Teleport Waypoint

Teleport Waypoints are structures players can find and unlock throughout the world of Teyvat. When a player first unlocks them they are granted and . Selecting a Teleport Waypoint on the Map allows the player fast travel to their location. The location of the Teleport Waypoint on the map usually show the Area it is a part of.
Statues of The Seven and Domains, including Event Domains, also act as Waypoints and can be fast traveled to upon being unlocked. Players can refer to Teyvat Interactive Map for their locations.
==Overview==
In addition to allowing fast travel, Teleport Waypoints also:
* Serve as respawn locations after a player's party dies.
** Only unlocked Teleport Waypoints can do this.
** In Co-Op Mode, the player is teleported to the location of the nearest Teleport Waypoint that they have unlocked in their own world, even if it has not been unlocked in the host's world. This applies even if it is currently impossible for the host to unlock that Teleport Waypoint, such as if the area in the host's world is physically blocked or otherwise cannot be accessed normally, if the Teleport Waypoint is locked, or if the Teleport Waypoint does not yet exist.
* Serve as sources of warmth in Subzero Climates, such as in Dragonspine.
* Recharge the Lumenstone Adjuvant's energy in The Chasm: Underground Mines.
* Reduce accumulated Decay in Withering Zones in Sumeru.
* Replenish Phlogiston in Natlan regions where it is enabled.
==Unlocking==
Most Teleport Waypoints need to be unlocked by interacting with them. The location of most locked Waypoints can be seen on the Map once the area they are in is lit up, which is done by touching a Statue of The Seven on the Map of Teyvat and through other means, such as quest progression, in other maps. A navigation pointer will indicate a locked Teleport Waypoint's direction on the screen if the player is within 30 meters of it and then disappears if the player unlocks the Teleport Waypoint or is not within 40 meters of it.
===Additional Prerequisites===
Some Teleport Waypoints do not show up on the Map when locked, even when the area they are in is lit up, until another requirement is completed:
Location 	Requirement to show on map
In the Inverted City in the Nameless Ruins 	Only shows up when unlocked (access requires sufficient progression of )
Various Teleport Waypoints in Tsurumi Island 	Permanently shown after completing
In the northwest of the Dainichi Mikoshi 	Gain access to the Dainichi Mikoshi in
In the center of the Dainichi Mikoshi 	Gain access to the Dainichi Mikoshi in
In the east of the Dainichi Mikoshi 	Gain access to the Dainichi Mikoshi in
In the south of the Dainichi Mikoshi 	Gain access to the Dainichi Mikoshi in
Yachimatahiko's Locus 	Talk to Eboshi for the first time in
Yachimatahime's Locus 	Talk to Eboshi for the first time in
Kunado's Locus 	Talk to Eboshi for the first time in
The Rain's End 	Complete to unlock
Vanarana 	Complete to unlock
Old Vanarana 	Complete to unlock all (the first Teleport Waypoint unlocks automatically)
Chatrakam Cave 	Activate all the Dendro monuments on the upper platform inside the Realm of Khab to activate (unlocks automatically)
Devantaka Mountain 	Complete to open a hidden cavern and unlock the teleport waypoint underneath
Various underground Teleport Waypoints in Hypostyle Desert 	Sufficient progression of to access the underground area.
Valley of Dahri 	Only shows up when unlocked
Various underground Teleport Waypoints in Desert of Hadramaveth 	Sufficient progression of to access underground areas.
Underground Teleport Waypoints in Girdle of the Sands 	Sufficient progression of to access underground areas.
Teleport Waypoint in "A Very Bright Place" 	Show up during
Teleport Waypoints in Annapausis 	Gain access to Annapausis during
Teleport Waypoints in Institute of Natural Philosophy 	Gain access to Institute of Natural Philosophy during
Teleport Waypoints in Fortress of Meropide 	Gain access to Fortress of Meropide by either visiting for the first time and receive or during
Teleport Waypoint in the Submerged Stony Path leading to the Forging Press	Explore the underwater cavern accessible from the battlegrounds of the Millennial Pearl Seahorse or Kuisel's Clockwork Workshop
Teleport Waypoint near "The Rusty Rudder" 	Complete Rusty Rudder Q&A to gain access
Teleport Waypoint in Roots of Erinnyes 	Gain access to Roots of Erinnyes during
Teleport Waypoint in Chenlong Cleft 	Gain access to Chenlong Cleft during
Teleport Waypoints in Mt. Laixin (except Carp's Rest) 	Gain access to Mt. Laixin during
Teleport Waypoint in Carp's Rest, Mt. Laixin 	Gain access to Carp's Rest during
Teleport Waypoint in the lowest layer of Wangshan Hall, Mt. Lingmeng 	Gain access to Wangshan Hall during
Teleport Waypoints in Faded Castle 	Gain access to Faded Castle during
Teleport Waypoint in Portus Anticus 	Only shows up when unlocked
Teleport Waypoint in Caesareum Palace 	Only shows up when unlocked
Teleport Waypoints in Domus Aurea 	Gain access to Domus Aurea during
Teleport Waypoint at the underground west of Sulfurous Veins 	Only show up when unlocked
Teleport Waypoint in Land of Myriad Megaliths 	Gain access to Land of Myriad Megaliths during
Teleport Waypoint in Underground Lava River 	Gain access to Underground Lava River during
Teleport Waypoints in The Upper Sanctum 	Gain access to the Upper Sanctum during
Teleport Waypoints in Hall of Parting Vows 	Gain access to Hall of Parting Vows during
Teleport Waypoint in Flamegranate Tree Roots 	Gain access to Flamegranate Tree Roots during
Teleport Waypoint at the ravine under Teticpac Peak 	Only show up when unlocked
Teleport Waypoint in Phlogiston Extraction Research Center 	Only show up when unlocked
===Automatic Unlocks===
Some Teleport Waypoints are automatically unlocked upon completing certain Quests:
Location 	Requirement
Natlan's Tequemecan Valley 	Complete
Liyue's Chenyu Vale: Upper Vale 	Complete
Sumeru's Realm of Farakhkert near Fontaine 	Complete
Fontaine's Marcotte Station 	Complete
Fontaine's Petrichor 	Complete
At the dock of Ritou 	Complete
Between Ritou and Konda Village 	Complete
In the southernmost part of The Serpent's Bowels 	Complete
In the top-left of Ad-Hoc Main Tunnel 	Unlocked during
In the bottom-left, underground of The Mausoleum of King Deshret 	Unlocked during
At Deshret's Glass Goblet 	Unlocked during
In the west of the Court of Fontaine 	Unlocked during (if not unlocked before)
At the Fortress of Meropide's Reception Area of the Liffey Region	Unlocked during
At the Fortress of Meropide's Abandoned Production Zone 	Unlocked during
At Chenlong Cleft 	Complete (if not unlocked before)
At Mt. Laixin's Carp's Rest 	Complete (if not unlocked before)
At Domus Aurea's lower floor 	Unlocked during
At the end of the Spiritway leading to The Upper Sanctum 	Access the Upper Sanctum during (if not unlocked before)
==Significant Locations==
Certain significant locations also act as Teleport Waypoints once the requisite Quest progress has been attained:
Pin	Location 	Requirement to unlock
 	Alcor 	Visit the Alcor for the first time
 	Canotila and the Book of Revealing 	Complete
 	The Cat's Tail 	Complete the first step of
 	Fortress of Meropide 	Complete step 2 of or after receiving
 	Jade Chamber 	Defeat Beisht in
 	The Narzissenkreuz Ordo 	Complete
 	Tablet of Tona 	Visit the Tablet of Tona for the first time
 	Tribe Reputation of Children of Echoes, Scions of the Canopy and People of the Springs in Natlan	Archon Quest Pilgrimage of the Return of the Sacred Flame in Chapter V: Act I - Flowers Resplendent on the Sun-Scorched Sojourn
Other pins on the map may also provide a teleport button when selected, but unlike the ones listed above, they will teleport the player to the nearest Statue of the Seven or Teleport Waypoint instead of directly to that location.
