The Two Settlements

= Settlements of the Wasteland =
The wasteland around the AEGIS border is home to several wastelanders, some seek to simply live out their lives in peace, feeling protected by the occasional presence of AEGIS patrols. Some seek to join AEGIS or move into the last city and simply use the wasteland as a temporary home before they venture into the border. Some even seek violence against AEGIS, and launch raids, usually in accordance with a number of fellow wastelanders or fellow members of an anti-AEGIS faction. Nevertheless, the settlements within the wasteland are home to a plethora of people with various backgrounds and goals, and over time the settlements have grown and multiplied from the first settlement in Jokeumbia.
== Ye’ Old Town of Roseweld ==
The Ye’ Old Town of Roseweld (referred to as “Roseweld”) is currently the largest active settlement, and the second largest overall settlement in the AEGIS Wasteland. It's a prime hub for traders, raiders, miners, and most wastelanders in general. It contains multiple shops, some of which sell suspiciously dangerous items, most of which were gathered from crates scattered across the wasteland or seized from AEGIS raids.
=== Founding ===
Roseweld was the fourth settlement founded, however is currently the second oldest currently remaining, the first and oldest being Jokeumbia. The town was originally founded by a group of miners and traders who built the city strategically in the center of the wasteland, allowing for easy access to most locations. The town, stationed in such a location quickly found success, especially between miners and traders who would occasionally even sell their findings to members of ARD to make large amounts of money. The town eventually became “richer” compared to the other 3 settlements which currently existed at the time, and while 2 of those settlements would eventually over time collapse, leaving only Jokeumbia, Roseweld would continue to thrive.
=== Mining Economy ===
Roseweld’s mining economy has always been the strongest since the collapse of the Poliax Settlement by AEGIS forces seeking to secure the area. Its location in the center of the wasteland made it vital for miners across the wasteland. Mining had always been a prime way to make money, while initially this was untrue, ARD eventually became more open to trading with wastelanders, and there finally became a consistent buyer. The mining economy further skyrocketed as weaponsmiths became more and more useful due to the influx of anti-AEGIS factions looking for weapons. Eventually, the city created an economy of its own, Raiders bought guns from traders, traders bought guns and tools from weaponsmiths, and weaponsmiths bought resources from miners.
=== Weaponsmithing Economy ===
While the Weaponsmithing economy used to be mostly isolated to smaller hideouts, the greater public need for weapons due to the increasing number of anti-AEGIS factions and raiders led to weaponsmiths becoming ever more of necessity, and while it was rare for weaponsmiths to directly show themselves, they would often sell their weapons to traders who would then sell them in Roseweld. Unlike the mining economy, which was boosted by a plethora of reasons, the weaponsmithing economy only was bolstered by the increase in raiders, and the size and population of Roseweld which made it an optimal place to sell weapons.
=== Trading Economy ===
The Trading Economy, unlike the Weaponsmithing economy and Mining economy, which usually have location and goals to back up their location and success, the trading economy is mostly just impacted by the population of any given settlement, though the need for weapons and vast resource trading did allow for a suitable environment for trading success. Traders quickly found success in Roseweld, eventually to the point where many traders were capable of outright setting up permanent (or mostly permanent) shops in the town, allowing them to secure their position and eliminate most trade. 
== Sandingo ==
Sandingo, despite being much smaller than Roseweld, still is a stable settlement that is going strong. While some predict it will eventually be completely overshadowed by the larger settlements such as Roseweld and Jokumbia and eventually collapse, it currently keeps on going strong, primarily because of its position between the three largest mining locations, Fort Poliax, Rockstar mines, and Zone 14.
=== Founding ===
Sandingo was founded relatively recently compared to Roseweld and Jokeumbia. It was the 6th settlement to be founded, however the third oldest still remaining, and in turn the youngest of the three remaining settlements. It was founded primarily by miners, who sought to create a settlement between Zone 14, Rockstar, and Fort Poliax, all of which hold large quantities of ore and resources which they can sell elsewhere. While it still holds frequent miner residents, most sell at Roseweld because of the larger economy there.
=== Economy ===
The Sandingo Economy is small and minimal. Unlike Roseweld it fails to have a massive trading or weaponsmithing industry, however it holds a moderately sized mining industry, though most miners simply use the settlement as a place to camp before mining then leaving to sell it at Roseweld. While there is a notable weaponsmithing industry and trading industry, due to its location far from any entry to the border that raiders frequently use, it's often left lacking.
=== Former Settlements ===
The Wasteland, though currently only holding 3 settlements, has over time held roughly 8 settlements, most of which have either collapsed, faded out, or were brought down by AEGIS themselves.
== Settlement #2: Poliax Settlement ==
Despite having no official name, many simply referred to this settlement as Poliax. It was the second settlement founded, with Jokeumbia being the first. In the early post-fallout era, the vast mines and caves which had entrances in Poliax were the only primary mine at the time, as settlements did not yet reach the wasteland closer to the AEGIS Border. The Settlement in its history showed notable success, with it forming what would become the early backbone of the mining industry in the wasteland, and its effects on mining culture and economy in the wasteland are still seen today. Its eventual downfall was brought about by the AEGIS corporation, who sought to fully secure Poliax. The transfer out of poliax, however, was mostly peaceful, with AEGIS even supplying and aiding the wastelanders with reconstruction and moving. Most went back to Jokeumbia, however a handful of others would help found the next settlement.
== Settlement #3: Rockstar Settlement ==
Similarly to the former settlement, the Rockstar settlement had no official name, and was usually referred to as simply “Rockstar.” It was a mining settlement founded primarily by some of the former settlers of the Poliax settlement seeking to establish a new mining town. In the later years/months of the Poliax Settlement, it slowly was already in decline, as other mining hubs were being located, one of these was Rockstar Caves. The Cave’s small size allowed for a small, but successful settlement, roughly the size of modern Sandingo. The settlement eventually faded out due to the rapid success of Roseweld and the drying up of the Rockstar Mines.
== Settlement #5: Canyopolis ==
Canyopolis was a settlement founded just outside of the Grand Canyon before Roseweld became a large settlement. Though small in size, its main purpose was as a raider base to be utilized for raids of the caves next to the AEGIS border. Raiders would frequently organize in the settlement then launch an attack into the Grand Canyon and into the mines, where they would then attack the border’s roof. The settlement didn’t last long as an AEGIS counter-raid quickly wiped out the raiders in the city and effectively collapsed the settlement.
== Settlement #7: Susaville ==
The Settlement of Susaville was a relatively small, but peaceful settlement near the AEGIS bunker (Now referred to as the “Gamer Bunker” by wastelanders), located where the current Warrior II crash site is. It was founded primarily by wastelanders who sought a peaceful life outside of the frequent conflicts between raiders and AEGIS. The settlement even managed to grow a large number of vegetation and gardens in and around the settlement, gathered from outside the bunker. The Settlement eventually collapsed when a PA-26-161 model VTOL aircraft accidentally crashed directly on the small settlement. The remains of the settlement were removed by AEGIS both as scrap and to help clear out the area in order to attempt and extraction of the aircraft’s resources.
== Settlement #8: [REDACTED] ==
Settlement #8 was founded by [REDACTED] following [REDACTED]. Little is known about the settlement, however it is known that it suddenly vanished from the wasteland, most likely due to AEGIS. Many speculate that it was due to an ARD experiment, some believe it was a massive raider group that was dealt with. The 8th and most recently founded settlement was also the shortest lived and most mysterious of them all.
== In cooperation with the UN and AEGIS ==
=== Overview ===
In response to the detonation of a nuclear device in the Aegami area AEGIS International and the UN have reached an agreement and will be distributing Aid to survivors. Military and AEGIS personnel stationed at these relief sites are to enforce martial law and Curfew until Civil Unrest is controlled. Anyone affiliated with insurgent groups is to be executed. 
=== Relief Station Alpha (Ye Old Rosweld):   ===
==== Status: Unknown (Lost connection to Network) ====
Notes: UN Military Personnel and AEGIS personnel were deployed to Station Alpha to provide aid to survivors, the station had lasted for 20 years according to reports but had begun to face troubles. Due to there being more people than supplies, the supplies ran short and people started to Riot. The personnel stationed there were ordered to use brutal tactics to get control of the situation, but that led to Militia groups to grow inside of the Station. After a while subversive messages would spread to Station Charlie (Sandingo) and this would create a full scale rebellion. Personnel were eventually overwhelmed by the rioting and disease. This led AEGIS personnel to pull out, but some personnel truly wanted to help the people. This caused the personnel that wanted to help to be inducted into the militias as AEGIS personnel pulled out. After 50 years with no intervention from the UN and AEGIS, people decided they were on their own and named Station Alpha “Ye Old Rosweld” because it was the first of the Relief stations. Due to original personnel’s descendants lacking education they lost the medical bay and the station fell into disrepair. Now the Armory is now a respected weapons shop, the ration facility now an Z-14 gear shop, and the uniform distribution centre is now a clothes and armor store, they are all that remain. AEGIS personnel have attempted to take back the settlements but that has led to terrorist attacks and huge incursions from the insurgent groups that roam that area. Due to a peace treaty set with the settlement AEGIS personnel cannot enter the settlement for malicious means.
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=== Relief Station Charlie (Sandingo) ===
==== Status: Unknown (Lost Connection to network) ====
Notes: This is the second Relief station deployed by the UN and AEGIS. It was there for the same reason as Station Alpha, and had the same amenities. During the Riots the personnel here opened fire on the rioters, this had caused insurgent groups to move in and take this settlement executing personnel before they could pull out. Medical personnel were left alive to treat the wounded before being executed. Due to the lack of medical personnel, this station fell to the disease much worse than Station Alpha. A CZ outbreak would take place in the settlement, survivors would turn to AEGIS for help, but they would only get taken by ARD never to be seen again. Later, Insurgent groups would once again take action and clear out the Settlement, the Insurgent group would clear the settlement 3 days later and use it as a base. Sandingo is now being used to hide subjects from ARD and HVTs from STHD and AIA. The events in Sandingo are much darker than Ye Old Rosweld, this would cause low morale and more crime in this area. The murder rate in Sandingo is at 75%. AEGIS personnel have attempted to take back Sandingo but traces of CZ are present in the area and HiCom have barred personnel from going in that settlement.