Town

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In normal game, Town is a place to put buildings to upgrade you team. But in this game, buildings provide you a unique benefit : Profit, or Gold Per Turn (GPT). It show the potential of how rich you can be.
The number seem quite low, but through time, those small change in numbers will decide who will be the richer.
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Though invading Dungeons ,different visitors will come to different type of dungeons for whatever the reason. The buildings in your Town provide services for those visitors and you earn gold from them. The relationship can be shown as below :
There 3 type of constructions : Profit Facilities, Special Facilities, Other Facilities.
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These buildings are where your visitors interact directly with, all the abilities or items that affect your profit/capacity are applied on this type of building only.
Building 	Town Lvl	Fee 	Capacity lvl10	Visitors
Inn 	1 	0.33	60 	Tramp, Traveler, Merchant, Hunter, Smuggler, Fighter, Mage, Monk, Poet, Smuggler, Talker, Tax Collector
Weapon Shop 	1 	0.33	60 	Tramp, Adventurer, Hunter, Thief, Swordsman, Arche, Fighter, Knight, General, Diplomat, Swindler, Pirate
Armor Shop 	1 	0.33	60 	Tramp, Traveler, Adventurer, Swordsman, Bandit, Fighter, Knight, Nun, Clown, General, Revolutionary, Philosopher
General Shop 	1 	0.33	60 	Traveler, Adventurer, Merchant, Farmer, Mage, Knight, Nun, Poet, Artist, Architect, City Critic, Alchemist
Potion Shop 	2 	0.66	60 	
Accessory Shop	2 	0.66	60 	
Market 	2 	0.66	60 	
Bathhouse 	2 	0.66	60 	
Hospital 	3 	1.08	60 	
Trading Post 	3 	1.08	60 	
Temple 	3 	1.08	60 	
Park 	3 	1.08	60 	
Guild 	4 	1.50	60 	Monk, Clown, General, Diplomat, Alchemist, Pirate
Plaza 	4 	1.50	60 	Nun, Poet, Clown, Entrepreneur, Talker, Revolutionary
Library 	4 	1.50	60 	Knight, Witch, Artist, Bishop, City Critic, Philosopher
Bank 	4 	1.50	60 	Smuggler, Architect, Diplomat, Entrepreneur, Swindler, Tax Collector
Ballroom 	5 	2.08	60 	Architect, General, Talker, Tax Collector
Museum 	5 	2.08	60 	Artist, Bishop, Philosopher, Pirate
University 	6 	2.08	60 	Clown, Entrepreneur, Swindler, City Critic, Megamillionaire
Observatory 	6 	2.08	60 	Diplomat, Entrepreneur, Revolutionary, Alchemist, Megamillionaire
Prison 	7 	2.50	 	
Casino 	8 	2.50	 	
Palace Safe 	9 	2.50	 	
Palace 	10 	2.50	 	
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This is the most important part to be rich.
To begin, tap on the icon as below
thumb|Show Status Info|none|742x742px
The interface will be like this
# Facility Demand : Measure number of visitors come to this building.
# Facility Supply : Measure number of visitors this building can provide service.
As an obvious result, there will be 3 scenarios :
1/ Facility Demand < Facility Supply : not enough visitors, there will be a redundant part showed that the building not working full of its potential strength.
Solution : Transfer the redundant visitor to another type of visitor by changing Monster setting in dungeon, or if it there are more than one building of same type then you can manage to destroy one.
2/ Facility Demand > Facility Supply : Too many visitors !! There are number of visitors are out of service and complaint to you to expand more space for them....
Solution : Increase the building's %capacity with gears or bring more visitors to this building by manage amount of visitors through changing Monster setting in dungeon.
3/ Facility Demand = Facility Supply : this is the best result.
Note : Increase %profit work well with all cases, unless your building don't have a single visitor.
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Town Companion is the core element help you achieve the status info you want.
Because they showed so little effects at the early game, so many people ignored and forgot about them before notice their true strength.
Now, we will learn how a Town Companion work. I will empty my companion companion pool and add 1 companion only.
As you can see, even the skill is "General Shop profit + 0.1%", but it end up to be "General Shop profit + 0.82%". That's because Town companion's skills work with a mechanic like below
Both PRD and TRS have the same formula :
%profit = %skill profit * ( [Your companion's TRS] / 20 )
%capacity = %skill capacity * ( [Your companion's PRD] / 20 )
*Note : The only exception for this formula is Raina, her stats are divided by 100 before multiply with the skill effect.
In the above example, the formula will be: 0,1% * ( 164 / 20 ) = 0.82%
Because of this stats heavy, they require you a very strong investment in upgrading and items to show they true strength, so they show so little effects that the early game. But don't give up on them too soon, follow 3 steps below achieve basic requirement : 
_First goal : spend 1000 gems to build the Central Bank in Special Facility tab.
_Second goal : try to fill all slots with Town companion and equip them with items giving all %capacity or all %profit
_Third goal : upgrade Town companion to at least Legendary to unlock all their skills, then max level them, and upgrade skill to at least lv 4.
Further investments are depend on your conditions.
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Themes exist for both the buildings and the overall town landscape separately. 
For buildings they can be found via:
Upper right corner in Town-> Edit Mode -> Click on Building -> Theme.
For each building type, there's a different bonus, like Farmer+1 Capacity +5. For each copy of the building with the theme, the bonus is applied.
Currently, two Town skins exist, with the following benefits :
*Permanent 5% GPT boost
*30 Day 10% GPT boost (3 Set)
*30 Day 10% GPT boost (6 Set)
*30 Day 10% GPT boost (9 Set)
The # Set refers to how many building types in matching skin you need to activate. Basically: every 3 building types for which you buy a skin seperately (that matches the town skin), you get 10% GPT boost for 30 days. The 5% boost is permanent and stays while you have the town skin equipped.
You should start buying seperate skins from Armor shop, etc, because those are cheaper (around 50gem each?).
The Town Skins are one-time only! The 5% boost stays but 30% can't be bought again after 30 days! So, we recommend you buy the skin only after youhave 3-4k GPT.