Sonic Rebellion (Topaz Central)

Not to be confused with The Super Blackwing's fanfiction story of the same name.
Sonic Rebellion is an upcoming fighting game developed by Topaz Central and Dimps, and published by SEGA for the Nintendo Switch, PlayStation 5 and Xbox Series X/S.
The game is set for a full release for Holiday 2026.
==Gameplay==
The gameplay is inspired by concepts from several other fighting games. Namely, the simplified control scheme and team mechanics are lifted from Power Rangers: Battle for the Grid and the overall presentation is reminiscent of games from NetherRealm Studios. Players select up to three characters to form a team, from a roster of characters from the Sonic franchise. One character is controlled and can be switched with one of the other characters at any time, which can also be called to perform "Assist" moves, allowing simultaneous attacks and combos with the entire team. All three characters on the same team must be defeated for a player to win the game. If neither team has been defeated before the time runs out, the team that has sustained the least damage overall wins.
It is common in the fighting game community to split the characters into different archetypes based on their movesets and appearances; as such, the characters are defined by five different types, referencing five main archetypes used in fighting games. The types are listed below, with the archetypes listed in brackets are their internal development name.
*Balanced (All-Rounder) - The most balanced characters that don't have any particular strengths or weaknesses, can play well in offensive and defensive tactics, and considered "a jack of all trades". They also have average stats, amount of health, and usually have no unique gimmicks.
*Powerful (Grappler) - They specialise in getting close range and deal massive damage, using unique throw attacks, and are able to enact strike attacks to hit out of the air. Despite being bulky characters with a lot of health, they are more slower and have lower mobility.
*Speedy (Rushdown) - They revolve around charging headfirst and close in, becoming more offensive and boast great speed and mobility, and also can enact 'mix-up' situations. While they can deal damage constantly, they're known for having less-than-average health due to preferring offense over defense.
*Technical (Zoner) - They are designed to be fighting from a distance, having a mid to long range that can be done using either projectiles or far-reaching attacks. Their main weakness is when they are in close-range combat, and while they can get out either with an invincible escape or a quick jab, they don't usually have both (only or on the other).
*Tricky (Footsie) - They specialise in attacks in a "footsie" range, which either have a long reach, have fast startups or both, and also have fast mobility to close in and projectile counters. Despite that, they don't have any gimmicks or mix-ups and rely more on skills; overall, characters in this type are often of a mix of the non-Balanced types.
===Controls===
Action 	Console 	Console 	Console
Action 	Nintendo Switch	PlayStation 5	Xbox Series X/S
Light Attack 	 	 	
Medium Attack 	 	 	
Heavy Attack 	 	 	
Special Attack	 	 	
 	 	 	
===Game Modes===
==Characters==
===Playable Characters===
The base roster of Sonic Rebellion features ?? characters in total.
TBA 	TBA 	TBA 	TBA
 	 	 	
"???"	"???"	"???"	"???"
==Stages==
==Music==
==Cast==
Because of the theme revolving around the multiverse, similar to Sonic Prime, this provided the opportunity to have past alumni and new actors to voice the characters. This was considered at first, but was initially scrapped mid-development due to budget concerns; the idea was brought back during the final months of production. As such, this game marked the return of many past voice actors, mainly from the original and 4Kids casts. Additionally, new voice actors who have never appeared in the franchise before were brought in to voice the multiverse versions of the characters.
Role 	Role 	Language	Language
Character	Version	English 	Japanese
 	 	 	
==Trivia==
*Arguably the biggest and most common obstacle that came up during development were the mandates. The first pitch broke many mandates including using characters that were dead, specific character mandates and mixing classic and modern characters, to name a few. After intense and enduring negotiations, most of the pitch were allowed, with some being toned-down or entirely accepted due to the use of multi-dimensional versions of the characters.
Category:Fan Games
Category:Video Games
Category:Fighting games