Legend Materia/Final Fantasy VI

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy VI realm.
==List of Legend Materia==
===Terra===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Esperbond Legend Sphere
 	Increase fire damage a small amount. 	Esperbond Legend Sphere
 	Under 20% HP: self Full Cure, Trance (25s) 	Magitek Warrior Legend Sphere
 	When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle.	Magitek Warrior Legend Sphere
 	Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	Magitek Warrior Legend Sphere
 	25%: Dualcast fire abilities 	(VI)
 	Small chance for offensive fire abilities to trigger twice. 	(VI)
 	Fire infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of fire. 	(VI)
 	Wind infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of wind. 	(VI)
===Locke===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Ardent Adventurer Legend Sphere
 	Increase fire damage a small amount. 	Ardent Adventurer Legend Sphere
 	Under 20% HP: self Full Cure, Phoenix Form (25s) 	Phoenix's Charge Legend Sphere
 	When low on HP, restore HP to the user and enter Phoenix Form, temporarily raising the user's Attack a moderate amount, and reducing delay of their actions. Can only trigger once per battle.	Phoenix's Charge Legend Sphere
 	Phoenix Form: ATK +30%, cast speed x2 	Phoenix's Charge Legend Sphere
 	Fire infusion (25s) 	Locke's Armguard (VI)
 	Begin battle temporarily infused with the power of fire. 	Locke's Armguard (VI)
 	25%: dualcast fire abilities 	(VI)
 	Small chance for offensive fire abilities to trigger twice. 	(VI)
===Celes===
Materia	Effect 	Acquisition
 	Spellblade ability damage +15% 	Rune Knight Blademaster Legend Sphere
 	Increase spellblade ability damage a small amount. 	Rune Knight Blademaster Legend Sphere
 	Soul Break charge +50% vs. elemental weakness 	Rune Knight Soulmaster Legend Sphere
 	Charge the Soul Break gauge a large amount when attacking an enemy with an element they are Vulnerable or Slightly Weak to.	Rune Knight Soulmaster Legend Sphere
 	25%: dualcast Spellblade abilities 	Celes's Cloak (VI)
 	Small chance for spellblade abilities to trigger twice. 	Celes's Cloak (VI)
 	Ice infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of ice. 	(VI)
===Mog===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Proven Pom-Pom Legend Sphere
 	Increase white magic healing a small amount. 	Proven Pom-Pom Legend Sphere
 	35%: follow Dancer abilities with h25 party heal (WHT) 	Dance Lover Legend Sphere
 	Moderate chance to heal all allies a small amount when using dancer abilities. 	Dance Lover Legend Sphere
 	Stat buff duration +30% 	(VI)
 	Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.	(VI)
 	25%: follow Dancer abilities with target ATK/MAG/MND -30% (NAT) 	(VI)
 	Small chance to lower the Attack, Magic, and Mind of all enemies a moderate amount when using dancer abilities. 	(VI)
 	Self cast speed x2 (3 turns) 	(VI)
 	Reduce delay of the user's actions for three turns at the start of battle. 	(VI)
===Edgar===
Materia	Effect 	Acquisition
 	Machinist ability damage +15% 	To the Manner Born Legend Sphere
 	Increase machinist ability damage a small amount. 	To the Manner Born Legend Sphere
 	35%: dualcast Machinist abilities 	Long Live the King Legend Sphere
 	Moderate chance for machinist abilities to trigger twice. 	Long Live the King Legend Sphere
 	10%: triplecast Machinist abilities 	(VI)
 	Very small chance for machinist abilities to trigger two more times. 	(VI)
 	20%: Machinist abilities cause target fire weakness +10% (15s) 	Edgar's Sword (VI)
 	Small chance to temporarily lower the target's fire resistance level by 1 when using machinist abilities.	Edgar's Sword (VI)
===Sabin===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Fiery Honor Legend Sphere
 	Increase fire damage a small amount. 	Fiery Honor Legend Sphere
 	35%: dualcast fire abilities 	Master's Secrets Legend Sphere
 	Moderate chance for offensive fire abilities to trigger twice. 	Master's Secrets Legend Sphere
 	ATK +2% per hit with Monk abilities, up to +34% 	(VI)
 	Increase the user's Attack up to a moderate amount, proportional to the number of monk abilities the user has used.	(VI)
 	Fire infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of fire. 	(VI)
===Shadow===
Materia	Effect 	Acquisition
 	Ninja ability damage +15% 	Murderous Method Legend Sphere
 	Increase ninja ability damage a small amount. 	Murderous Method Legend Sphere
 	35%: dualcast Ninja abilities 	Heat of Battle Legend Sphere
 	Moderate chance for ninja abilities to trigger twice. 	Heat of Battle Legend Sphere
 	Dark infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of the dark. 	(VI)
 	25%: Ninja abilities grant self Mirror Image 	(VI)
 	Small chance to gain Mirror Image, enabling the user to avoid one physical attack, after using a ninja ability.	(VI)
===Cyan===
Materia	Effect 	Acquisition
 	Samurai ability damage +15% 	Path of Vengeance Legend Sphere
 	Increase samurai ability damage a small amount. 	Path of Vengeance Legend Sphere
 	35%: dualcast Samurai abilities 	True Conviction Legend Sphere
 	Moderate chance for samurai abilities to trigger twice. 	True Conviction Legend Sphere
 	Fire infusion (25s) 	Cyan's Bracer (VI)
 	Begin battle temporarily infused with the power of fire.	Cyan's Bracer (VI)
