Shiv

Shiv is a 0-cost card for the Silent. It cannot be obtained by itself; instead, Shivs are added to your hand by other cards.
Shivs can be buffed by the card.
== Sources of Shivs ==
* : Add 3(4) Shivs.
* : Gain 6 Block, add 1 (2) Shiv.
* : Start each turn with 1 Shiv.
* : Discard your hand, add 1 Shiv per card discarded.
* : Add 3 () Shiv+ to your hand.
* : Start each combat with 3 Shivs in hand.
== Interactions ==
*: Shivs deal 4(6) more damage this combat.
* works fully for Shivs.
* counts each Shiv played.
* will trigger any time a shiv is played.
* and benefit from any cards played, a strong synergy with Shivs.
* works extremely well with Shivs, as it bypasses Block and activates every time a card is played.
* Can easily use to quickly apply stacks.
* increases all Shiv damage by 4
*With the right deck, can be triggered multiple times in a turn.
* and are easily cycled by Shivs.
*, , and all work with Shivs.
*, if you somehow obtain it, increases the damage of Shivs by 2.
*Shivs also work well with effects that trigger on , such as , if you can obtain them.
* makes it hard to play low impact cards like Shivs.
* makes it possible for played Shivs to discard instead of exhaust, causing them to return to your draw pile.
==Update History==
*Weekly Patch 51: Recursion
**Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
*Weekly Patch 10: Quality of Life
**Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
*Weekly Patch 9: Ascension
**Accuracy wasn't working with Shiv+
*Weekly Patch 8: Ooh Shiny!
**Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.
**Shiv+. +2 damage.
*Weekly Patch 3: Balance Balance Balance
**Fixed a case where Shiv would not be marked as seen in the Card Library.