Dungeon

For Dungeon (citadel) see Citadel
For a short explanation of the Dungeon and it's strategy see Tips for Adventurers Guild > Dungeon.
For the RPG element of the Dungeon see Dungeon: RPG.
For Dungeon (forest) see Dungeon: forest.
For Dungeon (cave) see Dungeon: cave.
For enemies of the Dungeon see Dungeon: enemies.
For familiars see Dungeon: familiars.
== Citadel ==
Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc. Citadel is unlocked by building/researching the Citadel in Dungeon (Technology tab).
More information: Dungeon: Citadel
== Dungeon's menu ==
By entering the Dungeon (building) the player is either taken to the Dungeon screen (if a hero is already exploring it) or prompted with a menu.
#Currently selected hero.
#Current Hero's parameters. Hero's level, their total experience, experience needed to next level, , , capacity, , , . These parameters get updated once craftifacts are crafted, skills are learnt or equipment is equipped. 
#Change selected hero. Also favorite heroes can be set.
#Dungeon help window. A short explanation of dungeon parameters and objectives. See gallery below.
#Bestiary. A list of enemy stats by dungeon level.
#Skills. This will show the skills that can be learnt or have already been learnt by the currently selected hero.
#Resting time and equipment currently equipped. If hero is resting, resting time will be displayed. Equipment which is currently equipped on the hero and its duration, displayed by a grey bar (exact duration for each piece of equipment can be seen by tapping on it).
#Equipment and Mandra-Cola in warehouse. This is equipment, which can be equipped onto a hero. Available amount for each piece of equipment is displayed below it.
#Mental power, Throwing weapons and consumables. The first number below the item represents how many of these items can be taken into the dungeon, while the number below that one represents the total amount of that item in the warehouse. These items can be excluded from the inventory (i.e. not taken into the dungeon) by tapping on the item and then on "Exclude". To re-include the item, repeat the process tapping "Include". Also, long-tapping on the item toggles it being excluded or included. Mental power can't be excluded.
#Dungeon levels. Select a level. The A levels (1A, 2A, 3A, etc.) are unlocked by upgrading the Dungeon (building), while the B and C levels are unlocked by completing the previous level (letter, not number). Also, the B and C levels will become locked again after exiting them, regardless of the result of the run (completed, escaped or knocked out). For F levels see Dungeon: forest. Upon selecting a level, the amount of Valor rewarded for completion of that level is also shown (Valor only shows in Hall of Fame).
To exit the dungeon screen, press the "<" button in the top left corner. This will "pause" the dungeon as is. This way Mental power can be acquired by solving nonograms while the hero is in the dungeon.
dungeon-help window.jpg|Dungeon help window.
dungeon-help window with Emerald Shard.jpg|Dungeon help window after crafting Emerald tablet.
dungeon-help window with taming.jpg|Dungeon help window after learning Taming skill.
dungeon-help window with Taming and Emerald tablet.jpg|Dungeon help window after learning Taming skill and crafting Emerald tablet.
Dungeon - example.png|Exploring the dungeon - gameplay.
== Bestiary ==
Bestiary is a feature for the dungeon, which allows to see enemy stats/parameters, abilities and loot once an enemy has been defeated enough times. Accessible from Dungeon menu, it displays the list of discovered dungeon/forest levels. Each level has their own enemies and enemies' stats. More information: Bestiary.
== Heroes ==
There are 20 heroes to choose from, before going into the dungeon. These heroes only differentiate between each other in how they look, otherwise they have the same parameters at the start, level up the same way and have same parameters at same levels. The reason the player would choose a different hero, would be because other heroes are resting.
Sound of using Mandra-Cola.
Each hero has a level which is shown in the circle at the top right corner of the dungeon.
To complete the Nth level, the hero must gain N * 1,000 experience in a dungeon.
This means that the Nth level ends when N * (N + 1) * 500 total experience is collected.
The experience required to the next level can be calculated by the N * (N + 1) * 500 - XP formula, where XP is the current experience of the hero.
(This is similar to character levelling.)
When hero reaches level 26, the player gets rewarded. When level 21 is reached, the Emerald tablet is required to elevate the hero 5 levels, to level 26. After reaching higher levels, the rewards stay the same, except for Valor (+10 per level) - level 27 = 270 Valor, level 28 = 280 Valor. Hero parameters don't increase past level 26 except Mental Power that increases until level 50 (+5 per level). Below are listed the rewards from level 26 onwards:
Disclaimer: All the names for these heroes are unofficial and suggested by the community. Currently, there are no hero names in the game, but the player can name them in-game.
Hero1.png|Hero 1: Steel Helmet, the Knight.
Hero2.png|Hero 2: the Morning Star.
Hero3.png|Hero 3: the Potions Pandit.
Hero4.png|Hero 4: the Rugged Raconteur.
Hero5.png|Hero 5: the Ochre Hunter.
Hero6.png|Hero 6: the Green Enchantress.
Hero7.png|Hero 7: the Ironclad Maiden.
Hero8.png|Hero 8: Ravenlord.
Hero9.png|Hero 9: the Herbs Huntress.
Hero10.png|Hero 10: the Fiery Sorceress.
Hero11.png|Hero 11: the Wizened Wizard.
Hero12.png|Hero 12: Master Redbeard the Younger.
Hero13.png|Hero 13: the Purple Druidess.
Hero14.png|Hero 14: the Ruthless Rogue.
Hero15.png|Hero 15: Isabeau, Falcon Mistress.
Hero16.png|Hero 16: Master Redbeard the Elder.
Hero17.png|Hero 17: the Dagger Dancer.
Hero18.png|Hero 18: Tim, the Shaman (not Necromancer).
Hero19.png|Hero 19: Hercules, the mighty hero.
Hero20.png|Hero 20: Deadly Dreadlocks.
=== Favorite heroes ===
The "Favorites" section allows to sort heroes in any order set by the player (first hero added -> first place, second hero added -> second place, etc.). Favorite heroes can be set by tapping on the empty favorite icon. This then adds the hero to the "Favorites" section (indicated with the favorite icon). There's no limit how many heroes can be in "Favorites". While in "All" section heroes can be removed from favorites by tapping on the favorite icon.
Choose a Hero - favorite hero.png|The purple druidess is set as "favorite" (in "All" section), while other heroes aren't.
Choose a Hero - one favorite hero.png|The purple druidess in "Favorites" section.
Choose a Hero - favorite heroes.png|Multiple heroes set as favorites (in "Favorites" section).
===Hero skills===
Hero skills are skills, which help the hero in the dungeon. These skills need to be learnt for every hero. To access hero skills select "Skills" in the dungeon's menu. There are skills.
List of skills:
==Dungeon inventory==
The inventory in the Dungeon tab shows the items which the next hero will take into the dungeon as supply (bigger top number). The items are automatically transferred from the "regular" warehouse inventory (bottom number) and filled up to maximum. After returning from the dungeon not used items are returned. The player doesn't lose these items upon becoming unconscious (being defeated). If a hero returns with items, which would exceed storage capacity, the items are converted to (character not hero) experience points. There is a total of items that can be taken into the dungeon.
The player can long tap items in inventory to see, what they give and cost (some items (see consumables) might consume Action points, which is not shown by long tapping). Items can also be excluded from being taken into the dungeon by tapping on them and tapping "Exclude" or long tapping. Excluded items are saved per hero, so they don't have to be excluded every time upon entering a level.
:Tofu can't be taken into the dungeon, if hero hasn't learnt at least Taming skill lvl. 1. 
:Inarizushi can't be taken into the dungeon, if hero hasn't learnt at least Taming skill lvl. 3.
(1)The amount of Mental power that can be taken into the dungeon depends on hero level and other boosts. For more information see Mental power.
=== Equipment ===
Equipment are items, which can be equipped on a hero and increases Damage or Defense.
Equipment cannot be removed, but can be replaced with more powerful one. When replacing, the current equipment is lost.
All equipment has a durability value. Successfully completing or willingly leaving the dungeon decreases durability by 1; getting defeated in the dungeon decreases durability by 2.
If there is equipment available that can be equipped when the player wants to enter a dungeon, a prompt will remind them of this:
"You have unequipped equipment."
Note: Shield for a hero lvl. 4:
*Chance to deal counter damage (10%).
*Applied against melee attacks only.
*Damage = 3-5, but no more than 25% of foe's max Health.
*Foe's defense is ignored.
*Counter attack can't kill, i.e. hp will not drop below 1.
For every group of equipment, a technology can be learnt to increase durability.
*Weapon grease for swords (see Smithy).
*Strong glue for shields (see Workshop).
*Strong rivets for armor (see Tailor).
*Galvanization for rings (see Alchemist's Hut).
=== Throwing weapons ===
Throwing weapons are items that can be used in the dungeon, which can be used to kill or help to kill enemies from range by throwing them on or near enemies.
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=== Consumables ===
Consumables are items that can be used in the dungeon, which increase Health, Energy or Mental power. When a hero is in the dungeon, new items can not be added to hero's inventory - they can only be added before going into the dungeon. If they are consumed during combat they cost 2 Action points. If they are used outside combat, they don't have a cost (besides the item consumed). Most of the food items can be crafted in the Food Stall. Most of the potions can be crafted in the Alchemist's Hut.
==== Consumables (notes) ====
*Ultraviolet Cherry and Mushroom can be found in Dungeon, but cannot be brought in with the rest of items; only the ones found in the current exploration are available.
*Potion of healing can also be acquired in Bourse by watching ads.
*Mental power can be acquired by solving nonograms while hero is not in the dungeon.
*Poke's defense and Potion "Berserker rage"'s damage and action potions only lasts until the end of combat or until new enemies are encountered, whichever comes first. The buffs can stack.
*Potion "Ambrosia" is automatically consumed once the hero drops to 0 health.
== See also ==
*For more information about buildings in general see Territory.
*For a short explanation of the Dungeon and it's strategy see Tips for Adventurers Guild > Dungeon.
*For the RPG element of the Dungeon see Dungeon: RPG.
*For enemies in the Dungeon see Dungeon: enemies.
*For forest levels see Dungeon: forest.
*For cave levels see Dungeon: cave.
== Trivia ==
The player will occasionally see a medieval rabbit playing a trumpet after an enemy has been defeated. This indicates that the vanquished enemy has now been fully researched in the bestiary.
Category:RPG