Backroom Colonists

Two members of The Backroom Colonists exploring Level 10.
==Description==
The Backroom Colonists, formerly known as the "Backroom Pioneers" and sometimes referred to as the "Backroom Explorers," initially comprised various factions and smaller groups that ultimately unified under an elected minister. This faction stands as the largest singular group within the known backrooms and ranks among the most powerful and influential groups, second only to the M.E.G. 
Despite being a united group, each member retains significant freedom and control over their actions. This autonomy plays a pivotal role in the growth of the Backroom Colonists, as joining is straightforward (see below), and the organization only exercises loose authority over its outposts. Total population is hard to estimate, but with a recent census, has placed a figure on member and civilian population.
The present capital of the Backroom Colonists is situated on Level -599.
<tabber>
|-|Stats=
Population | 42,500 Members | 145,000 Civillians
|-|Wanderer Relations=
The Backroom Colonists have maintained friendly relations with wanderer groups, allowing their existence on certain levels as long as they don't settle in exclusion set zones. 
|-|Application Process=
If you stumble upon a confirmed Backroom Colonist outpost, you can join through an application process. 
At all bases and outposts (except Arche), you will be expected to work in a sector of your choice for a few days, but its customisable and not required during expeditions, education or military service.
To apply to be a member, you must have been in the group for more than 3 months, contributed in some factor to the group and been through an interview process in one of the major base, (although it's rather insignificant, just confirming the previous requirements). Membership allows you to create affiliated groups, go on larger scale missions and enter elections with access to Backroom Colonist resources.
</tabber>
==Hierarchy==
===Structure===
The leading authority of the Backroom Colonists is the minister, elected every term. Directly below the minister are the six heads of national departments (sometimes referred to as the Overseers), each responsible for the security, regulation, administration, development, exploration and ethical matters of the Backroom Colonists as a whole, while overseeing outposts and providing support and regulation. 
Outpost leaders are the authority below the heads of departments and hold the leadership of that specific outpost. The Backroom Colonists are very flexible with what an outpost leader has to do. Aside from abiding by human rights and a few other policies, the outpost can operate independently, since the heads of departments will not interfere unless necessary. 
=== Decision making===
While each outpost may have different ways of regulation, small decisions from specific outposts are usually decided together as a team, although the leader would hold more influence. However, big decisions will be submitted to the minister/heads of departments and will be discussed with the majority as a whole.
=== Departments===
These departments cover the national-level, and smaller scale departments are still prevalent, like education and other things.
====Department of Security====
Covers military and political affairs, being staffed mostly by security personnel, ambassadors, and tacticians. The current head of this department is Darren Nakamura. 
====Department of Regulation====
Covers secretaries, confidants, and small registered groups that control entities, secure and form new outposts. The current head of this department is Lee Hollingsworth.
==== Department of Administration ====
Covers the maintenance and upkeep of sub-departments, as well as administering elections, quotas and explorations if it's deemed important enough. The current head of this department is Davies Auras.
====Department of Development====
Covers the development of the outposts in terms of economy, and runs owned businesses of the Backroom Colonists. Also, they can grant funds to certain outposts for development. The current head of this department is Mitchel Texter.
==== Department of Exploration====
Covers explorer groups who discover new levels. Currently, they are trying to find any lost Backroom Colonists personnel from before the reformation or any outposts that were abandoned. The current head of this department is Laurel Yew.
==== Department of Ethics ====
A recently created national-scale department that decides upon ethical decisions undertaken, especially with deciding which levels not to colonise to preserve culture or species present, and for experiments the group conducts which involve risks. The current head of this department is Bailee Day
== Group Relations ==
The M.E.G
The two groups co-operated until distrust grew in many levels they shared, to the point where active sabotage of outposts happened on both sides in certain levels. This reached its peak with The Bloodbath, where the M.E.G prevailed, but as both groups endured the common struggle of The Flicker, and co-operation grew more, both governments and the majority of people remain on peaceful terms with one another, with the M.E.G even having quantum technology from the colonists to certain expedition teams. Outpost Periigitís perfectly shows the unity of both, with the joint outposts holding events with one another to improve morale, and sharing their finds.
Almond Water Inc
Both groups were allied since the Pioneer days, and the friendship carries on, with joint programs being held by both groups to allow for growth and mutual partnership. Furthermore, one of the Pioneer technologies were donated to them, despite the chance for a monopoly, to allow both to gain the benefits of the Almond Purifier.
Republic of Aurielle
Aurille relations due to their focus on technology made them close allies with the Colonists, with a limited number of members researching jointly in outposts together to improve technologies like communication throughout the Backrooms. 
Neue Realität
A German Group of German Wanderers, who eventually found randomly german people, and formed a colonist group. They are very friendly, they can speak German, English or Russian. 
Marauders
Due to the excessive attacks of Marauders on settlements of the Pioneers and certain outposts nowadays, they have been deemed as a threat to the group, with most defensive military engagements in the group being with them as of recently.
Party Crashers
Mostly neutral relations are maintained with the Party Crashers, although relations are best in Level 4, where New Almond and Taggertsbane leaders have allowed for trade.
Backrooms Red Cross
Both groups have gotten on well and consider each other allies due to their shared goals of assisting wanderers. This group also has been permitted to operate a small hospital area within Base Blink.
L.U.C.A
Both groups have paramount exploration teams, and similar ideals, so both groups co-operate on some matters, but remain rather distant as they only communicate through Base Khan-Outpost Expressway.
The Kauer Research Org
Both groups, despite some differences in goals, have allied and guarantees on one another with the Treaty of Fikes. Both groups consistently do mutual projects with one another, and trade.
B.I.F.
Both groups, occasionally team up to help wanderers by combining safety and comfort. Occasionally they both make a mutual relationships to fight crime such as groups like Z.E.T.A..
===Other Level Groups===
Many single-level groups, like The Republic of Level 153 get on extremely well with the Colonists, having open trade or even open access, and while there is some negativity due to the scale the Colonists operate at, the most major level-groups mostly have little issue and actively trade, except for cultist groups.
==Group History==
The Collective Database
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==Foreword==
Due to how irregularly time flows throughout the backrooms, as the passage of time varies with each level, some even devoid of day-night cycles, the specific time of each occurrence cannot be properly documented. The information below covers a rough estimate of the history from what the database has recovered through eyewitness accounts and files offered by the Colonists.
Although the Frontrooms Date Theory presents a unified system, it suffers from inconsistencies and contradictions in the ages of many travelers. Additionally, the different time flows of each level and the absence of new arrivals provide an inaccurate assessment, rendering this theory unreliable. Moreover, it is unlikely that a specific time of no-clipping is set from the baseline reality to the backrooms since each dimension would have a separate space-time. Thus, the database would refrain from using said theory in this document.
==Establishment==
The colony was founded before the Bloodbath of Cluster 1 (the Great War), established through liberal ideals and the philosophy to discover the unknown, led by a male figure now referred to as S.T. The open-minded philosophy, lenient administration, and ease of joining made the group grow in popularity. Many speculate that Quantum messaging was also a deciding factor in the colony's success, since having a working inter-dimensional communication device is incredibly rare in the backrooms. Despite this, the exact period in which said device was reverse-engineered from Level 15 is highly contested, with database calligraphers only agreeing that the invention came before the Great War. 
As wanderers joined during this period, the colony also made many alliances with other factions such as Camp Amber and the P.E.A., forming a loose society while still independent from one another. It was only some time after said events when the Unity Pact took place, with most factions agreeing to merge and unite under one name, the Backroom Pioneers. S.T., who led the largest group before the Unity Pact and was already deemed a leader by many, was naturally elected as the first minister of the newly founded colony.
During the early days, a splinter group called The Backroomians, led by Axel Cini, separated from the main group after The Unity Pact was created. However, their existence was short-lived as various incidents threatened their survival. As a result, peace talks were held with S.T. and Axel, leading to the rejoining of the two groups. They became a special department, with complete autonomy to operate their outposts. This was due to a highly regarded exploration clan, known as 'The Spielos', operating under The Backroomians.
The birth of The Backroom Pioneers and its continuous rapid growth encouraged the creation of a proper hierarchy. Former colony leaders in the alliance, and founding members from S.T.'s original group formed the founding cabinet, a council that would lead the Backroom Pioneers. The Overseers of departments and outpost leaders were also elected. Minas Lukas, a future minister, was appointed as the Overseer of development. 
Under S.T. and the founding cabinet, the Backroom Pioneers would be sometimes be noted as "The Colonists of the Backrooms" from the sheer amount of base establishments they would perform; the development of quantum messaging systems, high amounts of autonomy at each area, and prosperity growing, all contributed to their growing influence.
The Backroom Pioneers played a significant role in various research projects and allowed other groups, such as the Canazone Trading Operations, to join their ranks. During their peak, various divisions were formed to assist with operations in different areas, such as The Guidance Corp. S.T. maintained the position as the minister after a landslide victory. This period saw significant advancements in research, such as prototypes of the Almond Purifier, having the potential to enhance survival by making most forms of almond water drinkable.
==Bloodbath of Cluster 1==
=== Overview===
The Bloodbath of Cluster 1, sometimes referred to as the Great War, is a series of events that led to total war and chaos inside the cluster, with soldiers from factions ordered to kill on sight, turning the entirety of Cluster 1 into a slow bloodbath. Almost all known factions at the time participated in this inter-dimensional conflict, and the Pioneers were one of its major participants. Due to the infinite size of the backrooms and limited personnel, the concept of war differs from that of reality, as pinpointing locations for strategic maneuvers is impossible. At best, groups can only estimate the level at which their target is. Thus, factions attempted to cover space by dispatching an astronomical amount of troops. Instead of several clear-cut and rewarding battles that will decide on an ultimate victor, the bloodbath of Cluster 1 is a slow, constant onslaught built upon an endless amount of meaningless skirmishes throughout many levels.
While active operatives eliminated opposing forces and hunted for enemy bases, outposts were on alert for intruders. However, many bases ran out of supplies and succumbed before being discovered by enemy forces. Operatives on missions also endured extreme psychological torture and stress, with every corner they turn possibly ending in slaughter. The quality of life was horrible, and the dread of slowly running out of supplies degraded their sanity as reinforcements rarely came. To make matters worse, most personnel are inexperienced in even traditional warfare, with many enlisters going insane.
During this period, the M.E.G. and the Backroom Pioneers were the few factions with stable inter-dimensional communication. While the Pioneers harnessed quantum siphoning, the M.E.G. utilized the G.B.M., a sentient, anomalous supercomputer that acts as a central communication system for the M.E.G., enabling inter-dimensional transmission. Most other factions, on the other hand, communicated in more primitive ways, restricting their field of operations to a limited number of neighboring levels. Other factions may have bootleg versions stolen from the few factions with such technology or even developed their prototype. However, these gadgets are prone to malfunction and are far from common usage.
=== Participation===
While most of the skirmishes during the war seemed meaningless, certain moments stood out as particularly significant. However, it's important to note that the available information is incomplete, and the database formed conclusions through a combination of footage, documentation, witness accounts, estimates, and conjecture. It's worth noting that, at the time, the known community did not venture beyond the sub-cluster of Level 600.
From the information the database garnered, a variety of factors set off the conflict between countless groups, such as food shortages, expansion, conflict in ideals, and misunderstandings. However, the war reached its climax when the Pioneers declared war on the Major Explorer Group. The assassination of a founding cabinet member, Joan Simmons, was the driving factor for the Pioneer's final decision to participate. While the death of Simmons is still unknown and debated amongst scholars, evidence at the time made the Pioneers believe the Major Explorer Group was to blame. The Pioneers had initially targeted the M.E.G. and their allied groups; however, the lack of intel and crossfire with third-party factions such as the Narkmevian Militia and the Seraphim Alliance complicated the situation much more.
The Pioneers worked to expand their forces across multiple sectors in Cluster 1 and fought amongst factions such as the Major Explorer Group, Narkmevian Militia, and United Backroom Authority. Unfortunately, various other factions caused more chaos, ultimately slowing the Pioneers' progress toward deeper levels and hampering their overall expansion efforts.
The first defining moment of the war occurred when the Narkmevian Militia gained temporary control over Level 4, causing a giant blow to the Pioneers losing one of their main operation bases. However, they suffered multiple defeats as various political forces continued to fight over the level's numerous exits. At the same time, the Pioneers engaged in a prolonged offensive with the Major Explorer Group over interconnected levels around the Level 300 sub-cluster. But with the help of recently allied factions, the Pioneers managed to overthrow the Major Explorer Group's control and emerged victorious. In response, the Major Explorer Group and the Uni Citadel launched a counterattack around the Level 500 sub-cluster, which led to the infamous marooning of the Colonists on Level 514. 
With no other choice for survival, there was an increase in the number of bandits and raiders formed by wanderers. These groups used guerrilla tactics to gain power by attacking major factions locked in combat. By looting and pilfering, some of these guilds even became present-day prominent factions.
Amidst countless bloodbaths, the massacre on level 6 marked the beginning of the end. Through the darkness, multiple divisions from differing factions perished for unknown reasons, leading to the collapse of the Narkmevian Militia and weakening the rest. Soon after, several assaults from the United Backroom Authority on identified bases forced the Pioneers and their allies to retreat. Although The Pioneers launched counterattacks during these desperate moments, the overall tide of the war fell out of the Pioneers' favor. The Major Explorer Group also suffered setbacks from opposing factions but were significantly better off and more prepared than the Pioneers. Counterattacks launched by the faction were also more successful, as they cleaned out many of the weaker groups around this time.
After Pioneer divisions such as the Evergreen Federation suffered reversals from miscellaneous factions, the Major Explorer Group took the initiative, destroying several blockades and outposts set up by the Backroom Pioneers throughout Cluster 1. The disintegration of the Narkmevian Militia also unbalanced the power struggle on Level 4, as Major Explorer Group took control and used the level as a nexus for their future operations. The Pioneers suffered another series of setbacks after said event, such as losing a collection of levels within the Level 200 sub-cluster; despite the Major Explorer Group's substantial advantage, the war continued as the remaining factions fought amongst each other.
The Pioneers persisted in their attempt to advance and managed to hold off a counterattack by Uni Citadel. Meanwhile, the United Backroom Authority captured several M.E.G. outposts, including Level 30. Despite these victories, the now unstoppable Major Explorer Group advanced relentlessly. Some of the Pioneers' allies, such as the Praetorians, were massacred by the Major Explorer group, and the United Backroom Authority eventually collapsed under constant attacks from the Backroom Pioneers, the Major Explorer Group, the Seraphim Alliance, and other miscellaneous factions alike, due to their chaotic behavior and lack of allegiance.
The war concluded when various espionage sources reported the construction of a colossal super-weapon on Level 108, and the Pioneers quickly mobilized their remaining forces to intervene. However, unbeknownst to them, all factions, including the Major Explorer Group, had also received similar intel. The only difference is the identity of the faction constructing the super-weapon. Despite the imminent probability of divisions getting lost within the environment or killed by entities, all factions mysteriously managed to convene at the super-weapons location in unison. This scenario was unexpected, and as a result, a bloodbath at an unprecedented scale erupted between the factions.
The Great War was nicknamed the Bloodbath of Cluster 1 primarily due to this final battle, and many even believe that the red plantations of Level 108 dyed into said color due to the amount of bloodshed of this battle. A cataclysmic event followed as the weapon mysteriously activated, opening a wormhole to an unknown pocket dimension, sucking the many operatives into the unknown, and the energy imploding afterward killed many more while terraforming the rest of the level.
Even with present-day technology, the super-weapon, nicknamed "Kijimi" by the database, is impossible to create. Furthermore, the perfect navigation on Level 108, the massacre on Level 6, and the assassination of Joan Simmons prompted further investigations into these unexplainable scenarios. Horrifying results show numerous analogous situations throughout the war. Errors in data, disappearing documents, conflicting memories, and other mysterious phenomena proved that the war could have ended earlier without such alarming anomalies. To this day, there has yet to be a plausible explanation.
File:Narkmevian Militia.jpg|The Narkmevian Militia patrolling Level 4
File:Backroom colonists (S.T).jpg|The only known image of S.T.
File:The Founding Cabinet.jpg|The Founding Cabinet
File:Backroom Colonists security personnel.png|A Backroom Colonist on valuable gear
Despite achieving some slight victories and reaching a semi-functioning state, the group eventually became practically desecrated in the eyes of many. The transcript below depicts the final meeting of the Old Order, discussing the super weapon. By this point, the colony was on the brink of collapse.
While dispatching the remaining Pioneers to retrieve survivors, Overseer Anna Kovalenko and Minas Lukas noticed that S.T. was missing. The news caused panic among the ranks, which led to many resignations and desertions. 
==The Great Reformation==
Following S.T.'s disappearance, Minas Lukas (Overseer of development) took charge and gathered the remaining loyal members of the Backroom Pioneers. After diplomatic negotiations with the M.E.G., Minas Lukas promised to prioritize the well-being of existing members over power and expansion. Soon after, Minas became elected as the 2nd minister and opted to change the faction's name to the Backroom Colonists, as both the Pioneers and Colonists were interchangeably used before this point.
Overseers Minas Lukas and Anna Kovalenko and former outpost leaders Fred Lari, Will Andisa, and Ethan Braaf initiated a movement known as the Great Reformation, focusing on rebuilding and ensuring the safety of everyone. However, due to limited resources and capabilities, many outposts were abandoned. Furthermore, many members of the Colonists were trapped in various disappearing/shifting levels after the Great War, including Level 13 and the entirety of Cluster II, which hasn't been accessible since. Communication suddenly halted, leaving stranded members vulnerable to various entities and harsh conditions. Despite encountering setbacks, the group eventually recovered and moved to safer outposts like Vintage Sect and Base Deimos, holding the next election soon after.
During the next election, a young woman named Izumo Kodona quickly gained popularity due to her visionary ideas. Her popularity among the people helped her secure a landslide victory, with almost all votes going to her. As a result of her leadership, The Backroom Colonists achieved unprecedented success, including the discovery of level -599, many of the vestiges of survivors return to the group and established themselves at the level, becoming the current the capital of The Backroom Colonists. Her contributions made her one of the most successful ministers in the history of The Backroom Colonists. Unfortunately, the minister's term was cut short in the final days, as the Pioneers launched a raid on counter entities to replenish their military possessions. True to her ideal nature, Kodona personally led the charge. Although the incursion was successful, the minister lost her life in the process.
==Present day==
After several terms under different ministers, the political tensions eased, and the Backroom Colonists stabilized. The faction, as envisioned by Minister Minas Lukas, has focused on sustainability and well-being for the future, assisting other factions in rescue/retrieval, medication, and invasive entity eradication, often partnering with the Backrooms Red Cross. The Colonists also emphasized exploration and trade, which Izumo Kodona strongly advocated for. Today, many scholars agree that the two ministers during the Reformation period played a pivotal role in shaping what the Colonists are today. Although there are rumors of pre-war super weapons lying around, most dismiss the idea, as the Colonists have maintained their neutrality.
=== Election Season ===
With the elections drawing closer, a debate between the candidates were held to see their views and their ideals if they became minister. In turn, listeners from all over the Backroom Colonists drew closer to their radios and televisions.
The transcript below was saved, and at the time, left many in shock.
Once the day of elections finally came on April 22nd, SlopeTime had embarked to Base Arche, although enduring several risks, and reached it after visiting numerous outposts to view the runnings of the group. From the ministers residence and Peace Garden, he made his proclamation for another term in leadership.S.T managed to gain the majority of votes, coming back into leadership. During the speech and interview, it was revealed that he managed to be stranded himself after trying to return to command, ending up in the old "Vintage Sect" outpost. Expeditions to that specific outpost were never mounted until the return of S.T, although it was assumed most the outpost would be in a fairly operable state up to modern day.
Growth and expansion has occurred since, and the Colonists have finally rebirthed into a second empire, ready to colonise and rule once more.
==History of Ministers==
 
*[S.T.] - [Unknown] - Temporary Disappearance 
*[Mina Lukas] - [Unknown] - Resigned 
*[Izumo Kodona] - [2 terms] - Killed in skirmish
*[Kelly Cameroon] - [1/2 term] - Sepsis
*[Devika Desai] - [1/2 term] - Stepped Down [After Serving Kelly Cameroon's Remaining Term]
*[Dakota Sioux] - [2 terms] - Killed in skirmish
*[Navajo Kai] - [2 terms] - Stepped Down
*[Prince Fleming] - [2 terms] - Stepped Down
* [Duncan Fikes] - [1 term] - Stepped Down
*[ONE] - [4 terms] - Unknown
*[Lee Hollingsworth] - [1 term] - Stepped Down
*[Michael Ma] - [2 terms] - Stepped Down
*[Chase X] - [1 term] - Stepped Down
*[S.T.] - Current
=== S.T - First Term ===
S.T held the minister title for a debated amount of time due to his ownership of the group before the major groups uniting to form The Pioneers. According to S.T, his arrival into the Backrooms and recollections are quite hazy, but he entered Level 0, and he had experienced a number of close encounters with entities before embarking to Level 4 with a small group. From there, he established Dalt Town on the current site of Base New Almond, which began attracting others like him to the relatively small community. After general growth and expansion, he took on many missions to exploring the Main Nine, as well as delegating leadership roles to others to enjoy what he had left in life, believing he would never return to the real world. 
His passionate interest in the inner scientific mechanisms of the Backrooms lead to the eventual development of their prized accomplishment, quantum messaging, only replicated by groups like the M.E.G. His open-minded and lassez-faire attitude for members to establish holdings to help them with missions lead to S.T's popularity to grow, leading to the establishment of the group proper.
While the Backrooms always seemed to be an inhospitable and nightmarish place to many, S.T's mindset upon gaining the resources and manpower to truly expand was to provide a welcoming environment to many all over. This allowed for the group to settle and colonise a plethora of levels, with the group even having to create departments and function like a national government to maintain everything they possessed. The stability during this period became a Golden Age for the group, but to a future observer, this soon came crashing down.
S.T, in later interviews admitted how overwhelmingly stressed he became during The Bloodbath of Cluster I. Frequently, he paced around offices and meeting rooms, and went on trips by himself in a solemn mood, looking over his empire for the last time. Talks between Strive, (leader of the P.E.A), Desmond, (leader of the old Evergreen Division) and S.T also showed their tendency to reflect upon their now crumbling federations and groups from a meeting baloney in Outpost Junglia. 
His last meeting during this first term, seen in the archive, showed his desperation and frustration. His walking out marked the last the group saw of him for a lengthy period of time as he went to pack up belongings, but had to flee to Vintage Sect after being pursued by a small M.E.G squad.
=== Minas Lukas ===
Minas Lukas held the minister title during the vacancy of S.T with the Bloodbath of Cluster I and post ceding election cycle, running The Great Reformation. 
His mindset was similar to S.T, but he promoted the election cycle process of the group, as the position was unanimously held by S.T beforehand. His improvements in operations and consolidation of departments and outposts ultimately gave a lot of attention to those outposts that still remained loyal to the main group, as well as prevented overextension.
While the group backtracked substantially with the problems Minas faced during the conflict, there was still progress in development, such as with messaging, to which he managed to save Grade 3 receiver prototypes. As well as that, his promotion of improving facilities in outposts like Site Factory and Blink made them thrive during The Flicker, as their emergency generators and equipment made them one of the first communities to restore power during the incident.
Minas Lukas, being the overseer for the Department of Development always focused on economical matters, but he always was interested in botany and diving, permitting expeditions despite limited resources to research fauna on different levels and to mount diving expeditions. Due to this, 'The Minas Diving Association' was founded in his honour on Level 602.
Due to the election system in place at the time, relying on just electorate going to an outpost centre to approve of the current minister rather than having a new one, he resigned upon losing to Izumo, who he always regarded highly of due to her undying loyalty and infatuation with the group. 
Since the election season, he's gained ownership of a few properties and been an active part of the group to this very day, mostly going between different outposts like Osiris and Abarth, giving speeches and helping out with projects and dives despite his growing age,
=== Izumo Kodona ===
Izumo Kodona held the minister title for 2 terms, being the first to gain it from a proper election, and being acclaimed as one of the Great Three Ministers, along with S.T. and Minas. 
Her policy and speeches fueled revanchism, being very military-lead and even orchestrating operations against attacks by entities, something not many leaders of major groups dared to do. She as well reformed the army and established academies, something left unchanged since The Bloodbath, but as well opened pathways in education. 
Despite this, her limited amount of time in office meant that she was reserved in the projects she could undertake, but the greatest was the march to discover Level -599, in which Captain Navajo and an ever increasing following went around many levels to discover a new home for the group just how Base Almond had served, with her joining in the search every so often, as at this point, the group was just a collectively of holdings. This ambitious undertaking was broadcasted to the group, but challenged by entities and perilous conditions, in which the group saw blows like losing a few members and a few nights hunkering down in desolate or less than ideal rooms. Eventually, this lead to the founding of Level -599 and the establishment of Base Arche, the capital of the group currently and the most massive holding by far, allowing swathes of land to be designed however the group saw fit, allowing a modern society to be reconstructed in the trees.
In her last days of rule, she confessed to the Cabinet and future ministers and overseers of her fear for the next attack, which would be a series of incursions to restore military possessions on Level 2, as well as get depot supplies to establish a new base. She decided to go ahead with the plan, showcasing her courage by leading the charge. Unfortunately, she fell victim to the counter entities, managing to take down multiple that swarmed her before she laid on the cold floor, having flashbacks of her glorious battles before giving out a final, resistive breath.
After the raids, her body was taken, but without actual forms from her nor an ethics department like today, it was decided for her to have a procession and to be buried in Base Arche. A small museum area in one of the rooms of Base Hydrani also showcases photographs of the raid, as well as the sidearm she always carried into battle.
=== Kelly Cameroon ===
Kelly Cameroon held the ministry for half a term, barely winning the election despite being the only major candidate due to the withdrawing of Izumo from being minister.
His involvement being minister mostly was unremarkable on the surface, with the most notable event during his presidency being the re-linking of Outpost Hotelia with the group proper. What was evident however was his upbringing before The Backrooms.
Kelly Cameroon was a politician, seen for his willingness for corruption but encountered a strange phenomenon on his way back home. Drawing closer to it, he ended up phasing through the world, pleading for someone to save him. From ending up in Level 0, he was driven mad, believing to see hallucinations of the people he wronged. This was his punishment for never being accountable and fair to all. During this endless torment he experienced, it's estimated that he ended up in The Manila Room before ending up in Level 1 shortly after. Despite his deterioration during this period, he vowed upon all else to do at least one redeeming deed before his death, which he feared to be soon. 
After a while, his roaming and level travelling through different means lead him to the Backroom Colonists group, and his ambition to be redeemed lead him to pursue a department head position using his political and charismatic skills. His dramatic promotions all the way to overseer of the Department of Administration during the middle Kodona's rule was through his modern know how, having noclipped only fairly recently and introducing new ideas that hadn't been developed in the Backrooms yet, which sparked Kodona's interest.
With his new role in the group, and the apparent power vacuum in place, he decided to put forward his minister campaign, which was barely challenged. Despite this, the vote was split between many smaller candidates from different positions, and there was no really strong leader this time, which the group accepted. This made him barely win unlike the previous landslide positions.
After learning the inner workings of the group and their current alliances, he reached out to the Backrooms Red Cross to see what they could do to others stranded in the Backrooms. He learnt how other ministers in the group were out there, roaming around the dangers of the Backrooms rather than posted up, like the politicians that hid from all the conflicts they caused, so despite the risks, he went out to dangerous levels, assisting wanderer groups through provisions, as well as made Hotelia into a giant safe haven for lost wanderers.
His waning condition was evident by the time he entered the minister position. Frequent illness made his condition deteriorate, and by a few months of assisting people throughout the Backrooms, he was broken, but made his mission to do all he could. On his last day, he was seen giving provisions to a group of people wanting to enter the group after they got attacked by entities. Once he was lying on a hospital bed, diagnosed with sepsis, he remarked to doctors around him, "There's no use saving me. Do all you can for the next guy instead." making his last chuckle before giving out a weak yet positive smile, knowing he had been seen in a positive way by others. 
=== Devika Desai ===
Devika Desai held the minister role for half a term, serving the rest of Kelly Cameroon's rule. 
