Gholam

==Summary==
Gholam are very special Shadowspawn that look like normal humans and are regarded as unstoppable killers. They were designed specifically to assassinate channelers and are superhumanly strong, fast, and durable, on a level even greater than the Myrddraal. They are unaffected by what would be fatal blows on normal beings. Living for a very long time, though not quite as long as Aes Sedai, they need only feed on fresh blood to sustain themselves. They have no bones, allowing them to twist and squeeze themselves into inhuman positions at will. Their greatest asset is their complete immunity to the One Power.
==Powers and Stats==
Tier: At least 
Name: Gholam (they presumably have individual names unknown to humans)
Origin: The Wheel of Time
Gender: Male/Female (the only one remaining in the series was male)
Age: Varies
Classification: Shadowspawn
Powers and Abilities: Superhuman Physical Characteristics, Longevity, Immortality (Type 2), Extrasensory Perception, Elasticity, Immunity to the One Power
Attack Potency: At least Wall level (Far stronger than Myrddraal. Can casually overpower Mat without any trouble. Routinely rips throats out by simply closing its hands while touching a person's neck. Strong enough to tear doors off steel hinges with one hand, as well as rip bodies apart with ease)
Speed: At least Superhuman, possibly Subsonic (Much faster than Myrddraal. Its movements were just a blur to Mat's eyes)
Lifting Strength: At least Athletic Human, likely higher (Can easily pick men up and hurl them 15-30 feet)
Striking Strength: At least Wall level
Durability: At least Wall level (Before the foxhead medallion, the gholam had never encountered anything that could harm it, including Myrddraal. Mat, who can fight and injure Myrddraal, couldn't damage the gholam normally either)
Stamina: Unknown
Range: Standard Melee Range
Standard Equipment: None
Intelligence: Gholam have a human level of intelligence, capable of interpreting orders, interrogating others to find out what they know, and understanding free will despite being forced to follow the Shadow's orders.
Weaknesses: Gholam, for unknown reasons, are burned by Mat's foxhead medallion touching skin. It is possible that the anti-magic properties of the medallion interact poorly with the anti-magic properties of the gholam itself. Gholam also need to feed on fresh blood every few days to stay healthy.
==Notable Attacks/Techniques==
Channeling Sense: Gholam can detect the One Power being used miles away.
Elasticity: Gholam have no bones, allowing them to contort their body freely and squeeze through tiny spaces as small as ratholes or cracks under doors. They can escape holds with ease, and dodge many close-range attacks at once by weaving through them.
Extreme Resiliency: Gholam are capable of shrugging off normally fatal blows without any trouble. They don't bleed out like normal creatures, and they don't mind getting stabbed repeatedly, having their tendons cut, or even having their appendages cut off. It is unknown how to actually kill them, as the only one in the series was defeated by casting it into a never-ending void.
Immunity to the One Power: Gholam are completely immune to the One Power, somehow remaining untouched by it.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Evil Characters
Category:Monsters
Category:Antagonists
Category:Book Characters
Category:The Wheel of Time
Category:Immortals
Category:Extrasensory Perception Users
Category:Elasticity Users
Category:Fantasy Characters