ON NAVWHEEL TOGGLE

;Trigger
When the player opens/closes the navwheel. (Default `) (Does not pass the shortcut argument)Also triggers when the player uses a shortcut to open/close a sub-menu of the navwheel, such as social or calldowns.
;Values passed to bound function
Value 	Type 	Description
shortcut	string	What shortcut was opened, if any.
event 	string	Is always "on_navwheel_toggle"
show 	bool 	Is the navwheel showing
toggle 	bool 	
;Example
<nowiki>
{"event" = "on_navwheel_toggle", "shortcut" = "Social","show" = true}
{"event" = "on_navwheel_toggle", "shortcut" = "WorldMap","toggle" = true}
</nowiki>
== Notes ==
List of known shortcuts
*Social
*Calldowns
*WorldMap
More on shortcuts
Whenever the player presses one of the navwheel shortcuts, the event will also pass the 
"shortcut" argument. This happens if the player uses the key to open the nav wheel or close it. Anything triggered on a specific shortcut should also check if the navwheel is open.
Category:UI_Events