Water Form (Priest Spell)

This spell transforms the recipient into a crea­ture made of elemental water, enabling him to flow as a liquid. The recipient no longer needs to eat or breathe. The water form is cohesive, and the recip­ient can shape himself as desired-even retaining his original shape. When submerged in a lake or other watery environment, the watery form becomes invisible.
The recipient suffers only half damage from all piercing and slashing attacks. Furthermore, the creature is immune to poison and gas attacks while in this form. Full sunlight, however, inflicts 1 point of damage each round from evaporation.
Most magic affects the recipient, although some spells have greater effects than others. All fire-based spells inflict -1 point per die of damage (minimum 1 point per die) while electrical attacks inflict +1 point per die of damage. If targeted by a spell that affects water, the recipient must attempt a saving throw vs. spell. Spells that transmute water into another sub­stance end the effect prematurely; the recipient reverts back to his own form, subject to the restric­tions below. The caster can end the effects of the spell whenever he desires. It otherwise lasts for 1 turn, plus 1 additional round per level of the caster.
Notes: Uncommon for Sea priests and those with major access to the sphere of Water.
Category:Priest Spells
Category:Spells from Of Ships And Sea
Category:Spells from Priest's Spell Compendium
Category:Spells