Magma Clerics (EAFW)

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The clerics who worship magma are perhaps the rarest of all. They usually remain isolated in the high mountains and volcanoes where their patron bubbles and oozes from the earth like blood from a gaping wound. Magma consumes everything unfortunate enough to be caught by it and steals its victims' life-energies to feed its own infernal hunger.
==The Pact of Magma==
The beings of magma are almost as weak as their counterparts of rain, for there are only a few natural refuges on Athas where magma exists in any quantity. Because of this, the spirits of magma incessantly push their mortal champions to help them rise from the bowels of Athas, and to keep what has emerged heated, so that it won't revert back domain of earth. In this way, the spirits of magma hope to cover Athas's dry crust with primordial, molten lava.
Magma demands only that its clerics encourage its growth. Usually, the only things that retard magma are water, rain, or lack of sufficient fuel to maintain the tremendous heat magma requires. Magma clerics have been known to destroy forests in order to prevent rainfall, and then to feed the branches and logs into rolling rivers of lava. Any ponds or other bodies of water around an eruption are drained or destroyed by magma clerics.
==The Champions of Magma==
It is a strange man or woman who turns to the magma spirits for power, for the nature of their pact requires them to live in isolated spots on the planet. This frequently conflicts with the reasons magma clerics petitioned those powers in the first place.
The paraelementals of magma are desperate and scream constantly for succor. Some clerics have been driven mad by their eternally beckoning pleas, and they pursue the pact with maniacal hatred. When they are encountered as wanderers, it is generally because their most recent magma eruption failed and they seek another to tend. Others may simply be trying to escape their patron lords for short periods of time. A wandering magma cleric may take several years to find another source of lava, and often he is in no hurry to reach his destination. Fortunately for him, the magma paraelementals don't seem to notice large amounts of wasted time—probably because a decade is but a second in their almost eternal time frame.
Magma clerics are dangerous, unstable, and unpredictable beings. Fortunately, they are also extremely rare, and usually confined to places most folk wouldn't want to visit anyway.
==Granted Powers: Major==
Magma clerics gain a +2 saving throw vs. heat, fire, and magma spells at the 1 st level. This is necessary because of the enormous amount of time they spend around the overwhelmingly hot eruptions they tend. But, this tolerance for high temperatures reduces their saving throws vs. all water or ice spells by —2.
At 5th level, magma clerics can totally ignore their paraelement for a number of rounds equal to their level. They are also immune to heat while exercising this power. This means that they can dive into the depths of a volcano, stride through rolling waves of lava, and ignore superheated rock.
At the 7th level, a cleric can summon an amount of magma equal to 1 cubic foot for every level above the 6th. Magma can be materialized above a foe's head and dropped, with devastating effects. Beings who fail a saving throw vs. spells instantly take ld8 points of damage, and continue to do so until they can be cooled, rinsed with a substantial amount of water, or otherwise stripped of the clinging, burning stuff. The pain is so intense that a character may do nothing else until the magma has been removed. If the save is made, the character takes no damage, having managed to leap out of harm's way. The summoner may use this ability only once per day, and each cubic foot affects a separate, medium sized individual. Two cubic feet or more must be used to affect creatures larger than man size.
At the 8th level, magma clerics may evaporate 10-gallons of water for every level they have achieved. The power may only be used once per day, and the process takes one hour for each 10-gallon unit evaporated. Because of its slow preparation time, this ability is not suitable as an attack. Magma clerics use this power to destroy potentially dangerous pools of water near the source of magma eruptions.