Jumpscares

Jumpscares are a feature that a player can enable through the settings of the main menu in nico's nextbots. If you are easily scared or have epilepsy, then it is recommended to disable this feature, and click off this page. 
==Mechanism==
The Jumpscare feature triggers a sequence in which, if you get killed by a Nextbot, an image of the Nextbot by which you were killed will aggressively shake and flash on your screen with a loud noise accompanying it. The purpose of this is to scare the player as a punishment for being killed. After this, the Nextbot’s image will change color to red and freeze in place. The background will also turn light red, but it will quickly fade to grayscale. Subsequently, the game displays the Death Screen, featuring a randomized Death Message at the top, along with details about the method of death and the specific Nextbot to which the player died. Players are also presented with a respawn button (which can be triggered using the Space key) and an optional option to save their previous score before their demise, accessible for a fee of 50 Robux.
=Gallery=
Below is a total list of all of the current/unconfirmed/joke nextbots featured in the game, and their jumpscares in their respective maps.
==Jumpscares==
<tabber>
|-|nn_voxel=
File:The m jumpscare.gif|HEROBRINE!!!!'s jumpscare
|-|nn_airport=
|-|nn_mall=
|-|nn_russia=
|-|nn_outpost=
File:cardboard_jumpscare.gif|cardboard's jumpscare
File:cryingnoob_jumpscare.gif|crying noob's jumpscare
File:drip_jumpscare.gif|drip's jumpscare
File:egg_jumpscare.gif|egg's jumpscare
File:executable_jumpscare.gif|executable's jumpscare
File:heavyapose_jumpscare.gif|heavy a-pose's jumpscare
File:linkedsword_jumpscare.gif|linked sword's jumpscare
File:mulch_jumpscare.gif|mulch's jumpscare
File:realdog_jumpscare.gif|real dog's jumpscare
File:sillycat_jumpscare.gif|silly cat's jumpscare
File:theboiledone_jumpscare.gif|the boiled one's jumpscare
|-|nn_port=
File:LolhooJumpscare.gif|LOLHOO's jumpscare
File:Bodyswap j.gif|bodyswap's jumpscare
File:Boingjump.gif|boioioioioing's jumpscare
File:DreamJumpscare.gif|dream's jumpscare
File:Glaggleland Massacre.gif|enphoso's jumpscare
File:FrogJumpscare.gif|frog's jumpscare
File:GravityJump.gif|gravity coil's jumpscare
File:Liminaloogabooga.gif|liminesque's jumpscare
File:SpeedCoilJumpscare.gif|speed coil's jumpscare
File:Subspace jump.gif|subspace tripmine's jumpscare
File:Tacojump.gif|taco's jumpscare
File:Unpleasant jumpscare.gif|unpleasant gradient's jumpscare
File:Yippeejump.gif|yippee's jumpscare
|-|nn_tunnels=
|-|nn_backrooms=
|-|nn_hotel=
|-|nn_poolrooms=
|-|nn_dreammaze=
|-|Events=
|-|Private Server Exclusive=
|-|Arcade Mode Exclusive=
|-|Entities (exclusive)=
</tabber>
===Audio===
 
The Boom Jumpscare Sound.
The jumpscare sound originates from this video.
==Trivia==
*In older versions of nico's nextbots, the shaking of the Jumpscares was much slower than the Jumpscares of now. This was also a feature, not the player themself lagging. But, if the player lags, the Jumpscare shaking would've been 0.5 times slower.
* All jumpscares (except for nextbots that used the Scary Tic Tac Toe sound, aheno for example) would have the bot jump at your screen, and the audio continue playing. This was changed when nn_dreammaze was added.
* Formerly, the shaking and flashing portion of a jumpscare lasted exactly 1 second. 
**However, every nextbot now has a different duration of its Jumpscare shaking and flashing depending on how long the Jumpscare audio file is, although this might be a bug.
*** Considering how long this "bug" has been in the game for, it's most likely intentional.
*richard boderman's jumpscare is the only jumpscare which ends with a white flash, instead of a red flash fading out which can be seen with all of the other nextbots.
*In the Outbreak Update, every nextbot had its jumpscare image brightened and a few new nextbots such as jeff, local and angry munci had unique jumpscares. Specifically, in these jumpscares, instead of depicting an image of the nextbot shaking and flashing, your screen would turn black and then a still image of the nextbot that killed you would appear in the middle of your screen and blink for 3 seconds.
* As of the Anniversary Update, every nextbot's jumpscare will be cut off to around 3/4 seconds with the jumpscare sound fading out if the jumpscare sound is too long.
*When the legacy version of the game was added in the Anniversary Update, the jumpscares were the old jumpscares that only lasted for 1 second (Jumpscare Shake only has 1 second but actually, the Jumpscare Audio lasts 1.3 seconds but the Jumpscare Audio is cut off by 0.3 seconds) as the main game has jumpscares that last based on how long the audio is. This is a sign that this was probably intentional.
*This bug could have been intentional because (remember this may not be true, this is just what players may think happened) when the jumpscares were 1 second long, the devs were working on changing how long jumpscares last based on how long the jumpscare audio is. However, the jumpscares broke and they'd instead jump on your screen instead of shaking. A while later, this was fixed. This is most likely the reason as to why the jumpscares look broken, but it now seems intentional.
==Navigations==
Category:Features
Category:Browse