CC SH Religion

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==Religion==
Nearly every single person in Grienzland — regardless of Race, sex, state, class, or other classifying factors — believes in the existence of the Living God, an afterlife, theological truth, perfect good and enticing evil, and so on. The overwhelming majority of people subscribe to Ortueism, though Sea Hounds did not know Him by that name until they reunited with the surface dwellers and caught up on what they had missed. After the Plunge, the Sea Hounds were saved by the Heavenly Father who they took to calling the God of Life, for he changed their bodies and helped them breathe underwater, giving them a chance once more at life.
Upon coming ashore, many Sea Hounds find that they gravitate naturally toward the less organized, more primal nature of the Heavenly Tree branch of Ortueism. But some have taken to local congregations and joined in with their Human neighbors in the regional belief systems. Most Sea Hounds stay within the branch they decide to join, unless they go through a Hardship (the next step) that changes their worldview or social circumstances, or are heavily influenced by a friend from another denomination.
===Selection Methods===
There are two methods to determine your Religion:
*Intentional: Choose your Religion
*Random: Roll a d100. If you receive a result of "Region-Specific," click on the link to that page.
===Effects===
Increase one Vitality by 1, increase one Skill by 1, and gain a Conviction.
Religion 	Religion 	Religion 	Religion 	Religion 	Religion
 	d100 roll 	d100 roll 	d100 roll 	d100 roll 	d100 roll
Religion 	Synenolicism	Church of Unity	Heavenly Tree	Austericism	Region-Specific
Sea Hounds	- 	- 	1-86 	- 	87-100
===Religion Details===
Synenolicism: +1 Nerve. +1 Investigation. Conviction: Guardian Paragon.
Church of Unity: +1 Breath. +1 Rapport. Conviction: Favorite Holy Scripture.
Heavenly Tree: +1 Fire. +1 Awareness. Conviction: Prayer Symbol.
Austericism: +1 Nerve. +1 Discipline. Conviction: Guardian Paragon.
==Next Step==
With your Religion selected and your Conviction chosen on the appropriate page, move on to Hardship.