Mechs/KGC-000

==Description==
The King Crab's primary weapons are two massive Autocannon/20s, among the most powerful BattleMech weapons ever created. Each arm carries one of these massive weapons, and they are fed by two tons of ammo split between the side torsos. The firepower of these weapons is enough to destroy a medium 'Mech in one salvo. To protect the autocannons in combat, engineers designed the King Crab with simple hand actuators. In appearance and movement, the actuators are very similar to pincers or claws found on real crabs, a contributing factor to the 'Mech's name. To back up the autocannons, and provide some long-range capabilities, the King Crab carries a LRM-15 launcher, mounted in the left torso and fed by one ton of reloads in the same location, and a Large Laser in the right torso.
Drop Cost Multiplier: 1.16
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Gunboat: +1 Evasion Ignore & +1 Gunnery (Quirk)
40 	Command Mech 	High Command: -10% Lance Ability Resolve Cost (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 1B ] 	 	[ 1B ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
AC20 	 	
AC20
Torso 	Health 	FA=150/210 RA=61/105S=105	FA=200/310 RA=76/155S=105	FA=150/210 RA=61/105S=105
Torso 	HardPoints	[ 1M ] 	[ 1S ] 	[ 1B 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo AC20
Ammo LRM
C.A.S.E. (1)
LRM-15	
Ferro-Fibrous
Engine HS +2
Engine Core 300
Heat Sink	
Ammo AC20
C.A.S.E. (1)
Large Laser
Legs 	Health 	A=175/210S=105 	 	A=175/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink 	 	
Heat Sink
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