Changelog v2.2.0.121975 - Week 125

This Week: LAIKA Features - Animal Levelling and Talents
*Mounts and Tames now gain XP and level up as they adventure with you and amble around at home base. These levels gained will improve their base stats such as health and stamina, but that’s not all...
Mount Talent Trees 
*Levelling up your pets will now also give them talent points to spend on their own talent trees.
*Every existing mount type in Icarus now has its own brand-new talent tree, along with all new tames and future mounts to be added.
*These will include a mix of base talents and bespoke ones for each different creature.
Mount Persistence
*Your pets have now also got their customs clearance.
*You’ll now be able to transfer your pals between prospects, open worlds and outposts, done via the Orbital Exchange Interface (OEI) that you currently use to send exotics to space, and purchase workshop items from the planet.
*From here, you’ll be able to order a pickup for your Tame/Mount and send them up to orbit, where they can be accessed the same as a workshop item.
Mount Food Buff Rework 
*Just like players, Mounts and Tames can now have 2 active food buffs at any time and different foods will provide different improvements.
*This can be increased by unlocking the appropriate talent.
New Tameable Creatures 
*Certain creatures can now be tamed in Icarus.
*Wolves, Arctic Wolves, Hyenas and Wild Boars can all now be tamed and become a loyal companion, each with their own talent tree.
Taming Creatures
*To tame one of the above animals, you’ll need to use the new snare trap system.
*These work when baited, and creatures you capture will slowly warm up to you over time, as long as you keep them warm and fed.
*Don’t expect a warm reception right away though, it’ll take a while for your new tame to stop being aggressive towards you and become docile.
*We’ve also got two new creatures which are available for purchase in the Orbital Workshop!
Chickens
*Chickens can be sent down from orbit and raised at your base, where they’ll make a hell of a racket along with produce eggs.
*Chickens will need to be kept fed, watered and warm - and if you meet all the requirements - will produce eggs roughly 2 eggs per day on Icarus.
*If you build a chicken coop (another new item) the Chickens will lay their eggs inside for easy collection, otherwise, they’ll drop them on the ground randomly.
Sheep
*Sheep can also be sent down from orbit, where they’ll produce wool at roughly one full coat a day.
*You’ll need the new Shears to be able to gather the wool, and will need to keep your sheep fed and watered for it to produce wool for you.
This Week: Tameable Creatures List The list of tameable creatures has expanded considerably this week, so here’s a breakdown of each group and how to tame them: 
Rescued as Juveniles:
*Moa
*Buffalo
*Terrenus
*Tusker
*The four original mounts are still captured and tamed the way you remember - by saving them as helpless orphans, and not thinking too hard about how they became one.
Capture with a Snare Trap:
*Wolf
*Arctic Wolf
*Hyena
*Wild Boar
These four wild animals can be captured with the new Snare Trap, and require some careful nurturing and love to slowly win them over and turn them into a loyal companion. 
Brought down from the Orbital Workshop:
*Chicken
*Sheep
*Cats* (3 Variants)
*Dogs* (4 Variants)
*Horses* (3 Variants)
Chicken and Sheep will be available right away in the Orbital Workshop to unlock and order for delivery to the surface so you can start raising a flock or herd of farm friends. 
*Dogs, Cats and Horses are also available but require the Pet Companions DLC to access.
You can train wolves for free, but you need to snare them. 
You can get the Terrenus horses for free via normal orphan training, the Horses in the DLC are cosmetic variants.
This Week: General Mount Improvements We’ve made extensive improvements and adjustments to Mounts and Tames in general, especially in their AI and behaviors: 
Mount AI
*Passive Mounts and Tames set to Follow will now try to evade combat when hurt
*Fixed a bug where mounts weren't attacking when set to Defensive
*Fixed a bug where Moa weren't fleeing correctly when damaged
*Added a tooltip above mounts and tamed creatures indicating their current behavior action
*If Mounts and Tames get stuck when set to 'Follow', they will teleport to their leader after a period of time (if far enough away)
*Added additional idle behaviors and animations for tamed creatures
Mounts / Tames General
*Added level and name to tame/mounts death message
*Rebalanced base stats of mounts, increasing the base health of Moa and speed of Buffalo. Still some variance but larger variance comes through talent selection
*Added fall damage reduction as a baseline for all mounts and tames, preventing many accidental deaths
*Added the Ranching Station, consolidating all mount and tame related recipes to a single bench
*Added water troughs that can be connected to water networks We also wanted to mention a couple of other non-mount related changes of significance:
Non-Mount notable fixes
*Fixed electric wall light visual setup, now lights a much larger area
*Adding in Latest Patch Notes Section on the Title Screen (so you can easily see a link to the latest patch notes)
This Week: New Items On top of all our new creatures, talent trees and systems, we have a ton of new items to pair with them.
Resources
*Eggs - Gathered from Chickens
*Wool - Gathered from Sheep [h3]Eggs & Chicken Recipes[/h3]
*6 Egg based recipes - Fried, Omelette, Tomato & Egg, Scrambled, Big Breakfast, Pickled Eggs
*3 Chicken recipes - Grilled, Roasted and Fried [h3]Wool[/h3]
*5 wool based recipes - Platinum Weave, Fur, Arctic Pelt, Rope, Bandage
*1 new wool item - Fuel Brick (a longer lasting fuel source for fire)
Deployables
*Ranching Station - A new one-stop shop for your saddles, troughs, animal feed, carts and animal beds
*Large Water Trough - Can be connected to the water network and can be used by 4 creatures simultaneously
*Electric Water Trough - This provides filtered water to animals which has extra benefits for them
*Electric Food Trough - This converts food placed in it into an omni feed for animals
*Food and Water Bowls (Cat/Dog variations) - Colors can be customized
*Snare Trap - Used to catch Wolves, Arctic Wolves, Hyenas and Boars when baited
*Hitching Post - A place to tie your animals and mounts to if you want to keep them in place
*Hitching Rope - Can be used to secure an animal to the hitching post but also as a lead when equipped
*Chicken Coop - Chickens will walk in and lay eggs - this is not required but preserves eggs for longer rather than them being dropped randomly on the ground
Trophies
*Chicken and Sheep Trophies, for those wanting to show their mastery over creatures great AND small.
Tools
*Shears - Used to cut the wool off a sheep when fully grown
Animal Feeds
*7 new Animal Feeds with unique buffs - Omni, Desert, Arctic, Volcanic, Endurance, Sprinters, Mountaineering, Survival [img]{STEAM_CLAN_IMAGE}/38036764/d0ca696c7bb2c455a9937e781f66bc0816c32377.png[/img] [h3]Animal Carts[/h3]
*Planting Cart - Plants seeds & creates crop plots when pulled by an animal
*Watering Cart - Waters nearby crop plots when pulled by an animal
*Harvesting Cart - Harvests nearby crop plots when pulled by an animal
This Week: Known Issues and Frustrations 
*Commanding your animals. We are looking at ways to "whistle" or access commands better, and make the UX for making them follow or stay better.
*Mount modifiers displaying while riding them. Currently you see the mount health bar, but not its modifiers. The work has been done for this, but it needs to be carefully tested and will be in the next build we do.
*Controlling your chickens. This can be a real pain, sometimes a source of hilarity. We looked as some simple fixes, but really we need new fencing options and egg collection deployables to give more options that just the chicken coop. This will be something we investigate much more.
*Pets sometimes get 'fixated' on a task, such as trying to eat from a particular trough even if there is one closer. You can often manually break them out of this by helping them complete the action - like manually giving them food/water or changing their set behaviour and back again.
*More agency for pet and mount control. Similar to the "follow" or "stay", we might add more buttons to enable/disable specific actions, and make it faster and easier to do so. We don't want to rush these changes in.
*More animals that are tameable. This does involve significant expense for us, they need animations and sometimes other meshes. Let us know what you would like to see, and consider supporting us with DLC purchases so we can spend more money adding more mounts and companions to the game.
*Camera issues with some mounts. Sometimes the external camera is in a weird position, or the position just is not good. This will be fixed and adapted in our next updates.
*Lights on mounts not working properly when in player slots. This can be utterly infuriating, it is something we are working on a fix for as soon as we can.
*Ways to breed animals especially things like chickens. This requires careful balance is something we need to think about a bit more. It might require special T4 (who knows, maybe T5) buildings. We will seek feedback from players, feel free to pitch ideas on Feature Upvote or in the forums We identified much, much, more but hopefully this gives you some confidence that even where we have not got things right yet - that we are aware of it and will do what we can to address these issues going forward. 
*Next Week(s): Coming Soon We often have content that has been partially or even fully made but hasn't made it into the live game yet. This allows us to keep up our weekly update cadence as well as still push out large updates of free content like this one. Also get the first peek at the content planned for our next major expansion - Dangerous Horizons. 
*Future Confirmed (FREE)
*We have a huge amount of future content planned, below is just some outlines of things we are preparing or even have ready for testing in some cases. This list is not exhaustive. Please consider buying supporter DLCs if you want to see even more.
*Cave / Arctic Bats
*New Mounts: Wooly Zebra, Redback, Blueback,
*Workshop Guns: Shotgun, Rifle, Pistol
*Turrets
*Tree Respawning
*New Creatures: Ghost Croc, Swamp Bird, Skulmut, Dibbo, Kiwi
*Prometheus Part II Map Expansion
*Icarus - In-Game Wiki
*Biome specific crop growth, storms damaging crops
*A "directors cut" hardcode mode, like actually a real one approved by Rocket not all this chill vibes stuff but a mode for real prospectors. That works on dedicated server. Yes Rocket wrote this! Nobody edit it.
Dangerous Horizons Expansion
Our next big expansion we promised at launch has been in development. 
Our last one, New Frontiers, we adapted with what worked and what did not from our initial game, and we plan to do the same with what is coming. This will be new content, as well as the concept of "Great Hunts". Expect a key focus on exciting and downright terrifying monsters to face as a seasoned veteran prospector.
*Building Tier & Resource: Limestone
*Curved & Diagonal Building Pieces
*New Bosses: Hammer Head, Rock Golem, Swamp Ape, Ice Mammoth
*New Biolab: New fully Customizable weapons
Category:Changelog