Unknown

Ww
==Introduction==
Unknown is a Logicaly Impossible and the first class 22 (Illogical) difficulty located between. THE CURSED DIFFICULTY and Unhappy Slamo.
This difficulty has a rating of |~3800| in Kol Metris rating system.If you really want to know about the tiers ranking, well it's huge (GG2) Comparing this to the previous difficulty THE CURSED DIFFICULTY is like comparing Omega-Omega to Facile which is a huge gap despise it's extremely near together.
This difficulty can be deceiving which can randomly dissappear and reappear for absolutely no reason. It's can create false gameplay, which can trick you mind into comprehend and play through the false obstacles leading to an end.
Everything that you encounter when reached one of its barrier will contains very questionable and mysterious gameplay. And it's seem like you were transported to a completely random dimension and also it can control your imagination to mixed up what you currently see upon entering any obstacles such as some misleading path and distraction make it way more confusing to play. The surrounding and environmental are complete anonymous and distorted.
This difficulty has a completely dark side where everything seem to be empty like the Void (which is the current sub-realm of Unknown for now) which is where Final of the obstacles containing the trials and the bossfight begin.
Exploring and discovering is almost impossible because of the heavy fog, lack of supply and complex catches to follow.
Good luck if you still want to continue.
==Placement - Class 21/22 Map==
===Class 21- Peak===
* Beyond (145)
* Mystifying (145.5)
* THE CURSED DIFFICULTY (146)
===Class 22- Bottom===
* Unknown (146.5)
* Unhappy Slamo (147)
* TooSoon (147.5)
==Icon Representation==
Name 	Icon	Description
Current	 	The icon Unknown represents of the deep fog you will encounter later along with the word "Unknown".
==Catches==
Before you wandering in the broken reality or the first barrier, you might consider look through the catches to know what to do or not. Catches only apply to the mid-peak spectrum of the difficulty.<tabber>
|-|
Gameplay Affecting=
*You cannot wait fall into your own mind traps at any single moments as you will noclip to the void If done.
*You are slow due to exhaustion (Walkspeed: 2)
*Every few minutes there is a recap of the obstacles difficulty your previously play include the catches from that difficulty. (Class Negative to Class 21)
*Every parts in a radius of 100 studs are distorted and can have physics of any single part that you encounter in previous difficulties (Ice, Killbricks, Trip) and effects (Particle, Fog, Fire, Image, Text).
*Something is chasing you, you are not quite sure but it can kill you upon touching.
|-|
Memories Fading=
*The difficulty can control your mind to make you zone out of the obstacles and creating path that leading to a dead end.
*50% of your own memories (mostly good memories) that you previous have will slowly fading away.
**The other 50% will distracting you away from obstacles, remind you of a wacky moments causing to fall off through the gameplay.
**You will get back all of your memories back after beating this.
|-|
Real-Life Affecting=
*Your character will link to your actual body and it also required supply to alive such as water and food.
**There are supply scattered everywhere but it is inhumanly rare and nearly impossible to find.
*Your sanity will continually losing and your physically health will reduces by x3.5Qn.
*Your surrounding are fogs, completely covered your eyes.
</tabber>Broke atleast 2 of them will automatically sent you to the Counterpart-Void.
==Environment (Gallery)==
===Surrounding===
The surrounding and the main lobby of Unknown when you first step into this difficulty.
N/A
===The Counterpart-Void.===
The Counterpart-Void or The Void for shorter is a hidden sub-realm of Unknown, you can easily get stuck here if you try to break a catch or being unlucky and noclip accidentally or noclip at the wrong spot. There’s is currently no way out for the moment. This for some reason link to The Finale too.
==Guidethrough==
===Guide===
*You wake up in this difficulty after beating the previous difficulty, the place you currently in right now is the main lobby.
*To enter a obstacles, you need to find and solve specific task scattered everywhere that randomly generate by something, they can be found by touching a paper writing a tasks which makes it appear the points you need for (Every Gameplay-Affecting catches are disabled on the main lobby).
*Every tasks complete is a point, you need 35 points to access the Simple Obstacles and 75 points for Complex Obstacles. Each tasks can be variety on length.
*Complete the Simple and Complex Obstacles and you will access to the final.
*There are loots scattered around the 8Sp x 8Sp map that you need like food or drink (The reason is above right on the Real-Life Affecting catches).
*Complete all the obstacles that given to move to the next difficulties.
===Points System===
For each tasks you did will give you one points (Tasks can have the difficulty ranging from Negativity to Primal Babass)
You need 35 points to unlock Simple Obstacles and 75 points to unlock Complex Obstacles. If you complete both, you will access to the finale to defeat the guardian (There’s a item store to help you beat or survived the boss using points too)
==Obstacles==
===Simple Obstacles===
The most simplistic obstacles where it’s based only around jumps and wraparound, the most basic skill that you learned way back to Class 0 and Class 1 but immensely buffed nearly over a graham number to fit with the class it belongs.
