Stampede Breakfast 2

Stampede Breakfast 2 is an umbrella game for the Nintendo Switch, developed by Crash Co. It serves as a direct sequel to Stampede Breakfast, and has similar gameplay aspects. As such, gameplay is mostly similar to the Super Smash Bros. series with some differences. To compensate however, the game has more of a story focus.
== Gameplay ==
Much like its predocessor, Stampede Breakfast 2 is very similar to the Super Smash Bros. series in terms of gameplay. Unlike traditional fighters like Street Fighter or Mortal Kombat, the game does not use health bars to gauge damage. Instead, damage is indicated by how red the player's character icon gets. The more damage a character receives, the redder the icon will get, which causes players to be launched farther. Should the player be launched too far by an attack, they will be KO'd.
Atthough the combo attacks from Stampede Breakfast are not retained, a new feature is introduced that serves as a replacement for Final Smashes in the Super Smash Bros. series in the form of a meter. As the player delivers and takes damage, the meter will begin to fill. Once the meter is full, players are able to use one of their omega attacks. Every character has three different omega attacks; a side, upward, and downward omega attack. These are significantly stronger than the character's other attacks.
== Story Mode ==
Rise of the Dark Forces is the game's story mode, inspired from Adventure Mode in Super Smash Bros. Melee and Story Mode: EVOLVE from Kingdoms of Fighters. In this mode, the player will select a team of three characters to play as throughout the mode as they play through six stages, culminating into a final battle against Empress Xzal.
=== Setting and Premise ===
Rise of the Dark Forces opens with a cutscene with Empress Xzal on her battleship, floating through space. On her monitor, screenshots of various locations such as Yoshi's Island, Ponyville, Alola, Mobius, and the Mushroom Kingdom, laughing to herself. She pushes a button on her chair, firing a large ball of energy from her battleship. It goes a short distance forward before exploding and creating a black hold. Though Xzal's battleship is unaffected by this, several galaxies end up getting pulled into the vortex, these galaxies being based on the various universes represented by the game. These all collide into one, large galaxy. Viewing this from her screen, Xzal laughs, flying towards the new galaxy to take it over.
In this new mixed galaxy, all of the residents are in panic. Some have tried to figure out what caused the situation, while others are going around, seeing this as an opportunity to take over. The rest of the game's plot is dictated by the characters selected. Depending on who the player selects for their three-character team, the way the characters meet, treat the situation, and defeat Empress Xzal will change. The stages and areas visited throughout the mode will also be different.
Regardless of which characters are selected, the adventure culminates into a final battle against Empress Xzal. Though she puts up a fight, she is eventually defeated, and her goals of conquest are put to an end. Her battleship crashes into the ground, and the team manage to survive. Then, another cutscene plays, detailing the what the player's characters do afterwards. In several endings, it is hinted that residents of the new, merged galaxy have learned to live together in harmony.
== Game Modes ==
=== Stampede ===
Stampede is the game's free-play mode. Players can pick their characters, stages, and settings to have a match. It can be played with multiple players or with a single player against AI opponents. It also serves as a combination of the Smash and Special Smash modes of the Super Smash Bros. series, as options like giant, where all the characters are giant, and slow, where all the characters are twice as slow, are additionally available in this mode, and items are turned on by default.
Another notable feature is a customizable physics engine; using the sliders, players are able to set the speed of the game, the floatiness of each character, and more. Players are also able to activate and deactivate techniques such as Footstool Jumping, Wavedashing, and omega attacks. Even basic techniques like shielding and dodging can be turned off.
=== Boss Battle ===
Boss Battle is a variation of Stampede. Like Stampede, players can pick their characters and play on a stage, as well as set features and toggle techniques on or off. However, one player will control a large boss that will wreck havoc on the stage. The boss cannot be defeated by the other players, as the boss is simply there to make matches more intense and wild, but attacking it will stun it.
===Arcade===
Arcade serves as the main solo mode of the game. As the name suggests, the mode takes inspiration from similar arcade modes in games like Street Fighter and Mortal Kombat. After picking a character, players are able to select a difficulty ( - - - - - ) and a number of stock lives to have for the whole mode (1 - 5).
Throughout the mode, the player will battle nine randomly-selected opponents in a one-on-one battle, culminating into a final battle against a dark, shadowy clone of the player's character. In between battles, sometimes the "Danger Roulette" can appear. This will pick an option randomly that will affect the match. This can be a handicap against the player, an advantage to the opponent, even both on higher difficulties.
===Quest===
Quest is very similar to Classic Mode in Super Smash Bros. for Nintendo 3DS. After picking a character, players are able to select a difficulty ( - - - - - ) and a number of stock lives to have for the whole mode (1 - 5).
The mode takes place on a world map of sorts, where the player can pick a path to select which opponent to defeat. After every match there are three branching pathaways; a green one, a blue one, and a red one. Taking the green path will give the player an easier challenge, while the red path will provide a harder challenge, albeit with more rewards. Meanwhile, the blue path serves as a middle road. Sometimes, a black path can appear as well, which is even more challenging than the red path but grants more rewards, and is especially common on higher difficulties. After several battles, the player will eventually find a treasure chest and be given a different reward based on the difficult of the paths taken, with more red and black paths taken granting a higher reward.
===Bowser's Castle Mode===
Bowser's Castle Mode is based off of The Great Maze from the Subspace Emissary in Super Smash Bros. Brawl, as well as Smash Run in Super Smash Bros. for Nintendo 3DS. After picking a character, players are able to select a difficulty ( - - - - - ) and a number of stock lives to have for the whole mode (1 - 5).
The mode starts with Bowser standing on top of his castle with a large Power Star at hand. The player's character will then enter his castle. From here, the player must move around the castle, defeating any enemies they see. Throughout the castle are red doors, which the player must enter. These doors will take them to the Bowser's Castle stage where they will battle a shadowy clone of a random character. By defeating a character, the player will unhinge a lock on the large door at the center of the castle. All of the characters must be defeated to gain access to the final room, where the player will battle Bowser (or Blue Bowser if the player is using Bowser) in a final battle. Depending on the difficulty, there can be between 10 and 50 doors. Throughout the mode, Bowser will also push a button to cause a random effect, such as spawning more enemies or weakening the player, which becomes more common on higher difficulties. Once Bowser or Blue Bowser is defeated, the player will get the Power Star and fly away as the castle crumbles. The rewards the players receive depend on both difficulty and how many enemies the player defeated.
===Spring Breeze Mode===
Spring Breeze Mode is, as its name implies, based off of the Spring Breeze sub-game in Kirby Super Star and Kirby Super Star Ultra. After picking a character, players are able to select a difficulty ( - - - - - ) and a number of stock lives to have for the whole mode (1 - 5).
Spring Breeze Mode is structured exactly like Spring Breeze in the aforementioned games. The player will traverse through four stages; Green Greens, Float Islands, Bubbly Clouds, and Mt. Dedede. The stages are identical in layout and progression; the player must reach from one end of the level to the other, all while defeating enemies in the way. At the end of each level is a boss battle, in which its defeat will allow access to the next level. The final level, Mt. Dedede, is simply a battle against King Dedede. Once he is defeated, the player will go to King Dedede's treasure vault and get an award. However though, the brightness and happiness of the levels will decrease as the difficulty progresses, and the bosses will become stronger. Notably, Nothing Harder has the mode resemble the Revenge of the King sub-game from Kirby Super Star Ultra.
== Characters ==
=== Default Characters ===
These characters are available from the start of the game.
Yoshi
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Biography=Yoshis are a species of dinosaur-like creatures that originate from Yoshi's Island, a smaller island apart of Dinosaur Land. They are known for their long tongues that allow them to latch on and take in food from afar, as well as their ability to get more distance in a jump by waving their feet below them, a technique known as the Flutter Jump. Yoshi, a green Yoshi, is the most well-known of his species, appearing in several Mario titles and even gaining his own Yoshi series. He, among other Yoshis, helped Mario and co. numerous times on their adventures.
In Stampede Breakfast 2, Yoshi is a surprisingly heavyweight fighter, taking cues from his appearance in the Super Smash Bros. series. He has a unique grab where he uses his tongue to latch onto enemies and swallow them, and can even function as a tether recovery. Another unique trait of Yoshi's is his Flutter Jump ability, which not only allows him to jump higher than most other characters, but also grants him heavy armor while jumping, making it difficult to edgeguard him. In terms of attacks, Yoshi mainly takes inspiration from his Yoshi's Island titles.
Sweetie Belle
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Biography=Sweetie Belle is a unicorn filly. The little sister of Rarity and a member of the Cutie Mark Crusaders, she is one of the major characters in My Little Pony: Friendship is Magic. Alongside her friends, she tried various activities and tasks to earn her cutie mark and find her special talent was. After discovering that their special talents were helping other ponies find their special talents, Sweetie and the others took to helping other ponies instead. Being a filly, her unicorn magic hasn't fully developed.
In Stampede Breakfast 2, as one could assume from her size, Sweetie is a lightweight fighter. Being a unicorn she has a unique "Magic Grab" technique, where instead of grabbing opponents she uses her unicorn magic to fire a projectile, which if it by opponents, drags them towards Sweetie as if grabbed. Unlike similar ranged grabs, this cannot be used as a tether recovery, nor can it be performed in midair. Being light, Sweetie can get KO'd easily, but to compensate she has quick mobility and decent recovery.
Pirabbid Plant
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Biography=The Pirabbid Plant is the first midboss of Mario + Rabbids Kingdom Battle, and the first boss overall. It was created when Luigi and Spawny awoke a sleeping Piranha Plant, who happened to have a sleeping Rabbid on him. Frightened by the creature, Spawny's powers activated, and merged them together to create the Pirabbid Plant. His main attack involves firing a fireball from his staff, which causes the burn effect if a direct hit is scored. Despite being the result of a Rabbid fused with a Piranha Plant, he resembles Petey Piranha more than an actual Piranha Plant.
In Stampede Breakfast 2, the Pirabbid Plant is among the tallest fighters thanks to his vines that help him stand up. Said vines also grant him powerful mobility that rivals some of the faster characters. Despite his size however, the Pirabbid Plant is quite lightweight, making it easy to KO. To compensate, the Pirabbid Plant's moveset mainly consists of strong, damaging moves that have a good amount of range.
McDonald's French Fries
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Biography=French fries, alternatively called chips, finger chips, or french-fried potatoes, are batonnet or allumette-cut deep-fried potatoes. French fries are served hot, either soft or crispy, and are generally eaten as part of lunch or dinner or by themselves as a snack, and they commonly appear on the menus of diners, fast food restaurants, pubs, and bars. McDonald's is among the restaurants that serve these, which is where the character McDonald's French Fries originates.
McDonald's French Fries in Stampede Breakfast 2 has basic stats all-around; it has decent speed and jump height, and both useful and versatile attacks. It is made to be a simple character that newer players can use and get a feel for the game, in a similar way to Mario and Kirby in the Super Smash Bros. series.
Master Mummy
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Biography=Master Mummy is one of the 10 default playable characters in ARMS. All that is known about him is that one day he awoke from the Mausoleum and later entered the ARMS Grand Prix. He plays as a typical heavyweight in the game; slow and not very evasive, but is able to deal massive damage. His three ARMS weapons consist of the Megaton, the Retorcher, and the Phoenix.
In Stampede Breakfast 2, Master Mummy takes a lot of cues from his appearance in ARMS; he is a very large heavyweight that is able to deal massive damage. His ARMS also grant him long range and can hit opponents from a completely different part of the stage. He also has universal super armor, meaning that he won't be knocked back by any attacks that deal 7% damage or less. This originates from his signature ability in ARMS, where he can take multiple hits. He normally uses the Megaton ARMS.
King Boo
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Biography=King Boo is the king of Boos, as his name suggests. He first appears as the main antagonist of Luigi's Mansion, where he traps Mario in a painting and lures Luigi into a mansion, saying that he won it on a contest he didn't even participate in. After this, King Boo would go on to participate in various sporting events like baseball and kart racing, usually having Petey Piranha as a partner.
King Boo's power is directly proportional to the number of Boos in his vicinity; in Luigi's Mansion he is able to send Luigi all the way to the entrance of the mansion with enough Boos for example. This is taken into account with King Boo's playstyle in Stampede Breakfast 2; he starts off with unfavorable traits such as slow speed and light weight. However, after delivering and / or taking enough damage a Boo will appear to cheer the king on, granting him power. He can have up to five Boos on the battlefield at once, in which case he is much faster, delivers stronger damage, and is harder to KO.
Ganondorf
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Biography=Ganondorf, his full name being Ganondorf Dragmire, is the main antangonist of the The Legend of Zelda series. Gaining himself the title of "King of Evil", he is the sole male Gerudo, born every 100 years. He is the wielder of the Triforce of Power. Unfortunately for him, due to a curse set by the Demon King Demise, he is trapped in a loop where he is always defeated by the wielders of the Triforce of Courage and the Triforce of Wisdom.
Ganondorf takes a lot of cues from his Super Smash Bros. appearances in Stampede Breakfast 2; fitting for wielder of the Triforce of Power, he is able to dish out massive damage and KO opponents in a few attacks. He is, however, slow and has an unfavorable recovery as a result. Ganondorf's moveset, however, takes more inspiration from his appearance in the Super Smash Bros. Brawl mod Brawl Minus, having several techniques and attacks from this mod.
Bowser
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Biography=Bowser is the king of Koopas, and the main antagonist of the Mario franchise. Often depicted as a large monster, he often kidnaps Peach, but is almost always defeated by Mario. Sometimes, Bowser even finds himself on Mario's side. His signature abilities include breathing fire, as well as having phenomenal physical strength. Though usually cruel and angry, he does take time to be a loving father figure towards Bowser Jr. and the Koopalings.
In Stampede Breakfast 2, as given by his wedding outfit, Bowser is mostly based on his appearance in Super Mario Odyssey, with his moveset mainly drawing from his and Mario's abilities in said game, as well as various other items. In terms of stats, Bowser is quite a fast heavyweight, and has insane attack power to boot. He is among the heaviest characters in the game, and is extremely difficult to KO. He does have rather poor recovery as a result however.
Charizard
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Biography=Charizard is a Fire / Flying dual-type Pokmon, and is the final evolution of the Generation I starter Charmander. It has powerful wings that allow it to fly through the air, and has the ability to breath flames from its mouth that are hot enough to melt rock. It constantly flies through the air in search of worthy opponents to face.
Charizard in this game is quite fast for a heavywight, allowing it to effectively chain attacks for combos better than other characters in its weight class. Its wings also allow for multiple jumps to be performed, helping its recovery and survivability. Being a heavyweight, Charizard's attacks are relatively strong and can KO easily. However, the majority of the attacks have long startup and endlag. Charizard takes his moveset from its appearance in the Super Smash Bros. series.
Rabbid Mario
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Biography=Rabbid Mario is one of the playable characters in Mario + Rabbids Kingdom Battle. As his name suggests, he is a Rabbid dressed up as Mario, right down to having his signature mustache. He is first found in Sherbet Desert frozen in a block of ice, and later oins the party. He has high attack and mobility, but poor defense. His primary weapons are Boomshots while his secondary weapons are Melees.
Rabbid Mario is a fast lightweight in Stanpede Breakfast 2 with surprisingly high attack power. Several of his attacks revolve around the use of the Boomshot, which fire blasts of energy that deal more damage up close, while others utilize the Melee. This makes Rabbid Mario a good close-range fighter. However, he is able to be KO'd easily.
Mario
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Biography=Mario is the main protagonist of the Mario franchise, as well as Nintend's mascot and one of the biggest faces in gaming history. He often goes on quests to rescue Peach from Bowser, with help from various allies on the way. Though mostly portrayed as a silent hero, he has many other pass times aside from adventuring. A few of these include kart racing, tennis, golfing, hosting parties, and even running a hotel.
