Grid

The Grid is the indicative area where the player can place and destroy blocks and structures. Its visibility is enabled from the settings.
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== Behavior ==
The grid in the game adjusts when structures are placed at or near its edges. However, there are restrictions on the maximum possible size of the grid, which limits how much the grid can expand.
== Borders ==
The solid black border represents the boundary of the environment or the maximum allowable expansion, beyond which no further extension is possible. In contrast, dashed borders indicate areas where the environment can continue to expand.
== Segment Sizes ==
Grid segments come in various sizes, determined by the number of intersecting segments at a vertex. Common segment sizes include 3, 4, 5, and 6 segments:
*Three Segments: Suitable for creating the smallest foundation blocks and small pyramid-shaped buildings.
*Four Segments: The most common segment size, allowing for the construction of regular-sized cuboid buildings, useful for consistent architectural designs.
*Five Segments: Allows for larger buildings with a star-shaped foundation.
*Six Segments: Enables the foundation of the largest buildings with a Star of David shape or a six-sided star.
==External links==
* Vertex (geometry) in Wikipedia
==References==
*Definitive guide to Townscaper by Rosy on Steam
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