Report 1631

Report #1631
Skillset: Pureblade Skill: New-WeakenedHeart
 Org: Ur'Guard Status: Rejected Mar 2017
Furies' Decision:
No.
Problem: With the change to Exsanguinate to require critical chest wounds in
addition to Crit Gut+InternalBleeding for the instant kill due to adjacent
placement, there remains the issue of very little reason to actually strike the
chest of the target at all due to the only two current afflictions placed there
(OpenChest=Haemophilia Dust cure, and SeverPhrenic=Sensitivity Slush cure) offer
no actual Ice based afflictions to validate any reason to target that bodypart
beyond wound building as it is, and no Ice based Aff to consume an ice
application to help maintain Wounding pressure on that bodypart. The purpose of
this Report is to address this lack with a new affliction that would work
concurrently with Pureblades battle mechanic focus still allowing for bleed
pressure, as well as validate striking that bodypart.
[A: 1 R:10] Solution #1: Introduce a new Aff at Heavy, WeakenedHeart, which
 will cause Manabarbs (steam cure) on the target and
 reapplies till cured with Ice to chest. Manabarbs
 cause damage based on mana usage, and since the
 biggest complaint for Pureblades bleeding mechanic
 lies in how easily spammed clot is to counter the
 Combatstyle Bleeder, PinLeg/PinArm skills to cause
 bleed bursts, this will allow a target to still be
 penalized for just pre-clotting. Also allows for
 better reason to strike at the Chest with enough
 efforts to push into Heavy Wounds (35-74 wounds)
 instead of just legs and gut, without wasting
 precious balance time drawing away from Wound
 pressure with it being an ice based cure like
 InternalBleeding with a tic of reapplication of once
 per 10s. With an ice balance of 2s per, easily
 curable and might still amount to little more than a
 means to slightly delay wound curing by the target,
 but at least provides something.
[A: 1 R: 6] Solution #2: As solution 1, but instead of recurring manabarbs,
 starting at light wounds causes Ice balance recovery
 to be delayed scaling to level of wounds on the
 target bodypart.
[A: 2 R: 5] Solution #3: Same aff name, but at light chest wounds and instead
 causes the inability to parry for the duration of it
 being present on the target till cured with Ice and
 scaled bleeding based on wounds.
Player Comments:
---[Shango on 2/16 @ 22:58 writes]:
Manabarbs is preferred for the sake of the tradeoff in damage that pre-clotting
was always complained about for bleed building for Pureblade spec. And the
general lack of suitable Ice based Warrior affs has always reduced much of any
reason for one to do other than focus solely on Wound Building over anything
else.
---[Shedrin on 2/17 @ 02:50 writes]:
Biggest problem is that supposedly we aren't allowed to make new cured
afflictions.
---[Shango on 2/17 @ 05:07 writes]:
Still, kinda needed. Head has zilch as it is save Slitthroat (Heavy), but at
least that's not a kill condition bodypart. At least this'll make even striking
chest somewhat more purposeful than doing it because Pureblades HAVE to but no
other reason.
---[Shango on 2/17 @ 05:12 writes]:
Alternatively, could switch Exsanguinate to requiring both legs at heavy instead
of chest at Crit. But figured this route would be better than yet another change
to the insta, and still compliment a kill route and the them of the spec.
---[Shedrin on 2/17 @ 22:20 writes]:
It may be easier to change CollapsedLung than introduce a new affliction.
---[Raeri on 2/25 @ 01:39 writes]:
I'm not a fan of giving warriors access to aurics. What about a version of
haemophilia on the delayed apply cure instead?
---[Aeldra on 2/28 @ 09:54 writes]:
I will echo what Raeri said, please do not add aurics to warriors. Therefore
I'll not support solution 1 or 2. Solution 3, I'll follow the discussion on this
report as my knowledge of warrior combat is limited, but is there really a need
to completely disable parry? it sounds like the to go affliction you want to
always cause and would synergize really well with a warrior of another spec.
---[Wobou on 3/7 @ 18:39 writes]:
I think we can solve this problem without making a new aff. Think about
pierceplexus in cavalier, that's taking two strong affs that already exist and
putting them in a modifier which makes it worth building chest in cav. For
example what if we buffed openchest by giving it an additional wound scaling for
bleeding or a strong modifier if the target has internal bleeding, or both?
