Ayumi (Rave)

Ayumi (あゆみ, Ayumi) is a major character of Famicom Detective Club and appears as a playable character in Super Smash Bros. Rave.
She is voiced by Yuko Minaguchi, reprising her role from the remakes of Famicom Detective Club: The Missing Heir and The Girl Who Stands Behind.
==Attributes==
Ayumi is a middleweight with below-average mobility on the ground and in the air, along with having a stance style for her attacks.
She has a fighter ability called the Confidence Gauge, in which a meter is displayed over her HUD. It can be filled by collecting evidence throughout the stage and it can also power up her neutral special. If the meter is full, then she takes a judo stance and her attacks and movements are different than before.
==Moveset==
===Ground Attacks===
Neutral attack	Slaps inward, then outward. If her confidence is full, she performs a crotch kick twice.
Forward tilt 	Throws a small rock forward. If her confidence is full, then it deals more damage and travels further.
Up tilt 	Slaps above herself. If her confidence is full, then she performs an uppercut.
Down tilt 	Sticks her foot out. If her confidence is full, then she performs a sweeping kick.
Dash attack 	Trips forward before getting back up. If her confidence is full, then she performs a jumping kick.
Forward smash 	Swings her briefcase forward. If her confidence is full, then she performs a straight kick forward.
Up smash 	Swings her briefcase above herself. If her confidence is full, then she performs a high kick.
Down smash 	Swings her briefcase downwards. If her confidence is full, then she performs a split kick.
===Air Attacks===
Neutral aerial	Swings her briefcase around herself. If her confidence is full, then she performs a spinning kick.
Forward aerial	Opens her umbrella forward. If her confidence is full, then she throws a judo punch forward.
Back aerial 	Opens her umbrella behind herself. If her confidence is full, then she kicks behind herself.
Up aerial 	Opens her umbrella overhead. If her confidence is full, then she performs a backflip kick.
Down aerial 	Swings a map beneath herself. If her confidence is full, then she performs a divekick and falls downwards.
===Grabs & Throws===
Grab 	Reluctantly reaches forward. If her confidence is full, then she grabs and twists the opponent's arm to their back.
Pummel 	Slaps the opponent. If her confidence is full, then she throws a punch to the opponent.
Forward throw	Pushes the opponent forward. If her confidence is full, then she performs a judo throw forward.
Back throw 	Spins before pushing the opponent behind herself. If her confidence is full, then she kicks the opponent behind herself.
Up throw 	Tosses the opponent overhead. If her confidence is full, then she performs an uppercut that launches the opponent upward.
Down throw 	Tosses the opponent downward. If her confidence is full, then she sets the opponent on the ground before stomping them.
===Recovery Attacks===
Floor attack	Swings her briefcase around herself. If her confidence is full, then she performs a sweep kick around herself.
Edge attack 	Slams her briefcase forward. If her confidence is full, then she slams her fist forward.
===Special Moves===
Neutral special	Evidence: Throws one of the following random pieces of evidence forward:
* A magnifying glass
* A flower vase
* A cup of coffee that puts opponents to sleep
* A pen
* A plastering tool that can break shields
* A mirror shard
Side special 	Flashlight: Pulls out a flashlight and turns it on, paralyzing opponents as it shines.
Up special 	Umbrella: Pulls out an umbrella as a gust of wind carries her upward and slowly descends.
Down special 	Evidence Shift: Switches between the evidence she has found.
Final Smash 	The Girl in the Back: Rushes forward to grab an opponent. If it connects, then a cutscene plays where the opponent caught is sent to a classroom in an abandoned high school before she pulls out a knife and shatters a mirror behind her while the skeleton of Shinobu Asakawa appears. Then she throws the opponent into the mirror, fixing itself after the throw.
==On-Screen Appearance==
*Walks onto the stage with the protagonist, then he leaves while Ayumi begs him to not leave her.
==Taunts==
Up taunt 	Pulls out a photo and says "ああ, よこ。" (Oh, Yoko.) in a sorrowful tone. If her confidence is full, then she pulls out a thick notebook before reading its contents.
Side taunt	Looks through her shoulder case in a panicked gesture. If her confidence is full, then she pulls a magnifying glass out of her shoulder case while examining a piece of evidence.
Down taunt	Tries to get her phone working before quickly giving up due to lack of patience. If her confidence is full, then she calls someone on her phone before hanging up.
==Idle Poses==
*Brushes her hair.
*Pulls out a map and looks at it.
==Victory Poses==
Left 	Jumps cheerfully in excitement while saying "やったよ!" (I did it!) before pulling a V sign.
Up 	Holds her hand to her chest as she says "よこ、私が今日犯した正義を誇りに思ってほしい。" (Yoko, I hope you're proud of the justice I committed today.) before looking at the screen with a sad look.
Right	The protagonist appears beside her and rubs her head, then Ayumi says "やめてください、事件は解決したことはわかっています。" (Stop that, we know that the case was solved.), then she glares at him, making him laugh at her.
Victory Theme: A remixed short section of the intro and title screen of Famicom Tantei Club II.
==Alternate Costumes==
Half of her costumes uses her appearance from Famicom Detective Club: The Girl Who Stands Behind, while the other half uses her appearance from Famicom Detective Club: The Missing Heir.
School	Her appearance from Famicom Detective Club: The Girl Who Stands Behind.
Summer	Her appearance from Famicom Detective Club: The Missing Heir.
Black 	N/A
Pink 	N/A
Green 	Tatsuya
White 	N/A
Grey 	The sketch of Shinobu.
Red 	Akane
Category:Characters
Category:Super Smash Bros. Rave