Game History

== Patch 11/29/2020 ==
Hello, Here we have the first official patch which brings the following features into the game:
* Global text has been changed to bright teal to improve readability
* Eating food has been made easier so safers can do their thing (jk)
* Culinary Assistance gives you a reward of 350 cooking XP.
* Trade window buttons have been adjusted to work better
* Trout requires fishing level of 24 instead of 28
* Prayer Skill
* The item stack count and other GUI text have been adjusted to improve readability
And that is all for this time. Enjoy your gains, have a nice one!
== Hotfix patch 12/02/2020 ==
Some of the content in the game has not been properly balanced. This patch addresses the problem.
* A lot of price changes, all the armour prices were lowered.
* Iron items cost now roughly 10 gp per bar now.
* Additionally 30% iron bars will now fail when smelted
* Bear traps no longer affect demons and green dragons
* Lighting logs has now different requirements
* Mistake was fixed with guards giving outrageous combat experience.
== Patch 12/06/2020 ==
Yet another week has passed and it is time for the weekly patch! The patch contains the following updates:
* New commands to adjust volume and enable/disable roofs, check /help
* Specify x amount at item transfers
* Willow logs give now 74 xp instead of 67
* Runecrafting skill
* Santa has arrived in Immerbury
* Community written examine texts. (Click from inventory or world)
And that is it for this time. Stay tuned for more updates and announcements. Have a good one!
== Fletching and Runecrafting patch 12/08/2020 ==
* The xp rates of fletching and runecrafting were adjusted based on the received feedback.
* Fletching: The bow fletching xp consists of two equal steps: Fletching an unstrung and then stringing the bow. Basic 12 +12, oak 24 + 24, willow 48 + 48, yew 96 + 96.
* Runecrafting: simple earth runes 7 xp, require lvl 1, simple water runes 9 xp, require lvl 4, simple fire runes 13xp, require lvl 7 (Secondary harder to get), simple air runes 7xp, require lvl 11 (Twice the inventory space)
== Patch 12/11/2020 ==
The game has been updated with the following features:
* Adjusted the map load. The game transitions into a new area a bit smoother now.
* Improved the game net protocol, it is a bit lighter now which should alleviate the lag spikes that players have encountered at certain points.
* New players start with an inventory consisting of a knife, a bat, 2 bear traps and 2 logs to kickstart their adventure.
* Goblins are now level 2 near Immerbury with new loot.
* Noted items.
== Patch 12/16/2020 ==
* The server has been upgraded to a new machine with a faster internet connection. This should make the game run smoother for all players around the world.
* A new quest has been released: Angler's Avenge. Start this quest by talking to Fred. You need to have completed Fisherman's Friend to start this. This quest will also require completion of Ship Together, level 24 fishing and a decent fighting capability.
== Patch 01/03/2021 ==
* Flax is now a multi yield harvestable, requires 10 gathering.
* The Christmas event has been removed
* The accuracy of white wolves and goblin warriors have been decreased.
* Pyres: Craft pyres with branches and logs for a more proficient fire.
* Quest Imperial Quartz: Talk to Man'O Izquierda to start this.
* 3 new spells: Nostalgia, Safe Passage and Arrest Leap
* Gathering skill: A skill about resource gathering.
* The following materials can be collected through it in the levels below: 1 - wool, 1 - milk, 5 - branches, 10 - flax, 12 - tar, 15 - air, 20 - sand, 20 - seaweed, 25 - lava.
== Patch 04/18/2021 ==
The game has been updated with the following changes:
* Performance improvements: The game should run smoother on all machines now.
* Neater packaging. The game ships now with a proper installer for both mac and windows operating systems. This also means deprecation of the old setups. You will need the new client to play.
* Sound effects.
* New skill Carpentry: Make planks out of logs and create persistent structures around the map that help you acquire different resources and gain access to new items. Current structure types: birdhouses, hen houses, compost bins and shrines.
* New skill Farming: Farm crops to gain access to new kinds of foods. A new weapon, scythe that requires 10 attack and 25 farming to be worn.
* New skill Thieving: Steal from stalls and pick npcs pockets around the map. This skill so far has the least content and it will be expanded in future.
* Cooking: New kinds of foods: Fish soups, cheese and pizza.
* Protection prayers: Dodge missiles, dodge bruises, dodge sorcery. In addition to their level requirement these prayers require the player to wield a thurible and burn incense with it.
