Harbor Wave

Harbor Wave: Battle for the Seven Seas, usually just shortened to Harbor Wave, is a 3D fighting game developed by Isurus Multimedia Industries. It was released as a launch title for the Nintendo Super Switch, on November 2nd, 2023, with forward compatibility for the original Nintendo Switch. In addition, for April Fools of 2023, a low-quality parody known as Hibber Wiff was released for the original Switch before Harbor Wave's launch, serving as a sort of sneak-peak for the setting and its characters.
==Setting==
Taking place in 2054, various aquatic creatures have rapidly evolved into humanoid, sentient forms, creating what are now known as Seamorphs. As Seamorphs spread and sea levels rose, the world took on a different form. Seamorphs became the dominant species, and humans a minority. In addition, various weird and wonderful animals have evolved as well. The Earth is now a massive untapped source of discovery, be it through ruins, new land, or new species.
The game revolves around the Seven Seas Tournament, a global, heavily-broadcasted tournament held every two years. It is hosted by the current champion, Jose Amaro Zavala - Better known by his stage name, The Eruption. Various different fighters from all walks of life, all across the world, have gathered to partake in this prestigious tournament. However, only one will be able to take home the gold...
==Controls==
===Menu Controls===
*L-Pad - Select
*A Button - Confirm
*B-Button - Cancel
===Battle Controls===
*L-Pad - Move
*R-Pad - Lock-On
*B - Jump
*X - Striker
*Y - Knocker
*A - Charger
*R - Guard
*L - Dodge
*ZR - Special
*ZL - Tsunami
*+/- Buttons - Pause
==Gameplay==
===Combat===
Harbor Wave is a 3D fighting game built around being accessible, but still having depth in its combat. The inputs are simple, without having complex multi-direction inputs like in traditional 2D fighters, and there aren't massive, intricate combo chains like in Tekken.
Gameplay is seen through a behind-the-back perspective, with a split-screen mode for multiplayer. Though, it can also be set to 2D or isometric perspectives instead. Like most fighting games, the goal is to deplete your opponent's health gauge to zero. To achieve this, the fighters are given four different universal attacks: Strikers, Knockers, Chargers, and Specials.
Strikers are the standard attacks, and can be mashed for a combo. These attacks also have directional inputs and a charged variant as well. Knockers are heavy attacks, breaking guards and blowing opponents across the room. They usually have normal and charged inputs, but the exact options can vary. Chargers give fighters a burst of mobility, allowing them to close the gap and follow up in combos. Like Knockers, the Chargers have varying inputs, though they usually have grounded and aerial variants. Specials are unique abilities, with the effect varying between characters. This affects their playstyle, and adds more distinction and identity to their kits.
Aside from the attack buttons, each fighter can jump, dodge, and guard. Guarding is notable, because unlike most fighting games, Harbor Wave allows the player to move around while guarding, albeit slowed and deprived of any other input. Guarding is derived from a Guard Gauge, which slowly depletes every time the Guard button is held, and loses a sizeable chunk whenever hit with an attack. Once fully depleted, you cannot Guard again until the gauge finishes it's automatic refill. This prevents players from just sitting there and not doing anything.
While not really an offensive or defensive action, one can also lock on to opponents. This causes their character to face their foe, preventing them from missing their attacks all the time. Of course, attacks can still whiff, provided the opponent is far enough away from you or moves out of the way at the right time.
Lastly, by filling up the Tsunami Meter, fighters can perform the Tsunami, an extremely powerful attack that functions as the game's "Ultimate Move." The Tsunami Meter rises when dealing or taking damage, and empties when the Tsunami is used. In addition, some characters have other criteria for filling up the meter, tied to their unique gimmicks.
===Stats===
Each fighter has different stats and attributes. As such, they are sorted and categorized, visible in training mode or on the pause screens. The stats listed are:
*Health - How much health the character has.
*Guard - How long their Guard Gauge is.
*Attack - How much damage their attacks deal.
*Speed - How fast they can move.
With the exception of Health, which is given as a flat number, the stats are listed on a scale of one to ten.
