Abilities (Morrowind)

Abilities are magical spells with constant magic effects that are granted at birth, in accordance with race or birthsign. They do not need to be cast, and do not consume Magicka. Some abilities provide a positive effect such as the ability to breathe under water or resist disease, while others have a negative effect such as a weakness to a particular type of damage.
==Racial abilities==
Each individual in is born with the abilities below that are listed next to the race.
Race 	Ability 	Description
Altmer 	 Magicka Bonus 	 150% increase in maximum magicka
Altmer 	 Resist Disease 	 75% resistance to common diseases
Altmer 	 Weakness to Fire 	 50% weakness to fire damage
Altmer 	 Weakness to Frost 	 25% weakness to frost damage
Altmer 	 Weakness to Magicka	 50% weakness to magical effects
Altmer 	 Weakness to Shock 	 25% weakness to shock damage
Argonian	 Immune to Poison 	 100% resistance to poison damage
Argonian	 Resist Disease 	 75% resistance to common diseases
Bosmer 	 Resist Disease 	 75% resistance to common diseases
Breton 	 Magicka Bonus 	 50% increase in maximum magicka
Breton 	 Resist Magicka 	 50% resistance to magical effects
Dunmer 	 Resist Fire 	 75% resistance to fire damage
Imperial	 None 	 
Khajiit 	 None 	 
Nord 	 Immune to Frost 	100% resistance to frost damage
Nord 	 Resist Shock 	 50% resistance to shock damage
Orsimer 	 Resist Magicka 	 25% resistance to magical effects
Redguard	 Resist Disease 	 75% resistance to common diseases
Redguard	 Resist Poison 	 75% resistance to poison damage
==Birthsign abilities==
These abilities are granted at character creation:
Birthsign 	Name 	Description
The Apprentice	Elfborn 	Fortify Maximum Magicka – 15 points * Intelligence
The Apprentice	Elfborn 	Weakness to Magicka – 50% weaker to Magicka Damage
The Atronach 	Wombburn 	Spell Absorption – 50% chance that spell is absorbed
The Atronach 	Wombburn 	Fortify Maximum Magicka – 20 points * Intelligence
The Atronach 	Wombburn 	Stunted Magicka – prevents Magicka from being regenerated
The Lady 	Lady's Favor 	Fortify Attribute: Personality – 25 points for 15 seconds
The Lady 	Lady's Grace 	Fortify Attribute: Endurance – 25 points for 90 seconds
The Lord 	Trollkin 	Weakness to Fire – 100% weaker to Fire Damage
The Lover 	Mooncalf 	Fortify Attribute: Agility – constant 25 points
The Mage 	Fay 	Fortify Maximum Magicka – 5 points * Intelligence
The Steed 	Charioteer 	Fortify Attribute: Speed – 25 points for 15 seconds
The Thief 	Akaviri Danger-Sense	Sanctuary – 10% higher chance to dodge attacks
The Warrior 	Warwyrd 	Fortify Attack – 10% higher chance to make a successful attack
==Other abilities==
*Almalexia's Shield 
*Blight Disease Immunity
*Common Disease Immunity
*Corprus Immunity
*Dagoth Ur Fire – Only used by Dagoth Ur
*Dagoth Ur Frost – Only used by Dagoth Ur
*Dagoth Ur Magicka – Only used by Dagoth Ur
*Dagoth Ur Shock – Only used by Dagoth Ur
*Divine Abilities – Only used by Dagoth Ur and Vivec
*Eye of the Wolf – Only used by Werewolves 
*Gaenor's Abilities – Only used by Gaenor 
*Gedna's Barrier – Only used by Gedna Relvel , a powerful lich
*Gedna's Refill – Only used by Gedna Relvel , a powerful lich
*Ghost Ability – Only used by ghosts
*Her Guard Against Terror 
*Her Hand – Only used by Hands of Almalexia 
*Her Ironskin 
*Her Mirror – Only used by Hands of Almalexia 
*Her Reflected Glory 
*Her Tamed Lightning 
*Hircine Resists1 – Only used by Hircine's Aspects
*Icy Blood – Only used by Grahls and Karstaag
*Immune to Disease
*Immune to Fire
*Immune to Normal Weapons
*Immune to Paralysis 
*Immune to Shock
*Invisibility Curse
*Karstaag Resists1 – Only used by Karstaag
*M'aiq's Water Walking – Only used by M'aiq the Liar
*Mooneye
*Rebuild – Only used by Imperfect 
*Regenerate Health – Only used by Grurn 
*Regenerate Magicka – Only used by Grurn 
*Regeneration – Only used by The Good Beast
*Resist Normal Weapons – Only used by Karrod 
*Resist Paralysis
*Royal Blood – Only used by Royal Guards at the Mournhold, Royal Palace Throne Room
*Royal Resistance – Only used by Royal Guards at the Mournhold, Royal Palace Throne Room
*Snow Shield – Only used by Snow Bears and Snow Wolves 
*Spirit of the Wolf – Only used by Werewolves and the Nerevarine if they are infected
*Vampirism – Only used by vampires and the Nerevarine if they are infected
*Waterweird
*Werewolf Resistances – Only used by the Nerevarine if they are infected
==See also==
*Powers (Morrowind)
*Spells (Morrowind)
==Appearances==
*
nl:Bekwaamheid
Category:Morrowind: Races
Category:Morrowind: Abilities
Category:Morrowind: Spells