Last Round: Dusk (Merciless)

Last Round: Dusk (Merciless) is one of the two last possible Continuation Stages that derives from First Round (Deadly) that is a part of The Proving Grounds.
==Battleground==
*Infinite Shibalien Elites spawn after 6.67 seconds200f, delay 30~36.67 seconds900f~1,100f.
*3 Metal Doges spawn after 13.33 seconds400f, delay 20~26.67 seconds600f~800f.
*1 Metal One Horn spawns after 13.33 seconds400f.
*When the base reaches 99% HP:
**1 Cli-One spawns as the boss.
**5 Metal Doges spawn, delay 20~26.67 seconds600f~800f.
**1 Sir Metal Seal spawns after 20 seconds600f.
**1 Corporal Weyland spawns.
==Strategy==
Similarly to 3rd Round: Dusk (Deadly), having all Anti-Starred Alien Treasures makes this stage playable; if you don't, then the stage is practically impossible, even with all of them up to Chapter 2's, because the Shibalien Elites still have 1,050,000 HP each, and they also respawn forever. Even with them all, Anti-Aliens may still be helpful as the Shibalien Elites are still quite powerful, and may get in the way of the real threat; the Metal enemies. The Metal Doges are annoying as usual, but thankfully there are only 8 of them in the stage; 3 of which spawn before the boss wave. Metal One Horn is present near the beginning of the stage, but can quickly be dispatched by a Critical Hit or two. The boss wave consists of the 5 remaining Metal Doges, Cli-One, a Corporal Weyland, and a highly buffed Sir Metal Seal. Cli-One and Weyland are strictly backliners to help the push of Sir Metal Seal, while the Metal Doges soak up Crits and other effects. Hoopmaster Cat and Critical Up Catasaurus can work well against the Seal but consider if bringing these units will hamper your strategies in the other stages leading up to here is worth it. Once Sir Metal Seal is down, the rest of the stage should be simple.
==Reference==
*https://battlecats-db.com/stage/s01250-03ex08.html
Category:Event Stages
Category:No Continue Stages