Drakaar Clan

==== The Draak'ar Clan ====
The Draak'ar Clan is the first of the Draconian races. This group is the oldest Clan ever to be created. Because they are the first and the oldest, they are considered the "Big Brother" clan by all the other clans. This group can be mentioned and referenced in your RP. Only one spot remains open. The way you will set up your character if you choose this clan is by identifying with one of the four natural orders of law. Time, Space, Reality, or mind Your character as a newborn will be placed in a circular stump hole in front of the four sacred spirits. When one of those law spirits chooses you, it will enter your body. The child will glow as that crystal infuses its essence with that of the child, then leave the body to return amongst the three other law spirits.
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==== Physical Description ====
This chart tells you how a male would look compared to how a female would look. The height and weight are given to you by "range". Pick one. Decide how tall or short you want your male or female character to be. Pick how big or skinny you want him or her to look. As for the eye color, skin, hair, and wings? Those are your character's genetics by default. Use this as a reference to guide you as you form your character's look.
Male: 
• Height: 5' 2" - 6' 8" 
• Weight: 200 lbs. - 250 lbs. 
• Eye Color: Ember 
• Skin: A tan is fine, but the darker you are, the better. 
• Hair: Different shades of Red is fine. 
• Wings? Only the Chieftain has wings.
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Female: 
• Height: 5' 2" - 5' 10" 
• Weight: 150 lbs. - 200 lbs. 
• Eye Color: Ember 
• Skin: A tan is fine, but the darker you are, the better. 
• Hair: Different shades of Red is fine. 
• Wings? Only the Chieftain has wings. 
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==== Reproduction ====
The reproduction life of a Draak'ar is similar to that of other clans. A pregnancy lasts for 1 year of RP time, which is 10 weeks of RL time. A child of a Draak'ar is 10 years old RP time, and 1 month old RL time. A Draak'ar reaches adulthood at 30 years RP time, which is 3 months RL time. Anything between 10 - 30 years is adolescent.
• (10 years of RP time = 1 month of RL time)
• (30 years of RP time = 3 months of RL time)
The reason why characters quickly age in this RP is due to the heavy adult themes that are present. Players must be 21+ to RP in this group.
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==== Powers ====
Here, you want to focus on your character's abilities and techniques. To give you a little background, the Chief family communicates' the Four Sacred Laws' will. 
The Sacred Laws: 
• Clarity (Mind): The Law of the Mind protects the integrity of the conscious and unconscious minds.
• Infinity (Space): The Law of Space indicates that every object in space exerts a gravitational pull on every other object, and so gravity influences the paths taken by everything traveling through space. 
• Aeon (Time): The Law of Time is the universal frequency of synchronization. 
• Verity (Reality): The Law of Reality involves understanding and balancing chaos and order magic. 
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==== The Sacred Laws ====
The Draak'ar Clan is tasked with safeguarding Ertha against any harmful imbalances in cosmic forces. The Draak'ars obey the Four Sacred Laws through a system of checks and balances, such as balancing Chaos and Order Magic. They can prune timelines if they are deemed too dangerous to exist. They also act to prevent others from altering the past or future. They also protect the integrity of the conscious and unconscious minds. Just a few to name. Fate must not be tampered with. If something is meant to happen, then it will happen. No one is allowed to control, touch, or alter destiny. The Draak'ars must step in when someone tries to interfere, working together to instill divine order. They govern through the Four Sacred Laws, representing Mind, Reality, Space, and Time. As long as you don't get in the way of them carrying out their law’s will, they're pretty chill and won't bother you. If you attempt to violate the laws and cause possible disruption, here's what will happen.
First step: observation. Initially, nothing will happen, but you may feel like you're being "watched", even when nobody's there. You might start itching. You may feel naked and exposed even when you're covered. 
Second step: integration. Depending on where you are, your livelihood, and the circumstances of your environment, they will find a way to integrate themselves into your life. If you live in a house in a quiet neighborhood, you may suddenly have neighbors. Can be friendly or quiet neighbors, but neighbors nonetheless. If you're a shop owner or blacksmith, someone may come in looking for a job or to be an apprentice. If you're traveling, they'll follow you. They do this to get a feel for who you are. After learning more about you and how you move, they will decide how to interact with you.
Third step: intervention. How this interaction goes depends on you. They match your energy. If you can be reasoned with, they'll reason with you. If you can't, then they'll act accordingly. If you keep it up, they'll put more pressure on you to stop. If you keep escalating it, they may use force. If you continue to resist, they'll use extreme violence. They'll keep coming after you without rest, and you will never rest. You can't hide from Draak'ars if they want you. How is that possible? Think about the Sacred Laws' power, and think about the clan's purpose. Remember how they all work together.
