Elemental Paradigm

Elemental Paradigm is a Global Exclusive buff applied when conditions of a squad are fulfilled with the use of Omni+ Boost.
Equipping 3 or more same element Omni+ units in the squad will activate Elemental Paradigm which provides additional passive parameters and damage boost effects of increasing effectiveness relative to the number of same element Omni+ units. This will complement the Omni Resonance mechanic and arm players with an additional edge for using mono elemental squads to employ in current and upcoming global content.
Elemental Paradigm is also intended to encourage more unit collection, squad building strategies and optimization. While mixed-elemental squads and specifically rainbow-elemental (due to specific leader skills) are much easier to form and will still be viable for most content, players are encouraged to plan and strengthen their mono-elemental squads as we will be attempting to develop new global content that will cater to such squads.
==Specifications==
The table below specifies the total accumulated passive effect values bestowed at each Paradigm Level.
Paradigm Level	Squad Conditions	Parameters Boost	Spark damage Boost	Critical damage Boost	Elemental damage Boost	Increased active effect turn duration
1 	
*3 same element Omni+
*3 Omni+1
*Minimum Omni rarity
*Example: 3 Omni+1 Fire units and 2 Omni rarity Water units	5% 	10% 	20% 	10% 	N/A
2 	
*4 same element Omni+
*3 Omni+2
*Minimum Omni rarity
*Example: 3 Omni+2 Fire units, 1 Omni+1 Fire unit and 1 Omni rarity Water unit	10% 	30% 	40% 	20% 	N/A
3 	
*5 same element Omni+
*3 Omni+3
*Example: 3 Omni+3 Fire units and 2 Omni+1 rarity Fire units	20% 	70% 	80% 	50% 	+1 turn duration
===Important Notes===
*For the current iteration, Helper/Friend leader units will not contribute to the activation of these effects, nor be able to receive these effects.
*Elemental Paradigm will not work for Summoner’s Arc content. At the moment, it also does not work for Strategy Zone content.
*Effects and values are subject to change.
*The following buff effects are considered active effect types:
Buff Icon	Buff Name
 	Parameter Boost
 	Elemental Parameter Boost
 	Elemental Damage Boost
 	Damage Mitigation
 	Elemental Mitigation
 	Additional Damage Reduction
 	Critical Damage Boost
 	Elemental Critical Damage Boost
 	Spark Boost
 	Elemental Spark Boost
 	Spark Critical
*Note that active effects not listed above will not stand to benefit from the increased turn duration, for example:
Buff Icon	Buff Name
 	Gradual Healing
 	BC Drop Rate
 	HC Drop Rate
 	Item Drop Rate
 	BC Efficacy
 	Gradual BB Gauge Boost
 	BC Fill when attacked
 	BC Fill on Spark
 	BC Fill on Guard
 	Taunt
 	Stealth
 	Evasion
 	Shield
 	Extra Action
 	Brave Burst Recast
 	Added Elements
 	Critical Negation
 	Spark Negation
 	Elemental Negation
===Example Activation Scenarios===
*Scenario A
**Player battle squad has 2 Water Omni+1, 2 Water Omni+2, 1 Water Omni (+0) and 1 Water Omni+3 Helper.
**Only Paradigm Level 1 (Water) will activate from this squad setup based on these checks:
**With the exclusion of the Helper unit, there are 4 Omni+ units of the same element (Water), however there are not 3 Omni+2 units, hence the squad is not eligible for Paradigm Level 2.
*Scenario B
**Player battle squad has 4 Dark Omni+3, 1 Dark 7 stars, 1 Thunder Omni+1 Helper.
**No Paradigm will activate here based on these checks
**With the exclusion of the Helper unit, even though there are 4 Dark Omni+3, the 7 stars unit disqualifies the squad from Paradigm activation.
==Example==
Elemental Paradigm is represented by a glow effect on the elemental icon of each unit UI frame in the battle scene. The descriptions of the effects are printed in a new section of the battle status window.
==Arena/Colosseum==
Elemental Paradigm activates for the player squad, but remains inactive for opponents; however, HP bonuses from Omni+ Boost still remain in effect for both players.
Category:Gameplay