CC Reason to Enlist

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== Reason To Enlist ==
Without any prior military experience, the motivation that pushed you to join the military has the greatest impact on your bearing once in the army. The commitment to enlist in the armed forces is a serious one due to the very real threat of facing battle, and so every person who signs up does so as a result of a personal, overriding reason for it.
=== Selection Methods ===
There are three methods of picking a reason for signing up for the military: 
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Random: Roll a d12.
*Special: Sea Hounds roll a d4. For 1-3, take that result. On a 4, roll a d12 and consult the table as normal.
=== Effects ===
Increase two Vitalities by 1 and three Skills by 1.
Reason to Enlist	Reason to Enlist 	Reason to Enlist 	Reason to Enlist 	Reason to Enlist
Roll 	Reason 	You signed up to become a soldier... 	+1 to two Vitalities 	+1 to three Skills
1 	National Malice (Brettish, Rossiyan, or Gallian)	to put down as many of those loathsome Brettish/Rossiyans/Gallians as you can. 	Breath and Fire 	Assault, Awareness, and Aggression
2 	Racial Solidarity 	to help defend non-human races from the Ascendancy of Man that would destroy them. 	Fire and Nerve 	Investigation, Rapport, and Discipline
3 	Defend Loved Ones 	to ensure your hometown never falls under the rapacious shadow of one of the great powers surrounding Grienzland, so as to protect your family and friends from suffering.	Fire and Nerve 	Agility, Awareness, and Rapport
4 	Grienzen Nationalism 	to defend the Fatherland from those who would see it divided, conquered, and subjugated. 	Fire and Nerve 	Resilience, Discipline, and Leadership
5 	Adventure and Excitement 	to experience the thrill of combat, to see the oddity of dead bodies, to enjoy the wonder of far-off lands, and to indulge in the freedom from domestic social pressure. 	Breath and one free Steel	Athletics, Awareness, and Survival
6 	Religious Motivation 	to fight in the name of the Living God, defending the faith from the God-hating madmen in the Ascendancy of Man. 	Fire and Nerve 	Awareness, Leadership, and Discipline
7 	Speculative Literature 	because you read Next Uropan War, Grienzland Under Siege, Fleet Of Death, or one of the many other predictive books about the impending war to destroy Grienzland. 	Fire and Nerve 	Scholarship, Investigation, and Discipline
8 	Duty to Serve 	because you believe it is every citizen’s duty to pick up arms and fight for his nation when needed. 	Fire and Nerve 	Assault, Labor, and Discipline
9 	Expectations 	because friends, family, a love interest, or a mentor pressured you into – or convinced you of the necessity of – military service. 	Breath and Nerve 	Agility, Awareness, and Stealth
10 	Honor and Acclaim 	to find glory and seize victory in battle and to enjoy the renown afterward that comes from such an achievement. 	Breath and Fire 	Athletics, Agility, and Discipline
11 	Prove Yourself 	to prove that (or to find out if?) you have the moral character and physical stamina to fight for your nation. 	Breath and Nerve 	Resilience, Athletics, and Discipline
12 	Save Lives 	to do everything you could to keep your countrymen safe so that their mothers need not grieve their lost sons. 	Fire and Nerve 	Medicine, Awareness, and Leadership
== Next Step ==
Move on to Military Training.