Return to Coraesine Field Merchant Services

The Return to Coraesine Field features an abundance of merchants and merchant services throughout the week.  Most focus on improving existing gear, though some involve creation of new items.
==Service Types: Major, Minor, or Unlimited==
There are three types of services offered at Return to Coraesine Field - major, minor, or unlimited.
For the Prime and Platinum runs, major merchant services have been defined as those restricted to one major service of any type per account holder. Major services are typically clearly indicated as being such. Some major services will be attuned, meaning that only the character or potentially the account the character is on will be able to gain the benefit of that service. The number of major wins per person may be adjusted in Shattered, but details have yet to be announced.
The number of available major services is equal to the number of ticket holders per run, regardless of whether the run sells out. It is hoped that everyone who attends will be able to obtain a major service if they make themselves available over the weekend.
Major wins are tracked by the system, though the distribution methods are varied. If a character wins a major service through a raffle, they are automatically marked as having won a major service and any tickets purchased for other raffles will be void, even if those raffles have not yet drawn. Characters are urged to enter raffles for major services with caution, as the character might not be able to receive any other major service, even if they decline the raffle they had originally won.
Minor merchant services do not hold the same restrictions as major services. While each account is limited to one major service, there are no limitations on obtaining minor services save for what individual merchants will lay upon their own work. Some minor services may be restricted to certain professions. While there are 101 potential major services for 101 ticket holders, there are around 263 minor services available to all ticket holders.
Unlimited services, such as general alterations, lightening, deepening, feature alterations, tattoos, custom nightmares, sonic alterations, script unlocking and some script adding, have no limitations placed on them save for what the merchants choose to enact. These tend to be much more freely offered and are not tallied as carefully as major or minor services.
There have been mentions about 'special offerings' that are separate from services, but as yet it's unclear to what these are.
==Scheduling Merchant Services==
Though each festival run lasts for a week, all major and minor services will take place during the opening weekend. Major and minor services will take place up until 2:59am Eastern on Monday morning, or 11:59pm Pacific time. Such services can be offered at any time, day or night, so be prepared for a long weekend!
Merchants are making an effort to distribute their 'big ticket' services as early as possible, to reduce the chance of people holding out for them and potentially missing other services.
A basic schedule of the merchant services can be found below. Times are in Eastern on the 24 hour clock, are often approximate and may change. Services marked (M) are major, while services marked (m) are minor. Information here is very basic and attendees are strongly advised to check the in-depth listings below for more information on each service.
Friday Services 	 	 	
{| class="wikitable sortable" border="1" style="width: 100%"	 	 	
Service 	Distribution 	Merchant 	Time
Bow Sighting (M) 	Raffle - 2 slots 	Felthrop 	21:45
Enchanting (M) 	Raffle - 10 slots	Eosten 	22:15
Ironwright Flares (m) 	Raffle - 5 slots 	Ezmerilla 	22:30
Padding (M) 	Raffle - 4 slots 	Rumblestump 	22:00
Padding (M) 	Auction - 4 slots	Rumblestump 	22:00
Padding (M) 	Spinner - 2 slots	Rumblestump 	22:00
Pure Coraesine Weapon (M) 	Auction - 1 slot 	Glimger or Ledirth	Evening, following spirit bow
Siegery Miniatures (m) 	Raffle - 2 slots 	Fitzwobbin 	23:00
Spell Knowledge Gambling Kit (M)	Raffle - 1 slot 	Geriwyn 	Evening
Spirit Bow (M) 	Auction - 1 slot 	Rumblestump 	21:30
Weightless Container (m) 	Auction - 1 slot 	Estefan 	23:30-23:45
Weightless Container (m) 	Raffle - 1 slot 	Estefan 	23:30
Saturday Services 	 	 	
{| class="wikitable sortable" border="1" style="width: 100%"	 	 	
Service 	Distribution 	Merchant 	Time
Armor and Shield Flares (m) 	Raffle - 7 or 8 slots	Thargion 	Evening/night
Armor Resistances (M) 	Raffle - 4 slots 	Rumblestump 	10:00
Armor Resistances (M) 	Auction - 4 slots 	Rumblestump 	10:00
Armor Resistances (M) 	Spinner - 2 slots 	Rumblestump 	10:00
Banshee Flares (m) 	Raffle - 3 slots 	Vemeon 	20:00
Bow Sighting (M) 	Raffle - 2 slots 	Felthrop 	15:00
Bubble Flares, Regular (m) 	Spinning - 5 slots 	Felthrop 	21:00
Bubble Flares, Super (m) 	Raffle - 1 slot 	Felthrop 	21:00
Creature Banes (M) 	Spinner 	Ledirth 	13:00
Creature Banes (M) 	Raffle 	Ledirth 	13:00
DB Enchanting (M) 	Raffle - 1 slot 	Rumblestump 	22:00
DB Enchanting (M) 	Auction - 1 slot 	Rumblestump 	22:00
Impure Coraesine Weapons (m) 	Raffle - 1 slot 	Glimger or Ledirth	Afternoon after weight reducing containers
Permablessing (M) 	Raffle - 1 slot 	Olba 	22:00
Runestaff Flares - Mana/Acuity (m) 	Raffle - 7 or 8 slots	Thargion 	Evening/night
Runestaff Flares - Grapple/Disintegration (m)	Raffle - 7 or 8 slots	Thargion 	Evening/night
Rune Tattoo (m) 	Raffle - 1 slot 	Rumblestump 	22:30
Rune Tattoo (m) 	Spinner - 1 slot 	Rumblestump 	22:30
Rune Tattoo (m) 	Auction - 1 slot 	Rumblestump 	22:30
Spells Per Day, Offensive (M) 	Raffle - 2 slots 	Rumblestump 	11:30
Spells Per Day, Offensive (M) 	Auction - 2 slots 	Rumblestump 	11:30
Spells Per Day, Offensive (M) 	Spinner - 1 slot 	Rumblestump 	11:30
Weapon Flares (m) 	Raffle - 7 or 8 slots	Thargion 	Evening/night
Weight Reducing Containers (M) 	Auction - 1 slot 	Glimger 	Afternoon following banes
Weight Reducing Containers (M) 	Spinner 	Glimger 	Afternoon following banes
Weight Reducing Containers (M) 	Raffle 	Glimger 	Afternoon following banes
Sunday Services 	 	 	
{| class="wikitable sortable" border="1" style="width: 100%"	 	 	
Service 	Distribution 	Merchant 	Time
Armor and Shield Flares (m) 	Raffle - 7 or 8 slots	Thargion 	TBD
Bow Sighting (M) 	Auction - 1 slot 	Felthrop 	22:00
Bubble Flares, Regular (m) 	Spinning - 5 slots 	Felthrop 	21:00
Bubble Flares, Super (m) 	Raffle - 1 slot 	Felthrop 	21:00
Custom Loresongs (m) 	Raffle - 4 slots 	Geriwyn 	TBD
Custom Spell Preps (m) 	Raffle - 1 slot 	Geriwyn 	TBD
Custom Titles (m) 	Raffle - 1 slot 	Geriwyn 	TBD
Custom Verbs (m) 	Raffle - 1 slot 	Geriwyn 	TBD
Defender Bonuses (m) 	Raffle - 2 slots 	Hkala 	Evening/night
Defender Bonuses (m) 	Auction - 1 slot 	Hkala 	Evening/night
Defender Bonuses (m) 	TBD - 2 slots 	Hkala 	Evening/night
Feature Concealing Hoods (m) 	Spinning 	Rashiva 	Evening, possibly late
Impure Coraesine Weapon (m) 	Raffle - 1 slot 	Glimger or Ledirth	12:00
Make-A-Returner (M) 	Raffle - 1 slot 	Rashiva 	Evening, possibly late
Runestaff Flares - Mana/Acuity (m) 	Raffle - 7 or 8 slots	Thargion 	TBD
Runestaff Flares - Grapple/Disintegration (m)	Raffle - 7 or 8 slots	Thargion 	TBD
Spell Knowledge Gory Weapon (M) 	Raffle - 1 slot 	Hkala 	Evening/night
Stock Sig Verb Package (m) 	Spinning - 3 slots 	Roxe 	Evening, possibly late
Stock Sig Verb Package (m) 	Games - 7 slots 	Roxe 	Evening, possibly late
Uncommon Demon Runes (m) 	Raffle - 3 slots 	Vathon 	22:00
Uncommon Demon Runes (m) 	Spinner - 3 slots 	Vathon 	22:00
Uncommon Demon Runes (m) 	Auction - 3 slots 	Vathon 	22:00
Weapon Flares (m) 	Raffle - 7 or 8 slots	Thargion 	TBD
Unscheduled Services 	 	
{| class="wikitable sortable" border="1" style="width: 100%"	 	
Service 	Distribution 	Merchant
Animal Companion Grooming (m) 	Spinning - 3 slots 	Rhuvek
ASG Conversions (M) 	Raffle - 1 slot 	Sauli
ASG Conversions (M) 	Spinner - 1 slot (Prime) 	Sauli
ASG Conversions (M) 	Auction - 1 slot (Plat) 	Sauli
Black Ora Weapons (m) 	Auction - 1 slot 	Nhix
Black Ora Weapons (m) 	Spinner 	Nhix
Black Ora Weapons (m) 	Raffle 	Nhix
Blink Weapons (M) 	Raffle - 3 slots 	Mulentin
Chronomage Flares (M) 	Spinner - 1 slot 	Skryn
Custom Log-in and Log-out (m) 	Spinner - 3 slots 	Drotta
Custom Loresongs (m) 	Auction - 1 slot 	Geriwyn
Custom Nightmares (m) 	TBD - 10 slots 	Vainne
Custom Perfumes (m) 	Raffle - 3 slots 	Liraquin
Custom Sonics (m) 	TBD - 10 slots 	Onetta
Custom Spell Preps (m) 	Auction - 1 slot 	Geriwyn
Custom Titles (m) 	Auction - 1 slot 	Geriwyn
Custom Verbs (m) 	Auction - 1 slot 	Geriwyn
Disarm Returning (m) 	Spinning - 2 slots 	Skryn
Dyhne Scripts Package (m) 	Raffle - 2 slots 	Siolan
Dyhne Scripts Package (m) 	Auction 	Siolan
Enchanting Potions (m) 	Raffle - 3 slots 	Savros
Enhancive Permanence (m) 	Spinning - 1 per account 	Sauli
Enhancive Recharging (m) 	Spinning - 10 slots 	Sauli
Enhancive Removal (m) 	TBD - 10 slots 	Sauli
Enhancive Swapping (m) 	Spinning - 20 slots 	Sauli
Enhancive Weapons (m) 	Raffle 	Siolan
Epic Deepening (m) 	Spinning - 10 slots 	Chelise
EZScript Package (m) 	Spinning - 4 slots 	Drotta
Fusion Bows, 3-slot (m) 	Auction - 3 slots 	Sauli
Hidden Weapons Bracer (m) 	Contest - 1 slot (Prime) 	Cidolfhus
Hidden Weapons Bracer (m) 	Contest - 2 slots (Plat) 	Cidolfhus
Ithzir Armor Flares (m) 	Raffle - 5 slots 	Iamal
Magic Item Recharging (m) 	TBD 	Zoltak
Pocket Adding (m) 	TBD 	Glimger
Property Removal (m) 	TBD 	Ledirth
Rotating Flares (m) 	Raffle - 4 slots 	Hurdragof
Rotating Flares (m) 	Auction - 1 slot 	Hurdragof
Script Adding (m) 	TBD 	TBD
Spell Knowledge Chrism Holder (M) 	Raffle - 1 slot 	Olba
Spell Knowledge ClimateWear Cloak (M) 	Auction - 1 slot 	Taeliryn
Spells Per Day, Defensive (M) 	Raffle - 2 slots 	Taeliryn
Spells Per Day, Defensive (M) 	Spinner - 1 slot 	Taeliryn
Spells Per Day, Defensive (M) 	Auction - 1 slot 	Taeliryn
Spells Per Day, Defensive (M) 	Auction - 1 slot 	Taeliryn
Splitting Weapons (M) 	Raffle - 5 slots 	Mulentin
TD Bonus (M) 	Spinner - 1 slot 	Taeliryn
TD Bonus (M) 	Raffle - 2 slots 	Taeliryn
TD Bonus (M) 	Auction - 1 slot 	Taeliryn
TD Bonus (M) 	Auction - 1 slot 	Taeliyrn
Unlocking (m) 	TBD - many slots 	Several
Unlocking or Adding Shurley Scripts (m) 	Spinner 	Shurley
Unlocking or Adding Voln Armor Scripts (m)	TBD - unlimited tier 1 scripts	Taeliryn
Voln Armor - Tier 2 (m) 	Raffle - 10 slots 	Taeliryn
Voln Armor - Tier 3 (m) 	Raffle - 3 slots 	Taeliryn
Voln Armor - Tier 4 (m) 	Auction - 1 slot 	Taeliryn
Weighting (M) 	Raffle - 10 slots 	Hurdragof
White Ora Weapons (m) 	Auction - 1 or 2 slots 	Nhix
White Ora Weapons (m) 	Spinner 	Nhix
White Ora Weapons (m) 	Raffle 	Nhix
==Unclaimed Services and Consolation Prizes==
Given there are 101 potential major services for 101 ticket holders, there is a chance that some major services go unclaimed. If a ticket holder does not receive a major service, a consolation prize is available: a fully unlocked and feature concealing ClimateWear cloak chosen from pre-set descriptions.
