Friendly Possible

==Introduction - Friendliness==
 Friendliness is a Class Lower Negative difficulty lying in the low spectrum of it, and it has an estimated rating of -SCG(13). It is an unlosable difficulty, and resides in between Unimpossible and True Ease. Due to this, it is absolutely improbable one could fail this difficulty, as to do so would be transcendentally impossible.
Because it is in Class Lower Negative, this difficulty would be one of the first difficulties a player attemping the chart would come across; however, the player has already beaten the difficulty an infinite amount of times. The only way to truly fail this difficulty is to have everything—including the omniverse, and everything as we know it, and even everything that has an existence rank—to have an existence rank of-well, there's actually no definite amount. One trying to fail this difficulty would have to set everything's existence rank to a number somehow beyond numbers such as A0 and much larger than numbers in hyperology and fictional googology.
Thus, this difficulty is still unbuilable. Obviously, one could make it so that the player skip over this difficulty, but that wouldn't truly represent the difficulty's easiness. Because at least one object (well, every object and everything that hasn't existed) has an existence rank that is definable, one will have won this difficulty. This has happened since the beginning of time; in fact, this has happened before the beginning of time, for everything would have had an existence rank of 0.
Therefore, to put it simply, you are not losing this difficulty. You have, and will forever, be winning this difficulty.
Using systems such as tier rating would be fruitless, due to this difficulty being way below the beginning of true obstacles. However, a system such as Kol Metris, which relies on placement, can measure this difficulty to be 0, because this difficulty resides before Exist.
==Placement - Friendliness==
===Baseline Class Lower Negative===
* The First Difficulty (Unrated)
* The Lower Gap (Unrated to 88)
* Negativity (Unrated)
===Low Class Lower Negative===
* Unimpossible (-Utter Oblivion (estimate))
* Friendliness (-SCG(13)) (YOU ARE HERE...but probably not anymore)
* True Ease (-TREE[3])
===Middle Class Lower Negative===
* A (-G64)
==Icon Representation - Friendliness==
==Catches - Friendliness==
*You can’t stop beating this difficulty.
*Trying to lose will instead make you win. There is no way to force against this!
==Obstacles in this difficulty - Friendliness==
There are no possible obstacles to measure the easiness of Friendliness. No, not jumps, no, not walking, no, not waiting, nothing. This difficulty is so inexplicably easy that trying to measure an obstacle here would break quantum physics. The only accurate obstacles that could be in this difficulty is if anything had an existence rank of A_0 or above, waiting -A_0 seconds or DEADLY TUBULAR DEATH, but even then, that is not accurate to what could be Friendliness. You have already beaten this an infinite amount of times whilst reading this difficulty; hell, even while the page was loading, you beat this an uncountable amount of times. Think about that. 
==Appearances - Friendliness==
While one already instantaneously wins this difficulty an infinite amount of times, fictional towers will still be listed.
*Tower of Friendly Adventures (ToFA)
*Edifice of Instantaneous Relics (EoIR)
*Space Needle of Funny (SNoF)
==Trivia - Friendliness==
* Friendliness is a collab between MapleIsNotAMapleLeaf, Sanjay2133 and The Difficulty Enthusiast
**This difficulty is this first collab that MapleIsNotAMapleLeaf participated in.
*This difficulty has 8 ICONS.
**These were made when it was called Friendly Possible
*This difficulty is the last difficulty to not have true obstacles.
*This difficulty is the first difficulty to have an accurate rating
** Unimpossible could be said to, but it is an estimate.
*This difficulty used to be called Friendly Possible during the previous versions of this difficulty.
**However, Friendly Possible was removed due to it being deemed "useless" during the Class Negative cleanup
***This was ironic, because it was brought back later during the split of Class Negative, because there needed to be more difficulties to fill in the rating gap.
**Its deletion leaded to various users wanting it back and even a video being made on the topic.
*Thanks to TotallyNotAMeme00 for the div background TDE just took and used here.
==Continuing on from this point - Friendliness==
After one was to obviously have beaten this difficulty, they would instantaneously complete the next difficulty.