Yoshi's Island Switch

Yoshi's Island Switch is an upcoming 2.5D Yoshi's Island for the Nintendo Switch. It is a collab between Crash Co. and TimeStrike, originating from both directors' love for the series. It will be the fourth Yoshi's Island game, following Yoshi's New Island on the Nintendo 3DS, and will focus on bringing back the "fun and unique" features of previous games while adding some new features on its own.
== Story ==
The game's plot takes place after the events of Yoshi's New Island. Baby Bowser is crying that he never got to make Egg Island his personal summer resort, while Kamek is simply thinking that he failed to stop the Mario Bros. from being a constant threat to the Koopa Troop. However, the Magikoopa comes up with an idea and takes out his spellbook, and finds a time travel spell. He decided to use it to go back in time and erase his previous defeats. Kamek creates a portal and just as he is about to fly into it, Baby Bowser grabs ahold of his broom to go through time as well.
Kamek and Baby Bowser arrive during the events of Super Mario World 2: Yoshi's Island, where Kamek accidentally bumps into his past self. Though rough at first, the Kameks form an alliance to get Baby Mario and Baby Luigi. They all run into the Stork and take away both babies. However, Baby Bowser suddenly appears, which take the Kameks by surprise so much that they drop Baby Mario onto the island below. The team later decides to up the anti and kidnap the infant forms of Mario's friends as well, to make sure they don't pose a threat to the Koopa Kingdom. They end up kidnapping Baby Peach, Baby DK, Baby Wario, Baby Daisy, and Baby Rosalina. However, the Stork takes revenge and attacks the Kameks, making hem drop Baby Peach as well.
The Kameks later return to Bowser's Castle, where the two Baby Bowsers get into a battle about who the real king of the Koopas is. The past Baby Bowser manages to throw the present Baby Bowser out the window, the former of which declares he will have his revenge. On Yoshi's Island, Yoshi is taking a stroll through the island until Baby Mario falls right on his saddle. He also manages to catch Baby Peach as she floats down with her parasol. With Baby Peach, Yoshi also notices a map, detailing the direction to Bowser's Castle. Him and the other Yoshis, as well as the Stork, host a meeting about what to do with the babies. Baby Mario tries to crawl to Bowser's Castle to rescue Baby Luigi, though Yoshi steps in and decides to team up with the other Yoshis to rescue Baby Luigi. Thus, the adventure begins.
== Gameplay ==
Much like the other Yoshi's Island games, Yoshi's Island Switch is a 2D sidescrolling platformer. In addition to the basic running and jumping controls, Yoshi can ingest enemies and manipulate objects with his tongue. When an enemy is in Yoshi's mouth he can either spit it out at other enemies to defeat them. Alternatively, he can swallow them and transform them into Yoshi Eggs, which trail behind Yoshi. He can carry six eggs at a time; making a seventh egg results in the egg at the front of the line being discarded. Yoshi can aim and throw these eggs as well, to hit objects and enemies. Eggs will ricochet off walls until they eventually break and cannot be used.
Yoshi's Island Switch makes return of the time-based health mechanic from previous games; if Yoshi gets hit by an enemy, the baby he is carrying will be trapped in a bubble and begin floating away, crying. When this happens, a timer will begin ticking, starting from 10 and counting down to zero. Yoshi must retrieve the baby before they are taken away from Kamek's Toadies at zero. Once the baby is retrieved, the timer will slowly count back up to 10. Throughout the level, Yoshi can collect Stars to extend his timer, though should the timer be above 10 when the baby is retrieved, it will not count back up.
The multiple babies return from Yoshi's Island DS. When Yoshi reaches a Stork Stop, he can switch out babies to use, which grant him different abilities to access different areas. Examples include Baby Mario, who allows Yoshi to hit M Blocks, Baby Peach who can use her parasol to help Yoshi with his flutter jump and ride through gusts of wind, and Baby DK who can reach new areas by climbing vines, ropes, and chains. Unlike Yoshi's Island DS, where some babies like Baby Wario and Baby Bowser could only be used in certain levels, when a baby is first recruited that can be used in any level.
In any given level the goal is to reach the GOAL! Ring with the baby, and pass it off to the next Yoshi. Throuhout the level, 20 Red Coins and five Smiley Flowers are found, which are tallied up alongside Yoshi's health timer at the end of the level. Should the timer be at 30 and all Red Coins and Smiley Flowers are collected, the player is given 100 points for the level, and collecting 100 points in every level in a given world unlocks the world's Special level. There is also one Character Coin in each level, which can only be collected if the baby on the Character Coin is the one Yoshi is holding. These do not contribute towrads the 100 points, though collecting a Character Coin will allow for a Chaos Challenge to appear on the level, which are similar to the spirit's challenges in Yoshi Topsy-Turvy or Prankster Comets in Super Mario Galaxy. Completing all of the Chaos Challenges in a world will unlock the level's Challenge level. Lastly, beating the main story will unlock each level's Extra level.
== Characters ==
=== Yoshis ===
Yoshi 	Description
Green Yoshi 	Played as in every first level in each world. Also used in World 8-8, the final main level. Also carries Baby Mario during the final battle.
Pink Yoshi 	Played as in every second level in each world. Also carries Baby peach during the final battle.
Light-Blue Yoshi	Played as in every third level in each world. Also carries Baby Rosalina during the final battle.
Yellow Yoshi 	Played as in every fourth level in each world. Also carries Baby Bowser during the final battle.
Purple Yoshi 	Played as in every fifth level in each world. Also carries Baby Wario during the final battle.
Orange Yoshi 	Played as in every sixth level in each world. Also carries Baby Daisy during the final battle.
Red Yoshi 	Played as in every seventh level. Also carries Baby DK during the final battle.
Blue Yoshi 	Played as in every eighth level in each world save for World 8-8, where he is replaced with Green Yoshi. He’s completely absent in the final battle.
Black Yoshi 	Played as in every special level in each world. 
Also carries stones in the final battle.
White Yoshi 	Played as in every extra level in each world.
Also carries extra eggs in the final battle
Brown Yoshi 	Played as in every challenge level in each world.
Also carries bob-oms in the final battle.
=== Babies ===
Baby 	Description
Baby Mario 	Allows Yoshi to hit M Blocks. Throwing Yoshi Eggs will allow them to ricochet off walls.
Baby Peach 	Allows Yoshi to Flutter Jump farther using her parasol. She can also allow Yoshi to ride gusts of wind. Throwing Yoshi Eggs will make them move slower and break on impact.
Baby Daisy 	Allows Yoshi to use a watering can, which can grow flowers to open new paths and fill containers with water. Throwing Yoshi Eggs will make them move slower and break on impact.
Baby DK 	Allows Yoshi to climb vines and chains. Also allows Yoshi to perform a crouching dash attack, and throwing Yoshi Eggs makes them travel faster and explode on impact.
Baby Wario 	Allows Yoshi to use a magnet, which attracts metal objects including Coins, metal blocks, and metal platforms. Throwing Yoshi Eggs will allow them to ricochet off walls.
Baby Rosalina	Allows Yoshi, in certain areas, to change gravity, so he can walk on the ceiling and reach new areas. Throwing Yoshi Eggs will make them move slower and break on impact.
Baby Bowser 	Though Yoshi cannot throw Yoshi Eggs, this ability is replaced with Baby Bowser breathing fireballs, which can light torches, melt ice, and defeat enemies.
=== Antagonists ===
== Items ==
Item 	Description
Coin 	Found throughout the level. After collecting 100 of them, Yoshi could get a 1-Up.
Red Coin 	Hiddem throughout the level, amongst regular Coins. 20 are in each level, and are counted towards the points at the end of the level. Each Coin adds to one point.
Winged Cloud	Some are found throughout the level, either out in the open, carried by Fly Guys, or hidden and require Yoshi to pass through its location. Yoshi needs to throw a Yoshi Egg at it to break it open. Some can release items like Stars and Coins, or make platforms appear to allow Yoshi to access new areas.
