Super Mario Bros. Rewarped

Super Mario Bros. Rewarped is a 2D platform game developed by Nintendo in conjunction with Faz Studios, released for the Nintendo Switch on August 29th, 2020 as part of the 35th anniversary celebration for the Super Mario franchise.
The game serves as a remake of the original Super Mario Bros. game released for the Nintendo Entertainment System in 1985, retaining the plot, characters, and general gameplay of the original game. However, the game has been updated to meet modern standards, including a complete graphical overhaul, utilizing an art style similar to promotional art used for Super Mario games and products. The game also serves as a “museum” of the Super Mario franchise from the 8-bit and 16-bit eras of gaming, which was meant to compliment the then-upcoming Super Mario 3D All-Stars’ focus on 3D Mario titles.
==Story==
===Blurb===
One day, the peaceful Mushroom Kingdom was invaded by the Koopa Kingdom, a neighboring kingdom led by the evil King Bowser. The kingdom’s Toad subjects were quickly trampled by the Koopa Kingdom’s forces, which now patrol several areas of the Mushroom Kingdom. The kingdom’s leader, Princess Peach, was kidnapped by Bowser and held hostage in his castle, leaving the Toads with little hope to defeat him.
Mario and Luigi, the heroes of our story, hear about the Toads’ plight and set out on a quest to free Peach from the Bowser and restore the fallen Mushroom Kingdom to glory.
It's up to the Super Mario Brothers to save the kingdom from the reign of Bowser!
===Detailed Plot===
The story is a retelling of the original Super Mario Bros.; The Koopa Kingdom, under the rule of King Bowser, attacks the Mushroom Kingdom, kidnaps Princess Peach, and takes her to his castle. The Mario brothers, Mario and Luigi, hear of this caper and set off to stop Bowser and rescue Peach. On the brothers' journey, they venture through various landscapes and biomes surrounding the Mushroom Kingdom on their way to Koopa Kingdom; Once they arrive, they defeat Bowser, defeating the Koopa Kingdom army and rescuing Peach.
While the plot is generally the game, slight differences were made in order to have the story line up with the current Super Mario chronology:
*Characters have been given their modern names (Princess Toadstool to Princess Peach, King Koopa to Bowser, etc.)
*The Koopa Kingdom’s usage of black magic to transform the Toads into various objects has been cut out, alongside Peach’s implied magical powers.
*The Mushroom King has been entirely retconned.
==Gameplay==
Much like the original Super Mario Bros., Rewarped has players control Mario and/or Luigi through several levels within a time limit, navigating platforms and avoiding enemies on their way.
Levels in Rewarped are divided into eight worlds, each boasting four levels. While levels are mostly linear, many of them have pipes or hidden beanstalks which can warp players to new areas, usually containing helpful items. Each level ends with a flagpole which the player must touch in order to end the level. The only exception to this rule are the castle stages, which conclude with a battle against a Fake Bowser (or in the case of the final level, Bowser himself).
At first, the player cannot make contact with enemies without losing a life, getting a Game Over if they happen to lose all of their lives. However, they can find several items scattered throughout the levels which can either increase their protection against enemies or give them extra lives. If the player makes contact with an enemy with most power-ups, however, their character will be “downgraded” into their next weakest form. In addition, falling into a pit or running out of time will cause the player to lose a life regardless of what power-ups they may have.
===Modes===
Many modes can be played with either a Classic or Modern ruleset.
<tabber>Classic=
The Classic ruleset is more faithful to the gameplay of the original Super Mario Bros.. Notable details include:
*The player begins the game with three lives.
*The player cannot revisit previously completed levels.
*Mario/Luigi cannot gain extra lives from touching the top of a flagpole.
*Upon taking damage from an enemy, Mario/Luigi will always revert to his Small form, even if he was in his Fire form prior to taking damage.
*There are no checkpoints in castle levels or World 8.
*While the player can save and quit the game during gameplay, getting a Game Over will force them to restart from World 1-1.
**However, if the player holds the start button during the Game Over sequence, an option will appear allowing them to begin a new Classic Quest in the first level of the world they last played. This references a cheat code from the original Super Mario Bros. which achieved the same effect.
|-|Modern=
The Modern ruleset features conventions from modern Super Mario titles, including:
*The player begins the game with five lives.
*A world map is available, allowing players to replay previously completed levels. In addition, three Dragon Coins have been added to each level.
*Mario/Luigi can gain extra lives from touching the top of a flagpole.
*Upon taking damage from an enemy, Mario/Luigi will revert to their next weakest form (Super to Small, Fire to Super).
*Checkpoints have been added to castle levels and World 8.
*Saving and quitting remains an option, with the game autosaving after each world that is completed. In addition, getting a Game Over will only reset the player’s progress in their current world rather than forcing them to start over from the beginning.
</tabber>
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Available modes are as follows:
	The Original Quest recreates the main campaign of the original Super Mario Bros., and can be played with either the Classic or Modern rulesets.
	The New Quest recreates the “new quest” which becomes available upon completion of the original Super Mario Bros., serving as a “hard mode”. Just like the original, it can only be unlocked via completion of the Original Quest. While the quest can be played with either the Classic or Modern rulesets, several changes are universal across both:
*Unlike the “new quest” from the original Super Mario Bros., where players could begin in any world, the player will always begin the New Quest in World 1-1.
*Goombas are replaced by Buzzy Beetles.
*All enemies move faster.
*All elevator lifts are 60% of their normal size.
*“Dead” fire bars in castle levels are reactivated.
*Some early levels are replaced with their harder counterparts from later in the game.
	Multiplayer Classic can be played either locally or online with another player, with both players taking control of either Mario or Luigi, and greatly resembles the two-player mode from the original Super Mario Bros.. However, in addition to being playable with both the Classic or Modern rulesets, each player can choose to give any of their extra lives to the other player, a feature returning from Super Mario World.
	Multiplayer Versus can be played either locally or online with another player, with both players taking control of either Mario or Luigi.
Multiplayer Versus features sixteen exclusive levels, with Mario and Luigi racing through them to reach the flagpole first (although neither brother can interact with the other). These levels feature On/Off Blocks, which retain their appearance from Super Mario Bros. Deluxe and activate/deactivate certain blocks for both players, altering paths.
A game of Multiplayer Versus consists of three, five, or eight levels, with the winner being whichever brother can clear the most levels first.
	Time Trials allow the player to pick any level they have cleared in the Original Quest, with the goal being to beat their best time with a single life. Medals can also be earned by completing levels within certain timeframes, unlocking content in the Mario Museum.
While the player can choose between Mario or Luigi if the latter is unlocked, times with both brothers are not recorded separately.
===Controls===
 	Move Left / Right
+ ( / )	Sprint Left / Right
/ 	Jump / Select Level (on map screen)
/ 	Throw Fireball (as Fire Mario/Luigi) / Switch Character (on map screen)
 	Pause
 	Select World (on map screen)
==Characters==
===Playable Characters===
In both single-player modes, Mario is initially the only playable character available, with Luigi being unlocked upon completing the Original Quest. However, both brothers are available in Multiplayer Versus regardless of if Luigi is properly unlocked.
By default, both Mario and Luigi boast a modernized version of their color schemes from the original Super Mario Bros.. However, their modern-day color schemes become available once World 1 is completed.
Mario	Mario is the hero of the Mushroom Kingdom… Well, not quite yet, anyway. While this is his first adventure in this shroomy land, he is just as optimistic and daring as we know him today!
Luigi	Mario’s timid little brother, Luigi is a lot more cautious and clumsy than Mario. Nevertheless, he is no less determined to save the Mushroom Kingdom from Bowser’s clutches!
In single-player modes, Luigi jumps higher than Mario, but has worse traction. This does not apply in Multiplayer Versus, where Luigi shares the same attributes as Mario.
===Supporting Characters===
Princess Peach	The kind and fair princess of the Mushroom Kingdom, Peach has been captured by Bowser and brought to his lair. It's up to Mario and Luigi to rescue the princess and restore order to the kingdom!
Peach only appears in the game's opening and ending cutscene, with the object of the game being to rescue her in World 8-4.
Toad	The Toads are the carefree, if cowardly residents of the Mushroom Kingdom. While many hid when the Koopas attacked, some were unfortunate enough to be captured by Bowser. Make sure to find them on your way to save Peach!
Toads appear in the game's opening cutscene, as well as at the end of the first seven castle levels after defeating Bowser. The number of Toads rescued in each castle increases by one with each world (one Toad in 1-4, two toads in 2-4, etc.).
===Enemies===
Goomba	Goombas were once friendly to the Toads of the Mushroom Kingdom before joining Bowser's army. Luckily, they're the cannon fodder of the Koopas; Pretty much anything can dispose of them.
Goombas walk straight forwards (including off of ledges) and damage the player upon contact. They can be defeated with a stomp or a single fireball.
Koopa Troopa	Koopa Troopas are loyal servants of Bowser and can be found throughout the Mushroom Kingdom. However, their timid nature causes them to retreat into their shells at the first sign of danger.
Koopa Troopas come in two variations; green Koopa Troopas which walk off ledges and red Koopa Troopas which turn around upon coming to a ledge. Both variants retreat into their shells upon being stomped, allowing them to be kicked to damage enemies, and can be defeated instantly by a fireball.
Piranha Plant	Piranha Plants are carnivorous plants which have been sprouting up in pipes all over the Mushroom Kingdom since Bowser's attack. Steer clear of their razor sharp teeth!
Piranha Plants sprout out of certain pipes, being able to damage the player via touch until they retreat back into their pipe. They cannot be stomped, but can be defeated with a fireball.
Koopa Paratroopa	Some Koopa Troopas were born with wings, allowing them to fly. Unfortunately, this makes them great aerial troops for Bowser's army!
Koopa Paratroopas can be found either hopping on the ground or flying in the air; green Koopa Paratroopas fly horizontally, while red Koopa Paratroopas fly vertically. Otherwise, they have the same traits and weaknesses of their grounded counterparts.
Blooper	Bloopers are a species native to the Mushroom Kingdom's oceans, happily swimming the day away. However, their erratic patterns could make them obstacles in the Mario brothers' quest.
Bloopers are exclusively found in underwater levels, swimming upwards in erratic patterns. They are immune to stomps, but can be defeated by a fireball.
Cheep Cheep	Cheep Cheeps are Bowser's sea-faring troops of choice. While many of them keep to the ocean, some brave Cheep Cheeps will leap out to take the Mario brothers by surprise!
Most Cheep Cheeps are found in underwater levels, swimming at various speeds depending on their color; gray Cheep Cheeps are the slowest, while red Cheep Cheeps are the fastest. In some overworld levels, red Cheep Cheeps will leap up from below the screen to attack. In either case, they can be defeated by a fireball, with airborne Cheep Cheeps also suspectible to stomps.
Lava Bubble	These balls of fire hop out of lava to ambush the Mario brothers. There's no way to defeat them, so stay alert when traversing through Bowser's dungeons!
Lava Bubbles jump upwards from pools of lava in castle levels. Unlike most enemies, there is no way to defeat them, making evasion the only viable method of passing by.
Hammer Bro.	Hammer Brothers are Bowser's elite troops, and are armed with tough armor and hammers to spare. Often found in pairs, they can be tricky foes to tackle!
Hammer Brothers are usually found in pairs, being able to jump to platforms above and below them. Their main method of attack is throwing hammers, although contact with them will still damage the player. Hammer Brothers can be defeated with a stomp or fireball.
Lakitu	Lakitus rule the skies, using their personal clouds to whiz through the air. They won't confront Mario and Luigi directly, though; They'd rather let their Spinies do the talking!
Lakitus hover across the top of the screen, throwing Spinies down from above. While it is possible to dispatch one by stomping it or hitting it with a fireball, doing so is difficult, if not entirely impossible in some levels.
Spiny	Being thrown into battle by Lakitus, Spinies are a real thorn in the side. Their spiky shells render them unstompable, but fireballs will still do the trick!
Spinies are thrown down by Lakitus, and upon landing will act like a green Koopa Troopa. They will damage the player if they are jumped on, but can still be defeated by a fireball.
Buzzy Beetle	Buzzy Beetles are cave-dwelling creeps whose tough shells are imprevious to fire. Luckily, their bark is worse than their bite; They'll still jump into their shells if jumped on!
Buzzy Beetles are similar to green Koopa Troopas, but cannot be defeated by fireballs. However, stomping on them will cause them to retreat into their shell, allowing them to be kicked.
Bullet Bill	Keep your eye out for cannons; They'll shoot out these species of living ammo! While their metal exterior is heat-resistant, they can still be stomped!
Bullet Bills are fired from Bill Blasters, flying straight forwards upon doing so. They can be defeated by a stomp, but are immune to fireballs.
Fake Bowser	It's the big, bad king of the Koopas! With his fiery breath and hammers up his sleeves, Bowser proves himself to be the greatest obstacle in the Mario brothers' journey!
Fake Bowsers can be found in the first seven castle stages, either spewing fiery projectiles from his mouth or throwing hammers in a similar fashion to the Hammer Bros. While the conventional method of defeating a Fake Bowser is to touch the axe which they guard, pelting them with enough fireballs will also defeat them, causing them to transform into a regular enemy before falling off-screen.
Bowser	It's the big, bad king of the Koopas - for real this time! Unlike his impostors, the real Bowser doesn't pull his punches. You'll have to be on your toes in order to overcome the tyranical turtle's final challenge!
Bowser is the game's final boss, only being found in the final castle level. Bowser alternates between spewing fireballs and throwing hammers, but can be defeated in the same manner as the Fake Bowsers.
==Levels==
Super Mario Bros. Rewarped features 32 levels (64 if New Quest variants are counted), separated into eight worlds with four levels each. While the levels are expected to be played in order, some levels feature Warp Zones which can take players to later worlds instantly.
Unlike the original Super Mario Bros., worlds gain a new overarching “theme”, similar to worlds found in the New Super Mario Bros. series. These world themes bring visual changes (such as background decorations and ground coloration), as well as new versions of certain songs inspired by each world’s theme. However, these can be turned off if desired, causing levels to return to looks similar to their appearances in the Super Mario All-Stars remake of Super Mario Bros..
World 1: Castle Grounds
The home of Princess Peach, the area features the bright hills the Mushroom Kingdom is known for!	World 1: Castle Grounds
The home of Princess Peach, the area features the bright hills the Mushroom Kingdom is known for!	World 1: Castle Grounds
The home of Princess Peach, the area features the bright hills the Mushroom Kingdom is known for!	World 1: Castle Grounds
The home of Princess Peach, the area features the bright hills the Mushroom Kingdom is known for!
World 1-1
Overworld	World 1-2
Underground	World 1-3
Athletic	World 1-4
Castle
World 2: Distant Plains
Some distance away from Peach’s castle, the Koopa Kingdom has erected statues in this desert-like area of the Mushroom Kingdom.	World 2: Distant Plains
Some distance away from Peach’s castle, the Koopa Kingdom has erected statues in this desert-like area of the Mushroom Kingdom.	World 2: Distant Plains
Some distance away from Peach’s castle, the Koopa Kingdom has erected statues in this desert-like area of the Mushroom Kingdom.	World 2: Distant Plains
Some distance away from Peach’s castle, the Koopa Kingdom has erected statues in this desert-like area of the Mushroom Kingdom.
World 2-1
Overworld	World 2-2
Underwater	World 2-3
Athletic	World 2-4
Castle
World 3: Toadstool Tundra
This snowy land gives the cold-blooded Koopas some trouble, but they’re no less determined to stop the Mario brothers!	World 3: Toadstool Tundra
This snowy land gives the cold-blooded Koopas some trouble, but they’re no less determined to stop the Mario brothers!	World 3: Toadstool Tundra
This snowy land gives the cold-blooded Koopas some trouble, but they’re no less determined to stop the Mario brothers!	World 3: Toadstool Tundra
This snowy land gives the cold-blooded Koopas some trouble, but they’re no less determined to stop the Mario brothers!
World 3-1
Overworld	World 3-2
Overworld	World 3-3
Athletic	World 3-4
Castle
World 4: Koopa Camp
The Koopa Kingdom’s forces have made a base at the Mushroom Mountains, so be mindful of where you step!	World 4: Koopa Camp
The Koopa Kingdom’s forces have made a base at the Mushroom Mountains, so be mindful of where you step!	World 4: Koopa Camp
The Koopa Kingdom’s forces have made a base at the Mushroom Mountains, so be mindful of where you step!	World 4: Koopa Camp
The Koopa Kingdom’s forces have made a base at the Mushroom Mountains, so be mindful of where you step!
