Damage Reflection

Damage Reflection is a mechanic in which an attacker's damage is returned to them. This does not grant damage mitigation for the original receiver unlike sources of Damage Reduction.
==Sources==
Sources of reflection include:
*'s ()
*'s when using the augment 
*'s 
*'s 
*'s (Thorns buff)
*'s 
*Bonewidow's 
*Voidrig's 
* (solely for the companion)
==Notes==
*Damage is reflected before mitigation through Armor, damage-modifiers, or other sources of damage reduction (e.g. or ).
*While invulnerable, no damage will be reflected by (Thorns buff).
*Reflected damage can occasionally get an enemy body multiplier (e.g a headshot).
*Sentients cannot adapt to reflected damage as they cannot adapt to damage.
*Reflected damage cannot be healed off with or .
*Reflected damage is not affected by auras such as or those which match the weapon type of the enemy.
*Reflected damage is not affected by combo counter. Reflection has been changed to %chance on block to stagger or stun enemy while blocking. Reflection has an Flawed Mods version from Iron Wake and it's description says "48% Damage taken is reflected When blocking attacks while Channeling", even though it's equippable it doesn't do anything since Channeling was replaced by melee Heavy Attacks.
*Bullet Attractors such as 's , status effect, and /'s alternate attack will reflect an enemy's projectile damage if they are inside the attraction area.
==Tips==
*Taunting through allows for control of enemy fire.
* and as well as Arcanes that trigger off of damage taken (e.g. ) fit a play-style oriented around reflection.
Category:Mechanics