Fighters of Atlas

==The Lore==
So each character on this roster has a reason for being here, and a "Few" of them would not leave me alone until I let them join; so to start, all the veterans where easy to call up for fighters of Atlas, then I had to grab the zombie Mario costume, reanimate it so I could have an echo for Mario. Mini Mario I bought off a shelf from my local Target and while I was there I picked up Funky Kong a new surfboard cause he "Needed a new one" so that's how he got in, oh While I'm at it Google Chrome came to life a starting barrating me with insults and images of horribly photoshopped re-colors of Mario characters until I gave in. Oh, and Zim threatened to destroy my house if "his greatness" wasn't included so I shoved an invite down his throat then threw him out my window.
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Then FreezeFlame galaxy; Jesus Christ all mighty did I have to do a hell of a lot of work to keep it from....you know, killing us all......so I had to borrow a replica R.O.B, Olimar's S.S Dolphin, have Pikachu and Pichu power-up a generator for me then I had constructed the rocket then I had to size it up so I could fly it up to the about to crash Freezeflame galaxy and deliver the invite then Rosalina and master hand helped me shrink it down with Hoborg making a clay cradle for it to fall into safely, and then theirs are oh B O I!
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so I was just playing an online smash match until I heard my doorbell ring and I went to look outside, She was standing there on my front lawn with Carbuncle waving a sign that said, You better let me join or say goodbye to your internet, so I opened the door only to get assaulted by carbuncle and his wooden mallet to my head, so after I bandage up my head Arle rushes into my house and demands that she is put into atlas due to waiting to be in smash bros for 3 years and with this version of arle is crazier and impatient, so I give her an invite but then she asks if I have a vacant room in my house so she could stay while atlas is going and I say to myself (.....why would I let you live here) but I gave in and say....stay as long as you want because I need my internet.....badly.
==Intro to Atlas==
Update 9/6/2019  This Smash Bros project has been turned into an umbrella game so I can be less restricted on the roster choices.
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Okay after the small success of Redwing's Super Smash Bros, I feel like it's time to......start over now that I have better art tools and some Photoshop skills, I can make a page that is more visually interesting.
Now before we get into the nitty-gritty of things here, let's start with the order of the roster, all fighters will be arranged by number but the order in which characters are presented, so the order goes like Mario, Donkey Kong, Balloon Fighter, Mr. Game & Watch, etc.
This game will also have some original characters made by me, so I can be creative with their movements. Plus this is an umbrella project.
==Gameplay==
Like all other Fighting games, this one has a wealth of gameplay features, and the ones listed here will be the new ones brought over from Redwing's Super Smash Bros., the reason being..... I like those ideas and don't want them to go to waste, and this will give me ample time to tweak and fix any issues you guys have with my new mechanic Windbox Spot Dodge:  Press the ZL and ZR button and rotate the control stick the player can generate a small windbox to blow opponents back while on the ground.
Sweep Kick Roll: double-tap the control stick while rolling to do a sweep kick to trip opponents the heavier/taller the opponent is the greater the damage.
Smash Attack Chain:  With good timing, you can keep your opponent in a chain of smash attacks with no ending lag as long as you fast enough and the time your button presses right but your attacks still stale if you use the same attack 2 times or more in a row.
Item Snatch:  If you perform a smash attack on someone with an item equipped or if they are holding the one you can snatch it away from them just like with the Dragoon/Day Break Parts but it works with every item.
Neutral Throw:  If an opponent is grabbed and the player only uses pummels after the pummel time is up they will perform a neutral throw it deals less damage than a normal throw but it still knocks opponents away.
Grab Block:  If 2 opponents try to grab each other at the same time they will receive some small chip damage and will fail to execute the grab.
Pivot Grab and Pivot Throw: a pivot grab is if a player grabs an opponent just as they are about to turn the opposite direction and a pivot throw is if you perform a pivot grab then immediately throw them its hard to pull off but it does more damage than a normal throw.
Rocket Footstool: when performing a footstool press and hold up on the control stick to gain more height than a normal footstool jump it's hard to time but will pay off when you do.
Aerial Grab and Aerial Throw:  You now have the option of grabbing and throwing in the air by pressing the L or R button in the air with an opponent next to them they will pause in the air before slowly descending they can pummel or perform a Back, Down, Up, Forward or Neutral Throw and each throw will be unique too.
Ledge Break:  If a player is hanging on to a ledge walk on their hands/stubs etc. to knock them off the ledge you can also attack people holding on to a ledge.
Shield Throw:  While shielding flick the control stick to throw your shield at an opponent that will turn into a burst of energy to hurt opponents the bigger the character = the more damage the burst will do.
Final Breaker Disrupt and Final Breaker Retry:  You can disrupt a final breaker by attacking the opponent the second they're about to release their final breaker if you do that their final smash will be gone but final breaker canceling is only when you have the broken meter on if you fail to connect the final breaker, before the animation is finished press the b button with the right timing to re-gain your final breaker to try again you can do it as long as you want but it's very hard to pull of and won't work with an atlas ball.
Shield Break Cancel:  Just as your shield breaks press up b at the right time to get your shield back and to avoid a shield break useful for attacks with shield killer properties.
Circular Air-Dodging: New in this game is circular air dodging, while in the air press the ZR or ZL button and then rotate the control stick to do a circular air dodge this will help with attacks with a wide range and will help with heavy characters because this type of dodge is momentum based so you can spam it but only with right timing and coordination to send characters flying up to help with recovery.
Zig-Zag Air-Dodging: Also new in this game is Zig-Zag Air-Dodging By pressing the ZL or ZR button and quickly flicking the control stick in a direction you will be able to zig-zag out of the way of hard to dodge attacks or to space out opponents if they get to close.
16 Player Matches:  Along with having 8 player matches we now have 16 player matches to have truly chaotic battles and to have up to 32 Ice Climbers at once, truly wonderful.
True Stun Lock:  By alternating A and B attacks with proper timing you can perform a chain of attack opponents can't even dodge out of but only on the ground.
Storing Items:  While you're holding an item you can spot dodge to save that item for later but it only works withheld items, not equipable items.
Wavedashing: To curb the appetite of competitive fans wavedashing is back and works how it did back in melee where you use directional air-dodging on the ground to make your character slide across the ground to cover more distance.
Footstool Damage:  Now when players perform footstools they will deal a small amount of chip damage to the opponent but at high enough percentages they can spike.
Multiple Breakers at Once:  For the first time in Smash history up to 16 final breakers can happen at once and if 2 final smashes activate on the same character they can perform a final breaker over-ride to override the other opponent's final breaker with pressing a and b at the same time.
Sliding:  By dashing and holding down on the control stick fighters can perform slides to dodge attacks and final breakers and they can also act out of it with no ending lag whatsoever so they can perform easy combos.
Stylish Moves and Stylish Meter:  By playing a normal match and performing combos or successfully pulling off hard-to-do techniques a little stylish meter will fill up over time and you can stack it up with 10 charges with each one giving you more power-ups with the 10th charge activating all of them by pressing the b button when the meter is full.
*Charge 1: Speed, raises the player's speed
*Charge 2: Power, raises the damage of attacks
*Charge 3: Jump, raises the jump hight of players
*Charge 4: Knockback, raises the knockback power of players
*Charge 5: Super Armor, gives the player Super Armor
*Charge 6: Shield, raises the durability of shields and gives shield throw more power
*Charge 7: Instant Perfect Shield, makes every shield perform perfect shielding
*Charge 8: No End Lag, all ending lag on moves is gone.
*Charge 9: Electric Shields, gives players electric shields that damage opponents when they touch them.
*Charge 10: Gradual Healing, gives players gradual healing and activates all other powers.
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==Character Roster==
What is a Fighting Game Without a wide selection of characters to choose from, here are the ones that will be appearing in this game.
