HUD Controller

The HUD Controller is a Device in Fortnite: Creative, added in Update v17.00.
==Function==
Lets players define what HUD elements are active.
==All Settings==
All default values have been Bolded.
Device Settings
Option 	Value 	Description
Show HUD 	Do Not Override, Yes, No 	Setting to NO hides the HUD by default. Set individual elements to visible below.
Show Minimap 	Do Not Override, Yes, No 	Determines if the minimap is visible.
Show HUD Info Box 	Do Not Override, Yes, No 	Determines if the HUD info box is visible.
Show Storm Timer 	Do Not Override, Yes, No 	Determines if the storm timer is displayed.
Show Player Count 	Do Not Override, Yes, No 	Determines if the number of players currently in the game is displayed.
Show Elimination Counter 	Do Not Override, Yes, No 	Determines if the number of players eliminated is visible.
Show Round Timer 	Do Not Override, Yes, No 	Determines if the round timer is visible.
Show Round Details 	Do Not Override, Yes, No 	Determines if the round details are visible.
Show Build Menu 	Do Not Override, Yes, No 	Determines if the build menu is visible.
Show Player Inventory 	Do Not Override, Yes, No 	Determines if the player inventory is visible.
Show Team Info 	Do Not Override, Yes, No 	Determines if the Team info is visible.
Show Health 	Do Not Override, Yes, No 	Determines if the player's health bar is visible.
Show Shields 	Do Not Override, Yes, No 	Determines if the player's shield bar is visible.
Show Battle Pass UI 	Do Not Override, 
Show All, Level Only,
Experience Bar Only, 
Don't Display	Determines what degree of the Battle Pass experience bar UI is visible
Show Crafting Resources 	Do Not Override, Yes, No 	Determines if craft resources are visible on the HUD.
Show Wood Resource 	Do Not Override, Yes, No 	Determines if wood resources are displayed on the HUD.
Show Stone Resource 	Do Not Override, Yes, No 	Determines if stone resources are displayed on the HUD.
Show Metal Resource 	Do Not Override, Yes, No 	Determines if metal resources are displayed on the HUD.
Show Gold Resource 	Do Not Override, Yes, No 	Determines if gold resources are displayed on the HUD.
Display Reticle 	Do Not Override,
Always Show Reticles,
Only Show Pickaxe Reticle,
Only Show Weapon Reticles, 
Never Show Reticles	Determines the type of reticle that is displayed on the player's screen.
Show Pickup Stream 	Do Not Override, Yes, No 	Determines if the item pickup stream is visible.
Show Equipped Item Info 	Do Not Override, Yes, No 	Determines if the info for the equipped item is visible.
Show Interaction Prompts 	Do Not Override, Yes, No 	Determines if interaction prompts are visible.
Enabled During Phase 	None, All, Pre-Game Only, Gameplay Only 	Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).
Show Map/Scoreboard Prompt	Do Not Override, Yes, No 	Determines if the map/scoreboard prompt is visible.
Show Storm Notifications 	Do Not Override, Yes, No 	Determines if the Storm Notifications are visible.
Affected Team 	Any, 1 - 60 	Determines which Team is affected by this device.
Affected Team Modifier 	All But Selected, Only Selected 	For ALL BUT SELECTED, the chosen Team is the only one that will not be affected by the device. For ONLY SELECTED, the chosen Team is the only one that be affected by the device.
Affected Class 	None, Any, 1 - 16 	Determines which Class is affected by this device.
Affected Class Modifier 	All But Selected, Only Selected 	For ALL BUT SELECTED, the chosen Class is the only one that will not be affected by the device. For ONLY SELECTED, the chosen Class is the only one that be affected by the device.
Priority 	Lowest, Very Low, Low, Normal, High, Very High, Highest	The priority of the effects of this device. A higher prior will override the effects on a specific HUD element from a lower priority device. Only the first relevant device from each priority group will be considered.
Device Channel Settings
Option 	Value 	Description
Enable When Receiving From 	No Channel, 1 - 500	Enables the device on receiving a signal from the selected channel.
Disable When Receiving From 	No Channel, 1 - 500	Disables the device on receiving a signal from the selected channel.
Update Affected Team When Receiving From 	No Channel, 1 - 500	Updates Affected Team to the instigator's Class on receiving a signal from the selected channel.
Update Affected Class When Receiving From	No Channel, 1 - 500	Updates Affected Class to the instigator's Class on receiving a signal from the selected channel.
Reset Affected Team When Receiving From 	No Channel, 1 - 500	Resets Affected Team to the instigator's Team on receiving a signal from the selected channel.
Reset Affected Class When Receiving From 	No Channel, 1 - 500	Resets Affected Class to the instigator's Class on receiving a signal from the selected channel.
Category:Devices