Patch Notes v0-6-1597

==Open World Changes==
*Player-made LGV races are in! Deploy your starting line and create your own LGV races.
*Added two new free heads (male and female); also 3 new female heads and 2 new male heads for purchase at the New You.
*The Chosen Engineer weapon is capable of making sound once again.
*Fixed an issue where you would not get credit for participating in a Tornado event.
*Players will no longer spawn in as a ragdoll and then come to life.
*Fixed collision problems with Whiptail Threshers.
*Brody is no longer so disapproving when you send back a thumper at 100%.
*Turrets should now track and fire at enemies more consistently.
*Fixed issues where there would be no Arcporter Pylon available when exiting an ARES mission.
===Chosen War===
*Fixed an issue that caused map markers for events not to show up after reclaiming POIs from Chosen until 10 minutes later
*Added another wave of drop pods when players attempt to take back a Chosen occupied POI
*Renamed Chosen Invaders to Chosen Strike Team to avoid confusion between Chosen attacks and the invasion events
===Incursions===
*Made a fix for incursions so the amount of Chosen in the area before the shield disruptor spawns is 2 or less instead of exactly 0
*Upped the HP of the warbringer and shield generators by about 3x
*Added a bonus reward (XP) for completing an incursion without losing a shield disruptor
===Invasion===
*Made the pre-invasion VO play zone wide
*Fixed an issue that would cause the melding to permanently cover Thump Dump or Sunken Harbor instead of only 3 hours
*Renamed Siege of Thump Dump and Siege of Sunken Harbor to Invasion of Thump Dump and Invasion of Sunken Harbor for clarity
==Bug Fixes==
*Using /stuck while on an LGV will dismount the character from the LGV before respawning.
*Fixed an issue where warpaint on the body suit would not appear on the advanced frames.
*Added audio effects for many objects that were missing in the last patch.
*Promoting a new squad leader should no longer disband the squad.
*Brassy and Fired Up female voices are no longer the same voice.
*Fixed issues with certain heads and facial hair options clipping.
*Adjusted the volume of various weapon and NPC sounds to help distinguish what is attacking you.
*You can now deploy turrets even while the Thumper is on cooldown.
*Players should no longer remain horizontal when crashing from a glider while in free cam mode.
*Removed tooltip references to Tech Trees.
==Crafting Changes==
*Updated nanoprint categories to help organize and simplify finding the nanoprint you want.
*Battleframe-related components that require resources to craft now require half the amount of resources, and take half the time to complete.
*Added advanced refining recipes that support multiple inputs – players can refine multiple stacks of raw resources in the same job.
*Item stage/tier is now noted in the resulting item as well as the nanoprint. Assault Rifle II nanoprint now results in an Assault Rifle II item.
*Healing Accelerator I and Healing Charge Builder I should now have crafting times associated with their recipes.
*Regeneration Assembly I & II recipes should now output the appropriate component for the Accord Absorption Plating.
*Subcomponents that require Polymers or Carbon should now allow you to select the quality of those resources.
*Fixed a bug where selecting a resource for a component would not select the proper resource.
*Fixed a bug where selecting the third resource in a list would fail to select that resource.
*Healing Ball Charge Builder I and Healing Accelerator I now require appropriate number of resources and time to craft.
*Crystite and Red Bean totals now appear in the manufacturing station UI.
*Inventory items now show appropriate requirements in their tooltips.
*Passive modules will now be shown in player inventories.
*Stock gear will no longer display durability information on the tool-tips (starting gear ignores durability)
==Resource Collection Changes==
*Tweaked the way raw resources are generated in the world – should result in fewer cases of horrible, horrible quality resources.
*Resource qualities will now update more frequently in the world.
*Added new scan report UI when using the scanhammer to detect resources.
*Surface deposit sin cards should no longer pop into view and then disappear when you get within range.
*Using a scan hammer to crack surface deposits will now result in a smaller resource reward than using sonic detonators.
*Squad Thumpers have been renamed to match personal thumper progression (Stock, Light, Medium, Heavy).
*The Accord now gives the full 100% bonus to all squad members for completing a personal thumper – it is no longer split.
*Thumper locations are reserved for the thumper’s owner for 30 seconds after thumper is sent back.
*All thumper health increased by approx. 25%.
*Thumper capacities adjusted to reward greater risks of moving up in weight class.
