Viracniar/Legacy

== Description ==
=== Behavior ===
* s get on their back legs and dance when threatened.
* The mandibles on the top of their head are solely for showing emotion.
** They flare out when threatened, lay down flat when scared, etc.
* babies love dropping from high places to scare their siblings.
* s are actually pack hunters when they are juveniles and split up once they reach adulthood. 
* If a likes the smell of certain large species of flower they may bask inside of it after a meal.
== Appearance ==
 resemble arachnids in structure, with eight legs (the front ones having webbed footing while the other pairs are furred) a cephalothorax-like head (but mostly torso) and a bulbous, armor-plate-covered opisthosoma ("abdomen-like" part at the end of its body), with the sharing some characteristics to ant-mimicking spiders and short-tailed whipscorpions, such as a much more slender and elongated body than the norm with "mandible-like" chelicerae on both sides of its jaw that point diagonally-forward instead of down. The also has a diamond-like shape found in the middle of its forehead.
It displays purple, orange, and green coloring, with its chelicerae sporting the same pale green color. 
=== Males ===
Males have three pairs of antennae-like structures on their lower opisthosoma.
=== Females ===
Females have two pairs of antennae-like structures on their neck.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a carnivore with a decent appetite stat, allowing it to survive for long periods without food and water as an adult. Being capable of eating on the run does not only help in preventing vulnerability while eating, but also helps considerably in combined feeding/fleeing/combat mobility. 's strengths are its high ambush stat combined with its already high speed, plus decent stamina and stamina regeneration, which makes this creature quite difficult to catch or escape from, tiring moderately but recovering quite fast and being capable to stay for a while underwater and moving fast for a while before beginning to drown. Its bleed defense may help slightly to escape when bitten by a bleeder without receiving as much bleed.
This, combined with the fact it has a poisonous breath which deals percentage damage, means that an experienced doesn't need to get too close to inflict poison to the target, just enough to hit with the breath. If that fails, the can just bite and apply poison until the target dies of overdose, with the HP and weight being on the average higher-end of its tier so it can resist a few hits. These may work as a deterrent against non-poison-resistant creatures.
Its Invisibility allows the to remain undetected at day when combined with hiding scent, useful for ambushing or avoiding conflict, especially since sometimes decloaking may take long enough to make their escape or ambush unnoticed until it's too late.
Its Night Stalker ability allows it to debuff others nightvision and make it more difficult for others to find their way at night.
It also grows moderately fast (albeit slower than many among its tier), preventing remaining vulnerable (and with constant hunger) as a juvenile for too long.
These make 's best strategy to act on hit-and-run and mid-ranged tactics.
=== Cons ===
Its ambush is of the kind that makes steering difficult on the short term and making movement predictable while ambushing - it's recommended to stop ambushing to steer outside water to avoid colliding with objects. Its turn while not bad is still not exactly the best, and may make maneuverability slightly difficult, specially when trying to avoid other creatures attempting to hit on vulnerable spots.
Its HP regeneration is not quite the best, either, so while you can heal on an average time, it cannot be reliably used in combat (nor is enough to resist drowning). Add that while high for its tier its HP is still relatively low and its weight is average-high for its tier (but still low overall) and it cannot resist that many hits from most creatures before going down.
Its damage is the average for its tier so against heavier creatures damage effectiveness gets reduced considerably, even more against creatures which can resist or remove its status effects, like Sigmatox. It also means that due to lacking any kind of status-reduction effect except a slight bleed defense, the is still quite vulnerable to suffering retaliatory defensive status from any creature, being unable to one-shot the most toxic creatures such as Eulopii or Astrothi. The lack of any kind of defensive status effect (such as Thorns or Defensive Burn) makes Haunt breath the only real deterrent against biting the (and even then that deterrent gets lessened against breath resistant and poison resistant creatures), so juveniles are specially vulnerable.
Its Night Stalker vision is also a double-edged sword, since it works as an AOE status, affected creatures can triangulate where the creature is located just by checking where their field of vision gets reduced, meaning any surprise attacks or hiding (even with Invisibility) may become moot with careful observation at night; additionally, it swaps the colors of scent, making recognizing a pattern quite difficult for the novice to this ability: red turns blue, for example. With that, some players may get confused and follow a water line believing it to be a meat line.
== Carry-able Creatures ==
== Trivia ==
* Concept by icecreamNavacodo in the Creatures of Sonaria Discord.
** Inspired by the redknee tarantula, spider lilies, and Halloween-y colors.
* Model by JaxonBirb.
* Animations by Mukudori.
* It is the fourth creature with eight limbs, the first three creatures to have this trait are Ura, pre-redesign Verdant Warden, and Sigmatox.
* Legacy can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Viracniar.png| concept art
Viracniar_Palette.png|'s primary color palette
ViracniarTrialGlimmer.png|Default Glimmer female 
Viracniar_Glimmer_Night.png|Default Glimmer female (Night Stalker)
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Viracniar Tease.jpg| teaser
ViracniarRigged model.png|Rigged model of 
ViracniarDev1|WIP Idle Animation; Clip provided by Mukudori (M_uku), CoS Discord, 10/17/2022 
ViracniarDev2|WIP Aggro Animation; Clip provided by Mukudori (M_uku), CoS Discord, 10/18/2022 
ViracniarDev3|WIP Eating Animation; Clip provided by Mukudori (M_uku), CoS Discord, 10/18/2022 
ViracniarDev4|Clip provided by Mukudori (M_uku), CoS Discord, 10/20/2022
ViracniarDev5|Clip provided by Mukudori (M_uku), CoS Discord, 10/20/2022
ViracniarDev6|Clip provided by Mukudori (M_uku), CoS Discord, 10/20/2022
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Viracniar_Juvenile.png|Juvenile 
Viracniar_Teen.png|Teen 
Viracniar_Adult.png|Adult 
|-|
Other =
ViracniarThumbnail.png| in the game's icon during its release, by NeilCicOfficial
</tabber>
Category:Event Creatures/Legacy
Category:Halloween Event/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls