Isolation Vault

Isolation Vaults (or simply Iso Vaults) are facilities built deep within Deimos, which safeguard the various treasures and information that Entrati explorers have acquired from the Void. With Deimos now overrun by the , these vaults now serve as tantalizing places for explorers to try their hand at various riches, if they can survive the dangers within.
== Lore & History ==
Isolation Vaults were used as multipurpose facilities by the Entrati, and were utilized as research stations, treasure holds, and quarantine chambers. Additonaly, Requiem glyphs are used as memory pass codes to open the vaults, a sanity test employed to prevent anything unstable from entering or exiting the vaults.
=== Orokin Era ===
Isolation Vaults were first used during Albrecht Entrati's first voyage into the Void. He would create an experimental portal gate to the Void to prove its existence. The voyage did not go as planned, as detailed within the Requiem logs in the chamber.
The Heart of Deimos would then be erected in front of this gate, which would be used to provide the Origin System with Void energy. The gate itself may have also been used by the explorers employed by the Entrati to explore the Void.
Due to the chaotic nature of the Void, explorers would return mentally and physiologically unstable. Both them and the treasures they brought back would be quarantined and isolated in the vaults until the corruption wore off and the explorers became sane again. Despite the pain and hazards the Void had caused the Entrati, they would still return to the Vaults to glean knowledge from the Void.
=== Current Era ===
Currenty, the Iso Vaults have all been heavily infested after Deimos succumbed to the Grey Strain. However, the inner chambers of the Vaults are still intact, and still contain lost treasure, although they still need to be re-energized in order to be opened. They are now accessed by the , who dive into Deimos' depths to explore the now Infested Vaults and report back to the Entrati on their findings. As a reward, the Tenno are allowed to keep whatever was left in the Vaults.
According to Loid, the Tenno are not the only ones who are interested in Isolation Vaults. 
==Mechanics==
The Cambion Drift hides numerous Isolation Vaults that are closed off by Infested masses. To access them, players must initiate an "Isolation Vault" Bounty from Mother either from inside the Necralisk or from Mother's various outposts within the Drift.
A total of three tiers of Isolation Vaults can be accessed. The Isolation Vaults Tiers are as follows:
*Tier 1 - Represented by 3-Stars and Lvl 30-40, located in Undulatum.
*Tier 2 - Represented by 4-Stars and Lvl 40-50, located between Albrecht's Prospect and Catabolic Gutter.
*Tier 3 - Represented by 5-Stars and Lvl 50-60, located south of The Abscess.
Tiers must be completed in order to permanently unlock the next tier.
===Stage 1===
Players must collect or depending on the current Cycle in the Drift. The amount of Residue needed varies by Squad Number: 6 in a 1-2 Player Squad and 12 in a 3-4 Player Squad.
The collected Residue must be brought to a Bait Station, which will mix the Residue into a Concoction to access the caves. The process attracts Infested, and the players must defend the Bait Station for 90 seconds.
Once the Concoction is made, the players can take it down into the caves and "feed" it to an Infested door by throwing it with the Alternate Fire button.
If the Concoction is thrown anywhere other than the Infested door, it will be lost, forcing players to create a new one. They only need to interact with the Bait Station again, and do not need to gather more Residue.
===Stage 2===
Access to the depths is further blocked by a zone that is highly toxic even to Warframes. A Toxic Gauge will appear from 0/100 and gradually increases by 1 every 0.5 seconds, and marked Infested enemies that appear will drop Pickups that reduce the Toxicity Levels by 10. Players must hold out for 90 seconds while preventing the Gauge from completely filling. The stronger Deimos Carnis Rex and Deimos Saxum will appear during the final minute.
===Stage 3===
The Vault is guarded by a Necramech, which must be slain. The amount of Necramechs increases with Vault Tiers: One Necramech in a Tier 1 Vault, two Necramechs in a Tier 2 Vault, and three Necramechs in a Tier 3 Vault respectively.
 may appear in the area outside the Vault as floating lootable objects, which can be picked up similar to s.
After all Necramechs are defeated, an Esophage will appear which will take players back to the surface. Players can interact with a nearby Esophage to prematurely exit the ruins and claim their rewards early, or attempt to open the Vault for bonuses.
===Bonus===
It is important to note players that have not unlocked Transference from The War Within won't have any means to complete this part of the bounty.
