The Rise of Ass-Talker

The Rise of Ass-Talker is a hypothetical 3rd instalment in the Stick of Truth/Fractured But Whole series. Now with a space sci-fi theme, but with the same formula as the TSOT and TFBW games. The map will be larger, featuring 2 extra streets. The game would also be longer, totaling 5 days and 5 nights, and include excursions into the Post-Covid future, the Go God Go future, the past when the parents were 4th graders, and hell. The setting starts out normal, but soon gets a bit post-apocalyptic, though most townsfolk don't seem to notice.
== Game Mechanics ==
The mechanics would be very similar to TFBW, but with 3 key additions:
=== 1. Vehicles ===
You'll start out with a bike as part of your kit, and later gain access to progressively more absurd vehicles including; a goth skateboard, a Cotswolds hamsterball, an 'it', a future ostrich, and Butters' OP dressage horse. These are 'spaceships' as per the game's theme, and you will be able to accessorize them with weapons, armor, and Wacky Races type gadgets. Your vehicle can get you around the map faster, but it will also be there for a new type of combat which I would call 'pursuit battles'. These wouldn't be too different from what you're used to in TFBW with the grid and everything, but now everyone is facing the same way, either right or left, while the background scrolls past in the opposite direction. It's essentially full blown Wacky Races. Vehicles can also be used in regular combat, but will have pros and cons. There, you can also use them as barriers or keep them off to the side. Some battlefields will also have hijackable vehicles, turrets, and things to crouch behind. Many battles will also feature more 'king of the hill'/'capture the flag' type objectives, and larger grids that vehicles would be useful for.
=== 2. Diplomacy ===
There are 3 main factions this time around; The Rebels, The Empire, and The Federation. After you've earned the trust of all 3 by the end of day 2, you'll get to choose which one to side with for the rest of the game. you'll also be able to recruit your choice of minor factions, and even convince kids from the other factions to change sides if you can jump through the right hoops for them. But becoming friends with some may involve becoming enemies with others. You'll be able to track how you're doing with the diplomacy via the new social media app 'X-Friends'. By day 5, your team will be basically entirely custom, and while the story still follows a general track, many specifics will vary based on your decisions. At the end of the game, you'll get a score based on who attends your birthday party, which from the beginning, Cartman will tell you is all that truly matters.
=== 3. Dialogue ===
Beginning on day 3, the new kid can speak! Hold on, hold on, put down the pitch forks; the new kid will not be speaking with their mouth. Rather, this is your new fart ability that comes about after you stick an interpreter device into your anus that is able to translate your farts into english. Your dialogue options will be limited to vulgarity, non-sequiturs, and other things that usually get you into more trouble, but sometimes help in unexpected ways. This will be a vital tool for diplomacy while also making it more difficult and goofy. You'll be able to taunt and rally during combat, and there will be missions that focus around this ability in both dating sim style gameplay, and rhythm game style where you try to fart out one word at a time. And on day 5, you'll also have the ability to perform jedi mind tricks, and order people around with your butt voice.
== Map ==
=== List of locations ===
===== Top Street =====
* Jimbo's cabin
* Camp grounds
* Airsoft course
* Airsoft armory
* Whistlin' Willy's
* Hell's Pass Hospital
* Petuski house
* Mackey house
* Empty house
* Credigree Farms
* Tegridy Farms
* Rancher Bob's farm
===== Mall Street =====
* The White's house
* Malkinson house
* Skeeter's Bar
* Jimbo's Guns
* City Wok
* Gas station
* Store
* Denny's
* Giant nuclear power plant
* Shadey Acres
* South Park Realty
* Dark Meadows+back creek area
* Theater
* Tweak's Coffee
* Synagogue
* Junkyard
===== Main Street =====
* Stark's Pond
* Church+cemetery
* Fire station
* Police station
* City Hall
* Town square
* Library
* Unplanned Parenthood
* Gerald's law office
* Post office
* Candy store
* Office
* Tom's Rhinoplasty
* Bank
* Pharmacy
* Public access
* Cum Hammer
* Photo Dojo
* Park
* Mr. Slave's house
* Daniels house
* Tweak house
===== Avenue de Los Mexicanos =====
* Home depot
* Mcarthur house
* Testaburger house
* School+football field/playground
* Community center
* Stevens house
* Stoley house
* Donovan house
* Biggle house
* Tucker house
* Valmer house
* Farnickle house
* Bus stop
* New kid's house
* Stotch house
* Cartman house
* Empty house
* Broflovski house
* The Prince and Wife's house
* Empty house (Chef's)
* Mccormick house + SoDoSoPa ruins
===== Bottom Street =====
* DikinBaus
* Stable
* Mcdonald house
* Strong Woman's house
* Empty house (Jesus's)
* Turner house
* Cotswolds house
* South Park sign
* Bridge
* Geologic Survey office
* Lookout point
=== Other map things ===
For reasons that will become apparent, including the interior of every building will not be a high priority, especially if it's somewhere already covered by the other games. But there will be much more platformer type exploration from the street view perspective. This includes weaving in and out of buildings to collect loot, and using your vehicle to jump across rooftops.  
At the end of day 2, you'll discover that the top right corner of the map will connect to the bottom left, and later you'll find that the top left and bottom right connect to eachother as well. 
Nathan is your fast travel system. He has a portal gun (a squirt gun full of Mountain Dew which he forgets isn't as neon green as the branding suggests). He also helps you get into the sewers, which will be important for getting around certain obstacles. The sewers won't be a maze like as they were in TSOT, but will be full of enemies and long enough to be not a good shortcut. 
==== Time stuff ====
You'll do all your time traveling from the gas station. In the Post-Covid future, you'll be able to travel from the Denny's Applebee's Max, past Jimbo's Army Surplus Emporium to Stark's Ponderously Dystopian Mega-Freeway Underpass, and from there to all of Main Street. The Go God Go future will mostly be inside, with the outside fuctioning only as an arena. You can also go to the Goobacks future, but you'll be completely unable to move due to the sardine-packed overpopulation. The vaguely 1980's past will only consist of the gas station to the mall, but the mall will be big and completely explorable. 
While hell is not going to correlate to the main map, it turns out that buildings go to hell when they die, and so you'll see the U-Store-It, mall, Raisins, Tower of Peace, and maybe others.
== Factions ==
== Story ==
=== Background ===
Your birthday is coming up. When you make your character, you'll be asked for a mm/dd birthday, and the game will start off a 'nearly coming up' amount of time before then. This date also assigns you a star sign, which acts like the character sheet stuff from TFBW, very important, despite not making any difference at all.
Your parents have hidden a new bike for your birthday in the garage, taking this is what allows you to join Cartman's team at the very beginning, but eventually you'll need to bring it back in one piece.
There's a new nuclear power plant in town that nearly all the adults have misgivings about, partly because they think it's unsafe, but mostly because it's just copying The Simpsons.
There's a new character very similar to Rabbi Cartman in his fixation on Jewish identity and iconography (I would have just made him Rabbi Cartman if there was a way to make that make any sense). Him and the friends he gets by day 3 will insist upon being called Jewish despite every normal Jew wanting nothing to do with them. I'll refer to them as the zealots to avoid confusion.
=== Main quest ===
==== Day 1 ====
You start out on The Rebel team led by Jedi Master General Cartman. Butters is the mechanic, David is the arms dealer, and Nichole is the pilot who joins you for your first missions to gather the forces of Kyle at the synagogue and Kenny at the pond. Buy nathan some Mountain Dew to get his help into the synagogue through a secret poop smuggling tunnel in the sewer. Beat up the squirts to get to Kyle. You see a Jewish heckler voice concern that the power plant could be the target of terrorism. Deliver fireworks to the mayor at the power plant opening ceremony for Jimbo in exchange for goose repellent to use against the geese that prevent Kenny and his dad from leaving Stark's Pond. The mayor lets you keep the fireworks due to the event being interupted by protesters led by Randy who cement themselves to the street.
After that you go to get Stan, but The Empire led by Supreme Emperor Craig has already recruited Stan because you took too long. After a fight with them, they convince you to join The Empire as well, and your now teamed with Stan, Timmy, and Scott, as you take back Rebel territory, then Meet Craig at the fire station to loot snacks from the potluck BBQ that they're hosting, and find a really surprising amount of loot in the fire station itself.  Next, you go find Tweek who turns out to be at the library, playing star federation with Wendy, Tolkien, and their leader; Admiral Kevin. You join them on their crusade to bring peace to the galaxy.
When ready, you attack the other teams while they fight eachother by the South Park sign. The Federation wins, and you must go alone to the lookout point to solidify the peace by lighting a peace beacon. You fail at this, and start a massive fire instead. Fight more geese at the bridge before going home. 
==== Night 1 ====
Evacuate with your parents because a fire has engulfed the whole town. For some reason the firefighters can't find any of their equipment. The police block the road by home depot because Sgt. Yates wants to solve the arson mystery, Orient Express style. Your parents drive through Weed Valley, but get pinned under a fallen tree. Fight hallucinations as you run through burning weed fields to rescue Towlie, then go with Stan, Tolkien, and their families to the community center, as your parents get taken to the hospital.
==== Day 2 ====
The town gathers at the church where a the heckler from yesterday interrupts and claims the fire was a terrorist attack targeting the Jews, and tries to start a holy war. Other Jews tell him to shut up. The mayor decides to shut down the power plant, but leaves the protesters stuck to the road. Go home and find that your bike was stolen. Check on your parents at the hospital who tell you to visit them daily. You also help a Gooback time traveler get some time gas at the gas station, who you're able to comunicate to with your farts for some reason. 
