Objectives

Type: Player Components
Players can score objective cards to gain victory points.  The two types of objectives are Public Objectives and Secret Objectives.  Each objective card describes the requirement a player must fulfill to score the objective and the phase in which it may be scored.
== Public Objectives ==
Public Objectives are divided into Stage I and Stage II. Stage I Objectives are worth 1 Victory Point and Stage II Objectives are worth 2 Victory Points. 
Outside of use of the Imperial Strategy Card, Public Objectives are scored in the Scoring step of the Status Phase. Each player may score a maximum of one Public Objective each Status Phase. "Spend" objectives refer to spending the specified amount during the Status Phase, not to spending that occurred during the Action Phase to purchase units, technologies, etc.
A player cannot score public objectives if that player does not control each planet in their home system. 
=== Stage I Objectives ===
====Twilight Imperium Fourth Edition====
Name 	Condition 	Points
Corner the Market 	Control 4 planets that each have the same planet trait. 	1
Develop Weaponry 	Own 2 unit upgrade technologies. 	1
Diversify Research 	Own 2 technologies in each of 2 colors. 	1
Erect a Monument 	Spend 8 resources. 	1
Expand Borders 	Control 6 planets in non-home systems. 	1
Found Research Outposts	Control 3 planets that have technology specialties. 	1
Intimidate Council 	Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's System.	1
Lead from the Front 	Spend a total of 3 tokens from your tactic and/or strategy pools. 	1
Negotiate Trade Routes 	Spend 5 trade goods. 	1
Sway the Council  	Spend 8 influence. 	1
==== Prophecy of Kings Expansion ====
Name 	Condition 	Points
Amass wealth 	Spend 3 influence, 3 resources, and 3 trade goods. 	1
Build Defenses 	Have 4 or more structures. 	1
Discover Lost Outposts	Control 2 planets that have attachments. 	1
Engineer a Marvel 	Have your flagship or a war sun on the game board. 	1
Explore Deep Space 	Have units in 3 systems that do not contain planets. 	1
Improve Infrastructure	Have structures on 3 planets outside of your home system. 	1
Make History 	Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.	1
Populate the Outer Rim	Have units in 3 systems on the edge of the game board other than your home system.	1
Push Boundaries 	Control more planets than each of 2 of your neighbors. 	1
Raise a Fleet 	Have 5 or more non-fighter ships in 1 system. 	1
=== Stage II Objectives ===
The first Stage II Objective is revealed when all 5 Stage I Objectives have been revealed (During the Status Phase at the end of Round 4). 
====Twilight Imperium Fourth Edition====
Name 	Condition 	Points
Centralize Galactic Trade	Spend 10 trade goods. 	2
Conquer the Weak  	Control 1 planet that is in another player's home system. 	2
Form Galactic Brain Trust	Control 5 planets that have technology specialties. 	2
Found a Golden Age 	Spend 16 resources. 	2
Galvanize the People 	Spend a total of 6 tokens from your tactic and/or strategy pools.	2
Manipulate Galactic Law 	Spend 16 influence. 	2
Master the Sciences 	Own 2 technologies in each of 4 colors. 	2
Revolutionize Warfare 	Own 3 unit upgrade technologies. 	2
Subdue the Galaxy 	Control 11 planets in non-home systems. 	2
Unify the Colonies 	Control 6 planets that each have the same planet trait. 	2
==== Prophecy of Kings Expansion ====
Name 	Condition 	Points
Achieve Supremacy 	Have your flagship or a war sun in another player's home system or the Mecatol Rex system.	2
Become a Legend 	Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies. 	2
Command an Armada 	Have 8 or more non-fighter ships in 1 system. 	2
Construct Massive Cities 	Have 7 or more structures. 	2
Control the Borderlands 	Have units in 5 systems on the edge of the game board other than your home system. 	2
Hold Vast Reserves 	Spend 6 influence, 6 resources, and 6 trade goods. 	2
Patrol Vast Territories 	Have units in 5 systems that do not contain planets. 	2
Protect the Border 	Have structures on 5 planets outside of your home system. 	2
Reclaim Ancient Monuments	Control 3 planets that have attachments. 	2
Rule Distant Lands 	Control 2 planets that are each in or adjacent to a different, other player's home system.	2
Note: The wormhole nexus and the Ghosts of Creuss’ home system are on the edge of the game board for the purpose of scoring objectives.
== Secret Objectives ==
Secret objectives are unique objectives worth 1 Victory Point. During game setup, each player is handed two secret objectives face down. They must pick ONE. The other is returned face down to the secret objective deck, which is subsequently reshuffled. Each secret objective may only be scored by a player that has it in their hand. 
Players gain additional secret objectives primarily through use of the Imperial Strategy Card. The Maximum number of secret objectives (scored or unscored) a player may have in their play area is 3. If a player already has 3 and draws an extra, they must return one unscored objective face down to the secret objective deck, which is subsequently reshuffled. 
A Secret Objective may be scored during either the Action Phase, Status Phase or Agenda Phase depending on the card's specified timing window. 
