Presdigitation

Prestidigitation revolves around the use of classical magic tricks in order to gain an edge in particular situations. Mostly based around illusions, infiltration and spying the prestidigitator is a multi situational agent. While best suited for social situations, the prestidigitator also shines in stealth situations as an infiltrator, and is an unparralelled escape artist. Should an active combat situation arise, the magician will attempt to disappear from sight, avoid damage and disarm opponents but if cornered can unleash a surprisingly terrifying arsenal. 
== As a social character ==
The magician in shines when it's the middle of attention, making it ideal for social situations. The ideal distraction, a prestidigitator is capable of focusing and directing the attention of a crowd effortlessly and manipulating their emotions to achieve its goals. Hypnosis and stage magic are its greatest tools in these situations, but there are others. 
=== Examples of magic tricks in social situations ===
Hypnosis can be used to extract information from a target while stage magic is the go to distraction. 
Prestidigitation is invaluable for obtaining or placing evidence on a target. But also to poison or prevent poisoning by switching glasses. 
A seemingly bottomless bottle of alcohol is also sure to make friends. 
In scenarios where many people must be disarmed undetected, sword swallowing and bullet catching are invaluable. 
Last but not least, quick change is essential to ensure the magician looks the part when infiltrating areas where etiquette and appearance is key. 
In cases of violent interrogations, prestidigitators are terrifying. rope charming and painless dismemberment are effective tools for extracting information, levitating a target above a chasm or bottomless bottle waterboarding will also loosen tongues. 
== As a stealth character ==
Despite the usual flamboyant costume, the prestidigitator is well suited for stealth situations especially infiltrations and thievery. While entering a location poses little problem to a practiced prestidigitator, exiting the area at a moments notice is perhaps even more important. Depending on the magicians talents and forward planning skills, a well planned escape can be a magicians greatest asset.
=== Examples of magic tricks in stealth ===
Objects to steal are rarely out off reach of a magician's animal companions (rabbit's and doves usually), or of a removed limb. Should the target be too heavy, levitation is always useful for moving the object around. 
Scaling sheer walls is effortless thanks to rope charming, of which the magician never seems to run out of, pulling ever more out of it's sleeves. Levitation also helps to lift up allies in these situations. 
Cupboard switching is an effective, but somewhat random, way of infiltration. 
For prudent magician's, prestidigitation will ensure patrolling guards are disarmed, and should it be necessary, rope charming can ensure guards are bound and gagged. 
Naturally, if all goes wrong, master escapist and Cape of escape will do exactly what it says on the tin. 
== As a combat character ==
As a rule, magicians will avoid fighting as no one will be impressed by the trick if they're dead. But when unavoidable, in combat the magician can range from being a formidably frustrating foe, to an absolutely terrifying one. 
Usually a good magician will fight the same way it makes a show, but keeping the best for last, and will rarely start a fight without already having some idea of how it's show will play out. This makes the magician an ideal fighter in an ambush, but also effective when improvisation is needed. 
=== Examples of magic tricks in combat ===
Bottomless bottle is useful for creating oil slicks for a fiery trap if the magician has the time for an ambush. 
Quick change can help the magician get better armor in a pinch. 
Smoke and mirrors is a useful trick to disorient enemies and give the illusion of numbers, however the mirrors take time to install and should be limited to ambush scenarios. 
Bullet catching is a self explanatory defensive move. It is invaluable to nullify ranged damage, and to forces ranged weapon users to move into melee combat. Furthermore, the magician can also convert the captured ammunition using the wand of light. 
Prestidigitation is invaluable for placing objects on or placing precise hits on enemies. It is also useful for disarming enemies, replacing the weapons for useless or terrifying objects, but should the magician have too many foes to disarm, sword swallowing is a terrifying and permanent solution to the problem of too many weapons.
To immobilize enemies, Rope charming is one again invaluable to restrain foes. If the rope is made useless by being cut, the magician can mend it. 
When violence is necessary to achieve victory, the magician can use its most terrifying trick, painless dismemberment, where it will saw its target in pieces to horrifying effect, especially when the removed limb keeps moving. 
In situations where killing is the only option, rope charming is also effective for strangling and can be mended indefinitely 
If cornered, the magician can use the cape of escape or run into a cupboard to flee the area. If captured, master escapist is a valuable asset.
== Magic tricks ==
The stock and trade of any prestidigitator, a good magician knows how to adapt its magic tricks for stealth, social and combat situations alike. Magic tricks are divided into devices and practices.
=== Devices ===
Devices are magic tricks that require specific items in order to work.
==== Cape of escape ====
Allows the magician to disappear and reappear some distance away. 
==== Hat and sleeves ====
Allows the magician to invoke animal familiars, rabbits and doves are usually familiars of choice, voice imitating parrots, monkeys and tigers aren't unheard of, but harder to pull out of clothes. 
==== Twin Hat ====
Creates a small portal in between the hats the magician can reach inside of. when not in use, the hats are stacked one on top of the other.
==== Wand of light ====
Allows the magician to transform small objects into other objects
==== Smoke and mirrors ====
Smoke is a dramatic explosion of light and smoke, perfect for getting away quickly. Mirrors are multipurpose, they can be used to disorienting or mislead the enemy, to give the illusion of strength and to blur the magician's true location. 
==== Bottomless bottle ====
For creating a never-ending stream of liquid (usually water). 
==== Painless dismemberment ====
Using a cutting tool, usually a saw, the magician can saw enemies in half and remove limbs (even its own) with no adverse effects, making them quite useful. 
==== Rope Charming ====
Using a flute, the magician can issue musical commands to rope for climbing and tying knots mostly, sometimes for strangulation. 
===== Cutting and restoring rope =====
General use mending of rope. Essential for the practiced rope charmer.
==== Cupboard switch ====
The magician can instantly travel between any two cupboards. 
=== Practices ===
Practices are magic tricks that do not require objects but rather are based on practiced movements.
==== Levitation ====
Only works on immobile subjects. On mobile subjects, the target can only go upwards. 
==== Bullet catching ====
The magician can harmlessly intercept incoming projectiles with its hands, useful for avoiding damage. 
==== Sword swallowing ====
The magician swallows the weapon, useful for permanently destroying a weapon. 
==== Prestidigitation ====
The magician can switch an item for another without anyone noticing until the magician calls attention to it. 
==== Stage magic ====
The magician can distract attention from what it is doing by going something else entirely. 
==== Quick change ====
The magician can instantly change its appearance. 
==== Hypnosis ====
While keeping direct eye contact with the target, the magician can influence its decisions and actions. However hypnosis is effective as long as the target believes in its power, and will eventually be resisted or even broken if the target is made to do actions contrary to its beliefs (usually, crime, murder, humiliating actions, etc.). 
==== Master escapist ====
The magician is capable of escaping bondage and most situations where it would normally be impossible to escape, such as when in cuffs, such in a collapsed cave, and so forth.
Category:Other Race Magic
Category:Other race culture
Category:Pages with red links