Back in the galaxy, the failure of the peace beacon creates concern, but Kevin believes the peace will hold, while The Empire prepares for war, and The Rebels fight a civil war. In any order, you can help The Federation vanquish alien pirates led by Dogpoo at City Hall, and rid the Denny's of the non-conformist borg led by the goth kids; help The Empire go through the sewer full of angry 6th graders, to take Dark Meadows from the realtors; and help Cartman and Butters try to rescue Nichole from Amazons at Bebe's RV, despite Nichole not wanting to play anymore, then defeat Kyle, Kenny, and Stan at their SoDoSoPa base. Upon each of their victories, Kevin is awarded the metal of bravery by the Denny's waitress, The Empire holds an election that is won by Supreme Emperor Jimmy, The Rebellion reforms as a confederacy, and Stan hasn't made up his mind on which team to be on. Next, align yourself with a minor faction, and join them to one of the main factions. 
When ready, use your combined forces to attack the 9th graders led by Scott Tenorman who has your bike. Chase them through town, as realtors decide to chase you with their bulldozer. This dislodges the protesters from the road. But in the end, Scott just throws your bike into a trash compactor.
==== Night 2 ====
The gooback abducts you on your way home, and takes you to the Post-Covid future. Someone gives him an interpreter device, and he tells you this is just a pitstop to get more time gas. You find Butters at the Denny's, and return a book to the library for him. The library is gone, and 'returning a book' is just future slang for selling drugs. You get arrested by Police Chief Tolkien, and have to do more errands as you get into fights with lots of super sensitive gen gamma kids, and malfunctioning Alexas, before returning to the time car. 
You get brought to the Go God Go future where otters task you with preventing a vague disaster you assume to be the fire. On the way back, you hit a time tree, killing the gooback who knew all the specifics of the mission. It's now several weeks after day 2, the gas station attendant demands an explanation, so you jam the gooback's interpreter device up your butt in order to talk to him.
==== Day 3 ====
The heckler has become leader of a Mad-Maxian barbarian hoard of zealots who are all recent converts to Judaism, and rules over the town from a base in the junkyard. All the other Jews have become ostracized from the community, with many of them in hiding. You find the hospital barricaded, preventing you from seeing your parents.
After weeks of buildup, there are now massive forts at the Town Square, Dark Meadows, and in the backyards between Butters' and Kyle's houses. Your team has lost all their other territory to the other teams, and you must reclaim it. Stan joined your team while you were gone. now try to get more enemies to change sides, or recruit more minor factions in order to muster enough force to assault an enemy base of your choice and destroy it. Once that team is eliminated, you attempt to attack the other base, but they instead propose a ball game to settle your differences. 
You meet at the football field, but the game turns out to be sarcastaball, and they have secretly aligned with Gary and the mormons who are sarcastaball champions. Here, you now learn how to give lewd compliments. Once you win, you return to base only to discover that it was destroyed by the zealots, because the defeated team leader got salty and told on you. 
==== Night 3 ====
Your time car got repaired, and you try going back further, but overshoot and end up in the vaguely 80's. Some kids invite you to go roller skating at the mall, and there you meet Randy who needs your help navigating a love triangle between him, Linda, and Sharon. If you do this wrong, Stan, Shelley, and Butters will be erased from the game. Teenage Jimbo would like to one day open a gun store in the mall, so you burn down the record store to make room for him. 
You go back to your time and see that the the mall is there now, but the otters get pissed off because the power plant was preventing global warming which was the actual tragedy they're trying to stop, and the shutdown of the power plant is what they want you to prevent. You can now time travel from the gas station whenever you want, and fix your mistakes.
==== Day 4 ====
Now the remaining team has defacto control over the whole map, and the other team has joined them, and most of your team has surrendered. But your leader is undeterred, and creates a new base at Jimbo's cabin. You sneak around the enemy forces to gather new allies for your insurgency. Bringing Stan back to your side will be especially important to getting others to join. You attack the remaining base, and there you discover they've been hiding refugees from the zealots, and just then the zealots storm in looking for them. You escape but they capture your team leader, and accuse him of being behind the fire. They're going to execute him unless Stan and the remaining faction leader merge their forces to save him. 
When ready, you go to a secret tunnel by the SoDoSoPa ruins to sneak into the zealot's junkyard base. There you discover your bike has been turned into a huge menorah trident wielded by the zealot leader. You get caught and thrown into the junkyard arena where you have to battle big scary muscly guys in a game of sarcastaball. You win and save your leader but also tragically die in the process. 
==== Night 4 ====
You go to hell where you meet Pip and Jason at the bus stop, then Ms. Crabtree takes you to hell school, and Ms. Choksondik introduces you as the new student. After you fail to say the pledge of allegiance, the demon principle comes in to discipline you by using demon powers to make the rest of the class fight you. You win, but you and Pip, are then arrested and brought to court where Gerald shows up to represent you. Judge Damien gets bored and decides to have a trial by combat instead. You defeat him, and he gives you demon powers, and shows you the way out.
==== Day 5 ==== 
==== Epilogue ====
The power plant is demolished because the mayor gets tired of all the conflict its caused in the present, and reveals she only approved it in the first place because future otters told her to, but the future can go F itself. You enjoy your party as the credits roll.
==== Bonus night ====
After collecting all Triagles of Zinthar sprinkled throughout the game, return to the Go God Go future, and have a kaiju battle with a Godzilla sized Manbearpig.