Nexus Heroes / Stages and Music

Nexus Heroes counts 40 stages available in the base game, one for each playable character, plus an additional stage for each DLC character. This page contains a detailed list and overview of every stage within the game, as well as the full list of tracks that can be played in each stage. The selection of tracks is usually around 20 or 30, with one remixed track specifically rearranged for Nexus Heroes.
==Lake of Nine==
===Origin===
Though the stage is named 'Lake of Nine', the map in this level more specifically takes place near the entrance of Tyr's temple, which is located in the Lake of Nine. The main platform is inspired by the one above the bridge, where the horn to summon Jörmungandr is located.
===Stage Description ===
A simple stage with a single platform at the center, the Lake of Nine is excellent for 1v1 matches, due to its relatively small size and a mostly bright, foggy background that prevents distractions. Looming in the mountains in the back, the world serpent Jörmungandr watches over the ongoing battle from afar. Occasionally, quick and glowing figures will be seen soaring the skies. They look like shooting stars, but they're actually the spirits of the Valkyries that Kratos and Atreus freed during their journey!
===Track List=== 
#God of War - God of War (2018) , by Bear McCreary (REMIX)
#Peaks Pass - God of War (2018) , by Bear McCreary
#The Stranger - God of War (2018) , by Bear McCreary
# The Dragon - God of War (2018) , by Bear McCreary
# Magni and Modi - God of War (2018) , by Bear McCreary
#Deliverance - God of War (2018) , by Bear McCreary
#Valkyries - God of War (2018) , by Bear McCreary
#The Vengeful Spartan - God of War , by Gerard Marino
#Mind The Cyclops - God of War , by Cris Velasco
#Minotaur Boss Battle - God of War , by Cris Velasco
#Main Titles - God of War II , by Gerard Marino
#The Glory Of Sparta - God of War II , by Mike Reagan
#Colossus of Rhodes - God of War II , by Gerard Marino
#The End Begins - God of War II , by Gerard Marino
#The Isle Of Creation - God of War II , by Gerard Marino, Mike Reagan, Ron Fish, Cris Velasco
#The Barbarian King Returns - God of War II , by Gerard Marino
#Rage Of Sparta - God of War III , by Gerard Marino
# Poseidon's Wrath - God of War III , by Gerard Marino
#Duel with Hades - God of War III , by Jeff Rona
#Brothers of Blood - God of War III , by Cris Velasco
#Pandora's Song - God of War III , by Cris Velasco
==Mako Reactor==
===Origin===
The stage is mostly based on the area within Mako Reactor 01 from Final Fantasy VII Remake where the Scorpion Sentinel is fought, though the stage takes elements from the entirety of the Reactor's structures.
===Stage Description===
Another basic stage with two small platforms on top of the main one, which goes all the way down to the bottom of the screen, giving an advantage to characters who can wall-jump or wall-cling. The Scorpion Sentinel will at one point appear in the background and interfere with the ongoing match by firing missiles and lasers at players. Tifa, Barret, Aerith and Red XIII will be occasionally seen passing by in the background on the top platforms of the reactor, while they fight Shinra Soldiers.
===Track List===
# Main Theme of FFVII - Final Fantasy VII Remake , by Nobuo Uematsu (REMIX)
#The Prelude - Reunion - Final Fantasy VII Remake , by Nobuo Uematsu
#Midgar , City of Mako - Final Fantasy VII Remake , by Nobuo Uematsu
#Bombing Mission - Final Fantasy VII Remake , by Nobuo Uematsu
#Let the Battles Begin! - A Merc's Job - Final Fantasy VII Remake , by Nobuo Uematsu
#Mako Reactor 1 - Battle Edit - Final Fantasy VII Remake , by Nobuo Uematsu
#Scorpion Sentinel - Final Fantasy VII Remake , by Nobuo Uematsu
#Shinra's Theme - Final Fantasy VII Remake , by Nobuo Uematsu
#Avalanche's Theme - Final Fantasy VII Remake , by Masashi Hamauzu
# Lay Down Some Rubber- Let's Ride - Final Fantasy VII Remake , by Nobuo Uematsu
#The Airbuster - Final Fantasy VII Remake , by Nobuo Uematsu, Tadayoshi Makino
#The Turk's Theme - Final Fantasy VII Remake , by Nobuo Uematsu
#Under The Rotting Pizza - Final Fantasy VII Remake , by Nobuo Uematsu
#Collapsed Expressway - Final Fantasy VII Remake , by Mitsuto Suzuki
#Wall Market - The Town that Never Sleeps - Final Fantasy VII Remake , by Mitsuto Suzuki
#Wild de Chocobo - Final Fantasy VII Remake , by Nobuo Uematsu
#J-E-N-O-V-A Quickening - Final Fantasy VII Remake , by Nobuo Uematsu, Tadayoshi Makino
#Rufus Shinra - Final Fantasy VII Remake , by Nobuo Uematsu
#Midgar Expressway - Final Fantasy VII Remake , by Nobuo Uematsu
#One-Winged Angel - Rebirth - Final Fantasy VII Remake , by Nobuo Uematsu
==Installation 04==
===Origin===
This stage is based upon the map of the same name in Halo Combat Evolved Anniversary, which is itself inspired by one of the earliest stages of the first Halo game. The base is located on the Halo ring where Chief crash lands after the Pillar of Autumn was attacked by the Covenants.
===Stage Description===
A pretty large stage consisting of two distinct main platforms, with some smaller ones as well. The structure on which players fight on also presents a slope on the right end of the platform at the center, mimicking the architecture of this Installation in the original game. In the backgrounds, hostile Covenants and UNSC Soldiers are battling it out, using plasma weapons, shields and even Warthogs, which can be seen on the ground behind the main fighting area.
====Easter Eggs====
* If a player performs 2 KOs without dying on this stage, the Halo announcer will be heard saying "Killing Spree!". If they perform 4, he'll say "Rampage!". If they perform 6, he'll say "Un-friggin-believable!". This is a reference to the Halo multiplayer quotes the announcer will say if a player performs a set number of kills without dying.
===Track List === 
# Halo - Halo : Combat Evolved , by Martin O'Donnell, Michael Salvatori (REMIX)
#Bravery, Brotherhood - Halo : Combat Evolved Anniversary , by Martin O'Donnell
#Perilous Journey - Halo : Combat Evolved , by Martin O'Donnell, Michael Salvatori
#Halo Theme Mjolnir Mix - Halo 2 Anniversary , by Martin O'Donnell, Michael Salvatori, Steve Vai
#Kilindini Harbour - Halo 2 Anniversary , by Martin O'Donnell, Michael Salvatori
#The Last Spartan - Halo 2 , by Martin O'Donnell, Michael Salvatori
#Genesong - Halo 2 Anniversary , by Martin O'Donnell, Michael Salvatori, Steve Vai
#Follow in Flight - Halo 2 Anniversary , by Martin O'Donnell, Michael Salvatori
#Breaking The Covenant - Halo 2 Anniversary , by Martin O'Donnell, Michael Salvatori
#The Glittering Band - Halo 2 Anniversary , by Martin O'Donnell, Michael Salvatori
# In Amber Clad - Halo 2 , by Martin O'Donnell, Michael Salvatori
#Heretic, Hero - Halo 2 , by Martin O'Donnell, Michael Salvatori
#Behold a Pale Horse - Halo 3 , by Martin O'Donnell, Michael Salvatori
#Three Gates - Halo 3 , by Martin O'Donnell, Michael Salvatori
#One Final Effort - Halo 3 , by Martin O'Donnell, Michael Salvatori
#Roll Call - Halo 3 , by Martin O'Donnell, Michael Salvatori
#Overture - Halo : Reach , by Martin O'Donnell, Michael Salvatori
#Winter Contingiency - Halo : Reach , by Martin O'Donnell, Michael Salvatori
#ONI Sword Base - Halo : Reach , by Martin O'Donnell, Michael Salvatori
#Tip Of The Spear - Halo : Reach , by Martin O'Donnell, Michael Salvatori
#Awakening - Halo 4 , by Neil Davidge
#Belly Of The Beast- Halo 4 , by Neil Davidge
#Faithless - Halo 4 , by Neil Davidge
#Ascendancy - Halo 4 , by Neil Davidge
#To Galaxy - Halo 4 , by Neil Davidge
#117 - Halo 4 , by Neil Davidge
#Under Cover - Halo Infinite , by Gareth Coker, Curtis Schweitzer, Joel Corelitz
#The Tower - Halo Infinite , by Gareth Coker, Curtis Schweitzer, Joel Corelitz
#Never Tell Me The Odds - Halo Infinite , by Gareth Coker, Curtis Schweitzer, Joel Corelitz
#Judgement - Halo Infinite , by Gareth Coker, Curtis Schweitzer, Joel Corelitz
==Air Force Base==
===Origin===
Taking its appearance from Street Fighter V, Air Force Base is the historical stage associated with the character Guile in the Street Fighter series. Though the stage was never related to Chun-Li, Guile works in partnership with her on a regular basis, as they are close allies and friends.
===Stage Description===
Air Force Base is a stage without cliffs, meaning that the base floor of the arena continues past the visible edges of the screen, meaning that players may be KOed by simply walking off the sides of the screen. This makes it easier to score KOs, as fighting at the edge of the screen can result in very early KOs, but at the same time, characters with weak recoveries or who struggle in the air can have a much easier time in the match. In the stage itself there are two piles of crates at both sides which act as attackable walls and platforms, and once destroyed, the stage will be completely flat.
====Easter Eggs====
*When the timer of the match is halfway through, or when a player is just one stock away from death in Knockout mode, and if a music track originating from Street Fighter II is playing, a sped up version of it will start playing, referencing the same phenomenon that occurs in Street Fighter II when a player reaches half of their health.
===Track List=== 
#Chun-Li Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe (REMIX)
#Ryu Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Zangief Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Dhalsim Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#E. Honda Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Blanka Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Guile Stage -Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Ken Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
# Sagat Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Vega Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#Balrog Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#M. Bison Stage - Street Fighter II : The World Warrior , by Yoko Shimomura, Isao Abe
#T. Hawke Stage - Super Street Fighter II Turbo , by Syun Nishigaki
#Cammy Stage - Super Street Fighter II Turbo , by Syun Nishigaki
#Akuma Stage - Super Street Fighter II Turbo , by Syun Nishigaki
#China Vox ( Chun-Li ) - Street Fighter III : 3rd Strike , by Hideki Okugawa
#Jazzy NYC '99 ( Alex / Ken ) - Street Fighter III : 3rd Strike , by Hideki Okugawa
#Twilight ( Ibuki ) - Street Fighter III : 3rd Strike , by Hideki Okugawa
#Crowded Street ( Yun / Yang ) - Street Fighter III : 3rd Strike , by Hideki Okugawa
#Psyche Out ( Gill ) - Street Fighter III : 3rd Strike , by Hideki Okugawa
#C. Viper - Street Fighter IV , by Hideyuki Fukasawa
#Juri - Street Fighter IV , by Hideyuki Fukasawa
# Chun-Li - Street Fighter V , by Keiki Kobayashi
# Nash - Street Fighter V , by Keiki Kobayashi
#Rashid - Street Fighter V , by Hideyuki Fukasawa
==Big Shell==
===Origin===
The Big Shell is the facility in which the majority of Metal Gear Solid 2 : Sons of Liberty takes place. Formally, it is a marine decontamination structure built by the US Government to deal with an hazardous discharge of oil into the ocean. However, in reality, the Big Shell hides a much more sinister purpose ...
===Stage Description===
Big Shell is a large stage, the biggest available in Nexus Heroes. It consists of two main floors, with the upper one being a mostly flat area, while the lower floor has many platforms and gaps, and is slightly harder to navigate during a fight. The main hazard on this stage are the Gun Cyphers that will sometime fly in to patrol the area. They will use a torch to scan their surroundings while slowly moving around, and will open fire if their light spots a player. However, they can be destroyed at any point by any player in the match. Attacking one will always result in an alarm, even if the Cypher hasn't spotted anyone. Another minor hazard is provided by the excrement of seagulls which is scattered in certain spots around the map : if a player walks over it , they will trip.
====Easter Eggs====
*When a player gets spotted by a Cypher, the iconic Alert sound of the Metal Gear series will play, and an exclamation mark will appear above the Cypher itself. As well as that, the red Alert HUD will appear in the upper corner of the screen, also hiding the timer and Damage Display Icons of the players.
===Track List===
#Encounter - Metal Gear Solid , by Konami Computer Entertainment Sound Team Japan (REMIX)
#Theme of Solid Snake - Metal Gear 2 : Solid Snake , by Konami Kukeiha Club
#Metal Gear Solid Main Theme - Metal Gear Solid , by Konami CE Sound Team Japan
#Cavern - Metal Gear Solid , by Konami CE Sound Team Japan
#Warhead Storage - Metal Gear Solid , by Konami CE Sound Team Japan
#The Best Is Yet To Come - Metal Gear Solid , by Konami CE Sound Team Japan
#Big Shell - Metal Gear Solid 2 : Sons of Liberty , by Harry Gregson-Williams
#Fortune - Metal Gear Solid 2 : Sons of Liberty , by Norihiko Hibino
#Vamp - Metal Gear Solid 2 : Sons of Liberty , by Harry Gregson-Williams
#Snake Eater - Metal Gear Solid 3 : Snake Eater , by Norihiko Hibino, Cynthia Harrel
#On the Ground - Battle in the Jungle - Metal Gear Solid 3 : Snake Eater , by Norihiko Hibino
#Ocelot Youth - Metal Gear Solid 3 : Snake Eater , by Harry Gregson-Williams, Norihiko Hibino
#The Pain - Metal Gear Solid 3 : Snake Eater , by Norihiko Hibino
#The Fear - Metal Gear Solid 3 : Snake Eater , by Norihiko Hibino
#Old Snake - Metal Gear Solid 4 : Guns of the Patriots , by Harry Gregson-Williams
#Theme of Love (Action) - Metal Gear Solid 4 : Guns of the Patriots , by Nobuko Toda, Akihiro Honda
#Gekko - Metal Gear Solid 4 : Guns of the Patriots , by Harry Gregson-Williams
#BB Corps - Metal Gear Solid 4 : Guns of the Patriots , by Harry Gregson-Williams
#Metal Gear Saga - Metal Gear Solid 4 : Guns of the Patriots , by Harry Gregson-Williams
#Sins Of The Father - Metal Gear Solid V : The Phantom Pain , by Donna Burke, Ludvig Forssell, Akihiro Honda
== Temple Ruins ==
===Origin===
An ancient temple located somewhere in India, this stage is inspired by the first two levels of Tomb Raider III : Adventures of Lara Croft. The fighting takes place outside of the temple, which appears in the first level of the game. However, the stage takes its name from the second level, which is called 'Temple Ruins'. Various traps that don't specifically appear in the temple's outside are present in the stage, and based upon the many traps found in the Tomb Raider series.
===Stage Description===
Temple Ruins is a pretty large stage, with many cliffs and platforms scattered throughout, making it difficult for less nimble and agile characters to move around it. In true Tomb Raider fashion, the stage also presents hazards in the form of traps, which are triggered when walking past them. These range from darts shooters, to collapsible platforms and spiked walls. These can also be triggered strategically to try and hit an opponent with them, as most of these traps can be avoided with good reflexes and timing.
====Easter Eggs====
*Several relics from the Tomb Raider series can be spotted laying around the stage, usually hidden from sight.
===Track List===
#Tomb Raider Theme - Tomb Raider , by Nathan McCree (REMIX)
#The T-Rex - Tomb Raider , by Nathan McCree
#Classical Lara - Tomb Raider II , by Nathan McCree
#Lara Plays In The Snow - Tomb Raider II , by Nathan McCree
#The Puzzle Element - Tomb Raider III : Adventures of Lara Croft , by Nathan McCree
#Something Spooky - Tomb Raider III : Adventures of Lara Croft , by Nathan McCree
#No Waiting Around - Tomb Raider III : Adventures of Lara Croft , by Nathan McCree
#Title - Tomb Raider : The Last Revelation , by Peter Connelly
#Jeep Thrills Max - Tomb Raider : The Last Revelation , by Peter Connelly
#Le Serpent Rouge - Tomb Raider : The Angel of Darkness , by Peter Connelly
#Bolivia Redux - Tomb Raider : Legend , by Troels Brun Folmann
#Croft Manor : Main Theme - Tomb Raider : Anniversary, by Troels Brun Folmann
#God of Thunder - Tomb Raider : Underworld , by Troels Brun Folmann
#Menu Theme - Lara Croft And The Guardian Of Light , by Troels Brun Folmann
#Lara Croft Overture - Lara Croft And The Temple Of Osiris , by Troels Brun Folmann
==Metropolis==
===Origin===
One of the most prominently featured locations in the Ratchet & Clank series, Metropolis is the capital of the planet Kerwan, and is first visited by Ratchet and Clank in their first adventure to try and track down Captain Qwark. 
===Stage Description===
Set in the lively city of Metropolis, this stage has a long, main platform with Al's workshop serving as a large, tall structure on the far left of the stage, which also serves as a secondary spot for fighting. Off to the right side, hazardous and high speed vehichles will fly by at set intervals, hitting (but potentially saving) whoever is off the stage at that time. Big Al and Helga make cameo appearances, Al found next to his shop, and Helga on the far left platform, where she'll be busy working out.
=== Easter Eggs ===
* Big Al is seen playing on a handheld device : though it's difficult to see during a match, using the Camera mode reveals that the game he's playing is actually one of Qwark's Vid-Comics from Ratchet & Clank : Up Your Arsenal.
===Track List=== 
#Kerwan - Metropolis - Ratchet & Clank , by David Bergeaud (REMIX)
#Veldin - Kyzil Plateau - Ratchet & Clank , by David Bergeaud
#Novalis - Ratchet & Clank , by David Bergeaud
#Blackwater City - Ratchet & Clank , by David Bergeaud
#Blackwater City - Hoverboard Race - Ratchet & Clank , by David Bergeaud
#Veldin - Chairman Drek - Ratchet & Clank , by David Bergeaud
#Maktar Nebula - Battle Arena - Ratchet & Clank : Going Commando , by David Bergeaud
#Endako - Fighting the Thug Leader - Ratchet & Clank : Going Commando , by David Bergeaud
#Maktar Nebula - Battle Arena - Ratchet & Clank : Going Commando , by David Bergeaud
#Siberius - The Thief - Ratchet & Clank : Going Commando , by David Bergeaud
#Tabora - Crystal Desert - Ratchet & Clank : Going Commando , by David Bergeaud
#Yeedil - MegaCorp HQ - Ratchet & Clank : Going Commando , by David Bergeaud
#Title Screen - Ratchet & Clank : Up Your Arsenal , by David Bergeaud
#Starship Phoenix - Ratchet & Clank : Up Your Arsenal , by David Bergeaud
#Station Q9 - Deathcourse - Ratchet & Clank : Up Your Arsenal , by David Bergeaud
#Holostar Studios - Secret Agent Clank - Ratchet & Clank : Up Your Arsenal , by David Bergeaud
#Zygan System - Courtney Gears - Ratchet & Clank : Up Your Arsenal , by David Bergeaud
#Mylon - Launch Site - Ratchet & Clank : Up Your Arsenal , by David Bergeaud
#Marauder Tournament – Advanced Qualifier - Ratchet : Deadlocked , by David Bergeaud
#Ghost Station – The Grinding Chase - Ratchet : Deadlocked , by David Bergeaud
#DreadZone Station Interior – Defeat Gleeman Vox - Ratchet : Deadlocked , by David Bergeaud
#Ardolis - Pirate Base 2 - Ratchet & Clank : Tools of Destruction , by David Bergeaud
#Fastoon - Emperor Tachyon - Ratchet & Clank : Tools of Destruction , by David Bergeaud
#The Great Clock - Escape - Ratchet & Clank : A Crack In Time , by Boris Salchow
#Nefarious Space Station - Dr. Nefarious - Ratchet & Clank : A Crack In Time , by Boris Salchow
#The Netherverse - Ratchet & Clank : Into the Nexus , by Michael Bross
#Rift Apart - Ratchet & Clank : Rift Apart , by Mark Mothersbaugh, Wataru Hokoyama
#Ride Through the Omniverse - Ratchet & Clank : Rift Apart , by Mark Mothersbaugh, Wataru Hokoyama
#Battle for Sargasso - Ratchet & Clank : Rift Apart , by Mark Mothersbaugh, Wataru Hokoyama
#Culmination at Corson V - Ratchet & Clank : Rift Apart , by Mark Mothersbaugh, Wataru Hokoyama
== N. Sanity Island ==
=== Origin ===
The stage itself is based on the Island's appearance in Crash Bandicoot 4 : It's About Time, as it is based on the first level of that title. One section of this level in particular serves as the basis of the stage, the one with huts and hostile villagers. 
===Stage Description===
The main platform of the stage is split into two parts by a large hut on the left side, which can be either jumped over or crawled under. If the hut takes too much damage, however, it will be destroyed, only leaving a soft platform in its place. On the right side, out of the main surface, smaller, floating platforms will act as hazardous traps, for they will fall down a few moments after a player jumps on them. Because of how fast they fall down, it could be difficult to make it back safely on the stage. Crash's sister Coco Bandicoot and her pet tiger Pura can be seen watching over the ongoing match in the background.
===Track List=== 
#N. Sanity Beach - Crash Bandicoot , by Josh Mancell (REMIX)
#Hog Wild - Crash Bandicoot , by Josh Mancell
#Ripper Roo - Crash Bandicoot , by Josh Mancell
#The Lost City - Crash Bandicoot , by Josh Mancell
#Road To Nowhere - Crash Bandicoot , by Josh Mancell
#Nitrus Brio - Crash Bandicoot , by Josh Mancell
#Dr. Neo Cortex - Crash Bandicoot , by Josh Mancell
#Warp Room - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Snow Go - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Hang Eight - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Crash Dash - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Bear It - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Tiny - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Dr. Neo Gin - Crash Bandicoot 2 : Cortex Strikes Back , by Josh Mancell
#Main Theme - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Toad Village - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Orient Express - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Bone Yard - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Hog Ride - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Tomb Time - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Dingodile - Crash Bandicoot 3 : Warped! , by Josh Mancell
#N. Tropy - Crash Bandicoot 3 : Warped! , by Josh Mancell
#Rude Awakening - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#Hit The Road - Truck Chase - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#Stage Dive - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#Booty Calls - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#Dino Dash - Dino Chase - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#Crash Landed - Shnurgle Run - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#A Hole in Space - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
#Cortex Castle - Crash Bandicoot 4 : It's About Time ) , by Walter Mair
== West Mansion ==
=== Origin ===
Located in a large, unsettling room within the spooky West Mansion, The House is a stage that recreates the typical areas of the Splatterhouse series. In particular, this stage is inspired by the final section of Stage 1 from the original game, in which Rick has to fight off a large number of Boreworms. 
===Stage Description===
Starting off as a stage walled on each side, in which KOs are only possible from the upper side of the screen, The House is a relatively small stage with no additional platform other than the main floor. However, the walls at the stage's side can be destroyed if they sustain too much damage, eventually opening up the arena at both sides and allowing horizontal KOs as well. The room in which the stage takes place is filled with grotesque piles of meat and organs on the walls and along the floor, and unsettling corpses of monsters are hanging from the ceiling. Occasionally, objects in the room such as lamps and books will start floating around the stage and try to hit opponents, and a chandelier will, at one point, fall in the middle of the stage. Should it hit a player, they'll receive a lot of damage from this. 
===Track List=== 
#Opening Theme - Splatterhouse 2 , by Eiko Kaneda (REMIX)
#Dungeon (Stage 1) - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Poltergeist - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Piggyman - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Mirror Rick - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Evil Cross & Nightmares (Stage 4) - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Masterdead (Stage 5) - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Jennifer (Battle) - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Hell Chaos - Splatterhouse , by Katsurō Tajima, Yoshinori Kawamoto
#Belly Ache - Splatterhouse 2 , by Eiko Kaneda
#Blood Puppet / The Library - Splatterhouse 2 , by Eiko Kaneda
#Welcome To The House - Splatterhouse 2 , by Eiko Kaneda
#Black Crystal - Splatterhouse 2 , by Eiko Kaneda
#Escape From The Void - Splatterhouse 2 , by Eiko Kaneda
#The Final Fight - Splatterhouse 2 , by Eiko Kaneda
== Aperture Laboratories ==
=== Origin ===
This stage is inspired by the layouts that Test Chambers usually have in the Portal series, particularly the ones seen in Portal 2, with a slicker aesthetic and elements such as lasers and transforming platforms. The Chamber itself is original, and not directly taken from either of the Portal games. 
===Stage Description===
The battle takes place in a Test Chamber of Aperture Science, and perhaps the most unique trait of this stage is the fact that it is constantly rearranging itself. Platforms will modify their shape, becoming larger or smaller, or outright disappearing beneath a player's feet. The changing platforms are easily distinguishable from the main floor, as they are made of glass. Hazards are provided by lasers, who will occasionally be activated to mess with the ongoing battle. Most notably, the stage features live commentary from GLaDOS, the main antagonist of the Portal series, who will speak and taunt players throughout the match via speakers. She will comment on and react to events such as KOs, the player in the lead, remaining time, taunts etc. . She also has several unique lines directed towards specific characters. 
===Track List===
#Still Alive - Portal , by Jonathan Coulton, Ellen McLain (REMIX)
#Science is Fun - Portal 2 , by Mike Morasky
#9999999 - Portal 2 , by Mike Morasky
#The Courtesy Call - Portal 2 , by Mike Morasky
#Love as a Construct - Portal 2 , by Mike Morasky
#I Am Different - Portal 2 , by Mike Morasky
#You Will Be Perfect - Portal 2 , by Mike Morasky
#Bots Build Bots - Portal 2 , by Mike Morasky
#An Accent Beyond - Portal 2 , by Mike Morasky
#Reconstructing More Science - Portal 2 , by Mike Morasky
#Machiavellian Bach - Portal 2 , by Mike Morasky
#Bombs For Throwing At You - Portal 2 , by Mike Morasky
#Your Precious Moon - Portal 2 , by Mike Morasky
#Cara Mia Addio! - Portal 2 , by Mike Morasky, Ellen McLain
#Want You Gone - Portal 2 , by Jonathan Coulton, Ellen McLain
==Band Land==
===Origin===
A memorable stage from the very first Rayman game, Band Land is the second world players come across in the PS1 title. The general aesthetic of the stage takes after elements from the first game, but also from concept arts for the never released Rayman 4, in which Band Land was going to make a return. 
===Stage Description===
Band Land is a semi-big stage with many platforms and interactive elements, such as bounce pads, slopes and moving platforms, just like in the many challenging levels of Rayman. As the name suggests, music and sounds are the key in this stage, and elements of the stage will produce musical sounds and notes when interacted with. 
===Track List===
#The Lum King - Rayman Origins , by Christophe Héral, Billy Martin (REMIX)
#World Map - Rayman , by Rémi Gazel
#First Steps - Rayman , by Rémi Gazel
#Betilla The Fairy - Rayman , by Rémi Gazel
#The Band Awakens - Rayman , by Rémi Gazel
#Cloak of Darkness - Rayman , by Rémi Gazel
#The Great Escape - Rayman 2 : The Great Escape , by Eric Chevalier
#The Hall of Doors - Rayman 2 : The Great Escape , by Eric Chevalier
#The Fairy Glade - Rayman 2 : The Great Escape , by Eric Chevalier
#The Cave of Bad Dreams - Rayman 2 : The Great Escape , by Eric Chevalier
#The Grogloth - Rayman 2 : The Great Escape , by Eric Chevalier
#Rayman Theme - Rayman Arena , by Claude Samard
#A Hard Landing - Rayman 3 : Hoodlum Havoc , by Plum, Fred Leonard, Laurent Parisi
#Rayman Stomps Back - Rayman 3 : Hoodlum Havoc , by Plum, Fred Leonard, Laurent Parisi
#Chased By The Knaaren - Rayman 3 : Hoodlum Havoc , by Plum, Fred Leonard, Laurent Parisi
#Reflux The Knaaren - Rayman 3 : Hoodlum Havoc , by Plum, Fred Leonard, Laurent Parisi
#The Darktoon Chase - Rayman Origins , by Christophe Héral, Billy Martin
#Advancement - Rayman Origins , by Christophe Héral, Billy Martin
#The Tricky Treasure - Rayman Origins , by Christophe Héral, Billy Martin
#Hi-Ho Moskito - Rayman Origins , by Christophe Héral, Billy Martin
#Lums Of The Water - Rayman Origins , by Christophe Héral, Billy Martin
#Dragon's Chef Belly - Rayman Origins , by Christophe Héral, Billy Martin
#Chasing a Dream - Rayman Origins , by Christophe Héral, Billy Martin
#The Final Showdown - Rayman Origins , by Christophe Héral, Billy Martin
#Medieval Dragon - Rayman Legends , by Christophe Héral, Billy Martin
#Orchestral Chaos - Rayman Legends , by Christophe Héral, Billy Martin
#20,000 Lums Under The Sea - Rayman Legends , by Christophe Héral, Billy Martin
#Hell's Gate - Rayman Legends , by Christophe Héral, Billy Martin
#Olympus Maximum Invaded - Rayman Legends , by Christophe Héral, Billy Martin
#Rayman Theme - 8-Bit - Rayman Legends , by Christophe Héral, Billy Martin
== Empire City ==
===Origin===
The home city of Cole MacGrath, Empire City is the main setting of inFAMOUS, and briefly appears in the beginning of inFAMOUS 2. The stage itself takes place within the Neon district, the first of the three islands in Empire City that the player can explore. 
===Stage Description===
The stage has two main platforms provided by two buildings, each with additional architecture on top to give more depth to the stage. While the buildings are separated by a large gap, a small crane on the building on the left can be knocked down and be used as a bridge which connects the two platforms. Minor hazards are included in this stage, in the form of a couple of propane tanks which produce highly damaging explosion if they are detonated by any attack. The Reapers, an enemy gang in inFAMOUS appear in the background as cameos, patrolling the rooftops. Hidden in random parts of the stage, players can find and collect a couple of Blast Shards from the inFAMOUS series. When a player walks over them, they'll absorb the shard, and their Finisher Meter will be filled up by a good amount. 
===Track List===
#Cole MacGrath - inFAMOUS 2 , by Jim Dooley ( REMIX )
#Rabble Rouser - inFAMOUS , by Amon Tobin
#Meet The Reapers - inFAMOUS , by Amon Tobin, Jim Dooley
#Alden Strikes - inFAMOUS , by Amon Tobin, Jim Dooley
#Dinner With Sasha - inFAMOUS , by Jim Dooley
#Secrets Revealed - inFAMOUS , by JD Mayer
#End Of The Road - inFAMOUS , by Jim Dooley
#Anything For Trish - inFAMOUS , by Amon Tobin
#Genesis - inFAMOUS , by Amon Tobin, Jim Dooley
#7th Ward - inFAMOUS 2 , by Galactic
#Lucy Kuo - inFAMOUS 2 , by Jim Dooley
#The Freaks Are Everywhere - inFAMOUS 2 , by Galactic
#Meet Nix - inFAMOUS 2 , by Galactic
#Hardcore Parkour - inFAMOUS 2 , by Brain
#Abducted - inFAMOUS 2 , by Brain
#The Flood - inFAMOUS 2 , by JD Mayer
#Tasso - inFAMOUS 2 , by Galactic
#Ascension Parish - inFAMOUS 2 , by Brain
#Abducted - inFAMOUS 2 , by Brain
#And I Thought I Was A Pyro - inFAMOUS 2 , by Galactic
#Plant Monster - inFAMOUS 2 , by Jim Dooley
#The Railyard - inFAMOUS 2 , by Galactic
#The Final Piece - inFAMOUS 2 , by Jim Dooley
#The Vandal King - inFAMOUS Second Son , by Marc Canham
#Speed of Light - inFAMOUS Second Son , by Brain
== Tiger Dojo ==
===Origin===
This is Jin's home stage from Tekken 3, which also appears in Tekken Tag Tournament, where it's simply known as 'Jin-A'. In Tekken 3, this stage is called "Tiger Dojo Tokyo". 
===Stage Description===
A fairly linear stage, Tiger Dojo consists of a wide, main floor walled on the right side and open on the left, therefore only allowing KOs on the left and upper side. On the wall, just like in the original game, the painting "Tigers and Dragons" by Kanō Sanraku can be admired. Meanwhile, the open side of the stage is a view on a hazy forest. 
===Track List===
#Opening Movie - Tekken Tag Tournament , by Akitaka Tohyama (REMIX)
#Heihachi Mishima - Tekken 2 , by Yoshie Arakawa , Yoshie Takayanagi
#Jun Kazama - Tekken 2 , by Yoshie Arakawa , Yoshie Takayanagi
#Emotionless Passion - Tekken 2 , by Yoshie Arakawa , Yoshie Takayanagi
#Character Select - Tekken 3 , by Nobuyoshi Sano
#Jin Kazama - Tekken 3 , by Nobuyoshi Sano
#King - Tekken 3 , by Nobuyoshi Sano
#Paul Phoenix - Tekken 3 , by Nobuyoshi Sano
#Eddy Gordo - Tekken 3 , by Nobuyoshi Sano
#Hwoarang - Tekken 3 , by Nobuyoshi Sano
#Forest Law - Tekken 3 , by Nobuyoshi Sano
#Eddy Gordo - Tekken 3 , by Nobuyoshi Sano
#Nina Williams - Tekken 3 , by Nobuyoshi Sano
#Yoshimitsu - Tekken 3 , by Nobuyoshi Sano
#Ling Xiaoyu - Tekken 3 , by Nobuyoshi Sano
#Heihachi Mishima - Tekken 3 , by Nobuyoshi Sano
#Ogre - Tekken 3 , by Nobuyoshi Sano
#Jin Stage - Tekken Tag Tournament , by Nobuyoshi Sano
#Paul Stage - Tekken Tag Tournament , by Akitaka Tohyama
#Yoshimitsu Stage - Tekken Tag Tournament , by Nobuyoshi Sano
#School Stage - Tekken Tag Tournament , by Nobuyoshi Sano
#Xiaoyu Stage - Tekken Tag Tournament , by Keiichi Okabe
#Heihachi Stage - Tekken Tag Tournament , by Nobuyoshi Sano
#Unknown Stage - Tekken Tag Tournament , by Yu Miyake, Keiichi Okabe
#Moonlit Wilderness - Tekken 5 , by Satoru Kousaki
#Antares - Tekken 5 , by Junichi Nakatsuru
#Resurrection - Tekken 5 : Dark Resurrection , by Satoru Kousaki
#Snow Castle - Tekken 5 : Dark Resurrection , by Masaru Shiina
#Heat Haze Shadow - Tekken 7 , by AJURIKA
#Desperate Struggle - Tekken 7 , by Rio Hamamoto
== Astral Chaos ==
===Origin===
The Astral Chaos plane is a realm within the SoulCalibur series, and a stage based in it is present in almost every title of the series. This version in particular appears in SoulCalibur VI, where it's known as 'Astral Chaos : Tide of the Damned'. In every iteration, this area is home to characters associated with the two blades, Soul Calibur and Soul Edge, such as Inferno and Elysium. 
===Stage Description===
Astral Chaos is a completely flat stage, consisting of one main platform and no additional elements. This makes Astral Chaos an excellent pick for players who look for a completely neutral stage with no platforms and a small to medium size. Other than that, the stage is an almost identical recreation of the original level in SoulCalibur VI, bearing the same abstract and chaotic background, with the main platform slowly spinning around. 
=== Easter Eggs ===
* On this stage, instead of the regular "3 .. 2 .. 1 , Fight !" when the match starts, the Narrator from SoulCalibur VI will be heard saying one of a few different intro phrases, akin to the SoulCalibur series. Additionally, when a player is knocked out of the stage, the Narrator will also be heard saying "Ring Out", another staple of the original series. The Narrator's introductions to the stage are listed below ;
** " Welcome back to the stage of history. "
** " At the edges of chaos, only one soul will prevail. "
** " The endless void consumes all but the strongest of wills. "
** " As warriors collide, chaos feasts. "
** " The course of battle is written by the sharpest will. "
** " Warriors from afar are drawn to the madness of conflict. "
** " When chaos calls, only the bravest souls will heed. "
** " Raise thy weapon, and ignite the flame of battle. "
===Track List===
#The Edge of Soul - Soul Edge , by Benten Maru (REMIX)
#The Edge of Soul - Soul Edge , by Benten Maru
#Castaway Into Darkness - Soul Edge , by Masumi Itō
#Hagakure - Soul Edge , by Yoshiyuki Ito
#A Haunting Wild - Soul Edge , by Benten Maru
#A Mediterranean Call - Soul Edge , by Masumi Itō
#Darkness of Fate - Soul Edge , by Taku Iwasaki
#The Stage of History - SoulCalibur , by Junichi Nakatsuru
#The New Legend - SoulCalibur , by Junichi Nakatsuru
#Sail Over The Storm - SoulCalibur , by Junichi Nakatsuru
#In The Name Of Father - SoulCalibur , by Junichi Nakatsuru
#Wings Of Fate - SoulCalibur , by Junichi Nakatsuru
#Unblessed Soul - SoulCalibur , by Junichi Nakatsuru
#Worth Dying For - SoulCalibur , by Junichi Nakatsuru
#Light & Darkness (Soul Mix) - SoulCalibur , by Junichi Nakatsuru
#History Unfolds - SoulCalibur II , by Junichi Nakatsuru
#Raise Thy Sword - SoulCalibur II , by Yoshihito Yano
#Destiny Awaits No One - SoulCalibur II , by Yoshihito Yano
#Eternal Struggle - SoulCalibur II , by Junichi Nakatsuru
#Hellfire - SoulCalibur II , by Junichi Nakatsuru
#Fearless Eyes - SoulCalibur III , by Junichi Nakatsuru
#Time Marches On - SoulCalibur III , by Junichi Nakatsuru
#Forsaken Sanctuary - SoulCalibur III , by Junichi Nakatsuru
#World Distortion - SoulCalibur III , by Junichi Nakatsuru
#Symphony of Swords - SoulCalibur III , by Ryuichi Takada
#Reign Of Doom - SoulCalibur IV , by Keiki Kobayashi
#Destiny Will Tell - SoulCalibur IV , by Masaharu Iwata
#Till Fate Writes My Epitaph - SoulCalibur V , by Junichi Nakatsuru
#Sacred Dawn - SoulCalibur V , by Junichi Nakatsuru
#Pavor Nocturnus - SoulCalibur V , by Junichi Nakatsuru
#The Brave New Stage of History - SoulCalibur VI , by Junichi Nakatsuru
#Under A Pledge - SoulCalibur VI , by Junichi Nakatsuru
#Darkest Shadow - SoulCalibur VI , by Syuri Misaki
#Moon Of Oblivion - SoulCalibur VI , by Syuri Misaki
#Myriad Souls - SoulCalibur VI , by Yu Sugimoto
== Dead Pool ==
===Origin===
Dead Pool is a famous stage within the Mortal Kombat series, which debuted in Mortal Kombat II. The arena had many different incarnation throughout the series, but the version that appears in Nexus Heroes is based on its most recent appearance in Mortal Kombat 11. 
===Stage Description===
Consisting of a long, main floor and two soft platforms at each side, the Dead Pool is unique in the fact that it doesn't have cliffs : instead, at the edges of the main platform is a pool of acid in which player will take constant damage, should they come in contact with it. 
=== Easter Eggs ===
* On this stage, when a player gets KOed from the upper side of the screen, there is a low, random chance to trigger the "Toasty!" Easter Egg from the Mortal Kombat series, in which a png image of Dan Forden (one of the composers for the Mortal Kombat games) will pop up in the bottom right corner of the screen, accompanied by the word "Toasty!" shouted in a falsetto voice.
===Track List===
#Techno Syndrome - Mortal Kombat : The Album , by The Immortals (COVER)
#Choose Your Fighter - Mortal Kombat , by Dan Forden
#The Palace Gates - Mortal Kombat , by Dan Forden
#The Warriors Shrine - Mortal Kombat , by Dan Forden
#The Kombat Tomb - Mortal Kombat II , by Dan Forden
#The Portal / The Battle Arena - Mortal Kombat II , by Dan Forden
#The Street - Mortal Kombat 3 , by Dan Forden
#The Balcony / The Pit III / Scorpion's Lair - Mortal Kombat 3 , by Dan Forden
#Elder Gods / Shaolin Temple - Mortal Kombat 4 , by Dan Forden
#Prison - Mortal Kombat 4 , by Dan Forden
#The Well - Mortal Kombat 4 , by Dan Forden
#Kreate-A-Fighter - Mortal Kombat : Armageddon , by Rich Carle
#Kombatant Select - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Armory - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Courtyard Day - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Dead Pool - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Desert - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Evil Monastery - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Goro's Lair - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Kahn's Coliseum- Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Living Forest - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Pit - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Soul Chamber - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Subway - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Temple - Mortal Kombat , by Todd Haberman, Cris Velasco, Sascha Dikiciyan
#Mortal Kombat X Main Theme - Mortal Kombat X , by Tillman Sillescu
#Dead Woods - Mortal Kombat X , by Tillman Sillescu
#The Kove - Mortal Kombat X , by Tillman Sillescu
#Kronika's Hourglass - Mortal Kombat 11 , by Willbert Roget II
#Tournament - Mortal Kombat 11 , by Willbert Roget II
== Town Center ==
===Origin===
This stage originates from the Town Center map in Plants Vs Zombies : Battle For Neighborville, and is, more specifically, set in the area of Sundrop Hills, on top of a wooden house. The visible skyline behind the stage is modified to offer a view of the city and of the other regions, such as Zomboss' HQ and Weirding Woods. It should be noted that the house on which players fight on is much bigger compared to the original game, in order for it to fit as a stage for a platform fighter. 
===Stage Description===
This is a relatively simple stage, set on a rooftop which has two slopes at each sides and three wooden platforms for players to fight on. The size of the stage is medium-large, and is excellent for free-for-alls and team battle. Penny, Crazy Dave's van, will occasionally fly across the stage, damaging anyone in its path. 
