How to Play/Dual Battle

This section is a tutorial of how to play a dual battle. If you are looking for a tutorial of how to play a single battle, click here.
Dual Battle is very similar to single battles, but includes 4 players instead of 2. The game starts with 8 core on each team's life, and 4 core in the team's reserve.
==Restrictions with Dual Battle==
*Nexuses affect the entire team's field. Magic cards can affect either partner. Effects targeting the opponent affect the entire opposing team. Effects targeting "both" or "each" player affect all players.
*During Refresh Step, only cards on your field can be refreshed, but not your teammate's.
*Your deck cannot have any cards that has the same color as your partner's cards.
*A deck-out only occurs when both players on a team have their decks depleted.
*Core is shared between you and your partner.
==Turn Orders==
Dual Battles follows the same order as you play a normal game. However, during your main phase, your opponent can only play the (Flash) effect of magic cards, this applies to all main phases.
Turns are following in this order: (In this example, you are the leader of your team)
*Turn 1 - Your Turn
*Turn 2 - The player sitting in front of you
*Turn 3 - Your Partner
*Turn 4 - The other opposing player
*And so on...
==Flash Step Orders==
During Flash Step, the order of player that can use a flash timing card is as follow:
#The player of the defensive team who is battling
#The player of the offensive team who is batting
#The player of the defensive team who is not battling
#The player of the offensive team who is not battling
*And so on...
==Notices==
The offical rule book have not updated the rules of dual battle since BS10. No further details of Dual Battles are listed on the offical page. This is probably due to the popularity and strength of mixed-color decks.
Category:Basics