Patch 0.9.0

Version 0.9.0 is a version released with Update #13Update #13 in Workers & Resources: Soviet Republic's official website with multiple patches for Workers & Resources: Soviet Republic. It was released on January 26th, 2024Steam patch notes for Update #13 (versions 0.9.0 to 0.9.11).
Beta testing started from 4 November 2023 until the release date.
Work in progress...
==Main additions==
* Added two campaigns
* Introduced two new default maps
* Added new fences, decorations, and a few mods integrated into the vanilla game
* Introduced new vehicles
* Added new sounds
* Added mud airfields
* Introduced new loading screens
* Various graphical replacements
* Additional Features and Fixes
Other features:
* Prevented roads from splitting into small pieces
* Made it possible to upgrade roads through road crossings
* Vehicle not teleporting from constructions, flatbed vehicles can bring mechanism back from constructions
* Enhanced road pathfinding for one-lane roads
* Improved train pathfinding
* Balanced residential buildings and quality of living
* Added better marks and icons for disabled items such as construction or turned-off factories
* Set autosearch as the default setting when a building is placed
* Modified fire mechanics
* Improved railway graphics
* Balanced night graphics
* Implemented a small gravel processing plant and a large gravel mine.
* The excavator can now work on tunnel construction.
==Patches==
===0.9.0.1===
Patch 0.9.0.1 is a patch released on November 7th, 2023.
* Fixed an issue with railways in the Campaign 2 map.
* Fixed issues with freezes and crashes while placing footpaths over roads.
* Fixed a bug where the construction of small infrastructure pieces doesn't call buses with workers from the Construction Office (CO).
* Added a green mark to indicate when a campaign is completed; Campaign 2 is locked until Campaign 1 is completed.
* Fixed an issue where campaign progress was not being saved.
* The CO can now send machinery directly from one construction site to another.
* When canceling all sources or all assigned constructions in the CO building using buttons, confirmation of this action is now required.
* Corrected bad captions on screens in the main menu.
* Fixed a crash related to the reconstruction of waiting stations.
* Set pollution meter default values to 0 when loading older saves.
* Fixed notification messages for trash bins.
* Added a setting to enable/disable fire notification messages.
* Introduced the first version of the Bulgarian language.
* The Eternal Flame Obelisk is listed under monuments.
* Various minor grammatical and text changes have been made.
===0.9.0.2===
Patch 0.9.0.2 is a patch released on November 15th, 2023.
* Fixed a game crash related to the footpath upgrade. This issue was associated with new mechanics that prevented the footpath from splitting the road into small pieces.
* Resolved an issue with refueling in the construction office.
* Corrected the construction process for small pieces of infrastructure.
* Addressed issues where vehicles were not being sent back from construction sites.
* Fixed a problem where the construction office calculated an incorrect amount of material needed for small infrastructure projects.
* Resolved an issue where a flatbed vehicle was sent for mechanisms to a construction site, but the mechanism was no longer present.
* Sorted waste materials (metal scrap, aluminum scrap, plastics) can now be operated via factory connections, even between waste and aggregate.
* Fixed an issue concerning construction offices not sending buses for reconstructions.
* Sewage can now be purchased at the border.
* Adjusted the volume of Demolition Sound Effects (SFXs).
* Fixed the Sewage Discharge Sound Effects.
* Resolved an issue where no click sound effect was not played when having a mirrored version of a building.
* Fixed the collision issue with the Type 75 flats' corner elements.
* Corrected the excavator's position in underground pipeline constructions.
* Improved the earthquake notification message's location accuracy.
* Memory saving setting (low textures) will now also work when the DX11.1 launch option is used in cases of low VRAM.
* Underground parts of buildings are now preloaded when the building is in use or when the tool is selected.
===0.9.0.3===
Patch 0.9.0.3 is a patch released on December 3rd, 2023.
* Added mud airfields.
* Introduced new loading screens.
* Implemented a small gravel processing plant and a large gravel mine.
* The excavator can now work on tunnel construction.
* Fixed a crash related to factories operating with waste.
* Attempted to fix the problem with open hull vehicles from construction offices getting stuck (hack).
* Corrected collision issues in road placement.
* Replaced cathedral graphics.
* Changed the method for reserving containers for sorting materials (filled containers can now be reserved or not).
* Fixed an issue with restoring topsoil over fields.
* Resolved an issue where the paver behaved like a working mechanism when asphalt was rolled.
* Fixed a display issue with cranes not appearing on constructions if another mechanism at the construction site is waiting for transport.
* For foreign workers transported to workplaces from very far distances, they no longer work longer hours than regular workers.
* Made various minor changes and added hints to the campaign.
* Added a hint for a loan in case the player is running low on money for the first time.
* Container stands now have an individual notification setting in addition to a global setting in the notification settings.
* Added the option to prohibit storing waste in container stands.
* Manufacturing containers or vehicles now takes into account one-way factory connections when placing vehicles or containers in storage of connected buildings.
* Fixed a freezing issue when reconstructing a scrapping facility with vehicles inside.
* Enabled calling vehicles home and selling all vehicles from buildings even during reconstruction.
* Partially fixed tram track rendering at crossings.
* Resolved an issue where using the point removal tool in blueprint mode could leave crossing points without actual roads around.
* Fixed sewage discharge sound effects during reconstruction.
* Corrected issues with the quick tool and clone tool; these tools can now copy accurately.
* Fixed electric and water consumption for fountains.
* Tweaked construction office mechanics and calculations.
* Addressed a crash related to many personal vehicles.
* Resolved tram pathfinding problems related to signs.
* Fixed an issue where distribution offices sometimes ignored the building limit for garbage-type resources.
* Resolved an issue where road depots could not be repaired.
* Fixed a problem where construction offices assigned improper tasks to vehicles.
===0.9.0.4===
Patch 0.9.0.4 is a patch released on December 13th, 2023.
* Fixed lighting at crossroads for grass airports and improved graphics for grass airport crossroads.
* Resolved performance issues in helicopter construction offices when assigning construction tasks.
* Fixed a crash related to asphalt infrastructure construction.
* Adjusted terrain flattening costs when building infrastructure.
* Addressed issues with construction offices not building small infrastructures and managing priorities.
* Improved rendering of crossroads with panel roads.
* Enabled checking of electric wires in the overlay even when the game is paused.
* Now highlighting the current stop in a vehicle's schedule.
* Enhanced rendering of crossroads for grass airports.
* Introduced a new model for the food factory and distillery.
* Fixed potential crashes when demolishing infrastructure under construction.
* Resolved issues with vehicles getting stuck during infrastructure construction.
* Added code to prevent ships from getting stuck.
* Restricted electronics storage to the airplane production line only.
* Addressed performance issues when assigning construction tasks to the helicopter construction office.
* Fixed reassignment of trees if a woodcutting office is demolished.
* Resolved issues with losing electricity connections for infrastructure when using batch tools.
* Fixed problems with aggregate unloading when vehicles are waiting to unload cargo.
* Addressed issues with the new large gravel quarry and SFX sound.
* Fixed the non-functional 'prohibit waste disposal' checkbox for large waste storage.
* Applied wear and tear to old residential buildings in untouched cities.
===0.9.0.5===
Patch 0.9.0.5 is a patch released on December 30th, 2023.
* New large train station introduced.
* Revised mechanics of loyalty spreading: some citizens may now exhibit stronger loyalty preferences.
* Updated lifespan mechanics: changes in citizen lifespan occur with a delay, rather than instantly.
* Fixed a crash occurring when constructing a railway close to a departing train.
* Introduced more size variations for harbors and pumping stations.
* Expanded size options for technical services, road depots, and cargo stations.
* Added pedestrian gates.
* Trams now disregard traffic signs.
* Fixed a crash caused by demolishing road pieces at T-junctions.
* Resolved an issue where the new tool for merging fragments could be misapplied to waypoints or signal positions.
* Addressed a crash during loading related to the above issue.
* For one old city building, the required material amount for reconstruction has been corrected.
* Fixed the earthquake scenario in the campaign.
* Resolved a crash in the campaign associated with the waypoints of road vehicles or trains.
* Translations updates
===0.9.0.6===
Patch 0.9.0.6 is a patch released on January 1st, 2024.
* Fixed issue causing crashes during saving
* Added a large chemical plant
===0.9.0.7===
Patch 0.9.0.7 is a patch released on January 3rd, 2024.
* Attempt to fix issues with broken text or windows after loading the game.
* Fixed a crash that occurred when placing a waypoint or junction while construction is ongoing with the track builder.
* Various fixes in the campaign.
* Various fixes in the GUI.
===0.9.0.8===
Patch 0.9.0.8 is a patch released on January 12th, 2024.
* Fixed the vehicle-stuck problem.
* Added code to prevent errors related to fuel storage when energy management is toggled ON/OFF.
* Fixed crash issues during loading.
* Resolved the issue where construction offices did not send tower cranes to construction sites.
* Ensured dumpers are not sent to constructions when there is a lack of finishers or buses available in the assigned construction office.
* Fixed the missing electronics warehouse in repair shops (you may need to rebuild if constructed in older versions).
* Updated the consumption and production rates of larger cement plants.
* Fixed the issue where construction offices were prioritizing construction over demolition.
* Resolved problems where helicopter construction offices were unable to perform reconstructions.
* Scrapping facilities can now also scrap containers.
* Implemented radiation emission when containers with radioactive materials are scrapped.
* Fixed the issue where the owner of a personal car is lost when the car is in the repair shop.
* Resolved pathfinding issues in construction offices related to the construction of footpaths and factory connections.
* Fixed issues with helicopter auto-replacement.
* Addressed the issue where construction vehicles were stuck in an endless loop.
* Resolved issues related to the repair of construction office vehicles.
* Fixed the problem where helicopters from construction offices loaded excessive materials.
* Made footpaths and buildings behind footpath gates accessible.
* Fixed the issue where open-hull trucks could pick up excavators during road asphalting.
* Corrected bad road curves that occurred when roads were connected from dead ends on both sides.
* Fixed various campaign problems
* 18 January 2024
===0.9.0.9===
Patch 0.9.0.9 is a patch released on January 18th, 2024.
* Attempt to fix the CO struck issue (mechanism stuck during construction).
* Fix for helicopter delivery mechanism getting stuck.
* Fixed issue with construction office assigning incorrect tasks to trucks.
* Fuel consumption for trackbuilders building railtracks and the SFX of engines too.
* Fixed issue with modded excavators (movement speed set to 0).
* Fixed issue where the game sometimes crashed due to road upgrades.
* Fixed issue where trains were sent for repair due to old vehicles loaded on the hull.
* In cases where players have changed controls, the first objective in the campaign will be skipped.
* Fixed display of maximum load amount in cases of excessively large numbers.
* Fixed crash when demolishing buildings (in cases where the last truck does not catch leaving the building).
* Fixed various rare campaign problems and crashes
* Fixed issue where helicopters from the construction office could not land on a construction site due to player-built structures around the construction while the helicopter was in the air.
* Fixed issue where the copy/clone area could build structures.
* Fixed issue with small footpaths being drawn when placing some buildings.
* Implemented buttons to change the order of source and destination buildings in the DO.
* Fixed issue where construction office helicopters were stationed at incorrect locations, such as heliport platforms.
===0.9.0.10===
Patch 0.9.0.10 is a patch released on January 24th, 2024.
* New airplanes for grass airfields
* Small kiosks for food and alcohol
* Added icons for new buildings
* Fixed issue in campaign 2 map regarding signals at borders
* GUI changes (maintenance windows, informational windows should not go off-screen)
===0.9.0.11===
Patch 0.9.0.11' is a patch released on January 25th, 2024.
* Scripts from save versions v.122 and earlier will no longer be loaded.
* Various user interface improvements have been made to the statistics screen.
* Resolved an issue where a large window background appeared incorrectly when the build menu was positioned at the top.
* Fixed a bug where the statistics file sometimes failed to save.
===0.9.0.12===
Patch 0.9.0.12' is a patch released on January 28th, 2024.
* Attempted to fix construction vehicles getting stuck.
* Fixed issue where fence gates could not be connected to footpaths after resaving.
* Fixed rare crash occurring during loading.
===0.9.0.13===
Patch 0.9.0.13' is a patch released on February 9th, 2024.
* Fixed an issue where roads were missing in random cities.
* Adjusted code to prevent roads from being placed on top of each other.
* Addressed an issue with the saving/loading scripts for scenarios, where saving times were progressively increasing.
* Resolved various crashes occurring during campaign play.
* Fixed the rendering of aggregate material in buildings.
* It is now possible to unload fuel at the rail distribution office via train.
===0.9.0.14===
Patch 0.9.0.14' is a patch released on March 6th, 2024.
* Construction Offices will now not assign new tasks if a vehicle is out of fuel.
* Fixed electricity consumption inaccuracies at cableways.
* Fixed an issue where, after starting a new game on campaign maps, vehicles from the future could be available.
* Fixed FPS issues when combines or tractors lose their route back to the farm.
* Fixed a crash issue during game loading.
* Added code to prevent drawing large, thin circles from roads.
* Fixed the selection of railtrack constructions.
* Fixed an issue where vehicles ordered to load specific containers at custom houses did not load the containers.
* Adjusted vehicle loading/unloading stations at the large scrapping facility.
* Fixed some errors in Campaign 2 map.
* Fixed an issue with the construction office assigning tasks to bring a crane and then cancelling it.
* Fixed a problem with helicopter replacements.
* Fixed an issue where copying schedules was not possible for vehicles that can only carry vehicles.
* Fixed an issue where demolition offices sometimes did not bring workers to demolitions.
===0.9.0.15===
Patch 0.9.0.15' is a patch released on April 5th, 2024.
* Fixed an issue where upgrading a bridge would mistakenly generate a normal track or road instead of a bridge.
* Resolved an issue preventing fast excavators from the demolition office from being dispatched to their owner when the demolition office was set to deliver mechanisms exclusively on flatbed trucks.
* Addressed a problem causing construction offices to remove assignments of construction if vehicles loaded with materials were present in the office.
* Corrected the behavior allowing pedestrians to use fences connected to fence gates as walkways.
* Fixed the issue with helicopters from Construction Offices not delivering workers properly.
* Resolved the problem with auto-replacement malfunctioning while a replacement train is being processed in offices.
* Fixed an issue where unloading locomotives to a railroad distribution office would incorrectly list the locomotive in both the wagons and locomotives categories.
* Addressed the problem of helicopters not being repairable (getting stuck at the heliport).
* Corrected the change in internal water storage for buildings like the food factory, distillery, or concrete plant.
* Fixed an issue that prevented police cars, forklifts, and prison buses from being sent to storage for vehicles and containers.
* Heating has been disabled in outdoor swimming pools.
* Resolved an issue where construction office helicopters could get stuck while constructing or reconstructing buildings that contain heliports.
* Fixed an issue where used vehicles not yet available appeared in the game.
==Gallery==
==Videos==
Workers & Resources- Soviet Republic Update -13
==References==
Category:Game versions