Report 764

Report #764
Skillset: Shamanism Skill: New
 Org: Hartstone Status: Completed Feb 2012
Furies' Decision:
We will look into implementing solution 1, though with slightly greater
restrictions.
Problem: Currently, to enable various weather based shamanism effects, the
shaman can have to spend up to 25-30 power to alter the weather in their own
demesne. The passive effects of the weather itself are on the whole minor, and
entirely balanced by the fact that they hit absolutely everyone in the demesne,
including the Shaman for all of the weather effects. Manipulating the weather to
enable the other Shamanism abilities takes an exorbitant amount of power and
time, that often just isn't available.
[A: 0 R: 0] Solution #1: Create a new skill that allows the shaman to
 'imprint' on the weather in the the room they are in
 for 10p, once a year. Thereafter, they may spend 3-4p
 when in their own demesne only to shift the weather
 in that room to their imprinted/'favored' weather
 pattern. Adjustments away from the preset weather
 must be made as normal through the Demesne* abilities.
Player Comments:
---[Sidd on 2/7 @ 00:32 writes]:
I think this is a great idea. Druids are already a power heavy class, and
manipulating weather is very costly too, this will relieve the pressure of that
quite a bit
---[Shedrin on 2/10 @ 06:27 writes]:
This sounds like a good idea to make Shamanism abilities more usable.
---[Xena on 2/12 @ 18:15 writes]:
Sounds like an awesome idea to me
---[Alacardael on 2/14 @ 01:22 writes]:
Yes to this. Druids are a disgustingly power-heavy archetype to play already.
---[Shuyin on 2/14 @ 10:18 writes]:
Fine by me
---[Ushaara on 2/14 @ 22:00 writes]:
Yup, supported.
---[Viynain on 2/17 @ 22:21 writes]:
Interesting skill. If I'm understanding right then, your imprinting will
superimpose the current weather of the location you chose over your meld's?
Sounds dicey if you chose some place that had bad winters and calm springs, but
understandbly a risk to undertake for convenience purposes. I support the
proposal.
---[Llandros on 2/17 @ 23:25 writes]:
Could you clarify that, I read it as having the imprint be a static weather
pattern with the restriction that it could only be changed once a year. Either
seems to be fine with me though.
---[Enyalida on 2/21 @ 21:26 writes]:
No, it wouldn't be the current weather of the location you chose, it would be
the weather of that location at the time you chose it, much more simple.
Essentially, you 'memorize' the weather pattern you see before you, and can
reproduce that in your demesne at any time. The limit on imprinting is both for
thematic reasons (as I see it being you literally taking the weather into your
being) and for mechanical reasons, so that you can't zip around with pyramid
points to flip-flop your demesne around.
---[Viynain on 2/23 @ 00:22 writes]:
I don't know how I feel about the clarification that you permanently set a
weather type with this skill based on a location when that location isn't
experiencing that effect itself. I can see the ability directly mirroring a
given location's climate, but memorizing a climate that isn't in effect
afterward, not so much.
---[Morshoth on 2/23 @ 16:22 writes]:
Sounds, good.
---[Enyalida on 2/23 @ 22:16 writes]:
Viynain, I don't really understand. The RP-thematics/AB file I envisioned for
this skillset runs something like this: "The shaman is so in tune with the
weather that the climate marks their very spirit. At home in their own climate,
the shaman learns to bring the weather they feel blowing in their soul out into
reality, in the demesne they control." I'll leave the specifics up to admins,
but there are pretty easy tie-ins with the trances here (seeing the threads of
past/present/future that run through people) and there is a precedent for 'soul
affecting' abilities in transmigration. I don't understand how you'd be
connecting two separate places or sensing the weather as it currently stands in
some far away place to bring it to your demesne, or how that would be more in
theme. If you are forcing a distant places current weather scheme on the
location, it's more like you're making your demesne balach swamp, which it's
not, this seems more... unnatural then expanding the weather that feels the most
RIGHT/natural to you out into your demesne.
---[Enyalida on 2/23 @ 22:18 writes]:
It also seems like it will be many times easier to code my suggestion than
having something that mirrors a currently existing weather pattern elsewhere.
How would a shaman changing the weather in that place effect the current
location? Really, it just seems a lot easier (just save the three variables to
the shaman) and more in theme (being in tune to the weather inside you versus
being in tune with distant weather, which we can't do anyways) to have you save
a setting and call it back up later in the manner I suggested.
---[Sidd on 2/24 @ 19:16 writes]:
The thing is a shaman already currently can make his demesne have whatever
weather he wants, the point of this skill is to trim down time/power spent etc
when setting up their demesne by having a one shot skill to get the appropiate
weather they want as opposed to changing it 3+ times to get the same desired
effect. That's at least what I understand from it. It already takes more
time/energy for a druid to get set up for combat (including changing the
weather) than any other class outside normal deffing, this report aims to trim
down the power/time spent setting up.
---[Xynthin on 2/29 @ 02:58 writes]:
Would it be possible to get some kind of ranges or limits on this? IE, it has
to be within a certain baseline? Because I am envisioning imprinting to a room
in Icewynd with more than +160% movement reduction and being able to instantly
plop that over an entire demesne.