104639-suggestion-continuing-down-the-path

== Content ==
			
Just a suggestion to allow players once capped at a Path to continue on and choose another Path.
 
Perks
 
Paths are just fluff, nothing op or out of balance gaining the perks from Paths.	Having capped players returning to previous leveling zones will bring some life to these zones for alts, & new players coming to W*.  Zone bosses, settler perks, group quests, guild recruitment, & busy populated leveling zones are just some of the benefits to this suggestion.
 
Reason two, to me, should be a very important factor to the game.  The work is already done bringing your capped endgame players back to the leveling zones of the game, all you need to do Carbine is flip the switch (It's that easy right  ;)) and allow it.
 
I hope the "general" section is ok due to the "suggestion" aspect of this post, and not a particular Path q&a/bug post.
 
Thanks~	
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			If you mean choosing an aditional path then it kinda destroys the whole purpose of choosing one in the first place. If you mean re-rolling your path to see what another one is like, well that's what alts are for.	
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If you mean choosing an aditional path then it kinda destroys the whole purpose of choosing one in the first place. If you mean re-rolling your path to see what another one is like, well that's what alts are for.
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			It destroys the act of making a decision about which path to take. Also, I don't really think it'd do all that much to populate leveling zones (and really who wants their leveling zones full of 50's running around roflstomping mobs anyway) because a level 50 going through a low level zone can just speed through the content in no time.	
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It destroys the act of making a decision about which path to take. Also, I don't really think it'd do all that much to populate leveling zones (and really who wants their leveling zones full of 50's running around roflstomping mobs anyway) because a level 50 going through a low level zone can just speed through the content in no time.
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			They are still adding things. The game is barely 2 months old, give the devs a chance to do more with what we currently have. How do you know Drop 3 won't contain additional path stuff?	
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			Well to build buff stations you need to collect resources from the zone, which will often be located near mobs necessitating their deaths. If you want to find lore you'll need to scan things with your bot, which if a mob is being scanned almost invariably aggros it... Soldier is inherently about killing things, though is often a holdout or other soldier specific target, so ironically would be less impactful than scientist and settler. And not done a lot of different explorer missions but I suppose mostly you could avoid killing things while climbing mountaints and revealing the map. Still, I say you'll be roflstomping mobs while doing it because the paths will inherently lead to you roflstomping lowbie mobs not because I think you'll do that as a side to also completing the path objectives.	
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