Schwertleite's Chamber

Category:Areas
{|border="0" width="100%" cellspacing="3" cellpadding="0"	  Requirements: 	  Level 60 or higher; Rossweisse's Feather, Grimgerde's Feather, Siegrune's Feather
  Boss:   (only one boss per run)	  Andhrimnir (Corse) 	
  Boss:   (only one boss per run)	  Ariri Samariri (Poroggo) 	
  Boss:   (only one boss per run)	  Balrahn (Soulflayer) 	
  Boss:   (only one boss per run)	  Hrungnir (Golem) 	
  Boss:   (only one boss per run)	  Mokkuralfi (Flan) 	
  Boss:   (only one boss per run)	  Tanngrisnir (Dahak) 	
  Repeatable: 	  Yes 	
  Reward: 	  Key Item: Schwertleite's Feather	
  Reward: 	  750 Ampoules of Therion Ichor 	
== Monsters Found Here ==
Note: Pulling one type of mob will cause the rest of the mobs of that type to link, regardless of where they are in the chamber. When pulled, it appears that everyone in the room gains hate, regardless of whether or not they have acted on the mobs. 
The enemies come in two waves, with the first wave featuring 1 type of the below enemies (excluding enemies spawned from bosses), and the second wave featuring 1-2 types of the below enemies plus a boss.
Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters
Name 	Family 	 	 	 	 	 	 	 	
Battlemite 	Diremites 	 	 	 	 	 	 	 	
Craven Einherjar 	Bhoot 	 	 	 	 	 	 	 	
Einherjar Brei 	Slimes 	 	 	 	 	 	 	 	
Einherjar Eater 	Worms 	 	 	 	 	 	 	 	
Flames of Muspelheim	Clusters 	 	 	 	 	 	 	 	
Gardsvor 	Spiders 	 	 	 	 	 	 	 	
Hazhalm Bats 	Bat Triplets 	 	 	 	 	 	 	 	
Hazhalm Leech 	Leeches 	 	 	 	 	 	 	 	
Odin's Fool 	Imps 	 	 	 	 	 	 	 	
Rotting Huskarl 	Draugar Dark Knights	 	 	 	 	 	 	 	
Sjokrakjen 	Sea Monks 	 	 	 	 	 	 	 	
Utgarth Bat 	Giant Bats 	 	 	 	 	 	 	 	
Utgarth Bats 	Bat Triplets 	 	 	 	 	 	 	 	
Utgarth Leech 	Leeches 	 	 	 	 	 	 	 	
Waldgeist 	Hecteyes 	 	 	 	 	 	 	 	
Winebibber 	Clots 	 	 	 	 	 	 	 	
Special Monsters 	Special Monsters 	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters
Name 	Family 	 	 	 	 	 	 	 	
Huginn 	Bird 	 	 	 	 	 	 	 	
Muninn 	Bird 	 	 	 	 	 	 	 	
Heithrun 	Sheep 	 	 	 	 	 	 	 	
Saehrimnir 	Tiger 	 	 	 	 	 	 	 	
Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.
*Huginn may leave behind an Armoury Crate containing various consumable items upon defeat.
*Muninn may weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
*It is currently unknown what Heithrun does. It is, however, reported to be the rarest of the four.
*Saehrimnir may strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.