Report 892

Report #892
Skillset: Cavalier Skill: None
 Org: Sentinels Status: Completed Jul 2012
Furies' Decision:
We will approach this topic when dealing with the Cavalier special report.
Problem: Two of the main problems facing a cavalier are the top-heavy nature of
its swings with the lack of any 'Jab or Swing' afflictions, and its sub-par
hindering of both curing and actions when compared to other weapon
specialisations (impale is useful yes, but limiting). Then with Skewer requiring
that the target's gut and chest be at critical wounding with a swing-only
affliction, this often results with 'wasted' swings on these areas where no
affliction is given, often even when the critical wounding state is met. Adding
a lower wound state swing affliction to the chest and gut areas would help in a
more even distribution of swing afflictions, and provide Cavaliers with improved
hindering.
[A: 0 R: 0] Solution #1: Add Wind as a medium wound swing on gut, and allow
 OpenChest to also be deliverable on a swing.
[A: 0 R: 0] Solution #2: Add Wind as above, but if the no 'jab or swing'
 afflictions is intended, consider adding BreakChest
 as a medium swing for comparable effect.
Player Comments:
---[Ushaara on 6/15 @ 18:52 writes]:
To preempt concerns about Cavalier's hefted swing, it is a 1s balance to heft
that provides a 50% chance of swinging at a second bodypart (subject to
parry/stance/natural miss) if attempted within a ~2s window. Cavaliers, unlike
the other specialisations, also have no slitthroat/crushwindpipe to slow/prevent
curing and hefts are used in an attempt to outpace curing. Wind being straight
balance loss, should not be impacting cure wise while providing a Cavalier with
better action hindering. OpenChest/BreakChest with its stun provides some
additional help in outpacing curing, while being a herb cure among salve cured
swing affs (excepting BreakNose) should still be readily cured.
---[Rivius on 6/17 @ 23:21 writes]:
The no 'jab or swing' seems to be intended as the afflictions given follow
whether they are blunt (swings) or cutting (jabs). I agree that it is
mechanically awkward and questionable as to what options it gives the cavalier
in battle. With this in mind, solution 2 seems to cover the problem quite
nicely.
---[Shuyin on 6/26 @ 22:32 writes]:
I'm pretty sure jabs will be cutting, swings are for blunt is intended and the
wound afflictions should reflect that. Solution 2 is fine.
---[Ushaara on 6/27 @ 18:41 writes]:
Yeah, I figured the same alright, but was wary of the skillset bloating ability
wise, so put the jab or swing option in too.
---[Hiriako on 7/10 @ 22:48 writes]:
I'll support this.