On-screen appearance

The on-screen appearance, also known as an intro or entrance, is a short animation in the series and Fraymakers that plays for each character before entering a stage at the start of a match. Each animation, with the exception of those in the original Super Smash Flash, is unique to its respective character and relates to their abilities or universe, such as entering in through a Warp Pipe from the franchise. Characters in the original Super Smash Flash lack unique animations when appearing at the start of the match, instead hovering in the air before dropping onto the stage when a match starts.
In Super Smash Flash 2, characters' on-screen appearances play one after the other during the countdown based on each character's player number, whereas in Super Smash Flash and Fraymakers, they play all at once as soon as the match is loaded. They are present in each game mode of each game, with the exceptions of All-Star, Training, and Home-Run Contest in SSF2, which do not feature countdowns.
== List of on-screen appearances in Super Smash Flash 2 ==
Character	On-screen appearance
 	Floats to the ground slowly due to his open parasol.
 	Jumps from a character selection menu.
 	A small bomb explodes, which he hops out of.
 	Emerges from a wall of flames and takes two steps forward.
 	Jumps out of the Blue Falcon.
 	Comes out of the Chibi-House.
 	Pops out from a DK Barrel.
 	Ejects from an Arwing and lands in a crouching position.
 	Ejects from an Arwing and lands on his feet with a hand on the ground.
 	Emerges from the liquid-like vortex of darkness. His eyes glow white as he emerges, similar to the Game Over screen from Zelda II: The Adventure of Link.
 	Flies in on the Kinto'un (), then jumps to the stage as it flies away.
 	Arrives on battlefield using Shunpō, turns around, and unsheathes his Zanpakutō.
 	Appears by using the Teleport Psynergy skill then falls slowly on the ground.
 	Gets released from a Poké Ball and says "Jigglypuff!".
 	Crash lands in on a Warp Star.
 	Ejects from an Arwing and lands on her feet and one hand.
 	Appears in a whirlwind and unsheathes his sword.
 	Teleports to the battlefield using the Eternal Sword, then unleashes Flamberge and the Vorpal Sword from it.
 	Hovers in place, emitting aura energy around himself before descending down to the stage.
 	Grips onto the stage with a stretched hand and rockets onto while in a sitting position, then gets up and makes his stance pose.
 	Jumps out from a red Warp Pipe with his hands on his face in a similar fashion to his Luigi's Mansion pose and says, "Let's-a go.".
 	Jumps out from a green Warp Pipe and says "Let's-a go!".
 	Warps to the battlefield using Warp Magic.
 	Teleports to the stage.
 	Teleports to the stage using the Dimensional Cape.
 	Moves along a line of unlit Mr. Game & Watch LCD cells.
 	Teleports to the battlefield using the Body Flicker Technique ().
 	Teleports in using PK Teleport, then shakes off the soot he gathered after crashing.
 	Starts out as the classic PAC-MAN sprite and then jumps out of it into his normal form.
 	Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
 	Gets released from a Poké Ball and says "Pichu!".
 	Gets released from a Poké Ball.
 	Descends from the sky with a heavenly light.
 	Falls from high up in the air and lands on his feet and hands with his hair over his face.
 	Falls to the ground and throws aside his bag.
 	Exits from a -styled save point.
 	A part of the Home-Run Contest stadium roadway briefly appears, then, Sandbag comes flying and lands on it and proceeds to get up, following with the road disappearing.
 	Appears out from a cloud of smoke.
 	Swings onto the stage with his whip from a Ring Grapple and says, "To arms!".
 	Jumps onto the stage in ball form from the foreground.
 	Flies out of a keyhole shaped portal and says "Let's go!".
 	Flies onto the stage while waving at the screen.
 	Jumps out from a yellow Warp Pipe.
 	Climbs out from a bonus, purple Warp Pipe.
 	Hatches from a Yoshi Egg.
 	Teleports in using Farore's Wind with Din's Fire in her hand.
 	Jumps out of her gunship.
== List of on-screen appearances in Fraymakers ==
Character	On-screen appearance
 	Nods his head while pointing his arm forward toward the sky.
 	Jumps backward out of a puddle and turns forward.
 	Grows to full size while lying on his side and then stands up.
 	Poses with a parasol, which disappears into petals.
 	Happily swings his legs while sitting on a bench and then stands up.
== Gallery ==
== Trivia ==
*In SSF2, 's Wario Waft begins charging the moment he enters the stage, making his on-screen appearance the only one in the game to directly affect gameplay.
*Wario and Sora are currently the only characters in SSF2 to have a different on-screen appearance than that featured in the Super Smash Bros. games, in which Wario drives onto the stage using the Wario Bike and Sora flies onto the stage and hoists his Keyblade up.
Category:Game physics
Category:Misc.
Category:Smash physics
Category:Terms
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers