Changelog

Listed below is the changelog as is in the game's main menu.
=0.0=
==0.1 - "Initial Release"==
At this time, there was only a prototype vault and a small upstairs room.
-The vault contained broken glass doors instead of pipes. Functionally identical shards of glass were present.
-The early vault was very large and featured a back room filled with vats of coolant. 
-Infected were not affected by the cold and could attack survivors who spawned in the vault.
Eight strains were present:
-Pale base
-Bright base
-Wet floor
-Snowflake necklace
-Ice cat
-Cryo cat
-Two minor ice variants not present on the current map
General aesthetic was also significantly different.
==0.2 - "Polishing"==
-Recreated the map entirely to more accurately reflect the intended design direction, featuring prototype lore and two new strains. The vault is still extremely large.
-It is no longer possible to pick up more than one of the same item.
-Tweaked infected swipe damage.
-Players now have invincibility frames during the infect animation.
-Fixed a typo in the snowflake necklace's description.
-Reduced camera zoom range.
-Weapon equip cooldowns are now the same as the weapon's regular cooldowninstead of being a flat 2 seconds.
-Added visual and audio effects when picking up an item.
-Added some post-processing touchups.
-Glass shards have been replaced with broken pipes as part of the remodel.
-Pale and bright strains can no longer hybridize with each other.
==0.3 - "Library"==
-Expanded the map, adding four new strains.
-Added footstep sounds and run warmup mechanics. 
-Changed coloring logic for hybrid infected. 
-Players can no longer reset while in combat.
-Tweaked the way certain environmental hazards work. 
-Tweaked a few animations.
-Fixed a bug with player faces.
-Fixed mobile players not being able to run.
-Fixed miscellaneous bugs.
-Lowered music volume slightly.
==0.4 - "The Big Fancy Visuals Update"==
-Huge atmospheric changes to better reflect the intended setting. Added phosphor crystals for lighting.
-Changed the yellow book to maintain a more even dark/pale ratio as well as for consistency reasons.
-Body pattern colors are now affected by hybridization.
-Added a visual indicator for weapon cooldowns.
-Buffed swipe hitbox.
-The vault now has a chilling effect and will slowly damage infected players. 
-Infected now have stat differences that affect their performance in fights. 
-Added title screen, changelog, and intro sequence.
===0.4.5 - "oops we got raided"===
-Nerfed ice cat HP. (200 -> 150)
-Ice cats can no longer stay in the vault indefinitely.
-Patched exploits:
Kill/infect aura
Weapon cooldown spam
Godmode
Glass shard
Server crash
-Combat may be inconsistent as a result of the patches. Sorry!
-Attempted to fix wet floor signs breaking when a player leaves the game during their animation.
-Glue bottles can no longer be dropped.
-Attempted to fix tools and infected accessories skewing the player's center of mass. 
-Added unique sitting animations.
-Laggy players can no longer hit others from long distances.
-Attempting to mix bright and pale strains no longer kills the player.
-Added three new strains.
==0.5 - "Barracks"==
-Changed infect animation.
-Changed a few sound effects.
-Reset cooldown after being infected has been shortened from five minutes to one minute.
-Added a new area containing two new strains.
-Players can no longer jump while stunned.
-Added a new weapon.
-Adjusted an obnoxiously placed puddle.
-Removed Visor pattern.
-Ragdolls now receive a velocity bump to ensure that they fall over properly.
==0.6 - "Cafeteria"==
-Expanded the map. -Added six new strains.
-Added a new weapon.
-Added a healing item.
-Replaced in-game music tracks after the March 2022 audio privacy update broke the old ones.
-In-game music can now be muted.
-Improved hit detection for weapons.
-Tweaked infected swipe hitbox.
-Touching puddles now gradually damages players instead of instantly infecting them. Infected players will also take damage at a slower rate.
-Added vents that can be used to randomly travel around the map.
-Players are now less likely to be flung when recovering from being ragdolled. 
-Doors can now be opened and closed. Infected will have a harder time opening doors.
-Several infection hazards will now damage players instead of instantly infecting them.
-Visual upgrades and lore additions have been made to existing locations.
-Infected wearing hats no longer duplicate their hats onto other players they infect. 
-Changed intro text.
==0.7 - "Optimization"==
-Reworked melee weapon hit detection.
-Redesigned a strain.
-Increased anti-cheat leniency to reduce rubber-banding.
-Added paw lines to all infected.
-Added paw pads to most infected.
-Pale infected now have floaty whiskers.
-Hats can no longer be stacked on top of each other.
-Added a stamina mechanic.
-Increased Mirror Shard recoil damage.
-Increased Shovel cooldown.
-Infected with an associated accessory can now pick up and wear their accessory if they don't have one.
-Fixed title screen text being black before it fades in.
-VIP servers now have moderation commands.
===0.7.1 - "Patch"===
-It is no longer possible to reset while downed.
-The stun cooldown from being hit no longer prevents stuns from non-player sources. 
-Ragdoll stun from shovels no longer bypasses the stun cooldown.
-It is no longer possible to use items while stunned or dead.
-The stamina bar is no longer visible on the title screen after dying.
-Fixed being able to jump while stunned.
-Potentially fixed a bug that stopped jumping from reducing stamina. 
-Trying to run while stunned no longer consumes stamina.
-Slightly reduced shovel damage.
===0.7.2 - "Balancing"===
-Fixed being able to reset in the middle of combat.
-Adjusted the appearances of two strains.
-Fixed certain items being unequipped during their use animations.
-Adjusted pipe stun and cooldown times to prevent one survivor from landing two hits in the same stun period.
-Increased swipe and mirror shard cooldown in line with the pipe adjustment.
-Slightly reduced shovel cooldown.
-Buffed ice cat, bright seer, and lime cat to make them viable in combat.
-Added survivor and infected leaderboard teams to assist in coordination.
-Infected now lose the ability to attack instead of freezing to death inside the vault.
-Downed players no longer get stuck when sitting in seats.
-Stunned players will now automatically re-equip the item they were holding when the stun ends.
==0.8 - "Radio"==
-Added a radio gamepass.
-Fixed items being re-equipped on the title screen after death.
-Fixed players getting stuck in seats if their stamina is empty.
-Orange juice now displays a tip and can be used as an emote if your health is full.
-Opening a door while an infected player is struggling to open it no longer causes the door to get stuck in the closed position while technically being open.
-Private server owners can now open the command line by typing "!cmds" in chat so that mobile players can use it.
-Fixed cooldown issues involving swinging a weapon and then switching to a different weapon with a shorter cooldown.
==0.9 - "Comfort"==
-Increased Shovel cooldown to 4 seconds, as it was before balancing changes.
-Added an extra vent entrance inside the vault's chill radius.
-Added a small safe area for infected.
-Added a new strain.
-Slightly increased orange juice respawn time.
-Attempting to use commands prefaced with ! or; in chat while having access to the VIP command line now displays a notice explaining how to use it.
===0.9.1 - "Compensation"===
-Fixed mobile players being unable to stop running.
-Survivors who die or leave the game during combat or shortly after being infected will now explode, damaging survivors and healing infected near them.
-Fixed valid console commands being intercepted by Roblox chat filtering. Only strings of text and invalid inputs will be filtered.
==0.10 - "Repainting"==
-Rewrote infection code.
-Certain hybrids will look different as a result of the changes to infection.
-Redesigned two strains.
-Made minor tweaks to several strains.
-Rebalanced stats for all strains.
==0.11 - "Repainting 2"==
-Redesigned five strains.
-Changed the infection method for one of the redesigned strains.
-Slightly changed the appearance of one of the redesigned strains' associated item.
==0.12 - "Repainting 3"==
-Redesigned all strains that were not already redesigned over the previous updates. 
Credit given to pkidhsk for Sunset Hood design inspiration.
=1.0 - "Recreation"=
-Remodeled the entire map.
-Added three strains.
-Reworked wet floor signs.
-Reworked doors.
-Remodeled books.
-Added a custom book gamepass.
-Changed the infection method for several existing strains.
-Infected can now automatically open doors after a maximum number of attempts. 
-Respawn times for all infectious items have been reduced to 30 seconds. 
-Remodeled Pipe.
==1.1 - "Untitled Quality Of Life Update"==
-Infected now leave pawprints on the ground as they move.
-The serving window in the cafeteria has been damaged so that infected can more easily reach the storage room.
-Seats are now sat in using a prompt instead of by touching them.
-Changed the transparency effect so that accessories look better on transparent infected.
-Certain hybrids now have slightly different colors due to internal changes.
-Attempted to fix a bug that caused some players to appear to float sideways after being grabbed by the mimic door.
-Fixed several miscellaneous bugs.
-Tweaked anticheat.
===1.1.1 (Unnamed)===
↑↑↓↓←→←→ⒷⒶ▯
==1.2 - "This Doesn't Look Like Much But A Lot Happened I Promise"==
-Upgraded command line functionality.
-Added VIP commands: invis, ragdoll, strength, vipadd/remove, refresh, hidename, serverbanlist
-Changed Blue Soap neck fur.
-Fixed several bugs.
==1.3 - "Basketball"==
-Added a new room.
-Added two new strains.
-Added crawling. Press C to crawl.
-Infected can now slap orange juice out of survivors' hands by attacking them. 
-Wet floor signs and similar objects can now be destroyed by hitting them. 
-Shovels can now hit multiple targets.
-Reduced shovel damage per hit.
-Infected have increased odds of successfully opening a door.
-Added a mobile screen lock button.
-Improved mobile UI.
-Improved weapon and item visuals.
-Infected with accessories can now put them on and take them off at will. 
-Wet floor signs now match body color when worn by hybrid infected. 
-Added a sitting animation for the rocks in the mossy cave.
-Added Entry of the Gladiators to radio song selection.
-Increased maximum radio volume.
-Radios now properly stop playing when a non-looping song ends. 
-Fixed various bugs.
===1.3.1 - "Bugfixes"===
-Extended the dust effect in the storage room so that the vent teleport cannot be camped.
-Players who become wedged inside crawlspaces while standing will automatically crouch.
-Players can no longer crouch while stunned.
-Fixed not being able to adjust a radio's volume while it is playing music.
-Fixed the mobile crouch button not having a cooldown.
-Fixed weapon swing effects.
-Fixed infected being able to attack while stunned.
-Fixed being able to crouch in the moss pit to negate damage.
-Fixed a visual bug with wet floor signs.
-Fixed stun animation playing during ragdoll stuns.
-Fixed a bug that allowed infected players to wear accessories not associated with their strain.
==1.4 - "Bonk!"==
-Added a new weapon. This weapon is usable by both survivors and infected as a placeholder.
-Several infected have been partially or fully remodeled.
-Cowboys are no longer considered pale infected.
-Added a command line infect.
-Sitting in a seat with shift lock enabled on mobile no longer rotates the seat. 
-Reworked puddles. They now deal continuous damage for several seconds after contact and will no longer damage infected.
-Added physics-based tail movement for infected.
-Infected can now use survivor weapons if they receive them through VIP commands. 
-Fixed various bugs.
==1.5 - "Immersed"==
-Added new idle, walking and running animations. 
-Added new footstep audio and particles.
-Footsteps can now be heard by all players.
-Changed puddle damage effect.
-Changed shivering animation.
-Added cold breath visual.
-Changed text that displays when entering the wrong safe zone.
-Fixed timed bans not expiring.
-Fixed mobile crawling issue.
-Fixed non-looping radios fading out ambient music even after their song has ended.
==1.6 - "Number Go Up"==
-Fixed a bug that could occur when being infected while wearing a certain accessory. 
-Added a scoring system for bragging rights.
==1.7 - "Park"==
-Expanded the map.
-Added a new strain.
-Added a physical vent system connecting the dorm rooms. The old vent teleports still exist as a placeholder but will eventually be integrated into this system.
-Pipes now glow.
-Infected can now see in the dark.
-Landing on the ground while crouching no longer makes noise.
==1.8 - "Variation"==
-Created a new title menu.
-Changed ambient music.
-Most non-dark infected now have color and pattern variations.
-Added a developer product.
-Changed the way infected body patterns work, allowing for more elaborate patterns.
-Increased server size from 30 to 40 players.
-Changed hybrid appearances.
-Changed appearances of several infected.
-Made the underground pond area less punishing.
-Changed certain map elements to reflect the existence of variants.
-Changed the way hybrids are passed on.
-Changed most flavor text notifications.
-Changed the internal names of certain strains.
-Added first person arms.
-Fixed map issues.
-Fixed certain objects forcing players to crawl when approached.
===1.8.5 - "Recognition"===
-Added Custom Variant pass.
-The second button on the title menu now has functionality related to the Custom Variant pass.
-Added a new rare trait for certain infected.
-Buffed infected health regeneration.
-Taking damage now halts health regeneration for 10 seconds.
-Remodeled one strain.
-Added more dark puddles to the hallway near the park.
-Optimized mossy cliffs to make them easier to climb.
-Fixed movement issues in vents.
-Arm accessories now display in first person.
-Fixed issues with Blossom and Moss Demon models. 
-Fixed issue where books would occasionally break. 
-Fixed issues with melee cooldown. 
-Attempted to fix mimic door issues.
-Attempted to fix seat issues.
-Changed the colors of certain puddles on the map to more accurately reflect color changes and variations.
===1.8.9 - "Soon"===
-Remade infection visuals.
-Reduced Rare Guarantee price from 50 Robux to 25 Robux.
-Fixed a bug that caused players to get stuck lying on beds.
==1.9 - "Before Everything Changes"==
-Added a new weapon for survivors.
-Added a new utility item for survivors.
-Infected now have three different attacks that are functionally identical to Pipe, Shovel, and the new survivor weapon.
-Reduced respawn time for all survivor weapons to 30 seconds.
-Fully remodeled one existing infected. (Check out the variants!)
===1.9.5 - "Snowdrifts"===
-Snow has fallen down through cracks in the ceiling. This will last until the 2.0 release.
-All infected have grown winter coats for the duration of the winter update. 
-Rare variants are much more common for the duration of the winter update. 
-Remodeled one existing infected.
=2.0 - "Ecosystem"=
-Added a new region above the central map level.
-Added three new infected strains.
-Added two new weapons for survivors.
-Throwable aiming is now more accurate.
-Reworked game balance. Survivors should try to evade infected instead of directly confronting them.
-Different infected species are now aggressive rivals.
-Added an area where survivors can fight in an arena, roughly mimicking the combat from previous updates.
-Fifteen strains now have unique traits that affect their playstyle.
-Strains that don't have unique traits borrow them from others that do. All will eventually be unique.
-Added a system of status effects. This will be expanded on in the future.
-Reworked vent teleports and expanded vent systems to match.
-Players can now use stamina while crawling in crawl-spaces.
-Reworked orange juice.
-Reworked floor traps.
-Changed the way dusty areas work.
-Added points of interest.
-Removed point reward for defeating players with high scores.
-Hybrids can now inherit different combinations of patterns from their component strains.
-Infected now make sounds when they send messages in chat. 
-Added or changed several visuals and map elements to reflect updated worldbuilding and quality standards.
-Added settings menu.
-Joining the game for the first time shows a photosensitivity warning.
-Changed several command line names for strains to better reflect their nature.
-Fixed miscellaneous issues.
Future updates will include map expansions and extra content for survivors to match what has been given to infected. They will not take eight months to release.