The Descendant

<tabber>
|-|Incomplete= 
|-|Perfect Fusion= 
</tabber>
==Summary==
The Descendant, often called Shadow's Descendant or simply Descendant, is the protagonist of Chapters I - VII of Shadow Fight 3.
Having one day appeared in the Legion as a Shadow Squad soldier, they are a mysterious individual for the fact that they are a silent person and nothing prior to their sudden appearance in the Legion is known about them by anyone else. In spite of this, some people recognize Descendant's potential and goal - to be The Sphere's next Keeper and the one who would put an end to the conflict between the Legion, Dynasty and Heralds. Together with their companions - June, Itu and Marcus -, Descendant departs on a long journey towards finding the Sphere and ultimately bring peace to the world of Shadows that is on the edge of war and that holds so many secrets, becoming the greatest warrior to ever walk its lands.
==Powers and Stats==
Tier: | 
Name: Descendant, Shadow's Descendant, "Iron Jaw"
Origin: Shadow Fight 3
Gender: Male or Female (Depending on the player's preference)
Age: Around seven months old since their initial appearance in the world. Physically in their early 20's.
Classification: Legionary, Shadow Energy User, Runaway Soldier of Shadow Squad, Keeper of the Sphere.
<tabber>
|-|Incomplete▾=
|-|Perfect Fusion▾=
</tabber>
Attack Potency: Building level+ (Defeated Shadow in combat). Can ignore conventional durability with Infection and Void Warden | Building level+ (Was close to defeating Shadow in combat, but instead left him severely injured due to Moira intervening to stop them). Can ignore conventional durability with Infection and Void Warden.
Speed: Massively Hypersonic (Can keep up with Shadow in combat, who dodged Hermit's cloud-to-ground lightning), higher with Shadow Energy (With Shadow Energy's help, warriors can become faster. Descendant can perform some Shadow Abilities in which they move at speeds faster than what they are normally capable of) | Massively Hypersonic, higher with Shadow Energy (Same as before)
Lifting Strength: At least Peak Human (Can swing around extremely heavy Weapons such as Two-handed Hammers, Giant Swords and Guandaos with little issue, and can also grab and throw enemies such as Erasers. Shadow Abilities are linked to the user's own strength, and Descendant can easily throw and drag enemies in the air, and push and lift them with Shadow Abilities, which can also break and defy the very laws of physics) | At least Peak Human (Same as before). Higher with Hidden Power (Descendant can knock Shadow's giant mech off its feet and push it a few steps away with Hidden Power's shadow beam, which is a feat no other Shadow Ability or attack of Descendant's is capable of achieving, although this Ability's shadow beam is shot by Shadow Mind, thus Descendant's lifting strength doesn't scale to it)
Striking Strength: Building level+ (Can trade blows with Shadow) | Building level+ (Same as before)
Durability: Building level+ (Can take hits from Shadow) | Building level+ (Same as before)
Stamina: At least High (Descendant was able to endure a nightwatch while fighting against Dynasty invaders on their own, and commonly manages to defeat enemies while being affected by things like blackouts and vertigo, take on whole groups of enemies by themselves and exhaust opponents who are in permanent Shadow Form throughout the fight, which grants them more stamina than what most warriors possess. Descendant has also completed numerous Stamina Tests throughout their adventure, managing to defeat enemies by outlasting them in combat with their superior stamina. Although Descendant can get tired from taking severe beatings, they always quickly get back up and enter combat with the enemy again, not showing any signs of being tired and fighting just as vigurously as they initially did in their first combat. Even when Shadow Mind was causing them to fall ill with fever, Descendant was still able to fight through the warzone events of Chapter VI without showing any fatigue, all while being outnumbered together with Marcus and Sarge three to an entire Dynasty battalion and Legion army. With Shadow Form Descendant can take their stamina capacity to an even higher level than previously mentioned)
Range: Below Standard Melee Range with Ranged Weapons (Trap, Spikes, Electromines). Standard Melee Range with Weapons (arms, legs, Hammers, Axes, Nunchaku, Deer Horns, Sai, Kamas, Claws) and Shadow Abilities (Crush, Spikes, Thud, Tornado, Twist, Peg-Top, Prod, Pounce, Blast). Extended Melee Range with Weapons (One-handed Sword, Swords, Spear, Two-handed Sword, Two-handed Hammer, Giant Sword, Flail & Shield, Sabers, Shuang Gou, Staff, Chain Knife, Guandao, Dadao, Composite Glaive, Naginata, Glaive, Katana, Iaido Katana, Kusarigama) and Shadow Abilities (Tumble, Vane, Twirl, Stalagmites, Windmill, Repel). Several meters with Weapons (Whip Katars), Ranged Weapons (Throwing Axes, Throwing Knives, Pilum, Throwing Daggers, Chakrams, Boomerangs, Fire Orbs, Shurikens, Kunai, Needles, Folding Blade) and Shadow Abilities (Rift, Hack, Mash, Lunge, Pierce, Anvil, Pricker, Meteorite, Choke, Uppercut, Pivot, Concussion, Bonds, Tide, Collector, Clutch, Thresh, Turmoil, Torrent, Flail, Slide, Loop, Circulator, Shift, Whirl, Burst, Ricochet, Cage, Roll, Trail, Dash, Collapse, Harpoon, Displacement, Trip, Ripper, Asphyxia, Blink, Eruption, Leap, Flow, Porcupine, Grinder, Deactivation). Hundreds of meters with Ranged Weapons (Arbalest, Pistol, Bullet Gun, Bow, Harpoon, Blaster) and Shadow Abilities (Concussion, Ballistae, Removal, Cloud, Hailstorm, Bolt).
Standard Equipment: Most of a huge variety of weapons, armors, helms and ranged weapons.
Notable Equipment:
<tabber>
Intelligence: Average normally, Combat Genius. (Descendant is able to learn very fast high-end martial art moves and tricks with just a simple introduction to the fighting styles the moves and tricks in question belong to, as well as perfectly wield any kind of new weapon they come across. Their fighting talent is so great that they can defeat masters of specific martial arts at their own game by simply trying their style for the first time. Descendant does not show any kinds of issues with learning fighting styles that a radically different than any other they have previously learned, and manages to easily blend in with fighters of different cultures by learning their ways of combat. In spite of all this, Galen claims that the Dynasty capital's martial arts are numerous, and Descendant can't learn all the styles, but he still introduced them to a few, which they were able to grasp without any issues, with some not even needing further improvement as they have been mastered by Descendant in just one victorious fight. Descendant's fighting talent is further supported by the fact that they have mastered the Heralds' martial arts and weaponry, which are even more difficult to learn to use than those of Dynasty's, and there being stated numerous times by various characters that one must be born with the talent of becoming a Herald, as their fighting styles cannot be simply learned even by adepts of Dynasty's martial arts. Descendant has underwent Sarge and Galen's trainings in order to learn some moves and tricks of Legion and Dynasty's fighting styles respectively, and is a self-taught master of Heralds fighting style, which is harder to learn and master than the two previously mentioned. Descendant's fighting skills are recognised by a lot of mentors and warriors, who are often asking Descendant to intensely train their disciples and who seek Descendant to improve their own skills respectively. They are also able to outsmart every opponent they come across on their adventure, with some of them being the best and most notorious legendary warriors in the land. In spite of this, Descendant never gets to make decisions or act on their own, as they only follow their companions around the world since they have no knowledge on anything related to it, and thus seek June, Itu and Marcus' advice on what they should do)
Weaknesses: Losing their link with their weapon strips them of the ability to use their weapon's Shadow Ability. Shadow Abilities go on a short cooldown after being used, preventing Descendant from using the same type of Ability in a quick succession. Regular fire is able to cleanse Shadow Energy of its harming impurities. Sometimes Descendant falls into a state of Shadow Addiction, which causes their damage to be decreased when they are not in Shadow Form. Descendant cannot accumulate Shadow Energy in worlds in which Shadow Energy does not exist. Like most people of their world, Descendant is not aware of their power to change the fate of the world via the Historical Importance Index mechanism, and thus they don't make full use of it by, for example, the possibility of giving up on a specific objective/wish way too easily and early after a few failures.
Notable Attacks/Techniques:
<tabber>
|-|Shadow Abilitites▾=
|-|Perks▾=
|-|Equipment Sets▾=
|-|Historical Importance Index▾=
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
</tabber>
Key: Incomplete | Perfect Fusion
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Adults
Category:Good Characters
Category:Heroes
Category:Male Characters
Category:Female Characters
Category:Fantasy Characters
Category:Fighting Game Characters
Category:Role-playing Characters
Category:Science Fantasy Characters
Category:Science Fiction Characters
Category:Game Characters
Category:Video Game Characters
Category:Actors
Category:Adventurers
Category:Bounty Hunters
Category:Boxers
Category:Criminals
Category:Dancers
Category:Detectives
Category:Doctors
Category:Guardians
Category:Martial Artists
Category:Martial Arts Champions
Category:Military Characters
Category:Ninjas
Category:Samurai
Category:Soldiers
Category:Teachers
Category:Warriors
Category:Wrestlers
Category:Weapon Masters
Category:Acrobats
Category:Regeneration Users
Category:Immortals
Category:Darkness Users
Category:Energy Users
Category:Magic Users
Category:Unholy Users
Category:Abstract Entities
Category:Intangibility Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Multiple Selves Users
Category:Statistics Amplification Users
Category:Non-Physical Interaction Users
Category:Reactive Power Level Users
Category:Stealth Masters
Category:Sense Users
Category:Supernatural Willpower Users
Category:Weather Users
Category:Fate Users
Category:Energy Projection Users
Category:Weapon Creation Users
Category:Vibration Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Flight Users
Category:Summoners
Category:Metal Users
Category:Earth Users
Category:Air Users
Category:Afterimage Users
Category:Vector Manipulation Users
Category:Portal Users
Category:Paralysis Users
Category:Body Control Users
Category:Forcefield Users
Category:Fear Users
Category:Madness Users
Category:Empathic Manipulation Users
Category:Poison Users
Category:Corruption Users
Category:Electricity Users
Category:Homing Attack Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Power Nullification Users
Category:Aura Users
Category:Purification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Life Users
Category:Healers
Category:Empowerment Users
Category:Inorganic Beings
Category:Berserkers
Category:Absorption Users
Category:Damage Transferal Users
Category:Social Influencers
Category:Magnetism Users
Category:Time Users
Category:Probability Users
Category:Fire Users
Category:Invulnerability Users
Category:Light Users
Category:Holy Users
Category:Durability Negation Users
Category:Disease Users
Category:Protagonists
Category:Humans
Category:Brawlers
Category:Drug Addicts
Category:Fusions
Category:Honorable Characters
Category:Silent Characters
Category:Shadow Fight (Verse)
Category:Axe Users
Category:Blade Users
Category:Boomerang Users
Category:Bow Users
Category:Chain Users
Category:Chakram Users
Category:Claw Users
Category:Crossbow Users
Category:Dual Wielders
Category:Flail Users
Category:Gauntlet Users
Category:Glaive Users
Category:Gun Users
Category:Hammer Users
Category:Hook Users
Category:Knife Users
Category:Lance Users
Category:Needle Users
Category:Nunchaku Users
Category:Sai Users
Category:Shield Users
Category:Spear Users
Category:Staff Users
Category:Sword Users
Category:Thrown Weapon Users
Category:Trap Users
Category:Weapon Users
Category:Whip Users
Category:Playable Characters