Armor

Armor is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer (excluding non-humanoid wearers). These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.
== Obtaining ==
=== Crafting ===
A full set of armor consists of 24 units of a given material. A turtle shell is a helmet with no corresponding armor pieces. Despite there being chain items, chainmail armor cannot be crafted. A full suit of Netherite armor needs 4 units of smithing templates and 4 units of Netherite ingots (16 netherite scraps and 16 gold ingots); obtaining netherite armor requires combining a diamond armor piece with a netherite ingot and smithing template using a smithing table.
Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, if the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a crafting table, but any enchantments are lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.
=== Upgrading ===
=== Repairing ===
==== Grinding ====
==== Unit repair ====
A piece of armor can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots. Netherite armor can be repaired in an anvil using netherite Ingots.
=== Mob loot ===
Zombies, skeletons and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 0 to full durability. Upon death, zombies, zombie villagers, skeletons, zombified piglins, and wither skeletons always drop any armor that they picked up and equipped. They may also be wearing enchanted armor that retains the enchantment when dropped.
Rarely, a mob can drop a chainmail armor item. This is the only other way to obtain chainmail armor besides finding it in buried treasure or trading with villagers.
, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings or iron boots, in a badly damaged state, with a possibility of having a random enchantment.
, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.
=== Natural generation ===
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.
=== Trading ===
Leather armor can be bought from leatherworker villagers. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
=== Bartering ===
Piglins may barter iron boots enchanted with Soul Speed when given a gold ingot.
=== Fishing ===
Leather boots, often badly damaged, can be obtained as a junk item from fishing.
=== Chest loot ===
, a sealed room in woodland mansions can appear that has a chest always containing an Efficiency I leather cap or Efficiency I leather tunic or Efficiency I leather pants.
; Helmets
* 
; Chestplates
* 
; Leggings
* 
; Boots
* 
==Protection value==
Armor points count for less as the attack strength increases: each done by the attack reduces the effective defense points by , but not below 20% of the armor points. In short, the stronger the attack force, the less the armor points protect the player.
* Minimum: the lowest percentage that the full set protects from a strong attack. Each point just protects 0.8%.
* Maximum: the highest percentage each tier protects.
* Protection: the fourth level adds 16 percent of protection to the final calculation.
* Increased toughness means less armor defense point reduction from strong attacks.
More information on this can be seen in below.
Full sets	Minimum	Older versions and current maximum
Leather 	5.6% 	28%
Golden 	8.8% 	44%
Chainmail	9.6% 	48%
Iron 	12% 	60%
Diamond 	16% 	80%
Netherite	16% 	80%
== Usage ==
To have any protective effect, armor must be worn by the player. A helmet, chestplate, leggings, and boots are equipped by placing them in the head, chest, legs and feet slots of the inventory next to the player's character, respectively. Armor can also be equipped by right clicking while held. If the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.
A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmet trumps boots. A turtle shell, in addition to providing protection, also gives the player the Water Breathing status effect.
Each armor piece consumes one inventory slot. They cannot be stacked.
If wearing any piece of gold armor, Piglins become neutral towards the player, however Piglin Brutes remain hostile. If wearing any piece of leather armor, a player is immune to freezing damage and FOV change. If wearing leather boots, players may walk on powder snow. This grants the "Light as a Rabbit" achievement. 
=== Tiers ===
There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).
Steve in leather armor.png| (on Steve)
Steve in golden armor.png| (on Steve)
Steve in chainmail armor.png| Chainmail (on Steve)
Steve in iron armor.png| (on Steve)
Steve in diamond armor.png| (on Steve)
Steve in netherite armor.png| (on Steve)
Alex in leather armor.png| (on Alex)
Alex in golden armor.png| (on Alex)
Alex in chainmail armor.png| Chainmail (on Alex)
Alex in iron armor.png| (on Alex)
Alex in diamond armor.png| (on Alex)
Alex in netherite armor.png| (on Alex)
The is not part of a full set. However, its defense points match gold, chainmail, and iron helmets, while its durability is between iron and diamond helmets (276). In the game's code, its protection is equivalent to iron armor.
==== Other ====
Certain items provide beneficial effects when worn, but provide no protection against damage.
A carved pumpkin can be worn in the helmet slot. It partially blocks the player's vision, but prevents endermen from becoming aggressive when the player looks at them.
Mob heads can be worn in the helmet slot. They cut a player's detection range by 50% for the corresponding mob type , a bonus that stacks with potions of Invisibility and sneaking.
Elytra are worn in the chestplate slot, allowing the wearer to glide through the air.
=== Dyeing leather armor ===
Leather armor can be dyed, and colors can be mixed.
Default color HEX code for leather armor is .
=== Smelting ingredient ===
=== Smithing/armor trims ===
Since the 1.20 "Trails and Tails" update, armor trims can be applied to armor through the Smithing Table. These are cosmetic changes to the armor that are found in a variety of structures.
== Mechanics ==
Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.
Note that if the damage is absorbed not by the armor itself, but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce the damage that armor normally does not reduce.
=== Damage types ===
The following types of damage are reduced by armor and, consequently, damage the armor itself:
* Direct (melee) attacks from mobs and players. This includes the Strength and the Weakness effects and damage-increasing enchantments.
* Getting hit with an arrow, a shulker bullet or a thrown trident. This includes extra damage from enchantments (except shulker bullets).
* Getting hit with a fireball from a ghast or blaze, or a fire charge.
* Laser beam of a guardian or an elder guardian.
* Damage from Thorns enchantment, or spikes of guardians and elder guardians.
* Touching a damaging block (fire, lava, magma block, cactus or sweet berry bush).
** This excludes netherite armor which is not damaged by fire-related sources.
* Touching a pufferfish.
* Explosions.
* Fireworks with at least a firework star in the recipe.
* Lightning.
* Getting hit with a falling anvil.
* Getting hit with a snowball from a player or snow golem.
* Getting hit with an egg from a player
The following types of damage are not reduced by armor and have no effect on the armor itself:
* Ranged sonic attacks from wardens.
* Fall damage (including ender pearls, but Protection and Feather Falling enchantments reduce it).
* Ongoing damage from being on fire.
* Suffocating inside a block or due to entity cramming (also includes the world border).
* Drowning in water (partially for turtle shells).
* Starvation.
* Colliding with a block while flying with elytra.
* Magic (Evoker fangs, status effects and instant damage from a potion of Harming or Dragon's Breath) (but Protection does reduce magical damage.)
* Poison damage.
* Falling into the void or .
* Being inside of a powder snow block.
** This excludes if the player or mob wears any piece of leather armor.
=== Defense points ===
Armor defense points are controlled by an attribute, generic.armor. The player's current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the number of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material. 
Material 	Full set	Helmet / Cap	Chestplate / Tunic	Leggings / Pants	Boots
Turtle Shell	 	 	N/A 	N/A 	N/A
Leather 	 	 	 	 	
Golden 	 	 	 	 	
Chainmail 	 	 	 	 	
Iron 	 	 	 	 	
Diamond 	 	 	 	 	
Netherite 	 	 	 	 	
Different combinations of armor provide different levels of defense.
=== Armor toughness ===
Armor can further protect the player through a second attribute, . Normally, armor nullifies a lesser portion of damage from attacks that deal greater damage.Minecraft armor is weaker in 1.9, but one redditor pointed out there's little difference between iron and diamond now. I have an idea... - @jeb_ Armor toughness resists this effect, mitigating the power of strong attacks.I've been tweaking damage/armor values for 1.9 again. Previously not even diamond armor would protect against backstabbing creepers ;( - @jeb_) By default, only diamond and netherite armor provide toughness, with each piece granting +2 toughness for diamond and +3 for netherite.
Material 	Full set	Helmet / Cap	Chestplate / Tunic	Leggings / Pants	Boots
Turtle Shell	 	 	N/A 	N/A 	N/A
Leather 	 	 	 	 	
Golden 	 	 	 	 	
Chainmail 	 	 	 	 	
Iron 	 	 	 	 	
Diamond 	 	 	 	 	
Netherite 	 	 	 	 	
Different combinations of armor provide different levels of armor toughness.
