The Hostility Meter

== Significance of the Hostility Meter ==
When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.
If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 90 points are reached by both Kingdoms, either one can declare.
On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.
== Attacks, Spells, Ops and How they Move the Meter ==
Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
=== Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns ===
All these Attacks add 3 points to the Hostility Meter per hit.
=== Ambushes ===
Ambushes add 1.5 points to the Meter.
=== Bounces ===
Bounces will affect the Meter based on Offense send / Defense.
=== Dragons ===
Dragons add 30 points to the Hostility Meter.
=== Spells and Thievery Operations ===
Spell 	Relations Required	Value
Storms 	Normal 	0.02
Drought 	Normal 	0.02
Gluttony 	Normal 	0.03
Magic Ward 	Unfriendly 	0.05
Chastity 	Unfriendly 	0.05
Sloth 	Unfriendly 	0.05
Greed 	Normal 	0.05
Vermin 	Normal 	0.00
Abolish Ritual 	Unfriendly 	0.05
Lightning Strike	Normal 	0.06
Pitfalls 	Normal 	0.06
Explosions 	Normal 	0.06
Fireball 	Unfriendly 	0.08
Tornadoes 	Unfriendly 	0.1
Blizzard 	Unfriendly 	0.1
Expose Thieves 	Unfriendly 	0.12
Fool's Gold 	Unfriendly 	0.14
Mystic Vortex 	Unfriendly 	0.15
Nightmares 	Unfriendly 	0.15
Land Lust 	Unfriendly 	0.2
Meteor Showers 	Hostile 	0.25
Thievery Operation 	Relations Required	Value
Free Prisoners 	Normal 	0.01
Rob the Granaries 	Normal 	0.02
Bribe Generals 	Normal 	0.03
Bribe Thieves 	Normal 	0.03
Rob the Towers 	Normal 	0.03
Kidnap 	Normal 	0.04
Rob the Vaults 	Normal 	0.04
Steal War Horses 	Unfriendly 	0.06
Incite Riots 	Normal 	0.06
Night Strike 	Unfriendly 	0.08
Sabotage Wizards 	Unfriendly 	0.08
Destabilize Guilds 	Normal 	0.08
Arson 	Normal 	0.08
Greater Arson 	Unfriendly 	0.1
Assassinate Wizards	Unfriendly 	0.12
== Detailed: Effects of Moving the Meter & Changing Relations ==
=== Normal ===
No Effects
=== Unfriendly ===
* A Dragon sent to an unfriendly Kingdom will only have 50% health points.
Mystics:
* Expose Thieves
* Fireball
* Lightning Strike
* Chastity
* Fool's Gold
* Nightmares
* Mystic Vortex
* Tornadoes
* Land Lust
* Abolish Ritual
* Magic Ward
* Sloth
Thievery:
* Night Strike
* Assassinate Wizards
* Greater Arson
* Sabotage Wizards
=== Hostile ===
* Some Honor gains from Ops and Spells
* A Dragon sent to a Hostile Kingdom will only have 75% health points.
* Mana costs of Offensive Spells decreases to 2%
* Stealth costs of Offensive Operations decreases to 2%
* Access to Meteor Showers
=== War ===
* Greatly increased Honor gains from Ops and Spells
* A Dragon sent in War has full health
* Dragon Networth Range is removed when targeting a Kingdom you are at War with
* Greatly reduced Multi-Attack Protection
* 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
* Decreased Attack Time (phasing in) by 15% after 12 Ticks
Mystics:
* Amnesia
* War Spoils
Thievery:
* Propaganda