World 4-1
Overworld	World 4-2
Underground	World 4-3
Athletic	World 4-4
Castle
World 5: Mushroom Mountains
Climb your way through the frozen peaks of the Mushroom Mountains, but be wary of Bullet Bills!	World 5: Mushroom Mountains
Climb your way through the frozen peaks of the Mushroom Mountains, but be wary of Bullet Bills!	World 5: Mushroom Mountains
Climb your way through the frozen peaks of the Mushroom Mountains, but be wary of Bullet Bills!	World 5: Mushroom Mountains
Climb your way through the frozen peaks of the Mushroom Mountains, but be wary of Bullet Bills!
World 5-1
Overworld	World 5-2
Overworld	World 5-3
Athletic	World 5-4
Castle
World 6: Vanilla Villa
Night has fallen over the Mushroom Kingdom, but there is no time to rest - Peach needs saving!	World 6: Vanilla Villa
Night has fallen over the Mushroom Kingdom, but there is no time to rest - Peach needs saving!	World 6: Vanilla Villa
Night has fallen over the Mushroom Kingdom, but there is no time to rest - Peach needs saving!	World 6: Vanilla Villa
Night has fallen over the Mushroom Kingdom, but there is no time to rest - Peach needs saving!
World 6-1
Overworld	World 6-2
Overworld	World 6-3
Athletic	World 6-4
Castle
World 7: Murky Moat
The final step between you and the Koopa Kingdom. This swamp is packed with Bowser’s forces, who are poisoning its waters!	World 7: Murky Moat
The final step between you and the Koopa Kingdom. This swamp is packed with Bowser’s forces, who are poisoning its waters!	World 7: Murky Moat
The final step between you and the Koopa Kingdom. This swamp is packed with Bowser’s forces, who are poisoning its waters!	World 7: Murky Moat
The final step between you and the Koopa Kingdom. This swamp is packed with Bowser’s forces, who are poisoning its waters!
World 7-1
Overworld	World 7-2
Underwater	World 7-3
Athletic	World 7-4
Castle
World 8: Koopa Kingdom
Home of King Bowser and his minions. Only four levels stand between you and rescuing Princess Peach!	World 8: Koopa Kingdom
Home of King Bowser and his minions. Only four levels stand between you and rescuing Princess Peach!	World 8: Koopa Kingdom
Home of King Bowser and his minions. Only four levels stand between you and rescuing Princess Peach!	World 8: Koopa Kingdom
Home of King Bowser and his minions. Only four levels stand between you and rescuing Princess Peach!
World 8-1
Overworld	World 8-2
Overworld	World 8-3
Overworld	World 8-4
Castle
==Items==
Coin	Coins can be found in each of the game's levels, either inside Question Blocks or Brick Blocks or floating in the air. Collecting 100 of them will give the player an extra life.
Super Mushroom	Super Mushrooms are found within Question Blocks, with a scarce amount hidden in Brick Blocks. Collecting one will turn Mario into Super Mario, granting him an extra hit and the ability to break Brick Blocks by hitting them from below.
Fire Flower	Fire Flowers are found within Question Blocks. Collecting one will turn Mario into Fire Mario, granting him an extra hit, the ability to break Brick Blocks by hitting them from below, and the ability to throw fireballs.
Super Star	Super Stars are rare items found within Brick Blocks. Collecting one will temporarily turn Mario invincible, rendering him immune to most forms of harm (aside from falling into pits/lava, or running out of time).
1-Up Mushroom	1-Up Mushrooms are rare items found within Brick Blocks or Hidden Blocks. Collecting one grants the player an extra life.
Dragon Coin	Dragon Coins are items exclusive to the Modern ruleset; Three of them are hidden in each stage, and collecting certain amounts unlocks material in the Mario Museum.
Dragon Coins are the sole item not to debut in the original Super Mario Bros., rather originating from Super Mario World.
==Mario Museum==
The Mario Museum is an in-game collection of various Mario-related collectables, each of which are unlocked by playing the game. The Mario Museum is universal across all save files.
