Magic Circle (Wizard Spell) 2e

The caster creates a circle on a stable surface with chalk and powered silver or lead. The size of the circle dictates how much chalk, silver, and lead is needed, as well as the casting time. Each foot of diameter consumes 30cp worth of lead or 60cp worth of silver and takes 2 minutes to create. Once the circle is created, the spell takes 1 minute to cast.
Once the circle is drawn and the spell is cast, nothing (physical or magical) may cross the boundary within the circle. If the chalk and powder circle is broken (a hair or straw laying across it, or being scuffed, for example), the spell is instantly broken. Items or creatures may be summoned within the circle, preventing them from running free, but also preventing the caster, or others, from interacting with the creature. While touch and spells may not cross the border, non-magical sounds may.
A creature inside the circle may attempt to break out. To do so, the creature rolls a d10 and adds their willpower and their number of hit dice. The spellcaster rolls the same thing. If the creature's roll equals or beats the caster's, the creature breaks free of the circle. If the circle is made with silver, instead of lead, the caster has advantage on the d10 roll. When this spell is broken in this way, there is a short but blinding flash of light outside the circle.
This circle may be reused over and over, as long as it is not disturbed. A permanent magic circle can be made at 100x the cost. The permanent version of this circle uses inlaid stones and molten metals.
The spell, but not the physical circle, may be dispelled by the original caster with a touch.
==Notes==
Template:Magic Circle 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells