102416-any-word-on-server-merges

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I've been hearing a lot of people saying they are transferring to Pergo...I went to Pergo to check and see for myself whether or not everyone was exaggerating the population difference.   It's pretty damn noticeable.  Considering Pergo peaks at primetime at medium pop maybe now would be a good time to consider server merges?Warbringer WAS one of the highest pop PVP servers behind Pergo.  Now it's like night and day.
 
These screenshots were taken within 5 mins of each other.  First one is on Pergo second is on Warbringer.  Clearly this isn't an accurate measure of a servers population but it's a pretty good idea.  The crafting area and the taxi on spaceport alpha have similar results.I use lighter blue on my lvl 50 nameplates so see the difference between group members and non group members so the top pic all players are dark blue.  Bottom pic they're light blue.
 
Anyway the purpose of this post is I would like to have a real server population and people to play with...  I don't think I should have to pay 20 dollars for a server transfer when it's the companies responsibility to keep the servers populated.  There is more than enough reason to condense all the pvp servers to 1 server or maybe 2 if it's gonna be close to full.  Definitely don't need more than 2 at this point. Pergo
 
 
 
Warbringer
 	
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I think Carbine may have overestimated the draw this game would have.
I wasn't around at launch, what where the numbers like then?
 
That being said, Server merges wouldn't do my realm any good as I am on the Oceanic realm Myrcalus and there's only one of them.
Maybe free character transfers could be given to that realm only for oceanic players could be done if merges where to happen.
 
Who am I kidding it's probably 60% yank anyway, everyone can come.
 
Edit: because words are hard...
			
				
	Edited July 27, 2014 by Azzanine	
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			Not gonna happen anytime soon. People wanted more severs and they got what they wanted.	
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			They'll keep milking paid transfers until it's too late.	
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Not gonna happen anytime soon. People wanted more severs and they got what they wanted.
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I think Carbine may have overestimated the draw this game would have.
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The list of servers they estimated for launch was right after all. Imagine that!
 
Although I felt they started with too many PVE servers.
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Not gonna happen anytime soon. People wanted more severs and they got what they wanted.
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I'm no expert but what needed to happen is they needed to open overflow servers. They're like "ghost" servers so that people could still play but certain things wouldn't be available to them. That way at the beginning of launch everyone was able to log on and experience the game. That being said I'm not expert and only knew that TESO did something along these lines and it worked. The game is fantastic but now people can't play for 12 hours straight and they needed to go back to their lives, therefore the deflation in server population. Plus those who have a whinge and expect a new MMO to be flawless. 
 
It would be nice if they fixed the issue of low population servers without people having to pay $20.00 for a server transfer. Although if they made it free the people who have paid for server transfers would say "I want my money back". They could potentially give people a free subscription for 7 days if they wanted to do this so help relieve some tension. 
 
I support Carbine in whatever they do now that they've created a spectacular game that can only improve and move forward.	
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Why would any developer ever shoot themselves in the foot just to say "this is what you wanted"? Where's the logic in that?
 
EDIT: For them the most important thing would be to keep current players and possibly get more. Practically telling people "*cupcake*you" does not really work. Of course if they expect to suddenly get a huge amount of new players, then it makes sense to keep the servers, but how likely is that?
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Well I'm not speaking for everyone. I'm just saying me personally, I'll give it to the end of August then it's on to the next big thing. I'm not giving them an extra 20 bucks because their servers are empty.
 
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Works for eve. Been doing fine for years with the player base they have. Now..how about this i'm not saying its "never" gonna happen because it should but not for sometime. But what i'm tired of seeing is people asking and asking for things when less than a month ago you had it and now you seem to be mad because what you had is now what you want. :angry: :unsure: :wacko: :blink:
People have such short memories. Remember the 70+ page "launch issues thread" god...
Top issue "OPEN MORE SERVERS OR WE LEAVE"
 
Now I don't think the comapny walks on water in any way but the current issue is a player caused problem. And honestly I play on a pve server and I have no issues seeing people all the time in every zone at pretty much every time of day. Maybe 5am is a lil slow but most of the time.
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I think Carbine may have overestimated the draw this game would have.
I wasn't around at launch, what where the numbers like then?
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I didn't ask for a new server.  I got on in the morning after the midnight launch and Warbringer was the highest pop that wasn't full.
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Works for eve. Been doing fine for years with the player base they have. Now..how about this i'm not saying its "never" gonna happen because it should but not for sometime. But what i'm tired of seeing is people asking and asking for things when less than a month ago you had it and now you seem to be mad because what you had is now what you want. :angry: :unsure: :wacko: :blink:
People have such short memories. Remember the 70+ page "launch issues thread" god...
Top issue "OPEN MORE SERVERS OR WE LEAVE"
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Yeah, I see the irony in that, but not everyone asked for new servers. In the beginning it seemed awesome that they opened new servers and I was being optimistic about the amount of players. So I went to a one of the newer servers. 3 weeks ago there were still lots of players, but now it has become a wasteland.
 
I know it might be annoying when people are constantly asking for server merges, but what can one do? Either pay for server transfer, request and hope for a merge or go solo. Of course I could move to a more active guild, but that doesn't change the fact the world is empty. For me it's important that I see lots of activity from the community, not just a list of people online (guild roster).
 
Rerolling is not really relevant, since I would like to keep playing my main character (same race, class, achievements, items, money, house, etc.), and I'm not that keen on going through the exact same journey again. To keep my character, I would need to pay for server transfer, but before that I would like to know if there is even any kind of a possibility for a server merge.
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there were 8 hour queue times to get into to Pergo. Every day. For nearly a week. You had to /follow a moving NPC to stay logged in if you wanted to eat dinner and play that same day.
 
IT WAS AWESOME.
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			People left Widow in droves for a reason.	
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Contagion EU is also suffering from low populations..   The top Dominion raid guild on this server has disbanded and move to Hazak because of it.
 
+1 free server transfers of very low population servers..	
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You have a very strange definition of 'awesome'. I say this as someone who also stuck it out through 4-6 hour (actual, not estimated wait time; the estimates were usually much higher) queues on Pergo during the first week.
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Not gonna happen anytime soon. People wanted more severs and they got what they wanted.
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I think Carbine may have overestimated the draw this game would have.
 
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You make it sound like its the players fault that the game feels dead. Yea shame on us that we didint wanna wait in a 5 hours que!
I dont get how Carbine didint plan for this, the worst thign that can happen to a game is the feel of a dead game cause of low population.
 
I get that a server merge probably isnt that easily done and they want to focus on fixing the game and adding new stuff for marketing purposes, but if the merge doesnt happen soon this game is dead very soon. 
Then again a merge will only delay the fate of the game for 2 or 3 months, so they might as well dont bother.
 
 
 
You must be extremely ignorant of how life works if u think its not the comany's fault. In what way was it a mistake to open more servers?
They hyped the game big time and expected a ton of players to play the game, so they have to provide enough space for everyone to play the game without wastig hours infront of the computer waiting to get into it.
 
A great number of players quit the game and now most servers feel dead, nobody like to play an mmo alone. Massive Multiplayer <- 
So now they have to react and make sure the game doesnt feel dead -> server merge.
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Lightspire, Dominion side anyway is dead. 
 
If no word on server merges next week or two i'll certainly cancel, questing is like a single player game.	
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People wanted more server cause there was a 4+ hour queue for Pergo.  Carbine failed to keep people playing after the first month.  So really there are 2 options.  Merge servers and keep the people on the low pop servers playing or people on the low pop servers just leave after their sub expires.  Very simple formula.
 
Players need other players in an MMO. Otherwise it's a single player game and why would anyone pay a sub for that?
 
Update:  I'm riding around Crimson Badlands right now on Warbringer.  Not 1 Dominion or Exile player in the entire zone.  haha this is insane for a brand new hyped MMO.
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			EU Archon is a graveyard as well. Merges would be much appreciated.	
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Lightspire, Dominion side anyway is dead. 
 
If no word on server merges next week or two i'll certainly cancel, questing is like a single player game.
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In what way was it a mistake to open more servers?- Stupid question, why? Because if they didn't we wouldn't be here talking about low population now would we.Ignorant question.
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They also would have had this happen in week 1 rather than now.  No self respecting human being is going to sit around for 6 hours to even log in to a game... Well a small niche crowd will.  The majority would uninstall and wash their hands of it.
 
The ONLY reason we are where we are right now is because a certain company wasn't able to achieve a certain subscriber retention rate...  Their fault, not ours.
 
It's not even like they opened a ton of servers.  6 total PVP servers.  ZOMG It just all boils down to they bled so many subscribers in the first month it's prety much a ghost town everywhere but 1 server of each type.  RP, PVE, PVP.
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Come on now. I can understand not wanting to wait for that long I get it. But we all know it wasn't going to last. I mean some people only play a game for the 1 month then drop then come back when a new patch comes out. Those people were never gonna stay. There are people who just hope games in general looking and trying the next best thing it happens. Some will stay some will go, some will go come back..then leave again then come back. Things cycle. But let me ask you this if they hadn't opened more like people wanted would we have this issues with some severs now?
 
-Edit- But you are right its only 6 severs. Well seems thats too many. Maybe they should of just kept it smaller?
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Also here is an example of Warbringer world PVP in Crimson Badlands.  This is 10PM on a Saturday night.  Ghost town.  I think I see 2 dominion in the video and 1 exile at 10% HP that I sloppily gank.  Haha I figured I could kill him with just detonate damage.  Didn't work out.  =*(
 
https://www.youtube.com/watch?v=dIrFd56IdZgThey should use this video in a Wildstar commercial advertising their MASSIVELY MULTIPLAYER online RPG....	
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I have never understood the pvp mindset. in most games, the servers that empty the fastest always seem to be the pvp ones
 
they scream the loudest about nerfs or balancing, about not being able to log in, then about being able to log in because there is no one around because they have all left to go somewhere else to be the "heart and soul" of that game for a week or two.
 
anyway, sorry to hear that you dont have anyone to play with or to hunt down depending on which faction you belong to on the servers I guess. I hope that something positive occurs for you.	
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I have never understood the pvp mindset. in most games, the servers that empty the fastest always seem to be the pvp ones
 
they scream the loudest about nerfs or balancing, about not being able to log in, then about being able to log in because there is no one around because they have all left to go somewhere else to be the "heart and soul" of that game for a week or two.
 
anyway, sorry to hear that you dont have anyone to play with or to hunt down depending on which faction you belong to on the servers I guess. I hope that something positive occurs for you.
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Trust me when I say you need a proper guild to fully enjoy Lightspire Dominion.
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This isn't a PVP sever issue.  It's a WS issue.
 
PVE has only 1-2 servers at medium pop during primetime as well.  The population has been dying sine the end of the first month.
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This isn't a PVP sever issue.  It's a WS issue.
 
PVE has only 1-2 servers at medium pop during primetime as well.  The population has been dying sine the end of the first month.
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I know im behind the curve when it comes to level but i work and i enjoyed the World Cup, and i find myself questing in the mid 20's and i see nobody.
 
Its not any better in Illum 4 or 5 people at best..
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Illium is phased so don't let that part deter you.
 
My guild is 200 members strong, we've got loads of people your level. Maybe give my guild a read up and see if it's the one for you?
http://venusrising.shivtr.com/ We're casual, our guild chat is always busy, we host all kinds of events, rp wise and non rp wise, and just enjoy playing together. :)
 
Sorry for hijacking the thread, I really don't like seeing lonesome Dommies out there on Lightspire <3
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It's funny to note that in a "hardcore raiding" game, there are casual zerg guilds picking up everyone who gave up on raiding.
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It's funny to note that in a "hardcore raiding" game, there are casual zerg guilds picking up everyone who gave up on raiding.
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We're not a zerg guild. We aim to raid. Thank you :)
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200 members in a game with 40-man raids as the cap is a zerg guild.
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No, it's not. Calm down.
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Does your guild have a specific goal for its members? Is there a limit that you're aiming for, trying to recruit x number of people or have y number of actives to, say, accomplish a set objective?
 
If your guild is recruiting just to recruit, and as you yourself already said "it's casual", then it's a zerg guild. No need to be defensive about it, it is what it is. It's just funny that this social structure is appearing in a game that wants to encourage smaller, more tightly-knit "hardcore" groups.
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Back on topic. 
I do hope Carbine figure out what they're doing soon. I've been reading a lot of genuine concerns lately.	
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They should be brought in to PvP servers anyway. More targets!
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Back on topic. 
I do hope Carbine figure out what they're doing soon. I've been reading a lot of genuine concerns lately.
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They'll keep milking paid transfers until it's too late.
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You can't really blame the players for the server situation.
 
Yes we were asking for more than the very few realms they had planned for headstart, but we were only asking for 1-2 more be added, which would have been perfect. Instead they kept on piling them up. After they added the first couple servers per region, everyone was cheering. After the next couple, I was thinking: "Hm, okay, maybe chill it a bit now." Then after the next couple got added, I realized what this would mean down the line.
 
Since most of the panic and frustration was caused by a bug displaying insane queue times, which were not in reality nowhere near that, a lot of the problems could have been avoided by announcing and posting everywhere loudly and clearly about this bug, instead of letting the support handle the bulk of the complaints. But what is done is done, and hopefully Carbine has a contingency plan for the current situation, ready to go at the push of a button. (If so, push the button.)
 
Server merges of the lowest populated realms, free transfers across board, raising the instance cap so the world doesn't seem empty - some of possibilities, just depends how hard it would be for Carbine to streamline any changes so there is not even more resulting outcry.
 
But something needs to be done for sure.	
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A word on server merger ok
 
There are 3 words  "Yes" , "No", and "Maybe"
 
Right now its "NO" ok you happy :D	
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Since most of the panic and frustration was caused by a bug displaying insane queue times, which were not in reality nowhere near that, a lot of the problems could have been avoided by announcing and posting everywhere loudly and clearly about this bug, instead of letting the support handle the bulk of the complaints. But what is done is done, and hopefully Carbine has a contingency plan for the current situation, ready to go at the push of a button. (If so, push the button.)
 
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Seems like carbine could avoid a lot of these situations by tightening up their QA.
 
Pretty sure the general answer to your question would be "NO" as well.
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Oh look this thread again. I love how people don't even want to try to explore other options head straight for the merges, and the "death" of this game. Merges never bring about anything good for a games lifespan, The moment you merge servers you might as well slap the F2P system in too.
 
Transfers are an Idea, however games rarely ever let you transfer to a high pop realm when they do offer them, So you people begging for transfers won't get them to Pergo and Pago. Likely they'll offer Rowsdower and Warbringer transfers to Widow (as an example.). The only game that let you freely transfer where ever you wanted was Rift. Then you people on Widow who just want a free transfer to the Top server will be right back here crying you didn't get what you wanted. etc, etc.
 
What they need to do is do a few patches(not Ultra drops) full of significant polish, QoL, and bug fixes, then offer a welcome back week allowing people who had accounts to come back and see how it changed, and then if that goes well offer a free week to anyone that wants to try the game heavily advertise it. THEN if that still can't draw people back you might as well merge the servers because the games going to go F2P anyways.	
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So lets say that it was a players mistake to transfer from a full transfer to a low/mid one, a few days after the release. What about ppl who just followed Carbines recommendations and made characters in new servers? All of those servers are DEAD. Not after some months, but after the free month. Its WAY too much to ask some1 to pay a server transfer only a month after launch and while he was following YOUR recommendation.
I was playing in Zhur with almost 50 ppl. After the free month me and 3-4 more transfered to Hazak. ~30 quited already and the rest ~15 are still at Zhur, playing in a ghost town and most of them will quit after the end of the 2nd month, if the situation remains as it is now.
So imho MERGE the servers NOW or give free transfers. I cant understand this. Its really pathetic...	
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			Mikros seems to have a lower population than most environments I'm accustomed to in an MMO.  If the server ends up as low populated as it seems, I won't be transfering to another server if it carries cost.  I'll simply stay on Mikros until such a time that the low population inhibits my ability to play the game and I'll cancel my sub.I have to agree with what someone posted above.  It's my expectation the server population is at a playable level, and Wildstar is responsible for keeping them filled with subs.  If they cannot do that, they need to consolidate them or offer free transfers.	
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without hard numbers on populations, and without knowing what the actual plan is at Carbine (it IS their game last I checked) no amount of armchair quarterbacking or supposition is going to make any difference.
 
its their game, their rules and all we can do is see what happens, whether its free transfers or merges or nothing at all... its their call.
 
anecdotal stories like "I started playing with 1000 people and 500 left..MERGE NAO" means little since all games go through that at release. all...games...
 
I am pretty sure Carbine knows what is going on and will react if needed. (which is far better than reacting first without a clue as to what the real numbers are...like some would have them do)	
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anecdotal stories like "I started playing with 1000 people and 500 left..MERGE NAO" means little since all games go through that at release. all...games...
 
I am pretty sure Carbine knows what is going on and will react if needed. (which is far better than reacting first without a clue as to what the real numbers are...like some would have them do)
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No. I have never seen groups completely abandon a game like I have for wildstar. Saying "all...games..." go through this is a flat out lie.
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I have.
 
I saw entire groups leave EQ1 for Anarchy Online
 
Entire groups leave Anarchy Online for DAOC
 
Entire groups leave Anarchy Online and DAOC for Everquest 2
 
Entire groups leave Everquest 2 for World of Warcraft
 
Entire groups leave World of Warcraft for (You get the idea, and the list of people leaving WoW for newer MMO's is huge)
 
I won't call you a liar, but I can only assume you've just started playing MMO's.
 
 
Edit: Gaming is always like this.  It's not anything special and/or new.  As gamers we're always looking for the better-newest game, and when we find something more attractive we always jump ship.  All it takes is one influential guild leader and the entire guild will leave with him/her.
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Edit: Gaming is always like this.  It's not anything special and/or new.  As gamers we're always looking for the better-newest game, and when we find something more attractive we always jump ship.  All it takes is one influential guild leader and the entire guild will leave with him/her.
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of course some stick around for longer just to continue to voice their displeasure and/or hatred until they find something else to take their fancy.
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hello fellow wildstar players!
i'm trying to get ppl to sighn an agreement on this topic for merging servers..
on the server i'm on "zhur" it's feeling more and more empty with the day.
i noticed also that all EU servers say low population exept hazak wich is medium.
i started on zhur because at launch Hazak was just overflown with ppl, queue times of 2-5 hours.. zhur was okey much smaller waittimes.. and at the start, zhur was always medium and sometimes even full..
the last few days tho it kinda feels like the servers are running dry, either ppl are doing paid transfers or their just not intrested enough annymore to keep playing.
 
my hope with this topic is to get enough ppl to agree!
so carbine starts to realise they should merge some servers.. because not every1 will do a paid transfer..
and will quit instead!
 
lets hope we get there attention 
thanks - khaya	
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I'm all for pve servers getting merged properly with other servers.
As long as they don't touch my rp server.
half signed I guess?	
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			Hey sure, I'll add my name to this.	
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Why don't you rename this "Petition to go Free to Play" while your at it.
 
