Naruto (SSB16)

Naruto is a playable character in Super Smash Bros. OC 2016. He is the Fourth Anime character to be in the game, only behind , , and . His Moveset comes from the Anime/Manga itself, including his signature moves, the Rasengan and Shadow Clone Jutsu. Fans speculated that Naruto would infact try to beat both and 's Match-ups, however he only lost to in his match-ups. Instead of Naruto speaking japanese, Naruto uses his English voice in this game.
==Attributes==
Naruto can be described as a rush down character as he is very mobile and can rack up a ton of damage on his opponents or he can play defensively and spam his clone special moves behind his clone lande mine. He is a combo heavy character with a lot of his attacks giving little knockback which allows him to follow up with more attacks. Naruto has kill moves in all of his smash attacks, a almost fully charged Rasengan, the Fūton: Rasenshuriken (the initial hitbox paralyzes the opponent trapping him/her to take the full hit of the attack), his up and back aerial, his back throw and forward tilt when used near a ledge while being fresh. Even though he can rush down his opponents; he can zone or projectile camp with his Shadow Clone projectiles and leave clone land mines from his Shadow Clone Slash giving Naruto a decent amount of stage control. His recovery although covers little distance allows him to deal with edge guarders with the initial hitbox at the beginning of the move and if he presses the attack button during his ascent he will be able to kick his opponents away. Naruto's down aerial (as long as he is above the ledge) and Rasenshuriken (slows his descent before he throws it) can help him recover horizontally. His back throw can used in his combos or saved up to be used as KO move if used near the ledge. His down throw , if not teched, can followed up with his back aerial, can throw into his shadow clone land mine to be followed up with any move he desires or can used near a ledge to set up edge guarding . His up tilt juggles and can be a combo starter. He has a good jab and he is able cancel it into a grab, tilts, smash attacks and rasenshuriken.
However, Naruto does have his flaws, His biggest problem is his recovery although can help him deal with edge guarders; it can be easily edge hogged and his recovery will be shortened if chooses to attack during his ascent. All of his projectiles can be reflected, meaning his stage control can be countered and turned against him if he goes up against characters with reflectors. With exception of his forward tilt, Naruto lacks range in most of his attacks leaving him vulnerable to characters with disjointed hitboxes (ex. and ). His crouch is not low enough to make it suitable to dodging projectiles and lacks other reliable ways to deal with them. Also Naruto has below average weight which allows him to be knocked off stage easily or KO'ed early.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	4%, 4%, 5% 	Naruto does two punches then a spinning kick.
Side Tilt 	 	8% 	Slashes forward with a kunai.
Up Tilt 	 	8% 	Naruto swings his leg over his head in a wide arc. Is good as a combo extender and can lead into multiple options.
Down Tilt 	 	13% 	Headbutts while moving forward a bit. Does strong knockback.
Dash Attack 	 	2, 7%, 9% 	Slides and kicks the opponent twice, sticking his leg up. Great aerial combo starter.
Side Smash 	 	20% 	Naruto lunges forward and kicks forward with his foot.
Up Smash 	 	20% 	Naruto does a powerful roundhouse kick upwards.
Down Smash 	 	20% 	Naruto does a Splitting kick with both legs out while looking at the screen.
Neutral Ariel 	 	8% 	Naruto performs a sex kick in Mid-Air.
Forward Ariel 	 	14% 	Raises his foot, then brings it down in an arc in front of him in an axe kick, meteor smashing opponents. Works similar to 's Forward Air but alot faster.
Back Ariel 	 	11% 	Naruto does a spinning back kick behind himself.
Up Ariel 	 	13% 	Naruto flips completely up-side-down, kicking upwards with his leg.
Down Ariel 	 	9% 	Naruto falls diagonally downwards while using this move.
Forward Throw 	 	7% 	Throws the opponent forward followed by two kunai. Can chain throw opponents.
Back Throw 	 	12% 	Slams opponent behind him and then slashes him/her with a Shuriken.
Up Throw 	 	13% 	A Shadow Clone appears on the other side of Naruto's victim and kicks the opponent. Another Clone then appears knocking them further into the air.
Down Throw 	 	9% 	Starts out alomst the same as his upward throw, but the clone appears and runs up from behind Naruto and hits the opponent up, and instead of making a second clone (which kicks the opponent upward further just like in his upward throw), he jumps into the air himself and punches the opponent back onto the ground. Can follow-up into his Back Aerial if the target doesn't tech when they hit the ground.
Neutral Special	Rasengan 	23-32% 	Naruto summons a Shadow Clone who builds up a ball of spinning chakra in his hand and then hurls it forward in an energy ball that explodes if it hits the opponent. These energy balls on contact have two stages before its fully charged version, one being weaker and smaller than the other. The attack deals a long range of damages; the more it is charged, the more damage it does. Aside from being fully charged. If at Fully Charged, Naruto throws the projectile, dealing immense knockback if it hits a player. The projectile has infinite range and flies horizontally and slightly upwards. If an opponent is close enough to Naruto when he activates the special, he/she will be stunned and take the full force of the attack, The Fully charged attack is commanly known as Rasenshuriken.
Side Special 	Shadow Clone Toss 	7% 	Naruto creates a clone and throws it forward a great distance. If the thrown clone connects with an opponent or an item, the clone will kick towards Naruto, which makes this move a great combo-starter.
Up Special 	Shadow Clone Slash 	25%, 7% (Kicked), 6% (Shadow Clone)	Naruto performs a Kage Bunshin no Jutsu to summon a clone which he uses as a stepping stool to jump up while swinging a kunai. If the special move button is pressed at the end of the attack, Naruto does a high-knockback kick which makes for an excellent finisher. A clone then falls to the floor, and if touched by an opponent, will deal 6% damage and stun him/her for a second. The clone eventually disappears after a period of time, when touched by an opponent, or if Naruto does the move again. If someone touches the clone while in the air, they will be meteor smashed.
Down Special 	Shadow Clone Summon	11% 	If performed on the ground, a clone will jump out from the ground and deliver an uppercut before immediately disappearing afterwards. If performed in midair, Naruto will form a hand seal and summon two clones who kicks the opponent using a falling kick, immediately disappearing afterwards
Final Smash 	Kyūbi Naruto 	Varies 	Naruto will bend down on all fours and transform into his Kyūbi Form, In this state his full entire moveset is changed and all of his moves are alot cancellable similar to Wario Man, He has infinitie jumps and all of his attacks are KO moves.
===Taunts===
*Up: Uses the Orioke no Jutsu (おいろけの術, "Sexy Technique") blows a kiss and giggles.
*Side: Takes out his kunai and slashes out across in front of him.
*Down: Summons three Shadow Clones, each one of them smiling with a thumbs-up.
===On-Screen Apperance===
*Teleports to the foreground using Shunshin no Jutsu (瞬身の術, "Body Flicker Technique").
===Idle Poses===
*Stretches his Legs.
*Naruto adjusts his headband.
===Victory Poses===
*Naruto raises his thumb up and smiles in triumph while saying, "Believe it!"
*Enters "Sage Mode" (仙人モード, Sen'nin Mōdo) and folds his arms triumphantly.
*Naruto summons all of his clones and does a victory pose together.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==