Unclaimed major services will not be recirculated or re-released unless distributed to available attendees who have yet to receive a major service and who do not choose the consolation.
Platinum, however, is an exception.  If tickets remain unsold in Platinum, the major services that go unclaimed will be distributed in a "potluck" during the week in which attendees may be spun to obtain a second major service.  During the potluck, items cannot have already received a major or minor service at the festival and cannot be passed around once a winner for a service has been selected.  Winners must be present and cannot leave once they have been selected for a service.  Winners will also have 30 seconds to respond before they forfeit the service they were selected for.  Once everyone has been selected once, any services that remain unclaimed will be forfeit and not offered again.
No service will be transferrable unless it is a physical item that can be handed off to another person. Services such as custom spell preps, rune tattoos, or attuned items can only be applied to the character that wins the service.
==Distribution Methods==
Distribution methods can be varied for the different services. Among other methods, some merchants may employ raffles, auctions, games, contests, or fish-hooks - items that appear in a room on the grounds which, when picked up, transport the character to the merchant in a private location. Where possible, the favored distribution methods have been noted with each service.
==Service Costs==
Services will cost a varying amount of money, but when applying services to existing items, more powerful items will incur higher service fees. In many cases, expect a charge of 10% of the item's value. Surcharges will also be added for specific item abilities, such as fusion, which can add 500k to 1 million to the price. Higher armor groups also cost more to improve than lower armor groups. Potential costs are listed with services where possible, but they are not set in stone.
If a character wins a service at auction, the price paid at auction will be applied to the service fee. For example, if a character pays 5 million for an auction bid and the service would cost 6 million, the character then pays only 1 million more for the service fee.
The first service a character receives will have a discount applied to it, up to 1 million silvers. Vouchers for discounts, special items, character customization, or a free ticket may be found in envelopes that will appear in the treasure system beginning May 1. Details on the envelopes can be found on the Return to Coraesine Field page.
There is an absolute hard cap of 250 million silvers on a service, but "that would be an outrageous service on an outrageous item."
Pricing will be different in Platinum. Most likely there will be a percentage discount.
==Item Eligibility==
Regardless of the scope of the event to improve gear, there are cases in which certain properties will eliminate an item from being eligible for a specific service. Steps are being taken to reduce the chance of such things happening. For example, fusion or wand bows will often be accepted, but since they are scripts and items can only have one set of scripts at a time, they will not play well with other services involving adding scripts to items. Properties that have been incompatible with each other, such as weighting and flares, will remain incompatible unless otherwise specified. If an item is within the property limits, it should be able to be worked on across multiple runs. Infinite thrown weapon bandoliers cannot be worked on at all at this festival, and bottomless quivers cannot receive combat-oriented services.
Be aware that higher end gear may come to an end point at which it can no longer be approved for improvement. 10x armor with masterful crit padding, for example, cannot be taken up to expert crit padding. Merchants will not be able to reduce existing properties on items to bring them within the limits so services can be applied. There are no hard and fast rules of the limits, however, so everyone is advised to come prepared with backups.
==Merchant Names==
List is currently incomplete!
Known Merchant Names
Alvie
Anfenarie
Ayzaila
Bergraham
Chelise
Cidolfhus
Drotta
Eosten
Estefan
Ezmerilla
Felthrop
Fitzwobbin
Geriwyn
Gizwizit
Glimger
Groulin
Gyrh
Hkala
Hurdragof
Iamal
Ianthra
Joola
Juleana
Ledirth
Liraquin
Mriwyn
Mulentin
Mychus
Nhix
Olba
Onetta
Orbele
Rashiva
Rhuvek
Roxe
Rumblestump
Sauli
Savros
Shurley
Siolan
Skryn
Taeliryn
Thargion
Treysen
Vainne
Vathon
Zoltak
==Major Merchant Services==
Armor Resistances 	
Service: Adding up to +30 total resistances to a piece of armor or shield, which reduces damage taken from specified sources	
Slots per run: 10 	
Merchant: Rumblestump 	
Location: Northern Arm, room 14 	
Method of choosing: 4 raffle, 4 auction, 2 spinner Saturday at 10am 	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;"	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
ASG Conversions 	
Service: Converting armor from one subgroup to another 	
Slots per run: 2 	
Merchant: Sauli 	
Location: Southern Arm, room 1 	
Method of choosing: Prime - 1 raffle, 1 spinner; Platinum - 1 raffle, 1 auction	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;"	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
Blink Weapons 	
Service: Adding the 'blink' ability to existing weapons 	
Slots per run: 3 	
Merchant: Mulentin 	
Location: Oculus, room 5 	
Method of choosing: Raffle set up at 3:01am Eastern (12:01am Pacific) on Sunday, ticket prices 5k. Raffles will draw at 8pm Eastern (5pm Pacific), and winners will be contacted by staff after 9pm Eastern (6pm Pacific) about collecting their win. Winners must be available within 30 minutes of being contacted by game staff, else it is forfeit. Winners will be contacted via SEND and e-mail to their play.net account.	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;" 	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
Bow Sighting
Service: Adding +10 to bow sighting
Slots per run: 5
Merchant: Felthrop
Location: Sand and Storm, room 8
Method of choosing: 2 raffle Friday at 9:45pm, 2 raffle Saturday at 3pm, 1 auction Sunday at 10pm
Cost: TBD
Eligibility: Bows and crossbows, including those already with sighting. Wand bows are not eligible, and other combat scripts may require additional approvals.
Restrictions and notes: Sighting will be added to a maximum of +30.
Chronomage Flares 	
Service: Adding the abilities of Chronomage daggers to existing unscripted daggers	
Slots per run: 1 	
Merchant: Skryn 	
Location: Ruined Spire, room 17 	
Method of choosing: Spinner 	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;"	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
Creature Banes 	
Service: Adding additional flares or weighting effective when attacking specific creature types 	
Slots per run: 15
Five 'choose your own bane' - pick a single creature for flares or very heavy (12 points) weighting against said creature
Two undead bane - choice of flares or decent (8 points) weighting against all undead
Two extraplanar bane - choice of flares or decent (8 points) weighting against all extraplanar creatures
Six slots chosen from troll, orc, giant, triton, or magic bane - choice of flares or very heavy (12 points) weighting against creatures in the chosen group	
Merchant: Ledirth 	
Location: Oculus, room 17 	
Method of choosing: Spinner/1k silver raffle Saturday at 1pm. Order of groups distributed may be undead, extraplanar, choose-your-own, then groups. Announcements will be sent out before each service.	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;"	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
Defensive Bonus (DB) Item Creation
Service: Adding +5 DB to an existing non-DB item, or increasing the enchant of an existing DB item by +5
Slots per run: 2
Merchant: Rumblestump
Location: Southern Arm, room 3
Method of choosing: 1 raffle, 1 auction Saturday at 10pm
Cost: Covered by the raffle or auction
Eligibility: Items cannot be a weapon or piece of armor, and cannot be worn from one or both ears, under shoes, under chestworns, in the hair, or as a pin. Items may or may not have an existing DB bonus.
Restrictions and notes: DB items are not explicitly armor pieces that add directly to a character's DS when worn.  Examples of DB items include cloaks, belts, boots, bowties, and so on.  When inspected, the item will appear to be armor that will protect the wearer in general.
Enchanting
Service: Adding +5 bonus to weapons or armor
Slots per run: 10
Merchant: Eosten
Location: Ruined Spire, room 17
Method of choosing: Raffle Friday night at 10:15pm
Cost: Highly dependent on the item, but some examples have been provided. It is estimated that a +22 masterfully sighted longbow, depending on other factors, may cost 500k-1 mil.
Eligibility: Weapons and armor. DB items can only be enchanted with the DB enchanting service, not the weapon and armor enchanting service.
Restrictions and notes: Maximum final enchant appears to be 10x.  Currently there are no restrictions on weighting, padding, or flares, but existing properties and enchants will affect the service price.  Scripted items will be taken on a case-by-case basis.
Make-A-Returner 	
Service: Adds the returner script to a hurlable weapon such that the weapon immediately returns to the wielder's hand when thrown	
Slots per run: 1 	
Merchant: Rashiva 	
Location: Oculus, room 7 	
Method of choosing: Raffle Sunday evening, possibly late 	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;"	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
Padding 	 	
Service: Adding the equivalent of heavy padding (+10) to a set of armor	 	
Slots per run: 10 	 	
Merchant: Rumblestump 	 	
Location: Eastern Arm, room 10 	 	
Method of choosing: 4 raffle, 4 auction, 2 spinner Friday at 10pm 	 	
Cost: Depends on the item.  Higher enchants and higher armor groups will cost more.  Estimates include:
{|class="wikitable" style="width: 350px;"	 	
Item 	Service 	Price
4x brigandine 	No padding to HCP	500k
4x vultite MBP 	No padding to HCP	1.2 mil
7x brigandine 	No padding to HCP	7.7 mil
9x brigandine 	No padding to HCP	18.25 mil
10x brigandine 	No padding to HCP	60 mil
4x brigandine 	HCP to MCP 	1 mil
4x vultite MBP 	HCP to MCP 	~2.6 mil
7x brigandine 	HCP to MCP 	12 mil
7x fusion augmented chain 	HCP to MCP 	30 mil
9x brigandine 	HCP to MCP 	31 mil
10x brigandine 	HCP to MCP 	90 mil
4x brigandine 	MCP to ECP 	2.7 mil
4x vultite MBP 	MCP to ECP 	~4.1 mil
7x brigandine 	MCP to ECP 	27.3 mil
9x brigandine 	MCP to ECP 	61 mil
10x brigandine 	MCP to ECP 	211 mil^
Permablessing
Service: Permanently blesses a weapon to be usable against the undead, potentially also giving it holy water flares
Slots per run: 1
Merchant: Olba
Location: Northern Arm
Method of choosing: Raffle Saturday at 10pm
Cost: Depends on the item
Eligibility: Scripted items appear not to be eligible.
Restrictions and notes: TBD
Pure Coraesine Weapons 	
Service: Creation of a +30 bladed weapon to the winner's specifications, crafted from pure coraesine 	
Slots per run: 1 	
Merchant: Glimger or Ledirth 	
Location: Eastern Arm, room 9 	
Method of choosing: Auction on Friday night following distribution of the spirit bow 	
Cost: TBD 	
Eligibility: Weapon must have a blade, but cannot be a katana or a claidhmore.  Naginatas may be made, but will be +10 instead of +30. Possible weapon bases include: backsword, bastard sword, broadsword, dagger, falchion, katar, longsword, main gauche, estoc, rapier, scimitar, short sword, whip-blade, awl-pike, naginata, flamberge, two handed sword, hook-knife, jack-blade, knuckle-blade, sai, tiger claw, and troll claw. 	
Restrictions and notes: Weapon will be immediately and permanently attuned to the winner and cannot be transferred.  Coraesine is a semi-sentient metal particularly associated with the Faendryl, whose Palestra warriors would use coraesine to combat demons that have escape the control of their summoners.  A coraesine weapon requires the owner to use it over time while hunting near level creatures so it can bond with its new owner. Before a specific level of bond is formed, the weapon may refuse to swing at the target or strike at its owner. The bond will lapse over time unless it is at its highest level, and certain levels of bonding is required to unlock certain abilities. Coraesine weapons can be expected to be incredibly difficult, if not impossible, to ensorcell. Coraesine is compatible with the unarmed combat system.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Pure Coraesine Weapon Abilities
*Air flares which can be triggered during an mstrike.
*Ball Morph allows the weapon to be transformed into an orb of coraesine.
*Call Wind may be used as often as the bearer wishes, but it requires that the bearer has a full supply (greater than zero) of mana and that all of the mana be spent.
*Double strikes will be unlocked at the highest levels, and allow a character to strike a single target twice with no added roundtime. They can be triggered during an mstrike.
*Hand of Tonis effect, which can be used 3x/day. It appears similar to the Fury ability in older pure coraesine weapons, which gave bonuses to CS as the character leveled, making the ability useful even to squares. It is also hinted to be useful in clearing clouds.
*Haste may be used twice per day.
*Idle messaging
*Thorns of the Wind allows the weapon to lash out at anyone who was not attuned to it if that character attempted to pick it up, resulting in injury and forcing them to drop the weapon. It can be turned off if desired.
*Tornado Flares conjure up a squall of air that damages the target and sometimes carries it into another room. This flare can be triggered during an mstrike.
*Wind's Whisper will send an apparition of the weapon's bearer to a designated location if the owner should die.  The owner must be wielding the weapon and have set the location beforehand in the same realm.  The apparition will not notify of the owner's location, only alert of their death.	
Spell Knowledge Item - Chrism Holder
Service: A fully unlocked chrism holder that grants enhancive knowledge of the spell 303
Slots per run: 1
Merchant name: Olba
Location: Northern Arm, room 12
Method of choosing: Raffle
Cost: Ticket cost 1k, unknown if item itself costs more
Eligibility: It appears that the holder may be provided by the merchant.
Restrictions and notes: Chrism holders are items that hold chrism-blessed gems.  When the wearer dies, they can look at the holder to release the chrism for use.  A fully unlocked chrism holder, however, applies the chrism to the dead body directly, without needing a cleric to apply the gem to the corpse. There is also a 25% chance that the holder retains the chrism gem for another use.
No skill training is needed to make use of the spell knowledge.  The enhancive allows the character to prepare and cast the spell as if it is known through spell training.  The enhancive will behave like almost any other, having charges that will deplete with use over time.  The enhancive can be used to imbed the spell into items, but it's reported that it will quickly strip the enhancive charges.
Spell Knowledge Item - ClimateWear Cloak
Service: Fully unlocked ClimateWear cloak with a feature concealing hood and enhancive knowledge of spell 608
Slots per run: 1
Merchant name: Taeliryn
Location: TBD, likely near Caravan Consignments, room 15
Method of choosing: Auction
Cost: Likely covered by the auction
Eligibility: TBD
Restrictions and notes: ClimateWear cloaks have scripts that change messaging depending on the type of garment - cloak, robe, or coat - as well as weather conditions and whether a person is outside.  Messaging will also indicate specific pockets and containers when putting items inside and removing them from the cloak.  It also has a fastener that appears in messaging when opening or closing the cloak.  The cloak has a hood that, when the cloak is pulled, can be drawn over the head to conceal the wearer's features.  Merchants of skill can customize the pockets, hood and fastener.
No skill training is needed to make use of the spell knowledge.  The enhancive allows the character to prepare and cast the spell as if it is known through spell training.  The enhancive will behave like almost any other, having charges that will deplete with use over time.  The enhancive can be used to imbed the spell into items, but it's reported that it will quickly strip the enhancive charges.
Spell Knowledge Item - Gambling Kit
Service: Fully unlocked gambling kit that holds 50k silvers weightlessly with enhancive knowledge of spell 1204
Slots per run: 1
Merchant name: Geriwyn
Location: Hues of Radiance, room 3
Method of choosing: Raffle on Friday night
Cost: TBD
Eligibility: TBD
Restrictions and notes: Gambling kits are wearable cases or kits that have unique messaging when putting items in or taking them out.  It can also be set up like a table on the ground, where no one else can pick it up and it can be used for holding games or doing other activities with tables.  The kit has a secret compartment to hold weapons, and another compartment to hold 50k silvers weightlessly.  It may potentially also have games built into the kit to play at any time.
No skill training is needed to make use of the spell knowledge.  The enhancive allows the character to prepare and cast the spell as if it is known through spell training.  The enhancive will behave like almost any other, having charges that will deplete with use over time.  The enhancive can be used to imbed the spell into items, but it's reported that it will quickly strip the enhancive charges.
Spell Knowledge Item - Gory Weapon
Service: A fully unlocked gory scripted weapon with enhancive knowledge of spell 1617
Slots per run: 1
Merchant name: Hkala
Location: Western Arm, room 15
Method of choosing: Raffle Sunday evening or night
Cost: TBD
Eligibility: Scripts and enhancives may be applied to an existing weapon, or a weapon may be created from scratch. If the weapon is created from scratch, it will be 6x and can be any weapon except a naginata, claidhmore, or katana.
Restrictions and notes: Gory scripts involve the weapon accumulating blood and/or ectoplasm from the living or undead killed by the weapon's owner.  The messaging then allows the character to interact with the blood or ectoplasm in various ways. A fully unlocked gory weapon will have 16 verbs, but messaging will change depending on whether the weapon is coated in blood or ectoplasm. The item's description will also change with the accumulation of gore. In fact, the item can support both a long description and a show, as well as custom descriptions when the weapon is covered with gore. The long description can change when the weapon is fully saturated, while the show can change depending on the degree of gore saturation. Gory scripts are classified as fluff and likely will not interfere with applying other services to the weapon.
No skill training is needed to make use of the spell knowledge.  The enhancive allows the character to prepare and cast the spell as if it is known through spell training.  The enhancive will behave like almost any other, having charges that will deplete with use over time.  The enhancive can be used to imbed the spell into items, but it's reported that it will quickly strip the enhancive charges.
Spells Per Day Items, Defensive Spells
Service: Items which can cast a specific spell 7x/day
Slots per run: 5
Merchant: Taeliryn
Location: Caravan Consignments, room 15
Method of choosing: 2 raffle, 2 auction, 1 spin
Cost: Covered by the raffle or auction
Eligibility: TBD
Restrictions and notes: Items are pre-made that will cast the spells.  The ability will not be applied to existing items.  Winners will be able to choose the spell in the item, and multiple winners may choose the same spell if they wish.  Loresinging and casting 405 at the items can provide more details on the remaining charges and time until the next charge is regained. Items will begin to recharge as soon as one charge is used.
Available Spells
202 - Spirit Shield
303 - Prayer of Protection
414 - Elemental Defense III
503 - Thurfel's Ward
508 - Elemental Bias
602 - Resist Elements
611 - Mass Colors
613 - Self Control
905 - Prismatic Guard
911 - Mass Blur
913 - Melgorehn's Aura
1204 - Foresight
1208 - Mindward
1215 - Blink
Spells Per Day Items, Offensive Spells
Service: Items which can cast a specific spell 7x/day
Slots per run: 5
Merchant: Rumblestump
Location: Southern Arm, room 4
Method of choosing: 2 raffle, 2 auction, 1 spinner Saturday at 11:30am
Cost: Covered by the raffle or auction
Eligibility: TBD
Restrictions and notes: Items are pre-made that will cast the spells.  The ability will not be applied to existing items.  Winners will be able to choose the spell in the item, and multiple winners may choose the same spell if they wish.  Loresinging and casting 405 at the items can provide more details on the remaining charges and time until the next charge is regained. Items will begin to recharge as soon as one charge is used.
Available Spells
117 - Spirit Strike
211 - Bravery
506 - Haste
509 - Strength
513 - Elemental Focus
606 - Phoen's Strength
1706 - Flaming Aura
1711 - Mystic Focus
Spirit Bows 	
Service: Gloves and gauntlets that can be used to summon bows seemingly made from energy, powered by the wielder's mana and/or spirit 	
Slots per run: 1 	
Merchant: Rumblestump 	
Location: Ruined Spire, room 17 	
Method of choosing: Auction Friday at 9:30pm 	
Cost: TBD 	
Eligibility: Glove or gauntlet will be created from scratch by the merchant, which will generate a composite bow of energy.  Winner will be able to customize the appearance of the glove or gauntlet, as well as the color of the energy comprising the bow and its ammunition. 	
Restrictions and notes: Appears to work very similarly to the spirit bows released at the 2006 Ebon Gate auction, but unknown if the mechanics are identical. 	
Information from 2006 EG spirit bows: raise the gauntlet to create the bow, which is 5x in enchantment. Bow is maintained by draining mana from the bearer every minute or so, and uses the bearer's "energy" to create ammunition as bolts of light. Bolts have a single chance to flare plasma against the living, and two chances against the undead. Clench the gauntlet to heighten the power channeled into the bow (so-called "god mode") that can only be done once every two hours. When in heightened power, the bow enhances strength, aura and influence, but also drains spirit to use. All bolts flare each time the attack hits, and the force of the attack is stronger than normal. Dropping, swapping, or wearing the bow causes it to dissipate, and if done so when in its heightened state, will cause severe injuries to the bearer's weapon hand and arm.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Example of Use
You are holding a tenebrous black scaled gauntlet in your right hand.
>wear gauntlet
A faint pulse of shadowy black energy shimmers around the black scaled gauntlet as you slide it over your left hand.
