Malkir Vei'Lona

"Each day we draw a card, and each day that card can be death's invitation. Today I am refusing her invitation."
== Contents ==
* History
* Appearance
* Personality
* Loves
* Fears
* Hobbies
* Family
* Friends
* Enemies
* Aspirations
== History ==
As a young child Malkir spent most of his young life amongst a group of Caravanners, raised into the group by his mother and aunt whilst not knowing who his father was. Among the group ever since he could reach out and grasp something he'd take it, whether he was supposed to or not. Doing this until he was about seven got him the nick name, "Light-Fingers," as the caravans bounced from town to town the boy made some use of his pocketing ways to earn some extra money for his part of the family. Most nights however were spent singing, dancing and eating as they traveled never really being a dull moment for the lot of them. Every night was practically a celebration of life for the lot of them.
However on one fateful day for Malkir all would change, right around the age of eleven the caravan was preparing to make a journey across the wilds, from Vilheim of Shapten all the way over too Onagolsau of Lieninia. It would be an arduous journey, full of needs of supplies and weapons to keep the caravan safe, but the promise of a better life was enticing to all in the caravan. As preparations continued to secure supplies through bartering, trade, rigged gambling and more, Malkir made use of his, "Light-Fingers," getting extra silver here and there with the trinkets he would, 'lift'. Though to him it didn't feel like it was enough and emboldened by his recent successes he sought out a more expensive prize to swipe as the day departure was coming to an end. By some twist of horrid fate, he would come across a girl roughly around the same age as himself. By the fact she was being escorted by two guards, the look of her clothes and main prize that attracted Malkir's attention, a gold encrusted necklace bearing a single bright and enticing emerald in its center. Running up behind the trio and garnering the guard's attention, he would 'accidentally' bump into the girl. Though the guards yelled and almost drew their weapons to attack the little brat, it was not until moments later when the girl fainted did they realize what had happened. Her necklace had been snatched. Ditching the guards in the crowds he'd make his way back to his mother and aunt, still calling his name quickly taking seat as they left and soon passing the amulet along in trade. Leaving behind the two searching guards and the town of Vilheim on the disappearing horizon. 
All seemed well for the intrepid band of travelers having been on their journey for about a week now, when the usually rowdy convoy grew silent. If only so subtly they could hear and with some of them walking on foot feel the tremors in the ground. They'd turn to look back and see a cloud of dust being kicked up by something in the distance. Hurrying everyone onto the wagons they drove their carts faster, hoping to ditch whatever seemed to be coming their way, yet it only grew closer. In abhorrent horror many realized it was no beast chasing them, but instead men on camel back begin to come racing into view, their faces obscured by masks of steel. Within the hour the caravan was brought to a halt and then surrounded as the around two hundred came back soldiers began to encircle and surround the convoy, the caravan members only counted eighty-six.
While Malkir could hear swearing from the front of the caravan whilst being stared down by the nearby five guards, their hands at the hilts of their weapons readying to strike. Silence followed for what seemed to be hours as beads of sweat formed on Malkir's face. Slowly his mother and aunt backed away closer and closer to the horses driving the caravan. Suddenly after a brief pause from the one swearing, one man out of every five began searching through the carts. Tearing open the supplies and pulling away other items. A loud call came, and then something that made the hearts of the caravanners skip a beat, "KILL THEM ALL!"
Having released the horses from the wagon, his mother and aunt mounted up whilst Malkir ran towards them hot on his tail a man covered in full steel plate. Being hoisted on whilst the figure behind still gave chase they fled unknowing of why they were attacked pushing forward towards their destination only on horseback.
The years came and went, Malkir and his family never learned of what happened to the other Caravaneers, and presumed them to be dead. In that escape he would hear and watch others get slaughtered, the usual out going and friendly kid became a bit more quiet and reserved that day. Eventually Malkir would come around again, and with time he found himself employed as an wizard's research assistant when the family was desperate for coin. He was one among around twenty-seven who were willing to take the dangerous job. Malkir found himself drawn to the notes and took to them quiet easily, though he couldn't manifest the same powerful magic the wizard could. It did begin small and the talent grew into a gift in time as Malkir earned enough gold and experience to buy back a wagon and some supplies for trading. Though he did pinch some paper and leather to bind together a spell book, the wizard didn't seem to either notice or care when Malkir eventually left. Though that was after witnessing the wizard reviving one of his fellow assistants as a skeletal husk after the boy happened to die in an accident. The way the corpse arose and the dead eyes with a the faint blue glow, with its raspy voice, crying out one last, "H-el-p... Meee...", before his will was subsumed by the wizard. Malkir freaked and stealling about a pound of paper and various potions and materials he ditched the lab with his family swearing off necromancy.
== Appearance ==
A man in his mid to late twenties with tanned skin and dark hair, with a short beard. He wouldn't be caught dead without his bright blue and orange bandana and shoulder band tokens from the friends and family he'd lost when he was younger. His nose is pointed and a little wide, but his eye brows are thin. His eyes are a deep brown and slanted slightly.
== Personality ==
Overall easy going, though reserved somewhat with new people, any attempt to get to know more about him he brushes off with humor. A bit of a kleptomaniac, he never keeps what he takes. He tries to avoid causing trouble and prefers to be honest with people. When made to be angry though he is silent and seethes. When feelings of sadness come similar to his anger he holds it in bottling it up. Though he would open up over a longer period of time, and probably through a close game of cards.
== Loves ==
Oranges for their sweet tanginess and refreshing taste , the color blue, Mockingbirds for their singing, cats for their fur and a good rum.
== Fears ==
Although he would not show, he holds a fear for those of noble birth and the ire of their wrath. A fear of necromantic magic and how it could corrupts his soul, wolves for the way in which they hunt. Creatures more than thrice his own size as a general rule, because he'd rather not face death that way.
== Hobbies ==
Besides skipping stones across the ground, he loves dancing any rhythm and tune anything is worth moving to the beat. Card games and gambling are less about the game to him and more about how to cheat and get away with it; in the old days it was never about winning without cheating, instead it was all about cheating without being caught many laughs and cheers were held over such games, one of his more personal past times that he tries to keep to himself he whittles down figurines of either wood or old chicken bones trying to carve out the faces of loved ones he miss long gone or forgotten, or just the animals he sees in passing or a face he distinctly remembers from some form of conversation, usually setting them down with a candle lite and a random assortment of stones sort of like a shrine.
== Close Family ==
Sarah Vei'lona, his mother whose mostly raised him among the caravans as a child, a very caring woman and sometimes a little over-protective she encouraged his rambunctious and trouble making nature when he was young, though she would always try temper to keep him from becoming reckless. Nevertheless it didn't succeed and now the travel together in the back of their hooded wagon with, Teresa Vei'lona, Malki's Aunt. His mother's older sister and essentially Malkir's second mother, more strict, but also Malkir's educator of magic and other life long abilities, she's often teach him all the tricks he need to scam, steal and run away. Like a mentor teaching her apprentice Malkir is like that of a reflection of his aunt skill's and his mothers love, though he never knew his father he had the caravan to be his family. 
== Friends ==
Garaq Kelvi, Close family friend and the caravan director he was like a grand father to all the little rug rats before getting separated during the attack Malkir caused, and Sir Hendrik led. However, they managed to get back in contact with each other over the years having met in a few towns here and there, though they still continue their travels mostly separate chatting about the good old days back when the caravan was together.
== Enemies ==
Sir Hendrik Yelos, of Vilheim was a man entrusted with his barony after many years of service, to then raise his family in those lands; however in his time of his service he made many enemies one especially spiteful and with an unorthodox prowess for curses, placing one on his family's blood causing the slow loss of several of his children until none remained. Distraught he nearly ended himself after his wife threw herself from the battlements, when their last child was thought to be still born, yet by some miracle she was alive and well, but around her neck was a single gold encrusted emerald amulet draped over her little hands. Having given him hope, but filling him a new fear he'd locked her away until the age of 12, when she finally managed to convince him to allow her to leave, and on that very same day Malkir swiped her amulet...
== Aspirations ==
Besides finding the rest of the caravan he grew up with and establishing a home for himself and his family, he doesn't aspire for much; he's curtailed a need for traveling, but a stubborn pride and free spirit still reside within him as he desires to master the way of a spell sword in order to defend his family and perhaps earn enough gold to live comfortably.
Category:Characters