Mace of Xvim (Priest Spell)

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This spell conjures up a short-lived glowing mace in the caster's hand that strikes with a +3 attack bonus, deals 1dl2+2 points damage at a strike, and forces all struck items to succeed at an item saving throw vs. crushing blow or shatter. The mace vanishes if it leaves the possession of the caster and cannot be wielded by any other being. All magical items and enchanted substances or surfaces bearing a dweomer get at +4 bonus to their saving throws against the shattering power of the mace. Any item that succeeds at its saving throw once against a particular mace of Xvim need not do so again, even if struck repeatedly.
The mace has a reach of 5 feet but is almost weightless; casters of any size and strength can easily wield it. It appears as a black, spiked, knobheaded, one-piece rod surrounded by a dim, flickering, blue radiance.
The material component of this spell is an iron or steel nail, sliver, or fragment.
Notes: Granted by the evil lesser power Iyachtu Xvim, son of Bane, of the Forgotten Realms set­ting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells