Temporary Enhancements

found on Powers 172
per Psi Techniques:
:always add enhancements if possible, instead of removing limitations. For example, an ability that has Short-Range 1 as an inherent limitation could not use a -1 psi technique to remove it. It would have to use a -5 psi technique to add Long-Range 1. This is not always efficient – so be it!
==reduced fatigue==
http://www.sjgames.com/pyramid/sample.html?id=5782
:Another common option is a reduction to the FP cost to use the power's abilities under the right conditions. This lowers all FP expenditures for any reason: regular use, extra effort, stunts, and anything else the GM comes up with.
==see also==
*Getting Really Tricky to boost -1 per +10% to -1 per +20% you need only halve the level of the base advantage.
**Differential Effect / Weakened Without Preparation / Half Damage Without Grapple
Category:Enhancements