Tracks

The Tracks is a transport part that is part of the subcategory of tracks and tanks.
== Description ==
The Tracks boasts 9 health points and a movement capability of 2. It consumes 4 energy and 3 credits, with an upgrade cost of 4 credits. It has 2 uses and can double its movement on roads but cannot enter rough terrain. Each upgrade increases its health by 3.
The Tracks' larger counterpart offers the highest health pool among transports at level 1. This makes it a suitable choice for absorbing at least one hit in the early stages of the game. While it should still avoid damage, it allows for riskier tactics with mitigation capabilities. It can advance toward an enemy, eliminate high-priority targets, and then retreat to evade swarming by multiple foes. The Pristine Health expansion, combined with any body, works effectively with this part, ensuring it can endure hits, even from bosses. The ability to move onto rough terrain should be considered, especially if it's not the fourth expansion choice. The Tracks can handle Gazers better than its armored counterparts, as its high health combined with any body can withstand a single strike from a Gazer's melee attack. Depending on your available resources and preferences, it can serve as a safeguard for support and generalist mechs, offering versatility in its role.
Category:Transport
Category:Tracks and Tanks