153213-160-redmoon-rising-game-update-notes

== Content ==
			
Redmoon Rising Raid Overview 
 The infamous Marauder ship the Redmoon Terror is hulking in low orbit around Nexus, and the best of the best are being summoned to deal with something happening onboard that few know about—but that is almost certainly pirate zombies. It’s pirate zombies everyone. Check out our preview of the first wing of the Redmoon Terror raid, arriving August 17. Mordechai and Ish’amel Lore Update 
 Before you step foot onto the Redmoon Terror you should learn more about who is sending you there (Ish’amel) and what he’s sending you to confront (Mordechai). Read up on Captain Mordechai Redmoon and Ish’amel the Bloodied in our latest Enemies and Allies Lore Update. Madame Fay is Going Retro 
 Madame Fay has been following all the latest trends, and she’s pretty sure she understands what’s popular: old stuff. She’s packed her Fortunes full of throwbacks and is offering some truly incredible rewards. Check them out in our Madame Fay inventory refresh overview, going live with the Redmoon Rising update on August 17. Redmoon Terror: The Story So Far 
 The Redmoon Terror ship floats in the sky above Nexus, and Ish’amel the Bloodied has called on adventurers to help deal with the threat onboard. But what led us to this point? Get a background on the storied history of Laveka the Dark-Hearted and Mordechai Redmoon in our Story So Far recap. Creating a Terror
 
 Art Manager Chris Arnold gives a behind-the-scenes look into the creative concept-to-completion steps that helped bring the characters and locales of the Redmoon Terror raid to life. Read (and see) more by heading over to the Creating a Terror article.
 
Get In and Get Some!
 
 
We’re not stopping at just introducing a huge expansive new raid. Log in between 10am PDT, August 17 and 11:59pm PDT, August 31 and you’ll receive some sweet rewards. In addition, any level-50 character can take and complete the Redmoon Terror intro quest and receive a free mount—but for a limited time! Get all the details in our login rewards article.
 
WildStar Redmoon Rising Patch Notes 
General
PTRCopy should now be more reliable.
All Expeditions, Adventures, and level-50 World Story Instances will now offer Glory in place of Renown. Glory payouts in dungeons have also been re-balanced in an attempt to provide more normalized payouts, taking into consideration the varying difficulties and completion times.
Fixed a spell system crash (sometimes seen with Medic Rune Set "Scourge").
Mail can now be sent to characters of the opposing faction.
Character
Item SpecialsFixed an issue in which Enrage would not apply if the player has Interrupt Armor.
ItemsMountsThe Trans Nex Phoenix hoverboard and its flair set are no longer tagged Unique.
Classes
AMPs
Lifesteal series decreased to 1% per tier, down from 2%.
Strikethrough increased by 1.5% per tier, up from 1%.
Focus Recovery AMPs have been removed.
Intensity series provides 2% Intensity per tier. Replaces Focus Recovery AMPs.
Focus Cost series decreased to 2% per tier, down from 5%.
Critical Hit Chance series decreased to 1% per tier, down from 2%.
Critical Hit Severity series decreased to 2% per tier, down from 4%.
Combat
Glance Chance softcap is now 60%, up from 30%.
The base 5% Glance Chance has been removed from all classes.
Glance Chance rating will now convert to Glance Chance % at a higher rate. This will cause Glances to happen with more consistency.
Glance Mitigation will now be 30% at base. This is to balance out the change to the value of Glance Chance rating to % conversion.
Cleanses and Purges will no longer remove 1 instance of a spell. This means if a stackable buff or debuff is applied and selected for removal the entire stack will be removed instead of just 1 application of it.
Buffs and debuffs applied from abilities should now be able to be cleansed or purged. This does not include buffs and debuffs gained from the class special "R" abilities.
Buffs and debuffs applied from AMPs can no longer be cleansed or purged.
Changed Focus Cost Reduction on the paper doll to be Focus Cost Modifier to better reflect the expressed value.
