GODZILLA: Ceaseless Combat/Nano-Mechagodzilla

Nano-Mechagodzilla is a playable character in GODZILLA: Ceaseless Combat. It is based on the Reiwa/anime incarnation of the character from the Godzilla anime trilogy.
==BACKSTORY==
2040 onward marked a massive monster attack surge, even more than before. As one by one cities began to fall and humanity kept searching for an answer, their currently existing weapons and mechas failing to do the job, they were approached by the Bilusaludo, a technological alien race who came in peace and promised to help the humans survive the onslaught. They were true to their word, bringing their own Mechagodzilla, apparently from another encounter with Godzilla in the past, and this new mech successfully fended off a number of foes, Godzilla included. However, the Bilusaludo quickly turned the weapon onto humanity, seeking to take over their planet now that the other threat was out of the way. The efforts of the Global Defense Force managed to force the aliens to retreat, but now they return, accompanied once more by their allies, the Exif, and an army of other alien races; in this alliance they offer their own Mechagodzilla, dubbed "Nano-Mechagodzilla".
==GAMEPLAY==
Nano-Mechagodzilla combines some traits of the three other Mechagodzillas while bringing its own unique flair to the table. Its physical offense is not exactly commendable, but its weapons are devastating. Unlike the other Mechagodzillas both its defenses are high though in return it's tied with Biollante for the slowest monster in the game. In terms of distinguishing marks, several of Nano-Mechagodzilla's attacks temporarily infect the target with Nanometal, damaging and slowing the foe for a brief period of time. Nano-Mechagodzilla's melee strikes also do some more damage on infected foes, though generally you're better off keeping your distance. Its Rage Attack is also extremely unorthodox but is great for trapping foes and backing them into a corner.
==STATS==
Stat 						Value					
Strength 						 					4
Durability						 					9
Power 						 					9
Resistance						 					9
Agility 						 					1
==ELEMENT MATCHUP==
Damaged normally by:											
Weak vs.: 											
Resists: 											
Healed by: 											
==MOVESET==
*Nano-Mechagodzilla can't grab.
*Nano-Mechagodzilla can hover.
*Nano-Mechagodzilla starts with no Energy, but it doesn't deplete for the first twenty seconds of the match.
*Several of Nano-Mechagodzilla's attacks temporarily infect the target with Nanometal, damaging and slowing the foe for a brief period of time. Such attacks will have their names bolded.
Input 	Name 	Element	Type 	Energy Cost 	Description
High Attack 	Railgun Hellfire 	 	Weapon	 	From its arms Nano-Mechagodzilla fires several shots from its railguns. Hold the button to continue indefinitely.
High Up 	Ballistic Missiles 	 	Weapon	20% 	The alien mech fires several missiles from its shoulders; the missiles after being fired fall a distance before launching straight ahead.
High Down 	Rocket Railguns 	 	Weapon	30% 	The mech launches its railguns forwards like missiles. This does considerable damage, but deprives Nano-Mechagodzilla of using its basic High Attack or its High Down attack until they regenerate after some time.
High Left/Right 	Blade Launcher 	 	Weapon	-- 	Nano-Mechagodzilla positions itself to become completely horizontal before loading and firing a round of super-sharpened blades from its back.
Low Attack 	Laser Cannon Multishot 	 	Weapon	 	From its legs Nano-Mechagodzilla fires several blasts from its laser cannons. Hold the button to continue indefinitely.
Low Up 	Booster Kick 	 	Melee 	-- 	Nano-Mechagodzilla jumps before igniting its Plasma Boosters.
Low Down 	Scorpion Stab 	 	Melee 	-- 	Following a brief delay, Nano-Mechagodzilla hunches over and jabs with its tail from above like a scorpion.
Low Left/Right 	Tail Cutter 	 	Melee 	-- 	The spikes on Nano-Mechagodzilla's tail vibrate and shake rapidly before the mech makes a massive swing with it, like a chainsaw.
Strong Attack 	Hyper Lance 	 	Melee 	20% 	Both of Nano-Mechagodzilla's forearms join together, then suddenly shift into a gigantic spike and shoot out a massive distance, impaling and piercing through anything they hit. When it hits, there will be a long delay as Nano-Mechagodzilla pulls the lance out of their bodies, though hit foes will be immobilized as long as they are impaled too.
Strong Up 	Laminated Plate 	 	 	25% 	A defensive move where Nano-Mechagodzilla deforms the spikes all over its body to shield it for about four seconds. If a foe attacks with a Melee strike, Nano-Mechagodzilla will counter by reforming its spikes and stabbing into the foe, while if a foe attacks with a Weapon Nano-Mechagodzilla will take only a fraction of the damage.
Strong Down 	Particle Buffer Layer 	-- 	-- 	20% per second	Another defensive move, this one involves Nano-Mechagodzilla quickly creating an invisible barrier all around, maintaining it for how long the button is held. With the barrier up, all projectiles will be blocked and nullified; beam weapons will not only be blocked but also will be fired in a number of other directions, including right back at the offender. It does nothing against melee attacks. Nano-Mechagodzilla can't move while the Buffer Layer is up.
Strong Left/Right 	Homing Hornet 	 	Melee 	20% 	Nano-Mechagodzilla boosts upwards with the Plasma Booster before suddenly rocketing forwards, tail glistening red and poised at the ready to impale a foe.
Primary Weapon 1 	Vulture Launch 	-- 	-- 	45% 	From a port in the side of its body, a Bilusaludo Vulture revs up and flies out of Nano-Mechagodzilla, targeting all foes throughout the map. Unlike the playable Vulture and the enemy Bilusaludo Vultures, this one is significantly weaker, emits blue and red flames, and will self-destruct after 20 seconds, though otherwise it acts the same. There is no limit to how many Vultures can be in play at once.
Primary Weapon 2 	EMP Harpoons 	 	Melee 	33% 	From its arms, Nano-Mechagodzilla fires four EMP Harpoons, administering an extremely powerful shock that stuns the foe for a brief period of time. During the stun, you can move in a certain direction to drag the foe.
Continuous Breath Weapon	Convergent Neuron Cannon	 	Weapon	25% per second	Nano-Mechagodzilla twists its neck sideways, deforms its head, and hunches its back, before unleashing its particle gun from its jaws.
While grabbed, Throw 	Spike Buffer 	 	-- 	-- 	Nano-Mechagodzilla can't grab, so instead it has a dedicated anti-grab attack. As the foe attempts to throw Nano-Mechagodzilla, it activates its Buffer Layer and vibrates its spikes, damaging the foe noticeably and forcing them to let go.
Special Technique 	Gigawatt Nano Restore 	 	 	-- 	The alien construct halts movement and powers down, surrounding itself with a silver coating for several seconds. If Nano-Mechagodzilla takes enough damage during this time, the coating will break and it will lose all its Energy, but in return a massive surge of nanometal explodes outwards in a wide radius, damaging all foes within. If it is successful and the coating remains for a long enough time, the coating will break and Nano-Mechagodzilla will regain an entire Health Cell, although the Health bar will not refill unless it has a full six.
Rage Attack 	Nanometallize 	-- 	-- 	-- 	Nano-Mechagodzilla, much like in its special technique, halts and shuts off, this time for 30 seconds. However, the same silver material appears underneath the mecha and slowly expands outwards in a circle. This Nanometal will overtake buildings and vehicles, assimilating them and converting them into autonomously-attacking enemies that will fire on any foe in range endlessly. Nanometal-assimilated buildings and vehicles can be destroyed with enough damage. Monsters who enter the Nanometal will take constant damage and become slowed, even if they are flying like Mothra.
Category:Godzilla Kaiju
Category:Playable Characters
Category:Subpages
Category:Godzilla (series)
Category:Non-fanon characters