Shogun Executioner

The Shogun Executioner is a special unit introduced in Command & Conquer: Red Alert 3. It is an enormous assault walker developed by the Empire of the Rising Sun during the , and it is also probably the most powerful unit in the games.
==Description==
The walker's upper body pivots on the tripedal base. Each blade is wielded by a separate torso on the upper body. Operations against the Soviet Union were a consideration in the design; the Executioner feeds on high-voltage electricity from Tesla based weapons (such as Tesla Tanks, Tesla Coils and Stingrays) to repair and recharge itself, however it has a constant vulnerability to aircraft and air-to-ground weapons.
The three large blades are more than sufficient to eliminate ground targets lesser than itself (even tier 3 armor units can't take more than 3 hits). Amusingly, the swords actually have a longer range than direct-fire units. While nowhere nearly as long-ranged as artillery units, it can destroy Super Reactors without getting caught in the explosion. In addition, it may simultaneously drive the blades into the ground to release an electric shockwave; this is usually sufficient to destroy even structures in the surrounding area. The Executioner has no anti-air weaponry but is a hazard to low-flying aircraft due to its height. The walker may also wade through water and walk over/on buildings, destroying them.
Its destructive power is matched by its armor. A lone Shogun Executioner is only threatened by several mobile artillery units (such as the V4 Rocket Launchers), assuming that the artillery units constantly relocate to avoid the oncoming walker. Another important observation was its inability to target multiple targets at once, and its slow attack speed, which the Terror Drone swarms have revealed and exploited this weakness. Also, the Executioner can be shrunk and then frozen by several Cryocopters, leaving it vulnerable.
==Deployment History==
===Third World War===
The development of the Shogun Executioner was completed as the Empire invaded the Soviet Union. An example was transported disassembled to the front at Odessa. The final leg of the journey was by a Sudden Transport naval convoy. Responsibility for providing protection for the convoy and its assembly at a local warehouse fell to a recently promoted shogun, who also oversaw its use once it became operational. The Executioner helped destroy the city's artillery emplacements allowing Imperial forces to establish a foothold and drive the Soviets out of the surrounding area. Moskvin later called out the Imperial commander that he "cheated" since the Shogun Executioner did all the work.
The Executioner was sent towards Moscow as the war against the Soviet Union neared its end. The assault on the capital was already in progress when the walker arrived by river. With the aid of the Executioner, Imperial forces advanced on the Kremlin and destroyed the Soviet time machine. The Soviet Union fell shortly thereafter.
===Uprising===
The Shogun Executioner is seen in King of the Monsters (whether or not it is the same one from the Empire campaign is unknown), a side challenge mission of Commander's Challenge Mode. It is defending a small island and attacks all factions indiscriminately.
==Abilities==
	Omega Shockwave	Spread massive electrical-like shockwave around the Shogun Executioner.
==Game unit==
In Command & Conquer: Red Alert 3, the Shogun Executioner is featured in two missions of the Empire of the Rising Sun campaign: Behold the Mighty Saint of Swords and Crumble Kremlin Crumble. In the former mission, it is always controlled by the main commander as their only sole unit. In the latter mission, the Shogun Executioner is controlled by the main commander in Solo mode though in Co-Op mode, it is controlled by the co-commander instead. In all cases, the Shogun Executioner is integral in completing the mission and the unit must survive throughout their respective missions or the player(s) will fail the mission.
The Shogun Executioner is featured in the King of the Monsters Commander's Challenge mission in Command & Conquer: Red Alert 3: Uprising and Command & Conquer: Red Alert 3 - Commander's Challenge as well as in the mission's derived Skirmish map Caldera of Calamity. In gameplay, the Shogun Executioner is a neutral unit which primarily roams around the map and will indiscriminately attack all commanders' units (including their structures should the Shogun Executioner be lured towards the base). The player will always have a small area of grounded vision around the Shogun Executioner. Unlike its previous appearance in the base Red Alert 3, the Shogun Executioner in Commander's Challenge has an armour counter representing its health, which has more armor than the former. The Shogun Executioner does not provide vision in Skirmish mode.
The Shogun Executioner can kill any land and sea units with one attack except the Apocalypse Tank (in which case it requires three). The units attack does Splash damage. The Shogun Executioner has the ability to heal when receiving fire from Tesla weaponry (each Tesla attack restores 800 health to the Executioner; this healing effect is provided by a trigger in the Campaign missions where it appears, and the Executioner in Caldera of Calamity and Commander's Challenge is simply immune to Tesla weaponry instead). The Executioner is vulnerable to Terror Drones and air attacks. Although the Executioner is tall enough to slash aircraft, it cannot attack air units, but can "crush" air units by walking into them. All air units except the Kirov airship can be crushed this way (due to the airship flying high enough to avoid the Executioner; if it is lifted by Yuriko Omega, any Kirovs it touches will be destroyed).
The in-game model of the Shogun Executioner is not visually synonymous with its CGI appearance; the in-game model is more cubic in design and lacks the shoulder and forearm armour. It is also comically missing some teeth.
Each head of the Shogun Executioner appears to be outfitted with what could be assumed to be missile pods, possibly meant to defend the walker against air assaults. However, since these are non-functional, the Executioner lacks dedicated anti-air weaponry, making it vulnerable to continuous massed assaults of flying units.
==Trivia==
* In Commander's Challenge, a glitch may occur; when the player uses Chrono Rift (or its upgraded versions Chrono Chasm and Chrono Fissure) against the Shogun Executioner while using Aircraft Carrier to attack it, the drones will be "freezed" when they arrive at the Shogun Executioner, and after the time is out, the drones will fall to the ground.
* Cash Bounty rewards 10,321 credits for this unit's destruction. This means if the Shogun Executioner was buildable in game, it would have a cost of 41,284 credits. This makes it the most expensive unit in the entire Command & Conquer franchise.
* The Shogun Executioner has similarities with the Core Defender from Command & Conquer: Tiberian Sun - Firestorm, in that it is a Walker, is an epic unit, is capable of immense destruction, can take a lot of damage and has no defence against air units as a weakness.
* If a sudden transport disguises as a Shogun Executioner, it will not copy the Executioner's torsos, arms, or heads.
==Gallery==
File:RA3 Shogun Executioner Concept.jpg|Concept art
File:Cool14.jpg|Ditto
File:ShogunExecutioner RA3 Game2.jpg|Shogun Executioner attacking an Allied base
File:ShogunExecutioner RA3 Cine1.jpg|Cinematic render
Category:Epic units