Misery

Misery is one of Shadow Stalker's acolytes. He takes the form of with an Immortal Skin, wearing Stalker's helmet and 's loincloth, as well as modified Warframe Cosmetics including a Kyroptera Syandana and Daedalus Chest Plate codpiece.
Misery first appeared in Operation: Shadow Debt and, as of , now spawns in The Steel Path missions.
==Tactics==
In battle, Misery wields an .
==== Steel Path ====
In Steel Path, Misery has an equal chance to spawn every 4 to 7 minutes as the other Acolytes. He will use his Reaper up close, and Soul Punch to knock down Tenno at range to close the distance. Misery will consistently summon two Void Shades of Infested Crawlers, replacing them shortly after they are slain.
If Angst and Violence have been slain before his appearance, he will resummon them as shadows.
==== Operation: Shadow Debt ====
Misery is only fought during every 5th wave of the final Defense and Defense Endurance mission of the Operation. Misery will enter the battle alongside a retinue of enemies known as Void Shades. After losing 33% of his health Misery will get knocked over, after which he will begin summoning more Void Shades as reinforcements. Upon losing 66% of his health Misery will summon yet more reinforcements, this final group made up of Shadows of Angst and Violence.
==Damage Reduction==
Misery possess Damage Reduction that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
:(\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipliers})
Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all damage type modifiers, and is quantized.
{
\text{Damage Multiplier} =
\begin{cases}
0.75,\; & \text{DPS}_{Average} \leq 1000 \\
0.5 + \frac{250}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 6000 \\
0.25 + \frac{1750}{\text{DPS}_{Average}},\; & 6000 < \text{Average DPS} \leq 12000 \\
0.1 + \frac{3550}{\text{DPS}_{Average}},\; & 12000 < \text{Average DPS}
\end{cases}
}
Additionally, Misery possesses the same unique Critical Damage scaling other Acolytes possess, given by the following:
:\text{Modified Critical Multiplier} = 1 + \frac{\text{CM} - 1}{2 \times \text{CM}} \left[ \text{Crit Tier} \times (\text{CM} + 1) - 1 \right]
Where "CM" is the weapon's critical multiplier after mods and other buffs.
==Quotes==
*"Enough! You will regret your past crimes..." 
*"The Shadow commands us. Betrayers will die. Orokin blood will dry." 
*"Those who oppose will be consumed. Emotion drives us. Blood divides us." 
*"These children will not stop us from punishing you. The Shadow commands it." 
*"We asked... what is thy will, Shadow? Punishment was his call." 
*"We serve the Shadow, the Stalker, the truth." 
*"The Shadow is pure, undreaming, untainted." 
==Notes==
*During Operation Shadow Debt, all Tenno are awarded a random mod from Operation: Shadow Debt after completing a wave in which Misery is fought. Misery himself will drop a mod upon death as well, allowing Tenno to collect two mods; Misery's drop table is identical to the mission's reward table. Players are given 5 seconds to collect the dropped mod before the mission ends.
*While playing the endurance mission of Shadow Debt, Misery can be both d and raised by .
*The shadow versions of Angst and Violence he summons will have regenerating shields with short delays and complete immunity to all status effects, making them considerably harder to deal with. They will also attack anything closest to them rather than only targeting the player specifically, and are not marked on the map.
**Rarely they will be susceptible to status effects. 
==Patch History==
de:Elend
es:Miseria
pt:Misery
Category:Stalker
Category:Update 18