Celestial Champion

The Celestial Champion is a Boss Monster exclusive to Don't Starve Together, and introduced in the Return of Them updates.
It is spawned from a meteor that crashes down after the player finishes assembling the Lunar Siphonator built over the Mysterious Energy summoned from having all three Lunar Altars completed near each other on the Lunar Island. It will initially be inert before absorbing the three Altars along with the Celestial Orb and becoming active.
Upon the destruction of its first form, the Celestial Champion will drop 5-7 Moon Rocks. Its second form will drop 2-4 Moon Rocks and 4-6 Moon Shards. Its final form will drop 8-14 Moon Rocks, 13-26 Moon Shards, and 6-12 Infused Moon Shards, as well as its remains which can be mined to obtain an Enlightened Crown, the pieces of the Celestial Altar, Sanctum, and Tribute, and an upgraded Celestial Orb that emits light when a player is nearby and has access to all Celestial Tab recipes.
==Phase 1==
In its first form the Celestial Champion will roll towards nearby players, destroying structures and damaging players who are caught in its path. It will change direction suddenly while rolling to target nearby players. After colliding with a player it will come to a stop and slam the ground multiple times, dealing damage in an area around it.
Below 8,000 HP the Celestial Champion will occasionally plant its feet into the ground and emit light, summoning multiple Gestalts that attack in random directions. This can cause nearby players to quickly fall asleep. While in this state the Celestial Champion gains 80% resistance to all damage.
Upon reaching 0 HP the Celestial Champion will collapse. It will then reawaken in its second form a few seconds later.
==Phase 2==
It is the second form of the Celestial Champion. It primarily attacks by spinning its legs outward while chasing nearby players, destroying any structures in its path and dealing heavy damage to anything caught in its range. When starting this attack the Celestial Champion will match the speed of its target, and walking cane and/or magiluminesce are most effective when equipped after the spin attack has started. 
Between spin attacks it will stop to chop the ground 3 times spawning waves of five Greater Gestalts that launch toward the player with each slam. 
If there is a player close to the Celestial Champion it will chop at them using a leg. 
It will occasionally stab the ground with a leg, causing Moonglass Spikes to thrust up from the ground around it. Moonglass Spikes can be mined with one swing of a Pickaxe.
Reaching 0 HP in this form will cause the Celestial Champion to collapse again. It will then change into its final form after a few seconds.
==Phase 3==
In its third and final form, the Celestial Champion gains the ability to fly, and it will now move away from the player if approached. Its primary attack in this stage takes the form of three blue lasers that it will shoot out, either sweeping in concentric semi-circles around itself in a wi-fi pattern or in straight lines that extend outward in a spoke pattern. The radius of the semi-circles and length of the lasers corresponds with the distance of the target it is trying to hit and will destroy any structures caught in their path. These lasers will also create small leaks in boats, often creating tens of leaks in a matter of seconds. Additionally, each time the laser hits the player, it will also increases their lunacy by 10.
If the player is close by, it will plunge into the ground, whipping the prisms above its head wildly to inflict damage multiple times.
It will occasionally plunge into the ground, creating a circular perimeter and summoning many Gestalts and Greater Gestalts to attack every players within range. This attack will continue for thirty seconds, or until the players leave the perimeter or are put to sleep by the Gestalts.
=== Enlightening Snare ===
The Celestial Champion will occasionally send out vertical beams of light, which come down as ten Enlightening Snares. These snares will pulse, creating a glowing area around them that deal rapid hits that will quickly put nearby players and mobs to sleep. Each hit from an Enlightening Snare also increases lunacy by 10 but does not deal damage to health, similar to an attack from a Gestalt. This pulse will last a few seconds, after which the Snare will be safe to stand near until it turns on again. Enlightening Snares can be mined with a Pickaxe, taking seven hits to break and dropping 2-3 Moon Shards. Enlightening Snares will also shatter on their own after one minute. The Celestial Champion will not spawn more Enlightening Snares until three or fewer remain.
== Fighting ==
==Defeated Celestial Champion==
After the final form is defeated the Celestial Champion will hover inert, unable to attack. Wagstaff will appear and announce his experiment was a "rousing success." Wagstaff will then remove the Mysterious Energy that powers the Celestial Champion. It will take 2 minutes for him to completely take the Mysterious Energy, or almost immediately after giving him the Enlightened Crown Shard, which will additionally cause Rifts to appear on the mainland. Afterwards, Wagstaff will disappear. If the Enlightened Crown Shard wasn't given to Wagstaff the first time, he will randomly appear on the mainland to give it to him there. The Champion's remains can then be mined with a Pickaxe.
After Wagstaff removes the energy from the Champion the current Day's clock will be completely replaced by Night, as well as setting the moon's phase to a New Moon. This effectively resets the Lunar Cycle, potentially causing New Moons and Full Moons to occur on a different cycle than previous. Additionally, one should be prepared with a light source after the Champion is defeated as to not have their hard work go to waste from Charlie.
== Tips==
*Because the Celestial Champion will absorb the altars and Celestial Orb on completion of the Lunar Siphonator, crafting Moon Rock Idols or any other Celestial Tab recipe will be impossible so long as the Champion is alive. Crafting items and switching characters should be done before summoning the boss if one wishes to do so.
*It is impossible to teleport the Celestial Champion off of the Lunar Island, even if the player has built a Telelocator Focus. However, the Celestial Champion can be lured into a different biome, if the player builds a bridge to another island with Dock Kits. This allows to player to be safe from naturally spawned Gestalts, as they won't spawn out of the lunar biome.
*Because its third form will run from the player it is possible to chase it back to where it was originally summoned. This will cut down the distance the player has to carry the Celestial Altar pieces to reassemble the altars after its defeat.
*A good way to prevent other gestalts besides the ones that the Celestial Champion spawns it's by using the Nightmare Amulet or the Bone Helm to lower one's Enlightenment to zero.
* Using the Telelocator Focus and Telelocator Staff to teleport Klaus on the Lunar Island and letting them fight each other can easily defeat Celestial Champion.
* Using Glommer's Goop can be a good way to heal yourself during this specific fight. It lowers your Enlightenment, does not spoil unlike healing food, and heals you for a good amount of health. Plus, it's easy to obtain and gather in large quantities, assuming you found Glommer early and kept its goop up until fighting the Celestial Champion.
*The easiest known way to defeat the third phase is to freeze the champion with an ice staff, place 40 Gunpowder under it, and light it with a fire staff. Doing so twice will easily defeat the third phase.
== Trivia==
*The Celestial Champion was introduced in the Eye of the Storm update.
*It is the first boss to have 3 themes and phases, each one having similarities to the three Celestial Tab crafting stations that are used to create it, in order of Celestial Sanctum, Celestial Altar, and Celestial Tribute. In the concept art released in RWP280, they are also referred to as "shield alter", "sword alter", and "crown alter".
**Its third phase also bears a resemblance to a Gestalt.
*It spawn code "alterguardian_phase1" suggest the real name of the "moon" is Alter.
*Wanda's quote for the first phase suggests that she's seen the Celestial Champion before.
== Gallery==
RWP280 Moonstorm Ubdate Concept Art.png|Concept art of Moonstorm update test from Rhymes With Play #280
RWP280 animation test of Celestial Champion.gif|Celestial Champion animation test from Rhymes With Play #280.
RWP280 test of Celestial Champion attacks.gif|Celestial Champion attacks test from Rhymes With Play #280.
RWP280 Celestial Champion animations Concept Art1.gif|Celestial Champion Phase 1 animations Concept Art from Rhymes With Play #280.
RWP280 Celestial Champion animations Concept Art2.gif|Celestial Champion Phase 2 animations Concept Art from Rhymes With Play #280.
RWP280 Celestial Champion animations Concept Art3.gif|Celestial Champion Phase 3 animations Concept Art from Rhymes With Play #280.
RWP280 Celestial Champion appear animations Concept Art.gif|Celestial Champion appear animations Concept Art from Rhymes With Play #280.
Category:Return of Them
Category:Boss Monsters
Category:Surface Creatures
Category:Hostile Creatures
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Category:Lore
Category:Monsters
Category:Light Sources
Category:Sanity Boost
Category:Area of Effect