Super Smash Bros. Great Fray/Enemy List

Super Smash Bros. Great Fray was notable for having more bosses than even Super Smash Bros. for 3DS/Wii U or even Super Smash Bros. Brawl, as well as more enemies than the mentioned games. Most enemies are even weaker compared to Super Smash Bros. for 3DS's Smash Run and strong enemies will side with the player shall he/she make enough damage on that enemy.
Bosses had categorized into five types; Stage Bosses, Genuine Bosses, Transformation Bosses, Fusion Bosses and Final Bosses.
*Stage Bosses: Bosses that appears only in specific stages. Unlike Genuine Bosses, they generally only serves as hazards that can be defeated, but they can still be confronted in other modes as full-on bosses.
*Genuine Bosses: Bosses that can be fought, Subspace Emissary style. If the players are going to face up with a Genuine Boss or two, they had to defeat them in order to progress.
*Fighter Bosses: Bosses that are actually transformed version of an existing playable character, for example Bowser into Giga Bowser and Ganondorf to Demon King Ganon. It doesn't have to be Final Smash-based either, for example from Mewtwo into Mega Mewtwo X and King K. Rool to Kaptain K. Rool. Otherwise not so different from Genuine Bosses apart from being based on existing fighters.
*Fusion Bosses: Fusion Bosses are particular as although similar to Genuine and Fighter Bosses, each of the Fusion Bosses are, as you can guess, fusion of two or more Spirits, mostly the villainous or territorial ones. They also have two phases, one of which represent each fusioned Spirit.
*Final Bosses: Final Bosses are exceptional as they are exceptionally strong, being a final boss in a certain mode. That does not mean that they are exclusively final bosses, as they can show up in Smash Quest or Smash Run, with one exception. This is under the condition of them being defeated first.
Bosses and Enemies can be confronted in multiple modes, and unlike previous Super Smash Bros. games, bosses can be confronted in any stage via Training Mode, some Classic Mode routes, and modding, although not all stages makes all bosses capable to perfectly fit.
*Classic Mode: Most of the time, there is a boss that is going to be confronted at the end of each character's Classic Route of the Modern Classic Mode. Master Hand, Crazy Hand and their Super Smash mode can also be confronted in either Retro Classic or Modern Classic (though only for few characters in the latter case). Some stages also have enemies to be defeated or that assists the enemies.
*Spiritual Crisis: Almost all bosses are found and confronted in this mode, even some exclusives like Tabuu and Galeem. Bowser, Ganondorf, King K. Rool, Mewtwo, King Dedede and Wario are confronted in their Fighter Boss form which will allow the players to recruit the respective fighter shall they are able to defeat them. Enemies are also found there, especially during Platform Stages.
*Smash Quest: Sometimes, a boss is found in Smash Quest either as a roadblock or as the Emperor. Final Bosses can be selected as the Emperor for this mode with the exception of the final boss. Enemies are also found there in various objectives as well.
*Smash Run: Enemies are found almost everywhere in any Smash Run maps, and also part of some Final Battles. Bosses are also confronted in one of the Final Battles as well, and even includes an exclusive confrontation against both Ancient Master Hand and Ancient Crazy Hand at once shall both were defeated in Spiritual Crisis and Boss Blitz, respectively.
*Boss Blitz: Although not all of them are confronted in one run of this mode (there's over 50 of them!), the Bosses may have beneficial conditions that will make them more challenging. Ancient Crazy Hand is also a bonus final boss shall the player defeated the bosses quick enough.
*Stages: There are five Stage Bosses, and defeating a Stage Boss will bring benefit to the player (one extra Stock or Score, or getting a boost, for example).
*Training Mode: Any defeated bosses can be summoned and confronted by the player in Training Mode. This is to allow the player to become more used to take on specific, particularly difficult boss.
==Enemies==
===Common===
===Uncommon===
===Rare===
===Threatening===
==Bosses==
===Stage Bosses===
===Genuine Bosses===
===Transformation Bosses===
===Fusion Bosses===
===Final Bosses===
Boss + Moves 	Description
Crazed Galeem - Enraged and Destructive Light 	Crazed Galeem - Enraged and Destructive Light
 	"If I cannot conquer the universe for an eternity, I may as well destroy it!!"
 Theme: 
Before the events of Smash Quest, Galeem had attempted to take over Master Hand once again, but Crazy Hand intervened and resulted him being under Galeem's control instead. However, the power incompatibility of Crazy Hand and Galeem had transformed Galeem into an even more psychotic, deranged and nihilistic, to the point of becoming upright destructive... just like his eternal nemesis, Dharkon. But he is still the Lord of Light... an even more unhinged one this time.
The player(s) will confront Crazed Galeem if the Light Route of the Final Routes is taken in the Smash Quest mode.
Crazed Galeem's MovesetThe attacks from Galeem's original self are also retained, although moves with modification will be listed. 	Crazed Galeem's MovesetThe attacks from Galeem's original self are also retained, although moves with modification will be listed.
Light of DestructionBoss Stage Gimmick. 	The boss battle starts in an unreasonably wide stage, allowing the players a massive amount of ground to run from Galeem's attacks. However, all of Galeem's attacks can disintegrate parts of the stage, and once the stage becomes to only a 1/5th of its original size, then the fight continues in floating islands that can also be destroyed by Galeem's attacks.
Doomsday SupernovaInstant Game Over, but preventable. 	Galeem intensively charged, ready to explode into destructive light, ready to explode to take the fighters with him and destroy the universe. Although the charging takes a full ten seconds for the move to perform, Galeem moves slowly to avoid getting hit. If hit for a total of 50 damage or more, then Galeem overcharges and perform a far smaller, weaker (but still damaging) explosion and become stunned for six seconds. Obviously, this attack cannot be dodged or shielded, and anyone hit by this attack will be disintergrated (with Exateno simply pushed off screen, still defeating him).
Razor Maniac2% per hit, total of 30%. 	Galeem changes his wings into a make-up sawblade and destroy one part of the stage, and rapidly damage any fighters caught by the slow but immense blade. This attack must not be shielded, as the rapid damage output will end up breaking your fighter's shield!
Slavery12%, controls one player hit by this attack. 	Galeem use one of his wings to whip one of the fighters by the sharp edges, and control the fighter hit by the attack by madness-inducing light. Any player that have their fighter controlled by Galeem have to rapidly press buttons to unleash from his control, or get hit by one of the teammates. The controlled fighter will be controlled by a computer player and fights their own teammates. If playing solo, then Galeem instead attempt to prepare for one of his other attacks, and the player can break free from his control much easier. This attack have a high shield damage.
Hex-Eye Attack10% per hit. Final blast deals 25%. 	Galeem multiply his eye into six. An improved version of Tri-Eye Attack, his multiplied eyes will shoot burning spheres of light at the fighters. After each of the six Galeem eyes fired six fireballs, they shoot an even bigger one altogether that deals much more knockback.
Unholy Punishment14.5%. Inflict random negative status. 	Galeem use a distorted rainbow to inflict a random negative status on the fighters hit by the rainbow moving in a wavy or zigzagging formation. This attack cannot destroy particles of the stage, but this attack can bounce off the floor instead.
Sky Chariot22.2% per hit. Attacks twice, or thrice at low health. 	Galeem forms his wing into a chariot and wildly rushes off the stage, and then suddenly rushes thorough the screen. This attack is very fast, but can be foreshadowed by a sudden blink of light that indicate where Galeem will come from.
Piercing Rapiers24.6% per rapier. Low health attack. 	Galeem use two of his wings to make a make-shift rapier, and does so for his to other wings for another one. This can break shield no matter what (but can be Parried), so a dodge is a better idea against this move.
Horrid Screech13% per hit. Deals set knockback if 600 unit away from Galeem. Low health attack. 	Galeem screeches so horridly that he completely shatter the stage or islands, thus the fighters must land on the floating islands, lest they will fall into the bottom off-screen Blast Zone.
Unleashed Savageness6.6% per hit. Maximum damage will be 66.6%. Low health attack. 	Galeem started to laugh, slowly sounding more and more maniacal and his wings started to become increasingly agitated during one of his other attacks. Once he started to uncontrollably laugh in a horrifying fashion, his wings quickly spin around, attempting to catch the fighters. Fighters caught by this attack will receive a slew of rapid wing slashing. Dodging or parrying them all is very difficult, but also important, as the maximum damage makes it very deadly!
Maker Dharkon - Embodiment of Darkness, Chaos and Hatred 	Maker Dharkon - Embodiment of Darkness, Chaos and Hatred
 	"Meet your new maker... of the endless pain in the upcoming wave of chaos!"
