THQ's Homefront 2/Breacher Drone Design

Document Status: Green [Suitable for evaluation through prototyping]
 
BRE1.jpg
==General==
Medium suppressive UGV.
===Scale===
 
BRE2.jpg
===Movement===
Quadrupedal UGV charges into environments at slow-medium speed along the ground.
===Default Armament===
*Tear gas smoke screen deployment.
*Medium armour.
==Strenghts==
*Highly traversable.
*Strong suppression and cover abilities.
===Weaknesses===
*Non-weaponised.
*Exposed tear gas canisters.
==Singleplayer==
===Purpose===
*Counter-insurgency UGV.
*Completely autonomous.
*Assaults known resistance hideouts ahead of human KPA forces.
*Used in Yellow and Red Zones to assault threats.
*Area of denial drone – hunts threats and evicts them.
===Behaviour States===
Patrol State
*Patrols around the environment alongside human AI.
*Switches to Assault State when instructed by human AI.
Defence State
*Deploys smoke to mask human patrol when a threat is detected.
Assault State
*Goes to known threat location and deploys smoke.
*Charges into known enemy location.
*Smashes down doors if necessary.
*Deploys tear gas smoke screen and waits for KPA to follow in.
 
BRE3.jpg
===Deployment===
Two deployment possibilities:
*Already deployed and patrolling the battlefield.
*Deployed alongside human AI eg. via APC.
===Subversion===
*Remotely subvert drone to force it to deploy while it’s still with its handlers.
===Feedback===
*Drone audio when in default patrol state or assault state.
*Audible feedback when switching to assault state.
*Unique audio when deploying tear gas smoke screen.
Perception
*Will react to motion within a limited radius.
*Will react to audio within 360 degrees.
===Engagement Range===
Very short.
===Tactical Gameplay===
 
File:BRE4.png
==Multiplayer==
*Doesn’t seem suitable for MP