MiniGame Creation Idea

* See also Mini_Games and Puzzles
* See also Player_Created_Asset_Collaboration_System and Player_Creation_Contests
* See also Types_of_assets
* See also Handheld_Device_Mode
* See also Hacking
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IDEA : A BIGGY Mini-Game - A Story Plot Generating Game - A Bit More Defined than that Levine-Mentioned Buzzword "Plot LEGOs" :
Card 'game' Concept Multi-Plot - like a 'multiverse', but not via some looney faux-science theory - It is UNDERSTOOD to be Fantasy . (( Splicers have weird dreams - Pharaoh's Fortune Casino mutated nightmare ... )) 
Using your reality-manipulating ability ( dimension god, yada yada ) YOU have to build a story to escape Columbia ( or Choo-Choo-Ville or The Sinclair Asylum, or Paris or whatever ).
 
* 'Plot' Cards, and YOU act them out (when/as you finally 'play your hand'). Terrain implied ( as much terrain as Ghost Stories have ).
* 'Prop' and 'Action' Cards, for tools to enable/solve situations
* Consequences play out - with chancy opportunity 'Card' as 'quick fixes' ( and 'Played' Cards being inforce - causing subsequent limitations as well as progression ). Success and failures trying to get past the situational difficulties (try, try again ...)
* The Typical feature of allowing a max number of Cards you can 'hold at one time' to force decisions ( and sorry no 'RARE' Cards ). Play or discard ...
* Can be Presented as '3D' Animation as "Ghost Story" scenes - abstracted (cut-scene-y) to simplify animation work ( access to MMORPG Assets also - which can be Ghost-ified' ). Ghost Story Producing Tools would already exist in the MMORPG.
* Perhaps with Success you then gain abilities/options for escalating difficulties ( Your exploits in your past stay with you ).
* You can move forward in time to finish a 'Card' plot segment -- So to 'open up' more spaces in your 'Hand', but if you fail in your execution then it may affect the 'Cards' immediately before and after -- as in discarding them and making you redo that plot segment. ( You lay out a 'Plot' framework, but then get stuck with it. )
* Randomly drawn (each 'turn') 3 Cards laid out from which you can select one ( possible play more than one immediately from them - random bonus potential ). (( Random aspect with surprised is one of the factors of most successful Card games )).
* Games like this need some Turn-driving mechanism - Something that happens each turn, and something detrimental about the longer you take (in turns) to finish ( Do you go for the longer difficult goal or 'the quick win' ... )
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Interesting in their Detail as Examples of Mini-Games : 
http://bioshock.wikia.com/wiki/BioShock_2D_%28Mobile_Game%29
http://bioshock.wikia.com/wiki/BioShock_3D_%28Mobile_Game%29
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The Extension Cord Mini-Game :
Player plugging in all their Residence's electric goodies and appliances, and not overloading their combinations of cords/plugbox/sockets/circuit breakers ...   ( Avoid the puddles and leaks too, and whatever in the walls keeps chewing the insulation off the wires. )
Switching ON Power Surges blowing fuses ...   Inducement for Player to fix up their Residences systems (with some effort ...).
Its good training for setting up out in the Ruins for various extended Missions ( where you will learn what real darkness is like ).
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MMORPG Mini-Game - Clash of Clowns :
Introducing a Rapture Reborn MMORPG exclusive - The Clown Splicer ( '3D Printer' downloads will be made available to all paying Players ).
New Plasmids used only in "The Circus" - A Nitrous Oxide chamber ( "Laugh to Death you Will ..." - Yoda King Clown )
Colorful/glittery horrifying maiming and death - What more could you want for a computer game ?? 
Quite a 'laff and a half' ... Grease Paint and Clawhammers and Napalm ... what fun !!
Gibs complete with colorful sparkles and fake acid spitting flowers and smears of black and white grease-paint.
If the Red Nose suddenly glows purple - watch out !!! Splicer Masks were one thing - But now the whole body hidden !!!!
Sinister ...
CLOWNS ARE POLITICALLY CORRECT GAME TARGETS ALLOWED TO BE SUBJECTED TO HEINOUS VIOLENCE AND MAYHEM
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Farmville in Rapture :
'Send your friend a Sheep' or Ask them to let you borrow their Flybot Auto-Farmer ... 'Social Game' interactions type Mini-Games.  All the usual pretty decorative trash to make it look like something is actually there.  The bottom line is : How much real food and other viable products you can produce for the City.  ( Gives Player something to do while they are at work on their handheld Smart Phone ... )
'Tend your Slime Crop' and 'Plant your Taters' ... Those tasty Mutant Giant Rats are growing quite nicely this year.
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Cheap BaSx DLC - Like 'Give Em A Shotgun When Going On "Its A Small World" ' :
Get Pix ? That Boxhead Tard
Location : Market/Main Street ... ( just Before New Years )
Identity : One of Atlas's Terrorist/Anarchists, hyped up on ADAM.
Mission : Murder as many people as possible before the Cops show up ( and in the most spectacular way ... )
Weapons : Shotgun and bandoleer of shells, hands/feet, anything you can pickup and throw, like your 'lucky' Bad Box Hat.
Score : Death Race 2000 Rules
Game Play : AI enhanced behaviors ( NPCs running for cover, cowering, gibbering/screaming in fear/terror, minor attempts to fight back ). Moving targets with cover. Lots of destructible objects. Achievements for Biggest Blood stains and Most Spectacular Gibs/Jibs.
Variability : Random selection/mix of inhabitants in different positions and selection of minor props ( a bit of different clothing selections ). Optional (one) Plasmid/Tonic acquired on short advancement Ramp. Temp Buffs of Vigors. Blood and Gibs enough for anyone ( Sorry, no Skyhook ). Partition doors on whole make lock out different sections each play through.
Programming/Assets : Recycled content makes the whole thing very cheap to put together. Scripting for the NPCs is the harder part ( There not much really of any use from Infinite BS to reuse ).
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Three Stooges Mode Mini-Game (PvP) :
Bonks, Slaps and Hair-Pulling -- and weird verbiages ( "I'm gonna Nortalize Yah !!!" "Moe, Please, Don't !!!! ..." )
(Optional "Tarantino Mode" Blood and Vile Obscenity)
If there's a copyright issue then Three Stogies ( Anthropomorphic Cigars battling it out ... )
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MMORPG Mini-game #34 Fishing :
Besides the difficulty of the water PRESSURE outside being able to crush you instantly, and on exposure to that water, which is near the freezing temperature ( and there your survival is usually counted in minutes ... )
* Indoor fishing in one of the Catfish farms ?? Not all that challenging. ( the 'easy' part of the skill ramp )
* Fishing in one of the AE airlocks ( some hardy fish/things might survive the decompression of the opening/closing/pumping airlock doors ). The light would attract the fish and other Sea Life and various growths in those mechanisms.
* Scraping barnacles is 'sorta' fishing. Bait is always needed, so this still would be done for more advanced fishing activities ( or for supplying others engaged in that ).
* Unfortunately there is no Fishing Plasmid/Tonic to assist you. I guess you will simply have to use cleverness and skill.
* Guiding a kludged-together 'fishing' sub to try to catch some sustenance is the high end activity that will take alot of resources. ( 'Drones' using the smarts/remote-control from Flybots probably is possible for some kinds of 'fishing'. )
Lots of Fish Assets and Animated movements and scripted behaviors ( They had those Aquarium Screen Saver programs 20 years ago ... )
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 The Bad Stuff ...
You KNOW there will be people who will WANT to create their own 'Mini-Games', but not really know how to make a good one or will duplicate what others have done.
This is why there is a Creation Community would guide and review such things BEFORE they are pushed out to the Player Creation Base, and then proceed to 'waste their time'. Such mediocre games will still be playable (the Client driven nature allows them to operate without much Server involvement, but they wont be 'stitched in' to the primary game activities unless they are judged 'good enough' for general use.
Well documented criteria used for acceptance helps forestall alot of complaints on REJECTION.
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