Haku Inari

Haku Inari (ハク いなり, Haku Inari) is son to the branch family leader of the Inari Family. 
==Appearance==
==Personality==
==History==
==Magic Abilities==
Beast Summoning Magic (野獣召しの魔法, Yajūmeshi no Mahō) allows the user to bring forth objects from another dimension, or point in space, and have them appear in the space where they place a magic circle. However, this particular type of magic require the user to make a contract with a creature with whom they can use in combat. In order to make a contract with a beast and have them be summoned into the caster's dimension, a caster must create a rune seal unique to said beast while placing a drop of blood from both the user and the beast. By concentrating Ki into the fingertip, the caster can create a unique runic string that can be "tattooed" or "stamped" onto the body of the beast. This summoning seal connects the user's Ki with that of the beasts; allowing the beast to appear when their particular rune scripture is drawn by the caster on the battlefield and the proper incantation is said. This seal also allows the user and the beast to communicate with one another through the process of sending the user's ki in unique pulses to that of the creature's brain, allowing them to process speech, even if the species themselves is unable to reciprocate.
The beast themselves to not rely on the caster's Ki, and are free to use their own magical power during a fight. However, in order to be summoned, the caster must use the magical energy equal to at least 60% of the creatures magical energy. This means that the more powerful the beast that is being summoned, the more magical energy must be used by the caster to get the beast to their own point in space. This rule is easy to overcome when the beast being summoned is not of the magical nature, and relies on brute force or innate abilities like flying, but when calling upon a creature with whom holds a great deal of spells at their disposal, a mage will have to have an exceptional amount of skill to bring forth the creature to the battlefield. It is possible to summon more than one creature to the battlefield as long as the combined power of the two beasts do not exceed that of the caster, if so, the caster will be drained of energy immediately.
Due to their nature as living, breathing creatures, when taking damage in battle these beasts will sustain injury just as that of a human would. The beast is capable of reversing the summon if they are of the magical nature and have enough of their own Ki to perform a reverse summon. A reverse summon is simply done through a standard runic strain that must be written with the same Ki that performed the initial summon.
*Fox Spirit Fusion:
**Fox Flame Manipulation
Lightning Magic (雷系各種魔法 Kaminari Kei Kakushu Mahō) gives users of this ability the power to control charged particles; including that of electrons, protons, ions, positrons, and electromagnetic fields through their enhanced mental fortitude and Ki creation. This is possible through the rapid neural impulses generated in the user’s body with the use of their ki that causes an electric current to flow throughout their system and create an electromagnetic field to exert influence on nearby electrons. The electrons that the user can influence are both those that are within the body and those that are outside of the body of the user. However only those with the genetic disposition to lighting nature Ki will be able to conduct their electrical creation into that of spell designs.
*Luminous Cloak (発光マント Hakkō Manto): The user coats themselves in a shroud of electricity that increases the damage of their attacks, as well as greatly increases their speed. This is due to the increased synaptical transmission speed in the action potentials caused by the electrical current surrounding their body. Their speed has been noted to increase six fold, giving the appearance that they are merely floating on the earth, for their feet only touch the ground for milliseconds before exploding into another powerful stride. When wearing this cloak the light given off by the lightning can help blind the enemy, making it extremely useful, especially in close combat. the photobleaching of the opponent can last for over 2 minutes depending on the exposure, and direct visual contact with the cloak for over 3 minutes can cause permanent retinal damage. Although those who have an affinity towards Light or Electricity Manipulation are immune to it's visual effects, as the ability has altered the physiology of their rods and cones, making it possible to withstand such intense lumens. An added benefit of this form is the resistance to lightning or electricity based attacks, as they become integrated with the luminous cloak, reinforcing it's properties. The strength of a punch in this lightning clad form is able to easily break through brick, stone, and weaker metals; but given the output of Ki into the cloak, the power of a mages physical skill can be increased.