Morph Bubble	Found in some specific parts of the level. By touching one, Yoshi will transform into the vehicle inside the bubble for a short time. This grants him the ability to travel to otherwise unreachable areas. To transform back into his normal state, Yoshi must touch a Yoshi Block, transforming him back to normal and allowing him to continue on. However, if he does not touch a Yoshi Block or another Morph Bubble in time, Yoshi will go back to where the original Morph Bubble was and start the section all over again. Some Morph Bubbles, only in secret areas with collectibles, can only be used once.
Watermelons 	When Yoshi eats one, he is able to gain different abilities based on its color. Green Watermelons allow Yoshi to spit seeds. Red Watermelons allow Yoshi to breath fire and defeat enemies and light torches. Finally, blue Watermelons allow Yoshi to spit ice breath that freezes enemies in place.
== Yoshi's Transformations ==
Yoshi can transform into a wide variety of vehicles by touching a Morph Bubble, allowing him to reach otherwise inaccessible areas. The vehicles he can transform into are listed below:
Transformation 	Description
Helicopter Yoshi	Helicopter Yoshi is able to fly around through the air with quick speed, allowing him to climb high ledges and cross long gaps he otherwise couldn't reach. If he gets hit by an enemy, he will stop and fall for a few seconds before regaining control.
Submarine Yoshi 	Submarine Yoshi can swim underwater, allowing him to reach otherwsie inaccessible areas. He can fire torpedoes, which will home in on nearby enemies and damage them. If he is hit by an enemy, he will stop for a few seconds before regaining control.
Mole Tank Yoshi 	Mole Tank Yoshi can move across walls and ceilings. Using his hands, he can dig through soft ground and travel through small passages.
Car Yoshi 	Car Yoshi can move at very quick speeds and travel through small passages. By jumping, Car Yoshi will extend his wheels, allowing him to get to higher platforms. If he is hit by an enemy, he will stop for a short second before regaining control.
Train Yoshi 	Train Yoshi is able to move on train tracks painted on the wall, allowing him to reach areas that are otherwsie impossible to reach. However, Train Bandits come to life when this happens, and will chase Train Yoshi. If he is hit, he will reverse directions for a few seconds before regaining control.
Hovercraft Yoshi	Hovercraft Yoshi can move very quickly and swiftly across the water's surface. He can jump over and dive into the water to avoid oncoming obstacles, and he can also switch directions. If he is hit by an enemy, he will stop for a short second before regaining control.
Rocket Yoshi 	Rocket Yoshi will travel upwards through the air, allowing him to reach new heights. He can turn around in any direction in the air, as well as use boosters to travel faster. If he is hit by an enemy, Rocket Yoshi will stop for a few seconds before regaining control. Rocket Yoshi is very similar to the Rockets Yoshi could use in Yoshi's Island DS.
== Island Museum ==
The Island Museum returns from Yoshi's Island DS. When Yoshi defeats an enemy (or in the case of an invincible enemy, encounter one), it will get added to the Island Museum. It is overall set up much the same like in Yoshi's Island DS, though an addition is that each enemy has a small description of them.
Enemy 	Description
Shy Guy Exhibit 	Shy Guy Exhibit
Shy Guy 	These guys are the general grunts in Kamek's forces. They walk around aimlessly and don't really pose a threat to you. However, that doesn't mean they're harmless. Hit one and your baby will be taken away! Stomp on it or swallow it to defeat it!
Fly Guy 	Shy Guys that have propellers on their heads. You don't normally see them attack you, but you can usually find them carrying helpful items like coins, stars, and even 1-Ups! Fire an egg at it to have then drop the item, but be quick - some of them won't stick around.
Spear Guy 	These tribal Shy Guys carry spears and shields. Some patrol the area as they walm left and right, while others poke their spears forward to try and stab you with it. Their shields prevent you from swallowing them. Watch for how they hold their spears; you can't jump on one with its spear held up.
Fat Guy 	These obese Shy Guys come in two colors; red ones walk around while green ones run for the hills. Their size makes them immune to any attacks; you can't jump on them or hit them with eggs. You can, however, swallow them and turn them into Big Eggs. Throwing one of these causes an earthquake that turns all enemies nearby into stars.
Glide Guy 	Shy Guys with umbrellas? You don't see that everyday! Glide Guys use their umbrellas to hop along the ground to try to attack from above. In addition, this umbrella lets them ride up gusts of wind and reach newer heights. Otherwise, you can take them out like a regular Shy Guy.
Pyro Guy 	These Shy Guys are on fire! The only thing able to put them out is cowbell. You can't touch these enemies, so you should fire an egg at them to dispatch them. If you manage to swallow one, you'll be able to breath fire on your enemies to burn them!
80pxStretch Guy 	Stretch Guys dwarf other Shy Guys in size. They act a lot like regular ones, but you can't jump on it to defeat it. Instead, stomping on one will cause it to spit seeds forward. These can be used to defeat enemies nearby, as well as get items out of reach.
Snifit 	It may be difficult to tell the difference between Shy Guys and Snifits at first, but Snifits are the ones that shoot bullets from their masks. You better not be in the way of that bullet, or you'll be taking some damage. Otherwise, you can take them out like a regular Shy Guy.
Scorchit 	While Shy Guys are known to come in many colors, Snifits rarely ever come in a color that isn't red. These black-colored Snifits have special masks that allow them to breath streams of fire that can severely burn its surroundings. Though these are quite harmful, they are quite useful for melting ice blocks.
Land Exhibit 	Land Exhibit
Koopa Troopa 	You know these guys; they've been around since Super Mario Bros.! If you jump on their shell, they'll get pushed out as Beach Koopas, where they can be defeated. They come in two variants; green ones will walk off ledges while red ones will turn at them.
Koopa Paratroopa 	These Koopa Troopas have wings that allow them to manuever through the air. If you stomp on one, they'll lose their wings and become a regular Koopa Troopa. Green ones are only able to hop along the ground, while red ones are actually able to fly through the air.
Goomba 	These former Mushroom Kingdom allies have swapped sides to work for the Koopa Kingdom. They walk aroudn the area aimlessly, trying to hit Yoshi. While you can't stomp on them to defeat them, you will flatten them and be able to use them as a form of quick transportation.
Ukiki 	These mischievous monkeys are usually found in the jungle. They have multiple ways of attacking you when nearby. Examples include: running up and stealing the baby, perching themselves on vines and throwing down Needlenoses and bombs, spitting watermelon seeds, and making a monkey chain to attack from above.
DKiki 	DKikis may look rather familiar if you've ever played "climb the girders". These large, muscular Ukikis are normally found on higher platforms, and will chuck barrels at you. You can't defeat them easily either; these apes won't go down without a fight!
Bandit 	Like any normal crook, a Bandit's main form of attack is hiding and waiting for victims to come by. They will attack by stealing your baby and running away with them. You'll need to catch up to the Bandit to get your baby back. A single stomp won't defeat them, but three will. He also callenges you to several minigames.
Botanical Exhibit 	Botanical Exhibit
Piranha Plant 	These plant pests are found everywhere; on the ground, on ceilings, even in Pipes! They may not look so bad at first, but they reveal their true colors when you come nearby! If you get eaten by one, you baby will get taken away! Fire an egg at it to defeat it.
Fire Piranha Plant 	These Piranha Plants have the ability to breath fireballs, which will scorch anyone they touch. It only takes a simple egg to defeat one, but consider yoir suroundings; these may be useful! Simply swallow a fireball and you'l have the ability to breath flames!
Bungee Piranha 	This Piranha Plant is a patience expert; it waist for unsuspecting prey to draw near, and it will lunge down to gobble them up in a moment's notice! If you can see where the Bungee Piranha is, throw an egg at it to defeat it. Now you can move on safely!
Crazee Dayzee 	Whenever you see these cute flowers prancing around, try listening to what tune they're humming. They don't really pose a threat, as they will simply prance in their own way. That's no reason to not use them to create more Yoshi Eggs however!
Pokey 	Pokeys are segmented cactus enemies. They slowly stroll through the area. Though they don't really attack that much, their large size makes them difficult to pass by. However, you can simply swallow all of its segments to make a bunch of eggs. The more segments, the more eggs you get!
Blow Hard 	This cactus enemy stays in place and constantly aims at you. It'll prepare to shoot Needlenoses to damage you, so you better keep moving whenever your around them. If you wanna make sure you're safe, simply ground pound to stun them for a short time.
Eggo-Dil 	If you don't have an Egg Block around you, Egg-Dils make a good substitute. They will fire their petals, trying to damage you. However, you can take these petals and make them into eggs! Of course, if you din't feel like messing with them, you can always ground pound to stun the Eggo-Dil.
Windbag 	Winbags are odd-looking creatures. What's even stranger than their appearance is their attack; blow forward to push you back. This may seem harmless, but put it next to a cluster of Nipper Spores and you have yourself a rain of Nipper Plants! You can stun Windbas by throwing an egg at it.
Undead Exhibit 	Undead Exhibit
Boo 	These round ghosts may look cute, but they're pretty dangerous. And sneaky too; they'll try to hit you when you're not looking, but they'll simply hide themselves when you turn around to face them. You can't hit them while they're hiding themselves; you need to bounce an egg off a wall and hit them while they're charging at you.
Dark Boo 	If you thought you had Boos all figured out, these Dark Boos are gonna be a pain to deal with. They will do the opposite of regular Boos; they will charge into you while facing them, but stop charging when you're facing away. If you're in the same room with regular and Dark Boos, try not to get TOO confused on how to handle tings.
Ghost Piranha 	Blue, undead Piranha Plants with wings? What's next? Boos in attack helicopters? Anyway, Ghost Piranhas will float around the air. If you're unde rthem, they will fly downward and try to eat you up. Avoid that by defeating it with an egg.
Spooky 	These freaks in the sheets are masters of surprise; they appear out of nowhere and will charge right into you!  You can't jump or throw an egg at them to defeat them. So you'll just need to deal with these guys... that is unless you pull away the sheet, revealing a Shy Guy.
Fishin' Boo 	We don't blame you if you're reviling in horror when you see these creeps; they're a pain to deal with! Said to be the spirits of Lakitus that got eaten by fish while looking for a good fishing spot, they fly in their clouds seeking vengeance, trying to burn passersby with the flame attatched to their fishing rod. Avoid that flame at all costs!
Grim Leecher 	Also sometimes called Purple Zombies, these... purple zombies float through the air. That skull make it look cute, but it's a warning to stay away from it. If you're nearby, the Grim Leecher will try to fly into you. They can kick the baby off your back and take their place! You can simply retrieve the baby back, but your controls will be reversed!
Subterranean Exhibit 	Subterranean Exhibit
Fang 	You'll normally find this bat in caves and dark areas. They'll usually hang from the ceiling and try to fly into you when you come nearby. Sometimes, they'll even appear in groups, making them even harder to dodge. They may be annoying, but any attack can defeat them.
Lava Drop 	A ball of fire that spends its time moving back and forth. Caves and castles is where you'll usually find them. Lava Drop can't really be defeated, so you'll need to get creative with the way you dodge them. If you have an Blue Watermelon, you can probably put them out.
Kaboomba 	These cannons on legs will walk around, trying to hit you with cannonballs. These won't travel very far, though watch out - soon enough they'll explode! A single jump won't be able to defeat them, though you can ground pound them.
Bullet Bill 	This large bullet is firied from a Bill Blaster. When launched, they fly forward, trying to hit you. They're easy to dispatch, but they can be a pain to avoid in tight areas. Good thing you can swallow them and turn them into eggs.
Bouncing Bullet Bill 	As you could probably guess from their name, these gold bombshells will bounce off of walls. Their Bill Blasters will actively aim at you, and when they fire, the Bouncinh Bullet Bills will ricochet off the walls. This may make them sound easy to dodge, but they'll be hitting you where you least expect it!
Biting Bullet Bill 	These are the most agressive of the Bullet Bills. When fired, they will chase you through the air, trying to bite you with their unique teeth. After awhile, Biting Bullet Bills will stop chasing you and simply fly straight forward, but that shouldn't stop you from running away!
Exploding Bullet Bill	If you see a black Bill Blaster nearby, watch out, because they will fire an Exploding Bullet Bill! The cannons will aim directly for you, and will fire a bullet that travels super-fast. Not only are they harder to dodge, but they also explode on impact, damaging you if you're in the blast radius! Protip: try getting them to break blocks and open new paths.
Blargg 	These monsters reside in the lava, waiting for you to approach them. You can't see them all that well, but be on the lookout for eyes above the lava. They'll attack you by trying to slam into you, which may cause some second-degree burns. You can't defeat them, but an egg will stun them for a bit.
Piro Dangle 	Fire is never safe to touch, and it's no different with Piro Dangles. They will move along surfaces, trying to burn you with their flames. They will sometimes put their fire out however, making them safe to touch. Try using them to navigate dark areas.
Airborne Exhibit 	Airborne Exhibit
Lakitu 	These menaces in clouds have been members of the Koopa Troop since the beginning. Using their clouds, Lakitus wil fly around and try to hit you with Spiny Eggs. You can swallow these Spiny Eggs and use them as ammunition to hit the Lakitu. If you defeat one, take its cloud and use it to fly around a bit!
Thunder Lakitu 	You can probably recognize these jerks by the smaller clouds it has. Thunder Lakitus act a lot like regular Lakitus, though don't try to swallow the stuff they throw. Instead of Spiny Eggs, they'll throw fireballs that case large pillars of fire to appear on the ground. Defeat them as quick as you can!
Cloud Drop 	Cloud Drops are said to be the living embodiment of the sky, being produced by large clouds. They'll fly back and forth in a set path, trying to get in your way. Most attacks can defeat them, but they can be hard to hit when they're constantly moving.
==Worlds and Levels==
Level 	Description
World 0The tutorial world for the game, teaching players of basic controls such as the timer, eating enemies, and Flutter Jumping. 	World 0The tutorial world for the game, teaching players of basic controls such as the timer, eating enemies, and Flutter Jumping.
World 0-1: Welcome Back! 	The tutorial level. Once the player exits, this level cannot be accessed again through regular means.
World 1A basic grassland world, with small hills and mountains. Flowers are blooming everywhere. and butterflies are usually found flying throughout the area.	World 1A basic grassland world, with small hills and mountains. Flowers are blooming everywhere. and butterflies are usually found flying throughout the area.
World 1-1: Making Eggs 101 	A basic level. Introduces the mechanic of throwing Yoshi Eggs, using them to defeat enemies, hit ? Clouds, etc.
World 1-2: Baby Peach's Powerful Parasol 	A level that introduces Baby Peach, and the mechanic involving using multiple babies via Stork Stops.
World 1-3: Lantern Ghost's Cave 	An underground level inhabited by Lantern Ghosts.
World 1-4: Wilbur the Windbag's Fort 	A castle where Yoshi must battle Wilbur the Windbag.
World 1-5: Donut Look Down! 	A level set in the sky. The screen is autoscrolling and Yoshi must navigate through donut blocks.
World 1-6: 	
World 1-7: 	
World 1-8: 	
Special 1: Poochy See, Poochy Go! 	A level set in a castle filled with spikes. Poochy must be used to navigate the area. Fangs and Bullet Bills also appear in the level to hinder progress
Extra 1: 	
Challenge 1: 	
World 2 	A basic Cavern world where it’s dark and scary with ghosts and lava pits.
==Trivia==
*The game was created out of the immerse love for the Yoshi's Island series that the leaders of Crash Co. and TimeStrike share.
**This is the second game of TimeStrike's to follow this instinct, the first being [TBA].
*The Blue Yoshi is the only one who doesn’t appear in the final battle. That means he’s held captive by king bowser himself.
Category:Games
Category:Fan Games
Category:Yoshi (series)
Category:Platforming Games
Category:2D Platforming Games
Category:Nintendo Switch Games
Category:Crash Co.
Category:Yoshi Games
Category:Yoshi's Island Games