Technorganic Arts

The power to utilize practices that are cyber-organic in nature. Combination of Biological Arts and Technological Arts. Variation of Combined Arts and Supernatural Arts. Opposite to Technomechanical Arts.
==Also Called==
*Bio-Mechanical/Cyber-Organic Arts/Techniques
*Techno-Organic Arts/Techniques
*Technorganic Techniques
==Capabilities==
The user can utilize the Technorganic Arts, a specialized system of techniques based around cyber-organic power. Both organic systems and technological devices can exhibit uniquely powerful effects. When combined, they can allow for greater power than either one could individually. Technorganic material allows for various types of creations and abilities based on the complexity and nature of the respective substances and the origins of the user. Some may be able to remotely manipulate preexisting cyber-organic matter or entities. Some may be born with technorganic natures. And then, there are those who have been transformed into cyborgs. Whatever the source, those who train to wield technorganic power can perform various feats including manipulating both organic and technological objects, crafting various constructs from bio-mechanical substances and channeling energies derived from said materials. It all depends on the user and their available features.
==Applications==
*All Technorganic Powers
*Bio-Technology
**Biomass Manipulation
***Bio-Energy Manipulation
****Bio-Mechanics Manipulation
*Supernatural Condition
*Technorganic Manipulation
**Bio-Mechanical Constructs
**Cybernetic Enhancement
**Cybernetic Life-Force
**Cyborgification
**Technorganic Empowerment
**Technorganic Generation
*Training Regimen
==Techniques==
*Bio-Mechanical Regeneration
*Technorganic Attacks
*Technorganic Combat
*Technorganic Defense
==Variations==
*Technorganic Magic
==Associations==
*Self Power Link
**Technorganic Power Link
*Self-Power Augmentation
*Supernatural Arts
**Biological Arts
**Technological Arts
==Limitations==
*Activation & Deactivation/Crash!/Decomposition Manipulation/Knowledge Absorption/Knowledge Erasure/ Malfunction Manipulation/Organic Absorption/Technology Stopping
*Lack of proper knowledge could lead to power loss or dangerous effects.
*Powers may be overwhelming due to controlling technorganic materials.
*May be limited to types of techniques (physical transformation, cyber-organic transmutation, object creation, etc.).
*May be affected by how balanced one is with organic and technological aspects.
*May be entirely dependent on materials available.
==Known Users==
==Gallery==
===Anime/Manga/Manhwa===
Absorption_Sphere.png|The Jutsu Absorption Arm (Boruto: Naruto the Next Generation) is just one example of a Scientific Ninja Tool, advanced technologies that utilize different types of chakra and jutsu.
Boruto Delta Chakra Absorbing Eye.gif|Delta (Boruto: Naruto Next Generations) with her Shinobi-Ware augmentations and training allow her to wield techniques like her Absorbing Eye.
Ao Shinobi-Ware (Naruto).png|Ao (Boruto: Naruto the Next Generation) is enhanced with Shinobi-Ware, Scientific Ninja Tools in the form of cybernetic augmentations.
File:Boruto Kawaki vs Garo Shinobi Ware Arms.gif|Kawaki (Boruto: Naruto the Next Generation) body is significantly modified at a cellular level with microscopic Shinobi-Ware that constantly alters his physiology throughout his circulatory and nervous systems.
Category:Powers
Category:Supernatural Arts
Category:Combinations
Category:Technorganic Powers