Magic Creeper (Priest Spell)

This spell allows the druid to temporarily ani­mate up to 20 feet of a single natural vegetable vine or creeper. The caster can then command the affected vine to knot or unknot itself, move along most normal surfaces (including up walls and along ceilings) at a movement rate of 2, or attack enemies. The vine can be left attached to its parent growth, or a suitable length can be cut before the spell is cast. To make the vine perform any of these actions, the druid must concentrate for an entire round. Any knots or wrappings remain in place after the druid stops concentrating.
The vine attacks as the druid and has an Armor Class of S. The round after it wraps around a sub­ject and each round thereafter, as willed by the druid, the vine inflicts 1d4 points of constriction damage. Further, the subject must save vs. paraly­sis or be tangled. The first missed save gives the subject a -2 penalty on attacks and Armor Class; the second missed save immobilizes the subject completely. A successful bend bars attempt snaps the vine outright; a single blow of an edged weapon inflicting 5 or more points of damage severs it. Otherwise, it can withstand of 15 points of damage from edged weapons or damage-pro­ducing magic. The spell ends when the duration expires or when the vine is severed or destroyed. Higher-level druids can animate an additional 20-foot length per 4 levels of experience. This addi­tional length can be the same vine or several different vines within a 10-foot radius.
Notes: Very rare druid spell. (Updated from Polyhedron Newszine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells