Creature

In Magic: The Gathering, creature is a permanent card type.
Flavorwise, creatures represent Warriors, Minions, Beasts, and Monsters that serve the player, usually by fighting on their behalf. Because almost all creatures can attack each turn to reduce an opponent's life or block the opponent's attackers, creature cards are fundamental to most deck strategies.
==Description==
Creatures are played on the player's own main phase when the stack is empty. 
When a creature comes into play or changes controllers, it has what is commonly called "summoning sickness" until the beginning of its controller's next turn. A creature with summoning sickness cannot attack or use an activated ability with the tap () or untap () symbol in its cost, but it can block or use any other abilities it has.
Declaring a creature as an attacker (see Declare Attackers Step) causes it to become tapped. Other effects such as regenerate may also tap creatures (see tap). A tapped creature cannot attack, block, or become tapped for fulfilling a cost.
On the bottom-right corner of each creature card is that creature's power and toughness, respectively. The power is the amount of damage a creature deals to an opponent or other creatures in combat, and the toughness is the amount of damage a creature can survive. A creature with damage equal to or greater than its toughness has "lethal damage," and is destroyed. Similarly, a creature whose toughness is reduced to zero or less will go to its owner's graveyard (though it is technically not destroyed). Any damage a creature takes will accumulate until the end of the turn when all damage is removed from all creatures.
Unlike other card types, almost all creature cards have a subtype, also referred to as a "creature type." There are no rules inherent to creature types, but there are many cards that affect specific types. In addition, creature types are often associated with particular colors and abilities, typically for flavor purposes. For example, Angels are almost always large white flying creatures, Spiders are typically green creatures with high toughness and reach, and Goblins are often small red creatures with self-destructive abilities.
===History of powercreep===
Creatures are better than they were ten or fifteen or twenty years ago. In Alpha there was a fundamental imbalance in power between creatures and spells. Since Alpha there has been an ongoing effort to make creatures stronger in comparison to non-permanents.
===Small, medium, large===
The Mystery Booster test card <c>Scaled Destruction</c> defines small creatures as having a total power and toughness 4 or less, medium creatures have 5-8, and large having 9 or more. Mark Rosewater has provided slightly different scales on several occasions. There is no "Extra Large" category. These categories have no mechanical relevance and are only used during design to generalize unfilled creature slots.
===Modified===
The Mystery Booster test card <c>Louvaq, the Aberrant</c> defined modified creatures as having a power, toughness, or ability different than their printed versions. For Kamigawa: Neon Dynasty this was reworded as "Creatures that are equipped, enchanted, or have counters are modified".
==Rules==
===Subtypes===
The subtype for creatures is called creature type and is shared with kindred.
==Friendly to creatures==
Green and white are the main creature colors (they have the highest percentage of creatures versus spells) so they most often like you having creatures (they reward you for playing them, having a certain number on the battlefield or in your hand, etc.).
==Tokens==
The following are creature tokens with no subtype:
;Test cards
==References==