Shraksun Scaffold

The Shraksun Scaffold (or community-denoted as "x2x") is a scaffold used in Amp construction, that allows the weapon to perform an alternate secondary fire function (default ). When fired, it will shoot a single, short range projectile that explodes after a short delay or when colliding with a surface. This projectile penetrates through, but does not explode upon hitting enemies.
The blueprint is sold by the Quills for at Observer rank or higher. It is also a possible rank-up reward upon advancing to Observer rank with the Quills.
==Characteristics==
This weapon deals exclusively damage.
Advantages:
*Very high base damage.
**Innate damage – effective against Sentient-type enemies.
***Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
***Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
***Can destroy the otherwise impervious Vomvalyst's spectral form.
**Can change Profit-Taker Orb's shield weakness.
*High critical chance and status chance.
*Shots have a guaranteed proc.
*Shots explode in a 7 meter radius after a short delay or upon impacting a surface.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
*Projectile has innate infinite Punch Through against bodies.
**Before exploding, the projectile can hit Teralyst, Gantulyst, and Hydrolyst multiple times with one shot, although hits after the first will have halved base damage and critical multiplier. This damage reduction does not apply when piecing through multiple normal enemies.
*Good energy economy.
*Slow energy consumption, consumes 13.3 energy/second at base fire rate.
*Does not use ammo pickups; energy regenerates over time.
**Has a 2 second delay after the weapon stops firing before regenerating energy.
***Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
***Can regenerate 7.5 energy between each shot if built with Plaga Brace.
Disadvantages:
*Projectiles have travel time.
*Very short range of 10 meters.
*Explosion inflicts self-stagger.
*Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
*Explosion has linear Damage Falloff from 100% to 60% from central impact.
*Has a 0.75 second delay of re-entering Void Mode after firing is stopped.
==Notes==
*Shraksun's initial range (10 meter), combined with explosion range (7-8m), makes the scaffold's maximum range 17-18m
*The Shraksun has two components: An initial piercing shot dealing 3,000 damage and an explosion dealing 4,500 damage. It is possible to hit the same enemy with both components.
** The piercing shot and the explosion will crit separately, which makes the Shraksun Scaffold's damage per shot more consistent with respect to its damage per second.
*The Shraksun's projectiles do not pierce through environment and obstacles, such as rocks.
*Much like the Shwaak Prism, it has a guaranteed chance of dealing proc.
**This makes the scaffold synergize really well with , as each of these Impacts has a chance of activating the arcane.
==Patch History==
es:Estructura Shraksun
fr:Support Shraksun
__NOTOC__
Category:Update 22
Category:Plains of Eidolon
Category:Components
Category:Operator
Category:Syndicate Offerings
Category:Sentient
Category:Amp
Category:Self Interrupt Weapons
uk:Опора «Шраксан»