 
01 Mario.png
01e Zombie Mario.png
01f Mini Mario.png
02 Donkey Kong.png
02e Funky Kong.png
03 Balloon Fighter.png
03e Alice.png
04 Mr Game & Watch.png
05 Luigi.png
05e Gooigi.png
06 Excitebiker.png
07 Bub and Bob.png
08 Link.png
09 Samus.png
09e Dark Samus.png
10 Pit.png
10e Dark Pit.png
11 Rash.png
12 Mega Man.png
12e Roll.png
13 Simon Belmont.png
13e Richter Belmont.png
14 Bowser.png
14e Dry Bowser.png
14f Meowser.png
15 Peach.png
15e Daisy.png
15f Nurse Peach.png
16 Yoshi.png
17 Bomberman.png
17e Jet Bomber.png
17f Hammer Bomber.png
18 Black Mage.png
19 Mach Rider.png
20 Kirby.png
21 Little Mac.png
21e Glass Joe.png
22 Sukapon.png
23 King Dedede.png
23e Penguin DDD.png
24 Crono.png
25 X.png
25e Alia.png
26 Ryu.png
26e Ken.png
27 Diddy Kong.png
27e Lanky Kong.png
28 Dixie Kong.png
29 Ness.png
29e Ninten.png
30 Ridley.png
31 Porky Minch.png
32 Ganon.png
33 Ganondorf.png
33e Demise.png
34 Banjo & Kazooie.png
35 Conker.png
36 Pikachu.png
36e Raichu.png
36f Togedemaru.png
37 Jigglypuff.png
37e Igglybuff.png
38 Klaymen.png
39 Marth.png
39e Lucina.png
40 Gordon Freeman.png
41 Meowth.png
41e Alolan Meowth.png
42 Snorlax.png
43 Gruntilda.png
44 Joanna Dark.png
45 Pete.png
45e Pony.png
46 Rayman.png
47 Mumbo Jumbo.png
48 Captain Falcon.png
48e Blaziken.png
49 Fox.png
49e Falco.png
50 James Bond copy.png
51 Ray.png
51e Flare.png
52 F.L.U.D.D.png
53 King Boo.png
54 Chibi Robo.png
55 Meta Knight.png
56 Olimar.png
57 Emperor Bulblax.png
58 Beady Long Legs.png
59 Earthworm Jim.png
60 Wario.png
60e Booster.png
61 Mewtwo.png
61e Shadow Mewtwo.png
62 Toad.png
62e Toadette.png
62f Peachette.png
63 Pichu.png
64 Young Link.png
65 Sonic.png
65e Mighty.png
65f Jet.png
66 Gamecube.png
67 Villager.png
68 Tom Nook.png
69 Hoborg.png
70 Master Hand.png
71 Paper Mario.png
72 Ice Climbers.png
72e Baby Mario Bros.png
73 Geno.png
74 Mallow.png
75 Arle Nadja.png
76 Unten.png
77 Bowie.png
77e Anna.png
78 Google Chrome.png
79 Zelda.png
79e Hilda.png
80 Zim.png
81 Thrusterhound.png
82 Rosalina and Luma.png
83 Freezeflame Galaxy.png
84 Crow.png
85 King K. Rool.png
86 Lord Fredrik.png
87 Bread.png
88 Crystal King.png
89 Goose.png
90 Waluigi.png
91 Dr Mario.png
91e Dr Luigi.png
92 Hypnospace User.png
93 Shantae.png
94 Vanilluxe.png
95 Ashley.png
96 Quartz.png
97 Inkling.png
97e Octoling.png
98 Volt.png
99 Roy.png
99e Chrom.png
100 Robin.png
101 Wolf.png
101e Panther.png
102 Gardevoir and Kirlia.png
103 Duck Hunt.png
104 Reptflux.png
105 PAC-MAN.png
105e Ms PAC-MAN.png
106 Sheik.png
107 Tails.png
108 Knuckles.png
109 Corrin.png
110 Rami.png
111 Godfaelzen.png
112 Glintwyrm.png
113 Lucario.png
==Movesets==
Each Character has them, but I will only be showing off special moves and their final breakers aka final smashes, but I will also list their gimmicks and special traits that make the characters who they are and how I represented them in Fighters of Atlas.
Movesets
Fireball icon.png|Neutral B: Fireball
Cappy Toss.png|Side B: Cappy Toss
Cape icon.png|Down B: Cape
Super Jump Punch.png|Up B: Super Jump Punch
Mario Finale.png|Final Breaker: Mario Finale
Neutral B: Fireball: Mario's hand will glow orange then he will send out a small bouncing fireball that does 3% damage
Side B: Cappy Toss: Mario will take his hat off his head and toss it like a boomerang, dealing 4-6% damage and it will also reflect projectiles
Down B: Cape: Mario will take out a yellow cape and wrap it around him acting like a secondary shield
Up B: Super Jump Punch: Mario will raise his arm and jump up high, dealing 13-15% damage
Final Smash: Mario Finale: Mario will jump backward and launch out 2 spiraling fireballs dealing 20-29% damage
<gallery columns="4" widths="150" spacing="small" position="center">
Rotten Mushroom doodle.png|Neutral B: Rotten Mushroom
Axe Toss.png|Side B: Axe Toss
Torn Up Cape.png|Down B: Torn Up Cape
Super Jump.png|Up B: Super Jump
Rotten Finale.png|Final Breaker: Rotten Finale
Neutral B: Rotten Mushroom: Zombie Mario's hand will glow purple and send out a rotten mushroom that on contact does 1% damage but has a long-lasting poison effect
Side B: Cappy Axe Toss: Zombie Mario will grab the ax hat off of his head and toss it like a boomerang dealing 12% damage
Down B: Ripped Up Cape: Zombie Mario pulls out a torn up cape and it will act as a shield, but every attack will deal 0.5 damage due to the cape being torn up
Up B: Super Jump: Zombie Mario will raise his arm and jump up high but this attack deals no damage
Final Breaker: Rotten Finale: Zombie Mario will jump backward and send out 2 massive rotten mushrooms and will deal 10% damage on contact but will deal lingering poison damage for 15 seconds
Neutral B: Mini Fireball: Mini Mario's Hand will glow orange then he will launch out a straight firing fireball that does 2% but is very spam-able
Side B: Mini Mario Sqawl Hammer: Mini Mario will take out his hammer and spin around like the Ice Climbers side special but at the end of the attack if you press b Mini Mario will be catapulted upwards, this attack deals 10-11% damage
Down B: Capsule: Mini Mario will spawn inside a toy capsule acting like a shield, blocking all incoming attacks but, other opponents will be able to roll the capsule around and even off the stage
Up B: Girder Belay: Mini Mario will throw out a wrench that builds a thin bridge made from steel girders and will proceed to climb up it
Final Breaker: Mini-Land Mayhem: Mini Mario will whistle for his other mini toy friend as they start to bombard the stage with girders, fireballs, barrels and will end off with a loud toy BOB-OMB exploding, this final smash deals 30-37% damage
Neutral B: Coconut Gun: Donkey Kong will pull out his coconut gun and fire off 3 coconuts per. second, this attack deals 4-8% damage
Side B: Grounding Headbutt: Donkey Kong will deliver a powerful downwards headbutt that can also burry opponents, this attack does 14% damage
Down B: Barrel Throw: Donkey Kong will pull out a barrel and throw it across the stage as it rolls around, this attack deals 12% damage and if you can break the barrels a random item will appear, even if items are turned off
Up B: Spinning Kong: Donkey Kong will raise both of his arms and start spinning around like a helicopter rising, this attack deals 17-19% damage
Final Breaker: Jungle Rush: Donkey Kong will throw out one giant punch and if it hits anyone donkey kong will deliver a massive flurry of other punches end off with an uppercut, this final smash deals 38-44% damage.
