New Super Mario Bros. 3 (3DS)

New Super Mario Bros. 3 is the fifth installment for the New Super Mario Bros. series
== Story ==
Bowser is brooding at his castle, trying to conceive a plot to destroy the Marios once and for all. He then raids Kamek's library for no apperant reason, and gets a book dropped on his head. Bored, Bowser reads the book, which is about the history of the rivalry between the Mushroom & Koopa Kingdoms. Bowser continues to read and sees that there's a wand that the Mushroom King used to to defeat Morton Koopa Sr. (Bowser's father), stored within the deepest chambers in Peach's Castle. With nothing but greed and ego in his mind, he orders out a direct attack on Peach's Castle, immediately.
Meanwhile in the Mushroom Kingdom, Mario is relaxing in his house, while Luigi & Daisy are hanging out (on their version of a date). Wario & Waluigi are trying to break into their home to steal the Bros.' coins, before getting caught by Mario. But before Mairo can react, they suddenly seeing smoke pouring out of Peach's Castle. With no time to waste, they head towards Peach's Castle, with Wario & Waluigi in tow. 
After heading through the Mushroom Plains, the heroes reach Peach's Castle, with multiple Koopa Airships surrounding it. The heroes successfully raided the castle, and made it to Bowser at the throne room. They defeat him easily, only to find out that Bowser was a decoy. The real Bowser is too busy finding the wand. He signals all the airships to leave, with Peach kidnapped, and Bowser uses his wand to create a giant brick-wall to prevent the heroes, entering the desert. However, with some Cape Feathers, they created a way to get past the wall, giving our heroes access to the desert.
After our heroes' successful entry to the Sunburnt Sands, they made it to the stadium & defeat the Angry Sun (who was created, via Bowser's magic). After hearing this, Bowser begins attacking all the other worlds with enemy invasions & new changes to the worlds. He then dispatches his Koopalings towards each of these worlds to stop Mario (after Boom-Boom & Pom Pom's failed attempts).
== Characters ==
===Playable===
Character 	Description 	Availability 	Default Character For:
Mario 	The main protagonist of the game, Mario is the most balanced character in the game: with decent speed, jump power & traction. 	From the start	Player 1
Luigi 	Mario's younger brother returns to help Mario. Luigi has quicker than Mario & has higher jumping skill, but he has extremely poor traction. 	From the start	Player 2
Wario 	A failed robbery led this greedy gold-obssessed goblin into this adventure. He is the slowest of the group, but he can ram at enemies & when he falls from a high place, he creates a massive shockwave. 	From the start	Player 3
Waluigi 	Waluigi is Wario's brother, and is out to prove himself worthy (due to circumstances)... He is the quickest out of all four & could jump the highest (with the addition of Flutter-Jumping), he has the worst traction. 	From the start	Player 4
Princess Daisy	The elegantly-dressed maiden of Sarsaland can finally be playable in a Mario game! She is slow, having speeds similar to Wario, but she can use her party dress to float (similar to Toadette's Super Crown ability.) 	N/A 	N/A
===Yoshi(s)===
Yoshis start out as Baby Yoshis, but as soon as they eat five enemies, berries, or cookies, they turn to Yoshis. Each colored Yoshi has their own ability.
Baby Yoshi	Adult Yoshi	Ability
 	 	N/A (Has a long tongue which can be stretched out to eat other enemies.)
 	 	When an enemy is eaten, the Yoshi can spit out three fireballs that go longer than usual Fire Flower projectiles
 	 	When an enemy is eaten, the Yoshi can grow wings, causing it to fly for a short period of time.
 	 	When an enemy is eaten, every time they hit the ground they cause a mini-earthquake. And when the ground-pound they create a screen-nuke, killing all the enemies on the screen.
 	 	When an enemy is eaten, they can run really fast for a short period of time, killing mostly any enemy they come into contact with.
 	 	When an enemy is eaten, they grow a protective bubble around them, which can make them swim through lava, acid or poison water for a short period of time.
===Baby Yoshis===
There are other Yoshis who never grow to adult Yoshis, but still have powers of their own.
Baby Yoshi	Ability
 	Can inflate like a balloon for a short period of time.
 	Can spit out bubbles to trap enemies in. The enemies can turn into coins, power-ups or even 1-Ups.
 	When the player spins around, it can light up dark areas for a short period of time.
===Others===
*Bowser
*Princess Peach
*Bowser Jr.
*Kamek
*Koopalings
==Power-Ups==
Power-Up 	Description
Super Mushroom 	Makes the character grow big, and makes them do abilites that they can't do in small form, like ground-pounding.
Fire Flower 	Makes the character throw fireballs from their fingertips. These fireballs can defeat most enemies & can light up dark areas.
Ice Flower 	Similar to the Fire Flower, but the character throws iceballs, instead of fire ones. These iceballs can freeze enemies, which can be thrown at others.
Super Bell 	Gives the character a Cat Suit. With it, they can climb up walls for a short period of time, and they can attack enemies with their paws from many different directions.
Super Leaf 	Gives the character a Tanooki Suit. With it, they can fly for a short period of time, once their P-Meter is flashing red. They can also attack enemies with their tail.
Penguin Suit 	Give the character a penguin form. Other than shooting ice balls, they can belly-slide, and can walk on ice with ease. They also have great swimming skills underwater.
Frog Suit 	A rare power-up that gives the player a frog form. They can jump very high on land & they can swim much better underwater. However, its very hard to control.
Hammer Suit 	Another rare power-up, that gives the player the ability to throw hammers, which can defeat almost every enemy. They can also duck, giving them protection from enemies in their shell.
Magic Feather 	Gives the character a cape, which gives them the ability of flight. But unlike the Super Leaf, they can glide for an infinite amount of time, until they mess up.
Mini Mushroom 	Turns the player extremely small. In this form, the mini player can skittle up walls, run at fast speeds & can run over water. However, they will go down in only one hit.
Mega Mushroom 	Turns the player extremely big for a short period of time. While in this form, they are invincible, destroying everything in it's path. They can also get up to 5 extra lives if the destroy a certain amount of objects.
Gold Flower 	The rarest power-up in the game, which gives the player the ability to turn anything into golden coins. If enemies get hit, they turn into a random amount of coins. Once a level is completed with the Gold Flower, they'll turn back to their fire form.
100pxSuper Star 	Turns the player invincible for twenty seconds. While in this form, they can destroy every enemy in his/her path. However, they can still die in bottomless pits or lava (or toxic water).
Invincibility Leaf 	Gives the player a White Racoon mode, which makes them invincible to anything. However, they cannot access the final level if they use it at least once, making the player to redo the level without it.
Chicken Suit (NEW!!!) 	Gives the player a Chicken form, they can shoot out fireballs & can fly for a short period of time.
Lightning Flower (NEW!!!)	Gives the player the ability to shoot lightning at their fingertips. Can create chain reactions, that can destroy multiple enemies at a time. It can also paralyze & even damage bosses.
N/ASuper Hammer (NEW!!!) 	A Power-Up exclusively for Mario & Luigi They turn into their Builder Form. In this form, they can break anything with their hammers and can create Builder Boxes, which can help them get to higher places.
N/ABull Helmet (NEW!!!) 	A Power-Up exclusively for Wario & Waluigi. Gives them a steel helmet with horns. They can ram at enemies and can stick to the ceiling, thanks to their horns.
==Worlds==
#	Name 	Theme 	Fortress Boss 	Castle Boss 	Enemy Course
1	
Mushroom Plains	Grass 	Boom Boom 	Fake Bowser 	Koopa Troopa
2	
Sunburnt Sands	Desert 	Pom Pom 	Angry Sun 	Pokey
3	
Donut Dome 	Underground 	Larry Koopa 	Major Burrows	Piranha Plant
4	
Winey Woods	Jungle/Haunted	Iggy Koopa 	Petey Piranha	Spear Guy
5	
Lemonade Lagoon	Beach/Water 	Wendy O. Koopa 	Big Bertha 	Blooper
6	
Sweet Glacier	Ice/Snow 	Lemmy Koopa 	Chief Chilly 	Snow Spike
7	
Rock-Roll Road	Mountain 	Morton Koopa Jr.	Hisstocrat 	Monty Mole
8	
Cotton Candy Clouds	Sky/Athletic 	Roy Koopa 	Lakithunder 	Bullet Bill
9	
Vile Volcanoes	Volcano/Lava 	Ludwig von Koopa	Kamek 	Sledge Bro.
 	
Bowser Badlands	Dark/Castle 	Bowser Jr. 	Bowser 	Hand Traps
 	Rainbow Road	Misc. 	N/A 	N/A 	N/A
===World 1: Mushroom Plains===
Level 	Description
Follow the Red-Brick Road (World 1-1)	The first overworld level of the game. The level resembles the SMB's first level of the game, where Mario is on a brick road, fighting Goombas & Koopa Troopas. Many mushroom platforms & Brick-Blocks also appear in this level.
Hidden Hollow (World 1-2) 	The first underground level, following the normal second level tradition. The level is in a cave, with multiple alcoves & other areas which can help Mario reach the end. Shy Guys & Monty Moles will appear in this level.
Yoshi's Woods (World 1-3) 	A small forested area, which introduces the Yoshi mechanic of the game. Many nests of Yoshi eggs can be seen on trees in this level. Many apple bushes & Toad chefs holding cookies will commonly appear here.
Golden Grassland (World 1-A) 	The first secret level, leading to the Yellow Switch Palace. The level is a typical grassland, covered in yellow grass & hills. Many hidden pathways will appear here, leading to coins & other power-ups, along with Wigglers, Waddlewings & Biddybuds.
First-Time Fortress (World 1-) 	The first fortress level, which follows the concept of a typical fortress level. Many fortress gimmicks such as lava pits, Dry Bones, Thwomps & Roto-Disks (from SMB3) will appear in the fortress. The boss is Boom-Boom
Hippity-Hoppity Heights (World 1-4) 	The first athletic/sky level of the game. The game features a marathon of bouncy mushrooms, to which Mario needs to bounce on to reach the goal. Paratroopas & Hammer Bros. make their debut in this level.
Cheep-Cheep Crossing (World 1-5) 	A level taking place over a large lake. Many Cheep-Cheeps will appear, jumping out of the water & some will be under the water. The level transverse from above-ground to under-water constantly. 
Peach's Corrupted Castle (World 1-) 	The first castle level of the game, taking place at Peach's own castle (taken over by Bowser's minions). The level has Mario getting over the jumping Cheep-Cheep moat & then infiltrating the Hammer Bro. & Goomba Tower-filled halls. The boss is False Bowser, fought in the throne room of the castle.
===World 2: Sunburnt Sands===
Level 	Description
Feathery Flights (World 2-1) 	Bowser has created a large brick wall to hinder the heroes' progress into the desert. The level starts off in a grassy area with Super Koopas. The level will introduce the Cape Feather, which will be needed to get across the wall.
Pokey's Paradise (World 2-2) 	The first normal desert overworld level. It's a desert area with patches of grass. Many desert enemies, like Spikes, Conkdors & of course, Pokeys will appear in this area. The red & yellow Yoshi will debut here. A secret oasis is hidden in the level.
Fossil Tunnel (World 2-3) 	An underground tunnel, home to many fossils & bones. Many dry enemies, like Bone Goombas & Dry Bones will appear. However many new gimmicks will have things to do with bones, like bone spikes & the returning Skull Rafts over the seas of quicksand.
Mirage Mansion (World 2-) 	The first ghost house level of the game. The mansion's gimmick is illusion. Many dissappearing platforms & doors will be the common gimmick of this level. Normal ghost enemies, like Boos, Dry Bones & Eeries appear here.
Great Pyramid of Koopa (World 2-) 	The second tower, taking place in one of the many pyramids of the world. Mario must solve puzzles (pushing rocks into holes, going into secret alcoves, etc.) to collect three keys to get to the boss's chambers. The boss is Pom Pom.
