Scooby-Doo: Night of 100 Frights

Scooby-Doo!: Night of 100 Frights is a third person platform game with action elements that was
 	
Developer 	Heavy Iron Studios
Publisher  	THQ
Platform(s) 	GameCube,PlayStation 2, Xbox
Release date(s) 	
PlayStation 2:
NA May 20th 2002
PAL August 16th 2002
Xbox:
NA August 27th 2003
GameCube:
NA
September 16th 2002 PAL
November 22nd 2002
Genre(s) 	Platform
Mode(s) 	Single-player
Media/distribution	DVD, Nintendo optical disc
Voices 	
Scott Innes
Frank Welker
Grey Deliese
B.J Ward
Don Knotts
Tim Conway
Tim Curry
developed by Heavy Iron Studios and published by THQ for the PlayStation 2, Nintendo GameCube and Xbox consoles. The game was first released on May 20th 2002 in North America and was released later that year in other regions. It is the first Scooby-Doo! video game to come to sixth generation consoles. The game became a Greatest Hits title in 2003. The game puts players in the control of Scooby in an original story. In the videogame, Fred, Daphne, Velma and Shaggy are kidnapped by an eccentric villain called the Mastermind and Scooby must battle 19 of his old foes to recuse them. The game has twelve levels, ranging from graveyards and secret labs to fishing villages and haunted mazes all around a Huge Haunted Mansion. The game opened to mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environment staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first Scooby-Doo videogame with a laugh track and the first & only time Don Knotts did voice work for a video game, but he did however do previous voice work in the Scooby-Doo universe.
==Gameplay==
Night of 100 frights is primarily a third-person game with action elements. The player controls the title character Scooby-Doo. The primary goal of the game is to hunt for the gang after they disappear at the mysterious Mystic Manor. Scooby has several abilities in the game as well as zany inventions he finds on the grounds of the mansion to aid him in his search. These items include suction cups that allow him to walk on steep slopes, and springs that allow him to jump to great heights. The game's combat system allows the character to run, jump, and perform attacks to fend off enemies that are encountered. Various villains from the first three Scooby Doo! TV shows are met throughout the game, as well as other minor villains like Bats & Crabs. Scooby's health bar goes down when a Villain or something else scares Scooby, and it can only be restored by various food items (such as double-decker sandwiches and icecream) that can be obtained throughout the game. Easter Eggs that players can obtain, called "Monster Tokens" are large circles that have a picture of a Scooby-Doo! villain on them; when the player collects the token, the Villain will be able to be viewed in a room in Mystic Manor, where trivia about the bad guy is given. Another character in the game known only as The Professor has also scattered "inventions" throughout the terrain of the game, that can aid Scooby. Once obtained, the player can go back to a certain area that was not able to be entered before the invention was obtained. There are "Warp gates", which are machines that teleport Scooby from check point to check point. The Boss fights consist of major Scooby-Doo! Villains, such as Red-beard or the Black Knight. Various secret passages which act as short cuts are scattered throughout the game, as well as trap doors. Outside levels also have various obstacles, such as moving platforms and mud-slides. Also staying true to the Scooby-Doo fashion, Scooby must also collect all of the "Scooby Snack" treats scattered throughout the game in order to open "Snack gates" that open almost every door. Although its optional to collect all of the snacks, bonus content is unlocked if the player does so. As the game progresses the Snack Gates demand more Scooby Snacks. The voice acting is complemented by sound effects taken straight from the cartoon, including a laugh track that reacts to Scooby's onscreen actions. He must find little Mystery Machines to save his progress. There are also Holiday easter eggs programmed into the game. When the game is played on certain days of the year, special decorations will appear in front of the Manor. For instance, on Christmas, it will be snowing, and on Halloween bats appear above the doors and windows. New Years, Saint Patrick's Day, Valentines Day and July 4th are other holidays that have special surprises as well.
==Synopsis==
Recreating the classic Scooby-Doo formula, a ghost/monster is terrorizing the locals of a town with Scooby and the gang being called away to solve a mystery.
