Report 603

Report #603
Skillset: Aquamancy Skill: Liquidform
 Org: Aquamancers Status: Completed Apr 2011
Furies' Decision:
Castable whenever gedulah is now (removed restrictions preventing casting)
Problem: Liquidform is a 10 power mythical ability in aquamancy whose main
thrust is to be a last resort method of escaping death, however, it suffers from
multiple limitations that essentially makes evoking gedulah a far more favorable
choice. The limitations are as follows: requires one's own demesne, stopped by -
paralysis, broken legs, broken arms, prone, hemiplegy, all entanglements, stun,
asleep, unconsciousness, being off balance/eq, essentially all states that
prevent standard casting, and heals only 4-8% health/mana. In situations where
it can be cast, it's generally better to either center, walk out, or in the case
of using it to escape damage kills...to simply twirl staff to heal more (as it
is not possible to cure while affected by liquidform). For the sake of
completeness, the engulf ability in liquidform cannot be cast on oneself and
heals for less than puella.
[A: 0 R: 0] Solution #1: Change liquidform's casting conditions to be
 identical to that of green/gedulah. In addition,
 allow it to heal all of one's health, mana, and ego
 to put it in line with other 10p last-resort
 abilities.
[A: 0 R: 0] Solution #2: In addition to solution 1, allow the casting and
 maintenance of liquidform in any flooded location
 instead of limiting it to one's own demesne.
[A: 0 R: 0] Solution #3: In addition to solution 1, allow those who have taken
 on liquidform to leave their own demesne but retain
 the restriction on where it may be cast. In addition,
 allow all non-aggressive actions to be useable while
 in that state.
Player Comments:
---[Iasmos on 4/15 @ 14:55 writes]:
I can definitely see your point about the current limitations, but I'd rather
not see Trueheal++ created by this report.
---[Veyrzhul on 4/15 @ 17:33 writes]:
Trueheal can be cast while off balance/eq and impaled. I don't think either of
those conditions allow casting green/gedulah. Also, trueheal can be cast
anywhere, unlike liquidform. And finally, trueheal with its prismatic barrier
usually affords an easy way to get away from danger immediately after being
cast. This is not the case here, either, although being brought out of phase
allows for escaping delayed instant kills. Perhaps, the mage should not be able
to move in liquidform, if this report's suggestion gets approved. Instead, give
the room they're in a chance (something between 25 and 50%, I'd say) to resist
being broken.
---[Nydekion on 4/15 @ 20:27 writes]:
That's basically the case, all three solutions would still be weaker than
trueheal due to additional casting, terrain, and movement restrictions plus
trueheal will cure the target above maximum health, mana, and ego whereas this
ability would not. I disagree that it would be necessary to prevent movement
while in liquidform, however, as there isn't particularly much a mage is able to
do while under its effects (except perhaps look, walk a few rooms, and engulf
others for a weak heal). There isn't even any control as to when liquidform
ends, though it is always brief and random.