Spooky Scary Fantendo Showcase 2023/HunterTDB

Hi, hello Hi. 
It’s an honor to host the Spooky Scary Fantendo Showcase. I’m Hunter, this is D.B, and this the showcase. Here comes !
==P1: Game==
So yeah, Pain Game was supposed to have four free updates… yeahs let’s just throw that out the window. Pain Game’s three remaining updates, Sword of Balance, Retrospectives, and Odd Future are combined into one. They’ll be releasing shortly after this, like tomorrow or so.. You didn’t need to tell them… Anyways, we really wanted to get it out to focus on our more ambitious projects ! After this, Pain Game is done and dusted ! We’re proud of how far it came. 
==P2: Nights==
Remember when I said that this would be an RPG with precise platformimg ? Yeah if you wanted that, that didn’t work out well… To cut to the chase, Fort of the Nights has been remade into a game where precision is rewarded and any mistake is heavily punished. Also bullet hell ! This means that the game is actually speedrunning friendly now ! No one saw THAT coming… 
On another note, its story is hard to develop, but I have an idea that I find interesting to develop. Maybe you’ll witness that soon, who knows ! Oh god, my throat, D.B, please do the rest… You okay there buddy ? Anyways… Hunter is not making anymore art for the game, at least not for now…
==P3: Hunting==
 This thing got changed so badly that it’s a completely different game… Oh no… The thing is, it changed for the better. Dry Bones went from ANOTHER platformer to a deck-building, dungeon-crawling, isometric 3D pseudo-horror game that features a pretty cartoonish artstyle. Dry Bones is a game that follows Deebee (I know, I picked the name for them, don’t judge me), a Dry Bones that seeks answers for the genocide of his own kind. To do that, well, being an engineer and all, he seeks the precious Artefacts, items that look like ordinary items (spoiler: one looks like a flower pot) that can predict the future. Of course, it’s not that easy, since they are in the ruins of dithering Bone-Dry Outpost, a place filled with traps and monsters. Even worse, his ability to keep panic away is not the best, so he’s got that out to kill him. He’s got the drive to do it though ! For now, we’ll stop here. You’ll see the rest later ! 
Apologies for not being able to get this thing done, but I got caught up with schoolwork. Now that that’s done… Yeah I get it… D.B you smell… What did you say ? Anyways, time for the last part of the showcase !
==P4: Split==
Ghost Boy is literally the only game that still is intact. It still has the same dark as hell plot and the same gimmicks as before. It’s almost done, really. I need to get the level design done though, because that’s the interesting part. Spoiler alert: they are all difficult 
Ghost Boy’s worlds will only have between 5 and 15 levels, unlike what I thought the game would have originally (200+ levels… damn) but I’d rather have less but more fun. Each level is interconnected and delimited by zones so that you know when transitioning from one level to the other. Basically, it’s kinda like an open world game. But not really. Every world, there’s an object that becomes central to the puzzles - from springs, to targets or moveable blocks, you name it ! The goal is, of course, for you to think outside the box and feel like a genius when solving the puzzles. We hope that we’ll do that well ! By the way, teaser and closing words on the 25, see ya then
==Teaser and Closing Words==
What’s this ? You’ll find that out… soon. Until then, just know that it’s coming soon.''
Anyway, teaser aside, it was a blast making this presentation. I hope you enjoyed ! I’m Hunter, this is D.B, and we’ll give you more information in the foreseeable future. See you around !