Player Story

* See also MMORGP_the_Game_Experience
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Somehow the MMORPG Player (the character they are playing) has their own personal story.
There could be from BEFORE (before being a Splicer) - to make it customized/unique might be difficult.
What they do while playing the game is more 'straight forward' to manage.
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The Player's Character's Forgotten Past :
You ain't gonna be Sander Cohen's nephew or Andrew Ryan's "other" son -- You're just gonna be one of the ordinary folk who lived and worked in Rapture (Game Celebrities and their relatives are reserved for Mission use anyway ...). You are some 'Joe Blow' with alot of your memories wiped out by your Splicer Disease Damage - Not much left over from your 'Before', whether you were an Industrialist, Scientist, some guy who peeled potatoes/scrubbed toilets, or some loser who ran up gambling debts and sold his daughter to be an ADAM-mutant for Frank Fontaine.
You can PRETEND you had been somebody, but ADAM did a pretty thorough job over the years to eliminate personalities. SO dress as Capone as a hobby, but everyone will know that's all it is.
Seriously, I don't think it should be part of the game to have Players 'piece together' their past from some standard templates (it gets too repetitive). It should be all about WHAT they are doing NOW and WHAT they are making of themselves via 'the sweat of their brow' and through their creativity and cleverness.
City ID Records exist ? Probably can be 'contrived' that much of those details were destroyed/scrambled so to eliminate Players tracing their previous Identities.
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