V0.2.10

of Stormworks: Build and Rescue was released on June 1, 2018.
==v0.2.10==
*Feature - Flares can now be added to missions in the mission editor (colour can be customised in properties window)
*Feature - Improved flare effects
*Feature - Mission rewards scale based on difficulty, number of completed objectives, complexity of objective (not yet balanced, feedback appreciated)
*Feature - Mission objectives can now have an optional time limit before they will fail
*Feature - Added 2 new trigger actions available for missions (pause objective timer, unpause objective timer)
*Feature - Mission objects can be set to spawn relative to the sea floor (for creating submersible missions)
*Feature - Missions can now depend on other missions within their playlist having been completed
*Feature - Added all possible dynamic objects as options when placing an object in the mission editor
*Feature - Dynamic objects now render their in-game mesh when viewed in the mission editor
*Feature - Added confirmation dialog when deleting a mission component in use by a mission/objective/trigger
*Feature - Mission/loot rewards now display on a single UI notification instead of having separate notifications
*Feature - Improved rendering in mission editor (lines/cubes are darker when underground to make it easier to tell if they are on or above the ground)
*Feature - Triggers for lighting and extinguishing flares (flare can be marked as initially unlit in the properties window)
*Feature - All text boxes now have cut/copy/paste/select all support for importing text from outside of the game (ctrl-x, ctrl-c, ctrl-v, ctrl-a respectively)
*Feature - Added new lighthouse island (new islands will only spawn in newly created worlds)
*Feature - Added oil refinery and lighthouse as location options for missions
*Feature - Added 2 new missions
*Fix - Increased dropoff location size in tutorial mission
*Fix - Fixed flicker when crossing tile boundaries
*Fix - Fixed paintable signs not working correctly when placed on secondary bodies
*Fix - Fixed paintable signs not working when flipped
*Fix - Rebalanced omni lights
*Fix - Objective type dropdown list is now inactive when objective is minimised
*Fix - Fixed fire not being parented to vehicle in fishing boat fire mission 
==Source==
* Steam Community News
Category:Patch notes