Alamaka War Stories

Alamaka War Stories is a turn-based strategy game idea by Claybear11. The game is set on the planet of Alamaka, as the soldiers of the species there, the Yevoaunts, try to fight off revived dead soldiers and creatures, controlled by a deadly virus. The game has a story mode and a secondary mode of challenge battles.
== Gameplay ==
The game is similar to most turn-based strategy games. However there are some differences. In each level, the player can select three “hero” troops, which are stronger and have more move set potential than “fodder” troops. Up to five fodder troops can be selected, allowing up to 8 soldiers a battle. 
=== Navigating battlefields ===
The terrain differs for each battlefield, and have numerous mechanics. Troops and enemies can use cover scattered around the battlefield to block, or partially block, enemy fire. There are also places that have higher ground, which can provide a damage boost if anyone fires from atop one to an enemy below. There are also teleporters around the area, which are symbol, or color coded.
=== Troops ===
Each Troop has three different action types: Movement, Primary, and Secondary. Each troop can use only one action from each type per turn. Afterwards, depending on the attack, there will be a cool down for a turn or two. For some weaponry, such as guns, there is a limited ammo amount for said gun. After it runs out, the player must wait out the next turn or two without that gun, as it must reload.
=== Mechanics ===
When troops kill numerous enemies in a single turn, they will gain a morale boost. Morale increases a troops’ power and defense. The same goes for the enemies. 
Fodder troops come with different attributes. Two of the same troop type will most likely have different attributes. In order to gain them, you must either level up, or must be given to them by fusing one troops’ attributes with another.
Deployables can be thrown onto a battlefield. The player cannot control a deployable, assuming they can move. They move and fight on their own. Deploying one requires Energy, which can be obtained by destroying cover or enemies. 
== Troops ==
Troops 	Movement	Primary	Secondary
Gunslinger 	Movement
Evasive Action	Dual Handguns
Megavolt Mace	Daze Grenade
Shield Module
Rifleman 	Movement	Infantry Rifle
Infantry Blade	Sniper’s Eye
Motivation
Assault Trooper	Movement	Assault Rifle
Assassin Grenades	Cuss Off
Mask Upgrade
Medic 	Movement
Panic Run	Medic Shotgun
Medical Spray
Stress Laser (needs charge)	“Vampire” Grenade
Sheald Module
Demolisher 	Movement
Mine Trail	Grenade Launcher
Demolition Hammer	Grenades in a Grenade
Proximity Mine
Heavy Soldier 	Movement	Machine Gun
Heavy Shotgun	Heavy Sight
Mortar
Assassin 	Movement	Silencer
Silent Claws	Invisibility Module
Annoying Decoy
Alchemist 	Movement
Acidic Trail	Potion Launcher
Lethal Injection	Revival Medicine
Blind Grenade
To be added 	 	 	
== Deployables ==
Category:Fan Games
Category:Games
Category:Original Games
Category:Turn-Based Strategy Games
Category:Strategy Games