Effects

Status effects are core features of Pillar Chase 2, and acts as debuffs inside the game. These effects vary and will either affect the player's current speed or increase the damage potential of a Monster's M1 Damage. It is only inflicted by the aforementioned monsters.
==In-game Effects==
===Broken Bone===
File:Bone break icon.png|Broken Bone Icon
File:Bone Break Effect.png|Broken Bone on a player
Broken bone is a status effect that normally would be applied to monsters with high damage priority or once the player had reach low enough health. When inflicted, the player's speed will be decreased by a slight amount during the game. This effect can be removed by using the First Aid Kit. Players with a broken bone will show sign of a different animations pack where they hold their broken arm, which overrides their selected animations.
===Fearful===
File:Fearful Icon.png|Fearful Icon
File:Fearful.png|Fearful on a player
Fearful is an exclusive effect that can be applied to players by Springtrap's Phantom Step ability. It's only purpose is to increase damage to the said killer's M1s (40 > 75), and potentially to track players if they escape, as the icon can be seen through walls. Fearful players show sign of a bright red axe with the text labeled "Fearful" around their body. (This is only visible to the killer themself).
===Radiated===
File:Irradiated Icon.png|Radiated Icon
File:Irradiated Effect.png|Radiated on a player
Radiated is an exclusive effect that can be applied to players by Niloticus' Irradiated Mist ability. It can be inflicted when players step afoot near the aforementioned mist, which in turn will damage the player overtime while boosting Niloticus' overall damage by 25 (20 > 45 for M1 - 25 > 50 for Godly Leap). Radiated players show sign of a plum-reddish smog around their body, and will be highlighted for Niloticus (this is only mentioned due to it being Niloticus' only way to highlight players).
===Bleeding===
File:Bleed Icon.png|Bleeding Icon
File:Bleed Effect.png|Bleeding on a player
 Bleeding is an exclusive effect that can be applied to players by Vita Mimic's highlight ability: Animalistic Instinct. Similar to Radiated, It will damage the player overtime; In turn, when the players that are inflicted with bleeding start sprinting, they will take more damage until the debuff ends. Bleeding players will have a red droplet appear over themselves that only the monster can see, allowing them to be tracked through walls for the duration of the effect.
===Static===
File:Static effect.png|A survivor's screen when affected by static
File:Static Player.png|Static on a player
Static is an exclusive effect that can be applied to players by The Forest King's highlight/damage ability: Glitching Blitz, this ability is similar to effects like Bleeding and Radiated due to the fact that it damages over time. When hit, the player will experience glitchy static with an SFX sound from the ability, this will last a couple of seconds which then the effect will wear off along with the damage over time. This ability can continuously deal damage over use but cannot kill the player. Glitching Blitz does NOT highlight the player.
==Upcoming Effects==
===Inked===
Inked is an exclusive effect that can be applied to players by using and landing any of Inkfell's Movesets, it's main function is to highlight players and slow them down until the duration ends, Inked players will show sign of a black colored smog and droplets emitting from their body.
File:Inked.PNG|Inked icon
File:Placeholder.png|Inked on a player