Creative Karmastry

Creative karmastry is one of the five official variants of Karmastry, used primarily by more artistic Escape Artists. Its symbol is a yin/yang symbol, representing the twin polarities of karma.
==Overview==
Escape Artists who specialize in Creative Karmastry are true creatives, bringing to life the worlds within flux destinies. They use their mastery of karma to shape and reshape reality according to their visions, drawing inspiration from their imaginations to craft everything from stunning landscapes to fantastical creatures. 
This area of focus attracts all types of artists, from flashy creators to quiet dreamers, who use the polarities of positive and negative karma to create, destroy, and reshape their environments. They draw inspiration from their imaginations, as well as from the world around them, and use their powers to bring their ideas to life.
Some Escape Artists use their powers to create works of art, while others use it to dream up new technologies or innovative solutions to problems. The power of Creative Karmastry lies in its ability to shape and reshape reality according to the artist's vision.
They often work in collaboration with Escape Artists from other specialties to make more complex creations function, ensuring that their designs are both beautiful and functional.
In addition to creating works of art, Creative Karmastry is also used to bring joy and happiness to people's lives. For example, Escape Artists can use their powers to create special events, entertainment, or experiences, or to design environments that promote well-being and positive emotions.
==Abilities==
Creative Karmastry is possibly the most directly “flashy” of the five karmastry branches. It focuses on applying karmastry to shape and otherwise manipulate the physical and artisitc nature of the world.
There are three major subclasses of Creative Karmastry, which are referred to as “Disciplines”.
===Creation===
The Creation Discipline focuses on the creation of objects, constructs, or even whole environments, either crafted from raw materials or from thin air ex nihilo. In a flux destiny, this Discipline is used to design intricate landscapes.
* Object Creation: The creation of objects such as tools, art pieces, or even weapons.
* Environmental Design: The design and shaping of structures on a large scale, such as landscapes and buildings.
* Glyph Karmastry: Arguably the most advanced specialization of Creative Karmastry as a whole. It deals with summoning an object by writing its name or drawing it in midair. Extremely risky outside of a flux destiny, due to it effectively being an almost direct manipulation of karma with few steps in between, if any at all.
===Animation===
The Animation Discipline deals with giving the appearance of life to inanimate objects, including giving them function, movement, and even a personality. 
* Object Animation: Giving false life to puppets, statues, and other constructs, such as machines created through Clockwork Karmastry.
* Interactive Environment: The generation of installations or environments that can be interacted with.
* Combat Animation: The animation of offensive weapons and defenses in combat.
===Transformation===
The Transformation Discipline changes and reshapes objects, structures, and environments. This includes altering materials, changing the properties of an object, and even reshaping a landscape to suit one’s needs.
* Material Transformation: Changing the properties of an object in related ways, such as coal into diamond.
** Important Note: While changing coal into diamond is indeed possible, this is because they are both forms of carbon. Something like changing lead into gold however, is not possible, and even trying it can have disastrous consequences, both in the fact that it is highly illegal, and that it WILL trigger instantaneous and severe payback from the Great Machine.
* Object Reshaping: The transformation of an object’s appearance and behavior.
* Environmental Morphing: Altering landscapes and other structures to serve new aesthetics or purposes. In a flux destiny, this specialization is almost limitless. Outside in the real world however, such transformations, must abide by a material’s physical and fundamental properties.
==History==
==Modern Use==
===Training===
Creative Karmastry often requires two toruses, one siphoning positive (creative) karma and the other siphoning negative (destructive) karma. 
===Payback Risk===
==Known Users==
* Marco Mendoza: Uses a unique form called "Animate."
==Trivia==
* The red of the Creative Karmastry logo is red primarily because the first user of it in the series is Marco, who is associated with red.
* The Yin-Yang symbol represents a concept in Chinese philosophy. It depicts opposite yet interconnected forces, such as light and darkness, order and chaos, life and death.
==Gallery==