Quartermaster's Chest (Magic Chest)

These are huge, ironbound chests that need large, sturdy carts (pulled by large, sturdy animals) to be transported. They can provide theoretically limitless supplies and equipment, albeit on a fairly erratic basis, and they are invaluable when marching through barren lands where foraging is not possible. Each day, the quartermaster can place gems of at least 100 gp total value into it, slam the lid, then open it and see what the chest provides that day-roll on the table below. Whatever the result, the gems are gone forever. The goods will fill the chest, no matter how much space they would logically take up, but they disappear if left in the chest until the next morning. 
Roll 	Produces:
01-10	Nothing.
11-50	Tolerable but unexciting food for 100 men for one day.
51-75	Fodder for 100 animals for one day.
76-77	750' of good rope.
78-81	30 planks of timber, each 6 inches wide, 3' long.
82-84	A bolt of coarse, strong, white cloth, 60' long and 3' wide.
85-87	Assorted bits and pieces: consult the Miscellaneous Equipment table in the PHB-select 100 lbs total of 1d3 items.
88-94	Water, 100 gallons; it drains away in 10 minutes if not immediately decanted.
95-97	Cheap wine: 100 gallons, as above.
98-99	Strong ale: 100 gallons, as above.
00 	DM's choice: unusual foods, horse barding and equipment, foreign items (possibly from Oriental Adventures) alchemical glassware, almost anything.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Charms