Report 532

Report #532
Skillset: Wicca Skill: Toadcurse
 Org: Moondancers Status: Rejected Jan 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Toadcurse requires a wiccan to chase down a toad to stomp and kill it.
This is an issue when it comes to wiccan versus mage/druid combat. While demesne
effects remaining active is already hindering to toad-chasers, it is frankly
impossible to chase toads with briarwalls/windwalls(to a lesser extent)/rubble
in the demesne as these impede wiccan movement, making them slower than toads.
Solution #1: Have briarwalls/windwalls/rubble casted by a druid/mage fall when
 they are toaded.
Solution #2: Have briarwalls/windwalls/rubble and active demesne effects
 casted by a druid/mage fall when they are toaded.
Solution #3: Have toads become affected by briarwalls/windwalls/rubble.
Player Comments:
---[Solanis on 12/24 @ 11:17 writes]:
These two things were discussed earlier. Use of icewalls to prevent toads
running in the first place is limited for briar and windwalls considering that
only one wall can cover a direction and would simply lead to ignite wars.
Pogo/leap can get past rubble and windwalls but considering its 1.2 sec bal
versus 1 sec toad movement, is useless.
---[Raeri on 12/27 @ 01:37 writes]:
Alternatively, make toads affected by them as well?
---[Inagin on 12/29 @ 09:17 writes]:
I like Raeri's comment. The caster no longer has the immunity against their
effects as a toad. So rubble time will stack with toad time, etc.
---[Solanis on 12/30 @ 12:51 writes]:
I'm not sure how feasible coding that in would be, given that toads aren't
affected by lots of things and can't be targetted, but I'll put it in as Sol 3.
Toads can't writhe at the moment so that'd have to change.
---[Prav on 1/5 @ 16:00 writes]:
Additionally, could consider having toads affected by walls in an alternate way.
For example, you could have all movement through non-blocking walls (not
icewall, not stonewall) cause a rubble-like delay such as: "You begin to hop
towards the northeast, looking for a path around the briar walls." and program
it in such a way that the additional movement time is equal to the writhe time
any chasers would incur after having moved through such a wall. But, of the
stated solutions, I prefer solution 3.
---[Solanis on 1/8 @ 11:35 writes]:
The issue with doing something like that is that there is a difference between 1
sec delay [room move] 4 sec delay and 5 sec delay [room move]. I'm not totally
opposed to it but it would mean that the walls would become advantageous to the
wiccan as the toad can be stomped during the 'preparing to hop' phase.
---[Viynain on 1/14 @ 04:59 writes]:
What of PhantomWalls? Do those go down too?
---[Solanis on 1/15 @ 04:21 writes]:
Ack, I had forgotten about those. Yes, Phantomwalls would be included. However,
to be honest, briar walls are the main problem in this solution. They are
guaranteed to work (unlike windwalls) and cannot coexist with icewalls on the
same exit (unlike rubble). But it wouldn't make much sense if only briar walls
are affected.
---[Solanis on 1/15 @ 04:23 writes]:
Also, I prefer Sol 1 or 2, but I won't push for 2 considering that the extra
part concerning demesne effects is only because it 'should'
thematically/logically, not because it's OP.
---[Talan on 1/16 @ 03:51 writes]:
Solution 1 or 2. Toadcurse is wonderful flavor but even without walls/brambles
is not a guaranteed kill. If you manage to toad someone in their own demesne,
absolutely, let the toad lose hold on whatever impediments they've erected.
---[Ixion on 1/16 @ 08:20 writes]:
Perhaps a more graceful way to tackle this is to delay toad movement a little
more when walking through one of those obstacles. I think this is less overall
impacting to combat scnearios while addressing the issue wholly.