Void Mirage

==Void Mirage==
The twilight of the demigods is nigh! Following Ultor's demise at the hands of the Mad Heretic, the survivors must rally the last of their kin against Gazia and his powerful creation, Kranus.
As their world collapses around them, can these ill-fated demigods strike down the betrayer, or will darkness threaten to swallow them all?
Join the demigods in their riveting final battle for all of Athensphere!
==Rewards==
===Floor Completion===
Floor	Rewards
1 	Burst Queen x3 Almighty Imp Arton x10
2 	Omni Frog x5
3 	Geminus Tome x10 Elementum Tome x20 Amber Butterfly x1
4 	Geminus Tome x20 Elementum Tome x40 Amber Butterfly x2 Andaria the Swift
===Individual Score===
Grade	Score 	Rift Tokens
SSS 	> 3,000,000 	200
SS 	2,000,000 - 2,999,999	150
S 	1,500,000 - 1,999,999	150
A 	1,000,000 - 1,499,999	150
B 	500,000 - 999,999 	100
C 	250,000 - 499,999 	100
D 	< 250,000 	50
===Other Milestone Rewards===
Score 	Rift Tokens
1 	500
750,000 	1000
1,500,000	2000
2,500,000	3000
==Event Bazaar==
:See Event Bazaar/Frontier Rift.
==New Effect: Doom== 
Doom is a debuff effect that triggers death after its countdown expires. When a target is affected by Doom, a Skull icon and an accompanying Timer will become visible on the unit’s portrait. Doom bypasses KO resistance (such as Angel Idol effects). If it is removed by a debuff removal effect, then it will no longer activate unless it has been reapplied to the target.
Doom will trigger the unit's death after 9 turns.
When Doom's Timer reaches 0, the unit will die at the end of turn.
In addition to death, units which die while afflicted with Doom may become immune to Revive in their death state. When a dead unit is immune to Revive, a Skull icon is displayed on its portrait. This effect wears off after a certain number of turns.
Elaina is immune to Revive whilst dead.
==Frontier Rift==
<tabber>
The Void Lv.1=
Wave	Enemies 	Special Notes
1 	Juggernaut	
Note: Enemy moves first. Enemy's Atk and Def increase as the battle prolongs. Heavy BC/HC based/buffed drop rate resist is present. Running a mono Light or mono Dark team is strongly recommended.
----
*RESTORATION - Heal 380000 - 420000 HP (4% HP)
*Sealed Fate - Invalidates Leader Skill effects for 4 turns
**Used every 3 turns under 50%
*RECONFIGURING - Sets element to Light, adds 100% mitigation to Earth, Fire, Light, Thunder, Dark attacks & 30% mitigation to Dark attacks for 999 turns
**Used every 6 turns
*RECONFIGURING - Sets element to Dark, adds 100% mitigation to Earth, Fire, Light, Thunder, Dark attacks & 30% mitigation to Light attacks for 999 turns
**Used on turn 3 and every 6 turns afterwards
*Stay in place... - 50% chance to inflict Paralysis
**Used when element is Dark
*Toxic Waste - 50% chance to inflict Poison
**Used when element is Dark
*Deafening Boom - 39 hit RT attack & adds 300% Spark buff to allies for 1 turn
**Used when element is Dark
*Focus Blast - 15 hit ST attack that pierces 50% mitigation & adds 200% Atk boost relative to Def for 1 turn
**Used when element is Dark
*Reduce to ashes - Inflicts DoT (200% mod) for 3 turns
**Used when element is Light
*Curses.. - 50% chance to inflict Curse
**Used when element is Light
|-|
The Void Lv.2=
Wave	Enemies	Special Notes
1 	Gazia's Moving Barrack
 Refurbished Turbo Hydraloid
 Refurbished Turbo Grievesnare
 Refurbished Turbo Netherhound	
Note: 
*Enemy moves first. Heavy BC/HC based/buffed drop rate resist is present.
*
Gazia's Moving Barrack
*Passively has 300% Atk & 100% Rec buff to self for 999 turns
*MINIONS MOBILIZE - Summons allies
**Summons either 2 Netherhounds, Grievesnares, or Hydraloids
**After defeating 3 sets of minions, if not defeated in 3 turns, it will summon another set of minions and will not refresh the Doom debuff
*Passively inflicts Doom effect for 5 turns on the first turn & when HP < 65%, 30% 
**Units affected by Doom cannot be revived for 999 turns
*Passively heals 600000 - 800000 HP (~30% HP) & inflicts 50% Atk, Def, Rec down for 2 turns
**Used upon reaching < 50% HP once
Refurbished Turbo Netherhound
*BINDING BITE - 20% chance to invalidate Leader Skill effects for 1 turn, purges status negation & 50% chance to inflict Paralysis on a single unit
*STATIC SHOCK - 1 hit ST attack that pierces 50% mitigation
*OVERPOWERED SCENT DETECTED - Drains 30% OD gauge
*ABILITY DENIED - Purges status negation & 100% chance to inflict Curse
Refurbished Turbo Grievesnare
*STRENGTH IN NUMBERS - 13 hit AoE attack & adds 400% Spark buff to allies for 1 turn
*WEARING TARGET DOWN... - Inflicts DoT (150% mod) for 3 turns
*DEFENCE MODULE ONLINE - Adds 20% damage reduction to self for 1 turn
*UPGRADING SYSTEM - Adds 150% Atk, Def to self for 1 turn
*FAMILIAR SCENT DETECTED - Inflicts 40% max HP reduction, 30% Atk, 50% Rec, Def down, invalidates Leader Skill effects, invalidates Sphere effects on a single unit for 4 turns & 100% chance to inflict Curse
*HEAVY CRUNCH - 8 hit STRONG ST attack that pierces 100% mitigation
Refurbished Turbo Hydraloid
*TIGHTENING CRUNCH - Inflicts Dot (150% mod) for 1 turn
*RAIN ARROW - 9 hit ST attack that pierces 60% mitigation
*ENGULFING WAVES - 9 hit AoE attack
*STRENGTHENING… - Adds 75% Atk, Def buff to allies for 1 turn
*CRASHING TIDES - 27 hit AoE attack & adds 200% Spark buff to allies for 1 turn
*ENGULFING WATER - 9 hit STRONG AoE attack that pierces 80% mitigation
|-|
The Void Lv.3= 
Wave	Enemies 	Special Notes
1 	Mad Heretic Gazia Cosmic Shade Kranus	
Note: 
*Enemy moves first. Heavy BC/HC based/buffed drop rate resist is present. Fight ends when Kranus reaches < 1% HP. Using Taunt can prevent Gazia from using "Protect me you fool!" as long as it is used every turn under the HP thresholds. If Gazia's HP reaches < 1%, stop using Taunt and Kranus will lose HP rapidly.
