Adventurers Guild

The Guild collates all the complex word-of-mouth information it receives and redistributes it in the form of quests and adventures assigned to adventurers. Citizen can also commission Quests. The Guild takes care of all the formalities and usually negotiates fair pricing. They finance themselves by taking a small cut from quests and city subsidies. They also have a fixed contract with the Armadrome to provide magical Items as rewards. This has proven to increase the amount of adventurers and reduced the overall costs.
The Guild has an internal rating system, called adventure classes. Those are comprised as follows:
Adventurer Classes
Rank 	Honor 	Boon
Probation	0 	Access to the Adventuring Guild Services, Programms and Subsidies
Tin 	500 	1 additional Feat + 1 Rare magic item
Copper 	1.000 	Honorary Citizenship + Free Tattoo LVL3 + 2 rare magic item
Silver 	5.000 	25 Cell Property in Downtown + Trade Licence + 5 rare magic items
Electrum 	10.000 	100 Cell Property in Downtown/25 Cell in Uptown + 1 Legendary item
Gold 	50.000 	Honorary Titel + Statue in Marble (Guildhall) + Seat in Guild Council + 2 Legendary items
Platinum 	100.000	Honorary Council Seat + Access to Center of City + 1 x Epic Boon of Choice per Member