* 10J1000 stud jumps
===Complex Obstacles===
The obstacles that is much more variety in it and sticking around the difficulties more. It is much complex and required some skills to learn the layout and jumps<tabber>
Bottom=
*Do a mid-air quadrant clip fling and land on 1 out of 1B metaversal-ban 12.82T studs away with no difference to recognize the real part between it.
*Somehow find a exactly 13.63x24.88x9.102 studs part that isn’t distorted (practically impossible due to the catches you have to follow) that located 9.6M studs away in x,y,z coordinate while every point quantum you have to Rebeat a difficulty between class 0 to class 21 with a inhumanly strict timing of 3 seconds.
|-|
Low=
*At this point, 10% of you previous memories are gone. Find and craft a time machine using the difficulties base loot and travel back to one of the earliest memories of the 10%s and open a computer that on fire when open and beat ToDIE and ToUA in one computer until the entire Sprial System crash for exactly 1.6 years.
Go through every difficulties from class -1 to class 20 and obtain a 3 Rhombicosidodecahedron parts in 2nd Dimension while every parts is transparent in under 75 seconds. After obtain it, do every piece of shards inside the parts which the difficulty can range from Placid to VANISH without a need to jump. Fail to do this and you lose ω/15 points along with sent back to Bottom section again.
|-|
Mid=
*Wallhop over a 500 Studs long with metaverse-ban and resistant of the effect while doing multi-task completing Hopeless, Misery, 52! and Destroiny simultaneously without stopping or dying.
*Do a infinite hallway full of traps and janky, extremely rng obstacles with a blind-fog cover your eyes without the winpad and somehow noclip into the computer and control your in game character while doing the hallway real life but inside the experience and both complete the hallway. Every kb will cover every single obstacles and touching it is like touching a multiverse-ban lego. Also beat this in a quantum with -2.7M speed.
|-|
High=
*Do not exploit the game, access area -2.6 of world 4 from Ring 9 of JToH, Backflip through the Error 404 screen of the game which have a chance of 1 in 3.87T. Do a obby and have massive difficulty spike as some jumps can range from Placid to Liminal then at exactly 26.78% of the obstacles, noclip through the fog at point blank to enter the area -2.6. Also your tower points will set to -266 and if you have any administrator+ rank will immediately demoted to normal player.
*Somehow create a hypernova from Jupiter using absolutely nothing and try to survive while help a Mega Fun Obby players beating Chaotic Tower fully-legit in under 12.6 minutes. Your existence ranm is 0.5 and everything is glitched out
|-|
Peak=
*You’ve been teleport to a another dimension where JJT doesn’t exist. Try to access JJT and looking for something. There’s a difficulty that linking to the difficulty. Inside the article exist a spectrum that its obstacles mentioning about “shard collecting”, try to enter that difficulty and collect one grey shard that have a File:shard name of UnknownDiff (You don’t need to do the following difficulty obstacles), bring back to the difficulty to continue. But the shard can randomly change into another shard when entering the fog. After collect the shard, do a Termination obstacles course but you have -11 FPS and a turret shooting xentoverse-ban kb every -6 seconds
*Access to a private sub-realm of a famous obby game. Find 4 spheres and do a Quarduple Mid air Ball Fling 4 times in a row while there are ω1.1 studs border around it, land on a 0.08 trip part sphere with 0.99 transparency. Noclip through it while not being clip to the Void while rebeat Nitrogen again but you are freezing by liquid nitrogen and 1200 players control your device can do whatever they want to break the device. Do it while levitating for the time when someone beat a tower in JToH 
</tabber>
===Finale/Skyline===
???… I think i touch another lighting changer, or is this the void?
====The Trails====
Welcome to the trails, you can see various difficulties with a time, you can pick on of the challenge and do it, upon complete a challenge will recieve a amount of time.
#You have 700 seconds to do the challenges.
#It is optional to take the challenges and no catches from respective difficulties are include here.
#Each difficulties list below has a +x second(s) which can increase the starter time (15s) to give you more time for the trail below. To not wasting your time too much. Each difficulties list an average time beat.
#But after the timer hit 0, you have to beat the obstacles the Bottom section of Unhappy Slamo (with catches included) which is the next difficulty.
#You can fail this difficulty multiple times and touching insta-kill+ just rest you to the start, but when the timer hit 0, you automatically teleport to main lobby with points reset.
#All catches from above are not included here.
=====Boosts=====
Covert all kick/banbrick into insta-killbrick. Walkspeed +4 (20) Gravity: -15 (181.2). Can fail multiple time with partial safety net for both challenges and Unhappy Slamo trail.
* Starter Time: 15 seconds
* Countdown: 700 seconds
Unfinished
* Relax - 0.8 second;
* Starter - 1.1 seconds
* Magnificent - 1.7 seconds
* Agitation - 2.5 second
* Psycho - 4 seconds
* Confident - 8.75 seconds
* Purgatory - 16 seconds
* Noxious - 37.8 seconds
* Transfinite - 66 seconds
* Nitrogen - 101.5 seconds
* Cataclysmic - 310 seconds
* Missing - 600 seconds
* Vindication - 850 seconds
* Broken - 1000 seconds
* Inhuman - 1500 seconds
* Infini - 2067 seconds
* VANISH - 2666 seconds
* THE CURSED DIFFICULTY - 3000 seconds
Beyond
* CHAOS XD - 8000 seconds
*- 23000 seconds
* Aleph-Eternity - 561000 seconds
* Eternal - 18M seconds
* Impure - ω seconds
Total time with all challenges include Beyond: ω1.0076 seconds
Total time with all challenges except Beyond: 12233.15s = ~203.8min = ~3.39hrs.
====Bossfight====
 Description: Void is the guardian of The Counterpart-Void, a sub-realm of Unknown. Its appear to be a dark shadow with a extremely dark aura and fog, making it almost invisible in the dark room. It's also might be associated with another unclassified difficulties Void because of its appearance on sight. Entering the first phase is miserable and Inhuman and no known entities on the main lobby or the obstacles figure out what's this place.
=====Inventory and HP=====
You have:125HP
Inventory:
* Weak Speed Coil - Increase your speed by +6
* Battle Sword - A melee Items deal 25 damage to the boss or enemies.
* Bloxy Cola - Heal 7.55 HP per click and increase your speed by +10 for 3 seconds (Cooldown: 5.5 seconds
* Lightning Staff - It can throw energy balls that deals 50 to 63 damage. (Cooldown: 1s)
=====The Item Store=====
Items 	Images	Description 	Cost
Pizza 	 	Heal 10 HP per click (Cooldown: 0.8s) 	25 points
Weak Gravity Coil 	 	Decreased the Gravity by 12.5% 	35 points
Trowel 	 	Create a unanchor 15x15x2 studs wall. 	45 points
Darkheart 	 	Deal 75 damage and get 10% health from killing it. 	65 points
Neon Gun 	 	Deal 100 dmg and x1.5 dmg headshot. (Cooldown: 0.7s) 	80 points
Rotten Cheeseburger	 	Take away 50HP but decreased the chance of the boss or enenies detect and target you (100% -> 60%]	100 points
=====Phases=====
Each phases will appear after the boss has deal x% or thebtimer hit x, each phase will contains the previous phase (Phase 2 has Phase 1 and 2). There are 3 phases: Darkness, Emptiness, and Void.
Timer 200 Millennium
======Phase 1 (Darkness)======
*Homing Orbs - It released 600 xentoverse-ban homing at you with a velocity of 0.0003 seconds.
*Nuclear Gas - Some place being cover in the massive gas, upon contact will take 5HP every -ω/16 second
*Center Spin - 1200 waves of orbs spinning (Each wave have 66 to 66666 orbs) coming from the center. Moving out of the map with lightspeed, touching it result a xentoverse-ban.
*Spinning Aura - There are 12000 to 80000 auras spinning around the front wall of the map coming to the behind. Touching it will deal 124 damage (Velocity: -3s to 1.6s)
*Blindness - Target you and give you temporary blindness for 30 hours. Does not deal any damage.
======Phase 2 (Emptiness)======
(Losing 50% of boss health or the timer hit 100 Millennium)
*Healing - Heal the boss 25Sp HP
*Void Shield - Create a reflect shield around the boss, if the player tried to attack then the damage will reflect to the players double amount of HP lost. (25 Dmg = -50Hp; 50 Dmg = -100HP)
*Eternal Shockwave - 140 giant shockwaves coming from the front, its ring is slowly bigger when expand from the center further. Touching it will result losing 140HP
*Dark Blaster - A Dark Blast appear wipe over the entire map. Leaving the corner at the front wall. Contact will the laser result a multiverse-ban
======Phase 3 (Void)======
(Losing 80% of boss healthor timer hit 30 Millennium)
*Humanoid Entities - 9M Void-like Entity spawn attack you upon hitting (Health: 56.8TDe; Speed: 1M; Damage 120 per hit)
*Dark Pillars - About 800Qn pillars coming after you. You have to dodge all pillars, hitting will result reset the game and replay the boss
*Slashes - 7.6M Slashes appear attack you (Damage: 120)
*FInal Explosion - At the last second, the boss will explode, the Blast Radius is enormous. Beware of standing near Void when the timer end or Void died.
You just beat Void, congrats.
==Towers==
<tabber>
|-|
Towers of=
|-|
Towers with=
</tabber>
==Trivia==
*This difficulty is also my second difficulty.
==CFTP==
You manage to playthrough one of few the most unknown dimension of dementia and fading memories and the cruel section of the endless Void. Well play, your next challenge will be cruel. Go to Unhappy Slamo, if you still mentally stable right now.