109978-expressing-my-frustration-with-wildstar

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I have been playing Wildstar since day 1 (and few days of beta), it's a well made enjoyable game, however players are already leaving this game. Most probably they share the same frustration as me. I am not looking to make the game easier, but I would like to have my efforts rewarded more.
 
Since the Gold Medal changes, meaning no guarantee for an epic drop, I have had very very hard time gearing up for raids. I am not the type that buys gear from the auction house, because it would remove my motivation to run veterans. I want to deserve my loot by farming it with dedication, not by buying epics from auction house. Thus, my journey to obtain epics became very hard, to a point in which is taking away my motivation to play as much as used to.
 
I run veterans every day and I am unable to see/get the needed gear to drop. I am lucky that I can afford to spend 4-6 hours per night to play this game and I am still unable to get the gear I am looking for. It may be even more frustrating for those players that can't play as much as I do.
 
Who is going to stick around a game that isn't rewarding? I am losing my motivation to play the game. I mainly play because I still have few friends, but I have already seen one of them quitting the game. Carabine should find a new way to reward players that spend a lot of their time playing their game. I understand the logic behind the Gold Medal changes, however, they should find other ways to reward dedicated and hard working players. 
 
Carabine, please reward players more based on their effort and time. When I run adventures, many other players complains that they never see their gear drop. For instance, how many times would a player run the same instance before getting tired of it? Some veterans are very time consuming (Malgrave Trail and SSM). Giving more loot would encourage me, and maybe other players as well, to level up other characters and gear them up. As now, I don't feel leveling up to 50 again. I wouldn't want to run a hundred time the same instance to get one piece of gear. Our time and patience is limited. Players would try to find another game that rewards dedication and effort more than Wildstar.
 
I have the impression that many players quit the game after getting frustrated with loot as much as I do. I see complains about loot often, but they are genuinely true. 	
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			I've been kinda stuck on lvl 21 for at least 2 days now... havnt seen any hope of leveling up soon after doing these quests in areas	
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			I sense a disturbance in the force... the hardecore white knights are coming. 	
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I wish carbine would admit they cupcaked up the loot changes.  It SHOULD have been, gold medals reward 100% all epics across the board.  Silver and bronze have the current system.
 
They need to do that or also add dungeon / adventure currency (with dungeons dropping more) that allow you to buy the items after you have achieved a silver medal.  Then silver medals still worth doing and adventure loot is not a holdup like it is now.  Bc the first wave of players got those adv drops from guaranteed drop rates, and it isn't fair to new players / people who didn't rush 50 =(
 
But look at the amp / ability pt drop system, they are screwing new players at every turn =/
 
Dungeon currency, guaranteed epics from golds, and world bosses having a decent % drop of amp / ability pts - then new players can gear up / do attunement.
 
The raids are hard but insanely fun.  I hope more players get to see this content.	
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The raids are hard but insanely fun.  I hope more players get to see this content.
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I wish carbine would admit they cupcaked up the loot changes.  It SHOULD have been, gold medals reward 100% all epics across the board.  Silver and bronze have the current system.
 
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No official response from Carbine on that evil bug of course.
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.... I might agree if it was hard to get gold medals... It isn't.... While I'll humor arguments to increase the epics for golds; 100% full epic drops just for doing content at the intended level of skill  is preposterous. Next folks will just wan't epics raining from the sky ....
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Well just putting this out there, but you don't necessarily need "epics" to raid. Certainly helps for sure, but you don't need them....
 
Honestly I think the best way to handle loot is to expand on the elder gem system more. Have it in a way that is similar to how burning crusade did heroic badges and we'd be set.
 
Lock the gear behind a requirement like "X boss must be defeated", "Y path must be taken and done successfully" to get people to run the content in addition to giving a small little gem amount to go "hey you'll get something eventually!".
 
