Turkey/Tech Tree

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===Unique Units===
*Xebec [1-4]
*Basilica bombard [1] => Topiji Cannon [2-3] slowest but most destructive weapons on earth, this weapon is available only from the Mansabdar.
*Kapýkulu Guard [1-2] => Solak (Ottoman marines from [3] onward)
*Janissary Corps [1] => Nizamları [2-4] => Askeri [5] (Turkey's trusted heavy infantry line; these are generally grenadiers that come into play one turn earlier than most, but have no anti-building bonus)
* Başıbozuk [2-4?] Mercenary light infantry, armed with an Arquebus.
*Swordsmen
*Akýncý? => Akýncý dragoon [2 & 3]
*Nomadic Hunters 
*Timarlý Sipahi [1 & 2] => Horse Nizamlar [3] Turkey's best light cavalry 
*Kapýkulu Sipahi [1] => Zırhlı Sipahi [2-3] => Regimental Lancers [4]
*Sipahi Lancers
*Hamidiye [4-5] Cavalry levy, replaces Troopers.
====Auxiliaries====
* [1] Merchant Cavalryman
* [1] Ghuzat Volunteers
* [2] Circassian Cavalry
* [3] Jazda
* [3] Auxiliary Chasseur Corps
* [4] [i](empty)[/i]
* [4] Regimental Zouaves
* [5] Chasseurs d'Afrique
* [5] Tankette
(Turkey and India can't train chasseur-type musketeers)
===Unique buildings===
*Mansion - trains elite units, such as the elite heavy infantry line, Bajau cavalry and war elephants.
*Masjid - performs taxation and religion research, and is the main stopping point for your auxiliary units..
Category:Spoiler
Category:Rise of the Moderns factions