Cryptic Chasm

Cryptic Chasm (CCh) is a dungeon in far eastern Tanren, located just past Tanren Desert. is required to reach this dungeon. On Floor 51, the player's party and team will be reset to level 1 (present moves are kept), but experience can be gained in order to prepare for the boss fight at the end. This dungeon boasts a large number of Poison-, Psychic-, and Ground-type Pokémon.
To clear this dungeon, you will need to follow the rules, including picking up Unown Stones, using the move Dig to get an , having a Water- or Ground-type, and using the to progress.
==Attributes==
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CrypticChasmScenery1.png|Floors 1-15
CrypticChasmScenery2.png|Floors 16-30
CrypticChasmScenery3.png|Floors 31-40
CrypticChasmScenery4.png|Floors 41-50
CrypticChasmScenery5.png|Floors 51-60
Cryptic Chasm starts with little darkness, that increases every change in look. 
In the last section of Cryptic Chasm, when an enemy Elgyem spawns on a floor, the music will be changed to PMDB) Final Island.
After Floor 15, there is a maze. The top left corner has the exit to continue, the top right corner has a door the player can open using an Enigmatic Key as a shortcut to the exit, and the bottom right corner has the entrance to the Obscure Area.
In the Obscure Area, there are two tiles where using the move Dig on either will bring you into an underground room with two Enigmatic Keys. There's a Mawile named Gwen in the Obscure Area.
Obscure Area.png|Obscure Area and Dig tiles
Obscure Area Depths.png|
On Floor 30 there will be a sealed door requiring an Enigmatic Key. Taking the regular stairs leads to an early exit.
There is a warp puzzle after Floor 30, if entering the stairs past the sealed door. There are Escape Orbs in the first and last rooms. The door at the end of the puzzle will require each of the Unown stone items found to open.
Below is a visual guide using the first left warp.
After Floor 40 is a puzzle with three sections; the player has to step on every tile in their radius in order to get rid of the stones blocking the way. The areas are larger each time thus making it more difficult. If the player steps on the same tile twice, they fall into the Cryptic Drop, and must start from the beginning. Depending on the time of day, the player will need a or a in order to move onto the next floor when at the exit door. In case the player doesn't have a Pokémon with the right type, there are two Escape Orbs at the end. When in a party with other players, stepping on the tiles at the end of a section will warp the party members to you.
A Spinda named Vertigo is found in the Cryptic Drop.
Cryptic Crossing.png|
Cryptic Drop.png|Cryptic Drop
On Floor 50 is a sealed chamber.
Box items:
Prior to the last 10 floors, there is a room where the Engraved Tablet from Cliffside Relic is needed in order to unlock either of the doors. There are two Escape Orbs if the player cannot traverse further from this point. During the final floors, the player's team is reset level 1 while keeping their moves.
===Boss===
The boss at the end is Mewtwo. Before the battle, Mewtwo appears, and he says that the chasm was disturbed by the player. After explaining some things, he challenges the player. After his defeat, he then explains some more things to the player, and then erases the player's memories of Mewtwo. Mewtwo then bids the player farewell. He has the moves Aura Sphere, Psystrike, Recover, and Thunderbolt.
Boss drop:
===Cryptic Chamber===
Upon beating the boss, a warp appears that leads to the end room containing two Deluxe Boxes. 
Box items:
===Azure Relic===
The fake ending of Cryptic Chasm, Azure Relic, is reached when the player does not take stairs behind the locked door on Floor 30 of the dungeon, instead taking the normal stairs. There are six different slates written in (hinted at by the Porygon in this room). Deciphered, they say the following:
#If this is where you ended then you took a false path.
#Below the center of obscurity lies the key.
#If you are unknown of origin, then that is all you need to know.
#By dawn, you must swim the seas. But by dusk, you must walk on land.
#An odd past awaits you.
#Ahead lies a creature of unimaginable power.
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There's a single Deluxe Box in the room.
Box items:
==Pokémon==
Pokémon in bold are recruitable. Please visit the Recruitable Pokémon page for more information.
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==Items==
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===Mystery Eggs===
Cryptic Chasm has Mystery Eggs that can appear from Floor 1 to 50.
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==Dungeon Objective==
The main objective is completion. The boss, Mewtwo, has a rare chance of dropping a Golden Mask or its Heart Slate. The Gold Silk for Psychic-types can only be obtained from here. Otherwise rare recruits are here and players may train. Revives, Reviver Seeds, and decent TMs spawn frequently. 
===Restrictions===
*The level of the team is set to 1 after entering Floor 51.
===Rules===
#On Floors 1, 5, 10, 15, 20, and 25, pick up the stones that spell O-R-I-G-I-N respectively.
#There is a maze after Floor 15. On the bottom right of the maze is the entrance to the Obscure Area. You must have a Pokémon that knows the move Dig to dig into a room underground and obtain an Enigmatic Key (you will only need one as it's infinite use).
#Open the sealed door blocking stairs on Floor 30 with the Enigmatic Key.
#*Entering the regular stairs leads to the fake end room with no boss.
#After Floor 30 there is a warp puzzle with a door at the end of it that requires the Unown stones.
#*The puzzle is not instanced, so only one player in a party will need to pick up the Unown stones, even though they spawn once for each player.
#After Floor 40 is a puzzle and a Water- (Dawn/Day) or Ground-type (Dusk/Night) Pokémon is needed to enter the exit at end.
#Have an Engraved Tablet in your bag to open the final locked doors after Floor 50.
==Tips==
*Have a dual Water/Ground-type Pokémon such as Barboach or Wooper for the Cryptic Crossing if you're not sure you'll make it to the end before the time changes. You can also use the move Mud Sport or Water Sport to change your type.
*Bring a Mobile Scarf/Ghost-type since there may be Nuggets, diamonds, and other valuables in walls.
*Beware of common counterattacks like Counter and Metal Burst, which could easily make you faint if you attack carelessly.
**Aftermath could be a problem too.
*A good level range for Mewtwo would be 19-22.
*A Pokémon with the move Punishment will help greatly on the boss.
==Trivia==
*Cryptic Chasm was created by Festivo.
*The Floor 40 puzzle used to have timed doors and switches like the first puzzle, but has been changed to be similar to .
*Some lines spoken by Mewtwo are references to Pokémon movies Mewtwo Strikes Back and Mewtwo Returns.
__NOWYSIWYG__
Category:PMU 7 dungeons
Category:Dungeons
Category:Tanren dungeons
Category:Overworld dungeons
Category:Silk dungeons
Category:Set level dungeons
Category:Mystery Egg dungeons