Pulse grenade (Fallout 3)

The pulse grenade is a thrown explosive in Fallout 3.
==Characteristics==
The pulse grenade is a weapon that creates a large crackling electromagnetic pulse, dealing only minor damage to biological creatures, but far more damage to mechanical targets such as robots and automated turrets. In addition, most robots are disabled for a few seconds by the burst, leaving them open to attack.
Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack enemies, while remaining undetected.
Grenades can be targeted in V.A.T.S. and can thus be shot out of the air. Grenades can also be shot and detonated while they are held by an enemy. Grenades can be thrown at point-blank range in V.A.T.S due to the sharp reduction in damage taken by the player in V.A.T.S.
A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to the player character. Moving in the opposite direction as quickly as possible will allow one to escape the blast radius.
Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful V.A.T.S. hits. Grenades cannot be cooked to detonate earlier.
It is also possible to plant a live grenade on a non-player character by passing one from the Lone Wanderer's inventory to the non-player character's inventory via pickpocketing. This will kill the non-player character, regardless of how much health or damage resistance they have (making the pulse grenade far more deadly against a single biological target), while other targets caught in the blast radius, will only be dealt minor damage, in contrast to other grenades.
Considering its very low base damage, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.
==Locations==
* Talon Company mercenaries and Regulators sometimes carry pulse grenades with them.
* Can sometimes be bought from weapons merchants, such as Harith and Flak 'N Shrapnel's.
* Grenade boxes have a chance to contain two or three pulse grenades.
* One pulse grenade can be stolen from the Capitol Preservation Society. It is sitting next to the doghouse with a frag grenade.
* Four can be found in the Evergreen Mills bazaar. There is a bar to the immediate right of the entrance with two side-by-side refrigerators. Jump up on the shelves to look behind the refrigerators, they're in a small crate.
* Three in Fort Constantine's bomb storage.
* One can be found in the Preservation shelter outside the flooded metro.
* One can be found on L.O.B. Enterprises second floor, next to a skeleton near a first aid box in a cubicle in a room with a partially collapsed floor.
* East of L'Enfant Plaza, the grenade is under a box, in a small camp in a northern corner underneath a partially-collapsed overpass.
* Two pulse grenades are found in the Museum of Technology in the locked gun locker near the planetarium. It can be obtained through the Jiggs' Loot unmarked quest.
* At least three pulse grenades and seven pulse mines in the National Archives (some of the pulse mines are armed).
* Four in the National Guard depot's armory, on the shelf.
* Three pulse grenades can be found in the Nuka-Cola plant. They are on a shelf in the Storage and Mixing vats section, just behind the occupied Protectron pod.
* Six pulse grenades can be found in the robot repair center in Frank's box in the offices to the left, on the first floor.
* Three grenades are in the Vault 92 living quarters section, in the room next to data storage.
* Three can be found in the equipment rooms of Vault 112, adjacent to the Tranquility loungers, but are locked by a computer that takes a Science skill of 75 to unlock.
* One grenade can be found in the Outcast outpost's armory after Operation: Anchorage! is completed.
* Five in the mobile base crawler's armory.
* Two in Olney Powerworks, on a shelf near a sink in the south.
* Two in the Presidential metro, on a fallen pillar.
* Many pulse grenades can be found in the engineering core after destroying some engine cores.
* In the weapons lab.
==Gallery==
PulseGrenadeDetonation.jpg|The blast of a pulse grenade
PulseGrenadeCA.jpg|Concept art
Pulse grenade CA1.jpg
Frag grenade Capitol PS.jpg|Capitol Preservation Society
Frag grenades CB conference hall.jpg|Conference hall
Frag grenades Fort Constantine BS.jpg|Fort Constantine bomb storage
Flooded metro Pulowski.jpg|Flooded metro
US Army Handy Flamethrower Recipes LEnfant.jpg|L'Enfant Plaza
Frag grenades National Archives.jpg|National Archives
Outfit and weapons NG depot armory.jpg|National Guard depot, armory
Frag grenades Vault 112.jpg|Vault 112
FO3 sealed armory4.jpg|Outcast outpost armory 
Plasma grenade MBC armory.jpg|Mobile base crawler 
Frag grenade Olney Powerworks.jpg|Olney Powerworks 
Pulse grenades Presidential metro.jpg|Presidential metro 
Fo3MZ mines and grenades weapons lab.jpg|Weapons lab 
==See also==
* Grenade box
* Brotherhood Outcast research on pulse grenades
Category:Fallout 3 Explosives skill weapons
Category:Fallout 3 thrown explosives
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