Zombies (PvZ:PM)

== Description ==
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
Note: ALL VETERANS AND BOSSES CANNOT BE HYPNOTISED OR KNOCKED BACK, INCLUDING ALL GARGANTUARS.
== List of Zombies ==
=== Casual & Normal ===
Zombie 	Image	Characteristics 	First Seen	Health	Damage (DPS) 	Attack Speed 	Speed (Seconds per Grid)	Hardmode Variant
Basic Zombie 	 	A normal zombie. 	Stage 1-1 	200 	100 (100) 	1s 	5s 	Boxhead Zombie
Flag Zombie 	 	Moves slightly faster and signals a huge wave incoming. 	Stage 1-2 	200 	100 (125) 	0.8s 	3.5s 	Rally Zombie
Conehead Zombie 	 	A headwear zombie that uses a traffic cone to protect itself. 	Stage 1-3 	600 (Total)
400 (Cone)
200 (Zombie)	100 (100) 	1s 	5s 	Stumphead Zombie
Pole Vaulting Zombie 	 	Vaulting zombie, single jump, jumps over the first plant it encounters with a pole. 	Stage 1-5 	300 	100 (100) 	1s 	2.5s
5s (Post-Vault) 	Highjumper Zombie
Buckethead Zombie 	 	A headwear zombie that has a bucket that is extremely resistant to damage, but attractable by a Magnet-shroom. 	Stage 1-6 	1,200 (Total)
1,000 (Bucket)
200 (Zombie)	100 (100) 	1s 	5s 	Vasehead Zombie
Newspaper Zombie 	 	Shield zombie, moves slowly at first, moves twice as fast and grunts after its newspaper is destroyed. 	Stage 1-8 	350 (Total)
150 (Newspaper)
200 (Zombie)	100 (100, With Newspaper)
150 (300, Without Newspaper)	1s (With Newspaper)
0.5s (Without Newspaper)	5s (With Newspaper)
1.5s (Without Newspaper)	Sunday Edition Zombie
Mother Spider 	 	A summoner zombie, moves slowly, but spawns Baby Spiders every 3 seconds. Spawns 5-7 Baby Spiders on death. 	Stage 2-1 	1,050 	50 (50) 	1s
3s (Summoning)	9s 	Queen Tarantula
Baby Spider 	 	A smaller spider to fight. Normally cannot be hit by any plants except for plants that shoot lower. 	Stage 2-1 	150 	25 (50) 	0.5s 	3s 	Tarantula Guard
Screendoor Zombie 	 	Shield zombie, is not affected by Snow Peas and other plants in the peashooter family unless the screen door is removed. Screen doors can be taken away by Magnet-shrooms. 	Stage 2-3 	1,400 (Total)
1,200 (Screendoor)
200 (Zombie)	100 (100) 	1s 	5s 	Shieldman Zombie
Football Zombie 	 	Headwear zombie, very durable, moves fast. Helmet can be taken away by Magnet-shroom. 	Stage 2-5 	2,000 (Total)
1,200 (Helmet)
800 (Zombie)	100 (100) 	1s 	2.5s 	All-Star Zombie
Dancing Zombie 	 	Dances as it walks, summons Backup Dancers. 	Stage 2-8 	500 	100 (100) 	1s 	1.5s (Sliding)
5s (Dancing)	Superstar Zombie
Backup Dancer 	 	Dances as it walks in groups of four. Can be re-summoned if lead Dancing Zombie which is controlling it has not been killed. 	Stage 2-8 	200 	100 (100) 	1s 	5s 	Superstar Clubdancer
Frankenstein's MonsterB 	 	Read the page in order to understand how it works. 	Stage 2-10	20,000	- 	- 	- 	Frankenstein's Punisher
Ducky Tube Zombie 	 	Only appears in the Pool. Is just as strong as the on-land version of the zombie of which it is a variation. It has Flag, Conehead, Buckethead, and ZomBotany zombies variations. Is always Pool or Fog ambush zombie. 	Stage 3-1 	Varies	100 (100) 	1s 	4.75s 	Swan Tube Zombie
Snorkel Zombie 	 	Invulnerable to most plants (except lobbed shots, Tangle Kelp, and explosive plants) while underwater. Only resurfaces to eat plants. Also appears in Zombiquarium. 	Stage 3-3 	200 	100 (100) 	1s 	4s 	Depth Diver Zombie
Zomboni 	 	Rides a Zamboni which crushes plants, leaving an ice trail behind. 	Stage 3-6 	1,600 	Instant-Kill 	- 	6.5s 	Giga-Zomboni
Zombie Bobsled Team 	 	Only appears on an ice trail left by a Zomboni. Appears in groups of four in a bobsled. After its bobsled reaches the end of the ice trail, it will get off and walk normally. 	Stage 3-6 	1,100 (Total)
300 (Bobsled)
200x4 (Zombies)	100 (100) 	1s 	1.5s (Gliding)
5s 	Comically Long Bobsled
Dolphin Rider Zombie 	 	Vaulting zombie, single jump. While riding his dolphin, he is much faster. The dolphin disappears after jumping. 	Stage 3-8 	400 	100 (100) 	1s 	1s (Riding)
5s (After Jump)	Orca Rider Zombie
Jack-in-the-box Zombie 	 	Carries an exploding jack-in-the-box and moves twice as fast as normal Zombies. It shakes while cranking it up. Its jack-in-the-box can be taken by Magnet-shroom. 	Stage 4-1 	400 	100 (100, Eating)
Infinite (Explosion, 2000 if hypnotized.)	1s 	2.5s 	Kamikaze Zombie
Balloon Zombie 	 	Floats over the ground. Protected from ground attacks; however, it can be blown away by Blovers and its balloon can be popped by Cactus and Cattail. 	Stage 4-3 	200 (Total)
20 (Balloon)
180 (Zombie)	100 (100) 	1s 	2.5s (Flying)
5s 	Blimp Zombie
Digger Zombie 	 	Digs through the ground and appears on the left side of the lawn, then eats through the player's defenses from the left. Vulnerable to Magnet-shroom, Gloom-shroom, Starfruit, Potato Mine (only when armed), and Split Pea. 	Stage 4-6 	1,200 (Total)
1,000 (Hard Hat)
200 (Zombie)	100 (100, No Pickaxe)
200 (200, Pickaxe)	1s 	1.5s (Underground)
7s (Walking)	Excavator Zombie
Pogo Zombie 	 	Vaulting zombie, makes multiple jumps. His pogo stick can be stolen by a Magnet-shroom. Also, he stops bouncing if he reaches a Tall-nut. 	Stage 4-8 	400 	100 (100) 	1s 	1.9 (Riding)
3.8 	Super Pogo Zombie
Pool MonsterB 	 	 	Stage 4-10	30,000	- 	- 	- 	Nightmare of the Pond
Bungee Zombie 	 	Steals a plant at random positions or drops zombies in the final wave. An Umbrella Leaf offers protection to the surrounding area. 	Stage 5-1 	450 	Infinite (Plant Steal)	4s 	- 	Bungee Ambush
Ladder Zombie 	 	Shield zombie, attaches ladder to defensive plants to let others go over them. Its shield is not affected by Snow Peas and fire peas. 	Stage 5-3 	1,000 (Total)
600 (Ladder)
400 (Zombie)	100 (100) 	1s 	2s (Holding Ladder)
5s (Without Ladder)	Overladder Zombie
Catapult Zombie 	 	Attacks the last attackable plant in a row until it is out of basketballs, or crushes plants if they are directly planted on tiles where it occupies (regardless if it is moving or in idle animation to lob basketballs except for instant-kill plants other than Chomper), runs out of basketballs and no plants are present in that row and not able to be attacked by basketballs.	Stage 5-6 	800 	75 (30, Basketball)
Infinite (Crushing)	2.5s (Basketball)
- (Crushing)	2.5s 	Spreadshot Zombie
Gargantuar 	 	Takes two instant kills, but Lawn Mowers, Pool Cleaners, and Roof Cleaners kill them instantly. Crushes plants instead of eating them and throws an Imp when damaged. 	Stage 5-8 	4,000 	Infinite (Smash) 	3s (Windup) 	5s 	Gladiantuar
Imp 	 	Thrown by Gargantuars deep into your defenses after losing half of their health. 	Stage 5-8 	150 	100 (100) 	1s 	3.5s 	Imp with a comically large bat
Brickhead Zombie 	 	Tougher than ever before, with even more trouble due to the brick. 	Stage 6-1 	2,400 (Total)
2,200 (Brick)
200 (Zombie)	100 (100) 	1s 	5s 	Overarmored Zombie
Giga-Jack-in-the-box ZombieV	 	Ignores all plants and tries to rush towards the 1st column for a devastating 5x5 area explosion. 
Will try to prematurely explode if it gets to 200 Health. 	Stage 6-3 	2,000 	Infinite (Explosion) 	5s (Explosion)	3.5s 	Diabolical Destructful Zombie
Giga-Football ZombieV 	 	The Giga variant of a Football Zombie. Tougher than a Gargantuar and faster than a Football Zombie. 	Stage 6-6 	4,500 	150 (200) 	0.75s 	2s 	Giga-All-Star Zombie
Giga-GargantuarV 	 	Takes four Instant kills, but Lawn Mowers, Pool Cleaners, and Roof Cleaners kill them instantly. Crushes plants instead of eating them and throws an Imp when weakened. 	Stage 6-8 	8,000 	Infinite (Smash) 	3s (Windup) 	4.5s 	Giga-Gladiantuar
=== Torment ===
Zombie 	Image	Characteristics 	First Seen	Health	Damage (DPS)	Attack Speed	Speed (Seconds per Grid)
Boxhead Zombie 	 	A normal zombie, but with a box on its' head. 	Stage 1-1 	300 (Total)
100 (Box)
200 (Zombie)	100 	1s 	5s
Rally Zombie 	 	Moves really fast and signals a really big wave of zombies. 	Stage 1-2 	500 	100 (200) 	0.5s 	1.5s
Stumphead Zombie 	 	Uses a stump to protect his head. (Seriously, the dumbest idea.) 	Stage 1-3 	1,200 (Total)
1,000 (Stump)
200 (Zombie)	100 	1s 	5s
Highjumper Zombie 	 	Are you kidding me? Nothing gets past my Tal- Nevermind. This can.
Jumps 3 tiles forward, but only 1 if it's a Tall-Nut blocking it. 	Stage 1-5 	600 	100 (125) 	0.8s 	2s
Vasehead Zombie 	 	A horrible defense, but can spawn an extra zombie. (How did he even cramp it in there???)
Can spawn a Basic, Conehead, Buckethead and their torment mode variants. 	Stage 1-6 	800 (Total)
600 (Vase)
200 (Zombie)	100 (100) 	1s 	7.5s
Sunday Edition Zombie 	 	Better not make him mad. Or else this will happen. 	Stage 1-8 	800 (Total)
600 (Newspaper)
200 (Zombie)	100 (100, With Newspaper)
200 (1,000, Without Newspaper)	1s (With Newspaper)
0.2s (Without Newspaper)	10s (With Newspaper)
0.75s (Without Newspaper)
Queen Tarantula 	 	Just like the Mother Spider, she can spawn Tarantula Guards, However, she spawns three at a time, at half the rate. 	Stage 2-1 	2,100 	100 (100) 	1s
6s (Summoning)	12s
Tarantula Guards 	 	Just like the Baby Spiders, they are too small to be hit normally. 	Stage 2-1 	300 	100 (100) 	1s 	4.5s
Shieldman Zombie 	 	Unlike Screendoor Zombie, it cannot be pierced. However, its' weakness is lobber plants and insta-kills. 	Stage 2-3 	2,000 (Total)
1,800 (Shield)
200 (Zombie)	50 (25) 	2s 	4.75s
All-Star Zombie 	 	It is quite literally just a Football Zombie with slightly more health and speed, as well as the same ability of rushing into a plant as its' first move. 	Stage 2-5 	3,000 (Total)
2,000 (Helmet)
1,000 (Zombie)	1,000 (Rush)
125 (150, Eat)	0.8s 	0.25s (Rush)
2.25s (Walk)
Superstar Zombie 	 	Just like Dancing Zombie, it can spawn multiple zombies, However, it spawns 8 zombies, including on each corner to create a square shape. Keeps spawning zombies after the dancers leave. 	Stage 2-8 	1,000 	200 (200) 	1s 	1s (Sliding)
4.5s (Dancing)
Superstar Clubdancer 	 	Works almost the same as a Backup Dancer, but leaves the formation from the Superstar due to its' enhanced speed. Keeps its' formation with the other dancers. 	Stage 2-8 	300 	100 (100) 	1s 	3.5s
Frankenstein's PunisherB	 	Read the page in order to understand how it works. 	Stage 2-10	30,000	- 	- 	-
Swan Tube Zombie 	 	The same as Ducky Tube Zombie, but it also includes Torment Mode zombies in its' variants, as well as Brickhead Zombie. It's also slightly faster. 	Stage 3-1 	Varies	100 (100) 	1s 	4.5s
Depth Diver Zombie 	 	Due to diving so deep, even Tangle Kelp cannot hit it until it resurfaces. Fortunately, it takes much longer for it to resurface or go back underwater. 	Stage 3-3 	500 	100 (100) 	1s 	4.25s
Giga-ZomboniV 	 	The Zomboni is even tougher, though it starts off very slow, every second it accelerates until it reaches its' max speed. 	Stage 3-6 	3,200 	Infinite 	- 	30s (Minimum Speed)
3.5s (Maximum Speed)
Comically Long Bobsled 	 	The Bobsled is now comedically long, housing a total of 9 zombies. 	Stage 3-6 	2,400 (Total)
600 (Bobsled)
200x9 (Zombie)	100 (100) 	1s 	1.5s (Gliding)
5s
Orca Rider Zombie 	 	While riding his orca, he's faster than a dolphin rider, and cannot leave it. However, he can only jump once, which jumps 3 tiles and instead bumps into plants to damage them. 	Stage 3-8 	1,200 	300 (100) 	3s 	0.8s (Riding)
6s (Walking)
Kamikaze Zombie 	 	Kamikaze Zombie will run towards plants and light its' bomb, getting ready to explode in a 3x3 area. Without the weakness of having a set timer for when it'll explode, it is more of a threat.	Stage 4-1 	400 	4,000 	3s (Fuse) 	1.75s
Blimp Zombie 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
# B refers to the enemy as a Boss.
# V refers to the enemy as a Veteran.
Category:Zombies
Category:PvZ:Postmortem
Category:NoobYtLolz's Creations