*Raiton Bullets (レートン弾丸 Reeton Dangan): By positioning the hand to mimic the appearance of a gun, the user release concentrated electrical energy in the form of a bullet. The user has been shown to fire these these versatile bullets to perform both offensive and defensive moves, dependent on the amount of electricity put into them. This attack is typically packed with 120 milliamperes (mA) of electricity that, when shot, spark uncontrollably on their path to the target. When they make contact with the target a bullet can cause extremely painful shock, respiratory arrest, and severe muscle contractions over the entire body. The user can even "charge" this attack by flooding the bullets with excessive energy, causing the particles within the bullets to become excited, making the output of their shot up to 1,030 millamperes! This is a shot that will cause ventricular fibrillation, full muscle contraction, and long term nerve damage. When this Rajin Shot (雷神ショットRaijin Shotto) hits the target straight on, death is almost certain.
*Raiton Dance (レートンダンス Reeton Dansu): First the user will concentrate their Ki into the palm of their hand, causing a small glow to spread out as this technique is activated, encircling their hand in a crackling blue lightning as multiple streams of lighting are sent out to attack the enemy. The spread of these beams can cover a distance of 260 feet straight, and 35 feet across, making it one of most widespread and threatening attacks in a user's arsenal. The beams themselves are always connected at the point of origin, allowing them to alter the beam's direction after being shot by the aid of expert Ki manipulation. This makes it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The beams start off at a thickness of 8 inches from their point of origin, and gradually get more thin as the travel down their path, ending at a mere quarter inch thickness at their maximum length. A unique trait about this technique is the ability to increase the number of beams to a substantially large amount, splitting them in half in the process. An initial attack can generate 15 different beams, each which can easily be controlled by the user. But should they desire to split them up towards their 480 beam maximum, the maneuverability of the arrows lessens, turning the attack into more of a barrage, rather than a pinpoint attack.
*Electromagnetism (エレクトロマグネティスム Erekutoromagunetisumu): Through extensive training in Electricity Manipulation, a user has been able to acquire a limited degree of skill in electromagnetic manipulation. By using electrical currents, they can generate a magnetic field and attract ferrous materials to their being to use to their advantage; like being able to create a make-shift shield out of scrap metal or walk on walls by attracting the iron particles in the ground to the electricity generated in their feet. This ability comes to be rather useful in combat when the user uses their bladed weapons, as they are able to throw and maneuver them without fear of them leaving their person. Although a weakness comes in the fact that those with skills such as Magnet Magic are able to overcome the electromagnetic pull; but they have been seen to stand toe to toe with someone who practices ferrokinesis. Another great use of this skill is the ability to send out electromagnetic pulses to disable electronic and technological devices. This proves useful in those who rely on machina limbs, or weapons that have an electrical/computer component.
*Electricity Immunity (雷に対する免疫, Kaminari Ni Taisuru Men'eki): The basic innate ability of any user who uses an electric based ability. In the most basic sense, it allows the user to have an immunity to any other form of electricity based attacks that are directed at them; and while this is an effective means of dealing with electricity, it isn't all powerful. In many users case, given their immense amount of skill in Electricity Manipulation, they are immune to the basic spells of Lightning Manipulators as well as regular Electricity Manipulators. They are able to withstand the effects of said element without succumbing to the paralytic effects of such techniques; and is even able to take a hit from naturally occurring lightning without any visible effects.
==Physical Abilities==
Harmonic Convergence (高調波収束, Kōchōha Shūsoku) is an enhancement that Haku can perform after she mastered the art of Ki manipulation through years of training. Typically only reserved for teaching to the main family, Haku was able to pick it up through intense studying and combat training against his cousins while they were in it. It allows him to harness the power of pure Ki from the environment to give both his body and her attacks a heightened level of performance due to the strength that comes from the natural energy of the world. Since the birth of magic, mages have taken in Ki from the ambient air to help fill their magical origins. This Ki is then processed by their body into a form that reflects the given nature of a mage's own naturally produced magic, making it so the body does not reject this outside energy. This process of converting ambient Ki into that which is compatible with the body takes quite a bit of time, something that can last up to an entire day if the mage has completely depleted their origin. But after years of training and meditation, mages have found a way to take in the pure Ki present in the earth and air, making it possible to overcome this time consuming conversion process. Only mages who have mastered the art of Ki manipulation are able to take in the pure Ki of Firdaus at an accelerated rate, doing what would take normal mages hours to assimilate, in a matter of seconds. They are also able to alter the natural Ki within their body to act as a buffer so that the use and storage of such power will not harm their magic origin. Masato is able to enter this mode during battle, though in order to take in the pure magical power she must remain still and focused; which is why most assimilation is done during meditation prior to battle. Haku is able to meditate and draw in the pure Ki, isolating the substance as to protect it from the body's natural transcription and translation of the substance into their own Ki nature. He then is able to hold this energy in her second origin to be brought out later, but at a cost. He can only have at most fifty percent of her second origin filled with this pure Ki. Should the pure Ki become the majority of the mixture, it will overwhelm the second origin and cause great damage; potentially sealing it off. Once he has successfully stored such Ki, when he tap into her second origin during battle his body will take on the appearance of a white glow, similar to that of an aura release, as well as the pure Ki's effect on Haku's iris will cause them to give off a glowing effect as well. Using pure Ki can give him peak physical abilities as well as turn his spells into those of incomparable strength. The nature of this enhancement will increase Masato's strength, speed, and biological processes nearly tenfold as the body reacts with this new substrate. This allows him to enter a state of heightened awareness, where her perception, reaction time, and subsequent counter would allow Haku to take on an opponent who may be classes above them with a degree of ease. The control and manipulation of the pure Ki entering her body will also increase the potency of Haku's spells, making them able to easily obliterate what they could not before. This does come at a cost however. Should Masato rely solely on the pure Ki they assimilate, his attacks will lose whatever elemental nature their magic initially possessed, in her case they lose their lightning affinity. His spells will instead become bouts of pure Ki energy with the exchange of a spell power twice that of it's normal deliverance.
Expert Hand-to-Hand Combatant: Specialty, add unique style only for him
*Capoeira: Taking advantage of the speed that comes along with Lightning Magic, the Inari Family has focused on incorporating this into the historical martial arts style of Capoeira. Being a fast and versatile martial art, this style emphasizes using the lower body to kick, sweep and take down an opponent, while the upper body is used assist those movements and occasionally attack as well. The series of complex positions creates an uninterrupted flow, in order to strike, dodge and move without breaking motion, giving it the characteristics of unpredictability and versatility. The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. This fighting strategy allows quick and unpredictable counterattacks, giving the mage with the fastest reflexes the upper hand.
*Aiki-jūjutsu: One of the other main form of martial arts practiced at the Inari Family residence, Masato has grown to be highly skilled in its use. Like other forms of jujutsu, it emphasizes throwing techniques and joint manipulations to effectively subdue or injure an opponent. With her rather quick reflexes and movements, Masato is able to blend his defensive and offensive strike to fluidly neutralize an attack's effectiveness and to use the force of the attacker's movement against him. Some of the art's striking methods employ the swinging of the outstretched arms to create power and to hit with the fists at deceptive angles, this can easily level an opponent by striking vital points. This way Haku is free to use his knee to pin his opponent, while leaving his hands free to access weapons or to deal with the threat of other opponents. When combined with Capoeira, Masato can be highly lethal when subduing an opponent by alternating between the swift kicks of Capoeira and the damaging blows done by Aiki-jujutsu.
*Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." The Inari Family is one of the main practitioners of this martial arts and is ultimate the overseer of it's use and maintaining it's history. This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Masato's momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be Ki, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
**God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
**Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an Ki pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, Haku's moves will differ based on the opening they see. She will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a Ki infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Masato has been seen infusing her own magic into the hits to make this dance much more lethal and powerful.
**Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once Haku is able to see an opening, they focus a great deal of Ki into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Samarra has to focus a great deal of Ki into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
**Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
**Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, Masato throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of Ki to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
**Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Haku covers his hand in a coat of Ki; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
**Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, Haku to stiff her body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of her joints will be fixed. Although difficult, if done correctly, he will strike with the weight of his whole body. When the strike is covered in Ki, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
==Trivia==
*Haku is modeled after Park Ipyo from God Of High School.
Category:Mage
Category:Mages
Category:Male
Category:Inari Family
Category:Darkness Magic User
Category:Lightning Magic User
Category:Beast Summoning User
Category:Lady Komainu