Dash

Dash is an entity in 2D Doors. Dash attacks by charging through the room, killing the player instantly if they are not hiding.
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== Behavior ==
Dash, like his counterpart Runner, will make the screen quickly pulse red to announce his arrival. After this, he will emit his iconic engine-like screech as he stampedes through the hallway, disappearing. Hiding is the only chance of survival for the player when Dash stampedes. As of ver. 1.0.4, if Dash catches the player, a short jumpscare plays before ending the game. This is unique to Dash.
=== Notes ===
* The main indicator that Dash is coming is the red pulse before his attack. This is not unique to Dash.
** If the pulse is quick and short, Dash has spawned. If the pulse is slower, Runner has spawned. If there are two pulses, Strider has spawned.
* Dash cannot spawn in a room without closets.
*Dash gets progressively faster as the game progresses.
**This leaves behind an unintended but slightly comic feature in which if Dash spawns in room 0, he will not move at all, softlocking the player.
*If Dash spawns in a key room, he will not open the door for the player.
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== Development ==
=== Inspiration ===
2D Doors is inspired by the Roblox game DOORS. Dash was inspired by the entity "Rush," who has similar mechanics to Dash.
=== Development process ===
Dash was developed directly after the player character to establish fundamental mechanics. 
Dash's design wasn't based on any entity from DOORS, instead it was originally based off of a false leak for the game. Below is a mock-up of what the design would have looked like:
This was later scrapped, and the current design was made with inspiration from another entity in the false leak.
The sound design for Dash's motor-like screech is simply a sound recording provided by Scratch slowed down and shortened.Dash's full audio clip is below.
== Trivia ==
* Dash's audio clip is a recording from Scratch's sound library with effects put on it. Below is the clip provided from the sound library.
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Category:Entity