List of Statistics by game

This page is intended to list the different player and game statistics used in various Castlevania games, most particularly on the metroidvania-styled titles.
==Castlevania: Curse of Darkness==
:On submenus, description from the Castlevania: Curse of Darkness English instruction booklet.
===Player statistics===
*Level (LV) - Current experience level.
*Hit Points (HP) - Hector's health. If this reaches 0, the game is over.
*Attack Power (ATK) - Total attack power. Combines Hector's innate attack and I.D. enhancement.
*Defense Power (DEF) - Total defense power. Combines Hector's innate defense and I.D. enhancement.
*Strength (STR) - Strength.
*Constitution (CON) - Constitution. Determines recovery time when poisoned or cursed. The higher the number, the faster the recovery time.
*Luck (LCK) - Luck. Determines your chance of finding rare items.
*Experience (EXP) - Current experience points.
*Next (NEXT) - EXP required to reach the next level.
*Gold (GOLD) - The amount of gold on hand.
*Time (TIME) - The time played.
===Player resistances===
*Resistance to Poison (Poison) - Resistance to poison attacks.
*Resistance to Curse (Curse) - Resistance to curse attacks.
*Resistance to Stone (Stone) - Resistance to stone attacks.
*Resistance to Paralyze (Paralyze) - Resistance to paralyze attacks.
*Resistance to Fire (Fire) - Resistance to fire attacks.
*Resistance to Ice (Ice) - Resistance to ice attacks.
*Resistance to Thunder (Thunder) - Resistance to thunder attacks.
*Resistance to Wind (Wind) - Resistance to wind attacks.
*Resistance to Earth (Earth) - Resistance to earth attacks.
*Resistance to Light (Light) - Resistance to light attacks.
*Resistance to Dark (Dark) - Resistance to dark attacks.
===Innocent Devil statistics===
*Level (LV) - Current level of Innocent Devil.
*Heart Total (Heart Symbol) - Current heart total. Hearts decrease as the I.D. takes damage or uses a special ability. The I.D. will no longer be able to do anything if its heart total reaches 0. Collect a certain amount of hearts to restore the I.D. to its material form.
*Attack Power (ATK) - I.D. attack power.
*Defense Power (DEF) - I.D. defense power.
*Magical Attack Power (MAG) - I.D. magical attack power.
*Agility (AGL) - I.D. agility.
*Strength Boost (+ STR) - Strength boost added to Hector.
*Constitution Boost (+ CON) - Constitution boost added to Hector.
*Luck Boost (+ LCK) - Luck boost added to Hector.
*Eat (EAT) - The number of evolution crystals given to the Innocent Devil, broken down by Sword/Axe/Spear/Knuckle/Special. The evolution route will be determined by the most accumulated evolution crystal type.
*Experience (EXP) - Accumulated experience points.
==Castlevania: Portrait of Ruin==
(On submenus, name from Castlevania Portrait of Ruin English Manual)
===Parameters===
Those parameters differ from Jonathan Morris to Charlotte Aulin (and vice versa).
*Attack Power (ATK)
*Defense (DEF)
*Strength (STR)
*Constitution (CON)
*Intelligence (INT)
*Mind (MND)
*Luck (LCK)
===Game menu===
Those parameters are shared by both characters.
*Play Time (TIME) - Current play time.
*Game Completion Rate (RATE) - Game completion rate.
*Experience (EXP) - Experience earned.
*Experience Needed (NEXT) - Experience needed to level up.
*Gold (GOLD) - Current money.
*Level (LV) - Characters' current level.
*Hit Points / Maximum Hit Points (HIT) - Current and maximum hit points.
*Magic Points / Maximum Magic Points (MP) - Current and maximum magic points.
*Total Kills (TOTAL KILLS) - Total number of enemies defeated.
==See also==
*List of damage types by game
Category:Statistics