The Sites - Ice (TIP)

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The paraplane of Ice is generally as bleak and dismal a place as a mortal could ever see. True, it has numerous faults and chasms, but to the undiscerning eye, they all start to look alike after a while. However, there's one spot that every visitor to Ice should see: Arcolantha.
==Arcolantha==
Far beneath the surface of the paraplane lies a pocket of elemental Air several miles in diameter. The walls of this round chamber have been polished until the ice is as smooth as glass. At the center of the sphere is a glowing orb that spreads an even, white light over everything.
If that's all there were to it, Arcolantha would still be an impressive place to visit. But there's much more. Frozen inside the icy walls of the chamber are countless animals gathered from across the multiverse. Although these beasts are frozen solid, they're not truly dead. If one is removed from the ice and thawed, it returns to life. Thus, it's hard to say whether Arcolantha is more a museum or a zoo.
==The Chiseled Estate==
The Chiseled Estate is the icy fortress of Cryonax. This colossal structure rises well over a mile above the surface of the frozen plain, and it extends down into the cold heart of the paraplane at least four times that far. Nestled within the deepest chamber of the shimmering crystalline palace, Cryonax broods. Rumor has it that he has enslaved a coven of mortal wizards and priests-supposedly, many of them water or ice genasi-who labor endlessly to produce new cold-based monsters to add to their master's armies. Stories of frost-covered umber hulks, snowy roper-like beings, and even giant, razor-winged birds made entirely of ice have come out of the Chiseled Estate for years.
The fortress is colder than most regions of the paraplane, inflicting an additional 1d6 points of damage per round to visitors who aren't immune to cold. The site inflicts still another 1d6 points of damage per round to those foolish enough to travel there with no special protection whatsoever, not even warm clothing.
==Mountain of Ultimate Winter==
This oft-mentioned location sits upon the Precipice, amid a number of other icy mountains. Cold winds whip around the jagged peaks of this white monstrosity, which sparkles with icy crystals. Although most outlanders say that the Chiseled Estate is the coldest spot in the paraplane, they're wrong. That distinction belongs to the Mountain of Ultimate Winter, which suggests that it's actually the coldest place in the multiverse.
Nonnatives who come to the Mountain must make a successful saving throw vs. spell or freeze utterly solid in 1d4 rounds. Nonnative creatures that are immune to cold (such as ice toads or winter wolves) suffer 1d6 points of damage per round while here.
An area of true cold, the Mountain of Ultimate Winter freezes everything from words to concepts. These things become tiny crystals worth anywhere from 100 to 5,000 gold pieces, depending on the item and the buyer. The Mountain is also home to immoths and paraelementals, who like to capture explorers and store them-frozen solid, of course-in the Caves of Folly. (The collection isn't nearly as pristine or as elegant as that in Arcolantha.)