SSE 2E Dice Games

==2E Dice Games==
A set of mini-games which can be used for interactions, encounters, and equipment.
===Tech/Arcade Games===
Category:2E - Second Edition
==== Kill Steal ====
This game was invented by the archaic, Evangeline Strouse who was known for her talent in programming with New Web and designed this game when she was roughly 9 years old. This was one of her first games which she had kept supporting as a default function for game PDAs given out to residents of Casino Vegas.
{| class="fandom-table"	This game was invented by the archaic, Evangeline Strouse who was known for her talent in programming with New Web and designed this game when she was roughly 9 years old. This was one of her first games which she had kept supporting as a default function for game PDAs given out to residents of Casino Vegas.
{| class="fandom-table"	This game was invented by the archaic, Evangeline Strouse who was known for her talent in programming with New Web and designed this game when she was roughly 9 years old. This was one of her first games which she had kept supporting as a default function for game PDAs given out to residents of Casino Vegas.
{| class="fandom-table"	This game was invented by the archaic, Evangeline Strouse who was known for her talent in programming with New Web and designed this game when she was roughly 9 years old. This was one of her first games which she had kept supporting as a default function for game PDAs given out to residents of Casino Vegas.
{| class="fandom-table"	This game was invented by the archaic, Evangeline Strouse who was known for her talent in programming with New Web and designed this game when she was roughly 9 years old. This was one of her first games which she had kept supporting as a default function for game PDAs given out to residents of Casino Vegas.
{| class="fandom-table"	This game was invented by the archaic, Evangeline Strouse who was known for her talent in programming with New Web and designed this game when she was roughly 9 years old. This was one of her first games which she had kept supporting as a default function for game PDAs given out to residents of Casino Vegas.
{| class="fandom-table"	Kill steal is a game based on risk and counter plays. Players must roll one die secretly and another three visible, keeping their numbers down and playing them like cards. An eldritch with visible animations and code appear. 
# At the start of a turn, every player must select a character which gives different advantages. Each character can only be selected by one participant.
# All players then roll their dice which is a 3d20 that are called visible results and 1d20 called secret result.
# The eldritch will then roll a 1d100 and 1d20 adding both numbers together which acts as its HP and attack.
# The players must then choose between their 3 visible results and 1 secret. Whoever has the highest to lowest will go first or last.
# Players must then choose from their remaining dice results what they want to do with each (an action can spend two dice results maximum):
* Block: The player can choose to spend x1 result to block another player's result.
* Attack: The player chooses another x1 result to subtract from the eldritch roll.
* Protect: The player can only choose x1 result to protect from being blocked which adds to their HP that starts at 0.
Once all turns are over:
# Now if the boss survives from damage, it uses the remaining result it has to subtract from all players HP. 
# If a player hits 0 HP, they are eliminated and can only return if all players are eliminated.
# If all players hit 0 HP, the round starts again where all players return to re-roll 3d20 visible results and a 1d20 secret result.
# If more players remain, they retain the HP and re-roll the 3d20 visible results and a 1d20 secret result.
To win the game, the person who kills the boss first or is the last player standing claims victory.	Kill steal is a game based on risk and counter plays. Players must roll one die secretly and another three visible, keeping their numbers down and playing them like cards. An eldritch with visible animations and code appear. 
# At the start of a turn, every player must select a character which gives different advantages. Each character can only be selected by one participant.
# All players then roll their dice which is a 3d20 that are called visible results and 1d20 called secret result.
# The eldritch will then roll a 1d100 and 1d20 adding both numbers together which acts as its HP and attack.
# The players must then choose between their 3 visible results and 1 secret. Whoever has the highest to lowest will go first or last.
# Players must then choose from their remaining dice results what they want to do with each (an action can spend two dice results maximum):
* Block: The player can choose to spend x1 result to block another player's result.
* Attack: The player chooses another x1 result to subtract from the eldritch roll.
* Protect: The player can only choose x1 result to protect from being blocked which adds to their HP that starts at 0.
Once all turns are over:
# Now if the boss survives from damage, it uses the remaining result it has to subtract from all players HP. 
# If a player hits 0 HP, they are eliminated and can only return if all players are eliminated.
# If all players hit 0 HP, the round starts again where all players return to re-roll 3d20 visible results and a 1d20 secret result.
# If more players remain, they retain the HP and re-roll the 3d20 visible results and a 1d20 secret result.
To win the game, the person who kills the boss first or is the last player standing claims victory.	Kill steal is a game based on risk and counter plays. Players must roll one die secretly and another three visible, keeping their numbers down and playing them like cards. An eldritch with visible animations and code appear. 
# At the start of a turn, every player must select a character which gives different advantages. Each character can only be selected by one participant.
# All players then roll their dice which is a 3d20 that are called visible results and 1d20 called secret result.
# The eldritch will then roll a 1d100 and 1d20 adding both numbers together which acts as its HP and attack.
# The players must then choose between their 3 visible results and 1 secret. Whoever has the highest to lowest will go first or last.
# Players must then choose from their remaining dice results what they want to do with each (an action can spend two dice results maximum):
* Block: The player can choose to spend x1 result to block another player's result.
* Attack: The player chooses another x1 result to subtract from the eldritch roll.
* Protect: The player can only choose x1 result to protect from being blocked which adds to their HP that starts at 0.
Once all turns are over:
# Now if the boss survives from damage, it uses the remaining result it has to subtract from all players HP. 
# If a player hits 0 HP, they are eliminated and can only return if all players are eliminated.
# If all players hit 0 HP, the round starts again where all players return to re-roll 3d20 visible results and a 1d20 secret result.
# If more players remain, they retain the HP and re-roll the 3d20 visible results and a 1d20 secret result.
To win the game, the person who kills the boss first or is the last player standing claims victory.	Kill steal is a game based on risk and counter plays. Players must roll one die secretly and another three visible, keeping their numbers down and playing them like cards. An eldritch with visible animations and code appear. 
# At the start of a turn, every player must select a character which gives different advantages. Each character can only be selected by one participant.
# All players then roll their dice which is a 3d20 that are called visible results and 1d20 called secret result.
# The eldritch will then roll a 1d100 and 1d20 adding both numbers together which acts as its HP and attack.
# The players must then choose between their 3 visible results and 1 secret. Whoever has the highest to lowest will go first or last.
# Players must then choose from their remaining dice results what they want to do with each (an action can spend two dice results maximum):
* Block: The player can choose to spend x1 result to block another player's result.
* Attack: The player chooses another x1 result to subtract from the eldritch roll.
* Protect: The player can only choose x1 result to protect from being blocked which adds to their HP that starts at 0.
Once all turns are over:
# Now if the boss survives from damage, it uses the remaining result it has to subtract from all players HP. 
# If a player hits 0 HP, they are eliminated and can only return if all players are eliminated.
# If all players hit 0 HP, the round starts again where all players return to re-roll 3d20 visible results and a 1d20 secret result.
# If more players remain, they retain the HP and re-roll the 3d20 visible results and a 1d20 secret result.
To win the game, the person who kills the boss first or is the last player standing claims victory.	Kill steal is a game based on risk and counter plays. Players must roll one die secretly and another three visible, keeping their numbers down and playing them like cards. An eldritch with visible animations and code appear. 
# At the start of a turn, every player must select a character which gives different advantages. Each character can only be selected by one participant.
# All players then roll their dice which is a 3d20 that are called visible results and 1d20 called secret result.
# The eldritch will then roll a 1d100 and 1d20 adding both numbers together which acts as its HP and attack.
# The players must then choose between their 3 visible results and 1 secret. Whoever has the highest to lowest will go first or last.
# Players must then choose from their remaining dice results what they want to do with each (an action can spend two dice results maximum):
* Block: The player can choose to spend x1 result to block another player's result.
* Attack: The player chooses another x1 result to subtract from the eldritch roll.
* Protect: The player can only choose x1 result to protect from being blocked which adds to their HP that starts at 0.
Once all turns are over:
# Now if the boss survives from damage, it uses the remaining result it has to subtract from all players HP. 
# If a player hits 0 HP, they are eliminated and can only return if all players are eliminated.
# If all players hit 0 HP, the round starts again where all players return to re-roll 3d20 visible results and a 1d20 secret result.
# If more players remain, they retain the HP and re-roll the 3d20 visible results and a 1d20 secret result.
To win the game, the person who kills the boss first or is the last player standing claims victory.