Walkthrough:Symphony of the Night/Library

==Long Library==
The first time you enter the Long Library, you'll be greeted by Dhurons in the first room with some hanging lanterns, which can be broken to obtain; hearts, Uncurse and $25 money. Passing through the room you will find another one with two exits, one jumping and going up the stairs and another one continuing to the left. From here, you have the option to go left or up the stairs, go left defeating the Dhurons and Flea Men, keep going until you find a room at a dead end, with a Bronze Cuirass. (Save this room, later great items can be purchased here). Go back the way you came and go up the stairs, you'll find a hallway with more hanging lanterns that drop hearts and Uncurse, as well as Ectoplasms to defeat. Don't touch them because they will curse you, making you unable to attack. Going through the corridor, you will see more stairs, going up them you will find Spell Books, Dhuron and Tornweeds. Before heading on and meeting up with the Dhurons, there will be another stair going up to the right, go up and you will find a small room with Magic Tomes and a Faerie Scroll relic, which says the name of the enemies you face. Go back and go left defeating the Dhurons and going down a huge staircase with some more Spell Books, keep going left you will finally reach a secluded room, where Alucard will meet the Master Librarian, after he speaks with Alucard, you will discover that this is where you can sell precious gems for gold as well as buy better equipment.
===Library Shop===
This is the Library Shop, mark this place as you will be returning here many times throughout the game. There are a few options for you here.
# Buy Item - Buy items, which you will most often do here.
# Sell Gem - Sell the (useless) gems to increase your money.
# Tactics - Buy demonstrations on how to face bosses.
# Enemy List - List of enemies seen by you (check the Monsters section)
The most important items you should buy at this point are; Jewel of Open, Castle Map and a Library Card. After buying anything else you might want, leave the Long Library and return to the Outer Wall. Take the Warp Room beneath the Sword Lord that we mentioned earlier. Notice the animal crest at the top of the portal, this one should be a Scorpion. Stand before the portal and press Up. Alucard should walk through it. The room you arrive at should bear a Horse crest. This is the Entrance.
Emerge from the Warp Room and travel to the Alchemy Laboratory again. Go to the room before the room you fought Slogra and Gaibon (the one with the Ax sub-weapon and the save point). Enter the left doorway above the save point (skipped on your first pass through here). You'll find a hallway and a blue door. With the Jewel of Open these doors will open automatically. On the other side, another meeting with Maria. After speaking to Maria, you’ll find yourself in a new level the Royal Chapel.
OPTIONAL: As soon as you get the Jewel of Open, you have the option to explore the Underground Caverns instead. You will find the blue door in the upper right passage of the Marble Gallery's Scowling Room. After standing on the switch there and hearing a loud mechanical click, you’ll find that two of the floors in the Marble Gallery have opened up — the one to the lower right passage of the Scowling Room contains a Library Card and an Attack Potion and if you go to the upper left passage of the Scowling Room, you’ll find the other one that will lead you to the Underground Caverns.
===Underground Caverns===
As soon as you enter the underground caves, break the jar you are seeing to get a Zircon, while going down you will see Spear Guards until you reach a point with three passages, in each of your other directions. On the right there is a save point, save and go left, to find Bone Archers and some more Spear Guards, you will see a hole,
But ignore it and continue left until you find a Hp Max Up, don't go back yet, hit the wall on the left to reach a secret room and find a Bandana. Return to the Bone Archer room with the hole and go down it, go down until you find a passage to the left, enter it, you will find more Bone Archers, kill them and go up,at the end you will find a Hp Max Up. Go back to the large area you went down, there's a Shiitake at the bottom.
However, instead of going down, go back all the way to the save point at the top. Now head down instead of left. Go down until you reach a part where there are no more platforms, don't fall there yet, notice the passage on the right down there that can only be reached with the Soul of Bat. Go through it and go right, you'll find jars, with a Claymore, 4 Meal Tickets and a Moonstone. Go down and go left and you will find a save point, now go right to find a purple save point, interact with it to enter the nightmare, kill the Succubus and get the Golden ring after it.
===Nightmare===
As soon as he arrives here, Alucard will find his mother, Lisa, crucified. And a dialog will start.
As soon as the conversation ends, a fight against Succubus begins, don't worry, however she is much weaker than Olrox. Jump and attack her without stopping, keeping under her thus avoiding her attacks. If Succubus duplicates use Soul Steal/Tetra Spirit or simply hit each one until you find the real one. In a short time it will fall. After defeating her, don't forget to get the all-important Gold Ring. Go back to the "Abyss" part and fall through it.
Category:Symphony of the Night Walkthroughs