Captain Canuck I (Original Continuity)

==Summary==
While on a weekend camping trip with a group of Boy Scouts, Tom Evans discovers them mesmerized, under the control of a party of alien beings. Rushing to their defense he is overcome by the creatures' weapons, rendered unconscious and left with no memory of the encounter.
Following the incident, he gradually began to develop even greater, almost superhuman, strength, intelligence and speed which General Sunn, the head of Canadian Internation Security Organization (C.I.S.O.), was quick to capitalize on, resulting in the creation of the costume and the character Captain Canuck. Tom Evans was now C.I.S.O.'s "symbol of authority and power - a showpiece for Canada." With his former partner Kebec and a new C.I.S.O. agent, Redcoat, Captain Canuck fought spies and terrorists, drug czars and neo-Nazis.
==Powers and Stats==
Tier: 
Name: Thomas "Tom" Evans, Captain Canuck
Origin: Captain Canuck
Gender: Male
Age: Unknown
Classification: Human, superhero and member of the Earth Patrol. Former member of the Royal Canadian Mounted Police and Canadian Internation Security Organization
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (Trained soldier, can accurately hit shots a considerable distance away)Captain Canuck Vol 1 6, Vehicular Mastery (Capable pilot and horseback rider)Captain Canuck Vol 1 1Captain Canuck Vol 1 5, Acausality (Type 1; As explained here)Captain Canuck: Unholy Wars Vol 1 3, Photographic Memory (As shown here)Captain Canuck: Unholy Wars Vol 1 4, Status Effect Inducement (His primary weapon stuns his opponents)Captain Canuck Vol 1 2, Acrobatics (Can balance himself onto a thin ledge)Captain Canuck Vol 1 4, Afterimage Creation ()All-New Classic Captain Canuck Vol 1 1 and Resistance to Electricity Manipulation (Tanked shorting out a military complex's electricity supply by running through it himself) and Temperature Manipulation (Via his suit)
Attack Potency: Wall level (Can crumple up a metal chair with ease)
Speed: Superhuman movement speed (Can outrun dogsleds and cover great distances in a few seconds) with Supersonic+ combat speeds and reactions (Can dodge rifle-fire up close)Captain Canuck Vol 1 10
Lifting Strength: At least Class 1 (Can crumple up a metal chair with ease and tear open a submarine hatch)Captain Canuck Vol 1 7
Striking Strength: Wall level
Durability: Wall level, higher for his cowl (Can withstand bullets that would've killed him otherwise)
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with weaponry
Standard Equipment: Captain Canuck suit, stun gun
Intelligence: At least Gifted (Was able to construct a time machine all by himself using pre-existing plans)
Weaknesses: None notable
Notes:
* This profile only covers Captain Canuck's feats for the original 1975 continuity.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Stone Walls
Category:Captain Canuck
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