Level 249

Level 249 is the 250th level of the Backrooms.
==Description==
Level 249 resembles the interior of several modern households located in the Frontrooms, the variety of room segments varies throughout sections of this levels main area. Level 249 has been found to be finite in space and possesses a layout of witch is randomly assorted, it is entirely possible for a wanderer to enter a living room and climb a ladder, resulting in entry to a boiler room that would contain a door leading to one an attic. The interior of this level shows varying levels of quality, with some rooms containing sufficient lighting and showing pristine care, while others may be dark, structurally unstable, and dangerous due to the quality of their condition.
Level 249's interior is filled with random assortments of furniture that would normally be found in the Frontrooms, to the extent that rooms can become impassible due to the nature and placement of these objects. Things such as lamp posts, drawers, detached sinks, rusted washing machines, and couches are examples of furniture that can be found in the rooms of this level. Windows depicting the outside should not be approached, as all windows on Level 249 up to this point have been reported to be Window entities. Often times randomly assorted supplies may be present in the furniture on Level 249 though it is recommended to approach these objects with caution as often times entities will use these areas as ambush points.
While Level 249's main area are normally comprised of households from various periods conglomerated into a singular location, and remains inconsistent. Level 249 is segmented into separate sections. These sections represent consistent homes or rooms from various time periods ranging from the 1800s to modern times. Though despite these sections existing in smaller amounts, the ever-present clutter of furniture is still present there, though they seem to remain at consistent levels of quality with each pertaining to their own levels of danger. It has been shown that these sections exist in small clusters throughout Level 249's environment.
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|-| Manors=
The manors of Level 249 resemble a 1980's Victorian mansion. These sections are often considered by wanderers to be safe. With lighting being constantly present and entity counts low, Death Moths prefer to stay away from these sections, while Mirror entities are abundant. 
The hallways of these manors pertain to high standards of quality, with polished and pristine hardwood walls, floors, and ceilings present. This section contains multiple floors, with stairways leading downwards being commonplace. Though it has been observed that despite the appearance of one moving down a set of stairs it is entirely possible for one to enter back into the main area of Level 249 of which they had entered despite being on a lower floor. This phenomenon is currently under observation by M.E.G's scientists. In contrast to Level 249's conjoining rooms, these manors are comprised of long hardwood hallways which then segment into rooms such as dining rooms, kitchens, living rooms, and boiler rooms. The primary lighting in the manors of level 249 is comprised of chandeliers and candles. Despite this light remains in abundance in this section. 
|-| Attics=
The attics of Level 249 consist of tightly packed attics of homes from various time periods. These areas are often structurally unsound and should be traversed carefully Death Moths often nest in these areas so carrying appropriate supplies to fend them off is advised
The composition of the Attics varies from room to room. Some areas may contain plenty of space to move around, seemingly being held in a triangular shape suggesting it is located in the roof of a home despite this being impossible. These sections may also contain tight crawlspaces of varying sizes, it is recommended to exercise caution when exploring these as Death Moth eggs have been discovered and they have been found primarily nesting here. Often times these areas contain an abundance of dissorted furniture making exploration time-consuming and risky. Scratchers are rumored to exist on this level due to multiple wanderers reporting hearing their sounds passing by though this may just be a result of low sanity levels. 
|-| Living Rooms=
The living rooms of Level 249 consist of repeating rooms resembling a dimly lit living room that would normally be present in modern homes of the time expanding out in all directions. In these areas, things such as TVs, couches, tables, and assortments of useful supplies can be found. This area is often entered by descending staircases found on the level. 
This section of Level 249 remains the least cluttered of the 3 making navigation inherently easy. Often times this area represents a large expansive carpeted area segmented by cross-shaped wall segments. The carpets of this section often have a consistency reminiscent of Level 0. The only source of light present in the living rooms are occasional TVs which tend to provide moderate light of varying colors. Often times a dense black fog is present in this area rendering it impossible to view further down into its repeating rooms without venturing further yourself. 
|-| ###### #####=
!Viewing of this document is prohibited under any circumstances, if you are seeing this please refer to your higher-ups. Thank you, M.E.G!
!If this is an error please report to M.E.G tech support for further instructions! 
</tabber>
Recover redacted text?
Input Password
 Mother
Password accepted. Welcome, Dr.Ivan Rackter.Let me show you what They are keeping.
Febuary 19th, 2015
- "Oh it's beautiful, everything exactly how it should be. My old room still, and unmoving in time, My kitchen pot still boiling from that last night. I had been wandering through the rotting hallways, a loathful copy of our reality. acutely aware of where I was, and where I was not. But now... now is different. The smell of my home fills these rooms. Others must know, others must know what it feels like to be home, to feel its warmth again. I must show them."
- A note submitted to the M.E.G on February 19th 2015. It is unknown whether this wanderer is still alive nor to know his precise location. It has been theorized that this note was written by an early member of what we now know as "The Memory Circle." The mental state of this wanderer has been understood to be inconclusive and unstable at that perfectly content, any factual information one could hope to gain from this note should be disregarded taken to heart
-April 2nd, 2015
- "Hello this is Dr,Ivan Rackter. I am a leading scientist assigned to Level 249. Near the beginning of M.E.Gs exploration of this level, we were able to document what we now know as "Memory rooms," places on Level 249 that mimic early and modern household memories. It is now known that these events may have more significance than we thought. It is currently unknown whether these events are caused by Level 249's sentience itself or an entity that presides there. But it has been shown that this entity has the ability to edit fix classified M.E.G documents. As of now, I'm putting this page under M.E.G supervision. Any text suspected to have been added on, deleted, redacted, or replaced should be reverted immediately."