===Setting===
An eccentric villain known as "The Mastermind" kidnaps the gang, and Scooby must venture through Graveyards, Lighthouses, and secret passages in an effort to solve the mystery and save his friends. The game is mainly set inside a large mansion known as "Mystic Manor". The manor has dozens of rooms and floors, from the secret laboratory in the basement to the haunted attic. The game is set during the late hours of the night. When it is time to venture outside of the Manor, players can explore the vast Graveyard section as well as the Sea Pier section. Each section has its own settings, such as Fishing Factories and Haunted Crypts.  And if that wasn’t hard enough, Scooby must face 19 of his old enemies
===Plot===
Daphne's (Voiced by Grey DeLisle) friend Holly (Also Voiced by Grey DeLisle) calls the gang to the mysterious "Mystic Manor" to solve her uncle's disappearance. He was a famous inventor (Voiced by Tim Conway) who mysteriously vanished before he could reveal his new top-secret invention. Daphne, Fred (Voiced by Frank Welker) and Velma (Voiced by B.J Ward) agree to help her Holly look for her uncle but Scooby-Doo and Shaggy (Both voiced by Scott Innes) are reluctant. While the rest go into the mysterious Manor, Shaggy falls down a trap door in the floor, leaving Scooby alone outside. Scooby runs into the Manor and finds Holly locked in a hallway and says a villain called The Mastermind (Voiced by Tim Curry) took the gang and left her there. And so Scooby beings his quest to find and recuse his friends. Scooby returns to the courtyard outside the manor, where a mysterious grounds keeper (Voiced by None other than Don Knotts) gives him a shovel that enables him to dig up a key to enter the nearby fishing village. Upon exploring the village, Scooby finds the Professor's many inventions, which are scattered throughout the game. Scooby returns to the Manor and fights his way to the roof top, where he encounters The Mastermind for the first time. The Mastermind Reveals he is the one who resurrected 19 of his old foes and made Professor Graham disappear. He also has Velma locked in a cage nearby. The Mastermind then summons The Black Knight Ghost to fight Scooby and departs. After Scooby defeats The Black Knight, he saves Velma. However Velma loses her glasses and after she reclaims them, she begins to shriek as she thinks she sees The Creeper and runs away. A befuddled Scooby stays behind, as there was nobody chasing her. Scooby then ventures a Graveyard where he finds more inventions and collects more Monster Tokens. He see the Mastermind carrying Daphne and leaps to save her. Then The Phantom Shadow appears, however Scooby and Daphne manage to trap him in a coffin. Then Daphne and Holly fall through a trapdoor. Scooby then goes on to the shipwrecks. There, Scooby reaches a pirate ship where he finds Fred tied up. After Scooby frees Fred, The Mastermind appears and traps him in a barrel and sends The ghost of Redbeard  to  fight Scooby.  After Scooby defeats Redbeard, He pulls the barrel off Fred they then begin a conversation, but are interrupted by Velma, still seeing Creepers. Fred notices that the lenses in her glasses have creepers imprinted on them. Curious, Fred and Velma head to the Professors secret lab. Shaggy then arrives and the two find food and begin to eat, but Shaggy flees after he sees Captain Cutler. Scooby heads for the secret lab, and he discovers Fred, Daphne, Velma,  Holly and Shaggy waiting for him. They tell him the Mastermind has been using holograms the whole time- thus the recreated monsters and the creepers on Velma's glasses. Fred devises a plan, but needs Scooby to distract the Mastermind so that it will succeed. Scooby reluctantly agrees & he confronts the Mastermind, and after the Mastermind is defeated, he is then sucked up a strange tube that descends from the ceiling. The gang rushes back to the Manor's parlor. Back in the Manor's parlor, they unmask the Mastermind. Fred unmasks the Mastermind, and its the professor himself. Velma, confused, says that the clues don’t add up. "If you ask me, someone's playing a nasty trick- a trick of the light!" she announces. She holds her glasses up to a mirror to reveal Holly working the controls of a machine behind a wall. Shaggy is puzzled, as Holly is standing right next to him. He reaches for her, but when his arm goes through her, the gang realizes that Holly is a hologram -the real Holly was the Mastermind all along. Holly was the Mastermind the entire time- she used one of the Professor's inventions to get back to the Mansion from the Secret Lab and put the Professor into the costume. Because Daphne kept Holly "up to date on all of their cases," it was fairly simple to recreate 19 of their old foes. Holly admits that she wanted Mystery Inc. to come, arrest her uncle as the Mastermind, and leave so she could take the credit for his hologram machine and become rich. Scooby & the gang successfully close another case.
