Report 467

Report #467
Skillset: Wildarrane Skill: EternalTree
 Org: Spiritsingers Status: Rejected Oct 2010
Furies' Decision:
We do not find this to be necessary.
Problem: When compared to its terrain-limited high-stanza counterparts in
Shadowbeat, Starhymn, and Necroscream, Wildarrane's EternalTree appears to be
lacking in terms of effectiveness. Whereas Shadowbeat's WyrdSong and Starhymn's
EverSea are paired in the sense that one passively shields allies, whilst the
latter prevents any enemy shields from taking effect, and Necroscream's
TaintedLove provides a boost to allied EQ/Bal recovery and slows enemy EQ/Bal
recovery, Wildarrane's EternalTree currently increases the amount and rate of
allied health, mana, ego sips. The effect of EternalTree is also in essence
partially mirrored by its counterparts' non-terrain stanzas, in the form of non-
terrain-limited stanzas such as LoveCanticle(Starhymn), and
NecroBallad(Necroscream). This report aims to bring EternalTree onto a similar
level of effectiveness compared to its terrain-based counterparts with the
addition of a malus to enemies who hear the song.
Solution #1: In addition to its current effects whilst standing upon true
 forest ground, allow EternalTree to cause the effects of health,
 mana, and bromide potions to be both less potent and slower in
 recovery time to all enemies who can hear the Spiritsinger's song
 - mirroring EternalTree's positive effects in a fashion akin to
 how TaintedLove both affects allies positively with an eq/bal
 bonus, and affects enemies negatively with an equivalent eq/bal
 malus.
Player Comments:
---[Synl on 9/15 @ 06:07 writes]:
With this solution, would it not also be 'fair' to cause WyrdSong to prevent
shielding for enemies? And for Starhymn to cause shielding for allies?
---[Raeri on 9/15 @ 08:27 writes]:
The time taken to nullify a shield essentially permits the benefactor gain at
least an extra sip/sparkle/scroll/focus/multiplecures in the meantime. WyrdSong
and EverSea do mirror eachother, but I'm not going to debate whether they should
both shield allies and prevent enemy shields here, if they should be swapped, or
if they should otherwise be adjusted against eachother - especially with a
Starhymn report in the works (which according to the wiki is seeking an EverSea
upgrade). In any case, it does not change the fact that EternalTree's effects as
an environment-based song are lacking when compared to the passive shielding,
passive shield cancellation and eq/bal boost/slowing provided by its
counterparts (especially when the said effects are already partially emulated by
low-stanza non-terrain-limited stanzas in the other Music Specialisations) -
both solo, as well as in groups.
---[Talan on 9/29 @ 18:32 writes]:
Just... no. That guilds in two different orgs have abilities that mirror each
other is not really a justification for requesting that your ability have dual
capability. Tainted love has dual capability because the 10% boost to ally eq
that does not stack with other ally bards is not in itself enough of a benefit
to merit a high-stanza skill. H/M/E regent that can be staggered to stack with
multiple bards IS enough as it is. The effect you're requesting is not even a
mirror of the effect you have... this just seems like a needless buff to an
already great ability.
---[Raeri on 9/30 @ 08:27 writes]:
That is an incorrect and misleading comment. The effect you are describing in
your comment above is NatureRhythm: the season dependant stanza, not EternalTree
(the effect of which I had included in the proposition above) to which this
report pertains. I would postulate however, by your reasoning, that the boost to
ally H/M/E potion *sipping* that EternalTree (which incidentally also does not
stack with other bards) provides is not in itself enough of a benefit to merit a
high-stanza terrain-dependant skill. The reason the effect requested would seem
odd to you is because you are confusing NatureRhythm and EternalTree, both of
which are high-stanza abilities.
---[Estwald on 10/12 @ 15:30 writes]:
I don't see this as necessary. If EternalTree is only boosting a tiny bit you
might want to suggest it have more of an effect (since it is the terrain-
dependent song) but adding an opposite effect for enemies isn't needed. By the
way, Talan, TaintedLove may have been close to 10% (7%, I think?) at one time
but it's nowhere near that now.
---[Nydekion on 10/15 @ 10:10 writes]:
How much does eternaltree boost ally sipping and elixir balance time currently?