Warherd of the Shadowgave

is a Beastmen subfaction introduced in Total War: Warhammer, and led by Morghur the Shadowgave. They were only playable in custom battles and multiplayer, but where later also made available in Mortal Empires with The Silence & The Fury.
In the Season of Revelation campaign, they appear as a non-playable antagonist faction.
==Background==
The Beastmen revere Morghur, for he is the embodiment of disorder and mutation. As he walks, worms and insects fester to the surface, rivers travel the wrong way, and fire flits through the air. The Bray-Shamans claim that if the physical body of Morghur is cut down, then his vile spirit is simply reborn elsewhere. To the Gors, he is the essence of Chaos - the collective will of all Beastmen to fight order and burn civilisation to the ground. While the Beastmen venerate this twisted creature, the Uncloven revile him.
The only one to perhaps understand the true horror of Morghur is Queen Ariel of the Wood Elves. It is she alone who perceives what the Shadowgave actually represents: a spirit of evil too powerful to be contained within a single corporeal form. Thus war rages between the Asrai and the Beastmen as the Queen seeks a way to destroy Morghur forever. The Master of Skulls knows of this endeavour but is not concerned, yet hates the Wood Elves for all they represent in turn. And as they seek his destruction, Morghur dedicates all his demented thoughts to devising their ruin.
==How they play==
* ?
==Legendary Lords==
* Morghur the Shadowgave
==Starting territory==
The Season of Revelation:
*near Tal Eth Ayr, Talsyn ([ map])
*near Threllock, Fyr Darric ([ map])
Mortal Empires:
*near Salzenmund, Nordland ([ map])
Immortal Empires:
*near Montenas, Irrana Mountains ([ map])
==Climate preferences==
None, Beastmen can settle their herdstones everywhere without climate problems.
==Faction effects==
* Unit capacity: +4 to Chaos Spawn
* Casually replenishment rate: +8% (all armies)
* Chaos Undivided corruption: +3 (all characters)
* Horde building construction cost: -15% (all armies)
==Victory objectives==
===Mortal Empires===
===Immortal Empires===
==== Short Campaign Victory ====
* Occupy, loot, raze, or sack 35 different settlements
* At the start of your turn, have at least 220 Marks of Ruination
* Destroy the following factions: Estalia, Carcassone, Talsyn
==== Long Campaign Victory ====
* Occupy, loot, raze, or sack 80 different settlements
* Raze or conquer the following settlement: The Oak of Ages
* Destroy the following factions: Reikland, Couronne, Averland, Hochland, Middenland, Nordland, Ostland, Ostermark, Stirland, Talabecland, Wissenland
==Diplomacy==
===Starting agreements===
====The Season of Revelation====
====Mortal Empires====
====Immortal Empires====
==Trivia==
*Warherd of the Shadowgave (along with Morghur the Shadowgave and Harpies) were released on December 8, 2016 as a free update to all players that owned Call of the Beastmen.
**They were later added to Mortal Empires as part of the Beastmen rework accompanying the release of The Silence & The Fury, alongside a separate faction for both Khazrak the One-Eye and Malagor the Dark Omen.
==Strategy==
Category:Beastmen Warherds
Category:Total War: Warhammer minor Beastmen factions
Category:Immortal Empires factions