Goods (Col)

In Sid Meier's Colonization, there are 16 different goods that can be produced or traded. Some are raw materials extracted from the land, while others must be manufactured in specialist buildings inside colonies.
Raw materials 	Raw materials 	Raw materials
Good 	Produced by 	Used to make
Cotton 	Plains, Prairie, Desert, Mixed forest,Broadleaf forest, or Scrub forest 	Cloth
Food 	Farming (land) or Fishing (ocean) 	Horses or population (Free Colonists)
Furs 	Any forest terrain 	Coats
Lumber 	Any forest terrain 	Hammers (to make buildings)
Ore 	Hills, Mountains, Plains, Marsh, Swamp, Desert, Tundra,Wetland forest, Rain forest, Scrub forest or Boreal forest	Tools
Silver 	Mountains 	N/A
Sugar 	Savannah, Swamp, Tropical forest or Rain forest 	Rum
Tobacco 	Grassland, Marsh, Conifer forest or Wetland forest 	Cigars
Manufactured goods	Manufactured goods 	Manufactured goods
Good 	Produced by 	Can be made into
Cigars 	Tobacco 	N/A
Cloth 	Cotton 	N/A
Coats 	Furs 	N/A
Horses 	Breeding Horses with Grain 	Scouts
Muskets 	Tools 	Soldiers or Dragoons (with Horses)
Rum 	Sugar 	N/A
Tools 	Ore 	Muskets, Pioneers or many Buildings
Trade goods 	N/A 	N/A
All goods may be bought and sold in Europe. Cotton, Furs, Sugar, and Tobacco can also be bought from the Indians. All manufactured goods, plus Trade Goods, may be sold to Indians, subject to demand. Trade Goods may only be purchased in Europe; you cannot make them yourself.
==See also==
*Crosses
*Liberty bell
== FreeCol differences ==
Grain and Fish are considered goods in FreeCol. They are automatically converted into Food when they are collected from their respective terrain tiles. Grain will feed Horses; Fish will not. Liberty bells, hammers and crosses are also classified as goods in FreeCol, but they may not be bought or sold -- they can only be produced.
Category:Colonization (1994)