===Store===
Outside of combat, Harbor Wave also has an in-game shop where you can purchase costumes and accessories. To do this, you require the in-game currency, the Seamorph Dollar, or SMD. In-universe, SMD is the dominant currency of the Seamorph-Era Earth, set up when the rapidly-increasing Seamorph population banded together to set up their rights and self-determination. In the game itself, SMD is obtained from playing matches, completing challenges, and competing in online events. In addition, logging in daily gives you various different rewards, with SMD being the most common. Overall, SMD is quick and easy to obtain, while still giving an incentive to play some more with what you can buy with it.
==Modes==
Harbor Wave has a decent assortment of modes and rulesets. While they all share the same controls and general gameplay, they each have their own unique twists and gimmicks to spice things up.
Mode 	Gameplay
Slugfest 	The most basic of modes: A match of two-to-four players, duking it out to get their opponent's health bar to zero within the allotted time limit (Assuming there is one), no frills attached. Block, strike, use the stage hazards to your advantage, do whatever you can to win.
Arcade 	Fight your way through a gauntlet of eight enemies, with The Eruption at the end! If you can make your way through them all, then you will receive the Seven Seas Winner award for that fighter, as well as a special ending cutscene.
Team-Up 	Grab a friend or set up a CPU in a 2v2 match. Here, you won't need just skill, but teamwork as well. Divide and conquer, keep 'em busy, or bust out a devastating combo attack, the choice is yours.
Pirate's Booty 	A departure from the standard "Deplete the health bar," Pirate's Booty shifts the focus to collecting as much gold coins as you can within the allot time limit. No need to worry about health; All you'll loose in this mode is your loot. Just punch 'em back to get your gold back, or perhaps steal some of theirs instead!
King 'o the Hill	Stay on the designated location for as long as you can! The fight keeps going until the time limit runs out; If you suffer a knockout, you'll just respawn a couple seconds later, patched up and ready to get back in action!
Training 	Exactly what it sounds like. Get to know the ins and outs of the game, figure out how the characters work, check out the easter eggs hidden in the stages, and maybe test out some crazy new combos that'll blow everyone away.
==Roster==
Harbor Wave, like any good fighting game, has a roster of unique and colorful characters, each with their own unique attributes and abilities. As of launch, Harbor Wave has 15 different characters, though ten of them must be unlocked before they can be selected.
CHOOSE YOUR FIGHTER	CHOOSE YOUR FIGHTER	CHOOSE YOUR FIGHTER	CHOOSE YOUR FIGHTER	CHOOSE YOUR FIGHTER	CHOOSE YOUR FIGHTER
 	 	 	 	 	
Captain Cousteau 	Kelpena 	Marcus 	Su Lei 	Big Bert 	
 	 	 	 	 	
Alwin 	Elvira 	Silent Sting 	Kenton 	Katla 	
 	 	 	 	 	
Oswald 	Old Relict 	Il Ragazzone 	Velzior 	The Eruption 	
===Fighters===
Captain Cousteau 	Captain Cousteau 	Captain Cousteau	Captain Cousteau	Captain Cousteau	Captain Cousteau
Captain CousteauArt by	Also known as "The Toothbeard," Cousteau is a famous pirate shark from the early days of the Seamorph Era. He is adventurous and always up for a challenge, and always has the sheer physical strength to overcome it. Never being one to stay in one place, he travels the seas with his ship, the Cretalamna, and its crew. He also bears a connection to a mysterious force known as the Riptide, but never bothers to hone this ability. Not like he needs it, anyways.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Cousteau is a tanky, easy-to-use character who specializes in hitting his foes as hard as he can. He's quite well-rounded for a heavyweight, and has a simple, unobtrusive gimmick, making him very beginner-friendly. However, some of his heavier hits are slow to start and easy to avoid. Knowing the right time to strike is key to mastering Cousteau.
*Health - 3000
*Guard - 6/10
*Attack - 8/10
*Speed - 4/10	Moveset
<tabber>
Stats=
*Playstyle - Cousteau is a tanky, easy-to-use character who specializes in hitting his foes as hard as he can. He's quite well-rounded for a heavyweight, and has a simple, unobtrusive gimmick, making him very beginner-friendly. However, some of his heavier hits are slow to start and easy to avoid. Knowing the right time to strike is key to mastering Cousteau.
