Republic of Tryr

Capital and Largest City	Garrick
Official and National Language	Rulian
Practiced Religions	Faith of the Gods
Demonym 	Tryrian
Adjective 	Tryrian
Government 	Unitary State
Representative Democracy
Head of State 	???
Area 	6,654 Square Miles
Population 	108 Ppm
Prosperity 	Destitute
Military Strength	Weak
(Former Kingdom of Tryr 7-380 AT)
Republic of Tryr
Government Type: Unitary State, Representative Democracy
Succession Laws: Plutocratic Election
Royal House: (Formerly Auchmes) None
Insignia: A golden crown upon a field of pink
Farlyn
Borst: The preeminent lord after the end of the Great War, Farlyn Borst is a
man made of opportunity. Hailing from a lowly house in a faraway land, Borst
was involved in many backdoor dealings and shady happenings from the get-go.
Fleeing after one of his plans went sour, Borst took advantage of the power
vacuum left by the execution of the entire royal family and the terribly
consistent military disasters, and quickly seized nominal control of the
fledgling republic. He chaired every main committee, was part of every vote,
and seemed to be aware of every single interaction between anyone in the
country. He was popular for his take-charge attitude, and his ambitions seemed
limitless. He completely reformed the army of the republic, and made it an
extremely elite fighting force. He led the land from a terrible famine, and salvaged
the flailing economy. He brought hope to the disheartened people of Tryr, and
he plans on using his newfound power to the fullest extent, regardless to whomever
stands in his way.
Population: Exclusively human
Tactics: Small but strong force of legionary Heavy Infantry,
some support from auxiliaries, minimal force of cavalry
Diplomatic Relations:
* Allies:
*                Positive: Federation of Rangos
*                Neutral:
*                Tense: Kingdom of Brell
* Enemies: Kingdom of Brun
Description: Tryr, the birthplace of Chivalry in Maraldia,
is a land deep set in tradition. While other Kingdoms have long since adopted
newer reforms and developed under them, Tryr has remained relatively the same
for the past 2,000 years. And for all that time, the domineering House of
Auchmes has ruled with an iron hand. Tryr is a land ruled by the privileged,
with a handful of families controlling nearly every aspect of basically
everything about the Kingdom. Tryr has long used archaic tactics in battle,
relying on their warrior caste of heavily armored knights to carry the day. The
majority of the population have been oppressed by their overlords and forced to
labor in fields and mines to fuel the Tryrian war machine. However, as of
recently, things in Tryr have changed. Its successes in the past have faded,
and it has slowly lost more and more territory. When the Dragonborn, led by
Brack Gilead, arrived to take back their homeland, they managed to defeat a
human coalition that heavily outnumbered them. Furious at their failures, King
Ventus allied himself with the Drow of the Underdark, and plotted revenge
against all who had wronged Tryr in the past. However, yet again, the
Dragonborn absolutely crushed the Tryrian forces, even though they had the
superior numbers again, and the situation only stabilized when Rangos entered the war in their favor. Even when the barbaric men of the East
entered the war in their favor as well, the Dragonborn managed to stave them
off, though at great loss to themselves. Eventually, their armies completely
annihilated, most noble families devastated, and their cities in ruins, Tryr
surrendered. However, at the price of peace, the entire Auchmes family was
butchered, the absolute monarchy was abolished, and the serfs were freed. In
place of these archaic systems, a republic was established, which was meant to
restore order and freedom to the people of Tryr. However, Tryr will always be a
troubled land, and many expect more troubles in the future.