>raise gauntlet
You raise your clenched fist above your head, causing crackling arcs of shadowy black energy to streak forth from either end of your black scaled gauntlet. The energy quickly stabilizes, forming a shadowy black bow centered on your left hand.
Your shadowy black bow pulses softly.
>fire
You draw back on the force between the limbs of your bow, drawing upon your power to create a crackling shadowy black bolt of energy.
You fire a crackling shadowy black bolt of energy at a fire mage!
AS: +373 vs DS: +155 with AvD: +34 + d100 roll: +14 = +266
... and hit for 77 points of damage!
Blow shatters knee and severs lower leg!
A fire mage screams and falls to the ground!
The bolt of energy dissipates into tiny shadowy black particles.
>clench gauntlet
As you tighten your grip around a crackling shadowy black composite bow, you feel a sudden rush of power surge through your left arm, demolishing the damping force within the conduit connecting you to the bow! You feel the power begin to siphon away the very essence of your life!
Your life essence continues to drain away into the shadowy black bow!
>fire
You draw back on the force between the limbs of your bow, drawing upon your power to create a crackling shadowy black bolt of energy.
You fire a crackling shadowy black bolt of energy at a fire mage!
AS: +448 vs DS: +89 with AvD: +34 + d100 roll: +70 = +463
... and hit for 139 points of damage!
Deft strike to the back cracks vertebrae!
** Your bolt of energy suddenly bursts, scattering into particles of shadowy black plasma! **
... 30 points of damage!
The fire mage's eye blackens and pops leaving a smoking hole behind!
Erratic fibers of shadowy black essence dance their way up and down the insubstantial form of your bow.
>drop bow
Overexerted from the enormous surge of power through your left arm, you feel your muscles scream with pain, accompanied by a number of shattered bones! Crackling bands of shadowy black energy flow down the limbs of your shadowy black bow as they recede into the confines of your black scaled gauntlet.	
Splitting Weapons 	
Service: Adding the ability to an existing weapon to split into two weapons, or unlocking existing splitters 	
Slots per run: 5 	
Merchant: Mulentin 	
Location: Oculus, room 5 	
Method of choosing: Raffle set up at 3:01am Eastern (12:01am Pacific) on Sunday, ticket prices 5k. Raffles will draw at 8pm Eastern (5pm Pacific), and winners will be contacted by staff after 9pm Eastern (6pm Pacific) about collecting their win. Winners must be available within 30 minutes of being contacted by game staff, else it is forfeit. Winners will be contacted via SEND and e-mail to their play.net account.	
Cost: Varies depending on the item.  In addition to a 10% surcharge to the item's inherited value:
{|class="wikitable" border="1" cellpadding="0" cellspacing="0" class="article-table" style="float: left; width: 25%;" 	
Final Enchant 	Price
+0 	15k
+5 	30k
+10 	60k
+12 	75k
+15 	120k
+20 	240k
+25 	500k
+30 	1.5 mil
+35 	3 mil
+40 	6 mil
+45 	12 mil
+50 	24 mil
TD Boosting
Service: Adding +10 TD to a weapon or armor
Slots per run: 5
Merchant: Taeliryn
Location: Western Arm, room 15
Method of choosing: 2 raffle, 2 auction, 1 spin
Cost: Depends on the item, but some estimates have been provided. An 8x medium shield and a 7x fusion shield are estimated at 5 mil.
Eligibility: TBD
Restrictions and notes: Maximum +20 TD per item, and the total DS+TD cannot exceed +50.  TD boosting cannot be placed on an item that already has weighting, padding, flares and the like.
Weighting
Service: Adds the equivalent of heavy weighting (+10) to a single weapon
Slots per run: 10
Merchant: Hurdragof
Location: Hurdragof's Wagon
Method of choosing: Raffle
Cost: Depends on the item. Expect polearms and THW to cost more than other weapon types.
Eligibility: May only be added to melee weapons, including unarmed combat gear. No special abilities such as flares or TD bonuses will be allowed. Scripts that provide a mechanical advantage might count as a special ability, but fluff scripts will not interfere. Chain spears are eligible, while Ironwright (blessing) flares are not. Items with a functional script might be capped at 6x.
Restrictions and notes: Final weighting total may be up to expert (+30).
Weight Reducing Containers
Service: Applying the ability to existing containers to reduce the weight of items placed inside by 25%
Slots per run: 5
Merchant: Glimger
Location: Ruined Spire, room 17
Method of choosing: 1 auction, 4 spinner/1k silver raffle Saturday afternoon following creature banes
Cost: Covered by the auction or raffle
Eligibility: Containers 'grossly over capacity' will not be eligible, such as 1000 pound crystal & gem bags. Containers holding over 200 pounds likely will be refused. Containers that have had the epic deepening service also offered at this festival should still be eligible. The weight reducing property is specifically coded to work with as many existing scripts as possible, but it's not guaranteed to work with everything. ClimateWear scripts, Vahmyr bandoliers and feature concealing hoods confirmed to be compatible.
Restrictions and notes: The ability cannot be applied twice to the same container for 50% reduction.  Weight reduction does not apply to the container itself.  The container does not need to be closed to trigger the weight reduction.  The weight reduction applies to all items, including those inside items inside the container.  Weighing the container provides a message that indicates that the container weighs less than normal.
==Minor Merchant Services==
Notes: This is a partial list! More services have yet to be announced!
Animal Companion Grooming
Service: Customizing the appearance of a ranger's animal companion
Number of slots: 3
Merchant: Rhuvek
Location: Northern Arm
Method of choosing: Spinning
Cost: TBD
Eligibility: A ranger must have a companion they can summon to be groomed.
Restrictions and notes: The companion's description can be viewed when they are DESCRIBEd.  Two or three custom descriptions are added when grooming.  All companions will have descriptions when they are awake and when they are asleep.  Avian companions have an additional description when they are flying.  This service may not be available in Platinum since companion grooming is offered to all rangers who have a companion.
Armor and Shield Flares
Service: Adding common or uncommon flares to armor or shields
Number of slots: 15
Merchant: Thargion
Location: Do It With Flare, room 3
Method of choosing: Raffle for half on Saturday night, raffle for the other half on Sunday
Cost: Depends on the item. Common flares range from 10k at 0x to 16 mil at 10x. Uncommon flares range from 15k at 0x to 24 mil at 10x.
Eligibility: TBD
Restrictions and notes: Possible uncommon flare types that can be added include disintegration, disruption, unbalance, grapple, acid, plasma and steam. Thargion appears not to like having items passed around or working on items more than once.
Armor and Weapon Moods Package (Dyhne Scripts) 	
Service: Sets of scripts with different messaging depending on the properties of the item, including an ambient script that has a chance to fire off on its own every so often. 	
Slots per run: TBD 	
Merchant: Siolan 	
Location: A Dark Oak Wagon, room 13 	
Method of choosing: Auction and raffle 	
Cost: TBD 	
Eligibility: Items either without scripts, or possibly with Dyhne scripts already, should custom work be available 	
Restrictions and notes: Items with Dyhne scripts may have custom messaging added for ambient scripts, as well as for RUB, CLENCH, or WAVE.  The custom messaging is stressed to be an illusion, but allows for a large variety of effects.  Custom messaging may be different from the item owner's perspective as well.  The owner may also PROD the item to stop the ambient scripts from firing.  Some item properties do not have a corresponding ambient script.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Analyze Information
This item contains mood messaging depending on flare type, and only has *a chance* to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares. This item is currently active and will do ambient messaging. You may PROD to make it go dormant.
When getting the custom settings altered, it works just like getting an EzScript done. You write the 1st and 3rd person messaging. The custom abilities are like cantrips or illusions. They do not cause permanent things to happen. They shouldn't cause forced actions or emotions to others either.Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic. If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate. Padding, weighting, sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient.If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc. Wave messaging is the same for both 1st and 3rd person.	
Banshee Flares
Service: Adding 'banshee flares' to existing shields
Slots per run: 3
Merchant: Vemeon
Location: Eastern Arm, room 16
Method of choosing: Raffle Saturday at 8pm
Cost: TBD, likely varies depending on the item
Eligibility: Shields cannot have existing scripts or special abilities
Restrictions and notes: Banshee flares appeared on pre-made shields at the 2006 Ebon Gate auction.  In that instance, the shields flared to add +50 to the bearer's DS and TD when targeted with a warding spell.  This bonus lasts for 10 seconds, and has a 1 in 6 chance to activate when targeted with the spell.
Bergraham Weapons
Service: Pre-designed weapons with matching containers
Number of slots:
Merchant: Bergraham
Location: Blackworks or Northern Arm, room 12
Method of choosing: Raffle
Cost: Raffle ticket cost
Eligibility: Items are pre-made, with no restrictions on who may enter the raffle.
Restrictions and notes: Possible weapons include:
:an ebon razern fish spine sword (falchion) - 5x, crit weighted
:a gold-marked silver kelyn handaxe - 2x, very heavy crit weighted, 2-slot Fusion
:a gilded dark eonake longsword - 4x, decently damage weighted, sancted, 2-slot Fusion
:a ruby-adorned ruddy bronze dagger - 0x, masterfully crit weighted, 2-slot Fusion
:a soot-hued krodera bastard sword - 7x, 2-slot Fusion
:a faenor-banded black lor runestaff - 5x, defender, 2-slot Fusion
:an opal-trimmed dark eahnor lance - 5x undead bane, 7x against undead, 2-slot Fusion
:an inlaid white eonake sledgehammer (maul) - 5x, undead bane, 2-slot Fusion
:a silver-swept adamantine kris (short sword) - just over 2x, 2-slot Fusion
:a gold-studded pale ora mace - 5x undead bane, sancted, 7x against undead, 2-slot Fusion
:an ember-red golvern broadsword - over 5x, fire flares, possible trollbane with more fire flares, 2-slot Fusion
Bubble Flares
Service: Adding flares to weapons that create phantom damage padding for the wielder when activated
Slots per run: 10 regular flares, 2 super flares
Merchant: Felthrop
Location: Sand and Storm
Method of choosing: Raffle for 5 regular flares and spinning for 1 super flares each on two occasions. Once will be Saturday at 9pm, while the other will be Sunday at 9pm.
Cost: TBD
Eligibility: Melee weapons or runestaves only. Ranged weapons are not eligible. Weapons must not have any pre-existing scripts or special abilities. Unarmed combat gear, including handwraps and boots, are eligible.
Restrictions and notes: When the weapon flares, the wielder's skin hardens to offer a level of effective damage padding on top of any already existing padding. The padding lasts for 1 minute and may be refreshed before expiring with another flare activation.  Basic bubble flares impart heavy damage padding, while 'super' bubble flares offer a higher level of padding. Items with these flares have a loresong, an analyze, and a RUB verb.
Custom Log-in and Log-out
Service: Customized messaging seen when the character logs in or out, replacing "Person joins the adventure" and "Person returns home from a hard day of adventuring"
Slots per run: 3
Merchant: Drotta
Location: Western Arm, room 16
Method of choosing: Spinning
Cost: TBD
Eligibility: TBD
Restrictions and notes: Messaging can be applied to any character on the same account as the one who won the service, but expect to tell the merchant immediately.  Messaging must go through QC before it can be used by the character, but must be submitted before the end of the run.
