Arrapago Reef

==
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | HELM | NMs | Mobs
This highly treacherous area is legendary for stranding many a ship. It is for this reason that the Arrapago Reef became the final bastion for a kingdom that was destroyed by an attack from Aht Urhgan. It is said that the kingdom's immense
treasures still rest in the coastal caverns. However, the Lamiae are currently using the reef as their stronghold, guarded by the sleepless undead. Infiltrating the Arrapago Reef would be no easy task.
This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
== Connecting Areas Edit==
:Caedarva Mire at ( - )
:Ilrusi Atoll at Map 2: (F-5)
|}
If you see a quest that is listed as Yes but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.==== Legend Edit====
Yes = Quest is in game and working
Yes but bugged = Quest is in game but not working properly and being worked on or in que to be worked on.
No = Not in game yet but is planned
== Involved in Quests/Missions Edit==
Quest 	Type 	Starter 	Location 	Available?
Breaking the Bonds of Fate 	Level Cap (COR)	Qultada 	Arrapago Reef (-) 	Yes
Equipped for All Occasions 	AF (COR) 	Qultada 	Arrapago Reef (-) 	Yes
Get the Picture 	General 	Balakaf 	Aht Urhgan Whitegate 	
Luck of the Draw 	Job (COR) 	Ratihb 	Aht Urhgan Whitegate (J-12)	
Navigating the Unfriendly Seas 	AF (COR) 	Zweeha 	Arrapago Reef (-) 	Yes
No Strings Attached 	Job (PUP) 	Shamarhaan 	Bastok Markets (F-9) 	
The Die Is Cast 	General 	Ratihb 	Aht Urhgan Whitegate (J-12)	
 	 	 	 	
Mission 	Country 	Starter 	Location 	
Aht Urhgan Mission 2: Immortal Sentries 	Aht Urhgan 	Naja Salaheem	Aht Urhgan Whitegate (I-10)	
Aht Urhgan Mission 30: Prevalence of Pirates	Aht Urhgan 	Rishfee 	Jade Sepulcher 	
	
==WeatherEdit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"	Dark	Ice		
Elemental Map
Elementals	
Elemental Map
Elementals	 	 		
==Notorious Monsters Found HereEdit==
Name	Level 	Drops 	Steal	Family 	Spawns 	Notes
Bloody Bones
:	Unknown	Blackjack 
Ace's Locket	 	Skeletons	1 	
Merrow No.5
:	Unknown	Volunteer's Nails 	 	Lamiae 	1 	A, L, T(S), BRD
Lamie No.7
:	Unknown	Corsair's Scimitar	 	Lamiae 	 	A, L, T(S), COR
Lamie No.8
:	Unknown	Mercenary's Turban	 	Lamiae 	 	A, L, T(S), RNG
Lamie No.9
:	Unknown	Evoker's Gages 	 	Lamiae 	 	A, L, T(S), SMN
Lamia No.19
:	78 	Exorcist Hose
Templar Mace	 	Lamiae 	1 	BLM
Lamia's Skeleton
:	Unknown	 	 	Lamiae 	2 	A, L, T(S)
Assists:Lamia No.19
Medusa
:	Unknown	Medusa's Armlet 	 	Lamiae 	1 	Assisted by: Lamia Exon
Lamia Exon
:	Unknown	 	 	Lamiae 	4 	A, L, T(S)
Assist:Medusa
Bukki
:	70 	 	 	Imps 	1 	The Die Is Cast Quest
Giant Orobon
:	Unknown	 	 	Orobon 	Fishing	A, H
Ornery Orobon
:	Unknown	 	 	Orobon 	1 	The Art of War Quest
Lamia Palace Guard
:	Unknown	 	 	Lamiae 	16
Archaic Mirror Guardians	A, L, S
Lamia No.11
:	80 - 85	 	 	Lamiae 	1 	A, L, T(S)
Astral Candescence Recovery
Lamia No.18
:	80 - 85	 	 	Lamiae 	1 	A, L, T(S)
Astral Candescence Recovery
Lamia No.24
:	80 - 85	 	 	Lamiae 	1 	A, L, T(S)
Astral Candescence Recovery
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops	Steal	Family 	Spawns 	Notes
Arrapago Apkallu
:	70 - 72	 	 	Apkallu 	25 	
Arrapago Leech
:	73 - 74	 	 	Leeches 	 	L, H
Ashakku
:	71 - 74	 	 	Leeches 	5 	
Bhoot
:	80 - 82	 	 	Ghosts 	3 	A, H, HP
Chimera Clot
:	75 - 76	 	 	Clots 	Fishing	A, H
Dark Elemental
:	80 	 	 	Elementals 	4 	A, M
Draugar Servant
:	79 - 81	 	 	Skeletons 	36 	A, H, HP
Draugar's Wyvern
:	68 - 74	 	 	Wyverns 	10 	
Emperor Apkallu
:	81 - 83	 	 	Apkallu 	14 	
Ephramadian Shade
:	68 - 70	 	 	Fomors 	8 	A, H, HP
Fallen Imperial Trooper
:	72 - 74	 	 	Fomors 	11 	A, H, HP
Fallen Imperial Wizard
:	72 - 74	 	 	Fomors 	9 	A, H, HP
Fallen Volunteer
:	71 - 73	 	 	Fomors 	10 	A, H, HP
Heraldic Imp
:	72 - 74	 	 	Imps 	9 	A, L, T(S)
Ice Elemental
:	80 	 	 	Elementals 	5 	A, M
Jnun
:	77 - 80	 	 	Doomed 	22 	A, H, HP
Lahama
:	77 - 79	 	 	Sea Monks 	 	A, H
Lahama
:	76 - 77	 	 	Sea Monks 	Fishing	A, H
Lamia Bellydancer
:	81 - 83	 	 	Lamiae 	1 	A, L, S
Lamia Dancer
:	73 - 75	 	 	Lamiae 	2 	A, L, S
Lamia Dartist
:	73 - 75	 	 	Lamiae 	2 	A, L, S
Lamia Deathdancer
:	73 - 75	 	 	Lamiae 	1 	A, L, S
Lamia Fatedealer
:	73 - 75	 	 	Lamiae 	3 	A, L, S
Lamia Graverobber
:	Unknown	 	 	Lamiae 	3 	A, L, S
Lamia Idolater
:	80 - 82	 	 	Qutrub 	24 	A, L, S
Lamia Necromancer
:	81 - 83	 	 	Lamiae 	1 	A, L, S
Lamia Toxophilite
:	77 - 80	 	 	Lamiae 	2 	A, L, S
Lamia's Elemental
:	Unknown	 	 	Elementals 	5 	
Lamie Bellydancer
:	81 - 83	 	 	Lamiae 	2 	A, L, S
Lamie Deathdancer
:	77 - 80	 	 	Lamiae 	1 	A, L, S
Lamie Necromancer
:	Unknown	 	 	Lamiae 	3 	A, L, S
Lamie Toxophilite
:	Unknown	 	 	Lamiae 	2 	A, L, S
Llamhigyn Y Dwr
:	76 - 78	 	 	Doomed 	Fishing	A, H, HP
Merrow Bladedancer
:	81 - 83	 	 	Merrows 	2 	A, L, S
Merrow Chantress
:	73 - 75	 	 	Merrows 	9 	A, L, S
Merrow Icedancer
:	73 - 75	 	 	Merrows 	4 	A, L, S
Merrow Kabukidancer
:	73 - 75	 	 	Merrows 	3 	A, L, S
Merrow Shadowdancer
:	73 - 75	 	 	Merrows 	5 	A, L, S
Merrow Songstress
:	81 - 83	 	 	Merrows 	3 	A, L, S
Merrow Typhoondancer
:	81 - 83	 	 	Merrows 	3 	A, L, S
Merrow Wavedancer
:	81 - 83	 	 	Merrows 	3 	A, L, S
Nipper
:	72 - 73	 	 	Crabs 	17 	A, H
Nix Bladedancer
:	81 - 83	 	 	Merrows 	1 	A, L, T(S)
Nix Songstress
:	81 - 83	 	 	Merrows 	2 	A, L, T(S)
Nix Typhoondancer
:	81 - 83	 	 	Merrows 	2 	A, L, T(S)
Nix Wavedancer
:	81 - 83	 	 	Merrows 	1 	A, L, T(S)
Phasma
:	73 - 74	 	 	Ghosts 	10 	A, H, HP
Purgatory Bat
:	72 - 73	 	 	Giant Bats 	9 	A, L, H
Qiqirn Trailer
:	77 	 	 	Qiqirn 	1 	L, S
Qiqirn Treasure Hunter
:	77 	 	 	Qiqirn 	1 	L, S
Qutrub
:	73 - 74	 	 	Qutrub 	23 	A, H, HP
Reserve Draugar
:	72 - 73	 	 	Skeletons 	41 	A, H, HP
Seneschal Imp
:	77 - 78	 	 	Imps 	4 	A, L, T(S)
Soulflayer
:	82 - 83	Soulflayer Robe
Soulflayer Staff
Soulflayer Tentacle	 	Soulflayers	10 	A, L, T(S), T(H), M
Wootzshell
:	72 - 73	 	 	Crabs 	1 	A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime