No Man's Timeline

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No Man's Timeline is a flashy 2D fighting game that utilizes characters and setpieces from the Fantendo Multiverse, although its story is technically not canon to the New Fantendoverse. It is heavily inspired by the fighting games developed by Arc System Works, particularly BlazBlue and Persona 4 Arena.
==Story==
No Man's Timeline's story is a non-canon misadventure set in the New Fantendoverse, revolving around the temporal machinations of an exiled member of the Doomuli named Doomulus Thyme whose base of operations is located on Earth's secret second moon.
==Gameplay==
No Man's Timeline borrows heavy inspiration from the likes of BlazBlue, Persona 4 Arena, and Granblue Fantasy Versus. In it, two players take control of a team of anywhere between one and three Fantendo characters and face off in a best-out-of-three battle using four attack buttons and a slew of special techniques.
The game inherits many of the basic mechanics from Arc System titles, such as...
* Character-Specific Techniques: Each character has a unique gimmick that shakes up their playstyle, either by a little bit or enormously, and sets them apart from their peers. This gimmick makes up their Passive and/or their Unique Action. Victory in most cases will hinge on making full use of a character's specialized abilities.
* Auto-Combo: Repeatedly pressing the Weak Attack button while standing will cause your character to quickly string together a number of basic attacks. Though predictable, Auto-Combos are steadfast tools that are difficult to mess up.
* Special Moves and Cooldowns: Special Moves are unique techniques that can be performed using more complex inputs. Many often have multiple variants depending on what attack button is used to perform them. Like in Granblue Fantasy Versus, however, Special Moves all have cooldown periods, which are visible as part of each character's HUD. Heavier variants of Special Moves tend to have longer cooldowns.
* Hyper Moves: Hyper Moves are ultimate techniques that characters can only use by drawing power from the Hyper Meter, which fills when they take or deal damage.
* Aura Techniques: All characters, unless stated otherwise, possess an Aura Gauge that fills when they take damage, hit with their Auto Combo, or just wait for long enough. Once it's full, you can use one of the following Aura Techniques, at the cost of fully depleting the Aura Gauge. All Aura Techniques render you fully invincible during their execution.
** Aura Burst: An explosion of energy that knocks the opponent away. Use it to escape combos and escape sticky situations.
** Aura Special: A supercharged version of a Special Move that's better at what it does and doesn't have any cooldown at all.
===Controls===
! 	No Man's Timeline is a four button fighter. Each button corresponds to a different type of attack:
Weak attacks (shortened to ) are fast strikes that don't deal a lot of damage.
Medium attacks (shortened to ) strike the balance of speed and damage.
Strong attacks (shortened to ) are slow attacks that deal a lot of damage.
Basics	Basics
! 	The fourth button input is reserved for Unique Actions (shortened to ). As the name implies, this is an ability that is unique to every character and how they are used in combat is different per fighter.
Unique Actions	Unique Actions
! 	Pressing (or if the player is facing left) while facing forwards will make the player perform a Backstep, causing the player character to leap backwards, creating distance between them and the opponent.
Backstep	Backstep
! 	Pressing will make the player character perform a High Jump, makng them leap way up high. A safe alternative to getting out of danger.
High Jump	High Jump
! 	Pressing + + will make the player character perform a Sweep, a low striking move that knocks opponents out of their feet.
Sweep	Sweep
! 	An Aura Burst is an ability that sends opponents flying away, allowing players to escape from any situation. In order to utilize an Aura Burst, the player needs to perform the following input: + + .
Aura Techniques, Part I	Aura Techniques, Part I
! 	An Aura Special is an improved version of each character's Special Moves. It requires an Aura Gauge to be activated and it vanishes once the Aura Gauge is fully depleted. The input for the Special is unchanged.
Aura Techniques, Part II	Aura Techniques, Part II
==Roster==
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
===Base Roster===
==Trivia==
* The idea for a Guilty Gear-inspired fighting game using the Fantendoverse setting in characters was originally proposed by ViVyper. When they admitted to being hesitant about working on such a project due to their current workload, IncarnateParanoia offered to collaborate on the project.
* The idea to base Thyme on a moon hidden by distortion mist was originally suggested by CrunchTime420.
* No Man's Timeline marks the first playable appearance of many characters, including...
** Doomulus Thyme, obviously
** Asuna
** Doomulus Prime
** Doomulus Samurai
*** ...and, technically, Doomulus Domine too!
** Eric Riordan
* As the New Fantendoverse project ended while No Man's Timeline was being created, IncarnateParanoia's personal headcanon is that Doomulus Thyme won and caused a Shattering, destroying the universe once again.
Category:No Man's Timeline
Category:Games
Category:Fighting Games
Category:Crossover Fighting Games
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Category:Ink's Games
Category:Fantendo Crossovers