Humvee (Generals)

The High Mobility Multipurpose Wheeled Vehicle, known colloquially as the Humvee, was a lightly-armored United States infantry transport and scout vehicle. It was also deployed by the United Nations for humanitarian aid missions.
==Background==
First deployed in the 1990s, the Humvee remained one of the most reliable and versatile assets in the United States Army's ground forces by the time of the GLA Conflict. They were commonly employed from the very beginning of the conflict. Similarly, they retain their usefulness throughout skirmish matches as well, even into the late game.
== Game Unit ==
These flexible vehicles were armed with a basic anti-personnel machine gun, and could be affixed with a more powerful anti-armor and anti-aircraft TOW missile, giving them an anti-armor and a basic anti-aircraft capability. Humvees could carry five infantrymen and were equipped with fire ports, allowing them to engage enemies from within.
The Humvee resembled the Global Liberation Army's Technical, and served in the same scouting and infantry transport role. While they were slightly slower than their GLA counterparts, Humvees were more flexible and when upgraded and fully crewed they were quite capable of direct combat, even against heavy tanks to a limited degree. 
The Humvee's chassis also proved itself to be light but sturdy enough to form the basis of other American vehicles, most notably the Ambulance and the advanced Avenger.
==Usage==
=== Strategy ===
Humvees are lightly armored but reasonably fast and inexpensive units. Their speed allows them to dodge enemies that they could not overpower, such as tanks. Their five fire-capable transport slots also gave the vehicle a unique flexibility. With the proper management and loaded with troops, even a small force of Humvees could pose a significant threat to most enemies, whether infantry or vehicle, ground or air.
Humvees could supplement their standard machine gun with a TOW Missile launcher, which was capable of engaging aircraft as well as tanks. The missile's explosive nature means that, unlike most other missiles, they deal considerable damage to infantry through splash damage. 
Though the Humvee is designed for anti-infantry combat, once upgraded with a TOW Missile and loaded with Missile Defenders it becomes quite lethal to armor. Combining the latter's long range and the Humvee's speed allows them to kite and wear down slower enemy units, and their capabilities were further increased by the Search and Destroy battle plan from the Strategy Center. This speed also allows them to interdict reinforcement columns and allows for raids against resource collectors, including rogue Chinooks, potentially interrupting enemy logistical operations.
Like all other ground vehicles that saw the battlefield in the United States Army (excluding the Sentry Drone that is a drone itself), Humvees can be fitted with one of three battle drones: Scout Drones increase the Humvee's sight range, Battle Drones fight with a machine gun and repair the Humvee, and the Hellfire Drone fires a powerful anti-tank missile. All of these drones are somewhat fragile and can be brought down under antiaircraft fire, though the Drone Armor upgrade somewhat remedies this and they can be replaced relatively cheaply. 
A single Humvee upgraded with a TOW Missile and a Battle Drone, and loaded with two Pathfinders and three Missile Defenders could completely level a medium AI's base.
===Counters===
While effective, the aforementioned tactics required micromanagement. The Humvee itself is painfully incapable of stopping enemy armor in one-on-one matchups, and needs to rely on its superior speed to either retreat or outrun the enemy. Its own armor is also somewhat limited, and can be easily penetrated by sustained fire from any weapon that can hit them.
The Humvee also fares poorly against aircraft. Its Machine Gun cannot engage them, the TOW Missiles have a very slow rate of fire, and while Missile Defenders can compensate, this will rarely prevent their alpha strikes, instead allowing them to gain value.
The Humvee, though designed for troop transport, were not optimized for this role. As a result, unlike GLA's Technical and China's Troop Crawler/Shin Fai's Assault troop transport, its occupants will not survive its destruction. As with all transports, all units also exited the vehicle one at a time, which hampered their ability to evacuate the damaged vehicle in time.
===Upgrades===
====Drones====
Drones can be further upgraded with the Drone Armor upgrade.
====Base====
==Quotes==
===Cut Laser Humvee quotes===
==Changelog==
* Generals sneak peek patch 1.02: can no longer kill the soldiers inside Stinger Sites
* Zero Hour patch 1.03: transported units can now directly target air units
==Trivia==
* According to the Zero Hour sound files, General Townes was to possess the Laser Humvee. No models and textures of this unit exist.
** Since Laser weapons are specialized against vehicles in Generals, this would leave an anti-infantry vacancy in the Laser General's vehicular arsenal, unless they were tuned to fight infantry or replace the TOW Missile as their anti-vehicle weapon.
* The Humvee also has the unique distinction of appearing thrice within the US arsenal: the standard Humvee, the Ambulance, and the Avenger.
** The cancelled Repair Vehicle would have been a fourth appearance of the Humvee chassis.
* The Humvee's weapon originally used the SMALL_ARMS weapon type, which allowed them to kill soldiers within a Stinger Site. In patch 1.02, this was modified to COMANCHE_VULCAN, such that they would deal the same damage but be unable to do disable the Sites.
==See also==
* UN Humvee - version used by the United Nations
Category:Generals 1 vehicles
de:Wüstenjäger
ru:Хаммер