Somnaria

Somnaria is an upcoming 2D Action Role-Playing Sandbox game developed by TRI, the game is a sequel to Terraria the 2D Action-Adventure Sandbox game developed by Re-Logic. The game follows the events of its predecessor with the crisis of the Moon Lord having been averted while the ancient spirits of Light and Dark having fully manifested in the world, the game also features very similar gameplay to its predecessor having the player explore a procedurally generated world with many fantastical environments able to reshape their environment, build structures and craft a large variety of items while contending with the creatures that roam the land.
==Plot Synopsis==
With the fall of the Moon Lord the world seems to return to a fairly safe and tranquil state, while the remnants of the Moon Lord still exist in the form of the now decaying evil biomes, the rest of the world has started to rebuild. In this time of peace generations passed and the knowledge of the Dryads and Cthulhu became faded memories, inscribed in ancient books lost to time. In this new world where great civilizations would arise, those who experienced first-hand the horrors of the Corruption and Crimson sought to eradicate its remnants creating the Guild of Purity, using the ancient knowledge of Purification Powder to eradicate the remnants that although no longer able to spread still posed as dangerous threats across the world.
In time this guild seemingly achieved their goals, the known pockets of Corruption and Crimson were drive out from the world and even the over-correction of the planet known as the Hallow was quashed. The guild would turn in on itself however and seek a greater sense of purity, with the understanding of their goals changing in time representing a dangerous and violent sect that would use strange and advanced magitech to vanquish those they believed threatened the planet. As the great civilizations of the time began fighting against this threat the resources of the world became sought after and the chaos that reigned.
It was in this chaos that new, pervasive groups would begin to arise. The ancient books on Cthulhu were unearthed and the fanatics of the land would seek to resurrect their ancient master, however with his absolute destruction during the events of Terraria their goals would prove fruitless. Although fruitless, those who were foolish enough to fall into lunacy would damage the greater barriers between the world and the cosmos allowing dark beings from beyond the cosmos to invade the minds of mortals twisting them and influencing reality. The planet, knowing the impossible dangers that would be faced should the barrier be completely shattered enacted a new failsafe against the planet, bringing about the Ancient Spirits of Light once more it imbued the Lihzard people whom had flourished into many civilizations over time integrating with humanity with immense power, turning their oldest civilizations those that dwelled within the great deep jungles of the world into giant siphons of energy which stitched and mended the barrier to the outer cosmos much to the cost of life of the Lihzard people, this great new force known as the Blossom would soon become revered by some and feared by others, its power unlike anything seen since the ancient times of the Corruption, Crimson and Hallow and without those of great wisdom and experience to fight against it, the planet enacted its plan unabated managing to mend the barrier in what would become known as the Great Scar a strange celestial formation in the sky that persists both through day and night. Although the scar would prevent the physical manifestations of the old ones from entering the world it did not prevent their somnatic forms which would invade the minds of mortals.
Over time this decay of the civilizations of the era of peace left naught but small villages and isolated individuals whom had to fend for themselves against the monsters of the land as great collections of people would run the risk of a complete and violent collapse from within due to the influence of the old ones on their minds.
In this time of the quiet existence of humanity, fearing the wrath of the old ones arrives the player character, hailing from lands unknown they find themselves attempting to live their life while contending with the dangerous forces of the old ones, the last remnants of the ancient evil biomes and the aggressive protection of the planet itself.
==Gameplay==
The gameplay of Somnaria is very similar to Terraria, the player controls their character and is able to move about, jump and use a variety of items. The game also retains the ability to mine one's environment using a variety of tools such as pickaxes, drills, hatchets, hammers and shovels, the player can craft a wide array of items through their actions being able to construct weapons and new tools or build furniture, houses, machines and much more. The game provides the player with a great deal of assistance in this regard with the Recipe Book which allows the player to check for particular recipes they may be familiar with or come across through their exploration and the Blueprint Book which allows the player to save and replicate physical structures in their world using items from the player's inventory.
The game also expands on the combat, unlike the original game, the class system is less present in this game with instead the player having core attributes which dictate damage, defence, movement, resistances, etc. and are controlled by the player's armour and accessories. The player is able to use a wide variety of weapons throughout the game including various Swords, Spears, Bows, Guns, Staves, Constructs and Totems to less conventional weapons like the returning Yoyo as well as new weapons like Effigies, Paintbrushes, Coins and Powder Bags.
One of the core aspects present in Somnaria is what's known as Old One Influence. Based on what the player wears they can attain particular traits depending on which of the old ones that align most closely with, this includes both other entities within the Cthulhu mythos as well as the planet itself and the three old evil biomes. In general this influence can also affect the player's environment, unlike Terraria, biome infection only occurs when the player becomes significantly aligned with one of the infectious biomes however enemy spawns are also affected by Old One Influence meaning for the player to fully experience the game and obtains particular items they will need to align themselves with different old ones to meet their needs making the world both more dangerous but also more rewarding should they so choose.
==Biomes==
Biomes return from Terraria and are greatly expanded upon with new hazards and creatures to deal with but also new ways to interact with various biomes. Like Terraria, biomes are split into Major, Minor and Micro. Major and Minor biomes are guaranteed to appear in a world while Micro Biomes appear based on chance and therefore are unnecessary to complete the game although can offer some special variety to the world. Major Biomes also are much larger and tend to include Micro Biomes and sometimes even Minor Biomes within them with Minor Biomes generally serving a more specific purpose to the progression of the game.
===Returning Biomes===
====Forest====
The Forest Biome is the first returning biome the player will encounter in Somnaria, it is much like its original counterpart being a verdant green biome dominated by tall trees mostly with green leaves although with the odd autumn-leafed or cherry pink leaves amongst the foliage, it also features large bushes which contains berries as well as small critters like squirrels, rabbits and possums. The biome is generally quite safe as the only monsters that appear during the day are the nearly harmless little Slimes and Wildlings, small creatures which descended from Goblins which although can run almost as fast as a human are very weak having cast off their technological skill for ambush tactics.
Forest Biomes are an excellent source of wood and can also serve as a source for most of the edible vegetation in Somnaria. They also allow the player to forage which can net the player various rewards useful especially for potion brewing.
Forest Biomes contain the following sub-biomes;
*Sunflower Fields [Minor Biome] - Sunflower Fields return from Terraria and provide a free source of Sunflowers, they're also able to naturally generate Sunflowers over time and are denoted by their unique gold-speckled grass terrain. Sunflowers again serve a useful purpose in preventing the spreading of infectious biomes. Uniquely, Sunflower Fields exist in multiple locations throughout the player's world although only appear when within a Forest or Town Biome.
*Flower Garden [Micro Biome] - Flower Gardens return from Terraria and naturally grow a variety of flowers useful for potion brewing as well as naturally spawning many insect critters useful for fishing and crafting. Flower Gardens will periodically undergo a Pollen Outbreak which can lead to a number of unique enemies spawning as a result. Flower Gardens can also be created artificially within a greater Forest Biome by placing a significant amount of small flowers.
*Mud Pit [Micro Biome] - Mud Pits are a new Micro Biome that appear as surface mud blocks in a large section of a forest biome, they also always contain bodies of mud which can solidify into clay at high temperatures. Mud pits are uniquely able to spawn wild pigs which provide various benefits and like Flower Gardens also have a number of naturally spawning critters.
====Blossom====
The Blossom is a new biome present in Somnaria, it is initially the only infectious biome in the player's world upon generation and represents the planet's power to fight against the threat of the old ones. The biome is denoted by extremely large crystalline flowers which grow to the same size as trees although are quite a bit hardier requiring higher grade axes to fell. The biome also has magical dust which can imbue a variety of effects which appears during particular weather events and can be kicked up if the player runs at high speeds along grassy terrain in this biome. The Biome contains a variety of plant-based enemies including Neo-Dryads, Little Ents and Moss Walkers. It is one of the most dangerous biomes to visit early on in the game as thorns can grow quite easily however it is also very useful in particular as many materials needed for enhancing staves as well as constructing Pylons can be acquired in this biome that would otherwise be scattered across many biomes.
Blossom biomes also feature the ability to appease the planet which involves interacting with flower-like structures which appear like mirrors which grow naturally over time throughout the biome, depending on how the player goes with this action they may acquire various rewards or buffs, usually helping to complete some sort of recipe the player needs although quite often even if the player performs well they will be struck with a debuff which can be relatively minor to near instant death.
*Mother Tree [Minor Biome] - The Mother Tree serves as a central structure in the Blossom, all the plants that grow in the biome originate from that area's mother tree, this is especially evident in areas where the roots are at the surface. The Mother Tree can serve as a significant obstacle for the player exploring their world as its hardy structure and unique fern-like shape make it both difficult to cut a path through as well as climb over it. Notably, damage done to a Mother tree will gradually be reversed over time and if the player manages to completely destroy a Mother Tree a new one will grow in its place over time having a unique shape each time unless the player completely destroys the Blossom Biome itself.
*Old Lihzard Tower [Micro Biome] - An ancient structure from the Lihzard people whom lived in what had become the Blossom, the tower is incredibly durable being made of similar material to the Jungle Temple in Terraria although fortunately can be walked through without threat of dangerous traps and often holds valuable treasure instead.
*Weeping Willow [Micro Biome] - Weeping Willows are small aquatic Micro Biomes found in the Blossom denoted by unique trees based on willows and bodies of naturally occurring Shimmer which seems to drip from the trees themselves. Harvesting the trees can yield the player with the ability to create more shimmer liquid although this cannot be achieved easily as the Weeping Willows are even sturdier than the Mother Tree.
====Savannah====
Savannah is a new biome that appears on the surface in Somnaria, it is one of several Transitionary Biomes which are unique biomes containing a mix of two other biomes features in this case the Forest and Desert biomes and as such can appear both on its own and through the world generation when those two biomes are next to one another. Savannah is denoted by the very tall trees that grow in it making it an excellent source of wood in addition the unique monsters of the Savannah such as the Manticore and Mad Bull provide materials that can prove very useful for players wanting to create various vanity clothing options.
The biome shares the Foraging ability with the Forest Biome as well as the Excavation ability of the Desert Biome.
*Baobab Forest [Micro Biome] - An area of a Savannah where instead of the Umbrella Acacia-like trees grow instead are Baobab trees, not only being even larger trees, Baobab Trees can drop rare items from their leaves which include a variety of common items on the surface and upper portions of the forest underground as well as a few items from the sky.
====Mossrocks====
Mossrocks is a new biome in Somnaria, it is a very vertical biome and the most verdant to include hooked cliffs as part of its natural features. The Biome is easily identifiable by the black soil-rich terrain which can make it good for establishing farms although due to the shape of the terrain the player will often need to level it out first. The biome also has a number of pools of water and surface caverns which can help early on as there are typically ore veins near or at the surface that these caverns intersect. The biome is home to a number of creatures also seen in the Ocean biome such as Flying Stars and Nerites which will often dwell inside the caverns until night time.
The biome features the ability for the player to Diffuse the biome's unique dirt material providing a variety of items including various critters useful for baiting and fishing as well as special soil samples which can help grow particular plants and expedite farms by providing mulch and alike.
*Brine Cavern [Minor Biome] - A subterranean feature of the Mossrocks Biome, the Brine Cavern is denoted by distinctly white Saltstone terrain and has bodies of water which contain rare and unusual fish can be caught unique from the rest of the Mossrocks biome. the biome also naturally grows more saltstone over time always returning to an equilibrium and this is most visible during rainstorms when the process increases rapidly.
*Peat Layer [Minor Biome] - A unique biome due to being very wide but very short vertically, the Peat Layer is a physical section of subterranean terrain in the Mossrocks biome which is denoted by a continuous band of Peat in the terrain breaking up any dirt and stone above it from the rest below. It is a useful material due to often containing materials needed for archaeology.
*Cloudpiercer Cliff [Micro Biome] - A uniquely extremely tall cliff that can sometimes generate in the biome, it is the only natural terrain generation which can connect the surface to the sky and can be extremely useful for players looking to access the sky islands early on before they obtain gear like Wings and Balloons. Due to the way this feature generates, the rest of the Mossrocks biome will generally be much flatter than usual.
More TBA
==Items==
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==NPCs==
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==Enemies & Bosses==
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