Java Edition exclusive features

This is a list of Java Edition exclusive features. Some of the exclusive features may be added to eventually to bring parity.
== Blocks ==
; Chest
* Bonus chests always contain the same items.
* The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
* Holding and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.
* A chest can be "locked" by setting its Lock tag using the command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use .
; Cobweb
* Paintings can be placed on their sides.
* Jumping vibrates the player, similar to jumping in a 2-block-high space.
* Primed TNT can pass through cobwebs without slowing down if shot through fast enough.
; Dispenser and Dropper
* Support quasi-connectivity.
; Farmland
* Transparency: Partial (Blocks light)
* Mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, wolves, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.
; Furnace
* The lit furnace block cannot be obtained, even with commands.
* Fuel lasts differently, see Furnace/table.
; Dirt Path
* Doesn't drop itself when broken with a Silk Touch tool.
; Piston and Sticky Piston
* Cannot push or pull certain blocks (those with block entities):
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* Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
* Redstone wire runs next to pistons instead of curving into them.
* Support quasi-connectivity.
; Wool
* Wool can be used as fuel in furnaces, smelting 0.5 items per wool block.
== Items ==
; Bow
* Bows can be used as fuel, smelting 1.5 items per bow.
; Bone Meal
* Has a 5% chance of being dropped by any kind of fish.
; Button
* Wooden buttons can be used as fuel in furnaces, smelting 0.5 items per button.
; Carpet
* Carpet can be used as a fuel in furnaces, smelting 0.335 items per carpet.
;Debug Stick
* Can be used to change block states.
;Dyes
* Leather armor can be dyed by crafting dyes with a piece of leather armor.
; Fish
* Raw cod can be used to feed ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, tropical fish and pufferfish also work.
; Knowledge Book
* A utility item that reveals crafting recipes to the player when used.
; Ladder
* A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.
; Lingering potion
* What makes it a lingering potion as opposed to a splash potion is that their Potion tag stores a minecraft:lingering_potion item.
; Map
* The name for "Empty Locator Map" (requires compass) in Java Edition is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.
; Spawn Egg
* Each spawn egg has a different ID.
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== Mobs ==
; Creeper
* The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.
; Elder Guardian and Guardian
* Drops 0-1 if killed by fire.
; Enderman
* Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they always teleport away just before being hit.
** However, they do not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and do not teleport away from poison potions either. 
*** If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
*** Even though rare, endermen can create iron and snow golems.
***Prevents player from sleeping, just like any other hostile mob.
* There are some blocks that endermen can pick up:
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; Giant
* A giant-sized zombie.
* Has no AI, does not fight back when hit.
* Can be summoned only via commands.
; Illusioner
* An unused hostile mob.
* One of the four illagers.
*Can be summoned only via commands.
; Killer Bunny
* A hostile bunny based on the movie Monty Python and the Holy Grail.
* Attacks players and wolves, whether tamed or not.
*Looks different from a normal bunny, with horizontal red eyes and named "The Killer Bunny".
* Can be summoned only via commands.
;Ocelot
*Ocelots do not scare phantoms.
;Phantom
*Phantoms do not stay 16 blocks away from ocelots.
; Skeleton
* The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head.
* Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
* Skeletons can animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
; Squid
* Squid can drown in lava.
; Wandering Trader
* Wandering traders spawned with a spawn egg via commands do not spawn with trader llamas.
; Zombie
* Zombies automatically hold any item they come across (except jack o'lanterns).
* Zombies can spawn naturally with a carved pumpkin or a jack o'lantern on Halloween, or if the computer's calendar is set to October 31st.
* On Halloween, if a zombie wearing a carved pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the carved pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
* The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a zombie mob head.
; Zombified Piglin
* Non-hostile zombified piglins do not prevent a nearby player from sleeping in a bed.
== Non-mob entities ==
; Item
* Items take damage from fire and lava.
; Arrow
* Arrows can get visually stuck in players.
* Includes Arrow of Luck.
* Includes Spectral Arrows, imbues the Glowing status effect for 10 seconds.
; Boat
* Endermen can fit in boats.
