Stats

There are different 6 visible stats in Monster Prom: SMARTS, BOLDNESS, CREATIVITY, CHARM, FUN, and MONEY. There is also a hidden affection stat, which has an impact on your standings with dateable characters at the end of the game and also determines the events you will encounter in your either 3 week or 6 week.
Initial stats are determined by "Monster Prom's Stupidest Pop Quiz Ever!", a quiz which is triggered at the start of every new run. The player will not only gain visible stat boosts based on responses to the questions, but also gain affection points with one of the six main NPCs based on one of the six options you choose for the final question. The aforementioned NPC will also be present in your first event encounter. All stats can be increased during the 3 week or 6 week time frame of the game by visiting specific locations during turns, passing or failing events, and interacting with NPCs during lunchtime. 
== Stat checks/Events ==
Stats have an effect on events that occur in the game by presenting themselves as events, as each of the two choices given to the player depends on one specific stat being higher than the other. If the player has a stat that is at a certain level, you pass the stat check, and gain additional stats in turn for "passing" the scenario. If the players stat is too low however, you "fail" the scenario and will lose stats. 
EX: An event triggers and you are presented with Option A and Option B. Option A requires the CHARM stat, whereas Option B requires the FUN stat. If you have a higher CHARM stat, selecting Option A gives you a positive outcome (and additional stats), and selecting Option B gives you a negative outcome (resulting in a decrease in stats).
== Stat icons ==
SMARTS	BOLDNESS	CREATIVITY	CHARM	FUN	MONEY
 	 	 	 	 	
 	 	 	 	 	
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