Slow-Pro

The Slow-Pro, dubbed "SlowProFum" or "Slow Pro FUM" by the development team, was a Big Daddy type cut from BioShock.
==Background==
Standing for "slow-moving, projectile-shooting, f'ed-up-melee", this Big Daddy was intended as a slow, ranged type that would center itself and kneel to fire a heavy projectile at enemies via a large arm-mounted cannon. Despite being designed for range, the developers noted its melee attacks were intended to be just as powerful, as shown by the large hook carried around by the Slow-Pro."Introducing Irrational Behavior" podcast at IrrationalGames.com In an interview with GameTrailers's "Bonus Round", BioShock designers Bill Gardner and Hogarth de la Plante stated it as an aspect cut from the game late in development, and one they would have most liked to have kept out of all the cut content for the title.Bonus Round Episode 10, Part 2 on GameTrailers.com
==BioShock 2==
BioShock 2 introduced an updated version of the Slow-Pro, the Rumbler, and was given a slight backstory to explain its origins despite not appearing in the first game.Gilbert Alexander's Audio Diary: The Rumbler
==Gallery==
Early Slow-Pro Big Daddy Concept Art.jpg|An early iteration of the Slow-Pro, as well as for the overall Big Daddy design, by Shawn Robertson.
Early Slow-Pro Concept Art.jpg|Early concept art for the Slow-Pro by Nate Wells.
File:SPF Front side.png|An orthographic view of the "SPF Big Daddy" or Rumbler. By: Nate Wells
File:Slowmopro 001.jpg|An original concept for SlowProFum, by Robb Waters..
Slow-Pro Firing Cannon Concept.jpg|Concept art for the Slow-Pro firing its cannon.
B1 Slow Pro Concepts.jpeg|Concept art for a Slow-Pro's cannon function.
File:Bioshock-20060427013858427 640w.jpg|Slow Pro in a concept room.
File:Rumbler & Little Sister.png|Slow-Pro concept art.
Slow Pro.jpg|Slow-Pro protecting a Little Sister.
Research Slow-Pro.png|Research Icon for Slow Pro.
==References==
Category:BioShock Removed Content