Brightshade Gestalt

Brightshade Gestalts are mobs exclusive to Don't Starve Together, introduced in From Beyond. They periodically appear from Rifts in their final stage and will take over harvestable plants to create Deadly Brightshades.
== Behavior==
When a Rift reaches its third and final stage, waves of Brightshade Gestalts begin to emerge every 3-4 in-game days, with the first immediately appearing when the Rift reaches its final stage. Brightshade Gestalts will seek out and inhabit harvestable plants in groups of three, which then spawns a Deadly Brightshade for each Brightshade Gestalt. Up to 5 patches (referred to as "herds" in the code) of plants will be infested per wave, and will prioritize plants placed by players over naturally-generated ones. Brightshade Gestalts can inhabit the following plants: Berry Bushes, Grass Tufts, Saplings, Weeds and Farm Plants, with the latter two having the highest priority. Each Rift will spawn between 4-6 waves of Brightshade Gestalts before closing.
Brightshade Gestalts will automatically move to their intended plant target no matter how far away they are. Brightshade Gestalts can also move over the ocean and take over plants on islands.
As of the Host of Horrors update, Brightshade Gestalts are able to reanimate Deerclops, Bearger and Varg corpses, turning them into Crystal Deerclops, Armored Bearger and Possessed Varg respectively. This can be prevented by burning down the corpses before Brighshade Gestalts can get to them.
== Tips==
*Because Brightshade Gestalts prioritize the largest groups of plants as well as Farm Plants and Weeds it is possible to plant unneeded crops far from important areas in order to draw the Brightshade Gestalts away from places where the apperance of Deadly Brightshades may be problematic.
Category:From Beyond
vi:Brightshade Gestalt