Bowser Jr (Smash Plus)

Bowser Jr. is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Super Mario Bros. universe, he is listed as Fighter #8 in Smash's modified numbering system and is classified as a heavyweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in versus mode or by defeating Classic Mode with Bowser.
Bowser Jr. is a fairly unique character in that he has two separate hurtboxes: one tied to his body and the other tied to the miniaturized Koopa Clown Car he drives around in, with the latter taking precedence over the former as well as taking less damage. This means that despite his small stature, Bowser Jr. can tank damage fairly well. Because of the Clown Car, he is classified as a heavyweight, but he does have fairly decent mobility in the air. Bowser Jr's wildly varied attacks and projectiles give him a lot of versatility, and can potentially rack up damage fairly quickly as well. However many of his moves are pretty straightforward, leading to discernable patterns if players don't vary their playstyle. His attacks outside of his projectiles somewhat lack range as well, and with Bowser Jr himself being the vulnerable hurtbox, he is highly vulnerable from aerial approaches. Still, Bowser Jr, if handled correctly, will be able to wait out a lot of attacks and wait for his opportunity. Just like dear old dad. Bowser Jr. has two jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Bowser Jr performs a simple one two combo with the boxing gloves from the Clown Car, before launching into a flurry of rapid jabs and then delivering a powerful uppercut on the final hit.
*Side Tilt- Bowser Jr's Clown Car extends a dinner fork straight outwards, though the strike can be angled slightly up or down depending on directional input.
*Up Tilt- Bowser Jr leans out of the Clown Car and performs an overhead strike with his hammer, only damaging foes directly above himself.
*Down Tilt- Bowser Jr has the clown car stick out its tongue, causing it to perform three low sweeping strikes with it directly in front of him.
*Dash Attack- The Clown Car extends its saw grinder forward twice horizontally, damaging opponents multiple times before launching on the final hit.
*Grab & Pummel- The clown car extends a claw to grab the opponent, but is slow to come out. Bowser Jr pummels with a squeaky toy hammer.
*Forward Throw- The Clown Car throws an uppercut at the foe, knocking them forward a good amount of distance.
*Back Throw- Bowser Jr spins the Clown Car around and launches the foe directly behind him.
*Up Throw- Bowser Jr drops a small spring out of the Koopa Clown Car and then slams the opponent down on it, sending them flying high into the air but dealing little damage.
*Down Throw- Bowser Jr throws the opponent on the ground, pulls one of the drills on the Clown Car and drills into the opponent several times before launching it away.
*Neutral Air- Bowser Jr extends boxing gloves from the Clown Car and spins around three times in a circle.
*Forward Air- Bowser Jr swings a wrecking ball directly in front of the Clown Car up and down twice, with the first swing dealing much more damage than the second.
*Back Air- Bowser Jr springloads a boxing glove on his car and fires a punch straight backward with so much velocity it springs him forward slightly while sending opponents hit cleanly by it flying.
*Up Air- Bowser Jr blows a small fireball directly above himself that hits opponents from below. It only does minor damage.
*Down Air- Bowser Jr extends a drill from his Clown Car and drills straight downwards, hitting opponents multiple times on the way down to the ground.
===Smash Attacks===
*Side Smash- Bowser Jr pulls out two drill arms from the Clown Car and drills them together directly in front of himself. This move deals multiple hits of damage (6 in total) with the final hit being a decent KO option.
*Up Smash- Bowser Jr flips the Koopa Clown Car upside down and twirls the propeller on the bottom rapidly, hitting opponents multiple times and launching them straight up with the final hit. Despite its startup lag, it is a decent anti-air tool and helps protect Bowser Jr's weaker hurtbox.
*Down Smash- Bowser Jr slams a wrecking ball on either side of the Koopa Clown Car. Both hits do the same amount of damage, but the move has the worst endlag of Bowser Jr's Smash Attacks.
