Rogue Status/Tom Clancy's The Division 2

Rogue Status is a mechanic in the Dark Zone. This mechanic affects players who act maliciously towards another player, causing them to become targets of regular agents as well as having rewards being attached to taking them down.
== Mechanics ==
A player can activate the Rogue status by holding down the map button or "Rogue Toggle" while in the Dark Zone. It takes about 300ms to register and then you are Rogue. It does not impact what you are doing. So, for example, you can aim at someone, press the Rogue Toggle while aiming, and open fire. It can also be toggled while moving.
A player can activate the Rogue status by holding down the map button or "Rogue Toggle" while in the Dark Zone. It takes about 300ms to register and then you are Rogue. It does not impact what you are doing. So, for example, you can aim at someone, press the Rogue Toggle while aiming, and open fire. It can also be toggled while moving.
That being said, other players still get a notification that someone is going Rogue so that they have at least a chance to react.
The Rogue Toggle was originally introduced back in Tom Clancy's The Division when it became clear, that going Rogue on damage to other players can be exploited. That is why the Rogue Toggle was introduced that had to be pushed for multiple seconds while the other players around you got a notification that someone was about to go Rogue.
=== Clearing the Players' Status ===
Once a player has gone Rogue, there are a variety of ways to clear their status. The primary way is to wait out the timer that appears for players. However, this option is not available for Manhunt Status players. For Status players to clean their status, they must find an SHD Terminal and clear themselves. Alternatively, when the reach an SHD Terminal, they can choose to increase their status and the bounty on their head. The other way to clear the players' status is to reach the Thieves Den. Once inside, all levels of Rogue will reset.
== Rogue Status Ranks ==
 
*This stage is toggled manually or by cutting an extraction rope. Killing players raises the Agent's Rogue level, and killing enough players raises the to . SHD Agents can eliminate Rogue Agents to claim their bounties. As with the first game, the Rogue Status will broadcast your position on the map and it has a timer on it, that you can wait out and claim your reward.
 
*This is the final stage in the Rogue loop where the timer is gone and in which players have to clear their status at one of three SHD Terminal that will be activated somewhere in the Dark Zone to earn their rewards. You also have the option to Increase Notoriety at any terminal (by deactivating it), effectively raising your rewards but also requiring you to cash-out at one of the remaining terminals. General terminal areas are visible on the mega-map for SHD Agents while a is active, but precise terminal locations are only revealed to the player. This creates a cat-and-mouse style gameplay loop where SHD Agents can track down Agents and attempt to claim their bounty.
**Surviving Manhunt rewards are not contaminated.
=== Prior to Title Update 8 ===
Originally Tom Clancy's The Division 2 had a three-tier Rogue progression system that decided based on your action what level of Rogue you were. It included a "grey" version of Rogue triggered by non-lethal actions such as stealing, while the current "red" version was called "Disavowed Rogue" and was triggered by lethal and hostile actions towards other players.
== Appearances ==
*Tom Clancy's The Division 2