Java Edition 1.5

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1.5,https://mcupdate.tumblr.com/post/45267771887/minecraft-15 the first release of the Redstone Update, is a major update to Minecraft (), released on March 13, 2013, which added a number of new redstone-related blocks and a new decorative block – the block of quartz. Also included was a scoreboard system, a new texture pack format and a lighting engine optimization.
A pre-release version of 1.5 was released on March 7, 2013. This pre-release was later reuploaded, and this reupload was used as the full release of 1.5.
An experimental version of the pre-release was uploaded by Dinnerbone to Mojira on March 12, 2013 to try to fix a white line bug.MC-1794 (comment 51987) – Nathan Adams on Mojira, March 12, 2013.
==Additions==
===Blocks===
; Activator Rail
*The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch.
*Used to trigger minecart with TNT.
*Used to stop item passing on minecart with hopper.
*Needs to be powered by redstone.
*Transmits redstone signal to 8 activator rails far. 
; Block of redstone
*The crafting recipe is 9 redstone.
*Emits constant redstone signal, the same as a redstone torch.
*Works as pushable redstone power source. 
; Daylight sensor
*The crafting recipe is 3 wooden slabs, 3 nether quartz and 3 glass blocks.
* Outputs a signal with a strength corresponding to the intensity of the sun.
*Only works with the sun's light (not man-made light such as torches).
* Rain affects the sensor's output.
; Dropper
*The crafting recipe is 7 cobblestone and 1 redstone.
*Places items in containers in front of them, if there is no container it will dispense the item without using it.
*A dispenser "shoots" items at the player, while a dropper "throws" items at the player.
*Can face all 6 directions, with a different texture when facing up or down.
*Needs redstone signal to drop items.
*Fires once when the input becomes powered.
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
; Hopper
*The crafting recipe is 5 iron ingots and 1 chest.
* Places and takes out items in hoppers, chests, furnaces, minecart with chests, minecart with hoppers, dispensers, droppers, and brewing stands.
*Allows for the automation of many processes collecting drops.
*Powering the hopper stops it from taking in items and releasing them.
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
** 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2.
**The number of full stacks × 3 = Signal strength. 
; Redstone comparator
*Based on the idea of the capacitor mentioned at Minecon 2012.
*The crafting recipe is 3 redstone torches, 1 nether quartz and 3 stone.
*It is the same as a repeater, but with 2 inputs.
**If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like piston doors.
***Output is toggleable by right-clicking.
**If input A is weaker than input B, then there is no output.
*All containers output a redstone signal when a redstone comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a jukebox.
**This works with trapped chests as well, meaning it can provide two redstone signals with different causes at the same time.
; Trapped chest
*The crafting recipe is 1 chest, and 1 tripwire hook.
*Gives out a signal depending on the amount of players looking inside.
*Large trapped chests can be staggered with large chests to allow more compact storage.
*Transmit signal downward through one block. This does not apply horizontally.
*Texture is slightly different than a normal chest, with a red stain around the latch. 
; Weighted pressure plate
*Used to detect item drops.
* Gold (light) version reaches full strength at 60 items.
* Iron (heavy) version reaches full strength at 600 items.
* Proportional, so 10 strength signal means twice as many items as a 5 strength signal.
; Nether quartz ore
*Drops 1 nether quartz item when mined.
*Can be smelted in a furnace to obtain nether quartz.
*Can be legitimately obtained with Silk Touch enchantment.
*Drop more when mined with Fortune enchantment. 
; Block of quartz
*The crafting recipe is 4 nether quartz in a square.
*Decorative block.
; Quartz slab
*The crafting recipe is 3 blocks of quartz.
*Can be placed upside down.
*Decorative block.
; Quartz stairs
*The crafting recipe is 6 block of quartz in a usual stair recipe.
*Can be placed upside down. 
; Chiseled Quartz Block
*The crafting recipe is 2 quartz slabs.
*Decorative block.
; Quartz Pillar
*The crafting recipe is 2 vertical block of quartz.
*Decorative block.
*Pillar quartz blocks can be placed sideways, using the side of the block to place similar to sideways log.
; Multiple snow heights
*Fully implemented - previously, a world editor could be used for different heights of snow.
*Drops one snowball for every layer of snow.
*Each level of snow has its own height collision.
**The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow.
**Visually, four layers of snow are the same height as a slab. However, five layers of snow have the same collision height as a slab.
*Crafting recipe is 3 snow blocks in a row to create 6 snow layers.
**For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it.
; Sandstone double slab 
*The block ID is 43:9.
===Items===
; Nether brick (item)
*Obtained by smelting netherrack.
*Used to make nether brick.
; Nether quartz
*Picked up when the player breaks or smelts nether quartz ore.
*Is a crafting ingredient for daylight sensors and redstone comparators.
*Can be crafted into decorative blocks.
=== Non-mob entities=== 
; Minecart with hopper 
*Crafting recipe is a hopper on top of a minecart.
*Can only be emptied by passing over a hopper.
*Can pick up items from containers when it passes over. 
; Minecart with spawner entity 
*Only obtainable with world editors.
*Have only the entity not the item.
*Uses the same NBT format as a normal spawner. 
; Minecart with TNT
*The crafting recipe is 1 TNT and 1 minecart.
*Triggered by activator rails.
*Explodes even more violently the faster it goes.
*Doesn't destroy rails and supporting blocks.
*Still blows up redstone materials.
=== World generation===
; Nether quartz ore
*Found in the Nether.
*Drops nether quartz when mined.
*There is an average of roughly 70 ores per chunk.
**As common as iron ore in the Overworld.
*Works with both Fortune and Silk Touch enchantments.
===Gameplay===
;Scoreboard system
* Intended for map makers or server administrators.
*Used via command or command block.
*Track, edit and display certain objectives per player, such as kill count or health (read-only).
*Group players into teams to have the option to assign custom nametag colors, disable friendly fire and allow invisible teammates to be seen.
;NBT related
*Minecarts can now carry any block and have any minecart function (TNT, hopper, chest, furnace, ridable).
*FallingSand can now be a TileEntity.
*Named entities can display their nametag when in nametag range.
*Minecarts can now act as spawners.
* Entities can now permanently ride other entities.
**Can be achieved by using Sethbling's MCEdit filter (Stack Entities). Can be found here
**No longer dismount upon reload.
** Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys etc.
===Command format===
;
*Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (, testfor|@p[r=radius] or testfor|@p[x,y,z,r=radius])
* Signal output to any redstone comparators surrounding the command block like testing content of a chest.
; 
*Usage: 
*To remove effects: 
*Maximum number of seconds is 1,000,000.
*Amplifier increases level of the chosen status effect.
;
* Used to interact with the scoreboard system.
===General===
;Minecraft Realms
*Currently a preview.
*Subscription-based vanilla server rental service provided by Mojang.
*Server can't be modded, no Ops can be appointed and a whitelist is mandatory.
*Only added to 100 randomly chosen players.
*Used on Menu Screen, when activated.
==Changes==
===Blocks===
; Beacon
*Increased range
**1 layer: 20 blocks (previously 16)
**2 layers: 30 blocks (previously 24)
**3 layers: 40 blocks (previously 32)
**4 layers: 50 blocks (previously 40)
; Brewing stand 
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
; Chest 
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
; Detector rail 
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on the fullness of the container on the rail.
*Added activated detector rail texture.
; Dispenser
*Now equip armor to players that are up to 1 block away.
*Can place and activate TNT.
*Now use Bone Meal on a crop or sapling in front of them.
*Can create fire in front of them with flint and steel, which consumes durability.
*They can now face all 6 directions and use a different texture when facing up or down.
*No longer fire while updated, instead they fire when their input becomes powered.
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
; Fences
* The hitboxes of fences with inner corners have changed - they now much more closely match the shape of the fence itself, rather than being its convex hull (a solid cuboid).
; Jukebox 
*Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on the disc used.
;Lava 
*Updated texture from to .
*Flows faster in the Nether.
*Can be found as hidden single blocks in the Nether.
; Locked chest 
*Textures put in individual files, nothing for the locked chest to use.
*Now uses the "Missing Texture" texture.
; Nether brick
*The crafting recipe is 4 nether brick.
*Renamed to Nether bricks in a later version.
;Stairs
*Improved lighting.
* Stairs no longer prevent sprinting.
;Stone Double Slab
*Double stone slabs now have a block ID of 43:8
; Water 
*Updated texture slightly.
*Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
*This means players won't ruin rivers or oceans with buckets.
===Items===
; Bone meal
*Nerfed significantly.
*Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage.
*Saplings take 2-4 bone meal to sprout into a tree.
*Gives off green particles when used.
===Mobs===
;All mobs
*Mobs no longer walk over rails unless they are pursuing the player. 
; Skeleton
*Now shoot from 15 blocks away, instead of 10.
*They now shoot faster when their target is closer.
*Their accuracy changes depending on the difficulty.
; Slimes
*Slime spawn rates in swamps now depend on the current moon phase.
; Zombie
*Now group upon targets.
*They now set players on fire when on fire themselves.
* Now are stronger the more damaged they are, dealing more damage (this was removed in 1.6).
* Increased player detection range to 40 blocks.
=== World generation===
; 
*Now spawn items in minecarts with chests, instead of chests.
===Gameplay===
;Inventory management
*Double click items to fill the stack up as much as possible.
* Drag item stacks around to divide them up over the dragged-over slots.
* Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
*+ double click items in a crafting area to place all items in the inventory.
*+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
*Pressing while the mouse is over an item in the inventory or a container will drop it.
*Held armor can be equipped by right-clicking.
; Death Messages
*Include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
**Player fell off a ladder
**Player fell off some vines
**Player fell out of the water
**Player fell from a high place
**Player was doomed to fall
**Player was doomed to fall by Player or Mob
**Player walked into fire whilst fighting Player or Mob
**Player was burnt to a crisp whilst fighting Player or Mob
** Player tried to swim in lava while trying to escape Player or Mob
**Player walked into a cactus while trying to escape Player or Mob
**Player was shot by Player using Weapon
**Player was slain by Player or Mob using Weapon
**Player was killed trying to hurt Player or Mob
;Renaming
*Renamed item containers will now display that name when viewing the container's contents.
*Renamed command blocks now use their name instead of @ in the chat.
*Renamed spawn eggs will now give mobs spawned with it that name, which also appear in the death message.
*Renamed boss mobs show their name above their health bar.
* Nametags will be displayed when looking at a renamed entity.
;Language files
*Language files can be updated via the background downloader.
**A new Minecraft release is not needed to update the language files.
;Options & Title Screen 
*Moved Texture Packs button to the options menu, instead of the title screen.
*New chat settings in Multiplayer Settings
**Scale, Focused Height, Unfocused Height and Width is configurable.
*Smooth Lighting can be changed to Minimum, Maximum & Off.
** Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs.
;Creative Mode 
*All potions are categorized.
*In Creative mode, players can hit mobs or other players from five blocks away.
===General===
;Lighting
*Engine optimizations.
* Support for more realistic lighting.
*Lighting interacts correctly with slabs and stairs.
*Note: Active furnaces still emit light only from the front surface (as before), and black spots have not been fixed.
;Texture packs
* Textures now use one file per block/item, which are stitched together at runtime.
* Each texture can have its own resolution and may be animated by putting the frames underneath each other - A text file is needed to specify frame order and duration.
*Special rules apply for water & lava (double size) and compass & clock (non-animatable, frames are used for moving parts).
* Vanilla textures will be used for missing texture files.
*Fonts are changeable as well, even to HD fonts.
*Support for HD texture packs.
;Server list
*The Direct Connect IP is now saved even after closing the game.
; Enchantments
*Fortune now affects apples and potatoes.
*Tools enchanted with efficiency now only speed up the mining of blocks that the tool is intended for, (a diamond pickaxe with efficiency no longer breaks dirt or wood faster).
==Removals==
===General===
;Distance effects 
*Fence block collision boxes no longer lose precision at extreme coordinates.
**This is without a doubt linked to the hitbox changes mentioned above.
==Fixes==
;Others 
*Fixed "<player> was knocked into the void by <player>" failing to show.
===Release fixes===
These fixes occurred between the last snapshot for 1.5, 13w10b, and the full release of 1.5.
==Trivia==
* Before September 2018, 1.5 was the only release version which was not immediately available to play from the launcher.
==References ==
de:1.5
es:Java Edition 1.5
fr:1.5
pt:Edição Java 1.5
ru:1.5
zh:Java版1.5