Blast zone

A blast zone is the resulting irradiated area created when a nuclear missile strikes Appalachia, identified as a red circle on the map.
==Background==
After completing Mission: Countdown in any of the three nuclear silos, sites Alpha, Bravo, or Charlie, Vault Dwellers can insert a nuclear keycard and enter the launch codes, granting access to the targeting computer. Viewing a military-style map of Appalachia, the player can then select a target for the missile.
As soon as a target is confirmed, the Death from Above quest will begin for every player on the server. Air raid sirens will immediately sound across the wasteland and an emergency broadcast warning alerts the entire server of the imminent nuclear strike. It will take three minutes for the bomb to drop and the created blast zone will last for two hours. The silo which launched the missile will be unavailable on the world for 3 hours. Additionally, the silo will be unavailable to the launching character across all worlds for a real-world duration of 3 hours.
Upon nuke impact, players and most workshop objects inside the blast radius will be destroyed instantly. Anyone inside of an interior cell within the blast radius will be safe from the effects. Players outside the edge of the blast zone will not be killed. Once a player has entered the zone, they will take severe radiation damage unless wearing power armor, a hazmat suit or Chinese stealth armor. NPCs inside of a blast zone will don hazmat suits as well.
While where a nuke is launched is dependent on the choice of the player, certain portions of Appalachia are in a "protected zone" and cannot be targeted. The protected zone includes many areas of Appalachia where low-level players are likely to have early quests. If any part of the blast radius would be within the protected zone, the nuke cannot be launched.
==Public events==
If a nuke is launched at specific locations on the map, a public event with a high-level boss enemy will begin. The listed location only needs to be contained somewhere within in the entire blast zone radius and does not have to be explicitly targeted as the center of the blast zone. The event can then be accessed by fast traveling to the closest location outside of the impact zone.
Blast zone events 	Blast zone events 	Blast zone events
Public event 	Location within radius	Description
Scorched Earth 	Fissure site Prime 	The scorchbeast queen emerges from the fissure and summons her army of scorched minions. A large team of 8 players is recommended.
A Colossal Problem	Monongah Mine 	With the rubble blasted away and the entrance exposed, delve deep into the mine and face Earle Williams, a Wendigo colossus. 8 players maximum per instance.
Seismic Activity 	Abandoned mine shaft 2	The Ultracite Titan emerges from its subterranean haunts to terrorize the Nuka-World on Tour carnival.
===Random encounters===
Certain random encounters may only appear if the area is within a blast zone.
Blast zone encounters	Blast zone encounters	Blast zone encounters
Encounter 	Type 	Description
Wendigo Colossus 	Assault (10% chance) 	A 3-star wendigo colossus and its gang of wendigo spawn.
==Glowing loot==
Some enemies killed within a blast zone will drop special loot, in the form of mutated organic materials. These may be used for crafting, consumption or may be broken down for raw components. The following items may be added to their drop tables:
Glowing loot 	Glowing loot	Glowing loot
Glowing mass 	Glowing meat	Hardened mass
High-radiation fluids	Ionized meat	Nuclear material
The rules for dropping glowing loot are not universally applied, so not all creatures, even glowing variants, are able to drop glowing loot.Note: In order to drop glowing loot, 3 conditions must be met: Must have the GlowingLootDrop pool on their NPC record Must have the ActorTypeGlowing keyword on their NPC record Must have spawned in/died within a blast zone For example, most creatures that spawn during Scorched Earth will be Scorched instead of glowing, and will be bugged to be missing the requirements, even if they are killed within the blast zone. Only the following enemies are able to drop glowing loot:
Glowing loot NPCs 	Glowing loot NPCs 	Glowing loot NPCs
Any variant of the following:	Any variant of the following: 	Any variant of the following:
Assaultron 	Eyebot 	Feral ghoul
Glowing one 	Mr. Gutsy 	Protectron
Radtoad 	Robobrain 	Scorched
Sentry bot 	Super mutant 	
Only these specific variants:	Only these specific variants: 	Only these specific variants:
Glowing angler 	(Small / Overgrown) Glowing ant	Glowing bloatfly
Glowing bloodbug 	Glowing cave cricket 	Glowing deathclaw
Glowing fog Crawler 	Glowing gulper 	Glowing hermit crab
Glowing honey beast 	Liberator Mk V 	Glowing megasloth
Glowing mirelurk 	Glowing mirelurk hunter 	Glowing mirelurk king
Glowing mirelurk queen 	Glowing mirelurk spawn 	Mr. HandyNote: Only 002B71DC; the display name is the same as any other Mr. Handy variant. This one will spawn with a flamethrower.
