Technomechanical Magic

The power to use technomechanical magic. Combination of Inorganic and Technological Magic. Variation of Technomechanical Manipulation and Arts. Form of Magic. Opposite to Technorganic Magic.
==Also Called==
*Fluid Technological Magic 
*Liquid-Cyber Magic
==Capabilities==
The user is able to perform a form of magic that utilizes technomechanical substances, either mystically manipulating them or using them to cast spells. This allows one to perform sorcerous feats with technomechanical material, magically create and/or control technomechanical material or entities and manipulate their components.
==Applications==
*Magitek Manipulation
**Technomagic
*Spell Casting
*Magimite Manipulation
*Magitek Physiology
*Technological Magic
*Technomechanical Manipulation
**Technomechanical Blood
==Associations==
*Magic
**Inorganic Magic
*Technomechanical Arts
==Limitations==
*Activation & Deactivation/Anti-Magic/Crash!/Magic Destruction/Magic Negation//Malfunction Manipulation/Technological Assimilation/Technology Stopping
*Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
*Magic may have a price.
*Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
*May be limited to controlling particular type of technomechanical matter.
==Known Users==
* Ultron of Earth-14831 (Marvel Comics)
* Penny Polendina (RWBY)
* Mara-Al-Utha (Transformers)
Category:Supernatural Powers
Category:Magical Powers
Category:Technology-based Powers
Category:Inorganic Manipulation
Category:Form of magic