Devika Desai, born in Outpost Osiris, was a growing, prominent figure in foreign relations who also had a significant position in the Canazone Trading Operations, a separate group focusing on trade and obtaining exotic resources which saw eventual integration by agreement to the Backroom Pioneers as the 'Canazone Colony'. She later transferred to working in affairs for the departments, as well as serving as foreign secretary for the group.
During Kelly Cameroon's time as minister, she guided him on reaching out to charity and beneficial groups to allow for goodwill missions, and adopted a similar policy to promoting a safe Backrooms. Her attentiveness of Cameroon lead to relations developing between them, which was unfortunately cut short by Cameroon's death by sepsis.
During the power vacuum created, the Cabinet decided to reassure the minds of the populace and have a snap election, giving people the knowledge that during these unstable times, there will always be democracy and calm. Being one of the only major sponsored candidates, she won with a significant portion of the vote, especially in the outposts that helped wanderer or level communities which relied on the group.
Her rule was short, but managed to steer the group away from any reintroduction of conflict with the M.E.G and B.I.F, as well as pursue her learning of Frontrooms and Backrooms history, linguistics, (becoming the minister with the most foreign languages learnt, being English, Spanish, Polish and some Korean). and playing the viola. After her stint in a major role, she voluntarily stepped down after a grand speech in Base Arche, urging the principles Minas Lukas and Kelly Cameroon spread of democracy and liberties, allowing proper elections to restart.
=== Dakota Sioux ===
Dakota Sioux held the minister role for two terms, entering the group from its early stages, overseeing its peaks and downfalls and serving alongside all the previous ministers.
Dakota Sioux was an American-born male who noclipped into The Backrooms early in his life. Through sheer luck, he recounts having ended up in a labyrinth of pipes, most likely in Level 2 upon his entry, and nearly immediately crossing a hallway that opened up to Level 4. Being quite young, around 15 years old, he was brought in by a group of wanderers that eventually joined the Backroom Colonists. Upon attempting to recollect his Frontrooms life, all he remembered was his birthplace, likely due to a memory defect upon entering the Backrooms, being from the state of South Dakota. Through his experiences in the Backrooms, which mostly was exploration and learning to adapt with his new family, he decided to forge himself a new name 'Dakota Sioux', and continue with his life, although yearning to meet his real family once more.
He was given the opportunity of schooling in Base Almond, before pursuing a governmental job and gaining it in Base Arche for a few months after serving in a small unit and becoming a corporal during The Bloodbath of Cluster I, (although getting minor injuries in the process). With his high amount of experience in Backrooms life at this point and military experience, he wanted to see genuine reform to the previously glorious group he envisioned and saw in his younger years, and attempted to establish a small community relatively close to the ruins of Base Almond, called Otoratown. Due to improving yet still troubled relations between certain groups and the Colonists at this point from the war, Otoratown never saw a permanent population, and was abandoned soon after. Although, under Kelly Cameroon's rule, he was nominated as an Outpost Holder and invited to meetings in an attempt to spearhead reclamation efforts, in order to establish a new base there.
During the latter years of Kelly Cameroon's rule, and going into Devika Desai's time as minister, he became one of the most significant figures not to be associated with a department or owned outpost, due to his expansionist views and attempts to restart the Otoratown project. After being told that his spectacular and almost fiery speeches to the group was deserving of a future minister, he did just that, presenting himself as the candidate to reclaim Base Almond, the previous gem of the empire, and as an everyday candidate, from being in The Backrooms for years at this point throughout his teenage years up until now.
The election season soon came with Devika Desai's resignation, and he polled the majority of votes after plenty of campaigning, especially from those who thought the Great Reformation had abandoned those who saw the Colonists as a formidable group, both literally and figuratively.
His rule marked quite a bit of expansion as promised, as well as reforms, such as standardising safety in outpost equipment as well as some form of payment for work. Expansion included setting up Outpost New Concord, allowing further supplies to reach the new Level 4 settlement, and what he dreamt of all his life, Otoratown. This town began development and seemed to be prospering, as the ruins were being transformed into a further citadel of safety on the level, with being located already on Level 4 nearly guaranteeing safety for all.
Tragically, during the development of the settlement with Dakota Sioux's oversighting the construction of a new set of meeting rooms and storage areas for rose water supply, he was faced by a mercenary group, bitter about their attempts to reclaim a region they were scavenging off every week from for months since the settlement's abandonment. Attempting to reason, as no personnel was with him due to the apparent safety of the level, all he was instead responded by was a click of a gun. He managed to flee to a somewhat established armoury and contacted for help as the mercenaries were attempting to breach through some walls, limping with every aching movement he made. In the absence of anyone, and locked in his own grand design with death looming, he went out, guns blazing. When he finally limped to the floor, most the invaders were injured or had ran away, thinking he was already dead. 
With the death of Dakota Sioux, a procession in Otoratown was held when it was deemed secure, and he was embalmed upon disclosing to The Cabinet as part of procedures when he became minister. Currently, he is displayed at Dalt-Almond Museum as one of the only figures to hold a position of leader over the historic town, and for revitalising hope for a permanent presence of the group on Level 4 after the war.
=== Navajo Kai ===
Navajo Kai held the minister role for two terms, being one of the figures helping establish Base Arche along with renowned minister Izumo Kodona.
Navajo Kai was one of the only ministers who has given an extensive interview on his Frontrooms and Backrooms life. Being a Japanese-American, and born as Kai Navajo Asakura, he frequented between his home town of Naha and San Francisco to visit his family. He frequented in a number of activities, from swimming, to exercising, and was always intrigued by astronomy and military. Upon attending 8th grade, he began noticing some of his classmates and even family members disappearing. The small community near his school likely discovered a region that took people out of reality's bounds, and one day, after attending swimming practice, began morphing into the pavement, before waking up in what is presumed to be Level 0.
His exploration of the very isolating level eventually lead him to Level 1, where he managed to fortunately link up with some family after a day and make his way to numerous different levels after entity attacks. After spending his teenage years between levels such as Level 311, Level 4 and Level -560, he managed to hear about and make contact with groups of people through a mobile device he scavenged for. One of those were the Backroom Colonists group, which he met in Base Almond after a while of travelling. One notable but strange thing he did was file his name as 'Navajo Kai', which he said was just out of personal choice.
Once entering the group, he was joint by his family and gained admittance to all outposts. Now having a vast experience of the workings of the hellscape he was stuck in, and glad to have made contact with a group, he set up a company dedicated to reconnaissance and expeditions, and developed prototypes of technologies from improved heat vision systems, to different flavours of almond water. After minimal success and receiving a draft, he participated in The Bloodbath and narrowly avoided the Level 108 destruction by being deployed else where.
After ascending a few ranks during his military participation, and becoming deeply interested in the security measures and war planning by the group, he was selected by the academy to train and worked his way up to the Overseer of Military Preparations and later General Security. This lead him to being part of the recon group selected by Izumo, leading the march to Level -599. Due to his help discovering the now important Base Arche, he became famous overnight when it was deemed to be the new capital of the group.
During the election cycle of Dakota Sioux, he was selected to assist scouting operations for the Otoratown project, as well as hired to design new weapons and attempt to recreate the old technologies of S.T relating to weaponry, although he played only a minor role due to him wanting to relax and take rest after his participation in the brutal war and full march to discover Level -599.
By the assassination of Dakota Sioux, security measures were heavily prioritised, and the general populace wanted the founder of their great city as well as a war planner to head into office. Despite some modesty by Navajo, he stepped up for the role, running as election candidate against veterans like Anna Lohar or Reformation figures like Ethan Braaf. He won a significant portion of Base Arche, guaranteeing his minister rule.
From there, he clamped down on mercenary groups that ravaged outposts by using some military forces, promising liberation from these attacks to many, and installing security measures like CCTV systems in order to protect. There is some debate whether his rule was potentially influencing future authoritarian rulers to announce candidacy for minister, however, his relatively medium length ministry helped secure the group from its frequent entity and small group attacks that constantly caused supply issues, and saw some changes in department leaders. At the end of the two terms, he decided to step down after the election cycle, showing his good intentions.
Now a days, he helps with the military academy, and operations dealing with entities appropiately, after extensive research on entities like Facelings.
=== Prince Fleming ===
Prince Fleming held title of minister for two terms, introducing a new figurehead who interestingly is the only minister born in the 19th century.
Prince Fleming was a celebrity of sorts and novelty figure in the group, with extensive interviews of his Frontrooms life revealing he was a German aristocrat, born sometime around the closing years of the 1800s as Frederick Fleming, saying he was born during a time that he recounts as an 'emboldening time for people of the German nation'. Through these interviews, he mentioned living near the city of Königsberg, and he spent much of his teenage years moving across the German coast and mostly keeping his family-held 'Prince' title for his minor ownership of a small region in Prussia. 
Due to only being around 35 after taking the minister role, whilst mentioning he met Kaiser Wilhelm the II and saw 'The Great War', it is theorised he experienced a time jump upon entering The Backrooms due to the nature of his entry. He recounts that during his travels in Hamburg, and being permitted to tour a dreadnought as a 'royal inspection' he noticed a 'void' in the water, that began growing larger, consuming the ship around him until he began to fall, being suspended in space for what felt like eons.
Upon hitting the damp carpet of Level 0, it is believed he was knocked out and eventually woke up to entities surrounding him. This is believed to be through the insanity infiltrating the prince's mind, but still the entities felt real, and made him desperately run away to the rooms started fade into Level 1. 
Through the months that he spent wandering different levels, he managed to learn the ins and outs through a German speaking community he found in Level 1, who became interestingly intrigued in his outfit and attire. They adopted him as their new leader, desperately needing one due to crises the small group was having. The group became known as 'The Kaiser's Backrooms Army', but referred to themselves as 'Die Kaiserarmee'. Through Fleming's showcasing of their travels, it has been documented they went through different levels, acting as a small brigade, fighting against entities before finding a permanent home in Level 145, which they thought was suitable for settlement. Around this time, Fleming also gained his Pickelhaube, which is currently displayed in Fleming's Life Museum.
The prince became a unique and legitimate figure for his affiliations with the German nation, who always enjoyed having discussions about the state of affairs and was remarked for being pleasant. His own group grew drastically as a major force on the level, but a combination of factors lead him to joining the Colonists, mostly from dwindling supplies, the levels decay property and the Colonists expedition into the level which Fleming always showed interest in.
He eventually joined the group and became an Outpost Holder and was a popular figure for his attributes and personality, which especially appealed to people of Germanic heritage in the group. A combination of factors ultimately lead him to becoming minister, mostly sheer luck, a stagnant election, (only including an unwilling Navajo and a few other outpost holders), want for another strong figure and the growing German community in Base Arche. This lead him to gaining out a majority, but his popularity immensely grew once the minister showed stability in his rule.
During his rule, he petitioned for the establishment of a monarchy, allowed for the union of Die Kaiserarmee and The Colonists, made improvements to different bases and had been oversighting the development of entrance and exit manipulation in its infancy, but being such a novelty candidate, he often consulted the Cabinet. Although true to his monarchist nature, he did allow for improvements to rooms in the ministry, which still today have elements of Germanic architecture integrated.
For being a grandiose candidate, he didn't get up too an extreme amount, but allowed for the groups workings to continue and allowed for massive growth in unityship, with such a flamboyant and different identity minister winning. To this day, he often can be found conversing with passers by in Base Arche, or looking upon levels landscapes, glad to have spread German belief into the Colonists.
=== Duncan Fikes ===
Duncan Fikes served 1 term as minister before resigning with the developing power of [ONE].
Duncan Fikes was one of the candidates who often shied away from doing much, agreeing to the terms set by The Bloodbath, where promotion of human rights should be over expansion. Being also born in the Backroom Colonists in Outpost Junglia, he resonated a chord with the many workers in the outpost and soared to be an outpost holder, recognised for his contributions and for being one of those that endured the hardships unlike the full members, which eventually got him credited as a full member as a reward.
He served as part of a few union groups as well, being somewhat left-wing in view and wanting to expand the basis of rights for those in the working classes of the group, which had mixed reactions and caused him to pass neutral legislation when he came into power. 
After Prince Fleming's rule and voluntarily step down to pursue life with his German community, he became a major voice and ran against those wanting to see major expansion projects or war unrolling. His tendency to negotiate rather than advocate for war directly saw him gaining support from those objecting to war, not wanting to relive the horrors they endured years before, meaning due to the favourability of the election cycle, Duncan was able to secure power.
His rule did mark some reform to working, including limits on hour work days, and legislation for companies, but expansion and change in an attempt to gather more resources for projects had to be done. He began laying out the future for the group, notably with the linking up of Outpost Azure and commissioning plans for a Hub outpost, which would be vitally important for the future, but he became rather unpopular due to a small recession and many seeing little improvements in their lives, being removed by next election cycle.
He currently lives in Base Arche, tending to visit the large Outpost Junglia and Outpost Ikana as well, being a secondary Outpost Holder over his birthtown, and pursuing painting of Backrooms entities and levels.
=== [ONE] ===
[ONE] served 4 terms as minister, before the program was shut down.
During the next election cycle, certain members of The Founding Cabinet ran and gained the majority. With their diminishing power along with the groups, they released their experimental program, [ONE] to assist them with their rule. Previously a management program on computer systems in outposts and bases like Arche and Blink even from the Pioneer days, it's rapidly expanding intelligence and power over different aspects lead a cyborg running with the program to run as a figurehead for the group, with The Founding Cabinet's oversight, as its' existence was omnipotent in many forms, as the program could never feasibly be destroyed and ascended humanity.
The public perception to this was immediately mixed, although both the extreme practicality of having a system run on technology while having a somewhat physical and all powerful figure, it slowly became accepted.
[ONE] was able to enhance aspects of life, from stock systems in the outposts, which it was extremely trained on, to military procedures. Under [ONE]'s rule, the group finally escaped its recession from the year before, able to make big steps in research with entrance and exit manipulation to fully work by now, as well as made the group extremely unique by having a ruler in this form. Although, The Cabinet acted as an advisory body and still could object on decisions, the [ONE] program severely helped and forecasted different group events.
While it was hoped [ONE] would hold the minister role for a while and become an eternal minister, marking the stability and longevity of the group, by the 4th term of the joint-ONE and cabinet rule, The Flicker had reached The Backrooms. All [ONE] facilities immediately turned off, and the cyborg went into breaking down so severely that it made non-sensical spouting before combusting into flames due to not reaching any sentience. [ONE] programs have been reformed into multiple systems to safeguard it now.
The remaining Cabinet, under Lee Hollingsworth, a pioneer figure noted for his electrician know how and ambition took joint control under the next election cycle, where his assistance with the incident earnt him the next minister position.
=== Lee Hollingsworth ===
Lee served 1 term before stepping down. He commanded the recovery efforts and was seen as an emergency minister rather than an official one, albeit he technically was voted in.
Lee Hollingsworth, amateur electrician and geek worked by trade and on computer programs during his Frontrooms life. His eventual noclipping was in a similar vain to others, as through travelling a rural area after being called to fix communications lines started noclipping upon attempting to step out of his car.
While most people would be filled with confusion, paranoia and insanity with being in Level 0 and staying, he was able to gather his wits and make his way to Level 1, and learn an extreme amount about Backrooms electricity, power generation and more. While he was not able to fully crack the code of the Level 1 power grid, he was able to link up with others after some time, travel to different levels, and set up his own community after gathering supplies, named 'Lee's Tech and Elec', based around a set of maintenance halls that he was able to transform into an internet cafe, residential area and more. 
One of his main works was the development of stock organising systems, entity databases and drone manufacturing from both his town and other small communities with specialists. His eventual joining of The Colonists and establishment as a high figure relating to technology and research was due to a set of partnership projects, allowing them to develop the [ONE] program, making Lee one of the Cabinet members that looked after the program.
When The Flicker arrived to the Backrooms, he linked up Base Blink with his own small community, which was quite abandoned by this point, but using a mixture of backup generators, as well as permanent power sources at both bases,0 they both were linked and Base Blink became one of the first communities to establish light and communications in the entire Backrooms due to his efforts.
His other contributions was assistance maintaining power at Base Arche and the set up of electrician groups meant to restore power on safe and Main Nine levels, called 'Power Reintroduction Groups' (PRGs).
With the end of the first election cycle since the Backrooms plunged into darkness, most major Backroom Colonist bases had restored power, and he willingly dropped out the election.
=== Michael Ma ===
Michael Ma served 2 terms as minister, still during a critical moment with constant conflict and The Flicker, but remained as a stabilising figure, known for his humour and gameshows.
Michael Ma was a long-serving outpost holder of Abarth. His prominence in being a good ally with S.T during the initial uniting of the group gave him popularity, along with his growing gameshows. While many wanted to escape The Backrooms or simply provide the best they can, Michael Ma wanted to exhibit his base and the group as the most grandiose work ever seen through expansion.
During his rule, his flamboyance and undertakings to make Abarth into a paradise "glowing like Vegas in the next 20 years" can be seen with all the renovations he focused on the base, and his tendency to be humorous and have an outfit and mannerisms "that make the Capitol seem sensible." During his ministry, he also was broadcast on television and radio often, hosting his own gameshow similar to the Price is Right, but with extravagant Backrooms items.
Due to not serving as long as some figures, only having 2 terms, his 1st term marked a time of great preparation, scouting and rescuing. Those deemed lost before would be saved as he set up subdivisions in departments to allow the search, rescuing and reintegration of those still holding outposts from The Bloodbath days. The surveyor crews he created went into the most dark, treacherous levels seen, especially with The Flicker on going.
While he finally finished some projects on Abarth, setting it down the path for S.T's developments, he managed to finally set up Base Eterna, giving many members privilege to travel to many other levels and outposts with ease. This also marked a growing time in the group's relevancy once more.
Although, preparations took extremely long and the danger he was constantly under meant he faced an entity attack on numerous occasions, so by next election cycle, with a few extra outposts and bases starting to be developing into the group, he hung his hat and retired to Abarth, slowly trying to make it into a luxurious resort, with design plans being implemented soon.
=== Chase X ===
Chase X served a term as minister, before stepping down due to news of S.T's return and a stronger leadership forming.
Chase X was used as the secret identity of a leader of the Outlandish Survivors sub-group during the Pioneer days. When the Bloodbath happened, they formed a paramilitary division 'The Cross Brigade', having success under the rule of Chase X.
He was one of the only general military figures to survive with their brigade and return to the group after the Bloodbath, as they held on to a 'backpost' in the Main 9, (an emergency outpost in case the group had to go into hiding as a contingency plan), until The Flicker occurred. Before that though, they had received mysterious contact from figures like S.T showing that they were still alive.
From their holding, they manage to ward off invaders and make contact with The Backroom Colonists, who were glad to note a prominent subgroup leader was still alive and kicking, especially since the Outlandish Survivors held onto many guide outposts scattered around The Backrooms and had a comparable force to other whole groups at the time of The Flicker. 
Chase X entered Base Arche, being met by The Cabinet and formerly reinvited in hopes to eventually re-start the sub-colonial groups. Although, during the time of [ONE], he gained political aspirations in the main group, and used his wide array of connections to make his way to the top of the election cycle.
After the rule of Michael Ma, he announced his running, breaking the news to the Colonists and world. While many thought he was delusional, his invitation to lead a coalition of leaders to attempt to locate S.T fully was gladly accepted by him.
His success was minimal however, with only sufficient resources to reach to the first 100 levels and sporadic level expedition in others until nearer to the next election cycle. Disappointed in himself, he dropped out but days later, S.T's delayed messages that showed up at the backpost for Chase X was received on an antique software for messaging.
With this, he fully supported S.T's return and managed to be the first to greet S.T to Base Arche, the new capital of the Colonists.
=== S.T - Second Term ===
S.T is the current minister of the Backroom Colonists, serving a second period of rule.
S.T, upon arriving back at Base Arche was introduced as the new leader once more, although elections still took place. S.T gained a landslide victory never seen since Izumo, and began laying out his plans for a continued rule over the group.
Most notably since his second term of ruling was the expansion project. Expansion has always been debated upon due to the group's nature, but with the return of a figure like S.T, attitudes changed, especially with his regard to local level groups still being allowed to thrive and even prosper with Colonist involvement, allowing for expansion not having to involve direct war. Since then, lots of outposts have been reincorporated into the group, glad to have its own leader back. 
S.T to this day likes to look upon his domain, making minster visits to different outposts and talking with different overseers on what still can be improved for the ever-powerful group.
Colonist members playing the anthem by guitar.
==Anthem ==
After losing the great war, Minister Izumo Kodona issued an anthem to be composed, signaling a new beginning for the colony. Composed by the great Vincent Maxfield Frank (fondly nicknamed Vini by the Colonists), the song was named The Children of Reality, as it reminds the wanderers that despite all the hardships they went through, uniting together and building for a brighter future is what truly matters. A Phoenix rising from the ashes, working towards a better tomorrow.
==Accomplishments==
===Greek Classification===
As the Casper-Bray Numbering System for levels was being rolled out, the Backroom Colonists found that several levels had not been classified yet. Due to fears that if they were assigned a number, and the lack of communication between the Backroom Colonists and the M.E.G. would mean that another level had already been assigned to that spot, they were given Greek letters. This naming system was later made permanent.
===Quantum messaging===
Quantum messaging was a highly confidential technology pivotal to the development and expansion of the colonists. Reversed engineered on level 15, the colonists managed to learn of quantum tunneling and create a device that enables inter-dimensional communication. The date of creation is unknown, as there is no definitive way of tracking time in the backrooms. However, it is reasonable to say that the device was created before the bloodbath of Cluster 1 since the colonists were widely employing the usage of it at the time. There is a central transmitter that connects all other receivers to a secretive base. 
*Grade 1 receiver: A device given to lower positions, and can only receive messages from the base and send SOS signals. The build is rather simple and cannot be reverse-engineered since the core aspect is from the central transmitter. 
*Grade 2 receiver: A device for high commands or members on special missions. This receiver can receive messages at a faster pace and also reply to them via text or real-time voice connection. There are intricate workings inside a grade 2 receiver can the colonists are wary of employing it due to its high value and technological information.
* Grade 3 receiver: A device known for its capabilities with projecting hologram, allowing live calls, having a much stronger signal, and its portability. It has only been used in limited circumstances however, such as contacting Outpost Morpheus on Level 514.
===Entrance/Exit Manipulation===
This technology is in its early stages of development, but some properties limit its stunning capabilities, such as requiring quite a bit of energy, with the most blowing factor being that it only effectively works on super stable levels. So far, teleporting from a level to another has ONLY worked in Level -599 (to another level), but this has been used effectively by the group to allow movement between the capital and major bases, (but only one way for now), without any incidents.
A recent test also has calculated that at certain times, these teleporters can blow a fuse depending on the levels transported to, that doesn't affect the traveller but causes delays, (which seem to be prevalent with transporting to unstable levels in non-origin locations). Below are the estimated probabilities of successful travelling to different major levels/regions from Level -599 to the levels origin.
(The Hub) - 85.8% success rate
(Level 0) - 90.0% success rate
(Level 1) - 87.5% success rate
(Level 4) - 83.1% success rate
(Levels 10 to 200) - 27.5% success rate
(Levels -1 to -200) - 4.8% success rate
(Greek-Letter Levels) - 0.5% success rate
To allow for expedition teams or certain figures not to delay the general Level -599 population from moving between levels, a few exit manipulation teleporters exist, that are solely for attempting to teleport people to certain levels.
==Unique Systems==
=== Azure Class System ===
The group have their own system in place for considering habitability of a level in terms of group activity that isn't the Survival Difficulty system called the 'Azure Class System'.
It ranges from Level 0 - 5, where Level 0 contains minimal or friendly group activity exclusively on a stable level, allowing for self sufficiency; so making it prime for living or setting up outposts for the group. Meanwhile, Level 5 is simply not colonisable due to conditions present, like isolating conditions, full scale warfare between groups or dire conditions. All Backroom Colonist outposts are assigned one, which changes every so often if level conditions or group activity changes, and acts as a guide for wanderers and outpost leaders to set up new locations due to the expansion era, or to warn wanderers like the DEFCON system. 
It is named the way it is due to the blue, azure diamond used at certain outpost stations with a number, which showed the danger level. Although, it was decided to use a new uniform system, as many didn't agree with the survival difficulty system due to its lack of changeability. Now, it is displayed using screens.
==System of Outposts==
With the expansion plans taking place under S.T, many outposts are being reincorporated into the group, and long awaited expansion is taking place once again. 
===[Capital]===
Previously held by Base Dalt/Almond on Level 4, it has since remained at Base Arche up to the present day.
*[Level -599] - [Base Arche]: The biggest community of the current Backrooms Colonists. The entire level has been made into a safe haven for the group, with the stability of the level, plentiful and abundance of many resources, and lack of entities making it favourable. Primarily, residences are set up in treehouses, although more structures are now set up on the surface and even underground to accommodate the influx of residents. Base Arche was founded with the rule of Izumo Kodona after the Great Reformation period. This base is also one of the biggest in the group's history, with the development area being vast, and assumed control over the entirety of the infinite level.
Population - Around 30,000 Members
Size - 450km²
ACS - 0
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===[Major Bases]===
During The Great Reformation, major bases were redefined by settlements within safe levels (in terms of level shifting) with high amounts of significance. Although, this likely refers to just the Main Nine, and other historic bases.
*[The Hub] - [Base Eterna]: Despite the unwillingness to establish a base in the Hub by some due to it contesting the motions of collective ownership of The Hub, recent bases established has made many advocate for a settlement in The Hub. It remains very small, but contains experts, which give advice to wanderers on certain levels, as well as temporary residences to allow wanderers and groups to prepare before entering certain levels.
Population - 20 Members
Size - 0.5 km²
ACS - 0
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*[Level 1] - [Base Blink]: Being one of the first outposts established, and with its links with many other levels, it was vitally important to travel throughout The Backrooms, maintain relations with groups, research on entity and condition activities and communication. This outpost especially carried the torch during The Flicker, being the first community to regain lighting, and spearheading efforts to restore power within The Main Nine, as well as assisting wanderers and groups to have temporary safety.
Population - 150 Members
Size - 3km²
ACS - 1
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*[Level 2] - [Base Hydrani]: While the base is extremely small, being located in The Main Nine allows it access to a few other levels, and has been used to locate others. The group, even in its strongest days, always struggled to establish a permanent community on the level due to the size and unfavouring conditions for colonies, but recently, the recovery of an old pioneer settlement, Outpost Lacking, was expanded with explosives. This allowed a small bunker of interconnected rooms to serve as a meeting area with storage.
Population - 4 Members
Size - <0.1km²
ACS - 3
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*[Level 3] - [Base Voltown]: In a similar case to Base Hydrani, the somewhat dangerous level never was suited for colonising, with lack of other groups, dangerous entities and only reasonable access from other Main Nine levels. Although, the recent recovery of Outpost Tanter, with its ruins from the Bloodbath days, and its renaming has allowed a new base to be established, with the old military instillations and storage areas reaccomodated.
Population - 6 Members
Size - 0.1km²
ACS - 3
---
*[Level 4] - [Base New Almond]: Being the first ever established community of the Backroom Pioneers and Colonists, it suffered calamity after calamity but still stood strong on the habitable level. From the days of the split off from The Backroomians, it grew into a formidable outpost, with one of the most subdivisions due to its sheer size, especially with establishment of colony groups. Soon after, Base Dalt, was declared the capital and renamed to Base Almond to reflect on one of the most significant element of survival in the Backrooms, almond water. Overtime, decay was evident, as Ambety, Cali and Office Space faced shortcomings and minor attacks from violent groups, and the main base was retreating from the stage. The last straw came when The Bloodbath knocked on the doors of Base Almond, leaving it obliterated. During the rule of Dakota Sioux, the 'Otoratown' project was conducted, establishing a small settlement in the grounds of the destroyed base, which was being supplied by outposts on other levels like New Concord. Although, the project tragically failed when a random mercenary group attacked the developing settlement, assassinating the minister and leaving the project in ruins. Since then, the next ministers were cautious on establishing a settlement but by S.T's second term, New Almond was established, since access links are present between Level 4 and with The Hub, 153 and 154, the ruins of the base, and its interesting history were quickly restored. To prevent group attacks, group relations began somewhat settling with the M.E.G and other previously hostile groups, although, the security measures installed were somewhat reinstated, despite minor objections due to lack of entities. Although not standing in its former glory, alluding to the fall and restoration of the colonists, it has become a significant base once more, for trade, storage and residency. Almond water is also greatly in surplus, with this base becoming a major exporter. Due to the outposts previous distance from others, and the nature of the level, the outpost is not present on Level 4's database.
Population - 180 Members
Size - 2.4km²
ACS - 1
--- 
*[Level 5] - [Base Deimos | Base Phobos]: This base remains significant for the group as it is the last vestige of the old Amber Group, which was reformed into the Amber Colony under the Backroom Colonist's supervision. Over the years, it has survived numerous level changes, the years of The Bloodbath, and still remains a pivotal outpost to this very day. Under the old Amber Group, it was a small supply outpost, used for scouting missions and recruiting, but with the construction of a new base, and the merger of what was called Base Mars and Outpost Classic Hotel, the duo base of Deimos-Phobos formed. Now, they serve as a security and research instillation, and for mounting expeditions to 188 and 13.
Population - 250 Members
Size - 1.7km²
ACS - 1
---
*[Level 8] - [Base Veryovkina]: This base served as a research base, but now as well for transportation, assisting wanderers, helping them escape The Main Nine. Due to the somewhat secure region they secured, there is also some practice caves for spelunking and areas for rest, although it isn't recommended to stay long as a traveller. The outpost contains around 37 guards. It is the final level of The Main Nine colonized by the group.
Population - 37 Members
Size - 0.3km²
ACS - 2
---
*[Level 153] - [Base Vintage Sect]: This base was established during the rapid expansion period and was designated as a suitable level for large scale settlement. Although, it suffered through many fluctuations the level experienced, and was mostly used to interact with friendly groups like the Republic of Level 153, which they still hold positive relations of, and to stock up with resources the level possesses, such as water coolers and computers. This level was also the primary residence of some major figures during The Bloodbath, like S.T. Currently, it is staffed by a significant civilian population base, but less members.
Population - 120 Members
Size - 2.5 km²
ACS - 0
---
===[Outposts]===
The numerous sites of the group that all have roles in the group, and function each as an independent unit for the greater good.
*[Area 9B] - [Outpost Eazero]: With easy access to this level from Level 5, the M.E.G and Backroom Colonists were able to set up a co-operative section of the space station to research different conditions. It has also been used as a recruiting platform, but in terms of the Backroom Colonists, to help maintain Outpost Eazero.
Population - 40 Members
Size - 0.2 km²
ACS - 0
---
*[Level -892] - [Outpost Idyl]: A small outpost has been set up on the safer regions of the level by a small group of people. Due to the difficult nature to reach it, due to having to travel through the extremely dangerous hell-scape first, not much occurs, except for the entry of some new members every so often if they survive the trial the level presents them.
Population - 16 Members
Size - 0.3 km²
ACS - 4 - (Due to The Inferno's conditions at the level's origin for all).
--- 
*[Level -206] - [Outpost Canaliz]: In co-operation with the Backsoft Facility group, a small lease of area is allowed for an outpost, becoming outpost Canaliz to defend one of the most important facilities for chip manufacturing they have.
Population - 25 Members
Size - 0.1 km²
ACS - 1
---
*[Level -100] - [Outpost Quietude]: Built upon one of the neighbourhoods, it was established to interact with groups present on the level and as a new home to many due to the level's habitability. It has become self sufficient with other installed facilities and constant trade with the Backrooms Association of the Red Cross. It has also made some other acquisitions, like trading posts throughout the tranquil suburbia.
Population - 102 Members
Size - 0.4 km²
ACS - 0 
---
*[Level -80] - [Outpost Descent]: A research station established to assist efforts with The Monotone Madness, a level anomaly that causes those without almond water to turn savage after only a few hours. It is in a sector that's closed off apart from an entrance way, preventing attacks. The main objective is to prevent wanderers experiencing the effect, and finding ways to delay onset, however, with lack of level activity, and most wanderers dying within hours, it's become a site for a few members to live in.
Population - 40 Members
Size - 0.3 km²
ACS - 2
---
*[Level -18] - [Outpost Hotelia]: Another outpost from the days of the Pioneers, it was restored into a lounging and relaxing area, for offduty members or wanderers wanting refuge, although up to 50 members permanently live here to allow for the outpost to run. They have converted some rooms into storage, libraries and cafes, but mostly use the level's plentiful facilities. This outpost stuck through during times of crises due to the massive surpluses and disconnectedness from the chaotic nature of the Backrooms. This outpost is most notable for its outpost holder being Leo Katcha, who's friendliness has allowed for restoration between M.E.G-Colonist relations on the level.
Population - 50 Members
Size - 0.7 km²
ACS - 0
---
*[Level 4.3] - [Outpost New Concord]: Named after the previous outpost of 'Generic Concord', this outpost was established in a sublevel of 4, just like the precursory settlement. The reasoning behind this was to safeguard Otoratown and supply it, (now New Almond), and to allow more resource transfer between Level 4 and 5, due to the level links present through Level 4.3. Since then, the outpost grew massively, as the level was relatively habitable, and the priority became to assist groups like the T.A.L find archives, explore the level and its "limit phenomenon" of 300 miles, and to gather more Rose Water and supplies.
Population - 100 Members
Size - 0.4 km²
ACS - 1
---
*[Level 20] - [Outpost Ikana]: Primarily focused on exporting crated goods, this outpost is quite large and developed from the quantity and quality of crate finds, the stability of the level and minimal entity hazards. The outpost mostly consists of a spacious residential block, commercial block and industrial block, with society forming similar to Frontrooms ways of work, play and sleep. It also has been accomodated with a few extra expansions, allowing monitoring and communication to many other levels, and a room to process the goods to export. They maintain good relations with other groups on the level.
Population - 160 Members
Size - 2.4 km²
ACS - 1
--- 
*[Level 23] - [Outpost Site Factory]: Located on the higher floors of Level 23, approximately 100 miles north. It currently consists of multiple, interconnected large rooms, which houses around 14 members. It has stocks of food, gas masks and other essentials, and an infirmary, small recreational space and library as part of a small expansion plan, furthermore, the area around is gated, preventing prevalent entity attacks.
Population - 14 Members
Size - 0.1 km²
ACS - 3 
---
*[Level 34.62] - [Outpost Catac]: A reinforced outpost is established on the level, to prevent the decay potentially collapsing the outpost, in one of the subway stations. However, most facilities of the outpost are in the upstairs area of a subway station a few miles from the origin point, to prevent excess flooding destroying supplies. The members of this outpost are far and few between, but are devoted to map out catacomb areas and rescue wanderers.
Population - 7 Members
Size - 0.2 km²
ACS - 3 
---
*[Level 36] - [Outpost Terminal]: Due to the properties of the level and their usage for transportation and survival, a small outpost to allow movement to outdoor levels and for a small number of permanent staff to thrive on the level has been established. Furthermore, this outpost allows for open trading and group interaction.
Population - 15 Members
Size - 0.3 km²
ACS - 0 
--- 
*[Level 37.5] - [Outpost Lanpools]: Used as a link between Base Phobos/Deimos and Level 37, it has become a quite peaceful outpost due to lack of activity and the sheer level size, with sections for recreation and mounting expeditions. While this outpost isn't fully self-sufficient, somewhat regular movement allows the permanent site members to be secure.
Population - 11 Members
Size - 0.4 km²
ACS - 0 
--- 
*[Level 37.93] - [Outpost Interstellar]: While an outpost on this level was considered useless due to the effect present, making it impossible for anyone entering to leave without entering insanity, a use was eventually found, being neon harvesting. Furthermore, the effect has been cancelled by having all members go through a test to test sanity, and having only second-entries allowed, preventing development of the effect. Due to the surplus supplies on the level, it is mostly self-sufficient and has a high amount of residents.
Population - 550 Members
Size - 0.6 km²
ACS - 1
---
*[Level 70] - [Outpost Hub Bloom]: This holding does not have any permanent habitants, but is predominantly made up of members from old divisions of the group, residing in the Hub and visiting the outpost for research and exploration purposes. The area claimed is rather large, due to the limitless scale this level takes up, although apart from the cleared rooms for equipment, it is hardly secured.
Population - 7 Members
Size - 0.8 km²
ACS - 3
--- 
*[Level 79] - [Outpost Mitara]: Due to the sheer scale of floors thanks to the numbering system used, the Colonists established on this level have chosen a specific subset of floors as residential areas, currently being 179.00 to 180.00. The level is also used to contact the A.E.A remnants, and to research the temperature phenomenon.
Population - 101 Members
Size - 5 km² (In current occupied floors between 179/180)
ACS - 0
--- 
*[Level 102] - [Outpost Aguas]: Connected to some other levels with outposts, the priority for this holding was clean water extraction, although its usage diminished with new technologies, like the Almond Purifier. Now, its used as a link between certain bases from Level 209.
Population - 12 Members
Size - 0.2 km² 
ACS - 2
--- 
*[Level 130] - [Outpost Vintage-Apart]: A sanctuary outpost for wanderers, this outpost was mostly established by old pioneer members of Outpost Deluxity that went through the level shifting. They often trade with the M.E.G, having a supply shop where both collect and trade any discoveries.
Population - 20 Members
Size - 0.2 km²
ACS - 1
---
*[Level 138] - [Outpost Frostbite]: This outpost is a quite small community, consisting of 11 members in a town. Their section of town is relatively closed off, but with some entrances to allow for wanderers to be spotted and cared for more easily. This is due to the rapid rate people contract frostbite in this level, which the community sort by having homes with temperature controls, and temperature stabilisation systems. This small community as well is known to engage in expeditions and skiing trips due to having specialised equipment.
Population - 11 Members
Size - 0.2 km²
ACS - 3
---
*[Level 143] - [Outpost Brickana]: This outpost is one of the larger communities present on the level that haven't formed a single-level community, being one of only four self sufficient communities. Despite the high population count, it's mostly to research weather events, make trades and for producing glass and bricks for export. What likely helped to explain the high population despite the chaotic sandstorms is the lack of threatening entities.
Population - 494 Members
Size - 0.5 km²
ACS - 1
--- 
*[Level 154] - [Outpost Expressway]: One of the more recently established outpost, it has become a vital colony with the expansion projects, as it reaches levels from 514, to the Main Nine and even the regular Metro through noclipping. Although, due to the amount of movement as such, the outpost is used for interaction purposes, and to accommodate those who want to have short waits to new levels.
Population - 36 Members
Size - 0.1 km²
ACS - 0
---
*[Level 157] - [Outpost Bravo]: Being a very small outpost, this one has 10 people assisting movement between entrance access levels to 157, and other levels, such as 22. This outpost is also to explore chatterer movements.
Population - 10 Members
Size - 0.1 km²
ACS - 0
---
*[Level 161] - [Outpost Freezeshelter]: An outpost consisting of many dedicated researchers and personnel who assist wanderers get through to safe levels rather than enduring 162. Furthermore, adapted fish is exported sometimes from here, although the specialists mainly just measure conditions of the level like the M.E.G
Population - 28 Members
Size - 0.1 km²
ACS - 1
---
*[Level 186.2] - [Outpost Tentholm]: This outpost is a relatively small holding in the plains region. While being one of the only communities of the group unopen to trade, they are willing to help with the member's expertise, and they have set up shop to allow themselves to mount expeditions into the mineshafts, having two small associated holdings to store emergency supplies.
Population - 68 Members
Size - 0.2 km²
ACS - 3
---
* [Level 194] - [Outpost Nouveau Paris]: A small outpost, mostly made of Parisians, wanting to document the level and recreate their home in the Backrooms. While they are on the main part, undertakings by the group have been made on the level, supplied by the outpost to explore The Catacombs.
Population - 20 Members
Size - 0.3 km²
ACS - 1
---
*[Level 203] - [Outpost Neona]: This outpost is a VERY large holding, having 9000 citizens, (but only 100 members), being one of the first settlements on the luxurious level. Designated mostly as a residential outpost due to its lack of dangerous entities or conditions. This outpost, due to its size and what it contains, hosts many companies the group has, and is used as its main communication centre apart from Arche and New Almond.
Population - 100 Members
Size - 4.5 km²
ACS - 0
---
* [Level 209] - [Outpost Enclave]: Being just a small collection of secure rooms, it has been converted into an armoury and research ground. One of the more interesting features is the development of certain armour and weapon technologies by a private military company working with the Backroom Colonists in this outpost.
Population - 9 Members
Size - 0.3 km²
ACS - 0
---
*[Level 219] - [Outpost Essaria]: This outpost is centered around a few treehouses, with a centre one for residential purposes. The main purpose is to co-operate with the Backroom Botanists as well as experiment growing crops in different conditions.
Population - 5 Members
Size - 0.1 km²
ACS - 0
---
*[Level 246] - [Outpost Luna]: Located next to Town 246, this outpost is used for researching and trade, most notably with the M.E.G and town inhabitants. Due to the high group activity, it is considered a hot spot for certain trade of resources.
Population - 16 Members
Size - 0.4 km²
ACS - 0
---
*[Level 257] - [Outpost Azure]: Mostly a surveying outpost, started by a small group who joined the Backroom Colonists and maintained their loyalty since Duncan Fikes, although they have set up a patrolling and research area to encourage co-operation, and to send samples of the plant life to different areas.
Population - 40 Members
Size - 0.2 km²
ACS - 0
---
*[Level 286] - [Outpost Cafera]: Inhabiting the cafeteria area, the main purpose of this outpost is to observe entity activity and provide a safe refuge. Although, this is a very small, barely manned outpost made up of those that managed to get treatment for the "Sanguine Festivus" when before the Bloodbath, another outpost called Fort Flowers operated as a curing station.
Population - 5 Members
Size - <0.1 km²
ACS - 3
---
*[Level 288] - [Outpost Titan]: This level is documented as one of the coldest natural levels, reaching -84.4 degrees Celsius, to which the outpost has adapted by living in "Habs". The main purpose of this outpost and many other small stations set up is to gather ice and to use new technologies to explore the under world of water.
Population - 12 Members
Size - 0.1 km²
ACS - 2
---
*[Level 290] - [Outpost Cinder]: A pioneer outpost restored due to the level's relatively safe conditions. This outpost is mostly used for specific equipment that's plentiful, like fire axes, and sending them to New Almond.
Population - 3 Members
Size - 0.1 km²
ACS - 0
---
*[Level 427] - [Outpost Abarth]: The outpost was designated as a residential development early on, and was completely finished after four decades work with the relinking during S.T's second term ruling. The outpost has been run by former minister, Michael Ma, who has transformed the outpost to a paradise. The 4 different apartment blocks currently in place have facilities and are near to a waterpark owned by a company called 'Artico'. There's been further plans to modernise in a similar way to the M.E.G base on the level, but that is planned to happen in the following weeks.
Population - 281 Members
Size - 1.5 km²
ACS - 1
---
*[Level 477] - [Outpost Circa]: Mostly an outpost dedicated to preventing level blackouts, the members here often move, assisting wanderers gather supplies and occasionally recruiting. While they have a static outpost in The Residences, the minimal supplies they keep in storage mean they often move around, gathering more and returning. The outpost as well is equipped with hazmat suits and a bay to deal with the Aerolitis Plague, it has not emerged ever since their arrival.
Population - 16 Members
Size - 0.3 km²
ACS - 1
--- 
*[Level 514] - [Outpost Morpheus]: Previously named Outpost Vapor, this outpost had a more niche function of supplying vaporwave food and drink to the group, as well as residential/exploration purposes, but with The Bloodbath, they became marooned; having lost contact and temporarily not having safe passage in or out. Ever since, restoration of other outposts allowed for the confirmation that this outpost still existed, and for the great expansion of this outpost due to the somewhat high population count.
Population - 75 Members
Size - 5.5km²
ACS - 0
---
*[Level 578] - [Outpost Junglia]: Outpost Junglia is a quite heavily populated outpost on the level, of up to 4500 civillians, but contains little of the higher ranking members. This is because it focuses primarily on extraction of lumber, with most the population coming from those contracted to work having been level shifting from other highly populated levels focused on the industry and extraction of other resources like 'fire salt', a highly sought after commodity. The outpost area is quite secure, with most living in different types of self-established jungle stone buildings.
Population - 50 Members
Size - 1.5km²
ACS - 2
---
*[Level 602] - [Outpost Atoll]: Previously a splinter group, the Backroom Colonists re-intervened after a few members who left revealed the fact they were siphoning resources from outposts as well as attacking members. Now, some of the more loyal members have formed a diving association group under the Colonists called 'The Minas Diving Association'. Overall, 600 are present at the outpost, 10% having membership, with the majority participating in recreational dives.
Population - 60 Members
Size - 0.2 km²
ACS - 1
---
*[Level 603] - [Outpost Osiris]: Outpost Osiris is a Backroom Colonists settlement on Level 603. It is the second oldest and second most populated permanent human settlement on Level 603. They are only seeking trade with other permanent inhabitants of Level 603. The settlement is located next to a road tunnel beneath a mountain range. With this, it is quite prosperous, being one of only two communities that are self-sufficient. Furthermore, Devika Desai, former minister has confirmed to be born here. Their main priority however is to explore the vast level and help those who have physical disabilities until they can be transferred to a fully safe level.
Population - 450 Members
Size - 3.5km²
ACS - 1
---
*[Level 702] - [Outpost St. Tiristick]: Outpost Saint Tiristick, a highly populated nation in of itself living on the Alpha Centauri system was largely inaccessible and composed of much of the displaced communities from the old pioneer days. The capital, Tiristick City, only permits higher ranked M.E.G and Colonist members in, but still the entire nation has a population count of around 50,o00, with membership of around 350; making it the highest populated outpost (except for Base Arche). Their main goals is to simply survive, as they have adapted to surviving on the planet, although some official expeditions are mounted to test technologies, provide wanderer assistance and search for the supposedly lost Super Almond Water, which was apparentally lost during The Bloodbath Days.
Population - 350 Members
Size - 268.5km²
ACS - 0
---
*[Level 898] - [Outpost Edi]: Outpost Edi is a small outpost meant for transportation and temporary shelter due to the levels dangerous conditions. While they have a secure holding on the 4th hall (in the third loop), only a few designated rooms are for survival, with the rest of the corridor only accessible with permission through a gate. This outpost in particular was found useful due to its relatively easy links to Level 22 and Level 20 through different exit methods.
Population - 20 Members
Size - 0.2km²
ACS - 3
---
*[Level 913] - [Outpost Periigitís]: This outpost is small, being quite close to the level origin. Although, due to the co-operativeness of the M.E.G and Colonist outpost, it has been used as a golden example of what the two groups can do, as both outposts often trade, mount expeditions together and use each others facilities, as the members there didn't want to hold a grudge with previous conflicts the groups had.
Population - 16 Members
Size - 0.1km²
ACS - 0
---
__NOTOC__
Category:Groups
fr:Colons des Backrooms
Category:Backroom Colonists