Leafa

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|-|Alfheim Online=
|-|Ordinal Scale=
|-|Goddess of the Earth Terraria=
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==Summary==
First debuted in Sword Art Online Novel #3, Leafa was the main deuteragonist for the ALO Arc. She goes through her own internal struggle in the Arc but at the end, she makes peace with her situation.
==Powers and Stats==
Tier: in AR/real life. in VR | | At least 
Key: Real Life (Ordinal Scale/Augmented Reality) and Sword Art Online (Ordinal Scale/Virtual Reality) | Alfheim Online (Fairy Dance & New Aincrad) | Goddess of the Earth, Terraria (War of the Underworld Arc)
Name: Kirigaya Suguha, Speedaholic (Nickname by Recon), Terraria (UW)
Origin: Sword Art Online
Gender: Female
Age: 16
Classification: Human, High School Student, Sylph (ALO), Goddess of the Earth (UW)
Powers and Abilities:
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|-|Real Life and SAO (Ordinal Scale)=
Skilled Swordswoman in AR/real life. In VR she has everything from her ALO key
|-|ALO=
Same as before, with the addition of Superhuman Physical Characteristics, Accelerated Development (Leveling; Abilities), Regeneration (Low-Mid over time (All VR Avatars can regenerate entire limbs within 2-3 minutes)), Damage Boost (All attacks have either a low chance of critically hitting the opponent or hitting a weak point to critically hit them, dealing even more damage. The two forms of critical hits can stack), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of having a post-motion stun for a brief period of time afterwards. Sword Skills aren't available pre-New Aincrad), Status Effect Inducement (via Sword Skills. If one can directly land a Sword Skill on an opponent towards a vital point such as the head, the opponent will be stunned for upwards of 10 seconds), Healing (Accelerating recovery via Recovery Potions over a period of 5 minutes), Status Effect Inducement Nullification (via Antidote Potions. Only works against debuffs on Leafa's power or below), Magic (Mostly consisting of wind magic, though she has access to healing magic too), Flight (For 10 mins before requiring to land pre-New Aincrad. Unlimited flight post-New Aincrad), Enhanced Senses (via Magic), Illusion Creation, Elemental Manipulation, Stealth Mastery, Forcefield Creation, Statistics Amplification, Homing Attacks, Immortality (Types 2, 4, and 8. All VR Avatars are able to respawn after being slain, so long as their real life bodies are safe), Hypermobility (VR Avatars do not have muscles and insides like real people do. Thus, they are able to do impossible motions that people in real life would not be able to do), Limited Reality Warping (via Proto-Incarnation. In times of extreme brain activity reaching to one's Fluctlight, or soul, the user can temporarily enact change on the world to an extent via their willpower or imagination. Usually, it has been displayed to enact improbable feats, such as delaying death, breaking out of system paralysis, bypassing system-enacted rules, and more that can be described as "surpassing the system"), Resistance to Pain (All virtual reality avatars have a pain absorber, which lessens the amount of pain one feels to negligible amounts, even with injuries such as decapitation)
|-|War of the Underworld/Earth Goddess Terraria=
Superhuman Physical Characteristics, Accelerated Development (Leveling; Physical Stats, Abilities), Immortality (Types 2 and 8; Super Accounts have an extremely massive pool of Life, meaning that normal fatal wounds such as holes where vital organs should be or torn limbs will not kill them. With Incarnation, a Super Account can heal off most wounds instantly), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of leaving a small post-motion delay), Regeneration (At least Mid, likely higher. Her account's theme is based around nigh-unlimited HP and infinite regeneration, making it insanely hard to kill her), Healing (At least Mid, likely higher), Magic & Creation (via Sacred Arts. Can create a spell or an object for almost any situation, so long as she knows the words used to arrange her thoughts, guide her emotions, and fuel her imagination to create said spell or object. Using a Super Account, Leafa does not need an incantation to use Sacred Arts), Elemental Manipulation (via Sacred Arts), Homing Attacks (via Sacred Arts. Can make her attacks home in on enemies). Passive Reality Warping (via Incarnation. As with all VR avatars, especially in the Underworld, Incarnation grants all the ability to alter reality via their conscious and subconscious belief and willpower, and can be described as many people sharing a single dream, with greater control of Incarnation being likened to "lucid dreaming"). The primary applications of Incarnation are as follows: Empowerment, Statistics Amplification and Statistics Reduction (Belief in one's own strength will amplify one's own power, however the opposite can happen to the user as well if they are not confident in a matchup), Limited Law Manipulation (If enough people believe that something cannot happen, it will become impossible and vice versa), and Probability Manipulation (If an Incarnation user truly believes that they are weaker than their foe, even subconsciously, reality will be rewritten to ensure their defeat (and vice versa). If both sides are both completely confident in a battle, it will be a battle to see who's mental willpower is stronger than the other). For Leafa, additional applications are as follows: Spatial Manipulation (Can increase the range of her attacks via Incarnation), Unconventional Resistance to Soul Manipulation (Fluctlights, the human soul, are referred to as Quantum Fields).
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Attack Potency: Athlete level in AR/real life (She's a kendo National Quarter-Finalist. Beat Kirito in a sparring match, and Kirito himself noted that she's scarier than Heathcliff). City Block level in VR (Can harm An Incarnation of the Radius) | Building level+ (Comparable to Kirito) | At least Building level (Should be comparable to Stacia)
Speed: Athletic Human in AR/real life (Should at least be comparable to Kirito). Supersonic+ combat speed and flight speed in VR | Supersonic+ combat speed and flight speed (Able to keep pace with Kirito) | Subsonic (Comparable to other Super Accounts)
Lifting Strength: Average Human in AR/real life. Class 5 in VR | Possibly Class 5 (Comparable to Kirito) | Superhuman (Comparable to other Super Accounts)
Striking Strength: Athlete level in AR/real life. City Block level in VR | Building level+ | At least Building level
Durability: Athlete level in AR/real life. City Block level in VR | Building level+ | At least Building level
Stamina: Average Human in AR/real life. Infinite physically, Average Human mentally in VR | Infinite physically (Virtual Reality Avatars can never get physically tired; limited only to the mental power of the person themselves), Average Human mentally | Virtually Infinite physically (Just like normal Virtual Reality Avatars, however, the difference being that if one ran out of "stamina", they would begin taking damage to their Life), Vastly Superhuman mentally (Has a large amount of willpower. Could keep going even after being tortured, stabbed through the brain, having limbs sliced off, etc.)
Range: Standard Melee Range unarmed in real life, Extended Melee Range with a sword in AR. Extended Melee Range with her sword, Several Meters with dash-type Sword Skills, Tens of Meters with magic, up to Tens of Meters with strongest attacks (Covered massive parts of An Incarnation of the Radius' body), Tens of Meters to possibly up to a Hundreds of Meters with shockwaves in VR | Extended Melee Range with her sword, Several Meters with dash-type Sword Skills, Tens of Meters with magic | Same as before, with the addition of Several Meters with Sacred Arts. Can augment her range with Spatial Manipulation
Standard Equipment: Her sword (ALfheim Online only), The Augma (A device that allows the user to use Augmented Reality technology. Real life only), Verduras Anima (Her sword in the Underworld)
Intelligence: Suguha is a nationals level kendo practitioner, allowing her to have the clear combat advantage when it comes to pure one on one sword fighting. Otherwise, average academically.
Weaknesses: Sword Skills have a slight post-motion stun at the end of them in exchange for increased power. Extensive use of her healing powers will strain Leafa so much to the point where it will damage her soul (Alicization Key Only). Because of Incarnation's passive nature based on the imagination and willpower of the individual, at worst, if the user thinks a situation is hopeless or impossible to succeed, Incarnation will instead have a negative effect and make that situation true.
Notable Attacks/Techniques:
===Outside System Skills===
Outside System Skills (OuSS): As its name suggests, are skills that are the users own, unlike Sword Skills and magic that are provided for by the game engine.
*Switch: A technique where two Players switch positions in-between an enemy's attack to recover Hit Points, chain attacks together without worrying about an aftercast delay, and/or burden the learning abilities of enemies if they are AIs.
*Sword Skill Imitation: Imitating the user of Sword Skills without the system's assistance, removing the aftercast delay, but sacrificing the power and speed of the actual skill.
===Magic===
Magic - Allows the user to use race-unique and Alfheim standard magic. Leafa, as a Sylph is naturally inclined towards wind magic and stealth magic but she also uses standard elemental magic to imbue her swords with it. She has shown to know healing and strengthening spells as well.
*Concealment Magic - Creates an illusion that hides the user in plain sight, but requires standing still to work. The illusion itself is only visual and thus, sufficiently high hearing and other detecting skills can go through it.
*Butterfly Shield - Once the incantation is completed, a swarm of countless blue butterflies rise from the caster's raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster's MP runs out. Each attack drains the caster's MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield.
*Healing Magic - Heals the target for a certain amount.
*Wind Magic - Vacuum Blades - The spell is a long-range, homing-type vacuum magic with which the caster shoots out 5 boomerang-like blades of green light.
*Strength Buff Magic - After the incantation is completed, the targeted players are surrounded by a small orange ring, consisting of multiple small strength icons, which shortly afterwards rises along the player and disappears, while the players are granted a temporary strength buff.
*Wind Magic - Wind Needles - Twenty small, shining, emerald needles are fired from the fingertips of the caster’s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all.
*Wall Run: As one of the lightweight races, the Sylphs are capable of using the skill Wall Run, that, as the name suggests, allows them to temporarily run on walls. The normal limit is a distance of ten meters but those with an extremely high sprinting speed are known to be able to run for about thirty meters.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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