Sand Claw

Sand Claw
Medium natural beastLevel 1 Brute XP 100
Initiative +2        Senses Perception +1
HP 21AC 16; Fortitude 16, Reflex 14, Will 13
Speed 5
 Morningstar (standard, at-will) Weapon
+7 vs AC; 1d8 damage. If another tough is adjacent to the target, the target also falls prone. 
 Dagger (standard, at-will) WeaponRanged 5/10; +5 vs AC; 1d4+2 damage. Combat Advantage
The toughs attack deals 1 extra damage to any target granting combat advantage to it.
Alignment Unaligned        Languages CommonStr 16 (+4)      Dex 13 (+2)      Wis 10 (+1)Con 15 (+3)      Int 10 (+1)      Cha 8 (0)
Equipment: chainmail, dagger x2, light shield, morningstar.
Description: The lowest ranking members of the Eye are called Justice Toughs, little more than street thugs given the trappings of respectability with uniforms and weak vows. The Sand Claws are a little more intense, drawn from the slavepits, and organized into a gang of sorts. Rigorous combat training gives them excellent teamwork. They are more hired muscle than knights, though they boast of their importance and superiority to the rabble that surrounds them.
Published in Dungeon Magazine 171.
Category:MonsterCategory:Level 1Category:Brute