Heinous Road (Brutal)

Heinous Road (Brutal) is the second and final stage in Super Smash Families. This is a No Continues stage.
==Battleground==
*Infinite Sir Seals spawn, delay 13.33~16.67 seconds400f~500f.
*1 Malevolent Mohawk Cat spawns as the boss after 30 seconds900f.
*Infinite Ginger Snaches spawn after 30 seconds900f, delay 20~46.67 seconds600f~1,400f.
*1 Malevolent Lion Cat spawns after 46.67 seconds1,400f.
*1 Malevolent Flying Cat spawns after 53.33 seconds1,600f.
*12 J.J. Jackrabbits spawn after 53.33 seconds1,600f, delay 43.33~46.67 seconds1,300f~1,400f.
*1 Malevolent Dark Cat spawns after 133.33 seconds4,000f.
*2 Malevolent Lion Cats spawn after 146.67 seconds4,400f, delay 13.33~20 seconds400f~600f.
*1 Malevolent Jamiera Cat spawns after 213.33 seconds6,400f.
*2 Malevolent Lion Cats spawn after 260 seconds7,800f, delay 13.33~20 seconds400f~600f.
*Infinite Malevolent Lion Cats spawn after 366.67 seconds11,000f, delay 46.67~53.33 seconds1,400f~1,600f.
==Strategy==
With a combination of five extremely hard-pushing Malevolent Cats and J.J. Jackrabbit on the side with Sir Seals being your only money source, this stage is INSANELY hard without proper preparation and even good Uber Rares to carry you through this stage. Malevolent Mohawk comes up first rushing to your base and constantly being juggled by attacks, Malevolent Lions come out to push through easily thanks to its low amount of KBs and shield, Malevolent Dark constantly assaults your cats and can even Curse them, Malevolent Flying stays at the back, nuking anyone who gets into its range and worst of all, Malevolent Jamiera, having a VERY annoying RNG factor built into him, being his Savage Blow, often being the reason why most players lose to this stage in the first place. If you even think about bringing units that create Surge Attacks, remember that Malevolent Jamiera can also proc Savage Blow through those surges, killing nearly anything that walks into it, including Maize Cat. While this stage IS scary, it is very well possible with enough luck and good units.
===Recommended Units===
*Maize Cat: Absolutely powerful meatshield that can tank nearly every single enemy in this stage, albeit synergizes poorly with Surge units.
*Cat Cactus: Less effective than Maize Cat, albeit with Surge Immunity.
*Brainwashed Mohawk Cat: Cheap, spammable and can become invincible for a short amount of time. Just watch out for Sir Seal and Jackrabbit.
*Talented Bellydancer Cat: Albeit the least consistent of the four anti-Aku specialist meatshields mentioned, if you're very lucky enough, this unit can change the tides of battle quickly, and unlike BWMohawk, Bellydancer can dodge Sir Seal, Ginger Snache and Jackrabbit.
*Stone Cat: Can stall the enemies up front for a short amount of time, and can even survive being Savage Blowed by Malevolent Jamiera.
*Courier Cat: Can snipe the red peons and chip through Malevolent Mohawk.
*Sniper the Deadeye: Great for the Malevolent Jamiera phase, being able to prevent him from pushing thanks to KB + Slow, and pairs well with Summoner Satoru.
===Recommended Ubers===
*Devil Hunter Satoru: Very powerful anti-Aku CC specialist with the ability to knockback AND slow Aku for a short amount of time, being able to stall every enemy that arent the Reds or Malevolent Mohawk extremely effectively, and can even snipe Malevolent Flying, and can pierce through shields. Just make sure to protect him well, as his stamina isn't the best. Would he lose? Nah, he'd win.
*Hajime Saito: Really powerful rusher against all enemies here, especially against Malevolent Mohawk, where if he is timed well, he can chain KB Malevolent Mohawk as long as the frontline doesn't have a major shift in positioning. He's also able to pierce through Malevolent Flying's shield effectively. Be careful with him however, as he has poor stamina like most rushers and lacks immunities, making him risky to use against Malevolent Dark who can curse him.
*Obliterator Diabolosa: Very high damage against Aku. Albeit lacking in most immunities, it has enough range to be safe from a majority of the threats here, and its slow speed is beneficial to prevent it from running into Malevolent Flying's range quickly.
*Ultra Talented Immortal Shingen: Similar to Obliterator Diabolosa, but with MUCH higher stats.
*King of Destiny Phono: Very high range and high damage against everything in this stage, he will quickly tear through every threat in this stage with ease.
Battle: Start by luring the Sir Seals close to your base and using Can Can to earn cash from them. Once Brainwashed Mohawk spawns, lure him close to your side of the field and begin spamming attackers. Use Can Can to manage the first Brainwashed Lion.
Once Brainwashed Mohawk is pushed to Brainwashed Flying, continue spamming and try to get either Barrel or Aku Researcher to land a shield pierce onto Brainwashed Flying. This will allow Fiend and Breakerblast to knockback Flying during the match. Restart the stage if you do not land a shield pierce on Flying.
Continue spamming while keeping away the Mohawk and Flying, they should be close to their own base. Brainwashed Dark will arrive. Make sure to also land a shield pierce on him using Aku Researcher, as he outranges Dark. Mohawk and the Lions will help you keep your Fiends and Housewives out of Dark’s reach, allowing you to deal lots of damage to Dark. Note that Dark has the ability to curse and can quickly dismantle Bellydancer and Fiend if your Cats push too much.
Brainwashed Jamiera will spawn next. Start playing more conservatively, watch your cash and save your Aku Researchers for when one of the bosses has their shields up. If you are going to Breakerblast, make sure Jamiera and Dark have their shields down otherwise your cannon will not be effective.
You will soon get a wave where you will have to stall Mohawk, Dark, Flying, Jamiera, and 2 Lions at once. Spam everything and try to save your stack of Cyberpunks and Snipers. Managing this wave will increase your odds of victory.
For the rest of the stage, continue spamming your cats. If you get low on cash, prioritize meatshields first and slow down on spawning Can Can and Housewife. You always want to be spawning Barrels since his movement speed is slow and always spawn Fiend as they can push back the bosses.
Brainwashed Mohawk should be the first to go down followed by Dark and then Jamiera. Victory is secured once Dark is gone and your Sniperpunk stack should handle Jamiera and Flying.
Note that this strategy is luck based. If your Brainwashed Mohawk and Bellydancer fails to dodge consistently, you will be unable to stall the bosses. If Cyberpunk is positioned so that he mostly hits Flying, you will risk damaging Flying to his second shield which results in an inefficient Breakerblast and can lead to a loss. This commonly occurs during the final phase where Jamiera, Flying, and a strengthened Dark stands in your way. If Barrel and Aku Researcher fail to proc when Jamiera has his shield up, you will risk having him pushing to your Sniperpunk stack which also results in a loss.
==Reference==
*https://battlecats-db.com/stage/s01376-02.html
Category:Super Smash Families
Category:Malevolent Stages
Category:Event Stages
Category:No Continue Stages