Slowspell, 10' Radius (Wizard Spell)

This spell is much the same as slowspell, except that it creates either a 10-foot radius globe of protection centered on and mobile with the caster, or a stationary globe with a maxi­mum radius of 10 feet per level of the caster. The slowspell. 10' radius affects all spell effects originating in or cast into that area from any source, including touch-delivered spells and those of the caster.
The affected magic is delayed one to three rounds, depending on the level of the wizard casting the slowspell. The spell might, at the DM's option, give an additional saving throw bonus of up to +2 if the slowing makes the effect easier to dodge.
The caster can choose during casting to shorten the delay to as little as one round. The delay can't be lengthened beyond three rounds by any known means.
8th level or less 	1 round maximum
9th to 12th level 	2 rounds maximum
13th level or more	3 rounds maximum
The material component is a faceted gemstone (which is consumed in the casting).
Notes: Very rare in the Forgotten Realms setting; virtually unknown elsewhere. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells