Drakahl

Drakahl is one of the hunters in the game Crucible.
==Description==
Drakahl is the nastiest example of a nasty, warlike race. His combination of brute force and psychotic ferocity makes him one of the most dangerous fighters in the galaxy.
==Background==
The Krake are known throughout the Orion Arm for their exceptional brutality. That might contextualize the scale of attitude problem implicit in the fact that Drakahl is so bloodthirsty that his own warclan sent him into exile. Happily for Drakahl, the galaxy is full of opportunities for cruel beings who are willing to do anything—so long as it’s violent—for the right price. Drakahl has thoroughly enjoyed a long career of bringing his unique approach to problem-solving to all manner of situations, from deterring invasive species to resolving diplomatic tensions. Most recently, he’s been contracted to acquire some Essence samples for the Warmistress of Kharta. It’s a new situation, but his solution is the same as it always is: repeated and gleeful application of his sonic axe.
==Personnel File==
"Drakahl is what I like to call a liability. He loves swinging that axe of his, and he doesn’t always know when to stop. That’s probably why his clan kicked him out.
Drakahl loves violence, pure and simple. Essence is just an excuse for him to go down and cause mayhem.
Drakahl always seems to be enjoying himself. Never stops smiling. At least one of us is having a good time."
- Lawrence Tibolt, Commander, Crucible Orbital Station
==Quotes==
For a list of quotes of Drakahl see: here.
== Base Stats ==
Health	1200
Speed 	6.0 m/s
Size 	Large
*Health increases by 3% every level.
==Abilities==
===Chop===
Strike with vibron axe.
	Type 	Weapon
	Damage 	85 damage
	Rate of Fire	1.25 swings per second
	Details 	Drakahl swings his vibron axe in a 4 part sequence.
Notes
*Range – 3.5 m
*Width – 1.5 – 6 m	Notes
*Range – 3.5 m
*Width – 1.5 – 6 m	Notes
*Range – 3.5 m
*Width – 1.5 – 6 m
Maiming Blow – Available at Level 1
*Chop applies a DoT to targets under 50% health. Damage applied is 25 damage over 5 seconds.	Maiming Blow – Available at Level 1
*Chop applies a DoT to targets under 50% health. Damage applied is 25 damage over 5 seconds.	Maiming Blow – Available at Level 1
*Chop applies a DoT to targets under 50% health. Damage applied is 25 damage over 5 seconds.
Second Wind – Available at Level 1
*Chop attacks that hit reduce the cooldown of your Rush (1 second per successful hit).	Second Wind – Available at Level 1
*Chop attacks that hit reduce the cooldown of your Rush (1 second per successful hit).	Second Wind – Available at Level 1
*Chop attacks that hit reduce the cooldown of your Rush (1 second per successful hit).
===Sonic Pulse===
Fires a sonic pulse that pierces enemies.
	Type 	Weapon
	Damage 	100 damage
	Cooldown	4 seconds
	Details 	
Notes
*Max Range – 200 m
*Projectile Speed – 50 m/s	Notes
*Max Range – 200 m
*Projectile Speed – 50 m/s	Notes
*Max Range – 200 m
*Projectile Speed – 50 m/s
Sonic Shock – Available at Level 1
*Sonic Pulse slows targets for 25% for 1.5 seconds.	Sonic Shock – Available at Level 1
*Sonic Pulse slows targets for 25% for 1.5 seconds.	Sonic Shock – Available at Level 1
*Sonic Pulse slows targets for 25% for 1.5 seconds.
Incoming! – Available at Level 3
*Sonic Pulse destroys projectiles it comes into contact with.	Incoming! – Available at Level 3
*Sonic Pulse destroys projectiles it comes into contact with.	Incoming! – Available at Level 3
*Sonic Pulse destroys projectiles it comes into contact with.
===Resonating Spin===
A spinning attack that bleeds enemies.
	Type 	Weapon
	Damage 	8 Spins
Each spin deals 20 direct damage, and 30 damage over 10 seconds
	Cooldown	N/A – One use per Resonating Axe
	Details 	
Notes
*AoE Radius – 4 m
*Duration – 2.5 seconds	Notes
*AoE Radius – 4 m
*Duration – 2.5 seconds	Notes
*AoE Radius – 4 m
*Duration – 2.5 seconds
===Resonating Quake===
Create a 360° ground shockwave in the area around you that stuns enemies.
