Vax (Chronikoce)

Vax has been retired. After his brief adventure into the Caves of Undeath he felt compelled to return to his tribe and take up the defense of those who had raised him.
===Basic Information===
 Race: Human
 Class: Barbarian (Invulnerable Rager)
 Level: 1 -> eligble for level 2, 
 returning in the summer maybe
 Experience: 1,714 XP
 Alignment: Neutral Good
 Languages: Common, Orc, Terran, Irthian
 Deity: None
 First Seen: The Dunn Wright Inn
 Location: The Cave of (Un)Death
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 ( 10 pts) +2 Racial Modifier
DEX: 14 +2 ( 05 pts)
CON: 14 +2 ( 05 pts) 
INT: 13 +1 ( 03 pts)
WIS: 11 +0 ( 01 pts) 
CHA: 07 -2 (-04 pts) 
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max -2) HP: 13[15] = [1d12 + CON (2) + FC (1)] + [Rage (2)]
 AC: 16[14] = [10 + DEX (2) + Armor (4) + Shield (00)]
 - [Rage (2)]
 AC Touch: 12[10] = [10 + DEX (2) + Misc (00)] - [Rage (2)]
 AC Flatfooted: 14[12] = [10 + Armor (4) + Shield (00) + Misc (00)]
 - [Rage (2)]
 INIT: +02[+02] = [DEX (2) + Misc (00)]
 BAB: +01[+01] = [Barbarian (1)]
 CMB: +05[+07] = [BAB (1) + STR (4) + Misc (00)] + [Rage (2)]
 CMD: 17[19] = [10 + BAB (1) + STR (4) + DEX (2) + Misc (00)] 
 + [Rage (2)]
 Fortitude: +04[+06] = [Barbarian (2) + CON (2) + Misc (00)] + [Rage (2)]
 Reflex: +02[+02] = [Barbarian (0) + DEX (2) + Misc (00)]
 Will: +02[+04] = [Barbarian (0) + WIS (0) + Feat (02)] + [Rage (2)]
 Special: +1 on all saves versus Divine Spells
 Speed: 30' [Special: Med Armor + Fast Movement]
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Mini Stats===
[sblock= Vax]
[COLOR="red"][U][B]Vax[/B][/U][/COLOR]
url=http://livingpf.wikia.com/wiki/Vax_(Chronikoce)?image=Hammer_wielder-jpg][img]http://images4.wikia.nocookie.net/__cb20120710180355/livingpf/images/0/04/Hammer_wielder.jpg[/img][/url]
[sblock=Raging]
[COLOR="red"]AC:[/COLOR] 14 (Flat-footed: 12, Touch: 10)
[COLOR="red"]HP:[/COLOR] 15/15 
[COLOR="red"]CMB:[/COLOR] +7 CMD: 19
[COLOR="red"]Fort:[/COLOR] +6 [COLOR="red"]Ref:[/COLOR] +2 [COLOR="red"]Will:[/COLOR] +4
[COLOR="red"]Speed:[/COLOR] 30'
[COLOR="red"]Perception:[/COLOR] +4
[COLOR="red"]Initiative:[/COLOR] +2
[COLOR="red"]Primary Weapon:[/COLOR] Crusher (+7, 2d6+9/x3)
[COLOR="red"]Ranged Weapon:[/COLOR] Javelin (+3, 1d6+6/x2)
[COLOR="red"]Special Attack Options:[/COLOR] Power Attack: -1 Attack, +3 Damage
[/sblock]
[sblock=Not Raging]
[COLOR="red"]AC:[/COLOR] 16 (Flat-footed: 14, Touch: 12)
[COLOR="red"]HP:[/COLOR] 13/13 
[COLOR="red"]CMB:[/COLOR] +5 CMD: 17
[COLOR="red"]Fort:[/COLOR] +4 [COLOR="red"]Ref:[/COLOR] +2 [COLOR="red"]Will:[/COLOR] +2
[COLOR="red"]Speed:[/COLOR] 30'
[COLOR="red"]Perception:[/COLOR] +4
[COLOR="red"]Initiative:[/COLOR] +2
[COLOR="red"]Primary Weapon:[/COLOR] Crusher (+5, 2d6+6/x3)
[COLOR="red"]Ranged Weapon:[/COLOR] Javelin (+3, 1d6+4/x2)
[COLOR="red"]Special Attack Options:[/COLOR] Power Attack: -1 Attack, +3 Damage
[/sblock]
[COLOR="red"]Current Conditions in Effect:[/COLOR] None
url=http://livingpf.wikia.com/wiki/Vax_(Chronikoce)]Vax (Chronikoce) - Living Pathfinder RPG Wiki[/url]
[/sblock]
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Earth Breaker: Attack: +05 = [BAB (01) + STR (04) + MISC (00)]
 Damage: 2d06+6(B), Crit: 20/x3, Reach: 5' 
 Special: Weapon Cord (recover dropped or disarmed weapon 
 as swift action)
 Special: Power Attack: -1 Attack, +3 Damage
 Special: +1 Damage when flanking (multiply on critical hits)
