Plants vs. Zombies: Final Battle

Plants vs. Zombies: Final Battle - game created by "Растение из Ночи". 
==Description==
A year after defeating Dr. Zomboss in "Modern Day - Day 44", He returns with a huge army of zombies, and now Dave and the Player will have to fight throughout the Player's Home, different time periods, as well as just different places on the planet (and even in Space).
- More than 90 plants
- 10 worlds
- Return of all old plants and zombies from PvZ1
- Power-Ups, Plant Food and much more that will allow you to strengthen the defense.
- Vasebreaker, I, Zombie, Mini-Games and Survival, as returned
==Worlds==
===Return to Frontyard===
It is an analog of day/night world from PvZ1. There are 25 levels that are divided to four parts - Day, Night, Evening and Morning. Plant Food and Power-Ups return in this location.
*Day - most common location, no special attacks/features.
*Night - sun no longer falls from the sky, first appearance of graves.
*Morning - sun drops in larger quantity, but plants are not working at full capacity. Work in full power requires Coffee Bean.
*Evening - graves reappears, however the sun falls. Coffee Bean still needed for plants to work on full power.
==== Plants ====
Plant 	Image	Ability 	Plant food 	Damage 	Toughness 	Sun cost	Recharge
Peashooter 	 	Shoots peas at the enemy. 	Fires 60 peas. 	Normal 	Normal 	100 	Fast
Sunflower 	 	Periodically creates the sun. 	Produces 150 sun. 	N/A 	Normal 	50 	Fast
Wall-nut 	 	Protects other plants. 	Gains metal armor, doubling its health. 	N/A 	High 	50 	Sluggish
Potato-mine 	 	The zombie explodes upon contact. However, it takes time to recharge. 	Arms itself and creates 2 other Potato Mines. 	Massive 	Normal 	25 	Sluggish
Cherry-bomb 	 	Explodes in a 3x3 radius. 	N/A 	Massive 	N/A 	150 	Slow
Snow Pea 	 	Shoot snow peas that damage and slow the enemy. 	When fed with Plant Food, Snow Pea creates an ice trail on the lane in front of him,
slowing down every zombie on the lane and fires 60 peas. After 3.5 seconds, the effect stops and the ice trail disappears.	Normal 	Normal 	175 	Fast
Puff-shroom 	 	Puff-shrooms are short-range shooters that last for a limited time. 	When fed Plant Food, he will unleash 30 spores for two seconds, three spaces in front of him. 	Normal 	Normal 	0 	Fast
Grave Buster 	 	Plant Grave Busters on graves to remove the graves. 	Creates 2 other Grave Busters 	N/A 	Normal 	50 	Fast
Fume-shroom 	 	Fume-shrooms shoot fumes that can pass through screen doors. 	Fume-shroom will expand as if it is gathering air, before unleashing a large amount of fumes that push zombies backward. 	Normal, penetrates shields	Normal 	100 	Fast
Grow-shroom 	 	Improves the characteristics of shrooms around 40%. Within a 3x3 radius. 	Begins to improve performance by 100%. 	N/A 	1 a zombie bite.	200 	Slow
Hypno-shroom 	 	When eaten, Hypno-shrooms will make a zombie turn around and fight for you. 	Hypno-shroom's cap glows when fed with Plant Food, and any zombie that eats him transforms into the level's respective world version of Gargantuar. 	N/A 	1 a zombie bite.	125 	Slow
Doom-shroom 	thumb	Doom-shrooms destroy everything in a large area and leave a crater that can't be planted on.	N/A 	Massive 	N/A 	150 	Very Slow
Coffee Bean 	 	Awakens plants and mushrooms, making them work as usual. 	N/A 	N/A 	N/A 	25 	Fast
Twin Sunflower	 	Twin Sunflowers give twice as much sun as a normal sunflower. 	Twin Sunflower instantly produces 250 sun. 	N/A 	Normal 	175 	Mediocre
Squash 	 	Squashes will smash the first zombie that gets close. 	Squash smashes two random targets before returning to his original position 	Massive 	N/A 	100 	Sluggish
Chomper 	 	Chompers can devour a zombie whole, but they are vulnerable while chewing. 	When fed with Plant Food, Chomper will unleash a high intensity wind that will drag the three nearest zombies to it and then push the surviving zombies away by releasing a burp. 	Massive 	Normal 	150 	Fast
Snap-Pea 	 	Snap Peas remove protective equipment very quickly. 	Shoots out a super snapping pea to remove all protective equipment from zombies in the row. 	Moderate 	Normal 	300 	Fast
Power Lily 	 	Power Lilies create one Plant Food out of thin air 	N/A 	N/A 	N/A 	275 	Very Slow
Spikeweed 	 	Spikeweeds pop tires and hurt any zombies that step on them. 	When fed Plant Food, Spikeweed covers the entire lane he is placed in with spikes, dealing 720 damage over 4.5 seconds to all grounded enemies and drawing them towards Spikeweed's position.	Normal 	N/A 	100 	Fast
==== Zombies ====
Zombie 	Image	Hability 	Toughness 	Speed
Basic Zombie 	 	N/A 	Average 	Basic
Flag Zombie 	 	His flag marks the arrival of a huge pile or "wave" of zombies. 	Average 	Basic
Conehead Zombie 	 	His traffic cone headpiece makes him twice as tough as normal zombies.	Protected 	Basic
Buckhead Zombie 	 	His bucket hat makes him extremely resistant to damage. 	Hardened 	Basic
Newspaper Zombie 	 	Newspaper protects zombie, who is then enraged when it is destroyed 	Protected 	Basic, then Flighty
Vegetarian Zombie 	 	Eating plants is much faster than normal zombies. 	Basic 	Fast
Pole Vaulting Zombie	 	Jumps the first plant he runs into 	Protected 	Fast, then normal (after jump)
Pogo-Zombie 	 	Pogo Zombie hops to bypass your defenses. 	Basic 	Fast
Imp 	 	N/A 	Average 	Hungry
Trash Can Zombie 	 	A can of trash makes him slower but stronger. 	Machined (Toughness is "Average" if attacks ignore the trash can)	Stiff
Screen Door Zombie 	 	His screen door is an effective shield. 	Dense (Toughness is "Average" if attacks ignore the screen door) 	Basic
Disco-Zombie 	 	Summons Backup Dancers 	Protected 	Basic
Backup Dancer Zombie	 	N/A 	Average 	Basic
Gargantuar 	 	Crushes plants, throws Imp when damaged 	Great 	Basic
==== Levels ====
Main article: Plants vs. Zombies: Final Battle/Levels
=== Problems on the Roof ===
The analogy of the location "Roof" of PvZ1. The roof is sloping so that you need to use a Catapults or Cactus. Flower Pots became necessary for planting plants. Returns the sudden attack from Bungee Zombie.
There is also a night version that goes from level 15 to level 25.
==== Plants ====
Plant 	Image	Ability 	Plant food 	Damage 	Toughness 	Sun cost	Recharge
Flower Pot 	 	Flower Pots allow you to plant a plant on the roof. 	When given Plant Food, Flower Pot will spawn four copies of himself in adjacent tiles. 	N/A 	Normal 	0 	Fast
Cactus 	 	Can stretch out attacking air targets and goals for the Roof. 	When fed Plant Food, Cactus spikes become supercharged with electricity, and it begins to deal twice as much damage. 	Normal 	Normal 	150 	Fast
Umbrella Leaf 	 	Umbrella Leaves protect nearby plants from bungees and catapults. 	For 25 seconds protects the entire field. 	N/A 	Normal 	100 	Fast
Cabbage-pult 	 	Cabbage-pults hurl cabbages at the enemy, ignoring the tilt. 	When Cabbage-pult is given Plant Food, it will launch big cabbages at every zombie and obstacle on the lawn. 	Two peas 	Normal 	100 	Fast
Vengeful Apple 	 	Deals damage to zombies if they attack it. (deals two pea damage per bite) 	His damage is increased by 4 times. 	Normal 	High 	200 	Sluggish
Magnet-Shroom 	 	Magnet-shrooms steal helmets and other metal objects from zombies. 	When given Plant Food, Magnet-shroom unleashes a high amount of electricity that attracts up to 20 metallic objects from zombies within his vicinity and throws each object ahead of his lane.	High (only when used Plant Food)	Normal 	125 	Sluggish
Kernel-Pult 	 	Kernel-pults fling corn kernels and butter at zombies. Butter immobilizes zombies. 	When fed Plant Food, Kernel-pult hurls butter that hits every zombie and obstacle on-screen, dealing 40 damage per shot and paralyzing them for 8 seconds. 	Light (kernel), normal (butter) 	Normal 	100 	Fast
Garlic 	 	Garlic diverts zombies into other lanes. 	Garlic will heal himself and release a noxious gas to all zombies in front of him, making all zombies divert to another lane. 	N/A 	High 	75 	Slow
Marigold 	 	Marigolds give you silver and gold coins. 	Gives you 500 coins. 	N/A 	Normal 	50 	Sluggish
Gloom-Shroom 	 	Gloom-shrooms fire heavy fumes in an area around them. 	Increases its radius in two times. 	Heavy 	Normal 	225 	Slow
Iceberg Lettuce	 	Iceberg Lettuces freeze a zombie when stepped on. 	Creates 2 other Iceberg Lettuces. 	N/A 	0 	Slow 	
Berry Angry 	 	His roar pushes random five zombies into the end of the field and heals the plants around him. After this disappears.	N/A 	N/A 	Normal 	175 	Sluggish
Melon-Pult 	 	Melon-pults do heavy damage to groups of zombies. 	When given Plant Food, Melon-pult will turn into a mortar cannon, before unleashing a barrage of giant melons separated into four waves to all zombies on the field. 	Heavy 	Normal 	300 	Fast
Ice-Shroom 	 	Ice-shrooms temporarily immobilize all zombies on the screen. 	N/A 	N/A 	N/A 	125 	Slow
Qiwi-Fruit 	 	Infect zombies with money. As a zombies take damage they generate money. 	Eaten Qiwi-Fruit zombies explode giving the player a certain number of coins (depending on the type of zombie). 	N/A 	1 a zombie bite	200 	Sluggish
==== Zombies ====
Zombie 	Image	Hability 	Toughness	Speed
Bungee Zombie 	 	Descends from the sky and steals a plant 	Solid 	N/A
Zombie-Soldier 	 	Shoots in plants (one bullet - damage in 0.25 of bite). It is also able to fly through low plants.	Solid 	Speedy
Catapult-Zombie 	 	Throws basketballs at the last plant on the line 	Machined 	Basic
Jack-in-the-Box Zombie	 	Jack-in-the-box explodes in 3х3 area. 	Average 	Hungry
Zeus Zombie 	 	Throws thunderbolts at the plants 	Solid 	Hungry
Ghost Zombie 	 	Can't be hypnotized by Hypno-shroom or Caulipower. Also passes through protective plants. 	Dense 	Basic
Shaman Zombie 	 	Can summon zombies and turn plants into sheep. 	Hardened 	Basic
Brickhead Zombie 	 	Brick provides great protection. 	Great 	Stiff
Sun-Magnet Zombie 	 	Tries to steal sun 	Average 	Basic
Giga-Gargantuar 	 	Similar to Gargantuar, but twice as much health. 	Ultra 	Hungry
Zombot 	 	Boss 	Extreme 	N/A
==== Levels ====
Main article: Plants vs. Zombies: Final Battle/Levels
===Flighting Fight===
The analogy of the world "Sky City" from PvZ2C. However, unlike the "Sky City" zombies just want to get home, not to knock it. There are also flying tombstones. Thunderbolt attacks (both types) also returns.
==== Plants ====
Plant 	Image	Ability 	Plant food 	Damage 	Toughness 	Sun cost 	Recharge
Aspiragus 	 	Attacks zombies upper, lower and in front. Can fly. 	When fed with Plant Food, Aspiragus gains a helmet and fires at all spaces in its range with high damage. 	Massive 	1 a zombie bite	225 	Fast
Blover 	 	Blovers blow away all zombies in the air. 	N/A 	N/A 	N/A 	75 (400 in "Sky Battle")	Fast
Rotobaga 	 	Rotobagas shoot projectiles along the four diagonals, in each direction that has a target.. 	Rotobaga fires 15 huge rutabagas in her usual four directions that each deal 70 damage. 	Normal 	Normal 	125 	Fast
Flying Flower Pot	 	Allows you to plant terrestrial plants in the air. 	When given Plant Food, Flying Flower Pot will spawn four copies of himself in adjacent tiles. 	N/A 	Normal 	25 	Fast
Cycloque 	 	Creates a vortex that pulls zombies together 	Creates a clone of anywhere else on the field. 	Massive 	Normal 	75 	Slow
Spineapple 	 	Stops zombies and deflects bullets. 	When fed with Plant Food, Spinnapple spins and collects all the bullets from zombies in 3x1 area. Then, he flings them back at enemies. 	N/A 	High 	50 	Slow
Ampthurium 	 	Ampthurium fire electrical balls at zombies. They also absorb the lightning that strikes during gameplay of Sky City, removing the positive or negative charge from plants in 3x3 area and unleashing a powerful attack using that lightning	Ampthurium removes charge from all plants who have it and attacks three zombies in front of them with lightning bolts. 	Moderate	Normal 	150 	Mediocre
Repeater 	 	Repeater fires two peas at a time 	Repeater will then shoot 90 peas, and then after turning red for a second, it fires a giant pea 	Normal 	Normal 	150 	Fast
Cantaloupe-pult 	 	His melon is able to stun zombies of 0.5 second. 	Similar to other catapults. 	Moderate	Normal 	275 	Fast
Torchwood 	 	Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. 	When Torchwood is fed with Plant Food, his fire will become blue, tripling the damage of all peas that pass through it. 	N/A 	Normal 	150 	Sluggish
Horse Bean 	 	Horse Beans sends out commandos to attack zombies in a nearby area. 	When fed with Plant Food, for one minute, Horse Beans will be able to spawn 6 horse beans that will attack the first couple of rows and have a shorter cooldown time for each attack.	Normal 	Normal 	400 	Mediocre
Apple Mortar 	 	Apple Mortar lobs apple cores that damage and briefly stun zombies over three lanes. 	When fed Plant Food, Apple Mortar lobs big apples at every zombies on screen. 	Heavy 	Normal 	400 	Sluggish
Cob-Cannon 	 	Tap/click on the Cob Cannon to launch deadly cobs of corn. 	When given Plant Food, Cob Cannon launches a corn cob that scatters explosive corn kernels for 6 seconds. 	Massive 	Normal 	500 	Slow
Triplet Sunflower	 	Give thrice as much sun as a normal sunflower. 	Instantly produces 375 sun 	N/A 	Normal 	200 	Fast
==== Zombies ====
Zombie 	Image	Hability 	Toughness	Speed
Pilot Zombie 	 	N/A 	Average 	Basic
Flag Pilot Zombie 	 	Leads the arrival of a large wave of flying zombies. 	Average 	Basic
Conehead Pilot Zombie 	 	His glued roadcone makes him twice as tough as normal basic pilots. 	Protected	Basic
Buckethead Pilot Zombie 	 	His bucket-shaped hat provides great protection from damage. 	Hardened 	Basic
Brickhead Pilot Zombie 	 	Brick provides great protection. 	Great 	Stiff
Pilot Imp 	 	N/A 	Average 	Hungry
Pilot Gargantuar 	 	Smashes all the plants and fires Flying Imp. 	Great 	Hungry
Zombie Fighter 	 	Once Zombie Fighter enters the lawn, he will shoot Bullets rapidly at a nearest plant on his way. However, unlike any other zombies in Sky Battle, when reaching the ship, he will fly back to the left side of the lawn, change his lane and continue to attack. 	Average 	Stiff
Baloon Zombie 	 	Balloon Zombie floats above the fray, immune to most attacks. 	Dense 	Hungry
Lightning Gun Zombie 	 	Lightning Gun Zombie shoots positive and negative electric balls, and when his hits connects twice, the effect is dependent on the second hits charge. If there are two positive charges, the plant will take continuous damage and will usually be destroyed. If both are negative charges, it will stun the plant for a while. If the charges are mixed, it will slow down the plant to a crawl and render it almost useless.	Protected	Creeper
Double-Cabin Aircraft Zombie	 	Like a Zombie Fighter, but better in speed/toughness and occupy 2 rows. 	Hardened 	Speedy
Arbiter-X 	 	Creates an invisible light that makes zombies behind him invisible. After 10 seconds, the zombies become visible again. 	Hardened 	Hungry
Missile Zombie 	 	Destroys the nearest plant. However, if you click on it, it will be destroyed. 	N/A 	Stiff
Zombot Vulture Fighter 	 	Boss 	Undying 	Hungry
==== Levels ====
Main article: Plants vs. Zombies: Final Battle/Levels
=== The Typical Road Adventure ===
The first world that has never appeared in any official PvZ game before. Time - day. A special feature - road tiles, plant plants on them can only be using Sod, but the zombies there can walk/ride. Special attack "Imp Rain" - Imps fall from the sky.
==== Plants ====
Plant 	Image	Ability 	Plant food 	Damage 	Toughness	Sun cost	Recharge
Sod 	 	Sods fill in roads allowing plants to be placed. 	Creates four sods on adjacent tiles. 	N/A 	Normal 	25 	Fast
Starfruit 	 	Starfruits shoot stars in 5 directions 	Starfruit will shoot ten giant stars in five directions 	Normal 	Normal 	125 	Fast
Steel-Pea 	 	Shoots steel peas that do high damage, but weigh a lot and go slowly. 	Steel Pea will shoot 20 steel peas. 	Medium 	Normal 	175 	Sluggish
Jalapeno 	 	Jalapenos destroy an entire lane of zombies. 	N/A 	Massive 	N/A 	125 	Slow
Spikerock 	 	Destroy multiple rolling zombies and damage zombies that walk over it. 	He temporarily fills the row with other spikes poking up from the ground and pulls zombies to where the Spikerock is. 	N/A 	Moderate 	250 	Mediocre
Brainana 	 	Shoots a banana that can remove zombie items, with a chance of 5% 	Shoots 40 bananas. 	Normal 	Normal 	150 	Mediocre
Nightshade 	 	Slaps zombies with slappy leaves. 	Shoots three glowing leaves that deal 2x as much. This lasts until the plant is destroyed. 	Normal 	Normal 	125 	Mediocre
Acid Lemon 	 	Causes extra damage to metal armor. 	When fed Plant Food, he will rain lemonade droplets on the zombies three times, that do about 600 damage to all non-metalized zombies and 1800 damage to all metalized zombies on the screen.	Moderate	Normal 	125 	Mediocre
Shadow Peashooter	 	Shadow Peashooters are shadow plants that fire shadowy peas at zombies. It can also can pull a zombie into the ground when they get close, similar to Grimrose. When powered by a Moonflower, it shoots piercing bolts that slow down zombies similar to Stallia.	Shoots a huge shadow projectile that deals 40 pea damage in a 3x3 radius, and slows down survivors. 	Normal 	Normal 	175 	Mediore
Moon Flower 	 	Moonflowers radiate a glow that powers up adjacent Shadow plants. 	Moonflower which also follows adjacency bonus from shadow plants. Moonflower will also generate a personal shield that can absorb up to 1000 dps, or a smash from a Gargantuar. 	N/A 	Normal 	75 	Mediocre
Pumpkin 	 	Protect plants that are within their shells. 	Gains metal armor, doubling its health. 	N/A 	High 	125 	Slow
Winter Melon 	 	Winter Melons do heavy damage and slow groups of zombies. 	Winter Melon will unleash a barrage of giant frozen melons separated into four waves to all zombies on the field 	Heavy 	Normal 	500 	Sluggish
Ice Queen Pea 	 	Shoots ice peas that slows zombies down. (stronger than ordinary snow peas) 	Shoots 50 ice peas. 	Moderate	Normal 	250 	Mediocre
Aloe 	 	Aloe heals injured plants to their immediate right. 	Aloe will instantly heal every plant in a 3x3 radius around him to full health (or overheals them if leveled up). 	N/A 	Typical 	75 	Sluggish
Tall-Nut 	 	Tall-nuts are heavy-duty wall plants that block low flying zombies. 	Tall-nut gains an additional layer of metal armor, capable of withstanding 120 bites or a single smash from a Gargantuar. 	N/A 	Very High	125 	Sluggish
==== Zombies ====
Zombie 	Image 	Hability 	Toughness	Speed
Imp Dragon 	 	Immune to fire damage 	Average 	Hungry
Pizza Deliver Zombie 	 	Will take on a new pizza when the pizza was destroyed, Walking past plants instead eating it	Solid 	Hungry
Football Zombie 	 	Has great speed and strength 	Machined 	Speedy
Zomboni 	96x96px	Crushes plants, leaves an ice trail 	Hardened 	Basic
Zombie Bobsled Team 	 	Only appears on ice. Zombies appear in sets of four. 	Average 	Basic
Octo-Zombie 	 	Throws octopi at your plants to bind them up. 	Hardened 	Creeper
DJ Zom-B 	 	Its caps make it very durable. And they can't pull Magnet-Shroom. 	Machined 	Hungry
All-Star Zombie 	 	A heavy-duty zombie who charges your defensive line. 	Hardened 	Flighty
Digger Zombie 	 	Can dig past the plants and appear directly in the last row. 	Average 	Basic (walking), Flighty (digging)
Punk Zombie 	 	Moshes plants back a space 	Solid 	Hungry
Zombie Yeti 	 	Shoots snowballs at plants/ mushrooms, summons two Yeti-Imps 	Dense 	Basic
Yeti-Imp 	 	N/A 	Average 	Hungry
Robber Zombie 	 	Stealing player's money. In one bite destroys Gold Magnet and Marigold. 	Hardened 	Basic
Zombot Battlecruiser 5000	 	Boss 	Undying 	Hungry
==== Levels ====
Main article: Plants vs. Zombies: Final Battle/Levels
=== Beach ===
Fifth world. Water and tides returns. A special attack is the appearance of Zombies in Algae from the water. After level 15 begins an open ocean in which there are no tiles of land.
