Project EXPE

Project EXPE is an action adventure game that takes place over the span of 8 planets in different dimensions 
The game was Developed by Ultimatium Studios, it released on Xbox Series X, PS5, Zclipse, PC, Nintendo Super Switch and Switch Advance in 2025 and had a T and M version, with the M version having more graphic content. It released to mostly positive reception.
==Gameplay==
You as your self are a very important part of these universes, as such, you must chose a Key attribute, in it determines how you interact with the world and giving you an objective.
====The Self====
Pure 	Pure
 	Pure is the default attribute, having not many effects on gameplay, besides better relationships with your higher authorities and slightly easier dimension travel. Your objective is to ascend to the ninth plane.
Irreverant 	Irreverant
 	Irreverant is another attribute, it makes it so that higher authorities look down on you. Your objective is to bring down the Authorities.
Subjective 	Subjective
 	Subjective is another attribute. It's impact is that you can more freely use certain alignments. Your objective is to indulge yourself by breaking into the Rainbow Hotspring on Ku.
Nuetral 	Nuetral
 	Nuetral is another attribute. It's impact is that entities are going to be more passive towards you. Your objective is to forge a dimensional link with The Ancient Serpent on Ivenon so your mind can be free.
Political 	Political
 	Political is another attribute. It's impact is that entities are easier to converse with and law alignment has more effect on higher authority entites. Your objective is to secure a Political Office on all 8 planets.
Hypnotic 	Hypnotic
 	Hypnotic is another attribute. It's impact is that entities are easier to sedate and that Illusion alignment is 3% more effective. Your Objective is to gain followers to become a cult.
Experimental 	Experimental
 	Experimental is another Attribute. It's impact is that your gun simply does more damage to enemies. Your objective is to try to outrun death to see what's on the other side.
Old Fashioned	Old Fashioned
 	Old Fashioned is another Attribute. It's impact is that you can your base walking/running speed is increased, meaning you won't need vehicles as often. Your objective is to reset Prometheus back to the original firmware.
Immortal 	Immortal
 	Immortal was an attribute added with Melnie. It's impact is that, you can't die, effectively an easy mode. Your objective is [REDACTED]
The Gameplay is all about centering yourself, you cannot go onward without anchoring yourself in the current Plane of existence you are in, you need your Companion to help you with that.
====Companions====
Spangley	Spangley
 	Spangley is your Earth Companion, they are a bubbly and couragous. They're unique skill is The Hunt, which allows them to stalk and kill certain animals and human targets. They can set traps for others to fall into and even switches to fuel Cause and Effect Chains.
Cheran	Cheran
 	Cheran is your Ivenon Companion, they are more reserved and also curious. They're unique skill is LAZR Beam, which fires a massive beam that can destroy anything but it leaves almost nothing behind. They can also rig up broken vehicles and create Liquid Nitrogen Inhibitors.
Lei'Hia	Lei'Hia
 	Lei'Hia is your Lona companion, they are slightly ecstatic and adventurous. They're unqiue skill is Island Link, which has passageways open up when she is nearby and has inante links with life forms. They can also burn create portals to other parts of the island and mind control entities.
Yind	Yind
 	Yind is your Tiratana Companion, they are stoic and mellow. They're unique skill is Radiation Distillation, which allows for the radiation to be filtered into different classes that can interact with the Alignments. They can also participate in swordfights, haggle prices, fight in skirmishes and activate sword swicthes.
Alycon	Alycon
 	Alycon is your Prometheus Companion, they are Scholarly and Brutal. They're unique skill is The Peer, which allows for them to see into things and triangulate their origin and can calculate complex equations. They can also gain access cards and run for government offices.
Acnthan	Acnthan
 	Acnthan is your Europa Companion, they are Patient and Coarse. They're unique skill is Icefishing, which allows them to stick their harpoon in the ice and fish, pulling out a rare Europa Ice Fish for a few cause and effect chains. They can also chisel ice structures, amass Protozoa Columns and launch nuclear weapons.
Florin	Florin
 	Florin is your Ku Companion, they are Enthusiastic and Placid. They're unique skill is Botanical Encloypedia, which allows them to identify any plant and what alignment it will react to. They can also direct greenhouse gases via heat lamps and communicate telepathically with plants.
Mayna	Mayna
 	Mayna is your Nobel Comapnion, they are Sensitive and Absentminded. They're unique skill is Plasma Wayfinder, which has plumes of plasma float around and create pathways to areas. Mayna can also hack into various world elements.
Wilne	Wilne
 	Wilne is your Melnie Companion, they are cynical and rebelious. They're unique skill is The Draw, which draws in the unique fauna and can make them follow you around.
Next for Combat: you only have a simple gun, but it can fire anything if it has the proper alignment, you get it from Trans-Dimensional Alignment stones that set the element the gun fires.
====Alignments====
Enemies have weaknesses to certain elements, but that is not all. Alignments are the key to progressing in the very world. Some Alignments are exclusive to certain dimensions, but you can carry these alignments between dimensions if it's in your gun.
Kinetic 	Kinetic
 	Kinetic, potentail energy converted into potential energy. It is the 1st alignment you get. As the default alignment, it can trigger kinetic switches, open kinetic doors, and move objects slightly. It's projectile is a standard bullet.
Flare 	Flare
 	Flare is about burning. It can burn through wood, set grass on fire, trigger pyro switches and fie alarms, create signal smoke and activate altars. It's standard projectile is a flame spray.
Entropy 	Entropy
 	Entropy is about chaos and is purplish in color. It can cause Cause and Effect chains, disrupt Order in Tranquility zones, trigger Chaotic switches and rile sleeping entities.
Hierarchy 	Hierarchy
 	Hierarchy is about order and structure. It can order unordered sets, reverse chains of Cause and Effect, crown entities and trigger order switches. It's standard projectile is golden piercing crown that does more damage to top body parts.
Blades 	Blades
 	Blades are sharp and piercing, with strong steel. Blades can be used to cut through Absolution Gates, create swords, sharpen steel and break glass. It's basic projectile is long metal shard that cuts and takes a while to fire.
Love 	Love
 	Love is about embrace and closeness. It can create families and bonds, can artifically extend your relationship with your companions and can sync with nature. It's basic projectile is an exploding heart.
Geo 	Geo
 	Geo is an element mainly about manipulating the earth and geology itself, creating rocks, canyons and fissures. Geo can also be used alter tectonics and create walls. It's basic projectile is a small peddle.
Sugar 	Sugar
 	Sugar you would think is about causing hyperness and elatedness in people, and it does, but it also triggers flavor gates and addiction, you can use it to alter the moods of entities. It's basic projectile is a powdery sprinkle.
Spiral 	Spiral
 	Spiral, a shape meant to represent exponential growth. In Project EXPE, Spiral Alignment can trigger whirlpools, perpetual spiral circles, exponential growth chains, exponential decline chains and lateral spirals. It's basic projectile is a disc shaped like a spiral.
Valence 	Valence
 	Valence is an alignment that inolves chains between atoms and synergies between shell levels. It is used for layering, electron transfers, combinations and valence pool creation. It's basic projectile is a stray Valence Electron that is large enough to be visible but is still tiny, it does electric shock damage.
Nitrogen 	Nitrogen
 	Nitrogen is an alignment about influencing the environment around you in subtler ways using Nitrogen, an important compound for life. You use Nitrogen for Life chains and liquid freezing over. The basic projectile for Nitrogen is a mist that does AoE damage.First Alignment obtained on Ivenon.
Ideophone 	Ideophone
 	Ideophone is a sound that elicits an idea. It's mostly used for imprinting ideas and putting concepts in people's heads. It is mostly used for causing eureka moments. The basic projectile is a visual sound that is different colors.
Rust 	Rust
 	Rust is what happens when Iron oxidizes. It's used for oxidization chains and metal erosion. It can also be used for Mars Generators. The basic projectile is thin sheet of rusted iron.
Vector 	Vector
 	Vectors in Physics are referred to as Force, Velocity and Position, this makes Vector a most useful alignment, able to alter position, velocity and force. It's basic projectile is a bullet but with randomly changing speed and with randomly altering force.
Cube 	Cube
 	Cube is the basic 3D geometric structure with 6 squares as sides, they are easy building blocks that make up most of the world. Cubes are mainly used for structure buildings but also can be used as base reactants for other alignments. It's basic projectile is a small cube.
Analogy 	Analogy
 	Analogy is a tool of human speech that links one thing to another via saying like or as. Exemplification, comparisons, metaphors, similes, allegories, and parables are all forms of Analogies. Analogies are mainly used for linking concepts, poetry spires and eliciting verbal expression. It's basic projectile is a small chain with either like or as on it.
Ammonia 	Ammonia
 	Ammonia also known as NH3 is a compound that is colorless gas, used in many commercial cleaning products and a hypothetical solvent for non Earth life. Ammonia in Project EXPE comes in both the liquid and gaseous form. It's main uses are for cleaning and acting as a solvent for machines. It's basic projectile is a squirt of a brand safe cleaning product.
Slime 	Slime
 	Slime is a very stick substance in nature, it is used for creating sticky barriers, slime pits and membranes. It's basic projectile is a slimy bullet.
Pixel 	Pixel
 	Pixel is a basic unit of data in a visual representation on computers. Pixels are just bits of ones and zeros, however, in Project EXPE, Pixels have uses outside of the digital realm. Mainly to represent data, play Minesweeper and Snake and help create algorithms. It's basic projectile is a small square pixel.
Spirit 	Spirit
 	A Spirit is a supernatural force, either a passive entity representing an element of a manifestation of a person after death. Spirit Alignment in Project EXPE is used to establish afterlife links, siphon spectral energy or be used in conjunction with the Faith Alignment to create a new Religion. It's basic projectile is a gray-green bullet that passes through walls.
Hydro 	Hydro
 	Water. It's necessary for life on Earth but it exists elsewhere. Water's main function in this game is to do just about anything water does, except for freeze, because Ice has a separate alignment. Hyrdro Alignment's Basic Projectile is a small stream of water. First Alignment obtained on Lona.
Aero 	Aero
 	Air. Humans and basically all other life needs air to survive, and when air is sped up in gales, it becomes Wind. Aero is used for wind flows, to power turbines and give extra breath. It's basic projectile is a gust of wind.
Urban 	Urban
 	Urban, also known as a city environment, is a crowded area where entities live in upward columns and diffuse things among each other. Urban Alignment is cruicial to any set up and puzzle with a large number of bodies becuase it gets bodies together by creating cities. It's basic projectile is a mini office cubical.
Law 	Law
 	Law. Laws are rules that people follow. Laws dictate what people are allowed and not allowed to do. Using The Law Alignment, you can manipulate laws so that people can and can't perform certain actions. It's basic projectile is a thin sheet of paper with some rules on it that influences an entity.
Faith 	Faith
 	Faith, also known as a belief in something, like if you have faith in someone, you believe in their capabilities. Faith Alignment is used to elicit belief in others, and belief in themselves. It's basic projectile is a small light halo.
Hook 	Hook
 	Hook, to pull or reel something in. Hooks are also commonly used to hang items, Hook alignment can be used for those purposes, grappling and hanging things. Basic Projectile is a Grappling Hook.
Gold 	Gold
 	Gold, an item associated with wealth due to its shiny allure. Gold in Project EXPE is primarily used to Allure entities and is also used to give coating to something. Under extreme pressure from Flare it can also become molten gold. Basic Projectile is a Gold Nugget.
History 	History
 	History, also known as recordings of the past, History is a tool, anything that happened in the past is considered History. How History works in Project EXPE is by bringing a projection/perception of the past forward and dubbing it as history. It can be used to call into question claims, bring historical battles to the present and rewrite history. Basic Projectile is a small history book that changes the graphics in the area it lands on.
Coma 	Coma
 	Coma, a state of unciousness in between life and death and fails to awaken. Coma Alignment in Project EXPE is used to put entities to sleep, enter into dream states and create life-death hang. Basic Projectile is a tranquillizer dart.
Acid 	Acid
 	Acid, a corrosive substance that can melt nearly anything. Acid in Project EXPE can be used for this purpose. Basic Projectile is an acid jet.
Methane 	Methane
 	Methane, a colorless odorless gas, in the real world it's properties aren't too special but in Project EXPE, Methane is used to unlock carbon inhibitors, radical reactions and for methane gensis. Basic Projectile is a methane spray.
Counting 	Counting
 	Counting, a basic unit of measurement and the foundation of mathematics, no matter who complicated the steps get, Math is fundamentally counting. In Project EXPE, Counting Alignment has a wide variety of uses, tallying numbers and objects being of use but counting is universally applied through all kinds of functions from division to functions to parenthesis equations. Basic Projectile is a number. First Alignment obtained on Tiratana.
Gravity 	Gravity
 	Gravity is one of the four fundamental forces, it is a phenomenon that dictates that objects will move or gravitate towards objects with larger masses. In Project EXPE, Mass is a separate alignment, gravity is altering the gravitational fields of other objects. Basic Projectile of Gravity Alignment isn't really a projectile, more like a tractor beam.
Paint 	Paint
 	Paint, a tool used in an artform known as painting, Paint also is a form of matter called a Colloid, neither solid nor liquid. Paint's Properties have an interesting use in Project EXPE, including, marking areas, solving color coded puzzles and using it to paint for some puzzles. It's basic projectile is a paintball.
Height 	Height
 	Height, a measurement unit of tallness, used to describe both objects and entities. Height in Project EXPE is mainly used to increase and decrease the height of objects for puzzles where something may not be tall enough or for gaining platforms and more easily progressing upwards for puzzles that way. Basic Projectile is different from the others, it is more like a continuous measuring tape.
Secret 	Secret
 	Secret, a term used to describe information not known by many and belonging to a select few. Secret Alignment in Project EXPE is used to withhold information from entities, kind of like a memory loss pill, Secret Alignment can also unlock doors and detect secret passageways. Basic Projectile is a low whisper.
Mysticism 	Mysticism
 	Mysticism, also known in other circles as pure magic, something of fantasy. Mysticism in Project EXPE is used for the typical magic stuff, mainly runes, ethereal constructs, soul messaging and communion with magical beings. Basic Projectile is a light ball that flies straight.
Magnetism 	Magnetism
 	Magnetism, another fundamental force of nature, more commonly known as electro magnetism. In Project EXPE, you can use Magnetism to generate magnetic fields, designate magnetic poles and dictate electron movement from a distance. Basic Projectile is just a magnet wave.
Gluon 	Gluon
 	Glion, the main particle of the strong force. Gluon Alignment in Project EXPE is used to mess with the bonds of the strong force and cause all kinds of atomic chaos for puzzles that require long cause and effect chains. Gluon Alignment can also be used to compact something to make it stronger, for certain puzzles. Basic Projectile is a Gluon.
Flagellate 	Flagellate
 	Flagellate is a term in biology for a system of movement in microscopic single celled and multi celled organisms, mainly Protozoa. Flagellate Alignment is mainly used to get more entities, be warned, you cannot control them, Flagellate Alignment can also be used to create protozoa pools. Basic Projectile is a single Radiolaria.
Technetium 	Technetium
 	Technetium, also known as Element 43, is the only transition metal that is entirely synthetic, due to the fact that none of it's isotopes are stable. However, on Tiratana, Technetium is naturally occurring, meaning it exists in larger qualities. In Project EXPE, Technetium acts as beta emitter and radiation cleanser and also can be used as a catalyst for certain puzzles. It's basic projectile is small disc that emits a beta particle.
Electro 	Electro
 	Electricity, one of humanity's greatest inventions, the power of lightning in your hands. In Project EXPE, Electro Alignment is used to control the power of LIGHTNING and used for all kinds of conductivity puzzles. Basic Projectile is LIGHTNING. First Alignment Obtained on Prometheus.
Stress 	Stress
 	Stress, one of humanity's greatest enemies and a base survival instinct. In Project EXPE, Stress Alignment is used to elicit a sense of agency from entities to get them to react differently, Stress is also used to apply pressure to objects and induce heart attacks as a catalyst. Basic Projectile is a very compressed bullet.
Fiction 	Fiction
 	Fiction, one of humanities greatest escape devices, providing distance from real problems. In Project EXPE, you can use fiction to induce entities in the "Into Fiction" mindset, making them more susceptible to subtle influences. Fiction Alignment is also used power belief generators. It's Basic Projectile is a pink laser.
Mercury 	Mercury
 	Mercury, a liquid traidtionaly used in Alchemy, a metal liquid at room temperature, poison of the mind. In Project EXPE, Mercury Alignment is mainly used in flow puzzles, alchemy chains and poisoning entities. Basic Projectile is a mercury squirt.
Amber 	Amber
 	Amber, tree liquid fossilized to be containing. In Project EXPE, Amber Alignment is different from regular alignments, as a trip to Earth is needed to acquire it. Amber Alignment is used to trap entities and heal them. Basic Projectile is a amber pebble.
Nebula 	Nebula
 	Nebula, a cloud of nebulous gases in space where Stars are formed. In Project EXPE, Nebula Alignment is used for the purpose of birthing stars as a catalyst but also to trigger nebula triggers and boost other gaseous alignments. Basic Projectile is a small star.
Firmware 	Firmware
 	Firmware, basic computer programming and software for a computer. In Project EXPE, Firmware Alignment is used for running encoder and analyzer programs, but also can run diagnostics on any object. Basic Projectile is a glitchy bullet.
Volume 	Volume
 	Volume, also known as a sense of depth, all objects have depth. In Project EXPE, using Volume Alignment you can alter how much depth an object has. This is very transformative as it allows for all new solutions when it comes to puzzles with a fill mechanic. Basic Projectile is a small rectangular prism.
