Report 662

Report #662
Skillset: Celestialism Skill: Stigmata
 Org: Celestines Status: Completed Jan 2012
Furies' Decision:
We will look into Solution implementing 1.
Problem: There is an issue regarding Stigmata consuming the effects of Holy
Water when it ticks, granted the bleeding penalty. This irritatingly wastes
holywater, which reduces the damage of the immediate damage taken while in
effect
[A: 0 R: 0] Solution #1: Disable holywater from firing from stigmata bleeding
 damage entirely
[A: 0 R: 0] Solution #2: Disable holywater from firing from stigmata bleeding
 damage, if bleeding is below a hundred bleeding damage
[A: 0 R: 0] Solution #3: Add a new mechanism that drains the health and
 restores mana without the actual bleeding damage
Player Comments:
---[Iytha on 12/1 @ 19:25 writes]:
Can you be a bit more exact about what is happening here? I'm somewhat confused
as to why you wouldn't want stigmata damaged to be decreased by holywater.
---[Enyalida on 12/1 @ 23:33 writes]:
The problem is that stigmata damage is very small, and holywater has the
potential to dampen huge damage effects. So, if they want it to fire on say.. a
meteor, but stigmata ticks right before and the holy water is used up, it's
blocking say... 50 damage instead of 2-3k damage.
---[Ushaara on 12/27 @ 17:18 writes]:
Could perhaps alter solution 2 slightly to have a generic damage excess of 200
or so, under which holywater wouldn't fire, rather than just on stigmata
bleeding? Either of the above is fine too though!
---[Rivius on 1/5 @ 01:36 writes]:
Either solution is fine and justified.
---[Llandros on 1/5 @ 02:32 writes]:
It doesn't seem to me that stigmata should trigger holywater. The skill
basically moves hp to mana and isn't an attack that needs to be defended against
in that manner.
---[Akui on 1/6 @ 15:50 writes]:
Favor solution 1, but any seem fine.
---[Shedrin on 1/7 @ 00:16 writes]:
Solution 1.
---[Wobou on 1/9 @ 05:58 writes]:
I actually like Ushaara's modification the best, but if not then solution 1.
---[Shuyin on 1/11 @ 20:13 writes]:
I like Ushaara's suggestion the best, but solution 1 if not
---[Xenthos on 1/15 @ 23:26 writes]:
Ushaara's seems like a good compromise, though it should probably check pre-DMP-
calculation damage value rather than post.
---[Inagin on 1/17 @ 09:46 writes]:
I like Ushaara's solution. I would even say that it shouldn't fire for any
damage under 500 since it only blocks half.
---[Morshoth on 1/18 @ 20:35 writes]:
I'm fine with Ushaara's solution, or Solution 1
---[Janalon on 1/24 @ 11:34 writes]:
From what I understand about this topic, I don't oppose any of the popularly
supported solutions.