Hyboria/Legacy

== Description ==
=== Behavior ===
* are large stone machines made from an unknown race, being gentle giants made of stone and flowers. They’re built to spread large quantities of seeds across dying lands, dropping seeds from their horns and use something similar to magic to make them grow. The carry various trees and plants native to an ecosystem. 
* are surprisingly light despite being completely made of rock. 
* The horns and head of a are hollow in order to carry seeds. "No thoughts, head empty <3" (Quoted by Xhosa). 
* can reach speeds up to 45 MPH and can run for hours before needing a break to sit down and charge.
* are often oblivious to the creatures around them, they're programmed to just plant and grow but sometimes they stop directly over creatures to provide shade or shelter.
** Despite being programmed to ignore, they somehow avoid or step over creatures in their paths. This is mostly due to their size and long legs though.
* start in large, tightly packed groups and slowly fan out to cover more ground, coming back around in large diamond-like shapes to meet in the middle.
* During the day, are active and move around constantly, and once the sun sets below the horizon they slow down and stop in place, still standing, waiting for the sun to rise again.
* can be found everywhere, even in the desert around oases.
* Being so large and made of stone, they aren't a target for predators and often have trails of both herbivores and carnivores behind them.
** The herbivores eat the magically grown plants, and the carnivores stalk the herbivores.
== Appearance ==
The is a quadrupedal, sauropod-like creature with a long neck and tail and some artificial-looking plate features throughout its body, more prominently on its neck, legs, shoulder, and back. Square-shaped spikes extend from those plates on its neck and tail, and a nicked spiral shape pattern can be found on the plates at its shoulders and legs. Flowery fur-like spikes adorn its head, neck, shoulders, legs, thighs, and the tip of its tail. Two horns extend from the top of its head and end past the 's mouth. 
=== Males ===
Males have no additional features.
=== Females ===
Females have tufts of the same flowery fur on the back of their legs.
== Abilities ==
== Gameplay ==
=== Pros ===
 is a herbivore with a great appetite stat, ensuring this creature is not tied too tightly against food or water sources and being able to survive a famine or drought for very long periods.
 have a great status-effect resistance build, having very high HP, great weight, being unbreakable, having full bleed defense, and presenting the aforementioned Fortify ability that lets it heal from the most annoying status such as acid covering, broken bones, radiation and poison. Add the fact it has high damage output, and the can defend itself against individual attackers, or, in the case of face-to-face combat with them, (for example, against Sigmatox) destroy it with somewhat ease, specially if the opponent is big, specially if its Healing Breath is working, recovering 10% of its max HP every time they hit a non-NPC creature. This effectively leaves only vulnerable to raw damage output, slowed-down effects by breaths; abilities or debuffs that are not negated by Fortify (see above section), or repeatedly reapplying those same status over and over again before the can use its Fortify ability again and its breath gets exhausted.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
=== Cons ===
Main problem comes from its ridiculously low HP regeneration that makes healing a very lengthy task even outside battle, and even despite its high HP, leaving it over reliant on its healing breath to recover, something which may force them to try to sap HP from a random creature nearby out of desperation and start a needless fight, if there's any. This leaves it restricted to places with high creature density as a place to heal, specially against DPS attacks and practically all environmental hazards and NPCs, and even to low-damage attacks since the creature barely recovers anything alone so even some small tier 1's can be perfectly capable of chipping away its HP until the dies, specially since its maneuverability also exploits its already horrible turn and movement speed which may allow them to easily dodge attacks, even more against fliers, and specially taking into account that Healing Breath is bugged so it only heals the User's HP percentage without sapping the opponents HP in return (otherwise the Healing Breath would greatly compensate this, dealing 10% of the user's HP as damage toward the target). Its speed also makes escaping not a good option. The lack of a Winter Tag definitely makes third-stage cold status lethal when left alone.
This also leaves young extremely vulnerable since its Healing Breath won't be active, leaving its moderate growth time a bit longer than what can be felt safe for a creature which on the practice is unable to regenerate HP.
Additionally, due to its dark pink blood and golden carcass' bones, some people may just target this creature to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by Xhosa_Onkai in the Creatures of Sonaria Discord.
** Inspired by cherry blossoms, stone pillars, gold, giraffes, and the Tallneck from Horizon: Zero Dawn.
* has pink blood. Due to this, it drops a pink carcass when dying.
** While in real life purple-violet blood exists due to hemerythrin — a respiratory pigment of a purplish/violet color once oxygenated, which replaces hemoglobin in several invertebrates — this specific shade of pink is not seen.
* was meant to have some degree of poison resistance, however on release it had none.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Hyboria_Concept.png|Hyboria concept art
Hyboria Color Palette.png|alt=Hyboria's color palette|thumb|Hyboria's primary color palette
Glimmer hyboria.jpg|alt=Glimmer Hyboria|thumb|Glimmer Hyboria
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Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Hyboria_Rigged.png|Rigged Hyboria model
HyboriaDev1|Clip provided by Mukudori (M_uku), CoS Discord, 2/13/2023
HyboriaDev2|Clip provided by Mukudori (M_uku), CoS Discord, 2/13/2023
HyboriaDev3|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 2/16/2023
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References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
HyboriaCarcass.png| carcass can be identified by its pink meat and golden bones
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Other =
HyboriaThumbnail.png|Hyboria in the game's icon during its release, by LiaTorii
</tabber>
Category:Glimmer/Legacy
Category:Reuses Calls