Frost armor

The Frost armor is a Hardmode armor set that grants the ability to inflict Frostbite / Frostburn on enemies with melee or ranged attacks when the whole set is worn, as well as causing all ranged and melee attacks to give off light. Frostbite is a variant of the Frostburn debuff that deals 25 instead of 8.
On the , the Ice Golem will drop a Frost Core, required to craft one piece of Frost armor. On the , Ice Golems will drop a random piece of Frost armor.
Visually, wearing the set causes a "snow trail" to be left behind the player as they walk, similar to running with Hermes Boots. Also, the sound when player takes damage is replaced with the heard when breaking through Thin Ice.
The Desert's is the counterpart to this armor set, buffing magic and summon abilities instead of melee and ranged.
It takes 46 Adamantite or Titanium Bars (Hallowed in the ) as well as 3 Frost Cores to craft a full set of Frost armor.
A full set of Frost armor will provide the following benefits:
* Ranged and melee attacks cause Frostbite / Frostburn
* +43 defense
* +26% melee and ranged damage
* +16% melee and ranged damage
* +11% melee and ranged critical strike chance
* +8% movement speed
* +10% melee speed
== Set ==
== Crafting ==
=== Recipes ===
== Tips ==
* The Frost armor set can easily be farmed by creating a large one-sided trench with a roof over the top of it containing a one block wide hole. The Ice Golem will not be able to shoot the player because of its laser spawning off-center when being above it. Using Water Candles increases the spawn rate.
* The Dungeon Guardian is not immune to the debuff, thus making Frost armor useful in obtaining the Bone Key.
* The Frostbite / Frostburn debuff is particularly devastating when used against worm enemies because it affects each segment, thereby multiplying the damage dealt by the number of affected segments. Additionally, the light and particles from the debuffs allow the player to track them through tiles.
** Unfortunately, The Destroyer is immune to the debuff, thus limiting the effectiveness of this strategy.
* The debuff is also useful for most bosses as only three of them (The Destroyer, Duke Fishron and Mourning Wood) are immune.
* When used with Rotten Eggs, Frost armor is a highly efficient way to kill friendly NPCs.
* The Frostburn effect adds light to all melee and ranged attacks, including tools such as pickaxes and drills, and to ordinary ammunition, such as that used by the Endless Quiver and Endless Musket Pouch.
** This makes the armor set very useful for exploring caves.
* Selling Frost armor results in less profit than selling its crafting ingredients.
* For melee users, pairing this armor with Magma Stone/Fire Gauntlet and a flask will inflict three different debuffs on a single hit, possibly more if the weapon itself inflicts another debuff. This proves particularly useful when used with the Shadowflame weapons.
* For ranged users, this armor has slightly more defense than Hallowed armor with the Hallowed Helmet, however the damage bonuses are only equal to those from Mythril armor.
* As a ranged user with Adamantite armor, it may better to change the Adamantite Breastplate for the Frost Breastplate, as this will result in 11% more critical strike chance and 4 more defense at the cost of 6% damage and its set bonus, which only reduces ammo consumption by 25%.
== Trivia ==
* Prior to 1.3, if the Frost Breastplate and Leggings were paired with a Gold Helmet, and all pieces were dyed with Blue Flame and Black Dye, it would cause an afterimage and pulsing aura, akin to Hallowed armor. This was the armor Red used to wear before his specific set was added.
* The Frost Breastplate and Leggings look strikingly similar to the Molten Breastplate and Greaves.
* The sound effect when a player is struck while wearing Frost armor takes priority over other items that also alter the sound effect of a player being struck, such as the Moon Charm at night.
* Unlike other armors, the Frost Leggings increase melee attack speed instead of just melee speed; but in terms of gameplay, they both mean the same.
== See also ==
* , its Desert counterpart
== History ==