Blizzard Peaks

Blizzard Peaks is the eighth area in Plants vs. Zombies: Lost World, and the seventh area of the island, unlocked after completing Lightning Ridge's level paths A and B (more about level paths here). This area is also the third area which has a level path E and a corrupted Zombot, and is also the final area before The Sanctuary.
Like Frostbite Caves in Plants vs. Zombies 2, there are blizzards that may randomly come and go, slowly freezing plants until they are encased in an ice block if exposed to them enough, unless they are a fire or ice plant. These blizzards, however, are somewhat different compared to the ones in Frostbite Caves. Blizzard Peaks has a unique reality rift appears in all levels (except Level 1A), including those outside of its level path E (more about reality rifts and level path E here), which occurs due to the increasing amount of ruptures in reality which are discussed about in the game's storyline (go to the Storyline section of this page to read more about it). This reality rift in particular is the cooling heat rift, which causes blizzards, ice blocks and snow piles (like that from Snowball Imps) to be both cold and hot at the same time, while not directly affecting the temperature of plants and zombies themselves. This enables both fire and ice plants to "warm" adjacent plants and damage nearby ice blocks or snow piles.
Like in Magma Marshlands, Blizzard Peaks has two main sections of the lawn, where the leftmost section is comprised of grass tiles and the rightmost section comprised of rock tiles, requiring you to use Moss-quito to plant on these tiles or by using flying plants (underground plants cannot be planted on these tiles). The number of grass and rock columns present on the lawn can vary between each level.
Occasionally, the player may randomly get this warning: "Avalanche!". As the warning suggests, an avalanche will slide down from the top of the lawn all the way to the bottom, engulfing all plants and zombies that get caught in it. Only a certain number of columns on the lawn will be exposed to the avalanche, whereas the other columns are protected by huge rocks at the top of the lawn that block the avalanche from going down said columns, making the plants and zombies that are in those columns unaffected by the avalanche. Columns that do not have rocks above them can be protected using Living Stones, but they will be used up once they block an avalanche once (note that these plants are automatically unlocked upon entering Blizzard Peaks, so there's no need to beat a level to unlock them). The columns that are protected from the avalanche can vary between levels.
==Plants unlocked here==
===Returning===
*Hot Potato - Melts ice obstacles that they are planted on.
*Cold Snapdragon - Breathes a damaging icy mist in three lanes at a short range.
*Iceweed - Hurts and chills zombies that step on it, and punctures one rolling object.
*Icy Currant - Forms horizontal, vertical and diagonal icy fences between others of their own kind, damaging and chilling zombies that pass through the fences. Can hide in ice to avoid most attacks while still chilling zombies, albeit without damaging them.
*Hurrikale - Pushes all zombies in the lane back with a chilling wind.
*Chilly Pepper - Freezes and inflicts all zombies in a lane with frost that heavily reduce zombie speeds and cause them to be more vulnerable to ice attacks.
===New===
*Living Stone - Seals gaps between rocks to protect the lawn from avalanches, exploding and chilling all zombies after being used up. Counted as a separate seed packet that doesn't take up your main seed slots, and is automatically given in levels with avalanches.
*Bur Coat - Gives a plant resistance to frost and handicaps a zombie that eats it, making them unable to eat for a while.
*Sneezewort - Sneezes infectious snot at zombies, sneezing more violently around ice plants and chilling winds and less violently around warmth.
*Treeze - Defensive plant that can freeze an entire line of zombies that the player specifies.
*Chillily - Shoots ice shards that gradually slow zombies, turning them into ice statues when they are slowed down enough.
*Ice Sage - Launches ice bolts that inflicts frost on zombies and makes frost on the ground too. Ice bolts are replenished faster and made stronger when more ice plants are nearby.
*Rhudolph, the Red-Nosed Veggie - Flies across the lawn to drop three presents at specified locations that explode and leave various items.
*Feverfew - Sneezes chilling infectious snot at zombies, sneezing more violently around ice plants and chilling winds. Activates Plant Food power when coat is deliberately removed.
==New zombies encountered here==
===Returning===
*Zomboni - Drives a zamboni that leaves an ice trail behind.
*Zombie Bobsled Team - Enters the lawn via ice trails in groups of four on a bobsled.
*Zombie Yeti - Summoned by Brain Freeze on sledges, dropping lunchboxes that either contain useful items or explosives.
*Giga-gargantuar - Has twice the amount of health of a Gargantuar and cannot be moved by external forces (including avalanches, which only causes him to stop in place).
===New===
*Frostbitten Zombie - Chills plants directly in front of them and can freeze them with enough bites. Turns back into a regular zombie when exposed to fire attacks.
*Snowball Imps - Rolls down the lane and collides with the first plant it encounters, disabling them and releasing imps next door.
*Ice Skater Trio - Enters the lawn via ice trails in groups of three that split their own ways upon reaching the end of the ice.
*Brain Freeze - Enters the lawn on an ice sledge to shoot ice beams and summon Yetis before promptly leaving on said sledge.
*Mountain Goat Zombie - Enters the lawn by hopping from the bottom, gradually hopping to the upper lanes as they lose more health. Can headbutt plants if they eat enough.
*Reindeer Rider Zombie - Rams into the first plant it encounters when angered, causing them to get stuck in their antlers and act as a makeshift shield.
*Zombot Frost Wanderer - Corrupted Zombot that can create whirlwinds of ice shards, breathes special chiilling winds that give zombies ice armour and impales plants with permanent ice spikes.
==Levels==
Note: Assume all levels provide unless stated otherwise.
Level	Plants used 	Zombies encountered 	No. of flags	Columns with avalanches	No. of grass columns 	Type of level 	Prize
1A 	Choice, with 	 	One 	5 	4 	Normal 	
2A 	Choice, with 	 	One 	5 - 7 	4 	Normal 	
3A 	Choice 	 	Two 	3 & 7 	4 	Normal 	Mystery Gift Box
4A 	(up to 5) 	 	Two 	4 & 6 	3 	Special Delivery 	
5A 	Choice 	 	Two 	4, 6 & 8 	3 	Normal 	Money bag
6A 	 	 	Three 	2, 5 & 8 	3 	Locked and Loaded 	Mystery Gift Box
7A 	Choice, without 	2 , 2 , 2 , 3 , 5 , 1 & 	N/A 	None 	3 	Meltdown countdown minigame (3 minutes and 30 seconds before the ice melts; all zombies occupy the three rightmost columns) 	
8A 	Choice 	 	Two 	1 & 6 	3 	Normal 	Money bag
9A 	Choice 	 	Two 	4 & 6 	3 	Save Our Seeds (Endangered plants: 2× (both in column 5, with moss under them)) 	
10A 	Choice 	 	Three 	2 & 3 	3 	Normal 	Mystery Gift Box
11A 	Choice 	 	Two 	4 & 5 	3 	Normal 	Peppermint
12A 	3 , 2 , 3 , 5 (1 in each lane and nearby all peashooting plants), without 	 	N/A 	6 	3 (moss will be present under plants that are on rock tiles)	Hero Time minigame 	, Solar Flare
13A 	Choice 	 	Three 	3, 6 & 9 	3 	Normal, with objective(s): Produce at least 4500 sun 	Money bag
14A 	Choice 	 	Two 	5 & 6 	3 	Normal 	Mystery Gift Box
15A 	Choice, but without sun-producing or free plants 	 	Two 	2 & 6 	3 	Last Stand (3000 sun available) 	
16A 	Choice 	 	Three 	5 - 7 	2 	Normal 	Money bag
17A 	Choice 	 	Two 	4 & 7 	2 	Normal 	Mystery Gift Box
18A 	 	 	Three 	2, 5 & 8 	3 	Special Delivery 	
19A 	Choice 	 	Two 	1, 6 & 7 	2 	Normal 	Money bag
20A 	Choice 	 	Two 	3 & 7 	2 	Normal 	Mystery Gift Box
21A 	Choice, without 	4 , 2 , 4 	N/A 	None 	3 	Meltdown countdown minigame (2 minutes and 45 seconds before the ice melts; all zombies occupy the 6th and 7th column, where the 2 occupy the bottom-most lane) 	
22A 	 	 	Three 	4 & 6 	2 	Locked and Loaded 	Money bag
23A 	Choice 	 	Three 	3 & 7 	2 	Normal 	
24A 	Choice 	 	Three 	3, 6 & 9 	2 	Normal, with objective(s): Don't let the zombies trample the flowers (between the 3rd and 4th column) 	Mystery Gift Box
25A 	(up to 5), without 	 	Four 	4 - 6 	2 	Special Delivery, with objective(s): Survive without any lawn mowers 	Money bag
1B 	Choice 	 	Four 	5 & 6 	2 	Normal 	Mystery Gift Box
2B 	3 , 3 , 5 (1 in each lane), without 	 	N/A 	5 	2 (moss will be present under plants that are on rock tiles)	Hero Time minigame 	Money bag
3B 	Choice 	 	Four 	3, 4 & 7 	2 	Normal 	Mystery Gift Box
4B 	(up to 2)(only available during first and second phase)(up to 5)(only available during third phase)(up to 2), without	 	N/A 	1, 2, 6 & 7 	2 	Boss Battle, with enemy-specific reality rift(s): During the third phase, the lanes that jumps to when they lose health is now randomised (instead of being in order from the bottom lane to the top lane) and will also push plants to the left like Mecha-Football Zombie in PvZ2 when they headbutt (instead of knocking them off the lawn immediately) 	Zomboss's transceiver (trophy and plot item)
1C 	Choice 	 	Three 	4 & 7 	3 	Normal 	Money bag
2C 	Choice 	 	Two 	4 & 5 	3 	Normal, with objective(s): Never have more than 16 plants 	Mystery Gift Box
3C 	Choice 	 	Two 	2 & 8 	3 	Save Our Seeds (Endangered plants: 2× (both in column 4)) 	
4C 	Choice 	 	Three 	1, 5 & 9 	3 	Normal 	Money bag
5C 	4 , 2 , 2 , 2 (1 in the 2nd and 4th lane each, and adjacent to all the other plants) 	 	N/A 	5 	2 (moss will be present under plants that are on rock tiles)	Hero Time minigame 	Mystery Gift Box
6C 	(up to 2) 	 	Three 	5 - 7 	2 	Special Delivery 	
1D 	Choice 	 	Four 	4 - 6 	2 	Normal 	Mystery Gift Box
2D 	 	 	Two 	5 & 6 	2 	Locked and Loaded 	Money bag
3D 	Choice 	 	Three 	4 & 6 	3 	Normal, with objective(s): Don't lose more than 5 plants 	Mystery Gift Box
4D 	Choice 	 	Three 	4, 6 & 8 	2 	Save Our Seeds (Endangered plants: 5× (all in column 7, with moss under them)) 	Money bag
5D 	 	 	Four 	1, 2 & 5 - 7 	2 	Special Delivery, with objective(s): Survive without planting on Dave’s mold colonies (covers columns 3 & 4) 	Treasure Chest
1E 	Choice 	 	Three 	N/A 	3 	Normal, with reality rift(s): Avalanches now happen down lanes rather than columns (in this level, avalanches go down the middle lane only) 	Mystery Gift Box
2E 	Choice, but without sun-producing or free plants 	 	Two 	4 & 7 	3 	Last Stand (1500 sun available), with reality rift(s): The onslaught and defense setup occur at the same time, where seed packets do not need time to recharge, and digging up plants refunds sun while the zombies attack 	Money bag
3E 	Choice 	 	Three 	3 & 7 	2 	Normal, with reality rift(s): Seed packets (that aren't of plants that are immune to the cold) can get frozen over time (making them unusable), requiring you to either position fire plant seed packets next to these seed packets to prevent them from freezing or use Hot Potato to melt them; now appears upside down and enters from the 2nd to 4th column from the top of the lawn, making their way downwards as they lose more health 	Mystery Gift Box
4E 	Choice 	1 , 1 , 1 , 1 , 2 , 2 , 2 , 5	N/A 	None 	3 	Meltdown countdown minigame (3 minutes before the ice melts; all zombies occupy the three rightmost columns), with reality rifts: All the ice blocks are now opaque and randomise the order of the zombies with each playthrough of the level, where 50 sun needs to be used up in order to reveal what zombie is inside a block; the lanes that jumps to when they lose health is now randomised (instead of being in order from the bottom lane to the top lane)	Money bag
5E 	Choice 	 	Four 	3 - 6 	2 	Normal, with reality rift(s): You can now move the rocks on the top of the lawn that filter out avalanches, enabling you to manipulate which columns the avalanches go down along; can now suck in nearby sun to immediately gain enough energy to headbutt a plant 	
==Level paths==
The following level paths and the area's Endless Zone branch out from the following levels:
*Path B - Level 23A
*Path C - Level 14A
*Path D - Level 7A
*Path E - Level 18A
*Endless Zone (Shivering Summit) - Level 10A
==Storyline==
SUMMARY: During the player’s, Crazy Dave’s and Green Shadow's trip through Blizzard Peaks, some dialogues take place. Towards the end of the area, the group manages to make yet another successful contact attempt with Beta-Carrotina, who mentions that her and the other plants who tried to defend The Sanctuary from The Root of All Evil and their minions (called The Wilted) have faced too much difficulty, forcing Beta-Carrotina to retreat and tells the rest of the group to obtain a transceiver that contacts Dr. Zomboss from the Zombot of Blizzard Peaks before being cut off again. Confused by Beta-Carrotina's message regarding contacting Zomboss, they obtain the transceiver afterwards to contact him, who then explains the truth about his plans ever since they set foot onto the island.
===Level 1A===
====Before battle====
Crazy Dave: Whoo, it is really cold up here!
Green Shadow: This is it. Blizzard Peaks. The final area to get past before we finally reach The Sanctuary.
Green Shadow: And, of course, this is not going to be an easy place to hike through.
Green Shadow: Parts of the ground is made of rock just like in Magma Marshlands.
Green Shadow: Chilling winds here will freeze up our vulnerable plants if we don't keep them warm.
Green Shadow: And if I'm not wrong... this place has frequent avalanches.
Green Shadow: Unless we use those huge rocks up there to protect our plants, we better brace ourselves.
Crazy Dave: Hoo boy, looks like we won't be able to chill out anymore this time, neighbour!
Crazy Dave: Not to worry, I have a special seed packet that can do the job at protecting your plants from the avalanches!
Crazy Dave: Just plant these Living Stones at the top of one of the columns of the lawn to protect that column from avalanches once!
Crazy Dave: Oh and here, take this Hot Potato seed packet too, you'll need it to make the cold go away.
Crazy Dave: We better be careful here, otherwise we'll become frostier than Frosty the Snowman himself!
===Level 2A===
====Before battle====
*The lawn starts becoming slightly purple and wobbly*
Green Shadow: Uh... what?
Crazy Dave: Woah, suddenly I feel... cold AND hot at the same time!
Crazy Dave: What is this sorcery??
Green Shadow: Crazy Dave, where are we? We haven't wandered off the main path or anything, have we?
Crazy Dave: Nope, according to the map, we're still on the right path.
Green Shadow: Then... why is this part of Blizzard Peaks also...
Crazy Dave: Purply and wobbly?
Green Shadow: Um, yeah. Purply and wobbly, but only just a bit.
Green Shadow: It's not that bad, but it still doesn't feel right.
Crazy Dave: Hmm... maybe The Loot of All Weasels has something to do with it?
Green Shadow: Oh yeah... I almost forgot about them.
Green Shadow: Do you... think we might be too late?
Crazy Dave: Don't lose hope, Green Shadow!
Crazy Dave: We've already managed to come this far, nothing's gonna stop us from keeping that sampapoopy safe!
Crazy Dave: And the same goes for The Boot of All Beetles.
Green Shadow: Y'know what? For once, I'll agree with you on this one, Crazy Dave.
Green Shadow: We need to keep trying.
Green Shadow: But yeah, back to this corrupted energy, I can see what you mean by how it's both cold and hot at the same time...
Crazy Dave: Green Shadow... do you know what this means?
Green Shadow: It means we have to speed up, otherwise who knows how much worse this could get.
Crazy Dave: No.
Crazy Dave: It means we can "warm" plants with any cold plants that we find now!
Green Shadow: What.
Green Shadow: Actually... would that work?
Crazy Dave: I dunno, but we could try!
Crazy Dave: Neighbour! Let's do an experiment, take this Snow Pea seed packet and test it out!
Crazy Dave: See if this Snow Pea can protect other plants from freezing!
====After battle====
Crazy Dave: It WORKS!
Crazy Dave: You can warm plants with BOTH hot and cold plants now!
Crazy Dave: That's CRAAAAAZY!
Green Shadow: Wow... that actually puts us at an advantage!
Green Shadow: Considering how we'd expect to find more ice plant seed packets around here, we could actually exploit this for ourselves.
Green Shadow: Good thinking with this idea of yours, Crazy Dave.
Crazy Dave: No problemo!
===Level 12A===
====Before battle====
Super Brainz: Su--
Crazy Dave: No, stop it!
Green Shadow: Jeez, Crazy Dave, you didn't even let him get past the first syllable.
Solar Flare: Green Shadow! Crazy Dave! You're here!
Crazy Dave: Oh, it's Solar Flare!
Green Shadow: Solar Flare! It's good to see you.
Solar Flare: Yep yep, I uh... kinda need some help right now with--
Super Brainz: S--
Crazy Dave: STOP, what did I just say???
Solar Flare: Wow, and I thought I was the one who was supposed to be all fired up.
Green Shadow: Yeah, Super Brainz's reputation hasn't been doing so well with Crazy Dave...
Green Shadow: C'mon, let's deal with him before he causes more trouble.
Solar Flare: On it!
Crazy Dave: Wait, are you talking about me or Pooper Brainz?
Green Shadow: Not you, Crazy Dave...
===Level 14A===
====Before battle====
Green Shadow: Well, it looks like Brain Freeze has joined the party.
Crazy Dave: Look! A Yeti!
Green Shadow: Not so elusive anymore now that Brain Freeze has called them all in to wreak havoc.
Green Shadow: I've heard that he's now tasking his Yetis to hide bombs in their lunchboxes.
Green Shadow: So we'll need to be more careful and make sure the Yetis don't get too close to our plants.
Green Shadow: Otherwise, some of the "rewards" that they'll drop might turn out to be a nasty, explosive surprise.
===Level 20A===
====Before battle====
Green Shadow: Okay, I think I finally managed to get the transceiver working right.
Green Shadow: It took a long while but the transceiver shouldn't be affected by the rainwater anymore.
Green Shadow: Unfortunately, I'm not sure how much longer we'd have to wait for Tina to get back to us agai--
Crazy Dave: Ooh, look, that reindeer brought us a present! (Refers to Reindeer Rider Zombie being in this level)
Green Shadow: Huh... well, do be careful not to accidentally destroy it if you wanna know what's inside.
Green Shadow: 'Cause it looks like that zombie reindeer's trying to use it as some kind of makeshift shield.
===Level 23A===
====Before battle====
Crazy Dave: Uh oh...
Crazy Dave: The BIGGER guy's here... (Refers to Giga-gargantuar being in this level)
Green Shadow: Just when regular Gargantuars weren't enough...
Green Shadow: I have to warn you, these red-eyed Gargantuars are VERY tough, and especially hard to move.
Green Shadow: Meaning you can't try pushing them back with plants like Hurrikale if you try to.
Green Shadow: Heck, I don't think the avalanches here can move them either, they'll just stay put.
Green Shadow: Giga-gargantuars are immovable object incarnate.
Crazy Dave: Wait...
Crazy Dave: Then how do they walk?
Green Shadow: You get what I mean, Crazy Dave.
===Level 25A===
====Before battle====
Crazy Dave: Heya Green Shadow!
Green Shadow: Yes, Crazy Dave?
Crazy Dave: I uh...
Crazy Dave: I lost the Living Stone seed packet.
Green Shadow: You what.
Green Shadow: Seriously, Crazy Dave? If it's not the lawn mowers you lose, it's always something else that's just as important.
Crazy Dave: Speaking of the lawn mowers, I see that they are in tip-top shape.
Green Shadow: Yes, that's because I make sure to take good care of them.
Crazy Dave: Uh-huh, and it sure would be a shame if something happened to them...
Green Shadow: Crazy Dave...
Green Shadow: Are you trying to suggest something here?
Crazy Dave: I'm just saying, it'd be terrible if something were to happen to the--
*The ground rumbles*
Crazy Dave: Uh oh...
*An avalanche enters the lawn, going down all the avalanche columns as well as down where the lawn mowers are, engulfing them all*
Green Shadow: ...
Green Shadow: I...
Green Shadow: ...am blaming that on you, Crazy Dave.
Crazy Dave: What? What did I do? You were the one that was supposed to take care of the lawn mowers, weren't you?
Green Shadow: Let's just... focus on fighting the zombies and forget about the lawn mowers again.
Green Shadow: And this time, we'll also have to go without those Living Stones for now.
Crazy Dave: Well then, you heard 'er, neighbour!
Crazy Dave: Let's get CRRAAAAAAZZYYYY!
====After battle====
Crazy Dave: Oh hey! I found the Living Stone seed packet!
Green Shadow: Perfect timing.
Green Shadow: Where was it this whole time?
Crazy Dave: In my right pocket!
Green Shadow: ...
Green Shadow: Why did you not check your pockets before we even went into battle?
Crazy Dave: I did! I checked my left pocket, where I always put the Living Stone seed packet, which was why I didn't check my right one.
Crazy Dave: But it so happens that I misplaced it and had it there in that right pocket this whole time!
Green Shadow: ...
Green Shadow: Y'know what, at least you found it.
Green Shadow: But next time, maybe make sure you check both pockets.
===Level 3B===
====After battle====
*The transceiver starts receiving signals*
Beta-Carrotina: Testing, testing, 1 2 3.
Green Shadow: Tina! The transceiver's working again! It's so good to finally hear you again.
Beta-Carrotina: Yeah, uh... I have something less good for you to hear now. A LOT less good, in fact...
Green Shadow: Huh? What is it...?
Beta-Carrotina: Green Shadow... Crazy Dave... Crazy Dave's neighbour...
Beta-Carrotina: ...we're too late...
Crazy Dave: Huh?
Green Shadow: What...?
Beta-Carrotina: The Root of All Evil...
Beta-Carrotina: ...has finally gotten control of Mother Nature herself.
Green Shadow: Wait, what!?
Beta-Carrotina: That's right.
Beta-Carrotina: The Sanctuary on this island houses the one and only Mother Nature, the tree that controls the fundamentals of life itself.
Green Shadow: So... that explains why Dr. Zomboss was going after The Sanctuary... he saw Mother Nature as a threat to his undead brethren.
Beta-Carrotina: Uh, yeah, about Dr. Zomboss... I need to tell you somethi--
Green Shadow: But wait, I don't get it, why would a plant like The Root of All Evil do this? Wouldn't it cause problems for them too?
Beta-Carrotina: Uh, not exactly... The Root of All Evil, alongside some of his followers, are what you could say undead plants.
Crazy Dave: Woah, zombie plants???
Beta-Carrotina: Indeed. They collectively call themselves The Wilted.
Green Shadow: Zombie plants? How is that even--
Beta-Carrotina: I'm sorry, Green Shadow, I know you have a LOT of questions on your mind right now but I can't stay here for too long.
Beta-Carrotina: If The Wilted find me here, I'm done for, and I need to retreat.
Beta-Carrotina: Me and the other normal plants that reside here tried to stall them for time...
Beta-Carrotina: ...but we couldn't keep up for long before you guys could come to back us up...
Crazy Dave: Oh no...
Green Shadow: I... no... surely this can't be it, right? There has to be a way to reverse this whole dilemma.
Beta-Carrotina: I...
Beta-Carrotina: ...am honestly not sure.
Beta-Carrotina: But for now, I need you to listen to me, it's something about Zomboss.
Green Shadow: What is it?
Beta-Carrotina: The Zombot you have to face before reaching The Sanctuary has another transceiver that you need to retrieve.
Beta-Carrotina: This is going to sound unbelievable, but I need you to use that transceiver to contact Zomboss himself.
Green Shadow: What???
*A strange noise starts coming through the transceiver, and slowly gets louder*
Green Shadow: Um... what is that noise?
Beta-Carrotina: Oh no, they're here. I have to go now!
Beta-Carrotina: Remember! Find that transceiver! Dr. Zomboss will explain everything!
*The transceiver stops receiving signals*
Green Shadow: Dr. Zomboss... will explain everything? I don't understand...
Crazy Dave: Well, up ahead is the lever to open the gateway to the sankiewoobee.
Crazy Dave: Once we get rid of the Zombot guarding that lever, maybe we can get some answers.
Green Shadow: Right...
Green Shadow: We better get going then, we can't waste anymore time.
Green Shadow: Tina, all the other plants in The Sanctuary and Mother Nature herself needs our help!
Green Shadow: Let's take down Zomboss's final Zombot.
===Level 4B===
====Before battle====
Crazy Dave: Uh...
Green Shadow: What's wrong, Crazy Dave?
Crazy Dave: I... don't wanna give you the bad news again, Green Shadow, but...
Crazy Dave: I lost the Living Stone seed packet again.
Crazy Dave: And this time, both of my pockets don't have it!
Green Shadow: You've got to be kidding me.
*Immorticia teleports in with her magic*
Green Shadow: Well... Immorticia's here, we'll have to forget about it. Again.
Green Shadow: Let's get ready.
*Immorticia channels corrupted energy into a large snow pile at the end of the lawn before she teleports away, causing the lawn to also change in appearance (to the corrupted version of the lawn)*
Crazy Dave: Oh boy, here it comes.
*The Zombot Frost Wanderer emerges from the snow pile and screams*
Green Shadow: Crazy Dave. Crazy Dave's neighbour.
Green Shadow: Let's do this.
Crazy Dave: No no, you're wrong.
Green Shadow: Huh?
Crazy Dave: It's "let's get CRRAAAAAAZZYYYY"!
====After battle====
Crazy Dave: We found it! It's the thingamabob! (Refers to the new transceiver (reward) that the Zombot Frost Wanderer dropped upon defeat)
Green Shadow: Yep, this must be the transceiver Tina was talking about!
Crazy Dave: And guess what else I found?
Green Shadow: What?
Crazy Dave: I found the Living Stone seed packet!
Crazy Dave: It was under my pot on my head this entire time!
Green Shadow: Wha--... why is it--... y'know what, forget it, it's no use trying to reason with that.
Green Shadow: Now, back to this transceiver. I really hope there's a good reason as to why we need to contact Zomboss with this thing.
*The transceiver gets activated, in which a voice then comes through*
Dr. Zomboss: BLESSED FAECES.
Green Shadow: Eh?
Dr. Zomboss: This corruption is truly getting out of hand!
Dr. Zomboss: I've just experienced a sort of premonition, where if we fail to get this corruption under control, this horrifyingly crude artwork of a plant will--
Crazy Dave: Yoohoo! Hello??
Dr. Zomboss: Pardon?
Dr. Zomboss: Ah! The transceiver! You've finally obtained it.
Dr. Zomboss: I was expecting you, albeit you took slightly longer than I imagined you would.
Green Shadow: Is that so? Explain.
Dr. Zomboss: Allow me to enlighten you.
Dr. Zomboss: Am I correct to assume Beta-Carrotina has introduced The Root of All Evil to you?
Green Shadow: You know about that?
Dr. Zomboss: Yes I do, as we have formed a temporary partnership to work against The Root of All Evil.
Green Shadow: What??
Green Shadow: You're bluffing.
Dr. Zomboss: Really? Even after she explicitly told you to use this transceiver to contact me?
Dr. Zomboss: I must say, you certainly are not a very easy person to cooperate with.
Green Shadow: Okay okay wait, explain why you two are working together then.
Dr. Zomboss: Because we share a common enemy, and we are admittedly incapable of defeating said enemy if we went against them alone.
Dr. Zomboss: Not only does The Root of All Evil want to rid of all plants, but they want to rid of just about all life as well.
Dr. Zomboss: Humans, animals, and even us zombies despite being undead.
Green Shadow: What? Zombies too??
Dr. Zomboss: The Root of All Evil has never revealed their malicious intent towards zombies, as they desired to use me in order to aid themselves first.
Dr. Zomboss: I, however, could already deduce said malicious intent after conversing with them for a good while.
Dr. Zomboss: So I've taken the opportunity to delude The Root of All Evil into falsely believing that I am an ally.
Green Shadow: So wait... does that make you and me allies?
Dr. Zomboss: Unfortunately, yes.
Green Shadow: But then... what have you been doing?? What's with throwing more of your zombies and Zombots at us???
Dr. Zomboss: That, my friends, I have two good reasons for.
Dr. Zomboss: The first was to ensure that The Root of All Evil's trust in me did not waver.
Dr. Zomboss: The second was to prepare you for the inevitable.
Dr. Zomboss: After much planning, I've concluded that it would greatly increase our chances of success if I shaped you to become more battle-hardened.
Dr. Zomboss: Even if it might cost some time and effort to do so.
Green Shadow: Seriously? And you and Tina have never bothered to reveal this to us?
Green Shadow: Both of you have hidden a lot of things from us, and have only been revealing info about the island bit by bit rather than all at once.
Dr. Zomboss: That was intentional. Initially, we agreed to only reveal that we joined forces to make it less obvious to The Root of All Evil.
Dr. Zomboss: But to reinforce that plan, we had to ensure we didn't reveal this to you either. So we pretended to know little about the island.
Dr. Zomboss: And we've also reached to our agreement where Beta-Carrotina would only reveal small pieces of information about the island to you.
Dr. Zomboss: David, remember that map of the island that your neighbour managed to salvage from one of my zombies?
Dr. Zomboss: I deliberately sent that map over, and that note I wrote behind it was fake, and was meant to lure you and your neighbour onto the island.
Crazy Dave: Eh?
Dr. Zomboss: Being the two people I knew who were experts at foiling my plans, I decided that having you both to come would grant a huge advantage to us.
Dr. Zomboss: But because of mine and Beta-Carrotina's agreement, I still had to do a bit of acting to ensure you knew nothing about our alliance.
Crazy Dave: That's...
Crazy Dave: That's CRRAAAAAAZZYYYY!
Dr. Zomboss: Yes yes, now anyway, due to the unforeseen incident where The Root of All Evil got a hold of The Sanctuary earlier than I predicted...
Dr. Zomboss: I had to call mine and Beta-Carrotina's agreement off and form our temporary alliance ahead of time.
Dr. Zomboss: And to do that, I placed the transceiver you hold right now in the Zombot Frost Wanderer, the latest Zombot I've constructed.
Green Shadow: I... cannot believe this.
Green Shadow: You and Tina had all of this planned from the very start??
Dr. Zomboss: Such is the plan concocted by an evil genius such as myself!
Dr. Zomboss: Now then, have I answered all of your queries? Time is of the essence here, so I can't be loitering any further.
Green Shadow: I'm not even sure what else to ask at this point. I'm still dumbfounded by this.
Dr. Zomboss: Splendid! In that case, head for The Sanctuary, pronto, and contact me back when you've found your way out of Blizzard Peaks.
*The transceiver gets deactivated*
Crazy Dave: Man, we really talked a lot this time. I don't think there was ever a level where there was this much dialogue before.
Green Shadow: Level? Crazy Dave, what are you--
Crazy Dave: But anyways, you heard the boss! Lime is of the yes cents!
Green Shadow: I--... you're right, we need to get to The Sanctuary as quickly as possible.
Green Shadow: The Wilted and The Root of All Evil cannot get away with this any further.
Green Shadow: C'mon Crazy Dave.
Green Shadow: Let's save The Sanctuary.
Crazy Dave: Right behind ya!
Crazy Dave: Let's go neighbour! Some real CRRAAAAAAZZYYYY stuff awaits us!
===Level 2D===
====Before battle====
Green Shadow: Um... Crazy Dave.
Crazy Dave: Yes?
Green Shadow: This roster that you picked...
Crazy Dave: Uh-huh.
Green Shadow: ...there aren't any attacking plants.
Crazy Dave: Oh.
Crazy Dave: I must've forgotten to get them.
Green Shadow: Crazy Dave.
Green Shadow: This isn't the first time you've picked a terrible roster for us.
Green Shadow: The zombies are already here and we can't go and change it right now!
Crazy Dave: Then we'll just fight with this roster!
Green Shadow: With defensive plants only??
Crazy Dave: Don't panic, Green Shadow!
Crazy Dave: You need to remember that we have the neighbour by our side!
Crazy Dave: They'll be able to get us out of this situation!
Green Shadow: I can only hope...
====After battle====
Green Shadow: Using... only avalanches... to attack zombies? (This is the only way to beat this level)
Green Shadow: Sometimes I really wonder how you pull off improvisations like that this well.
Crazy Dave: Silly Green Shadow, that's because this is the neighbour we're talking about!
Green Shadow: Well...
Green Shadow: I guess I can now see why Crazy Dave praises you a lot.
===Level 5D===
====Before battle====
Green Shadow: Um... Crazy Dave.
Crazy Dave: Yes?
Crazy Dave: Wait, are you gonna talk about the roster again?
Green Shadow: Not exactly...
Green Shadow: I want to talk about why you decided to grow your mold colonies in the only places which aren't exposed to avalanches.
Crazy Dave: What do you mean? That far right area over there isn't exposed to avalanches but there isn't any mold there either.
Green Shadow: ...
Crazy Dave: What, I'm not wrong, am I?
Green Shadow: Y'know what.
Green Shadow: Let's just get this wave of zombies over with.
===Level 1E===
====Before battle====
Green Shadow: Crazy Dave, can you confirm we're still headed for The Sanctuary?
Crazy Dave: Nope, this is headed to yet another upgrade plant seed packet!
Green Shadow: Ah...
Green Shadow: ...here we go again...
===Level 3E===
====Before battle====
Crazy Dave: Looky there, it's a purply goat! (Refers to corrupted Mountain Goat Zombie)
Green Shadow: Oh no... not again.
Green Shadow: If this is the same like the frog back in Lightning Ridge, we needa be wary.
Green Shadow: We don't know what that Mountain Goat Zombie will do differently compared to their regular counterparts.
===Level 4E===
====Before battle====
Green Shadow: Uh...
Green Shadow: We can't see through those ice blocks... what exactly is inside of them? (Refers to reality rift of this Meltdown countdown minigame level)
Crazy Dave: Hmm...
Crazy Dave: How about we spend some sun to reveal what's inside of them?
Green Shadow: We can do that?
Crazy Dave: I dunno, that's how this level's supposed to work.
Green Shadow: Level? What level??
Crazy Dave: Uh... never mind what I said!
Green Shadow: ???
===Level 5E===
====Before battle====
Crazy Dave: Hmm... why do these rocks over here seem a lot lighter than usual... (Refers to the huge rocks at the top of the lawn that block avalanches)
*Some rocks are moved around as demonstration, but move back to their original places afterwards*
Green Shadow: Wha--
Green Shadow: Actually, at this point, I shouldn't be surprised, this corrupted energy really does a lot of wacky things.
Green Shadow: But with the ability to move those rocks around and change which places are exposed to avalanches...
Green Shadow: This could make for some new strategies...
====After battle====
Crazy Dave: Woohoo! Easy game! That level was nothin'!
Green Shadow: Crazy Dave, what level are you talking about?
Green Shadow: You've been talking about something like that when we were dealing with those ice blocks again earlier, what's gotten into you?
Crazy Dave: I uh...
Crazy Dave: I dunno.
Green Shadow: Hmm... I know you can be eccentric at times, but this time I feel like something's off.
Crazy Dave: Well, I can tell you one thing. The first thing that comes to mind that is off is my TV back at home!
Crazy Dave: I dunno why, recently it just won't turn back on anymore!
Green Shadow: Not what I meant, but y'know what, let's just focus on getting out of this area.
Green Shadow: We already have the upgrade plant seed packet, there's nothing more we need here.
Crazy Dave: Righto then, let's move!
==Map==
Initially, like all other areas, this area was meant to have art for its map, but due to the developer's time constraints, the map for this area is unfortunately unavailable.
==Trivia==
*This area was coincidentally released on the same date as the previous area last year.
*Originally, the unique reality rift for Blizzard Peaks wasn't the cooling heat rift. The original rift was called the cold-immunity rift, where the immunity to freezing for normal, ice and fire plants swapped between the three types (e.g. ice plants could warm nearby plants and be immune to freezing, normal plants would only be immune to freezing and fire plants would be prone to freezing), and the types that were swapped would vary between each level.
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