Qualifications (CBH)

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Now it is time to begin creating your own bard player character. Before you decide whether he is flippant and cavalier or stately and pondering, whether he is skilled at playing the lyre and reciting lyrics or spinning tales of long-lost heroes, first you must generate and record his fundamental character statistics.
This section includes the basic information needed to generate a bard. The following information is a comprehensive summary of the Rogue and Bard sections found in the Player's Handbook. It is assumed that any player using this book is intimately familiar with the Player's Handbook; thus, space is not spent here upon background and role-playing information. For a general discussion of these topics, refer to the Rogue and Bard sections found in Chapter 3 of the Player's Handbook. Of course, The Complete Bard's Handbook would hardly be complete without discussing such subjects. Refer to the "Role-Playing Bards" section of this book for a detailed examination of these topics.
==Qualifications==
Generating ability scores high enough to qualify for the bard class is difficult. In fact, it is unlikely unless your DM allows one of the alternative dice-rolling methods described in Chapter 1 of the Player's Handbook. A complete discussion on generating bard player characters (along with pre-generated bards) using all six dice-rolling methods is presented at the end of this section.
To be a bard or not to be a bard, these are the qualifications (see Table 2).
 Table 2: Class Qualifications
Ability Requirements:	Dexterity 12Intelligence 13Charisma 15
Prime Requisites*: 	Dexterity, Charisma
Races Allowed: 	Human, Half-elf
Alignments Allowed: 	Any Neutral(LN, NG, N, NE, CN)
: * Bards with a 16 or better in both Dexterity and Charisma gain a 10% bonus to their awarded experience points.