Zack (Galactic Battle)

Zack (ザックス, Zack) is a newcomer in Super Smash Bros. Galactic Battle. 
Zack is an Echo Fighter of Cloud and shares the same moveset. Within Final Fantasy VII, Zack is actually the mentor and best friend of Cloud, as well as being the one to teach Cloud many of his attacks.
Takahiro Sakurai reprises the role of Cloud in the Japanese versions of the game, using new voice clips for Ultimate.
==How to Unlock==
*???
*???
*Get him to join your party in The Galactic Battle.
==Differences from Cloud==
*Zack is slower than Cloud.
*Zack's attacks deal more damage at the cost of less speed than Cloud.
*Zack has different animations.
*Zack has different voice clips in each version of the game.
*Zack's Blade Beam is Blue rather than Green, while his Limit Charge aura is Green rather than Blue.
==Moveset==
 	Name 	Description
Neutral attack 	N/A 	A sidekick, followed by a mid-level roundhouse kick, followed by an outward slash. All hits are executed very quickly and have a high range (particularly the kicks).
Forward Tilt 	N/A 	An inward slash.
Up Tilt 	N/A 	An overhead arcing slash.
Down Tilt 	N/A 	A baseball slide.
Dash Attack 	N/A 	Thrusts the sharp edge of the Buster Sword forward while holding it diagonally.
Forward Smash 	N/A 	Performs three extremely fast slashes in front of himself. It resembles the depiction of Cross Slash in the Kingdom Hearts series, and may also be a reference to the effects of the Double Cut Materia in Final Fantasy VII.
Up Smash 	N/A 	Swings the Buster Sword upward in a wide arc.
Down Smash 	N/A 	Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse-gripped thrust behind himself.
Neutral Aerial 	N/A 	A circular slash around himself.
Forward Aerial 	N/A 	Briefly pauses and then performs a downward slash.
Back Aerial 	N/A 	Turns around to perform an outward slash.
Up Aerial 	N/A 	Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground.
Down Aerial 	N/A 	A downward thrust.
Grab 	N/A 	Reaches out with his hand. Has a very low range.
Pummel 	N/A 	A knee strike. Rather good speed.
Forward Throw 	N/A 	A modified dropsault. It resembles Somersault, a Limit Break used by Tifa Lockhart, one of Cloud's party members in Final Fantasy VII.
Back Throw 	N/A 	A spinning back-kick.
Up Throw 	N/A 	Zack sets the opponent above him and butterfly-kicks them.
Down Throw 	N/A 	A one-handed body slam.
Neutral Special	Blade Beam 	Swings the Buster Sword upward and in front of himself in order to launch a blue, crescent-shaped energy beam as a projectile. It comes out and moves rather slowly, but travels a long distance and has a large hitbox. It is stronger if used on the ground and hit early. The aerial version is slower and deals less damage, but gives Zack a slight lift. Like most projectiles, it disappears on contact with an object or enemy. The Limit Break variant possesses transcendent priority, moves much faster across the ground and hits multiple times, with its last hit having great KO potential. It is still weaker and slower when performed in midair, however. Upon hitting a wall, the Limit Break variant will not disappear and instead activates as if hitting a player.
Side Special 	Cross Slash 	Performs a downwards slash. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji 凶 ("misfortune").
Up Special 	Climhazzard 	A leaping reverse gripped slash. If the special button is pressed again, it is followed with a descending reverse gripped slash.
Down Special 	Limit Charge	Holds out the Buster Sword and remains still. This manually charges the Limit Gauge. While the move is being held, a text box labeled "Limit" appears above Cloud, which contains a meter that denotes the current level of Limit and increases as it is charged. The Limit Gauge will reach full charge either by using Limit Charge for 400 frames (6.67 seconds) but can be alternatively filled by dealing 150% or receiving 100% and each of these methods stacks with each other. The move can be charge-canceled by pressing the shield button, hitting the control stick left or right (which triggers a roll), grabbing, or pressing the special button again (the latter of which has an 8-frame delay). When the Limit Gauge is filled, Zack is surrounded by green, flame-like energy, and his speed and mobility receive a noticeable increase. As long as he is in this state, he has access to much more powerful, one-use variants of his special attacks, as listed above. Using any of these attacks will empty the Limit Gauge and return Zack to his normal state, even if the move misses or is interrupted. The charge goes away in 15 seconds if it isn't used at all when fully charged. The Limit Break variation of Limit Charge itself is an entirely different attack called Finishing Touch; Cloud slashes in an arc around himself, generating a large whirlwind that deals only 1% damage but deals tremendous knockback, enough to KO most opponents before 70%.
Final Smash 	Omnislash 	Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. After the series of slashes, Zack charges up a final slash, in which he descends and slashes the opponent down to the stage and results in a huge explosion that launches the opponent. One of the most powerful Final Smashes in the game when successful, as it can KO as low as 22%. Unlike Marth and Lucina's Critical Hit, Zack will dash off the edges of platforms if Omnislash is initiated next to one, and he cannot cancel the move.
==Other Animations==
Animation 	Description
On-Screen Appearance 	Falls from the sky and catches the Buster Sword with a flourish.
Taunt 1 	
Taunt 2 	
Taunt 3 	
Star KO 	
Screen KO 	
Character Selection Screen	
Crowd Chant 	Zack Fair! No Strife! Fair for Zack!
Victory Pose 1 	
Victory Pose 2 	
Victory Pose 3 	
==Role in The Galactic Battle==
==Role in Classic Mode==
Zack will appear as an opponent in the 3DS, Wii U, Ultimate, and Galactic Battle styles of Classic Mode. He can also appear as a random ally in all of the other variations of Classic Mode.
===The Deceased===
Zack's Ultimate-Style Classic Mode is titled The Deceased and features Hades as the final boss. Zack battles with fighters that are canonically dead or had a possibility of being dead within their home franchises, similar to him.
Round	Opponent(s) 	Stage
1 	Medusa 	Underworld Castle
2 	Liquid Snake 	Shadow Moses Island
3 	Sharena 	Castle Seige
4 	Suicune 	Bell Tower
5 	King Boo and Midbus	Luigi's Mansion
6 	Sephiroth 	Midgar
N/A 	Bonus Round 	N/A
Final	Hades 	?
==Alternate Costumes==
Cloud switches between his Final Fantasy VII and Final Fantasy: Advent Children designs for his default costumes, while other designs such as his Kingdom Hearts design are unlockable alternates.
Image	Color	Notes
 	 	
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Zack's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Zack in The Galactic Battle allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Galactic Battle.
|Zack's Fighter Spirit
==Trivia==
Category:Super Smash Bros. Galactic Battle
Category:Fighters
Category:Final Fantasy Characters
Category:Males