The Wanderers (Character Kit)

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==The Wanderers==
Wanderers are the most common variety of clerics encountered beyond the walls of the sorcerer-kings. Much like the bards of other worlds, clerics beneath the dark sun spread the news and carry their unique message of preservation to nomadic campfires and to the villages and small towns that speckle Athas.
Role: Wanderers are usually well received in the settlements they visit. They heal the sick and wounded, help defeat local threats, and use the abilities of particular spheres to aid villagers.
* Earth clerics usually help tend the crops and teach the best agricultural techniques.
* Air clerics reveal the future success of local crops or the fate of a village, and teach all who will listen how to build wind powered carts or gliders.
* Fire clerics are often asked to slay marauding creatures or to eliminate bands of raiders, and they usually execute these tasks with fiery enthusiasm.
* Water clerics also tend to agricultural concerns, and they may be asked to give water or to heal more serious injuries, plagues, or diseases.
Alignment: Wanderers are chaotic, though they may be good, neutral, or evil in disposition.
Clerics of good alignment rarely ask for more than food and shelter for their services, while those of neutral tendencies may require favors or payment.
Evil wandering clerics are often looking for something, such as directions to a reputed magical item or treasure. They only heal or aid those who can assist them in their quest.
Special Abilities: Anyone who wanders the wasted landscape of Athas for any length of time develops certain survival skills. Elemental clerics, therefore, tend to specialize in tasks associated with their normal routines.
* Earth clerics understand the soil and what needs to be done to preserve the land. They commonly teach these principles to the stubborn farmers who eke out a living from the dusty soil of the deserts. This fact automatically provides wandering earth clerics with the agriculture proficiency.
* Air clerics are usually wanderers and spend most of their lives traveling. They rely on shifting wind patterns and the positions of the stars to guide them through the treach erous wastes. Therefore, they receive the proficiency of direction sense. This skill will not work in places where the cleric cannot see the stars or feel the prevailing winds.
* Fire clerics learn the secrets of creating flame under adverse conditions early in their training. After many years of wandering in the Tablelands, fire-building has become an innate ability, and fire cleric characters may take this as a free proficiency.
* Water clerics are adept at finding pools and puddles, small collections of their precious liquid. This gives them the water finding proficiency.
Suggested Proficiencies: Agriculture, ancient history, astrology, blacksmithing (Earth and Fire), bowyer (Air), direction sense, endurance (Earth), fire-building, healing (Water), mining (Earth), mountaineering (Earth), navigation, riding-land-based, stonemasonry (Earth), survival.
Category:Character Kit
Category:Character Kit EAFW