Creatures

Creatures are non-player characters which are found throughout Valheim. They can be split to four categories:
* Bosses are powerful aggressive creatures that must be summoned. Killing them unlocks Forsaken powers, increases world difficulty and provides loot to progress in the game.
* Minibosses are unique, named, aggressive creatures that you can find in specific dungeons. Killing any given miniboss will reward with one of Hildir's chests.
* Aggressive creatures will attack players when alerted. They also drop loot when killed.
* Passive creatures provide resources when killed (or harvested). They will never attack players.
* NPCs are friendly creatures/characters that can't be killed and may provide some service or help to the player.
== Bosses ==
Bosses, also known as the Forsaken, can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks.
A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.
Killing any given boss will reward the ability to use Forsaken powers.
Image	Name 	Summoning 	Items to Summon 	Base HP	Base Damage 	Forsaken Power 	Weakness 	Resistance 	Immune
 	Eikthyr 	3 locations in Meadows 	2 Deer trophies 	500 	20 Pierce, 15 Lightning 	Your ability to run and jump is improved (+60%). 	 	 	Stagger
 	The Elder	4 locations in Black Forest	3 Ancient seeds 	2500 	35 Pierce, 60 Blunt 	Faster wood cutting (+60%). 	Fire 	 	Poison, Spirit, Stagger
 	Bonemass 	5 locations in Swamp 	10 Withered bones 	5000 	80 Blunt + 50 Poison, 130 Poison 	Resistance VS physical damage (Blunt, Slash and Pierce).	Blunt, Frost	Fire, Pierce, Slash	Poison, Stagger
 	Moder 	3 locations in Mountain 	3 Dragon eggs 	7500 	30 Pierce + 200 Frost, 110 Slash, 200 Frost 	Always tailwind when sailing. 	Fire 	 	Frost, Spirit, Stagger
 	Yagluth 	4 locations in Plains 	5 Fuling totems 	10000 	65 Fire + 65 Lightning, 100 Fire, 40 Fire + 20 Lightning, 40 Blunt + 120 Fire	Resistance VS magic damage (Fire, Frost and Lightning). 	 	Fire, Pierce 	Poison, Stagger
 	The Queen	5 locations in Mistlands 	Sealbreaker or 3 Seeker soldier trophies	12500 	100, 130 Slash / 140 Pierce + 100 Poison / 150 Pierce / 40 Blunt + 40 Poison 	Increase mining speed and Eitr regeneration by 100%. 	 	Pierce 	Spirit
 	Fader 	3 locations in
Ashlands 	3 Bells 	25000 	??? 	+300 max carry weight and +10% movement speed. 	 	Pierce 	Fire, Spirit
== Minibosses ==
Minibosses are unique, named, aggressive creatures that you can find in specific dungeons, thanks to Hildir.
Killing any given miniboss will reward with one of Hildir's chests.
Image	Name 	Primary Spawn 	Base HP 	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Weakness 	Resistance	Immune
 	Brenna 	Smouldering tombs	1200 	15, 50 Fire 	Blunt / Frost	Pierce 	Fire / Poison
 	Geirrhafa 	Howling caverns 	3700 	90 Slash / 43, 45 Frost 	Fire 	 	Frost
 	Zil & Thungr	Sealed tower 	Thungr: 4200Zil: 2100 (Roughly)	Thungr:
120, 130, 150 Blunt
Zil:
100 Blunt
20 Fire 	 	 	
== Aggressive creatures ==
Some aggressive creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.
Behavior
*Creatures will give up chasing after unable to attack for 60 seconds or unable to detect the target for 30 seconds.
*Some creatures have a max chase range. After chasing that far they will give up if unable to detect the target for 1 seconds.
*After unable to attack for 15 seconds, creatures will focus structures for 15 seconds if they can't reach the target.
*Creatures only attack walls and doors if they aren't able to reach the target player.
*Some creatures are afraid of fire and will flee from it.
* Some creatures try to avoid fire and will be passive near it.
*Some creatures circulate around the target while waiting to attack.
*Swimming creatures try to flee towards water if forced on ground.
* Creatures passively regenerate 1.67% of their max health every minute (100% over 60 minutes).
*Creatures gain +30% more effective health per each additional player within 100 meters. E.g. 3 players = +60% effective health.
