Mu-Anseme'Ban Gha'Ghaban

==Kingdom of the Ghabanem==
The current King is Prebo I. 
Succession: Gorgo -> Habana I -> Habana II -> Prebo I 
The Kingdom is a multi-cultural, multi-specie agricultural state mainly straddling the river valley of the mighty Ban'Cenegh. It is Bordered by Kjeropan, Apilite, Tzitlasen, and Calai--among others. 
Basic Statistics
RITR	REDU	RGOV	RMOB	RINV	№ of cities	№ of armies
4 	9 	4 	4 	4 	3 	0
===Minority Populations===
=== Apilite ===
=== Gnollish ===
=== Doqnokkorian ===
=== Pastoral Kjeropani ===
=== Lkshik ===
==History==
=== Prehistory (??? - King's Mark 0) ===
The inland basins of the Ban'Cenegh-Prese River have been populated by humans for far longer than recorded history. There are no current indications about where they migrated from or how they travelled so far up river. The Ghabanem Royalty maintains various relics from at least several hundred years of semi-organized society along the river, during which many small towns and hamlets began to spring up wherever humans could cultivate land in the flood plains. 
Official relations and a marked increase in interaction between neighboring settlements only began to occur in the last 200 years or so. From which period many stone tablets with fealty marks and tax compliance trophies have been retained.
In the fifty years prior to the unification of the Ghabanem as a Kingdom, the Banchoq dynasty rose to a position of suzerainty over the nearby families and settlements due to their small, but elite band of warriors, the personal adventuring of many family members, and their relative fame throughout the region--which allowed them to act as benefactors, negotiators, and peacekeepers in many settlements where interpersonal and interfamilial rivalry was abundant.
The first head of the family associated with the rise of the Ghabanem Monarchy is Gorgo Banchoq. While Gorgo was never crowned king or recognized as such by the disparate towns of the Upper Ban'Cenegh-Prese he fought a short war against a league of many (relatively) Southern Ghabanem settlements where he won the Battle of Red River. This victory led to the Banchoq family becoming the unofficial overlords of most of the Ghabanem people, who began to pay yearly tributes to them in return for protection (although towns and other settlements maintained largely autonomous in the governance of their internal affairs).
<...>
=== Early History (King's Mark 0 - 19) ===
<...>
=== King's Mark 19 ===
<expansion>
=== King's Mark 20 ===
<expeditions>
<Female Advisor> (from Doqnokkar?)
=== King's Mark 21 ===
<expansion>
King's Mark 22
<expansion>
<currency>
King's Mark 23
<city>
<west fest>
King's Mark 24
<city>
=== National Inaction ===
=== King's Mark 34 ===
<Habanna II succeeded by Prebo>
=== King's Mark 36 ===
<assassination of the Doqnokkarian envoy>
<war with doqnokkar>
<reorganization of the military>
=== King's Mark 37 ===
<invasion by Doq>
<Doqnokkar religions syncretism>
<later, Sikerana religious syncretism>
=== King's Mark 38 ===
<occupation>
<vassalage to yonange>
<succession crisis>
<senate founded>
=== King's Mark 39 ===
<slave revolt>
=== King's Mark 40 ===
<assassination>
<civil war>
==Geography==
In the early Kingdom: 2,187,500km^2 (844,600mi^2)
Now: ???
In the early Kingdom: Approx. 1,000,00-2,200,000 pop.
Now: Approx. 8,000,000-15,000,000 pop.
=== Notable Places ===
<natural features>
<Anseme-Gha'Choba>
<Basene Hill>
<Port Ghosme>
<Preeb Town>
<Yebanemu>
<The Tooth>
=== Fauna ===
<Information about the cute animals>
<Prophecy Gar>
<Lizard-cow/grazer>
<Boghound>
<riverbull>
===Flora===
<Information about the cute CROPS>
<Hofle>
<king's flower>
==Languages==
=== Ghabanpres ===
=== Marks of Hate ===
Gnollish
Apilite
==Politics==
=== The Monarchy ===
=== The Watchers ===
=== The Senate ===
Senators
Pre Nabana
=== The Priesthood ===
=== The Guild of Assassins ===
==Religion and culture==
===Laws===
/ King's Mark 38 / ...
===Traditions===
===Religion Overview===
===Art===
<dyeing>
<frescoes>
<jewelry>
=== Cuisine ===
<nightsoup>
<pickled/smoked river eyes>
<river salt>
<fried fruit/vegetable dumplings>
== Meta Information (Probably Outdated lol) ==
=== Regional and Geographic Plans ===
Anseme Gabanga has always been conceived of as a river civilization. There are 4 four core provinces that really kind of epitomize the location of the culture as I imagine it (in green)--they consist of the Upper Ban'Cenegh-Prese (beeg river). 
The lower river (in black) is already colonized and I mean who knows where the game is going to go. But in RP, obviously the Kingdom is going to realize how important to trade that area is sooner rather than later. 
The areas in red are nice to have for map-painty, border go brrrrrr reasons, but other than settlement and an in-world lawless frontier I don't care too much about them.
*also, as of writing this 1/17/2022 the Apilite guy has left the project (I think). If that's the case, the culture he left behind seems pretty fun so id love to vassalize the nation at some point, but that's pretty speculative.
=== How I am trying to play this nation ===
Honestly, I hope I don't have too many problems with expansion. At maximum extents id control 13 provinces which would be a pretty stable medium sized nation on the Eastern Continent. I'm much more interested in building up the river with cities and engaging in trade. Likewise, I'm not really interested in war--Id like to make plenty of alliances and contain the Eastern Menace (so to speak lol), but I'm not too keen going on the offensive.
In RP, Habana II is a politically moderate King. He's got a lot of shit to deal with at home, so he isn't looking to be away for protracted periods of time. Likewise, he's looking to eventually expand into a breadbasket nation. With the Ghabanem's rich agricultural output, he hopes to build a stable and independent base of financing for the Royalty through exports and tariffs.
That is to say, I wanna play production-centric and defensively and pump goods and potentially armies into my local allies.
In terms of internal roleplaying, I hope to eventually create the image of a middling powerful kingdom plagued by internal political conflict and held together by a secret police and famous adventuring parties. Also, the culture and religion (barring later mechanics?) is probably always going to be internally querulous and polytheistic, with lots of inefficiency, self-indulgence, and a ponderous pace through life for the average Ghabanem tribal. Contrasted sharply with the wanderlust-stricken adventurers and gold-hungry mercenaries which are constantly coming and going. Itinerant priests are there too, preaching everywhere about their specific cult.
=== How to RP Ghabanem Tribespeople ===
<WIP>
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