Jolt

Jolt is The mechanist's third superpower trick in Plants vs. Zombies Heroes. It is a Crazy-type superpower trick. It deals 1 to a target plant and 2 to the plant hero.
==Card Information==
*Group Types: Crazy
*Effects: Deal 1 to a target plant and 2 to the plant hero.
*Description: This happens from time to time. Nothing to worry about.
*Rarity: Premium - Legendary
==Strategy==
===With===
This is probably the hardest of the mechanist’s superpowers to use properly. Unlike the others it is less lenient and requires a plant to be on the field. If used properly however, it can clear a threat, possible make a path for a zombie to hit the plant hero, and damage the plant hero. The trick to pulling this off is to use it on an aggressive plant that only has 1 whether it originally had that amount or it was reduced to that number. This is particularly useful against Crazy’s counterpart, Kabloom. However, don’t get caught up in finishing a unit off because the damage dealt is good regardless. Just make sure to be careful if you are open to attack.
Unfortunately, it’s usefulness drops quickly as the fight progresses to later rounds so try to use this as quickly as possible.
===Against===
In order to avoid this trick, it is best to avoid playing plants that have only 1 as the zombie hero cannot use this trick if there are no plants on the lawn and playing one will only lead to your hero losing 2. You should be safe so long as your plants have 2 or more because the zombie hero will be more likely to try and deal with the plant than use this trick which primarily hurts your hero. But if there 
If this trick is still a problem, it’s value can be reduced by Dark Matter Dragonfruit and forget me nuts. Likewise, Black eyed pea and sporticus can provide an incentive for the zombie hero not to use this superpower trick or turn the tide a bit back in your favor.
==Trivia==
==Gallery==
*Made by Aaxelae
Category:Aaxelae's Creations
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