Super Smash Bros. Ultimate x Metal Slug

Super Smash Bros. Ultimate x Metal Slug is the name of the collaboration between Nintendo and SNK's Metal Slug series. In this collaboration, in the form of paid downloadable content, has Marco as a playable fighter along with his stage, it also includes numerous characters and items as spirits, music from the series, and cameos.
==Game Overview==
Metal Slug is a run and gun series created by Nazca Corporation in 1996 before being merged with SNK after completing the first game. The series was originally made with the Neo-Geo MVS and Neo-Geo AES hardward before being ported into other consoles and mobiles throughout the years. After the three games where made by the original team, the company went bankrupt in 2001 before they return making the series with Metal Slug 4 without the original staff, with Noise Factory handling it from now on. The main setting of the franchise resembles arkin to World War 2, with a small but skilled soldiers from the Pelegrine Falcon Squad, who must stop General Morden and his Rebel Army to inact a coup d'état for world domination. Later games has them fight supernatural entities like aliens, monsters, zombies, and many more.
==Content Pack==
===Marco Rossi===
Marco Rossiin Super Smash Bros. Ultimate	Marco Rossiin Super Smash Bros. Ultimate
 	
Universe 	Metal Slug
Availability 	Downloadable
Boxing Ring Title 	The Super Devil Soldier
Final Smash 	Super Vehicle-001
Marco Rossi is the Italian-American member of the PF Squad who is an expert agent and an intellectual. One time he accidentally attacked the army's central computer system with a computer virus he created that almost caused a launch of a nuclear missile. While gentle, he lets out an uncontrollable rage when mentioning Morden.
==Gameplay==
Marco is a playable fighter added into Super Smash Bros. Ultimate, based on his in-game sprites from his series, labelled as Fighter ??? of the Third Party DLC Pack.
Marco is a light heavyweight character that has an arsenal of weapons he choses from his series as he focuses on long range moves. His attacks are very similar to Mega Man's, except he is a little faster and jumps a little higher than him.
== Moveset ==
===Fighter Abilities===
*Weapon Ammo - Whenever weapon he uses, it will consume ammo, eventually to just zero when ran out of it, meaning he can't use all of his weapons except his handgun. To refill the current weapon you used, hit the opponent a few times to drop an ammo crate, allowing the player to refill it. It also stays true with the Grenade, as it will ran out all of them, but it can be retrieved back when a hurt enemy drops a random bomb crate. The only weapons with unlimited ammo is the handgun, his combat knife and the Up Special.
*Marco can crawl.
===Tilt Attacks===
 	Name	Damage 	Description
 	N/A 	2.3% 	Marco fires shots from his pistol that travels at a close range.
(DASH)	N/A 	2.3% (3 hits) 	Marco runs forwards while firing his pistol three times.
 	 	2% (5 hits), 8% (knife)	Marco uses his Heavy Machine Gun to fire very fast bullets. Holding the button and the analog stick allows him to angle upwards at clockwise. If he is close to the enemy, he lunges forwards and slashes with his knife.
 	N/A 	2.3% 	Marco fires his pistol upward.
 	N/A 	2.3% (shot), 8% (knife)	Marco fires shots while crouching. If he is close to the enemy, he lunges forwards and slashes with his knife.
===Smash Attacks===
 	Name	Damage	Description
(SIDES)	 	 	Marco fires a shooting blast with his Shotgun at close range. A very powerful attack with high knockback.
(UP) 	 	 	Marco slashes diagonally upwards with a Zantetsu Sword, sending a crescent projectile slash in that direction.
(DOWN) 	 	 	Marco takes out Two Machine Guns and fires both left and right at the same time with large range.
===Aerial Attacks===
	Name	Damage 	Description
	N/A 	2.3% (shot), 8% (knife)	Marco fires shots with his pistol while in mid-air. If he is close to the enemy, he lunges forwards and slashes with his knife.
	 	14% 	Marco fires a slow missile with his Rocket Launcher. Deals immense knockback at 30%.
	 	2% (6 hits) 	Turns around to fire a multi-colored beam with his Laser Gun.
	 	13% 	Shoots a flamethrower upwards with his Flame Shot
	N/A 	3.2% 	Marco fires straight down with his pistol.
===Throws===
 	Name	Damage 	Description
 	N/A 	— 	Reaches out with one hand.
(PUMMEL)	N/A 	1.8% 	Marco punches towards the opponent's chest while holding them.
(FTHROW)	N/A 	13% 	Marco sends out an extendable boxing glove that is shot out ofhis backpack.
(BTHROW)	N/A 	12% 	Marco dashes past his opponent at back, then slashes it with a knife.
(UTHROW)	 	2% (throw), 11% (Thunder Shot) 	Marco tosses his opponent upwards, then fires an electric bolt from his Thunder Shot.
(DTHROW)	N/A 	2% (slam), 10% (Heavy Machine Gun)	Marco slams his opponent to the ground, then fires down at them with a Heavy Machine Gun.
===Misc. Attacks===
 	Name	Damage	Description
(LEDGE) 	N/A 	10% 	Performs a slide kick before rolling back to his feet. Based on the slide kick move that only appeared in Metal Slug 5.
(FLOOR) 	N/A 	8% 	Lunges his knife straight forward and back as he gets up.
(FLOOR BACK)	N/A 	8% 	Lunges his knife straight forward and back as he gets up.
(FLOOR TRIP)	N/A 	8% 	Lunges his knife backwards, then forward as he gets up.
===Special Attacks===
	Name 	Damage 	Description
	Stick Grenade/Fire Bomb	18% (grenade), 3% (per damage, Fire Bomb)	Marco throws a grenade that bounces off the floor once, then explodes upon landing the second time. Unlike Snake's, these cannot be picked up by other players and there throwned one at a time. There simple, yet very strong. There's a large chance that he will throw a Fire Bomb, which leaves a trail of fire upon landing, burning any opponent that came in contact with. The grenade is throwned forward, while the Fire Bomb travels diagonally upwards before it falls down. Its use will start at 20 uses.
	Iron Lizard 	13% 	Marco fires a robotic missile on wheels that travels along the ground very fast and explodes. It can turned around once to attack its enemy. In the air, the missile will lunge forward. Its use will start at 30 ammos.
	Rocket Pack 	12% (air), 16% (ground) 	Marco gases a jetpack to propel himself forwards, ramming into anyone in his path. The move differs on the ground, where he dives forwards instead. Upon using it in the air, he will land slowly with his parachute, which can be cancelled by pressing down.
	Drop Shot 	8% 	Marco fires a single explosive sphere that bounces across the field until it hits an opponent, a wall, or it will explode itself after 3 bounces. It can be held down to shoot two more spheres. Its use will start at 30 ammos.
	Super Vehicle-001 	44% 	Marco crouches and calls upon the titular vehicle to ram at the opponent, if done, he will hop on the car and fire many shots from its aimed Vulcan guns, then fires a shell from its cannon, before ending the move with a running self-destruct at the opponent while he jumps out of it.
===On-Screen Appearance===
*Marco falls slowly in a parachute and takes out his pistol.
===Taunts===
*Left: Marco gives a quick salute.
*Up: Marco reloads his gun, then brushes his bangs aside. One of his idle animations in his games.
*Down: Marco stands ready with his knife and smirks.
===Idle Poses===
*Takes out his radiophone and calls.
*Tosses wasted bullets and inserts new ones to his pistol before reloading it.
===Victory Poses===
*Left: Marco grins and raises an arm, then lets out a hearty laugh in victory. This is his victory animation when defeating the main boss of the mission.
*Up: Marco throws food upwards and eats all of them, then gets fat.
*Down: Marco performs several slashes with his knife before getting a thumbs up to the camera.
*Final Smash: Marco hops on the Super Vehicle-001 and leaves, but not before giving a salute.
