Settlers

== Overview ==
Workers for your town are recruited from the settlers camps. There are several settlers camps located around the map. Check the Interactive Map for their locations. 
== Obtaining Settlers ==
To recruit a settler to your town, hover over the settler and press the E key to interact with them. Choose the prompts to ask them if they'd be interested in renting a house in your town. A window will pop up that displays both the settler's statistics (e.g., age, skill) and a list of available houses. (See image at right.) If you don't want that settler (i.e., they don't have the skill you're looking for), press ESC to exit from that window. Otherwise, you can assign the settler to a house. Only 1 settler per house is allowed (as of version 1.0.9121). Settlers will pay higher rents for houses that have more decorations and furniture.
After recruitment, a new settler re-spawns in that settlers camp 6 game days later.
== Assigning Settlers as Workers ==
Settlers must be assigned to buildings to work in them, and then they must be assigned items to craft and/or production goals. See the Buildings page for more information, including step-by-step instructions on assigning a settler to work in a building.
== Food and Water for Settlers ==
Settlers need food and water which you can provide for them via your city warehouse. Go into the warehouse's settings and check the boxes for the items you allow your settlers to eat (see image to the left).
To check whether a settler has enough food and water, go to the Management menu and select the Settlers tab. A list of your settlers is in the middle of the screen. Choose the settler to review, and note the numbers under the food and water icons. The number 100 means that settler has 100% of the food or water they need. (See image to the right.)
If a settler does not have enough food or water, they will quit their job and leave your city.
== Settler Families ==
Settlers do not marry or have children (as of version 1.0.9121).