G-122

==Appearance==
G-122 displays a red version of the renderman face of A-60, albeit with a more sizable mouth and distinctively shaped eyes that possess remarkably expanded pupils, Its facial expression conveys an unhinged disposition. It's minions look quite similar to the main entity, but with various changes.
==Description==
G-122 will be equipped with particles that will emit the messages "HIDE IN A TABLE", And ". It is required that you adhere to the instructions provided in the text, as failure to do so may result in death due to FA-122 or MS-122.
==Behavior==
The entity designated as G-122 shall manifest itself at the rear of the room, thereby ensuring the survival of players positioned at the front. Subsequently, G-122 shall transmit a directive to "HIDE IN A TABLE" as it proceeds towards G-000. Upon arrival at G-000, G-122 shall assume a beginning state, causing the cessation of ambient effects, and summoning a multitude of minions within the primary room.
*FA-122 will be spawned to check the lockers located in both the primary and preceding rooms. Each locker will be meticulously be checked. It is noteworthy that the sound emitted upon FA-122 despawn is a resounding scream. 
*GW-122 will appear in the main room and sporadically move about randomly. Despite appearing inactive, it inflicts significant damage upon close proximity. In the event of multiple instances, encountering them may result in immediate fatality. 
*GB-122 will open up a portal that appears on the top of the room and will emerge from it, before going back in after a split second. This repeats until GB-122 fully despawns.
* BG-122 will spawn a few rooms away and commence to expeditiously advance towards the entrance of the primary room. Upon reaching the door, the clone will dematerialize. Additionally, there exists a probability that BG-122 may manifest in G-000 and proceed towards the main door.
*MS-122 appears to decimate random lockers within the confines of the present room prior to its eventual disappearance.
*JE-122 exhibits similarities to GW-122, albeit with a significantly higher velocity. Following a duration of approximately ten seconds, the entity will undergo intense shaking and an acceleration in vocal output, thus culminating in a glass-shattering detonation that eliminates anyone considerably nearby it.
*UNGOGGLEFLONG-122 will spawn in the main room, it will wander around similar to that of GW-122. It will start emitting sounds. Closer study reveals that it uses the same line as GW-122. It can also push players, which mostly makes it an annoyance.
==Strategy & Tips== 
*Once the possibilities of G-122 are met and has manifested in the current room, all players must find a table to hide under. If a player cannot find a table, or hides in a locker, they will fall victim either the mainG-122, or its minions. 
**Players should divide into groups and find tables to hide under, but be careful on how far you are, lag behind too much and you'll quickly fall victim to BG-122 when it spawns.
*After G-122 "despawns", it will summon multiple minions. If you are still not under a table, hide IMMEDIATELY, as FA-122 checks and MS-122 breaks lockers in the previous rooms.
*Once the chaos is over, you may safely exit the table. UNGOGGLEFLONG-122 may block sounds from other entities like Angryman, so you should be careful of that.
*G-122 is vastly treacherous when combined with either G-26, G-100, G-159, or G-200.
**In the case when G-26 or G-200 spawn while G-122 event is about to occur, seek the nearest table immediately. Make sure to be hiding before G-200 activates its mechanism.
**In the case of G-100, hide in the previous rooms, as G-100 will not hesitate to check the tables in the current room.
**For G-159, follow it's instructions, then hide under a table. However, if G-159 tells you to hide in a locker while FA-122 or MS-122 are active, this combo will come with a very slim chance to survive.
==Trivia==
*The subordinates of G-122's clones possess individualized voice lines within this context.
**FA-122 says: "RUN RUN RUN NOOOOOOAAAAAAAAAAAA".
**GW-122 says: "Hi I am GW and I wander Around AAAEEE!".
**GB-122 says: "I AM SUCH A FUNNY LAD EEEEEYAAAAAAAA!!!!!"
**BG-122 says: "My name is BG and I am the best!” More of its voice lines can be found in its page.
**MS-122 says: "I am so happy for myself and so should you!"
**JE-122 says: "I'm so cool I will explode in mere seconds!” The following speech will get faster after a few seconds before explosion occurs.
**UNGOGGLEFLONG-122 says: "Hi I am GW and I wander Around AAAEEE!". (Same line as GW-122, but sped up.) 
*JE-122 is the sole clone of G-122 that has a nose. The remaining clones of G-122 do not have a nose.
*JE-122 is the sole minion that possesses a distinct vocalization from its counterparts, as it embodies the persona of Bonzi Buddy, in contrast to the customary BetterSAM.
* The initial occurrences of G-122 and GW-122 can be traced back to this source, where they are alternatively referred to as "A-231" and "A-400", respectively.
