Tsardom of Irisnia

The Astral Order of Heikoria, commonly abbreviated as Heikoria, is a nation located on the continent of Iristoya, made up of many tribes, unified by one of the tribes under the guidance of Khortos.
== History ==
=== Early history ===
===== Squatters and pre claims =====
The early history of Irisnia is complicated, dealing with squatters and other nations claiming their land.
Squatters would begin to apear on the Irisnian lands, a nation by the name of "Republic of west Abexilas" trying to claim one of the islands on the island archipelago, where the Irisnian Royal court discussed with the Republic of west Abexilas to move their claim to another land, to which the small nation agreed to do.
Afterwards another squatter popped up right next to the city of Aquivia, which Tsar Rayne Trinos paid 40000 to leave the land, right after the players by the name "demethegoat" and "Milt_I" made a squatter claim right next to Aquivia with the player demethegoat being openly hostile towards Irisnian leadership despite the Tsar and Milt being on good relations, Rayne Trinos offered Milt money in order to reimburst them for the claim they made and for them to delete the claim and move somewhere else, this request was ignored and 5 minutes later the claim was deleted without a word being said.
Later on another small nation would make a claim right next to the Capital city Arasdan and the City of Blathcahir, the Tsar Rayne "Botilov" Trinos attempted to convince the small nation to move, but they only replayed with "war us" later on the Tsar's subbordinate Luxsoria would end up convincing the small nation to move and pay them 15000, the national treasury could be heard crying for miles.
=== A new dawn ===
Nation representitives from across the world gathered at Arasdan to announce the formation of The Iris Concord a defensive alliance between nations with very good relations between each other, it was made in order to combat aggressor's to each nations independency, Members could be added and removed with a unnanimous vote from every nation.
The nations Tsardom of Irisnia, Kingdom of Amestris and the Grousharjatum av Ejznrosa are the founders of the Iris Concord, later on the Vhagarian Empire, the Aurean Empire and Tellia would join the Iris Concord as their 4th 5th and 6th member afterwards all nation voted to keep the Iris Concord as is for the time being and to not add any new nations to the Alliance.
== Lore ==
=== Origins ===
The current place known as Irisnia was once a wasteland filled with all manner of savages. The number of different tribes couldn't be counted by the hand alone, all of them seeking the death of the others. Some of the notable tribes were:
The Shopi tribe, known for their swift manouvers and accuracy with slingshots and bows. A great drought killed most of them, however due to clever scheming and resiliance they eventually regained their spot as one of the strongest tribes.
The Advab tribe, which mainly focused on their stockpiles for winter making them very prosperous , however once winter came they transformed into bloodthirsty maniacs like many of the other tribes, using their superior logistics to keep their warriors well-fed and more energetic than other tribes during winters.
The Aurumignum tribe, they had found the secrets of blood magic which they used to rearrange the flesh of their bodies, the members of this tribe even if wounded could change their bodies into a more prefferable state making them very hard to kill, the only reason they didnt take over everyone else was their few numbers due to side effects of the magic they used making procreation very difficult.
The Trinos tribe, their main values being fighting and honor the Trinos people embodied two of the three main virtues of the god Khortos, which lead to the deity revealing his might to them and guiding the then leader of the tribe "Balerion Trinos" to seek unification with the rest of the tribes be it by intimidation or war.
After the unification of the tribes, the tsar of the time named the newly found nation Irisnia after Khortos' wife Irisia.
=== Culture ===
=== Government ===
=== Noble Houses ===
Trinos House
House Trinos the conquerors of the tribes, ruling family of Irisnia, they are a renowned family of skilled and honorable warriors and battle-hardened mercenaries. Their martial prowess and valor on the battlefield are unmatched, earning them a fearsome reputation throughout the Tsardom of Irisnia, The Kingdom of Amestris and all of Abexilas. With traditions forged in war, the Trinos family has produced countless formidable fighters who have proven their mettle in countless conflicts across Abexilas. Many members of the family are sought after as mercenaries, lending their expertise to various wars and campaigns. Through their courage, discipline, honor, and combat expertise, House Trinos has earned the respect and admiration of allies and adversaries alike, cementing their place as formidable defenders of the realm. The Trinos House are most devoted followers of Khortos embodying the god's main values.
Aurumignum House
Advab House
House Advab are known by all as hoarders, they stockpile and keep anything they can get their hands on, hard to deal with due to their weird dialect and kleptomantic nature. They have gathered an insane number of any item you can think of over the years as well as some rare artifacts and other luxories, however getting one of those items from them shall prove very difficult. The only one whom they make an exception for is the Tsar himself. They are the main suppliers of The Tsardom Of irisnia and The Kingdom Of Amestris alongside the Goldwright House.
Goldwright House
House Goldwright is a shrewd and clever family of masterful traders and merchants. Renowned for their founding of Saphirdorf, one of the greatest markets in Abexilas, and their extensive network of connections, they have amassed vast wealth through their dealings with nations and individuals across the world. With a keen eye for profitable opportunities and expertise in negotiation, the Goldwrights have established themselves as key players in the realm of commerce. Their wealth and influence afford them considerable power and privilege in the world, making them formidable players in both economic and political spheres.
Artoria House
House Artoria is a family of new-age mages and arcanists, deeply connected to the mystical energies of the goddess Irisia. With their unwavering devotion to the Iris Order, they are pioneers in the study and practice of magic within the kingdoms. Through their dedication and innovation, they have expanded upon the foundations of basic magic, pushing the boundaries of arcane knowledge and unlocking new realms of possibility, As fervent believers in the power of magic to shape and enrich society, the Artoria’s devote much of their time to spreading the teachings of the Iris Order and fostering a deeper understanding of the mystical arts among mortals.
Shopi House
=== Religion ===
The Khortosians are followers of the god Khortos, part of the larger pantheon of Khortos And Irisia also known as The Iris Order.
The Iris Order
God’s Name:
Khortos
Domains:
War, Strength
Appearance:
Khortos appears to mortals as a tall, shadowy figure with a menacing stature. He stands proud, clad in black armor adorned with red ornaments. A mighty black iris is emblazoned on his chestplate, and three black crosses decorate his crimson cape. His long black hair, blacker than the void itself, spreads freely from his head. His eyes emanate the purple color of amethysts, casting a menacing glow. In his hands, he wields the legendary black sword, Clarent.
Powers and Abilities:
Khortos possesses unparalleled strength and combat prowess, able to wield weapons with supernatural skill and precision. He inspires his followers with bravery and enhances their physical abilities, making them formidable warriors in battle. His presence can turn the tide of war, and he is known to appear on battlefields to lead his devotees to victory. Khortos can manipulate the forces of war, creating strategic advantages and inciting valor among his followers. Followers of Khortos consume amethyst through various means, gaining temporary mental and physical strength to win the toughest battles.
Symbols and Offerings:
The primary symbols of Khortos are the black cross and the black iris, prominently featured on his armor, sword, and cape. Offerings to Khortos include weapons and armor, trophies from battles, and items crafted from rare and strong materials. Rituals dedicated to Khortos often involve combat training, feats of strength, and the forging of weapons. In times of great conflict, or to seek favor in battle, followers may offer the blood of their enemies as a sacrifice to Khortos, believing that such a tribute strengthens their connection to the god of war and amplifies his blessings. Followers also consume amethyst, believing it grants them temporary mental and physical strength to overcome their enemies. Proper offerings for Khortosian rituals include amethysts, the blood of fallen enemies, broken swords of enemies, and other items mentioned.
Mythology and Worship:
Khortos is believed to have been born from the intense conflicts that shaped Abexilas long before the people of Paxia arrived. He emerged as a deity who thrives on the chaos and honor of battle. His followers, particularly from the Tsardom of Irisnia, revere him as the ultimate warrior and source of strength. Khortos believes that through conflict, the world and its people evolve and maintain balance. Similar to how certain ecosystems rely on fires to rejuvenate the land, Khortos sees conflict as a necessary force that destroys the old and weak, making way for new growth and reinvigoration.
Khortos was not always a majorly worshipped god. Recently in Abexilas's history, just before the arrival of the people from Paxia, Khortos guided one of the many tribes in the western islands of the continent of Iristoya to conquer and unite all the surrounding tribes. From this unification emerged the Tsardom of Irisnia. Worship of Khortos involves rituals that honor his might, including battle reenactments, martial training, and the consecration of weapons in his name. Consumption of amethyst is a sacred practice among his followers, who believe it imbues them with the strength and resilience needed to triumph in battle.
Tenets:
Valor in Battle
Physical and Mental Strength
Honor Among Warriors
== General information ==
=== Towns ===
Arasdan - The Capital and biggest city in Irisnia, mainly a fishing town, medieval inspired architecture. 
Aquivia - Fantasy medieval inspired town, holds the Royal family's castle Khortos keep.
Sunspear - Naval base of the tsardom, hosts the royal navy.
Blathcahir - A city settled by Sylvanian immigrants, using unique Sylvanian architectural style.
Alcerulum - Small settlement standing upon a tremendous rock, this town is known for its iron mines.
=== Relations ===
Iris Concord stands above all, with the Alliance treaty being above all, if needed any treaty with a nation that has switched to the enemy side must be broken, doesnt matter if it is an Fma, Mdp, or NAP, the Iris Concord stands above them all.
The tsardom of Irisnia has been very carefully picking their allies, only signing Mdps with the nations Soliana, Kingdom of Helsia and The Skylos Dominion.
=== Military ===
The Military of the Tsardom is small but experienced consisting of ex Merceneries and experienced fighters, the military can stand its ground against an opponent.
==== Ranks ====
General - The generals are the most experienced soldiers in the army, they consul the Tsar on military campaigns, lead the troops and host trainings the current generals are the players Botilov and Sidecans
Knight Templars - These soldier have proven themselves on the battlefield, out witting and out smarting their enemies they are an example of Irisnian might.
Squire - The common soldier, volunteered to protect their nation from aggressor's they shall stand strong and give their life for the nation.