Drying Rivers

Drying Rivers is a dilemma for Tomb Kings.
==Description==
The main tributary used for trade and transport of materials from one holy site to another is drying out. The water level has dropped to a dangerous level - what should be done, if anything, to prevent it from drying out completely?
==Choices==
===Let it dry out===
* Dried-Up River
* 10 turns
* What need have we of water? The sand is our source of sustenance and power.
* Income from trade: -40% (factionwide)
===Dig up and pray!===
Taking our slaves with changing the river's course could be the key to averting disaster, along with all the prayers and rites to the higher powers that we can muster!
* Flowing River
* 10 turns
* Make it happen - we will continue to use these waters.
* Income from trade: +80% (factionwide)
* Income from trade-good producing buildings: +50% (all regions)
* Canopic Jars: -40
Category:Tomb Kings dilemmas
Category:Dilemmas