Huntress Domain

Across the realms, across history, there are countless deities associated with the primal act of hunting. Whether for sport, or for survival, the solitary hunter is a mainstay of both mythos, and civilization itself. Deities such as Artemis, Malar, Ortheia, and Horus are patrons of hunters and other survivalists.
Huntress Domain Spells
Cleric Level	Spells
1st 	Hunters Mark, Ensnaring Strike
3rd 	Pass Without Trace, Cordon of Arrows
5th 	Conjure Barrage, Flame Arrows
7th 	Locate Creature, Freedom of Movement
9th 	Steel Wind Strike, Swift Quiver
==== Bonus Proficiency ====
When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons.
==== Hunters Eyes ====
At 1st level, you gain a supernatural ability to detect prey- and predators. You cannot be surprised. Additionally, you have advantage on perception, investigation, and survival checks made to locate creatures, and can make such checks as a bonus action.
==== Channel Divinity: Hunters Shot ====
Starting at 2nd level, the cleric can use Channel Divinity to devastate their prey. 
When the cleric hits a creature with a ranged attack, the cleric can use Channel Divinity to deal extra damage to the target. The damage equals 5+twice his or her cleric level. The damage type is the same as the damage type of the attack. If multiple damage types are present, you choose which type to use.
==== Watchful Hunter ====
You're always at the ready to spring into action. 
Starting at 6th level, you can touch a creature as an action, giving it a bonus to its next initiative roll equal to your proficiency bonus. You must complete a short or long rest before being able to do so again.
==== Divine Strike ====
At 8th level, the cleric gains the ability to infuse his or her weapon strikes with deadly energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 piercing damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
==== The Hunt Unleashed ====
Having dedicated your life to the life of the hunter, your ability to strike at your prey is nearly unmatched. Whenever you deal piercing damage with a weapon attack to a creature, you do not have to roll the damage, instead taking the maximum. You can do this a number of times equal to your wisdom modifier, and regain all expended uses upon completing a long rest.