Pure Breed (Wizard Spell)

With this spell, a wizard can change any half-breed character (half-elf, half-giant, mul, and so on) into a pure-bred creature of either part. The caster can change a half-elf into a human or an elf, a half-giant into a human or a giant, or a mul into a human or a dwarf. To all tests and means of detection, the character will appear always to have been of the pure breed race.
During preparation, the caster and subject must be in constant proximity, with no more than one visitor at a time and no more than one per 30-day period. If the subject is unwilling, the caster must somehow restrain him during the prepara­tion, and even then, the subject is allowed a saving throw vs. spell to negate the effects.
Once the spell is cast, the subject is most likely switched to a pure breed of the caster's choice. However, the creature is 10% likely to be transformed into the other breed (-1% per caster level over 20th). Either way, the creature must make a successful system shock roll to sur­vive the process. A survivor subtracts the racial ability adjustments of the half-breed race and adds those for the new pure breed race. The creature also develops the ability to speak the language of the pure breed race, if necessary. The creature receives no social background for the new race. An elf, for example, has no tribe; a human has no city or village alliance (this may prove to be a hindrance).
If the creature's character classes conflict with any racial class or level limits of the new race, then current class abilities are adjusted or lost ac­cordingly. All abilities for the new race come into force, those available only to the old are lost. New height and weight values are rolled. The character's age does not change, but that age is checked against the age tables for the new race. An effectively younger character might lose ability score adjustments due to age. A character beyond the maximum age range in his new race is extremely frail and likely to perish within the year. Psionics are unchanged. This spell is very difficult to reverse; the DM decides if and how this is possible.
There are no giant player characters. A half-giant who becomes a giant also becomes an NPC immediately.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells