100866-encouraging-groups

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I love WildStar. This is not purely criticism, but perhaps a call to see if I had misguided expectations for what WildStar would offer.
 
I think what disappoints me is that a lot of the DevSpeaks and interviews, especially after paths were unveiled, seemed to encourage groups of different paths grouping up to explore the world and kind of making their own adventures, but after you leave the quest hubs/areas, there doesn't seem to be anything to do. I hoped Adventures would at least fill that void, but even then you are presented with options on how to play instead of discovering new ways yourself. I would love for Crimelords to be a mini-RPG zone where you have to talk to gangs/police and actually uncover the culprits behind the attack on your gang with you deciding which group you wish to help based on who they are or how they spin "their sides" of the story. Malgrave would be infinitely improved if the map was blank and you had to find your way given only a rough sketch and bad directions.
 
The only explanation I can come up with is the Devs didn't want certain events or quests to run too long. But the attunement takes forvever you say, sure but it is only because there is an intrinsic reward waiting for you at the end: raids. I think Carbine needs to consider the fact that a lot of players would be interested in long-term quests that have you slowly work toward their completion.
 
EXAMPLE
Maybe a hidden Elden lab becomes severely damaged after you enter with collapsed tunnels and power outtages so your group needs to survive in there. Perhaps a scientist to repair wires, an explorer to find alternative routes/supplies, a settler to make camp and salvage equipment from the area and a soldier to keep everyone protected from bots and beasts. Make it so you can only do a little bit each day. Day 1 is making a camp and securing an exit. Day 2 is exploring the zones with flashlights and collecting materials. Day 3 is picking a tunnel to excavate and light. (You get it)
 
I would love to see incentives provided for group play beyond simple quests or instances. Many may think that I am describing potential world events or RP wishful thinking, but I don't see why we can't have the traditional pen and paper RPG feel when entering an Adventure or zone with a group. 	
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I'd still like to see what the other option in crimelords are.
 
Last time we didn't do pirates and rollergirls the mobs bugged out in shipping containers ending our adventure.	
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I'd still like to see what the other option in crimelords are.
 
Last time we didn't do pirates and rollergirls the mobs bugged out in shipping containers ending our adventure.
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That's why people don't do other options, they all wind up disband because of bugs.
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			I find that most groups don't want the other options because of time/difficulty. The Rocktown Rollers is simple and relatively quick if you have good AoE dps. I am not too concerned with pugs though because if you can find a group of people that want to just explore adventures then you will try out the other options. Usually if I do a quick LFG run then I am outvoted 4-1 anyway. I will say that because the LFG groups all stick to the same choices, the bugs at other parts are not being noticed. This is an issue.	
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I find that most groups don't want the other options because of time/difficulty. The Rocktown Rollers is simple and relatively quick if you have good AoE dps. I am not too concerned with pugs though because if you can find a group of people that want to just explore adventures then you will try out the other options. Usually if I do a quick LFG run then I am outvoted 4-1 anyway. I will say that because the LFG groups all stick to the same choices, the bugs at other parts are not being noticed. This is an issue.
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			I would like for RP (adventuring, exploring and doing daily social events) to be a viable endgame option. People say that such a result is controlled by the players and that such players are the minority, but I disagree. The Devs enable such a thing to be viable or not, to be engaging and unpredictable or limited and stale.. The fact that housing still doesn't allow you to sit in chairs is ridiculous. I thought WildStar was going to have the hardcore raids, the WPvP and the lore/RP elements available at endgame but it seems I was mistaken. I just feel that my experience is restricted behind the guise of options. I still try to explore and RP but I think there needs to be some accommodation from Carbine as well.	
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