Commemoration 3Y fast control

Yellow is not a control color by any means. But there was one guy who was willing to try it, and he succeeded, but then, he vanished, left without a trace, now there is another guy, once his victim, who will attempt to at least show what the deck was.
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== Stats ==
Name: 3Y Fast control 	The name of the deck.
Creator: khoaa2006 	Originally an old friend but I forgot his name, he created this in Splexit, was a good deck but this is Storexit. Now I, khoaa2006, am remaking it.
Deck Colors: Yellow 	The most common colors in the deck.
Deck Type: Aggro/Control	If they are ahead of you, stick to control, when the opportunities arrive, go full aggro.
Consistency: 3/5 	Lots of cheap fighters and starters but not the best line up of fighters. But there is 1 expensive card that you must have if you want to live through mid game with this deck easier.
Complexity: 3/5 	Unlike most control decks, you don't actually need to be too smart when using this deck, the only real calculation you have to make is when you are trying to bread something in Tremity destroy range
Accessibility: 4/5 	Most cards that are important are common and uncommon anyway. And the expensive cards can 80% of the time be interchanged with other, lower rarity cards.
Versatility: 3.5/5 	Any decks that have a decent amount of stall breakers or have an unholy amount of control or removal or Terrarians stand a pretty good chance against this deck. Though, that doesn't mean this deck can't win against them.
== Deck list ==
 Last updated March 21, 2021
FIGHTERS 	Importance	Why play them?
SonozakiRaito x1 	4/5 	A cheap 2 turns lock that can be fit into any deck is always a good option to have, especially when it also generates white.
Nexx x1 	4/5 	A good card draw + stats combo, only issue is price but it will be well worth it when pulled off.
Bobaman1 x2 	4/5 	Typical anti-aggro card, though it could be replaced with Hallows Treats if you wanted to, I just prefer Bobaman1.
Western Bandit x2 	4/5 	This card is important for 3 reasons: 1. It's a cheap power de-buff. 2. It has 250 damage as its power so it will be easier to put things into Tremity's kill zone, and finally, it also triggers one of the most important cards in the deck.
Spooksletsky x2 	5/5 	Ok stats card that draws, the only reason why this was brought in the first place was TheChakraTree. Yet, the reasoning was very good, good enough to make this one of the most important cards in the deck. T2 able with TheChakraTree.
Volttt x1 	2/5 	This is one of the wild cards in this deck, replace it if you will, I just like to have some cheap haste and empower as backup in situations.
ROBLOX x1 	3.5/5 	Good ramp, otherwise, you could use another card to replace it.
Turkey Cannon x3 	4/5 	A 300 bread that refunds and creates another 300/300 is pretty decent to be honest.
Seranok x1 	4.5/5 	Triggers one of the most important cards in the deck, extremely cheap and free burn if you ever have to use it. And it even generates by itself which is amazing.
TheGamer101 x1 	0/5 	Replace this with any other card that you like. I just like having another anti-doge device in my deck.
Elttob x3 	1/5 	This card isn't easy to obtain AT ALL but it is nice to have, otherwise go with something like more Western Bandit or mothmage.
Hallow's Bargain x2 	2.5/5 	Triggers things like Bobaman1 or Mzh3000. Also, RNG is dumb so use this at your own risk.
Mzh3000 x1 	?/5 	Sometimes he saves you, a lot of the time he is just a discard fodder. But with Luck o The Lobsters nerfs and people thinking Bobaman1 sucks, a lot of players have start to play extremely aggressively and they aren't even newbies, those are LV40 and above. Plus Crowd's Favor exists and nobody expects this guy. You sure do hell want to laugh at them when you cast this.
GemInNight x2 	4.5/5 	Good bread card with decent stats for trading kills, bring 3 if you must.
Reggie x2 	4/5 	Same things from GemInNight applies here, just more whites, less yellows, less bread, 600/600, and draw a card.
Bling Noob x1 	0/5 	Good stats card and can be T2 with TheChakraTree. But not necessary
Tremity x3 	4.5/5 	A good card that destroys for only 2Y with a requirement that can easily be reached. Pretty bonkers. Also triggers one of the most important cards in this deck.
Candy Robber x2 	3.5/5 	Good stats card and triggers one of the most important cards in this deck.
Preston x2 	3/5 	Godly stats to cost ratio. Interchangeable with other cards though.
Hop Lee x1 	4/5 	Annoying as hell, makes pure monoblue decks cry if it stays on the field long enough, also extremely cheap and good amount of health for it's purpose.
Zaquille x1 	4/5 	Good yellow control card, could also be used in fatigue battles to mill 2 cards and prevents your opponent from playing Cup O Tea or BlackSymphony to stall. On top of having very decent stats to begin with.
TheChakraTree x3 	5/5 	Bad card but have an amazing purpose in this deck to T2 out most cards in this deck. Also is a good discard folder late game.
SmashDude88 x1 	5/5 	An amazing card with absolute potential to bring back games, having a free 300 bread each turn is always nice, and is the grand savior of this deck for Storexit. Debatably the most important card in the deck. Triggered by Seranok, Western Bandit, Silky dev, Tremity.
ACTIONS 	 	
Luck o The Lobsters x1	?/5 	Bring this. Just incase. Just incase
== How to Play ==
* There are two main ways to play this deck, one is by using you bread cards with Tremity to control the field then slowly wiggle down your opponent from there. Another way is if you have the perfect hand, you can discard one card, next turn discard another then cast TheChakraTree then play your 3Y card and keep pushing from there for a fast victory.
* The way you want to control for the most part is to trade kills with your cards, bread your opponent. Now this will usually result in resource shortages on card supplies or on your icons, that's why we bring draws in this deck. But one the most effective way to control is by using SmashDude88 (If you play SmashDude88 alone, he will instantly summon another SmashDude88). With this card, you have the ability to constantly 300 bread your opponent and if you control the board well and your opponent doesn't have things like Sublime Purity, this card can last itself through the whole game if played right. Other than that, wipe when you need to, bread when you have to and Zaquille them in the face when they save up whites for a big card or simply because you want to mill them.
* The aggro way of playing this deck is also decent because cards like GemInNight could buff your own fighters for trade or hit face with a bonus of 300 Power. One the best ways though, already mentioned, is to T2 TheChakraTree plus cards like Bling Noob or more preferably Spooksletsky because of the card draws. Then keep breading to open your opponent's face and hit them until they die. (Remember to play around Luck o The Lobsters if you feel like they have one in hand, by looking at their icons before hitting face, check their Baseplate, or try to bait out the card while avoiding overextending).
== How to Beat ==
Any CatEye deck, any well made Terrarian decks, any godly control deck, and any deck with lots of immunities beats this deck. But if you are playing aggro, kill this deck as fast as possible without overextending or else you will just end up losing because of Bobaman1.
== Additional Sections ==
I am not the original creator of this deck and this is by no means a good deck. Its pride has ended since Storexit appeared. TheChakraTree is now an Token (Inert in Play) card and Nexx had multiple stat nerfs, so this deck has gone downhill a lot. But this is a commemoration for whoever created this deck. Hope one day he/she will return.
Category:Decks
Category:Non-Competitive Decks