Desperate Measures: Episode 12

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===Experience===
250 exp
* Ebnur levels to level 6
**Max HP From 29 to 32
* Jebediah levels to level 5
**Max HP from 25 to 28
==Recap==
===26th April, 1512===
The party have cleared out Meadstead of the undead and have searched it for valuables but find it was cleared out of loot by someone eles. They have found the Necromancers secret prison & laboratory below the temple. After freeing the prisoners, the party destroyed the headless undead, except one, they have found in the laboratory.
The plan is now to go to Latrine to bring Ebnur & Jebediah's fellow villages over. 
===28th April, 1512===
The party leave Meadstead and head towards Confluence.
===30th April, 1512===
The party get to Confluence and go see the court wizard. Ebnur explains that the King of Highcastle gave them permission to move their people over from La'Triene. They ask the wizard about getting a ship to transport their people over, and the wizard has a friend with a boat in Keldoram he can ask for a favor.
Over the next 8 days. Chives then learns Read Magic, and Knock from the wizard, and fails to learn Detect Magic. In exchange they give the Court Wizard some spellbooks from the Necromancer's Library. Ebnur keeps a book about raising skeletons however.
During the week Ebnur heals townsfolk for free with Valerio helping as well. The people are very appreciative of Ebnur's heading, but Valerio gets the side-eyes from the clergy.
===8th May, 1512===
The party set out for Keldoram, the capital of the new Dwarven Federation, to meet with the boat captain, Arimichi. Chives casts his Mount spell so the party can make great speed, with Ebnur casting nap on Chives to learn the spell again.
Most of the way though the day the party arrive at the edge of the Hemdorkas Hills. Jeb, using his Ranger abilities, directs the party into the hills.
While going though the hills Jeb spots some movement and spies a Grell, and the party pick up their pace to avoid it by riding fast. 
===9th May, 1512===
The party reach Keldoram safely. The guards at the city gate are on high alert. Ebnur greets the guard and vouches for the party, and they are allowed entry. The guards says there have been problems in town lately. The city as the energy of desperation.
The party head to the docks and find Captain Arimichi, a human male, who is painting a ship. They arrange with him to ferry people from Stoutend to Kneecap. Captain Arimichi needs some time in town since he is still painting his boat, so the party waiting Keldoram for a few days.
Jeb stays behind with Arimichi to help paint the ship. Ebnur & Valerio goes to the temple to heal the injured who come. Chives goes to the temple at first to give a prayer to Jexel for luck, then goes to a local tavern to gamble.
In the tavern Chives overhears about how the Dwarven Federation came to be. Thane Einhard Blacksteel was uniting Tharnham, Keldoram & Mil Faldur together at a single Kingdom. Mil Faldur a year ago had been attacked by cyclopes that dug themselves out of the earth and leveled the surface of the city. Thane Blacksteel is famous for his Mithril Plate Armor and Blessed Mithril weapon, and his guards also carry mithril weapons.
While in the tavern, Chives overwhelming wins his games of chance, winning 49 gold, 60 silver. Those who lost the game include a Human Eridonian Noble-in-exile Lady Sindra (fled her home and moved here when the Demons came, is a regular in the tavern), a Dwarven Woman named Gilda Bornheart (a problem gambler), and an elderly human woman named Widow Von-Snoot (proud woman who gambles here because the other establishments aren't as good). Window Von-Snoot pridefull storms away from the table. Gilda Bornheart accuses Chives of cheating, but finds no proof. Lady Sinda, in a threatening way, claims that she will meet Chives in the future and their fortunes will be reversed.
Chives leaves the tavern and hides in shadows for some time to make sure he isn't being followed, before rejoining the party.
===10th May, 1512===
Ebnur casts weather prediction and finds out tomorrow's weather will be clear, then overcast for the next 2 days, then stormy for the next 2. Ebnur tells this information to Captain Arimichi.
Ebnur prays to his god, wondering how to stop the undead the various necromancers have raised. He saw the undead in Meadstead and knows there is a siege of Stromheim where a great number of undead are trying to get inside. Ebnur wonders if he can fight undead with undead, and prays to ask if Tempos would approve of Ebnur raising the bodies of undead people to fight this greater evil.
: The answer you get is not so much a direct conversation, it's more of a image in your mind. There is a blanket or sea of darkness punctuated by a few dim lights. You can identify yourself as one of these dim lights in this sea of darkness out there.
Ebnur takes the vision to mean he is one of Tempos's chosen few and his actions to help the greater good are allowed. Ebnur begins to study the Necromancer's Books. The books however explain the way the necromancers raise the dead is a method directly against the methods of a cleric, instead of being granted the power from the divine; an Necromancer would rip parts of their own life-essence and soul out and imbue them into dead bodies to raise them. The Necromancer gets back life essence by stealing it from the living. Ebnur gives up the Necromancers books, finding them entirely unsuitable. 
===11th May, 1512===
The party leave with Captain Arimichi from Keldoram to get to Kneecap. Every six hours the current changes in the cannal, so they make progress in 6 hour intervals, and moor themselves to avoid the tide going out.
===12th May, 1512===
They arrive at Kneecap. The party see the walls of the town are still defended by archers. Some guards question Ebnur why he is in town, then Ebnur talks about how he was the dwarf here some time ago, and brought the refugees into town. The party are allowed entry and make their way to Kel Grace, who is on the parapets of the townwalls, overlooking the plains below. Ebnur asks permission to ferry across the people, and Grace gives permission, as long as they are not saying, as the town couldn't handle an extra 200 people.
The party then go to the armorsmith to get their studded leather armor. The party also rezise Vaughn's Leather armor to fit Valerio.
Ebnur asks Grace about any hangings that have occurred lately. There was one, someone stabbed & killed the baker. The body was buried in the graveyard at the church.
Ebnur goes to the graveyard with Jeb at night as the Storm comes in, but before it is raining. Ebnur explains that he wants to see if the spell "Animate Dead" that Tempos gave him will work. Then after testing it on the criminal, Ebnur will then cast turn undead to destroy the undead. Ebnur then makes a blood oath he will never raise the dead of someone who isn't a Criminal, Evil or has acted against Tempos. Jeb finds the grave for Ebnur reluctantly.
Ebnur takes out his darkness stone and digs up the grave, then drags the coffin out. Ebnur casts "Animate Dead" and the murderer raises as a zombie. Ebnur commands the undead to lay back into the coffin then casts "Turn Undead. Instead of destroying the undead, it causes the zombie to flee from him. Ebnur is forced to destroy the zombie violently.
Jeb comes over and helps Ebnur rebury the body. The pair return to the inn, with Jeb helping wash off the grave-soil from Ebnur's body & clothes.
===13th May, 1512===
It seems the storm doesn't arrive in the town itself, and skirted past it, but it is very overcast.
Ebnur decides to change the plans, and goes to the docks with the intent to hire enough ships to transport everyone in one go from Stoutend directly to Highcastle. They barely get enough ships to fit everyone.
Captain Arimichi then takes the party across the Grand Canal to Stoutend. The party get though customs easily enough. Captain Arimichi suggests the party bring down all the La'Triene villagers though the city at once and get onto the boats and leave before the alarm is raised.
The party set out west towards La'Triene. Using Chives's mount spell, the group arrive by the end of the day.
The party go into the centre of La'Triene and find that a Knight with 8 Guards who as rounded up all the villagers into groups by 4 categories, the young, the elderly, the healthy men, the healthy woman. Ebnur & Jeb recognise the Knight as the liege lord of this town, Lady Newman. Lady Newman is inspected everyone who is of fighting age.
2 of the guards spot the party and greet Ebnur in a friendly way. He says that Lady Newman has a job for him. Lady Newman is also pleased to see Ebnur and says she received all the payments and passed them along to Scoria, to which Ebnur insults Scoria. Lady Newman says she is trying to conscript people into the Mistryan Military for the new warring season now that all the crops have been planted. Lady Newman would like Ebnur's help convincing the people to comply.
Ebnur refuses Lady Newman and says he no longer obeys Scoria or her. Lady Newman pulls out her sword as her guards swarm the party. Ebnur blinds Lady Newman with a light spell. After 2 guards are knocked out as well as the knight, 3 guards reteat, dragging the unconscious Lady Newman away. One guard surrenders to the party and another flees.
Jeb demands they all surrender after taking out another guard with his arrow, and all the guards surrender. Ebnur then goes and heals the downed guards with a each. 
===Experience===
675 exp each
* Chives levels to level 5
** Max HP from 10 to 13 (Rolled off air)
Category:Desperate Measures Episodes