SoulWeaver

File:HDSoulWeaver.png|thumb|338x338px|SoulWeaver.
File:BSW.png|thumb|Baltael SoulWeaver.
For the upgraded version, see Master SoulWeaver.
SoulWeaver is the first Ravenloss Saga class. It is obtained by giving 3 Shards of the Spirit-Loom to Tomix in Book 1 Ravenloss. It costs an additional 14 Shards of the Spirit-Loom to fully train this class.
Baltael SoulWeaver is a variation of SoulWeaver. It is obtained by equipping Baltael's Aventail while in the SoulWeaver class, and as such requires at least level 60 in order to use. Baltael's Aventail greatly empowers three key skills, turning SoulWeaver into a significantly more powerful class, at the cost of losing the helmet slot.
==Skills==
* Slash
** 35 MP, 9 CD
** Attacks for 2 hits of 100% damage (200% total).
** Inflicts 'Sealed' for 9 turns.
*** -15 Boost.
* Enslave
** 27 MP, 14 CD
** Attacks for 1 hit of 100% damage.
** Inflicts 'Stun' for 3 turns, a stun.
* Concentration
** 30 MP, 3 CD
** Applies 'Con' for the next 2 turns.
*** +200 Crit.
* Retribution
** 20 MP, 9 CD
** Only available if the last hit from Valour Impact connects on the previous turn.
*** Skill will become unavailable if an attack is used after using Valour Impact, but using a non-attack skill will preserve the sequence.
** Attacks for 14 hits of ~23.21% damage (325% total).
* Valour Impact
** 20 MP, 4 CD
** Only available if the hit from Soul Pierce connects on the previous turn.
*** Skill will become unavailable if an attack is used after using Soul Pierce, but using a non-attack skill will preserve the sequence.
** Attacks for 3 hits of 50% damage (150% total) with +100 Crit.
* Soul Pierce
** 5 MP, 4 CD
** Only available if the last hit connects from any attack on the previous turn.
** Attacks for 1 hit of 100% damage with +50 Bonus.
* Soul Aegis
** 15 MP, 5 CD
** Applies 'Avoidance' for 2 turns inclusive.
*** +140 Melee/Pierce/Magic.
* Attack
** 0 MP, 0 CD
** Attacks for 2 hits of 50% damage (100% total).
* Repentance (DA-locked)
** 60 MP, 9 CD
** Attacks for 10 hits of 25% damage (250% total).
** Inflicts 'Daze' for 3 turns, a 100% weapon + stat damage DoT.
* Purge (DA-locked)
** 30 MP, 4 CD
** Purges all status effects from the player except for 'Stuffed', 'Focusing inner self', 'Able to Synchronize', and permanent effects.
* Soul Slice (DA-locked)
** 35 MP, 7 CD
** Attacks for 2 hits of 50% damage (100% total).
** If the target's maximum HP is 50% or less of the player's maximum HP and it is below 70% HP:
** If the target's maximum HP is 50-100% of the player's maximum HP and it is below 50% HP:
** If the target's maximum HP is 100-200% of the player's maximum HP and it is below 20% HP:
** If the target's maximum HP is 200-300% of the player's maximum HP and it is below 15% HP:
** If the target's maximum HP is 300-500% of the player's maximum HP and it is below 10% HP:
** If the target's maximum HP is 500% or more of the player's maximum HP and it is below 5% HP:
*** Inflicts 'Banished' for 1 turn, a NaN DoT equal to the target's current HP.
*** Foe annihilated!
** Otherwise, inflicts 'Soul Tear' for 1 turn, a 300% weapon + stat damage NaN DoT.
*** Foe's Soul resists!
* Soul Burst (DA-locked)
** 25 MP, 6 CD
** Automatically inflicts 'Mana Burn' for 4 turns, a 15-40 None Mana DoT.
** Attacks for 1 hit of 100-160% damage.
** Inflicts 'Soulless' for 1 turn, a stun.
* Soul Vacuum (DA-locked)
** 45 MP, 9 CD
** Attacks for 2 hits of 75% damage (150% total).
** Inflicts 'Will to fight reduced!' for 3 turns.
*** -25 Boost.
* Banishment (DA-locked)
** 30 MP, 3 CD
** Attacks all targets for 1 hit of 135% damage.
* SoulSynch (DA-locked)
** 35 MP, 2 CD
** Applies 'Focusing inner self' for the next 2 turns.
*** You calm your mind and body.
*** +20 Boost.
** After 'Focusing inner self' expires, it is replaced with 'Able to Synchronize' for 99 turns inclusive.
*** Your spirit is calmed and focused.
*** +20 Boost.
** Replaces this skill with SoulSynch (second use).
* SoulSynch (second use) (DA-locked)
** 35 MP, 2 CD
** Only available while 'Able to Synchronize' is active.
** Your calmed spirit releases a brilliant, focused attack!
** Attacks for 3 hits of 175% damage (525% total).
** Purges 'Able to Synchronize'.
** Replaces this skill with SoulSynch.
==Mechanics==
=== Baltael's Aventail ===
* While Baltael's Aventail is equipped, certain SoulWeaver skills are modified.
* The following skills are affected by Baltael's Aventail:
** Valour Impact
*** 20 MP, 4 CD
*** Only available if the hit from Soul Pierce connects on the previous turn.
**** Skill will become unavailable if an attack is used after using Soul Pierce, but using a non-attack skill will preserve the sequence.
*** Attacks for 6 hits of ~66.67% damage (400% total) with +200 Crit.
** Soul Aegis
*** 15 MP, 10 CD
*** Applies 'Avoidance' for 4 turns inclusive.
**** +140 Melee/Pierce/Magic.
** SoulSynch (second use)
*** 35 MP, 7 CD
*** Only available while 'Able to Synchronize' is active.
*** One of three popups will appear:
**** 'I'm here with you.'
**** 'I'm never far.'
**** 'We got this!'
*** Attacks for 5 hits of 200% damage (1000% total).
*** Purges 'Able to Synchronize'.
*** Replaces this skill with SoulSynch.
==Rotation==
Nuke Rotation:
# Soul Aegis
# SoulSynch
# Concentration
# Repentance
# SoulSynch
Extended Nuke Rotation:
# Soul Slice
# SoulSynch
# Repentance
# Pierce
# Valour
# Concentration
# Retribution
# SoulSynch
# Soul Slice
Use debuffs like Slash and Soul Vacuum to survive while waiting for Aegis and Synch to come off cooldown. If Soul Pierce and Valour Impact were used successfully, Retribution can be used instead of Repentance, since Aegis, Synch and Concentration do not re-lock Retribution.
==Strategy==
There's little reason to use SoulWeaver without its artifact. Baltael SoulWeaver should be used instead.
Baltael Soulweaver has incredible burst thanks to the buffed Sync and Valour, but does very little damage outside of those two skills. After dumping damage with those two attacks, there isn't much that can be done but turtle until they're off cooldown. Thankfully, it has 100% uptime on Slash, and Aegis lasts twice as long (but with a proportionally longer cooldown), letting it weather the storm until it can burst again. Use INT/END.
Use DEX/END and spam Soul Slice, Repentance, and Valour off cooldown for better damage per turn.
Category:Class
Category:DA Class