Dustbowl Danger (World 2-4) 	Another desert level with a blistering sandstorm (which will slow down the player), serving as the main gimmick of the level. The sandstorm will also work on coins & enemies (like Galoombas, Spinies & Pokey segements).
Magic Carpet Mania (World 2-5) 	An athletic level, taking place on a magic carpet, which acts similarly to the Sky Pop from Super Mario Land. Enemies will try to attack Mario, like Pidgits, Albatrosses (holding Bob-Ombs) & Lakitus in the air.
Chomp's Block n' Rock Ruins (World 2-6)	A level taking place near an ancient ruins site (with a giant Chain-Chomp sphinx in the background). The level mainly focuses around the Chain Chomp enemy & puzzles involving the Chomp Rocks. Blockhoppers & Cobrats make their debut here.
Sunbask Stadium (World 2-) 	The second castle level taking place in a massive Roman-colosseum building. The level will progress on the walls & inside the building, with Chargin' Chucks, Fuzzies & Spikes, being the main enemies. The boss is the Angry Sun.
==Enemies==
Enemy 	Description 	Level Found In
Goomba 	Goombas Can Walk Around. You Can Jump On Them. 	World 1-1
Paragoomba 	Goombas With Wings. 	N/A
Micro Goombas 	Tiny Version Of Goombas. 	N/A
Goombaff 	Red Paragoombas That Drops Red Micro Goombas Just Like In Super Mario Bros 3 	N/A
Goombarr 	Green Paragoombas That Spit Goo. 	N/A
Goombrat 	Chestnut Versions Of Goombas Who First Debut In New Super Mario Bros U. 	N/A
Para Goombrat 	Goombrats With Wings 	N/A
Galoomba 	Round Throwable Goombas Who Appeared In Super Mario World. 	N/A
Winged Galoomba 	Galoomba With Wings 	N/A
Goombud 	A Super Mario World Goombrat 	N/A
Koopa Troopa (Green) 	Koopa Troopas Can Walk Around And Walk Off Edges. If They Get Jumped On They Retreat To Their Shells. 	World 1-1
Koopa Troopa (Red) 	Koopa Troopas Can Walk On Edges. If They Get Jumped On They Retreat To Their Shells. If Swallowed By Yoshi, Yoshi Can Spit FireBall Out 	World 1-1
Koopa Troopa (Yellow) 	Yellow Shelled Koopa Troopas First Debut In Super Mario World. If They Get Jumped On They Retreat To Their Shells. If Swallowed By Yoshi, Yoshi Can Make Earthquakes 	N/A
Koopa Troopa (Blue) 	Blue Shelled Koopa Troopas First Debut In Super Mario World. If They Get Jumped On They Retreat To Their Shells. If Swallowed By Yoshi, Yoshi Can Fly With Wings 	N/A
Koopa Troopa (Orange) 	A New Koopa Troopa Shell Color Introduced. If They Get Jumped On They Retreat To Their Shells. If Swallowed By Yoshi, Yoshi Can Run Fast 	N/A
Koopa Troopa (Purple) 	A New Koopa Troopa Shell Color Introduced. If They Get Jumped On They Retreat To Their Shells. If Swallowed By Yoshi, Yoshi Can Be Protected And Swim In Dangerous Liquids.	N/A
Koopa Paratroopa (Green) 	Green Shelled Koopa Troopas With Wings 	World 1-1
Koopa Paratroopa (Red) 	Red Shelled Koopa Troopas With Wings 	World 1-1
Koopa Paratroopa (Yellow)	Yellow Shelled Koopa Troopas With Wings 	N/A
Koopa Paratroopa (Blue) 	Blue Shelled Koopa Troopas With Wings 	N/A
Koopa Paratroopa (Orange)	Orange Shelled Koopa Troopa With Wings 	N/A
Koopa Paratroopa (Purple)	Purple Shelled Koopa Troopa With Wings 	N/A
Piranha Plant 	Piranha Plants Can Come Out From Pipes Then Goes In. On The Ground, They Start To Chomp. 	World 1-1
Venus Fire Trap 	Piranha Plants That Comes Out Of Pipes Spit Fireballs Then Hides. 	World 1-3
Ice Piranha Plant 	Piranha Plants That Comes Out Of Pipes Spit Ice Balls Then Hides. 	N/A
Venus Thunder Trap 	Piranha Plants That Comes Out Of Pipes Spit Lightning Bolts Then Hides. 	N/A
Ptooie 	Piranha Plants Staying In Pipes Blowing Up Spike Balls And Walking Around While Blowing Up Spike Balls. 	N/A
River Piranha Plant 	Jumping Piranha Plants Like Ptooies That Floats In The Water Blowing Up A Spiked Ball. 	N/A
Stalking Piranha Plant 	Walking Ptooie Without Blowing Spike Balls Can Stretch His Head And Body Up Then Streches Down. 	N/A
Buzzy Beetle 	Buzzy Beetles Are Turtle Enemies. when jumped on they hide in their shell, they walk back and forth and their Shell can be kicked. Buzzy Beetle Shells are very strong and resist Fireballs. they are a distant relative to Spinies They are the oppisite of a Spiny, they are immune to Fireballs but their weakness is Jumping on.
