Wenja Language

The Wenja Language is a Proto-Indo-European language used by the Wenja tribe being one of the three languages found in Far Cry Primal along with the Udam and Izila languages.
It is spoken in the fictional valley of Oros in Central Europe by the Wenja, a nomadic people in the game's world, while two similar dialects are spoken by two peoples, the Udam and the Izila. The language was developed for the game by a team of linguists led by the Indo-Europeanist Andrew Byrd. According to the development team, using a prehistoric language instead of English led to a more immersive in-game experience. Since Proto-Indo-European (theorised to have been spoken around 4000 BCE) was deemed too modern for a game set around 10,000 BCE, Ubisoft sought to project the language back in time, thus creating what Byrd called a "proto-Proto-Indo-European". This language was further divided into two dialects (Wenja and Udam), while a different people, the Izila, speak a different dialect that resembles PIE more closely.
Far Cry Primal's dialects are thus one of the few appearances of PIE and a PIE-based constructed language in a mass consumed medium, and it was also the first time a video game featured a constructed, prehistoric language. As of June 2017, Wenja and Izila comprised about 2400 words (roughly 1200 each), and both dialects had a full grammar. In total, 40,000 words of dialogue, most of them in Wenja, were developed for the game.
==Trivia==
*The Wenja language has been created from other Proto-Indo-European languages.
Category:Languages