Guide to EXP Camps by Falzum

== Missing Something? ==
This guide is meant to be a reference for all players on Eden. If I missed something please please let me know either in DMs on discord or @falzum publically and I'll update the list of camps. 
== How to Start Partying ==
=== Seeking Party ===
* Type /inv or use the party menu and click the "Seek Party" button to put your flag up.
* In the Search menu you can set a Search Comment to advertise yourself. Have food? Access to which camps? etc
* Use /yell. This is server wide, and has a 15 minute cooldown. Check #eden-rules for restrictions around yelling
=== Starting a Party ===
==== Searching for Members ====
Type /sea all inv to find all players on the server with their search flags up. This can be further refined by adding level ranges eg: /sea all inv 10-50
==== Inviting Members ====
Players can be invited by clicking them in the search results or by typing /pcmd add PlayerName. If someone has a complex name and they just send you a tell, you can add them with /pcmd add <r>. <r> is the last person that sent you a tell.
== What Makes a Good Party ==
Typically a good party consists of a healer, 3-4 damage dealers, 1-2 buffers/supports, and a puller. Some people can cover multiple roles. BRD/NIN is a buffer and puller rolled into one, for example. 
One of the greatest things about XI is the flexibility of the job system. Many will push for a full meta group but I'd rather make 5-10% less xp/hr then wait 2 hours in town for the perfect party. 
=== Healers ===
Any job that can cast cure can be a healer. WHM, RDM, SMN/WHM, BLM/WHM, BLU/WHM. I've main healed on PLD and DRK/WHM before in a pinch. WHM and RDM are the only healers than can reliably keep an exp party Hasted however, which lends to them being much much more popular at 40+. 
=== Damage Dealers ===
Damage Dealers are just that, jobs that kill stuff dead. it's generally a good idea as a damage dealer to /nin, especially if you don't have a power level. /NIN is very defensive and really alleviates a lot of curing stress from the healer. There are 100% situations(Like leveling with friends, or on a job like bst where you won't be pulling hate anyway) where you'll use a different sj but in my quest for Maat's Cap they were few and far between. 
=== Buffers/Supports ===
This is the realm of the BRDs, CORs, SMNs. Aside from COR, these jobs don't offer much at all in raw offensive power, but they will boost the rest of the party to previously unreachable heights. COR's Hunter's roll buff is so powerful that even without one in the party I'll go /cor myself. I've done /cor on drg, bst, mnk, whm, thf, and rdm. 
=== Pullers ===
BRD is the king here, the gold standard. They can pull something, sleep it, buff the party while it's sleeping, then go fetch another mob. I've pulled on many jobs and brd doesn't have exclusive rights. BLM/NIN, COR/NIN, SMN, THF can all get the job done.
== Level Sync ==
Level Sync is available in the Party menu and pulls up a list of your party members. Clicking on a lower level member will bring everyone in the party down to that level. You cannot sync up. Gear does not sync. You will need gear for the level you're syncing to.
== The Camps ==
All camp levels are suggestions. Many camps may be able to be started a level or two earlier with a really powerful party
=== Levels 1-10 ===
These levels are generally done solo outside your starter nation. 
=== 10-20 ===
* E-7 Valkurm Dunes lizard 10-14
* I-7 Valkurm Dunes flies 14-18
* J-9 Valkurm Dunes pugils 16-19
* E-9 Buburimu Penninsula Sylverstre 10-14
* I-8 Buburimu Penninsula Dhalmel, Birds 14-19
* H-7 Qufim Island Worms 18-21
*H-12 Rolanberry Fields Crawlers 18-23
=== 20-30 ===
* H-7 Qufim Island Worms 18-21
*H-12 Rolanberry Fields Crawlers 18-23
* H-6 Qufim Island Pugils 21-25
*F-6/F-8/H-6 Map 2 Gusgen Mines 21-25 Contribution by Ravenn
*J-10 Carpenter's Landing Beetles 22-24
*J-10 Carpenter's Landing Flytraps, Tigers, Pugils 23-27
*G-6 Yuhtunga Jungle Mandragoras 24-27
*I-6 Bibiki Bay Dhalmels, Efts, Birds, Rabbits, Goblins 27-32
*F-7 Yhoater Jungle Mandragoras 27-32
*G- 7/G-8 Yhoater Jungle Yhoator Wasp 28-34 "Only start at 28 with 2 Ranged Attackers/piercing.
=== 30-40 ===
* I-6 Eastern Altepa Desert Beetles 30-33
* G-9 The Sanctuary of Zi'tah Flies, Funguar, Goblins 33-38
* I-9 Garlaige Citadel Bats, Beetles 33-38
* F-9 Eastern Altepa Desert Goblins 37-44
* F-8 Misereaux Coast Flytraps 38-44
*E-8 The Sanctuary of Zi'tah Coeurl 38-43
=== 40-50 ===
* H-7/H-8 Western Altepa Desert Beetles 41-45
* G-6 Garlaige Citadel basement Bats 45-48
* I-6 Bostaunieux Oubliette Drop down, Funnel Bats, Werebat, and Hecatomb Hounds 45-49. Avoid Werebats at lvl 45.
=== 50-60 ===
* F-7 King Ranperre's Tomb Tomb Bats and Worms 53-57
* G-8 Wajaom Woodlands Leypoint Colibri 54-60
* I-8 Bhaflau Thickets Colibri, Spiders 54-60
* I-7 Wajaom Woodlands Colibri, Bees 54-60
* E-10 Caederva Mire west of Nashmau Birds 57-61
=== 60-70 ===
* G-8 Bhaflau Thickets Colibri, Eruca 63-68
* J-8 Mount Zhayolm Flies, Eruca, Fish 63-68
* J-8 Caedarva Mire Imps 69-75
=== 70-75 ===
* J-8 Caedarva Mire Imps, Flies, Doomtoads 71-75
* F-8 Bhaflau Thickets Greater Colibri 73-75
* H-10 Bhaflau Thickets Mamool Ja Staging Point 74-75
=== Further Resources ===
==== Campsitarus ====
http://campsitarus.blogspot.com/
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Category:Guide
Category:Guides