Damage type

A damage type - as the name says - is a type of damage. Each damage type has a different visual effect in the game, but also, for each type of damage each creature in the game has a different damage resistance.
Finding out which damage type a creature is vulnerable against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like Shield Drones are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The Society of Xenobiologists has studied many species and may provide the player with valuable information regarding their weaknesses.
Medic ability Resistance can be used to make allies immune to specific damage types and Ranger ability Polarity Field can be used to alter the damage resistances of enemies.
== List of damage types ==
The following are the damage types in the game. For more details about the critical hit effects, see Critical Hit.
Damage type name	Alternative names 	Damage sources 	Notes
 	Pyro, Incendiary, Exothermic	Fire and other forms of extreme heat 	Strong against Thrax. Crit triggers DOT effect.
 	Electrical, Energy 	Electrical sources 	Many enemies are immune, but good against the rest, among them striders. Crit triggers Arc similar to Lightning
 	Cryo, Cryogenic, Endothermic	Ice and other forms of extreme cold 	Strong against fire-based creatures. Crit triggers stun effect.
 	Concussive 	Powerful concussive forces and extreme-decibel sounds	Built-in crowd control, crit causes knockback.
 	Poison 	Poisons, toxins, and invasive microorganisms 	Armor piercing (but effect reduced by armor state). Machines are immune. Crit triggers a snare effect.
 	Photonic, Flash, Light 	Laser and other electromagnetic radiation sources 	Generally effective damage. Crit reduces target's ranged damage.
 	EM, Pulse 	Intense magnetic fields 	Bypass external shields, like Shield Drones. Can only damage health of machines. Crit will temporarily stop armor regen.
 	Kinetic 	Bullets, shrapnel, and other kinetic sources 	Cheap and reliable. Crit causes armor-piercing DOT effect. Crit causes double damage and can go directly to health. Often has bigger magazine size.
== Enemy Weaknesses / Resistances by Damage Type ==
To help choose your damage type, here is a list of enemies that are weak (-25% armor decrease), resistant (+25% armor bonus), and immune (+100% armor bonus) to each damage type. EMP is not included, since it is merely a list of all mechanical (weak) and biological (immune) enemies.
Physical
Immune:
Kael
Juggernaut
Swamp Grubber
Resistant:
Atta
Boargar
Fithik
Weak:
Thrax Commando
Caretaker
Warnet
Fire
Immune:
Kael
Forean Machina
Atta
Boargar
Flare Gasher
Resistant:
Thrax Commando
Lightbender
Thrax Technician
Weak:
Thrax Soldier
Swamp Grubber
Mox
Miasma
Ice
Immune:
Forean Machina
Maw
Resistant:
Lightbender
Thrax Technician
Weak:
Mox
Electric
Immune:
Thrax Hunter
Thrax Technician
Shield Drone
Linker
Stalker
Hominus Machina
Atta
Mox
Warnet
Beam Manta
Resistant:
Caretaker
Weak:
Lightbender
Howler
Strider
Juggernaut
Xanx
Boargar
Lasher
Laser
Immune:
Lightbender
Strider
Resistant:
Caretaker
Weak:
Thrax Technician
Kael
Stalker
Atta
Fithik
Sonic
Immune:
Howler
Predator
Hominus Machina
Resistant:
Thrax Soldier
Weak:
Lightbender
Boargar
Amoeboid
Virulent
Immune:
Caretaker
Xanx
Amoeboid
Resistant:
Weak:
Thrax Hunter
Juggernaut
== Non-combat damage ==
There are three non-combat damage types:
* Environmental - commonly known as fall damage; hurts health directly rather than armor
* System - experienced when falling off the map (for example the Abyssal Zone in Plains), or going into certain areas (like the Howling Maw Volcano); hurts health directly rather than armor, kills instantly
* Unspecified - various damages from scripted events (mortar hits in certain areas like between Irendas Penal Colony and Geyser Chimney Basin in Plains; detonators used in certain missions, explosive barrels in certain bases)
Category:Terminology