Mechs/RJN-200-B

==Description==
Intended to act as a heavy scout, the 200-B uses the 200-A as its base. The 'Mech has Stealth Armor that makes it extremely hard to hit when activated and carries the ECM suite that is needed with any stealth armor system. The 'Mech also has a TAG laser designator, a Beagle Active Probe, and an improved C3 system. The only drawback to all of the advanced electronics is that when the stealth armor is activated the 'Mech is subject to its own ECM system, effectively blocking its own improved C3 system. The 200-B carries four ER Medium Lasers and an ER Small Laser to defend itself. Additionally, to increase its survivability, the 200-B uses a light fusion engine.
Drop Cost Multiplier: 1.04
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Scout: +1 Probe, +15% Visions&Sensors (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/80S=40 	A=45/45S=16 	A=80/80S=40
Arms/Head	HardPoints	[ 3E ] 	[ 1E ] 	[ 2E ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x ER Medium Laser 	
ER Small Laser 	
2x ER Medium Laser
Torso 	Health 	FA=90/120 RA=30/60S=60	FA=130/160 RA=45/80S=60	FA=90/120 RA=30/60S=60
Torso 	HardPoints	[ 1S ] 	[ 1S ] 	
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
C.A.S.E. (1)
3x Jump Jet (S)
Beagle Probe
TAG (2)	
Stealth Armor
C3i
Engine Light
Engine HS +2
Engine Core 300
Heat Sink Kit (D)
Endo-Steel (1)	
Guardian ECM
3x Jump Jet (S)
TSM
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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