Renegade weapons

This page lists all weapons in Command & Conquer: Renegade.
==Weapon statistics==
Each weapon is characterized by several vital statistics:Kramer, Greg. Command & Conquer: Renegade: Prima's Official Strategy Guide. Prima Games, March 5, 2002. ISBN 0761529810.
* Damage type: This dictates which weapon's projectiles affect various types of enemies, such as unarmored humans (flesh), mutants, flamethrower infantry (fire suits), etc. Damage type determines the damage modifiers listed with each weapon.
* Damage: The amount of damage the weapon inflicts on. This value is affected by the enemy type the weapon's projectile is striking (damage modifier), the number of projectiles leaving the weapon per fire, and the splash damage of each shot.
* Range: The distance at which the weapon is effective. When a target in range, the player's target reticle becomes red; otherwise it remains grey and the weapon's projectile will not reach the target.
* Velocity: The speed of the weapon's projectiles.
* Rate of fire: Indicates the number of shots the weapon can fire in a given period of time. The higher the rate, the faster the weapon shoots out.
* Clip size: The number of shots per clip.
* Maximum ammunition: The maximum number of shots a weapon can hold but not yet load.
* Reload time: The time it takes to reload the weapon with a new clip.
===Weapons===
Icon	Weapon 	Dmg type 	Damage	Range	Velocity	 	Clip 	Max ammo	
 	Automatic Pistol 	Shrapnel 	10 	50 	400 	4 	12 	Infinite	1.86
 	Automatic Rifle 	Shrapnel 	7 	100 	350 	10 	100 	400 	2.06
 	Chaingun 	Steel 	5 	100 	350 	10 	100 	400 	2
 	Shotgun* 	Shrapnel 	15 	15 	400 	1 	8 	40 	3.2
 	Sniper Rifle 	Shrapnel 	100 	300 	400 	1 	4 	12 	3.08
 	Ramjet Rifle* 	Steel 	200 	300 	400 	0.75	4 	32 	2.06
 	Flamethrower 	Flamethrower 	2 	30 	25 	10 	100 	400 	2.33
 	Chemical Sprayer 	Tiberium shrapnel	2.25 	30 	25 	10 	100 	400 	2.52
 	Rocket Launcher 	Steel 	35 	200 	50 	0.75	6 	36 	2.8
 	Grenade Launcher 	Steel 	15 	150 	30 	0.75	8 	40 	3.2
 	Laser Rifle 	Laser 	10 	100 	400 	5 	100 	400 	1.07
 	Laser Chaingun 	Laser 	10 	100 	400 	5 	100 	400 	1.07
 	Volt Auto Rifle 	Ion cannon 	10 	50 	400 	10 	100 	400 	2.27
 	Personal Ion Cannon 	Ion cannon 	200 	100 	400 	0.33	1 	30 	2
 	Railgun* 	Laser 	200 	100 	400 	1 	1 	30 	1.85
 	Tiberium Auto Rifle 	Tiberium shrapnel	8 	100 	100 	5 	50 	200 	2.7
 	Tiberium Flechette Gun	Tiberium bullet 	10 	100 	250 	10 	100 	400 	1.6
 	Repair Gun 	Repair 	-2 	10 	400 	10 	Infinite	Infinite	-
 	Advanced Repair Gun 	Repair 	-4 	15 	400 	10 	Infinite	Infinite	-
* Available in multiplayer only
===Equipment===
Icon	Weapon 	Dmg type 	Damage	 	Clip	Max ammo	
 	Remote C4 	C4 	100 	6 	1 	1 	2.5
 	Proximity C4 	C4 	100 	6 	1 	5 	2.5
 	Timed C4 	C4 	200 	6 	1 	1 	2.5
 	Ion Cannon Beacon 	Ion cannon	2500 	15	1 	0 	-
 	Nuclear Strike Beacon	Nuke 	2500 	15	1 	0 	-
* Available in multiplayer only
==Damage types==
Each damage type comes with a set of numbers that modify each weapon's damage value. This is based on the principle that each weapon is better against certain enemies than others. For example, a weapon with a shrapnel projectile inflicts normal damage on a unarmored human opponent, while a weapon with a steel projectile deals twice the damage against the same enemy.
Damage type 	Versus	Versus 	Versus 	Versus	Versus 	Versus 	Versus
Damage type 	Flesh 	Fire Suits	Hazmat Suits	Mutant	Light Vehicles	Heavy Vehicles	Structures
Shrapnel 	1.0 	1.0 	1.0 	0.5 	0.1 	0.25 	0.001
Steel 	2.0 	2.0 	2.0 	0.5 	0.2 	0.15 	0.005
Flame 	1.0 	0.1 	1.0 	1.0 	0.35 	0.175 	0.025
Tiberium shrapnel	1.0 	1.0 	0.05 	-1.0 	0.2 	0.1 	0.04
Tiberium bullet 	1.0 	1.0 	0.1 	-2.5 	0.6 	0.3 	0.05
Laser 	1.0 	1.0 	1.0 	1.0 	0.4 	0.4 	0.05
Ion cannon 	1.0 	1.0 	1.0 	1.0 	0.4 	0.4 	0.05
Nuke 	- 	- 	- 	- 	- 	- 	-
Repair 	1.0 	1.0 	1.0 	1.0 	1.0 	1.0 	0.25
C4 	2.0 	2.0 	2.0 	2.0 	2.0 	2.0 	0.1
==References==
Category:Renegade weapons
Category:Weapons by game