API IsSwimming

Returns true if the character is currently swimming.
 isSwimming = IsSwimming()
==Returns==
:;isSwimming: - 1 if the player is swimming, nil otherwise.
==Details==
* A swimming character's movement speed is based on their swim speed (per ).
* In some locations and when affected by certain effects, player characters can run at the bottom of the ocean/lake/etc. In those cases, the player is not considered swimming (but is still submerged per ).
* This function is available within the RestrictedEnvironment
==See also==
* 
*