New Earth

New Earth Refers to the altered version of Earth that came around following the change.
== Geography & Landmarks ==
Following the change, the landmasses of Earth drifted further apart, becoming 7 physically distinct continents. The map in the stores denotes these continents by the numbers 1-7. It is said that these geographical changes occurred due to mana's properties toward equalization.
# North America
# South America
# Greenland
# Europe and some of Russia
# Africa
# Asia
# Australia
=== Magic Shops ===
Denoted by beams of light in the sky, these are stores run by fairy-like creatures who sell equipment and skill books, also giving out quests and trading in mana stones. These duplicitous fairy creatures are vultures and war profiteers who set up shop in doomed worlds in order to profit off of their blood and misery and bleed as much from the local populations as possible before the world is destroyed. They are nasty, greedy and conniving, often manipulating people into selling things for pitiful prices before reselling them at ridiculous mark-ups. Even the simplest skill goes for 1 million low-grade mana cores, which is an absurd amount for any normal person. They are also known to lure players into debt in order to bleed them dry. These fairies also run the Guild system and host Guild Wars, which they do for the sake of harvesting the souls of the dead. Fairies are not allowed to directly harm the residents of the lower worlds.
=== Dungeons ===
New Earth also has dungeons, like the Xion Realm, however they are a bit different. They possess 5 levels, which are each separated by a rock wall. Once one defeats the fifth level, the dungeon will update, and from there the levels in the dungeon will be replaced by 5 sequentially harder ones, However, in the past timeline, nobody thought to break the walls and thus nobody discovered that there was more than one level in a dungeon. As this level was a very low difficulty, dungeons were thought of as training grounds for newbies. None of the monsters inside the dungeons possess souls.
== Monsters & Waves ==
Beginning Immediately following the change, there are periodic "monster waves" that occur predominantly in populated areas. These consist of "gates" that open up, with monsters pouring out of them and killing everything they come across. These gates remain open until the strongest monster in the gate, the Boss, is killed.
<tabber>
|-|Mana Zombies=
A good majority of humans are in fact possess bodies that are not able to handle mana. Many of these people become deathly ill and often perish, but many of them become imbued with mana and have their distorted, becoming Mana Zombies. These people lose all rationality and are apparently stuck in a state of permanent rage, violently murdering any human they come across.
|-|Vampires=
Starting from early after the change, there were groups of vampiric creatures. These vampires crave the blood of mana-rich humans and gain stat points from consuming it. As such, they have a habit of using humans as blood bags, also frequently using humans as slaves. The "progenitor" of these vampires is a True Vampire Lord from the "Blood Moon Clan" named Elmis, who is shown to have the appearance of a short young boy. He is attended to by Demons similar to those found in the Nether Realm. Elmis' playthings that are below him in the hierarchy are "Vampire Lords" who possess special powers as well as the ability to create other vampires, which themselves are the lowest caste in the hierarchy. There were five Vampire Lords in Territory 6 who were all killed and soulforged by Liam.
|-|Isons=
The Isons are fast, insect like monsters that inhabit hives that emerged in several places a week prior to the Second Wave. These varying hives are pyramid-like in structure and built of Orichalcum and are also surrounded by varyingly strong barriers. The Isons themselves are strong, fast, agile, venomous, and possess sharp metallic limbs and wings. They vary in size from a medium sized dog to an average human. The most terrifying characteristic of the Ison swarms, though, is their extremely fast growth rate, on Earth growing from a difficult but managable pest to a nigh unbeatable threat capable of single-handedly destroying the world in a matter of days. The hives are all headed by a Queen, who is protected by several General Isons, who are in turn preceded by many more Elite Isons. Above all of them, there is a King is who is far more high levelled than all the others and dwells in one of the Hives. On New Earth, the King was Level 500 and located in Germany.
</tabber>
== Guilds ==
There are about 140 guilds in New Earth, some of which are carried over from the game. Whilst most of these guilds consist of players and civilians, in each territory there is an official government guild that acts as a safe zone, and they all collaborate together. All of the world governments are supposedly united and standing at the top of this conglomeration, the one responsible for uniting the world governments is Kurt Caden, known as the Oracle. Immediately beneath him is Kouske and Barret. The United Nations' strongest players, aside from the former two, are the "20 Generals", who are all the highest ranking players from the Battle Gods Guild back in the game. Kurt was able to do all this because he is an "Oracle" who possesses a degree of foresight. Oracles are said to be extremely rare, even throughout all of the myriad realms and worlds.
==== United Nations ====
After the world changed, many world governments banded together and formed what they called the United Nations, establishing individual guilds within each Territory, numbered 1-7, which acted as survivor camps. They did all of this under the direction and shadow leadership of Kurt Caden, the Oracle, and his team, which included Kouske, Madan, Barrett and Anya. After Chang Liam paid for all of the guild upgrades, allowing the guilds around the world to communicate, United Nations, did what governments do; they tricked and led the guilds to believe that they were responsible for the upgrades and used this momentum to manipulate everyone into aligning with them for the sake of a joint effort against one of the main Ison Hives. They also used the fact that Crimson Abyss were not doing so to turn all of the other guilds against them, resulting in Crimson Abyss receiving significant amounts of hatred and slander and even several guild war challenges. Predictably, they showed their true colors during the war effort, killing thousands of guild members as human sacrifices to fuel curse magic with which they were able to defeat the Ison Queen's Generals, also trying and failing to assassinate Crimson Abyss' members. Following the defeat of the Queen by Liam Chang, United Nations also lost their biggest cards, Oracle and Kouske, as well as their level 50 Generals, to Liam.
With all of the guilds save for Crimson Abyss significantly weakened, United Nations ordered all survivors to migrate to the nearest United Nations Survivor Camp, declaring that all private guilds were to be disbanded and any who did not comply would face destruction. However, soon after this, the guilds realized that Crimson Abyss had in fact been the ones to fund the guild upgrades, as the guild system informed them that their guilds were the property of Crimson Abyss. As a consequence, they had to begin paying rent-like fees to Crimson Abyss or relinquish their upgrades. This development caused the Government guilds to lose their power, and as of yet they have not been heard from since.
=== TERRITORY 6 - Asia ===
<tabber>
|-|Crimson Abyss=
Crimson Abyss is the Guild of Chang Liam that was created shortly following the change. It was formed with its immediate members being Alex & Rey, Shen Yue and Meilin, Mia's Divine Squad, the Ning's and their disciples, and the Korean team. Shortly after its creation, a pair of high-rises were chosen as the Guild Residence, which was quickly visited by tutorial players and normal civilians alike who wanted to join and/or obtain safety. With the combat-capable occupants monopolizing the three dungeons in the local vicinity to get stronger. The lower level dungeon was used by most of the guild, and the higher level Orc and Slime dungeons were used by Liam. The guild also took in a small settlement helmed by Lan Ganjie and his children Lan Deming and Lan Fen, who are both exceedingly talented warriors even though they never played the game. After the guild Messengers of God, ran by Jonathan Hofstadter, declared war on Crimson Abyss and were subsequently destroyed, their territory was annexed.
|-|Messengers of God=
Messengers of God was the Guild created by Jonathan Hofstadter, who had obtained Vampire-like powers, consisting of him and his vampire minions. Following their immediate declaration of war toward Crimson Abyss and subsequent loss at the hands of Chang Liam and his soul minions, all of them were killed, the guild thereby being destroyed and all of their assets and territory now belonging to Crimson Abyss.
|-|Hell Fighters=
???
|-|United Nations Survivors Camp 6=
"[THIS IS AN OFFICIAL GOVERNMENT MESSAGE] Hello everyone, please calm down and listen well. The world right now is extremely dangerous but fear not. The government has still not fallen. All the world governments have united together to stand firm in these tough times. 
In each territory, we have established a survivor camp. This is an official government guild where you will be provided with food and a safe place to stay free of cost. 
Currently, we are mobilizing troops to rescue civilians stuck in different corners of the world. So if you are far away from the Survivor Camp, we suggest that you wait patiently to be rescued. 
If you are closer to the Survivor Camp, we suggest that you still wait patiently or, if possible, send some signal to the camp. Please be on the lookout for military troops on the streets and reach out to them if you can. 
Above all, please remain calm and courageous. These are difficult times, but we are still standing. Humanity will not fall so easily to these alien forces. We will emerge victoriously and claim our world back!
Please do your part and support the government. Let humanity win!"
|-|Kshatriyas=
An indian guild
|-|Trimurtis=
The Guild created by Madan and his friends, located in Northern India.
</tabber>
=== TERRITORY 1 - North America ===
Galaxy Guardians
Warriors of Change
United Nations Survivors Camp 1
Crimson Abyss 2 - The members of Crimson Abyss who weren't able to uproot and move to China. Mark, Anthony, and Chris, +15 core members.
Frost Lords
=== TERRITORY 2 - South America ===
Doomsday Heroes
Praise the Lord
United Nations Survivors Camp 2
=== TERRITORY 3 - Greenland ===
Survivor Camp1
Frozen Warriors
United Nations Survivors Camp 3
=== TERRITORY 4 - Europe + Russia ===
Hardcore Survivors
United Nations Survivors Camp 4
Justice League
Chaos Knights - Gunter Sklenofsky, a Lv45 Paladin, is the Guild Leader, Doris Kellerman is the Vice Leader. There is also Matthias Schmidt and his wife Helena. Gunter Sklenofsky, despite the stoic and respectable demeanor he wears in front of his people, is in fact a horrifying sociopath who routinely takes women as slaves, who he violently abuses and murders whenever he's in a bad mood.
Assassin's Alliance - Abraki's Guild.
=== TERRITORY 5 - Africa ===
Team Earth
United Nations Survivors Camp 5
Blood Brothers
=== TERRITORY 7 - Australia ===
Saviors of the World
United Nations Survivors Camp 7