Major Ward (Priest Spell)

This is a stronger variation of the minor ward spell. It creates a stronger barrier of force that cannot be broken through by a physical attack of any sort, including the use of such powerful weapons as a vorpal blade. The protection cannot be dispelled, but can be brought down by several spells: disintegrate, limited wish, or wish. Further, it can be destroyed by any casting of the following spells that causes at least 50 points of damage: fireball, lightning bolt, cone of cold, flame strike, Otiluke's freezing sphere, or meteor swarm. Creatures and objects in the area of effect when the ward is breached are not damaged by the breaching effect. The ward cannot be entered or left by traveling astrally, or by dimension door, passwall, or (deportation of any sort (including word of recall). Those in the hemisphere cannot cast spells out, though spells can be cast to affect those inside the area – cures, neutralize poison, commune, and so on.
The ward remains in effect as long as the caster is conscious; in the round after the caster falls asleep or is loses consciousness, the ward col­lapses. The caster can will the ward away at any time, but this act takes a full round.
The material components are seven gems of any sort (at least 250 gp value each). They are spaced evenly on the ground, around a 30-foot-diameter circle, though a smaller area can be warded if desired. The gems are consumed in the casting.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells