124679-wildstar-expansion

== Content ==
			Having played wow before I think the expansions are what truly ruined the game however, I think adding a so called "expansion" could really help re-brand wildstar. I would suggest that in this expansion the level cap remains at 50, this way all raids and gear are still relevant. I think the expansion could focus on what mainly drops have been focusing on such as new raids, new pvp gameplay, new gear , costumes etc. I think what would help would be maybe to add 2 new classes, or races into the game. And put many videos out there like the original videos, I personally loved all the wildstar videos my favorite was the one that discussed the classes. I think by promoting this expansion we can get a big hype like pre wildstar release were many new players would join. The campaigning could be like buy wildstar today and get the new expansion for free. Another important point would be re-branding the game image and add something to the name wildstar. Kind of how WoW rebrands there name in every expansion. I also think benefits should be added to alts such as not having to re-do the attument or at least wb. I also think that this expansion and any future expansion should not require plays to pay and additional amount of money.	
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Ha lmao an expansion, how much as I would love it, I don't see it happening in the near future. Perhaps in 3 years or so, but I think for now they use every asset to fix their game first. 
All tho, if there was ever an expansion I would love to be able to buy them robots and fight with them :o. 
 
Reminds me of RF online <3	
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I hate to sound like a negative Nancy, but if the game doesn't start making  revenue/profit here soon, we ain't gonna see an expansion 'cupcake'
 
It took FFXIV almost 5 years to get one out after the overhaul of 1.0 (I still think if they just built on 1.0 instead of making it WoW with a FF skin it would be actually not so damn boring, but that's another story) if WS can start make some decent revenue then we could see an X-pac in the near future.	
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While an expansion could help build hype around the game again and would help bring new players in, it's just not feasible at this time. The amount of work that would have to be dedicated to the expansion would take away from the more need to continue fixing the things that need fixing. Since these are pretty big overhauls of current systems and not just the normal continual bug fixes, it would be too much at once.
WildStar has to get back on it's feet by doing what it's currently doing before work on an expansion could really get any traction I feel.	
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			Why? Take all the Drops we've gotten, hold off on implementing them for a year-and-a-half, and voila! You have an expansion. Not at all necessary when we're getting what would be an expansion in installments called "Drops."	
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Why? Take all the Drops we've gotten, hold off on implementing them for a year-and-a-half, and voila! You have an expansion. Not at all necessary when we're getting what would be an expansion in installments called "Drops."
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Why? Take all the Drops we've gotten, hold off on implementing them for a year-and-a-half, and voila! You have an expansion. Not at all necessary when we're getting what would be an expansion in installments called "Drops."
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They just aren't at a point where holding off drops is something they can get away with yet.
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			Only if you're WoW can you get away with holding off content for 1.5 years.	
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WoW expansion team is bigger than the full Crb team..
If u want more content quicker, u(we) need to bring more people to the game, then NCsoft might give crb the money they need to expand the team. 	
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Then what would they have for 'drops' ever so many months?
 
ANd how about paying the $15 a month, there's no way that would fly if I'm not getting anything for my money.
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First it takes a MMO some time to stabilize both in code base, and income. That's why the first expansion in all MMO comes 1 or 2 years later than the rest.
 
The cap is actually a valid concern. Increasing the cap may make old content irrelevant, in the way that has happened in other MMO. But in the way Wildstar has downscaling of players in dungeons, they could implement an upscaling of raid mobs. 
 
But still rewards should not be as good as new raids to enforce players running and learning the new ones, instead of beating the old ones as an easy way out to gear.	
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Why? Take all the Drops we've gotten, hold off on implementing them for a year-and-a-half, and voila! You have an expansion.
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/facepalm... You're missing the point. I'm saying that we essentially are receiving an expansion, just on a much faster and smaller scale than most MMOs see. I wasn't actually suggesting holding off on the drops. I'm especially OK with this since, when most companies do hold off on content to release one big expansion, we usually have yet another box price to pay on top of those subbed months we spend being ignored by the devs so they can push out said expansion.
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an expansion ?
 
lmao
 
yeah, suuurreeee.
 
 
 
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Because THAT will do wonders for the game's retention.
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It took FFXIV almost 5 years to get one out after the overhaul of 1.0 (I still think if they just built on 1.0 instead of making it WoW with a FF skin it would be actually not so damn boring, but that's another story) if WS can start make some decent revenue then we could see an X-pac in the near future.
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Wat. It's not been 5 years since ARR launched.
 
Regardless, OP, don't think now's the right time for a WS expansion. There's still a lot to explore in the current context of the world; expacs usually come around when it's time for a major shift in plot direction.
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It's been Five years since FFXIV 1.0 has launched (4.5 years), which technically is ARR.
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I don't see this happening, like, ever.
 
First of all, WildStar doesn't even have the numbers to merit the thought of an expansion. Mega servers were made and one of the servers for both US/EU (the pvp server) is struggling to keep it's population. What Carbine needs to do is just make WildStar one enormous server for each region, turn it into PVP. As the population begins to overflow on both factions, then the thought of a different server is a good idea. Someone in another thread made a valid point about this. If both the pve and pvp server were thrown together, and made it into one PVP server, things would be better overall. Let's face it, the game has two warring factions at each others throats. Having the game stay PVE defeats the purpose of the game itself. Another thing that needs to be brought up is the business model. Everyone on these forums who support the P2P system is incredibly biased and only see things in black and white.
 
The launch of the game was incredibly successful but quickly diminished over a very short period of time. The game was still glitchy, optimization was horrible, the whole 40 man raid thing was never a good idea, etc, etc. First impressions hit hard in the MMORPG business. You either succeed, crash and burn, or kept slightly afloat above water but can drown at any given time (which in this case is WS's position). The problems in the past have been addressed and fixed, but no one wants to touch WildStar with a 10-foot pole, because they're still under the impression that WildStar is still like it was at launch, which is a stigma that'll stick with Carbine forever. I'm 28 and I've been playing MMOs since I was 15, so I have a very good idea of how things are. Because of World of Warcraft and how good of a game it is (the game runs incredibly smoothly and they've been around for 10 years), people have an expectation that if an MMO comes out and doesn't run as smooth and fluid as WoW, the game isn't worth paying and playing. WoW itself didn't have a good launch, but they were quick to address the problems within its first couple of years. Mind you, this is when MMOs started becoming a video game empire around 2003-2004. It's 2015, and people are less forgiving. The only 2 MMOs out right now that are very successful with the P2P model is WoW & FFXIV:ARR. TESO tried the P2P model and failed miserably, but recently went to B2P and now business is booming, and has to have the best B2P model in the business right now, which in my opinion, beats GW2 out of the water. The amount of players that came back into TESO skyrocketed. The same can be done for WildStar, but I know Carbine is stubborn.
 
Both Carbine and the player base that wants to keep the game P2P won't see improvements in player numbers, because the option of changing your business model makes them look weak, as if they're desperate. Sure, you might have like a sudden flow of players coming into the game, but it'll die out and go back to normal.
 
Anyway, WS Expansion? Never happening. Change the business model and have the game flourish that will eventually lead to an expansion? Very likely. That's how it is.
 
Oh and btw, WS has 2 communities. PVE & PVP. Your game shouldn't be P2P if you are ignoring one community and only paying attention to the other. And from what I see, the PVP community is very unhappy with the direction the game is going, while PVE is perfectly fine with the state of the game. If you're going to do that, you might as well as go F2P.	
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I don't see this happening, like, ever.
 
First of all, WildStar doesn't even have the numbers to merit the thought of an expansion. Mega servers were made and one of the servers for both US/EU (the pvp server) is struggling to keep it's population. What Carbine needs to do is just make WildStar one enormous server for each region, turn it into PVP. As the population begins to overflow on both factions, then the thought of a different server is a good idea. Someone in another thread made a valid point about this. If both the pve and pvp server were thrown together, and made it into one PVP server, things would be better overall. Let's face it, the game has two warring factions at each others throats. Having the game stay PVE defeats the purpose of the game itself. Another thing that needs to be brought up is the business model. Everyone on these forums who support the P2P system is incredibly biased and only see things in black and white.
 
