Cost and Availability of Equipment (CTH)

__TOC__
In Table 31 below, the cost, weight, and legality of equipment items are listed. These are listed in the same order they appear in the preceding text. A few don't appear; there are no prices for the poles (which can be rigged up from equipment listed in the Player's Handbook anyway), for example. Cost and weight are as per the Player's Handbook format and clothing items have weights listed for them but are also denoted by the letter "C." They add nothing to encumbrance if worn normally.
Legality of the items is important. Items are listed as L (legal; freely available on the open market), S (shady; available in more liberal countries and in dodgy back-street shops under the counter), and I (illegal; from a thieves' guild only). Some items get a split classification, e.g., "L/S." This may be because they are borderline, or because they are legal for some narrow, specific occupational usage only (and there may be restrictions on their sale).
Finally, items marked with two asterisks (**) may be hard to obtain even if not illegal, for various reasons. They may need rare craftsmen to make, basic ingredients may be hard to find (e.g., black dragon acid!), and such. The item description should make clear why an availability problem may exist. The DM should determine availability rather than using a random roll.
 Table 31: Purchasing Thief Equipment
Item 	Legality	Cost 	Weight
Arm Sling 	L 	3 cp 	
Mini-Blade 	L 	5 cp 	*
Razor Ring (iron) 	S/I 	2 gp 	*
Razor Ring (silver) 	S/I 	10 gp 	*
Thieves Pick 	I 	30 gp 	1
Acid, Metaleating, 1 vial** 	L 	50 gp 	
(Lock) Chisels, set of 3 	L 	2 gp 	1
Hacksaw (equivalent) 	L 	3 gp 	1
Hacksaw Blade 	L 	6 sp 	*
Metal File 	L 	5 sp 	
Wire Cutters 	L/S 	1 gp 	
Funnel, small 	L 	3 cp 	
Footpad's Boots 	I 	8 gp 	3 C
Silenced Armor** 	S 	750 gp+	50
Leather straps (pair) 	L 	3 sp 	1
Darksuit 	S 	30 gp 	5
Woodland Suit 	L/S 	35 gp 	5
Charcoal, bundle 	L 	2 cp 	
Weaponblack (vial) 	S 	2 gp 	
Listening Cone (brass) 	L 	2 gp 	
Clawed Gloves** 	I 	20 gp 	1 C
Clawed Overshoes 	I 	15 gp 	1 C
Climbing Dagger 	L 	5 gp 	1
Grappling Iron 	L 	3 gp 	2
Arrow, wood biter 	L 	8 sp 	*
Arrow, stone biter 	L 	1 gp 	*
Arrow, stone biter,
adamantine	L 	7 gp 	*
Arrow, minor grapple 	L/S 	6 gp 	
Arrow, major grapple 	L/S 	10 gp 	1
Climbing Spikes, iron (10) 	L 	5 sp 	4
Crowbar 	L 	6 sp 	4
Glass-cutter (handled) 	L/I 	120 gp 	1
Housebreaker's Harness** 	I 	25 gp 	2
Keymaking Set 	I 	60 gp 	6
Limewood
(as bark strips, 10)	L 	3 cp 	*
Sharkskin (per sq. ft.) 	L/S 	12 gp 	1
Skeleton Key 	I 	var. 	
Wax, block 	L 	3 cp 	
Aniseed, vial 	L 	2 sp 	*
Caltrops (10) 	L/S 	3 gp 	1
Catstink, vial** 	S/I 	40 gp 	
Dog Pepper, packet 	S 	1 sp 	*
Hand Lamp (with
silvered mirror)	L/S 	10 gp 	1
Hollow Boots 	I 	15 gp 	3 C
Marbles, bag (30) 	L 	2 cp 	
Blinding Powder 	var. 	var. 	*
Death Knife** 	S/I 	12 gp 	1
Folding Bow 	L/S 	45 gp 	2
Pin Ring (iron) 	S/I 	2 gp 	*
Pin Ring (silver) 	S/I 	10 gp 	*
Sword Stick** 	L/S 	25 gp 	4
Wrist Sheath 	S 	3 sp 	
Blade Boots 	I 	15 gp 	3 C
False Scabbard** 	L/S 	12 gp 	1-2
Hand-Warming Lamp 	L 	2 sp 	
Marked Cards, Deck** 	I 	5 gp 	
Biased Dice, bone, box of 4 	I 	5 gp 	
Biased Dice, ivory, box of 4	I 	20 gp 	
Water Shoes, pair 	S/I 	5 gp 	1