Camel (mob)

A camel is a docile passive creature discovered in desert villages, capable of being tamed and ridden by a maximum of two players simultaneously. Its
height ensures that its riders remain out of reach from certain hostile mobs that engage in close combat, as these mobs do not target the camel.
== Biology ==
== Spawning ==
A single camel will appear in the middle of every desert village when the world is created. Once killed, they will not reappear.
== Behavior ==
Camels exhibit a behavior of aimlessly wandering while avoiding hazards and obstacles, occasionally pausing for a brief period of time before resuming their journey. When injured, camels immediately flee, even if they are in a sitting position. It is worth noting that sitting camels are immune to being pushed by players or mobs. Additionally, camels will not stand up if there are solid blocks above them to prevent suffocation damage.
Feeding a camel a cactus will restore 2♥ health points to them. Furthermore, camels have a natural healing ability that allows them to slowly recover health over time.
Despite being bred with cacti, camels are still susceptible to harm when coming into contact with a cactus block, similar to any other mob.
Camels possess a distinctive skill of scaling 1.5 block-high walls, a feat not achievable by other mounts like horses that can only ascend one block without leaping. This capability enables camels to effortlessly navigate fences and walls, among various other obstacles.
=== Riding ===
Camels are typically domesticated and can be used as mounts by players. Two players have the ability to ride on a single camel. It is important to note that the player in the rear seat is unable to harm the player controlling the camel or the camel itself while riding.
Camels come equipped with a single inventory slot specifically designed to hold a saddle. To place a saddle on a camel, players can either hold the saddle and use it on the camel or access the camel's inventory directly. Accessing the camel's inventory can be done by mounting the camel and utilizing inventory controls, or by sneaking and then selecting the "open inventory" option on the camel.
After a camel has been equipped with a saddle, the player has the ability to steer it using standard directional controls, jump, and the mouse. To dismount, the player simply uses the dismount control. Just like when riding other creatures, it is not feasible for a player to access a nether portal or end portal while riding a camel.
Camels do not have the ability to stay afloat on water when under the player's control. They can only be ridden in water that is up to 3 blocks deep. If the water is any deeper, the player will automatically dismount from the camel.
Camels walk slowly and can sprint. Saddled camels also have the ability of "dashing charging". When the player rides them, the experience bar on HUD is replaced by a dash charging bar. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.
Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach players to attack them. Spiders, wolves, slimes and magma cubes can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being zoglins and vindicators named "Johnny".
== Trivia ==
* Minecraft camels are specifically based on the one-humped dromedary camel, though the first model was based on the two-humped Bactrian camel.
* The camel is the tallest passive mob in Minecraft, being 2.375 blocks tall, and is the only passive mob with a height greater than 2 blocks.
** It is also the largest passive mob in terms of hitbox size, with a volume of 6.86375 m3.
** In comparison, the player's hitbox volume is 0.648 m3, less than one tenth of that of the camel.
== Gallery ==
Category:Mobs
Category:Mobius Creatures
Category:Creatures
Category:Species
Category:Minecraft
Category:Minecraft 1.20 Update
Category:Rideable Creatures
Category:Passive Creatures
Category:Camels
Category:Desert Creatures
Category:Village Creatures
Category:Transport Creatures