Sniper

The Sniper is a hard hitting weapon with a very slow firing rate. Its bullets have a high velocity and remove all .
== Obtaining ==
* Not available as floor loot.
* Secret Rooms may contain Sniper with two boxes of 4 each.
* may contain Sniper with two boxes of 4 each.
* may contain Sniper, sometimes with one box of 8 .
== Strategy ==
The Sniper can break even the strongest in a single shot and deals massive damage to unarmored opponents.
Along with the , it is also the heaviest weapon, having the slowest movement speed of all the weapons, tied with the .
In the hands of experienced players, the Sniper becomes one of the most powerful weapons, taking 2 precise shots to break an opponent's Armor and damage them critically.
Using throwables like the can help to force an opponent to abandon cover, making them easier targets. Following up after one or two Sniper shots with faster weapons can finish off an opponent quicker and easier than a third shot.
By crouching, the field of vision of the player increases by 15%, this can be used to find enemies who may be out of sight or used to hit more centered, precise shots.
Due to high recoil on sniper it is recommended to shoot with delay in-between shots. 
==Damage based on distance==
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Sniper can travel up to 120 (132 on sneak peek) SAU, or 960px (1056px).
== Skins ==
Weapon appearance can be customized with one of the following weapon skins:
== Trivia ==
* The closest real world counterpart would be M110 SASS.
* The sniper is actually attached with Suppressor however it didn't muffle the shot from the gun.
* Mummy Sniper has a custom firing sound that is unique to that skin.
* Sakura Sniper has a custom muzzle effect, producing cherry blossoms upon firing the weapon that is unique to that skin.
== Patch History ==
* Bullet range is extended to from SAU to SAU while sneaking (camera zoomed out).
* The Sniper can now snap its aim instantly after reloading.
* Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
* Creep zoom added to Sniper Rifle and Hunting Rifle using creep key (default: ).
** Creep with the Sniper Rifle for a 15% zoom out.
* Max carrying capacity for Sniper ammo is now 30 (up from 25).
* Sniper Rifle bullet speed increased for each rarity from epic up to legendary tier: 270/280 to 274/282.
* Sniper rifle has slightly faster recoil reset while idle or creeping.
* has been removed.
 
* New bullet spread system added.
* Bullet speed reduced by about 4%.
* Rarities changed visually to better match their power; changed to , changed to , and changed to .
* World-spawn rate decreased slightly to match their increased rarities.
 
* The Sniper will now only spawn up to rarity in the world. 
* Snipers are now exclusive to the Delivery Mole crates.
* Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
* Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.
* Sniper move speed multiplier lowered from 95% to 90%.
* All weapon bullet speeds increased by about 6-8%.
== Gallery ==
Sakura Sniper Effect.png|Sakura Sniper has a special effect upon firing.
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