Shishkebab (Fallout: New Vegas)

The Shishkebab is a weapon .
==Characteristics==
A one-handed bladed melee weapon that can set enemies on fire. Although appearing to run on fuel from the tank mounted on the player character's back, no resource is required nor consumed in order to use the weapon.
Visually, the weapon is exactly the same as its counterpart in Fallout 3, being a rusted lawnmover blade attached to a grip constructed out of pipes and a back-mounted motorcycle engine that presumably supplies the oil that gives it its fiery qualities.
===Special attack===
The Shishkebab has a special Back Slash attack that does 70% damage in V.A.T.S. at the cost of 6 fewer action points (requires a Melee skill of 50). 
It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
===Durability===
The shishkebab can successfully strike about 2495 times from full condition before breaking.
==Variants==
* Gehenna - a unique variant added with the Gun Runners' Arsenal add-on.
===Comparison===
==Locations==
* Often able to be purchased from Quartermaster Bardon in the Hoover Dam offices. This requires either having an Accepted reputation with the NCR followed by passing a 50 Speech skill check or talking to Colonel Moore after completing Kings' Gambit for Dennis Crocker and progressing For the Republic, Part 2 as far as being sent to deal with the Great Khans, after which Bardon will be available to trade.
* It can also sometimes be sold by Blake at the Crimson Caravan Company.
* Mick at Mick & Ralph's in Freeside sometimes sells them.
* The Great Khan armorer may have some in stock.
* Viper leaders may carry one.
* White Legs pain-makers in Zion Canyon will carry them at higher levels.
* Lobotomites in the Big MT may carry them at higher levels.
* Marked men in The Divide may carry them at higher levels.
==Notes==
* When the Shishkebab is equipped, a protective glove appears on the right hand of the player and their companions to guard against the blade's flames.
* While the weapon primarily deals fire damage, one can still use poisons with it and the damage over time from the applied poison stacks with the fire damage.
** Combining the Pyromaniac perk and a Shishkebab coated with bleak venom allows it to become one of the most damaging melee weapons in the game.
* As it is constantly on fire, the weapon when drawn will ignite flammable gas. The same applies if a companion has it equipped.
* Though all the components exist in-game, the weapon cannot be crafted like it could in Fallout 3. The same applies to all other previously crafted weapons from Fallout 3, with the exception of the bottlecap mine.
==Behind the scenes==
* The weapon name is taken from shish kebab, a traditional Turkish dish consisting of meat threaded on a skewer and grilled.
* As seen in the gallery down below, the Shishkebab in Fallout 3 was meant to have a hose connected to its motorcycle engine. However, this was never programmed into the graphics engine in the final cut of the game. This would also carry over into Fallout: New Vegas.
==Bugs==
* Sometimes, when enemies hold it, it is invisible.
* Sometimes, if you give a companion a shishkebab, your companion might only use the mitt and not the shishkebab. 
==Sounds==
			
==Gallery==
F3Shish01.jpg|Concept art by Adam Adamowicz
ShishkebabCA2.jpg
ShishkebabCA3.jpg
Category:Fallout: New Vegas Melee Weapons skill weapons
es:Pincho moruno (Fallout: New Vegas)
de:Rösti (Fallout: New Vegas)
ru:Шиш-кебаб (Fallout: New Vegas)
uk:Шиш-кебаб (Fallout: New Vegas)
zh:烤肉刀 (Fallout：新維加斯)