Orenmir Hallowsby

Orenmir Hallowsby (a.k.a. Lord Hallowsby) is the main antagonist for the fan-made arc "The Rise of the Indarian Legion", which would be set in the RB universe to have their own setting. He's meant to be an unplayable character which basically means that he is a boss character pretty much.
== Description ==
Orenmir Hallowsby is the older brother of Lester Hallowsby and the leader of the Indarian Legion. As much as Orenmir hates the world after a mob of citizens attacked his suburb which caused him, Lester and their father to split up into different directions, he seeks to bring vengeance in exchange for his father's disappearance (he is confirmed to be still alive, refer to Lester's page) to express his sorrow and bitter anger. He does not care for anyone or trust anyone outside the Legion, and will do his best to finish what his father had tried to achieve a long time ago: to resurrect the Lich.
== Appearance ==
Orenmir Hallowsby wears the same stylish dark-grey leather jacket and an outfit similar to Lester's, the only change in his appearance is that he wears a broach over his head which seems to act like a hood. He has a stylish symbol on the bottom of the hood covering his hair. He has a red scar in the form of a cross on his face and seems to be serious.
== Personality ==
Orenmir used to be a peaceful individual at his earlier time, but after losing his relatives to a citizen mob uprising, Orenmir starts to lose his former identity and begins to venture into the dark path of the Indarian Legion. He begins to throw away all his considerations of the outside world, and as a result, Orenmir formed the Indarian Legion to eradicate any citizens who stand in his way. As the leader, his long-awaited goal is to resurrect the Lich so that he can use him as a weapon to take over the world.
In the yet-to-be-made fan-made story, he doesn't actually get to fight the citizens until both Lester and Gelmurk are defeated, and somehow managing to reach him notifying that the troops are already dead.
== Backstory ==
Orenmir and his brother Lester live in a large bungalow at Kilthrop Avenue, a small town 650 meters outside of Barrigon where their father came home from work, sitting on the cloth-covered table sipping on his Earl Grey tea. Orenmir was just about to get to sleep when something else happened. A group of citizens from Barrigon, all of a sudden, started attacking the city without any real motives or intentions at all. They started ravaging the houses one by one and his father was the first to notice the attack. Everyone else was running 
== Boss Movesets + Stats ==
=== First Phase ===
Boss's First Phase HP: 369,750
"Now, if you're ready...let's see what you citizens can do."
Skill Description 	Damage
Orenmir fires three large orbs at the player that move in average speed in bursts. The orbs get slower as they get closer to the player, and if it touches the player the orb will deal medium-high damage. 	48-77
Orenmir fires small bolts in bursts of 6-8 that deal miniscule damage alone but add up to do decent damage that can hurt the player. Each orb has a 25% chance to weaken the player's defense and can stack up to a maximum of 7 times. 	4 each orb
Orenmir stays in place to raise his staff upward and slam it on the ground to summon a "Hallowed" clone of each Indarian Legion member possible. The summoned shadow member will have varied health counts, and some of their abilities. At this state, Orenmir will have a permanent forcefield that nullifies all damage and is immune to all effects and will only disappear once the shadow clone is defeated. 	45-68
Stage Hazard - Every 30 seconds, waves of skeletons and zombies will spawn from the edges of the arena, jumping in to the action to chase out the nearest player (s). The allies will spawn in small groups at first and this will become slightly harder after every 30 seconds have passed. 	25-30
Orenmir shoots out 8 orbs around him in all directions that orbit around him in a widened-ring like formation while also revolving around Orenmir. Anyone hit by the orbs takes about average damage each hit. 	30
Orenmir will summon approximately 5-7 stone spires with a green orb floating on its peak that will heal Orenmir if left unattended for a few seconds. This does no damage to players, but it can heal Orenmir regardless of range. The crystal spires have 9500 HP which can be destroyed by players. 	300 HP every 5 seconds
Orenmir raises his staff in the air, calling forth a wave of jet-black hands to emerge from the ground in random locations around the arena (might put up a picture sometime). Any player that is hit by the hands takes slightly high damage. In addition to this, the hand tightly grips the player while keeping him/her in place which makes the player unable to move around. However, you can escape this by pressing the E button on the screen multiple times to wriggle around the hand and set you free. This E replaces the abilities that you use (including LMB) and ONLY press E to release yourself from the grip. Only then you will be able to use your movesets normally again.	60
"Shadow Impact" - Orenmir summons a small pillar which is an indicator for where a pitch-dark orb will land dealing high damage + small AoE emitted to the player hit by it. This will summon on the player's current position in the map four times and it's going to be a "move or you will get destroyed" sort of situation. 	70
=== Second Phase ===
Upon reaching 1 HP after the player makes the last hit, everyone stops attacking and a forcefield forms around Orenmir. Then, a cutscene plays regarding the defeat of Orenmir Hallowsby. (Any more damage dealt to the boss will make him remain at 1 HP. At this state, everyone in the server will have their attacks silenced for the cutscene to play.)
The cutscene shows that Orenmir kneels on the ground, showing his defeat against the Future Defenders Club while the FDC do their high-fives and small talk. With the FDC chatting amongst themselves unnoticed, Orenmir notices a black puddle slowly creeping behind him. With all his remaining strength, Orenmir grabbed the black puddle's hand and dragged him underground but not before Minos notices the black puddle which gave way for Orenmir to rise from the ground, except the fact that he is much bigger now, with the size of a giant. The group eventually notices after Minos alerts them.
"It seems that you are too small now, you citizen maggots. It is I...Orenmir...he whose powers have been given to me...and the strength...similarly given from the Underworld...by the Lich..."
 - Orenmir's Phase Two introduction.
Boss Health: 597,500 (He heals himself back up to full health which begins the new challenge) + Orenmir being a giant is actually a thing. (mugshot shows the opposite of what he truly is)
Orenmir is also granted with a moveset change as well as keeping some of his old ones.
Skill Description 	Damage
Stage Hazard - The arena is now covered with a pale-violet barrier that prevents anyone from getting out. Zombies, skeletons, and Avian Fighters and Lance Knights will join the battle every 35 seconds in huge waves, protecting Orenmir which makes up a challenge for some players. 	none
"Bolto Severia" - Orenmir fires a scatter shot of 12 bullets that travel slow in the direction he's facing, followed by a lightning bolt that moves faster than them and three medium-sized orbs that function similarly to Lester's LMB. The Lightning Bolt (colored pitch black) has a chance to Shock enemies for 3 seconds while taking 85 damage every second. He can continously shoot the heat-seeking orbs, while the rest of the attacks have a 3-second cooldown.	60 (each bullet from scatter shot), 85 + Shock (Lightning Bolt), 5 + 50 HP lifesteal from orb
"Malthos Praetorir" - Orenmir slams his staff on the ground, creating a shockwave that covers the whole arena, which slows players down to 45% of their speed for 6 seconds. 	80 + 55% Speed Debuff
Orenmir uses the "Hallowed Deathly Laser" ability to be aimed at a random player which deals huge overall damage for a duration of 10 seconds. After 5 seconds have passed, a wave of explosion is unleashed following the laser's direction. Occasionally uses this with a CD of 35 seconds. 	15 every half a second, 25 each explosion
Orenmir summons allies around that will fight for him which will compose of but not limited to: Halek's Golem from "Gromkel Alucard", Three of Nixine's servants, two Avian Fighters, and three Lance Knights. Everytime one of these is defeated, Orenmir loses 1500 HP. 	[refer to allies table]
Orenmir slams his staff on the ground indicated with a pulse that shrinks inward which summons pillars on random locations around the arena. These attacks can be warned by a red indicator. 	50
Orenmir fires small bolts in bursts of 8 that deal minor damage alone but add up to do great damage that can hurt the player. Each orb now has a 35% chance to weaken the player's defense and can stack up to a maximum of 7 times. 	12 each orb
"Starfall Rain" - Orenmir shoots a fireball blast up into the sky and explodes into smaller orbs that rain down on a random position around the arena. The orb creates a medium-sized AoE explosion dealing damage to players hit by it. Orenmir uses this move at about 65% of his HP. 	30 each explosion
When Orenmir reaches 50% of his HP, he will start firing three orbs in a way that functions similarly to Lester's (orbs split into three smaller ones that home in on the player) and Gelmurk's (orbs splitting into three directions before going on straight). 	15 each orb + 2 each missile
Beating Orenmir will give the players 3 million Gold and 450,000 EXP. 
== Relationships ==
=== Lester Hallowsby ===
His assistant brother who had also went through the same experience as he does. Not long ago, he swore vengeance upon any citizen who dared to meet him because of what happened at the suburb.
=== Gelmurk ===
An old friend of his father's, he now dutifully assists him on completing the plan. He serves to be the Legion's tactician as well.
== Trivia ==
- Orenmir Hallowsby was said to be defeated at the time in the Indarian Arc. Lester and Gelmurk, two of his closest allies, managed to escape the battle beforehand. However, Gelmurk's "master" seemed to have brought him down to the Underworld when he was unconscious.
- His father didn't actually die, he just escaped from the suburb. Seeing how his son thought he was dead and then went for vengeance affected his future life. Perhaps one day it was told that he could see the brothers again.
- His name defines as a definition of something "evil, demonic and/or unholy".
Category:Characters
Category:Rufu Beater
Category:Indarian Legion
Category:Inveridium Users