===History of Mario===
The player can view a brief overview of the Super Mario franchise’s history. While the timeline is covered on a year-by-year basis featuring games and notable moments of that year, various games offer more in-depth “exhibits” dedicated to them, featuring trailers, gameplay footage, and development information:
List of Exhibit Games
*Donkey Kong (1981)
*Mario Bros. (1983)
*Super Mario Bros. (1985)
*Super Mario Bros. 2 (1988)
*Super Mario Bros. 3 (1988)
*Super Mario Land (1989)
*Super Mario World (1990)
*Super Mario Land 2: Six Golden Coins (1992)
*Super Mario 64 (1996)
*Super Mario Sunshine (2002)
*New Super Mario Bros. (2006)
*Super Mario Galaxy (2007)
*New Super Mario Bros. Wii (2009)
*Super Mario Galaxy 2 (2010)
*Super Mario 3D Land (2011)
*New Super Mario Bros. 2 (2012)
*New Super Mario Bros. U (2012)
*Super Mario 3D World (2014)
*Super Mario Maker (2015)
*Super Mario Odyssey (2017)
===Bonus Games===
Several bonus games can be unlocked via meeting certain conditions in the main game. Unlike the main game, each game is emulated from its original hardware rather than being a remake, with multiplayer functionality available in each (aside from The Lost Levels and 2).
Play a game of Multiplayer Versus.	
Clear World 8-4 in the Original Quest.	
Clear World 8-4 in the Original Quest without the use of Warp Zones.
Earn a bronze medal or better in every Time Trials level.	
Earn a silver medal or better in every Time Trials level.	
Earn a gold medal in every Time Trials level.
===Music Player===
Here, the player can listen to the remade music tracks from Rewarped. In addition, the original versions of the tracks found in Super Mario Bros. can be unlocked by clearing the New Quest.
===Appearances===
Here, the player can swap between different aesthetical appearances for the main game. Both toggles are unlocked upon completion of World 1.
*Mario/Luigi: The player can choose between either the Mario Bros’ NES-inspired color scheme or their modern colors.
*Level Themes: The player can choose between the original appearances and color schemes of the levels or their “modernized” renditions.
===Gallery===
By completing in-game challenges, the player can unlock pictures for viewing in the Gallery. While a few are recycled from the Game & Watch: Super Mario Bros. handheld, the majority are either entirely new pictures or remakes of ones found in Super Mario Bros. Deluxe.
==Trivia==
*The game was created as part of the Super Mario Megapalooza Community Challenge.
*The decision to use a 2D artstyle was made in response to the Game & Watch: Super Mario Bros. handheld, which featured 2D art of the Super Mario Bros. cast.
*The theme-based music tracks were inspired by Super Mario World, which remixed one leitmotif into several compositions.
*The Time Trials mode was inspired by the You vs. Boo mode of Super Mario Bros. Deluxe.
*Aside from music from the original Super Mario Bros., several themes from other Mario games (mainly rereleases of Super Mario Bros.) are recomposed for Rewarped.
**The game’s title theme is a recomposition of the title theme from Super Mario Bros. Deluxe.
**The main menu theme is a recomposition of the menu theme featured in Super Mario All-Stars.
**The Multiplayer Versus and Time Trial menu themes share a recomposition of the Toy Box theme from Super Mario Bros. Deluxe.
**The Mario Museum theme is a recomposition of the Super Mario Bros.: The Lost Levels title theme featured in Super Mario All-Stars.
**The History of Mario theme is a medley of tracks from throughout the Super Mario franchise; The overworld theme from Super Mario Bros., the Birabuto Kingdom theme from Super Mario Land, the overworld theme from Super Mario World, Inside the Castle Walls from Super Mario 64, Gelato Beach from Super Mario Sunshine, Gusty Garden Galaxy from Super Mario Galaxy, and Fossil Falls from Super Mario Odyssey. In addition, a recomposition of the 25m theme from Donkey Kong plays in-between loops of the main theme.
===Unused Content===
*There were plans for a “Multiplayer Co-Op” mode which would have taken inspiration from the New Super Mario Bros. games, but they were scrapped due to feelings that the original Super Mario Bros. levels were not built with two players in mind.
*In addition, Multiplayer Versus was originally a high-score based mode which reused levels from the main campaign, but was altered to its current form in homage to the VS Game from Super Mario Bros. Deluxe.
*Bowser and Princess Peach were originally planned to have alternate color schemes in a similar vein to Mario and Luigi’s, but these were cut due to being too drastically different from their modern-day appearances.
*Dry Bowser was originally planned to serve as the final boss of the New Quest, but was scrapped as the developers wanted to stick to content introduced in the pre-3D era of Super Mario.
*Star Coins were originally supposed to serve the same role as the final game's Dragon Coins, but were scrapped for similar reasons as Dry Bowser.
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Category:Nintendo Switch Games
Category:Faz's Stuff
Category:Mario Games
Category:Super Mario (series)
Category:Remakes