Super Smash Bros. Riot/Items

This page shows a list of the Items found in the game Super Smash Bros. Riot.
 	Name 	Type 	Description
 	Smash Ball 	Special 	Attacking one of these until it breaks gives the ability to use a Final Smash.
 	Capsule 	Special, Explosive 	Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
 	Assist Trophy 	Special 	Comparable to a Poké Ball, this summons a random character to help the character who used it.
 	Poké Ball 	Special 	Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
 	Hammer 	Special 	Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
 	Smart Bomb 	Explosive 	A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
 	Beam Sword 	Battering 	An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
 	Sandbag 	Special 	Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances.
 	Mr. Saturn 	Throwing 	A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
 	Bob-omb 	Explosive 	A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
 	Trophy Stand 	Throwing 	This item turns enemies into trophies in Clash of Dimensions. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
 	Trophy 	Collectible 	Trophies are collectible items found throughout the game and its different modes.
 	Stickers 	Collectible 	Stickers are collectible items found throughout the game and its different modes.
 	CD 	Collectible 	CDs are collectible items found throughout the game and its different modes.
 	Banana Peel 	Throwing 	Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
 	Pitfall 	Throwing 	Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
 	Maxim Tomato 	Recovery 	These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
 	Deku Nut 	Throwing 	Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
 	Heart Container 	Recovery 	Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
 	Bumper 	Throwing 	When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be KO'd.
 	Bunny Hood 	Transformation 	The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
 	Cracker Launcher 	Shooting 	Shoots out fireworks. Players can adjust the aim.
 	Back Shield 	Status 	Defends the wearer from attacks towards their back.
 	Dragoon 	Special 	When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
 	Bullet Bill 	Transformation 	Turns players into bullet bills and fire them in certain directions.
 	Warp Star 	Special 	The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
 	Screw Attack 	Throwing, Status 	While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
 	Team Healer 	Throwing, Recovery 	Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
 	Super Scope 	Shooting 	This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
 	Motion-Sensor Bomb 	Explosive 	Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
 	Parasol 	Battering 	The Parasol can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
 	Fan 	Battering 	An item that while it doesn't do that much damage, it can be used for great multiple combos and to break shields.
 	Golden Hammer 	Special 	This item acts like the hammer, but it's much stronger and allows the user to float mid-air. However, sometimes a Squeaky Golden Hammer will appear, doing no damage at all.
 	Piranha Plant 	Special 	The Piranha Plant is on a pot the user carries, and going near an opponent will lead the Piranha Plant to bite them, recovering the user with some of the damage dealt.
 	Home-Run Bat 	Battering 	The Home-Run Bat is an extremely powerful item. If hit normally, it does high damage and knockback but if performing a forward smash, anyone hit is instantly KO'd.
 	Hocotate Bomb 	Throwing, Explosive	A bomb shaped like the Hocotate Ship, that will fly off, and then crash down at random.
 	Killer Eye 	Throwing 	When placed, can fire energy beams in the direction it faces.
 	Master Ball 	Special 	Works exactly like the Poké Ball, except the Master Ball only releases rare, legendary or Mega Pokémon.
 	Metal Box 	Status 	Increases the weight and falling speed of the user, while also reducing the chances of flinching.
 	Green Shell 	Throwing 	When thrown, attacked or landed on, it will slide across the stage, damaging anything it hits.
 	Red Shell 	Throwing 	Works like the Green Shell, except it aims for nearby characters and avoids sliding off edges.
 	Spiny Shell 	Throwing 	Hovers over a player before dropping onto them and causing a large explosion.
 	Rocket Belt 	Status 	It can be equipped and used to fly around the stage, for recovery.
 	Ray Gun 	Shooting 	Fires blasts of energy that have infinite horizontal range.
 	Party Ball 	Container 	Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Occassionally, it will only drop various Bob-ombs.
 	Ore Club 	Battering 	It can be swung to unleash tornadoes.
 	Soccer Ball 	Special 	Cannot be picked up. When attacked, goes in the knockback direction with high damage and knockback.
 	Gooey Bomb 	Explosive 	It can be thrown at a character and gets attached to them. They can transfer it by just passing by other characters. It will explode after a time.
 	Food 	Recovery 	Each type of food recovers a different amount of damage.
 	Star Rod 	Battering/Shooting 	Can be used for battering and for long-range star shots can be done as well if a forward smash is performed.
 	POW Block 	Throwing 	Causes an earthquake when it's thrown. It also launches players upwards whenever it hits the ground, and shrinks after every throw.
 	F.L.U.D.D. 	Special, Shooting 	Can be equipped. Allows players to push opponents with powerful shots of water. The water can be charged before shooting. Lasts a combined 10 seconds.
 	Cucco 	Throwing 	Can be thrown at opponents. Once it hits, it summons various Cuccos that attack the target.
 	Bombchu 	Throwing, Explosive	When thrown it moves up walls and across floors and ceilings. It explodes upon contact with opponents.
 	Mushroom 	Status 	It slides across the stage and enlarges the character it touches.
 	Poison Mushroom 	Status 	Opposite to the Super Mushroom, it shrinks the character it touches.
 	Steel Diver 	Shooting 	A smaller gun-like version of the Steel Diver. Fires a torpedo which travels slowly at first.
 	Balloon Bomb 	Throwing, Explosive	When picked up or attacked, the Balloon Bomb will start growing in size. After reaching its size limit, it explodes all of a sudden, dealing high damage and knockback to characters in the blast radius.
 	Crates 	Container 	Contains many items inside. Sometimes it explodes, instead of dropping items.
 	Blast Box 	Explosive 	Explodes after taking 30 damage or using a flame attack. Has very poor throw range.
 	Beehive 	Throwing 	After thrown, the beehive spawns bees that attack opponents at once.
 	Barrel 	Container 	When thrown, struck or lands on a hill, it rolls across the stage and damages what it hits before breaking.
 	Beetle 	Throwing 	Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them.
 	Spring 	Throwing 	When idle, repels characters when touched depending on whether it is upright or sideways.
 	Starman 	Status 	Turns the character it touches invincible for a limited time.
 	Fire Flower 	Shooting 	Produces a continuous stream of fire. It lasts a combined 7 seconds.
 	Flipper 	Throwing 	It halts in the air after being thrown, bopping characters that run into it.
 	Cloaking Device 	Status 	Turns the user mostly invisible and inmune to damage, but still vulnerable to knockback.
 	Drill Arm 	Shooting 	Allows the wearer to fire a large drill. Can be fired once before it must be discarded.
120px	Ultra-Hand 	Special 	The user is equipped with the classic Ultra-Hand, and they are able to grab opponents from afar and throw dealing damage. It can be used for recovery as well.
 	Potions 	Recovery 	There are 3 type of potions in the game, and they can heal players. The Purple Potion reduces the damage percentage by 20. The Red Potion (Super) reduces damage by 50 and the Pink Potion (Hyper) reduces damage by 100.
 	Rawst Berry 	Status 	Gives the user an icy shield that nullifies projectiles and also reflects fire attacks, countering them and burning the attacking opponent back. It has limited time.
 	Gust Bellows 	Shooting 	Allows players to blow opponents away with powerful gusts of wind.
 	Ice Flower 	Shooting 	Opposite to the Fire Flower. Allows the user to fire a continuous stream of ice, freezing opponents if they are hit enough. Lasts for a combined 7 seconds.
 	Homing Launcher 	Shooting 	Can fire up to 4 homing missiles. They will approach the most nearby characters to them. If only one is near, they will all attack one after another, dealing extremely high damage.
 	Dragoon 	Special 	Its three pieces will start appearing on the stage and players need to grab all of them. If a character is hit many times or KO'd, they lose their piece. The character that collects all three pieces gets on the Dragoon and fly into the stage for a one-hit KO.
 	Superspicy Curry 	Status, Shooting 	Allows the users to constantly shoot short-range fireballs and walk slowly as they do.
 	Super Leaf 	Status 	Gives the user raccoon ears and tail, allowing them to float in mid-air.
 	X Bomb 	Explosive 	Creates a cross-shaped explosion that spans most of the screen.
 	Smoke Ball 	Throwing 	Spews smoke around its area after being thrown, and it may attach to other players.
 	Unira 	Throwing 	Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack.
 	Hothead 	Throwing 	Follows the whole layout of the stage, burning anyone it touches. It also grows in size and damage but lasts shorter if hit by flame or electric attacks.
 	Franklin Badge 	Status 	Allows the wearer to automatically reflect any projectiles. Can be knocked off.
 	Freezie 	Throwing 	It slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
 	Timer 	Status 	Slows down all opponents when used. Can also backfire and slow down the user, or the whole stage and everyone.
N/A 	Stanley's Pesticide	Shooting 	The user is equipped with a pesticide, and they are able to slightly damage and push opponents away. Can be used multiple times for a combo.
 	Fire Bar 	Battering 	Causes fire damage. Grows shorter with each successful attack.
 	Wheelie Bike 	Status 	The user is able to ride on the Wheelie Bike, driving at great speed across the stage and doing good damage and knockback on opponents in the way. Can jump with it as well, but cannot mid-air jump or perform moves. Can be knocked off.
 	Paintbrush 	Battering, Shooting	The user is able to hit opponents with it. Each it leaves drops of paint on the ground players can trip into, including the user. Doing a forward smash with it will occassionally fire a powerful shoot of paint with long range, doing greater damage.
 	Fairy Bottle 	Recovery 	Can only be opened by a player with over %100 of damage; the fairy heals that player.
 	Special Flag 	Special 	
Functions similarly to Assist Trophies, but only summons classic 8-bit Namco characters.
 	Boomerang 	Throwing 	The boomerang can be thrown and gains attack power when it is caught. The Boomerang can be caught and used by opponents as well.
 	Crossbow 	Shooting 	The user can fire arrows straight forward. They can be charged for more damage and range. Has a total of 8 arrows.
 	Lightning Shield 	Status 	The user is covered by an electric shield. The shield nullifies projectiles as well as other attacks for 8 seconds, and it attracts nearby items for use. However, the shield can be broken earlier if hit too many times.
 	Bubble Wand 	Shooting 	The user is able to shoot various bubbles of different sizes. Little ones just push opponents away, whereas bigger ones actually trap them inside a big bubble, damaging them whenever it explodes. Lasts for 8 seconds.
 	Hanafuda Cards 	Throwing 	
The user, after picking the card, can throw it at opponents. The card will only disappear whenever it hits someone. The card may cause different effects depending on which image appears in it:
*If the card has a Boo, the victim gets poisoned, getting mild damage over time.
*If the card depicts Donkey Kong, the victim is plowed into the ground.
*If the card depicts Wario, it sends the opponent flying upwards.
*If the card depicts a Blooper, it "silences" the opponent, preventing them from performing Special Moves for some seconds.
*If the card depicts Peach, it makes the opponent sleep.
*If the card depicts Luigi, it does a small explosion that deals high damage but doesn't send them flying.
*If the card depicts Yoshi, it damages and pushes them away.
*And if the card depicts Mario (which is the rarest one) it instantly KOs a somewhat damaged opponent.
 	Wario Bomb 	Throwing 	After being thrown, it explodes a great amount of smoke, which causes players to sleep or stun them as if their shield broke. Sometimes it causes not effect, and only serves the purpose of not allowing greater vision.
 	Kart 	Special 	Works similarly to Dragoon, as players have to collects its three parts first (wheel, body and engine) in order to use it. Unlike Dragoon, when the user drives the Kart they go across the stage lineally, instead of flying through it. Easier to hit more opponents at once, but does less damage.
 	Proto Shield 	Status 	The user is equiped with the Proto Shield, which basically nullifies any incoming projectile. While using it, the Proto Shield also reduces the damage its user takes by %20, and decreases the more the shield is used.
N/A 	Blue Fang 	Shooting 	
The user is able to release various thunder beams sidewards or upwards depending on where it's aimed. It does continuous damage and maintains opponents in one spot. It lasts for a combined 7 seconds.
 	Mask of Chaos 	Status 	When the players equip it, they are surrounded by a powerful energy that does continuous damage to any opponent near. If attacking while it's in use, it can also blast beams to long distances. It lasts for 10 seconds.
 	1-Up Mushroom 	Recovery 	An extremely rare item. The lucky player that touches it first have all their damage hit percentage restored, and gain an extra KO bonus.
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