Developer interviews and commentary (DXTF)

This page includes a collection of developer interviews and commentary pertaining to Deus Ex: The Fall, which was developed by N-Fusion Interactive in collaboration with Eidos-Montréal. Developers represented on this page also include those affiliated with Eidos-Montréal and Square Enix Europe.
==Developers==
The following developers are represented on this page:
* Joe Parisi – Producer and Audio Director (N-Fusion Interactive)
* Jeff Birns – Creative Director (N-Fusion Interactive)
* Jean-François Dugas – Executive Game Director (Eidos-Montréal)
* James Wright – Producer (Square Enix Europe)
== Interviews ==
*J-F. Dugas (Jun 7, 2013). "Deus Ex: The Fall Interview". Gamereactor (interview).
*J-F. Dugas (Jun 11, 2013). "Eidos Montreal Tells Us All About Deus Ex: The Fall". Siliconera (interview). Also archived 2020-09-23.
*J-F. Dugas and James Wright (Jun 22, 2013). "Square Enix Presents E3 2013 - Day3 [#06] - Deus Ex: The Fall Interview". SQEXPresents (video interview).
*J-F. Dugas (Jul 9, 2013). "E3 13: Deus Ex: The Fall - Jean-François Dugas Interview". Gamereactor's YouTube channel (video interview).
*James Wright (Jul 11, 2013). "Interview: Square Enix Producer James Wright on Deus Ex: The Fall". GodisaGeek (interview)
*Joe Parisi (May 17, 2016). "Interview with N-Fusion Interactive". Audiokinetic (interview). Also published in PDF format.
== Developer-published media ==
*N-Fusion Interactive (Feb 23, 2015). "N-Fusion Interactive: Unity Developer Profile". Unity YouTube channel.
== Articles based on commentary ==
Developers involved are displayed in bold, followed by the article's full citation which begins with the name of the article's author.
*J-F. Dugas • Tracey Lien (Jun 11, 201). "How Eidos Montreal is streamlining Deus Ex: The Fall for mobile". Polygon.
*Jeff Birns and Joe Parisi • Julian Benson (May 20, 2014). "Deus Ex: The Fall devs on difficulty of porting to PC: 'Expectations are really high'". PCGamesN.
*James Wright • Martin Robinson (Jun 7, 2013). "Deus Ex: The Fall is six hours long, the first of a series and will contain in-app purchases". Eurogamer.
*Jeff Birns • Kirk Mckeand (Sep 18, 2013). "How to follow a revolution: The making of Deus Ex: The Fall". Pocketgamer.biz.
*Jeff Birns • Yanes, Nicholas (April 18, 2014). "N-Fusion's Jeff Birns On Founding A Studio, Shifting To Mobile, and Deus Ex: The Fall" (archived). Gamesauce. Archived 2017-09-09.
==See also==
*Developer interviews and commentary
Category:Deus Ex: The Fall