The Whitespring Resort

The Whitespring Resort is a location in the Savage Divide region of Appalachia, the main building in the larger area known as The Whitespring.Fallout 76 Vault Dweller's Survival Guide p. 5: "THE WHITESPRING RESORTBuilt in 1858, The Whitespring was famous for its southern style and sulfur springs. The Whitespring Resort had a long history of business with the federal government and counted sitting US presidents among its guests. Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots."(Fallout 76 Vault Dweller's Survival Guide faction profiles)Fallout 76 Vault Dweller's Survival Guide pp. 425–426: "THE WHITESPRING RESORT"Encompassing five primary locations, this lavish resort has received presidents, senators, and many other high-ranking officials in the past—not least because of the large nuclear bunker underneath the main hotel structure. The U-shaped resort hotel has a central entrance and numerous side and other entrances around its perimeter. Other areas of interest around the exterior include formal gardens and a grand double staircase up to the main entrance, a pitch-and-putt area (because you can never have too many golf courses), and a veranda, all with Protectron butlers to take care of the new-departed VIPs' every whim. Also on the property is a small staff lounge, laundry, and garden storage structure.(Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
It is also known as The Whitespring Refuge following the re-establishment of the Responders, who have set up a base on the grounds of the building.
==Background==
Built in 1858, named after a natural sulphur spring on the grounds, The Whitespring Resort offered a wide array of shops, dining, recreation, and "exciting sporting opportunities for distinguished ladies and gentlemen."Whitespring concierge: ""(Whitespring concierge's dialogue)The Whitespring Resort terminal entries; The Whitespring 2080 Initiative, Press Release: The 2080 Initiative Even after the Great War, Vault Dwellers in Appalachia can use several amenities provided by the resort, such as the various vendor robots.Fallout 76 Vault Dweller's Survival Guide pp. 425–426: "THE WHITESPRING RESORT"If you're expecting faded grandeur and a few items to loot, then prepare to be pleasantly surprised; the robot attendants have kept this location operational to such an extent that you may end up believing the apocalypse never happened—until you discover the odd radroach in a maintenance room, of course. Enjoy the finest in opulence as you wander the corridors, paying particular attention to the Soda Fountain, which offers every type of Nuka-Cola imaginable! There are also many lower-level shops, including Artisan's Corner (offering all workbenches and two My Stash Boxes so you aren't weighed down while you ransack the place!). All store robots are vendors, making this exceptional for trading too. Now, if you only had the hand scanner to access the hidden entrance into The Whitespring Bunker...."(Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
===The Whitespring Refuge===
As people began to resettle and establish new communities in Appalachia, The Whitespring Resort and its robotic staff were, at first, largely untouched by the wave of new settlers. However, in 2104, a group rebuilding the faction known as the Responders set up their headquarters in The Whitespring Resort. Taking over the main resort building, the project became known as The Whitespring Refuge. Refugees from all over the wasteland, including the Pitt, took up residence in The Whitespring Refuge, with many new amenities set up by the Responders there alongside all the shops and other amenities left behind when the resort was left in the care of the automated caretakers and security, though the Responders either avoid or are unaware of the presence of The Whitespring bunker underneath the main building and MODUS, the Enclave A.I. that maintains the bunker.
Orlando claims to be a representative of the resort's "Management," the pre-War owners of the building, who are unable to fully oversee the resort due to certain circumstances. As such, Orlando allowed the new Responders to set up The Whitespring Refuge and assisted them in these efforts, as a liaison for the Management, who wished to help.Vault 76 dweller: "You mentioned 'Management'?"Orlando: "Of course, dear! The owners of the Whitespring itself. The resort, hotel, golf course - all of it. Very much still alive, I assure you, though regrettably unable to oversee affairs in current circumstances. As such, now that we have new guests, they have sent me in their stead, to take care of things as needed. I couldn't be more pleased to do so, A delicious opportunity to be of help, and meet fascinating people such as yourself."Vault 76 dweller: "I have some questions about what you do here."Orlando: "Darling, I am entirely at your disposal."Vault 76 dweller: "How is it still possible that the 'Management' is still alive and in charge of the Whitespring?"Orlando: "Darling, you must understand. A place like the Whitespring had - indeed, still has - very wealthy people behind it. As was always the case, the truly wealthy had advantages the common people such as you and I lack. As for The Whitespring itself, the staff of top-of-the-line robotic servants, security, and maintenance allowed it to weather the worst."(Orlando's dialogue)
==Inhabitants==
===The Whitespring Refuge===
Fixed:
Random encounter:
===The Whitespring Mall===
===Roof===
* Lennox
==Layout==
The grounds that surround the resort are inhabited by robots and feral ghouls, with the Springhill Golf Course serving as a buffer zone to nearby locations. The south side of the resort building contains the service entrance and the resort provides access to The Whitespring bunker. 
Every floor has several employee areas that have robot pods and miscellaneous storage. The doors are unlocked and one will not incur consequences for taking their contents. Robots walk throughout the hallways, serving as vendors, security, housekeepers, and concierge. Damaging one robot will cause all to turn hostile, along with wall and ceiling-mounted automated turrets located all over the building.
===First floor===
When walking in the front entrance, going down the stairs will lead to the lower lobby. Walking forward will lead to the general manager's office. To the left of the lower lobby are the security station, concierge, and registration. Going down the hallway, there will lead to The Whitespring Theater, and further down will lead to a small lobby, two elevators, and a stairwell. Back to the lower lobby, to the opposite side of the room is the bell stand and a long hallway with shops. 
The shops line the left and right sides of the hallway and at the end is a small lobby, the north entrance, the unoccupied Candy Shoppe, and two elevators. The retail shops contain vendors from every faction in Appalachia. In the Artisan's corner, there are workbenches, a punch card machine and two stash boxes. Workbenches include two weapons, two chemistry, two power armor, one brewing station, four cooking, two armor, and four tinker's workbenches. The Expeditions: The Pitt update added a Legendary exchange machine, a gold press machine and a scrapbox. 
===Vendors===
Location 	Vendor
Studio 58 	Pendleton
Artisan's Corner	Friedrich
Elegance 	Margaret
Le Grand Gourmet	Marie Antoine
Captain Kids 	Cap'n Kidd
Creekside Lodge 	Brotherhood vendor Cunningham
The Newsstand 	Responders vendor Alexis
Aurum 	Shopping mall vendor Helena
Whitespring Spa 	Free States vendor Aloe Vera
Black Powder 	Raiders vendor Flintlock
Bespoke 	Tweed
Live Chic 	Flauresca
The Chemist's 	Doc Stanley
===Second floor===
The second floor is located upstairs from the front entrance, where there will be an upper lobby. To the right will be a series of rooms, including the soda fountain manned by Bubbles and lobby bar manned by Tannin. To the left is the dining room manned by Robert and a crew of Mr. Waiters and Ms. Waitresses. Going down the hall, near the bar and soda fountain is a foyer. Past the foyer is a parlor with two elevators leading back to the Candy Shoppe. In the upper lobby, on the opposite side, is the dining room. 
Going down the hallway near the dining room will lead to the ballrooms. There are four ballrooms, three of which are locked. The West Virginia Room is the first, followed by the unlocked Summit Room, and lastly the Allegheny Room and Governor's Hall. At the end of the hallway will be elevators and stairs leading up to the third floor.
===Third floor===
The third floor is accessible by elevator or by climbing the stairs directly in front of the Governor's Hall. Once turning left, there is a hand scanner on the wall which reveals a hidden hall leading into The Whitespring bunker. This hand scanner is only accessible once the player character has completed the One of Us quest and joined the Enclave.
==Notable loot==
* A Night at the Neapolitan, Part 1 - Holotape, on a bar desk near the Raider representative in the Whitespring Refuge.
* A Night at the Neapolitan, Part 2 - Holotape, on a billiard table in the Whitespring Refuge.
* Bridge club recording - Holotape, on a table in an alcove near the ballrooms on the second floor.
* Everything changes - Holotape, on a table next to a bust on the second floor.
* Job posting - Note, on the job posting board near Jeremiah Hopkins at the Refuge.
* Joyce's message - Holotape, next to the Candy Shoppe office terminal.
* One last toast - Holotape, in a mezzanine dining area just past the Summit Room.
* Termination notice - Note, inside the general manager's office, on a bookshelf beneath a wall safe.
* The Whitespring staff meeting, 12.27.79 - Holotape, in the locked general manager's office, on the table.
==Related quests==
* One of Us
* Officer on Deck
* I Am Become Death
* Hide and Seek and Destroy
* Forging a Legend
==Notes==
* The Whitespring Resort is one of five locations for which the player character can select whether to spawn at the location's exterior or its interior. The other locations are The Rusty Pick, The Crater, Foundation and Fort Atlas.
* As of Expeditions: The Pitt, The Whitespring Resort has two fast travel markers: The Whitespring Resort, for accessing the front entrance to the refuge, and Whitespring North Entrance, for accessing the back entrance to The Whitespring Mall.
* In an employees only section near the dining room, there is a deactivated Assaultron named Lotus who used to work at The Whitespring Spa until she was involved with multiple incidents at the spa and was replaced with Vera.The Whitespring Resort terminal entries; maintenance room terminal, Week of 10/11/77
* Multiple elevators in the resort have a third and fourth-floor button that does not bring the player to another floor. The third floor button does work in one set, leading to the bunker entrance level.
