Aethermancy

Elemental magic with power over the aether. This type of magic can nullify, dampen, fortify, intensify, drain, absorb, reflect, redirect, or transfer the effects of a spell. Aethermancy also involves kinesis, and creating energy fields powered by the aether, energy constructs, and aether storms. Many aethermancers are skilled in the Aether Arts, a martial style of mage skilled with kinesis and a core set of other spell types. 
Aether Orbs are large devices that allow magic users access to vast amounts of aether for magical use. These are rare constructs found only among the most powerful mage circles in Astra. 
Mana pools are also artificial sources of aether created using aethermancy. 
Magic users skilled in aethermancy are known as aethermancers, aether mages, magimancers, or null mages.
Also: Aether magic or Null magic
Aethermantic Spell Types:
Gather Aether – The gathering or condensing of aether for the use of magic (dense enough aether will become partially visible).     
Alter Aether – The altering of aether into different types and formations. 
Kinesis – The action or ability of applying physical force from a distance. 
Aetherkinesis – The kinetic control of aether, i.e. the movement or distribution of it.  
Animate Aether – To bring aether to life, or into automation, the highest beings of which are aether elementals that use their own aethermancy. 
Part Aether – To part or divide aether with a null space between.  
Nullify – To negate the effects of a spell or magic, in the transference of aether from one area to another, emptying or nullifying the magical energy of said area. Spells can be nullified from a distance, in mid-air, mid-cast, or in close proximity. 
Dampen – To reduce the effect of a spell, by removing some of its aether. 
Fortify – To increase the aether reserves of a target mage. 
Intensify – To amplify the effects of magic or a spell, by adding to or increasing its aether energy. 
Drain – To drain down the aether reserves of the target. 
Absorb – To transfer the aether reserves of one mage to another, or the absorption of a spell and its aether (condensing it), into a mages own aether reserves. 
Reflect – To deflect or bounce the effects of a spell or magic, by using anti-aether. 
Redirect – To redirect a spell from one target or area to another. This also involves aether channeling, forking, and chaining spells. 
Transfer – To move the effects of a spell from one target to another. 
Aether Energy Field – To emanate or create aether energy fields that magically act on objects. 
Aetherstorm – A dangerous storm of aether, full of charged particles, time dilated and interdimensional in nature, in which anything in its area becomes incorporeal, shifting in and out of dimensions, and where sound is only a broken echo. People and objects may be spontaneously teleported to randomized locations and planes, or become stretched thin in areas of warped spacetime, become disassociated, or spontaneously disintegrate.         
Worldshaping – The planetwide distribution of aether, or in an area of outer space, the formation of which creates magic zones.   
*Absorb and reflect are also used in aegis magic.