Changelog v2.2.5.123370 - Week 130

Changelog v2.2.5.123370 - Week 130
New Content
* Added textures and materials for Laika colour variant and it's carcass, including gfur materials
* Ensure Voxel OnRep events are delegated until after BeginPlay for all voxels. Fix an issue with non minable voxels when the last player on dedicated server rejoins without returning to lobby (server paused)
* Turn off some very verbose logging left in place in voxel recorders
* Add LargeStonesRespawn option (again)
* Unlocked Laika and Pug workshop unlocks, and related recipes, for release
Fixed
* Converting the atmosphere controller to be truely data driven, all the atmosphere data is now defined via datatable rather than hard values within one blueprint, makes it a lot easier to add new atmopsheres to the game
* Juvenile taming talents now directly add or subtract from min/max taming temperature instead of applying a % modifier, this should provide a more consistent bonus over all temperature ranges.
* Fixed bug where relevant player stats below 0 weren't being applied to owned juveniles
* Added additional ranks to taming temperature tolerance talents
* NOMAD: Remove quest creature modifier from Daisy on quest step completion
* Add translatable string for device inspection UI
* Reduced size of chicken's cloth affector capsule to hopefully improve ramp climbing ability
* Fixed bug where if an NPC died to bleed damage, it wouldn't grant kill XP. Fixed bug where white 'hit' screen effects would be played every time an NPC took status effect damage caused by player
* Added ability for mounts/tames to have an internal body temperature and receive modifiers if that temperature exceeds comfortable range (similar to players)
* Exposed Hot/Cold resistance values in D_Mounts table
* SprintSpeed multiplier stats now affect mount movement speed correctly
* Adjustments to chicken collision and walk angle
* Fix a tri-state ambigutiy with voxels being unmined/partially mined/fully mined (Zeb)
Future Content
* Added updated version of the ghillie suit to the project
* Update turret recipes
* Update turret player facing names
* Added idle modifier for turrets to use less power, updated description to mention
* Reduced number of stats that show on turrets for easier parsing
* Resave CHAC Pistol muzzle flash position
* Increased CHAC Pistol fire rate and reload speed slightly
* Update turret activity colors to differentiate between out of ammo and actively firing easier
* Adding 3RD person and Gun animation for the CHAC pistol reload, just need to hide and unhide the clip in 3RD person left hand
* Updated Turret combined meshes
* Updated meshes for Turrets
* Fixing sprinting with CHAC pistol by adding Grip socket for left hand onto the skeleton
* Update turret visuals
* Add specific exclusions for mounts and passive creatures when targetting, unless the player has damaged them recently
* Adding first person vs third person chac pistol audio adjustments and timing and notify adjustments to gun and cloth layers
* Updated material and textures for DEP_Turrets, and adjusted size of combined versions
* Update turret material to hook up other textures for cleanup
* Fix whitespace in tag queries DT
* Update Turret placement to use new v2 version
* Update Turret ammo counter to better show low ammo counts
* Fixed bug where turrets wouldn't make targets hostile when shooting at them.
* Disabled nav on turrets to make sure animals didn't walk around behind them to attack.
* Fixed bug where nearby hostile creatures wouldn't attack turret if an ally was shot nearby
* Tweaked performance of orbital lazer in open world. Made mounts use same damage logic as players for orbital lazer
* Increased the basic pistol round damage from 100 -> 150
* Added a new Workshop Pistol ammo which deals 200 damage per shot
* Adding new workshop pistol ammo bundle
* Adding Dark Brown Laika Dog, Workshop Item, Items, AI Setup etc
Category:Changelog