Fixed an issue where Ability Charge skills were sometimes not being modified correctly by cooldown reductions.
Fixed an issue in which player pets received ~75% additional Critical Severity.
All Defensive stances will now reduce Assault Power rating instead of damage dealt.
Engineer
Abilities
Artillery Bot
Artillery Bot now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Artillery Bot now benefits from your Armor Pierce.
Bruiser Bot
Bruiser Bot now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Bruiser Bot now benefits from your Armor Pierce.
Diminsherbot
Diminisher Bot now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Diminisher Bot now benefits from your Armor Pierce.
ElectrocuteT4: Renamed the Bonus to High Voltage to distinguish the bonus now that multiple spells can trigger it.
ModeEradicateNow passively grants Multi-Hit Severity rating equal to 25% of Critical Hit Severity rating.
Mortar Strike
Modifications to Mortar Strike to make the AoE aspect of the skill more forgiving in multi-creature pulls while also reducing the effectiveness to solo targets.
Center: Damage increased by 7.09% Assault Power per tier, down from 8.4%.
T8: Stacks up to 2 times.
Center: Deals 25.18 per level damage, down from 29.77.
Center: Deals 79.53% Assault Power damage, down from 94.02%.
Outer: Deals 19.89 per level damage, up from 14.99.
Outer: Deals 62.84% Assault Power damage, down up 47.36%.
Outer: Damage increased to 5.6% Assault Power per tier, up from 4.2%.
Personal Defense Unit
The Absorb is no longer removed when stunned or knocked down.
Cooldown increased to 45 seconds, up from 30 seconds.
Repairbot
Repair Bot now benefits from your Armor Pierce.
Repair Bot now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Repair Bot now benefits from outgoing healing multipliers.
Shock Pulse
Damage significantly increased to [4.71 per Level + (14.88% SP + 2.1% per tier)] per beam, up from [3.01 per Level + (9.51% SP + 0.23% per tier)] per beam.
No longer generates 150% threat.
Now generates 15 Volatility per beam that hits (changed from 10 Volatility per beam per target).
Snare changed to 40% Snare for 3 seconds at all tiers and no longer stacks (was 14% + 1% per tier for 5 seconds stacking 3 times).
Tier-4 bonus now causes each Particle Ejector tick that hits a target to reduce the cooldown of Shock Pulse by 0.5 seconds, and each Thresher that hits a target to reduce the cooldown of Shock Pulse by 2.5 seconds.
Tier-8 bonus now causes each beam that hits to grant a stacking buff that increases the absorb amount of all absorbs you cast by 10% per stack. Lasts 4 seconds.
Now deals technology damage (was physical).
Cooldown increased to 14 seconds, up from 10 seconds.
Unstable Anomaly
Damage increased to 4.42% Assault Power per tier, up from 2.42%.
Healing Debuff is now 30% at all tiers.
T8: Adds a stack of High Voltage per target hit.
AMPs
Cruisin' for a Bruisin'No longer increases Multi-Hit Severity. Now increases Vigor by 5%.
Extra Hurtin'Armor Pierce decreased to 8%, down from 10%.
Harmful Hits
Can now proc more than once every 5 seconds and can refresh the duration of the buff.
Multi-Hit Chance decreased to 8%, down from 10%.
Esper
Abilities
Blade DanceT4: Pierces 25% armor, down from 40%.
Bolster
Focus cost is now 70 on all tiers.
Bolster no longer uses ability charges.
Bolster has a 1-second cooldown.
Heals for 10.54 per level, up from 5.
Heals for 19.77% Support Power, up from 9.34%.
T4: Can now apply 2 Bolsters to one target, but it does not refresh the duration.
T8: Grants an Absorption for 10% Support Power each tick that lasts for 3 seconds. Stacks up to 25 times.
Heal gains 1.13% Support Power per tier, up from 0.55%.
Geist
Geist now benefits from your Armor Pierce.
Geist now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Illusionary BladesNow stacks up to 3 times, down from 5.
Meditate
Meditate no longer restores Focus up front, and instead now restores a percent of your Focus Pool (4% + 0.5% per tier) per tick.
Cooldown increased to 60 seconds (up from 45 seconds).
Tier-8 bonus now reduces the total channel time to 2 seconds, while maintaining the same number of ticks.
Self-healing increased to 10/level + (10% + 2% AP+SP per tier) per tick.
Meditate has been reworked to make it more appealing as a Focus management tool.
Tier-4 bonus now grants 50% damage reduction while channeling.
Mending Banner
Focus cost is now 51 on all tiers.
Psi Point healing scales in the following manner. 1 Psi Point: 15% healing, 2 Psi Point: 35% healing, 3 Psi Point: 55% healing, 4 Psi Point: 75% healing, 5 Psi Point: 100% healing.
Heals for 60.97 per level, down from 66.58.
Heals for 114.3% Support Power, down from 124.8%.
Heal gains 5.3% Support Power per tier, down from 5.9%.
Mental Boon
Heals for 0.75/1.8/2.86/3.91/4.76 per level, down from 0.99/2.37/3.75/5.13/6.25.
Heals for 1.4%/3.4%/5.3%/7.3%/8.9% Support Power, down from 2.025%/4.455%/7.04%/9.62%/11.7%.
Heal increased by 0.1%/0.2%/0.5%/0.5%/0.6% Support Power per level, down from 0.16%/0.3%/0.5%/0.6%/0.75%.
T4: Gain 1 Focus each time you heal yourself or an ally with Mental Boon.
Focus cost increased to 73 on each tier.
Mind Burst
T8: Casting a 5 Psi Point Mind Burst will increase Concentrated Blades damage by 100% for the next 3 seconds.
T4: Casting Mind Burst will now grant 10% Critical Hit Chance for 8 seconds.
Mind Over Body
Focus cost is now 22 on all tiers.
Heals for 17.51 per level, down from 29.61.
Heals for 32.81% Support Power, down from 55.49%.
Heal gains 5.15% Support Power per tier, down from 8.71%.
Mirage
Mirage trigger radius is now 3m, up from 2m.
Focus cost is now 79 on all tiers.
Heals for 59.24 per level, up from 51.
Heals for 111.05% Support Power, up from 95.25%.
Heal gains 10% Support Power per tier, up from 8.75%.
T8: Heals for 13.6% Support Power per tick, down from 20%.
Phantasmal Armor
Focus cost is now 149 on all tiers.
Heals for 103.41 per level, down from 112.
Heals for 193.89% Support Power, down from 211.11%.
Heal gains 8.33% Support Power per tier, down from 27.2%.
T8: Applies an absorb at half the value of the original absorb.
Projected Spirit
Heal gains 4.1% Assault and Support Power per tier, down from 5.88%.
T4: Now reduces the cooldown of Projected Spirit by 2.5 seconds per target healed.
T8: Breaks the Esper out of CC's.
Increased the base movement distance to 25m.
Decreased the Focus Cost to 40 on all tiers.
Travel time decreased to 750ms, down from 1000ms.
Heals for 28.86 per level, down from 52.08.
Heals for 27% Assault and Support Power, down from 48.82%.
Pyrokinetic FlameFocus cost is now 65 on all tiers.
Reverie
Focus cost is now 89 on all tiers.
Heals for 52.91 per level, down from 57.95.
Psi Point healing scales in the following manner. 1 Psi Point: 15% healing, 2 Psi Point: 35% healing, 3 Psi Point: 55% healing, 4 Psi Point: 75% healing, 5 Psi Point: 100% healing.
Heals for 99.2% Support Power, down from 108.6%.
Heal gains 5.3% Support Power per tier, down from 5.8%.
Soothe
Focus cost is now 34 on all tiers.
Heals for 16.82 per level, down from 27.63.
Heals for 31.52% Support Power, down from 51.8%.
T4: GCD is lowered to 1 seconds to account for the shorter charge time.
Heal gains 7.07% Support Power per tier, down from 11.61%.
Charge 1: 50% healing, Charge 2: 70% healing, Charge 3: 100% healing.
T8: Heals for 4% Support Power per tick, instead of 2.6% and 1.14 per level.
Spectral Swarm
Phantoms summoned by Spectral Swarm now benefit from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Phantoms summoned by Spectral Swarm now benefit from your Armor Pierce Rating and Armor Pierce Base.
Warden
T4: Now reduces all damage by 4%.
Heals for 15.7% Support Power, up from 11.8%.
Heals for 8.38 per level, up from 6.29.
Decreased the Focus Cost to 88 on all tiers.
The casting mechanism has changed. It is now a line target and will attach a Warden to the end of the line or the ally with the most missing health.
T8: Grants an absorb every tick that stacks up to 5 times.
Warden now only heals in an aoe at the target location every 1 second for 10 seconds.
AMPs
CompanionCompanion now benefits from your Intensity.
Figment
Figment now benefits from your Armor Pierce.
Figment now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Medic
Abilities
Annihilation
Can only hit up to 5 targets.
Deals 10.33 per level, up from 7.23.
Tier Upgrade 1.42%, up from 0.999%.
Deals 23.74% Assault Power, up from 16.62%.
No longer applies an Affliction to the target. This change is to avoid the situation in which the ticks of the DoT and the reapplication would get out of sync causing Annihilation to deal an inconsistent amount of ticks. It will now deal 7 ticks over 3 seconds.
Barrier
Spell now hits caster and allies.
Cooldown is now 60 seconds at base.
Reduce Cooldown by 2 seconds per tier.
Barrier now restores Shields to 100% and sets Shield Mitigation to 100% on affected allies.
T4: Using Barrier now makes your next Crisis Wave instant cast and cost 0 Actuators.
T8: Increases the target count to 5 allies.
Crisis Wave
Focus cost is now 152 on all tiers.
Heal gains 6.06% Support Power per tier, down from 6.53%.
Heals for 36.34 per level, down from 39.17.
Heals for 83.45% Support Power, down from 90.01%.
Devastator Probes
Tier-8 bonus has changed to now allow Devastator Probes to stack twice on a target.
Tiers 0-7 now prioritize applying the DoT to targets that do not have it over refreshing on targets that are still affected.
Dual Shock
Focus cost is now 34 on all tiers.
Heals for 13.1 per level, down from 21.1.
Heals for 30.09% Support Power, down from 48.48%.
Heal gains 3.26% Support Power per tier, down from 5.23%.
T8: Heals for 6.5% Support Power, down from 10%.
Emission
T4: Emission is now free while under 2 Actuators and no longer free while under 250 Focus.
Focus cost is now 15 per tick on all tiers.
Heals for 3.41 per level, down from 4.41.
Focus cost per tick is 15 on all tiers.
Heals for 7.84% Support Power, down from 10.16%.
Heal gains 1.69% Support Power per tier, down from 2.17%.
T8: Heal for 54% Support Power, down from 56.82%.
Fixed an issue in which T4 and above would not proc Data Restore.
Empowering ProbesT4: Multi-Hit Severity bonus decreased to 5%, down from 6%.
Energize
No longer increases Shield Mitigation.
Energize now always restores shield, amount restored is equal to 30% of your missing Shield.
ExtricateFocus cost is now 25 on all tiers.
Field ProbeHealing Debuff 22% at base, down from 35%.
FissureDamage is now treated as direct damage and will apply Daze as well as trigger events requiring direct damage.
Flash
Focus cost is now 80 on all tiers.
Now costs 1 Actuator.
Heals for 23.36 per level, down from 26.37.
Heals for 53.68% Support Power, down from 60.57%.
