0.6.1.2

The 0.6.1.2 update is a minor update to the game released on 13 April 2022.https://store.steampowered.com/news/app/739630/view/3178987160556362387 This update makes adjustments to several maps andd fixes bugs.
== Changes ==
=== Evidences and ghost traces ===
;Fingerprints
*One of the light switch patterns changed to avoid confusion with Obake fingerprint
;Dirty Water
*Texture changed to be more obvious
=== Gameplay ===
==== Map adjustments ====
;Edgefield Street House
*Basement door flipped
*Site map rotated to be consistent with other maps
;Willow Street House
*Basement stairwell door and bathroom door flipped
*All doors changed to same material
*Kitchen layout slightly redesigned
=== VR ===
*Crouch button on VIVE now 'up' on trackpad
**To prevent issue where the player would have to turn to crouch
*Teleport beam visual and blink fade improved
== Bug fixes ==
*Potential fix for light leaks in Tanglewood
*Potential fix for Ridgeview FPS drops
*Fixed a bug where the Music Box would spawn floating in the air if a hiding spot was hidden in Grafton
*Fixed a bug where the truck monitors’ font had missing characters in some languages
*Fixed a bug where hiding spots weren't always being blocked correctly
*Fixed a bug where the new Obake light switch fingerprint was still hard to see
*Fixed a bug where the basement lights in Tanglewood would reflect in the dining room patio doors
*Fixed Tanglewood basement door safe spot
*Fixed the Bleasdale attic safe spot behind the chest
*Fixed a bug where a door in Willow that was opening through the wall slightly
*Fixed a bug where the Flashlight emission would be on when the light was turned off
*Fixed a bug where you couldn’t see PC players after they revived
*Fixed a bug where the Ridgeview Boy's Bedroom window didn't have any collision
*Fixed a bug where the player colours of the sanity bars and map icons weren't consistent
*VR:
**Fixed a bug where you would start outside the truck if you weren’t in the centre of your play space
**Fixed a bug where you had to grab objects twice in multiplayer if you were not the last person to grab the object
**Fixed a bug where teleport stamina was not working as intended
**Fixed a bug where you didn’t have infinite sprint in teleport mode
**Fixed a bug where you could grab doors when you were dead
==References==
Category:Development
fr:0.6.1.2