Steal advance (CTP1)

Spies and s can target a city to steal an from another Civilization. A Spy has a 50% chance of success along with a 50% chance of being caught and killed if the attempt fails. A Cyber Ninja carries a 50% chance of success as well as a lesser, 25% chance of being caught and killed should her attempt fail. Additionally, both units can try to steal a specific advance, however, their chances of success decrease should they attempt this option. This action costs 2,000 . 
==Great Library entry==
One common goal of Spies has been to steal secret technological advances. For example, during the Cold War in order to catch up in the arms race, the Soviets employed spies to steal research from American scientists. However, the act of stealing technology did not limit itself to an international level, or even to military technology. In 2312 Aeorosea Tronics Corporation sued a competitor for developing a product using Aeorosea's secret technology. A full investigation revealed that Aeorosea's Chief Technology Officer had leaked the blueprints for the technology as ransom for his abducted spouse. The competitor's president and the CTO of Aeorosea were indicted.
Category:Game concepts (CTP1)