Kirby's Dream Course: Lucky Stars

is the long-awaited sequel to the SNES's Kirby's Dream Course. This golf-themed Kirby game, released for the Nintendo Switch, features the titular pink puffball on a quest to save all the stars in the sky! The core gameplay has been significantly expanded upon, with a massive focus on multiplayer.
==Gameplay==
Lucky Stars remains faithful to its predecessor when it comes to gameplay. Your goal is to launch Kirby into enemies, who will then transform into for Kirby to collect.
With Kirby acting like a bouncy, adorable golf ball, you've got a few options for launching him. You can him in order to roll along the ground, or to send Kirby flying into the air! There's also several advanced techniques, but we won't get into that. New to this version is the ability to your shots using the Joycon's .
Once you collect a Star, it'll turn pink - or whatever colour you are! Of course, by no means does this mean you're safe. In multiplayer, or certain levels in singleplayer, your Stars can be ! They'll become your rival's colour, so reclaim them if you can! Once all Stars but one have been claimed, the final enemy will transform into the . Get in there, and you'll nab yourself !
When you run into certain enemies, they might give you an . This is a helpful skill that'll give you a unique power to help you get through the course with ease. But if you fall off the course, you'll lose your ability, and some of your . You use up a cherry every time you take a shot, and you'll have to nap for a turn if you lose them all!
==Multiplayer==
Hand your Joycons out, and play together with ! And, hey! If you can't meet up, why not try ?
Multiplayer has two main modes, with the main one being . In this mode, you'll take turns shooting your Kirby to get Stars! You'll want to take full advantage of here, because the winner is whoever has the most Stars at the end of the round!
Your alternative is , in which you're both playing at the same time! Things get very intense very quickly, as you race to collect more Stars than your opponents. You'll have to wait until you to hit your Kirby - unless you have a . Also unique to this mode are , where you team up to take on singleplayer bosses.
==Kirby==
			
===Guest Stars===
	Meta Knight holds a mix of the Tornado ability and the Parasol ability. While on land, pressing the ability button will cause Meta Knight to spin, gaining momentum and being able to be slightly controlled. While airborne, Meta Knight will outstretch his cape in order to make a precise landing, or go further than usual.
	King Dedede holds a mix of the Stone ability and Ice ability. By pressing the ability button while on land, King Dedede will belly slide, making him all slippery. In the air, the ability button will cause Dedede to drop to the ground with his hammer.
	Marx holds a version of the UFO ability. By pressing the ability button, Marx will grow his wings and have temporary control of his movement. However, this has a 3 turn cooldown.
	Waddle Dee holds a mix of the Hi-Jump ability and Needle ability. By pressing the ability button, he will jump into the air. By pressing the bounce/roll button, Waddle Dee will stick his spear into the ground or wall, keeping him in place.
==Courses==
Fairwoods 	Fairwoods 	Fairwoods
Course 	Description 	Par
Green Greens 	Just a simple course to get you used to the basics of the game. It's mostly straight, with a few bunkers near the start, and a slope that you'll need to launch Kirby up. 	14
Fruity Fields 	Fruity Fields introduces you to Abilities, with the Fire and Parasol abilities. Both of these are immensely helpful for making your way over the gap in this level. 	16
Cherry Pit 	This course is littered with Cherries, which will fill up your cherry meter once you pick one up. 	12
Starskipper Pond 	The enemies here are on lilypads! Make good use of these two abilities, and you'll be able to breeze through this course.. 	10
Block Chip 	The enemies in this level are on small platforms on top of a chasm. You'll need to get used to aiming and using your abilities properly. 	20
VS.Whispy Woods 	Your first boss battle! Whispy will drop large apples onto the course, which will damage you if you get hit by them. However, you can break them to gain an extra Cherry. In order to defeat your first boss, you'll have to chip Kirby into Whispy's eyes or mouth.	Your first boss battle! Whispy will drop large apples onto the course, which will damage you if you get hit by them. However, you can break them to gain an extra Cherry. In order to defeat your first boss, you'll have to chip Kirby into Whispy's eyes or mouth.
Caddy Castle 	Caddy Castle 	Caddy Castle
Course 	Description 	Par
Ravaged Ramps 	This level uses tons of ramps to launch Kirby in and out of the castle. Make good use of the Wheel and Hi-Jump abilities! 	7
Rooftup Rumble 	Full of slopes and blockades, this level takes place on a rooftop. There's nothing too difficult about it, except for the Waddle Dee trying to steal your Stars! 	15
Clear Shot Corridor	Oddly enough, this course has no enemies; just a single hole at the end of the corridor! You'll need to have honed your shooting skills up to this point to make this shot. 	3
Three Towers 	This course involves stars scattered across a series of three towers, which are connected by dash panels. 	9
===Special Courses===
Hole in One Courses	Hole in One Courses	Hole in One Courses
Course 	Description 	Par
Ability Courses 	Ability Courses 	Ability Courses
Course 	Description 	Par
===Guest Courses===
Meta Nightlight	Meta Nightlight	Meta Nightlight
Course 	Description 	Par
==Copy Abilities==
Fire 	Stone 	Parasol 	Ice
At the press of a button, transform into a blazing fireball that shoots over gaps. 	Allows you to transform into a rock, instantly grounding you. 	Gives you a parasol, which can be used to glide for a while. 	Kirby can freeze himself, turning all slippy and slidey!
Tornado 	Needle 	Wheel 	Hi-Jump
Transforms Kirby into a twisting whirlwind, giving him extra momentum and slight control.	Gives you the ability to stick out some needles, sticking you in place. 	Turn yourself into a wheel, and dash forward. Just watch out for ramps! 	Take a leap into the air to further your jump, or just gain some extra momentum.
 	UFO 	Hammer 	
 	Grants you temporary control of Kirby, though the controls are random every time! 1-Time use.	Exclusive to Frantic Course. By using this ability, you can launch yourself before you even stop rolling!	
==Trivia==
*The creation of this article was heavily inspired by the Game Grumps' playthrough of Grumps Dream Course, a Kirby's Dream Course mod/expansion created for the pair
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Category:Kirby Games
Category:Spin-offs
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