Myrtu

The God of Death, Peace and Dreams.
               Myrtu arrived to the world of Placeholder from someplace else far away. He had previously been a lower-ranked member in a different pantheon. In a grim act, he killed them all to escape to this material world. 
               Arriving at a primitive world, Myrtu saw existence, but not order. The world was a sort of clockwork terrarium, but there was mortal life on it before the arrival of any gods. Mortals lived lives of war, sorrow and agony. Beings would die, their corpses would rot in the sun or get devoured by beasts, and wrathful spirits roamed the land. Myrtu first appeared to the mortals in their dreams. His message was simple. He wanted the mortals of this realm to respect the dead by burying them properly.
               As mortals begin burying their dead properly, the wrath of the spirits subsided. The First Gravedigger, Harry Josiah, helped usher in this era. Noble souls became helpful spirits. Myrtu took all the raging spirits that roamed the earth before he arrived and brought them into his servitude. He created the Smerta as his divine representative to the mortals and attempted to take a step back from the world. Above all, he craved peace and quiet. This peace and quiet was not to be, however, as Myrtu’s divine arrival to the planet had an unintended consequence. 
               The God Zoth rose in awareness from a meteorite in the ocean, it’s divine spark laying latent until Myrtu’s arrival. In Myrtu’s rush to proclaim dominance and in Zoth’s fledgling vivacity, they fought, creating an enormous cleft in the earth with such savagery they both stopped. Zoth stopped because the cleft was such a good garden for life, but Myrtu was disgusted by his own actions. This area is known as Pronger Valley. Myrtu took a pledge of peace after this, realizing conflict creates unease in death. 
Myrtu has one child, Zettle, a demigod of Prophecy. Myrtu has no relationship with his son. Zettle is cursed to live eternally in the past and the future, never able to engage in the present. 
APPEARANCE
               Myrtu is a hooded figure, draped completely in black, wearing a gold death mask. It appears as if he does not have any hands or feet, just hanging sleeves. 
WHAT HAPPENS WHEN YOU DIE?
               When you die, the froglike demigod Thode comes down from the green moon and digs you up from your grave, transporting your soul to the feywild where your spirit will be dumped in the blue-pink marshes. If you are a noble soul, Myrtu will reanimate you into helpful spirit in the world. The more virtuous you are, the larger role you get in the world. Losers get shittier roles in the next life, but death is just another part of the dream. If you are an evil person, you are pulled from the swamps in the feywild deep underground, through the Elysian fields of the underdark into the center of the world, where your soul will be incinerated in the World Furnace to create soulfire. People who are not buried have difficult accessing any part of the afterlife. 
HOW DO YOU WORSHIP MYRTU?
               Worship of Myrtu is dictated through his holy order, the Smerta. The Smerta are death clerics who travel the world unarmed in a measured and diplomatic way, using their words. They wear robes of gray, gold and white. They administer death rituals for the common folks of the land, spreading the word and urging peace wherever they travel. Villagers tolerate them and even respect them, but their presence is always considered a bad omen. 
               The Smerta is ruled by a Tribunal of 12 dead specters, who were restored their consciousness in death. These twelve individuals were alive when Myrtu first arrived to the world and they dole out his will unto the world. There were supposed to be 13, but one escaped to the belly of Zoth’s leviathan.