Demon, Goetic

== Attributes ==
 STR: 90 INT: 95
 
 AGL: 100 WLP: 95
 
 DEX: 85 FTH: 85
 
 REF: 90 FOC: 65
 
 FOR: 140 PSY: 35
 
 PER: 65 LCK: 5
 
 FEAR: 45
== Abilities ==
Demons are particularly powerful entities, and as such they can use any of the powers listed. However, they normally only have a handful of powers they use on a regular basis. The GM should choose about 1 to 3 powers beforehand to keep continuity. Furthermore, demons can use magick with a +2 bonus rank.
== Characteristics ==
*Ageless
*Aura of Dread
*Chill
*Contractual Entity
*Cursed
*Damned
*Dark Vision
*Faith Sight (to see true form)
*Feed (based on their influence)
*His Master's Voice
*Immortality
*Immune (Disease. Poison, Heat)
*Interference
*Master
*No Reflection
*Oddly Appealing
*Rapid Healing
*Speak with Animals
*Spectral Entity
*Spiritual Interaction
*Superhuman Strength
*Superhuman Speed
*Variable Substantiation
== Description ==
Goetic Spirits are demonic entities which are lower in the ranking of demons and thus are slaves to other demons. However, they are powerful enough in the human realm that when a human magician calls upon a demon, these are the ones that are sent to them. They tend to have influence over certain areas, such as Knowledge, Strength, Power, or one of the classical elements (earth, air, fire, water). They also tend to have one very special power that they can grant people. They all look very, very different.
== Location ==
Demons can be found anywhere their influence is felt.
== Modus Operandi ==
Goetic spirits tend to come when they are called and do the bidding of their temporary human master. However, in many cases, they actually have the will of their demonic masters in mind. Being contractual entities, they will do as their human master commands, but they are often very good at finding loopholes and working around semantics and poorly-worded contracts. When dealing with them, it is best to remain in a protective circle while keeping the demon bound to a mirror or binding circle. One step across that line, and it could be curtains for the magician.
== Neutralization ==
Goetic spirits may easily be banished, but they cannot be destroyed.
== Story Seed ==
A case of spontaneous human combustion is all the rage on national reality shows, but one ESPER agent watching one of the shows sees a photo of the scene and realizes there is a protective circle on the ground... and the remains of the victim's foot is crossing the line. What did he release into the world?
Category:ESPER
Category:Creatures