114584-state-of-the-game-page-2

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And this is the reasson why Chuas always fail at their World Domination plots...
 
...They do not think what happens when a lot fo Chuas do the same.
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"If no one is selling CREDD then you wont be able to play, doesn't matter if you dont wants to pay."?
 
All im saying is don't mistaken Wildstar as a F2P game? Because it isnt? If it was then why are you still playing it? Wildstar profits mainly from selling of subscriptions. Am I wrong?
 
But don't worry, you will see what true F2P is when Wildstar heads down the same path... soonTM .
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Sigh... At least I'm glad to check that some users are correlating this whole Drop 3 "timing" with WoD release (In particular to when Blizzard confirmed WoD was going to be released). Carbine is going to "put all the eggs on the same basket" and try to force some users to choose between Drop 3 and WoD, this tell me 3 things:
 
1) Carbine is not confident enough in that Defile content is able to hold attention for more than 1 month. That would explain why they are delaying Drop 3 from late September to "early" November. This is bad news combined with the announcement they were trying to avoid during this whole summer using vague phrases instead of clearly saying "going from monthly to quaterly" Drop schedule... In the future we are expected to sub 1 month each 3? If that's the ratio between content "longetivity" vs release rate... If your subbers become intermitent ones... I hope you are aware of what will come next, right?
 
2) I don't know which kind of project management flaw can explain to claim at the start of a game you can sustain a monthly update rate and "suddenly" you realize you need 3 months for the same "quality". There is a far easier (Occam ftw) explanation... Which is the well known follow up when a MMO looses subs... Planned Layoffs that will reduce your manpower (That, ofc, force you to refurbish your development plan). Following the apparent logic we see here, they most likely be announced AFTER WoD releases.
 
3) Carbine seems to value more the portion of their playerbase with WoW affinity than the one that really appreciate WS for what it is and that consider WoW not a valid MMO any longer. I say this because  some components of Drop 3 are BADLY needed for some classes/content users... Yesterday!. Ppl ALREADY tested those changes and saw them working flawlessly. The question I have is... If you are now taking the risk of anoying WS-only playerbase to the point of loosing interest for the sake of keeping the WoW appealed portion once WoD releases... In the future we can expect more and more WS "WoWization" for the same reasson if Drop 3 manages to pull the feat of "screening" WoD launch for that portion of your Playerbase?
 
I really like to believe 100% of this comendable effort on improving communication channels with your Community but... Some of us have seen this pattern repeated time after time and we can't help feeling we are just been tricked into subing thinking we will enjoy this game for years to come... While in reality plans for F2P model are already draw and rdy to be "disclosed at a later date".
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There is and always will be someone selling credd
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The game doesn't match their original sales pitch and vision regarding monthly drops.
 
It's not because they were dishonest or unethical. It's because they were overconfident in their abilities.
 
The question is, what do we do with what they are actually able to produce? I think it's pretty amazing as it is and I'm willing to sub.
 
And if it goes F2P, I'm out.	
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I can wait for the new content, I don't care when you patch in the new zone. All I want asap is the rune changes. As a raider I have a few raid drops sitting in my inventory, not being used due to the fact that they don't have enough rune slots on them. They're upgrades, but I can't use them because I'd lose the 12th or 11th rune(s) in my general sets. Do you know how frustrating this is?
 
Please consider patching this in before freaking November.	
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I can live without drop 3 until november, PvP queues will probably continue to suffer until then, but even after i don't think it's going to have a huge draw right when it's released. Over time like 6 months maybe a year if the game stays on a predictable course with some balance, and content issues sorted i think it will again draw and hold people, but between then and now it's going to be rough.
 
Here's the thing though there isn't a whole lot out there for MMORPG choices. How many of us have left one game to go to a new game all excited thinking this one will get it right, and how many times has that really worked out. MMORPG'S as a genre have flaws, they are massive time sinks that all have balance issues, bugs, exploits, content gaps, etc. 
 
You're never going to find that one perfect mmo that gets it right. Archeage is awful, WOW is WOW, whenever blade and soul gets here you better adjust your expectations because YOU WILL BE DISAPPOINTED. People need to accept the genre for what it is, and if you can deal with the above problems keep playing, if not than find a new game genre because you're never going to enjoy any MMO.
 
Right now Wildstar is to me one of the better games out there, and its subscription, which is nice because i'm sick of F2P BS paywalls. So I will stick with it until it gets to a healthy state, but if you don't thats fine; we all have our own opinions, but don't think you aren't going to find these same issues in any other game you go to.	
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I was anticipating a Early/Mid October release of Drop 3 and when I heard it wasn't coming until November I was a bit shocked. It's a bold move to release the drop in November with Warlords of Draenor launching that month as well, now obviously, people are going to leave for Warlords of Draenor regardless but this just doesn't sit well with me. There's been mention of weekly patches coming in which there seems to be but some of the patches are lack luster. I understand the scrutiny you guys through when making decisions like this and thus I will continue to support Carbine.
 
I know there's problems with the game so I'm not going to act like everything is rainbows and unicorns but I also know things take time.	
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			Im SUPER upset at this taking so long. I give up Wildstar...and I considered myself one of the hardcore players that stuck around. I do give Carbine credit in trying, but TOO LITTLE TOO LATE. and later, and later and later	
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Thanks for all your feedback thus far folks.
We're collecting all the major talking points, certain quotes etc, to feed back to Mike D and the rest of the team. As Tony has mentioned in previous posts, we're going to work on a follow-up to address some more questions and concerns.	
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			So waiting a month for enough people to do world bosses :). Fun	
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If Carbine wants to take note of all our comments heres one: Im tired of logging in EVERYDAY , waiting around in Thayd, doing nothing and NEVER entering a Ranked pvp que. Its gotten so bad I havnt even logged in, in days.  TOTALLY boring, nothing to do but enter NON RATED PVP ques where the ENTIRE dommie side is wearing ranked1800 gear and beating us senseless so they can get their AMP and ablitiy upgrade from the pvp vendor. OH...did I mention that Wildstar is now a Harvesting Simulater? Its LITERALY the only thing I do when I log on. like WTF!!!!
 
But in the meantime, take ur time with the megaservers. I mean whats the worst that can happen? OH yea...the ENTIRE game can fail. Live and learn	
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Sigh, before release we got the monthly content drop as a selling point for the game. Now new content will arrive every 3 month, aka quarterly. But only when it's ready, (aka Blizzard 'soon' style). 
 
Sorry, i already unsubbed after the drop #2 debacle and getting annoyed about how Carbine handles their QA process. Ok, now Carbine promises us they want bug free releases. For this you only give your subscribers content to a factor THREE times less then you previous promised. Talk about watering down a product.
 
Drop #1 contained a new zone with a few quest and the rest was 2 daily zones to grind rep in. A number of group quests in the new zone to grind rep in. Drop #2 was PVP stuff and something that i ignore because i hate this gameplay type, but i can live with that. 
 
But what's next? Oh we cannot release because of bug xx or bug yy and content get's pushed out to 4 month intervals instead of 3 months? 
 
Wakeup call CARBINE, for people to play a MMO they need content to keep them busy, not seeing the same stuff over and over again. If you want subscribers you need to give them something in return and this subscriber is thinking he is not getting his promised value of content over the past few months. And it seems he will never get the value he was promised before release.
 
A disappointed customer.	
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I haven't logged in in awhile since there is not much to do that isn't a horrible grind.  My account is good until December due to CREDD.  One of the things that excited me was the promise of monthly updates.  I played Asheron's Call (and still do) and they had monthly updates from 1999 until this year (they put the game in maintenance mode this year).
 
While I can respect the slower schedule I think November for drop 3 is a bit too much.  There is a lot coming out from other MMOs that month.  Generally November is also the biggest month for gaming.  I feel that even if Novembers drop is really good I'm going to be busy playing WOD and other console games and not bother to log into Wildstar, and I'm already subbed.  It might be hard to get people to pay $15 during that month to come back and check things out.
 
The MMO crowd is hard to win back once they move on.  I am wondering at this point if Wildstar can recover.	
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nono	
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You might want to give players a free week to entice people to want to return and give the new changes a shot in hopes that they'll resubscribe. Possibly even give them an in game reward for doing so. 
 
Of course the players that are still subscribed will also get the free week and pony for staying around. 
 
This is all assuming that it drops before WoD and the other multitude of games that release in November. It'll have to be out at least a week before WoD's launch if this game wants to keep those players who are on the fence about it. Anything later than that, I don't see this game making it to drop 4.	
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The community has been both very forgiving, but very clear about their opinion on the matter:
 
Stop releasing buggy content. Period.
 
We feel we can accomplish this on a quarterly basis, with one caveat. If it's not ready, we'll hold it until it is. This doesn’t mean we won’t have other activities available to experience on a more regular basis, we’re just taking the necessary time to get the major drops right.
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			I don't I've really seen a monthly content update in any MMO tbh	
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My thoughts are what can you give us now so we have something to do till Nov. I see 2 things that should be added relatively easily
 
1. Add runic flux to the drop tables, PvP boxes and CX. Even if they dont work yet but we're going to need a ton to fix the messed up gear. So being able to farm them would give so way to progress.
 
2 Add the new runes to the crafting table. This would further mitigate the current state of rune slot itemization and open some gear progression paths	
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The community has been both very forgiving, but very clear about their opinion on the matter:
 
Stop releasing buggy content. Period.
 
