Junpei Iori

==Summary==
Junpei Iori is a playable character in Persona 3/FES. He is best friends with the protagonist, meeting them at the start of the game and becoming a member of SEES due to being able to percieve the Dark Hour, and as such, able to summon a Persona, a fact discovered by one of the members of SEES itself.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower | , higher with Willpower 
Key: Mid-Game | Late-Game / The Answer | Persona 4 Arena
Name: Junpei Iori
Origin: Persona 3
Gender: Male
Age: 16-17 during P3. 19 during P4AU.
Classification: Human, Persona User, SEES Member, Magician Arcana
Powers and Abilities: 
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|-|Persona 3=
Base: Superhuman Physical Characteristics, Weapon Mastery (Katana), Supernatural Willpower, Empowerment, and Reactive Power Level (In times of dire need, Persona users can massively increase their strength to the point to where those who previously stomped them can be overwhelmed by their sheer aura. Persona users can manifest new abilities and force their Persona's to evolve mid-fight, and change the tides of battle).
With Persona: Cognitive Physiology (Persona), Magic consisting of Fire Manipulation, Statistics Amplification (with Rakukaja and Marakukaja), Attack Reflection (With Counter and Counterstrike), Damage Transferal (With Calm Blade, which inflicts Hex), Power Nullification (Can nullify status ailments, and Arm Chopper, which inflicts bind), Probability Manipulation (With Bound Arts, he increases the chances of critical hits, and attacking twice with Golden Gemini), Healing (With Regeneration), Spatial Manipulation and Durability Negation (With Vorpal Blade), Resistance Negation (With Fire Break).
Resistance and Affinities: Resistance and Invulnerability to Fire Manipulation, Holy Manipulation and Light Manipulation.
|-|Optional Items= Fire, Ice, Electricity, Wind, Explosion, Energy, Curse, Darkness, Holy, Light, and Death Manipulation (w/ various gems), Resistance Negation (w/ Megido gems), Status Effect Inducement (w/ various weapons), Healing (w/ various items), Attack Reflection (w/ Mirrors), Statistics Amplification (w/ various equipment and Sutras), Damage Boost and Empowerment (w/ various equipment), Debuff Negation (w/ Dekaja Gem), Statistics Reduction (w/ Dekunda Gem). Invulnerability and Law Manipulation (With the Omnipotent Orb, the laws of the universe are warped and manipulated to enforce the law that no harm can be enacted on the user).
|-|Persona 4 Arena= 
Base: All previous abilities to a greater extent.
With Persona: All previous abilities to a greater extent.
Resistance and Affinities: All previous abilities to a greater extent.
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Attack Potency: Universe level+, higher with Willpower (Comparable to the Late-Game Phantom Thieves) | Low Complex Multiverse level, higher with Willpower (Aided in the defeat of Erebus and Nyx Avatar) | Low Complex Multiverse level, higher with Willpower (As a Shadow Operative, he's superior to his previous state)
Speed: Immeasurable (Capable of keeping up with the most basic Archetype, the Shadow, a physical representation of the Collective Unconscious, which transcends space and time), higher with Willpower | Immeasurable, higher with Willpower
Lifting Strength: Immeasurable (Can take strikes from Erebus), higher with Willpower | Immeasurable, higher with Willpower 
Striking Strength: Universe level+, higher with Willpower | Low Complex Multiverse level, higher with Willpower | Low Complex Multiverse level, higher with Willpower 
Durability: Universe level+, higher with Willpower | Low Complex Multiverse level, higher with Willpower | Low Complex Multiverse level, higher with Willpower 
Stamina: Superhuman. Can fight constantly despite the stamina-draining atmosphere of the Dark Hour.
Range: Extended Melee Range, Several Kilometers with Persona Skills
Standard Equipment: His Evoker and Masakado's Katana
Intelligence: Junpei is often noted for being rather 'book dumb', rarely studying and often being portrayed as a slackoff goofball more than an intelligent fighter. He does however, mature at the end of the series, and thus becomes much smarter for it, not to mention he is already an effective combatant due to practice and willpower alone.
Weaknesses: He and his Personas are vulnerable to Wind attacks.
Notable Attacks/Techniques:
Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Unlike the respective casts of Persona 4 and 5, the cast of Persona 3 can use their Personas in reality. Junpei's initial Persona is Hermes, and his ultimate Persona is Trismegistus.
*Patra: Dispels all mental ailments.
*Tentarafoo: Makes all foes confused/panic.
*Rakukaja: Increases the Defense of one ally or self.
*Marakukaja: Increases Defense for all allies and self.
*Gigantic Fist: Deals heavy Strike damage to one foe.
*Fire Break: Reduces 1 foe's Fire resistance to average.
*Agidyne: Deals heavy Fire damage to one foe.
*Maragidyne: Deals heavy Fire damage to all foes.
*Tempest Slash: Deals heavy Slash damage to one foe
*Deathbound: Deals heavy Slash damage to all foes.
*Vorpal Blade: Deals heavy Slash damage to all foes.
*Spring of Life: Rapidly restores Junpei's health over time, and is more potent than Makoto Yuki's best regeneration passives. Unique to Trismegistus.
*Megidolaon: Deals severe Almighty damage to all foes.
==Gallery==
PQ_-_Junpei.png|Junpei as he appears in PQ.
Q2_Junpei_NoGradient.png|Junpei as he appears in PQ2.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Persona
Category:Male Characters
Category:Game Characters
Category:Protagonists
Category:Fire Users
Category:Magic Users
Category:Summoners
Category:Statistics Amplification Users
Category:Resistance Negation Users
Category:Sword Users