Bass (SSBUDE)

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Bass (, Forte) is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is the third character of Fighter Pass 1 and is classified as Fighter #130. While he shares some moves with Mega Man, Bass is not classified as an Echo Fighter, and is instead a semi-clone.
==Attributes==
Bass plays similar to his rival, a heavyweight that shares his moveset, the ability to fire his Bass Buster in his Neutral attak, Side tilt and Neutral air, and uses his Special Weapons to take advantage of his foes, but he has a lot of stuff that make him stand out from Mega Man, such as being much stronger, jumps higher with his second jump, firing his Bass Buster in any direction, cancelling his Down tilt into a horizontal jump, having a different amount of Special Attacks and being more on the close-ranged combat side Sadly, he doesn't have the same Weapon Change mechanic as Mega Man.
==Moveset==
*Due to the power of the Bassnium inside of him, if he is above 100% of his health or 30% in Stamina, his moves releated to his Bass Buster will change, turning into the Super Buster, which increases its power at 1.5x for the rest of the match and makes the shots bigger, this includes his Forward Smash, with the visual effect now being replaced with purple burst as supposed to being green.
*Bass can wall jump.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	Bass Buster (, Forte Buster)	Bassn fires up to three shots from his Bass Buster, which have a fairly long range but do little knockback. Hold the button down to make him fire endlessly, and can change one of the 5 directions whatever he wants. 	2.5% (shot), 1.5% (buster)
Forward tilt 	 	Behaves identically to Bass's neutral attack, except the Bass Buster itself has no hitbox, and Bass fires while running forwards. 	2.5%
Up tilt 	Booster Kick 	A quick-jumping kick while his foot is surrounded by green-like wave. Based on the maneuver Bass can use in the secret fighting game mode in Mega Man 7. 	20% (clean), 15% (mid), 9% (late)
Down tilt 	Dash 	Performs a dashing punch, sending the opponent forward. You can cancel the move into a Dash Jump, making him a horizontal leap. While this ability was introduced in Mega Man & Bass, it could be based on his Sonic Crusher attack in the secret fighting game mode in Mega Man 7. 	11% (clean), 8% (late)
Dash attack 	Tengu Blade 	Dashes forward while slashing with a slicing sword. It is based on Tengu Man's weapon from Mega Man & Bass when dashing. 	11.3%
Forward smash 	 	Charges up energy in his Bass Buster, before firing off a bigger and more powerful skull-like burst. Like regular Bass Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage, and knockback also increase significantly when it is fully charged.	
Up smash 	 	Performs a jumping solmersault kick while his foot is surrounded by green-like wave. Based on a maneuver Bass received in Mega Man 2: The Power Fighters. 	
Down smash 	Solar Blaze 	Fires forward a projectile that splits into two waves left and right with medium range. It is based on Solar Man's weapon from Mega Man 10 	(projectile), (split)
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	 	Behaves identically to Bass's neutral attack, except Bass fires while jumping or falling in the air much like in his original games. He can also fire in 8 directions by hold the button. 	2.5%
Forward aerial	Forte Cyclone	Fires a wind barrier forward that pierces through multiple opponents, as well as reflecting projectiles. It is based on Aircon Man's weapon from Rockman & Forte: Mirai Kara no Chōsensha. 	8.2%, 1.2x (reflect)
Back aerial 	Wave Burner 	Turns around to shoot a green flamethrower. Based on Burner Man's weapon from Mega Man & Bass. 	2% (hits 1-3), 3% (hit 4)
Up aerial 	Magic Card 	Fires a card upwards that comes back like a boomerang. Based on Magic Man's weapon from Mega Man & Bass. True to its origin, he can snatch regular items like Rosalina's Gravitational Pull.	10%
Down aerial 	Triple Blade 	Fires three blades downwards in three directions. It has piercing properties. Based on Blade Man's weapon from Mega Man 10 	7.3% (each blade)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand 	-
Pummel 	 	Punches towards the opponent's chest while holding them. 	1.3%
Forward throw	 	Tosses the opponent forward. 	9%
Back throw 	 	Tosses backwards as he turns. 	12%
Up throw 	 	Tosses his opponent upwards. 	11%
Down throw 	 	Slams his opponent to the ground, then fires multiple shots from his Bass Buster repeatedly.	2% (throw), 8% (buster)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Sweep kicks in a circle around himself. 	7%
