Planar Prison

The Planar Prison can be accessed only during the quest to Rescue Raelis and Haer'Dalis from the planar prison, the party may not return to it after the quest.
==Walkthrough==
===Landing Zone===
====Planar Bounty Hunters====
Entering the Portal from the Playhouse in the basement of the Five Flagons Inn, lands you in a circular area where you interrupt the interrogation of a prisoner by the same Extra-Planar Bounty Hunters who abducted Raelis Shai and her Sigil Theatre Troupe.
Through dialog their leader is revealed: Aawill. He is using his Yuan-Ti henchman named T'rael to force the gnome prisoner Tagget to divulge how he removed his Thrall Collar, "...or you'll find there are far worse things than being a slave!" One of the Bounty Hunter elf fighters warns the yuan-ti of the party's arrival: "T'rael! Hold! Others have come through the portal!" Aawill then turns his attention towards you, revealing a third name, Von'ith, as he instructs her to deny escape:"What? Others? Ah...the primes. How foolish of you to have followed your actor friends here. Von'ith, close the portal, please. Heh. Do you have any idea at all where you are, primes?"
You then have a brief chance for dialog before the hunters attack. After the battle, be sure to gather their possessions. Besides Aawill, T'rael and Von'ith, the two elf fighters and a halfling thief round out the group. The entire group is worth .
The center of the landing zone is dominated by a fleshy, toothy cavern, forcing one to walk around it to the north and east. Clicking on it reveals: "This cavern leads downward and seems to pulse slightly, almost as if it were breathing." Repeated clicks give the same message.
While you're looting the dead bounty hunters, Tagget will eventually get up the nerve to talk you automatically.
====Tagget====
Approach Tagget, a gnome who recently released himself from his Thrall Collar, and he will tell you what to expect. Given a chance, Tagget has quite a lot to say about:
*Thralls: "a large number of slaves.. [enthralled] by a magical collar that...controls them"
*The Warden: "a powerful demon..directly north..I would..avoid him entirely"
*Fleshy Traps: "floor markings..ta'anari [sic] left with magic..portals that transport you to..the warden's personal soldiers..'Tis a most dangerous path"
*The Sigil Troupe: "begin mourning them..They are..in the Warden's cells..awaiting transport to Duke Rowan's tower"
*Escaping: "through the dark magic of the cambion, himself [or] Powerful magic that only a few might have, to attract a conduit"
*Recapture: "the prison's magic would track us... the warden would send powerful hunters very quickly"
*True Freedom: "the prison's magic dies with the warden. It is the only way"
*Safest Route: "The warden is powerful..also protected by..thralls...the east leads to..the Master of Thralls..a lesser ta'anari [sic] who holds a device that..control the collars. Destroy [it]...and the thralls are freed. The warden is vulnerable... I [can] contact my newly freed friends...mages who will teleport us away"
After destroying the Mastery Orb, Tagget will talk to you again to express his gratitude, granting the party another .
===Fleshy Traps in Area File Order===
Fleshy Traps suck you down into a separate pit to be ambushed by more enemies. It can be very difficult to get from one side of the path to the other without being caught. Furthermore, they separate party members since they only pull down those too close to the center, possibly resulting in a divided party fighting on multiple fronts simultaneously. A status message appears as you encounter them."The strange fleshy trap has sucked a party member down into another chamber below."
====Planar Prison Cell 1 (closest to Wyvern) AR0517====
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* The trap (to AR0517) to the east of the entrance holds a Githyanki Gish (), a Githyanki Knight () and three Githyanki Warriors ().
*Each Githyanki is equipped with one Potion of Invisibility, which is quaffed as soon as you appear in the pit, and one Potion of Extra Healing. The Knight and Warriors are further equipped with Plate Mail and Two-Handed Swords, while the Gish only has a Quarterstaff and Darts .
*A treasure stash on the north side of the pit contains mundane missiles: Throwing Daggers , Arrows , Bolts , Bullets , and Darts .
====Planar Prison Cell 2 (east of the warden) AR0518====
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*The first trap (to AR0518) to the east of the Warden, and therefore west of the Master of Thralls - will greedily pull down a party member through the pulsating sphincter.
*The chamber holds a Greater Wolfwere () and four Wolfweres ( each). These beasts are hostile and ready to shred any intruders, probably for food and bloodlust. If defeated, nothing of value is found, unless one prizes dung, bone fragments and offal, such as Wilson.
====Planar Prison Cell 3 (next to cell 2) AR0519====
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*Another pulsating sphincter is located just east of the Warden and next to cell 2. It seems to invite your party in. Dare to seek what it may hold below? If so, then let the fleshy trap pull you through. You will then briefly behold two Efreeti ( each) and an Efreeti (Noble) (). These hostile extra planar genies may turn invisible soon after. Expect bursts of fireball flame to engulf those within. These magic wielding creatures can burn the party with elemental damage. If defeated, no particular valuables are found, just the stench of burnt hair and wisps of smoke.
====Planar Prison Cell 4 (south of Warden) AR0520====
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*A fleshy trap north of the Landing Zone and also south of the Prison Warden is triggered anywhere to the south, east and west side of the center of the pulsating sphincter providing no way around other than to exit from within, which places you on the north side, closer to a dangerous zone of control by the Warden and his Thralls. 
*It leads to Prison Cell AR0520 and contains four Minotaurs ( each) and two Prison Captains (a Fighter and a Fighter/Mage worth each). Loot the fighter for a Long Sword +1, Plate Mail and Heavy Crossbow. Loot the other for Bracers of Defense AC 8 and a Two-handed Sword +1.
====Planar Prison Cell 5 (next to Cell 4) AR0521====
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*Another trap (to AR0521) is north of the Landing Zone and also adjacent to Cell 4. The entrance is also triggered, south, east, and west of the center pulsating sphincter . Down below are a Stone Golem, a Clay Golem ( each), and three Prison Captains: Cleric (), Mage (), Fighter/Mage (). 
*The Clay Golem will apply an area effect Haste, while the party contends with a Slay Living spell cast , Mage spells Chain Lightning, Lightning Bolt, Chaos, Power Word, Silence, Monster Summoning III, and Agannazar's Scorcher, and the Fighter/Mage who will also Haste his allies. Loot the Cleric for a Mace +1 and Plate Mail, the Mage for a Wand of Fire (1 charge), and the Fighter/Mage for a Ring of the Princes and a Long Sword +1. Note: Mod content shown with two lesser golems added to chamber.
===Silent Spawn Triggers===
There are two silent triggers that spawn different groups of monsters depending upon current experience points accrued by Gorion's Ward.SPWNMON.BCS
*Up to 399,999: 1 Salamander and 1 Ice Salamander
*400,000–999,999: 1 Salamander, 1 Ice Salamander and 1 Yuan-ti Mage
*1,000,000–1,999,999: 1 Minotaur and 5 Umber Hulks
*2,000,000 and above: 1 Greater Yuan-ti, 2 Yuan-ti and 3 Yuan-Ti Mages
One trigger is in the middle of the path to the east of the Landing Zone before reaching the Thrall Leader. These monsters spawn further to the east where the Female Thrall is guarding the Warden's Pet Wyvern.
The other trigger is west of the Master of Thralls, just before the two fleshy traps east of the Prison Warden. These monsters spawn further to the west where the Prison Warden is, adding an extra level of difficulty to the final battle.
===Thralls===
====Brazier Chamber====
East of the portal landing is a group of three Thralls who try to warn you "Go, strangers! We cannot control our actions... we... we... attack them!" If Jaheira is in the party, she will lament, "These people are slaves, mentally as well as physically, controlled despite themselves. All we can offer them, unfortunately, is a quick death." Other companions may also interject comments. The group has a Thrall Leader (), a female Thrall Mage (), and a Thrall Fighter (). A treasure stash in the northwest corner has a scroll of Armor, Arrows of Biting , and mundane missiles: Arrows , Bolts , Bullets , Darts .