Buzzy Beetles can walk on ceilings and will fall if you get too close.	World 1-2
Spike Top 	A Red Shelled Version Of Buzzy Beetle With A Spike On Top. 	N/A
Buster Beetle 	A Black Shelled Version Of Buzzy Beetles With Arms That Can Throw Blocks At Mario And Luigi. 	N/A
Bony Beetle 	Skeleton Version Of Buzzy Beetle. They First Debut In Super Mario World 	N/A
Spiny 	Four Legged Turtle Enemies With Spikes On Their Red Shell. And Are Pets To Lakitu When Tossing Them To Mario. 	Level 1-3
Lakitu 	Koopas Wearing Glasses That Hovers On A Cloud Throwing Spinies. When Jumped On. Mario Ride On Lakitu's Cloud. 	Level 2-5
Hammer Bro. 	Koopa Troopa Enemies That Throw Hammers 	N/A
Sledge Bro. 	Big And Fat Versions Of Hammer Bro 	N/A
Fire Bro. 	Red Hammer Bros That Throws FireBalls 	N/A
Blaze Bro. 	Big And Fat Versions Of Fire Bro 	N/A
Boomerang Bro. 	Blue Hammer Bros That Throws Boomerangs 	N/A
Curve Bro. 	Big And Fat Versions Of Boomerang Bro 	N/A
Ice Bro. 	Cyan Hammer Bros That Throws Ice Balls 	N/A
Lightning Bro. 	A New Type Of Hammer Bro Enemy That Throws Lightning Bolts 	N/A
==Bosses==
Boss 	Description 	Level
Boom Boom 	The first mid-boss of the game. His battle is a combination of his battles in Super Mario Bros. 3 & New Super Mario Bros. U. He will constantly charge at the player, swinging his fists at them. After he gets hit on the head, he hides in his shell (always stationary, unlike the Koopalings). After two hits, he grows wings, and flies in a circular pattern across the room. 	World 1-
False Bowser	The first castle boss of the game, being a fake copy of Bowser himself. The battle is over an extremely long bridge (similar to Super Mario Bros.). False Bowser will be spitting out fire (that moves slowly) & chucking sledge hammers. Run past him when he leaps & make it to the axe at the end of the bridge to defeat him (or use 30 fireballs). 	World 1-
Pom Pom 	The second mid-boss. Her battle is also a combination of her battles of 3D Land & 3D World. She will teleport around the room, shooting out ninja stars. After each hit on the head, she will create another copy of herself. The only way to realize the real Pom Pom is that she holds a pink ninja star with a red bow.  	World 2-
Angry Sun 	The second castle boss of the game. He will be fought at the arena area of the Colosseum. He will act like a normal Angry Sun does, where he will try to swoop down on the player & summoning Fire Snakes. Sometimes, Koopa Troopas will enter the arena. The player must use the Koopa's shells against the Sun. After two hits, he will begin leaving trails of fire when he swoops down.	World 2-
Category:Nintendo 3DS Games
Category:Fan Games
Category:Games
Category:Mario (series)
Category:Mario Games