* Entities do not take any fall damage while in a boat.
; Minecart with Furnace
* A self-propelling minecart with furnace inside. This can also be found in the Legacy Console Edition.
; Minecart with Spawner
* A combination of minecarts and monster spawners.
* Can be obtained only via commands.
* When summoned, it spawns pigs by default.
== World generation ==
; General
* Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hard coded 30 million block limit is removed).
; Biomes
* Badlands and Eroded Badlands
** Red Sandstone can generate in regular Badlands and Eroded Badlands.
* Forest and Wooded Hills
** Wolves can spawn in Forest and Wooded Hills biomes.
* Giant Tree Taiga and Giant Tree Taiga Hills
** Black rabbits can spawn in Giant Tree Taiga and Giant Tree Taiga Hills biomes.
* Jungle
** Has more jungle trees.
* Plains, Savanna and variants
** Generate a lot more grass.
; Buffet world type
* A world type that consists of only a single biome. There is also an option to choose between Surface, Floating Islands or Caves.
; Debug Mode world type
* A world type used to test block states, block models, and textures.
; Igloo
* If the player smelts a number of items in the igloo furnace, the light generated melts the igloo window, turning the ice into a water source block.
* Igloos always generate with a villager without profession.
; Jungle pyramid
* Can generate in Bamboo Jungle and Bamboo Jungle Hills.
; Large Biomes world type
* A world type that has its biome scale set to 6.
; Spawn chunk
* Chunks found in the world spawn point that are not unloaded from the memory, unlike normal chunks.
; Stronghold
* They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
** The 1st ring has 3 strongholds within 1408–2688 of the origin.
** The 2nd ring has 6 strongholds within 4480–5760 of the origin.
** The 3rd ring has 10 strongholds within 7552–8832 of the origin.
** The 4th ring has 15 strongholds within 10624–11904 of the origin.
** The 5th ring has 21 strongholds within 13696–14976 of the origin.
** The 6th ring has 28 strongholds within 16768–18048 of the origin.
** The 7th ring has 36 strongholds within 19840–21120 of the origin.
** The 8th ring has 9 strongholds within 22912–24192 of the origin
; Superflat world type
* Superflat worlds also allow the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative Mode.
* Villages can generate in superflat worlds.
; Trees
* Oak and Spruce Trees can generate in Mountains and Gravelly Mountains biomes.
* Oak Trees can generate in Snowy Plains biomes.
; World boundary
* By default, a customizable world border appears to prevent players passing through.
== Gameplay ==
; Advancements
* Uses the advancement system instead of the achievement system.
* Can be used to gain experience.
; Breaking
* The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.
; Brewing
* The Potion of Luck cannot be brewed, and can be obtained only by commands such as , or through the creative inventory.
; Chat
* Is uncensored, though a profanity filter exists for realms.
; Combat
* The "attack strength" combat mechanic.
** A meter shows up after switching items or attacking.
*** Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
*** Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
**** The effect causes the meter to fill faster.
*** Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
**** Looks like the icon for the old effect icon on the side of the hotbar, or like a dagger under the crosshair.
**** This is controlled in video settings.
** A cooldown animation is displayed of the tool slowly being lifted up, when either first switching to it or after attacking.
* Play sounds when attacked strongly and weakly, as well as sprint-knockback attacks, sweeping attacks, and critical hits.
; Damage
* When the player is in third person while suffocating, the view automatically switches to first person.
* The player takes damage from falling into the void, even in Creative mode.
; Debug screen
* It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.
; Enchanting
* The player can enchant any item with any enchantment in creative mode with enchanted books, allowing any applied effects to exhibit themselves.
* Sweeping Edge enchantment.
** Increases sweeping attack damage.
; Hardcore mode
* In this mode, the world is locked to hard difficulty and the player has only one life. Cheats and the bonus chest are unavailable.
; Health
* For players, a "You died!" screen (or "Game over!" in Hardcore mode) instantly appears upon death. It also displays the player's score.
* Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat, or parrot.