=====The Brazier=====
In the center is a brazier. At the moment, clicking it only gives the message, "The brazier glows with a searing heat. An arm reaches from the fire as if waiting to grasp something and draw it into the heat." Repeated clicks give the same message. 
After taking the Mastery Orb from the Master of Thralls, you can return to the Brazier Room and click on the brazier to destroy the orb, thereby releasing the Thralls. Doing so grants the party and displays a status message:"You place the orb in the outstretched arm and watch as the orb is drawn into the searing heat. For a moment, nothing happens. You hear a cracking noise and the orb bursts."All the thralls in the map will turn friendly and start attacking enemies near them, including the Warden. This will make the fight against the Warden much easier if you hurry towards him as he will expend his spells on the thralls. Once the Warden is defeated, they will immediately teleport out of the map, making whatever loot you would have gotten from killing them unobtainable!
To the east of the brazier chamber is a fleshy trap (as noted above) with Githyanki.
====The Warden's Pet====
In the southeastern area is a female Elf Thrall Mage who, along with another Female Thrall, "must protect the Warden's pet!" ( each thrall). In addition, a silent trigger will have spawned several other enemy monsters here (see "Silent Spawn Triggers" above). Furthermore, during battle the "Warden's pet" Wyvern () might also join the fray from the area just north of them. After the battle, loot the Female Thrall for Kundane, Xarrnous's Second Sword Arm, Ring of the Princes. Loot the Elf Thrall Mage for Bracers of Defense AC 8, Wand of Lightning (8 charges), and a Potion of Extra Healing. Turn north to see the Wyvern's Perch (on which, clicking gives a status message):"The wyvern's perch twitches as if it lives and is soft and organic to the touch."
====Master of Thralls====
West of the wyvern perch is the Master of Thralls (), a tanar'ri demon who shouts an angry threat before willing into being a pair of Air Elementals ( each).
Afterwards when the Master is dead, a Dwarf Thrall will be amazed that, "You...you have killed the master! You have killed him! By Clangeddin's Axe, I thought such a thing not even possible!" You may then ask him questions, and if you are fast enough (now equipped with the Boots of Speed), pickpocket him for some gold before he disappears, saying "I...I must flee before the Warden discovers the Master of Thralls is dead! Please...destroy the orb if you are able! I beg of you!!"
Loot the Master of Thralls for his Staff of Air +2 (10 charges) and the Mastery Orb. In the northeast corner is a treasure stash with Darts of Stunning and a Waterstar Gem.
In the center of the area, is another pit. Clicking (and re-clicking) gives you another message:"Mists swirl deep within this hole, perhaps a portal to elsewhere."
To the west of the Master of Thralls are two fleshy traps (as noted above), with Wolfweres and Efreeti.
===The Planar Prison Warden===
North of the Landing Zone is the cambion Warden of this "pocket plane" prison, but before he can be reached, you must pass two "fleshy traps" to the south and east of him. The traps to the east have room on either side to pass by, while those to the south can not be skirted. For the latter, upon exiting, you find yourself on the north side of each of the traps, closer and closer to a dangerous ambush set up by the Warden and his thralls. As Tagget said, it's much better to go east than north.
Besides being a powerful cambion, the Warden is an 18th Level Conjurer, able to cast deadly spells such as Power Word: Kill, Finger of Death, Disintegrate, Abi-Dalzim's Horrid Wilting, Flesh to Stone, Imprisonment, all while using True Sight to spy out your stealthy characters.
Two male Thrall Mages ( each) and a female Thrall Cleric () also await you, along with Warden Thralls ( ). In addition, a silent trigger will have spawned several other enemy monsters here (see "Silent Spawn Triggers" above). The two mages begin battle with Protection from Normal Weapons and Electricity, Minor Spell Deflection, Shadow Door and Contingency: Stoneskin, then attack with Chain Lightning. A tough battle if you face them all at once, just after having stepped out of a fleshy trap.
