Report 1419

Special Report #1419
Skillset: Knighthood Skill: Joust
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
This was a bug caused by a behind-the-scenes untrapped that blocked the
damage/wounding, it was never intended to not have those in place and should be
fixed.
Problem: Joust is a Cavalier ability that initiates an delayed attack on a
target who must be mounted. Once the attack completes, the target is dismounted,
knocked off balance and sprawled. The message for joust also currently
references hitting either of the arms or the chest. The old version of Joust
used to also do wounding to the specified body part, equal to a regular strike,
as well as damage. Since the warrior overhaul, the damage and wounding aspect of
Joust has been removed. Joust is a very situational ability, mostly serving for
flavour. It is easily avoided by dismounting your beast, or if a Cavalier,
counter-jousting. This report aims to re-add the wounding and damage to joust,
to at least return it to its former potency (which wasn't much), though some
additional solutions are offered to improve it from its older version as well.
[A: 0 R: 0] Solution #1: Reinstate the wounding and damage on Cavalier's
 joust, equal to a regular strike's wounding and
 damage.
[A: 0 R: 0] Solution #2: As an alternative to solution 1, increase the
 wounding on Joust to equivalent to a Sunder and
 slightly increase the damage.
[A: 0 R: 0] Solution #3: In addition to either solutions 1 or 2, consider also
 delivering a poison with a successful joust.
Player Comments:
---[Raeri on 2/28 @ 13:49 writes]:
I move that joust could potentially be a timed insta, or at least do a
reasonable amount of wounding and damage in exchange for the channel on it.
---[Tredian on 2/29 @ 11:38 writes]:
Its channeled and situational, should be as strong than a normal hit. Solution 3
with preference to Solution 2.