Burglar Zombie

==Origins==
Burglar Zombie is based on the common burglars
==Overview==
Burglar Zombie is a Zombie in Plants vs. Zombies 2, encountered in Penny's Pursuit, Arena, and Piñata Parties. His arrival is precceded by a rope appearing from the top of the lawn above a tile. 2 seconds later, he will appear, and suck the plant and everything else valuable to the player in 3x3 area within the red bag if the player fails in collecting them in time, then, after 3 seconds, he will toss on the tile a smoke grenade in a 4x4 area that stuns the plants for 10 seconds and also binds the player's vision, jumping back to the rope and being lifted upwards after pushing it 3 times, disappearing with everything he looted. If the player defeats the zombie in these 3 seconds, he recovers all of what has been robbed, but the plants will be moved to the nearest new tile or thrown away of the lawn if their previous tiles are unavailable. The smoke can be blown away by wind-producing plants. He degrades after taking 900 damage or more by losing his left arm and dies at 1800 damage. Even with his left arm lost he can still lift the red bag.
==Almanac Entry==
==Strategies==
Low plants are immune to 's robbery, simply because he will not bow down to kidnap them. Single use plants like Potato Mine, Primal Potato Mine, Teleportato Mine or Escape Root are the best way to counter Burglar Zombie, since he will not have time to kidnap them. Squash, Teleportato Mine and Escape Root can adittionally save your other plants of being kidnapped, since they can defeat Burglar Zombie in a single hit. Squash and Teleportato Mine doesn't even need to be in the same tile as the , since Squash can move 1 tile ahead to squash the zombie and Teleportato Mine can teleport him outta his landed tile.
==Trivia==
*In matter of usefulness, can be considered a buffed version of Bungee Zombie from Plants vs Zombies, but his actual design is a variant of the Cardio Zombie of Plants vs Zombies 2. If Squash is in the same tile where will appear, the plant will look above instead of looking straight, if there are no more targets within range.
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