Five Nights at FazbearFreak's: Endgame

Five
Five Nights at FazbearFreak's: Endgame is a game developed by TheFazDude, and is the final game in the Five Nights at FazbearFreak's series, as well as the final game created under the FazbearFreak name.
Initially released on February 17th, 2019 and receiving many DLC packs after its initial release, the game received a "definitive" version on March 30th, 2020.
==Story==
Three years. Two heroes. One final shift to end it all.
In this finale to the FazbearFreak extended universe, a dark force known only as Endgame has taken Grand Dad, Steve, Red, and other classic characters and made them his slaves in a twisted game. As a willing participant of this game, your job is to find the spirits of each character, return them to their bodies, and ultimately free them from Endgame's control.
However, Endgame doesn't play fair. Each of his puppets has their own special method of taking you down, and even the slightest mistake can mean your end. With the power of spirits, though, you can increase your strength to defend the endless horde of characters.
Do you have what it takes to save the Freakiverse once and for all?
==Mechanics==
===Time===
The player must survive from 12 AM to 6 AM each night. Each hour takes about 50 seconds, making each night five minutes long (assuming certain characters do not freeze the clock).
===Power System===
The player starts each night with 100% (assuming no spirits are used). Certain mechanics (doors, cameras, etc.) will drain the power. If the power is completely drained, the player will be left helpless, and must wait for either a jumpscare or 6 AM, whichever comes first.
===Cameras===
The player has fourteen cameras at their disposal. However, using these does drain power. Also, the cameras are prone to failure, especially if interfered with by a character.
===Wood Man's Wares===
Wood Man's Wares is a shop that can be accessed within the camera system. The currency used within it is FazCoins, which can be obtained by successfully blocking characters with the doors and finding them on camera.
The items sold in Wood Man's Wares include:
*Cupcake (5 FazCoins) - Used to repel Chica, and is consumed when used.
*Death Coin (15 FazCoins) - Used to kill any active character, but can only be used once per night.
*Signal Jammer (10 FazCoins) - Briefly stuns all characters.
*Battery (10 FazCoins) - Adds 5% power.
*Industrial-Strength Cooling (10 FazCoins) - Instantly sets the temperature to 60 degrees.
===Doors===
The player has four doors in their office; one on the left, one on the right, and two on the ceiling. These can be used to keep certain characters out of the office. However, these do drain power.
===Freddy Fazbear Mask===
The player has a mask they can wear to fool certain characters and lead them away. However, the mask has a toxicity meter which rises as it is worn. If it reaches the top, the player will die.
===Temperature===
The player's office starts at a temperature of 60 degrees, and certain events can cause it to rise and lower over time. Certain characters behave according to the current temperature, and the player can pass out if the temperature is at 120 degrees for too long.
===Help Button===
A button is present on the player's desk. When the button lights up, the player can press it to gain assistance from Gary (or Azure, if his costume swap is active). However, there may be a chance that the player will be killed after pressing the button, with the chance rising with Gary's AI.
==Characters==
===Main Roster===
Character 	Behavior 	Can Be Killed By The Death Coin?	Quotes
Grand Dad 	Grand Dad moves in this order.
*CAM 01
*CAM 02
*CAM 08
*CAM 10
*CAM 11/12
*Left/Right Door Blindspot
The player must close the correct door to keep Grand Dad out of the office. Otherwise, he will attack. 	No 	
*“Welp, that’s that taken care of. I’m going back to bed.” (jumpscare)
*“That was almost too easy.” (jumpscare)
*“Yabba dabba doo!” (jumpscare)
*“Welp, that was a shitshow. Maybe next time.” (night complete)
Steve (Costume Swap: Alex) 	Steve/Alex moves in this order:
*CAM 01
*CAM 02
*CAM 07
*CAM 10
*CAM 11
*Left Door Blindspot
The player must close the left door to keep Steve/Alex out of the office. Otherwise, they will attack. 	No 	N/A
Red 	Red moves in this order:
*CAM 01
*CAM 02
*CAM 09
*CAM 10
*CAM 12
*Right Door Blindspot
The player must close the right door to keep Red out of the office. Otherwise, he will attack. 	No 	No
*“That went well… if you’re me.” (jumpscare)
*“You started it!” (jumpscare)
*“I’M IN!” (jumpscare)
*“Aw, pluck my life.” (night complete)
O Face 	The player will occasionally hear chugging from either side of the office. The player must close the respective door. Otherwise, they kill be killed. 	No 	
*"You'll be nothing but cinders and ashes when I'm done with you." (jumpscare)
*"So little time in the spotlight... How did I ever bear it?" (jumpscare)
*"You being here only causes confusion and delay... for us." (jumpscare)
Scratch Cat (Costume Swap: Candy the Cat) 	The player will hear banging from either side of the office. The player must close the respective vent. Otherwise, Scratch Cat or Candy will enter the office and temporarily disable the cameras. 	No 	N/A
Freddy Fazbear 	Freddy will slowly approach the left door blindspot through CAM 11. The player must close CAM 11 when Freddy’s at his closest. Otherwise, Freddy will attack 	No 	
*“Looks like SOMEBODY wasn’t ready for Freddy!” (jumpscare)
*“It feels so good to be back in the spotlight!” (jumpscare)
*“I’ve got a suit that’ll fit you just fine…” (jumpscare)
*“See you real soon!” (night complete)
Fredbear 	Fredbear will slowly approach the right door blindspot through CAM 12. The player must close CAM 12 when Fredbear’s at his closest. Otherwise, Fredbear will attack. 	No 	
*“I am coming for you!” (jumpscare)
*“There is more fantasy and fun where I came from!” (jumpscare)
*“Let's find a suit that's just right!“ (jumpscare)
I.M. Meen (Costume Swap: Baldi) 	I.M. Meen will flood the screen with various words. The player must click on the one with a spelling error in order to send him away.
If Baldi is selected, the words will be replaced with basic math problems, and the player will have to choose the one that's incorrect. 	Yes 	I.M. Meen:
*“Haha!” (activated)
*“I.M. Meen never quits!”  (night complete)
Baldi:
*“Now it’s time for everyone’s favorite subject: math!” (activated)
Bonnie (Costume Swap: Jack-O-Bonnie) 	Bonnie/Jack-O-Bonnie will stand in the office, mask removed. If the player ever catches him with his mask on, they must put on their own. Otherwise, Bonnie/Jack-O-Bonnie will attack. 	Yes 	N/A
Springtrap 	If Springtrap is seen in the left vent, the player must close it on him. Otherwise, he will attack. 	No 	
*“I always come back!” (jumpscare)
The Blues 	The Blues will randomly run through the office, causing audio distractions. There is no way to avoid this. 	Yes 	N/A
Chuck 	Chuck will hang out in CAM 05. If the player does not monitor him often enough, he will sprint down CAM 13 and attack if the player does not close the door in time. 	Yes 	
*“I am really gonna miss you when you die, buddy!” (jumpscare)
*“It’s Chuck time!” (jumpscare)
*“Too late! Now, I see your fate!” (jumpscare)
Bomb 	A stuffed toy of Bomb will sit in the office. If the player notices it glowing, they must click on it. If the plush is left to glow or the player prematurely clicks it, Bomb will attack. 	Yes 	
*“Rest in peace, my friend.” (jumpscare)
*“Whoops, my bad.” (jumpscare)
*“If my name were Bobby, would ask me what is my hobby? Or if my name were Judice, would you ask me what my mood is? I laugh, I cry, I love, I hate, I do so much more than detonate.” (jumpscare)
Matilda 	An egg will drop into the office through any open vent. The player must click on it before it hits the ground. Otherwise, they will be temporarily stunned. 	Yes 	N/A
Classic Red 	Classic Red will attempt to break through the office wall with his trusty slingshot. If the player hears it being pulled back, they must go to CAM 10 and snap the band. If the band is snapped too early or too late, Classic Red will break in and attack. 	Yes 	
*"[cheering]" (jumpscare)
Stella 	Bubbles will rise from the bottom of the screen, blocking camera buttons and other objects. The player must click the bubbles to pop them. 	No 	N/A
Creeper 	The Creeper sits in the office. In order to avoid being killed by it, the player must keep the temperature from being too high for too long. 	Yes 	N/A
Dismantled Foxy (Costume Swap: Withered Bonnie) 	Dismantled Foxy/Withered Bonnie’s head will be on either side of the desk. The player must close the door that correlates with the head’s placement Otherwise, they will be killed. 	Yes 	Dismantled Foxy:
*“See? I pulled myself back together just fine!” (jumpscare)
*“Don’t lose your head!” (jumpscare)
*"Yarr, I came for ye booty! ...That be treasure, you know." (jumpscare)
Withered Bonnie:
*“You blinked!” (jumpscare)
*“Time to face the facts!” (jumpscare)
*"Prepare to face your demise." (jumpscare)
Mutant Zombie 	The Mutant Zombie will randomly appear in the office. Although he will not hurt the player, he blocks the center of the office, making it harder to see potential threats. 	No 	N/A
Wither Skeleton 	Pieces of the Wither Skeleton will appear in the office. The player can click each piece to remove it. If all the pieces get into the office, the Wither Skeleton will form and kill the player. 	Yes 	N/A
Astro Freddy 	The Astro Cupcake will float through the office. If the player doesn't click it before it goes off screen, Astro Freddy will kill them. 	No 	
*"In space, nobody can hear you get jumpscared!" (jumpscare)
*"Houston, YOU have a problem!" (jumpscare)
*"One small step for animatronic, one giant leap for animatronic-kind!" (jumpscare)
Funtime Freddy 	Funtime Freddy can attack from either side of the office.If he calls for Bon-Bon, the player must close the left door. If he mentions a surprise, the player must close the right door. 	Yes 	
*“Bon-Bon, go get ‘em!” (attacking)
*“Get ready for a surprise!” (attacking)
*“[laughing]” (jumpscare)
*“Found ya!” (jumpscare)
*“What a party pooper! (night complete)
Nightmare Freddy (Costume Swap: Plushbabies) 	The Freddles/Plushbabies will slowly begin accumulating on the desk, and must be repelled with the flashlight. If they are not repelled, Nightmare Freddy/the Plushbabies will attack. 	No 	
Nightmare Freddy:
*“No light can save you now.” (jumpscare)
*“What a gift to relish, a victim who can’t perish.” (jumpscare)
*“I am given flesh to be your tormentor.” (jumpscare)
Plushbabies:
*"[giggling]" (jumpscare)
Nightmarionne 	His presence moves randomly to different locations in the office as the night progresses, and begins to reappear when the mouse cursor moves over him. Allowing him to appear fully will result in a jumpscare. 	Yes 	
*“This time, death cannot save you.” (jumpscare)
*“Let's taste death...again...and again...and again…” (jumpscare)
*“I am the fearful reflection of what you have created!” (jumpscare)
Lazer Bird 	Lazer Bird will hang out in CAM 06. If the player does not monitor him often enough, he will sprint down CAM 14 and attack if the player does not close the door in time. 	Yes 	N/A
Plushtrap (Costume Swap: Malhare) 	Plushtrap/Malhare will attack if the cameras are used for too long. A warning icon will appear if he is about to attack. 	Yes 	Plushtrap: N/A
Malhare:
*"Can you hear me?" (jumpscare)
PC Guy (Costume Swap: Mr. L) 	PC Guy or Mr. L will interrupt the night with noisy error messages. The player must simply press the enter key to remove them. 	No 	N/A
Chica (Costume Swap: Jack-O-Chica) 	Chica/Jack-O-Chica will suddenly rush towards the office, her arrival heralded by pots and pans. The player must have a Cupcake/Pumpkin (available in Wood Man’s Wares) to avoid a jumpscare. However, if successfully repelled, Chica/Jack-O-Chica will take the Cupcake upon leaving the office. 	Yes 	Chica:
*"What can I say? I'm a bird who likes to eat!" (jumpscare)
*"No cupcake? Some chef you are!" (jumpscare)
Jack-O-Chica:
*"Come and burn with me..." (jumpscare)
*"The fire inside me burns eternal, and now you shall as well!" (jumpscare)
Herobrine (Costume Swap: White Pumpkin) 	There will be a small tree on the desk that’ll gradually lose its leaves. The player can click on it to regrow the leaves. If the tree loses all its leaves, Herobrine will attack. 	No 	
Herobrine:
*"God could save you... but where is he now?" (jumpscare)
*"You're in MY world now." (jumpscare)
*"They tried to remove me. They tried to hide me. I'm not going to let that happen. I'll always be here, my friend. ALWAYS." (jumpscare)
White Pumpkin: N/A
Toy Freddy 	Toy Freddy will be attempting to download the hottest game around: Five Nights with Mr. Hugs 2. He will be located on CAM 03. However, his connection will get spotty at times, so the player must check on him regularly and reset the wi-fi if needed. Otherwise, Toy Freddy will attack. 	Yes 	
*“Gosh darn it! Now I need to start all over!” (jumpscare)
*“Quit hogging the network!” (jumpscare)
*“Five Nights with Mr. Hugs 2 is gonna be great! Too bad you won’t be around to see it.” (jumpscare)
The Puppet 	The player must wind up the music box. However, unlike most games, it can be wound from any camera. If it runs out, the Puppet will attack. 	Yes 	
*"The others are like animals... but I am very aware." (jumpscare)
*"I don't hate you, but you need to stay out of my way." (jumpscare)
Adventure Endo-01 	An Endo Army will invade the office, shooting bullets that will obscure the screen. There is no way to get rid of them, but they will leave after a short period. 	No 	N/A
Ennard (Costume Swap: Molten Freddy) 	If Ennard/Molten Freddy is seen in the left vent, the player must close it on him. Otherwise, they will attack. 	No 	Ennard:N/A
Molten Freddy:
*“Knock knock, I’m here!” (jumpscare)
*“Say bye bye to our friend!” (jumpscare)
*“[laughter]” (jumpscare)
Enderman (Costume Swap: Nightmare) 	The Enderman/Nightmare will randomly appear on any of the cameras. If stared at for too long, he will attack the camera, causing it to be deactivated for the rest of the night. 	No 	N/A
Scraptrap (Costume Swap: Knuckles the Echidna) 	Scraptrap/Knuckles will lie dormant in the office, occasionally picking his head up. If the player notices him do this, they must keep their mouse cursor still until he puts it back down. Otherwise, he will attack. 	Yes 	
Scraptrap:
*“I always come back!” (jumpscare)
Knuckles:
*"When will you ever learn?" (jumpscare)
Jesse 	Jesse will start to mine any closed door, draining the power more. The player must open the door to cause him to retreat. 	No 	N/A
Robbie Rotten 	Robbie will sneak under the player’s desk on occasion. If he is not clicked on, he will temporarily stun the player. 	No 	
*"Ha ha ha!" (attack)
*"What are you doing?" (clicked on)
*"Ugh, let's try something else." (clicked on)
Balloon Boy (Costume Swap: JJ) 	BB/JJ will appear in either vent. If they are not shut out, they will temporality disable all lights. 	No 	Both:
*“[laughter]” (in office)
Pac-Man 	There will be a Pac-Man icon in the corner of the screen which will occasionally change to red, blue, pink, or orange. The player must click on a ghost figurine on the desk to change it to the current color. Otherwise, Pac-Man will attack. 	Yes 	
*"Yo yo yo yo yo! What it is, mother - Wait, I can't say that?" (jumpscare)
*"Here comes Pac-Man!" (jumpscare)
Psychic Friend Fredbear 	Psychic Friend Fredbear will sit on the desk, occasionally causing hallucinations. There is no way to avoid this. 	Yes 	N/A
Smol Nozomi 	Smol Nozomi will appear in the office while the temperature is between 60-70 degrees. If the room is not warmed up beyond that in time, she will temporarily freeze all door controls. 	No 	N/A
Golden Freddy (Costume Swap: Nightmare Fredbear) 	Golden Freddy/Nightmare Fredbear will randomly appear in the office. The player must put up their monitor to avoid a jumpscare. 	No 	Golden Freddy:
*"It's me." (jumpscare)
*"It's him." (jumpscare)
*"I do not exist... and neither will you." (jumpscare)
Nightmare Fredbear:
*"We know who our friends are... and you are not one of them." (jumpscare)
*"'We are still your friends.' [scoff] Do you still believe that?" (jumpscare)
*"Tomorrow is another day." (jumpscare)
Cartoon Mario (Costume Swap: Mama Luigi) 	Cartoon Mario/Mama Luigi will sit on CAM 04, enjoying lotsa spaghetti. However, the player will need to check on them and supply them with more parmesan cheese, sauce, or noodles, depending on what they need. If they neglect them, they will enter the office and kill the player. Luckily, they are pretty patient.	Yes 	Cartoon Mario:
*"I hate to run on an empty stomach!" (jumpscare)
*"If food isn't pasta, it doesn't count!" (jumpscare)
*"As we say in Brooklyn, Banzai!" (jumpscare)
Mama Luigi:
*"That's Mama Luigi to you, night guard!" (jumpscare)
*"He's done for!" (jumpscare)
*"You shoulda made lotsa MORE spaghetti!" (jumpscare)
Circus Baby 	Circus Baby will be sitting in the office, preparing some ice cream for the player. If she finishes the ice cream, she will scoop them by accident, resulting in death. However, by hovering over her, they can slow down the process. 	Yes 	
*"Why did that happen?" (jumpscare)
*"I am waiting for the show to be over." (jumpscare)
*"Looks like an accident happened." (jumpscare)
Werehog (Costume Swap: Nightmare Foxy) 	There will be a Sonic/Foxy plush on the desk, slowly transforming into the Werehog/Nightmare Foxy the more the player keeps their monitor open. Only careful usage of the monitor will keep the plush from fully transforming and the Werehog/Nightmare Foxy from killing the player. 	No 	N/A
Spider 	The Spider will be perched on the roof of the office, looking down on the player. As long as the office is kept cool, it will not attack. 	No 	N/A
Adventure Freddy (Costume Swap: Adventure Fredbear)	Adventure Freddy/Fredbear will occasionally cause audio and visual distractions by using Birthday. There is no way to avoid this. 	No 	Adventure Freddy: N/A
Adventure Fredbear:
*"Sorry, I'm not sure what came over me." (night complete)
Withered Freddy (Costume Swap: Dreadbear) 	Withered Freddy/Dreadbear will randomly appear in the office, The player must put on the Freddy mask to send him away. 	No 	N/A
Helpy 	Helpy will randomly appear in the office. The player must click on him. Otherwise, he will cause audio disturbances. 	No 	N/A
Fortran (Costume Swap: Rockstar Freddy) 	Fortran or Rockstar Freddy will randomly appear in the player’s office, asking for five coins. The player can either spend the five coins or play their coin toss minigame. If they choose the minigame, they have a 50% chance of death, but also a 50% chance of Fortran/Rockstar Freddy leaving for free. 	Yes 	Fortran: N/A, but sound cues are used when he is activated.
Rockstar Freddy:
*"Please deposit five coins!" (activated/jumpscare)
*"Thank you for depositing five coins!" (five coins paid)
Ballora 	Ballora will approach from either the left or right hall. The player will  have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches them. 	No 	
*“I could hear you...breathing.” (jumpscare)
*“Why do you hide inside these walls?” (jumpscare)
*“These are strange circumstances that have brought us together.“ (jumpscare)
Sans (Costume Swap: Lancer) 	Sans/Lancer will appear in the office. When they appear, the player will have to find an item in the office for them; a bone for Sans and a tricycle for Lancer. If the player doesn’t find them quick enough, they will temporarily block the monitor. 	Yes 	N/A
Chipper's Revenge (Costume Swap: Mr. Chipper) 	Chipper's Revenge will sit in the office, slowly trying to be sparked back to life. The more power the player consumes, the faster the wake-up process will be. If Chipper's Revenge powers back on fully, he will kill the player.
Mr. Chipper operates the same way, but slowly wakes up as power is consumed instead of reactivating.	No 	N/A
Scrap Baby 	Scrap Baby will randomly appear in the office without any major fanfare. She will slowly try to creep up on the player, killing them if she gets close enough. The player must put the mask on when she's at her closest to make her leave the office. 	Yes 	
*"Did I catch you off guard?" (jumpscare)
*"It feels like home." (jumpscare)
*"You won't die... but you'll wish you could." (jumpscare)
Lefty 	Lefty will sit in the player's office, waiting for the temperature to rise to a certain level. Once it does, he will temporarily stun the player before becoming dormant once more. 	Yes 	N/A
Gary (Costume Swap: Azure) 	A button will be present on the desk. If pressed, Gary/Azure will arrive to offer assistance to the player. However, the chance of them attacking instead rises with the AI. Relying on them too much will also trigger an attack. 	No 	Gary:
*“How can I help?” (summoned)
*"Gah-! Err, what’s up?” (summoned)
*"Heyo! What do you need!" (summoned)
*“They're watching me... I'm sorry...” (about to attack)
*“T-They're gone now, you can stop playing dead now. ...Guard?" (jumpscare)
*“I-I didn't mean to kill him... I just wanted to give him a quick scare...” (jumpscare)
*“Ah, well! He’ll be back… r-right?” (jumpscare)
Azure:
Azure reuses the Inkling Boy sound clips from Super Smash Bros. Ultimate.
