Traitor Tropes Year Four

This is the page for sorting out tropes from the fourth year Traitor Games. Once again, this is split off from the original Traitor Tropes page.
Again, thanks to TV Tropes for giving names to these tropes.
---
* BadSanta - Larfleeze, of course.
* Bedlam House -- Arkham Asylum, naturally.
* Big Damn Villains - Carnelian's shooting Doctor Psycho from behind is something Princess Emerald, Prodigy, and many of the others would not have done. But Carnelian is the sort who does not have too many scruples about such things, though others may call him a coward for doing so.
**The players in Traitor Game of the Living Dead would have been killed by snipers, if not for the arrival of a chainsaw-wielding mutant.
* Big Lipped Alligator Moment - The 'Enrichment Activity' has one when Lori summons Zatanna and others for a pointless scene that's forgotten about when the summoned people vanish.
** The Medieval segment from the same game.
* Break The Cutie - Chisame has everything and the kitchen sink thrown at her psyche in Enrichment Activity. It nearly crushes her.
* CloningBlues - Enrichment Activity. Later comes to a head when it turns out everyone's been killed a massive amount of times. By Conquest, natch.
* CloudCuckooLander - A number of characters in Traitor Game 31: The Edge of Madness, appropriately enough. Ed, Animal, and King George III especially.
** Haruko in Traitor Tales III: Big In Japan.
** Gordon Frohman, our lovable dumbass, in Enrichment Activity.
** Mary-Kate and Madame Bovary in Traitor Game of the Living Dead 21.
** The Amazon Quartet, especially Palla Palla, in Traitor Game: Deadly Reunion.
* Darker and Edgier - Traitor Game: Enrichment Activity is significantly darker due to its whole setup -- the initial amnesia, being trapped in a complex, the 'kill or be killed' angle, and so on.
** There's still some moments of humor in Traitor Game 31, but the humor tends to be darker, since it's set in Arkham Asylum. Also, some players known for playing lighthearted characters are playing much darker characters in this scenario.
** The Traitor Game of the Living Dead is one of those fancy-smancy grimdark zombie games in which people get torn apart violently and messily and for drama, and doesn't have a lot of fantastic elements (except for the bosses, half of which are taken from House of the Dead (starting with giant undead knights, a zombie sloth, and a five-headed hydra.) Oh, and killed players get sucked into the Necronominicon for some Evil Dead fun.
* Deadpan Snarker - Carnelian. The Rogue trio might also qualify. GlaDOS.
* Deal With The Devil - Traitor Game 31 has a variation of this with its Big Bad.
* Did You Just Punch Out Cthulhu - Averted, as GLaDos probably DOES have the resources to blow up Conquest. And the Lord of Order version of Amethyst is powerful enough to do lots of things, including perhaps do the powerful bit of magic that she does in the endgame.
* Earn Your Happy Ending - Chisame's reunion with Negi.
* Even Evil Has Standards - Carnelian is an unscrupulous, power-seeking backstabber, but he finds Doctor Psycho's actions disgusting.
* Foregone Conclusion - We're already told Star City gets destroyed at the beginning of Traitor Tales IV, as well as the Rogue trio's whole storyline in Traitor Game 31.
* Lights Off Somebody Dies - subverted in Traitor Tales III: Big In Japan, as turning off the lights suddenly was just Kururu's playing a practical joke on the players.
* Only Sane Woman- Arguably, Chisame Hasegawa in Enrichment Activity.
* Our Zombies Are Different - Zombies have appeared a number of times in the games. Traitor Game of the Living Dead involves a Zombie Apocalypse scenario and featured fast and slow zombies.
* Rape as Comedy - Chisame's play in the Medieval simulation of Enrichment Activity.
* Saving Christmas - the premise of two Traitor Tales holiday special ideas.
* Stuff Blowing Up - Happens often in the battle sequences in Traitor Game Of The Living Dead.
* To Absent Friends - Moira leads the others in remembering those who did not make it off the island this way at the end of Traitor Game Of the Living Dead.
* Too Much Information - Frequently invoked in the banter.
* Whole Plot Reference - The Cube simulation in Enrichment Activity.
* WreakingHavok - How Frohman moves and eventually fights against Conquest.
* Ye Olde Butcherede English - The Medieval Segment of Enrichment Activity.
* You Could Have Used Your Powers For Good - Princess Emerald says this to the Rogues in The Edge of Madness.
* Zombie Apocalypse - Traitor Game of the Living Dead involves this happening on an island.