Yoshi (ASB)

❮		#04ε Dark Samus	#06 Kirby		❯
Yoshi is a playable character in Arcade Smash Bros.and makes his seventh return (eighth if you count Ultra in) in the series since Super Smash Bros., being one of the recurring members of the Original 8 alongside with the Hidden 4. He was confirmed two months later when Arcade's got announced after the last fighter of Ultimate's Fighter's Pass Vol. 1. Yoshi is classified as fighter #05. He also shares his alternate costumes from his recent games such as Yoshi's Crafted World and Yoshi's Woolly World, his newest alt.
According to his history, Yoshi began his adventures in Super Mario World, after he was trapped inside a ? Block and was rescued by Mario in Yoshi's Island. He offered him a ride as proof of his thanks and they became buddies after. Yoshi's even began his adventures before he encountered Mario's adult version. In his titular series, Super Mario World 2: Yoshi's Island, Yoshi and his friends with the same race needed to bring Baby Mario back home after they found him inside their forest. They also needed to rescue Baby Luigi and the stark, that was bringing the babies during their travel, from the claw of Kamek and Baby Bowser. His series became popular after years among cult classics. Yoshi later appeared as the most prominent protagonist in various Mario titles, as well in spin-offs like Mario Kart, Mario Party and various sports games.
Yoshi has the record for being the only character that shares the same voice clips since Super Smash Bros., voiced by Kazumi Totaka. He has however newer and more modernized voice clips in this games that are reminiscent to the most recent Mario Kart games.
==Moveset==
*Yoshi can now crawl.
All numbers are listed as base damage, without the 1v1 multiplier.
Notice
Some of the descriptions and data are straight taken from SmashWiki.
 	Name 	Damage 	Description
Grounded attacks	Grounded attacks	Grounded attacks 	Grounded attacks
Neutral attack 	 	Jab 1: 3% 	The Punch + Punch + Kick combo from Super Mario 64: two punches followed by a jumping kick. The first and second hits can lock, and the general speed of the move makes it good as a grounded combo breaker or quick punish tool, as the first hit comes out on frame 2.
Neutral attack 	 	Finisher: 4% 	The Punch + Punch + Kick combo from Super Mario 64: two punches followed by a jumping kick. The first and second hits can lock, and the general speed of the move makes it good as a grounded combo breaker or quick punish tool, as the first hit comes out on frame 2.
Forward tilt 	 	8% (all angles) 	Swings his tail in a forward direction. Due to the vertical launch angle, moderate base knockback, and drastically reduced ending lag, it can reliably start combos. It can follow into up smash, neutral and up aerial at low to mid percents. Can be angled upwards and downards.
Up tilt 	 	7% 	Brings his tail upwards, going from front to back. The front hitbox is now placed higher off the ground, making it unreliable in hitting grounded opponents. However, the back hit still hits close to the ground. Yoshi's most effective combo starter due to low knockback growth and can even reach the low platforms of Battlefield, it leads into devastating combo strings at around low to mid percents and KO confirms at higher percents.
Down tilt 	 	5% (base), 4.5% (mid), 4% (tip) 	Lays on all fours and spins his body around to attack with his tail. The attack does the least amount of damage out of all his tilts but has the lowest ending lag out of all of Yoshi's tilts. It can be useful for tech chasing and stage control.
Dash attack 	 	11% (early), 8% (late) 	A far-reaching sidekick. Its long-range and duration can create cross-ups and is capable of punishing rolls or techs. However, its high amount of ending lag can make it very punishable.
Forward smash 	 	15.5% (sweet spot), 14% (sour spot) 	Rears his head back to perform a headbutt. The sweet spot takes priority over the sour spot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable because of it. Yoshi's head becomes intangible, starting from frame 12. It comes out on frame 14.
Up smash 	Dinosaur Kick 	14% (clean), 12% (late) 	Performs a bicycle kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
Down smash 	 	10% (front), 12% (back) 	Crouches and swings his tail forward, and then backward while spinning. This attack are really optimal as an out-of-shield option.
Aerial attacks 	Aerial attacks 	Aerial attacks 	Aerial attacks
Neutral aerial 	 	10% (clean), 7% (mid), 5% (late) 	A flying sex kick with very low startup (frame 3). Good power and one of Yoshi's most versatile moves. Its low landing lag allows it to lead reliably into follow-ups at low to mid percents, depending on which hitbox connects. A potent out-of-shield option, as well as a combo breaker. Effective at setting up tech chases.
Forward aerial 	Noggin Dunk 	15% (close), 14% (tip) 	Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a meteor smash. But it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
