Travelers of Stars

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=Travelers=
==Description==
Travelers are an advanced race of entities possessing reality-warping properties. They are distinguishable by their lavish suits of armor.
They consider themselves one of the "Outsiders," beings that travel between realities. They do not belong in the Backrooms, as they have recently arrived and are currently exploring various levels, interacting with many wanderers along the way.
They are treated more as "alien" wanderers than entities and are welcomed for their abilities in fending off other entities or navigating dangerous levels.
It is said they are the architects of the Hallowed Gates and the manufacturers of the Golden Artifacts, though these creations are the works of their ancestors, simply known as the Predecessors.
They are the enemies of the Marauders.
== Overview ==
This group is still not well-known due to their recent arrival in the Backrooms. 
They can be intimidating to most wanderers. Despite they are armed for combat, they are more of an academic research group than a group of warriors or a military organization. However, they will attack or retaliate when threatened, whether someone against them or other wanderers.
=== Structure ===
They are independent, and although the lack of formal structure can be debilitating, their sense of kinship and loyalty is enough to function as a group, or rather as a race. They do have a sort of leading figure known as the "Elder." Their social structure is somewhat technocratic, as they innovate objects such as the Golden Artifacts, make discoveries, and even fix unstable levels, according to some sources.
They are an altruistic group, often helping other wanderers to the best of their abilities whenever needed.
=== Members ===
They seem to be few in number, as they are rarely encountered. While some have set up a few outposts, their exact numbers are still remain undetermined.
=== Technology ===
Though there is not much known about their technology, there are no doubt they are advanced. Their Golden Artifacts, for example, were commonly used and manufacture on a daily basis and some of these help them overcome hurdles within the Backrooms. Some say these objects can stabilize dangerous levels, rendering them safer, which reflects their refinement and perfection as a race.
Their weapons, on the other hand, strikingly resemble ours, albeit more lavish. Nevertheless, they function similarly to weaponsUpon burrowing and examining their firearms, it is evident that they do not have any ejection ports or propellants. They simply fire solid materials such as gold, marble, or gems. that a normal person can wieldTravelers can also equip and operates wanderers' weapon. However, whenever they possess our weapons they can somehow improve it., with only minor differences in their systems.
But the most crucial part are one of their objects called the Matrix, the most distinguishable features of these entities, which is these column of spines, adorned with gold and jewelry situated on their backs.
=== Objectives ===
Based on various citations and recordings, it is safe to assume that their goals are benign and simple: to explore and conduct research within the Backrooms and their abandoned Gates while assisting many wanderers on their journeys, especially those who are unfortunate.
Since they are the enemies of the Marauders, they will retaliate against and prevent their invasion attempts. This may also be their primary objective.
== Bases & Outposts ==
Since their first arrival, their starting level has yet to be discovered. However, it is said that their original level was an unstable, scorching, and dark desert. They managed to stabilize it, transforming it into a bright desert with marble-white sands and a relatively cool ambient temperature.
=== Base ===
They have built in their level ever since of their arrival while also serving as their main base of operations. Their starting level described as white and cool deserts with some patches of oases. Originally, it was dark and hot and it is said it infested with hostile entities however they exterminate them and converted it as theirs.
Unlike its void counterpart, it is located within their starting level. Although we have not yet traveled to this level, they assured us that they have established these "slip gates" connecting well-established colonies to their own.
=== Outposts ===
They have established several outposts in various levels. Despite the challenging nature of some levels, they maintain well-protected outposts using their entities, such as Void Cells and Constructs, for security and other purposes. Each outpost typically serves research purposes, though some are dedicated to other tasks, and in rare cases, they repair levels. Some outposts are located in unfamiliar locations within levels, and their total number remains undetermined.
Here are the current List of Outposts:
====== Level 6 ======
The sole purpose of this outpost is to search for and rescue lost wanderers, who guidance the wanderers who have lost their way in Level 6. It is operated by few Travelers.
This outpost was originally established by the Red Cross and the Backroom Colonists, who requested the Travelers' assistance in rescuing their important members, they would later involve and help wanderers out of their duty, and coincidentally, their interests of the level.
====== Level 11 ======
The purpose of their outpost is to research the nature of Level 11. However, They are on high alert due to reports of undiscovered entities migrating within this level and, on rare occasions, small Marauder forces attempting to establishing themselves in the level. Currently, four Travelers are stationed within this level, but others will often visit the outpost. Wanderers are welcome to stay and resupply.
They have established an outpost in some apartment in some city, farthest from the entrance. They do placed their group's insignia enough for others to notice.
==Biology==
They are humanoid entities, they are standing roughly around 6'7" (200.66 cm) tall, though there are some were taller or shorter depending on the individuals or their variants. They can be either male or female.
There is speculation about their appearance beneath their suits of armor. Some suggest they are mechanical-like entities, given the mechanical parts in their suits and the properties that allow these suits to function. Others claim their bodies are made entirely of nebulae, as parts of their bodies emanate vivid colors of stars and space, though these features are merely part of their suits. Interestingly, when injured, their blood is dark and non-reflective but contains strange components that produce stars and nebulae.
They are nimble, which allows them to scale walls and even run on foot without losing momentum. They can jump great distances with acrobatic skill and land with precision, allowing them to maneuver through difficult environments and evade attacks that would be impossible to dodge. Their finesse in balance allows them to stand on a thin wire without losing their balance. Their sharp reflexes enable them to evade danger and retaliate at impossible angles while maintaining accuracy. They can also use close-combat weapons to deflect projectiles.
They possess superhuman traits such as strength, speed, and durability. However, some variants and individuals possess additional abilities. They appear to be immune to all forms of anomalous effects. It is theorized that their suits' spines, believed to be their power source which also hold their anomalous properties.
=== Reality-Warping Properties ===
Travelers perform a wide range of reality-warping abilities to assist themselves and others in various situations, often in combat. Each individual has an affinity for certain abilities, which they use in conjunction with their suits, which referred to as their "Matrix Designation," to maximize their potential. The range of their reality-warping abilities varies depending on the variant. (For more details, see Variants)
==Behaviors / Culture==
Despite their imposing appearances along with their reality-warping properties, they can be intimidating to wanderers, they behave similarly to humans, albeit with different social norms and culture. Interestingly, they have different dialects, with the two being distinguishable: ones are eloquent and dignified, while the others are more laidback though some individuals can brash or even being nuisance. Nevertheless, they always show compassion and altruism, viewing everyone as equals, including entities such as Facelings. They are pacifists, preferring not to kill them but to incapacitate unless under extreme circumstances, only then they can use lethal force against them.
Creating something from nothing is part of their tradition and can be used for recreational purposes, like creating art. They can be seen to use their properties to hone their skills, while they train for combat. Interestingly, some Travelers have academic backgrounds or are experts in their field which often tied to their respective variants thus allows them to utilize their expertise more effectively. Being as researchers and artisans, their primary purpose is exploration and study rather than combat, but they do provide safety to wanderers, including entities.
They are interested in anything that is beauty, even in the Backrooms, and they enjoy simplicity of all things. They particularly enjoy accompanying others of their kind or other wanderers during their travels which can be seen socializing with them, even befriending them.
However, they hold some martial traditions and have their own jargon, somewhat similar to military armies from the Frontrooms. They have real names but some prefer to call their callsigns or nicknames, which they are fond of using.
When in combat, they prefer to fight quietly and provide covert operations due to their acrobatic skills, taking down enemies before they can alert others. Wanderers describe how these entities' fighting style as "dancing," as if they engage with finesse and grace, while striking their enemies down with precision which this cause psychological effect on their enemies. They use their properties wisely by being careful of their surroundings, and can creatively take advantage of certain situations given if enough time to asses their situations. This allows them to use their properties effectively while improvising in various circumstances.
==Variants==
Similar to Marauders, they have variants, or also known as "Matrix Designation," that are distinguishable of their suits of armor, each of these variants possess different sets of reality-warping properties and some of these variants play their vital role when dealing with the Backrooms' environment. They already have codenames according to their variants to distinguish themselves.
Do note, in each of these individuals within their respective variants are different from each other and this include appearances and their properties.
Currently there are seven variants that are currently documented:
<tabber>
|-|Variant A=
== Astrals ==
Donned in ornate, sleek suits of armor with several gold pieces on it but some others will have accessories. Their distinctive features include their helmets, or "heads," which reveal stars and nebulae that emit a vivid glow whenever these variants use their properties but some will have their helmets less exposed. Moreover, the glow extends to some parts of their bodies when drawing more power.
Their spinal columns are simpler and more compact in design, glowing brightly and leaving a trail of light whenever these entities move or use their properties.
===Equipment===
Donned in ornate, sleek suits of armor with several gold pieces, Travelers enjoy great mobility. Their distinctive features include their helmets, or "heads," which reveal stars and nebulae that emit a vivid glow whenever these variants use their properties. This glow extends to some parts of their bodies when drawing more power.
Their spinal columns are simpler and more compact in design, glowing brightly and leaving a trail of light whenever these entities move or use their properties.
===Properties===
Their properties include movement and displacement by manifesting spatial rifts through which they can enter and exit instantly.
They can manifest bright star-like orbs from their hands, which they later throw. Upon contact, these orbs explode into a cloud of gas similar to a supernova. These objects have strong gravitational forces that attract any type of attack and even hostiles if close enough.
They can summon Void Cells in an inert state, which, once deployed, sink into the surface and then resurface to assist in combat. 
These Void Cells are diversed and linked to these variants, indicating their customized designs, whether for cosmetic or functional purposes.
Finally, they can surround themselves with a blinding light that absorbs any luminous sources as well as any shadow or darkness cast upon it. These entities' bodies become covered in a spectacle of stars and nebulae, and they discharge powerful waves of energy that disintegrate any hostiles while sparing non-hostiles, indicating that their properties are highly accurate in discerning between friend and foe.
|-|Variant B=
==Crusader==
Variants dressed in ornamental armored suits resemble knights from the medieval period, often wearing armor pieces while some tabards, or shoulder capes, or a long scarf, despite well-armored it does not sacrificing their agility. However, some these instances will be more bulkier while others can be seen wear less armor in favor for more agility.
Their spinal column is more pronounced, and each segment are plated and armored.
===Equipment===
Crusaders are commonly armed with heavy two-handed close-combat weapons, preferably longswords, maces, and war hammers, and each of these weapons cause wide-ranged attacks every time they swung their weapon, allowing them to dispatch multiple enemies at once in every direction. They also equipped shields. These shields they equipped had different functions when they were on operations.
They can equipped with ranged weapons like shotguns and other heavy weapons while they can use lighter firearms in tandem with their shields.
===Properties===
Their main properties are focused on wide-ranging devastation yet they are precise enough to not harm any of their non-hostile in their wake. They can be seen throwing a ball of blue flame at their target which cause any enemies to set ablaze.
They will brace themselves, which during that state makes the Crusaders nearly invulnerable, but this makes these variants almost immovable, it seems they can absorb any harm then convert it into something beneficial for themselves, either for more firepower or for something else, such as making them reinvigorate themselves upon leaving their state.
In rare cases, Crusaders will cover themselves in blue fire, emitting bright light, indicating of entering their more destructive state, which causes their weapons to emit and imbue with nebulae-like flame, this state will immediately disintegrate any enemies upon contact.
|-|Variant C=
==Architect==
Architects wear their distinctive crescent-shaped helmets, denoting their position equivalent to our engineers. While not heavily armored, these variants have several gems and other geometrical objects attached to their suits, while others featuring several apertures instead. These objects are thought to be their catalysts or tools for their properties to function.
Their spinal column, specifically the thoracic region between T1 and T7, is more pronounced.
===Equipment===
They prefer automatic firearms or, on occasion, heavy weapons to decimate enemies. The objects on their suits are used to assist Architects with various tasks, primarily building structures, and some believe they also create weapons.
They can engaged in close combat, they use heavy close-combat weapons such as war hammers or axes, as well as shields.
===Properties===
Architects, as previously stated, rely on their objects, which act as catalysts for their properties. The most common of their anomalous properties are their marbled structures, used for both offense and defense.
Commonly, they manifest small rectangular pillars in a square formation around their perimeter—possibly other instances of Void Cells. These pillars will emerge from the surface, manifesting a marble-like substance where they affix in its location temporarily. The pillars open their shells and fire projectiles at their targets, then submerge and re-emerge in different locations with sudden and sporadic movements, making them unpredictable. Their size and shapes of these pillars vary depending on the Architects' creations.
They frequently manifest marbled plinths with a floating sphere of energy above the platform when an immediate supply is needed. The plinths have various uses, such as generating an anomalous field that rejuvenates anyone in close proximity back to full health. If they run out of supplies, they can replenish themselves, fellow Travelers, and others.
They also throw gems with several intersecting rings that spin randomly, gradually spinning faster until they release a burst of energy that immobilizes any enemies within range, rendering them helpless. In some cases, the energy pulls enemies to the gem's location, grouping them for the Architect to take down.
If necessary, they manifest a small orb from their hands and insert it into the ground, causing a marble substance to spread on the surrounding surface, eventually forming monolithic structures. These structures are adorned with a plethora of symbols and carvings and serve various functions depending on the Architect's desires. The most common function is firing a beam of light that disintegrates anything in its path.
|-|Variant D=
==Psion==
Their suits resembles of black coats, though some were white, with ornate tailcoats loosely dangling down from their suits, and their helmets have notable features such as halo-like accessories along with numbers of spikes on it, giving them an overall intimidating presence.
Their spinal column, specifically C1 and C2 in the cervical region, are more pronounced and their spinous processes are extended.
===Equipment===
They were mostly armed with sidearms, short swords, and daggers, or bladed scepters. They can be seen using their unconventional weapons that has variety of functions on each weapons.
===Properties===
Psions possesses powerful psionic properties that emanating this field of energy from their bodies and it will intensify when using.
They have a variety of psychic-related properties that Psions possess, however they will limit themselves for several reasons unless under extreme circumstances. Their common use are inducing mass hallucinations on their enemies, confusing them and creates chaos in the process, some can able to manifest this ghostly images, either the copies of this entities or anyone, which use them either as decoys or assist them in combat.
There is other instance of this variants by materializing floating gems which use to chase down their enemies, perforating them with extreme velocity or anomalous ball of flame that does .
As mentioned, they have reason to limit themselves but if they deemed to allow themselves to use their other powerful psionic properties, they can alter their surroundings in a localized area with various effects such as manifesting this golden chains that upon contact cause the enemies' bodies to rupture with spikes or some causing those chains to forcefully bind them, rendering them vulnerable.
|-|Variant E=
==Martyr==
They wore white suits with ornate tailcoats, or some wore capes or robes, and their prominent feature of these variants are their chest area emitted starlight or sometimes emanating aurora, it is said their ornamented helmets with golden ring accessories and their suits signifies their position, that being as physicians or sometimes scientists from different branch of science. 
Their spinal columns are minimalistic and compact, with only segments of glowing pieces and a few gold pieces around their backs.
As Martyrs, it is their duty to treat the wounded and assist them whenever they came across. Most wanderers often call these variants simply know as "doctors."
===Equipment===
They typically carried lighter weapons like sidearms and submachine guns but some used rifles and precision rifles. They can equip hand weapons such as dual-wielding batons, staves, and double-ended glaives.
===Properties===
Martyrs' properties are mainly focus on providing survivability of their friendlies while they can efficiently do so when operating in an middle of intense combat.
However, their properties are capable for combat in a interesting way, such as these golden objects that emits flame they manifest which explode into fiery wave, it can harm only to their enemies but not the allies if they are within the same area, instead they able restore them to health
They are also manifest these ornate diamond-shaped objects suspended above the head level, these objects provide invigorating effects for those in its vicinity while protecting them from harm, as evidenced by the bright glow on the targets' bodies, essentially shielding them from harm.
They may also manifest Void Cells and Constructs with supportive functions to assist them in multiple treatments at once, but they will fend for themselves and those who treat them.
When overwhelmed, Martyrs open a spatial rift and throw flaming objects into it, and later multiple rifts from above will emerge, showering down comet-like burning objects on their target, likewise it can harm only to their enemies while treating any friendlies within its radius.
|-|Variant F=
==Seeker==
Their overall designs are streamlined for speed and flight notably on part of their suits which have its aerodynamic designs particularly on their extremities. They have several apertures on lower extremities and their torso which use it as a form of propulsion. They often have tailcoats on their lower backs on their suits, others have long and flowing accessories situating on their backs.
Their spinal columns have on their upper side of their thoracic region, there are two extended golden protrusions between the shoulder blades, with a faint glow apertures underneath in it.
They are their scouts.
===Equipment===
Seekers' range weapons frequently prefer something that allows their projectiles to chase after their targets to complement their overwhelming speed and properties, such as using automatic firearms or precision weapons, often modified for silent and covert operations, and may even use bows with ludicrous velocity and acceleration allowing them to fire at even longer ranges.
Seekers will use lighter one-handed hand weapons such as swords, daggers which can wielding in tandem with another one-handed weapons, or for handed they use two-handed spears and staves.
===Properties===
Seekers are fast and they have the ability of flight, they will launch themselves to either run or flying with immediate acceleration, despite how fast they can easily change their directions while still maintaining their speed and velocity.
As previously stated, they will use their speed to created shockwaves whether they stop or while on the run, and those who were hit by them will be blown away and some violently exploded if they are close within their path. They can also collide, causing a massive wave of energy to blast everyone in their vicinity.
They create several bright star-like objects that orbit around these variants, protecting their users from incoming dangers that will intervene by launching themselves towards it, destroying them both, or they can use them to launch all of them to their targets, which the objects will chase after and explode upon contact. The objects appear to become more potent the more Seekers ran farther and faster.
They distort their surroundings, and their state makes these variants destructive in small-scale attacks enhanced in their weapons and themselves, causing reality to implode due to stress. Gravity pulls anyone left behind and crushes them when they run.
Seekers will expend a large amount of energy, greatly increasing their speed and lethality, because all of their other properties are more destructive, larger, and have a wider range.
|-|Variant G=
==Arcane==
Donning either a robe, a cape, or some lavish accessories, and some of their helmet that somewhat similar to a wizardsThey can taken them off. However, Its function whether the part of their power source or purely for fashion aesthetics.. Much like the Martyrs, these Arcane variants' suits signifies their role, which they are compared to them as a scholar or scientists, they are noticeable on some parts of their suits have fashionable pieces of cloth or some have longer robes enough to reach down to the floor. 
Their spines have golden arch with dazzling space emanating in the middle situated on there backs.
===Equipment===
They are known to equip staves, or strangely, they use books to enhance their abilities, or equipped with curved swords or bladed scepters that are imbued strange energy on their edge of their blade. They do equip for ranged engagements such as rifles or bows which they imbued with their properties.
===Properties===
Arcane variants are wielding "elemental powersSuch as fire, ice, earth, and electricity but it is believed they possess more than we presume.," They use these elements more than just combat as each elements they have has wider variety of uses. Sometimes, it can "combine" their elements creating different effects whenever an Arcane desire.
Strangely, they can imbue their own weapons to inflict more damage with different elements and even granting friendlies with benefits such as there is one rare case where an Arcane granted a wanderer a elemental abilities just to fend off from entities.
They can create Void Cells which comprises entirely of whenever it based on its elements, they behave similar to their normal counterparts but being only different are their properties and method of attacks.
If they draw more power, they will manifest this large forms based on their elements (including combined elements) such as fire tornados, large chunk of ice or blizzards, creating earthquake and etc., dealing wide-range destruction or sometimes granting benefits from their 
</tabber>
====Unconfirmed Variants====
A few witnesses indicate that there are additional unidentified Traveler variants across the levels, they are described vaguely and are untrustworthy. More analysis and records with sufficient data are required.
==Connections and Relations==
They are mostly neutral towards wanderers and various groups, and some have gained their trust. As a result, they are cordial with them. A few Travelers are even willing to work alongside wanderers most of the time.
===Groups===
Most groups view Travelers favorably due to their reputation for saving the lives of many wanderers, making them relatively harmless. Many groups eagerly contact them when assigned to dangerous tasks.
==== Major Exploration Group ====
MEG is particularly interested in the Travelers' collective knowledge, history, and their technology. However, the Travelers share only a limited amount of information, preferring to stay private. In certain circumstances, Travelers may willingly provide information to M.E.G. agents, such as identifying new, often deadly levels, entities and objects, in exchange for something.
==== Backroom Colonists ====
Travelers are frequently seen visiting some of this group's colonies, and the Colonists welcome them. The Colonists enjoy their company and, if their colonies are ever attacked, the Travelers will defend them or initiate rescue operations.
As a result, both Colonists and wanderers are friendly towards the Travelers, spreading stories and rumors about them and enhancing their favorable reputation in the Backrooms.
==== Backrooms Red Cross ====
Both Travelers and the Red Cross shared their beliefs regarding the preserving life
==== Marauders ====
They often refer to the Marauders as "Sleepers," while others call them as the "Soldiers" with higher regard.
Despite their stark differences, between these two opposing groups are formidable in their own right. The Marauders have superior combat experience, strategies, and their destructive technology, along with their immunity to anything that are anomalous, whereas the Travelers possesses powerful reality-warping abilities and immunity to the Marauders' eyes.
Interestingly, whenever a Traveler fights a Marauder, they seem to hesitate, especially when about to deliver a killing blow. Similarly, the Marauders hesitate to kill Travelers, often displaying a finger twitch that suggests they are still conscious and resisting control. One Traveler cited an instance where he was spared by a Marauder who ordered him to flee before forcing itself to self-destruct.
It has been revealed that Travelers and Marauders were once part of the same group but fractured into two conflicting factions. (See Addendum M-04 A)
=== Entities ===
Travelers are just as interested in encountering entities as they are curious about the Backrooms. Initially, they presumed the Backrooms were empty and inhabited only by other Outsiders until they discovered otherwise. They will engage in combat or protect wanderers from danger when necessary.
Travelers may interact with entities for research purposes. Some entities, whether dead or alive, may be captured and taken to their Gate as research samples.
=== Other ===
Mentioning of these have some relevant information regarding their history and, possibly, their origins.
==== Hallowed Gate ====
Travelers have mentioned that there are more Gates scattered throughout the Backrooms, but they also say that these megastructures exist in different realities. They have been exploring these Gates for years until their arrival in the Backrooms.
Since their ancestors were the architects of the Gates, the Travelers have extensive knowledge. Most Gates in the Backrooms are abandoned and empty, and some of them have been designated as derelicts, Gates that have fallen into disrepair without the maintenance of the ancestors or the Travelers.
Some creations of their ancestors, such as the Void Cells and the Constructs, still guard some abandoned Gates, regardless of their state.
==== I.A.M. ====
They confirmed that IAMs were once tools for both the Marauders and the Travelers during their time, but they treat them as loyal companions more than tools. Upon hearing that there is an IAM in the possession of the MEG, they insist on approaching the MEG representatives and administrators about this object and retrieve it but it was stolen and have been missing ever since.
==== Backrooms ====
Most Outsiders call the Backrooms the Chimera or jokingly refer to it as trash world, and their views on this reality are different from ours. Their labeling of levels is much more structured than ours, to the point where they have coordinates for the levels and clusters along with categories of available resources and other miscellaneous information, comparing the levels we have discovered are only just a small portion of it.
Interestingly, the objects or entities we have discovered are localized, meaning that Travelers have knowledge from what we have found, such as Almond Water. This implies that the cluster they are in may be scarce or simply absent and are farther than we thought, suggesting that these Travelers are also traveling far and may discover several levels before us.
To explain what the Frontrooms are, they would describe it as "safe islands in torrent seas," implying that the Frontrooms are a part of the Backrooms and it is an only place of safe and normalcy. This also implies the existence of multiple Frontrooms furthering the support of the multiverse theory.
The Backrooms may be directly linked to the old war where the Marauders were once faced a threat called the "First Cataclysm." They use their last-resort weapons that capable of destroying countless of realities as a way to contain the threat, which caused those realities to fragment, resulting in the creation of liminal spaces. Interestingly, the Backrooms is one of many such spaces but is unique due to its continuous growth over time.
==== Outsiders ====
Outsiders are beings from the Outside—certain races, civilizations, or even individuals who can overcome and exit their reality's boundaries. Initially, it was thought that some of them might inhabit the Backrooms, and it is stated that Travelers have met these Outsiders before, both as enemies and allies.
Besides the Travelers and the Marauders, this implies that we may encounter other Outsiders in the future and should approach them with caution.
==== The Outside ====
The Outside is not considered a reality, nor an absence like the Void, nor in between reality. (It is difficult to explain or may take considerable time to understand, please see Interviews for more details)
==== Predecessors ====
Their ancestors. Interestingly, they were supposed to be an extinct race but how exactly they were brought back but they explained they were brought back by the Soldiers (before they became the Marauders) with the help of a last surviving Predecessor, the Elder, their figure of their head. 
It is still yet known of how they maintain their nowadays but the other Travelers from other side are currently searching for survivors and join up with them and they did mention about this of "Genesis" though what exactly this is still yet unknown.
==Encounter==
It would be unwise to confront Travelers due to their high combat skills coupled with their immense reality-warping abilities. Though they prefer not to engage with lethal force as much as possible, they will attempt to subdue rather than kill their aggressors.
However, when employing a Traveler, the wanderer must be aware that they are not interested in any favors, especially for dubious reasons.
== Discovery==
The first discovery and close encounter with a Traveler occurred when a group of wanderers in Level 0 were making their way to Level 1 for resupply. They were ambushed and chased by hostile entities, resulting deaths and separation of several wanderers, leaving a wanderer alone with a camera. Injured and lost, this wanderer was eventually surrounded by the entities. Just as the situation seemed dire, a Traveler appeared, killing the entities attacking from behind the wanderer. The Traveler opened a spatial rift, killing more entities in front of the wanderer, intervening them. During this encounter, the wanderer managed to take a picture.
Fortunately, the Traveler treated the wounded wanderer and guided themselves to safety, eventually reaching Level 1 and reached a nearby outpost of the Backrooms Colonists. This stir among the wanderers at the outpost, who crowded around to see the entity that had saved the injured wanderer. The Traveler then disappeared into a rift.
This incident sparked rumors about the "Man in a White Suit." Though it met with skepticism, these rumors gained credibility as more wanderers reported sightings of Travelers emerging in various levels, killing dangerous entities, and rescuing wanderers. The M.E.G. and other groups investigated these rumors, eventually confirming the existence of the Travelers. The group's leader, the Elder, introduced himself to the wanderers, solidifying their presence in the Backrooms.
Today, encounters with Travelers are common, and they often travel with wanderers, providing assistance and protection as needed.
==Additional Information==
=== Individual of Interest: Elder ===
There is an individual among the Travelers known as the "Elder," or simply known as "Doc" by wanderers, a Martyr variant, known for his kindness and treating numerous injured wanderers and assisting other wanderers and settlements whenever possible.
Elder is also the last surviving Predecessor during his time of his race's extinction, but he is also a mysterious figure, he prefer to keep his real name and personal history private for unknown reasons. However, his knowledge of his people and the Hallowed Gates has provide contribution of their research efforts, as well as he is the one who preserve their culture and history.
As their figurehead of their group, he hold a responsibility to form friendly relationships to other groups often he visits them personally.
=== Interviews ===
There are few members who have enough time for themselves to be interview though it requires some private areas to share their information, regarding their backgrounds, histories, and etc.
==== Interview T-001 (Person of Interest: Elder) ====
Given the fact that he is one of their surviving Predecessor, he hold vast knowledge of their history, the Hallowed Gates, and the Marauders and their events.
Elder is cooperative, however, he refuses to open about his background and his identity for reasons.
Open >>
Close <<
Interviewer: Brandon Hill 
Interviewee: Elder (Doc) 
Foreword: While the Red Cross arrives in Level -599 and stay for a month, for some days, Doc and other few Travelers arrives to provide assistance for the groups. Doc was in a medical tending wounded wanderers using with his healing properties, an agent approach Doc for an interview regarding their arrivals and history, and perhaps, their seemingly rivalry with the Marauders. 
[Audio-to-Text transcripts]
<Begin log>
Brandon Hill: Hey Doc!
Doc: Oh hello, Mr. Hill, um—why do you call me... "Doc?"
Brandon Hill: A lot of people call you that, and I think the name fits you.
Doc: If they insist on calling me such, then I have nothing against it. But Mr. Hill, is there something you wish to discuss with me?
Brandon Hill: Yeah, they're interested about you guys. So... can you tell us about your race? If you wanted to.
Doc: Very well. We are a race whose names hold no importance. Yet they have called us by many: the Golden Lords, Starborne, and more. To you, you have called us simply the Travelers. We are explorers. Curiosity is our nature, to seek beyond worlds and stars.
Brandon Hill: I did recall some of you guys saying you were supposedly extinct until you were brought back alive. What happened?
Doc: The First Cataclysm.
Brandon Hill: I’ve heard about that before... Weren't you and the Marauders once teamed up and finished it off?
Doc: Yes. But it was before it happened.
Brandon Hill: Okay. Then what's this "First Cataclysm?"
Doc: Nameless things... Abominations, a perversion of everything... Even a corruption corrupted by it.
Brandon Hill: Uh... okay? If it was before all that happened, then how did it all start?
Doc: It remains uncertain. No one knows where it came from, not even us. I do recall when my kind and I lived a prosperous life, journeying far and wide until that fragment appeared and plagued that unfortunate world.
Brandon Hill: Fragment?
Doc: An anomaly, a stone of pure alien darkness that can turn unfortunate souls into these... resentful, agonizing husks. We did not know it was already spreading in different realities like an ever-consuming fire on a grass field. We tried to cure and quell the infection with our powers, but it did not work. Instead, they mutated into these abominations. For our kindness, naivety, and complacency, my people were slaughtered, and I was the sole survivor... except me.
[Doc becomes quiet as if he is contemplating, with a melancholic body gesture.]
Doc: I was there to witness this gruesome scenery, to see my people selflessly try to save them, only to return their favor in bloodshed on the pristine floors of our Termini. As I fell into slumber for eternity, I thought I would wake up in a dark derelict—alone in the darkness—until the Soldiers came in and rescued me.
Brandon Hill: Oh. It must've been hard for you... I'm sorry to hear that.
Doc: There is no need for pity... Are there more questions you want to ask?
Brandon Hill: It may sound insensitive of me to say, but wouldn’t that infecting your people too?
Doc: No. We cannot turn into those things, fortunately. But seeing other alien races turning into that? I shudder at the thought of being prisoners in their own bodies, forever tortured as they slowly fade away from who they are, becoming wretched souls who beg to die, but the thing will not let them—letting them scream in agony and hate.
Brandon Hill: And about the Marauders—who are they exactly?
Doc: A formidable army whose purpose is the total eradication of the First Cataclysm by any means necessary. Yet beneath their ruthlessness and indifference lies their selflessness and aspiration to bring hope to those struck by the First Cataclysm. They are a race of lowly copies, whose visage is as empty as a white canvas, mind you. Yet they are the only ones with enough nerve to face against it—they gave their expendable lives to save many.
Brandon Hill: And that's where they found you and woke you up, right?
Doc: Indeed. At first, I thought they would capture me as scavengers for my people’s crafts for value, using me as a living trophy. But the Soldiers brought me to their place, treating me from my awakening with such care and hospitality. After that, I met one of the five Founders.
Brandon Hill: Founders? I never thought they had leaders.
Doc: They are... somewhat, but they insist they do not have any form of leadership, only a strong bond and brotherhood.
Brandon Hill: And who could that be?
Doc: He is Adam, the Founder of the "Liberator" Division. Though the Soldiers' bland uniforms and drab colors are unimpressive, he gave such an authoritative presence in a small room. He told me they knew my people’s traces through some of their men in their daring excursions until they found me.
Brandon Hill: Why did he say all of that?
Doc: He ensured me that I was safe in their hands, and they provided me with a place to stay. Though, he did make a simple request, in return for saving me.
Brandon Hill: And what’s that?
Doc: My knowledge, about the First Cataclysm. He told me everything that had happened. As the thing spread rampant while they were at war with it during my slumber. They wanted my knowledge of how to eradicate the thing. They saw me as the key to end the nightmare, and so, I obliged to share what I had learned. It was the least I could do to assist them in their war, but my knowledge alone was not enough.
Brandon Hill: And that’s where you come in.
[Traveler: Hey, Elder, we're done helping these guys!]
Doc: Sorry, Mr. Hill, it is our time to depart. You can continue this conversation through one of my people, perhaps Castle will share our information.
Brandon Hill: Okay. Thanks for helping these wanderers.
Doc: Your appreciation is welcomed. I take my leave.
<End Log>
==== Interview T-002 (Castle) ====
Castle is an Architect who specializes study in "Euclidean Onto-Geometries" and "Xeno-Technologies," he is known of being a laidback entity and generally getting along with other wanderers and Travelers alike. He is well-acquainted with Elder.
In regards of theirs, as a group, and how they came to be, along with the Marauders.
Open >>
Close <<
Interviewer: Brandon Hill 
Interviewee: Castle
Foreword: Brandon Hill and other wanderers are trekking through Level 37 for their routine check. They were exploring into deeper areas in this level until they spotted a Traveler, doing something alone. This prompted to began an interview.
[Audio-to-Text transcripts]
<Begin log>
Castle: Hey. The name's Castle, are you Brandon? [A harmonic sound is produced while manifesting a marble structure.]
Brandon Hill: Yeah? Did he tell you about it?
Castle: Yeah, I thought I'd meet you someday.
Brandon Hill: What're you doing here alone?
Castle: Just checking the weird stuff in this part of the grid. You?
Brandon Hill: Checking it too.
Castle: Came here just to have a chat with me?
Brandon Hill: Supposed so, you're busy?
Castle: Nah, I'm done here. I was supposed to walk around and probably look for interesting stuff, but I guess I'm getting an interview instead. So, ask away.
Brandon Hill: Alright. I wanted to ask him about how you guys came since he's alone, right?
Castle: Chambers of Genesis.
Brandon Hill: What's that?
Castle: It's the thing that made us poof into existence. I'm one of those inside the pods. Well... we were supposed to be open during Elder's time, but y'know, it all went to shit and we met with empty derelicts and a bunch of Soldiers with guns at the ready instead.
Brandon Hill: How many of you woke up?
Castle: Initially, about fifteen or so. But as time passed and we looked for more Chambers of Genesis in some barely functioning Derelicts? We grew to about dozens of thousands.
Brandon Hill: Next question. When did you guys join with the Marauders? Before they all became what they are now.
Castle: Marauders—you mean the Sleepers? I think you mean Soldiers.
Brandon Hill: Okay, so how did you join with the Soldiers, then?
Castle: To make it short: those guys can be a bunch of really hard-asses because they're against the whole enlisting "civilians" to their cause, even though we have powers that could level a mountain, which we didn't know we had in us. So, in their tradition, to prove them wrong, we borrowed their incomplete design, which is the suits they're wearing, and that's how the Matrix was made. Though, they did train us with one of their best so we could fight while wearing it, for field testing, of course.
Brandon Hill: That's surprising... and I can see the similarities between the two of you. Did they give you guys a pass?
Castle: No, not yet. Though they did send us on small missions dealing with criminals and others first. Then, later down the line, we had to deal with dangerous anomalies and bigger baddies until we got used to it. Thinking about it, they were being careful and showing us how they do their job.
Brandon Hill: And that's the part where you guys finally got into a real fight?
Castle: Yeah... A lot of them died, and some of us weren't the same...
[Castle pauses for a moment.]
Brandon Hill: Not want to talk about it?
Castle: Yeah...
Brandon Hill: Okay. Then what about the Outside, what is it exactly?
Castle: Let's compare this "Backrooms" as you call it, to a building. It has all the rooms inside it and whatnot, and every building has its own set of rules that make it normal and has its own barriers to protect itself from, well... Outside, except this one. This place is like a run-down building using garbage to hold it all together. Outside, like what it's called, is practically empty, a free-for-all place.
Brandon Hill: Like the Void?
Castle: Hmm... Not quite. It's basically a shape that can mold where all of it can be put on or taken off.
Brandon Hill: You guys know a lot of stuff.
Castle: Well, learning stuff is our hobby.
Brandon Hill: Since you're one of those Outsiders, what are you guys exactly?
Castle: Well, we're Outsiders, obviously. If you mean how we get into this place, it's not the same as you guys getting into this place. But there's a caveat though, since I'm an Outsider it could get strange.
Brandon Hill: How?
Castle: Because we don't belong in any realities unless an Outsider is unprepared, but that's not an issue for us anyway.
Brandon Hill: You think there are other Outsiders living in the Backrooms?
Castle: If there are other Outsiders, I'm guessing there would be pirates and other scavengers probably looking for a place to hide or make a quick buck by scrounging up in this place. But I doubt they landed near you guys, so I think you're all safe, aside from the Sleepers though.
Brandon Hill: Since you mentioned the ability to go out of the Backrooms whenever you want, can't you guys just bring us home to the Frontrooms?
Castle: It's complicated.
Brandon Hill: Why?
Castle: Well... that "Frontrooms" you mentioned is basically a part of Chimera and then there's a bunch of them scattered all over the place. Kinda tangled up to be honest.
Brandon Hill: [Pauses] You mean... there's more than one?
Castle: Yeah... And it's all came from that yellow maze, a lot of holes apparently.
Brandon Hill: Still, you're the Travelers, I'm sure you can do it with all of that godly power.
Castle: Like I said, it's complicated. Think of the Frontrooms as safe islands in the middle of a stormy ocean.
Brandon Hill: But, you guys can fix it, right? I heard you guys can do that on some levels into safer ones.
Castle: Look, man. You're asking us to sort out colored grains of sand in the right place while fixing it.
Brandon Hill: So what can we do?
Castle: There's nothing you can do now but wait, unfortunately. Sorry to disappoint you.
Brandon Hill: [sighs] Well, at least you're helping us. I think we're done here, we're heading back. What about you?
Castle: Eh... I wanna walk some more, probably to the deeper parts of this place. You guys go ahead.
Brandon Hill: Okay, be safe out there.
Castle: You too, man.
<End log> 
===Footnotes===
Category:Entities
Category:Groups
Category:Incursion Canon