Mini-Module: No Feats

Feats are considerably harder to replace than other traits. Feats offer concrete and discrete advantages to players which are hard to replicate otherwise. Removing feats altogether also removes many of the options found in other modules. Most games will benefit from feats, but very simple games may still not require them.
For games without feats, expect players to invest most heavily in Abilities, or skills (if the Skills Module is being used. There is no good way to recreate feats within the scope of these rules without simply using the feats module.
Feats which are actively used can be recreated to a degree using skill checks. Power Attack, for instance, may become a function of the Might skill.
	Feats are considerably harder to replace than other traits. Feats offer concrete and discrete advantages to players which are hard to replicate otherwise. Removing feats altogether also removes many of the options found in other modules. Most games will benefit from feats, but very simple games may still not require them.
For games without feats, expect players to invest most heavily in Abilities, or skills (if the Skills Module is being used. There is no good way to recreate feats within the scope of these rules without simply using the feats module.
Feats which are actively used can be recreated to a degree using skill checks. Power Attack, for instance, may become a function of the Might skill.
	Feats are considerably harder to replace than other traits. Feats offer concrete and discrete advantages to players which are hard to replicate otherwise. Removing feats altogether also removes many of the options found in other modules. Most games will benefit from feats, but very simple games may still not require them.
For games without feats, expect players to invest most heavily in Abilities, or skills (if the Skills Module is being used. There is no good way to recreate feats within the scope of these rules without simply using the feats module.
Feats which are actively used can be recreated to a degree using skill checks. Power Attack, for instance, may become a function of the Might skill.