Haze (Cantrip)

When a haze cantrip is cast, the atmosphere in the area of effect becomes cloudy, as if layered by smoke or filled with floating dust. Any creature discharging missiles or casting spells at a target screened by such a haze is affected. The target is 5% harder to hit, so missile attack rolls have a -1 penalty and defensive saving throws have a +1 bonus. Hiding in shadows is 5% more effective when screened by a haze cantrip. The hazy effect lasts but a single round. It must be cast over an area within 10 feet of the caster. Atmospheric conditions destroy the haze if applicable—a gentle breeze, rain, and so on.
The caster hums a melody while his hands make passes before his body.
Category:Wizard Spells
Category:Wizard Cantrips
Category:Spells from Wizard's Spell Compendium
Category:Cantrips
Category:Spells