Plants vs. Zombies: Battle of Both Sides/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: Battle of Both Sides and the player's main defense against the undead assailants.
==Statistics==
===Recharge Rates===
*Instant - No recharge
*Swift - Takes 2 seconds to recharge
*Fast - Takes 5 seconds to recharge
*Moderate - Takes 10 seconds to recharge
*Sluggish - Takes 15 seconds to recharge
*Plodding - Takes 25 seconds to recharge
*Snaillike - Takes 45 seconds to recharge
==List of Plants==
===Player's House===
Image	Name 	Description 	Sun Cost	Recharge 	Details 	Plant Food Ability 	Obtained By
 	Peashooter 	Shoots peas at zombies. 	100 	Fast 	Health: 15 damageDamage: 1 damageFiring Rate: 1 secondRange: Straight, Lane, FrontPlant Food Damage: 5 damage 	Shoots a big pea every 5 shots. 	Available from the start
 	Sunflower 	Produces extra sun for you. 	50 	Moderate 	Health: 10 damageSun Produced: 25Producing Rate: 25 secondsPlant Food Producing Rate: 15 seconds 	Produces sun quicker. 	Beating 0-1: Back At Square One
 	Wall-nut 	Protects other plants behind it. 	50 	Sluggish 	Health: 200 damagePlant Food Health: 400 damage 	Gains metal armor that helps take more damage.	Beating 0-2: Flagged Seminar
 	Potato Mine	Explodes upon impact, but takes time to arm itself. 	25 	Sluggish 	Health: 10 damageDamage: 70 damageArming Time: 15 secondsRange: TilePlant Food Stun Rate: 5 seconds 	Stuns zombies in a 3x3 area after exploding. 	Beating 0-3: Tough Headwear
 	Split Pea 	Shoots peas that stun zombies slightly in front and behind it.	150 	Moderate 	Health: 20 damageDamage: 1 damageStunning Rate: 0.1 secondsFiring Rate: 1 secondRange: Straight, Full Lane, Front and BackPlant Food Damage: 5 damagePlant Food Stunning Rate: 0.5 seconds	Shoots big stunning peas every 5 shots. 	Beating 0-4: Ironic Headgear
 	Cherry Bomb	Blows up zombies in a 3x3 area. 	150 	Snaillike	Damage: 90 damage
Range: 3x3 	N/A 	Beating 0-5: Leap Of Faith
===Breezy Park===
====Main Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Cabbage-pult	Lobs cabbages that pass over obstacles. 	125 	Fast 	Health: 15 damageDamage: 2 damageFiring Rate: 2 secondsRange: Lobbed, Lane, FrontPlant Food Damage: 10 damage 	Lobs a big cabbage every 5 shots. 	Beating 1-2: Breaking News
 	Bloomerang 	Hits multiple zombies with a boomerang twice. 	175 	Moderate	Health: 15 damageDamage: 2 damageFiring Rate: 3 secondsZombies hit: 3Range: Straight, FrontPlant Food Range: Straight, Front and Back 	Hits zombies both in front and behind twice. 	Beating 1-6: Taking A Stroll
 	Chomper 	Devours edible obstacles or a zombie instantly, but is vulnerable when chewing zombies.	150 	Moderate	Health: 30 damagDamage (Inedible obstacles or inedible zombies): 5 damageDigesting Rate: 25 secondsRange: 1x2, FrontPlant Food Digesting Rate: 10 seconds	Has a quicker chewing time, and pushes nearby zombies away after finishing chewing.	Beating 1-7: Come Back Of The Century
 	Snow Pea 	Fires frosty peas that chills zombies. 	175 	Fast 	Health: 15 damageDamage: 0.75 damageFiring Rate: 1 secondChilling Rate: -30% SpeedRange: Straight, Lane, FrontPlant Food Ice Trail Range: 1x3, Front 	Unleashes an ice trail that chills zombies on it. 	Beating 1-10: Dog Days
 	Cactus 	Shoots spikes that pops balloons and does more damage the farther the spike travels. 	200 	Moderate	Health: 15 damageDamage: 1 damageFiring Rate: 3 secondsRange: Straight, Full Lane, FrontPlant Food Damage: 2 damagePlant Food Zap Damage: 0.5 damage 	Zaps nearby zombies with electrified spikes. 	Beating 1-13: Balloon Network
 	Tall-nut 	Protects other plants behind it and blocks low flying zombies. 	125 	Sluggish	Health: 400 damagePlant Food Health: 800 damage 	Gains metal armor that helps take more damage. 	Beating 1-17: Maloney Colony
