Sessions/Fens of Despair/Ninth

GM: Any last questions or comments?
Hammer: question
Hammer: was I full HP's entering the grove
GM: I have Hammer with 4 hits of damage.
Hammer: At 11 then? or 4 total?
GM: Hammer has 4 hits of damage, 11 hits remaining.
Hammer: I was hoping to get all healed before we set out to the grove by our nice casters
Hammer: OK
Lenia: Okay.
GM: They did what they could, but, uhm, you were horribly wounded.
Lenia: I'd like to hold back and discuss plans with people before we actually enter the grove. 
Lenia: And yeah, you were beyond horribly wounded. :P
Lenia: Since Lenia's plan involves a fair amount of danger.
Hammer: ....the horror....
GM: Fine by me, but you still have the sickness rolls you had before you entered the Grove.
Lenia: Absolutely.
Mrugnak: Mrugnak is fine with that :D
Lenia: Jeremy - check your ICQ. :P
Hammer: get down with the sickness
Mrugnak: Hey, I was already humming that.
GM: Discuss now. What are your ideas (that you should have discussed over email, but whatever)
Hammer: it's infectious....(Buh dum dum)
Berkun: Hmm, so we can try to restore the grove... we can try to fight the spirit or we can try to exorcize it...
Berkun: or all or some of that
Hammer: Upright the stones, remove the corpses, loot everything, check the "storage sheds of evil"
Berkun: check the sheds first
Hammer: *Loot
Berkun: then the corpses
Berkun: then before we start to do anything, we make sure the corpses won't rise
Lenia: "Here's the deal. I think we can bluff the spirit infesting the grove into coming out for a stand-up fight. It'll involve some deception on mine and Connell's part but I'm sure we can pull it off. The problem is, I'm really not sure if we'll be able to hurt it if it comes out for a fight - it might still be beyond us, and it might not be something we can harm. So it's a pretty big gamble. What do you think?"
Berkun: actually, scratch that!
Berkun: first you go and I'm aiming at the corpses
Berkun: I'd say we carefully check out everything around before moving in to mess with the spirit
Berkun: Mrugnak and Hammer go first, rest of us watch their backs
Hammer: my "worrying" sense is going off
** Mrugnak digs around in his potion belt. "Mrugnak got dis for der bad juju..." **
Hammer: what exactly are we to do "first"?
** Mrugnak pulls out some holy water. **
Berkun: Sheds first
Hammer: OK
Mrugnak: (( some of you folks with knowledge skills might check them to see if Holy Water is at all applicable. Mrugnak has nothing of the sort. ))
Hammer: does anyone have a "sense heinous evil" spell?
Connell: Don't need a spell for that at the moment.
Hammer: just whenever I start to get sick I guess
Connell: "We'll just have to give it a shot. It's not like we have much of a choice."
Lenia: "Okay. We'll scout things out - Mrugnak and Hammer first, with Berkun and Mordreona covering - while Connell and I start preparing a ritual that will hopefully force this spirit out in the open."
Narrator: The delvers stand on the edge of the Grove, making plans. Even from here, the air is sickening - not a smell, but an aura of corruption, death, and disease.
Hammer: give me some warning before you call out the pain
GM: Well, Observation or Search rolls from people searching the Grove.
** Mrugnak keeps the Holy Water in his left hand, ready to throw! **
Mrugnak: Observation (12) [3d6.skill(12,0+2)] => [2,5,3] = 10 vs (14) or less Success! by 4 Bless +2 
Mrugnak: (+4 from scent if it's appropriate)
Hammer: [3d6.skill(9,0)] => [2,1,6] = 9 vs (9) or less Success! by 0 
** Lenia whispers plans with Connell, keeping their heads down. **
Hammer: made search
Berkun: [3d6.skill(14,0)] => [6,1,2] = 9 vs (14) or less Success! by 5 
Berkun: that was observation
whispering to Berkun, Not all of the dead grass patches are the same. Some are smaller than others, and look like they're growing over. Others are just plain dead grass. 
Mrugnak: (( brb pizza's here. ))
Hammer: concentrating search on sheds first
Berkun: Grass is strange...
Berkun: Berkun shrugs
GM: People call also make Naturalist or Survival (Swamp) rolls.
** Connell mutters to Lenia, "Maybe the sort of ritual where we strip down and -" he looks up, "The grass?" **
GM: Oh, everyone spent 4 fatigue walking to the Grove.
Mrugnak: Barbarian! (PER-Based) (14) [3d6.skill(14,0+2)] => [5,3,6] = 14 vs (16) or less Success! by 2 Bless +2 Conditional: +4 from 'Discriminatory Smell' when scent is a factor
Mrugnak: Survival is from Barbarian!
Connell: Naturalist: [3d6.skill(14,0)] => [1,5,6] = 12 vs (14) or less Success! by 2 
GM: Right.
Berkun: naturalist[3d6.skill(13,0)] => [6,5,5] = 16 vs (13) or less Failure! by 3 
Lenia: Naturalist (Default): [3d6.skill(16,-6)] => [1,5,5] = 11 vs (10) or less Failure! by 1 
Mrugnak: Barbarian! (10) [3d6.skill(10,0+2)] => [3,2,1] = 6 vs (12) or less Success! by 6 Bless +2 
Berkun: Well, it looks like some grass overgrown the rest...
Mrugnak: Regular Naturalist.
Mrugnak: Oh, Or.
GM: One or the other, people.
Mrugnak: Go with survival.
Mrugnak: My bad.
Berkun: Like, there was grass here before, then the sickly one grown over it
GM: Okay.
Mordreona: Naturalist [3d6.skill(11,0)] => [5,6,3] = 14 vs (11) or less Failure! by 3 
GM: The consensus is that it's nothing: just some weird effect of the grass.
GM: BTW, most people are at penalty for most skills.
Lenia: Oh, very true. Sorry.
whispering to Hammer, The sheds have been burned and fallen down. Nothing obvious is inside them. 
Narrator: The delvers cautiously explore the Grove, as Hammer and Berkun cough in the noxious aura.
GM: It takes about 5 minutes to search each location, so Hammer has spent 10 minutes searching the shed and the well.
GM: You can retry skill rolls by spending 15 minutes.
GM: The Conjunction occurs in 3 hours (less 10 minutes).
Lenia: Exorcism takes an hour, for the record.
Hammer: [3d6.skill(9,-1)] => [2,4,2] = 8 vs (8) or less Success! by 0 
Hammer: made body search
Mrugnak: I'm not 100% sure what Mrugnak is searching, but neither is he! He'll start trying to prop up fallen stones instead, because he's big.
Hammer: "What do you propose we do with these bodies?"
Lenia: "I think they'll need to be burned."
GM: Mrugnak: Architecture roll to figure out how to brace a stele in the swamp.
Mrugnak: AHAHAHAHAH
Hammer: "In place, or off-site?"
Lenia: ...
** Connell tries to direct Mrugnak in raising the stones properly. "Other way around. That one goes on top." **
Mordreona: "This sucks. Can't we go back to Polisberg now?"
Lenia: "Get them into a pile. Mordreona, help him out."
Mrugnak: Default Skill Roll [3d6.defaultskill(8,-5,0+2)] => [3,5,4] = 12 vs (5) or less Failure! by 7 Bless +2
GM: Connell: Architecture roll to direct Mrugnak.
Lenia: ((Perfect roleplaying on Mordy, by the way.))
Mordreona: "I have to touch them? Gross."
Connell: (( Can I use Druidic Ritual instead? Since that'd cover building these menhir things... maybe. ))
Mrugnak: Default from it instead of Civil Engineering?
GM: It takes about a minute to move a body. How many bodies are you moving?
** Hammer begins to drag bodies into a pile, making sure nothing of real value remains **
GM: Druidic Ritual is good.
GM: Okay, 5 minutes to search a body + 1 minute to move it.
Hammer: ((How many are there?)
Connell: Druidic ritual: [3d6.skill(12,-2)] => [2,4,6] = 12 vs (10) or less Failure! by 2 
GM: There are 11 bodies in the swamp.
GM: Multiple people can work in parallel.
Connell: "Wait, other other way... oops."
Berkun: Berkun assists with searching and moving them
Hammer: I'll move 3 of them and search each
Lenia: So an hour to search them all and drag them into a pile, divided by... 3? Mordy, Hammer, Berkun?
GM: Okay, 20 minutes to collect the bodies with 3 people.
Berkun: OK
Hammer: [3d6.skill(9,-1)] => [2,4,4] = 10 vs (8) or less Failure! by 2 
Hammer: [3d6.skill(9,-1)] => [6,3,4] = 13 vs (8) or less Failure! by 5 
Berkun: observation [3d6.skill(14,0)] => [1,1,1] = 3 vs (14) or less Critical Success! [B556]
Hammer: [3d6.skill(9,-1)] => [2,5,4] = 11 vs (8) or less Failure! by 3 
Berkun: observation [3d6.skill(14,0)] => [4,3,1] = 8 vs (14) or less Success! by 6 
Berkun: observation [3d6.skill(14,0)] => [6,2,3] = 11 vs (14) or less Success! by 3 
GM: Berkun, what are you rolling for?
Berkun: searching the bodies?
GM: That's Search.
GM: Not Observation.
** Hammer walks over to Lenia offering a potion belt, "I found this, looks like a minor healing potion, but you may want to check it first" **
Berkun: then it's 1 less point successes are made by
** Lenia uncaps and sniffs it experimentally. (Alchemy? IIRC there's a penalty for not having a lab.) **
Berkun: it's still a critical success on the first one
GM: It's labeled as a Potion of Minor Healing.
Connell: "I wouldn't drink anything that's been sitting here for long."
Lenia: Yeah, but is it still *good*?
whispering to Berkun, You find a Potion of Major Healing and 2 pints of Holy Water. 
GM: Looks it.
Hammer: "I also found this crystal vial of clear water. The well is fouled, but this is rather remarkable"
GM: As good as any healing potion will be.
Lenia: "Healing potion. Smells like it's still good. Bottle had a good seal. Probably won't work well here anyway. Let me see that water."
GM: It's more like a jug of water - about a gallon.
** Hammer hands it over **
GM: Doesn't seem to be magical.
Lenia: "It's holy water. Could be very useful."
Hammer: "if you say so"
Lenia: "Connell, are we ready to try that ritual?"
** Mrugnak looks over from shoving at rocks. "Mrugnak got some dat. It good for bad juju." **
** Connell looks over the shabby thing he and Mrugnak have made. "Yeah, sure. Not making much headway with this." **
** Mrugnak looks under and around all the rocks while being "directed" by Connell. **
GM: By the way, casters can't use Recover Energy in low-magic areas, which the Grove effectively is, unless they embrace the corruption.
Mrugnak: Search (11) [3d6.skill(11,0+2)] => [6,1,6] = 13 vs (13) or less Success! by 0 Bless +2 
Mrugnak: For, like, holes with evil zombies in them. Or treasure. Or evil spirits.
Lenia: I figured the -7 to effective skill meant it stopped working, yeah.
GM: You find a lot of swampy water.
Hammer: "Now may not be a good time for this discussion, but what are the tenants of the party agreement regarding found loot? Equal share for all?"
Lenia: "It goes into a pile. When we get back to civilization, we cover outlying party expenses, pass out items people can benefit greatly from, and then divvy it equally."
Mrugnak: "You finds der shiny, you gives it Lenia, Lenia gives you tings. It good system."
Mordreona: mutters under her breath.
Berkun: Shows others the three potions he found
** Hammer hands Lenia a small bag of coins totaling $198 **
GM: By the way, the bodies had various armor and weapons on them.
Lenia: Pile the weapons off to the side, with any metal armor.
Hammer: "Is there any way to detect magic on this gear before it goes under the torch?"
whispering to Berkun, For example, there was a Fine Long Bow. 
Hammer: "Right"
** Hammer begins separating equipment **
whispering to Berkun, You also found $143 in small coins. 
Lenia: Of course, torching the bodies would be hard in the soggy water.
whispering to Mrugnak, You also found $105 in small coins. 
Lenia: *soggy swamp.
Berkun: Berkun takes a bow from one of the corpses and sets it aside
Hammer: "Magic fire?"
Berkun: "This is too precious to leave..."
whispering to Mrugnak, scattered around the stele. 
Lenia: "Fire isn't my thing."
Mrugnak: "Mrugnak find shinys."
Connell: "I'm not so good with magic fire either."
Mrugnak: "Look like some guy drop he purse."
Hammer: "I'll leave the inspection to someone who's better equipped"
** Lenia rummages through the pile of corpses, setting aside various amulets, rings, and other items. "Most of the armor is enchanted. Probably basic stuff." **
** Hammer tries to find something dry to start a fire **
Lenia: "Berkun, do you still have that naptha grenade?"
Berkun: Sure...
Berkun: Just tell me when you want me to...
Berkun: Berkun takes the phial of alchemist fire out
Mrugnak: "Mrugnak got more dat too."
Hammer: ((how are we doing with the stones?))
Mrugnak: (( terribly :D ))
GM: None of you have figured out how to brace them in the swamp.
Mrugnak: "Mebby Mrugnak just stand dere, hold dat?"
Connell: (( It's like watching toddlers play with huge blocks. ))
Connell: "I'm pretty sure that'll interfere with the ley lines. Minotaurs aren't magically conductive."
Mrugnak: "Hmm. Den Mrugnak gotta hold dat too. An dat. Dere not nuff Mrugnak."
Lenia: Once she's got all the magical loot separated, Lenia's going to put it all in her backpack and then set it down at her feet in the center of the grove. She'll pull out a small, finely engraved polished silver mirror. "Connell, let's get this ritual started. Everyone else, be on your guard. With the Mirror of Eternity, we'll certainly be able to exorcize this foulness."
Hammer: ((I'll do what I can to help when finished with the bodies))
Mark: Everyone please move their token to where they want to be.
Mark: I'm getting about 45 minutes of mucking around, searching, looting bodies, and the like before you start the ritual. That sound fair?
** Connell glances at Lenia, and at the mirror, and at Lenia again. "Are you sure? I think that mirror scares me more than this place." **
Hammer: "We should torch the corpses first"
Lenia: "Berkun, torch the bodies."
Mordreona: "I'll keep watch from the edge of the Grove."
** Lenia gives Connell an exasperated look. "If you've got a better idea, I'm happy to listen. I'll worry about controlling the Mirror, you worry about getting the ritual right." **
Hammer: I drop my pack with Lenia's...no encumbrance
Mrugnak: Kevin, is Lenia in position? Unless directed otherwise, Mrugnak will be lurking about her.
Lenia: Lenia's in position.
Lenia: And I'd like Connell facing her two hexes south. >.>
GM: Did anyone burn the bodies?
Lenia: I did tell Berkun to torch them.
GM: Not the same thing.
Connell: "Alright alright let me get started," he clears his throat, and begins to make an invocation to the moon, the rain, and the winter winds for help.
Berkun: Berkun uncorks the potion and pours it on the corpses
Berkun: then jumps back
Narrator: The alchemist fire sputters and burns over the waterlogged corpses.
** Lenia holds the mirror up so that it reflects Connell while he performs the ritual, and begins a chant of her own. **
GM: What are Connell and Lenia doing in less poetic terms?
** Mrugnak is standing with his morning star ready in his off hand, and a flask of holy water in his main hand, because throwing it might be important! **
Lenia: Lightning: for 1d-1 damage; Skill 18, -7 to skill for corruption and illness, +2 for shouted words, -1 for subtle gestures (both legs free). Ideally I'd like to get a crackle of electricity and little real effect. 1 FP cost. [3d6.skill(18,-7+2-1)] => [4,5,4] = 13 vs (12) or less Failure! by 1 
Lenia: Luck.
Lenia: [3d6.skill(18,-7+2-1)] => [1,5,3] = 9 vs (12) or less Success! by 3 
Lenia: [3d6.skill(18,-7+2-1)] => [6,5,1] = 12 vs (12) or less Success! by 0 
Connell: Connell is performing an exorcism, basically. He's making it as grandiose as possible.
Berkun: Berkun removes his excess load quickly, rations and stuff... leaving only weapons, webbing and armor to burden him
GM: Okay. That will take an hour of uninterrupted work - then we get the roll.
Lenia: Lenia will continue casting flashy spells - Frost, Lightning, Thunderclap (well) above her head, etc.
Narrator: The corpses burn with flickering, greasy flames as Connell exorcizes.
Lenia: Some will fail, since I'm taking -2 to reduce FP costs on all of them in addition to the -9.
Lenia: So it's basically at skill 10 all the time.
GM: Okay. 50% of them, basically?
Lenia: Yeah. Should I roll for critfails or just assume it balances out?
GM: We'll just let it balance out. At what rate is she casting?
Lenia: Double speed for all spells. It's worth another +1.
Lenia: Er, half speed.
Lenia: Double casting time.
GM: No, I mean, how often is she casting spells? As fast as she can? Every 5 minutes? Every 327 seconds?
Lenia: Oh, every five minutes or so, but she doesn't stop chanting the entire time.
GM: Sure, sure.
GM: [1d2] => [1] = (1)[1d2] => [1] = (1)[1d2] => [2] = (2) spells fail on a 2.
GM: Take 1 fatigue.
Lenia: Generous! I was about to suggest losing 3-6. :D
GM: After 15 minutes, the nature of the Grove is getting to everyone. Roll HT again. If you're Coughing already, there's no penalty. If you're not, roll at HT-1.
Mordreona: Health: [3d6.skill(13,2-1)] => [3,4,2] = 9 vs (14) or less Success! by 5 
Lenia: HT: [3d6.skill(12,-2-1)] => [3,4,5] = 12 vs (9) or less Failure! by 3 
Hammer: [3d6.skill(13,0)] => [2,3,4] = 9 vs (13) or less Success! by 4 
Mrugnak: HT (13) [3d6.skill(13,+1+2)] => [6,1,2] = 9 vs (16) or less Success! by 7 Bless +2
GM: Lenia begins Coughing.
Mrugnak: (+1 for fit, I forgot it last week)
Connell: HT [3d6.skill(14,-2)] => [1,4,6] = 11 vs (12) or less Success! by 1 
GM: Anyone can embrace the corruption to forgo the roll or cancel a failure.
GM: Berkun?
Lenia: Lenia will risk that.
GM: Er... Lenia is embracing the corruption?
Lenia: Yeah, because it's probably not going to kill her and it's more important to keep up the charade of an exorcism ritual.
GM: Okay.
Lenia: Whooping cough really interferes with shouted magical words.
Berkun: [3d6.skill(13,-1)] => [4,5,4] = 13 vs (12) or less Failure! by 1 
GM: Want to embrace it again and get rid of the nauseated?
Berkun: no embracing
Berkun: no, not yet
GM: Berkun is now Coughing *and* Nauseated
Lenia: No, I can live with that -2.
Berkun: Berkun coughs and gags but tries to keep the foul air away, covering his mouth
Hammer: ((he added a penalty to his roll))
Hammer: ((He was already coughing?))
Lenia: ((Coughing gives a penalty to the roll. 'Not already coughing' also gives a penalty.))
GM: Good catch from Hammer - Berkun should have rolled HT, not HT-1, and *isn't* nauseated yet.
GM: Coughing doesn't effect HT.
Lenia: Ah.
Lenia: My bad.
GM: Okay.
GM: Where was we? Oh, right.
GM: Time is passing, Lenia is chanting.
GM: [1d2] => [1] = (1) more fatigue on the next spell.
GM: Nope.
Hammer: Whispering,"Is there something we can chant to give aid?"
Berkun: Oh, that was mistaken, thanks Hammer
GM: Everyone roll Perception or Observation (whichever is better), at -3 if you're more than 3 hexes from Lenia and in the dim Continual Light.
Hammer: ((NP!))
GM: Except Hammer who has Dark Vision, he has no vision penalties.
Hammer: [3d6.skill(10,0)] => [3,2,4] = 9 vs (10) or less Success! by 1 
Berkun: [3d6.skill(14,-3)] => [6,4,2] = 12 vs (11) or less Failure! by 1 
GM: And this is *definitely* a vision roll.
Mrugnak: Mrugnak is close! No scent then.
Mrugnak: Observation (12) [3d6.skill(12,0+2)] => [5,5,5] = 15 vs (14) or less Failure! by 1 Bless +2 
Mrugnak: Mrugnak never gets to use his scent.
Lenia: Per: [3d6.skill(12,-2)] => [5,6,6] = 17 vs (10) or less Critical Failure! [B556]
Lenia: Wow.
Connell: Perception [3d6.skill(16,0)] => [2,1,1] = 4 vs (16) or less Critical Success! [B556]
whispering to Hammer, Something odd is happening with Lenia's shadow. Connell's, too - its moving independently of him, grabbing his staff. 
whispering to Connell, Out of the corner of your eye, you see your shadow move independently of you, bringing the shadow of your staff back to clobber you. 
GM: Combat starts! People who failed Perception are surprised.
Hammer: "Watch your shadows!!"
Connell: (( Connell is aware of all things! He transcends time and space! He probably wastes this opportunity to use clairsentience to see Mordreona naked! ))
Mordreona: [3d6.skill(13,-3)] => [4,3,4] = 11 vs (10) or less Failure! by 1 
 1) YOUR TURN NOW:: [28] Mordreona 
(on deck: [28] Berkun) 
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [28] Hammer) 
 3) YOUR TURN NOW:: [28] Hammer 
(on deck: [28] Shadows) 
Hammer: What are the Skulls?
GM: You don't know. You haven't seen them yet.
Hammer: Nevermind I see...
Hammer: I check my Shadow and attack
GM: Okay.
Hammer: -3 for DX penalty due to coughing, -2 for big ass shield penalty
GM: You have Shield Wall Training, no shield penalty.
Hammer: OK
Hammer: [3d6.skill(21,-3)] => [6,5,5] = 16 vs (18) or less Success! by 2 
Hammer: 2 normal 2 rapid
Hammer: [3d6.skill(21,-3)] => [6,4,6] = 16 vs (18) or less Success! by 2 
Hammer: [3d6.skill(21,-3-3)] => [5,5,5] = 15 vs (15) or less Success! by 0 
Hammer: [3d6.skill(21,-3-3)] => [1,3,6] = 10 vs (15) or less Success! by 5 
Shadow: Parry and Retreat [3d6.skill(12,3+1)] => [1,1,4] = 6 vs (16) or less Critical Success! by 10 [B556]
Block and Retreat [3d6.skill(12,3+1)] => [5,1,6] = 12 vs (16) or less Success! by 4 
Dodge and Retreat [3d6.skill(9,3+3)] => [2,1,2] = 5 vs (15) or less Critical Success! by 10 [B556]
Dodge and Retreat [3d6.skill(9,3+3)] => [6,1,4] = 11 vs (15) or less Success! by 4 
Connell: (( Is this after the exorcism or part of the way through it? ))
GM: Part of it, Connell, part of it.
Hammer: sheesh
GM: Luck?
Hammer: no
GM: Critical defenese successes are critical failures for you.
GM: Sorry.
GM: [3d6.crit_miss()] => [2,1,3] = 6 You hit yourself in arm or leg (50/50 chance), doing half damage; if impaling, piercing, or ranged attack, then roll again (if you hit yourself again then use that result). [B556]
[3d6.crit_miss()] => [5,5,6] = 16 If melee attack, you fall down! If ranged attack, you lose your balance & can do nothing until next turn & all defenses -2 until next turn. [B557]
Hammer: luck then?
Hammer: =)
Hammer: oh well
GM: Well, you fall over and hit your [1d2] => [1] = (1) (1 is leg, 2 is arm)
GM: Hit your own right/left leg [1d2] => [1] = (1)
GM: Roll damage to hit your own leg.
Hammer: [3d6+8] => [1,3,4,8] = (16)
Hammer: half damage?
GM: Half damage, indeed. Armor absorbs 5, leaving 3, +50% for 4.
Hammer: ok
Lenia: Not that it matters with those rolls, but I thought your retreat bonus only counted against one attack? Is it one *attacker*?
Narrator: Hammer springs into action with a flurry of blows. His shadow counters with near equal skill, forcing his blade into his leg and sweeping his feet out from under him.
GM: All attacks from a single attacker.
Hammer: ((I was wondering about that too))
GM: See p 377.
 4) YOUR TURN NOW:: [28] Shadows 
(on deck: [26] Connell) 
Shadow: Hammer: the shadow slices down at the delver [3d6.skill(18,-4)] => [5,3,6] = 14 vs (14) or less Success! by 0 DA-2/-1
Shadow: Sorry, DA -4/-2
Hammer: block at -6?
Shadow: Lenia: the shadow hits her from behind with her own staff [3d6.skill(18,4)] => [5,1,1] = 7 vs (22) or less Success! by 15 telegraphed.
Hammer: -8 for DA
GM: -3 for prone, -2 for DA.
GM: So net -5.
Hammer: [3d6.skill(17,-8)] => [2,5,1] = 8 vs (9) or less Success! by 1 
Hammer: -3 more for coughing?
GM: No, just another -1.
GM: So -6. Thanks.
Hammer: ahh ok
Hammer: sorry
Shadow: Damage is [1d6+2] => [5,2] = (7) Fatiguing cosmic ignores DR.
Lenia: Notably: Lenia is not holding her staff.
Lenia: Is her shadow?
GM: No!
GM: It punches her, then. [1d6-3] => [4,-3] = (1)
Lenia: (Mirror in both hands. :D)
GM: Sorry, 1 fatigue damage.
Lenia: I'm guessing Fortify DR doesn't help there.
Lenia: Ah, cosmic.
Lenia: Righto.
GM: Hmm.
GM: "Armor does not protect." So I'm saying full cosmic.
Shadow: Mrugnak: Flail hit from behind, telegraphed off-hand rapid strike [3d6.skill(18,4-4-6)] => [3,4,3] = 10 vs (12) or less Success! by 2 
[3d6.skill(18,4-4-6)] => [2,2,3] = 7 vs (12) or less Success! by 5 
** Mrugnak has eyes on the sides of his head! **
Mrugnak: Defending at -2 for a "flank" attack, +4 for Telegraphed...
Shadow: Connell: Staff strike from the shadow [3d6.skill(18,-4)] => [5,3,6] = 14 vs (14) or less Success! by 0 DA-4/-2
GM: +2 for Telegraphed.
Mrugnak: Parrying twice with the flail.
Mrugnak: Oh, durp, +4 is the skill bonus.
Shadow: Berkun: steps back and shoots him with a shadow bow [3d6.skill(18,0)] => [3,6,1] = 10 vs (18) or less Success! by 8 
Mrugnak: Mrugnak has Offhand Weapon Training, though, just a reminder, no -4 to hit me.
GM: It's a flank bonus.
GM: Yes, but the Shadow doesn't.
Mrugnak: Ooo. Interesting.
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(15,-2+2+1+2)] => [6,1,2] = 9 vs (18) or less Success! by 9 Bless +2
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(15,-2+2-4+1+2)] => [4,6,6] = 16 vs (14) or less Failure! by 2 Bless +2
Berkun: feverish dodge [3d6.skill(11,2+1)] => [4,1,5] = 10 vs (14) or less Success! by 4 
Shadow: Mordreona: shadow steps forward and slashes [3d6.skill(18,-4)] => [3,2,3] = 8 vs (14) or less Success! by 6 DA-4/-2
Mrugnak: second is a -4 for second Parry in the turn.
Berkun: Berkun anticipates his shadows shot and lowers his head in time
Mordreona: Dodge [3d6.skill(10,-2-4-2)] => [5,4,1] = 10 vs (2) or less Failure! by 8 
GM: Surprised people are stunned, but it doesn't matter in this case.
Shadow: Mrugnak damage: [4d6+3] => [6,4,2,3,3] = (18) Fatigue cosmic.
Berkun: (what minuses does coughing inflict on us, again?)
Shadow: Mordreona damage: [2d6+1] => [6,5,1] = (12) Fatigue cosmic
GM: -3 to attack, -1 to some defenses.
Berkun: is dodge penalized?
Mrugnak: Mrugnak takes 9 damage as his FP drop to -9
GM: Mrugnak and Mordreona collapse as they are hit from behind by shadow blades and all the energy is sucked from their bodies.
GM: Actually, he doesn't - the Animate Shadow spell drops you at 0 fatigue.
GM: So win some, lose some.
GM: See Magic p154
Mrugnak: Oh hey. I don't drop though.
Mrugnak: It's a Will roll to keep doing things...
GM: Why not?
Hammer: "Is the Grove causing this madness?"
Mrugnak: 0 FP = will roll before each manevuer but Do Nothing.
Mrugnak: KO at -1xFP
GM: "when the subject's FP reaches zero, he falls unconscious and the spell is broken."
GM: You've fallen over.
Mrugnak: That sounds suspiciously like the 3e rules for FP loss.
GM: Blame the lack of magic revision, but you fall over.
 5) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
Connell: (( I didn't see the damage roll for me in there? ))
GM: Didn't you defend?
Connell: From behind?
GM: Flank - you saw it coming.
GM: Make a defense roll, then.
Connell: Yeah, sorry, recalculating based on stat penalties.
GM: It's just -1.
Connell: Feverish dodge [3d6.skill(9+3)] => 3d6.skill(9+3)
Connell: Feverish dodge [3d6.skill(9,+3)] => [4,3,3] = 10 vs (12) or less Success! by 2 
GM: Great. What are you doing?
** Connell turns and whacks at the shadow with his horns, lacking another weapon at the moment. "Hi-yah!" [3d6.skill(12,-1)] => [5,2,4] = 11 vs (11) or less Success! by 0 **
GM: Don't you have your staff out?
Connell: (( Wups, skill 14 not 12 ))
Connell: (( I put it down to do the ritual? Eh, I like this better for now. ))
GM: Great, then it punched you because *it* doesn't have a staff out either.
Connell: (( I thought you said it reached for the shadow of Connell's staff and took it... ))
Shadow: Butting horns parry! [3d6.skill(12,0)] => [6,6,2] = 14 vs (12) or less Failure! by 2 
GM: I thought you had your staff in hand. Roll damage.
Hammer: ((Butt head))
Connell: Crushing! [1d6+1] => [2,1] = (3) I think doublechecking
 6) YOUR TURN NOW:: [24] Lenia 
(on deck: [24] Skulls) 
Lenia: Am I still stunned?
Lenia: Lacking combat reflexes and having critfailed Per, I hope so.
GM: IQ roll to recover. At -2.
Lenia: IQ: [3d6.skill(16,-2-2)] => [6,4,2] = 12 vs (12) or less Success! by 0 
Lenia: Woot!
GM: Nope, you're good. Getting punched by your own shadow woke you up.
GM: What are you doing?
Lenia: Oh!
Lenia: I thought 'recover from stun' was an action.
GM: Sure, fine.
 7) YOUR TURN NOW:: [24] Skulls 
(on deck: [28] Mordreona) 
Lenia: Sorry.
Narrator: On the edges of the clearing, 3 skull shaped spirits rise out of the ground, their red eyes glowing.
 1) YOUR TURN NOW:: [28] Mordreona 
(on deck: [28] Berkun) 
 1) YOUR TURN NOW:: [28] Berkun 
(on deck: [28] Hammer) 
GM: Berkun, you can act.
Berkun: move away from the shadow and turn to face it...
GM: Double move through the reeds.
Berkun: ok, done
 2) YOUR TURN NOW:: [28] Hammer 
(on deck: [28] Shadows) 
Berkun: actually, make that move and attack
GM: Too late.
Berkun: oh sorry, nevermind!
Hammer: Kneel
 3) YOUR TURN NOW:: [28] Shadows 
(on deck: [26] Connell) 
Shadow: Hammer Shadow: strike and step [3d6.skill(18,-4)] => [4,4,4] = 12 vs (14) or less Success! by 2 DA-4/-2
Shadow: Berkun Shadow: Draw arrow.
Hammer: Block -2 for DA -1 ofr Coughing -2 for Kneeling
Shadow: Connell Shadow: Head butt! [3d6.skill(18,-4)] => [6,6,2] = 14 vs (14) or less Success! by 0 DA-4/-2
Hammer: [3d6.skill(12,+5-2-1-2)] => [4,6,1] = 11 vs (12) or less Success! by 1 
Lenia: I am so glad that Berkun's shadow is not also a Heroic Archer.
Shadow: Lenia Shadow: kidney punch x2! [3d6.skill(18,-6+4)] => [4,5,2] = 11 vs (16) or less Success! by 5 Telegraphed
[3d6.skill(18,-6+4)] => [1,1,3] = 5 vs (16) or less Critical Success! by 11 [B556]
Connell: Fevered Parry! [3d6.skill(9,+1)] => [2,1,1] = 4 vs (10) or less Critical Success! [B556]
GM: Well.