Some of my current gear on my tank actually came from the elder gem vendor(The iron heart shield and heavy armor boots). Try looking over that see if there is something you might want to get. Probably not a lot of options, but you might find something there.	
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Intended level of skill? That would be completion. Bronze, silver, and gold should have boosted rewards. Bronze should reward all blues, Silver some purples, gold all purples. Considering crafted gear is still better I don't think it matters much.
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It goes back to the rewards, I can raid, I'm capable of learning new content, but I'm not going to waste my time doing something that isn't necessary to successfully complete a raid.
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I agree that currently running adventures and dungeons for specific pieces of loot is very disheartening. The loot tables are a little bit too big, but the main problem is the sheer amount of rng involved. I don't know what is the exact chance of each bonus roll to select a purple item, but from my experience you get purples every 4-5 adventures/dungeons on average. Then on top of that you have to get the right one from a loot table of 10-15 possible purples. It can easily take you 20+ runs to get the right item or if you are unlucky you might not see the item you want almost indefinitely and that's a problem.
 
Having guaranteed purple drops for gold isn't a good solution as it would more then likely cause the return of the "gold or disband" mentality. I think some dungeon/adventure currency could be introduced as a safety net that makes sure that even if you were extremely unlucky you get the item you want eventually (of course each dungeons/adventure should have its separate currency, so you can't run WotW to get rewards from SSM).	
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Completion is just completion. AFAIK W* was intended for a 'Hardcore' high-skill audience. 
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Only use EG for amp points...once that done it's abilities...and then finally LAS expanders. This is the only source of those, far as I am concerned. Sure people say they are getting these else where but not me. EG vendor is supposed to be a fall back and not a primary source for those things. I prefer to drop EG on some housing or board customization but that just is not feasible atm, I will be able to use those points on that stuff...40+ weeks from now. Yay?
 
"Buy them!"
 
At 60-100p per? NO ty, that's absurb. Only exploiters and gold buyers can afford that much. :(
 
Anyways, I ground to max rep in four types now and capped EG every week almost exclusively AoE farming...this is how many 'epics' I have found: 4! 3x crafting cats + a treadmill...all of which I ended up having to vendor since they are worth nothing.
 
This game feels totally unrewarding to play no matter how much time I spend on it.
 
Heck, I ran a single FF14 RRB instance 323 times (yes I counted) just to get the healer ring which was annoying but on the plus side I earned tokens that once I got enough bought me sweet gear. Here, it's all about RNGesus with drop rates so low it almost feels like this game is missing a cash shop loot booster. Btw, when are those coming? I fully expect them to show up one these days.	
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			You don't need epics to begin raiding and I'm not sure why so many people believe that you do.  You should be completely fine with just regular blues and some crafted gear.  That way, you'll spare yourself endless hours of pointless dungeon grinding.	
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2 months ago it was "I can't finish an adventure unless it's gold otherwise my group just disbands!" and what do you know, now people are asking to pretty much revert it. 
If Carbine decide to change the rewards back to guranteed epics for gold runs, then we'll be in the very same situation we were in 2 months ago. Just chill, epics aren't that amazing. Unless you want an epic because.... 
Well.. It's purple, then that's fine, but I'd rather have it be as it is now so players can complete their adventure runs without having to disband mid-way. 	
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Only use EG for amp points...once that done it's abilities...and then finally LAS expanders. This is the only source of those, far as I am concerned. Sure people say they are getting these else where but not me. EG vendor is supposed to be a fall back and not a primary source for those things. I prefer to drop EG on some housing or board customization but that just is not feasible atm, I will be able to use those points on that stuff...40+ weeks from now. Yay?
 
"Buy them!"
 
At 60-100p per? NO ty, that's absurb. Only exploiters and gold buyers can afford that much. :(
 
Anyways, I ground to max rep in four types now and capped EG every week almost exclusively AoE farming...this is how many 'epics' I have found: 4! 3x crafting cats + a treadmill...all of which I ended up having to vendor since they are worth nothing.
 
This game feels totally unrewarding to play no matter how much time I spend on it.
 
Heck, I ran a single FF14 RRB instance 323 times (yes I counted) just to get the healer ring which was annoying but on the plus side I earned tokens that once I got enough bought me sweet gear. Here, it's all about RNGesus with drop rates so low it almost feels like this game is missing a cash shop loot booster. Btw, when are those coming? I fully expect them to show up one these days.
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2 months ago it was "I can't finish an adventure unless it's gold otherwise my group just disbands!" and what do you know, now people are asking to pretty much revert it. 
If Carbine decide to change the rewards back to guranteed epics for gold runs, then we'll be in the very same situation we were in 2 months ago. Just chill, epics aren't that amazing. Unless you want an epic because.... 
Well.. It's purple, then that's fine, but I'd rather have it be as it is now so players can complete their adventure runs without having to disband mid-way. 
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			So why exactly do you need the epics?	
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I don't know how it goes but it should be
Bronze: 0% epics / Replace with better blues (the blues already there)
Silver: 50% epics
Gold: 100% epics (REWARDING THE EFFORT)
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If you want it worse:
Bronze: 0% Blues only
Silver: 25% drop
Gold 75% drop (not really going to be enjoyable, we want to pass that content)
 
If you want people to re-run your content that would be when alts are created, not the mains that they want to level with the best gear possible or the best they can do without raiding.
 
 
Your RAID content is what they will be doing over and over because there is only so much drops (DO NOT MAKE THAT LOWER To COMPENSATE THIS CHANGE IF YOU DECIDE TO MAKE THIS CHANGE.) Leave it as is, they will have to re-run them to get the full upgraded sets.
 
What you did now was make Adventures WORSE than raiding, the drops are not happening, in all honesty idk why you changed it in the first place it was perfect to me, I managed to get all my 2nd specs purples before my main spec (which I thought was odd but worked out.)
 
 
Also to add once again if you want people to continuously run the content of adventures ect, put possible Amp point drops along with craft drops such as data fragments, and elder gems, boom win/win everyone is happy, THOSE you can make a 1 out of 100 runs to drop on not GEAR.
 
 
Thats all.. Any likes?
 
Anyone is welcome to repost in the appropriate threads.	
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What mmo gives guaranteed epic loots?!?!? 
 
I gotta ask this. I think WildStar suffers from not having some variation in drop rate of epics to keep people more hooked (some epics come easy, some hard). 
But seriously... What planet are we living on where an mmo gives you guaranteed epic?!?! That was a stupid idea on Carbine's part to begin with. 
 
 
Every game I have played you either pray to rng Jesus for drop or collect the tokens/mats. And rng how many and which kind you might get for tokens too. 
 
Ddo... Even the special 20th raid completion had a random list of raid items so your item might not even be there, might be just the crappy raid items nobody wants even. And stat books? Ha, again, rng. Popular raid had like a dozen sets and even 100 raid completions you might not get the dps melee ring that everyone and their dog wants. 
 
Tera, rng drops or get your tokens or buy the gear (sounds like WildStar, rng, Elder gems or crafted gear). 
 
Gw2...number of tokens a bit random. I don't think anyone wanted gear drops, you craft or buy for rep points. So a bit weird one. 
 
Neverwinter. Rng Jesus is your master and saviour. Or go buy for a lot of coin. Yes gloves come from here, but which you get if you even get any. 
 
Pso2. Sega are sadists. You never get the weapon for your class. Don't be foolish. Sell what you get to buy you really wanted. Or roll another class when you get the top weapon (can't sell or buy) and it's not for any of your classes (I have five characters and all classes for a reason, something to do with my drops lmao). 
 
No game has given me dungeon or raid epic level loots for sure. Token exchange is the closest to "for sure" I have ever seen. 
 
Yes, we need reasons to go in there for the 100th time and the random stats, the random runes, the low drop rate for all of them ruin it. 
But you don't need epics from dungeons for raids. And you don't deserve guaranteed drop for anything. Gold included.	
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What mmo gives guaranteed epic loots?!?!?
 