** Death message: "<Player> fell from a high place," caused by a fall greater than 5 blocks.
; Inventory
* Creative inventory and survival inventory looks different from inventories in Bedrock Edition.
; Screenshot
* Screenshots are images taken in-game by pressing the (by default) key or for Macs and some other keyboards.
; Spectator mode
* Spectator mode can be entered by using , or .
*Players in spectator mode can teleport to other players using the hotbar.
*Players in spectator mode can click other entities to spectate them, or spectate via /spectate.
; Status effect
* Summary of effects:
ID		Name 	Effect
24		Glowing 	Outlines entities (can be seen through blocks). Can be applied to any hostile mob that is in the village when a player or a villager rings the bell.
26		Luck 	Increases chances of high-quality loot. Cannot be obtained without cheats or creative mode.
27		Bad Luck 	Reduces chances of high-quality loot. Cannot be obtained without cheats.
28		Dolphins Grace	Dolphin's Grace is a status effect that increases the player's swimming speed when a dolphin is nearby.
; Subtitles
* A feature that displays text for sounds in game.
; Trading
* Has different trades than in Bedrock Edition.
*Trade inventory slots of a villager or wandering trader is different from Bedrock Edition
; Tutorial hints
* They are meant to guide newer players who may not know the controls.
== Command format ==
; Data Tag
* Data tags are used in commands to specify complex data for players, entities, and some blocks.
; Resource location
* Resource locations are namespaced and all have the minecraft: prefix, except when they're modded, in which case they have a mod_id: prefix.
; Target selector
* Most selector arguments were renamed and remade, and some behave differently. Others, like distance and level, support a range (1 is exactly one, 1.. is one or more, ..1 is one or less, and 1..10 is between one and ten, inclusive).
== Commands ==
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* Gives, removes, or checks player advancements.
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* Adds player to banlist.
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* Adds IP address to banlist.
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* Displays banlist.
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* Modifies the data tag of a block or entity.
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* Starts or stops a debugging session.
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* Sets the default game mode.
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* The maximum experience that the player can earn from the command is 2,147,483,647 levels.
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* Removes entries from the banlist.
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* Opens single-player world to local network.
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* Gives or takes player recipes.
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* Saves the server to disk.
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* Disables automatic server saves.
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* Enables automatic server saves.
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* Displays the world seed.
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* Sets the time before idle players are kicked.
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* Stops a server.
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* Sets a trigger to be activated.
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* Manages server whitelist.
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* Manages the world border.
== General ==
; Minecraft Launcher
* Able to load the user's skin on the launcher.
* This launcher is able to play previous editions of Minecraft all the way back to 2009 (That is, if the player downloads the old launcher due to a lack of sound support in the new launcher).
* Able to load up custom/modified versions of Minecraft such as Optifine, and Forge.
; Particles
* The types of particles and their technical names are displayed below. Particle names in italics are shown when using the "Minimal" particles setting.
Particle name 	Block/entity/event 	Image
enchanted_hit 	Hitting a mob with a tool enchanted with Sharpness, Smite (undead) or Bane of arthropods (arthropods).	
underwater 	When underwater. 	
sweep_attack 	Perform a sweep attack with a sword. 	
damage_indicator	When an entity is damaged significantly. 	
; Recipes
* To save space, some recipes in the recipe book are grouped together and can be selected by pressing the right button on the mouse.
; Statistics
* A game feature that allows players to track how many times they have completed certain tasks.
; Creative Inventory
There are 51 items, and 29 more in the Operator Utilities tab, for a total of 80 Java Edition Creative inventory exclusives including operator utilites. The items are as follows:
*Luck effect , , , and 
*Four no-effect tipped arrows: , , , and 
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* Enchanted Books, all three levels.
*, no color.
*, all three flight durations.
*, 26 individual pre-defined paintings, plus four additional in operator utilites.
*All 29 items in the Operator Utilities tab if "Operator Items Tab" is enabled.
pt:Recursos exclusivos da Edição Java
ja:Java Edition/限定要素
es:Características exclusivas de Java Edition
ru:Эксклюзивные нововведения (Java Edition)
zh:Java版独有特性