Deal with mercenaries

It's time to walk into the Blackwater mercenaries' trap at the Jupiter plant. All you need to do is show up to the promised meeting point on the overpass with the Gauss pistol in your backpack.
==Walkthrough==
At 2:00AM, arrive at the overpass hallway between the two buildings, marked on your PDA map. The commander will spawn. Exhaust his dialogue, and he will die to Akill's sniper shot while you will be slightly wounded by the enemy sniper as well.
Mercenaries will then spawn all over the factory. A few will be below you on both sides of the overpass, so use your height advantage.
You have to find Phantom inside the factory; the territory is protected by 4 turrets.
# on the container
# on the excavator
# behind the pillar, only a tripod leg is visible from this angle
The fourth turret is inside the factory, right behind the corner upon entering the loading bay (the final room), point blank.
Phantom's body will be behind shipping containers in this same room. Loot his nametag, cue sad music, and return to Akill. Immediately after speaking with him In a trap will begin.
==Notes==
*While it's theoretically possible to complete At gunpoint and make it to the meeting place by 2:00AM all in one night, this is unnecessary for a couple of reasons:
**Three controllers, three bloodsuckers and a whole lot of Drowned zombies will harass you on the most difficult part of the factory with the two turrets. Getting there ahead of time to clear out the spawns will make things much easier for you.
**There is no punishment for leaving the meeting to another day, so take your time on the previous quest and change to a different equipment loadout if needed. In particular, it may be worth moving items to the laundry to prepare for In a trap.
*The dead-end pathway blocked by the crashed truck is an excellent hallway to farm headshot kills for the Punisher quest.
**The CheyTac M200 "Intervention" found in the previous quest is a good fit for the above, but you may want to save the .408 CheyTac rounds as they're useful for other applications.
==Bugs==