Inevitable

<tabber>
|-|Kolyarut=
|-|Marut=
|-|Zelekhut=
</tabber>
==Summary==
Inevitables are the judges of the gods, extensions of cosmic law. Many are forged in the extraplanar city of Sigil, and are tasked with upholding specific contracts written up in the halls of the city. Originally these creatures were made by Primus, and even the most wily and secretive of traders will enter into contracts with them- nothing is more straightforward and true than the ideals that forge the Inevitable's will. Inevitables care not for intent or purpose- only for the words written in their contracts. Lethal force is used to ensure such words are stood by.
Because of this, armies of lawyers and solicitors loiter around the halls of the Inevitables, waiting to test their mettle in contract making against the truest representations of absolute law. In the event that a contract is abused, an Inevitable will spend the rest of its life hunting down and destroying the aggressor, known to walk straight through oceans and warzones to find them.
Each Inevitable is representative of some broken universal law. The Zelekhuts, those who would flee punishment- punishment is Inevitable. Kolyaruts are ones who create contracts, and ensure they are kept- the law is Inevitable. And, finally, the ultimate Inevitability- death, embodied by the mighty Marut, for nothing is more inescapable than one's final rest.
==Powers and Stats==
Tier: | At least , likely , possibly | from to at least , possibly 
Key: Zelekhut | Kolyarut | Marut
Name: Inevitable
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Unknown
Classification: Construct of Law
Powers and Abilities:
<tabber>
|-|Zelekhut=Superhuman Physical Characteristics, Abstract Existence (Type 1, created from the raw ideal of law present in Mechanus), Inorganic Physiology (Type 2), Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Regeneration (High-Mid), Damage Reduction, Enhanced Senses, Magic, Law Manipulation/Chaos Manipulation (As embodiments of law, they bring that lawfulness to others as an effect of their existence- impermanent things may be made permanent, chaos may be destroyed or expelled, and forces of the universe may be imposed, forced to take hold), Flight, Weapon Mastery, Martial Arts, Social Influencing, Clairvoyance, Magic Nullification, Fear Manipulation, Paralysis Inducement via Hold, Extrasensory Perception via True Seeing, Curse Manipulation via Mark of Justice, Non-Physical Interaction (Can affect abstract, incorporeal, intangible, conceptual, and nonexistent beings), Extreme Resistance to Magic, Reality Warping, Subjective Reality, and Holy Manipulation
|-|Kolyarut=Superhuman Physical Characteristics, Abstract Existence (Type 1, created from the raw ideal of law present in Mechanus), Inorganic Physiology (Type 2), Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Regeneration (High-Mid), Damage Reduction, Enhanced Senses, Magic, Law Manipulation/Chaos Manipulation (As embodiments of law, they bring that lawfulness to others as an effect of their existence- impermanent things may be made permanent, chaos may be destroyed or expelled, and forces of the universe may be imposed, forced to take hold), Weapon Mastery, Martial Arts, Social Influencing, Clairvoyance, Soul Manipulation and Statistics Reduction via Enervation Ray (Can fire enervation rays, which drain the soul and physicality of an opponent, leaving them helpless), Extrasensory Perception via Discern Lies, Invisibility, Illusion Creation via Disguise Self, Fear Manipulation, Paralysis Inducement via Hold, Mind Manipulation via Suggestion, Curse Manipulation via Mark of Justice, Absorption via Vampiric Touch (Can absorb life-force, e.g., souls, to heal itself on touch), Non-Physical Interaction (Can affect abstract, incorporeal, intangible, conceptual, and nonexistent beings), Extreme Resistance to Magic, Reality Warping, Subjective Reality, and Holy Manipulation
|-|Marut=Superhuman Physical Characteristics, Abstract Existence (Type 1, created from the raw ideal of law present in Mechanus), Inorganic Physiology (Type 2), Immortality (Type 1), Self-Sustenance (Types 1, 2, and 3), Regeneration (High-Mid), Damage Reduction, Enhanced Senses, Magic, Law Manipulation/Chaos Manipulation (As embodiments of law, they bring that lawfulness to others as an effect of their existence- impermanent things may be made permanent, chaos may be destroyed or expelled, and forces of the universe may be imposed, forced to take hold), Weapon Mastery, Martial Arts, Social Influencing, Clairvoyance, Sound Manipulation, Sense Manipulation via Fist of Thunder (Creates a loud thunderclap to deafen and damage enemies), Electricity Manipulation via Fist of Lightning (Causes targets to become electrocuted, blinding them from the flash), Air Manipulation via Air Walk, Portal Creation via Dimension Door, Fear Manipulation, Mind Manipulation via Greater Command, Magic Nullification, Pain Manipulation via Inflict Wounds, Extrasensory Perception via True Seeing, Death Manipulation via Circle of Death, Curse Manipulation via Mark of Justice, Forcefield Creation via Wall of Force, Earth Manipulation via Earthquake, Dimensional Travel via Plane Shift, Probability Manipulation via Legendary Resistances, Light Manipulation via Blazing Edict, BFR via Justify, Non-Physical Interaction (Can affect abstract, incorporeal, intangible, conceptual, and nonexistent beings), Extreme Resistance to Magic, Reality Warping, Subjective Reality, and Holy Manipulation
</tabber>
Attack Potency: Building level (Comparable to casters of Cone of Cold) | At least Large Building level (Comparable to casters capable of using Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Varies from Small City level+ (Even the weakest of Maruts are superior to the likes of legendary dragons) to at least Small Country level+, possibly Country level (The Maruts of Sigil are vastly superior to the likes of Elder Evils like Father Llymic)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Superior to characters capable of dodging short-range lightning) | Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+ with FTL+ reactions
Lifting Strength: Class 5 (Can push over 6 metric tons) | Class 1 (Can push almost 800 kg) | Class 50 (Can push almost 36 metric tons)
Striking Strength: Building level | At least Large Building level, likely City Block level, possibly Multi-City Block level | Varies from Small City level+ to at least Small Country level+, possibly Country level
Durability: Building level | At least Large Building level, likely City Block level, possibly Multi-City Block level | Varies from Small City level+ to at least Small Country level+, possibly Country level
Stamina: Infinite
Range: Hundreds of meters | Hundreds of meters | Multiversal
Standard Equipment: Spiked chains | Longsword | None
Intelligence: Average | Average | Above Average
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Robots
Category:Abstract Entities
Category:Inorganic Beings
Category:Immortals
Category:Self-Sustenance Users
Category:Regeneration Users
Category:Damage Reduction Users
Category:Enhanced Senses Users
Category:Magic Users
Category:Law Users
Category:Chaos Users
Category:Flight Users
Category:Weapon Masters
Category:Martial Artists
Category:Social Influencers
Category:Clairvoyance Users
Category:Power Nullification Users
Category:Fear Users
Category:Paralysis Users
Category:Extrasensory Perception Users
Category:Curse Users
Category:Non-Physical Interaction Users
Category:Soul Users
Category:Statistics Reduction Users
Category:Invisibility Users
Category:Illusionists
Category:Mind Users
Category:Absorption Users
Category:Sound Users
Category:Sense Users
Category:Electricity Users
Category:Air Users
Category:Portal Users
Category:Pain Users
Category:Death Users
Category:Forcefield Users
Category:Earth Users
Category:Dimensional Travel Users
Category:Probability Users
Category:Light Users
Category:BFR Users
Category:Dungeons and Dragons