Saving Doctor Mobius

Saving Doctor Mobius was the twelfth main mission in the GDI campaign of .Westwood Studios, Command & Conquer. GDI mission 12: "get mobius"
==Background==
Nod had begun to target a base in southeastern Europe currently housing Dr. Mobius, GDI's top Tiberium research scientist. The Brotherhood had also installed a number of anti-air emplacements in the area, making it difficult to evacuate Mobius vis air transport.
==New units==
*Mammoth tank
*Advanced Guard Tower
==Events==
It had initially been expected to be a simple operation, Chinook helicopters would arrive and fly away with the scientists. However nearby Nod SAM sites shot down the Chinook helicopters but fortunately before the scientists could board.
The commanders which included James Solomon now had to use the limited resources at hand which could not be replenished without any Harvesters able to collect Tiberium to repair the base and build up a force capable of launching an offensive to eliminate all the SAM sites in the area.
Despite their limited resources the commanders were still able to destroy the SAM sites. The Chinook helicopters finally arrived and left with the scientists. After this the remaining GDI forces in the area dismantled their base and left the area before more Nod forces could arrive.
==Aftermath==
The doctor-scientists were relocated to more secure locations in Bulgaria and Albania, establishing new hospitals for Tiberium sickness. When the population saw the care given to the patients at these hospitals their hearts warmed to the GDI so that the new governments established by GDI in Albania and Bulgaria were able to attract public support.
Meanwhile GDI forces freed up from Ukraine had finally crushed the uprising in Belarus thus restoring their occupation government. Only Yugoslavia, Bosnia and Croatia now remained under Nod control. The GDI now prepared for their invasion of Yugoslavia.
==Videos==
== Trivia ==
* The Mammoth tank makes its first appearance in the GDI campaign here as does the Advanced Guard Tower, but more of either cannot be built.
* The Obelisks defending the Nod base, in both variants of the mission, begin unpowered. A telltale sign is when playing on Remastered and having health bars automatically show on damaged buildings and units, the Nod SAMs show their health bars soon after the mission begins (as the low power means they are very slowly taking damage). If quick enough, it is possible to load an engineer into the starting APC and capture the Nod Construction Yard before Nod’s power comes online. In most cases, it is possible to hang on to it long enough to equip the GDI base with a Refinery granting the player with unlimited money to complete the mission.
==References==