After the battle, loot the Warden for his Planar Prison Cell Key, Adjatha the Drinker, Wave Shaft, Star Sapphire , Emerald , and . Also loot his Thralls for minor magical items (Long Swords +1, War Hammer +1, etc). A treasure stash to the southwest has Bolts of Biting , Bullets +1 , Throwing Axes , and Throwing Daggers .
The center of the Warden's chamber has a "throne chair [that] looks to be more of a device of torture than anything else."
===The Warden's Cell===
Beyond the Warden's throne room to the west is the cell holding Raelis, Haer'Dalis, and the rest of the Sigil Theatre Troupe. If there is anything else you wish to do before leaving the Planar Prison, do so BEFORE entering the cell, as you will not get another chance, and you can never return here again.
Upon entering the Warden's prison cell, a cut-scene begins with Haer'Dalis greeting the party, followed by Raelis. The two then have a discussion, the results of which are Haer'Dalis wants to leave the Troupe and explore the Prime Material plane.
If eligible, Raelis offers you the Deed to the Playhouse, which you can accept or not.
After all of this, Raelis summons another "young conduit" and you are transported back to the Playhouse, where Haer'Dalis will offer to join your party. Accept gladly, Deny harshly, or say, perhaps another time.
If you accepted the Deed to the Playhouse, another cut-scene occurs with Samuel Thunderburp and Higgold the Director, thus beginning the Bard Stronghold Quest, Running the Five Flagons Playhouse.
==Notable Loot==
==Gallery==
Aawill_and_Bounty_Hunters_Planar_Prison_notes_BG2.png|thumb|Initial Landing Zone Map.
AR0516Details.PNG|thumb|Planar Prison overview, creatures (not spawns), doors, and containers Map.
==Mod content==
The Sword Coast Stratagems mod makes revisions to all creatures found in the prison, including spawns. Of particular note are the differences from the unmodified game to the SCS gameplay if the "Better Calls for Help" component is installed. In the unmodified game, the party can methodically traverse the map, and encounter enemies in groups, essentially one by one. With the SCS component, once the party sets out and alerts the prison defenders, creatures from other locations on the map will often enter the fray at random times in an unexpected manner, sometimes with three or more extra defenders being present. This can be used to your advantage or may be a burden, throwing off the usual tactics planned. 
With SCS version 34, the Prison Warden has been slightly toned down from the previous SCS version (possibly from player feedback). The warden will no longer cast and be armed with the Black Blade of Disaster or cast Time Stop or Imprisonment as was reported. As the party experience level may be middling at this part of the saga, that may have been too difficult to overcome. The latest version of SCS still has the warden configured to provide a good challenge for a "boss".
The Golem Construction for Spellcasters mod places two additional Lesser Golems in one of the "Fleshy Trap" prison cells.
===Gallery===
:Portraits from Portraits Portraits Everywhere
PBHUNT01.jpg|thumb|Aawill, Tiefling Bounty Hunter - "What? Others? Ah... the primes. How foolish of you to have followed your actor friends here. Von'ith, close the portal, please."
PTAGGET.jpg|thumb|Tagget, a gnome prisoner has managed to remove his Thrall Collar and will inform you about the Planar Prison.
PTHRAL01.jpg|thumb|Thrall Leader - "Strangers...? Here? No! Go, strangers! We cannot control our actions so long as we wear these cursed collars!"
PTHRAL04.jpg|thumb|Thrall, an Elf Mage, seeks to protect the Warden's Pet - What is this? What is this? Are the prisoners escaping?!"
PWYVV01.jpg|thumb|Warden's Pet Wyvern - "Hmmm... vermin, I see. Come, my pretty thralls. These are no escaped prisoners... these are invaders! We must destroy them for my master!"
PMASTER.jpg|thumb|Master of Thralls - "You! You are the ones who have brought such disruption to this prison and my thralls, eh? Well, this will be the end of that!"
PWARDEN.jpg|thumb|Prison Warden - "Ah... you are the pitiful group of fools from the Prime Material Plane, I see. Well, you will disturb my prison no further. No one escapes this place... no one".
==External Links==
*Githyanki on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
*Tanar'ri on the Forgotten Realms Wiki