Giants

==Giants, (Yrth)==
Natives of the world of Loren'dil, giants are a race of large (about 9' tall) humanoids. They live most commonly in the Nomad Lands and the northern Orclands. Through culture or coincidence, giants are seldom seen alongside other races, although they're seen as far east as Megalos. Giants hate being confused with ogres, which is perfectly understandable.
===Politics===
Giants have maintained peaceable relationships wherever they've been, although there is a long record of Giants joining humans against Orcish raids against the Nomad Lands. Traveling giants make trade with everyone from the Northmen of the northern reaches to the bison herders of the Orclands.
===Religion===
Giant culture had its own pantheon. Its leader was Chane, a god of strength, symbolized by a fist--Chane was said to live in the hands. Other major deities included Otrik, god of untameable seas, and Therneen, goddess of immovable earth. These two survived the "ancient war", and vowed to obey a "new order". While Chane is said to have died in this ancient war, Giants still pay respect to him in absentia.Banestorm, p.83 Giants of Megalos and other heavily-human regions have occasionally adopted "human religions".
===Fanon/Speculation===
It is likely that Banestorm's sects of Christendom have wildly different opinions on the giants--some might see them as nonhumans who God had never intended to exist, likening them to the fallen-angel Nephilim. Others may see them simply as large cousins of man, descended from another Adam on another Eden.
===Stats===
Cost: 123 points
==Giants (Classic: Fantasy Folk)==
Cost: Variable
Classic: Fantasy Folk did giants as one race with Giants (9-15 feet), Huge Giants (16-25 feet), and Colossal Giants (26-35 feet). 
Because Classic GURPS did not have a Size modifier for Strength Classic: Fantasy Folk could have one cost for all giants. This is no longer possible in 4e. As such they really cannot be considered one race but rather a series of races with a similar culture.
===Giant Size and Strength Table===
The 6*log(length in yards) - 2 round to nearest integer rule combined with Fantasy's Behind the Curtain: How Strong Is a Giant? guidelines produces the following table. Without the "How Strong Is a Giant?" guidelines it would be cheaper to have a larger giant.
Size 	modifier	Heightmultiplier	Weightmultiplier	Weightmultipliercube root	ST 10Equivalent	Cost 	ST (10)+15 cost [150]	AD&D 1e Giant
8' - 11' 	-10% 	1.5x (9') 	3.2x 	~1.47 	15 	[45] 	[135] 	Hill (10.5')
12’ - 16’	-20% 	2x (12') 	10x 	~2.15 	22 	[96] 	[120] 	Fire/Stone (12'), Frost (15'),
17’ - 24'	-30% 	3x (18') 	32x 	~3.17 	32 	[154]	[105] 	Cloud (18'), Storm (21')
25’ - 36’	-40% 	5x (30') 	100x 	~4.64 	46 	[216]	[90] 	
37’ - 45’	-50% 	7x (42') 	320x 	~6.84 	68 	[290]	[75] 	
===Non Strength Components of Giants===
Cost: [27]
==Giants (Classic: Vikings)==
This conversion can be replaced with the 4e giants in Nordlond Bestiary and Enemies Book 
==Lenses==
*Cyclops [-25]: Bloodlust (12) [-10] and One Eye [-15]
==References== 
*Classic: Fantasy Folk pg 82-85
*GURPS Fantasy (Behind the Curtain: How Strong Is a Giant?) pg 51
*GURPS Banestorm pg 191
*Classic: Greece pg 103
Category:Racial Templates
Category:Statblocks
Category:D&D Monsters