Mario Kart Wii/Beta elements/BRLYT Text

BRLYT files are responsible for menu layouts and have a section in them to place text. In the final game, it uses BMG files for text storage instead, which leaves the BRLYT files with a bunch of old and placeholder text, along with some being untranslated during it's development.
Filename 	Text 	Translation 	Description
Title.szs/../press_start.brlyt 	PRESS (+) or START 	 	As the text suggests, this means that the user would've originally not press the A button on the title screen but instead the + button (or START on a GameCube controller). It was possibly changed due to the controllers and Wii Remote all having the A button, which can save the developers time during the game's development.
Title.szs/../common_w017_message.brlyt 	イチローさんのフレンドコードは
1111 - 1111 - 1111 - 1111
になります。マリオカートを
とおくはなれたともだちとあそぶために
ひつようなばんごうです
わすないようにメモしておいてください	Ichiro's friend code is
1111-1111-1111-1111.
You'll need these codes to play Mario Kart with friends who are far away. Write them down so you won't forget!	At one point in development, friend codes were originally 16 digits long (unless it's talking about a Wii friend code). Ichiro might be referring to Ichiro Suzuki, who was apart of the programming team during the game's development.
MenuSingle.szs/..
/common_w048_rule_rap_text.brlyt 	エンドレス 	Endless 	Based on the name of the brlyt, it was likely either a setting for an endless number of laps per race or an endless number of races in a VS session.
MenuSingle.szs/..
/common_w100_earth_mii
_point_wifi.brlyt/pts_2	RR 	 	It's possible that VR was originally going to be apart of the Race Rating at one point of development.
Channel.szs/../common_w083_earth_chat_message.brlyt/text	あつめてコインであそびたい！ 	I want to collect and play with coins!	This message is not present in any of the final messages that are said by Miis in the friend list or when chatting inside friend rooms.
Category:Beta elements
Category:Mario Kart Wi