Trooper

Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.
The primary infantry unit of the Automaton forces, the Trooper is the most basic Automaton unit that can be fielded in larger number and can be equipped veritable number of equipment or weapon based on mission parameters. They are considered the cannon fodder of the Automaton forces as they're the easiest to eliminate when in small numbers, however, still remain a high priority due to their ability to call for heavier reinforcements.
They can be divided into six types: 
*Trooper - Automaton infantry equipped with assault rifles.
*Brawler - Automaton infantry equipped with dual energy blades, unable to engage in ranged attacks outside of manning machine gun emplacements.
*Raider - Automaton infantry equipped with machine guns.
*Rocket Raider - Automaton infantry equipped with a rocket launcher.
*Marauder - Automaton infantry equipped with Rapid-Fire Cannons, 
*Assault - Automaton infantry equipped with a Jump Pack, pistol and energy blade.
==Tactics==
*Any variant can call in additional reinforcements, they telegraph such action by raising their arm and firing a red flare into the sky.
**There is a distinct sound cue that plays when an Automaton readies their flare.
**Disassembling the Trooper before it could launch the flare will prevent the Bot Drop from being called in.
***However, if a Trooper readying their flare is destroyed there is a chance another trooper will shoot a flare instead. 
*Brawler variant will not run straight at the diver and would rather try to flank you running perpendicularly making them a harder target 
*Marauder variant troops can be identified by their red heat-sinks extending from both shoulders, these will explode if damaged. 
**There is a subgroup of Marauders with higher damage resistance that appear on higher difficulties called "MG Raiders."
***Visually they have dark red masks and red heatsinks extending from their backpack like the regular Marauder.
***They can throw grenades at the player much like the Commissar.
*Rocket Raiders are particularly deadly due to their use of rocket launchers, which are very accurate with long range and typically kill instantly (was a bug, can't one hit kill anymore, but they still deal significant damage). They can easily kill you or one of your squad mates if you’re all distracted or if they simply go unnoticed.
*Assault troopers will use their jump packs to rapidly close distance, they are not very dangerous in terms of armaments having only a blade and pistol. However, if their jump pack is damaged when the trooper is destroyed, it will explode with enough damage to kill a healthy Helldiver.
*Can be "disarmed" with a well-placed shot. Some variants will require both arms for full threat nullification.
*On Challenging difficulty and higher there is a small chance that a "Horde" patrol can spawn that strictly consists of an average of 30-40 Troopers.
== Threat Elimination ==
=== Target Vulnerabilities: ===
* Head
* Leg - Becomes immovable and no longer fires weapons
=== Recommended Efficient Weapons: ===
* Any weapon
* Diligence is able to disable basic variants with a single body-shot
* Arc-12 Blitzer can easily dispatch small and medium groups.
=== Recommended Efficient Stratagems: ===
* Any offensive stratagems
* Any turrets or minefields
Category:Automatons
Category:Enemies (Helldivers 2)