119951-a-suggestion

== Content ==
			
So! Just a small suggestion for the guys over at Carbine. If you look at the character models that were made earlier (Humans, Aurin, etc), compared to the Mordesh, Chua and even the remake of Kit Brinny, you can tell they've gotten a bit better at animating in Wildstar. One thing that bothers me though, is how the eyes look blocky (especially the eyelashes), and a slight issue with the Human female model (pictured below) where the seam between her arm and torso is very visible, and is joined badly, making it look sharp and blocky.
 
Basically, my suggestion is to just retouch the older models, and bring them all up to visual parity with the Mordesh, Chua and the Kit Brinny remake. ^^ How likely that is, I donno.
 
Anyway, here's a picture of the shoulder joint that bothers me. Look at her left shoulder especially. That's not a crease (what I thought at first) it's actually the arm and torso not connecting properly. As you move, the arm totally detaches and clips badly with the shoulder, and looks all kinds of funky.
 
 
 
 
 	
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			While not probably top of Carbine's priority list, I'm on board with those sorts of improvements.  Little things like that can get annoying especially for guys like me when we're trying to get a certain picture angle.	
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