API AnimationGroup GetIgnoreFramerateThrottle

Returns whether the animation group ignores the global animation frame rate limit.
 ignored = AnimationGroup:GetIgnoreFramerateThrottle()
== Returns ==
; ignored : Flag - true if the animation group always renders at the real frame rate; nil if it obeys the global animation frame rate limit.
== Details ==
* Animations obey a global animation frame rate limit by default -- even if the client's FPS is significantly higher, animations will only update at the frame rate returned by .
== Patch history ==
== See also ==
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