Beginner's Monoyellow

If you want a more professional, complicated version of monoyellow, see Monoyellow Aggro.
Are you a beginner in Blox Cards? Do you want to be good at battling, but don't have the cards you want for a specific deck? Never fear, because Beginner's Monoyellow is for the beginners of Blox Cards!
Yellow focuses on being fast at everything, whether it comes to summoning, buffing, and killing. You want your turn to be as efficient as possible. Yellow generally doesn't do well in late-game.
It's very easy to use this deck! In addition, you'll learn a couple of things when using this deck too.
When taking your first steps, you will learn about:
* What Triggers are: In this case, the OnSummon trigger, where effects activate when they're summoned.
* What Passives are: Notice how cards can't generate icons! That's the "Token" passive, where fighters can't naturally generate icons!
* What Archetypes are: Doges are a good example on your first steps on learning an archetype! Doges only buff each other and not other cards!
== Stats ==
Name: Beginner's Monoyellow	For the beginners out there!
Creator: Developers 	This was the original starter deck.
Deck Colors: Yellow 	This deck mainly uses yellow, the color of revel!
Deck Type: Aggro 	Aggro is one of the main types of a deck. An aggro deck kills the opponent as fast as possible!
Goldfish: 6-14 	Goldfish is the average turns it takes to win.
Consistency: 4.5/5 	Consistency is how often you'll get a good hand.
Complexity: 1/5 	A very easy deck to use!
Accessibility: 4/5 	One yellow legendary and a couple of yellow rares. It can be easily found in Exine or Revel packs.
Versatility: 3/5 	Versatility is how good it can be against other decks. Generally, its a good deck against other opponents and their decks.
Popularity: 4/5 	A lot of newbies go for monoyellow.
== Decklist ==
 Last updated 2015
FIGHTERS
TeeVee x4
Captain Doge x4
Shamrock Doge x4
Abraham Doge x4
Finland x4
Uncle Doge x4
Doge x3
Dextromer x3
Latchie x3
Toxic x2
Maelstronomer x2
Preston x2
Drager x1
== How to Play ==
Generally, when playing this deck, you should be smart about what you summon and what you discard (right clicking a card in your hand, to get an icon). When facing a big card, get a big card to deal with it if possible. When facing a swarm of fighters (lots of fighters), you should go with lots of fighters too.
Let's say you are one yellow icon short on playing a TeeVee that could turn the game around! Discard a card you'll probably won't use, such as a card with a large cost (Maelstronomer) or a very small fighter (Doge).
Your main goal is to go as fast as possible. Try not to reach late-game, (when you only a few cards left in your deck to use), as your power is diminished and a control deck would have the upper hand.
== How to Defeat ==
There are two simple weaknesses this deck has:
* Midrange: Midrange is when you play high-quality fighters (fighters with high health and/or power, possibly with a good effect), outclassing the fighters you have. While midrange is slow, if they get the chance of playing their cards, you'll need to be witty and try to avoid the obstacle. Otherwise, the big threats will bulldoze your army down.
* Late-game: Aggro is very bad at late-game, where their power is at their lowest point. This is because it doesn't have enough fighters to go as fast and with power, ultimately leading the aggro deck running itself out. This weakness is to avoided in aggro decks, especially in yellow decks, because your opponent will set-up their board.
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Category:Legacy Decks