*Health - 3000
*Guard - 6/10
*Attack - 8/10
*Speed - 4/10 	 	 	 	
Kelpena 	Kelpena 	Kelpena	Kelpena	Kelpena	Kelpena
KelpenaArt by	Kelpena is the start student of Neptune Academy, a school dedicated to new recruits of the Neptune Force, an international force that acts as peacekeepers across the globe. Kelpena idolized the organization in her youth, and trained hard to be accepted. Admired as a role model by her classmates, Kelpena is serious and diligent... Or at least, that's the image she puts on. In truth, she's rather awkward and easily excitable. Not that she'll admit it, of course.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Kelpena is the most simple and balanced character in Harbor Wave, making her a solid choice for beginners. Her sword strikes have decent range and come out quick, her shield gives her a respectable Guard Gauge, and she has solid mobility options. However, she doesn't truly excel in anything, and more specialized fighters can outcompete her.
*Health - 2000
*Guard - 7/10
*Attack - 5/10
*Speed - 5/10	Moveset
<tabber>
Stats=
*Playstyle - Kelpena is the most simple and balanced character in Harbor Wave, making her a solid choice for beginners. Her sword strikes have decent range and come out quick, her shield gives her a respectable Guard Gauge, and she has solid mobility options. However, she doesn't truly excel in anything, and more specialized fighters can outcompete her.
*Health - 2000
*Guard - 7/10
*Attack - 5/10
*Speed - 5/10 	 	 	 	
Marcus 	Marcus 	Marcus	Marcus	Marcus	Marcus
MarcusArt by	A barracuda of Coral Town, Marcus is the leader of the Ray-Finned Red, a gang of punks and delinquents. Marcus himself acts stoic and cold, but he's really a nice guy at heart. Ray-Finned Red is formed of punks and rebels struggling in life, and they share close bonds; Really, it's only a little more than a close hangout group. However, it has also formed quite a few rivalries with other, decidedly nastier gangs, including the Seamorph Mafia, forcing Marcus to be sharp and tough in his leadership.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Marcus is a rushdown character, using rough and hard-hitting attacks to whale on his opponents until they go down. His attacks tend to hit opponents hard enough to keep them in stunlock, allowing Marcus to follow up with another attack. However, he has fairly low health and only average stats, forcing him to rely on combos to deal any substantial damage.
*Health - 1600
*Guard - 5/10
*Attack - 7/10
*Speed - 6/10	Moveset
<tabber>
Stats=
*Playstyle - Marcus is a rushdown character, using rough and hard-hitting attacks to whale on his opponents until they go down. His attacks tend to hit opponents hard enough to keep them in stunlock, allowing Marcus to follow up with another attack. However, he has fairly low health and only average stats, forcing him to rely on combos to deal any substantial damage.
*Health - 1600
*Guard - 5/10
*Attack - 7/10
*Speed - 6/10 	 	 	 	
Su Lei 	Su Lei 	Su Lei	Su Lei	Su Lei	Su Lei
Su LeiArt by	Su Lei is a catfish from the Asian Pacific (What East Asia has become in the Seamorph Era). She trains to master the art of Haiyang Jilu (Roughly "Way of the Sea" in Chinese), a Seamorph fighting style. She travels the world, fighting strong opponents to hone her skills... Though, she doesn't always win. Regardless, she never lets her losses get to her, keeping in mind that mistakes make you stronger, and instead continues to work her way up.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Su Lei is a balanced, versatile character who can alternate between hit-and-run, rushdown, or defensive counterattacks depending on the situation. She has an easy-to-learn moveset and ways to counter most approaches. However, she suffers from low attack damage and the shortest reach in the game, forcing her to get up close to fight effectively.
*Health - 1800
*Guard - 4/10
*Attack - 5/10
*Speed - 7/10	Moveset
<tabber>
Stats=
*Playstyle - Su Lei is a balanced, versatile character who can alternate between hit-and-run, rushdown, or defensive counterattacks depending on the situation. She has an easy-to-learn moveset and ways to counter most approaches. However, she suffers from low attack damage and the shortest reach in the game, forcing her to get up close to fight effectively.
*Health - 1800
*Guard - 4/10
*Attack - 5/10
*Speed - 7/10 	 	 	 	
Big Bert 	Big Bert 	Big Bert	Big Bert	Big Bert	Big Bert
Big BertArt by	A hulking green sea turtle, Big Bert is the bodyguard and right-hand man of the notorious Seamorph mafia Don Il Ragazzone. Not much is known about him; He doesn't speak beyond grunts, nor does he get as much attention as his boss. What is known is that he is fiercely loyal to his boss, and carries around a massive hammer made of coral to flatten anyone who might get in his boss' way. That's all he needs to work with, and all he needs for satisfaction.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Big Bert is the archetypal "mighty glacier" - That is, someone who sacrifices speed for strength. Big Bert can't move very fast and has the worst dodge in the game, but he also has lots of health, a sizeable Guard Gauge, and massive attack damage, plus a decent amount of range on his hammer. In general, he dominates casual play, but drops off at higher skill levels.
*Health - 3600
*Guard - 8/10
*Attack - 8/10
*Speed - 1/10	Moveset
<tabber>
Stats=
*Playstyle - Big Bert is the archetypal "mighty glacier" - That is, someone who sacrifices speed for strength. Big Bert can't move very fast and has the worst dodge in the game, but he also has lots of health, a sizeable Guard Gauge, and massive attack damage, plus a decent amount of range on his hammer. In general, he dominates casual play, but drops off at higher skill levels.
*Health - 3600
*Guard - 8/10
*Attack - 8/10
*Speed - 1/10	 	 	 	
Alwin 	Alwin 	Alwin	Alwin	Alwin	Alwin
AlwinArt by	A pinecone fish, Alwin is among the top-ranking commanders of the Neptune Corps, second only to the Round Table, the board of decision-makers who lead the Corps. He appears friendly and a bit silly to his allies, acting as a sort of team dad to the Neptune Corps. However, he is strong, brave, friendly, loyal, skilled... A true knight in shining armor. There's a reason he ranks so high, and if the peace is ever threatened, he'll come down there and prove it himself.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Alwin is a master of defense, being built around taking hits and retaliating. His high health and large Guard Gauge gives him unrivaled survivability, allowing him to tank hits without breaking a sweat. However, he specializes in defense specifically; His attacks are somewhat laggy and deal only average damage, and he's quite slow as well
*Health - 4000
*Guard - 8/10
*Attack - 5/10
*Speed - 2/10	Moveset
<tabber>
Stats=
*Playstyle - Alwin is a master of defense, being built around taking hits and retaliating. His high health and large Guard Gauge gives him unrivaled survivability, allowing him to tank hits without breaking a sweat. However, he specializes in defense specifically; His attacks are somewhat laggy and deal only average damage, and he's quite slow as well
*Health - 4000
*Guard - 8/10
*Attack - 5/10
*Speed - 2/10 	 	 	 	
Elvira 	Elvira 	Elvira	Elvira	Elvira	Elvira
ElviraArt by	Elvira is an explorer of the Northern Shell - Now the Arctic - A massive sheet of ice covering the top of the planet. Inspired by tales of explorers and vikings from the Human Era - Not all of which are entirely accurate - And blessed with the ability to manipulate ice, Elvira set off at a young age and has been making great progress, even being names one of the greatest explorers of the era. Of course, nothing says she can't settle down a little while and have a good scrap.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Elvira is a tanky fighter who focuses on dishing out damage. Interestingly, while her axes allow her to attack faster than most heavyweights in the game, her movement speed is on the slow side. To make up for this, Elvira plyers must make use of her unique Freezing gimmick to slow opponents down and bolster her already impressive damage output
*Health - 3200
*Guard - 6/10
*Attack - 7/10
*Speed - 3/10	Moveset
<tabber>
Stats=
*Playstyle - Elvira is a tanky fighter who focuses on dishing out damage. Interestingly, while her axes allow her to attack faster than most heavyweights in the game, her movement speed is on the slow side. To make up for this, Elvira plyers must make use of her unique Freezing gimmick to slow opponents down and bolster her already impressive damage output
*Health - 3200
*Guard - 6/10
*Attack - 7/10
*Speed - 3/10 	 	 	 	
Silent Sting 	Silent Sting 	Silent Sting	Silent Sting	Silent Sting	Silent Sting
Silent StingArt by	The Silent Sting is an agent of TOXIN, a secret organization of spies. They work in the shadows, investigating questionable going-ons and thwarting evil plans. Under their watchful eye, many a conspiracy has been toppled. Silent Sting is the most elite member, with a spotless track record and many years of experience under his belt. With his quick thinking, sharp aim, and unrivaled skills, if there's a plan that needs investigating, he's your guy.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Silent Sting is a mid-range zoner character, using his pistol and tentacles to keep opponents at bay. He doesn't have much health and most of his attack are fairly weak, but those attacks come out fast and act as good poking tools. His gun moves deal more damage, but they are held back by the reload gimmick, which forces him to play defensively.
*Health - 1800
*Guard - 6/10
*Attack - 4/10
*Speed - 7/10	Moveset
<tabber>
Stats=
*Playstyle - Silent Sting is a mid-range zoner character, using his pistol and tentacles to keep opponents at bay. He doesn't have much health and most of his attack are fairly weak, but those attacks come out fast and act as good poking tools. His gun moves deal more damage, but they are held back by the reload gimmick, which forces him to play defensively.
*Health - 1800
*Guard - 6/10
*Attack - 4/10
*Speed - 7/10 	 	 	 	
Kenton 	Kenton 	Kenton	Kenton	Kenton	Kenton
KentonArt by	A boxing mantis shrimp, Kenton was a rising star. Making use of his kind's natural strength, he quickly rose through the ranks, winning title after title, award after award. However, an accident left one of his powerful punching arms broken, putting a wrench in his conquest. Never one to be held down, Kenton took his injury in stride, switching to a fighting style that adapts to only one knockout punch and continuing his career. As of current, he hasn't been showing any sign of slowing down.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Kenton is a fighter built around getting in his opponent's face and whittling down their health while tanking through their hits. He's more defensive than offensive, with rather low attack power and a respectable Health Bar and Guard Gauge. In addition, his special Cross Punch allows him to counter an opponent's attacks, allowing him to reverse their offensive into his own.
*Health - 2400
*Guard - 8/10
*Attack - 4/10
*Speed - 6/10	Moveset
<tabber>
Stats=
*Playstyle - Kenton is a fighter built around getting in his opponent's face and whittling down their health while tanking through their hits. He's more defensive than offensive, with rather low attack power and a respectable Health Bar and Guard Gauge. In addition, his special Cross Punch allows him to counter an opponent's attacks, allowing him to reverse their offensive into his own.
*Health - 2400
*Guard - 8/10
*Attack - 4/10
*Speed - 6/10 	 	 	 	
Katla 	Katla 	Katla	Katla	Katla	Katla
KatlaArt by	Katla is an elite fighter of the Neptune Corps. Skilled with the bow and arrow, she is a highly effective sniper, combining her precision with her natural gifts as a flying fish to weave around opponents and shoot them down from afar. In contrast to her partner, Alwin, Katla is cold and serious, scolding teammates who are goofing off and ending fights as quickly as possible. I wonder if there's a way to make her defrost...	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Katla is a zoner supreme, using her bow to snipe at opponents from afar. Her glide special gives her unparalleled aerial mobility, and her speed lets her duck and dodge around foes. However, she suffers from low survivability and kill power, forcing her to keep moving all the time if she wants to come out intact.
*Health - 1400
*Guard - 5/10
*Attack - 3/10
*Speed - 7/10	Moveset
<tabber>
Stats=
*Playstyle - Katla is a zoner supreme, using her bow to snipe at opponents from afar. Her glide special gives her unparalleled aerial mobility, and her speed lets her duck and dodge around foes. However, she suffers from low survivability and kill power, forcing her to keep moving all the time if she wants to come out intact.