===Gau===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Dried Meat Connoisseur Legend Sphere
 	Increase physical damage a small amount. 	Dried Meat Connoisseur Legend Sphere
 	35%: dualcast Combat or Celerity abilities 	Natural Instincts Legend Sphere
 	Moderate chance for combat abilities and celerity abilities to trigger twice. 	Natural Instincts Legend Sphere
 	Under 20% HP: self Full Cure, cast speed x2 (25s) 	(VI)
 	When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle.	(VI)
===Setzer===
Materia	Effect 	Acquisition
 	Support ability damage +15% 	Taking Wing Legend Sphere
 	Increase support ability damage a small amount. 	Taking Wing Legend Sphere
 	30%: follow Support damage abilities with Fate-Defying Bet 	Fate-Defying Bet Legend Sphere
 	Moderate chance to trigger Fate-Defying Bet when using support abilities, dealing ranged physical damage to one target, and temporarily lowering its Attack, Magic, and Mind a moderate amount.	Fate-Defying Bet Legend Sphere
 	Fate-Defying Bet: 25% physical, target ATK/MAG/MND -30% 	Fate-Defying Bet Legend Sphere
 	Stat debuff duration +30% 	Setzer's Long Coat (VI)
 	Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects. 	Setzer's Long Coat (VI)
 	Full ATB entry, CT0 (1 turn) 	Argentic Deck (VI)
 	Begin the round with a full ATB gauge, and remove delay from the user's actions for one turn at the start of battle. 	Argentic Deck (VI)
 	 	Setzer's Bracers (VI)
 	Small chance for dark abilities to trigger an additional time when used. 	Setzer's Bracers (VI)
===Strago===
Materia	Effect 	Acquisition
 	Water damage +10% 	Curious Naturalist Legend Sphere
 	Increase water damage a small amount. 	Curious Naturalist Legend Sphere
 	25%: counter enemy attacks with 30% max HP party heal (NAT) 	Waker of Hope Legend Sphere
 	Small chance to restore a small amount of HP to all allies based on their max HP after taking damage from an enemy.	Waker of Hope Legend Sphere
 	25%: dualcast water abilities 	(VI)
 	Small chance for offensive water abilities to trigger twice. 	(VI)
 	Water infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of water. 	(VI)
===Relm===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Divine Pictomancer Legend Sphere
 	Increase white magic healing a small amount. 	Divine Pictomancer Legend Sphere
 	All elemental resistances +15% 	Cat-eared Pictomancer Legend Sphere
 	Reduce all elemental damage taken a small amount. 	Cat-eared Pictomancer Legend Sphere
 	25%: grant Magic Barrier to ally healed by White Magic abilities 	Relm's Hat (VI)
 	Small chance to enable an ally to avoid one magic attack when healing them with a single-target white magic ability. Effective against most spells.	Relm's Hat (VI)
 	25%: dualcast White Magic abilities 	(VI)
 	Small chance for white magic abilities to trigger twice. 	(VI)
 	MND +1% per hit with White Magic abilities, up to +25% 	(VI)
 	Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has used. 	(VI)
 	 	(VI)
 	Small chance to restore a small amount of HP to all allies when triggering a white magic ability. 	(VI)
===Gogo (VI)===
Materia	Effect 	Acquisition
 	Mimic ability damage +15% 	Mimic's Craft Legend Sphere
 	Increase the damage of Mimic a small amount. 	Mimic's Craft Legend Sphere
 	ATK/MAG +2% per hit with Mimic abilities, up to +30% 	Perfect Likeness Legend Sphere
 	Increase the user's Attack and Magic up to a moderate amount, proportional to the number of times the user has used Mimic.	Perfect Likeness Legend Sphere
 	35%: Mimic abilities grant self cast speed x2 (1 turn) 	(VI)
 	Moderate chance for Mimic to reduce delay of user's actions for one turn. 	(VI)
 	Mimic ability damage +25% 	Mimic's Robe (VI)
 	Increase the damage of Mimic a moderate amount. 	Mimic's Robe (VI)
===Umaro===
Materia	Effect 	Acquisition
 	Ice damage +10% 	Yeti of Narshe Legend Sphere
 	Increase ice damage a small amount. 	Yeti of Narshe Legend Sphere
 	35%: dualcast ice abilities 	Furry Sidekick Legend Sphere
 	Moderate chance for offensive ice abilities to trigger twice.	Furry Sidekick Legend Sphere
 	Ice infusion (25s) 	(VI)
 	Begin battle temporarily infused with the power of ice. 	(VI)
===Kefka===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Maniacal Mage Legend Sphere
 	Increase dark damage a small amount. 	Maniacal Mage Legend Sphere
 	30%: dark abilities grant self cast speed x2 (3 turns) 	Jester of Doom Legend Sphere
 	Moderate chance to reduce delay of the user's actions for three turns when using dark abilities.	Jester of Doom Legend Sphere
 	25%: dualcast dark abilities 	Mischief Cap (VI)
 	Small chance for offensive dark abilities to trigger twice. 	Mischief Cap (VI)
 	Dark infusion (25s) 	Blueleaf Flute (VI)
 	Begin battle temporarily infused with the power of the dark. 	Blueleaf Flute (VI)
===Leo===
Materia	Effect 	Acquisition
 	Knight ability damage +15% 	Imperial Conscience Legend Sphere
 	Deal slightly more damage with knight abilities. 	Imperial Conscience Legend Sphere
 	35%: dualcast Knight abilities 	Noble General Legend Sphere
 	Moderate chance for knight abilities to trigger twice. 	Noble General Legend Sphere
 	PHY damage +20% with sword 	(VI)
 	Deal significantly more physical damage when a sword is equipped.	(VI)
 	Earth infusion (25s) 	Imperial Bracer (VI)
 	Begin battle temporarily infused with the power of earth. 	Imperial Bracer (VI)
Category:Final Fantasy Record Keeper