115349-megaserver-choice

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Hello,
 
As everyone knows, megaservers are coming soon and we will have the choice between PVE and PVP server.
I would like to know what will be people's choices, and this to help me choose the one that will be potentially the most populated.
 
In addition to, i don't really get the interest in a PVE server as it's only taking away a part of the game.
 
Thanks for your replies.	
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Chua on PvE Server.
But Chua has question about sentence: "In addition to, i don't really get the interest in a PVE server as it's only taking away a part of the game."
 
Chua conclude is aiming for PvP server then?
Or is only focusing on Roleplay, Crafting or something else?
Chua just curious behind reasoning, cause everything part of game, yes?	
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			For existing Characters you don't get to choose which server you will be on. On PvE flagged server now = will be on PvE Megaserver (Entity), on PvP flagged server now = will be on PvP Megaserver (Warhound). Think of it as a server merger.	
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For existing Characters you don't get to choose which server you will be on. On PvE flagged server now = will be on PvE Megaserver (Entity), on PvP flagged server now = will be on PvP Megaserver (Warhound). Think of it as a server merger.
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Given that there is no real WPvP in any MMORPG these days other than ganking and most "PvP" happens in instances ( War Plots in WS ... (Battle grounds in WoW)) ... there is essentially NO difference between PvP and PvE servers in todays MMORPGs.
 
That said,  PvP is not the "only reason" people play MMORPGs and to "avoid" it, is legitimate and the choice of those that don't want to engage in "that type of game play".  Face it ... PvP has a really bad name these days due to the "bad apples" that plague MMORPGs these days. It seems that there are a few that "engage in PvP" not to so much as to enjoy going against a "skilled player" instead of a "computer controlled bot" as much as they wish to prey upon those that are of significantly lower power level then them so they can feel fulfilled.
 
I see no change happening in the future.  I only see the same thing happening: People hoping PvP will go back to it's "hay day" and others not "exploiting the vulnerabilities of lesser powered/inclined players".  To me ... those that engage in PvP for the sake of just griefing and pwning low powered players are weak and need help.  It's not "part of the game" it is "bullying".	
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Ok thanks for your replies, i didn't get this when they announced mega servers so i'll be on pvp server and won't be able to change as pve > pvp  transfer is impossible. But what if some friends i made during dungeon runs are on pve server and want to come on pvp server ? Is this impossible ?
 
In a pve server there is no openworld pvp, while on pvp there is (plus everything that is on pve server so...)	
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Ok thanks for your replies, i didn't get this when they announced mega servers so i'll be on pvp server and won't be able to change as pve > pvp  transfer is impossible. But what if some friends i made during dungeon runs are on pve server and want to come on pvp server ? Is this impossible ?
 
In a pve server there is no openworld pvp, while on pvp there is (plus everything that is on pve server so...)
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Ok thanks for your replies, i didn't get this when they announced mega servers so i'll be on pvp server and won't be able to change as pve > pvp  transfer is impossible. But what if some friends i made during dungeon runs are on pve server and want to come on pvp server ? Is this impossible ?
 
In a pve server there is no openworld pvp, while on pvp there is (plus everything that is on pve server so...)
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In a pve server there is no openworld pvp, while on pvp there is (plus everything that is on pve server so...)
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			I wish that we could change from PVE to PVP. I was forced to roll on a PVE server because of my wife. She had a really bad experience leveling up on a PVP server in Tera and she refused to do it here. Even tho she only leveled up through instanced PVP, go figure. I have been flagged for PVP on all my toons since lvl 20, and only been in 3 open world fights. So if you are on Stormtalon please flag for PVP or at least come gank me. If I am not in a PVP match while I am in game I am running around the daily zone flagged jumping in dominions face letting them know I am an easy target to get first strike on, but they don't do it :(.	
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Actually, in a PvE server there IS open world PvP. All you need to do is switch on your PvP flag, and players who want open world PvP can leave their PvP flag switched on pretty much all the time. The only difference is that on a PvP server, you don't have the option to leave that flag switched OFF if you would prefer NOT to participate in open world PvP.
 
