Decorations/Clan Capital

__NOEDITSECTION__
Decorations are purely aesthetic objects. They have no active purpose in the defense or production of your village.
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Big Barbarian 	Great Pyre 	Pillar (1) 	Pillar (2)
 	 	 	
Big Barbarian(Ruin)	Great Pyre(Ruin)	Pillar (1)(Ruin)	Pillar (2)(Ruin)
 	 	 	
Boulder (1) 	Boulder (2) 	Stone (1) 	Stone (2)
 	 	 	 	 	
Forest(Type 1)	Grove(Type 1)	Tree(Type 1, 1)	Tree(Type 1, 2)	Tree(Type 1, 3)	Tree(Type 1, 4)
 	 	 	 	
Forest(Type 2)	Grove(Type 2)	Tree(Type 2, 1)	Tree(Type 2, 2)	Tree(Type 2, 3)
 	 	 	 	 	 	
Dead Tree	Trunk (1)	Trunk (2)	Bonfire	Tombstone (1)	Tombstone (2)	Tombstone (3)
 	 	
Mine Cart (1)	Mine Cart (2)	Goblin King Statue
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==Summary==
*Decorations are structures in the Clan Capital that serve a dual purpose: they initially obstruct placement of buildings similarly to Obstacles in the Home Village and Builder Base, but once rebuilt, they become decorative items that can be moved and stashed in Village Edit Mode.
*Most decorations can be rebuilt as part of a set of decorations, usually by the time the Capital Hall or District Hall is upgraded to level 2. However, some decorations, usually small trees, are rebuilt as part of other ruins and may require higher levels of either to rebuild.
*Decorations do not contribute towards the requirements for upgrading the Capital Hall.
==Rebuild Costs==
The cost of rebuilding a set of decorations is equal to the sum of the costs of all the decorations included (e.g. a set of decorations consisting of three Groves costs 6,000 Capital Gold). These costs do not apply if the decoration is rebuilt alongside other buildings.
Name 	Size	Rebuild Cost
Big Barbarian 	4x4 	50,000
Great Pyre 	3x3 	25,000
Pillar (any type) 	2x2 	5,000
Boulder (any type) 	3x3 	5,000
Stone (any type) 	2x2 	2,500
Forest (any type) 	3x3 	4,000
Grove (any type) 	2x2 	2,000
Tree (any type) 	1x1 	500
Dead Tree 	1x1 	500
Trunk (any type) 	1x1 	500
Bonfire 	1x1 	6,000
Tombstone (any type)	1x1 	500
Mine Cart (any type)	1x1 	5,000
Goblin King Statue 	2x2 	20,000
==Trivia==
*Large decorations, such as the pyre, do actually have a very limited use, in that they block troop deployment in a very small 1x1 area in the center. 
*All forms of tombstones spawn upon the defeat of troops, with up to three being able to be grouped onto the same tile depending on how many troops were defeated. However, while they persist between attacks on the district, they do not appear outside of these raids.
Category:Buildings
Category:Other
de:Dekorationen