Kite Proficiency

The ability to be a master of using kites as weapons. Variation of Improbable Weapon Proficiency and Toy Weaponry.
==Also Called==
*Kite Aptitude/Expertise/Intuition/Mastery/Skill
==Capabilities==
The user, either innately or through training, is a master of wielding kites as weapons. This includes, but is not limited to fast kites, fighter kites, hang gliders, paragliders, etc.
They can use kites to gain long distance leaps, flight, or even elevation.
==Associations==
*Adoptive Muscle Memory
*Cartoon Physics
*Demonic Weaponry
*Divine Weaponry
*Empathic Weaponry
*Enhanced Combat
*Improbable Weapon Proficiency
*Intuitive Aptitude
*Magic Weaponry
*Object Manipulation
*Sentient Weaponry
*Soul-Bound Weapon
*Weapon Creation
*Weapon Manipulation
*Weapon Physiology
*Weapon Proficiency Touch
*If the user possesses energy capabilities, they may be able to perform:
**Energy Blast via swings
**Energy Infusion
**Ergokinetic Blade Construction
**Spatial Slicing
**Temporal Slicing
**Kite-shaped Energy Beam Emission
==Limitations==
* May require a degree of training or exposure.
* May take time to achieve mastery.
==Known Users==
*Kite Boy (Central Park)
*Charles Brown/Kite-Man (DC Comics)
*Po (Kung Fu Panda: Legends of Awesomeness)
*Garu (Pucca)
*Tobe (Pucca)
Category:Powers
Category:Weapon Proficiencies
Category:Transportation
Category:Toy-based Powers