Battle-Medic

The Battle-Medic is a class based mainly on support, though they can do a fair bit of DPS too, depending on which branch you take.
Stat Changes:
Str: +4
Def: 0
Int: +3
Wis: -2
Cha: -6
Dex: +3
Spd: 0
Lck: 0
Multi-classing:
+2 Str
+2 Dex
Hit-dice: d10
Level Three:
Unlock basic battle-medic ability.
Level Seven:
Choose light, medium, or heavy branch.
Gain basic ability for selected subclass.
Level Ten:
Gain an advanced ability for subclass.
Level Fifteen:
Gain an advanced ability for subclass.
Level Twenty:
Gain an advanced ability for subclass.
BASIC ABILITY:
> Basic Heal
Heal an ally 1d4 HP.
LIGHT BRANCH
BASIC ABILITY:
> Advanced Heal
Heal an ally 1d10 HP.
ADVANCED ABILITIES:
> Shield
A selected ally takes 75% damage for 1d4 turns.
> Sacrifice
An ally does not take damage for one turn, you take it instead.
> Hyper Heal
Heal an ally 1d20 HP.
MEDIUM BRANCH:
BASIC ABILITY:
> Neurotoxin
Damages one enemy 1d4 HP per turn for 1d2 turns.
ADVANCED ABILITIES:
> Medibot Swarm
Release a swarm of repurposed medical nanobots.
Damages one enemy OR heals one ally 1d2 HP per 1d10 turns.
> Stun
Render an enemy immobile for 1d2 turns.
> Advanced Heal
Heal an ally 1d10 HP.
HEAVY ABILITIES:
BASIC ABILITY:
> Life-steal
Heal one ally and damage one enemy 1d4 HP.
ADVANCED ABILITIES:
> Vampire
Heal one ally and damage one enemy 1d10 HP.
> Twilight Elixir
Flip a coin and select an enemy or ally. If heads, it heals selected entity 2d20 HP. If tails, it damages selected entity 2d20 HP.
> Placebo Effect
Send one enemy into a panic attack for 1d4+1 turns.
Created and Edited by Cubic and Querra.
Category:Classes