Buildings/Alexander

Structures are the infrastructure of your realm. Like all RTS games, buildings form the very heart of your realm, providing valuable infrastructure to expand and maintain your empire.
==Settlements==
The lifeblood of your empire, Poleis constitute colonies and urban centres which expand your Borders and allow for the construction of Economic structures in new territory.
	
Most Settlements train Thetes, the worker unit of Alexander. In addition to this, some factions can use them to train Okhloi or mobs should the need be here.
==Economic structures==
Economic structures are just that — their primary task is to drag resources you can use to either create more buildings, or create minions from them to impose your will and ultimately win the game.
				
==Recruitment structures==
The task of Recruitment structures is a very crucial one, for they are the buildings in which units are created, housed, fed and maintained — without them, your nation is completely defenceless.
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==Defensive structures==
What more can we say?The main task of Defensive structures is to function as point defences to help defend your settlements (not to mention,  attack and kill intruders).
Basic structures	
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Intermediate structures	
Intermediate structures
			
==Enhancements==
While not directly involved in defensive or production duty, enhancements are vital infrastructure which allow access to upgrades which improve your faction's power — be it economic, military, or otherwise.
			
			
===Wonders===
Wonders are special buildings which if built in sufficient numbers, can generate wonder points that count towards a victory condition. Wonders function like enhancements, and can sometimes be used to train troops. A few wonders are also powerful enough to function as defensive structures.
:Review the full list of Wonders here.
category:alexander buildings