Language*

Language*
Use: Cannot be
used unskilled though linguistics can be used in its place. Macro skill.
Sample limitations: English,
French, Gaelic, Norse
Sample specializations: reading,
writing, archaic, formal
Language gives the
character the ability to speak another language (characters do not need the
skill for their native language.) It can be taken multiple times to represent
the ability to speak several additional languages. As a macro skill, language skill
checks usually only have to be made once per conversation, players do not have
to roll every time their character says or hears something in a foreign
language.
To
speed play even further, gamemasters may wish to assume that a character’s base
language skill
value represents the character’s normal level of fluency in the language and
skill checks are only required when the character needs to communicate “above
her level”. The following charts can be used to gauge a character’s fluency and
the difficulty numbers for communicating at a certain level of fluency: