Energy

Energy is the resource used to play cards. The energy cost of a card is at the top left and typically ranges from 0-3, though there are some exceptions. The Ironclad, the Silent, the Defect, and the Watcher all start the game with 3 base energy, which can be increased with relics. There are also cards that generate temporary energy.
Some cards can have X Energy cost. These cards consume all of your remaining Energy upon use, and their effect varies with how much Energy was consumed.
Cards and relics may use a symbol to denote energy, and will appear differently on different colors or characters. However, each symbol is interchangeable; the symbols are purely cosmetic.
== Ironclad ==
Energy Generation
* : You now gain at the start of every turn, but applies 2(1) on use.
* : Gain (). Lose 3 HP.
* : Deals 5(8) damage. If the enemy is , gain and draw a card.
* : Lose 6 HP. Gain and draw 3(5) cards. .
* : Costs 1(0). Gain . .
* : Gain 5(8) . If this card is , gain ().
* : Gain at the start of each turn. Start combats with 2 in your draw pile.
Cost Reduction
* : Initially costs 4, decreases by 1 every time you lose HP this combat. Deals 18 damage.
* : All skills now cost 0 and on use.
X Cost
* : Deals 5(8) damage to ALL enemies X times.
Other
* : Add a random Attack to your hand. It costs 0 this turn. .
== Silent ==
Energy Generation
* : Gain () energy. Draw 2 cards. .
* : Discard 3(2) cards. Gain .
* : Next turn, draw X(+1) more cards and gain X(+1) . .
* : Deals 8(11) damage. Gain next turn.
* : Deals 5(7) damage. If the enemy is , draw 1 card and gain .
* : Next turn, gain () energy.
* : Deal 12(16) damage. If you have discarded a card this turn, gain .
* : Unplayable. If discarded from your hand, gain ().
* : The first time you discard a card each turn, gain .
Cost Reduction
* : All cards in your hand cost 0 this turn, but you can no longer draw cards this turn.
* : Initially costs 3, decreases by 1 for each card discarded this turn. Deals 7(9) damage 3 times.
* : Place a card from your hand on top of your draw pile. It costs 0 until played.
X Cost
* : Next turn, draw X(+1) more cards and gain X(+1) .
* : Costs X. Enemy loses X(+1) . Apply X(+1) . .
* : Deals 7(10) damage X times.
Other
* : Add a random Skill to your hand. It costs 0 this turn. .
== Defect ==
Energy Generation
* Each generates at the start of your turn, and when .
** : May 1 (or 2) .
** : 1 .
** : Deal 24(30) damage. 3 .
** : 1 at the start of the combat.
* : Gain for every 4(3) cards in your draw pile.
* : Gain 7(10) Block. Next turn, gain 1 .
* : Cost 1(0). Doubles your energy. .
* : Remove (Evoke) all of your Orbs, gain and draw 1 card for each orb removed (evoked). .
* : a card. Gain equal to its cost.
** an X card doubles your energy.
* : Deal 24(32) damage. If this kills an enemy, gain .
* : Gain () energy. Add a to your discard pile.
Cost Reduction
* : Initially costs 4, decreases by 1 for each Power played this combat. Gain 12(16) .
X Cost
* : Evoke your next Orb X(+1) times.
* : Gain 7(9) X times.
* : Channel X(+1) Lightning. .
Other
* : Deal 10(14) damage. Put all cards in your discard pile that cost 0 into your hand.
* : Deals 7(10) damage, draws 4(5) cards. Discards all cards drawn this way that do not cost 0.
* : Adds a random Power card to your hand. It costs 0 this turn.
== Watcher ==
Energy Generation
* : Upon exiting this stance, gain .
** : Gain then enter .
** : Immediately enter .
** : After dealing damage, enter if the target intends to Attack.
** : Enter if you are not in Calm.
** : After choosing what to retain, enter and end your turn.
**: Start each combat in .
**: Whenever you exit Calm, gain an additional ; effectively causes Calm to generate upon exiting.
** Stance Potion: Allow you to choose to enter .
*: Upon entering this stance, gain . Attacks deal triple damage.
