Super Smash Bros. Crash/Donkey Kong

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Donkey Kong (ドンキーコング, Donkī Kongu) is a playable veteran in Super Smash Bros. Crash. He is among Nintendo's first mascots, first appearing in the arcade game Donkey Kong alongside Mario. Later, Donkey Kong made a resurface in Donkey Kong Country, and would since go on to become one of Nintendo's most famous characters. He lives a carefree life on Donkey Kong Island, usually eating bananas or hanging out with his friends. However, if King K. Rool or another force messes with his Banana Hoard, he won't hesitate to jump headfirst into action. In addition, Donkey Kong's voice clips are taken from several Mario and Donkey Kong games, instead of using realistic ape sounds.
Donkey Kong is a heavyweight, being one of the heaviest characters in the game, and has powerful attacks to boot. Unlike most heavyweights though, Donkey Kong has good mobility that rivals that of middleweight characters like Mario and Pit. A number of his attacks also have a lot of range, making him good at keeping opponents at bay. He also has a unique ability that allows him to carry opponents by grabbing them.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	5%, 6% 	Donkey Kong throws a hook, followed by an uppercut.
Forward tilt 	 	11% 	Donkey Kong throws a backhand slap.
Forward smash 	 	20% (hands), 22% (arms) 	Donkey Kong lunges forward and claps his hands together in front of him.
Up tilt 	 	11% (sweetspot), 9% (sourspot) 	Donkey Kong throws an overarching hand swipe.
Up smash 	 	20% 	Donkey Kong claps his hands above himself.
Down tilt 	 	7% (sweetspot), 6% (sourspot) 	Donkey Kong crouches down and swats his hand forward.
Down smash 	 	14% (arms), 19% (fists) 	Donkey Kong slams his fists on the ground on either side of him.
Dash attack 	 	10% (sweetspot), 9% (sourspot) 	Donkey Kong performs a somersault. It is one of the few dash attacks that can actually take the user off of an edge. Donkey Kong can cancel the move into a jump when this happens, improving his edgeguarding game.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	12% (clean), 7% (late) 	Donkey Kong spins around in midair to throw discus clotheslines with both arms.
Forward aerial 	 	15% (early), 16% (clean), 13% (late) 	Donkey Kong clenches his fists together and swings them downward in front of him. It can meteor smash opponents if timed correctly.
Forward crash 	 	18% 	Donkey Kong throws a hook.
Back aerial 	 	13% 	Donkey Kong throws a back kick.
Back crash 	 	20% 	Donkey Kong turns around and throws a jab.
Up aerial 	 	13% 	Donkey Kong throws an upward headbutt.
Up crash 	 	21% 	Donkey Kong claps his hands above himself.
Down aerial 	 	16% (sweetspot), 13% (sourspot) 	Donkey Kong stomps with his foot downward. Can meteor smash opponents if timed correctly.
Down crash 	 	18% 	Donkey Kong claps his hands below himself.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	7% 	Donkey Kong spins around, throwing discus clotheslines similar to his neutral aerial.
Neutral underwater 	 	6% 	Donkey Kong spins around with his fists outstretched.
Forward underwater 	 	2% (hit 1), 1% (hits 2-3), 3% (hit 4) 	Donkey Kong spins with his hands held together above his head, propelling himself forward to damage opponents multiple times before launching them.
Back underwater 	 	10% 	Donkey Kong throws a back kick like his back aerial.
Up underwater 	 	5% 	Donkey Kong throws an upward headbutt like his up aerial.
Down underwater 	 	8% (sweetspot), 7% (sourspot) 	Donkey Kong swings both of his fists downward.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	Donkey Kong reaches out.
Pummel 	 	3% 	Donkey Kong slaps the opponent.
Forward throw 	 	10% (forward), 12% (backward), 10% (upward), 7% (downward) 	Donkey Kong cradles the opponent on his back. From here, he can move forward or backward, as well as jump, with the opponent in tow. The opponent can escape this with button-mashing, though the more damaged the opponent is the harder it is to escape. This gives him access to forward, back, up, and down throws that are unique from his regular grabs:
*Forward: Donkey Kong throws the opponent forward.
*Back: Donkey Kong heaves the opponent backward with both hands.
*Up': Donkey Kong heaves the opponent upward.
*Down: Donkey Kong performs a gorilla press slam.
Back throw 	 	11% 	Donkey Kong flings the opponent backward.
Up throw 	 	9% 	Donkey Kong heaves the opponent upward with one arm.
Down throw 	 	7% 	Donkey Kong shoves the opponent into the ground with one arm.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	Donkey Kong slams his fist on the ground as he gets up.
Floor attack (forward) 	 	7% 	Donkey Kong swats his hands on both sides of him as he gets up.
