Shoes

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Shoes are coverings for the feet, usually providing some manner of protection from the elements and/or damage resistance for the soles. They're typically categorized as a subtype of clothing, and by extension, a type of equipment. Shoes are one of the oldest inventions of humanity (TL0), useful for crossing hot sand or cold snow, and modern shoes have a vast array of materials, styles and designs for specific applications.
== The Basics ==
By default, characters are assumed to own at least one pair of ordinary shoes, with only Dead Broke or shoe-eschewing characters not having them. In many societies, it's considered good manners to leave one's shoes at the door to avoid tracking in mud and dirt.
=== Examples ===
Shoes are only important stat-wise if they are something the player(s) can change! Genres with a lot of "loot items", like Fantasy, Post-Apocalyptic, or survival genres, will have plenty of opportunities to find, loot, or make shoes that fit the task at hand.Fanon note Other genres with standardized gear (like military adventures) or a lack of immediate options (short-term horror adventures) won't need to delve into this level of granularity.
== Low-Tech Shoes ==
Type 	TL	Description 	Price	Wt (lbs)
Foot WrappingsLow-Tech, p.98	0 	One of the earliest "proto-shoes", appropriate for neolithic survivors, or werewolves who wake up nude in the forest. They're made with large, tough leaves, or pieces of hide, wrapped around the foot and bound with lacing. "Boot" length foot wrappings are 5x the price and weight, but better against snow. Marginal DR.	2 	0.5
Moccasins 	0 	Light, thin leather footwear, preferred by hunters and those wishing to move quietly. They have DR 1 and are relatively light. Use these stats for other lightweight, functional shoe, like Japanese tabi. They give +1 to Stealth, like bare feet, but they protect the feet a bit better. 	40 	1
Mukluks 	0 	Soft boots, usually made of moose or caribou hide, lined with moss. They help prevent frostbite when trekking through snow, and erase -2 to Stealth penalties from walking through it. DR 1. 	50 	2
Sandals 	0 	One of the oldest shoes, made with straps and a hard sole. They've been worn almost everywhere in the world--assuming the weather is warm enough. 	25 	0.5
Leather/Textile Shoes 	1 	Non-descript medium-weight shoes made with light leather or textiles. Simple shoes aren't tailored, and are more of a foot-like shape that fits either foot. Their specific design varies with the era and fashion. 	40 	2
Boots 	2 	One of the common shoes for adventuring types, outside of armored boots and sabatons. Boots have DR 2 and are tough enough to get +1 damage when kicking. 	80 	3
SnowshoesLow-Tech, p.133 	0 	Paleolithic shoes allowing one to travel across snow more efficiently, giving -1 to Move instead of reducing Move to half or worse. Long-distance movement in snowshoes uses the Hiking skill (see page for details). 	100 	5
Bone Skates 	 	See Skates 	25 	2
Skis 	 	See Skis 	175 	10
=== Custom-Tailoring ===
Shoes and boots can be built for Stealth,Low-Tech, p.126 Climbing, or Hiking and Running. These count as good quality equipment, and are at +4 Cost Factor.
=== Hobnails ===
Hobnails (TL2) are a low-tech way of achieving traction on slippery terrain, such as mud. Hobnails ignore the -2 to attacks and -1 to defenses for poor footing in these situations, but add $25 and 1 lb. Hobnails are also very "clacky", and give -1 to Stealth when walking on tiled floors, cobblestones, bare rock, etc.
=== Armored Shoes ===
Armor for the feet (such as sollerets, sabatons, and more exotic "armored boots") technically counts as shoes. There aren't official rules on customizing these as if they're tailored shoes, but they shouldn't exceed the price of a tailored boot and the original armor combined.Fanon ruling Just like with gloves and gauntlets, boots realistically still have DR 2 soles, with everything else armored. With more fantastical designs (or perhaps, tougher leather), boots can have much higher DR on the bottom.
=== Enchantments ===
Enchantments are a staple of dungeon fantasy settings, and can make a pair of shoes just a little more significant as an item.
* Endurance Item: Shoes / BootsDungeon Fantasy 8: Treasure Tables, p.38
* Boots of BalanceDungeon Fantasy 1: Adventurers, p.30
* Seven-Yard BootsDungeon Fantasy 8: Treasure Tables, p.41
* Shoes of Walk on Air, Haste, Great Haste, and Wall-walkingMagic Items 1, p.31, plus Climbing,Magic Items 1, p.119 Quick MarchMagic Items 1, p.123 Snow ShoesMagic Items 1, p.124
* Dancing ShoesMagic Items 1, p.33 (niche but interesting)
* Faerie Shoes (cursed item?)
* Runner's Shoes (useful)Magic Items 1, p.35
* Satyr's Feet
* Walking ShoesMagic Items 1, p.36
* Seven-League BootsMagic Items 1, p.85
* Cat's PawsMagic Items 1, p.32
* Glide Boots
==== From Magic Items 2: ====
* Bounding BootsMagic Items 2, p.44
* Bunny Slippers
* Comfy Slippers
* RootbootsMagic Items 2, p.46
* Stomping Boots
* Swashbuckler's Boots
* Winged BootsMagic Items 2, p.47
And of course, hexed/cursed shoes with odd side effects.
Magic Items 2, p.
== High-Tech Shoes ==
Type 	TL	Description 	Price	Wt (lbs)
BootsHigh-Tech, p.68	5 	Common boots, such as Wellington gumboots or cowboy boots. These are the workhorse of shoes, providing DR 2 (not just from below) and a +1 to kicking, as any boot does. Cowboy boots have a wide variety of leathers and style variations that can really impress if they match a character's outfit.	80 	3
Boots, Arctic 	5 	Insulated, waterproof boots for avoiding frostbite on maddening mountains. Usually -1 to Stealth. Sometimes worn with crampons for grip on ice. 	150 	6
Boots, Arctic 	6+	Arctic boots, but with more modern materials. Much lighter. 	300 	3
Boots, High 	5 	Riding boots with high tops, sometimes turned-down pirate-style. Protects half the leg with its DR. 	100 	6
 	 	 	 	
 	 	 	 	
* towel-bootingHigh-Tech, p.31
* crampons and snowshoesHigh-Tech, p.56
* more to be added
== Ultra-Tech Supershoes ==
* details here
== Quality ==
* Low-tech shoes can be made for specific purposes, such as Climbing, Hiking, and/or Running. They give a +1 to those skills, and are at +4 Cost Factor. Weight is unchanged.
== Shoe-Adjacent ==
* Boots and shoes (and their laces) can be used as improvised weapons.Low-Tech, p.63 They can be held in the hand and strike as a blackjack, or be swung by the laces as a thonged club. By the laces, footwear can be thrown as a bola perdida. See improvised weapons for details.
== See Also ==
* Gloves
* Armor?
== References ==