Geomancy Attire Set

category:armorcategory:Armor Sets
Made from materials found deep in the harshest areas of Ulbuka, this set is design to strengthen the geomancer's connection to the nature that surrounds him/her. With increased bonuses on Evasion and Magic Evasion, the geomancer in this set will be reassured of his/her safety all the while improving the battle conditions for his/her party members.
:All the pieces to this set are Item Level:109
* For the +1 version, see Geomancy Attire +1 Set.
* For a side by side comparison of the Geomancy Attire sets visit Geomancy Sets Comparison.
Number of Pieces: 5
Storage Options:
Porter Moogle with Moogle Storage Slip 04
Can store single pieces.
Level	Armor Piece
99 	Geomancy Galero 
[Head] All Races 
DEF:70 HP+17 MP+40 STR+10 DEX+10 
VIT+10 AGI+10 INT+19 MND+19 CHR+14 
Evasion+16 Magic Evasion+51 
"Magic Def. Bonus"+2 Haste+5%
Elemental Magic skill +15 
Enhances "Cardinal Chant" effect
Lv. 99 GEO
99 	Geomancy Tunic 
[Body] All Races 
DEF:91 HP+25 MP+75 STR+13 DEX+13
VIT+13 AGI+13 INT+18 MND+18 CHR+18
Evasion+19 Magic Evasion+54 
Dark Magic skill+15 Haste+2%
"Mag. Def. Bonus" +3 Enh."Refresh" ef.
Enhances "Life Cycle" effect
Lv. 99 GEO
99 	Geomancy Mitaines 
[Hands] All Races 
DEF:61 HP+35 MP+37 STR+4 DEX+17
VIT+16 AGI+3 INT+12 MND+21 CHR+12
Evasion+10 Magic Evasion+25 
"Magic Def. Bonus" +1
Geomancy skill+15 
Physical damage taken -1% 
Haste+3% Luopan: Damage taken -10%
Lv. 99 GEO
99 	Geomancy Pants 
[Legs] All Races 
DEF:78 HP+55 MP+59 STR+16 VIT+8
AGI+11 INT+21 MND+15 CHR+12
Evasion+12 Magic Evasion+73 
Enhances "Fast Cast" effect
Spell interruption rate down 20% 
"Magic Def. Bonus" +3 Haste+4%
Lv. 99 GEO
99 	Geomancy Sandals 
[Feet] All Races 
DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73 
"Magic Def. Bonus"+2 
Movement speed +12% 
Haste+2%
Lv. 99 GEO
==Accessories==
Armor Piece
Filiae Bell 
[Handbells] All Races 
MP+30 Geomancy skill +15
Lv. 99 GEO
==Set Summary==
*Defense +348
*HP +138
*MP +278
*STR +49
*DEX +47
*VIT +53
*AGI +58
*INT +81
*MND +85
*CHR +77
*Evasion +82
*Magic Evasion +276
*Magic Def. Bonus +11
*Haste +17% 
*Elemental Magic skill +15
*Dark Magic skill +15
*Geomancy skill +30
*Enhances "Cardinal Chant" effect
*Enhances "Life Cycle" effect
*Enhances "Refresh" effect
**Refresh effect: 2 MP/tick
*Enhances "Fast Cast" effect
*Physical damage taken -1%
*Spell interruption rate down 20%
*Movement speed +12% 
*Luopan: Damage taken -10%
category:armor
category:Armor Sets
==Derivations==
Geomancy or "earth divination" is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. The most prevalent form of divinatory geomancy involves interpreting a series of 16 figures formed by a randomized process that involves recursion followed by analyzing them, often augmented with astrological interpretations.
Once practiced by people from all social classes, it was one of the most popular forms of divination throughout Africa and Europe in the Middle Ages and the Renaissance. Books and treatises on geomancy were published up until the 17th century when most occult traditions fell out of popularity. Geomancy has recently seen a new interest through the works of John Michael Greer and other practitioners, with more mainstream occult circles practicing and teaching geomancy.
In Renaissance magic, geomancy was classified as one of the seven "forbidden arts", along with necromancy, hydromancy, aeromancy, pyromancy, chiromancy (palmistry), and spatulamancy (scapulimancy).