Gear/LRM-5 (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_LRM_5_Pirate
Manufacturer: GM
Ah yes, the age-old pirate adage: 'if you put a spike on the nose of each missile, you will increase their pointedness'. You're not seriously considering using this, are you?
Uses LRM Ammo.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
2 	1 	30000	All 	All
* x2 critical hit chance with this weapon
* Weapon damage varies between +/-2 
* 50% bonus damage against overheating targets
* Weapon has a 10% jam chance - Mitigated by Gunnery
* Weapon is capable of Indirect fire.
* Hits cluster toward same location, affected by clustering modifiers.
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM5
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	LRM 	5 	2 	2 	5 	1 	10 	0 	0 	0 	0.025 	0.25 	25 	90 	200 	300 	500 	700 	✔
=Used By Mechs=
Mechs	Mechs	Mechs
DRG-P	DV-P 	FRB-P
VND-P	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2