Coral highlands

the coral highlands is the 3rd level in the lands of the guiding. it is like a giant coral reef except it is not underwater.
==story==
the highlands
these majestic peaks are the pinnacle of beauty. however, they are also quite terrifying and unforgiving. deep below, there is a hellish graveyard deep below. who knows what power the piglins may find, however, strange patches of water have appeared in the higher levels. which means something dangerous must protect these areas...
==progression==
you start at a coral place. you must go down and travel through the dense coral. you will come across an area that lacks coral but it might generate a doorway that you can go to to reach an ambush with a banbaro that, when defeated, will grant access to a room with 2 golden chests. you must get out of the coral area and go to a cave-like area with an ambush at the end of it, after defeating the ambush, you must go to a mountain and climb up to an open area which is also the boss arena for the namielle boss. defeat it and you will be able to go down to the vale. the level ends at the entrance to the vale.
==drops==
items:
sickles
glaive (adventure)
reinforced mail
champion's armor (apocalypse)
scatter crossbow
lumu crossbow
storm striker (adventure)
burst crossbow (daily trials)
artifacts:
wind horn
wonderful wheat
death cap mushroom (adventure)
==tricks==
in the cave-like area, there is a chance for a blue doorway (simalar to the one in the exit for the cave in arch haven and the ancient boss/gold room entrance in ancient hunts) to spawn. go through that doorway and you will get to a dark area with the rotten vale right below. you will have to complete a puzzle and afterward you can get the scroll for the hoarfrost reach. there is also a legiana corpse which has a golden chest on it, though you must fight 2 tzizi ya kus to get it.
==trivia==
the storm striker is the second dlc item that cannot be found on default. the other one being the enchanter's tome.