Exo Armor

Destined for the heaviest of engagements, where the need for quick moving artillery pieces are required as well as massive outputs of destructive potential, the exo armor is the heaviest form of infantry armor used by the Dalmer.
==Construction==
Exo armor is composed of massively thick ceramight armor plates and powerful servo-muscles to drive these defensive shells. Servo-assisted interfaces link into the user's skinsuit or by default neurological and muscular systems to enhance movement. Exo armor is an incredibly durable suit comprising an outer shell of heavy-gauge ceramight-plasteel and mithrilium composite plates, mounted on an adamantium exoskeleton with servo-assisted interfaces that integrate with a soldiers' own neurological and muscular systems to enhance movement. Exo-armor is constructed from heavy gauge Plasteel plating, forming an armored shell that could withstand even the most colossal of impacts.
==Combat role==
It is able to withstand tremendous punishment, and serves as a solid heavy-weapons platform in open-field combat. Due to its size, it is best deployed in close quarters. These suits are primarily used in the rare situations where standard power armor does not provide enough protection for a warrior.
These sealed environment suits can operate in extremely hazardous environments.  It is the only armor suitable for working inside the high-pressure casings of plasma reactor shields, or the extremely corrosive environments inside the holds of bulk chemical carriers. These same qualities, suitably enhanced, were used to make Exo Armor virtually invulnerable to most weapons.
==Limitations==
The Exo armor is very bulky, and its massive weight makes running difficult despite built-in auto-balancers. The suits suffer from voracious power demands, and few existing armaments could be carried as the armor's sheer bulk made handling and reloading difficult. Most importantly, the sheer amounts of raw materials and manpower required to craft Exo armor were so great that retrofitting the whole of S.T.A.M.P. forces with it is simply not feasible. The deployment of exo armor outside of inter dalmer conflict is considered a technological exposition breach.
== Weapon systems ==
Exo armor typically includes a basic loadout or a head mounted laser cannon, arm mounted flamers, mechanized gun and grappling ballista, shoulder mounted multi launchers and wide radius electrical dischargers.
==Technical add-ons==
Several other devices have been added to improve the protective aspects of the exo armor even further.
=== Immaterium coating ===
if the already gargantuan power needs of the armor can spare it, the exo armor can detect incoming ordnance and active a layer of immaterium, briefly rendering the colossal war machine intangible.
=== Gauss ramp ===
The exo armor can be fitted with a gauss cannon on its back.
===Auto Senses===
Meanwhile, threat detectors and motion sensors aid the soldier in avoiding enemy weapon emplacements and other situational dangers. In addition, the suit is fully equipped with a range of targeters, allowing the tracking of targets with the utmost accuracy.
===Video Link===
Exo armors are linked to each other with video display units, allowing those wearing them to see what other warriors see. All suits are capable of this, but to avoid confusion, it is usual for only the Sergeant's Exo armor to broadcast pict-signals. The armor's massive fibre-bundle muscles and integrated suspensor fields allow a Exo armor to carry a much heavier array of weaponry than his power-armored brethren. 
Category:Armor
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