Wind

== Descriptor ==
* Quality: Epic
* Type: Handaxe
== Abilities ==
Attunement: Counts as +1 when not attuned.
Attuned: Wind becomes +2 and returns to its owner after thrown. If its owner is aware of and can identify a target in its range, Wind, when thrown, will ignore penalties from cover and obscurement to follow a straight path to the target. It will deal its damage to all other targets along its path, so long as they are also hit by the same attack roll. Only the target is affected by a critical hit.
== History ==