Report 1830

Report #1830
Skillset: Tinkering Skill: MusicBoxes
 Org: Hallifax Status: Completed Oct 2017
Furies' Decision:
Leave as -10/-10 and change to room effect. You can counter with disjunction
horns.
Problem: Currently emeraldbox, azurebox and goldenbox can all be cranked to give
-10/-10 health, mana and ego regeneration to all enemies in a room,
respectively. This effect will last for a significant period of time, or until a
disjunction horn is blown at the person using it. Because of the high values in
both the malus of music boxes and the amount regenerated with the highest levels
of regeneration (26% of max vitals per 10 seconds at 13/13), this has created a
situation where music boxes can be the difference between someone having
virtually no regeneration and an incredible amount of regeneration. As an
example, this is enough passively regenerate enough to go above some mana kill
thresholds from 0 mana.
[A: 7 R: 7] Solution #1: Reduce the malus to -5/-5. Instead of removing the
 effect completely, make disjunction horns reduce the
 effect of music boxes to -3/-3 until the current
 duration is up or the music box is cranked again.
[A: 5 R: 8] Solution #2: Reduce the malus to -5/-5. Have music boxes be a room
 effect rather than a defence that follows the player.
 Make music boxes affect every player in the room.
 Only one music box of any type can be used in each
 room, with the latest one cranked taking effect.
Player Comments:
---[Falaeron on 10/11 @ 22:01 sets as pending]
---[Xenthos on 10/12 @ 03:13 writes]:
These maluses should be -5/-10, but I agree with the general concept of reducing
it. Can there be a Sol3 that otherwise leaves everything as-is? Sol1 is close,
but having a way to fully nix the box is probably better than just reducing it a
little.
---[Veyils on 10/12 @ 16:22 writes]:
I don't like option 2 too much as it feels like a buff to defending and holding
a room. I thought the general view was that we don't want to be buffing the
fortress meta so much.
---[Veyils on 10/12 @ 16:32 writes]:
Solution 1 is more preferable than 2 but I'm sort of indifferent about nerfing
music boxes overall. I'm fine with them staying at -10/-10. Timed burst is an
important part of many orgs and classes set ups. Regen is tricky to time into
this due to it not having any room message. Maybe if we are looking at regen we
could see about a way to see regen ticks to help with timing? Also not sure why
you would want to nerf disjunction? I'm happy with leaving disjunction as it is
as a 100% stop to music boxes
---[Ejderha on 10/15 @ 03:41 writes]:
To me, the problem with music boxes now is that they essentially wipe out
regeneration (excepting, obviously, artifacted-capped people) regardless of
their actual regeneration level. Music boxes are fairly trivial to supply and
maintain, and they heavily devalue regeneration effects from races, classes, etc
in group combat. I much prefer a -5 instead of -10 - people who do not have some
investment in regen may still be zeroed out, but it will treat an elfen warrior
in the woods different than a lobo monk with introspection locked, instead of
treating them the same as the status quo does. I am fine with disjunction fully
nixing the box or not. I prefer Sol1, though I do think it is not so simple as
'fortress' since a) a new crank replaces the existing, and b) it effects
*everyone* in the room as written, and only one can be active instead of all
three. I think those points are worth considering more than 'fortress,' since in
Sol2 the fortress team would be standing in a no-regen zone that affects them,
and that could be changed to another vital in one balance.
---[Xenthos on 10/16 @ 23:38 writes]:
Voting no in favour of my suggested solution 3 listed above (neither of these
presented options are ideal to me, would have preferred the addition of a
solution to vote for but will have to rely on comments instead I suppose).
---[Moi on 10/18 @ 22:17 writes]:
I agree that this is a problem, but don't like any of the solutions. Making the
musicboxes into -5/-10 would be okay, but ideally I'd like to report an entirely
different solution.
---[Sondayga on 10/18 @ 22:46 writes]:
Would also rather just see it lowered to -5/-10
---[Ixion on 10/21 @ 01:46 writes]:
Generally, I agree with the "problem" in that musicboxes are too impactful,
though I'm not on board with sol 1/2 for reasons already stated. The 'solution
3' idea of reducing malus to -5/-5, -5/-10 or similar seems reasonable to
implement and re-assess if needed.
---[Ejderha on 10/21 @ 03:58 writes]:
I would also support Xenthos's Sol3 (-5/-10 but all other mechanics stay the
same)