137339-will-f2p-fix-wildstar-or-was-it-a-nice-try

== Content ==
			i think there was already a thread about this named "my concerns with wildstar atm"	
----
			
So i seen a debate at Gaminglab and it's made me think, will this new model really fix the game or is it just NCSoft pulling the last straw out of the pocket, I linked the article below, what do you guys think?
 
http://gaminglab.org/index.php/2015/10/04/has-the-f2p-model-fixed-wildstar/	
----
			
{| class="blockquote"
So i seen a debate at Gaminglab and it's made me think, will this new model really fix the game or is it just NCSoft pulling the last straw out of the pocket, I linked the article below, what do you guys think?
 
http://gaminglab.org/index.php/2015/10/04/has-the-f2p-model-fixed-wildstar/
----
			
{| class="blockquote"
i think there was already a thread about this named "my concerns with wildstar atm"
----
			
F2P fixes nothing. It's the worst business model ever for MMORPGs - if you care about MMORPGs.  If you just want to wank, solo, flit in/out, be causal, play here, play there, do the solo content with minimal/no investment - it's great.
 
F2P works amazingly well for games other genres, like MOBA.  F2P works for crap MMORPGs that are a shell of a real MMORPG. If all the host company cares about is making some money off of suckers.
 
But you'll never build community, you'll never build strong guilds for serious content, or anything like that, with F2P.
 
On top of that F2P brings in lots of low quality players who care even less than usual.
 
The problem with WildStar, and all other similar MMORPGs, isn't sub vs F2P, it's core design.  As long as you try to be everything for everybody, dumb down the game for wider/casual appeal, and lean too heavy on solo, you're doomed.  No game other than WoW, which was right place, right time, a ton of luck, and now a ton of entrenched players, is ever going to work.  Which is why they all fail and go F2P and become a joke.
 
MMORPGs at their core are about group-based PvE and challenge, and the only thing worth paying a sub for in an MMORPG is that, and the only people who will pay a sub regularly will pay for that.  All the housing, instanced PvP, and other nonsense that has nothing to do with core MMORPG, especially all the solo idiot mode content, will never yield a sub, because nobody is going to pay for that garbage.  Devs spend millions and years on the solo content - stuff players obliterate in days/weeks (or with the new F2P bonuses to the privelegded, someone hit 50 in 18h on entity 2 and some dev was congratulating them...yeah, way to go, you're awesome.  /goflclap).  Anyways.  Why would anybody pay a sub for content they'll vaporize in hours/days or at worst a few weeks.  They won't, which is why these games fail.  Those casual soloists won't be doing the core - the 40 man raids (dumb idea, 20 is plenty) or even hard mode instances or any serious group content - and the core of MMORPG is progressive group content.
 
If devs want to charge subs and be successful without becoming a F2P joke, they should focus on what MMORPGs do best - group content and challenge - and stop trying to be everything to everybody, stop trying to get casual players since casuals will never be into the true core of MMORPGs, and just accept that MMORPG started as and is best as a niche genre where if soloists don't like it, they should go play single player games.  If PvPers don't like lack of BGs and PvP servers, too bad, go play other games that do PvP better, if barbie lovers and such don't like lack of housing, go play SIMs or minecraft, where it's done better.
 
MMORPGs will continue to follow the path of utter fail as long as they continue to do what WildStar and every other WoW clone has done - try to be WoW, which isn't happening, instead of being true to MMORPG roots, which worked great in the golden age of MMORPGs, was abandoned in favor of chasing big numbers and has never worked, and which IMO, has a much bigger chance of working NOW since onilne gaming is so much bigger now.
 
MMORPGs lack focus these days and all the fringe crap they bring to the table is not worth a sub.	
----
			Wildstar managed to stay subbed for a reason for a long time before it went f2p, it will do fine, the issue was to many players bad mouthing how difficult it was, its an mmorpg for people actually looking for a challenge. Everytime a game is not super easy these days kiddos come in and trash it as much as possible because they had an ego bruise.	
----
			
{| class="blockquote"
Do engrish posts with no care for grammar, let alone careful analysis, count as debate now? 
 
That was such a terribly written article I actually felt physical pain reading it....
 
Edit: for instance:
 
"A MMO using the F2P model is very, very risky and makes players extremely skeptical, because a company must make money out of the game somehow, and if a MMO is F2P then often the company will release a in game cash shop. Or, if you are a complete money wh-re, WOW do both."
 
"We will not yet know how Wildstar are doing with statistics after launching their new model but we can debate."
 
"All they can do is time and really, making the game F2P was pulling the final straw to try and make the game work "
 
 
 
 
https://www.youtube.com/watch?v=qItugh-fFgg
----
			
Too early to tell. Carbine is making the same mistakes all over again, such as the buggy launch, however the game itself isn't bad. Therefore the real question is, will people stick trough the launch issues and stay? Also Carbine now has 3-4 months of leeway, but after that they'll need consistent content updates to keep people interested. So if we jump over the hurdle that is this release, the next hurdle is content and just how fast you can churn it out (this includes store content). I sincerely hope for the best, but we'll see in half a years time.  
{| class="blockquote"
F2P fixes nothing. It's the worst business model ever for MMORPGs - if you care about MMORPGs.  If you just want to wank, solo, flit in/out, be causal, play here, play there, do the solo content with minimal/no investment - it's great.
 
F2P works amazingly well for games other genres, like MOBA.  F2P works for crap MMORPGs that are a shell of a real MMORPG. If all the host company cares about is making some money off of suckers.
 
But you'll never build community, you'll never build strong guilds for serious content, or anything like that, with F2P.
 
On top of that F2P brings in lots of low quality players who care even less than usual.
 
----
			
never heard of your source material before and dont really intend to look.
 
But its a little early for that discussion.	
----
			
{| class="blockquote"
 
 
A MMO using the F2P model is very, very risky and makes players extremely skeptical
----
			
I do recall from my days of wow that there was some folks who were burning through the new content in a matter of hours after a expansion release, it wasn't uncommon to have a release then a matter of hours later find someone who had already maxed out in a bid to get the server first achievement.
 
F2P is a double edged sword it can kill or cure a ailing game and from what i've heard from friends and gleamed from various posts on the forum the game wasn't doing that well before hand, for whatever reason, F2P will bring a lot more people like myself to the game, its too early to tell yet what will happen next, once all the issue's lag, unable to transfer chars between realms, etc etc get resolved it will then be up to Carbine to let them entertain us, there will be rage posts coming up in coming weeks as stuff appears in the store and in some folks opinions X, Y or Z should be a higher priority, that's just something that ppl are going to have to deal with. I used to play Star Trek Online when that game went free to play it was losing players hand over fist and going f2p was the best thing to happen to that game because its lasted 6 years longer than it otherwise would have, it has a lot of issue's which i'm not going to go into, but it's still lasted a lot longer than it otherwise would have.
 
In the coming days / weeks servers will be stabilised and lots of new people will have joined the game only time will tell whether Wildstar will be successful with F2P, as a ex SWG player I will say this though, enjoy the game while its here because when it isn't.. well enough said.	
----
			
It doesn't matter. If the game is actually good, the players will deal with any business model presented, within reason.
 
Is wildstar good? No, it is not. It's one more game that tries to follow the WoW formula, with the gimmick of a different combat system. Therefore it's boring.
 
At this point the WoW formula is so old, it can be compared to bloodletting or that lucky underwear that can't even be washed or it'll fall apart. 
 
Will Wildstar survive? Probably, the game's not the worst of the bunch. It'll likely gonna be the prime choice for those who don't have anything to play when there are no new releases or when their main game's on a content drought. Basically a game you might wanna keep in the backburner. Assuming they can actually fix all the ingame bugs(mostly the gamebreaking ones), disconnects, balance, and replayability.	
----
			
{| class="blockquote"
The problem with WildStar, and all other similar MMORPGs, isn't sub vs F2P, it's core design.  As long as you try to be everything for everybody, dumb down the game for wider/casual appeal, and lean too heavy on solo, you're doomed.  No game other than WoW, which was right place, right time, a ton of luck, and now a ton of entrenched players, is ever going to work.  Which is why they all fail and go F2P and become a joke.
----
			Nice debate going on guys (y)	
----
			
{| class="blockquote"
 
Is wildstar good? No, it is not.
----
			
I think you guys should check game theory on the p2p vs f2p debate.
 
long story short, things have changed.	
----
			f2p will  not fix the game. the game is still way to focused on organized grouping. soon you hit 50 there won't be anything casual to do. 90% of the player base will vanish again. just exactly what happened at the p2p launch :)	
----
			
{| class="blockquote"
f2p will  not fix the game. the game is still way to focused on organized grouping. soon you hit 50 there won't be anything casual to do. 90% of the player base will vanish again. just exactly what happened at the p2p launch :)
----
			
{| class="blockquote"
the only reason people left was because they didn't want to pay for the game with the problems it had, otherwise they would have stuck around.
----
			
{| class="blockquote"
the only reason people left was because they didn't want to pay for the game with the problems it had, otherwise they would have stuck around.
----
			
{| class="blockquote"
the only reason people left was because they didn't want to pay for the game with the problems it had, otherwise they would have stuck around.
----
			
{| class="blockquote"
f2p will  not fix the game. the game is still way to focused on organized grouping. soon you hit 50 there won't be anything casual to do. 90% of the player base will vanish again. just exactly what happened at the p2p launch :)
----
			
{| class="blockquote"
Oh man, please tell me you actually believe this and you're not just trolling.  The Wildstar Knights are some of the best I've ever seen in any MMO ever!
----
			
{| class="blockquote"
F2P fixes nothing. It's the worst business model ever for MMORPGs - if you care about MMORPGs.  If you just want to wank, solo, flit in/out, be causal, play here, play there, do the solo content with minimal/no investment - it's great.
 
 
 
 
If devs want to charge subs and be successful without becoming a F2P joke, they should focus on what MMORPGs do best - group content and challenge - and stop trying to be everything to everybody, stop trying to get casual players since casuals will never be into the true core of MMORPGs, and just accept that MMORPG started as and is best as a niche genre where if soloists don't like it, they should go play single player games.  If PvPers don't like lack of BGs and PvP servers, too bad, go play other games that do PvP better, if barbie lovers and such don't like lack of housing, go play SIMs or minecraft, where it's done better.
 
 
MMORPGs lack focus these days and all the fringe crap they bring to the table is not worth a sub.
----