Rivals balance update 2019-06-27

The 27 June 2019 balance update13lade, 27 June 2019. &C Rivals Mid-season Balance Patch Analysis. Youtube. Last accessed: 09 December 2019.shuukit, 27 June 2019. Mid-Season Balance Patch June 2019 . Blogspot. Last accessed: 09 December 2019. for Command & Conquer: Rivals
==Changes==
===GDI===
==== Drone Swarm====
* Speed down to Fast (was Fastest)
* Life decreased to 127 (was 175)
This tune down will make it harder for Drones to push an advantage through numbers or to resupply a defensive position as easily. It will also allow units such as Rhino and Buggy to kill the Drone Swarm much faster.
==== Grenadiers ====
* Grenadier movement behavior adjusted.
This will help Grenadiers position against the Shatterer
==== Mohawk Gunship ====
* Damage decreased to 382 (was 392)
Fixes a breakpoint in level and training between Mohawk and Attack Bikes
==== Orca ====
* Reload time increased to 10 (was 8)
Orca has become incredibly dominant and is overshadowing many units in the meta. This change will differentiate it from its Mohawk counterpart
==== Orca Bomber ====
* Health decreased to 1715 (was 1950)
Orca Bomber has been raining terror from the skies for sometime. We have lowered its health to make it easier to take down
==== Pitbull ====
* Health decreased to 1611 (was 1650)
Fixes a breakpoint in level and training with the new Predator and Scorpion Tank values in this path
==== Predator Tank ====
* Damage increased to 830 (was 800)
* Health decreased to 2823 (was 2910)
Fixed several breakpoints in level and training regarding variations of Predator Tank and Scorpion Tank
==== Riflemen ====
* Health increased to 130 (was 120)
Fixes a breakpoint in Rifleman vs. Rifleman matchup
==== Rhino ====
* Health decreased to 1611 (was 1650)
Fixes a breakpoint in level and training with the new Predator and Scorpion Tank values in this patch
==== Shatterer ====
* Damage increased to 362 (was 230)
* Attack cooldown increased to 1.3 seconds (was 1.0 seconds)
* Speed increased to Fast (as Average)
* Stun duration increased to .85 seconds (was .45 seconds)
* Time until the next stun increased to 1.3 (was 1)
* Shatterer deceleration reduced to 0
The Shatterer was released a bit below expectations. This change will allow it to fit it's role much better, taking full advantage of its stun mechanic.
==== Slingshot ====
* Cost decreased to 40 (was 50)
The Slingshot's current power level felt health to us so we decided to make it easier to build and resupply.
=== Nod ===
==== Artillery ====
* Cost increased to 110 (was 90)
==== Banshee ====
* Damage decrease to 382 (was 392)
Fixes a breakpoint in level and training vs. Attack Bikes
==== Inferno ====
* Health increased to 1715 (was 1570)
Raising Inferno's health to match its heavy bomber counterpart
==== Scorpion Tank ====
* Damage increased to 646 (was 600)
* Health decreased to 2197 (was 2400)
Fixed several breakpoint in level and training regarding variations of Predator Tank and Scorpion Tank
==References==
Category:Rivals official patches