Content Modules

Content Modules are custom content created by various modders to supplement the RT experience. They can generally be broken down into 4 categories:
* Units From Era (CBT/TT mechs)
* Unique and Hero Units by era
* Custom Campaigns And Story Units
* Optional Challenges And Fun units
= Units From Era = 
Units from each major BattleTech universe era are represented here. These contain standard units from each era, replicated from the Table Top stats. 
You can find out more about each era at the home of Battletech's unofficial wiki: https://www.sarna.net and the Master Unit List: http://masterunitlist.info/
== Mechs of the Civil War Era - 3062-3067 ==
== Mechs of the WoB Jihad Era - 3068-3080 ==
== Mechs of the Republic Era - 3081-3130 ==
== Mechs of the Dark Age Era - 3130+ ==
= Unique and Hero Units =
As with any tabletop game, BattleTech is rich in lore, from miscellaneous fluff to legendary novel series. Often the champions and villains both pilot units that are unique from what is described in the tabletop manuals, whether it's artistic licenses, plot armor, or just Stackpoling. These champions and villains have had their mechs recreated in these modules, and are generally a bit better than the bog standard units you would find on the battlefield.
You can find out more about each era at the home of Battletech's unofficial wiki: https://www.sarna.net
= Custom Campaigns And Story Units =
These are custom campaigns created by modders, in the style of HBSBT's original campaign. Some are based on BattleTech canon. Others are tributes to other fandoms. 
== Arano Restoration Story as flashpoints ==
== LV-426 Flashpoint & Units ==
== Drones of Syberia ==
== Superheavy Flashpoints ==
== Legends Series ==
== Battle of Tukayyid ==
= Optional Challenges And Fun = 
These modules contain units and tech that are completely off-the-wall bonkers. From actual nukes, to raven-on-a-stick, Discount Dan's Quiksell Emporium's got you covered!
== Proto Mechs==
Please see Sarna.net for more details about these units.
== Non-canon IIC units ==
IIC Units are basically Clan Technology refits of standard IS mechs. A number of these exist in canon, most famously the Hunchback IIC (the preferred mech for old Clan warriors who'd rather die in a cockpit than a bed). Other mechs were probably similarly upgraded, though, and this module contains that sort of theoretical upgrade.
== Urbopocalypse ==
"Urbies." "Trash cans." Call it what you like, the versatile Urbanmech is one of the most common mechs in the entire Inner Sphere, and, like finches on an archipelago, rebuilds for it have radiated into a variety of niches. From humble militia defenders to the classic AC/10 on legs to monstrous upscaled mechs, the Urbopocalypse is coming. Make your peace with Blake while you can. 
== Custom Omnimechs ==
== Pirate Tech Units ==
== Elite Pilots and Mechs ==
See this article for more information.
== Republic Institute of Strategic Combat ==
== The Rogue Society ==
== Superheavys ==
Mechs over 100t ain't nothin' to **** with. More information available here. 
== Nuclear Weapons ==
Adds Nuclear Weapons (Like BOOOOM) to the game. Enemies will have those as well. Use at your own risk. Recommended to disable if this is your first time to RT.
== Experimental Weapons ==
Lab coats. Cackling. Doomsday devices and death rays. Do you or someone you know have a Science-Related Memetic Disorder? Now there's hope. 
No, not for a cure! Why would you want to be cured when you could design weapons for Battlemechs? As long as your designs cause damage, you'll get paid. And self-inflicted damage is a type of damage, at least according to the fine print in our EULAs. 
== Quicsell ==
== Operation Revival. ==
Many thanks to Sharlin of https://thezhukovau.wordpress.com/ for allowing us to add their content! We recommend reviewing their site for a detailed explanation of what this module is trying to accomplish.