Character sheet

NESSUS 
Size/Type:	
Large Outsider (Evil) (Lawful)
Hit Dice:	
80d8+1500 (2140 hp)
Initiative:	
+20 (+7 Dex, +4 Improved Initiative)
Speed:	
80 ft., fly 240 ft. (perfect)
Armor Class:	
60 (+7 Dex, -1 size, +40 natural)
Base Attack/Grapple:	
+60/+80
Attack:	
claw +86 melee (60)
Full Attack:	
2 claws +86 melee (60), 1 bite +80 melee (64 +spell suck), 2 wings +76 melee (56), 1 tail slam +76 melee (72)
Space/Reach:	
10ft./10 ft.
Special Attacks:	
Improved grab, spell suck, learned spell immunity, spell-like abilities, summon devils, Spell like abilities, spells, psionics, chilling fear and weakness gaze
Special Qualities:	
Abomination traits, fast healing 25, regeneration 25, SR 40, DR 25/Cgod that wastic and good and epic 15/- (while in Baator)Devil Qualities, See in Darkness, telepathy, dark vision 80ft (unlimited on Nessus) True Seeing
Skills:	
Balance +80, Concentration +82, Diplomacy +82, Escape Artist +80, Hide +80, Jump +86, Knowledge (arcana) +89, Knowledge (the planes) +89, Listen +83, Move Silently +80, Search +89, Sense Motive +81, Spellcraft +89, Spot +83, Tumble +80 Forbidden Lore + 45, Heal +82, Scry +81
Monster Feats:	
Hover, Quicken Spell like ability, Wingover, Flyby Attack
Feats:	
Alertness, Cleave, Great Cleave, Improved Initiative, Power Attack, Improved Sunder, Weapon Focus (claw)Weapon Focus (Bite) Blind Fight, Combat Casting, Combat Reflexes, Dodge, Empower Spell, Extend Spell, Improved Disarm, Improved Initiative, Improved Trip, Maximize Spell, Mobility, Spring Attack, Silent Spell, Sunder,
Epic Feats:	
Blinding Speed (×4), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Tenacious Magic (greater invisibility), Tenacious Magic (blur), Spontaneous Spell, Aura of Despair (100ft), Efficient Item Creation, Planar Turning
Salient Divine:	
Alter Form, Alter Reality, Alter Size, Create Greater Object, Aspect of Projection*, Wound Enemy,
Saves:	
Fort +50, Ref +43, Will +48
Abilities:	
Str 50, Dex 36, Con 40, Int 34, Wis 36, Cha 42
Environment:	
Any
Organization:	
Solitary or hell brigade (1 infernal and 4 pit fiends)
Challenge Rating:	
65
Treasure:	
Quadruple
Alignment:	
Lawful Evil
Divine Rank:	
9 on Nessus home plane.
Portfolio:	
Pact Prime Evil, Baator
Domains:	
Law, Creation
Nessus’s natural weapons are treated as epic, evil, and lawful-aligned for the purpose of overcoming damage reduction. 
Combat
Improved Grab (Ex)
If Nessus hits with a claw, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Nessus can use this ability on Large and smaller creatures. Nessus has the option to conduct the grapple normally, or simply use its claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage, in addition to automatic spell suck damage. 
Spell Suck: If Nessus bites a foe, the foe loses one of its highest-level prepared spells or one of the spell slots for this day that it has not used. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead deals 2 points of temporary Intelligence damage. 
Learned Spell Immunity: If Nessus is affected by a spell cast by a particular spellcaster, Nessus thereafter becomes immune to that spell when cast by that spellcaster. 
Spell-Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chgod that wass, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self plus 1,000 pounds), unholy aura, unholy blight, unhallow, wall of fire;
5/day—fire storm, hellball (epic spell), implosion, meteor swarm. 
1/day – Eclipse (epic spell) 
1/day – Epic Counterspell 
1/day – Nailed to the Sky 
5/day – Soul Dominion 
1/day - Safe Time
Caster level 30th; save DC 30 + spell level. The DCs are Charisma-based. 
Summon Fiend (sp)
Nessus can summon four pit fiends or one Duke per day 
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection ; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. 
Regeneration (Ex) 
Nessus take’s normal damage from Chgod that wastic and Evil and Epic weapons/spells.
Category:NPC