Glossary of Terms

Categories 	Image	Term 	Definition
Engineering Systems 	 	3 Block Gear System 	The system used by the Crash B-Daman Series, a the first toy series released in Crash B-Daman, the fifth generation of B-Daman toys.
Engineering Components	 	Assembly Tool 	A small tool used to assist in B-Daman construction and parts swapping. Various assembly tools have been released in multiple B-Daman systems over the generations, most relevantly with systems such as E-Unit, DHB, and Core Change that feature some kind of small bolt or rivet that is difficult to manipulate with just fingers. Often referred to simply as a "wrench" or "driver" in Japanese documentation.
Engineering Components	 	B-Dama 	The term referring to a standard marble, deriving from the Japanese ビー玉 (biidama).
Concepts Gameplay 	 	B-Der 	The official term used in most B-Daman fiction to refer to a person that uses a B-Daman, typically to compete with other B-Der in sports-style competitions. Localized in the English-language anime as B-DaPlayer in Battle B-Daman and as B-Shot in B-Daman CrossFire, the localized name of Cross Fight B-Daman.
Engineering Systems 	 	Bomber System 	The system used by the Super B-Daman Series, a the first toy series released in Super B-Daman, the second generation of B-Daman toys.
Engineering Systems 	 	Cartridge System]] 	The system used by the Cartridge Series, the fifth toy series released in Battle B-Daman, the fourth generation of B-Daman toys.
Engineering Systems 	 	Core Change System 	The series used by the eponymous Cross Fight B-Daman Series, the second toy series released in Cross Fight B-Daman, the seventh generation of B-Daman toys.
Engineering Gimmicks 	 	Crash Weapon 	A gimmick introduced in the 3-Block Gear System, the first system from Crash B-Daman. Crash Weapons are "subweapons" that mount onto hardpoints on either of a 3-Block Gear B-Daman's arms, and offer an additional manually-operated core that can be fired alongside the B-Daman's main core. Multiple Crash Weapons were released, offering various functionalities such as multiple shots fired in a row or side-by-side and unusual projectiles such as large grenades or plastic rockets rather than standard marbles. They are interchangeable between Crash B-Daman and thus act similarly to a kind of large Custom Part. Crash Weapons were succeeded by Synchro Weapons when the 3-Block Gear System was succeeded by the Synchro Weapon System.
Fiction 	 	Cross Fight Gear 	Equipment worn by B-Ders in the Cross Fight B-Daman anime series, enabling them to take part in Cross Fight play events. Includes a headset and gloves which serve as a communication device, project a heads-up display, monitor the player's vital signs, and are shown to illuminate when a player uses their special techniques.
Engineering Systems 	 	DHB System 	The system used by the DHB Series, a the first toy series released in Battle B-Daman, the fourth generation of B-Daman toys.
Concepts Gameplay 	 	Direct Hit Battle (DHB) 	A general style of game format that entails attempting to hit the opponent's B-Daman with shot marbles, rather than aiming at a target, puck, or other intermediary. Mechanisms facilitating this battle style have been present since the Bomberman era, but the term Direct Hit Battle was introduced at the beginning of Battle B-Daman and this style of play was heavily emphasized throughout the Battle generation. Battle-era kits typically require some additional accessory to enable reactive target functionality on each participating B-Daman to remove the need for a judge to call hits, but many earlier toys had a reactive target system built in.
Engineering Gimmicks 	 	Emblem Charge 	A gimmick introduced in the Emblem Charge System in Cross Fight B-Daman eS, and present in all B-Daman from that system. The gimmick consists of one or more "emblem" pieces, typically mounted on the B-Daman's arms, that when pressed in while firing increase shot power by blocking the hold parts from moving apart as far. Emblem Charge is a subset of the broader Tightening Shot gimmick that has been present since the early days of B-Daman.
Engineering Systems 	 	Emblem Charge System 	The system used by the Emblem Charge Series, the second series released in the seventh generation, Cross Fight B-Daman.
Engineering Components	 	Friction Pad 	A component typically found attached to hold parts, usually made of rubber or a soft flexible plastic. Intended to add friction to an operating piece as part of a gimmick. Uses in hold parts include the Drive Shot, Tornado Shot, and Curve Shot. Also occasionally seen on other body parts to assist in gripping the B-Daman, or on the feet to add traction with the floor and keep the B-Daman stably in place while shooting.
Engineering Gimmicks 	 	Gimmick 	Refers to a mechanical feature of a given B-Daman or accessory that enables it to perform some kind of atypical function above and beyond the most basic functionality of launching a marble. Sometimes used interchangeably with the phrase "special feature". Gimmicks vary greatly in complexity, with even simplistic functions like extended magazines, barrels, or grips potentially being classified as "gimmicks" relative to the base function of a B-Daman in a given system.
Engineering Gimmicks 	 	Hold Dial 	A gimmick in which a B-Daman's hold parts are mounted on a rotatable ring, with a friction pad on one side. This allows the user to fire shots with different spin directions based on the orientation of the hold dial. Some units with a hold dial are restricted to certain spin directions, but others have free 360-degree rotation enabling the unit to execute drive shots in addition to curving, side-spin, and backspin shots.
Engineering Components	 	Loader 	A generic term typically interchangeable with "magazine" and sometimes with "server". See "Magazine" for more details.
Engineering Components	 	Magazine 	Any component intended to increase a B-Daman's maximum ammunition capacity is generally referred to as a magazine. Often present as an interchangeable Custom Part, but many B-Daman also have built-in magazines that are inseparable from the unit's other components. Sometimes used interchangeably with the term "Loader". Subtly different from a "Server" in that a magazine typically carries one or more additional marbles in an enclosed or semi-enclosed space while a server typically only provides a ramp or funnel to guide marbles into an existing magazine space, but the terms are sometimes interchanged for each other and for "loader" as well. Strictly, some accessories such as Tornado Magazines consist of both a magazine and a server.
Engineering Systems 	 	Over Shell System 	The second system released in the third generation, Super B-Daman. It is the system for the OS-Gear Series, and revolves around an external frame called an "Over Shell" which may be equipped on the exterior of a B-Daman, and which hosts a number of hardpoints for the attachment of functional Custom Parts. The Over Shell itself is backwards compatible with the earlier Bomber System Bomberman-shaped units, and most OS-Gear Custom Parts can also be equipped by Bomber System B-Daman while equipped together with an Over Shell.
Engineering Systems 	 	Pen-B System (Penby System) 	The first system released in the seventh generation, Cross Fight B-Daman. Referred to interchangeably by fans as the "Pen-B" or "Penby" System, as no official romanization was ever provided and there was no official English-language localization of the series. It focused on a standard-shape penguin body, the eponymous Penby, that can equip a variety of aesthetic armor and functional Custom Parts in a similar style to the Zero and Zero2 Systems.
Engineering Systems 	 	Plug-In System (PI System) 	The third system released in the third generation, Super B-Daman.
Engineering Systems 	 	Plug-In Extend System (PI-EX System)	The fourth system released in the third generation, Super B-Daman.
Engineering Gimmicks 	 	Roller Hold Parts 	Hold parts including free-spinning rollers, making shots feel smoother and facilitating a higher rate of fire. One of the earliest and most enduring gimmicks, with releases in nearly every generation.
Engineering Components	 	Server 	A component providing a ramp or funnel to guide marbles into a B-Daman's magazine port. Often exists in the form of a Custom Part that occupies a B-Daman's magazine hardpoint, or occasionally an extension hardpoint on another magazine. Some B-Daman also have integral servers built into their other components. Some accessories such as Tornado Magazines may integrate both magazine and server functionality. The term is sometimes used interchangeably with "magazine" and "loader".
Engineering Gimmicks 	 	Strike Shot 	A gimmick introduced in Battle B-Daman consisting of marbles of a standard size but with a different composition than normal that causes unique behaviour. Multiple varieties exist, such as the heavier Metal Shot, the lighter hollow plastic Speed Shot, and the Drive Shot bearing a rubber strip wrapping around the middle of the marble intended to further augment the effects of the forward spin from a drive shot core.
Concepts Gameplay 	 	Target 	Any object intended to be shot at by a B-Daman is nominally a target, but various official targets have been released by Takara-Tomy over the course of B-Daman history.
Engineering Gimmicks 	 	Tightening Shot 	A classic gimmick present since the earliest days of B-Daman, consisting of some part or technique that increases shot power by forcing the hold claws more tightly together during the shooting process.
Engineering Components	 	Trigger 	The component operated by the user to shoot a B-Daman. Typically and most simply a small rectangular piece of plastic extending from the rear of the B-Daman's back into its core, which when pushed by the user's finger pushes a marble through the core's hold parts in turn.
Engineering Components	 	Tune-Up Gear 	The term used in Cross Fight B-Daman to refer to Custom Parts. Like other Custom Parts, Tune-Up Gear are interchangeable accessory pieces that can be added on to a B-Daman, or in some cases swapped for one of its original components, to change or improve its performance in specific ways. Iconic examples include various magazines, barrels, and stabilizers, though more esoteric varieties exist as well such as trigger extensions and replacement body parts.
Concepts 	 	Type 	A category term applied to a B-Daman to generally describe the traits that it displays the best performance in.
Engineering Gimmicks 	 	Ultra B-Da Marble 	A type of nonstandard marble introduced in Hasbro's international localization of Cross Fight B-Daman, B-Daman Crossfire. Ultra B-Da Marbles share the plastic-jacketed weighted-core construction and B-Daman-associated base colors of other Crossfire marbles, but also feature a tampographed deco print of a creature silhouette associated with the matching B-Daman.
Engineering Components	 	Version-Up Parts 	A special category of Custom Parts, unique to Cross Fight B-Daman eS and the associated Emblem Charge System. These custom parts may be equipped by any Emblem Charge System B-Daman, but they are intended specifically for a particular unit and most Version-Up Parts have unique mechanical interactions with the parts of their designated B-Daman. Similar in concept to the "Perfect Form" upgrade parts released during the PI-EX Series.
Engineering Systems 	 	Zero System 	The second system from the fourth generation, Battle B-Daman. It focuses on a generic core body with many hardpoints for interchangeable "armor" parts. Zero bodies feature a substantially greater number of hardpoints than those of earlier systems, with dedicated hardpoints present for a head crest, helmet, magazine, chestplate, shoulders, backpack, trigger, bracers, anklets, boots, and heels. Most Custom Parts occupy one or more of these hardpoints, but the Zero System also placed heavy emphasis on aesthetic armor parts used to define a B-Daman's look and feel.
Engineering Systems 	 	Zero2 System 	The third system from the fourth generation, Battle B-Daman. Localized by Hasbro internationally as the "Blaster Core System". It elaborates on the original Zero system with the change from an integrated head-and-body core with only one universal balanced hold part style, to a separate core part to which the head and limbs are attached. The overall shape remains unchanged, making Zero2 bodies backwards compatible to most Zero armor parts. In addition to a variety of specialized hold parts, the Zero2 system also introduced cores with integrated short barrel extensions and heads with integrated short magazine extensions.