Gloves

Division Agents may choose from a selection of protective gloves that shield the hands. Some types of gloves provide additional benefits such as better grip on certain weapon types (LMG, Shotgun, Marksman Rifle) increasing damage inflicted on targets with those firearms.
== Possible attributes ==
=== Major Attributes ===
Standard (1)	Specialized (2)	Superior (3)	High-end (3)	Attribute
 	+ 	+ 	+ 	+x% Health on Kill
 	 	+ 	+ 	+x% Skill Haste
+ 	+ 	+ 	+ 	+x% Critical Hit Chance
+ 	+ 	+ 	+ 	+x% Critical Hit Damage
+ 	+ 	+ 	+ 	+x Shotgun Damage
+ 	+ 	+ 	+ 	+x Assault Rifle Damage
+ 	+ 	+ 	+ 	+x Pistol Damage
+ 	+ 	+ 	+ 	+x LMG Damage
+ 	+ 	+ 	+ 	+x Marksman Rifle Damage
+ 	+ 	+ 	+ 	+x SMG Damage
=== Skill attributes ===
* +x% Smart Cover damage increase
* +x% First Aid self heal
* +x% Mobile Cover health
* +x% Pulse critical hit damage
* +x% Ballistic Shield damage
* +x% Seeker Mine damage
* +x% Sticky Bomb damage
* +x% Support Station duration
* +x% Turret damage
Note: all skill attributes are available on all gear qualities.
==Possible talents==
* Savage: Your Critical hit chance is increased by 7% against targets out of cover.
* Cunning: After reloading, your next shot with this weapon has a 10% higher critical hit chance.
* Decisive: Headshots with the sidearm deal 35% more damage.
* Astute: The first 3 bullets of your magazine have a 5% higher chance to do a Critical Hit.
== Gloves ==
==Appearances==
*Tom Clancy's The Division
Category:Gear