The Collectors

The collectors primary concerns are rarities and curiosities. They use the relics they acquire to expand their businesses across the globe, help donate to factions to rig conflicts and barter. The collectors are willing to engage with anyone as long as they obey the contracts they sign with them. 
You can be an inventor and allow the guild to sell your goods, you can be a bartender and possibly own your own shop, or you could even use business as an excuse to travel around the world to sell your wares! You can even travel in caravans, have monsters/beasts push, carry or pull your cart, or even just set up a stall in a city or town. This guild allows you to have jobs that are profitable towards the guild, and to you yourself! This guild aids you and your quest to become rich, or to even just change the world or economy. It’s all up to you. The ideals of this guild are pretty free and diverse, allowing any and all races/species to join as long as they know how to read, write, speak, and can understand the value of money. 
The Hoarders also take in orphan children. They raise them up as Students and train them to do math, reading and writing, etc etc until they are 16 years of age. The kids then get to live the life they want to live once they turn 16, but if they wish to continue the line of work with The Hoarders, then they will go through the process like every new member does. 
Guild Hall:
The guild hall is clean and big. It is in Brikxton. The guild has many rooms for travelers who come from far and wide to do business and a place of rest. It is also Rei’s office and the place to go if you want to join the guild. There is a stable in the back for horses/animals to rest, and a basement to hold all the travelers' goods so they won’t get stolen while they are taking a place of rest. There is also a library inside. The guild has its own shop inside as well as a receptionist that helps people who come in everyday by answering questions they have, by helping their needs, and by letting them know what we offer in the guild/buy in the guild. The guilds current mission is to build strong connections with the other factions, and to build warehouses and peaceful places for their employees to work at. 
== History ==
Founded by a group of archivists, scientists, and mages, The collectors were originally just archivists, collectors of information without direction or larger purpose.  This all changed during The Great War.  Seeing the suffering caused by the war, the founders of the modern Collectors decided they could not stand by and do nothing.  Though they lacked the manpower needed to fight in the war, or the resources to help victims recover directly, they did have one thing in abundance: Knowledge.  Thus, They changed their mission.  No longer would it be a neutral collection of idle information.  They became collectors, gathering and preserving history and knowledge (Both scientific and magical), preventing many things from being lost to the war.  Additionally, they began actively spreading this knowledge, opening the doors of their great libraries to the public when deemed necessary, and supplying both basic education and more specified training.  This has continued for hundreds years, and although they have fallen out of the spotlight, The collectors has never wavered in its mission: To preserve and disseminate information, for the good of all life. 
The only vehicles that the guild has are carts, wagons, and animals to pull them. These animals are mostly horses, cattle, donkeys, etc. Fantasy docile animals can pull carts as well like a dragon for example, but we have to have them in stock first, or you have to go buy one yourself. 
Member Acceptance: Public
== Hierarchy ==
Guild Leader- Is in charge of managing the guild. Allowing what to pass, and what not to pass. The leader also keeps track of all business done under the name of The Hoarders.
Grand Curators- This rank is allowed to help the leader with keeping track, and they are the one who advises the guild leader. They can give advice and help the guild improve. They also help manage the other ranks.
Curators- Some of the most respected archivists, and the ones most think of when thinking of The Archive, the Curators are tasked with the care and protection of both the Archive itself, and the libraries and Research outposts controlled by various members.  The Curators are skilled both in organisation and preservation of the many relics and documents of the Archive, and, if necessary, the physical defence of Archive property and personnel.
Veterans- These are proper business owners that are successful. They won’t have to pay any or at least half fees if they ask for help from the guild for anything, and they are also provided with a decent amount of money for travel expenses. They also have the job of training up the Apprentices and helping Members out.
Member- You have graduated from job shadowing the Veterans that you are now an official member! You get the dragon pin to show that you have ties with the guild/doing business with or on behalf of the guild, and you get to start your careers as whatever you want to be! If you ask for help from the guild though, you are required to pay up.
Apprentice- You have just entered the business! We welcome you with open arms! Your job is to figure out what type of business you want to do. You can be a bartender, a traveling trader, a merchant, an entertainer, or even a treasure hunter! You just have to know what type of work you want to do and then hopefully either job shadow a Veteran for tips and tricks, or you can just go ahead and make an appointment with the leader or the assistant for a contract to seal the deal. Once you sign it, you will become a member and you will not be allowed to quit until your term is up, or if you pay a large sum of money. Contract details differ between different people and their career paths. 
Temp- You were hired and you get paid. You were either hired to do bodyguard work, or hired because of your skills as an inventor or a chemist. You were either hired by the guild itself, or by the people in the guild. Either way, whenever you’re sought out by the members or the guild, you will be paid for your services. Doesn’t mean you are free from getting fired though of course if you don’t do your job. 
Jobs you can do, but are not limited to are: Trader/merchant, Traveling Trader/merchant, Beast Tamer, Entertainer (Actor/Actress, Dancer, Singer, etc), Treasure Hunter, Beast/Monster Hunter, Bartending, Body Guarding, Blacksmith, Mechanic, Musician, Carpenter, Artist, Chief, etc etc. (Just some ideas.) You can even join as a thief who sells stolen goods or a scammer too. If the guild or the city/town finds out you are selling stolen goods, you will most likely have to pay a fine for it. The guild would then make you work physical labor until you pay it off. 
Symbol: The symbol is a celtic dragon. Dragons normally hoard their treasure when someone challenges them, so they become greedy with the silver and gold they receive after winning these challenges. The symbol is on the inside of everyone’s uniform shirt, and it can be a tattoo to those who want one. All members who do business with the guild are given a pin.
Uniform: The Uniform coat can be either black with white flowers, or white with black flowers. The pants and skirts are the same though in the picture provided. Men and Women can choose to either wear pants or skirts. In the sleeves are massive pockets. It’s less likely your valuables would be stolen by someone if they are in these massive like kimono sleeves. You only need to wear them whenever you enter meetings for The Hoarders. We only ask that you’re fashionable and clean when you present yourself.
Category:Organisations