War Sun

Unit Type: Ships - Previous: Flagship | Next: Carrier
Number in Reinforcements: 2
== Base Unit ==
War Suns cannot be built until the War Sun Technology is researched 
War Sun	War Sun	War Sun	War Sun 	War Sun
 	 	 	 	Upg.
 	 	 	 	
 	 	 	 	
-^ 	-^ 	-^ 	-^ 	
Cost 	Combat 	Move 	Capacity	
== Upgraded Unit ==
War Suns are the strongest and most expensive unit in the game. Their ability to disable Planetary Shield combined with 3 rolls of very effective Bombardment allows them to effectively take control of planets 
War Sun	War Sun	War Sun	War Sun	War Sun
Cost 	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)
 	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)
 	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)
 	12 	3 (x3) 	2 	6
 	Cost 	Combat 	Move 	Capacity
== Faction-Specific Variants ==
===The Embers of Muaat===
The Embers of Muaat are the only faction that begins play with the ability to build War Suns. Muaat War Suns are slower than base War Suns, but upgraded Muaat War Suns are faster and cheaper. 
Prototype War Sun I	Prototype War Sun I	Prototype War Sun I	Prototype War Sun I	Prototype War Sun I
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	Upg.
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
12^ 	3 (x3) 	1^ 	6 	
Cost 	Combat 	Move 	Capacity 	
After being upgraded, a Prototype War Sun II is faster and cheaper than a regular War Sun
Prototype War Sun II	Prototype War Sun II	Prototype War Sun II	Prototype War Sun II	Prototype War Sun II
Cost 	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)
 	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)
 	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose their Planetary Shield ability
Sustain Damage
Bombardment 3 (x3)
 	10 	3 (x3) 	3 	6
 	Cost 	Combat 	Move 	Capacity
== Gallery ==
Warsun2.jpg
Muaat3.png
===FAQ===
Q: Can the Nekro Virus use the “Valefar Assimilator” technologies on printed faction units such as the Embers of Muaat’s Prototype War Sun I?
A: No, printed faction units are not technologies, and thus are ineligible targets for “Valefar Assimilator.”
Q: How does the Agenda "Publicize Weapon Schematics" affect the Embers of Muaat's War Suns?
A: Prototype War Sun I is considered a war sun but is a printed unit not a war sun technology. Thus, a vote of "For" would mean that it would lose the Sustain Damage ability but other players would not be able to ignore war sun prerequisites. A vote of "Against" would not affect the Muaat player. The agenda plays as normal if the Muaat player has researched Prototype War Sun II.
Category:Units
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