WM/Treks/Log 4-3

Narrator: It is late in day, the same day that the delvers left Polisberg. They have crossed through the southern pass and turned east into the mountains, traveling through another narrow pass and into a secluded valley.
Artegal: Start of the session! Tactics: result: ?succeeded by 4 »
Artegal: We get five rerolls for the day!
Narrator: A ruined village sits in the valley, teeming with vile undead monstrosities. A mass of them now attack the delvers and more come every few seconds.
GM: It's Osgar's turn.
Osgar: hmm, I think I have a 4 explosive fireball ready, yes?
Osgar: 4d
Artegal: ((No log was posted from last session. I know that Inspiring Leadership was up, but don't remember the bonus. I do remember that I was at -2 to defenses this turn for using Charge Home on Corrupt Zombie 2; the team has +1 to attack and defense rolls involving him for 3 turns.))
GM: No, you through lightning last turn. stunned the ice zombie.
Artegal: ((Should I just reroll Leadership?))
GM: No, I have the log, just haven't posted it.
Osgar: hmm, could have sworn I had cast one last time
Osgar: ok, in that case, cast lightning
GM: 'kay.
Osgar: Casting Lightning result: ?succeeded by 6 -1 FP
Osgar: and step
GM: How big a lightning bolt?
Osgar: 4d bolt
GM: Thanks.
ROUND6: YOU ARE UP, Horde Zombie 1!
Zombies: Zombies turn on Artegal.
Zombies: Corruption zombie 1 throws bile at Beltarne result: ?failed by 3 »
Zombies: Hits the ice zombie in the way? result: ?succeeded by 4 »
Narrator: Bile sizzles against the ice zombie.
Zombies: Other corruption zombie pulls out fresh bile
Zombies: ice zombie moves up on Artegal.
Zombies: zombies 21-23 advance on Bedlam.
Zombies: 3 and direction 1
GM whispers to Torvall: you see another zombie come from behind the house.
ROUND7: YOU ARE UP, Mouser!
Bedlam: okay, i just need a quick refresher on mouser's hp/fp
Bedlam: 13/10?
GM: He took 8 damage and 2 FP, I think.
Mouser: right
Mouser: and still waiting on zombie attacking beltarne to pounce, right?
GM: That was last turn, dunno what he's doing this turn.
Zombies: :gm recover result: ?succeeded by 7 »
Mouser: okay, continue to wait, same as before
Artegal: Zombies *can't* attack Beltarne right now, but Mouser probably doesn't know that. :D
GM: Okay.
ROUND7: YOU ARE UP, Artegal!
Mouser: is just a dumb animal.
Artegal: I'm pretty sure that from this position, the best any zombie can do is a runaround attack.
GM: Sure, also, roll HT-8 to avoid freezing.
Artegal: I was about to ask the penalty.
Artegal: HT: result: ?CRITICALLY FAILED by 8 »
Artegal: Youch.
GM: It is icy cold next to the ice zombie.
GM: Lose 2 FP and your bonus against being cold.
Artegal: Well, probably best to get the natural 18 out of the way.
Artegal: ((For 2 FP? Pff.))
Artegal: Extra effort (Strong) slice at Ice Zombie 1's neck.
Artegal: Broadsword: result: ?succeeded by 4 »
Zombies: ice zombie dodges and sidesteps result: ?failed by 4 »
Artegal: Damage is 12 cutting to the neck (x2 injury after DR)
Artegal: I will totally take that!
Zombies: Resist stun! result: ?succeeded by 4 »
Artegal: Luck.
Narrator: Artegal's blade cuts deep into the monster's ice covered neck, but the blow that would have killed a normal man doesn't even stagger the zombie.
Artegal: If I can apply it.
Artegal: I'm not sure I can.
GM: You can't use luck to screw over other people - Kromm clarified it. Except to cancel their criticals against you.
Artegal: Excellent.
Artegal: *saves it for defenses*
Artegal: ###
ROUND7: YOU ARE UP, Bedlam!
Bedlam: sword is ready right?
GM: Looks that way.
Bedlam: attacking zombie 22, THEN stepping
Bedlam: also... do these guys currently have a bonus to defense? i recall their rolls are really low
GM: I can't see any reason why they would have it.
Artegal: ((Oh hey. There's no way I did enough damage to force a yard of knockback on that zombie, right? His ST is 15+?))
Artegal: ((Wait, no.))
Artegal: ((Cutting only causes KB if it fails to penetrate DR. Carry on!))
GM: You penetrated his armor, Artegal - cutting damage only gets knockback on a failed penetration.
Bedlam: just making sure, cause i'm going to target the neck
Bedlam: that is -5 right?
GM: Yes.
Artegal: "Oy, beheading these rotters IS the right way to do it, isn't it? I mean, they're not special zombies who have to have their feet cut off or something?"
Bedlam: Attack with Greatsword result: ?succeeded by 4 »
Bedlam: and here's my step
Zombies: Zombie 22 dodges and retreats result: ?failed by 4 »
Bedlam: Greatsword does 11 (cut)
Narrator: The barbarians' mighty blow cuts down the zombie, it's head flying in the distance.
Bedlam: "I believe so, friend! See?"
ROUND7: YOU ARE UP, Ystävä!
Ystävä: I have to make a HT roll, yesno? Also, Step and attack Horde Zombie 21, two telegraphed rapid strike horn thrusts to the torso.
GM: No, you're outside the range of the insane cold.
Ystävä: Hokay. Straight to the goring then!
Ystävä: Except I'm having a retard moment, one sec
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 4 » (SM0)
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 1 » (SM0)
Zombies: zombie 21 dodges and retreats result: ?failed by 1 » and result: ?succeeded by 2 »
GM: damages?
Ystävä: Horn does 15 (imp)
Ystävä: points
Narrator: Ystava's horn rips through the zombie, seperating the torso from the legs, and the reminder crumples.
ROUND7: YOU ARE UP, Beltarne!
Beltarne: Concentrate on turning!
ROUND7: YOU ARE UP, Torvall!
Torvall: What's my HT roll at from this distance...plus I forgot the accumulated penalty as well?
GM: base of -3, +3 for range, -2 for continued exposure.
Torvall: HT: result: ?succeeded by 0 »
Torvall: OK...move up to Icy Zombie 2 and wild swing at him. Can I target the neck on that?
Artegal: Definitely.
Artegal: In fact, I recommend it!
GM: Yes, the cap applies after penalties.
Torvall: Roger!
Artegal: (After penalties *other than Deceptive Attack*. You can't DA on a Wild Swing. Important to note.)
Torvall: Sword to the neck: result: ?failed by 7 »
Torvall: Whoosh!
Torvall: "Friends! We have more zombies coming in on my left flank!"
Torvall: ###
ROUND7: YOU ARE UP, Osgar!
Bedlam: "I see them."
Osgar: hmm, have I been able to figure out the range on the freezing aura yet?
GM: You're still in it. Roll HT+1
Osgar: um, I wasn't in it before
Ystävä: Guess: 10 yards, but I can't see the zombies.
GM: Then you entered it recently.
Osgar: I want to know if I can tell how far I can move before I am in it
GM: Did you start your turn in your current position?
Osgar: no
Osgar: I moved here thinking it was safe since Beltarn has not had to roll
GM: Somewhere around Beltarne it changes from "surprisingly cold" to "painfully cold"
GM: Sorry, they don't put out a big sign.
Mouser: shivers and meows.
Osgar: ok, I back out until I'm not in it since I don't have FP to waste
Osgar: is that "not in"
GM: The only way to know for sure is to start turn inside of it.
Osgar: well, I guess that is my guess then :/
Osgar: done
GM: You can take a concentrate maneuver to attempt Per+Magery (with a possible penalty) to figure it out.
GM: Okay, just curious: what did you do? Movement only?
Osgar: move only
Osgar: just for fun I'll go up a few yards too
GM: How high up are you?
Osgar: 3 yards
GM: Thanks!
ROUND7: YOU ARE UP, Horde Zombie 1!
Zombies: Zombie 23 body rushes Bedlam result: ?succeeded by 4 »
Zombies: zombie 2 moves toward Artegal.
Bedlam: i can parry this, yes?
GM: Yes, though if he's heavy enough, he may break your sword.
Bedlam: ...
Bedlam: good luck with that
Bedlam: Greatsword Parry (13) result: ?succeeded by 1
GM: You can roll skill-4 to turn that into a half-damage hit.
Bedlam: er... what do i roll?
GM: your weapon skill.
Bedlam: ah
Bedlam: Attack with Greatsword result: ?CRITICALLY SUCCEEDED by 10 automatic deceptive attack for -2/-1 »
Bedlam: oops, hit enter too soon
Zombies: Horde Zombie 1 runs around behind Artegal and attacks with a grapple result: ?succeeded by 0 »
Bedlam: that's a normal success
GM: roll half damage, then.
Artegal: That looks like a sidestep.
Bedlam: ummm... how do i do THAT?
Artegal: I'm pretty sure it's a sidestep. It's a slip at least.
GM: Sidestep, yes.
Artegal: Roll normal damage, then divide by 2.
Bedlam: Greatsword does 10 (cut)
Bedlam: 5
Ystävä: Roll your normal damage. See the result. Figure out what 1/2 is Sometimes, it's JUST like real life
Narrator: Bedlam's sword cuts the approaching zombie down.
Artegal: Dodge: result: ?failed by 1 »
Artegal: Luck.
Artegal: Dodge: result: ?succeeded by 2 »
Artegal: Dodge: result: ?failed by 2 »
Artegal: I like success!
Artegal: Because I don't like being grabbed from behind.
Artegal: Bad zombie.
Zombies: horde zombie 2 steps and all-out grapples Artegal result: ?succeeded by 1 » DA-2/-1 from the off-shield flank
Ystävä: Hee
Artegal: Whups.
Artegal: Feverish Parry: result: ?succeeded by 1 »
Artegal: Nice hands you had there? result: ?succeeded by 3 »
Artegal: Damage: 7 to the (1 is right, 2 is left) 1 arm.
Artegal: So 3 cutting to the right arm.
Narrator: Artegal's sword cracks the layer of rime on the zombie, but hardly dents the hardy yet decaying dwarvish flesh beneath.
GM: You're now in close combat with a zombie! What luck.
Artegal: Did you just mark him dead?
GM: Nope.
Artegal: Wait, Zombie 2?
GM: Yep.
Artegal: Gah, the circles are not centered on the hex or something.
GM: Yeah, I know.
Zombies: zombie 4 moves around behind Artegal and grabs at him result: ?succeeded by 4 »
Artegal: Is there a defense for that? At this point I can't tell where critters are starting and ending.
Osgar: (( looked like a runaround ))
GM: Yeah, it was a run-around attack - he started in front of you between the ice zombie and zombie 9.
Artegal: Dodge the runaround: result: ?failed by 4 »
GM: You're now grappled, too.
Zombies: Icy zombie 1 all-out double attacks, grappling Artegal and attempting a takedown result: ?succeeded by 3 »
Artegal: Block is at -3 for shield DB, -2 for being grappled?
Artegal: No.
GM: No penalty for shield DB. -2 for being grappled. Shield DB works normally defensively in a grapple.
GM: At least until I look up the rules for grappling a zombie.
Artegal: Block: result: ?succeeded by 7 »
Zombies: Throws a punch instead of doing the takedown result: ?failed by 1 »
Zombies: Hits an ally zombie 4 result: ?failed by 3 »
Zombies: Hits an ally zombie 2 result: ?failed by 4 »
Zombies: Corrupt zombie 1 steps and pulls out bile
Zombies: corrupt zombie 2 moves.
Zombies: zombie 25 moves.
ROUND8: YOU ARE UP, Mouser!
Bedlam: "Mouser, more coming from behind!"
Mouser: looks behind and sees them. He takes a protective position to the north.
Mouser: moving around beltarne
Bedlam: once again, wait until beltarne is attacked from this direction by a melee zombie, and pounce
GM: This turn you moved, but you can do that next turn.
Artegal: "Nobody answered my question, here - Behead these things? Yes? No? Beltarne? Osgar?"
Bedlam: ah, okay
ROUND8: YOU ARE UP, Artegal!
Bedlam: "It worked for me."
Bedlam: "Although, if they get back up, it is NOT my fault!"
Osgar: "Their heads are vunerable, yes"
Ystävä: "The big holes with the falling down and the bleeding works!"
GM: artegal rolls at HT-3 to avoid freezing.
Artegal: Only -3?
GM: Reset after failure.
Artegal: Ahhh, right.
Artegal: HT: result: ?succeeded by 3 »
GM: ... that is to say, the cumulative effect resets after you fail.
Artegal: Reverse Grip: result: ?succeeded by 0 »
GM: You failed - you're at -4 on all DX rolls from the grapple.
Artegal: Boo, hiss.
Artegal: Tactics.
Artegal: Reverse Grip: result: ?succeeded by 4 »
GM: Bah. =)
Artegal: That was 'success by 4, forgetting the -4 penalty', so I'll take it.
Artegal: Can I do a rapid strike to break free and stab something? I don't think so.
GM: Break free is not an attack, so no.
Artegal: Rapid Strike: Telegraph stab to the vitals of Zombie 4 (wild swing to the rear) and telegraphed stab to the vitals of Icy Zombie 2.
Artegal: Actually, I don't need to telegraph the wild swing.
Artegal: Wild swing: result: ?failed by 3 »
GM: you're at -4 on all DX rolls for the grapple.
Artegal: Right.
Artegal: That's why I telegraphed.
Artegal: Herp.
Artegal: Attack (not a wild swing): result: ?failed by 2 »
Artegal: Tactics.
Artegal: Attack (not a wild swing): result: ?failed by 4 »
Artegal: Attack (not a wild swing): result: ?succeeded by 1 »
Artegal: Only one reroll.
Artegal: Sorry.
Artegal: Miss!
Artegal: ###
ROUND8: YOU ARE UP, Bedlam!
Bedlam: Brawling result: ?succeeded by 1
Bedlam: um
Bedlam: i didn't do that
GM: declarations first, rolls later =)
Bedlam: okay, i'll do this the old school way then...
Bedlam: retrieving my tether - fast draw roll for the tether, then spend however long needed to reel it in and ready it for use
Bedlam: result: ?succeeded by 7
Bedlam: i don't know how much rope i can pull in per turn
GM: Okay, you need to switch your sword to a one-handed grip (Which effectively unreadies it). The harpoon is now in your hand, though not readied.
ROUND8: YOU ARE UP, Ystävä!
Ystävä: Turn and advance two hexes towards #25!