Earth Breaker: Attack: +07 = [BAB (01) + STR (06) - MISC (00)]
(Raging) Damage: 2d06+9(B), Crit: 20/x3, Reach: 5' 
 Special: Weapon Cord (recover dropped or disarmed weapon 
 as swift action)
 Special: Power Attack: -1 Attack, +3 Damage
 Special: +1 Damage when flanking (multiply on critical hits)
Dagger(melee): Attack: +05 = [BAB (01) + STR (04) + Misc (00)]
 Damage: 1d4+4(P or S), Crit: 19-20/x2
 Special: +1 Damage when flanking (multiply on critical hits)
Dagger(range): Attack: +03 = [BAB (01) + DEX (02) + Misc (00)]
 Damage: 1d4+4(P), Crit: 19-20/x2, Range 10'
Javelin(range): Attack: +03 = [BAB (01) + DEX (02) + Misc (00)]
 Damage: 1d6+4(P), Crit: 20/x2, Range 30'
 Special: Rage: +4 STR = +2 Damage
===Racial Features===
Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Barbarian
 Bonus Feat: Humans select one extra feat at 1st level
 Skills: Gain addition skill point at every level
===Class Features===
Barbarian (Invulnerable Rager) 01
Armor/Weapons: Proficient in all simple and martial weapons, light and medium 
 armor, as well as shields (excluding tower shields)
Fast Movement: A barbarian’s land speed is faster +10 feet. This benefit
 applies only when he is wearing no armor, light armor, or
 medium armor, and not carrying a heavy load. Apply this bonus
 before modifying the barbarian’s speed because of any load
 carried or armor worn. This bonus stacks with any other
 bonuses to the barbarian's land speed.
Rage: At 1st level, a barbarian can rage for 4 + Con Mod rounds/day. At each
 level after 1st, she can rage for 2 additional rounds. Temporary
 increases to Con, such as those gained from rage and spells like
 bear's endurance, do not increase the total number of rounds that a
 barbarian can rage per day. Enter rage as a free action. The total
 number of rounds of rage per day is renewed after resting for 8 hours,
 these hours do not need to be consecutive.
 Effects: +4 morale bonus to STR, CON, and Will Saves. 
 +2 HP/HD (Not lost first, disappear when rage ends)
 -2 AC
 Cannot use CHA, DEX, or INT (except Acrobatics, Fly,
 Intimidate, and Ride) based skills or any ability that
 requires concentration
 Fatigued for 2 rounds/1 round spent raging once rage ends.
 Cannot enter rage while fatigued or exhausted.
 Rage ends if Barbarian falls unconscious 
===Feats===
Power Attack (1st lvl): –1 penalty on all melee attack rolls and combat maneuver 
 checks, +2 bonus on all melee damage rolls. Damage is 
 increased by half (+50%) if attacking with a two-handed 
 weapon.
 When BAB reaches +4, and every 4 points thereafter, the 
 penalty increases by –1 and the bonus to damage increases 
 by +2.
 Iron Will (Human): You get a +2 bonus on all Will saving throws.
===Traits===
History of Heresy(Social): As long as you do not possess any levels in a class 
 that grants divine spellcasting power, you gain a +1
 trait bonus on all saving throws made against divine 
 spells.
 Dirty Fighter(Combat): When you hit a foe you are flanking, you deal an
 additional 1 point of damage (this damage is added to
 your base damage, and is multiplied on a critical hit)
 This additional damage is a trait bonus.
Vax's time among the nomadic tribe taught him that making sure you win is
more important that fighting cleanly. When fighting with other members of 
the tribe it was expected that you would work together to make sure 
everyone fought most effectively.
Vax's quick wit and fiery temper lead to many confrontations with those
who tried to teach him what to believe. Instead of following the 
teachings of any faith Vax preferred to come to his own conclusions 
regarding the gods. These conclusions are not always viewed favorably 
by believers (especially since Vax has a tendency to be over blunt when 
voicing his disagreements with religious types)
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (01)/Level + FC (00) + Human (01)/Level] 
 (Barbarian 01)
Skills Total Rank CS Ability ACP Misc
Acrobatics -01 0 0 2 -3 +0
Appraise 01 0 0 1 +0 
Bluff -02 0 0 -2 +0
Climb 05 1 3 4 -3 +0
Craft (Alchemy) 01 0 0 1 +0
Diplomacy -02 0 0 -2 +0
Disable Device 0 0 2 -3 +0
Disguise -02 0 0 -2 +0
Escape Artist -01 0 0 2 -3 +0
Fly -01 0 0 2 -3 +0
Handle Animal -02 0 0 -2 +0
Heal 00 0 0 0 +0
Intimidate -02 0 0 -2 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 05 1 3 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 02 1 0 1 +0
Perception 04 1 3 0 +0
Perform ( ) -02 0 0 -2 +0
Profession ( ) 0 0 0 +0
Ride -01 0 0 2 -3 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 2 -3 +0
Spellcraft 0 0 1 +0
Stealth -01 0 0 2 -3 +0
Survival 04 1 3 0 +0
Swim 05 1 3 4 -3 +0
Use Magic Device 0 0 -2 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- 00 lb
Hide Armor 15 gp 25 lb
Earth Breaker 40 gp 14 lb
Dagger 2 gp 01 lb
Javelin (5) 5 gp 10 lb
Weapon Cord .1 gp -- lb
Backpack (1 cu. ft./60 lb.) 2 gp 02 lb
 Blanket, Common .2 gp 01 lb
 Chalk .01 gp -- lb
 Flint and Steel 1 gp -- lb
 Iron Spike .05 gp 01 lb
 Hammer .5 gp 02 lb
 Iron Pot .8 gp 04 lb
 Hemp Rope (50ft) 1 gp 10 lb
 Soap (50 uses) .01 gp 0.5 lb
 Waterskin 1 gp 04 lb
 Potion (Cure Light Wounds) 50 gp 00 lb
 Trail Rations (6 days) 3 gp 06 lb
 Alchemist Fire 20 gp 01 lb
Belt pouch (1/5 cu. ft./10 lb.) 1 gp 0.5 lb
 Coins
 ===========
 142.67 gp
 Total Weight: 82 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 07
SP: 03
CP: 03
Gems/Jewelry/Other:
0000
Total Starting GP spent: 142.67 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 19
 Height: 5' 10"
 Weight: 170 lb
Hair Color: Dark Brown
 Eye Color: Gray
Skin Color: Tanned from spending almost all of his time outdoors
Appearance: Dressed in Hide Armor and always carrying his Massive Hammer which
 he lovingly calls the Crusher. Scars can be seen on his arms and
 there is one that runs down the right side of his face from a run
 in with a wild animal.
 
 Demeanor: Vax tends to be short with people. He means well but never quite
 got the hang of proper social graces. He also has a habit of
 speaking his mind when people say foolish things. His rough
 demeanor tends to cause people to shy away before they realize
 that he is rather intelligent.
===Background===
PAST: To whom Vax was born he never knew. His parents whoever they were abandoned him in Irthos when he was still a baby and he was never able to learn more of their fate. As a child Vax had a quick wit and a fiery temper that often got him into trouble. While he excelled at the basic teachings that were presented to him, his rough demeanor lead him to confrontations with peers and teachers alike. This could only go on for so long though and after an argument between him and another young lad at the orphanage turned violent he vowed to learn to control his anger. That very night Vax packed up what few belongings he owned and snuck out into the night.
Luck or perhaps fate must have smiled upon him because rather than meeting some terrible fate in the wilds he stumbled upon a tribe of nomads that took him in (albeit as a slave at first). This particular group of nomads recognized his quick temper as a gift rather then the curse he thought it was. They began training him to control his anger, holding it deep inside until the time came when he needed it most. His anger could then be released making him a fierce opponent to any who challenged him. After coming to the tribes aid by unleashing his rage the tribe rewarded his valor with a great hammer that he named 'Crusher' (Earth Breaker). Vax was pivotal in driving back those that would harm his new found family.
PRESENT: The feeling of pride that Vax felt along with the praise and glory that his actions brought him awoke a spark in him he had never felt before. No longer content to merely travel with his tribe, he packed up his few belongings along with a gift from the tribes shaman that he was told could heal the wounds he took before his very eyes (Potion of Cure Light Wounds). Armed with his trusty Crusher and a desire to win further glory for himself Vax traveled to the Glass City where he has heard rumors that adventurers often found jobs worthy of one such as himself.
===Adventure Ideas===
* Vax is currently a Barbarian but he was abandoned in Irthos by his parents.
 I gave his a rank in Linguistics to represent the training that citizens get.
 I think it would be really cool if anyone was willing to write something up
 that flushes out his past a bit more. 
* Any adventure where he gets to crush things with his trusty 'Crusher' is 
 always appreciated. Although he still enjoys being loud and boisterous so
 interacting with npcs should be fun too. 
===Adventure Log===
The Cave of (Un)Death GM: HolyMan; July 25th, 2012 to November 16th, 2012
 XP Received: 1,714 XP Total = 902 EXP + 812 TXP
 Treasure Received: 1,821 GP Total = 1,125 EGP + 696 TGP
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (July 11th, 2012) (Satin Knights) level 1
*Approval (July 12th, 2012) (HolyMan) level 1
*Retired at 2nd level and replaced by Triela Su'resh
Category:Retired & Deceased Characters