Report 634

Report #634
Skillset: Brewmeister Skill: Tinkering
 Org: Harbingers Status: Rejected Jun 2011
Furies' Decision:
We disagree that every tradeskill must have a construct skill. We will review
Brewmeister and Tinkering in that regard but make no promises.
Problem: All tradeskills but these two are able to create some item which
benefits the colossi used in aetherflares, an omission that likely exists
because the colossi were not in use when these trade skills were introduced.
Solution #1: Give either tradeskill the ability to create golden hearts.
Solution #2: Give either tradeskill the ability to create a new object which
 increases the rate of gain garnered by the presence of the
 colossi at the aether ring location.
Solution #3: Give either tradeskill the ability to create a new object which
 doubles the potency of anyone using FocusConstruct (discipline),
 resulting in double the impact for gain, and double the
 auronidion particles.
Player Comments:
---[Talan on 6/3 @ 20:22 writes]:
Solution 1 would be an absolute minimum, but I favour solutions 2 or 3 really -
which will also answer some complaints about the lack of potency of a solid
ground-team versus only fielding a fleet of bombarding ships during
aetherflares. I think the potential to slightly boost the efficacy of constructs
on the ground would be a nice solution to both issues.
---[Senna on 6/11 @ 05:51 writes]:
Sure, why not? Brewmeister/Tinkering need some love.
---[Viynain on 6/14 @ 21:16 writes]:
I agree - both Brewmeister and Tinkering seems to be lacking a way to directly
benefit organizational colossi, so introducing a skill would be grand.
---[Janalon on 6/23 @ 09:44 writes]:
I agree entirely. For that matter, TATTOOING also lacks a colossi skill. I am
short on imagination right now, but a FORGE GIRDLE clone or alternative would
suffice. For that matter, I believe brewing, tinkering, and tattooing all also
lack miniature skills as well. I would love to see something created for these
trade skillsets as a result of this report. Thoughts anyone?
---[Ilyssa on 6/23 @ 19:44 writes]:
I fully support solution 2, solution 3 if there's a limit on the number of
people who can benefit from it.
---[Morbo on 6/26 @ 06:00 writes]:
I would support solution 1. Currently there is only a single guild in both
Hallifax and Gaudiguch that can take low magic. To give these skillsets
additional skills to benefit collusi would further restrict their performance in
flares against the older city states
---[Talan on 6/26 @ 14:17 writes]:
That is not really true, since all of the colossus upgrades can be prepared well
ahead of time and stored for later use. If implemented I would assume that these
new upgrades would have comparable lengthy decay times.