Stage Hazards

Stage Hazards are a mechanic introduced in the Machine Scream update. They are a stage specific element which passively affects the player or their units in-stage with the intent to increase the difficulty of a stage.
All Stage Hazards usually hinder the player's progress with various means. Most of them can harm both sides. Few Stage Hazards do not affect any units, instead affecting the player directly. Stage Hazards can be checked by viewing the right-hand side of the stage description, provided there is one. Currently, there are 4 unique Stage Hazards in the game.
=== List of Hazards ===
Name 	Description 	Appearances
 	Reduces the range of all units. The player's view is also partially obscured with fog 	Hospital Nightmare, Blood Mary, Sensory Perception, Powdered Sugar, Tanking Tiramisu, The Time Is Now, and Uncanny Playhour
Smog 	Reduces the range of all units. The player's view is also partially obscured with fog 	Hospital Nightmare, Blood Mary, Sensory Perception, Powdered Sugar, Tanking Tiramisu, The Time Is Now, and Uncanny Playhour
 	The stage is slightly tinted orange. Inflicts Burn on all units every few seconds for 12 ticks of damage. Damage scales with Magnification, with Base damage being 5. this happens every 25 seconds	Die In A Fire, Slow Cook Turkey, Red Revenge, File Deletion, Ring Of Death, Guns Blazing, Burnt Pastries, Dumpster Fire, Who Let The Dogs Out, Public Restroom Prank, Burning Calories, Instant Respawning, and Breaking In
Flare 	The stage is slightly tinted orange. Inflicts Burn on all units every few seconds for 12 ticks of damage. Damage scales with Magnification, with Base damage being 5. this happens every 25 seconds	Die In A Fire, Slow Cook Turkey, Red Revenge, File Deletion, Ring Of Death, Guns Blazing, Burnt Pastries, Dumpster Fire, Who Let The Dogs Out, Public Restroom Prank, Burning Calories, Instant Respawning, and Breaking In
 	Occasionally, the player's view becomes completely dark, with light flickering on every few seconds 	Sound Cues and Fireside Ghost Story
Gloom 	Occasionally, the player's view becomes completely dark, with light flickering on every few seconds 	Sound Cues and Fireside Ghost Story
 	The stage is lightly tinted yellow. All units will have their attack cooldowns reset and will apply a short speed boost. This happens every 10 seconds. 	Inaudible Aimbot, Scream Spyware, Conspiracy Theory, The Horde, Greediness Detected, Pit Fighter, Cake Factory, Blue Spy In The Base, and Initiate Combat
Overclock	The stage is lightly tinted yellow. All units will have their attack cooldowns reset and will apply a short speed boost. This happens every 10 seconds. 	Inaudible Aimbot, Scream Spyware, Conspiracy Theory, The Horde, Greediness Detected, Pit Fighter, Cake Factory, Blue Spy In The Base, and Initiate Combat
===Removed Hazards===
These Hazards can no longer be found in game.
Name 	Description 	(Former) Appearances 	Replacement
 	The stage is slightly tinted light blue. All units are stunned for ? seconds. This happens periodically every ? seconds 	Inaudible Aimbot and Scream Spyware	Replaced with Overclock
Pulse 	The stage is slightly tinted light blue. All units are stunned for ? seconds. This happens periodically every ? seconds 	Inaudible Aimbot and Scream Spyware	Replaced with Overclock
 	Now That's Uncanny. (Actual Effect: The stage is tinted black, but not completely. A randomly generated Mr. Incredible Uncanny Meme will block the view every few seconds,)	Uncanny generator 	Was a part of Anniversary With Cheese
Uncanny	Now That's Uncanny. (Actual Effect: The stage is tinted black, but not completely. A randomly generated Mr. Incredible Uncanny Meme will block the view every few seconds,)	Uncanny generator 	Was a part of Anniversary With Cheese
==Trivia== 
*No Boss Stages have a hazard.
*The only Challenge Stage that has a hazard is Fireside Ghost Story.
*The “Gloom” Hazard is a reference to the level 4-10 from the original Plants Vs. Zombies.
* Pulse was removed in the Uncooked Business update, due to it making stages it was in a lot easier.
Category:Features