*
----
Gazia
*Has 10 hit AoE normal attack that pierce 30% mitigation
*Gazia can inflict Doom effect to a single unit for 1, 2, 3, 4, or 5 turns
**Units affected by Doom cannot be revived for 2 turns
**Used only when Kranus HP is between < 70% and < 80%
*When HP < 90%
**Protect me you fool! - Adds Taunt effect to Kranus & 100% mitigation to self for 1 turn
***Used when Kranus HP > 85%
*When HP < 85%
**Protect me you fool! - Adds Taunt effect to Kranus & 100% mitigation to self for 1 turn
***Used when Kranus HP > 70%
*When HP < 80%
**Protect me you fool! - Adds Taunt effect Kranus & 100% mitigation to self for 1 turn
***Used when Kranus HP < 60%
*Celestial Rising - 17 hit AoE attack that deals 30% - 40% of HP as damage
**Used every 3 turns
*Ruination - 50% chance to invalidate Leader Skill effects for 2 turns & 100% BB drain
**Used every 6 turns
*Light Suppression - Adds 100% Atk, Def buff to self for 2 turns & adds 55% elemental damage to all elements for 1 turn
**Used every 4 turns
Kranus
*Has 10 hit AoE normal attack that pierce 30% or 50% mitigation
*Kranus can instantly defeat a single unit
*Minor Repair - Inflicts 5% HP as damage to self & heals 900000 - 1100000 HP
**Used on the same turn as Protect me you fool
*Renewing Repair - Inflicts 15% HP as damage to self & heals 1900000 - 2100000 HP
**Used on the same turn as Protect me you fool and when Kranus HP < 35% HP
*Reanimating Repair - Inflicts 35% HP as damage to self & heals 4900000 - 5100000 HP
*PRIMARY DEFENCE - 75% chance to inflict Paralysis & inflicts DoT (200% mod) for 2 turns
**Used on the same turn as Minor Repair
*ENTRAPPING VOID - 5 hit STRONG AoE attack that pierces 80% mitigation & inflicts DoT (250% mod) for 2 turns
*PIERCING VOID - 12 hit DEADLY ST attack that pierces 100% mitigation
**Used upon reaching < 80% HP and every 5 turns afterwards
*DRAINING VOID - 10% chance to drain 1% BB gauge, purges status negation & 100% chance to inflict Curse on a single unit
**Used upon reaching < 60% HP. This skill replaces PIERCING VOID
*VOID ENHANCEMENT LV.1 - Adds 25% Atk, Def to self for 1 turn
**This skill is used every turn if there is 1 dead unit
*VOID ENHANCEMENT LV.2 - Adds 50% Atk, Def to self for 1 turn
**This skill is used every turn instead of VOID ENHANCEMENT LV.1 if there are 2 dead units.
*VOID ENHANCEMENT LV.3 - Adds 100% Atk, Def to self for 1 turn
**This skill is used every turn instead of VOID ENHANCEMENT LV.1 if there are 3 dead units.
*VOID ENHANCEMENT LV.4 - Adds 150% Atk, Def to self for 1 turn
**This skill is used every turn instead of VOID ENHANCEMENT LV.1 if there are 4 dead units.
*VOID ENHANCEMENT LV.5 - Adds 200% Atk, Def to self for 1 turn
**This skill is used every turn instead of VOID ENHANCEMENT LV.1 if there are 5 dead units.
|-|
The Void Lv.4= 
Wave	Enemies	Special Notes
1 	Kranus 	
Note:
*Has 100000000 HP on all four phases. Using Evasion buff is strongly recommended for phase 3 and 4.
*Taunt, Stealth, Damage Mitigation, Elemental Mitigation (Light and Dark only), DoT Mitigation, Parameter Boost (Atk/Def/Rec only), Self Parameter Boost (Atk/Def/Rec only), Elemental Parameter Boost (Atk/Def/Rec only), Spark Boost, Elemental Spark Boost, Light Elemental Damage Boost, Dark Elemental Damage Boost, Elemental Critical Damage Boost effects have a 2 turn reduction
Common skillset
*Passively inflicts 50% Active healing, Passive healing, HC effectiveness reduction & 30% max HP reduction for 999 turns
*Your instincts have failed you... - Heals 100000000 HP (full HP)
**Used upon pushing Kranus to < 0% HP on the wrong turn. Kranus will stay in the same phase until done correctly again
*The cycle has begun. - Inflicts Doom effect to a single unit for 9 turns 
**Units affected by Doom cannot be revived for 1 turn
*The cycle continues. - Inflicts Doom effect to a single unit for 7 turns 
**Units affected by Doom cannot be revived for 1 turn
*The cycle intensifies. - Inflicts Doom effect to a single unit for 5 turns 
**Units affected by Doom cannot be revived for 1 turn
*The cycle nears its end. - Inflicts Doom effect to a single unit for 3 turns 
**Units affected by Doom cannot be revived for 1 turn
*The Void leaves no survivors. - 18 hit AoE attack that deals 99% of HP as damage & purges mitigation and Fire, Water, Earth, Thunder mitigation
**Used upon pushing Kranus to < 0% HP on the correct turn
*Ignorant beings. - 18 hit AoE attack that pierces 25% mitigation & purges Fire, Water, Earth, Thunder barrier
