Episode 52: Dying on the Vine

== Synopsis ==
Bjorn fixes Henry up only to run into the plant room to find Oliver and Sammie both dead. Suddenly the world seems to shift and time resets to earlier in the day. Sammie and Oliver are both alive and they realize they must be in a time loop. 
== Episode Description ==
Things go south very quickly in the Thornvale Paranormal Museum. But then the players uncover a twist they never saw coming.
== Key Events ==
* Bjorn, Henry, Sammie, and Oliver realize they are in a time loop after Sammie and Oliver die and they are reset back to where they were that morning. 
* Sammie meets Oliver at the museum while Bjorn and Henry research the monster. 
* Henry discovers the animation of things within the museum seems to be a defense mechanism of some kind, while Bjorn finds that there must be some kind of magical trigger to set off the time loop in this area. 
* Sammie is confronted by Elise in front of the museum. 
== Summary ==
Bjorn rushes over to help Henry. He knows from personal experience there is a chance to re-attach limbs with magic if they are healed in a very short time frame. After checking to make sure Henry is otherwise okay, Bjorn finds the fingers Henry lost and heals them back on.
Sammie runs into the room Oliver's been pulled into and finds a room full of carnivorous plants. Sammie tries to run up to cut the vine holding Oliver with her knife, but she feels a prick on the side of her neck. Immediately she is dropped to her knees, unable to move. She watches as the plant pulls Oliver inside of it and she falls onto her side. She uses the last of her movement to turn and see a plant is what has paralyzed her. She is unable to move as Oliver is slowly eaten by the giant venus fly trap. 
Bjorn, realizing Henry is still blinded, heals himself before deciding to go in after Sammie. He runs into the room, which he can see is full of fake felt plants, to see a man's pale arm fall out of mouth of one of the plants and see Sammie's still, lifeless body on the floor looking toward the doorway. 
Bjorn and Henry suddenly feel like the entire world has shifted to the side. Everything goes black. When Henry opens his eyes again, he finds himself standing in the hallway with Stanley, who is knocking on Sammie's door. Sammie, who now finds herself in her bed, hears Stanley call for her. Stanley tells Sammie there's something strange going on and then heads down to knock on Bjorn's door, asking if he's decent. Bjorn is back in his room, hearing this again. Everything happens exactly how it did this morning and Bjorn, Henry, and Sammie remember everything that happened in the museum. 
Bjorn asks them if they remember what happened. Henry and Sammie confirm that they do. Stanley asks what's going on. Henry explains to Stanley by comparing it to Groundhog Day and informs them they seem to be stuck in a time loop. Sammie asks again that they're sure this is real, emphasizing that she just died. Bjorn says it has to be real, they can't have all just imagined or dreamed the same thing. Bjorn and Sammie realize at the same time that Oliver must also remember everything too. Sammie uses magic to see where Oliver is. He's currently sitting on a bus downtown, looking freaked out. He's trying to act normal, but is acting scared. 
Bjorn says that they need to be careful from here on out, not knowing when the time loop will break or not - there's no guarantee they'll come back. He emphasizes that they need to research what they can to help them survive the time loop, especially something to stop the paralytic from the plant, but suggests to Sammie to go intercept Oliver so that he doesn't go back in on his own. Before she leaves, she stops in to see Miguel and see if he has any kind of anti-paralytic. Miguel tells her he can't make an antidote without a sample of the poison. Sammie DMs Oliver on Instagram to tell him she'll meet him outside the museum. Oliver agrees. 
Henry and Bjorn start their research. Henry looks through some books in the library, searching for a creature that creates time loops or animates objects but can't seem to narrow it down. He realizes the animations of the objects must be a defense mechanism of some kind and that it wants them to leave the museum. Having not found any concrete evidence on the monster, Henry puts out a post to see if anyone can help him, but that doesn't turn anything up either. Sammie, sitting on a bus on her way to the museum, sees Henry's post under the name "BlueSash" and puts two and two together. In Bjorn's research, he learns there seems to be some kind of magical trigger to time loops and that they have a limited area of effect, but he can't pinpoint a creature that causes it specifically. 
Sammie arrives at the museum and sees Oliver sitting on a bench outside with a cup of coffee in his hands. She sits besides him and he gives her a very weak smile. Sammie makes an attempt at comforting him, but doesn't do a great job. She moves to asking if he has any theories on what the monster is. Oliver admits he hasn't found much. Sammie asks if he's tried asking her mom if she knows anything and Oliver says he hasn't been able to get a hold of Helena and he's worried about her. Sammie asks if Oliver knows what business her mom is involved in and Oliver only answers that Helena is trying to keep Sammie safe. Sammie tells Oliver that Helena is in trouble before noticing Elise walking toward her, demanding to know why she's been ignoring her calls. 
== List of Appearances ==
* Henry Marlowe 
* Bjorn Olafson 
* Sammie Overbrook 
*Stanley Marlowe 
* Oliver Allen Evans 
*Elise Romano 
==Roll Tracker==
Player/Character	Move 	Roll	Result
Andrew/Bjorn 	Use Magic: Heal 	10 	Full Success
Hannah/Sammie 	Act Under Pressure 	5 	Failure
Hannah/Sammie 	Act Under Pressure 	8 	Mixed Success
Andrew/Bjorn 	Medic 	7 	Mixed Success
Andrew/Bjorn 	Medic 	9 	Mixed Success
Hannah/Sammie 	Use Magic: View Another Place	14 	Full Success
Wesley/Henry 	Investigate a Mystery 	10* 	Full Success
Wesley/Henry 	Net Friends 	6 	Failure
Hannah/Sammie 	Sharp - Notice 	5 	Failure
*Wesley takes +1 forward for his "haven" but there's no record of him choosing haven as a level up. So technically, this should have been a 9.
Hannah Level Up: Regain a Used Luck Point
==Harm Taken==
Player/Character	Harm 	Armor	Total	Reason for Harm
Hannah/Sammie 	2 (IA)	2 	2 	Plant paralytic
Hannah/Sammie 	2 (IA)	2 	2 	Plant paralytic
Hannah/Sammie 	2 (IA)	2 	2 	Plant paralytic
==Harm Healed==
Player/Character	Move 	Healed 	Target
Andrew/Bjorn 	Use Magic	1 	Henry
Andrew/Bjorn 	Medic 	Stabilize (1)	Himself
Andrew/Bjorn 	Medic 	2 	Himself
==Trivia==
Wesley says he has 'take a Haven from the Expert' checked off on his advancements, but there's no record of him taking that advancement in episode.