Warleader

"The third eye? Got that many years back. Oh, the fourth eye? Yeah, that one’s new."
== Advanced ==
(ToC) Warleaders are proven Norsemen warriors who’ve seen countless battles and are entrusted by their Jarls and Kings to lead detachments of other warriors and Marauders against their enemies. Typically, Warleaders bear many strange tattoos, ritual scars, and most, if not all, have one or more mutations, showing they have the favour of the Gods.
=== Main Profile ===
WS	BS	S	T	Ag	Int	WP	Fel
=== Secondary Profile ===
A	W	SB	TB	M	Mag	IP	FP
Skills: Command, Consume Alcohol, Dodge Blow, Intimidate, Perception
Talents: Fearless, Strike Mighty Blow, Strike to Injure, Specialist Weapon Group (Twohanded), Unsettling, Very Resilient or Very Strong
Trappings: Hand Weapon and Shield or Great Weapon, Medium Armour (Sleeved Mail Shirt, Mail Coif, and Full Leather Armour), Warband of 2d10Marauders
=== Career Entries ===
Bondsman, Marauder, Reaver
=== Career Exits ===
Captain, Chaos Warrior†, Champion, Veteran
† Chaos Warrior is described in Chapter XIII: Slaves to Darkness of Tome of Corruption.
== A Day in the Life ==
To lead those sworn to Chaos is never easy; to lead Norseman sworn to Chaos takes a brutal ferocity and savage charisma that is almost impossible to describe. A warleader must take a band of savage, insane murderers and point them all in the same direction, even sometimes forcing them to follow a plan more complicated than “If it moves, hit it until it stops moving.”
A warleader begins his day with rites rededicating himself to the gods of Chaos, before surveying his warband. He will make sure that everything is ready for the day’s activities, which will generally be a) marching to a place of slaughter, and/or b) slaughtering. He will also have to deal with any challengers to his position. While some will try (and fail) to kill him in his sleep, most would-be warleaders prefer to fight in the open, to show all of their soon-to-be followers their prowess. If a week goes by without a serious challenge, the warleader might begin to fear something is wrong; if his followers are too complacent and willing to obey, they are not truly infused with the power of Chaos!
If it is a good day, there will be battle – a village to overrun, or a wilderness fortress to seize and burn. Blood will flow – that of the foe, that of his own band, it’s all good – and if the warleader is victorious, he has brought glory to the ruinous powers. If he is fortunate, the gods will grant him with a mark of their favour – a new mutation of his body; a living badge of the Chaos gods’ pleasure.
== Little Known Facts ==
Warleaders take great pride in their scars, tattoos and, especially, mutations. When two warleaders meet, unless it is in direct battle, they will spend some time comparing these things, bragging about how they acquired them, and so on. To have identical or similar patterns to another warleader is a great insult, and violence will inevitably erupt.
In the course of their pillaging, warleaders leave behind tragic reminders of their passing in the form of children born to the women they ravished, who come into the world tainted with the blood of Chaos. Many of these are killed by their parents or by witch hunters, but a few manage to grow to adulthood.
Most heed the call of Chaos and flee to the lawless wastes or forests, or seek out secret cults to join, but a rare few defy their heritage and become great crusaders, hiding their deformities and masking the shame of their bloodline by persecuting the worshippers of the Dark Gods.