Super Mario Maker 3-D

Super Mario Maker 3-D is an editing and platforming game for the Nintendo Switch and Nintendo DSGo. It was released worldwide on November 19, 2022 and is the third game (fourth if counting Super Mario Maker for Nintendo 3DS) in the Super Mario Maker series. Besides small additions/enhancements to the 2D game styles such as theme variations and quality of life improvements, the main new feature of this installment is the addition of 3D game styles like Super Mario 64 and Super Mario Odyssey, so that players can make both 2D and 3D courses to share online. Speaking of sharing courses, the game has also improved the aspects of searching courses and multiplayer for an equally better experience on both sides of the game.
==Gameplay==
===Changes/additions from Super Mario Maker and Super Mario Maker 2===
====Course Maker====
* The user interface has been reworked again from the previous two games in various ways:
** Instead of every option for customizing courses being shown individually on the left side of the screen like in Super Mario Maker 2, the options themselves have been condensed into smaller menus that clutter less of the screen like in the first game. The game style and course themes can be changed in the "Layout" drop-down menu on the top-left corner of the screen, while the time limit, Camera Scroll, Soundfrog, and Clear Condition menus are condensed into an "Other Features" drop-down menu on the top-right corner of the screen (below the course element bar).
**  The course element bar at the top has been made smaller to show more of the course screen, but there are still 12 element slots. While hiding the interface, the player can pick elements from the bar without having to show the UI again.
** While selecting course elements, the player now has the option to pick a categorized element bar to use 3 of each category (Terrain, Items, Enemies, Gizmos) to add to the course.
* In the "Other Features" menu, newly-added Triggers can now be chosen and added to the course to change various parts of it in a non-obvious fashion.
* The time limit can now be increased up to 999 or be turned off completely, allowing for more dynamic and exploratory course design.
* There is now an Auto-Fill option on the right side of the screen that when turned on automatically fills in terrain either above or below where tiles/blocks are added to the course.
* In addition to the Undodog, the Redocat has been newly added to reset any un-doings while making courses.
* Water/poison/lava levels are now existant for all previously-established course themes now.
* Night versions of course themes are unlocked by default, and their accompanying course effects can now be turned off at any point.
* The limit of course elements/objects that the player can add has been raised significantly, allowing for at least 45% more of every element.
* Courses can now have more than one sub-areas, up to a maximum of 4 (meaning 5 per level including the main area). Additionally, courses can be set vertically in all sub-areas.
* Players can now copy and paste parts of one sub-area into another sub-area.
* The cursor moves faster by default, and is controlled by the Left Circle Stick along with the level now, whereas the Right Circle Stick is now used for selecting course elements and options.
====Coursebot====
* Sample courses are re-added from Super Mario Maker 1 and can be edited at any time. Both brand-new and old courses that are unlocked from the 10 Mario Challenge follow the same rule.
* The amount of levels in a "World" slot can be increased or decreased from 3 to 6.
* A new category slot named "Downloaded Courses" has been added for courses downloaded from other users.
====Course World/Online Multiplayer====
* Searching courses online has once again been made easier, with a new option to search them by name.
* Players can now tag their courses "Single-Player only" and "Multi-Player only", thus avoiding the fatigue of courses being randomly selected in multiplayer.
* The amount of courses a player can upload in a single profile is increased to 120, but receiving enough stars removes the upload limit altogether and allow players to make an infinite number of courses.
* Speaking of online multiplayer, it has seen various enhancements that improve the experience for everyone. For one, players can now choose to turn the bouncy player physics off for more comfortability during single-player/normal courses.
* Players can also choose to do split-screen multiplayer now to avoid camera issues.
* Courses are no longer set to only being randomly-selected courses; instead, players can choose courses freely after a decision on which player will pick courses is made.
* Online rooms can now be made between players' Friends on Nintendo Switch Online.
===3D Courses===
TBA
===Drafts===
TBA
===Music Maker===
TBA
===Adventure Maker===
TBA
===Story Mode: Builder's Quest===
TBA
===Challenge Mode===
There are three different variations of Challenge Mode that the player can choose to play. In all versions of this mode, the player goes through a pre-determined series of courses (endless in Endless Challenge) until they reach the end of the series.
* 10 Mario Challenge = The player plays an assortment of 8 randomly-selected sample courses to reach the end, which is after clearing a Castle-themed course. Eventually, players will unlock the ability to play courses from Story Mode and a greater amount of 16 courses. 
* 100 Mario Challenge = The player plays a series of randomly-selected user courses to reach the end, which is after clearing a final Castle-themed course. (8 in Easy, 16 in Normal/Expert, and 6 in Super Expert).
* Endless Challenge = The player plays an endless series of user courses until they end up dying in any of the courses. Depending on how many courses they clear, their rank in the Leaderboards will change.
===Course World===
TBA
===Yamamura's Dojo===
TBA
==Course Elements==
===Game Styles===
There are a total of 11 game styles in Super Mario Maker 3-D. The 2D Maker mode has 7 game styles (5 returning, 2 new), while the 3D Maker mode has 5 game styles (all newly introduced). The only shared game style is that of 3D World, but there are still differences between the two styles of Course Maker. Like the previous two games, all game styles have differences in gameplay, course elements, and aesthetics that set them apart from each other. However, some of the styles now have variations which come with aesthetical changes and can be unlocked by (currently) unknown criteria.
(2D)
Name 	Description
Super Mario Bros. 	
The game that started it all. It's basic but a good first step into building Mario courses!
Moveset: Jump, Run, Crouch
Carry objects: No
Unique power-ups: Skinny Mushroom/Flat Mushroom, Mystery Mushroom, Big Mushroom
Variant: Super Mario Bros. 1 (All-Stars) 
Super Mario Bros. 3 	
A follow-up to the NES original with exciting new features like slopes and the Super Leaf!
Moveset: Jump, Run, Crouch
Carry objects: Yes (in the hands, short distance throw)
Unique power-ups: Super Leaf/Tanooki Suit, Frog Suit, Hammer Suit
Variant: Super Mario Bros. 3 (All-Stars)
Super Mario World 	
Mario's first journey on the Super Nintendo Entertainment System brings him to Dinosaur Land! His loyal dinosaur friend Yoshi and the Cape Feather just make this style all the more super!
Moveset: Jump, Run, Crouch, Spin Jump
Carry objects: Yes (in the hands, short distance throw, upwards throw)
Unique power-ups: Cape Feather, P-Balloon, Bowser Mushroom
Variant: N/A
Super Mario Land 2: 6 Golden Coins	
One of Mario's earliest portable adventures, featuring a black-and-white color style and the Float Carrot!
Moveset: Jump, Run, Crouch, Spin Jump
Carry objects: Yes (in the hands, short distance throw)
Unique power-ups: Float Carrot, Bomb Mushroom, Superball Flower
Variant: N/A
New Super Mario Bros. U 	
The newest 2D Mario game to date, and also the prettiest! Exercise your platforming muscles with the Wall Jump and Triple Jump, and glide through the air with the Super Acorn and Propeller Mushroom!
Moveset: Jump, Run, Spin Jump, Wall Jump, Ground Pound
Carry objects: Yes (in the hands, short distance throw)
Unique power-ups: Super Acorn/Propeller Mushroom, Penguin Suit, Mini Mushroom
Variant: New Super Mario Bros. Wii
Super Mario Bros. 2/Super Mario USA
(Extra)	
The obscure dream world of Subcon returns after 34 years! Mario will have to face a cast of brand new baddies such as Shy Guys, Snifits, Pidgits, and even Birdo!
Moveset: Jump, Run, Charged Jump
Carry objects: Yes (overhead, arc throw)
Unique power-ups: Double-Jump Mushroom, Fairy's Wand, Super Pickaxe
Variant: Super Mario Bros. 2 (All-Stars)
(3D)
Name 	Description
Super Mario 64 	
Welcome to Mario's first ever adventure in 3D! Features from the Nintendo 64 classic include Power Stars and the thrilling Wing Cap!
Moveset: Jump, Crouch, Punch, Dive, Triple Jump, Long Jump, Wall Jump, Ground Pound, Somersault
Carry objects: Yes (in the hands, short distance throw)
Unique power-ups: Wing Cap, Vanish Cap, Metal Cap
Variant: Super Mario 64 DS
Super Mario Sunshine	
Mario's trip to Isle Delfino may not be a relaxing vacation, but it still is a sunshine with the introduction of F.L.U.D.D., the Flash Liquidizer Ultra Dousing Device!
Moveset: Jump, Dive, Triple Jump, Wall Jump, Ground Pound, Somersault, Squirt Nozzle
Carry objects: Yes (in the hands, arc throw)
Unique power-ups: Hover Nozzle, Rocket Nozzle, Turbo Nozzle
Variant: N/A
Super Mario Galaxy 2	
Enter a thrilling voyage in space with this Nintendo Wii hit with new power-ups such as the Bee Mushroom and special Yoshi Fruits!
Moveset: Jump, Crouch, Star Spin, Triple Jump, Long Jump, Wall Jump, Ground Pound, Somersault
Carry objects: Yes (in the hands, straight throw)
Unique power-ups: Bee Mushroom/Boo Mushroom, Cloud Flower, Spring Mushroom
Variant: Super Mario Galaxy 1
Super Mario Odyssey 	
Mario's newest 3D title takes on a globe-trotting adventure with his hat companion, Cappy! Capture enemies with Cappy and use them in solving puzzles!
Moveset: Jump, Crouch, Hat Throw, Triple Jump, Long Jump, Wall Jump, Ground Pound, Roll, Somersault
Carry objects: Yes (in the hands, arc throw)
Unique power-ups: Cappy Capture
Variant: N/A
(Shared)
Name	Description
Super Mario 3D World
(Extra)	
Mario's adventure in the Sprixie Kingdom is like no other 3D title yet! Pounce and climb up walls with the Super Bell and ride to your heart's content in the Koopa Troopa Car!
Moveset: Jump, Crouch, Long Jump, Wall Jump, Ground Pound, Roll, Somersault
Carry objects: Yes (in the hands, short distance throw)
Unique power-ups: Super Bell/Lucky Bell, Super Leaf, Boomerang Flower
Varaint: Super Mario 3D Land
===Course Themes===
There are various course themes that exist within the two separate modes. While there are 14 in the primary 2D styles (10 returning, 4 new), 3D World and the 3D game styles have different themes depending on the game. Night versions of courses return along with their exclusive effects and are unlocked by default this time, though they are still not present in any 3D styles.
(2D)
Name 	End Goal	Liquid	Variant(s) 	Night Effect(s)
Ground 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A (default)
* Water	Pipe Ground 	Floating Objects
Underground 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A	Pipe Underground	Upside Down
Underwater 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A	Water Cave 	Darkness
Desert 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A (default)
* Quicksand
* Water	Desert Cave 	
Sandstorm
Upside Down (Desert Cave)
Beach (new) 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* Water (default)
* N/A (Pirate Ship)	Pirate Ship 	
Rushing Water
Darkness (Pirate Ship)
Ghost House 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A (default)
* Water	Graveyard 	Darkness
Snow 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A (default)
* Water	Ice Cave 	
Slippery Surface
Upside Down (Ice Cave)
Forest 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A (default)
* Water
* Poison Water (default {Swamp Cave})	Swamp Cave 	Floating Objects
Sky 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A	N/A 	Light Gravity
Mountain (new)	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A
* Water (Falls)	Falls 	Fuzzy Wall
Volcano (new) 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A
* Lava (default {Lava Cave})	Lava Cave 	Meteor Shower
Airship 	
Flagpole/Roulette Box/Giant Gate/Bell/Crystal Ball
? Orb	
* N/A	N/A 	
Thunderstorm
Floating Objects
Castle 	
Axe (default {Castle only})
End Door
? Orb (default {Tower})	
* Lava (default {Castle only})
* Water
* N/A (default {Tower})	Tower 	
Air Swimming
Light Gravity (Tower)
Bonus 	? Orb 	
* N/A (default)
* Water
* Quicksand
* Poison Water
* Lava	Sky Bonus 	Floating Objects
(Super Mario 64)
Name 	Level Basis
Ground 	Bob-omb Battlefield / Peach's Castle Gardens
Underground	Hazy Maze Cave / Behind the Waterfall
Underwater 	Jolly Roger Bay / Dire Dire Docks / Wet-Dry World
Desert 	Shifting Sand Land
Beach 	Tiny-Huge Island / Sunshine Isles
Ghost House	Big Boo's Haunt
Snow 	Cool, Cool Mountain / Snowman's Land
Forest 	Goomboss Battle
Sky 	Rainbow Ride / Over the Rainbows
Mountain 	Tall, Tall Mountain
Clock 	Tick-Tock Clock
Volcano 	Lethal Lava Land / Bowser in the Fire Sea
Bowser 	Bowser in the Dark World / Bowser in the Sky
Bonus 	The Princess's Secret Slide
(Super Mario Sunshine)
TBA.
(Super Mario Galaxy 2/1)
TBA.
(Super Mario Odyssey)
Name 	Level Basis
Ground 	Fossil Falls
Underground	Underground Power Plant
Town 	Bonneton
Desert 	Tostarena
Beach 	Bubblaine
Underwater 	Lake Lamode
Snow 	Shiveria
City 	New Donk City
Swamp 	Forgotten Isle
Factory 	Steam Gardens
Volcano 	Mount Volbono
Ruins 	Crumbleden
Sky 	Nimbus Arena
Castle 	Bowser's Castle
Moon 	Honeylune Ridge
Bonus 	Bonus areas
(Super Mario 3D World/3D Land)
Name 	Level Basis
Ground 	Super Bell Hill (3D World) / World 1-1 (3D Land)
Underground	Koopa Troopa Cave (3D World) / World 1-2 (3D Land)
Desert 	Conkdor Canyon (3D World) / World 3-1 (3D Land)
Beach 	Sunshine Seaside (3D World) / World 3-2 and World 6-1 (3D Land)
Underwater 	Pipeline Lagoon (3D World) / World 7-1 (3D Land)
Snow 	Snowball Park (3D World) / World 3-4 (3D Land)
Forest 	Deep Jungle Drift (3D World) / World 4-1 and World 7-3 (3D Land)
Sweets 	Cakewalk Flip (3D World) / World 3-4 (3D Land)
Sky 	Clear Pipe Cruise (3D World) / World 4-3 and World 5-3 (3D Land)
Temple 	Hands-On Hall (3D World) / World 7-2 (3D Land)
Mountain 	Bullet Bill Base (3D World) / World 1-3 (3D Land)
Factory 	Cosmic Cannon Cluster (3D World) / World 7-4 (3D Land)
Volcano 	Simmering Lava Lake (3D World) / Special 2-3 (3D Land)
Airship 	The Bowser Express (3D World) / World 4-Airship (3D Land)
Castle 	Bowser's Lava Lake Keep (3D World) / World 5-Castle (3D Land)
Bonus 	Rolling Ride Run (3D World) / World 3-4 and World 6-4 (3D Land)
====Level Elements====
Forced
Name 	Description
Signpost	Normally found at the beginning of a course as a starting mark.
Changes: Multiple signposts can be placed in a level to guide players.
Goal 	The ending point of the course. Up to two goals can be placed in a course for multiple exits.
Types (2D): Flagpole (SMB/NSMBU), Roulette Box (SMB3), Giant Gate (SMW), Bell (SML2), Crystal Ball (SMB2), ? Orb
Types (3D): Power Star (SM64/SMG1+2), Shine Sprite (SMW), Power Moon (SMO)
Terrain
TBA.
Items
TBA.
Enemies
TBA.
Gizmos
TBA.