Updates

Teardown has had many updates since its release into early access on October 29th, 2020. 
=Early Access=
==2020==
===0.4.6===
*Support for Windows 7/8.1
*Support for AZERTY keyboards
*Audio improvements when using Voicemeeter and other SW which reroutes/reconfigures audio paths
*Upgraded security
===0.5.2===
*Added Challenges
*Various bug fixes
*Modding API overhaul
*Frustrum now has a sandbox map.
==2021==
===0.5.5===
*Performance and AMD optimisations
*Added Level editor 
*Added Drive to survive
*Added Assetpack
*Added Examples
*Updated documentation
*Removed some levels
===0.6.0===
*Added Steam Workshop
*Added Drive to survive
*Added Heist Example
===0.7.2===
*Logo changed
*Spash screen changed
*New explosions
*Updating smoke simulation
*Added photo mode
*Core physics engine improved
*Added Evertides Mall
*Added Part 1 campaign mission for Evertides Mall(Covert chaos)
*Some campaign missions reworked
*Fetch Challenge on all maps
*Support for custom key bindings and gamepads through Steam Input
*Less choppy camera movement at high framerates
*V-Sync option
===0.7.4===
*Photo mode freecam & zoom
*Difficulty
*Option to enable all levels and tools in sandbox mode
*Option for mission skipping and progress wiping
*Side missions clearly marked on mission screen and in messages
*Savegame file automatically backed up when starting a new version
*Minor bug fixes
===0.8.0===
*New tool UI
*Asjustable environments in sandbox
*Mod UI rework
*New modding functionality for fires, prost processing and environments
*Pause menu buttons
*Scripting example map
===0.9.0===
:See also: Part 2
*AI pathfinding API
*Improved registry tag documentation
*Terrain rework
*Procedural snow
*Vehicle behaviour updates
*Removed that mansion objective in bluetide computers IDK why they removed it it was perfectly fine lol. 
==2022==
=== 0.9.5 ===
===== 1: Game =====
* Added Spawn menu
* Shotgun now behaves more like a shotgun
* Screen Recorder built-in mod to capture no-lag movie clips
* Fallback to windowed mode if game crashes immediately in fullscreen mode
* Handle audio device switch when game is running
* Only move mouse to the middle of the screen when playing
* Tweaked Robot logic
* Connecting the dots mission - logic updated
* Factory updated - Visibility through floor/ceiling between robot factory and safe factory
* General stability fixes
* General improvements to campaign
* Improved gamepad support with icons for mapped buttons in UI
* Support for Steam Deck
* Minor content bugfixes
*Nitroglycerin in Handle with care is more explosive
*Removed a target in Moving the goods
*Changed the location of a target in Bluetide Shortage
===== 2: Modding =====
* Spawn API function
* Sprites and lines visible in photo mode
* GetEntityType and GetWorldBody API function
* IsShapeTouching API function
* ModdingPaint API function for color tinting
* Changes to Shoot API function to support shotgun and gun
* Bugfixes
=== 1.0.0 ===
=====1.Game=====
*Cullington sandbox
* Improved particle effects
* Reworked missions "Truckload of Trouble" and "Malice in Woonderland"
* Shooting range and snowballs at home base
* General polish and detail on all levels
* Easter eggs!
* Bugfixes
=====2.Modding=====
* New parameters to UiImage to draw a cropped image
=== 1.1.0 ===
===== 1.Game =====
* Steam achievements
* Enlarged UI on low resolution displays (helpful for Steam Deck)
* Mute audio when defocused
* Bugfixes
=== 1.2.0 ===
===== 1.Game =====
*Added "Favorite Mods" menu
*The Muratori Beach map is now available in the sandbox
=== 1.3.0 ===
===== 1.Gameplay =====
* Added Art Vandals DLC;
* Added extensions available in the main menu in the “Game” section;
* Added an options button for featured mods that have options.
===== 2.Modding =====
* Support for the “mirror” property of the material in MagicaVoxel 0.99.7.;
* Added "invisible" tag to shapes to make them invisible;
* Added "nocam" and "noidlecursor" tags to the screen;
* SetPlayerCameraOffsetTransform for individual head movement;
* Additional "main" argument for PauseMenuButton;
* Added GetJointShapes for joining shapes.
==2023==
=== 1.4.0 ===
===== 1.Gameplay =====
* Creative mode;
* Increase in productivity;
* Improved water shading;;
* ImGui update to improve the editor on 4k screens;
* Mod performance profiler;
* Error correction.
===== 2.Modding =====
* New features: CreateShape, ClearShape, ResizeShape, SetShapeBody, CopyShapeContent, CopyShapePalette, GetShapePalette, GetShapeMaterial, SetBrush, DrawShapeLine, DrawShapeBox, ExtrumShape, TrimShape, SplitShape, MergeShape.
=== 1.5.1 ===
===== 1.Interface =====
* Selecting a tool for PC redesign;
* Redesign of the spawn menu;
* UI and spawn menu navigation fixes;
* Fixed: The mod manager does not restore its state after exiting the mod;
* Fixed: the scroll bar did not change its position after selecting another tab or closing options;
* Fixed: It is impossible to change graphics API settings immediately after changing the API;
* Fixed: Localization of some tooltips in the pause menu does not change after changing the language.
===== 2.Gameplay =====
* New Direct D3D12 rendering engine. Players can now choose between DX 12 and OpenGL rendering;
* Performance improvements;
* A new option has been introduced to control particle density;
* Localization support: Teardown is now available in 9 languages (English, German, Spanish, Italian, French, Japanese, Simplified Chinese, Russian and Polish);
* Implemented a redesigned interface;
* Implemented the ability to spawn horses from the Time Campers DLC;
* Fixed car collisions with map boundaries;
* Fixed tools used during the appearance of an object;
* Fixed photo mode where there was no focus after zooming;
* Fixed a bug due to which the player could control the Killez robot during the appearance;
* Fixed: Closing the spawn menu with mouse triggers using the tool;
* Fixed: objects disappeared when viewing a turret/vehicle from the first person;
* Fixed: #include "MOD/myFile.lua" did not work after update;
* Fixed: UIBlur() function does not work as in previous versions;
* Fixed: QueryRaycastWater is documented but doesn't actually exist;
* Fixed textures changed in 1.5.;
* The game freezes after shooting with the "Miscellaneous Rifle" weapon mod (some problems with the weapon are still being fixed);
* Fixed a problem with friction that arose in version 1.5.;
* Fixed an issue where ambient particles would stop and only resume after the particles disappeared;
* Fixed problem with shadow limitation;
* Fixed crashes and other bugs.
===== 3.Modding =====
* Fixed object rotation when holding R/Shift. The function now works like a slider;
* Fixed values of child objects. Now values from the parent object are not passed on to the children;
* Fixed gizmo axes prioritization. Now, when they overlap, the closest available one is selected.
=Experimental=
* None
Category:Teardown
Category:History
ru:Обновления