Monsters (Save the World)

Monsters are the primary antagonists in Fortnite: Save the World.
== Overview ==
Monsters have a variety of different behavior patterns, but their main actions are damaging players, Wildlife, Buildings, and Mission objectives. They spawn from The Storm during objective defense stages, Encampments, Storm Chests, etc, but can also be found sleeping around the zone during Missions. When sleeping, they will be awoken if a player approaches them, attempts to loot nearby containers, harvests objects, or attacks them or other nearby monsters.
Starting in mid-Plankerton, Monsters can become Elemental. Elemental Monsters have strengths and weaknesses, such as increased Damage Resistance to certain Weapon elements, etc. In earlier versions of the game, their homeworld is an unused hub called Limbo.
== Types ==
There are two primary types of Monsters that spawn during missions: Husk Monsters and Mist Monsters.
=== Husk Monsters ===
Husks make up the majority of the enemies encountered in Save the World. They deal low to moderate damage and have low to moderate amounts of health. They come in ten different varieties with different appearances. All are divided into three distinct AI-attack patterns
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Monster 	Type 	Description 	Introduced In 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Objective 	"Swarm and destroy!" Most basic enemy. Usually found in crowds. Medium amount of structure damage with moderate walking speed. Can be elemental. 	Tutorial 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Objective 	Continuously heals itself and nearby Monsters in a large radius. Prioritises walking near damaged Monsters to heal them. Cannot be elemental. 	Stonewood 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Demolition 	Beefy version of the Husk that deals high amount of structure damage but with a slower movement speed. Can break down a wall in only a few hits. Can be elemental. 	Tutorial 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Demolition 	"Cooking With Gas!" Same as a Husky, but carries a Propane Tank over its shoulder that it will throw to deal large amounts of damage to players and structures. Cannot be elemental. 	Stonewood Storm Shield Defense 3	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Demolition 	Same as a Husky, but holds an indestructible fridge door as a shield with two arms while peeking through a tiny horizontal window on the top of the door. Slower than the Husky, and deals high amounts of damage to players and structures. Can be elemental. 	Stonewood 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Demolition 	"Time to build a roof!" Ranged enemy that throws purple skulls that deal damage to players and structures on impact (Bombshell), or beehives that linger and deal damage players for a few seconds, from a long distance. Can be lethal to defenses when left unattended. Tends to spawn in groups during defense stages. Cannot be elemental.	Stonewood Storm Shield Defense 3	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	"Throw'n bones!" Ranged enemy that throws bones at players. Has a slow wind-up time and throws in a straight line. Cannot be elemental. 	Stonewood Storm Shield Defense 1	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	Smaller version of the Husk. Walks extremely fast and poses the ability to leap up to 6 tiles high. Has fast attack speed, but low damage. Can be elemental. 	Tutorial 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	Ranged enemy that fires an accurate laser from a distance that deals mid-high amounts of damage to players. Usually spawns in groups and can be lethal. Can be elemental. 	Stonewood 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	"Beeeessss" Similar to Husks, but has a beehive on its head that leaves behind a damaging trail which lasts for a few seconds. Usually spawns in pairs along with Lobbers. Cannot be elemental. 	Stonewood Storm Shield Defense 2	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
=== Mist Monsters ===
Mist Monsters are rarer than Husks and tend to have higher health and deal higher damage. They have more varied appearances and attack patterns than regular Husks. Mist Monsters except the Flinger don't attack the objective directly, but instead focus on allowing other Monsters to do so. They come in four varieties:
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Monster 	Type 	Description 	Introduced In 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Objective 	"It's Raining Husks!" Ranged enemy that flings Husks, Husky Husks and Nurse Husks towards the objective from far away. Can cause mission failure when left unattended. Cannot be elemental. 	Plankerton Storm Shield Defense 2	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Demolition 	"No Wall Is Safe!" Tanky enemy that has really high health and deals high amounts of damage to structures with multiple attack types. Can be elemental. 	Stonewood Storm Shield Defense 4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	"Dive bomb!" Enemy that posses the ability to fly and create portals through structures to traverse. Cannot deal damage to structures, but has a lethal dive bomb attack that deals very high damage to players. Cannot be elemental.	Stonewood Storm Shield Defense 5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	Ranged enemy that fires mid-high damage lasers from a distance, and a powerful melee attack. Has a slow movement speed. Cannot be elemental. 	Stonewood 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==== Other ====
There are a few other monsters that do not follow the typical siege behavior and spawn mechanics of Husks and Mist Monsters.
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Monster 	Type 	Description 	Introduced In 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Side Objective	Small, harmless Mist Monsters that appear during the Whack-a-Troll minigame. They do not damage the player directly, but occasionally they will spawn a troll-colored bomb during the minigame, which will damage the player. Cannot be elemental. 	Stonewood 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Assassin 	A Monster with the body shape of a Lobber that take on the appearance of a Level 3 Chest. Has high movement speed and large health, and deals a high amount of damage. Cannot be elemental. 	What's in the Box? 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Neutral 	Small purple ghost-like monsters that tag along above some Husks and Mist Monsters to partially shield them from damage. Shielded monsters take significantly reduced damage, but the shield can be removed by killing the Shielder attached to them. Cannot be elemental.	Stonewood Storm Shield Defense 1	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Neutral 	Larger versions of Shielders that float above other Monsters and provide a large ball-shaped shield allowing anything inside of the circle to be shielded from damage, along with the Super Shielder itself. Cannot be elemental. 	Stonewood Storm Shield Defense 1	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
=== Boss Monsters ===
Epic Mini-Bosses are more powerful than average Husks and come with a random set of buffs and modifiers. They appear in various game modes, including Mutant Storm Missions, Endurance, Wargames, Ventures, Dungeons, Hit the Road, Frostnite, and Survive the Horde. These Mini-Bosses are distinguished by their bright purple glow and are marked on the minimap by a white skull icon. Defeating a Mini-Boss guarantees the drop of various Crafting Materials and a Supply Cache that may vary in type and rarity. Below are the possible variants of Epic Mini-Bosses:
Mini-Bosses	Mini-Bosses	Mini-Bosses 	Mini-Bosses 	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses	Mini-Bosses
Name 	Based On 	Description 	Appears In 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Husk 	The weakest Mini-Boss variant. 	All 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Husky 	Mini-Boss that poses a greater threat due to its high damage against structures. 	All 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Smasher 	The strongest Mini-Boss variant, being able to destroy structures with ease. 	All 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Zapper 	Fires an accurate laser from a distance that deals mid-high amounts of damage to players. More likely to walk closer and use melee attacks as well, unlike regular Zappers.	Wargames Hit the Road	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Zapper 	Fires a less accurate laser from a distance that deals mid-high amounts of damage to players. Despawns ocassionally to trick players. 	Gravestone 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==== Storm King ====
The Storm King is the second Boss in Save the World that was introduced in Update v7.00, having been in development for over a year. His attack patterns include summoning Husks, firing a powerful laser, lifting and throwing large rocks, and summoning meteors. It was announced that players who defeat the Storm King by January 1st 2019 will receive a Storm King pin as a reward.
The Storm King was added at the end of the Canny Valley Campaign and can be fought during and after the Battle Royal Quest.
A stronger version of the Storm King known as the Mythic Storm King was added in Update v11.20. He can be found at the end of Twine Peaks. Defeating him is the only way of unlocking Schematics from the Storm King Weapons Set.
==== Hyde ====
Hyde is the first human Boss that was introduced to Save the World in Update v18.20. He only appears and can be battled in The Lab Dungeon. He wields a Husk Grinder and throws fire and ice flasks to combat players who attempt to thwart his inhumane scheme. He possesses high damage resistance (or Armor) that can only be weakened by depositing 2 BluGlo to each the six coils around the Boss room.
Unlike the Storm King and his Mythic counterpart who can be fought at anytime after being unlocked, Hyde, along with Dungeons as a whole, is available for a limited time each year, specifically during the Flannel Falls and Hexsylvania Venture Seasons.
== Monster Effects ==
Monsters can be affected by Weapons and Hero Perks in many ways, causing them to have certain effects. These are the various effects can be inflicted on a Monster:
Effect 	Description
Afflicted	When afflicted, the enemy takes X% damage over time until the effect wears off, usually after 6 seconds.
Slowed 	When slowed, the enemy's movement speed and attack speed is slowed, and shackles are applied on its feet for a few seconds.
Snared 	When slowed, the enemy's movement speed is reduced for a few seconds.
Stunned 	When an enemy is stunned, it causes them to not react for a short amount of time, causing stars to appear around its head.
Knocked 	When an enemy is knocked back or down, it cannot react for a period for a brief period of time.
== Gallery ==
==References==
 
Category:Save the World Gameplay
 
pt-br:Monstros (Salve o Mundo)