DS Player

The DS Player is an accessory for the Nintendo Wii that plugs into one of the system's USB ports and, with the DS Player software from the Wii Shop Channel, plays Nintendo DS and Game Boy Advance games. It succeeds the Game Boy Player.
==Appearance==
The DS Player is a recangular panel, about the depth and height of the long side of the Wii, and the thickness of the Nintendo DS Lite's bottom half. The device itself clips to the side or bottom of a Nintendo Wii, and has an extension of its own for an upright Wii in a stand. The device features a Nintendo DS Game Card slot on its top (relative to an upright Nintendo Wii), and a Game Boy Advance Game Pak slot on the front.
===Revisions===
The DS Player received a total of two hardware iterations throughout its lifespan.
*The original model released in September of 2008 in Japan, March of 2009 in North America, and May of 2009 in Europe, to coincide with each region's release of Pokémon Platinum. This release includes the DS Player itself, as well as a pamphlet explaining how to install the DS Player software from the Wii Shop Channel, also providing a phone number for people who don't have an internet connection to order a special DS Player disc from Nintendo.
*The second model released in January 2013. This revision has both the Game Card and Game Pak slots on the front, to be easier to use with the Family Wii. It also has a different footprint, to be compatible with the Wii U. In addition to the DS Player, this revision also comes with a similar pamphlet about the Wii Shop Channel, as well as the aforementioned disc.
==Operation==
Using the DS Player is simple. After plugging it into one of the USB ports on the back of the Wii, the user must install the free DS Player software from the Applications section of the Wii Shop Channel. Later revisions come with a DS Player Software Disc which could also be ordered from Nintendo, for users without Internet access and Wii Mini users, and later users who didn't download the software before the Wii Shop Channel closed. If it's the first time using the DS Player, the user will have to go through the initial setup for any DS or DS Lite system. After then, the system works like a normal DS system.
== Control Schemes ==
The DS Player has 4 base control schemes for it, with 1 to 3 variations for each.
=== Wii Remote (Sideways) ===
Nintendo DS 	Type A 	Type B 	Type C 	Legacy
+ Control Pad	+ Control Pad	+ Control Pad 	+ Control Pad 	+ Control Pad
A 	2 	A 	2 	2
B 	1 	2 	1 	1
X 	N/A 	B 	A 	N/A
Y 	N/A 	1 	1 	N/A
L 	B 	Tilt left 	Tilt left 	A
R 	Shake 	Tilt right 	Tilt right 	B
Start 	+ 	+ 	+ 	+
Select 	- 	- 	- 	-
Move cursor 	Tilt 	Aim Wii Remote at Sensor Bar	Aim Wii Remote at Sensor Bar	Aim Wii Remote at screen
Tap 	A 	A while cursor is active 	A while cursor is active 	A while cursor is active
*The Legacy control scheme is intended for use playing Game Boy Advance software.
=== Wii Remote and Nunchuk ===
Each scheme has a left-handed and right-handed version, These are denoted by an L or R after the scheme identifier.
Nintendo DS 	L Type A 	R Type A 	L Type B 	R Type B
+ Control Pad	Control Stick 	+ Control Pad 	Control Stick 	+ Control Pad
A 	A 	C 	C 	A
B 	B 	Z 	A 	C
X 	C 	A 	Z 	B
Y 	Z 	B 	B 	Z
L 	Shake Nunchuk 	Shake Wii Remote	Shake Nunchuk 	Shake Wii Remote
R 	Shake Wii Remote	Shake Nunchuk 	Shake Wii Remote	Shake Nunchuk
Start 	+ 	+ 	+ 	+
Select 	- 	- 	- 	-
Move cursor 	+ Control Pad 	Control Stick 	+ Control Pad 	Control Stick
Tap 	1/2 	1/2 	1/2 	1/2
*In addition, the user can set both the + Control Pad and Control Stick to the Nintendo DS' + Control Pad and have the Wii Remote's motion controls move the cursor for all schemes.
=== Classic Controller/Pro ===
Nintendo DS 	Type A 	Type B
+ Control Pad	+ Control Pad / Left Stick	+ Control Pad / Left Stick
A 	a 	a
B 	b 	b
X 	x 	x
Y 	y 	y
L 	L 	ZL
R 	R 	ZR
Start 	+ 	+
Select 	- 	-
Move cursor 	Right stick 	Right stick
Tap 	ZL/ZR 	L/R
*Since the Classic Controller and Nintendo DS have the same button layout, Control Type B is primarily meant for Classic Controller Pro users.
