Gunfrontation

The page, as of right now, is under construction. Don't expect that much stuff.
Gunfrontation is a team-based multiplayer first-person shooter, developed and published by ?. The game is a crossover between a variety of shooting game serieses.
==Gameplay==
Gunfrontation's gameplay is inspired by team-based shooters like Overwatch and Team Fortress 2. Players play in teams and attempt to complete an objective. The player can choose between a wide variety of characters from various shooting games, each with their own unique abilities, strengths and weaknesses. Each character has a weapon, usually with a limited amount of ammo, unique abilities with cooldowns, and a Special Ability that activates after filling a bar. 
===Controls===
Forward 	W
Back 	S
Left 	A
Right 	D
Crouch 	Ctrl
Jump 	Space
Primary Fire 	Left Mouse
Secondary Fire 	Right Mouse
Melee 	V
Reload 	R
Ability 1 	Shift
Ability 2 	Q
Special Ability	E
Weapon 1 	1
Weapon 2 	2
==Characters==
So far, no confirmation on the amount of characters has been announced. Characters come from a wide variety of shooting game franchises.
Characters are split into a variety of classes, which are then split into sub-classes.
*Offensive: Offensive characters are generally put on the front-lines. They are meant to do as much damage as possible.
**Ambush: Ambush characters rely on sneaking up on foes before causing damage to them. They generally have high speed, but low health.
**Balanced: Balanced characters have overall stats, making them great in nmost situations.
*Defensive: Defensive characters have abilities that allow them to take hold of an objective.
**Tank: Tank characters have high health, allowing them to soak up damage for their fellow teammates. They generally also have high power, but lack in speed.
**Sniper: Sniper characters have the longest range out of any of the characters. They generally don't have much health, and struggle at close range.
*Support: Support characters don't have much damage, but make up for their unique abilities, that can be used to support their allies.
**Control: Control characters can place down traps or other things to mess up enemies. Control characters generally don't have much damage.
**Healer: Healer characters rely on directly supporting their allies, healing them. Healers generally don't have much health or damage.
Character 	Info 	 	 	
 	
*Name: Doom Slayer
*Series: DOOM (1993)
*Class: Offensive / Ambush
*Description: ?
**Health: 
**Speed: Fast	 	 	
{| border="0" cellspacing="1" cellpadding="1" class="article-table"	
{| border="0" cellspacing="1" cellpadding="1" class="article-table"	Primary Fire 	Combat Shotgun	Doomguy fires a shot from his Combat Shotgun. Best used at short to medium range.
Secondary Fire 	Gatling Mod 	Doomguy activates a mod on the Shotgun that causes it to become a gatling Shotgun, increasing its fire rate, but reducing its range. 	 	
Ability 1 	Siphon Grenade	Doomguy throws a grenade which pulls in enemies and siphons their health, giving them to you. 	 	
Ability 2 	BFG 9000 	Doomguy charges up before firing a massive ball of green energy from the BFG9000. While charging, Doomguy slows down, and the blast is pretty slow, making it easy for distant targets to dodge the blast. The blast also causes area damage.	 	
Special Ability	Berserk 	Doomguy activates a Berserk power-up. During this, he gains a speed and defensive boost, and his shotgun is replaced by a powerful punch attack. 	 	
More characters to be added.
==Modes==
TBA
==Maps==
TBA​​​​​
==Trivia==
TBA
Category:Games
Category:Fan Games
Category:Lazy Studios
Category:Shooter Games
Category:First Person Shooter Games
Category:Crossovers
Category:Crossover Games
Category:Nintendo Switch Games
Category:Xbox One Games
Category:PlayStation 4 Games
Category:PC Games