Soldier (Class)

Soldier
Ability Score Requirement:       Strength 9
Prime Requisite:                       Strength 
Soldier	Soldier 	Soldier	Soldier	Soldier 	Soldier	Soldier
Level 	XP Needed	Hit Dice
(d10)	THAC0 	Attacks/Round	Weapon
proficiency
slots total	Nonweapon
proficiency
slots total
1 	0 	1 	20 	1/round 	4 	3
2 	2,000 	2 	19 	1/round 	4 	3
3 	4,000 	3 	18 	1/round 	5 	4
4 	8,000 	4 	17 	1/round 	5 	4
5 	16,000 	5 	16 	1/round 	5 	4
6 	32,000 	6 	15 	1/round 	6 	5
7 	64,000 	7 	14 	3/2 rounds 	6 	5
8 	125,000 	8 	13 	3/2 rounds 	6 	5
9 	250,000 	9 	12 	3/2 rounds 	7 	6
10 	500,000 	9+3 	11 	3/2 rounds 	7 	6
11 	750,000 	9+6 	10 	3/2 rounds 	7 	6
12 	1,000,000	9+9 	9 	3/2 rounds 	8 	7
13 	1,250,000	9+12 	8 	2/round 	8 	7
14 	1,500,000	9+15 	7 	2/round 	8 	7
15 	1,750,000	9+18 	6 	2/round 	9 	8
16 	2,000,000	9+21 	5 	2/round 	9 	8
17 	2,250,000	9+24 	4 	2/round 	9 	8
18 	2,500,000	9+27 	3 	2/round 	10 	9
19 	2,750,000	9+30 	2 	2/round 	10 	9
20 	3,000,000	9+33 	1 	2/round 	10 	9
Members of the warrior class are most commonly thought of as the heroes who spend nearly every waking hour training for battle. Although such warriors are not known on Gothic Earth, professional soldiers are found on every continent and in every culture. Soldiers are nearly identical to warriors, but a few basic differences must be considered.
== Hit Points ==
Soldiers roll 1d10 for starting hit points. (The result of this roll may be modified by the Constitution bonus and may be increased by as many as 4 points. Refer to Table 3-Constitution in the Player's Handbook.) At each additional level up to and including the 9th, an additional d10 is rolled, modified by the character's Constitution bonus if appropriate. That result is added to the hit point total. After the 9th level, the character no longer rolls for hit points with each new level, but gains 3 points per level. Constitution bonuses do not apply after the 9th level.
== Level Advancement ==
A soldier uses Table 14: Warrior experience levels For determining experience level, just as in the AD&D core rules. This table is reprinted at right for convenience. Thus, a soldier attains the second level upon earning 2,000 experience points, and advances to the third level after accumulating 4.000 experience points. A soldier who has a Strength score of 16 or greater receives a 10% bonus to the number of experience points that the DM awards. This allows soldiers with high scores in the prime requisite to advance in level more rapidly than their peers.
== Proficiency Slots ==
Like a warrior In the AD&D game, a Soldier Begins a career with four weapon proficiencies and three non-weapon proficiencies. One additional weapon and non-weapon proficiency slot is gained   with every third experience level attained. When using a weapon with which he is not proficient, a soldier suffers a -2 penalty to the attack roll.
== Multiple Attacks ==
As a Soldier increases in level, he gains the ability to make multiple weapon attacks per combat round. This is played in a manner identical to the ability of fighters In the standard AD&D game.
Soldier Level  	Attacks per Round
1-6   	1 per round
7-12 	3 per 2 rounds
13 and above 	2 per round
== Soldier Experience Levels ==
Exp. Pts. Hit Dice (10)
A soldier uses Table 14: Warrior Experience Le for determining experience level, just as in the AD&D core rules. This table is reprinted at right for convenience. Thus, a soldier attains the second level upon earning 2,000 experience points, and
Level
advances to the third level after accumulating 4,000 experience points.
A soldier who has a Strength score of 16 or greater receives a 10% bonus to the number of experience points that the DM awards. This allows soldiers with high scores in the prime requisite to advance in level more rapidly than their peers.
== Saving Throws and Attack Rolls ==
Soldiers calculate saving throws and attack rolls in the same manner as fighters in the AD&D core rules. Saving throw numbers appear in Table 60 Character Saving Throws in the Player's Handbook. Attack rolls, also known as THAC0, appear in Table 53: Calculated THAC0s in the Player's Handbook.
==== Soldier Saving Throws ====	
==== Soldier Saving Throws ====	
==== Soldier Saving Throws ====	
==== Soldier Saving Throws ====	
==== Soldier Saving Throws ====	
==== Soldier Saving Throws ====
 	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against	Attack to be Saved Against
Experience Level	Paralyzation,
Poison, or
Death Magic	Rod, Staff,
or Wand 	Petrification
or Polymorph*	Breath
Weapon** 	Spell***
0 	16 	18 	17 	20 	19
1-2 	14 	16 	15 	17 	17
3-4 	13 	15 	14 	16 	16
5-6 	11 	13 	12 	13 	14
7-8 	10 	12 	11 	12 	13
9-10 	8 	10 	9 	9 	11
11-12 	7 	9 	8 	8 	10
13-14 	5 	7 	6 	5 	8
15-16 	4 	6 	5 	4 	7
17+ 	3 	5 	4 	4 	6
== Specialty Weapons ==
Like paladins and rangers in traditional AD&D games, soldiers we not permitted to specialize in the use of favored weapons. The degree of devotion and training required to so fully master a weapon is not consistent with life on Gothic Earth