Paths of the Assassin

Starting at 4th level an Assassin may begin to specialise and hone their skills in a variety of directions, or they may opt to stay as a generic “Assassin”.
The options open are:
* Generic Assassin – all rounder
* Ninja – Combat & subterfuge	specialist
* Sniper – Improved ranged combat,	kill from afar
* Mimic – Disguise and	infiltration
Training in any of these options requires tuition, generally only available from specific schools although individuals may be able to provide training in one specific path. Training generally costs around 60gp. Should the Assassin achieve 6th level, without any specialisation then he has lost the opportunity.
(There are other paths, but these need to be discovered)
==Generic Assassin==
All normal Assassin rules apply, the Assassin will gain +1 Str, +1 Dex or +1 Int (player choice) at 5th level and every 3 levels thereafter.
==Ninja==
Sacrifices the ability to make a clean kill in favour of being able to survive longer in combat and also improved hiding and stalking skills.
* All assassination attempts are at	25% of normal chances
* All disguise abilities are lost
* Hide In Shadows and Move Silently	skills are as a Thief of the same level
* If unencumbered, wearing only	clothes or at best soft leather armour and using only light weapons,	the Ninja gains -1 AC per 3 levels of experience
* At 8th level and above	the Ninja can fight in absolute darkness more effectively (only a -2	modifier to hit). At 10th level this ability is fully	honed and the penalty to hit is ignored
* In melee, the Ninja fights on the	Cleric combat table
The Ninja gains +2 on saving throws versus poison
Pathfinder [Ninja] gains +1 Str, +1 Dex or +1 Con at 5th level and every 3 levels thereafter.
==Sniper==
Specialising in long range assassinations generally using small bows or crossbows.
* The Sniper can no longer improve 	any Thief skills apart from Climb Walls, Hide In Shadows and Move	Silently.
* All assassination attempts are at	50% of normal chances
* If the target is unaware of the	Sniper, then a missile weapon hit from the Sniper functions as a	backstab from a Thief 2 levels higher than the Sniper
* At 7th level and above	the Sniper’s ranged attacks are made on the Cleric combat table
When tracking, the Hunter checks twice, and choses the most successful of the skill checks.
Sniper gains +1 Dex, +1 Con or +1 Wis at 5th level and every 3 levels thereafter.
==Mimic==
Details not known yet.