Super-Skrull (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3: Fate of Two Worlds=
|-|Ultimate Marvel vs. Capcom 3=
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==Summary==
Kl'rt, A.K.A Super-Skrull, is a primary antagonist from the Marvel vs. Capcom series. He is a genetically-engineered super soldier created by the Skrull Empire with the purpose of defeating the Fantastic Four, a team responsible for stopping the empire's invasion of Earth. 
Despite serving as the Skrull Empire's champion, he has fought for humanity in the past during Secret Invasion. At some point after that, he would join forces with many heroes and villains from Marvel and Capcom to battle against Galactus, taking advantage of the opportunity to avenge his homeworld after its destruction by the hands of the World Eater. 
==Powers and Stats==
Tier: , higher with X-Factor
Name: Kl'rt, Super-Skrull
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Genetically Engineered Alien (Skrull), Super Soldier, Champion of the Skrull Empire
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Combatant, Martial Arts, Acrobatics (Capable of flipping over his opponents as he hurls them. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Flight (With the Human Torch's abilities, he possesses the ability to fly. Additionally, he can propel himself into the air through his forcefield abilities, and even maneuver across the air through the use of flame propulsion and centrifugal force), Self-Sustenance (Type 1; Could fight in space undeterred), Fourth Wall Awareness (Interacted with the game's camera and broke its lens), Social Influencing (Gained the respect of several alien civilizations after defeating Galactus, with them all proclaiming allegiance to the Skrull Empire after his speech), Shapeshifting (All Skrulls possess shapeshifting abilities, allowing them to take the forms of others), Elasticity and Body Control (Wields the powers of Mister Fantastic, allowing him to elongate and contort the proportions of his body), Invisibility (Wields the Invisible Woman's abilities, allowing him to become invisible), Forcefield Creation (Can create forcefields to shield himself from harm), Fire Manipulation and Explosion Manipulation (Wields the Human Torch's ability to manipulate fire, and is constantly generating embers from his body. Can burn the ground with his steps. He can also encase himself in flames and imbue parts of his body with fire to deal explosive blows), Limited Earth Manipulation (Wielding the Thing's powers, he can cover his fists in stone to enhance his physical strikes), Energy Manipulation and Aura (Can coat himself in an energy aura when performing Meteor Smash), Limited Mind Manipulation (Capable of hypnotism), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 Manual Blocking attacks in this state also prevents chip damage), Resistance to Fire Manipulation (Remains completely unharmed when performing attacks that coat parts of his body or his entire body in intense flames), Cosmic Radiation (Capable of fighting in space unharmed)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Described as a worthy opponent that "keeps me on my toes" by Zero, a Pre-Reploid mechanical being originating from a more advanced generation of robots, making him superior to the original Mega Man. Could aid in the battle against Galactus, and was even capable of defeating him.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Was created to defeat the Fantastic Four,Marvel vs. Capcom: Official Complete Works who he stated has defeated Doctor Doom on several occassions, and possesses all of their abilities. Considers himself to be the supreme specimen of the Skrull race, the same empire that views the Nova Corps as a joke), higher with X-Factor
Speed: FTL (Kept up with Galactus), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his hands)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range to Tens of Meters with abilities
Standard Equipment: None notable.
*Optional Equipment: The Heroes & Heralds Cards
Intelligence: Combat Genius (Super-Skrull is a highly capable combatant, serving as the Skrull Empire's greatest warrior. He possesses such skill that he considers the likes of Ryu, who he himself considers the pinnacle of human perfection, as nothing compared to him, making him superior to the likes of Taskmaster as well. Views the likes of Crimson Viper as one who lacks the spirit of a true warrior. As a member of the Skrull race, he should have notable deceptive prowess thanks to his shapeshifting powers. In addition to the powers granted to him by his physiology, Kl'rt also possesses all of the abilities of the Fantastic Four, and is skilled enough to proficiently mimic and utilize them simultaneously. Super-Skrull's combat skill is also perfectly blended with his creativity, having displayed intriguing usage of the Fantastic Fours' powers. Such tactics include combining the powers of the Human Torch and the Thing to create new, unique techniques, utilizing Invisible Woman's forcefield powers to propel himself into the air, and even taking advantage of momentum and centrifugal force when utilizing Mister Fantastic's elasticity. Super-Skrull also bears some level of cooperation skill, having allied with Nova in the past, and even fighting for humanity during Secret Invasion. Additionally, he has also shown himself to be capable of public speech and leadership)
Weaknesses: Super-Skrull inherited the prideful nature of the Skrull race, and tends to look down on his opponents. He can only equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
7jzp39.gif|Stone Smite
7jzor3.gif|Stone Dunk
7jzvz5.gif|Flame Kick
7jzt7d.gif|Elastic Punch
7jzqxh.gif|Elastic Uppercut
7jzodd.gif|Brutal Pile Bunker
7jzq0m.gif|Rolling Hook
7jzqaa.gif|Worm Squash
7jzurn.gif|Air Dash
*Stone Smite: Super-Skrull turns his fist into rocks and charges it up with fire before striking the opponent, creating a fiery explosion that causes a wall bounce. 
**Stone Dunk: An aerial version of Stone Smite. While mid-air, Super-Skrull turns his fist into rocks and charges it up with fire before striking the opponent, creating a fiery explosion that causes a ground bounce. 
*Flame Kick: Super-Skrull charges up a fiery sweeping kick that hits low and possesses long range. 
*Elastic Punch: Super-Skrull stretches his arm forward horizontally and punches the opponent.
**Elastic Uppercut: Similar to Elastic Punch, Super-Skrull stretches his arm forward and punches the opponent. This attack, however, is aimed upward at a diagonal angle.
*Brutal Pile Bunker: Super-Skrull dives straight down towards the ground with a lethal punch, causing a ground bounce. 
*Rolling Hook: Super-Skrull rushes forward and performs a giant spinning punch that knocks down the opponent.
*Worm Squash: Super-Skrull stomps down onto the opponent and scrapes his foot on them, inflicting extra damage. 
*Air Dash: Super-Skrull can air dash by propelling his feet with flames.
|-|Throws=
7jzb7r.gif|Forward & Back Throw
7jzbm9.gif|Air Throw
*Forward Throw: Super-Skrull grabs the opponent and jumps over them while elongating his arms before hurling them over his head. 
*Back Throw: Similar to his forward throw, Super-Skrull grabs the opponent and jumps over them while elongating his arms before hurling them over his head. 
*Aerial Throw: Similar to his ground throws, Super-Skrull grabs the opponent mid-air and jumps over them while elongating his arms before hurling them over his head.
|-|Special Attacks=
7jztwd.gif|Tenderizer
7jzvr4.gif|Tenderizer (Aerial) (Low)
7jzubh.gif|Tenderizer (Aerial) (Medium)
7jznw1.gif|Orbital Grudge
7jzo4a.gif|Fatal Buster
7jzpp6.gif|Elastic Slam
7jzr5p.gif|Elastic Slam (Anti-Air)
7jzrtl.gif|Meteor Smash
*Tenderizer: Super-Skrull's fists will turn into rock as he begins a series of punches, ending with a hard finishing blow. This attack can also be performed mid-air, and depending on attack strength, the attack will be aimed straight forward, diagonally downwards, or diagonally upwards. 
*Orbital Grudge: Turning his arms into burning rock, Super-Skrull spins around with his arms stretched out, slightly moving forward as he continues to rotate. Depending on attack strength, the attack will endure longer, hitting multiple times.
**Fatal Buster: A follow-up of Orbital Grudge where Super-Skrull will use the momentum from the aforementioned move to wallop the opponent with a flaming rock uppercut, causing a wall-bounce.
*Elastic Slam: Super-Skrull elongates his arms to swiftly grab the opponent. If the grab is successful, he will proceed to slam the opponent around before lifting them up, and slamming them back into the ground one last time. Depending on attack strength, the attack will either be aimed straight forward, or diagonally upward, making for a good anti-air attack. 
*Meteor Smash: Super-Skrull quickly uses Invisible Woman's forcefield power to burst himself into the air, and crashes back down to the ground with a rocky fist, creating a shockwave. Depending on attack strength, Super-Skrull will land in several different ranges throughout the battlefield. As of Ultimate Marvel vs. Capcom 3, this attack can also be performed mid-air.
|-|Hyper Combos=
*Inferno: Super-Skrull engulfs his entire body in a large barrier of swirling fire that hits the opponent multiple times. This attack can also be performed mid-air.
7jzddg.gif|MvC3-UMvC3
7jzdgj.gif|MvC3-UMvC3 (Aerial)
*Skrull Torch: Super-Skrull encases himself in fire and stretches himself in a drill-like fashion, charging into his opponent. This attack can be performed mid-air, and the direction Super-Skrull flies in can be controlled via the analog stick. 
7jzcz9.gif|MvC3-UMvC3
7jzd3p.gif|MvC3-UMvC3 (Aerial)
*Death Penalty: Super-Skrull starts off by slamming his opponent into the ground. He then winds up his body for continuous momentum before mercilessly beating his opponent into a pulp. Finally, he lifts the opponent up and lands a devastating blow using the combined powers of the Fantastic Four.
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==Gallery==
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|-|Art=
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|-|Alternate Costumes=
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|-|Extra Content=
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==Notable Matchups==
Victories:
Piccolo (Dragon Ball) Piccolo's Profile (Post-Nail Fusion Piccolo during the Frieza Saga was used; Location: Namek; Speed was equalized)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Fourth Wall Aware Characters
Category:Absorption Users
Category:Acrobats
Category:Adults
Category:Aliens
Category:Antagonists
Category:Attack Reflection Users
Category:Aura Users
Category:Body Control Users
Category:Card Users
Category:Damage Boost Users
Category:Elasticity Users
Category:Energy Users
Category:Evil Characters
Category:Explosion Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Fourth Wall Aware Characters
Category:Geniuses
Category:Healers
Category:Invisibility Users
Category:Invulnerability Users
Category:Male Characters
Category:Martial Artists
Category:Mind Users
Category:Poison Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Primary Antagonists
Category:Resurrection Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Social Influencers
Category:Soldiers
Category:Statistics Amplification Users
Category:Super Soldiers
Category:Warriors