API:SaveVariablesPerCharacter

__NOTOC__
Registers a variable to be saved automatically after the SAVE_VARIABLES (need confirmation) event is triggered. The variable is automatically loaded before the VARIABLES_LOADED (need confirmation) event is triggered. The variable is saved in the My Documents/Runes of Magic/CHARACTER_NAME/SaveVariables.lua file.
SaveVariablesPerCharacter("variableName")
== Parameters ==
=== Arguments ===
:;variableName
::String - The name of your variable. NOT the actual variable. Note that it doesn't save functions, threads, or userdata.
=== Returns ===
:;none
== Notes ==
See SaveVariables for more information as the only difference is the location the variable is saved to.
== Related Functions ==
* SaveVariables
* LoadVariablesAnchor
* SaveVariablesAnchor