Heal gains 4.25% Support Power per tier, down from 6.97%.
T8: Heal gains 64% Support Power, down from 92.98%.
T8: The benefits are now gained if below 2 Actuators.
Mending Probes
T4: Detonate is now 25%, down from 35%.
Mending Probes will attempt to target allies that do not currently have your Mending Probes first.
T8: Targets affected by Mending Probes will now detonate if they receive damage that would normally cause death.
Focus cost is now 73 on all tiers.
Heals for 8.14 per level, up from 7.66.
Heals for 18.74% Support Power, up from 17.56%.
Heal gains 1.28% Support Power per tier, down from 1.7%.
Recharge
Cast time increased to 2 seconds.
Cooldown increased to 45 seconds.
Recharge now consumes up to 4 Actuators to restore 5% + 0.5% per tier of your Maximum Focus Pool per Actuator consumed.
Tier-4 bonus now causes Recharge to refund 2 Actuators (regardless of how many Actuators are consumed).
Tier-8 bonus now causes Recharge to reduce the current cooldowns of all Support Abilities by 50%.
Cooldown reduced to 20 seconds.
Recharge has been reworked to make it more appealing as a Focus management option.
Rejuvenator
Focus cost is now 177 on all tiers.
Heals for 5.34 per level, up from 5.12.
T8: Heals for 36% Support Power, down from 52.2%.
Heals for 12.29% Support Power, up from 11.76%.
Heal gains 4.5% Support Power per tier, up from 4.4%.
Shield Surge
Focus cost is now 86 on all tiers.
Heals for 19.58 per level, down from 33.48.
Heals for 45.46% Support Power, down from 76.9%.
Heal gains 3.6% Support Power per tier, down from 6.09%.
Triage
Focus cost is now 42 on all tiers.
Heals and Heals Shields for 13.67 per level, down from 24.83.
Heals and Heals Shields for 31.39% Support Power, down from 57.05%.
Heals and Heal Shield gains 1.71% Support Power per tier, down from 2.91%.
AMPs
Critical PriorityIncreases Critical Hit Chance by 4%, down from 6%.
Power CadenceNow causes Energize to fill 1 Actuator every 2 seconds for 8 seconds instead of generating 4 Actuators instantly.
Power ConverterNow increases your Multi-Hit Severity rating by 50% of your Critical Severity rating.
SurgicalAfter casting a second Triage or Gamma Rays, gain a 2-second buff that grants 100% Critical Hit Chance for Triage and Gamma Rays.
Spellslinger
Surge Focus Drain will no longer apply.
Abilities
Assassinate
Fixed an issue that was causing Assassinate shots fired from the left gun to not end on impact.
Fixed a timing issue with when Assassinate deals damage.
Astral Infusion
Astral Infusion now applies the Absorb immediately (previously was on last tick).
Absorb duration for both Non-Surged and Surged versions reduced to 5 seconds, down from 10 seconds.
Surge: Heal gains 0.3% Support Power per tier, down from 0.4%.
Surge: Absorb gains 0.45% Support Power per tier, up from 0.437%.
Focus cost is now 150 on all tiers.
Heals for 4.84 per level, up from 4.63.
Heals for 9.09% Support Power, up from 8.68%.
Heal gains 0.3% Support Power per tier, down from 0.4%.
Absorbs for 61.43 per level, up from 58.86.
Absorbs for 115.2% Support Power, up from 110.35%.
Absorb gains 0.45% Support Power per tier, up from 0.437%.
Surge: Heals for 7.28 per level, up from 6.98.
Surge: Heals for 13.63% Support Power, up from 13.07%.
Surge: Absorbs for 92.3 per level, up from 88.45.
Surge: Absorbs for 173% Support Power, up from 165.84%.
Dual Fire
Focus cost is now 89 on all tiers.
Heals for 36.11% Support Power, down from 48.85%.
Can now affect the caster as one of the 5 targets.
Tier 8 now refunds 5 Focus for each ally healed and each enemy damaged.