So no, actually, the PvP server doesn't have everything the PvE server has plus something extra special. In fact, it's the other way around. The PvE server has everything a PvP server has, including open world PvP--plus the option to partake in open world PvP or not as you see fit. 
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Well, a PvP server has something that a PvE server lacks - nonconsensual PvP.    
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Well, a PvP server has something that a PvE server lacks - nonconsensual PvP.    
        
On a PvP server there is always the looming threat of PvP whether it is desired right now or not. That tension is presumably why people roll on PvP servers in the first place. Plus things like being able to raid cities etc and actually have an impact on what happens on the server.       
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Not so much. You consent to being engaged in PvP at any time when you roll a character in a PvP server.
 
Similarly, you can consent to the exact same thing in a PvE server by leaving your PvP flag toggled on.
 
But I do find your choice of the phrase "nonconsensual PvP" to describe what is actually "spontaneous open world PvP" to be a fascinating one. 
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Yeah, I technically agree. In EVE we used to say that you consent to PvP when you log in. 
 
What I mean by the nonconsensual part is that no one asks me if I would like to PvP right now while I am fighting this mob, or when I really need to do XYZ before the dungeon tonight or whatever, or in the current configuration (5 vs 1) etc.    
     
In a battleground or PvE server, you know that everyone involved wants PvP. That is not always the case on a PvP server (illustrated by people complaining about getting ganked while questing, on the way to somewhere in a hurry etc).
 
On a PvP server you can get PvP when it's not really convenient or desirable, even if you are pro PvP in more general terms. Hence, the nonconsensual label.
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The OP wasn't about that though, the OP wondered why you'd roll on a PVE server since it's "taking away part of the game".  Yasfan was only clarifying that it's the other way around, PVP servers remove the ability to unflag in the open world.  Whether that's desirable or not is an issue that defines what server people roll on, but rolling on a PVE server doesn't necessarily take away your ability to do anything except kill anyone in the open world.  Even then, that's not an addition, it's taking away your choice whether to flag or not.
 
I don't roll PVP for that exact reason.  I've had my fill of that in EVE, when, after a while, I just wanted to play the game but couldn't.  PVP is always the primary gameplay driver, and in a game without the best UI, control scheme, or mechanics for PVP, I found that an odd choice.  Given that, if Wildstar folds or goes F2P, I'll probably go back to EVE; it's a good game.  But man, does it suffer from not having a PVE ruleset.  Their scheme would be perfect for a sandbox PVE game; some of their PVE situations are damn deadly and sometimes, the most interesting part of the game was knowing when to hold 'em and when to fold 'em.  That came from the game REALLY emphasizing time, decisions, and loadout.  PVP in EVE being universal and unavoidable changes things; you're forced to fly knowing you're going to hit pirates at a gate camp, and EVE's UI isn't good for that.  You're constantly alt-tabbed looking for reported ship kills in systems and spending all this time planning jumps to where you want to go and what to do, then flying a loadout that's cheap.  A good PVE overhaul would have helped them; they could have pirates spawning in on top of you, chasing you down, locking down systems like some 'roided up Sansha Incursion, forcing you to make some difficult, long-haul decisions rather than click scan every few seconds to see if a red dot appeared.
 
So given that, I kind of enjoy Wildstar's PVE servers.  The content can be difficult, I love the PVE challenge, but I know that I'm walking into that PVE challenge set up for it; I don't have to worry about feeling naked without my PVP gear in case I get jumped mid-fight.  There's a lot to be said for that if you're really into PVE work and enjoy things like soloing primes and hunting rare mobs.
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In addition to, i don't really get the interest in a PVE server as it's only taking away a part of the game.
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Given that there is no real WPvP in any MMORPG these days other than ganking and most "PvP" happens in instances ( War Plots in WS ... (Battle grounds in WoW)) ... there is essentially NO difference between PvP and PvE servers in todays MMORPGs.
 
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Red ... I don't understand "to not pop a lot." Please clarify?
 
Otherwise, I think we agree?	
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I'm using the free transfers to migrate my stable of characters OFF of a PvP server to PvE before megaservers hit as I'm not confident that transition will be free afterwards.
 
I don't have the temperament to start shit at random, so the only function open world PvP serves for me is to make me quest-gear-wearing fodder for bored PvP-gear-wearing folks while I'm trying to forget I'm doing the Crimson Badlands for the 17th time out of 32.
 
Its one of those 'games' where the best move is not to play. And I say that generally enjoying a good battleground.	
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I detest open world PvP I think it is a terrible, outdated design choice and shouldn't even be in the game :P But I do like larger instanced pvp (still not a big fan of hotjoins), which I can still access in a pve server without getting my ass ganked by a lvl 50 camper while I'm mapping Celestion on an alt ;) 
 
Seriously though, I prefer the community on PvE servers, plus the level of co-operation that can exist between factions when doing world events; for example, on Caretaker (which is pretty empty as everyone is in Stormtalon so only a few guilds are still stuck here) the circle I was in contacted the dominion side that was doing the R-12 containtment, we then all met up for GotG and thanks to those dirty dommies we had about 24 people which made for a really awesome fight and we managed gold (just lol). It was great. In a pvp flagged server that would never happen ;) 	
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I'm using the free transfers to migrate my stable of characters OFF of a PvP server to PvE before megaservers hit as I'm not confident that transition will be free afterwards.
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Please, for the love of whatever Deity you worship, get someone who has business acumen to understand this and make the proper decisions:
 
You NEED to have server transfers BOTH ways from PvE to PvP (and therefore vice versa).
 
You have a game that is a great game, but it’s very obvious to the players that the player base is dwindling.
 
How do I know that without access to internal systems in CRB?
Every week I remove more and more “dead” neighbors that don’t come online any more.
Every week I remove guild members that don’t come online any more.
There used to be 20+ people around the CX and AH NPC’s. Now there’s maybe 5 on a good day, 3 on a normal.
There used to be an active raid progress race going  on the server. Now there’s barely a handful, and everyone is losing members and seeing difficulties in keeping up quality of raiding roster.
AND THIS IS ALL ON HAZAK, THE LARGEST EU SERVER BY FAR IN THE FIRST 2 MONTHS OF LAUNCH. Some of the guilds have moved to Ascendancy PVE, but if you go online on Ascendancy, the experience is the same.
 
If you choose to artificially de-limit the recruitment basis possible in a game that already has dwindling numbers of potential recruits, based on some absurd fairness-principle (it’s harder to level on a PvP server than on a PvE server. Who cares), you’re completely missing the point.
 
All serious raiders expect to be able to recruit whatever they need, from wherever they need. People don’t want to reroll on a PvE server, they will simply stop playing if the PvP server’s raiding community dies.
 
Give players the tools necessary to keep playing in a meaningful way!
 
Any business manager (aka non-technical person looking at revenue and cash flow streams) understands that you simply HAVE to do this. Don’t let a technical or game design oriented person make decisions that have detrimental business impact.
 
When talking to players across guilds in EU, the ones still left are the ones (like me) that LOVE the game – but more or less everyone says the same: They wonder if the game will even exist in 3-6 months. Not allowing PvX transfers will simply be putting nails in your own coffin.	
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Quickly reacting on that. It's not that it won't be free, it won't be possible at all. Once megaservers hit, you won't be able to transfer.
 
So for those wanting to move from PvP to PvE, now is the chance!
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			PvP servers are the only choice. EZ Mode servers need to be done away with.	
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PvP servers are the only choice. EZ Mode servers need to be done away with.
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Quickly reacting on that. It's not that it won't be free, it won't be possible at all. Once megaservers hit, you won't be able to transfer.
 
So for those wanting to move from PvP to PvE, now is the chance!
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You know what? I'm just going to say it:
 
Are you guys INSANE?
 
For once, take a page from the competition. Just look at something like DCUO where there are PvP and PvE phases and all you have to do is go to your faction's capital area and click a glowie to change which phase your character is associated with while out in the world.
 
Stop making players think "Hmm, you know what? I'd like to try the other lifestyle for a bit... oh, my options are reroll, commit to hundreds of hours of grinding over the course of months to reach the same level of gearing/amp/tier points I'm at now while never seeing my friends... or I could just quit..."
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