Fleshmound (Transmology Ability)

== AB Scroll ==
TRANSMOLOGY - FLESHMOUND
Syntax: FLESHCALL FLESHMOUND
 FLESHMOUND STATUS
 FLESHMOUND PROTECTION [ON|OFF]
 FLESHMOUND HARVEST <amount>
 FLESHMOUND STORE <amount>
 FLESHMOUND REANIMATE <corpse>
Power: 10 (Eternal Flame) (to raise mound and to reanimate)
Flesh: 10 <fleshpot type>
You can raise a flesh mound at the base of any fleshpot on the Vortex
plane. That mound will slowly regenerate flesh of that type (up to 100).
The mound will last indefinitely so long as the caster uses it at least
once a year. The more flesh is in the mound, the faster it will
regenerate. You can STORE flesh in the mound or HARVEST flesh for your
own use. The mound has several other benefits:
Reanimate - You can place a corpse on the mound and reanimate that
corpse to full life so long as there is 25 flesh within the mound (which
will be consumed). Alternatively, you can send a corpse to your mound
for reanimation from wherever you are, though that will consume 50 flesh
from the mound. Can only be used on someone who considers you an ally.
Vortex Protection - If the caster dies on the Plane of Vortex, he or she
will automatically be resurrected in the flesh mound at the cost of 25
flesh within the mound. This will only happen if you have told your
fleshmound to protect you from death.
Aura Enhancement - While in the same room as the flesh mound, the
caster's transmological aura will be enhanced to supranormal levels.
NOTE: If the fleshpot that your mound is under dies, the fleshmound will be rendered useless and unable to utilize any of its abilities.