Bendy 	The ink Machine will be located on CAM 04. If the player hears an alarm, they must go to that camera and fix the Ink Machine. Otherwise, Bendy will attack. 	No 	
*"[whistling]" (randomly through the night)
*"[giggling]" (jumpscare)
Cuphead (Costume Swap: Mugman) 	Cuphead/Mugman will appear at either side of the office, shooting at the respective doorway for a short time. This by itself doesn't do much, but if a character is at the door, them getting shot will trigger their jumpscare. The shots can be blocked by closing either of the doors until Cuphead/Mugman leaves. 	No 	N/A
Classic Sonic (Costume Swap: Movie Sonic) 	Classic/Movie Sonic will occasionally block the monitor with his face. The player must lower and raise the monitor to get rid of him. 	No 	N/A
FazDude 	FazDude will be stationed on CAM 04, working on his newest game. The player must constantly check his progress, and shut down his computer if he gets too close to completion. Otherwise, he will add a new character to the night. (See "FazDude's Roster" to see who FazDude can add.) 	Yes 	N/A
===FazDude's Roster===
These are characters that can be summoned by FazDude upon his computer progress being complete.
Character 	Behavior 	Quotes
Waluigi 	If the player sees Waluigi’s hat in the office, they must quickly click on it. Otherwise, Waluigi will change the current time to “Waluigi Time”, effectively freezing the clock for 45 seconds. 	
*“Too bad! Waluigi time!” (Waluigi Time activated)
King K. Rool (Costume Swap: Spring Man, added in Afterparty) 	King K Rool will randomly appear at one of the door blindspots when summoned. If the door is shut on him, he will break it down and attack. The player must simply wait for him to depart on his own. 	King K. Rool
*“Time to end this drama!” (jumpscare)
*“This is my finest hour…” (jumpscare)
*“It’s great to be a king.” (jumpscare)
Spring Man: N/A
Ray the Flying Squirrel 	Ray will attempt to rush either of the vents at a random point after being summoned. The player must simply close the correct vent to keep him away. 	N/A
Mighty the Armadillo 	Mighty will attempt to rush either of the doors at a random point after being summoned. The player must simply close the correct vent to keep him away. 	N/A
Bad Piggies 	Once summoned, a Bad Piggy will steal a Cupcake from the player should they have one. If they don't, the Bad Piggy will do nothing, but will be reentered into the "lottery" which determines which character FazDude summons next. 	N/A
Mighty Eagle 	The player will hear screeching, and must find and click on a sardine can in their office. Otherwise, Mighty Eagle will attack. 	N/A
Wither 	Once summoned, the Wither will slowly start to form in the player's office as they monitor the cameras. Watching the monitors for too long will trigger a jumpscare. 	N/A
PAMA 	Once summoned, PAMA will randomly interfere with the monitor momentarily. There is no way to avoid this. 	N/A
Mr. Hippo (Costume Swap: Phone Guy, added in Afterparty) 	Once summoned, Mr. Hippo will sit in the player’s office and tell one of his stories. He will not leave until either the power goes out or he finishes his story.
If Phone Guy is used, he will use some of his phone calls from the FNaF games. Like Mr. Hippo, he will not stop talking until he finishes the call or the power goes out.	Mr. Hippo reuses his stories from the Ultimate Custom Night, although slightly tweaked to remove any mention of the player's death.
Phone Guy reuses his phone calls from FNaF 1-3 (with the exception of FNaF 1's Night 5 call).
Purple Guy 	Once summoned, Purple Guy will hijack one of the other active characters, causing them to become more aggressive. 	
*"You can't." (only said if a hijacked character kills the player)
Papyrus 	Papyrus will enter the office to heat up a plate of spaghetti. While he never becomes hostile, his low-quality microwave will cause the office temperature to rise. While Papyrus can’t be removed until his spaghetti is finished, the heat problem can be countered through a variety of methods.	
*"DON'T MIND ME, HUMAN. I JUST NEED TO HEAT UP THIS SPAGHETTI!" (entering office)
*"[gasp] A HUMAN! I, THE GREAT PAPYRUS, WILL CAPTURE YOU! ...RIGHT AFTER I EAT THIS SPAGHETTI!" (entering office)
*"[scoff] WHERE IS THAT LAZYBONES? WELL, AS LONG AS I'M HERE, I MIGHT AS WELL EAT THIS SPAGHETTI." (entering office)
*"THE SPAGHETTI'S COOKED NOW. THAT'S MY ATTACK! NYEH HEH HEH HEH HEH HEH!!!" (leaving)
Jevil 	Jevil will teleport around the office for a short time, using his various attacks to block the player’s vision. There is no way to avoid this or ward Jevil off. 	
*“Chaos, chaos!” (summoned)
*“I can do anything!” (summoned)
*“Ohp!” (teleporting)
*"[laughter]" (teleporting)
*“Metamorphosis!” (leaving)
*“Bye bye!” (leaving)
Crash Bandicoot 	Crash will flood the screen with boxes, which must be clicked on to be broken. 	N/A
Spyro 	The player will hear charging, and will have a short amount of time to lower the temperature to 70 degrees or below. Otherwise, Spyro will attack. 	
*"You're toast!" (jumpscare)
Agent 3 	Agent 3 will sneak into the office and deploy a huge amount of Auto-Bombs. The player must find and click on the Auto-Bombs quickly. Otherwise, Agent 3 will attack. 	Agent 3 reuses Inkling Girl voice clips from Splatoon 2 and Super Smash Bros Ultimate.
Off the Hook (Costume Swap: Squid Sisters, added in Afterparty) 	Off the Hook or the Squid Sisters will interrupt the night with footage from their talk show. The player must type “fresh” to stop the recording and resume their night. 	Off the Hook reuses their voice clips from Splatoon 2, while the Squid Sisters reuse their voice clips from the original Splatoon.
Dark Pit (Costume Swap: Pit, added in Afterparty) 	(Dark) Pit behaves much like Ballora. However, the player must close the door OPPOSITE of where his theme music is coming from. For example, if (Dark) Pit’s music is being heard from the left, the right door must be shut. 	
Dark Pit:
*“Goodbye!” (jumpscare)
*“Can’t help but feel sorry for ya.” (jumpscare)
*“Where’s your goddess now?” (jumpscare)
Dark Pit:
*"It's game over for you!" (jumpscare)
*"The fight is on!" (jumpscare)
*"Lady Palutena, victory is ours!" (jumpscare)
Mario and Cappy (Costume Swap: Banjo and Kazooie, added in Afterparty)	Once summoned, Mario will sneak up to either door. If the player doesn't close the door on him, he will throw Cappy into the office, stunning the player for a short time. If Banjo and Kazooie are selected, Kazooie will instead fire an egg into the office. 	Mario and Cappy: 
*"Bye-bye!" (jumpscare)
*"Hoo hoo!" (jumpscare)
*"Wahoo!" (jumpscare)
Banjo and Kazooie:
*"Guh-huh!" (jumpscare)
Shrek 	An onion appears on the desk, slowly losing its layers. The player must click on it every so often to restore its layers. If they fail to do this, Shrek will attack them. 	
*"It's all ogre now." (jumpscare)
The Fan 	The fan will start spinning quicker than normal. The player must shut it off to stop it from attacking. 	N/A
==Spirits==
The player can equip up to three Spirits (or one Boss Spirit) a night. Each has a special ability which can aid the player. However, each Spirit must be unlocked beforehand.
While a Spirit is active, an Amiibo-like figurine of the represented character will be displayed on the desk.
===Unlocking Spirits===
After each night with a total AI of 100 or more, a random active character will be chosen. The player will then play a minigame where they must steer that character's Spirit through an obstacle course. If they make it through, the character's Spirit will be unlocked.
Alternate skins do not have Spirits.
===Spirit List===
====Normal Spirits====
Spirit 	Ability
Grand Dad 	All characters are 5% less aggressive.
Steve 	The doors drain 5% less power.
Red 	The office cools 10% faster.
O Face 	Nights are 5% quicker.
Scratch Cat 	The static on the cameras is 10% less thick.
Freddy Fazbear 	The power drains 10% slower.
Fredbear 	The player will be alerted when certain characters are in the blindspots.
I.M. Meen 	The static on the cameras is 10% less thick.
Bonnie 	The mask wards off vulnerable characters 5% quicker.
Springtrap 	The mask wards off vulnerable characters 5% quicker.
The Blues 	The mask wards off vulnerable characters 5% quicker.
Chuck 	The player will be alerted when they are being charged at.
Bomb 	The player starts the night with 5% more power.
Matilda 	The office cools 10% faster.
Classic Red 	The flashlight drains 5% less power.
Stella 	The flashlight drains 5% less power.
Creeper 	The player starts the night with 5% more power.
Dismantled Foxy 	All characters are 5% less aggressive.
Mutant Zombie 	The doors drain 5% less power.
Wither Skeleton 	The player’s cameras cannot be disabled.
Astro Freddy 	All characters are 5% less aggressive.
Funtime Freddy 	The player has a higher chance of finding FazCoins.
Nightmare Freddy 	The player will be alerted when certain characters are in the blindspots.
Nightmarionne 	Nights are 5% quicker.
Lazer Bird 	Nights are 5% quicker.
Plushtrap 	All characters are 5% less aggressive.
PC Guy 	The player will experience less camera malfunctions.
Chica 	The player starts the night with a Cupcake.
Herobrine 	All characters are briefly stunned at the start of the night.
Toy Freddy 	The player will experience less camera malfunctions.
The Puppet 	The music box drains slower.
Adventure Endo-01 	The cameras drain 5% less power.
Ennard 	The player starts the night with 5% more power.
Enderman 	The static on the cameras is 10% less thick.
Scraptrap 	Disruptive, non-cue sounds are made quieter.
Jesse 	The player has a higher chance of finding FazCoins.
Robbie Rotten 	The cameras drain 5% less power.
Balloon Boy 	The flashlight drains 5% less power.
Pac-Man 	The player starts the night with a Cupcake.
Psychic Friend Fredbear 	The cameras drain 5% less power.
Smol Nozomi 	The office cools 10% faster.
Golden Freddy 	The cameras drain 5% less power.
Cartoon Mario 	The player starts the night with 5% more power.
Circus Baby 	The cameras drain 5% less power.
Werehog 	The office cools 10% faster.
Spider 	The flashlight drains 5% less power.
Adventure Freddy 	The player’s cameras cannot be disabled.
Withered Freddy 	The mask wards off vulnerable characters 5% quicker.
Helpy 	Disruptive, non-cue sounds are made quieter.
Fortran 	The player has a higher chance of finding FazCoins.
Ballora 	The music box drains slower.
Sans 	All characters are briefly stunned at the start of the night.
Chipper's Revenge 	The flashlight drains 5% less power.
Scrap Baby 	The player’s cameras cannot be disabled.
Lefty 	The music box drains slower.
Gary 	The player has a 5% chance of surviving normally lethal jumpscares.
Bendy 	The static on the cameras is 10% less thick.
Cuphead 	The cameras drain 5% less power.
Classic Sonic 	Nights are 5% quicker.
FazDude 	All characters are briefly stunned at the start of the night.
Waluigi 	The cameras drain 10% less power.
King K. Rool 	The player has a higher chance of finding FazCoins.
Ray the Flying Squirrel 	The office cools 10% faster.
Mighty the Armadillo 	The doors drain 10% less power.
Bad Piggies 	The player starts the night with a Cupcake.
Mighty Eagle 	Important objects (Sans’ bone, for example) are highlighted.
Wither 	The static on the cameras is 15% less thick.
PAMA 	The cameras drain 10% less power.
Mr. Hippo 	Disruptive, non-cue sounds are made quieter.
Purple Guy 	The flashlight drains 10% less power.
Papyrus 	The static on the cameras is 10% less thick.
Jevil 	The flashlight drains 10% less power.
Crash Bandicoot 	The player has a 10% chance of surviving normally-lethal jumpscares.
Spyro 	Nights are 10% quicker.
Agent 3 	Disruptive, non-cue sounds are made quieter.
Off the Hook (Pearl and Marina)	The player’s cameras cannot be disabled.
Dark Pit 	The flashlight drains 10% less power.
Mario and Cappy 	The player has a higher chance of finding FazCoins.
Shrek 	Shrek cannot be summoned by FazDude.
The Fan 	The office cools 20% faster.
Gary's Spirit is always the first one freed after the tutorial night is completed. In addition, Grand Dad's Spirit is unlocked once 48 medals have been earned.
====Boss Spirits====
There are ten Boss Spirits, each unlocked after completing their respective boss' Hard Mode battle. However, despite their great power, while one is active, no other Spirits can be used.
Boss Spirits don't count towards the player's number of spirits, and are therefore unnecessary to earn any achievements or complete the game fully.
Spirit 	Ability
Bowser 	The office cools twice as fast.
King Boo 	All characters are 20% less aggressive.
The Illagers	The flashlight drains 20% less power.
EnderMaster 	The mask wards off vulnerable characters 20% quicker.
Beast Bendy 	The player has infinite power for 10 seconds, starting when the night begins.
Undyne 	All characters are briefly stunned at the start of the night (although longer than spirits with a similar effect).
DJ Octavio 	The Music Box is automatically rewound for the player, rendering the Puppet harmless.
Endgame 	A random character will be completely disabled at the start of the night.
Golden Rayye	The player has a 25% chance of surviving normally-lethal jumpscares.
==Presets==
The game contains 30 presets, each having four difficulty options, making for a total of 120 medals (one per preset). Earning medals through presets unlocks items in other areas of the game.
The difficulty levels are as follows:
#Easy: Standard characters are at an AI level of 5.
#Medium: Standard characters are at an AI level of 10.
#Hard: Standard characters are at an AI level of 15.
#Nightmare: Standard characters are at an AI Level of 20. In addition, characters from FazDude's Roster may be present from the start of the night at an AI level of 5.
Preset Name 	Characters Active
The Main Five 	
*Grand Dad
*Steve
*Red
*Scratch Cat
*Gary
Meme Mania 	
*Grand Dad
*O Face
*I.M. Meen
*PC Guy
*Herobrine
*Robbie Rotten
*Smol Nozomi
*Cartoon Mario
*Fortran
*Sans
*Gary
*FazDude
*Waluigi (Nightmare mode only, max AI 5)
*Mr. Hippo (NIghtmare mode only, max AI 5)
*The Fan (Nightmare mode only, max AI 5)
Mobs and Miners 	
*Steve
*Creeper
*Mutant Zombie
*Wither Skeleton
*Herobrine
*Enderman
*Jesse
*Spider
*Wither (Nightmare mode only, max AI 5)
*PAMA (Nightmare mode only, max AI 5)
Ruffled Feathers 	
*Red
*The Blues
*Chuck
*Bomb
*Matilda
*Classic Red
*Stella
*Lazer Bird
*Mighty Eagle (Nightmare mode only max AI 5)
Fazbear Fever 	
*Freddy Fazbear
*Fredbear
*Bonnie
*Springtrap
*Dismantled Foxy
*Astro Freddy
*Funtime Freddy
*Nightmare Freddy
*Nightmarionne
*Plushtrap
*Chica
*Toy Freddy
*The Puppet
*Adventure Endo-01
*Ennard
*Scraptrap
*Balloon Boy
*Psychic Friend Fredbear
*Golden Freddy
*Circus Baby
*Adventure Freddy
*Withered Freddy
*Helpy
*Ballora
*Chipper's Revenge
*Scrap Baby
*Lefty
*FazDude
*Mr. Hippo (Nightmare mode only, max AI 5)
*Purple Guy (Nightmare mode only, max AI 5)
Red Alert 	
*Grand Dad
*Red
*Classic Red
*Dismantled Foxy
*Balloon Boy
*Cartoon Mario
*Circus Baby
*Fortran
*Gary
*Cuphead
*Mighty the Armadillo (Nightmare mode only, max AI 5)
*Mario and Cappy (Nightmare mode only, max AI 5)
Bear Attack 	
*Freddy Fazbear
*Fredbear
*Astro Freddy
*Funtime Freddy
*Nightmare Freddy
*Toy Freddy
*Psychic Friend Fredbear
*Golden Freddy
*Adventure Freddy
*Withered Freddy
*Helpy
*Lefty
*FazDude
Hats Off 	
*Grand Dad
*Freddy Fazbear
*Fredbear
*Astro Freddy
*Funtime Freddy
*Nightmare Freddy
*Toy Freddy
*Ennard
*Balloon Boy
*Psychic Friend Fredbear
*Golden Freddy
*Cartoon Mario
*Adventure Freddy
*Withered Freddy
*Helpy
*Fortran
*Scrap Baby
*Lefty
*FazDude
*King K. Rool (Nightmare mode only, max AI 5)
*Off the Hook (Nightmare mode only, max AI 5)
*Mario and Cappy (Nightmare mode only, max AI 5)
Zoo Crew 	
*Red
*Scratch Cat
*Freddy Fazbear
*Fredbear
*Bonnie
*Chuck
*Plushtrap
*Chica
*Werehog
*Gary
*Classic Sonic
*King K. Rool (Nightmare mode only, max AI 5)
*Mr. Hippo (Nightmare mode only, max AI 5)
*Agent 3 (Nightmare mode only, max AI 5)
Undead Undertaking 	
*Springtrap
*Mutant Zombie
*Wither Skeleton
*Scraptrap
*Sans
*Bendy
*Wither (Nightmare mode only, max AI 5)
*Papyrus (Nightmare mode only, max AI 5)
Clone Chaos 	
*Alex
*Baldi
*Withered Bonnie
*Molten Freddy
*JJ
*Mama Luigi
*Adventure Fredbear
*Lancer
*Azure
*Mugman
*Dark Pit (Nightmare mode only, max AI 5)
Messy Mayhem 	
*The Blues
*Bomb
*Creeper
*Dismantled Foxy
*Ennard
*Robbie Rotten
*Scrap Baby
*Gary
*Bendy
*Cuphead
*Jevil (Nightmare mode only, max AI 5)
*Agent 3 (Nightmare mode only, max AI 5)
*Off the Hook (Nightmare mode only, max AI 5)
Things That Go Bump In The Night	
*Creeper
*Mutant Zombie
*Wither Skeleton
*Nightmare Freddy
*Nightmarionne
*Plushtrap
*Herobrine
*Enderman
*Psychic Friend Fredbear
*Werehog
*Spider
*Sans
*Bendy
*Wither (Nightmare mode only, max AI 5)
The Original Trilogy 	
*Grand Dad
*Steve
*Red
*O Face
*Scratch Cat
*Freddy Fazbear
*Dismantled Foxy
*Herobrine
*Robbie Rotten
*Fortran
*Sans
*Gary
*Bendy
*Cuphead
*Classic Sonic
*PAMA (Nightmare mode only, max AI 5)
*Mario and Cappy (Nightmare mode only, max AI 5)
The First Show 	
*Freddy Fazbear
*Bonnie
*Dismantled Foxy
*Chica
*Adventure Endo-01
*Golden Freddy
*Purple Guy (Nightmare mode only, max AI 5)
*The Fan (Nightmare mode only, max AI 5)
Food Fight 	
*Mutant Zombie
*Chica
*Toy Freddy
*Pac-Man
*Cartoon Mario
*Circus Baby
*Sans
*Cuphead
*Bad Piggies (Nightmare mode only, max AI 5)
*Papyrus (Nightmare mode only, max AI 5)
Indie Night 	
*Steve
*Freddy Fazbear
*Baldi
*Sans
*Bendy
*Cuphead
*Papyrus (Nightmare mode only, max AI 5)
*Jevil (Nightmare mode only, max AI 5)
Ladies' Night 	
*Alex
*Matilda
*Stella
*Chica
*The Puppet
*JJ
*Smol Nozomi
*Circus Baby
*Ballora
*Scrap Baby
*Agent 3 (Nightmare mode only, max AI 5)
*Off the Hook (Nightmare mode only, max AI 5)
Grinning Ghouls 	
*I.M. Meen
*Nightmarionne
*The Puppet
*Adventure Endo-01
*Balloon Boy
*Pac-Man
*Psychic Friend Fredbear
*Circus Baby
*Helpy
*Ballora
*Sans
*Chipper's Revenge
*Bendy
*Purple Guy (Nightmare mode only, max AI 5)
Arcade Shift 	
*Pac-Man
*Cartoon Mario
*Classic Sonic
*Ray the Flying Squirrel (Nightmare mode only, max AI 5)
*Mighty the Armadillo (Nightmare mode only, max AI 5)
*Mario and Cappy (Nightmare mode only, max AI 5)
The Scrapped Ones 	
*O Face
*I.M. Meen
*Classic Red
*Spider
*Fortran
*Chipper's Revenge
*Cuphead
*Classic Sonic
*Crash Bandicoot (Nightmare mode only, max AI 5)
Gotta Think Fast 	
*O Face
*I.M. Meen
*Bonnie
*Chuck
*Matilda
*Dismantled Foxy
*Funtime Freddy
*Nightmarionne
*Lazer Bird
*Chica
*Toy Freddy
*The Puppet
*Pac-Man
*Golden Freddy
*Sans
*Classic Sonic
*Mighty Eagle (Nightmare mode only, max AI 5)
*Spyro (Nightmare mode only, max AI 5)
The Mysteries 	
*Fredbear
*Mutant Zombie
*Wither Skeleton
*Nightmare Freddy
*Nightmarionne
*Herobrine
*The Puppet
*Enderman
*Psychic Friend Fredbear
*Golden Freddy
*Werehog
*Chipper's Revenge
*Gary
*Bendy
*FazDude
*Purple Guy (Nightmare mode only, max AI 5)
*Dark Pit (Nightmare mode only, max AI 5)
Small Fries 	
*Scratch Cat
*The Blues
*Classic Red
*Lazer Bird
*Plushtrap
*Adventure Endo-01
*Balloon Boy
*Pac-Man
*Psychic Friend Fredbear
*Spider
*Helpy
*Classic Sonic
Humanoids 	
*Grand Dad
*Steve
*I.M. Meen
*Mutant Zombie
*Wither Skeleton
*Nightmarionne
*PC Guy
*Herobrine
*The Puppet
*Jesse
*Robbie Rotten
*Balloon Boy
*Smol Nozomi
*Cartoon Mario
*Circus Baby
*Fortran
*Ballora
*Sans
*Scrap Baby
*Gary
*Agent 3 (Nightmare mode only, max AI 5)
*Off the Hook (Nightmare mode only, max AI 5)
*Dark Pit (Nightmare mode only, max AI 5)
*Mario and Cappy (Nightmare mode only, max AI 5)
Roleplay Renegades 	
*Red
*The Blues
*Chuck
*Bomb
*Matilda
*Adventure Endo-01
*Jesse
*Cartoon Mario
*Adventure Freddy
*Sans
*FazDude
*Papyrus (Nightmare mode only, max AI 5)
*Jevil (Nightmare mode only, max AI 5)
Keeping Tabs 	
*Chuck
*Nightmarionne
*Lazer Bird
*Plushtrap
*Chica
*Herobrine
*Toy Freddy
*The Puppet
*Pac-Man
*FazDude
Old Friends 	
*Grand Dad
*Steve
*Red
*O Face
*Scratch Cat
*Freddy Fazbear
*I.M. Meen
*Chuck
*Creeper
*Nightmare Freddy
*Herobrine
New Friends 	
*The Puppet
*Jesse
*Robbie Rotten
*Pac-Man
*Spider
*Helpy
*Fortran
*Sans
*Lefty
*Gary
*Bendy
*Cuphead
*FazDude
Golden Freddy 	All characters. No "FazDude's Roster" characters are instantly activated on Nightmare mode.
==Extras==
===Characters===
Here, the player can view all of the characters present in the game, as well as their jumpscares (if applicable). Characters are unlocked as the player unlocks their spirits.
===Bosses===
There are ten bosses within the game, which can be fought separately from the main game after their respective preset is beaten by the player on Medium or higher.
After a boss is defeated, a "Custom" version of them will be unlocked, where the player can manually manipulate the boss AI, just like the main game. Beating any boss with an AI of 15 or higher will unlock the bosses' respective Boss Spirit.
Boss Name 	Preset Required 	Strategy
Bowser 	Red Alert 	The doors will be disabled during this boss fight.
Bowser will stomp around the building, eventually breathing a fireball from either side of the office. If a fireball hits the player three times, they fail the boss. However, the player can reflect fireballs to hit Bowser. Once Bowser is hit five times, he is defeated.
In addition, Bowser can drain the power from any of the rooms in the building. The player must use a Controlled Shock to keep him from draining the power entirely, which will result in a loss.
King Boo 	Undead Undertaking 	King Boo can attack from any entryway, and can cause hallucinations. In addition, he can also summon Boos to rush the office and stun the player if not countered by doors.
The player must simply survive until 6 AM to beat King Boo.
Iron Golem 	Mobs and Miners 	The Iron Golem will sit in your office as villagers roam the building. If a zombie is spotted on the cameras, the player must administer a Controlled Shock to stop it from killing a villager. If three villagers die, the Iron Golem will kill the player.
The player must simply survive until 6 AM to beat the Iron Golem.
The Illagers	Humanoids 	The Evoker will attempt to charge into the office from either doorway, his footsteps being audible. The player must shut the door on him in order to keep him from killing them.
The Evoker will attempt to sneak into the office doors while summoning Vexes to go through the vents. The Evoker can kill the player, but the Vexes can only stun them.
The player must simply survive until 6 AM to beat the Illagers.
EnderMaster 	Old Friends 	Returning from Five Nights at Steve's 3, EnderMaster will teleport around the building, eventually appearing in one of the four blindspots. The door must be closed on it to keep it from entering the office and killing the player.
Meanwhile, four Ender Crystal Pillars are set up on CAMs 3, 4, 5, and 6. The player must go to these cameras and disable the pillars one at a time. Once all four pillars are destroyed, the EnderMaster is defeated.
Beast Bendy 	New Friends 	Beast Bendy will roam the building, occasionally charging towards either door. The doors must be shut on Beast Bendy to keep him from killing the player.
Meanwhile, a projection reel will be present in the office, playing a Bendy cartoon when moused over. The player must play the cartoon in its entirety to defeat Beast Bendy.
Bendy is also active alongside Beast Bendy during this boss battle.
Undyne 	Indie Night 	Undyne will roam the building, and will attempt to attack from the doors. In additions, she will send spears from the doors and vents that will stun the player upon contact.
The player drains Undyne's health by keeping the temperature at above 100 degrees. However, as per usual, the player will die if they reach 120 degrees, so proper heat management is still required.
There is a rare chance for Papyrus to become active while fighting Undyne.
DJ Octavio 	Messy Mayhem 	DJ Octavio's boss fight is more akin to a rhythm game along the lines of Rock Band. The player uses the hotkeys for shutting doors (both main and vent doors) to hit notes as "I Am Octavio" plays in the background. The player must hit at least 80% of the notes to beat DJ Octavio.
Endgame 	None, 48 medals needed 	The boss fight changes the gameplay to a similar style to Five Nights at Freddy's 4. The player has a computer which the player must boot up completely in order to defeat Endgame. However, there are six antagonists the player must beware of:
Concluded Grand Dad: CGD will attempt to sneak up from behind the player while they are at their computer. The player must turn around and shine their flashlight in his face to make him retreat.
Concluded Steve: Concluded Steve will approach a door on the player's right. If they hear breathing, they must shut the door until it dissipates. Otherwise, Concluded Steve will attack.
Concluded Red: Concluded Red will attempt to enter the room from a window on the player's left. If they see his shadow, they must shut the window until he retreats. Otherwise, he will attack.
Concluded Scratch Cat: CSC will rummage through a vent system above the player. If they hear it coming closer, they must turn off the computer until the banging fades. Otherwise, CSC will attack.
Concluded Gary: Concluded Gary can appear in front of the window, on the computer monitor, or behind the door. Staring at him for too long will cause the player to become stunned.
Endgame: Endgame becomes active once the computer is 70% booted up. He will replace the Concluded characters and adopt the behaviors of Concluded Grand Dad, Steve, and Red. He can also appear on the computer like Concluded Gary, but he will kill the player if stared at instead of stunning them.
Golden Rayye	All presets and achievements (aside from "Golden Rayye's End" and "The End.") must be unlocked.	Golden Rayye is by far the game's most challenging boss. While his boss fight is identical to Endgame's, with Golden Rayye taking on Endgame's role, his activity is greatly increased. In addition, the Concluded characters are also active.
After the computer is booted up, however, a second phase to the battle begins. Golden Rayye enters the player's office and challenges them to a duel.
The second phase is more of a side-scroller shooter battle, ala Gary's Octarian Blast. However, Golden Rayye will attempt to shoot the player (who controls a white, featureless figure) himself, utilizing an ink gun and a shockwave attack which stuns the player. Both the player and Golden Rayye have a health bar, and the player wins once Golden Rayye's is depleted.
If the player dies during the second phase of Golden Rayye's boss fight, they will respawn at the beginning of the second phase. In addition, once Golden Rayye is defeated, both his first and second phases will be available for play separately from each other.
===Security Profile===
Added in the Afterparty Update, the player is granted a Security Profile where the following information can be shared:
*Player's Name
*Player's Country
*Player's Favorite Character
*Number of Collected Spirits
*Favorite Spirit
*Player's Elite Night Wins
*Player's Multiplayer Points
*Player's Favorite OST Track
Security Profiles can be viewed by other players, and a friend system allows players to find when their friends are online. In addition, obtaining Multiplayer Points can grant the player access to new customization options for their Security Profile.
===Office Customization===
A variety of office customization options are available to the player, each with their own unlock conditions.
Affected Area 	Options
Office Style 	
*Default
*Some Nights at Silva's (unlocked by completing Meme Mania on Hard or Nightmare difficulty)
*Five Nights at Steve's (unlocked by completing Mobs and Miners on Hard or Nightmare difficulty)
*Night Shift at King Pig's (unlocked by completing Ruffled Feathers on Hard or Nightmare difficulty)
*One Night at Scratch Cat's (unlocked by completing Old Friends on Hard or Nightmare difficulty)
*Splatoon-inspired (unlocked by completing New Friends on Hard or Nightmare difficulty)
*Five Nights at Freddy's (unlocked by completing The First Show on Hard or Nightmare difficulty)
*Freddy Fazbear's Pizzeria Simulator (unlocked by completing Fazbear Fever on Hard or Nightmare difficulty)
*Ultimate Custom Night (unlocked by completing Golden Freddy on any difficulty)
*Golden (unlocked by completing Golden Freddy on Nightmare difficulty)
Plushies 	
*Freddy Fazbear (default)
*Bonnie (unlocked by gaining 5 spirits)
*Chica (unlocked by gaining 10 spirits)
*Foxy (unlocked by gaining 15 spirits)
*Golden Freddy (unlocked by gaining 20 spirits)
*Grand Dad (unlocked by gaining 25 spirits)
*Steve (unlocked by gaining 30 spirits)
*Red (unlocked by gaining 35 spirits)
*Scratch Cat (unlocked by gaining 40 spirits)
*Gary (unlocked by gaining 45 spirits)
*Plushie Jamboree (unlocked by gaining all spirits)
HUD (affects time/night display + camera map)	
*Default
*Minecraft-inspired (unlocked by gaining 10 medals)
*Angry Birds-inspired (unlocked by gaining 20 medals)
*Scratch-inspired (unlocked by gaining 30 medals)
*Splatoon-inspired (unlocked by gaining 40 medals)
*Undertale-inspired (unlocked by gaining 50 medals)
*Five Nights at Freddy's-inspired (unlocked by gaining 60 medals)
*Smash Ultimate-inspired (unlocked by gaining all medals)
===Bonus Modes===
Added in the Afterparty update, the game comes with a variety of special modes which can be played separately from the main game. None of these modes are required to be played to see the true ending, but statistics from most of the games can be displayed in an online leaderboard.
Mode 	Description
Random Night 	A randomly generated night, where the active characters and Spirits are selected for the player.
Unlike the other modes, this mode can allow the player to gain a spirit after a night is complete, although no medals will be awarded.
Endless Night 	As the title implies, this is a night which doesn't end unless the player is killed or manually quits. Although the night starts with only five randomly selected characters, a new one is added every 30 seconds. Also, the player gains 20% power each hour.
Spirits can be used in this mode.
Challenge of the Day 	A new preset is created each day, and if the player completes it, they will be allowed to choose one Spirit from the chosen characters to keep. On occasion, a new rule is put into place (cameras may be disabled, the player has less power than usual, etc.)
Spirits can be used in this mode.
Elite Night 	Similar to Challenge of the Day, but Spirits cannot be used and the player does not gain one after completing it. The night can also not be replayed should the player fail. However, the player can display their Elite Night wins on their Security Profile.
Challenge Creator 	This mode allows the player to customize their own challenge night, similar to those seen in CoTD and Elite Night. They are able to customize the characters, FazDude's roster, allowed spirits, and even the Music Box song. They are also able to add requirements and restrictions for players.
Once a challenge is complete, the player can upload it online after proving it is beatable.
Local Multiplayer 	A multiplayer session of up to 15 players can be created, with one player being the night guard, and the other 14 being able to control one of the main roster's characters each.
The session's host can enable or disable certain characters or Spirits.
Global Multiplayer 	Four players, each controlling a character, try to kill a guard controlled by AI. The players' Multiplayer Points rise or lower depending on their performance.
Boss Rush 	This mode is unlocked after all ten Boss Spirits have been unlocked.
The player fights all ten of the game's bosses back-to-back. However, Phase 2 of Golden Rayye's boss battle is not played. If the player happens to die, a ten second penalty will be applied if the player chooses to continue.
Once the mode is completed, the player's time is displayed on a leaderboard.
Dee Dee's Trick or Treat	This mode, while nearly identical to the main game, has one new addition: Dee Dee. Randomly throughout the night, Dee Dee will interrupt the game to give the player either a Trick or a Treat. There is no way to avoid her; the player must simply accommodate themselves to Dee Dee's decision.
Tricks:
*Draining 5% power
*Stunning the player temporarily
*Activating a random character
*Temporarily disabling the doors
Treats:
*Adding 5% power
*Stunning all characters temporarily
*Giving the player a Cupcake
*Lowering the AI of an character
Curse of Dreadbear 	To begin, the player chooses a difficulty:
*Easy: Ten random characters set at 5 AI, three random Spirits
*Normal: Ten random characters set at 10 AI, two random Spirits
*Hard: Ten random characters set at 15 AI, one random Spirit
*Nightmare: Fifteen random characters set at 15 AI, no Spirits
Upon starting the night, there are a variety of differences from the main game:
*A green fog constantly rolls into the office, obstructing the player's view. The player can use a ventilation device to clear the room, although this does drain their power.
*Lightning randomly strikes, causing audio distractions and rendering the cameras useless for a few seconds.
*There is a chance for any character to randomly become active throughout the night. This will be done without notifying the player.
*Dreadbear himself becomes active at 4 AM, slowly approaching the player while the camera is not up. After 66 total seconds of camera inactivity, he will attack.
VR Shift 	In this mode, the player experiences a VR version of the Custom Night from the first Five Nights at FazbearFreak's, albeit with some differences.
*Grand Dad and Gary replace FazbearFreak and Dismantled Foxy respectively.
**Due to this, the music box rendition of "Never Gonna Give You Up" is replaced with a music box rendition of the Flintstones theme.
*Scratch Cat is active from the start of the night (as opposed to 4 AM), but can no longer sneak behind the player.
*There is a completely unique phone call recorded by Grand Dad which plays on 5/20 mode:
**"So you think you're hot shit just because you have a headset, huh? Well, we'll see about that. If you can make it through this night, we'll give you something REALLY special. Heh, like you'll ever manage to get it. Good luck."
*Beating VR Shift on 5/20 mode will add a balloon which reads "I Survived VR Shift And All I Got Was This Cheap Callback" to the office, which can be interacted with and even popped. This is a reference to the Night 5 and 6 endings of FNaFF1.
===Theater===
The Theater allows the player to view cutscenes from the game, as well as other videos pertaining to FazbearFreak titles.
====First Bootup Custscene====
This cutscene first plays when booting up the game for the first time.
Golden Rayye is sitting at his desk, his face shrouded in shadow. He then speaks to the player in his traditional text format.
"Such a shame it has to end like this."
"I was hoping this story would have a happy ending."
"Hhhhh..."
"Oh, hello !"
"Good to see you again!"
"I was just observing the final tale of our story."
"Would you like to see it with me?"
"Good, good."
"Let the games begin."The screen then cuts to black.
====Opening Cutscene Cutscene====
This cutscene plays upon starting a new game.
The camera pans across the game’s location, FazbearFreak Inc., as a narrator, presumably Golden Rayye, speaks about the current situation.
“This world was once a haven for characters.”
“A world where they could be free, explore, and enjoy life.”
“However, every world has its end.”
The screen cuts to the ending cutscene of Grand Dad: Legend of the Badges’ Boss Rush, with all characters being wiped out. The screen returns to FazbearFreak Inc. as the narrator continues.
“Now, with nowhere to go, the spirits roam the world they once knew, hoping to return to their bodies.”
The camera focuses on a standing Grand Dad with his eyes closed.
“Until then, the bodies are under control by the one force that has no weakness.”
Grand Dad’s eyes open, revealing bright orange eyeballs.
“The Endgame.”
====Gary's Spirit Freed Cutscene====
This cutscene plays when the player beats the game's tutorial.
Gary’s spirit flies through FazbearFreak Inc., eventually landing inside his limp body. Now freed from Endgame’s control, he gets up and takes a look at the monitors.
His face gains an expression of horror and despair as he sees the spirits of his friends flying through the building. He shakily drops the tablet and falls to his knees, softly sobbing. The screen fades to black.
Afterwards, Gary gives the player a tutorial on how to use Spirits and offers them assistance on freeing the other characters and defeating Endgame, noting that they’ll need a certain amount of medals to be able to take down Endgame.
====All Spirits Freed Cutscene====
This cutscene plays when the player unlocks all the game's spirits.
The characters all reunite in the Meeting Room (CAM 02). Some of the lightlighted reunions include:
*Grand Dad watching as Smol Nozomi flies around him, with Fortran chuckling.
*Steve about to high-five Jesse before a Creeper appears and starts hissing. It suddenly stops, as if it was pranking them, and all three laugh.
*Red checking in with the rest of his flock, kissing the eggs as soon as he sees they’re safe.
*Gary tackle-hugging Agent 3, who groans as Pearl and Marina share a snicker at the ordeal.
Grand Dad then turns to the camera and nods, saying:
"Thanks to you, we're all back together. All in one place. We assume you know what to do."
====Endgame Unlocked Cutscene====
This cutscene plays when the player earns enough medals to challenge Endgame.
The camera pans onto the Show Stage (CAM 01), where a portal opens up as an evil cackle is heard. Grand Dad and Gary run into the room. Grand Dad remarks:
"This is it, then. The Endgame."
Gary turns to the camera, exclaiming:
"Hey, I know it seems scary, but you've come so far! You've got this! I believe in you!"
The player then gets to choose whenever to challenge Endgame on the spot or return to the menu.
====Endgame Defeated Cutscene====
Endgame's dimension starts to crumble as the player makes their getaway. They can hear Endgame's scream as they enter the portal and the screen fades to white.
They emerge back onto the Show Stage, with Grand Dad and Gary waiting for them. Gary hugs the player while exclaiming:
"We did it!"
GD chuckles, saying:
"Damn right we did."
He turns to the player, saying:
"While you were fighting Endgame, we already helped the rest get back home. You would have been all alone if this guy didn't convince me to stay."
He noogies Gary as he continues:
"Our portal is here now, so we oughta get going. Thanks for all the help. Now we're all free to go back to our own universes, where there will be new stories to tell. Until we meet again, stay grand."
Grand Dad hops into a blue portal behind him. Gary starts to follow, but quickly turns back to the player and gives them a small, sweet smile. He then hops in after Grand Dad.
The screen fades to black as the credits start to roll.
====100% Ending Cutscene====
After being defeated, Golden Rayye falls onto the floor, where the player's avatar approaches them. As they do so, Golden Rayye begins screaming in anger:"NOOOOOOOO! THIS WASN'T HOW IT WAS SUPPOSED TO HAPPEN! I WAS SUPPOSED TO BEAT YOU, NOT THE OTHER WAY AROUND! I CAN'T BELIEVE THIS HAPPENED! I CAN'T BELIEVE YOU BEAT ME! I CAN'T... I can't..."At this point, Golden Rayye's voice becomes softer as it starts to transition from his regular deep voice to a more familiar one... Gary's."I... I can't do this anymore. I can't keep living this lie. I need to come clean."Golden Rayye stands up and reveals his identity to the player by taking off his hood; Gary, with tears beginning to stream down his cheeks."I-I'm Golden Rayye, alright? I've been the one watching everything. I did it because Grand Dad told me I should. I was hesitant at first, but... but then I met you. You understand me. You kept me company. You were... my friend. That's why I've been trying to beat you! If you beat me, you'd leave! If you leave... I'll be alone again. I-I don't wanna be alone, but at the same time, I know you gotta leave, but... I-I'M SORRY!"Gary begins to sob, burying his face in his hands and trembling. At this point, the player is given a choice whether they want to comfort him or not. The choice doesn't affect much, just Gary's next line of dialogue."You... You forgive me? W-Wow, that's unexpected... Thanks." / "...Yeah, I screwed up big time, huh?""Regardless, I still need to fix my mistake.""You... You can go now. You've done all you need to do.""Don't worry about me. I-I can manage.""Just... Feel free to visit sometime, alright?""Thanks for everything. I mean it."The player then leaves Gary behind, walking outside into the sunshine. Looking behind them at the abandoned building, they walk away, ready to start a new life.
The screen then displays a "Thank You!" image with all the characters from the game before closing itself.
====Teaser Trailer for FNaFF: Endgame====
The Turtles' "Happy Together" plays as the FazbearFreak logo appears, seguing into a view of many characters from Five Nights at FazbearFreak's: Endgame walk down a hallway, Grand Dad leading the pack. However, once the chorus kicks in, the crowd starts to go into disarray as some of the characters trip over others. The song skips its conclusion as the Five Nights at FazbearFreak's: Endgame logo appears.
====Main Trailer for FNaFF: Endgame====
The screen slowly displays the five offices from past Five Nights at FazbearFreak's games as ambiance plays. After the final office is displayed, Grand Dad appears on screen as "Megalovania: Dual Mix" starts to play. As the iconic first four notes play, Grand Dad opens his eyes before text appears on screen:
"Are you ready..."
The screen then displays footage from Endgame, mainly being of the office and various cameras. Right before the main portion of Megalovania starts, more text appears.
"...for the Grand Finale?"
More footage from Endgame is shown, featuring more intense gameplay shots and clearer views of some of the characters. As Megalovania reaches its second part, it abruptly stops as Red, Steve, and Grand Dad's jumpscares are shown. After this, the game's title is shown, followed by "Coming... when it's ready."
====???====
This trailer is only revealed once the player has earned "The End."
The trailer begins with an ARMS match between Spring Man and Ribbon Girl set during the night. Ribbon Girl is able to defeat Spring Man, pulling him up and shaking hands as they watch some fireworks in the distance.
The camera focuses on the fireworks, not displaying anything significant at first. However, a firework shaped like the infamous Smash logo appears before cutting to black as text appears:
Super Smash Bros. Unbounded: Now on Fantendo
====Five Nights at FazbearFreak's Endgame Developer Commentary====
This trailer is only revealed once the player has earned "The End." It is simply a reel of gameplay footage while FazbearFreak, the developer of the game, talks in the background. It's by far the game's largest "movie", being about 30 minutes in length.
===Minigames===
There are six minigames which can be unlocked within Endgame.
====Grand Dad's Whack-A-Wood====
This minigame is unlocked after the player earns 12 medals.
This is a traditional whack-a-mole game where the player has to whack as many Wood Men as possible before the timer runs out. In addition, there are Smol Nozomis which temporarily stun the player if hit.
====Steve's Microgame Mine====
This minigame is unlocked after the player earns 24 medals.
Here, the player has to complete as many microgames as possible with four lives, with a style very similar to the WarioWare series. All of the microgames are based off of Minecraft.
====Red's Mighty Feathers====
This minigame is unlocked after the player earns 36 medals.
An arcade-style adaptation of the "Egg Defender" levels from Angry Birds, the player must fling Red at a series of Bad Piggies in different vehicles. Each piggy popped is worth a point, and the goal is to avoid letting any get away with the egg.
====Scratch Cat's Kitty Krusade====
This minigame is unlocked after the player earns 48 medals.
This game can be described as a mix of Lemmings and the Mario vs Donkey Kong games. The player must manipulate their environment to make sure a squadron of kitties reaches the goal safely. There are thirty levels.
====Gary's Octarian Blast====
This minigame is unlocked after the player earns 60 medals.
The player controls Gary in a platforming/shoot-em-up game. Here, the player must use a Splattershot to defend against a horde of Octarians trying to steal the Great Zapfish. In addition to his Splattershot, Gary can also utilize a "Woomy of Doomy", a powerful screen nuke attack, once a certain meter is full.
In addition to normal "waves", there are also occasional boss waves, along with a "bonus game" where the goal is to collect sushi to restore the Great Zapfish's shield.
The minigame ends once the shield defending the Great Zapfish breaks due to Octarian attacks.
====Daytime Surveillance====
This minigame is unlocked once the player acquires five spirits.
Here, the player chooses five characters they've freed and sets them in the building in a "casual" scenario. They can use the cameras to monitor each of the rooms. The player has no power limits or goal; the minigame is simply focused on having the characters walk around and interact with each other.
Some characters (such as Grand Dad and Smol Nozomi) have good chemistry, while others (such as Red and a Bad Piggy) do not.
===Achievements===
The game has 45 achievements, 41 of which are needed to fully complete the game.
Achievement Name 	Unlock Text 	Notes
The Beginning of the End 	Start your adventure. 	This achievement is unlocked once the player opens the game for the first time.
First Night Down 	Complete your first night. 	This achievement is NOT unlocked if the player beats the tutorial night or a night where all characters are set to 0.
First Week Down 	Complete seven nights. 	The tutorial night and 60/0 nights do not count towards this achievement.
First Month Down 	Complete thirty nights. 	The tutorial night and 60/0 nights do not count towards this achievement.
First Year Down 	Complete 365 nights. 	The tutorial night and 60/0 nights do not count towards this achievement.
Your First Ally 	Unlock Gary's spirit. 	N/A
Spirit Searcher 	Unlock five spirits. 	N/A
Spirit Student 	Unlock ten spirits. 	N/A
Spirit Smart 	Unlock fifteen spirits. 	N/A
Spirit Savory 	Unlock thirty spirits. 	N/A
Spirit Savior 	Unlock sixty spirits. 	N/A
Spirit Superhero 	Unlock all eighty spirits. 	N/A
Medal Mook 	Earn one medal. 	N/A
Medal Marvel 	Earn ten medals. 	N/A
Medal Magician 	Earn thirty medals. 	N/A
Medal Maestro 	Earn sixty medals. 	N/A
Medal Model 	Earn ninety medals. 	N/A
Medal Master 	Earn all 120 medals. 	N/A
NANI??? 	Beat Golden Freddy mode on Nightmare difficulty. 	N/A
Boss Beginner 	Beat one boss. 	N/A
Boss Beater 	Beat two bosses. 	N/A
Boss Blaster 	Beat five bosses. 	N/A
Boss Beatdown 	Beat all ten bosses. 	N/A
Boss of the Bosses 	Beat all ten bosses on an AI level of 15 or higher. 	This achievement was added in the Halloween at FazDude's expansion, and is not needed to unlock "The End."
Endgame's End 	Beat Endgame and complete the game. 	N/A
Endgame Expert 	Complete Endgame's boss battle with all six characters set to 20. 	This achievement was added in the Halloween at FazDude's expansion, and is not needed to unlock "The End."
Golden Rayye's End 	Beat Golden Rayye. 	N/A
Cutscene Crusader 	Unlock all cutscenes. 	The "100% Ending" cutscene does not count towards this achievement.
Rogues' Gallery 	Unlock all character models in the Extras menu. 	N/A
Everyone Is Here! 	See all the characters' jumpscares, including costume swaps and bosses.	This achievement was added in the Halloween at FazDude's expansion, and is not needed to unlock "The End."
Gotta Collect 'Em All 	Unlock all six minigames. 	N/A
Lucky Number 	Gain a score of 77 in Grand Dad's Whack-A-Wood. 	N/A
Microgame Master 	Complete 50 microgames in one game of Steve's Microgame Mine. 	N/A
Egg Defender 	Complete 30 waves in one game of Red's Mighty Feathers. 	N/A
Cat Captain 	Beat all levels in Scratch Cat's Kitty Krusade. 	N/A
Hero Training 	Splat 300 Octarians in one game of Gary's Octarian Blast. 	Octarians killed by the Woomy of Doomy do not count towards this achievement.
Don't You Have Anything Better To Do?	Watch the Daytime Surveillance for ten minutes straight. 	N/A
Thank You, Come Again 	Buy all of Wood Man's Wares in one night. 	N/A
...Really? 	Complete a night where every character is set to 0. 	This achievement was added in the Halloween at FazDude's expansion, and is not needed to unlock "The End."
The First of Many 	Die once. 	N/A
The Big One-Oh 	Die ten times. 	N/A
Something Funnier Than 24 	Die 25 times. 	N/A
Fifty Funerals 	Die 50 times. 	N/A
Centennial Casualty 	Die 100 times. 	N/A
The End. 	Fully complete Five Nights at FazbearFreak's: Endgame. 	This achievement is unlocked once the player has seen the "100% Ending" cutscene.
===OST===
The game has a variety of music available to listen to through a menu. Although most songs must be unlocked through gameplay, the majority can replace "My Grandfather's Clock" as the Puppet's Music Box song once unlocked.
Alongside the main OST, there are 25 "Bonus Beats". After a night is complete, there is a 5% chance a random Bonus Beat will be unlocked.
Track Number	Title/Song 	In-Game Usage 	Unlock Method 	Music Box Compatible?
1 	FazbearFreak Logo 	Plays when the FazbearFreak logo appears during boot-up. 	Cannot be unlocked 	No
2 	Golden Rayye's Theme 	Plays during the first confrontation with Golden Rayye. 	Default 	Yes
3 	Title Theme 	Plays on the game's title screen. 	Default 	Yes
4 	The Roster (Normal) 	Plays on the night customization screen if not all spirits are freed. 	Default 	Yes
5 	The Roster (All Spirits Freed) 	Plays on the night customization screen if all spirits are freed. 	Unlock all the game's spirits. 	Yes
6 	Hibernating Evil 	Plays as ambiance during main gameplay. 	Default 	No
7 	Last Breath 	Plays as ambiance during main gameplay. 	Default 	No
9 	Sleep No More 	Plays as ambiance during main gameplay. 	Default 	No
10 	Ah, Well! 	Plays on the Game Over screen. 	Die once. 	Yes
11 	See You Tomorrow 	Plays when a night is completed. 	Beat a night. 	No
12 	New High Score! 	Plays when the player gains a new high score. 	Beat a night. 	No
13 	Beating the Odds 	Plays when the player beats Golden Freddy on Nightmare mode. 	Beat Golden Freddy on Nightmare mode. 	Yes
14 	Save the Spirit! 	Plays during a spirit minigame. 	Free Gary's spirit. 	Yes
15 	The Nightmare Begins 	Plays during the intro cutscene upon starting a new game. 	Default 	No
16 	Doyle's Dismay 	Plays during the cutscene after freeing Gary's spirit. 	Free Gary's spirit. 	Yes
17 	Reunited 	Plays during the cutscene after freeing all spirits. 	Unlock all 80 spirits. 	Yes
18 	Endgame's Domain 	Plays during the cutscene after unlocking Endgame's boss fight. 	Unlock Endgame's boss fight. 	No
19 	The Final Battle 	Plays during the Endgame boss fight. 	Beat Endgame. 	Yes
20 	Lifelight 	Plays during the cutscene after beating Endgame. 	Beat Endgame. 	Yes
21 	Meet The Flintstones 	N/A 	Free Grand Dad's spirit. 	Yes
22 	Chirp 	N/A 	Free Steve's spirit. 	Yes
23 	Angry Birds Theme 	N/A 	Free Red's spirit. 	Yes
24 	Thomas the Tank Engine Theme 	N/A 	Free O Face's spirit. 	Yes
25 	Nyan Cat 	N/A 	Free Scratch Cat's spirit. 	Yes
26 	Toreador March 	N/A 	Free Freddy Fazbear's spirit. 	Yes
27 	Swan Lake 	N/A 	Free Fredbear's spirit. 	Yes
28 	Normal Guardian Attack! 	N/A 	Free I.M. Meen's spirit. 	Yes
29 	Circus 	N/A 	Free Bonnie's spirit. 	Yes
30 	You Can't 	N/A 	Free Springtrap's spirit. 	Yes
31 	The Big Stunt 	N/A 	Free The Blues' spirit. 	Yes
32 	Chuck Time 	N/A 	Free Chuck's spirit. 	Yes
33 	Battle of Birds and Pigs 	N/A 	Free Bomb's spirit. 	Yes
34 	Camp Caw-Caw 	N/A 	Free Matilda's spirit. 	Yes
35 	Angry Birds (Balkan Blast) 	N/A 	Free Classic Red's spirit. 	Yes
36 	Back to School 	N/A 	Free Stella's spirit. 	Yes
37 	Ward 	N/A 	Free Creeper's spirit. 	Yes
38 	Foxy Fighters 	N/A 	Free Dismantled Foxy's spirit. 	Yes
39 	Cat 	N/A 	Free Mutant Zombie's spirit. 	Yes
40 	Blocks 	N/A 	Free Wither Skeleton's spirit. 	Yes
41 	Bluster Cluster 	N/A 	Free Astro Freddy's spirit. 	Yes
42 	You Can't Hide 	N/A 	Free Funtime Freddy's spirit. 	Yes
43 	Break My Mind 	N/A 	Free Nightmare Freddy's spirit. 	Yes
44 	Pop Goes the Weasel (Remix) 	N/A 	Free Nightmarionne's spirit. 	Yes
45 	Theme of Angry Birds Space 	N/A 	Free Lazer Bird's spirit. 	Yes
46 	Plushtrap 	N/A 	Free Plushtrap's spirit. 	Yes
47 	Carefree 	N/A 	Free PC Guy's spirit. 	Yes
48 	Chica's Party 	N/A 	Free Chica's spirit. 	Yes
49 	It's Herobrine! 	N/A 	Free Herobrine's spirit. 	Yes
50 	Five More Nights 	N/A 	Free Toy Freddy's spirit. 	Yes
51 	My Grandfather's Clock 	The default Music Box song. 	Default 	Yes
52 	Pop Goes the Weasel 	Plays when the Music Box runs out. 	Default 	No
53 	My Grandfather's Clock (Remix) 	N/A 	Free the Puppet's spirit. 	Yes
54 	Adventure Battle Theme 	N/A 	Free Adventure Endo-01's spirit. 	Yes
55 	I Can't Fix You 	N/A 	Free Ennard's spirit. 	Yes
56 	Far 	N/A 	Free Enderman's spirit. 	Yes
57 	Demolition Inevitable 	N/A 	Free Scraptrap's spirit. 	Yes
58 	No More Creepers 	N/A 	Free Jesse's spirit. 	Yes
59 	We are Number One 	N/A 	Free Robbie Rotten's spirit. 	Yes
60 	BB's Air Adventure 	N/A 	Free Balloon Boy's spirit. 	Yes
61 	Pac-Man 	N/A 	Free Pac-Man's spirit. 	Yes
62 	Psychic Friend Fredbear Theme Song 	N/A 	Free Psychic Friend Fredbear's spirit.	Yes
63 	Snow Halation 	N/A 	Free Smol Nozomi's spirit. 	Yes
64 	Just Gold 	N/A 	Free Golden Freddy's spirit. 	Yes
65 	Do The Mario 	N/A 	Free Cartoon Mario's spirit. 	Yes
66 	Turtle Crusher 	N/A 	Free Circus Baby's spirit. 	Yes
67 	Mall 	N/A 	Free Spider's spirit. 	Yes
68 	FNaF World Theme 	N/A 	Free Adventure Freddy's spirit. 	Yes
69 	It's Been So Long 	N/A 	Free Withered Freddy's spirit. 	Yes
70 	Just Add Water 	N/A 	Free Helpy's spirit. 	Yes
71 	Around the World 	N/A 	Free Fortran's spirit. 	Yes
72 	Crumbling Dreams 	Plays while Ballora is active. 	Free Ballora's spirit. 	No
73 	Megalovania 	N/A 	Free Sans' spirit. 	Yes
74 	Broken Fear 	N/A 	Free Chipper's Revenge's spirit. 	Yes
75 	Nowhere to Run 	N/A 	Free Scrap Baby's spirit. 	Yes
76 	Don't Go 	N/A 	Free Lefty's spirit. 	Yes
77 	Bomb Rush Blush 	N/A 	Free Gary's spirit. 	Yes
78 	Bendy and the Ink Machine 	N/A 	Free Bendy's spirit. 	Yes
79 	Botanic Panic 	N/A 	Free Cuphead's spirit. 	Yes
80 	Green Hill Zone 	N/A 	Free Classic Sonic's spirit. 	Yes
81 	Anxious Collector 	N/A 	Free FazDude's spirit. 	Yes
82 	Waluigi Pinball 	N/A 	Free Waluigi's spirit. 	Yes
83 	Gangplank Galleon 	N/A 	Free King K. Rool's spirit. 	Yes
84 	Lights, Camera, Action! 	N/A 	Free Ray the Flying Squirrel's spirit.	Yes
85 	Rogues Gallery 	N/A 	Free Mighty the Armadillo's spirit. 	Yes
86 	Bad Piggies Theme 	N/A 	Free the Bad Piggies' spirit. 	Yes
87 	The Mighty Eagle Song 	N/A 	Free Mighty Eagle's spirit. 	Yes
88 	Wither Storm Theme 	N/A 	Free the Wither's spirit. 	Yes
89 	PAMA Boss Fight 	N/A 	Free PAMA's spirit. 	Yes
90 	Minor Corrosion of the Bizet 	N/A 	Free Mr. Hippo's spirit. 	Yes
91 	Salvaged 	N/A 	Free Purple Guy's spirit. 	Yes
92 	Bonetrousle 	N/A 	Free Papyrus' spirit. 	Yes
93 	The World Revolving 	N/A 	Free Jevil's spirit. 	Yes
94 	N. Sanity Beach 	N/A 	Free Crash Bandicoot's spirit. 	Yes
95 	Stone Hill 	N/A 	Free Spyro's spirit. 	Yes
96 	Splattack! 	N/A 	Free Agent 3's spirit. 	Yes
97 	Inkopolis News 	Plays during an Off the Hook broadcast. 	Free Off the Hook's spirit. 	No
98 	Color Pulse 	N/A 	Free Off the Hook's spirit. 	Yes
99 	Dark Pit's Theme 	A music box rendition plays when Dark Pit is about to attack. 	Free Dark Pit's spirit. 	Yes (original song only)
100 	Jump Up, Superstar! 	N/A 	Free Mario and Cappy's spirit. 	Yes
101 	All Star 	A music box rendition plays when Shrek is in the office. 	Free Shrek's spirit. 	Yes (original song only)
102 	You Know? 	N/A 	Free The Fan's spirit. 	Yes
103 	King Bowser 	Plays during the Bowser boss fight. 	Defeat Bowser. 	Yes
104 	King Boo Battle 	Plays during the King Boo boss fight. 	Defeat King Boo. 	Yes
105 	The Cannery 	Plays during the Iron Golem boss fight. 	Defeat the Iron Golem. 	Yes
106 	Witch Encounter 	Plays during the Illager boss fight. 	Defeat the Illagers. 	Yes
107 	Boss 	Plays during the EnderMaster boss fight. 	Defeat the EnderMaster. 	No
108 	Beast Bendy Battle 	Plays during the Beast Bendy boss fight. 	Defeat Beast Bendy. 	Yes
109 	Spear of Justice 	Plays during the Undyne boss fight. 	Defeat Undyne. 	Yes
110 	I am Octavio 	Plays during the DJ Octavio boss fight. 	Defeat DJ Octavio. 	Yes
111 	Whack-A-Wood 	Plays while playing Grand Dad's Whack-A-Wood. 	Unlock Grand Dad's Whack-A-Wood. 	Yes
112 	13 	Plays while playing Steve's Microgame Mine. 	Unlock Steve's Microgame Mine. 	Yes
113 	Angry Birds Theme (Version 2) 	Plays while playing Red's Mighty Feathers. 	Unlock Red's Mighty Feathers. 	Yes
114 	Kitties on Patrol! 	Plays in each level of Scratch Cat's Kitty Krusade. 	Unlock Scratch Cat's Kitty Krusade. 	Yes
115 	Crying Over Spilled Milk 	Plays when a level is failed in Scratch Cat's Kitty Krusade. 	Unlock Scratch Cat's Kitty Krusade. 	Yes
116 	Inkoming! 	Plays during a normal wave in Gary's Octarian Blast. 	Unlock Gary's Ocarian Blast. 	Yes
117 	Metalopod 	Plays during a boss wave in Gary's Octarian Blast. 	Unlock Gary's Ocarian Blast. 	Yes
118 	Now or Never! 	Plays during a bonus wave in Gary's Octarian Blast. 	Unlock Gary's Ocarian Blast. 	Yes
119 	Ink Another Day 	Plays after the Great Zapfish's shield is broken in Gary's Octarian Blast.	Unlock Gary's Ocarian Blast. 	Yes
120 	Daytime Surveillance 	Plays during Daytime Surveillance. 	Unlock Daytime Surveillance. 	Yes
121 	Showdown with Golden Rayye (Phase 1)	Plays during the first phase of the Golden Rayye boss fight. 	Defeat Golden Rayye. 	No
122 	Showdown with Golden Rayye (Phase 2)	Plays during the second phase of the Golden Rayye boss fight. 	Defeat Golden Rayye. 	Yes
123 	Closing Time 	Plays during the "100% Ending" cutscene. 	View the "100% Ending" cutscene. 	Yes
124 	Credits 	Plays during the credits. 	View the credits. 	Yes
125 	A Flintstone Farewell 	Plays on the last screen of the game. 	View the "100% Ending" cutscene. 	Yes
====Bonus Beats====
All Bonus Beats are compatible with the Music Box.
Track Number	Title/Song 	Used In Game?
126 	Tutorial 	Yes (plays during Tutorial Night)
127 	Showdown with Golden Rayye (Beta Phase 2) 	No
128 	The Music of Candy's (Tom and Jerry Soundtrack Suite)	No
129 	Mr. L, Green Thunder! 	No
130 	Unknown from M.E. 	No
131 	March Onward To Your Nightmare 	No
132 	Make Your Move 	No
133 	Theme of ARMS 	No
134 	Not Here All Night 	No
135 	Inkopolis Evolution 	No
136 	The Return of Palutena 	No
137 	Spiral Mountain 	No
138 	Dog 	No
139 	Basics in Behavior 	No
140 	The Bonnie Song 	No
141 	Labyrinth 	No
142 	Balloons 	No
143 	Theme of Luigi's Mansion 	No
144 	Join the Party 	No
145 	Vs. Lancer 	No
146 	Inkoming! 	No
147 	Devil's In The Details 	No
148 	Happy Together (Teaser Trailer Theme) 	Yes (plays during the Teaser Trailer)
149 	Megalovania Dual Mix (Trailer Theme) 	Yes (plays during the main trailer)
150 	Bonetrousle (Afterparty Trailer Version) 	Yes (plays during the Afterparty Trailer)
151 	Song That Might Play When You Fight Sans 	No
152 	No Way? No Way! 	Yes (plays when the player dies five seconds or less before the end of the night)
====Halloween Hits====
Track Number	Title/Song
153 	Spooky Scary Skeletons
154 	Shuffle and Spawn
155 	Twisted Birthday
156 	Sandopolis Zone Act 2
157 	Sammy's Jam
158 	Deluge Dirge
159 	Gruntilda's Lair
160 	Freddy Fazbear's Theme
===Credits===
Five Nights at FazbearFreak's: Endgame
Characters belonging to:
*Mojang
*Rovio
*MIT
*Scott Cawthon
*ID Software
*Bandai Namco
*ASCII Media
*Nintendo
*Sega
*Toby Fox
*Joey Drew Studios
*Studio MDHR
*Activision
*Dreamworks
Special Thanks:
*VentureSonic
*Demonic BB
*Caelywobbles234
*South Ferry
*The FazbearFreak Family
*SiIvaGunner
*...and you!
Thank you all for a great three years. Until we meet again, stay grand.
- FazbearFreak
== Trivia ==
* This game was created as a "finale" for TheFazDude's work on the original FNaF Fanon Wiki.
* Golden Rayye's name is an anagram for Gary Doyle with an extra N thrown in.
* The game's 100% Ending was rewritten for the remaster.