Hotfix 4.1.2

was a hotfix for Patch 4.1.0, released for Total War: Warhammer III on 30 November 2023. The previous hotfix was Hotfix 4.1.1.
== Hotfix Notes ==
*Medusa Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes:
**Added a new missile animation where she rears up instead of leaning down to fire.
**Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.)
**Added penetration to the projectile (up to 3 small entities.)
*Main Menu backgrounds now have the appropriate corresponding music.
*Fixed the Vault of Nagash landmark building in the Black Pyramid of Nagash settlement not being available to the Vampire Coast.
*Sarthorael the Ever-Watcher now uses the Lore of Metal in campaign.
*Fixed Sarthorael the Ever-Watcher having the combat stats of a regular Lord of Change instead of an Exalted Lord of Change.
*The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in Immortal Empires as well as Realm of Chaos.
*The Blood Brute Behemoth (Ghorgon) unit is now correctly tied to a rank requirement for the Daemon Prince faction.
*Fixed an issue where the Lileath's Blessing stance icon was showing a very large tooltip on the pre-battle screen.
*Fixed an issue where the Lileath, the Maiden technology had no useable effects for Drycha. Effects that are not valid for a faction are now hidden (as they were in WARHAMMER II) - which hides the Spellsinger capacity effect, and an additional effect that increases the minimum Winds of Magic power reserves an army can have has been added to the technology.
*Fixed an issue where the number of available rites for Malekith and Morathi were being displayed as double the intended amount on the end turn dial.
*Fixed an issue where magic items were being dropped in every battle, rather than with a random chance.
*Dwarf Quarrellers no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat.
*Fixed an issue where dilemmas offering confederation with certain Bretonnia factions would be missing text explaining which faction would be confederated.
*Fixed the Hammer into Anvil skill applying its effects twice to certain Warriors of Chaos units.
*Fixed Repanse de Lyonesse not having the correct technologies in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section.
*Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an Ogre camp building.
*Fixed a rare soft lock during the Formless Horror tutorial when skipping back and forth between sections.
*Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign.
*The technology Ferocious Plans now takes 1 turn to research for Clan Moulder, to bring them in line with the other Skaven factions.
*Beastmen will no longer receive events that affect recruitment costs, as they grant no benefit to them.
*Fixed Ogre Camps not increasing income from landmark Port buildings.
*Task arrows for hidden allied AI armies are now also hidden.
*Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant.
*Fixed an instance where Ogre contracts would fail to be issued.
*The Slave Pens building will now correctly reduce the cost of Diktats in the local province.
*When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown.
*Diktats now show the correct icons and descriptions in the province info panel when used.
*Added a preview for the effects granted from certain dilemmas.
*Fixed an issue where Flame Cannons would not fire if they had a rune applied to them pre-battle.
*Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy.
*The Lore of Hashut passive, Killing Fire, now applies its full damage as intended instead of only a single tick.
*Fixed the Canopic Jars icon not displaying correctly in the Mortuary Cult panel.
*Oxyotl's defeat trait will now correctly appear in the character details panel.
*Yuan Bo's unique skill Celestial Administration will now also increase Dragon-Blooded Shugengan's recruit rank when replacing.
*N'Kari will now start the campaign with the Harvester of Souls passive ability.
*Boris Ursus's unique skill, Grand Builder, now correctly reduces the construction time of religious buildings.
*Vilitch will now gain bonuses for high Winds of Magic if an army has more than 100 reserves.
*Fixed the icon used by Snikch's From the Shadows skill/ability.
*The Vampire Coast technology, Lord Two Toes Adley, is now correctly labelled as a Deep caster in the unit info panel.
*Fixed the trait gained by being present in Vampiric corruption not applying replenishment to the entire army.
*Fixed skills in magic lines for the Light Archmage and the Tzeentch Daemon Prince not requiring the correct amount of skills in the previous group.
*Fixed male Cathay units not playing vocalisations when charging.
*Fixed Thorek's defeat trait not increasing magic item drop chance.
*Fixed the Bray-Shaman Heroes not having the Many Limbed Fiend skills.
*Fixed the Fire Mage on Sun Dragon missing the additional 10 missile resistance.
*The Shadow Liche Priest on Skeletal Horse is now correctly labelled as a Shadow caster in the unit info panel.
*Summoned Ancestral Warriors now have the Strider attribute.
*Fixed the 8th Book of Nagash not further reducing construction costs via the Foster Terror commandment.
*AI Tomb King factions can now recruit the Casket of Souls after performing the rite.
*Handmaidens of the Everqueen now start with the Quicksilver Shot passive ability in campaign.
==External links==
*Hotfix 4.1.2 news article
Category:Patches