EX Weapons

This page is about the weapons that Copen obtains from bosses as a playable character. For the attacks that Copen uses as a boss in Azure Striker Gunvolt and Azure Striker Gunvolt 2, see Copen#Boss Battle Skills. For lore-focused description, see Copen#Abilities and Equipment and iX Copen#Abilities and Equipment.
The EX-Weapon-mirroring-system is Copen's main category of equipment outside of his programming and subroutines. Rather than buying gear to equip and unequip manually, Copen can manufacture a new EX Weapon for every different Adept he defeats. EX Weapons can be switched out at any time from the pause menu. You can use your full arsenal of copy abilities in every mission so long as you have them, but you may only use one at a time. EX Weapons drain from the energy meter below Copen's life bar, and he cannot deploy his Flashfield if his energy is below maximum. Weapon energy regenerates approximately 2 seconds after the last use of an EX Weapon.
Copen can make different weapons by inputting their data into his AI partner, Lola. Lola can analyze an Adept's Septimosome and use the P-Bits to mimic their abilities. In Azure Striker Gunvolt 2, Copen also can disable all EX Weapons and Shred Storm by setting Lola to offline mode. This feature was removed in Gunvolt Chronicles: Luminous Avenger iX.
Most Adept bosses have certain EX Weapons that deal more damage against them. You can find a list explaining those weaknesses below. Having trouble defeating a Boss? Try switching your EX Weapon!
==Azure Striker Gunvolt 2 EX Weapons==
===Stellar Spark===
Stellar Spark (スパークステラー、Spark Stellar) is Copen's default EX Weapon, made from analyzing the Azure Striker Septima from samples of Asimov's blood. The bits unleash a rotating stream of lightning bolts straight forward, penetrating enemies and terrain. When a target is tagged, Lola's P-Bits will home in on it to provide a direct shock, creating a Flashfield-like structure around it. Can pass through walls. 
Strong against:
*Milas
*Stratos
Using this weapon on Gunvolt will instantly replenish his EP.
===Hailstorm Blade===
Hailstorm Blade(アバランチソード、Avalanche Sword) is acquired after defeating Tenjian. Creates ice swords that launch short-range slash waves that shrink as they fly. Deals more damage when used in closer proximity to the target. The slashes can be angled upwards or downwards. The swords and waves are automatically aimed towards tagged targets. The blades and waves can bypass walls. Short-mid range. No effect against Viper, and deals low damage to large robotic enemies.
Strong against:
*Asroc
*False Zonda
*Carrera
*Gunvolt (EX Frozen City)
===Twintail Bunker===
Twintail Bunker (テイルバンカー、Tail Bunker) is acquired after defeating Desna. Creates two hair drills that can be thrust forwards or upwards to attack, or downwards to perform a boosted jump. Tagging foes causes this weapon to create hair missiles to launch at them. Considerably strong, and mid-range. Ineffective against True Zonda, although it does damage the diamond barrier.
Strong against:
*Ghauri
*Elise
*Jota
===Hydro Zapper===
Hydro Zapper (ハイドロザッパー) is acquired after defeating Milas. Creates two water orbs that release beams of water. The beam will aim at a tagged foe even mid-flight, and can stretch the length of the whole screen. Takes the least amount of weapon energy, is the easiest to use, but the weakest. Can bypass walls. Useful, and sometimes essential, for fights against Gunvolt, as this weapon will instantly Overheat him. Ineffective against True Zonda. While this weapon triggers instant Overheat against Gunvolt, it doesn't actually deal any increased damage.
Strong against:
*Gibril
*Asroc's mechs, Galette Krone and Gran Torta
*Viper
===Broad Circuit===
Broad Circuit (ワイドサーキット、Wide Circuit) is acquired after defeating Teseo. The bits launch a wide-scale flurry of data similar to Teseo's Circuit Rain attack. The attack becomes more clustered and hits harder when attacking a tagged foe. Can bypass walls. Useful for destroying the crystal pillars that Ghauri makes when he uses Poetry Slam. Can be used long-range, but is more powerful when at close-range.
