Pyramid (Destiny)

==Summary==
Pyramids are powerful tetrahedral vessels that form the bulk of the Black Fleet, the armada of the Witness. These immense Darkness-aligned ships are the primary enforcers of the will of the Witness throughout the universe. They have chased the Traveler for billions of years, wiping out countless civilizations along the way. Riis, the homeworld of the Eliksni, fell to the overwhelming, combined might of the Black Fleet and Oryx, the Taken King. The Pyramids were also the primary cause of the Collapse, the end of humanity's Golden Age, which is part of the reason they were mistaken for the Darkness itself for a long time. In reality they are merely the tools wielded by the Witness and its Disciples in their quest to bring about the Final Shape.
In part due to the deceptions of Savathûn, the Witch Queen, the Black Fleet left the Sol system before the Witness achieved its goal, sparing humanity from total extinction. For ages the Pyramids remained dormant at the edge of the galaxy, but when the Traveler awakened during the Red War and sent out a massive pulse of Light, it did not escape the Black Fleet's notice. In less than three years, the Pyramids returned to finish what they started.
==Powers and Stats==
Tier: At least | At least , likely 
Key: Material Space | Ascendant Plane
Name: Pyramid
Origin: Destiny
Age: Billions of years
Classification: Spacecraft, Weapons, Terraformers
Users: The Witness, Disciples
Powers and Abilities:
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|-|Abilities=
Large Size (Up to Type 3; some Pyramids are longer than half of the Traveler's diameter of 14 kilometersDestiny 2: Lightfall), Acausality (Type 4; Pyramids are paracausal entitiesProphecy | Mysterious Disturbance: Speak to the Drifter | Season of ArrivalsProphecy | Wasteland (Mars): "The Witch Queen Waits to Strike" | Season of ArrivalsA Shadow Overhead | Investigate the Pyramid | Season of ArrivalsBound in Sorrow | REJOICE | Season of the Haunted), Flight (Can fly in any environment, including space), Enhanced Senses (Pyramids can monitor large areas and have extremely advanced sensorsProphecy | Wasteland (Titan): "The Pyramid That’s Parked Over the Arcology" | Season of Arrivals), Inorganic Physiology (Type 2; the Neomuni and Last City don't know what the ships from the Black Fleet are made ofThe City Is My Weapon | Typhon Imperator, Neomuna: "A Black Hole of Intel" | LightfallCenotaph MaskFragment), Structure Control (Capable of rearranging its interior and splitting off parts of itselfThe Communion | Europan Pyramid | Witch QueenDestiny 2: Season of ArrivalsNPA "Weir-Walker" HoodDestiny 2: Lightfall Collector's Edition: Vanguard Report - Elsie), Camouflage (Pyramid ships use cloaking that hides them completely from Ghosts, jumpships and Golden Age colony shipsCosmogyre ILegacy Pt 2Hidden Dossier), Clairvoyance, Retrocognition and Psychometry with Deepsight (Deepsight allows one to see beyond the limitations of normal sight, through illusions and allows one to unveil hidden things.Catalyst | Savathûn: "I Built This Place" | Witch QueenEdge of ActionThe Communion | Europan Pyramid | Witch QueenThe Investigation | The Contact | Witch QueenThe Ghosts | Rooted in Darkness | Witch Queen it can also be used to see and gather information from the past.The Mirror | Access the Memory | Witch QueenEvidence Board — Report: RELIC-DATA It can cause objects to remember their shapeThe Relic | The Enclave | Witch QueenThe Investigation | Making Breakthroughs | Witch Queen), Non-Physical Interaction (Light and Dark can interact with ontology), Subjective Reality (The Light and Darkness are ontological forces that grant power over that which is real, and that which isn’t.Quest: The Other Side, SpellboundDestiny 2: Season of Arrivals: The Reckoning With Deepsight Pyramids make things remember their shape and it allows them to manifest things from the past), Conceptual Manipulation (Type 1; The Darkness is an ontological force. Pervading Darkness 'suffocates' targets with pure Darkness, killing them.Destiny 2: The Witch Queen: Vow of the DiscipleDownfall | Destroy the Radial Mast | Lightfall Also with Deathsongs, which can reify death, making it autonomous and universal, separate from any context or conditionIr Yût, the Deathsinger), Reality Warping and Law Manipulation (As powerful Darkness entities, Pyramids are capable of warping reality and its laws like Worms canA Thousand WingsXXXIX: open your eye : go into itasudeMKairos Function GripsFeed), Mathematics Manipulation (Paracausal entities are capable of manipulating mathematics to change reality. A Pyramid was able to introduce 26 new constants into local realityImpact Velocity), Quantum Manipulation (Pyramids manipulate reality at the quantum level and employ quantum phenomena.Codes & Procedures HandbookNPA "Weir-Walker" JacketSeed of Silver Wings Pyramids have a field that causes incoming projectiles to stop interacting with the world around them at the moment of impact, which Asher Mir theorizes is achieved through manipulation of zero-point energyAsher: ObservationContact | Public Event Complete (Io): "It is Their Nature to Divide" | Season of Arrivals), Energy Manipulation, Matter Manipulation (Quantum; Pyramids can manipulate dark matter, all quanta and the quantum foamAltered Element), Antimatter Manipulation (Pyramids can create and manipulate antimatter), Transmutation (Pyramids can produce and manipulate strange matter, capable of converting other matter into strange matterMysterious Logbook: ENTRY 5), Void Manipulation and Space-Time Manipulation (Pyramids can create holes in space-time, which are voids with nothing in them other than the Pyramids.It Stared BackEntry IVEntry VDLXXIX. They can cause extreme distortions in space-time through high-frequency, high-amplitude gravity waves.Cosmogyre III They can manipulate the quantum foam, create closed time-like curves, form event horizons, manipulate dark energy and cause various topological distortions. Pyramids can create temporal wounds, distorting space-time to revert parts of reality back to the pastThe Arrival | Savathûn's Throne | Witch QueenReport: Steps-Retraced | Deepsight | Witch QueenNPA "Weir-Walker" Grips), Gravity Manipulation (Pyramids can utilize the gravitational force for a variety of purposes, including gravitational wave attacksKalki's Burning Sword, Part IISUNDOWN DISTRESSThe Water Sun, Part I), Black Hole Creation (Pyramids can form small singularities), Electricity Manipulation and Magnetism Manipulation (Pyramids can manipulate electromagnetic phenomena and electromagnetic fieldsKuang Xuan's LogbookThe Discovery), Temperature Manipulation (Pyramids can manipulate thermal radiation, directly alter overall molecular motion, and produce temperatures approaching that of the primordial universe), Radiation Manipulation (Pyramids can manipulate electromagnetic radiation), Physics Manipulation (Capable of locally manipulating and rewriting physics), Probability Manipulation (Pyramids can manipulate probability at the quantum level), Dimensional Manipulation (Pyramids can use and manipulate the Calabi-Yau manifold for various purposes, such as instantaneous communication and folding space-time away into the extra six dimensionsExodus Down), Vector Manipulation (Can fold the target's four-vector away into six extra dimensions, changing their momentum), Forcefield Creation (Pyramids can create powerful force fieldsA Mysterious Disturbance | Reclaim the Moon | Shadowkeep), Weather Manipulation (Pyramids can 'terraform' celestial bodies and manipulate the weatherContact | Joined Public Event (Io): "The Darkness Changes Its Environment" | Season of ArrivalsPendulumWrathborn Hunt (Hive) | Mission Complete: "Underneath the Pyramid’s Storms" | Season of the Hunt), Biological Manipulation (The Pyramids' terraforming can cause mutations in living creaturesAsher: Prediction), Portal Creation and Dimensional Travel (Pyramids can travel to the Black Garden and the Ascendant PlaneThe Cunning | Sathona's Temple | Witch QueenDestiny 2: Lightfall: Season of DefianceDefiant Battleground: Cosmodrome | Reenter: "Mastery Requires Both" | Season of DefianceDefiant Battleground: Cosmodrome | Reenter: "Not the Only Adaptation" | Season of DefianceDefiant Battleground: Cosmodrome | Reenter: "Their Minds Are Capable" | Season of Defiance), Corruption, Telepathy, Mind Manipulation, and Madness Manipulation (Pyramids can produce noetic events, including substrate-free syntactic replicators, adversarial inputs, oncomemes, Vex-type viral semiotic signifiers, and frequency-based heuristic exploits. They can also launch noetic attacks that affect humans, exos and AINoetic Effects), Memory Manipulation and Sleep Manipulation (Capable of making people experience all of their own memories again, sifting through them, and making them experience