Advanced Talents

== Overview ==
Advanced Talents are replacements for Legendary Talents, added in the Verse 2 update. Advanced Talents require all Talent cards in a certain category and/or an exceedingly high investment in a certain stat. For example, in order to get Ghost, you'd need all Butterfly Talents. But however, for Unyielding Frost, you'd just need 100 Frostdraw.
== Attunements ==
=== Wisps ===
* Will o' Wisp [Attunement Exclusive]
** Allows the player to summon one of each Wisp at the same time. (+1 wisp mantra slot)
** Prerequisites: Attunement Wisp mantra, 25 Element
=== Flamecharm ===
* Phoenix Flames [Flamecharm Exclusive]
** Prerequisites: Immolator Talents, (40 Flamecharm)
** Any time you would burn to death, you instead rise again with 50% of your health restored. (+2 Elemental Intensity)
** Has a 60 seconds cooldown
** If you burn to death through the use of Last Laugh, the healing is reduced to 25%.
* The Floor is Lava [Flamecharm Exclusive]
** Prerequisites: Eruption Path: Lava Serpent, 100 Flamecharm
** Your eruptions leave pools of lava beneath them. Don't fall in.
=== Frostdraw ===
* Unyielding Frost [Frostdraw Exclusive]
** Prerequisite: 100 Frostdraw
** Your Chill can proc through block, with the blocked Chilling lasting 80% of the duration. (+5 Elemental Intensity)
** Glass Path: Crystallization is mutually exclusive to this
=== Thundercall ===
* None
=== Galebreathe ===
* A World Without Song [Galebreathe Exclusive]
** Prerequisites: Silencer's Blade, 75 Galebreathe
** Every 3 hits with a Wind Mantra now procs Suffocate
* Possession [Galebreathe Exclusive]
** Prerequisites: Haunted Path: Specter, 75 Galebreathe
** Dodging an attack will send an apparition towards your attacker. [Must be above 50% Spectral Gauge]
=== Shadowcast ===
* None
=== Ironsing ===
* Alloyblood [Ironsing Exclusive]
** Prerequisite: 100 Ironsing
** You don't bleed like others do. Bleed damage is halved. Blood loss is reduced by 75%.
** If your Ironsing falls below 100, talent's effectiveness is reduced.
* Reshape and Remold [Ironsing Exclusive]
** Prerequisites: Scrapsinger Talents, 70 Ironsing
** Successful procs of Scrapsinger will increase the amount of armor damage your opponent takes. After hitting the cap, the opponent will take +5% damage.
=== Bloodrend ===
* Gruesome Harvest [Bloodrend Exclusive] 
** Prerequisite: 95 Bloodrend
** Landing Bloodrend mantras on opponents with over 70% blood poison will give you slight temporary health.
**
== Attributes ==
=== Strength ===
* Million Ton Piercer [Strength Exclusive]
** Prerequisites: Rampaging Brute Talents, (90 Strength)
** Gain 5% extra PEN and remove the cap on your PEN. Go beyond your limits. (+10 Ether)
*Collapsed Lung [Strength Exclusive] - Block breaking an opponent closes off their ability to Vent for 3s.
**Prerequisite: 100 Strength
**If your strength falls below 100, reduce effectiveness.
*Audacity [Charisma / Strength Exclusive]
**Prerequisite: 100 Charisma, 50 Strength
**Once you've brought down your prey, instill fear into all those who would separate you from claiming it. 25s cooldown. (+1 Posture)
=== Fortitude ===
* Reinforced Armor [Fortitude / Willpower Exclusive]
** Prerequisites: Bastion Talents, (90 Fortitude)
** Incoming PEN is reduced by 40%. (+5 Health)
** If either of your stats go below the required amount, this Talent gets reduced effectiveness
* Conditoned Runner [Fortitude / Agility Exclusive]
** Prerequisite: Alley Cat Talents, (25 Agility, 25 Fortitude)
** You regenerate health faster than normal when sprinting and under 75% health. (+1 Passive Agility)
* Brick Wall [Fortitude / Willpower Exclusive]
** Prerequisites: Perseverance, (100 Fortitude, 100 Willpower)
** You refuse. You cannot be knocked off your feet until you are knocked completely unconscious. (+5 Health, +2 Posture)
* Not A Scratch [Fortitude / Willpower Exclusive]
** Prerequisites: 20 Fortitude, 100 Willpower
** You don't show any signs of damage. (+2 Posture)
*
=== Agility ===
* Ghost [Agility Exclusive]
** Prerequisite: Butterfly Talents, (40 Agility)
** Mutual Exclusives: Observation and Safety Dance
** Dodging a move will briefly make you invisible or until you attack. (+5 Passive Agility)
* Conditioned Runner [Fortitude / Agility Exclusive]
** Prerequisite: Alley Cat Talents, (25 Agility, 25 Fortitude)
** You regenerate health faster than normal when sprinting and under 75% health. (+1 Passive Agility)
*Another Man's Trash [Agility / Charisma Exclusive]
** Prerequisite: Thief Talents, (10 Agility, 35 Charisma)
** Take unequipped equipment when mugging a player. (+3 Ether, +2 Passive Agility)
*Dustlunge [Agility Exclusive]
** Prerequisite: Assassin Talents, (90 Agility)
** You can now assassinate your enemies from much farther, shadestepping to their location if they're too far. Assassinating an enemy will automatically assassinate other nearby enemies. (+1 Passive Agility)
=== Intelligence ===
* Neural Overload [Intelligence Exclusive]
** Prerequisite: ? Talents, (85 Intelligence)You can input up to 4 copies of each mantra ingredient instead of being limited to 3.
*Ether Overdrive [Intelligence / Element Exclusive]
**Prerequisite: (90 Intelligence, 20 in any element) Gain 5% extra PEN and remove the cap on your PEN. Go beyond your limits.
**Note: does not require any other elementalist Talents despite being an advanced Talent.
=== Willpower ===
* Brick Wall [Fortitude / Willpower Exclusive]
** Prerequisites: Perseverance, (100 Fortitude, 100 Willpower)
** You refuse. You cannot be knocked off your feet until you are knocked completely unconscious. (+2 Posture)
*Not A Scratch [Fortitude / Willpower Exclusive]
** Prerequisites: 20 Fortitude, 100 Willpower
** You don't show any signs of damage. (+2 Posture)
*Reinforced Armor [Fortitude / Willpower Exclusive]
** Prerequisite: Bastion Talents, (90 Fortitude, 30 Willpower)
** Incoming PEN is reduced by 40%. (+5 Health)
=== Charisma ===
* Another Man's Trash [Agility / Charisma Exclusive]
** Prerequisite: Thief Talents, (10 Agility, 35 Charisma)
** Take unequipped equipment when mugging a player. (+3 Ether, +2 Passive Agility
* Dazing Finisher [Charisma Exclusive]
**Prerequisite: Charm Caster Talents, (55 Charisma)
**Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead.
* Audacity [Charisma / Strength Exclusive]
**Prerequisite: 100 Charisma, 50 Strength
**Once you've brought down your prey, instill fear into all those who would separate you from claiming it. 25s cooldown. (+1 Posture)
== Previous Legendaries/Advanced that became Rare/Removed ==
- Crystal Shrapnel (Became a Common)
- Mirage Clones
- Exploding Mirage Clones (Removed)
- Frozone
- Grand Skewer
- Showstopper
- Exoskeleton (Reworked, Became a Rare)
- Vanishing Follow-Up (Reworked into a jetstriker Talent called jetstream persuit)
- Everchanging Aegis
- True Ether Bullets
- Golden Tongue
- Neuroplasticity 
- Adept (Removed) 
- Mark of Lone Warrior (Removed) 
-Command: Live (Became a common Talent) 
Category:Talents