Player's Option: Skills & Powers

__NOTOC__
* Credits
* Foreword
* Errata 1st Printing
* Errata 2nd Printing
* Errata Both Printings
==Chapter 1: Character Points==
* Character Points
* Character Generation
* Character Backgrounds
** Background Events
==Chapter 2: Ability Scores==
* Ability Scores
* Strength
** Stamina · Muscle
* Dexterity
** Aim · Balance
* Constitution
** Health · Fitness	
* Intelligence
** Reason · Knowledge
* Wisdom
** Intuition · Willpower
* Charisma
** Leadership · Appearance
* Alternate Subability Method
* Subability Checks
* More About Ability Checks
* Heightened Difficulties
* Abilities vs. Thief Skills
==Chapter 3: Racial Requirements==
* Racial Requirements
** Racial Ability Adjustments
** Racial Level Limits
*** Exceeding These Limits
** Character Points
*** Racial Variants
* Dwarves
** Deep Dwarves
** Hill Dwarves
** Mountain Dwarves
** Dwarven Abilities
* Elves
** Aquatic Elves
** Dark Elves
** High Elves
** Sylvan Elves
** Elven Abilities	
* Gnomes
** Deep Gnomes
** Forest Gnomes
** Rock Gnomes
** Gnome Abilities
* Halflings
** Hairfoot Halflings
** Stout Halfings
** Tallfellow Halfings
** Halfling Abilities	
* Half-Elves
** Half-Elf Abilities
* Half-Orcs
** Half-Orc Abilities
* Half-Ogres
** Half-Ogres Abilities
* Humans
* Other Races
** Abilities and Restrictions
** Penalties
** Ability Score Requirements
** Racial Ability Score Adjustments
** Humanoid and Monster Character Level Limits by Class
** Racial Abilities and Restrictions
* The Races
** Alaghi · Bugbear · Bullywug · Centaur · Flind · Giff · Githzerai · Gnoll · Goblin · Hobgoblin · Kobold · Lizard man · Minotaur · Mongrelman · Ogre · Orc · Satyr · Swanmay · Thri-kreen · Wemic
==Chapter 4: Character Classes==
* Character Classes
* Warriors
** Fighter · Paladin · Ranger
* Rogues
** Thief · Bard
* Priests
** Clerics · Specialty Priests · Druids
* Wizards
** Mage · Specialist Wizards
* Psionicist (Errata)
* Multi-classes and Dual-classed Characters
** Multi-classed PCs
** Dual-classed PCs
* Non-Adventurers
** NPC Tiers
==Chapter 5: Character Kits==
* Character Kits
** The Social Ranks System
* Kits
** Acrobat · Amazon · Animal Master · Assassin · Barbarian · Beggar · Cavalier · Diplomat · Explorer · Gladiator · Jester · Mariner · Merchant · Mystic · Noble · Outlaw · Peasant Hero · Pirate · Pugilist · Rider · Savage · Scholar · Scout · Sharpshooter · Smuggler · Soldier · Spy · Swashbuckler · Thug · Weapon Master
* Creating New Kits
==Chapter 6: Nonweapon Proficiencies==
* Nonweapon Proficiencies
* Proficiencies and the Point System
** Selecting Proficiencies
** Character Point Costs
** Relevant Abilities
** Campaign Considerations/Training
** Bonus Proficiencies
* Improving Proficiencies
** Maximum Ratings and Automatic Failure
** Acquiring Character Traits
* Selecting Character Disadvantages
* Using Proficiencies in Play
** Effects of Traits
** Automatic Success
* Modifying Proficiency Rolls
** Proficiencies and Level Advancement
* Use of Proficiencies by Nonproficient Characters
* Using Disadvantages
** Moderate/Severe Disadvantages
** Removing Disadvantages
* Nonweapon Proficiency Groups
** Proficiency Descriptions
* Traits & Disadvantages
** Traits & Disadvantages Descriptions
==Chapter 7: Weapon Proficiency and Mastery==
* Weapon Proficiency and Mastery
** Selecting Weapon Proficiencies
* Character Class Restrictions
** Using Weapon Proficiency Slots
* Weapon Groups
* Nonproficiency and Weapon Familiarity
** Weapon Proficiencies
* Weapon Group Proficiencies
** Special Weapon Proficiencies
* Shield Proficiency
* Armor Proficiency
* Fighting Style Specialization
** One-handed Weapon
** Weapon and Shield
** Two-handed Weapon
** Two Weapon
** Missile
** Horse Archery
** Thrown Weapon
** Special
* Weapon Specialization and Mastery
** Ranks of Weapon Mastery
** Weapon of Choice
** Weapon Expertise
** Weapon Specialization
** Unarmed Combat Specialization
** Weapon Mastery
* Monsters and Weapon Mastery
** Determining Monster Weapon Mastery
** Weapons
** Intelligence
** Population
** Restrictions
** Effects of Monster Weapon Mastery
* Equipment
* Money, Equipment, and Character Points
** Character Wealth, Treasure, and Money
* Different Forms of Wealth
** Land and Holdings
** Titles
** Partnerships
** Debts
* Ways to Spend and Save Money
** Moneylending
** Entrepreneurism
** Charity
** Scutage
** Trading
** Disposition of Wealth - Example
* Encumbrance and Movement
** Simplified Encumbrance
** Expanded Base Movement
** Recording Encumbrance (Simplified)
** Weight
** Recording Bulk (Optional Rule)
*** Effects of Bulk
* Equipment Tables
==Chapter 8: New Schools of Magic==
* New Schools of Magic
** Magic
*** Wizards and Character Points
*** Wizard Specialists: New Schools of Magic
*** Choosing a Magic School Speciality
*** Effects of Magic School Specialization
* The Alchemist
* The Geometer
* The Shadow Mage
* The Song Wizard
==Chapter 9: Psionics==
* Psionics
* Using Psionics
** Closed and Open Minds
** Mental Armor Class
** Psionic Strength Points
* The Five Psionic Attacks
* The Five Psionic Defenses
* Psionic Combat
** Psionic Combat Sequence
** Adding Substance to Psionic Combat
** Using Psionic Powers
** Closing an Open Mind
** Psionics in a Round
** Limitations to Psionic Powers
** Psionics and Magic
* Psionicists and Wild Talents
* Psionicists
** Dual-Classed and Multiclassed Psionicists
** Alignment
** Weapon and Armor Restrictions
** Psionicist Benefits
** Psionicist Advancement
** Psionicists and PSPs
** Gaining Disciplines and Powers
** Proficiencies
** Bonus Proficiencies
** The Psionicist Group
* Wild Talents
* Psionic Powers
** Revised Powers
* Psionic Powers Summary
==Appendix==
* POSP Tables List (replaces Compiled Tables)