===Alternate Costumes===
Colors 	Colors	Colors
Red 	 	
Based on his original appearance since his debut. Default.
Blue 	 	
Resembles Trevor
Green 	 	
Resembles Eri
Yellow 	 	
Resembles Tarma
White 	 	
Resembles Nadia
Black 	 	
Resembles Ralf Jones
Dark Blue 	 	
Resembles Clark Still
Light Brown	 	
Resembles Fio
==Spirit List==
===Primary===
Spirit	Fighter + Condition	Stage + Music 	Power 	When Equipped
Utan
★☆☆☆Novice 	 	Dracula's Castle 	1.200 	Weight ↓700—4,893
⬡ 	
*The enemy favors neutral specials
*The enemy has increased move speed	Blue Water Fangs 	1.200 	Weight ↓700—4,893
Fio Germi
★☆☆☆Novice 	 	Mushroomy Kingdom (Battlefield) 	1.900 	Shooting Items Power ↑900—5,478
⬡⬡ 	
*The enemy's shooting items have increased power
*The enemy starts the battle with a Super Scope	Judgement 	1.900 	Shooting Items Power ↑900—5,478
Tarma Roving
★★☆☆Advanced	 	New Pork City (Battlefield) 	3.200 	Shooting Items Power ↑1.430—7,369
⬡⬡⬡ 	
*Stamina battle
*The enemy's ally has increased attack power
*The enemy's ally is giant
*Defeat the main fighter to win	Inner Station 	3.200 	Shooting Items Power ↑1.430—7,369
Allen O'Neil
★★★☆Ace	 	Summit (Battlefield) 	9.400 	Speed↑3.230—9,145
⬡⬡⬡ 	
*Stamina battle
*The enemy starts the battle with a Super Scope
*The enemy's shooting items have increased power when the enemy's at high damage	Assault 	9.400 	Speed↑3.230—9,145
General Morden
★★★☆Ace	(x6) 	New Pork City (Battlefield) 	9.700 	Speed↑3.460—9,523
⬡⬡⬡ 	
*Stamina battle
*The enemy starts the battle with a Super Scope
*The enemy's shooting items have increased power when the enemy's at high damage	Assault 	9.700 	Speed↑3.460—9,523
Rootmars
★★★★Lgeend	 	Frigate Orpheon (Final Destination)	13.400	PSI Attack ↑5.770—12,115
⬡⬡ 	
*Stamina battle
*The floor is electrified
*The enemy is giant	Final Attack 	13.400	PSI Attack ↑5.770—12,115
===Support===
Spirit 	Fighter + Condition	Stage + Music 	Power 	When Equipped
Mars People
★☆☆☆Novice 	(x9) 	Venom (Battlefield) 	1,800 	Energy-Shot Attack ↑
Cost: ⬡ 	
*The enemy is small
*The enemy starts the battle with a Blaster	First Contact 	1,800 	Energy-Shot Attack ↑
Eri Kasamoto
★☆☆☆Novice 	 	Ridge 256 (Battlefield) 	1,900 	Thrown Items ↑
Cost: ⬡ 	
*The enemy's throws have increased power
*The enemy is easily distracted by items	Back to China 	1,900 	Thrown Items ↑
Nadia and Trevor
★★☆☆Advanced 	 	Corneria (hazards off) 	4,500 	Fire/Explosion Resist ↑
Cost: ⬡⬡ 	
*The enemy's shooting items have increased power
*The enemy starts the battle with a Rage Blaster
*The enemy starts the battle with a Super Scope	Let's Run Through! 	4,500 	Fire/Explosion Resist ↑
Rumi Aikawa
★★☆☆Advanced 	 	Skyloft (Battlefield) 	4,200 	Item Gravitation
Cost: ⬡⬡ 	
*Timed battle
*The enemy tends to avoid conflict
*The enemy is easily distracted by items	Cliff and Cave 	4,200 	Item Gravitation
Hyakutaro
★★★☆Ace 	 	Battlefield 	9.200 	Neutral Special ↑
Cost: ⬡ 	
*The enemy's neutral special has increased power
*The enemy favors neutral specials	Inner Station 	9.200 	Neutral Special ↑
SV-001
★★★★Legend 	 	Ridge 256 	12.600	Super Armor
Cost: ⬡⬡⬡	
*The enemy's special moves have increased power
*The enemy is metal
*The enemy has increased jump power	Main Theme from Metal Slug	12.600	Super Armor
===Fighter Spirit===
Image	Name 	Origin 	Aquisition
 	Marco	Metal Slug(Artwork: Neo-Geo Battle Coliseum)	
*Complete Classic Mode with Marco
*Purchase from the Vault Shop for 300G (after unlocking Marco)
==Stage: Ridge 256==
Known as Death Valley, the stage consists of various shacks and a dilapidated manor as a platform to step in. Since it takes place below the hills, Bull Chans will occasionally appear to fire a cannon shot at either the player or the enemy, and if they stand in above it, the tank will fall down to damage it before exploding. The twins Shoe & Karn will sometimes appear, acting as stage bosses. They both share the exact same attack, firing cannon shots and turret shots and ejecting a missile launcher from their back. If one of them (or two) is defeated, it will fall into pieces before exploding, dealing high damage to anyone who got caught except the one who defeated it.
==Classic Mode: Mission Start!==
Marco’s Classic Mode is based on the first mission of every Metal Slug games.
Round 	Opponent 	Stage 	Music 	Notes
1 	Giant R.O.B. 	Kongo Falls 	Main Theme from Metal Slug	Represents Mission 1 of Metal Slug
2 	Ganondorf 	Mushroomy Kingdom	Judgement 	Represents Mission 1 of Metal Slug 2 / Metal Slug X
3 	Ridleys (x6) 	Great Bay 	Blue Water Fangs 	Represents Mission 1 of Metal Slug 3
4 	Snake 	New Donk City 	Let's Run Through! 	Represents Mission 1 of Metal Slug 4
5 	Donkey Kong 	Kongo Jungle 	Heavy African 	Represents Mission 1 of Metal Slug 5
6 	Robin (female)	Summit 	Cliff and Cave 	Represents Mission 1 of Metal Slug 6
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Galleom 	Final Destination	Final Attack 	Represents any final boss of the games
Credits roll after completing Classic Mode. Completing it as Marco has “Main Theme from Metal Slug” accompany the credits.
==Music==
Title 	Source
Inner Station 	Metal Slug
Ridge 256 	Metal Slug
Judgement 	Metal Slug 2 / Metal Slug X
Back to China 	Metal Slug 2 / Metal Slug X
First Contact 	Metal Slug 2 / Metal Slug X / Metal Slug 3
Desert 	Metal Slug 3
In the Void 	Metal Slug 3
Bioinformatics 	Metal Slug 3
Let's Run Through! 	Metal Slug 4
Secret Place 	Metal Slug 4
Heavy African 	Metal Slug 5
Run Through 	Metal Slug 5
Speeder 	Metal Slug 5
Fierce Battle 	Metal Slug 5
Start from Mountain Village	Metal Slug 3D
Coal Mine Dark 	Metal Slug 3D
Break the Barrier 	Metal Slug 3D
Cliff and Cave 	Metal Slug 6
Steel Beast 	Metal Slug 6
Asian Impact 	Metal Slug 6
Scrap Island 	Metal Slug 7 / Metal Slug XX
Ruins Base 	Metal Slug 7 / Metal Slug XX
Snowy Country 	Metal Slug 7 / Metal Slug XX
Assault 	Metal Slug 7
Note: Main Theme from Metal Slug, Assault, Final Attack, Judgement and Blue Water Fangs (The Island of Dr. Moreau) must appear in the Sound Test if you bought Terry.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Crossovers
Category:Fan DLC
Category:SNK
Category:Metal Slug (series)