Jallarzi Sallavarian

==Summary==
Jallarzi Sallavarian is an archmage of Greyhawk, and the youngest member of the Circle of Eight, an organization run by Mordenkainen to maintain his philosophy of the Balance, and ensure good and evil endure in equal parts. Though she is the least learned of the Circle's members, she has proven herself capable time and time again. 
Ever since the betrayal of Rary the Traitor, Jallarzi has been the sole keeper of the former archmage Tenser's manor, an automaton-filled castle that, since his death, has been operating on unknown, seemingly arbitrary orders. She rarely visits her departed friend's keep, however, and instead spends much of her time in the Garden Ward of Greyhawk City. She is somewhat known for her unusual familiar, a pseudodragon named Edwina. 
She most often serves as a political ambassador and liaison to her homeland, Nyrond, where she was born into minor nobilityLiving Greyhawk Journal #0, pg 9. 
==Powers and Stats==
Tier: 
Name: Jallarzi Sallavarian
Origin: Dungeons and Dragons
Gender: Female
Age: 33 upon joining the Circle of Eight, 42 currently
Classification: Human Wizard
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra), Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Immortality (Types 4 and 8, All members of the Circle of Eight have countless clones made that will return them to life should they dieVecna Lives, pg 13), Weapon Mastery (She is adept in the usage of a staff in combatCity of Greyhawk: Folks, Feuds, and Factions, pg 27; she is also adept in the usage of daggersReturn of the Eight, pg 57), Statistics Amplification (She bears a number of relics to enhance her durability, among other statistics; these include Bracers of Defense and Rings of Protection), Damage Boost (Staves of striking could expend some of their stored magic to deal increased damage), Stealth Mastery (Boots and cloaks of elvenkind muffle the sounds of movement of the user), Illusion Creation (Her hat of disguise allows her to alter her appearance somewhat, enough to look like nearly any other humanoid imaginable), Gravity Manipulation (She bears a ring of feather falling, which allows her to fall slowly), Fear Manipulation (Jallarzi's wand of fear allows her to cause large quantities of enemies to flee or become paralyzed in absolute terror), Energy Projection, Homing Attack (She has a wand of magic missile, which generate projectiles that pierce all barriers for a guaranteed hit), Extrasensory Perception (With her various wands, she can detect metal, minerals, hidden doors, and traps; when with Edwina, she can detect invisible creatures near her), Attack Reflection (She can parry and deflect spellsVecna Lives, pg 85), Dimensional Travel (Duo-dimension converts the user into a two-dimensional being that is fully capable of interacting with the three-dimensional realm, via transporting their other dimension to the Astral Sea), Explosion Manipulation (Delayed blast fireball is capable of generating a massive explosion on a timer), Plant Manipulation (She is capable of affecting the thoughts and emotions of plants), Matter Manipulation (Disintegrate destroys targets so thoroughly that only a fine dust remains afterwards), Transmutation (She is capable of converting water into sand and dust, or turning one creature into another- such as a dragon into a toad), Animal Manipulation (She is capable of calling forth hordes of animals to aid her), Curse Manipulation (Geas bestows a target with a quest or objective; failure to achieve it results in progressively worse effects befalling them), Metal Manipulation (She can conjure great walls of iron), Forcefield Creation (Wall of force generates an impenetrable force-wall), Teleportation (Teleport allows her to travel all across the universe), Telepathy (Sending can deliver messages over colossal distances), Summoning (She can summon monsters to aid her), Creation (Major creation permits her to simply conjure objects of great size and complexity into existence), Mind Manipulation (Feeblemind saps the target of their intelligence, leaving them effectively brain-dead), Chaos Manipulation (Chaos invokes madness in the mind of a target, causing disorientation), Resistance Negation (Chaos can only be resisted by certain beings, primarily those with no link to magic themselves), Sense Manipulation (Wizard eye allows Jallarzi to create sensors to perceive things at a great distance), Ice Manipulation, Fire Manipulation (She can conjure walls of ice or fire, whichever suits her situation), Smoke Manipulation (Solid fog generates a cloud of fog and smoke so thick it hinders movement through it), Power Mimicry (Shadow monsters creates semi-real duplicates of other spells), Purification (She can remove curses), Shapeshifting (By polymorphing herself, she can transform herself into another creature entirely), Invisibility (She can render herself invisible at-will), Disease Manipulation (Contagion implants a target with a deadly, crippling disease), Empathic Manipulation (Charm monster allows Jallarzi to tamper with the emotions of a target, forcing them to consider her their dearest ally), Underwater Breathing (Type 3, via water breathing), Time Manipulation (Slow causes a target to slow down in time, making them move at a snail's pace through it), Electricity Manipulation (She can launch lightning bolts at enemies), Enhanced Senses (Infravision allows Jallarzi to detect heat signatures via eyesight), Paralysis Inducement (She can induce paralysis in undead creatures via hold undead), Weapon Creation (She can generate arrows formed of flame), Fire Manipulation (Fireball generates a massive orb of fire to be launched at enemies), Power Nullification (She can cease and destroy ongoing magic effects via dispel magic), Sound Manipulation (Shatter generates an area of intense sound capable of destroying objects by operating on specific frequencies, causing them to fall apart), Pocket Reality Manipulation (Rope trick generates a small pocket reality, accessible only from the inside once closed), Clairvoyance (Locate object finds whatever it is Jallarzi is searching for), Perception Manipulation (Hypnotic pattern distracts and hypnotizes enemies that perceive it), Darkness Manipulation (She can generate large clouds of darkness that block even enhanced senses), Light Manipulation (Continual light generates a mote of light that burns eternally), Extreme Resistance to Magic, Reality Warping, Subjective Reality, and Holy Manipulation (She is resistant to magic thanks to the bond she has with Edwina)
Attack Potency: Small City level+ (As a 15th level WizardLiving Greyhawk Journal #0, pg 8, she is superior to the likes of legendary dragons)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Peak Human
Striking Strength: Small City level+
Durability: Small City level+
Stamina: Superhuman (Should be comparable to mages such as Emirikol, who battled a titan for six days without restInto The Unknown- The Dungeon Survival Handbook, page 146)
Range: Varies, typically Hundreds of Meters with spells; up to Multiversal+ with certain abilities
Standard Equipment: Bracers of Defense, Ring of Protection, Staff of Striking, Arrow of Direction, Boots & Cloak of Elvenkind, Hat of Disguise, Rope of Climbing, Ring of Feather Falling, Wand of Fear, Wand of Magic Missiles, Wand of Secret Door and Trap Detection, Wand of Metal and Mineral Detection, Wand of Illusion
Intelligence: Extraordinary Genius, with an Intelligence score of 19 she is superior to the greatest possible minds of humanity, barring those with supernatural enhancements
Weaknesses: Sometimes overcome with doubt
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Female Characters
Category:Dungeons and Dragons
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Immortals
Category:Weapon Masters
Category:Statistics Amplification Users
Category:Damage Boost Users
Category:Stealth Masters
Category:Illusionists
Category:Gravity Users
Category:Fear Users
Category:Extrasensory Perception Users
Category:Homing Attack Users
Category:Energy Projection Users
Category:Attack Reflection Users
Category:Dimensional Travel Users
Category:Explosion Users
Category:Plant Users
Category:Matter Users
Category:Transmutation Users
Category:Animal Users
Category:Curse Users
Category:Metal Users
Category:Forcefield Users
Category:Teleportation Users
Category:Telepaths
Category:Summoners
Category:Creation Users
Category:Mind Users
Category:Chaos Users
Category:Resistance Negation Users
Category:Sense Users
Category:Ice Users
Category:Fire Users
Category:Smoke Users
Category:Power Mimicry Users
Category:Purification Users
Category:Shapeshifters
Category:Invisibility Users
Category:Disease Users
Category:Empathic Manipulation Users
Category:Underwater Breathing Users
Category:Time Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Paralysis Users
Category:Weapon Creation Users
Category:Power Nullification Users
Category:Sound Users
Category:Pocket Reality Users
Category:Perception Users
Category:Darkness Users
Category:Clairvoyance Users
Category:Light Users
Category:Game Characters