Report 1357

Report #1357
Skillset: Skill: Manifestations
 Org: Ebonguard Status: Completed Jun 2016
Furies' Decision:
Solution 2.
Problem: There are 16 manifestations of the dreaming (12 Astral, 1 on each
Elemental, and 1 in each Ethereal section). However, they all have a very exact
reset rate-- and a long one, at that. It is slightly over 24 hours. This means
that one individual can monopolize all manifestations simply by killing them one
day and then just reharvesting them at the exact same time (plus a few minutes)
every day. In addition, the sand materializes -inside- the corpse, meaning that
pre-gathering is the only way to harvest it. The aim of this report is to
randomize things, reducing a monopoly and making things more interesting-- and
competitive-- from a gathering perspective.
[A: 0 R: 0] Solution #1: Randomize the decay timer of manifestations of the
 dreaming. Make it so that they can decay anywhere
 between 1 hour to 24 hours after being killed.
[A: 0 R: 0] Solution #2: Solution 1, with an additional caveat: The sand will
 not appear in the corpse of a manifestation. The
 manifestation must be alive (so either in that state
 on the 1st of Avechary, or wait until it has
 respawned), and only then will the sand form inside
 itself (this would allow someone to "pregather"
 insofar as they could collect the corpse ahead of
 time and watch for its respawn, but even then they
 must actually be around when it respawns to gather
 it).
Player Comments:
---[Silvanus on 5/22 @ 20:05 writes]:
Any of these changes is a good change, support both. Probably any solution 3 or
4 will be better than the way they are farmed at the moment.
---[Lerad on 5/23 @ 00:24 writes]:
I don't actually have any problems with the way it functions now, nor do I have
any objections to the proposed solutions. Currently, it encourages pre-planning
and requires dedication and effort that casual players are unlikely or unable to
commit, which is okay, I feel. The proposed solutions make it less predictable
and thus open it up to more of the playerbase beyond the handful who are able to
invest the time - which is also not a bad thing.
---[Falmiis on 5/23 @ 03:02 writes]:
I also don't really see the status quo as being a problem, but can get behind
solution 1. I think solution 2 doesn't really achieve anything solution 1 isn't
already achieving other than to add another spawn before the sands drop. You
would really just be shifting the ideal time to farm these a month back.
---[Raeri on 5/23 @ 10:19 writes]:
Can support Sol 1. 2 seems fiddly. In addition, why not make extra
manifestations in the new dreamrealm?
---[Xenthos on 5/23 @ 21:14 writes]:
Making more doesn't seem worthwhile-- 16 means 4 organizations can fully empower
their Aspects. Make many more and there's no need to compete, might as well
just make all essence worth the maximum amount without chasing manifestations
down at all. I don't mind there being some competition, but I feel that it
should be more of a competition than it currently is.
---[Enyalida on 5/25 @ 20:08 writes]:
It doesn't make sense to add more in the dream realm, but it might be kind of
interesting to have some minor enhanced ability for dreamweavers to find or
detect manifestations. Like being able to see them when in dreambody, or detect
if there is one alive in an area (but not where specifically it is). Who knows.
---[Enyalida on 5/25 @ 20:09 writes]:
@Falmiis Solution 2 would make it so that there is always a randomized hunting
about portion to gaining the sands, you wouldn't be able to farm them that month
ahead and still get the sands directly - you'd just have a jump on knowing when
to start looking again.
---[Falmiis on 5/25 @ 23:25 writes]:
Solution 2 includes solution 1 so there would already be a randomised decay
time. I don't really see it add anything meaningful
---[Xenthos on 5/25 @ 23:39 writes]:
It is meaningful in that it adds an extra step-- you can't -just- collect ahead
of time, you have to actually be around / present when it decays (instead of
just being around at the start of the month when the sand resets). That is what
it adds. I kind of prefer it, as it does still provide some benefit to pre-
gathering, but that benefit is only realized if the person remains active with
their corpses instead of simply sand-scooping at month change.
---[Enyalida on 5/27 @ 14:51 writes]:
Xenthos is correct here, it DOES make the dynamic different. The merits of that
addition are up for debate, though.
---[Asmodea on 5/31 @ 04:17 writes]:
Could always just make the Manifestations themselves respawn hourly like
everything else, but have the sands randomly spawn on a living Manifestation. Or
the whole process could go through an overhaul and make a quest out of
empowering the Aspects to make it less of a have to hunt, but need to quest kind
of thing. Maybe the quest can only be done on Avechary like now, and the
Manifestations or sands are part of it? Just an idea.
---[Ryboi on 6/9 @ 13:04 writes]:
Support for solution 2
---[Kaimanahi on 6/15 @ 01:57 writes]:
I don't feel particularly strongly about the problem as stated. A number of
manifestations spawn in org territories and effectively should not be
monopolized by one person, given potential enemy status and expected diligence
for the home org. But I would agree that discouraging pre-farming the corpses
would be a good change. I'd probably suggest that manifestations don't respawn
at all throughout the year if their sand has been turned in
---[Kaimanahi on 6/15 @ 01:58 writes]:
(sorry, stupid line separator - continuing on!) ... i.e., they only respawn
during Avechary for the new year. Also to make it more competitive and fluid,
perhaps consider having manifestations spawn on different months, maybe grouped
by Ethereal/Elemental/Astral so it's not entirely random.