Heals for 19.25 per level, down from 26.06.
Surge: Heals for 34.62 per level, down from 47.57.
Surge: Heals for 64.89% Support Power, down from 89.16%.
Surge: Heal gains 4.04% Support Power per tier, down from 5.66%.
Heal gains 4.04% Support Power per tier, down from 5.66%.
Gather Focus
Gather Focus has been reworked to make it more appealing as a Focus management LAS option.
No longer restores flat Focus or Spell Power, and instead now grants a [2.4% + 0.2%] per tier Focus Recovery Rate buff for 10 seconds.
Cast time increased to 3 seconds, up from 2.
Tier-4 bonus now makes Gather Focus Instant cast.
Cooldown increased to 60 seconds, up from 45.
Tier-8 bonus now increases healing done by 20% for 10 seconds.
Healing Salve
Surge: Heals for 12.86 per level, up from 12.8.
Surge: Heals for 24.12% Support Power, up from 24%.
Surge: Heal gains 1.16% Support Power per tier, down from 1.2%.
Focus cost is now 68 on all tiers.
Heals for 6.78 per level, up from 5.72.
Heals for 7.92% Support Power, down from 10.71%.
Heal gains 1.16% Support Power per tier, down from 1.2%.
Healing Torrent
Surge: Heal gains 5.51% Support Power per tier, down from 8.3%.
Heal gains 5.51% Support Power per tier, down from 8.3%.
Surge: Heals for 56.56 per level, down from 85.17.
Surge: Heals for 106.02% Support Power, down from 159.69%.
T8: Absorb for 100.93% Support Power, down from 145.62%.
Focus cost is now 122 on all tiers.
Heals for 30.75 per level, down from 46.31.
Heals for 57.65% Support Power, down from 86.81%.
Rapid FireT4: Increases damage dealt by 4%, down from 6%.
Regenerative Pulse
Heal gains 3.63% Support Power per tier, down from 4.35%.
Surge: Heals for 95.02% Support Power, down from 136.59%.
Surge: Heal gains 5.34% Support Power per tier, down from 7.68%.
Focus cost is now 72 on all tiers.
Heals for 34.51 per level, down from 41.34.
Heals for 64.72% Support Power, down from 77.53%.
Surge: Heals for 50.68 per level, down from 72.85.
Runes of Protection
Heal gains 5.3% Support Power per tier, down from 7.26%.
Surge: Heals for 145.3% Support Power, down from 198.88%.
Surge: Heal gains 5.3% Support Power per tier, down from 7.26%.
This ability will now trigger a GCD of 1 seconds.
Focus cost is now 137 on all tiers.
Heals for 45.23 per level, down from 61.91.
Heals for 84.8% Support Power, down from 116.06%.
Surge: Heals for 77.49 per level, down from 106.08.
Runic Healing
Adjusted the Focus Cost to 16 per tick on all tiers.
Heals for 10.83 per level, up from 9.99.
Heals for 20.32% Support Power, up from 18.73%.
Heals for 2.02% Support Power per tier, down from 2.32%.
Surge: Heals for 15.75 per level, up from 15.64.
Surge: Heals for 2.02% Support Power per tier, down from 2.32%.
T4: Now reduces all damage by 6%.
T8: Reduces the Cost of Runic Healing by 6 Focus per tick.
Surge: Heals for 29.53% Support Power, up from 29.34%.
Sustain
C1: Cooldown is now 6 seconds, up from 3.
C2: Cooldown is now 2 seconds, down from 6.
C1: Heals for 19.65 per level, up from 14.74.
C1: Heals for 36.86% Support Power, up from 27.7%.
C1: Heal gains 4.94% Support Power per tier, up from 3.7%.
Vitality Burst
Charge Healing is scaled per Charge. C1: 40% Healing, C2: 70% Healing, C3: 100% Healing.
T8: C3: Healing is 58.5% Support Power per tick, up from 51.5%. C2: 70% of C3 and C1: 40% of C3.
Focus cost is now 61 on all tiers.
Heals for 36.03 per level, down from 59.7.
Heals for 67.6% Support Power, down from 111.92%.
Heal gains 8.9% Support Power per tier, down from 13.59%.
Surged: GCD is now 0.5 seconds, down from 1.
VoidspringFocus cost is now 67 on all tiers.
AMPs
Focus StoneFocus Stone renamed to Void Stone. Now grants a Void Stone on entering the Void or casting Gather Focus. Void Stone restores 25 Spell Power on use.
FuryWhile at or above 50% Focus gain 5% Intensity. While below 50% Focus gain 0.1% Focus Recovery.
GunslingerIncreases Critical Hit Chance by 3% per stack, down from 3.5%.
True SightUpon reaching 3 Psi points gain 4.5% Vigor for the next 5 seconds.
Stalker
Abilities
Bloodthirst
Lifesteal lasts for 4 seconds at all tiers. This change will allow consistent counter-play at every tier.
T8: Increased damage to 22.5% (SP) and 22.5% (AP) to account for a shorter up time, up from 11.5% (SP) and 11.5% (AP).
Clone
Clone now benefits from your Armor Pierce.
Clone now benefits from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Clones summoned by Don't Call it a Comeback now benefit from your damage dealt multipliers (Physical, Tech, Magic, Melee, Ranged, Spell).
Clones summoned by Don't Call it a Comeback now benefit from your damage taken multipliers (Physical, Tech, Magic).
Clones summoned by Don't Call it a Comeback now benefit from your Armor Pierce.
Nano SkinLethalThe 20% Critical Hit Chance buff from exiting stealth will now show up on the character pane.
Phlebotomize
Deals 15.78 Per level, up from 11.64.
Deals 36.25% Assault Power, up from 26.73%.
Damage increased by 3.79% Assault Power per tier, up from 1.7%.
Healing Debuff is now 30% and 6s at all tiers.
Razor StormIntimidate now applies on first tick of damage.
Steadfast
Tier 8 Bonus Absorb duration reduced to 5 seconds, down from 7.5 seconds.
Tier 4 Bonus now reduces the cooldown to 20 seconds, up from 15 seconds.
AMPsBlood Rush
Critical Hit Chance bonus decreased to 3%, down from 4%.
Critical Hit Severity bonus decreased to 6%, up from 4%.
RunesetsFuror 4 Power Set Bonus now increases the duration of Steadfast by 0.5s instead of refunding a charge of Steadfast on exiting Stealth.
Warrior
Abilities
Atomic Spear
Tier 4 now increases damage for each Glance, previous was each Glance after the first.
Tier-8 bonus now increases Glance Mitigation by 5% (was 4% Deflect Chance).
Atomic Spear now becomes usable when you Glance an attack.
Plasma Wall
Cooldown increased to 30 seconds.
Tier-4 bonus now increases Glance Mitigation by 15% for the duration of Plasma Wall.
Plasma Wall has been reworked to make it a moderate cooldown active mitigation ability.
Plasma Wall is now an Instant cast ability that is off the global cooldown and requires at least 250 Kinetic Energy to cast.
Plasma Wall now increases your Glance Chance by 40% + 3% per tier for 5 seconds. Glancing an attack during Plasma Wall deals [6.99 per level + (22.08% + 2.53% per tier) SP] technology damage to the attacker. It drains 50 Kinetic Energy every 0.5 seconds and is removed if you fall below 250 Kinetic Energy or are Stunned or Knocked Down.
Tier-8 bonus now increases the technology damage you deal by 30% for the duration of Plasma Wall.
Ripsaw
Deals 41.86% Assault Power, up from 32.55%.
Deals 13.26 Per level, up from 10.3.
Healing Debuff is now 30% and 6 seconds on all tiers.
T8: Now lasts 6 seconds and deals 175% Assault Power damage, up from 150%.
SmackdownTier-8 bonus now reduces Kinetic Energy drain effects by 20% for 10 seconds each time Smackdown is cast. This currently affects Augmented Blade, Power Link, and the new Plasma Wall.
AMPs
BerserkerThis will no longer display a telegraph on innate use.
Full DefenseNow increases Glance Chance by 4% and Glance Mitigation by 8%.
Content
ArcterraFrozen Lopp creatures will now provide a bit less Soulfrost when destroyed.
ContractsContract Agents are now offering new wares to players for a Promissory Note cost. Speak to them to acquire Runecrafting materials, Foci, and new limited-time offers.
MalgraveBluff Murgh should no longer exhibit strange movement patterns while engaged in combat.
QuestsUpdated the location link for the Hell is Empty imbuement quest so that it points to the entrance to Sim Core G-33.
WilderrunFixed a bug causing feralclaw cubs to spawn when a character resurrects outside Wilderrun during the quest “Taming the Wilds.”
AdventuresCrimelords of WhitevaleFixed a bug that could cause the Welcome to Thermock Hold episode to appear incomplete in the Content Finder.
PVPBattlegroundsHalls of the Bloodsworn
Removed the points from the Halls of the Bloodsworn Galactic Hotshot achievements that are no longer attainable.
Fixed an issue that was preventing Scrapper of the Halls from counting player kills in Halls of the Bloodsworn: Reloaded.
Corrected the description for Scrapper of the Halls to reflect that kills on any Control Point counts towards achievement progress.
Retired the Controlling Interest achievement.
RaidsFlares should now be usable again in raids.
Economy
In-Game StoreItems sold within the store that are character bound can now be mailed to an alternate character on that account.
Items
Rune Sets
Runecrafting recipes have been added for Risen (iLvl 140) class and generic Rune sets.
Runecrafting recipes have been added for to upgrade Pure and Divine class sets to Risen versions of those sets. These upgraded runes will grant 3 Power each.
Glance and Glance Mitigation bonuses have been adjusted to match the new balance for those stats.
Mecha Shield8-Power set bonus now increases the duration of Personal Defense Unit by 2 seconds instead of refunding a charge on activating Provocation ExoSuit.
RunesMountainThe Armor bonus now scales dynamically with Max Health instead of snapshotting.
Housing
Attempting to unlock a housing sky or housing music item you already own should now give you a more appropriate error message.
Fixed issue where pre-dyed items on mannequins were not preserving the dye.
Fixed issue where multiple decor delete confirm windows could be created but only one could be used.
DecorThe Illuminated Window (Protostar) is now available for sale from the housing vendor.
Itemization
Risen Rune Foci have been added to the supply satchel. Along with this change, display order in the supply satchel for Rune Foci have been updated to show all Runes of a similar tier together.
Items that are ilvl 130 or above will now only have a max of 3 Rune Slots.
Gadgets
Gadget specials for Brace for Impact and Safeguard now apply Recently Shielded, which prevents the application an absorb shield from these gadget specials for 30 seconds.
Gadgets are now consistent in the way they interact with Stealth. Gadgets do not break Stealth unless they cause damage to foes.
Deathmark debuff can now be applied up to 150m away. This change is due to needing to be within 40m of the center of a creature to trigger the gadget, as the distance became misleading on larger creatures with large hit boxes.
Activating a gadget should no longer interrupt your active spell casts.
User InterfaceAddons
Account InventoryAdded searching by name alphabetical sorting.
Group FramesImproved the string shown to members of a group when another member's kick or invite permissions are changed.
TooltipsVisibility settings for Unit Tooltips have been added to the Interface Options.
VendorNow supports account currency vendor prices.
Installation/Launcher
Installing through Steam was incorrectly requiring 20 GB of free disk space after initial download. This requirement has been lowered to 5 GB.
Reduced occurrence of "Client/Server Mismatch" error during patching process.	
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