Gear/Ammo LRM Tandem (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Tandem_Half
Manufacturer: RISC
In an attempt to improve LRMs, scientists applied a somewhat ancient technique by remodeling the warhead into a shaped charge. This traded the majority of its destructive potential for the ability to punch through nearly any armor at long range on the modern battlefield. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	60000	All 	All
* 2 Damage dealt directly to Internals, always rolls for a Crit.
* -25% damage dealt with this Ammo
* Ammo adds a 10% jam chance - Mitigated by Gunnery
* +100% chance to deal a critical hit
* Missile has 2 HP.
* LRM Ammo - 40 Shots
* 150 Cbills Cost per Shot.
* Ammunition Box can explode for 3.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
40 	150 	3.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
C-PRT-O-PXPX (KERES PX)	CDA-3X	GRF-P
WSP-3-X 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2