Azumarill

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|-|Azumarill=
==Summary==
Azumarill is a Water/Fairy type Pokémon (simply Water prior to Generation 6) that resembles a rabbit. It was introduced in Generation 2 as the evolution of Marill and as the Aqua Rabbit Pokémon. The lower half of its body is pure white with a bubble-like pattern above it, helping it to camouflage in water. It also has extended ears, similar to those of a rabbit, that allow it to hear and distinguish prey; even in fast-moving waters, along with a tail that connects to a blue, circular tip. It lives in rivers and lakes, and can live in the water all day long.
|-|Marill=
==Summary==
Marill is a Water/Fairy type Pokémon (simply Water prior to Generation 6) that resembles a mouse somewhat. It was introduced in Generation 2 as the Aqua Mouse Pokémon, but made its first appearance prior to that in the anime. It has a nearly spherical shape with a white belly, and has round ears with red insides, which are especially useful for detecting sounds from afar. Its black tail is in a zigzagging pattern that is able to stretch, allowing Marill to fish near fast-moving streams without fear of being swept away.
|-|Azurill=
==Summary==
Azurill is a Normal/Fairy type Pokémon (simply Normal prior to Generation 6) that resembles a small mouse somewhat. It was introduced in Generation 3 as the pre-evolution of Marill and as the Polka-Dot Pokémon. Similarly to Marill, it has circular ears with pink insides and a thin, black, zigzagging tail has a large blue ball at the end. This tail has elasticity properties which helps Azurill stay afloat and ward off predators.
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==Powers and Stats==
Tier: , higher with Huge Power | At most , higher with Huge Power | At least , with Huge Power
Key: Azurill | Marill | Azumarill
Name: Azurill, The Polka Dot Pokémon | Marill, The Aqua Mouse Pokémon | Azumarill, The Aqua Rabbit Pokémon
Origin: Pokémon
Gender: 75% of the species are female. The rest are male | Species has an equal gender ratio
Age: Varies
Classification: Baby Pokémon, Normal/Fairy-Type Pokémon | 1st Stage Pokémon Water/Fairy-Type Pokémon | 2nd Stage Pokémon, Water/Fairy-Type Pokémon
Powers and Abilities:
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|-|Azurill=Superhuman Physical Characteristics, Elasticity (Via its tail), Empowerment (Via Huge Power), Reactive Power Level (Via Sap Sipper), Damage Boost (Via Practice Swinger), Attack Reflection (Via Counter hitter), Limited Probability Manipulation (Via Sharpshooter), Instinctive Reaction (Via Critical Dodger), Water Manipulation (Via Bubble, Water Sport, Water Gun, Bubblebeam, Aqua Jet, Muddy Water, and Soak) Statistics Reduction (Via Bubble, Tail Whip, Water Sport, Charm, Bubblebeam, Fake Tears, and Tickle), Empathic Manipulation (Via Charm), Paralysis Inducement (Via Slam and Body Slam), Status Effect Inducement (Via Slam, Body Slam, Sing, Supersonic, and Ice Beam), Statistics Amplification (Via Belly Drum, Clutch Performer, and Quick Dodger), Camouflage (Via Camouflage), Power Mimicry (Via Copycat), Power Modification (Via Encore and Soak), Sound Manipulation (Via Perish Song, Sing, and Supersonic), Death Manipulation (Via Perish Song), Explosion Manipulation (Via Present), Healing (Via Present, Refresh, and Self-Curer), Sleep Manipulation (Via Sing), Ice Manipulation (Via Ice Beam), Dynamax, Resistance to Heat Manipulation, Fire Manipulation, Magma Manipulation, and Ice Manipulation (Via Thick Fat), Plant Manipulation (Via Sap Sipper), Insect Manipulation, Darkness Manipulation, Ectoplasm Manipulation, Energy Manipulation, and Sleep Manipulation
|-|Marill/Azumarill=All previous abilities plus Enhanced Senses (Has a highly enhanced sense of hearing), Statistics Amplification (Via Defense Curl), Earth Manipulation (Via Rollout), Reactive Power Level (Via Rollout), Weather Manipulation (Via Rain Dance), Water Manipulation (Via Hydro Pump, Aqua Tail, and Aqua Ring), Healing (Via Aqua Ring), Magic (Via Play Rough), Statistics Reduction (Via Play Rough and Scary Face), Chi Manipulation (Via Superpower), Status Effect Inducement (Via Dizzy Punch), Fear Manipulation (Via Scary Face), Resistance to Chi Manipulation and Water Manipulation
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Attack Potency: Building level (Can harm other Baby Pokemon like Cleffa, who can tank meteor impacts), Building level+ with Huge Power (Doubles its normal AP) | At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains), higher with Huge Power (Doubles its normal AP) | Large Mountain level+ (Should be comparable to Pokémon such as Raichu along with other Pokémon who were capable of this), Island level with Huge Power (Doubles its AP)
Speed: Transonic (Can react to sound based moves like any other Pokémon) | Massively Hypersonic+ (Can dodge attacks from Pikachu) | FTL (Should be able to keep up with Poliwrath)
Lifting Strength: Superhuman | Class K (Can learn the HM Strength, and move boulders calculated of this strength) | Class M
Striking Strength: Building level, Building level+ with Huge Power | At most Small City level, higher with Huge Power | Large Mountain level+, Island level with Huge Power
Durability: Building level | At most Small City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range (Is very small). Extended melee range with ranged moves, 10 meters with its tail | Standard melee range, likely 10 meters with its tail, hundreds of meters with most attacks | Standard melee range (higher than before), likely 10 meters with its tail, tens of kilometers with most attacks
Standard Equipment: Water Float (from the Mystery Dungeon games, increases its stamina)
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Marill (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Azumarill (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Due to being a baby Pokémon, it is quite naive. It is weak to Poison- and Steel-type moves | It is weak to Electric- and Poison-type moves. It is also weak to Grass-type moves if Sap Sipper is nullified/bypassed | Same as before
Notable Attacks/Techniques:
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|-|Azurill=
|-|Marill/Azumarill=
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==Notable Matchups==
Victories:
Abraxos (Throne of Glass) Abraxos’ Profile (Azurill key used, speed was equalized)
Sky Sharks (Steam Powered Giraffe) Sky Shark's Profile (Azurill was used, speed was equalized)
Losses:
Isaac Clarke (Dead Space) Isaac Clarke's profile (Both were 8-C and speed was equalized)
Inconclusive:
Category:Characters
Category:Species
Category:Species
Category:Anime Characters
Category:Game Characters
Category:Video Game Characters
Category:Manga Characters
Category:Role-playing Characters
Category:Pokemon
Category:Rodents
Category:Rabbits
Category:Fairies
Category:Dynamax Users
Category:Thrown Weapon Users
Category:Water Users
Category:Empathic Manipulation Users
Category:Earth Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Healers
Category:Sleep Users
Category:Power Mimicry Users
Category:Sound Users
Category:Enhanced Senses Users
Category:Elasticity Users
Category:Magic Users
Category:Weather Users
Category:Status Effect Users
Category:Empowerment Users
Category:Reactive Power Level Users
Category:Damage Boost Users
Category:Attack Reflection Users
Category:Probability Users
Category:Instinctive Action Users
Category:Paralysis Users
Category:Ice Users
Category:Power Modification Users
Category:Camouflage Users
Category:Death Users
Category:Explosion Users
Category:Chi Users