Level Epsilon

__NOTOC__
=Level ε: "An Escalating Situation"=
----
Level Ε (pron. epsilon), otherwise known as An Escalating Situation, is designated the 5th of the 24 specialized Greek Levels.
General Description
Level Epsilon or Level ε, colloquially referred to as "An Escalating Situation" or "Escalators Without Direction," is a vast expanse of randomized rooms with varying appearances and atmospheres, interconnected with a widespread common element being escalators varying in length and speed. The level sports fluorescent lighting, loud cooling vents, and bulky machines from behind industrial doors throughout its expanse, and combined with the escalator's machinery, it creates a loud, irritating noise detrimental to a wanderer's cognitive health. The temperature of Level Epsilon averages at approximately 19.8°C (67.6 °F). The level sports few signs of deterioration throughout its complex; water damage and cracked tiles are the only significant structural damage.
The rooms differ significantly throughout Level Epsilon's expanse, as one may find maintenance halls, industrial spaces, and purposeless liminal spaces, among many others. Rarer spaces include empty mall atriums, hotel lobbies, airport terminals, public libraries, and metro hubs. These spaces are almost always connected via several escalators or doors. Weird, abnormal geometry commonly comprises the layout of these rooms and hallways. Larger spaces lack their respective defining features, including shops, train tracks, airplanes, runways, and kiosks, save for their perplexing escalators and layout. Abandoned, neglected objects, including dilapidated foodstuffs and leaking Almond Water bottles, unsafe to consume, litter the vast spaces.
The escalators resemble regular escalators from the Frontrooms with key differences; they are positioned oddly and defy regular physics, as longer escalators refuse to buckle without support. The length of the escalators usually depends on their location; escalators are longer if they exist in a larger space. Unusual escalators seemingly stretching indefinitely, inaccessible escalators, or ones that take on weird, anomalous shapes are a common anomaly in Level Epsilon. The speed of the escalators constantly fluctuates at random intervals. Some escalators are out-of-service, of which most have missing parts allowing wanderers to see its inner machinery.
A blinding green light whose luminosity correlates to the escalator speed seeps from beneath the escalator's moving steps. Occasionally, escalators — especially in larger areas — tend to be decorated with bright lighting of various hues. The glass balustrade of some escalators has safety signs in various Frontrooms languages and unintelligible gibberish plastered onto them. Rarely, the starting newel of an escalator has a small machine anomalously saturating small traces of Liquid Pain onto the escalator's handrail; thus, it is fatally hazardous to touch these handrails.
Most doors in Level Epsilon will lead one to long, winding hallways with varying appearances and sizes. Loud fluorescent lighting is commonplace throughout these hallways, more sonorous than the fluorescent lights in the rest of the level. Loud vents exerting hot air into the hallways are also common, leading to the main areas of the level. One may find a door on the side of a hallway. These doors lead to another hallway leading to an escalator space. The lights in hallways occasionally flicker, with some portions of the halls permanently plunged into darkness. Despite this, the quintessential fluorescent hum persists, although it is weaker than hums from when the lights are on.
Electric panels are attached to the walls of more industrial or maintenance-themed hallways in Level Epsilon. The electric panels have three or four black wires connected to the hallway's ceiling. The panels sport a rugged, dirty, and faded appearance, with a faded electrical current sign on the panel's door. These electric panels allow one to toggle all lights, control the flickering of lights, adjust the brightness of the lights, toggle the escalators, adjust the speed of the escalators within an 80-kilometer (50-mile) radius, or activate a self-destruct timer lasting 30 seconds, subsequently setting off an explosion comparable to a hand grenade. 
A weak WiFi signal is available to connect within Level Epsilon. It only allows one to link with other wanderers within close range on the level; it is not strong enough to support interlevel communication. Walkie-talkies may still link two parties on different levels, although the audio is slightly corrupted and hazy. The WiFi signal can be controlled using the electric panels but cannot be tuned to increase power. Using the WiFi signal for too long inflicts the user with migraines, which will stop only when they cut their WiFi connection. Running may ease the migraines but not prevent them.
Events
===Velocity Overdrive===
The Velocity Overdrive is a commonly occurring event in Level Epsilon. It starts when the speed of the escalator cycle intensifies to tremendous speeds at an abrupt interval. The sound produced by the escalators loudens during the event. Lights in all parts of the level will slightly dim, though it is noticeable. Interestingly, the speed of the handrails remains the same. Some escalators change directions during the event. The Velocity Overdrive lasts for 2 to 3 hours, with the gradual lessening of the escalators' speed and abrupt brightening of the lights denoting the conclusion.
===The Temporal Flicker===
The Temporal Flicker is another commonly occurring event in Level Epsilon. It starts when all lights within the level suddenly deactivate, alongside a short "power-down" sound. During the event, all sound will amplify, escalator steps and handrail speed will slightly increase, the level decreases in temperature, and anxiety in wanderers will heighten. One will be more susceptible to leaving the level via noclipping, opening doors, or other methods within the event's duration. The Temporal Flicker lasts for 30 to 45 minutes, ending when lights turn back on, emitting a fluorescent hum that gradually dissipates over 10 minutes. The event's common occurrence is a byproduct of The Flicker and its permanent effects.
Entities
Currently, entities are absent within Level Epsilon.
Colonies and Outposts
The nature of Level Epsilon inhibits the establishment of lasting settlements.
Entrances and Exits
===Entrances===
*Riding a seemingly indefinite escalator in Level Delta will lead one here.
*Noclipping through an escalator in Level 41 will lead one here.
*Sitting on a rare, white wooden chair on Level 448 will lead one here.
*Noclipping through a showerhead in Level 440 will lead one here.
*Noclipping through a shiny ceramic tile in Level 106 will lead one here.
*Reaching 50 kilometers (31 miles) out and noclipping through the floor in Level 563 will lead one here.
*Adjusting the climate control of one's automobile in Level 178 will lead one here.
*Noclipping through a metallic panel in Level 808 will lead one here.
===Exits===
*Noclipping through a brick wall leads one to Level 718.
*Entering through a beige door sends one to Level 153.
*Entering a fast food establishment sends one to Level 167.
*Noclipping through a wire may send one to Level 127.
*Riding an escalator with a centered double continuous yellow line, usually found on highways, sends one to Level 50.
*Entering a dark green door sends one to Level 994.
*Riding an escalator with a Greek symbol engraved on its landing platform sends one to the corresponding Greek level of that platform.
**If the platform has the Ψ symbol, you will be transported to a random Class Psi level instead.
*Noclipping through a dark green wall sends one to Level 887.
Category:Levels
Category:Greek Levels
Category:Anomalous Levels
Category:Dangerous
Category:Cluster I
Category:Environmental Hazards
Category:Mental Hazards
Category:Oddball Levels