Monuments

[In progress] Adding this stub page to identify the Monuments and Monuments+ unofficial expansions for Twilight Imperium 4th Edition
Monuments and Monuments+ are unofficial community-made mini-expansions of Twilight Imperium Fourth Edition and Twilight Imperium Fourth Edition: Prophecy of Kings, respectively, created to be compliant with the Asmodee guidelines on community usage of TI4 Intellectual property.
=== Purpose ===
Monuments: small buff to Construction strategy card and faction balancing
Monuments+: small buff to Construction strategy card and faction strategic options (as PoK did the faction balancing)
=== Additional Components ===
Card 	Name 	Type 	Ability
 	Monument Construction	Strategy Card+	Keep this card with the "Construction" strategy card.The following text is an additional clause of the primary ability:- You may place your monument on a planet you control that matches at least one of its listed planetary requirements (cultural, hazardous, industrial, tech specialty, legendary, or Mecatol Rex).
[TBD]	New agendas 	Agenda 	[TBD]
[TBD]	New secrets 	Agenda 	[TBD]
[TBD]	New explores 	Agenda 	[TBD]
=== Base TI Monuments ===
[TBD]
=== Unit Details ===
Current release: v2.1
Faction	Card	Name 	Eligible Planets	Ability
 	 	Flaah Orbitals(Arborec Monument) 	 	When you pass, place 1 infantry on a planet in or adjacent to this system other than Mecatol Rex that contains no other player's units. Then, gain control of that planet, if able.
Space Cannon 8 (x2)
 	 	Phoenix Cauldron(Argent Monument) 	 	ACTION: Exhaust this card to destroy 1 damaged ship in or adjacent to this system.
 	 	AI Conclave(Augurs Monument) 	 	After you explore another planet, you may explore this planet.
 	 	Anvil of Atlas(Axis Monument) 	 	When you produce 1 or more non-fighter ships in this sytem, gain 1 trade good.
PRODUCTION 3
 	 	Tucc Academy(Bentor Monument) 	 	When you pass, explore this planet twice.
 	 	She Consumes Worlds(Vuil'raith Monument) 	 	DEPLOY: When you gain control of a planet, you may place this unit on that planet and capture every other structure on that planet.
PRODUCTION 1
 	 	Jump Relay(Celdauri Monument) 	 	Ships you control in this system may treat this system as adjacent to each system that contains 1 or more of your space docks.
 	 	Polemarch's Hive(Cheiran Monument) 	 	This unit's PRODUCTION value is equal to the number of structures you control in or adjacent to this system.
PRODUCTION X
 	 	Jatta's Palace(Cymiae Monument) 	 	When another player activates this system they must discard 1 action card, if able.
 	 	Flotilla Cyclotron(Dih-Mohn Monument) 	 	After you activate a system, you may exhaust this card to apply +1 to the move value of ships in this system until the end of this tactical action.
 	 	Koldan’s Outpost(Drahn Monument) 	 	At the beginning of your turn you may remove this unit from this planet and place it onto a different valid planet you control.
Space Cannon 8 (x2)
 	 	Twilight Throne(Edyn Monument) 	 	When you exhaust this planet for resources or influence, it produces an additional resource or influence for each law in play.
 	 	The Panopticon(Empyrean Monument) 	 	This unit is placed in the space area of any system that is not an anomaly and does not contain planets, instead of on a planet.
If this unit is blockaded, destroy it.
PRODUCTION 1
 	 	Corsairs' Cove(Florzen Monument) 	 	After each round of space combat in this system, if you have any fighters in combat, you may place 1 fighter from your reinforcement in this system's space area.
 	 	Independence Tower(Free Systems Monument)	 	When a planet adjacent to this system is exhausted for influence, that planet produces 1 additional influence.
 	 	Halls of Valor(Ghemina Monument) 	 	When you win a space combat while you are the active player, ready this planet.
 	 	Revenance Circuit(Creuss Monument) 	 	After a player activates this system:
For each system adjacent to this planet that contains a wormhole, you may produce 1 hit against another player's ships in that system.
 	 	Ghoti Anchorpoint(Ghoti Monument) 	 	At any time, you may chose to treat this system as being adjacent to your home system.
 	 	Central Mining Hub(Gledge Monument) 	 	When a planet with an attachment is exhausted for resources in this or an adjacent system, that planet produces an additional resource.
 	 	Mowshir Freeport(Hacan Monument) 	 	As part of a transaction, one player may return any of their ships in or adjacent to this system to their reinforcements.
For each of those ships, the other player produces 1 ship of that type in this system without spending resources.
 	 	Calm Seas Sanatorium(Jol-Nar Monument) 	 	After an agenda outcome you voted for or predicted is resolved:
Place up to 2 infantry on a planet you control in this system.
 	 	Pharus Iustitiae(Keleres Monument) 	 	After a law enters play, add a command token from your reinforcements to this card.
When you would place a command token in this or an adjacent system, you may place that token from this card instead.
PRODUCTION 1
 	 	Sleeping World(Khrask Monument) 	 	During ground combat in this system, this unit is treated as a structure and a ground force.
Sustain Damage
 
Combat 3x2
 	 	Bannerhall(Kjalengard Monument) 	 	When a player wins a combat in or adjacent to this system, you and that player may each gain 1 command token.
 	 	Shades' Den(Kollecc Monument) 	 	After movement, if this is the active system and contains no more than 1 other player's ships, you may place any of your captured units from your faction sheet into this system.
 	 	Wonell's Bastion(Kolume Monument) 	 	When this unit produces a hit against another player's ships, gain 1 command token.
Space Cannon 4
 	 	Queen's Rest(Kortali Monument) 	 	At the start of each round of space combat in this system, repair 1 ship you control in this system.
 	 	Kyro Reliquary(Kyro Monument) 	 	This planet counts as a legendary planet with an attachment and a technology speciality of no type.
When this unit is destroyed, you must place it on a valid adjacent planet you control, if able.
 	 	[0.0.2](L1Z1X Monument) 	 	At the start of your turn, you may exhaust this card to take a player's command token from an adjacent system and place it in this system, if it does not already contain that player's command token.
 	 	Forbidden Library(Lanefir Monument) 	 	Once per action, you may use the technology specialty of a planet in or adjacent to this system.
 	 	Platine Obelisk(Letnev Monument) 	 	When you exhaust this planet to cast votes, you may cast an additional number of votes equal to the number of your non-fighter ships in this system.
Double the PRODUCTION values of your units in this system.
 	 	Nightfall Fortress(Li-Zho Monument) 	 	When another player activates this system, remove 1 command token from this system or gain 1 command token.
 	 	Spire Of Ixth(Mahact Monument) 	 	At the start of the status phase, the Mahact player may place 1 command token in this system into their fleet pool, if it does not already contain that player's token.
 	 	Erwan's Fist(Mentak Monument) 	 	When a player activates this system, you may take 1 of their unscored secret objective cards at random, if able. If you do, give that player 1 of your unscored secret objective cards.
PRODUCTION 2
 	 	Ado Citadel(Mirveda Monument) 	 	During the first round of ground combat in this system, your opponent's units do not make combat rolls.
 	 	Mirrorforge(Mortheus Monument) 	 	Once per space combat, when a ship you control that has Sustain Damage is destroyed in this system, you may place 1 unit of that type in this system damaged from your reinforcements; trat unit cannot repair until after that space combat.
 	 	Glory Furnace(Muaat Monument) 	 	When you exhaust this planet to cast votes:
For each war sun or flagship you control in this system, and for each adjacent supernova, cast 2 additional votes or produce 1 hit against another player's ships in a system adjacent to this planet.
 	 	Gravelord's Keep(Myko-Mentori Monument) 	 	After each round of ground combat on this planet, if you have units in combat, place 1 infantry from your reinforcements on this planet.
 	 	Nefishh Projector(Naalu Monument) 	 	During the agenda phase, when an outcome you voted for is resolved:
Place up to 2 fighters from your reinforcements in this or an adjacent system. If that system contains another player's ships, immediately resolve
a space combat.
 	 	Quantum Reliquary(Naaz-Rokha Monument) 	 	When you are negotiating a transaction with a player who controls units in or adjacent to this system, 1 of your relics can be exchanged as part of that transaction.
 	 	Valefar Assimilator M(Nekro Monument) 	 	When you gain control of a planet that contains another player's structure, you may place the "M" assimilator token on that player's monument card. While that token is on a monument card, this card gains that card's attributes, abilities, and ability text.
 	 	The Maw(Nivyn Monument) 	 	Other players' ships cannot move out of ore through this system.
Your ships may treat this system as adjacent to the wound
 	 	Freehold Starport(Nokar Monument) 	 	Your ships may move out of this system, even if it contains 1 of your command tokens.
 	 	Lodestar(Nomad Monument) 	 	At the start of your turn, you may return this unit to your reinforcements. If you do, produce your flagship in this system without spending resources.
 	 	Diplomatic Enclave(Olradin Monument) 	 	After you resolve the primary or secondary ability of the "Diplomacy" strategy card, ready this planet.
 	 	Zha'Ren Foundry(Roh'Dhna Monument) 	 	When you produce 1 or more units, you may treat up to 4 of those units as if you produced them on this planet instead.
 	 	Beacon of Ragh(Saar Monument) 	 	This system is adjacent to your flagship.
PRODUCTION 1
Space Cannon (8x2)
 	 	G'hom Firefly Beacon(Norr Monument) 	 	When you place your monument, place 1 infantry on this planet, and a total of 2 infantry on up to 2 other planets you control in adjacent systems.
 	 	The Cenotaph(Sol Monument) 	 	When you place 1 or more infantry on a planet, exhaust this card to place up to 4 of those infantry on this planet instead.
 	 	Scepter Of Ul(Ul Monument) 	 	ACTION: Exhaust this card to remove an attachment from a planet you control and attach it to a planet you control with the same planetary trait in this or an adjacent system.
 	 	Dawnstar HQ(Tnelis Monument) 	 	When you lose a ground combat on this planet, destroy each unit on this planet.
 	 	Bounty Brokerage(Vaden Monument) 	 	When a player activates this system, you may place 2 of their control tokens on your faction sheet.
 	 	Drive Disruptor(Vaylerian Monument) 	 	Other players cannot declare a retreat during combat in this system.
You may treat this system as adjacent to the active system when you retreat.
 	 	Perdition Array(Veldyr Monument) 	 	During movement, hits produced by the SPACE CANNON abilities of your units in this system cannot be canceled.
 	 	The Imperial Vault(Winnu Monument) 	 	At the start of the agenda phase: 
If your monument is on the game board, gain any number of trade goods on this card. Otherwise, spend any number of resources to place 1 trade good from the supply on this card for every 3 resources spent.
 	 	Qanoj Shield Array(Xxcha Monument) 	 	During the agenda phase, when an outcome you voted for or predicted is resolved, you may exhaust this card to place 1 PDS from your reinforcements on this planet.
 	 	The Blessed Sanctum(Yin Monument) 	 	ACTION: Exhaust this card. Then, for every 2 infantry on this planet, move 1 of those infantry to any other planet you control.
Planetary Shield
 	 	Sector KVD-14(Yssaril Monument) 	 	When another player plays an action card:
If that player controls 1 or more units in this or an adjacent system, you may gain 2 trade goods.
 	 	New Phrad(Rhodun Monument) 	 	During space combat in this system, for each unit upgrade technology your opponent owns, apply +1 to each of your units' combat rolls.
 	 	Debris Field(Zelian Monument) 	 	During the first round of space combat in this system, cancel up to 2 hits produced against your units.
=== Other Expansion Support ===
Discordant Stars support was added in Monuments+ 2.1
Drahn+ support was added in Monuments+ 2.1
=== References/Sources ===
Original concept, Monuments: blarknob, posted on Reddit/BGG: https://www.reddit.com/r/twilightimperium/comments/bpdkmt/monuments_mini_expansion/
Monuments+ (PoK support): Cacotopos, posted on Reddit/BGG: https://www.reddit.com/r/twilightimperium/comments/owespi/monuments_miniexpansion/
Monuments+ (DS support): TacticBlue with Cacotopos
Monuments+ files/rules document: G-Drive link
Contact the designer: @cacotopos on Discord
==Design Notes==
Monuments are broadly designed to provide strategic options, not simple a faction buff that must always be deployed (much like a faction's flagship).
==FAQ==
Q: What if you move the DMZ with Scepter of Ul?
A: I guess all your structures on the target planet are returned to reinforcements and all ground forces fly into space.
Q: What happens when I Nekro “M” the Spire of Ixth?
A: The copy benefits the Mahact player only (this is deliberate, to avoid ‘foreign token scripts in RAM’ buffer overflow errors). Sorry Nekro.
Q: That reminds me: what is up with the Valefar Z, W, M nonsense?
A: I am paranoid that we’ll see a Z in future codices and I would need to update the file, so I preemptively went with the W, then realised M was an upside down W and more appropriate.
Q: Does The Panopticon just go anywhere on the map, as long as there is no planet or anomaly there?
A: Yep. If you (not-Empyrean) want to stop it spawning Empyrean units, next turn, you should blockade and destroy it ASAP.
Q: What if I can’t place an Arborec infantry on a valid planet when I pass with Flaah Orbitals.
A: You can’t place it, but you still have space cannons.
Q: Can I redeploy a monument with its deploy ability?
A: No, deploy (as per LRR 30) is only possible from your reinforcements.
Category:Unofficial Expansions