Chess Mimicry

The power to use the abilities of archetypal chess pieces. Technique of Chess Manipulation. Variation of Board Game Mimicry.
==Also Called==
*Chess Piece Mimicry/Physiology/
*Chess Piece Channeling
*Chess Empowerment
==Capabilities==
User with this ability either is or can transform into at least one of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.
Different variations of chess, and especially variant chess pieces may grant user other abilities.
==Chess Pieces==
King:
*Army Manipulation
*Prime Being
**Subordination Manipulation
***Loyalty Based Power Replication
Conceptual:
*Ambition Manipulation
**Force Armor Generation
**Submission
*Law Manipulation
*Logic Manipulation
*Personal Domain
*Population Control
*Supreme Voice
Queen:
*Enhanced Condition
**Enhanced Speed
*One-Man Army
**Combat Adaptation
**Visual Nullification
Conceptual:
*Extra-Dimensional Energy Generation
**Dimensional Distortion
***Alternate Matter Materialization
***Subspace Travel
**Energy Amplification
***Energy Concentration
***Energy Wave Emission
**Mystic Derivation
***Power Bestowal
*Life Mastery
**Mind Link
**Resurrection
*Supernatural Beauty
**Enchanted Allure
**Persuasion
Bishop:
*Divine Power or Demonic Power
**Divine Magic or Demonic Magic
**Spell Creation
*Divine Weaponry or Demonic Weaponry
**Mystic Object
**Potion Creation
*Enhanced Speed
Conceptual:
*Energy Circle Combat
**Conjuration
**Symbol Magic
*Power Augmentation
**Magic Empowerment
**Support Enhancements
*Magic Books
**Magical Energy Manipulation
**Spell Casting
Knight:
*Chivalry
**Combat Perception
**Enhanced Charisma
**Tranquil State
*Flash Step
*Taming
**Bond Empowerment
**Hyper Connection
*Weapon Proficiency
**Enhanced Swordsmanship
**Multi-Weapon Wielding
Conceptual:
*Animal Empathy
*Authority second to the king and queens.
*Penetration & Protection
**Barrier Generation
**Ductility Manipulation
**Shield Penetration
Rook:
*Fortress Physiology
**Fortification Creation
**Hidden Arsenal
**Shield Construction
**Surveillance Intuition
**Transformation
*Invulnerability
Conceptual:
*Enhanced Crafting
**Automaton Creation
**Enchanted Armor
**Weapon Creation
**Weapon Transmutation
**Weapon Upgrade
*Mechanical Intuition
**Mecha Creation
***Mecha Physiology
**Vehicle Manipulation
***Vehicle Spawning
Pawn:
*Enhanced Combat
*Mode Switching
*Replication
**Duplication Absorption
**Inorganic Duplication
**Shifting
*Sacrificial Creation
**Decoy Creation
**Substitution Creation
Conceptual:
*Mech Piloting Intuition
*Trapping Combat
*Vehicle Intuition
==Variations==
If the user is/becomes a chess-piece, they gain:
*Defunct Physiology
*Metal Mimicry, Plastic Mimicry, Rock Mimicry or Wood Mimicry depending on the material they are made of.
==Associations==
*Board Game Mimicry
*Chess Manipulation
*Game Interaction
*Intuitive Aptitude
*Object Mimicry
==Limitations==
*May need to follow the rules of chess.
**May need to follow the movement of their chess pieces.
==Known Users==
See Also: Chess Motifs.
==Gallery==
KingChessmon b (Digimon).jpg|KingChessmon (Digimon)
PawnChessmon (Black) b (Digimon).jpg|PawnChessmon (Black) (Digimon)
Pawnchessmon white.jpg|PawnChessmon (White) (Digimon)
Knightchessmon black.jpg|KnightChessmon (Black) (Digimon)
Knightchessmon white.jpg|KnightChessmon (White) (Digimon)
Bishopchessmon white.jpg|BishopChessmon (White) (Digimon)
Rookchessmon (Black).png|RookChessmon (Black) (Digimon)
Lostknight, Nero Lance (Future Card Buddyfight).png|Lostknight, Nero Lance (Future Card Buddyfight)
KingEXE.jpg|Kingman.EXE (Mega Man Battle Network)
PRDF-Boomtower.png|Tankjoh (Kishiryu Sentai Ryusoulger)
PRDF-Wreckmate.png|Gachireus (Kishiryu Sentai Ryusoulger)
PRDF-Slyther.jpg|Wiserue (Kishiryu Sentai Ryusoulger)
Checkmate.gif|Check Mate (Ultimate Muscle: The Kinnikuman Legacy)
ArchfiendsRoar-TF04-JP-VG.jpg|"Archfiend" Archetype (Yu-Gi-Oh!)
Category:Powers
Category:Supernatural Powers
Category:Mimicry
Category:Game-based Powers