Far Cry Arcade Editor

The Map Editor returns in Far Cry 5 and is a big part of Far Cry Arcade. The player is able to create a selection of 6v6 Player vs Player maps, as well as Solo/Co-op missions for others to enjoy! The Map Editor will also support creating maps with multiplayer.
== Features ==
This time, there are over 9,000 assets to choose from including games such as Far Cry 3: Blood Dragon, Far Cry 4, Far Cry Primal, Far Cry 5 and its DLC’s: Hours of Darkness, Lost on Mars, and Dead Living Zombies. Other Ubisoft games such as Assassin’s Creed 4: Black Flag, Assassin’s Creed: Unity, Assassin’s Creed: Origins, and Watchdogs are included as well. You can now change the environment to include ambient audio, as well as music to your maps. The Map Editor has 4 game modes like in Far Cry 4, Assault, Outpost, Journey (which is extraction) and a new game mode called Bounty Hunt where you hunt and kill the target before escaping. Bounty Hunt replaces Hunt from Far Cry 4. Modifiers will also be available, just like in Far Cry 4. You'll also be able to add control points to your A.I.
== New Assets ==
* Place omnilights and spotlights on your map.
* Use electrical sparks, fires, smokes, and many more.
* Place water volumes and resize them.
* Add Generic shapes to your map.
* Tunnels 
* Slingshot
== Environment ==
* Control the Day and Night cycle, sun and moon position, resize the moon.
* Change the sky color, wind forces, clouds.
* Add fog, height, opacity, color.
* Add a 3D backdrop in your map.
* Add a post-FX color filter to your map.
* Not Enough Room For Air Planes 
* Infinite Gameplay 
* Still Has Map Boundaries 
== Changes ==
(There have been some slight changes to the editor.)
* Terrain tilting has been improved.
* Ziplines and exit points can now be placed.
* You are able to change the appearance of the ocean and the strength of waves.
* You can add a respawn timer to weapon and ammo.
* You can use climbable, destructible and explosive objects.
ru:Far Cry Arcade Editor
Category:Map editors
Category:Far Cry Arcade