A Collaborative Effort

an adventure starring Arethor, Qigiq, and Sadie. 
==Setting==
* Albien
* Silverwood Haven
* The Thirsty Tree
* Hush
* Discardia
* Open Vale
==Blurb (Short Episode Description)==
After a harrowing welcome to Silverwood Haven, Arethor, Qigiq, and Sadie embark on a quest seeking The Alchemist for… something. This episode uses v1.4 playtest rules for the Daggerheart game system.
==Non Player Characters==
*Guardian Gwendolyn: Hired the Firbreathing Kittens to find some artifacts that had gone missing but instead hired them to get a message to Hush.
*Damian Frack: A Dragon Knight from Discardia and KOed by the Firebreathing Kittens in Silverwood Haven.
*Chrystalis Shatterhand: An enslaved Ice Dragon ridden by Damian Frack. Fled after Frack was knocked off of her.
*Champion Tarlah of the Thunderclap Clan: Arrived to assist with the defense of Silverwood Haven.
*Hop Cottonbottom: An attorney living in Hush.
*Halcyon One: offered to play a game with the Firebreathing Kittens in Hush and gave them directions to The Thirsty Tree.
*Lloyd Tentaclebottom: the octopus that had wanted into this reality.
*The Alchemist of Hush: Powerful mage defending Hush and loves alcohol. The Firebreathing Kittens guarded her as she purified the seeing stone so she could use it to tell the other vigilants about the attack.
*Greg The Kite Flier: Sadie brought him into this reality to trip Hortense Vyze.
*Hortense Vyze: the person whose face appeared on the tablet on the Segway. 
*Acnev Cugel: Mysterious Necromancer with Hortense Vyze.
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==Plot Summary==
The Adventure started with Sadie, Arethor and Qigiq being transported to the Silverhood Haven in the Albion region by Guardian Gwendolin to recover missing artifacts. Just as they arrived the Vigil Hall was being destroyed and the town was being beset by Dragon Knights from Discordia.
The heroes tried to respond immediately. Qigiq had Fluff get people out of there and shot an arrow at the knight. Sadie had some recollection of dragon riders and was hampered by her own emotion but summoned rats to eat at the riders saddle. Arethor turned his attention of the Ice drake bringing magical words to the dragons vulnerability.
Qigiq tried a nother arrow, but Arethor put the weight of his own magical words into the knight dispatching it.
The dragon, now uncontrolled used it icy breath and its cold powers to truly assail everyone near by before leaving. Sadie came to the rescue by teleporting the team out from danger into the burning inn. 
As the adventurer’s climbed from the wreckage of the inn, they met Champion Tarlah and his Orcish Worg riders, whom Arethor convinced to go and fight the remaining dragon riders.
The adventurers spend some time rescuing people from the destroyed buildings, and it is estimated that twenty percent of the town perished. The group reconnects with Guardian Gwendolyn. They learn a bit about the conflict and are told that they need to go to the nearby town of Hush and  connect with The Alchemist of Hush who is in possession of a Seeing stone, which can be used to connect the confederation members to mount a defense.
Sadie Summons a herd of Chocobo, which Qigiq trains to carry messages as a failsafe if the alchemist, or the stone doesn't work.
As the group nears the town, the group learns that something arcane protects the town. The Adventurer’s enter the town and meet a robot named Halcion, whom likes to play card games. They learn that the Alchemist is in the inn in the center of the town. 
  In the center of the town they find the Inn that is a giant twisting tree with multiple floors upon entering the end they find they have to give up their shoes,the Inn smells of feet, has a perpetual stew, and has carpets to ease in the comfort of the visitors.
They meet Hop, someone from Arethor’s past. They find out that Hop has become a lawyer and has set up her own practice here. 
They go to the third floor and meet The Alchemist. The Alchemist seems to have a percent for  drinking alcohol and begins with a bottle of wine and eventually taking a fifth of whiskey from Qigiq. 
In the ensuing conversation they find out that the sending stone is not working and that there is an evil force that is corrupting the magic of The Alchemist. The Alchemist needs to perform a ritual and is concerned she will get attacked during the ritual. 
The adventurers decide to help. They go to the clearing where Qigiq and Fluff go on patrol. Sadie and Arethor are close to The Alchemist. Almost immediately skeletons rise up from the ground to which Sadie time locks them so they cannot move. Some Necromancer and a Segway approach from far. In the ensuing battle Qigiq makes use of his bow, Arethos makes use of his magic. Sadie makes use of summoned creatures. Together they fight off the Necromancer and his Segway.  The ritual completes and the Sending Stone clears. Word goes out to the different areas. The mission was complete though there was some question whether there was still room to search for the artifacts that originally had caused the mission to be joined.
Category:Episodes