Gear/Ammo SRM (Half)(CLAN)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_Clan_Half
Manufacturer: CLAN
Clan Grade SRM Munitions are mostly equal to their IS Counterparts but able to be fired from the more advanced Launchers. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	37500	All 	All
* Missile has 3 HP.
* SRM-(C) Ammo - 50 Shots
* 86 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 2.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
50 	86 	5 	2.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
BSW-XR 	FF-D 	FLM-A
HEN-F 	HFN-B 	HND-5
IFR-T 	JPH-C 	JR7-IIC-1
JR7-IIC-5	LBK-F 	MDDII-OC
ROT-D 	SHC-X 	SHD-X4
SSR2-1 	THR-1 	THR-2
THR2-1 	TLS-HB	VGL-3
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2