Magic Flower

Healing is 50% more effective (rounded up) during combat.
"During Combat" includes "start of" / "end of" combat healing.
Magic Flower is a Rare Relic.
==Synergies==
These following cards are enhanced by :
* - Heal up to 6 HP per enemy, assuming they take full damage from this card and the player has no .
** The healing is increased by 1 HP per per enemy
* - Gain 5 max HP if .
* - Heal 11 HP at the end of combat.
* - Heal 6 HP.
* - Heal 3 HP.
These following relics are enhanced by :
* - Heal 9 HP at the end of each combat.
* - Heal 3 HP at the start of each combat.
* - Heal 8 HP whenever the player uses a potion.
* - Heal 18 HP at the end of combat if the player's HP is at or below 50%.
* - Heal 38 HP at the start of boss combats.
* - Heal 3 HP whenever the player plays a Power card.
* - Heal 75% of max HP if the player would die in combat. Works only once.
* - Heal 18 at the end of each combat.
* - Heal 8 HP whenever the player gains Gold.
** The player can gain Gold in combat using or .
* - Heal 2 HP after each combat.
These following potions are enhanced by :
* - Heal 30% of max HP, or 60% with .
* - becomes 50% more powerful. A single use could heal up to 24 HP over 5 turns, or 85 HP over 10 turns with .
* - Heal 8 HP, or 15 HP with , if used in combat.
* - Heal 45% of max HP, or 90% with , if the player would die in combat. This potion is then discarded.
==Update History==
*Weekly Patch 5: Happy Holidays!
**Floating point rounding error fixes for MagicFlower sometimes healing 8.
Category:Relic
Category:Rare Relic
Category:Ironclad Relic