===Track List===
#Crazy Dave (Intro Theme) - Plants Vs Zombies , by Laura Shigihara (REMIX)
#Grasswalk - Plants Vs Zombies , by Laura Shigihara
#Loonboon - Plants Vs Zombies , by Laura Shigihara
#Moongrains - Plants Vs Zombies , by Laura Shigihara
#Watery Graves (Fast) - Plants Vs Zombies , by Laura Shigihara
#Ultimate Battle - Plants Vs Zombies , by Laura Shigihara
#Graze The Roof - Plants Vs Zombies , by Laura Shigihara
#Brainiac Maniac - Plants Vs Zombies , by Laura Shigihara
#Zombies On Your Lawn - Plants Vs Zombies , by Laura Shigihara
#Uraniwa Ni Zombies Ga! ( 芝生にゾンビ ) - Plants Vs Zombies , by Laura Shigihara
#Ultimate Battle - Ancient Egypt - Plants Vs Zombies 2 , by Peter McConnell
#Neon Mixtape Tour (Rap Jam) - Plants Vs Zombies 2 , by Peter McConnell
#Zombie Time! - Plants Vs Zombies 2 , by Peter McConnell
#Main Theme - Plants Vs Zombies : Garden Warfare , by Peter McConnell
#Come On Down To Neighborville! - Plants Vs Zombies : Battle For Neighborville , by Peter McConnell
==Sacred Lands==
===Origin===
The stage takes place around the area of Devil's Grief in the vast world of Horizon : Zero Dawn. The first phase takes place on top of the head of a Tallneck, enormous machines used to scan the surroundings in the world of Horizon, while the second phase is on more stable ground in an ancient and crumbling structure of the Old World. The name of the stage, 'Sacred Lands' is the area in which Aloy's tribe, the Nora, lives. 
===Stage Description===
At the start of the battle, players will fight atop of a moving Tallneck. The surface is relatively small, and the Tallneck's walking makes the platform shaky and unstable. After a while, player will have to drop off near an old structure, which serves as a more traditional arena. This part of the stage is composed of several 'floors', as the stage is mainly built vertically. When hazards are off, the battle will start here, skipping the Tallneck section. 
===Track List===
# Aloy's Theme - Horizon : Zero Dawn , by Joris De Man (REMIX)
# Prologue - Horizon : Zero Dawn , by Joris De Man
# Years Of Training - Horizon : Zero Dawn , by Joris De Man
# The Proving - Horizon : Zero Dawn , by Joris De Man
# To The Hunt! - Horizon : Zero Dawn , by Joris De Man
# Aloy's Journey - Horizon : Zero Dawn , by Joris De Man
# Meridian, Shining - Horizon : Zero Dawn , by Joris De Man
# City On The Mesa - Horizon : Zero Dawn , by Joris De Man
# Years Of Training - Horizon : Zero Dawn , by Joris De Man
# Your Hand of Sun and Jewels - Horizon : Zero Dawn , by Joris De Man
# The Spreading Eclipse - Horizon : Zero Dawn , by Joris De Man
# Force Multiplication - Horizon : Zero Dawn , by Joris De Man
# Colossal - Horizon : Zero Dawn , by Joris De Man
# Drawn To Strife - Horizon : Zero Dawn , by Joris De Man
# Beasts Of Steel - Horizon : Zero Dawn , by Joris De Man
# Whatever Comes - Horizon : Forbidden West , by Oleksa Lozowchuk, Julie Elven, Melissa R. Kaplan
# The World On Her Shoulders - Horizon : Forbidden West , by Julie Elven, Joris De Man
# Built To Kill - Horizon : Forbidden West , by Oleksa Lozowchuk
# Guardian Of The Deep - Horizon : Forbidden West , by Julie Elven, Oleksa Lozowchuk
# Trinity - Horizon : Forbidden West , by Oleksa Lozowchuk, Julie Elven, Melissa R. Kaplan
# The Wings Of Ten - Horizon : Forbidden West , by The Flight, Julie Elven
# Second Chance - Horizon : Forbidden West , by The Flight
# A Promise To Uphold - Horizon : Forbidden West , by Joris De Man, Julie Elven
# By Choice, By Fate - Horizon : Forbidden West , by Oleksa Lozowchuk, Julie Elven
#In The Flood (Lovisa's Version) - Horizon : Forbidden West , by Lovisa Bergdahl ( Arcade Mode Credits Only )
== Mêlée Island ==
===Origin===
Mêlée Island is the very first island on which Guybrush's adventure to become a mighty pirate starts in. It appears in The Secret Of Monkey Island, and it's a typical township by the sea where pirates conduct all sorts of activities, from treasure hunting to grog drinking. The area in which players will fight on in Nexus Heroes is the one on the pier, where the Scumm Bar is located. 
===Stage Description===
This stage is a pretty faithful recreation of the pier area of Mêlée Island, where players can fight on the wooden platform or on the nearby structures, like small houses and the Scumm Bar. Off to the sides, players are also able to swim in the sea, this one being one of just a couple of stages to feature water. While the water itself won't damage a player swimming through it, staying in it for too long will eventually cause them to drown. Around the area, several inhabitants of Mêlée Island will make cameo appearances, like Guybrush's crew (the Swordmaster, Otis and Meathook), Stan, the Map Seller and Guybrush's love interest Elaine Marlely. 
=== Easter Eggs ===
* Very rarely, a three-headed monkey will walk by in the background, the same one that appears in the Cannibal's Village in The Secret Of Monkey Island.
===Track List===
#Introductions - The Secret Of Monkey Island : Special Edition , by Michael Land (REMIX)
#The Lookout - The Secret Of Monkey Island : Special Edition , by Michael Land
#The Scumm Bar - The Secret Of Monkey Island : Special Edition , by Michael Land
#LeChuck's Theme - The Secret Of Monkey Island : Special Edition , by Michael Land
#Mêlée Island - The Secret Of Monkey Island : Special Edition , by Michael Land
#The Voodoo Shop - The Secret Of Monkey Island : Special Edition , by Michael Land
#Stan's Previously Owned Vessels - The Secret Of Monkey Island : Special Edition , by Michael Land
#Ghost Ship Shuffle - The Secret Of Monkey Island : Special Edition , by Michael Land
#Closing Themes - The Secret Of Monkey Island : Special Edition , by Michael Land
#It All Started On Scabb Island ... - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#The Largo Embargo - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#Call Me The Bone Master - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#Governor Phatt's Mansion - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#The Gambler's Club - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#Rum Rogers Jr. And The Secret Chamber - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#Governor Marley's Mardi Gras Fish Fry - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#Captain Kate / Stan's Previously Used Coffins - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#LeChuck's Torture Chamber - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
#Big Whoop and Finale - Monkey Island 2 : LeChuck's Revenge : Special Edition , by Michael Land
== Mission 1 ==
===Origin===
As the name implies, this stage is based on the first mission in Metal Slug, the debut title of the series. It takes place in the area known as the Absolute Thick Forest, and while the layout isn't exactly the same, many elements are faithfully recreated, starting from the fact that this stage preserves the same pixel-art style of the Metal Slug series, making it visually very different from other stages. 
===Stage Description===
Mission 1 is a stage conceived to emulate the typical layout of a Metal Slug level, particularly based on the middle section of the level it is based on. There are many platforms around, and many structures that can be destroyed. This stage doesn't have cliffs, so KOs are only possible off the sides and upward. A handful of yellow barrels are scattered around the stage, which will explode if they are attacked. But, as well as hazards, elements on this stage can also aid players : occasionally, a POW will spawn, and when a player attacks them, they'll be set free. After shouting their trademark "Thank You!", the POW will gift that player an Item. 
===Track List===
#MAIN THEME FROM METAL SLUG - Metal Slug , by HIYA!, JIM ( REMIX )
#STEEL BEAST - Metal Slug , by HIYA!, JIM
#INNER STATION - Metal Slug , by HIYA!, JIM
#ASSAULT THEME - Metal Slug , by HIYA!, JIM
#RIDGE 256 - Metal Slug , by HIYA!, JIM
#GERHARDT CITY - Metal Slug , by HIYA!, JIM
#FINAL ATTACK - Metal Slug , by HIYA!, JIM
#JUDGMENT X - Metal Slug X , by HIYA!, Captain Beroou
#PREHISTORIC SITE X - Metal Slug X , by HIYA!, Captain Beroou
#LIVIN ON THE DECK X - Metal Slug X , by HIYA!, Captain Beroou
#BACK ON THE CHINA X - Metal Slug X , by HIYA!, Captain Beroou
#NEW GODOKIN X - Metal Slug X , by HIYA!, Captain Beroou
#KISS IN THE DARK X - Metal Slug X , by HIYA!, Captain Beroou
#BLUE WATER FANGS - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#MARINE DIVER - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#MIDNIGHT WANDERING - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#SNOW CAVE OF EVIL - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#SHALLOW SEA - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#IN THE HARD SEA - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#DESERT - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#INTO THE SKY - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#INTO THE SPACE - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#ESCAPE - Metal Slug 3 , by HIYA!, Captain Beroou, Hori_Hori, Q_JIROU, maitaro
#LET'S RUN THROUGH! - Metal Slug 4 , by Toshikazu Tanaka
#HEAVY AFRICAN - Metal Slug 5 , by Toshikazu Tanaka
#INNER GOLDFIELD - Metal Slug 6 , by Manabu Namiki, Mitsuhiro Kaneda
#COMBAT SCHOOL - Metal Slug 7 , by Manabu Namiki, Mitsuhiro Kaneda
#WEAPONS FREE ARRANGE - Metal Slug 3D , by Toshikazu Tanaka
== Kaer Morhen ==
===Origin===
Kaer Morhen is the old keep currently used by Witchers, and the former location of the School of the Wolf, where young Witchers used to be trained. The fighting itself will take place around the walls surrounding the castle, with a great view of the wilds in the background. 
===Stage Description===
The stage itself is quite large, developed on several planes and with a lot of platforms on which to fight on. Certain wooden structures which serve as platforms can be destroyed, making the stage less cumbersome but also getting rid of platforms in the meantime. Because the edges are provided by towers, characters who can wall cling or wall climb will have an easier time playing off stage. 
===Track List===
#Geralt of Rivia - The Witcher III : Wild Hunt , by Marcin Przybyłowicz ( REMIX )
#The Trail - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#Commanding The Fury - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#Silver For Monsters ... - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#... Steel For Humans - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#The Nightingale - The Witcher III : Wild Hunt , by Percival Schuttenbach
#City of Intrigues - The Witcher III : Wild Hunt , by Mikolai Stroinski
#The Hunter's Path - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#Kaer Morhen - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#Eyes Of The Wolf - The Witcher III : Wild Hunt , by Mikolai Stroinski
#The Vagabond - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#Cloak And Dagger - The Witcher III : Wild Hunt , by Percival Schuttenbach
#Forged In Fire - The Witcher III : Wild Hunt , by Mikolai Stroinski
#Welcome, Imlerith - The Witcher III : Wild Hunt , by Mikolai Stroinski
#Blood On The Cobblestones - The Witcher III : Wild Hunt , by Mikolai Stroinski
#The Hunt Is Coming - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#At War! - The Witcher III : Wild Hunt , by Mikolai Stroinski
#Back On The Path - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Igni - The Witcher III : Wild Hunt , by Mikolai Stroinski
#Merchants of Novigrad - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Ladies Of The Wood - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Hunt Or Be Hunted - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Sword of Destiny - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Song Of The Sword-Dancer - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Hearts of Stone - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#You're ... Immortal? - The Witcher III : Wild Hunt , by Marcin Przybyłowicz, Percival Schuttenbach
#Mystery Man - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#Blood And Wine - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#For Honor! For Touissant! - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
#The Beast Of Beauclair - The Witcher III : Wild Hunt , by Marcin Przybyłowicz
== Amusement Park ==
===Origin===
This stage is set within the Amusement Park, one of the areas players can explore in NieR : Automata. More specifically, the stage is set on a roller coaster, akin to the moment before the battle against Simone in the auditorium in the original game. However, unlike in NieR : Automata, the roller coaster rails sprawl across the entire amusement park, rather than just around the castle, to make the background scenery less repetitive. 
===Stage Description===
Amusement Park is a stage in which players fight on a single, moving platform designed after a large roller coaster wagon. If a player walks off the wagon, they'll be almost immediately KOed on the rails because of the speed at which the wagon moves, as it'll leave them behind. So while the stage technically doesn't have cliffs, it's still challenging to get back on stage if thrown off, although it's possible to get a chance to jump and recover as soon as contact with the rails is made, before players are dragged out of the screen. As the Roller Coaster travels across the park, several machines in their carnival attires can be seen partying and having fun, including a bunch of them parading with a giant tank across the park. 
=== Easter Eggs ===
* When Ratchet & Clank pixelize a fighter with their Pixelizer move, the music in the background will change to its 8-bit version as heard in the hacking sections of NieR : Automata.
===Track List===
#Weight Of The World - NieR : Automata , by Keiichi Okabe (REMIX)
#Memories Of Dust - NieR : Automata , by Kuniyuki Takahashi
#Birth Of A Wish - NieR : Automata , by Keiichi Okabe
#Amusement Park - NieR : Automata , by Keigo Hoashi
#A Beautiful Song - NieR : Automata , by Keigo Hoashi
#Grandma (Destruction) - NieR : Automata , by Kuniyuki Takahashi, Keiichi Okabe
#Emil's Shop - NieR : Automata , by Kuniyuki Takahashi, Sho Ishihama
#City Ruin (Shade) - NieR : Automata , by Keiichi Okabe
#End Of The Unknown - NieR : Automata , by Keiichi Okabe
#Forest Kingdom - NieR : Automata , by Keigo Hoashi
#Dark Colossus (Kaiju) - NieR : Automata , by Keigo Hoashi
#Copied City - NieR : Automata , by Keigo Hoashi
#Possessed By Disease - NieR : Automata , by Keiichi Okabe
#Dependant Weakling - NieR : Automata , by Kuniyuki Takahashi
#War & War - NieR : Automata , by Keigo Hoashi
#Crumbling Lies (Front) - NieR : Automata , by Keigo Hoashi
#Emil (Despair) - NieR : Automata , by Kuniyuki Takahashi
#Alien Manifestation - NieR : Automata , by Keiichi Okabe
#Bipolar Nightmare - NieR : Automata , by Keigo Hoashi
#The Sound Of The End - NieR : Automata , by Keigo Hoashi
==Black Mesa==
===Origin===
The Black Mesa stage takes place in two distinct locations from the first Half-Life : the Black Mesa Research Facility and the otherworldly planet Xen. The initial phase is set in perhaps the most important location of the entire Half-Life series, that being the chamber in which the cataclysmic event known as the Resonance Cascade took place. This event will occurr during the match as well, teleporting the players on Xen. The Black Mesa chamber is notably different from how it appears in the original game, as it was made much larger and with cliffs, to better adapt it into a stage for a platform fighter. 
===Stage Description===
Phase 1 of this stage is set within the Black Mesa Research Facility, in the famed Resonance Cascade room. The area is pretty small and cumbersome, but still has cliffs and a few platforms and obstacles. During this phase, a Resonance Cascade will take place, temporarily affecting the match with effects such as a blackout, low gravity and hazardous electricity. Then, in a flash, all players will be moved to Xen, which is a larger and more open stage, with two main platforms and other smaller ones thorough. 
=== Easter Eggs ===
* In the first phase, during the Resonance Cascade, the sound effects of the screaming scientist from the first Half-Life can be heard, as well as several other vfx from the game.
* In both phases, the G-Man can be occasionally spotted in the background, observing the battle.
===Track List===
#Hazardous Environments - Half-Life , by Kelly Bailey (REMIX)
#Adrenaline Horror - Half-Life , by Kelly Bailey
#Klaxon Beat - Half-Life , by Kelly Bailey
#Diabolical Adrenaline Guitar - Half-Life , by Kelly Bailey
#Nuclear Mission Jam - Half-Life , by Kelly Bailey
#Drums and Riffs - Half-Life , by Kelly Bailey
#Hard Technology Rock - Half-Life , by Kelly Bailey
#Credits - Closing Theme - Half-Life , by Kelly Bailey
#Storm - Half-Life : Opposing Force , by Chris Jensen
#Bust - Half-Life : Opposing Force , by Chris Jensen
#Dark Energy - Half-Life 2 , by Kelly Bailey
#Pulse Phase - Half-Life 2 , by Kelly Bailey
#Apprehension And Evasion - Half-Life 2 , by Kelly Bailey
#LG Orbifold - Half-Life 2 , by Kelly Bailey
#You're Not Supposed To Be Here - Half-Life 2 , by Kelly Bailey
== 1989 ==
===Origin===
1989 is a pretty abstract stage, as it references the mid-chapters screen of the first Hotline Miami, which depicts a pixel-art composition of a sunset-lit Miami. Like in the original game, the background keeps moving forward, as if the main platform was moving. The platform itself also references aesthetics found in Hotline Miami, but as mentioned, this stage is very much original and only based on the 80's/Retro/Synthwave style of the games. The stage takes its name from the year in which the first Hotline Miami game takes place in. 
===Stage Description===
A relatively simple stage, 1989 has a single, large platform as its base and three smaller ones above, making it a basic and headaches-free arena in which most types of matches can be played without too much troubles, as this stage is also free of hazards by default. 
===Track List===
#Hotline - Hotline Miami , by Jasper Byrne
#Miami - Hotline Miami , by Jasper Byrne
#Voyager - Hotline Miami , by Jasper Byrne
#Decade Dance - Hotline Miami 2 : Wrong Number , by Jasper Byrne
#Kill Streak - Hotline Miami 2 : Wrong Number , by Jasper Byrne
#Love 2 Hurt U - Hotline Miami 2 : Wrong Number , by Jasper Byrne
#Night Driver - Hotline Miami 2 : Wrong Number , by Jasper Byrne
#Evil Eye - PayDay 2 , by Simon Viklund
#Hot Pursuit - PayDay 2 , by Simon Viklund
==Syndicate Stronghold==
===Origin===
Syndicate Stronghold is a recreation of Stage 8, the final stage in Streets Of Rage 2. Battles on this stage takes place in the same three section as the original game : first in the main hallway of the base, then on an elevator and finally in the presence of the Syndicate's leader Mr. X and Shiva, his henchman. The stage keeps the same retro graphic of Streets Of Rage 2. 
===Stage Description===
The first phase of this peculiar stage is a side-scrolling hallway within the Stronghold, in which KOs will only occur at the sides of the screen. After a KO, the stage will move forward, moving the battle along the hallway (the "Go!" sign from the Streets Of Rage series will serve as a prompt to players to move). After three KOs on this Phase, the stage will move onto Phase 2, which takes place on an elevator. This time, KOs are only possible on the upper side of the screen. The elevator is a pretty small area in which to fight, so the battle is sure to get chaotic in there. However, it won't be long until the platform reaches the top floor, which consists of a much wider and more traditional arena, on which however there are no cliffs, so much like in Air Force Base, KOs can happen by just walking out of the stage's boundaries. 
===Track List===
#The Streets Of Rage - Streets Of Rage , by Yuzo Koshiro (REMIX)
#Fighting In The Streets - Streets Of Rage , by Yuzo Koshiro
#Attack The Barbarian - Streets Of Rage , by Yuzo Koshiro
#Go Straight - Streets Of Rage 2 , by Yuzo Koshiro
#In The Bar - Streets Of Rage 2 , by Yuzo Koshiro
#Never Return Alive (Rain) - Streets Of Rage 2 , by Yuzo Koshiro
#Spin On The Bridge - Streets Of Rage 2 , by Yuzo Koshiro
#Ready Funk - Streets Of Rage 2 , by Yuzo Koshiro
#Dreamer - Streets Of Rage 2 , by Yuzo Koshiro
#Alien Power - Streets Of Rage 2 , by Yuzo Koshiro
#Under Logic - Streets Of Rage 2 , by Yuzo Koshiro
#Too Deep - Streets Of Rage 2 , by Yuzo Koshiro
#Slow Moon - Streets Of Rage 2 , by Yuzo Koshiro
#Wave 131 - Streets Of Rage 2 , by Yuzo Koshiro
#Jungle Base - Streets Of Rage 2 , by Yuzo Koshiro
#Back To The Industry - Streets Of Rage 2 , by Yuzo Koshiro
#Expander - Streets Of Rage 2 , by Yuzo Koshiro
#Mad Max - Streets Of Rage 2 , by Yuzo Koshiro
#Revenge Of Mr. X - Streets Of Rage 2 , by Yuzo Koshiro
#Fuze - Streets Of Rage 3 , by Motohiro Kawashima
#The Poets II - Streets Of Rage 3 , by Motohiro Kawashima
#Dub Slash - Streets Of Rage 3 , by Motohiro Kawashima
#Boss - Streets Of Rage 3 , by Motohiro Kawashima
#Bulldozer - Streets Of Rage 3 , by Motohiro Kawashima
#Happy Paradise - Streets Of Rage 3 , by Yuzo Koshiro
#Moon - Streets Of Rage 3 , by Motohiro Kawashima
#Robo X (Mr. X) - Streets Of Rage 3 , by Yuzo Koshiro
#Character Select - Streets Of Rage 4 ) , by Yuzo Koshiro
#They're Back - Streets Of Rage 4 ) , by Yuzo Koshiro
#The Streets - Streets Of Rage 4 ) , by Olivier Deriviere
#Chill Or Don't - Streets Of Rage 4 ) , by Olivier Deriviere
#Call The Cops - Streets Of Rage 4 ) , by Olivier Deriviere
#Funky HQ - Streets Of Rage 4 ) , by Olivier Deriviere
#The Commissioner - Streets Of Rage 4 ) , by XL Middleton
#Estel : Round 1 - Streets Of Rage 4 ) , by Harumi Fujita
#Barbon - Streets Of Rage 4 ) , by Motohiro Kawashima
#Shiva - Streets Of Rage 4 ) , by Yoko Shimomura
#Rising Up - Streets Of Rage 4 ) , by Olivier Deriviere
#Ms. Y - Streets Of Rage 4 ) , by Yuzo Koshiro
#Mr. Y - Streets Of Rage 4 ) , by Yuzo Koshiro
#Next of Kin Showdown - Streets Of Rage 4 ) , by Das Mörtal
#Aerial Justice - Streets Of Rage 4 ) , by Tee Lopes
#Spotlight Summersault - Streets Of Rage 4 ) , by Tee Lopes
#Blood For Glory - Streets Of Rage 4 ) , by Tee Lopes
#Ritual Of Battle - Streets Of Rage 4 ) , by Tee Lopes
== Rapture ==
===Origin===
Rapture is the underwater city in which the first two Bioshock titles take place in, as well as the Burial At Sea DLCs in Bioshock Infinite. The specific area portrayed in this stage is an amalgamation of several elements found in the city, instead of being a faithful recreation of a location in particular. Both elements from Bioshock and Bioshock 2 are present in this stage. 
===Stage Description===
Set on an elevated balcony, Rapture is an atmospheric stage with two platforms, plus the main one. The area is filled with nods and references to the Bioshock series, like the many familiar locales found in the background, a Circus Of Values vending machines and vicious Splicers creeping around the place. 
===Track List===
#Rise Rapture Rise - Bioshock , by Garry Schyman (REMIX)
#Welcome To Rapture - Bioshock , by Garry Schyman
#Cohen's Masterpiece - Bioshock , by Garry Schyman
#All Spliced Up - Bioshock , by Garry Schyman
#Combat Medley - Bioshock , by Garry Schyman
#Pairbond - Bioshock 2 Theme - Bioshock 2 , by Garry Schyman
#Waking Up In 1959 - Bioshock 2 , by Garry Schyman
#Out Of The Airlock - Bioshock 2 , by Garry Schyman
#Big Sister On The Move - Bioshock 2 , by Garry Schyman
#Send Him Howling Back To Hell - Bioshock 2 , by Garry Schyman
#Gil's Entertainment - Bioshock 2 , by Garry Schyman
#Escape - Bioshock 2 , by Garry Schyman
#Rory O'More / Saddle The Pony - Bioshock Infinite , by Samuel Lover
#The Readiness Is All - Bioshock Infinite , by Ken Levine, Jim Bonney
#Will The Circle Be Unbroken - Bioshock Infinite , by Ada R. Habershon, Charles H. Gabriel (Arcade Mode Credits Only)
== Raccoon City ==
===Origin===
The main setting of several entries in the Resident Evil series, Raccoon City is where the first major outbreak of the T-Virus took place, turning hundreds of innocents into flesh-hungry zombies, while the government and what was left of the armed forces tried to contain what quickly became a zombie apocalypse. 
===Stage Description===
The stage is set on the rooftop of a building, with a complete view of Raccoon City looming in the background. The police station of the city, the RCPD Station, is well visible, as are hundreds of zombies raging around the streets. 
===Track List===
#Secure Place - Resident Evil 2 , by Masami Ueda (REMIX)
#Shot In The Silence - Resident Evil , by Shusaku Uchiyama
#Vacant Room - Resident Evil , by Shusaku Uchiyama
#Tyrant 2 - Resident Evil , by Shusaku Uchiyama
#"The Ultimate Bio-Weapon" Medley - Resident Evil 2 , by Masami Ueda
#Free From Fear - Resident Evil 3 : Nemesis , by Saori Meda
#Nemesis Theme - Resident Evil 3 : Nemesis , by Masami Ueda
#Salazar - Resident Evil 4 , by Misao Senbongi, Shusaku Uchiyama
#Krauser - Resident Evil 4 , by Misao Senbongi, Shusaku Uchiyama
#Final Battle - Resident Evil 4 , by Misao Senbongi, Shusaku Uchiyama
#The Mercenaries - Resident Evil 4 , by Misao Senbongi, Shusaku Uchiyama
#Mercenary Leon - Resident Evil 4 , by Misao Senbongi, Shusaku Uchiyama
#Raccoon City - Resident Evil 2 , by Masami Ueda
#Black Impact - Resident Evil 2 , by Zhenlan Kang
#Last Judgement - Resident Evil 2 , by Kentaro Nakashima
== Temen-ni-gru ==
===Origin===
A demonic tower that serves as a gateway to the Demon World, Temen-ni-gru was sealed away long ago by the demon Sparda, only to be summoned back into the world of men by his own son, Vergil, years later, as part of a scheme to obtain ultimate power. At the very top of this tower, an epic showdown between siblings Dante and Vergil took place, which resulted in Dante awakening his inner demonic powers for the first time. 
===Stage Description===
Temen-ni-gru is a simple stage, well versed for one-on-one fights due to its small size and the two soft platforms at the sides of the stage. There are no hazards, and the battle takes place under the pouring rain, creating a very atmospheric (if a bit gloomy) arena. In the background, the Leviathan will occasionally fly by, fortunately seeming uninterested with trying to swallow the fighters. 
===Track List===
#Devils Never Cry - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata (REMIX)
#Public Enemy - Devil May Cry , by Masami Ueda
#Statue Of Time - Devil May Cry , by Masami Ueda
#Red-Hot Juice - Devil May Cry , by Masami Ueda
#Flock Off! - Devil May Cry , by Masato Kouda
#Lock & Load Original - Devil May Cry , by Masami Ueda
#Legendary Battle - Devil May Cry , by Masato Kouda
#Dante & Trish (Seeds Of Love) - Devil May Cry , by Masami Ueda
#Dance With Devils - Devil May Cry 2 , by Masato Kouda, Tetsuya Shibata, Satoshi Ise
#Shoot The Works - Devil May Cry 2 , by Masato Kouda, Tetsuya Shibata, Satoshi Ise
#Wings Of The Guardian - Devil May Cry 2 , by Masato Kouda, Tetsuya Shibata, Satoshi Ise
#Ragnarok - Devil May Cry 2 , by Masato Kouda, Tetsuya Shibata, Satoshi Ise
#Heads Or Tails - Devil May Cry 2 , by Masato Kouda, Tetsuya Shibata, Satoshi Ise
#Dante's Office - 7 Hell's Battle - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Divine Hate - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Suffer - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Vergil Appearance - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Reunion - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Brothers Showdown - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Vergil Regular Battle 1 - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Jester Battle - Devil May Cry 3 : Dante's Awakening , by Tetsuya Shibata
#Out of Darkness - Devil May Cry 4 , by Aubrey Ashburn
#Sworn Through Swords - Devil May Cry 4 , by Tetsuya Shibata
#Lock & Load - Blackened Angel Mix - Devil May Cry 4 , by Tetsuya Shibata
#The Time Has Come - Devil May Cry 4 , by Tetsuya Shibata
#Subhuman - Devil May Cry 5 , by Matthew Johnson, Michael Barr
#Devil Trigger - Devil May Cry 5 , by Casey Edwards, Ali Edwards, Cliff Lloret
#Silver Bullet - Devil May Cry 5 , by Casey Edwards, Ali Edwards, Cliff Lloret
#Crimson Cloud - Devil May Cry 5 , by Jeff Rona, Rachel Fannan
#Bury The Light - Devil May Cry 5 , by Casey Edwards, Victor Borba
== Hydra Chamber ==
===Origin===
The final chamber found in the Asphodel region of the Underworld. In this room lie the remains of the Lernean Hydra, entrusted by Lord Hades to prevent prince Zagreus from fleeing. Despite their rather brutal encounters, however, Zagreus always loves running into the Hydra of Lerna, who he affectionally calls "Lerny". 
===Stage Description===
The Hydra Chamber is a stage with a unique attribute, inspired by the original game : staying true to the rogue-like nature of Hades, this stage will have a different layout every time, chosen at random at the start of the match. The stage can be very small and with just a few platforms, or get rather big instead. In addition, the multiple heads of the Hydra will provide hazards through the match, by either spitting out fireballs or slamming their head into the stage. 
===Track List===
#Good Riddance - Hades , by Darren Korb, Ashley Barrett (REMIX)
#The House of Hades - Hades , by Darren Korb
#Out Of Tartarus - Hades , by Darren Korb
#Wretched Shades - Hades , by Darren Korb
#The Painful Way - Hades , by Darren Korb
#From Olympus - Hades , by Darren Korb
#Through Apshodel - Hades , by Darren Korb
#Mouth Of Styx - Hades , by Darren Korb
#The Bloodless - Hades , by Darren Korb
#Scourge Of The Furies - Hades , by Darren Korb
#Field Of Souls - Hades , by Darren Korb
#River Of Flame - Hades , by Darren Korb
#Rage Of The Myrmidons - Hades , by Darren Korb
#The Exalted - Hades , by Darren Korb
#Last Words - Hades , by Darren Korb
#The King And The Bull - Hades , by Darren Korb
#Final Expense (Payback Mix) - Hades , by Darren Korb
#God Of The Dead - Hades , by Darren Korb
#In The Blood - Hades , by Darren Korb, Ashley Barrett
#The Unseen Ones - Hades , by Darren Korb, Masahiro Aoki, Daisuke Kurosawa
== Snowdin ==
===Origin===
Snowdin is the snowy village of the Underground where many monsters live, including the skeleton brothers Sans and Papyrus. It's located right out of the Ruins and after the woods, and it's home to places such as Grillby's bar, the Snowed Inn and the Snowdin Library, where all the monsters peacefully hang out together. 
===Stage Description===
Snowdin is a semi-large stage with no aerial platforms, but instead composed of many houses and structures to give the stage some vertical depth. Players can fight on top of locations such as Sans and Papyrus' house, Grillby's and the Library. There is also a bridge within the stage, which serves as a soft platform. As it is to be expected, there are many cameos in this stage, all of which will be in pairs : Sans with Papyrus, Alphys with Mettaton, Asgore with Toriel, Greater Dog, Lesser Dog and Doggo, and finally Napstablook, Temmie and the Monster Kid. A maximum of two groups will appear, randomly chosen at the start of the match. 
===Track List===
#Undertale - Undertale , by Toby Fox (REMIX)
#Once Upon A Time - Undertale , by Toby Fox
#Ruins - Undertale , by Toby Fox
#Enemy Approaching - Undertale , by Toby Fox
#Ghost Fight - Undertale , by Toby Fox
#Heartache - Undertale , by Toby Fox
#Snowdin Town - Undertale , by Toby Fox
#Bonetrousle - Undertale , by Toby Fox
#Waterfall - Undertale , by Toby Fox
#Spear Of Justice - Undertale , by Toby Fox
#Alphys - Undertale , by Toby Fox
#Metal Crusher - Undertale , by Toby Fox
#Another Medium - Undertale , by Toby Fox
#Stronger Monsters - Undertale , by Toby Fox
#Spider Dance - Undertale , by Toby Fox
#Wrong Enemy - Undertale , by Toby Fox
#CORE - Undertale , by Toby Fox
#Death By Glamour - Undertale , by Toby Fox
#ASGORE - Undertale , by Toby Fox
#Your Best Nightmare - Undertale , by Toby Fox
#Finale - Undertale , by Toby Fox
#Fallen Down (Reprise) - Undertale , by Toby Fox
#Hopes And Dreams - Undertale , by Toby Fox
#Battle Against A True Hero - Undertale , by Toby Fox
#MEGALOVANIA - Undertale , by Toby Fox
== Fortress of Time ==
===Origin===
The Fortress of Time is a fortress located on the Island of Time. This very island is where the Sands of Time were created : these are a powerful artifact that, as well as seemingly granting control over time itself, also have the power to corrupt and turn innocent into hideous monsters. The stage more specifically portrays the Central Hall of the stronghold, as it appears in Prince of Persia : Warrior Within. 
===Stage Description===
A large stage developed vertically and over two floors, the Fortress of Time offers plenty of different sub-sections on which to fight on, going from the main platform at the bottom to the pillars and smaller platforms at the top. Traps like spikes and rotating blades provide hazardous obstacles throughout the stage as well. 
===Track List===
#Welcome To Persia - Prince of Persia : Sands of Time , by Stuart Chatwood (REMIX)
#Introducing The Prince - Prince of Persia : Sands of Time , by Stuart Chatwood
#Prelude Fight - Prince of Persia : Sands of Time , by Stuart Chatwood
#Discover The Royal Chambers - Prince of Persia : Sands of Time , by Stuart Chatwood
#The Royal Baths - Prince of Persia : Sands of Time , by Stuart Chatwood
#Chaos In The Zoo - Prince of Persia : Sands of Time , by Stuart Chatwood
#Lost In The Krypts - Prince of Persia : Sands of Time , by Stuart Chatwood
#Trouble In The Barracks - Prince of Persia : Sands of Time , by Stuart Chatwood
#The Library - Prince of Persia : Sands of Time , by Stuart Chatwood
#The Tower Of Dawn - Prince of Persia : Sands of Time , by Stuart Chatwood
#The Vizier Must Die - Prince of Persia : Sands of Time , by Stuart Chatwood
#Time Only Knows - Prince of Persia : Sands of Time , by Stuart Chatwood, Cindy Gomez, Maryem Tollar
#Welcome Within - Prince of Persia : Warrior Within , by Stuart Chatwood
#Attack At Sea - Prince of Persia : Warrior Within , by Stuart Chatwood
#Conflict At The Entrance - Prince of Persia : Warrior Within , by Stuart Chatwood
#Tower Encounter - Prince of Persia : Warrior Within , by Stuart Chatwood
#Mechanical Tower - Prince of Persia : Warrior Within , by Stuart Chatwood
#Military Aggression - Prince of Persia : Warrior Within , by Stuart Chatwood
#Clash In The Catacombs - Prince of Persia : Warrior Within , by Stuart Chatwood
#Struggle In The Library - Prince of Persia : Warrior Within , by Stuart Chatwood
#Rooftop Engagement - Prince of Persia : Warrior Within , by Stuart Chatwood
#An Unsafe Sanctuary - Prince of Persia : Warrior Within , by Stuart Chatwood
#The Mystic Caves - Prince of Persia : Warrior Within , by Stuart Chatwood
#Escape The Dahaka - Prince of Persia : Warrior Within , by Stuart Chatwood
#At War With Kaileena - Prince of Persia : Warrior Within , by Stuart Chatwood
#The Two Thrones Theme - Prince of Persia : The Two Thrones , by Stuart Chatwood, Inon Zur
#Speed Kill - Prince of Persia : The Two Thrones , by Stuart Chatwood, Inon Zur
#Chariot Race - Prince of Persia : The Two Thrones , by Stuart Chatwood, Inon Zur
#Battle The Vizier - Prince of Persia : The Two Thrones , by Stuart Chatwood, Inon Zur
#I Still Love You - Prince of Persia : The Two Thrones , by Stuart Chatwood, Inon Zur
== Omi Lake ==
===Origin===
An important location in Ghost of Tsushima, Omi Lake is a place near Omi Village, where Jin Sakai and his Clan used to reside. More specifically, the stage takes place in a training ring under a red-leafed tree where a very young and inexperienced Jin used to spar with his uncle and mentor, Lord Shimura. 
===Stage Description===
Omi Lake is a unique stage with a particular gimmick : the fight can only take place within the rather small ring, and whoever touches the outside of the ring will be KOed instantly, as if simulating a technical ring-out. Players can stay in mid-air outside of the ring, just as long as they do not touch the ground. This puts Omi Lake in a very particular spot among the other stages, as battles here tend to be much shorter but pretty heated. Its lack of platforms and small size make it a fun option for one-on-one fights. 
===Track List===
#The Way Of The Ghost - Ghost of Tsushima , by Ilan Eshkeri (REMIX)
#Jin Sakai - Ghost of Tsushima , by Ilan Eshkeri
#The Way Of The Samurai - Ghost of Tsushima , by Ilan Eshkeri
#Lord Shimura - Ghost of Tsushima , by Ilan Eshkeri
#No Mercy - Ghost of Tsushima , by Ilan Eshkeri
#Lady Masako - Ghost of Tsushima , by Ilan Eshkeri
#A Reckoning In Blood - Ghost of Tsushima , by Ilan Eshkeri
#The Last Of Clan Adachi - Ghost of Tsushima , by Ilan Eshkeri
#Heart Of The Jito - Ghost of Tsushima , by Ilan Eshkeri
#The Tale Of Sensei Ishikawa - Ghost of Tsushima , by Ilan Eshkeri
#Khotun Kahn - Ghost of Tsushima , by Ilan Eshkeri
#The Fate Of Tsushima - Ghost of Tsushima , by Ilan Eshkeri
#Sacrifice Of Tradition - Ghost of Tsushima , by Ilan Eshkeri
#Tsushima Suite: II. Shurai (襲来) - Ghost of Tsushima , by Shigeru Umebayashi
#The Way Of The Ghost (Farewell Version) - Ghost of Tsushima , by Ilan Eshkeri (Arcade Mode Credits Only)
== Magic Crafters ==
===Origin===
Magic Crafters is the third hub world players will access in Spyro The Dragon, so called because the magic crafter dragons live here. It seems to have a royal appearance to it, with its highly detailed decorations throughout the land and its interiors. The design of this stage is based on the level's appearance in the Spyro : Reignited Trilogy. This world is also reminiscent of the title screen of the original game. 
===Stage Description===
A medium-sized stage, Magic Crafters consists of a large main platform with a hill at the side, itself composed of two floors. Green Druids in the background will occasionally shift the stage's layout by moving the terrain and creating platforms, giving this stage a dynamic feel. Other more innocuous cameos include several sheeps roaming around, a Thief running around with an Egg and Spyro's friends from the second game, Hunter and Elora. 
=== Easter Eggs ===
* Many elements from the Spyro games can be found in the background, like chests, gems, the Hot Air Balloon and even a few portals that lead to the other levels, much like in the original game.
===Track List===
#Main Theme - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov (REMIX)
#Artisans Home - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Sunny Flight - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Toasty - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Peace Keepers Home - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Dr. Shemp - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Magic Crafters Home - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Blowhard - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Beast Makers Home - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Metalhead - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Dream Weavers - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Jacques - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Gnorc Cove - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Gnasty Gnorc - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Gnasty's Loot - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Glimmer - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Crush's Dungeon - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Gulp's Overlook - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Ripto's Arena - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Dragon Shores - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Sheila's Alp - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Buzz's Dungeon - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Sparx Levels - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Sgt. Byrd's Base - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Skate Park - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Spike's Arena - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Bentley's Outpost - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Scorch's Pit - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Agent 9's Lab - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
#Sorceress' Lair - Spyro : Reignited Trilogy , by Steward Copeland, Stephan Vankov
== Kings Canyon ==
===Origin===
Hailing from one of the original maps in Apex Legends, the Kings Canyon stage takes place in a spot of the map known as the Cage, a large vertical structure notorious for its hiding spots and abundance of loot, as well as being a good landing spot. The island that is now known as Kings Canyon used to be a simple settlement on the planet Solace, until the IMC arrived and used it as a base for research and development. 
===Stage Description===
Kings Canyon is a pretty large stage, and the Cage (which serves as the central platform) offers two floors on which to fight, themselves composed of smaller platforms and walls, though there are a few areas of the stage that are outside of the Cage. However, this is where Kings Canyon's main mechanic comes into play : The Ring. Just like in Apex Legends, as time goes on, the viable area of the stage becomes smaller, as an hazardous circle known as The Ring closes towards the center of the map. Players can fight outside of The Ring, but they'll take constant damage. So while Kings Canyon is initially one of the largest maps in the game, the last moments of the match will always be fought on a pretty tight spot, granted that enough time has passed since the match's beginning. Creatures such as Flyers and Leviathans can be seen in the background, decorating the stage. 
===Track List===
#Apex Legends : Main Theme - Apex Legends , by Stephen Barton (REMIX)
#Choose Your Legend - Apex Legends , by Stephen Barton
#You Are The Jumpmaster - Apex Legends , by Stephen Barton
#Victory & Lobby Redux - Apex Legends , by Stephen Barton
#Pathfinder - Apex Legends , by Stephen Barton
#Bangalore - Apex Legends , by Stephen Barton
#Caustic - Apex Legends , by Stephen Barton
#Gibraltar - Apex Legends , by Stephen Barton
#Wattson - Apex Legends , by Stephen Barton
#Wraith - Apex Legends , by Stephen Barton
#Bloodhound - Apex Legends , by Stephen Barton
#Crypto - Apex Legends , by Stephen Barton
#Mirage - Apex Legends , by Stephen Barton
#Octane - Apex Legends , by Stephen Barton
#Lifeline - Apex Legends , by Stephen Barton
#Revenant - Apex Legends , by Stephen Barton
#Loba - Apex Legends , by Stephen Barton
#Rampart - Apex Legends , by Stephen Barton
#Horizon - Apex Legends , by Stephen Barton
#Ash - Apex Legends , by Stephen Barton
== Pilot's Gauntlet ==
===Origin===
The Pilot's Gauntlet is a simulated training course in Titanfall 2, serving as the tutorial area for the game. It simulates a beautiful, peaceful field decorated with cherry trees and cube-shaped structures floating in mid air, as well as modern, sleek roads and structures to practice movement. 
===Stage Description===
Pilot's Gauntlet is a regular, middle sized stage with three platforms, all designed in the style of the floating rock-like structures of the original game. The stage is well versed for all kinds of matches, and its peaceful and distractions-free aesthetic make it an excellent choice for more serious encounters, as the very bright and clear background make it easy to read characters and their animations. 
===Track List===
#Ash - Titanfall 2 , by Stephen Barton (REMIX)
#BT-7274 - Titanfall 2 , by Stephen Barton
#Rifleman Cooper - Titanfall 2 , by Stephen Barton
#Link To Pilot - Titanfall 2 , by Stephen Barton
#Blood And Rust - Titanfall 2 , by Stephen Barton
#Fold Weapon Test - Titanfall 2 , by Stephen Barton
#Ark Pursuit - Titanfall 2 , by Stephen Barton
#SERE Kit - Titanfall 2 , by Stephen Barton
#The Battle Of Typhon - Titanfall 2 , by Stephen Barton
#Trust Me - Titanfall 2 , by Stephen Barton
== Boneyard Casino ==
===Origin===
The Boneyard Casino stage hails from the level of the same name in the first game in the Sly series, Sly Cooper And The Thievius Raccoonus. The level is found in the second hub world players explore, Mesa City, where the vicious mutt Muggshot hides. The stage itself is more of a pastiche of elements from the level, as the specific layout isn't anything directly lifted from the original game. Elements like the lamps on which Sly travels around on to the giant roulette at the end of the level are used for the platforms of this particular stage. 
===Stage Description===
Boneyard Casino is a relatively small stage with several small platforms, all of which have the peculiar property of being sensitive to the player's weight, for they are lamps that'll start swinging once a player lands on them. Occasionally, the light of a torch will be projected onto the stage, and whoever is spotted by it will be fried by an electric projectile, so players must be careful to sneak around it. 
===Track List===
#Main Title And Credits - Sly 3 : Honor Among Thieves , by Peter McConnell (REMIX)
#Sly In Paris - Sly 2 : Band Of Thieves , by Peter McConnell
#Sly's Great Train Robbery - Sly 2 : Band Of Thieves , by Peter McConnell
#Canada Train Station - Sly 2 : Band Of Thieves , by Peter McConnell
#Venice Espionage - Sly 3 : Honor Among Thieves , by Peter McConnell
#Hotel Lobby With Muggshot - Sly 3 : Honor Among Thieves , by Peter McConnell
#Carmelita VS Muggshot - Sly 3 : Honor Among Thieves , by Peter McConnell
#Pirate Fight - Sly 3 : Honor Among Thieves , by Peter McConnell
#Sly The Pirate Insults Pete - Sly 3 : Honor Among Thieves , by Peter McConnell
#Gauntlet Of Ancestors - Sly 3 : Honor Among Thieves , by Peter McConnell
#Thieves In Time - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Against The Clock - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Paris By Rooftop - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Getting Stronger - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Go West Young Raccoon - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Towering Inferno - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Sly Samurai - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Armadillo Hunting - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#System Cracker - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
#Alter Ego - Sly Cooper : Thieves In Time , by Peter McConnell, Michael Bricker
== Green Hill Zone ==
===Origin===
The iconic first level of Sonic The Hedgehog serves as the basis for this stage. The layout, while having some tweaks, faithfully recreates some of the areas found in the original game. 
===Stage Description===
A semi-large stage based on the famous Zone from the Sonic series, Green Hill Zone features platforms and elements familiar to the first level of the original game, namely the first elevated hill, a slope and a bridge. 
===Track List===
#Green Hill Zone - Sonic The Hedgehog , by Masato Nakamura (REMIX)
#Marble Zone - Sonic The Hedgehog , by Masato Nakamura
#Spring Yard Zone - Sonic The Hedgehog , by Masato Nakamura
#Labyrinth Zone - Sonic The Hedgehog , by Masato Nakamura
#Scrap Brain Zone - Sonic The Hedgehog , by Masato Nakamura
#Final Zone - Sonic The Hedgehog , by Masato Nakamura
#Special Stage - Sonic The Hedgehog , by Masato Nakamura
#Boss - Sonic The Hedgehog , by Masato Nakamura
#Emerald Hill Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Chemical Plant Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Aquatic Ruin Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Casino Night Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Hill Top Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Mystic Cave Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Oil Ocean Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Metropolis Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Death Egg Zone (Part 1) - Sonic The Hedgehog 2 , by Masato Nakamura
#Death Egg Zone (Part 2) - Sonic The Hedgehog 2 , by Masato Nakamura
#Sky Chase Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Wing Fortress Zone - Sonic The Hedgehog 2 , by Masato Nakamura
#Chemical Plant Zone Act 1 - Sonic Mania , by Tee Lopes
#Chemical Plant Zone Act 2 - Sonic Mania , by Tee Lopes
#Lights, Camera, Action! (Studiopolis Zone Act 1) - Sonic Mania , by Tee Lopes
#Flying Battery Zone Act 1 - Sonic Mania , by Tee Lopes
#Tabloid Jargon (Press Garden Zone Act 1) - Sonic Mania , by Tee Lopes
#Stardust Speedway Zone Act 1 - Sonic Mania , by Tee Lopes
#Vs Metal Sonic (Stardust Speedway Zone Boss) - Sonic Mania , by Tee Lopes
#Hydrocity Zone Act 1 - Sonic Mania , by Tee Lopes
#Skyway Octane (Mirage Saloon Zone Act 1 ST Mix) - Sonic Mania , by Tee Lopes
#Oil Ocean Zone Act 1 - Sonic Mania , by Tee Lopes
#Lava Reef Zone Act 1 - Sonic Mania , by Tee Lopes
#Metallic Madness Zone Act 1 - Sonic Mania , by Tee Lopes
#Blue Spheres (Bonus Stage) - Sonic Mania , by Tee Lopes
#Dimension Heist (UFO Special Stage) - Sonic Mania , by Tee Lopes
#Danger On The Dance Floor - Sonic Mania , by Tee Lopes
#Ruby Delusions (Eggman Boss 1) - Sonic Mania , by Tee Lopes
#Havoc Prognosis (Eggman Boss 2) - Sonic Mania , by Tee Lopes
#Hi-Spec Robo Go! (Hard Boiled Heavy Boss) - Sonic Mania , by Tee Lopes
#Ruby Illusions (Final Boss) - Sonic Mania , by Tee Lopes
#Glimmering Gift (Super Transformation) - Sonic Mania , by Tee Lopes
== Piltover ==
===Origin===
The stage takes place on the large bridge of the city of Piltover, as seen in the League of Legends based Netflix series Arcane. In the Arcane universe, Piltover is a city of technological marvels where progression in scientific and engineering fields are not only actively sought after, but regularly celebrated. 
===Stage Description===
The stage is a pretty straightforward bridge interrupted at both sides, with the only additional terrain provided by a large arch on the left side, over which players can fight. At certain, random points of the match, however, a chunk of the bridge will split to allow a large ship to pass through, creating two slopes in the place of the regular platform. As the ship passes, it will hurt players who come in contact with it. 
===Track List===
#Vi, The Piltover Enforcer (Here Comes Vi) - League Of Legends , by Christian Linke, Nicki Taylor (REMIX)
#Get Jinxed - League Of Legends , by Christian Linke, Djerv
#Jayce, The Defender Of Tomorrow - League Of Legends , by Christian Linke
#Ekko, The Boy Who Shattered Time - League Of Legends , by Sebastien Najand, Alexander Temple
#Caitlyn, The Sheriff Of Piltover - League Of Legends , by Alexander Temple
== Florence ==
===Origin===
Florence is the city in which Ezio Auditore was born, located in Tuscany, Italy. In medieval times, Florence was a wealthy city, notorious for being a centre for trades and finances. Most notably, this city housed the Medici, one of the most powerful and influential families in Europe around that time. The appearance of the city in this stage, much like in Assassin's Creed II, is modeled after its real-life counterpart, though there are details that directly reference the videogames series. 
===Stage Description===
The battle is fought on two main rooftops, which act as the main platform, though other elements like balconies and a wooden structure serve to enrich the arena with soft platforms and walls. Guards are patrolling the rooftops in the distance, and posters with Ezio's face drawn over them are plastered onto the walls. The Florence Cathedral in all of its splendor decorates the background, and an eagle can be spotted flying around Giotto's Campanile, indicating the spot for a Leap of Faith. 
===Track List===
#Earth - Assassin's Creed II , by Jesper Kyd (REMIX)
#Venice Rooftops - Assassin's Creed II , by Jesper Kyd
#Ezio's Family - Assassin's Creed II , by Jesper Kyd
#Florence Tarantella - Assassin's Creed II , by Jesper Kyd
#Florence Escape - Assassin's Creed II , by Jesper Kyd
#Flight Over Venice - Assassin's Creed II , by Jesper Kyd
#Night Mission In Venice - Assassin's Creed II , by Jesper Kyd
#Master Assassin - Assassin's Creed Brotherhood , by Jesper Kyd
#City Of Rome - Assassin's Creed Brotherhood , by Jesper Kyd
#Villa Under Attack - Assassin's Creed Brotherhood , by Jesper Kyd
#Echoes Of The Roman Ruins - Assassin's Creed Brotherhood , by Jesper Kyd
#Assassin's Creed Theme - Assassin's Creed Revelations , by Jesper Kyd, Lorne Balfe
#The Road To Masysaf - Assassin's Creed Revelations , by Jesper Kyd, Lorne Balfe
#Welcome to Kostantiniyye - Assassin's Creed Revelations , by Jesper Kyd, Lorne Balfe
#Istanbul - Assassin's Creed Revelations , by Jesper Kyd, Lorne Balfe
== Pridemoor Keep ==
===Origin===
Pridemoor Keep is one of the earliest stages of Shovel Knight, being either the second or third stage players can access from the map world. This castle once belonged to King Pridemoor, until the greedy King Knight seized control over the fortress along with his minions when he and the rest of the Order of No Quarter started spreading chaos across the valley. The stage itself specifically resembles the checkpoint area around the first Griffoth and right after it, as the layout of the arena almost faithfully recreates that portion of the level, with an open area and a closed one. The closed area takes elements from the earlier parts of the stage, featuring swinging chandeliers and spike pits. 
===Stage Description===
Pridemoor Keep is a very big stage, split into three distinct areas. Starting from the left, the stage gives access to a closed area, which can be entered from the ceiling (by breaking a dirt block) or from the right side. This area features hazardous spikes and swinging chandeliers which serve as platforms. Moving to the center, a less clustered area with a large platform and two smaller ones at each side make for a more standard area for battle, while over to the right, a third area with four platforms and walls makes for a more vertical and smaller environment. There's also a ladder connecting the two platforms on the right horizontally. 
=== Easter Eggs ===
* On the area on the right side, over the upper platform to the right, there's a secretly breakable wall : if it is attacked, the walls will fall off and reveal either an Item, usually on the more powerful end of the scale. If Items and Nexus Shards are deactivated, no reward will spawn after the wall is broken.
===Track List===
#Main Theme - Shovel Knight , by Jake Kaufman, Manami Matsumae (REMIX)
#Steel Thy Shovel - Shovel Knight , by Jake Kaufman, Manami Matsumae
#Strike The Earth! - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Rival - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Adventure Awaits - Shovel Knight , by Jake Kaufman, Manami Matsumae
#In The Halls Of The Usurper - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Decadent Dandy - Shovel Knight , by Jake Kaufman, Manami Matsumae
#High Above Land - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Spin Controller - Shovel Knight , by Jake Kaufman, Manami Matsumae
#An Underlying Problem - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Claws Of Fate - Shovel Knight , by Jake Kaufman, Manami Matsumae
#No Weapons Here - Shovel Knight , by Jake Kaufman, Manami Matsumae
#A Thousand Leagues Below - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Bounty Hunter - Shovel Knight , by Jake Kaufman, Manami Matsumae
#Of Devious Machinations - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Destroyer - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Donor's Despair - Shovel Knight , by Jake Kaufman, Manami Matsumae
#Backed Into A Corner - Shovel Knight , by Jake Kaufman, Manami Matsumae
#Waltz Of The Troupple King - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Defender - Shovel Knight , by Jake Kaufman, Manami Matsumae
#Fighting With All Of Our Might - Shovel Knight , by Jake Kaufman, Manami Matsumae
#Flowers Of Antimony - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Vital Vitriol - Shovel Knight , by Jake Kaufman, Manami Matsumae
#La Danse Macabre - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Apparition - Shovel Knight , by Jake Kaufman, Manami Matsumae
#A Cool Reception - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Stalwart - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Fateful Return - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Inner Struggle - Shovel Knight , by Jake Kaufman, Manami Matsumae
#The Betrayer - Shovel Knight , by Jake Kaufman, Manami Matsumae
==Danger Room==
===Origin===
This stage hails from the Arcade game X-Men : Children Of The Atom, and it's the home stage of Cyclops. While the stage also morphs in the original game, the different areas it changes into are actually different stages from the game : Genosha is Sentinel's stage, Blackbird is Storm's stage, Savage Lands' is Wolverine's stage and Avalon is Magneto's stage. In the X-Men comics, the Danger Room is the training area used by the mutants. It is able to simulate complex scenarios and locations in virtual reality, so that the X-Men may be ready for any battle. 
