Genie (Yokixpansion)

A genie is a magical being similar to a human that appears in the Yokixpansion that is vastly different from the genies in other stories; rather than being a wish-granting species, they are, like said, magic users that have also have a decree in astrology. Genies populate the planet of Semire, a magical and celestial planet.
==History==
It is unknown how genies came to exist; it's possible that they came from a star to start an entire new world or a special type of children was born. Much of their history remains unknown, but genie societies can be seen on the planet Semire. Genie history is kept a secret to anyone but people of Rebirth status, and none of them are allowed to give it out. The only remnants of history given out still don't correlate to them, so the lore is unknown by many.
==Traits==
===Biology/Appearances===
*Differences Compared to Humans in Appearance: Rather than feet, genies have a spectral tail that allows them to float three feet up from the ground at most. This tail is warm and also "sort of" solid. A genie's hair color determines what color its tail is going to be as the tail usually varies in brightness. Pure Genies can have more differences than an average human. Other differences include:
** There's no known male genies as of now.
**The spectral tail can't become legs or anything else, though it can be shifted in the user's will.
*Aging: Genie aging is a bit different than human aging, being more of a matter of how powerful one is (or should be) since a genie is practically able to change their appearance. For a complete list:
**1-5 years is considered Spark status.
**6-14 years is considered Twinkle status.
**15-29 years is considered Stream status.
**30-68 years is considered Fountain status. Genies between these ages graduate.
**69-100 years is considered Nebula status. Genies are capable of giving birth to more genies at this point.
**101-999 years is considered Ancient status. Usually the age genies become teachers.
**1000+ years is considered Rebirth status. Genies are capable of rebirthing at this point, which while resets them back to Spark status, guarantees them more power.
*Clothing: A genie, by default, is born wearing a chest wrap, two rings on their wrists, and a torso ring, with said rings usually corresponding to the genie's color. Torso wraps or tassets are also common genie wear. The torso rings and wrist rings are binded to them, making them nearly impossible to remove with just their hands; genies usually just use Arcana to swap out the rings immediately with other wear.
*Alignment: There are two alignments: Neutral and Pure. Neutral Genies are simply just regular genies, while Pure Genies are special in some way, even if it's minor. The chances of a genie being Pure is a 1% chance by default. A Neutral Genie's common vessel is a bottle, though it can variate for Pure Genies.
*Vessel: Genies are bound to a vessel they can enter and exit out at will; they do so by turning their body into gas to be sucked in. A bottle stopper is capable of being locked which means a genie can't exit it until the bottle stopper is removed or unlocked. The only type of Arcana that can be used is Core Arcana.
**There is a special type of bottle stopper that prevents Core Arcana from being used. If the vessel happens to not be a bottle, then it's simply just Arcana that prevents it from using magic.
**Again, Pure Genie vessels variate, so this may change what a Core Arcana does.
===Powers===
Listed below is powers assuming the genie is a neutral genie. Pure Genies might possess other powers.
*Arcana: The most obvious one of them, the color of the user's magic usually corresponds to there overall color. Arcana can be used in multiple ways, and the more practice, the better the user's Arcana gets. There are eight types of Arcana listed below; there is no real weakness chart behind this. For a list of Arcana, refer further down.
**Solar: The basic type of Arcana. This is for basic, magical combat.
**Stardust: Arcana used in defensive or supportive manners, or counterattacks.
**Nova: More condensed forms of Arcana. Also has melee included into it.
**Twinkle: The more elemental Arcana if once again regular Arcana won't do.
**Quasar: Arcana augmentation to make things temporarily powerful. Can be self-augments.
**Core: Focused on Arcana from the vessel.
**Moonshine: Utilizes the power of the moonlight to maximize damage.
**Terra: Any Arcana that's more of tools are instantly here, though they can still be used for combat.
*Powerful Prehensile Tail: With a bit of training in Tailoring Arts, genies can use the tail as an elaborate weapon, using it like a whiplash or a spring. This can be a powerful melee tool for them; some genies may have learned to extend their tail to sideline foes easily.
*Durable Vessel: The vessel can suffer many hits before breaking. Even then, it'll regenerate itself when it breaks via drawing in some of its owner's Arcana. Repairing may go up to one hour, in which the user can't use magic.
**Due to this, it's not uncommon to see vessels be put away in spots that only the owner has access to (or anyone else).
*Space Survivability: If they can make it to space, they can survive in outer space. Also, they can fly through outer space, though they may get a bit sick from doing so.
*Appearance Changing: Genies can alter their appearance to make themselves look younger or older. This is not the same as shape-shifting or shifting their tail.
