Meta-Spell College

==Meta-Spell College==
Spell 	M	Prerequisites 	PC	EnchantmentEnergy 	Item 	Notes 	Book, Page
Bless 	Y	Magery 2 and 2 spells each from 10 colleges 	20	100/500/5000 	any 	[1] 	Magic p. 129
Catch Spell† 	Y	Magery 2, DX 12+, and Return Missile 	2 	300 (one spell) 1,200 (all spells)	Glove 	[3, 4] 	Magic p. 123
Charge Powerstone† 	Y	Magery 3, Powerstone, and Lend Energy 	12	3000 	gem 	Doubles Powerstone recharge rate
Any failure with spell destroys the item 	Magic p. 126/Classic: Grimoire p. 74
Conceal Magic 	Y	Detect Magic 	1 	100 to 500 	any 	[1] 	Magic p. 122, Thaumatology: Urban Magics
Counterspell 	Y	Magery 1 and spell being countered 	0 	500# 	any 	[1] 	Basic Set, p. 250; Magic p. 121
Curse 	Y	Magery 2 and 2 spells each from 10 colleges 	20	30/100/200 	any 	[1] 	Magic p. 129
Dispel Magic 	Y	Counterspell and at least 12 other spells 	13	NA 	NA 	NA 	Basic Set, p. 250; Magic p. 126
Dispel Spark† 	Y	Magery 3, Drain Mana, and Remove Aura 	 	 	 	 	Magic: Death Spells, p. 17
Displace Spell 	Y	Suspend Magic 	10	1,000 	J, S, W 	[3, 4] 	Magic p. 124, Thaumatology: Urban Magics
Drain Magery† 	Y	Magery 3 and Suspend Magery 	21	NA 	NA 	NA 	Magic p. 130
Drain Mana† 	Y	Dispel Magic and Suspend Mana 	14	NA 	NA 	NA 	Magic p. 127
Dread Curse† 	Y	Magery 3 and Curse 	 	 	 	 	Magic: Death Spells, p. 17
End Scene 	N	None 	0 	 	 	 	Pyramid 3/28: Thaumatology II, p. 37
False Aura 	Y	Conceal Magic and Aura 	5 	100/300 	any 	[1] 	Magic p. 122
Great Ward 	Y	Magery 2 and Ward 	1 	NA 	NA 	NA 	Magic p. 122
Hang Spell 	Y	Delay 	16	NA 	NA 	NA 	Magic p. 128; Pyramid 3/60: Dungeon Fantasy III, p. 6; Thaumatology: Urban Magics
Internalize Elixir 	Y	Magery 1, Detect Magic, and Know Recipie 	 	 	 	 	Pyramid 3/28: Thaumatology II, p. 10
Lend Spell 	Y	Magery 1, Lend Skill, and 1 spell each from 6 colleges 	11	1,000 	J, S, W 	[3, 4] 	Magic p. 126
Ley Buffer 	Y	Magery 1 and Ley Tap 	 	 	 	 	Thaumatology: Urban Magics, p. 20
Ley Line Creation 	Y	Seek Ley Line and Apportation 	 	 	 	 	Thaumatology: Urban Magics, p. 21
Ley Supply 	Y	Ley Tap and either Lend Energy or Minor Draw Power 	 	 	 	 	Thaumatology: Urban Magics, p. 20
Magic Resistance 	Y	Magery 1 and 1 spell each from 7 colleges 	7 	300 per point/200 per point 	W, S, Wep, J/any 	[2]#/item# 	Magic p. 123
Mana Storm† 	Y	Magery 4, Drain Mana, and Restore Man 	 	 	 	 	Magic: Artillery Spells p. 19-20
Mana Vortex 	Y	Magery 2, Lend Energy, Sense Danger, Sense Mana, and Secret Spell (Mana Vortex). 	 	 	 	 	Magic Styles: Dungeon Magic, p. 27; Thaumatology: Urban Magics
Maintain Spell† 	Y	Link 	17	NA 	NA 	NA 	Magic p. 128; Thaumatology: Urban Magics
Penetrating Spell 	Y	Delay and Find Weakness 	16	NA 	NA 	NA 	Magic p. 123
Pentagram 	Y	Spell Shield 	9 	10# 	area 	[1]# 	Magic p. 124; Thaumatology: Urban Magics
Preemptive Experience†	N	None 	0 	 	 	 	Pyramid 3/28: Thaumatology II, p. 37
Punishment Circle† 	Y	Magery 3 and either Pentagram or Repel Spirits 	 	 	 	 	Magic: Artillery Spells p. 19-20
Raise Cone of Power 	Y	Lend Energy and either Pentagram or Restore Mana 	 	 	 	 	GURPS Thaumatology, p. 52
Reflect 	Y	Ward 	1 	NA 	NA 	NA 	Magic p. 122; Thaumatology: Urban Magics
Remove Aura 	Y	Dispel Magic and Aura 	14	300/1,500 	J, S, W/C, J 	[3T, 4]/[1] 	Magic p. 127
Remove Curse 	Y	Magery 2 and 1 spell from each of 15 colleges 	15	NA 	NA 	NA 	Magic p. 126; Thaumatology: Urban Magics
Restore Mana† 	Y	Dispel Magic and Suspend Mana 	14	NA 	NA 	NA 	Magic p. 128; Thaumatology: Urban Magics
Scryfool 	Y	Magery 2, Sense Observation, and Simple Illusion 	3 	300/1,000 	J, S, W/pair of items	[2]/[1] 	Magic p. 123; Classic: Grimoire p 74
Scryguard 	Y	Magery 1 	0 	500# 	Any 	[1, Scryguard enchantment hides the item it is cast on, not the wearer or bearer]	GURPS Fantasy, p. 170; Thaumatology: Urban Magics
Scrywall 	Y	Scryguard 	1 	200 per ft^3#/300 per yd radius 	Container/Rug or Area	[1] 	Magic p. 122; Thaumatology: Urban Magics, p. 33
Seek Magic 	Y	Detect Magic 	1 	1,200 	J, S, W 	[3] 	Magic p. 102
Self-Destruct 	Y	Magery 1 and at least one spell from each of 10 different colleges or from Fire, Meta-Spells, Necromantic College possibly including Explode 	10	 	 	 	Magic: Artillery Spells p. 23
Sovereign Countermagic	Y	Magery 3, Analyze Magic, Dispel Magic, and Secret Spell (Sovereign CountermagicThaumatology: Urban Magics. 	 	 	 	 	Magic Styles: Dungeon Magic, p. 28
Sovereign Ward 	Y	Magery 3, Dispel Magic, Ward, and Secret Spell (Sovereign WardThaumatology: Urban Magics. 	 	 	 	 	Magic Styles: Dungeon Magic, p. 28
Spell Shield 	Y	Magery 2, Scryguard, and Magic Resistance 	8 	250 per ft^3#/400 per yd radius 	Con/Rug or area 	[1] 	Magic p. 124
Spell Wall 	Y	Spell Shield 	9 	100 x cost 	area 	[1] 	Magic p. 124; Thaumatology: Urban Magics
Spellguard† 	Y	Dispel Magic 	14	500/100 x cost 	J, S, W 	[3, 4]/[1] 	Magic p. 127; Thaumatology: Urban Magics
Steal Spell† 	Y	Lend Spell and Great Ward 	13	NA 	NA 	NA 	Magic p. 127
Suspend Curse 	Y	Magery 1 and 1 spell each from 12 colleges 	12	NA 	NA 	NA 	Magic p. 125
Suspend Magery† 	Y	Magery 2 and 2 spells each from 10 colleges 	20	2,200 	C, J 	[1] 	Magic p. 130
Suspend Magic 	Y	Suspend Spell and 8 other spells 	8 	1,500 	J, S, W 	[3, 4] 	Magic p. 123
Suspend Mana† 	Y	Suspend Magic and 1 spell each from 10 colleges 	10	NA 	NA 	NA 	Magic p. 125
Suspend Spell 	Y	Magery 1 	0 	500 	J, S, W 	[3, 4] 	Magic p. 121; Thaumatology: Urban Magics
Telecast† 	Y	Magery 3, Teleport, Wizard Eye, and 1 spell each from 10 colleges 	12	1,900 	carved eyeball 	[3, 4] 	Magic p. 128
Thaumatomancy (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 12
Throw Spell† 	Y	Delay and Catch Spell 	16	2,500 	MW 	same as missle spell 	Magic p. 128
Use Item (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 12-13
Void Bolt 	Y	Magery 4, 4 Essential element spells of different colleges, and 4 missile spells, 1 from each of the Essential element spells taken as prerequisites	 	 	 	 	Pyramid 3/25: Epic Magic, p. 19
Ward 	Y	Magery 1 	0 	NA 	NA 	NA 	Magic p. 122; Thaumatology: Urban Magics
==Linking==
Spell 	M	Prerequisites 	PC	EnchantmentEnergy	Item	Notes 	Book, Page
Delay 	Y	Magery 3 and 15 spells	15	NA 	NA 	NA 	Magic p. 130; Pyramid 3/60: Dungeon Fantasy III, p. 6
Link 	Y	Delay 	16	Any 	200 	Special	Magic p. 131; Pyramid 3/60: Dungeon Fantasy III, p. 6; Thaumatology: Urban Magics
Reflex	Y	Delay and Ward 	17	NA 	NA 	NA 	Magic p. 132; Pyramid 3/60: Dungeon Fantasy III, p. 6
==Special Notes==
Category:Colleges
Category:Magic Items