 
I don't feel like retyping this so here.
https://forums.wildstar-online.com/forums/index.php?/topic/102416-any-word-on-server-merges/?p=1049808
 
also you'll have just as many leave for losing their names due to mergers no one ever thinks this crap through before they go spouting this crap off.	
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well, the F2P system is kinda already in there.. u buy the game & u can buy gametime without waisting real money
F2P will bring players on the game but it will also bring the biggest noobs that wildstar has ever seen	
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well, the F2P system is kinda already in there.. u buy the game & u can buy gametime without waisting real money
F2P will bring players on the game but it will also bring the biggest noobs that wildstar has ever seen
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well, the F2P system is kinda already in there.. u buy the game & u can buy gametime without waisting real money
F2P will bring players on the game but it will also bring the biggest noobs that wildstar has ever seen
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			leave our zhur server alone :P Don't merge, give it time. Its way too early!! Give it another 2 months or so.	
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Ding ding ding. We have found someone with their brain on!
 
Hehe, but seriously, if players who purchased the game are whining about the game being "WAY TWO HAWD :(((" imagine a f2p gamer trying to progress.. It would be like trying to fight the hulk with a feather duster.
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Mine is fine also sorry.
 
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leave our zhur server alone :P Don't merge, give it time. Its way too early!! Give it another 2 months or so.
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leave our zhur server alone :P Don't merge, give it time. Its way too early!! Give it another 2 months or so.
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			Signed for server merges or free transfers ASAP!	
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Im for merging low population realms but theres the problem of having two people with the same name on a server (including guild names).
 
It would be better to allow (free?) transferes to specifc realms and see how it plays out.	
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			/Signed..    leave the medium pop alone and upwards..  merge all the same type low level servers	
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I've never liked the idea of multiple shards anyway.
 
Should be one mega-server for each play-type in my opinion.
 
But I am not knowledgeable on the server performance side of things.	
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well, the F2P system is kinda already in there.. u buy the game & u can buy gametime without waisting real money
F2P will bring players on the game but it will also bring the biggest noobs that wildstar has ever seen
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			I do not want to lose my names, and I see lots of people on my server, so no thanks, no server merges.	
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			A bit early for merging servers, I think. I'd rather wait to hear plans to address the early mass exodus stage we're in now (which all MMOs inevitably face). I'm not saying a server merge now is a terrible idea, but it feels to me like a quick fix. I may be too hopeful here, but I'd rather try to repopulate servers- at least with one brutal effort- before consolidating players to constant high-pop servers.	
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A bit early for merging servers, I think. I'd rather wait to hear plans to address the early mass exodus stage we're in now (which all MMOs inevitably face). I'm not saying a server merge now is a terrible idea, but it feels to me like a quick fix. 
 
I may be too hopeful here, but I'd rather try to repopulate servers- at least with one brutal effort- before consolidating players to constant high-pop servers.
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			Petition's predictable results: "Merge every server with each other, but don't touch mine".	
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			dont care what other servers do but contagion/dom is fine. just learn to organize your server and the people playing on it. create a circle and invite 50s, who are rrdy to silver every vet dungeon or at least willing to try. suddenly the server will get pretty ok	
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			Don't think it is a good idea to merge this early. After all if they do eventually fixed end game, then more players would join and suddenly it would get more crowded again.	
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dont care what other servers do but contagion/dom is fine. just learn to organize your server and the people playing on it. create a circle and invite 50s, who are rrdy to silver every vet dungeon or at least willing to try. suddenly the server will get pretty ok
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Hopefully Carbine doesn't make the mistake Anet has waiting 18+months before they take action.
 
Thunderfoot Dominion- Dead server	
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Don't think it is a good idea to merge this early. After all if they do eventually fixed end game, then more players would join and suddenly it would get more crowded again.
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IF they fix the game. IF ppl get back. IF WS continue to exist...
 
The point is whats happening right now, not what will happen in the future and right now the majority of the servers are ghost towns. Give free transfers from any server to any server or merge them ASAP!
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You merge you might as well slap the F2P label on the game and start sailing it to sunset. But no instant gratification is better than the bigger picture.
 
 
L2think
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So i guess getting a solution for the majority of the ppl who play in ghost towns servers is more likely to drive into f2p than if you let them in their miserable servers. I guess these ppl will continue to pay and play when nothing works as intended. Guilds, economy, open world, grouping, credd price etc.
I already transfered to Hazak but i care both for the game and the ppl who play it and i have many friends that already quit and many others will do the same if the situation remains as it is. Just a fast question for ppl from other servers, especially from low pop ones: credd in Hazak costs 6.4-6.7p, how much costs in your server?
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There are other solutions than merging and they should be explored first. I'm tired of reposting the same thing over and over again so see my link near the beginning of the thread.
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I feel I should balance this out by insisting that contagion dominion side is very much NOT fine. 0-2 people at Illium AH is the norm, in primetime, trade/advice channels completely dead and zone chat almost never used. As an experiment try going to your AH on your own server in primetime and get a feel of the difference in server pop. It's absurd.
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I m not saying that server merge (i love how Rift is giving free server transfers and how you can play cross server very easily) the best solution. I agree that there might be a better one. Ppl asking about merge or free transfers because is what they know or what they think is an easy and fast solution. If Carbine has a better solution they need to implement it, but they need to do it FAST.
----
			
{| class="blockquote"
Transfers are an Idea, however games rarely ever let you transfer to a high pop realm when they do offer them, So you people begging for transfers won't get them to Pergo and Pago. Likely they'll offer Rowsdower and Warbringer transfers to Widow (as an example.). The only game that let you freely transfer where ever you wanted was Rift. Then you people on Widow who just want a free transfer to the Top server will be right back here crying you didn't get what you wanted. etc, etc.
----
			
{| class="blockquote"
guess why zone chat is dead. why do i need zonechat when i can chat in the guild and circle with people? so near what auctionhouse is nobody to be found? the west one? :P or the east one where every single pvp junkie is at. i agree that its a bit empty at times but currently i'm fine with it. 
----
			
{| class="blockquote"
Maybe carbine could just call up Trion and say, "We can't figure this MMO thing out, tell us how to not bleed subs" and Trion could say, "Stop milking people for every little thing and stop trying to encourage credd purchasing so hard".
----
			
{| class="blockquote"
Maybe carbine could just call up Trion and say, "We can't figure this MMO thing out, tell us how to not bleed subs" and Trion could say, "Stop milking people for every little thing and stop trying to encourage credd purchasing so hard".
----
			
{| class="blockquote"
Except some developers from Trion are now Carbine.
----
			
{| class="blockquote"
The thing is, groups leaving wildstar aren't GOING anywhere in specific. There's no big draw taking people away, they're just leaving this game and wandering off to whatever. That's the difference in all your examples.
----
			
{| class="blockquote"
Except some developers from Trion are now Carbine.
----
			
{| class="blockquote"
Well there you go. No need for a batphone, they could just ask someone in-house.
 
How many years later was that though, compared to how many months being projected for wildstar?
----
			
{| class="blockquote"
guess why zone chat is dead. why do i need zonechat when i can chat in the guild and circle with people? so near what auctionhouse is nobody to be found? the west one? :P or the east one where every single pvp junkie is at. i agree that its a bit empty at times but currently i'm fine with it. 
----
			Game is not that hard, of course that depends on class and build.  But I have seen so many people playing and pulling elite mobs without actually taking a look and seeing they have this red glow that distinguish them from regular mobs.	
----
			In terms of the population I guess they will decide somewhere after next patch.  But many people have taken a break due to either bugs, stability.  While I haven't done lvl 50 dungeons raid yet, I will be very pissed If I'm in one and then the game get hitted with A DDoS, or like yesterday that char database went down for like 30 mins.	
----
			
{| class="blockquote"
Maybe carbine could just call up Trion and say, "We can't figure this MMO thing out, tell us how to not bleed subs" and Trion could say, "Stop milking people for every little thing and stop trying to encourage credd purchasing so hard".
----
			
{| class="blockquote"
don't think you have played Rift lately if you think they are not experts on milking people for every little thing with there F2play model
----
			
While I am not to bothered with the state of my server ( it's an RP server,Lightspire EU, which has a surprising amount of people who are trying to get silver dungeons ready for raiding-albeit getting it done at a slower pace), I do agree with their being the ability to allow people to swap servers one more time. But here's my opinion on how I would get it done:1. Do not touch the higher populated servers. Servers with an established medium quantity of players ( or perhaps close to) should be left alone -they are already very large and do not have issues.
-Reason being: Competition has already bread and people are familiar with each other. A large population equals an established economy and server standard.
 
2. Allow the player a free transfer to any other servers that are of  low-population marks. Leave this open for a week and let it balance itself out.
- Reason being: This will not incur any penalties towards people playing on a Roleplay server, as they will not have to suddenly deal with a surplus of merged people. At the same time, Free transfers will allow people who joined roleplay servers due to high density during the game's opening to migrate to more suitable servers.
 
3. <<OPTIONAL>> Once population has evened out on servers, merge the 2 lowest servers together ( bearing in mind that pve-rp may only be merged with another pve-rp, and likewise for pve only).
-Reason being: This will not affect the gameplay style of RP'ers or break their ability to continue to do so - It will allow more pve oriented people as well as rp oriented people to find more people to clear content with.
Question: "But what about my name?"Answer: If you migrated towards another server, you willingly accepted this possible consequence and must change your name if a player on that current server is already sporting it.Question: " But what if my server was merged? Is it fair that I should change my name?"Answer: This one is trickier, and the reason why no.3 is marked as OPTIONAL. Unfortunately there are no real fair ways to go about this. I used to think the best way would be to allow the person who created the name first to keep it ( first person to register name on account wins name) although it is not the players choice to have a server merged so not everyone is content with it.Alternative:Recently, a few games ( Hearthstone for example) have adopted the ability to have your username tied to a 'personal number' ie. Psychostar.1337.This could allow multiple users to adopt the same name, and have their accounts added to friendlists via this extension code.There goes my POSITIVE input :P .Thank you for reading - If you got this far ;D	
----
			The Servers are fine. This game's "Low" is like "High" or "Full" in other games	
----
			
{| class="blockquote"
The Servers are fine. This game's "Low" is like "High" or "Full" in other games
----
			
ah screw it.
 
why not listen to the player base this time. toss EVERYONE on to one server. then more than enough other people around to make everyone happy. same name? who cares.. rename them all. faction imbalance? so what? make it a pve server, problem solved. huge ping times? well... you wanted a server merge, live with it.
 
just this once, lets listen to what parts of the forum community want (since they are all thats important) and screw everything else and just toss everyone together.	
----
			
{| class="blockquote"
There are no "high" pop servers anymore.  The highest during primetime is "medium" and it's only 2-3 servers out of all of them.
----
			
{| class="blockquote"
Over the past week every NA server but 1 hit Medium during evening prime time. They don't all hit Medium until later in the evening though, since there aren't separate East and West Coast servers, so they hit Medium once the West Coast players come online.
----
			
{| class="blockquote"
ah screw it.
 
why not listen to the player base this time. toss EVERYONE on to one server. then more than enough other people around to make everyone happy. same name? who cares.. rename them all. faction imbalance? so what? make it a pve server, problem solved. huge ping times? well... you wanted a server merge, live with it.
 
just this once, lets listen to what parts of the forum community want (since they are all thats important) and screw everything else and just toss everyone together.
----
			
{| class="blockquote"
No, I'm aware of what happened with the paid expansion and then f2p. It's why I left right before it, I saw it coming. The game up until that point, though, was a pinnacle of MMO polish.
----
			
{| class="blockquote"
Sounds great. Do away with factions while you're at it.
----
			
{| class="blockquote"
why not, gets rid of pvp which I dont take part of anyway. I LOVE that suggestion
----
			
{| class="blockquote"
Can't argue with you on that point  :D when you're right, you're right
----
			Too soon...I'll wait	
----
			merge Widow,Rowsdower and Pago together so Dom can have a pvp pop!	
----
			
{| class="blockquote"
merge Widow,Rowsdower and Pago together so Dom can have a pvp pop!
----
			
{| class="blockquote"
screw everything else and just toss everyone together.
----
			
{| class="blockquote"
See you're being sarcastic, I'm not. Factions are obsolete and reduce the amount of people you can play with by 50%. I never understood why any game besides Warhammer Online ever had factions that weren't derived from player politics. They serve no purpose except a vestigial relic that holds games like wildstar back.
----
			
{| class="blockquote"
the reality is, remove factions, remove any reason to pvp
----
			
{| class="blockquote"
the reality is, remove factions, remove any reason to pvp
----
			
{| class="blockquote"
Ding ding ding. We have found someone with their brain on!
 
Hehe, but seriously, if players who purchased the game are whining about the game being "WAY TWO HAWD :(((" imagine a f2p gamer trying to progress.. It would be like trying to fight the hulk with a feather duster.
----
			
{| class="blockquote"
the reality is, remove factions, remove any reason to pvp
----
			My server is fine, *cupcake* you very much.	
----
			
+1 to this.
 
I'm levelling my first alt (level 21 - go me!) on an EU server, and the place is devoid of other players.  I played for 3 hours last night between 8pm and 11pm CET and met one other player in the entire time I was there.
 
Even as an Exile, over the weekend it was impossible to get players to group for a 2+ quest let alone a 5+.  Your only hope is to either solo it or wait for a level 50 to roll up and grab the kill whilst they're boosting their faction rep.	
----
			My PvP Server is pretty full so no thanks i dont want to sit in queue again.	
----
			
{| class="blockquote"
Sadly for many of us, we have to wait until 8pm EST for enough people to begin to think of doing anything.
 
So there isn't much to do until then in game.
----
			
No.
 
Cougar explained the way server load works. All is working as intended. No merge necessary.  Learn to read and be informed. :P	
----
			No Mergers are necessary.  Cougar explained server load regarding WS.  Learn to read forums and twitter. :P	
----
			
{| class="blockquote"
No Mergers are necessary.  Cougar explained server load regarding WS.  Learn to read forums and twitter. :P
----
			
{| class="blockquote"
The Servers are fine. This game's "Low" is like "High" or "Full" in other games
----
			Niliana, hence why I said that Cougar explained things here AND on Twitter.  Reading if fundamental :P	
----
			
{| class="blockquote"
No.
 
Cougar explained the way server load works. All is working as intended. No merge necessary.  Learn to read and be informed. :P
----
			
Actually, you didn't "explain" you only gave YOUR unquantified observations.  You never stated the time you play or how long you have ben observing the population trend.
 
Like most in this age of modernity, you think existentially rather than with reason.  Numbers and data would help your case.	
----
			
{| class="blockquote"
Niliana, hence why I said that Cougar explained things here AND on Twitter.  Reading if fundamental :P
----
			Why does it really matter if random people you don't know are nearby or not? Maybe this will encourage people to play with their friends and guildmates, or try going through everything solo and being sad.	
----
			
{| class="blockquote"
No Mergers are necessary.  Cougar explained server load regarding WS.  Learn to read forums and twitter. :P
----
			
I see the tact,
 
You original post was unfounded regardless of my quick typing.
 
Wrong is still wrong.
 
WS staff does a really good job posting information on ALL their communications media, unlike many other MMORPGS *coughswtorcough*. :P	
----
			
{| class="blockquote"
I see the tact,
 
You original post was unfounded regardless of my quick typing.
 
Wrong is still wrong.
 
WS staff does a really good job posting information on ALL their communications media, unlike many other MMORPGS *coughswtorcough*. :P
----
			
{| class="blockquote"
No.
 
Cougar explained the way server load works. All is working as intended. No merge necessary.  Learn to read and be informed. :P
----
			
Why do people think "Open more servers or we leave!" at launch and "Merge servers or we leave!" are mutually exclusive somehow and shouldn't happen? When you're drowning, you will ask for dry land. When dying of thirst in the desert, you'll ask for water. It all depends on the situation you're in.
 
At launch, with a few servers, they were failing to provide a service people paid for. 4+ hr queues to log in (and get DCd, and end up right back in queue) were unacceptable for a PAID service. Similarly, right now many (most?) servers are a ghost town. Guilds are few and far apart and are poaching players and generally cannibalizing each other trying to survive, but with constant population drop, it's harder and harder. Activities are dropping each day. Situation is, once again, unacceptable. And merging servers would help with some of it, if not outright fix the issue.
 
If the devs choose to ignore this, and wait for us to pay extra for a transfer? As far as I'm concerned, they can keep on waititng. I've canceled my sub already, and their time is running out.
 
Sad thing is, I'm not even leaving for another MMO. I'm just leaving, because this one dropped the ball too hard. I'll be going to a (large) backlog of single and multiplayer games to tide me over until something better comes along.	
----
			Sabbathius ... one word ... SWTOR.  WS learned from EA's mistake. :P	
----
			
Actually Glymmer,
 
Cougar explained this quite recently on twitter within this very month. :P	
----
			
{| class="blockquote"
They should of told people to suck it and wait. Things would of calmed down after the first week and it would of been fine. People just got what they wanted and are now crying for something else. Now not all the actions they do are great but the server numbers were just about perfet before people wanted more and more. They were told its not gonna be good for you in the long run......oh well.
----
			I can't believe how sharply the population has declined. Things looks bright during the 1st week. What happened?	
----
			A few good ideas, a lot of bad implementation. Same old story.	
----
			42 servers in a community that can sustain 8.  Players got what they demanded.  Congrats.  	
----
			
{| class="blockquote"
42 servers in a community that can sustain 8.  Players got what they demanded.  Congrats.  
----
			
Basically people got to 50 and hit and brick wall and left. Wildstar was apparently created for gamers who can waste an entire evening just to do something meaningful. The primary reasons people left were that  dailies and adventure are boring; it is a bad idea to Dungeons without an organized premade group with TS/Vent; and Raids are inaccessible. Which is basically the entire content at 50.
 
I think it would have been shocking if people actually stayed. Wildstar would have done awesome back in 2004, but there are better and more interesting games out there now. Games that are, you know, actually fun to play and not a boring mega grind.	
----
			
{| class="blockquote"
42 servers in a community that can sustain 8.  Players got what they demanded.  Congrats.  
----
			
{| class="blockquote"
but there are better and more interesting games out there now. Games that are, you know, actually fun to play and not a boring mega grind.
----
			Game launched with too less servers tho, on EU there was a 53h que to get onto Hazak, the only EU PvP server. now there are too many. Atleast Hazak has some dominion community left, the server i rolled on, Ravenous, has like 20 people max in illium :x  	
----
			
Its not just the MMO market, there are a lot of interesting games out there competing for the attention of gamers. For example, even though I am an MMO player, I actually played a lot of LoL this week. You cant have something boring when there are other interesting games out there, no matter the gender.
 