Armor toughness system includes a new formula for calculating damage:
:\mathsf{totalDamage} = \mathsf{damage}\times \left( 1 - \frac{\text{max}\left(\frac{\mathsf{defensePoints}}{5}, \mathsf{defensePoints} - \frac{4\times\mathsf{damage}}{\mathsf{toughness}+8} \right)}{25} \right)
=== Damage protection ===
Damage taken depends on the number of defense points, the toughness of the armor worn and the strength of the attack. 
:\mathsf{damage}=\mathsf{weapon\ damage}\times\left(1-\frac{\min\left(20,\max\left(\frac{\mathsf{defense\ points}}{5},\mathsf{defense\ points}-\frac{4\times\mathsf{weapon\ damage}}{\mathsf{toughness}+8}\right)\right)}{25}\right)
(Note: the min and max operators mean that only the minimum or maximum output of the two expressions that follow them (separated by commas) is used. for example, "y = min (2x, 16)" means that "y" is equal to the smallest value out of "2x" and "16", while the largest is ignored.)
Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2 percentage points for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond and netherite armors protect the player from up to 80% of damage, iron provides up to 60% damage reduction and leather provides up to 28%.
One piece of diamond armor (granting +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to % (about 1.3333%), three decrease it to % (about 1.1428%), and four decrease it to 1%. Netherite armor decreases this even further. One piece of netherite armor reduce the defense reduction value for every hit point to (about 1.4545%), two decrease it to (about 1.1428%), three decrease to (about 0.9412%) and four decrease it to 0.8%. The exact formula for the defense reduction in percent is:
:\mathsf{defense\ reduction\ in\ percent} = \frac{16 \times \mathsf{damage}}{\mathsf{toughness}+8}
Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below.
 
In tabular form (with a toughness of 0), damages are:
Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.
=== Knockback reduction ===
Each netherite armor piece gives 10% of knockback reduction, protecting 40% with a full set.
=== Enchantments ===
Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.
An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).
Leather	Golden	Chainmail	Iron	Turtle Shell	Diamond	Netherite
15 	25 	12 	9 	9 	10 	15
As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.
Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.
Enchantment 	Damage reduced for 	Type Modifier	EPFLevel I	EPFLevel II	EPFLevel III	EPFLevel IV
Protection 	All 	1 	1 	2 	3 	4
Fire Protection 	Fire, lava, and blaze fireballs 	2 	2 	4 	6 	8
Blast Protection 	Explosions 	2 	2 	4 	6 	8
Projectile Protection	Arrows, thrown tridents, ghast and blaze fireballs	2 	2 	4 	6 	8
Feather Falling 	Fall damage (including ender pearls) 	3 	3 	6 	9 	12
When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage reduction is cappedEPF / 25, giving a maximum reduction of (80%) at EPF 20. 
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor. 
It is possible using to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
Armor Enchantments at Max Levels
Armor Enchantment 	Max Level
Protection 	IV
Fire Protection 	IV
Blast Protection 	IV
Projectile Protection	IV
Feather Falling 	IV
Respiration 	III
Thorns 	III
Depth Strider 	III
Unbreaking 	III
Soul Speed 	III
Swift Sneak 	III
Frost Walker 	II
Aqua Affinity 	I
Mending 	I
Curse of Binding 	I
Curse of Vanishing 	I
Note: Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is enchantment applicable only to leggings.
=== Durability ===
Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.
Material 	Helmet	Chestplate	Leggings	Boots
Turtle Shell	275 	N/A 	N/A 	N/A
Leather 	55 	80 	75 	65
Golden 	77 	112 	105 	91
Chainmail 	165 	240 	225 	195
Iron 	165 	240 	225 	195
Diamond 	363 	528 	495 	429
Netherite 	407 	592 	555 	481
The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.
 	Helmet	Chestplate	Leggings	Boots
Durability/Unit	68% 	61% 	66% 	100%
This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.
Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob's damage from sunlight.
Netherite armor does not lose durability from lava or fire damage.
== Mob armor ==
=== Mobs equipping armor ===
Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability to pick up the armor on the ground and equip them. The probability of mobs spawning equipped with armor, whether the armor is enchanted, the level of the enchantment of the armor, and how many pieces of armor a mob spawns with depends on the difficulty; if a mob spawns with armor, the tier of armor (leather, gold, etc.) has a fixed probability:
Armor Type	Chance
Leather 	37.06%
Gold 	48.73%
Chainmail 	12.90%
Iron 	1.27%
Diamond 	0.04%
It is impossible for zombies and skeletons to naturally spawn with netherite armor.
The protection provided by armor and armor enchantments works the same with mobs as it does with players.
The following mobs can spawn with armor:
* 
** 
** 
*** 
** 
*** 
* 
** 
* They can only spawn naturally with gold, although other armor type can picked up.
The following do not naturally spawn with armor, but they do pick up dropped armor on normal or hard difficulty:
* 
** 
* 
**
* 
* 
** 
The following do not naturally spawn with armor, but they do pick up dropped armor and their armor does not render:
* 
** 
These mobs can have armor equipped on them via dispensers, but do not pick up armor:
*
These mobs can have armor equipped on them via dispensers, but their armor does not render:
* 
** 
These mobs cannot wear armor through survival mode means, but if equipped with commands, their armor is visible:
* 
* 
* 
* 
All other mobs can be equipped via commands, although the armor cannot be seen.
Helmets can protect mobs from burning in sunlight, depleting its durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks. Pumpkins, mob heads, or anything placed into the head slot using commands, also protect mobs from burning in sunlight.
Damage caused by any other source does not cause the mob's armor durability to decrease.
Zombie in leather armor.png| (on a zombie, or giant)
Zombie in golden armor.png| (on a zombie)
Zombie in chainmail armor.png| Chainmail (on a zombie)
Zombie in iron armor.png| (on a zombie)
Zombie in diamond armor.png| (on a zombie)
Zombie in netherite armor.png| (on a zombie)
Skeleton in leather armor.png| (on a skeleton)
Skeleton in golden armor.png| (on a skeleton)
Skeleton in chainmail armor.png| Chainmail (on a skeleton)
Skeleton in iron armor.png| (on a skeleton)
Skeleton in diamond armor.png| (on a skeleton)
Skeleton in netherite armor.png| (on a skeleton)
File:Skeleton Trap.png|A skeleton spawned by skeleton trap horse, with enchanted iron helmet and bow.
===Horse armor===
Horse armor can be equipped on horses to protect them from mob and player damage.
===Armor points===
Certain mobs naturally have armor points.
Mob 	Points
 	
(small) 	
 	
(medium) 	
 	
(large) 	
(when closed)	
==Sounds==
:
:
==Data values==
===ID===
:
:
===Item data===
When leather armor is dyed, it has the following NBT:
* : Parent tag.
**: Display properties.
***: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:Red<<16 + Green<<8 + BlueFor positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
When armor is trimmed, it has the following NBT:
* : Parent Tag
<noinclude>
Material	
 	minecraft:amethyst
 	minecraft:copper
 	minecraft:diamond
 	minecraft:emerald
 	minecraft:gold
 	minecraft:iron
 	minecraft:lapis
 	minecraft:netherite
 	minecraft:quartz
 	minecraft:redstone
Pattern	
 	minecraft:coast
 	minecraft:dune
 	minecraft:eye
 	minecraft:rib
 	minecraft:sentry
 	minecraft:snout
 	minecraft:spire
 	minecraft:tide
 	minecraft:vex
 	minecraft:ward
 	minecraft:wild
==Achievements==
==Advancements==
==History==
;Armor durability from Indev until late Beta
Material 	Helmet	Chestplate	Leggings	Boots
Leather 	33 	48 	45 	39
Golden 	66 	96 	90 	78
Chainmail	66 	96 	90 	78
Iron 	132 	192 	180 	156
Diamond 	264 	384 	360 	312
ArmorModel Aug 13 2009.jpg|First image of armor.
