Power 2.0

Power 2.0 is the marketing of a radical new system of spacecraft components being marketed by the near-omnipresent manufacturing corporation Schemadyne.
== Description ==
Despite widespread public opposition throughout the Outlands, Schemadyne released the updated components because they viewed their older components as outdated. The new system is actively enforced by distributors like the Trading Guild, with the manufacturing and selling of Power 1.0 components banned in most major clusters and expressing distaste for the new components is strictly prohibited on all Schemadyne and Trading Guild communications networks. This policing only further enraged many of the Factions and individuals inhabiting the Outlands, causing them to abandon their works and search other multiverses, including the SkyWanderers multiverse, for resources and power. Of the Pre-2.0 factions, only MercDragon and Phantomhive maintain operations in the LvD cluster, however these are far more limited compared to their pre-update counterparts.
== How it works ==
Old power "Passives" were analogue in nature where each effect was paired with a potency based on power requirements & block counts. While there were fewer total passive effects, the options and versatility of each effect were much greater. This new modular technology is centered around the use of "Chambers", which are modules that can create many effects with the touch of a button, following a standard pattern. Unlike Passives, Chambers completely stop working if they are too small instead of working at a reduced capacity. They also rely on a new limiting factor called Reactor Points, as no ship in any configuration can support more than it's fixed capacity of effects.
There are 7 patterns; Logistics Chamber, Jumpdrive Chambers, Scanner Chambers, Stealth Chambers, Mass Chambers, Defensive Chambers, and Reactor Chambers.
Category:Major Events
Category:Technology