Matoya (Record Keeper)

Matoya is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Dawn of a Legend as a First Time Reward for completing the event's Sunken Shrine stage on Classic difficulty.
Matoya is a Witch, whose combat role is Master of Magic.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	157 	6 	6 	12 	10 	12 	20 	20 	83
10 	793 	15 	19 	38 	25 	30 	20 	20 	89
20 	1,368	25 	30 	62 	43 	50 	20 	21 	95
30 	1,900	35 	41 	84 	61 	71 	21 	21 	101
40 	2,405	45 	52 	105 	79 	91 	21 	22 	106
50 	2,892	55 	62 	125 	97 	112 	22 	22 	111
60 	3,225	65 	66 	144 	114 	132 	23 	23 	113
65 	3,392	70 	68 	154 	123 	142 	23 	23 	115
 	2 	1 	1 	5 	3 	5 	3 	3 	2
==Record Spheres==
Job 	S.Lv 1	S.Lv 2 	S.Lv 3	S.Lv 4	S.Lv 5
White Mage	+1 MND	+40 HP 	+1 RES	+2 MND	+3% White Magic Healing
Red Mage 	+1 MND	+1 RES 	+1 MAG	+60 HP	+2 MAG
Black Mage	+1 MAG	+40 HP 	+1 RES	+2 MAG	+3% Black Magic Damage
 	+3 MND	+100 HP	+3 RES	+6 MND	+6% White Magic Healing
 	+3 MND	+3 MAG 	+6 MND	+6 MAG	Minor Silence Resistence
 	+3 MAG	+100 HP	+3 RES	+6 MAG	+6% Black Magic Damage
==Abilities==
Matoya can use Black Magic abilities up to rarity rank 5, White Magic abilities up to rarity rank 5, and Witch abilities up to rarity rank 6.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	NAT 	Esuna 	N/A 	
 	Default 	N/A 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	
 	Super 	(I) 	2 	NAT 	ATK/MAG +30% (25s), Regen 	N/A 	
 	Super 	(I) 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	
 	Burst 	(I) 	2 	MAG 	Self Haste, Burst Mode (15s) 	200% magic damage/hit 	
 	Burst 	(I) 	Deal eight magic Fire, Ice, and Lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to Fire, Ice, or Lightning. 	Deal eight magic Fire, Ice, and Lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to Fire, Ice, or Lightning. 	Deal eight magic Fire, Ice, and Lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to Fire, Ice, or Lightning. 	Deal eight magic Fire, Ice, and Lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to Fire, Ice, or Lightning. 	
 	Burst 	(I) 	 	MAG 	N/A 	4x 262% fire/ice magic 	
 	Burst 	(I) 	 	Firefrost Chant: Deal four magic Fire and Ice attacks to one enemy. 	Firefrost Chant: Deal four magic Fire and Ice attacks to one enemy. 	Firefrost Chant: Deal four magic Fire and Ice attacks to one enemy. 	Firefrost Chant: Deal four magic Fire and Ice attacks to one enemy.
 	Burst 	(I) 	 	MAG 	N/A 	4x 262% fire/lightning magic 	
 	Burst 	(I) 	 	Flamebolt Chant: Deal four magic Fire and Lightning attacks to one enemy. 	Flamebolt Chant: Deal four magic Fire and Lightning attacks to one enemy. 	Flamebolt Chant: Deal four magic Fire and Lightning attacks to one enemy. 	Flamebolt Chant: Deal four magic Fire and Lightning attacks to one enemy.
 	Ultra 	(I) 	2 	MAG 	Self MAG/RES +30% (25s)Witch abilities ⇨ self cast speed x2 (1 turn) (15s)Follow weakness hits with Tceles Nottub B (15s) 	168% magic damage/hit 	
 	Ultra 	(I) 	Deal ten magic Fire, Ice, and Lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's Witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic Fire, Ice, Lightning, and Non-Elemental attacks to one target.	Deal ten magic Fire, Ice, and Lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's Witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic Fire, Ice, Lightning, and Non-Elemental attacks to one target.	Deal ten magic Fire, Ice, and Lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's Witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic Fire, Ice, Lightning, and Non-Elemental attacks to one target.	Deal ten magic Fire, Ice, and Lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's Witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic Fire, Ice, Lightning, and Non-Elemental attacks to one target.	
 	Arcane Overstrike	(I) 	3 	MAG 	TBC 	TBC 	
 	Arcane Overstrike	(I) 	Deal twenty massive magic Fire, Ice, and Lightning attacks to one enemy, followed by an additional magic Fire, Ice, and Lightning attack that can break the damage cap. 	Deal twenty massive magic Fire, Ice, and Lightning attacks to one enemy, followed by an additional magic Fire, Ice, and Lightning attack that can break the damage cap. 	Deal twenty massive magic Fire, Ice, and Lightning attacks to one enemy, followed by an additional magic Fire, Ice, and Lightning attack that can break the damage cap. 	Deal twenty massive magic Fire, Ice, and Lightning attacks to one enemy, followed by an additional magic Fire, Ice, and Lightning attack that can break the damage cap. 	
 	Glint 	(I) 	0 	NAT 	TBC 	N/A 	
 	Glint 	(I) 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a Fire, Ice, or Lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a Fire, Ice, or Lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a Fire, Ice, or Lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a Fire, Ice, or Lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	
 	Awakening 	(I) 	2 	MAG 	TBC 	TBC 	
 	Awakening 	(I) 	Deal fifteen magic Fire, Ice, Lightning, and Non-Elemental attacks to one target, temporarily reduce delay of the user's Witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second Fire, Ice, or Lightning Witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	Deal fifteen magic Fire, Ice, Lightning, and Non-Elemental attacks to one target, temporarily reduce delay of the user's Witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second Fire, Ice, or Lightning Witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	Deal fifteen magic Fire, Ice, Lightning, and Non-Elemental attacks to one target, temporarily reduce delay of the user's Witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second Fire, Ice, or Lightning Witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	Deal fifteen magic Fire, Ice, Lightning, and Non-Elemental attacks to one target, temporarily reduce delay of the user's Witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second Fire, Ice, or Lightning Witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	
 	Awakening 	(I) 	Awoken Witch Mode: Grant unlimited use of Witch abilities, grant up to a moderate Witch Ability Boost, and cause Witch abilities used by the user to trigger twice. 	Awoken Witch Mode: Grant unlimited use of Witch abilities, grant up to a moderate Witch Ability Boost, and cause Witch abilities used by the user to trigger twice. 	Awoken Witch Mode: Grant unlimited use of Witch abilities, grant up to a moderate Witch Ability Boost, and cause Witch abilities used by the user to trigger twice. 	Awoken Witch Mode: Grant unlimited use of Witch abilities, grant up to a moderate Witch Ability Boost, and cause Witch abilities used by the user to trigger twice. 	
 	Sync 	(I) 	2 	MAG 	TBC 	TBC 	
 	Sync 	(I) 	TBC 	TBC 	TBC 	TBC 	
 	Arcane Dyad 	(I) 	3 	MAG 	TBC 	TBC 	
 	Arcane Dyad 	(I) 	TBC 	TBC 	TBC 	TBC 	
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Moderate chance to restore 1 Black Magic ability use at the start of battle.	Awarded for breaking character level cap.
 	Slight chance for Black Magic abilities to trigger twice. 	Break Matoya's level cap 2 time(s) and obtain the Witch's Tonic Record Materia. Chance to obtain with Matoya in your party.
 	Deal much more Black Magic damage when a staff is equipped 	Break Matoya's level cap 3 time(s) and obtain the Witch's Sight Record Materia. Awarded for raising Matoya to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase black magic damage a small amount. 	Legend Sphere
 	Moderate chance for witch abilities to trigger twice. 	Legend Sphere
 	Deal significantly more damage with witch abilities when a staff is equipped 	(I)
 	Moderate chance to reduce delay of the user's actions for one turn when a witch ability triggers.	(I)
==Equipment==
Matoya can equip the following weapon types: daggers, rods, and staves.
She can equip the following armor types: hats, robes, and bracers.
She can equip accessories.
==Gallery==
FFRK Dawn of a Legend JP.png|Japanese event banner.
FFRK Dawn of a Legend Event.png|Global event banner.
FFRK Matoya FFI sprites.png|Set of Matoya's sprites.
FFRK Matoya MC.png|Matoya's Memory Crystal.
FFRK Matoya MCII.png|Matoya's Memory Crystal II.
FFRK Matoya MCIII.png|Matoya's Memory Crystal III.
FFRK Double Chant Pair Icon.png|Icon for Double Chant・Pair (二重詠唱・対).
FFRK Double Chant Polar Icon.png|Icon for Double Chant・Polar (二重詠唱・極).
FFRK Double Chant Pair.png|Double Chant・Pair.
FFRK Double Chant Polar.png|Double Chant・Polar.
Category:Characters in Final Fantasy Record Keeper