 Theme: 
Before the events of Smash Quest, Dharkon attempted to control Crazy Hand once again, but this time Master Hand intervened and become Dharkon's puppet... only for Dharkon to be mutated does to power incompatibility. Although he gain the ability to fully control the Shadow Bugs, he also unable to break dimensions as easily as he used to, and all objects and beings he destroyed will instantly revive like nothing happens. Dharkon is very, very upset about this, and wanted to find another way to inflict chaos in the whole universe... starting with torturing the fighters.
The player(s) will confront Maker Dharkon if the Dark Route of the Final Routes is taken in the Smash Quest mode.
Maker Dharkon's MovesetThe attacks from Dharkon's original self are also retained, although moves with modification will be listed. 	Maker Dharkon's MovesetThe attacks from Dharkon's original self are also retained, although moves with modification will be listed.
Ironic MakerBoss Stage Gimmick. 	Maker Dharkon, in contrast to Crazed Galeem, have his boss battle taking place in a moderate sized stage that slowly expands as Dharkon creates harmless, floating particles as he uses his attacks. That said, the screen move slowly alongside Dharkon, so it is a good idea to keep moving.
Shadow Bug ManipulationCreates tiny version of abominations based of Master Core's multiple forms. 	Dharkon creates small version of forms based of Master Core's own. Each of them have two or three attacks and while unable to take much beating, they can overwhelm the players if not handled carefully. They can also be launched at Dharkon for some good damage, but they don't count toward Dharkon's stun meter.
Shadow VolcanoFlame deals 5% per second, eruption inflicts 25%. 	Dharkon provoke a volcanic eruption of darkness out of the abyss and the eruption hits the middle, left or right of the screen, and covers 1/3 of it. The flames are left after the eruption and stays for six seconds before being doused off.
Nihilistic StareGreatly reduce the defensive power of the fighters by a 1/3, and deals 10% but doesn't deal knockback. 	Dharkon teleports himself at either the left or right side of the stage, and emit madness-inducing darkness. This can be avoided by simply not having the fighter to look at him when he is performing the attack. If this attack fails, he will follow up with Hateful Bites.
Hateful Bites13% per hit, 39% in total. 	Dharkon's eye shift into a horrid mouth with many, many teeth, and swiftly leap ahead to bite one of the fighters three times. Usually, this follows up after a failed Nihilistic Stare, but he will also use it as one of his low-health attacks.
Deceptive Lunge6% per tentacle hit, 6 swipes, and then 30%, making 66% in total. 	Dharkon attempted to make a Tangled Rush at first, but then his eye blinks and six portals comes out, with each tentacle swiping a full circle, with three at top and three at bottom. He then lunge at one of the fighters to deal 30% damage but can be avoided with just shielding.
Ruthless Riot35.5% on caught victims. Individual attacks deals 2.6% to 6.6%, with final blow deals 15%. Instant kill at 100% or higher.	Dharkon prepares for charging toward one of the fighters, and catch them with two of his tentacles. If succeeded to catch at least one of them, he starts with a strangle, and then a slam on the ground, drilling their body and then slamming it to the screen. The last blow will finish off the victims if they are at 100% damage or higher.
Crushing Darkness25% per hit, making 50% in total. Low health attack. 	Dharkon use his tentacles to make a make-shift hammer and swing it on one of the fighters twice-in-a-row. The first blow only burrows or make a Meteor Smash, but the second have a much more powerful knockback.
Catch Those!15% per platform, 60% in total. Inflict bury. Low health attack. 	Dharkon furiously catches four platforms and throw them at any of the fighters at random intervention. The thrown platforms cannot be reflected.
Absolute ChaosInstant death attack. Only used if Dharkon have 10% HP left. 	Dharkon prepares to multiply himself to completely put the universe into an absolute and eternal chaos, but takes a full minute for it. He summon Primids and other enemies made of Shadow Bugs, as well as shadow copies of the fighters to guard him, but he can be hurt by launched enemies. He cannot be stunned in this state as well. If that one minute runs out, Dharkon explodes into a thousand copies of himself and spin so fast that the darkness become unbearably evil, suffering and violent for even the likes of Ganondorf and Ridley, and instantly kill every fighters remaining. Exateno, while unaffected, flee himself out of pure frustration having to deal with thousand of Dharkons, thus still result a game over.
==Trivia==
*Crazed Galeem and Maker Dharkon were intended to be bosses of Spiritual Crisis and have a slightly larger role, but were reconsidered to be as two of the possible final bosses does to the plot of Spiritual Crisis working well enough for Andross (and the Fusion Bosses) as the main antagonist of the game.
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