Baldur's Gate III: The Black Hound

Baldur's Gate III: The Black Hound was supposed to be the third main game in the Baldur's Gate series. It was in development by Black Isle and went by the codenames FR6 and Project Jefferson. Production started in late 2000/early 2001, it was announced in 2002 and was meant to be released around Christmas 2003. It would have used 3rd Edition Dungeons & Dragons rules – like Icewind Dale II – and would have ran on the all new Jefferson Engine, which remains unused. Production was canceled in 2003 without any public announcement.
On June 6, 2019, Larian Studios announced in a Stadia Connect stream the development of Baldur's Gate III which will not be a continuation of The Black Hound.
==Globals==
The leaked tech demo for Van Buren, Black Isle's Fallout 3, contains an early list of globals from the Jefferson project:
[Globals]
Greeting=0
SKILLDIFFVARIANCE=0 ;how much each diff should vary by (adjusted once per new game)
SKILLDIFFTRIVIAL=10 ;how difficult a trivial check is
SKILLDIFFVERYEASY=30 ;how difficult a very easy check is
SKILLDIFFEASY=50 ;how difficult a easy check is
SKILLDIFFAVERAGE=70 ;how difficult a average check is
SKILLDIFFHARD=90 ;how difficult a hard check is
SKILLDIFFVERYHARD=110 ;how difficult a very hard check is
SKILLDIFFEPIC=130 ;how difficult a epic check is
Archendale_Positive=0
00_Know_Alender=0
00_Know_Black_Hound_Story=0
00_Know_May=0
00_Know_May_Story=0
00_Know_Brien_Story=0
02_AldcrownQuest=0
02_AldcrownQuestions=0
02_AldcrownSuspicion=0
02_AldcrownWhere=0
02_Always_Talk=0
02_Answer_About_Archenriders=0
02_Answer_About_FelsharpHear=0
02_Answer_NelAlin=0
02_ArchGen_Temp1=0
02_Ask_About_Archenriders=0
02_Ask_About_Bandits=0
02_Ask_About_FelsharpHear=0
02_Ask_About_WhiteFord=0
02_Asked_Cadorna;		asked Ferran about House Cadorna
02_Asked_Martinez=0;		asked Ferran about his name
02_AskWhoStoleArt=0
02_AurionGreeting=0
02_AurionKnowsPC=0
02_AurionQuestions=0
02_AurionRudeQuestion=0
02_Know_Erias=0
02_Erias_Knows_Charname=0
02_Erias_Question=0
02_Erias_From_Highmoon=0
02_Erias_Chauntean_Ritual=0
02_Erias_Problems_Highmoon=0
02_Erias_Aware_Massacre=0
02_Bandits_Fled=0;		Used in dialog, bandits fled beacon tor
02_Bastine_Free=0;		used in dialog, bastine freed from jail
02_Betta_Angry=0
02_Betta_Bandits=0
02_Betta_Creatures=0
02_Betta_Delana=0
02_Betta_Healing=0
02_Betta_Hound=0
02_Betta_Marga_Selain=0
02_Betta_Water=0
02_Chauntean_Cleric_Dead_Count=0
02_ChdGen_Temp1=0;		I think these can be deleted since the 
02_ChdGen_Temp2=0;		dialog that uses them may be replaced
02_ChdGen_Temp3=0;		by floats
02_ChdGen_Temp4=0;
02_ChdGen_Temp5=0;
02_ChdGen_Temp6=0;
02_ConsiderTermQues=0
02_DelnDead=0
02_DelnLeave=0
02_DelnQuest=0
02_DelnQuestLie=0
02_DelnTalked=0
02_Durham_Gossip=0;		this removes dialog options
02_Durham_Rest=0;		this removes dialog options
02_Durham_Temp1=0;		this removes dialog options
02_Durham_Work=0;		this removes dialog options
02_Dwarven_Items=0;		used in dialog
02_EduardFrustration=0
02_EduardTalked=0
02_EduardOwner=0
02_EnettaTalked=0
02_Erias_Dead=0
02_Fated_Knight;		heard of Indrakshi's legend
02_Felsharp_Commited=0;		quest variable
02_FelsharpQuestions=0
02_Ferran_Talked=0;
02_FirstTimeAurion=0
02_FirstTimeEldrin=0
02_FirstTimeFelsharp=0
02_Free_Bastine=0;		on quest to free bastine from jail
02_Frightened_Bandits=0;	used in dialog, 
02_Gave_Iracus_Tedelhan=0;	used in dialog
02_Gave_Iracus_Mark=0;		used in dialog
02_GondanAskedWhere=0
02_GondanAskedWhy=0
02_GondanTalked=0
02_GotoDane=0
02_GotQuestWife=0
02_Grayan_In_Town=0;		Grayan Hearth is in town
02_Grayan_Gossip=0;		this removes dialog options
02_Grayan_Quest=0;		this removes dialog options
02_Grayan_Temp1=0;		used for random dialog responses
02_Grayan_Work=0;		this removes dialog options
02_Great_Spider_Dead=0
02_HeadboardQuest=0
02_Heard_Arch_Wood=0
02_Heard_Bandits=0
02_Heard_Gems_Archendale=0
02_Hella_Gossip=0;		this removes dialog options
02_Hella_Own_HH=0;		used in dialog
02_Hella_Quest=0;		quest variable
02_Hella_Rest=0;		this removes dialog options
02_Hella_Temp1=0;		this removes dialog options
02_Hella_White_ford=0;		this removes dialog options
02_Hella_Work=0;		this removes dialog options
02_IntimidateDeln=0
02_Iracus_Arabel=0;		this removes dialog options
02_Iracus_Hair=0;		this removes dialog options
02_Iracus_Merchants=0;		this removes dialog options
02_Iracus_Patriot=0;		used in dialog
02_Iracus_Temp1=0;		used for random dialog responses
02_Izadhar_Phlan_Reaction;	Izadhar has reacted to Ferran
02_Kaldek_Bandits=0;		this removes dialog options
02_Kaldek_Gems=0;		this removes dialog options
02_Kaldek_Questioned=0;		used in dialog
02_Kaldek_Temp1=0;		used for random dialog responses
02_Ked_Berran_Found=0;		quest variable
02_KerrickGreeting=0
02_KnowDaneArt=0
02_Know_NelAlin=0
02_KnowWhereDeln=0
02_Leave_Town=0;		this is used to determin when to leave whiteford
02_Marga_Drank_Water=0;		quest variable
02_Marga_Gossip=0;		this removes dialog options
02_Marga_Quest=0;		quest variable
02_Marga_Temp1=0;		used for random dialog responses
02_Marga_Troubled=0;		used in dialog
02_Marga_Whiteford=0;		this removes dialog options
02_Marga_Work=0;		this removes dialog options
02_More_Gold=0
02_More_Reward=0
02_Murrick_Happy=0;		used in dialog
02_Murrick_Temp1=0;		used for random dialog responses
02_No_Reward=0
02_Paladin_Arrested=0;		used in dialog
02_Peak_Axe_Sold=0;		used in dialog
02_Peak_Armor_Sold=0;		used in dialog
02_Peak_Procampur=0;		this removes dialog options
02_Peak_Sirrat=0;		this removes dialog options
02_Peak_Temp1=0;		used for random dialog responses
02_Penman_Angry=0
02_Penman_Promotion=0
02_Penman_Talked=0
02_Police_Banished=0
02_Police_Contraband=0
02_Police_Murder=0
02_Police_Theft=0
02_Regio_Cured=0;		quest variable
02_Regio_Gossip=0;		this removes dialog options
02_Regio_Rest=0;		this removes dialog options
02_Regio_White_Ford=0;		this removes dialog options
02_Regio_Work=0;		this removes dialog options
02_Regio_Temp1=0;		used for random dialog responses
02_RudeReplyFelsharp=0
02_Rumshi_Unther=0;
02_Rumshi_Indrakshi;
02_Salea_Temp1=0;		used for random dialog responses
02_Salea_Elventree;		this removes dialog options
02_Salea_Merchants;		this removes dialog options
02_Salea_Festival;		this removes dialog options
02_Selain_Whiteford=0;		this removes dialog options
02_Selain_Drank_Water=0;	quest variable
02_Selain_Gossip=0;		this removes dialog options
02_Selain_Work=0;		this removes dialog options
02_Selain_Temp1=0;		used for random dialog responses
02_Sensed_Eduard=0
02_Sessrendale_Tale=0
02_Stolen_Gems=0;		used in dialog
02_Talera_Free=0;		used in dialog
02_Talked_Betta=0;		these are all used to determine
02_Talked_Cooper=0;		first/second time talked to
02_Talked_Dinjail=0
02_Talked_Durham=0;
02_Talked_Grayan=0;
02_Talked_Hella=0;
02_Talked_Iracus=0;
02_Talked_Kaldek=0;
02_Talked_Marga=0;
02_Talked_Murrick=0;
02_Talked_Peak=0;
02_Talked_Regio=0;
02_Talked_Rumshi=0;
02_Talked_Salea=0;
02_Talked_Selain=0;
02_Tedelhan_Arrested=0
02_Tedelhan_Bandit=0
02_Tedelhan_Follow=0
02_Tedelhan_Talked=0
02_TermiteInfo=0
02_TermiteLoc=0
02_TermiteQuest=0
02_TwnGen_Temp1=0;		I think these can be deleted since
02_TwnGen_Temp2=0;		the dialog that uses them may be 
02_TwnGen_Temp3=0;		replaced by floats
02_TwnGen_Temp4=0;
02_TwnGen_Temp5=0;
02_TwnGen_Temp6=0;
02_WentToDane=0
02_Where_NelAlin=0
02_WhoWhat=0
02_Why_Nofix_Hella=0
03_Alliandra_Kidnapped; 			Has Alliandra been kidnapped? No = 0, Yes = 1, Returned = 4, Reward = 5
03_Know_Occadian_Wants_Potions;		Does the player know what Occadian wants w/o talking to Occadian?
03_Ailara_Quest=0
03_Salea_Knows_Knight=0;	used in dialog
03_Know_Caed=0
03_Know_Feul=0
03_Know_Feul_Demon=0
03_Know_Feul_Demon=0
03_Miltipo_Plants_Quest=0
03_Smell_Roal	PC came into contact with Roal, whether he talked to PC or not
03_Tedelhan_Talked=0
03_Alguuna_Suicide=0;
03_Alguuna_Restored=0;
03_Alguuna_Converted=0;
03_Know_Alguunas_Problem=0;
03_Know_Asterians=0;
03_Asterian_Pariah=0;
03_Know_Alguuna=0;
03_Know_Rassauva=0;
03_Know_Shirrye=0;
03_Know_Tosstra=0;
04_Edward_Keldaen_Promise;		Did the player promise Edward they would come back and set Keldaen free?
04_Bastine_Keldaen_Promise;		Did the player promise Bastine they would come back and set Keldaen free?
04_Maralie_Keldaen_Promise;		Did the player promise Keldaen they would come back and set Keldaen free?
04_Alliandra_Found;			Have the players found Alliandra in the mines?
04_Bastine_No_Interrupt_Occadian;		Global set to keep Bastine from protesting dealing with Occadian.
04_Edward_No_Interrupt_Occadian;		Global set to keep Edward from protesting dealing with Occadian.
04_Elisa_Dead;				Has Elisa's head been destroyed, no matter what the method?
04_Find_Youth_Potions;			Player on Find Youth Potions for Occadian quest.
04_Free_Elisa;				Player on Free Elisa quest.
04_Keldaen_Burial;			Is Keldaen near site of burial?
04_Keldaen_Cruel;				Did player get cruel epithet?
04_Keldaen_Follow;			Is Keldaen following?
04_Keldaen_Freed;			Is Keldaen freed?
04_Keldaen_Leave;			Is Keldaen trying to leave?
04_Keldaen_Mercenary;			Has the player gotten the mercenary epithet?
04_Keldaen_No_Interrupt_Occadian;		Global set to keep Keldaen from protesting dealing with Occadian.
04_Know_Keldaen;				Does the player know Keldaen and why he's there?
04_Occadian_Betrayal_Node;		Global set to prevent a node from repeating.
04_Occadian_Bluff;			Bluff succeeded vs. Occadian? (N = 0/Y = 1)
04_Occadian_CNPC_Assurances;		Global set to remind dialogue which node to return to when CNPC breaks in.
04_Occadian_CNPC_Reward;		Global set to remind dialogue which node to return to when CNPC breaks in.
04_Occadian_CNPC_Transfer_Potions;	Global set to remind dialogue which node to return to when CNPC breaks in.
04_Occadian_Dead;			Is Occadian dead?
04_Occadian_Friend;			Did Occadian and the PC end dialogue with a truce? 
04_Occadian_Mercenary;			Did the PC get a epithet raise to Mercenary dealing with Occadian?
04_Occadian_Youth_Cut_Scene;		Did Occadian become young again?
04_Occadian_Vanished;			Has Occadian vanished?
04_Slay_Occadian;			What's the status of Keldaen's "kill Occadian" quest?
04_Summerday_History;			Does the player know that Occadian's revenge is 150 yrs in the making?
04_Summerday_Killed_By_Tantal;		Does the player know that the Summerday family was killed by the Tantals?
04_Talked_Keldaen;			Has the player talked to Keldaen?
04_Talked_Occadian;			Has the player talked to Occadian?
04_Tantal_Leave;				Are players trying to leave Tantal map?
05_Farro_Talked = 0
05_Farro_Question= 0
05_Alender_Yell_Farro=0
05_Alender_Knows_Farro=0
05_Farro_Knows_Charname=0
05_Farro_Stalemate=0
05_Know_Farro_Name=0
05_Alender_Farro_Silence=0
05_Midri-an_Retreat=0
05_Midri-an_Choice=0
05_Midri-an_Iluna_Will_Attack=0
05_Midri-an_Spell_Help=0
05_Midri-an_Intimidate=0
05_Midri-an_Diplomacy=0
05_Midri-an_Buff_Spell=0
05_Alender_Midri-an_Silence=0
05_Midri-an_Talked = 0
05_Midri-an_Question= 0
05_Alender_Yell_Midri-an=0
05_Alender_Knows_Midri-an=0
05_Midri-an_Knows_Charname=0
05_Midri-an_Stalemate=0
05_Know_Midri-an_Name=0
05_Iluna_Talked = 0
05_Iluna_Question= 0
05_Alender_Yell_Iluna=0
05_Alender_Knows_Iluna=0
05_Iluna_Knows_Charname=0
05_Iluna_Stalemate=0
05_Know_Iluna_Name=0
05_Alender_Iluna_Silence=0
05_Iluna_Pieter_Gem_Interruption=0
05_Iluna_Offer_Alliance=0
05_Iluna_Sarc_Listen=0
05_Iluna_Sarc_Odds=0
05_Iluna_Sarc_Stalemate=0
05_Wizards_Attack=0
05_Wizards_Back_Down=0
05_Wizards_Dead=0
05_Eldrin_Talked=0
05_Eldrin_Question=0
05_Eldrin_Knows_Charname=0
05_Eldrin_Ready_Attack=0
05_Eldrin_Lead_Attack=0
05_Threaten_Eldrin =0
05_Caral_Talked=0
05_Caral_Question=0
05_Caral_Knows_Charname=0
05_Caral_Ready_Attack=0
05_Caral_Lead_Attack=0
05_Threaten_Caral =0
05_Caral_Taunt=0
05_Griffith_Not_Blind=0
05_Blind_Griffith_Dead=0
06_Guard_Riddle=0
06_Angus_Doomed=0
06_Angus_Unconvinced=0
06_Arlin_Speech=0
06_Arlin_XP=0
06_Ask_Dangers=0
06_Ask_What_Are=0
06_Battle_Anonil=0
06_Combat_Test=0
06_Cure_N_Quest=0
06_Draness_Lorisel=0
06_Draness_Story=0
06_Got_Remains=0
06_Got_Runes=0
06_Grave_Hollow_First=0
