Philippe Bergeron

Philippe Bergeron was the mission director on Assassin's Creed III at Ubisoft Montreal.
==Career==
Upon graduating, he immediately started his career in the computer game industry as a designer on video games, both in programming and at conceptual level design.
==Game credits==
*Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (1999) - Sierra On-Line
*Disney's Donald Duck: Goin' Quackers (2000) - UbiSoft Entertainment Software
*F1 Racing Championship (2001) - Video System
*Prince of Persia: The Sands of Time (2003) - Ubisoft
*Tom Clancy's Splinter Cell: Chaos Theory (2005) - Ubisoft
*SOCOM 3: U.S. Navy SEALs (2005) - Sony Computer Entertainment America
*Prince of Persia: The Two Thrones (2005) - Ubisoft
*World in Conflict (2007) - Sierra Entertainment
*Assassin's Creed (2007) - Ubisoft
*Shaun White Snowboarding (2008) - Ubisoft
*Robert Ludlum's The Bourne Conspiracy (2008) - Sierra Entertainment
*Assassin's Creed (Director's Cut Edition) (2008) - Ubisoft
*World in Conflict: Soviet Assault (2009) - Ubisoft
*Wanted: Weapons of Fate (2009) - Warner Bros
*Assassin's Creed II (2009) - Ubisoft
*Assassin's Creed: Brotherhood (2011) - Ubisoft
*Assassin's Creed III (2012) - Ubisoft
*Assassin's Creed: Valhalla (2020) - Ubisoft
==External links==
*Philippe Bergeron's profile at MobyGames.
*Philippe Bergeron's professional profile at LinkedIn.
*An interview with Philippe Bergeron and GameSpot for Assassin’s Creed: Brotherhood.
*E3 2012 interview with Philippe Bergeron for Assassin's Creed III.
Category:Development team
Category:Assassin's Creed development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed III development team