Speed (Civ6)

Speed is a game setting in Civilization VI that modifies the general costs and "scales" of all actions in the game, including the number of turns. It is represented as "Game Speed" on the Game Setup menu.
There are 5 game speeds in Civilization VI:
* Online (200% speed - 250 turns)
* Quick (150% speed - 330 turns)
* Standard (normal speed - 500 turns)
* Epic (66% speed - 750 turns)
* Marathon (33% speed - 1500 turns)
Speed affects:
* All costs of (for Population growth), , , , , , s (to get s), and points.
* Most actions that produce lump sum yields, including removing terrain features, harvesting resources, pillaging, clearing Barbarian outposts, and activating . (Exceptions include for using an Apostle with Indulgence Vendor to convert a city.)
* Prices and durations of levying units.
* Prices and durations of most diplomatic agreements and deals.
* Turns for Spies to travel and complete missions.
* Turns for a Barbarian Clan to become a city-state.
* Lifespans of Heroes.
* Era Score needed to enter a , and not to fall into a .
* Strategic resource costs and stockpiles.
* needed to vote in the World Congress.
* How many Light-Years an Exoplanet Expedition must travel to win a Science Victory.
== Turns and year ==
The year progresses in 7 or 8 iterations in Civilization VI. When starting in the Ancient Era the game starts in 4000 BC and ends in 2050 AD. Below is a table showing the iterations of year progression at different game speeds.
Iteration	Iteration 	1 	2 	3 	4 	5 	6 	7 	8
Online
speed	Years per turn	80 	50 	40 	20 	10 	4 	2 	1
Online
speed	Turns 	35 	30 	20 	20 	30 	25 	60 	30
Online
speed	Years span 	2800 	1500 	800 	400 	300 	100 	120 	30
Online
speed	Start year 	4000 BC	1200 BC	300 AD 	1100 AD	1500 AD	1800 AD	1900 AD	2020 AD
Online
speed	End year 	1200 BC	300 AD 	1100 AD	1500 AD	1800 AD	1900 AD	2020 AD	2050 AD
Quick
speed	Years per turn	60 	40 	30 	20 	10 	5 	2 	1
Quick
speed	Turns 	50 	30 	20 	30 	25 	40 	65 	70
Quick
speed	Years span 	3000 	1200 	600 	600 	250 	200 	130 	70
Quick
speed	Start year 	4000 BC	1000 BC	200 AD 	800 AD 	1400 AD	1650 AD	1850 AD	1980 AD
Quick
speed	End year 	1000 BC	200 AD 	800 AD 	1400 AD	1650 AD	1850 AD	1980 AD	2050 AD
Standard
speed	Years per turn	40 	25 	20 	10 	5 	2 	1 	1/2
Standard
speed	Turns 	75 	60 	25 	50 	60 	50 	120 	60
Standard
speed	Years span 	3000 	1500 	500 	500 	300 	100 	120 	30
Standard
speed	Start year 	4000 BC	1000 BC	500 AD 	1000 AD	1500 AD	1800 AD	1900 AD	2020 AD
Standard
speed	End year 	1000 BC	500 AD 	1000 AD	1500 AD	1800 AD	1900 AD	2020 AD	2050 AD
Epic
speed	Years per turn	25 	15 	10 	5 	2 	1 	1/2 	
Epic
speed	Turns 	140 	90 	40 	90 	70 	100 	220 	
Epic
speed	Years span 	3500 	1350 	400 	450 	140 	100 	110 	
Epic
speed	Start year 	4000 BC	500 BC 	850 AD 	1250 AD	1700 AD	1840 AD	1940 AD	
Epic
speed	End year 	500 BC 	850 AD 	1250 AD	1700 AD	1840 AD	1940 AD	2050 AD	
Marathon
speed	Years per turn	15 	10 	5 	2 	1 	1/2 	1/4 	1/12
Marathon
speed	Turns 	100 	300 	170 	201 	129 	180 	264 	156
Marathon
speed	Years span 	1500 	3000 	850 	402 	129 	90 	66 	13
Marathon
speed	Start year 	4000 BC	2500 BC	500 AD 	1350 AD	1752 AD	1881 AD	1971 AD	2037 AD
Marathon
speed	End year 	2500 BC	500 AD 	1350 AD	1752 AD	1881 AD	1971 AD	2037 AD	2050 AD
== See also ==
* Speed in other games
Category:Game concepts (Civ6)