Neutral B: Heavy Coconut Gun: Funky Kong will pull out his coconut gun and fire off 1 coconut per. second, this attack deals around 8-10% damage
Side B: Tidal Headbutt: Funky Kong will deliver a powerful downwards slam with his surfboard that deals around 16% damage
Down B: Barrel Throw: Funky Kong will pull out a barrel and throw it across the stage as it rolls around, this attack deals 9-10% damage and if you can break the barrels a random item will appear, even if items are turned off
Up B: Surfing Kong: Funky Kong will raise both of his arms and start spinning around like a helicopter with his surfboard spinning under him rising, this attack deals 14-15% damage
Final Breaker: Funky Rush: Funky Kong will throw out one giant punch and if it hits anyone donkey kong will deliver a massive flurry of other punches end off with an uppercut, this final smash deals 32-38% damage
Neutral B: Static Spark: Balloon Fighter's balloons will start to glow yellow and white then an electric spark will fire out of his balloons, this attack will deal only 3% damage but will stun the opponent for 7 seconds
Side B: Bumper Rush: Balloon Fighter will take out the bumper from balloon fight and spin it in a place like Pit's old side special from brawl, if any opponent gets hit by this attack it will deal no damage but will instead cause large knockback
Down B: Balloon Pop: Balloon Fighter will pull out a pump and attach it to his balloons and will start to make them bigger, so big in fact that they will explode like bombs, the explosion deals 25-28% damage
Up B: Hyper Balloon Trip: Balloon Fighter will jump up and his 2 balloons will fuse giving him a huge vertical boost, a much higher vertical boost compared to villagers up special
Final Breaker: Balloon Fight Frenzy: Balloon Fighter will run off-screen as 20-25 other balloon fighters will start to fill the stage to attack opponents finishing off with the Fish charging across the screen, this final smash deals 34-50% damage
Neutral B: Static Spark: Alice's balloons will start to glow yellow and white then an electric spark will fire out of her balloons, this attack will deal only 1% damage but will stun the opponent for 10 seconds but the spark is a lot small so it will be a lot harder to  hit with this attack
Side B: Bumper Rush: Alice will take out the bumper from balloon fight and spin it in place like Pit's old side special from brawl, if any opponent gets hit by this attack it will deal no damage but will instead cause large knockback
Down B: Balloon Pop: Alice will pull out a pump and attach it to her balloons and will start to make them bigger, so big in fact that they will explode like bombs, the explosion deals 18-25% damage
Up B: Alice's Balloon Trip: Alice will jump up and her 2 balloons will fuse giving her a huge vertical boost, a much higher vertical boost compared to villagers up special but this recovery will come out a lot faster compared to balloon fighter's
Final Breaker: Balloon Fight Frenzy: Alice will run off-screen as 20-25 other balloon fighters will start to fill the stage to attack opponents finishing off with the Fish charging across the screen, this final smash deals 34-50% damage
Neutral B: Phoenix Hand: Klayman's hand will glow orange and then a small mouth bird will fly out and home in on the closest opponent, this attack deals around 9-12% damage.
Side B: T.N.T Dummy: Klaymen will pull of a dummy made of T.N.T that looks just like him, take out a match, light it and light the fuse then you can pick it up and throw it or push it around when the dummy explodes it will deal 15-23%
Down B: Item Shift: Klaymen will alternate between 5 different items and each one is a different attack.
*Match: Klaymen will light it and throw it dealing 5% damage
*A cup of Water: Klaymen will drink it and spit it back out like Squirtle's neutral special, deals no damage but pushes opponents back
*Pile of Klay Balls: Klaymen will take out a small pile of Klay balls (around 5-7) and start throwing them, this attack deals 3-6% damage and will cause good knockback
*Mallet: Klaymen will take out a mallet and slam it on the ground dealing 12% damage
*Sandwich: Klaymen will take out a sandwich and eat it healing 7-9% damage
Up B: Glidey Bird: Klaymen will whistle and a glidey bird will pick up Klaymen and glide up with an updraft underneath them, the beak of the bird will deal 7-10% damage
Final Breaker: Weasle Chase: Klaymen will play a music box then run off-screen and a green monster called a weasel will charge across the screen hitting anyone in its way, this final smash deal 40-60% damage.
Neutral B: Blaster: Earthworm Jim will pull out his handy blaster and start firing it, this attack deals 2-3% damage per shot
Side B: Head Lasso: Earthworm Jim will take his head out of his suit and use it like a lasso then flings them either up, down, forwards or backward, this attack deals 12% damage
Down B: Mega Blaster: Earthworm Jim will rev up his blaster then unleash a powerful burst of plasma dealing around 16-20% damage
Up B: Pocket Rocket: Earthworm Jim will pull out his pocket rocket, then you can aim to where you want to go and then blast off.
Final Breaker: Hyper Pocket Rocket: Earthworm Jim jumps into hyper speed and zips around the stage hitting any opponents in his wake then it ends off with the rocket ramming into the closest opponent this deals around 23-30% damage
Neutral B: Disk Select: This attack acts like Pac-mans bonus fruit as Gamecube cycles through 8 game disks each with their damage, knockback and effects, but you only have 3 of each disc per stock so try not to spam
*Luigi's Mansion: deals 5% damage and has a poison effect
*Super Mario Sunshine: deals 7% damage and has a burning effect
*The Legend of Zelda: Wind Waker: deals no damage but has a large wind box
*The Legend of Zelda: Twilight Princess: deals 9% damage and has a shadow effect
*Metroid Prime: deals 3% damage and stuns the opponent
*Super Smash Bros Melee: deals 12% damage but travels slower
*Paper Mario: The Thousand-Year Door: deals 9% damage but can be blocked easily
*Cubivore: deals 25% damage but acts like a barrel so it's extremely heavy and hard to hit with.
Side B: Memory Card Missile: Gamecube will fire out its memory card like a missile and homing in on any unlucky opponent, this attack deals 12-15% damage but after it explodes Gamecube will have to wait 7-9 seconds before firing off another one; if you hold the side special button for longer Gamecube will fire off 2 memory cards, then fire up to 3 for the longest charge but doing this will prolong the time from 7-9 seconds to 20-25 seconds
Down B: Controller Breaker: Gamecube will spin around so fast that the controller becomes unplugged and goes flying across the stage (travels half the length of battlefield) and hits the opponent square in the face, this attack deals 25-30% damage but, the controller with then lie on the ground acting like a throwing item but it can only be thrown twice before the controller breaks, you only get one controller per match so choose wisely when using this attack
Up B: Overheating Burst: the GameCube will start to overheat then create a small explosion that also does 15-17 damage to GameCube and the opponents around when it performs this attack but at 100% or higher, when you use this move GameCube will shatter into a million pieces counting as a knockout so try to be very careful when using this recovery or else your dead
Final Breaker: Gamecube Start-Up: Gamecube will turn the whole screen black with only the fighters left, then the iconic indigo-colored cube will drop and start to for the GameCube logo but it keeps looping as the blast zone gets closer, making contact with the cube will deal damage, then the attack will end when the cube lands to make the complete logo, dealing 40-75% damage.
Neutral B: Clay Mound: Hoborg will point his finger at the ground and a small clay mound will appear if an opponent is walking on the spot the clay mound will appear on it will deal 5-6% damage, but this move will play a bigger role when we get to Hoborgs down special.
Side B: Crown Toss: Hoborg tosses his crown forwards and deal around 9-12% damage but it will act like King K. Rools crown, minus the boomerang effect if Hoborg doesn't pick up his crown in time he will start to run and walk slower cause his crown is his source of life so if you don't get the crown back after 7 seconds you will be KO'ED
Down B: Clay Morph: Hoborg will point to the mound of clay you spawned in and will lock on to it, then you will be able to move the control stick and form it into all different shapes, when you morph the clay and an opponent is next to it, they will take 19-23% damage.
Up B: Throne: Hoborg summons his throne pillar and stands on it to recover his jumps, this also recovers his up special though this attack deals no damage.
Final Breaker: The Neverhood Shuffle: Hoborg spawns a beige-colored clay portal and sucks any opponents in then a bunch of Klay-people will start beating up the opponents ending with an explosion of the Cannon, dealing around 33-40% damage
Neutral B: Geno Beam/Star Gun: With Geno's arms you can perform the attack Geno Beam, a strong blue, and white laser that deals around 17-23% damage; when you lose your arms Geno will perform Star Gun, a weaker version of Geno beam that hits multiple-times, the yellow stars will deal 13-18% damage with the final hit only dealing 1% damage but having high launch power.