the memories of others in different times and places. This can knock them out for days), Fungus Manipulation (Pyramids are capable of growing egregore, a fungal manifestation of Darkness that serves as a network across space and timeEidolon Pursuant PlateEidolon Pursuant GreavesEidolon Pursuant MarkEidolon ShellBehold | Castellum, Gardens Entrance: "They Join Your Consciousness" | Season of the HauntedBehold | Pleasure Gardens, Overlook: "Like Ethereal Conduits" | Season of the HauntedBehold | Pleasure Gardens, Overlook: "It Grew in Great Forests" | Season of the Haunted), Creation (Pyramids are capable of creating various objects, weapons and NightmaresHeretic), Duplication, Power Mimicry and Summoning (Pyramids can create Phantoms and Nightmares, entities extracted from the psyches of others, made of chaos, negation, and the raw things found existing in spaces between thought and fear.Regarding NightmaresOperation: Midas | Investigate the Leviathan's Arrival | Season of the HauntedBound in Sorrow | Formulating a Plan | Season of the Haunted Nightmares can take the form of beings related to past traumas, copying even their powersBeyond | Reach the Pyramid | Shadowkeep), Power Nullification (The Pyramid's Darkness is so oppressive that it interferes with signals, including signals of the Light used for various purposes, such as transmat. A Pyramid's Darkness also kept Eris Morn from teleporting the Guardian.In the Deep | Locate the Hive Cryptoglyph | Shadowkeep Can also suppress the Guardian's abilitiesNo Time Left | Destroy the Radial Mast | LightfallStasis | Call of Temptation | Beyond Light), Power Bestowal (Pyramid technology is capable of granting Stasis and DeepsightThe New Kell | Find and Stop Eramis | Beyond LightStranger in a Strange Land | Speak to the Exo Stranger: "The Ziggurat" (First Visit) | Beyond LightSplintered | First Attunement — Salvation, Beckoned (Nexus) | Beyond Light), Teleportation and BFR (Capable of teleporting people and objectsInterference | Contact | Season of ArrivalsRising Resistance | The Darkness Beckons: Salvation Awaits | Beyond Light), Hacking and Technology Manipulation (A Pyramid took out Rasputin and all the technology under his control with a single distortion wave and they have displayed potent cyberwarfare capabilities in generalAna: FrayedII - The Pigeon and the SplicerStars in Shadow), Immortality (Types 1, 3, 4, 7 and 8) and Regeneration (Low-Godly, up to High-Godly) Negation (Pyramids are capable of creating Darkness Zones, where Guardians can't be healed or resurrected.Idle Dialogue, Throne World | Fynch: "The Pyramid Weapon Scours the Light" | Witch QueenGhost Fragment: Cabal 4Ancient Apocalypse RobesAncient Apocalypse GlovesAncient Apocalypse BootsImperial Needle Pervading Darkness uses pure Darkness, capable of permanently killing and snuffing out the Light of even the most powerful Guardians, including Warlocks), Death Manipulation and Perception Manipulation with Pervading Darkness, and potentially much more (Pyramid technology can form a compendium of practically every weapon in Destiny, including Warminds, Harbingers and DeathsongsCatalyst | Savathûn: "The Relic is a Compendium of Every Weapon" | Witch Queen)
|-|Resistances=
Resistance to Information Analysis, Analytical Prediction, Duplication, Precognition, Power Mimicry (The Vex can't simulate paracausal entitiesOsirisAdventure: Deep ConversationLegendary Quest: Shaping: Extraction - Step 1), Power Absorption, Power Modification (Paracausal powers in general have proven difficult to steal and affect), BFR (Even an inert fragment of a Pyramid can't be contained and transmatted), Subjective Reality, Reality Warping, Law Manipulation, Existence Erasure, Matter Manipulation (Macro-Quantum), Energy Manipulation, Quantum Manipulation, Explosion Manipulation, Temperature Manipulation, Fire Manipulation, Light Manipulation, Radiation Manipulation, Magma Manipulation, Plasma Manipulation, Electricity Manipulation, Magnetism Manipulation, Paralysis Inducement, Pain Manipulation, Space-Time Manipulation, Gravity Manipulation, Black Hole Creation, Soul Manipulation, Life and Energy-Absorption, Corrosion Inducement, Physics Manipulation, Absolute Zero, Sense Manipulation,Helm of Saint-14 Transmutation,Ruinous Effigy Crystal Manipulation, Corruption, Mathematics Manipulation, Smoke Manipulation, Nanotechnology, Hacking, Technology Manipulation, Death Manipulation, Conceptual