145610-thank-heavens-for-wildstar

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So a little backstory to start off this post:
 
Recently Swtor had their new expansion go live. as i love the brand star wars and had already played the game i decided to see what the new shiny was like. while i was playing (for about 3-4 hours) i realized that mobs that used to give me trouble or sometimes kill me didn't even bring me under 75% health. so this gave me an idea and at the next elite mob i decided to "stand in the red" and never interrupt the boss and see what happens.....never did i come close to being under 50%
 
so because of this i went to their forums to see if anyone else thought this was bogus. and while some people agreed with me. the vast majority said they enjoyed this. they said they don't mind that their companions (like NPC pets if you've never played the game)  can solo the content for them. and they are happy that they don't have to ever worry about dieing. they said it's less tedious now. and im thinking to myself that now even killing mobs YOURSELF has become too much of a hassle for people? i was so disgusted that i immediately canceled my sub and left that game.
 
all this brings me to my point of thank god for Wildstar. this game really is doing it right. i think this game has a nice level of difficulty to it. the questing isn't overly hard but there are still mobs out there that some people could have trouble with. the dungeons are hard if people don't know what to do so people actually have to learn fights instead of just out healing or out DPSing people not listening to mechanics. also im glad they added the new intro dungeon to show new people exactly what interrupts and your spec is supposed to do in group content. i haven't tried my hand at raiding yet but im very excited to see what it has to offer!
 
with all that said id just like to say well done Wildstar keep the challenging content coming!	
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			Completely agree, not to be one of those "Back in my day".. but seriously back in the day you had to actually use skill and tactics to survive. This game really outshines others in many ways, this being one of them! 	
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			My little chompa wants to do content for me all the time too, that's why I don't bring him near lopps and eldan artifacts anymore.	
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I'm still subscribed to SWTOR, and I love the 4.0 changes. I play SWTOR for the class stories, the expansion stories, and the story mode group instances. I never went there to be MMO Challenged in the first place, and 4.0 has moved SWTOR to where I always thought it should be as a BioWare story driven game.
 
That said, I also like the challenge in Wildstar, and that was the reason I originally bought the box back in the spring (I then soon left due to dead servers). Honestly, Carbine would have had money from me as well, but as long as my play sessions are a lag fest, I won't pay them a dime.
			
				
	Edited October 28, 2015 by Vanguardian	
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Vanguardian, it basically plays like a movie with tiny bits of combat(if you can even call it that) in between numerous cut scenes. honestly it got so dull in the tiny time i played it(even with the interesting storyline) that i started not even caring what was happening and made me start skipping side quests and just rushing to the next cut scene. 
 
i mean to each their own but having no sense of danger/challenge in a video game then what is the point. just go watch a movie instead	
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Vanguardian, it basically plays like a movie with tiny bits of combat(if you can even call it that) in between numerous cut scenes. honestly it got so dull in the tiny time i played it(even with the interesting storyline) that i started not even caring what was happening and made me start skipping side quests and just rushing to the next cut scene. 
 
i mean to each their own but having no sense of danger/challenge in a video game then what is the point. just go watch a movie instead
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			Hear Hear, there's convenient and then there's not giving a shit...not to mention paying to not give a shit...	
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LOL I saw a video where the guy engaged 2 elite NPCs and just let his companion kill them.  She never took more than about 10% damage.  I was like WTH?  I actually had kept my sub up waiting on this expansion and now I have zero interest in playing it.
 
YES it should be story driven, BUT It should also be a challenge. 	
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Completely agree, not to be one of those "Back in my day".. but seriously back in the day you had to actually use skill and tactics to survive. This game really outshines others in many ways, this being one of them!
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LOL I saw a video where the guy engaged 2 elite NPCs and just let his companion kill them.  She never took more than about 10% damage.  I was like WTH?  I actually had kept my sub up waiting on this expansion and now I have zero interest in playing it.
 
YES it should be story driven, BUT It should also be a challenge. 
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			Agreed completely with your post OP! My gf and I stopped playing GW2 recently, been questing and doing dungeons in Wildstar (we're still under lvl 30. When we come to a point where its too difficult to proceed, we take a hard look at our builds and adjust our tactics to overcome the challenge, sometimes coming back later with better crafted gear and better preparation, learning to interrupt better, things such as that. It's this kind of open ended challenge that keeps the game engaging and feeling like you're overcoming the odds yourself. It's a heck of a lot of fun to learn. Wildstar is awesome :)
			
				
	Edited October 29, 2015 by Drakortha	
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			There should be a game like this for people who want it. Perhaps that will end up being Wildstar's saving grace. So far though, it hasn't been.	
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Same boat. can't play W* at the moment so playing my Sith Inq. Finished KotFE as far as can be yesterday. The story is amazing, the companion shake up is both emotional and interesting. The quest decisions are pretty cool, and do have some substantial impact on how the story unfolds. Really great....
 
BUT
 
SWTOR never has and never will be a challenging game. If you want a challenge you either need to make one yourself or play another game. I personally used to get a kick out of soloing Hard Mode "False Emperor" on my inq.... but running the content as intended is so easy as to be a joke. The best parts of it challenge wise are PvP (Huttball anyone? Get us some Vindball Carbine :D) and GSF (I wreck with my drone bomber... tons of fun.. we really should have a ship sim in W*). 
 
Having guild arcships / personal ships would be awesome Carbine! let us keep them on our plots and decorate them (appearance and inside with decor). We could have a zone control system like SWTOR just implemented and like WAR had. Guilds can fight for control of a zone through conquest actions, PvP, and running PvE content in the zones, then get bonuses based on control and such... it fits perfectly within the lore and makes sense, as thats what we are doing on Nexus, fighting for control of the planet to rediscover our legacy (Dom) and forge a new home (Ex). Give us customizable ships and let us lose on marauder pirate vessels and bases, or other faction targets :3 so much potential !!!!!!	
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			Yup, enjoying the crap out of this game, if only the masses knew what they're missing.	
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I hope there are more players like OP out there who like to be challenged during playing games and not just want to experience a game for story/graphic/whatever.
If i want to do this i watch a movie/tv series	
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Agreed completely with your post OP! My gf and I stopped playing GW2 recently, been questing and doing dungeons in Wildstar (we're still under lvl 30. When we come to a point where its too difficult to proceed, we take a hard look at our builds and adjust our tactics to overcome the challenge, sometimes coming back later with better crafted gear and better preparation, learning to interrupt better, things such as that. It's this kind of open ended challenge that keeps the game engaging and feeling like you're overcoming the odds yourself. It's a heck of a lot of fun to learn. Wildstar is awesome :)
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Agreed! I've gotten my fill of watered down PvE from GW2, thanks.
 
Never stop being you, WS.	
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Agreed! I've gotten my fill of watered down PvE from GW2, thanks.
 
Never stop being you, WS.
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Does the open PvE get more difficult in the last level brackets? Because as of Level 32, I've yet to see anything challenging while leveling except for dungeons. Granted, I've yet to get into an adventure, but leveling expeditions are easy. But then again, that's still all instanced content. So, so far the leveling PvE (sans dungeons) seems as watered down as anywhere else.
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no questing is easy since its balanced for solo play and players learn to play a game at different speeds. If you feel its too easy it will stay too easy for you.
all you can do is skip quests to level 2-3 levels under mob level and/or pull more groups.
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And comparatively, wildstar leveling is more difficult than other mmos.
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Given on another thread someone has said they levelled from 1 to 50 in less than a day the idea that Wildstar levelling is difficult at all is laughable; its even LESS difficult in comparison to other MMOs.
 
Try levelling to cap in one day on, for example, LotRO, or SWtOR.
 
Wildstar isn't "difficult" its just grindy.
 
All The Best
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It can be done in almost any mmo that doesn't have restrictions on play time or such.  All the while taking advantage of all the perks of being a sub (since you listed f2p games) as well as using any type of exp boost, pretty easy to be done in any of the ones you listed.  
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So a little backstory to start off this post:
 
Recently Swtor had their new expansion go live. as i love the brand star wars and had already played the game i decided to see what the new shiny was like. while i was playing (for about 3-4 hours) i realized that mobs that used to give me trouble or sometimes kill me didn't even bring me under 75% health. so this gave me an idea and at the next elite mob i decided to "stand in the red" and never interrupt the boss and see what happens.....never did i come close to being under 50%
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Given on another thread someone has said they levelled from 1 to 50 in less than a day the idea that Wildstar levelling is difficult at all is laughable; its even LESS difficult in comparison to other MMOs.
 
Try levelling to cap in one day on, for example, LotRO, or SWtOR.
 
Wildstar isn't "difficult" its just grindy.
 
