The Apex

The Apex is the fifth and final stage of The Exaltia Tower. It is preceded by The Archives. Rather than being a single challenge fight, The Apex is a test of attrition, comprising of multiple tower floors.
The stages of The Apex feature the following:
* Trade-off: At the start of each floor, the player is given a choice between two ways to augment the tower. Each choice may be beneficial or detrimental, and may contain a secondary trade-off.
* Minion monsters
* Miniboss
* Boss
== Attacks ==
Bound Constructs (Golems) populate the floors of the Apex.
=== Bound Engineering (Wind) ===
# The Bound Engineering approaches its target and engulfs it in a whirlwind.
#* Attacks for 4 hits of 25% Wind Magic damage (100% total).
#* Inflicts 'Dizzy' for 1 turn.
#** -200 Crit.
# The Bound Engineering fires a barrage of wind bullets at its target.
#* Attacks for 9 hits of 11.1% Wind Magic damage (100% total).
=== Bound Fate (Darkness) ===
# The Bound Fate purifies itself with a spell.
#* Purges itself of all status effects.
#* Applies 'Fate Breaker' for 3 turns.
#** +50 Block/Parry/Dodge.
#** While 'Fate Breaker' is active, the Bound Fate becomes Deathproof.
#** Upon expiration: The construct's fate is returned to normal.
# The Bound Fate approaches its target and blasts it with dark energy.
#* Attacks for 3 hits of 33.3% Darkness Magic damage (100% total).
=== Bound Flux (Ice) ===
# The Bound Flux approaches its target and pelts it with icicles.
#* Attacks for 5 hits of 20% Ice Magic damage (100% total).
#* Inflicts 'Pierced Armor' for 2 turns inclusive.
#** -100 Melee/Pierce/Magic.
# The Bound Flux shoots its target with an icy arrow.
#* Attacks for 3 hits of 33.3% Ice Magic damage (100% total).
=== Bound Foundation (Nature) ===
# The Bound Foundation approaches its target and binds it with roots.
#* Attacks for 2 hits of 50% Nature Magic damage (100% total).
#* Inflicts 'Entangled' for 2 turns, a stun.
# The Bound Foundation strikes its target with earthen pillars.
#* Attacks for 4 hits of 25% Nature Magic damage (100% total).
=== Bound Ideation (Water) ===
# The Bound Ideation fires a stream of sludge at its target.
#* Attacks for 6 hits of 16.7% Water Magic damage (100% total).
#* Inflicts 'Slowed' for 2 turns.
#** -50 Boost.
# The Bound Ideation approaches its target and spits a ball of water onto it.
#* Attacks for 4 hits of 25% Water Magic damage (100% total).
=== Bound Impermanence (Fire) ===
# The Bound Impermanence approaches its target and blasts it with a cone of flames.
#* Attacks for 3 hits of 33% Fire Magic damage (100% total).
#* Inflicts 'Burn' for 5 turns, a 100% Fire DoT.
# The Bound Impermanence blasts its target with a pillar of fire.
#* Attacks for 5 hits of 20% Fire Magic damage (100% total).
=== Bound Innovation (Energy) ===
# The Bound Innovation charges itself up with electricity.
#* Applies 'Charged' for 3 turns.
#** +50 Boost.
#** +100 Crit.
# The Bound Innovation approaches its target and engulfs it in a dome of energy.
#* Attacks for 9 hits of 11.1% Energy Magic damage (100% total).
=== Bound Inspiration (Light) ===
# The Bound Inspiration approaches its target and blasts it with a flash of light.
#* Attacks for 1 hit of 100% Light Magic damage.
#* Inflicts 'Blind' for 1 turn.
#** -100 Bonus.
# The Bound Inspiration barrages its target with light bullets.
#* Attacks for 7 hits of 14.3% Light Magic damage (100% total).
=== Celestial Sentry + Infernal Sentry (miniboss) ===
The miniboss of the Apex always consists of a pair of Celestial and Infernal Sentries.
=== Celestial Sentry ===
# The Celestial Sentry approaches its target and stabs it.
#* Attacks for 2 hits of 100% Good Pierce damage with +200 Bonus (200% total).
# The Celestial Sentry blasts its target with light energy.
#* Attacks for 5 hits of 50% Good Magic damage (250% total).
#* Inflicts 'Celestial Pull' for 4 turns inclusive.
#** -100 Melee/Pierce/Magic.
=== Infernal Sentry ===
# The Infernal Sentry approaches its target and stabs it.
#* Attacks for 2 hits of 100% Evil Pierce damage with +400 Crit (200% total).
#* Inflicts 'Infernal Pierce' for 4 turns, a 75% Evil DoT.
# The Infernal Sentry blasts its target with dark energy.
#* Infernal Pull
#* Heals itself and its allies for 100% of its maximum base damage.
#* Attacks for 5 hits of 50% Evil Magic damage (250% total).
=== The Engineer (boss) ===
An unpredictable monster that ignores All resistance and can only be conditionally damaged. 
The Engineer is accompanied by 1 Offense Drone and 1 Defense Drone, who are unaffected by Exaltia options.
== Rotation ==
All Bound Constructs use the attack rotation 1 -> 2 -> 2 -> 2 -> 2 -> repeat.
The Celestial and Infernal Sentries randomly use Attack 1 or Attack 2.
== Stats ==
== Resistances ==
=== Bound Engineering (Wind) ===
* Stone: -50
* Wind: 200
=== Bound Fate (Darkness) ===
* Light: -50
* Darkness: 200
=== Bound Flux (Ice) ===
* Energy: -30
* Fire: -50
* Ice: 200
* Water: 25
=== Bound Foundation (Nature) ===
* Wind: -50
* Nature: 200
* Stone: 200
=== Bound Ideation (Water) ===
* Energy: -50
* Fire: -50
* Ice: 25
* Water: 200
=== Bound Impermanence (Fire) ===
* Water: -100
* Ice: -100
* Fire: 200
=== Bound Innovation (Energy) ===
* Water: -50
* Ice: -50
* Energy: 200
=== Bound Inspiration (Light) ===
* Darkness: -50
* Light: 200
=== Celestial Sentry ===
* All: 10
* Evil: 15
* Good: 15
* Immobility: 50
* Shrink: 200
=== Infernal Sentry ===
* All: 10
* Evil: 15
* Good: 15
* Immobility: 50
* Shrink: 200
Category:Quest
Category:Monster