Countries

* Sa'hasa: Feminine-Presenting
* Rani Heriven: Masculine-Presenting
* Azzamar: Demi-Boy
* Solmera: MTF
* Isla Antrion: Gender-Fluid
* Sorellicor: Demi-Girl
* Kanne: Butch
* Pellion: Multi-gender (Bi, Tri, Pan, Poly)
* Tör: FTM
* Loron: Boi
* Inua:ta: Aporagender
* Soa: Agender. Asexual. Aromantic.
* Manasoa: Third Gender
* Chovran Islands: Femme
* Isles of Veyhn: Gender-Nonconforming
* Ithryn: Androgynous
* Camling: Trans
* Yorwyn: Cisgender
* Evesté: Intersex/Intergender. Sexually Fluid
* Nāmen: Two spirit
* Katha: Sexless
== Inspiration ==
Dragon Age (Par Vollen, Rivain, Seheron, Tevinter, Orlais, Anderfels, Nevarra, Ferelden, Orzammar, Free Marches, Antiva). Grishaverse (Suli, Ravka, Kerch, Fjerda, Shu Han, Wandering Isle, Novyi Zem). Seven Realms (Shivering Fens, the Fells, Southern Islands, Carthis, Northern Islands, Bruinswallow, We'enhaven, Arden, Tamron, Spirit Clans). The Elder Scrolls (Pyandonea. High Rock. Hammerfell. Morrowind. Skyrim. Cyrodiil. Valenwood. Elsweyr. Black Marsh. Orsinium. Summerset Isles. Akavir, Yokuda, Eltheric Islands). Game of Thrones (Summer Isles, Naath, Basilisk Isles, Dothraki, Asshai, Yi Ti, Leng, Dorne, the North). Avatar (Fire Nation, Earth Kingdom, Water Tribe, Air Nomads). Avatar (Metkayina, Omatikaya, Sarentu, Tipani, Kame'tire, Aranahe, Zeswa, Anurai, Hulanta, Tayrangi, Tawkami, Ta'unui, Olangi, Rey'tanu, Kekunan). The Witcher (Temeria, Redania, Cintra, Kaedwen, Nilfgaard, Hakland, Skellige, Aedirn 
* Camling: Ferelden. Wandering Isle. High Rock. Rey'tanu. Westeros
* Isla Antrion: Antiva. Kerch.
* Namen: Seheron. Suli. Spirit Clans. Kame'tire. Cintra
* Eveste: the Fells. Tipani. Temeria
* Ithryn: Orlais. Shu Han. Summerset Isles. Yi Ti. Fire Nation. Aranahe. Nilfgaard
* Katha:
* Inua:ta: Nevarra. Ravka. Arden. Cyrodiil. Earth Kingdom. Kaedwen.
* Soa: Valenwood. Air Nomads.
* Manasoa: Shivering Fens. Black Marsh. Hulanta
* Loron: Free Marches. Tamron. Sarentu. 
* Sorellicor: Par Vollen. Hammerfell. Tawkami
* Kanne: the Anderfels. Carthis. 
* Yorwyn: Tevinter Imperium. Morrowind. Asshai. Redania
* Rani Heriven: Orzammar. Fjerda. Skyrim. Anurai. Skellige
* Sahasa: We'enhaven. Elsweyr. Dorne.
* Azzamar: Novyi Zem. Bruinswallow. Yokuda. Olangi.
* Solmera: Northern Islands. Water Tribe.
* Pellion: Tayrangi
* Isles of Veyhn: Rivain. Southern Islands. Pyandonea. Summer Isles. Metkayina. Ta'unui
* Chovran Islands: Eltheric Islands, Kekunan
* Tor: Akavir. Dothraki. Zeswa. Orsinium. Hakland.
== Country Relationships & Histories ==
* Loron is friends with everyone, and instead of being conquered each time one of the three main immigrants came, they assimilated and changed, becoming a melting pot where there is no conflict between very different peoples. They have not stayed static or been unwelcoming, and no one has conquered them, they have not in turn conquered anyone, no enemies, only friends, just the way they like it.
* Isla Antrion is in business with anyone and everyone, no one wants to conquer them because they are just too darn useful, they have economic and trade power and thus vast wealth, but anyone can join in on the profit if they have the skills, though few but the Antrions themselves ever truly prosper there, however, the most powerful countries have benefited greatly from their relationships, while those with less to bargain with are often exploited, but since they are never directly invaded, there is little they can do to gain the upper hand. Some expats from these poorer countries try to join the big companies of Antrion as a worker bee to send the money back home, but very few ever rise in rank due to lacking connections and political power.
* Namen is trod on by anyone and everyone, since they were the first people Ithryn conquered, which was quite early on, they have never been able to get back on their feet or become a world player in anyway but by being exploited or simply leaving home. The few of them that stayed try stubbornly to maintain their culture and reduce their poverty, becoming very unwelcoming to strangers, this seems to be working slowly but surely and there is little they can give to other countries that has not already been taken, and they guard what prosperity they can build closely and secretively. They have rebuilt over the abandoned mining towns of the Ithrynians. 
* Yorwyn is avoided by everyone, and openly hated by more conservative countries, or treated with awe and suspicion by those more tolerant. They have been quite insular, as their native habitat is very hard to traverse by any not natively equipped, and the people dangerous and frightening enough to keep any but the most foolhardy adventurers at bay. Though they have great wisdom and mystical power, they have very little interest in the outside world, as they have their own civil wars to deal with, and seem to whittle away at their own strength, not living in massive cities that have fallen into disrepair, with their population declining, they have still managed to keep their knowledge and cultivate their magicks, but the witches and vampires have not time for outside troubles, and look down upon most other cultures. The one or two invasions they have had they have swiftly repelled, at great cost, but have fared far better than the Namens in most every way. They have sent envoys to most other places, but with no real purpose other than to observe and keep tabs, trying to learn all they can.
* Camling hates Ithryn, and Ithryn tolerates Camling, to an extent. Like the English and the Scots, before the Jacobite Uprising of Bonny Prince Charlie. Like Orlais and Ferelden. Neither have any desire to conquer the other, or to work together, but things are much more amiable at the border, and a small subculture that mixes both is thriving, though sometimes they get ideas of sharing cultures more widely that the rest of their respective countries vehemently opposes. Ithryn once did a soft invasion of Camling, that lasted only a generation, while they do band together if one is invaded, the amount of help they over each other varies by the age, depending on their current relationship status, which is usually "it's complicated", they are like siblings, with Ithryn being the older one with a college degree and perfect family, and Camling being the screw-up younger sibling that hasn't done anything with their life. Camling has raided the Isles of Veyhn off and on, but now mostly trades with them now that the veyhnians have a better armada than them, both have companies of pirates that are often in competition, and things get ugly sometimes, but many of the upper-class Camlings like to vacation there, and Camling products are expensive and prized in Veyhn. 
* Rani Heriven's dwarves are half isolationist, half merchant traders, while the ice barbarians simply hate everyone who isn't them, and tolerate the dwarves due to their shared history and similar cultures, and they help each other to survive the harsh landscapes, as neither could survive on their own in the early days.
== Traits ==
* Mottled black and white skin and hair and sectoral heterochromia
* Red whites of the eyes
* Prosthetic eye, hand, arm, leg
* Central heterochromia
* Complete heterochromia
* Schizophrenia
* Anxiety
* Depression
* Transgender
* Phobias
* Allergies
* Bipolar
* DID - Eveste
* Austism - Soa
* ADHD
* PTSD
* Sociopathy
* Psychopathy
* IED
* Werewolf - Camling
* Elf
* Fairy
* Mermaid -Isles of Veyhn
* Vampire -Yorwyn
* Witch - Yorwyn
* Android - Katha
* Cyborg
* Colorblind
* Full Sclera Eyes
* Night Vision
* Alcoholism
* Drug Addiction
* Caffeine Dependency
* Intersex
* Sexless
* Ace/Aro - Soa
* Pan
* Straight
* Gay
* Bigender
* Agender
* Polyamorous
* OCD
* Tourette's 
* Hemophilia
* Dwarfism- Rani Heriven
==Geography==
===Bog===
===Temperate Rainforest===
===Karst===
===Lowland Meadow===
===Carpathian Mountains===
===Pannonian Basin===
===Alps-Himalaya System===