108114-inventory-space-is-overpowered

== Content ==
			
So I get several 13 slot bags in a day.  It's been so long since I was little I thought nothing of sending a few of them to a new player friend so they aren't running to a vendor quite so often.. then I get told "I can't use these until 35" and I say huh?  Sure enough, the bags have a level requirement.
 
Why is expanding your inventory considered a level perk?  Can they kill better by swinging their bags full of crap at the mobs?  Or is this just some odd knee-jerk overreaction to bots and gold farmers that you punish the entire player base?
 
Please drop the level requirement on bags.  Then while you're in there adjusting the database table, add 10 slots to every single bag in existence.
 
Love you.	
----
			
To me it is just another part fo character progression. Just like your strength as a combatant increases so does your stregth as a loot mule.
 
I like character progression so I am all good with this.	
----
			if they increased your bag space the pvpers would complain that it gives you an unfair advantage and the raiders would complain that now every scrub will have too much space.	
----
			
{| class="blockquote"
if they increased your bag space the pvpers would complain that it gives you an unfair advantage and the raiders would complain that now every scrub will have too much space.
----
			I agree, I couldn't play fallout because I wanted to carry everything. I want infinity space!	
----
			
You can use 13 slot bags on any character level. 
 
Tactical starloom.	
----
			
{| class="blockquote"
hahah
 
Then we could give the people who had the bags first a title to compensate them?
 
hahaha
----
			
{| class="blockquote"
could give them the "Old Bag" title
 
and then nerf crafters so they can only make 6 slot bags
----
			
{| class="blockquote"
Already done, since people can only use 1 of a given type of craft bag :(
 
Makes Tailoring useless for bags already :(
----
			wait whuutt? sorry to sorta barge in and go off-topic but is it true that you can only use 1 of the crafted bags at a time? so when you get it to the last rank for example you would only be able to use 1 of the final tier bags? if so DAFAK :P	
----
			
{| class="blockquote"
hahah
 
Then we could give the people who had the bags first a title to compensate them?
 
hahaha
----
			
{| class="blockquote"
wait whuutt? sorry to sorta barge in and go off-topic but is it true that you can only use 1 of the crafted bags at a time? so when you get it to the last rank for example you would only be able to use 1 of the final tier bags? if so DAFAK :P
----
			
{| class="blockquote"
Already done, since people can only use 1 of a given type of craft bag :(
 
Makes Tailoring useless for bags already :(
----
			
{| class="blockquote"
What are you on about?
 
I use 13 slot bags on all 5 of my alts and every slot on in their bank, and they are all the same type of bag, which, I created.
 
Maybe I just read you wrong though.
----
			
{| class="blockquote"
What are you on about?
 
I use 13 slot bags on all 5 of my alts and every slot on in their bank, and they are all the same type of bag, which, I created.
 
Maybe I just read you wrong though.
----
			
{| class="blockquote"
They are referring to the fact that bags made through Expert Research are 16 slot unique equipped bags. Meaning you can only have 1 of them. Making it a useless thing to learn.
----
			
{| class="blockquote"
What are you on about?
 
I use 13 slot bags on all 5 of my alts and every slot on in their bank, and they are all the same type of bag, which, I created.
 
Maybe I just read you wrong though.
----
			You can always buy those 17 slot elder gem bags.....teehee...	
----
			
{| class="blockquote"
https://forums.wildstar-online.com/forums/index.php?/topic/83071-16-slot-bags/
 
http://www.jabbithole.com/schematics/precursive-dampening-supply-rig-1593
 
http://www.jabbithole.com/schematics/torine-traveling-bag-1806
 
1x 16 slot unique equipped
1x 15 slot unique equipped
 
No-one should be using 13 slot bags at 50.
----
			
{| class="blockquote"
Which has to do with what? 
 
The OP stated 13 slot bags
The OP stated "leveling requirement" 
The OP asked why expanding inventory is a leveling perk.
----
			
Make it happen, Carbine.
 
The OP said "Love you" after all. Don't you want to keep your customers' love?!	
----
			
OP, we don't know why they made this change, it was before going live.
Beta had no level requirements.
 
Those bitter amongst us theorized it was because the 10slot special bag from the special edition could be too quickly outgrown before.
Those who are masochists amongst us theorized that inventory management is a necessary part of being HARDCORE.	
----
			I have always been of the opinion that if I have the in-game funds and/or skill to purchase or make a bag, I should be able to equip it. Level restrictions on bags are completely absurd.	
----
			
{| class="blockquote"
OP, we don't know why they made this change, it was before going live.
Beta had no level requirements.
 
Those bitter amongst us theorized it was because the 10slot special bag from the special edition could be too quickly outgrown before.
Those who are masochists amongst us theorized that inventory management is a necessary part of being HARDCORE.
----
			
{| class="blockquote"
The cynical among us speculated they plan to sell bag space upon going f2p. They have done little to allay my concerns in that regard.
----
			
{| class="blockquote"
https://forums.wildstar-online.com/forums/index.php?/topic/83071-16-slot-bags/
 
http://www.jabbithole.com/schematics/precursive-dampening-supply-rig-1593
 
http://www.jabbithole.com/schematics/torine-traveling-bag-1806
 
1x 16 slot unique equipped
1x 15 slot unique equipped
 
No-one should be using 13 slot bags at 50.
----
			
{| class="blockquote"
You can't tell me how to live.
----
			
More than enough space for your alts using the tactical starloom bags, no level requirement.
 
Reminds me of netherweave bags: not the biggest, but easily obtained and creates a small market for tailors.	
----
			
OMG that ridiculous unique equipped garbage.  I get rid of so many bags I want to equip.  Ridiculous!
 
It's a bag!!  No one can see it!  Why unique bags?  arrrrrggggg.   The people that come up with these ideas should be taken out to a housing plot, bent over the edge and every person with one of those bags gets a kick until they either change it or fall off and become a lesson for the next jerkwad that thinks that's a good idea.	
----
			
{| class="blockquote"
More than enough space for your alts using the tactical starloom bags, no level requirement.
 
Reminds me of netherweave bags: not the biggest, but easily obtained and creates a small market for tailors.
----
			
{| class="blockquote"
What the heck is a tactical starloom bag. Couldn't find it on Jabbithole at all.
----
			
{| class="blockquote"
So I get several 13 slot bags in a day.  It's been so long since I was little I thought nothing of sending a few of them to a new player friend so they aren't running to a vendor quite so often.. then I get told "I can't use these until 35" and I say huh?  Sure enough, the bags have a level requirement.
 
Why is expanding your inventory considered a level perk?  Can they kill better by swinging their bags full of crap at the mobs?  Or is this just some odd knee-jerk overreaction to bots and gold farmers that you punish the entire player base?
 
Please drop the level requirement on bags.  Then while you're in there adjusting the database table, add 10 slots to every single bag in existence.
 
Love you.
----
			
{| class="blockquote"
You can't tell me how to live.
----
			
{| class="blockquote"
I can and i will, now put the tea on.
 
Before i send security over to deal with you.
 
 
Oh wait, they're already here :P
----
			
{| class="blockquote"
The cynical among us speculated they plan to sell bag space upon going f2p. They have done little to allay my concerns in that regard.
----
			
{| class="blockquote"
Your security detail has just quit.
 
I'm fairly certain Wadey can take you on mano-a-mano. :P
----
			
{| class="blockquote"
Was it because i reduced your hours by 1 to make you part time so i wouldn't have to pay your health insurance?
----
			
{| class="blockquote"
Huh? Dea is Canadian. They have subsidized health care just like Australia (I think), and don't have asinine insurance policies like here. :lol:
----
			
{| class="blockquote"
Don't ruin the joke with your logic!
----
			
{| class="blockquote"
He got you good, though!!!!
 
Ahmmmm you lost my my dental coverage with your p/t nonsense!
----
			
{| class="blockquote"
Well that's simple, stop using your teeth!
----
			
{| class="blockquote"
How did I never think of that? LOL
----
			
{| class="blockquote"
I'm fairly certain Wadey can take you on mano-a-mano. :P
----
			
The 'unique equipped' bags bother me.  It's hard getting enough bags to fill up your slots. Harder yet to get those bags all unique!  =P the other day I tried equipping a unique equipped bag to my bank when I had one equipped to my player and I felt a little sore when I was not allowed to do so and had to vendor the soulbound bag.As for the limited space and 'player level required'.  Those are all subtle timegates and they are found in all MMO's. The logic here is that if the bags are restricted, those restrictions mean you must go back and spend that extra few more minutes each time emptying your bag/sorting and getting back to where you were. There are hundreds of these tiny mechanics in place to make you spend that little extra time to get something done and this is necessary for an MMO to drag out your levelling experience.
Take certain maps for example.Swordmaiden is huge in size and could very well have been a raid rather than a 5man. The time spent getting around the whole thing could be reduced by incrementing the size of the dungeon by a drop. 10 minutes running from A to B would become 7 minutes. But ofcourse these little gates are necessary in an MMO as they prolong the time it takes to achieve 'game completion' of sorts, making you buy another sub. No complaints here - Although I do think that gating crafting the way they have is a little bothersome. I get 1 eldan datapiece a day and I need a total of 30 to get the most important weaponsmith schematcs for my guild? That means a month of gametime and a month of having to log in every day to repeat the daily and obtain one. Skip a day because 'life happens' and that adds up.  	
----
			
{| class="blockquote"
As for the limited space and 'player level required'.  Those are all subtle timegates and they are found in all MMO's.
----
			
{| class="blockquote"
I can.
 
@Tank
 
Thunder Dome... *cupcake*.
----
			
{| class="blockquote"
Anytime, just dinner and a movie first.
 
I'm not cheap.
----
			
{| class="blockquote"
I wish I could say something to counter that cynicism but today I am feeling very pessimistic and cynical about WildStar so ...
 
Would not *cupcake*ing surprise me.
----
			
{| class="blockquote"
That means I demand at least third base.
----
			
{| class="blockquote"
It's a 13 slot bag created by tailors. It has no level requirement, as opposed to the dropped bags or those sold by NPC vendors that do have minimum level reqs.
 
I believe the full name is "Tactical Starloom Rig."
----
			
{| class="blockquote"
So I get several 13 slot bags in a day.  It's been so long since I was little I thought nothing of sending a few of them to a new player friend so they aren't running to a vendor quite so often.. then I get told "I can't use these until 35" and I say huh?  Sure enough, the bags have a level requirement.
 
Why is expanding your inventory considered a level perk?  Can they kill better by swinging their bags full of crap at the mobs?  Or is this just some odd knee-jerk overreaction to bots and gold farmers that you punish the entire player base?
 
Please drop the level requirement on bags.  Then while you're in there adjusting the database table, add 10 slots to every single bag in existence.
 
Love you.
----
			
Guys bringing up old MMOs to justify this, I'll go back to EverQuest.  In the beginning their maximum container size was 10 due to their database design.  Backpacks stopped at 8.  Some tradeskill containers and super high-end bags dropped by the then-end game dragons or cost a ton of gold were 10 slot.  Most everyone started carrying tradeskill containers.  No level requirements on any of these.
 
Then they fixed their database design to allow for bigger bags.  No level requirements (even though they did start adding level requirements to gear, so it was possible to do).  Today you can hand your new level one a full slate of bags big enough for them to move their family from Freeport to Kelethin safely and in one trip.
 
Same thing with EQ2.  40 slot bags for the twinks, have at it.  Now I'm not saying it's just Sony that sees logic here.. I'm just countering some of the stuff I'm reading in this thread from the defenders that "this is how it always is."  No, simply, it is not.  Please try a new line of thought to justify why I have to be level 35 to use a 13 slot bag.  And level 40 to get another slot.  Are my seeds that much of a threat?	
----
			
{| class="blockquote"
The 'unique equipped' bags bother me.  It's hard getting enough bags to fill up your slots. Harder yet to get those bags all unique!  =P the other day I tried equipping a unique equipped bag to my bank when I had one equipped to my player and I felt a little sore when I was not allowed to do so and had to vendor the soulbound bag.
 
As for the limited space and 'player level required'.  Those are all subtle timegates and they are found in all MMO's. The logic here is that if the bags are restricted, those restrictions mean you must go back and spend that extra few more minutes each time emptying your bag/sorting and getting back to where you were. There are hundreds of these tiny mechanics in place to make you spend that little extra time to get something done and this is necessary for an MMO to drag out your levelling experience.
Take certain maps for example.
Swordmaiden is huge in size and could very well have been a raid rather than a 5man. The time spent getting around the whole thing could be reduced by incrementing the size of the dungeon by a drop. 10 minutes running from A to B would become 7 minutes. But ofcourse these little gates are necessary in an MMO as they prolong the time it takes to achieve 'game completion' of sorts, making you buy another sub. 
 
No complaints here - Although I do think that gating crafting the way they have is a little bothersome. I get 1 eldan datapiece a day and I need a total of 30 to get the most important weaponsmith schematcs for my guild? That means a month of gametime and a month of having to log in every day to repeat the daily and obtain one. Skip a day because 'life happens' and that adds up.  
----
			
Second thread complaining about bags size... What is wrong with you people? You don't need 40slots of bag for leveling.
It's not like you are farming stuff of doing whatever useful with bag space yet.
I did 1 to 18 with the beginning bag, because I didn't even took the time to figure I could put more bag in bag slot and stuff lol	
----