Jon Wofford

Jon Wofford is an American video game UI artist and graphic designer, who currently works as the Lead User Interface Artist at Retro Studios. He joined the studio in 2018. Wofford was the lone UI artist for Metroid Prime Remastered and is currently the Lead UI Artist for Metroid Prime 4: Beyond.
Wofford previously worked for Amaze Entertainment, Edge of Reality (on The Sims 3) and BioWare Austin (on Star Wars: The Old Republic), among other games.
==Metroid Prime series==
Wofford redesigned all UI visual assets in Remastered, including the logo, Main Menu, Heads-Up Display, Visors, Continue Screen, scan images (all 120 of them), holographic images, Mission Final screen, Map, Pause Screen and the in-game menus. He also designed the Character Gallery, the "album cover"-like images in the Soundtrack Gallery, wrote all options tooltips, and oversaw new accessibility options, like Color Assist. Wofford had to remake the looping background video that plays during the credits from scratch.Jon Wofford. Metroid Prime Remastered - Menus & UX: "As the lone UI artist on Metroid Prime Remastered, I was responsible for all UI visuals in the entire game. In addition to all of the HUDs and visors, this also included remastering the main menu, game over, and victory FMVs, as well as all in-game menus. I also contributed a great deal of UX design, including designing the expanded Extras system, writing all options tooltips, and overseeing accessibility features such as Color Assist. This project was a dream come true, and it was such a relief to see both the game and its additions received well by fans." July 4, 2024. Retrieved July 11, 2024. https://www.artstation.com/artwork/04A83Y
For Beyond, Wofford animated the transition into Samus Aran's visor that was first seen in the Announcement Trailer.Jon Wofford. "Metroid Prime 4: Beyond has officially been unveiled, and I'm thrilled for gamers to join Samus on her next mission. As Lead UI Artist, I was given the unenviable task of designing and crafting a visor and HUD worthy of the Metroid Prime legacy. Luckily, I am surrounded by a support network of actual wizards at Retro, starting with the UI team. Our brilliant UI engineer Jordan Johnson is the key architect behind our UI tech, and the only reason any of my designs even work. Our talented UI artist Nina Morris has contributed a great deal to the project as well, including the excellent scan holograms shown in the trailer. Finally, I'd like to thank my amazing art director, Jhony Ljungstedt, for his clear vision and leadership. Congrats again to the entire team at Retro on this huge announcement, and thanks to all of them as well for all of the support, feedback, and help they've given to me and my team throughout this entire project." ArtStation. June 21, 2024. Retrieved July 11, 2024. https://www.artstation.com/artwork/JvXzev
==External links==
*Wofford on LinkedIn
*Wofford on MobyGames
*Wofford on ArtStation
*Wofford on Twitter
==References==
Category:Retro Studios employees
Category:UI Artists