144293-not-enough-was-learned-from-last-years-buggy-launch

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The evidence is mounting and it's pretty clear that the game has a lot of problems right now:
 
* It's been three weeks now and Carbine still hasn't fixed the "infinite loading" bug that keeps some players from using certain characters at all.
* Many players lost omnibits indirectly thanks to the weekly bonus (a creatively named softcap) not resetting.
* Omnicore 1 is currently broken. It cannot be finished.
* Costumes/dyes are randomly resetting.
* Decor rotates and resizes itself arbitrarily when using the advanced move interfaces.
* Interactables on your skyplot still break and require a replace/fix. This has persisted ever since they added them.
* There are broken quests throughout the 25 - 40 leveling range stopping completion of entire storylines.
* Brand new crashes have been added in the form of memory errors on occasion!
* With multiple people building on the same skyplot position values reset and items teleport around.
 
My fiancee likes to joke the relaunch should've been called Wildstar: Reload UI. There's so much backlogged that still isn't fixed from patches ago and new problems going forward are being created.
 
It's hard to even imagine what Wildstar would look like without the constant bugs and issues. They start to become invisible after you adjust, but the frustrations linger. Then going to play another game reminds you of how much fun it is to use something that just works.
 
I hope that's Wildstar some day, but I'm starting to seriously doubt it.
			
				
	Edited October 19, 2015 by eMachiavelli	
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			*activates trick skill*	
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			I did Omnicore yesterday and it wasn't bugged?	
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			"Unhandled NC Platform Error 15," the list grows.	
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I can't speak to all your points but for some, yea.
 
I currently can't log in to my Stalker since infinite load screen fun! Really makes me look foreward to the rest of the holiday shenanigans if I can't even get into the dungeon for it...
 
I'll get buffs permanently following my mouse around making me unable to use it. Easy fix, but annoying as hell.
 
That's not even to mention the servers potatoes crapping themselves in zones making a 5 min quest take 15 min.
 
This is sort of the reverse "Final Fantasy A Realm Reborn" release. Rather than fixing issues, it seems to have gotten worse...	
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			It's not a constant bug for everyone then, but for a lot of people the doors bug out and won't open. Ooooor, maybe it got fixed and I missed it.
			
				
	Edited October 19, 2015 by eMachiavelli	
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Yeah it's a shame. I really wish they would get their act together.
 
Class bugs from F2P beta that were exhaustively documented by players (for free) are still here. Bugs dating from beta over a year ago, still here. Infinite loading screens. Bad UI decisions (objective tracker and quest log, really?) still here. 
 
But hey, we have an angel costume now.	
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Yeah it's a shame. I really wish they would get their act together.
 
Class bugs from F2P beta that were exhaustively documented by players (for free) are still here. Bugs dating from beta over a year ago, still here. Infinite loading screens. Bad UI decisions (objective tracker and quest log, really?) still here. 
 
But hey, we have an angel costume now.
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			unfortunately but I agree. The reason why we're all still here is because the game's quite good, but it's also a buggy mess. At the moment it's exactly what it has the quality to be - a F2P game. 	
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unfortunately but I agree. 
 
The reason why we're all still here is because the game's quite good, but it's also a buggy mess. At the moment it's exactly what it has the quality to be - a F2P game. 
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It's simple economics, can hardly blame them for trying to get the reloaded launch out over fixing some bugs that a lot of people will never even encounter.
 
The plan is more than likely to hopefully get some revenue coming in from free to play to allow them to put more resources back into fixing up bugs.
 
IMO this game is great and was obviously a monumental undertaking, cut them some slack! 	
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I like the game in general, but there are enough bugs that I feel safe saying most players will be encountering at least 1 or 2.  It may be "simple economics" to you to release a bugged game then fix it later, but it's "intelligent business practice" to me to ensure most people won't be experiencing major bugs. 
 
For instance, every single PvP battleground, the first skill with a cooldown will fire off by itself on CD.  Every. Single. Time.  Changing the hotkey of the skill won't fix it, removing the skill from my repertoire also won't.  It just chooses the next skill I have with a CD and does it with that one instead.  Reloading UI also is a no-go.  It's not a client-side problem, because this ONLY happens in PvP battlegrounds.  Not anywhere else in the game, not in any other game.  I can't even properly play my character in PvP scenarios because the game insists on playing itself.  Also I randomly log in to have the same skill's telegraph permanently displayed.  Sometimes /reloadui fixes it, sometimes it refuses to go away. 
 
First impressions and all that.  I'm willing to tough it out, but I'm sure a lot of people won't.
			
				
	Edited October 20, 2015 by CapnSensible	
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My fiancee likes to joke the relaunch should've been called Wildstar: Reload UI.
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It's simple economics, can hardly blame them for trying to get the reloaded launch out over fixing some bugs that a lot of people will never even encounter.
 
The plan is more than likely to hopefully get some revenue coming in from free to play to allow them to put more resources back into fixing up bugs.
 
IMO this game is great and was obviously a monumental undertaking, cut them some slack! 
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It's simple economics, can hardly blame them for trying to get the reloaded launch out over fixing some bugs that a lot of people will never even encounter.
 
The plan is more than likely to hopefully get some revenue coming in from free to play to allow them to put more resources back into fixing up bugs.
 
IMO this game is great and was obviously a monumental undertaking, cut them some slack! 
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I'm not trying to white-knight here, but I'm going to post my own experiences so far. The only bug I've encountered was a headslot costume piece not displaying on the character select screen for 1 costume on 1 out of my 5 characters. Other than that the game is running flawlessly. 
 
I'm not stupid enough to think that just because I'm not having problems that problems don't exist. But are they as prolific as people say? (That's an honest question, not a sarcastic one).
 
Edit: bah! Can't set text color easily from my phone.
			
				
	Edited October 20, 2015 by Elite Seraph	
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They took on way too many objectives at once is all, they did a fairly massive overhaul to most of the systems/questing/etc/f2p related things. but I can tell you now I doubt they had a good amount of people testing things on the PTR. Most of the PTR testing is related to raiding, dps, class balance, dungeons, etc, I don't think people actually get on and test much else.
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I'm not trying to white-knight here, but I'm going to post my own experiences so far. The only bug I've encountered was a headslot costume piece not displaying on the character select screen for 1 costume on 1 out of my 5 characters. Other than that the game is running flawlessly.
 
I'm not stupid enough to think that just because I'm not having problems that problems don't exist. But are they as prolific as people say? (That's an honest question, not a sarcastic one).
 
Edit: bah! Can't set text color easily from my phone.
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Sigh. Yeah, I have to agree as well. Look, I was ready to jump back into Wildstar, give it a test run, and possibly resubscribe after the first month. At this stage, with the myriad issues on top of issues, I have to say that I'm nearing the point of putting even the freebot version I have aside for the time being. 
 
 
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The OP states "Not enough was learned from last years buggy launch".
 
I happen to think the evidence shows it is MUCH worse than that.
 
I think the evidence shows that ABSOLUTELY NOTHING AT ALL was learned from last year's buggy launch.
 
I am itching to spend RL money on a game, I actually want it to be this game - there are elements of it I just love - but when every patch breaks more than it fixes, when every weekend brings unplayable lag, and every store update demonstrates just how little respect Carbine has for its players it becomes harder to justify even wanting to spend money on this game, much less actually spending any.
 
All The Best	
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The OP states "Not enough was learned from last years buggy launch".
 
I happen to think the evidence shows it is MUCH worse than that.
 
I think the evidence shows that ABSOLUTELY NOTHING AT ALL was learned from last year's buggy launch.
 
I am itching to spend RL money on a game, I actually want it to be this game - there are elements of it I just love - but when every patch breaks more than it fixes, when every weekend brings unplayable lag, and every store update demonstrates just how little respect Carbine has for its players it becomes harder to justify even wanting to spend money on this game, much less actually spending any.
 
All The Best
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Exactly. It's shocking to come from a flawless Heavensward launch to this. The lag alone has made playing unenjoyable. I kept playing because I thought, "Well, they'll fix it I'm sure." Then yesterday I tried to complete a regional quest that was bugged. It was bugged the last time I tried to complete it in 2014. It's apparent that they're not going to fix anything, and yes it's F2P but it's not even worth my time.
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