End of Turn Procedures

The a detailed explanation of the End of Turn Procedures in the Digimon Card Game.
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==Procedures==
===Conditions to End Turn===
End of Turn Procedures begin when the the memory counter is 1 or higher on the opponent's side and there are currently no on-going attacks or effects pending activation. These Procedures can begin even if you have not entered your Unsuspend, Draw, Breeding, or Main Phase yet which would lead to those phases being skipped.
Important Notes:
* "Passing" sets the memory to 3 on your opponent's side but doesn't pass the turn. You would still make sure that all End of Turn Procedure steps are carried out in order to pass the turn.
* If a card was played or digivolved causing your memory to cross past 0 into your opponent's side of the memory gauge. if an effect is put on standby due to this action, you must resolve all actions in Effect Resolution before starting End of Turn Procedures.
*If an attack was started and has not completed make sure to resolve all Attack Resolution actions before starting End of Turn Procedures.
===End of Turn Procedures===
#"At the end of turn", , , and timings are triggered at the same time.
#Activate all effects as you would normally in Effect Resolution. You must make sure that no effects remain pending activation before proceeding to the next step. These effects are considered to be activated during the Phase where the turn started ending.
#If your memory is 0 or more on your side at this time, you stop ending your turn and return back to usual Phase (normally Main Phase).
#*If after your phase continued, your turn starts ending again you'd start from Step 1 again repeating all effects even if they already activated.
# Any effects that would be removed at this time (i.e. "for the turn", "until next end of your opponent's turn") are removed.
#The game now recognises it as your opponent's turn. Begin the Start of Turn Procedures.
===Start of Turn Procedures===
#Perform Rules Processing, Digimon with 0 DP are deleted
#, , and are triggered at the same time. If effects were triggered from Rules Processing, they are also triggered at this time (e.g. .
#You begin activating the effects with priority to the new turn player for resolving effects. See Effect Resolution. You must make sure that no effects are pending activation before proceeding to the next step. When activating these effects, you are not considered to have entered your Unsuspend Phase yet.
#Unsuspend all of your opponent's Digimon, and all of your Digimon with for the Unsuspend Phase.
== Examples ==
===Example 1===
==== Scenario ====
Player A's turn. Player A had previously attacked with during the turn using its effect. Player B has in the Battle Area. Player A declares they are passing the turn by setting memory to 3 on the opponent's side.
==== Resolution ====
# Player A declares passing the turn. The memory is set to 3 on Player B's side.
# No effects are waiting to be activated so End of Turn Procedures start.
# 's effect has Player A lose 3 memory. Meaning the memory moves to 6 on Player B's side.
# There are no more effects waiting to be activated so it is now Player B's turn. Start of Turn Procedures start.
# 's effect is triggered but cannot be activated because Player B's memory is at 6.
=== Example 2 ===
==== Scenario ====
Player A is the turn player with 2 memory. Player A digivolves into and uses its effect to digivolve it into . Player B has underneath .
==== Resolution ====
# Player A digivolves into into for 2 memory. 's effect is triggered. (See more in Effect Resolution)
## 's effect is awaiting activation so it needs to be used first, and digivolves into for 1 memory.
# No more effects are awaiting activation, and the memory is now at 1 on Player B's side. So End of Turn Procedures begin.
# Player A's 's lingering "end of turn" effect is triggered and Player B's 's effect is triggered. (See more in Effect Resolution)
## Player A's effect of deletes AncientGarurumon and triggers 's inherited effect.
## Player A activates the newly triggered effect to gain 1 memory.
## Player B uses 's effect to draw a card.
# The memory is now at 0, so the End of Turn Procedures are stopped. The turn is still Player A's turn. Player A makes another action that moves the memory to 3 on the opponent's side.
# Player B's 's effect is triggered. (See more in Effect Resolution)
## Player B activates 's effect again.
# There are no more effects waiting to be activated so it is now Player B's turn. Start of Turn Procedures start.
# There are no effects that trigger off the turn starting.
=== Example 3 ===
==== Scenario ====
Player A's turn with 1 memory, Player A digivolves into and uses its effect to attack Player B's . Player B has in play.
==== Resolution ====
# is digivolved into moving the memory counter to 5. Its effect is triggered. (See more in Effect Resolution)
## The effect declares an attack on Player B's .
# Even though no more effects are awaiting to be activated, an attack is awaiting to be resolved. So the turn does not end. Main things occurring in the attack: (See a more detailed attack process in Attack Resolution)
## is deleted by battle.
## A security check occurs due to .
# Now that no more effects or attacks are waiting to be activated, End of Turn Procedures start.
# No effects are triggered by the turn ending.
# There is still no more effects waiting to be activated, so it is now Player B's turn. Start of Turn Procedures start.
# 's effect is triggered. (See more in Effect Resolution)
## 's effect is activated giving Player B +2 memory so the memory counter is now at 7.
=== Example 4 ===
==== Scenario ====
Player A's turn with 1 memory, Player A has a with in its digivolution cards, with in its digivolution cards. In their hand, Player A has , , and . Player B has in play. Player A plays from their hand moving the memory over to 4 on Player B's side.
==== Resolution ====
# After Player A plays . No effects trigger from this action.
# Since there are no pending effects or attacks in progress, the End of Turn Procedures begin.
# The effect effect of triggers and the effect of triggers, and no other effects.
## Player A activates the effect of to DNA Digivolve and into .
## Player B activates the effect of to trash the top card of their security stack.
# There are no more effects waiting to be activated so it is now Player B's turn. Start of Turn Procedures start.
# There are no effects that trigger off the turn starting.
=== Example 5 ===
==== Scenario ====
The turn has started ending with Player B on 1 memory. Player A has with and in its digivolution cards, and in play. Player A has in their hand. Player B's top security card is , and they have in play.
==== Resolution ====
==Sources==
*https://world.digimoncard.com/rule/pdf/manual.pdf?201120
*https://world.digimoncard.com/rule/pdf/general_rules.pdf?201106
*Blitz
*Card Rulings:BT1-090
*Carddass Email Japanese 31/03/2021: End of Turn Memory Gain
*Carddass Email English 20/04/2021: Double End of Turn Procedures - Lobo Goma Interaction
*Carddass Email English 27/08/2021: Analog Boy Lobomon Promo
*Carddass Email English 27/08/2021: Analog Boy Lobomon Promo and Memory Setting Tamer
*Carddass Email English 25/09/2021: Eyesmon Unsuspend Phase
*Carddass Email English 06/12/2021: Skipping Draw, Breeding, and Main Phases
*Carddass Email English 07/12/2021: DNA Digivolving End Procedures
*Carddass Email English 23/05/2022: End of Turn Rules Processing
*Carddass Email English 07/06/2022: Attacking while End Procedures
*Carddass Email English 23/06/2022: End of Turn <Blitz> Attack Resolution
*Carddass Email English 09/09/2022: Hidden Phase Ruling
*Carddass Email English 17/09/2022: Skipping Unsuspend Phase
*Carddass Email English 10/01/2023: DP Deletion Start of Turn Part 1
*Carddass Email English 17/01/2023: DP Deletion Start of Turn Part 2
Category:Gameplay