Matt

* Characters:
** Matt (Vault 13), a captive of the intelligent deathclaws in Vault 13, in Fallout 2.
*** Ocmatt.msg, dialogue for Matt in Fallout 2.
** Matthew (Fallout 2), known as Matt in-game, the Brotherhood of Steel agent staffing the San Francisco Brotherhood outpost in Fallout 2. 
*** FCFMATT.MSG, dialogue for Matthew in Fallout 2.
** Matt Peabody, a ghoul residing at the Peabody house in Fallout 4.
*** MattPeabody.txt, dialogue for Matt Peabody in Fallout 4.
** Matt (Fallout 76), a survivor of the Great War who worked with Chris Fatur, mentioned in Fallout 76.
** Matt (Expeditions: The Pitt), a prisoner at the Sanctum, mentioned in the Fallout 76 update Expeditions: The Pitt.
* Real-life people:
** Matt Kaupa, a developer who worked at Interplay Entertainment as a tester for the PC version of Fallout.
** Matt Norton, a developer who worked at Interplay Entertainment as a lead designer on Fallout 2 who was responsible for writing the official Fallout 2 Official Strategies & Secrets guide.
** Matt Spahlinger, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3.
** Matt Grandstaff, a community manager at Bethesda Softworks involved in community relations for Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
** Matt Killmon, a developer who worked at ZeniMax Media as a video producer on Fallout 3 and Fallout: New Vegas.
** Matt Weil, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.
** Matt MacLean, a developer who worked at Obsidian Entertainment as a designer on Fallout: New Vegas. 
** Matt Singh, a developer who worked at Obsidian Entertainment as a producer on Fallout: New Vegas.
** Matt Rorie, a developer who worked at Obsidian Entertainment in additional production on Fallout: New Vegas. 
** Matt Campbell, a developer who worked at Obsidian Entertainment as a quality assurance tester on Fallout: New Vegas.
** Matt Brauer, a developer who worked at Obsidian Entertainment as a quality assurance tester on Fallout: New Vegas.
** Matt Kelley, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout: New Vegas.
** Matt Daniels, a developer who worked at Bethesda Softworks as a quest designer and writer on Fallout 4, Fallout 76, Fallout Shelter and Fallout: The Board Game.
** Matt Butler, a developer who worked at Bethesda Softworks as an additional graphics programmer on Fallout 76.
** Matt Cesario, a developer who worked at Bethesda Softworks as a quality assurance tester and systems designer on Fallout 76.
** Matt Farkas, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
** Matt Leva, a developer who worked at Bethesda Softworks as a backend service engineer on Fallout 76.
** Matt Michler, a developer who worked at id Software as an additional programmer on Fallout 76.
** Matt Gruber, a musical artist who composed additional ambient music for the Fallout: Brotherhood of Steel soundtrack.
==See also==
* Matthew
ru:Мэтт