Kelley Gilmore

Kelley Gilmore has worked in the gaming industry for more than 22 years and has published more than 40 games under her name. Since 1999, she has been overseeing the production of several games in the Firaxis Civilization and XCOM series, but after taking on a new role at Cloud Chamber, she became the first woman in 2K Games history to lead a development studio.
== Life ==
Her experience not only includes administrative production, marketing management and public relations, but also includes almost 20 years of work time, working in another studio owned by 2K Games. She has worked in franchise companies such as Sid Meier's Civilization and XCOM. Kelley Gilmore will be responsible for the Novato office.
She graduated from the University of Richmond with a degree in business marketing and has worked in many other fields of marketing, entertainment, sports, health, and publishing. Before joining Firaxis Games in 1999, she was a partner at KGM Communications, Inc., a public relations agency focused on high-tech industries. Since then, she has served as a communications manager and marketing director. Her daily motto is: "We are currently developing two of the most anticipated games in the industry."
== Cloud Chamber ==
Kelley Gilmore and the team will work in two locations: Novato in the San Francisco Bay Area, California, and Montreal, Quebec. Her training marks many pioneering publishing works. This is 2K Studio's first office in Canada.
Kelley Gilmore and Cloud Chamber are also in an intriguing position. The first two games limited the series to the famous underwater setting of Rapture, while the ending of Infinite's expanded BioShock beyond the floating city of Columbia it featured. Although (naturally) Gilmore can't tell what possibilities her studio is exploring, almost any world imaginable can be an effective part of a franchise.
== Curiosities ==
Kelley Gilmore is on the Advisory Board of the Teen Website Project of the Maryland Business Roundtable for Education.
== Game Credits ==
=== Miscellaneous Crew ===
Untitled BioShock Game	(Video Game) 	(studio head) 	Not Confirmed
Sid Meier's Ace Patrol	(Video Game) 	(marketing director)	2013
XCOM: Enemy Unknown 	(Video Game) 	(marketing director)	2012
Civilization V  	(Video Game)	(marketing director)	2010
Sid Meier's Civilization IV: Colonization	(Video Game)	(marketing director)	2008
Sid Meier's Civilization: Revolution 	(Video Game)	(marketing director)	2008
Sid Meier's Railroads! 	(Video Game) 	(marketing director) 	2006
CivCity: Rome  	(Video Game) 	(marketing director) 	2006
Civilization IV 	(Video Game) 	(manager: Marketing and Media)	2005
Pirates!  	(Video Game)	(marketing director) 	2004
SimGolf  	(Video Game)	(marketing) 	2001
Civilization III	(Video Game)	(communications manager) / (marketing) / (public relations manager)	2001
=== Producer ===
XCOM 2: War of the Chosen 	(Video Game) 	(executive producer)	2017
Civilization VI  	(Video Game) 	(executive producer)	2016
XCOM 2 	(Video Game) 	(executive producer)	2016
Sid Meier's Starships  	(Video Game) 	(executive producer)	2015
Civilization: Beyond Earth 	(Video Game) 	(executive producer)	2014
Civilization Revolution 2  	(Video Game) 	(executive producer)	2014
XCOM: Enemy Within 	(Video Game) 	(executive producer)	2013
Sid Meier's Ace Patrol 	(Video Game) 	(executive producer)	2013
XCOM: Enemy Unknown  	(Video Game) 	(executive producer)	2012
Civilization V  	(Video Game)	(executive producer)	2010
Sid Meier's Civilization: Revolution 	(Video Game)	(executive producer)	2008
== Interview ==
File:New BioShock Being Built by Series Veterans - Electric Playground Interview|The Interview of Kelley Gilmore
Category:Game Developers