Report 1359

Report #1359
Skillset: Skill: Various
 Org: Nekotai Status: Completed Aug 2016
Furies' Decision:
Solution 1+2+3.
Problem: In many skillsets there are "group defup" abilities that take a chunk
of power and put up multiple defenses in a single balance, in order to help get
the user back into a fight faster. This is great for archetypes that rely on
these groups of defenses (or effects) to fight effectively, but it also reduces
one of the biggest frustrations with our defense-heavy game: the act of sitting
there doing nothing but waiting to defup. I don't believe that imposing a
(variable) length of time before someone can go into battle has any meaningful
effect on combat - if there is a need to "timeout" someone and prevent them from
returning to combat faster, then it shouldn't be dictated by the amount of
defenses they have to put up. As such, I am proposing a "group defup" option for
appropriate power costs for the skillsets of my class. All three solutions
should be implemented together.
[A: 0 R: 0] Solution #1: Create a new ability in Acrobatics, named STRETCHING
 just before the trans abilty, with syntax STRETCH,
 and costs 5p. It will put up LIMBER, BALANCING,
 FALLING, ELASTICITY, ADROITNESS and HYPERVENTILATE.
[A: 0 R: 0] Solution #2: Create a new ability in Psychometabolism, named
 OVERLOAD just before the trans ability, using the
 super channel and costing 5p. It puts up the
 following defenses in Psionics: PSISENSE, BODYDENSITY
 and MINDBAR, as well as the following abilities in
 Psychometabolism: MINDFIELD, IRONSKIN,
 ENERGYCONTAINMENT and GLIDING.
[A: 0 R: 0] Solution #3: Create a new ability in Stealth, named SHADOWCLOAK
 just before the trans ability, and costing 5p. It
 will put up the SNEAK, BRACING, WHISPER and SCREEN
 abilities.
Player Comments:
---[Enyalida on 8/9 @ 14:46 writes]:
I don't see any immediate problems with any of these.
---[Shedrin on 8/10 @ 22:52 writes]:
These are all reasonable.
---[Falmiis on 8/10 @ 23:16 writes]:
Sure.
---[Raeri on 8/11 @ 13:25 writes]:
Sure. Could see it being 3p too - or 5p without balance consumption. Support for
all.
---[Wobou on 8/17 @ 14:00 writes]:
These all sound good. I've personally always thought that those group def skills
cost too much for what they do so I echo Raeri's suggestion for power cost.
---[Xenthos on 8/31 @ 21:51 writes]:
+