*Limited Shape-Shifting: Genies are capable of transforming into gas, but it is for the sole purpose of going into entering their vessel. Other than that, genies can't really shape-shift into anything else.
===Classes===
*Mysticism: A class focused on learning to hone one's Arcana skills. Since there's eight types, each day has an Arcana type to learn about, always randomized. However, the same Arcana isn't repeated two times a week, so say if Solar was practiced on Monday, it won't be practiced on any other days.
*Tailoring Arts: Despite the name, it is not making clothes. Rather, it's a class related to the genie's spectral tail, in which they exercise with it and even practice using it like a weapon. In other words, like Physical Education for genies.
*Astrology (genies): While it also has the concept of studying stars, it's somewhat different as certain stars are looked up-close. It, oddly enough, also serves as learning about the creatures of Semire.
*Alchemy: It's all about alchemy, creating potions and such. Just like Astrology, it oddly enough contains another subject; cooking special delicacies.
*Runics: Reading runes and kind of like coding, except it's in real life and not virtually.
The classes that genies don't take compared to Earth include:
* Anything heavily orientated with technology.
* Physical Education.
* History. Like said, history is kept a secret.
==List of Arcana==
Arcana 	Description
Blast 	A simple burst of magic, usually the first Solar Arcana taught.
Wave 	An energy wave that goes straight forward. Expands over time.
Ricochet 	A bouncing burst of magic that bounces off of walls.
Bouncer 	Affected by gravity, it bounces off of surfaces rapidly. Dissipates over time.
Burst 	A magic blast that explodes upon contact with an enemy.
Beam 	Concentrated magic beam. This can damage enemies, but it can't be used forever.
Explode 	Casts an explosion at a desired area. Not as annoying to dodge as one would think.
Missile 	A magic missile that homes onto its target. More focus allows it to turn faster.
Spike 	Raises six spikes in a certain area to hurt enemies. Can be used like a barrier.
Split 	A magic blast that splits into three weaker magic blasts once it hits something.
Barrier 	Blocks most incoming attacks out. Has a limit of how much hits it can withstand.
Redirect 	Redirects projectiles to hit other things. Also can redirect energy.
Nullify 	Nullifies other magic blasts that it hits, dissipating them. Can pierce.
Force 	Releases a shockwave that pushes foes back. Can slightly slow down incoming projectiles.
Mend 	Slowly mends one's wounds. Can't do anything about fatal wounds, though.
Cure 	Slowly cures one's aliments.
Experience	Slightly powers up one's Arcana abilities.
Absorb 	Absorbs oncoming magic projectile to power-up the user's Arcana abilities briefly.
Shatter 	A barrier briefly appears. If hit, it separates into many powerful magic blasts.
Wall 	Deploys a magic wall that lasts for one minute; blocks attacks but loses one second if it get hits.
Boomerang 	A returning ball of magic that's capable of grabbing stuff if used properly.
Slash 	Condensed slashes of magic. Usually just requires hand swipes to use this.
Arrow 	An arrow-like blast of magic. Can be infused with some elements and bounce, two.
Buster 	A quick blast of magic. This can be used to break Arcana shields.
Drill 	Can be launched forward, used to bore through shields and such. Kind of heavy.
Meteor 	Casts a meteor from the air that goes downwards. Very inaccurate, but can do impact.
Star Shot 	A magic blast in the shape of a star. Goes forward then lingers a bit for some damage.
Recoil 	Acts as a more powerful version of Bouncer, being able to squish foes. Causes recoil though.
Snappy 	Leaves a trap that once in range, snaps up to hurt others.
Comet 	Meant to be used for enhancing punches for higher knockback.
Fireball 	Self-explanatory. It's a normal, basic fireball.
Douse 	A geyser of water to launch opponents upwards and thus, douse them.
Whirlwind 	Creates small whirlwinds to blow stuff away and spin foes in.
Terra 	A small boulder is produced. Can be pushed to bowl over or can be stood on.
Frost 	Conjures a snowstorm around the user's area, freezing foes.
Herba 	Produces a flower from the ground that soon shoots its thorny petals in six directions.
Thunder 	Fires out chain lightning. Can send certain electronics into overdrive with this.
Flash 	Blasts of magic that explode into light upon impact. Also can be used to illuminate terrain.
Drain 	Drains some of the foe's Arcana power to power up the user. Power slowly returns to normal.
Venom 	Shoots three acid projectiles in three different trajectories.
Harden 	Hardens things to make more durable and sometimes hit harder.
Blaze 	Allows Arcana to cause fiery after-effects, or imbues an item in flames.
