Mul (Race)

The "Exceeding Level Limits" optional rule from the DMG is mandatory in DARK SUN campaigns. However DMG Table 8 is replaced with the "Exceeding Racial Level Limits" table from the Dark Sun Campaign Setting Revised book.
Special Advantages:
* A mul can move for 20 hours per day on each of three consecutive days. The fourth day, however, must be one of rest in which the character only travels for 10 hours. A "resting" mul can still undertake a forced march.
* See Mul Exertion section below
Special Disadvantages:
* All mul are born sterile (born of a human/dwarven union)
* Life expectance is 90 years
Mul Exertion
* Because of their amazing level of endurance, muls can work harder and for longer periods of time before needing rest than most other races. This is shown on TABLE 12 below
** A mul's Constitution score is added to the type of labor, which results in the total number of hours (or days) they can work before they must rest.
* Regardless of the type or length of exertion, eight hours of undisturbed sleep allows a mul to awaken fully rested and ready to begin work again.
 Table 12: Mul Exertion
Exertion 	Time Before Requiring Rest
Heavy labor (stone construction, quarry work, running) 24+Con (hours)	
Medium labor (light construction, mining, jogging) 	36+Con (hours)
Light labor (combat training, walking encumbered) 	48+Con (hours)
Normal activity (walking, conversation) 	Con (Days)
Multiclass Notes:
* Druid may be substituted for any cleric entry under half-elves, halflings, muls, or thri-kreen.
* Gladiator may never be a part of a multiclass combination for demihumans.
 Racial Adjustment for Thieves
PP	OL 	F/RT	MS 	HS	DN	CW 	RL 	FD	BO 	EB
— 	-5%	— 	+5%	— 	— 	+5%	-5%	— 	-5%	-5%
Note: Dexterity modifiers for Athasian thieves are different than modifiers in the Player's Handbook. See Thief (DSC) from the Dark Sun Campaign setting book for the changes to the Thief class.