Summer

Summer is one of the hunters in the game Crucible.
==Description==
Summer can use her fiery abilities as often as she likes…until her custom twin flamethrowers overheat and momentarily shut down. A little risk keeps things interesting, right?
==Background==
Summer Iolana was supposed to take up the family business: spaceship construction in one of the galaxy’s biggest shipyards. Unlike her siblings, though, Summer was bored by welding in zero-g…and fascinated by a secretive fight club in a hollowed-out asteroid nearby. At the Breaker Club, construction tools were fair game as weapons, and some of the belt’s toughest brawlers were mixing it up every night. Before long, Summer was sneaking out to fight in the arena with juiced-up welding torches. Every victory filled her with joy, and every loss fueled her drive to get better. She modified her welding torches into flamethrowers, trained every waking moment, and became the Breaker Club’s undisputed champion. Then Summer sought a new challenge: Crucible, where she heard the galaxy’s greatest fighters are gathering.
==Personnel file==
"Summer is first and foremost an athlete and thrill-seeker. Hunting Essence on Crucible provides those thrills in abundance.
Relentlessly cheerful, she sometimes rubs the other hunters the wrong way — for Summer, they’re competitors, not enemies.
Like any athlete, she’ll seek out whatever competitive edge she can find. She wants Essence as badly as the others, but for Summer, Essence isn’t a route to riches. It’s a way to keep score."
- Lawrence Tibolt, Commander, Crucible Orbital Station
==Quotes==
For a list of quotes of Summer see: here.
== Base Stats ==
Health	1200
Speed 	5.5 m/s
Size 	Medium
*Health increases by 3% every level.
==Abilities==
===Flamethrowers===
Fires continuous cones of flames that pass through enemies.
	Type 	Weapon
	Damage 	6 – 10 per hit
	Rate of Fire	15.6 hits per second (94 - 156 per second)
	Details 	
Notes
*Range – 12 m
*Damage Falloff Begins – 4 m
*Damage Falloff Ends – 12 m	Notes
*Range – 12 m
*Damage Falloff Begins – 4 m
*Damage Falloff Ends – 12 m	Notes
*Range – 12 m
*Damage Falloff Begins – 4 m
*Damage Falloff Ends – 12 m
Flame Projectors – Available at Level 1
*Flamethrower range is increased by 50%.	Flame Projectors – Available at Level 1
*Flamethrower range is increased by 50%.	Flame Projectors – Available at Level 1
*Flamethrower range is increased by 50%.
Refinery Blast – Available at Level 1
*Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.
*Spitter – 400 HP, 75 bonus essence
*Stompers – 750 HP, 125 bonus essence
*Lurker – 300 HP, 50 bonus essence
*Hive – 5000 HP, 875 bonus essence	Refinery Blast – Available at Level 1
*Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.
*Spitter – 400 HP, 75 bonus essence
*Stompers – 750 HP, 125 bonus essence
*Lurker – 300 HP, 50 bonus essence
*Hive – 5000 HP, 875 bonus essence	Refinery Blast – Available at Level 1
*Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.
*Spitter – 400 HP, 75 bonus essence
*Stompers – 750 HP, 125 bonus essence
*Lurker – 300 HP, 50 bonus essence
*Hive – 5000 HP, 875 bonus essence
Acetylene Torch – Available at Level 2
*Flamethrowers inflict 40% more damage when your heat is above 50%.	Acetylene Torch – Available at Level 2
*Flamethrowers inflict 40% more damage when your heat is above 50%.	Acetylene Torch – Available at Level 2
*Flamethrowers inflict 40% more damage when your heat is above 50%.
===Fireball===
Fires an arcing fireball that explodes on impact.
	Type 	Weapon
	Damage 	8 – 20 (48 – 120 DoT)
	Heat Generated	100
	Details 	Deals both direct damage and applies damage over time over 15 seconds
Notes
*Max Range – 50 m
*Fireball Lifetime – 6 seconds
*AoE Radius – 5 m	Notes
*Max Range – 50 m
*Fireball Lifetime – 6 seconds
*AoE Radius – 5 m	Notes
*Max Range – 50 m
*Fireball Lifetime – 6 seconds
*AoE Radius – 5 m
Incendiary Shot – Available at Level 3
*Fireball leaves behind a burning area for 4 seconds that deals 25 damage every 0.224 seconds.	Incendiary Shot – Available at Level 3
*Fireball leaves behind a burning area for 4 seconds that deals 25 damage every 0.224 seconds.	Incendiary Shot – Available at Level 3
*Fireball leaves behind a burning area for 4 seconds that deals 25 damage every 0.224 seconds.
===Firepulse Thrusters===
Jumps up and forward.
 	Type 	Utility
 	Damage 	N/A
 	Heat Generated	100
 	Details 	With Thruster Pounce augment :
* Damage is ~40.
* Knock back is barely perceptible.
* The AOE is about 2 meters wide (really small).
* Even tho running speed is higher than the listed forward velocity. On testing it's giving a slight parkour speed advantage.
Notes	Notes 	Notes
Thruster Pounce – Available at Level 1
*Summer can jump after using Firepulse Thrusters to perform an explosive pounce, damaging and knocking back at the landing area.
*Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s	Thruster Pounce – Available at Level 1
*Summer can jump after using Firepulse Thrusters to perform an explosive pounce, damaging and knocking back at the landing area.
*Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s	Thruster Pounce – Available at Level 1
*Summer can jump after using Firepulse Thrusters to perform an explosive pounce, damaging and knocking back at the landing area.
*Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s
===Ignition Spark===
Creates a powerful air blast that knocks enemies and herself away.
	Type 	Weapon
	Damage 	40 – 100
	Heat Generated	100
	Details 	The knock back direction seems to be defined by the relative position of corps in space. For example, if your opponent is coming on you from above, he'll be push higher and further than if we has running on even ground.
Notes
*AoE Radius – 1 m	Notes
*AoE Radius – 1 m	Notes
*AoE Radius – 1 m
Tuned Spark Coils – Available at Level 3
*Ignition Spark knocks enemies back further and deflects projectiles.	Tuned Spark Coils – Available at Level 3
*Ignition Spark knocks enemies back further and deflects projectiles.	Tuned Spark Coils – Available at Level 3
*Ignition Spark knocks enemies back further and deflects projectiles.
===Magma Spiral===
Fires several projectiles downward and slightly outward which create burning zones on the ground.
	Type 	Weapon
	Damage 	Projectiles: 25 damage (40-125 DoT)
AoE: 25 damage every 0.5 seconds
	Heat Generated	100
	Details 	
Projectiles seems to deal direct damage (somewhere around 50).
The spread paterne is always the same.
(Possibly unexpected : The heat is generated during the animation, but the animation isn't canceled by overheat. Therefore, the animation will fully perform and damage apply even if started at 99% of the heat gage)
Bug on the 2020-06-20 : Can't scan while overheated due to this ability.
Notes
*Animation duration: 2 seconds
*Fire 13 projectiles, lasting 8 seconds (19 with Magma Swarm)
*Projectiles pass through characters, dealing damage and creating burning zone on the ground
*Projectiles that hit a barrier will damage the barrier, but don’t create a burning zone	Notes
*Animation duration: 2 seconds
*Fire 13 projectiles, lasting 8 seconds (19 with Magma Swarm)
*Projectiles pass through characters, dealing damage and creating burning zone on the ground
*Projectiles that hit a barrier will damage the barrier, but don’t create a burning zone	Notes
*Animation duration: 2 seconds
*Fire 13 projectiles, lasting 8 seconds (19 with Magma Swarm)
*Projectiles pass through characters, dealing damage and creating burning zone on the ground
*Projectiles that hit a barrier will damage the barrier, but don’t create a burning zone
Magma Swarm – Available at Level 3
*Magma spiral creates 50% more flame projectiles(19 instead of 13). Areas deal 20% more damage.	Magma Swarm – Available at Level 3
*Magma spiral creates 50% more flame projectiles(19 instead of 13). Areas deal 20% more damage.	Magma Swarm – Available at Level 3
*Magma spiral creates 50% more flame projectiles(19 instead of 13). Areas deal 20% more damage.
==Upgrades==
Upgrade 	Level Available	Description
Flame Projectors 	1 	Flamethrower range is increased by 50%.
Refinery Blast 	1 	Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.
Spitter – 400 HP, 75 bonus essence
Stompers – 750 HP, 125 bonus essence
Lurker – 300 HP, 50 bonus essence
Hive – 5000 HP, 875 bonus essence
Thruster Pounce 	1 	Jump while using Firepulse Thrusters to drop on opponents, damaging them and knocking them back.
Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s.
Acetylene Torch 	2 	Flamethrowers inflict 40% more damage when your heat is above 50%.
Incendiary Shot 	3 	Fireball leaves behind a burning area for 4 seconds.
Magma Swarm 	3 	Magma spiral creates 50% more flame projectiles. Areas deal 20% more damage.
Tuned Spark Coils	3 	Ignition Spark knocks enemies back further and deflects projectiles.
Cooldown Protocol	4 	Time to recover from overheat is decreased from 5 to 4 seconds.
Goes to Eleven 	5 	Maximum heat increased from 225 to 275.
Ready to Rock! 	5 	When overheated, Summer can perform two melee attacks that each deal 40 damage and apply 40 damage over time.
==See also==
*Hunters
Category:Hunters