Control and ownership

The owner of a card is the player who brought it into the game. The owner of a token is the player who created it. The controller of a spell or permanent is the one who has control over it, which is usually the owner.
==Description==
Within the rules of Magic: The Gathering, you and your are words that refer to an object’s controller, its would-be controller (if a player is attempting to cast or activate it), or its owner (if it has no controller). 
===Gaining control===
The rules for how most game actions work are centered around the permanents you control or objects you own. Some effects can change who controls permanents or spells. The effects can be permanent, can last as long a certain card is tapped, as a certain card is in play, or last until end of turn. If the control last until end of turn, the permanent is sometimes destroyed. Targets may be restricted by mana value or Power/Toughness.
Gaining control is primary in red and blue, secondary in black and tertiary in white and green.
Gaining control over 	First appearance 	Set
Creature 	<c>Old Man of the Sea</c> 	Arabian Nights
Artifact 	<c>Aladdin</c> 	Arabian Nights
Attacking creature 	<c>Disharmony</c> 	Legends
Legendary creature 	<c>Willow Satyr</c> 	Legends
Creature of opponent's choice 	<c>Preacher</c> 	The Dark
Thrull 	<c>Thrull Champion</c> 	Fallen Empires
Land 	<c>Orcish Squatters</c> 	Ice Age
Nonartifact, nonblack creature 	<c>Ritual of the Machine</c> 	Alliance
A certain card by paying a cost 	<c>Emberwilde Djinn</c> 	Mirage
Dragon 	<c>Hivis of the Scale</c> 	Mirage
Regenerated creature 	<c>Debt of Loyalty</c> 	Weatherlight
Blocked creature 	<c>Tolarian Entrancer</c> 	Weatherlight
Enchanted creature 	<c>Rootwater Matriarch</c> 	Tempest
All permanents you own 	<c>Brand</c> 	Urza's Saga
All enchantments 	<c>Aura Thief</c> 	Urza's Destiny
Damaged creature 	<c>Charisma</c> 	Mercadian Masques
Legendary permanent 	<c>Empress Galina</c> 	Invasion
Aura 	<c>Aura Graft</c> 	Odyssey
Permanent 	<c>Blatant Thievery</c> 	Onslaught
All creatures with a certain creature type	<c>Peer Pressure</c> 	Onslaught
All creatures 	<c>Insurrection</c> 	Onslaught
Sliver 	<c>Sliver Overlord</c> 	Scourge
Equipment 	<c>Murderous Spoils</c> 	Darksteel
Nonlegendary creature 	<c>Blind with Anger</c> 	Champions of Kamigawa
Donkey 	<c>Assquatch</c> 	Unhinged
Creature with +1/+1 counter 	<c>Cytoplast Manipulator</c> 	Dissension
Monocolored creature 	<c>Govern the Guildless</c> 	Dissension
Noncreature spell 	<c>Commandeer</c> 	Coldsnap
Goat 	<c>Goatnapper</c> 	Lorwyn
All lands 	<c>Gilt-Leaf Archdruid</c> 	Morningtide
All Dragons 	<c>Karrthus, Tyrant of Jund</c> 	Alara Reborn
Vampire 	<c>Olivia Voldaren</c> 	Innistrad
All artifacts 	<c>Hellkite Tyrant</c> 	Gatecrash
Planeswalker 	<c>Dragonlord Silumgar</c> 	Dragons of Tarkir
Creature targeted by a spell 	<c>Willbreaker</c> 	Magic Origins
Spell 	<c>Aethersnatch</c> 	Commander 2015
Vehicle 	<c>Kari Zev's Expertise</c> 	Aether Revolt
All Survivors 	<c>Varchild, Betrayer of Kjeldor</c>	Commander 2018
Human 	<c>Opportunistic Dragon</c> 	Throne of Eldraine
All Commanders 	<c>Tevesh Szat, Doom of Fools</c> 	Commander Legends
All Rat tokens 	<c>Tribute to Horobi</c> 	Kamigawa: Neon Dynasty
Noncommander creature 	<c>Shield Broker</c> 	New Capenna Commander
All nonland permanents 	<c>Dihada, Binder of Wills</c> 	Dominaria United Commander
===Exchanging control===
<c>Reins of Power</c> from Stronghold was the first card that exchanged control of all creatures between two players. Another example is <c>Twist Allegiance</c> from Betrayers of Kamigawa.
===Prevent taking control===
<c>Guardian Beast</c> from Arabian Nights was the first and only card that prevented players from taking control of the player's cards.
===Donating===
"Donate" is a keyword action used on the non-legal Heroes of the Realm card . As the acorn judge, Mark Rosewater defined “donate” as giving control of a card you control to another player.
Several eternal cards have the same effect. Either this concerns a creature with a detrimental effect or a card that can be used in multiplayer games to aid allies. Examples are:
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===Controlling another player===
A few effects allow one player to control another player's actions for a short time.
==Glossary entries==
==Rules==
==References==