Floor attack (back) 	 	Sweep kicks in a circle around himself. 	7%
Floor attack (trip) 	 	Sweep kicks in a circle around himself. 	5%
Edge attack 	 	Performs a lunging shin kick as he climbs up	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Spread Drill 	Bass fires a large drill missile very slowly before falling down. Despite this, it deals multiple hits and have a powerful knockback. If the button is pressed again, it splits into two smaller drills that move a bit fast with a medium range, but deals only one hit, but if the button is pressed for the second time, they will split into two even smaller drills each for a total of four, this time travelling in a larger range, but with minimal damage. 	2.2% (hit 1-5), 4% (last), 10% (smaller drill), 4.2% (even smaller drill)
Side special 	Remote Mine 	A remote mine that can be angled in any direction as long as the player held the button, then sticks itself on the ground (acting as a mine) or the opponent, much like the Crash Bomber, except it has high enough power to KO a lightweight or a middlewight opponent at 65% or 90% and can be detonated immediately by pressing Side B again without having to wait. 	1% (hits 1-6), 5% (last)
Up special 	Flying Shot 	Bass fuses with Treble to become Super Bass and leaps high in the air upwards, then fires shots that that travel in three directions, leaving him helpless after he turns back, similar to Mythra's Ray of Punishment. One difference is that Bass can float for a while by holding up in a vein similar to the Super Leaf, and holding the B button allows him to fire a rocket punch that will home on the closest oppponent. The wings' hitbox deals damage during the leap. 	9% (wings, clean), 6% (wings, late), 4.2% (each shot), 11% (rocket punch)
Down special 	Copy Vision 	Summons a purple holographic copy of himself to fire 28 medium ranged shots in a current shooting position before dissapearing. Only one copy can be sent, so wait for the current one to vanish before you can use it again. It acts pretty much similar to Snivy's Razor Leaf when summoned, but the difference is that its much weaker and will lock the opponent with repeated hits ala a uncharged Super Scope. The copy cannot be defeated, as it will pass projectile without a problem, and will hitstun the opponent if they make contact with, dealing moderate knockback. If used in the air, the copy will stay here without falling down.	0.5% (repeated shots, up to 28 hits), 10% (hitsun, close)
Final Smash 	Evil Energy Rush	Bass and Treble fuse together to become Super Bass along with the evil energy floating in front of them, then flies back and forth across the screen automatically while surrounding himself in a green aura wave. After that, he will stop in the air and unleashes an expanding purple sphere in the size of a Smart Bomb before exploding, returning to normal. Like Sonic's Final Smash, the player can only control his vertical position, albeit much shorter and slower, but it can held the button to increase the size of the sphere. 	6% (ram), 3.2% (hits 1-10), 11% (explosion)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Warps onto the stage from above, as he briefly floats with his palms open, akin to how he does in Mega Man & Bass and Mega Man 10 	Warps onto the stage from above, as he briefly floats with his palms open, akin to how he does in Mega Man & Bass and Mega Man 10 	Warps onto the stage from above, as he briefly floats with his palms open, akin to how he does in Mega Man & Bass and Mega Man 10
Idle Poses 	Stands up straight for a few seconds. It is similar to his conversation animation in Mega Man 7 and Mega Man 2: The Power Fighters 	Stands up straight for a few seconds. It is similar to his conversation animation in Mega Man 7 and Mega Man 2: The Power Fighters 	
Idle Poses 	Stands up and crosses his arms with a smirk. 	Stands up and crosses his arms with a smirk. 	
Taunts 	Standard 	Similar to his entrance animation, excepts he emmits purple aura around him. 	
Taunts 	Side 	Points his arms forward with a grin while Treble growls besides him. The animation is similar to his conversation sprite in Mega Man 8. 	
Taunts 	Down/Up 	Turns his back and his screen and poses with his leading left arm forward, looking similar to Mega Man's 	
Victory theme 	A short remix of the beginning of the title screen music from Mega Man 2, but remade with a intense heavy metal instruments. 	A short remix of the beginning of the title screen music from Mega Man 2, but remade with a intense heavy metal instruments. 	A short remix of the beginning of the title screen music from Mega Man 2, but remade with a intense heavy metal instruments.
Victory Standard 	Fires multiple shoots from his Bass Buster upwards as his purple aura grows rapidly before posing with the cannon as the aura dissapears. Based on the animation when obtaining a weapon in Mega Man & Bass. 	Fires multiple shoots from his Bass Buster upwards as his purple aura grows rapidly before posing with the cannon as the aura dissapears. Based on the animation when obtaining a weapon in Mega Man & Bass. 	Fires multiple shoots from his Bass Buster upwards as his purple aura grows rapidly before posing with the cannon as the aura dissapears. Based on the animation when obtaining a weapon in Mega Man & Bass.
Victory Side 	Levitates for a while with his crossed arms, then points his right arm forward as he summons multiple lighting bolts. It is based on Lightning Bolt, Dynamo Man's weapon in Mega Man & Bass. 	Levitates for a while with his crossed arms, then points his right arm forward as he summons multiple lighting bolts. It is based on Lightning Bolt, Dynamo Man's weapon in Mega Man & Bass. 	Levitates for a while with his crossed arms, then points his right arm forward as he summons multiple lighting bolts. It is based on Lightning Bolt, Dynamo Man's weapon in Mega Man & Bass.
Victory Up/Down 	Teleports on the screen and poses with his palms holding out while standing with his one leg moved. Resembles the official artwork seen in Rockman X DiVE, which is a variation of his usual pose mentioned above.	Teleports on the screen and poses with his palms holding out while standing with his one leg moved. Resembles the official artwork seen in Rockman X DiVE, which is a variation of his usual pose mentioned above.	Teleports on the screen and poses with his palms holding out while standing with his one leg moved. Resembles the official artwork seen in Rockman X DiVE, which is a variation of his usual pose mentioned above.
 
==Classic Mode: Darkest Rivalry==
Bass' Classic Mode route is the opposite of Ken's, which he fights against the main characters of their franchises of origin, who has a rival to deal with.
Round 	Opponent 	Stage 	Music 	Notes
1 	Ken 	Suzaku Castle (Ω form)	Ken Stage 	References Ryu's rivalry with Ken.
2 	Fox 	Corneria 	Main Theme - Star Fox 64 (Brawl) 	References Fox's rivalry with Wolf.
3 	Terry 	Spirit Tracks 	Kurikinton - FATAL FURY 2 (Remix) 	References Terry's rivalry with Billy Kane in multiple Fatal Fury and King of Fighters games. The chosen stage represents West Albuquerque, Terry's iconic stage in Fatal Fury 2
4 	Cloud 	Midgar 	Those Who Fight Further (AC Version) 	References Cloud's history with Sephiroth throughout Final Fantasy VII and their spin-offs. Cloud wears his Advent Children attire.
5 	Sonic 	Green Hill Zone 	His World (Theme of Sonic the Hedgehog - 2006 E3 Version)	References Sonic's rivalrly with Shadow
6 	Mega Man 	Gear Fortress 	Vs. Bass 	Represents his rivalry with Mega Man since Mega Man 7.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Galleom 	Final Destination 	Wily Capsule - Mega Man 7 	Represents the Wily Machine boss, particular one based on Mega Man 2: The Power Fighters, where Bass is a playable character.
Credits roll after completing Classic Mode. Completing it as Bass has “Dr. Wily's Gear Fortress” accompany the credits.
==Alternate Costumes==
Black 	Based on his design in the original Mega Man series when he uses no weapons and only uses the Bass Buster.
Purple 	Both colors of his normal form and Super Bass where swapped around. It could also resemble his appearance when using Lightning Bolt in Mega Man & Bass or Triple Blade in Mega Man 10.
Green 	Resembles his appearance when using Wave Burner in Mega Man & Bass.
Blue 	Resembles his appearance when using Remote Mine in Mega Man & Bass or Water hield in Mega Man 10.
Red 	Resembles his appearance when using Spread Drill in Mega Man & Bass. It also resemble his concept art in Mega Man 7.
Pink 	Resembles his appearance when using Rebound Striker in Mega Man 10.
Light Blue	Resembles his appearance when using Ice Wall in Mega Man & Bass or Chill Spike in Mega Man 10.
Grey 	Resembles his appearance when using Tengu Blade in Mega Man & Bass. It also resembles his monochromatic in-game appearance in Rockman & Forte: Mirai Kara no Chōsensha.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
130	 	 	Bass (Fighter)	Mega Man 7 (Artwork: Rockman & Forte: Mirai Kara no Chōsensha)	•Complete Classic Mode with Bass•Purchase from the Vault Shop for 300G (after unlocking Bass)
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Mega Man (series)
Category:Super Smash Bros. Ultimate: Definitive Edition