Difficulty

== Introduction ==
The difficulty is a number (color coded) that shows the difficulty of a level in Run 3.
== Color code ==
	1 	Sandbox
	2 	Very easy
	3 	Easy
	4 	Not too easy
	5 	Almost medium
	6 	Medium
	7 	Over medium
	8 	Above medium
	9 	Fairly hard
	10	Hard
	11	Extra hard
	12	Insanely hard
	13	Hell
== Rankings ==
=== Easy ===
 	Ranking	Definition 	Frequency 	Examples	
1 	
Sandbox	These levels are considered to be nearly impossible to lose. You will always pass unless you don't play it seriously, as in leaving the character to just run automatically, or to try and die on purpose.	These levels are extremely rare. Only two levels are in this category.	
{| class="article-table"	Launch Site A
 	 	 	 	 	
This level is extremely easy. It is almost impossible to escape from winning.	 	 	 	 	
=== Medium ===
 	Ranking	Definition 	Frequency 	Examples	
6 	
Medium	Not too easy, but not too hard. Skilled players may take them as easy, but these levels will prove to be a challenge for beginners.	These levels are very common.	
{| class="article-table"	Level 13
 	 	 	 	 	
This level is not too hard, but the abundance of holes may make the level threatening.	 	 	 	 	
=== Hard ===
 	Ranking	Definition 	Frequency 	Examples	
9 	
Fairly hard	These levels can be challenging, and may take some skills to finish.	These levels are very common after the minigames.	
{| class="article-table"	Not the Way Back, part 4
 	 	 	 	 	
The large tile size and the wide gaps make this level quite hard. You may need a few tries if you aren't very skilled.	 	 	 	 	
== Trivia ==
* There was once a difficulty called "Nearly impossible", but it is now scrapped. The reason is that there are not enough Hard levels, so there will not be enough levels in Nearly impossible difficulty. All levels in the difficulty are now moved to Insanely hard difficulty.
* This level coding is mostly based on the one in Candy Crush Saga Wiki.
* There are only 5 Hell levels in Run 3 (So far), being Plan A, part 16, the winner of both Hardest level polls, Level U-8/Bridge, Level I-5, Plan A, part 14 and Box Storage Area, part 7/Bridge.
* The "Real hard" difficulty name has now been changed to "Hard", since the wiki needed a flat-out 'hard difficulty'. The color that represents this is not changed.
*The "None" difficulty name has been changed to "Sandbox", since a level cannot have no difficulty. The color that represents this is changed from white to grey.
*The "Impossible" difficulty has been merged with "Hell", since all levels are playable.
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