We feel we can accomplish this on a quarterly basis, with one caveat. If it's not ready, we'll hold it until it is. This doesn’t mean we won’t have other activities available to experience on a more regular basis, we’re just taking the necessary time to get the major drops right.
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One of those weird things about being a dedicated forum watcher for things like this is seeing the dissonance.
 
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Yes, this is what people said (myself included, though not through this forum), but it never crossed my mind that this was going to imply that every "Mega drop" was going to take 3 months to be released. Now that you've changed the scenario completely and without any warning, reducing the amount of content releases from 12 to 4 (a third of what was initially promised... a third!), and that is, IF they are ready, you'll be hearing a whole lot of new opinions.
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figured i'd bother to reply (not that it matters i guess :p)
first up:
- i unsubscribed upon reading this (still got a few months left, if i would ask my money back :p)
now why:
- drop 1 was pretty small, gave me less then 3 days of real content (not including silly achieves that give no reward): this is fine, lets face it: if you expect monthly patches then you shouldnt expect big things in mmo's
- drop 2 was non excistant: sure it had some pvp stuf, but since i dont pvp: nothing for me :p (not to mention i've not seen anyone ingame ever mention their 'sabotage', everyone seems to play original pvp stuff)
- i've had a chance to get any adventure/dungeon item i could need for my class + any epic world drop item (hell i've farmed trash mobs for epics for days/weeks, just cause there's nothing else to do ingame :p)
- i have about 7x plat spare, bought the mount upgrade, bought 18 slot bag, got all my other bags to 16 slot, about 18 shadow blast rune frags, ... just cause i had spare cash anyway (so ye it's pointless to do daily's for cash atm)
- i cant raid (i'm a semi casual so i cant join a hardcore raiding guild:p): my guild isnt raid ready (it's rare to see ppl stick to the game long enough to become raid ready, eko server is dead so no more new recruits, i'm guessing for every 1 person that stays with the game long enough to do all 4 dungeons, 10 others quit before they finish adventures)
- i have had all reputation maxed for well: month(s)? (technicaly 2months max but still it's horrible)
 
the past month/month and a half: all i've done is try to stick to daily's, help guild out in dungeons (not even that now), sit and wait for more info on drop 3 release: now i get told it's another 1.5months :(
 
to make it simple:
untill drop 3 comes: adventures/dungeons are a waste of time (cant even start stacking up the rune slot expansion items to use later), collecting items is a waste of time (why bother spending days farming for some item: when it's 99% chance of having way more slots after drop 3)
it's not that  i feel drop 3 is gonna be amazing and keep me bussy for years to come, its that untill it comes: the game no longer has anything to offer :( (it's not the content that i care about, i dont think the drop 3 content is gonna be enough to even keep a semi casual person bussy for more then a week, i have no illusions there)	
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I know other's have already touched on this, but I'm gonna add on to it.
 
I don't think anyone was asking for completely bug free patches. Most logical people know shyet happens and bugs slip though which will happen with your "bug free" drop 3. What people were being upset about was the inexcusable tardiness in fixing known bugs that have been reported for weeks/months. The fixed, but not really fixed bugs that kept reoccurring and being reintroduced, which has been identified due to a bug in the debugger, so that's good to hear it's fixed, hopefully.
 
People can live with a few bugs, like a broken quest or two that doesn't inhibit progression. But we had things like broken class abilities and amps that went weeks/months broken that were apparently fixed internally, but went weeks before being applied. Then broken again. Then more waiting for it to be fixed.
 
That's why people were getting tired of broken-arse patches. Not because one or two things were broken, but the complete lack in ability in getting things hot fixed in a timely manner.
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			Hope the devs are reading and making notes beside listening:how about this scenario:- make PTR optional to choose as a destination for server transfer(and vice versa)this way there's a significant chance you get loads more testers best part in this is the fact those eager to play new content will have that but won't lose progress and you get the feedback you needalternate scenario:- release part of the non-gamebreaking stuff prior to drop3- set the amount of housing items to the announced 1k/1k (this will give us something to toy with while waiting)	
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Welp I was on the fence about resubbing next month as I was hoping to hear the content drop would actually be dropping soon but this has helped me decide to cancel. I haven't felt like logging in for days now and was hoping new content would arrive to spark my interest again but I guess that won't happen for a while. I've been quite a dedicated player since release (am beloved in CB and NW) and love the game but it's just not enough for me right now. I most likely will resub once new content arrives and it intrigues me.
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People said, "Quit releasing new content and fix the content you already have."
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			There's only so many laps of Thayd I can do...I think my time is running out.	
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One of those weird things about being a dedicated forum watcher for things like this is seeing the dissonance.
 
 
This mirrors what a lot of people on this forum were actually thinking.
 
And I can't help but wonder, how did people think these bugs were going to get fixed?  Monthly content was apparently impacting bug fixes, people said to fix the bugs because the bugs were the primary problem.  Did people not think that it would take more time, in fact a LOT of extra time, to do QA on these things and get them to an almost completely bugless state?  For essentially three months, they are rewriting and retesting a major game system (gearing) on top of giving us a new dungeon, new raid, new leveling zone, new housing improvements, new pretty much everything (most of the content of which is ready to go but is being held up to fix rune, class, and gear bugs).  That's still a VERY quick development cycle considering what they heaped on their plates.
 
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Hey Anlath, I understand the point you're trying to make.  The point however, contradicts what others are saying, (and the general consensus) is that you're waiting to roll everything into the early November drop.
 
Going by what you've said here, I'm now led to understand that :
 
New PvE content and zones will be scheduled for early November.
Runes and technologist overhaul are considered as something else, and will be implemented before the November drop (or after if it's not ready.)
AP/SP changes are considered as something else, and will be implemented before the November drop (or after, if it's not ready.)
 
Could you see how this sounds confusing to some?   As J-tal likes to say in his posts:  EVERYTHING will be in Drop 3, while it's clear you're saying otherwise.
 
I know other companies make a development timeline that shows what they're working on in stages- IE a simple forum post that states things in a clear and simple manner:
 
Coming in next patch:   
On PTR until live (2-3 weeks):
Upcoming for next drop (Early November):
Under development:
In the future:
 
Surely an up to date forum post would be much easier and less overall work than picking out posts in individual threads to comment on
			
				
	Edited September 26, 2014 by Morwynne
	
		Content	
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I'm not sure you're doing it right, you know.
 
I can live with minor bugs, even maybe one major bug here or there. I can live with tether mine provoking crashes in PvP, I'd just stop using it for now. I can live with Bloodthirst disappearing from my LAS each time I reconnect. I can live with Stealth sometimes dropping my threat as a tank, as I just have to use it right. I can live with a lot of issues.
 
However, balance and runes and mistakes in overall gameplay can't wait.
Is it really a good solution to delay the promised big changes so that both those and the new zone are ready and bugfree at the same time ? Isn't it a far better solution to dissociate the two of them and push ASAP the much needed tweaks to warrior tanking or Healslinger ? Those two -can't- wait until February / Drop 4 ! And now that we've tasted the runes changes and we're already trying to think our gear in terms of adding slots and rerolling them, it seems like a bad thing to have to wait yet another full month to get this. Same goes for the AP/SP normalization across classes, this may be a big game changer for most of us as we will probably need to re-adapt.
 
So maybe the zone is actually ready but you're waiting for testing on runes/normalization to be over to push Drop3. Yet, it would be a better idea to push the zone now if it's ready so that we can at least have something to do while we are waiting. And if the zone isn't ready, it sounds like a better idea to prioritize the big gameplay changes and push them as soon as possible and not wait for the zone to be complete. And bugs? Again, we would gladly take them if we felt the game was going in a good direction, which isn't the case presently.	
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I really think some minor things need to be pushed out just to give the players something to work on.
 
Possible ideas:
 
Add the runeslot addition item to the adventure/dungeon/raid loot tables so players can at least start stocking up
Push through the ratings reset early so that entire system can get out of its holding pattern	
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Sigh... At least I'm glad to check that some users are correlating this whole Drop 3 "timing" with WoD release (In particular to when Blizzard confirmed WoD was going to be released). Carbine is going to "put all the eggs on the same basket" and try to force some users to choose between Drop 3 and WoD, this tell me 3 things:
 
*snip*
 
3) Carbine seems to value more the portion of their playerbase with WoW affinity than the one that really appreciate WS for what it is and that consider WoW not a valid MMO any longer. I say this because  some components of Drop 3 are BADLY needed for some classes/content users... Yesterday!. Ppl ALREADY tested those changes and saw them working flawlessly. The question I have is... If you are now taking the risk of anoying WS-only playerbase to the point of loosing interest for the sake of keeping the WoW appealed portion once WoD releases... In the future we can expect more and more WS "WoWization" for the same reasson if Drop 3 manages to pull the feat of "screening" WoD launch for that portion of your Playerbase?.
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Hey Anlath, I understand the point you're trying to make.  The point however, contradicts what others are saying, (and the general consensus) is that you're waiting to roll everything into the early November drop.
 
Going by what you've said here, I'm now led to understand that :
 
New PvE content and zones will be scheduled for early November.
Runes and technologist overhaul are considered as something else, and will be implemented before the November drop (or after if it's not ready.)
AP/SP changes are considered as something else, and will be implemented before the November drop (or after, if it's not ready.)
 
Could you see how this sounds confusing to some?   As J-tal likes to say in his posts:  EVERYTHING will be in Drop 3, while it's clear you're saying otherwise.
 
I know other companies make a development timeline that shows what they're working on in stages- IE a simple forum post that states things in a clear and simple manner:
 
Coming in next patch:   
On PTR until live (2-3 weeks):
Upcoming for next drop (Early November):
Under development:
In the future:
 
Surely an up to date forum post would be much easier and less overall work than picking out posts in individual threads to comment on
 
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If you implement the rating reset, AP/SP changes, and the rune changes at the same time, warriors and engineers will be sitting there runing their gear out to catch up to everyone else while everyone else is pvping and having fun.
 
I'd like to change my gear out ahead of time, or at least be able to work on it.
 
Right now myself and others are sitting here with full banks of warlord gear waiting to be able to use it / salvage it for better items.
 
This whole thing is kind of ridiculous really.	
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Yes there are a number of annoying things in Wildstar, but overall the game is better than most other MMOs out there and the devs are working tirelessly on fixing stuff. I am in it for the long haul.
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Dedicated forum watcher here as well. No dissonance detected nor intended on my post. How long did you think it would take them to release these drops in a "completely bugless state" (which we know won't happen, as there are sure to be found bugs that won't be catched by QA)? Did you subscribe to the game knowing that the monthly drop rates promised weren't going to be met by the third or so month after release? Honest question, as this was one of the biggest selling points the game had on me.
 
 
I remember reading in somwhere before the release of the Strain that these "Mega drops" where going to be the biggest content updates we were going to get between weekly patches. Could you wait for three months and be happy you received a "Mega drop" like the Strain or Savotage, and then know that you have to do those dailies for three more months before the next drop? More possitive posts here assume that future drops are going to bring more content, with new dungeons, raids, housing and stuff given the 2 extra months they need. But other than what has been promised for drop 3, we have no idea if future drops will bring this much content Seeing how they have reduced their promises up until now, I'm not holding my breath.
 
 
This. Every drop is known to bring more bugs to the game. The important thing is that previous bugs remain fixed, not that they get broken again.
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(and a lot is even on PTR like augmentors 20, and protogames)
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Since we're being redirected here...thoguht I'd just move my post here as well just in case...along with typo fixes and some additional ideas...
 
Thank you for chiming in and communicating with us Anlath *shares a breakfast cookie*
If I'm understanding correctly then things that aren't entirely new content such as a dungeon, quest zone, etc...aren't strictly bound to Drop 3 which is great to hear. So as you pointed out the AMP/Ability tier changes came prior and the megaservers are not bound to drop 3 either. This would lead me to believe that changes
 
So perhaps would it be better for us to offer what we as the players would personally like to see implemented sooner or prioritized leading up to Drop 3? I feel like that might be a better way to steer the discussion if I'm understanding right.
 
If that's the case I'd just like to say what I feel would be nice to see ready sooner are if possible:
Warrior tank changes
AP/SP changes(going from 1400ish SP on live to 2100ish on the PTR was like night and day in a really positive way for warriors and I'd imagine it might be the same for other tanks as well
Rune crafting seemed to be in a pretty good state when I looked at it and I think quite a few people have enjoyed it as well or at least I see a significant portion of posts on this topic talking about having that down along with itemization.
In relation to the above would it be possible to transition some of the itemization changes in batches? While crafted items will most likelt get grandfathered, I don't think people would be too upset to see the gear they're holding on to or wearing be updated like when gadgets were updated.
Having the additional costume pieces like the ICI and Blackhood outfit available	
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What I'd like to see sooner rather than later.
 
A fix to the freakin' Tier 2 and 3 Butchers Block!!!
 
/rage	
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Yea i am thinking if you could get the rune slot / re-roll changes out sometime in OCT, you can salvage a few customers.
That little upgrade shouldn't be a problem but what do I know, it would be a nice little taste and possibly make up for the non-monthly drop.  
 
Ahead of time GRANTED we would still need the new armor drop/stats to go along with this but for now that would help a few of us out.  I for one don't mind re-rolling a few of my air/water/life slots.. right now, it would help me out even a little bit I am happy.
 
What would put icing on this cake cupcakes ;) is that you allow everyone to re-roll all the slots available (once) on their CURRENT gear.
 
A nice little tease to please so to speak is the goal here, THEN when this NOVEMBER drop comes around you correct these little teaser changes to the actual November drop.
 
I am not a coder but I would think something like this could be possible to help the current state of things at the moment for a few of us.  
 
OBVIOUSLY you can't add in the tools for the flux and other items needed so this is a ONE TIME allowance on gear available at the moment.
 
To me this helps, if you are listening to this well then - I mean how many times can we tell you what we want, I understand we can't have everything but this is pretty minor in my eyes.  
 
Login check my gear oh lookie here options to re-roll slots (or an email saying get to a rune station), JOY!
 
My attempt at adding to this topic and hopefully salvaging a few players in the process anyway.
 
Also OCT HALLOWEEN ADS splattered all over the nets...ty	
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All the feedback Carbine got from these forums, certainly the feedback I read, was that there were too many bugs and Carbine needed to hit those brakes to fix their game.  I can only surmise from the surprise here that everyone figured gearing could be completely rewritten from the ground up, mixed in with all the other fixes they were doing, and bundling that into the drop content wasn't going to take more than a month, maybe two.  I wasn't necessarily concerned with when we were getting the drops, but I am certainly not surprised it will take that long to test all of this and get it int, at least, WoW levels of polish.  There isn't a magical computer wand you can wave to make all these things happen in a few days.  Apparently, people either weren't here to properly weigh in with their support of the current system against the "full stop" crowd, or people weren't at all aware of how long it takes to test something as well as they were asking for it to be tested.  And as well, to have EVERY PREVIOUS BUG fixed in the one drop.
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Man, the amount of cry in this thread is just ridiculous. The game is only Three. Months. Old. 
 
Play something else for a while. Do something outside for a while. Get a job. Finish your homework. Finish that book.  I see so many people on here and that I know personally who played 12 hours a day, power leveling, and just hammering at it and burning the midnight oil, and then getting everything all done within just two months of the game being released, and then complaining about having nothing to do and just ripping into the Devs on here who are just human beings - issuing them ultimatum after ultimatum. "if You no give me X in Y timeframe I QUITZ!!" Well, BYE Felisha!  This game can only get better and better. Obviously it's a good game since you've already finished all the damn content after only 3 months from playing the sh*t out of it non-stop.  "But my money is worth money and I have very little money, but MUNNY and sub and MUNNY"...if 15$ over a 30 day period is that inconvenient for you, then you need to stop playing an MMO that you pay a sub for each month and establish your priorities. $15 is one lunch out wtih friends. And no, i won't pay for your sub for you, because I'm not the one threatening to quit over things not happening how you want them to from imperfect human beings who are doing the best they can with what they've got on a brand new MMORPG with unforeseen problems that Jesus couldn't have predicted with a crystal ball while holding Dionne Warwicks hand (wow, really? OMG...imagine that - unforeseen problems). 
 
This game has been less buggy, more stable, and more fun for me, than any MMO i've played since initial release. But that gets overlooked because "waaaaaaa the drop isn't here, and even though people are actually raiding successfully with my class and spec every single day and night, it's BROKEN..."
 
Ugh. Entitlement mentality is the bane of this planet's existence.  I am not denying that there are issues. Far from it. Optimization is my biggest complaint with the game. But quitting the game like a tantrum throwing little spoiled brat doesn't help anything or anybody.	
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{| class="blockquote"
For someone who supposedly has their finger on the collective pulse of the community, you seem to be willfully ignorant of the sentiment expressed in this very thread, even. I suggest you go back to page 1 and start reading everything again, because it makes one thing perfectly clear, and this is something that has been true for the entirety of Wildstar's existence:
 
At this point, nobody cares about the new content. Nobody is hyped for the Defile. Go back and read. See how many people said "I can wait three months for the Defile but fix the game itself." Go back and watch their last Nexus Report. I watched it live, they were all excited to give everyone a look at the Defile and field some questions and when everyone was asking questions about the state of the game they were like "Geez why isn't anyone asking about the Defile?"
 
Because it's not what people care about at this point. People don't want to wait for basic and completely necessary changes to basic, core gameplay systems. They do not want it bundled into new content drops. They are willing to wait for the new content if they can get those basic and necessary system changes first. However once those basic and necessary system changes are in and have delayed the current drop, they are concerned about the slowing of the pace of development.
 
Nobody can objectively misinterpret these very consistent sentiments, as expressed by the community for months now, unless they have an agenda.
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{| class="blockquote"
Ugh. Entitlement mentality is the bane of this planet's existence.
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{| class="blockquote"
This has nothing to do with entitlement.
 
This has to do with broken promises and cold hard dollars.
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{| class="blockquote"
But that gets overlooked because "waaaaaaa the drop isn't here, and even though people are actually raiding successfully with my class and spec every single day and night, it's BROKEN..."
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{| class="blockquote"
See how many people said "I can wait three months for the Defile but fix the game itself."
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{| class="blockquote"
 
 
And one last thing...
 
We want you to feel good about sharing your WildStar experiences with your friends and inviting them to play with you. 
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{| class="blockquote"
They get past the second boss again since it's been buffed?
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{| class="blockquote"
Show me where anybody at Carbine said "We PROMISE this, that, those, them, these"
 
Just one. Show me a promise.
 
There are NEVER promises from MMO devs. Ever.
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{| class="blockquote"
Man, the amount of cry in this thread is just ridiculous. The game is only Three. Months. Old. 
 
Play something else for a while. Do something outside for a while. Get a job. Finish your homework. Finish that book.  I see so many people on here and that I know personally who played 12 hours a day, power leveling, and just hammering at it and burning the midnight oil, and then getting everything all done within just two months of the game being released, and then complaining about having nothing to do and just ripping into the Devs on here who are just human beings - issuing them ultimatum after ultimatum. "if You no give me X in Y timeframe I QUITZ!!" Well, BYE Felisha!  This game can only get better and better. Obviously it's a good game since you've already finished all the damn content after only 3 months from playing the sh*t out of it non-stop.  "But my money is worth money and I have very little money, but MUNNY and sub and MUNNY"...if 15$ over a 30 day period is that inconvenient for you, then you need to stop playing an MMO that you pay a sub for each month and establish your priorities. $15 is one lunch out wtih friends. And no, i won't pay for your sub for you, because I'm not the one threatening to quit over things not happening how you want them to from imperfect human beings who are doing the best they can with what they've got on a brand new MMORPG with unforeseen problems that Jesus couldn't have predicted with a crystal ball while holding Dionne Warwicks hand (wow, really? OMG...imagine that - unforeseen problems). 
 
This game has been less buggy, more stable, and more fun for me, than any MMO i've played since initial release. But that gets overlooked because "waaaaaaa the drop isn't here, and even though people are actually raiding successfully with my class and spec every single day and night, it's BROKEN..."
 
Ugh. Entitlement mentality is the bane of this planet's existence.
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{| class="blockquote"
Hmmm, they are? How are those Datascape raids going these days? They get past the second boss again since it's been buffed? Or do you mean 'successful' as in 'they can enter the instance now that the bug that permanently deleted the guild leader's attunement has been fixed after being live for several months?'
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{| class="blockquote"
Show me where anybody at Carbine said "We PROMISE this, that, those, them, these"
 
Just one. Show me a promise.
 
There are NEVER promises from MMO devs. Ever.
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{| class="blockquote"
Dedicated forum watcher here as well. No dissonance detected nor intended on my post. How long did you think it would take them to release these drops in a "completely bugless state" (which we know won't happen, as there are sure to be found bugs that won't be catched by QA)? Did you subscribe to the game knowing that the monthly drop rates promised weren't going to be met by the third or so month after release? Honest question, as this was one of the biggest selling points the game had on me.
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{| class="blockquote"
For all your talk about assumptions, you seem to be making a huge one here.  The Defile has been on the PTR for almost two months, without any serious bugs being reported publicly.  The Defile is not causing the delay.  Peruse the PTR forums for a minute or two.  All the big topics are about the class changes and other, more recent PTR additions that absolutely need more refinement and more testing.
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{| class="blockquote"
Here you go
 
 
Now who looks dumb?
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One thing, Carbine, please.
 
Can we get the web page for Defile up asap so that we can start knowing what's coming in 5 weeks and start looking forward to it. I know that we've seen the patch notes, but we need a polished overview please. ASAP.	
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{| class="blockquote"
Ugh. Entitlement mentality is the bane of this planet's existence.  I am not denying that there are issues. Far from it. Optimization is my biggest complaint with the game. But quitting the game like a tantrum throwing little spoiled brat doesn't help anything or anybody.
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{| class="blockquote"
Well I am not going to be offensive to you, but you feel free to be. *shrug*
 
Again, there has not been anybody saying "We PROMISE."
 
Promise. Show me "We promise."  They discuss their goals. They discuss their plans, They discuss what they would like to do and would like to accomplish. But have they promised? You said the word promise.
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{| class="blockquote"
Well I am not going to be offensive to you, but you feel free to be. *shrug*
 
Again, there has not been anybody saying "We PROMISE."
 
Promise. Show me "We promise."  They discuss their goals. They discuss their plans, They discuss what they would like to do and would like to accomplish. But have they promised? You said the word promise.
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{| class="blockquote"
I was talking about dissonance in the community, not your post.  You have two posts to your name on the forums, you weren't involved in any of the prolonged discussions that I'm talking about having occurred.
 
*snip*
 
And, true to form, if Carbine comes out today and says, "Well, due to player feedback, we're going to split some devs off to try to formulate some kind of standalone package that contains [insert whatever you think is important here] to get it out to the players more quickly than the rest of the drop," I'm fine with that, too.  As long as the community knows what it's asking for; which is the real problem.  The community has no idea what it's asking Carbine to do in any kind of real sense.  It's easy to say something, harder to execute, and we can armchair-develop all we want; it doesn't mean they can hotfix the rune changes bugless to the PTR right now without any kind of consequences elsewhere.
 
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{| class="blockquote"
I am well aware that the Defile is not causing the delay, but that the rune system and stat rebalancing is.
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{| class="blockquote"
Some of these lists people have of "gamebreaking" bugs are hilarious.  "My character select screen doesn't reflect my latest armor dye, the game is irrevocably broken!"
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{| class="blockquote"
STATE OF THE GAME
 
Elder Game Itemization – We got a ton of testing and feedback on the early leveling content in beta stages, as that is what gets tested the most. Since launch we’ve tried to respond as quickly as possible to the concerns about elder game items based on direct feedback from the thousands of players playing the live build, something that got little interaction before launch. We’ve been making positive changes related to rune slots and how desirable the hard content rewards are and we’re not close to finished yet.
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I double checked if this was WoW forum announcing a new update or actually Wildstar.
Drop 3 early November, fine I can live with that cus I really don't care BUT
 
I'd love to see fixes on broken classes and skills.
Fixing the raid bosses would be nice too, in fact I mean fix them not bug them to death. (a lot of us can't do 40 man anymore due to the bugs)
Release the technologist update. People are waiting since 4 months already. (announced and promised in beta for people that don't know)
 
pretty sure there is much more but those fixes/changes can't and should not wait till November, regardless of some Megaserver or server populations in general.	
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{| class="blockquote"
I can live with minor bugs, even maybe one major bug here or there. I can live with tether mine provoking crashes in PvP, I'd just stop using it for now. I can live with Bloodthirst disappearing from my LAS each time I reconnect. I can live with Stealth sometimes dropping my threat as a tank, as I just have to use it right. I can live with a lot of issues.
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{| class="blockquote"
That's why I said "forum watcher"... I watch  :P I may have not participated in the discussions, but I kept myself informed about the state of the game.
 
Agreed with the rest of your post, though Carbine set the bar too high themselves, and we now hold them responsible for their claims, while we figure out as a community what this means for future development.
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There are many problems with WS and not having monthly content patches isn't one of them. Sure it is changing the deal with players, especially that we have been promised premium quality, for premium price, as WS isn't cheapest MMO (I do not say it is expensive, but obviously is not bringing qualities we can not have in F2P games and some of them are really free and that's including combat system - YES I have seen better combat in F2P game!!) - so with announcement that the game model is indeed old, but good game will defend itself with it's content, now WS will be simply not defending itself. Still it is understandable, as there really wasn't time for testing/fixing anything with so short development process there probably were like 3-4 different versions of game they were working on.
 
I can definitely live with 2-4 updates/year as long as it will bring more content and there would be some minor patches in between, so I wouldn't have to wait 3-4m for class balancing, that probably will be broken anyway, I wouldn't have to wait for repair of TF over 1m (and the bug was reported even before it comes life and repaired in like 1 week on PTR!!!! - not to mention that I still can not understand why this change was anyhow required). Currently there is no reason to believe Carbine that there will be something between and most important less patches wouldn't mean less content. Form my current playing experience you are simply not honoring the deal with your consumers. Hopefully you will manage to fix that impression, with good/huge expansions and weekly/monthly tweaks/bugfixes.
Still I don't recon it as biggest game problem.
 
 
The real game problem is that developers have focused so much on endgame aspect (afterall game is designed to be hardcore oriented) so much, that there is literally nothing to do for mid gamers, for casuals and at some point there is not enough to do for semi-hardcore players, so every1 is bored and hardcore guilds do not have enough players as old are leaving and there is simply luck of new players.
In any other MMO I have been playing the game was trying to attract especially midgamers and newcomers, so they eventually can became endgamers. In Wildstar the game is trying to do anything to discourage player before he become endgamer (nothing to do besides long attunement process). This is pure nonsense!!
The only thing that can attract newcomers is combat system, but usually they do not understand it well enough to be attracted and most important thing new player would see is graphic theme, that simply lowers playerbase, cuz it's designed for 6yo kid (probably girl).
Midgamers have exact nothing to do 3days/week of dailies to max EP weekly limit, so max 2h of gameplay, well more fun would probably be farming adventure, so even less time, but 2h/week is not enough to make some ingame relations and PUGing could be just waste of time.
Semi-hardcore usually somehow have managed to pass attunement process. Still semi hardcore guilds are raiding 2-4x/week 4-5h each attempt, so in total 10-20h+1h to max EPs, this is on avg 1,5-3h/day and this would be fine, but WS have so little to offer that I have to change mu guild 4 times now, because there are always rooster problems and usually guild disbands. 1-2 weeks of raiding and same thing over again - players are bored so they unsubscribe and guild is left with 15-17 ppl you can do literally nothing with as any endgame content requires you to have 20 or 40ppl (well you actually should have few more for any rotation/unexpected situations).For hardcore players it seems to be not a problem at all. They can still raid 5-7 days/week usually a bit longer per try than semi hardcores, but if they don't (and I have read they do) have rooster problems, they will eventually do and due to everyone else is not having anything to do and drop game they will simply have no rooster for raiding group.
 
