The Weakness of Beatrice... Explanation Page

==Setting==
The Weakness of Beatrice (Omitting the rest of the series' title) takes place in the modern world, where humans are able to regularly visit an alternate fantasy world. This alternate world is separated from Earth by space and time. For various reasons humans can't really explore a lot of the alternate world, so they are mainly stuck to a small island in the middle of the ocean called Ground's Nir and a vast underground shifting dungeon filled with traps and mechanical guardians called the Labyrinth. The Labyrinth size is unclear (hard to get an exact measure since it changes structure regularly), but it's rumored to be at least the size of a country, if not a continent.
Humans have regular human capabilities in Earth, and they don't get stronger in Ground's Nir, which was initially a problem since there are powerful monsters and Nonhuman species living on the island. This is amplified by the fact that the only thing that could initially cross between worlds was humans, so they cannot bring weapons/tech from Earth. However, someone called the Sage developed Magic and taught it to humans. The Sage intentionally based this Magic System in videogame-like magic systems so that it would be easy to pick up and use by any human. This revolution happened mainly because of the creation of Shining Weapons, magic weapon/devices that allow a human to absorb EXP from events they experience much like in an RPG. These devices and the data absorbed by them are technically the only things that can be carried over between worlds besides humans.
== MAGIC ==
As mentioned above, humans from Earth that cross over to the parallel world of Ground's Nir can use magic thanks to the Shining Weapons created by the Sage. The Sage intentionally based this magic system on videogames and RPGs so that it would be easily understood and accessible to most humans.
The best part about this EXP system is that humans gain EXP for basically anything, from fighting, crafting, trading, making maps, getting beat up, etc... and they can assign the EXP they gain to any skill they want, even unrelated ones. You can, for example, be someone who draws up maps in Ground's Nir or crafts stuff and uses that EXP to study human world subjects or to quickly learn martial arts.
As humans gain EXP, they level up and become stronger, with the level cap being 99. However, humans can continue to gain EXP and become stronger even after reaching the level cap, so the truly strong humans braving the Labyrinth like Beatrice consider reaching the level cap as just the beginning of their industry.
EXP & Levels
Humans use Magic to support themselves in the dangerous fantasy world through two ways. First, they use what's called Percentage-type Magic, a type of magic that normally takes the form of magic clothing and equipment and boosts one of their stats known as Parameters, of which there's around one thousand; like HP, STR, INT, VIT, MIN, AGI, LUK, etc. These give strong humans superhumanly strong, tough and fast bodies.
A quirk of the system is that the user's body is changed from the way they look on Earth based on the stats and equipment they chose in Ground's Nir. Sometimes even their way of talking and character can change.
Second, they can learn Command-type magic; spells that range from offensive spells like fireballs, lightning bolts or turning people to stone to support magic such as healing or map-making magic.
It has to be noted that the use of magic, both for active magic and for supporting the passively equipped Percentage-type magic, consumes Willpower, a term used to refer to mental strength. If a human completely runs out of Willpower they cannot use Magic any longer. Mental state affects the user's Willpower,
Magic
A major part of humans' Magic is Resistances. The bodies of humans are not changed while in Ground's Nir, so most of their enhanced durability comes from building up resistances to various forms of attack. Every human has minor resistances to common stuff like blunt, piercing or slashing attacks. Elemental resistances and resistances to various status effects like paralysis or petrification also exist. When you reach 100% Resistance to an element or a type of attack (which is ridiculously hard to do due to the huge amount of EXP you have to invest in a single resistance to complete it), you become immune to that element/attack type. Obviously, this is limited to in-universe capabilities. A 100% Fire Resistance human will only be immune to fire attacks on the level the verse has shown to have negated via resistance.
Element Resistances cover more things that their names indicate. Fire Resistance includes any heat or explosion based attacks, Water Resistance also includes ice attacks and cold temperatures, etc...
Of particular note is the fact that all humans so far have a weakness in bullets, as they don't fall into Piercing/Puncture or Arrow Resistance, so no human has any resistance towards them, causing them to get hurt like a regular human on Earth would (though their strengthened body limits the bullet penetration a bit).
Elemental Resistances appears to not work when said Element is mixed up with a weird Element outside the human magic system. For example, Beatrice's 100% Fire Resistance doesn't work against the Underworld's lava blood, and the characters believe it might be caused by a strange element like death/darkness being mixed in with the heat.
Resistances
As a side note Shining Weapons are considered to be pretty much indestructible, to the point one of them makes for a perfect weapon for a creature like the Iberian Orcs which are so overwhelmingly physically strong that they break all conventional weapons in one or two uses. The only times we've seen them destroyed are by the Sage and by the Hero. Since Shining Weapons are the core of the human's magic system, if they are destroyed the humans loses access to magic and cannot travel between Ground's Nir and Earth. 
Shining Weapons also give some minor functions like access to a clock, such as Screenshot that uses magic to take pictures AND record video, send pictures to other nearby Shining Weapons, etc. They can store large amounts of data, from things like pictures/videos to digitalized souls.
Shining Weapon
==Nonhumans==
Nonhuman is the term used by humans to refer to any of the Ground's Nir races. These races are given names by humans according to whatever mythical/fantasy creature from Earth they resemble. Since not all Ground's Nir races have an exact comparison in human lore, some names are just approximations and their nature and abilities may vary.
The strength of Nonhumans is pretty variable. There are weaker stuff like Harpies that are explicitly described as "non-impressive by Ground's Nir inhabitant standards" that are Wall level monsters that would be up there in Earth's food chain, bears that are several meters tall, Minotaurs that leave fist marks in concrete just as a way to mark territory, giant spiders and harmless fairies that are at the bottom of the food chain.
Harpies
Volume 2 Chapter 3
Other bigger monsters like dragons and krakens exist. Krakens are described as several stories tall, Building level creatures.
Krakens
A Chimera/Chimaera would also be Building level, as they can fight Krakens. A big Chimera in Vol 3 is described to be the size of a small hill, and capable of shaking the forest and toppling large trees just by walking.
Chimeras
Nonhumans can't use Magic like humans do, but they might have inborn racial Skills.
Skills
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