All The Best
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I never speak of difficulty in terms of time spent. I speak in terms of things that can kill you.
 
Wildstar leveling has a lot of ways to die compared to other mmos, and as such, is comparatively more difficult.
 
If difficult leveling to you is how long it takes, then we have basic differences of principle. Also I'm not sure how you think wildstar leveling is grindy but... short? Those are conflicting opinions
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Wildstar leveling has a lot of ways to die compared to other mmos, and as such, is comparatively more difficult.
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Actually, It is not how fast you can level to cap (as there are players who  can do it super fast in every mmo).  There are more and more tricks to do it.  XP Pots, twinked gear, only fight red or higher quests, knowing what quests give best xp, what creatures, etc.  
 
What makes a game challenging is what it plays like.  How much threat are you under as you are doing the average to hard quests.  Wildstar did tone things down for F2P, but there are still many difficult encounters as you level up.  Ever try to take on a 2+ creature alone only to aggro some nearby elites?  Yeah, good times if you are a squishy class like esper or slinger.  If you screw off and do not pay attention, are you likely to die or will you just take a few hp damage and be okay?  If you go afk in a active zone, are you sure you will be okay when you come back or is it no worry, that if something spawn it can not possibly kill you.
 
Is the game rewarding in that you feel you accomplished something or do you just feel that you were handed something?   An example: My fresh level 50 slinger went to the defile and during questing came upon a robot that he first had to kill some corrupted freebots and kick their exploding heads at to bring the shield down.  THEN the real fight started.  I was doing great until I got distracted for a second and ended up in some nasty red, health was now down to 20 percent.  I panic and start trying to heal up while frantically avoiding the red zones, I aggro a few droids, a buzzbee, etc.  Out of focus, health never getting above 25% and often near 10% I fought on jumping, dodging, fighting, killing added spawns and back at the robot, I finally finished him off with something like a sliver of health left.  MAN that was a fun fight! :)
 
I played EVERY class to cap in SWTOR.  There were times where you were actually challenged, as an example look at the jedi knight end fight with the emperor.  It used to be really hard to win, they toned it way down because people complained.  What has happened to SWTOR is it has gone so far to one side that it is hardly a game anymore and is more or less interactive entertainment.  It is like a choose your own adventure movie.  From what I have seen you only have to actually be around for the conversation/decision points.  (which is what I saw on the swtor video, player stood around and companion did all the work.  You could actually progress through the game while eating and drinking, watching tv, etc. only being required to press dialog options and let the companion do all the combat).  Now there are many players who are glad to see it be that way.  I am not one of them and so they have lost me as a customer from this point on until that is changed.  
 
What I like about wildstar is that it is challenging, it gets more challenging as you go up in level and start doing dungeons, raids, etc.  HUGE multi changing fields of pain all around you, having to watch out for adds, trying to keep your wits about you and earn that victory (because in the end you feel like you earned it, not like it was just handed to you).
 
As to the more action slots = more complex thing.  That is utter bs and rarely is true.  In Wing Chun we have a saying, less is more.  Just because you have 20 things you *can* do does not mean it is super hard to figure out what to do.  Look at SWTOR - There are simple (usually around 5 or so) rotations that deal out the best dps in a given situation.  That has been my experience in every MMO I have played.  The optimal rotation often replaces all those 20+ abilities to just a few.
			
				
	Edited October 29, 2015 by RazorrX	
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Fair points.
 
I honestly don't think Wildstar has any more ways to die than most other MMOs.  
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			What is most telling about this thread , is the number of pages.	
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What is most telling about this thread , is the number of pages.
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This is so ironic, because wildstar has been already nerfed hard since first launch to draw more new people. Everything, from world mobs to highend game were nerfed.
 
Is it really so hard to make options, so player could choose the difficulty at start like "back in the days"? At least like in Diablo-like games where there are game modes that are harder and harder. And if you don't want to play on hard - you just stay on normal etc. Doesn't look like hard to me at all. Devs nowadays are just too lazy, not like "back in the days" ;) :rolleyes:	
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Given on another thread someone has said they levelled from 1 to 50 in less than a day the idea that Wildstar levelling is difficult at all is laughable; its even LESS difficult in comparison to other MMOs.
 
Try levelling to cap in one day on, for example, LotRO, or SWtOR.
 
Wildstar isn't "difficult" its just grindy.
 
All The Best
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