Floor attack (backward)	 	7% 	Donkey Kong claps on both sides of him as he gets up.
Floor attack (trip) 	 	7% 	Donkey Kong throws a spinning, wind-up punch as he gets up.
Special Attacks 	Special Attacks	Special Attacks 	Special Attacks
Neutral special 	Giant Punch 	10% (uncharged), +2% (per wind-up), 30% (fully charged grounded), 27% (fully charged aerial) 	Winds up his right arm and then throws a powerful punch. The attack is at fully charged after eleven wind-ups and gains super armor. Its charge can be saved and chosen when to be released after being fully charged.
*Custom 1 - Lightning Punch: Donkey Kong throws a less-damaging punch with electrical properties, but it takes a shorter time to fully charge.
*Custom 2 - Storm Punch: Deals less damage, but produces a powerful windbox that will push back opponents and takes less time to charge.
*Custom 3 - Ape Punch: Deals much more damage at full charge, but it takes 25 wind-ups to charge instead of 11.
Side special 	Headbutt 	10% (grounded/sweetspot aerial), 8% (sourspot aerial) 	Donkey Kong throws a headbutt. Grounded opponents will be buried, while aerial opponents will be meteor smashed.
*Custom 1 - Jumping Headbutt: Donkey Kong jumps upward before throwing the headbutt, crashing onto the ground and damaging opponents below.
*Custom 2 - Stubborn Headbutt: The headbutt has more startup and endlag, but deals much more damage and has super armor through the whole duration.
*Custom 3 - Quake Headbutt: The headbutt will not bury or meteor smash opponents, though it will damage all opponents on the ground.
Up special 	Spinning Kong 	7% (grounded hit 1), 1% (grounded hits 2-6), 4% (grounded hit 7), 18% (all grounded hits connect), 10% (aerial hit 1), 2% (aerial subsequent hits), 36% (all aerial hits connect)	Donkey Kong spins around rapidly with his hands outstretched, damaging opponents multiple times before launching them. By pressing the special button, Donkey Kong will propel himself higher.
*Custom 1 - Chopper Kong: The attack covers more distance, but doesn't deal damage.
*Custom 2 - Kong Cyclone: Deals less damage overall, but has added vaccumboxes that drag in nearby opponents into the attack.
*Custom 3 - Flaming Kong: Deals more damage overall, but covers less distance.
Down special 	Hand Slap 	14%, 7% (aerial hits 1-2) 	Donkey Kong slaps the ground with his hands, causing an earthquake that damages opponents on the ground near him. The button can be mashed to perform the move indefinitely, though the move has a great amount of endlag. If used in midair, Donkey Kong will swing his hands downward, which can meteor smash opponents.
*Custom 1 - Focused Slap: Has increased hitstun and knockback, but decreased range and is unable to meteor smash.
*Custom 2 - Hot Slap: Flaming pillars erupt instead of earth-shaking vibrations. It does not reach very far in front and does not reach behind DK at all, but it has much less start-up and much more knockback growth than Hand Slap, making it have better KO potential. However, it does not meteor smash if used in the air.
*Custom 3 - Quake Slap: Instead of damaging nearby opponents, they will slip.
Final Smash 	Konga Beat 	6% (light hit), 10% (stronge hit) 	Donkey Kong takes out the DK Bongos and begins to play them to the beat of "DK Island Swing", emitting shockwaves in the process. The attacks range and power is determined by the player's input. The player must push the attack button in succession with the song's beat in order have the greatest range and power, which is made easier with Konga Beat's indicative bar from '"Smash 4 that will appear above DK, which signals the player when to press the attack button in sync with the beat.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral hyper 	Coconut Gun 	7% (coconut), 16% (explosion) 	Donkey Kong takes out his Coconut Gun and prepares to fire a coconut. The amount of time it is charged will determine the speed and distance the coconut travels. After a while, the coconut will explode on impact.
*Custom 1 - Heavy Coconut: Instead of exploding, the coconuts fired deal extra damage when they contact opponents.
*Custom 2 - Flying Coconuts: Coconuts will fly much faster and farther, but deal less damage and have a smaller blast radius.
*Custom 3 - Coconut Bomb: Coconuts have a larger blast radius and deal more damage, but take longer to fully charge.
Side hyper 	DK Barrel 	14% 	Donkey Kong takes out a DK Barrel, and begins carrying it around like an actual Barrel. When thrown, it acts like a Barrel as well, only it will not reveal items upon breaking. The DK Barrel can be broken by opponents' attacks while Donkey Kong is carrying it.
*Custom 1 - Steel Keg: Donkey Kong takes out a Steel Keg instead. It will not break from enemy attacks and will continue rolling until it hits a wall, where it will disappear afterwards. Deals less damage.