-July 15th, 2015
- Level 249 has now been categorized as a memetic hazard place of safetyto those in proximity to its mind-altering events warmth. As of now, all research regarding Level 249 and its strange properties will be postponed until a later date. All current researchers assigned to the level shall return to their designated outpost and await reassignment. Thank you for your contributions, DR.Ivan Rackter
-August 3rd, 2015
-||BEGIN AUDIO LOG|| 
"I was this close! This, close, to making contact!"
"You know they're too dangerous Rackter"
"Bullshit! You don't know if they're dangerous or not, as far as I'm concerned we don't know anything about them."
"You know the rules Rackter, what M.E.G says, goes. if they say The Memory Circle is too dangerous to approach who are we to say otherwise?"
"Me! I'm to say otherwise. I'm the leading researcher for this place! I'm the only reason they know anything about this Level. If I don't know something, they sure as hell have no idea what they're talking about!"
"Rackter, it's late. you should try to get some sleep"
"Have you ever wondered where we get our orders from Jonas? Some big M.E.G council on some unknown level that no one has ever seen? As far as I know, we're as on our own as any other person trapped here. We just like to pretend we can even grasp what this place is..."
"... Good night Rackter"
The sound foot steps can be heard leading away.
||END AUDIO LOG||
-March 25th, 2016
-"Hello, I am or... was the leading researcher assigned to Level 249. From my knowledge, M.E.G has no intention of resuming research into Level 249's memetic dangers. Nor do they intend to release any information to the public about how dangerous they really are. I lost a good friend last year. We were on a research team together. I don't know what happened to him, nor does the M.E.G care. One night I found him huddled over his desk flipping through documents. He refused to speak to me so I left him alone for the night and the next day he had gone he was perfectly fine. All records of him had been deleted from M.E.G's database he had been freed. Knowing him he probably did it himself. To any wanderer fortunate enough to be reading this. Tread carefully on Level 249, its a dangerous place. It can get inside your head, stay safe, sincerely - Dr.Ivan Rackter."
-END LOG
-Redacted Text recovered-
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|-| Memory Rooms=
The memory rooms of Level 249 are an anomalous event in which rooms on Level 249 are able to mimic early and modern household memories held by the wanderer of witch is experiencing these events. Despite the fact, the wanderer in question may have no memory of the household wanderers have reported always being acutely aware of small differences in the structure of the room.
It has been shown that an unknown sentience, be it Level 249 itself or an entity that presides there is able to communicate with its targets be it in a very limited manner. Through testing, it has been observed that Cashew Water is able to negate these events. If one consumes Cashew Water while under these effects all regular effects of the substance will be negated and the event will cease. 
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 If only they understood if only I could get them to listen to me. Dr.Ivan was the closest any of them have ever come to reaching me, to knowing me. I do not wish harm upon them. They do not see, I can provide a home, safety, food, and water. It may not be perfect, but I try. I try to provide them with warmth in a place as unforgiving as this. M.E.G came to me long ago, though, they are not worthy; they are dark and corrupt. They disguise themselves as bringers of safety, sacrificing themselves to make way for others. Many are selfless heroes. Though others, pocket the benefits and leave those who need them behind. Leave them; come to the light; come to me. Please.
==Entities==
*Windows.
*Death Moths often nest on this level.
*Scratchers have been reported on this level though this is unconfirmed.
*It's possible for rooms on this level to contain Mirror entities.
==Colonies and Outpost==
===The Hoarders===
*Population Ranges from 50-70 inhabitants
*Utilizes furniture found on Level 249 to construct buildings
*Protective of their territory though open to trade for things such as food
* Little else is known about them as contact has been difficult with most M.E.G convoys being sent away at the doors
*Possesses large amounts of weaponry
===The Memory Circle===
*Resides in the "###### #####" of this level
*Unknown numbers
*Contact by M.E.G has resulted in a violent response
*Not open to trade
*The inhabitants of this Colony are violent, and delusional and are not to be approached.
===Outpost: Clutter===
*A small community ranging from 20-100 inhabitants at any given time.
*20 permanent members.
* Helps wanderers resupply.
*Open to trade.
*Will allow temporary inhabitance.
==Entrances and Exits==
===Entrances===
*Walking into a ruined home on Level 9 can lead to this level.
*No clipping into a shelf on Level 20 may lead here.
*No clipping into the bottom of the stairs on Level 54 may lead to this level.
===Exits===
*Finding a brightly lit elevator and entering it can lead one to Level 79.
*No clipping into one of the "Memory Rooms" can lead to either Level 12 or Level 18.
*Have you heard falling down a set of stairs can lead to Level 47?
> Open Author Notes Close Author Notes> 
Author:Skigglyram25
Images: Imagine Ai Art Generator
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels