Quick Healing

Description: The user has the ability to heal injury, Fortitude loss, or Psyche loss. Each of these requires a different instance of this power, unless the scale is increased. 
Control: At rank one, you may use the power only on yourself. At rank 5, you may heal one person, and every five ranks thereafter you may add one to the number of people you can heal at a time.
Range: At rank 1, touch. At rank two, the range is extended to one foot. Every rank thereafter adds one to the range.
Area: At rank one, the power effects only the target location. At rank two, it will have an area of five additional feet around the target location, and for every additional rank this area is doubled. However, if the Control attribute is not high enough, this does not work on multiple targets, only the number of targets given by the Control attribute who happen to be within that area.
Intensity: You can heal one point of Fortitude or Psyche damage whenever the power takes effect. To heal Injury, you must "heal" a number of points equal to the numeric amount of the damage done (1 for Poor, 2 for Fair, 3 for Good, 4 for Excellent, 5 for Exceptional).
Speed: At rank 1, it takes ten minutes to heal. For every rank beyond this, this time is reduced by 1 minute. When this number reaches 0, the use of the power is instantaneous, and then the next rank makes it so this power is "always on." 
Scale: At rank 1, You may heal one of: injury, Fortitude damage, or Psyche loss. For every five points in the scale attribute, you may heal an additional type of damage.
Category:Super Powers
Category:The Odds