**This attack gets stronger in each new phase.
*You are a fool. - 18 hit AoE AoE attack that pierces 50% mitigation & purges Fire, Water, Earth, Thunder barrier
**This attack gets stronger in each new phase.
*Your faith is a mirage. - 18 hit AoE attack that pierces 75% mitigation & purges Fire, Water, Earth, Thunder barrier
**This attack gets stronger in each new phase.
*This shall tame you. - Inflicts DoT for 5 turns
**Used every 4 turns
*Time is ever expanding. - Inflicts Turn-Skip on a single unit for 1 turn
**Used every 3 turns
*Super Nova - 1 hit AoE attack that deals 40% - 49% of HP as damage
**Used every 4 turns. This attack gets stronger in each new phase.
----
 Kranus the Desecrated (Phase 1)
*Has 18 hit normal attack that pierces 50% mitigation
*In dim dreams shall dwell this shattered plane... - Inflicts 50% Active healing, Passive healing, HC effectiveness reduction & 30% max HP reduction for 999 turns
*Destruction wrought by brilliance profaned... - Idle
*Black maw above, amist flickering gaze... - Idle
**Kranus must be pushed to < 0% HP on this turn after this dialogue was said or else Your instincts have failed you... will be used instead of The Void leaves no survivors.
*Ever hungry, swallows, consuming unfazed... - Idle
 Kranus the Enlightened (Phase 2)
*Has 18 hit normal attack that pierces 50% mitigation
*Beyond the stars lies endless night... - Inflicts 50% Active healing, Passive healing, HC effectiveness reduction & 30% max HP reduction for 999 turns
*Bereft of time and blessed light... - Idle
*Further still, where the shadows cry... - Idle
**Kranus must be pushed to < 0% HP on this turn after this dialogue was said or else Your instincts have failed you... will be used instead of The Void leaves no survivors.
*Naught but a whisper cursed to die... - Idle
 Kranus the Martyr (Phase 3)
*Has 18 hit normal attack that pierces 75% mitigation
**Units without UBB evasion buff will likely not survive, especially revived units. Guarding them is highly recommended.
*O' demigods, reflection of immortality.. - Inflicts 50% Active healing, Passive healing, HC effectiveness reduction & 30% max HP reduction for 999 turns
*Fear thou this unnameable heresy... - Idle
*Of lost glories the fragments doth weep... - Idle
**Kranus must be pushed to < 0% HP on this turn after this dialogue was said or else Your instincts have failed you... will be used instead of The Void leaves no survivors.
*From eyes long blinded by restless sleep... - Idle
 Kranus the Hallowed (Phase 4)
*Has 18 hit normal attack that pierces 75% mitigation
**Units without UBB evasion buff will likely not survive, especially revived units. Guarding them is highly recommended.
*Passively inflicts DoT (100% mod) for 5 turns
*Hearest thou your voices lost?... - Inflicts 50% Active healing, Passive healing, HC effectiveness reduction & 30% max HP reduction for 999 turns
*In fond farewell to fates ill crossed... - Idle
*Life fades, death waits, all cycle in vain... - Idle
**Kranus must be pushed to < 0% HP on this turn after this dialogue was said or else Your instincts have failed you... will be used instead of The Void leaves no survivors. The fight ends upon pushing this phase correctly
*Eternal and unchanging, only Void remains... - Idle
</tabber>