Reaping Mauler

Reaping maulers are the back-breakers, the limb-twisters, and the neck-snappers among pit fighters.
==== Requirements ====
Base Attack Bonus: +5
Skills: Escape Artist 2 ranks , Acrobatics 2 ranks
Feats: Clever Wrestling , Improved Unarmed Strike
Special: The candidate must have defeated at least three opponents one size category larger than himself with his bare hands
==== Hit die ====
d10
==== Skill points ====
2 + Int
==== Class Features ====
Weapon and Armor Proficiency: Reaping maulers gain no proficiency with any weapon or armor.
Improved Grapple (Ex): When wearing light armor or no armor, a reaping mauler gains the benefit of the Improved Grapple feat, even if he does not meet the prerequisites.
Mobility (Ex): When wearing light armor or no armor, a reaping mauler gains the benefits of the Mobility feat, even if he does not meet the prerequisites.
Adept Wrestling (Ex): Beginning at 2nd level, a reaping mauler who is wearing light armor or no armor gains a +1 bonus on all grapple checks and opposed Dexterity or Strength checks. This bonus increases to +2 at 4th level.
Counter Grapple (Ex): When grappling or pinned, a reaping mauler of 3rd level or higher wearing light armor or no armor can attempt either a grapple check or an Escape Artist check opposed by his opponent's grapple check to free himself as normal. If he fails the check he has chosen, he can immediately attempt the other check as a free action.
Sleeper Lock (Ex): At 3rd level, a reaping mauler learns how to render an opponent unconscious with pressure. If the character pins his opponent while grappling and maintains the pin for 1 full round, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the round or fall unconscious for 1d3 rounds. A creature with no discernible anatomy has immunity to this effect.
Devastating Grapple (Ex): If a 5th-level reaping mauler pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the third round or die. A creature with no discernible anatomy is immune to the effect of this ability
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special
1st 	+1 	+2 	+2 	+0 	Improved Grapple, Mobility
2nd 	+2 	+3 	+3 	+0 	Adept wrestling +1
3rd 	+3 	+3 	+3 	+1 	Counter grapple, sleeper lock
4th 	+4 	+4 	+4 	+1 	Adept wrestling +2
5th 	+5 	+4 	+4 	+1 	Devastating grapple
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Climb 	STR 	 	
Craft 	INT 	 	
Escape Artist	DEX 	 	
Intimidate 	CHA 	 	
Jump 	STR 	 	
Perform 	CHA 	 	
Profession 	WIS 	 	
Swim 	STR 	 	
Tumble 	DEX