Tribal Village (Civ6)

Tribal Villages (also known as goody huts) are inhabited by non-civilized natives who, unlike Barbarians, are friendly to civilizations. They utilize the same mechanics as Ancient Ruins in Civilization V - the first civilization whose unit enters their tile receives some kind of bonus. The village is removed from the game immediately afterwards, meaning that this is a one-time bonus which will only be given to the first civilization to find and "activate" the village. Tribal Villages spawn randomly across the map at the start of a game. Recon units gain +5 XP when activating a tribal village. Sumerians get a Tribal Village reward every time they capture a Barbarian Outpost.
If the Secret Societies game mode is enabled, discovering a Tribal Village has a chance to reveal the Voidsingers.
There are 7 types of Tribal Villages: Culture, Gold, Faith, Military, Science, Survivors, and Diplomacy. Each type has the same probability of popping up. When a village's type is determined, then the bonus type is drawn with probabilities given in the table below.
Bonuses vary wildly, and some of them depend on which turn the game is currently in. In other words, the most powerful bonuses only become available at later stages of the game ( Turn 40+). Below is a list of known bonuses bestowed by Tribal Villages:
Tribal Village type 	Bonus 	Min. Turn	Probability	Effect
Gold 	gift (minor) 	0 	55% 	Receive a gift of 40 from the villagers.
Gold 	gift (medium) 	20 	30% 	Receive a gift of 75 from the villagers.
Gold 	gift (major) 	40 	15% 	Receive a gift of 120 from the villagers.
Culture 	Civic boost (minor) 	0 	55% 	Villagers share the secrets of their well-ordered society: Receive 1 .
Culture 	Civic boost (major) 	30 	30% 	Villagers share the secrets of their well-ordered society: Receive 2 s.
Culture 	Relic 	0 	15% 	Villagers give you their sacred Relic.
Faith 	boost (minor) 	20 	55% 	Villagers pray for you: Receive 20 .
Faith 	boost (medium) 	40 	30% 	Villagers pray for you: Receive 60 .
Faith 	boost (major) 	60 	15% 	Villagers pray for you: Receive 100 .
Science 	Tech boost (minor) 	0 	55% 	Villagers share their technological secrets: Receive 1 .
Science 	Tech boost (major) 	30 	30% 	Villagers share their technological secrets: Receive 2 s.
Science 	Free Technology 	50 	15% 	Villagers share their technological secrets: Receive 1 free technology.
Diplomacy 	Diplomacy boost (minor)	30 	45% 	Villagers spread the fame of your civilization: Receive 20 .
Diplomacy 	Free 	0 	40% 	Villagers help you contact nearby city-state: Receive 1 .
Diplomacy 	Diplomacy boost (major)	30 	15% 	Villagers share their government secrets: Receive 1 Governor Title.
Military 	Free Recon unit 	0 	35% 	A Scout unit from the village joins you. You gain the strongest Recon unit you have unlocked. (If you have researched Plastics, you gain a Spec Ops unit.)
Military 	Healing 	0 	25% 	The villagers Heal the wounds of the unit which activated the village (if it was wounded).
Military 	Free resource 	0 	20% 	Receive from the villagers 20 units of the most advanced Strategic resource you've uncovered.
Military 	Experience boost 	0 	20% 	Villagers train your men: Get an XP boost for the military unit which activated the village.
MilitaryThese results are listed in the game files but are impossible to trigger in game without mods.	Unit upgrade 	0 	0% 	Your unit has been upgraded.
Survivors 	Additional population 	0 	40% 	Survivors decide to join you: Receive a free Citizen in your nearest city.
Survivors 	Free Builder 	0 	35% 	A Builder unit from the village comes to work for you.
Survivors 	Free Trader 	15 	25% 	A Trader unit from the village comes to work for you.
Survivors 	Free Settler 	0 	0% 	A Settler unit from the village joins you.
== Civilopedia entry ==
Tribal villages were where the unwashed, uncivilized lived. Out beyond the pale. When explorers from “civilized” places arrived in these villages, the natives often greeted them with open arms, gifts, information, awe and respect. Tribal villages were distinguished from civilized settlements by a number of factors – their faiths tended to be experiential, their government local, their economies barter-based, their laws commonsensical, their organizations cooperative (rather than competitive), their social structures straightforward, their families extended, and their culture practical. In fact, some of these tribal villages evolved into cities, where none of that primitivism survived.
== See also ==
* Tribal Village in other games
Category:Game concepts (Civ6)