Monk

The Monk is a hero encountered in Dungeon Keeper, Dungeon Keeper 2, and Dungeon Keeper Online. They are somewhat tougher than the other hero spellcasters, and are also decent workers.
==Description (Dungeon Keeper)==
The Monk is a defensive fighter and spellcasting hero. Monks gain many ranged spells as they level up, but favor closing in for hand-to-hand combat. They obtain the Heal and Armour spells very early on in their advancement. Monks can be dangerous in groups and pose a threat to the Keepers' Imps, but stand no chance against real melee fighters.
Unlike the other hero spellcasters (with the exception of the Time Mage in KeeperFX), Monks lack the Rebound spell. However, they will still best Warlocks in combat thanks to their Drain and Slow spells, as well as their Armour spell, which further bolsters their already superior Defence stat.
Converted Monks will do all jobs. They are decent researchers and manufacturers.
===Tables===
 Combat Statistics
	Speed: 	32
	Base Health: 	325
	Base Strength: 	40
	Defence: 	20
	Base Skill: 	80
	Base Dexterity:	80
	Luck: 	30
 Tasks & Management
	Primary Job 	Research
	Base Research Skill 	3
	Base Manufacturing Skill	2
	Training Skill 	1
	Training Cost /64t 	12
	Base Scavenging Skill 	3
	Scavenging Cost /64t 	15
	Praying Anger 	-100
	Sleeping Anger 	-4
	Sleep Recovery 	8
	Hunger 	2 / 5000t
	Base Wage 	75
=== Notes ===
*Contrary to the documentation, the Monk does not heal allies. There is no such ability in Dungeon Keeper.
===Gallery===
Dungeon Keeper Fairy Monk.png|Early placeholder portrait
== Description (Dungeon Keeper 2) ==
They do double damage to undead creatures and can annihilate your Vampires.
These guys are good, really good. Their Pray ability allows them to heal all the surrounding creatures, and their haste and cast armour create the perfect support creature. They can also kill Vampires and stop them resurrecting against you again. One of the better creatures the goodly heroes have to offer in terms of conversion, especially considering their high mana generation rate when praying and their dirt-cheap wages.
In Dungeon Keeper 2, the Monk uses his fists to fight.
The Monk is weaker in terms of health than a Guard, but can be annoying (and useful, if converted) since they are much more durable than Warlocks and can heal allies in a fight. Always try to convert them if you can afford the wage, they have as much health as a Vampire and more useful spells at lower levels, but do less raw damage.
===Trivia===
*The Monk has the ability to kill a Vampire permanently regardless of its level, so long as the Monk deals the killing blow.
===The Mentor's Thoughts===
"The Monk that has joined you will be useful in defending your other minions in combat. He also has the ability to strike down the Vampire with terminal force."— The Mentor, Pet Dungeon Mode (DK2)
==References==