Report 1503

Report #1503
Skillset: Astrology Skill: None
 Org: Pyromancers Status: Completed Jul 2016
Furies' Decision:
Solution 3.
Problem: Spheres currently last extensively long periods of time and require
another astrologer to remove them or they must fade. Certain spheres, such as
skull, can significantly reduce vitals for extended periods of time, where as
similar skills such as reimagine, last a much shorter period of time. This
report aims to remove the enduring effects of astrology spheres that persist
even after the astrologer has left the area or has been killed.
[A: 0 R: 0] Solution #1: Reduce negative sphere duration to 10 minutes maximum.
[A: 0 R: 0] Solution #2: In addition to solution 1, all spheres will fade when
 the astrologer dies.
[A: 0 R: 0] Solution #3: Add functionality to kether/violet to remove spheres
 for a length (4 second?) equilibrium. Can only be
 done if masochism is available
Player Comments:
---[Falmiis on 7/6 @ 07:23 writes]:
I think it it makes more sense for it to be all negative spheres have a max
duration of 10 minutes, if not lower. Afaik the spheres aren't assigned to any
particular caster so it probably wouldn't even be possible to do solution 2.
Either way, I agree that there should be a much lower duration than the status
quo.
---[Selna on 7/7 @ 21:42 writes]:
Unfortunately, this also would deter the majority of people from using the
skillset. The damage from Meteor is subpar, the afflictions are mediocre given
the amount of time they take to cast. The vast majority of people who use the
skillset use it for the ability to buff their allies. By altering the timers in
this way, you'll make it so that the severe costs of the spheres (sometimes as
much as 4 power/each) would be for a very short period of modest (about 300hp
with skull) gain. While this can be annoying, it -is- in line, as there are
varying costs, a randomizing factor, and not exactly an easy skill set to
utilize in the first place. My conclusion is that I do not support the proposed
changes.
---[Demartel on 7/8 @ 00:52 writes]:
I agree with this change and do not buy into the belief that it would gut the
skillset. 10 minutes is plenty of time to build spheres in for a meteor and
having been both killed and seen people killed by meteor I do not believe the
damage to be subpar. Barring, that another possibility is allowing
kether/violet? to sever spheres for 2 power per sphere.
---[Dylara on 7/8 @ 17:41 writes]:
I would prefer Solution 1, maybe even at a lower time than 10 minutes depending
on the cost to cast each sphere. Spheres right now just last way too long. I
don't think it would be possible for solution 2 since like Falmiis said they
don't appear to be tied to the caster as much as I like the idea of it. Though
if possible, perhaps 1-2 minute after casters death it fades?
---[Wobou on 7/9 @ 04:34 writes]:
I strongly support solution 1. It used to be that willpower which is now defunct
was somewhat of a balancing factor for spheres. Now that that has been removed
there is very little cost relative to the effect of negative spheres. I also
disagree with the idea that meteor damage is subpar or that these changes would
in some way prevent or discourage the astrology skillset from use in combat.
---[Shedrin on 7/9 @ 15:17 writes]:
As it stands, this is really only really notable with Skull. The other sphere
debuffs are not nearly as impactful, and consistency overall is low due to the
nature of Astrology. Solution 1 is alright, though should only be applied to
negative spheres.
---[Cyndarin on 7/12 @ 01:56 writes]:
Updated solution 1 to be more clear. Added solution 3
---[Shedrin on 7/12 @ 12:39 writes]:
I like Solution 3.
---[Dylara on 7/12 @ 15:34 writes]:
I do like Solution 3, but why not tie it to Kether/Violet sever functionality?
---[Demartel on 7/12 @ 15:54 writes]:
Support solution 3
---[Falmiis on 7/12 @ 23:41 writes]:
Prefer solution 3. Solution 1 also supported.
---[Lerad on 7/16 @ 01:07 writes]:
Support solution 3. If it's gonna be a masochism (non-combat) ability, then
maybe consider making it cooler with flavour type mechanics, for example a
channel time where the user charges up his kether/violet and then blasts the
spheres into nothingness with his kamehameha power etc. It'll be nice.
---[Enyalida on 7/16 @ 14:54 writes]:
Solution 1 or 3 are fine.
---[Raeri on 7/19 @ 00:56 writes]:
Solution 1, or I could also support allowing a channelled command of some sort
to clear one negative sphere every minute (like maybe meditate?).
---[Synkarin on 7/19 @ 04:21 writes]:
Solution 3 is the best way. It prevents people from the 'sphere - run - put up
timeslip again' tactics.
---[Enyalida on 7/22 @ 22:30 writes]:
Solution 3, but for all abilities that have a SEVER syntax, as this is mirroring
ruby removing functionality.
---[Shedrin on 7/22 @ 23:11 writes]:
Assuming you mean abilities like Transmology flay that can SEVER as well, which
I agree should be done (and I assumed was intended, if not epxlicitly said).