The Quasielemental Plane of Lightning (TIP)

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Wizard School	Alterations
Earth 	<
Air 	+
Water 	♦
(Ti'adel the Never Forgotten, a Guvner scholar of planar mechanics, provided this chapter.-the Editor)
LIGHTNING, QUASIELEMENTAL, PLANE OF: One of the so-called positive Quasielemental Planes (due to its proximity to the plane of Positive Energy), this Inner Plane exists as an extension of the primary Elemental Plane of Air infused with energy. The interaction between the fundamental material of air and positive energy creates the visible phenomenon of lightning. This Quasielemental Plane exhibits the entire broad spectrum of the phenomenon, including billowing storm clouds, churning winds, brilliant electrical discharges, and deafening thunder. See "Elemental Interrelations: Quasiplane Creation" for more information.
: - The Dictionary of Planar Composition, 17th edition (abridged)
In appearance, this quasiplane resembles the Elemental Plane of Air that sired it, but rather than endless blue skies, it holds nothing but black storm clouds that rumble with thunder and flash with inner fires (heat lightning). Janison's treatise Planar Energies describes "bolts oflightning and balls of energy dancing amid the billowing, threatening clouds."
Like all of the Quasielemental Planes, Lightning exists as a border between many other Inner Planes, changing in physical conditions as it nears the essence of one of its neighbors, adopting an amalgamated existence between its own unique nature and that of the other plane. For example, near the plane of Air, the storms lighten and the spaces between storm clouds grow. Some refer to this area as the Subdued Cacophony.
Where the quasiplane of Lightning meets the plane of Positive Energy, a wall of cascading energy stands as a permanent barrier. Where Lightning meets Smoke or Steam, the clouds become thicker and blacker. Confusingly, both of these areas are called the Dark Land. The mephits from Smoke and Steam do not get along with those from Lightning, and these areas often host great conflicts between the creatures. Lightning also borders the quasiplane of Radiance, however, and this region carries the opposite name: the Bright Land. It resembles the rest of the quasiplane of Lightning, except that the storm clouds all glow brightly, carrying the blinding danger of Radiance.
Lastly, a strange, cold realm called the Glistening Crystal lies at the junction between the incongruous border of Ice and Lightning. The storm clouds here are filled with huge floating icebergs, all of which glow with the unnerving electrical light found throughout Lightning. Bright ice, a substance found only in this area, keeps its tremendous magical shine until it melts. Naturally, it carries great value off the quasiplane-that is, if a merchant can find the means to safely transport and store it. Often, ice mephits are hired to help achieve such ends.