Kroxigors

==Summary==
Kroxigors are giant crocodilian relatives of the Saurus. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and their massive jaws bristling with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. 
==Powers and Stats==
Tier: At least , possibly | At least , possibly 
Keys: Kroxigors | Kroxigor Ancients
Name: Kroxigors, Kroxigor Ancients
Origin: Warhammer Fantasy
Gender: Genderless
Age: Varies
Classification: Crocodile, Lizardmen
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Longevity (Presumably live as long as Saurus, as proven by Nakai the Wanderer, who has reportedly been around for thousands of yearsWarhammer Armies: Lizardmen (6th Edition), pg. 65), Enhanced Senses (Kroxigor are described as having Night Vision), Non-Physical Interaction (Can harm and kill daemons, and therefore are Aethyric in nature), Bodily Weaponry (Kroxigors are able to use their jaws, claws, and tail as weapon substitutes to their hand weaponsWarhammer Armies: Lizardmen (8th Edition), pg. 40Warhammer Fantasy Roleplay: Lustria, pg. 148), Damage Reduction (), High Pain Tolerance (Are actually ignorant to attacks to a detriment to themselves, making themselves slow to respond to any attacks), Limited Resistance to Mind Manipulation and Fear Manipulation (Their cold-blooded trait makes them less susceptible to fear, making them harder to rout) | All base abilities plus Clairvoyance (The Kroxigor Ancient seems to always arrive just when they are needed in battleTotal War: Warhammer II)
Attack Potency: At least Large Building level (Scales to Warpgrinders), Multi-City Block level (Possibly comparable to Stormfiends like Grinderfists who scale to this feat) | At least Large Building level, Multi-City Block level (Likely superior to regular Kroxigor)
Speed: Likely Average Human (Too slow and cumbersome to really have been observed dodging anything)
Lifting Strength: Class M (Has crushing feats on par with Kroxigors Leaders being able to crush rocks and steel)
Striking Strength: At least Large Building level, possibly Multi-City Block level | At least Large Building level, possibly Multi-City Block level 
Durability: At least Large Building level, possibly Multi-City Block level | At least Large Building level, possibly Multi-City Block level 
Stamina: Superhuman (Can fight for prolonged periods of time, even when badly gored and mauled)
Range: Standard Melee Range with jaws and claws, Extended Melee Range with weapons and tail
Standard Equipment: 
*Great weapon
*Stone Mace
*Gauntlet
Intelligence: Below Average, likely Animalistic | Average, likely Above Average (Kroxigor Ancients are described as longest-lived, wisest examples of their kind, who therefore gravitate naturally into leadership positions on the battlefield.)
Weaknesses: None notable.
Notable Attacks/Techniques:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Reptiles
Category:Warhammer Fantasy
Category:Bodily Weaponry Users
Category:Damage Reduction Users
Category:Enhanced Senses Users
Category:Characters
Category:Fantasy Characters