===Special Moves===
*Neutral Special: Clown Cannon- The Koopa Clown Car sprouts a cannon from its mouth and then fires a cannonball straight ahead. The projectile travels a little distance before falling on the ground and rolling a short distance, only doing minimal damage in this form. Holding the special button will charge the attack, sending the cannonball farther and faster and doing much more damage. Up to two cannonballs can be on screen at a time.
*Side Special: Clown Kart Dash- Bowser Jr transforms the Clown Car into a Go-Kart that launches itself forward at high velocity, ramming into opponents. At any point Bowser Jr can "spin out" the kart into a doughnut, which does much more damage and knockback then a general collision. Bowser Jr can also seamlessly launch into his Up Special with the attack, turning the Go-Kart into a partially mobile bomb.
*Up Special: Abandon Ship!- Bowser Jr ejects himself from the Koopa Clown Car high into the air. The car then explodes a second later, dealing decent damage and knockback to anyone unfortunate enough to be hit by it. The Clown Car will spawn back around Bowser Jr while he plummets towards the ground, but only after several seconds. While in this freefall state, Bowser Jr can perform an aerial attack with a powerful hammer which does decent damage overall.
*Down Special: Mechakoopa- Bowser Jr will drop a Mechakoopa drone from the bottom of the Clown Car. The Mechakoopa will patrol along the platform it is on, turning around at edges, for up to 8 seconds before they self-destruct. If the Mechakoopa hits an opponent, it will jump up and detonate, doing decent damage. The Mechakoopa can be picked up and used as an item.
*Final Smash: Airship Barrage- Bowser Jr blows a horn and a short scene of a Koopa Airship firing is seen. The scene then cuts back to the stage (darkened for the duration of the FS), which has cannonballs, Bullet Bills and Bomb-ombs fall from the sky in random locations, sending opponents scrambling to avoid the fallout. The bombardment lasts for roughly seven seconds before the screen lightens and the FS ends.
===Miscellaneous===
*Entry Animation- Bowser Jr flies onto the stage in the Koopa Clown Car and taunts the camera with a facial gesture.
*Idle Animation 1- Bowser Jr impatiently hops up and down in the Koopa Clown Car.
*Idle Animation 2- Bowser Jr looks around with his hand over his eyes, as if on the lookout for someone.
*Side Taunt- Bowser Jr twirls a hammer above his head as he stands up a bit in the Koopa Clown Car.
*Up Taunt- Bowser Jr sits on the edge of the Clown Car and breaths a tiny burst of fire while laughing.
*Down Taunt- Bowser Jr performs a donut in place while transformed into a Go_kart, Bowser Jr laughing.
*Victory Animation 1- Bowser Jr jumps out of the Clown Car and jumps up and down twice in celebration.
*Victory Animation 2- Bowser Jr drives into frame with the Clown Car in go-kart mode, performing two donuts and then laughing as he poses in victory, his hammer pulled out.
*Victory Animation 3- Bowser Jr flies in on the Clown Car laughing and celebrating all the while, but falling out of it and rubbing his head in frustration while the eyes on the Clown Car close and it smiles with mirth.
==Playable Skins==
Bowser Jr. has several different playable skins, all relating to the Koopalings (Iggy, Lemmy, Wendy, Larry, Morton, Roy & Ludwig). In addition to the differences in voice acting, the following changes are also made.
*While Bowser Jr's Koopa Clown Car resembles a miniaturized version of the one Bowser uses in the Mario games, the Koopalings all have ones with their respective colors on them.
*Instead of steel wrecking balls, the Koopalings will use balls that resemble the Bouncy Balls used by some of them in boss battles throughout the Mario games. However they mechanically act the same as the Wrecking Balls.
*Instead of a hammer (such as in the attack Bowser Jr makes with his aerial attack in the Abandon Ship! move or in his Up Tilt), the Koopaling will use their Magic Wand from Super Mario Bros 3.
==How to Unlock==
Bowser Jr. can be unlocked any of the following ways.
*Playing Versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Classic Mode with Bowser on starting difficulty 3.0 or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Paying 1,000 God in a Shop, where he can randomly appear.
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters