Tomakul Campaign

The Tomakul Campaign was a trench warfare enacted in the cold desert outside Tomakul, the de facto capital of the Fallaji Empire and seat of the Qadir, Mishra. Ashnod's transmogrant and Tawnos's clay statues were employed in the battle, a new tactic that changed how ground battles were fought. Having faced the clay statues before, Ashnod knew of their power, and she had programmed the transmogrants to pull the primal clay from the statues' forms, like ants cleaning a carcass.
Fallaji cavalry struck along the length of the supply line throug the march, and on several occasions had taken an Argivian tower, forcing part of the army to double back to re-establish their lines of communications. Tawnos blamed their defeat on part of the regular nature of those attacks and the lack of adequate information. Sarinth had fallen after years of siege as the Combined Kingdoms pressed west, and no one told the Argivian army. Fallaji troops previously tied down in siege flooded south, bearing down on their enemy's columns. Urza had spent too long to arrive at Tomakul, and Mishra lashed together at least a dozen dragon engines, most of them his own clanking imitations, but two of them the real thing, those that had caused the Fall of Kroog. There was also a new type, one that could fly, scattering ornithopters before it like sparrows before a hawk. And reinforcements from Korlis never arrived. Although the Argivians came within a mile of the city, they were ultimately pushed back again. Urza's line faltered, and fell back across the desert, from trench to trench. The campaign lasted for months and caused countless deaths on both sides. Jeff Grubb (1998). The Brothers' War. Wizards of the Coast.
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