Indra (LL)

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==Indra (intermediate god)==
Indra, also known in earlier Vedic times as Parjanya, is the god of the atmosphere, storms, and battle. He is the embodiment of aggressive action, a great lover of war, and was the leader of the Vedic gods when the Aryans first entered India. Indra always watches any battle with great interest, and often cannot resist sending his avatar down to participate on the side which has shown him the most favor. He has the power to raise those slain in battle, as well as complete control over anything occurring in the air, such as storms, rain, wind, and especially thunder and lightning. Indra's true form is that of a muscular man with unusually long arms and red skin. His celestial abode is located atop Mount Meru, but he is more often seen riding through the air on his huge white elephant.
Role-playing Notes: Indra is arrogant, selfish, jealous, and completely amoral. He is also prone to gluttony (especially where drink is concerned) and loves all other pleasures of the flesh. When a worshiper who regularly honors him with riotous feasts is about to enter a desperate battle, there is a 5% chance that Indra will send his avatar to help. Omens from Indra come in the form of storms, lightning, or wind.
Statistics: AL ce; WAL chaotic evil, also fighters; AoC weather, battle; SY white elephant.
==Indra's Avatar (fighter is, druid 14)==
Indra's avatar takes the form of a red-skinned warrior with gangling arms. He can call upon the elemental or weather spheres for his spells.
: Str 20 
: Int 16
: MV 18
: AC -3
: #AT 2	
: Dex 18
: Wis 18
: SZ 6'
: HD 18
: THAC0 3	
: Con 18
: Cha 18
: MR 30%
: HP 144
: Dmg 1d12 +5 (sword) +8
Special Att/Def: The avatar carries a flaming sword + 5 that is can be used to ignite objects just as a flame tongue can. He wears magical golden armor that protects him from all non-magical missile attacks. He also carries a bow from which he can fire lightning bolts that do 2dlO points of damage and have a range of 1,000 yards. The magic of this bow eliminates all negative modifiers for range.
==Duties of the Priesthood==
Priests of Indra are expected to take an active part in many battles and must never shy away from a chance to engage in combat.
Requirements: AB standard; AL ce; WP any; AR a; SP combat, elemental, guardian, healing, summoning , weather; PW 10) raise dead on any individual killed in combat (before rolls for reincarnation are made); TU turn.
==Sage Advice (Dragon Issue #203)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Indian pantheon in Legends & Lore:
* Indra: Major: Chaos, War; Minor: Time.