Zombies

This article talks about Dalmer zombies specifically, for the concept of zombism see Zombism in Welt, or the process an organism undergoes to achieve Zombism, see Zombification.
Zombies are deceased bodies who retain brain activity after death. Unless nourished with the appropriate nutrients, the body decomposes over time.
Reanimated beings, while not immortal, will not die under typical conditions that would ordinarily cause the death of a living organism. They do not feel or respond to pain, can survive even the most brutal injuries, and despite their need for flesh, they do not need any other sustenance to survive.
== Physiology ==
Zombies show no other bodily functions that relate to a living organism, lacking the ability to self-heal or to respond to extreme temperatures. The brain maintains limited abilities of the body, allowing for movement of the limbs (provided that they are not decomposed to the point where the bones are not strong enough to bend without breaking), jaws, neck, and even the use of its sensory systems. 
While zombies are notoriously weaker than their living counterparts, the only way to kill one is to destroy the brain, much like skeletons. Even when decapitated, the head will remain active, even though it would be practically harmless at such point.
== Health ==
Zombies in order to survive require regular consumption of Dalmer flesh and bone, both of which has yet to be successfully synthesized for mass production. This causes flesh drives and collection organizations to be made regularly by the Dalmer to feed those in need.
The undead corpse slowly deteriorates physically and mentality unless regular cannibalism and cerebrophagy are respectively observed. If not, the zombie will at first experience body deterioration, then the victim will slowly lose mental capacities, mobility and speech. Over time if the zombie doesn't cannibalize it will lose flesh and eventually becomes a skeleton, and remains so until its brain is killed through violence or crumbling. 
== Flesh drives and brain drains ==
In order to survive zombies require regular consumption of Dalmer flesh and brain matter, both of which has yet to be successfully synthesized for mass production. This causes flesh drives and brain drains to be organized regularly by the department of missing limbs to feed those in need.
== Zombification in Dalmer culture ==
Although possible, zombification is not advised as it poses very serious public health hazards due to the constantly rotting flesh of the zombie. As such most Dalmer corpses ask to be mummified, vampirised, or for their flesh to be stripped in order to become a skeleton. 
Also, when undead populations are large enough, there is a chance that undead kingdoms are created, following the same guidelines as other kingdoms. these are controversial as they tend to make use of other race undead as servants. This leads to controversial businesses to arise known as quara-kingdoms, amusement parks meant to recreate zombie pandemics. Once, when asked if a quarantined kingdom under zombie pandemic should receive aid from the Elected Kingdom, the official answer was, “Why? They’re having the time of their lives in there”. Indeed, surviving in zombie kingdoms became a lucrative attraction before the silent majority shut them down under pressure of the Empire.
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Category:Undead
Category:Corporeal Forms