Science and Technology

== Overview ==
The key to progress during the game is to research technologies, by producing Science (Beakers).
Each column of technology has an associated cost, with each individual Technology having one or more prerequisite technologies before being unlocked.
Once you have reincarnated for the first time, you will be able to queue technologies with "ctrl-click".
There are currently 7 eras, with three columns per era, except the Future Era.
Eras
Type of Era	First Column Cost	Second Column Cost	Third Column Cost
Prehistoric	10 	35 	179
Ancient 	1.29k 	7.07k 	29.0k
Classical 	96.5k 	273k 	684k
Medieval 	1.55M 	3.27M 	6.45M
Renaissance	12.0M 	21.4M 	36.7M
Industrial 	60.8M 	97.6M 	152M
Future 	232M 	N/A 	N/A
== List of Technologies ==
List of Technologies
Tech Name 	Prerequisite(s) 	List of Unlocks 	List of Enhancements
=== Prehistoric Era ===	
=== Prehistoric Era ===	
=== Prehistoric Era ===	
=== Prehistoric Era ===
1st Column: Cost 10 	1st Column: Cost 10 	1st Column: Cost 10 	1st Column: Cost 10
Language 	None 	 	+0.1 Science / Population
Dog Domestication 	None 	 	+0.5 Food / Hunter-gatherer
Tanning 	None 	Construction
Builder
Longhouse	
Pottery 	None 	 	+5% Health
2nd Column: Cost 35 	2nd Column: Cost 35 	2nd Column: Cost 35 	2nd Column: Cost 35
Trade 	Language
Dog Domestication	Merchant 	
Spirituality 	Tanning 	Shrine
Daily Bonus 	
Mining 	Tanning
Pottery 	Chest 	
Tools 	Tanning
Pottery 	Barracks
Warrior 	
3rd Column: Cost 179 	3rd Column: Cost 179 	3rd Column: Cost 179 	3rd Column: Cost 179
Art 	Trade
Spirituality 	Social Policies
Traditionalism
Imperialism
Monument
Artist	
Exploration 	Trade
Tools 	World Map
Scout 	
Agriculture 	Mining
Tools 	Farmer(Replaces Hunter-gatherer)
Granary	+1 Food / Farmer
Archery 	Tools 	Archer
Statue of Zeus
Temple of Artemis
Troop queues	
=== Ancient Era === 	
=== Ancient Era === 	
=== Ancient Era === 	
=== Ancient Era ===
1st Column: Cost 1.29k 	1st Column: Cost 1.29k 	1st Column: Cost 1.29k 	1st Column: Cost 1.29k
Writing 	Art
Exploration 	Scholar
Buildings & Troops purchase
Rationalism
Platonic Academy	
State 	Exploration
Agriculture	Town Hall
Governor
Militarism
Empire Panel
Collective Rule	
Herding 	Agriculture 	Ancients' Wisdom
Piety
Pyramids	
Navigation 	Exploration
Archery 	Diplomacy
Trade Routes
Caravan
Harbor
Pacifism	+0.5 Production / Builder
2nd Column: Cost 7.07k 	2nd Column: Cost 7.07k 	2nd Column: Cost 7.07k 	2nd Column: Cost 7.07k
Armies 	Writing
State 	Training Center
Aristocracy
Meritocracy
Code of Honor	
Horseriding 	Herding 	Stables
Horseman
Wonder Builder	
Bronze Working 	State
Navigation 	Copper Mine
Colossus
Hanging Gardens
Workshop
Lancier
Worker
Mine
Slaver	
Crop Rotation 	Herding 	Farm
Gardens 	+1 Food / Farmer
3rd Column: Cost 29.0k 	3rd Column: Cost 29.0k 	3rd Column: Cost 29.0k 	3rd Column: Cost 29.0k
Wheel 	Armies
Horseriding 	Amphitheatre
Road 	Trade Route Max +1
Trade Route Range +5
+1 Gold / Merchant
Masonry 	Bronze Working 	Walls
Well
Palace
Apadana	
Justice 	Bronze Working 	Tribunal
Administration
Religious Laws
Code of Laws
Despotism
Organized Slavery	
Calendar 	Bronze Working
Crop Rotation	Plague Doctors
Great Ziggurat
City-state	
=== Classical Era === 	
=== Classical Era === 	
=== Classical Era === 	
=== Classical Era ===
1st Column: Cost 96.5k 	1st Column: Cost 96.5k 	1st Column: Cost 96.5k 	1st Column: Cost 96.5k
Literature 	Wheel 	Library
Great Library
Oligarchy
Philosophy	
Mathematics 	Masonry
Calendar 	Market
Siege Factory
Catapult
Trading Post	
Diplomacy 	Justice 	Global Diplomacy
Alliances(Defensive Pact)
Embassy
Patronage
Patriotism	Trade Route Max +1
Religion 	Justice
Calendar 	Deity
Spells
Priest
Temple
Mausoleum of Halicarnassus
Organized Religion	
2nd Column: Cost 273k 	2nd Column: Cost 273k 	2nd Column: Cost 273k 	2nd Column: Cost 273k
Tactics 	Mathematics 	Battle Simulator
Discipline	
Iron Working 	Mathematics 	Gold Mine
Furnace
Swordsman
Forest Camp	
Monarchy 	Diplomacy
Religion 	Spy
Landed Elite 	
Drama 	Literature
Religion 	Theatre
Philanthropy 	+0.5 / Artist
3rd Column: Cost 684K 	3rd Column: Cost 684K 	3rd Column: Cost 684K 	3rd Column: Cost 684K
Optics 	Tactics 	Longbowman 	Trade Route Max +1
Trade Route Range +5
Construction 	Tactics
Iron Working 	Pantheon
Great Wall
Aqueduct	
Milling 	Iron Working 	Mill
Conservatism 	
Republic 	Monarchy
Drama 	Consulate
State Religion
Cultural Diplomacy	
Medieval Era 	Medieval Era 	Medieval Era 	Medieval Era
1st coloumn cost: 1.15M	1st coloumn cost: 1.15M	1st coloumn cost: 1.15M	1st coloumn cost: 1.15M
Theology 	 	Reincarnation
Monastery
Secularism
Theocracy
Crusades	+ 0.5 / priest
Civil Service 	 	Pikeman
Isolationism 	
Feudalism 	 	Sovereignty
Military Tradition	
Currency 	 	Bank
Mint
Merchant Confederacy	
 	 	 	
Music Theory 	 	Circus
Proselytism 	
Engineering 	 	 	+ 1 / scientist
+ 1 trade route
increase trade route dist.
Chivalry 	 	Knight
Military Academy
Holy Wars
Professional Army	
Anatomy 	 	Hospital 	
 	 	 	
Advanced
Fortification 	 	Castle
Square of Miracles	
Physics 	 	Trebuchet 	Increase trade route dist.
Steel 	 	Armory
Longswordsman 	
Education 	 	University
Explorer
Reformation
Scientific State
Scholasticism	
Renaissance Era 	Renaissance Era 	Renaissance Era 	Renaissance Era
 	 	 	
Gunpowder 	 	Police Station
Musketman
Police State	
Astronomy 	 	Colonization
Casa da India
Seaport
Caravel
Colonialism
Colonial Conquest	
Printing Press 	 	 	
Acoustics 	 	 	
Category:Gameplay