Report 1648

Special Report #1648
Skillset: Kata Skill: Ughathalogg
 Org: Shofangi Status: Rejected Dec 2007
Furies' Decision:
No Longer Relevant
Problem: Ughathalogg is in an interesting postion of being the only monk insta
whose requirements can be delivered in a single form while also having
impossible bleed requirements if that fails. With perfect poison transfer (which
damaged organs will soon provide) the instakill will be 100% reliable before
parry and if done under in killer stance will be hidden under blackout. Systems
can assume those afflictions under blackout which mitigates this but in a group
setting this means that a target has to only be hindered in some way from curing
two ice afflictions and two poisons for a decently small window: The balance
time is 2.6s if using boost, if the ninjakari text file is correct they can also
use a 2s stun in the form that delivers these afflictions as well leaving a .6s
window to cure one of these afflictions before death. This aspect of Ughathalogg
is in my opinion overly strong, on the flip side when such a form is not
possible the 750 bleed and 350 bruising requirement make the instakill nearly
impossible due to a lack of sufficient bleed in in the ninjakari kit and the
ability for victims to focus their clots towards either bleeding or bruising.
This report seeks to make this instakill less binary in its effectiveness.
[A: 1 R: 0] Solution #1: Ughathalogg requires 1500 points to kill. Each point
 of bleeding counts as 1 point, each point of bruising
 counts as 2 points, each of the currently named
 afflictions (DamagedOrgans, Vomiting,
 InternalBleeding, Dysentery) count as 250 points.
Player Comments:
---[Wobou on 3/27 @ 06:07 writes]:
I should note in putting this report up that I have not yet spoken to Eicia
which is definitely not ideal but I wanted to put this up for consideration for
the other envoys before the upcoming deadline. I believe the problem statement
is correct but there may, as always, be better solutions so I'm open to hear any
suggestions.
---[Eicia on 3/27 @ 22:42 writes]:
The kill condition is going from 750 bleeds plus 350 bruising x 2 which would
have been 1450, but it seems like your rounding off to 1500? It feels like under
this report, we're halving the potential from the affs on bruising and bumped up
the numbers needed to pull off Ughathalogg.
---[Voyoma on 3/28 @ 02:04 writes]:
It likely should have been 375 and the 350 was a typo. The rest of the monks are
based on a 1500 level, Ninjakari should be the same.
---[Wobou on 3/28 @ 07:52 writes]:
I think if this report were to be accepted it should not be implemented until
whatever bleeding changes are (hopefully) implemented as I do not believe
ninjakari have equivalent tools to build bruising/bleeding as many other monk
specs do at the moment and I do not which to remove their viability. @Eicia:
It's true that this involves devaluing the afflictions compared to how they are
valued now but I think that's unavoidable if you agree with my problem
statement. The "discounts" to bleeding required are inline with tahtetso and
shofangi in that they add up to 2/3rds of the requirement. That said those
aspects are definitely nerfs to the kill, however being able to fluidly convert
bruising to bleeding and not having a strict requirement of both is a buff. It
means that you can gain benefit from any monk or warrior that you are with which
is not true of the other monks. All of that being said the other way we could
possibly solve my problem statement would be to prevent a ninjakari from causing
all the reqs in one form but I thought removing the ability to cause
damagedorgans and internalbleeding in one form was potentially a bigger nerf
than sol. 1.
---[Shuyin on 3/31 @ 01:35 writes]:
Ok
---[Xenthos on 4/18 @ 21:34 writes]:
I'd say go with Wobou's comment: Should make sure upcoming changes are in place
and evaluate prior to doing this. But tentatively, sure.