Gyorm

are recurring in . They are snail-like enemies that hide in a protective, spiked shell that hovers above ground. They can only be attacked by forcing them outside of their shells.
==Characteristics==
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In , appear in the . Their spiked shells are used as both a form of locomotion and defense, as a cannot be harmed while hiding inside it. If attempts to strike them, they will quickly hide inside their shells. While they are not particularly aggressive, they will cause harm to if they come into contact with him. To defeat a , they must be pulled from their shells using the . Once dragged from the safety of their shell, they are far less mobile, and vulnerable to the . They will quickly attempt to return to their shell, and must be defeated before they can.
Although encountered in watery areas, they may not be aquatic creatures at all, as dragging them out into deep water will cause them to fall in and sink. A 's empty shell can be picked up and thrown once it is defeated, and can be used to damage enemies or activate switches.
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 are only encountered in the last of the and on Floor B28 of the in , where they must be defeated to open the . As before, they must be pulled out of their shells by using the . will attempt to quickly return to their shells, so the must either be quick to attack it, or have one strike it while another one pulls it out of its shell. After a is defeated, its shell will disappear as well.
==Nomenclature==
==Gallery==
File:ALBW Gyorm Full Model.png|A out of its shell from 
File:TFH Gyorm Full Model.png|A out of its shell from