Occupied Massif Orcal (Level 1)

Occupied Massif Orcal (Level 1), also known as Occupied Massif Orcal Level 1, is a settlement building in Total War: Warhammer II only available to Bretonnia, Dwarfs, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"Bretonnian hamlets are pathetic - a clutch of dinghy hovels inhabited by farmhands, fools and gap-toothed yokels."
*Control: +1
*Growth: +20
*Grants 2 construction slots in the settlement
*Provides garrison:
**1 Foot Squires
**1 Men-at-Arms (Shields)
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dwarfs ===
"Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond."
*Income generated: 120
*Growth: +5
*Grants 2 construction slots in the settlement
*Provides garrison:
**3 Dwarf Warriors
**2 Miners
**3 Quarrellers
*Unlocks recruitment of:
**Miners
=== Lizardmen ===
"A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city."
* Income generated: 80
* Public order: +1
* Growth: +10
* Grants 2 construction slots in the settlement
* Provides garrison:
** 2 Saurus Spears
** 3 Saurus Warriors
** 3 Skink Cohort
* Unlocks recruitment of:
**Skink Cohort
**Skink Cohort (Javelins)
=== The Empire ===
"The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk."
* Income generated: 60
* Growth: +10
* Grants 2 construction slots in the settlement
* Provides garrison:
** 4 Spearmen
** 2 Swordsmen
** 2 Crossbowmen
* Unlocks recruitment of:
** Spearmen
** Archers
=== Tomb Kings ===
"The dead return, unaware that what was once their grave is now also their home."
*Income generated: 80
*Growth: +10
*Grants 2 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**3 Skeleton Spearmen
**2 Skeleton Warriors
**3 Skeleton Archers
*Unlocks recruitment of:
**Skeleton Spearmen
**Skeleton Warriors
=== Vampire Coast ===
"This hive of villainy houses the Undead crews in between sea-borne raids."
*Income generated: 240
*Growth: +10
*Vampiric corruption: +1
*Grants 4 construction slots in the settlement
*Provides garrison:
**1 Deck Droppers
**3 Zombie Pirate Deckhands Mob
**1 Zombie Pirate Deckhands Mob (Polearms)
**3 Zombie Pirate Gunnery Mob
=== Vampire Counts ===
"The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire."
*Income generated: 240
*Growth: +10
*Vampiric corruption: +1
*Grants 2 construction slots in the settlement
*Provides garrison:
**9 Skeleton Warriors
**9 Zombies
**6 Fell Bats
*Unlocks recruitment of:
**Skeleton Warriors
**Zombies
== Building Chain ==
* Tier I - Occupied Massif Orcal (Level 1)
** Tier II - Occupied Massif Orcal (Level 2)
*** Tier III - Occupied Massif Orcal (Level 3)
**** Tier IV - Occupied Massif Orcal (Level 4)
***** Tier V - Occupied Massif Orcal (Level 5)
Category:Special settlement buildings
Category:Vampire Counts settlement buildings
Category:Tomb Kings settlement buildings
Category:Bretonnia settlement buildings
Category:Dwarfs settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings