Justice Tower

Justice Tower also known at one point during its construction as Twitch Tower is a massive housing complex, large enough to be described by some as "a town compressed into a tower." The Justice Tower Massacre that occurred in the vicinity was the event that kickstarted the Peninsula War and the RUC's invasion of the Peninsula, and it served as the main headquarters for the RUC during this invasion until they were defeated. Nowadays it has undergone new management, and many of those who fought against the RUC reside in here.
Despite the name it is not a superhero hideout or anything. Lots of people make that mistake.
==History==
=== Construction ===
Justice Tower was vanity construction project of sorts by a (rich baron or something) named (?). Justice. Construction began in x/xx/xx, and was completed after many years, over the course of which many workers died from preventable accidents during its construction. For much of its early years, (?). Justice served as the head management of the tower, and began hiring many people from across the Republic to work and even live in the tower, enticing them with the offer of free rent should they be employed. (Though, special treatment was given to Justice's rich circle of friends).
[???]
=== Present Day ===
[etcetc]
=== Peninsula War ===
The tower came under the control of the RUC after they carried out the Justice Tower Massacre (which despite the name, most of the killings actually took place in the vicinity of the tower, rather than inside, though not to say that the inside didn't see its own fair share of bloodshed.) The management at the time applauded the RUC for their efforts, and invited them inside, only for the RUC to indiscriminately slaughter them all instead. The RUC then used Justice Tower as their main base of operations for their path of conquest throughout the Peninsula.
[etcetc]
==Rooms==
[Various rooms. Bedrooms, cafeteria, other rooms]
As a housing complex, the vast majority of the tower's rooms consist of apartments for its tenants. Besides this, there are various stalls and other locations where diners and various other facilities can be set up, and these are often present on every (numeral)th floor of the tower. The first floor of the tower consists almost entirely of these other facilities.
=== Apartments in General ===
After the change in management, every room is at least supplied with basic standard-issue furnishings.
=== Notable Places ===
==== Papa Swan's Diner ====
Located on floor ??, originally called Papa Swan's Pizzarium, it became Papa Swan's Diner after the decision to expand his menu. As the name suggests, the place is run by Papa Swan, a refugee who was on the run from the RUC during the Peninsula War and found himself under the protection of Hugo's forces. Famed for his pizzas, for most of its early days when it first opened up in Justice Tower, the place only served pizzas. As a result, many people residing on the floors closest to the diner had to deal with the fact that they would have only pizza to eat. Eventually, following the advice of A.B. and Fredericka, he expanded his menu, thus this is no longer an issue.
==== Lamm's Dogwashing thing place for dogs (yes that's the name of the place) ====
==== Loading Dock ====
Located on the ground floor, this is effectively where the tower receives its shipments of supplies and equipment. Nothing much more to say on this front.
==Maintenance and Management==
=== Present Day ===
After driving the RUC out of the Peninsula, the new management was hard-pressed to repair the tower and restore its functions. First things first, the new residents elected Hugo as Director of operations. The path would not be easy, as many of the residents, new and old, had to work overtime just to get the basics functioning again. Removing all of the posters took an entire month. In addition to this, if they wanted to restore the tower's original purpose of providing housing to tenants, as well as a source of income for the people working here now, they would have to re-register its status as a legitimate business with the Republic's government. For a while many of them actually worked without wages, mostly seeing their efforts as a form of home-renovation, rather than a proper job.
Thanks to the new management's maneuvering, they were able to complete the registration process while also avoiding the topic that they, and many of its residents were effectively armed militants fighting against a Republic-backed paramilitary. They even managed to successfully apply for a grant, allowing them to pay the residents and help with the tower's upkeep, but this grant can only take them so far.
Now, most of Justice Tower's basic functions are back in working order, though there are still some frequent maintenance issues that continue to crop up. Such as [examples]. Due to the new management's focus on having the tower serve as a way a for the residents to make a living, rather than profit for its own sake, wages are pretty tight, and income is low. Realizing this, having the tower also provide a temporary vacation home or lodging for paying outsiders would be necessary to keep it running. Ad campaigns included but are not limited to: posters inviting people to visit the Peninsula "Admire the wildlife from afar, like, really far. Please do not get close to them they will try to kill you."
Strangely enough however, visitors from the Republic mainland are very rare, as if they're avoiding the place or the Peninsula entirely. People moving to and from (mostly from) the Peninsula often stop by the Tower, and recently some adventurer parties have also become a common sight, but non-staff residency is still somewhat lacking.
For the most part however, life is fairly stable.
=== Jobs ===
[basic: There are various jobs that need to be performed for the maintenance of the tower]
==== Maintenance Team ====
[basic: they are responsible for ensuring the pipelines and electronics and other stuff work properly.]
==== Supplier Team ====
[basic: they are responsible for receiving shipments and allocating them throughout the tower]
==== Salvager Team ====
[basic: most prominent in the early stages of restoration, but thin out as restoration is completed. They clean up debris and salvage whatever parts can still be repurposed. Will be dispersed into the other teams as the debris is cleaned out more]
==== Service Team ====
[etc]
=== An Average Day- WIP ===
Lightbulbs not screwed in correctly. Broken glass on the floor. Maybe a rat running around or two. Oh, and leaks. Some really bad leaks too.
Regardless, compared to how it was when it was controlled by the RUC, the tower's in decent shape, all things considered.
Check-in is the most sleepy job. Don't expect many guests. Though, there's occasionally been some well-armed travelers coming in saying they're here to check out the abandoned mine. Have to wonder why they're interested.
Workshops barely have anything besides some basic tools. 
Don't be afraid of red fur sometimes squeezing out of manholes or drains. That's just Red, doing his usual thing.
There's a quick and basic diner right on the lobby floor for those who need a quick meal. Want something fancier? Go to Papa Swan's, floor 50. The waterfall display there is in working order, so you'll have a nice place to sit while you eat.
Supplier team awaits in the docking area, where delivery trucks (sometimes driven by Mike) arrive to deliver shipments. Expect lots of boxes and heavy items. Also this truck company has a bad habit of putting all the glass items in the box at the very bottom, so lots of shattered glass. There's also food sourced from local farmers in Nirbay.
Most people work about 4-hour shifts. Wages aren't very high due to the less than optimal state of the tower, and the lack of guests. Some may be inclined to seek their fortunes elsewhere, but many others choose to stay, this is home now after all. Some people still want some spending money though, so they take up mercenary work (mostly as escorts to protect travelers due to the danger posed by RUC remnants, and dangerous creatures in the Peninsula.)
There's also a gift shop. It is not well stocked and sells only a single item. Sad.
If you have a dog take it to Lamm's Dogwashing Emporium where they will get washed with hoses and take baths and stuff. God there are so many dogs here. A pomeranian named Peaches is a regular. God so many dogs.
Recreation area is on floor 2. Before or after work (and after eating of course) you go to the recreation area, or you're a nerd you go to the electronics room on Lobby floor. Recreation area you can expect games of pool, chess, cards, board games, and other things. There's a bar here, and a stage that doesn't get much use. Don't start a fight in the bar while Ira is working, otherwise you're getting a beating.
Need a workout or train your fighting skills? There's a gym. A poorly equipped gym. Look we're still working on it.
There's also the library. Still not a lot of books lining the shelves, but we're getting there. Grayford will greet you on the way in, while Keela's typing up the archives. Like this one for instance.
If you somehow get hurt there's a clinic. Doc (that's all we call him) and Nick are the main workers here. Doc's been having problems with strangers leaving weapons around in his clinic for no apparent reason.
When he's not in his office, Hugo's going on repairing and building things all by his lonesome. Others need to force him to take a break.
Floor 3. Uhhh there's a cafe here. We got basic-bitch coffee and hot milk. What a variety of choice here.
Floors 50+ still need a lot of work. Papa Swan's diner is good to go, but the rest of the floor leaves a lot to be desired. Watch your step.
The room floors above floor 50 are still being worked on by Salvager Team. Lots of debris on the floor, and RUC posters litter the walls. It's dark and incredibly dirty.
Floor 50 has a balcony, gaze upon Nirbay in all its wonder. The trees and foliage have regrown, and the area looks nothing like a wasteland anymore.
Floor 50 not good enough for you? Go to the top. The place where Popeye was cut down, and a much better view of the Peninsula.
Every year on the day of the Justice Tower Massacre, people pay their respects at the cemetery, outside the tower entrance, to the east.
(There's a subway station but its status is currently undetermined.)
==Post War==
(WIP. Just making the Basis.)
After the war, many of the survivors and veterans of it would eventually choose to move into the Tower, picking rooms close to each other for easy access to hang out with each other. Some of the resistance members who moved in here would either move out due to pursuing a new line of work, marriage, travel, or family.
==List of notable residents==
[All the current residents of the tower as of this writing. Possible room or floor number is optional.]
[Refolde's notes: Room and floor numbers are ambiguous at the moment]
This is a list of all the characters who currently reside in the Tower. Others not listed either I did not remember off the top of my head, or are actually residing somewhere else outside of the tower.
Hugo - Director of Operations
A.B. - Cook at Papa Swan's Diner
Fredericka - Cook at Papa Swan's Diner
Reese - Supplier Team
Steve - [undetermined]
Nick - Somehow works a different job every day
Ira - Bartender
Papa Swan - Owner of Papa Swan's Diner
Lamm - Dog Washer Washes the doogs wash all the puppin' doogies that come in for wash
Dali - Maintenance Team
Taffer - Library Worker
Red - Maintenance Team
Grayford - Librarian
Keela - Archivist
Thorne - Drillmaster
Cliff - Maintenance Team. Also does escort work on his downtime.
Kirk The Screamer - Honorary Resident (he doesn't actually live inside the Tower)
Cyril - Former RUC member, druggie, never left his room for the entire war.
Category:Places