ArmorModel Feb 9 2010.png|Notch wearing multiple armor types.
DinnerboneArmor.png|Dinnerbone's first screenshot of dyed armor.
PE Armor.png|First screenshot of armor in the Pocket Edition.
ArmorPE.png|Equipping armor in the early Pocket Edition.
Jeb Armor Tooltip.png|Jeb showing advanced armor tooltips.
Leatherarmorcomparison.png|A comparison of the two historical armor models
Plate.png|Plate armor.
Armor chainmail (Entity) Revision 1.png|Chain armor.
Hypothesis.png|How the plate would look on a player.
Zombie helmet.png|A zombie wearing a plate helmet.
Zombie chestplate.png|A zombie wearing a plate chestplate.
Zombie full set.png|A zombie wearing a full set of plate armor.
Skeleton helmet.png|A skeleton wearing a plate helmet.
SURVIVAL TEST 0.24 skeleton wearing armor.png|A skeleton wearing a plate chestplate.
Pocket Edition Dyed Armor.jpg|First image of dyed armor in Bedrock Edition.
== Issues==
==Gallery==
===Renders===
====Helmets====
Leather Cap.png
Chainmail Helmet.png
Iron Helmet.png
Diamond Helmet.png
Golden Helmet.png
Netherite Helmet.png
Turtle Shell.png
====Chestplates====
Leather Tunic.png
Chainmail Chestplate.png
Iron Chestplate.png
Diamond Chestplate.png
Golden Chestplate.png
Netherite Chestplate.png
====Leggings====
Leather Pants.png
Chainmail Leggings.png
Iron Leggings.png
Diamond Leggings.png
Golden Leggings.png
Netherite Leggings.png
====Boots====
Leather Boots.png
Chainmail Boots.png
Iron Boots.png
Diamond Boots.png
Golden Boots.png
Netherite Boots.png
===Full Armor Sets===
Leather Armor JE5 BE3.png
Chainmail Armor JE2 BE2.png
Iron Armor JE2 BE2.png
Golden Armor JE2 BE2.png
Diamond Armor JE2 BE2.png
Netherite Armor (Entity).png
===Screenshots===
File:Chainvilleager.png|Trading for chainmail armor with a villager.
File:Coloredclothes.png|A player equipped with a full set of dyed leather armor.
File:Netherite to the rescue!.png|An entire set of enchanted netherite armor on an armor stand.
File:Armor Trims On Netherite Armors.png|A display of all 11 armor trims and 10 colors on netherite armors.
File:Armor Trim Showcase.png|A display of all 11 armor trims, on netherite armor using emerald as the trim material.
File:Armor Trim Colors.png|A display of all 10 armor trim colors, using the ward trim on a netherite helmet.
File:Noor Iron Armor Trim.jpeg|Noor in trimmed iron armor.
File:Noor Netherite Armor Trim.jpeg|Ditto, but in netherite armor.
===In other media===
File:Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Pixel art of Alex in trimmed iron armor.
File:Alex Fighting in Nether.jpeg|Alex wearing iron armor in the Nether.
File:Champion's Armor (MCD).png|Champion’s Armor, a unique armor set featured in Minecraft Dungeons.
File:Diamond Armor mii fighter costume.jpg|The Diamond Armor Mii Swordfighter costume in Super Smash Bros. Ultimate.
File:Diamond Crafting JINX.jpg|A crafting grid for a diamond chestplate for official T-shirts made by JINX.
==See also==
*Blocking
*Shield
==Notes==
==References==
Category:Armor
cs:Brnění
de:Rüstung
es:Armadura
fr:Armure
hu:Páncél
ja:防具
ko:갑옷
nl:Harnas
pl:Zbroja
pt:Armadura
ru:Броня
th:ชุดเกราะ
uk:Обладунки
zh:盔甲