Wonder Red (Smash V)

Wonder Red (ワンダ•レッド, Wanda Reddo) appears as a newcomer in Super Smash Bros. V , revealed after the pre-release trailer for “The Wonderful 101”’s sequel in his reveal trailer.
“Wonder Red is the main hero of The Wonderful 101, and a member of the CENTINELS Planetary Secret Service. His real name is Will Wedgewood , and he is a school teacher outside of being a superhero. He attacks with a giant fist.”
He is confirmed to have no alternate costume. 
For his appearance in SSBV, he retains his voice actors from his games, Charlie Schlatter and Ryohei Kimura in Japanese.
==Attributes==
===Pros:===
*Strong 
*Fast Dash
*Power specials
*Can crawl and wall jump
*Good KO options
===Cons: ===
*Noticable Lag on most specials
Summary
Wonder Red is a strong character. He has a fast dash and his specials are very powerful. It should also be noted that most of his specials do have noticeable ending lag and can be punished, his biggest flaw. He also has very good KO options so it isn’t too hard to get a KO off with Wonder Red.
Moveset
===Ground Attacks===
 	Name	Damage 	Description
Neutral Attack	 	2% (hit 1-3), 4% (hit 4)	Actually a four hit attack. Delivers forward blows, then a slight uppercut, then the final hit is a blow with the Unite Hand.
Neutral Combo 	 	 	
Dash Attack 	 	10% 	Jumps as he pushes his fist forward. Good damage and knockback.
Side Tilt 	 	8% 	Punches forward.
Up Tilt 	 	7% 	Skyward punch. Good for juggles.
Down Tilt 	 	6% 	Sweeps leg.
Side Smash 	 	14% (all directions) 	Similar animation to Sonic’s side smash, but his hand is covered in flames.>
Up Smash 	 	16% 	Obliterating flame uppercut.
Down Smash 	 	11% 	Elbows both sides. Opponents can be trapped, meaning one opponent can be hit with both sides.
===Aerial Attacks===
 	Name	Damage 	Description
Neutral Aerial	 	8% (clean), 5% (late)	A quick sex kick, similar to that of Fox or Mario’s.
Forward Aerial	 	16% 	Very similar animation to Ganondorf’s. Swings Unite Hand forward for good damage and knockback. A fire effect is left on those hit.
Back Aerial 	 	10% 	Swings fist backwards, similar to Captain Falcon’s BAir, with a flame effect
Up Aerial 	 	8% (clean), 5% (late)	Throws fist in the air spinning.
Down Aerial 	 	10%, 12% (sweetspot) 	Kicks a foot downwards that initiates a meteor smash on contact.
===Grabs and Throws===
 	Name	Damage	Description
Pummel 	 	2.3% 	*Grabs with Unite Hand, medium range, can be use to grab ledge* Squeezes opponent
Forward Throw	 	6% 	Let’s go of opponent forward.
Back Throw 	 	8% 	Slams opponent under him as if they’re a basketball.
Up Throw 	 	8% 	Tosses opponent up. Kill throw.
Down Throw 	 	7% 	Slams opponent down.
===Other===
 	Name	Damage	Description
Floor Attack (front)	 	7% 	Does a breakdance like spin.
Floor Attack (bank) 	 	7% 	Does a breakdance like spin.
Floor Attack (trip) 	 	5% 	Does a breakdance like spin.
Edge Attack 	 	7% 	Gets up attacking with fist.
===Special Attacks===
 	Name 	Damage 	Description
Neutral Special	Wonder Punch 	15% 	Begins to charge up the Unite Hand. Must be fully charged to attack. Can be released to continue charging from where he left off at a later time. If the charge is stopped for a long period of time, it automatically resets. When fully charged, obliterates anything or anybody on contact with a powerful punch.
Alternate 1 	Super Wonder Punch 	25% 	Does much more damage and KOs much more easier but the time to full charge is longer. Hand has a much darker tint of red.
Alternate 2 	Speedy Wonder Punch	10% 	The full charge time is much faster, but does less damage. Hand has a lighter tint of red.
Side Special 	Wonder Combo 	3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5)	Similar to Marth’s dancing blade. Red proceeds to combo the opponent with Wonder Punch strings. If tilted up on final hit, hits an uppercut. tIlted down, turns Wonder hand into a screw like item attacking. Tilted neutral or side, finishes with a powerful punch forward.
Alternate 1 	Wonder Blast 	8% 	Fires a long range fireball that moves quickly. Good for racking up damage and can be reflected. Not much knockback
Alternate 2 	Wonder Stinger 	4% uncharged, 15% charged 	Red steps back then blasts forward with a blazing punch. Chargeable. Good knockback at full charge and can kill at higher percentages.
Up Special 	Rising Fist 	3% (hit 1), 1% (hits 2-5), 2% (hit 6) 	Red travels upward with his flame covered Unite Hand. Reference to the box art for The Wonderful 101. The final hit has high knockback.
Alternate 1 	Big Fist 	16% 	Sacrifices multi-hits and range for pure power. Has more ending lag but high knockback, damage, and takes a lot of shield. Good punish move.
Alternate 2 	Katana Fist 	10% 	Has more horizontal range than the Rising Fist but sacrifices the multi-hits.
Down Special 	Hero Counter 	1.2x damage of countered attacks, 10% minimum 	Wonder Red counterattacks with a heavy punch.
Alternate 1 	Wonder Absorb 	Based on absorbed attacks 	Uses Unite Hand to absorb projectiles. When a certain amount of projectiles have been absorbed (dependant on type of projectile) can release large fireball which cannot be reflected and OHKOs at 50%+ percent. Somewhat similar to Game and Watch’s Oil Panic.
Alternate 2 	Unite Guts 	1.4x (reflected projectiles), 14% 	Wonder Red covers himself in a gel like flat-bottomed material which can reflected projectiles and attacks and if used in mid-air slams down fast on opponents. Can be cancelled out of.
Final Smash 	Wonderful Forever 	0.8% (fringe loop), 2.5% (main loop), 4.5% (fringe last), 5.5% (main last) 	The Wonderful One’s appear and combine with Wonder Red to fire a large laser similar to Samus’s Zero Laser that can be controlled.
==Animations and Misc.==
===Size===
About the same height as Luigi.
===Taunts===
SIDE - Wonder Red swipes his hand out saying “We will use force.”
UP - Wonder Red does a flip then punches forward saying “Team, Unite up!”
DOWN - Slams fist onto chest. This initiates a Smash taunt called the Wonder Introductions, in which Wonder Red introduces opposing characters with special appearances from other characters in the series,only on the stage Courtyard.
===Character Selection Screen Animation===
He’s seen cutting the air with his arm then salutes.
===On Screen Appearance===
Walks forward as Will Wedgewood, takes off glasses, then transforms into Wonder Red saying, “Let’s get this done!”
===Victory Animations===
*Wonder Red jumps from above. Looks at the screen then gives a thumbs up as his mouth mask comes down and his eyes sparkle.
*Slams Wonder Hand into ground then says, “They call me Wonder Red.”
*Proclaims “I'm the Special Combat Agent, CENTINELS Planetary Secret Service, Blossom City Field Office! Then says “Also known as...Wonder-Red!” as he pumps his fist downward as an explosion occurs behind him. Reference to his Introduction trailer.
===Losing Animation===
Wonder Red is seen holding his head looking down while giving a  thumbs up.
===Crowd Cheer===
“Red!” 
===Victory Theme===
Flourished remix of the Wonderful 101 Tables Turn OST. Key point is 0:46-0:54.
===Fighting Stance===
Stands up straight, fists clenched as cape is flowing.
===Idle Poses===
*Taps head winking.
*Gets in a superhero pose.
===Walk===
Walks very similar to Mario.
===Dash===
Dashes very similar to Mario but a bit faster.
==Trophies==
To be added.
==Palette Swaps and Alternate Costume w/Palette Swap==
 	Color 	Origin/Description
Default 	Red 	Wonder Red’s Regular appearance
Second 	Blue 	Based off Wonder Blue
Third 	Green 	Based off Wonder Green
Fourth 	Pink 	Based off Wonder Pink
Fifth 	Yellow	Based off Wonder Yellow
Sixth 	Black 	Based off Wonder Black
Locked First 	White 	Based off Wonder White
Locked Second	Gold 	Could be based of Prince Vorkken
==Reveal Trailer==
To be added.
==Trivia==
Category:SSBV Characters
Category:Super Smash Bros. (series)
Category:The Wonderful 101 (series)
Category:Subpages
Category:Males
Category:Playable Characters
Category:Characters
Category:The Wonderful 101 Characters
Category:Super Smash Bros. Characters