==Temporary Teleport Waypoints==
Some Teleport Waypoints were introduced in Event-exclusive areas, and therefore were only accessible for limited amount of time.
* The Golden Apple Archipelago had 7 Teleport Waypoints during Version 1.6 and 10 during Version 2.8.
** Both times, four of these Teleport Waypoints acted like Statues of The Seven in the way that they lit up parts of the map.
* The Darkness-Encroached Enkanomiya had 10 Teleport Waypoints during Version 2.5.
** Nine of these were originally corrupted and required 5 Tokoyo Legume and 5 Aphotium Ore to unlock.
* The Veluriyam Mirage had 9 Teleport Waypoints during Version 3.8.
* The Simulanka had 17 Teleport Waypoints during Version 4.8.
===Automatic Unlocks===
Just like some permanent waypoints, some temporary Teleport Waypoints in Event areas were automatically unlocked upon completing certain quest steps:
Event 	Location 	Requirement
Midsummer Island Adventure / Version 1.6	At the top of Pudding Isle 	Unlocked during Mysterious Islands: Journey to the Unknown, or automatically unlocked once the event period ends
Three Realms Gateway Offering 	At the base of the Dainichi Mikoshi 	Unlocked during Three Realms Gateway Offering: The Eve
Summertime Odyssey 	At the Dodoco-themed camp on the islet south of Broken Isle	Unlocked during The Golden Apple Vacation Returns!
Secret Summer Paradise 	At the entrance northwest of Silver Bottle Courtyard 	Unlocked during A Mysterious Missive on Paper Wings
Summertide Scales and Tales 	At the entrance southest of Forest of Blessings 	Unlocked during The Story Begins in a Forest Without Rain
==Other Types of Waypoints==
===Portable Waypoints===
Portable Waypoints are items that function similarly to Teleport Waypoints, except they can be summoned and placed anywhere by the user and only last a set amount of time.
===Sub-Space Waypoints===
Sub-Space Waypoints are furnishings that function similarly to Teleport Waypoints. They can be placed anywhere in a player's Serenitea Pot.
===Realm Waypoint: A Place to Return To===
Realm Waypoint: A Place to Return To is a waypoint existing in the first area of every Realm Layout.
==Lore==
The canonicity of Teleport Waypoints is unclear.
The item description, map description, and existence of Portable Waypoints suggest that Teleport Waypoints are at least understood as teleportation devices and that only their inner workings are unknown.
This conflicts with the Teleport Waypoint description, which says that the people of Teyvat do not even know the purpose of the Teleport Waypoints and only view them as "ancient gimmicks."
This, in turn, conflicts with the Event Quest Mysterious Islands: Journey to the Unknown, during which Paimon, Barbara, and Jean display no recognition of the first Teleport Waypoint "device" they encounter on the Golden Apple Archipelago. Paimon even compares the "device" to a Portable Waypoint. This is incongruous due to the presence of numerous identical Teleport Waypoints throughout Mondstadt, including one in the city's main plaza that is on its own platform on grass and has its own path paved to it.
Later, in the Archon Quest In the Depths, an Unexpected Reunion, Paimon compares Dainsleif's explanation of the Abyss's portals, which he concludes are gateways to an entire network, to Teleport Waypoints. This is not further expanded upon.
===Katheryne===
Given the likely unusual circumstances surrounding Katheryne as well as her prominent role in gameplay affairs, the information she gives about teleportation must be considered separately.
Katheryne in Inazuma asks the Traveler, "I thought you knew how to use Teleport Waypoints?" during Katheryne in Inazuma, the quest that unlocks Commissions in Inazuma. This question was asked after she claimed to be joking about using a teleportation tool.
Katheryne in Liyue, who had previously told the Traveler that she would be waiting for them on Narukami Island during Setting Sail, later claimed to have drawn a fortune slip at "the shrine," presumably in Inazuma, during In the Depths, an Unexpected Reunion. At Paimon's surprise, Katheryne explained that she, too, has a private life.
The suggestion that all Katherynes are the same and can also teleport or otherwise engage in fast travel is a departure from New Horizons of Adventure, the quest that unlocks Commissions in Liyue, which suggests that all Katherynes look alike but are separate entities.
==Achievements==
==Gallery==
Teleport Waypoint Unlocked.png|Unlocked
Teleport Waypoint Locked.png|Locked
===Icons===
UI Teleport Waypoint.png|Unlocked Teleport Waypoint
UI Teleport Waypoint Locked.png|Locked Teleport Waypoint
UI Teleport Waypoint Underground.png|Unlocked Underground Teleport Waypoint while its map layer is not selected
UI Teleport Waypoint Underground Blue.png|Unlocked Underground Teleport Waypoint while its map layer is selected
UI Teleport Waypoint Underground Locked.png|Locked Underground Teleport Waypoint
UI Portable Waypoint.png|Portable Waypoint
UI Sub-Space Waypoint.png|Sub-Space Waypoint
UI A Place to Return To.png|Realm Waypoint: A Place to Return To
==Trivia==
* A message stating "Teleport Waypoint unlocked" appears when interacting with a Teleport Waypoint, common Domain entrance or Statue of The Seven for the first time, although this message may also appear in other cases:
** After completing Quests which unlocks access to a Domain as a reward.
** After completing certain Archon Quest steps, which does not actually unlock any location that the player may choose to teleport to, but instead acts as a checkpoint where the party will be revived if all the characters fall, similarly to a Door of Resurrection.
* All teleportation locations are typically some distance away from enemies' routes and are therefore "safe" to idle at after teleporting. Notable exceptions include:
** The Teleport Waypoint west of Dawn Winery: a group of Cryo Slimes located by the riverbank may get close enough to spot the player.
** The Teleport Waypoint at the southern exit of Starglow Cavern: a nearby group of idle hilichurls will always spot the player a few seconds after teleporting.
** The Teleport Waypoint in the bamboo forest southwest of Qingce Village: a nearby boar often charges at the arriving player upon loading.
** The Statue of The Seven of Dihua Marsh: a group of Hydro Slimes located near the water may get close enough to spot the player.
* Tsurumi Island's fog prevents the usage of its Teleport Waypoints by hiding them on the Map, even if the player previously unlocked them. They will however be accessible again after the fog is cleared without requiring to be unlocked again.
* The Teleport Waypoint near the east of Dainichi Mikoshi, Enkanomiya, currently has the furthest distance between the waypoint and the players' actual spawn location when compared to other Teleport Waypoints.
* There is an upside-down Teleport Waypoint in Nameless Ruins, The Chasm: Underground Mines that cannot be unlocked normally if players are standing at the ground level.
* During the Nilou step of the , the player cannot see or use any Teleport Waypoints on the Map.
* In certain cases, such as the Teleport Waypoints west of Erinnyes Forest's Statue Of The Seven, east of Chenyu Vale: Upper Vale's Statue Of The Seven and east of Tequemecan Valley's Statue Of The Seven, will be unlocked automatically after completing the Archon Quest Prologue: Act III "Song of the Dragon and Freedom."
==Other Languages==
==Change History==
==Navigation==
es:Punto de teletransporte
fr:Point de téléportation
ja:ワープポイント
pt-br:Pontos de Teleporte
ru:Точки телепортации
th:จุดเทเลพอร์ต
tr:Işınlanma portalı
uk:Якори телепортації
vi:Điểm Dịch Chuyển
zh:傳送錨點