Sentience 	Sentience
 	Sentience, the ability to feel and be aware of your surroundings, not the same as living. In Project EXPE, Sentience Alignment is used to instill sentience in inanimate objects to turn them into proto entities for when your short on real entities. Basic Projectile is a pink bullet.
String 	String
 	String, an item use by humans for centuries as an anchor, tethering things to other things, also used in weaving. In Project EXPE, Strong Alignment is mostly used for the tethering but is also used in yarn sinks to open paths and even as a catalyst involving feline entities. Basic Projectile is a string.
Frost 	Frost
 	Frost, the sensation of precipitation freezing on surfaces, forming an icy coating. In Project EXPE, Frost Alignment is used to cool things, and is essential for any puzzles where you need heat transfer. Basic Projectile is a small ball of hail. First Alignment obtained on Europa.
Mass 	Mass
 	Mass, a property of a physical body and a measure of its resistance to acceleration, the so called "weight". Mass Alignment is one of the single most important Alingments for its use in Weight Based puzzles and for being paired with Volume Alignment for Density chains. It's basic projectile is a higgs boson.
Taste 	Taste
 	Taste, the sensation that results in a flavor being asigned to the brain resulting in a reaction from this stimuli. With Taste Alignment, you can create flavor chains, which can result in various interactions. You can also assign tastes to certain things and give objects the ability to "eat" by pairing this with sentience. Basic Projectile is a taste bud.
Ballistics 	Ballistics
 	Ballistics, referring to the launching of projectile. With Ballistics Alignment, it's more so a set up Alignment to use in chains and and also alter the gun's trajectory. Basic Projectile is a dotted line that shows where the projectile would land and how it would arc.
X17 	X17
 	X-17 a mysterious particle thought to be the force behind Dark Energy. In Project EXPE, X-17 Alignment is used to manipulate Dark Energy, and spread entities out by adding "new space". It can be used for puzzles where thing shift places and for adding new areas to the maps.
Crystal 	Crystal
 	Crystal, a lattice structure that connects molecules together. In Project EXPE is used for creating Crystal Spires and other precious gemstones. Basic Projectile is a diamond.
Hexagon 	Hexagon
 	Hexagon, a six sided shape with an unusual structure. In Project EXPE, Hexagon alignment is mainly used to make hexagon supports and interlocking tile systems. Basic Projectile is a wide hexagon that cuts through air.
Plastic 	Plastic
 	Plastic, a manmade material with a unique property called plasticity. In Project EXPE, Plastic Alignment is mainly used for it's plasticity, allowing it to be bent into different shapes and stretched to fill wide areas. Basic Projectile is a Plastic Shell.
Dice 	Dice
 	Dice, a device designed to allow for multiple outcomes. In Project EXPE, Dice Alignment is used to create different outcomes based on the number it lands on. These outcomes can encompass minor things such as whether an entity dies or not or major things like a massive earthquake. How you know, is where you role the dice. What is effected by the die depends on the environment, crowded environments have more variables while less crowded areas have less. The Basic Projectile is a Dice.
Membrane 	Membrane
 	Membrane, a selective barrier that lets certain things out and certain things in. In Project EXPE, Membrane alignment is mainly used as a filter and used to keep things out of objects, mainly used in puzzles involving entities. Basic Projectile is a bullet in a slimy casing.
Cholorphyll 	Cholorphyll
 	Chlorophyll, a pigment used in plants, it gives them the green color. In Project EXPE, Chlorophyll alignment is mainly used to control plants, them being in different states can activate different puzzles, especially on Ku. Basic Projectile is a beam of green light. First Alignment obtained on Ku.
Zodiac 	Zodiac
 	Zodiac, a certain symbol pertaining to a spirit of a person. In Project EXPE, Zodiac Alignment is used to assign certain traits to entities and to objects. Zodiac also has 12 modes. Basic Projectile is a projection of one of the 12 modes.
Eureka 	Eureka
 	Eureka, an expression for shock at a revelation. In Project EXPE, Eureka Alignment has a unique function, of revealing something that was not there before, and also to rouse entities. This is useful puzzles that require higher thought. Basic Projectile is a Lightbulb
Stock 	Stock
 	Stock, a measurement of business success based on how a company is doing. In Project EXPE, Stock Alignment is used kind of like luck, affecting the performance and worth of entities and objects. Stock also affects the in-game economics. Basic Projectile is either an arrow going up (Supply The Demand Mode) or an arrow going down (Market Crash Mode).
Many Worlds 	Many Worlds
 	Many Worlds, the theory that states that many worlds exist based on your choices. In Project EXPE, Many Worlds Alignment is used to bridge these gaps and bring over objects and entities from these alternate realities. Can be used to hop into Other Player's Games and solve puzzles for them. Basic Projectile is a Small Portal.
Empire 	Empire
 	Empire, an entity that controls other entities. Empire Alignment in Project EXPE, can be used to create a small group of entities that answers to you. Your hold over the group is tenuous and break apart. This tactic is simply defensive against more dangerous phenomena. Basic Projectile is a Roman Flag.
Hydrogen Peroxide	Hydrogen Peroxide
 	H2O2, a chemical compound similar to water, that is more viscous. In Project EXPE, Hydrogen Peroxide is used for puzzles that require more weight then Hydro Alignment, and also as an oxidation agent to enhance Rust Alignment or used can be used as extra vehicle fuel. Basic Projectile is a small stream of Hydrogen Peroxide.
Age 	Age
 	Age, something growing more fragile or older as time passes. In Project EXPE, Age Alignment is mostly used to be age things forward or backwards. The age of objects is important as some things may be too old to be effective in their current state. Basic Projectile is a birthday candle.
Ester 	Ester
 	Ester, a chemical compound derived from an acid, normally with a sweet smell. Ester Alignment can be used as a lure, starting hormone growth in entities and being used in other reactions as an ingredient. Base Projectile is a mist with a pear flavor.
Peace 	Peace
 	Peace, a pause between conflict, entities at equilibrium. In Project EXPE, Peace alignment is mainly used to instill peace, create a pause on activity if you will. It gives you a minute to continue the world in a vacuum, bringing new possibilities to the table. Basic Projectile is a tie-dye bullet.
Dream 	Dream
 	Dream, a word with 2 meanings, the weird messball that your brain serves up during REM sleep and a deep wish. In Project EXPE, Dream Alignment is the second, manipulating the dreams and desires of entities. Dream Alignment is most useful on Nobel, where it can manipulate the reality fields, bringing dreams to life (Including The First Meaning). Basic Projectile is a small astral sheep. First Alignment obtained on Nobel.
Will 	Will
 	Will, referring to a indomitable spirit. In Project EXPE, Will Alignment is used to break the will of entities or enhance it. Enhancing Entities Will leads to more solutions like Sheer Will Exploits, in which an entity with high will can pass through barriers. Basic Projectile is a small green chain.
Eldritch 	Eldritch
 	Eldritch, meaning something incredibly old, maybe even older then the universe. In Project EXPE, Eldritch Alignment is used to manipulate native Eldritch entities and energies. Old cosmic energies which bring about unknowable chaos. This can lead to insane shenanigans' if you manipulate the right entities. Basic Projectile is a green tentacle.
Music 	Music
 	Music, a series of rhythms that elicit emotion. In Project EXPE, Music Alignment is used for sound-based puzzles, and it's usefulness is based on the song's composition. There is a lot of thought that goes into the song. Basic Projectile is a single note (Whole, Half, Quarter, Eight, Sixteenth or Thirty Second).
Quota 	Quota
 	Quota, a set number to reach that is a limit. In Project EXPE, Quota Alignment is used as a limiter, and with Membrane Alignment, you can use it to make gated communities. Quota Alignment can also be used for force limits. Basic Projectile is a random number.
Kinematics 	Kinematics
 	Kinematics, also known as the movement of Galaxies. In Project EXPE, Kinematics Alignment is mainly used to move mass particle clouds that behave like galaxies, or, move the actual galaxies in the sky. The former can be used for lead puzzles while the second one can be used to mess with the circadian rhythms of other entities. Basic Projectile is a small galaxy.
Trope 	Trope
 	Trope, a familiar thing, something that you fall back on. In Project EXPE, you can use Trope Alignment to mess with entities perceptions and expectations. Like you can set them to expect to die when they hit water. Basic Projectile is an Anvil.
Ying Yang 	Ying Yang
 	Ying Yang, a symbol of balance, the yin cancelling out the yang. The Ying-Yang Alignment is mainly used for balancing things out and used with Peace Alignment to bring entities to equilibrium. Basic Projectile is a half black, half white bullet.
Paradox 	Paradox
 	Paradox, a logical inconsistency. With Paradox Alignment, you can make your own paradoxes, which affect how alignments and the world acts. You can open up nearly endless alternate solutions. Basic Projectile is nothing when firing the gun, but it fires a bullet when the gun is at rest or safety.
Identity 	Identity
 	Identity, the very being, soul of a person. In project EXPE, Identity Alignment is mainly used to override the indentity of entities and objects. It can be used for truly insane shenanigans. Basic Projectile is a small person with rainbow colors.
Starlight 	Starlight
 	Starlight, the natural light emitted from stars that is traditionally used for navigation. In Project EXPE, Starlight Alignment is used to not only illuminate new areas, but stimulate awareness in entities at night. Basic Projectile is a blinding beam of light.
Cartography 	Cartography
 	Cartography, the art of making maps. In Project EXPE, Cartography Alignment is used to make maps of the area and know where you are going, and these maps can also be marked and given to other entities. Basic Projectile is a rolled up treasure map.
Isolation 	Isolation
 	Isolation, the feeling of being alone. In Project EXPE, Isolation Alignment is used to isolate reactions and entities, if you want an unaffected specimen for a puzzle, or want to be undisturbed, use Isolation Alignment to prop up a barrier. Basic Projectile is a pixel of pure loneliness.
Madness 	Madness
 	Madness, pure insanity, a point of which no one recovers from. In Project EXPE, Madness Alignment can be used to make entities do dark and twisted things, sometimes you need to crack a few eggs for an omelet, or have an entity kill other entities for a puzzle. Basic projectile is a bloody knife.
Fruit 	Fruit
 	Fruit, an edible pod where Plant seeds are stored. In Project EXPE, Fruit Alignment can be used as bait and to plant special plants that bestow positive modifiers. Basic Projectile is an orange.
Lead 	Lead
 	Lead, a poisonous metal traditionally used in building. In Project EXPE, Lead can be used to build all manner of infrastructure but it slowly kills entities around it. Lead is needed for lead gates, doors that specifically need lead to open. Basic projectile is a solid lead block.
Prime 	Prime
 	Prime, a prime number is a number that's only divisible by itself and one. In Project EXPE, you can use this alignment to add a "prime" modifier to objects and entities, which makes them self-contained, opening up shenanigans where prime objects and entities can be used to unlock primed puzzles. Basic projectile is any prime number.
Forensics 	Forensics
 	Forensics, the identification of deceased individuals and what killed them. . In Project EXPE, it's used for exactly that, finding the causes of Death in entities your shenanigans didn't kill. It allows you to trace the cause and start even more chaos. Basic Projectile is a small bone.
Chess 	Chess
 	Chess, an ancient game of strategy. in Project EXPE, Chess Alignment can be used to play chess with entities filling different roles. While this seems trivial, this can be a set-up to important solutions. Basic Projectile is a black or white pawn.
Kardashev 	Kardashev
 	The Kardashev scale, a ranking of how advanced civilizations are by their energy usage. In Project EXPE, Kardashev alignment can be used to upgrade a civilization up a sub-level, granting access to insane technology and crazy destructive potential. Basic Projectile is a small rocket.
The game has realistic Hydrodynamics allowing for realistic liquid flow that allows for liquid to be a part of puzzles
===General Gameplay===
The core mechanic to this game is that you can anchor yourself in different realties and changing things in one reality affects the other realities. The gameplay is open world, with many sandbox elements. The alignments help you solve puzzles to continue them in alternate realities. There is not really a story, but a pure sandbox game.
One of the main elements of the game is the Cause and Effect, you do something, and something else happens, now if you do that, something else may happen, and you make elements in the world interact in a certain way to get a Cause and Effect Chain Going. Now with each Cause and Effect chain, you end up creating a massive string of consequences, also known as the Butterfly Effect. Creating Cause and Effect chains for more cause and effect chains to solve puzzles or mess around is the core of the game.
Now, you may be wondering how Companions effect the world and cause and effect chains. Well, they're skills normally provide another component for a reaction. Take Ancthan's ability to launch nuclear bombs, he can do this and provide another reactant to cause and effect chains as well as another general world element. The companions abilities are often useful for interdimensional puzzles. Think of your Companions as your assistants, assisting you with reactions. 
Alignments are used in puzzles, they are the main component to make things work, some of the incredibly random things like poetry spires are in fact used to activate something in the world, in the Poetry Spire's case, it's used in puzzle to increase the intellectual thought of some animals so they move a massive boulder and crush a door. Once again feeding into Cause and Effect Chains. Although some things like Spirit and Faith team up to make a new religion seem trivial, it has use in gameplay, as what the stray variables of other entities do is also important. 
Do not be mistaken, Your Gun still needs ammo. There are various sources of "Essence", the ammo for the gun. You can get it from DAS (Designated Ammo Stations), and request any alignment you've unlocked at up to that moment. You can also get it from the environment, like getting Methane from Loa's Lakes or getting Sugar from The Maple Syrup. 
NPCs are the wildest variable in Project EXPE, so things that effect them are extra important for Project EXPE's puzzles. NPCs/Entities have free will, so they are the biggest variable, entities are very important to some puzzles. When it comes to Entities, information is important, knwoing what they will and won't do is important if you need them to do something. 
Over all Project EXPE's goal is to have players think like a scientist, look at an alignment and say, how can I use this. The gameplay is modeled to reflect that, including one element, the journal, writing down what you think will happen gets added to the Hypothesis bank, it's something to prove. Theorizing and Testing new things are encouraged by a system known as Method Lock, in which certain key paths are only opened after having experimented in the world for long enough. 
In Project EXPE, exploiting the movement between dimensions is crucial to success, as it is the key to solving most puzzles, as such, you need an easy transport system, enter dimensional tubes, you can shoot up items and entities to other dimensions/planets making the load easier. Just be careful not to bring anything invasive. 
====Gameplay on Earth ====
Earth is the first planet in the First plane, as such it is kind of a beginner area and where a lot of puzzles will take place. 
Something happened to the planet, but Humans still roam it in its entirety, and it seems to be fairly nomadic, while old cities still stand, controlled by Warlords using weapons from the Past. In this new reality, The Elements have spilled out into the land and posioned the soil. Earth is a planet on the 1st plane and the Anchor to the Driftlands. Companion here is Spangley 
Earth's main gameplay element is Valence. Valence is a charged substance that presides in some areas of the woods and electrocutes you and replaces any alignment you used to have with The Valence Alignment . Valence also flows like liquid. There are puzzles where you need to build up Valence to open doors and shoots. Another gameplay element are Maple Trees. Maple Trees can often be used as dimensional anchors, except for when a Bear is around. However, Spangley can help distract Bears for you to be tethered back to this dimension. Another element are the roads, long open stretches of road that can be used for easy travel if you obtain a Car.
Most Earth Enemies are humans and animals. Bears are espically troublesome as Bears can do high damage and tear through health and are incredibly fast. Wolves are fast and form in packs, making them hard to shake
====Gameplay on Ivenon====
Ivenon is the second planet in the game, with a lot of in between puzzles
A Planet on the 2nd Plane and it’s anchor the the Driftlands, Ivenon has a higher concentration of Iron in the soil with mostly Nitrogen atmosphere, the mists of Liquid Nitrogen provide an airy feeling to the planet, and it has very low gravity. Shining cities of False Gold dot the skyline. Companion here is Cheren
Ivenon's main gameplay element is the Mae, a free roaming spirit made of spectral essence. Mae hovers over the land and creates small pools of liquid nitrogen and ammonia and also leaves behind spiritual essence, which can be used as a catalyst, switching the gun to Spirit Alignment. Mae can inhibit many puzzles, however, using Ammonia Alignment you can trap it in Spirit Containers for Puzzles. Another gameplay mechanic is the lower gravity, which affects how alignments react. Alignments such as the Flare Alignment is more dangerous due to being able to reach higher heights under lower gravity.
Entities on Ivenon include a snake like form using Ammonia as a Solvent called Cnhin. Cnhin are a lurker style entity,only coming out when there is something to stimulate it. Celxca is another entity unique to Ivenon, a tall herbivore on 2 legs, that can easily fall over.
==== Gameplay on Lona ====
Lona is the second planet in the game, serving as another dimensional junction
A planet on the 3rd Plane and it’s anchor to the Driftlands, Lona is more of a garden planet, with some unique foliage, and a mostly argon-oxygen atmosphere with bright blazing lights in the sky sometimes and with Methane oceans. Cities built in pods reside in the bottom of the ocean. Companion here is Lei’Hia
Lona's main gameplay element is methane, which has different fluid physics from water and ammonia, and it's chemistry helps speed along reactions. Another gameplay element on Lona is the longer day, days on Lona are 36 hours, meaning entities are affected differently, you can fine tune who you use alignments to adapt to how the day and night cycle changes. Lona also has stronger tides due to having 6 moons, and the tides affect gameplay a lot, using the natural tdie mechanic means you don;t have to keep switching to alignments like Gravity.
====Gameplay on Tiratana====
Tiratana is the fourth planet in the game, serving as the middle man for puzzles
A planet on the 4th Plane and it’s anchor to the Driftlands, it is a Carbon planet with drafty winds of Tritium, and poring geysers that emit Krypton Steam, that is near blinding and has dark radioactive caves. Technetium is also fairly common and can burst into fierce particles and can act as a cleanser. Walled cities with no windows made of some kind of Brick dot the landscape. Companion here is Yind
Tiratana's main gameplay element is the Technetium clusters that burst, radioactive winds, that affect various cause and effect chains, but also can poison entities without the Mercury Alignment. The decay also creates decay spires that can be reversed to solve puzzles. Tehnetium can also be used a catalyst, whether it's with the alignment or not. The Hanyu Affect is another gameplay element, it is essentially is a revolving door portal that appears sometimes. If you time projectiles right, you can solve puzzles from across the map. 
====Gameplay on Prometheus====
Prometheus is the fifth planet in the game, the first top feeder, and also a bottom feeder for puzzles on Ku
A planet on the 5th Plane and it’s anchor to the Driftlands, it is a Lithium-Boron planet that looks like a computer with a purple/blue sky that is mostly Nitric Oxide, which sometimes has lightning storms. Strange Helix structures also grow on the land that contain dna pockets that are liquid. Large Massive Metal Ordered Cities that emit lightning dot the landscape. Alcyone is your companion here.
Prometheus's main gameplay element is the DNA spires that can evolve your Alignments to more dangerous forms. the DNA also contains Data that can be used with the Firmware Alignment to decipher the various scribbles on walls through out Prometheus.
====Gameplay on Europa====
Europa is the sixth planet in the game, the second top feeder and a bottom feeder for puzzles on Nobel and Melnie
An alternate version of the Jovian Moon that is a Planet in a Jovian star system, Europa is still icy but has veins of ocean popping up, dotted by factories and fishing villages, Europa also has strange fissures. The people that live here have no knowledge of Earth. On the 6th Plane and it’s anchor to the Driftlands. The companion here is Ancthan. 
The main gameplay element here is the thick ice layer home to microbial life that can set up interesting unseen chains.
====Gameplay on Ku====
Ku is the seventh planet in the game, the third top feeder and a bottom feeder for puzzles on Melnie
A planet on the 7th plane and it's anchor to the Driftlands, A heavily forested planet with tons of plant life but with forests of different colors, the Planet is filled with a blue sky and has some clouds. Ku also have heavy tectonic activity and many fissures, along with near infinite rainfall. The world is dotted by massive castles in the trees. Companion here is Florin
The main gameplay element here are the plants that wrap in all directions and can be used and retracted like bridges.
====Gameplay on Nobel====
Nobel is the eight planet in game and is the first planet that isn't a bottom feeder.
A planet on the 8th plane, this world is home to extreme science like plasma plumes, massive yeast colonies, gold canyons and a fissure of purple water with mysterious properties. It also exists on a reality field which can spawn any desire into existence. Companion here is Mayna 
The main gameplay element here are the wishes, which can create anything you want, you can toggle into a wish menu to type what you want by acessing Mayna's GUI
====Gameplay on Melnie ====
The last planet in the game, Melnie was added post release.
A plnet on the ninth plane, A planet with mercury geysers and toxic bogs, the planet is basically crumbling like a cookie, the fauna and flora has evolved to survive high toxicity and is almost mechanical. Of course, Lead Based organisms would be like that. Exa needs a special suit to even survive here
The Toxic-Survival suit is the main gameplay element here, slowing your movement, you need to go slow here.
==Story ==
The Story of Project EXPE is entirely dependent on the attribute of your choice, and although it is free form in nature like Breath of the Wild, there is still a complete storyline for each Attribute
====Pure Alignment====
The so called "canonical" and "true" story for Project EXPE, "Exa", will awake from a facility in Canada with dimension linking ability and can rise up through the layers via Driftlands connection. After waking, they meet Spangley, who shows them around and upon their gun reacting with the environment, they ascend to another dimension while still communicating with Spangley. After ascending to Ivenon, Exa finds Cheran and they help them. Exa ascends upward through the dimensions solving puzzles and meeting other companions. After being unable to ascend from Nobel, they finds a door that can only be opened by solving a puzzle in a temple on Ku. After EXA Solves the Puzzle, they still can't go through the door but a rune appears on the door, after turning a water wheel on Ivenon and causing bugs to crawl up a spire, the rune glows red. EXA goes through the door and ends up in raw driftlands space, after forcing four doors open, they combine, and Exa ends up on Rhea. Voices say "Don't Come here" and they walk towards a temple, and we cut away back on Earth with Exa in Spangley's cabin feeding them some medicine via a spoon.
When Melnie becomes available to Exa, they will bid Spangley another goodbye as they go to Melnie and meet up with Wilne. Wilne and Spangley find an old observatory and Exa uses it to see into Driftlands and tries to look at Rhea, but cannot look at Rhea. After turning another water wheel on Ivenon, Exa goes back through the door to Rhea and sees a cryptic warning sprawled on the ground
"They'll Find you"
Exa passes out and wakes up in Spangley's arms, as they nurture Exa back to health once more 
====Irreverent Alignment====
This story diverges from the main timeline when a convoy is sent to kill you, fending for your life is hard, but Exa can win. Now it's time to find out who sent them, interrogating a man in one of Prometheus's cities will reveal a Higher Authority trying to kill you. To see this Authority, you peer through the gate by opening a wormhole on Ku. You are pulled through into Weapons of War's Third act and must kill the Song Of Fate. Once it is dead, a flash of light blinds the screen, and you wake up back on Ku with Florin as a bunch of gold rubble begins to be thrown out of the Wormhole.
====Subjective Alignment====
This story diverges from the main timeline, on Ku, Exa sees the Rainbow Hotsprings, the most lucrative tourist attraction on that Planet, thus wanting to break in. To disable the forest guards, Exa must navigate a cave system on Earth with Spangley to find the key, when turning the key. The Forrest around The Hotsprings begins to wilt. Then dispatch the guards and Exa can break in. However, The Tourists want your head, so you need to make them leave the premises. After that Exa, opens a dimensional tube by by causing 38 bubbles to flow to different ends of the planet, so all your Companions can chill in the Springs too.
====Neutral Alignment====
This story diverges from the main timeline when Exa cannot advance up to the ninth dimension, instead of trying to open a barrier, this Exa tries to bypass the barrier. To do that, a link with the Ancient Snake on Ivenon must be forged. Exa and Alycon first get it to listen by activating a set of speakers from Prometheus, then using it's lightning to display a lights show. Then Exa must sedate the snake. Once it's sedated, Exa needs to lure it out in the open and then forcibly mind meld with it. By entering it's mind, Exa has to open six doors before merging minds. After that Exa's mind is free and rises through all the dimensions and sees everything, and a message written in big bold letters, Do Not Go To Rhea. After that, Exa watches over the companions they knew, they watch Spangley fish sadly, Cheran fiddle with the LAZR Gun, Lei'Hia make a sand EXA, Yind sharpening his sword, Alycon fiddling with the lightning device, Ancthan also ice fishing sadly, Florin taking a dip in the hotsprings by herself and Mayna wishing for EXA to return.
However, Exa's mind is tethered back down to Melnie when the planet is added to the game and can't descend back down. With help from Wilne, they access a primordial beast that will allow them to merge with the snake again. After Exa sedates the snake once more and merges with it, they check on their companions, Spangley is crying in her cabin, Cheran is building a bigger LAZR Gun, Lei'Hia is meditating under the ocean in a diving suit, Yind is doing battle against others, Alycon is sitting at the desk, Ancthan is still ice fishing, Florin is gardening, Mayna is in a dream-state with a false Exa and Wilne is flying over Melnie.
====Political Alignment====
This story diverges from the main timeline when Exa finds out they can hold political office. Exa then decides to run Alycon for the highest government position on Prometheus. Once that is done, Exa activates a circle with a large dimensional tube, and floods all Planet elections with votes for them and Alycon. They still need to debate though, so Exa goes and creates cause and effect chains that get the competition to drop out. After winning in a landslide for many positions. Exa gets to work from Spangley's Cabin and is sitting next to them when they begin their carreer. 
====Hypnotic Alignment====
This story diverges from the main timeline when Exa sees that they cannot get to the next dimension. They then try to find out the reason through literature, going trough a library cave on Nobel revealed that people with a large believer base can exert a certain influence over dimensions. Exa decides to grow their infuence by seeding mind control spores on each dimension, they need to grow on Hypnos Plates, after growing plants on all the planets, fans need to be set up to fan the spores. To ensure success, Ancthan rigged the fans to spread the spores towards the water. After 10 Weeks, Exa has a signifigant following but still cannot open the 9th dimension but their companions become revered for better or worse.
However, when Melnie is added to the game, Exa can now advance due to the next gate being opened, Exa then sets up hypnotic plates on Melnie to grow their following even further.
====Experimental Alignment====
This story diverges from the main timeline whenever Exa dies, after getting booted back to previous dimension, they want to decipher and slip inside the gap between life and death. Exa begins with casual animal testing on Europa and discovers that entities are caught for a second between life and death. Then going to Tiratana, Yind and Exa open a time gate, and send entities through to monitor them. After discovering their statement, Exa orders Yind to kill them. Exa goes in the rift and enters the Beyond Lands and solves a puzzle to get back home. However, now they are immortal, and can live in the Beyond Lands. Exa and Yind go through the Beyond Lands and live together.
====Old Fashioned Alignment====
This story diverges from the main timeline when Exa gets to Prometheus, and sees that it's not the original firmware, and they go out to remedy that. Teaming up with Alycon, they aqcuire the 16 access codes, but they can;t find the master key. Exa goes down to Lona with Lei'Hia to secure the password by breaking into a Computer Boat. Then Exa types in the password back on Promtheus and has to battle a boss, The Planet's Firewall, after slaying it, Alycon says he does not want to reborn, and Exa kills them. Alycon is still reborn anyway, and Exa kills the new Alycon as they walk off into the sunset.
====Immortal Alignment====
This story completely diverges from the main one. As it's not only an easy mode, but a genocide one, you will be forced to kill everything in the game. Starting on Earth, mow through everything that exists. Once every possible entity in your area is dead, begin a boss battle against Spangley, that doesn't even last long, they never stood a chance. Move onto Ivenon and repeat, the next boss will be Cheran, with their LAZR gun, they'll survive a while, but not for long. Go on and kill the rest of your companions, Ancthan, ALycon and Lei'Hia don't stand a chance, while Wilne, Florin, Mayna and Yind don't go down without a fight. After all 9 companions are dead, EXA awakes on Rhea, and sits on a throne of bones, there, the redacted above their objective will be taken off, their objective is Kill Everything, and after that, you will be booted into a different save on a different alignment.
==Trivia==
====Cut Content====
*Project EXPE originally had a different designs for all the companions during development, this was changed due to test audiences not receiving the designs well.
*There were a few Alignments cut from the final version: 
**Secret: Would have functioned by obscuring Knowledge to Entities and creating secrets
**Door: Could open a door leading to anywhere, was replaced by Many Worlds
**Donut on Tuesday: Would have been a joke Alignment that controlled Mundanity
**Coffee: Would have controlled how active bodies were, replaced by Sugar
**Pain: Was cut because was generic
**Light and Darkness: Too Generic
**Death's Door: Replaced by Coma, which does the same thing
*Melnie was originally a planet called Dolov and had a less toxic environment
====Other====
*The Cast of Project EXPE is 100% Non Binary, a first for an Ultimatium Studios Game 
**However, this is no longer true as of the Final Update, with Companion genders being randomized between Male, Female and NB, but Companions will still be NB 80% of the time
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