Bleak Meadows Incident

The Bleak Meadows Incident refers to a magical disturbance in which a man that named himself Master took in a number of orphans, training them in magic in his home within the suburb Overmeadows. 
Overmeadows held of population of about sixty that commuted to a larger central city for work and most necessities. During heavy rainfall, a landslide destroyed half of the town, leaving a few civic buildings and several houses. Among them was the Master's house, where a score of orphaned children were being housed in the sub-levels of the home. The landslide buried the exit of the sub-levels, and the children were left to die a slow death by their supposed Master.
The Master was a practitioner of Magic, and also sought to teach the children magic, but orchestrated their demise by having them create a landslide through heavy rainfall. The home, saturated in magic and dying life bred a number of death spirits that possessed the bodies of the former children. The master would then slowly feed energy to the basement of the home, creating Death Fairies, commonly referred to as Vampires and Zombies. When Excavation crews uncovered the basement, they were murdered and eaten, and the children were free to roam the city proper, causing a great deal of havoc.
A particular late bloomer of the group, Andril Meiir, was born from the death of rats and other such creatures, some time after the initial group had gotten loose and the Master had abandoned his project. The spirit was nurtured into a fairy resembling the former orphan by one of the fairies who stayed behind, and given to a foster home in the city where he lived a mostly normal life until his early adult years when he encountered one of the others for the first time.
Andril was exceptionally well suited to fighting the zombies and vampires due to the latent power awakening within him. He destroyed the first he found, and after seeking answers, would proceed to track down and destroy the others in a quest to find the man he once called Master.