Level 418

⠀si·lence [ˈsīləns]: 
1. The complete absence of sound. 
2. suppress or prevent the expression of (a gene or genetic material).
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Level 418 is the 419th level of the Backrooms.
===OVERVIEW===
Level 418 is primarily composed of an indefinite suburban home. The house consists of an immense amount of silence; lights are also nullified at this level, so flashlights are the only close option. Upon exploring Level 418, the floorboards are usually written in loud creaking noises when the wanderer walks. In other words, this could attract other entities close by. To prevent the noise, one must be in a very stealthy state; as a result, running may be restricted unless in necessary situations. Wanderers cannot prevent entity activity after it is triggered; they will only have a feasible choice of hiding in one of the rooms. 
The rooms inside Level 418 are usually empty and cramped, as a wanderer must focus wisely on choosing a hiding spot to hide in. Entities have the ability to search for humans in a very intelligent way; travelers must stay in a confined position, as it doesn't show much presence to the entities. The house is also mainly old, as walls and flooring are typically sensitive to pressure. If one does not choose to not hide from excessive entity activity, they may suffer a fate worse than death. However, one should remain in their current hidden position for a few minutes and can only leave unless they are absolutely positive no entities are lurking behind their current spot. The person is free to roam the hallways after this.
 Wanderers are meant to continuously remain at a silent volume upon exploring the level. However, many wanderers theorize that liquid silence will be able to filter out the noises, but this was unfortunately debunked by the M.E.G.. Liquid silence is completely ineffective on Level 418. As a result, wanderers will stay silent under their own visible conscience, not with substances.
In other words regarding substances, Almond and Cashew Water is commonly found throughout the house. They can be easily found on tables, wardobes, and sinks. Both of these function normally, as Almond Water is used to maintain sanity, whilst Cashew Water does the way its supposed to. 
Level 418 can play a random variety of sounds, which are inhuman. These sounds can generally be human voices, such as shouting, crying, or even the wanderer's own voice. Some of these noises may be natural ones, such as knocking or footsteps. This can actually put the wanderer into frigid fear, as they last for a few seconds; and tend to get louder each time. A person who hears these must remain silent and not scream, as it's a bait for entities to come. Eventually, they will stop; but is it highly advised to remain cautious if one does hear these noises. 
Doors can also frantically open or close at random. These usually take place in a wanderer's hiding spot. This will often occur if the wanderer happens to reside in the level for too long. 
Level 418 also has its own entity, while other entities are also present. The entity is the main antagonist within the level.
===ANOMALIES===
Smilers appear very frequently in this level due to its feeding darkness, they can usually occupy darkened rooms, and have the major ability to move quickly. Other natural anomalies such as Deathmoths and Wretches appear in some areas within the level; and also lurk the hallways being sensitive to sound.
Entity 964, known as the "Silencer", is the main entity haunting in Level 418. It is highly hostile to human beings, and will constantly hunt for any wanderers within the silent level.
Entity 964 is capable of mimicking human voices, and has immense durability due to its nature. The entity will usually lurk in the deeper parts of Level 418, and is extremely sensitive to human noise. If a wanderer comes in the presence within Entity 964, they MUST hide in a nearby room. However, if they do hide too late; they may suffer an agonizing death.
Entity 964 may also shape-shift into anything, such as a loved one from the wanderer's memory. If you do ever see this, do not trust it. There should be no one else allowed except you in Level 418.
===COLONIES & OUTPOSTS===
This level currently does not have any Colonies or Ouposts established due to its nature.
===ENTRANCES & EXITS===
===Entrances===
*Entering a house in Level 9 for a prolonged period with the lights turning off will take you here.
*Noclipping through the floor in The Basement can have a 1% chance of leading you here.
*Prolonged silence on any level will take you here,
===Exits===
*One may feasibly exit by finding the front door, it will take the wanderer either back to Level 9 or Level 318.1.
*Noclipping through the ceiling can take you to Level 28.
*Exiting through the basement door can have a rare chance of taking you to Level 419.
Category:Unconfirmed Levels
Category:Cluster I
Category:Levels