Farmer

Farmers are perhaps one of the most common kinds of commoners in Magnula. Most work on a lord's estate, proving manual labour in exchange for housing and a small living wage. Others might own their own, smaller farmstead - where they survive through trade in the local town or village. In other cases, a farmer might work for a company, producing resources from the land in return for food, shelter, clothing, protection, and other benefits. Farmers focus on raising living things and harvesting various useful goods - mostly food - from the land. They make up the vast majority of the peasantry, alongside other raw resource producers, such as miners and fishermen. Farmers are a hearty, enduring folk. They work long hours under the sun or in the rain, often doing dirty, exhausting and sometimes downright disgusting work.
As a farmer, you were what most common folk are. Nevertheless there is still many ways in which farming can differ. Different places and countries specialise in different forms of agriculture and animal husbandry. Consider this when designed your character. How did you become a farmer, and for how long were you one? What did you do on your farm? Were you the landlord of the farm, or were you just a farmhand? And what caused you to leave that life behind? Was your home destroyed by war? Were you cast out for some crime? Did you flee taxes you could not pay? Were you called to join the Lord's army? Was your home stolen by an unscrupulous rival?
* Skill Proficiencies - Animal Handling and Nature.
* Tool Proficiencies - Land Vehicles and Farm Implements.
* Equipment - A farm implement (such as a pitchfork or shovel), a set of work clothes or common clothes, a wide brimmed hat, a sack containing 5 gp worth of trade goods, and a belt pouch containing 5 gp or 1d4+2 gp.
== Farm Specialisation ==
Not every farm is alike; there are a vast range of goods produced by farmers of different sorts, and nearly all farms focus on just one product or a limited group of products.
d6	Specialisation
1 	Rancher. You raised animals for slaughter, most likely for food but also for leather, furs, and other useful materials.
2 	Grazier. You harvested goods produced by animals such as milk, eggs, feathers, or wool.
3 	Stockman. You bred animals to sell for work or as pets such as guard dogs, racing horses, and griffons.
4 	Horticulture. You harvested edible or useful plants such as wheat, corn crops, or apples at an orchard.
5 	Forester. You grew trees for ornament or construction, turning wood into bow staves, boat masts, or building timber.
6 	Textiles. You grew cotton, flax, hemp, or other plants in order to create textiles, material, and clothing. Perhaps you even reared silk worms for this same purpose.
== Feature: Of the Land ==
You lack the formal education of the higher classes, but for how little you may know there is a great deal that you understand. You have a practical, working knowledge of meteorology, and can easily track the time and date as well as predict the weather within a few hours, or days if you're lucky. You understand the "secrets of life"; the needs of life (water, light, air, salt, etc.), and the ecosystem-based connections between different plants and animals.
== Suggested Characteristics ==
Farmers are typically shaped by their difficult and labour-intensive lifestyles, but perhaps also the inherent simplicity of their lives. Perhaps this life has made them hard-working or lazy individuals. Maybe they have a practical mindset as a result of living such manual, practical lives. Also consider class dynamics and how that might influence a farmer. They might blindly trust those in a higher social position, or resent the nobility that prevents them from moving above their station.
=== Personality Traits ===
d8	Personality Traits
1 	I'm always early to bed and early to rise.
2 	I keep my gear and supplies in careful check.
3 	I speak with a distinctive drawl or accent common to my class.
4 	I always save up as much as I can, spending and consuming only what I must.
5 	When work needs doing, I do the work.
6 	I keep constant track of the sun, moon, stars, seasons, and weather.
7 	I like to sleep in the sun when I can.
8 	I'm always chewing on a sprig of grass, a toothpick, tobacco, seeds, or preserved meat.
=== Ideals ===
d6	Ideal
1 	Fill the Need. There are a lot of hungry mouths in the world, with enough hands the world can feed them all. (Good)
2 	It's a Living. I do what I'm good at because what I'm good at is good for me. (Neutral)
3 	Brutal Practicality. Bury a fish or bury a man, just get the job done. (Evil)
4 	Hard Work. A labour of love is a purpose and meaning. (Lawful)
5 	A Simple Way of Life. It ain't much, but it's honest work. (Neutral)
6 	Amusement. Playing a hand in the growth and development of things delights me. (Chaotic)
=== Bonds ===
d6	Bond
1 	I want to find that special someone and raise a home full of children.
2 	I'll never forget the family farm I grew up on.
3 	Some day, I'll be the lord of my own land.
4 	I want to become the biggest or best example of my profession to prove that I am the best!
5 	My child was sent to war and never returned. I must find them!
6 	I am out to start a homestead of my own in an unsettled fringe territory.
=== Flaws ===
d6	Flaw
1 	I can be lazy and sleepy, sneaking off to take naps when work can wait.
2 	I am absurdly isolated, innocent, or pious.
3 	I believe in and obey my nation's nobility blindly.
4 	I abandoned my home to avoid taxation, conscription, or court and cannot return.
5 	I am not used to being wealthy and tend to overindulge.
6 	I show off to attractive people too much.