Jastafar

Jastar was a genie, or more specifically a djinni.
==History==
Jastafar's early history is unknown, but allegedly he once served the goddess Tanta and turned against her after endless years of imprisonment within a vessel. In order to escape captivity he made an agreement with the sand elf Gael, using the power of the vessel to stop the hearts of every living dark elf. Some time later he joined the Lords of Dust and released the condemned genie Osha'ir from his imprisonment.
==Description==
Jastafar was known for his bitterness, cruelty and malice. He appeared as a muscular grey-skinned humanoid draped in jewellery and sashes. He was apparently one of the most powerful of the Lords of Dust, able to cast advanced spells and summon powerful storm entities to do his bidding.
==In the Campaign==
Rexxar, Vantis and Lannus encountered Jastafar in the outworld, where he they fought off his elemental servants before being saved from Jastafar and Ahiravan by Balthamos. They later fought, defeated and killed not only Jastafar but also Akshar, Jahazarus and Osha'ir at the Blackened Shore, arriving just too late to prevent the waste preachers assembled there from sacrificing Hagu (the last of his race) with Khratash as part of the ritual to allow the Lord of the Wastes passage into the Inworld.
== Unlocked Statistics Blocks ==
CR15 Jastafar - Large Outworlder15 HP101 Initiative+11 Speed20(4),F40(8) AC22(T17,FF15)Slams+17/+17/+12/+12/+7/+7(d8+4) Abilities18,24,14,22,15,12 Saves+11+18+11Feats - combat casting, improved initiative, scribe scroll, Quicken Spell, Maximize spell, lightning reflexes, Evocation Focus, Abjuration Focus, improved counterspellSQ Reach 10, ambidexterity, Change size Fortitude DC18, invisibility, wind walk, gaseous form 1/day, Whirlwind (7 rounds, DC21 reflex 3d6, reflex DC21 churning winds d8 per round, -2 attacks and -4 dexterity), Immunity to shock and cold, plane shift 1/day, darkvisionIntimidate+19 Reckoning+24 Knowledges (the wastes, Outworld, geography, history, arcana)+24, Sense motive+20, Perception+20, Concentration+20, Spellcraft+24 Crafting+24
L1 - magic missile, obscuring mist, lesser orb of cold, wall of smoke, swift expeditious retreat, shieldL2 - Whispering wind, rope trick, phantom foe, ray of ice, electric loop, black karma curseL3 - Lightning bolt, sound lance, hold person, icelance, hailstonesL4 - Slashing dispel, orb of force, wall of ice, thunderlance, ice stormL5 - Flesh to Ice, Lightning leap, friend to foe, reciprocal gyre, arc of lightningL6 - disintegrate, fleshshiver, thunder field, true seeingL7 - whirlwind of teeth, Wall of eyesL8 - Field of icy razorsEquipment - Cloak of Colours (20% miss chance, prismatic spray 1/day DC20, +5 perception in dark areas), broken silver seven-point-star pendantCR10 Greater Storm Elemental - Huge Elemental21 (air, explanar) Abilities32,11,22,8,11,11HP220 Initiative+4 Speed50(10),F100(20) AC22(T8,FF22) 2 slams+24(3d6+11+2d6 shock) Saves+13+14+7SQ reach15, DR10/-, darkvision, blindfight, lightning form (full action, move in a line up to 120 feet, all enemies hit must make a DC26 reflex save or take 10d6 sonic damage and 21d6 shock damage), Sonic and shock healing (1 hp healed per 3 damage), elemental traits, mocking form (vulnerable to critical hits and flanking), immunity to stuns, static shock (free action 1/round, 50% chance to make an enemy within 10 feet take 10d4 shock damage, fortitude DC26 for half), air mastery (the elemental gets +1 attack and damage vs airborne creatures)
Category:Djinn
Category:Lords of Dust
Category:Jinn
Category:Outworlders
Category:Major Villains
Category:Dead
Category:Unlocked Statistics Blocks