*Custom 2 - DK Crate: Donkey Kong takes out a Crate instead, which is designed much like a DK Barrel. It acts similar to a Crate item, only it will not reveal items upon being broken.
*Custom 3 - TNT Barrel: Donkey Kong takes out a TNT Barrel instead. After throwing it, it will explode on contact, dealing heavy damage. If attacked while Donkey Kong is holding it however, the TNT Barrel will explode.
Up hyper 	Rocket Barrel 	14% (explosion) 	Donkey Kong hops on a Rocket Barrel and travels upward. He can move left and right while moving upward, but being attacked or crashing into a ceiling will result in Donkey Kong going into a helpless state. After disembarking the Rocket Barrel, it will begin flying around, exploding on contact with a surface of opponent.
*Custom 1 - Missile Barrel: Instead of flying upward, the Rocket Barrel will target the nearest opponent, exploding on them.
*Custom 2 - Flying Barrel: The Rocket Barrel moves faster, but Donkey Kong cannot steer left or right.
*Custom 3 - Thruster Barrel: The Rocket Barrel damages opponents as it moves upward, but gains less distance.
Down hyper 	Oil Drum 	17% (Oil Drum), 1% (flames) 	Donkey Kong takes out an Oil Drum and smashes it into the ground in front of him. This will leave flames on the ground, which will gradualy damage opponents when they stand in it.
*Custom 1 - Living Flames: Instead of leaving flames on the ground, a Fireball from Donkey Kong is summoned, which will move around and damage opponents.
*Custom 2 - Oil Drum Blast: The Oil Drum attack deals more damage and knockback, but doesn't leave behind flames.
*Custom 3 - Red-Hot Flames: The Oil Drum attack is weaker, but the flames damage opponents more often, and can cause flinching.
Final Crash 	Banana Juice 	 	Donkey Kong takes out some Banana Juice and pours it on himself, making him much faster and stronger. His jump height and air speed are also increased. In addition, he is invincible until he takes what would be 50% damage. Getting attacked will also make the Banana Juice wear off faster.
=== On-screen Appearances ===
* Donkey Kong bursts out from a DK Barrel and strikes a flexing pose.
* Donkey Kong swings through the stage on a vine, and jumps off and gets into a fighting pose.
* Donkey Kong falls from the sky and slams the ground with his fists upon landing, and beats his chest afterwards.
=== Taunts ===
* Up Taunt: Donkey Kong beats his fists against his chest while scowling.
* Side Taunt: Donkey Kong faces the camera and rotates between raises his arms while pointing at himself with his thumbs. It is identical to one of the animations Donkey Kong has during the DK Rap in Donkey Kong 64.
* Down Taunt: Donkey Kong faces the camera, shrugs his shoulders, and grunts while making a humorously confused, bug-eyed expression.
=== Idle Animations ===
* Bares his teeth and crosses his eyes
* Bumps his fist together, then performs an underhand strike
=== Victory Poses ===
* Claps and points at the screen, then clenches his hands together and shakes them overhead in a self-congratulatory manner.
* Beats his chest and then faces the screen while sporting a toothy grin.
* Does a backflip and then strikes a flexing pose.
=== Losing Poses ===
* Claps for the winner.
* Holds his head down in shame while covering his face with his hand.
* Lays on the ground and rapidly pounds the ground with his fist in anger.
== Alternate Costumes ==
Color 	Stock Icon	Description
Brown 	 	Default
Black 	 	The tie Donkey Kong wears resembles the one the second player wears in the multiplayer mode of Donkey Kong Country.
Red 	 	Resembles the color scheme of the original Donkey Kong in Donkey Kong. Also somewhat resembles Candy Kong.
Blue 	 	Resembles an alternate costume Donkey Kong can use in Donkey Kong 64, as well as an alternate costume in Mario Golf.
Green 	 	Resembles an alternate costume Donkey Kong can use in DK: King of Swing.
White 	 	Resembles Eddie the Mean Old Yeti from the Donkey Kong Country TV show, and resembles Super Kong from Donkey Kong Country Returns.
Yellow 	 	Somewhat resembles the colors of Funky Kong from the Donkey Kong Country TV show, and resembles Donkey Kong's colors while using Banana Juice.
Pink 	 	Based on Junior (II) from Donkey Kong Jr. Math.
Orange 	 	Based on Lanky Kong.
Red 	 	
Light-Green	 	Resembles Donkey Kong's monochrome pallet in the Donkey Kong Land games and Donkey Kong '94.
Brown 	 	Based on Chunky Kong.
White 	 	Resembles an alternate costume Donkey Kong can use in Mario Golf.
Yellow 	 	Resembles an alternate costume Donkey Kong can use in Mario Golf.
Black 	 	The colors resemble those of a Mountain Gorilla.
Category:Super Smash Bros. Crash