The Teaching Curve

== Description ==
I'm going to figure out how to make a tower page later, but I will explain what this page is about. So, imagine a tower that starts at the very beginning of the difficulty chart. Well, actually, it perfectly increments in the amount so that you master the difficulty along the way. 
* It could start with 100 floors for pre-easy, something like a tutorial.
* The next 1000 could increment easy slightly. It's 0.001 per floor. Of course, 100 easy towers are easy to master so this could be way less.
* It will continue like this for each difficulty. 
* It would continue going up at a perfect amount to essentially master the whole thing
Once done, the person should be able to not-that-hard beat a horrific tower. It wouldn't be too hard. It is very protective, but the slight increase adapts the player over time and the player will become a better player. Or alternatively, this tower will cause a player who can't play roblox to go in, and come out a horrific+ obbyist. Of course, the amount of gameplay is... well, unreal, for lack of a better name. The amount of time you'd spend would probably require checkpoints for leaving, since it may be days upon days. It would teach a large amount of mechanics and strategies, being some-sort of endless tutorial tower. The player will fall a few times (the floors are all netted) but they will eventually get to the end if they are determined. It works as some long amount of playing and practice, but it works.