Umbromancy

Umbromancy, also known as shadow or twilight magic, was a discipline of magic. It was associated with darkness and shadow, so for some people it was seen as evil, but it was not inherently bad. In its heyday, the Lusken Empire's courts employed junior Umbromancers and Seiromancers (sun mages) together to use them as, well, light switches for palaces. Other umbromancers provided darkness as cover to soldiers or to obscure their foes' vision.
As an Umbromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice. 
* Shadowplay. As an action, you can shape any shadows you can see within 30ft, as well as dimming (but not extinguishing) any lights within that range, as you wish. This ability can turn bright light to dim light like torches, campfires, or electric lights temporarily, but it does only last a minute as mentioned above. It does not extinguish the lights, and it does not work on magical lights.
== At Higher Levels ==
When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.
* Darkshape. As a bonus action, you can shape wisps of twilight into a physical form. With this, you can create a Tiny object in your hand, which appears to be formed of shadows. It lasts for a minute, or until you create another one. You can also create a dagger formed of shadows with this ability - if you do so, it disappears after you make a thrown attack with it, covering your tracks. 
One notable umbromancer was Karrus Weyloran, another was Thallas. 
Category:Magics