Klaytaza

Klaytaza, full name , is a DLC character in Dissidia Calamitas Infinita, originating from The End of Eternity. As one of the 999 Keys to Eternity, a collection of artificial humans created to be guardians of the world at the beginning of time, Klaytaza is a humanoid with pseudo-supernatural powers. She was the first Key and the only one who did not slumber for the entirety of the world's history, and as a result she has overseen the development of the world for more than 4 billion years. As a conscious immortal, Klaytaza becomes jaded and tires heavily of all things living; because of this, when the time comes for the world to end and be reborn, she is the only Key to seek the apocalypse rather than a rebirth of the world, and finds a host in order to act accordingly.
In Dissidia Calamitas Infinita, she has been summoned before she is able to cause the end of the world, but still features the same nihilistic personality and the same hatred for all of humanity. She fights on the side of Madness, and goes about her cycles by typically finding a naive warrior and using them to further her own goals, usually without manipulation. 
==Appearance==
As one of the Keys to Eternity, Klaytaza has pale, almost translucent skin, bright golden eyes, and extremely long silver hair. Her default costume consists of a black, skin-tight, and armored bodysuit that covers her entire body and ending at her neck. At her shoulders, hips, and wrists are red metallic armor coverings, and a slim red belt crosses down to her pelvis and around her hips. She has a red headpiece that cradles the back of her head, and in the front, the armor resembles a crown. Deep black bags that closely resemble scars trail from beneath her eyes down to her face. In her alternate costume Unactivated, the black bodysuit is removed and Klaytaza wears a simple white sundress that ends a few inches above her knee. Gone are her armor pieces, and all of her long hair is pitch black. Her second alternate costume Adolescence's End depicts her in a school uniform that consists of a blue short-sleeved blouse and a white skirt with blue accents. She is barefoot and wears a boy's navy blue uniform blazer over her shoulders, and her long silver hair is cut to a shoulder length and held in place by a red hairband. 
Klaytaza's first DLC alternate is titled Eternity, and depicts her in a radically different state. No longer appearing as a female, Klaytaza has curlier, slightly shorter white hair, and wears a black bodysuit devoid of any armor. Her second alternate costume, entitled Perfect Maid, is a palette swap of Adolescence's End that has her cosplaying Sakuya Izayoi.
File:Divina v Klaytaza.png|Life vs. (Un)birth
==Story==
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1st Cycle=
One of the very first warriors of the God's War, Klaytaza is originally summoned as a Warrior of Twilight, alongside Kayle Chamlett, Axarath, Clair Dusk, and Fick, all of whom were fighting for Ragnarok's sake. Taking her summoning as a sign that her purpose for existing is looming near, she questions all of her current allies - notably not Keys to Eternity like herself - in the hopes of finding a host to ally with, but has no such luck. She does not partake in any fighting in this cycle; for the most part, she only observes in the following ones, as well.
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4th Cycle=
After seeing Ragnarok manipulate Clair and Zane Dusk until their deaths, Klaytaza begins to have doubts in the God's War and her true purpose in them, but her worries are temporarily forgotten when she meets James Valharen, who had just lost a fierce battle against Bolverk. He is frustrated and wrought with despair, and she takes this chance to nurse him back to mental health with the promise of her alliance if he became her host. James agrees, and the both of them grow stronger with each other's power, becoming a force to be reckoned with for the rest of the cycle.
Klaytaza's ultimate objective is to cause the Cycle to end in Ragnarok's favor, a feat that hadn't occurred yet by this time, because she believes this will put an end to the cycles and allow the world to reset past its apocalyptic state. Soon after allying together, her and James team up with Taarin Leighson and Kayle in order to protect Ike Sanford (after his betrayal of Eris), Liam Draconys, and ultimately Ragnarok from increasing attacks from Warriors of Madness. Thanks to the increased power of James and Klaytaza from their mutualistic contract, the betrayal of Ike, and Taarin's eventual defeat of Guthmir, Ragnarok finally wins his first cycle in the God's War.
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5th Cycle=
Even though she helped bring Ragnarok to his victory in the previous cycle, Klaytaza is stunned to realize that the cycle begins anew, and the fighting resumes almost immediately. Thanks in part to her non-human biology and her celestial origins, she retains most of her memories from the previous cycles, and starts to understand that something is wrong, and that perhaps victory will not lead to complete rebirth of the world. Her host James, on the other hand, loses his memories but retains his residual mistrust for authority. He understands that his alliance with Klaytaza may boost his strength but will lead to no real gains on his part; frustrated, he abandons her and their contract. As he leaves, Klaytaza gains a bit more of an understanding in her purpose on Sundry. She returns to wandering the battlefields neutrally and observing conflicts.
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6th Cycle=
In this cycle, Klaytaza is as ever a watchful drone observing the God's War. After seeing her fellow Warrior of Twilight Victor von Dieter vanquish (?) his rival Oavyce de la Mancha, she is taken aback by his soaring power when he gains the peace and closure of having defeated such a villain. She preys on him and convinces the Judge-to-be to form a contract with her, and the two's power grows exponentially as a result. The android's goal in this contract is different from before - instead of allowing Ragnarok to win and rebuild the world, as she believes occurs, Klaytaza vows to destroy the world and rebuild it herself to her own standards. Victor hesitantly goes along with the plan. 
Klaytaza spends the rest of the cycle exploring and theorizing on how exactly she will accomplish her goal, at no rush considering she has no risk of losing her memories or being killed. Victor uses her for his own battles, but the two's combined strength is not enough to prevent this cycle from swinging in Eris' favor.
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7th Cycle=
Once summoned in this cycle, Klaytaza declares that she cannot trust the gods to recreate the world as they "promised", and vows to slay the gods in order to obtain their power for herself. Victor, still her host despite losing his memories, grows more and more detached from her ideals. On their journey to attack Eris, the duo meet Divina Ultimata and Coatl Midgard, two Warriors of Madness who are clearly sinister. After a long and harsh battle that ends with Victor choosing to retreat, the would-be Judge tells his Key that he has a new purpose; taking down the clearly dangerous Coatl. Klaytaza is hardly fazed by this revelation, and lets Victor leave, as he had been proving less and less useful to her. Without a host, however, she is much weaker, and can do nothing for her plans for the rest of the cycle.
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10th Cycle=
After three cycles of wandering, observing, and planning, Klaytaza meets Vainia Sestrum, who is alone after falling out with Gin Taoris, her previous guardian. Klaytaza tempts Vainia with her usual promises of power and finality, but is mistaken in believing that this contract will be as mutualistic as before. Vainia, in all her mental strength, completely overpowers Klaytaza, to the point where the Key fights solely for Vainia's command and thinks nothing of her prior plans. It is in this state that Klaytaza shares all of her information with Vainia, including the fact that she witnessed Taarin and Liam attack a being known as Genesis in the previous cycle - and weren't revived.
Vainia takes this information along with Klaytaza's mission and her own goals in order to form a new plan: to defeat Genesis with a carefully crafted operation and many warriors willing to fight in her name. Vainia gathers such a force over the course of the cycle, complete with Warriors of Twilight and Madness, but falters from her adamant plans after witnessing Gin kill himself in despair. Vainia erupts with uncharacteristic anger, and implements her plan too early and without Klaytaza's help.
The android arrives at the battle soon after it begins, but is too late to provide much aid. She makes the decision to survive, and forces a retreat with Vainia in tow. All other challengers in the battle are slain. Vainia is still incredibly angry after the battle, both at Klaytaza's interference and her own rashness, and breaks off the contract with the Key. Due to heavy losses on both sides, the cycle soon after ends with a draw.
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11th Cycle=
Shortly after being summoned once again, Klaytaza witnesses Iocus Melpomene and Cinis Vas challenge The Embodiment, and fail to emerge victorious. It doesn't take long for her to become uncharacteristically distraught with the existence of so many gods and the continued decrease in the reality of her goals, despite the strength of her determination and hosts. She soon denounces her status as a Warrior of Twilight and begins to fight on the battlefield independent of any alliance, with the sole goal of defeating any before her and gaining power. She now wishes to kill all the gods that exist, destroying the world of Sundry and all those within it, but things differ now in that she seeks not to rebuild the world - only to finally end it, forever. 
Her rampage is soon overshadowed by that of 0 - or rather, Azazel - who bursts through many warriors and eventually to Genesis' doorstep. She observes as the two duel, and stays hidden as Azazel is beaten and retreats. Soon after Genesis begins to return to his resting place, Klaytaza ruthlessly attacks him, incapacitating the god and stealing a respectable portion of his power. It is in his lair that she hides until the cycle is concluded; when all warriors are defeated and it is time for Genesis to reset the timeline with his power, she ambushes both Ragnarok and Eris, battling the two to a state in which her victory seems on the horizon. 