You need some % of lowbies, some % of midgamers and some % of endgamers. You can try to adjust % to your product, so you will have much more (that usual!!) in some players group, but you still need them all. This is something that Carbine stuff didn't think about at all. They have focused so much on last group, that there is simply no space for others and game is loosing subs because of that (including endgamers subs).
From my personal experience I was endgamer in any MMO I have been playing (sometimes less, sometimes more hardcore one), in some it took me a while to get there (until game hooked me up enough - WS obviously fails there), in some I was aiming for endgame form very beginning. What differs those games from WS is that in any game there was lowbie content, there was midgame content and there was endgame content. The only game that was different is GW2 and most of the players left game after less than a month (not to mention that GW2 offers probably same lvl of not endgame PvE experience as WS - if not more and much better PvP experience and will consume about same time/week for much less $).
Endgame players could always do some low/mid game stuff (to rest from endgame content or if they have extra time to play) and get something for theirs character(s) from that. Sometimes it was only gratitude of other players (that sometimes would pay off later, as you would become 1-st choice to buy/sell something, of guild to change etc.), sometimes it was gold and sometimes some real gear/statistic/skills upgrades that you could farm. Here if endgame player have extra time or wanna have a break, he simply have to play another game or do some other stuff.	
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So since it's 9am and I've got nothing to do at work for another hour, I decided to tally up exactly what people have been asking for in this thread so far.
 
There have been 110 unique posters at this time, not counting Carbine staff.
 
Of those people, 56 of them did not communicate a message about what sort of things they wanted prioritized. Some of these people were in support of the new policies, some of them were just here to say they quit, some of them were simply debating.
 
3 people singled out bugs as their top priority.
4 people singled out housing
6 people singled out megaservers
7 people singled out PvP changes
9 people singled out new content - 4 of these people were asking for halloween specifically, but I included them anyway
28 people singled out itemization and balance changes as their top concern
 
A few people listed two things (itemization and PvP) so I counted them for both. The end result, 54 people had strong opinions on a single issue that took precedent and needed to be addressed sooner than November. 52% of those people wanted itemization changes before November, 17% of those people wanted new content (11% if you exclude those who only asked about halloween.)	
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I'm willing to wait for a content drop 1x per quarter over 1x per month, if it's well-tested.
 
That being said, I just purchased a 6 month subscription merely on the news that we'd be getting decor limit increases. 	
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{| class="blockquote"
I think you've made a very critical error by not reading my posts.  Namely, because as Anleth has intimated, I've figured, the PTR bears out, and their enthusiastic and bug-free display of the Defile proves, it's not the Defile content that's holding up the drop.  That is ready to go.  It is being held back because of the other changes being implemented, the stuff you really want.  Most of their issues right now are in the rune and gearing changes everyone wants.
 
The core gameplay systems are what they're getting bug reports on and are still testing.
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{| class="blockquote"
A few people listed two things (itemization and PvP) so I counted them for both. The end result, 54 people had strong opinions on a single issue that took precedent and needed to be addressed sooner than November. 52% of those people wanted itemization changes before November, 17% of those people wanted new content (11% if you exclude those who only asked about halloween.)
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{| class="blockquote"
Do be aware that since Carbine has explicitly stated they're taking the hard line on bugs, a lot of people probably aren't going to talk about that specifically.  Communication about "we're aware of the issue and have it fixed internally" has gone way up rather recently (they'd been tight-lipped about it for too long).  I don't know who else I can speak for, but that has made me personally happy and satisfied that they're starting to get it.
 
If I had my druthers, I, too would call for a break-off of the new rune system and itemization fixes from all the rest of the stuff they're doing.  I think that's unrealistic at this point because of the internal process problems I highlighted just prior.  I'm willing to give them breathing room on that, because fixing a faulty process is actually hard work.  It's important work, and I've got faith that they're trying to turn it around and this run up to Drop 3 appears to be their testing ground for the changes they're trying desperately to make to said process.  Considering how much must be wrapped up in their, likely singular, source branch, it would be a huge mess to untangle it all and patch just parts of new systems while leaving unfinished ones out.  I'm having patience with all of this because it's not my first rodeo and I, too, have been on the very same bull they're trying to ride right now.  Hopefully this step in the learning process has taught them not to build bulls they have to ride, but rather something more mild mannered and domesticated.
----
			
{| class="blockquote"
I would sadly have to say that it reminds me of Tabula Rasa more than any other MMO I've played, and I think we all know where that will lead.
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{| class="blockquote"
That said, it's not my first rodeo either, and that's actually what is most concerning to me. If I had to liken Wildstar's current path right now, I would sadly have to say that it reminds me of Tabula Rasa more than any other MMO I've played, and I think we all know where that will lead.
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Its been said so many times but i feel the need to say it again.
 
They need to rush the megaservers and rune changes.
 
that's the bottom line.
 
Even if there are bugs and queues it needs to be rolled out asap. If they need another month to do that then they really dropped the ball because these changes are critical to the survival of the game.  adding and rerolling runeslots is really a quick fix to the overall itemization problem and should not require as much time as they are saying they need. They need to focus on these obvious top issues and forget everything else. I know it takes time and the community is being harsh and impatient but the people you see on these forums are the die hard fans that love wildstar and have likely defended it against its critics. We've been patient since release and the issues have been crystal clear. There are lots of reasons / excuses for the delays in these changes and I think most people understand but its come to the point where everyone is giving up on wildstar and moving to other games. We all understand the changes take time but carbine needs to understand this is do or die time.	
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{| class="blockquote"
I wouldn't hold them responsible for their claims.  They can, in fact, give us monthly content.  They proved they can do that if that's what we wanted.
 
We... uh... don't.  At least not when a monthly QA cycle is nowhere near adequate to fulfill the players' needs.
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{| class="blockquote"
Its been said so many times but i feel the need to say it again.
 
They need to rush the megaservers and rune changes.
 
that's the bottom line.
 
Even if there are bugs and queues it needs to be rolled out asap. If they need another month to do that then they really dropped the ball because these changes are critical to the survival of the game.  adding and rerolling runeslots is really a quick fix to the overall itemization problem and should not require as much time as they are saying they need. They need to focus on these obvious top issues and forget everything else. I know it takes time and the community is being harsh and impatient but the people you see on these forums are the die hard fans that love wildstar and have likely defended it against its critics. We've been patient since release and the issues have been crystal clear. There are lots of reasons / excuses for the delays in these changes and I think most people understand but its come to the point where everyone is giving up on wildstar and moving to other games. We all understand the changes take time but carbine needs to understand this is do or die time.
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Five months ago Carbine said the following
 
{| class="blockquote"
 "If we can get that down to two weeks we’ll do it. We’ve actually mapped out and we have pre-production done on the first 16 monthly updates." 
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I see people keep mentioning the technologist update, but what about the fact that our talent tree has been jacked up this whole time since beta.
 
Herbalist? broke, no extra yields on harvesting
Reagent Production? Broke, extracting reagents from herbs still costs the same
 
These have been in the game since even before launch...it looks like the herbalist fix is slated for drop 3 according the the old PTR notes...why do we have to wait any longer on that?
 
The new weekly patch that's on PTR apparently has a technologist fix, apparently miraculous medicines talent was behaving a little too good...so of course that must be patched out right away.
 
You talk about not wanting to release buggy content because players listen...well forcing us to keep dealing with the same buggy content isn't any better...you need to do something about what you include in drops and what you need to get fixed ASAP...I have seen devs talking about how they hate to take the servers down and push out patches....I don't care, I would rather download a new patch every morning getting my frustrations fixed than sit on a relatively unchanged game without the issues getting resolved promptly, letting me stew in it and getting more and more pissed off each time I log into this game.
 
You realize some "other game" is coming out with a new expansion in early november as well right? I figured you had a good month of post drop time before that would happen to prove to your customers that you actually do know what you're doing. In november it will be too little too late. 
 
 
 
 	
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{| class="blockquote"
Thing is, we should hold them responsible for the things they said. When they were saying all those things of "releasing new content every month", it was implied that that content was going to be bug-free. I have never before heard "we're going to relase new content soon, but without a QA process, so be prepared for anything funny that should happen like broken world bosses or attunement resets". I had no idea at that time (nor do I now) about how many people work in develpoment at Carbine, nor how many QAs they have, nor if their quality assurance process is reliable. I trusted that if they were making a claim of that magnitude they were certain they were going to deliver. This is my third MMO after WoW (Pandaria) and FF14 ARR, both highly succesful launches, so I had no idea what to expect in a bad-case scenario.
 
If we don't hold them responsible now, what is stopping them from saying down the line "We realized this development cycles are still taking too long, so to bring you better value we've decided to create twice-a-year expansion packs that will bring bigger areas, new raids and dungeons for a small extra fee"?
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{| class="blockquote"
If you want to vote with your wallet, you're as well within your rights to pull your sub as you want, but it isn't like we're just getting the stuff from what would have been Drop 3.  Drop 3 has taken most (if not all from what I've seen) of Drop 4, which was meant to be the Protogames drop. So we don't seem to be getting less content per se, just on a much longer rotation according to this plan.  Is that a big problem?  Not for me.  Carbine would have and could have kept up their schedule, but they were told by the community not to.
 
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{| class="blockquote"
Sorry if I'm misunderstanding, but are you saying that drop 3 will include elements from drop 4? If so, what elements have you seen will be included? I've not read any reliable source with details on what drop 4 will bring. Do you have a link?
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I love Wildstar but haven't even logged into it for more than a few minutes the last week - not even to do dailies.   Which I guess is the problem there really isn't a lot to do in the game except the same grind over and over.  Dungeons are painful to try and get groups for since there aren't enough people around able and willing to do it.  I'm not a great player and it takes me a few tries to get the "dances" down and although my guild has been great about helping with this the people just aren't showing up much anymore.  Everything is a grind, everything is RNG, there isn't any real progression except to try and run adventures over and over and over again hoping to get a good drop.
 
Here is hoping the megaservers and other changes will help because it doesn't matter how good the game is if you can't play the good content and are relegated to doing the same old daily quests over and over and over again.	
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I hate to say this, but you really needed to offer something more positive here, because the state of the games reads as all negatives.
 
- Less Content, Less Often. There's an attempt to frame this as if the goal here is releasing bug free content and this is a response to the community. The very obvious real of the situation is that we are getting less content, less often, and it means the team is unable to keep up with the initial content plan. The initial content plan is what was worth a subscription fee. It is your value proposition. You no longer have what qualifies you as premium. So keep that in mind moving forward.
 
- The content you do release is the kind no one cares about for longer than a week. The exception being, the people who will do it as a chore to get a cosmetic. Stop making zones. Blighthaven has nothing to offer anyone but a fresh 50. Repeating the same quests we've done for forever is not fun or engaging. The tree event is tedious rather than fun though it was a good idea. The rewards are all god-awful. There's no point to this zone whatsoever. Chores do not retain players. Fun does.
 
- The selling point of this game is raids and dungeons. Adventures are sort of diet coke versions of dungeons that could have been scrapped in favor of 4 more casual dungeons. They probably should have been. However, all of your wasted time on zone design is just that-- wasted time. Check the activity of your subscribers who have REMAINED SUBSCRIBED and are ACTIVE. How many of them are doing dungeons/adventures or had a history of doing dungeons/adventures? One of the key reasons people are leaving is because after you attune to dungeons... the only thing left to do is raid. So there needs to be more dungeons and raid content. Because at present, it's bad.
 
- Your patch gating process is awful. It's just made it clear that there was a lot of hiring at Carbine of very enthusiastic people with very little talent and that too many of them get to sign off on things. Probably because these bozos are used to signing off on deliverables and think that makes them good. Newsflash: no, not all of you are good, and nearly all of you should not ask for authority to sign off on things. Stop getting in the way of people getting things done. I don't even know what your process is, but anything that requires huge delays for sign-offs is not what you need. This is a case of too many chefs in the kitchen and some don't even know how to use a microwave.
 
- Why not mention the Halloween event? Why not throw out any real positive (if there are any)? I am pretty sure that if we're supposed to be celebrating Halloween in mid/late November that you will have alienated us on a pretty fundamental level (especially because we know you have been working on this for some time). I will not be able to justify my subscription to a game where Halloween happens in December and the Christmas happens in February.
 
There are some people here who express that they are okay with the delay in content. I'll let you know that out of a raid group in a mumble server only one or two people said "well... maybe it will be less buggy?" as their statement of enthusiasm. Everyone else was annoyed, and wondering "when will we have a reason to do dungeons again?"	
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I think the biggest slap to the chops for most people is the stat adjustment/distribution on gear.
 
You get a piece of loot from GA for your class, the stats aren't great, but are better and maybe it has 3 runeslots instead of 5. 
 
Well, they are going to take care of you and give you the chance to put those slots up to 5 and change them to something more of your liking. That's awesome, big pat on the back for that.
 
However, with the stat adjustment coming, ANYTHING you get before Drop 3/Stat adjustment, is a total waste. You might as well not run anything for gear, because the stats will be better after the drop. Even if you can fix the slots, the stats will be worse now than after.
 
Everyone chasing the best gear is just spinning their wheels at the moment because in 4-5 weeks, all your gear will be invalidated by better versions of the exact same stuff you have now by doing the exact same thing you're doing now. The next Drop will be a reset for every level 50. 
 
The good news is, if you're bored and wait 4-5 weeks there will be TONS of people rerunning all kinds of things trying to farm up those BiS items from all over.	
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{| class="blockquote"
Here you go
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{| class="blockquote"
However, with the stat adjustment coming, ANYTHING you get before Drop 3/Stat adjustment, is a total waste. You might as well not run anything for gear, because the stats will be better after the drop. Even if you can fix the slots, the stats will be worse now than after.
 
Everyone chasing the best gear is just spinning their wheels at the moment because in 4-5 weeks, all your gear will be invalidated by better versions of the exact same stuff you have now by doing the exact same thing you're doing now. The next Drop will be a reset for every level 50.
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As far as I know/read/seen/heard, the new stat weighting will only apply to new gear.
 
Old gear was supposed to remain unaffected with the Drop only providing the ability to add slots to gear missing the slots it's supposed to have.
 
For instance, if I had a set of GA Pistols with Tech, Fin, Mox, and 2 slots I would be able to raise it to 5 slots with the items I need to farm from other dungeons or crafting. The stats would stay the same.
 
If I want GA Pistols with corrected stat distribution like, Fin, Mox, Brut, and 5 slots, I would need to get them to drop again after the Patch/Drop 3.	
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{| class="blockquote"
Wait what? I was under the impression we would log in and our items would be boosted with the new stats? An Item ID is an Item ID, I didn't think they were going to create fresh new ItemIDs an recreate the loot tables with new said items, I thought they were just adjusting the existing ItemID? That would be the dumbest thing i've ever heard if that was true, the only thing I heard about was the number of rune slots, although they had mentioned that they would have an ability for us to get our old items with lower rune slots up to snuff.
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Release the technologist update. People are waiting since 4 months already. (announced and promised in beta for people that don't know)
 
mmmHmmm! Dat's right.  Anything that was supposed to be in the game and is still not added, is a constant kick in the cupcakes!	
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Fast track rune set/rune ability changes.
 
Get those in the game ASAP.
 
You will not find one single other fix with the least amount of work required versus amount of benefit gained by the players.
 
I'm talking specifically about things like adding Assault Power rune choices to air slots, and all the new rune set possibilities.  How hard can this possibly be to test and implement?  Literally all you are doing is changing some numbers around and adding a few rune items.  You're expanding an already-implemented, already fully functional in-game system.
 
Everyone wants the complete rune system overhaul, but in the meantime, can we please have the ability to enjoy having ~6 viable rune types instead of 2-3?
 
Currently, to be perfectly honest, with this information you have given your customers pretty much zero reason to sub for the month of October.  You get this fix, the AP/SP overhaul and the rest of the rune changes in anytime during October, and it's a completely different story.  I understand that you don't like to break promises, and transparency can be a bad thing.  But after an announcement like this, you seriously need to give your players a reason to sub for the month of October.  I'm not saying the game isn't worth paying for, and I realize there are more costs to running an MMO than just the development side, but this is the fun, sparkly part that makes your customers WANT to pay.	
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{| class="blockquote"
Fast track rune set/rune ability changes.
 
Get those in the game ASAP.
 
You will not find one single other fix with the least amount of work required versus amount of benefit gained by the players.
 
I'm talking specifically about things like adding Assault Power rune choices to air slots, and all the new rune set possibilities.  How hard can this possibly be to test and implement?  Literally all you are doing is changing some numbers around and adding a few rune items.  You're expanding an already-implemented, already fully functional in-game system.
 
Everyone wants the complete rune system overhaul, but in the meantime, can we please have the ability to enjoy having ~6 viable rune types instead of 2-3?
 
Currently, to be perfectly honest, with this information you have given your customers pretty much zero reason to sub for the month of October.  You get this fix, the AP/SP overhaul and the rest of the rune changes in anytime during October, and it's a completely different story.  I understand that you don't like to break promises, and transparency can be a bad thing.  But after an announcement like this, you seriously need to give your players a reason to sub for the month of October.  I'm not saying the game isn't worth paying for, and I realize there are more costs to running an MMO than just the development side, but this is the fun, sparkly part that makes your customers WANT to pay.
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{| class="blockquote"
Wait what? I was under the impression we would log in and our items would be boosted with the new stats? An Item ID is an Item ID, I didn't think they were going to create fresh new ItemIDs an recreate the loot tables with new said items, I thought they were just adjusting the existing ItemID?
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{| class="blockquote"
One of those weird things about being a dedicated forum watcher for things like this is seeing the dissonance.
 
 
This mirrors what a lot of people on this forum were actually thinking.
 
And I can't help but wonder, how did people think these bugs were going to get fixed?  Monthly content was apparently impacting bug fixes, people said to fix the bugs because the bugs were the primary problem.  Did people not think that it would take more time, in fact a LOT of extra time, to do QA on these things and get them to an almost completely bugless state?  For essentially three months, they are rewriting and retesting a major game system (gearing) on top of giving us a new dungeon, new raid, new leveling zone, new housing improvements, new pretty much everything (most of the content of which is ready to go but is being held up to fix rune, class, and gear bugs).  That's still a VERY quick development cycle considering what they heaped on their plates.
 
For comparison's sake, WoW released Mists of Panderia and subsequently patched in content thus:  9/25/12, 11/27/12, 2/25/13, 5/14/13, 9/10/13.  That's just about quarterly, and while WoW's not a perfect game, I think we can consider it to be pretty reliable as far as quality goes.  If Carbine can, with their studio drop in a major release like this with all the content they're giving us with the same amount of bugs we get from WoW patches or less, I'd consider them to be the front of the MMORPG class.  We'll see what gets to us and when.  
 
