149897-why-the-merge-of-pvp-server-into-pve-server-is-a-bad-move

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1- Griefing
2- Accidentaly trigging PVP flags when PVE player is attacking a mob and some jerk PVPer stands on the way
3- PVP players not allowing PVE players to finish quest just because they can
 
PVP players in the vast majority dont give a crap about PVE questing so bringing them into a PVE server is a horrible move, real bad move and sends a bad signal about the state of the game.	
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1- Griefing
2- Accidentaly trigging PVP flags when PVE player is attacking a mob and some jerk PVPer stands on the way
3- PVP players not allowing PVE players to finish quest just because they can
 
PVP players in the vast majority dont give a crap about PVE questing so bringing them into a PVE server is a horrible move, real bad move and sends a bad signal about the state of the game.
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			We will see, how do you think the devs can stop griefing from happening in the game?	
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			You can Grief in PvE aswell if you really want to be annoying if you stand around an kill the same quest mob othere player trying to kill and i think that you can't be griefed if you don't flag for pvp because i don't think this game allows you to run  up to a pve player who is running around killing mobs and just stand inside his skill hitbox to flag him. I myself really enjoy pvp and i like that idea that you get some sort risk vs reward system you earn prestige through pve but you can be attacked by other players from the other faction by doing so. But i understand your concern that PvP players my ruin the expierience for alot of player but like i said i don't think you can simply for pvp onto a player by just runing up to them and hit them by accident so i go with high hopes into the server merge and will fight for the dominion side all day long without switching out of PvP.	
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			I am done, I am cancelling my subscription right now.	
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			I pve with flagged exiles all the time and never get flagged.  But....can I have your plat then if you are leaving? :)	
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There is actually a concern here for healers and anyone that throws out a buff. With a flagged person in your raid (say, for World Bosses), let's say you send out a buff. That buff hits the flagged person, you get auto flagged. So I can understand a bit of annoyance there.
 
Now how much this will be an actual problem for open world PvE remains to be seen of course. But it's on the table.
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There is actually a concern here for healers and anyone that throws out a buff. With a flagged person in your raid (say, for World Bosses), let's say you send out a buff. That buff hits the flagged person, you get auto flagged. So I can understand a bit of annoyance there.
 
Now how much this will be an actual problem for open world PvE remains to be seen of course. But it's on the table.
 
 
(Just a quick edit to say, I am really really happy about this change. I'm just playing devil's advocate about that one concern. I think this is going to be a great change for the game!)
			
				
	Edited February 24, 2016 by Mayor DasMoose	
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The server merge is the lesser of two evils in the long run. Besides, there's literally not much a PvP flagged player can do against someone who isn't flagged at the moment.
The OP just seems to be arguing from a position of ignorance, citing certain scenarios as being detrimental to a PvE experience when they're not even an issue to begin with.
 
Would you rather continue to see threads about dead PvP servers?
How about seeing threads created by people, stuck on these servers, that would rather quit than have to reroll a new character? Or pay a ludicrous amount of money to transfer?
			
				
	Edited February 24, 2016 by Xychosis	
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1- Griefing
2- Accidentaly trigging PVP flags when PVE player is attacking a mob and some jerk PVPer stands on the way
3- PVP players not allowing PVE players to finish quest just because they can
 
PVP players in the vast majority dont give a crap about PVE questing so bringing them into a PVE server is a horrible move, real bad move and sends a bad signal about the state of the game.
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If this is the way things will actually work then I am psyched... 
 
They can't hit you if you're not flagged, you can't hit them if you're not flagged and there is no "auto" flagging,  you have to manually flag yourself.
So... basically no one can screw with anyone who does not want to be screwed with and we get more people.  
 
 
I never PVP and even I am excited about this!   Woohoo! more friends to play with.
			
				
	Edited February 24, 2016 by Wispykins	
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1) Not really an issue.
2) It doesn't work that way.
3) Also doesn't work that way.
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			with the way prestige is earned being flagged, i may start flagging myself out in the open world.  i pretty much straight pve too.  this is a good change imo.  headed in the right direction.  come back from the edge kampalo.  give it a shot at least before jumping.  your fears may be unwarranted.  	
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No 1 and 2 you get it, 3 you dont, have you ever played in a game with Open PVP world? If you did and you are honest how many cases of griefing you have seeing? I have seeing plenty, I have seeing level 90 PVP players waiting outside the city for level 15 flagged PVP players and killing them time after time, they even camp spawning points so they can keep killing you until they log off, is this what you want for this game?
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			I honestly hope so, I hope the devs pay attention to my point.	
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1- Griefing
2- Accidentaly trigging PVP flags when PVE player is attacking a mob and some jerk PVPer stands on the way
3- PVP players not allowing PVE players to finish quest just because they can
 
PVP players in the vast majority dont give a crap about PVE questing so bringing them into a PVE server is a horrible move, real bad move and sends a bad signal about the state of the game.
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			Still no definitive word on whether or not https://forums.wildstar-online.com/forums/index.php?/topic/126547-how-did-i-flag-myself/ has been fixed. Maybe we'll be flagged against our will, maybe not.	
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1. How so? You need to be flagged to be attacked by another player.
2. That won't happen if you don't manually flag yourself.
3. How?
 
If you have actually been here long enough you would know that the pvp servers are doing much, MUCH worse in sending a bad signal about the state of the game. Do you know how many people have made topics talking about how dead the game is just because they picked a pvp server?
 
This is by far the best thing they could do. There's no reason to have the two server types split up anymore. The pvp servers are causing more harm than good.
 
 
OIC you are just trolling.
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I am not trolling but no one has answered a simple question, HOW ARE YOU GOING TO STOP PVP PLAYERS FROM GRIEFING?
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I am not trolling but no one has answered a simple question, HOW ARE YOU GOING TO STOP PVP PLAYERS FROM GRIEFING?
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BY NOT BEING FLAGGED FOR PVP, HENCE THEY CAN'T TOUCH YOU. 
 
Sorry, my bad. Caps totally broke for a second. 
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Kampalo Palo, if you're concerned about players killing quest creatures to prevent PvE progress and things of that nature, rest assured that all of our spawn areas are set up with specific thresholds to prevent them being barren. Most of them also span a decent distance, allowing the PvE player who isn't interested in flagging to go elsewhere in the same area in order to complete their quests. It's fairly difficult to completely lock down an area and prevent progress.
 
EDIT: It's also considerably difficult to do things like training monsters onto other players and grief them that way. Remember that while this happens in other MMOs, each MMO has its own approach to how these systems work - something rampant in another game may hold little traction in WildStar simply because of how the systems function.
 
Of course, we'll also be closely monitoring player behavior and will make adjustments if necessary. :)	
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Wow!!! Do you understand what griefing involves? Is not only attacking PVP flagged players, it also includes tagging bosses so you cannot finish quest, sitting on nodes so you cannot harvest them, pulling mobs towards you so you get killed and thousand many other ways, THIS IS GOING TO HAPPEN WHEN THE PVP PLAYERS GET BORED, how do they get bord? Easy, when they dont find any flagged player.
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Kampalo Palo, if you're concerned about players killing quest creatures to prevent PvE progress and things of that nature, rest assured that all of our spawn areas are set up with specific thresholds to prevent them being barren. Most of them also span a decent distance, allowing the PvE player who isn't interested in flagging to go elsewhere in the same area in order to complete their quests. It's fairly difficult to completely lock down an area and prevent progress.
 
Of course, we'll also be closely monitoring player behavior and will make adjustments if necessary. :)
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Way to vilify an entire subset of the player-base.
 
That is called a douchebag, not a PvPer, to which you are referring. No, they are not interchangeable.	
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Way to vilify an entire subset of the player-base.
 
That is called a douchebag, not a PvPer, to which you are referring. No, they are not interchangeable.
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			Read my post above, as long as the devs are aware and keep an eye on it, it is all well in my neck of the woods.	
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			I don't really see how sitting on a node would cause any problem aside from a terribly bored PvP player.  If a PvP player is sitting on a node, go find a different one.  It's not like nodes are hard to come by in Wildstar.
			
				
	Edited February 24, 2016 by Cantatus	
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Still no definitive word on whether or not https://forums.wildstar-online.com/forums/index.php?/topic/126547-how-did-i-flag-myself/ has been fixed. Maybe we'll be flagged against our will, maybe not.
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Hey all -
 
Since this concern has been lovingly addressed by the ever wonderful Caydiem - I'm locking this one up.
 
Cheers,
 
Sunshine	
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