Magic

"Control supernatural forces with the aid of runes"
Getting Started
Magic skills give a base amount of XP, and then if they're combat skills you get 2x the damage done in magic xp, and 1.3x (?) the damage done in hp xp.
Runes can be obtained from killing enemies around the game or crafting them with Runecrafting. The following enemies drop runes. Their loot tables are included on their individual pages.
* Man/Woman
* Goblin
* Wolf
* Zombie
* Demon
*Skeleton
=== Magic Gear ===
==== Magic Weapons ====
Item 	Attack Level	Melee Accuracy	Melee Strength	Magic Accuracy
Oak staff 	1 	15 	15 	20
Willow staff	25 	20 	20 	30
Yew staff 	? 	? 	? 	?
Mystic staff	? 	? 	? 	?
==== Magic Armor ====
Item 	Defense Level	Magic Accuracy
Black wizard hat 	? 	5
Black wizard top 	? 	8
Black wizard gown	? 	4
Wizard boots 	? 	5
Wizard top 	? 	10
Wizard gown 	? 	6
=== Spells ===
==== Combat Spells ====
Name 	Level	Xp/cast	Runes	Max hit	Effect 	Type
Gust 	1 	7 	2 x Air
1 x Focus	2 	Launches a strong rush of wind that may push the target. 	
Absorb 	4 	9 	2 x Earth
1 x Focus	4 	Drains the hitpoints of the opponent to heal the caster. 	
Water gun 	9 	14 	1 x Air
2 x Water1 x Focus	7 	Hurls a rapidly moving water mass toward the opponent. 	
Ember 	12 	15 	2 x Air
2 x Fire1 x Focus	9 	Launches an incendiary missile that may burn the opponent. 	
Sonic Strike 	20 	 	3 x Air
1 x Sharp
1 x Charge	 	Launches rapid sound waves at the opponent. 	Sound
Swallow Slash	21 	25 	3 x Air
1 x Sharp	 	Rapidly slashes the opponent from a close range. The hit never misses. 	
Zombie Punch 	24 	 	3 x Earth
1 x Sharp	 	Summons an aggressive undead arm on the target location.
Hint: The spell works like the Bear trap.	
Shock Wave 	25 	 	1 x Sharp
3 x Charge	 	A vicious shock wave that never misses during moist conditions. 	
Crunch 	30 	 	1 x Clarity
4 x Water	 	Launches an enchanted jaw biting the opponent. This also requires a strong jawbone.	
Wing Attack 	40 	 	1 x Silver Feather
5 x Air1 x Sharp	 	Launches a vicious wing attack. 	
Shadow Ball 	40 	 	1 x Sharp
4 x Air
1 x Ectoplasm	 	Stronger during dark time. 	
Icy Attack 	46 	 	1 x Clarity
4 x Water1 x Sharp	 	Icy attack 	
==== Utility Spells ====
Name 	Level	Xp/Cast	Runes	Effect
Immerbury teleport 	1 	0 	None 	Teleport the player to Immerbury Castle. There is a 20 minutes cooldown unless the player uses Nostalgia.
Nostalgia 	15 	30 	4 x Earth
1 x Balance	Through a mental ache the player regains the ability to teleport back to Immerbury.
Alchemy 	20 	40 	3 x Fire
1 x Spirit	Converts item of choice into gold pieces.
Al Aljar Teleport 	25 	45 	4 x Water
1 x Balance	Teleport the player to Al Aljar. Requires the completion of Imperial Quartz.
Waterveil 	29 	50 	4 x Water
1 x Spirit	Extinguishes a burn. 
Hint: Use in tandem with Firewalk and some food to regenerate run fast, safely.
Firewalk 	29 	50 	4 x Fire
1 x Spirit	Burns the player and makes the running energy replenish thrice as fast. 
A burn also lowers the damage of physical attacks by 50%.
Hint: The spell lasts ~70 seconds, does 1-4 damage every 7 seconds.
Safe Passage 	30 	 	4 x Air
1 x Balance1 x Spirit	Enables player to teleport regardless of a possible interruption.
Magnet Pull 	35 	 	1 x Clarity
2 x Charge	Pulls the target using a magnetic force.
Recall Mount 	36 	 	6 x Earth
2 x Spirit
2 x Balance	Recalls your mount to your current location.
Mossburgh Teleport 	37 	 	3 x Air
1 x Fire
1 x Balance	Teleports player to Mossburgh.
Arrest Leap 	40 	 	4 x Fire
1 x Sharp1 x Balance	Disables teleportation of any kind for the next 10 minutes for the target.
Rain Dance 	40 	 	10 x Water
2 x Spirit	Brings the rain to the surroundings. 
Hint: Summon storm clouds for aesthetic reasons, but also to water your plants!
Sprout 	42 	 	4 x Earth
2 x Water
1 x Spirit	Makes the target crop grow leaves. If the target was already undergoing germination, it goes faster.
Feuille Teleport 	44 	 	3 x Water
1 x Balance1 x Sharp	Teleports the player to Feuille.
Vines of Inertia 	50 	 	1 x Clarity
1 x Spirit
3 x Earth	Launches a set of vines to grapple the opponent.
String Shot 	50 	 	2 x Clarity
5 x Earth	Launches a string at an opponent, depleting its running energy.
Vaillerrithes Teleport	61 	 	5 x Fire
5 x Water
2 x Balance	Teleports the player to Vaillerrithes.
Hint: Requires Iqus Wand to cast teleport.
==== Enchanting Spells - amulets ====
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==== Enchanting Spells - other items====
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=== Runecrafted Items===
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Category:Skills