103970-is-technologist-supposed-to-be-this-random

== Content ==
			
I have/play 5 characters and they all have crafting professions (weaponsmith/expert research, armor, tailor, outfitter, and technologist). I have an expert level Technologist (he's level 49 and close to unlocking expert research). It's a horrible profession in terms of cost, time, farming, mats, etc. The randomness associated with this profession is awful, and even when the recipe is discovered it's never truly learned (i.e. it's still random if you want to try to craft that item again?). Some of the crafted sub-items can only be hit using catalysts(?)
 
Is this profession meant to be this way? I like the idea behind the technologist profession but abhor the implementation. Why wouldn't the implementation be something more like the other crafting professions (e.g. weapon or armorsmith)? I'm waiting to hit level 50 to start doing crafting dailies. Are the dailies just as bad as the regular crafting grind in this profession?	
----
			You can try my addon if it annoys you too much. It will add additives for you http://www.curse.com/ws-addons/wildstar/222401-viragsautocoordinate	
----
			I got to expert and got down the tree to be able to craft Starshard Refined Cores fine. I didn't find it particularly random. Just the same randomness as any co-ordinate crafting.	
----
			
{| class="blockquote"
 (he's level 49 and close to unlocking expert research)
----
			
{| class="blockquote"
I got to expert and got down the tree to be able to craft Starshard Refined Cores fine. I didn't find it particularly random. Just the same randomness as any co-ordinate crafting.
----
			
{| class="blockquote"
 I have an expert level Technologist (he's level 49 and close to unlocking expert research).
----
			
{| class="blockquote"
B..buddy I got bad news for you.
There's zero need to hurry.
 
TL;DR of the thread: There is no expert research and there won't be for at least a month, probably longer.
----