Perk Recombobulator

The Perk Recombobulator is a feature in Fortnite: Save the World that introduced more ways to change and upgrade the perk options on Weapons and Traps. It was introduced in Update v4.20.
== Unlocked ==
*Stage 1 of 2: Plankerton Storm Shield Defense 2
*Stage 2 of 2: 2x Perk Recombobulator Side Quests.
== Modify Perks ==
To access the Perk Recombobulator:
*Go to the Schematics menu found in the Armory tab
*Click on the Weapon or Trap you'd like to upgrade
*Press Upgrade
*Click Modify Perks
== Perk Resources ==
Replacing or Upgrading Perks costs three new resources:
* RE-PERK!
* PERK-UP!
* Core RE-PERK!
*RE-PERK! is available throughout all zones starting in Plankerton and above.
**It is used to change or modify a Perk.
*PERK-UP! is also available throughout all zones starting in Plankerton and above, but also has different rarity levels only found in later Zones of the game.
**It is used to upgrade the rarity of a Perk.
*Core RE-PERK! is only available from Ventures Level-Up rewards and Quests, Weekly 160s Quest and certain Ventures Questlines like Imposter!.
**It is used to change the last (sixth) perk on Weapons.
In addition, you’ll be able to choose which element you want on your weapon. This modification requires elemental resources:
* FIRE-UP!
* AMP-UP!
* FROST-UP!
*You can obtain these resources by completing Mission Alerts with a specified Element Modifier.
== Legacies ==
Weapons and Traps that haven't been converted to the new Perk System are considered Legacies. They have outdated and some unobtainable Perks. Perks on a Legacy Item cannot be changed unless it is converted to the new system.
*When players attempt to modify the perks of a Legacy Item, they will first be prompted to opt-into converting the Legacy item into the new system.
*Before opting to convert the item, the system presents you with a before-and-after preview of any changes that may occur to the item.
*In some cases, there will be no change, and in others the perk loadout may be altered.
*Sometimes, a ‘Free’ slot may appear. Free slots allow players to choose what goes into that slot for free after the conversion is accepted.
*In all cases, the Conversion process is free, and on a per-item basis. This means that each Legacy item must be converted to work with the Perk Recombobulator, one-at-a-time. Once the process is performed on an item, you’re free to begin customizing that item’s perks!
== Perk Slots ==
*Elemental items now have a dedicated perk slot.
*Perks have five levels of power; (Common, Uncommon, Rare, Epic, Legendary)
*If you want your Legacy item to reach its full potential, you’ll have to convert it using the Perk Recombobulator.
*Each perk slot has a range of possible perk types that it can contain.
**Players can choose to replace a perk in a given slot, but the list of perks that a slot can be changed to is limited in scope, and varies from slot to slot.
*Some perks cannot be changed at all.
=== Generic Ranged ===
Slot 1 	Slot 1	Slot 1	Slot 1	Slot 1	Slot 1
 	 	 	 	 	
Fire Rate 	 	 	 	 	
Critical Rating	 	 	 	 	
Critical Damage	 	 	 	 	
Damage 	 	 	 	 	
Reload Speed 	 	 	 	 	
Slot 2 	Slot 2	Slot 2	Slot 2	Slot 2	Slot 2
 	 	 	 	 	
Magazine Size 	 	 	 	 	
Damage 	 	 	 	 	
Durability 	 	 	 	 	
Reload Speed 	 	 	 	 	
Weapon Stability	 	 	 	 	
Slot 3 	Slot 3	Slot 3	Slot 3	Slot 3	Slot 3
 	 	 	 	 	
Energy Element + Damage 	 	 	 	 	
Fire Element + Damage 	 	 	 	 	
Water Element + Damage 	 	 	 	 	
Nature Element + Damage 	 	 	 	 	
Physical Element + Damage	 	 	 	 	
Slot 4 	Slot 4	Slot 4	Slot 4	Slot 4	Slot 4
 	 	 	 	 	
Headshot Damage	 	 	 	 	
Critical Rating	 	 	 	 	
Critical Damage	 	 	 	 	
Magazine Size 	 	 	 	 	
Damage 	 	 	 	 	
Slot 5 	Slot 5	Slot 5	Slot 5	Slot 5	Slot 5
 	 	 	 	 	
Damage to slowed and snared targets 	 	 	 	 	
Damage to afflicted targets 	 	 	 	 	
Damage to stunned, staggered and knocked down targets	 	 	 	 	
Damage to Mist Monsters and bosses 	 	 	 	 	
Slot 6
Causes Affliction Damage for 6 seconds
Damage dealt with this weapon snares the target by 30% for 6 seconds
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage
On kill: Spawn Roman Candle at enemy location (8 seconds cooldown)
Increases impact by 40%. Stun duration increased by 1 seconds
Bullets chain to one nearby target
=== Generic Melee ===
Slot 1 	Slot 1	Slot 1	Slot 1	Slot 1	Slot 1
 	 	 	 	 	
Attack Speed 	 	 	 	 	
Critical Rating	 	 	 	 	
Critical Damage	 	 	 	 	
Damage 	 	 	 	 	
Life Leech 	 	 	 	 	
Slot 2 	Slot 2	Slot 2	Slot 2	Slot 2	Slot 2
 	 	 	 	 	
Energy Element + Damage 	 	 	 	 	
Fire Element + Damage 	 	 	 	 	
Water Element + Damage 	 	 	 	 	
Nature Element + Damage 	 	 	 	 	
Physical Element + Damage	 	 	 	 	
Slot 3 	Slot 3	Slot 3	Slot 3	Slot 3	Slot 3
 	 	 	 	 	
Damage Resistance 	 	 	 	 	
Durability 	 	 	 	 	
Life Leech 	 	 	 	 	
Movement Speed 	 	 	 	 	
Heavy Attack Energy Efficiency	 	 	 	 	
Damage 	 	 	 	 	
Slot 4 	Slot 4	Slot 4	Slot 4	Slot 4	Slot 4
 	 	 	 	 	
Critical Rating 	 	 	 	 	
Critical Damage 	 	 	 	 	
Heavy Attack Energy Efficiency	 	 	 	 	
Attack Speed 	 	 	 	 	
Slot 5 	Slot 5	Slot 5	Slot 5	Slot 5	Slot 5
 	 	 	 	 	
Damage to slowed and snared targets 	 	 	 	 	
Damage to afflicted targets 	 	 	 	 	
Damage to stunned, staggered and knocked down targets	 	 	 	 	
Damage to Mist Monsters and bosses 	 	 	 	 	
Slot 6
Every 8th hit cause a stun around the character.
Critical hits with this weapon cause an explosion, damaging enemies within 0.5 tiles for 43 base damage.
Hitting multiple enemies in a single swing increases damage.
5 attacks from enemies give you a 20% melee damage increase on your next attack.
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
After 3 eliminations, gain +28% movement speed and +52% damage for 8 seconds.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Category:Gameplay (Save the World)
Category:Save the World