Destiny Update 2.4.0

Update 2.4.0 made several adjustments to Destiny's sandbox and preloaded some content in preparation for Rise of Iron. It was released on September 8, 2016.
==Weapons==
Read our detailed review of weapon change philosophies.
===Auto Rifles===
*Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family)
*Increased damage to middle rate of fire Auto Rifles by 1.5%
===Pulse Rifles===
*Increased rate of fire for Häkke pulse rifle Lyudmila-D
*Increased damage for middle rate of fire family pulses (Nirwen's Mercy) by 2%
===Hand Cannons===
*Fixed an issue where the hand cannon Zaouli's Bane's rate of fire stat would display incorrectly
*Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly
===Shotguns===
*Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase)
*Increased high rate of fire and middle-low rate of fire Shotgun damages by 2%
*Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected
===Sniper Rifles===
*Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
**Middle-high impact snipers can no longer reliably kill high armor guardians in super
**No Land Beyond is not affected by this damage reduction
*Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family
*Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
**With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
*Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
*Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire
===Sidearms===
*Unified damage for all Sidearm types
**Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
**Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen's Choice
*Minor extension of damage falloff point for Sidearms across the board (+0.5meter)
*Minor increase of stability for Sidearms across the board
*Added damage bonus in PvE (20-30% dependent on combatant tier)
*To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
**This is to allow more bar space to display rate of fire differentiation
**Does not change the actual fire rate, just the stat bar representation
===Fusion Rifles===
*Accelerated coils correctly reflects damage reduction now on the UI stat bars
**No change to gameplay effect, UI only
*Fixed an issue where stat bars on Techeun Rage displayed incorrectly
===Rocket Launchers===
*Extended damage falloff distance on Cluster Bomb perk's explosions (should more reliably damage enemies now)
*Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected
===Machine Guns===
*Increased damage on highest rate of fire Machine Guns by 4% 
===Weapon Perks===
====General====
*Magazine perks now give range bonuses
**Removed impact stat bonuses that had no effect on base damage and only on the UI bars
**Armor Piercing Rounds: adds +4 range, reduces -4 handling
**High Caliber Rounds: adds +3 range, reduces -5 handling
**Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory
====Take a Knee====
*Now activates after 0.5 seconds of crouching
*Added flinch reduction (25%) and increased aim down sights speed by 25%
====Exhumed====
*Added an extra +5 seconds (15 seconds total) of effect time 
====Cascade====
*Functional change: melee kills automatically reload a portion of the magazine
====Surplus====
*Now increases carried ammo capacity
====Grave Robber====
*Increased proc chance to 25% (was 20%)
====Guerilla Fighter====
*Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates)
====Unflinching====
*Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction
====Firefly====
*Possible fix for crash related to special effects triggered by the Firefly perk
===Exotic Weapons===
====Universal Remote====
*Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
*Increased rate of fire (decreased damage as a secondary effect) 
====Fabian Strategy====
*Kills with this weapon now automatically load a portion of the magazine
*Increased base range by 16%
*Increased base stability by 44%
====Thorn====
*Reduced base range by 25%
====Dreg's Promise====
*Increased damage by 8%
*Increased magazine size by 3
====Touch of Malice====
*Touch of Malice's self-damage infliction now removes Blessing of Light
====No Time to Explain====
*Added intrinsic perk Headseeker
====Boolean Gemini====
*Added intrinsic perk High Caliber Rounds
==Armor==
===General===
*Fixed a bug causing +1 armor perks to sometimes fail to function
*Class items can now accept shaders
==Activities==
===Public Events===
====1st Daily Public Event Gold completion:====
*1x Legendary Engram (once level 40; upgrade engram before) 
*15x Destination Materials
*15x Legendary Marks
*5x Motes of Light
*Very low chance of Exotic Shard
*4k XP – core, subclass, gear
*25x Vanguard Rep
====Repeated Gold Public Events:====
*200x Glimmer
*Chance of 2-5 Destination Materials
*Chance of 1-2 Motes of Light
*1.5k XP
*Green/Blue Engram
*25x Vanguard Rep
====Repeated Silver Public Events:====
*100x Glimmer
*Chance of 2-3 Destination Materials
*750 XP
====Repeated Bronze Public Events:====
*50x Glimmer
*Chance of 1-2 Destination Materials
*500 XP
==Quests==
*Quest menu has been changed and renamed to Progress
*Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu
*Quest, Bounty, and Reputation displays have been adjusted
==Crucible==
===General===
*Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
*Fixed an issue where Crucible activity tooltips were showing the wrong icon
*Beowulf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
*Fixed some reward logic associated with vanity items from Shaxx Weekly package
*The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist
*Crucible Quartermaster Weekly bounties have been removed
*Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
**Sterling Treasure is still available from Prison of Elders and Eververse
===Game Types===
====General====
*3v3 gametypes gives slightly less Heavy Ammo per brick
====Trials of Osiris====
*Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30
====Elimination====
*Heavy Ammo now only appears at one central location in Elimination matches
*Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn
====Salvage====
*Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
*Reduced time between Relic spawns, from 25 to 15 seconds
*Reduced countdown time on enemy probe, from 45 to 30 seconds
*Increased interaction radius on enemy probe, from 3 to 5 meters
*Increased successful sabotage score from 150 to 200 points
*Changed scoring so that now only the interacting player gets points for a successful sabotage
====Rift====
*Added an overshield on player spawn to cut down on spawn-camping
*Extended runner damage resistance when picking up spark by a few seconds
===Maps===
====Rusted Lands====
*Added invisible physics to stop players from escaping intended playable area
====Vertigo====
*Added invisible physics to stop players from escaping intended playable area
====Pantheon====
*Rotated lower Heavy Ammo crate to keep ammo from falling off the map
====Crossroads====
*Added invisible physics to stop players from escaping intended playable area
====Blind Watch====
*Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo
==UI==
*Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
*Clan Roster has been added, but will not be immediately available
*The Inventory menu has been modified to add Ornaments
*Abandoned Quest Kiosk menu pagination now allows users to view more than the first page
==References==
Category:Destiny Updates