Back aerial 	Scramble Tail 	3.5% (hits 1-2), 5.5% (hit 3) 	Hits three times with his tail. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos.
Up aerial 	 	12% 	Flicks his tail upwards. Yoshi's second-fastest aerial attack, having frame 5 startup. Autocancels in a short hop and has good knockback, making it a reliable KO option. It has a large vertical hitbox where the back can even hit grounded opponents, and due to being a very effective juggling option, it’s one of Yoshi’s most useful moves.
Down aerial 	Flutter Kick 	2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit) 	Yoshi performs a series of downwards kicks that closely resembles his Flutter Jump. Notorious for being the most damaging aerial move in every iteration of the game, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone.
Grab & throws
Opens his mouth and lets out his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi’s grabs have a lot more range, but a considerable amount of startup and ending lag.	Grab & throws
Opens his mouth and lets out his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi’s grabs have a lot more range, but a considerable amount of startup and ending lag.	Grab & throws
Opens his mouth and lets out his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi’s grabs have a lot more range, but a considerable amount of startup and ending lag.	Grab & throws
Opens his mouth and lets out his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi’s grabs have a lot more range, but a considerable amount of startup and ending lag.
Forward throw 	 	9% 	Spits the opponent forward. It has slight KO potential near edges and is mainly used for stage control.
Back throw 	 	9% 	Turns around and spits out the opponent. Otherwise, extremely similar to forward throw.
Up throw 	 	5% 	Spits the opponent upwards. The throw has significantly increased knockback, allowing it to KO at around 230% compared to 500% in previous games. Otherwise, it has limited utility outside of tech chase setups on high platforms.
Down throw 	 	4% 	Spits the opponent down to the ground. Its combo potential is improved due to its lower ending lag and Yoshi’s increased jump speed.
Special moves 	Special moves 	Special moves 	Special moves
Neutral special 	Egg Lay 	7% 	Yoshi swallows the opponent and traps them in a Yoshi Egg. When the opponent is trapped, they can escape by button mashing. They stay trapped longer the more damage they have. Upon escaping, opponents gain brief intangibility.
Side special 	Egg Roll 	10%-13.8% 	Yoshi will encase himself in a large Yoshi Egg after a small hop then rolls around the stage. Damage dealt is proportional to momentum. Can jump once during the move. The attack has an average limited usage due to its predictable movement, end lag or disjoints. It deals damage midair while also touching the ground. Can stall at the ledge if the control stick is not held towards it for effective edgeguards It can be canceled earlier by hitting the special button. Can move through shields.
Up special 	Egg Throw 	6% 	Throws a Yoshi Egg that travels on a controllable, parabolic arc. When used in midair, the first three throws cause Fall Breaks that grant Yoshi significant vertical distance based on his current vertical momentum, with the largest possible jump being nearly as high as his double jump. After three uses in midair, it no longer grants upward momentum, and Yoshi must land to recover this. A very effective projectile that can now bounce upon hitting the ground, which makes it a more versatile option. The rainbow trail surrounding the egg may be a reference to Yoshi's "Rainbow Swing" Star Swing and his "Rainbow Ball" Star Pitch in Mario Super Sluggers.
Down special 	Yoshi Bomb 	4% (hop), 15% (grounded Ground Pound), 12% (aerial Ground Pound), 4% (stars)	A Ground Pound that produces damaging stars upon landing. The attack deals a good amount of damage and has very little startup lag. It's been given more safety since it can now sweet spot ledges, now allowing it to act as a 2 frame punish option. Also can go through soft platforms if the player holds down or is close to the platform on startup. Has increased shield damage; the grounded version can break a full shield if it is not stale and all hits connect on shield.
Final Smash 	Stampede! 	6% (hit one), 46% (hits from other Yoshis) 	Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that takes place in a rocky gorge. Suddenly, a stampede of multicolored Yoshis are seen rushing down the gorge, and they attack by trampling the opponent. It has a striking resemblance a shot seen in the Super Smash Bros. Melee opening movie, which features a similar stampede in a comparable rocky environment.
==Alternate costumes==
Default		 	
 		 	
 		 	
 		 	
 		 	
====EX Costumes====	
====EX Costumes====	
====EX Costumes====	
====EX Costumes====
 		 	
 		 	
 		TBA	TBA
 		 	
==Spirits==
File:Yoshi - Mario Party 10.png|1. Yoshi' (Super Mario World 2: Yoshi's Island) (Artwork: Mario Party 10)
File:YoshiCraftedWorld - Yoshi.png|2. Yoshi (Yoshi's Crafted World)
File:Yarn-Yoshi-Character-Art.png|3. Yoshi' (Yoshi's Woolly World)
Category:Characters