Manipulation (Type 1), Information Manipulation (Type 2), Void Manipulation, Resistance Negation, Telekinesis and Vibration Manipulation (The Guardians and Neomuni have been unable to damage or otherwise significantly affect Pyramids, with only the use of Strand finding a modicum of success.Idle Dialogue, The Tower | Drifter: "Against Even One of Those Pyramids" | Season of Plunder The Hive on the Moon, the Hidden Swarm, were unable to find a way to penetrate a Pyramid's walls.Regarding the Hidden Swarm Pyramids are unaffected by the Taken Blight. And as powerful Darkness entities they are naturally resistant to Vex corruptionClovis Bray's Logbook — Missing Pages)
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Attack Potency: At least Continent level (Produced a Nightmare of Crota, which the Guardian and their Ghost initially mistook for the real Crota, simply as part of an automated defense system. Savathûn was only able to take on a Pyramid after gaining the Light.Resonant Fury Bond The Last City and its Guardians pose no threat to the PyramidsRegarding the Pyramid) | At least Universe level+, likely Low Multiverse level (Pyramids are much more powerful than the likes of Crota. Even Savathûn was only able to defeat a Pyramid within her own Throne World and while empowered by the Light. Even then the Pyramid still remained operable to an extent)
Speed: Up to Speed of Light Attack Speed (Pyramids can attack at this speed, for example, with gravitational waves. Seemingly hit the entirety of Titan with a wave of Darkness in an instant), up to at least FTL Travel Speed (Capable of interstellar travel and superior to Jumpships) | Up to Speed of Light Attack Speed (At the very least capable of the same feats as in material space), up to at least FTL Travel Speed (At least the same as before)
Lifting Capability: At least Class P (More powerful than Inotam, Oblivion's Triune. A Pyramid overpowered the gravitational force that Jupiter was exerting on Titan, stretching the moon out by at least 60 meters. Can drag around multiple hurricanes) | Immeasurable (Superior to the likes of Savathûn)
Ramming Strength: Unknown | Unknown
Durability: At least Continent level (Harbingers are ineffective against Pyramids.Vanguard Communications | Mara Sov: "Savathûn Will Be Waiting" (#13) | Beyond Light Only two somewhat successful attempts seem to have been made at damaging Pyramids. One of them involved Mara Sov confronting a Pyramid, while wielding some of Oryx's power, and ended with the Pyramid possibly getting destroyed through unknown means and with Mara Sov dead. The other instance involved Savathûn, empowered by the Light and within her own Throne World, damaging Rhulk's Pyramid, though it still remained operable to an extent) | At least Universe level+, likely Low Multiverse level (Savathûn was only able to defeat a Pyramid after being empowered by the Light and while within her own Throne World, though it still remained operable to an extent)
Range: Interdimensional, Interplanetary (The Lunar Pyramid manifested Nightmares throughout the Sol SystemRegarding the Spread of Nightmares) | Interdimensional, at least Universal+, likely Low Multiversal (Far superior to the Taken Mind, imbued with a fraction of Oryx's power, which was threatening to corrupt the Vault of GlassParadox Daily)
Weaknesses: None notable
Notable Attacks/Techniques:
*Deepsight: The ability to see beyond the limitations of normal sight. It's a psychic power that allows the user to see psychic imprints of past events. Due to the Darkness being bound to the consciousness that stretches in webs across space and time, the ability is uniquely useful for investigatory processes. With Deepsight one can see through illusions, unveil hidden things and manifest things from the past. The latter is useful for making objects remember their shape, such as returning a broken glaive to a pristine state.
*Pervading Darkness: Any target within range is afflicted with a debuff of pure Darkness. Their vision slowly grows dark and upon reaching ten stacks of this debuff, even the most powerful Guardians die permanently to Umbral Suffocation.
==Gallery==
File:PyramidMercury.jpg|A Pyramid on Mercury
File:PyramidTitan.jpg|A Pyramid on Titan
File:PyramidMars.jpg|A Pyramid on Mars
File:PyramidIo.jpg|A Pyramid on Io
File:WitnessFleet.jpg|The Witness and the Black Fleet
==References==
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