Dumar (Fallout)

Dumar is an acrolyte of the Children of the Cathedral.
==Background==
Dumar politely directs the Vault Dweller to speak with Laura, as he is preoccupied with cleaning the pews.The Vault Dweller: "I wish to comprehend the wisdom upon which you and your fellow followers have based this establishment of beliefs."Dumar: "I'm sorry, but I am a bit too busy at the moment to relate the entire tale of the Children of the Cathedral. They are having me clean off the pews. Talk to Laura if you need information."(DUMAR.INT) He also declines to provide healing services and mentions that medical teachings, or "the healing arts," are not bestowed upon mere acrolytes. If the player has a high INT score and speaks verbosely, he confesses that he cannot understand them, and apologizes for his ignorance.The Vault Dweller: "I wish to comprehend the wisdom upon which you and your fellow followers have based this establishment of beliefs."Dumar: "I am sorry, but your words are far to above me to understand what you said. Perhaps our wiser followers, like Laura, might be able to help you better than I."(DUMAR.INT)
==Appearances==
Dumar was a character cut from Fallout.
==Behind the scenes == 
* Dumar appears to have been cut from Fallout at an early stage of development, as his dialogue file is thoroughly malformed. The similar cut NPC Zack Barstow has a properly formatted dialogue file, suggesting he was created after Dumar.
* Dumar's script uses the term "acrolyte" in his description and dialogue. It's unclear if this is a mistake or some sort of distortion of the original word. The word "acrolyte" does not appear in the published version of the game, outside of his cut dialogue file and the final version of SCRIPTS.LST, where a reference to Dumar lingers. Here he is once again described as an "Acrolyte of the Children."Script index: "Dumar.int ; Dumar, Acrolyte of the Children # local_vars=6"(SCRIPTS.LST) 
** Between the demo version and release version of SCRIPTS.LST, "# local_vars=6" was added to Dumar's line.
** In the published version of the game, generic initiates of the Cathedral are called acolytes.(GENINT.INT) Dane refers to congregants who have not yet undergone baptism as acolytes.The Vault Dweller: "{163}{}{What's this place used for?}"Dane: "{170}{}{This is the baptismal. They make Servitors here. When acolytes have been indoctrinated, they bring them here and they go through the process. A few of them survive . . .}""{171}{}{Most lose their minds, but they're still useful. They throw them downstairs, rant at them about the Master and walk around in a stupor. You've seen the zombies. Great slave labor -- and soldiers . . .}""{172}{}{John Brown's body is molderin' in the Grave. John Brown's body is molderin' in the Grave, John Brown's body is a-molderin' in the Grave, and the Master's screwing us overrrrr . . .}""{173}{}{Stop that. It's getting real difficult to hold myself together.}""{197}{}{Ooops! I can't keep myself together anymore! Whee! Whee! Whee!}"(Dane's dialogue)
*In the initial release of Fallout 2, the warrior at the end of the Temple of Trials was named Dumar. In patch 1.02d, this character's name was changed to Cameron, in honor of Cameron Rapmund, the winner of a Fallout trivia contest."Arroyo villagers Dumar and Standing Fist were renamed Cameron and Lucas respectively, after Cameron Rapmund and Łukasz Kawarski, the winner and runner-up of the Fallout trivia challenge."(Fallout 2 - The Cutting Room Floor)
==References==
Cut content
Non-game
Category:Fallout cut characters
Category:Children of the Cathedral cut characters
Category:Fallout human characters