Vehicles/STURMFEUR

==Description==
The primary armament on the SturmFeur was a pair of SturmFeur LRM-20s. These allowed the tank to provide withering support fire, both directly and indirectly. This allowed it to stay out of range and even out of sight of most enemy units. Difficulties with targeting technology during the Third Succession War necessitated splitting up the launchers so that they didn't accidentally damage friendly units. Because of this, one LRM was mounted in a turret, and the other was mounted behind but only fires forward, over the turret in an arc. The only secondary weapons were a pair of MiniGuns attached to the turret. They provided effective anti-infantry defense, but little else.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=360 S=45	
Front 	Fixed 	 	
Crew Compartment (2)
Sensors Vehicle Basic
FCS Missile Range
LRM-20	
Sides/Turret	Health	A=330 S=45	A=350 S=45	A=330 S=45
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
LRM-20
2x MG	
Right Side Tracks
Rear 	Health	 	A=240 S=45	
Rear 	Fixed 	 	
Ammo LRM (DBL)
Ammo LRM FTL
Ammo MG
Armor (1)
Structure (1)
Tracked Propulsion System
Engine I.C. (2)
Engine Core 255
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_STURMFEUR.json