105359-cooking-and-regional-meats

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Has there been any word from the devs at all regarding the droprate of regional meats? (like dawngrazer meat, dagun steak etc)
 
Currently you can kill tons and tons of mobs and if lucky you might a couple of meat of the right kind. I'm trying to get skillpoints in cooking but it's a pain in the backside! At 9 talent points right now with cooking 1-5, algoroc eats/cooking and elder chef done.	
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			they haven't said anything really, best you can do is keep checking AH every day and make liberal use of cooking catalysts for hitting the marks in as few tries as possibleThe whole cooking system doesn't really make sense to me at all reallyWhy do we need 4-5 different recipes with same exact effect for every stat at every level?	
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That would be a solution if all meats needed were dropped by quest mobs. However, this is not the case. When I was leveling up cooking, there were a number of meats that were not being sold on the AH so they needed to be farmed anyway. I don't remember the type...but, it was in whitevale all the way in the western side of the zone in the water. I believe it was turtles. Who else is going to kill these mobs aside from us cooks? And based on the low drop rate, we are only going to kill the minimum amt needed to get the meat we need. So, there will not be much spillover. 
 
Meat drops are just horrible and they only drop from specific mobs. Not only that, but, these specific mobs also have the chance to drop generic meats too.
 
Cooking is not a profession you can level up as you level. Considering cooking is a hobby, one would think you could gain enough resources as you level to make a few things to level it up once you are done questing for the day. But, this is definitely not the case here. You have to decide to farm meat and you have to devote a considerable amount of time to gain enough meat to discover the recipes and then make 50-300 of the type or category of food. There is no credit for making to base food. You *have* the be able to hit the target every time for it to count!
 
Incidentally while leveling up, there are a few helpful things in the talents! If you want to discover targets easier (esp upper level meals with small targets), go for accurate ingredients and also an extra step. But, reducing the amt of meat needed is also really nice!	
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Helpful talents to help you on those rare ingredient recipes:
 
Level 1: Experimental Chef
Level 2: Leftovers
Level 3: Meat/Fish Chef - Typically Meat Chef but Shellark Meat from Whitevale is Rare like Calare said
Level 4: Bug Chef - You could swap this for an increased effectiveness if needed
Level 5: Added Ingredients - I believe the larger target size for variants is only on discovered recipes
Level 6: Increased Effectiveness - I personally just use Caterer
Level 7: Vegetarian Chef
Level 8: Poultry Chef - I'll just put this here to be complete in the tree.
 
 
Also here:  https://forums.wildstar-online.com/forums/index.php?/topic/80066-current-list-of-issues-with-cooking/?p=1069147
 
Is a dev response.
 
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This is an issue we are aware of and I am currently reviewing the Cooking hobby right now. Now timeline on when fixes will be pushed to live, but these issues will be addressed.
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			Does bug/meat/fish/vegetarian talents affect regional cooking recipies and/or elder/hybrid/class cooking meals using bug/meat/fish/vegetarian? Just hit tier 2 and using experimental chef and leftovers. Almost got another 4 talent points from poultry/meat/fish/vegetarian.	
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Does bug/meat/fish/vegetarian talents affect regional cooking recipies and/or elder/hybrid/class cooking meals using bug/meat/fish/vegetarian? Just hit tier 2 and using experimental chef and leftovers. Almost got another 4 talent points from poultry/meat/fish/vegetarian.
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			Nice!	
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