However, before she can achieve the start of her victory, Klaytaza's battle is interrupted by the awakened Embodiment. Sensing her origins, plans, and power, the being perceives her as a major threat that must be eradicated; with its contribution, the gods quickly turn the tables and push back Klaytaza. The Key to Eternity is defeated and removed from the War by the Embodiment's power, which also prevents her from being summoned in any further cycle. As her existence in this world fades, Klaytaza laments the failure of the purpose she was created for.
</tabber>
==Battle==
__NOTOC__
KlaytazaDivine Key of the End – Erases time and any obstacle in front of her. 
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As the Divine Key of the End, Klaytaza combines her stellar close combat skills with her power to erase time. Her primary weapon is a massive broadsword that is thin, but almost twice as long as she is. Her moveset primarily revolves around strong, relentless attacks with her weapon that are aided by the debilitating effects of her ability. The complex ability to erase time itself manifests in her "skipping" forward a few frames at a time; this effect can be activated as a buff to speed up her attacks/recoveries, a failsafe to escape attacks, or even a way to "block" attacks by erasing the moments in which they occur. Besides her offense, Klaytaza suffers from a crippling lack of defense or HP; she has perhaps the weakest of these two stats in the entire game.
Some of her attacks can induce the Erasure status effect on the enemy, which is a unique status that renders her immune to all attacks for up to 5 seconds. In this time period, the enemy continues to attack or finish their current animation unhindered, but none of its effects can hurt or damage Klaytaza in any way. After the attack or animation is completed, the enemy cannot move until the Erasure state expires, but will turn towards Klaytaza if she moves, just as usual. Klaytaza is completely unhindered by this state, and can move about freely during its effects and even begin to attack. The very instant she starts an attack, however, the Erasure state ceases, even if this happens before its 5 second time limit. Any player that was mashing an input button while Erasure was going on will move as soon as the state disappears; therefore, if a savvy player is trapped in this mode and foresees an attack, they can possibly block or retaliate as soon as Erasure is finished.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Pain Neverending 	Ground 	20 (10) 	80 	Melee Mid 	Chase 	Physical 	Initial
Pain Neverending 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase. 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase. 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase. 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase. 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase. 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase. 	[Mid] Klaytaza whirls her sword around her and initiates a basic seven-hit combo. By holding the input button instead of mashing it, her attacks are slower but become stronger. Can combo without hitting. The final hit initiates chase.
Erasing Movement 	Ground/Aerial 	40 (20) 	100 	N/A 	N/A 	Magical 	Initial
Erasing Movement 	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.	[Mid] Klaytaza erases time on herself, which manifests as an instantaneous teleport over a short distance in a dictated direction (forward by default). By holding the input button, the erasure can be delayed, allowing her to teleport over a farther distance. Because of its fast output and low recovery frames, this move can be used to string along combos or cross distances easily.
Punishing Eternity 	Ground 	30 (15) 	120 	Block Low; Melee High 	Wall Rush 	Physical 	Level 10
Punishing Eternity 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying. 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying. 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying. 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying. 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying. 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying. 	[Block] Klaytaza puts a hand forward, which becomes a stance to block an attack. The amount of time she stays in this position can be lengthened by holding the input button, but by default, it only lasts for an instant. If an attack is successfully blocked, she counters with a strong five-hit sword combo that sends the enemy flying.
Towards Destruction	Ground 	20 (10) 	80 	Melee Mid 	Chase 	Physical 	Level 22
Towards Destruction	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase. 	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase. 	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase. 	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase. 	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase. 	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase. 	[Mid] Klaytaza pauses for a moment before rushing forward, swinging her sword around her quickly before continuing with a four-hit sword combo. Final hit initiates chase.
Erasing Cause 	Ground/Aerial 	40 (20) 	150 	Block Mid or Melee Mid 	N/A 	Magical 	Level 34
Erasing Cause 	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.	[Mid] Klaytaza's sword disappears, and she raises a hand in front of her, causing a hundreds of versions of her weapon to rush out in front of her. The output of this attack can be changed by moving the directional stick during the moment she raises her hand;
*↓ + causes the swords to mesh in front of her like a wall, blocking low priority attacks and magic. If something is blocked, Klaytaza erases time, returning the enemy to their idle animation and allowing her to immediately follow up with an attack. If not, she holds the block for three seconds and slowly lowers the swords, leaving her open to retaliation.
*↑ + causes the swords to fly forward in a snake-like fashion, homing towards the enemy. If it hits, the input button can be mashed to increase the amount of hits the attack inflicts. Leaves Klaytaza vulnerable and cannot be chained out of.
*Neutral + simply causes the swords to flare out horizontally, freeing Klaytaza to move about while they continue to move for about 5 seconds.
Agony Eternal 	Aerial 	30 (15) 	90 	Melee Mid 	Wall Rush 	Physical 	Initial
Agony Eternal 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush. 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush. 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush. 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush. 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush. 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush. 	[Mid] Klaytaza folds her arms as her blade swings around her in a wide range. Initial swing can deflect low priority projectiles or magic. If the initial hit connects, she can combo up to four more hits if the input button is mashed, with the final hit inflicting Wall Rush.
All Withstanding 	Aerial 	30 (15) 	90 	Melee Low (Lunge); Melee High (Combo) 	Guard Crush 	Physical 	Level 5
All Withstanding 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic. 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic. 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic. 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic. 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic. 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic. 	[Close] Klaytaza reaches forward, and hundreds of mechanical wires and pieces rush from her outstretched hand. If it hits the enemy, the wires pull her forward and reattach her hand, allowing her to continue with a crushingly strong sword combo. Initial lunge has good range and can break guards, but has low priority and can be stopped by HP attacks or high-priority magic.
Erasing Weakness 	Aerial 	40 (20) 	100 	N/A 	N/A 	Magical 	Level 17
Erasing Weakness 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit. 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit. 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit. 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit. 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit. 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit. 	[Self] A buff that erases Klaytaza's extraneous time. For the next 5 seconds, she experiences little to no recovery frames in attacks, the invincibility frames of her dodges are increased, and combo hits become much faster, albeit harder to string along. The effect disappears if she is hit.
Nameless Forever 	Aerial 	30 (15) 	90 	Melee Mid 	N/A 	Physical 	Level 27
Nameless Forever 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards. 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards. 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards. 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards. 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards. 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards. 	[Mid] Klaytaza slashes behind her, then forward with a wide attack before going into a long six-hit sword combo. Can combo without hitting; by delaying the input for the second attack, Klaytaza will erase the recovery time of her attacks, making the barrage happen faster and allowing for easier chaining afterwards.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Time is Meaningless	Ground/Aerial 	50 (10) 	200 	Block High 	Erasure 	N/A 	Initial
Time is Meaningless	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage. 	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage. 	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage. 	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage. 	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage. 	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage. 	[Block] A counter. Klaytaza stops moving, even in the air, and poses gracefully for a second; if attacked, Klaytaza is unharmed and the Erasure state occurs. Does no damage.
Javelin of Aether 	Ground 	40 (20) 	150 	Melee High 	Guard Crush 	Physical 	Initial
Javelin of Aether 	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.	[Long] Klaytaza throws her sword at the enemy as if it were a spear. The throw can be delayed; if done so, travel time of the sword will erase upon the throw and it will travel much faster. If not charged, the attack comes out very quickly, but leaves her vulnerable if it misses.
Soul of a Star 	Aerial 	40 (20) 	150 	Ranged High 	 	Magical 	Initial
Soul of a Star 	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.	[Close~Long] Klaytaza holds her sword in front of her for a moment before it splits open. The shards converge and float around her as her chest opens as well; from both her insides and from the blades, a large laser beam fires, dealing HP damage.
*If the input button is tapped, the laser comes out relatively quickly, and the beam is thin but fires a long distance.
*By holding the button, the laser can be charged, and will be wider but fire at a lesser distance.
*By tapping the input button and mashing it at the right moment when her chest opens, the beam will be even wider and will fire for a longer distance than the tapped version, but will be unable to aim and Klaytaza will be left vulnerable.
