No Wounding

GURPS Powers 102:
:In the case of a Corrosion Attack, the damage only serves to reduce the target’s DR.
==quotes==
PK in 2007 at http://forums.sjgames.com/showpost.php?p=382811&postcount=4
:Depends on how you interpret No Wounding. If you track how much damage "would be done" and when it "would be healed", Symptoms works fine with No Wounding.
vierasmarius in 2010 http://forums.sjgames.com/showpost.php?p=1067086&postcount=23 re Side Effect
:You need to roll at least 1 point of penetration, but with No Wounding the attack can do "damage" without wounding. Basically, it gets a wounding modifier of x0 instead of the usual for its damage type
Kromm in 2013 http://forums.sjgames.com/showpost.php?p=1600368&postcount=8
:Yes, the correct sequence is:
:Roll basic damage.
:Assess effects that depend on basic damage, such as blunt trauma, knockback, and DR ablation from corrosive damage.
:Subtract DR to find penetrating damage.
:Assess effects that depend on penetrating damage, such as Side Effect.
:Apply wounding modifier to find injury.
:Assess effects that depend on injury, such as crippling and Symptoms.
:No Wounding is irrelevant until you reach step 5.
==See also==
*Optional Wounding System
Category:Limitations