Jelly 	First foe hit is unable to move their limbs for a few seconds, laying on the floor.
Back-Off 	Allows Arcana to have increased knockback. For items, makes them easier to knock back.
Piercing 	Allows Arcana to pierce through one shield. For items, makes them less durable.
Tricky 	Changes up the user's next Arcana patterns, making them more erratic.
Double 	Doubles magic blasts shot, but reduces their power. For items or melee, doubles the damage.
Triple 	Same as above, but it's tripled.
Homing 	First ranged Arcana used, it homes in on the target. Has no effect on items or melee.
Widen 	Arcana is slightly bigger than usual to make it easier to hit the opponent. Slightly enlarges items.
Rocket 	Shoots a magic rocket that arcs. Aims for the nearest foe in its radius.
Levitate 	Allows the user's vessel to levitate for a few seconds.
Mist 	Releases an entrancing mist around the user's vessel.
Prism 	Shoots three prismatic lasers in rapid succession. Where it is shot varies on the vessel.
Spinout 	Causes the user's vessel to spin towards its target. Does more damage the bigger it is.
Slam 	A slamming attack from the vessel that causes a shockwave. Can give out concussions, two.
Poker 	Will cause the vessel to create many, many arcane spikes around it.
Shelter 	Bottle stopper (or whatever) expands into a shield to protect from most overhead attacks.
Surprise 	The vessel spins before exploding with the user exiting. Usually repairs after one minute.
Reaction 	A special Arcana that varies based on the vessel.
Lux 	A sparkling barrage of magical stars. The barrage is added upon if it's nighttime.
Ring 	Eight magical balls briefly orbit around the user for damage. Magical balls are shot at nighttime.
Starry 	Creates a crystal that refracts magic beams. If it's nighttime, it'll create its own magic beams.
Uprise 	A magical wave is shot from the ground. Becomes a magic beam at night, extending quite far.
Suction 	Slow-moving projectile that sucks things towards it. Suction is harder at nighttime.
Twinkle 	Similar to Explode, except weaker; at night, however, it causes many explosions. Many.
Zing 	Fires one-to-two homing projectiles, fires three-to-five at nighttime. Different trajectories.
Poppy 	Rising magic that soon pops into fifty magic blasts. Double at nighttime, quadruple at full moon!
Shower 	The star shower has a small impact zone before slowly growing. Grows faster at nighttime.
Giant 	Leaves a small solar ball as a trap. At night, it actually changes to be like a stronger fireball.
Flashlight	Like the name suggests, Flashlight is just shining light.
Repair 	Repairs most objects instantly. Some may take some time, while some can't be repaired.
Excavate 	Allows for easy excavation via magic. Some materials may take more time to deconstruct.
Shift 	Limited-range teleportation. Simple. Some factors, however, restrict this aspect.
Key 	Unlocks/locks doors, chests, etc. It's basically like a skeleton key.
Create 	Despite the name, it's just producing geometric shapes via materials around you.
Swap 	Used to swap an item's place with another.
Reveal 	Reveals hidden things, but it can't do anything about hidden opponents.
Kinesis 	Moves stuff at the user's will. Heavier objects are slower to move.
Cleanse 	Actually just removes germs off of things. Can also make rotten stuff fresh again.
==Notable Members==
===Neutral===
*Thys
*Rubia
*Phyr
==Trivia==
*You're more than welcome to base your species off of this. The creator has no qualms about it, anyways.
*Said species's creation is because Mr. Yokai had the habit of adding something related to female genies into his games (it's usually in Kotomo Beyond). The inspiration to make this is really a Puyo Puyo Duo character Mr. Yokai made that Mr. Yokai liked.
*Ironically, some of Mr. Yokai's previous genie characters, such as Trixie Bowis, aren't included here.
*Water, Fire, Air, and Earth alignments were planned from the beginning but scrapped due to some complications. This is mainly because how it worked out.
*Some of the Arcana types are named after Terraria Fragments (Solar, Vortex, Nebula, Stardust), while Moonshine is sort of based off of Spiral Knights's Shadow damage type, while Core Arcana was inspired by Ninjini's Bottle Rocket attacks.
*Nova was originally solid forms of magic, but it was changed to condensed since some Arcana like Slash would be unrealistic with it (at least, in Mr. Yokai's opinion).
*Mr. Yokai felt really nervous about releasing this article because he felt like something was amiss about it, and still gets nervous from time to time.
*Genies were originally considered to be a sub-species of human, but that was scrapped due to possibly raising up a bunch of plot holes and questions from others.
Category:Species
Category:Yokixpansion
Category:Mr. Yokai