Bosses

Bosses are a unique enemy class outfitted with superior weapons, high health, rechargeable shields, special abilities, and other traits. They are far stronger than regular units as they will use varying strategies to deal damage and avoid taking it.
There are five types of bosses in the game:
*Regular Bosses - Bosses which can be mostly found as the target of Assassination missions.
*Field Bosses - Bosses that can be encountered on select mission types, though not usually the main objective.
*Super Bosses - Significantly harder bosses activated through additional steps.
*Assassin - Bosses that actively hunt down players who possess their respective Death Marks.
*Grand Bosses - Massive, titanic bosses with a special set of mechanics, designed to offer the players the highest level of challenge.
*Liches/Adversaries - Randomized enemies with Warframe-like abilities that attempt to take control of the Star Chart.
==Regular Bosses==
These Bosses are found mostly on Assassination missions (with a few exceptions). Each boss usually has a set of lines to "taunt" the Tenno sent to kill them. They generally drop mods and resources upon death. Depending on which boss the player is fighting, Blueprints of Warframe parts and special Weapon parts will often be rewarded upon mission completion.
===Grineer Faction===
<tabber>Captain Vor=
|-|Councilor Vay Hek=
|-|Lieutenant Lech Kril=
|-|General Sargas Ruk=
|-|Tyl Regor=
|-|Kela De Thaym=
|-|Balor Fomorian=
</tabber>
===Corpus Faction===
<tabber>Jackal=
|-|The Sergeant=
|-|Alad V=
|-|Raptors=
|-|Hyena Pack=
|-|Ambulas=
|-|Razorback=
</tabber>
===Infested Faction===
<tabber>Phorid=
|-|Lephantis=
|-|Juggernaut Behemoth=
|-|Jordas Golem=
|-|Mutalist Alad V=
|-|Hemocyte=
|-|Zealoid Prelate=
</tabber>
===Sentient Faction===
<tabber>Ropalolyst=
</tabber>
===Orokin Faction===
<tabber>
|-|Nihil=
</tabber>
===Murmur Faction===
<tabber>
|-|The Fragmented=
</tabber>
==Field Bosses==
Field Bosses are, as the name implies, boss-like enemies that may spawn during a certain set of mission. While some Field Bosses may be required to be killed to progress the objective, oftentimes they are not the main objective of the mission. Compared to regular, assassins and grand bosses, killing these bosses do not yield as many rewards.
===Mission-Based===
The following are the list of Field Bosses that spawn based on the mission type taken.
<tabber>
|-|Ven'kra Tel / Sprag=
|-|Lynx=
|-|Juggernaut=
|-|Corrupted Vor=
|-|Leekter=
|-|Shik Tal=
|-|Vem Tabook=
|-|John Prodman=
</tabber>
===Acolytes===
Acolytes are a group of Stalker-themed Field Bosses that spawn in Steel Path missions. They are guaranteed to drop 2 Steel Essence upon defeat.
<tabber>
|-|Misery=
|-|Angst=
|-|Malice=
|-|Mania=
|-|Torment=
|-|Violence=
</tabber>
== Super Bosses ==
"Super Bosses" are significantly harder variants of existing bosses, typically summoned exclusively on the Steel Path by performing extra steps beyond summoning the normal variant. Each Super Boss grants an additional reward for going above and beyond to fell the beast, such as a Sumdali.
=== Scaldra / Techrot ===
<tabber>
|-|H-09 Apex=
</tabber>
=== Murmur ===
<tabber>
|-|The Fragmented One=
</tabber>
==Assassin Bosses==
Assassins are rare bosses that randomly hunt players down outside of Assassination missions. They can be spawned by players who have earned Death Marks through various means. Defeating these rare enemies may yield rare resources, parts, and blueprints. A death mark can be obtained from killing a boss or by completing 3 invasion missions on the opposing side of the assassin's faction. They can also be spawned using beacons.
Though they can spawn in most of the game, they cannot spawn in:
*Syndicate and Assassination standard missions
*Archwing, Free Roam and Arena special game modes
** Also includes Quest and Mastery Test solo-exclusive missions
*Sanctuary Onslaught and Elite Sanctuary Onslaught
*Non-combat hub "missions" (Relays, Dojos)
*Any mission that has already been "chosen" for the spawn of another Assassin or is forced due to beacons
<tabber>
|-|Stalker=
|-|Shadow Stalker=
|-|Zanuka Hunter=
|-|The Grustrag Three=
|-|Wolf of Saturn Six=
</tabber>
==Grand Bosses==
Grand Bosses are massive, titanic bosses with specifically designed sets of mechanics, often with unique abilities not found in any regular missions, instead, in open-world regions such as Plains of Eidolon, Orb Vallis and Duviri. Equipped with far stronger offensive and defensive capability, Grand Bosses are significantly higher in difficulty and defeating them usually requires the execution of a complex strategy, as well as equipping powerful gear.
===Eidolons===
<tabber>
|-|Teralyst=
|-|Gantulyst=
|-|Hydrolyst=
</tabber>
===Orb Mothers===
<tabber>
|-|Profit-Taker Orb=
|-|Exploiter Orb=
</tabber>
===Orowyrm===
==Liches/Adversaries==
<tabber>
|-|Kuva Lich=
|-|Sisters of Parvos=
</tabber>
==Retired Bosses==
These bosses have been removed from the game.
<tabber>
|-|Arn Etina=
|-|J3-Golem=
J3-Golem was the final boss of the planet Jupiter. It was found on the mission Themisto. After defeating it and finishing the mission, players received a Helmet, Chassis or Systems blueprint. As of Update 11, Volt blueprints no longer drops from Golem, but are now built in the clan dojo. Upon death, J3-Golem had a chance of dropping Neural Sensors.
</tabber>
==Notes==
*All bosses and assassins have a rare chance to drop an Orokin Cell upon death. This chance is fully separate from the planet's resource drop rate.
**As such, it is possible for General Sargas Ruk and Lieutenant Lech Kril to drop two instances of Orokin Cells, the first instance coming from the planet's rare drop and the second instance coming from the rare chance.
==Patch History==
==See Also==
*Planets
*Factions
de:Bosse
es:Jefe
uk:Боси
Category:Characters
Category:Enemies
Category:Boss
Category:Outline Pages
fr:Boss