Stagger

Stagger, also known as Interrupt, is a Status Effect that causes enemies to flinch and recoil.
====
When an proc occurs, the enemy will flinch and recoil backwards. However, Ospreys, Bosses, and Tenno are immune to the effects of stagger caused by .
==Self Interrupt Weapons==
All weapons with a radial area of effect can cause Tenno to stagger if the user is caught in the resulting explosion. Depending on how far the user is from the center of the radial effect, the Tenno may either flinch briefly or be knocked away, being unable to take any action during these animations. Although the user takes no damage, they can still be harmed by enemies while recovering from the stagger.
Radial area weapons with a very rapid fire rate can be much more severe in this aspect. If the Tenno is hit by more than one blast at flinch range within the timespan of one flinch, it is upgraded to a full knockdown. The is a particularly noteworthy example of this.
Towards the end of the backflip stagger animation, the Warframe will flash in their energy colors briefly. Jumping during the flash will cancel the stagger, allowing players to act earlier.
==Other==
*/ staggers the user when draining energy.
* becomes dizzy and staggered if he runs out of energy during .
==Sources of Stagger Resistance==
These sources prevent self-staggering completely or provide a chance to ignore self-staggering effects.
===Passives===
*Immovable – 
*Valence Block – 
===Abilities===
;Abilities with unconditional stagger prevention as long as they are active
;Abilities that provide conditional prevention
For example, self-stagger is prevented if a player stands on 's or shoots behind 's .
===Augments===
AssimilateMod.png|link=Assimilate|
EmpoweredQuiverMod.png|link=Empowered Quiver|
IcyAvalancheMod.png|link=Icy Avalanche|
IntrepidStandMod.png|link=Intrepid Stand|
NegationSwarmMod.png|link=Negation Swarm|
ShieldofShadowsMod.png|link=Shield of Shadows|
RumbledMod.png|link=Rumbled|
===Mods===
CautiousShotMod.png|link=Cautious Shot|
FortitudeMod.png|link=Fortitude|
PowerDriftMod.png|link=Power Drift|
PrimedSureFootedMod.png|link=Primed Sure Footed|
SureFootedMod.png|link=Sure Footed|
MotusSignalMod.png|link=Motus Signal|
MotusSetupMod.png|link=Motus Setup|
MotusImpactMod.png|link=Motus Impact|
NegateMod.png|link=Negate|
==Sources of Stagger Recovery Speed==
PainThresholdMod.png|link=Pain Threshold|
ConstitutionMod.png|link=Constitution|
HandspringMod.png|link=Handspring|
==Sources of Stagger==
===Enemies With Staggering Attacks===
Aerolyst.png|link=Aerolyst|Aerolyst
AmalgamHeqet.png|link=Amalgam Heqet|Amalgam Heqet
AmalgamArcaHeqet.png|link=Amalgam Arca Heqet|Amalgam Arca Heqet
Choralyst.png|link=Choralyst|Choralyst
BoneBladeAvatar.png|link=Deimos Jugulus|Deimos Jugulus
RiotMoaPrevention.png|link=Denial Bursa|Denial Bursa
KytaRaknoid.png|link=Kyta Raknoid|Kyta Raknoid
LeapingThrasher.png|link=Leaping Thrasher|Leaping Thrasher
RollingDroneAvatar.png|link=Roller|Roller
ScytoRaknoid.png|link=Scyto Raknoid|Scyto Raknoid
===Weapons With Guaranteed Stagger===
Opticor.png|link=Opticor|
OpticorVandal.png|link=Opticor Vandal|
===Mods===
TekGravityMod.png|link=Tek Gravity|
==Bugs==
*Enemies with special attacks (like a Heavy Gunner's slam attack) will still happen if the stagger happens during any point of the enemy charging up the attack. 
==Patch History==
es:Tambaleo
fr:Étourdi
Category:Status
Category:Mechanics