Bandit

Bandits are the average members of the Water Bandit movement. They complete a variety of duties to benefit their gang, and may be either specialists or general labor.
== Overview ==
Bandits are the largest and most varied rank within the faction. Unlike the bruisers, who come from military backgrounds, bandits were usually civilians in their former lives, and plied a variety of trades - from a humble herder to the skilled windracer, and every imaginable profession in between. The bandits are almost entirely Seroran and Vagabond in origin, and most are very used to the Sedo climate.
Their exact tasks vary greatly based on their expertise. Ex-Windracers would be at home handling the stolen windboards - the getaway vehicle of choice - while an ex-savior would be a field medic. Some might come from a trading or mercantile background, and would handle transactions with allies. Most, however, are of a Folk background, and don’t necessarily possess any immediately useful specialty skills, making them the basic labor for the group. They pitch in where they are needed, and usually defer to the more experienced bruisers in combat situations.
Bandits can be either active participants in looting and raiding, or prefer to stay back at the safety.
== Rank Levels ==
* 25AP: This life is quite different from your old one, but not necessarily in a bad way - you’re growing to like it. Choose a tier 1 talent early to fit in (first talent only).
* 50AP:  Your gang is like your new, weird family now, and you like to stand out. With Fabric and Hair dye, you are sure to make an impression!
* 75AP: Whatever you were before this doesn’t really matter - a new set of skills is required. Receive +15SP  to either vitality or strength.
* 100AP: Having a familiar to keep you company on those less exciting missions wouldn’t hurt. Claim a Level 1 Seroran familiar for free, as long as your familiar slot is empty.
Category:Serora
Category:Ranks