Spirits of Place

==Classic==
8 December 2000, Elizabeth McCoy wrote in Ley Lines in In Nomine:
:One interesting variation is to have a ghost (see the Corporeal Player's Guide or the Pyramid Lost Souls article) attach itself to a ley line as its focus, perhaps being able to move along any connected line as well. This might only extend its range vastly, or it might actually be easier for a ghost to anchor itself, giving a +2 or higher bonus to the soul's Will roll. Even if the anchoring doesn't get a bonus, the GM might want a ghost anchored to a ley line or node to be able to tap the lines for Essence, much like the Seneschal of a Tether. (The GM will have to assign an Essence flow to the anchoring ley line, probably following the guidelines in the Liber Castellorum, to determine how much Essence the ghost could tap.)
==4e==
GURPS Fantasy pg 75 has some discussion of this, inventing the SOP term:
*Often they have a Dependency, with a base cost depending on the extent of their place (see Disadvantages, p. 132).
*On the other hand, the attachment may be an Addiction, a Sense of Duty (p. 133), or a Vow never to leave.
Under Ghost, GURPS Horror pg 78 also mentions buying Warp back to a place of death.
== See Also ==
* Genius Loci, a specific writeup for a Spirit of Place.
== References ==
Category:Rules