Winding Halls

Winding Halls is an event found exclusively in Act 3. You get lost in an ever-shifting labyrinth, all while disembodied whispers drive you into madness.
==Options==
Numbers in parentheses are for Ascension 15 or higher. HP percentages are rounded normally.
[Embrace Madness] Receive 2 . Lose HP equal to 12.5% of max HP.
[Press On] Become - . Heals 25% of max HP.
[Retrace Your Steps] Lose 5% of Max HP.
==Dialogue==
Encounter 	Encounter
As you slowly make your way up the twisting pathways, you constantly find yourself losing your way as the walls and ground seem to inexplicably shift before your eyes. 	As you slowly make your way up the twisting pathways, you constantly find yourself losing your way as the walls and ground seem to inexplicably shift before your eyes.
The constant in the back of your head aren't helping things either. 	The constant in the back of your head aren't helping things either.
Passing by a structure you are certain you have previously seen you start to question if you are going insane, or if the impossible geography of this place is starting to get to you. You need to change something, and soon. 	Passing by a structure you are certain you have previously seen you start to question if you are going insane, or if the impossible geography of this place is starting to get to you. You need to change something, and soon.
That's what the say anyway, and why would they lie? 	That's what the say anyway, and why would they lie?
Embrace Madness 	Embrace Madness
Something in you cracks. 	Something in you cracks.
Only the truly mad can understand a place like this, so you give into the chattering voices and continue on with a perspective. 	Only the truly mad can understand a place like this, so you give into the chattering voices and continue on with a perspective.
Things do seem to make so much more sense now. 	Things do seem to make so much more sense now.
Press On 	Press On
As you take a moment to stop and carefully observe the undulating landscape around you, the hint of a pattern starts to emerge from within the randomness. Whenever the demented noises begin to interrupt your thoughts, you struggle through the mental pain and ignore it.	As you take a moment to stop and carefully observe the undulating landscape around you, the hint of a pattern starts to emerge from within the randomness. Whenever the demented noises begin to interrupt your thoughts, you struggle through the mental pain and ignore it.
Eventually you successfully map out a path forward, and continue on, now resistant to the nefarious nature of this alien place. 	Eventually you successfully map out a path forward, and continue on, now resistant to the nefarious nature of this alien place.
Retrace Your Step 	Retrace Your Step
You spend what seems like an eternity lost in the maze. Slowly but surely, you are able to retrace your steps, reorient yourself, and make it out of the twisting passages. 	You spend what seems like an eternity lost in the maze. Slowly but surely, you are able to retrace your steps, reorient yourself, and make it out of the twisting passages.
You feel from the experience. 	You feel from the experience.
==Update History==
*Weekly Patch 42: Reboot
**Adding ambient SFX for Winding Halls event.
*Weekly Patch 40: Forethought
**Winding Hall Event gets a new option and some text improvements. [Retrace Your Steps] Lose HP.
*Weekly Patch 3: Balance Balance Balance
**Winding Halls event reworked.
Category:Event