Patch Notes v0-5-1455

==Founders Pack Virtual Items==
*Commander LGVs now available! Deploy your LGV through the call-down menu.
*Merch pets now available for those that purchased Founders Packs at PAX or completed the online Crystite Challenge. Access your Merch through the calldown menu.
*Founders Tiki Masks are now available, equip them via the New You!
*Founders decals are now available! Access and apply your decals through the Paint Shop in the Garage.
*Army Name/Tag reservation as well as Tiki Mask gift codes for friends are available at the Founders website.
==Game Changes==
===General===
*Items such as flashlights for other characters and flares are now visible on all quality settings
===Open World===
*Increased the base XP reward of Chosen Assaults (50 XP), Melded Hissers (50 XP), Siegebreakers (150 XP) and Juggernauts (150 XP)
*Removed dialogue from SIN uplink mission for The Shiv
===PvP Maps===
*Modified the spawn room forcefields on The Rig - once you leave the spawn room you cannot enter again (matches Sunken Harbor forcefield behavior)
==Balance Changes==
===General===
*Reduced Tier 1 Defense Plating to 2.5% damage reduction
*Reduced Tier 2 Defense Plating to 5% damage reduction
===Biotech===
*Reduced the base coodown of Healing Ball from 35 seconds to 15 seconds
*Healing Ball no longer self-heals the Biotech unless it also hits a friendly target
**The Biotech does not have to be in range of the splash to receive the healback
*Reduced the base Tier 1 Healing Wave cooldown to 20 seconds
*Reduced the base Tier 2 Healing Wave cooldown to 15 seconds
===Recon===
*Increased Satchel Charge's projectile speed
*Added a 500ms delay to Satchel Charge's ability to be detonated
===Engineer===
*Multi Turret: Engineers now store up to 3 turrets and can deploy them back to back until they are out of turrets
** NOTE: Each turret is replenished in 30 second intervals. The UI does not currently reflect this properly.
==UI Changes==
*Players will receive a notification if a "friend" declines a friend invite
*Interface placement options are now compatible with 3 monitor mode or stretched windowed mode
*Added vehicle UI to display vehicle health, speed, rpm and gear information
*Resource Monitor got reworked to show a cumulating recent change number, it will now be on by default in auto collapsing mode
*The loot messages in chat will now be off by default
==Bug Fixes==
===General===
*Fixed an issue where weapons would twitch in iron sights view
*Fixed an issue where a player would sometimes lose their weapon after being revived following a duel loss
*Fixed an issue where during the swap weapon animation would play, weapons would appear behind the player's back
===Open World===
*Fixed a few issues with thumpers that were causing unintended and irregular creature / Chosen spawns
*Improved and Advanced thumpers use the correct thump durations
*Moved Sigu's Sanctuary and Biosphere Research Facility uplink mission waypoints to their proper locations
*Fixed issues causing placement problems when placing watchtower reactors
*Fixed various prop and terrain issues (Open World & PvP maps)
===UI===
*End of match progress screen should now display the correct amount of XP earned in the match
===Battleframe Abilities===
*Fixed the Omnidyne-M Shockwave ability for Firecat (it now has the proper cooldown reduction)
*Fixed an issue causing Boomerang Shot to hit a target multiple times when passing through them
*Fixed the display name of Quick Deploy Forcefield
*Fixed an issue where Satchel Charge would detonate multiple times
*Fixed an issue with Satchel Charge's cooldown
Patch should be live soon, we are in the process of fixing something server-side.
Category:Patch Notes