Enhanced Dodge

Cost: [15/level]
Enhanced Dodge is listed under Enhanced Defenses and was turned into a leveled advantage in GURPS Supers.
==FAQ==
http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.2.34
"you can convince your GM to let you use Abilities at Default (and substitute ATR for several levels of Enhanced Dodge). Yes, this will cost you some FP, but at high levels of ATR, the Dodge bonus will be really impressive."
==modifiers==
*Vitals or Eye Strikes only
==quotes==
===PK===
2008 http://forums.sjgames.com/showthread.php?p=638768
"I priced it at -40%" re only applying to sacrificial dodge.
===Kromm===
2012 http://forums.sjgames.com/showpost.php?p=1424559&postcount=7
It's a bonus, not an intrinsic characteristic (like Basic Speed or for that matter ST, DX, IQ, HT, Will, or Per). It adds to any roll the GM construes as "getting out of the way." This is normally Dodge, but it could be DX or Acrobatics, if that's what the trap or nasty effect says. I do realize that this is more "in books other than the Basic Set" kind of info, though.
==See also==
*Enhanced Dodge (Dive for Cover)
Category:Advantages