Dominance

Cost: 20 points
Dominance, a supernatural mental Advantage, allows the “infection” of others with a supernatural condition and exert absolute control over them.
==Special Enhancements==
* No Injury Required (+300% plus value of any modifiers for range, reach, area, and/or penetration required for an Affliction or Innate Attack that functions the same way)
* No Onset Time (+50%): Waiving the usual 2d days of onset time for Dominance is effectively a form of Cosmic that removes a standard restriction. 
==Special Limitations==
* Fatal Beating (-40%): Mutually exclusive with No Injury Required.
* Horde (-80%): Requires No Onset Time
==Dominance Examples==
*Cloud of Infection: Dominance (Area Effect, 2 yards, +50%; Emanation, -20%; Horde, -80%; No Injury Required, +300%; No Onset Time, +50%; Respiratory Agent, +50%) [90]
*Fast Reanimation: Dominance (Fatal Beating, -40%; Horde, -80%; No Onset Time, +50%) [6]
*Infected Touch: Dominance (Contact Agent, -30%; Horde, -80%; Melee Attack, Reach C, Cannot Parry, -35%; No Injury Required, +300%; No Onset Time, +50%) [61]
*Memetic Zombification: Dominance (Area Effect, 2 yards, +50%; Emanation, -20%; Hearing-Based, -20%; Horde, -80%; No Injury Required, +300%; No Onset Time, +50%) [76]
==See Also==
*For the disadvantageous variant, see Infectious Attack
*For simple feature, see Infectious
*Infected Touch
==References==
*Basic Set p.50
*GURPS Zombies, p.51
Category:Advantages
Category:Supernatural Traits
Category:Mental Traits
Category:Special Modifiers