Vehicles/KITE ARV RV

==Description==
Capable of scouting, providing ECM cover and calling in artillery support from other units, the Kite Reconnaissance Vehicle was marketed as an all-in-one solution by Clan Sea Fox. The Kite was a successful replacement for the aging Odin, whisper-quiet even when moving, easier to maintain and cheaper to both purchase and operate. The Armored Motive System built into the Kite helped keep the vehicle mobile and functioning. 
Fuel Cell: Improved vehicle engine that works in a Vacuum.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Communications (2)	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	Active Probe (C) 	I See You: +1 Sensors/Probe Detection, +10% Sensors Range (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=135 S=15	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Improved (C)
Sensor Improved (C)
2x SRM-2 (C)	
Sides/Turret	Health	A=110 S=15	A=100 S=15	A=110 S=15
Sides/Turret	Fixed 	
Left Hover Jets (Armored)	
Turret Systems (5)
2x AP Gauss Rifle
Light TAG	
Right Hover Jets (Armored)
Rear 	Health	 	A=105 S=15	
Rear 	Fixed 	 	
Ammo MagShot
Ammo SRM (CLAN)
Structure (1)
Hover Propulsion System
Angel ECM (2)
Engine Fuel Cell (2)
Engine Core 140
Active Probe (C)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\Republic3081-3130\Base\vehicle\vehicledef_KITE_RV.json