The Player (Combat Warriors)

==Summary==
The Player is an unofficial name given to the controllable character of Combat Warriors, a popular Roblox fighting game where players compete in brutal combat to level up, earn more weapons, and become the ultimate warrior.
==Powers and Stats==
Tier: , likely physically and with weapons, higher with explosives and Skills, far higher with Missile Showers and Nuclear Warheads, with Black Hole Creation
Name: Varies
Origin: Combat Warriors
Gender: Varies.
Age: Varies.
Classification: Human, Warrior.
Powers and Abilities:
 
*Superhuman Physical Characteristics
*Immortality (Type 2. Can survive nasty injuries such as being impaled, losing all of their limbs, and suffering severe blood loss. Can also endure being burned alive, and having an arrow, kunais, or a bullet pierce their head)
*Martial Arts
*Weapon Mastery
*Acrobatics
*Summoning (Can call upon various disasters. Can summon a Thompson Submachine Gun and an RPG-7 into their inventory. Can also summon a Domestic Cat with a command and carry it around in their inventory like any other item)
*Black Hole Creation (Can summon a black hole, though they don't have any control over it and will most likely get killed if it is summoned)
*Fire Manipulation (With Molotov Cocktails)
*Smoke Manipulation and Fire Nullification (With Smoke Grenades. Can release a cloud of smoke which can extinguish fires from Molotov Cocktails)
*Poison Manipulation (With the Damage and Poison Splash)
*Statistics Amplification (With the Stamina Splash)
*Speed Reduction (With the Slow Splash. Can reduce a target's speed by 20%)
*Explosion Manipulation (With various explosives)
*Light Manipulation and Sound Manipulation (With Flash Grenades)
*Healing (Can heal their wounds either by killing or with various healing items. Can also heal and revive other Players from near death)
*Regeneration (Low-Mid. Can regenerate to stop blood loss from losing limbs, being impaled, and burned alive. Can also regenerate from an arrow, kunais, or a bullet piercing their head)
*Invisibility (With the Ghost Potion)
*Forcefield Creation and Paralysis Inducement (With Parry)
*Limited Shockwave Generation (With the Jump Attack and Ground Slam skills which generate shockwaves that can harm other Players)
Resistance to:
*Temperature Manipulation (Can touch lava without taking any damage and is unbothered by the freezing temperatures of winter)
Attack Potency: Small Building level, likely Building level physically and with weapons (Can harm and defeat the Matatibi who can break massive pillars), higher with explosives (RPG-7 rockets, frag grenades, and C4s are powerful enough to oneshot other Players with direct hits) and Skills (Powerful attacks which deal significantly more damage than normal ones with most being able to bypass Parry and oneshot other Players), far higher with Missile Showers and Nuclear Warheads (Can cause widespread destruction across the entire map), Large Planet level with Black Hole Creation
Speed: Peak Human with Subsonic combat speed and reactions (Can dodge arrows and thrown kunai and evade bullets from a Thompson Submachine Gun with some distance), higher with the Stab Dash and Dual Stab Dash skills (Can move significantly faster when using these skills)
Lifting Strength: At least Class 50 (Can rip out two arms at once, doing so to just one arm yields 20 tonnes of force), possibly far higher with the Riot Shield Charge skill (Can overpower and push multiple or even entire groups of other Players, though this is likely a result of Game Mechanics)
Striking Strength: Small Building level, likely Building level (Can harm other Players and easily dismember them with brute strength), higher with Skills.
Durability: Small Building level, likely Building level (Can survive attacks from the Matatibi and other Players), likely higher (When not directly hit, they can survive explosions from RPG-7 rockets, frag grenades, and C4s, though they'll be left heavily injured), higher with Parry (Parrying melee attacks nullifies their damage. Can parry attacks from other Players and the Matatibi)
Stamina: Superhuman (Can continue fighting without losing effectiveness even after losing some limbs, suffering severe blood loss, being burned alive, and having an arrow, kunais, or a bullet pierce their head)
Range: Standard Melee Range physically, Standard Melee Range to Several Meters with melee weapons, Several Meters with Skills, Tens of Meters with utility items, Hundreds of Meters with ranged weapons.
Standard Equipment: An arsenal of light, heavy, and ranged weapons; explosives and utility items; a cat.
Intelligence: Above Average (Extremely skilled in hand to hand combat and with all manners of weaponry. Can fight strategically and make use of their abilities and surroundings effectively. Can wield multiple weapons at the same time and fight without losing effectiveness even with some missing limbs)
Weaknesses: Their summoning is limited to the amount of Tokens they own which makes it unlikely for them to use it in combat. They can only summon disasters and not control them hence they can be killed by their own disasters if they're not careful. Walks at 95% of their normal speed while using ranged weapons and the CTF Flag.
Notable Attacks/Techniques:
*Skills: Special attacks which are significantly more powerful than normal ones but they require the Player to deal certain amounts of damage to use them (Though this can be a result of Game Mechanics). All Skills have large AoE, deal massive damage, most being able to bypass Parry and oneshot other Players.
*Glory Kills: Glory Kills are special executions which reward 2x the amount of health and stamina regain compared to other means of killing an enemy. However, Glory Kills also take more time to perform and may leave the Player vulnerable to attacks from other enemies if they're not careful (Though this shouldn't matter too much as the Player can cancel their Glory Kills at any time) 
*Parry: Upon activation, the Player instantly raise their guard for about half a second to block a single melee attack from any direction (May be signaled by the appearance of a shield barrier, though not always). If the Player gets hit during this period, the attack will be nullified and the attacker will be stunned for 3 seconds during which they are unable to move or attack, though if the Player doesn't get hit during a Parry, they'll be stunned for 1.5 seconds instead during which they are unable to move or attack. The Player can use Parry again after 3 seconds if it is an unsuccessful one, though a successful Parry only takes 1 second to recharge. Many actions that the Player takes (such as using items, emoting, performing a Glory Kill,...) can be instantly cancelled into a Parry which can be useful for when an enemy tries to attack them while they're occupied with something else. However, there are some flaws to this ability. A Parry can only nullify and stun a single target which means multiple enemies can bypass it if they attack at the same time. Parries can only nullify melee attacks and the stun effect may not work on larger enemies (such as the Matatibi)
Note: The Player's 8-C tier comes from the Cat Temple map which is a different gamemode from the usual PvP gameplay and it typically requires a group of Players in order to defeat the Matatibi, the boss of this map, hence this tier also comes with a "likely" rating.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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