Changelog v2.1.17.119455 - Week 114

Changelog v2.1.17.119455 - Week 114
New Content
*Unlocked Ion Backpack
*Balance pass on Ion Backpack, added Chance to Electroshock and Reduced Item Wear, removed Crafting Speed as it only benefit the player, and reduced backpack slots to 6 from 12
Fixed
* Adding consume honey and other missing consumable audio sounds
* Buffed Larkwell Martinez Tactical Backpack, adding +15% Weight Capacity to better solidify this as the all purpose carry-all backpack
* Fixed a typo in the description of the coffee smoked fatty t-bone item
* Fixing bad code commit, extra characters on a line which was causing compilation issues
* Fixed a bug where windows couldn't be placed on the dual window slots (2 building pieces to make 1 window frame)
* Update carcass inventory UI to show modifiers, allowing players to read the modifier explaining that creatures are attracted to the carcass
* Fixed Electric Deep Ore Drills not showing the correct mining time
* BIG SHOT: Slightly reduced required trophies on hard so they'll fit inside the dropship
Future Content
* Added skeletal meshs for the moa, horse, and buffalo bearhide saddles
* Adding Mange wolf aggro states audio and data table entry
* Added Desert Wolf Rug Icon
* Added blueprints and recipes for stone, scoria and ice diagonal and curved pieces
* Added procurement images for Field Guide
* Adding hammerhead slug spot - roar audio to animations
* Added Static mesh art assets for the bear hide Saddle
* Resave datatables
* Prototype craftable cargo landing pads
* Lots of updates and additions to the hammerhead slug. Attack, flinch audio and events and data table entries
* FieldGuide - add a FieldGuide.WorkshopOnly tag for how to obtain, tag avo, kumara, strawberry, rhubarb
* FieldGuide - how to obtain, fix dupe tool tips
* fixed skiining issues for chicken mesh, carcass and bones. Also added SK meshes for variation black and white
* FieldGuide - make workshop costs widgets larger
* FieldGuide - add fishing to how to obtain, tooltip icons
* Added new sets of montages for the slugs and hooked up for Audio pass
* Full base pass of slug reskin implementation including mesh weighting, carcass setup etc of the smallest size, setup for the medium and large size including growth curves, needs split behaviour on death and relavent player facing text entriels
* Fieldguide - wire procurement images for plants
* Update Field Guide how to obtain text to instead use icons
* Updating all mange wolf attack sounds to add more unique characteristics
* Fieldguide - wire procurement images for deposits and deep veins
* Added platinum deepvein procurement image
* Wooly Zebra mount setup/fixes to regular wooly zebra
* Adding deploy sound for battery racks
* Prototype craftable player landing pads
* Lots of updates to hammerhead slugs. Adding medium and small vocals and data table entries and duplicating anims and montages
* Adding Water Purifier Icons T2/4 and adding missing raw 2D art assets for various icons
* Adding New Shovels to the game in preperation for the new shovel logic, added recipes, blueprints, icons and workshop associated items
* Duplicating slug montages for Medium size versions so smaller sounding audio can be added to them
* Prototype craftable player landing pads - if drop ship grenade is thrown nearby landing pad, then use pad
* Adding hammerhead small movement events and duplicating animations to separate out audio
* Submitting Kiwi, carcass, fur and its textures
* Prototype craftable landing pads - switch to complex collisions due to placeholder assets
* Adding in Icebreaker assets for hookup
* Added art and rig assets for delux leather saddle for the moa, buffalo, and horse
* FieldGuide - list what a given workshop pack provides on the workshop pack page
* Adding all hammerhead slug small animation notifyers, audio, attacks and whooshes etc
* Duplicating all animations for slug for small versions. Swapping out all movement sounds for small versions
* cleaning up old Ice breaker assets to make room for new implementation
Category:Changelog