100475-my-thoughts-thus-far

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I've played MMO's for over a decade now (yadda yadda yadda, i know no one cares), but after 2 months? a month and a half? Here are some of MY thoughts (hence the opinion tag):
 
This game is great - The gameplay is awesome, the story works, the devs...well they are doing what they can
The classes are all fun in their own way (some overpowered, some slightly lacking/not so facerolly (but with understanding of the class are just as powerful as any other class)
Quests/challenges are unique (as unique as MMO quests can be now-a-days)Some quests/challenges are lacking in the explanation department and could be reworked/retooled
Some quests/challenges require obscene amounts of kills/items to complete. The ravenok quest in Wilderrun and the Crimson Isles daily grind quests, a quest or two in the Grimvaults, and the last daily grind quest in Northern Wilds (the robot killing one). Just to name a few.
I do like that on many of these "collect item x" you have the option to grind them out or pick up the item from the ground, and that every mob does not drop the same "%".
The challenges are fun, and the rewards are appropriate (maybe make the item match the characters level up to a certain point - highest level quest in the zone is the highest level the gear can be that comes out of challenges). Item stat/rune lottery are appropriate for challenges as long as items remain BoE.
For quest rewards, having more gear options tailored specifically to armor class + class "spec" options (similar to that seen in Strain Ultra Drop in Blighthaven) would be nice. Gear with tanking + dps stats is just a waste and frustrating at times.
More daily options would be fun. i.e. two or three different daily "sets" in Northern Wilds and at least 1 more in Crimson Isles would be cool, I can see lots of potential for at least a dozen more quests.
Crafting is new and fun and highly customizable.Crafting is a blast. I love being able to customize my gear to the stats I like/need.
More Tech cores for Elder Game would be nice (dunno why they are holding this back)
Crafting could use a little more of an explanation in the early game
The crafting "leveling" tiers could use revamping. They are all pretty much worthless except for the increase in base charge ones and the mismatch one.
The money system is nice and CREDD is a nice alternative to paying the monthly feePossibly sell Boom-Boxes on the website (just a random idea)
Reduce prices of crafting materials from vendors (not a big deal, but leveling/unlocking the entire tier can cost more in vendor only mats than in farm-able mats)
Taxi's seem a bit overpriced early in the game before true money making has started.
Housing is a unique twist on the time waster-ness of MMO'sI Haven't had a lot of time to mess around with housing, but it has a ton of potential from what I have seen and unlocked.
I like that I can increase my rested XP by placing different items on my housing plot
Some end game items seem horrendously overpriced35% riding increase for 80 plat? Seems like you need to spend all your time trolling the AH/CX just to get that. 10-15 plat seems more reasonable (to me at least)
Mount flair for 2-10ish plat. OK, that is fine with me, its a cool way to show off that you have disposable income without being too annoying about it
Path's are just awesome. They are a fun way to break up the (not really monotonous) monotony of levelingExplorer can be a bit long winded with discovering 100% of the zone, but other than that it is cool exploring the nooks and crannies of the zones
Settler seems to require a massive amount of time-consuming-to-farm items to maintain the stations
Soldier is balanced very well in my opinion, a challenge to complete, but easily completed
I haven't had a chance to do much on my Scientist, but seems to be a good lore path
More path specific items (housing, hoverboard flair) would be cool. Or a path specific house at max path level.
Haven't had the time to run any adventures or dungeons yet (too busy leveling a couple different toons), but i have watched videos and am going to start very soon.From what i have heard and read, gear from adventures/dungeons is a crap shoot. Maybe setting gear to be specific items (similar to how WoW does it) instead of having it all be stat/rune lottery would encourage more people to run the adventures/dungeons for that specific item and not just crossing their fingers hoping for a piece that is somewhat relevant to someone in the group.
These are just my thoughts/comments on the current state of the game. Hopefully people who are thinking about getting the game read this and don't focus too much on the WoW fanboys complaining about the Devs sucking and not listening to them. Those children probably weren't around in WoW Vanilla (or any other MMO release) and dont remember what it was like. Wildstar is a brand new game, meeting ever single persons expectations? Impossible. But doing what they can for the masses and actually fixing stuff? Better. Yes there are bugs, and yes some are getting pushed to the side, but 95% of them are not game breaking and just because something is inconveniencing you and two other people and it isnt fixed within 30 minutes of you complaining about it (and not even reporting it), doesn't mean you need to flame the Dev's. They have a whole game to look at. Not just your entitled self.	
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Housing items for 100+ plat? Crazy expensive 
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Did I miss something??!?! I want to buy this thing for luls.
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