Mechs/CGR-1X1

==Description==
This experimental model was a heavily modified CGR-1A, with almost every system given a cutting-edge makeover. The ancient and massive 400-rated engine has been replaced with an XL model. A supercharger combined with MASC gives the 'Mech an astounding top speed. The old weaponry has been replaced with an ER Large Laser and a Medium X-Pulse Laser. Chaff pods and Laser Anti-Missile Systems supplement ferro-fibrous armor, and the 'Mech carries an advanced suite of electronics.
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Barrel Fist 	Facefull of Fist: +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=120/130S=65 	A=45/45S=16 	A=120/130S=65
Arms/Head	HardPoints	[ 1M ] 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	
TAG (2) 	
Torso 	Health 	FA=100/170 RA=70/85S=85	FA=150/250 RA=95/125S=85	FA=100/170 RA=70/85S=85
Torso 	HardPoints	[ 1B 1E 1S ] 	[ 1E ] 	[ 1E 2S ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Chaff CounterMeasures
Angel ECM (2)
Bloodhound Probe (2)
Supercharger (1)
Laser AMS (1)	
Heavy Ferro-Fibrous
Engine XL
Engine HS +2
Engine Core 400
Heat Sink Kit (D)
ER Large Laser	
Boosted C3 Slave
M.A.S.C.
Laser AMS (1)
Medium X-Pulse
Legs 	Health 	A=170/170S=85 	 	A=170/170S=85
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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