Honorbound: Episode 02

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==Recap==
The session starts in the town of Phandalin. They get a message from Sildar saying that he is at the Townmaster's Hall, and also a bag with 50 gold. The party eats breakfast while Fenrick explores the town. They reconvene and move to the northwest part of town to Edermath Orchard to speak to Darren Edermath. They ask him about a problem with local street thugs known as the Redbrands, as well as information about Peter's cousin. He tells them a local carpenter, Thel Drendar, has been murdered. He offers them several jobs, and lets them know he is a member of the Order of the Gauntlet, an order of Druids. The party stops by the Townmaster's Hall to meet with Linene of the Lionshield cloister, letting her know that several of her crates are at the goblin cave. Fenrick gives directions to the cave, and the party gets another 50 gold. Linene offers them a future favor in return for the information on the supplies. The party also sees a poster with a reward for dealing with orcs. The party next moves to the Alderleaf Farm and meets with Qualeen (Motton's aunt) and Carp (Motton's cousin). She gives them more information on the leader of the Redbrands, Glasstaff. She gives them the location of the Druid order, and encourages them to deal with the Redbrands. The party returns to the inn, and Carp follows them there. He informs the party of a secret entrance to the Redbrands lair near Tresendar Manor. The party scolds him for lurking around there, and then asks him to lead them there. They pass by the Sleeping Giant, a ramshackle tavern, and run into 4 Redbrands. Fenrick asks about Thel Drendar, and the Redbrands engage in conversation while Motton tries to sneak away. He is seen, and a fight ensues. The groups trade blows, until Fenrick non-lethally decapitates the leader. The party finishes the rest off, while Fenrick brings the leader to the center of town. Fenrick announces that the bandit is on trial for murder and kidnapping, and after Peter condemns him, Fenrick lethally decapitates him with his axe. 
The mayor arrives with a few guards, worried about the consequences of their actions. They assure him they will deal with the rest of the Redbrands, and push on to Tresendar Manor. Carp shows them the secret entrance, the party rests for a while, and then attempts to sneak into the Redbrand base. They go down a small set of stairs, and Peter finds a small satchel in a fountain while Fenrick moves into another room, finding 3 Redbrands. They bring two down, and the third flees down a secret tunnel before Peter brings him down. Peter examines the satchel, finding a healing potion, a second potion with a gooey liquid, and 50 gold. The party continues down the passage and finds two bridges over a chasm. As Fenrick crosses a bridge, he hears a voice in his head that says "Well, well, interested in gold and riches?". The party starts to hear voices as well, and they spot a Nothic coming out of the shadows on the other side of the bridge. It continues to talk to the party as Fenrick steps on the first bridge, which collapses. Fenrick reacts in time to jump off the bridge and approaches the Nothic while Motton sneaks across the other bridge. The party attacks the creature and damages it, and then talks to it, learning information about the ensuing dungeon. The Nothic tells them someone named the Black Spider has hired the Redbrands, and sent Bugbear reinforcements to help them. They then release the Nothic and tell it to go and feast on the dead Redbrands. Fenrick and Peter notice a small wooden chest in the chasm and retrieve it, finding 160 silver coins, 120 gold, 5 gems, 2 healing potions, and a scroll. Behind the chest is a longsword that glows with a faint light, and is inscribed with the name "Talon". Meanwhile, Motton sneaks down the northern corridor in search of Glasstaff. He finds a room with Bugbears harassing a Goblin, and an entrance to the room where Glasstaff should be. They enter the next room and Motton kills a large rat, which causes a yelp of pain in the next room. The party burst into the room finding Glasstaff, and both Motton and Fenrick rush up to strike him. Glasstaff teleports away to quickly cast a spell at Peter, but it fails just as Motton knocks him unconscious.
Motton finds a glass staff on Glasstaff that glows with a faint light. In the room is a wooden chest, containing 180 silver coins, 130 gold coins, a pouch with 8 gems, and 2 scrolls. On the desk is a letter from the Black Spider, detailing that the Redbeards should be looking for the party to either capture or kill them. Peter becomes angry and kicks the unconscious Glasstaff in the balls. The party moves back to the corridor only to run into two Bugbears. Motton goes down to a massive blow, while the rest of the party drops one of the Bugbears. Peter heals Motton, who stands up only to immediately be dropped again by a Bugbear. The Bugbear drops Peter as Fenrick continues to battle him. Peter miraculously comes back to consciousness and helps Fenrick bring down the last Bugbear. Motton kicks the downed Bugbears in the balls, as the party sees more Redbrands down the hall. Fenrick scares them away, and the party brings the Nothic back to Glasstaff. Motton wakes up Glasstaff, and demands to know who betrayed him. Glasstaff reveals that it was the Black Spider, who is a drow (dark elf) that sent the Bugbear reinforcements. He tells the party that the dark elf is looking for a SpellForge created by Gnomes and Dwarves that can be used to create powerful magical items, and is using his money and influence to manipulate events in the area. He informs the party where Cragmaw Castle and the kidnapped cousin are, and the Nothic tells that Glasstaff was part of the Lord's alliance, betraying them to destabilize Phandalin. Fenrick gives Glasstaff to the Nothic, and Peter watches the Nothic eat Glasstaff.
The party searches further through the dungeon, looking for Redbrand prisoners. They move through an armory, briefly looking at the contents. They move forward and then see three sarcophagi with skeletons up against them, and a set of double doors leading to a prison cell. The skeletons come to life and surprise the party, bringing Motton down yet again. Fenrick drinks a healing potion and then dispatches a skeleton, while Peter rushes into the room and brings Motton back up. The party quickly finishes off the skeletons, and frees the prisoners. They take a short rest. The party levels to level 3. 
Category:Honorbound Episodes