Arcane Arts

== Overview ==
Magic, or use of the Arcane Arts, is and has been powered by the Human Soul. Not all Humans can actively manifest their soul's power into magic, but those that can have limitless possibilities in how to use it. Like how one would train themselves to get better in academics or sports, the Arcane Arts takes learning and practice, and thus limits a person to what they strive for. For this reason, along with personal choice, magic doesn't manifest into a specific type, I.e. Fire unless you train into that aspect. There are other means for the Arcane arts to manifest itself, specifically if one is blessed by a greater being (also known as a Legacy) or the magical abilities are there by default due to a bloodline. These 2 cases are the only times Magic is manifested specifically.
==History==
For as long as man has written legends of magic and heroes, the arcane arts have been around to be a true aspect of these stories. Around the world there have been those who used these soul powered abilities, making a name for themselves in either the history books or in the legends passed down about heroes of old. Some of the oldest examples of these are Merlin, from the legends of King Arthur, Paracelus the Alchemist, and Moses who parted the Red Sea. Despite the tales we've been told of magic and theories of historical figures using magic, the true Arcane never truly surfaced itself and became known to the world as a real thing.
However this all changed around the year 1942, the arcane arts began to gradually show itself to the world. At first it was small groups of mages who didn't want magic to be lost to literature amongst rising oddities in the world. Eventually larger societies as well as official families began to make their name known, and after several decades, the Arcane arts were recognized as something natural and normal to the world. In the current day society, the Arcane Arts quite normal, and much like the other two parts of the Triad, have nestled themselves into people's daily lives. There are whole companies who use magic economically and as a business, as well as those who created public schools and societies for those wanting to learn and grow themselves in the realm of the arcane. There are even controversies amongst the arcane societies, such as recreating life and the idea of working with the other two parts of the triad.
== Types of Magic Users ==
While at a glance all magic can look the same, the source can vary from person to person. One person casting fire magic may be fueled by their soul, while another may be casting the element of their deity. As such, High ranking Magic users within the Arcane Triad sought to ascertain the difference. Eventually the three Types of users of the Arcane Arts were discerned, studied, and recorded. 
=== Arcanist ===
Appropriately named for the triad of which they fall, Arcanist are magic users who can manifest their soul and harness the power of magic. Those that fall in this category have a natural aptitude for magic, and with given time and study can use the arcane arts. Arcanist come in a variety of styles and subtypes, whether it be the conjurer who command powerful familiars, Sorcerers who utilize the elements, and et cetera. The diversity of the Arcane arts allow for many titles and casting styles, and is best seen in the field when one ask "What kind of Arcanist are you?"
The biggest thing all Arcanist share is the source of their power, the soul, and how the use of the Arcane arts can put a strain on the soul. While this can be true of all magic users, this type of user has more reliance upon the soul itself and can increase the strength, potential, and power of their soul through study, training, and knowledge. 
=== Legacies ===
While some are born with the ability to manifest the soul into the arcane arts, others are given the power to harness magic by a greater being. "Greater Being" was the term chosen due to the range of beings that had given others the power in the form of either magic or magical aptitude. The range of Greater Beings varies from a dying magus's blessing to an otherworldly deity's contract. The Greater Being's type of magic does directly have an effect on the magic the person gains. These Legacies, or a new mage who carries on the legacy of the Greater Being, are gifted magics similar or identical to those who gave them the power. 
While the power gifted to Legacies can vary based on the Greater Being, the user still has learning curve and flexibility of an Archanist. Practice is still needed, and while a magus may be blessed by a weaker creature they can still grow in strength beyond the Greater Being's strength. An example of this is a boy blessed by his dieing teacher's hand and a transfer of power. The new Legacy now has the power of a greater Archanist, and a lifespan to both grow and strengthen that power. The reverse can be said, a contract restricting a Legacy's power unless consequences are taken or a trade for the power, such as morality or humanity for more. Despite give and takes such as contracts and sacrifices, Legacies know no allegiance to their Greater Being and the moral alignment, end goal, or personalities may not be the same of the two. It is only till growth of the magus that these may an issues that arise and effect the Legacy.
=== Inheritors ===
Some are born with Aptitude, while some are blessed, and then there are those who are born with power. Whether it be by a Demonic Ancestor, a high magical being as a blood parent, or a curse passed down, Inheritors are archanist whose magical abilities are given to them by inheritance, or passed down by blood or family relation. The strength and type of these magical abilities varies due to varying reasons. 
One of these reasons is the source and how it is nurtured. Something akin to a Lycan curse may dwindle in strength if passed down multiple generations in regards to purity, while a demonic curse may strengthen with the humanity it takes from each first born. A high magical being may keep potent magical blood strong in a family, or if the ancestor is closer to the Inheritor in question the power may be stronger. Another may be a reaction to something passed down with the power or the power is allowed to rise up. Someone who was blessed by a dragon may only be able to channel their full strength through a family amulet, or a daughter may not become an inheritor till a rite is done to activate the demoness blood within her. 
There are many more examples and reasons an Inheritor may be as weak or strong as they are, but are still Archanist at the core, and may grow strong from the learning and practice of their magics. Inheritors are similar to Legacies in that their abilities will always be the same or similar to their predecessors, but there has been more cases of showing similar goals, alignments, and morals with inherited abilities. This does not mean a battlemage of demonic bloodline will be evil, but ancestral powers have shown to have more sway against the mind of the Inheritor. 
==Categories and Details==
===Elemental===
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===Recovery===
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===Support===
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=== Communication ===
How most Arcane users communicate with each other, and with what spells and systems.
=== Transportation ===
The methods Arcane users use to move, and its current level.
===Artifact===
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Category:Lore
Category:The Triad
Category:Arcane