Sunny Smiles

Sunny Smiles is a local gecko hunter and town guard living in the town of Goodsprings in 2281.
==Background==
Sunny Smiles is a talented trapper and survivalist, living in Goodsprings. She primarily hunts geckos around the town, subsisting on their meat and selling the hides to traders or Chet. Her talent with a rifle is very useful to the people living in the sleepy settlement, as she helps keep it clear of radscorpions and coyotes which always seem to find a way to get into the town and try to partake in the town's water supply. It is no small problem: The wildlife tends to get agitated whenever humans come near and attack them, injuring or even killing the townsfolk, especially the wildlife north of Goodsprings.The Courier: "What do you do around here?"Sunny Smiles: "I hunt geckos, mostly. The meat's pretty good and I can always find a buyer for the hides. I also help keep the town clear of radscorpions and coyotes. Not many people live in Goodsprings, so wildlife is always creeping in."(Sunny Smiles' dialogue) 
She also defends the town from threats when the need arises, but also takes a more proactive approach when she knows trouble is brewing, such as with Joe Cobb and his group of Powder Gangers.The Courier: "I'm going to help Ringo take on the powder gangers. I might need your help."Sunny Smiles: "Say no more. I'm in."The Courier: "Just like that?"Sunny Smiles: "Just like that. I have a feeling that I'm going to end up fighting those guys one way or another, so I might as well get it over with. Joe Cobb talks about leaving us alone if we hand over Ringo, but I know his type. He and his friends will come after the town eventually."(Sunny Smiles' dialogue)
Sunny Smiles is uninvolved in the politics of the Mojave Wasteland and cares little for the New California Republic or Caesar's Legion. Her opinion of the NCR's occupation of the Mojave is that they tend to be "pushy," but they have made the roads safer, even if that was done only for the benefit of NCR settlers.The Courier: "NCR?"Sunny Smiles: "The New California Republic. Bunch of settlers and soldiers coming in from the West, fixing on making Nevada their own. They can be right pushy, but the roads are safer 'cause of them, so I tend to let it go. Not that I got a choice."The Courier: "What does the NCR keep you safe from?"Sunny Smiles: "Well, the wildlife for one thing. Rowdy locals for another. They're protecting their own. Just happens to help us. They've been holding off this other group from the East, too."(Sunny Smiles' dialogue) She has had no direct contact with Caesar's Legion, but she has heard reports that the Legion practice slavery and brutally kill many others, but believes these may be stories made up by NCR to justify their occupation of the Mojave.The Courier: "What do you know about the other group?"Sunny Smiles: "Got a funny name. Call themselves Caesar's Legion. Never seen 'em in these parts, so I couldn't tell you much. I hear rumors, that's about it. Supposedly they keep slaves and they got some real nasty ways of killing folks. But maybe that's just something folks in the NCR cooked up to make themselves seem more useful here. Less uninvited."(Sunny Smiles' dialogue)
==Interactions with the player character==
===Interactions overview===
===Quests===
* Back in the Saddle: Sunny Smiles gives the Courier a varmint rifle and teaches them how to survive better in the Mojave Wasteland through a series of tasks.
* By a Campfire on the Trail: Sunny explains how to make items at campfires.
* Ghost Town Gunfight: She can help defeat the Powder Gangers and defend Goodsprings.
* Run Goodsprings Run: Should the Courier choose to side with the Powder Gangers, Sunny will need to be killed.
===Other interactions===
* It is possible for Cheyenne to die during the tutorial quest, in which case Sunny's dialogue will change slightly to show her remorse.Sunny Smiles: " "(Sunny Smiles' dialogue) This does not have any real impact on the completion of the quest. It is also possible for her to die when fighting the geckos during the quest Back in the Saddle. 
** Sunny Smiles also reacts to the saving or death of the Goodsprings settler.Sunny Smiles: " Some people, your word just isn't good enough for them. Then this happens. Well, it's part of life out here. Best to accept it. But you did what you promised, staying out here with me. Here's my end of the deal."(Sunny Smiles' dialogue)
* If asked about any work to be done, she will mention to check out the safe in the schoolhouse, giving the Courier bobby pins and a copy of Locksmith's Reader in order to open it.The Courier: "I'm a little short on caps. I don't suppose there's any work available?"Sunny Smiles: "Not in Goodsprings, no. But if you're up for a little scavenging, there's always the schoolhouse. Most of what's in there is junk, but there's this old safe that even Easy Pete wasn't able to crack with dynamite. If you want to take a shot at it, take these."(Sunny Smiles' dialogue)
===Effects of player's actions===
* Sunny Smiles' dialogue changes based on whether or not Joe Cobb has died.
* If Goodsprings schoolhouse has already been looted, the Courier can inform her of this, but Sunny Smiles will still give the bobby pins and copy of Locksmith's Reader.
==Inventory==
==Notes==
* Sunny is slightly shorter than the average non-player character, being 95% of the standard height.
* Trying to pickpocket Sunny during the tutorial will result in lowered Reputation with Goodsprings.
* If killed, her body will never disappear.
* Sunny Smiles shares both a similar name and job with Smiley, a fellow gecko hunter in Fallout 2.
==Notable quotes==
==Appearances==
Sunny Smiles appears only .
==Bugs==
* There is a game glitch that might cause Sunny Smiles to walk up to you and start a conversation. She gets stuck in an infinite loop and some seconds after the end of each conversation, she will try to talk to you again. 
* Sunny will not mind if the player character shoots her/Cheyenne when they are supposed to shoot Sarsaparilla bottles.
==References==
Category:Goodsprings characters
Category:Fallout: New Vegas human characters
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