Curse of Black Sand/Silt (Priest Spell)

When this curse is cast and a save vs. spell fails, the victim leaves black, oily, footprints in the earth or on silt. The prints are easily tracked, and cannot be erased or destroyed until the spell ex­pires. They can be covered, but not by earth. A giant leaf, for example, could hide a few foot­prints, but this would be a temporary measure at best. A creature that flies or takes to the trees leaves no footprints until returning to the ground.
In silty areas, a black streak resembling a slow cur­rent follows the cursed creature whenever it touches the surface. This includes wading, swimming, or walking on the silt via spell or magical device. It does not affect those who fly or use (deportation.
Priests of elemental water use this spell only against those who have truly angered them, for it transforms good water into lifeless sand.
When cast on a creature that fails a saving throw vs. spell, the creature is unable to drink liq­uids for one day per level of the caster. Liquids turn to sand as they touch the victim's lips. Every 8 hours under the curse, the victim must make a suc­cessful Constitution check or lose 2 points of Strength. Constitution checks are made with a cu­mulative -1 penalty (-1 the first period, -2 the second period, -3 the third period, and so on). Death occurs when Strength is reduced to 0. A victim who has not died from dehydration when the spell ends can begin to drink normally. Liquids turned to sand by the curse remain sand.
A remove curse spell ends the curse of the choking sands immediately. Overloading the spell by completely immersing the cursed creature in water also terminates the curse.
Notes: Uncommon for priests of elemental Water from the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells