Athasian Dwarf (Race)

The "Exceeding Level Limits" optional rule from the DMG is mandatory in DARK SUN campaigns. However DMG Table 8 is replaced with the "Exceeding Racial Level Limits" table from the Dark Sun Campaign Setting Revised book.
Dwarf's Focus:
* A dwarf's present task is called his focus. No simple job can become a focus.
** A focus must be a feat that requires at least one week to complete.
** While performing actions that are directly related to their focus, a dwarf receives a +1 bonus to all saving throws and a +2 bonus to all proficiency checks (or +10 to any percentile rolls).
* If another character is actively committed to the dwarf's focus, the dwarf considers that character to be a sensible and dependable companion.
* If another character vehemently opposes a dwarf's focus, the two are irrevocably at odds until one or the other is dead.
Special Advantages:
* Their nonmagical nature gives them a resistance to wizard spells that translates into saving throw bonuses for attacks from magical wands, rods, staves, and spells of a wizardly nature, as shown below on Table 9. Likewise, dwarves also have exceptional resistance to toxic substances. They receive bonuses to saving throws versus poison using the same table.
 Table 9: Dwarf Saving Throw Bonus
ConstitutionScore	Saving ThrowBonus
4-6 	+1
7-10 	+2
11-14 	+3
15-18 	+4
19-21 	+5
22-24 	+6
Special Disadvantages:
* Can't use wizard magic of any sort, though they can employ priestly magic.
* Don't receive combat bonuses against larger opponents.
* Don't have any natural abilities to detect sloping passages or other underground discrepancies
Multiclass Notes:
* Gladiator may never be a part of a multiclass combination for demihumans.
 Racial Adjustment for Thieves
PP	OL 	F/RT	MS	HS	DN	CW 	RL 	FD 	BO	EB
— 	+10%	+15%	— 	— 	— 	-10%	-5%	+5%	— 	—
Note: Dexterity modifiers for Athasian thieves are different than modifiers in the Player's Handbook. See Thief (DSC) from the Dark Sun Campaign setting book for the changes to the Thief class.