Psyched Up (The 4 Heroes of Light)

Psyched Up is a gameplay feature that appears in Final Fantasy: The 4 Heroes of Light. Being psyched up indicates the player characters' level of enthusiasm during battle.
==Mechanics==
When characters are psyched up. they become surrounded by a yellow aura and their Strength, Intellect, Spirit are increased by 50%, and they gain extra AP at the start of that turn. When multiple characters become psyched up at the same time, there's an opportunity to have those characters team up to attack or cast identical spells. Correspondingly, when the heroes are feeling down they become surrounded by a blue aura and their stats decrease. Characters get psyched up randomly during battles, and they are only feeling sad in response to certain actions some enemies can inflict upon them during battle. Some enemies are also capable of cancelling out a character's psyched up status.
The Hero crown gets psyched up more often than other jobs. The Party Host crown learns abilities that focus on psyching up the party. The Lone Wolf accessory stops psyched characters from taking part in joint attacks. The Courage Ring makes the wearer get psyched up more frequently.
The following table shows how specific actions or status changes affect a character's psyched up level. When a character accumulates 100 points, said character is considered psyched up for that turn. The lowest value a character can have is -100. When this happens, said character's Strength, Intellect, and Spirit are reduced by 50%.
Actions 	Value
Character has less than 4 AP 	+15
Character takes damage 	-10
An ally is KO'd 	+50
Ally KO'd. 1 character left in party 	+20
An enemy undergoes a status change 	+10
Battle ends 	x0.8
A character boosts 	+30
A character uses an ability 	+20
Performing an action other than boost when Psyched Up	Resets to 0
Attack enemy's weakness 	+25
Kill enemy 	+40
Enemy evades the character's attack 	-15
Avoid enemy's attack 	+10
==List of Joint Attacks==
===Attack===
Name	Description 	Image
 	Two psyched up character's combine an Attack. 	
 	Three psyched up character's combine an Attack.	
 	Four psyched up character's combine an Attack. 	
===Black Magic===
Even if multiple Desolator Tomes are hacked into the player's inventory and equipped on different character's battle command list, there will be no joint attacks with the Desolator spell if selected.
Name	Characters	Description 	Image
 	2 	Deals minor Fire-elemental damage. 	
 	2 	Deals moderate Fire-elemental damage. 	
 	2 	Deals major Fire-elemental damage. 	
 	3 	Deals minor Fire-elemental damage. 	
 	3 	Deals moderate Fire-elemental damage. 	
 	3 	Deals major Fire-elemental damage. 	
 	4 	Deals minor Fire-elemental damage. 	
 	4 	Deals moderate Fire-elemental damage. 	
 	4 	Deals major Fire-elemental damage. 	
 	2 	Deals minor Water-elemental damage. 	
 	2 	Deals moderate Water-elemental damage.	
 	2 	Deals major Water-elemental damage. 	
 	3 	Deals moderate Water-elemental damage.	
 	3 	Deals moderate Water-elemental damage.	
 	3 	Deals moderate Water-elemental damage.	
 	4 	Deals minor Water-elemental damage. 	
 	4 	Deals moderate Water-elemental damage.	
 	4 	Deals major Water-elemental damage. 	
 	2 	Deals minor Light-elemental damage. 	
 	2 	Deals moderate Light-elemental damage.	
 	2 	Deals major Light-elemental damage. 	
 	3 	Deals minor Light-elemental damage. 	
 	3 	Deals moderate Light-elemental damage.	
 	3 	Deals major Light-elemental damage. 	
 	4 	Deals minor Light-elemental damage. 	
 	4 	Deals moderate Light-elemental damage.	
 	4 	Deals major Light-elemental damage. 	
 	2 	Deals minor Wind-elemental damage. 	
 	2 	Deals moderate Wind-elemental damage. 	
 	2 	Deals major Wind-elemental damage. 	
 	3 	Deals minor Wind-elemental damage. 	
 	3 	Deals moderate Wind-elemental damage. 	
 	3 	Deals major Wind-elemental damage. 	
 	4 	Deals minor Wind-elemental damage. 	
 	4 	Deals moderate Wind-elemental damage. 	
 	4 	Deals major Wind-elemental damage. 	
 	2 	Deals minor Earth-elemental damage. 	
 	2 	Deals moderate Earth-elemental damage.	
 	2 	Deals major Earth-elemental damage. 	
 	3 	Deals minor Earth-elemental damage. 	
 	3 	Deals moderate Earth-elemental damage.	
 	3 	Deals major Earth-elemental damage. 	
 	4 	Deals minor Earth-elemental damage. 	
 	4 	Deals moderate Earth-elemental damage.	
 	4 	Deals major Earth-elemental damage. 	
 	2 	Deals minor Water-elemental damage. 	
 	2 	Deals moderate Water-elemental damage.	
 	2 	Deals major Water-elemental damage. 	
 	3 	Deals minor Water-elemental damage. 	
 	3 	Deals moderate Water-elemental damage.	
 	3 	Deals major Water-elemental damage. 	
 	4 	Deals minor Water-elemental damage. 	
 	4 	Deals moderate Water-elemental damage.	
 	4 	Deals major Water-elemental damage. 	
 	2 	Deals minor Light-elemental damage. 	
 	2 	Deals moderate Light-elemental damage.	
 	2 	Deals major Light-elemental damage. 	
 	3 	Deals minor Light-elemental damage. 	
 	3 	Deals moderate Light-elemental damage.	
 	3 	Deals major Light-elemental damage. 	
 	4 	Deals minor Light-elemental damage. 	
 	4 	Deals moderate Light-elemental damage.	
 	4 	Deals major Light-elemental damage. 	
 	2 	Deals minor Dark-elemental damage. 	
 	2 	Deals moderate Dark-elemental damage. 	
 	2 	Deals major Dark-elemental damage. 	
 	3 	Deals minor Dark-elemental damage. 	
 	3 	Deals moderate Dark-elemental damage. 	
 	3 	Deals major Dark-elemental damage. 	
 	4 	Deals minor Dark-elemental damage. 	
 	4 	Deals moderate Dark-elemental damage. 	
 	4 	Deals major Dark-elemental damage. 	
 	2 	Deals minor Non-elemental damage. 	
 	2 	Deals moderate Non-elemental damage. 	
 	2 	Deals major Non-elemental damage. 	
 	3 	Deals minor Non-elemental damage. 	
 	3 	Deals moderate Non-elemental damage. 	
 	3 	Deals major Non-elemental damage. 	
 	4 	Deals minor Non-elemental damage. 	
 	4 	Deals moderate Non-elemental damage. 	
 	4 	Deals major Non-elemental damage. 	
===Dark Magic===
Name	Characters	Description 	Image
 	2 	Deals minor Non-elemental damage and absorb HP. 	
 	3 	Deals moderate Non-elemental damage and absorb HP.	
 	4 	Deals major Non-elemental damage and absorb HP. 	
 	2 	Reduces foe's status. 	
 	3 	Reduces foe's status. 	
 	4 	Reduces foe's status. 	
 	2 	Inflicts confusion. 	
 	3 	Inflicts confusion. 	
 	4 	Inflicts confusion. 	
 	2 	Inflicts blindness. 	
 	3 	Inflicts blindness. 	
 	4 	Inflicts blindness. 	
 	2 	Inflicts poison. 	
 	3 	Inflicts poison. 	
 	4 	Inflicts poison. 	
 	2 	Inflicts silence. 	
 	3 	Inflicts silence. 	
 	4 	Inflicts silence. 	
 	2 	Inflicts sleep. 	
 	3 	Inflicts sleep. 	
 	4 	Inflicts sleep. 	
 	2 	Inflicts curse. 	
 	3 	Inflicts curse. 	
 	4 	Inflicts curse. 	
 	2 	Inflicts petrification. 	
 	3 	Inflicts petrification. 	
 	4 	Inflicts petrification. 	
 	2 	Inflicts sudden death. 	
 	3 	Inflicts sudden death. 	
 	4 	Inflicts sudden death. 	
==Etymology==
Category:Abilities in Final Fantasy: The 4 Heroes of Light
Category:Gameplay in Final Fantasy: The 4 Heroes of Light