Ystävä: ***
ROUND8: YOU ARE UP, Beltarne!
Bedlam: right, grip mastery, allows me to switch to one hand in same turn, but of course it's unready
Beltarne: Stop shivering, keep turning, step to the left and turn into it.
ROUND8: YOU ARE UP, Torvall!
Torvall: Resist Cold - HT: result: ?failed by 2 »
Torvall: Lose a fatigue. Move up on Icy Zombie 2 and go for the neck again. Neck Shot - result: ?succeeded by 4 »
Zombies: ice zombie dodges and retreats result: ?failed by 1 »
Torvall: Damage - 9 cutting.
Narrator: Torvall's suprise blow cuts deep into the creatures' neck, but the thick rime prevents the worst of the damage.
Artegal: Tactics.
Artegal: Bigger damage, please.
Torvall: Damage - 14 cutting.
Artegal: Much better.
Torvall: holds back a curse as his weapon strikes better than he thought it would.
Narrator: Torvall adjust his blow as he comes in, cleaving between vertebrae and severing the monster's spine. It collapses.
Torvall: ###
GM: Also, what's Torvall's Higher Purpose? Undead or Demons?
ROUND8: YOU ARE UP, Osgar!
Torvall: Demons
Osgar: step and attack corrupt zombie 2 -5 range, -3 cover?
GM: it's a -2 cover penalty (from zombie 4) and a -2 "shooting into close combat with an ally penalty" misses may hit... well, a lot of people. possibly Artegal.
Osgar: um, he's not in the pile
Osgar: zombie 10 is his only cover
GM: oh, corrupt zombie 2! Sorry, my bad. Yeah, -3 penalty, you're golden.
Osgar: ok
Osgar: result: ?succeeded by 3 »
Zombies: Corrupt zombie dodges result: ?failed by 3 »
Osgar: Lightning does 4
Osgar: luck
Osgar: Lightning does 5
Osgar: Lightning does 10
Osgar: wow
Zombies: zombie resists stun result: ?succeeded by 0 »
ROUND8: YOU ARE UP, Horde Zombie 1!
Artegal: I suspect I'm about to be glad I put points into Wrestling.
Zombies: zombie 4 attempts to Takedown Artegal result: ?succeeded by 3 » (Contest of ST, DX, or best grappling skill - Wrestling adds its bonus to ST if you use that)
Artegal: I assume that this does not take the -4 for being Grappled, even if I roll DX or Wrestling?
GM: Right.
Artegal: Wrestling: result: ?succeeded by 6 »
Zombies: corrupt zombie 2 all-out throws bile at Beltarne result: ?failed by 1 »
Zombies: Hits Ystava? result: ?succeeded by 2 »
Ystävä: Oop
Ystävä: Dodge!
Zombies: corrupt zombie 1 steps and all-out throws bile at Beltarne result: ?failed by 1 »
Ystävä: Dodge(9) result: ?succeeded by 1»
Zombies: Hits Torvall? result: ?failed by 4 »
Zombies: Hits Mouser? result: ?failed by 4 »
Osgar: hits his cover zombies?
Zombies: zombie 2 grabs Artegal result: ?succeeded by 3 »
GM: No, you can throw over adjacent cover.
Artegal: Do I get shield DB for this?
GM: No, he's still on your off-shield flank.
Artegal: Hrf.
Artegal: Parry. -2 grappled, -2 reversed grip.
GM: and -2 flank =(
Artegal: Ugh.
Artegal: Dodge it is.
Artegal: Feverish Dodge: result: ?succeeded by 1 »
Zombies: icy zombie 1 grabs Artegal result: ?failed by 2 » from the front
Artegal: FP remaining: 8/14
Zombies: horde zombies 1, 9 wait for Torvall.
Zombies: zombie 25 steps back.
ROUND9: YOU ARE UP, Mouser!
Mouser: wait, as detailed before
GM: Check.
ROUND9: YOU ARE UP, Artegal!
Artegal: Hmmm.
Artegal: ...I have forgotten whether I get a step after I break free.
Artegal: Is that a D&Dism?
Artegal: Also, HT-4?
Artegal: HT: result: ?succeeded by 2 »
GM: You do, but you'd have to evade everywhere but north.
Artegal: North is acceptable!
Artegal: Break Free: result: ?succeeded by 7 »
Zombies: Hang on! result: ?succeeded by 9 »
Artegal: Tactics his hang on roll.
Artegal: Jerk.
Artegal: (Last tactics.)
GM: You can't cancel other people's rolls with Luck, Artegal.
Artegal: 'hang on to me' is at least as relevant as 'hit me'.
GM: And with Tactics, you can only reroll your own stuff anyway.
Artegal: ...Right.
Artegal: ###
ROUND9: YOU ARE UP, Bedlam!
Bedlam: okay, with quicksheathe, i use a fastdraw roll to sheathe my sword?
Bedlam: and with grip mastery i can do that one handed?
GM: Uh. First, you have to reverse your sword. Which is a one-handed broadsword skill at -6. Then a one-handed fast-draw roll to quick-sheathe it with your perk.
Bedlam: oh
GM: If you still had both hands on the sword, it would be greatsword-4 to reverse it, and two-handed fast-draw to sheathe it.
Bedlam: i should have sheathed first, stupid me
Bedlam: how about i just spend one round sheathing it then?
GM: You'll need to reverse it first. Why don't you just run around with it out since you don't need two hands to throw a harpoon?
Bedlam: ...
Bedlam: herp derp
Bedlam: runs north, his greatsword in one hand, his harpoon in the other.
GM: Move of 5?
Bedlam: that was 7 i thought
Ystävä: Turning?
GM: No, you're at light encumbrance. No way you're only carrying 60 lbs.
Ystävä: I dunno
Bedlam: um...
Bedlam: OH!
Bedlam: my normal move is 7, so at light encumberance i can move 6 right?
Artegal: 5.
Bedlam: ah
Bedlam: i see
Artegal: Need move 8 (like Arty) for move 6 at Light enc.
GM: Light encumbrance is 0.8 * Basic Speed.
GM: Thank you.
ROUND9: YOU ARE UP, Ystävä!
Bedlam: ah had no idea how that worked
Ystävä: oops, me
Ystävä: Moved!
Ystävä: ***
ROUND9: YOU ARE UP, Beltarne!
Beltarne: Step and concentrate on turning.
ROUND9: YOU ARE UP, Torvall!
Torvall: Resist Cold - HT: result: ?succeeded by 5 » (That's with no penalty)
Torvall: Step and swat Horde Zombie 9 in the neck. Attack - result: ?succeeded by 1 »
Torvall: Damage if I hit - 10 cutting.
Zombies: zombie 9 takes his wait with a commited long determined grapple on Torvall, effectively commiting a stop hit (MA108) - result: ?CRITICALLY FAILED by 5 » : Loose balance, no action and -2 defences until next turn
Artegal: There is no 'long' option without an AoA, I think.
Artegal: You need to take the extra step, instead.
Zombies: Dodges against the attack! result: ?failed by 6 »
Artegal: However, it may be moot.
GM: I use long with commited attacks instead of "extra step", I should stop doing that.
GM: Damage?
Torvall: rolled already...10
Artegal: (Point being, he should be in close combat. And possibly dead.)
Narrator: Torvall calmly decapitates the zombie as it jumps at him, the body tumbling past him.
Artegal: Paladins. Sheesh.
Torvall: ###
Artegal: "Get this monkey off my back!"
ROUND9: YOU ARE UP, Osgar!
Torvall: "Working on it, friend."
Osgar: hmm, do I have step 2 with the flying carpet or is the acceleration not that good?
GM: Move 17 or so, Step 2.
Osgar: step, more lightning!
Osgar: Casting Lightning result: ?succeeded by 3 -1 FP
GM: What's your FP/ER at ?
Osgar: 11/0 now
Osgar: 4d
GM: Uhmm... 2 lightning bolts at 1 FP each and the Blur?
Osgar: for that one
Osgar: think I got a -2 FP on the blur, so 3 for it, 2 for bolts
GM: oh, wait, I'm retarded again. SOrry, thanks!
Osgar: I think I had cast a fireball and it got lost
ROUND9: YOU ARE UP, Horde Zombie 1!
Osgar: I was at full at the beginning
Zombies: zombe 1 steps back. corruption zombies reload. zombie 4 makes a contest of ST to move Artegal 1 hex to the NE result: ?succeeded by 6 »
GM: Artegal resists with DX, Grappling, ST again.
Artegal: DX, Wrestling, and ST: result: ?succeeded by 5 »
Artegal: Bah.
GM: Tactics reroll or luck?
Artegal: I'm not entirely clear on what he's trying to accomplish, but I'm out of tactics rerolls and throwing Luck on an 8- isn't promising.
Ystävä: He's trying to drag you away and eat you, likely.
GM: Okay. He's forced away from Beltarne's turning aura and pulls you with him.
Artegal: Assuming this doesn't 'oh by the way also you're knocked down and unable to defend against other people', I'm fine.
Ystävä: Or at least "Isolate you from alies"
Zombies: zombie 2 steps after Artegal and tries to grapple result: ?succeeded by 2 »
Zombies: icy zombie 1 steps after Artegal and tries to grapple result: ?succeeded by 5 »
Artegal: Still in CC, still off-shield flank for the first one?
Artegal: And still CC, still front for the second?
GM: Yes and yes.
Artegal: Dodge the first, feverishly. result: ?failed by 4 »
Artegal: Block the second: result: ?failed by 1 »
Artegal: Gah.
GM: How much does Artegal weigh with his current gear?
Artegal: 242.25 lbs.
Artegal: Whups, 242.275.
Ystävä: Hee
Artegal: In case that .025 lbs is relevant.
GM: okay, the 3 of them can lift you. Heh heh.
