Guidance Module

Guidance Modules use tracking systems to improve the turn rates of guided weapons.
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==Statistics==
Class 	Guidance Module
Power Cost	100
 	Level I	Level II	Level III	Level IV	Level V
Guided Turn Rate	+20.0% 	+22.5% 	+24.4% 	+26.7% 	+28.9%
==Research==
 	Credits 	Alloy 	Energy 	Synthetics	Requirements 	Research TIme
Level I 	41,307 	1,989 	4,068 	2,983 	Tech Lab 3, Graviton Bomb 1	2m 15s
Level II 	429,041 	19,422 	39,727 	29,133 	Tech Lab 4 	18m 34s
Level III	2,495,135 	106,211 	217,250 	159,317 	Tech Lab 6 	1h 40m 33s
Level IV 	12,282,786	491,639 	1,005,626	737,459 	Tech Lab 8 	8h 32m 13s
Level V 	55,944,022	2,105,605	4,306,919	3,158,407 	Tech Lab 10 	1d 18h 59m 44s
==Build/Repair Times==
 	Build Times	Repair Times
Level l 	1m 00s 	5s
Level ll 	4m 02s 	19s
Level lll	9m 13s 	43s
Level lV 	18m 08s 	1m 20s
Level V 	33m 25s 	2m 20s
==Build/Repair Times==
 	Build Times	Repair Times
Advanced I 	4m 2s 	19s
Advanced II 	18m 8s 	1m 20s
Advanced III	59m 40s 	3m 57s
Uncommon 	1h 44m 43s 	6m 33s
Rare 	3h 2m 	10m 44s
Epic 	5h 14m 39s 	17m 28s
Legendary 	9h 2m 16s 	28m 19s
==Blueprint Variants==
*Uncommon: Seeker Guidance
*Rare: Hunter Guidance
*Epic: Interceptor Guidance
*Legendary: Artemis System
Category:Weapon Technology