Wyrm Pass

is a province introduced in Total War: Warhammer III. 
==Background==
Wyrm Pass is a southern route through the Mountains of Mourn, breaking off from the Spice Route as it grazes the mountains on its way southwards to Ind. It is rarely used by caravans because it passes close to the former Ogre homelands and the Great Maw itself, both deeply cursed locations. The Lazarghs, the tribe who lay claim to this territory, have become twisted and malformed from exposure to the corruptive winds that whip off the wastes. They hang great bells from their totems that line the pass, their incessant tolling haunting all Ogres who pass through to pay tribute to their unforgiving god.
==Settlements==
===The Realm of Chaos===
Settlement 	Type 	Port	Climate 	Starting faction	Resources	Special buildings
✷ Fallen City	Province capital	 	Mountain	Ruins 	Marble 	
Shambletown 	Minor 	 	Mountain	 	Pastures 	
Mount Thug 	Minor 	 	Mountain	 	Spices 	
== Trivia ==
*Wyrm Pass was also available in Immortal Empires in the past, up until its removal with Update 3.0, with settlements becoming either part of the Ivory Road or Gnoblar Country province.
Category:The Realm of Chaos provinces