Mechs/STK-9A

==Description==
Based on the original Star League-era BattleMech, the Stalker II is a complete top-to-bottom redesign that takes advantage of technological advancements gained since the last era of open warfare ended. These efforts resulted in the Stalker II, giving troops an incredibly durable assault 'Mech that is able to withstand horrific amounts of punishment while keeping the original Stalker's success, which was it's variants that used Star League-era fire control systems. In order to recapture this particular aspect of the old design, the Stalker II was fitted with a modern Targeting Computer.
Drop Cost Multiplier: 1.21
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Sniper: +1 Long Range Accuracy, +2 Extreme Range Accuracy (Quirk)
40 	Combat Computer 	Cool Running: +6 Heat Sinking, -5% Weapon Heat Generated (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=115/140S=70 	A=45/45S=16 	A=115/140S=70
Arms/Head	HardPoints	[ 2E 1M ] 	[ 1S ] 	[ 3E 1M ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x Medium Laser Diverse Optics
ELRM-10	
Boosted C3 Slave
FCS Adv TC
Sensor Sniper	
2x Medium Laser Diverse Optics
ELRM-10
Torso 	Health 	FA=125/180 RA=40/90S=90	FA=180/270 RA=55/135S=90	FA=125/180 RA=40/90S=90
Torso 	HardPoints	[ 2E ] 	 	[ 2E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Ammo LRM L-K
C.A.S.E. II
Heat Sink Double
2x Medium Laser Diverse Optics	
Hardened
Torso Mount Cockpit
Engine Core 255
Gyro Compact
Heat Sink Kit (D)
Endo-Steel (1)	
Exchanger Mk2
Ammo LRM (DBL)
C.A.S.E. II
2x Medium Laser Diverse Optics
Legs 	Health 	A=125/180S=90 	 	A=125/180S=90
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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