Codex (treex)

Basic Information
 Race: Gnome
 Class: Wizard
 Level: 1
 Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Draconic, Elven, Giant, Goblin, Gnome, Orc, Sylvan,
 Undercommon
 Deity: Issolatha
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
===Abilities===
STR: 8 -1 ( 0 pts) -2 Racial
DEX: 14 +2 ( 5 pts)
CON: 15 +2 ( 3 pts) +2 Racial
INT: 18 +4 (17 pts)
WIS: 7 -2 (-4 pts)
CHA: 11 +0 (-1 pts) +2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 7 = [1d6 + CON (2) + FC (1)] (Wizard 1)
 AC: 13 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (0) + Size (1) + Misc (0)]
 AC Touch: 13 = [10 + DEX (2) + Size (1) + Misc (00)]
 AC Flatfooted: 11 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (1) + Misc (00)]
 INIT: +2 = [DEX (2) + Misc (0)]
 BAB: +0 = [Wizard 1 (0) + Class 02 (0)]
 CMB: -1 = [BAB (0) + STR (-1) + Misc (0)]
 CMD: +11 = [10 + BAB (00) + STR (-1) + DEX (2) + Misc (0)]
 Fortitude: +3 = [Wizard 1 (0) + Class 02 (0) + CON (2) + Resilient (Trait) (1)]
 Reflex: +0 = [Wizard 1 (0) + Class 02 (00) + DEX (2) + Misc (0)]
 Will: +0 = [Wizard 1 (2) + Class 02 (00) + WIS (-2) + Misc (0)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
 • +2 Constitution, +2 Charisma, –2 Strength
 
 • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1
 
 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and 
 Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
 
 • Slow Speed: Gnomes have a base speed of 20 feet.
 
 • Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim
 light.
 
 • Favored Class: Wizard (+1 HP)
 
 • Academician: +2 Knowledge (Arcana)
 
 • Illusion Resistance: +2 racial saving throw bonus against illusion 
 spells/effects
 
 • Keen Senses: +2 racial bonus on Perception skill checks.
 
 • Weapon Familiarity: Treat any weapon with the word “gnome” in its name as 
 a martial weapon
 
 • Gift of Tongues: +1 Bluff & Diplomacy checks, learn one additional language 
 when putting a rank in Linguistics.
 
 • Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion
 spells that they cast. Gnomes with a Charisma of 11 or higher also gain the
 following spell-like abilities: 1/day—dancing lights, ghost sound,
 prestidigitation, and speak with animals. The caster level for these effects
 is equal to the gnome's level. The DC for these spells is equal to 10 + the
 spell's level + the gnome's Charisma modifier.
===Class Features===
Class 01
Armor/Weapons: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
 Arcane Bond: Gain one bonded object
Arcane School: Universal School
 Spell Focus: +1 DC to spells cast from chosen school (Illusion)
 Cantrips: Level-0 Spells At-Will
 Spellbooks: Spells are stored in book, contains all Level-0 Wizard Spells
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
 •Eschew Materials (1st Level): Cast spells without material components that
 cost less than 1gp.
===Traits===
 •Magic is Life (Religion): While under the effects of any spell, +2 trait bonus
 on saving throws against death effects. If reduced to negative hit points while
 under the effects of any spell, automatically confirm stabilization checks to
 stop bleeding.
 
 •Resilient (Combat): +1 trait bonus to Fortitude saves.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 6 = [Base (2) + INT (4)/Level; FC (0), Misc (0)] (Wizard 1)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 2 0 0 2 -0 +0
Appraise 8 1 3 4 +0
Bluff 0 0 0 0 +1 Gift of Tongues
Climb -1 0 0 -1 -0 +0
Craft ( ) 4 0 0 4 +0
Diplomacy 0 0 0 0 +1 Gift of Tongues
Disable Device 2 0 0 2 -0 +0
Disguise 0 0 0 0 +0
Escape Artist 2 0 0 2 -0 +0
Fly 2 0 0 2 -0 +0
Handle Animal 0 0 0 0 +0
Heal -2 0 0 -2 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 10 1 3 4 +2 Academician
Knowledge (Dngnrng) 4 0 0 4 +0
Knowledge (Engnrng) 4 0 0 4 +0
Knowledge (Geography) 4 0 0 4 +0
Knowledge (History) 4 0 0 4 +0
Knowledge (Local) 4 0 0 4 +0
Knowledge (Nature) 8 1 3 4 +0
Knowledge (Nobility) 8 1 3 4 +0
Knowledge (Planes) 4 0 0 4 +0
Knowledge (Religion) 4 0 0 4 +0
Linguistics 8 1 3 4 +0
Perception 0 0 0 -2 +2 Keen Senses
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 0 +0
Ride 0 0 0 2 -0 +0
Sense Motive -2 0 0 -2 +0
Sleight of Hand 2 0 0 2 -0 +0
Spellcraft 8 1 3 4 +0
Stealth 6 0 0 2 -0 +4 Small Sized
Survival -2 0 0 -2 +0
Swim -1 0 0 -1 -0 +0
Use Magic Device 0 0 0 0 +0
===Spell Lists (Known)===
Arcane	3/day (DC 14) 0th-level: Resistance, Acid Splash, Detect Magic, Detect Poison, Prestidigitation, Message,
 Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, 
 Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Open/Close, Arcane Mark
 	2/day (DC 15) 1st level: Mage Armor, Colour Spray, Silent Image, Sleep
 Feather Fall, Charm Person, Enlarge Person
 1/day (DC 16) 2nd level: None
 	1/day (DC 17) 3rd level: None
 1/day (DC 18) 4th level: None
===Spell Lists (Prepared)===
Gnome	 1/day (DC 14) 0th-level: Dancing lights, Ghost sound, Prestidigitation, Speak with Animals.
Arcane At-will (DC 14) 0th-level: Acid Splash, Daze, Flare 
 	 2/day (DC 15) 1st level: Colour Spray, Sleep, {Charm Person}, {Mage Armor}, {Enlarge Person}
 1/day (DC 16) 2nd level: None
	 1/day (DC 17) 3rd level: None
 1/day (DC 18) 4th level: None
===Equipment===
Equipment Cost Weight
Scholar's Outfit -- 1.5 lb
Quarterstaff (Arcane Bond) -- 2.0 lb
Dagger 2 gp 0.5 lb
Backpack 2 gp 0.5 lb
Bedroll 1 sp 1.2 lb
Blanket (Winter) 5 sp 0.7 lb
Sack (10) 1 gp 1.2 lb
Chalk (5) 5 cp --- lb
Pouch, Belt 1 gp 0.1 lb
Rations (12) 6 gp 3.0 lb
Waterskin (3) 3 gp 3.0 lb
 Total Weight: 13.7 lb (Extra weight: 0.175 lb)
 Light Medium Heavy 
Max Weight: 0-26 27-53 54-80
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Codex was caught by some elves. Tortured. Ran away.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1