Skull Spirit: [3d6.crit_miss()] => [5,2,1] = 8 Your weapon turns in your hand; must Ready it before it can be used again. [B556]
Mrugnak: unarmed critmiss?
GM: Okay, it loses the second attack because of the critical miss.
GM: Right...
GM: So, Lenia blocks/brawls and keeps the Shadow from hitting her.
Lenia: Connell's only had one attack anyway.
GM: Go Team Monster.
Lenia: Lenia can't defend - this looks like a rear attack to me.
GM: Right, it didn't Rapid Strike against the aware opponent.
GM: Doh! I read that as Lenia's defense.
GM: Okay.
Shadow: [3d6.crit_unarmed()] => 3d6.crit_unarmed()
Shadow: [3d6.crit_unarm()] => [6,6,4] = 16 You hit a solid object (wall, floor, etc.) & take crushing damage = your thrusting damage - your DR (EXCEPTION: if opponent using impaling weapon, you fall on it & take damage based on your ST). If attacking an opponent who is using an impaling weapon, you fall on his weapon. You suffer the weapon's normal damage based on your ST. [B557]
GM: We'll go with the first one.
GM: Connell's Shadow is unready.
Shadow: [3d6.crit_hit()] => [5,2,6] = 13 If any damage penetrates DR, treat as major wound. See [B420] for major wounds. [B556]
Connell: "Hah! Little do you know I won the headbutting championship at my fraternity!"
Lenia: "That explains so much..."
Shadow: Damage [1d6-3] => [3,-3] = (0) and [1d6-3] => [4,-3] = (1) critical.
Lenia: "Nng."
Lenia: Major Wound: [3d6.skill(12,-4)] => [5,3,6] = 14 vs (8) or less Failure! by 6 
Shadow: Roll HT or stun, Lenia. (-2 for Nauseated!)
Shadow: Doh.
Lenia: Failure by 8, I forgot nauseated.
Lenia: Yay stun!
Narrator: Lenia's shadow smashes her from behind, and she collapses.
GM: Failure by 5+ is unconscious.
Lenia: Thud.
 4) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Lenia) 
Hammer: ((I hope they are not counting on me to do something grand here))
Connell: "It's a little different when everyone has h-- Lenia? Oh dammit not again."
** Connell drives home his advantage against his opponnent, driving forward with his horns. (( [3d6.skill(14,-2)] => [6,6,2] = 14 vs (12) or less Failure! by 2 )) **
Connell: 1 CP for rerolls god dammit
Connell: [3d6.skill(14,-2)] => [4,3,4] = 11 vs (12) or less Success! by 1 
Connell: [3d6.skill(14,-2)] => [6,2,6] = 14 vs (12) or less Failure! by 2 
GM: You only get 1 reroll.
Connell: Wups, sorry, thought it was like luck.
Shadow: Dodge! [3d6.skill(8,0)] => [3,2,3] = 8 vs (8) or less Success! by 0 
 5) YOUR TURN NOW:: [24] Lenia 
(on deck: [24] Skulls) 
 5) YOUR TURN NOW:: [24] Skulls 
(on deck: [28] Berkun) 
Skull Spirit: Spirit 1 All-out attacks Mrugnak (double) [3d6.skill(14,0)] => [4,5,5] = 14 vs (14) or less Success! by 0 
[3d6.skill(14,0)] => [1,1,2] = 4 vs (14) or less Critical Success! [B556]
Skull Spirit: [3d6.crit_hit()] => [3,4,2] = 9 The blow inflicts normal damage. [B556]
GM: Mrugnak takes 4 damage and can roll HT to wake-up.
Mrugnak: HT (13) [3d6.skill(13,+1+2)] => [6,5,4] = 15 vs (16) or less Success! by 1 Bless +2
Mrugnak: "Guunh. Ow."
GM: You're conscious, at 0 FP remaining.
Skull Spirit: Spirit 2 moves behind Hammer.
Skull Spirit: Spirit 3 moves behind Berkun.
whispering to Mrugnak, Fair enough? 
 1) YOUR TURN NOW:: [28] Berkun 
(on deck: [28] Hammer) 
Berkun: how large is the skull spirit? Is it just a skull floating in the air?
GM: Oh, right.
GM: The Skull Spirits are floating skulls, SM-5, and very fast.
GM: They have glowing eyes and stuff.
Berkun: If I move trough the wooden debris behind me, do I have to roll?
Berkun: Because I want to move back and shoot Connel's shadow from behind
GM: Uhm... You can step 1 into the rubble without difficulty.
Berkun: great, so it's move and fire
Berkun: fast draw cutting [3d6] => [3,6,6] = (15) fast load [3d6] => [5,3,4] = (12)
GM: Range penalty is -3.
Berkun: and shoot Connel's shadow in the neck
GM: Okay.
Mrugnak: For only a step, I don't think he looses Acc?
GM: RIght.
Berkun: [3d6.skill(19,-3-5+2+3)] => [2,2,1] = 5 vs (16) or less Critical Success! by 11 [B556]
Berkun: Right, corrected, I stand in the rubble
Berkun: got it, anyway
Berkun: damage?
Lenia: *sob*
Lenia: Can I tell them or do you want to, Mark?
GM: Berkun's shot passes through the skull spirt for 1 damage and then passes through Connell's shadow.
GM: [3d6.skill(9,0)] => [3,4,4] = 11 vs (9) or less Failure! by 2 
Hammer: my skull?
GM: Passing just over Connell's shoulder and disappears into the distance.
Lenia: Oh hey, he doesn't decapitate Connell.
GM: Hah! No, spirit 3.
Lenia: That's good!
GM: Sorry, cutting arrows do 2 damage to skull spirits.
Hammer: Awesome
Connell: "Woah! Hey, watch that!"
Berkun: the shadows are immune...?
Berkun: argh
GM: You don't really know.
Berkun: or maybe it's only someone else's shadow that can't be damged
GM: Ask Lenia.
 2) YOUR TURN NOW:: [28] Hammer 
(on deck: [28] Shadows) 
Hammer: Stand and change facing (Step)...
GM: Okay, no attack that way.
Hammer: ok scratch that
Hammer: no facing change?
Mrugnak: There's a facing change at the end of a turn.
GM: Right - step is facing change or stand.
Mrugnak: But not in the middle.
GM: Not if he gets up from kneeling.
Mrugnak: I think.
Mrugnak: makes sense.
GM: Okay.
Hammer: AoD
Mrugnak: Good choice.
GM: Parry, Block, Dodge?
Mrugnak: (or dual defense?)
Hammer: double?
GM: Oh right.
Mrugnak: (( an oft overlooked option. ))
GM: You're still facing the Shadow then.
Hammer: ok
 3) YOUR TURN NOW:: [28] Shadows 
(on deck: [26] Connell) 
Shadow: Hammer Shadow: Step left and attack [3d6.skill(18,-4)] => [6,3,3] = 12 vs (14) or less Success! by 2 DA -4/-2
Shadow: Connell Shadow: Butt heads [3d6.skill(18,-4)] => [1,6,5] = 12 vs (14) or less Success! by 2 DA-4/-2
Hammer: Block -1 cough, -2 DA
Shadow: Sorry, no, it gets back to its feet after the crit fail.
Shadow: Berkun Shadow: step and knock.
GM: Hammer?
Hammer: [3d6.skill(12,+5-1-2)] => [1,2,1] = 4 vs (14) or less Critical Success! [B556]
Connell: (( My shadow needs to ready, doesn't it? ))
GM: Connell, yes.
Shadow: [3d6.crit_miss()] => [3,5,3] = 11 You drop your weapon (& a cheap weapon breaks). [B556]
Narrator: Another flurry of blows ends with the shadow sword dropping to the ground.
 4) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Skulls) 
** Connell whacks at the shadow again. "Go away, I've got bigger things to do!" [3d6.skill(14,-2)] => [4,1,4] = 9 vs (12) or less Success! by 3 **
Shadow: Parry! [3d6.skill(12,0)] => [2,2,5] = 9 vs (12) or less Success! by 3 
Connell: That felt solid though, right?
GM: In a weird magical field way.
 5) YOUR TURN NOW:: [24] Skulls 
(on deck: [24] Mrugnak) 
Skull Spirit: Spirit 1 attacks Mrugnak AoA: Double [3d6.skill(14,1)] => [5,3,6] = 14 vs (15) or less Success! by 1 
[3d6.skill(14,1)] => [4,4,4] = 12 vs (15) or less Success! by 3 
** Mrugnak tries to parry from the ground! **
Mrugnak: "Stop dat!"
Skull Spirit: Spirit 2 attacks Hammer AoA: Double [3d6.skill(14,0)] => [4,1,4] = 9 vs (14) or less Success! by 5 
[3d6.skill(14,0)] => [2,4,3] = 9 vs (14) or less Success! by 5 
Mrugnak: Face up or face down?
GM: Face up.
Mrugnak: Not that it matters for parries I guess.
GM: Eh.
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(15,-3+1+2)] => [4,5,2] = 11 vs (15) or less Success! by 4 Bless +2
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(15,-4-3+1+2)] => [6,6,1] = 13 vs (11) or less Failure! by 2 Bless +2
Skull Spirit: Spirit 3 attacks Berkun [3d6.skill(14,0)] => [2,5,3] = 10 vs (14) or less Success! by 4 
GM: Mrugnak takes 2 damage.
Berkun: dodge and retread [3d6.skill(11,+3+1)] => [1,5,4] = 10 vs (15) or less Success! by 5 
Berkun: (further into the rubble, roll?)
GM: Yeah, DX-5.
GM: Hammer, are you defending?
Berkun: any bonus from surefooted(uneven and slippery)?
Mrugnak: does it count as an unarmed attack?
Mrugnak: IE, can I convert my parry into an attack?
GM: Uhm... surefooted, sure. No roll then.
GM: Mrugnak: yes.
Berkun: ah, ok
Mrugnak: what was the SM? >.>
GM: -5.
GM: Of course, -4 is the max penalty.
GM: Wait, sorry, wrong rule.
GM: Never mind.
Mrugnak: -6 for Mrugnak to hit then! Ok!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(24,-6+2)] => [6,6,2] = 14 vs (20) or less Success! by 6 Bless +2 Conditional: -1 from 'Size Modifier' when Bigger Than Them
GM: You do 2 damage to the spirit.
Mrugnak: Should I bother rolling? :P
GM: No.
Hammer: Dodge, dodge [3d6.skill(10,-2)] => [6,4,5] = 15 vs (8) or less Failure! by 7 
[3d6.skill(10,-2)] => [4,3,2] = 9 vs (8) or less Failure! by 1 
GM: Hammer takes 4 more damage and slows down.
Narrator: The skull spirits drain the life energy of their targets as they dart in and out of your bodies.
 6) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [28] Berkun) 
Mrugnak: "AAAGH! Bad juju thing!"
** Mrugnak glasses it with the holy water bottle! **
Mrugnak: I guess that's brawling.
GM: Sounds good to me.
Mrugnak: Brawling * Punch [3d6.skill(16,-3-6+2)] => [1,2,2] = 5 vs (9) or less Success! by 4 Bless +2 Conditional: -1 from 'Size Modifier' when Bigger Than Them
Skull Spirit: Can't dodge!
Mrugnak: I uh, don't know what it does!
Hammer: ((argggg))
GM: I'm frantically looking it up.
GM: The holy water does [3d6] => [2,4,4] = (10) damage to the skull spirit.
GM: It does not like that at all.
 1) YOUR TURN NOW:: [28] Berkun 
(on deck: [28] Hammer) 
Mrugnak: "Bad ting!"
Berkun: fast draw cutting arrow [3d6] => [4,1,5] = (10) fast load [3d6] => [5,2,4] = (11)
Berkun: and shoot his own shadow in the arm...
GM: Go for it. -1 for range, -3 for low light.
Berkun: and coughing?
GM: -3.
Berkun: another -3?
GM: Yes.
Berkun: predictive -2/1[3d6.skill(19,3+2-2-1-3-3-2)] => [5,5,1] = 11 vs (13) or less Success! by 2 
Shadow: Dodge [3d6.skill(10,-1)] => [5,3,3] = 11 vs (9) or less Failure! by 2 
GM: Damage?
Berkun: [d6+6] => d6+6 cutting damage
Berkun: [1d6+6] => [6,6] = (12)
Berkun: ha!
Berkun: not sure if I can cripple a shadow's arm, but...
Narrator: Berkun's arrow cuts through the shadow's arm. The shadow reforms, but it sees weaker and fainter.
 2) YOUR TURN NOW:: [28] Hammer 
(on deck: [28] Shadows) 
GM: The Shadow is in close combat with Hammer.
GM: Sorry, skull spirit.
Hammer: great
Hammer: is he biting me?
GM: Trying to.
Hammer: k
GM: He's behind you, so mostly succeeding.
Hammer: take a step forward and not be in CC?
GM: Sure. Position yourself how you like.
Hammer: whirlwind?
GM: Sure!
Hammer: forget it, no defenses
Hammer: you're too eager
Hammer: I do turn though
GM: Do something.
Hammer: attack the skull -3 cough, -2/-1 DA
GM: -5 for size.
Hammer: [3d6.skill(21,-3-5)] => [2,1,1] = 4 vs (13) or less Critical Success! [B556]
Hammer: skipp the DA
Hammer: [3d6.skill(21,-3-5)] => [4,3,2] = 9 vs (13) or less Success! by 4 
Hammer: [3d6.skill(21-3-5,0)] => [5,3,4] = 12 vs (13) or less Success! by 1 
GM: 3rd attack?
Hammer: i guess that's the same thing...
GM: Sorry, miss-counted.
GM: [3d6.crit_hit()] => [4,6,4] = 14 If any damage penetrates DR, treat as major wound. See [B420] for major wounds. [B556]
GM: You slice it up.
Mrugnak: Nice one.
Skull Spirit: [3d6.skill(10,3)] => [2,5,5] = 12 vs (13) or less Success! by 1 
GM: You slash into the skull spirit repeatedly.
 3) YOUR TURN NOW:: [28] Shadows 
(on deck: [26] Connell) 
Shadow: Hammer Shadow: step and attack from the back [3d6.skill(18,-4)] => [6,5,3] = 14 vs (14) or less Success! by 0 DA-4/-2 wrap-around attack.
Hammer: so -2 for DA and -2 more for wrap around?
Shadow: Berkun Shadow: shoot Berkun [3d6.skill(18,-1-4)] => [4,3,5] = 12 vs (13) or less Success! by 1 DA-4/-2
GM: Yes, and no shield bonus.
Berkun: feverish dodge (3d6.skill(11,2+1-2)]
Berkun: feverish dodge [3d6.silll(11,2+1-2)] => 3d6.silll(11,2+1-2)
Shadow: Connell shadow: head butt again! [3d6.skill(18,-4)] => [1,6,6] = 13 vs (14) or less Success! by 1 DA-4/-2
Berkun: feverish dodge [3d6.skilll(11,2+1-2)] => 3d6.skilll(11,2+1-2)
Berkun: feverish dodge [3d6.skill(11,2+1-2)] => [2,1,5] = 8 vs (12) or less Success! by 4 
Hammer: feverish block?
Berkun: (sorry, I couldn't type it)
GM: You can't block with a shield when the attack is behind you.
GM: You can dodge or parry at -2.
Hammer: feverish dodge
Hammer: [3d6.skill(11,-2-2+2)] => [1,1,3] = 5 vs (9) or less Success! by 4 
Connell: Feverish parry [3d6.skill(9,+1)] => [4,6,6] = 16 vs (10) or less Failure! by 6 
Shadow: Damage is [1d6+1] => [6,1] = (7) fatigue
GM: Your dodge and moved are halved because you're so low on fatigue, Connell.
Hammer: oops mine too
Hammer: reroll?
Connell: ... so, the 7 fatigue plus the 1 I spent to parry puts me at exactly 0. :P
Hammer: I rolled a 5
** Connell falls over. **
GM: You're good, Hammer.
Hammer: ok
GM: Connell falls over and his shadow returns to normal.
 4) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Skulls) 
 4) YOUR TURN NOW:: [24] Skulls 
(on deck: [24] Mrugnak) 
Skull Spirit: Spirit 1 attacks Mrugnak again [3d6.skill(14,5-6)] => [4,2,4] = 10 vs (13) or less Success! by 3 DA-6/-3
** Mrugnak attempts to parry again! **
Skull Spirit: Spirit 2 does a committed attack (long, determined) on Hammer [3d6.skill(14,4-4)] => [5,4,5] = 14 vs (14) or less Success! by 0 DA-4/-2
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(15,-3-3+1+2)] => [1,5,6] = 12 vs (12) or less Success! by 0 Bless +2
Lenia: Floor lunge with teeth.
Lenia: I approve.
Skull Spirit: Spirit 3 does a committed attack (long, determined) on Berkun [3d6.skill(14,4-4)] => [6,2,1] = 9 vs (14) or less Success! by 5 DA-4/-2
Hammer: Dodge -1 cough, -2 DA
Lenia: Halved for FP loss.
Hammer: [3d6.skill(11,-1-2)] => [5,6,3] = 14 vs (8) or less Failure! by 6 
GM: -2 flank.
GM: 2 more damage to Hammer.
Berkun: dodge and retreat[3d6.skill(11,3+1-2)] => [3,6,3] = 12 vs (13) or less Success! by 1 
Hammer: I'm ghit
Hammer: ok
GM: Mrugnak, parry for damage?
Hammer: Sadly that hurt
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(24,-6-4+2)] => [2,3,4] = 9 vs (16) or less Success! by 7 Bless +2 Conditional: -1 from 'Size Modifier' when Bigger Than Them
Mrugnak: (forgot the -4 for being prone last time!)
GM: Right.
 5) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [28] Berkun) 
Berkun: (commited determined attack is +2, not +4)
GM: Roll to not be unconcscious, Mrugnak.
GM: Berkun: They're SM-5, they get a +4 to hit you all the time because you're big.
Mrugnak: Will (10) [3d6.skill(10,0+2)] => [6,2,2] = 10 vs (12) or less Success! by 2 Bless +2
Berkun: (ok, right)
Mrugnak: Hm.
Mrugnak: Defensive attack (+1 to parry with morningstar), Rapid Strike.
Mrugnak: 2 vs skull of nickle-and-diming me to death.
GM: You're at, like, -15?
Mrugnak: [-6-6-3] => -15
Mrugnak: Sounds like it.
Mrugnak: [26-15] => 11
Mrugnak: Meh.
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(24,-6-6-3+2)] => [1,2,6] = 9 vs (11) or less Success! by 2 Bless +2 Conditional: -1 from 'Size Modifier' when Bigger Than Them
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(24,-6-6-3+2)] => [3,6,1] = 10 vs (11) or less Success! by 1 Bless +2 Conditional: -1 from 'Size Modifier' when Bigger Than Them
Skull Spirit: Dodge [3d6.skill(9,0)] => [4,3,2] = 9 vs (9) or less Success! by 0 
Skull Spirit: Dodge [3d6.skill(9,0)] => [6,4,3] = 13 vs (9) or less Failure! by 4 
Skull Spirit: "arrg!"
 1) YOUR TURN NOW:: [28] Berkun 
(on deck: [28] Hammer) 
Berkun: crouch, utilizing the rubble as cover from getting shot by my shadow
Berkun: fast draw blunt[3d6] => [2,4,5] = (11) fast load [3d6] => [4,6,5] = (15)
Berkun: step to the side and shoot the skull
Berkun: size is what, -4?
GM: Okay
Lenia: -5 siz
Lenia: size
Berkun: predictive -6/3[3d6.skill(19,2+3-1-5-6)] => [1,1,5] = 7 vs (12) or less Success! by 5 
Berkun: of course, aiming for it's skull!
Skull Spirit: Dodge [3d6.skill(9,-2)] => [5,1,3] = 9 vs (7) or less Failure! by 2 
Berkun: since there is no other good target, likely
Berkun: [d6+6] => d6+6 blunt
GM: You predict the movement and nail it.
Berkun: [1d6+6] => [1,6] = (7) blunt
GM: The arrow passes through the insubstantial body, tearing away only a little of the skull's pour.
GM: power.
 2) YOUR TURN NOW:: [28] Hammer 
(on deck: [28] Shadows) 
Hammer: I step up and turn again
Hammer: 3 defensive attacks on skully
GM: Turn to where you want to be.
Hammer: [3d6.skill(21,-3-5)] => [5,4,1] = 10 vs (13) or less Success! by 3 
Hammer: [3d6.skill(21,-3-5)] => [6,1,2] = 9 vs (13) or less Success! by 4 
Hammer: [3d6.skill(21,-3-5)] => [6,5,5] = 16 vs (13) or less Failure! by 3 
Hammer: Flat of blade
Skull Spirit: Dodge [3d6.skill(9,-2)] => [4,1,1] = 6 vs (7) or less Success! by 1 
[3d6.skill(9,-2)] => [5,2,4] = 11 vs (7) or less Failure! by 4 
Hammer: so 3d6+6 cr damage?
Berkun: (Mark, the skull spirits skulls are insubstantial as well?)
Narrator: Hammer's blade mostly passes through the skull spirit, tearing some of the energy away.
GM: Yes.
 3) YOUR TURN NOW:: [28] Shadows 
(on deck: [24] Skulls) 
Berkun: (or did I just hit it's etheral part of some sorts?)
GM: It only has ethereal parts. SKULL SPIRIT. Spirit is the key word.
Lenia: ((They're Diffuse.))
Shadow: Shadow Berkun: draw an arrow.
Shadow: Shadow Hammer: Committed Long Determined attack, not quite getting to Hammer's flank [3d6.skill(18,-4)] => [5,4,2] = 11 vs (14) or less Success! by 3 DA-4/-2
GM: Hammer, defend?
Berkun: (I see, I just had a different image in my mind)
Hammer: oh sorry
GM: I don't know why Berkun would know the details of skull spirits, nor Hammer either.
Hammer: Parry with DB bonus?
GM: You're lucky I haven't been feeding you completely bogus information.
GM: Hammer: yes.
GM: At -2.
Hammer: [3d6.skill(15,+5-2+1)] => [1,1,4] = 6 vs (19) or less Critical Success! by 13 [B556]
GM: Great googly moogly!
GM: [3d6.crit_fail()] => 3d6.crit_fail()
Hammer: +1 was for defenseive attack
GM: [3d6.crit_miss()] => [5,2,5] = 12 Your weapon turns in your hand; must Ready it before it can be used again. [B556]
GM: The shadow's blade explodes.
Lenia: ((Wasn't it striking unarmed? I recall the shadow dropping its sword.))
GM: It takes [3d6] => [3,5,6] = (14) damage and can't attack with the sword again.
GM: Lenia: yes, but I forgot.
Hammer: "Ho HOOOoooo! take THAT Rapscallion!"
Lenia: Cool.
GM: It's still fighting, though.
 4) YOUR TURN NOW:: [24] Skulls 
(on deck: [24] Mrugnak) 
Lenia: That's a more interesting result anyway. :D
Skull Spirit: Spirit 2 All-out Dodges behind Hammer.
Skull Spirit: Spirit 3 attacks Berkun [3d6.skill(14,4-4)] => [1,3,5] = 9 vs (14) or less Success! by 5 DA-4/-2
Berkun: dodge and retreat [3d6.skill(11,+3+1-2)] => [1,2,2] = 5 vs (13) or less Success! by 8 
Skull Spirit: Spirit 1 moves away to attack Lenia AoA:Double [3d6.14,4+4)] => 3d6.14,4+4) telegraphed
[3d6.14,4+4)] => 3d6.14,4+4)
Berkun: Berkun dexterously dances away from the skull flying around and trying to hit him
Skull Spirit: Spirit 1 moves away to attack Lenia AoA:Double [3d6.skill(14,4+4)] => [6,6,4] = 16 vs (22) or less Success! by 6 telegraphed
[3d6.skill(14,4+4)] => [1,2,1] = 4 vs (22) or less Critical Success! [B556]
Skull Spirit: [3d6.crit_hit()] => [5,5,5] = 15 The blow inflicts maximum normal damage. [B556]
Lenia: Woohoo!
Hammer: Thats the one you want
GM: Lenia takes 4 damage and can roll Will to wake up.
Berkun: oh crazy...
 5) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [28] Berkun) 
Berkun: but huh, right!
Lenia: Will: [3d6.skill(16,-2)] => [3,3,3] = 9 vs (14) or less Success! by 5 
GM: Mrugnak needs to roll consciousness.
Mrugnak: Will (10) [3d6.skill(10,0+2)] => [2,3,5] = 10 vs (12) or less Success! by 2 Bless +2
Mrugnak: Change posture, to knees! 
Mrugnak: ###
 6) YOUR TURN NOW:: [24] Lenia 
(on deck: [28] Berkun) 
Lenia: "Whahuh? ACK!" ((I assume I have a shock penalty from the 4 damage?))
GM: 'Fraid so.
Lenia: Kneel!
GM: You big hero.
Lenia: Because -8 on actions doesn't affect that. :D
Lenia: ###
 1) YOUR TURN NOW:: [28] Berkun 
(on deck: [28] Hammer) 
Berkun: still crouched
Berkun: fast draw cutting [3d6] => [1,6,5] = (12) fast load[3d6] => [2,3,3] = (8)
Berkun: shoot the skull spirit
Berkun: deceptive-4/2[3d6.skill(19,2+3-5-3-1-4)] => [2,5,4] = 11 vs (11) or less Success! by 0 
Skull Spirit: Dodge [3d6.skill(9,-2-2)] => [6,4,1] = 11 vs (5) or less Failure! by 6 
Berkun: [1d6+6] => [5,6] = (11) cutting
Narrator: Another arrow rips through the spirit.
 2) YOUR TURN NOW:: [28] Hammer 
(on deck: [28] Shadows) 
Hammer: _2/-1 DA on shadow
GM: Okay.
Hammer: [3d6.skill(21,-3-2)] => [2,1,2] = 5 vs (16) or less Critical Success! by 11 [B556]
Hammer: [3d6.skill(21,-3-2)] => [3,6,4] = 13 vs (16) or less Success! by 3 
GM: [3d6.crit_hit()] => [1,4,5] = 10 The blow inflicts normal damage. [B556]
Hammer: [3d6.skill(-3-2,0)] => [3,2,1] = 6 vs (-5) or less Critical Failure! by 11 [B556]
Hammer: luck
Hammer: [3d6.skill(21,-3-2)] => [5,1,1] = 7 vs (16) or less Success! by 9 
Hammer: oh i rolled it wrong 
GM: You don't need to use luck - you screwed up the roll.
GM: Right.
Hammer: no luck
Hammer: crit hit!
Hammer: should be 16
Skull Spirit: Dodge and sidestep [3d6.skill(9,2+2-1)] => [4,6,2] = 12 vs (12) or less Success! by 0 
Skull Spirit: Dodge and sidestep [3d6.skill(9,2+2-1)] => [6,3,1] = 10 vs (12) or less Success! by 2 
Mrugnak: 7 is not a crit vs 16
Hammer: 2 crit hits
Mrugnak: oh, the 6 is yeah.
GM: 7 is never a crit hit.
Hammer: the crit failure was a crit hit too
 3) YOUR TURN NOW:: [28] Shadows 
(on deck: [24] Skulls) 
Hammer: it was a 6
Mrugnak: the 6 was compared to a -5, not a 16.
GM: Uhm, okay. 
GM: Another hit.
Hammer: yes i screwed up the roll
Shadow: Hammer Shadow: committed attack long determined on the left flank [3d6.skill(18,-4)] => [3,2,3] = 8 vs (14) or less Success! by 6 DA-4/-2
GM: -2 for flank, -2 for deceptive, shield DB counts, can block.
Hammer: block:-2 DA-2 Flank-1 Cough
Hammer: [3d6.skill(12,+5-2-2-1)] => [4,1,5] = 10 vs (12) or less Success! by 2 
GM: Oops, it wasn't all that, it was a shield punch because it lost the damned sword.
GM: Whatever, you blocked.
 4) YOUR TURN NOW:: [24] Skulls 
(on deck: [24] Mrugnak) 
Hammer: ((He bounced back somehow))
GM: Back up! Kevin pointed out that the attacks were against the Shadow, not the Skull. The Shadow was destroyed. My bad.
Hammer: "En Garde! Foul Beast!"
Hammer: ((Yes))
Skull Spirit: Spirit 1 attacks Lenia [3d6.skill(14,4-6)] => [5,5,3] = 13 vs (12) or less Failure! by 1 
[3d6.skill(14,4-6)] => [6,2,1] = 9 vs (12) or less Success! by 3 Rapid Strike
Skull Spirit: Spirit 2 makes a Determined Long attack against Hammer's right flank [3d6.skill(14,4-4)] => [1,3,1] = 5 vs (14) or less Success! by 9 DA-4/-2
Lenia: Dodge: [3d6.skill(9,-1-1-2)] => [3,6,1] = 10 vs (5) or less Failure! by 5 
Skull Spirit: Spirit 3 makes a Determined Long attack against Berkun [3d6.skill(14,4-4)] => [3,3,3] = 9 vs (14) or less Success! by 5 
Hammer: retreating parry
Lenia: (That's -1 nauseated, -1 encumbrance, -2 kneeling - if there are other penalties, well, I didn't critfail. =))
GM: Lenia takes 2 damage.
GM: Okay, Hammer, you don't get the shield bonus, -2 for flank, -1 cough, +1 retreat.
Hammer: [3d6.skill(15,-2+1+1)] => [3,4,4] = 11 vs (15) or less Success! by 4 
Hammer: OK, i didnt add all that
GM: You're good.
Hammer: _+1 for retreat and defensive attack
GM: Want to try to hit it?
Hammer: ok, made by 1
Hammer: sure
Hammer: what are penalties?
GM: -5 for size.
Berkun: dodge and retreat [3d6.skill(11,3+1-1)] => [1,4,4] = 9 vs (14) or less Success! by 5 
Hammer: [3d6.skill(21,-5)] => [3,6,1] = 10 vs (16) or less Success! by 6 
GM: You do more damage to the skull spirit.
Hammer: made even with possible coughing penalty
Berkun: Berkun retreats into the bushes
Hammer: "Git Some!"
 5) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Lenia) 
GM: Mrugnak?
Mrugnak: Um. Stand, and...
Mrugnak: Um.
GM: ?
Mrugnak: I can't reach anything, so Ready the other flask of holy water!
Mrugnak: ###
GM: Clever.
 6) YOUR TURN NOW:: [24] Lenia 
(on deck: [28] Berkun) 
Lenia: I can take one step backwards while kneeling, right?
GM: Yes.
GM: You're at -4 because of damage.
Lenia: Step back, and cast Terror on the hex I just left (catching the Skull Spirit!). +2 for shouted words, +1 for sweeping gestures, no penalty for corruption (Mind Control is unaffected), -2 for nauseated, -4 for pain.
Lenia: Terror: [3d6.skill(18,+2+1-2-4)] => [6,2,4] = 12 vs (15) or less Success! by 3 
Lenia: HT-3 to resist.
Lenia: FP drawn from her Power Item.
GM: Skull spirits are neither Indomitable or Unfazeable. What the heck?
Skull Spirit: Resist! [3d6.skill(10,-3)] => [6,3,4] = 13 vs (7) or less Failure! by 6 
Lenia: And also don't have the undead/demon template 'immunity to mind control'.
Hammer: ((Mrugnak intimidate heheheh)
Lenia: Fright Check at -3.
Skull Spirit: [3d6.frightcheck(10,-3)] => 3d6.frightcheck(10,-3)
Mrugnak: odd.
GM: why didn't that work?
Mrugnak: that should be it.
Lenia: Will-3 first to see if it makes the fight check.
Lenia: *fright
Mrugnak: that's what he's doing.
Skull Spirit: [3d6.skill(10,-3)] => [2,2,3] = 7 vs (7) or less Success! by 0 
Mrugnak: [3d6.frightcheck(10,-3+2)] => 3d6.frightcheck(10,-3+2) Bless +2
Lenia: If it fails, 3d+margin of failure on the table on p. B360.
Lenia: Luck.
Mrugnak: Huh.
GM: didn't fail.
b>Lenia</b>: Luck on its roll, please. >.>
GM: [3d6.skill(10,-3)] => [5,6,3] = 14 vs (7) or less Failure! by 7 
GM: [3d6.skill(10,-3)] => [2,1,6] = 9 vs (7) or less Failure! by 2 
GM: [3d6+7[
Lenia: I like failure by 7. :D
GM: [3d6+7] => [5,6,5,7] = (23)
Lenia: Wow.
Lenia: It just got a 10-point phobia and nothing else useful happened. :P
GM: It runs away!
GM: Yeah, it got Cowardice.
Mrugnak: I'll look into why that went pear shaped in the roller, mark.
Lenia: Nice.
GM: Thanks.