*Squad thumper capacities increased to encourage more squad thumping.
*New STOCK Squad Thumper introduced by The Accord Technologists. Perfect for that squad using new Battleframes!
*Fixed a bug where Thumper boss waves would respawn.
*Slightly decreased the health on crystals inside the Melding tornado portal.
*All the tiki thumpers are now correctly using the tiki thumper web icon.
==PvP Changes==
*Small, Medium, and Large healing powerups increased to restore 1.5 times more health.
*Added the 2 teleporters back in to each spawn room in Sunken Harbor.
*Removed the penalty for carrying Double Damage - the player with it no longer takes bonus damage, only deals bonus damage.
*XP rewards for PvP should no longer be split among the team. XP rewards were meant to be for the individual.
*Fixed an issue with the challenge mode where a player would not receive an invite if they had any players on their ignore list.
*Spectator mode should now properly display the in-game clock, score, etc. when observing a match.
*When spectating via the challenge mode, the camera should now properly attach to a player at the start.
*Keybindings and mouse controls should now work properly in spectator mode.
*Clicking the exit button in spectator mode should now exit the match cleanly.
==Battleframe Changes==
*Primary Weapons - Did a pass on all primary weapon ammunition and added some weight/size to projectiles.
===Raptor===
*Reduced weapon damage by 20% (PvP only)
*SIN Scrambler - Reduced damage to half weapon damage.
*Overload - Reduced damage to half of weapon damage.
*Overload - Now arcfolds the appropriate weapon to the user on activation.
===Nighthawk===
*Reduced primary weapon damage by 20% and reduced "Ambush" damage bonus by 5% (PvP only)
*Eruption Rounds - Now arcfolds the appropriate weapon to the user on activation.
===Recon===
*Increased accuracy, clip size, and damage of the R36 (primary weapon) at all stages.
*SIN Scrambler - Can now be used with the R36 (accord recon primary)
===Bastion===
*Sentinel Pod - Limited max hostile targets to 1
*Deployables will now get the appropriate stats at all levels.
*Fixed a bug where Bastion was getting Starting Gear in PvP.
*Bastion Ultimate (Fortify) - Fixed a bug where the player was getting fully healed instead of the sentinel pod.
===Electron===
*Tesla Alt Fire - Reduced the rate of energy drain to match new energy totals.
===Engineer===
*Sticky Grenade Launcher - Added explosion audio when sticking grendes to an NPC or player.
*Anti-Personnel Turret should no longer loop audio.
===Tigerclaw===
*Buffed the damage of all ranks of Disruption. Starting was 212, now 350. PvP was 375, now 600.
*Increased the run speed bonus provided by Trailblaze to 120% at the starting value, up from 110%. Remains 130% in PvP
===Firecat===
*Immolate damage significantly increased - 75 per tick base, up from 38. PvP damage buffed to 90 per tick. Immolate radius increased to 5m base, up from 3.4m. PvP range left alone (5m)
*Thermal Wave base damage increased from 212 to 350, and all crafting ranges increased accordingly. PvP damage is still 375.
===Assault===
*Plasma Cannon - Increased speed of the projectile to better fit in between Thermal Cannon and Fusion Cannon
===Recluse===
*Creeping death - Fixed a bug where the radius was far larger than intended.
===Dragonfly===
*BioRifle (Dragonfly primary) - Players should no longer warp around while firing.
*Fixed a bug where Dragonfly was getting Starting Gear in PvP.
===Rhino===
*Sundering Wave now causes targets to take 15% more damage at base, up from 12%. All stages raised accordingly. PvP raised to 20% extra damage taken by affected targets.
*Heavy Laser MG base damage per round raised to 46, up from 38. All stages raised accordingly. PvP damage increased from 77 per round to 80.
===Dreadnaught===
*Fixed the issue causing the Accord Dreadnaught's passive effects to become stuck on his body.
As you may notice, we still have not replaced the crafting UI. This is an ongoing process. I wanted to let you know that it is absolutely being worked on and here is a concept of what we are currently working on in regards to that new crafting interface...
Step 1: Refining your resources
Step 2: Building Sub-components
Step 3: Building item components
Step 4: Building your item
There is still more work to do, but we just wanted to make sure you guys knew we were working on it. Feel free to give feedback on the UI that you see here.
Category:Patch Notes