Guide to Alchemical Application

=== Health Potions ===
They’re known for their warm red color and several uses for healing. Most look to the mixture as a “cure-all” solution. However it is only one of many potions that can help and it can worsen some conditions. For this study, we’ll only go over the uses.
* Disinfecting open wounds – with application to a cloth it can clean a wound safely and prevent infections before it is bandaged up or sewn in
* Ensuring internal wound recovery- By having a patient consume this, internal injuries will heal faster and be less likely to re-open.
* Can help with minor illnesses, if given when a patient has barely started showing signs of an illness, it normally kicks it out within a few days. Though a patient should trust their natural system to handle it. Its best to only give to help illnesses if a patient is already suffering an injury and could use the extra help. Or are of higher class and would refuse to leave without the remedy otherwise.
* Encourages bruises to fade – also only recommended if a patient is suffering from too much as it is or if they are of higher status. Guards may be given it for their bruises as well. Simply soak a cloth with the potion and leave it over the area to soothe it.
Things to look out for:
* Some patients have a curious allergic reaction to ingestion and applications of Health Potions. If a patient vomits, shouts in pain, or any other negative reaction: stop giving them the potion immediately. There are other potions that can likely help with whatever troubles they may be facing. Continuing to force this potion will only worsen their condition.
Side Effects:
* Due to its slight ability to encourage healing of the injuries it is used for, it often makes the patient slightly tired. I believe it may be because it redirects the body’s energies to work fully toward healing, leaving the patient too drained to do much else.
=== Regenerative Potions ===
Tend to have a light pinkish hue, they are best given to a patient while they are still warm. If taken out from the storage, one might want to heat it up. They can be mixed with a warmer meal to make it easier to consume.
* It is a highly useful potion considering its ability to help with broken bones, due to most magic’s being unable to do anything for such injuries. The help is only slight, as it is with most potions, but help is help all the same.
* In the case of harsher illnesses, gained from failing to dress properly in cold or heated weather, these potions can help a patient regain the fight needed to combat the sickness.
* In case of those that cannot take health potions, it also works fine as a less powerful way to prevent infections.
* Those with heavily bleeding injuries can be given this to help the blood clot.
Things to look out for:
* Patients that are given these potions will need extra attention in regards to how many fluids they intake. The main ingredient of the potion tends to significantly dehydrate those exposed to it.
* When used to clean wounds, it will sting the patient - however it will still help with encouraging healing. Simply be ready for some swearing or hissing in pain. (Quite easier to handle than the patient trying to strangle you for applying the wrong potion however I assure you.)
Side Effects:
* Terrible breath and dehydration. Tends to leave an awkward taste in a patient's mouth. They'll be happy to have something to eat or drink after it to cover it up. Stew is recommended as it will also give the patient some fluid back from the potion's dehydrating effects.
=== Strength Potions ===
Typically a dark purple, nearly wine worthy color. These need to be stirred carefully before any use to make sure the ingredients used for it have all blended properly. If any powder can be seen, it isn't safe to use.
* Pain reliever, good for those that need to endure an extensive procedure and can spare the moment to consume the potion. Also helps fine with minor headaches.
* It can help those that drink it power through days without sleep.
* A powerful enough strength potion in addition to attention and care can help one through the wither caused disease. There are currently only two cases of this to my knowledge.
Things to look out for:
* Don't allow a patient or others to abuse these. They can fall into a dependency on it. Only use when the patient absolutely needs it.
* Powdery strength potions can scratch the throat and internal organs of the user. Rather painful and can lead to internal bleeding and digestive problems.
* It's also best if patients on this potion have plenty of water.
Side Effects:
* Significantly spikes one's heat. Those that drink it will sweat more often and end up smelling up a storm. Can be a sure sign of an abuser of this potion.
=== Water Breathing Potions ===
Normally an ocean blue. The main ingredient, puffer fish, needs to be cut perfectly. The creature unfortunately has a highly poisonous organ that must be removed. If you are not confident in your skills, leave the dissecting to another or simply practice on spare ingredients. The remains of the fish are then mashed and put in to mix with the water. If the potion looks more green than blue, it was done wrong. Do not allow anyone to consume it and throw the entire bottle out. The poison can and will kill.
* For patients that punctured their lung, this can make breathing easier for them and help any blood or water that has gotten caught in the lungs to be absorbed safely.
* Strangely, when the potion is done perfectly, it can help against other poisons. Either by drinking or applying it onto the open wound.
Things to look out for:
* Vomiting - this means the potion wasn't done correctly. Help the patient get as much of it out as possible. Then make sure they eat bread. They'll argue that they'll only spew again, but that's exactly what they need. The bread will take up the liquid and make it easier to hack up the remains of the harmful substance. When the bread hacked up starts looking more "normal" this means they've gotten it all out.
Side Effects:
* Patients on this potion are normally bed ridden. The consequences of a perfectly done potion are unknown... other than a "fishy taste" left in one's mouth.
=== Fire Protection ===
An
 orange and slightly yellow mix. Best used once it has cooled down from 
brewing, preferably a few days. This potion can be incredibly cold to 
the touch if it has been given time to calm and brewed properly.
* Leaving a cloth soaked in this potion over a burn will allow it to recover and calm.
* Drinking will make it easier to endure heat and prevent burns from flames slightly. Do not drink this thinking you'll be able to run through fire or lava unharmed. It only reduces heat's effect SLIGHTLY.
Things to look out for:
* Fire mages will have a harder time casting their spells if they drink or apply this potion. It is only temporary and can actually force the mage to improve their skills against harsher conditions.
Side Effects:
* Patient's temperatures will drop significantly. They will need blankets and warm meals while they are on this potion - if not then constant movement. (Assuming the user of the potion isn't one that's charging into battle against a dragon or fire mage. Otherwise this concern is uncalled for.)
=== Night Vision ===
A darker, almost purple blue. These potions are practically useless in the field of medicine when a patient drinks them. However there are some uses.
* In cases where the patient's eyes are irritated or are suffering a blinding effect of a potion or spell, by soaking a cloth with this potion, the patient can rest it over their eyes. It will clean the eyes and soothe them, assuring the patient's vision to return to its full abilities.
* Though it has yet to be attempted, I wonder if it’s possible for it to improve the eyes of those who require glasses. 
Things to look out for:
* Patients that have a negative reaction to health potions also tend to have a bad reaction to this one. For the safety of the patient, apply it to their arm first as a test if they're allergic. If applied to the eyes and it turns out they are allergic, their vision will be at risk. The patient may even lose their sight as a consequence for a careless medic.
Side Effects:
* When the potion is being used by a patient it is best to keep the room they're in dark and to avoid allowing them outside during the day. The eyes are safely cleaned and helped to recover, but become more sensitive to light until the patient no longer requires it.
=== Potion of Saturation ===
Normally left for those with higher alchemic skills to brew. The potion is not a major helper in the field of medicine however it deserves a fair mention.
* Patients that are unable to keep a meal down can be given this potion. It will hydrate and fuel them and tends to be easier on their stomachs.
* Can also be good for any patient that is brought in that's been starving. Adding this with their meal it will convince the stomach that it is done sooner, and prevent them from overeating when food is re-introduced to them.
Things to look out for:
* It's best to leave this potion to those that are confident with it. Using too much of this potion risks a patient's body into assuming its needed for a "correct" diet. To be safe, the patient should still have normal meals in addition to small drinks of this potion. They need to be monitored when they eat and use this potion to be certain things go with care.
Side Effects:
* Patient will need more frequent trips to the bathroom, while irritating it will ensure the patient flushes out any stomach illness they may have.
=== Potion of Slowness ===
A nasty tasting potion that will help the patient fall asleep. A helpful brew to give to a patient before any extreme treatments need to happen, mainly surgical procedures. It can also be given to those that have been struggling to deal with nightmares.
Things to look out for:
* The taste is absolutely dreadful. If a patient is willing it can be applied to the skin under their nose, just above the lips, and inhaled. The scent isn't terribly pleasant either but it will do its task.
* Some patients cannot handle the substance, not recommended for those who are pregnant.
* Only apply to patients that are safely laying down. Otherwise the one that intakes it will risk falling and hurting themselves.
* Apply with caution. Too much will risk the patient being unable to wake.
Side Effects:
* Nightmares might still be had, but the patient is supposed to feel better rested after it. They might not remember any nightmares if they did have any.
* Grogginess and memory of beforehand being slightly fuzzy. They only need a few moments of calm to regain themselves. Speak softly to the patient and let them know anything they need to ask.
=== Potion of Weakness ===
One of the lesser friendly potions that can be put into use in a medical situation. Sometimes a patient will be resisting treatment or be stressed too much - due to hallucinations or a recent horrific scare - to understand that they need help. These potions can be splashed onto the patient, it will weaken them and make it easier to tend to them. Its effects are slow but far safer to a patient rather than trying to apply force or fight with them.
Things to look out for:
* It will make it harder for the patient to recover as a result - only use when the patient is being physically dangerous to others or themselves.
Side Effects:
* Patient will have a harder time moving for a few hours, they won't be as strong as normal and the potion causes an awful stink. They'll want help with a bath as soon as possible.
=== Potion of Haste ===
Further helps increase recovery rate of a patient. Best for when the patient is nearly done with recovery. Injured people in a fragile state should not be given this potion. The effects are much like one would associate with coffee, patients are more wide-eyed and able to get out of the hospital beds and ready to get back to their normal pace in life.
Things to look out for:
* Patients may get tempted to be addicted to this potion and will ask for more even after they're released. To help them overcome this, slightly water down the potion a little more each time they ask for another bottle. It will be slow but eventually they will overcome this.
Side Effects:
* Just like with coffee it can result to an eventual winding down. Patients should be advised to not do any extreme activities despite how much better the potion will make them feel.
=== Potion of Health Boost ===
Preventive measure against illnesses. If a sickness seems to be going around or you're aware that you're going to be going through a sort of weather you're not used to - this is a helpful brew. It's also a wise choice to have a patient take it before any surgical procedures as it will up pain tolerance without hyping up the body. With this potion and a potion of slowness a patient should be spared of any pain or suffering that would normally occur in the case of surgical practices.
Things to look out for:
* Patients will not be as responsive to pain, so you will need to take extra care when tending to them. Do not go blindly now that patients won't be wincing as much, still be gentle, calm, and with steady hands.
* If you choose to take this  potion, do not be confused that you can go recklessly into any storm.  It's only preventive and slightly increases one's ability to resist illnesses.
Side Effects:
* Pain can return to those that take it in a sudden and overwhelming rush once it wears off. Do not use irresponsibly. 
===
Potion of Leaping ===
In the case of fungus growing on one's feet this potion can be warmed and poured into a small bucket for the patient's feet to soak into. It will thoroughly clean and kill any troubles as well as help the sensitive skin to recover. Also a fair and soothing solution to disinfect cuts in one's feet. Since the potion normally focuses on the body's legs and feet for the "leaping" tricks, it of course is better suited in healing them.
Things to look out for:
* Do not allow a patient to believe they can just drink this and go back to walking. It does not heal bones. It strictly helps with infections and the re-growing muscle and skin on one's legs and feet.
Side Effects:
* The muscles once healed will sadly still feel very sore for quite some time. Walking will be a challenge but at least the skin's risk of infection or risk of the muscles not repairing properly will be significantly reduced.
=== Potion of Absorption ===
This potion assists in enduring the pain of injuries while still in the early recovery period. Any little bumps that would normally be too painful on a bruise will be safely numbed. It also seems to slightly help with repairing the skin and preventing scars. There's a slight rush of energy felt by those that consume this potion which will make them feel able to continue despite the stress their body might be undergoing.
Things to look out for:
* Due to the mentioned rush it may cause patients to feel well enough to resist further treatment. Be sure to pay close attention to the patient to determine if they can be trusted with this potion.
Side Effects:
* Patients often feel significantly hungrier due to taking in this potion. Spoiling the patient with slightly larger meals for a few days after their using this potion will do them no harm. Perhaps a little extra dessert?
