Kefka Palazzo

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|-|Kefka=
|-|God Kefka=
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==Summary==
Kefka Palazzo (ケフカ・パラッツォ, Kefuka Parattso?) (spelled as Cefca Palazzo in the Japanese version), is the main antagonist of Final Fantasy VI. The prototype to the Magitek Knights, Kefka acts as Emperor Gestahl's court mage carrying out his orders, but behind his back schemes for his own ends.
==Powers and Stats==
Tier: | | At least 
Key: Base | God Form | Dissidia
Name: Kefka Palazzo
Origin: Final Fantasy VI
Gender: Male
Age: Unknown, probably 35
Classification: Human, Magitek Knight, Madman, God of Magic
Powers and Abilities: 
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|-|Base=
Superhuman Physical Characteristics, Summoning, Duplication (created a Shadow to fight General LeoFinal Fantasy VI; 1994), Extrasensory Perception (Mages have shown to naturally possess thisFinal Fantasy IV: The After Years), Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of), Forcefield Negation and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the mind and spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation, Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic abilityFinal Fantasy IV: The After Years Novel, chapter 2 page 114), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the Final Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Fire Manipulation, Ice Manipulation and Matter Manipulation (Sub-Atomic; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons, being able to even negate durability in the process), Electricity Manipulation and Pain Manipulation (Is able to utilize different levels of Lightning spells, which is capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Statistics Amplification, Absorption, Power Nullification, Poison Manipulation and Corrosion Inducement (The Poison spell is stated to Corrode the targetFinal Fantasy IV Series Guidebook), Time Manipulation, Purification (Type 3; via Esuna), Transmutation, Holy Manipulation, Petrification, Disease Manipulation (via Bio), Earth Manipulation, Explosion Manipulation (via Flare), Air Manipulation, Flight, Death Manipulation, Resurrection, Soul Manipulation (via Death and Raise, the Death spell reaps the targets soul; killing them, and the Raise spell can bring back a spirit to a deceased body) Gravity Manipulation (via Gravity magic, the Haste and Slow spells are stated to control gravity), Energy Manipulation, Healing, Regeneration (Mid-Low), Sleep Manipulation and Biological Manipulation (via Sleep, which can affect the target's cerebral cortex) Information Analysis and Clairvoyance (Libra is stated to have insight), Madness Manipulation (Type 2) and Morality Manipulation (Can inflict targets with the Confuse status ailment, driving the target insane and attack anyone, even their allies), Teleportation and Spatial Manipulation (via Teleport, which is stated to warp space), BFR (The teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2), Berserk Mode, Size Manipulation, Attack Reflection Negation (Several spells pierce through reflect such as Tornado, Flood, Drain, Ultima and Gravity spells), Biological Manipulation (The Sleep Spell and the Hold Spell are capable of affecting the brain's fundamental functions), Blood Manipulation (The Death spell is stated to solidify the target's blood to kill them)
|-|God Kefka=Due to him absorbing the powers of the Warring Triads and becoming the source of all magic, he gains all of their abilities, which include the Following: Immortality (Type 2, 3, and 7; Scales from other Espers, who can live despite being drained of their life energy, can regenerate their body from their Magicites, and can live on despite being dead as a Magicite), Possession (as a Demon, he can possess others), Regeneration (Mid-Godly; Scales to Gilgamesh, who is an Esper and has reformed his body after all of magic was erased from existence upon Kefka's death), Shapeshifting (Espers are stated to take many shapes), Acausality (Type 2 and 4; scales from the Demons; who can walk down the devil's path naturally, where the concept of time doesn't exist, and the past, present and future are merged as one in this realm), Power Nullification (Can nullify other's powers via Silence, and remove any and all buffs via Dispel), Transmutation (Ragnarok turns enemies into items and imp spell turns enemies into imps), Resurrection (Via Phoenix), Invisibility (via Phantom's Ghostly Veil), Afterimage Creation and Illusion Creation (Via Fenrir's Howling Moon), Healing, Durability Negation (Odin/Raiden's Zantetsuken instantly kills the enemy and opens a rift in Space-Time to take their remains), Attack Reflection (via Carbuncle), Information Analysis and Clairvoyance (Libra allows the user to study enemies to see their stats, and is stated to Clairvoyance), Breaking the Fourth Wall, Resistance Negation, Self-Destruction, Regeneration Negation, and Deconstruction (via Gilgamesh), Acrobatics (via Quetzalli's Sonic Dive), Teleportation, Darkness Manipulation (Via Diabolos' Dark Messenger), Absolute Zero, (Via Shiva, her aura and ice are stated to reach absolute zero), Status Effect Inducement (Can inflict a wide variety of status effects), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can inflict Poison with Poison and Bio, the former is stated to corrode the target, and the latter can inflict a disease on the target), Soul Manipulation (the Death spell reaps the targets soul; killing them, can also utilize Ifrit's hellfire, which is stated to burn the soul awayFinal Fantasy IV: The After Years Novel, chapter 3, page 160 Petrification (via Break), and Berserk Mode (via Berserk)
|-|Resistances=
Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one), Law Manipulation (Resists magic, which can rewrite the natural order of things), Soul Manipulation (Can withstand Ifrit's Hellfire, which is stated to burn the soul awayFinal Fantasy IV: The After Years Novel, chapter 3, page 160), Body Puppetry (Can resist the Control ability, which makes the target do things the user desires by controlling their body), Hellfire Manipulation (Via Ifrit), and Absolute Zero (Via Shiva. Her ice and aura are stated to reach absolute zero including diamond dust), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Sub-Atomic; Is capable of resisting the Fire and Ice spell, which is capable of affecting the target's electrons), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which is capable of attacking the nerves), Earth Manipulation, Air Manipulation, Water Manipulation, Holy Manipulation, Status Effect Inducement (can resist a wide variety of status ailments in the game), Void Manipulation (Scales from Gilgamesh, who can withstand the effects of the Void with no issues), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can resist the Poison and bio spell, which is stated to corrode the target, and inflict the target with a disease respectively), Berserk Mode (Can resist the Berserk status effect), Attack Reflection (Megaflare is capable of bypassing reflect,Final Fantasy IV: The After Years alongside many other spells in the game) Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,), Necromancy (Can resist the Zombification status effect), Sealing (Cannot be sealed within a Gourd), Size Manipulation (Can resist the Mini spell), Paralysis Inducement (Can resist the Paralysis spell), Transmutation (Can resist the Imp status effect), Power Nullification (Can resist the Silence status effect, which render one's abilities null), Madness Manipulation (Type 2) and Morality Manipulation (Can resist the Confuse status ailment, which drives the target insane and attack anyone, even their allies), Sleep Manipulation and Biological Manipulation (Can resist the Sleep spell, which can affect the target's cerebral cortex), Life Manipulation (Can resist the Sap status effect)
|-|Dissidia=
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Attack Potency: Dwarf Star Level (Can take on the main cast, who is able to take on Typhon, who is able to flip the Planet upside down with its power) | Low Multiverse level (As the source of all magic, he upscales from all of the Espers, including Gilgamesh) | At least Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu)
Speed: Massively FTL (Is comparable to Mog, who can utilize Sun Bath, which is calced to being this fast) | Massively FTL+ (Is superior to beings like Gilgamesh) | Massively FTL+ (Can keep up with Warriors of Materia such as Terra Branford)
Lifting Strength: Class K (Is comparable to Sabin, who suplexed a train) | At least Class P, likely higher (superior to Master Duncan, who during the Apocalypse was swallowed by a pair of fissures that opened in the ground and proceeded to pry them both back open upon closing) | At least Class P, likely higher | Immeasurable (Superior to Neo Exdeath and Enuo)
Striking Strength: Dwarf Star level | Low Multiverse level | At least Multiverse level+
Durability: Dwarf Star level | Low Multiverse level (Can tank blows from the main cast) | At least Multiverse level+
Stamina: Unknown
Range: Extended Melee Range with weapons, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability)
Standard Equipment: Magicites and the Morning Star | Statue of the Gods
Intelligence: An insane megalomaniac, Kefka believes that life is meaningless and thus seeks to destroy all of existence to prove it. Due to the experiments that twisted him into what he is today, Kefka boasts some of the most powerful magic in the game, including the mighty Flare, Meteor, Holy, and Ultima spells. He is also extremely pragmatic and manipulative, wiping out an entire kingdom by poisoning the water supply and twisting the events of the war led by Gestahl to make himself the God of Magic, succeeding and triggering the End of the World. It is only his negligence in not wiping out the heroes with the Light of Destruction before the climactic fight that he failed in his quest to destroy everything.
Weaknesses: Kefka is repulsed by the concepts of Love, hope and dreams. He is extremely sadistic, loves destruction and is genuinely insane, not taking opponents seriously at times unless he is truly agitated as in his final fight against the heroes
Notable Attacks/Techniques:
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|-|Innate abilities=
*Telekinesis: He used it to build his tower and used it on the party before the final battle.
*Light Of Judgment: "God" Kefka fires a powerful destructive ray of light. It's range and destructive power make it his most powerful attack, strong enough to annihilate entire towns and cities and cut continents into pieces (during the last confrontation he went on a rampage and unleashed it on the planet's surface, leaving scars upon it)
*Trine: Causes blindness and silence, rendering sight-reliant foes unable to fight properly while eliminating their ability to use magic.
*Blind: Blinds his opponents.
*Forsaken: One of Kefka's most powerful and famous attacks. It acts as a powerful, non-elemental magic attack with large AoE that cannot be blocked and is even more powerful than Ultima.
*Vengeance: Eliminates opponent's buffs.
*Havoc Wing: Impales the target with his massive wings, dealing heavy non-elemental damage.
*Heartless Angel: Kefka unleashes a burst of energy that leaves his opponents on their last legs regardless of their remaining vitality, allowing them to be felled with a single additional blow regardless of their durability.
*Hyperdrive: A powerful magic spell that deals heavy non-elemental damage to a single-target, ignoring all defenses and resistances and is also unblockable. Also, it inflicts Sap, rapidly draining the target of all of their vitality.
Visage/Arms
*Reverse Polarity: Manipulates the position an opponent is at.
*Protect: Halves physical damage.
*Haste: Speeds up time around itself relative to their opponents, increasing its effective combat speed.
*Dread Gaze: Petrifies the opponent.
*Magnitude 8: Creates a high magnitude earthquake.
*Shockwave: Creates a powerful dangerous shockwave of energy.
Power Angel
*10-Hit Combo: Deals 10 powerful blows to the enemy as a last resort.
Magic Angel
*Haste: Speeds up time around itself relative to their opponents, increasing its effective combat speed.
*Hastega: Speeds up time around itself and its allies relative to their opponents, increasing its effective combat speed to an extreme degree.
*Imp: Turns an opponent into a kappa, making them not able to use any of their magic or special abilities.
*Firaga: A high-level fire spell that can be used on its own or as a followup to fire, Terra engulfs her opponent in a massive burst of flame to reduce them to ashes.
*Confuse: Renders opponents in a state of dillusion.
*Poison: Inflicts poison to the opponent and renders them poisoned.
*Bio: Attacks the opponent with poison.
*Drain: Allows her to drain her opponent's stamina to replenish its own.
*Dispel: Negates all magical bonuses bestowed to the enemy.
*Slow: Slows down time around its opponents, lowering their effective combat speed.
*Stop: Freezes time around her opponents, rendering them incapable of action.
*Reflect: Reflects all magic cast onto the Magical Angel.
*Reraise: If the Magical was to die, he will be revived had he cast this spell prior to his death.
*Blizaga: Attacks with a frigid block of ice that splits into additional projectiles on impact to deal even more damage.
*Thundaga: Attacks the opponent with powerful lightning bolts that converse on the target.
*Sleep: Induces sleep on the opponent.
*Holy: A very powerful spell that destroys foes with holy energy.
*Flare: A very powerful spell that destroys foes with explosive energy.
*Slowga: Slows down time around its opponents, lowering their effective combat speed to a great extent.
*Rasp: Damages the magic stamina of an opponent.
*Graviga: Quadruples the gravity of the area, lowering the opponent's stamina by 1/4th.
Machine
*Diffractive Laser: Hits the opponents with beams of electric energy.
*Gravity Bomb: Launches a focused bomb on an opponent that manipulates their gravity to 2g and then lowers their health and stamina by half.
*Atomic Rays: Fires powerful atomic lasers of energy.
*Delta Attack: Launches a powerful delta of energy that petrifies the opponent.
*Absolute Zero: Freezes the opponent with the coldest possible temperature.
Tiger
*Northern Cross: Freezes the opponents with a frozen blast of ice.
*Flare Star: Blasts the opponents with a fiery flare of energy.
*Southern Cross: Blasts the opponents with fiery spheres of energy.
Maria
*Arise: A high-level healing spell that revives a fallen comrade to complete health. Can also destroy undead.
*White Wind: Heals a massive amount of health to all allies.
Rest
*Repose: If defeated, one of the opponents will automatically be killed.
*Tornado: A very powerful wind spell, that summons three tornadoes to circle him, striking opponents multiple times, before the three tornadoes converge into one. Can deflect attacks. In his home game, this ability also has the property of leaving an opponent on their last legs should it connect, regardless of how much vitality they had remaining.
*Meltdown: A high-level fire and wind-elemental magic that covers a massive area with powerful flames, making it just as dangerous to one's allies as it is to one's opponents.
*Doom: Automatically kills the opponent.
*Meteor: Summons a powerful barrage of meteors.
*Trine: Blinds and nullifies the ability to do magic towards an opponent
|-|Esper Abilities=As the Espers were created and his powers stem from the warring triads themselves, he should also have the following attacks:
*Holy: Kefka fires orbs of holy magic at his foe that home in on his location.
*Flare: Kefka induces nuclear fusion in his target's location, causing a concentrated thimmal explosion. 
*Meltdown: Kefka releases ultra-hot flame that envelops everything. Alternatively, she can fire off an orb of superheated magic.
*Poison: Kefka poisons his target
*Bio: Kefka fires a cloud of noxious gas to poison his target with a disease.
*Quake: Kefka opens up a rift in the earth to swallow up his foes.
*Tornado: Kefka summons multiple tornadoes to assault his foe.
*Flood: Kefka summons a stream of water at his target's location.
*Drain: Kefka absorbs his target's life energy to heal himself. 
*Break: Kefka petrifies his target, allowing his to break and shatter them at his leisure.
*Death: Kefka reaps the target's soul and solidifies his blood, killing them instantly.
*Graviga: Kefka conjures a dome of gravity over his foe, crushing them under the gravity and reducing 3/4s of his HP.
*Banish: Kefka banishes his target to the void.
*Ultima: Kefka conjures the ultimate black magic, causing an expanding explosion that ignores defense.
*Libra: Kefka scans his target to check his hp, mp and current weaknesses.
*Curaga: Kefka heals themselves and allies a large amount of HP
*Rasp: Kefka damages the target mp, draining it.
*Silence: Kefka silences the target preventing them from using abilities.
*Protect: Kefka raises a magical shield around his target that doubles physical defense.
*Shell: Kefka raises a magical shield around his target that doubles magical defense.
*Reflect: Kefka places a barrier around his target that reflects magic back at the caster.
*Hastega: Kefka manipulates time to speed up themselves and allies.
*Slowga: Kefka manipulates time to slow down his targets 
*Imp: Kefka transforms his target into an imp.
*Float: Kefka casts a spell that allows his to levitate in mid-air.
*Vanish: Kefka casts a spell that allows his to become invisible.
*Teleport: Kefka casts a spell that enables his to teleport.
*Quick: Kefka stops time for everyone in his range.
*Sleep: Kefka casts a spell to make his target fall asleep.
*Confuse: Kefka casts a spell on his target that causes them to become unable to differentiate friend from foe and attack allies.
*Berserk: Kefka casts a spell that can drive his target berserk. 
*Dispel: Kefka cancels out the effects of abilities.
*Valor: Kefka doubles the damage of the next attack of the target.
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==Notable Matchups==
Victories:
Losses: 
Inconclusive:
==References==
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