Recoil Effect

== Description ==
When you use an attack that Recoils (usually big guns) it deals a small amount of "direct damage." The damage affects you without fail and is not altered by armor or size or firepower or anything else other than the rank of the recoiling attack. It's not usually very much, but it does add up over time.
Currently, Recoil (and Ouch) just do Recoil damage equal to the number of damage levels of the attack. So, a level 3 Recoil attack will do 3 damage to the user.
== Strategy ==
There isn't any way to avoid Recoil, although you can limit it by pulling its attack down low. Of course, you wouldn't do much damage to your opponent that way either.
Recoil is obviously less of a nuisance if you play a high-endurance character who can soak a lot of hits, as you have more endurance to burn.
Recoil is also less of an issue if you play a high-agility character who is not hit often, because then you can worry less about being damaged by your enemies.
Recoil is best if you put it on an attack where your damage stat is strong. So, if you have excellent Firepower, Recoil may be for you, because you will hurt your enemies much, much more than the Recoil hurts you. Don't put Recoil on attacks where you have a bad damage stat, unless you really want to for some reason.
==Related Effects==
* Ouch
Category:Combat
Category:Effect