=== Potion of Resistance ===
Not much use when it comes to medicine. More of a combat potion. It allows the users to be slightly more resistant to gaining cuts and bruises and breaking bones. Again I must stress this is only slightly. Do not be  reckless. In the case of battles that are expected to defend Hearth and the people of this kingdom from the wicked in this world, that is when such a potion is called for. Otherwise it is a waste and risk to one's health.
Things to look out for:
* The heart rate will increase as well as sweating. There's a chance of the user fainting if they overwork themselves while under the use of this  potion. 
* The cuts that do manage to happen while a person had been using this potion  tend to be easily infected. Keep this in mind when someone returns from a battle when they may have used this potion to assist  them. There becomes no such thing as a "just a harmless little cut." 
Side Effects:
* The user will be sensitive when it fades for a few hours, sounds and light included. Rest is highly suggested after this potion fades. 
==== WARNING ====
As a medic you may end up in dangerous situations without much on you besides your medical shears and other surgical supplies. The following potions listed are no use when it comes to healing. They are strictly for defending yourself and possibly your patients from attackers. Use them wisely.
=== Potion of Invisibility ===
A more defensive and combat sort of potion. It has no use when it comes to the medical field but in the case of an attack on the hospital or any other area a medic is working - it's wise to have. The potion tastes absolutely terrible and takes several practices to get used to the effects it has while it’s in use. The disgusting white potion turns those that drink it invisible. It would be best to practice with it before using it in an emergency situation.
Things to look out for:
* It tends to nauseate the user; their eyes will be confused as well as their own mind. Not being able to see one's own hands can be very startling!
* Though you will be invisible if you chose to drink this, people will still be able to hear you! Take careful, quick steps when escaping.
* The potion takes some time to take full effect, working from the inside out after being ingested. That said, the effect only spreads through organic material it comes into contact with, such as flesh, bones.
Side Effects:
* When it wears off one's likely to vomit, stumble, and possibly even pass out if their body is not familiar enough with the potion. On some occasions, it's possible for the user to find themselves losing patches of skin and hair.
* Slight visions of other objects and living beings will flicker in and out of visibility when the potion fades for the user and replaced with white blobs. Even experts will have to endure this for a few moments. So be sure you're somewhere safe before it fades away.
=== Potion of Blindness ===
Perfect for making a quick escape without risking any harm to yourself or any others that you're trying to get out of the area. It can be thrown at the enemy if its mixed with a little gunpowder. The glass will burst, allowing the smoke to spew out and hopefully get to your target. The scent and smoke will confuse the enemy and blind them, allowing you - if you're quick enough - to escape and leave them behind.
Things to look out for:
* Do not use this too closely to allies or yourself. You'll risk blinding the very people you're trying to help!
* Save it for true danger, it is not a toy. No potion is.
Side Effects:
* The smoke effects are similar to the same of those caused by fire, the victims of this potion will have trouble breathing and seeing until it fades. It has the potential to be fatal. If someone is attacked with this potion and can't regain their breath, a water breathing potion can help them.
=== Potion of Poison ===
If you are cornered or need to defend more than yourself then this potion is good to use against your opponent. It will slowly inflict pain on your target to the point they'll be unable to walk. They will crumble to the ground in this pain and possibly vomit due to the smell if it’s thrown at them. If consumed, they'll certainly vomit and have a far more severe consequence: there's a high chance the victim will die unless given a potion of water breathing to recover or are tended to with the magic of a water mage. The poison will slowly fill the body's system do the following in order weakness, dizziness, vomiting, and eventually death.
Things to look out for:
* Some more dangerous individuals may have a slight immunity to this potion. Do not depend on it alone. The original shock it will give them should be taken advantage of.
Side Effects:
* The victims of this potion will feel incredibly weak; they likely will have no desire to devour anything. 
=== Potion of Harming ===
This potion will inflict pain on those it is launched at. The initial glass breaking should cut skin and some thin cloths, if the liquid manages to make contact with the skin it will burn the victims. The scent can confuse the mind into believing it is in pain and thus the person attacked by it will hopefully make their attempts to get close enough to harm you or others delayed further. It will also make any other physical attacks they are faced with more difficult to endure.
Things to look out for:
* The sudden relief of this potions effect fading might give them a rush to run even faster or swing even harder than before. Be sure you and any patients are away before this can happen.
Side Effects:
* Eyes are often red with tears and the body will feel sore and tired. However this potion is unlikely to kill unless used in too heavily and the victim is given no chance to rest or find relief.
=== Potion of Decay ===
The effects of this potion are similar to what the wither disease causes its victims. It’s a truly sinister potion. The scent and taste can cause incredibly weak and tired feelings and often vomiting. It really isn't the best to use in a combat situation - it’s more if you want to make your victims feel as miserable as possible. It is not suggested in any means of defense, it's more of a potion to be cautious of.
Things to look out for:
* Due to its similarity to the wither disease it can cause a panic in the victim. They'll be afraid that they're doomed to die and that they will become a wither skeleton. Some perhaps will beg to be slain before they can turn. Calm them. Assure them that even if it is the true wither disease that people have been cured of it. Keep a close eye on these victims, keep dangerous objects away from them, and do your best not      to leave them alone. Powerful strength and regeneration potions are the best for recovery.
Side Effects:
* When it wears off the victims will still have a powerful headache and be unwilling to leave their bed, perhaps they'll still be in the panic of thinking they have the wither disease regardless. Again continue to be by their side as much as possible. It's a slightly traumatizing potion that is not to be taken lightly. There is still the chance that if unattended to it will end in the death of its victims.
=== Potion of Nausea ===
Another powerful potion that will help in escapes. Those that breathe it in will be confused, likely feel the need to vomit, and lose their sense of direction. They'll likely stumble often and find themselves requiring support. The ability to fight properly will be practically impossible when this potion fully sinks in to the target's senses. It may even be helpful with applying it in blank areas behind one's self while running off. The scent will confuse those attempting to track you. Possibility this can prevent the pursuit of a troubling creature?
Things to look out for:
* When brewing this potion be sure to have a cloth mask to protect you from breathing in this by mistake. Unlike most potions it spreads out fairly quickly and while slow to get to the powerful stages, the beginning stages are far from fun. Have your mouth and nose covered until the vial or bottle is safely shut tight.
Side Effects:
* Stomach will be sensitive to milk, butter, and eggs a few days. Simply avoid these products if you had to endure the pains this potion causes. The potion doesn't seem to have any negative effects beyond the original effects.
=== Potion of Hunger ===
As expected those that take this potion will of course be hungry. It's a fairly useless potion overall unless intended to make someone suffer. Victims of it will have trouble keeping in any food they consume, not because they vomit it up as the case with most potions, but because it soon exits as a poor nearly liquid feces. Their body will absorb none of the energy their meals were meant to. If used in several meals and left untreated, the victim has the potential to starve to death.
Things to look out for:
* There's a very distinct breath that this potion causes. The smell of a burning body. That in addition to the foul scent of a failed trip to a waste bucket is often a certain sign of someone being a victim of this potion. Victims of this potion will need to be taken in and their meals to be watched by trusted people. When this potion is involved, it's often in hopes to make a death look like an accident. Be cautious.
Side Effects:
* Significant weight lost, terrible breath, and an overall lack of motivation and will to live. People under the influence of this potion are less likely to resist, protest, or even care much for anything. They will be difficult to tend to, have patience and compassion when helping someone recovering from this potion.
=== Potion of Dullness ===
Targets that inhale or consume this potion will lose the ability to focus. They may so far as forget what they were trying to do when they were faced with this potion. It's a fair potion to use in the case of calming down a raging patient or to be tossed back in the middle of your escape. It's rather similar to how one acts when intoxicated with alcoholic beverages.
Things to look out for:
* Be sure to give the patient plenty of water when they've calmed enough and are more willing to cooperate. This will lessen the side effects the potion causes.
* During this potion a victim may be more likely to share harsh language. Don't let it bother you and focus on your task as a healer.
Side Effects:
* When the potion wears off the victim will be sensitive to bright lights and sudden movements. They'll need quite a bit of time to fully recover from it and as such this potion isn't normally suggested in a hospital setting.
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