* Gameplay mechanic jumping: Players can now jump with spacebar while having no bursts stacked. The jump is longer when the player is running which enables him to jump over certain kind of obstacles. (They are expection wall spots that are lower height than ordinary counterparts)
* Gameplay mechanic burst sliders: Players can toggle on and off burst sliders that boosts the players efficiency at doing different tasks. The bars need to be aligned using number keys 1-4. By default the alignment direction is up but when shift is held down the direction is reversed. Each succesful alignment of the 4 bars increases the burst count by one. Each charge can be expended directly for a faster cooldown in an ongoing interaction or stacked up to four to gain a special action. So far procking the burst bar at full charge grants the player an opportunity to land a double strike in melee combat or alternatively to drop 5 sets of a similar item. The burst count depletes by default when it contains more than one charge. This means that the player needs to be quick if he decides to aim for a special action. More special action types will be added later.
* Quest Agrarian Practice: Talk to Clint Eastwood to start this.
== Patch 06/21/2021 ==
The game has been updated once again with the following changes:
* Larger map with new monsters and places to visit.
* 2 new skills: Sailing and Herblore
* Sailing: To start this skill you will have to build a ship yourself which will require the completion of Ship Together and carpentry and crafting level of 30.
* Herblore: A selection of herbs, herb seeds, secondaries and potions have been added to the game.
* Further information about recipes will be specified on the discord server.
* Small quality of life things like hideable gui from pressing H key for nice screenshots.
* Additional type system on top of the combat triangle where attacks can have a specific type. For example: Ice type moves are good against dragon entities. (Currently the only ice type move is the spell Ice beam) Metal armour shields better from poison typed damage than armours of other types. Ghost entities are immune to regular typed attacks.
* You can view your offensive and defensive types from the gear view.
== Patch 07/04/2021 ==
The game has been updated with the following changes:
* The game client is now possible to resize into a smaller size
* A toggleable xp trickle has been added
* Client settings are now saved between sessions
* The XP gain from crafting wool and cotton items has been nerfed
* Some miscellaneous changes in the map:
* An island has emerged from the sea in Vaillerrithes
* Added Raft spots in Landbourne
* Fixed some glitching skeleton bones and a sheep ear
* Doubled the bank space
* Added a new fish type: swordfish
These changes were more or less the most important this week, there were also some less significant ones that are not listed here. Anyway, have a nice day!
KT
P.S.
Buying desert robes.
== Patch 07/25/2021 ==
* some bug fixes about: map loading, npc movement, campfire visibility
* addition of fermentation vats and an alembic to make spirit
* Access to weapon poison: Ask Old Man Bob for details
* toggleable solid background for chatbox
* shrines are now clearable
* Bird's egg has now a use
== Patch 08/01/2021 ==
* All the fruits and vegetables are now compostable.
* You can now make a sack out of cotton that you can use to store your harvest.
* Al Aljar has some new thieving content.
* The in game font has been changed to make it more readable in smaller font size.
== Patch 08/08/2021 ==
This weeks update involves a fishing change.
* You now need more specific equipment to catch fish
* Perch requires an angling rod (fishing rod + line + hook) + worms for bait
* Worms can be collected from compost with a glass jar
* Pike requires a luring rod (fishing rod + line + lure)
* Trout requires a fly fishing rod (fishing rod + line + fly fishing lure)
* Lobsters require lobster traps that need to be placed in certain locations on the sea (south of Vaillerirthes and Al Aljar)
* New type of fish herring that can be caught by placing fishing nets on the water (West of Immerbury castle and South of Feuille)
* Eating food has been made even faster now
* Green dragons drop dragon bones that are buriable
== Patch 08/29/2021 ==
Summer is nearing its end and it seems like there is a hint of autumn in the air. Seasons change as well as the life in Remote Realms, this time in the following ways:
* Potions can now be made by specifying an amount
* A small mine has been discovered in North Landbourne that appears not to be part of No Man's Land.
* In addition to the discovery there is now variety to the available tools in game:
* Currently existing axes and pickaxes have been replaced with stone equivalents. More effective counterparts on the other hand can be crafted from the three metals in the game.
* Additional stone tools can be acquired by monster drops or by crafting using materials found from North Landbourne.
* Woodcutting received yet another mechanic: Burst spots. Now as a fully charged burst is procked at the right position, one gains extra power to land a double swing at the tree enabling even higher levels of efficiency in the activity.
* A new skill: Slayer
* A new set of weapons: Crossbows
* Ordinary bows have a burst special now. There is also some variation to the burst specials amongst the currently existing melee weapons.
* A boss has set afoot in the Realm. Rumors say that it is hiding in some sort of a lava pit and that it drops powerful items.
== Patch 09/12/2021 ==
* Runecrafting has been adjusted once again. Secondaries are now optional but their use has been made highly effective. There are 3 tiers to secondaries with increasing level requirement, yield and xp boost.
tier level requirement yield boost
1 0 2.3
2 10 2.5
3 25 2.9
The tier level requirement is always summed up with the initial level requirement to craft the rune.
Current secondaries:
tier rune item
1 air 10 x feather
2 air bottle of air
1 nuisance bones
3 nuisance dragon bones
1 earth oak logs
2 earth willow logs
3 earth yew logs
1 water raw pike
2 water raw trout
3 water raw lobster
1 fire burnt food
2 fire ashes
3 fire bucket of lava
1 torment big bones
3 torment dragon bones
For fire runes tiers 1 and 2 can be accessed at level 0 and the tier 3 at level 10
Other small changes:
-Lavasaur drops much more likely secondaries
-Birds can be plucked for feathers with thieving
-Casket drop rate has been nerfed with skeletons
== Patch 10/10/2021 ==
*Drum roll* It is again time for another patch! The most important changes are listed below:
* GUI: The GUI layout has been tweaked to make a nicer gameplay experience. Button positions and some icons have been changed. Also NPC dialogue has been improved.
* Engine: The game has been sped up to a slightly faster pace. In addition to the overall pace change, npc death time has been cut drastically. Now you can loot your stuff right away pretty much.
* Mounts: There are now mounts in the game. You can buy one from the vendor near Immerbury bank
* Ships: Also a shipbuilder has appeared in the town. If you don't have the carpentry level to build your own ship you can buy one from him.
* Gear: New gear is accessible through slayer in a new area that is currently not visible on the world map.
* Teleport: You can teleport now to Vaillerrithes with the help of an Iqus Wand.
== Patch 03/03/2022 ==
* The graphics, the music and the controls of the game have been updated along with some miscellaneous changes to the game.
* The new controls use WASD to move the player around and the scroll wheel or the arrow keys to move the camera. Clicking a world object selects it as the active target which is indicated with an arrow. The target can be cleared by pressing T. Pressing R activates the first option for the target selected. If there is none, pressing R will try to pick a new nearby target. Additionally, F toggles running and G dismounts the player.
* Two new ship types have been added to the game. A fishing ship that boosts your fishing xp and a cargo ship that lets you carry items and also another player on your boat. The ships can be built on the dock in Feuille.
Also many small tweaks to the game have been made, a few of them summarized below:
* The player is now able to mine the stones and the boulders that are scattered around the map.
* The burst bar has been buffed of how it stacks and yields charges.
* The lava pit is now multi combat.
* The Feuille sailing lap has been improved.
* The client allows you now to drag your items in the bank and the inventory
* The game interfaces have also been improved with the graphics. The new bank interface also shows bank tab slots in the upper row but they are not yet in use however.
== Patch 09/15/2022 ==
Wait what? Another patch?
Yes sir. This update brings improvements to the windows client as well as a decent amount of new content into the game. The windows client should be now more convenient to launch and have a better performance in-game. The game world on the other hand has received many additions in this update such as skill menus, bank tabs and new areas to explore!
You can find now all these things in the Realm but if you are a windows user, you will need to reinstall your client first!
== Patch 11/15/2022 ==
It ain't the holidays yet but at least there is now a new patch with the following content:
* A new graphical feature, shadow rendering has been added to the engine. You can enable it from the game settings.
* The current patch implements day-night cycle into the game. For the moment this change is mostly graphical. Future updates are intended to build on top of this. You can buy a watch from the Immerbury General Store to check what time it is.
