Grand Hamlet (WC1 Human)

Grand Hamlet is the second mission of the Human campaign in Warcraft: Orcs & Humans. In this mission, the human Regent defends the town of Grand Hamlet from an impending attack by the Orcs.
==Mission briefing==
===Retail game===
The Orcs around Grand Hamlet are becoming increasingly brazen in their attacks, and our spies inform us that they are amassing a large army to march against the town. The King is sending you, along with a small detachment of troops, to rally the people and defend the town against all opposition.
===Game demo===
A small village near the Borderlands is being attacked by an Orcish invasion force. You must take what few troops remain available to the King and defend the town for as long as possible. If the King can raise funds, reinforcements may be on the way...
===Epilogue (game demo)===
King Llane has desperate need of your continued leadership in the battle against the Orc invasion of Azeroth. The coffers of the Kingdom are being bled dry by war, however, so your contribution is required to raise money for more armies. You will be able to augment your forces with brave, mounted knights and powerful conjurers that can summon creatures to fight for your cause. There are also great dangers that await you, as there are mines to be explored, monsters to be vanquished, and the evil forces of the Orc War Chief Blackhand to be conquered. The fate of Azeroth awaits!
==Battle description==
===Retail game===
Information gathered from human spies revealed that large numbers of Orcs were closing in for an attack upon the unsuspecting village of Grand Hamlet. After having successfully established a farming community in the previous mission, King Llane assigns the Regent to the task of defending Grand Hamlet from the Orcs' invading forces.
The Regent dispatches several groups of footmen and archers out to meet up with the Orcish grunts and spearmen. Crossing the bridges of the nearby river to the west, the humans discovered more Orc patrols within the area, which they managed to defeat through isolated clashes and skirmishes. With the Orcish patrols defeated, the humans succeed in defending Grand Hamlet from the Orcs' raid.
===Game demo===
In the Warcraft: Orcs & Humans game demo, the Orcs completely overrun the town of Grand Hamlet as the last human defenders fight to their deaths and the village is destroyed.
==Guide==
This is a survival map where you must outlast the incoming enemy forces. There are 16 enemy units, but they will only approach the town one at a time (about every couple game minutes). When they are all dead, the player wins.
Begin by training a Peasant and sending your starting Peasant to a Gold Mine. There is one to the northeast and one to the southwest. The southwest mine is closer and is not in the way of incoming enemy units, so start working on that one. You will need a farm immediately after your Peasant pops out. 
Get your economy going, then work on a Barracks to pump out some Footmen. After you take care of a few incoming units, you should have room in your resources to build a Lumber Mill. Unlike in future versions of Warcraft, the Mill does not serve as a drop point, only access to Archers, Arrow Strength upgrades and access to advanced buildings, such as the Blacksmith and Church. You can defend the base with Archers (after building a Mill) and they have access to the arrow upgrades; These add +2 Minimum damage (which cannot be blocked by enemy armor) to your Archers' attacks, allowing them to outrange and outdamage the (eventual) incoming Spearmen. Keep in mind: Archers do not hit as hard as Footmen, even with full upgrades.
You can play this two ways: You can wait it out and allow the enemy to send one enemy at a time until they have all been taken care of, or you can go on the offensive with a task force of Footmen and/or Archers. If you decide to explore the map, make sure you leave some forces behind.
The following guide will tell you which direction enemy troops come from when they approach the base:
====Enemy Approach====
 Grunts
*North
*South
*West
*North
*North
*North
*North
 Spearmen
*South
*South
*South
*North
*North
*North
*North
*West
*West
===The Easy Way===
Send your peasant to the nearest mine (southeast of the base) and train another one, immediately. Take your existing forces and place them the the north of your base. Once your second Peasant becomes available, use him to get a Farm going, then resume building Peasants. Focus on getting an economy that consists of no less than five or six Peasants on gold and two on lumber. 
After the first Grunt has been killed, the next one will arrive from the south, so move your forces down a bit. Watch out for this Grunt, because he may swing around the far side of the trees and emerge near the Gold Mine your Peasants are working on. Use your Archer to scout around a little to the south so you can observe which direction the Grunt to approach from, but don't stray too far south, or you will get the attention of several Spearmen.
After the second Grunt is dead, move your surviving forces to the west side of your base. By this point, your Barracks should be constructed and you should be pumping out additional Footmen. Start training reinforcements when gold permits (which should not be a problem if you have plenty of Peasants mining gold) and be sure to keep up with farm construction. Once you have enough Footmen to place two at each point entering town, you can start worrying about Archers (To be fair, they are not needed on this map, given the lack of strength each attack has on the base; this is more in case you are hovering an unusual amount of gold and cannot spend it fast enough). The Archer upgrades are nice, but not required. If you plan to spend the gold on them, then get the first one.
If you find yourself hoarding gold, build a second Barracks and pump out additional troops. Having at least 8-10 on hand should be enough to send an expedition force out to start clearing out the map while leaving a few behind as the enemy AI will continue to send single units to your base.
==Forces==
;Kingdom of Azeroth
*1+ Peasants
*2+ Footmen
*1+ Archers
;Orcish Horde
*7 Grunts
*9 Spearmen
==Misc. Information==
Player 	Player
Starting Resources 	x700, x700
Train 	Footman, Peasant, Archer
Construct 	Farm, Barracks, Town Hall, Mill, Road
Starting Upgrades 	None
Available Upgrades 	Arrow Strength x2
Starting Research 	None
Available Research 	None
 	
Enemy AI 	Enemy AI
Combat Acquisition Range	8
AI Behaviour 	Send single suicide units.
Starting Upgrades 	None
Starting Research 	None
==Notes and trivia==
*Whenever the AI sends a unit at the player's base, the Move-Attack command is directed towards the player's Town Hall, which is normally the first unit on the player's list of units they have in the game's memory. They also send a unit at a time based on the order of enemy units in the game's memory. Since the game's memory groups all the Grunts and Spearmen together, that is why all the Grunts are sent first, then the game finished up with the Spearmen.
*In the game demo:
**The humans end up losing the battle, while in the retail game, they end up winning the battle. The game's demo states that King Llane will send reinforcements if possible, so it is possible that he managed to send reinforcements and that's why in the retail game the humans defend Grand Hamlet. Another possibility is that the game demo mission takes place after the retail game mission in order of chronology, and is the equivalent of the orcish mission to destroy Grand Hamlet, confirmed to have happened in later sources. It is also possible that it is a tongue-in-cheek reference to needing real players to buy the retail game so that the story can advance.
**The previous mission is Kyross.
**The in-game description for the mission is: 
==Gallery==
Image:WC1 Human3 Demo.jpg|Map of the game demo.
==Videos==
Category:Warcraft: Orcs & Humans human campaign
Category:Unofficially named articles