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==== The Clarity Law ====
"The Law of the Mind is a complex network system of cells that receive information from the internal and external environment, transforming this information into our experience of ourselves, the world around us, and our relationships with it." - Hadrian 
The Law of the Mind is a complex adaptive system that has emerged from the influence of selection acting on the dynamics of phenotypes over different timescales.
Theories and experiments have developed, aiming to explain the mechanics of being who we are out of a desire to understand the greatest enigma of all our minds. We experience ourselves, the world around us, and our relationships with it through a complex network of brain cells that receive information from the internal and external environment. How this happens is still a mystery.
==== How The Mind Works ====
The mind can do all sorts of things on its own. What's the process of absorbing, processing, and recalling knowledge? What happens when our chemical messengers talk? You can think, feel, perceive, imagine, and reason with your mind.
Nerve cells in the brain need to detect and transmit information from the outside world in order to think. Thinking happens because cells talk to each other, resulting in the transmission of information. Also, nerve cells can change, which is a crucial part of the nervous system. As a result, the person responds differently when an experience is re-experienced. Your brain works even when you're not thinking, like when you're remembering facts or solving puzzles. Every day, we track how we're doing and what's next.
Signals are sent across the network using neurotransmitters like serotonin and dopamine. We recognize objects and situations by receiving these signals, assigning emotional value to them, and assessing risk and reward in split seconds.
Mental processes are continuously relevant, affecting or consuming events from everyday life since the mind is constantly active.
Memory:
Information is retained over time through memory. It's important because it's the framework we use to understand and act in the present. The memory process involves encoding information, storing it, and retrieving it. Encoding is how you learn stuff. Basically, how information is processed, interpreted, and altered for storage.
The encoded information is stored in memory and varies in how much, where, and for how long. If you learn something and recall it many times, then it becomes "muscle memory". That's why we are very fluent in our native languages. We use them every day. We speak our language every day, so we are constantly recalling it. That's muscle memory. Accessing stored information is called retrieval.
Emotion: 
The amygdala, hypothalamus, and hippocampus appear to be the three brain structures most closely associated with emotions. This almond-shaped structure in the brain attaches emotional meaning to memories and events. It's what interprets fear, tells you who's friends and who's foes, and helps you figure out how to get social rewards. The insula is the source of disgust—a strong negative reaction to an unpleasant odor, for instance. The experience of disgust may protect you from ingesting poison or spoiled food. Survival and mood are linked to the hypothalamus. Lastly, the hippocampus helps us pick actions that match our mood. Feeling well? Take a walk down a daffodil-fringed path. Despite being intangible, emotions aid us in learning, initiating actions, and surviving.
Perception:
By guessing what's next, the brain speeds up perception. As far as sensory perception goes, it tends to be hierarchical: the cortex builds up and integrates features to form perceptions, sending signals to other layers of the brain, which then incorporate even more information until the brain is able to make a decision or behave. Cortical areas learn things, then form a system of connected clusters that reflect them, then influence them until they know what they know. It's there that we get the "aha!" moment. 
Perception also highlights the need to understand sensory networks as a whole instead of just looking at single neurons responding to particular cues.
Imagination:
One of the greatest powers that we all possess. It is imagination that gives us perspective, inspires creativity, relieves boredom, enhances relationships, and provides us with new opportunities.
Imagination allows us to explore the past and imagine the future. It plays an important role in our mental health, and thanks to imagination, we can give a positive or negative approach to our experiences. It's great for creating and remodeling our lives and our world.
It's amazing how imagination can open up a whole world in your head. It helps with creativity and innovation. From science to the arts and literature, it's everywhere. Successful people have harnessed imagination's power to achieve their goals.
Reasoning:
The ability to reason involves making sense out of seemingly unrelated information by deducing patterns and relationships, such as when tackling problems in unfamiliar circumstances. This is done by making comparisons and finding equivalences at a high level. An important part of reasoning is analyzing, retrieving memories, thinking abstractly, solving problems, and adapting to new situations.
As a first-order comparison, you identify how two things or activities are related: semantically (hammers hit nails); numerically (four is more than two); temporally (we get up before going to work); and visuospatially (the bird is on top of the house).
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==== What Motivates Us? ====
Here's where the Clarity group comes in. 
The group that deals with the mind has a very important duty to protect the neurological function of everyday life. First, we talked about our mind's construct. Then we talked about how the mind works in action. Now, we will discuss the motivation behind the choices we make. What triggers us? What makes us tick? Why do we do what we do? Let's consider these things: 
Information: When you are in a certain environment or circumstance, your mind absorbs information and reacts to it. What comes in matters. If you're around negative people, you'll probably mirror their negativity. In the same way, your mind reflects what you see. You shape your psychology based on who you hang out with and what you read. Consume positive, intelligent, and instructive information to keep your mind strong.
Interpretation: Interpretation tells us what something means and how meaningful it is. We interpret information based on past experiences and conditioning. Every time we get information, our minds ask "Is this good or bad?". Knowing how we interpret information is key to mastering ourselves.
Intention: Intentions are the real power of our minds. They determine who we are, how we interact with people, and what we create and contribute. Imagine a burning building. A person might interpret danger and run, while another might interpret danger and run into the building to save people, overriding their interpretation of danger.
Initiative: We shape our minds mostly through what we do. Our minds learn self-determination and self-regulation when we take action and have initiative. Our actions of yesterday form the backbone of how we think today. We think today based on our actions from yesterday.
To synthesize everything, let's ask a few questions. 
What if you were a "spy", but didn't know you were a "spy"? 
What if someone could create manufactured memories and say, These are your memories? 
What if someone could "rewire" your brain to do their own bidding? Who would even have the power to do that? 
Do you see how dangerous these questions are? This is the biggest and worse fear of the Clarity group. Think about it. If someone could crack "mind control", that person/entity would have the most devastating weapon ever. That's why this group is so important. Under no circumstance, can they EVER allow this to happen. That is the law.
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Articles:
"Brain Anatomy and How It Works": https://www.hopkinsmedicine.org/health/conditions-and-diseases/anatomy-of-the-brain
"Memory (Encoding, Storage, Retrieval)": https://nobaproject.com/modules/memory-encoding-storage-retrieval
"Why Humans Rule Reasoning": https://www.futurity.org/reasoning-human-brains-813872/#:~:text=Their%20exhaustive%20meta%2Danalysis%20identifies,in%20second%2Dorder%20relational%20reasoning
"How Do Brains Imagine?": https://www.interaliamag.org/interviews/how-do-brains-imagine/#:~:text=Cognitive%20scientists%20hypothesize%20that%20our,multiple%20regions%20of%20the%20brain
"How Does The Brain Process Emotions?": https://drsarahmckay.com/brain-process-emotions/#:~:text=Neurotransmitters%2C%20such%20as%20serotonin%20and,%2Dsecond%20risk%2Freward%20assessments
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==== The Infinity Law ====
"….Go away! I'm not your teacher!" - Harvey
The Law of Infinity is the boundless, three-dimensional extent to which objects and events have relative positions and directions. Gravity influences the paths everything takes through space because every object in space exerts a gravitational pull on each other.
Almost void of matter, space is a nearly perfect vacuum. There aren't enough molecules together in space to transmit sound between them, so sounds don't carry in space. "Empty" areas of the universe can harbor planets, stars, and galaxies, while more crowded regions can have gas, dust, and other things floating around.
The solar wind is made up of tiny particles made of interstellar dust. The interstellar dust and nebulae form huge clouds of particles and hydrogen atoms. On top of that, there's rubble, from as big as small moons to as small as grains of sand. These bits of debris are called planetoids and asteroids. X-rays, radio waves, and heat waves echo through space. Solar flares release radiation.
Space's "empty" parts also house different kinds of radiation. Our solar system gets charged particles from the sun, which cause auroras near Ertha's poles.
No one knows exactly how big space is. As light travels in a year, it takes 5.8 trillion light-years to reach Infinity (roughly 5.8 trillion miles).
Gravity
Gravity is a mighty force. All objects in space are affected by gravitational forces, which pull them together. It is the glue that holds the universe together. It keeps planets in orbit. Ertha's atmosphere traps gases and liquids, making it habitable. Asteroids can also collide with planets, destroying life. The group dealing with the Law of Infinity works to prevent that from happening to Ertha.
The Law of Infinity group is also responsible for balancing the gravitational interaction with the sun and moon. This helps stabilize Ertha's axis of rotation, and gradually reduces its rotation speed. We feel the weight of Ertha because gravity is pulling us down. Ertha must be protected from any abnormal imbalances and weird spatial distortions. That is the law.
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Articles:
"What is Space?": https://www.space.com/24870-what-is-space.html
"How Does Gravity Work?": https://science.howstuffworks.com/environmental/earth/geophysics/question232.htm
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The Aeon Law
"If today is yesterday's tomorrow, then tomorrow will be yesterday's today. That's how time works. Aeon is the duration of existence. It is everlasting and ever-changing. It does not wait for anyone." - Ahadi
The Law of Aeon is the universal frequency of synchronization.
Time was made at the same time as the Celestial Realm. Time is the most valuable thing a person can spend. You can kill time. You can waste it. You can invest in it. There are so many opportunities to use time. 
Throughout history, time has remained regular and unchanging. Time works by measuring the past, present, and future.
Time is all around us and is the basis of how life is recorded on Ertha. Civilizations rise and fall, stars are born and extinguished, and our method of tracking how those moments relate to the present remains unchanged. But time is neither as constant nor as simple as it may seem. 
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Synchronicity
It is the nature of time to synchronize and maintain all things in a state of synchronization. Synchronicity, then, is the experience of real-time. When we say that time is a frequency, we can be more precise and say that time is a universal constant expressed by the mathematical ratio 13:20. That is, the 13:20 ratio is the frequency of synchronization. 
From the past, through the present, and into the future, time is the sequence of existence and events. Material reality or conscious experience measures the rate at which quantities change over time—a component quantity of various measurements.
Overall, The Law of Time distinguishes between a natural timing frequency that governs the universal order and an artificial timing frequency, setting civilization apart from the rest of its environment, the biosphere. That is the law.
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Articles:
"How Does Time Works": https://www.space.com/time-how-it-works
"Creating Time Through Synchronicity": https://www.creativity-portal.com/articles/marney-makridakis/creating-time-through-synchronicity.html#:~:text=Synchronicity%20refers%20to%20the%20awareness,that%20links%20mind%20and%20matter
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==== The Verity Law ====
"Because reality doesn't depend on our mind's perception of it for its existence or to maintain its character, its existence and nature are independent. It doesn't go away just because you stop believing in it." - Fae
In its essence, the Law of Reality declares everything knowable as independent in nature and existence, irrespective of how we can come to know it, whether through scientific observation, logical reasoning, or some other means. 
First, let's talk about Chaos and Order Magic.
Chaos Magic:
Chaos Magic is applied by utilizing the chaotic forces of the universe to break the probabilities interconnected to reality.
Order Magic:
The use of Order Magic allows its users to reconstruct any form of reality that has previously been damaged or destroyed, patching the rifts created. 
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Working Together:
Here's where the Verity group comes in. 
If reality is altered through instability, then it results in chaos. Their job is to investigate and untangle the fibers that are causing the instability. Afterwards, they will smooth out the fibers to bring stability, order, and precision.
This group's powers come from understanding and combining their knowledge of Chaos and Order Magic. In both cases, they must "do the math". Yes, they have to understand and calculate the changes they make, which puts a pretty cool inhibitor on them. It's because they have to pull energies from other dimensions in an organized and purposeful fashion. If one is tired, not in a good state of mind, or has any negative bearings on him or her, then their powers can backfire, which doesn't allow the user to simply do whatever they want, which is another inhibitor. That is the law. 
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Articles:
"The Nature of Reality": https://philosophynow.org/issues/61/What_Is_The_Nature_Of_Reality
"Chaos Magic" https://powerlisting.fandom.com/wiki/Chaos_Magic
"Order Magic": https://powerlisting.fandom.com/wiki/Order_Magic
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==== Chief Family And Residence ====
If the clan is watching Ertha's back, who is watching the clan's back? The Chief family. They are essentially a "channel" for communication between the sacred laws and the clan. In the Chief family, there need to be at least four people. That's because the Four Sacred Laws need a way to safely communicate their will to help the rest of the clan carry out their laws and maintain order. The more members, the better. 
Members of the family are not restricted from communicating with only a specific law, regardless of their station, because they are all channels for communication between the laws and the clan.
Having fewer than four family members is not ideal and is not advised. That's because the clan is working very dangerous jobs, so they need an anchor (the Chief family) to latch on to for safety. The Sacred Laws cannot be touched, so it's not like you can hand four powerful crystals to someone. The Sacred Laws are very powerful spirits with lizard-like, scaly bodies swirling around a central ball of power. 
If there are fewer than four chief family members, this causes problems that will negatively affect their physical, emotional, and mental health. This affects how they perform as communication devices, causing an extremely dangerous risk to the teams that need them to safely do their jobs. Hadrian's life can attest to this.
Drakonia is the home of the Four Sacred Laws that govern the clan that protects Ertha. They can also occupy other lands within Azhani, but Drakonia is their homeland that they can return to if needed. Because of the nature of what they do, you won't see a lot of people there the way you would in Makedonia. By no means is it an abandoned city. Some are just gone, working. Draak'ars have to leave for a period of time to carry out their purpose until they return. 
All teams take turns switching shifts, so they get a chance to rest. Because the Chief of the Draak'ars is currently the only communication channel, he has to work 24/7. Now that he has kids, things will change for the better.
Ertha leans on the Draak'ar clan for protection, and the clan leans on the Chief family for support. That's how it works.
The Draak'ar Clan ensures the legacy is preserved.
The Royal Family 
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(Credits to SerabiAzaraak)