*The player can also control the cursor by pointing the Wii Remote at the screen and using its A button, allowing for a more authentic experience when combined with a replica SNES controller, like the ones later sold with the SNES Classic Edition.
=== Gamecube Controller ===
Nintendo DS 	Type A 	Type B 	Legacy A 	Legacy B
+ Control Pad	+ Control Pad / Control Stick	+ Control Pad / Control Stick	+ Control Pad / Control Stick	+ Control Pad / Control Stick
A 	A 	X 	A 	A
B 	B 	A 	B 	B
X 	X 	Y 	N/A 	N/A
Y 	Y 	B 	N/A 	N/A
L 	L 	L 	L 	X
R 	R 	R 	R 	Y
Start 	Start/Pause 	Start/Pause 	Start/Pause 	Start/Pause
Select 	Start/Pause + Z 	Start/Pause + Z 	X / Y 	L / R
Move cursor 	C-Stick 	C-Stick 	C-Stick 	C-Stick
Tap 	Z 	Z 	Z 	Z
Open Menu 	Z + A 	Z + A 	Start/Pause + Z 	Start/Pause + Z
*The two Legacy control schemes are meant for playing Game Boy Advance games, and are actually modified versions of the Game Boy Player's possible control schemes.
== Menu ==
As mentioned throughout the previous section, the DS Player has a built-in menu. The menu can be accessed by pressing Home on any connected Wii Controller or by pressing the "Open Menu" combination on a Gamecube controller matching the control scheme selected. The menu itself works like the Game Boy Player Menu, as it doesn't stop the game in progress.
=== Frame ===
The Frame option allows the user to choose between one of 30 different borders to surround the game screen. Several different arrangements of the two screen on the DS can also be chosen here.
=== Size ===
The Size option allows the user to scale the video from the DS Player to 4 different sizes:
* Normal: The regular screen size of the Nintendo DS.
* Double: Twice the screen size of the Nintendo DS.
* Full: The image scaled to the edges of the screen.
* Custom: Adjust the size of the image to the user's preference.
=== Controller ===
The Controller menu is the menu where the player can change their control scheme and controller of choice.
=== Screen Filter ===
Screen Filter is where the user can choose between 3 filters for the game screen:
* Soft: A low-pass filter is applied to the image. This helps cover up any uneven pixel rows/columns that may arise from the screen scaling options, as well as make DS games look less blocky.
* Normal: The normal, unmodified image from the DS system.
* Sharp: A sharpening filter is applied to the image, which can be used to counteract any softening filters that may be built into some games.
=== Timer ===
The Timer is rather self-explanatory. The user set a timer, up to 100 minutes and set a custom sound and optional message, and it counts down, once the timer reaches 0, it'll play the sound and show the message you chose. it does nothing to affect the game.
=== Switch Game Card ===
After selecting Switch Game Card, the user can insert a new game card. After it's done, press A and the new game will begin. This function can also be done by holding the Menu button and Start.
=== Sleep Mode ===
Upon pressing A on Sleep Mode, the user will be presented with 3 options: Activate when menu is open, Activate with alarm and Enter sleep mode. The first two can be toggled on and off, while choosing Enter sleep mode will bring up another screen, informing the user that pressing OK will put the console into sleep mode, and that it can be woken up by holding Start, Select or Menu.
=== Connect DS ===
Connect DS is the last option on the menu. Upon selecting it, the user is prompted to connect a DS system via Download Play. After doing so, the user can use said DS as a controller.
== Trivia ==
* The letters for the Classic Controller schemes are lowercase to match their appearance on the Classic Controller itself.
* The DS Player was inspired by the Game Boy Color 64.
* Unlike the Game Boy Player, the DS Player supports Game Boy Advance Video paks, presumably due to their discontinuation the year prior.
* Ejecting a Game Card while Pictochat is open will display a cyan screen, corresponding to a unique firmware version.
* Despite being designed for the Nintendo Wii, the DS Player can be used on any console that features compatibility with Wii software and accessories, allowing it to play the complete DS and GBA game libraries.
* A DSi Player accessory was briefly in development, but was canned due to the lack of ability to transfer content between DSi systems, the upcoming Nintendo 3DS console and the lack of a camera for the Nintendo Wii.
* Due to connecting via USB, hackers were able to reverse-engineer the DS Player to dump Nintendo DS and Game Boy Advance games.
* In-universe, DS Player compatibility was added to Dolphin in early 2021, though this requires possession of the device itself.
Category:Accessories
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