The Nuclear Option (Fallout: The Board Game)

The Nuclear Option is the fourth main quest in the Railroad questline in Fallout: The Board Game.
==Walkthrough==
The Railroad has successfully infiltrated the Institute, and have caused a riot amongst the synths. Now they plan to finish off the Institute once and for all!
When the quest is staged, players must place a Railroad Member token and a quest marker at The Railroad. The quest marker represents the reactor blueprint. A player in the same space as the blueprint can move it along with his or her figure, treating each space as difficult terrain as they do.
===Institute path===
With a riot in full swing, you try to stop it by killing as many rebels as possible. This path of the quest is automatically completed when any player kills a Synth or Railroad Member. The Institute gains one faction power, and a Railroad Member is placed at the blueprint's current location. The quest remains staged. 
===Railroad path===
The Railroad has blueprints of the Institute's reactor, and a plan to blow it up. They just need to get to the Institute first. This path of the quest is automatically completed when the blueprint reaches C.I.T. Ruins. The Railroad gains four faction power (which is guaranteed to end the game), and the quest is trashed.
Category:Fallout: The Board Game quests