Commands/tp/Before Java Edition 17w45a

Teleports entities (players, mobs, items, etc.).
The primary difference between this command and the command is that uses coordinates relative to the teleported targets, while uses coordinates relative to the command's execution.
Although most commands can only affect chunks that have already been generated, can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination will be newly generated.
==Syntax==
: tp <destination player>
: tp <x> <y> <z> [<yaw> <pitch>]
: tp <target player> <destination player>
: tp <target player> <x> <y> <z> [<yaw> <pitch>]
==Arguments==
<target player>
: Specifies the entity(s) to be teleported. Must be a player name, a target selector, or a UUID.
: Permits entities other than players.
<x> <y> <z> (BE: destination: x y z)
: Specifies the coordinates to teleport the target(s) to. <x> and <z> must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and <y> must be within the range -4096 to 4096, inclusive. May use tilde and caret notation to specify a position relative to the target's current position – an exception to tilde notation's usual rule of being relative to the executor of the command. can be used to teleport relative to executor of the command.
<destination player>
: Specifies the entity to teleport the target(s) to. Must be a player name, a target selector, or a UUID.
: Permits entity other than players.
<yaw> and <pitch>
: Specifies the rotation.
:: For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
:: For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
: Tilde notation can be used to specify a rotation relative to the target's previous rotation.
==Result==
Fails if the arguments are not specified correctly, if <target player> fails to resolve to one or more entities (named players must be online), or if <destination player> fails to resolve to a single entity (a named player must be online). Fails individually for each entity referenced by <target player> that is not in the same dimension as the <destination player>, if specified.
On success, teleports the targets to the specified destination.
==Examples==
* To teleport yourself to Alice: tp Alice
* To teleport all players to yourself: tp @a @s
* To teleport yourself to x=100 and z=100, but three blocks above your current position: tp 100 ~3 100
* To rotate the nearest player 10 degrees to the right without changing their position: tp @p ~ ~ ~ ~10 ~
== History ==
ja:コマンド/tp/Java Edition 17w45a以前
zh:命令/tp/Java版17w45a前