=== Action Phase ===
Any number of Action Phase Secret Objectives may be scored during an Action Phase; however, each must be in a separate combat. A Space Combat and a subsequent Ground Combat in the same tactical action are considered separate combats. 
If a player is scoring an Action Phase Secret Objective, they must do so immediately after fulfilling its requirements. It may not be scored at any other time during the Action Phase. 
====Twilight Imperium Fourth Edition====
Name 	Condition 	Points
Destroy Their Greatest Ship 	Destroy another player's war sun or flagship. 	1
Make an Example of Their World	Use BOMBARDMENT to destroy the last of a player's ground forces on a planet. 	1
Make an Example of Their World	Ω Update (Codex III): Destroy the last of a player's ground forces on a planet during the bombardment step. 	1
Spark a Rebellion 	Win a combat against a player who has the most victory points. 	1
Turn Their Fleets to Dust 	Use SPACE CANNON to destroy the last of a player's ships in a system. 	1
Turn Their Fleets to Dust 	Ω Update (Codex III): Destroy the last of a player's non-fighter ships in the active system during the space cannon offense step. 	1
Unveil Flagship 	Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.	1
==== Prophecy of Kings Expansion ====
Name 	Condition 	Points
Become a Martyr 	Lose control of a planet in a home system. 	1
Betray a Friend 	Win a combat against a player whose promissory note you had in your play area at the start of your tactical action. 	1
Brave the Void 	Win a combat in an anomaly. 	1
Darken the Skies 	Win a combat in another player's home system. 	1
Demonstrate Your Power	Have 3 or more non-fighter ships in the active system at the end of a space combat. 	1
Fight With Precision 	Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system. 	1
Fight With Precision 	Ω Update (Codex III): Destroy the last of a player's fighters in the active system during the anti-fighter barrage step.	1
Prove Endurance 	Be the last player to pass during a game round. 	1
=== Status Phase ===
Each player may score a maximum of 1 Status Phase Secret Objective during each Status Phase.
====Twilight Imperium Fourth Edition====
Name 	Condition 	Points
Adapt New Strategies 	Own 2 faction technologies. (Valefar Assimilator technologies do not count toward this objective.) 	1
Become the Gatekeeper 	Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.	1
Control the Region 	Have 1 or more ships in 6 systems. 	1
Cut Supply Lines 	Have 1 or more ships in the same system as another player's space dock. 	1
Establish a Perimeter 	Have 4 PDS units on the game board. 	1
Forge an Alliance 	Control 4 cultural planets. 	1
Form a Spy Network 	Discard 5 Action Cards. 	1
Fuel the War Machine 	Have 3 space docks on the game board. 	1
Gather a Mighty Fleet 	Have 5 dreadnoughts on the game board. 	1
Learn the Secrets of the Cosmos	Have 1 or more ships in 3 systems that are each adjacent to an anomaly.  	1
Master the Laws of Physics 	Own 4 technologies of the same color. 	1
Mine Rare Metals 	Control 4 hazardous planets. 	1
Monopolize Production 	Control 4 industrial planets. 	1
Occupy the Seat of the Empire 	Control Mecatol Rex and have 3 or more ships in its system. 	1
Threaten Enemies 	Have 1 or more ships in a system that is adjacent to another player's home system. 	1
==== Prophecy of Kings Expansion ====
Name 	Condition 	Points
Defy Space and Time 	Have units in the wormhole nexus. 	1
Destroy Heretical Works	Purge 2 of your relic fragments of any type. 	1
Establish Hegemony 	Control planets that have a combined influence value of at least 12. 	1
Foster Cohesion 	Be neighbors with all other players. 	1
Hoard Raw Materials 	Control planets that have a combined resource value of at least 12. 	1
Mechanize The Military 	Have 1 mech on each of 4 planets. 	1
Occupy The Fringe 	Have 9 or more ground forces on a planet that does not contain 1 of your space docks.	1
Produce En Masse 	Have units with a combined PRODUCTION value of at least 8 in a single system. 	1
Seize An Icon 	Control a legendary planet. 	1
Stake your Claim 	Control a planet in a system that contains a planet controlled by another player. 	1
Strengthen Bonds 	Have another player's promissory note in your play area. 	1
=== Agenda Phase ===
The Prophecy of Kings Expansion introduced Agenda Phase Secret Objectives.
When a player scores an objective during the agenda phase, they may do so at any time in that phase. 
Name 	Condition 	Points
Dictate Policy 	There are 3 or more laws in play. 	1
Drive the Debate	You or a planet you control are elected by an agenda.	1
== FAQ ==
Q: Can the “Turn Their Fleets to Dust” objective be fulfilled by using a “Direct Hit” action card or by destroying a unit with capacity and allowing transported fighters to be removed as a result?
A: In the original version of the objective, the Space Cannon ability does not destroy the last ship in either scenario, so the objective is not fulfilled. In the Omega version, the ships are destroyed during the Space Cannon Offense step, so the objective is fulfilled.