Report 762

Report #762
Skillset: Sacraments Skill: Infidel
 Org: Celestines Status: Completed Feb 2012
Furies' Decision:
Okay.
Problem: In light of report 661 (Inquisition), I felt it was a hindsight that we
were not able to include Infidel in the damage type restructuring respecting the
theme.
[A: 0 R: 0] Solution #1: Convert damage type from infidel into divinus instead
 of magic
Player Comments:
---[Shuyin on 2/13 @ 01:41 writes]:
Fine by me, makes sense
---[Xena on 2/13 @ 01:42 writes]:
Supported
---[Azula on 2/13 @ 06:34 writes]:
As an added note, would also like to change hallowedground damage to divinus.
Currently does fire. Thanks
---[Llandros on 2/16 @ 19:15 writes]:
This is more than just a thematic change. Since there is less divinus dmp than
magic it will effectively increase the damage that this skill does. Is it your
opinion that a damage boost is needed?
---[Viynain on 2/17 @ 22:17 writes]:
I agree that thematic continuity is good. I support changing the damage type of
Infidel to Divinus.
---[Janalon on 2/21 @ 12:10 writes]:
Following REPORT 661 the change appears thematically appropriate. Though I don't
see anything stated in the problem to argue why increased damage is necessary. I
suppose the same argument at 661? I raise the same question as Llandros.
Therefore I will support solution 1 and leave it to admin to determine whether
damage boost is necessary.
---[Enyalida on 2/21 @ 21:23 writes]:
I think what Llandros was saying is that changing it to divinus is a stealthy
way of boosting the damage. He wasn't intending to support a admage boost, he
was warning against it. If the problem dosn't suggest that increased damage is
necessary, that means that the base damage of Infidel would have to be lowered
slightly to account for much scarcer dmp.
---[Azula on 2/23 @ 08:09 writes]:
I would disagree at Enyalida's added suggestion of lowering the base damage of
Infidel is neccessary as it is a problem solution mismatch. Her problem/concern
is best addressed with adding more general divinus/exco resistances and not by
selectively lowering damage on invidual skills, leaving others that deal damage
via the new types the same
---[Morshoth on 2/23 @ 16:20 writes]:
Solution 1 is fine, not sure about damage change though.
---[Xynthin on 2/25 @ 19:26 writes]:
Divinus damage is thematically appropriate.
---[Enyalida on 2/27 @ 04:00 writes]:
I wasn't suggesting that it be done, I was trying to clarify Llandros' warning
earlier in the commentfeed against a possible concern. I do think it's a valid
concern that should be considered by admins when working through this
suggestion. I don't think it would be inappropriate to lower the base damage so
that it has an equivalent average damage to what it currently is. That would
solve the stated problem (of thematics) without increasing the power of the
ability (which has nothing to do with the stated problem).