Gear/Ammo LBX2 CLUSTER

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LBX_2_Cluster
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	6600 	All 	All
* +50% critical hit chance with this weapon
* +1 Evasion pips ignored by this weapon.
* +15% damage dealt with this Ammo
* Shell separates into 2 projectiles.
* 25% damage penalty below separation range.
* Shell separates after 150 meters.
* Hits cluster toward same location, affected by clustering modifiers.
* Accuracy with weapons against VTOL.
* +2 Accuracy with weapons against their Unit Types.
* LBX/2 Ammo - 30 Shots
* 189 Cbills Cost per Shot.
* Ammunition Box can explode for 12.5 damage, 6.3 heat and 3.1 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
30 	189 	12.5 	6.25 	3.125
=Used By Mechs=
Mechs 	Mechs 	Mechs
ACH-B 	CPLT-C2 	DEI-AS
DW-C2 	FM-P/E-E 	GAR-KW
GF-1 	GF-2 	HMN-A
I-LEM-OE 	IFR-A 	IFR-A1
JM7-G 	JM7-JM 	MDD-DD
MIN-2 	MS1-OB 	NTG-B
ON1-K-CE 	RFL-III-C	RGT-D
RYOII-1 	RYOII-GB 	SH-1V
SHD-SS 	SLR-1 	TKR-M
TKR-MC/AA	TKR-MC/JJ	TLR1-OG
TLS-4B 	TXZ-PRIME	UZL-3S
WUL-D 	WVR-6R-CE	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2