Kaonashi

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==Locations==
==Characteristics==
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==Spells==
*Kaokurimono: Summons a "Kaokurimono" at the end of each turn.
*Kaonashi No Numa: [Required state: Ryōshi] Cast twice per turn, once per target. 1-2 range. ~400 air damage.
*Kara No: [Forbidden state: Ryōshi] Cast three times per turn, once per target. 1-2 range. ~220 water damage. -20% vitality debuff for 3 turns, Stacks up to 3 times.
*Noroi: [Requires Kaonashi to be in the the "Ryōshi" state, and the target to be in the "Enomo" state] Cast three times per turn, once per target. Melee attack. 75% of the target's current HP as neutral damage.
*Shunshin No Shisui: [Forbidden state: Ryōshi] Cast once per turn. 1-12 range. Swaps positions with its summon, killing the summon.
==Drops==
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==Strategy==
At the end of its turn (every turn), it will summon a summon named "Kaokurimono". Avoid killing it if playing solo.
Killing the summons gives you a few nice buffs: You are healed for 20% of your max HP, you gain a shield equal to 150% of your level (300 shield if level 200), and you gain 250 power for 3 turns.
But, if you kill its summon, Kaonashi will become invisible for 3 turns and you will receive the "Emono" state. While you are in this state, Kaonashi will be able to attack you for 75% of your current HP in neutral damage. This could be very dangerous if playing solo.
Kaonashi is able to swap places with its summon, up to 12 range. This kills the summon, but does not give you the "Emono" state.
Also note that some of its spells either require or forbid Kanoashi to be in the "Ryōshi" state. By default, Kaonashi is not in this state. It will gain the "Ryōshi" state if you kill its summon, the Kaokurimono.
(For example, Kaonashi's spell "Kaonashi No Numa" that does ~400 air damage is only active while Kaonashi is in the "Ryōshi" state; meaning it will only use this spell if you've killed its summon.)