Level -16

Level -16 is the 16th negative level of the Backrooms.
==Description==
Level -16 appears to be a sub-aquatic research facility from The Frontrooms. It is speculated that the facility was dedicated to studying high-risk creatures on the seafloor. Although the site seems to have limited space, it contains many unexplored passages and debris, which raises questions about the true extent of its spatial configuration. The architecture of the facility consists of sturdy concrete floors, robust metal walls, and sturdy brick walls. The interior of the facility features spacious corridors and sizable rooms, but unfortunately, they lack any labeling, signage, or mapping that would help identify their purpose or functionality. The lack of identification or labeling may make it difficult for visitors to navigate the facility and locate specific rooms or areas.
When exploring the level, some areas present some challenges due to water leaks. Unfortunately, these leaks have caused flooding in several rooms, which can make it more difficult to explore and exit the level. In these areas of water leakage, it was realized that the water is contaminated with various diseases including the plague of hydrotile, so it was concluded that the areas of leakage and pools of water should be prevented. However, there are ways to deal with the flooded rooms. You may need to swim or find an alternate route to avoid getting stuck or blocked. It's important to be cautious when navigating the flooded areas and to watch out for any hidden obstacles or hazards that may be lurking below the surface. By being mindful of these challenges and taking appropriate precautions, you can safely explore the level.
As you navigate through the various rooms, you might come across a range of survival items that could prove to be incredibly useful in ensuring your survival in this challenging environment. These might include medical kits to treat injuries and ailments, backpacks to carry your equipment and supplies, and sometimes even unconventional supplies such as Almond Water and Moth Jelly, which can provide much-needed hydration and sustenance. However, it's important to keep in mind that the longer you spend in this environment, the more likely you are to experience various symptoms and side effects. These might include hallucinations, hearing loss, and even impaired judgment and decision-making abilities. As a result, it can become increasingly difficult to locate these essential supplies, as they might appear as mere hallucinations or even turn out to be traps set by the hostile entities that inhabit this environment. Consequently, it's crucial to remain vigilant and cautious at all times, carefully assessing your surroundings and weighing your options before making any moves or decisions that could impact your chances of survival.
The level is rife with puddles of water and blood, which are commonly found in areas that have been damaged or are particularly long. In addition, there are ventilation ducts throughout the level, some of which are still functioning. It is important to note that these ducts are not entirely safe, as they could potentially harbor dangerous entities such as dead creatures and other undocumented creatures. As such, it is strongly advised to avoid inhaling excessively in areas near the ducts, as this could pose a significant risk to one's safety.
==Entities==
The entities that are found here are: Dullers, Deathmoths, Hounds and entities that are apparently mutations only found at this level, dubbed Double Crabs and another dubbed Mini Cthulhu; This entities aren't fully documented.
==Double Crab==
===Description===
The Double Crab is an entity exclusive to Level -16. It's practically a crab from the Frontrooms, but with twice as many legs, making it much faster and more agile. It has a thick, tough shell and poisonous spines on its belly. Its front legs are longer than the others and it has a maxilliped with poisonous spines for hunting prey. They are usually seen more as an animal than as an entity.
The Double Crab is a species of crab that is capable of jumping over 1.5 meters (4 feet). They are known for their aggressive behavior and will attack anyone they see, including other creatures. However, their eyesight is weaker than that of the average Frontrooms crab, which can be a weakness. It is important to note that they can be dangerous and should be avoided if possible. If you must confront them, it is recommended that you arm yourself with melee weapons.
===M.E.G. Outpost 821===
*Has Almond Water
*Friendly
*15-25 members
*Focus on searching and documenting
==Entrances and exits==
===Entrances===
*It was related much wanderers no-clipping to hereby Level -1 doors
*Some random parts of Level 265 may lead you here when running
*A Shiny Store at Level Delta can teleport you to here
*Entering a gray door in the middle of nowhere in Level 202 can lead you to this level 
*
===Exits===
*Ascending utilizing a specific, aged stairway will lead you to Level -15
*Sleeping in a "clean" hall can lead you to Level 15
*Sudden wormholes may promptly bring you to Level -17
*A modern unlocked door leads you to Level 4
*Jumping into a hole in the floor in a room with lights may lead you to The Void
*Accidental no-clip in walls will bring you to "Level 139"
*Excessive use of moth jelly to the point of hallucinogenic symptoms at this level will teleport you to a level between 200-299
*Breaking a wall will send you to Level -120
Category:Cluster -I
Category:Levels
Category:Class 4