Another random idea that would be more suited for heavy/crit would be pushing
ice balance, thematically the idea is that your target is so bloodied that they
have to clean themselves off to apply ice properly. If you made that duration
scale on wounds that would be the PB-themed version of pierceplexus. Regarding
the solutions as presented: I think solution 1 and 2 are overly strong,
reoccuring manabarbs is going to absolutely wreck in groups especially teamed
with bards, solution 2 is more manageable but still involves making a new aff
and could be abused in our current dust stacking meta. I should also note that
ice delays are generally the time it takes for the aff to cure, not the time
that it takes the balance to recover, it sort of looks like you're talking about
the latter which would make this affliction pretty strong. I think a non-aff
version of solution 3 could be workable (target parry disabled/reduced for x
seconds after hit based on wounds).
---[Shango on 3/9 @ 05:29 writes]:
Hrm. Would need something that's ice based to even merit using it in the first
place on Chest, so an interesting point to make OpenChest cause Ice to be
delayed scaled to wounds+bleeding. Not sure how easy that'd be to code for
though, is the thing. Only reason I suggested a reoccuring aff is A) get around
instantly cured while the PB has a 3.5s loss from applying it and nothing really
to stick another steam balance to delay its cure in the meantime (and causing
asthma was removed from Warriors save Blademaster so that's out), and to still
take up an ice balance to validate using an entire strike to afflict instead of
wound. @Wobou your suggestion does get around that nicely, if it can be done.
---[Shango on 3/9 @ 05:30 writes]:
Probably better as a replacement for Solution 2 then.
---[Shango on 3/14 @ 06:52 writes]:
Changed Solution 2 to reflect the suggested change
---[Shuyin on 3/16 @ 01:53 writes]:
I don't think the admin are too keen on adding new affs. With that said, 2 is
the most okay if I had to choose.
---[Wobou on 3/16 @ 12:45 writes]:
I'm going to abstain on this report. I'm not against any of these effects (well
outside of recurring manabarbs) but I don't think think we should be adding new
affs for one particular spec because that's how we ended up with a glut of
afflictions pre-overhaul. If a new aff could fill several niches for multiple
specs/archetypes then it's worth considering but I don't think that's the case
for this proposed aff.
---[Kaimanahi on 3/18 @ 00:31 writes]:
I don't agree with the problem statement; haemophilia and sensitivity are both
useful afflictions. I'm opposed to adding a new affliction just for this
skillset, and I feel that the proposed effects are imbalanced.
---[Lerad on 3/18 @ 03:04 writes]:
Sorry for commenting late, but I agree with Kaimanahi. The problem statement
is... what? The reason for hitting chest is because it is a requirement for your
instakill. That makes chest a priority cure for the target: if a person has
wounds on chest, and wounds on legs, he actually is in a dilemma. Cure chest to
delay insta, and risk a tendon, or cure leg to prevent hinder and let the
warrior progress toward his instakill. Substitute leg with any other bodypart
that has a an aff that is high priority. If you want to buff exsanguinate, you
need to be adding high priority affs to bodyparts OTHER than chest, to heighten
the dilemma that opponents face: should I cure this powerful aff on my arm that
was added in the last envoy report? Or cure my chest? What about my leg, which
will be at tendon-able level soon? What about... etc. Adding a new affliction to
chest does... nothing. The PB must still hit chest, and opponents will still
prioritize chest. In fact, adding more powerful afflictions to chest will make
the choice easier for opponents. Cure leg or chest? CHEST! And the poor PB will
just go, "now everyone is always curing chest first. I'm never going to be able
to draw their cure away from chest and actually land an exsanguinate!" Secondly,
what actually is "pre-clotting"? I've never heard of the term until now, and
sure as hell don't understand what that means. If you're referring to clotting
before the bleed ticks - that's not some special move called "pre-clotting".
That's called normal clotting, and what everyone aims to do. Clotting AFTER the
bleed tick is called "late-clotting" - and is considered a painful coding/combat
mistake, or bad luck (when the tick happens before you get the chance to clot).
Bleed is meant to be clotted BEFORE the tick. Manabarbs doesn't punish "pre-
clotting" - nothing does. All bleed-based "punishes" punish late-clotting. Or
rather, clotting late is itself the punishment for not clotting earlier.
Manabarbs will deal the same health damage whether you clot first
---[Lerad on 3/18 @ 03:04 writes]:
Manabarbs will deal the same health damage whether you clot first, or clot
later. It doesn't "punish" earlier clotting (which is best practice). TLDR:
Without a bleed requirement on exsanguinate, it is now a purely aff-based
instakill. A new aff on chest, which is already one of the requirements, will
add nothing to exsanguinate. Problem statement doesn't make sense, and the
solutions don't help.