**: When you obtain 10 , enter .
*** : Gain 2() and 4 .
*** : Gain 3() , and shuffle an into your draw pile.
*** : Gain 5 .
*** : Gain 2() at the beginning of each turn.
*** : Gain 1 at the beginning of each turn.
**: () Enter . Die next turn. .
* : . Gain (). . can only be obtained through cards and relics.
** : Adds 2(3)  to your hand when drawn.
** : Adds 1 at the start of the turn for X(+1) turns.
** : Adds 1 to your hand at the start of combat.
** : Adds 3 to your hand at the start of combat.
** : Add 2 Miracles to your hand.
* : Deal 7(11) damage. If the previous card played was an Attack, gain .
* : (Not ). At the start of your turn, gain and increase this gain by 1. 
Cost Reduction
* : . Deal 20(26) damage. Initially cost 4. Whenever this card is , lower its cost by 1.
* : (.) Whenever a card is , lower its cost by 1.
X Cost
* : Adds 1 at the start of the turn for X(+1) turns.
* : Shuffle an with X(+1) into your draw pile. .
Other
* : Gain 3(4) . Gain 3(4) . Gain 1 less at the start of each turn.
* : Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) .
== Colorless Cards ==
Cost Reduction
* : Reduce the cost of all cards in your hand to 1 this turn (this combat).
* : Place a card (any number of cards) from your hand to the bottom of your draw pile. It costs (they cost) 0 until played.
* : Costs 1(0). A random card in your hand costs 0 for the rest of combat. .
X Cost
* : Add X random (upgraded) colorless cards to your hand. They cost 0 this turn. .
Other
* : Add 3(5) random Skills to your draw pile. They cost 0 this combat. .
* : Add 1 of 3 random cards to your hand. It costs 0 this turn. (No longer ). 
* : Add 3(5) random Attacks to your draw pile. They cost 0 this combat. .
==Status==
* : . When this card is drawn, lose 1 energy. .
==Relics==
Energy Generation
* Common
** : Whenever you enter a Rest Site, start the next combat with .
** : If you do not play any Attacks during your turn, gain next turn.
** : Gain every 3 turns.
** : Gain at the start of each combat.
** : For every 10 attacks you play, gain .
* Uncommon
** : Whenever an enemy dies, gain and draw 1 card.
** : Every 3 times you shuffle your deck, gain .
*Boss
** : Gain at the start of every turn. Card rewards have 2 less options.
** : Gain at the start of every turn. You can no longer rest at Rest Sites.
** : Gain at the start of every turn. Opening non-boss chests now gives you a .
** : Gain at the start of every turn. You can no longer gain Gold.
** : Gain at the start of every turn. You can no longer Smith at Rest Sites.
** (Silent only): The first time you discard a card each turn, gain .
** (Ironclad only): Gain at the start of every turn. Start each combat with 2 in your draw pile.
** : Gain at the start of every turn. Enemies start each combat with 1 .
** : Gain at the start of every turn. You can no longer see enemy intents.
** : During Boss and Elite combats, gain at the start of your turn.
** : Gain at the start of every turn. You can no longer obtain potions.
** : Gain at the start of every turn. You can no longer play more than 6 cards per turn.
Cost Reduction
*Uncommon
** : Whenever you play a Power card, a random card in your hand costs 0 for the turn.
X Cost
*Shop
** : The effects of your X-cost cards are increased by 2.
Other
*Rare
** : You no longer lose unspent energy at the start of each turn.
*Boss
** : Draw 2 additional cards each turn. Start each combat , randomizes card costs from 0 to 3 when drawn.
*Event
** : Add a random Power to your hand at the start of each combat. It costs 0 for the turn.
** : The first attack you play each turn that costs 2 or more is played twice.
==Potions==
Energy Generation
* : Gain .
Other
* : Draw 5 cards. Randomize the costs of all cards in your hand.
==Blights==
* : Permanently lose 1 .
Category:Game Mechanics