 	Coneflower 	Gives out protecting cones to fellow plants. 	150 	Sluggish	Health: 15 damageCone Health: 35 damageProducing Rate: 15 secondsRange: Full LawnPlant Food Bucket Health: 60 damage 	Gives buckets to fellow plants instead. 	Beating 1-20: Biking Trip
====Side Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Blover 	Blows away all airborne zombies onto the ground, and stuns all zombies. 	100 	Plodding	Stunning Rate: 3 seconds 	N/A 	Beating X-1: Press Rampage
 	Winterberries	Lobs spreading and chilling berries that may have a chance to freeze zombies.	325 	Moderate	Health: 15 damageDamage: 1.5 damageBerries Lobbed: 3Freezing Berries: 1Firing Rate: 6 secondsChilling Rate: -30% SpeedFreezing Rate: 2 secondsRange: Lobbed, Lane, Front	Lobs spreading and freezing berries instead.	Beating X-2: Geyser Stopper
===Treacherous Canyon===
====Main Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Repeater 	Shoots two peas at a time. 	200 	Fast 	Health: 15 damageDamage: 1 damageFiring Rate: 1 secondRange: Straight, Lane, FrontPlant Food Damage: 5 damage 	Shoots two big peas every 5 shots. 	Beating 2-2: Brick Breaker
 	Spring Bean 	Bounces back a zombie that gets too close, and sleeps afterwards.	25 	Moderate	Health: 25 damageBouncing Distance: 3 tilesSleeping Rate: 18 secondsRange: TilePlant Food Distance: 5 tilesPlant Food Sleeping Rate: 10 seconds	Sleeps less and bounces a zombie further away. 	Beating 2-6: The Poker
 	Umbrella Leaf	Protects plants from aerial attacks. 	175 	Moderate	Health: 20 damageProtecting Rate: 3 secondsRange: 3x3Plant Food Health: 5 damagePlant Food Range: 5x5 	Protects a larger area. 	Beating 2-7: Springing Into Action
 	Bonk Choy 	Punches zombies in front of and behind it. 	150 	Fast 	Health: 30 damageDamage: 0.75 damageFiring Rate: 0.5 secondRange: 1x3, Front And BackPlant Food Uppercut Damage: 10 damage 	Does uppercuts randomly that does lots of damage to a zombie.	Beating 2-10: Never Gonna Leave You Hanging
 	Spikeweed 	Hurts zombies that step on it and pops rolling objects. 	75 	Moderate	Health: 15 damageDamage: 1 damageFiring Rate: 1 secondRange: TilePlant Food Range: 1x3 	Gains spikes on the closest tiles. 	Beating 2-13: Court In Session
 	Kernel-pult 	Lobs kernels and butter every third shot that stuns zombies. 	100 	Fast 	Health: 15 damageDamage: 1 damage (kernel)Damage: 2 damage (butter)Firing Rate: 2 secondsStunning Rate: 3 secondsRange: Lobbed, Lane, Front 	Lobs butter every shot instead. 	Beating 2-16: Blossoms O' Doom
 	Starfruit 	Shoots stars that deal splash damage in five directions. 	175 	Fast 	Health: 10 damageDamage: 2 damageFiring Rate: 2 secondsSplash Damage: 1 damageRange: 5 directionsPlant Food Range: 5 lanes, Front 	Shoots stars onto five lanes instead. 	Beating 2-20: Minecraft
==== Side Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Belladonna-pult	Lobs berries that poison any zombie or obstacle they damage.	275 	Sluggish	Health: 15 damageDamage: 0.5 damageFiring Rate: 5 secondsPoison: 1 damage per secondPoisoning Rate: 5 secondsRange: Lobbed, 1x5, Front 	Lobs berries that creates poison tiles. 	Beating X-3: Dead Drop
 	A.K.E.E. 	Fires seeds that bounce from zombie to zombie. 	200 	Moderate	Health: 15 damageDamage: 3 damageDamage Decreasing: -0.5 damage per zombieFiring Rate: 3 secondsRange: Lobbed, Lane, FrontPlant Food Explode Damage: 30 damage	Fires explosive seeds that explodes on the last zombie.	Beating X-4: Chill Out
===Ghoulish Graveyard===
====Main Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Puff-shroom 	Shoots short-range spores but disappears after a minute. 	0 	Fast 	Health: 5 damageDamage: 0.5 damageFiring Rate: 0.8 secondsRange: Straight, Lane, FrontDisappearing Rate: 60 seconds 	Doesn't disappear. 	Beating 3-1: Night Of The Living Dead
 	Sun-shroom 	Produces small suns, then grows bigger and produce normal sun. 	25 	Fast 	Health: 10 damageSun Produced: 15, then 25Producing Rate: 25 secondsGrowth Rate: 75 secondsPlant Food Producing Rate: 15 secondsGrowth Rate: 45 seconds 	Produces sun and grows quicker. 	Beating 3-2: Puff And Shine
 	Stallia 	Releases perfume that slows zombies down and pushes them back. 	100 	Sluggish	Slowing Rate: -30%Knockback Rate: 1 tileRange: 3x3Plant Food Slowing Rate: -50%Knockback Rate: 2 tiles 	Pushes zombies away further and slows them down even more. 	Beating 3-6: Sleeping Of The Soul
 	Fume-shroom 	Shoots fumes that damage all zombies in their area. 	125 	Moderate	Health: 20 damageDamage: 1 damageFiring Rate: 2 secondsRange: 1x4, FrontPlant Food Range: 1x3, FrontChilling Rate: -50% Speed 	Has a smaller range, but fires chilling fumes. 	Beating 3-7: Naptime
 	Garlic 	Redirects zombies to nearby lanes and insta-kills Vampire Zombies. 	50 	Moderate	Health: 40 damageRange: TilePlant Food Health: 80 damagePlant Food Stunning Rate: 7 seconds 	Gains more health and releases a powerful stench when destroyed, stunning all zombies on its tile.	Beating 3-10: Bloodsucker
 	Grave Buster 	Consumes a grave it's planted on. 	25 	Moderate	Health: 15 damageConsuming Rate: 4 seconds 	N/A 	Beating 3-13: Right Off The Bat
 	Ghost Pepper 	Floats down the lane while haunting zombies from behind, and explodes after a while.	150 	Sluggish	Health: 5 damageDamage: 0.5 damageFiring Rate: 0.5 secondsRange: LaneExploding Damage: 10 damageExploding Range: 3x3Plant Food Damage: 1 damagePlant Food Exploding Damage: 25 damage	Deals more damage. 	Beating 3-16: Light Limitations
 	Magnet-shroom	Steals metallic equipment from zombies. 	50 	Plodding	Health: 20 damageRecharge Rate: 20 secondsRange: 5x5Plant Food Damage: 5 damage 	Throws metallic objects at zombies instead of absorbing them. 	Beating 3-20: Magnet Therapy
====Side Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Ice-shroom 	Freezes all zombies in an area and deals light damage, while leaving an ice shard on the zombies, leaving them chilled forever.	175 	Plodding	Damage: 1 damageChilling Rate: -30%Freezing Rate: 10 secondsRange: 5x5	N/A 	Beating X-5: Flame Thrower
 	Hypno-shroom	Heals a zombie that consumes it to full and makes it fight for you. 	75 	Sluggish	Health: 5 damageHealing Rate: 100%Plant Food Healing Rate: 300% 	Heals a zombie that consumes it to thrice the health.	X-6: Tight Execution
===Murky Lake===
====Main Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Lily Pad 	Acts as a platform for your non-aquatic plants on water. 	25 	Fast 	Health: 15 damagePlant Food Health: 25 damage 	Gains metal armor that helps take more damage for the plant it is carrying.	Beating 4-2: Ducky Disguise
 	Threepeater 	Shoots three peas in three lanes. 	175 	Moderate	Health: 15 damageDamage: 1 damageFiring Rate: 3 secondsRange: Straight, Three Lanes, FrontPlant Food Damage: 10 damage 	Shoots three big peas every 5 shots. 	Beating 4-6: Tan Opener
 	Iceberg Lettuce	Freezes all zombies on its tile when touched. 	25 	Moderate	Range: TilePlant Food Range: 3x3 	Freezes all zombies in a 3x1 area. 	Beating 4-7: The Three Musketeers
 	Tangle Kelp 	Drags a zombie down to the underwater depths with it. 	25 	Sluggish	Health: 15 damageRange: TilePlant Food Stun Rate: 10 seconds 	Stuns zombies in a 3x3 area after dragging. 	Beating 4-10: Birds Of Prey
 	Nenuflare 	Fires a volley of flares, and cools down afterwards. 	275 	Sluggish	Health: 5 damageDamage: 60 damageFlare Numbers: 20Firing Rate: 40 secondsRange: 5x5Plant Food Flare Numbers: 30 	Fires more flares. 	Beating 4-13: Dolphin Bay
 	Pea-nut 	Shoots peanuts rapidly that fly at random angles at close zombies.	300 	Sluggish	Health: 100 damageDamage: 1 damageFiring Rate: 0.5 secondsRange: 3x1, Multi-lane, FrontPlant Food Firing Rate: 0.2 seconds	Fires more often. 	Beating 4-16: Watery Graves
 	Snapdragon 	Breathes flames in a close area. 	250 	Sluggish	Health: 20 damageDamage: 1.5 damageFiring Rate: 2 secondsRange: 2x3, FrontPlant Food Firing Rate: 0.2 seconds 	Grows wings which makes him able to hit high threats. 	Beating 4-20: Concealed Glide
====Side Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	Sea Purslane	Douses a few tiles with water, allowing water plants to be placed on it and amplifies electric and ice-based attacks.	75 	Plodding	Boosting Rate: +50%Water Staying Rate: 60 secondsRange: 5x1	N/A 	Beating X-7: Croaker Carnage
 	Mangrove 	Protects and anchors plants behind it from negative water-based effects. 	100 	Plodding	Health: 75 damagePlant Food Pulling Rate: 40 seconds 	Pulls a zombie down to the underwater depths every so often.	Beating X-8: Rippling Army
===Mt. Brainer===
====Main Plants====
Image	Name 	Description 	Sun Cost	Recharge	Details 	Plant Food Ability 	Obtained By
 	 	Sustains plants on dry land. 	25 	Fast 	Health: 15 damagePlant Food Health: 25 damage 	Gains metal armor that helps take more damage for the plant it is carrying.	Beating 5-2: Rearmed
 	Endurian 	Protects other plants behind it, and hurts zombies that attack it. 	100 	Sluggish	Health: 250 damageDamage: 1 damageRange: TilePlant Food Health: 500 damagePlant Food Damage: 1.5 damage 	Gains metal armor that helps take and deal more damage. 	Beating 5-6: Sprint Tackle
 	 	Kills the zombie that consumes it, and makes it fart stunning gas at zombies behind it.	50 	Sluggish	Health: 5 damageStunning Rate: 10 secondsPlant Food Rate: 25 seconds 	Stuns zombies for longer. 	Beating 5-7: Thorn In The Heart
 	 	Catches zombie projectiles and throws them back, dealing damage. 	150 	Moderate	Health: 25 damageDamage: 5 damage 	Kills a zombie immediately with the next projectile thrown. 	Beating 5-10: Pitch Or Pass
 	Raspult 	Lobs raspberries that spread out in a plus formation. 	200 	Moderate	Health: 15 damageDamage: 0.5 damageFiring Rate: 3 secondsRange: Lobbed, Plus Formation, FrontRaspberry Count Per Direction: 3Plant Food Raspberry Count Per Direction: 6	Gains more raspberries per direction. 	Beating 5-13: Back To Base
 	Sun Bean 	Makes the zombie that consumes it release sun when hurt. 	50 	Moderate	Health: 5 damageSun Rate: 25 sun per 5 damagePlant Food Damage: 10 damage 	Deals burning damage at the zombie that consumes it as well. 	Beating 5-16: Loss Evasion
 	Melon-pult	Lobs heavy damaging melons that deals splash damage at a medium area. 	475 	Fast 	Health: 20 damageDamage: 9 damageFiring Rate: 4 secondsSplash Damage: 3 damageRange: Lobbed, Lane, FrontPlant Food Damage: 16 damagePlant Food Splash Damage: 7 damage 	Lobs a huge melon every 5 shots. 	Beating 5-20: Roll Call
====Side Plants====
Image	Name 	Description 	Sun Cost	Recharge 	Details 	Plant Food Ability 	Obtained By
 	Lava Guava	Explodes when touched, dealing small damage, and leaving a sizzling lava puddle that burns zombies ferociously.	150 	Plodding 	Health: 15 damageDamage: 10 damageLava Pool Damage: 40 damageRange: 3x3Lava Pool Range: TilePlant Food Slow: -33%	Slows down zombies that are affected.	Beating X-9: Skyline Dunked
 	Sling Pea 	Shoots five peas that target the zombie with the most health on the lawn. 	175 	Snaillike	Health: 15 damageDamage: 1 damageFiring Rate: 5 secondsRange: Full BoardPlant Food Damage: 5 damage 	Fires big peas every 5 shots. 	Beating X-10: Uprush Competition
Category:Plant lists
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