Attributes

Attributes can be defines as entirely natural (ie, non-supernatural) characteristics and traits of a person or thing. Disciples cannot replicate supernatural powers, but they can absorb these Attributes into their being. For instance, if a Disciple were to pass through a rock cliff, they could absorb the physical toughness and heaviness of stone along with rock-like skin and hard edges on their knuckles to increase their fighting abilities.
== Further Examples of Attributes: ==
-Car = A Disciple jumps through a speeding car an enemy was trying to run them over with. Along the way, the Disciple can pick up Attributes like the hard metal, greater strength, greater mobility, resistance to impact, or they can turn their skin into hardened but pliable plastic.
-Tree = Attributes like hardened bark-like skin, photosynthesis for healing, animal familiarity, etc.
-Water = Disciple can become quicker, more acrobatic, resistant to water-based magicks, can move with more grace, etc.