Hyrulean Campaigns

Hyrulean Campaigns is a conceptual, turn-based strategy spin-off of the Legend of Zelda series. The game takes place on the continent of Hyrule, a land that was once ruled by several great nations that have all since fallen into disarray and decline. The player, taking control of one of these factions, is tasked with making use of careful strategy and the resources available to them in order to restore their territory to its former glory.
==Gameplay==
===Overworld===
The overworld map, showing the continent of Hyrule, is split into many small territories (also referred to as settlements), which each consist of a town and the surrounding land. At the beginning of the game, each major faction has control of 1-3 territories (this can be changed when starting a game). All others are independent. Capturing settlements is an important part of the game - in addition to producing funds and manpower, they can act as buffer zones from nearby threats, train troops, and construct important buildings. While this is a great incentive for the player to expand, independent villages will be resistant to being taken over, forcing the player to take military action. Captured settlements will thus remain dissentful for some time unless the player performs beneficial actions like protecting from invaders or investing in infrastructure.
Settlements produce two important currencies every turn: money and population. The amount of money (represented by Rupees) a settlement will make is determined by the tax rate and the area's trade income. Tax rate is set by the player, while trade income is influenced by a settlement's safety (determined by how many soldiers are stationed there) and its trade infrastructure (buildings like the Port and Exchange). Population, meanwhile, is a measurement of the number of citizens living in a settlement. Unlike money, which is constant throughout the realm, population is settlement-specific. Population will decrease when training troops or if a settlement is attacked.
The player's military strength depends on the units they have at their disposal. The troops a player can train are determined both by their chosen faction and the military buildings that they have constructed. For instance, high-tier Zora units can only be produced by an individual who is playing as the Zora and has the appropriate training structures built. Once a unit has been trained, they will appear in the overworld. From here, detachments can be moved around the map and merged into larger armies.
===In Battle===
When two opposing armies meet in the overworld, the player can choose to initiate a battle. Battles take place on a grid representing the site of the battlefield on the overworld map. Before the battle starts, both sides get to set up their units on their area of the field. Once the player is satisfied with their troop placement, they can begin the battle.
Battles in Hyrulean Campaigns are turn-based. Players take turns commanding their soldiers in order of movement speed. If two opposing units have the same movement speed, the player who initiated the battle moves first. All units have 1-2 Action Points that can be spent per turn. Common actions are listed below.
*Move - the selected unit will move at a rate of one tile per action point.
*Attack - the selected unit initiates combat against an enemy, ending its turn. Can only be selected while in range.
*Rally - only available to infantry. The selected unit steels itself for an incoming attack, improving its performance if the enemy initiates melee combat.
*Scout - only available to archers. The selected unit takes a moment to survey the battlefield, improving its odds of hitting ranged attacks for the next several turns.
Note that a unit can only Attack if an opposing unit is close enough. For archers, this distance differs, but infantry must occupy the same tile as an opposing unit to initiate combat.
Identical units can be merged together or split into smaller groups. In addition to making things more convenient for the player, this can have an effect in battle. For instance, infantry will do more damage to units with a low troop density. Ranged troops, however, are more effective against high-density units.
==Factions==
===Hylian Kingdom===
The Hylians are said to be the children of the Goddess Hylia, though it is unknown which of the two takes their name from the other. They have a great affinity for all types of magic and their physiology allows them to live comfortably in a wide range of climates. Hylians predominantly inhabit the Central Plains and Necluda Valley, where they work as farmers and on pastures.
===Zora Kingdom===
The Zora are an amphibious race that have been blessed with long lifespans and great aquatic mobility. They worship a deity very similar to that of the Hylians and their mages study the art of healing. The Zoras’ aquatic nature forces them to stay in wetter environments, and it is for this reason that they mostly live in the Lanayru and Faron regions.
===Republic of Gerudo===
The Gerudo are physiologically similar to Hylians and differ mostly in their larger statures and heat tolerance, which are said to be results of the Goddess Din’s favor. Indeed, this conclusion is only strengthened by the shocking power of their mages' favored lighting magic. Gerudo are found in all but the coldest regions of Hyrule, and they are concentrated in the desert they are named for.
===Rito Confederation===
The Rito are an avian race hailing from the lofty treetop villages of Tabantha and the Great Forest. Many work as couriers, scouts, and surveyors thanks to their ability of flight, but their hollow bones leave them vulnerable to physical damage. Those Rito that learn magic tend to focus on wind spells that can influence travel - be it the path of a boat or that of an arrow.
===Eldin League===
The Gorons are a hardy group that thrives in the most remote areas of Hyrule. Their stony skin, undoubtedly a result of their mineral-based diet, gives them the ability to survive in the extreme temperatures of the otherwise inhospitable Eldin Mountains and Hebra Range. They are further renowned for their considerable strength and rock-hard constitutions, traits that are only strengthened by their mages' fire enchantments.
Category:The Legend of Zelda (series)
Category:Strategy Games
Category:Nintendo Switch Games