Mr Game & Watch (Smash Plus)

Mr. Game & Watch is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Game & Watch universe, he is listed as fighter #57 in Smash's modified numbering system and is classified as a Flyweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by scoring at least 10 KOs in a Single Match on Flat Zone X.
Mr. Game & Watch is an odd character. His various disjointed attacks make him unpredictable and definitely hard to master. He's also a character that has luck play a role in his moveset to a certain degree, as the vegetables tossed in chef is variable in damage (and generated entirely at random) and Judge is based on simple luck of the draw. Yet his KO power is impressive, and his aerial attacks can rack up damage quickly. Still, like most flyweight characters he is a bit of a glass cannon. His endurance is notoriously bad, and a few good hits will send him flying quickly. At least his recovery is one of the better options in the game, and can lead to several disjointed combo opportunities. Mr. Game & Watch has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Game & Watch pulls out an insecticide sprayer and begins firing it in front of himself, creating a rapid jab motion. The first hit and last hit do the most damage, but the move has noticeable endlag, making it punishable if shielded.
*Side Tilt- Game & Watch performs a 1-2 punch combo, one high and one low, based on the animations from the Game and Watch title boxing.
*Up Tilt- Game & Watch swings two flags from Flagman, with the #1 flag swinging in front of him and the #2 flag swinging behind him.
*Down Tilt- Game & Watch crouches down and pushes an angled manhole cover in front of himself. Does decent damage, but has incredible knockback at the expense of limited range.
*Dash Attack- Game & Watch performs a sliding headbutt a short distance across the stage while wearing a helmet. Does far less damage if it hits late.
*Grab & Pummel- Game & Watch's grab is a simple reaching grab with only mediocre distance. He pummels by hitting the opponent with a bell.
*Forward Throw- Game & Watch juggles the opponent and then tosses them forward.
*Back Throw- The inverse of his forward throw, Game & Watch juggles the opponent and then tosses them behind himself.
*Up Throw- Game & Watch tosses the opponent onto a trampoline, which sends them high into the air. It does little damage, but has the most knockback of all his throws.
*Down Throw- Game & Watch causes a cement block to form above his head and then drops it on a player, which slams them off the ground. At higher percentages, this has the potential to bury opponent.
*Neutral Air- Game & Watch tosses a pair of fish out of a bowl, which can hit opponents multiple times.
*Forward Air- Game & Watch drops a bomb directly in front of himself. The bomb acts as a projectile and falls down to the ground, doing more damage the closer it is to Game & Watch when it explodes.
*Back Air- Game & Watch swings a turtle shell behind himself. The attack comes out quick and does a good amount of damage.
*Up Air- Game & Watch lifts a lit torch above his head, damaging foes multiple times and launching on the final hit.
*Down Air- Game & Watch drops straight down while holding a key. The move can spike foes if it connects with the key just as soon as he starts his downward fall.
===Smash Attacks===
*Side Smash- Game & Watch pulls out a chair similar to the one from Lion and smashes it in front of him. The attack when uncharged comes out very quickly and has a surprising amount of power as a result, though it does more knockback than it does damage.
*Up Smash- Game & Watch dons a Diver's Helmet and then performs an upward headbutt attack. It has noticeable startup lag, but does a significant amount of damage if it connects.
*Down Smash- Game & Watch attacks with two hammers, one on either side of himself, pounding the ground from high to low. When sweetspotted, the attack will bury opponents on either side of Game & Watch, allowing for an easy followup attack.
===Special Moves===
*Neutral Special: Chef- Game & Watch pulls out a pan and begins flinging random food items outward. Players can use directional input to help influence how far the food will travel. Up to 5 different foods will appear on screen entirely at random. They are, ranked from lowest damage to highest: Leek, Turnip, Drumstick, Eggplant and T-Bone Steak. However, the pan does the most damage, dealing fire damage to anyone unfortunate enough to get hit by it.
*Side Special: Judge- Game & Watch will pull out a hammer and swing it forward. A number will appear above his head at random, indicating the power and effect of the swing. No matter the number, the swing has the same attack speed regardless. The effects are:
**Judge 1: The weakest attack, as it doesn't even cause flinching damage and will do 12% recoil damage to Game & Watch.
**Judge 2: A weak attack with minimal knockback. It does have a 25% chance of tripping foes hit by it though.
**Judge 3: Another weak attack that does the same amount of damage as 2. However it does significantly more damage if shielded against.
**Judge 4: A stronger attack that launches foes up at a diagonal angle.
**Judge 5: The hammer will be engulfed in electricity and do multi-hitting damage to the foe.
**Judge 6: The hammer will explode, doing flame damage at the end of the attack. Has the highest knockback of all the Judge attacks (excluding 9).
**Judge 7: Slightly weaker on the scale compared to 5 and 6, but it does create 3 apples that heal 4% damage each if it connects.
**Judge 8: The attack itself deals very little knockback, but is guaranteed to freeze opponents if it connects.
**Judge 9: The hammer is engulfed in electricity and the opponent is sent flying off into the stratosphere. It doesn't always guarantee a One Hit KO, but it comes close.
*Up Special: Fire- A trampoline will immediately appear beneath Game & Watch and bounce him high into the air, his entire body acting as an attacking hurtbox. At the apex of his jump, he will deploy a parachute and slowly descend down to the ground, with players having limited horizontal control over his descent. One of the more versatile recovery options in the game.
*Down Special: Oil Panic- Game & Watch will hold out a bucket that acts as a counter/absorb attack. If Game & Watch is hit by a physical projectile (such as the Belmont's ax), then it will simply be reflected. If he is hit by an energy projectile though, he will absorb it and the bucket will gain one bar. When he has absorbed three projectiles, Game & Watch will flicker. In this state, using Oil Panic again will cause all three projectiles to spill out and do massive damage to any poor soul unfortunate enough to be in their way. It can do massive damage, but only if used right.
*Final Smash: Octopus- Game & Watch morphs into the Octopus from the game of the same name and then moves across the stage waving his tentacles. Opponents caught in the tentacles are trapped as Game & Watch quickly travels off stage to the side blast zone, dragging them with him. Once Game & Watch reaches the blast zone, he will reappear on stage, leaving the trapped opponents scrambling to return to stage. Button mashing can allow opponents to escape the Octopus, if at lower damages.
===Miscellaneous===
*Entry Animation- Mr. Game & Watch moves along a frame of LCD display icons before appearing on stage ready for battle.
*Idle Animation 1- Game & Watch hops in place twice.
*Idle Animation 2- Game & Watch looks behind himself briefly before returning to normal.
*Side Taunt- Game & Watch leans forward and rings a bell twice.
*Up Taunt- Game & Watch holds his hand up and rings a bell twice.
*Down Taunt- Game & Watch sits down on the ground and lets out an exhausted breath before returning to his standing position.
*Victory Animation 1- Game & Watch alternates between ringing his bell in the left and right direction repeatedly, turning around periodically.
*Victory Animation 2- Game & Watch "dances" around in his predetermined frames, appearing to do the equivalent of a backflip in the process.
*Victory Animation 3- Game & Watch appears as the character from the game Ball, juggling three balls for the duration of the victory animation.
==How to Unlock==
Mr. Game & Watch can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Score at least 10 KO's in a single match on the Flat Zone X stage.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters