Final Fantasy VII Remake abilities

This is a list of abilities in Final Fantasy VII Remake.
Each party member has a basic Attack command, one Unique Ability tied to , the ability to guard by holding , and a set of abilities usable from the command menu. In addition to these, many passive abilities are provided by equipped weapons and accessories.
Many of the abilities usable from the command menu expend one or more ATB charges. A party member builds up an ATB charge gradually over time, by performing normal attacks, blocking attacks, or through various effects provided by some . To chain abilities together, one must build their ATB quickly in-between expending them. The abilities available from the menu are Abilities, Spells, Item, Summon, and Limit. Of the command menu abilities, only limit breaks cost no ATB charge to use.
The equipped weapon will also provide a wide variety of passive abilities, unlocked by spending Skill Points on the weapon from the Weapon Upgrades screen in the menu.
== Basic commands ==
Most basic commands apply only during battle, though the command menu can be used at any time.
Command	Button	Requirement 	Description
 	 	All 	Open the Commands Menu and enter Tactical Mode, slowing down time while one selects picks an ability.
 	 	All 	Attack against a target based on the party member controlled and their weapon equipped. The attacks will also build up an ATB gauge. 
For Cloud, Tifa, and Barret (when equipped with melee weapons), using the command multiple times will perform a combo of moves specific to that character and their weapon. For Cloud and Tifa, holding the button down will perform a specialized attack; Cloud will swing his sword in a wide arc, while Tifa, will perform an uppercut similar to Whirling Uppercut.
Barret (when equipped with ranged weapons) and Aerith can just hold the button to unleash consecutive attacks.
 	 	Cloud in Punisher Mode	Identical to a normal Attack in function, but more powerful, and faster. Holding the button down will cause Cloud to perform an overhead swing; doing so will briefly put him under .
 	 	All 	Evade in the specified direction to avoid an attack.
 	 	All 	Brace for damage, reducing damage taken by 40%, and making it slightly harder to interrupt.
 	 	All 	Open up a list of shortcuts, tied to , , , or , set by the player in the menu.
===Unique Abilities===
Command	Button	Requirement 	Description
 	 	Cloud in Operator Mode 	Switches to Punisher Mode. This mode greatly slows Cloud's movement speed, but increases his attack damage, attack speed, and gives him the ability to counterattack melee attacks against him.
 	 	Cloud in Punisher Mode 	Switches to Operator Mode, Cloud's default mode. This mode is greater for mobility and provides a mix of offense and defense. Cloud will automatically switch to this mode when dodge-rolling.
 	 	Barret 	Causes Barret to pause and charge his weapon, filling up his Overcharge or Overrun gauge to use again.
 	 	Barret with a ranged weapon	When the charge is filled, fires several powerful bullets towards a target, filling up Barret's ATB gauge. After use, it must be recharged again.
 	 	Barret with a melee weapon 	When the charge is filled, Barret charges forward, pinning enemies down along the way, then jumps up and slams his weapon into the ground, dealing area-of-effect physical damage. Barret cannot be interrupted during this.
 	 	Tifa at default chi 	Performs a powerful uppercut punch towards an enemy, knocking smaller enemies into the air. Increases stagger bonus damage by 5% for the rest of the stagger duration.
 	 	Tifa with 1 chi level 	Performs a shoulder barge attack towards an enemy, dealing powerful damage and increasing stagger bonus damage for the rest of the stagger duration. Accessed with 1 chi level, or 1 use of Unbridled Strength.
 	 	Tifa with 2 chi levels 	Leaps towards a target and kicks them, then throws punches after, dealing powerful damage and increasing stagger bonus damage for the rest of the stagger duration. Accessed with 2 chi level, or 2 uses of Unbridled Strength.
 	 	Aerith 	-
 	 	Yuffie 	Throws equipped shuriken towards an enemy, causing subsequent normal attacks (altered by Elemental Ninjutsu) to become ranged for a duration.
 	 	Yuffie 	Causes Yuffie to jump towards and grab shuriken from afflicted enemy, dealing damage in the process and returning normal attacks to melee attacks.
== Commands Menu ==
Abilities tied to the command menu can either be used from the menu, or tied to a shortcut using . The abilities available from the menu are Abilities, Magic, Item, Summon, and Limit.
Outside of battle, only Spells and Items can be used.
Command	Requirement 	Description
 	Various 	This skillset includes party member-specific abilities as well as those provided by , and cost either 1 or 2 ATB charges. Among party member-specific abilities, each character has one available by default, and others that are learned by equipping weapons. Achieving 100% proficiency with one will unlock it permanently. Yuffie uniquely has a command ability that is gained from a weapon passive, rather than mastered to keep permanently: Mug.
 	 	Spells that are provided by any equipped magic materia. Spells all have a varying MP cost. In battle, they cost one ATB charge, but outside of battle, there are no restrictions.
 	All 	Use any item that is currently usable. During battle, items cost one ATB charge to use, but outside of battle, there are no restrictions.
 	 	Calls forth a summon from the character's equipped summoning materia. This command is only available in certain fights, and after the party takes significant damage. When the summon is active, this is replaced by "Summon Abilities".
 	Active summon	Issue summon-specific commands to the active summon. Any party member can issue commands, and issuing one will use up their own ATB charges, either 1 or 2 depending on the ability.
 	All 	With the character's limit gauge full, use one of their available limit breaks. Unlike most abilities, this consumes no ATB.
===Cloud's weapon abilities===
Ability 	ATB cost 	Power 	Stagger rate 	ATB regain 	Interrupt strength 	Interrupt defense 	Weapon
 	1 	400 	2Pressure: 6 	0 	50 	40 	Default
 	Jump into the air and strike your foe with a powerful attack. 	Jump into the air and strike your foe with a powerful attack. 	Jump into the air and strike your foe with a powerful attack. 	Jump into the air and strike your foe with a powerful attack. 	Jump into the air and strike your foe with a powerful attack. 	Jump into the air and strike your foe with a powerful attack. 	Jump into the air and strike your foe with a powerful attack.
 	1 	200 (total) 	6 (total)
Pressure: 28 (total) 	0 	50 	40 	
 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. 	Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger.
 	1 	600 (total) 	3Pressure: 3 	0 	50 	40 	
 	Slash three enemies in quick succession, dealing more damage with each blow. 	Slash three enemies in quick succession, dealing more damage with each blow. 	Slash three enemies in quick succession, dealing more damage with each blow. 	Slash three enemies in quick succession, dealing more damage with each blow. 	Slash three enemies in quick succession, dealing more damage with each blow. 	Slash three enemies in quick succession, dealing more damage with each blow. 	Slash three enemies in quick succession, dealing more damage with each blow.
 	1 	80180 (total) 	1; Pressure: 22x1; Pressure: 2x2 	500200 	50 	40 	
 	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.	Deliver a devastating attack and switch modes in one fluid motion.Top stats refer to use during Operator Mode; bottom refer to use during Punisher Mode.
 	2 	666During Stagger: 1110 	0 	0 	50 	60 	
 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. 	Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB.
 	1 	378 	1 	0 	50 	40 	
 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. 	Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword.
 	1 	520 (total) 	5 	0 	50 	60 	
 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard. 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard. 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard. 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard. 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard. 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard. 	Brace for attacks and retaliate with a powerful slash.Stats refer to attacks after a successful guard.
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===Barret's weapon abilities===
Ability 	ATB cost 	Power 	Stagger rate 	ATB regain 	Interrupt strength 	Interrupt defense 	Weapon
 	1 	— 	— 	— 	— 	60 	Default
 	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).	Temporarily reduce damage taken and how easily you are interrupted.
Barret will receive 30% less damage and he won't be phased by "small attacks" (for 90 seconds).
 	All 	160 (1 ATB charge)420 (2 ATB charges)680 (3 ATB charges) 	6 (pressure varies on ATB charges) 	0 	50 	40 (1 ATB charge)60 (2 or 3 ATB charges) 	
 	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.	Consume all ATB charges to unleash a concentrated burst of energy. Significantly increases stagger.
 	1 	— 	— 	— 	— 	60 	
 	Take damage intended for other party members.
Lasts 120 seconds. 	Take damage intended for other party members.
Lasts 120 seconds. 	Take damage intended for other party members.
Lasts 120 seconds. 	Take damage intended for other party members.
Lasts 120 seconds. 	Take damage intended for other party members.
Lasts 120 seconds. 	Take damage intended for other party members.
Lasts 120 seconds. 	Take damage intended for other party members.
Lasts 120 seconds.
 	All 	338 (total, 1 ATB charge)780 (total, 2 ATB charges)1,210 (total, 3 ATB charges) 	0 	0 	50 	40 (1 ATB charge)60 (2 or 3 ATB charges) 	
 	Consume all ATB charges to fire a long stream of bullets at an enemy. 	Consume all ATB charges to fire a long stream of bullets at an enemy. 	Consume all ATB charges to fire a long stream of bullets at an enemy. 	Consume all ATB charges to fire a long stream of bullets at an enemy. 	Consume all ATB charges to fire a long stream of bullets at an enemy. 	Consume all ATB charges to fire a long stream of bullets at an enemy. 	Consume all ATB charges to fire a long stream of bullets at an enemy.
 	1 	250 (total) 	2 	0 	50 	40 	
 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge. 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge. 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge. 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge. 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge. 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge. 	Rush towards an enemy and launch them into the air with a furious blow. Increases Charge.
 	1 	350 	1Pressure: 2 	0 	50 	40 	
 	Strike the ground and send nearby enemies flying. 	Strike the ground and send nearby enemies flying. 	Strike the ground and send nearby enemies flying. 	Strike the ground and send nearby enemies flying. 	Strike the ground and send nearby enemies flying. 	Strike the ground and send nearby enemies flying. 	Strike the ground and send nearby enemies flying.
 	All 	420 (total, 1 ATB charge)940 (total, 2 ATB charges)1515 (total, 3 ATB charges) 	1 	0 	50 	40 	
 	Consume all ATB charges to deliver a close-range attack and send enemies flying. 	Consume all ATB charges to deliver a close-range attack and send enemies flying. 	Consume all ATB charges to deliver a close-range attack and send enemies flying. 	Consume all ATB charges to deliver a close-range attack and send enemies flying. 	Consume all ATB charges to deliver a close-range attack and send enemies flying. 	Consume all ATB charges to deliver a close-range attack and send enemies flying. 	Consume all ATB charges to deliver a close-range attack and send enemies flying.
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===Tifa's weapon abilities===
Ability 	ATB cost 	Power 	Stagger rate 	ATB regain 	Interrupt strength 	Interrupt defense 	Weapon
 	1 	— 	— 	— 	— 	40 	Default
 	Strengthen basic attacks and unique abilities. 	Strengthen basic attacks and unique abilities. 	Strengthen basic attacks and unique abilities. 	Strengthen basic attacks and unique abilities. 	Strengthen basic attacks and unique abilities. 	Strengthen basic attacks and unique abilities. 	Strengthen basic attacks and unique abilities.
 	1 	378 	1 	0 	50 	40 	
 	Leap into the air and unleash a powerful kick. 	Leap into the air and unleash a powerful kick. 	Leap into the air and unleash a powerful kick. 	Leap into the air and unleash a powerful kick. 	Leap into the air and unleash a powerful kick. 	Leap into the air and unleash a powerful kick. 	Leap into the air and unleash a powerful kick.
 	1 	252 (total) 	4 (total)Pressure: 5 (total) 	0 	50 	40 	
 	Use in conjunction with basic attacks to more effectively pressure enemies. 	Use in conjunction with basic attacks to more effectively pressure enemies. 	Use in conjunction with basic attacks to more effectively pressure enemies. 	Use in conjunction with basic attacks to more effectively pressure enemies. 	Use in conjunction with basic attacks to more effectively pressure enemies. 	Use in conjunction with basic attacks to more effectively pressure enemies. 	Use in conjunction with basic attacks to more effectively pressure enemies.
 	1 	72 	3Pressure: 18 	700 	30 	60 	
 	Evade, then unleash a charging attack. Moderately increases stagger. 	Evade, then unleash a charging attack. Moderately increases stagger. 	Evade, then unleash a charging attack. Moderately increases stagger. 	Evade, then unleash a charging attack. Moderately increases stagger. 	Evade, then unleash a charging attack. Moderately increases stagger. 	Evade, then unleash a charging attack. Moderately increases stagger. 	Evade, then unleash a charging attack. Moderately increases stagger.
 	1 	580 	6Pressure: 12 	0 	50 	60 	
 	Unleash a flurry of powerful strikes. Increases strength of next command executed.	Unleash a flurry of powerful strikes. Increases strength of next command executed.	Unleash a flurry of powerful strikes. Increases strength of next command executed.	Unleash a flurry of powerful strikes. Increases strength of next command executed.	Unleash a flurry of powerful strikes. Increases strength of next command executed.	Unleash a flurry of powerful strikes. Increases strength of next command executed.	Unleash a flurry of powerful strikes. Increases strength of next command executed.
 	1 	300 (total) 	10 (total)Pressure: 20 (total) 	0 	50 	40 	
 	Create a ball of energy that does continuous damage. 	Create a ball of energy that does continuous damage. 	Create a ball of energy that does continuous damage. 	Create a ball of energy that does continuous damage. 	Create a ball of energy that does continuous damage. 	Create a ball of energy that does continuous damage. 	Create a ball of energy that does continuous damage.
 	1 	333 	1 	0 	50 	40 	
 	Deliver a tremendous blow at close range. Increased stagger damage bonus. 	Deliver a tremendous blow at close range. Increased stagger damage bonus. 	Deliver a tremendous blow at close range. Increased stagger damage bonus. 	Deliver a tremendous blow at close range. Increased stagger damage bonus. 	Deliver a tremendous blow at close range. Increased stagger damage bonus. 	Deliver a tremendous blow at close range. Increased stagger damage bonus. 	Deliver a tremendous blow at close range. Increased stagger damage bonus.
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===Aerith's weapon abilities===
Ability 	ATB cost 	Power 	Stagger rate 	ATB regain 	Interrupt strength 	Interrupt defense 	Weapon
 	1 	140 	1Pressure: 2 	0 	50 	40 	Default
 	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy	Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies.
Recovers 3% max MP or 15% against a staggered enemy
 	1 	— 	— 	— 	— 	40 	
 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds 	Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Ward lasts 180 seconds
 	1 	294 	1 	0 	50 	40 	
 	Deal magic damage to nearby enemies. 	Deal magic damage to nearby enemies. 	Deal magic damage to nearby enemies. 	Deal magic damage to nearby enemies. 	Deal magic damage to nearby enemies. 	Deal magic damage to nearby enemies. 	Deal magic damage to nearby enemies.
 	1 	— 	— 	— 	— 	40 	
 	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds	Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.
Familiar lasts 240 seconds
 	2 	640 (total) 	10 (total)Pressure: 20 (total) 	0 	50 	40 	
 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB. 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB. 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB. 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB. 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB. 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB. 	Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB.
 	1 	— 	— 	— 	— 	40 	
 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once 	Conjure a magical shield that keeps enemies at bay and stops projectiles.Shield lasts 120 seconds, up to 3 allowed at once
 	2 	— 	— 	— 	— 	40 	
 	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds	Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.Ward lasts 240 seconds
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===Yuffie's weapon abilities===
Ability	ATB cost 	Weapon 	
 	1 	Default 	
 	Buffet an enemy with blows, and all subsequent attacks deal increased damage. 	Buffet an enemy with blows, and all subsequent attacks deal increased damage. 	Buffet an enemy with blows, and all subsequent attacks deal increased damage.
 	1 	Default 	
 	Create a gust of wind that damages nearby enemies and launches them toward you. 	Create a gust of wind that damages nearby enemies and launches them toward you. 	Create a gust of wind that damages nearby enemies and launches them toward you.
 	1 	 	
 	Use and temporarily enhance fire ninjutsu. 	Use and temporarily enhance fire ninjutsu. 	Use and temporarily enhance fire ninjutsu.
 	1 	 	
 	Use and temporarily enhance ice ninjutsu. 	Use and temporarily enhance ice ninjutsu. 	Use and temporarily enhance ice ninjutsu.
 	1 	 	
 	Use and temporarily enhance lightning ninjutsu. 	Use and temporarily enhance lightning ninjutsu. 	Use and temporarily enhance lightning ninjutsu.
 	1 	 	
 	Use and temporarily enhance wind ninjutsu. 	Use and temporarily enhance wind ninjutsu. 	Use and temporarily enhance wind ninjutsu.
 	1 	 	
 	Evade an attack. ATB increases when successful. Can use while airborne. 	Evade an attack. ATB increases when successful. Can use while airborne. 	Evade an attack. ATB increases when successful. Can use while airborne.
 	2 	 	
 	ATB spent on other commands increases damage dealt. Affinity changes with ninjutsu. Works in the air.	ATB spent on other commands increases damage dealt. Affinity changes with ninjutsu. Works in the air.	ATB spent on other commands increases damage dealt. Affinity changes with ninjutsu. Works in the air.
 	1 	 	
 	Let the shuriken run around, mowing down all enemies it touches. Can use while airborne. 	Let the shuriken run around, mowing down all enemies it touches. Can use while airborne. 	Let the shuriken run around, mowing down all enemies it touches. Can use while airborne.
===Sonon's weapon abilities===
Ability	ATB cost 	Weapon 	
 	1 	Default 	
 	 	 	
 	1 	 	
 	Strike a foe myriad times, dealing a large amount of damage. 	Strike a foe myriad times, dealing a large amount of damage. 	Strike a foe myriad times, dealing a large amount of damage.
 	1 	 	
 	Continue targeting a single enemy to deal increased damage. 	Continue targeting a single enemy to deal increased damage. 	Continue targeting a single enemy to deal increased damage.
 	1 	 	
 	Draw the attention of a weak foe until Yuffie deals it a certain amount of damage.	Draw the attention of a weak foe until Yuffie deals it a certain amount of damage.	Draw the attention of a weak foe until Yuffie deals it a certain amount of damage.
==Guests' abilities==
As guests are uncontrollable by the player, they use abilities according to their AI. 
===Red XIII's abilities===
Ability	Description
 	Bombards enemies with stars.
 	Somersaults into the air and strikes enemies.
==Enemy abilities==
Category:Abilities in Final Fantasy VII Remake
Category:Ability lists