Native Conquest (Civ6)

Native Conquest is a Military Policy Card in Civilization VI.
== Strategy ==
Native Conquest is quite useful for warmongers, as it yields additional sums each time they do what they do best: kill enemies. It will remain useful for the remainder of the game, as long as the condition holds true. Note that the activation of the policy depends on the era the attacking unit belongs to, as compared to the era the defending one belongs to, and not on the era each of their respective civilizations is currently in! So, for example:
* Civ A is in the Modern Era, and Civ B is in the Industrial Era.
* Civ A uses an Infantry to kill a Musketman from Civ B - they will gain (because the Infantry is more advanced than the Musketman).
* Civ A then uses a Knight to kill a Musketman from Civ B - they will not gain , because the Knight is a less advanced unit than the Musketman (even though Civ A is in a more advanced Era than Civ B).
However, for a peaceful civilization, or for one which faces enemies from the same era, this policy is useless.
== Civilopedia entry ==