Super Smash Stadium/Credits Minigame

:This article is strictly about how the Credits Minigame appears in Super Smash Stadium. For information about it in general, see its article on SmashWiki.
At the end of every episode of Super Smash Stadium from Seasons 5 to 35, and since Season 39, the contestant who loses the Metal Smash plays the Credits Minigame for extra cash. In the event of a No Contest, both contestants play. SSS is notable as the only St. Clair Publications show since August 1999 to use its own credits, as well as the only one since February 2004 to use full-screen credits.
==Rules==
Currently, the same as the Super Smash Bros. Wii-U credits game. As the episode's credits roll by, the contestant must smash them using their character. Each time they smash a credit, a piece of a mural in the background (itself themed around the character in some way) is revealed. For each percent of the mural they reveal, they get $75; however, if they reveal the whole thing, their total is doubled to $15,000. At various intervals, balloons with Mushrooms, Smart Bombs, X-Bombs, and Screw Attacks appear to help the contestant.
At the end, the full mural is revealed, along with the percentage the contestant got and how much money was won as a result. Alex then signs off, and the show cuts to the closing St. Clair Publications logo.
==History==
*For the first six months of Season 39, the Super Smash Bros. 3DS credits game was done instead. The major differences were that the credits only scrolled upwards (instead of some scrolling horizontally) and that there were no items provided to help the contestant.
*The original credits minigame, used throughout the entire "Smash 64 Era", was similar to the actual Smash 64 credits game and was a simple first-person shooter-type game in which the contestant controlled a crosshair and had to shoot credits with . This version of the game initially only paid out $1 per credit shot and had no multiplier for a perfect score. Even worse, the cash payout was based on literal number of credits shot, which meant contestants rarely won more than $50, as St. Clair Publications and Suburban Sprawl were not that heavily staffed. In 1983, the current percentage-based system debuted, as did the perfect score doubler, and the cash payout was upgraded to $10 per percent.
*The second credits minigame was used throughout the "Mêlée Era" and, naturally, was similar to the Super Smash Bros. Mêlée minigame. The only real change to the controls was that the crosshair snapped back to the center position if the contestant let go of . The game here was set in an outer space scene, and the credits flew in from all directions. The graphics got a facelift in May 1996, adding a display that showed how many credits the contestant had hit and their percentage in the process. The cash payout was still $10 a percent/$2,000 for a perfect clear originally, but was upgraded to $40 a percent in the spring of 1993, $50 a percent in May 2001, and $60 a percent in April 2005.
**Also, the Mêlée Era credits minigame didn't use its own theme music. Instead, the main theme of the contestant's character's home stage played, unless that stage was played on that episode, in which an alternate theme was used.
Credits Minigame (SSS)
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