Adamantite Golem

Adamantite Golems are the most powerful golems.
==Gameplay==
Adamantite golems have 90% resistance to Physical damage. Only weapons of +3 or greater enchantment can strike them. 
They are difficult to harm with most magic, having 100% Magic Resistance and 100% resistance to other Elemental damage. Thus only a very limited number of spells can affect them (e.g. Imprisonment or Bolt of Glory). Fire damage will actually heal the golem instead of harming it. They are immune to paralyze and hold, but not stun. 
Adamantite golems are much larger than human size and are therefore unable to fit through many doorways. See Mod content below for exceptions.
These golems possess the innate ability to create a Gas Cloud, which causes poison damage. See the link for details.
In battle, these blundering constructs rush toward the nearest detected enemy and begin trying to smash it with their crushing fists. After a few rounds, the golem will discharge a gas cloud over itself. The golem can do this periodically as long as it is still functional.
==Locations==
* If a limited one-time wish "to be more experienced" is spoken, an Adamantite Golem appears and has to be fought, together with a Juggernaut and a Sand Golem
===Shadows of Amn===
* Firkraag's Maze: north-northwestern cave, accompanied by two Stone Golem creatures.
* Firkraag's Maze: First corridor after the Orc Archer defenders. XP level dependent spawn group of golems.
* The Clock Room: XP level dependent spawn group of golems. 
* The Engine Room: XP level dependent spawn group of golems.
* Suldanessellar: on the platform when arriving from the Forest of Tethir, where Elhan is met .
===Throne of Bhaal===
* Watcher's Keep Teleport Maze: one can be encountered randomly while gambling with the cambion Aesgareth, as a possible result of his Deck of Many Things card draw.
* Yaga-Shura's Lair: when accessing the eastern fire pit, an Adamantite Golem appears, together with a Clay and a Magic Golem.
==Mod content==
The Sword Coast Stratagems mod and the installation of the "AI Enhancement's" component improves many aspects of creatures encountered in the game. In regards to golems, the mod implements the following:
Improved Golems (BG2, BG2EE, BGT/EET)
This component doesn't really make golems smarter (they're supposed to be stupid) But it streamlines their scripts a bit, gives their weapons a sensible range, makes them immune to Lower Resistance and to poison, and tries to prevent situations where golems get stuck behind barricades. It also fixes an animation glitch in the Iron Golem animation - this hopefully makes Adamantite golems a bit prettier when they attack and blow clouds.
Adamantite golems are immune to the Lower Resistance, Pierce Magic and Pierce Shield spells.
If you damage an iron golem, and then decide to back away and rest somewhere, to continue the fight later, the golem will be restored to full health.
The golem has a advanced script allowing better targeting and tactical behavior. It will also apply its Gas Cloud at least every three rounds of combat, and if it is dispersed by a Zone of Sweet Air effect.
The golem will do a better job of chasing down PC party members attacking from afar, as long as it can reach them via movement. It will follow and hunt down attackers.
The Golem Construction for Spellcasters Mod adds a necessary lootable component to Adamantite golems, so that the player can start amassing enough material in order to build its own "lesser Adamantite Golem", "Adamantite Golem", "Greater Adamantite Golem or "Perfect Adamantite Golem". 
This mod also replaces the golem's Gas Cloud ability with a new mod-only ability called "Trample":
Trample
Range: 0
Duration: Instant
Area of Effect: 1 creature
Saving Throw: Special
Because of the golem's huge size and weight, it can literally run over opponents that are smaller than itself. The trample ability deals 8d10+30 points of crushing damage and stuns the target for one round. A successful Saving Throw vs. Death at -4 can reduce damage to half and prevent the stun effect. Huge creatures, like dragons or giants, are not affected.
==Mod gallery==
ADAMGOL1.png|SCS mod allows golems to squeeze through doorways and chase down party members. Firkraag's Maze cave no longer prevents Adamantite Golem from pursuing.
GOLTRAMPLE.png|GCFS mod Adamantine Golem innate ability damages PC with Trample ability. Save vs. Death prevented Stun. Ability replaced Gas Cloud power in basic game.
==External links==
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Category:Enemies