**This is updated whenever the creature takes damage.
*Creatures gain +4% more damage per each additional player within 100 meters. E.g. 3 players = +8% damage.
**This is updated whenever the creature deals damage.
=== Meadows ===
Image	Name 	Primary Spawn	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness	Resistance	Immune
 	Boar 	Meadows 	10 	10 Blunt 	Afraid of fire	 	 	Spirit
 	Neck 	Meadows 	5 	6 Slash 	Afraid of fire	Fire 	Poison 	Spirit
 	Greyling	Meadows 	20 	5 Slash 	Avoids fire 	Fire 	Poison 	Spirit
=== Black Forest ===
Picture	Name 	Primary Spawn 	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness 	Resistance 	Immune
 	Greydwarf 	Black Forests 	40 	14 Slash, 10 Blunt 	Avoids fire 	Fire 	Poison 	Spirit
 	Greydwarf brute 	Black Forests 	150 	30 Slash 	 	Fire 	Poison 	Spirit
 	Greydwarf shaman	Black Forests 	60 	14 Slash, 30 Poison 	Heals allies for 20 hp over 4 seconds 	Fire 	Poison 	Spirit
 	Troll 	Black Forests 	600 	60, 70, 50 Blunt 	Can destroy all trees, stone, and ores	Pierce 	Blunt 	Spirit
 	Skeleton 	Black Forests 	40 	25 Slash, 20 Pierce 	Spawns with a melee or ranged weapon 	Blunt, Fire	Pierce, Poison 	Poison
 	Rancid remains 	Burial Chambers	100 	20 Blunt + 30 Poison 	 	Blunt, Fire	Pierce, Poison 	Poison
 	Ghost 	Burial Chambers	60 	25 Slash 	No drops 	Spirit 	Blunt, Pierce, Slash	Poison
 	Root 	The Elder 	20 	55 Blunt 	 	Fire 	Frost 	Poison, Stagger
=== Ocean ===
Image	Name 	Primary Spawn	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness	Resistance	Immune
 	Serpent	Oceans 	400 	70 Slash 	Swims, only spawns at night or bad weather	Frost 	Poison 	Fire, Spirit, Stagger
=== Swamp ===
Image	Name 	Primary Spawn 	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness 	Resistance 	Immune
 	Abomination 	Swamps 	800 	60, 80, 80 Blunt 	Can destroy all trees, stone, and ores 	Fire 	Blunt, Pierce 	Frost, Poison, Spirit
 	Blob 	Swamps 	50 	90 Poison 	Able to jump 	Blunt, Frost, Lightning	Fire, Pierce, Slash 	Poison, Stagger
 	Oozer 	Swamps 	150 	115 Poison 	Able to jump, splits into 2 Blobs when killed 	Blunt, Frost, Lightning	Fire, Pierce, Slash 	Poison, Stagger
 	Draugr 	Swamps 	100 	48 Slash, 48 Pierce 	Spawns with a melee or ranged weapon 	 	Fire 	Poison
 	Draugr elite	Swamps 	200 	58 Slash 	 	 	Fire 	Poison
 	Leech 	Swamps 	60 	20 Pierce + 70 Poison 	Swims 	 	Poison 	Fire, Spirit, Stagger
 	Surtling 	Ashlands, Swamps	20 	10 Blunt, 40 Fire 	Takes 5 damage per tick while in water 	Frost 	 	Fire, Spirit
 	Wraith 	Swamps 	100 	60 Slash 	Flies, only spawns at night or inside abandoned houses	Fire, Spirit 	Blunt, Pierce, Slash	Frost, Poison
=== Mountain ===
Image	Name 	Primary Spawn	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness 	Resistance 	Immune
 	Wolf 	Mountains 	80 	70 Slash 	Moves fast, spawns with stars only at night	 	 	Spirit
 	Drake 	Mountains 	100 	90 Frost 	Shoots 3 ice spears 	Fire 	 	Frost, Spirit, Stagger
 	Fenring 	Mountains 	300 	85, 95 Slash 	Only spawns at night 	Fire 	 	
 	Stone Golem	Mountains 	800 	110 Blunt, 110 Pierce 	Can destroy trees and stone 	Pickaxe 	Pierce, Slash 	Fire, Frost, Poison, Spirit
 	Bat 	Frost Caves 	10 	20 Slash 	Flies, moves very fast 	Fire, Spirit	Blunt, Slash, Pierce	Frost, Poison