The launch of the game was incredibly successful but quickly diminished over a very short period of time. The game was still glitchy, optimization was horrible, the whole 40 man raid thing was never a good idea, etc, etc. First impressions hit hard in the MMORPG business. You either succeed, crash and burn, or kept slightly afloat above water but can drown at any given time (which in this case is WS's position). The problems in the past have been addressed and fixed, but no one wants to touch WildStar with a 10-foot pole, because they're still under the impression that WildStar is still like it was at launch, which is a stigma that'll stick with Carbine forever. I'm 28 and I've been playing MMOs since I was 15, so I have a very good idea of how things are. Because of World of Warcraft and how good of a game it is (the game runs incredibly smoothly and they've been around for 10 years), people have an expectation that if an MMO comes out and doesn't run as smooth and fluid as WoW, the game isn't worth paying and playing. WoW itself didn't have a good launch, but they were quick to address the problems within its first couple of years. Mind you, this is when MMOs started becoming a video game empire around 2003-2004. It's 2015, and people are less forgiving. The only 2 MMOs out right now that are very successful with the P2P model is WoW & FFXIV:ARR. TESO tried the P2P model and failed miserably, but recently went to B2P and now business is booming, and has to have the best B2P model in the business right now, which in my opinion, beats GW2 out of the water. The amount of players that came back into TESO skyrocketed. The same can be done for WildStar, but I know Carbine is stubborn.
 
Both Carbine and the player base that wants to keep the game P2P won't see improvements, because the option of changing your business model makes them look weak, as if they're desperate.
 
Anyway, WS Expansion? Never happening. Change the business model and have the game flourish that will eventually lead to an expansion? Very likely. That's how it is.
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Everyone on these forums who support the P2P system is incredibly biased and only see things in black and white.
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well, they delayed all their monthly drops to be 3 months now.
shades eve next year etc.
 
THAT did wonder for the game's retention..
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Yeah, so you propose to make it even worse by delaying drops UNTIL an expansion.  Got it.
 
15 posts until the thread was turned into a F2P debate.  Good job, guys!  Keep it up and we'll really be encouraging people to come back with all this pointless *cupcake*ing arguing.
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Kinda like that whole "game is dying, F2P is the only way to save it" narrative?
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The game is far from dead. But it definitely is not where it should be now that the game itself is in a better state. It's already too late for the game to keep pushing the P2P model after all of the things I've stated in my previous post. The game is fantastic, I really enjoy it now. If the game came out right now like it currently is, P2P for this game would be a great idea. But the game is already at that point of no return of getting those launch numbers, or keeping the P2P model.
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And this is based on what evidence exactly?
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If both the pve and pvp server were thrown together, and made it into one PVP server, things would be better overall.
 
Wow, whart an awful argument. Let's take the part of the game that you go on to claim is in a bad state/dying, and emphasize it on the one PVE server we have. 
 
The problems in the past have been addressed and fixed, but no one wants to touch WildStar with a 10-foot pole, because they're still under the impression that WildStar is still like it was at launch, which is a stigma that'll stick with Carbine forever.
 
Let me get this straight: People don't want to try the game because of past mistakes, but you think a free chance to give it a whirl will help? You do know what a 10 day trial is, right?
 
I'm 28 and I've been playing MMOs since I was 15, so I have a very good idea of how things are.
 
Armchair devs are always very knowledgeable.
 
WoW itself didn't have a good launch, but they were quick to address the problems within its first couple of years.
 
So wait, fixing problems within the 'first couple of years' is 'quick', yet we're at 10 months and you're talking about how bleak the game's future is?
 
TESO tried the P2P model and failed miserably, but recently went to B2P and now business is booming, and has to have the best B2P model in the business right now, which in my opinion, beats GW2 out of the water. The amount of players that came back into TESO skyrocketed. The same can be done for WildStar, but I know Carbine is stubborn.
 
Uh, TESO had predominantly mediocre to bad critical reviews at launch. It didn't fail because it was P2P, as you imply. Also, watching a bunch of players roll into the new freebie doesn't mean squat for its future or the quality of its design.
 
Both Carbine and the player base that wants to keep the game P2P won't see improvements in player numbers, because the option of changing your business model makes them look weak, as if they're desperate.
 
This is coming from your developer experience as a 28 year old gamer, right?
Oh and btw, WS has 2 communities. PVE & PVP. Your game shouldn't be P2P if you are ignoring one community and only paying attention to the other. And from what I see, the PVP community is very unhappy with the direction the game is going, while PVE is perfectly fine with the state of the game.
 
You know that the next Drop arriving in a few weeks is primarily a PVP drop, right? I'm not claiming it's going to fix every PVPer's woes but "only paying attention to the other" is so false and ridiculous in context, it's kind of a perfect ending to this not so useful post.
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Didn't you get the memo? Everyone here got a an e-mail from NCsoft showing how much players Wildstar has, how much revenue is being generated and you know quarter earnings etc.  
By these figures it shows clearly Wildstar is going F2P next week, check you junk mail, you might have missed it :D
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Didn't you get the memo? Everyone here got a an e-mail from NCsoft showing how much players Wildstar has, how much revenue is being generated and you know quarter earnings etc.  
By these figures it shows clearly Wildstar is going F2P next week, check you junk mail, you might have missed it :D
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Sory, I have good spam filters.
Wish the forum had them as well.
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ok, that made me smile :D
 
but really... we have to be logical.
you think they will do a pvp season 2 with 15 players ?
or that they can keep having an empty world like that with a bad experience for new players ?
 
what scares me more is how can they save the game.
since it is a very linear levelling up experience with basically only one storyline, it leaves the zones very empty as people generally don't go back to experience it a second time.
i don't think carbine can correct that issue... so even as f2p they will get a wave of players but that will die out fast again when everybody is bottlenecked at Thayd's instanced endgame with lots of dailies and contract dailies.
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An expansion isn't the answer nor could they develop one any time soon.
 
I'm in the game this week because I used a 7 day pass they sent me a while back after I unsubbed in August.  I like what I see so far but I'm not ready to invest in WS full time again.  
 
The devs just need to keep fixing the things that were broken at launch and maintain the rate of delivery of new content.  Progress has been made but they aren't done yet.
 
Make the nameplates 3D for cripes sake!  I can't tell you how immersion breaking they are.
 
My advice would be to activate all accounts for one or two weekends the month after every drop goes live starting with drop 5.  A 7 day pass isn't a lot of time to play for someone that raids 3 nights a week in another game and has a household to maintain.  It can't hurt to let people play the game unrestricted for 48 hours way we did during weekend betas.  People that like what they see will stay.
 
To expect some "Hail Mary" content drop is going to bring people back in droves is pretty asinine at this point.  I am one of those people.  I was here during weekend beta.  I was here at head start.  I read the forums regularly.  No single content drop will bring me back.  I still really like the idea of Wildstar but the game left such a bad taste in my mouth I won't be opening my wallet until I know without a shadow of a doubt this game is worth my time and money.
 
 	
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Bigger population doesn't automatically equal more money and money is usually the true relation to succes. If the game doesn't earn back what is required then what good is a population anyways. 
I have seen the quarter numbers sure, but nothing gurantees that Wildstar will be more succesful under another business model. 
 
My quick 2 cents. 	
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1st.  How the heck a thread about expansion end up talking about F2P.  Is not enough the daily F2P threads that now are you hijacking other threads?
 
2nd.  Related to F2P.  That doesn't improve a game population at the whole leveling experience.  It may make starting zones look good with a lot of players.  But mid game and forward is still a desert.  Don't believe me.  Take a couple of days with a full 100% new f2p Swtor, level to Alderaan at least and come back, let me know if as dps you were able to find group and do all the heroics in that planet.  That doesn't improve game quality either.  Rift from release feel and look clunky, Swtor sometimes feel like half baked, ESO still haven't fixed phasing.  They just marked the phasing options so that groups can coordinate and choose same phase.
 
3rd.  This one actually requires a citation.
 
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Bigger population doesn't automatically equal more money and money is usually the true relation to succes. If the game doesn't earn back what is required then what good is a population anyways. 
I have seen the quarter numbers sure, but nothing gurantees that Wildstar will be more succesful under another business model. 
 
My quick 2 cents. 
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Hey folks, like mentioned above, we already have active threads here in the forums regarding F2P, so lets keep this topic on subject and discussions about F2P can go here. 
 
Thank you. 
- Team WildStar 	
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If both the pve and pvp server were thrown together, and made it into one PVP server, things would be better overall. 
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And that last one haven't changed. Like 90% of the Exiles in Whitevale are PvP flagged. And constantly you see in that area 40+ looking to Pk a poor lvl 25 guy.Down leveling is needed.... And NOW!Or if that's not possible, then an option that after certain number of Pk's, or level difference of level between killer and prey, the killer will be killed on sight (with even a repair penalty of like 25%) by the guards of any city or faction hub area. So those players cannot exploit PK killing the whole night.But again, returning to thread. An expansion is a possibility. But game is currently on the stabilization process. Don't expect an expansion in at least 2 years. But I would like to see this on an expansion:
1. Guild vs Guild.  Non instanced.  Anywhere like duels.  For the server viewing pleasure.
2. Guild housing.
3. Guild invasion... Invade and destroy another guild house... yeah.
4. A more reactive skill system, preferring a combo system.
5. To help population balance, an aura on the weak population faction to increase XP and money (and maybe loot too) by 10%.  If you provide an incentive, people will roll for that incentive.  Announce that in the character creation screen.
6. One gear set for all role jobs.  Stats being adjusted by role.  This doesn't mean getting rid of PvP stat.  Is only 1 gear set for both tanking and dps, or heals and dps.  The role adjust the stats.
7. A non fighting event between factions like bike racing.  Faction winner gets an increase of currency, reputation, and money from any activity for a week.
8.  Any system to prevent high level players PK low level players in mid zones, or keep it at control levels.
9.  World mounts, either from world bosses, or big animals or vehicles you tame or defeat.
10. Season events with added achievements.  The last 2 to keep people busy in non raiding days.
 
Tell me what do you think of those?	
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And I'd quit.  I don't PvP.  I never will.  I hate it.  It's annoying.  I'm terrible at it.  Force me to do it and I'll quit ...
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they will come back (or come for the first time) when f2p.
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My Expansion Idea is pretty simple
 
I think it should focus on the Primevals, there is 3 of them=3 raid tiers
 
4-5 new dungeons
4-5 new adventures
4-5 new Shiphands
 
Level cap of 60.	
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My Expansion Idea is pretty simple
 
I think it should focus on the Primevals, there is 3 of them=3 raid tiers
 
4-5 new dungeons
4-5 new adventures
4-5 new Shiphands
 
Level cap of 60.
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Throw in some new races and classes.
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Ikthian expansion is the only thing I could imagine. The Ikthians seem like a force to be reckoned with and they allied themselve with Hydris(Primeval of water). We've only seen a small fraction of their empire.
 
Also Eldans have a home planet and it's not Nexus. Nexus is more like their playground. Wildstar has seemingly endless potential since it's universe is very broad and the game takes place in space.  	
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			How do any of you know Carbines finances and/or numbers? Are many of you employees of the company?	
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There are many doomsayers on the forum. It was of course before the box-mystery-box event, and of course also after, because of it.
 
What if...
 
What if the box-mystery-box event was a preliminary event to rekindle shelves in preparation for the announcement of WildStar 1st expansion ?
 
For those who have followed interviews closely, there's been hints that Carbine wants to bring extra planets as content, also meeting 
a few remaining (thus alive) Eldans !
 
 
This clearly is expansion material...
 
What if...	
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			Where can I buy a ticket to this dreamworld you're vacationing in, Shoogli?	
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Where can I buy a ticket to this dreamworld you're vacationing in, Shoogli?
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Where can I buy a ticket to this dreamworld you're vacationing in, Shoogli?
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There are many doomsayers on the forum. It was of course before the box-mystery-box event, and of course also after, because of it.
 
What if...
 
What if the box-mystery-box event was a preliminary event to rekindle shelves in preparation for the announcement of WildStar 1st expansion ?
 
For those who have followed interviews closely, there's been hints that Carbine wants to bring extra planets as content, also meeting 
a few remaining (thus alive) Eldans !
 
 
This clearly is expansion material...
 
What if...
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