History

Founded in 2011 by Benjamin "Begla" Glatzel during research on procedural terrain generation and rendering techniques, the project's initial success came with the creation of a Minecraft-like demo engine, laying the groundwork for Terasology's evolution.
The project actively seeks contributors skilled in rendering, networking, concurrency, in-game physics, and AI technology. Those interested in game engine development are encouraged to explore Terasology Engine & Module Land.
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