Furis Incarnon Genesis

Furis Incarnon Genesis is an item that is used to add Incarnon upgrades to the or .
==Acquisition==
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn from The Circuit's Steel Path to place on their Furis with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
==Incarnon Genesis==
===Evolutions===
*Installing the Furis Incarnon Genesis requires 20 , 70 , and 80 .
*When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below; 
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
*Project a wide Damage beam.
**Incarnon Form fires a short-ranged, wide -like beam that deals pure damage and has significantly increased base damage, Critical Chance, Critical Multiplier, Status Chance, and Fire Rate, but has linear Damage Falloff from 100% to 80% from 10m to 16m target distance and has a maximum range of 16 meters.
**Due to not being able to be equipped with , its damage falloff is affected by Projectile Speed, but the beam length isn't. Thus, it is possible to completely negate falloff with sufficient Projectile Speed.
**The beam has no innate punch-through effect.
*Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
*Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 20 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
**Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by or in places other than actual weakpoints.
**Weakpoints on corpses or Invulnerable targets do not build charges.
**Individual Multishot bullets can build charges.
*Instead of drawing ammunition from its reserves, the Furis's Incarnon Form uses a separate "magazine" with each charge producing 14 rounds to a maximum of 280. Once all ammunition is expended, the Furis reverts to its normal form.
**Incarnon Form's magazine is not affected by mods.
**Incarnon Form is not affected by Ammo Efficiency (such as ).
**Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
*Swapping to and from Incarnon Form will fully reload the normal form's magazine.
====Evolution II====
*Unlock Challenge: Complete a solo mission with this weapon equipped.
*Perk 1: Haven Foray:
**Increase Damage by +28 (Furis) / +34 (MK1).
**With Overshields: Increase Damage by +30.
*Perk 2: Stormburst:
**Increase Damage by +28 (Furis) / +34 (MK1).
**On hitting enemies affected by Status: +40% Multishot for 2s. Stacks up to 3x.
====Evolution III====
*Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
*Perk 1: Practiced Grip:
**Increase Accuracy by +50%
*Perk 2: Extended Volley:
**Increase Magazine Capacity by +25.
*Perk 3: Executioner's Fortune:
**On Headshot: 10% chance for Instant Reload
====Evolution IV====
*Unlock Challenge: Kill 30 enemies afflicted with 4 or more status effects.
**, 's , and 's and are effective at spreading numerous status effects. Consider reducing Ability Strength so these abilities do not take away Furis's kills.
*Perk 1: Headcracker:
**On Headshot: +5% Fire Rate for 2s. Stacks up to 10x.
*Perk 2: Prelude of Might:
**With Critical Chance below 40%: Increase Critical Damage Multiplier by +3x.
*Perk 3: Elemental Balance:
**Increase Status Chance by +28% (Furis) / +39% (MK1).
==Patch History==
Category:Duviri
Category:Incarnon Geneses
Category:Incarnon
Category:Update 33