*Health - 1400
*Guard - 5/10
*Attack - 3/10
*Speed - 7/10 	 	 	 	
Oswald 	Oswald 	Oswald	Oswald	Oswald	Oswald
OswaldArt by	Oswald is a human born in the West Coast, now it's own nation in the Seamorph Era. From an early age, he was fascinated by the Seamorphs, their culture, and their history, and always desired to know more. However, the West Coast was one of the most human-centric parts of the world, and he could only go so far in there. As such, he built a specialized suit that would let him go underwater and partake in the Seven Seas Tournament, a crossroads of all sorts of different Seamorphs. Sounds like a good jumping-off point as any.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Oswald is about stage control, utilizing moves that focus on impeding the opponent's movement or setting up traps rather than dealing direct damage. Most of his stats are average, save for his sizeable Guard Gauge, and it's a bit hard to get a hang of him. However, if you can figure out how to play Oswald, you'll become the untouchable master of the stage.
*Health - 2100
*Guard - 8/10
*Attack - 4/10
*Speed - 5/10	Moveset
<tabber>
Stats=
*Playstyle - Oswald is about stage control, utilizing moves that focus on impeding the opponent's movement or setting up traps rather than dealing direct damage. Most of his stats are average, save for his sizeable Guard Gauge, and it's a bit hard to get a hang of him. However, if you can figure out how to play Oswald, you'll become the untouchable master of the stage.
*Health - 2100
*Guard - 8/10
*Attack - 4/10
*Speed - 5/10 	 	 	 	
Old Relict 	Old Relict 	Old Relict	Old Relict	Old Relict	Old Relict
Old RelictArt by	The Old Relict is, as his title suggests, a very old individual. Not much is known about his past, but he is believed to have been one of the first Seamorphs. He doesn't get involved with the world's affairs, preferring to lead a hermit's life in isolation. He doesn't have much belongings, just his walking stick and a trio of spirits that grant him their power when he needs them. The spirits are just as mysterious as he is; It's rumored they used to be friends of his, but nothing concrete has been said...	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - The Old Relict is a stance-swapping character, using his different spirits to change his stats and attributes depending on the situation. If need be, he can go from dishing out heavy hits to bolting around the arena. While it may seem rather complicated compared to someone who's decent all-around on their own, mastery will allow Relict players to excel in every area.
*Health - 2400
*Guard - 7/10 (HS), 5/10 (PF), 3/10 (HF)
*Attack - 3/10 (HS), 7/10 (PF), 5/10 (HF)
*Speed - 5/10 (HS), 3/10 (PF), 7/10 (HF)	Moveset
<tabber>
Stats=
*Playstyle - The Old Relict is a stance-swapping character, using his different spirits to change his stats and attributes depending on the situation. If need be, he can go from dishing out heavy hits to bolting around the arena. While it may seem rather complicated compared to someone who's decent all-around on their own, mastery will allow Relict players to excel in every area.
*Health - 2400
*Guard - 7/10 (HS), 5/10 (PF), 3/10 (HF)
*Attack - 3/10 (HS), 7/10 (PF), 5/10 (HF)
*Speed - 5/10 (HS), 3/10 (PF), 7/10 (HF)	 	 	 	
Il Ragazzone 	Il Ragazzone 	Il Ragazzone	Il Ragazzone	Il Ragazzone	Il Ragazzone
Il RagazzoneArt by	Ampelio, better known as Il Ragazzone, is an infamous and powerful figure in the Seamorph Mafia. Born into the Seamorph Mafia, Ampelio worked his way up through intense training and his natural leadership skills to become the powerful mafia don he is today. Cold and efficient, Ampelio is also known for being an honorable and fair leader. In fact, rumor has it the Neptune Corps leave him be out of fear his replacement will be much less generous than he is.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Il Ragazzone is a slow heavyweight character built around tanking hits and dishing out devastating counters, using his powerful Counterattack special can crush an opponent's offensive. On the flipside, his low speed and attack forces him to rely on his counters, making it tricky to get a hang of him.
*Health - 3600
*Guard - 7/10
*Attack - 4/10
*Speed - 4/10	Moveset
<tabber>
Stats=
*Playstyle - Il Ragazzone is a slow heavyweight character built around tanking hits and dishing out devastating counters, using his powerful Counterattack special can crush an opponent's offensive. On the flipside, his low speed and attack forces him to rely on his counters, making it tricky to get a hang of him.
*Health - 3600
*Guard - 7/10
*Attack - 4/10
*Speed - 4/10 	 	 	 	
Velzior 	Velzior 	Velzior	Velzior	Velzior	Velzior
VelziorArt by	Velzior is a mysterious figure from an isolated yet advanced civilization known as "The Deep." Living in the deepest parts of the sea, away from the surface-dwellers, The Deep works in the shadows. Velzior is their "Surface Operator;" A Seamorph assigned to observe the surface civilizations and enact The Deep's will. Regardless, he's quite cordial and polite to everyone he speaks with, and he's known Cousteau for quite a while. In fact, it's said that Cousteau is the only surface-dweller to know his true motivations...	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - Velzior is a tricky zoner character, working best from a distance. His scythe strikes are wide and sweeping, but are slow and laggy as well. In addition to his scythe, Velzior also has powerful magic attacks that can counter just about any approach, but leave him open after using them. Lastly, his Special unorthodox Chargers give him great defensive options, making him hard to pin down.
*Health - 1800
*Guard - 5/10
*Attack - 7/10
*Speed - 4/10	Moveset
<tabber>
Stats=
*Playstyle - Velzior is a tricky zoner character, working best from a distance. His scythe strikes are wide and sweeping, but are slow and laggy as well. In addition to his scythe, Velzior also has powerful magic attacks that can counter just about any approach, but leave him open after using them. Lastly, his Special unorthodox Chargers give him great defensive options, making him hard to pin down.
*Health - 1800
*Guard - 5/10
*Attack - 7/10
*Speed - 4/10 	 	 	 	
The Eruption 	The Eruption 	The Eruption	The Eruption	The Eruption	The Eruption
The EruptionArt by	Real name Jose Amaro Zavala, The Eruption is a famous and accomplished professional wrestler. Born to a rich family of Seamorphs, he trained his hardest to join the wrestlers he had always admired. Now, he is known not only for his strength and skill in the ring, but also his generosity outside of it, regularly donating to charity funds and scientific expeditions. Always jovial and ready for a good fight, The Eruption was, in fact, the one set up the Seven Seas tournament in the first place.	 	 	 	
Moveset
<tabber>
Stats=
*Playstyle - The Eruption is the local grappler character. He's slow, short-ranged, and hits like a truck. While he has a couple good combo tools and approach options, his main focus is getting in close and getting the opponent in one of his throws. Combined with his Taunt Special, and he becomes a high risk, high reward fighter.
*Health - 2800
*Guard - 4/10
*Attack - 10/10
*Speed - 2/10	Moveset
<tabber>
Stats=
*Playstyle - The Eruption is the local grappler character. He's slow, short-ranged, and hits like a truck. While he has a couple good combo tools and approach options, his main focus is getting in close and getting the opponent in one of his throws. Combined with his Taunt Special, and he becomes a high risk, high reward fighter.
*Health - 2800
*Guard - 4/10
*Attack - 10/10
*Speed - 2/10 	 	 	 	
==Stages==
Harbor Wave, like any fighting game worth it's money, has a wide variety of stages. Some stages are merely there to look cool, while others have unique gimmicks and hazards to shake things up and add tension to the match.
Name 	Description
Sea Arena 	The glamorous venue of the grand tournament, where all the fighters gather for regular duels. Located deep within space, the Grand Stadium features a large battlefield at its center, with spectator stands located all around it. The glass dome ceiling provides a picturesque view of outer space.
The Cretalamna 	Cousteau’s pirate ship. An oblong arena with the mast in the center, the ship’s crew watches from the higher parts of the ship. Occasionally, they’ll fire a volley of cannonballs into the ring to spice things up a little.
Home stage of Captain Cousteau
Neptune Academy Court	The training grounds of the prestigious Neptune Academy, where young recruits train to join the Neptune Corps, peacekeepers of the globe. A large square with various pieces of training equipment, this stage is the ideal place for practice
Home stage of Kelpena and Alwin
Coral Town Demolition	A coral reef that has grown above the sea level and developed into a bountiful Seamorph town. Among the biggest stages in the game, here you can fight along the streets and crash through houses (Don’t worry, this section was set for demolition anyways)!
Home stage of Kenton and Big Bert
Oil Rig 	You get what you see; An oil rig. Fighting atop a decently-sized platform, the oil rig is littered with various bits of machinery, canisters of oil, and flowing tubes. One punch is enough to set it all up in flames. Makes you wonder why people still use crude oil this far in the future...
The Northern Shell 	Formerly the arctic, the Northern Shell is a massive, untamed sheet of ice situated on the top of the world. The stage starts out as a large and barren ice sheet, but as the fight goes on it starts to crack, opening up holes in the stage.
Home stage of Elvira
Fossilized Forest 	A forest of fossilized but somehow still living kelp, home to many ancient and bizarre life forms. While this space has been set up with repellents, they can still be seen lurking in the background. You must weave your way through the kelp to fight; They’re much too thick to cut down.
Home stage of The Old Relict
Torpedo Train 	A high-tech combination of train, boat, and submarine, the torpedo train is the transportation form of the Seamorph Era. While fighting, you can knock each other across the units, each with their own items and payloads to mess around with!
Deepsea Observatory 	A mysterious, mystical dome, with various high-tech contraptions hanging from walls that mimic the night sky. The stage has varying gravity levels, from floating zero-G to so heavy you can’t even jump. Gravity vortexes that drag you towards them are fairly common as well
Home stage of Velzior
Dragon River 	A long, branching river that goes through what China has become in the Seamorph Era, named after the massive serpent that carved it out. The fight is on a raft floating down the widest section of the river, but you’d be forgiven for stopping just to look at the architecture and wilderness.
Home stage of Su Lei
New LA 	A futuristic human city, and the largest predominantly-human city in the Seamorph Era. Technology has advanced quite a bit, and you can see sleek, shiny buildings, glowing lines, and even some flying cars (VERY expensive ones, mind you). The stage itself takes place on the peak of a towering skyscraper, allowing you to look out at the entire city.
Home stage of Oswald
El Grande's 	A popular and successful restaurant, esteemed in the Seamorph World. This branch is closed, so you can wreck as much as you’d like, knocking over tables and smashing around the kitchen. However, little does anyone know, the restaurant's owner Ampelio is actually the infamous mafia boss Il Ragazzone…
Home stage of Il Ragazzone and Silent Sting
Mount Explosion 	An active volcano, given an… Accurate name by the Eruption himself. Things start heating up here, with lava spouts and falling rocks bombarding the crumbling stage. This stage is sure to keep you on your toes
Home stage of The Eruption
Rising Tide 	The arena of the final battle, the Rising Tide is a simple, circular platform with walls on the sides, held in the air by a large pillar of water. There are no tricks or gimmicks here, just pure skill. May the best Seamorph win.
==Trivia==
*The game's title is derived from the English translation of tsunami, which is a Japanese word.
*Harbor Wave is an art collab, as a result of people offering to help SharkLord out with his drawing issues. As a result, the page now has a unique blend of art styles and designs.
*Harbor Wave is Isurus' first original IP.
*Harbor Wave was originally going to have items. SharkLord didn't have any ideas for how they would work and found it to be a rather underdeveloped idea, and so it was scrapped.
*Numerous fighter ideas were left on the cutting board, including:
**Crocodile hunter. Cousteau's rival, traveled the world fighting various wildlife. Was going to use a whip, then a shotgun
**Arctic tern. Would introduce the seabird Seamorphs, which like in high-tech flying cities. Fought with a spear
**Ghost wobbegong shark. Wore a torn cloak, carried around an axe
**Eel assassin. New to her guild, was kinda hesitant about her job. Rival to Kelpena, used knives
**Chimaera samurai. Immortal(?), walked the earth. Has a katana (Or three)
**A team of Seamorphs that just became big and intelligent, but not anthropomorphic. I could not decide on the exact team combination at all
**Chef grouper. Would've tossed a bunch of stuff into a pot and saw what happened. Later relegated to a side character in the lore, with his diner being a neutral zone where nobody could fight
**Ninja oarfish and glaucus assassin, later merged and became the eel assassin
**Someone who built a mech to fight; Planned ideas were a lanternfish, a sea otter, and a torpedo ray
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