Side B: Geno Whirl/Bullet Strike: When Geno has his arms he will perform Geno whirl a glowing yellow disk of energy that normally deals 30% damage but if you hit the B button the exact frame the attack is about to end it will deal 999% damage but the timing is very strict; when Geno loses his arm he will perform bullet strike, a high power bullet attack that fires off 4 rounds of huge bullets that do around 12-18% damage with the final 2 dealing 4-9% damage so it adds up to 12-27% damage when the entire move connects.
Down B: Arm Cannon/Geno Boost: with Geno's arms you can perform arm canon, where Geno fires off his arms like a rocket that home in on opponents this attack deals 14-18% damage but this will be the attack will be the one to get rid of Geno's arms, but when you get rid of them Geno can perform Geno boost a stat raising move that when timed properly can raise the knockback of attacks while also putting strength into your shield as well.
Up B: Geno Warp: Geno will summon the power of the seven stars to warp to the closest platform, just make sure your not too far off the stage or else it won't work, This attack deals no damage
Final Breaker: The Legendary Star Road: Geno will call upon the seven stars to draw in any opponents that are too close to this final smash, then a cinematic will play out by Geno warping to Star Road and letting out a barrage of rainbow beams followed up by a Geno Flash, this deals around 30-37% damage.
Neutral B: Chrome Dino: Chrome will send out the grey dino and have it run around and jump on opponents but it will only deal 1% damage per attack but the dino is extremely fast and won't stop following the opponent until it's hit by an attack.
Side B: Search Bar: Chrome will throw out the search bar like a command grab and grab opponents then Chrome will start pummeling with the names of the characters currently on the field and it will even work with assist trophies and items then once your done pummeling chrome will type in the words smash bros and launch them forwards.
Down B: I'm Feeling Lucky: this move will act like heroes down special and randomly select 4 from a pool of many search option
*Volcano-summons a volcano that deals Fire Damage
*Ocean-generates a wave that deals Water Damage
*Food-Heals Google Chrome
*Shovel-Grabs a png of a shovel and buries opponents
*Shark-Google Chrome throws out a png of a shark to attack players
*Car-Google Chrome grabs a 3D model of a car and throws it, then it explodes
*Bat-Google Chrome hits the opponents with a picture of a bat
*Bomb-Google turns into a bomb and then explodes, it also deals recoil damage to Google Chrome around 20%
*Bowling Ball-grabs a png of a bowling ball and rolls it forward
*Tree-Grabs an actual tree and throws it
*Laser-shoots a png of a laser out
*Black Hole-grabs a png of a black hole that insta-kills opponents
*T.V-Google Summons in a Giant T.V that sucks players in and then spits them out as pixelated sprites
*Controller-Google holds up a controller to control a little remote control robot to run around the stage with a little mallet in hand
Up B: Google Assist: Grey Support dinos with little hard hats spawn in and lift Google chrome and chuck chrome upwards extremely high This attack deals no damage
Final Breaker: Image Barrage: Google will hop into the background and type in Mario character recolors then the stage will start to be bombarded by millions of images of oil pom-pom.pngs and Eldritch Mega Giga Dry Baby Dark Meowser 2.0 this deals around 50-100% damage.
Neutral B: Blizzard Breath: Crystal King will rear back then fire out a powerful blast of frozen wind, this attack deals 17-19% damage
Side B: Ice Bit Slam: Crystal King will spawn in his 3 ice bit minions and send them forward; this attack will deal 10-12% damage
Down B: Icy Heal: Crystal King will have the 3 three ice bits swirl around him healing 20% of the damage
Up B: Triple Clone: Crystal King will make 2 replica versions of himself then form a zig-zag pattern upwards in which he dashes in a zig-zag pattern similarly to Pikachu’s up special
Final Breaker: Albino Dino Rampage: Crystal King will whistle for assistance then a heard of Albino Dinos will rampage across the stage hitting anyone in their wake, dealing 20-40% damage.
Neutral B: Splattershot: Inkling will pull out a splatter shot and start firing ink out of it, This ink will stick to foes allowing the inklings to deal more damage to their targets but after a while, this ink will start to disappear so you need to keep shooting the opponent with ink to successfully rack up more damage.
Side B: Tenta-Brella: Inkling will open up a Tenta-Brella, shielding from all attacks from the front, when you press the b button again you can fire it off as a slow-moving projectile dealing push-back damage and then fall off the stage when it reaches a ledge.
Down B: Splat Bomb: Inkling will throw out a splat bomb that after 3 seconds will then explode The range and distance of this attack will depend on how long you hold the b button before throwing it.
Up B: Squid Jump: Inkling will turn into their squid forms and rocket up in a stream of ink, This attack deal damage when the inkling rockets up and when they land.
Final Breaker: Killer Wail: Inkling pulls out a Killer Wail and fires off a colored beam of ink energy racking up a lot of damage while also coating thee opponents in ink, ending off with a burst of the beam sending the caught foes flying.
Neutral B: Splattershot: Octoling will pull out a splatter shot and start firing ink out of it, this ink will stick to foes allowing the inklings to deal more damage to their targets but after awhile this ink will start to disappear so you need to keep shooting the opponent with ink to successfully rack up more damage.
Side B: Tenta-Brella: Octoling will open up a Tenta-Brella, shielding from all attacks from the front, when you press the b button again you can fire it off as a slow-moving projectile dealing push back damage and then falling off the stage when it reaches a ledge.
Down B: Splat Bomb: Octoling will throw out a splat bomb that after 3 seconds will then explode the range and distance of this attack will depend on how long you hold the b button before throwing it.
Up B: Octo Jump: Octoling will turn into their squid forms and rocket up in a stream of ink, this attack deal damage when the inkling rockets up and when they land to.
Final Breaker: Killer Wail: Octoling pulls out a Killer Wail and fires off a colored beam of ink energy racking up a lot of damage while also coating thee opponents in ink, ending off with a burst of the beam sending the caught foes flying.
Neutral B: Bunny Shot: Rami will take her mallet out and swing it forwards punting a small magic projectile, the longer you hold the special button the stronger and faster the projectile becomes.
Side B: Dragon Fire: Rami will whistle for her dragon friend to spit a fireball forwards this attack deals decent damage and knock but the move has some slow start-up and horrible end lag so be careful.
Down B: Mallet Wave: Rami will slam the ground so hard with he mallet that it creates 2 shockwaves. One going backward and one going forwards acting like terry's power wave if it were to hit on both sides.
Up B: Dragon Flight: Rami will call upon her dragon friend again to fly her upwards back to the stage, this attack deals no damage and can be punishable if you're not careful.
Final Breaker: Keio Flying Squadron Barrage: Rami will rush forwards hitting all opponents in her way while also taking them to a cinematic finisher that shows rami hopping on to her dragon buddy as it starts unleashing a barrage of fireballs ending off with the dragon raming into the opponents ending the attack.
==Burger Smashers==
Here is a new game mode I would like to call Burger Smashers; in this new game mode, you pick your character, then choose a mission. Your goal is to beat up ingredients to make the perfect burger, chicken sandwich or whatever the mission calls for; and as a bonus, for completing missions you will be rewarded with gold, character capsules and even unlock special characters when you beat a random mission so look out for them.
===Special Unlockable Characters===
Who could they be?
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_mystery character.png
_mystery character.png
_mystery character.png
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===Missions===
Mission 1: Coming Soon...	
Mission 2: Coming Soon...	
Mission 3: Coming Soon...	
==Credits and Links==
Athena Hawkings: Allowing me to use Bowie and Anna from BowieQuest
Exotoro: Allowing me to use Quartz, Reptflux and Other characters of her's
Pablo: Allowing me to use Volt
Category:Fighting Games
Category:Crossover Fighting Games
Category:Multiplayer Games
Category:Multiplatform Games
Category:Nintendo Switch Games
Category:Steam Games
Category:Xbox One Games
Category:PlayStation 4 Games
Category:Umbrella Games