Mystic

Mystic is one of the six classes available in Pawnbarian. She cannot purchase Shields but has access to Purify like the Knight Templar, which removes 3 points of Blight at the very end of a move. The first move each turn with this class leaves behind a Ward that lasts until the end of the floor, which prevents enemies from moving and spawning on it akin to a board edge. These Wards can be moved to by the player to gain 3 points of Shield, consuming it in the process. Enemies with the Nimble ability will be "squished" by a ward like they do with the board's edges.
== Description ==
Friendly spirits let her whirl through the battlefield unscathed despite wearing no armor.
==Cards==
Card 	Amount	Movement	Starting Upgrades
King 	3 	
*One square in any direction	
Bishop	3 	
*Any square in diagonal directions
*Cannot jump over enemies	
Knight	2 	
*Any square reached when moving two squares cardinally and then one in perpendicular direction (L-shaped movement)
*Can jump over enemies	
Ghost 	4 	
*Any square without an enemy	
*2 with Cantrip
*1 with Cardinal Splash
*1 with Purify
==Strategies==
This section is incomplete.
===General===
Mystic is considered to be one of the strongest characters in Pawnbarian both due to her ability and Ghost cards. The Wards that are left behind not only block movement, but also the spawns from Blight Matrons and bosses, as well as making it easier to kill enemies with the Nimble ability. Most importantly however is that moving to another spot and then back again effectively gives a consistent 3 points of Shield every turn, which would normally be unachievable until the later floors. Try not to consume Wards if you do not have to, including when taking the first hit of heart damage - the blocking effect can minimise final boss spawns and save turns if the only enemy on the floor has Nimble. 
Ghosts have the greatest range of movement out of all other pieces, being able to always reach the safest square on the board and letting you hop back onto a deployed Ward for the 3 Shields. The only downside is that they cannot attack without Splash, so having it helps clean up boss fights once other enemies are gone. Access to Purify is also very helpful against the build-up of Blight that occurs on later floors and high chains. Like with the Knight Templar, check squares for how much Blight damage there is before planning any movements.
=== Chain-Specific Tips ===
Chain II typically does not pose a threat until coupled with Chain VIII, but it can raise issues when moving away and back to a Ward on the starting square of c1. The chain's effect will generate Blight on each Ward that is deployed, meaning that ending a turn on one without Purify effectively grants only 2 Shields instead of 3. If you have a bad starting hand on a high chain you need to keep this in mind when finding the safest square.
Chain IV affects the Mystic in a similar fashion to other characters. As only one of the starting Ghosts have splash, though, the speed at which you kill enemies (and subsequently earn gold) is slightly slower with the Mystic. It is recommended to get Cantrips early so that cards that can kill are cycled in faster.
Chain VI should not be very different from Chain V on account of the 3 Shields per turn, which is more than enough to fully prevent any heart damage on the first two floors.
Chain VIII is known for having an extreme difficulty spike. It is at this point where more Purify cards should be taken to nullify the Blight on the a and e columns, as well as remembering the interaction from Chain II. At least 2 should be purchased on the Ghosts so that destination tiles can consistently be free of heart damage. This is also very important for Chain X, as both King Golem and Blightvoid Kraken always leaves an edge square safe.
===Goblin Caves===
===Golem Fortress===
===Foul Shrine===
Category:Classes