Game mode (Civ3)

A game mode is a setup option that adds a twist to the standard Civilization III experience. Game modes alter the base game's ruleset and may change the visual style of the game or include additional features such as units, buildings, and improvements.
== Game Modes ==
Game Modes are included like scenarios, their main limitation is that only one such mod can be opened at a time and it will only use the expansion rules for which it was created.
Mod 	Description 	Expansion
 	The Ancient Mediterranean MOD lets you replay the Rise of Rome, the Punic Wars, Alexander's conquest or the Gothic invasion. Play as Rome, Carthage, Troy, Persia, Goths, Iberia, Egypt, Nubia and many more. From 8.000 BC to 600 A.D - by Jan van der Crabben - PLEASE NOTE: This version of the mod has had most graphics removed - if you want to add in the graphics and unit animations, etc, please check out www.civ3.com for the Ancient Mediterranean mod patch. 	Play the World
 	We have taken the best things about Civilization III and enhanced upon them. We don't wish to redefine the game, just make it better and fill in some gaps. Mainly we added to the civilization traits concept by making trait specific buildings. We added a lot of stuff to the end of the modern era to make that era more appealing to get to. Naval units are changed a bit to allow for more exciting naval combat. As well as a host of other changes. 	Play the World
 	Double Your Pleasure adds 45 Improvements, 51 Wonders, 94 Techs, 64 Units, 20 Resources, 7 Government Types, and countless rule changes. See the DypReadme.txt in the Double Your Pleasure folder for more info. And check out the Double Your Pleasure website at http://civ3.bernskov.com for Updates, Add-ons and Strategy Tips. PLEASE NOTE: This version of the mod had most graphics removed - to get the graphics, please find the mod patch at www.civ3.com or civ3.bernskov.com. 	Play the World
BTM Basic 	This mod was developed by the CivIII PtW beta test team in order to improve strategic depth and balance (especially in multiplayer games) while making as few changes as possible to the default rules. An Advanced version of this mod, which includes additional enhancements and more significant rules changes, is available from the Civ3 website at http://www.civ3.com/mods.cfm. We hope you have as much fun playing these mods as we had designing and arguing about it. 	Play the World
European Terrain 	This mod uses all default settings, but uses the European Terrain set. 	Play the World
Future Era Start 	All civilizations start with all advances. 	Play the World
Industrial Era Start Scenario 	This scenario begins all players in the Industrial era. The number of players has been set to 16, though this number is not recommended for all maps. Recommended players per map size are: 4 for Tiny, 6 for Small, 8 for Standard, 10 for Large, and 12 for Huge. Closing these extra slots will permit players to restrict the number of civilizations, though it is not mandatory. Enjoy! 	Play the World
Middle Ages Start Scenario 	This scenario begins all players in the Middle Ages era. The number of players has been set to 16, though this number is not recommended for all maps. Recommended players per map size are: 4 for Tiny, 6 for Small, 8 for Standard, 10 for Large, and 12 for Huge. Closing these extra slots will permit players to restrict the number of civilizations, though it is not mandatory. Enjoy! 	Play the World
Modern Era Start Scenario 	This scenario begins all players in the Modern era. Due to the costs of Modern Era Advances and Units, the Accelerated Production rule is recommended. The number of players has been set to 16, though this number is not recommended for all maps. Recommended players per map size are: 4 for Tiny, 6 for Small, 8 for Standard, 10 for Large, and 12 for Huge. Closing these extra slots will permit players to restrict the number of civilizations, though it is not mandatory. Enjoy!	Play the World
Patch suggestion MOD by player1 - v1.01 	Why "patch suggestion"? Simple. These are the changes that if added to original Civ3 rules (based on v1.04f PtW patch) would improve game balance and fun. I tried using the conservative concept of not changing the rules too much, if not necessary, in order to keep original Civ3 flavor. I hope that players of this MOD will find game more fun and interesting. 	Play the World
Sn00py's Terrain - Version 4.1 	This scenario changes the map graphics to be more detailed and easier to identify. The rules have not been changed. I'd like to thank Apolyton.com and CivFanatics.com for always trying extra hard to hold my work on their servers. I'd also like to thank Kai Fiebach from Civ3.de who helped me to arrange my work and bring it to PTW. Daniel (aka Sn00py, Icedan) Knowles 	Play the World
Sn00py's Terrain - Version 4.1g (greener) 	This scenario changes the map graphics to be more detailed and easier to identify. The rules have not been changed. I'd like to thank Apolyton.com and CivFanatics.com for always trying extra hard to hold my work on their servers. I'd also like to thank Kai Fiebach from Civ3.de who helped me to arrange my work and bring it to PTW. Daniel (aka Sn00py, Icedan) Knowles 	Play the World
Sn00py's Terrain - Version 4.1x (selection)	This scenario changes the map graphics to be more detailed and easier to identify. The rules have not been changed. Sn00py, Icedan) Knowles s note: Sn00py is a real artist and he creates incredible artwork for Civ3. This is a personal "best of" collection from his graphic sets V1.0 to V4.1, differences to 4.1: "square" irrigation (1.0), "embedded" rivers (1.0), "moved" water (2.0) Kai "ColdFever" Fiebach, civ3.de 	Play the World
Brian's Watercolor Terrain 	This scenario changes the map graphics to a watercolor style. The rules have not been changed. I want to thank those terrain artists who came before me (snOOpy and Nick, in particular). I stood on the shoulders of giants. Enjoy! Brian Wade aka Warpstorm 	Play the World
Winter Terrain 	This mod uses all default settings, but uses the Winter Terrain set. 	Play the World
Cheaper Upgrades 	TBA 	Conquests
Civ3Conquests MP Fast Game 	TBA 	Conquests
MP Tournament 	v1.18 Changes: No Scientific Leaders, Retain Culture on Capture, 40% ocean, Enkidu cost from 10 to 15, Ancient Cavalry Defense from 2 to 1, Map Trading moved back to Map Making, Turn Slices reduced from 24/1/3 to 16/1/2 	Conquests
No Civ Traits or Unique Units 	All Civ Traits been disabled. 	Conquests
No Unique Units 	All Civs have access to the same core units. 	Conquests
Quick Civilization 	The total turn length of this scenario has been decreased to 135. Changes include: doubling production speed of unit producing wonders, food production of tiles and resources and culture output of buildings; halved production costs for all units, improvements, spaceship parts/wonders, research costs, golden age length, minimum research times, maximum research times, and worker job lengths. Despotism no longer receives a tile penalty. Settlers cost 3 city population. 	Conquests
With Plague 	TBA 	Conquests
== Short Game Modes ==
Short Game Modes are special options that can be activate multiple modes when starting a game.
* Added in Play the World
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* Added in Conquests
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== See also ==
* Game mode in other games
Category:Game concepts (Civ3)