Construction yard (Tiberian Sun)

The construction yard was the heart of every GDI, Nod and CABAL base during the Second Tiberium War and the Firestorm Conflict. It was used to prepare all materials necessary for the construction of the respective faction's buildings.
It was created by unpacking a mobile construction vehicle. Despite the identical appearance of both the MCV and the construction yard, each side had its own techtree that was defined by the player's chosen faction. Capturing the opposing side's construction yard gave access to that side's techtree.
==Game building==
The construction yard can build the following structures:
<tabber>
GDI=
===GDI===
====Buildings====
====Defenses====
|-|
Nod=
===Nod===
====Buildings====
====Defenses====
</tabber>
==Changelog==
* Tiberian Sun patch 1.13:
** walling a construction yard in and undeploying it no longer causes it to disappear.
** the crash caused when an engineer captures a construction yard while the building placement cursor is active is fixed.
* Tiberian Sun patch 1.16a1: the bug where the player could get stuck in building placement mode if they lost their last construction yard is fixed.
* Tiberian Sun patch 1.17a: the bug where buildings could be built in arbitrary locations is fixed.
==Gallery==
TS_Construction_Yard_Render.jpg|Render
ConYardGDI_CC2_Rend1.jpg|Render
ConYardGDI_CC2_Rend2.jpg|Render
Construction_Yard_2_Idle.gif|Idle animation
Construction_Yard_2_Active.gif|Animation upon construction of a structure
Construction_Yard_2_Buildup.gif|Deployment animation
GDI_Construction_yard_in_Snow_Theater.jpg|GDI construction yard in snow theater
Nod_Construction_yard_in_Snow_Theater.jpg|Nod construction yard in snow theater
==See also==
* Mobile war factory
Category:Tiberian Sun buildings