Clans

When Loar was Sundered, the magical energies released during that cataclysmic event blasted through all living things. Many were killed, but many survived as well. However, those that did survive were changed on a fundamental level. Animals that had been peaceful became violent. Those that kept to their own territories as predators in natural habitats went seeking prey for sport. The aberrations were born.
The sentient kinds, men, elf, unbular, and the like formed groups of like minded people to hunt these warped creatures and bring peace back to the land. Thus the monster-hunting clans were formed. Part of their formation was the guidance of a mysterious Prophecy. This message presented itself to the leaders of the newly formed clans, spiritual and martial guides, healers of great wisdom. Champions were selected out by the Prophecy to perform great tasks. Sometimes the champions were even asked to sacrifice themselves to preserve the Islands.
Each Island, save for a couple, has at least one clan to help cull the aberrations. To prevent inbreeding, many of the clans send older children to train with other clans on other Islands. It is through this tradition that the blood is not weakened and the clans remain strong to fight against the dying of the world. In this tradition, the child sent to another clan, whether male or female, becomes a member of the new clan and severs all loyalty to the old. There is little animosity between the clans, even those of different kinds. Though they are not above a hefty dose of competition.
== Notable Clans ==
Mordwolf
Rambear
Sa'ardrake