I gotta ask this. I think WildStar suffers from not having some variation in drop rate of epics to keep people more hooked (some epics come easy, some hard).
But seriously... What planet are we living on where an mmo gives you guaranteed epic?!?! That was a stupid idea on Carbine's part to begin with.
 
 
Every game I have played you either pray to rng Jesus for drop or collect the tokens/mats. And rng how many and which kind you might get for tokens too.
 
Ddo... Even the special 20th raid completion had a random list of raid items so your item might not even be there, might be just the crappy raid items nobody wants even. And stat books? Ha, again, rng. Popular raid had like a dozen sets and even 100 raid completions you might not get the dps melee ring that everyone and their dog wants.
 
Tera, rng drops or get your tokens or buy the gear (sounds like WildStar, rng, Elder gems or crafted gear).
 
Gw2...number of tokens a bit random. I don't think anyone wanted gear drops, you craft or buy for rep points. So a bit weird one.
 
Neverwinter. Rng Jesus is your master and saviour. Or go buy for a lot of coin. Yes gloves come from here, but which you get if you even get any.
 
Pso2. Sega are sadists. You never get the weapon for your class. Don't be foolish. Sell what you get to buy you really wanted. Or roll another class when you get the top weapon (can't sell or buy) and it's not for any of your classes (I have five characters and all classes for a reason, something to do with my drops lmao).
 
No game has given me dungeon or raid epic level loots for sure. Token exchange is the closest to "for sure" I have ever seen.
 
Yes, we need reasons to go in there for the 100th time and the random stats, the random runes, the low drop rate for all of them ruin it.
But you don't need epics from dungeons for raids. And you don't deserve guaranteed drop for anything. Gold included.
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those games are all failure games btw. 
 
 
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So why exactly do you need the epics?
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True, epics aren't needed to start raiding, however they are needed to be competitive in raids.
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Some of my current gear on my tank actually came from the elder gem vendor(The iron heart shield and heavy armor boots). Try looking over that see if there is something you might want to get. Probably not a lot of options, but you might find something there.
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 You aren't going to be competitive in raids until you get a significant amount of raid gear.
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For competitive I mean being competitive with other players that don't have raid gear yet...
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What mmo gives guaranteed epic loots?!?!?
 
I gotta ask this. I think WildStar suffers from not having some variation in drop rate of epics to keep people more hooked (some epics come easy, some hard).
But seriously... What planet are we living on where an mmo gives you guaranteed epic?!?! That was a stupid idea on Carbine's part to begin with.
 
 
Every game I have played you either pray to rng Jesus for drop or collect the tokens/mats. And rng how many and which kind you might get for tokens too.
 
Ddo... Even the special 20th raid completion had a random list of raid items so your item might not even be there, might be just the crappy raid items nobody wants even. And stat books? Ha, again, rng. Popular raid had like a dozen sets and even 100 raid completions you might not get the dps melee ring that everyone and their dog wants.
 
Tera, rng drops or get your tokens or buy the gear (sounds like WildStar, rng, Elder gems or crafted gear).
 
Gw2...number of tokens a bit random. I don't think anyone wanted gear drops, you craft or buy for rep points. So a bit weird one.
 
Neverwinter. Rng Jesus is your master and saviour. Or go buy for a lot of coin. Yes gloves come from here, but which you get if you even get any.
 
Pso2. Sega are sadists. You never get the weapon for your class. Don't be foolish. Sell what you get to buy you really wanted. Or roll another class when you get the top weapon (can't sell or buy) and it's not for any of your classes (I have five characters and all classes for a reason, something to do with my drops lmao).
 
No game has given me dungeon or raid epic level loots for sure. Token exchange is the closest to "for sure" I have ever seen.
 
Yes, we need reasons to go in there for the 100th time and the random stats, the random runes, the low drop rate for all of them ruin it.
But you don't need epics from dungeons for raids. And you don't deserve guaranteed drop for anything. Gold included.
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For competitive I mean being competitive with other players that don't have raid gear yet...
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