===Stage Description===
The Danger Room stage is actually the base for five different stages, all merged into one : at random intervals of time, the room will activate a simulation of a different stage, though the main room will serve as the default stage, and it's where the battle is fought between each transition. 
The "Danger Room" stage is a completely flat area, and like in Air Force Base, players can be KOed by walking off the sides, as the stage does not have cliffs in this form. However, there are hazards in the form of pillars that will crash in from above, and spikes that will emerge from the ground. Professor X can be spotted in the background in a control room. 
The "Genosha" stage takes place on a large floating platform with two soft platforms at the sides, while a large Sentinel looms in the background. The Sentinel will occasionally attack players will lasers and missiles. 
The "Blackbird" stage only has a cliff at the right side, and is fought on a landing pad where the Blackbird functions as a large platform on which players can fight on. It's the largest area in the entire Danger Room stage. 
The "Savage Land" stage takes place on a single large, moving platform that travels through a river of hazardous lava, so this area is without cliffs as well, though going off stage is dangerous because of the lava. In the background, several dinosaurs will follow the battle, including a large T. Rex. 
The final stage, "Avalon", takes place on a slightly smaller, floating platform set in Magneto's space base. The evil mutant is seen in the background, sitting on a metallic throne and overseeing the battle. This stage is free of hazards, and provides a distraction free environment for the last moments of the match. 
The rotation of these stages is set, so the order is always going to be Danger Room > Genosha > Danger Room > Blackbird > Danger Room > Savage Land > Danger Room > Avalon and then repeat. 
===Track List===
#Opening Title* - X-Men : Children Of The Atom , by Takayuki Iwai (REMIX)
#Savage Land (Wolverine) - X-Men : Children Of The Atom , by Isao Abe
#Danger Room (Cyclops) - X-Men : Children Of The Atom , by Hideki Okugawa
#On The Blackbird (Storm) - X-Men : Children Of The Atom , by Isao Abe
#Genosha (Sentinel) - X-Men : Children Of The Atom , by Syun Nishigaki
#Avalon (Magneto) - X-Men : Children Of The Atom , by Hideki Okugawa
#Wolverine Stage - Marvel Super Heroes , by Takayuki Iwai
#Psylocke Stage - Marvel Super Heroes , by Takayuki Iwai
#Spider-Man Stage - Marvel Super Heroes , by Takayuki Iwai
#Iron Man Stage - Marvel Super Heroes , by Takayuki Iwai
#Captain America Stage - Marvel Super Heroes , by Takayuki Iwai
#Magneto Stage - Marvel Super Heroes , by Takayuki Iwai
#Juggernaut Stage - Marvel Super Heroes , by Takayuki Iwai
#Blackheart Stage - Marvel Super Heroes , by Takayuki Iwai
#Theme Of Wolverine - Marvel Vs Capcom : Clash Of Super Heroes , by Masato Kouda
#Theme Of Hulk - Marvel Vs Capcom : Clash Of Super Heroes , by Masato Kouda
#Theme Of Ryu - Marvel Vs Capcom : Clash Of Super Heroes , by Masato Kouda
#Theme Of Chun-Li - Marvel Vs Capcom : Clash Of Super Heroes , by Masato Kouda
#Theme Of Marvel Vs Capcom 3 : Fate Of Two Worlds - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#Take You For A Ride - Traditional Mix - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#Theme Of Wolverine - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#Theme Of Strider Hiryu - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#Theme Of Doctor Doom - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#Theme Of Deadpool (Never Do It Now!) - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#Theme Of X-23 (Destiny) - Ultimate Marvel Vs Capcom 3 , by Hideyuki Fukasawa
#
*mesh of "Opening Title" and "Player Select".
== Astral Clocktower ==
===Origin===
The Astral Clocktower is a large tower located in the city of Yarnham, the city where most of Bloodborne takes place. This area in particular is visited in the DLC The Old Hunters, and is where players fight Lady Maria, upon finding her in a chair, seemingly dead. It is at the top and just outside of the Research Hall, where inhumane experiments conducted on the citizens of Yarnham took place. Even more terrible is what lies behind the Clock itself, however. 
===Stage Description===
The Astral Clocktower is a simple stage, shaped to favor one-on-one encounters, in the spirit of the fight against Maria in Bloodborne. The room is very large, even more so than in the original game, and two floating platforms at the stage's sides are added. Like Air Force Base, this stage has no cliffs, and players can be knocked out by simply walking off the screen, so KOs in this arena are easier to perform. The stage features decorative elements faithfully taken from the original area in the game, such as Lady Maria's chair, the shattered picture on the floor, the petals on the grave in front of the clock, and even a Lantern, which players use to return to the Hunter's Dream in Bloodborne. 
===Track List===
#Hunter's Dream - Bloodborne , by Ryan Amon (REMIX)
#The Hunter - Bloodborne , by Ryan Amon
#Cleric Beast - Bloodborne , by Tsukasa Saitoh
#Blood Starved Beast - Bloodborne , by Ryan Amon
#Terror - Bloodborne , by Cris Velasco
#Watchers - Bloodborne , by Yuka Kitamura
#Darkbeast - Bloodborne , by Tsukasa Saitoh
#The Witch Of Hemwick - Bloodborne , by Michael Wandmacher
#Amygdala - Bloodborne , by Cris Velasco
#Rom, The Vacuous Spider - Bloodborne , by Yuka Kitamura
#The One Reborn - Bloodborne , by Nobuyosi Suzuki
#Micolash - Bloodborne , by Michael Wandmacher
#Of The Pthumerian Line - Bloodborne , by Michael Wandmacher
#Queen Of Vilebloods - Bloodborne , by Ryan Amon
#Ebrietas, Daughter Of The Cosmos - Bloodborne , by Yuka Kitamura
#The First Hunter - Bloodborne , by Tsukasa Saitoh
#Moon Presence - Bloodborne , by Ryan Amon
#Ludwig, The Holy Blade - Bloodborne , by Nobuyosi Suzuki
#Living Failures - Bloodborne , by Nobuyosi Suzuki
#Lady Maria Of The Astral Clocktower - Bloodborne , by Yuka Kitamura
#Orphan Of Kos - Bloodborne , by Tsukasa Saitoh
#Laurence, The First Vicar - Bloodborne , by Tsukasa Saitoh
== Outer Wall ==
===Origin===
The Outer Wall is an area from the later portion of Cave Story. As the name suggests, it is the section outside of the caves system of the floating Island in which the game takes place. Specifically, the Outer Wall connects the Egg Corridor to the Plantation levels. On its background, a night sky with blue clouds is visible, the same background used in the main menu of Cave Story+. 
===Stage Description===
This is a stage with multiple vertical layers, akin to the unusual composition of the level from the original game. Uniquely, this stage is actually a wall, as the name suggests, and KOs from the left side are impossible. There are multiple, smaller areas both above and below the main stage area. 
===Track List===
#Cave Story - Cave Story , by Daisuke 'Pixel' Amaya (REMIX)
#Mimiga Town - Cave Story , by Daisuke 'Pixel' Amaya
#Plant - Cave Story , by Daisuke 'Pixel' Amaya 
#Balrog's Theme - Cave Story , by Daisuke 'Pixel' Amaya
#Gravity - Cave Story , by Daisuke 'Pixel' Amaya
#Cemetery - Cave Story , by Daisuke 'Pixel' Amaya
#Safety - Cave Story , by Daisuke 'Pixel' Amaya
#Mischievious Robot - Cave Story , by Daisuke 'Pixel' Amaya
#On To Grasstown - Cave Story , by Daisuke 'Pixel' Amaya
#Eyes Of Flame - Cave Story , by Daisuke 'Pixel' Amaya
#Meltdown 2 - Cave Story , by Daisuke 'Pixel' Amaya
#Run! - Cave Story , by Daisuke 'Pixel' Amaya
#Jenka 2 - Cave Story , by Daisuke 'Pixel' Amaya
#Labyrinth Fight - Cave Story , by Daisuke 'Pixel' Amaya
#Geothermal - Cave Story , by Daisuke 'Pixel' Amaya
#Oppression - Cave Story , by Daisuke 'Pixel' Amaya
#Living Waterway - Cave Story , by Daisuke 'Pixel' Amaya
#Scorching Back - Cave Story , by Daisuke 'Pixel' Amaya
#Moonsong - Cave Story , by Daisuke 'Pixel' Amaya
#Last Cave - Cave Story , by Daisuke 'Pixel' Amaya
#Charge - Cave Story , by Daisuke 'Pixel' Amaya
#Zombie - Cave Story , by Daisuke 'Pixel' Amaya
#Last Battle - Cave Story , by Daisuke 'Pixel' Amaya
#Running Hell - Cave Story , by Daisuke 'Pixel' Amaya
#The Way Back Home - Cave Story , by Daisuke 'Pixel' Amaya
This stage has a unique function regarding music : when selecting it at the Stage Select screen, an option to select the "Remastered" version of these tracks is available : this will change all of the tracks to their Remastered version, the ones composed by Yann van der Cruyssen and used in some versions of the game and in Cave Story+.
== Castle's Entrance ==
===Origin===
The Castle's Entrance stage is based around the first area of Bloodrayne : Betrayal, which is the outside area of Kagan's Castle, located underground. While the geometry of the stage is almost entirely original, some elements are taken directly from Betrayal, such as the gothic structures, columns and even a few enemies that make cameo appearances in the background. 
===Stage Description===
The stage's layout is pretty simple, as it is a wide stage with no platform at the center but with a series of platforms and elements at each side which develop the arena vertically, offering a multitude of layers on which to fight on. The enemies that make appearances in the background, such as Kagan's minions and repulsive worms are only decorations, as they will not interfere with the battle. 
===Track List===
#Dusk Falls - Bloodrayne : Betrayal , by Jake Kaufman (REMIX)
#The Crabpuncher - Bloodrayne : Betrayal , by Jake Kaufman
#Sanguine Nightmare - Bloodrayne : Betrayal , by Jake Kaufman
#Vampire's Ball - Bloodrayne : Betrayal , by Jake Kaufman
#Castle Rising - Bloodrayne : Betrayal , by Jake Kaufman
#The Crimson Demon - Bloodrayne : Betrayal , by Jake Kaufman
#Betrayal - Bloodrayne : Betrayal , by Jake Kaufman
#Kagan - Bloodrayne : Betrayal , by Jake Kaufman
#Poisoned Halls - Bloodrayne : Betrayal , by Jake Kaufman
#Zetagama - Bloodrayne : Betrayal , by Jake Kaufman
#Cursed Dawn - Bloodrayne : Betrayal , by Jake Kaufman, Jessie Seely
== Temple Of Ascension ==
===Origin===
Based on Akuma's stage from Street Fighter V, this arena is a faithful recreation of the ancient temple used in the original game's background. The main difference is that, unlike in Street Fighter V, the battle takes place all around the Temple, which also offers some elevated platforms on which to fight on. 
===Stage Description===
The stage has a wide floor which elevates a little at the center, where the Temple is. The Temple itself, being partially destroyed on one side, can be accessed from the right side, but is walled off on the left side. Additionally, players can fight on the roof, which has two layers. Overall, the stage offers a unique geometry which makes for intense battles, both in groups and on one-on-one. 
===Track List===
As well as the following tracks, every song available to play on Air Force Base is also selectable for this stage, though not vice-versa.
#Akuma Stage - Super Street Fighter II : Turbo , by Syun Nishigaki (REMIX)
#Stage Akuma - Street Fighter Alpha 2 , by Setsuo Yamamoto, Syun Nishigaki, Tatsuro Suzuki
#Feel The Cool - Street Fighter Alpha 3 , by Takayuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
#The Flame - Street Fighter III : 2nd Impact , by Hideki Okugawa
#Killing Moon - Street Fighter III : 3rd Strike , by Hideki Okugawa
#Theme of Akuma - Street Fighter IV , by Hideyuki Fukasawa
#Akuma's Theme - Marvel VS Capcom 3 : Fate of Two Worlds , by Hideyuki Fukasawa
==Trivia==
===Stages===
*Florence is the only stage to be based and named after a real life location.
*1989 is the only stage that was originally designed for Nexus Heroes, as the stage only borrows the aesthetic from Hotline Miami, rather than a specific location within the game.
*Aperture Laboratories is the only stage to feature a background character with actual voice lines, as GLaDOS will often talk during the match.
===Music===
*With 45 tracks total, Syndicate Stronghold is the stage with the highest number of tracks in the game. Meanwhile, with 5 tracks total, Piltover is the stage with the lowest number of tracks.
*As all of its 30 tracks hail from the same game, The Witcher III : Wild Hunt is the single game with the highest number of tracks in the game.
*According to game designer AlwaysDREGOL, only music tracks that have been officially released in some way were included. This explains the absence of music tracks from games like Sly Cooper And The Thievius Raccoonus, Splatterhouse 3 and Marvel Vs Capcom 2 : New Age of Heroes.
*AlwaysDREGOL also stated that only tracks owned by the respective companies of the original games could be included, which explains the lack of many iconic songs from franchises like Hotline Miami and Arcane. 
**The only exception to this rule was the inclusion of a special cover of Techno Syndrome, the famous Mortal Kombat theme by The Immortals. This version was specifically composed for Nexus Heroes, and is the only song in the game to be counted as a Cover rather than a Remix.
*"The Edge Of Soul" by Benten Maru is the only song in the game to be featured in both a remixed and regular version.
* "Theme Of Love (Action)" by Nobuko Toda and Akihiro Honda is actually a remix of "Theme Of Love" from Metal Gear Solid 4 : Guns Of The Patriot that was made for Super Smash Bros. Brawl. However, because the rights to the remix belong to Konami and not Nintendo, it was possible to include this track in Nexus Heroes.
*1989 and Big Shell are the only stages to feature music that does not originally hail from a game within their original series, as 1989 features music tracks from Payday 2, and Big Shell features "Theme Of Love (Action)", which originates from Super Smash Bros. Brawl.
*Horizon, Bioshock and Ghost of Tsushima are the only series to have a music track that only plays during the credits of their character's Arcade Mode route, and can't be played in their own stage as normal.
Category:Project Nexus
Category:Stages
Category:Crossover Fighting Games