Base

In the context of gameplay within the base, the following aspects are important:
== Party Management ==
Players are advised to maintain two complete parties ready for missions. Given that squads often sustain injuries during missions, it is prudent to alternate between parties, allowing injured members to recover while the other team takes on missions.
== Injuries ==
Characters can experience injuries categorized into three levels, representing the time required for them to fully recover. When forced to embark on missions with injured heroes, prioritize those with higher hit points (HP) and include healers in the team to address injuries during the mission.
== Recruits ==
Recruits come in various types and skillsets. While they cannot level up, they serve as valuable substitutes for injured heroes, particularly in the early-mid game. However, it's important to note that recruits have lower HP pools.
Noteworthy recruit skills include:
8Healing: Potent and capable of removing debuffs.
8Ploy: Grants extra activation points to heroes while removing points from enemies.
8Various combat abilities.
== Resources & Party Composition ==
Effective management of resources and party composition is essential. Balancing ammo consumption is crucial, and parties should include users of short, long, and explosive ammo. Consider the cost-effective nature of pistol ammo, which is compatible with multiple weapon types. Additionally, prioritize heroes with various melee attack types and healing abilities.
== Repairing Weapons ==
It is advisable to repair any recovered weapons from missions, as selling weapons serves as the primary source of income. Allocate some funds for repairing weapons to ensure their continued usability.
== Shop ==
Be cautious about expending resources on ammo and items unless absolutely necessary. In the later stages of the game, when ammo becomes abundant, consider selling excess ammo to strengthen city districts.
== Legacy Mode - Helping Districts ==
Although it may appear costly initially, helping city districts in Legacy Mode has long-term benefits. This practice helps maintain morale across the city. Cheaper actions tend to be more cost-effective in boosting morale than the most expensive ones.
== Legacy Mode - Choosing Missions ==
Prioritize weaker districts to prevent them from surrendering. Non-violent missions should also be favored. Consider the difficulty of missions against armored targets, especially in the early game when resources and skills are limited. Failing a mission is preferable to letting heroes die, except for recruits, who can be replaced.
== Post Mission Events & Cheats ==
After each mission, a random event occurs with positive or negative effects. If the outcome is highly unfavorable, players can close or Alt-F4 the game and reload to encounter a different event. This tactic can be used strategically to avoid severe consequences. 
== Legacy Mode - Skipping a Day ==
Introduced in the 'Baszta' update, this mechanic allows players to skip a single day instead of embarking on a mission. This results in a minor exhaust penalty for districts but grants an extra day for hero healing. It's recommended as a last resort when a healthy team is unavailable for missions.
== Codex ==
The Żmija update brings a comprehensive codex overhaul, encompassing characters, weapons, and enemies. Each entry includes detailed statistics, eliminating speculation about abilities and effects.
== Story Mode - The Chronicle ==
A new addition introduced in a free-to-play update, "The Chronicle" stores historical data gathered throughout the story mode, including lore from historical landmarks, mission-related events, notable figures, newspapers, posters, and more.
Category:Gameplay