Hacker (Class)

== Overview of the Hacker Class ==
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== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	Safecracker: Tier I 	1d10 		Level 21	+5 	 	
3d10 	 	 	 		 	 	 	
Level 2 	+0 	-- 	1d10 		Level 22	+5 	-- 	3d10
Level 3 	+1 	Covert Strategies: Tier I 	1d10 		Level 23	+5 	 	
3d10 	 	 	 		 	 	 	
Level 4 	+1 	-- 	1d10 		Level 24	+5 	-- 	3d10
Level 5 	+1 	Logical Deep Fryer: Tier I 	1d12 		Level 25	+5 	 	
3d10 	 	 	 		 	 	 	
Level 6 	+2 	Blue Screen 	1d12 		Level 26	+6 	 	
2d12+1d10	 	 	 		 	 	 	
Level 7 	+2 	Safecracker: Tier II 	1d12 		Level 27	+6 	 	
2d12+1d10	 	 	 		 	 	 	
Level 8 	+2 	Master of the Craft: Tier I 	1d12 		Level 28	+6 	 	
2d12+1d10	 	 	 		 	 	 	
Level 9 	+2 	Covert Strategies: Tier II 	1d12 		Level 29	+6 	 	
2d12+1d10	 	 	 		 	 	 	
Level 10 	+3 	Logical Deep Fryer: Tier II 	1d12 		Level 30	+6 	Stat Reallocation (1)	4d10
Level 11 	+3 	-- 	2d10 		Level 31	+6 	 	
4d10 	 	 	 		 	 	 	
Level 12 	+3 	Safecracker: Tier III 	2d10 		Level 32	+6 	 	
4d10 	 	 	 		 	 	 	
Level 13 	+3 	Master of the Craft: Tier II	2d10 		Level 33	+7 	 	
4d10 	 	 	 		 	 	 	
Level 14 	+3 	-- 	2d10 		Level 34	+7 	 	
4d10 	 	 	 		 	 	 	
Level 15 	+4 	Covert Strategies: Tier III 	1d10+1d12 		Level 35	+7 	 	
4d12 	 	 	 		 	 	 	
Level 16 	+4 	Logical Deep Fryer: 
Tier III	1d10+1d12 		Level 36	+7 	 	
4d12 	 	 	 		 	 	 	
Level 17 	+4 	-- 	1d10+1d12 		Level 37	+7 	 	
4d12 	 	 	 		 	 	 	
Level 18 	+4 	Safecracker: Tier IV 	1d10+1d12 		Level 38	+7 	-- 	4d12
Level 19 	+4 	Secondary Class Leveling 	2d12 		Level 39	+7 	 	
4d12 	 	 	 		 	 	 	
Level 20 	+5 	Stat Reallocation (2) 	2d12 		Level 40	+7 	Stat Reallocation (2)	4d12
== Features ==
=== Safecracker: ===
Tier I: You can now attempt to unlock technology systems up to Grade 3 by rolling for hacking (You can unlock Grade 4 systems on the result of a critical success). If your hacking roll does not succeed, the security systems' alarms will go off.
Tier II: You can now attempt to unlock technology systems up to Grade 5 by rolling for hacking (You can unlock Grade 6 systems on the result of a critical success). If your hacking roll does not succeed, the security systems' alarms will go off.
Tier III: You can now attempt to unlock technology systems up to Grade 6 by rolling for hacking (You can unlock Grade 7 systems on the result of a critical success). If your hacking roll does not succeed, the security systems' alarms will go off.
Tier IV: You can now attempt to unlock technology systems up to Grade 8 by rolling for hacking (You can unlock Grade 9 systems on the result of a critical success). If your hacking roll does not succeed, the security systems' alarms will go off.
=== Covert Strategies: ===
Tier I: You are more careful and can implant and create hacking Spikes via a hacking crafting roll (Provided you use all the required parts). You can implant a hacking Spike into a technology system to give you a singular advantage roll on an attempt to unlock technology systems up to Grade 5. If you fail your crafting roll, your materials are used anyway.
Tier II: You are now even more careful and can implant and create better hacking Spikes (Provided you use all the required parts for Tier II Spikes). You can implant a hacking Spike into a technology system to give you a singular advantage roll on an attempt to unlock technology systems up to Grade 7. Your hacking Spikes no longer trigger security systems on a failed hacking attempt (One time per security system). If you fail your crafting roll, your materials are used anyway.
Tier III: You are now even more careful and can implant and create better hacking Spikes (Provided you use all the required parts for Tier III Spikes). You can implant a hacking Spike into a technology system to give you a singular advantage roll on an attempt to unlock technology systems up to Grade 9. Your hacking Spikes no longer trigger security systems on a failed hacking attempt (One time per security system). If you fail your crafting roll, your materials are used anyway.
=== Logical Deep Fryer: ===
Tier I: You have unlocked the ability to attempt to hack droids up to Grade 3 by sending a Deep Fryer command to their logic circuit. On a successful hacking roll, the droid will momentarily shut down and lose a turn (If the droid has a back-up system, they will turn back on).
Tier II: You have unlocked the ability to attempt to hack droids up to Grade 5 by sending a Deep Fryer command to their logic circuit. On a successful hacking roll, the droid will momentarily shut down and lose a turn (If the droid has a back-up system, they will turn back on). At this tier, droids Grade 3 and below will also have their back-up system Deep Fried.
Tier III: You have unlocked the ability to attempt to hack droids up to Grade 6 by sending a Deep Fryer command to their logic circuit. On a successful hacking roll, the droid will momentarily shut down and lose a turn (If the droid has a back-up system, they will turn back on). At this tier, droids Grade 4 and below will also have their back-up system Deep Fried.
=== Blue Screen: ===
You have unlocked the ability to create Trap Spikes. You can implant trap spikes into security systems you have already hacked, and the next person to open them causes the security terminal to overload and explode.
Master of the Craft:
Tier I: You gain advantage on creating all kinds of security spikes. If you fail your crafting roll, your materials are used anyway.
Tier II: You gain advantage on creating all kinds of security spikes. If you fail your crafting roll, you now only lose 50% of the materials.