Archon Hunt

Archon Hunts are multi-stage missions in a battle against forces to defeat Pazuul's Archons. They have mechanics similar to Sorties, Arbitrations, and The Steel Path.
Archon Hunts reset weekly at Monday 00:00 UTC.
==Mechanics==
Access to Archon Hunts requires completion of Veilbreaker. Only rank 30 Warframes or a Mastery Rank 30 player whose Warframe has been polarized once can be brought into Archon Hunts.
Archon Hunt missions can only be repeated after completing all three missions, but will not yield any further Archon Hunt-specific rewards.
===Rules===
*Archon Hunts are three-stage missions in a similar vein as Sorties. They also share the same mission-specific conditions, including the inability to use Ciphers.
**The first mission is either Capture, Exterminate, Mobile Defense, Rescue (immediate alarms on entry), Sabotage, or Spy (must hack all three vaults).
**The second mission is either Defense (10 waves with an Operative), Disruption (8 conduits), Excavation (500 Cryotic), Interception (2 waves), or Survival (10 minutes).
***Chipper appears as the Defense Operative, armed with a Rattleguts Secondary Kitgun.
**The third and final mission culminates into an Assassination (termed in-game as a "Showdown") against Archon Boreal, Archon Amar, or Archon Nira.
*The planet, tileset, and enemy faction is based on the currently available Archon:
**Boreal: Earth's Grineer Forest
**Amar: Mars's Grineer Settlement
**Nira: Jupiter's Corpus Gas City
**The available planet also determines what missions are available. This noticeably affects Earth, which does not have Disruption or Survival missions.
*Enemy level is based on the mission:
**First Mission: Level 130-135
**Second Mission: Level 135-140
**Third Mission: Level 145-150
*Hacking uses Narmer's split screen inputs that appeared in The New War.
* fighters (and Amalgams in Nira's hunt) provide combat support to Narmer.
*To encourage gameplay diversity, players are given a +300% Ability Strength bonus, +500 Health bonus, and a +300% Damage bonus to a random Warframe and three Weapons for each Hunt. The affected Warframe and weapon change from one player to another: for example, one player could be given bonuses for playing with and/or a while another player can be given bonuses for playing with and/or a .
**The bonus can also be applied for Warframes and Weapons the player does not own.
**Bonuses will also apply to any variants the Warframe or weapon may have (Prime, Syndicate, etc.).
====Restrictions====
Considered to be extremely difficult with many debilitating restrictions and level 130 - 150 enemies, it is recommended to attempt this mission in full squads.
*Empowered Enemies:
**Enemies have their Health and Shields increased by 100%, and an additional 50% for each squad member up to a maximum of 300%.
**Eximus have a higher spawn rate.
*Restricted Respawns:
**Self-revive is not allowed. A player that dies is permanently out of commission and cannot be brought back, making death prevention and prioritizing reviving fallen Tenno from bleedout a necessity. A dead player may also lose their eligibility for rewards once the 2-minute Inactivity Penalty triggers.
**'s drain begins 2 seconds earlier with each use.
**Bleedout timer reduces with each revive, down to a minimum of 5 seconds.
*Restricted Consumables:
**Deployable allied units such as Specters and On Call Crew cannot be used.
***However, Air Support Charges to summon Sentry Gun or Kahl Beacon can still be used.
**Team Bonus Consumables have a 3 minute cooldown.
==Rewards==
Rewards are similar to Sortie rewards (albeit with and rewards being double that of Sorties, and being given in amounts of 3) which are given after the final mission.
In addition, the Archon is guaranteed to reward its Archon Shard, with an 80% chance of being normal and 20% chance of being Tauforged, which are used for the Helminth. If a normal variant is awarded, the chance of receiving a Tauforged increases by 20% which resets upon earning one, tracked individually for each shard type. The color is based on the Archon killed:
*Archon Amar: ()
*Archon Nira: ()
*Archon Boreal: ()
==Tips==
* enemies (Grineer and Corpus) are vulnerable to and damage but resist damage. are vulnerable to and but resist .
*Survivability is just as important as in Arbitrations, as fallen players cannot be revived, will lose out on rewards and will likely – and must – abort the ongoing mission to start another attempt.
**Consider bringing the following Warframes:
***Healer (, , , , , , , , , or )
***High survivability (, , , , , , or )
***Specialized crowd controllers ('s , 's (Helminth subsumable), 's or 's in vortex mode)
**Equip survival mods (, , and/or ).
***Equipping the Umbral and Sacrificial Mods will help in dealing with Sentient support and improve survivability to -based attacks.
**Avoid straying too far from the squad to ensure they can reach a player in bleedout in time.
***Vazarin's is especially helpful at ensuring an ally gets up as quickly as possible and not miss the rewards by dying.
*Watch out for Battalysts who tend to attack with their omnidirectional lasers at elevated areas, as they can take out players by complete surprise and even make short work of defense targets. As such, they are high priority targets that must be defeated once spotted.
*The Pazuul Propaganda Drones seen on Earth only appear in Boreal’s Hunt. The drones provide a buff to Narmer Units and these units can be identified by the orange glow from their Veil.
*As Archons have high durability via Damage Attenuation and are immune to most Warframe abilities, bring ammo efficient weapons, concentrate on headshots while modding for /, and bring buffing abilities ('s (Helminth subsumable), 's , 's (Helminth subsumable), 's passive, 's and , 's , or 's ).
**Archons possess a hard damage cap that prevents them from being one-hit killed from extreme damage (e.g. 's Alternate Fire).
==Trivia==
===Flavor Text===
;Mission 1
*Exterminate: [BOSS_NAME] is deploying troops at [MISSION_NAME] in the belief they will all ascend to Tau in a holy massacre. Break their ranks.
*Mobile Defense: Pazuul has transferred [BOSS_NAME]'s data to a vulnerable network. His motives are mystifying as always, but we cannot pass up this opportunity.
*Sabotage: Narmer industrial production in [MISSION_NAME] is in overdrive, causing severe environmental damage. Whatever Pazuul's warped visions are inspiring him to do now, end it.
*Spy: We cannot tell if Pazuul is receiving visions from Tau as he claims, or if his mind is disturbed. Analysis of data from [MISSION_NAME] may give us an insight.
*Rescue:
*Capture:
;Mission 2
*Defense: Narrowing down [BOSS_NAME]'s location from the data you garnered will require a specialist Operative. Keep them alive while they scan.
*Disruption: Raid the conduits on [MISSION_NAME] where Narmer keep their sacred regalia and artifacts. They may provide clues to Narmer's ultimate objectives.
*Interception:
*Survival:
*Excavation: Pazuul is demanding [BOSS_NAME] provide him with massive amounts of Cryotic in holy tribute. Exhaust the veins, starve the Archon out, and they will be forced to act.
;Showdown
*Description 1: Assuming success in your previous missions, we will have tracked [BOSS_NAME] to their current lair. Destroy the Archon and their complement of Deacons.
*Description 2: Our prior activities will have pinpointed [BOSS_NAME]. It only remains for you to end the threat.
==Patch History==
==References==
Category:Update 32
Category:Missions