The Complete Druid's Handbook

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* Credits
* Introduction
==Chapter 1: Druid Characters==
* Druid Characters
** Druidic Organization
* The Essential Druid 
* Druidic Branches
* Branch Portraits
** Arctic Druid 
** Desert Druid
** Gray Druid
** Jungle Druid
** Mountain Druid
** Plains Druid
** Swamp Druid
* Multi- and Dual-Class Druids
* Agriculture: Expanded Rules 
==Chapter 2: Druid Kits==
* Druid Kits
** Using Kits
* A Look at Druid Kits
** Adviser
** Avenger
** Beastfriend
** Guardian
** Hivemaster
** Lost Druid
** Natural Philosopher
** Outlaw
** Pacifist
** Savage
** Shapeshifter
** Totemic Druid
** Village Druid
** Wanderer
* Abandoning Kits
* Modifying and Creating Kits
==Chapter 3: The Druidic Order==
* The Druidic Order
* The Circles 
** Druidic Demographics
** Circles and Branches
** Initiates
* High-level Druids 
** Druids
** Archdruids
** Great Druids
** The Grand Druids
** Hierophant Druids
* The Shadow Circle 
** Methods
** Membership
** Shadowclave
** Recruitment
* Creating a Druidic History
** The Exiles
** The New Faith
** The Myth of the Great War
==Chapter 4: Role-playing Druids==
* Role-playing Druids
* Druidic Faith
** Druids Who Worship Gods
** Life after Death
** Nature and the Gods
* The Neutral Alignment 
* A Druid's Responsibilities 
** Keeper of the Balance
** Defense of the Wilderness
** Eyes in the Wilderness
** Druidic Ceremonies
* Character Strategy
** Find the Root of the Problem
** Negotiate a Solution
** Ultimatum
** Harassment
** Fear
** Hit-and-Run
** Defense
** War
** Revenge
* Relations with Others
** Woodcutters and Hunters
** Locate Animals
** Sylvan and Faerie Creatures
** Outlaws, Fugitives, and Bandits
** Local Monsters
** Evil Humanoids
** Rangers and Elves
** Gnomes and Halflings
** Dwarves
* Personality Types
** Diplomat
** Gardener
** Idealist
** Mysterious Figure
** Nurturer
** Rustic
** Traditionalist
** Fanatic
** Misanthrope
* Druid Campaigns
** All or Mostly Druids?
** Guardians of the Wild
** The Evil Woods
** Against the Shadows
==Chapter 5: Druidic Magic==
* Druidic Magic
* New Spells
* New Magical Items
* Herbal Magic
==Chapter 6: Sacred Groves==
* Sacred Groves
* Features of a Sacred Grove
** Distinct Boundaries
** A Clearing
** Source of Water
** Central Feature
** Native Animals
** Living Quarters
* Stewardship
** Guards and Wards
** Tending the Grove
** Grove Law
** Becoming a Steward
* Sanctifying and Awakening a Grove
* Magical Sacred Groves
** Lesser Magical Groves
** Greater Magical Groves
* Defiled and Cursed Groves
** Reclaiming Cursed or Defiled Groves
* Standing Stones
** Nonmagical Standing Stones
** Magical Standing Stones
==Appendices==
* Tables
* Appendix A: AD&D® Original Edition Druids
* Appendix B: Bibliography
Category:Player's Handbook Rules Supplement
Category:Rules Supplements