==== Plants ====
Plant 	Image	Ability 	Plant food 	Damage 	Toughness 	Sun cost	Recharge
Lily Pad 	 	Lily Pads let you plant non-aquatic plants on top of them. 	Creates four Lily Pads on adjacent tiles. 	N/A 	Normal 	25 	Fast
Tangle Keep 	 	Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater. 	Tangle Kelp will pull up to four random zombies underwater. 	Massive 	N/A 	25 	Slow
Sea-shroom 	 	Sea-shrooms are short-range shooters that last for a limited time. 	When fed Plant Food, he will unleash 30 spores for two seconds, three spaces in front of him. 	Normal 	Normal 	0 	Slow
Lotus Flower	 	Lotus Flowers can hypnotize five Zombies. 	Explodes, hypnotizing an entire 3x3 area of zombies. It will only hypnotize zombies that can usually eat however, so no hypno Gargantuars or vehicles will be created.	N/A 	Normal 	375 	Slow
Heal Flower 	 	Fully heals all plants on the field, after disappears. 	N/A 	N/A 	Normal 	275 	Slow
Perrer Bomb 	 	Explodes in a radius of one vertical line. 	N/A 	Massive 	N/A 	100 	Sluggish
Plasma Pea 	 	Shoots plasma at zombies, plasma passes through all zombies on the line, and also disables mechanisms (for 0.5 seconds) 	Shoots 40 balls of plasma. 	Moderate 	Normal 	250 	Mediocre
Cattail 	 	Cattails can attack any lane and shoot down balloon zombies. Can be planted only on water. 	Shoots blue needles that target zombies on the screen or tombstones and any lawn obstacles 	Normal 	Normal 	225 	Mediocre
Rain Perrer 	 	Creates a rain event on one line. Rain deals 5 pea damage per second and disappears after 40 seconds. 	N/A 	Mediocre (Rain)	N/A 	175 	Sluggish
Water Pod 	 	Allows you to plant aquatic plants on land and on the roof. 	When given Plant Food, Water Pot will spawn four copies of himself in adjacent tiles. 	N/A 	Normal 	50 	Fast
Corn Bomber 	 	Every 10 seconds shoots at the strongest zombie on the field. His cob inflicts 25 peas 	Similar to other catapults, but shoots cob. 	Medium 	Normal 	300 	Sluggish
Popcorn 	 	It is acting like Potato Mine but it can create a giant popcorn after exploding as a defensive plant and has same amount time arming as Escape Root and generate heats before exploding.	Popcorn will explodes instantly in 3x3 area then summon more 2 Popcorns in random tiles. 	Massive 	Typical (Before exploding) Elevated (After exploding)	125 	Very Slow
Clivia 	 	Attacks with seeds, which instantly destroy objects (tombstones, surfboards), but attack zombies normally. 	Shoots 30 seeds. 	Normal 	Normal 	275 	Mediocre
Beeshooter 	 	Shoots bees, which then continue to cause damage to zombies (for 20 seconds or until the death of zombies) 	Shoots 30 bees. 	Medium 	Normal 	300 	Fast
==== Zombies ====
Zombie 	Image	Hability 	Toughness	Speed
Pompadour Zombie 	 	N/A 	Average 	Basic
Beach Flag Zombie 	 	His flag marks the arrival of a huge pile or "wave" of zombies. 	Average 	Basic
Pompadour Conehead Zombie	 	His traffic cone headpiece makes him twice as tough as normal zombies. 	Protected	Basic
Pompadour Buckhead Zombie	 	His bucket hat makes him extremely resistant to damage. 	Hardened 	Basic
Bikini Zombie 	 	N/A 	Average 	Basic
Bikini Conehead Zombie 	 	Her traffic cone headpiece makes her twice as tough as normal zombies. 	Protected	Basic
Bikini Buckhead Zombie 	 	Her bucket hat makes her extremely resistant to damage. 	Hardened 	Basic
Surfer Zombie 	 	Surfs past plants on the water, then carries board on land. Can crush a plants with board. 	Dense 	Flighty
Ducky Tube Zombie 	 	Tangle Keep cannot kill him. 	Average 	Basic
Snorkel Zombie 	 	Snorkel Zombie is able to submerge and progress underwater in the Pool, avoiding hits from all plants except for lobbed-shot plants. They will come up to eat any plants in their way, and will submerge again if they destroy it. This is the only time they are vulnerable to normal shots.	Protected	Basic
Dolphin Rider Zombie 	 	Jumps over the first plant he runs into. 	Protected	Flighty
Fisherman Zombie 	 	Pulls plants to the right. 	Dense 	N/A
Shell Zombie 	 	Can instantly kill non-defensive plants. He is also immune to freezing and damage-over-time effects. 	Machined 	Basic
Harpoon Gun Zombie 	 	Harpoon can attract plants (similar to Zombie Fisherman), boat instantly crushes the plants (when swims on them). Can move along lines. 	Great 	Hungry
Deep Sea Gargantuar 	 	Crushes plants, throws Imp Mermaid when damaged 	Great 	Basic
Imp Mermaid 	 	N/A 	Average 	Hungry
Zombot Sharktronic Sub 	 	Boss 	Undying 	Hungry
==== Levels ====
Main article: Plants vs. Zombies: Final Battle/Levels
=== Dark Ages ===
Sixth world. Night time and graves returns. Fog appears in later levels.
==== Plants ====
Plant 	Image	Ability 	Plant food 	Damage 	Toughness	Sun cost	Recharge
Sun-shroom 	 	When first planted, Sun-shroom produces 25 sun. 18 seconds later, he grows larger and produces 50 sun. After 72 seconds, Sun-shroom grows to full size and produces 75 sun.	Sun-shroom grows to full size (if he hasn't already) and produces 225 sun. 	N/A 	Normal 	25 	Fast
Scaredy-shroom 	 	Scaredy-shrooms are long-ranged shooters that hide when enemies get near them. 	Shooting 30 spores in two seconds. 	Normal 	Normal 	25 	Fast
Fire-shroom 	 	Creates a fire shield that attacks nearby zombies across the entire row. Disappears after 15 seconds. 	Fire becomes napalm, damage is doubled. Disappears after 30 seconds. 	Normal 	Normal 	200 	Sluggish
Oak Archer 	 	He shoots oak arrows at zombies, these arrows deal 130 damage and cannot be reflected by Jester Zombie. 	Oak Archer rains down many arrows on all zombies on screen, with each arrow dealing 300 damage. 	Moderate 	Normal 	200 	Fast
Toadstool 	 	Toadstool can eat most types of zombies. After fully digest produce 50 sun. 	Toadstool grabs up to four random zombies in a 5x3 area, chews for a short amount of time and then produces 50 sun for each zombie she ate. 	Massive 	Normal 	200 	Fast
Spore-shroom 	 	Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies. 	Spore-shroom fires three giant projectiles at three different zombies. 	Medium 	Normal 	200 	Mediocre
Plantern 	 	His purpose in illuminating Fog on that appears on the left side of the screen. Bandit Zombie (when he passes next to Plantern) can also be seen in invisible state. 	Plantern shines in a 5x5 area for a while. 	N/A 	Normal 	75 	Fast
Vacuum-shroom 	 	Had the same toughness as Wall-nut, and it would have acted like Sweet Potato, but also can absorb one zombie per 45 seconds. 	Plant Food give it a shield like Wall-nut and instaly recharge the absorb ability. 	Massive 	High 	250 	Sluggish
Dispelling-shroom	 	Dispelling-shroom creates an 3x3 arena, in which plants and mushrooms are not subject to the effects of the Wizard Zombie, Shaman Zombie, etc. 	Dispelling-shroom dispel every effect on field. 	N/A 	Normal 	250 	Fast
Vamporcini 	 	Vamporcinis are defensive plants that drain HP from surrounding zombies for a few seconds. 	Vamporcini drains a half HP of the most toughness zombie presented on the lawn (except bosses, but no except, for example, Giga Gargantua) 	Normal 	High 	150 	Sluggish
Shadows-shroom 	 	Shadow-shrooms poison zombies who eat them, inflicting damage over time. 	Poisons all zombies on the lawn. Deals heavy damage to those who are already poisoned. 	Normal 	One bite 	150 	Fast
Magic-shroom 	 	Magic-shroom throws playing cards at zombies which deal 50 damage forward and backward, but not at the same time. 	Magic-shroom summons five large top hats on random tiles on the lawn, creating illusions of zombies that consists of Basic Zombies, Conehead Zombies, and Buckethead Zombies, and sometimes Gargantuars.	Moderate 	Normal 	175 	Mediocre
Roto-shroom 	 	Player can select the line and direction that Roto-shroom will protect despite of the place, where it was planted. 	Roto-shroom starts attack on two lines/directionis. 	High 	High 	300 	Slow
Devil Wood 	 	Makes it so that projectiles passing through Devil Wood begin to pierce the entire line. Also damage zombies, that tries to eat it. 	Burns the whole line (like Jalapeno). 	Normal 	High 	250 	Slow
Doomsday-shroom 	 	Doomsday Shroom explodes with incredible power, that destroys everything on the lawn (except bosses and lawnmowers). 	N/A 	Ultra Massive	N/A 	25 	Can be used only one time per level
====Zombies====
TBA
=== Factory Frenzy === 
TBA
=== Volcanic Descent ===
TBA
=== The Moon Colonization ===
TBA
=== Time Twister ===
TBA
== Crazy Dave's Shop ==
Section where you can buy additional plants, items, power-ups, things for Zen Garden and even new worlds!
=== Power-Ups ===
Power-Up 	Image	Ability 	Money cost	Duration
Power Pinch	 	Move the cursor/finger around the zombie's neck and his head will be cut off.	600 money 	10 seconds
Power Snow 	 	Click on the zombies to him flying snowballs. 	1000 money	6 seconds
Power Toss 	 	Swipe a zombie to toss it around. 	800 money 	8 seconds
Power Zap 	 	Hold your finger/mouse on the zombies in order to hit him with lightning. 	600 money 	6 seconds
Power Flame	 	Hold your finger/mouse down to thaw ice and burn zombies 	1000 money	5 seconds
=== Plants ===
Plant 	Image	Ability 	Plant food 	Damage 	Toughness 	Sun cost 	Money cost 	Recharge
Imitater 	 	Imitaters let you use two of the same plant during a level! 	As the imitated plant 	As the imitated plant	As the imitated plant	As the imitated plant	30,000 money	As the imitated plant
Explode-O-Nut 	 	Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies. 	Explode-O-Nut will gain armor that is capable of absorbing 3000 DPS or one Gargantuar smash plus an additional explosion when eaten.	Massive 	High 	150 	5,000 money 	Sluggish
Escape Root 	 	Escape Roots explode on contact, and can be swapped with other plants that are in danger. 	Escape Root summon two armed copies of himself next to a zombie one at a time 	N/A 	Normal 	100 	7,500 money 	Slow
Tactical Cuke 	 	Explodes dealing 7200 damage per shot to all zombies (1800 to Zombots) on the screen. 	N/A 	Ultra Massive 	N/A 	300 	7,500 money 	Very Slow
Gatling Pea 	 	Gatling Peas shoot four peas at a time. 	When given Plant Food, Gatling Pea shoots 60 peas in three seconds in three lanes. 	Normal 	Normal 	250 	2,500 money 	Sluggish
Gold Bloom 	 	When planted, it instantly produces 450 sun, then disappears. 	N/A 	N/A 	N/A 	0 	30,000 money	Very Slow
Magneto-shroom	 	Act like Magnet-shroom, but can steal even not metal objects (like traffic cone, etc.) and recharge to another attack much faster	Similar to Magnet-shroom. 	N/A 	Normal 	225 	5,000 money 	Mediocre
Other Plants: Someday
Category:Games
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