Level -3

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Level -3 is the 3rd negative level of the backrooms.
Description
Level -3, colloquially referred to as "Reflections," is an infinite labyrinthine complex comprising crystal clear mirrors, concrete floors, and dimly lit lights. Additionally, the fluorescent lights are known to produce a quiet hum-buzz that increases and decreases its volume at random. The level tends to have a frigid temperature of around 0°C; however, the temperature may rarely drop down to -5°C, which causes all mirrors to form thin ice sheets. Recently, M.E.G. researchers discovered that Level -3 has phenomenal "glitches" that affect mirrors throughout the maze. When the mirrors appear "glitchy," it is recommended to avoid touching them, as reports have stated that wanderers who touched them become physically inverted in a slow yet painful process. Mirrors within the level are occasionally cracked or completely shattered. As a result, travelers should avoid them at all costs due to the ruptured mirrors serving as an entrance to The Void.
Throughout Level -3, electronics such as radios, telephones, and disassembled Wi-Fi routers are scattered across the concrete floor. Oddly enough, despite their wear and tear and lack of wires, they are still somewhat functional. Parallel with Level 3 and many other levels, the somewhat functional Wi-Fi routers are an excellent source of cellular signal with the password being identical between all of them.
Random blackouts may occur occasionally, putting sections of the level into complete darkness. Due the periodic darkness, some mirrors can conduct a dim glow; it is heavily unadvised to gaze at mirrors for too long, as visual illusions may occur, causing wanderers to see deformed, unknown, or monstrous faces. While individuals experiencing these hallucinations may perceive them as real, these occurrences are actually a result of the brain's deceptive mechanisms. There is no physical issue with their faces, and no undiscovered beings are inhabiting the surroundings to date. Lastly, one other section of the mirror labyrinth has been thoroughly explored and documented. The corresponding area is The Neon Mirrors; they are also noteworthy for their unique anomalies and hidden properties.
===Neon Mirrors===
Neon Mirrors typically occur deep into the level when a wanderer has been traveling for quite some time and distance. Undeterred by the rest of the level, Neon mirrors are composed of blue neon light strips surrounding them, basking them in a soft, cobalt light. These mirrors also seem immune to blackouts, making these parts of the level slightly safer, although the number of entities here is shockingly higher.
Neon Mirrors have another distinct difference in contrast to ordinary mirrors, with that being the wanderer's reflection. Instead of their reflection mimicking their movements, they will seem laggy, as if not following the wanderer's movements immediately. One wanderer has even reported that in several of the Neon Mirrors, his reflections stared at him, not bothering to attempt to mimic his movements. Consequently, this may suggest that Neon Mirrors are their own entity, away from ordinary mirrors.
Additional Information
===The Negative Glitch===
The Negative Glitch is a phenomenal event that occurs within all levels under Cluster -I. The event begins when all of the level's mirrors glitch out. The glitching will worsen until the mirrors cannot handle it anymore, causing the corruption to burst and spread outwards. When a level is affected by The Negative Glitch, the represented level will become even more corrupted as time progresses until one's peripheral view becomes indescribable. In addition to that, all technology will begin to malfunction: contacting any group is pointless. Once 30 minutes pass, the glitching will at last stop, thus causing the communication systems to have a signal once more. Oddly enough, wanderers with epilepsy who had witnessed The Negative Glitch firsthand seemingly never have experienced seizures.
Journal entrys regarding Level -3 was found on Level 64.
Day 26
Negative Reflections
After I thought all of my hope was lost, after nearly dying in The Hall of Dull Flames, I slipped and fell into an opening of the baby-blue stained floor. I sighed as I thought I'd entered The Abyss, but shockingly, I entered a mysterious mirror maze. I wondered if this was another section of Level -2, although now I realize this maze is a new level. As I progressed forward, I saw a dog-like creature stare at me; this made me periodically paralyzed out of spite of fear. As soon as the Hound charged at me, I ran in the opposite direction, not even looking back. It has been an hour, and I think I have lost that grotesque entity. I've seen cellular devices lying awkwardly on the ground that work surprisingly well despite heavy damage.
Day 27
Neon Negative
How long have I traversed the level? I have no idea. I managed to survive even with the lack of food and water; I think I am going insane. Despite the struggles, I moved forward until I saw the mirrors change to a neon-blue. Anomalously, some of my reflections didn't even follow my movements and just stood there. I curiously wondered if those types of mirrors were entities of some sort. Shortly after my inquisitiveness, disaster struck; the level's light and technological sources suddenly stopped working, and entities flooded the hellhole. With the last of my stability, I ran until I saw something, a blood-red door.
Entities
The only entities that have been documented to inhabit Level -3 are Hounds, Deathmoths, Cells, and in blackouts, Smilers. 
Colonies and Outposts
Creating any settlement is simply not feasible due to the entities. 
Entrances and Exits
===Entrances===
*Doors in Level -1 may lead one here.
*Going into openings and weak spots Level -2.
*Finding a mirror in Level 3 and entering it will lead one here.
*Going through a broken glass door at the end of a hallway on Level 130 will lead one here.
*One may end up here randomly from Level 17.
*Trying to go outside through a window in Level -725's Floor 4 may bring one here.
===Exits=== 
*Entering a blood colored door will take one to Level -4.
*Following an emerald-green glint will cause one to enter Level -3.1.
*One may end up on Level 17 by walking for an undetermined period of time.
*Finding a door with bars and entering it will lead one to Level 3.
*No-clipping through a mirror that has a white neon light above it will take one to Level -12.
*Walking into a broken mirror will take you to Level -1000.
*No-clipping through a neon mirror has a slim chance of taking you to Level 699.
__NOTOC__
Category:Negative Levels
Category:Glitched Levels
Category:Cluster -I
zh:Level -3
Category:Neutral