Ystävä: those 1/40th pounds do too
Zombies: and ... 2 and 1
Zombies: sadness.
ROUND10: YOU ARE UP, Mouser!
Bedlam: moving along with beltarne
Bedlam: er, mouser is, that is
ROUND10: YOU ARE UP, Artegal!
Artegal: Icy Zombie 1 is in front of me. Can I still thrust in front of me with a reversed grip?
GM: Actually, he's in close combat with you, so you totally can reverse thrust him. (Otherwise, no).
Artegal: Nice.
Artegal: Reverse gripped thrust to Zombie 1's vitals. -4 grappled, -3 vitals. Telegraph!
Artegal: -3 for DB, too.
Artegal: Large shield is large.
GM: Right.
Artegal: Broadsword: result: ?succeeded by 2 »
GM: Also, avoid freezing.
Artegal: -5!
Torvall: need re-invite to ooc chat
Artegal: S(13,+2-5)]
Artegal: result: ?succeeded by 1 »
Zombies: icy zombie 1 dodges or something result: ?succeeded by 0 »
Zombies: ... artegal hits zombie 2 result: ?succeeded by 2 »
Zombies: zombie 2 dodges result: ?failed by 2 »
Artegal: Do I still hit vitals? Who knows? Damage: 9 impaling
Artegal: That +1 to impaling damage is handy.
ROUND10: YOU ARE UP, Bedlam!
Narrator: Artegal's blade skitters across the icy's zombies planes of hoarfrost and slams into the zombie behind him. The mighty blow destroys the zombie and it collapses.
Artegal: "Take that!"
Artegal: Oh!
Artegal: And free action.
Artegal: Charge Home on Icy Zombie 1.
Bedlam: notices the lone zombies off to the right.
Artegal: Tactics: result: ?failed by 1 »
Artegal: Nothing happens.
Artegal: But I'm at -2 to defenses.
GM: Defense penalties will apply to grappling defense rolls, you know.
Artegal: Yup.
Bedlam: "I think you have that one covered, Ystava."
Bedlam: moving east now
ROUND10: YOU ARE UP, Ystävä!
Artegal: "Get the frozen one, Torvall!"
Artegal: (It can't dodge.)
Ystävä: continues charging!
ROUND10: YOU ARE UP, Beltarne!
Beltarne: keep walking, keep concentrating, keep keeping the zombies away.
ROUND10: YOU ARE UP, Torvall!
Torvall: Resist Cold - HT: result: ?failed by 2 » (That's with just a -1 penalty)
Torvall: Lose another FP.
GM: Yep.
Torvall: Step and attack icy zombie in the neck - result: ?succeeded by 5 »
Zombies: Dodge! result: ?CRITICALLY SUCCEEDED by 0 »
Artegal: ...Seriously, what?
Zombies: Hee hee. Hit zombie 4 or Artegal first? 2
Torvall: Wow
Zombies: Hits Artegal? result: ?succeeded by 3 »: Right Arm
GM: Artegal's going to be hit in the right arm by an ally.
Artegal: Dodge: result: ?failed by 5 »
Artegal: Yup.
Torvall: Damage - 14 cutting.
GM: Roll damage, Torvall.
Artegal: ...
Torvall: sorry
Artegal: DR absorbs 4. Becomes 10 cutting injury, becomes 15 damage.
GM: Did you just cut off Artegal's arm?
Artegal: Luck that damage roll.
Torvall: Damage - 10 cutting.
Torvall: Damage - 12 cutting.
Artegal: Hey, merely crippled!
GM: Much better. Roll to resist stunning.
Artegal: result: ?succeeded by 10 »
Artegal: 10 damage deals 9 injury deals 8 HP.
Torvall: Well....
Torvall: ###
Artegal: Sword: Dropped.
ROUND10: YOU ARE UP, Osgar!
Artegal: Also, for some reason I've been rolling HT 13 all session. WTF.
Artegal: Anyway.
Osgar: float forward and zap corrupt zombie 2 result: ?failed by 3 »
Osgar: hits zombie 10 instead? result: ?failed by 3 »
Osgar: "Damnit!"
ROUND10: YOU ARE UP, Horde Zombie 1!
Zombies: zombies work together to lift Artegal result: ?succeeded by 4 »
Zombies: and take a step with him because hey, why not.
Artegal: They're short one zombie for that.
Artegal: Or, at least, they're shorter by one zombie than they were last round.
Artegal: I don't know if that leaves them with enough.
Zombies: yeah, 270.4
Zombies: wait, what's your weight again?
Artegal: 240ish, they're good.
Zombies: corruption zombies step and all-out attack Torvall result: ?succeeded by 1 » and result: ?succeeded by 5 »
Torvall: Parry: result: ?succeeded by 6 »
Torvall: Block: result: ?succeeded by 2 »
GM: uhm, they're throwing bile at you.
Torvall: oh
Torvall: Well that will fail dodging twice then.
Torvall: Oops only once sorry
GM: You can block the bile, actually. Now... well, wait a few rounds while the stuff eats through your armor.
Torvall: Dodge is 8 +2 for DB
Zombies: horde zombie 3 makes an all-out flying tackle on Torvall's off-shield flank result: ?succeeded by 4 » DA-6/-3
Torvall: Retreat Dodge - result: ?succeeded by 1 »
Torvall: Which will fail because i forgot DA
Zombies: Does 10 knockback versus 9 from Torvall
GM: Torvall needs to roll DX or fall over.
Torvall: DX: result: ?failed by 1 »
Zombies: horde zombie 1 makes a commited determined extra step grapple on Torvall result: ?succeeded by 4 »
Torvall: Can I dodge that?
GM: You can dodge it, you can parry it, you can block it... but you're at -4 for being prone and you can't retreat.
Torvall: Dodge: result: ?failed by 7 » (+3 for ground fighting!)
GM: Nice! But not helpful enough.
ROUND11: YOU ARE UP, Mouser!
Torvall: Would have failed whatever defens I chose!
Mouser: still protecting beltarne
ROUND11: YOU ARE UP, Artegal!
Artegal: "We need some help over here!"
Artegal: Shields are not C weapons and can't be reversed.
Artegal: So -4 for reach 1, -4 for being grappled.
Artegal: Bugger that for a game of soldiers. Break free from Zombie 4.
Artegal: result: ?CRITICALLY FAILED by 3 »
Artegal: Or not.
GM: I'll let you treat a shield as a C weapon for shoves and thrust attacks.
Artegal: I'll keep that in mind.
Artegal: ###
Zombies: Keep onto Artegal result: ?succeeded by 7 »
ROUND11: YOU ARE UP, Bedlam!
Artegal: "Ystava! Get yourself over here!"
Bedlam: measuring range
Ystävä: hollers "Killing the guy here with the deadness and coooooming!"
Bedlam: hmmm... how long would i have to aim to have no penalty to hit zombie 6? 2 turns?
GM: 3 rounds, assuming you walk forward and they don't.
GM: 2 if they walk forward.
Bedlam: 13 yards is -4 penalty right?
GM: No, -5.
Bedlam: ah, okay
Bedlam: i'll keep running
Bedlam: closes the distance.
ROUND11: YOU ARE UP, Ystävä!
Ystävä: steps up and tip-slashes Zombie 25 in the neck with his horn.
GM: You need another step.
Ystävä: Oh crap.
Artegal: Extra Effort can do that!
Ystävä: Extra step!
Artegal: So can a committed attack.
Ystävä: Extra Effort!
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 4 » (SM0)
Zombies: Zombie dodges and sidesteps! result: ?failed by 4 »
Ystävä: Horn tip slash does 17 (cut)
Artegal: Goodbye.
Narrator: Ystava's horns trisect the zombie in a spray of gore and viscera.
ROUND11: YOU ARE UP, Beltarne!
Beltarne: Oh, that's me. Step forward. "Artegal!" Concentrate. Turn.
ROUND11: YOU ARE UP, Torvall!
Torvall: Resist Cold - HT: result: ?succeeded by 3 »
Torvall: OK...what are my penalties to try and attack the ice zombie in my current situation with Ground Fighting maxed?
Torvall: Sorry meant the grappling zombie.
GM: Uhm, -1 for posture, -4 for being grappled, -8 for Reach 2 weapon in close combat.
GM: oh, and shield DB penalty, whatever that is.
Artegal: You want to break free. >.>
Torvall: OK break free it is.
Zombies: contest of ST result: ?succeeded by 2 »
Torvall: Wrestling: result: ?succeeded by 5 »
GM: You can move 1 hex in any direction away from the zombie as you wriggle free.
ROUND11: YOU ARE UP, Osgar!
Zombies: Cast a 4D lightning bolt result: ?succeeded by 7 »
Osgar: oh, that was me.
Osgar: Step to the side.
Horde ROUND11: YOU ARE UP, Horde Zombie 1!
Zombies:zombie 1 crawls away, as does zombie 3.
Torvall: is confused by zombie 1 and 3's tactics...
Zombies:icy zombie 1 makes an all-out strong bite on Artegal result: ?succeeded by 0 »
Artegal: To my front torso?
Zombies:yes.
Artegal: Go for it.
Artegal: I take it on the chest.
Zombies:Damage is 3
Zombies:crushing!
Ystävä: Plink.
Zombies:owch.
Artegal: It manages to not self-injure!
Artegal: Note: It can't penetrate DR.
Zombies:zombie 4 shifts his reach to artegal's shield arm result: ?succeeded by 9 » vs the better of Artegal's DX or wrestling.
Zombies:corrupt zombies grab fresh bile
Artegal: Yikes.
Artegal: Hm.
Zombies:and step back.
Artegal: Wrestling: result: ?succeeded by 7 »
Artegal: Not quite good enough.
GM: Artegal can't use his shield arm until he breaks free. Both zombies have 2 hands on him.
Artegal: Yup.
ROUND12: YOU ARE UP, Mouser!
Mouser: now moving to protect from the east
ROUND12: YOU ARE UP, Artegal!
Artegal: Breaking free from Zombie 4 isn't penalized just because Icy Zombie 1 is grappling my torso, correct?
Artegal: HT: result: ?succeeded by 1 »
Artegal: HT was at -6.
GM: No, you can break free from both of them at the same time.
Artegal: Oh.
Artegal: That's handy.
Artegal: I'd rather have my arm free if breaking free from just one is easier, but let's go for both assuming it's just as hard: Break Free: result: ?succeeded by 8 »
Zombies:icy zombie holds on result: ?succeeded by 8 » and zombie 4 holds on result: ?succeeded by 11 »
Ystävä: Stubborn.
GM: They hold onto you, but the icy zombie loses a hand.
GM: err, hand hold.
Artegal: And I assume I can't luck Zombie 4's roll.
GM: No, you can luck it - I'd treat that as an attack roll.
Artegal: Luck it!
Artegal: I need that arm.
Zombies:zombie 4 result: ?succeeded by 12 » and result: ?succeeded by 6 »
Artegal: MY arm.
Artegal: sucker.
Artegal: Also, I don't think Zombie 1 can be lifting me with just one hand and no friend.
Artegal: Which probably means I fall down now.
Narrator: Artegal wriggles mostly free, dropping to the ground in the process.
Artegal: ###
GM: Yes, you're very smart.
Artegal: Actually, I expected to be prone.
Artegal: Landing on my feet is a pleasant surprise.
GM: Artegal takes 3 damage, all armor is prone.
Artegal: Oh, there it is.
Artegal: All armor is flexible?
Artegal: Still good.
GM: All armor is flexible. DX-6 to land on your feet, perfect balance helps. (All armor is flexible against falling damage).
Artegal: DX-6, or DX-10 (grappled)?
GM: DX-6 normally, -10 because of the grapple.
Artegal: DX: result: ?failed by 7 »
Artegal: Rolling anyway, because I'm already going prone, right? :P
Artegal: ###
ROUND12: YOU ARE UP, Bedlam!
Bedlam: hmmm
Bedlam: i might as well run this turn too
GM: Good plan.
ROUND12: YOU ARE UP, Ystävä!
Ystävä: Running!
ROUND12: YOU ARE UP, Beltarne!
Beltarne: Step and concentrate.
ROUND12: YOU ARE UP, Torvall!
Torvall: Resist Cold - HT: result: ?succeeded by 4 »
Torvall: Swing at Horde Zombie #1's neck, telegraphed - result: ?succeeded by 9 »
Torvall: No penalaties due to ground fighting.
Torvall: Damage - 11
Artegal: Heh.
Artegal: The zombie suddenly appeared on my screen because it died. :D
Narrator: The holy warrior's blow permanently puts the dishonored corpse to peace.
ROUND12: YOU ARE UP, Osgar!
Osgar: Step and zap corrupt zombie 2 result: ?succeeded by 0 »
Zombies: Corrupt Zombie 2 dodges result: ?failed by 1 »
Osgar: Damage is 7 burning lightning etc.
Osgar: Luck!
Osgar: Damage is 12 burning lightning etc.
Osgar: Damage is 5 burning lightning etc.
Zombies: Corruption zombie 2 stumbles, burning and stumbling result: ?failed by 1 » to resist stun
ROUND12: YOU ARE UP, Horde Zombie 1!
Torvall: Horde zombie 1 is dead...cheater!
Zombies: zombie 10 flees the turning power of Tyr.
Zombies: so does zombie 3 result: ?succeeded by 0 »
Zombies: corrupt zombie 1 throws bile at Bedlam result: ?CRITICALLY SUCCEEDED by 7 » PA-2/-1 Double Shock+Cripple (funnybone)
Bedlam: oh crap
Zombies: then him and zombie 6 step back.
Zombies: corrupt zombie recovers result: ?succeeded by 4 »
Bedlam: drop and dodge does what?
GM: Nothing, because you don't get a defense against a critical hit.
Bedlam: oh that's okay then
Bedlam: my dodge would be a 9
Zombies: icy zombie drags Artegal (contest of ST/DX/Grappling) to move him result: ?succeeded by 4 »
Bedlam: so bile does what?
GM: Soaks through your armor and burns your skin a few seconds.
Ystävä: Takes a few turns to soak through armor.
Ystävä: Oozing doom, for zombies.
Artegal: Whups!
Artegal: Sorry, I didn't see the dragging me between Bedlam's confusion over defenses. Wrestling: result: ?succeeded by 7 »
Narrator: The zombies pull at Artegal, but Beltarne's aura forces them away.
Zombies: They drop Artegal and step back.
Zombies: zombies! 4 at 3
Narrator: A quartet of zombies pull themselves to their feet and charge toward Bedlam.