Custom Loresongs
Service: Adding custom messaging when a bard loresings to an item
Slots per run: 5
Merchant: Geriwyn
Location: Hues of Radiance, room 3
Method of choosing: Raffle for 4 on Sunday, auction for 1
Cost: TBD
Eligibility: Item to hold the loresong generally cannot be scripted.  Scripted items specifically coded to allow for custom loresongs, such as new style forehead gems and katana sashes, can be looked at to see if the GM is comfortable with working with the item.
Restrictions and notes: Custom loresong must go through QC before it can be placed in the item. Desired loresong must be submitted before the end of the event.
Custom Nightmares
Service: Adding a custom option for sorcerers to use when cursing a target with a nightmare
Number of slots: 10
Merchant: Vainne
Location: Eastern Arm, room 10
Method of choosing: TBD, possibly during the week
Cost: TBD
Eligibility: Sorcerers
Restrictions and notes: Custom nightmares must go through QC before the sorcerer can use it. The merchant has requested that winners have an idea ready. Custom nightmares may be invoked by using PREP 715, followed by CURSE <target> NIGHTMARE 99.  The nightmare itself is comprised of two paragraphs the sorcerer can design that the target will see before suffering the various attacks from the nightmare.  Each paragraph will be separated by a few seconds, so the sorcerer is advised to be concise in their wording.  A GM provided an example of seeming to be at the top of a very tall tree and then falling out.  In addition to designing the nightmare itself, the sorcerer can design the messaging of the perceived damage. Specifically, the messaging is as follows, with the <attack> able to be substituted with one word of the sorcerer's choosing:
You suffer a devastating <attack>!
Extremely painful <attack>!
An incredible <attack> leaves you reeling!
<Attack> after <attack> puts you in agony!
Custom Perfumes
Service: Crafting perfumes to the winner's specifications
Number of slots: 3
Merchant: Liraquin
Location: Ylima Pala, room 10
Method of choosing: Raffle
Cost: TBD
Eligibility: TBD
Restrictions and notes: Custom perfumes last about an hour per pour upon the wearer.  The number of pours is unknown, but custom perfumes tend to be refillable by certain merchants.  They tend to come in customized containers as well, which can be designed by the winner.  There are two different scents that comprise a perfume.  The brief scent is sampled when sniffing the perfume container.  If the scent is worn by a person, someone coming into direct contact with the wearer by hugging, leaning, or other such actions will also notice the brief scent.  The brief scent is usually preceded by the words, "the faint scent of," such as in this example: "You sniff delicately at the sky blue bottle, and detect the faint scent of sandalwood and currents of vanilla."  The full scent, on the other hand, is encountered when sniffing the perfume wearer directly.  The full scent is always preceded by the words "You have" or "<Person> has," such as in this example: Nilandia has a verdant haze of scent lingering about her - a faint rain-washed fragrance touched with hints of exotic florals and green foliage.
Custom Sonic Gear
Service: Customizing the appearance of sonic weapons, shields, or armor created by bards
Number of slots: 10, 1 per bard
Merchant: Onetta
Location: Verdurous Lea
Method of choosing: TBD, possibly during the week
Cost: TBD
Eligibility: TBD
Restrictions and notes: Custom sonic gear may be accessed by prepping the appropriate spell and then using SING CUSTOM. Since the sonic gear summoned by bards is magical in nature, a significant amount of flexibility is afforded in creating their descriptions.  A GM still has the final say on what is possible, however. The merchant has requested that winning bards have an idea ahead of time.
Sonic shields, weapons and armor can support a short description, a short description with show, or a long description. The base description must show that the item is created from air, for example by using words such as 'sonic' or 'airy.'
Singing swords can support a short description, or a short description with show. The base description must show that the item is moving without visible physical influences, such as by using words like 'animated' or 'floating.' Swinging swords can use the following weapon bases: broadsword, longsword, falchion, composite bow, heavy crossbow, light crossbow, long bow, short bow, cudgel, mace, morning star, twohanded sword, war mattock, jeddart-axe, halberd, quoit, discus, dart, troll-claw, sai, or katar.
Weapons and armors may use alternate names for their type, such as a wakizashi as an alternative for a short sword. Any alternate names must meet with existing guidelines, so consulting with the weapon or armor guides on the official site is recommended.
When meeting with the merchant, a bard is requested to be prepared with the spell to be customized, the weapon or armor type to be customized, the 15/15/15 description of the item, and the long or show description, if any.
Custom Spell Preps
Service: Customized messaging when preparing a spell.
Slots per run: 2
Merchant: Geriwyn
Location: Hues of Radiance
Method of choosing: 1 raffle on Sunday, 1 auction
Cost: TBD
Eligibility: TBD
Restrictions and notes: Custom messaging may be applied to all spells, a specific spell circle, or a single spell.  Messaging may be different from the caster's perspective, and may change when the caster is invisible, such as a flicker of light from the shadows.  Messaging must go through QC before it may be used by the character. Desired messaging must be submitted before the end of the event.
Custom Titles (Post-Name)
Service: A unique title that would be visible after the character's name when they are LOOKed at or PROFILEd.
Slots per run: 2
Merchant: Geriwyn
Location: Hues of Radiance
Method of choosing: 1 raffle on Sunday, 1 auction
Cost: TBD
Eligibility: TBD
Restrictions and notes: When worn, the custom title replaces a person's profession or skill title.  The title is not permanent, and may be worn or not when the player wishes.  Unique title may be accessed, similarly to other post-name titles, through the unique group of the TITLE verb.  Custom titles must make sense for the character, be in-character, and must not convey any sort of authority that they do not already have.  Titles must go through QC before they can be used by the character. Desired titles must be submitted before the end of the event.
Example: You see Nilandia Liserna the Master Inquisitor.
Name: Nilandia Liserna
Title: Master Inquisitor
Custom Verbs
Service: A customized action that may be performed by a character using the SIGNATURE verb.
Slots per run: 2
Merchant: Geriwyn
Location: Hues of Radiance
Method of choosing: 1 raffle on Sunday, 1 auction
Cost: TBD
Eligibility: TBD
Restrictions and notes: Customized verbs may have different messaging from the perspective of the character doing the action, or from the perspective of others.  Verbs may only work with a target or with no target. It cannot have both.  Signature verbs may have different messaging when the action is performed while out of sight, when it makes sense.  Custom verbs will not allow a character to do something that is not already within their power to do.  The verb used to trigger the action need not be an existing GS verb.  Verb messaging must go through QC before it may be used by the character. Desired messaging must be submitted before the end of the event.
Defender Bonuses
Service: Adding an ability to a weapon such that it increases the wielder's DS by 10 (2x) when held
Number of slots: 5
Merchant: Hkala
Location: Dirking Around, room 15
Method of choosing: 2 raffle, 1 auction, 2 unknown Sunday evening or night
Cost: TBD
Eligibility: Items with existing defender properties or fluff scripts are eligible. The defender property is not compatible with permablessing, weighting, UCS weapons, ranged weapons, flares, scripted flares (such as Iasha or Ironwright), scripted weighting (such as racial weapons), zelnorn, kroderine, combat scripts not on the approved list, or other properties that take the same slot on a weapon as the defender ability.
Restrictions and notes: The maximum total defender bonus on an item is +20, or 4x. Defender items are not blessable.
Disarm Returning
Service: Adding the ability of a weapon to return to the bearer's hand when it is disarmed
Number of slots: 2
Merchant: Skryn
Location: Ruined Spire, room 17
Method of choosing: Spinning
Cost: TBD
Eligibility: TBD.  Disarm returning is a script, so it may require that the weapon is unscripted.
Restrictions and notes: TBD
Enchanting Potions
Service: Potions that may be used by wizards to enchant weapons or armor beyond the normal 7x maximum
Slots: 3 - one each for bromin, aleteh and grenshol potions
Merchant: Savros
Location: Southern Arm, one each in rooms 2, 3 and 4
Method of choosing: Raffle
Cost: TBD
Eligibility: TBD
Restrictions and notes: Bromin can be used to enchant from 7x-8x, aleteh 8x-9x, and grenshol 9x-10x.
Enhancive Permanence
Service: Changing an enhancive so it does not crumble when its last enhancive charge runs out
Number of slots: Unlimited numbers, 1 per account
Merchant: Sauli
Location: Southern Arm, room 1
Method of choosing: Spinning
Cost: TBD, likely depends on the item
Eligibility: TBD
Restrictions and notes: TBD
Enhancive Recharging
Service: Adding charges to an enhancive item
Number of slots: 10
Merchant: Sauli
Location: Southern Arm, room 1
Method of choosing: Spinning
Cost: TBD, likely depends on the item
Eligibility: TBD
Restrictions and notes: TBD
Enhancive Removal
Service: Removing one unwanted enhancive trait from an item
Number of slots: 10
Merchant: Sauli
Location: Southern Arm, room 1
Method of choosing: Spinning
Cost: TBD, likely depends on the item
Eligibility: TBD
Restrictions and notes: TBD
Enhancive Swapping
Service: Swapping an enhancive trait on an item to another of the same category
Number of slots: 20
Merchant: Sauli
Location: Southern Arm, room 1
Method of choosing: Spinning
Cost: TBD, likely depends on the item
Eligibility: TBD
Restrictions and notes: Existing restrictions on items will remain. Spell knowledge enhancives cannot be swapped for another spell. Skill rank enhancives cannot be swapped for skill bonus. Enhancive traits may be swapped in the following format:
* Strength to Wisdom (one to another)
* Constitution, Dexterity, Agility, or Discipline (any one to another)
* Logic, Intution, or Influence (any one to another)
* Any weapons skill to another, except TWC
* Magic Item Use to Arcane Symbols (one to another)
* Mana controls - elemental, spiritual, mental (one to another)
* Any lore to another lore
Enhancive Weapons
Service: Pre-made weapons with enhancive traits
Number of slots: TBD
Merchant: Siolan
Location: A Dark Oak Wagon, room 13
Method of choosing: Raffle
Cost: Covered by raffle ticket, 50k each
Eligibility: There don't appear to be any eligibility requirements. Items will be customized for the winners with either a long or a show, but the merchant requests that winners have at least an idea ready of what they want.
Restrictions and notes: Available weapons include:
:An eahnor falcastra (halberd) - +23, +5 polearm ranks, +10 Con bonus, +10 PF bonus
:A golvern dagger - +25, +5 ambush ranks, +10 agility bonus, +10 hiding bonus
:A sephwir longbow - +25, heavily sighted, +5 ambush ranks, +10 ranged bonus, +10 hiding bonus
:An illthorn runestaff - +25, +5 harness power ranks, +5 aura stat, +10 mana recovery
:A razern bastard sword - +25, lightly crit weighted, +5 MOC ranks, +5 strength bonus, +5 PF bonus
:some fingerless black leather gloves - pocketed, +5 disarm ranks, +5 lockpicking ranks, +10 perception bonus (might not be a weapon)
Epic Deepening
Service: Deepening an item until its capacity meets a specific weight threshold
Slots per run: 10
Merchant: Chelise
Location: Eastern Arm, room 9
Method of choosing: Spinning
Cost: Depends on the item
Eligibility: Items with scripts that prevent deepening will not be eligible. Weightless containers may possibly be eligible, provided they are not at their maximum and the script allows for deepening, among other factors.
Restrictions and notes: Items will have varying capacities depending on where it is worn. Cloakworn and backworn items will hold 180 and shoulderworn 80. Beltworn, headworn, legworn and chestworn items will hold 60. Everything else will hold 20.
EZScript Package
Service: Custom script messaging applied to an item
Slots per run: 4
Merchant: Drotta
Location: Western Arm
Method of choosing: Spinning (will be offered multiple times over the weekend)
Cost: TBD
Eligibility: EZscripts work on the same system as custom scripts through the premium point system, and may be applied to the same item.  However, EZscripts do not work with any other script, so the item must be otherwise unscripted.
Restrictions and notes: Up to 10 scripts may be selected from the available verbs.  Messaging cannot influence other players directly, either by affecting them or telling them how to feel. Messaging cannot give players abilities or powers they do not already have.  Messaging may be different from the item user's perspective, and may be different if the user is hidden or invisible, if it makes sense.  Messaging must be passed through QC before it can be applied to an item. Desired messaging must be submitted before the end of the event.
Usable verbs: clean, close, hug, kiss, open, pinch, poke, pull, push, raise, rub, tap, tickle, tilt, touch, toss, turn, wave, flip, remove, wear, lace, smell
Feature Concealing Hoods
Service: Adding hoods to items that conceal features when the hood is pulled up
Slots per run: TBD, called "a handful"
Merchant: Rashiva
Location: Exposed
Method of choosing: Spinning Sunday evening, possibly late
Cost: TBD
Eligibility: Hoods can only be added to items that make sense, such as cloaks or robes, and the description will be altered to include 'hooded' or 'hood.'
Restrictions and notes: A feature concealing hood is a script so the item will lose any other scripts.  Existing scripts can be switched out for an additional fee if it can be logically done and will not impact the underlying build of the item. Climatewear cloaks cannot be used with this service, even though the highest tier unlock includes a feature concealing hood.
Example in use:
You see (Character).He appears to be a (Race).It is difficult to properly see his features as the hood of his cloak is pulled down over his face.He is in good shape.
Fusion Bows (3-Slot)
Service: Bows with 3 slots for use with the fusion system
Number of slots: 3 - 1 each longbow, short bow, and composite bow
Merchant: Sauli
Location: Southern Arm, room 1
Method of choosing: Auction
Cost: Covered by auction bid
Eligibility: Bows are created from scratch, so all are eligible.
Restrictions and notes: All bows are 5x (+25), made from mossbark, and have three slots to hold fusion orbs.
Hidden Weapons Bracer 	
Service: Bracer-type item that can fire various items as ammunition and conceal a small metal-bladed weapon 	
Slots per run: 1 per Prime run, 2 in Platinum, no word on Shattered 	
Merchant: Cidolfhus 	
Location: Ruined Spire, room 17 	
Method of choosing: "Contest" of unknown type - spinning for high perception characters and a trivia contest has been done 	
Cost: TBD 	
Eligibility: Bracer will be created by the merchant. 	
Restrictions and notes: Ammunition includes lockmastery trap components, smooth stones, vials of sneezing powder, brimstone gems and vials of weapon poison.  Cursed items cannot be used.  Success on use depends on stats and skills, particularly dexterity, perception, and the target's level. Bracer can overheat and/or require repair after prolonged use.  Firing ammunition requires an empty hand on the same side as the arm on which the bracer is worn. Bracer can be adjusted to be worn on either the left or right arm.  Bracer cannot be used in CvC situations and will not attack friendly creatures, like defender NPCs or town militia.  Bracer is wristworn and, naturally, functional. It has a very short custom loresong.  Bracer can be ANALYZEd for more information.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Bracer Analyze (Including Usage Information)
You analyze your leather vambrace and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item can be altered, keeping in mind parts of the show description are part of the script and cannot be changed. This also supports having both a long and a show description.
Usage Instructions:
The leather vambrace can be loaded with certain ammo, such as lockmastery trap components, smooth stones, sneezing vials, and brimstone gems. (ed - It also now accepts vials of weapon poison.) It can also discreetly store a small metal-bladed weapon. If its user is not very dexterous, they can jam the ammo while loading it. It will then need to be unloaded. Its user can also unload a loaded vambrace at any time, but it will result in destroying any ammo. No ammo can be recovered once loaded, included jammed ammo.
Once loaded, the vambrace can be pointed at a target to shoot the ammo at it. The user will undergo a series of checks to perception and dexterity, as well as taking the target creature's level into account. If successful, the target will be damaged. Failure will result in the vambrace misfiring and/or backfiring. The ammo is destroyed on contact and cannot be recovered.
Each type of ammo will cause the vambrace to overheat at different levels. If the vambrace isn't used for an hour and hasn't overheated, it will cool down. But once it overheats, its user will need to wait an hour before fixing it. Occasionally, the firing pin will break, requiring a steel spring to fix it.
To fire the vambrace, it will require an empty hand. It can switch which forearm it is worn on by turning it. A highly perceptive user will have much better success when using the vambrace, as well as being able to aim a lot better. It also has a narrow slit at the base of the vambrace where a small metal-bladed weapon can be stored. By pushing and pulling the bracer, its handler can quickly access this weapon.
In StormFront, the item's drop down menu provides all the commands to interact with the vambrace in its own submenu.
You get no sense of whether or not the vambrace may be further lightened.	
Impure Coraesine Weapons 	
Service: Creation of a +30 bladed weapon to the winner's specifications, crafted from impure coraesine 	
Slots per run: 2 	
Merchant: Glimger or Ledirth 	
Location: Ruined Spire, room 17 	
Method of choosing: Raffle, one very expensive Saturday afternoon following weight reducing containers and one very inexpensive Sunday around noon. 	
Cost: TBD, possibly covered by raffle.  One raffle is likely far more expensive to enter than the other. 	
Eligibility: Weapon must have a blade, but cannot be a katana or claidhmore.  Naginatas may be made, but will be +10 instead of +30. Possible weapon bases include: backsword, bastard sword, broadsword, dagger, falchion, katar, longsword, main gauche, estoc, rapier, scimitar, short sword, whip-blade, awl-pike, naginata, flamberge, two handed sword, hook-knife, jack-blade, knuckle-blade, sai, tiger claw, and troll claw. 	
Restrictions and notes: Weapon will be immediately and permanently attuned to the winner and cannot be transferred.  Coraesine is a semi-sentient metal particularly associated with the Faendryl, whose Palestra warriors would use coraesine to combat demons that have escape the control of their summoners.  A coraesine weapon requires the owner to use it over time while hunting near level creatures so it can bond with its new owner. Before a specific level of bond is formed, the weapon may refuse to swing at the target or strike at its owner. The bond will lapse over time unless it is at its highest level, and certain levels of bonding is required to unlock certain abilities. Coraesine weapons can be expected to be incredibly difficult, if not impossible, to ensorcell. Coraesine is compatible with the unarmed combat system.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Impure Coraesine Weapon Abilities
*Air flares which can be triggered during an mstrike.
*Ball Morph allows the weapon to be transformed into an orb of coraesine.
*Double strikes will be unlocked at the highest levels and allow a character to strike a single target twice with no added roundtime. They can be triggered during an mstrike.
*Idle messaging
*Thorns of the Wind allows the weapon to lash out at anyone who was not attuned to it if that character attempted to pick it up, resulting in injury and forcing them to drop the weapon. It can be turned off if desired.
*Wind's Whisper will send an apparition of the weapon's bearer to a designated location if the owner should die. The owner must be wielding the weapon and have set the location beforehand in the same realm. The apparition will not notify of the owner's location, only alert of their death. 	
Ironwright Flares
Service: Adding special flares created by the merchant Ironwright
Number of slots: 5
Merchant: Ezmerilla
Location: Western Arm, room 16
Method of choosing: Raffle Friday at 10:30pm
Cost: TBD, likely depends on the item
Eligibility: Typically weapons, including UAC equipment. Permablessing is not compatible. White ora and eonake weapons are eligible, though any other sancted weapon is ineligible. Weapons must not have any other scripts.
Restrictions and notes: Ironwright flares are also known as blessable flares.  Items with Ironwright flares are set to specific flare types, such as fire, cold, web and so on. When the item is blessed, a spell of corresponding type to the flare is cast at the item, and the item will then flare that type so long as the bless holds.  Spells cast from scrolls, wands and the like will be able to activate the item's flares.  Only one flare type can be active at any one time, and the flares do activate against the undead. The blessing must run out before the flare can be changed, unless the weapon is made of white ora or eonake.
Possible flare types include fire, cold, electrical, impact, acid, void, plasma, disintegrate, disruption, unbalance, web, and airbolt. Winners will be able to select three flares for their weapons, one from three rarity groups:
Common: Fire, cold, electrical, impact, void
Uncommon: Acid, plasma, disintegrate, disruption, unbalance
Rare: Web, airbolt
Ithzir Armor Flares
Service: Adding special flares to armor that imitates the Ithzir ability to fade, or unlocking existing Ithzir flares
Number of slots: 5
Merchant: Iamal
Location: Mychus' Wagon, room 2
Method of choosing: Raffle
Cost: TBD, likely depends on the item
Eligibility: Armor needs to be unscripted if receiving Ithzir flares
Restrictions and notes: Winners may either have tier 1 flares applied to unscripted armor, or have existing Ithzir armor increased in tier. Only one set of armor will be increased to tier 3 during the festival, however. Iamal works for raffle winners in the order their names were drawn, and the first winner who asks for tier 3 as part of redeeming their win will be the one to receive it.
Ithzir armor flares have a chance of activating when the wearer is attacked while incapacitated.  When the armor flares, the wearer is teleported away from the room.  There are three tiers of ability for the flares.  Tier 1 is its basic function and the armor will only flare a certain number of times per day.  At tier 2, the armor can flare more times per day.  At tier 3, the armor flaring will teleport the wearer to a sanctuary for fifteen minutes, though the wearer can exit before that.  These teleportations will not function in Grimswarm warcamps, and it's believed that wearing an armor concealer may prevent the flares from functioning.
Magic Item Recharging
Service: Adding charges to magical items
Number of slots: TBD
Merchant: Zoltak
Location: Heavy Brocade Tent, room 16
Method of choosing: TBD
Cost: TBD, likely depends on the item
Eligibility: Among other things, Zoltak appears to be able to work on high end enchanting potions, and will charge them up to 40 pours.
Restrictions and notes: TBD
Pocket Adding
Service: Adding pockets to items that do not already have pockets
Slots per run: TBD
Merchant: Glimger
Location: Eastern Arm, room 10
Method of choosing: TBD during the course of the weekend
Cost: TBD
Eligibility: Items must have descriptions suitable for a container and be worn in locations eligible for the service. Enhancive items are eligible, so long as they do not crumble.
Restrictions and notes: Fingerworn items, wristworn items, neckworn items, gloves, belts, some headworn items that are not armor (such as hoods or hats) and boots will hold 1 or 2 small items, depending on where the new container is worn. Beltworn and items worn over the front will hold 20 pounds for any number of items. Shoulderworn items will hold 40 pounds for any number of items. Cloakworn or backpack-type items will hold 100 pounds for any number of items.  Pockets cannot be further deepened.
Property Removal
Service: Removing properties from gear such as flares (including many scripted flares), padding, weighting, defender, TD enhancements, spikes, sanctification, resistances (but not vulnerabilities), and fluff scripts
Slots per run: Many
Merchant: Ledirth
Location: Wanders
Method of choosing: TBD
Cost: TBD
Eligibility: Properties inherent within the material, such as fire flares on drakar, cannot be removed.
Restrictions and notes: The merchant will attempt to be around for as many major services as possible, so winners of those major services can have existing properties removed that would interfere with the service being performed.  No promises are made for specific appearances, however.
Rotating Flares
Service: Adding the ability to shift the flare type on a weapon among a specific set when the weapon is TURNed
Slots per run: 5
Merchant: Hurdragof
Location: Hurdragof's Wagon, room 14
Method of choosing: 4 raffle, 1 auction with raffle winners ineligible
Cost: Depends on the weapon, but estimate roughly 100k per enchant
Eligibility: Weapon must be unscripted and have no other special abilities, but may be of any enchantment
Restrictions and notes: Weapons can cycle through three flare types.  Winners can choose from four schemes.
fire, cold, steam
fire, vibration, acid
lightning, cold, vacuum
cold, vibration, unbalance
Runestaff Flares - Mana/Acuity
Service: Adding or increasing the strength of mana and acuity flares.
Slots per run: 15
Merchant: Thargion
Location: Do It With Flare
Method of choosing: Raffle for half on Saturday night, raffle for the other half on Sunday
Cost: Depends on the item.
Eligibility: Runestaves with no special abilities or combat scripts, save for existing mana or acuity flares.
Restrictions and notes: Thargion appears not to like having items passed around or working on items more than once.
Runestaff Flares - Grapple/Disintegration
Service: Adding grapple or disintegration flares to nonflaring runestaves
Slots per run: 15
Merchant: Thargion
Location: Do It With Flare
Method of choosing: Raffle for half on Saturday night, raffle for the other half on Sunday
Cost: Depends on the item.
Eligibility: Runestaves with no special abilities or combat scripts.
Restrictions and notes: Thargion appears not to like having items passed around or working on items more than once.
Script Adding
Service: Adding a set of scripts to an item
Number of slots: TBD, probably a lot
Merchant: TBD, probably several
Location: TBD, probably several
Method of choosing: TBD
Cost: TBD
Eligibility: TBD, may require the item to be unscripted
Restrictions and notes: Items typically need to be unscripted to be able to receive a new script set, as an item can only have one script set at a time. Yansio men's clothing scripts will be available to add to items, as well as wrappable clothing previously available in the Ebon Gate shop Bound for Fashion.  Handwrap scripts found further down in this listing may also be applied to existing handwraps.
Self-Charging Rune Tattoos 	
Service: A tattoo placed upon the arm that allows a spell to be invoked like a scroll a certain number of times per day, without needing a scroll in hand 	
Slots per run: 3 	
Merchant: Rumblestump 	
Location: Northern Arm, room 14 	
Method of choosing: 1 raffle, 1 auction, 1 spinner Saturday at 10:30pm 	
Cost: 10 million for raffle or spinner winners. Auction winners might be able to apply their bids to the service cost. 	
Eligibility: Must have an arm free to receive the tattoo. 	
Restrictions and notes: Depending on the spell chosen, tattoos can be invoked 3, 4, or 5x/day.  Only two rune tattoos (self-charging and/or temporary) can be worn at any time.  Mechanics for duration and other spell variables appear to be identical to invoking any other scroll. Wins are not transferrable. The winner must be the one to take the tattoo.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Available Spells for 5x/day
101 - Spirit Warding I 	
102 - Spirit Barrier 	
103 - Spirit Defense 	
104 - Disease Resistance 	
105 - Poison Resistance 	
106 - Spirit Fog 	
107 - Spirit Warding II 	
108 - Stun Relief 	
109 - Dispel Invisibility 	
110 - Unbalance 	
111 - Fire Spirit 	
112 - Water Walking 	
113 - Undisease 	
114 - Unpoison 	
115 - Fasthr's Reward 	
117 - Spirit Strike 	
118 - Web 	
119 - Spirit Dispel 	
120 - Lesser Shroud 	
201 - Calm 	
202 - Spirit Shield 	
203 - Manna 	
204 - Unpresence 	
205 - Light 	
206 - Darkness 	
207 - Purify Air 	
209 - Untrammel 	
210 - Silence 	
212 - Interference 	
213 - Minor Sanctuary 	
214 - Bind 	
216 - Frenzy 	
301 - Prayer of Holding 	
302 - Smite 	
303 - Prayer of Protection 	
304 - Bless Item 	
305 - Preservation 	
306 - Holy Bolt 	
307 - Benediction 	
308 - Well of Life 	
309 - Neutralize Curse 	
310 - Warding Sphere 	
311 - Blind 	
312 - Fervent Reproach 	
314 - Relieve Burden 	
315 - Remove Curse 	
317 - Divine Fury 	
401 - Elemental Defense I 	
402 - Presence 	
403 - Lock Pick Enhancement 	
404 - Disarm Enhancement 	
405 - Elemental Detection 	
406 - Elemental Defense II 	
407 - Unlock 	
408 - Disarm 	
409 - Elemental Blast 	
410 - Elemental Wave 	
411 - Elemental Blade 	
412 - Weapon Deflection 	
413 - Elemental Saturation 	
414 - Elemental Defense III 	
415 - Elemental Strike 	
416 - Piercing Gaze 	
417 - Elemental Dispel 	
501 - Sleep 	
502 - Spell Store 	
503 - Thurfel's Ward 	
504 - Slow 	
505 - Hand of Tonis 	
506 - Haste 	
507 - Elemental Deflection 	
508 - Elemental Bias 	
509 - Strength 	
510 - Hurl Boulder 	
511 - Floating Disk 	
512 - Ice Patch 	
513 - Elemental Focus 	
514 - Stone Fist 	
516 - Mana Leech 	
518 - Cone of Lightning 	
601 - Natural Colors 	
602 - Resist Elements 	
603 - Foraging 	
604 - Skinning 	
605 - Whispering Willow 	
606 - Phoen's Strength 	
607 - Sounds 	
608 - Camouflage 	
609 - Sun Burst 	
610 - Tangleweed 	
611 - Mass Colors 	
612 - Breeze 	
613 - Self Control 	
615 - Call Swarm 	
617 - Sneaking 	
701 - Blood Burst 	
702 - Mana Disruption 	
703 - Corrupt Essence 	
704 - Phase 	
705 - Disintegrate 	
706 - Mind Jolt 	
707 - Eye Spy 	
708 - Limb Disruption 	
709 - Quake 	
710 - Energy Maelstrom 	
711 - Pain 	
712 - Cloak of Shadows 	
713 - Balefire 	
715 - Curse 	
716 - Disease 	
718 - Torment 	
719 - Dark Catalyst 	
901 - Minor Shock 	
902 - Minor Elemental Edge 	
903 - Minor Water 	
904 - Minor Acid 	
905 - Prismatic Guard 	
906 - Minor Fire 	
907 - Major Cold 	
908 - Major Fire 	
909 - Tremors 	
910 - Major Shock 	
911 - Mass Blur 	
912 - Call Wind 	
913 - Melgorehn's Aura 	
914 - Sandstorm 	
915 - Weapon Fire 	
916 - Invisibility 	
917 - Boil Earth 	
919 - Wizard's Shield 	
1001 - Holding Song 	
1002 - Vibration Chant 	
1004 - Purification Song 	
1005 - Lullabye 	
1008 - Stunning Shout 	
1013 - Song of Unravelling 	
1015 - Song of Depression 	
1016 - Song of Rage 	
1101 - Heal/Harm 	
1102 - Limb Repair 	
1103 - System Repair 	
1104 - Head Repair 	
1105 - Organ Repair 	
1106 - Bone Shatter 	
1107 - Adrenal Surge 	
1108 - Empathy 	
1109 - Empathic Focus 	
1110 - Empathic Assault 	
1111 - Limb Scar Repair 	
1112 - System Scar Repair 	
1113 - Head Scar Repair 	
1114 - Organ Scar Repair 	
1115 - Wither 	
1201 - Force Orb 	
1202 - Iron Skin 	
1203 - Powersink 	
1204 - Foresight 	
1205 - Soothing Word 	
1207 - Force Projection 	
1208 - Mindward 	
1209 - Dragonclaw 	
1210 - Thought Lash 	
1211 - Confusion 	
1214 - Brace 	
1215 - Blink 	
1218 - Mental Dispel 	
1601 - Mantle of Faith 	
1602 - Pious Trial 	
1603 - Faith's Clarity 	
1604 - Purify 	
1605 - Arm of the Arkati 	
1606 - Dauntless 	
1607 - Rejuvenation 	
1608 - Guiding Light 	
1610 - Higher Vision 	
1615 - Divine Strike 	
1619 - Faith Shield 	
1701 - Arcane Decoy 	
1704 - Stun Cloud 	
1706 - Flaming Aura 	
1707 - Minor Steam 	
1708 - Mystic Impedance 	
1709 - Minor Cold 	
1710 - Major Acid 	
1711 - Mystic Focus 	
1712 - Spirit Guard 	
1713 - Death Cloud 	
1715 - Firestorm 	
1718 - V'tull's Fury 	
Siegery Miniatures
Service: Sets of "S" Class siegery miniatures
Slots per run: 2
Merchant: Fitzwobbin
Location: Fitzwobbin's Figures, room 14
Method of choosing: Raffle Friday at 11pm
Cost: TBD
Eligibility: Miniatures are pre-made and pre-designed. There are two sets, one themed on Ithzir and OTF creatures and the other themed on tritons and Nelemar.
Restrictions and notes: Siegery is a game in which miniatures fight one another.  Small battles may pit miniatures against each other until all miniatures controlled by a player "die," when they can be repaired.  Larger battles involve players adding siege engines atop a keep to their miniatures in an attempt to take down an opponent's keep.  Miniatures and possibly siege engines will slowly improve in strength with each game they are played in, but "S" Class indicates that the miniatures' strength has already been significantly increased.
Stock Signature Verb Package 	
Service: Choosing up to 9 verbs from among sets of pre-cleared actions 	
Number of slots: 10, perhaps more 	
Merchant: Roxe 	
Location: The Red Wagon, room 3 	
Method of choosing: 2 trivia, 3 spin, 2 by imitating Roxe's actions first, 3 or less in roshambo against Roxe, spinning after if less than 3 roshambo winners. All will take place Sunday evening, possibly late, after the make-a-returner and feature concealing hoods.	
Cost: 75k 	
Eligibility: TBD 	
Restrictions and notes: A character may only win once, and may only have a total of 9 custom verbs, including existing custom sig verbs.  This may end up with characters choosing fewer than 9 from those being offered. 	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Available Non-Targeted Actions
(1) You bite your lips hard; so hard, in fact, that you feel several drops of blood trickle down your chin.
Roxe bites her lips so hard that several drops of blood trickle down her chin. 	
(2) You narrow your eyes, your thoughts not pleasant, as you swiftly avert your gaze downward.
Roxe's eyes narrow and her expression darkens as she swiftly averts her gaze downward. 	
(3) Your lips twist in a mocking sneer.
A mocking sneer twists across Roxe's lips. 	
(4) Your features scrunch up as you guffaw loudly, all the while grinning with great enthusiasm.
Roxe's features scrunch up as she guffaws loudly, all the while grinning enthusiastically. 	
(5) You absently chew on one side of your lip as you mull things over.
Roxe's expression is ponderous as she chews on one side of her lip. 	
(6) You accidentally snort derisively -- aloud, rather than in your head -- and quickly clasp one of your hands over your mouth.
A derisive snort escapes Roxe, who quickly clasps a hand over her mouth. 	
(7) You wrinkle your nose in distaste.
Roxe wrinkles her nose in distaste. 	
(8) You let loose a loud whoop of delight.
Roxe lets loose a loud whoop of delight. 	
(9) You snarl in what you hope is a fearsome manner, then glare around the area.
A fearsome snarl tears out of Roxe, who then sweeps the area with an intense glare. 	
(10) Panic suddenly takes ahold of you, and you begin to take in increasingly short, quick gulps of air.
Roxe begins to breathe with increasing rapidity, panic clearly overwhelming her. 	
(11) You shrug nonchalantly.
Roxe shrugs nonchalantly. 	
(12) You hear something buzzing near you, and you wildly swat at the air.
Roxe wildly swats at the air around her, nearly knocking herself in the head. 	
(13) You place your hand over your heart and sigh dramatically.
Placing her hand over her heart, Roxe sighs dramatically. 	
(14) You cover your mouth, then gives a small, discrete cough.
Roxe covers her mouth, then gives a small, discrete cough. 	
(15) You sigh blithely, feeling quite hopeful about the future.
Roxe sighs blithely, her countenance full of hope. 	
(16) Hoping for more than a little bit of luck, you cross your wrists, one over the other, and likewise cross your fingers.
Roxe crosses her wrists, one over the other, and likewise crosses her fingers. 	
(17) Your shoulders droop as you let the dispirited emotions you are feeling take ahold of you.
Roxe's shoulders droop in a dispirited show of emotion. 	
(18) You gasp loudly, clapping your hands with mirth.
Roxe gasps loudly, clapping her hands with mirth. 	
(19) You slap your hands together in a single, overly loud clap.
Roxe slaps her hands together in a single, overly loud clap. 	
(20) You nod gravely, clasping your hands behind your back.
Roxe nods gravely, clasping her hands behind her back. 	
(21) You furrow your brow, and you feel a single tear makes its way down your cheek.
Roxe's brows furrow together, a single tear streaking its way down her cheek. 	
(22) Apprehension flows through you.
Apprehension flows over Roxe's features. 	
(23) A complete and utter feeling of smugness envelopes you.
A smug expression is written over both Roxe's face and her body language. 	
(24) Feeling more than stunned, you open and close your mouth several times, wishing that you could run and hide.
Roxe's mouth opens and closes like a fish, and she looks stunned and as if she wants to do nothing more than run and hide. 	
Uncommon Demon Runes
Service: Knowledge of uncommon runes that may be used to summon specific demon types
Slots per run: 9, with 3 from each valence (lorae'tyr, grik'tyr, shien'tyr)
Merchant: Lord Vathon
Location: Eastern Arm, room 10
Method of choosing: 3 raffle, 3 auction, 3 spinner Sunday at 10pm
Cost: TBD
Eligibility: Winner must be a sorcerer of at least level 25, and potentially must be able to summon a minor demon
Restrictions and notes: Winners may choose the desired demon type from each valence with no restrictions, including for specific sub-types such as abyran'sa, and will be able to teach their runes twice to another sorcerer. Rune are only for demon summoning.
Unlocking 	 	
Service: Adding functionality to certain items that have such functionality built into the item script 	 	
Slots per run: Many! 	 	
Merchant: Numerous! 	 	
Location: All over! 	 	
Method of choosing: TBD 	 	
Cost: TBD 	 	
Eligibility: Merchants will focus mostly on items sold within the event, but there is a chance that some pre-existing items may be worked on as well. Items that may be unlocked include Theammer weapons, Metallic gowns, pocket hilted weapons, hair baubles, gambling kits, climate wear cloaks, label boxes, and so on.  More examples of items that may possibly be unlocked may be found at the Platinum Unlocking Merchant List. There is, however, no guarantee that these specific items may be worked on in this event. Yansio scripts will be available for unlocking, as well as a small amount of hats that can be fully unlocked to give them custom wear and remove scripts.	 	
Restrictions and notes: Only items that are specifically coded to be unlockable may be unlocked.  Many items may only be unlocked under rare circumstances, such as the final tier for Peretta gowns and climate wear cloaks.  Merchants that are able to provide this final unlocking typically state as much. 	 	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	 	
Merchant 	Unlocking 	Location
Gizwizit 	Anfelt weapon and armor scripts 	Feets of Fury
Gizwizit 	Feets of Fury unarmed combat scripts	Feets of Fury
Gostahl 	Gambling kits 	Eastern Arm
Halinda 	Petticoats and underskirts 	Ladies' Liberties
Hkala 	A Thousand Cuts TWC scripts 	Dirking Around
Hkala 	Hilted weapons 	Dirking Around
Ianthra 	Neckwear and pin, provided 	The Emerald Rose
Ianthra 	Vanishing Point gown, provided 	The Emerald Rose
Joola 	Joola jewels 	Unknown
Joola 	Lacing underskirts 	Unknown
Juleana 	Bound for Fashion scripts 	Wrapped in Elegance
Juleana 	Yansio clothing 	Hat's Off, Wrapped in Elegance
Orbele 	Lover's lockets 	Ladies' Liberties
Orbele 	Thelisa jewelry boxes 	Ladies' Liberties
Orbele 	Hair baubles 	Ladies' Liberties
Siolan 	Siolan daggers 	A Dark Oak Wagon
Treysen 	Treysen's Adventurer Clothing 	Treysen's Trappings
Unknown 	Shirley handwraps scripts 	Unknown
Unlocking and Enchanting Black Ora Weapons
Service: Adding or unlocking scripts to "true" black ora weapons and potentially enchanting them
Slots per run: 3
Merchant: Nhix
Location: Taking Sides, room 5
Method of choosing: 1 auction, 2 spinning/raffle
Cost: Possibly covered by winning the service
Eligibility: Weapons to receive the scripts must be made of black ora and not have an existing fluff or utility script. Katanas, new or old style claidhmores, naginatas and weighted weapons are eligible, but will not be enchanted regardless of existing enchant. Flaring weapons can receive the scripts and are eligible for enchanting. Weapons that already have the black ora scripts must not be at tier 2 already.
Restrictions and notes: True black ora weapons are permanently cursed, becoming stuck to the bearer's hand if held for more than a few seconds. They also provide a bonus to mana regen and wisdom, along with a penalty to spirit regen, disruption flares and numerous verb traps and idle scripts. The creator has hinted, however, that there are other abilities that have yet to be uncovered. Weapons will not have a teleporting ability when unlocked.  If the weapon is not yet at the fifth enchant, it will also be increased by +5 to a maximum of +25.  Weapons that are above +25 can still be unlocked for more scripts, but will not be enchanted.  A shop will be on the grounds to sell some black ora weapons, but others may be brought to be worked on.
Unlocking and Enchanting White Ora Weapons
Service: Adding more scripts to white ora "Iasha" weapons and potentially enchanting them.
Slots per run: 5
Merchant: Nhix
Location: Taking Sides
Method of choosing: 1 or 2 auction, 3 or 4 spinning/raffle
Cost: Covered by winning the service
Eligibility: Weapons must be made of white ora, not have an existing fluff or utility script and not be at tier 2 of scripts already.
Restrictions and notes: Weapons will not have a teleporting ability when unlocked.  If the weapon is not yet at the fifth enchant, it will also be increased by +5 to a maximum of +25.  Weapons that are above +20 can still be unlocked for more scripts, but will not be enchanted.  A shop will be on the grounds to sell some white ora weapons, but others may be brought to be worked on.
Unlocking or Adding Shurley Scripts to Handwraps 	
Service: Unlocking higher tiers of Shirley scripts in handwraps sold at Coraesine Field, or adding the script set to existing sets of handwraps 	
Slots per run: TBD 	
Merchant: Shurley 	
Location: In the Palm of Your Hand, room 4 	
Method of choosing: Spinner 	
Cost: TBD, said to be on par with other unlocking, alters, lightening and deepening 	
Eligibility: TBD 	
Restrictions and notes: Scripts appear to be geared towards handwraps used with UAC, but it may be possible that non-UAC handwraps could also receive the scripts.	
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;" 	Known First Tier Scripts
Wear: You deftly tie on your leather handwraps before raising your hands up and clenching them into fists.
Pull: You adjust the fit of your handwraps, unwrapping and wrapping them a little tighter. That ought to do it!
Push: You lace your fingers together and shove them toward each other bunching up the material of your handwraps across the backs of your hands. Let’s hope that softens some blows!	
Unlocking or Adding Voln Armor Scripts 	 	
Service: Adding Voln armor scripts to eligible armor, or unlocking Voln armor to higher tiers	 	
Number of slots: unlimited to tier 1, 10 to tier 2, 3 to tier 3, 1 to tier 4 	 	
Merchant: Taeliryn 	 	
Location: Outside Caravan Consignments, room 8 	 	
Method of choosing: Tier 4 auction or raffle, tier 3 raffle, tier 2 raffle 	 	
Cost: TBD 	 	
Eligibility: Armor must be totally unscripted, including fusion or any fluff scripts. Armor must also not exceed 70 item property points after the desired script tier has been added. Armor with this script will not be automatically ineligible for other services, however the armor must always not exceed 70 property points. Kroderine, adamantine and zelnorn are eligible, but may incur a property points surcharge.
{|class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"	Property 	Point Value
Voln Armor Script 	Tier 1 = 0 points, tier 2 = 5 points, tier 3 = 10 points, tier 4 = 15 points 	
Enchant 	1 point per enchantment bonus, for example +20 = 20 points 	
Common flares 	5 points, including fire, ice, lightning, earth, or vacuum 	
Uncommon flares 	15 points, including disintegrate, disruption, unbalance, grapple, plasma, or steam 	
Rare material flares 	20 points, including kroderine 	
Padding 	2 points per point of padding, such as 10 padding points (heavy) = 20 property points	
TD boost 	2 points per TD point, such as +10 TD = 20 property points 	
Resistances 	1 point per percentage of damage reduction 	
Creature banes 	Half the points the conferred ability would normally add 	
Weapon Flares
Service: Adding common or uncommon flares to weapons, UAC gear, or runestaves
Slots per run: 15
Merchant: Thargion
Location: Do It With Flare, room 3
Method of choosing: Raffle for half on Saturday night, raffle for the other half on Sunday
Cost: Depends on the item. Common flares range from 5k at 0x to 6 mil at 10x. Uncommon flares range from 8k at 0x to 9 mil at 10x.
Eligibility: TBD
Restrictions and notes: Possible uncommon flare types that can be added include disintegration, disruption, unbalance, grapple, acid, plasma and steam. Thargion appears not to like having items passed around or working on items more than once.
Weightless Containers
Service: Containers that weigh nothing when closed
Slots per run: 2
Merchant: Estefan
Location: Northern Arm, room 14
Method of choosing: 1 raffle at 11:30pm Friday with 1 auction following immediately after, estimated 11:45pm
Cost: TBD
Eligibility: Merchant is providing the containers directly, not adding the ability to existing containers. One container is shoulderworn and holds 80 pounds. The other is a hat that can hold 60 pounds. Containers will be altered to the winner's liking.
Restrictions and notes: Containers are of different sizes.  Their exact sizes are unknown, but they are at maximum capacity.  Both containers are at tier two, meaning that the weight of objects in the container, as well as items within those objects, will become weightless when the container is closed.  Tier one weightless containers, on the other hand, would affect only the objects in the container, while items within the objects would retain their weight.  For example, the tier two containers offered here would render a chest filled with coins weightless, while a tier one container would only affect the chest and not the coins inside the chest.
Category:Return to Coraesine Field