Danseur (Character Kit)

Danseur 
The danseur (feminine form; danse use) is a professional dancer, an entertainer who has mastered the intricacies of motion, form, and rhythm. Much like a poet or musician, a danseur makes his li ving through public performances. A good danseur is a rarity and watching one can be a mesmerizing and unforgettable experience. Commoners and lords alike receive the news of a new danseur's arrival with joy and nobles often call upon danseurs to give command performances. 
Most danseurs make their living purely from tire performance of their art, but a few use their talents as an excuse for travel and access to the powerful and wealthy Many of these danseurs are truly brave souls, allying themselves to adventurers who oppose dark forces. Others seek only to improve their dancing skills and see adventuring as an opportunity to 
learn new rhythms and themes to use in their art. 
Class/Race: Bards, gypsies, and thieves may all be danseurs. Additionally, a half-Vistani of any class may be a danseur. 
Requirements: A danseur must have a minimum Dexterity of 15 and a minimum Charisma of 14. He may be of any alignment. 
Role: As a PC, a danseur can be useful in gaining information and access to guarded places. Even vampires and were wolves can crave entertainment, and nobles of these sorts often invite danseurs into their homes. The danseur can also distract a powerful foe, thus aiding in an ambush or buying comrades time to escape. 
As an NPC, the danseur works well as either an unexpected ally or surprising adversary. Vistani and gypsies count many danseurs among their numbers, some of whom might help a party of PCs to escape a menacing enemy (often for a price). Many evil danseurs care for nothing but the opportunity to dance, and they might well be found working for a powerful villain as spies or assassins. 
Weapon Proficiencies: Most danseurs prefer small, easily concealed weapons, A few use scimitars or similar swords in their dancing, and they would definitely be proficient in any such weapon. Danseurs never 
employ two-handed weapons, bows, or crossbows. Any other weapon proficiency allowed by the danseurs class may be taken. 
Nonweapon Proficiencies:
* Bonus: Dancing, etiquette.
* Recommended: Tumbling. 
Equipment: Danseurs almost never wear armor of any kind (see special hindrances, below). Most have tightly fitted clothing or adorn themselves in layers of flowing scarves and silk. 
Special Benefits: The danseur has access to three special powers based on ills ability to dance. Only one dance may be used in any given round. The Dance of Evasion: This swift, twisting dance sends 
the danseur into a chaotic series of acrobatic flips and quick spins. This grants him a —4 AC bonus with a successful dancing proficiency check, although tire danseur may lake no other actions other than movement while doing this. 
The Sword Dance: Despite its name, this special ability may be used with any single one-handed weapon with which the danseur is proficient. By engaging in a series of fast spins and flips while hold mg his weapon, the danseur may make an attack with a -1-2 bonus. Only one attack each round may benefit from this bonus. 
# The Dance of Beguilement: Ibis slow, sensuous dance is full of graceful, complex movements. Those watching it must make a save vs. death magic or be so enwrapped in the dance that they are incapable of any action other than watching the danseur. This power can be used only on creatures who are not engaged in combat and who are looking at the danseur. Any attack on a beguiled creature instantly ends this effect, Tlie danseur may not take any other action while using the beguiling dance. In addition to these special abilities, the danseur gains +1 to his dancing proficiency every three levels (+1 at 3rd, 6th, 
9th, etc,). 
Special Hindrances: Danseurs hate to be hindered in their movements, and as a result most avoid armor of any kind. A danseur who does find himself in armor in some unusual circumstance is unable to use any of the special benefits of this kit and loses 2 points of AC, due to Ms unfamilianty with armor. A danseur must spend at least three hours practicing dance every day. If this practice is missed, the danseur temporarily loses all special benefits of this kit. The danseur does not regain the kit's special benefits until he has practiced for twice as many days as he missed. 
Wealth Options: A danseur starts with 2d6 more gold than is normal for his character class.
Category:Character Kit
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