NULL-cmd

NULL/cmd is an ultimate ability for KAY/O.
==Description==
NULL/cmd is primarily an Empowerment ability that KAY/O can instantly activate to begin briefly winding up, after which he becomes overloaded and emits a pulse that suppresses any enemy agents within range. For the duration of the ultimate, KAY/O gains the "Overloaded" combat stim and will continue to periodically emit more suppressing pulses from his location.
If KAY/O would to be killed during NULL/cmd and is not the last player standing in the team, he is downed instead and enters a destabilized state, giving him increased HP and a countdown which will cause him to be killed if it completes. Any remaining suppression pulses that KAY/O would have emitted had he not been downed will still be produced in this state but he will not produce any more pulses after this. While downed, KAY/O can also see what is happening in front of him but is unable to equip anything or move his field of view. His minimap is also obscured and his audio dampens as the countdown gets low. If KAY/O is the spike carrier when downed, he will drop the spike, but the Announcer will not announce that the spike carrier is down.
Allies can stabilize his core to pause the countdown and, after a few seconds of channeling, reviving him with up to 100 HP, based on the percentage of HP he had remaining from his downed state when he was revived, with no shields. Attempting a revive gives off an audio cue to all nearby players. Allies will hear the full channel audio, while enemies will only be hear when a revive attempt has been initiated, similar to how agents are alerted to attempts to capture an orb or defuse a spike. After being revived, KAY/O will still continue to emit any suppression pulses remaining from before he was downed, but he will not regain the Overloaded buff.
NULL-cmd Cast.png|Cast
NULL-cmd Pulse.png|Suppression pulse emitting
NULL-cmd Downed.png|Downed within NULL/cmd duration
NULL-cmd Stabilizing.png|Ally assisting KAY/O in stabilizing core
NULL-cmd Revive.png|Revived
==Stats==
Stat 	Value 	Confirmedvalue?
Windup time 	1 second 	Game files
Radius 	42.5 meters 	Game files
Buffs 	Game files 	
Suppression duration 	4 seconds 	In-game
Ticks/Tick Rate 	1 every 3 seconds	[a]
Ticks/Tick Rate 	5 ticks 	In-game
Overloaded Duration 	12 seconds 	Game files
Downed Health 	850 HP 	In-game
Downed Duration 	15 seconds 	In-game
Stabilization duration	3 seconds 	Game files
Revive duration 	1.55 seconds 	Game files
a Inferred from Duration and Total Ticks
==Update History==
Category:Abilities
Category:Ultimate Abilities