Random

Random is one of the secret playable characters in Vampire Survivors. It can start with any base weapon. 
==Unlocking==
After unlocking, Random can be purchased for , which scales with other characters purchased.
Alternatively, Random can be unlocked in the Forbidden Scrolls of Morbane by casting a Spell "igottagettotheedgeofsoul".
==Passive bonuses==
The character is presented with one of eight names, selected at random. The selected name influences the passive bonuses. Below is a table for the stat increases and oscillating stats by name where x is a decimal value between 0 and 1 and y is the multiplier from the character 
===Level Up Bonus===
Every level, all stats will increase by a small amount, without cap. If the value of x is low enough, it will decrease the character's stat; for Cooldown, it will increase it. 
Stat 	Base Formula 	Aren Gijus	Titto	Chalanda	SHAtsung	Marionello	Birky	Zylaz	Mi Kujino
Max Health	1 * (x - 0.025) * y 	1 	0.5 	1 	1 	1 	1 	1 	1.5
Recovery 	0.01 * (x - 0.5) * y 	1 	0.5 	1 	1 	1 	1 	1 	1.5
Armor 	0.01 * (x - 0.1) * y 	1 	1 	1 	1 	1 	1 	1.5 	0.5
Amount 	0.01 * (x - 0.1) * y 	1 	1 	1 	1 	1 	1 	1.5 	0.5
Revival 	0.01 * (x - 0.1) * y 	1 	1 	1 	1 	1 	1 	1.5 	0.5
Magnet 	0.03 * (x - 0.1) * y 	1 	1 	1 	1 	1 	1 	1.5 	0.5
Speed 	0.01 * (x - 0.1) * y 	1 	1 	1 	1.5 	1 	1 	0.5 	1
MoveSpeed 	0.01 * (x - 0.2) * y 	1 	1 	1 	1.5 	1 	1 	0.5 	1
Might 	0.01 * (x - 0.1) * y 	1 	0.5 	1 	1 	1 	1 	1 	1.5
Cooldown 	-0.005 * (x - 0.05) * y	1 	1 	1 	1 	1 	1 	1 	1
Area 	0.01 * (x - 0.1) * y 	1 	0.5 	1 	1 	1 	1 	1 	1.5
Duration 	0.01 * (x - 0.1) * y 	1 	0.5 	1 	1 	1 	1 	1 	1.5
Luck 	0.01 * (x - 0.1) * y 	1 	1 	1 	1 	1.5 	0.5 	1 	1
Growth 	0.01 * (x - 0.1) * y 	1 	1 	1 	1 	1 	1 	1 	1
Greed 	0.01 * (x - 0.1) * y 	1 	1 	1 	1 	1 	1 	1 	1
Curse 	0.01 * (x - 0.25) * y 	1 	1 	0.5 	1 	1 	1.5 	1 	1
===Oscillating Stats===
Each level up changes the value of the maximum and minimum value of the oscillating multiplier and how long the cycle lasts. The maximum and minimum value both use the formula 2 * (0.1 + x) * y, ranging from 0.2 * y to 2.2 * y; the timer uses 60 * (0.1 + x), ranging from 6 seconds to 66 seconds. All five possible stats that can oscillate (Might, Speed, Duration, Area, and Cooldown) share the same y value based on the character.
Note: The "maximum" value can be lower than the "minimum", it just represents the character starts with that value first.
 	Aren Gijus	Titto	Chalanda	SHAtsung	Marionello	Birky	Zylaz	Mi Kujino
Max	1 	1 	1.5 	1 	0.5 	1 	1 	1
Min	1 	1.5 	1 	0.5 	1 	1 	1 	1
==Tips==
*Any base weapon can appear on Random, including the individual guns Phiera Der Tuphello and Eight The Sparrow, as well as the non-damage-dealing weapons Clock Lancet and Laurel. Random will not be granted a bonus level at the start to account for this.
**The only way to solve this issue is to use Arcanas with offensive capability like Heart of Fire (XIX), Sarabande of Healing (VI), Divine Bloodline (IX), Blood Astronomia (XXI), Game Killer (0), or Out of Bounds (XII) (Clock Lancet only).
*Random does not benefit from the stat oscillation from Chaos in the Dark Night (V), Boogaloo of Illusions (XVIII), and Lost & Found Painting (XVII) as they require the character to not have value in the sineStat attributes to set their own value while the changing stats already occupied them. It does not override them either. However, it can still benefits from the additional stats every level.
==Gallery==
Sprite-Random.png
Animated-Random.gif
==Trivia==
*Some of the names are references to things that involve randomness or characters that can shapeshift/transform.
**The name "Aren Gijus" is a play on RNGesus.
**The name "Titto" is likely referencing Ditto from the Pokémon series, who can use Transform to turn into an opposing Pokémon.
**The name "SHAtsung" is likely referencing Shang Tsung from the Mortal Kombat series, a shapeshifting sorcerer who can turn into other Mortal Kombat "kombatants" (combatants).