Ghoul (Dungeons and Dragons)

==Summary==
Ghouls are malicious undead that haunt battlefields and scenes of slaughter. Not unlike maggots or Carrion Crawlers, they sweep to the scent of freshly killed flesh in droves to devour and consume. The first ghoul was made when Doresain, an elf worshiper of Orcus, consumed human flesh. As a reward, Orcus granted him a domain in his layer of the Abyss- however, this was lost when Yeenoghu overthrew Doresain. When Orcus failed to act on his behalf, Doresain turned back to the elf gods, who saved him from total annihilation once more.
==Powers and Stats==
Tier: | | from to | | | from up to , at most | from up to , at most | | | | | | | from up to | | 
Key: Ghoul | Lacedon | Elder Ghoul | Vapour Ghoul | Shadow Ghoul | Noble/Wizard Ghoul | Cleric Ghoul | Abyssal Ghoul | Flesh Seeker | Whisperer Ghoul | Gatherer Ghoul | Ghoul Warrior | Ghoul Stalker | Gravetouched Ghoul | Ghast | Darkpach Ghoul
Name: Ghoul, individual names vary
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Transformed Undead, monster
Powers and Abilities:
<tabber>
|-|General Ghoul Powers=Immortality (Type 7), Longevity (Ghouls can live up to Lord of Darkness 1e Page 20), Self-Sustenance (Type 1, 2 and 3), passive Energy Absorption (Shown Libris Mortis 3.5e Page 7), Enhanced Senses (All undead have ), Underground Mobility (Shown ), Extreme Resistance to Death Manipulation and Soul Manipulation (Get healed by spells that use Libris Mortis 3.5e Page 10 and all undead draw their powers from the )
|-|Regular Ghoul=Superhuman Physical Characteristics, Paralysis Inducement (Ghouls possess Monster Manual Page 145), Biological Manipulation (Their touch Lord of Darkness 1e Page 19 ), Immortality (Types 2), Disease Manipulation (Bites inflict Monster Manual 3.5e Page 118), Surface Scaling (Are Monster Manual 4e Page 118), Stealth Mastery (Shown Monster Manual 3.5e Page 119), Self-Sustenance (Types 1, 2, and 3), Natural Weaponry (Shown Monstrous Compendium Volume Page 46), Extreme Resistance to Disease Manipulation, Mind Manipulation, Sleep Manipulation (Shown Monster Manual 1e Page 44), Empathic Manipulation (Shown ), and Poison Manipulation (Shown )
|-|Lacedon=Same as a regular Ghoul but with greater Enhanced Senses (Can Elminster's Ecologies: The Sea of The Falling Stars Page 13 Elminster's Ecologies: The Sea of The Falling Stars Page 14) plus they have Status Effect Inducement (Can Open Grave 4e Pages 154 enemies), Acrobatics (Have an incredible ) and Stealth Mastery (Shown )
|-|Elder Ghoul=All previous powers plus Light Manipulation and Heat Manipulation (Shown Creature Catalouge Page 85)
|-|Vapour Ghoul=Superhuman Physical Characteristics, Intangibility (One needs magical weapons in Creature Catalogue Page 88 which means they can't be harmed by regular hits), Statistics Reduction (Can reduce a target's ), Mind Manipulation (Shown )
|-|Shadow Ghoul=All powers as a regular Ghoul, Damage Reduction (Only take Dragon Magazine Issue 252 Page 90), Regeneration (Low Mid; They can go ), even greater Resistance to Death Manipulation and Soul Manipulation (Have a stronger link Dragon Magazine Issue 252 Page 94 than regular Ghouls and Ghast)
|-|Noble/Wizard Ghoul=All powers of a Regular Ghoul plus Summoning (Can summon Dragon Magazine Issue 252 Page 92), Life Manipulation and Necromancy (Can create ), Memory Absorption, Absorption and Power Mimicry (Noble Ghouls can devour undead or dead individuals ), Resurrection (After death they can come back as a ), Regeneration (Low Mid; They can go ), Extreme Resistance to Ice Manipulation (Are Dungeon Magazine Issue 70 Page 50), has besides their spell casting abilities, have far more abilities depending on who they devoured
|-|Cleric Ghoul=All powers as a regular Ghoul plus stronger Disease Manipulation and Corruption (Type 1 and 2; Can convert people into Shadow Ghouls via ), Statistics Reduction (Can reduce someone's ), Necromancy and Life Manipulation (Can and create ), Regeneration (Low Mid; They can go ), Extreme Resistance to Ice Manipulation (Are )
|-|Abyssal Ghoul=All powers as a regular Ghoul plus more Enhanced Senses (Have Fiend Folio 3.5e Page 13), Adaptation (Are fine in the Kingdom of the Ghouls 4e Page 12), Statistics Reduction (Via ), Limited Information Analysis (Via ), Resistance to Electricity Manipulation (Shown Fiend Folio 3.5e Page 12), Acid Manipulation (Shown ), Heat Manipulation (Shown ), Fire Manipulation (Shown )
|-|Flesh Seeker=Same powers as a regular Ghoul besides Paralysis Inducement and Disease Manipulation plus Acrobatics (Shown Monster Manual 3 4e Page 94)
|-|Ghoul Whisperer=Superhuman Physical Characteristics, (Have Kingdom of The Ghoul 4e Page 22), Mind Manipulation (Can cause which dazes the target), Death Manipulation, Soul Manipulation and Natural Weaponry (Use their and in comabt, their claws in particular can cause necortic damage which means they use energy from the Negative Plane), Stealth Mastery (Shown ), Regeneration (Low Mid; They can go )
|-|Ghoul Gatherer=Superhuman Physical Characteristics, Mind Manipulation and Status Effect Inducement (Can passively cause and it can other creatures), Flight (Shown ), Natural Weaponry (Uses its in combat), Teleportation (Shown ), Portal Creation (Shown ), Stealth Mastery (Shown ), Regeneration (Low Mid; They can go ),
|-|Ghoul Warrior=Superhuman Physical Characteristics, Weapon Mastery (Are proficient with their Kingdom of The Ghoul 4e Page 23), Limited Dimensional Travel (Their bone sword is a which means they can hit targets The Dragon Magazine 8 Page 4), Stealth Mastery (Shown ), Surface Scaling (Are proficient ), 
|-|Ghoul Stalker=Superhuman Physical Characteristics, Flight (Shown ), Soul Manipulation and Death Manipulation (Cause a which means they are using energy from the Negative Plane), Stealth Mastery (Shown ), Regeneration (Low Mid; They can go )
|-|Gravetouched Ghoul=All powers as a regular Ghoul and Blessed (Are special Ghouls who got blessed by Doresain to be able Libris Mortis 3.5e Page 17 from life after becoming a Ghoul), have varying powers depending on who they were in life
|-|Ghast=All the powers as a regular Ghoul plus Fragrance Manipulation (Shown ), Longevity (Live around ), possibly Immortality (Type 1 while in the Abyss; Shown ), Self-Destruction, Death Manipulation and Soul Manipulation (All via Monster Manual 3 4e Page 95 which causes necrotic damage), Resistance to Life Manipulation (Are more resilient against which uses energy from the Monster Manual 3.5e Page 159)
|-|Darkpach Ghoul=All powers of a Ghast plus Teleportation (Shown Open Grave 4e Pages 155) and Stealth Mastery (Shown )
</tabber>
Attack Potency: Wall level (Can damage enemies who can survive Burning Hands) | Wall level (Should be as strong as a regular Ghoul) | Varies from Wall level to Small Building level+ ( Creature Catalogue Page 70 as a Hook Horror) | Street level ( Creature Catalouge Page 12 then a Cheetah) | Wall level (Are superior to regular Ghouls) | Varies from Wall level (Shouldn't be weaker then a regular Ghoul) up to Small City level+ (Are able to absorb a Lich's power which can get to that level), Island level (Higher end Liches are on par with beings on that level and they should be able to replicate the Cleric's war machines) | Varies from Wall level (Shouldn't be weaker then a regular Ghoul) up to Small City level+ (Should be on par with Noble Ghouls), up to Island level (Their War Machines are then their stronger members) | Building level (Are a creature in 3.5e which makes them on par with casters who are capable of using Lower Water) | Wall level (Should be stronger then regular Ghouls) | Wall level (Should be stronger then regular Ghouls) | Wall level (Should be stronger then regular Ghouls) | Wall level (Should be stronger then regular Ghouls) | Varies from Wall level (Should not be weaker then average ghouls) up to Small City level+ (Some creatures Doresain has turned into Gravetouched are ) | Wall level (Vastly superior to a typical Ghoul) | Wall level (Should be as strong as a Ghast)
Speed: Subsonic (Comparable to adventurers who can dodge point blank arrows) | Subsonic (Should be as fast as regular ghouls) | Subsonic (Should be on par with regular ghouls) | Subsonic (Shouldn't be much slower then regular ghouls) | Subsonic (Should be faster then a regular ghouls) | Subsonic (Should be faster then a regular ghouls) | Subsonic (Should be faster then a regular ghouls) | Hypersonic+ with High Hypersonic+ reactions (Can keep up with adventurers who can dodge lightning), higher via | Subsonic (Should be faster then a regular ghouls) | Subsonic (Should be faster then a regular ghouls) | Varies from Subsonic to High Hypersonic+ | Subsonic (Should be on par with regular ghouls) | Subsonic (Should be on par with regular ghouls) | Subsonic (Should be as fast as a Ghast)
Lifting Strength: Class 1 () | Class 1 (Should be as strong as a regular Ghoul) | Class 1 (Comparable to regular Ghouls) | Below Average Human (Is made from gas) | Class 1 (Comparable to regular Ghouls) | Class 1 (Comparable to regular Ghouls) | Class 1 (Comparable to regular Ghouls) | Class 1 (Comparable to regular Ghouls) | Class 5 (Comparable to regular Ghouls) | Class 5 (Can push over 1 metric ton) | Varies | Class 5 () | Class 5
Striking Strength: Wall level | Wall level | Wall level to Small Building level+ | Street level | Wall level | Wall level | Wall level | Building level | Wall level | Wall level | Wall level | Varies from Wall level up to Small City level | Wall level | Wall level
Durability: Wall level | Wall level | Wall level to Small Building level | Unknown | Wall level (Are tougher than regular Ghouls) | Wall level | Wall level | Building level | Wall level | Wall level | Wall level | Varies from Wall level up to Small City level+ | Wall level | Wall level
Stamina: Infinite (Can never get )
Range: Standard Melee Range | Standard Melee Range | Extended Melee Range | Standard Melee Range | Extended Melee Range with weapons | Extended Melee Range with weapons | Varies from Standard Melee Range to several Kilometres depending on what spells it has | Same as a noble | Standard Melee Range | Standard Melee Range | Standard Melee Range | Extended Melee Range with bone sword | Standard Melee Range | Varies between Standard Melee Range to Universal depending on what creature has been turned | Several Meters | Several Meters
Standard Equipment: None notable | None notable | None notable | None notable | Various swords | Varies (Can posses a multitude of weapons and magical objects) | Same as a noble ghoul | A | None notable | None notable | None notable | None notable | | None notable | Varies | None notable | None notable
Intelligence: Below Average, undeath has Monster Manual 1e Page 43 | Below Average to Average (Have intelligence scores between and which is that smart) | Below Average | Below Average | Genius (Posses an intelligence rating between which is that smart due to being comparable to magi capable of manipulating the Weave of reality to achieve magical effects) | Genius (Should be superior to regular Shadow Ghouls) | Genius (Should be comparable to Shadow Ghouls) | Below Average | Gifted (Have an intelligence rating of ) | At least Extraordinary Genius (Have an intelligence rating of | Genius (On par with other Ghouls) | Genius (On par with other Ghouls) | Genius (On par with other Ghouls) | Genius (Have an intelligence rating of ) | Extraordinary Genius (Have an intelligence rating of , which is beyond what is even possible for mortal humans barring magical amplification) | Genius (On par with other Ghouls) | Varies | Average | Genuis (Have an intelligence score of )
Weaknesses: Libris Mortis 3.5e Page 9 once in a while to keep full abilities and they're weak to . Ghouls also possess | Same as a regular Ghoul | Same as a regular Ghoul | Same as a regular Ghoul | Same as a regular Ghoul | Must or they'll lose higher brain functions | Same as a Noble | None notable | Weak to | Same as a regular Ghoul | Same as a regular Ghoul | Same as a regular Ghoul | Are weak to | Regular ghoul weaknesses and what ever weaknesses their previous powers had | once in a while to keep full abilities | Same as the Ghast
Notes:
*Due to Noble/Wizard Ghoul ability to devour undead or dead creatures in order to gain their spell casting abilities it's impractical to try and list all possible powers this variant might have
*Due to the wide varity of beings Doresain has turned and in theory can turn into Gravetouched Ghouls it's impractical to list all the abilities they could have and thus in matches it should be specified what creature the Ghoul is
==References==
==Notable Matchups==
Victories:
Losses:
Tank Dempsey (Call of Duty) Tank's Profile (Base Ghoul used, speed was equalized, and starting distance was 20 meters)
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Game Characters
Category:Cursed Characters
Category:Species
Category:Undead
Category:Wizards
Category:Geniuses
Category:Immortals
Category:Longevity Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Paralysis Users
Category:Biology Users
Category:Enhanced Senses Users
Category:Underground Mobility Users
Category:Surface Scalers
Category:Regeneration Users
Category:Acrobats
Category:Magic Users
Category:Absorption Users
Category:Adaptation Users
Category:Corruption Users
Category:Damage Reduction Users
Category:Death Users
Category:Dimensional Travel Users
Category:Disease Users
Category:Flight Users
Category:Fragrance Users
Category:Temperature Users
Category:Intangibility Users
Category:Life Users
Category:Light Users
Category:Memory Users
Category:Mind Users
Category:Necromancers
Category:Portal Users
Category:Power Mimicry Users
Category:Preparation Users
Category:Resurrection Users
Category:Self-Sustenance Users
Category:Soul Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Teleportation Users
Category:Information Analysis Users
Category:Blessing Users
Category:Summoners
Category:Fragrance Users
Category:Self-Destruction Users
Category:Stealth Masters
Category:Undead