Frost Guard

:"Freeze, criminal rime." - an common Frost Guard saying upon surprising a criminal.
Frost Guard is a class of frost-based paladins created in the Tarkanciel's Refuge. This class has three specializations: light-armoured nautical-based, the heavy-armoured security force and the riders of the giant Chill Spidercrabs
==Background==
===History===
The Frost Guard were created by the descendants of the 11th child of Tarkanciel, the Ice Queen, a former paladin of the Order of Tachula, using the power of the hermit deity Sehkra instead of the power of moon deity Tachula. Eventually they turned into the sole military and policial power of the entire refuge, protecting the refuge from the rebellious Soul Thieves and other monsters that dwell in Barthalda.
===Becoming one===
To become a Frost Guard you need to have an unyielding faith in the ways of Sehkra, the Hermit God, be in a good physical condition and be a citizen of the Refuge. You need to find a recruitment centre in the refuge.
==Powers==
===Skills===
Skills
Skills 	Description
Shell Armour 	Light set of armour made from hard shells of the creatures created by Tarkanciel used by the riders and nautical Guards.
Bark Armour 	Heavy set of armour made from frost hardened bark of the plants created by Tarkanciel used by the riders and security Guards.
Halberd 	Weapon commonly used by the riders and security Guards.
Crab Sword 	Weapon commonly used by the riders and nautical Guards.
Mind Faith 	Can use divine powers of the Mind domain.
Sehkra Faith 	Specializes in the the faith of Sehkra.
Amulet 	Can wear amulets containing the power of Sehkra.
Spidercrab Bond	Can have Spidercrab as mounts and battle companions.
===Abilities===
Abilities
Abilities 	Description
Frost Swipe 	Use a weapon to do an swipe attack, powered with the frost of solitude.
Frost Thrust 	Use a weapon to do an thrust attack, powered with the frost of solitude.
Frost Strike 	Use a weapon to do an strike attack, powered with the frost of solitude.
Master Slash 	Use a crab sword capabilities to strike almost anywhere within range.
Parry Cut 	Parrying with a crab sword can cause damage to the enemydue to the sharpened hilt.
Glacial Tide 	With a swipe of the halberd the guard summons a wave of freezing water in front of him.
Frostwalk 	Freezes the water below the feet allowing walking on water.
Frost Barrier	Summon a orb of frost around the target to protect him.
Category: Classes