Carapace MK 1

Carapace MK 1 provides a fully enclosed suit of armour that may superficially resemble suits of Tin Men, though the Carapace armour is not powered, being more akin to a knight’s armour than to a suit. The Carapace armour does however provide exceptional protection against both enemy fire and environmental hazards, with a fully enclosed helmet and many of the same anti-NCB features as those provided by MOPP suits. Carapace has integrated communication systems, a heads up display that can link with nearby squadmates, aiming assistance, and sensor systems.
Carapace, as previously stated, is fully enclosed. This means that it provides protection to almost every part of the body, down to the extremities. Carapace provides hard protection courtesy of ultra-high molecular weight polymers, ceramics, and titanium. Places unable to be armoured in such a way due to the fact that they would limit freedom of movement are instead reinforced with kevlar or similar materials. Despite the high level of protection Carapace armour offers, it’s a rare sight on the battlefield due to its high cost, only seeing use with elite units. The Parliamentary Guard are perhaps the most prominent and prolific users of the armour, though they possess a visually distinct variant befitting their role as an honour guard. Public Security possesses a small number of suits that are used for high-risk room breaching operations. Individuals within the Special Operations Executive that have a preference for outstanding personal protection at the cost of mobility also have suits of Carapace available to them.
==QE Stats==
Carapace MK 1	Carapace MK 1 	Carapace MK 1 	Carapace MK 1
Armor Value 	+4 	+4 	+4
Special Rules	Carapace MK 1 provides some protection against the environment.	Carapace MK 1 provides some protection against the environment.	Carapace MK 1 provides some protection against the environment.
==OaTs Stats==
Carapace MK 1 	Carapace MK 1 	Carapace MK 1 	Carapace MK 1
Type 	Heavy Tactical Armor 	Heavy Tactical Armor 	Heavy Tactical Armor
Equipment Bonus 	+5 	+5 	+5
Max AGL Bonus 	+0 	+0 	+0
Armor Penalty 	-7 	-7 	-7
CP Loss 	5 	5 	5
Damage Reduction	5/Bludgeon20/Ballistic, Piercing, Slash,30/Concussive 	5/Bludgeon20/Ballistic, Piercing, Slash,30/Concussive 	5/Bludgeon20/Ballistic, Piercing, Slash,30/Concussive
Armor Points 	150 	150 	150
Weight 	88lbs 	88lbs 	88lbs
Cost 	160 	160 	160
Special Notes 	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.May accept one set of armor plates.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.May accept one set of armor plates.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.May accept one set of armor plates.
Category:PACYOA: TE
Category:European Federation
Category:TE Technology
Category:Equipment