143404-genesis-key-price-change

== Content ==
			
Elder Gems
The Genesis Key is now appropriately priced. 
There was no need to put it back to 140 Elder Gems.
 
Why are you making people grind more XP out after hitting 50 to start the attunement process?
Plus you are taking Elder Gems that could be used for something better like Ability points.
 
 
 
 	
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maybe it is because the rush of people who ding 50 get carried through dungeons and then cry this game is too hard.  maybe a little more time spent in dungeons before raiding is a good thing.  it is a content gate, but it will only take a week to get the key and then a few hours to attune, if you havent run the vets yet.  then it is on to the boss in kv.
 
did this change yesterday?  it was only 8g or something like that.
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maybe it is because the rush of people who ding 50 get carried through dungeons and then cry this game is too hard.  maybe a little more time spent in dungeons before raiding is a good thing.  it is a content gate, but it will only take a week to get the key and then a few hours to attune, if you havent run the vets yet.  then it is on to the boss in kv.
 
did this change yesterday?  it was only 8g or something like that.	
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It's a vital step to ensure the player is ready to take on raid content.
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you can still get the key in a week though. Just cap your elder gems and do the elder gem quest on the venture board. There, you have the key! Now you just need to do dungeons.
 
edit to add:
 
As far as why the change? Not super sure. Just to keep elder gems useful? But it doesn't really effect attunement speed.
			
				
	Edited October 15, 2015 by Kezra	
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Please enlighten me how taking 140 elder gems from a new player is helping them?
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Please enlighten me how taking 140 elder gems from a new player is helping them?
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It's a vital step to ensure the player is ready to take on raid content.
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Hardly.
 
I can farm up 140 Elder gems in a couple of days without ever setting foot in anything resembling raid-level content. Dailies, post-50 Path Missions and Vet Shiphands all give Elder Gems - and none of that is even remotely preparing me for raids.
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I was being facetious.  Perhaps I should have included a  ;).
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And I should know better; text does not convey the subtleties of snark very well.
 
To the OP's point, and what my snark failed to contribute to the conversation, what is the value of charging Elder Gems for the Genesis Key?  The ridiculous barriers to raid entry have been largely removed; leaving the quite reasonable vet dungeon requirement.  New players just coming to the game could use every Elder Gem they get for amp and ability points.  Why mitigate their progression like that?
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yeah, a few weeks ago when we all knew each other, I wouldn't have missed that. Nowadays I can't tell one Freebot from another, so I just take everyone at face value. :lol:
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It's funny - in GW2, the Veterans would argue about how they had to pay the Elder Gems in the old days and how THEY want to be compensated after the change to the price of the Genesis key, because THEY deserve it. But it seems like nobody here thinks like that, you even ask to revert the change of this patch, reducing its cost from 140 Elder Gems to a price in normal ingame currency so the newbies can spend the Elder gems on more important things. Way to go. :)
 
Now I feel so sorry, because I took a break from this game from September 2014 - August 2015 :(	
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Actually....considering the amount of stuff I've been hearing about new level 50s jumping into dungeons completely unprepared, I think this is a good idea. The elder gem cost will get those players moving into Daily areas first and other forms of XP generation. That will also reduce the push for new 50 players to charge right into dungeons, since the progression will be "Level 50 >  Attunement Quest > Farm for EG > Buy Key > Dungeons.
 
 
While they could be using those Elder Gems for buying Point Upgrades, it's not like a key is that expensive. And with upgrades dropping much more often, it's not as important to be spending all your Elder Gems on upgrades anyway.	
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there is not much use for elder gems and the fact that it requires you to actually play the game at 50 to get the key is the point.  paying g is not teaching people anything.  amp and ability points have never been cheaper, hell they are world drops now.  maybe 4 plat a piece, compared to 20 - 30 plat a piece pre f2p.  you do not know what you are talking about with regards to them at this point.  
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Actually....considering the amount of stuff I've been hearing about new level 50s jumping into dungeons completely unprepared, I think this is a good idea. The elder gem cost will get those players moving into Daily areas first and other forms of XP generation. That will also reduce the push for new 50 players to charge right into dungeons, since the progression will be "Level 50 >  Attunement Quest > Farm for EG > Buy Key > Dungeons.
 
 
While they could be using those Elder Gems for buying Point Upgrades, it's not like a key is that expensive. And with upgrades dropping much more often, it's not as important to be spending all your Elder Gems on upgrades anyway.
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you get elder gems from veteran dungeons too, so I don't think that it will stop anyone from jumping straight into dungeons.
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