==Power-ups/Inventions/Collectibles==
Scooby must collect all of the professor’s inventions to progress farther into the game.
*Map - After opening the very first snack gate in front of the Mystic Manor, Scooby enters the haunted house and finds Holly behind a door, who gives him a map of the areas.
*Shovel - After obtaining the map from Holly in the manor and returning to the courtyard, Scooby must talk to a Groundskeeper, who will give him a shovel.
*Double-Jump Springs - At the end of the Fishing Village, Scooby finds this invention inside a mini-lighthouse, which allows him to jump higher and farther, and get the too-high-to-reach key to the hedge maze.
*Football Helmet - On the top of the hill in the hedge maze, Scooby finds a helmet that allows him to charge through spider webs or walls, or defeat recurring enemies. He uses this to progress through Mystic Manor by smashing the spider webs blocking his way.
*Anti-Stick Galoshes - Appearing in the professor's box of inventions that is knocked over by Velma after Scooby defeats the Black Knight, these yellow boots let Scooby run, jump, and use the football helmet in the sticky black tar. In the professor's video, he mentions that they are banana flavored.
*Lightning Smash Power-up - When Scooby breaks the light at the top of the lighthouse, he will find this power up, which allows him to smash on the ground after doing a jump in the air, which can break floor, press buttons, or defeat enemies. Later on in the sea cliffs area, he will find an advanced power up based on the lightning smash, called the thunder smash. This allows him to do a smash that will stun all nearby enemies when he performs the move.
*Plunger - Professor Grahms plunger invention allows Scooby to walk on steep slopes, and slippery surfaces without falling.
*Umbrella - A very useful invention, the umbrella, found when Scooby defeats the Green Ghost, lets him float in the air after doing a double jump, which allows him to cross large chasms or ride updrafts (or "sidedrafts").
*Bubblegum - After defeating Redbeard's Ghost in the shipwrecks, Shaggy finds a bubblegum invention for Scooby that lets him spit wads of the gum that will stop enemies in their tracks, letting him bounce off of them. He is then scared away by Captain Cutler.
*Soap Bubbles - Found in the basement of Mystic Manor, these inventions, similar to the bubblegum, trap an enemy in a bubble of soap. They are more useful than the bubblegum because they will keep an enemy still wherever it is, even in the air, while the gum wads would make it fall and stick to the ground. Instead of bouncing off of the enemy, Scooby will simply walk on top of the bubble to his advantage or disadvantage. However, the gum wads last longer than the bubble.
*Diving Helmet* Originally designed to allow Scooby Doo to swim in certain areas of water, but was never programmed into the game from the beginning. Hackers have been known to find this invention in the game's code, but crashes the game when used.
*Warp Gate - Professor Graham has placed these around to get places quickly. When you use the warp gate you can go places where you have already activated one.
*Bunny Slippers and Lampshade - Allows Scooby too sneak past  the particularly dim-witted monsters
*Black Knight Armor - This suit of armor replces the Lampshade and slippers,this allows Scooby to fool the slightly clever monsters as well.
*Monster Tokens - These unlock facts about the monster as you collect them.
*Magnifying Glass - When you find a magnifine glass you'll find a hint.
*Little Mystery Machines – These save Scooby’s progress in the game.
*Food - Food gives Scooby courage.
*"Scooby Snacks" - Found in almost every level of the game. Used to open snack gates and unlock bonus content in the Monster Gallery.
*
"Snack Gates" - Block doorways that can only be opened with a specific number of Scooby Snacks. Scooby Snacks needed to open the gates range from 25 to 800+!
==Characters==
===Main Characters===
====Scooby-Doo====
Scooby is the main protagonist and only playable in the game. He can Jump, Punch, Kick, and do other various things. Whenever Scooby does something humorous, a laugh track begins to play, much like in the original show. Scooby is very easily scared, things like spiders cause his health bar to go down.
====Shaggy Rogers ====
Shaggy is Scooby’s best friend and owner. When the gang first arrives at Mystic Manor, Shaggy falls down a trapdoor. He appears on the pirate ship after Scooby defeats Redbeard. He helps Scooby out in between. (Despite having fallen down a trapdoor.)
====Fred Jones ====
Fred is the leader of Mystery Inc. When the gang first arrives at Mystic Manor, he and the girls go in to investigate. He isn’t seen again until Scooby finds him tied to a rope with a tube in the Pirate ship and frees him, before he fights the Ghost of Red Beard. Fred is also seen during the boss fight with Red Beard. As in the original show, Fred unmasks the Villain.
====Velma Dinkley====
Scooby finds Velma in a cage on the rooftop, being guarded by the Black Knight ghost, and she when she is released from the cage, she flees the scene, due to having an image of "The Creeper" imprinted on her glasses. She later appears in the pirate ship, still fleeing from the non-existent Creeper. As in the old cartoons, Velma makes the pieces of the puzzle fit, as she discovers who the Mastermind really is.
====Daphne Blake thumb====
Daphne is friends with Holly, and she is the reason they come to Mystic Manor in the first place. Scooby finds Daphne in the graveyard wearing handcuffs being carried away by the Mastermind. They’re ambushed by The Green Ghost, and then they destroy him. She scolds Scooby for believing in ghosts, but she is scared straight when a Witch appears out of nowhere. Daphne is disappointed when she discovers her friend was the Mastermind all along.
====Holly Graham====
Holly calls the gang to her family estate, Mystic Manor, to solve the mystery of her uncle's disappearance. She appears seemingly out of nowhere throughout the game, helping Scooby. At the end, it is revealed she is the Mastermind, and she wanted to take credit for her uncle's machine and become rich. Her name is an obvious play on the word "Hologram", referencing how all of the villains are merely holograms.
====The Groundskeeper====
The groundskeeper helps Scooby throughout the game, giving him some of the professor's inventions, and friendly tips. The groundskeeper appears all over the place; Scooby can pass him by and a few seconds pass him again. He usually scolds Scooby for no reason, exclaiming things like "Eat up all them Scooby Snacks!", and "There's is a monster in the way, SO WHAT?". At the end, when Shaggy suggests the Mastermind could be the Groundskeeper, the Groundskeeper scolds him for always thinking it is the Spooky Groundskeeper.
====Professor Alexander Graham====
Professor Graham is only seen briefly after the scuffle with the Black Knight, and he appears during the end when he is unmasked as the Mastermind. Although he is one of the worlds most "brilliant scientests" he appears very dimwitted; for instance, when he is unmasked as the Mastermind, he asks "It was me?!". Although he is a praised inventor, he "invents" things such as "banana flavored shoes", and "underwater tennis rackets".
===Monsters/Villains===
The mastermind is The Main Villain who has brought back 19 villains from Scooby's past in this game:
====Boss Monsters====
=====The Mastermind=====
The mastermind is The Main Villain in the game. He is a very eccentric ghost who brought back all the old enemies, proclaiming things like "There's nothing you can do to stop me!" and such, and he frequently talks in rhymes. He can appear and disappear at will, as well as float. He brought back 19 of Mystery Inc's old Villans back from the past & kidnapped the gang for seemingly no reason. At the end, it is revealed Holly is the Mastermind.  
