Bonedog

Bonedogs are canine-like creatures which roam the wastes in large packs. They are fairly hostile when other inhabitants of the world roam into their territory. These creatures, however wild by nature, have been domesticated by people as trusty companions and loyal guardians. 
Wild Bonedogs are drawn to the scent of dead bodies and will devour any they find. They will not attempt to devour living characters, even if they are playing dead. If a limb is found a Bonedog will "Play 'Limb'" where they run around with a severed limb until given a specific Move Order. Once they are done with the Move Order they will go back to playing. Other Bonedogs will chase the limb carrying one with "Limb Envy".
They are commonly kept as pets by some factions, like Rebel Farmers and Bounty Hunters.
If you have a bonedog companion, keep in mind it will not eat until it reaches approximately 220 hunger, rather than a humanoid companion's 250. While this may seem ideal, bonedogs also have 200% hunger rate. They eat any food as well as any Severed Limbs that are laying on the ground.
Fauna2.png|Art of bonedogs
Dog1.jpg|A pet bonedog
Wolfpack.png|A pack of bonedog wolves
Ripdrifter.png|A bonedog wolf eating the corpse of a Drifter
233860_20201116192917_1_(2).png|A squad of BoneDog bodyguards entering the fray
== Stats ==
== Health Statistics ==
Bonedogs have a blood colour of 128 0 0 RGB.
* Hunger rate: 2
* Vision Range mult: 1
* Blood: 107-228
* Bleed rate: 1
* Heal rate: 1.5
* Extra attack slots: 0
*Self Healing: True
=== Movement ===
* Speed: 8-21 mph
* Combat Move Speed Mult: 0.7
=== Anatomy ===
Body Part	Total Health	Chance of Hitting
Head 	70-180 	150
Chest 	70-180 	150
Stomach 	70-180 	100
Right Arm	70-180 	100
Left Arm 	70-180 	100
Right Leg	70-180 	50
Left Leg 	70-180 	50
== Damage Calculations ==
These values are for when striking a target with 0% damage resistance. Bonedogs can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) The 18 in the cut calculation is from the minimum cut damage (13) combined with 5 piercing damage which Bonedogs have. 
Variant 1
Cut = 18 + 0.77961008 (Martial Arts + Dex)
Blunt = Martial Arts (0.0039) + Strength (0.0117)
Variant 2
Cut = 18 + 0.83928 (Martial Arts + Dex)
Blunt = Martial Arts (0.0052) + Strength (0.0156)
Variant 3
Cut = 18 + 0.89894992 (Martial Arts + Dex)
Blunt = Martial Arts (0.0065) + Strength (0.0195)
== Spawns ==
=== Regions ===
=== Spawn Groups ===
=== Other Locations ===
== Trivia ==
* Bonedogs, as other non-pack domestic animals, have a backpack slot and used to be able to equip all normal backpacks. This was eventually removed, though the slot still remains.
* The Guy with a Dog start used to begin with a Mountain Dog pup, a noticeably stronger animal, instead of a Bonedog pup.
* The Desert Sabre does 25% additional damage to bonedogs.
*Bonedogs (Like many organic animals in Kenshi) have self healing. This means that so long as a Bonedog is not knocked unconscious, it will "bandage" cut wounds without needing a first aid kit.
Category:Characters
Category:Animals
Category:Playable
ru:Костепёс