Strong against:
*Robotic foes, other than Asroc's
*Teseo
*Stratos
*Gunvolt (Normal only)
===Ferrous Fangs===
Ferrous Fangs (アイアンファング、Iron Fang) is acquired after defeating Gibril. Launches a shot of blood-like substance forwards. This weapon creates projectiles that are automatically aimed towards tagged targets, and upon impact, fly back to Copen as pink sparkles, restoring his health. Cannot bypass walls. A useful secondary healing move for Copen outside of his skill on the Pause menu.
Strong against:
*Organic foes
*True Zonda
*Carrera
===Prism Break===
Prism Break (プリズムブレーク、Prism Break) is acquired after defeating Ghauri. The bits create and launch a prism similar to Ghauri's Prism Strike. The prism automatically flies toward tagged foes, but cannot turn if they move out of range, and can't pass through terrain. Can be charged three stages for increased size and damage. A quite costly weapon; Level 3 will take the whole gauge unless you use subroutines. Prism Break is however one of the strongest weapons, and the key to opening the terrain-blocking boxes that appear in many of Copen's stages. This weapon is ineffective against True Zonda, but is capable of breaking her diamond barrier defense move when fully charged.
Strong against:
*Tenjian
*Teseo
*Jota
===Vantage Raid===
Vantage Raid (バンテージライン、Vantage Line, possibly a misspelling of Bandage Line) is acquired after defeating Asroc. Launches ring-shaped shots that resemble Asroc's Sakotis Chakram attack. Upon impact, they bind around the target, stopping their movements and attacks, however the effect does not work on bosses. Fires a burst of shots when locked on to a foe.
Strong against:
*Desna
*Gibril
*Merak
*Jota
==Luminous Avenger iX EX Weapons==
*Note: Each of Copen's EX Weapons now has their own separate energy supply, but Copen still needs max energy on his currently equipped weapon to deploy Flashfield, and each weapon now only regenerates its energy while equipped.
===Stellar Spark===
Stellar Spark (スパークステラー、Spark Stellar) is Copen's default EX Weapon, made from analyzing the Azure Striker Septima, presumably from Gunvolt's body at some point. The attack behaves the same as in Gunvolt 2, but with a few mechanical changes. Notably, change has been made to the Tagged variant: It retreats back to the untagged variant faster, giving you less time to tag another enemy and keeping the satellite moving from one foe to the next.
Darkness Trigger has no effect on this weapon's usage.
Strong against:
*Non-electric robot foes
*Butterfly Effect (Can also destroy Lumen copies with enough hits)
===Anchor Nexus===
Anchor Nexus (アンカーネクサス) is acquired after defeating Rebellio. When activated, it will lock onto any nearby enemies, causing Copen to automatically home in on them with his Bullit Dash, enveloping him in a drill of thread to cause damage. Very effective against smaller, robot enemies. Pressing the EX Weapon button again or switching weapons while this weapon is activated will deactivate it. This weapon's lock-on is capable of detecting and homing in on invisible foes. The drill has minor defensive properties, and allows Copen to safely collide with and bounce away from certain hazards such as missiles and Stella's chakrams.
This weapon only consumes energy at the moment it is activated, allowing Copen to keep it activated for as long as he wants and perform as many homing dashes as he wants. However, while the weapon is activated, its energy does not regenerate, meaning that Copen cannot deploy Flashfield.
Darkness Trigger causes this weapon to spawn multiple drills to stab the foe.
Strong against:
*Stella
*Dystnine (Also counters his Shineless Coat skill)
===Photon Detonator===
Photon Detonator (ルミナリーマイン、Luminary Mine) is acquired after defeating Crimm. Fires a ball of light that explodes on contact with an enemy or obstacle. It has long range and high firepower, and is capable of firing up to 3 projectiles on-screen at once. Useful for bulkier robot enemies and mini-bosses. Generally regarded as no good for score chasing due to high collateral damage and energy costs.
Photon Detonator is the only weapon capable of intercepting and prematurely triggering Crimm's own bombs.
Darkness Trigger causes this weapon to auto-fire in 3-round bursts.
Strong against:
*Garand medium boss
*Rebellio (Stuns)
*Blade
*Demerzel
===Orbital Edge===
Orbital Edge (オービタルエッジ) is acquired after defeating Stella. Launches two high-density bladed discs that rotate around Copen. The blades will automatically orbit and cut tagged foes. A powerful weapon that excels in attack, energy consumption, rate of fire and attack range. Kills most small robotic and human enemies in two hits or less.
Darkness Trigger causes this weapon to auto-fire on tagged foes, increasing in speed and power with every rotation.
Strong against:
*Ladybug medium boss
*Crimm (Also breaks his armor after several hits)
*Dystnine
===Shroud Spear===
Shroud Spear (クロスランサー、Cloth Lancer) is acquired after defeating Dystnine. Fires a spear made of a special cloth that automatically aims toward tagged foes, though there is a limit to how far upward or downward it can aim. Any normal enemies hit will be restrained for a few seconds. Restrained enemies do not move, attack, or inflict collision damage; cannot be tagged; and are immune to all attacks except for Orbital Edge, which will destroy them in one hit. This is the only means of disabling or destroying the Blast Shooters in Data Center Alpha.
If Anchor Nexus locks onto a restrained enemy, the enemy will be immediately un-restrained.
Darkness Trigger causes this weapon to auto-fire at the target.
Strong against:
*Bakto (Stuns)
*Asimov hologram
===Muse's Kiss===
Muse's Kiss (キスオブディーヴァ、Kiss of Diva) is acquired after defeating Isola. Fires energy projectiles shaped like Lola. Charging the weapon will change them to her Muse form and give them piercing properties. Automatically aimed towards tagged foes.
Darkness Trigger causes this weapon to auto-fire at max charge.
Strong against:
*Giant Lola
*Butterfly Effect (Can also destroy Lumen copies)
*Crimm (Unarmored)
===Rising Cyclone===
Rising Cyclone (ドラフトスパイラル、Draft Spiral) is acquired after defeating Bakto. Summons a tornado of spiral energy that extends above and beneath Copen, and can be used as a mid-air jump. Tagging an enemy places the tornado onto them, causing damage. Effective against the Laser Drone traps in Sumeragi Building 13 as it, quite literally, blows their heads off. Otherwise very effective against smaller enemies, but drains weapon energy the fastest.
Darkness Trigger causes this weapon to auto-fire on the target.
Strong against:
*Isola (Also dispells her EXSIA bits)
*Stella
===Darkness Trigger===
Darkness Trigger (ダークネストリガ) is acquired after defeating Blade in Medical Center, where she first uses Berserk Trigger. When selected, it activates Lola's Darkness Mode, which enhances all EX Weapons, modifies their appearance, and provides infinite weapon energy. However, EX Weapons cannot be used at will; instead, a moment after Copen tags an enemy, Lola will begin using the selected EX Weapon automatically until the enemy is defeated or the tag is lost. When no enemy is tagged, the P-Bits will surround Copen and deploy a small Flashfield. Darkness Mode also drives Lola berserk to the point of harming Copen himself if he spends more than a few seconds without an enemy tagged, whittling his HP all the way down to 1. Lola sings the song "Beyond Probability" while in Darkness Mode.
To prevent accidental activation, Darkness Trigger cannot be accessed via the shoulder triggers. You must pause, enter the EX Weapon menu, and manually select Darkness Trigger, or set it to a shortcut. Also, Darkness Trigger cannot be activated when Anthem is already active.
Darkness Mode will deactivate when Twin Shredder is used or a transition occurs, such as a stage clear, boss kill, or a cutscene.
In the story, Darkness Trigger uses the power of a lightning Septima to make Lola's AB Drive go berserk.iX1 website "System -> Lola" page Copen initially considered Darkness Trigger a failed EX Weapon due to its psychological effects on Lola, but changed his mind after considering that the origin was a "berserk" state as well, and Lola's Septimal power output is increased in Darkness Mode. However, he still believes that he and Lola must exercise caution when choosing to use it.iX1 "Darkness Trigger" conversation
By defeating the DLC version of EX Blade, the player obtains the Darkness Trigger X subroutine, which increases the power of EX Weapons while Darkness Mode is active and gives it a green color scheme as opposed to the usual purple.
Strong against:
*N/A
Gallery:
Lola (Darkness Mode).jpg
LolaDarknessConcept.jpeg
Additional images: Lola (iX)/Gallery
==Luminous Avenger iX 2 EX Weapons==
===Anchor Nexus===
Anchor Nexus (アンカーネクサス)
Returning from Luminous Avenger iX, the EX Weapon previously gained from Rebellio has replaced Stellar Spark as Copen's default weapon, with Stellar Spark being unavailable. The in-universe explanation is that when Copen and Lola upgraded themselves, their old EX Weapons suffered a compatibility error, and Anchor Nexus was the only one they could optimize for their new systems.
Compared to iX1, Anchor Nexus' performance is reduced. Its damage is lower, the drill no longer has defensive properties, and the screen no longer shakes from impacts. However, it can be upgraded with the Lucifer Mace ability, which changes its color to purple and greatly increases its damage.
During the pre-release period of iX2, Anchor Nexus replacing Stellar Spark was generally kept a secret, partly due to its UI symbol and corresponding Lola appearance being changed to the defaults.
Strong against:
*Vespa (Normal Mode)
*Mother, phase 1 (Hard Mode)
===Whirling Chopper===
Whirling Chopper (スピンチョッパー, Spin Chopper) is acquired from Vespa. Anti-air attack that uses propellers to fly upward. Can also be used as a double jump. How long the button is pressed determines the distance flown. When locked on it will shoot out mini propellers. Considered essential due to its ability to cancel Copen's actions.
Strong against:
*Dacite (Normal Mode)
*Mother, phase 1 (Normal Mode)
*Autochrome (Hard Mode)
*The Creator
===Doomsday Charge===
Doomsday Charge (メギドバースト, Megido Burst) is acquired from Dacite. Creates a fireball behind Copen that can either be launched immediately for a fast shot, or charged to produce a larger projectile that leaves flames in the wake of any enemy or hazard contact. Just charging and holding the fireball doesn't cost any energy, it can block some projectiles, and contact with an enemy will dissipate it while causing minor damage.
Strong against:
*Alraune enemies. (Only way to permanently kill them. Full charged shot from above counts as two kills. Fireball also blocks crescent energy shots.)
*Wood Golem medium boss
*Hail (Normal Mode)
*Brigade (Hard Mode)
*Kirin (Also burns her talismans)
===Cryo-Flash===
Cryo-Flash (タイムフリーザー, Time Freezer) is gained from Hail. Slows down time around Copen and Lola while dealing passive damage. Stops time completely against tagged enemies. While it has a high energy consumption and recharge time, it can be modified to not damage enemies and have unlimited energy with the ability obtained from the DLC boss Kohaku Otori.
Has no effect against Mother phase 2 in either Normal or Hard Mode.
Strong against:
*Ace (Normal Mode. Only boss vulnerable to tagged time stop.)
*Dacite (Hard Mode)
===Gatling Blitz===
Gatling Blitz (ガトリングスコール, Gatling Squall) is gained from Brigade, or rather his tank the Heavy Basalt. A gatling gun that attacks with high firepower until it runs out of energy or is deactivated. It takes some time to start firing.
Strong against:
*Autochrome (Normal Mode)
*Mother, phase 2 hologram (Normal Mode)
*Ace (Hard Mode)
===Rolling Ripper===
Rolling Ripper (ラピッドリッパー, Rapid Ripper) is acquired from Ace. Fires up to 4 terrain penetrating boomerangs in a row, which each deal multiple hits to tagged foes. They can also catch items from a distance.
Strong against:
*Brigade (Normal Mode. Can also cut the gatling gun bits.)
*Vespa (Hard Mode)
===Optic Barrier===
Optic Barrier (オプティックラウンド, Optic Round) is gained from Autochrome. Fires four terrain penetrating laser beams while producing a Flashfield-like barrier that deals relatively high contact damage, the entire structure lasting a few seconds. The first four lasers are in a + pattern, and holding the fire button causes another group to shoot out in an X formation, then back to +. Switching to and back from another EX Weapon will reset Optic Barrier.
