Mechs/HEP-1H

==Description==
The earliest version used standard heat sinks and its Primitive Engine could only manage 30 km/h. This proved to be a challenge as the early Helepolis needed to completely stop to fire the Sniper artillery and then start moving again before counter-battery fire could destroy the unit. Twenty and a half tons of Primitive Armor protected the Helepolis from enemy fire. The weight and bulk of the primitive systems prevented the designers from installing the long range missiles used on later models.
Drop Cost Multiplier: 0.89
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Artillerist: -5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil (Quirk)
40 	Stable 	Unyielding: -20% Stability Damage Taken (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=110/120S=60 	A=45/45S=16 	A=110/120S=60
Arms/Head	HardPoints	[ 1E ] 	[ 1E ] 	[ 1B ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Primitive Cockpit (1)
FCS Primitive (1)
Sensors Primitive (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x Heat Sink
Large Laser Tronel	
Medium Laser Agra 	
Sniper Artillery
Torso 	Health 	FA=125/160 RA=50/80S=80	FA=171/230 RA=70/115S=80	FA=125/160 RA=50/80S=80
Torso 	HardPoints	[ 1B 1M ] 	[ 1S ] 	
Torso 	Fixed 	
Specialist Slot 	
Armor Primitive (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine Primitive	
Specialist Slot
Torso 	Dynamic 	
Ammo SRM
2x Heat Sink
SRM-6	
Engine Core 210 	
2x Ammo Sniper
Legs 	Health 	A=160/160S=80 	 	A=160/160S=80
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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