Great Unclean Ones

==Summary==
Great Unclean Ones are among the most horrific of the Rotfather's host of daemons. The massive terrors are a blend of sheer grotesqueness and rampant decay. They are sinister things, whose affection and corruption evoke shuddering madness from those who witness it. They have no shame, no sense of decency, revelling in the basest acts. Fat wormy fingers probe the depths of their dripping nostrils. They randomly spray their leavings in great clouds of such pestilential power that the faintest whiff kills. They engorge themselves on food and drinking, spilling their tainted meals out onto the ground through the rents and tears in their prodigious bulk. When not indulging their bestial appetites, they laugh and pinch, coddle and coo their mewling broods of Nurglings.Warhammer Fantasy Roleplay: Tome of Corruption; pg. 244-245
==Powers and Stats==
Tier: | | from up to 
Key: Great Unclean Ones | Exalted Great Unclean Ones | Within the Realm of Chaos
Name: Great Unclean Ones
Origin: Warhammer Fantasy
Gender: Has no true gender
Age: Unknown
Classification: Daemon of Chaos, Greater Daemon of Nurgle, Aethyric Being
Powers and Abilities:
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|-|Powers= 
 
*Superhuman Physical Characteristics (Daemons are natural greatly superior to normal humans)
*Large Size (Type 1; Should be comparable to Bloodthirsters of Khorne in size)
*Incorporeality 
*Aethyr Manipulation (Lores of Dhar, True Dhar, Nurgle, & Petty Magic In the Realm of Chaos, Daemons should have a rudimentary control and manipulation over the Aethyr that makes up the realm)
*Natural Weaponry (Daemons are usually equipped with teeth, horns, and claws to fight with. Great Unclean Ones can use their claws and teeth and also vomit from a range)
*Telepathy (Daemons can read and influence the minds of some mortals)
*Telekinesis
*Enhanced Senses & Analytical Prediction (Daemons make use of Witchsight similar to other Aethyric beings and magic users)
*Dream Manipulation (Daemons can influence and interact with susceptible beings in their dreams)
*Abstract Existence (Type 1, Daemons are formed from the thoughts and emotions of mortals or created by as extensions of their gods)
*Invulnerability & limited Nonexistent Physiology (Type 2 nature and all aspects; Daemons are Aethyric entities'. While the physical form of a Daemon can be harmed, the essence itself will remain intact while connected to the body. The essence of a Daemon within their physical form is made out of Aethyr which is non-existent in natureDaemonslayer) 
*Mind Manipulation
*Invulnerability & limited Nonexistent Physiology (Type 2 nature and all aspects; Daemons are Aethyric entities'. While the physical form of a Daemon can be harmed, the essence itself will remain intact while connected to the body. The essence of a Daemon within their physical form is made out of Aethyr which is non-existent in natureDaemonslayer)
*Fear Manipulation (The unnatural nature of daemons causes supernatural fear)
*Madness Manipulation (Type 3, Daemons can potentially drive those who witness them mad. Great Unclean Ones have laughs and chortles that drive many insane)
*Soul Manipulation (Daemons are able to devour the souls of mortals and can strike bargains with mortals for their souls)
*Immortality (Types 1, 2, 3, 4, 5, 6, 8 & 9)
*Shapeshifting (Daemons can take on a number of forms to trick and entice mortals)
*Regeneration (Low-Godly, when Daemons physical forms are slain, they are banished to the Realm of Chaos to reform)
*Intangibility (Daemons can phase and shift between reality, walking through walls and other solid objects), Damage Reduction (Daemons are greatly resistant to non-magical attacks, largely ignoring any damage)
*Possession (Daemons are capable of possessing mortals and taking control of their bodies)
*Corruption (Daemons are physical embodiments of Chaos manifest, corrupting the landscape, mutating mortals, and causing madness)
*Poison Manipulation & Fragrance Manipulation & Death Manipulation (Can leave pestilent clouds that kill someone on the faintest whiff. Can consume someone and immediately vomit their innards out)
*Sound Manipulation & Soul Manipulation (Capable of telling jokes so foul that they cause one's soul to shrivel)
*Corrosion Inducement
*limited Age Manipulation (A Great Unclean One's presence can immediately cause everything around it to rot. It causes fruits to ripen, and flowers to bloom at perfect time of harvest before these collapse into a slimy puddle. Its skin is so foul that any non-magical thing that comes in contact with it is immediately corroded to nothingness)
*Disease Manipulation & Corruption (Great Unclean Ones are a vessel of every disease possible and known to man. Just being in their presence can make one feel illness that can strike the mind and body. Getting hit by them can cause their enemies to develop unsavory mutations or even worse, turn them into a Daemon of Nurgle. Each blast of air from its rancid body generates plagues and legions of virulent diseases)
*Summoning (Great Unclean Ones host Nurglings inside their inflated forms, often giving birth to new daemons every now and then, and even causing them to grow in the slime that they leave behind, breeding them by the thousands)
|-|Within the Realm of Chaos=
 
All previous plus: 
*Acausality (Type 4, possibly 5; Aethyric Beings exist within the Warp, a realm in which cause need not follow effectDemons of Chaos Armybook: 8th Edition. The Warp is entirely unbound from the laws of space and timeCodex: Chaos Daemons (8th Edition); pg 6. It's completely unrestricted by typical causality and the very concept of time is meaningless to the denizens of the WarpCodex Chaos Daemons 8th edition page 7. For one to effect the Warp, it must be dealt with in terms of absolute actionsPath of the Renegade; Chapter Ten)
*Beyond-Dimensional Existence (Type 2; The Warp has no true Geography and is fundamentally structureless. Daemons are formed out of the substance of the WarpCodex Chaos Daemons 8th edition page 6)
*Nonexistent Physiology (Type 2 Nature, All Aspects; Daemons, like their gods, are 'Aethyric entities', the Aethyr at its coreRealm of Sorcery Warhammer Fantasy Roleplay: 2nd Edition. has no definite existing physical reality of its own, Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un')
*Dimensional Manipulation (Daemons can manipulate the higher dimensions of the Warp, imposing whatever dimensionality he wished upon itA Thousand Sons Chapter 10: Page 85)
*Conceptual Manipulation & Corruption (Type 1; Greater Daemons and above can excert a degree of Psychic control over their environment and corrupt the structure warp and remaking it in the image of their related Chaos God)
|-|Resistances= 
 
*Fear Manipulation (Daemons are immune to the effects of Fear and Terror)
*Soul Manipulation (Daemons do not have a conventional soul like mortals races)
*Aethyr Manipulation (Dhar; Can traverse the Chaos Wastes with no effect, where Aethyr flows wildly and induces Corruption, Mutation, Madness, and Soul Manipulation, and are largely unaffected by the Realm of Chaos itself as Daemons are born in the realm)
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Attack Potency: Large Island level (Bloodthirsters can generate storms with just their wing beats) | Moon level (Comparable to Incarnates, All the incarnates contain the energy inside of them required to perform feats like this) | Varies from Low Outeverse level up to Outeverse level (Capable of defeating other Daemons within the layers of The Warp)
Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning) | Same as before | Immeasurable in the Realm of Chaos (The Realm of Chaos is a place where cause and effect do not matter, and those who are experienced at traversing it can move back and forth through occurrences in a non-linear fashion)
Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Same as before | Immeasurable
Striking Strength: Large Island level | Moon level
Durability: Large Island level (Can survive blows from other Greater Daemons) | Moon level (Able to trade blows with Incarnates) | Varies from Low Outeverse level up to Outeverse level (Can take blows from other Daemons within The Warp)
Stamina: Infinite (Daemons are incapable of physical exhaustion and are immune to vigour loss)
Range: Extended Melee Range with Claws and Flail, Tens of Meters with vomit, several Kilometers to tens of Kilometers with their passive Disease and Corrosion Aura
Standard Equipment: Flail, Sword, hordes of Nurglings
Intelligence: Genius (Should scale to other Greater Daemons. Has a deep knowledge of Chaos and can speak many languages)
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Disease Users
Category:Nonexistent Characters
Category:Chaos (Warhammer)
Category:Corrosion Users
Category:Fear Users
Category:Madness Users
Category:Corruption Users
Category:Soul Users
Category:Sound Users
Category:Summoners
Category:Precognition Users
Category:Characters
Category:Warhammer Fantasy