Exile (Character Kit)

__NOTOC__
The exile is a half-dragon who has been cast out of the vassal community into which he was born. Early in life, evidence began to mount hinting at the half-dragon's mixed heritage. By the time other characters are ready to begin adventuring, the half-dragon has been shunned and banished from his homeland. Forced to fend for himself, he becomes a self-reliant wanderer.
Requirements: Any half-dragon can be an exile, though exiles are usually thieves. Exiles are typically neutral or chaotic. 
Role: Exiles wander the isles. They fear the repercussions that come with being a recognizable half-dragon, for such beings are generally loathed by both sides of their genetic heritage. Sometimes the fear is held at bay by hope, for exiles desperately wish for a community to accept them. Many also carry deep hatred for those who banished them and for the dragons who produced them. 
A half-dragon exile never stays in one place too long, for eventually his true nature is revealed. Most exiles perform odd jobs, carry news from lo- cation to location, steal, and do anything else it takes to survive. 
Not all communities display fear and hatred toward exiles, but most do. The Council and its custodians sometimes seek out half-dragon exiles to perform special missions. While no exile enjoys being used, most will take on this kind of work in lieu of stealing or remaining alone. 
Weapon proficiencies: An exile usually selects weapons much different from the traditional weapons of its demihuman parent. 
Nonweapon proficiencies:
* Bonus: survival.
* Required- none.
* Recommended, general— direction sense, fire-building, fishing, weather sense.
* Recommended, warrior— endurance, hunting, running.
* Recommended, rogue— juggling.
Equipment: Exiles can use any weapons, armor, and equipment suitable to their class. 
Special benefits: Exiles receive one additional nonweapon proficiency slot to fill when they are first created. Those who have thieving skills also receive an additional 15 discretionary points to distribute at creation. 
Special hindrances: Because of the universal dislike of half-dragons-and especially exiles- members of this kit receive a -3 penalty to encounter reactions when dealing with NPCs. 
Wealth options: Exiles start play extremely poor. They receive only 3d6 gold pieces with which to purchase equipment.
Category:Character Kit
Category:Character Kit Council of Wyrms