Event:COMBATMETER HEAL

This event is fired every time the player or a partymember is healed or causes healing. (includes potions)
This event doesn't use arg1, arg2, etc. It uses pre-defined global variables. These variables are as follows:
;_source
:The name of the source of the healing, usually the name of the player casting the healing spell or using the potion.
;_target
:The name of the target of the healing, usually the name of the player being healed.
;_heal
:The amount of healing done.
:Example: 69
;_skill
:The name of the skill or item that was used to cause the healing. 
:Example: "Recover" or "Basic Medicine"
This event appears to fire before the UNIT_HEALTH event. Also, the function UnitHealth will return the unit's health before the healing if called during this event.
Category:Event functions