Consume Soul

== DETAILS ==
School necromancy [soul]; Level sorcerer/wizard 5; Prereq Greater Spell Focus: Necromancy
=== CASTING ===
Casting Time 1 standard action
Components V, S
=== EFFECT ===
Range touch
Targets creature touched
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes (creature must be willing)
== DESCRIPTION ==
A touch from your hand, which glows with a dark miasma, consumes the fading life force of the target in order to cure up to 10d8 points of damage + 1 point per caster level (maximum +25). The target chooses how many 1d8 dice are rolled, spending 1 soul portion per every die.
Unlike other spells that heal damage, consume soul can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature’s hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. (This does not cause the creature to lose 1 permanent point of constitution.) Each round after that, for as many rounds as soul portions were spent, the creature must succeed on a fortitude save or take 1 level drain.
If the creature’s hit point total is at a negative amount equal to or greater than its Constitution score, the creature’s soul is utterly consumed and it cannot be brought back to life except through a miracle or true resurrection spell.
Creatures slain by death effects cannot be saved by consume soul.
This spell can only be used on a willing creature, and has no effect if the creature is unwilling. Unconscious or otherwise disabled creatures may still negate the spell if they choose.
Category:World
Category:Custom
Category:Spell