06_Help_Draness=0
06_Help_Lorisel=0
06_History_Ques_1=0
06_History_Test=0
06_Ilaun_Warning=0
06_Know_Ark_Illness=0
06_Know_Guardian=0
06_Know_of_Tahood=0
06_Know_Sven_Enforcer=0
06_Lor_GH_Question=0
06_Lor_Haz_Question=0
06_Lorisel_Ques=0
06_Lorisel_Respawn=0
06_May_Here=0
06_No_PC_Name=0
06_Refresh_Lori_Mem=0
06_Seven_Chambers=0
06_Shidain_His_1=0
06_Sven_Wanted=0
06_Talked_Angus=0
06_Talked_Sven=0
06_FirstTimeAnonil=0
06_FirstTimeDraness=0
06_FirstTimeLorisel=0
07_PCTresspassEirekPissed=0
07_SymonCemeteryQuestion=0
07_Blackmail_Eirek=0
07_Deal_Eirek=0
07_Deal_EirekExt=0
07_Diplomacy5=0
07_Diplomacy6=0
07_Eirek_Mugoolu=0
07_EirekBanditQuestion=0
07_EirekGlenQuestion=0
07_EirekMayAnswer=0
07_EirekMayQuestion=0
07_EirekNightQuestions=0
07_EirekOrigins=0
07_EirekSheepQuestion=0
07_EirekShepQuestion=0
07_EirekWhyThereQues=0
07_Expose_Eirek=0
07_ExtPCSecTime=0
07_FailedEirekName=0
07_FirstTimeEirekExt=0
07_FirstTimeEirekInt=0
07_FirstTimeSymon=0
07_Goblin_Evidence=0
07_Goblin_Mugoolu=0
07_Harrids_Sheep=0
07_Kill_Grayan=0
07_Kill_Grayan=0
07_Know_Harrid=0
07_KnowCemeteryStory=0
07_KnowEirekName=0
07_KnowShepAggr=0
07_LeftNoName=0
07_Like_Eirek=0
07_MemoryQuest=0
07_NameEirekQuestion=0
07_PCBanditEirek=0
07_PCBanditQuestion=0
07_PCCemeteryQuestion=0
07_PCCemeterySense=0
07_PCEirekNameQuestion=0
07_PCEirekShepQuestion=0
07_PCEirekWhoExt=0
07_PCGlenEirek=0
07_PCGlenQuestion=0
07_PCNightQuestion=0
07_PCOtherShepHQuestion
07_PCOtherShepQuestion=0
07_PCOtherShepQuestion=0
07_RunAwayGirly=0
07_SymonBanditQuestion=0
07_SymonGlenQuestion=0
07_SymonNightQuestion=0
07_SymonOtherShepQuestion=0
07_SymonQuestions=0
07_ThinkLoudQuest=0
07_Trespik_Map=0
07_Trespik_Question=0
07_Trespik_Talked=0
07_WhatEirekDoing=0
07_WhoEirekAnswer=0
07_WhoEirekQuestions=0
07_Prot_Aware_Massacre=0
08_Abnormal_Animals_Quest=0
08_Highmoon_vs_Nal-Alin_Quest=0
09_Bastine_Stag=0
09_Beth_To_Tree
09_Coud_Attacks
09_Falat_Talked=0
09_Falat_Question=0
09_Falat_Angry=0
09_Falat_Decision=0
09_FirstTimeBeth
09_FirstTimeCoud
09_FirstTimePorgatt
09_IzadRag
09_Lord_Allied_Deity=0
09_Lord_Talked=0
09_Lord_Question=0
09_Lord_Angry=0
09_Lord_Boon=0
09_Lord_Decision=0
09_Malarite_Job_Highmoon=0
09_Malarite_Job_Shepherds_Glen=0
09_Malarite_Job_Archenbridge=0
09_Malarite_Lycanthropy_Reward=0
09_Know_Mark=0;			used in dialog
09_Know_Mark_Title=0;		used in dialog
09_Mark_Dead=0
09_Mark_Blackmail=0
09_Mark_Identity=0		used in dialog
09_Mark_Dragon_Parts_Quest=0
09_Mark_Mageduel=0
09_Mark_Talked=0
09_Mark_Sorcerer=0
09_Mark_Question=0
09_Mark_Order=0
09_Mark_Murder=0
09_Mark_Sorcerer_Question=0
09_Murret_Question=0
09_Murret_Lycanthrope=0
09_Murret_Chat=0
09_Murret_Lord=0
09_Murret_Aggressive=0
09_Murret_Advice=0
09_Murret_Talked=0
09_Murret_Raglahd=0
09_PC_No_NameAgg
09_PC_Yes_Name
09_PCBAL
09_PCCBAL
09_PCCMalarite
09_PCCTalosian
09_PCCWorshipMalar
09_PCMalarite
09_PCPBAL
09_PCPMalarite
09_PCPTalosian
09_PCPWorshipMalar
09_PCTalosian
09_PCWorshipMalar
09_Peasant_Dining
09_Porgatt_Attacks
09_Pych_Talked=0
09_Pych_Question=0
09_Pych_Angry=0
09_Pych_Decision=0
09_Pych_Eye=0
09_Pych_Mate=0
09_Devath_Talked = 0
09_Devath_Question = 0
09_Drow_Chat = 0
09_Devath_Name_Glaem = 0
09_Invae_Talk_Devath=0
09_Raglahd_High_Hunt=0
09_Two_Wildlings
09_Zauk_Talked=0
09_Zauk_Question=0
09_Zauk_Angry=0
09_Zauk_Decision=0
11_Ilaun_Saw_Bee=0
11_Ilaun_Saw_Beetle=0
11_Ilaun_Saw_Centipede=0
11_Ilaun_Saw_Mantrap=0
11_Ilaun_Saw_Spider=0
11_Ilaun_Spoke_Nal-Alin=0
11_Move_Red_Wizards=0
11_Nal-Alin_Animal_Connection=0
11_Nal-Alin_Animal_Reasons=0
12_Know_Shadow_Weave=0;		used in dialog
12_Know_Indrakshi
13_Raglahd_Free=0
13_Raglahd_Slave=1
13_Know_RW_Drow_Trade=0
13_May_Left=0
18_Delana_Quest=0
22_Aerika_Fee=0
22_Aerika_Owes_Escort=0
22_Aerika_Talked=0
22_Aldo_Sell_Other=0
22_Aldo_Slaver_Drow=0
22_Aldo_Slaver_Thay=0
22_Aldo_Slaver_Zhent=0
22_Aldo_Slaver=0
22_Aldo_Talked=0
22_Baiar_Beritar_Speech=0
22_Baiar_Thag_Speech=0
22_Bastine_Theresa_Speech=0
22_Beritar_Argue_No_Duel=0
22_Beritar_Ask_Does_She_Know=0
22_Beritar_Ask_Duel=0
22_Beritar_Ask_Feelings=0
22_Beritar_Ask_How_Romance=0
22_Beritar_Ask_Place=0
22_Beritar_Ask_Poetry=0
22_Beritar_Ask_Question=0
22_Beritar_Ask_Sabotage=0
22_Beritar_Ask_Thag=0
22_Beritar_Ask_Town=0
22_Beritar_Ask_Who=0
22_Beritar_Deliver_Poetry=0
22_Beritar_Niamh_Help=0
22_Beritar_Poetry=0
22_Beritar_Sabotage_Thag=0
22_Beritar_Talked=0
22_Bresha_Jolin_Ask_Question=0
22_Brother_Qualities=0
22_Buckmin_Thayan_Franchise_Evans=0
22_Buckmin_Thayan_Franchise_Greg=0
22_Buckmin_Thayan_Franchise_Lutz=0
22_Buckmin_Thayan_Franchise_XP=0
22_Buckmin_Thayan_Franchise=0
22_Constable_Talked=0
22_Drasden_Romance_Beritar=0
22_Drasden_Romance_Thag=0
22_Drasden_Romance_Theresa=0
22_Evans_Adventuring=0
22_Evans_Alender=0
22_Evans_Business_Start=0
22_Evans_Caed=0
22_Evans_Coward=0
22_Evans_Drow=0
22_Evans_Feul=0
22_Evans_Influence_Negative=0
22_Evans_Influence_Positive=0
22_Evans_Lutz_Slaves=0
22_Evans_Lutz_Trade=0
22_Evans_Question=0
22_Evans_Talked=0
22_Evans_Who=0
22_Glaun_Jailed=0
22_Greg_Adventuring=0
22_Greg_Alender=0