Against tagged enemies, the four beams home in on the target while the barrier only briefly appears.
Strong against:
*Vespa (Normal Mode)
*Ypsilon
*Hail (Hard Mode)
==EX Weapons In Other Games==
===Mighty Gunvolt Burst===
In Mighty Gunvolt Burst, Copen and Lola start with Stellar Spark (though it is called "Spark Stellar" even in the English version) and copy weapons from the Mighty Numbers, similar to the ones Beck gains. The customization menu has an EX Weapon section that controls the equipped EX Weapon and its behavior independently of Copen's normal weapon. Once Copen obtains an element as a reward for beating the corresponding Mighty Number's stage, he can select it as his EX Weapon element; each has an associated name as seen in the element select menu, and affects EX Weapon appearance and behavior beyond just boss weaknesses.
Notably, Copen in Burst only uses three P-Bits instead of eight like in the Gunvolt and iX series, possibly to fit with Burst's simplified retro graphical style. This is also similar to the F.S.B. System in early GV2 concept art, where three bits were used to form a barrier and fire shots.
Name 	Element 	Boss 	Strong against
Spark Stellar(スパークステラー) 	None 	Available at start	None
Passionate Heart(パッショナルハート, Passional Heart) 	Heat 	Pyrogen 	CryosphereBriar Guardian
Love Scream(ラブスクリーム) 	Freeze 	Cryosphere 	BattalionTeseo
Hysteric Fang(ヒステリックファング) 	Shock 	Dynatron 	CountershadePlasma Legion
Brave Horn(ブレイブホーン) 	Smash 	Seismic 	BrandishTeseo machine
Modern Barbatos(モダンバルバトス) 	Impact 	Battalion 	SeismicTeseo machine
Fake Scatter(フェイクスキャッター) 	Press 	Aviator 	PyrogenGunvolt
Crazy Clown(クレイジークラウン) 	Slicer 	Brandish 	Dynatron
Assassin Echos (sic)(アサシンエコーズ) 	Analyzer	Countershade 	AviatorPlasma LegionTeseo
===Blaster Master Zero 2===
In Blaster Master Zero 2, Copen and Lola start with Stellar Spark and can steadily re-acquire the iX1 weapons throughout the game. Availability of the weapons in battle varies between top-down dungeons and side view overworld maps.
There are two unique EX Weapons in BMZ2:
*Idol Trigger: Lola's Idol Mode in EX Weapon form. Powers up Copen and makes an 8-bit remix of Luminous Promise play.
*Ichor Hunter: Acquired at the end of the game from the damaged, water ability-based MA-02 Andreia. Fires water bullets that bind enemies, encasing them in water blocks that can be stepped on or sent flying with a Bullit Dash. Notably, in both the English and Japanese version it is named after Milas' Septima. Considering the heavy story connections to Andreia in Luminous Avenger iX 2, is unknown whether this has a deeper meaning or if the name is just an easter egg.
Additionally, the Full Accel Blast ability that can be gained for the G-Lola tank becomes what's pretty much a giant pod form Muse's Kiss when supercharged.
Table with BMZ2 EX Weapon usage availability:
EX Weapon 	Side (Overworld)	Top (Dungeon)
Stellar Spark 	 	
Idol Trigger 	 	
Anchor Nexus 	 	Not applicable
Orbital Edge 	Not applicable 	
Photon Detonator	 	Not applicable
Muse's Kiss 	Not applicable 	
Rising Cyclone 	 	Not applicable
Shroud Spear 	Not applicable 	
Ichor Hunter 	 	Not applicable
==Boss Weakness Logic==
===Azure Striker Gunvolt 2===
Weaknesses can be hard to pin down, but they do follow a pattern of logic! Look at this list for some help.
(Note: many of the ideas are based on conjecture.)
*Asroc is weak to Hailstorm Blade because the blades “cut his strings”. Similarly, Galette Krone is weak to Hydro Zapper because water cools machinery. However, Galette Krone is not weak to Broad Circuit because Galette Krone lacks a program that can be "corrupted".
*Desna is weak to Vantage Raid because it “binds her hair”.
*Ghauri is weak to Twintail Bunkers because it takes the form of drills that can break his crystals.
*Tenjian is weak to Prism Break because crystals are harder than ice.
*Gibril is weak to Hydro Zapper because water dilutes blood and rusts metal. Ferrous Fangs is stronger on human enemies because it drains their blood, and useless on robot enemies because they are inorganic.
*Milas is weak to Stellar Spark because salt water conducts electricity. The reverse is true for why Gunvolt is weak to Hydro Zapper: the water disrupts his electricity.
*True Zonda is weak to Ferrous Fangs because metal is concrete, but illusions aren't. It also possibly disrupts Zonda's illusions by draining her blood (she is not in the same weaponized form as other bosses) and causing pain.
*Teseo is weak to Broad Circuit (yes, his own weapon) because it can corrupt other data. Broad Circuit is stronger on robot enemies because the data overloads their CPU's, and it is useless on organic enemies as they are not comprised of data. Plasma Legion is weak to Broad Circuit for this reason.
*Fake Zonda is weak to Hailstorm Blade (ironically their own brother’s weapon) because it can shatter Zonda’s mirrors. This was foreshadowed in one of the early cutscenes in ASG2. That also explains why Gunvolt is weak to Hailstorm Blade under Anthem: the blade was able to damage the Muse in that cutscene.
Likewise, Copen can fight EX versions of the ASG1 bosses after beating story mode, and EX Weapons have their role there as well!
* Viper is weak to Hydro Zapper because water puts out fire, and is immune to Hailstorm Blade because fire melts ice.
* Stratos is weak to both Broad Circuit and Stellar Spark because his “insects” can't eat data, and are fried by electricity. This logic is also why Gunvolt can use his Flashfield to keep away insects in Pharma Lab.
* Jota is weak to Prism Break because crystals refract and disrupt light. He is also weak to Twintail Bunkers because it's stronger than his own drills, and to Vantage Raid because it binds him and prevents him from moving at full speed.
* Carrera is weak to Ferrous Fangs because magnets attract metal. His power is effectively used against him to improve the weapon. He is also weak to Hailstorm Blade as he can't attract and control its ice swords.
* Elise is weak to Twintail Bunkers because drills can dig graves so corpses can't be reanimated. It is also a possible reference to the Greek mythology monster Medusa who once had beautiful hair. Coincidently, Desna's Japanese name, "Nike" is associated with the Greek Goddess Athena who curses Medusa.
* Merak is weak to Vantage Raid, symbolically the string is binding his portals. It is also a possible reference to spaghettification, a hypothetical phenomenon where something in a black hole is infinitely lengthened into a line, as such Merak's wormholes can't destroy the string.
===Luminous Avenger iX===
Just like in Azure Striker Gunvolt 2, the weaknesses of each Adept follows a string of logic to figure out.
*Dystnine is weak to Anchor Nexus as string sews together cloth. The attack's aggressive nature may also be a factor, as Dystnine takes the role of a bullfighter and the Anchor Nexus takes the role of the bull (though ironically Anchor Nexus is the one to be red). Another reason could be that it's a reference to the myth of the invisible Red Thread of Fate that binds destined lovers together, as this weakness is shared with Stella and they both seem to have a high level of affection for each other.
*Stella is weak to Anchor Nexus possibly because of the expression "fabric of reality". The strings that form Rebellio's weaponry can take the form of all kinds of matter, and prevent Stella's gravity controlling powers from breaking the laws of reality: the strings of life keep her grounded.
*Rebellio is weak to Photon Detonator due to string and fabric being destroyed and incinerated by explosives (he can't keep his own wool form together after being hit by the weapon) Additionally, Crimm is based on the "Cancer" Zodiac, represented by the Crab: the crab's claws thus cut off Rebellio's strings.
*Blade and Demerzel share their weakness to the Photon Detonator due to their shared septima, Azure Striker. The reason for the weakness could stem from their internal electricity becoming overheated. In Demerzel's case, his capsule would also get damaged by the explosion.
**This could also be a sly reference to how Viper, a fire-based Adept akin to Crimm, was often considered the toughest of the Sumeragi Seven in the original Azure Striker Gunvolt.
*Crimm is weak to Orbital Edge as it slices open his armor. Orbital Edge is shown to be the most effective weapon for breaking solid mass in several places, such as Stella's Gravitron Pandemonium and the breakable blocks found in several levels. When his armor breaks, he becomes weak to Muse's Kiss, possibly due to being exposed to music as a contender to his own art.
*Isola is weak to Rising Cyclone as it "blows away" her followers and extreme weathers such as tornadoes cancels major events.
*Bakto is weak to Shroud Spear as Vectored Cloth can redirect forces and disrupt the Spiral. Bakto getting wrapped with the cloth is a sly reference to bull fighting.
*Asimov is weak to Shroud Spear as it can be considered as retribution for removing his coat. Additionally, it likely prevents his lightning from coming out similarly to how it blocks Electric Tower enemies from attacking.
*Giga Lola and Butterfly Effect are weak to Muse's Kiss as it's an attack that directly involves Lola herself. Both of these bosses are related to Lola and The Muse respectively, so Lola shows a form of superiority.
**Lola's portraits on the result screens of the bosses further references their respective weakness.
*Butterfly Effect is weak to Spark Stellar as the Azure Striker Septima is used to disrupt The Muse based powers such as The Barrier cast on Nova and Curse Scripts.
=== Luminous Avenger iX 2 ===
* Dacite is weak to Whirling Chopper as wind and propellers put out his fire. In Hard Mode, he is weak to Cryo-Flash because it also douses his fire with cold.
*Vespa is weak to Anchor Nexus as the strings can entangle her propellers. She is also weak to Optic Barrier, her brother's weapon, because she sees it as superior to her less futuristic equipment. In Hard Mode, she is weak to Rolling Ripper because the spinning boomerangs can jam her propellers.
*Autochrome is weak to Gatling Blitz, possibly because it comes from a tank that outclasses his jet form. In Hard Mode, he is weak to Whirling Chopper, his sister's weapon, because while she sees it as inferior to his armaments it actually isn't.
**Autochrome being weak to Gatling Blitz may also be a sly reference to anti-air warfare, as during the Second World War, various surface-based artillery, including guns, were commonly used to subdue and repel aircraft. Further supporting this is the fact that some of these weapons were occasionally mounted onto tanks, which the Heavy Basalt draws inspiration from.
*Brigade is weak to Rolling Ripper because it's based on a ninja boss who is too mobile for his slower attacks and is still faster than him outside of his tank. Rolling Ripper also destroys his weapons. In Hard Mode, he is weak to Doomsday Charge because it comes from Dacite, whom he views as a commander and a superior figure.
* Hail is weak to Doomsday Charge as fire melts down ice. In Hard Mode, she is weak to Optic Barrier because her ice causes the lasers to be reflected and amplified.
*Ace is weak to Cryo-Flash as it slows him down, which damages him due to his high normal speed. In Hard Mode, he is weak to Gatling Blitz because it is made for power as opposed to his speed-oriented style.
*Ypsilon is weak to Optic Barrier because it is stronger than his shield. It also resembles Copen's homing lasers following the remodeling of his equipment, which is stronger than Ypsilon as he is based on Copen's old gear instead. In Hard Mode, The Creator could be weak to Whirling Chopper because it uses both the P-Bits and the Razor Wheel, making it a combination of Copen's enhancements over his old gear.
*Mother's first form is weak to Whirling Chopper, which The Creator is also weak to in Hard Mode, possibly because she is his creation. The weapon is also partly used with the Razor Wheel and not just the P-Bits, which are similar to her own weapon. In Hard Mode, she is weak against Anchor Nexus because it is the only weapon that doesn't come from her world.
*Mother's second form could be weak to Gatling Blitz because it comes from a tank that was developed with less supervision from her than the Gravekeepers.
* Kirin is weak to Doomsday Charge as the fire burns her paper talismans.
==Gallery==
EX_Weapons.jpg|EX Weapon menu in Azure Striker Gunvolt 2
==References==
==Navigation==
Category:Azure Striker Gunvolt 2
Category:Luminous Avenger iX
Category:Game Mechanic
Category:Luminous Avenger iX 2