Conjure Lesser Earth Elemental

Conjure Lesser Earth Elemental summons forth a Lesser Earth Elemental and might compel it to do the wizard's bidding. 
==Description==
==Gameplay==
The caster selects a target point location on a visible portion of the area map from which the summoned elemental will be summoned/spawned. use the targeting cursor to "click"/select the point.
When the spell casting is finished, the caster will be made motionless for three rounds and a 3D graphic is rendered over their sprite, as well as an icon (No. 131) titled "Mental Combat" is displayed on the character's portrait.
During the three round mental combat phase, the character is unable to move or perform any actions, but not officially in a Helpless state.
At the exact moment the mage is in the mental combat phase the elemental appears on the map at the designated location in a brief graphical animation sequence.
During the mage's mental combat, the player can control the elemental and give it orders.
After the mage completes their mental combat phase the 15% probability check is made for the elemental to determine if it remains controlled by the player, or if it turns hostile.
A summoned elemental may not transition with the party to different area locations (map to map) - the elemental remains on the map it was summoned to.
In the Enhanced Editions, summoned elementals are subject to and calculate into the total on-map summoning creature limit.
If the elemental is not given any commands by the player, it will act according to its basic default AI script.
When the spell's duration expires, the elemental disappears from the map.
Summoned elementals are immediately destroyed by a Death Spell or if within the area of effect of a Death Fog cloud.
The following creature is be obtained with the conjuring:
Lesser Earth Elemental 8-Hit Dice (ELEARSU1.cre):
STR 13, DEX 14, CON 14, INT 7, WIS 13, CHA 8; AL Neutral
HP 64, AC 2, THAC0 13, Saving Throws 10/12/11/11/13
1 Attack Per Round, 4d8 Crushing Damage (Fist +3)
No special abilities or status effect immunities.
*All Elementals can only be struck by weapons with an enchantment greater than +1.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Shadows of Amn===
====Found in====
*De'Arnise Keep - Second Floor
====Sold by====
*Jayes
*Ust Natha Bazaar
===Throne of Bhaal===
*Arcana Archives
==See also==
*Conjure Lesser Air Elemental
*Conjure Lesser Fire Elemental
*Conjure Earth Elemental (wizard)
*Conjure Earth Elemental (priest)
== Bugs ==
Due to the script that handles the "psychic contest" between the caster and the elemental, even if the elemental is charmed after a lost contest they'll continue to target the caster regardless. So, at the moment, the mention in the description about the possibility of using charm spells after the contest is over is misleading.
==Mod Content==
Installation of the Spell Revisions Mod re-works and changes this spell. 
Conjure Lesser Earth Elemental
Level: 5
School: Conjuration
Range: Medium
Duration: 1 turn + 1 round/level
Casting Time: 8
Area of Effect: Special
Saving Throw: None
Lesser Earth Elemental (8 Hit Dice):
STR 19, DEX 8, CON 18, INT 6, WIS 11, CHA 11; AL Neutral
HP 96, AC 4, THAC0 8, Saving Throws 10/12/11/11/13
2 Attacks Per Round, 2d6+9 Crushing Damage (Fist +2)
Special Qualities:
Immune to normal weapons
Immune to hold, poison, polymorph, sleep, & stun effects
Slashing, Piercing, & Missile Resistance 40%
==External links==
*
Category:Random treasure