Guide Fees (SNS)

__TOC__
A guide's fees vary greatly depending on the following variables: the length of the employment, the distance, and the personal danger involved. On the average, a guide receives 5 gp per level for every day that he works. However, this number can change drastically. For instance, if a guide is an escort hired to show a group of adventurers around a new city, he'll probably only command 1 gp per day and the assignment may only last a day or three.
The longer the term of the employment, the less the guide charges. The life of a freelance guide is an uncertain one. The promise of a steady flow of gold is worth a great deal to a person in such a situation. In effect, the guide is offering a rebate in return for job security.
The farther the job takes the guide from home, the more it's going to cost, especially if it's a one-way trip for the employer. After the assignment is over, the guide is going to have to make his way back home by himself. Obviously, the more dangerous the job, the more the guide is going charge. A mountaineer will charge an exorbitant amount to lead a group into a dragon's lair. Many adventurers cannot afford these fees up front. If they could, they'd hardly be out searching for treasure.
However, many guides are willing to take on such jobs in exchange for a portion of the treasure. They will never work for less than half a share, and at that rate, they'll refuse to enter combat unless they absolutely have to.