OMORI (Character)

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==Summary==
Omori is the main character of the RPGmaker game of the same name. He's lived in a place known as White Space for as long as he can remember. However, he commonly enters a dream world of sorts, called Headspace, to play with his friends and go on adventures. After a certain incident happens, his best friend Basil disappears. He and the rest of his friends; Kel, Aubrey, Hero and Mari, go on a quest to find him.
Spoilers
In reality, Omori is an Alter-Ego of Sunny, created to protect him from the truth of his actions. To be more specific, after an unknown disagreement that broke his violin, Sunny pushed his sister Mari down the stairs, accidentally killing her. In a panic, he hung her body from a tree with help from Basil to stage it as a suicide. This devastated all of Sunny's friends and possibly caused Sunny's father to leave the family. Omori was the result of Sunny embracing his disbelief of the situation. Sunny eventually became homeschooled and never left his home at all up until three days before he was set to move to a new town, where the player can choose to explore Faraway Town with the real world Kel or stay locked up at home. Omori is an avatar of sorts for Sunny in Headspace, while still being a separate individual.
In the former, called the Sunny Route, Omori does everything possible to prevent Sunny from realizing the truth, that Sunny was the cause of Mari's death. This goes so far as to kill the Headspace version of Basil multiple times to prevent him from sharing the truth with Sunny, and erasing memories of Basil from the rest of Headspace. Eventually, Sunny goes into Headspace separate from Omori, remembering what he did, but also seeing happy memories of his friends. He's interrupted by Omori, who tells him that his friends would never forgive him, and that he should just die. When Omori inevitably defeats Sunny, the player can either choose to continue or not. If Sunny continues, he accepts his guilt and Omori disappears. If not, Sunny's personality disappears, leaving only Omori. Omori then proceeds to take his own life in the real world.
In the latter, called the Hikikomori Route (or simply the Omori Route), Sunny refuses to leave his house in the days leading up to moving away, and making Sunny's encounters with Something even worse. Seeing his original self unable to cope with his fear, Omori decides to "Save" Sunny, absorbing or destroying his personality, and saves Basil in headspace. All is well in Headspace, but "Sunny's" fate in the real world is unknown, either accidentally stabbing himself in his sleep or simply moving away, never saying goodbye to his former friends.
==Powers and Stats==
Tier: At least physically. , likely , possibly with Reality Warping | At least physically. Unknown, likely Low 2-C, possibly 2-C with Reality Warping 
Key: Early Game | Late Game 
Name: Omori, stylized as OMORI in-game. Sometimes called Sunny by certain characters (Namely Stranger). 
Origin: OMORI
Gender: Male
Age: Approximately four years old (Was created to protect Sunny from the truth of actions committed when he was 12, and he's 16 by the end of the game). Physically based on Sunny when he was twelve years old. 
Classification: Alter-Ego, embodiment of Sunny rejecting the truth of his actions, split personality
Powers and Abilities:
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Attack Potency: At least Building level physically (Should be comparable to Aubrey who can destroy large steel cubes even in the early game. Should be much stronger than Shark Planes and can withstand tackles from them), Unknown, likely Universe level+, possibly Low Multiverse level with Reality Warping (Can manipulate Headspace to his whim, and can fight Headspace Sunny, who created Headspace. Both Space Ex-Boyfriend and Omori himself note Headspace as being a universe. Daddy Longlegs claims there are multiple "Worlds" created by Sunny that make up the total reality of Headspace. Seemingly capable of performing a "soft reset" of Headspace, such as when Something appears, which makes Headspace completely inaccessible from White Space until it gets re-created by Sunny) | At least City Block level+ physically (Can fight evenly with Pluto). Unknown, likely Universe level+, possibly Low Multiverse level with Reality Warping 
Speed: Transonic (Able to fight Shark Planes, who attack at mach-speed, and dodge their attacks)
Lifting Strength: Superhuman (Can reel in a vending machine with a fishing pole)
Striking Strength: At least Building level | At least City Block level+ 
Durability: At least Building level (Comparable to his friends, like Aubrey) | At least City Block level+ 
Stamina: At least Average, possibly Infinite (Will not succumb no matter how much he's attacked by Sunny, and has no reaction to damage unlike other enemies in the game. However, he still has limited JUICE for skills) 
Range: Standard Melee Range. higher with various attacks and items. Unknown with reality warping and Red Hands
Standard Equipment: A (Shiny/Dull/Rusty) Knife, the Red Knife, various charms, snacks and toys
Intelligence: Above Average (Can complete puzzles considered "Difficult", can write down facts about enemies after seeing them only once or twice and is surprisingly manipulative)
Weaknesses: Cares about protecting Sunny from the truth more than his own self-preservation, and is willing to kill Sunny if he learns the truth, even if this would result in his own death. Will also disappear if Sunny accepts his own guilt. However, these aren't applicable to most combat situations. Originally afraid of heights, spiders and drowning, though eventually conquered each fear.
Notable Attacks/Techniques:
*Follow-Up Attacks: Omori is capable of using multiple types of follow-up attacks after an initial strike at the cost of energy, which Omori regains by taking damage. These upgrade as the story progresses. Unlike other party members, Omori's Follow-Up Attacks don't require others to be used, making them combat applicable.
**ATTACK AGAIN: Omori uses a second attack. This gets upgraded to this second attack being more powerful, and then to using two additional attacks.
**TRIP: Omori trips his opponent, lowering their speed. This gets upgraded to make them sad, and eventually makes his enemy depressed.
**RELEASE ENERGY!: Omori's strongest outright attack. Omori and his allies unleash a barrage of rapid attacks on all enemies, dealing massive damage.
*Skills: Techniques Omori can use that cost JUICE. Omori can only recover JUICE via snacks.
**SAD POEM: Inflicts SAD on a friend or foe.
**GUARD: Omori reduces his damage taken for on turn.
**STAB: An attack that will always be a critical hit, ignoring enemy defense if Omori is SAD.
**BREAD SLICE: Omori slashes at a foe. If this slash defeats the foe, they drop bread.
**MOCK: Omori deals damage to an enemy by mocking them. If the enemy is ANGRY, it's attack is significantly lowered. This attack seemingly utilizes Red Hands.
**HACK AWAY: Omori slashes wildly, attacking three times and hitting random enemies.
**OBSERVE: Omori predicts who an enemy will attack next.
**LUCKY SLICE: An extremely quick slash that causes Omori to always act first. Deals more damage if Omori is HAPPY.
**TRICK: Omori tricks the opponent, misdirecting them. If the enemy is HAPPY, it's speed is significantly lowered. This attack seemingly utilizes Red Hands.
**PAINFUL TRUTH: Omori whispers something to his enemy, dealing damage and causing both him and his enemy to become SAD.
**SHUN: Omori shuns his opponent, damaging them. If said opponent is SAD, their defense is significantly lowered. This attack seemingly utilizes Red Hands.
**STARE: Omori stares at an enemy, reducing their speed, attack and defense.
**EXPLOIT: Omori exploits his foe's emotions, dealing extra damage if they're SAD, HAPPY or ANGRY. This attack seemingly utilizes Red Hands.
**FINAL STRIKE: Omori's strongest skill. Omori unleashes a huge barrage of slashes that deal heavier damage the stronger the emotion he is feeling.
**RED HANDS (Skill): Omori has the Red Hands attack his enemies, dealing huge damage in four hits. Seen only in the Hikikomori Route.
**VERTIGO: Omori throws his enemies off balance, seemingly utilizing his former fear of heights. This deals large damage to all enemies and greatly lowers their attack. Seen only in the Hikikomori Route.
**CRIPPLE: Omori cripples his foes, seemingly utilizing his former fear of spiders. This deals large damage to all enemies and greatly lowers their speed. Seen only in the Hikikomori Route.
**SUFFOCATE: Omori causes his foes to suffocate, seemingly utilizing his former fear of drowning. This ignores the foes' defense by dealing a set amount of damage (specifically 400) to all enemies and greatly lowers their defense. Seen only in the Hikikomori Route.
**ERASE: Omori erases the enemy. If the enemy survives, their stats can be lowered and they can be given the AFRAID status condition. Seen only in Omori's boss fight.
*Red Hands: Omori can utilize Red Hands in various ways, such as returning him to White or Black space, creating bridges or attacking his enemies. He may also utilize them in his mental skills like MOCK, judging by the animations. These hands can vary from being tiny to huge, as seen when he created a throne using them and when there were massive ones in the background. They're also called "Hands-Kun" in the game's files.
Note 1: This profile does not include the Omori comics, as they are seemingly separate from the game and lack combat feats.
Note 2: Although Omori can take control of Sunny's body in the real world in some endings and the Hikikomori route, this version of Omori has no differences from Sunny in the real world, even combat tactics. As such, he is not given a separate key.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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