Fire Wand of Suloise (Magic Wand)

This wand may have been the device that caused the destruction of the Suel Empire, or it may have been created to reproduce the event. No scholar doubts that its creator was a wizard of great power and violent tendencies. The wand is rarely bought or sold, since few wizards dare to use it. Often it merely falls into the hands of an unsuspecting spellcaster who never realizes its full powers and dangers until too late.
The wand can summon a deadly “fire” to rain down in a 60-foot cube from a range of up to 80 yards. The “fire” inflicts five points of damage per round to all creatures, regardless of protections, resistances, or immunities to normal or magical flame. Such damage cannot be cured by any spell less powerful than a heal spell. Furthermore, the fire will destroy buildings of less than stone construction, and evaporate freestanding liquid to a depth of one foot per round. Objects exposed to the “fire” must save vs. disintegration or be destroyed. Note, however, that matter is burned to dust and ashes, not vaporized. Though the wand itself is never affected by the fire, the wand has a 5% chance of a malfunction, in which case the effect is centered upon the wand user.
The fire requires three charges to operate and has a minimum duration of six rounds. After this, the caster can end the rain by concentrating for a round and making a saving throw vs. spell. Each round the wand continues to operate will drain one more charge. If the wand is emptied, then the fiery rain vanishes and the wand explodes, engulfing the wizard and everything within 10 feet in a blast that inflicts 3d10 points of damage.
The wand can be recharged, but only in the Quasielemental Plane of Ash, which lies between the Elemental Plane of Fire and the Negative Energy Plane.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items