 	Ulv 	Frost Caves 	50 	70 Slash 	Only spawns inside Frost Caves 	Poison 	Fire 	
 	Cultist 	Frost Caves 	200 	40 Fire, 35 Slash / 40 Fire, 35 Slash / 50 Fire 	Only spawns inside Frost Caves 	Poison 	Fire 	
=== Plains ===
Image	Name 	Primary Spawn 	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness 	Resistance 	Immune
 	Deathsquito 	Plains 	10 	90 Pierce 	Flies, moves very fast 	 	 	Spirit, Stagger
 	Lox 	Plains 	1000 	130 Slash, 120 Blunt 	Can destroy trees and stone 	Fire 	Blunt, Frost, Slash 	Spirit
 	Fuling 	Plains 	175 	85 Blunt / Pierce / Slash, 45 Blunt + 45 Fire 	Spawns with a melee or ranged weapon 	 	 	Spirit
 	Fuling Berserker	Plains 	800 	130 Blunt 	Can destroy trees and stone 	 	 	Spirit
 	Fuling shaman 	Plains 	100 	100 Blunt, 20 Blunt + 100 Fire 	Can cast a protective shield over allies in an area.	 	 	Spirit
 	Growth 	Plains/Tar pits	100 	45 Blunt + 50 Poison 	Slows down player with Tarred. 	Blunt, Fire	Frost, Pierce, Slash	Poison, Stagger
=== Mistlands ===
Image	Name 	Primary Spawn	Base HP	Base DamageCreature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.	Notes 	Weakness	Resistance 	Immune
 	Seeker 	Mistlands 	200 	90, 120 Pierce / 100 Blunt 	Flies to close with player 	 	Blunt, Pierce, Slash	Spirit
 	Seeker Soldier	Mistlands 	1500 	100, 120 Blunt / 100 Slash 	Weak point on abdomen 	 	Blunt, Pierce, Slash	Spirit
 	Seeker Brood 	Mistlands 	20 	60 Pierce 	 	 	Blunt, Pierce, Slash	Spirit
 	Gjall 	Mistlands 	1500 	50 Blunt + 80 Fire, 20 Blunt 	Flies, spawns Ticks, Weak point on underside 	 	Fire 	Spirit
 	Tick 	Mistlands 	50 	50 Pierce 	Attaches to player to attack repeatedly 	Pierce 	 	Spirit
 	Dvergr rogue 	Mistlands 	350 	110 Pierce / 70 Blunt 	Neutral until provoked 	 	 	Spirit
 	Dvergr mage 	Mistlands 	350 	70 Blunt / 100, 130 Fire / 150, 200 Frost 	Neutral until provoked, three variants (fire, frost, support) with different attacks, support mages buff their allies	 	Fire, Frost 	Spirit
== Passive creatures ==
Passive creatures do not attack the player or other creatures.
Image	Name 	Primary Spawn 	Base HP	Notes
 	Crow 	Black Forest 	1 	Flies away when approached
 	Deer 	Meadows, Black Forests 	10 	Flees when approached
 	Fish 	Oceans 	n/a 	Can be picked up when above water
 	Gull 	Meadows, Black Forests, Plains	1 	Flies away when approached
 	Leviathan	Oceans 	n/a 	40 HP per Abyssal barnacle
 	Hare 	Mistlands 	10 	Flees when approached
 	Chicken 	None 	10 	Only spawning by hatching Egg
 	Hen 	None 	80 	Replaces Chicken when it grows up
== NPCs ==
NPCs are friendly character that do not take or deal damage.
Image	Name 	Location
 	Valkyrie	Appears when entering a world as a new character.
 	Hugin 	Anywhere within Valheim. Spawns close to players.
 	Munin 	Currently within the Mistlands. Spawns close to players.
 	Haldor 	Select locations within Black Forests.
 	Halstein	Select locations beside Haldor within Black Forests.
 	Hallon 	Select locations beside Hildir within Meadows.
 	Blåbär 	Select locations beside Hildir within Meadows.
 	Hildir 	Select locations within Meadows.
 	Odin 	Anywhere within Valheim. Spawns at a distance from players.
== References ==
ru:Существа
cs:Bytosti
zh-tw:生物