HUD

The HUD, or Heads Up Display, is a factor of a game where players can see their character's essential statistics.
In the game, the HUD includes a health bar, an armor bar, an energy bar, a counter of gold, and a mini-map with a dungeon level indicator. If the player plays as an upgraded Sword Master or Lancer, there will be a Sword Intent or Battle Will bar under the energy bar, respectively.
==Player Vitals==
The bars have fractions that show exactly the amount of a stat the player has. The health bar is red, the armor bar is gray, and the energy bar is blue. When the player loses health, armor, or energy, the color of the bar will drain, and the numerator will decrease based on how much the player lost.
These stat bars will show an exclamation mark to the right, if:
*Health is below half of max value;
*Armor is depleted;
*Energy is below half of max value.
The gold counter is next to the pause button. It has a number showing the amount of gold the player has. It can decrease or increase as gold is collected or spent.
If Badass Mode is enabled, a purple monster icon will appear to the right of the stat bars.
If Boss Rush Mode is enabled, a red monster icon will appear to the right of stat bars.
If a challenge of Task Board is activated, the condition icons will also appear to the right of stat bars and the Badass icon (if enabled).
==Mini-map==
The mini-map shows the layout of the level a player is in.
The rooms are shown in squares and hallways are shown in rectangles connecting the rooms. The room the player is currently in will be whiter than the rest of the rooms. If there is a room that the player hasn't entered yet, it will be dark gray, but if they've entered it and left, it will be light gray.
There is also a dungeon level indicator below the mini-map, indicating which floor and level the player is in.
===Room Indication===
====Simply a gray square ====
*Indicates an enemy room.
====A green hut ====
*Indicates the Entrance where the player and their followers will spawn, along with an occasional Vending Machine, Scammer and/or character NPC.
====A blue swirl ====
*Indicates the Portal room.
====A purple helmet with a red visor ====
*Indicates the Boss room.
====A golden box ====
*Indicates that the room may contain a lone Chest, a Chester, a Shop, a Turrets Room or the Mysterious Trader (which is sometimes counted as a special room, making it possible for two rooms with a golden box icon to appear in the same floor).
====An exclamation mark ====
*Indicates a special room that may contain one of the following:
**A Champion Room (in this case, there will be a second exclamation mark room with any other contents).
**Dragon Dance Armor, or Naughty kid (only during Chinese New Year updates).
**One of the NPCs: Drillmaster, Mentor, Weaponsmith, Waiter, Valkyrie, Mount Merchant.
**One of the Objects: Reforging Furnace, Resetting Furnace, Gold Mine, Crystal Mine, Statue, Water Dispenser, Wishing Well, Deelili Claw Fun.
**One of the Mercenaries.
**5 Pills on the floor.
====A gray cell ====
*Indicates an enemy room with a Cage. By clear the room, the play can interact with the cage.
*The cage may contain one of the following: Scammer, Mysterious Trader, Weaponsmith, Monster mount, Drillmaster, Mercenaries
===Layout (Level mode) ===
*There can only be one Entrance and Portal room. These rooms are the farthest apart from each other.
*There will always be at least one Golden box room (there can never be more), and in almost every single case, one exclamation mark room.
*The Boss Room can only be found on levels x-5 and will only appear once at the end of a biome. In that level, the Boss Room icon will replace the Portal icon.
*There can only be one Cage Room per level.
===Layout (Boss Rush mode)===
*The map will always be the following: the entrance at the bottom, an exclamation mark or chest room above the entrance, and a boss room at the top.
*There are never any portals.
===Layout (The Origin - Legacy)===
*The map will always be the following: an area shaped vaguely like a plus sign with the magic stone logo at the left side and 6 portals at the other sides that will turn red if they will spawn enemies the next wave.
==Trivia== 
*The In Game Code was a feature in the game prior to Update 2.5.5. By tapping on the on the Player Vitals, a numpad would appear on the screen.
**This feature was known to the community as "heart code" due to the way it was accessed.
**Data-mining showed that there were two usable codes:
***12315 
***898182111111111
 
*The golden box and exclamation mark icons on the mini map were added in Update 1.6.0.
*Before Update 1.8.4, the rooms with green chests were mistakenly labelled with an exclamation mark.
*The green hut icon was added in Update 1.9.0.
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Category:Gameplay
Category:User Interface