* The game has received a new mechanic: Span energy. Each session now consist of one or more spans which each determine how far the player can travel and how much XP is possible to gain within a single one. Once all of the energy has depleted the player will crash and fall asleep. Restoring the span energy before letting that happen is fairly easy though: Find a mattress to lie on or buy one from the Immerbury General Store. If you end up crashing on the ground you need to do more work with the burst mechanic for the recovery than when sleeping on a proper surface as the quality of sleep won't be nearly as good. The best sleep is achieved on a surface during the night.
* To add to the aforementioned mechanic, certain foods now also affect how energized the player feels. As pizza is a rather energy dense food it surely heals high hp but it will deplete the players span energy and risk the player crashing if the energy is low enough. On the other hand new food items like sandwiches boost your span energy while also heal decent hp. (Ask the Immerbury Cook more about them)
* 3 new crops have been added to farming: Cucumbers, avocados and watermelon. Some of the new seeds you can get as drops from monsters west from Immerbury that previously did not drop anything valuable.
* The game has also received weather effects. There are now 3 types of possible weather: Sunny (standard), cloudy and rainy. Rainy weather currently makes fish catch easier, trees and crops grow faster and it boosts the efficacy of the water type meanwhile diminishing that of the fire type. This mechanic is also intended to be expanded in the future.
* The kilns have been buffed: This makes charcoal burning far more profitable than ever.
== Patch 02/03/2023 ==
February is here with a new patch.
The main contents are the following:
3 new quests:
-Plug life
* Help the Lighthouse keeper with a trouble in the basement
-Family Reunion
* A Pyramid resident has a letter that needs delivering
-Masoners Inquiry
* Become familiar with the Guild of Stonemasons by helping them with some research.
-new skill: Masonry
-Raise solid structures around the realm for various purposes:
-Build altars in designated spots for improved prayer training
-Build bank and deposit boxes in designated spots for the utility
-Build walls to gain cover and especially for crowd control in No Man's Land
-Build turrets that can be setup to serve different purposes:
*dispenser turrets to shoot arrows using black powder
*bombard turrets to shoot round shots using black powder
*accumulators to retrieve your arrows in the vicinity using a magnet
*talisman structures to regenerate part of your runes in the vicinity using a talisman
-magnets are dropped by certain magnet carrying monsters and talismans can be made out of essence lumps that are obtained from mining essence.
-The essence mine has a new shortcut that requires a special item. Other similar shortcuts are dispersed around the map
-new dungeons and an expansion in the desert: The world map has been updated.
-new weapon class: Spears, you can make these poisonous and hit enemies from one tile away
-new potions with new herbs to cure status conditions...
*Pulse pacer cures paralysis
*antidote cures poisoning
*tissue regen cures burn
== Patch 03/30/2023 ==
- General QoL:
* Pathing to interactions has been made smarter. When reaching for an object the player should not get as much stuck on walls now.
* The minimap has been made bigger.
* Withdraw all but one in bank.
* Herblore skill menu shows the required items for the potions along with the skill requirement.
* Bank search is now case insensitive.
* You can now pour sand into the buckets and fill bottles with water.
* There are now short recaps on the quests and the town tasks to help you keep track of your previous steps.
- Some miscellaneous bug fixes
-There is a new boss in the game bringing some new stuff:
*Two new water type armour pieces: A sea helmet and a sea cloak.
* A new spell surf that can be learnt from reading a sea scroll.
These items belong to the drop table of the boss.
The boss is also the highest level monster in the game and has the type water-flying. Fighting this boss won't be easy and surviving it requires you to take advantage of the area in which you face it. The boss area is also multicombat but not pvp.
- Tweaks on the combat system:
* The amount of types has been now reduced to two and the way their value is determined has been tweaked. Now each gear slot determine by a constant weight amount by how much its held item type gets passed on to the result. You can wear items of multiple distinct types and only the most prominent two get passed.
Magic spells are guaranteed to hit with their given type without variation.
Ranged attacks always take the type of your projectile for the first type of your attack while the second type may vary.
* The following types: grass, fire and water have stacking bonuses which boost the following stats the more you wear items of the same type:
grass:
*melee accuracy
*melee strength
*range accuracy
*range strength
*magic defence
fire:
*melee accuracy
*melee strength
*range accuracy
*range strength
*magic accuracy
water:
*melee strength
*magic accuracy
*melee defence
*range defence
*magic defence
Stacking effects won't apply to items negative bonuses.
*Botanic armour is now the only metal armour that works reasonably well for ranged in addition to its melee bonuses. Botanic armour also does not have negative magic accuracy.
*All grass type weapons steal hp as they deliver damage. Botanic arrows are the best at this.
*Oceanic armour is the only metal armour that works reasonably well for magic in addition to its melee bonuses. Oceanic armour also does not have negative range accuracy.
-Your hit chance is now also affected slightly by your attack style and weapon and by what kind of armour your opponent is wearing.
Regardless of the weapon the attack style maps to a damage type in the following way:
accurate -> pierce, aggressive -> crush, defensive -> slash.
Swords are more or less decent all around whereas battleaxes are the best at crushing and scimitars are the best at slashing. In the case of body armours the platebody is the best at defending against pierce and slash attacks while being worse off at defending crush. Chainbodies on the other hand have the opposite perks.
Only weapons and body armours can have tertiary bonuses (pierce, crush, slash) but they can also be zero as is the case with items of other gear slots.
Tertiary bonuses are not very significant compared to the other modifiers present in the combat mechanics (types and elevation). It is far more important to get your type bonus (and elevation if possible) to favour you than to optimise tertiary bonuses. But when everything else is in place this can give you a small advantage (0-4% increase to your total attack roll more or less)
Each hit landed will give you a sword icon showing your tertiary bonus if there is any next to the type and elevation indication.
-The following changes have been made to the climate effects:
*Desert and glacier take longer time to damage the player if unprepared
*The following types are immune to desert: Fire, water, rock and ground.
*The following types are immune to glacier: Fire, ice
*Bottles of air last longer underwater than previously. New item sea helmet enables you to breathe underwater.
-Sailing content:
*There are now two new sailing laps. One has been added to Immerbury and the other one to a new location: Awo Atoll.
-Masonry content:
* You can now build obelisks at certain locations to get teleportation access there. You can use the spell obelisk teleport to reach these locations.
-Carpentry levels:
-Now at each wood material you can build something out of it before unlocking the ability to make the planks.
The idea behind this is to incentivise trading and give new players a chance to progress the skill faster if they know the right people in the game.
== Patch 04/13/2023 ==
- Cargo capacity buffs:
* Cargo ship space increased from 28 to 30
* Wheelbarrow space increased from 15 to 20
* A new type of cart which has 40 item slots can be built from yew at level 65 carpentry together with the town mayor once the Immerbury tasks are done.
- After completing the Mossburgh tasks you can ask the advisor to switch your Mossburgh teleport location to the western gate.
- New hitpoints feature: Overloading:
*Currently high levels and powerful gear enables you to deliver a lot of damage at once. To accomodate this better, things have been made slightly beefier by enabling the overloading of hitpoints in the following way:
level 10: 2 hitpoints extra
level 20: 3 hitpoints extra
level 30: 4 hitpoints extra
level 40: 5 hitpoints extra
level 50: 6 hitpoints extra
level 60: 7 hitpoints extra
level 70: 8 hitpoints extra
level 80: 9 hitpoints extra
level 90: 10 hitpoints extra
level 99: 11 hitpoints extra
*Each tenth bonus stacks making the max overloaded hp at level 99: 164.
*Players will naturally regenerate back to their hitpoints base level but other types of healing like eating food will let one overload the hp to the max capacity.
*The hp of all the npcs has been buffed.
-New item set: Elemental staves:
You can now create elemental staves from prisms that are accessible through glassblowing. You can charge a prism at an elemental altar which requires charge runes and runes of the corresponding element.
The altar locations:
*Air prisms: Aljar Island
*Earth prisms: Gesterville cave
*Water prisms: Underwater cave
*Fire prisms: Lava pit
* Oak staff and an air prism make an air staff
* Willow staff and an earth prism make an earth staff
* Yew staff and a water prism make a water staff
* Mystic staff and a fire prism make a fire staff
*Attaching a prism to a staff also requires rope.
*The charge of the elemental staves is finite and once depleted it will deteriorate the whole staff. The staves will also regenerate only more or less half of the elemental cost of the spell. The other half can be covered more or less by using talismans in conjunction.
-Dragon hide crafting xp has been buffed yet again.
-Chatbox improvements:
*It is now easier to type in longer messages
*A scrollwheel has been added on the side
-Some interaction animations have been updated
-Some miscellaneous bug fixes have been thrown in the mix as well as some other minor tweaks and some QoL.
== Patch 04/21/2023 ==
They say that the night is dark and full of terrors but this week's patch lights up the situation a bit with the following changes:
-There is now a set of new items to illuminate your nocturnal adventurers with distinct durations and luminosities:
*Basic candle
*oil lamp
*oil lantern
*The pyramid candle has the same general luminosity as the basic candle (in addition to its helpful qualities in the pyramid).
*You can ask the chemist about lamp oil if you do not want to buy it
-Then some crafting balancing and content:
*Spinning wheel, hide and glassblowing xp have all been buffed to make them more favourable compared to making staves.
*Seaweed now needs to be processed into soda ash for glassmaking.
The process may occasionally grant you a double yield and there is a higher chance of that happening while wearing a ring of seas. The conversion process gives crafting and alchemy xp.
* You have an advanced way to make molten glass which uses pure sand instead of buckets and requires you to have a crucible.
*Dragonhide crafting skill requirements have been raised to match their higher xp.
*The desert robes can be now enchanted into either black or blue wizard robes
*Also the crafting secondary acquisition has been buffed with the following features:
-Slaughter bonus:
* Slayer levels enable you to get double or triple loot for certain items, most typically for hides and bones.
-Underwater seaweed farming:
* Two new plants have been added to the farming skill: Seaweed and thick kelp. The spores that are used for planting the species can be acquired through soaking the seaweed in a bucket and letting it germinate.
*The farming patches are located in Kilewe
*Certain water monsters now drop thick kelp
-Some bug fixes and QoL:
* Most notably you can now use an item on a cart to store it without opening the interface
== Patch 04/28/2023 ==
This patch addresses the role of gp in the game by introducing gold sinks, mainly a small tax on the use of runecrafting altars and the mechanic of item degradation:
-A group of archmages have now returned to the Immerbury runecrafting altar to help keep it powered. The hard work requires compensation though and the wizards will charge you your runecrafting level worth of gold now for a set of runecrafting charges which then in turn can be used to practice the skill.
-Most of the melee armour, weapons as well as harvesting tools now degrade when used. Once the item has lost its edge it will return to its ground state which equals 75% of its stats prior to degradation (or this patch). Repairing the item will take the stats back to full, which can be accomplished with the help of the following npcs:
*William in Immerbury: Metal items
*Master Craftsman in Al Aljar: Hide based armour
*James Vasama in Mossburgh: Ranged weapons (not projectiles).
*Items received through either manufacturing or through drops will both start at the ground state.
*The cost of repairing an item is higher than its price at a general store but the enhanced stats will last for quite a bit once repaired.
-In addition to selling the altar charges, the archmages are happy to combine your elemental staff charges with a modest fee.
- Also a harvesting tweak: Your woodcutting level will now play a much bigger role in how much you benefit from the type of axe you are using. Also higher tier trees are now harder to cut at lower levels. The rates will get better after there is some level gap with the given requirement.
== Patch 07/19/2023 ==
It is time for another patch.
This time the following changes have been added to the game:
-The UI of the game has received some polishing
-The volume of some of the sound effects have been adjusted to be more congruent with the rest
* There is also now a repeating sound effect when fishing
-New prayers: Labora, Armo and Sisu
* Additionally, thurible has been reworked to be no longer required for the protection prayers
but instead now lowers the level requirement of any prayer by 20
-Some miscellaneous bug fixes
-Some adjustments to the skills:
*Iron smelting has been nerfed
*Pickpocketing has been buffed
-New skill: Trainer
* Train and befriend creatures to gain helpful companions in your adventure
-New areas to explore
-New quest: Good Knight's Sleep
* Help the residents of Tínon with a mysterious issue
-New town task: Fruit Delivery
* Immerbury Mayor needs your help once again
-New materials for gear: Froghide, palatine metal, obsidian
-New gems and jewellery: Amethyst and onyx
== Late 2023 Silent Patches ==
During the fourth quarter of 2023, the following were added or changed in the game, but were unannounced.
-Ice Sword and Icy Club added to the game
-Iron, Steel, and Mithril Pet armor added to the game under three armor pieces, the Crinet, Crupper, and Peytral
-Skills capes for getting to level 99 now purchasable from Supermaster at the Inn in Immerbury for 99,000 coins each
-Female Playable characters now available during character creation
-Various creatures/monsters added to the game including an Ice Troll boss
-More detailed player faces
-Vivid Colors mode added in settings
-Masonry XP changed
-Various drop changes
-Certain boss items now require additional tokens to repair
-The Lobster fishing spots in Tinon and No Man's Land are now Crayfish fishing spots, a new type of fish added to the game.
-Swordfish now heals 9 HP instead of 11 but replenishes run energy
== Patch 04/07/2024 ==
It has been a while but there are some new things in the game now. This is a crude summary, you may find more stuff as you play.
-2 new quests:
*Tectonic Difficulties: Jesaril is having difficulties getting his device to work
*The Drowned Gull: A sailor in the Black Dragon Inn is trying to move on with a past incident
-More fishing spots and a new fish: Tuna
-Yield of sliced herring has been improved
-Salads can be now made by an intermediate item: mixed greens, also a new food added: Supreme Fish Salad
-Some miscellaneous engine tweaks
-Bug fixes
-New spells: Some of these require you to complete additional steps to first learn them.
-Some new sailing related locations, making your boat a bit more relevant now
-Trainer xp nerf: The skill xp from combat has been slightly nerfed
- Some tweaking on weapon stats:
* Most weapons are now 1 unit slower to slow the pace of combat a tiny bit. This difference amounts to 0.1s.
-Elemental staves now equal in their magic accuracy
-Type rename: Sacred -> serene, demon -> vicious
-Type change: Vicious type has the same type mechanics as serene but mirrored: Neutral against everything except effective against serene while also being weak to it.
-About the vicious type: Does not have a stacking bonus but makes you faster with heavier weapons and gives you a 12.5% bonus to your physical offensive stats in the expense of lowering your physical defensive stats by the same amount.
There is a single vicious typed item in the game that is the Jyveng warrior's cuirass. It is something the Jyveng people might know about.
-New area: Jyveng village
And that was all for this time, stay tuned!
== Patch 04/14/2024 ==
This patch brings a few tweaks to the magic skill as well as some general bug fixes to the game.
-Same Type Attack Bonus:
A pre-existing but so far a less significant magic only mechanic, Same Type Attack Bonus magnitude has been increased from 3 to 6 and its spell range to include all projectile spells. (Before it did not apply to secondary item requiring spells) Now if your type matches your selected spell you get up to 6 additional damage to your max hit. The bonus damage is determined by your magic level and it increases gradually as you level up.
Example: Once unlocked at level 12 your Ember max hit to a neutral target is 7 but at level 96 it reaches 13.
-Elemental Theory:
An item you can buy from Mountain Wizard that gives 50% increase to your elemental staff magic accuracy.
-Theurgy:
A new prayer that will increase your spell max hit by 50% when your prayer points meet the magic level required for the projectile spell in use.
-Some slight tweaks to the high-end staff stats.
== Silent Patches of 2024 ==
03/28/24: Patched dummies. Disabling companions ability to attack training dummies. This change aims to promote a more balanced and fair leveling experience for players. Players may need to find alternative methods for leveling companions and increasing trainer levels moving forward.
04/07/24?: A secret quest was added in. That is all.
== Patch August 22 2024 ==
It is time for a game update! This time the following changes along with some other stuff have been added to the game:
Changes:
-The melee skills xp formula has been nerfed: You get now 3 times the xp per damage instead of 4. Rationale: Melee skills were by far the easiest in the game compared to the other skills and within that comparison not as big of an achievement getting to 99.
-Trainer xp has been nerfed: You get less skill xp and slightly less creature xp as previously. Rationale: Trainer was also very easy to level up compared to the rest of the skills.
-New quest: Shot in Translation *Guy named Alphonse needs your help in Mossburgh
-New creatures *There is a new book that gets updated as you encounter creatures (including pre-existing ones) 
-Some creature rebalancing: A slight nerf to black dragon and a buff to green dragon (in their creature forms).
The new creatures also contest the current top dogs neatly. Rationale: Black dragon used to be by a fair margin the most powerful creature in the game giving players little reason to use any other creature.
Removed wing attack from all the dragons *More informative descrpition on how the individual strength of a creature affects the stats when petting and minor tweaks to how the stats are defined in general. (The current top individuals stand unaffected comparatively but some of the other alternatives have been slightly buffed to increase variety and slightly decrease the gap between creature strengths)
-The boss monsters have been made stronger Rationale: With the introduction of trainer the boss monsters became easier to defeat. Now with the addition of more powerful creatures this effect would be even more pronounced unless tweaked.
Bug fixes
-Many miscellaneous bug fixes
-Some graphical tweaks: *Little bit of terrain blending added *Tweaks on some of the particle graphics
-Capsules as the rest of Mapeldorn's stuff cost now trainer points instead of gold pieces *You can earn trainer points by challenging certain npcs to a creature battle *These trainers roam around the world map while a few of them are pre-existing npcs.
-New game controls: *You can switch to your creature by pressing V *You can fast recall your creature by pressing B (This requires an empty capsule in your inventory)
-There is a pit added in the Aljar desert for dueling. *You don't lose your items except carried coins when dying.
Adjustment
-Endurance level: Helps you run longer with extra weight. Determined by the highest level in either mining, woodcutting or farming.
And that was all for this time, stay tuned!
==Game Update 10-04-2024==
It is patch time again.
-Further changes to combat:
*Weapon speeds have been adjusted and heavier ones are now slightly slower
*The armour piece now loses its type and the effects provided by the type when the item is at a degraded state
*You need the smithing level required to make the weapon/armour in order to repair it
*Factoring in the above changes the melee xp nerf of the previous patch has been reverted
*To bypass the new smithing requirement for repair you can pay the artisan a nugget
(A new somewhat rare item dropped by monsters)
*2 new bolts for the crossbow
*Slightly adjusted crossbow and longbow stats
-Some new items and a couple of new trainer monsters
*About half of the new gear items are rare loot from the pirate chest on the distant islands
(These items are _rare_ so no reason to get upset if you don't get one immediately)
*Note: a new grass type ring perishes once it degrades (which is acquired through other means)
-Some graphical tweaks and updated models for some entities
-Added GUI for emotes and a soundtrack player
*You unlock now soundtracks as you explore the map
-Miscellaneous bug fixes
-QoL:
*Mossburgh bank has now a quicker option to do business
*Horse and cart path have been simplified (no longer requires a red click to path correctly)
*You can skip a slayer task for 100k
-The first quest has been renamed and the dialogue rewritten
-2 new quests:
*The Last Strikebreaker: You can start this quest by talking to guy named Scrooge in Mossburgh
*Elf Awareness: Help Prince Ulyas in Téyen (Vaillerrithes) to end a stagnant war
-Silver bird has now a slightly better flying stamina compared to the dragons
-All boat types can now take a passenger
And that was all for this time, stay tuned!
==Patch 11/19/2024==
The game client has received the following improvements:
*The game music is now of higher quality.
*Rendering optimizations: The client runs now slightly smoother. (The difference is easier to notice on slower machines)
*Memory optimizations: The client takes now significantly less RAM to run.
Additionally, the following changes have been added to the game:
*Some miscellaneous bug fixes
*Some QoL updates
*A new item: Charge amulet. Offers currently the best melee bonuses but only works if you have metal typing
*Minor balance tweaks to combat gear: Most notably removed the negative defence modifier from the vicious type
*New chat functionality: Private messages and an ignore list: You can consult the /help command to learn more about these features
And that was all for this time, stay tuned!
==Patch 12/15/2024==
This time the following changes have been added to the game:
*Some of the sound effects have been tweaked and a few new ones have been added
*Some visual tweaks
*Further adjustments to combat: npcs that are less than half of your combat level generally will no longer be aggressive toward you
*New spell: Telelogis - You can now teleport your cart to your current location. This spell has a cooldown.
*Minor bug fixes
Additionally, there is currently some old dude with a white beard visiting Immerbury.
And that was all for this time, stay tuned!
==Armour Tweaks 12/29/2024== 
*The defensive bonuses provided by the jungle armour have been decreased, most notably the magic defence. Rationale: Jungle armour has been slightly too powerful compared to the other armour options and for its relatively low defence requirement.
*Rework on life steal mechanic. Instead of a flat modifier now each worn armour piece (practically only grass type one) contributes by a specific amount to your ability of stealing life during combat. Grass typing also contributes to this attribute.
*Other attributes such as burn, paralysis or freeze chance accumulate in a similar fashion.
*Added the aforementioned attributes on the gear view.
And that was all for this time, stay tuned!
Category:Remote Realms Wiki