	Type 	Weapon
	Damage 	25 – 50 damage
	Cooldown	N/A – One use per Resonating Axe
	Details 	
Notes
*AoE Radius – 5 m
*Stun Duration – 1.25 seconds	Notes
*AoE Radius – 5 m
*Stun Duration – 1.25 seconds	Notes
*AoE Radius – 5 m
*Stun Duration – 1.25 seconds
===Enraged Claw===
Claw attack that grants a large heal on each successful attack.
	Type 	Weapon
	Damage 	60 damage
	Cooldown	N/A
	Details 	
Notes
*Range – 4.25 m
*Width – 2.5 m
*Duration – 2.5 seconds
*Healing – Enraged Claw grants healing based on the target attacked. Each individual heal is applied over 8 seconds.
*Heals 240 health vs players
*Heals 160 health vs creatures
*Heals 80 health vs plants	Notes
*Range – 4.25 m
*Width – 2.5 m
*Duration – 2.5 seconds
*Healing – Enraged Claw grants healing based on the target attacked. Each individual heal is applied over 8 seconds.
*Heals 240 health vs players
*Heals 160 health vs creatures
*Heals 80 health vs plants	Notes
*Range – 4.25 m
*Width – 2.5 m
*Duration – 2.5 seconds
*Healing – Enraged Claw grants healing based on the target attacked. Each individual heal is applied over 8 seconds.
*Heals 240 health vs players
*Heals 160 health vs creatures
*Heals 80 health vs plants
===Enraged Grab===
Short-range projectile that pulls one enemy to Drakahl.
	Type 	Weapon
	Damage 	50 damage
	Cooldown	N/A – One use per Resonating Axe
	Details 	
Notes
*Range – 20 m
*Projectile Speed – 80 m/s
*Applies a 1 second silence on hit, before pull begins	Notes
*Range – 20 m
*Projectile Speed – 80 m/s
*Applies a 1 second silence on hit, before pull begins	Notes
*Range – 20 m
*Projectile Speed – 80 m/s
*Applies a 1 second silence on hit, before pull begins
===Rush===
Dash in the direction the camera is facing.
	Type 	Utility
	Damage 	N/A
	Cooldown	N/A
	Details 	
Notes
*Duration – 0.5 seconds	Notes
*Duration – 0.5 seconds	Notes
*Duration – 0.5 seconds
===Resonating Axe===
Your axe begins to resonate with power, modifying the next attack.
	Type 	Powerup
	Damage 	N/A
	Cooldown	12 seconds
	Details 	During its duration, Resonating Axe causes the next primary or secondary attack to have a different effect
Notes
*Duration – 2.5 seconds	Notes
*Duration – 2.5 seconds	Notes
*Duration – 2.5 seconds
===Enraged Roar===
Become enraged, granting yourself one of two powerful attacks.
 	Type 	Powerup
 	Damage 	N/A
 	Cooldown	12 seconds
 	Details 	During its duration, Enraged Roar causes the primary attacks or the next secondary attack to have a different effect
Notes	Notes 	Notes
Abs of Plasteel – Available at Level 5
*Enraged Roar makes you invulnerable for 1.5 seconds.	Abs of Plasteel – Available at Level 5
*Enraged Roar makes you invulnerable for 1.5 seconds.	Abs of Plasteel – Available at Level 5
*Enraged Roar makes you invulnerable for 1.5 seconds.
==Upgrades==
Upgrade 	Level Available	Description
Maiming Blow 	1 	Chop applies a DoT to targets under 50% health. Damage applied is 25 damage over 5 seconds.
Second Wind 	1 	Chop attacks that hit reduce the cooldown of your Rush (1 second per successful hit).
Sonic Shock 	1 	Sonic Pulse snares targets for 25% for 1.5 seconds.
Tough It Out 	2 	20% incoming direct damage is converted to damage over time.
OK, Now I’m Mad 	3 	When below 50% health, your damage multiplier is increased by 15%.
Incoming! 	3 	Sonic Pulse destroys projectiles it comes into contact with.
Blood Tracker 	3 	You can detect targets with DoT damage within 80 m.
Push Through the Pain	4 	Damage does not interrupt med kit use.
Abs of Plasteel 	5 	Enraged Roar makes you invulnerable for 1.5 seconds.
Get ‘em Gutted 	5 	Your quick melee attack causes vulnerability (target takes 20% more damage) for 5 seconds. The vulnerability can be applied to hive, but not on spitters or stompers.
==See also==
*Hunters
Category:Hunters