Numina

==Numina==
Numina comprise a variety of mystical powers that are available to human characters including kinfolk, kithain and ghouls. They are divided into hedge magic, psychic phenomena, and faith-based numina (True Faith). They appeared in all previous editions of cWoD and those available in Bandaiyan have been modified to fit within the game paradigm and be consistent in scope and system. Numina are "frosting" which can easily change the feel of a Bandaiyan chronicle that encourages human-based play. If the game feels like every human character has numina, the flavor will be very different than one in which humans cannot rely upon their own gifts or powers to combat the supernatural that surrounds them. Think carefully about what type of setting paradigm you would like to run. Its easier to add numina into a game chronicle through new characters or game events than remove them from existing characters.
Some humans are born with numina "naturally". Others learn them in secret through years of training. Its very rare for a human to have more than one type of numina and supernatural creatures like Garou, vampire or changelings should not have numina except those available as merits or otherwise worked into the core system (such as Uktena Path Dancers having hedge magic and Silent Strider Dream Walkers or Death Walkers having oneiromancy or medium-based numina). Starting characters may only have one path within a type of numina (one psychic path, one sorcery path, etc.,)
Hedge Magic consists of different mystical abilities that are (at least in Bandaiyan) gifts from the spirits (Umbrood or Alcheringa). The invocation of spirits through some form of ritual is core to performing hedge magic.
Psychic Phenomenon involve powers of the mind. Knowing more than one Psychic Phenomenon is less rare as having access to more than one type of Numina but has to be developed over time withing a chronicle. As with Hedge Magic, each Psychic path has five levels; the higher the level, the greater the ability.
True Faith reflects a character's deep spiritual belief in some manner of deity. It works differently in flavor than hedge magic and via prayer directly to the deity and its a combination of belief + will + possible spiritual intervention. For Bandaiyan, True Faith has been limited to the same 1-5 scale as the other numina.
Paths in Sorcerer Revised
Sorcery
 
Psychic Phenomena
Alchemy
 
Animal Psychics
Conjuration
 
Anti-Psychic
Conveyance
 
Astral Projection
Divination
 
Biocontrol
Enchantment
 
Channeling
Fascination
 
Clairvoyance
Fortune
 
Cyberkinesis
Healing
 
Cyberpathy
Hellfire
 
Ectoplasmic Generation
Mana Manipulation
 
Psychic Hypnosis
Oneiromancy
 
Mind Shields
Shadowcasting
 
Precognition
Shapeshifting
 
Psychic Healing
Summoning, Binding, and Warding
 
Psychic Invisibility
Weather Control
 
Psychic Vampirsm
 
 
Psychokinesis
 
 
Psychometry
 
 
Psychoportation
 
 
Pyrokinesis
 
 
Synergy
 
 
Telepathy