Players must find the Vault door and hit the Reactive Crystal on the plinth in front of it with the Operator's damage. This will spawn Loid, who will roam around to activate the door's keys. Players must defend him from continuously spawning Infested; the Necraloid can be healed for 500 health if he is hit with Void Sling or Amp shots.
Once Loid has activated the keys and returned to the door, players must solve the Vault's Requiem Cipher. They are only given a brief moment to memorize the pattern on the door before interacting with the nearby Reactive Crystals via damage, in the order of the symbols from top to bottom. Failing the cipher does not alter its pattern, but three failures will trigger the fail safe and cause the Vault to become permanently inaccessible.
Solving the Requiem Cipher will complete the bonus bounty and provide an additional Reward from the drop table, and players may help themselves to the many Cambion Drift resources inside the vault, including fishing and mining parts, along with s and Ayatan Stars.
===Arcana===
Completing the initial Isolation Vault bounty unlocks the Arcana Bounty for that bounty tier permanently, accessed from Mother in the Cambion Drift just outside the vaults. These are multi-stage bounties to clear out the vault zones from Infested, with similar tasks from the field bounties along with new ones.
Higher tiers of Arcana Bounties can be permanently unlocked after completing the lower tiers at least once.
Type 	Description 	Bonus Objective
Assassinate 	To lure the assassination target, players must first kill Infested to acquire material for the bait, requiring 15 + 10 per additional squad member. Once the parts are collected, player can start the infusion process with an Infested Cauldron which deploys an area around itself. Players must kill a number of Infested inside the area to spawn the assassination target, a Mitosid Rex. 	Keep the Cauldron's health above 80%.
Cache Recovery 	A single cache is being hidden in an Infested Hive. Once attacked, the hive will grow an invulnerable carapace, which can only be removed by destroying 3 Infested Tumors nearby within a set time limit. Pulsing energy streams will lead from the central hive to the tumors. Each tumor is guarded by a spherical shroud that nullifies all gunfire, but can be physically passed through. 	Destroy all Tumors with at least 40 seconds remaining on timer.
Excavation 	Excavation requires players to protect excavators in the Cambion Drift similar to standard Excavation missions. The number of excavators starts off at two with each additional player increasing number of excavators by one up to a maximum of five, but only three excavators can be present at any given time. 	All excavators must survive.
Extract Samples 	Players are instructed to acquire power cells dropped by Deimos Venin Mutalists and insert them into a device called a Purifier. Upon insertion of a power cell, a white region appears expanding from the Purifier before steadily decreasing in size. This white region will allow players to interact with flora samples, indicated by yellow squares on the minimap. As the white area starts to recede, samples can no longer be picked up so the players must pick up as many as possible before putting in another cell. A total of 15 + 5 per additional squad member samples are needed.	Activate the Purifier 5 times or less.
Hive Extermination	Within a set amount of time, players must find and destroy 3 Infested Hives one-by-one. Each hive will grow an invulnerable carapace when struck and spawn Infested. Killing all the Infested will remove the carapace. 	Destroy all Hives with 4 minutes remaining on timer.
Liberation 	Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Infested will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which gradually erodes the more Infested appear in the zone. Players must kill Infested to maintain the gauge for 3 minutes. 	Keep the control level above X%.
Deimos Delicacies 	Arcana exclusive. A friendly Polyp-Hog Juggernaut is scouring the ruins for Fungal Polyps. Players must follow and protect this Juggernaut from Infested as it collects 3 Fungal Polyps. After the third Polyp is collected, the Juggernaut becomes hostile and must be terminated to harvest the digested Polyps. 	Keep the Juggernaut's health above 50%
Infested Research 	Arcana exclusive. An Entrati device is powered by destroying Infested Tumors nearby. Pulsing energy streams will lead from the device to the tumors. Once three tumors have been destroyed, the device will produce a fluid sac, which players must throw using Alternate Fire onto a group of Infested to mark them with the fluid before killing them. A total of 15 marked kills are needed. 	Collect no more than 3 fluid sacs.
Cracks in Deimos 	Arcana exclusive. Five fissures in the area leak Infested mist. They must be sealed up with the help of a Containment Unit which will deposit an Emitter. These Emitters have a battery that drains while not near the Containment Unit and must be quickly taken to a fissure. After plugging up a fissure, Infested enemies will spawn which must be cleared out before they reopen the fissure after 90 seconds. 	Don't break more than 2 Emitters.
==Rewards==
Isolation Vault and Arcana Vault drop tables rotate once every Fass/Vome cycle (2.5 hours or 150 minutes) in a ABCABC... pattern.
===Isolation Vault===
===Arcana Isolation Vault===
===Miscellaneous===
Vaults also contain Storage Containers that, when broken, may drop the following resources: 
 may also appear floating around in the Entrati ruins that contain these vaults.
==Variants & Secrets==
Certain vault designs have hidden mechanisms that can be activated to reveal additional secret caches and rooms with resources. Different vault designs have different vault mechanisms unique to them, but all typically requiring the activation of Reactive Crystals using . Some vaults may have hidden locked doors and hatches, while others may have portal generators that need to be activated to access these hidden treasures. These secrets will always have a container with a Deimos Captura scene, and may also house an inactive Necramech wreckage which players can commandeer to fight inside the vault.
===Breakthrough Variant===
Shooting the reactive crystal above the arch/doorway next to the center of this vault variation (in front of the orb shown in the picture) will reveal breakable statues in the sides of the tile.
===Catacombs Variant===
Shooting the three Reactive Crystals quickly on each side of the center room will activate circular rings in the center of the vault, aligning them to create a Void portal that players to go in, similar to Halls of Ascension tests on Lua or Void Sabotage missions. There is an inactive Necramech that players can perform Transference onto through the portal. Once through the portal, under the bridge is a Deimos Captura Container. 
===Cenote Variant===
The center of the room hosts a large belching pit that radiates around its mouth and occasionally spits out throbbing sacs that emit an increasingly high-pitched noise before exploding. These sacs can be picked up and thrown back into the pit via Alternate Fire, spawning Infested growths on the machinery above the pit. Shooting these will cause some of the machinery to fall into the pit, after which several globs will be ejected around the pit. Repeating the process two more times will drop all the machinery and kill the pit monster.
In the mouth of the dead pit monster contains a Deimos Jugulus Rex, an inactive Necramech, and a hidden Deimos Captura Container. A Reactive Crystal opens a portal back to the room above.
===Chamber Variant===
No known secrets.
===Depths Variant===
A Captura Container may spawn nestled in the infested walls above the pit.
===Downfall Variant===
Behind the open door on one of the two balconies is a reactive crystal. Shooting it will open the door on the second balcony behind which is another reactive crystal. That one will then open the door on the main top floor.
===Forsaken Variant===
No known secrets.
===Membrane Variant===
No known secrets.
===Tunnels Variant===
No known secrets.
===Underground Variant===
Shooting the two Reactive Crystals above two doors inside the center room with the decaying tree will reveal breakable statues in the hallways. Additionally, there is a large red door that can be opened by shooting a Reactive Crystal located on the ceiling of the infested room to the left of the door. Inside the room contains a number of resource canisters, a Deimos Captura Container, and another Reactive Crystal in the center of the secret room that can be shot to reveal breakable statues.
===Vault Variant===
Shooting the two Reactive Crystals hidden behind and above the doors on the opposite ends of the room will open up the locked door in the middle of the room. Inside the room contains a number of resource canisters, a Deimos Captura Container, and another Reactive Crystal in the center of the secret room that can be shot to reveal breakable statues.
==Notes==
*Isolation Vaults have a limited degree of procedural generation that randomizes the spaces that are encountered underground. These include the tunnel leading to the vault, the design of the vault facility, and the location of the vault cipher door. The vault surface entrance and the toxic tunnels are fixed to the location the vault is in however.
*Re-accepting the Isolation Bounties will skip already opened Infested doors.
**Similarly, starting an Arcana Bounty will automatically open the Infested doors without needing to do the Isolation Bounties.
*If by any way the Tenno gets inside of the vault without opening the door, they will be forcefully teleported outside of the door.
*The Necraloid will not be healed if you shoot at its body. Healing will occur when you shoot at the area below the spark under the Necraloid. This healing will slow the Necraloid down for a second or two.
*Isolation Vault bounties state "Clear 3 Vaults for the rarest rewards!" This is no longer relevant after bounty flow changes in which removed the requirement to complete three vaults in a row.
==Patch History==
==External Links==
*
==See Also==
*Cambion Drift
es:Bóveda de aislamiento
ru:Изолированное Хранилище
Category:Update 29
Category:Cambion Drift