113147-greater-dye-opacity-please

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In the current system when you apply a dye it blends it with the base color of the item - this 'strength' of the dying is called its opacity. The dye opacity is Wildstar is surprisingly low - when you use the same dye on two areas the result is often piebald because the original colors affect the outcome so strongly. This is especially noticeable when you try to make an originally dark area very light or light areas dark. The entire point of dying it is we want to make it a different color than the Devs chose, and being unable to match colors or significantly alter the base color can be really frustrating.
 
Please increase the opacity vale for dyes. Even if its not 100%, it could still be considerably higher than it is now.
 
Thank you.	
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I think if they boost the opacity too much more you'll have many many complaints about over-saturated colours running around and looking more like a circus than anything else.  Because many dye channels on many pieces accept current dye opacity very well, and to boost them would cause a need for sunglasses.
 
That is if its an across-the-board opacity boost like you're asking for.  If they added a slider to the dye window so you could adjust that opacity when applying the dye, you could then combat certain underlying colours when needed, and not look like a clown otherwise.
 
So, +1 but with a caveat.	
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			Opacity and saturation are two entirely different things. Most of the dyes are pretty fiercely desaturated all ready. This is more of "I'd like the color I pick to be the color I see when I use it." :)	
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