Ozpin (HvV)

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Heroes, Leader, Support, Vale, Huntsmen, Beacon Academy
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Ozpin is the headmaster of Beacon Academy and, like Salem, is an ancient figure who appears in RWBY: Heroes vs. Villains as a Support Leader Character. As Beacon's headmaster, he secretly led an inner circle of individuals consisting of himself, Qrow Branwen, Glynda Goodwitch, James Ironwood and Oscar Pine. The last two also appearing in Heroes vs. Villains as playable Characters.
Like Salem, Ozpin is only unlockable from completing The Headmaster's Curse Mythic Event which appears in the game every two months. Unlike The Witch's Demise, his Mythic Event requires four specific Characters: Cinder Fall, Emerald Sustrai, Mercury Black and Neo Politan, all of whom required to be rarity. Successfully completing The Headmaster's Curse will grant players an Ozpin.
== Abilities ==
Once unlocking Ozpin, players will immediately notice six of his Abilities and three of his Traits, all of which are powerful once at Rank 8. However, most of these Abilities and Traits won't be unlocked at first. Ozpin's Grade Tier will need to be increased to unlock more Abilities and Traits.
*Grade Tier III - Unlocks Educational Request & Beacon Headmaster
*Grade Tier IV - Unlocks Headmaster Strike & Men in Green
*Grade Tier V - Unlocks Class Exercise, Simple Souls & Ancient Warrior
*Grade Tier VI - Unlocks Ancient Rivals
Name 	Type 	
Eternity 	Special Ability 	
Ozpin attacks his target enemy, dealing Physical Damage and has a 70% chance to inflict Ability Block for 2 turns. This attack deals 30% more damage and has +30% Potency for each Beacon Academy ally.Ability Block: Special and Partner Abilities disabled. 	Ozpin attacks his target enemy, dealing Physical Damage and has a 70% chance to inflict Ability Block for 2 turns. This attack deals 30% more damage and has +30% Potency for each Beacon Academy ally.Ability Block: Special and Partner Abilities disabled. 	Ozpin attacks his target enemy, dealing Physical Damage and has a 70% chance to inflict Ability Block for 2 turns. This attack deals 30% more damage and has +30% Potency for each Beacon Academy ally.Ability Block: Special and Partner Abilities disabled.
Educational Request 	Special Ability 	
Ozpin dispels all Debuffs on himself and all Beacon Academy allies. Then, his target ally gains Headmaster's Pupil for 2 turns. Headmaster's Pupil cannot be Dispelled. Allies with Headmaster's Pupil are called to Assist.If the target ally is Oscar Pine, he gains +10% Max Defense (stacking 120% max) and Foresight for 2 turns. If the target ally is Glynda Goodwitch, she gains 2 stacks of Telekinesis.Headmaster's Pupil: Assist when Ozpin uses an ability, dealing 30% less damage.	Ozpin dispels all Debuffs on himself and all Beacon Academy allies. Then, his target ally gains Headmaster's Pupil for 2 turns. Headmaster's Pupil cannot be Dispelled. Allies with Headmaster's Pupil are called to Assist.If the target ally is Oscar Pine, he gains +10% Max Defense (stacking 120% max) and Foresight for 2 turns. If the target ally is Glynda Goodwitch, she gains 2 stacks of Telekinesis.Headmaster's Pupil: Assist when Ozpin uses an ability, dealing 30% less damage.	Ozpin dispels all Debuffs on himself and all Beacon Academy allies. Then, his target ally gains Headmaster's Pupil for 2 turns. Headmaster's Pupil cannot be Dispelled. Allies with Headmaster's Pupil are called to Assist.If the target ally is Oscar Pine, he gains +10% Max Defense (stacking 120% max) and Foresight for 2 turns. If the target ally is Glynda Goodwitch, she gains 2 stacks of Telekinesis.Headmaster's Pupil: Assist when Ozpin uses an ability, dealing 30% less damage.
Headmaster Strike 	Special Ability 	
Ozpin strikes his target enemy 4 times, dealing Special Damage and dispels all Buffs on them. Then, inflict Stun for 1 turn and Buff Immunity for 2 turns. Oscar Pine recovers 20% Health for each effect dispelled.Villains enemies lose 5% Turn Meter for each effect dispelled this way. Heroes allies gain 5% Turn Meter for each effect dispelled this way. 	Ozpin strikes his target enemy 4 times, dealing Special Damage and dispels all Buffs on them. Then, inflict Stun for 1 turn and Buff Immunity for 2 turns. Oscar Pine recovers 20% Health for each effect dispelled.Villains enemies lose 5% Turn Meter for each effect dispelled this way. Heroes allies gain 5% Turn Meter for each effect dispelled this way. 	Ozpin strikes his target enemy 4 times, dealing Special Damage and dispels all Buffs on them. Then, inflict Stun for 1 turn and Buff Immunity for 2 turns. Oscar Pine recovers 20% Health for each effect dispelled.Villains enemies lose 5% Turn Meter for each effect dispelled this way. Heroes allies gain 5% Turn Meter for each effect dispelled this way.
Class Exercise 	Special Ability 	
Ozpin calls all Beacon Academy allies to Assist, each dealing Physical Damage to his target enemy. For every Assist that inflicts a Debuff, reduce this Ability's cooldown by 1. If Oscar Pine is an ally, he Assists and deals 30% more damage.If Ozpin has Ancient Warrior, every Assist that scores a Critical Hit allows Oscar to recover Aura equal to 20% of his Max Aura. 	Ozpin calls all Beacon Academy allies to Assist, each dealing Physical Damage to his target enemy. For every Assist that inflicts a Debuff, reduce this Ability's cooldown by 1. If Oscar Pine is an ally, he Assists and deals 30% more damage.If Ozpin has Ancient Warrior, every Assist that scores a Critical Hit allows Oscar to recover Aura equal to 20% of his Max Aura. 	Ozpin calls all Beacon Academy allies to Assist, each dealing Physical Damage to his target enemy. For every Assist that inflicts a Debuff, reduce this Ability's cooldown by 1. If Oscar Pine is an ally, he Assists and deals 30% more damage.If Ozpin has Ancient Warrior, every Assist that scores a Critical Hit allows Oscar to recover Aura equal to 20% of his Max Aura.
Men in Green 	Partner Ability 	
Ozpin grants Oscar Pine Evasion Up for 2 turns. Then, Oscar Pine is called to Assist, dealing Physical Damage to Ozpin's target enemy and has a 50% chance to inflict Ability Block; increased to 100% if Oscar has Farmhand.Oscar Pine recovers Health equal to 10% of his Max Health on a Critical Hit, and gains Foresight for 2 turns on a Critical Hit. 	Ozpin grants Oscar Pine Evasion Up for 2 turns. Then, Oscar Pine is called to Assist, dealing Physical Damage to Ozpin's target enemy and has a 50% chance to inflict Ability Block; increased to 100% if Oscar has Farmhand.Oscar Pine recovers Health equal to 10% of his Max Health on a Critical Hit, and gains Foresight for 2 turns on a Critical Hit. 	Ozpin grants Oscar Pine Evasion Up for 2 turns. Then, Oscar Pine is called to Assist, dealing Physical Damage to Ozpin's target enemy and has a 50% chance to inflict Ability Block; increased to 100% if Oscar has Farmhand.Oscar Pine recovers Health equal to 10% of his Max Health on a Critical Hit, and gains Foresight for 2 turns on a Critical Hit.
Simple Souls 	Partner Ability 	
Ozpin grants Speed Up and Defense Up to Vol. 1-3 Ruby Rose for 2 turns. Then, she is called to Assist, dealing Physical Damage to Ozpin's target enemy.If the attack scored a Critical Hit, this Speed Up and Defense Up cannot be Dispelled and Headmaster Strike's cooldown is reduced by 1. 	Ozpin grants Speed Up and Defense Up to Vol. 1-3 Ruby Rose for 2 turns. Then, she is called to Assist, dealing Physical Damage to Ozpin's target enemy.If the attack scored a Critical Hit, this Speed Up and Defense Up cannot be Dispelled and Headmaster Strike's cooldown is reduced by 1. 	Ozpin grants Speed Up and Defense Up to Vol. 1-3 Ruby Rose for 2 turns. Then, she is called to Assist, dealing Physical Damage to Ozpin's target enemy.If the attack scored a Critical Hit, this Speed Up and Defense Up cannot be Dispelled and Headmaster Strike's cooldown is reduced by 1.
== Traits ==
Name 	Type 	
Beacon Headmaster 	Leader Trait 	
Beacon Academy allies have Bonus Aura (300%, cannot be Dispelled), and while they have Bonus Aura, they have Tenacity equal to 400% of their Max Aura and an additional 150% equal to their current Bonus Aura, +50 Speed, +100% Counter Chance and +100% Counter Damage. Beacon Academy Tank allies gain Taunt (cannot be Dispelled) for 2 turns whenever a Beacon Academy ally loses Bonus Aura and when they are reduced to below a threshold:— 50% Aura— 0% Aura— 75% Health— 50% HealthAdditionally, Beacon Academy allies gain 10% Turn Meter whenever a Beacon Academy ally is Debuffed by an enemy, doubled for Cinder's Faction and Grimm. Whenever a Beacon Academy ally is Defeated, reduce the cooldowns of all Beacon Academy allies by 2 and they gain 100% Turn Meter.	Beacon Academy allies have Bonus Aura (300%, cannot be Dispelled), and while they have Bonus Aura, they have Tenacity equal to 400% of their Max Aura and an additional 150% equal to their current Bonus Aura, +50 Speed, +100% Counter Chance and +100% Counter Damage. Beacon Academy Tank allies gain Taunt (cannot be Dispelled) for 2 turns whenever a Beacon Academy ally loses Bonus Aura and when they are reduced to below a threshold:— 50% Aura— 0% Aura— 75% Health— 50% HealthAdditionally, Beacon Academy allies gain 10% Turn Meter whenever a Beacon Academy ally is Debuffed by an enemy, doubled for Cinder's Faction and Grimm. Whenever a Beacon Academy ally is Defeated, reduce the cooldowns of all Beacon Academy allies by 2 and they gain 100% Turn Meter.	Beacon Academy allies have Bonus Aura (300%, cannot be Dispelled), and while they have Bonus Aura, they have Tenacity equal to 400% of their Max Aura and an additional 150% equal to their current Bonus Aura, +50 Speed, +100% Counter Chance and +100% Counter Damage. Beacon Academy Tank allies gain Taunt (cannot be Dispelled) for 2 turns whenever a Beacon Academy ally loses Bonus Aura and when they are reduced to below a threshold:— 50% Aura— 0% Aura— 75% Health— 50% HealthAdditionally, Beacon Academy allies gain 10% Turn Meter whenever a Beacon Academy ally is Debuffed by an enemy, doubled for Cinder's Faction and Grimm. Whenever a Beacon Academy ally is Defeated, reduce the cooldowns of all Beacon Academy allies by 2 and they gain 100% Turn Meter.
Ancient Warrior 	Special Trait 	
At the start of his turns, Ozpin recover 5% Aura for each Buff and Debuff he has and gains Ancient Warrior for 1 turn.When Ozpin is Defeated, Oscar Pine gains his Special Ability "Headmaster Strike", Max Health, Max Aura, Max Defense, Max Offense, Max Potency, Max Tenacity, Speed and Critical Avoidance stats in addition to his own until the end of Battle.Ancient Warrior: +50% Potency and +50% Tenacity for each active enemy. These are doubled for Grimm, and tripled for Salem. Ancient Warrior cannot be Dispelled. 	At the start of his turns, Ozpin recover 5% Aura for each Buff and Debuff he has and gains Ancient Warrior for 1 turn.When Ozpin is Defeated, Oscar Pine gains his Special Ability "Headmaster Strike", Max Health, Max Aura, Max Defense, Max Offense, Max Potency, Max Tenacity, Speed and Critical Avoidance stats in addition to his own until the end of Battle.Ancient Warrior: +50% Potency and +50% Tenacity for each active enemy. These are doubled for Grimm, and tripled for Salem. Ancient Warrior cannot be Dispelled. 	At the start of his turns, Ozpin recover 5% Aura for each Buff and Debuff he has and gains Ancient Warrior for 1 turn.When Ozpin is Defeated, Oscar Pine gains his Special Ability "Headmaster Strike", Max Health, Max Aura, Max Defense, Max Offense, Max Potency, Max Tenacity, Speed and Critical Avoidance stats in addition to his own until the end of Battle.Ancient Warrior: +50% Potency and +50% Tenacity for each active enemy. These are doubled for Grimm, and tripled for Salem. Ancient Warrior cannot be Dispelled.
Ancient Rivals 	Special Trait 	
Whenever Salem inflicts Isolate on an ally, Ozpin gains the "Cleanse" Granted Ability.Cleanse: Dispel Isolate and all Debuffs from a target ally with Isolate. Then, target ally gains Damage Immunity for 2 turns. This Damage Immunity only protects against Grimm and Salem. 	Whenever Salem inflicts Isolate on an ally, Ozpin gains the "Cleanse" Granted Ability.Cleanse: Dispel Isolate and all Debuffs from a target ally with Isolate. Then, target ally gains Damage Immunity for 2 turns. This Damage Immunity only protects against Grimm and Salem. 	Whenever Salem inflicts Isolate on an ally, Ozpin gains the "Cleanse" Granted Ability.Cleanse: Dispel Isolate and all Debuffs from a target ally with Isolate. Then, target ally gains Damage Immunity for 2 turns. This Damage Immunity only protects against Grimm and Salem.
 	Exotic Trait 	
This unit takes reduced damage from Percent (%) Health damage effects. They take massive damage from Percent (%) Damage effects and are immune to Stun. This unit has +20% Max Health and Max Aura per Star, and damage they receive is decreased by 30%. 	This unit takes reduced damage from Percent (%) Health damage effects. They take massive damage from Percent (%) Damage effects and are immune to Stun. This unit has +20% Max Health and Max Aura per Star, and damage they receive is decreased by 30%. 	This unit takes reduced damage from Percent (%) Health damage effects. They take massive damage from Percent (%) Damage effects and are immune to Stun. This unit has +20% Max Health and Max Aura per Star, and damage they receive is decreased by 30%.
== Trivia ==
*Like most Character Partner Abilities in RWBY: Heroes vs. Villains, the name of his "Simple Souls" Partner Ability is named after the ship between him and Ruby Rose.
*Furthermore, Ozpin is the only Character in RWBY: Heroes vs. Villains with two Partner Abilities.
== Navigation ==
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