Guide:Playing a Paladin

== Important Levels ==
The following levels are the most important for a paladin. Keep in mind: this list will be mostly neutral to distance weapons - it will try to cater to both types of paladins. Distance weapons will be discussed in another section. As a paladin it is important when using a distance weapon to stand between 2-3 squares away from your target, standing on a diagnol will also provide a higher hit percentage. 
Level	Reason
20 	Vocation Promotion
23 	Ethereal Spear
35 	Divine Healing
40 	Divine Missile, Onyx Arrow
42 	Enchanted Spear
50 	Composite Hornbow, Ornate Crossbow
60 	Salvation
70 	Drill Bolt
75 	Arbalest
80 	Assassin Stars, Yalahari Leg Piece, Warsinger Bow
90 	Crystal Crossbow, Crystalline Arrow, Prismatic Bolt
100 	Elite Draken Helmet, Master Archer's Armor
105 	Mycological Bow
110 	Infernal Bolt
130 	Royal Crossbow
150 	Prismatic Legs, Prismatic Boots, Thorn Spitter
== Healing ==
Paladins get 6 healing spells: 2 over time and 4 instant. In order of efficiency they are:
* Recovery (healing over time)
* Intense Recovery (healing over time)
* Light Healing (instant)
* Salvation (instant)
* Divine Healing (instant)
* Intense Healing (instant)
== Cooldowns ==
Dealing with cooldowns is fairly relaxed compared to other vocations.
Generally, you will use one of the following combinations of spells/items:
* exori con
* exori san
* exori gran con + exori con
* exevo mas san + Great Fireball
In addition, you may want to cast Sharpshooter (utito tempo san) to boost physical damages. This spell does not affect your offensive cooldowns.
The following table shows the typical cooldown rotations.
== See also ==