22_Greg_Business_Start=0
22_Greg_Caed=0
22_Greg_Drow=0
22_Greg_Feul=0
22_Greg_Influence_Negative=0
22_Greg_Influence_Positive=0
22_Greg_Lutz_Slaves=0
22_Greg_Lutz_Trade=0
22_Greg_Question=0
22_Greg_Skills=0
22_Greg_Talked=0
22_Greg_Who=0
22_Knows_Theresa_Leaving=0
22_Lutz_Alender_Speech=0
22_Lutz_Ask_Advantage_Protagonist=0
22_Lutz_Ask_Caed=0
22_Lutz_Ask_Feul=0
22_Lutz_Ask_Franchise=0
22_Lutz_Ask_Know_Alender=0
22_Lutz_Ask_Specialist=0
22_Lutz_Buckmin=0
22_Lutz_Question=0
22_Lutz_Reward=0
22_Lutz_Talked=0
22_Ranger_Mine_Quest=0
22_Romance_Beritar=0
22_Romance_Thag=0
22_Romance_Theresa=0
22_Shikha_Beritar_Speech=0
22_Shikha_Thag_Speech=0
22_Shikha_Theresa_Speech=0
22_Thag_Argue_No_Duel=0
22_Thag_Ask_Beritar=0
22_Thag_Ask_Does_She_Know=0
22_Thag_Ask_Duel=0
22_Thag_Ask_Feelings=0
22_Thag_Ask_How_Romance=0
22_Thag_Ask_Place=0
22_Thag_Ask_Poetry=0
22_Thag_Ask_Question=0
22_Thag_Ask_Sabotage=0
22_Thag_Ask_Town=0
22_Thag_Ask_Who=0
22_Thag_Deliver_Poetry=0
22_Thag_Niamh_Help=0
22_Thag_Poetry=0
22_Thag_Sabotage_Beritar=0
22_Thag_Talked=0
22_Theresa_Ask_Place=0
22_Theresa_Ask_Rest=0
22_Theresa_Ask_Who=0
22_Theresa_Listen_Brothers=0
22_Theresa_Talked=0
22_Tom_Gift=0
22_Tom_Rented=0
22_Tom_Talked=0
23_Black_Dragon_Offer_Gold=0
23_Black_Dragon_Offer_Sor_Head=0
23_Black_Dragon_Offer_Sor_Info=0
23_Black_Dragon_Want_Elf=0
23_Black_Dragon_Want_Lair=0
23_Black_Dragon_Want_Parts=0
23_Black_Dragons_Talked=0
23_Deleth_Talked=0
23_Dorn_Ask_Bog=0
23_Dorn_Ask_BogPlants=0
23_Dorn_Ask_Deleth=0
23_Dorn_Ask_Dragons=0
23_Dorn_Ask_Goblins=0
23_Dorn_Ask_Hill=0
23_Dorn_Ask_Mark=0
23_Dorn_Ask_On_Hill=0
23_Dorn_Ask_Rest=0
23_Dorn_Ask_Store=0
23_Dorn_Diplomacy=0
23_Dorn_Intimidate_2=0
23_Dorn_Intimidate=0
23_Dorn_Kill_Goblins=0
23_Dorn_Name_Guzz=0
23_Dorn_Needs_Dragon_Parts=0
23_Dorn_Quick_Mark_Intro=0
23_Dorn_Serves_Mark=0
23_Dorn_Talked=0
23_Dragon_Parts_Trade=0
23_Glaun_Bog_First=0; PC been to Galun Bog before Grave Hollow for hero's bones
23_Guzz_Ask_Deleth=0
23_Guzz_Ask_Dragon_Parts=0
23_Guzz_Ask_Dragons=0
23_Guzz_Ask_Elf_Bodies=0
23_Guzz_Ask_Guzz=0
23_Guzz_Ask_Hill=0
23_Guzz_Ask_Humans=0
23_Guzz_Ask_Tribe=0
23_Guzz_Bluntness_Count=0
23_Guzz_Cast_Sacred_Blessing
23_Guzz_Respect=0
23_Guzz_Respectful_Question=0
23_Guzz_Talked=0
23_Kerilin_Talked=0
23_Know_Deleth_Potions=0
23_Know_Dorn_Name=0
23_Party_Has_Long-Dead_Elf_Body=0
23_Restore_Elven_Dead_Total=0
26_Vale_Quest=0; PC on Vale of Lost Voices quest to get hero's bones
==External links==
*Baldur's Gate III: The Black Hound – Wikipedia
Baldur's Gate 3: The Black Hound