Nerve Manipulation (Psionic)

This power allows the psionicist to do terrible things to the nervous system of another creature. With a touch, he can inflict wracking pain, unconsciousness, or even death. This power works best on creatures of the psionicist's own species; there is a —2 penalty to the power check if the psionicist uses the power on a creature of a different species, and a —4 penalty if the psionicist uses the power on a creature of a different order such as an insect or a mollusc.
The psionicist must touch the skin of the victim, which can be a difficult proposition in combat—a normal attack roll to hit the victim is required. If he attacks successfully, the effect on the victim is determined by the psionicist's initiation roll.
PowerCheck	Result
1-3 	Spasms:—2 to victim's attacks and AC for Id3 rounds
4-5 	Pain: —4 penalty to victim's attacks and AC for Id3 rounds
6-9 	Stunning: the victim is stunned and unable to act for 1d4+1 rounds
10-12 	Unconsciousness: the victim is out cold for 2d6 full turns
13+ 	Death: the victim collapses and dies in 1 d3 rounds
The victim may attempt a saving throw versus poison to avoid the effects of the psionicist s touch. Any of the effects can be neutralized by the application of a neutralize poison spell or the successful use of the antidote function of the science poison simulation. If the psionicist wishes, he can pull his punch, using a lesser effect on the victim than that indicated by the power check result.
Power Score: Even if the victim makes his saving throw he is still stunned for 1d2 rounds.
20: The psionicist must save versus poison or suffer one of the above effects, determined randomly
Category:Psionic Powers
Category:Science Psionic Powers
Category:Psychometabolism Psionic Powers