API Minimap SetBlipTexture

This function allows you to change the dots that appear on the minimap. The default dots are stored in Interface\Minimap\ObjectIconsAtlas.blp or the old set, Interface\Minimap\ObjectIcons.blp.
There are 5 dots:
* Resource node (mine, herb), texcoords left=0 right=.25 top=0 bottom=.25
* Tracking (humanoid, undead, etc), texcoords left=.25 right=.5 top=0 bottom=.25
* Uncertain (green dot), texcoords left=.5 right=.75 top=0 bottom=.25
* Quest complete, texcoords left=.75 right=1 top=0 bottom=.25
* Party members/pet, texcoords left=0 right=.25 top=.25 bottom=.5
The behavior cannot be modified, only the texture the game uses when it decides which dot to draw.
==Objects==
===Big objects===
File:OBJECTICONS.png|The old ObjectIcons.blp
==See also==