Mechs/AKU-1XJ

==Description==
A jump-capable variant of the Akuma, the 1XJ can jump up to ninety meters by sacrificing heat dissipation capacity and firepower. The 'Mech has only ten double heat sinks and completely changes its weapons array. The only long-range weapon it carries is an ER Large Laser. The MRM-30 has been upgraded to an MRM-40 launcher. For overwhelming close-range firepower, the 1XJ carries an LB-X Autocannon/20 in place of the class-10 version and has two Medium Pulse Lasers and an ER Small Laser.
Drop Cost Multiplier: 1.16
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Easy to Maintain	Hardened Plates: -3% Damage Taken, TAC Immune (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=150/150S=75 	A=45/45S=16 	A=150/150S=75
Arms/Head	HardPoints	[ 3E ] 	 	[ 1E 1S ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
ER Large Laser
2x Medium Pulse Laser	 	
Ammo LBX20 CLUSTER
Ammo LBX20 SLUG
Torso 	Health 	FA=140/190 RA=50/95S=95	FA=215/290 RA=80/145S=95	FA=140/190 RA=50/95S=95
Torso 	HardPoints	[ 1M ] 	[ 1E ] 	[ 1B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
4x Ammo MRM
MRM-40 	
Engine Core 270
Heat Sink Kit (D)
Jump Jet (A)
Endo-Steel (1)
ER Small Laser	
Ammo LBX20 CLUSTER
Ammo LBX20 SLUG
LBX AC20
Legs 	Health 	A=190/190S=95 	 	A=190/190S=95
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (A) 	 	
Jump Jet (A)
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