no longer any plans to ever create it.https://forums.thesims.com/en_US/discussion/comment/14971776/#Comment_14971776 However, Rose Beach shares many similarities with Tartosa, the world featured in the My Wedding Stories game pack.
==References==
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