Report 179

Report #179
Skillset: Aethercraft Skill: None
 Org: Tahtetso Status: Rejected Apr 2009
Furies' Decision:
We do not find this to be necessary.
Problem: Aethercraft overly specialized. This results in people being reluctant
to specialize in Combateer or Empath as most ship functions (especially due to
domothing, getting to spheres, attacking nexus worlds) make Commander far more
useful. I suggest we adopt the Star Trek approach where commanding a ship is
available to all paths.
Solution #1: Phase out Commander and roll all its skills into both Empath and
 Combateer. So you'd Start with aether craft and then Pick Empath
 or Combateer and as you progress in those you'd also pick up
 captain skills.
Solution #2: Give Fusion to Empaths and Combateers (at high level). This skill
 is far and away the reason why people are very reluctant to pick
 Empath or Combateer
Player Comments:
---[Viynain on 4/20 @ 05:29 writes]:
I highly doubt that they would altogether remove the Commander skillset, though
I've no problem with changing aethercraft around some. I do wonder though - are
you proposing to give Flashpoints (the skill to make the flashpoints) to
Combateer/Empath, or do you mean Fusion (the skill which actually uses said
flashpoints)? Because if anything, I'd think to give Fusion to Combateer/Empath
while keeping Flashpoints itself solely to Commanders.
---[Steingrim on 4/20 @ 12:34 writes]:
What is your reason for thinking the Commander skillset should not be removed?
Aethercraft needs a bit more life into to. It needs more people with the
skillsets to participate in aetherhunting and aetherbattles. This is more likely
to happen if people can take on more than one role well.
---[Steingrim on 4/20 @ 12:37 writes]:
Viynain you're right, Fusion over Flashpoint. I'll change solution 2 now.
---[Llandros on 4/29 @ 18:44 writes]:
I think solution 2 is a good idea is less drastic than merging them