Werebat Physiology

The power to use the abilities of a were-bat. Variation of Vampire Physiology, Werebeast Physiology, and Bat Physiology. Opposite to Batwere Physiology.
==Also Called==
*Bat Form
*Bat Transformation
*Camazotz
*Chiropteranthropy
*Chiropteranthrope Physiology
*Chiroptera Transformation
*Vampire-Dominant Hybrid Form (Underworld)
==Capabilities==
Users with this ability is either a werebat, a human or humanoid being with the ability to transform into a bat or an anthropomorphic bat-like creature, either purposely or after being placed under a curse/affliction as a result of either vampirism, a magic spell, a scientific experiment gone wrong, or a scratch/bite from a bat or another werebat. This transformation is often associated with vampires and vampire-like beings.
The user gains the traits of werebats, most obvious being ability to change into a bat or batlike creature with the natural characteristics inherent to both bats and humans (or vampires), including senses, stamina, agility, etc. In addition werebats are often attributed flight, echolocation, enhanced hearing, and may have them in lesser amount even when untransformed.
Other than this, details vary considerably: some are limited to single form which ranges from completely animal to man-bat (humanoid with batlike ears, leathery wings, claws and fangs); some can shift between human, man-bat (humanoid bat) and completely bat; while others are able to choose to what extent they want to change, including what parts. Their bat-form may be completely natural bat in form, a very large monstrous wolf, or even something directly from the darkest dredges of human fear of bats or mythological vampire/bat-like creatures. Sometimes the user's bat-form is actually its true body/appearance but can disguise itself as a human or humanoid creature.
==Applications==
*Bat Physiology/Vampire 
**Aerial Adaptation
**Atmospheric Adaptation
**Blood Consumption
***Blood Empowerment
**Claw Retraction
**Climbing/Wallcrawling
**Decelerated Aging 
**Disease Immunity (Blood-Based)
**Echolocation
**Fruit & Vegetable Empowerment
**Hibernation
**Painless Damage (via saliva)
**Peak Human/Enhanced/Supernatural Bite
**Peak Human/Enhanced/Supernatural Roar
**Wing Manifestation
***Wing Blades
*Conversion/Therianthropic Infection
*Lunar/Night Empowerment
**Feral Mind
**Lunar Mind
*Peak Human/Enhanced/Supernatural Condition
**Peak Human/Enhanced/Supernatural Body
***Peak Human/Enhanced/Supernatural Agility
***Peak Human/Enhanced/Supernatural Balance
***Peak Human/Enhanced/Supernatural Dexterity
***Peak Human/Enhanced/Supernatural Durability 
****Conditional Invulnerability/Selective Invulnerability
***Peak Human/Enhanced/Supernatural Endurance
***Peak Human/Enhanced/Supernatural Flexibility 
***Peak Human/Enhanced/Supernatural Health
***Peak Human/Enhanced/Supernatural Reflexes
***Peak Human/Enhanced/Supernatural Senses
****Peak Human/Enhanced/Supernatural Hearing
****Peak Human/Enhanced/Supernatural Smell
****Peak Human/Enhanced/Supernatural Vision
*****Night Vision
***Peak Human/Enhanced/Supernatural Speed
***Peak Human/Enhanced/Supernatural Stamina
***Peak Human/Enhanced/Supernatural Strength
***Regenerative Healing Factor
****Peak Human/Enhanced/Supernatural Regeneration
**Peak Human/Enhanced/Supernatural Mind
***Enhanced/Supernatural Instincts
****Predator Instinct
*****Peak Human/Enhanced/Supernatural Tracking
****Prey Instinct
*****Peak Human/Enhanced/Supernatural Stealth
*Weakness Immunity - May lack traditional vampire weaknesses and dependency for blood
**Alternative Sustenance - From blood only
**Bloodlust Suppression
**Daytime Walking
*Transformation/Conditional Transformation
*True Form
==Techniques==
*Bat Swarming
*Partial Transformation
*Aerial Combat Mastery
*Human Disguise
==Associations==
*Bat Physiology
*Curse Empowerment
*Mythical Bestiary
*Pseudo-Vampire Physiology
*Transcendent Werebeast Physiology
*Transcendent Werepire Physiology
*Transcendent Vampire Physiology
*True Vampire Physiology
*Werebeast Physiology
*Vaewolf Physiology
*Vaewolf Lord Physiology
*Vampire Physiology
*Vampire Lord Physiology
==Limitations==
*Were-Bats may be vulnerable to bullets of pure silver.
*Transformation may be painful.
*Transformation may be limited to nights, perhaps dependent on the lunar phase.
*May be unable to retain control to bestial urges.
*May have an insatiable appetite for fruit, blood, insects etc.
*May have the same weaknesses as vampires such as sunlight, garlic, stakes, silver, crosses etc.
==Known Users==
*Batman/Bruce Wayne (Batman: The Brave and The Bold); temporarily
*Chiropterans (Blood+)
*Dracula (Bram Stoker's Dracula 1992)
*Alucard (Castlevania series)
*Werebats (Castlevania: Order of Ecclesia)
*Bruce Wayne/Batman (Curse of the Cat-Woman)
*Kirk Langstrom/Man-Bat (DC Comics)
*Werebats (Dungeons and Dragons/Pathfinder/Forgotten Realms)
*Vampires (Folklore/Mythology)
*Aswang (Folklore/Mythology)
*Murcielago (Grimm)
*Werebats (Pathfinder)
*Marcus Corvinus (Underworld: Evolution)
*Vampires (Van Helsing)
* Camazotz (Werewolf: The Apocalypse)
==Gallery==
ManBat.jpg|Kirk Langstrom/Man-Bat (DC Comics)
Marishka.PNG|Marishka (Van Helsing), one of Dracula's brides.
Underworld - Evolution (2006) Marcus lands.gif|Marcus Corvinus (Underworld) in his hybrid transformation.
File:Camazotz (Bat-like Werebeasts).webp|Camazotz (Werewolf: The Apocalypse)
Category:Powers
Category:Therianthropic Physiology
Category:Vampiric Physiology
Category:Bat Physiology