Spawning

==Overview==
Phenomenon 10 is the generally accepted reason and explanation for the existence of entities. Coined from pop culture, 'spawning' refers to the sudden appearance of an entity due to an instance of computer code. In the Backrooms, entities tend to appear at non-Euclidean levels suddenly or can appear in controlled areas of geometrically Euclidean sections. Certain species of entities cannot reproduce, yet more and more instances appear far beyond observed populations.
Phenomenon 10 explains that, for an unknown reason, the Backrooms may recreate identical instances of entities in non-Euclidean levels, which can then leak into other levels. Some theorise that in the overlapping Euclidean space, entities may find themselves entangled within, and when the space rips apart again, the entity becomes two separate beings. However, some entities are inexplicably prone to splitting into four or more copies whenever this happens. Such entities are not limited to but include Partygoers Not SFV victims nor the virus itself., Smilers Although they inhabit more geometrically Euclidean space, four instances were found with identical wounds., Skin-Stealers, and Aranea Membri. While rare, some entities that can reproduce, such as Deathmoths and Hounds are also known to be affected by this phenomenon.
An incredibly atypical anomaly amongst spawned entities is a defect. Defects are typically found to negatively impact the spawned entity, but on rare occasions, they can greatly benefit the entity. Some common defects are an additional or lack of a limb(s), facial imperfections, and marred biological functions such as breathing, sight, and digestion. Now, certain mutations can almost create stronger and more resilient entities. Of the entities that can reproduce, none can reproduce if they have a defect for an unknown reason.
However, spawning refers to the appearance of these entities. Due to the nature of non-Euclidean levels, the space warps to proximity While it does warp somewhat when not close to a wanderer. of wanderers, so these wrinkles in space-time can bring one of these mirrored entities to a wanderer. Spawning occurs strictly at non-Euclidean levels; entities are already present and hunt at euclidean levels.
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Category:Phenomena