Furniture, Trade Goods, and Vehicles

==Furniture==
====Bulkhead Door====
This thick, reinforced metal door creates an airtight seal with a gasket, disallowing any gasses or liquids to pass between the rooms. Bulkheads are closed by an internal locking mechanism, making the process of opening or closing the door take a full-round action. A steel bulkhead door has a hardness of 12, 90 HP, and a break DC of 40.
====Safe====
Item 	Price
Safe, Small Steel 	200 gp
Safe, Medium Steel 	750 gp
Safe, Large Steel 	1,500 gp
Safe, Small Adamantine 	4,200 gp
Safe, Medium Adamantine	9,750 gp
Safe, Large Adamantine 	15,500 gp
*Price Varies; Weight Varies
A safe is a metal container designed to keep small valuables safe from burglary. Safes come in three sizes, small, medium, and large. Larger storage requirements call for a vault. Although they are typically prohibitively heavy, most safes are bolted to the floor of the room they are in, requiring 1 hour of work and a set of construction tools to remove. Safes are secured by locking mechanisms (either standard key locks, combination locks, or electronic locks), which are purchased or craft simultaneously to the safe's construction (or included in the price of a pre-built safe). A safe must have at least one locking mechanism.
A small safe weighs 90 lbs., can hold up to 1 cubic feet of items, and can be built with up to one locking mechanism. A medium safe weighs 150 lbs., can hold up to 2 cubic feet of items, and can be built with up to two locking mechanisms. A large safe weighs 300 lbs., can hold up to 3 cubic feet of items, and can be built with up to four locking mechanisms.
The walls of a safe tend to be 3/16ths of an inch thick, but of solid construction, giving them 30 HP (40 HP for adamantine safes). The door of a safe may be broken with a DC 30 Strength check.
A hidden safe can be worked into a room as an augmentation, hid behind a painting or false wall on a hinge, requiring a DC 20 Perception check to discover. Such a safe takes 1 day to install and cost 3 goods and 4 labor, in addition to the price of the safe itself. For an extra 500 gp, the safe can be extra hidden, requiring a DC 30 Perception check to discover.
Category:Equipment