Protection From Cold (spell)

The wizard spell Protection From Cold gives the target complete invulnerability to non-magical cold attacks and 50% damage resistance against cold from magical cold attacks.
==Description==
==Gameplay==
The caster applies this to a single creature or self - it has a range of basically "touch" distance.
When the spell casting is finished the recipient will show a brief color fade, a lighting effect and a 3D graphic rendered on their sprite.
A text will display, reading "Protection From Cold".
A player character will show an icon (No. 25) titled "Protection From Cold" on their portrait for the spell's duration. 
This spell will bestow the recipient with Cold damage resistance set to 100%.
This spell can be removed by any applicable Dispel Magic source or with a Breach spell.
Multiple applications of this spell on the same creature will not increase cold resistance over 100%; the most current application will refresh the spell's duration.
Note that spell also sets resistance to "magical cold damage" to 50%, however that damage type is not implemented in the unmodified game.
==Where to obtain its scroll==
===Baldur's Gate===
====Sold by====
*High Hedge Estate
*Sorcerous Sundries
===The Black Pits===
*Dinguer the Mad 
===Baldur's Gate II: Shadows of Amn===
====Sold by====
*Cutpurse's Shop, Bridge District
*Caravan Merchant, Trademeet
*Trademeet Smithy
*Ust Natha Bazaar
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Protection from Cold protects from the effects of normal cold as low as absolute zero. Against magical cold, the spell gives a +4 bonus to the protected creature's saving throw and reduces damage by 50%.
==Mod content==
Spell Revisions mod has removed this arcane spell from the game. There is no direct 3rd level equivalent spell. However, there is a 4th level arcane spell, as described below:
Protection from Elemental Energy
Level: 4
School: Abjuration
Range: Touch
Duration: 1 turn/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the recipient receives complete protection from one damage type: acid, cold, fire, or lightning. 100% of the damage from the selected source of energy will be absorbed, and the target creature will become completely immune to the effects of spells based on that element. Multiple castings of this spell are not cumulative, but each time a different damage type can be selected.
There is also the new 2nd level arcane spell described below:
Resist Elements
Level: 2
School: Abjuration
Sphere: Protection
Range: Touch
Duration: 1 turn + 1 round/level
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
Upon the casting of this spell, the recipient’s resistance to all forms of elemental damage is increased by 25%. This effect will last for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Protection from Cold (Wizard Spell)