Bugs (Civ2)

Bugs are coding mistakes that cause errors during gameplay.
Known bugs for Civilization II include:
== Vanilla ==
=== Gameplay ===
* In the original game, all after #127 (including those controlled by the AI) do not assign produced s a home city. Instead, these units—like those provided by distant s—are labelled NONE. They therefore incur no or when deployed away from the city, negating most of the disadvantages of and s. This bug was fixed by the time of the 2.42 patch.
* the construction order of cities can cause the game to crash.
== Multiplayer Gold Edition ==
=== Engine ===
* AI towards the player civ is forced to maximum hostility every turn once contacted. This error carries over into Test of Time.
=== Graphics ===
* The leader portraits were replaced with the portraits in . This error carries into Test of Time.
* The furthest wall in the was replaced by the second level in pv.dll. This error carries into Test of Time.
== See also ==
* Bugs in other games
* Civilization II MGE User Interface Additions, an engine and interface mod that fixes several bugs in MGE.
* Test of Time Patch Project, an engine mod that corrects most bugs and expands game capabilities.
== Notes ==
Category:Bugs
Category:Civilization II