Colonists (CivBE)

Colonists is one of the selections players make when starting a new game in Sid Meier's Civilization: Beyond Earth and its Rising Tide expansion. It allows players to choose what kinds of people were on their colony ship and provides a city-based bonus.
	Colonists	Ability
In the December 2014 patch the +1 bonuses from Artists and Aristocrats were removed, but their and outputs were increased by one.
Pioneers and Mercenaries are only available as unlockables playing Sid Meier's Starships.
== Strategy ==
It is debatable whether or not one should double down here (e.g., choosing Engineers when playing as the PAC, which already receives a bonus toward wonders). Such a choice will make a colony very strong in one area, but could potentially leave it vulnerable in another. A safer choice as a beginner is to select colonists that will provide something you might struggle to get otherwise.
* Scientists: Straight-up boost, and lets you get those early techs a bit faster.
* Refugees: Also quite simple, as it will boost your growth in all cities. However, you need to mind your a bit more.
* Aristocrats: Provides a boost to , which can be used to support and purchase buildings, improvements, and units. Good for a commerce game.
* Engineers: Another straightforward option, as takes place a bit faster.
* Artists: A boost that starts up your progress towards Virtues from the get-go.
== Notes ==
== See also ==
* Colonist(s) in other games
Category:Start (CivBE)
Category:Lists (CivBE)