The bigger question is this, "Is quarterly really necessary for future patches?"  We know a few things:  Carbine is fixing some systems that are intricate, deep in the game's root systems, and shouldn't need to be completely redesigned from the ground up again.  There are a huge host of bug fixes going in from launch and the two drops they had afterwards.  Drop3's patch notes are going to be gigantic.  They've been making sure these work with new megaservers and all the stuff they're bringing in.  We also know that, from their own admission, a monthly drop cycle is not giving them enough time to test for bugs on the PTR and generating too many different versions of the game client for design purposes.  But is quarterly a new hard schedule, or a new longball estimate?  Even better, is early November a longball estimate?  Is that the safety net that says, "No later than then, we think," and we may even get this patch in October?  We know it's just the new systems stuff holding everything up.
 
Or, is there a way we can still get monthly content without sacrificing quality?  Can we do two small little patches of content, just little challenges, a couple new housing plugs, a new questline, you know, something small that CAN be pushed through monthly, and then every third month get a massive Drop 3 size drop?  Or is Carbine planning on rolling three months of content into every drop and taking the extra time to just test the whole thing as a platter?
 
I honestly don't have a horse in this race; honestly, if Carbine keeps releasing like this and never releases a 40 dollar expansion I will have to buy on top of my sub, they will have a subscriber until the end of their days.  If Carbine came out in their next post and said, "We are not designing an 'expansion', what we develop is what you get for your subscription money," that might calm a lot of people down and show them what they're getting for their money.  That and the aforementioned monthly content.  It doesn't have to be much every single month; I think people would be willing to wait three months for big drops if Carbine threw us a monthly bone that was within their capabilities.
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			All the other changes can wait. I know you guys delegate work in a way to where people working on dungeon are not the same as people working on zones are not the same as the people working on rune changes ect. But I know several people that are specifically not playing until rune changes come around. Whatever people you can move over to pump that change out as fast as possible is going to help everything overall. As much as I want Protogames and class reworks and all the other wonderful things in drop 3, rune changes will essentially make it so people have a reason to do existing content again because until then, its just going to be "why bother, running dungeons over and over again to never see my drop and even if I DO manage to get it.. 50% chance it's going to have horrible runes, might as well wait till next drop" 	
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You might find this naive, but I wouldn't mind some comments on some observations that I've seen.
 
2 thing specifically come to mind:
 
1.  PvP Healing Nerf.   Most people regarded the healing nerf as too heavy.  Why was it not immediately reverted, or tuned up within a week.  Instead of seeing changes right away, I saw numerous healing friends quit the game because Carbine effectively gutted their classes and preferred playstyle.  I would rather have seen 1 week of healing cut in half, followed by healing raised too high, followed by healing brought down again, somewhere in mid range.  It seems like that would be a much more effective way to find the right tune, especially with all of the player actions and comments.  I know a lot more people who would be testing / commenting, making videos, and providing feedback if they felt like Carbine was listening, at all.
 
2. Spellslinger CD bug / Wild Barrage 360 /  Slinger Heal Bug.  First of all, how did these bugs make into the game?  Second, why were they not immediately reverted?  It took weeks just to see the CD bug (a gigantic quality of life reduction in ALL aspects of the game) fixed.   It took just as long to let slingers have one of their main heals back.
 
People lose faith in Carbine not because of bugs, but because of the severity of the quality of life reduction and the slow turn over in fixing them.
 
So you ask us to wait and see, be patient, and give them time to adjust. All I can think about are "what bugs are going to be introduced in this next DROP, and how long will it take to fix them?"
 
 
/// A few more questions:
 
Players complain about not being able to customize rune slots, worthless rune slots, and how some gear is generally trash.
Carbine's response was to patch in RNG slots, yet hold off on a giant content update that implements further complexity to the rune system, while still leaving in RNG and a deprecated quality of life that comes with it.  I mean, they're taking all of this time to make a new system that --- let's us customize runes, on Carbine's terms, with items that are being released in the game at X date, effectively nullifying any current gear dropped and the ability to farm for the future items.  I feel like someone at a meeting said, "let's just remove runeslot requirements, but charge people more for replacing them and then make this hefty patch about adding runeslots for the future," then they fired him.   RNG effectively removes ALTS, and customization.  What are they thinking?
 
What is the directive vision of this game?  I feel like they're frantically trying to make up for the travesty that was release and drops 1 and 2 by altering poorly designed systems.  Do we just chalk up Wildstar as a great game conceptually, slain by poorly designed systems and incompetent development staff?	
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			5 minutes into the game, and I go from 13% to 97% Physical Memory Usage.  I don't personally care one way or the other when you guys release Drop 3 (to a reasonable extent of course), but can it PLEASE include a fix to this blasted memory leak?	
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{| class="blockquote"
Crafted items and loot drops have random properties including number and type of runeslots.  What's in your inventory is an instance.  Those are not being touched.  They're changing how the templates work (eg. Crafted items will no longer be able to sacrifice secondary stats to boost mainstat, runeslot counts will have stricter upper and lower limits that depend on source, etc.).
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{| class="blockquote"
That example is correct and I'm of the understanding that If you have say a Redmoon Energy Infuser with 59AP, 23B, 54F, 30M, and 2 slots now, you're not going to log in after Drop 3 and magically have a Redmoon Energy Infuser with 70AP, 0B, 70F, 40M, and 4 slots. (If those are the new stats for instance) 
 
You can add the 2 new slots to your old one by farming up the mats, but the stats will remain the same. 
 
Which means you can either farm for a new one, or just farm for the mats for the extra rune slots, and use the old one.
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Its now after 5 pm Pacific Time (Carbine being based on the West Coast). As Carbine Devs do not post on the weekend, it looks like 'gathering feedback' was another one of those things that just takes longer than anyone outside of the process can possibly understand.
 
"Next week at the latest" it is.	
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I'd have to re-read the rune threads in the crafting section, but I'm almost 100% positive that you will need to farm the mats to add missing runeslots as well as the extra runeslot some items can get.
 
Which is why every boss in a dungeon drops a number of them based on where they are in the dungeon. So the first mini-boss will drop say, 2 of them, and the last main boss will drop 5 of them.
 
As for stat itemization, I understood it was not retroactive on crafted OR dropped gear. 
 
Like I said, if that's the case, the bank full of dropped gear I've been saving won't be as good as the new reitemized/restated gear.	
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{| class="blockquote"
Its now after 5 pm Pacific Time (Carbine being based on the West Coast). As Carbine Devs do not post on the weekend, it looks like 'gathering feedback' was another one of those things that just takes longer than anyone outside of the process can possibly understand.
 
"Next week at the latest" it is.
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{| class="blockquote"
Creating a diplomatic answer to present to and try to appeal to a rabid pack of bipolar, judgmental fans is a lot harder than you think.
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{| class="blockquote"
I'd have to re-read the rune threads in the crafting section, but I'm almost 100% positive that you will need to farm the mats to add missing runeslots as well as the extra runeslot some items can get.
 
Which is why every boss in a dungeon drops a number of them based on where they are in the dungeon. So the first mini-boss will drop say, 2 of them, and the last main boss will drop 5 of them.
 
As for stat itemization, I understood it was not retroactive on crafted OR dropped gear. 
 
Like I said, if that's the case, the bank full of dropped gear I've been saving won't be as good as the new reitemized/restated gear.
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			They have confirmed that added slots (both to bring the item up to it's intended starting budget and the single extra one that can be added beyond that) are supposed to have the potential for a single re-roll, and that it was a bug in the PTR candidate that they didn't. Its reported as fixed internally and we may see the corrected version next time the Drop 3 candidate is back on the PTR.	
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			About two months ago I made a post about how you guys needed to stop everything and fix itemization or your game would fail regardless of everything else. I'm happy to see you guys are listening and seem to be doing just that. I just wish this was a one time delay and not a new change to the drop schedule.	
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I only PvP so I'm asking myself what are we waiting for?.. it was the same deal prior to drop 2. PvP was in a state of chaos and we somehow let Carbine convince us it'd all be fixed in drop 2. So we waited and waited for drop 3 to be released only to find that it introduced more chaos and a new BG that people actively try to avoid.
 
It took weeks just to sort out gamebreaking bugs in arena, things that should've been fixed instantly..
 
So now we get to wait even longer.. granted Carbine doesn't want to repeat the mistake of releasing buggy content.. but I'm starting to think we're just waiting for promises that can't be delivered.
 
Random rune slots was the worst addition to the game (any game I've ever played in fact), balance issues in terms of PvP have been dealt with in the most incompetent of ways - by just arbitrarily increasing healing and nerfing dps to a point where arenas are now as RNG-based as the rune slots - you have a few good matches as long as you don't get put against warrior/medic - which is the equivalent of getting 2 logic and one life slot on the gear you just farmed 3000 prestige to buy.
 
And now, with all the changes coming to everything I have serious problems seeing how it will work out in a good way. It seems Carbine can't just balance slowly.. it's massive, totally game changing changes every time.
 
I've been patient, playing while 80% of the people I played with quit in dissappointment and rage, seeing gaming forums all over fill up with comments on how terrible this game. And now, Carbine pull this little number out of their ass again. Just wait, but wait until November and there is a chance we will fix things.. but statistically the chances of the end game (in PvP at least) getting better are just tiny at best.
 
They expect us to keep playing a game with a dying community, in a broken environment, suffering through imbalance and frustration. This game will go down in history for sure, as a good example on how not to deal with development. Carbine have failed in every single way, and they've managed to do so consistently from release.
 
