Artificial Element Constructs

The power to create constructs out of artificial elements. Sub-power of Artificial Element Manipulation. Variation of Artificial Force Constructs, Elemental Constructs and Inorganic Constructs.
==Also Called==
*Artificial Element/Artificial Elemental-Based Creation
*Artificial Element/Artificial Elemental Construct Creation/Generation/Manifestation/Materialization
*Artificial Element/Artificial Elemental Constructs/Creations
*Creation Via Artificial Elements
==Capabilities==
The user can change artificial elements into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating artificial elements for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Wing Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation
*Attacks
**Attack Creation
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers
**Artificial Element Shield Construction
**Artificial Force-Field Generation
**Bubble Generation
**Layer Reinforcement
**Surface Creation
**Wall Generation
*Clothing
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication 
**Self-Replication 
**Substitution Creation 
**Varied Replication
*Elements
**Artificial Element Generation
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation
**Manifested Guardian
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Artificial Element Solidification
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support
**Artificial Element Aura
**Artificial Element Infusion
**Effect Field Projection
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Blade Construction
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
**Polearm Construction
**Ranged Weapon Creation
**Whip Generation
==Variations==
*Cartoon Constructs: Create constructs out of cartoons.
*Chemical Constructs: Create constructs out of chemicals.
**Acid Constructs: Create constructs out of acids.
**Poison Constructs: Create constructs out of poisons.
*Cloth Constructs: Create constructs out of the clothes and fibers.
*Concrete Constructs: Create constructs out of concrete.
*Cosmetic Constructs: Create constructs out of cosmetics.
**Lipstick Constructs: Create constructs out of lipstick.
*Digital Constructs: Create constructs out of data. 
**Video Constructs: Create constructs out of videos.
**Video Game Constructs: Create constructs out of video games.
*Garbage Constructs: Create constructs out of garbage and refuse.
*Glass Constructs: Create constructs out of glass.
*Mechanical Constructs: Create constructs out of mechanics/technology.
**Bio-Mechanical Constructs: Create constructs out of bio-mechanics/technology.
**Technomechanical Constructs: Create constructs out of techomechanics/technology.
*Paint Constructs: Create constructs from paint.
*Paper Constructs: Create constructs from paper.
*Rubber Constructs: Create constructs out of rubber.
*Sludge Constructs: Create constructs out of sludge.
==Associations==
*Ambient Resource Construction
*Artificial Element Manipulation
*Artificial Soul
*Construct Creation
**Energy Constructs
**Force Constructs
***Universal Force Constructs
**Nature Constructs
**Scientific Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing artificial elements rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*G-Monsters/Secrets (Eureka Seven AO)
*Hibiki Laytis (Fairy Tail)
*Brain/Zero (Fairy Tail)
*Mimetic Beasts (Godannar)
*Maddie Van Horn (Smallville)
*Tyler McKnight (Smallville)
*Kagami Kyouji (GetBackers)
*Nestene Consciousness (Doctor Who)
*Delson Rowe (Infamous: Second Son)
Category:Powers
Category:Elemental Constructs
Category:Artificial Element