Red Jewel

<tabber> Red Jewel =
Red Jewels are items that appear in Castlevania: Bloodlines, Castlevania (N64) and Castlevania: Legacy of Darkness. They are used to fuel sub-weapons and allow their usage. They are merely a replacement for Hearts in the games they appear in.
==Game specific information==
===Castlevania: Bloodlines===
Red Jewels are similar to Small Hearts in other games, as they increase the player's Jewel tally by one.
Blue Jewels are like Large Hearts and they increase the tally by five. They are also rarer to find.
Jewels are found mostly in candles. These are needed for the player character to use sub-weapons, with a certain amount being used depending on how the weapon is wielded:
*If used singularly, it costs only one Jewel to use.
*If an Item Crash or ultimate item is used, it will use more.
Rather than slowly floating to the ground like Hearts do in most of the games when a candle is hit, Jewels will simply drop straight down. Instead of starting the game with five Jewels in the counter, the player starts off with zero, and ends up starting with zero each time they die. Also, at the end of level tally, the player will get points depending on how many Jewels they have, but the Jewel amount will remain the same when starting the next level rather than being started over.
===Castlevania (N64)/Castlevania: Legacy of Darkness===
Red Jewels have the same function they did in Castlevania: Bloodlines - fueling sub-weapon usage. Likewise, they are merely a replacement for Hearts found in other games. This time, however, instead of having different colors to denote their value, they come in two size varieties:
*Small Red Jewel - Worth 5 Jewel Points
*Large Red Jewel - Worth 10 Jewel Points
They usually drop from destroyed torches, but can also be dropped from defeated enemies (especially from Stained-Glass Knights).
Due to the game's fluid narrative flow, and as a result of not having an end-level score tally, the Jewel amount does not reset between stages, but will reset back to its default amount if the player dies and continues, or if the game is restarted on a save.
Other than fueling sub-weapons, Red Jewels are used to sustain Cornell's Werewolf form. However, once this mode has been activated there is no way of turning it off, thus consuming the player's entire stock of Red Jewels. The only way to prevent this is to finish the stage (usually by defeating the area boss) before all the Red Jewels are consumed.
==Item Data==
==Gallery==
Red Jewel.png|Red Jewel from the Bloodlines instruction booklet.
Blue Jewel.png|Blue Jewel from the Bloodlines instruction booklet.
==See also==
*Heart
Category:Jewels
Category:Bloodlines Items
Category:Castlevania 64 Items
Category:Legacy of Darkness Items