Also Wildstar is exceptionally boring for an MMO when it comes to Dailies and Adventures. I am not aware of any other MMO in the market right now that has content that is that boring.	
----
			I'll put it like this, it ain't no WORLDSTAR. AMIRITE?!?! AMIR..I'll leave.	
----
			
{| class="blockquote"
Lol,
 
You sir, is what you would call in denial.  Go check out Rowsdower.  Please, go check it out and youll come back here and say the complete opposite.  If you think Rowswer being "low" really means its "high" then please pass whatever it is your smoking because it must be pretty damn good.  Rowsdower is more dead then any server I have ever played on in over 15 yrs ofplaying mmos.
----
			
{| class="blockquote"
Its not just the MMO market, there are a lot of interesting games out there competing for the attention of gamers. 
----
			Still lots of people doing the Crimson Badlands and Northern Wastes dailies on Thunderhoof. Still get groups for group quests in low level zones too. I haven't honestly noticed any difference.	
----
			
The problem is many MMO players dont like a challenge it seems, my first guild also broke because they coudent finish stormtalon or kel on silver and the were !raiders! in WOW  XD If you cant finish them you should leave or try to get better, its possible to rush someone through stormtalon kel and even Skullcano, but SM is a different, if on player sucks you will not get it on silver.
 
Many people thought they were good they were proofed wrong and cried about it.The population is stable right now, but maybe mergen server with really low population would be great.	
----
			
{| class="blockquote"
Still lots of people doing the Crimson Badlands and Northern Wastes dailies on Thunderhoof. Still get groups for group quests in low level zones too. I haven't honestly noticed any difference.
----
			
The kids are panicking, must be their first release! How cute.
 
This happens with EVERY mmo. Nothing surprising.	
----
			I can't believe I'm responding to this but it was already mentioned why things seem quieter then the first week. Binge playing. The first week was stuffed with players binge playing because that's what happens. Carbine didn't add too many extra and they did it for the players.	
----
			
{| class="blockquote"
Yes, as people (including me) keep saying every thread: Not every server is dead, of course there was a dropoff after the first month.
But some servers are dead, and those need to be merged if they don't want to lose the players on them.
 
Sidenote: Would be hilarious if they merged the dead servers into the server that's actually called Deadstar.
----
			I don't see the game as dead...Not sure what your talking about.	
----
			
{| class="blockquote"
The problem is many MMO players dont like a challenge it seems, my first guild also broke because they coudent finish stormtalon or kel on silver and the were !raiders! in WOW  XD If you cant finish them you should leave or try to get better, its possible to rush someone through stormtalon kel and even Skullcano, but SM is a different, if on player sucks you will not get it on silver.
 
Many people thought they were good they were proofed wrong and cried about it.The population is stable right now, but maybe mergen server with really low population would be great.
----
			Well if adventure isn't around the daily zones will be more dead seeing as it is the only worthwhile PvE content for the majority of the lvl 50s and PvP still has serious issues although players are still playing it.	
----
			If there is a drop before August rolls around, we won't know about it unless its over a 30-40% drop. People will think there is a big drop because the bored few who visit forums will post threads with titles like "Why I think wildstar is dead..." "the death of wildstar?" "Everyone has left..." "No one left to play".	
----
			
{| class="blockquote"
I can't believe I'm responding to this but it was already mentioned why things seem quieter then the first week. Binge playing. The first week was stuffed with players binge playing because that's what happens. Carbine didn't add too many extra and they did it for the players.
----
			
I played Wildstar for about 10 mins this weekend.  Logged in, tended my garden, cut some trees in my thicket, and did the first half of Northern Wastes daily.  Opened up the group finder and stared at it for a while...
 
'Do I want to burn an hour on an adventure that I've done 50 times and no longer get guaranteed epic loot at the end?  Do I want to try queuing for a dungeon that will probably take 2 hours, cost me more gold than I started with, and not even get good loot out of?  Do want to jump in a zergfest of PVP?  ...'
 
'Nah, I'll just play Smite.'  
 
So, that's what I did all weekend, played Smite.  Wildstar just isn't drawing me back.  Maybe I'm just not hardcore enough...  
 
I like to play games at my own pace, I don't need to be the first one to do something, as long as there is a thriving population and people doing stuff, I can always jump in at my leisure and take part when I have time...  I don't care if it takes me 6 months to complete the attunement, at least people will be raiding and know the encounters.  At least, that's what I thought.  At least that's what I've done in all previous MMOs I've played.  This one seems to basically have nothing for the experienced PUGger do to.
 
No I will not go back to WOW.  No you cannot have my stuff.	
----
			
I only saw about 20 people in Ilum last night, then i realized i was still up past 2am playing on a work night.  Seems about par for mmo's
 
 
 
People who complain about dungeons and content should really join a guild that actually runs stuff... it somehow makes the game fun... without havingt to be hardcore.	
----
			
Are most of the Deadstar people dominion? I play Exile and the population seems fine. Growing in fact. 
 
Sometimes the forums feel like they're for a completely different game than the one I'm playing.	
----
			
I'm on Lightspire, and although I tend to not pass much of anyone questing, mind you I am level 17, and yes I have been playing since launch..., there are a lot of people on housing zone. Problem with this game I can see is that it has redefined a few area's which is no bad thing.
 
For one it's meant to be a challenge at traditional endgame, dungeons, raids so on. Can't really comment on this, zero interest in that in any game. However it seems that those that seek this kind of challenge are a small minority, or could be there are tons but they are doing instanced endgame.
 
However this offers an endgame hook for casual or not so casual creatives, with Housing and I know some people only play this game to aqquire things for housing projects and spend most of their time in the housing zone. In summary it splits the playerbase a tad. Where people who liked to quest used to hang around and RP in main cities while taking a break, well now they quest quickly and it seems it's straight into housing zone, where everybody knows your name. Seriously, sometimes I don't even quest so much am I enjoying my time there.
 
Lets face it MMO's are also played for the social aspect, and maybe Wildstar delivers a little too well. Maybe you are just missing the casuals as they are too busy in housing, instead of populating your world.
 
I have convinced quite a few people to subscribe I have to say, ONLY for the Housing, and that hasn't happened in an MMO that I am aware of.
 
Sarah	
----
			
eh dominion on stormtalon is good.
 
If your server is dead just xfer.	
----
			
{| class="blockquote"
I don't see the game as dead...Not sure what your talking about.
----
			
{| class="blockquote"
eh dominion on stormtalon is good.
 
If your server is dead just xfer.
----
			
{| class="blockquote"
Sabbathius ... one word ... SWTOR.  WS learned from EA's mistake. :P
----
			Believe it or not I actually like the new RNG reward system for adventure because it means I will just keep on getting gold until I have an epic. I do however considered the RNG reward system for dungeons a horrible idea because nobody wants to keep on doing it repeatedly as it takes longer to complete and the enemies are way harder to kill and challenging so it is far more tedious to do.	
----
			Cus it's boring.	
----
			
{| class="blockquote"
The problem is many MMO players dont like a challenge it seems, my first guild also broke because they coudent finish stormtalon or kel on silver and the were !raiders! in WOW  XD If you cant finish them you should leave or try to get better, its possible to rush someone through stormtalon kel and even Skullcano, but SM is a different, if on player sucks you will not get it on silver.
 
Many people thought they were good they were proofed wrong and cried about it.The population is stable right now, but maybe mergen server with really low population would be great.
----
			
{| class="blockquote"
Sabbathius ... one word ... SWTOR.  WS learned from EA's mistake. :P
----
			
Thats it, ima go play hearthstone now, because i love getting those packs and the RNG is.... oh nvm  its a blizzard game.. we can't talk bad about those.
 
 
 
 
Basically.. EVERY game forum.. has people saying the game is gonna die, is bad.. no matter what the game.. that's all general discussion has.	
----
			
{| class="blockquote"
Thats it, ima go play hearthstone now, because i love getting those packs and the RNG is.... oh nvm  its a blizzard game.. we can't talk bad about those.
 
 
 
 
Basically.. EVERY game forum.. has people saying the game is gonna die, is bad.. no matter what the game.. that's all general discussion has.
----
			A bunch of people who thought they were strong and powerful joined a proper gym. They tried to lift the smallest atlas stone, and then went back to Planet Fitness.	
----
			
{| class="blockquote"
Because if YOU don't like a challenge, no one does amirite?
----
			
{| class="blockquote"
New wing tomorrow! So excited.
----
			
{| class="blockquote"
Oh Boy! its only the 3rd time they used naxx as new content for their games :)
----
			
{| class="blockquote"
^  this.  lol  People are leaving just to leave.  The 10+ people I rolled on Warbringer with aren't even playing another game.  They're just taking a break altogether after their disappointment in WS.
----
			
Hopefully future MMO developers (and investors) will take away the key lesson here: your population is not going to be stable, so you had better architect your game so that this is not a problem.
 
Set things up so that to the players it all looks like one big megaserver, with every zone instanced, with one global economy.  It's got to be designed for huge, unexpected scaling, both up and down.  Because if you set up individual servers and have to scale horizontally, then at some point you will either have too many or too few, and it will cause you problems.	
----
			
It's not as if the MMO population flood at release and subsequent diminishing there-of couldn't have been predicted and planned for. It's only happened for every MMO release in the past how many years? Problem was, they were going off faulty beta numbers, where the population had already spread out in concurrency, with a lot of turnover as well.
 
They were advised the planned launch servers were nowhere near enough when they still had the time to prepare a strategy. For instance they could have prepared temporary servers with full disclosure these would be shutting down once population stabilizes and everyone would be able to transfer their characters away to where ever they chose. They could have marketed it as a launch feature, put a big sticker "The devs are listening" on it, and all would have been well in the world. 
 
Launch and a few months in are two entirely different population scenarios, and yes, they should have planned and prepared for both. Instead of letting people panic and fend for themselves.	
----
			
{| class="blockquote"
A bunch of people who thought they were strong and powerful joined a proper gym. They tried to lift the smallest atlas stone, and then went back to Planet Fitness.
----
			
{| class="blockquote"
Actually Glymmer,
 
Cougar explained this quite recently on twitter within this very month. :P
----
			
I wonder how many people who played Wildstar were playing Destiny during the beta. Would explain some of the drop off in numbers at least over the past few weeks.
 
Off topic, the Destiny beta was great fun, both the pve content and the pvp :P	
----
			
After 9 days of forced absence (HDD died and few days of vacation) I have found following: disbanded guild, 0 friends online, very few people doing CD/NW dailies, handful of people standing at Thayd, silent chat and low status on all servers (EU side).
 
I really don't want to tell Wildstar is dead, but - what changed in these 9 days?	
----
			I could say about the recent loot change but that was over 11 days ago.	
----
			
{| class="blockquote"
Game launched with too less servers tho, on EU there was a 53h que to get onto Hazak, the only EU PvP server. now there are too many. Atleast Hazak has some dominion community left, the server i rolled on, Ravenous, has like 20 people max in illium :x  
----
			
{| class="blockquote"
Still lots of people doing the Crimson Badlands and Northern Wastes dailies on Thunderhoof. Still get groups for group quests in low level zones too. I haven't honestly noticed any difference.
----
			
I know it's nothing 'scientific',.
 
but from the sounds of it,..maybe it's just the EU servers that are 'dead'?  And should be noted in the title as to what server you're referring to. 
 
If that's the case,.then why?  Is it too western cowboyish? Different sensibilities? Like how we see between Eastern MMOs?
 
 
Evrinda has always had plenty of people on during my playtimes,..like tween 8 and midnight EST. 	
----
			
{| class="blockquote"
Still lots of people doing the Crimson Badlands and Northern Wastes dailies on Thunderhoof. Still get groups for group quests in low level zones too. I haven't honestly noticed any difference.
----
			
{| class="blockquote"
Looking at the time it takes to find a group to do dungeons when compared to adventure a pretty large number of players agree with me, besides I don't really mind the RNG loot as I already purchase all those OP crafted blue gear but I can't seem to find anyone to do dungeons with in the group finder.
----
			
{| class="blockquote"
I really don't want to tell Wildstar is dead, but - what changed in these 9 days?
----