Woe of the Welkynars

Woe of the Welkynars is a side quest available in .
==Background==
Z'Maja, a powerful Sload sorceress, has filled the city of Cloudrest with an unnatural shadow which saps the life of all it touches. I've agreed to help Olorime defeat Z'Maja and save the city.
==Objectives==
#Talk to Olorime
#Defeat Z'Maja
#Talk to Olorime
==Walkthrough==
In the city of Cloudrest, you will meet a woman named Olorime. She will tell you that the city is under attack by a sload named Z'Maja, and that Z'Maja has created corrupted shadows of her fellow Welkynar soldiers. Once the Vestige offers to help take care of the situation, Olorime will explain that Z'Maja is in the aerie just beyond the gate, but that she will likely summon the corrupted welkynars to her aid if you engage her directly, so it might be best to engage them one by one. 
Head through the gates. You can either engage with Z'Maja and the corrputed Welkynars all at once, or you can single out each of the welkynars and defeat them individually before you take on the sload. 
All the bosses in this trial have some characteristics in common: every once in a while, Z'Maja will open a portal to the shadow realm in the middle of the battlefield. A group of players should head into these portals and destroy the crystals there. These crystals will shoot damaging spells at the players in the shadow realm, so bring a healer. Destroying the crystals will send glowing shards to the players in the regular world, which they must then send back to the shadow realm. Back in the shadow realm, the players there must pick up the orbs from the crystals and take them to the shards. The orbs deal a hefty amount of damage, to make sure to heal up well and run fast. Once this is done, the portal will close for the time being. If the same players attempt to use the portals to the shadow realm twice in a row though, they will die, so make sure to have at least two teams of players who will go into the shadow realm.
In addition, all of the welkynars will have a Gryphon that aids them in battle. Make sure that the Welkynar and the Gryphon are not too close together, as that will power them up. You will want to kill the boss and the gryphon around the same time, as not doing so will cause tentacles to spawn that will stun players and deal damage. 
If you head northwast from where the sload waits, you will find the battlefield where you will face off against the shade of Galenwe. Galenwe's Gryphon likes to usesomething called the Hoarfrost; it will place a curse on a player that will slow them down and deal damage. This curse can be dropped after 6 seconds; this will make the hoarfrost fall to the ground, where it can be picked up by another player. If it is not picked up, it will shoot damage at everyone. Make sure not to enter the shadow realm with this on you, as it will probably kill you in there. 
In the northwest, your foe will be the shade of Siroria. During this fight, if you see an area of effect appear around a player, get into that area. The damage done by this attack will be divided among the players in the area; if one player is in there alone, they will die. Siroria also likes to jump around and create a fire effect wherever she lands. 
The third and final welkynar can be found in the southwest. This is the shade of Relequen. This boss likes to put a curse on your active weapon that damages you and everyone around you. If you see lightning form above you, immediately swap your weapon and do not swap back for 10 seconds. He also likes to send out a stun beam that has high kill power, so make sure that this is interrupted.
Once all three welkynars have been defeated, it is time to face off against Z'Maja herself. Head to the center of the area and confront her. This fight also has parts of the crew enter the shadow realm to close the portals, but there are some differences this time. In the shadow realm, players will see not three, but six crystals, three of which are decoys. Simply destroy the crystals until you find the right ones. The bigger problem though is the shadow of Z'Maja present in this realm. This shadow has the same attacks as the regular Z'Maja, so make sure to bring a tank into the realm this time. If the portal is not closed fast enough during this fight, the shadow Z'Maja will head through the portal, and if it does, everyone will die, causing a wipe. 
The boss itself has some pretty powerful attacks, so keep its attention on the tank and away from the group. The boss will also spawn orbs that will damage the players if they touch them; these can be destroyed. She also likes to throw laserbeams out; these target two players, so make sure to get away from the group when you are targeted. Occasionally, the boss will summon a cone from the portal that will drag whoever it hits into the shado realm or into the normal world if they were already in the shadow realm. This is deadly if the player went through the previous portal. In addition to all this, when a player dies, a shadowy clone of them will spawn that must be killed before the player can be revived. Once the main Z'Maja is down, the shadow will come into the real world; it has the same attacks as the regular Z'Maja, so this fight should play out much the same. 
Once Z'Maja and her shadow are dead, talk to Olorime to finish the quest.
==Reward==
*146–604 
*Welkynar's Grounded Coffer
==Journal==
==Appearances==
*
Category:Summerset: Side Quests