118966-the-death-of-architecture

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Architecture is now dead.
 
I haven't sold one thing since stuff was put on patch, and I generally underprice for a quicker sale.
 
Putting décor items on the CX:
-"Shopping experience" destroyed. (People DO enjoy it)- you have to know what you want to see it or browse, the joy of "discovery" is also trashed. This is also not new player friendly.
 
-"Buyers" on the CX bid less then the actual cost of items to make, not withstanding the cost of learning the skill. No incentive to make stuff-there's no livelihood in it. 
 
New décor items are dropping, but no new architectural blueprints.  There is not enough of a new player base to buy the established items, and the older player base wants only the novel stuff-which is not craftable. Haven't sold anything since Drop 3.
 
The success rate of making a tablet computer is 1 in 25 attempts. Its novice level and I am maxed expert.   I can make "epic" items at expert level in one try.  Tier 2 FABkits are harder to make then Tier 4.  I understand you make to make the game design different and harder to exploit, but architecture is autistic, as are half the game mechanics.  There's a difference in wanting to make the game where you have to think more, and being completely disconnected from intuition or common sense.
 
 
 	
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			Coordinate crafting is faaaaaaaar too RNG dependent.  I'll use small words: It's. Not. Fun.	
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Coordinate crafting is faaaaaaaar too RNG dependent.  I'll use small words: It's. Not. Fun.
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It's not too bad to do once in a while, but the results aren't worth the effort.
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