I really hope no one seriously considers paying for playing this game.	
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I love this game I really do but I simply can't put good money in to do this anymore.
The AMD mobile GPU bug which not one dev has responded to with over 20 pages of posts.
The latency spikes in GA that cause at least 4-10 of our raid to have serial disconnects or to just log off because it is unplayable.
The total lack of content and and being the most alt unfreiendly game I have ever played.
I hate dailies because I have been doing the same thing for nearly 3 months and it is the fastest way to generate Elder Points (5% weekly total for a Silver dungeon run or 30% from CB & NW dailies)
The fact that I am a warrior tank that has been playing since beta and the problems that we told you about over and over and over and over and over again are STILL there.
The issues with runes and itemisation that we told you about in Winter beta over and over and over and over again and you choose to ignore it.
 
I unsubbed today, I am so sad that I had to. This game had such potential and I love the lore, more than I ever thought I would but, I just cant wait till November for you to fix things that you knew were issues back in beta. 
I have played with some of the worst FPS and graphics performance I have ever seen in a game and loved every second of it but this was the nail in the coffin. The dev's might be listening but I fear they have selective deafness, either that or no way to actually fix these issues	
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{| class="blockquote"
Creating a diplomatic answer to present to and try to appeal to a rabid pack of bipolar, judgmental fans is a lot harder than you think.
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What?????. Are you telling me they are gonna "fix" GA gear but our current GA gear is gonna stay the same?(talking about the stats not the runeslots)
 
This is complete and utter bs.	
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I still stand by my point in the whole "never seen a MMO that did monthly updates" but browsing this thread. One of the MAJOR issues I have/ see. Is the lack of response from you all(The Devs of course), It doesn't take 5 minutes to post weekly updates as far "Hey, we know about this bug and this one and we are working on it" SOMETHING!. I'm not going to touch on the other issues people have stated, but something needs to be changed cause yes you are saying you are listening(which to a degree, I believe), but the lack of PR is putting everyone on the edge completely. To the point, I don't see any posts from people that were normally active a week ago.
 
{| class="blockquote"
 
Its now after 5 pm Pacific Time (Carbine being based on the West Coast). As Carbine Devs do not post on the weekend, it looks like 'gathering feedback' was another one of those things that just takes longer than anyone outside of the process can possibly understand.
 
"Next week at the latest" it is.
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{| class="blockquote"
I still stand by my point in the whole "never seen a MMO that did monthly updates" but browsing this thread. One of the MAJOR issues I have/ see. Is the lack of response from you all(The Devs of course), It doesn't take 5 minutes to post weekly updates as far "Hey, we know about this bug and this one and we are working on it" SOMETHING!. I'm not going to touch on the other issues people have stated, but something needs to be changed cause yes you are saying you are listening(which to a degree, I believe), but the lack of PR is putting everyone on the edge completely. To the point, I don't see any posts from people that were normally active a week ago.
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			Hey Officer in Nepenthium just starting to get into DS and We've heard nothing but you will fail attrition boss is too tough.  Personally we've seen the most of this through the poor rune system and peoples eyes lit up and re sparked their interest in the game when they heard about the rune changes.  Obviously this isn't super easy(even though it looked pretty good on the ptr already)  This is probably the most important change raiders are looking for and waiting till November when people have been hearing it will come pre drop for a month is really sketchy food for the attrition boss.	
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{| class="blockquote"
5 minutes into the game, and I go from 13% to 97% Physical Memory Usage.  I don't personally care one way or the other when you guys release Drop 3 (to a reasonable extent of course), but can it PLEASE include a fix to this blasted memory leak?
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{| class="blockquote"
I was under the assumption that you can talk to a npc that'll either sell an item or add the rune slots to the gear if it lacks the new standard number of rune slots. If that's not the cause, then that's even more of a reasons not to play during the month of October. At least you'd have be able to stash some gear away while waiting for the changes without completely wasting ones time.
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{| class="blockquote"
Its now after 5 pm Pacific Time (Carbine being based on the West Coast). As Carbine Devs do not post on the weekend, it looks like 'gathering feedback' was another one of those things that just takes longer than anyone outside of the process can possibly understand.
 
"Next week at the latest" it is.
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			Let me continue to plead that if you cannot push rune changes in earlier than November to please add in the eldan runic fluxes into the game to allow us to save them up for when they do come.	
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			Cancelling my sub this Tuesday before they take my payment if the rune changes/AP fixes aren't implemented.	
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{| class="blockquote"
Well, it works both ways.
 
You can also craft items now that will be impossible after the change. Crafted blue gear with 4 rune slots will be impossible for example (max will be 2 plus one added with item = 3). Also items with 125 in one stat by sacrificing other stats will also be impossible or very difficult to craft after the changes.
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{| class="blockquote"
You can not add a third rune slot to crafted gear after the update. Blue crafted stays 2. World Drops (purple) are 4, Dungeon drops and world drops (purple) that are on dungeon/adventure loot tables can be raised to 5, GA gear (orange) can be raised to 7 slots. However there seems to be some issues with some of the gadgets and implants, some of them no matter what color they are, can be added 2 - 5 slots. So there's somewhat a rule on how many slots you can add to what kind of colored gear, or from what kind of dungeon you've got it? I have no idea but maybe we can get a dev to explain that. If it was a bug on ptr and slots depend on just the color of the item, then someone should fix that bug  BEFORE it goes live lol.
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Recent dev posts have pointed out that Drops are supposed to be for content-related changes.  This makes sense.  Along that same line of thinking, there are a lot of changes that are not linked to content that should be de-coupled from the drop process and applied to the live game ASAP.
 
AP scaling, itemization, and rune changes, even the class balance changes.  These changes seem nearly 100% worked out on PTR builds.  At the very least they are as bug-free as the current systems on live.  So why are they being linked to drop 3 and held for months when they are working properly on PTR?
 
I am asking for these to be applied before November:
AP scaling changes
Itemization changes
Rune system
Class Balance
Please, please do this.  I'm afraid that my 50~ish guild that is 6/6 and ready to hit Datascape will lose too many players in the coming weeks because there is literally nothing for them to do.
 
With the success of the ability/amp point changes in a recent weekly patch and many players on the fence about re-subbing in the coming week: Do something about it.  Put in the time to separate these things from the content drop and apply them in a patch before the drop.  It is realistically what a lot of people are interested in anyway.	
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Crossposting from "new class lead post", but equally relevant here:
{| class="blockquote"
 
Welcome! I hope you will be more present on forums compared to your predecessor. You will avoid a lot of frustrated players if you allow us to have insight into the thoughts that go behind class balancing. That doesn't mean you agree with players, but tbh, the players have more often been right in the past than the devs responding to "you overnerfed, what are you doing?". That's my understanding at least, your mileage may vary.
 
Could you shed some light on your view of a couple of things:
 
Balance between PVE and PVP - wildstar has had problems where a class is bursting too high in pvp, and then has a burst nerf that isn't properly balanced with an equal sustained dps buff. Your predecessor refused to have separate PVP and PVE numberrs for abilities, for understandable reasons - but it's very frustrating to see your class/spec nerfed in PVE due to PVP and vice versa. What's your view?	I play a stalker dps, and can currently look forward to an overall dps nerf in the next drop, while spellslingers and warriors are getting large buffs. Stalkers is the only class with 2 placement requirements (behind mobs AND a short melee range) to be able to dps in PVE effectively - something that has often been referred to as a state that *SHOULD* make us "the single target pve dps kings". With the nerfs and buffs to other classes, it looks like we will be very near the bottom of dps, if not at the actual bottom. Do you share the view that with all these placement requirements, we SHOULD be top dps? What's your view of each class's "niche"?	On a similar note, dps stalkers bring very poor utility to a raid, something which is now attempted by changing bloodthirst, but the community response is "not looking all that impressive", and certainly not up to par with warrior utility. So warriors will do more damage, have more utility, but less placement requirements, and more or less the same LAS for aoe and single target, compared to stalkers. A rather frustrating situation for stalkers.		Finally, a stalker dps needs to use 4-6 dps abilities to output sustainable dps (something I like), whereas warriors in drop 3 can get away with 2-4. Again, balance seems off (and primarily comparing to warriors as the only other melee dps class, but obviously it's just as frustrating to view medics, who have it even easier, also be way stronger than stalkers).	
Ultimately, class balancing has been a challenge for CRB, and often it has taken several iterations of the same numbers to hit anything meaningful. It would be nice to see the numbers change by SMALL increments, instead of these large changes that are severely out of whack, balance-wise between classes.	Finally, it would be nice to have a better dialogue with class leads, often it seems very difficult to get their attention (latest being stalker lead ignoring a long time of "the nerfs look insane, wtf", then commenting that it was probably a change to raid dummies on PTR skewing the numbers, and after players analysed this and still found the nerfs over the top ---- more silence from the lead).
 
Sorry for wall-of-texting you, I hope you read this and if not comment, at least consider how these issues should point you at specifics you need to address.
 
Looking forward to communicating with you!
 
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{| class="blockquote"
He has to gather and curate the feedback, and build it into a set of powerpoint slides. Then he sends the slides out for feedback from his team and other people that might have good info, and updates them with any needed changes. Then he presents the data to his manager or someone else that makes decisions, at a free slot in that persons schedule. Then there is debate, discussing the impact on other projects and features, risks and so on. Finally someone makes the call on what to do, and everyone involved have to update their plans, timetables, deadlines and so on, meeting and discussing if necessary. Lastly, the decision goes through PR and a statement can be made to players.
 
That this only takes a few days is impressive.
 
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			At least half of the raiders I've spoken to are fed up with this. The changes to the RNGception rune system and itemization must come ASAP. 1 month is an IMMENSE amounts of game time. A lot of people will quit.	
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