Mercury Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Mercury Dragon Age, XP & Hit DiceThe Western Wyrms (Article)
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	5/7
1 	Hatchling 	0-5 	12,000 	5/7
2 	Very young 	6-15 	64.000 	7/9
3 	Young 	16-25 	250,000 	9/11
4 	Juvenile 	26-50 	750,000 	11/13
5 	Young adult 	51-100 	1,000,000	12/14
6 	Adult 	101-200 	1,250,000	13/15
7 	Mature adult	201-400 	1,500,000	14/16
8 	Old 	401-600 	1,750,000	15/17
9 	Very old 	601-800 	2,000.000	16/18
10 	Venerable 	801–1,000 	2,225,000	17/19
11 	Wyrm 	1,001-1,200 	2,500,000	18/20
12 	Great Wyrm 	1,200+ 	2,750,000	19/21
==Hit Dice & THAC0==
* Age of the Mercury Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior's THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
==Proficiencies==
 Mercury Dragon Proficiency Slots
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
4 	2/3 	-5 	3 	1
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: 
A Mercury Dragon's claws cause 2d4 points of damage, plus its combat modifier. Its bite uses 2d10 damage, plus modifier. 
Breath Weapon:
A mercury dragon's breath weapon is a beam of brilliant, yellow light. The beam is 5 feet wide and extends 60 feet from the creature's mouth. Any creature caught in the beam receives damage from heat (saving throw for half damage). The heat of the beam is intense enough to ignite flammable objects that fail saving throws vs. magical fire. (See "Mercury Dragon Information by Age Class" table, at bottom of article, for damage.)Mercury Dragon (Creature)
===Noncombat Proficiencies===
* Bonus: Gaming
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Mercury Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Mercury Dragon Abilities==
Special Abilities:Mercury Dragon (Creature)
* can communicate with any intelligent creature (17% chance at hatchling, 5% increase at each new age category);
* immune to fire and all magical forms of blindness
* Mercury dragons can curve the mirror-bright membranes of their wings to reflect and concentrate available light (as dim as full moonlight) into a beam of dazzling brightness. They can aim the beam at one enemy per round-at the expense of not being able to use their wing buffet, and the enemy must roll a successful saving throw vs. spell or be blinded for 1d4+1 rounds. If not using this technique as a weapon, they can use the beam much like a search-light.
* +3 bonus to saving throws against light-based attacks.
* A mercury dragon casts spells and uses magical abilities at the 10th level, plus its combat modifier.
Innate Abilities:Mercury Dragon (Creature)
* Young: gaze reflection at will
* Juvenile: mirror image three times per day
* Adult: polymorph self twice per day
* Old: telekinesis twice per day
* Wyrm: project image once per day
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Mercury Dragon Information by Age Class==
 Mercury Dragon Information by Age ClassMercury Dragon (Creature)
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC	Breath Wpn.	Spells (W) 	MR
1 	+1 	Nil 	Nil 	3-6 	3-6 	2 	2d8+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	6-11 	6-11 	1 	4d8+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	11-17 	11-20 	0 	6d8+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	17-21 	20-25 	-1	8d8+4 	1 	10%
5 	+5 	15 yards 	+2 (+6) 	21-24 	26-30 	-2	10d8+5 	1 1 	15%
6 	+6 	20 yards 	+3 (+7) 	24-27 	30-33 	-3	12d8+6 	2 1 1 	20%
7 	+7 	25 yards 	+1 (+5) 	27-30 	33-36 	-4	14d8+7 	2 2 2 	25%
8 	+8 	30 yards 	0 (+4) 	30-33 	36-39 	-5	16d8+8 	3 2 2 1 	30%
9 	+9 	35 yards 	-1 (+3) 	33-36 	39-42 	-6	18d8+9 	3 3 2 2 	35%
10 	+10 	40 yards 	-2 (+2) 	36-39 	42-45 	-7	20d8+10 	3 3 3 2 1 	40%
11 	+11 	45 yards 	-3 (+1) 	39-41 	45-48 	-8	22d8+11 	3 3 3 2 2 1 	50%
12 	+12 	50 yards 	-4 (0) 	41-44 	48-51 	-9	24d8+12 	3 3 3 3 2 2 1	70%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races