Engineer/Engineer Archetypes

== Table: Engineer Archetypes ==
Archetype 	Description
Artiforged 	The wise strive for self perfection by transcending the material world. The ambitious meld flesh and steel to forge themselves into the perfect warrior. These artiforged spend a lifetime gradually replacing their body parts and augmenting existing ones.
Blacksmith 	Traditionally, the crafter is removed from the field of battle. It is their duty to prepare the fighters for the adventures to come, and repair their equipment when it returns from the fray. However, some might decide their abilities might be better suited on the front lines; If they don’t need to return from their fighting, they may always keep on going. A blacksmith bolsters his arms and armor, and with the assistance of his portable forge, he becomes a powerful force on the field.
Demolitionist 	Master of explosives and usually found within the middle ranks of any party. A demolitionist uses his explosives to bait and limit foes where they can go, change the ground to create holes and pits, or just use his grenades to simply blow things up.
Disciple of the Hand 	To some, glory and power aren’t found, but forged. These men and women seek the great artifacts of the past as an architect seeks blueprints, eagerly analyzing the secrets of their creation. A disciple of the hand is someone who eschews the traditional study of engineering in order to more fully explore the art of enchanting magic items, for he knows a well-placed weapon can change the course of a war, and kingdoms have been traded for a single sword. These men and women, while generally considered to be more mentally stable than chemists, are often just as eccentric and single-minded, sometimes spending weeks at a time in complete seclusion, crafting their latest masterpiece. A disciple of the hand may delve into dungeons and face monsters with the rest of them, but his true passion is always creation, and his true goal a legacy to last the ages.
Gadgeteer 	The gadgeteer specializes in applied science and uses esoteric formulas and theories developed in laboratories to create extraordinary devices that aid and support in combat. Many gadgeteers become adventurers not only to right wrongs or fight for country, but also to gather the necessary funding to continue their research and tinkering.
Ironman 	Using power armor similar to magitek, even simple foot soldiers can be devastating titans on the battlefield. Ironmen are no simple foot soldiers, however, and are among the most elite pilots of these powerful machines.
Mako Weapon Specialist	Some engineers enter battle with powerful energy weapons capable of obliterating targets. These weapons can take the shape from complex rods, high-powered energy crossbows, firearms, swords or axes made entirely of energy, or even more exotic and strange devices.
Prosthetist 	Many minds of the mechanical persuasion are obsessed with perfection. Always striving for just an inch more leverage, just a millimeter more precision, just a hair’s breadth closer to some invisible goal that forever moves beyond their horizons. But despite this aim, many ignore the flaws much more close to home. The prosthetist take a look at himself, and see what he can do better; in the most literal sense possible.
Puppetmaster 	Entertainers from the Near East in Vana’diel, they use their puppets to entertain audiences, but they are also effective in combat. Puppetmasters are adept with hand-to-hand combat, but their specialty is activating an automaton to assist them in combat. Unlike other automatons, the puppet can reprogrammed to perform different functions, as well as customized using over a dozen attachments.
Synthesist 	Some engineers create magnificent technologies that enhance their already considerable abilities to forge, sculpt, or otherwise craft wondrous tools. These synthesists build constructors. These constructors, capable of building anything from mundane items to powerful magic weapons, are invaluable to adventuring synthesists looking for the right tool at the right time.
Technomancer 	Technomancers have found ways of making technology almost magical. While spellcasters specialize in the often difficult methods of controlling magic, technomancers tinker with extraordinarily advanced science. They have dubbed this practice magitek. Their understanding of both magic and technology is on a different level than most spellcasters, especially in how magic and physical objects interact.
Tinker 	Some engineers grow to distrust or even loathe magic. To this end they endeavor to use as little as possible while simultaneously researching new and deadly ways to counter magic and all of its practitioners.
Tunneler 	Kobolds make their homes beneath the mountains, living in darkness most of their lives. While some may venture up to the surface, others will use their ingenuity to burrow further into the earth to reap the rich mineral bounties. The finest kobold engineering makes use of instruments such as massive drills which tear through rock at alarming pace. Available only to kobold engineers.
Warmech 	Ingenious shindroids employ battle armor to increase their field presence. Mimicking magitek, warmechs are equipped with weaponry and use their battle armor and force fields to protect allies in battle. Available only to shindroid engineers.