Guardian Armor

The Guardian Armor is an enemy in Castlevania: Harmony of Dissonance.
==Description==
A unique armored knight encountered in a special room of the Clock Tower in Castle A. It features the same color scheme as the Living Armor, but instead of wielding a sword, it holds a greatshield that renders it completely impervious to attack.
Much like the other giant armors encountered in the game, It will be knocked back every time it is struck, although in this case it will sustain no damage whatsoever. Fortunately, the room where it is encountered in happens to have a set of giant rotating gears conveniently affixed on the back. If the Guardian Armor is pushed all the way onto them, they will trap and pull it in, destroying it completely and sending the pieces of its armor flying all across the room, which Juste can then pick up and equip for his own protection.
Curiously, in the room where the Skull Knight is faced, there is a series of armors in the background with the same shield as this enemy, with an empty space between them. Perhaps this enemy is the missing armor in question.
==Enemy Data==
==Item Data==
The armor set obtained from this enemy provides above average defenses if compared with other armor pieces the player is most likely carrying at that point in the game:
==Gallery==
HoD 053.png|Guardian Armor enemy list entry from Harmony of Dissonance.
==See also==
*Boomerang Armor
*Bronze Guarder
*Gate Guarder
*Hammer-Hammer
*Living Armor
*Pike Master
*Revenge Armor
Category:Armored Enemies
Category:Indestructible Enemies
Category:Knights
Category:Harmony of Dissonance Enemies