==EX Mode==
Klaytaza's EX Mode is Timeslayer, which gifts her with a second longsword. This buffs her with double the amount of hits in much of her attacks, increased attack power, and now most of her normals gain the ability to break guards. She is one of the few characters in the game who do not get Regen from her EX Mode; besides the aforementioned boosts, her only buff is the ability Complete Oblivion, which is triggered by pressing RT+Square. Complete Oblivion triggers the Erasure status effect at will, and requires 25% of the EX Bar to be activated. 
Klaytaza's EX Burst is Thousand Eternal Annihilation. She slashes the enemy into the air and stabs her blade into the ground. At this point, the player must mash the circle button to fill a meter in about 3 seconds as Klaytaza begins to erase all of time; if the bar fills in the time allotted, the EX Burst is successful. Klaytaza succeeds in eradicating all time and space, and the enemy is caught in the destruction of the world and takes damage. If the EX Burst fails, Klaytaza loses a slight amount of Brave and is unable to carry out the apocalypse; instead, her final spell deals damage to the enemy and the world is unharmed.
If Klaytaza wins the battle with her EX Burst, she gives her victory pose amongst the ruined world, which is a flat wasteland of pure white sand and giant destroyed clocks in the background scattered throughout the land. An ocean of pure black water laps up at to the edge of the screen.
==Equipment==
Klaytaza can equip the following: Swords, Daggers, Machines, Helmets, Hats, Parrying, Bangles, Clothes, and Robes.
===Exclusive Weapons===
Name 	Level	Description
Sword of Eternity 	50 	Is the heart a tangible element? The soul?
Sword of Corruption	90 	Anything done in earnest leaves an eternal mark.
Timeslayer 	100 	If everything is destroyed, does that include yourself?
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Golden Pen of Life 	It never felt quite right to you. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Broken Pocket Watch	Only oblivion can soften the pain of eternity.	LUK+4 	Battlegen from the Creator Friend Card
Key's Desire 	N/A 	LUK+1 	Battlegen
Key's Dream 	N/A 	LUK+2 	Battlegen
Key's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: To Eternity, originally Last Day -CloudDrifter Remix-
*World Map Theme: 1st Machine Overlord, originally Queen Isabelle
*Normal Battle: Artificial Decision, originally Itsuwari no saisei
*Boss Battle: Thousand Eternal War, originally Hajimari e no Touhi
*Final Boss Battle: The Foundation of an Unending Era, originally Trembling Miracle
===Rival Battle===
*Vs Iocus: To End Tomorrow, originally Enormous Inner Strength
*Vs Victor: Unfathomable Hatred, originally Magia -Mindf*ck-
*Vs Klaytaza: Sorrows of Suffering, originally Faint Glitter of Light
==Quotes==
===Encounter===
*"For the annihilation of the world."
*"Do you know what sorrow is?"
*"..."
*"How monotonous."
*"I cannot be destroyed."<BR>— If HP is low
*"Nothing can help you now."<BR>— If HP is low
*"An endless void awaits you."<BR>— If opponent is stronger
*"The Sorrows know no end."<BR>— If opponent is stronger
*"There is no hope for anyone."<BR>— If opponent is weaker
*"The rest of humanity will soon join you."<BR>— If opponent is weaker	
===Victory===
*"Time is nothing to me."
*"All is done for the final annihilation."
*"The Thousand Eternal looms ever closer."
*"The past you never knew..."
*"Creation's magnum opus awaits."<BR>— If HP is low
*"Physical states mean nothing."<BR>— If HP is low
*"All are barren before the Sorrows."<BR>— If opponent is stronger
*"Pointless."<BR>— If opponent is stronger
*"How worthless."<BR>— If opponent is weaker
*"A maggot has been eradicated. Onto the next."<BR>— If opponent is weaker	
===Defeat===
*"Was this your plan all along?!"
*"I will never be defeated."
*"The world weeps for what you have chosen."
*"You defy Eternity itself?"
*"I have never known true fear."<BR>— If opponent is stronger
*"I must take the future into my own hands."<BR>— If opponent is stronger
*"You have taken nothing from me."<BR>— If opponent is weaker
*"Nonetheless, the future moves onward."<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: "I will erase you."
*Genesis: "You hold no power over me."	
*Eris: "No being can control what I am."
*The Embodiment: "Now, to erase the beginning of it all...!"	
*Amaterasu: "The fires of suffering burn strongest!"
===DLC Specific===
Category: Characters