Glowing mole miner 	Glowing mole rat 	Glowing mongrel
Glowing mothman 	Glowing mutant hound 	Glowing plagued radrat
Glowing radroach 	Glowing radscorpion 	Glowing radstag
Glowing snallygaster 	Glowing stingwing 	Glowing tick
Glowing wendigo 	Glowing wolf 	Glowing yao gaui
===Nuked flora===
===Nuked ore===
Ultracite veins around fissure sites work differently. When affected by a blast zone, decaying ultracite veins will be completely removed and hidden from the game. On the other hand, standard ultracite veins, which are likewise hidden when not affected by a blast zone, will become harvestable inside of a blast zone.100% chance: 
When affected by a blast zone, the following ore veins have a 15% chance to be converted to an ultracite vein.
Nuked ore 	Nuked ore 	Nuked ore
Aluminum vein	Black titanium vein	Coal vein
Copper vein 	Crystal vein 	Gold vein
Iron vein 	Lead vein 	Silver vein
Uranium vein 	 	
==Notes==
* If Monongah Mine is within the radius of an active blast zone when another nuke is launched anywhere else on the map, it can trigger another A Colossal Problem event.
* Plants grown at player C.A.M.P.S. and workshops will not be converted to nuked flora.
* The nuke blast zone has a radius of 20,460 units. See: EN07_NukeBlastRadius [GLOB:002D1160]
* Nuke blast zones persist for exactly two hours.
* While in a nuke zone, players are exposed to an ambient 60 rads per second, in addition to 5 rad lighting strikesSee: EN07_PostNewRadWeatherSpell "Nuclear Fallout Radiation" [SPEL:0033C4D8] and RadStormSpell "Radiation Storm" [SPEL:001C5E7B]
==Bugs==
* Most NPCs do not drop "glowing loot" upon death in a nuke zone. Creatures spawned during Scorched Earth will not drop "glowing loot."
* Strangler pods within a blast zone are supposed to have a chance to convert to either glow pods or Strangler bloom when affected by a blast zone. Due to the glow pod being listed first and having a 100% chance to spawn, the 25% chance to cosmetically convert to strangler bloom is never possible.LPI_FloraSwampPod01 [LVLI:0038F0A8]
* Pumpkins do not convert to nuked flora.
==Removed==
* In Nuclear Winter, players must obtain four launch codes and a nuke briefcase before gaining the ability to drop a nuke. By activating the briefcase, a targeting computer allows the player to drop a nuke anywhere they choose. 
* Similar to Adventure mode, the blast radius will instantly kill any players inside at the time of impact and will leave a red radioactive circle for a duration. Unlike Adventure mode, the countdown timer is reduced to 20 seconds and the blast zone is comparatively smaller.
* After playing a round of Nuclear Winter in which a nuke was launched, the blast radius in Adventure Mode may appear many times larger than normal on the map. This is visual only and does not affect the blast zone effects in the world.
* Prior to update 32, interacting with an ore vein converted to ultracite would spawn a wave of Scorched defenders, regardless of whether a blast zone is present.
==Gallery==
; Zone
FO76 Blast zone 14.png|Active blast zone from afar
FO76 Location 19521 55.png
FO76 Location 19521 41.png
FO76 Watoga nuke 2.png|Streets of Watoga
FO76 Watoga nuke 1.png
FO76 Blast zone 10.png|Clarksburg
FO76 Blast zone 13.png
FO76 Blast zone 9.png|Toxic Valley
FO76 Blast zone 5.png
FO76 Blast zone 4.png
FO76 Blast zone new 8.png
FO76 Blast zone 6.png|Whitespring
; Detonation
FO76 Nuclear missle launch Site Bravo 1.png|Missile in air 
FO76 Nuclear missle launch Site Bravo 2.png
FO76 Nuclear missle launch Site Bravo 3.png
FO76 Cran Bog nuke 1.png|Cranberry Bog, edge of blast zone
FO76 Blast zone 15.png|Savage Divide
FO76 Blast zone new 23.png
FO76 Blast zone new 9.png
FO76 Blast zone new 15.png
FO76 Blast zone new 22.png
FO76 Blast zone new 20.png
FO76 Blast zone new 15.png
FO76 Blast zone new 4.png
FO76 Blast zone new 1.png
FO76 Blast zone new 7.png
FO76 Blast zone new 10.png
FO76 Location 8621 29.png
FO76 Location 8621 22.png
FO76 Location 8621 21.png
FO76 Location 12621 39.png|Ash Heap
FO76 Location 12621 32.png
FO76 Location 12621 38.png
; Icons
FO76 icon nukealert 02.png|Nuke inbound (Recent activity widget)
FO76 icon nukealert 01.png|Active nuke zone (Recent activity widget)
FO76 icon nuketarget.png|Targeting computer crosshair
==References==
Notes
Bugs
Category:Fallout 76 gameplay
Category:Fallout 76 locations