Dread

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</choose>Dread is a minor hostile entity in DOORS, appearing in The Hotel and The Mines. 
== Appearance==
Dread appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes Dread can appear with an inverted texture. 
However, when Dread is being crucified, most of its tentacles are gone and there are more holes in its sponge-shaped face. 
== Behavior==
Dread only spawns if a player stays in a single room for a long time without being AFK (until in-game clock hits Midnight). It's possible to tell if Dread is about to spawn if all the lights will slowly begin to break, followed by the now audible sound of the player's breathing, and less contrast. If the "Electrical Work" modifier is active, the player will experience a slight blur after some time. The rate of time passage is doubled and quadrupled by the modifiers “Run From It” and “Destiny Still Arrives”, respectively. 
When Dread spawns, it will darken players' screens and exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If Dread reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. Dread has small whispers, and they get louder as Dread gets closer to the player. 
If Dread spawns and a player opens the door to the next room before Dread kills them, Dread will immediately despawn and grant the player the "Dead of Night" achievement. 
Dread spawns faster in The Greenhouse, about as fast as the “Run From It” modifier. 
==Notes== 
*When Dread is about to appear, Guiding Light's visual hints will disappear.
*Players can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout The Hotel or holding an Alarm Clock. Dread will always spawn when the hands reach midnight.
*Every time someone opens a door, the clock will reset to 11:00; keep moving through rooms to easily avoid having Dread spawn.
*Time will freeze if the game detects every player is AFK. All clocks will stop moving when this happens, until at least 1 player is not AFK again.
*As players progress through the floor, time will progress faster, attaining maximum speed after the second Seek chase of a floor.
*Dread won't allow players to equip or unequip items after Dread reaches them. Because of this, when crucifying Dread, make sure you equip the crucifix before it immobilizes you.
*Players can crucify Dread with a Crucifix. When this happens, the time will set to 11:00 and will move a lot slower until the next door is opened.
*If you grab a crucifix on the ground when you are in Dread's jumpscare, it will still act like you had the crucifix equipped and it will be crucified, as of now this is only possible with the Admin Panel.
*Players cannot survive Dread with any amount of overheal, as it is an instant kill entity.
*Dread, like Screech, A-90, Halt, Haste, Timothy, Jack, is a client-sided entity, meaning that in multiplayer, each player encounters a "different" Dread. 
**However, if any player crucifies Dread, Dread will stop chasing every player and everyone will be able to see the Dread that the player crucified.
*Most of the sound frequencies are reduced significantly while Dread is active. This makes it very hard to hear Screech, but still possible.
*Every room will darken when the clock hits 11:45 spawns and will remain as such while it is active, unless the modifier "Electrical Work" is active, as the lights will not break with this modifier, though Screech will still spawn
*When Dread spawns and chases a player, it has a small shadow that can be barely seen if looked at the correct angle.
*Dread can spawn in special rooms, however the in-game time will move a lot slower than in normal rooms, taking 1 actual hour for Dread to spawn.
**These rooms are: the Reception (0), Pre-Library (49), the Library(50), Pre-Jeff Shop, Jeff Shop, The Rooms entrance (60), The Infirmary, the Courtyard (89), the Electrical Room (100), The Dining Hallhttps://youtu.be/HlSJscsZ0Eo?si=FiEsnRPMRDUBDD_c&t=452; The Adit (100.5), The Nest (150)https://www.youtube.com/live/OY1OV3rQxyU?si=vugcaTi6OnxM7LAo&t=5696, Post-Nest 151 and the Dam (200).
***To this list, a few Sewer "normal" rooms are added to this list, for unknown reasons.
***The Generator Cave is not included in this list, despite its length, making it the room where you’re at the highest risk of encountering Dread, especially in singleplayer.
*The sound that plays while Dread chases players lasts for roughly 2 minutes; it doesn't loop. Thus, if Dread chases the players for longer than 2 minutes, no sound will play. This means that players can indefinitely be chased by Dread, due to being able to be chased after the soundtrack ends.https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s
* Dread can spawn more than once during a run.
*While trying to crucify Dread, Screech may spawn causing the player to crucify it instead and subsequently die to Dread. Therefore, it is advised to look around at all times while Dread is attacking as to avoid Screech's attack.https://youtu.be/GKi4d8qQkx0?si=nIFDlsfDqNHF5c_-
*In the 2024 Trick Or Treat Event, if the "Run From It" candy is eaten, Dread will spawn. However, the "Dead Of Night" badge that's awarded for surviving Dread cannot be obtained, even when doing the requirements for it. Despite this, you can still obtain the "It's Not My Time" badge if the player crucifies it after it spawns from this candy.
*If Dread spawns in a ladder room in The Mines, instead of going through the floor to chase after the player that is on the ladder, Dread first goes to the ladder then goes up (or down) after the player.
*Dread can only spawn in the main floors (Floor 1, Floor 2, Floor 3...), it does not spawn in subfloors (The Rooms & The Backdoor).
*In The Rooms (and theoretically in the Backdoor) [subfloors], when holding an Alarm Clock, it will always say it's midnight, but the time won't move at all.
== Jumpscare==
===1st Person===
Dread will flash visible around 1 second in the screen before fading out. The camera fully freezes and so does the player. After a short time, static screens with multiple holes will flash and the player immediately dies.
===3rd Person===
The players' animations freezes shortly before they fall face down to the ground and ragdoll.
== Modifiers==
== Bugs ==
* There's also a glitch that muffles most sounds if the player dies to Dread before opening the first door (in the Reception or in the Adit) and is auto-revived. The easiest way to replicate this is with a "Run From It" candy.
== Trivia== 
*Dread was originally a scrapped entity but was officially added after The Hunt update.
*Dread was originally teased in a sneak-peek for the Hotel+ Update.https://twitter.com/DoorsRoblox/status/1599267251223412738
*Dread is one of the first scrapped entities to make a comeback.
*It is likely that ProKameron was the first player to encounter Dread in The Mines.https://youtu.be/xPmylVsMq5U?t=2346
*Prior to its revamp in the Mines update, Dread could only appear at Door 13 after 60 minutes in-game. Dread's opacity was increased in the Mines update.
**Time also didn't freeze if the players were AFK.
*Crucifying Dread gives the "It's Not My Time" achievement rather than the "Dead of Night" achievement.
*Dread's scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "Nightmare Yelling, Bursts of Distorted Scream."
*Dread, Eyes, A-60, A-90, A-120, Blitz, Lookman, and Haste are the only entities who change their appearance while being crucified.
**The asset for the image of Dread getting banished by the crucifix is called "guys this might be scary".
*Dread is the first entity that has a frowning mouth the only other entity to frown is RNIUSHCg== (and A-120 while being crucified
*) besides the two all the other entities either are smiling, have a neutral expression, or don't have a mouth.
*During the April Fools 2024 event and with "Voice Acting" modifier, Dread will say "Dread's Reaction" repeatedly during the chase.
*Dread's whispers are currently the quietest sound in the game.
**Dread's whispers resemble a heavily distorted audio captcha.
*Dread's behavior is similar to Haste's behavior, as it spawns after a specific time period, more similar to old Haste that spawned when you took too long in a single room and could also spawn in The Hotel like Dread.
*If you slow down Dread soundtrack end audio to the speed 0.55, you can hear one of Halt's whispers.
*Dread's scream for being crucified can be difficult to hear due to the sounds of the Crucifix.
* The tempo of Dread's theme increases the longer you are being chased.
* When Dread spawns, it will print "erm.. hello bro" into the console, the same as Haste.
*El Goblino indirectly mentions Dread in one of his dialogues, "We gotta be outta here by midnight", which can be associated with Dread.
*If you crucify Dread (or Haste, with the Make Haste modifier) while in the elevator cutscene (The Hotel ending) you get to see the cutscene in first person, albeit with your accessories and body parts blocking some of your view. 
== Related achievements==
== History==
== Gallery==
DreadPng.webp|The normal sprite of Dread.
Dreadisdisturbing.png|Dread, before jumpscaring players.
DreadJumpscareTexture1.jpg|Dread's jumpscare texture 1.
DreadJumpscareTexture2.jpg|Dread's jumpscare texture 2.
Clock.png|A clock, the main reason of Dread's existence.
DreadCrucify.png|Dreads appearance during the crucifixion process.
OldDread.png|Dread's old appearance seen in the game files before The Hunt event.
DreadCrucifyPage.png|Ditto, but on the Roblox marketplace.
DreadEntityLeak.jpg|The single frame showcasing Dread in the deleted Hotel + Sneak Peek 2.
DreadDeath.png|The Overview screen for when the player dies to Dread.
DreadedEyes.png|Eyes spawning alongside Dread.
Dread Is Coming.png|A brightened image of Dread chasing a player.
Dreadandrushbeingcrucifiedatthesametime.png|Dread and Rush being crucified at the same time.
DarkNestAfterDread.png|The Nest being darkened due to Dread.
Captura de pantalla 2024-09-26 185403.png|Dread being crucified in The Dining Hall.
Dread jumpsc.gif|Dread's jumpscare.
Crucified Dread.gif|Dread being crucified in a room.
Escaping Dread.gif|A player despawning Dread by opening a door.
DreadTransform.gif|Dread shattering the lights upon entering room 13 (prior to its revamp).
Dread in cutscene.gif|A player dying to Dread during a cutscene (using candies).
Screenshot 2024-10-25 024206.png|Dread being seen through the Rifts.
== References==
Category:Entities
Category:Hotel
Category:Instakill Entities
Category:2D Entities
Category:Lethal Entities
Category:Hostile Entities
Category:The Mines
es:Dread
ru:Трепет