The Mad Hatter (Arkham Series)

==Summary==
Obsessed from a young age with Lewis Carroll's book Alice's Adventures in Wonderland, Jervis Tetch, an expert hypnotist, embraced a delusion that he was the incarnation of a character in the story, The Mad Hatter.
By using his skills for mesmerism, the Mad Hatter committed many crimes that were often themed around the book that inspired him and his love of hats and headgear, and went so far as to implant his hats with mind-control chips to amplify his hypnotic abilities. The Mad Hatter was also obsessed with the concept of "Alice", and brainwashed countless young women in his attempts to find Alice, and murdered them when he was finished with them.
Above all other head wear, however, the Mad Hatter coveted Batman's distinctive cowl, and would stop at nothing to acquire it.
He served as the main antagonist of Gotham's Most Wanted Missions: The Tea Party, Mad Hatter and Wonderland.
==Powers and Stats==
Tier: , possibly 
Name: Jervis Tetch, The Mad Hatter
Origin: Batman: Arkham
Gender: Male
Age: Likely in his 50s, possibly in his early 60s
Classification: Criminal
Powers and Abilities: Genius Intelligence, Mind Control, Mind Manipulation and Illusion Creation (With his mind control technology and his hats), Sound Manipulation (His mind control technology is able to remotely control sounds to hypnotize victims), Sleep Manipulation (Can hypnotize his targets into catatonia with his technology), Extreme Pain Tolerance (Made himself immune to pain to prevent Batman from getting information out of him easily), Stealth Expert, Skilled tracker, Expert engineer and scientist
Attack Potency: Likely Human level, possibly Athletic level (Strong enough to overpower women and later men to satisfy his obsession)
Speed: Average Human, possibly higher (Can occasionally catch people off guard)
Lifting Strength: Likely Average Human, possibly Athletic Human
Striking Strength: Human level 
Durability: Athlete level originally, later Small Building level (By the time of Arkham Knight, Tetch made himself immune to pain to prevent Batman from getting information out of him easily and did not react to his hits)
Stamina: Athletic
Range: Standard Melee Range
Standard Equipment: Hats, Rabbit masks, Pop-up book, Pocket Watch, Alice in Wonderland book, Knife 
Intelligence: Genius. Despite his delusions, Tetch is extremely intelligent. He is smart enough to constantly produce his mind control serum and improve his technology in various manners. While not being a physical threat to Batman, he managed to trick him at multiple occasions and even came close to having the Dark Knight break his no-killing rule under his sinister influence. 
Weaknesses: Very weak physically. Extremely desilusionnal and completely obsessed with Alice in Wonderland to the point he thinks he is the titular character from the book. By the time of Arkham Knight, his obsession became so intense that he became less attached to reality and started to kidnapp men and disguise them as Alice. Obsessed with hats. His fragile mental stat allows people to take advantage on him. 
==Notable Matchups==
Victories:
Losses:
Marcy Wu (Amphibia) Marcy's Profile (Everything above 9-A is restricted, starting distance was 1 meter, and speed was equalized)
Inconclusive:
Category:Characters
Category:Male Characters
Category:Mind Users
Category:Illusionists
Category:Sound Users
Category:Sleep Users
Category:Geniuses
Category:Scientists
Category:Stealth Masters
Category:Psychopaths
Category:Antagonists
Category:Video Game Characters
Category:Batman: Arkham
Category:Serial Killers
Category:Humans
Category:Evil Characters