Shield how it works

==Shield, how does it really work?==
Welcome adventurer! In this article you'll learn all you need about defense, and how to use this on your favor.
*Items used for defence are Shields, Axes, Swords or Clubs. Melee weapons defence values ONLY count when a shield isn't worn, and then your weapon type melee skill is counted as your shielding skill in the dmg reduction formula. Only one of the defense source counts, which means only one of two shields works, If both a weapon and a shield are equipped, only the shield counts as a def source. For example:
Let's assume you have both, Shield and Sword, 100 Skills. You have to choose, using a Bright Sword combined with a Dwarven Shield or using only the Bright Sword. Since Bright has Def: 30 and Dwarven Shield has Def: 27, in this situation, wearing a shield is such a terrible idea, unless the shield you're wearing has a higher defense than the weapon.
*You can block up to two physical attacks per turn (2 seconds) - any physical attack after the first two will bypass the "shield" damage reduction and directly hit the armor or target if no armor is worn.
*You can block both melee and distance physical attacks from creatures. Magical/elemental damage is not affected by defence or armor.
*When physical damage is reduced to 0 or below by your "shield/defence", then a poof animation will appear on your character.
*Fist fighting has a default defence value of 7.
*Distance Weapons have 0 defence.
*Having 2 creatures hitting you while training is the optimal way to train your shielding skill. You need to bleed your target once every 15 turns (30 seconds) when blocking 2 creatures in order for your skill to continue advancing as you keep getting hit, since it counts the next 30 hits.
*Only "poofs" (shield-blocked hits) go towards increasing your shielding skill!
*Training methods are the same for Melee Skills, if you train with summons you should lure 2 Rats or Rotworms or something weak to hit you for shielding advancement.
*Knights and Paladins advance in shielding at the same speed, while sorcerers and druids advance much more slowly.
Back to Guides.