Inside Job

Inside Job is a Story Mission in Far Cry New Dawn. You receive it from Irwin Smalls after Now That's Entertainment or if said mission was completed earlier, after Through the Wringer. 
==Objectives==
*TALK to Irwin
*STASH your weapons
*ENTER the back of Irwin's truck
*ENTER the Bullet Farm
*FOLLOW the guard
*ASSEMBLE bullets
*REACH the prison yard
*FIND a way to kill Frank
*(Optional, sneaky approach) TAKE the Shiv 
*(Optional, sneaky approach) TAKE the key to the factory 
*(Optional, sneaky approach) SNEAK inside up to the rooftop 
*KILL Frank the Warden
*GET Frank's racer gear from his bag
*(Optional, sneaky approach) ENTER the back of Irwin's truck
*ESCAPE the Bullet Farm
*TALK to Irwin
==Walktrough== 
Irwin Smalls calls you, once the story progressed enough. Meet him above Junk Tunnel from where he observes The Bullet Farm. Currently he's on the outs with the Twins, so its impossible for him to take you just to them. He than rants about a guy named Frank, who is now the Twins favourite and was promoted to the prisons warden. He wants Frank dead! Therefore you have to enter the Bullet Farm as a prisoner and improvise a way to kill him. Stash your weapons, don a prisoner outfit and enter the back of Irwin's truck. On the way he explains the details of the plan. There is an upcoming Demolition Derby and the winner gets to meet the Twins. There are no open driverspots anymore, but Frank is one of the participants. You are set as the replacement after his death. 
The warden lets you in the prison. Follow 2 guards and receive the new nickname "Chudwaffle". Fill an open position at workbench 1 and start to assemble bullets. If you stop making bullets the taskmaster calls you out and the mission fails. After a short time, the Twins arrive at the location and argue about how to handle the New Edeners. They don't recognize you, despite standing mere meters away. Frank interrupts them and announces an important visitor. They leave and the shift ends soon. The time is frozen at 03:30 and you are send to the yard. 
The yard contains basic facilites like a kitchen, shower, infirmary and toilets, but also 2 restricted side areas. If the Highwayman catch you trespassing in them or outside the yard, the situation quickly escalates. From here you have 2 options. It's possible to approach Frank in a sneaky, silent way or with brute force. He is standing on a roof above the yard and can be reached with Leap of Faith. This creates pandemonium and as you are initially unarmed likely ends in death. 
The more stealthy approach has you talk to other inmates and discover that the one sitting at the campfire knows where a Shiv (an improvised knife) and the factory key are. Find them in the restricted areas and open the door to the factory. Inside an enemy patrols the groundfloor while another works at the fence. Take them down silently and get into the taskmasters booth. The switch opens the door to where the twins were before. Above this corridor is another Highwaymen spraypainting a mural. Take them out if you want to tie up loose ends. Follow the hallway, past a welder and go outside. Another guard is nearby so take care of them aswell. Head south and kill or avoid enemies. There is a ladder which leads to the roof with Franks position. As he is very exposed its best to take care of any onlooking Highwaymen before getting to him. 
After killing Frank, grab his racing gear from a nearby table and look for a way out of the prison. The time is unfrozen again and the sun slowly rises. If you were stealthy Irwin's truck is still at the entrance as a getaway vehicle. Scale the prisons roof (there is a sniper and a shotgunner) and drop to the entrance. Noone seems to bat an eye as you drive out plainly visible in the cage. Irwin is impressed and chauffeurs to Rotgut Pass. He rants again about Frank and is grateful for his death. Next he is going to find you a decent set of wheels and calls once this is done. This ends the mission. You can keep the outfit as a memento. 
The next time Irwin calls, he is waiting for you at Lorna's Tears. This starts Riding Derby
==Reward==
*Prisoner Outfit
==Gallery==
Insidejob (start).jpg|Mission start
Insidejob (observation).jpg|Irwin observe the prison
Insidejob (fail).jpg|The mission fails if the vehicle is destroyed
Insidejob (arrive).jpg|Arrival at the prison
Insidejob (wardendoor).jpg|The guard lets Irwin in
Insidejob (warden1st).jpg|Follow the first and ...
Insidejob (warden2nd).jpg|... the second guard ...
Insidejob (workbench1).jpg|... to workbench 1
Insidejob (twinsfrank).jpg|Frank talks to the Twins
Insidejob (frankroof).jpg|Frank watches over the prison yard
Insidejob (yard).jpg|Prisoners in the yard. Talk to the one at the campfire
Insidejob (shivarea).jpg|The northern restricted area ...
Insidejob (shiv).jpg|... hides a Shiv 
Insidejob (shiv-spike).jpg|Takedowns use the regular railroad spike skin though
Insidejob (keyarea).jpg|In the southern restricted area ...
Insidejob (key).jpg|... find the key on Peggie-pamphlets ...
Insidejob (factorydoor).jpg|... and open the factory door ...
Insidejob (keylock).jpg|... with it
Insidejob (spray).jpg|A spraypainting artist and ...
Insidejob (weld).jpg| ... a welder are part of the nightshift
Insidejob (rooftop).jpg|The rooftop area has several guards
Insidejob (franktakedown).jpg|The end of Frank the Warden
Insidejob (racinggear).jpg|Grab his racing gear
Insidejob (exit).jpg|Exit the prison with Irwin if you were stealthy ...
Insidejob (rotgut).jpg|... or get to Rotgut Pass by other means
Insidejob (complete).jpg|Mission complete
Category:Far Cry New Dawn story missions