Doomrockets

Doomrockets are a powerful device that can wreak havoc on the battlefield, this devastating missile can only be produced in the workshops of Clan Skryre as part of The Prophet and the Warlock DLC.
== Overview ==
Doomrockets are outlandishly powerful weapons, deployed in battle as an Army Ability: Warpstorm Doomrocket. They are crafted in the Forbidden Workshop, and can be stockpiled for use, though only one Doomrocket from the stockpile may be launched per battle. Perhaps the most powerful weapon wielded by any of the Races of WARHAMMER II, a single Doomrocket is capable of wiping out multiple units in a single strike, sending dust and debris skywards in an incinerating mushroom-cloud!https://store.steampowered.com/app/965220/Total_War_WARHAMMER_II__The_Prophet__The_Warlock/
==Effect==
*A Doomrocket will do a fixed amount of up to 500 direct damage [needs verification] to a model on the battlefield. Everything in its area of effect gains the full 500 damage.
*A Doomrocket will instantly crush gates, and do heavy damage to walls and towers.
*A Doomrocket can only be used once per battle.
==Production==
A Doomrocket can only be produced with Warp-Fuel through the Forbidden Workshop.
== Strategy ==
Notably the AI gets access to this weapon when playing against them. Not only that, the AI can only deploy them in battles that are manually resolved - that means the only battles it will use them in are yours. Keep an eye out for the Doomrocket icon on the army abilities column when fighting Clan Skryre, and devise a plan when you see it. You will experience extreme pain if you don't.
To minimise the impact of a Doomrocket, you ideally want the AI to target the cheapest, fastest unit you've got. If you initiated the battle, this is relatively straightforward on most maps. Simply hide all of your units except one, stacking them on top of one another in forest if necessary, then hold your designated nuke runners still. After roughly 50 seconds have gone by, you should see the Doomrocket aura appear over them. Now you need to move them off as quickly as you can. Units that move at average speed will take a fair amount of damage from it, but this is still a lot better than it going off in a cluster of them.
If hiding is impossible, or they initiated the battle, it's going to be harder. Spread all of your units out as much as you can, then keep a close eye over your whole army around the 50 second mark. Remember that the Doomrocket AI will only target units that are standing still; you can spare your elite units by making sure they're moving when the eleventh hour hits. You can still ensure it's mostly a waste of precious warp-fuel for them if your micro is tight.
As far as using it yourself is concerned, the only essential thing to bear in mind is that it's not particularly good against single entities unless you manage to land it right on top of them. Anything else though... the AI is not great at dodging it anyway, but you can ensure it has no chance by simply having a unit of Skavenslaves or a Menace Below pinning down your chosen target. That's what they're there for, after all.
Category:Skaven