Personal Bunker

The Personal Bunker serves as the player's home base and hub area. The bunker acts as a safe space where the player can store and refill equipment to be brought into raids, gradually regenerate hunger, thirst and health bars, and purchase and sell items. 
==Rooms==
===Core===
This is the spawn area, with connecting doors to each of the other rooms. It contains the control monitor where you can select map, missions, and access the contacts menu. To the right of the spawn area, there is a pile of cans and balls to practice throwing grenades and testing accuracy. A paper target also hangs on the wall next to the kitchen. there is a white board to the left of the spawn that can be used for plotting strategies before going into a raid. If you pressed the opional bunker cat button on the bottom left of the control monitor, the bunker cat will be to the left of the pile of cans and balls. Some rooms are blocked off by metal gates, while other's are open. Gated Rooms are openable through DLCs and by buying rooms from Marek.
=== Trade Room ===
The trade room is where you can turn in any items you have accumulated for a quest, sell items for Koruna, and receive rations/items you have bought from a trader. You can receive the items through the Kiosk, the screen to the immediate right from the entrance of the Trade Room. There are also two storage shelves for miscellaneous junk, consumables, or other items; there is also a weapon wall and a mannequin. There is a locked door that will work as a market exit in the future.
=== Kitchen ===
The kitchen is where you can store consumables on shelves. You can fill up water containers in the sink at the cost of a water filter. There is also a table, oven and refrigerator which are currently cosmetic. On top of the stove, there is a coffee machine that can be operated by pouring coffee grounds and water into the top and flicking the on/off switch. At the moment, this machine seems to serve no purpose other than the satisfaction of brewing a steaming, black cup of coffee. 
===Armory===
The Armory is where weapons can be stored on the gun wall, mount attachments to weapons with the vise, reload magazines with the magazine reloader, and craft ammunition with the ammo press. There are also places to store body armor and helmets (on coat-hangers in the lockers and helmets on the top shelf, and a mannequin), as well as places to store backpacks. Extra shelves to put junk, food, and ammo are located in the armory as well. Below are some stats for both unlocking and upgrading this room. 
Armory Room LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Unlocks
1 	1 	Free 	
2 	5 	15,000 TK 	Additional Armory Room
3 	32 	75,000 TK 	Additional Armory Room
===Storage Room===
The storage room is used to (as the name suggests) store items and equipment The level one room has one shelving unit and a smaller wall mounted shelf. The doors on the sides open to two extra rooms that contain extra storage. Below are some stats for both unlocking and upgrading this room. 
Storage Room LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Unlocks
1 	1 	Free 	
2 	8 	25,000 TK 	Additional Storage Room
3 	25 	50,000 TK 	Additional Storage Room
 
===Shooting range===
This is a room consisting of a shooting range and a button to reset the targets.
===Engine room===
This is a room containing the generator which powers the lights and electrically powered equipment This can be refilled by emptying gas canisters into the small engine on the left. Once filled, press the large red button to turn it on. However, do not forget to turn it off when you log off, as it will still run whilst you are not in the game (this is not recommended if the intel or nursery room is running, as the intel room's GPU farm requires power and nursery plants die after enough time without power provided by the generator.) A generator can hold 4 cans of gas. Below are some stats for upgrading this room. 
Generator UTILITY LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Hours per Gas Can
1 	1 	Free 	12
2 	14 	15,000 TK 	18
3 	23 	30,000 TK 	24
=== Vault===
This is a room consisting of a shelves that fill as you gain more koruna. There are also two wall mounted shelves.
Cash can be grabbed from the cash bag, cash bundles are worth 5,000 TK and available upon having 5,000 TK. Silver and Gold bars are worth 25,000/50,000 TK respectively and available upon stage 5 vault.
Visual Stages
1 	2	3 	4	5
0-100,000TK 	 	8,000,000 TK	 	8,000,000 TK
Cash Bundles	 	Silver Bars 	 	Gold Bars
5,000 TK 	 	25,000 TK 	 	50,000 TK
===Barracks===
This is a room consisting of cosmetic furniture, a locker for armor and two bag hooks. It is accessible through the vault.
===Maintenance room===
This room has two shelves and a cabinet similar to the armory along with a cosmetic crafting bench. Also the maintenance room contains a painting station that is used to apply skins. 
===Nursery (Garden Room)===
This a room consisting of planting beds for Takistan Sun seeds. These seeds will grow into fully developed plants that can be processed into NERDS Healing Systems in the Medical Room or sold in the Trade Room for Korunas. Plants require constant water and power to fully develop. To supply the plants with water, fill bottles of water from the tap in the kitchen, transport them upstairs into the garden room, and empty them in the reservoir. To supply the plants with light, turn on your generator. Below are some stats for both unlocking and upgrading this room. (External calculator website can be found here: https://www.ghostsoftabor.org/nrs-calculator) 
Nursery Room LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Prerequisite 	Unlocks
1 	10 	10,000 TK 	N/A 	1 plant bed for 13 plots
2 	18 	30,000 TK 	Generator LVL 2	2 plant beds for 26 total plots
3 	28 	50,000 TK 	Generator LVL 3	3 plant beds for 39 total plots
Nursery UTILITY LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Unlocks
1 	10 	10,000 TK 	+50% water efficiency in tank
2 	19 	30,000 TK 	+75% water efficiency in tank
3 	29 	50,000 TK 	+90% water efficiency in tank
===Intel Room (Previously Radio Room)===
This is a room consisting of a Computer with Surveillance cameras and GPU mining rigs. The GPU mining rigs can be 
used to produce passive Korunas while the bunker is powered by the generator. Upgrades to this room will increase the number of GPU slots and rate of Korunas earned per minute. Below is information regarding unlocking, upgrading, and stats such as koruna per GPU, koruna per day, etc. (External calculator website can be found here: https://www.ghostsoftabor.org/crypto-calculator)
Intel Room LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Prerequisite 	Unlocks
1 	7 	15,000 TK 	LVL7 	1 Rack with 12GPU slots
2 	16 	30,000 TK 	LVL16+Generator LVL 2	2 Racks with 24 GPU slots
3 	26 	60,000 TK 	LVL26+Generator LVL 2	3 Racks with 36 GPU slots
4 	38 	100,000 TK 	LVL38+Generator LVL 3	4 Racks with 48 GPU slots
Intel UTILITY LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek
1 	7 	10,000 TK
2 	22 	30,000 TK
3 	34 	50,000 TK
Crypto Mining Rig (Gasoline costs are 7,636 TK for 48hrs)
Level	Maximum GPUs	TK/per Minute/per GPU	TK/48hr Period (1 GPU)	TK/48hr Period (MAX GPUs)	Profit after cost of Gas
1 	12 	1.5 TK 	4,320 TK 	51,840 TK 	39,884 TK
2 	24 	2 TK 	5,760 TK 	138,240 TK 	126,284 TK
3 	48 	2.5 TK 	7,200 TK 	345,600 TK 	333,644 TK
===Medical Block===
This room once spawned a healing syringe in between every raid for the player to use however since it was reintroduced in the new bunker the machine in which the syringes spawn does not seem to function. It now has two machines used to craft NRS and Bandages, which use Takistan Sun Product (see the Nursery page for more info) and Toilet Paper respectively. The amount crafted scales with the Utility level of the room starting with 2 NRS and 1 Bandage at level 1, 3 NRS and 2 Bandages at level 2, and 4 NRS and 3 Bandages at level 3. (External calculator website can be found here: https://www.ghostsoftabor.org/nrs-calculator)
Medical Block LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Prerequisite 	Unlocks
1 	12 	20,000 TK 	N/A 	Bandage Crafting
2 	20 	30,000 TK 	Generator LVL 2	NRS Crafting
Medical UTILITY LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Prerequisite
1 	12 	10,000 TK 	N/A
2 	21 	30,000 TK 	Garden at LVL 1
3 	33 	50,000 TK 	Garden at LVL 1
=== Never Wipe Room (Yet to be implemented) ===
So far very little is known about this room and it has not been implemented yet. Here are details gleamed from developers from the main Discord:
* To be unlocked at a very high character level.
* Will be a room with a very small amount of storage space.
* Items stored in room will persist through every wipe.
* Once unlocked on your account, you will maintain the room for all future wipes.
==Machinery==
===Mag Loader===
The Mag Loader is located on the table in your armory. Ammo is fed through the hopper located on the top, and a magazine or ammunition box can be inserted into the front of the Mag Loader where it will tell you on the display what caliber the magazine takes, and how many bullets are in the Mag Loader. Pressing the load button will load as many bullets as possible into the magazine or ammunition box. If there is no magazine or box inserted, the loader will throw every bullet on to the floor. The loader has a max capacity but it will accept more than it can hold. This will result in strange behavior such as the numbers not adding up. It's generally safe to put up to 100 cartridges or shells in.
===Vice===
Weapons can be held by the vice for easy application of attachments.
===Ammo Press===
The Ammo Press is located in the armory. It has 2 hoppers covered by a thin mesh. The larger one is for brass. The smaller one up front is for gunpowder. Brass and gunpowder can be purchased from Shiro Ammunition or Jiri's Euro Mart. See Ammo.
===Conveyor Belt===
The Conveyor Belt allows you to sell items to Traders and turn in quest items, each Trader will purchase items at different prices depending on the item.
===Item Retrieval ===
The Item Retrieval station is a rotating gun wall similar to those seen in the market with an accompanying monitor that displays items bought with a "Receive Items" button, and a favorites tab where you can purchase favorited items from within your bunker. When the receive items button is pressed, the gun wall will rotated to reveal the items purchased.
===NRS Machine===
The NRS Machine is located in Medical Block and is unlocked at Medical Block room level 2. The NRS maker works by placing one Takistan sun product in the bottom tray and closing it. Once both the top cover and the drawer on the bottom have been shut with a Takistan sun product inside, press the start button on the right of the front face of the machine which should be followed by a whirring sound. Once the process is finished the machine will make a beeping sound and you can open the top cover to remove the NRS. The amount of NRS produced per product depend on the utility level of your room:
*level 1: 2 NRS
*level 2: 3 NRS
*level 3: 4 NRS
=== Bandage Machine ===
The bandage machine is also located in the medical block and is unlocked at Medical Block level 1. It works by inserting a roll of toilet paper into the drawer at the bottom and closing it. Then press the start button on the right and it will make a beeping sound once completed. You can then open the top to find your bandages. The amount of bandages per toiler roll depend on your medical block utility level:
* level 1: 1 bandage
* level 2: 2 bandages
* level 3: 3 bandages
==Item and Equipment Storage==
===Armor Mannequin===
Armor Mannequins can be used to store chest rigs and helmets, preview gear, and attach items. There are 2 inside Armory Room #1, 1 inside Armory Room #2, 3 inside Armory Room #3 and 1 inside the Trade Room.
===Lockers===
Each locker can store 3 chest rigs on the hangers and 3 helmets on the top shelf. They feature swinging doors that open outward. There are a total of 15 helmet and 15 chest rig slots across the three gunrooms and a further 3 of each inside the Bedroom (accessed through the vault room).
===Wall Hook===
Wall Hooks can be used to store backpacks. There are 2 wall hooks near the first Armory Room's entrance, 3 wall hooks near Armory Room #2's entrance, 6 wall hooks at the back of Armory Room #3 and 2 Wall hooks inside the Bedroom (accessed through the vault room). Any items contained within a backpack will also be stored when a backpack is hung on a wall hook. 
===Weapon Rack===
Weapon Racks can store guns and magazines (those found in the Tabor Market and Trading Room can hold any item however). Hovering an item close enough to the wall in the correct orientation will display a preview of the item; simply letting go will place the item on the wall.
===Item Shelves===
Item shelves are used to store various items (excluding backpacks and chest rigs). Each shelf's storage area is marked by a blue rectangular border; only items placed within this border will be saved. Any item that is not fully within the marked border will glow red, indicating that the item will not be saved. Keycards can be saved on shelves with the most recent update. 
==Trade Terminal==
===Equipment Ration===
Equipment rations are periodical free items that you can receive in the Trade Room under the "Rations" tab on the terminal screen and can be collected once the timer has reached it's end. Once the items are collected, the timer resets. These timers consist of 6 hours, 1 day, and 1 week.
Time 	Item(s)
6 Hours	1 Ruger MK4 (or Makarov), 1 Ruger (or Makarov) Magazine, 1 NRS Injector
Daily 	1 Chest Rig (A22), 1 Cat Food, 1 Tikka T3, 1 Tikka Magazine
Weekly 	1 Chest Rig (JPC2), 1 Helmet (SPH5), 1 Primary Ammo Module, 1 Secondary Ammo Module
===Favorites===
Favorites are favorited items from the Tabor Market. Adding an item to your favorites will allow you to buy it through the Kiosk without having to go to the Tabor Market. The tab can be found in the Trade Room on the Kiosk. A max number of 11 items can be listed as a favorite in the trader room receival Kiosk.
===Purchased Items===
The Purchased Items tab shows all the items you've bought from the Tabor Market, this is also where you can find your DLC's equipment, or wipe rewards. You can click on an item individually to collect it or you can click "Receive Items" to collect items in bulk.
===Storage Fees ===
You will be charged a fee each day if you leave too much in your terminal. Once you go over 200 kg, you will be charged 250 TK for every kg over 200 kg each day. For example, if you had 250 kg in your terminal, you would be charged (250 - 200) * 250 = 12500 TK.
==Trivia ==
*There is a poster with Proper-D wielding a lightsaber in the med-bay.
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