Emberspike Depths

: This is it! The final battle against Lord Malagar and his forces is at hand! The dark ritual to unleash his evil master is underway! General, the fate of the world now rests upon your shoulders.
: We have travelled through forsaken lands, far beyond the frontiers of our kingdom, in the deadliest of journeys and only your shining example and exceptional tactics have brought us this far. Only you can see this quest through, and vanquish our enemies. FOR LINIREA!
Emberspike Depths is the fifteenth level in Kingdom Rush: Frontiers and the final level of the main campaign.
Upon completion, the end credits will play.
==Campaign==
===Set-Up===
* Gold 1900
* Strategic Point x12
* Rubble x5
* Lord Malagar
===Wave Composition===
KRFstage15-1.jpg
Wave	Enemies(West > West) 	Enemies(West > Center) 	Enemies(East > Center) 	Enemies(East > East) 	Income
1 	Saurian Broodguard x4 	Saurian Broodguard x4 	Saurian Broodguard x4 	Saurian Broodguard x4 	320
2 	 	Saurian Broodguard x5Saurian Darter x5 	Saurian Broodguard x5Saurian Darter x5 	 	400
3 	Saurian Broodguard x5 	Saurian Darter x4Saurian Myrmidon x1 	Saurian Darter x4Saurian Myrmidon x1 	Saurian Broodguard x5 	460
4 	Saurian Broodguard x6 	Saurian Broodguard x4Saurian Myrmidon x1 	Saurian Broodguard x4Saurian Myrmidon x1 	Saurian Broodguard x6 	500
5 	Saurian Broodguard x3 	Saurian Broodguard x3Saurian Myrmidon x2Saurian Blazefang x2	Saurian Broodguard x3Saurian Myrmidon x2Saurian Blazefang x2	Saurian Broodguard x3 	600
6 	Saurian Broodguard x5Saurian Blazefang x2 	Saurian Broodguard x8Saurian Blazefang x1 	Saurian Broodguard x8Saurian Blazefang x1 	Saurian Broodguard x5Saurian Blazefang x2 	760
7 	Saurian Razorwing x7 	Saurian Razorwing x7 	Saurian Razorwing x7 	Saurian Razorwing x7 	280
8 	Saurian Nightscale x6 	Saurian Broodguard x7Saurian Nightscale x6 	Saurian Broodguard x7Saurian Nightscale x6 	Saurian Nightscale x6 	880
9 	Saurian Broodguard x15 	Saurian Brute x1 	Saurian Brute x1 	Saurian Broodguard x15 	1000
10 	Saurian Nightscale x4 	Saurian Broodguard x15Saurian Savant x1 	Saurian Broodguard x15Saurian Savant x1 	Saurian Nightscale x4 	1000
11 	 	Saurian Myrmidon x7Saurian Brute x2 	Saurian Myrmidon x7Saurian Brute x2 	 	1500
12 	Saurian Broodguard x15Saurian Myrmidon x3 	Saurian Broodguard x15Saurian Myrmidon x4 	Saurian Broodguard x15Saurian Myrmidon x4 	Saurian Broodguard x15Saurian Myrmidon x4 	1950
13 	Saurian Nightscale x10Saurian Blazefang x5Saurian Savant x1 	Saurian Darter x10Saurian Blazefang x5Saurian Savant x1 	Saurian Darter x10Saurian Myrmidon x5Saurian Savant x1 	Saurian Nightscale x10Saurian Myrmidon x5Saurian Savant x1 	2100
14 	Saurian Razorwing x5Saurian Quetzal x2Saurian Myrmidon x7Saurian Blazefang x5Saurian Brute x2	 	 	Saurian Razorwing x5Saurian Quetzal x2Saurian Myrmidon x7Saurian Blazefang x5Saurian Brute x2	2400
15 	Saurian Savant x3 	Saurian Myrmidon x4Saurian Blazefang x6Saurian Brute x4 	Saurian Myrmidon x4Saurian Blazefang x6Saurian Brute x4 	Saurian Savant x3 	3080
At the end of Wave 15, Umbra is released and appears to kill Lord Malagar. While fighting Umbra, it summons Shade Elementals. This does not count as a wave.
Strategy
PHASE 1:P
Start with twi archers on the topmost strategic points ( 1st archers) than some level 2 archers on 
The strategic points next to the cristal (2nd archers) and finely some strategic points on the bumps inward from the sides (3rd archers). Add mages on the tops of the spikes upwards. Put some barracks at the end (one each route). 
PHASE 2: 
Upgrade Upgrade Upgrade. Upgrade the barracks to level 2, put Artillery to support the barracks, and up everything else to level 2 except for 1st archers. 
PHASE 3: 
up the 1st archers, along with the other archers, to 3rd tier. Upgrade the Artillery to 2nd tier. Up the barracks and mages as well. 
PHASE 4: WE GET TO TIER 4 
Upgrade everything in the following order: 
3rd archers to Crossbows, Artillery to battle mechas, mages to Necromancers, barracks to ??? , 2nd archers to Axethrower. Now for skills. 
PHASE 5: Dun Dun Dun 
Get things in order(all max tier). Sun bolts, missiles, weakening & spirits (It will SAVE YOUR LIVES when savants come), and, finally, toughness. 
PHASE 6: SAVE FORE REPAIRS 
Generally, repair the towers to full level but don't get skills. Exceptions: 1st archers should be rebuilt as tier 1. Axthrowers should be rebuilt as crossbows with sun bolts. Crossbows should be rebuilt with sun bolts.
==Heroic Challenge==
===Set-Up===
* Gold 4000
* Strategic Point x12
* Rubble x5
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
===Wave Composition===
KRFstage15-2.jpg
Wave	Enemies(West > West) 	Enemies(West > Center) 	Enemies(East > Center) 	Enemies(East > East) 	Income
1 	Saurian Myrmidon x5Saurian Broodguard x21	 	 	Saurian Broodguard x19Saurian Blazefang x4	1210
2 	Saurian Myrmidon x8 	Saurian Broodguard x18 	Saurian Broodguard x18 	Saurian Blazefang x7 	1400
3 	Saurian Darter x19 	Saurian Razorwing x6 	Saurian Darter x6 	Saurian Darter x19 	940
4 	Saurian Broodguard x13Saurian Myrmidon x4	Saurian Savant x3 	Saurian Blazefang x8Saurian Broodguard x16 	Saurian Nightscale x13 	1725
5 	Saurian Savant x2 	Saurian Broodguard x8Saurian Savant x1 	Saurian Broodguard x8Saurian Savant x1 	Saurian Broodguard x8Saurian Savant x1 	980
6 	Saurian Broodguard x16Saurian Savant x1 	Saurian Broodguard x22Saurian Brute x1Saurian Myrmidon x8	Saurian Broodguard x22Saurian Myrmidon x3Saurian Brute x2	Saurian Broodguard x16Saurian Savant x1 	2870
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 5000
* Strategic Point x17
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
**Restriction: only.
===Wave Composition===
KRFstage15-3.jpg
Wave	Enemies(West > West) 	Enemies(West > Center) 	Enemies(East > Center) 	Enemies(East > East) 	Income
1 	Saurian Blazefang x18Saurian Nightscale x12Saurian Darter x10Saurian Myrmidon x3Saurian Brute x2	Saurian Blazefang x22Saurian Broodguard x10Saurian Nightscale x15Saurian Myrmidon x7Saurian Brute x3	Saurian Blazefang x22Saurian Broodguard x10Saurian Nightscale x15Saurian Myrmidon x7Saurian Brute x3	Saurian Blazefang x18Saurian Nightscale x18Saurian Brute x3Saurian Darter x7Saurian Myrmidon x3	8640
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Related Achievements==
 YOU SHALL NOT PASS! Defeat the Dark Lord and save the realm.
==Trivia==
*Following the defeat of Umbra; as with many levels that feature a boss; playing the level on either Iron Challenge or Heroic Challenge features a broken circle of crystal where the boss was once caged, and Vez'nan's Staff and the Hammer of Ages stuck in the dirt to either side of the center pit.
Category:Kingdom Rush: Frontiers
Category:Levels