HP Absorption Materia (VII Remake)

HP Absorption materia is a in Final Fantasy VII Remake and "Episode INTERmission". It can be linked with a wide variety of , , and to recover HP when unleashing an attack from the linked materia. It will heal the user based on a percentage of the damage they deal with the linked materia's ability.
The following materia pair with HP Absorption: , , , , , , , and .	
==Obtained==
HP Absorption materia can be purchased from Chadley for 100 gil after completing the Battle Intel Report 19, which requires the player to defeat monsters of 10 unique varieties (the ones marked with the icon). The player can then buy another copy for 5,000 gil.
In INTERmission, the materia is available from the Junk Shop whose stock continually changes via quest and Fort Condor progress.
==Stats==
Level	AP required	Effect
1 	- 	Absorb HP (20% of damage dealt)
2 	2500 	Absorb HP (30% of damage dealt)
3 	7500 	Absorb HP (40% of damage dealt)
==Mechanics==
HP Absorption recovers 20–40% of the damage dealt by the linked materia's ability as HP to the caster, depending in HP Absorption's level. The HP recovered caps at the enemy's current HP, and so the damage numbers do not always correctly reflect how much HP is recovered if the ability did more damage than the enemy had health left. 4000 HP is the most the player can gain in one casting of a spell because the damage limit is 9,999. However, if the player also has another copy of the materia linked with , or the caster was within Arcane Ward when using the spell, they can get more.
==Use==
HP Absorption materia allows certain spells and abilities to heal the user after hitting. This can be very ATB and MP-efficient, saving the user from needing to heal themselves with spells or items. If paired with magic materia, it is best to match with an element that enemies either are weak to, or at least do not resist. If paired with other materia types, it is always useful, though it may heal by smaller amounts.
The combination is good on Barret in particular when paired with Lifesaver; he can tank damage, protecting other party members, and then heal himself while also dealing damage in an MP-efficient way. Aerith, who has a high attribute and Arcane Ward to cast spells twice, can also use it efficiently.
Both Cloud and Tifa can also benefit from using the materia. For them, it is better with Parry and Deadly Dodge to take advantage of their naturally high unless they are being used in a spellcasting role.
Another efficient use of the materia is when paired with enemy skill. This is useful in particular for Spirit Siphon, improving its HP-regeneration even further. Another great use is in combination with Self-Destruct after dealing damage, assuming , , and Reprieve are used in a combo to survive its effects.
In most difficulty settings and playthroughs, HP Absorption materia pairs best with magic spells, which are more reliable to use. If the player links the same magic materia with magnify, they can recover even more HP. However, in hard mode, HP Absorption materia can be paired effectively with Deadly Dodge or Parry to allow a character to heal themselves without ever needing to use MP, which in hard mode is scarce.
In Final Fantasy VII Remake Intergrade, allows non-active characters to cast elemental spells for free when the current leader uses an offensive ability or spell (no ATB or MP consumed). This makes Synergy extremely beneficial to equip at almost all times. Pairing Synergy with a magic materia while another copy of that magic materia is paired to HP Absorption can restore that character's HP at no cost every time it is used.
== See also ==
* 
Category:Support materia in Final Fantasy VII Remake