**The initial manifestation of GB-122 can be traced back to this location, albeit under the appellation of "A-30".
*FA-122 and MS-122 are the locker-checking clones of G-122, and they check lockers back in the few rooms, and the current room.. This is a consistent practice, and therefore, if one is occupying a locker that is deemed unlikely to be checked, there exists a possibility that the locker in question may not be checked by the aforementioned clones.
*FA-122 possesses the capability to startle the player through a sudden and unexpected appearance, rather than causing physical harm. The root cause of this phenomenon remains uncertain, as it is yet to be determined whether it is a deliberate feature or an inadvertent programming error. Additional inquiry is necessary to ascertain whether this behavior is consistently present or if it is an unintended anomaly.
*In the event that G-122 materializes without the presence of any tables, it is advisable to expeditiously retreat to the preceding chambers or persist in opening doors until a suitable surface is located. 
**The rationale behind the possibility of repeatedly opening doors until discovering tables is attributed to the brief delay of G-122 in reaching G-000, thereby affording the opportunity to open a few doors prior to the spawning of clones.
*It is possible to effectively evade the detonation of JE-122 through swift locomotion. This strategy can be implemented provided that there are no obstructions impeding progress.
*With the exception of MS-122 and JE-122, the subordinates of G-122 exhibit a similar atmosphere to that of G-122, albeit with the possibility of being modulated and distorted. This phenomenon is observable in FA-122, for instance.
*The present audio of G-122 origin is characterized by a distortion effect of 0.99, an equalizer effect comprising HighGain: -7, LowGain: 10, and MidGain: -7, and a PlaybackSpeed of 6, Same for GW-122 But with pitchshift 2, And most likely same for GB-122 but with some pitchshift as well.
*The clone names aren't confirmed so if you try to put them back, please refrain from doing so as they are not canon, just look at page history and scroll down.
* The designs of G-122 and its clones weren't specifically made for Rooms: Low Detailed, and instead came from old scratch projects or messages from Bugggs7.
**G-122 and GW-122 designs come from 'scary scary'
**FA-122's design comes from a discord message (seen in gallery)
**BG-122 design comes from 'Rooms Kit'
**GB-122 design comes from 'unfinished rooms game WAHHHHHHHHHHHHHHHHHHHHHHH'
**The origins of MS-122 and JE-122's designs are currently unknown.
**The only exception to this is UNGOGGLEFLONG-122 as its design was made off of GW-122's specifically for a G-122 clone.
*JE-122 voice in Microsoft Sam is made by setting the voice to adult male #2, the pitch to 125 and the speed to 175.
*G-122 is actually a kid’s drawing.[confirmed by bugggs7]
*GW-122 accurate voice in BetterSAM is made by setting the pitch to 43, the speed to 47, the mouth to 128 and the throat to 186. 
**The first person to (possibly) find this out is Sohelpmegod9328, the one who recently edited this page.
**It is possible to survive G-122 inside a locker, as FA-122 or MS-122 check random lockers.
**UNGOGGLEFLONG-122 has a shortened name that some people call it, This shortened name is UGF-122.
**G-122 and his minions stack ungoggleflongs until they fall in their spare time.
==Gallery==
===Images===
File:G-122 clones.png|3 GW-122's along with 2 FA-122's.
File:G-88.png|G-122 standing next to a dead player.
File:G-122 entering a room.png|G-122 not despawning at G-001. This proves that G-122 can only despawn when his minions despawn.
File:G-122 close design look, along with "Hide in a table" cut off on the end.png|G-122 at the first room of Section G.
File:G-122 with a dead player.png|G-122 standing next to a dead player.
File:G-122 with 2 dead players.png|G-122, once again standing next to a dead player.
File:Close look of GB-122 design.png|A closer view of GB-122.
File:2 GB-122 on a room.png|Two GB-122's in the Lobby
File:A bunch of GW-122 in a room.png|Multiple GW-122 in the latest room.
File:GW-122 seen in game 1.png|Two GW-122s seen ingame.
File:FA-122 seen in game 1.png|FA-122 seen ingame with it's particles.
File:BG-122 seen in game.png|BG-122 seen in game, along with FA-122's particles blocking BG-122's image.
File:The king has arrived.jpg|G-122 spawn killing at G-000.
File:He Is The Best.png|A clear view of BG-122.
File:BRO IM CHECKING THIS LOCKER GET OFF MY HEAD.png|2 FA-122's checking the same locker.
File:G122clones.png|GW-122, FA-122 and MS-122 seen in the same room, along with another GW-122 in the next room.
File:Bro who is this.png|MS-122 checking a locker.
File:Vlc 9ZRQZlXBdu.png|JE-122 seen ingame, along with a player in the background.
File:Ruh roh raggy.png|G-122 seen a couple of rooms away from the player, about to kill the player.
File:G-122.png|Two JE-122s in Section A.
File:GB-122.png|GB-122 passing by a player.
File:Haha.png|G-122 spawnkilling at G-000 along with G-250.
File:Why is glee here.png|G-122 passing by, ready to spawn his clones at any moment while Glee has been spawned by an admin
File:FA-122 in a rooooom.png|FA-122 checking a locker, unaware that the player is behind them.
File:UNGOGGLEFLANG.jpg|A new varient called UNGOGGLEFLONG-122.
File:NewGobberAdded.png|UNGOGGLEFLONG-122 Has Seen In Room.
File:RobloxScreenShot20230912 130939139.png|Another Image of UNGOGGLEFLONG, but far away.
File:2 UNGOGGLEFLONG-122 in B section.png|2 UNGOGGLEFLONG-122 in a B section.
File:UNGOGGLEFLONG-122 with GW-122 and FA-122.png|UNGOGGLEFLONG-122 with GW-122 and FA-122 in A section
File:Ruhs.png|G-122 clones on the black screen mode. CG-55 makes black screen
File:Eff aye on too too.png|FA-122 next to tables.
File:The funny guy group.png|JE-122, FA-122, MS-122 and FW-122 next to tables.
File:Ohelnaw.png|Two JE-122's, Three FW-122's, Two FA-122's, and Two UNGOGGLEFLONG-122's.
File:Jdjjdeihwewweer.webp|G-122 killing a player while with G-300.
File:G-122NewParticle.png|proof of G-122 Having a new Message. (look closely at the bottom fading message)
File:G-122 lore 1.png|Proof that G-122 is a drawing from a child (alongwith the lore of various other entities)
File:G-122 lore 2.png|G-122's minions being canonically from a child, likely due to their non-scary nature
File:G-122 blue.png|G-122 but blue. Caused by G-122 and G-60 spawning at the same time.
File:G-122 fell to the void.png|G-122 when he fell to the void (look very closey)
File:G-122withg60particlesseen..png|G-122's minions with old G-60 particles seen
File:Modified-colors.png|Clone: FA-122 and Clone: MS-122 seen with different colors, due to G-60's cyan screen.
===In-Game GIFs===
File:G-122 Chaos.gif|G-122 spawning it's clones.
File:G-122 Clones and G-60.gif|G-122 Clones With Old G-60 Passing By.
File:GB-122 Player Collison.gif|GB-122 passing by. The player is unaware that GB-122 will jumpscare them. Note how this is his old mechanic.
File:G122jumpscare.gif|G-122's jumpscare. (Flashing lights)
File:FA122jumpscare.gif|FA-122's jumpscare. (Flashing lights)
File:MS122jumpscare.gif|MS-122's jumpscare. (Flashing lights)
File:G-122idle.gif|G-122 with his old animation at the first room of G-000.
===Miscellaneous===
File:Guys I Think I Have To Hide In A Table.png|G-122's HIDE IN A TABLE particle. (no animation)
File:G-122 Ring.png|G-122's Ring particle. (recreation)
File:Hide in a table or ill make my minions kick ur badonkidonk.png|Colorless G-122.
File:Boss i found him do i kick his badonkidonk?.png|Colorless FA-122.
File:-insert vibing-.png|Colorless GW-122.
File:G-122 purple minion.png|Colorless GB-122.
File:Oops, I mean, this one is the green one ok..png|Colorless BG-122.
File:Thatpurpleboi.webp|Colorless MS-122.
File:JE-122.png|Colorless JE-122.
File:Colorlessungog.webp|Colorless UNGOGGLEFLONG-122.
File:Untitled98 20230813081514.png|JE-122 without its nose.
File:G88ingame.webp|G-122's actual image.
File:Thefunnylad.webp|Possible GB-122 ingame.
File:JE122.png|JE-122 with its original size.
File:JE but Strechedly.png|JE-122 without its nose, but stretched to a square.
File:ClearJE-122 but without nose cool.png|JE-122 without its Nose, stretched square, and colorless.
File:BRUH AGAIN.png|Colorless JE-122, but stretched to square.
File:GB-122's Voiceline.png|stickbug/bugggs confirming what GB-122 actually says.
File:The truth, about FA-122.png|The post FA-122's design comes from
Category:Entity
Category:Entities
Category:G Section Entity
Category:Entities with Nicknames
Category:Red
Category:Spawner Clones
Category:Smile
Category:Entities that don't spawn in the lobby