* The various sentry bots, Assaultrons, Protectrons, Mr. Handies, Mr. Gutsies, Miss Nannies and automated turrets at The Whitespring are normally passive to the player, but will attack if provoked until the area resets. This passive/aggressive state will carry over between interiors. 
* With the addition of the Expeditions: The Pitt update, a few responders will appear at both of the main exterior entrances to the resort. They can be attacked and killed, and have a passive/aggressive state identical to that of the robots.
* A different selection of music will play in the background in and near the first floor shops.
* There are a number of skeletons stashed in the dumpsters near The Whitespring bunker secret entrance.
==Appearances==
The Whitespring Resort appears only .
==Behind the scenes==
* The Whitespring Resort is based on the real-world location of The Greenbrier, a luxury resort located near White Sulphur Springs, West Virginia.
** The Greenbrier is also the site of a massive underground bunker that was meant to serve as an emergency shelter for the United States Congress in the event of nuclear war. The bunker was code-named "Project Greek Island."
* The Whitespring Resort's appearance in-game at launch was the passion project of a single level designer who went to the real-world Greenbrier every year as a kid.BGS_Steve on Bethesda Game Studios' official Discord
** Based on editor IDs in the game's files for static objects at the Whitespring, this level designer was Steve Cornett, who also created the assault-type random encounters at the Whitespring's exterior.
* As of the Expeditions: The Pitt update, there is a chalkboard at Sophie Wagoner's station that appears to have been used for the nearby bowling alley. The four initials on the chalkboard appear to align with four level designers who worked on the update: Matt Thomas, David Dobert, Justin Nesbit and Craig Bernardo.
* Several inaccessible suites with hand scanners can be found within The Whitespring Resort. These were originally intended to be "player suites," designed before the C.A.M.P. system was implemented. However, the content remains cut and the rooms cannot be entered.BGS_Steve on Bethesda Game Studios' official Discord
==Gallery==
===The Whitespring Refuge===
FO76TP Whitespring North Entrance.png|Whitespring north entrance
FO76TP Whitespring Refuge chalkboard.png|Chalkboard at Sophie Wagoner's station
FO76TP The Whitespring Refuge Bubbles store.jpg|Store Bubbles and Giuseppe
===At release===
;Exterior
F76 Whitespring Front.png|Overview
The_Whitespring_Resort_1_(6).png|Approaching the resort
FO76 WS golf course 28.png|Whitespring plaque
FO76NW Mischief Night1.jpg| Mischief Night
;First floor
F76 The Whitespring Lobby.png|Lobby
Whitespring Resort (Lower Lobby).png|Lower lobby
FO76 WS interior 11.png|Security
FO76 WS interior 10.png|Registration and concierge 
Whitespring Resort (Retail Shops).png|Retail shops
FO76 WS interior 9.png|All the workbenches
Artisans corner additions 1.png|Artsan's corner additions
Artisans corner additions 2.png|Artisan's corner: scrapbox
FO76 WS interior 13.png|Whitespring theater
Whitespring Resort (Theater).png|Whitespring theater
FO76 WS interior 16.png|Whitespring theater
FO76 WS interior 15.png|Whitespring theater
FO76 WS interior 14.png|Whitespring theater
FO76 WS interior 12.png|General manager's office
FO76 The Whitespring Resort (Joyce's message).png|Joyce's message
FO76 WS interior 8.png|Candy Shoppe
FO76 WS candy offic.png|Candy Shoppe office
;Second floor
Whitespring_Resort_(lobby_bar).png|Lobby bar
FO76 WS interior 6.png|Bar
Whitespring_Resort_(soda_fountain).png|Soda fountain
FO76 WS interior 1.png|Soda Fountain
FO76 WS interior 7.png|Soda Fountain
FO76 WS interior 2.png|Back hallway with Lotus
FO76 WS Lotus.png
Whitespring_Resort_(dining_room).png|Dining room
Whitespring_Resort_(ballrooms).png|Hallway of various ballrooms
FO76 The Whitespring Resort (Bridge club recording).png|Bridge club recording
FO76 The Whitespring Resort (Everything changes).png|Everything changes
FO76 Whitespring Resort (One last toast).jpg|One last toast
FO76 081120 No s in the WV room.png|WV room
FO76 WS interior 5.png|Governor's Hall
FO76 WS ballrm.png
FO76 WS interior 4.png|Allegheny room
FO76 WS interior 3.png|Summit room
;Third floor
FO76 WS interior 17.png|Hidden entrance to The Whitespring bunker
==References==
Non-game
 
es:Hotel Whitespring
pt:The Greenbrier
ru:Курорт «Уайтспринг»
zh:白泉渡假村