True to his appearance in the Mario spin-offs, Mario is created to be the most balanced character of the Stampede Breakfast 2 cast; he has average weight, average attack power, average jump height, and above-average speed and frame data. He also has a very small learning curve, and as such, it is encouraged for newer players to use Mario to get a feel for the game. Some of his attacks are taken from his appearance in the Super Smash Bros. series, but he does have a few original attacks as well. He also takes a few cues from his appearance in the Super Smash Bros. Brawl mod Brawl Minus.
Luigi
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Biography=Luigi is Mario's taller, slimmer twin brother and one of the main protagonists in the Mario series. In most platformers he is playable in, Luigi stands out from Mario by having higher jumps but low traction as a result. He is often portrayed as a cowardly hero, fearing even the most harmless things, but can be brave when the situation calls for it, most notably in the Luigi's Mansion games.
In Stampede Breakfast 2, Luigi is a middleweight just like Mario. True to his series origins, Luigi has higher jumps than most other characters, but also has a difficult time slowing down as a result. However, his high jumps grant him a great recovery. Many of his attacks also have rather off properties to them, which require mastering to play Luigi to his full potential.
Ming-Ming
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Biography=Ming-Ming is a small duckling and one of the main characters of Wonder Pets. She is a member of the Wonder Pets, a group of pets in a preschool that formed to help other animals in need. On one occasion, even she needed to be saved. Ming-Ming often boasts and brags about her ability to fly, and can be a bit of a control-freak, though does mean well and is an invaluable member of the team.
In Stampede Breakfast 2, Ming-Ming, being just a duckling, is one of the lightest characters, and as such can be launched by even the weakest of attacks. To compensate for this, she has excellent jump height and air speed, and her wings grant her five midair jumps, which combined with her slow falling speed gives her an excellent recovery. Her attacks have short range and deal little damage, but come out rather quick and have little to no startup or endlag.
Wario
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Biography=Wario is Mario's obese, greedy, yellow and purple-in-clad rival, and an anti-hero in the Mario franchise. He does, however, have his own Wario series, split into the platforming Wario Land games and the party WarioWare games. He's greedy and he often seeks out to look for gold, be it by stealing or going on an adventure. He is also a miser, and doesn't let anyone near his money. Other traits of him include his gross humor and lack of hygiene.
Wario in Stampede Breakfast 2 is a rather heavyweight character, as he usually is in the Mario spin-offs he appears in. He has a decent amount of power behind his attacks, and is somewhat faster than most over heavyweights, though his recovery leaves much to be desired. In terms of moveset, he takes a big inspiration from his Wario Land games unlike his appearance in the Super Smash Bros. series, where he mainly takes his moveset from the WarioWare series.
Complete Breakfast
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Biography=The Complete Breakfast is a sentient plate of breakfast food, which floats in the air and is able to attack. It first appeared in Stampede Breakfast as a playable character, and later made minor appearances in games like Super Smash Bros. Crash and Stampede Breakfast In SPACE!, becoming a mascot of sorts for Crash Co.
It returns as a playable character in Stampede Breakfast 2, and appears as a middleweight character with great mobility, both on the ground and in the air. A number of its attacks have good range, albeit they do not deal a lot of damage, and thus makes it difficult for Complete Breakfast to KO opponents. In terms of moveset, the Complete Breakfast uses various breakfast food as weapons.
Petey Piranha
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Biography=Petey Piranha is a large Piranha Plant that commonly appears as a boss and sometimes a playable character in the Mario series. Originally, he was a regular Piranha Plant, though through an unknown mutation got his current appearance. Distinct from most other Piranha Plants, Petey has legs that allow him to move around. He also has leaf-like arms that double as wings. He is commonly portrayed as a large, strong character with limited intelligence, as well as being a typical "wild card" in the series.
In Stampede Breakfast 2, though he may not be the biggest character, Petey is definitely the heaviest. As such, he is very difficult to knock away. To complement this, Petey's leaf arms give him five midair jumps and average air speed, as well as the ability to float in midair for a few seconds, which gives him good recovery. His attacks are also very strong, being able to KO characters in a few attacks.
Swirlix
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Biography=Swirlix is a Fairy-type Cotton Candy Pokmon introduced in Generation VI. It will evolve into Slurpuff when traded with a Whipped Dream. It is a small, white, and puffy Pokmon with its tongue constantly sticking out. It rarely reveals its feet, which is concealed by its fur. It also appears to like sweets, and eats so many that its fur becomes sticky.
Swirlix is, fitting for a Pokmon like it, a slow and lightweight character in Stampede Breakfast 2. To compensate, it has a near-unmatched recovery, with fast air speed and four midair jumps that allow it to return to the stage. It's attacks are also surprisingly useful against opponents, if not situational. Most of its other attacks are also powerful.
Sonic
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Biography=Sonic the Hedgehog, better known as simply Sonic, is a blue hedgehog and the star of SEGA's Sonic franchise, as well as the company's mascot. He has gained the title of "the fastest thing alive", thanks to his signature ability to run at supersonic speeds. Throughout the games, Sonic and his friends have gone on numerous adventures to stop the nefarious Dr. Eggman from trapping woodland creatures in robots to create his robot army.
In Stampede Breakfast 2, true to his name, is the fastest character in the game, possessing the highest run speed and above-average air speed. He is also a middleweight. Sonic's attacks also come out rather quickly, allowing him to chain attacks for combos. His appearance and moveset are taken from the Sonic games on the SEGA Genesis, as well as Sonic Mania.
Fera
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Biography=Fera Bolstar is one of the 64 playable heroes in Pyro Enterprises' Heroforce, and serves as the central character. Hailing from the planet Terra, Fera is a standard military woman, though a dispute with her superiors resulted in her being sent to fight for the new planet Coronite by herself. Strong, dependable, and focused, she is seen as the "model soldier" among Terran folk.
In Stampede Breakfast 2, Fera wields her signature spear and shield. Her spear allows her to attack opponents from a significant distance, whereas her shield gives her the unique property of being able to deflect oncoming projectiles should they hit her shield, similar to Link in the Super Smash Bros. series. Her attacks draw from her abilities in Heroforce. She has a unique trait involving her spear as well, as using her neutral special allows her to swap between three different spears, each with their own properties.
Dry Bones Kart
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Biography=The Dry Bones Kart games are a series of games on Fantendo that are similar to Mario Kart, though have more unorthodox roster picks such as Monty Tank, several different Koopa Paratroopas, and even Wisps from the Sonic series. They are quite infamous for their poor quality, strange design choices, and simply being copies of each other. This character, aptly named Dry Bones Kart, is a characterization of these games, being a Dry Bones driving the Pipe Frame kart.
Dry Bones Kart's attacks take reference from the Dry Bones Kart games, among other things. In terms of stats, thanks to its kart, it has high speed and heavy weight, albeit with low jump height making for an unfavorable recovery. It also has a rather unique attribute similar to Bowser Jr. in Super Smash Bros. for Nintendo 3DS / Wii U; attacks aimed at the kart will deal a fourth less than their original damage, while attacks that hit the Dry Bones will deal a fourth damage more.
King Dedede
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Biography=King Dedede is the large, self-proclaimed king of Dream Land. Despite his position, he often does things unfitting for a king, such as stealing the citizens' food, so he often butts heads with Kirby, often having grudge matches with each other. Other times though, the two appear to be on good terms and even help each other on adventures. He can inhale objects like Kirby, though he needed to go through extreme training to master such a skill.
King Dedede is among the heaviest characters in Stampede Breakfast 2 thanks to his size and girth. This makes him difficult to launch, as heavy attacks are needed to send him away. However, he also has among the best recoveries of the roster thanks to his fast air speed and several midair jumps. In battle, he wields a large, wooden mallet that he can use to deal damage from a good distance away. Most of his attacks are taken directly from his appearance in Super Smash Bros. for Nintendo 3DS / Wii U.
Blossom
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Biography=Blossom is one of the main protagonists of The Powerpuff Girls. Distinguishable from her large bow and pink outfit, she is the leader of the Powerpuff Girls, and alongside her sisters does everything in her power to protect Townsville from evil. Though young, she has superhuman powers, including flight and ice breath. In addition, she is also the smartest of the three.
Blossom is one of the lighter characters in Stampede Breakfast 2; though fast, she can be knocked away pretty easily, especially from heavier characters. However, her quick air speed and five midair jumps allow her to get back to the stage quite easily. Her attacks are also rather strong compared to other characters in her weight class. Of particular note, some of her attacks use the yo-yo she uses in The Powerpuff Girls Z anime.
Strika
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Biography=Strika is the central protagonist and the main character of Pyro Enterprises' STREAK. She is a Synth mechanic, living in Wat Kybara as the personal assistant of famed scientist duo Monos and Varent. However, when a strange virus, dubbed as The Virus, begins affecting other Synths and makes them go haywire, and thanks to her strange immunity, she is sent to restore order and become humanity's savior.
A middleweight fighter in Stampede Breakfast 2 with average mobility and jump height, Strika's playstyle is based on Mega Man and Kirby from the Super Smash Bros. series. Using her Analyzer Shot, she is able to analyze an opponent and copy their neutral special. The majority of her other attacks are taken from STREAK.
Apple Bloom
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Biography=Apple Bloom is an earth pony filly. She is the younger sister of Applejack and a member of the Cutie Mark Crusaders, as well as a major character in My Little Pony: Friendship is Magic. Alongside her friends, she tried various activities and tasks to earn her cutie mark and find her special talent was. After discovering that their special talents were helping other ponies find their special talents, Apple Bloom and the others took to helping other ponies instead. She is often seen as the leader and voice of reason of the group, though can be extremely stubborn at times.
Fitting with her size, Apple Bloom is a lightweight character in Stampede Breakfast 2. She has rather quick ground and aerial mobility, and hard-hitting attacks for a character her size. She also has a useful grab thanks to her lasso, which can grab onto opponent far away, as well as grab onto ledges and act as a tether recovery.
Phorine
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Biography=Princess Phosphorine Aquarius, better known as simply Phorine, is the princess of the underwater kingdom of Atlantis and is one of the playable characters in Pyro Enterprises' Iliad Online. She has a strong sense of compassion towards her race and other sea dwellers, and joined the battle against Mosaic to help as many innocents as she possibly could. Being an Aquarid, she has exceptional swimming capabilities, and can remain in water twice as long as other characters.
Phorine is a rather fast and agile character in Stampede Breakfast 2. Her ability to conduct electricity in Iliad Online is translated into her playstyle in this game; though her attacks are weak, a good number of them affect opponents with electricity, shocking and stunning them, allowing her to land more attacks. This makes Phorine a combo-oriented character. She is, however, relatively light and has poor recovery.
Fly Guy
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Biography=Fly Guys are a variant of Shy Guys that appear commonly throughout the Yoshi's Island series. Using their propellers, they are able to achieve height. However, Fly Guys are rarely seen attacking Yoshi and Baby Mario. Instead, they are usually found carrying items such as Red Coins, Stars, and even 1-Ups, and Yoshi can throw a Yoshi Egg or swallow them to receive these items.
In Stampede Breakfast 2, Fly Guy is an extremely lightweight character, being one of the lightest in the cast. To make up for this, it has the most midair jumps of any fighter in the game, topping at eight. This, in addition to the ability to float in midair for a short time, makes its recovery one of the best in the game, and can allow it to recover from almost any situation. This also gives Fly Guy one of the best aerial movesets in the game, as its entire moveset is themed around aerial combat, including its special attacks.
=== Unlockable Characters ===
These characters need to be unlocked through special objectives.
Killer Beep-0
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Biography=Beep-0 is a small, roomba-like machine who appears as an ally in Mario + Rabbids Kingdom Battle. He has blue ears and eyes, and serves as a guide for Mario and co., guiding the group throughout the various parts of the game. However, for unknown reasons, in Stampede Breakfast 2 Beep-0 has become homicidal and malicious, equipping himself with a pistol, granting him the title Killer Beep-0.
Killer Beep-0 is centered around his projectiles. He has a unique feature where his weapons have limited uses. He can use weapons via his neutral special Shoot, and change them with his down special Change. Should a weapon run out of ammo to use, Killer Beep-0 can simply switch to another weapon as the former reloads gradually. It does take awhile for weapons to regain full ammunition however. In terms of stats, Killer Beep-0 is quite lightweight. Though this means he can get KO'd easily, his ranged projectiles allow him to stay out of the action.
Blue Bowser
<tabber>
Biography=Blue Bowser is a mysterious villain that first appeared in Super Mario Bros.: The Lost Levels. He resembles Bowser a lot, but has blue hair, a blue shell, a blue head, and brown scales. He is first encountered in D-4, where he acts as a False Bowser and begins attacking Mario. However, using Fire Mario to defeat him shows that he is an actual character and not an enemy in disguise. It is theorized that he is Bowser's younger brother, and was exiled from the kingdom after his defeat.
As Bowser in Stampede Breakfast 2 has a moveset based on Super Mario Odyssey with his wedding outfit to match, Blue Bowser takes inspiration from Bowser's Super Smash Bros. appearances. Like Bowser, he is a large, heavyweight fighter that is hard to knock away. In addition, many of Blue Bowser's attacks are strong and can KO opponents early. Many of his features are taken from Bowser's appearance in the Super Smash Bros. Brawl mod Brawl Minus however.
Pichu
<tabber>
Biography=Pichu is an Electric-type Tiny Mouse Pokmon introduced in Generation II. It is the pre-evolution of the renowned Pikachu. Being young, Pichu's cheeks are too small to store electricity, and often discharges it when startled or frightened. Though this is able to pepper opposing Pokmon, Pichu gets hurt using electricity in the process.
Pichu is one of the lightest characters in the Stampede Breakfast 2 roster. This makes it very easy to KO, especially against more powerful opponents like Ganondorf or Blue Bowser. To compensate, Pichu has quick mobility that allows it to move around the stage. It takes cues from its appearance in the Super Smash Bros. Brawl mod Brawl Minus, where Pichu is able to perform stronger and more effective attacks by holding the button while performing the move, but will suffer from self-damage as a result. By default, none of its attacks deal self-damage.
Magnolia
<tabber>
Biography=Magnolia Arch, referred to as simply Magnolia, is a seasoned warrior who is part of the Ba'al Busters who formed to protect the Moon from Ba'als. She is one of the four playable characters in Bravely Second, and is described as a crazed romantic who, having originating from the Moon, is quite interested in the world's differing cultures. She later becomes the love interest of Yew Geneolgia.
In Stampede Breakfast 2, Magnolia is quite quick on her feet, being able to land quick attacks on opponents and escape easily. She also has a good recovery, with excellent jump height and good air speed. She doesn't really attack that hard however, meaning that she will need to chain attacks to rack up damage. Magnolia's moveset draws from the various abilities she can use when acquiring different jobs, and has a special "Brave" and "Default" mechanic that allows her to have higher defense or higher power.
? Block
<tabber>
Biography=Throughout the Mario franchise, several types of Blocks have appeared. These could be hit from below with a jump or from above with a Ground Pound, among other methods, and each block has different functions depending on their type. The most common type of Block is the ? Block, which when hit can cause items to appear to help the player, ranging from Coins to power-ups.
A ? Block makes an appearance in Stampede Breakfast 2 as a playable character. Despite its size, it is actually a middleweight character with average speed and movement. It has has a good recovery with its high jump height and fast air speed. Its attacks are also relatively strong and deal a good amount of knockback. For its moveset, many of its attacks are based on Coins, power-ups, and other things that can happen when a ? Block is hit, as well as other types of Blocks in the Mario series.
Jigea
<tabber>
Biography=Jigea is the primary antagonist of Pyro Enterprises Super Mario Powers series, making her debut in Super Mario Powers 黒. The self-proclaimed spider queen, Jigea was once a regular spider before becoming who she is. Her end goal is world domination, and she repeatedly clashes with Mario and his allies throughout the series.
In Stampede Breakfast 2, Jigea is a heavyweight character with slow speed, but heavy-hitting attacks. As in Super Mario Powers 黒, she wields a sword and a mirror shield throughout the battle, both of which can provide extra range in attacks. Her design and abilities are also taken from her appearance in Super Mario Powers 黒.
Bandit
<tabber>
Biography=Bandits are Shy Guy-like enemies that appear as common enemies in the Yoshi's Island series. They are first seen wandering on their own, but when they see Yoshi and Baby Mario, they will charge at them. Bandits can grab Baby Mario off of Yoshi and run away with him, prompting Yoshi to chase them. Bandits can be defeated by either jumping on them three times or ground pounding on them, though they cannot be swallowed.
In Stampede Breakfast 2, Bandit is a fast, midweight fighter. It has good ground speed and air speed, allowing it to cover easy distance. Of particular note, Bandit's aerial attacks are all useful, with its up aerial good for KOing opponents and its forward and back aerials good for combos.
=== Clone Characters ===
Clone Characters are characters that share a large part of their movesets and traits with other characters. Crash Co. has stated that when making clone characters, they were intended to be designed to have relationships to their base character similar to Dr. Mario or Ganondorf in the Super Smash Bros. series; they would share a lot of the same traits, but be different enough to allow them to gain their own spot on the roster. All clone characters are unlockable, and have their own section on the character select screen.
Grim Leecher
<tabber>
Biography=Grim Leechers, sometimes called Purple Zombies are small, ghost enemies with skulls for faces that appear in the Yoshi's Island series. They remain stationary until Yoshi and Baby Mario draw near, which is when they will charge. Should they touch Yoshi, they will kick Baby Mario off of Yoshi's back and take his place. Yoshi simply needs to retrieve Baby Mario to get the Grim Leecher off of him, though the enemy will reverse Yoshi's controls once it gets on his back.
In Stampede Breakfast 2, a Grim Leecher takes control of a Purple Yoshi, allowing it to battle opponents. Because of this, it fights quite similarly to Yoshi, making it a clone of said character. Compared with Yoshi, Grim Leecher has a few different attacks to differentiate itslef. Outside of that, the Grim Leecher moves somewhat slower than regular Yoshi, but has slightly higher attack power.
Brick
<tabber>
Biography=Brick is a recurring villain in The Powerpuff Girls. He is the leader of the Rowdyruff Boys, a group of boys that were created by Mojo Jojo to rival Townsville's heroes, the Powerpuff Girls. Brash, arrogant, and always filled with desire to punch someone, he serves as Blossom's rival.
Brick is a clone of Blossom in Stampede Breakfast 2; he has similar attacks and stats to her, albeit with a few differences. Though he is slightly heavier than Blossom, he has one less midair jump. In addition, a wide majority of his attacks are significantly stronger than Blossom's. However, he has slower speed, making him less combo-oriented.
=== Bosses ===
Bosses can be controlled by players in Boss Battle mode. They cannot be defeated by the other players, and only exist to make battles more wild and intense. Unlike the playable characters, Bosses control quite differently from each other.
Boss 	Description
Naval Piranha 	Naval Piranha is a large Piranha Plant, who serves as the second boss of World 3 and sixth boss overall in Super Mario World 2: Yoshi's Island. She attacks by trying to ram into Yoshi, as well as damage him with her small but effective Naval Buds. To defeat her, Yoshi would need to throw eggs at her belly button, her weak point. Should he have no eggs available, Naval Piranha can spit out Nipper Plants for Yoshi to swallow. She later appears in Yoshi's Woolly World.
In Stampede Breakfast 2, when a player controls Naval Piranha, they will stay in the background and attack from there. She has three different attacks, depending on what directional input is used with the attack or special button. Her side attack has her use her Naval Buds to slam the ground, damaging any opponents in the way. Though the special variant has slower startup, the Naval Buds can sweep the ground afterwards to cover more ground. Naval Piranhas up attack has her spit out Nipper Spores upward, which fall to the ground and summon Nipper Plants that hop around and damage opponents. The special variant summons Munchers instead, which while they move slower deal more damage. Finally, Naval Piranha's down attack has her slam her head onto the ground, burying any opponents she hits. The special variant has slower startup, but causes a tremor that heavily damages all opponents on the ground.
Naval Piranha's entrance animation sees her rise out from below the stage and roar violently.
Uncle Mario's Flying Fortress	Uncle Mario's Flying Fortress is just as its name suggests. It has Uncle Mario, based on Pokerninja2's various Super Mario Maker levels focusing on Weird Mario, piloting a Koopa Clown Car with a Spiny Shell Helmet.
In Stampede Breakfast 2, Uncle Mario has free flight around the stage; using the Koopa Clown Car, he can effectively fly around the stage to avoid enemy attacks and swoop in unexpectedly. He has five attacks that have a similar input to a character's aerial attacks. The neutral attack has Uncle Mario drop a Bob-omb downward, which explodes on impact. The forward attack has Uncle Mario fire a Bill Blaster forward, which flies forward and explodes in impact. The back attack sees Uncle Mario fire a Bull's-eye Bill Blaster, which flies slower but homes in on enemies. Unlce Mario's up attack has him throw a Rocky Wrench's wrench upward, and the down attack has him release a Chain Chomp that drags under the Koopa Clown Car to damage opponents. In addition, players will be damaged if they touch Uncle Mario's Spiny Shell Helmet. However, if the Koopa Clown Car is attacked enough it will lose control for a short time.
Uncle Mario's Flying Fortress' entrance animation sees him enter a Koopa Clown Car as small Mario, using a Weird Mushroom and Shell Helmet afterwards.
Rabbid Kong 	Rabbid Kong is the end boss of Ancient Gardens in Mario + Rabbids Kingdom Battle, serving as the first main boss and the second boss overall. As his name suggests, he is a large Rabbid that is designed heavily after Donkey Kong, right down to wearing his signature necktie. He normally attacks by causing a shockwave by slamming his fists on the ground, and can replenish any health he loses by eating a banana.
In Stampede Breakfast 2, Rabbid Kong is a large character. He moves around like the playable characters, but can only use three attacks. His neutral attack will allow him to slam his fists on the ground, causing a massive tremor that damages nearby opponents while tripping others. His down attack sees Rabbid Kong reach out to grab an opponent and will either rub them on his bottom or roar violently at them depending on the character's gender, both of which deal the same amount of damage. Finally, Rabbid Kong's up attack has him jump upward and hit the ground with his fists, burying any opponents below.
Rabbid Kong's entrance animation sees him emerge from a large pile of bananas, and gets into a fighting stance after eating one.
== Stages ==
Yoshi's Island 	<tabber>
Information=Yoshi's Island is the homeland of Yoshis. It is apart of the lager Dinosaur Land, which was first visited in Super Mario World. In Super Mario World 2: Yoshi's Island, Baby Mario fell onto the island when Kamek tried to steal both him and Baby Luigi, and he teamed up with a group of Yoshis to travel across the island and rescue his brother.	 	
Song Name 	Origin 	Type 	Availability
Flower Garden 	Super Mario World 2: Yoshi's Island	Original	
Athletic Theme (Yoshi's Island) 	Super Mario World 2: Yoshi's Island	Original	
Monkey Land 	Super Mario World 2: Yoshi's Island	Original	
Big Boss 	Super Mario World 2: Yoshi's Island	Remix 	
Athletic (Yoshi's New Island Mix) 	Super Mario World 2: Yoshi's Island	Remix 	
Hop Hop! Pingas Lifts! 	Super Mario World 2: Yoshi's Island	Remix 	
The Yoshi Clan (Done the Right Way)	Yoshi's New Island 	Remix 	
Yoshi's Island DS 	Yoshi's Island DS 	Original	
Flower Field (Yoshi Touch & Go) 	Yoshi Touch & Go 	Remix 	
</tabber>
|-
|Ponyville
|<tabber>
Information=
Ponyville is a small town in Equestria, and serves as the main setting for most episodes in My Little Pony: Friendship is Magic, being the home town of most of the main characters. It borders the Everfree Forest, is southwest from Canterlot, and houses Sweet Apple Acres, the biggest apple farm in the country. It was first founded by both the Apple family and the Rich family.
|-|
Stage Layout=
SB2 Ponyville stage layout.png
The stage takes place on a street in Ponyville, in front of two houses. The central platform extends to the right and leftmost blast zones. Players can also jump on the house roofs, acting as platforms.
Though the stage doesn't have any real stage hazards, a number of background ponies do appear as the battle progresses, either seen in the houses, walking in the background, or flying through the air. These include, but not limited to; Octavia Melody, Vinyl Scratch, Lyra Heartstrings, Sweetie Drops, Dr. Whooves, Derpy Hooves, Berry Punch, Blueberry Frosting, Button Mash, and Rumble.
|-|
Music={| align="center" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 70%; margin: 0 auto; border-collapse: collapse; background-color: #FFA500; color: black;"
! Song Name
! Origin
! Type
! Availability
|-
| Pinkie's Electrodrome
| Mario Kart 8
| Remix
| 
|-
| Theme Song (MLP) -Istrumental Ver.-
| My Little Pony: Friendship is Magic
| Original
| 
|-
| Let's Have a Battle (Of the Bands)
| My Little Pony: Rainbow Rocks
| Original
| 
|-
| Battle for Sugar Belle
| My Little Pony: Friendship is Magic
| Original
| 
|-
| Fluttershy in Thwomp Ruins
| Mario Kart 8
| Remix
| 
|-
| Cloudsdale Cruise
| Mario Kart 8
| Remix
| 
|-
| Rarity's Harbor
| Mario Kart 8
| Remix
| 
|-
| Twilight vs. The Dark Vines
| My Little Pony: Friendship is Magic
| Remix
| 
|-
| Super Pony Bros. Medley
| Super Mario Bros.
| Remix
| 
|}
</tabber>
|-
|Glitz Pit
|<tabber>
Information=The Glitz Pit is a fighting arena set on the floating city of Glitzville, and serves as the main setting for the third chapter of Paper Mario: The Thousand-Year Door. Mario enters the Glitz Pit tournament, thinking that the champion would earn the Crystal Star. However, the on the champion's belt proves to be a fake, and Grubba, the owner of the Glitz Pit, secretly uses the real Crystal Star to keep his body fresh and young, taking in the energy of other fighters in the process.
|-|
Stage Layout=
SB2 Glitz Pit stage layout.png
The stage is set inside the Glitz Pit at the arena. The main platform extends to both the left and rightmost blast zones. There are two slopes that lead to the stage's center, which serves as the arena. Above the arena is a large platform that holds up lights, which can be jumped on.
If one stands on the platform for too long, the lights will shut off and it will fall to the ground, heavily damaging opponents below. The platform will soon reappear above the stage if this happens. The background also holds a jumbotron, which showcases two of the fighters that are battling each other, as well as a fighter name (these fighter names are listed under a character's "Misc." section). In addition, Grubba or Jolene will stand in the background, spectating on the fight. Whoever appears is decided at random.
|-|
Music={| align="center" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 70%; margin: 0 auto; border-collapse: collapse; background-color: #FFA500; color: black;"
! Song Name
! Origin
! Type
! Availability
|-
| Showtime!
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| Here Come the Armored Harriers!
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| Training Time
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| Feel the RAAAAAWK!
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| Macho Grubba's Theme
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| King of the Koopas
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| Grodus' Theme
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| Magnus von Grapple
| Paper Mario: The Thousand-Year Door
| Original
| 
|-
| The Final Showdown
| Paper Mario: The Thousand-Year Door
| Original
| 
|}
</tabber>
|-
|Flat Zone
|<tabber>
Information=Flat Zone is an area in Superflat World, an area in which there is no third dimension. It commonly appears as a stage in the Super Smash Bros. series. In Melee, Flat Zone was mainly based on Helmet. In Brawl, the stage effectively combined elements from Fire, Lion, Oil Panic, and Chef. Finally, in SSB4, the stage combined all of these elements.
|-|
Stage Layout=Flat Zone is set in a Game & Watch system. As such, unlike most stages, the camera is fixed and will never zoom in and out. In addition, the stage's edges are concealed by the frame of the Game & Watch screen, though players can move past this and venture further, eventually reaching the blast zones.
The stage will gradually rotate between layouts randomly. This is indicated when a Game & Watch character appears on the edge of the screen, ringing a bell.
SB2 Flat Zone stage layout - Fire.png
The portion of the stage based on Fire consists of a flat central platform that extends to the left and rightmost blast zones. Several platforms are also found on a burning building to the left, which allows players to reach higher. As time progresses, Game & Watch characters begin jumping off the building, as a pair of firefighters move around to catch them with a trampoline. Players can bounce off of this trampoline themselves to give them extra height. In addition, two platforms are found at the center, and a character from Manhole will move sections of the platforms around.
SB2 Flat Zone stage layout - Manhole.png
The portion of the stage based on Manhole consists of two flat platforms that extend to the left and rightmost blast zones. However, sections from each platform are missing, and a character from Manhole will sometimes appear to fill in one of the gaps. Game & Watch characters will move around these platforms, and the Manhole character will move accordingly to make sure they do not fall into the pits.
SB2 Flat Zone stage layout - Lion.png
The portion of the stage based on Lion consists of a flat central platform that extends to the left and rightmost blast zones. Three large platforms are found above the central platform, which form a cage-like structure. Two zookeepers with chairs will move up and down on either side of these platforms, and touching them causes major knockback to opponents.
SB2 Flat Zone stage layout - Chef.png
The portion of the stage based on Fire consists of a flat central platform that extends to the left and rightmost blast zones, with a small platform on the left. The character from Chef will move around the area and flip food, which damages opponents. Players can attack the character to knock them out of the stage, though food will continue to fall down.
SB2 Flat Zone stage layout - Oil Panic.png
The portion of the stage based on Oil Panic consists of a flat central platform that extends to the left and rightmost blast zones. Two platforms are also found above the central platform. A man and a woman are found on the central platform. They are harmless, though if attacked they will attack back, dealing massive damage to the offender.
SB2 Flat Zone stage layout - Helmet.png
The portion of the stage based on Helmet consists of a flat central platform that extends to the left and rightmost blast zones. Two platforms are found to the left, and a roof-shaped platform is found to the left. Sometimes, tools will begin falling from the sky, which damage opponents that touch them.
SB2 Flat Zone stage layout - Octopus.png
The portion of the stage based on Octopus consists of a central platform that extends to the left and rightmost blast zones, which has a small rise to the left. A smaller platform in the form of a boat is found in the top-right of the stage, and most of the area consists of water for underwater fighting. The Octopus character from Octopus takes up a lot of the sea and will extend its tentacles to damage nearby opponents.
|-|
Music={| align="center" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 70%; margin: 0 auto; border-collapse: collapse; background-color: #FFA500; color: black;"
! Song Name
! Origin
! Type
! Availability
|-
| Flat Zone
| Super Smash Bros. Melee
| Original
| 
|-
| Superlit World
| Super Smash Bros. Brawl
| Remix
| 
|}
</tabber>
|-
|50m
|<tabber>
Information=50m is the second level in the classic Donkey Kong arcade game. The level mostly consists of conveyor belts, which constantly move and can work for or against Jumpman as he walks around. An Oil Barrel is found in the center, which can create Fire, and Sand Pies are found on the conveyor belts. The level was cut from the NES rerelease of the game, possibly due to hardware limitations at the time.
|-|
Stage Layout=
SB2 50m stage layout.png
50m is a rather tall, vertical stage compared to most, with the left and rightmost blast zones being larger than the top and bottom blast zones. The stage's layout is an exact duplicate of 50m; several rows of platforms. The second, fourth, and fifth row of platforms are made of conveyor belts, which alternate between moving left and right. Ladders are also found across the stage, which serve as an alternative to reaching higher platforms rather than jumping.
At the center of the stage is an Oil Barrel, which will gradually release Fire. The Fire will move slowly through the stage, dealing heavy damage and knockback to those who touch it. Sand Pies, though stationary, move along the conveyor belts, which also deliver damage. On the fifth floor, Donkey Kong himself is found, who moves with the conveyor belt he's on similar to the Sand Pies. He, too, damages opponents on contact. Players can optionally collect Pauline's items to receive points, though this has no effect in battle.
|-|
Music={| align="center" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 70%; margin: 0 auto; border-collapse: collapse; background-color: #FFA500; color: black;"
! Song Name
! Origin
! Type
! Availability
|-
| Donkey Kong
| Donkey Kong
| Remix
| 
|-
| Opening (Donkey Kong)
| Donkey Kong
| Remix
| 
|-
| 25m GBM
| Donkey Kong
| Original
| 
|}
</tabber>
|-
|Bowser's Castle
|<tabber>
Information=Bowser's Castle is, as its name suggests, Bowser's castle and base of operations. This is usually the final level in Mario titles, where Mario would face off with Bowser to rescue Peach. It has gone through several designs across the games, though in Stampede Breakfast 2 it is based on its debut in Super Mario Bros..
|-|
Stage Layout=
SB2 Bowser's Castle stage layout.png
The stage's layout consists of two central platforms, with another one, a bridge, connecting the two. A smaller platform is also found above the stage, which will move back and forth. Below the stage is a moat of lava that will damage any players on contact. As such, it is impossible to KO opponents by send them through the bottom blast zone. Large Bowser statues are also found in the background, as are platforms where enemies like Dry Bones and Thwomps are found.
The stage only has one gimmick aside from the lava. At some points, an Ax from Super Mario Bros. will appear on the rightmost platform. Any player grabbing it will cause the bridge to be destroyed, opening a gap between the two main platforms for a short time. The bridge will eventually reappear.
|-|
Music={| align="center" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 70%; margin: 0 auto; border-collapse: collapse; background-color: #FFA500; color: black;"
! Song Name
! Origin
! Type
! Availability
|-
| Storming the Castle
| Super Mario Bros.
| Remix
| 
|-
| Koopa Kid Battle
| Super Mario Bros. 3
| Remix
| 
|-
| Bowser's Battle (SMB3)
| Super Mario Bros. 3
| Remix
| 
|-
| Bowser's Battle (SMW)
| Super Mario World
| Remix
| 
|-
| Bowser's Battle (NSMBWii)
| New Super Mario Bros. Wii
| Original
| 
|-
| Showdown at Bowser Tower
| Super Mario 3D World
| Original
| 
|-
| They're Pretty Tough, Should We Be Careful!?
| Mario & Luigi: Bowser's Inside Story
| Original
| 
|-
| In the Final
| Mario & Luigi: Bowser's Inside Story
| Original
| 
|-
| Castle Circuit
| Mario Kart: Double Dash!!
| Original
| 
|-
| Galactic Duel
| Super Mario Galaxy
| Original
| 
|-
| Celestial Showdown
| Super Mario Galaxy
| Original
| 
|-
| Uptown Bowser
| Mario Kart 8
| Remix
| 
|}
</tabber>
|}
== Items ==
=== Assist Characters ===
Character 	Description
Blow Hard 	Blow Hards are cactus-like enemies that appear in the Yoshi's Island games. Debuting in Super Mario World 2: Yoshi's Island, Blow Hards would stay stationary and constantly aim at Yoshi. After awhile, the Blow Hard will prepare to attack, puffing up its head as a courser appears on Yoshi. It will then spit a Needlenose, which flies forward in a straight line. Yoshi can use these Needlenoses to create more Yoshi Eggs. He is also able to temporarily stun Blow Hards by ground pounding.
In Stampede Breakfast 2, the Blow Hard will act almost identically to its debut. It stays in place as it aims at nearby opponents, charging up for an attack and eventually firing Needlenoses. These will deal damage to opponents they hit, and the Blow Hard will sometimes target other opponents. If attacked hard enough, the Blow Hard will be stunned for a short time.
The Blow Hard's entrance animation sees it rise out of the ground nearby the player.
Tap-Tap 	Tap-Taps are spiked, metal enemies that commonly appear in the Yoshi's Island series. Throughout the games, Tap-Taps are typically very durable enemies; Yoshi is unable to swallow them, they cannot be defeated by Yoshi Eggs (though they will push Tap-Taps backward), and their spikes make them immune to jumps and Ground Pounds. However, their durability can be used against other enemies, as they can defeat enemies as they tumble backward after being hit with a Yoshi Egg. Tap-Tap the Red Nose and Tap-Tap the Golden are two notable Tap-Taps.
When the Tap-Tap is summoned in Stampede Breakfast 2, it will simply begin marching around the stage, occasionally jumping onto higher platforms. Their spikes will damage any opponent they hit. The summoner is also able to attack the Tap-Tap, sending it tumbling away and dealing heavy damage to opponents it hits. However, opponents can do the same towards the player, albeit they run the risk of damaging themselves.
The Tap-Tap's entrance animation sees it fall down onto the stage, tumbling onto the ground as if hit by a Yoshi Egg. It will quickly get up and start walking.
Cheerilee 	Cheerilee, often called Miss Cheerilee, is an earth pony mare that appears as a minor character in My Little Pony: Friendship is Magic. She teaches at the Ponyville Schoolhouse, with the Cutie Mark Crusaders being among her students. Though usually having minor roles throughout episodes, she did have a major role in the episode Hearts and Hooves Day, where the Crusaders attempted to pair Cheerilee with another pony, Big McIntosh, by using a love potion.
Once Cheerilee is summoned, she will begin running around the stage and jumping on platforms. She can buck opponents while on the ground, sending them flying backward, and can also stomp on opponents while in midair, which can meteor smash them. After awhile, she will finish with one of two attacks; take out an easel and knock it over, heavily damaging opponents, or taking out a large chalkboard and throwing it forward, also dealing heavy damage. Whichever attack she does depends on her distance from the nearest opponent.
Cheerilee's entrance animation sees her appearing out from behind a desk as it disappears.
Smasher 	Smashers are large Rabbid enemies that appear in Mario + Rabbids Kingdom Battle. They are among the strongest enemies thanks to their size. As their name implies, the main attack of Smashers is to hit opponents with the large blocks they carry behind their backs. A notable Smasher, Bwaluigi who, as his name suggests is designed after Waluigi, is battled in the final area of the game, and uses a large red Warp Pipe to hit Mario and co. with.
Once a Smasher is summoned, it will begin moving around the stage slowly. When an opponent is nearby, it will take the block it carries and slam it on the ground. Though the attack has long start-up, making it simple to dodge, it deals major damage and knockback to airborne opponents, and will even bury grounded opponents. The Smasher will repeat this process until it disappears.
The Smasher's entrance animation sees it fall from the sky and landing on the ground. Its block falls down as well, which the Smasher catches.
Game Boy Color 	The Game Boy Color is Nintendo's third handheld system, the follow-up for the Game Boy, and in some ways the handheld counterpart of the Nintendo 64. As its name suggests, the Game Boy Color's main difference from the Game Boy is being able to display multiple colors. It also has processing power that is twice as fast.
When the Game Boy Color is summoned, it will fly to the center of the stage and begin spinning around. This will cause it to release sprites from a variety of Game Boy Color games, including Super Mario Bros. Deluxe, Wario Land II, Wario Land 3, and the Donkey Kong Land series. These sprites will fly around the screen, damaging opponents they hit. After awhile, the Game Boy Color stops spinning and disappears.
The Game Boy Color's entrance animation sees it appear from behind a glitchy background. It then showcases the Game Boy Color's opening on its screen before flying to the center of the stage.
Kaboomba 	Kaboombas are cannon-like enemies that appear throughout the Yoshi's Island games. They resemble black cannons with legs, which allow them to move around. To attack, they will fire small cannonballs that travel in an arc. They don't go far, but will explode, damaging Yoshi if he is in the blast radius. He cannot turn them into Yoshi Eggs, though throwing a Yoshi Egg at it will dispatch it.
In Stampede Breakfast 2, when the Kaboomba is summoned, it will begin acting as it does in its debut. It will walk around the stage, occasionally stopping to fire a cannonball that explodes in impact and deals heavy damage towards opponents. Fighters are also able to jump on the Kaboomba as it walks, riding it. However, opponents run a risk of being exploded as soon as a cannonball is launched.
The Kaboomba's entrance animation sees it fall onto the ground, flat on its face. It soon regains its footing and rises upward.
Phantom of the Bwahpra 	Phantom of the Bwahpra, otherwise called Phantom for short, is the end boss of Spooky Trails in Mario + Rabbids Kingdom Battle, serving as the third main boss and the sixth boss overall. He is a Rabbid that was fused with a Boo balloon and a phonograph. His name is a pun on Phantom of the Opera. Throughout his battle against the heroes he sings a song, insulting Mario and that he will be the one that wins Peach over. He is eventually defeated.
In Stampede Breakfast 2, Phantom will float through the background and begin singing. This will increase the summoner's stats, including speed and jump height. The summoner will also receive knockback resistance and will take overall less damage. After a while, Phantom will disappear.
Phantom's entrance animation sees him appear out of thin air, striking a pose and preparing his voice for singing.
Kid Cobra 	Kid Cobra is one of the 10 default playable characters in ARMS. As his name suggests, he is a snake-themed character and was the top player at "snakeboarding" and streamed all is videos on the internet before joining the ARMS Grand Prix. He starts off as a slow character, but gains speed when charged. His three weapons are the Slamamander, the Hydra, and the Coolerang.
In Stampede Breakfast 2, Kid Cobra will begin moving swiftly around the stage, using his Slamamander ARMS to damage opponents from afar. He can also sometimes use his Hydra ARMS to shoot missiles as well.
Kid Cobra's entrance animation sees him appear from the sky on a skateboard, and striking a pose before putting the board away.
Helix 	Helix is one of the 10 default playable characters in ARMS. He was an experiment in the ARMS Laboratories, and entered the ARMS Grand Prix to prove the merits of his creators' research. His three weapons are the Blorb, the Ice Dragon, and the Guardian.
When Helix is summoned in Stampede Breakfast 2, he will begin moving around the stage and using is Blorb ARMS to git opponents. When he does this, he covers the opponent in slime, lowering their jump height for a short time. Opponents can, however, shake the effect off faster with button-mashing.
Helix's entrance animation sees it fall as a drop of slime from the sky, then shape into his regular humanoid form.
Abomasnow 	Abomasnow is a Grass / Ice dual-type Frost Tree Pokmon introduced in Generation IV. It evolves from Snover, and can Mega Evolve into Mega Abomasnow with the Abomasite. It is a large, bipedal creature in shaggy, white fur, with tall, green, and spiky feet and hands. Abomasnow only appears in snowy mountains when flowers bloom. Once the flowers die, it retreats into isolation.
When Abomansow is summoned in this game, it will act similarly to its appearance in Super Smash Bros. for Nintendo 3DS / Wii U. It will alternate between using two attacks; Ice Punch, a damage-dealing Ice-type move introduced in Generation I, and Blizzard, a damage-dealing Ice-type move introduced in Generation I. When using Ice Punch, it will slide forward while punching, freezing and launching opponents. When using Blizzard, Abomasnow will create a whirlwind around itself, damaging nearby opponents multiple times before freezing them. After awhile, Abomasnow will disappear.
Abomasnow's entrance animation sees it fall onto the stage, inside a Pok Ball, and be released. It shares this animation with all other Pokmon assist characters.
Ptooie 	Ptooies are walking Piranha Plant enemies introduced in Super Mario Bros. 3. Unlike most other Piranha Plants, they are found outside of Warp Pipes and will walk across the ground. To attack, Ptooies will blow a spiked ball upwards, getting in Mario's way when he tries to jump over them. Some Ptooies are found in Warp Pipes as well, though they will never go down the pipe.
In Stampede Breakfast 2, when the Ptooie is summoned, it will begin acting as it did in Super Mario Bros. 3, walking back and forth while blowing a spiked ball upward. The Ptooie itself deals light damage to opponents, though the spiked ball will deal much more. After awhile, it will disappear.
The Ptooie's entrance animation sees it jump out of a Warp Pipe, which sinks back into the ground.
Garchomp 	Garchomp is a Dragon/Ground dual-type Mach Pokmon introduced in Generation IV. It is the evolution of Gabite, and as such is the final evolutionary form of Gible, and can Mega Evolve into Mega Garchomp. It is a bipedal, primarily dark-blue draconian Pokmon, and using its wings, it can fly at incredible speed. Despite this, it is a cave-dweller, and is seldom seen in the wind.
When Garchomp is summoned, it will roar and use Draco Meteor, a damage-dealing Dragon-type move introduced in Generation IV. Once used, several meteors will begin falling from above, falling in front of Garchomp and damaging opponents heavily. Afterwards, Garchomp disappears.
Garchomp's entrance animation sees it fall onto the stage, inside a Pok Ball, and be released. It shares this animation with all other Pokmon assist characters.
Eevee 	Eevee is a Normal-type Evolution Pokmon introduced in Generation I. It is a small, quadrupedal Pokmon with brown fur. As its name suggests, Eevee is able to evolve into a different Pokmon depending on a number of factors, including what item it is holding or what area it is in. The following evolutions of Eevee, called Eeveelutions, discovered so far are Flareon, Vaporeon, Leafeon, Jolteon, Espeon, Umbreon, Glaceon, and Sylveon.
When Eevee is summoned, it will use Tackle, a damage-dealing Normal-type move introduced in Generation I. Eevee will move forward with its head, damaging opponents it hits. It will then remain stationary until another opponent comes in range, where it will use Tackle again.
Eevee's entrance animation sees it fall onto the stage, inside a Pok Ball, and be released. It shares this animation with all other Pokmon assist characters.
Alolan Exeggutor 	Exeggutor is a Grass/Psychic dual-type Coconut Pokmon introduced in Generation I. It is a small, tree stump-like Pokmon with three heads, shaded with leaves resembling those of palm trees. In Generation VII, a regional form of Exeggutor was introduced, called Alolan Exeggutor. Compared with regular Exeggutor, it has more resemblance of a palm tree, being much taller thanks to the brighter sunlight in Alola.
Once summoned, Alolan Exeggutor will use its signature move Dragon Hammer, a damage-dealing Dragon-type move introduced in Generation VII. Alolan Exeggutor will fall down, heavily damaging and launching opponents it lands on. It disappears afterwards.
Alolan Exeggutor's entrance animation sees it fall onto the stage, inside a Pok Ball, and be released. It shares this animation with all other Pokmon assist characters.
Amazing Flyin' Hammer Bro.	Amazing Flyin' Hammer Bros. are a variant of Hammer Bros. that first appear in Super Mario World. They are large, blue Hammer Bros. that ride on winged, white Flip Blocks. They will fly around through the air, tossing Hammers to try and hit Mario. They can be defeated with a stomp like other enemies, but a more conventional method involves hitting the platform they're standing on from below to defeat them.
An Amazing Flyin' Hammer Bro. appears as an assist character in Stampede Breakfast 2, appearing in its sprite from Super Mario World: Super Mario Advance 2. When summoned, it will act identically to its appearance in Super Mario World; it flies back and forth on its platform, throwing hammers to damage opponents. After awhile, it will disappear.
The Amazing Flyin' Hammer Bro.'s entrance animation sees it fly onto the stage on its winged platform.
RoJo 	Ronin Johansson, better known by his nickname RoJo, is one of the playable characters of Pyro Enterprises' Iliad Online. He is the son of a Harenmarcen military man and a former Chiqutan secret agent, leading to an interesting upbringing. He eventually went his own path to protect his home ton, Redscale, from criminal action. Though unsuccessful, that didn't stop him from joining a team of heroes to save the world from Mosaic.
RoJo makes an appearance as an Assist Character in Stampede Breakfast 2. When summoned, he will run around, punching opponents to damage and knock them away. At times, he can also perform his signature Dust Knuckle attack, where he flies forward while delivering a powerful punch that deals major damage.
RoJo's entrance animation sees him fall from the sky and landing on the ground, hitting the floor with his fist.
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Umbrella Games
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Category:Fighting Games
Category:Petey's Playroom Games
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