=====The Black Knight (Scooby-Doo, Where are You!: What a Night for a Knight)=====
A living suit of armor, he guards Velma in a cage.
=====The Green Ghost (Scooby Doo Where are You: A Night of Fright is No Delight)=====
A ghost, who is summoned by the Mastermind to attack Daphne and Scooby. Although he resembles the Phantom Shadow from one of the Scooby Doo, Where Are You! episodes, the Monster Gallery incorrectly mentions him being from the first A Pup Named Scooby Doo, episode, "A Bicycle Built For Boo."
=====The Ghost of Redbeard (Scooby Doo Where are You: Go Away Ghost Ship)=====
The Ghost of an old pirate, who is summoned by the Mastermind to guard Fred from Scooby.
====Common Enemies====
=====The Phantom of Vázquez Castle (Scooby-Doo, Where Are You!: Hassle in the Castle)=====
The ghost is the only villain that cannot be killed, it can only be stalled by the "bubblegum" and "soap box" inventions. The ghost is also one of the only villains who cannot talk, but simply moans. It appears in the Mansion, the Graveyard. Also appears in the Redbeard boss battle.
=====Captain Cutler's Ghost (Scooby-Doo, Where are You!: A Clue for Scooby Doo)=====
The ghost diver can be killed by any one of Scooby's inventions, and he appears in the Sea-side levels. He simply moans, rather than talks.
=====The Ghost of Captain Moody (The New Scooby Doo Movies: Guess Who's Knott Coming to Dinner?)=====
Moody's Ghost appears only in the Sea Side and Secret Lab/Secret Passageway, but unlike the other ghost, he talks, saying things like "Beware!" and "I'm coming for you!". Also appears in the Redbeard boss battle. This villain can be killed.
=====The Creeper (Scooby-Doo, Where Are You!: Jeepers, It's the Creeper!)=====
The Creeper is one of the bigger villains, as he needs to be hit two times in order to be killed. As in the original cartoon, he only grunts "Creeper!". The Creeper appears only in the Mansion and the Secret Passageway levels.
=====The Space Kook (Scooby-Doo, Where Are You!: Spooky Space Kook)=====
The Space Kook only appears in the Secret Lab/Secret Passageway levels. He is the only villain who can regenerate on a regular basis after dying.
=====The Gargoyle (The New Scooby Doo Movies: A Good Medium is Rare)=====
The Gargoyle appears in the Mansion, Graveyard, and the Sea Cliff levels, and he can fly and breathe fire. Rather than talking, he laughs menacingly.
=====The Wolfman (Scooby Doo Where are You: A Gaggle of Galloping Ghosts)=====
The Game mentions him being from the episode "Who's Afraid of the Big Bad Werewolf", but his design is taken from the Wolfman in "A Gaggle of Gappoling Ghosts". The Wolfman appears in the Mansion, Graveyard, and Hedgemaze, and he can only growl.
=====The Zombie (Scooby-Doo, Where are You!: Which Witch is Which)=====
The Zombie appears in the Hedgemaze, Graveyard, and Mansion levels, and he can grunt and mutter sayings like "..I guess he isn't here.." and "ah-ha!".
=====The Headless Specter (Scooby-Doo, Where are You!: Haunted Housed Hang-Up)=====
The Headless Spectre appears in the Mansion levels, and he can only grunt and laugh, despite being headless.
=====The Scarecrow (The New Scooby-Doo Movies: The Frickert Fracas)=====
The Scarecrow only appears in the Hedgemaze and the Greenhouse, and when he does not see Scooby, he can be heard humming. Many have said the Scarecrow is the most humorous of the villains, due to his humming and screaming.
=====The Witch Doctor (Scooby Doo Where are You!: A Tiki Scare is No Fair)=====
The Witch Doctor appears in the Manor. He can speak, and he can shoot fireballs from his stick.
=====Charlie the Robot (Scooby-Doo, Where Are You!: Foul Play in Funland)=====
The Robot appears in the Super Secret Lab levels, and he requires two hits in order to die. He can speak and laugh, and he makes mechanical noises when he walks.
=====The Ghost of Geronimo (Scooby Doo, Where Are You!: Decoy for a Dognapper)=====
The Ghost of Geronimo appears in the Manor, and when Scooby's presence is unknown to him, he is heard chanting some sort of spell. When Geronimo is killed, he exclaims "Geronimo!"
=====The Caveman (Scooby-Doo, Where Are You!: Scooby's Night With a Frozen Fright)=====
The Caveman appears in the Manor, Sea-Side levels, and Sea Cliff levels, and he requires two hits in order to die. He is armed with a club and he cannot speak, but he can grunt.
=====The Swamp Witch (Scooby-Doo, Where are You!: Which Witch is Which)=====
The Witch is one of the very few villains to appear in every level of the game (expect the Secret Lab levels). She flies on a broomstick and casts spells, and she can also speak. During the Black Knight Boss, she will regenerate after dying.
=====The Creepy Heap from the Deep (The Scooby Doo Show: The Creepy Heap from the Deep)=====
The creature is female, and she requires two hits in order to die. She can speak. Appears only in the Sea-Side levels.
=====The Tar Monster (The Scooby Doo Show: The Tar Monster)=====
The Tar Monster appears in every level of the game, he can throw "tar balls" at Scooby. He sometimes exclaims "Don't do 'dat!" when he spots Scooby.
==Songs==
Songs can be heard during boss battles and can be toggled after collecting their token in the monster gallery. The songs are:
#Scooby Doo, Where Are You? Theme Song
#Black Knight After You
#The Green Ghost
#The Ghost of Redbeard
#Who Are You, Mastermind?
#Scooby Doo, Where Are You? Techno Remix
The boss battle songs are done in the style as the Austin Roberts chase scene songs from the original show.
==Cast==
*Scott Innes as Scooby-Doo and Shaggy Rogers
*Frank Welker (incorrectly credited as Fred Walker) as Fred Jones
*B.J. Ward as Velma Dinkley
*Grey DeLisle as Daphne Blake and Holly Graham
*Don Knotts as The Groundskeeper
*Tim Conway as Professor Alexander Graham
*Tim Curry as The Mastermind
==Notes/Trivia==
*Scott Innes has had experience with Scooby and Shaggy as he voiced them in Scooby-Doo on Zombie Island (In which he only voiced Scooby), Scooby-Doo and The Witch’s Ghost, Scooby-Doo and The Alien Invaders and Scooby-Doo and The Cyber Chase. He also voiced Scooby’s Nephew, Scrappy-Doo in the first live-action movie, which oddly enough was released that same year.
*This is B.J. Ward’s last time providing the voice of Velma.
*This is the second time Tim Curry has voiced a villain in the Scooby-Doo Universe. The first time was in Scooby-Doo and The Witch’s Ghost, in which Curry voiced Ben Ravecroft. Curry later voices The kind hearted Goblin King in Scooby-Doo and The Goblin King.
*This is the second time The Creeper and The Tar Monster have  tried to get revenge on Scooby and his friends. The first time being Scooby-Doo and The Cyber Chase.
==Crew==
Original Music by
#Todd Dennis
#Tommy Tallarico
#Howard Ulyate
Sound Department
#Joey Kuras
#Tommy Tallarico
Visual Effects by
*Scott Chiu
Other Crew
#Matt Coohill - Game and Level Designer
#Richard Dorton - motion capture actor
==Reception==
Night of 100 Frights was met with mixed to average reviews from critics. Critics disliked the game's simplicity, while praising the voice acting and the fact that it stays true to the Scooby-Doo! universe, featuring music and villains from the original episodes. However, many critics were not happy with the camera angles, calling them "awkward". Fans of the show were generally pleased with the game, considering previous Scooby-Doo! video games unsatisfactory. Section heading Write the first section of your page here. Section heading Write the second section of your page here.
Category:Videogames
Category:Scooby-Doo Videogames
Category:Scooby-Doo Videogames featuring classic monsters