124324-my-timeline-about-how-to-make-ws-the-no1-mmo-in-the-market

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This is not how to save WS etc. This is my opinion about how to make WS the No1 MMO in the current market.
 
1. Implement Drop 5 which having things like new wardrobe, pets, toys, contracts etc looks great. I also hope for some PvP fixes and improvements.
 
2. Implement with Drop 6:
a. a WoW / GW2 like LFG tool https://www.youtube.com/watch?v=qBn2i89qzJc  *Not an LFR Tool
b. guild housing / neighborhood
c. raid lock on boss loot rather than instance lock
 
3. After Drop 6 announce a B2P+Sub+CREDD transition coming with Drop 7 and the benefits that current and future subscribers will have. Start a serious advertisement campaign about the game and its current and future state, without "hardcores" etc
 
4. Drop 7 must have:
a. cash shop with 100% fluff stuff (mounts, flairs, costumes, costume slots, dyes, gathering tools, pets, toys etc) and a cash->credd->gold etc exchange
b. account wide achievements, pets, toys, mounts
c. mentoring down for PvE content and mentoring up for PvP, with lvl appropriate rewards
 
5. Other things like new dungeons, raids, bg's, zones, fishing etc are up to Carbine to add them when they think they can. Anyway i can accept this timeline even without any of the paragraph 5 additions until Drop 8 :)	
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c. forced mentoring down for PvE content and mentoring up for PvP, with lvl appropriate rewards
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This is not how to save WS etc. This is my opinion about how to make WS the No1 MMO in the current market.
 
1. Implement Drop 5 which having things like new wardrobe, pets, toys, contracts etc looks great. I also hope for some PvP fixes and improvements.
 
2. Implement with Drop 6:
a. a WoW / GW2 like LFG tool
b. guild housing / neighborhood
c. raid lock on boss loot rather than instance lock
 
3. After Drop 6 announce a B2P+Sub+CREDD transition coming with Drop 7 and the benefits that current and future subscribers will have. Start a serious advertisement campaign about the game and its current and future state, without "hardcores" etc
 
4. Drop 7 must have:
a. cash shop with 100% fluff stuff (mounts, flairs, housing items, costumes, costume slots, dyes, gathering tools etc) and a cash->credd->gold etc exchange
b. account wide achievements, pets, toys, mounts
c. mentoring down for PvE content and mentoring up for PvP, with lvl appropriate rewards
 
5. Other things like new dungeons, raids, bg's, zones, fishing etc are up to Carbine to add them when they think they can. Anyway i can accept this timeline even without any of the paragraph 5 additions until Drop 8 :)
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a. a WoW / GW2 like LFG tool
 
For this, do you mean a premade group Finder tool? 
 
The LFG tool we has is already identical (with the exception of queuing for multiple things at once, but carbine is working on that)	
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a. a WoW / GW2 like LFG tool
 
For this, do you mean a premade group Finder tool?
 
The LFG tool we has is already identical (with the exception of queuing for multiple things at once, but carbine is working on that)
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This is not how to save WS etc. This is my opinion about how to make WS the No1 MMO in the current market.
 
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a. a WoW / GW2 like LFG tool
 
For this, do you mean a premade group Finder tool?
 
The LFG tool we has is already identical (with the exception of queuing for multiple things at once, but carbine is working on that)
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			I agree with almsot everything. A B2P would be way better than F2P imho really. However note that a change towards B2P, F2P, or any hybrid modell requires all recceurses drawn from game design to new payment philisophy. Its a lot work to change all the things and requires lots of testing and different developers than classic game developers. I doubt it would be all finihsed witha  drp #7. If Carbine hasnt worked untill now on a business modell change and starts with that next month, then we wotn see a B2P re-release before autumn I think.	
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I agree with almsot everything. A B2P would be way better than F2P imho really. However note that a change towards B2P, F2P, or any hybrid modell requires all recceurses drawn from game design to new payment philisophy. Its a lot work to change all the things and requires lots of testing and different developers than classic game developers. I doubt it would be all finihsed witha  drp #7. If Carbine hasnt worked untill now on a business modell change and starts with that next month, then we wont see a B2P re-release before autumn I think.
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I agree with almsot everything. A B2P would be way better than F2P imho really. However note that a change towards B2P, F2P, or any hybrid modell requires all recceurses drawn from game design to new payment philisophy. Its a lot work to change all the things and requires lots of testing and different developers than classic game developers. I doubt it would be all finihsed witha  drp #7. If Carbine hasnt worked untill now on a business modell change and starts with that next month, then we wotn see a B2P re-release before autumn I think.
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If housing decor gets cash shopped, I would drop this game in a heartbeat. I'm not totally against the possibility of F2P/B2P hybrids, but gating decor will corrupt one of the things Carbine has done almost perfectly.
 
Bad, bad idea. Please be aware that housing decor is NOT cosmetic like mounts or pets. Building (which includes earning decor) is more like a sub-game.	
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I agree with almsot everything. A B2P would be way better than F2P imho really. However note that a change towards B2P, F2P, or any hybrid modell requires all recceurses drawn from game design to new payment philisophy. Its a lot work to change all the things and requires lots of testing and different developers than classic game developers. I doubt it would be all finihsed witha  drp #7. If Carbine hasnt worked untill now on a business modell change and starts with that next month, then we wotn see a B2P re-release before autumn I think.
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If housing decor gets cash shopped, I would drop this game in a heartbeat. I'm not totally against the possibility of F2P/B2P hybrids, but gating decor will corrupt one of the things Carbine has done almost perfectly.
 
Bad, bad idea. Please be aware that housing decor is NOT cosmetic like mounts or pets. Building (which includes earning decor) is more like a sub-game.
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If housing decor gets cash shopped, I would drop this game in a heartbeat. I'm not totally against the possibility of F2P/B2P hybrids, but gating decor will corrupt one of the things Carbine has done almost perfectly.
 
Bad, bad idea. Please be aware that housing decor is NOT cosmetic like mounts or pets. Building (which includes earning decor) is more like a sub-game.
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I agree nothing should be behind a paywall, so if someone wants to by a costume, or any vanity item with real money, then you should be able to buy that same item in game with plat or gold.
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anyway, pvp vs pve gear is just retarded design... gw2 and eso don't use that for their open world pvp...
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I just don't understand how this would be any kind of boon for a cash shop. I mean, seriously, why would people (groups of people, as in enough people to make it commercially viable) spend money on an item they can just run a dungeon or do a few dailies to get? Why is the Blizzard shop successful? Because you can't get those vanity pets/mounts any other way.
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I just don't understand how this would be any kind of boon for a cash shop. I mean, seriously, why would people (groups of people, as in enough people to make it commercially viable) spend money on an item they can just run a dungeon or do a few dailies to get? Why is the Blizzard shop successful? Because you can't get those vanity pets/mounts any other way.
 
I just have never understood the "I pay a sub so I deserve every single item that is ever made for this game, no matter what" mentality.
 
Game's gotta make money. You can't make money selling things that people can get in-game with minimal effort.
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I just don't understand how this would be any kind of boon for a cash shop. I mean, seriously, why would people (groups of people, as in enough people to make it commercially viable) spend money on an item they can just run a dungeon or do a few dailies to get? Why is the Blizzard shop successful? Because you can't get those vanity pets/mounts any other way.
 
I just have never understood the "I pay a sub so I deserve every single item that is ever made for this game, no matter what" mentality.
 
Game's gotta make money. You can't make money selling things that people can get in-game with minimal effort.
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Removed them from original post. Ok now? Also added pets & toys. Still huge potential for a fluff only cash shop with the remaining items :)
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Of course they will have housing stuff in the shop, it's a no brainer, but if it's not the only way to get it in-game then that works perfectly for both parties.
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			heres an idea, lets put that said "fluff stuff" on vendors for plat, when people want it, they can spend the plat, BUT lets make plat drop like candy from the game,and for those people that cant seem to get enough plat, we will allow them to purchase credd that they can trade other players with plat for said plat. allowing the people to buy whatever cosmetic fluff they want. the credd can then be traded in for game time.sarcasm off, credd is a completely viable system, against f2p/b2p, people just need to be educated on it.	
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heres an idea, lets put that said "fluff stuff" on vendors for plat, when people want it, they can spend the plat, BUT lets make plat drop like candy from the game,
 
and for those people that cant seem to get enough plat, we will allow them to purchase credd that they can trade other players with plat for said plat. allowing the people to buy whatever cosmetic fluff they want. the credd can then be traded in for game time.
 
 
sarcasm off, credd is a completely viable system, against f2p/b2p, people just need to be educated on it.
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I didn't expect you to change your opinions or anything! I just wanted to point out that decor is kind of its own thing between gear and traditional cosmetics, and imo shouldn't be thought of as a simple cosmetic reward (mounts and pets and such don't really interact with gameplay). So I think it should be kept out of cash shops.
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If housing decor gets cash shopped, I would drop this game in a heartbeat. I'm not totally against the possibility of F2P/B2P hybrids, but gating decor will corrupt one of the things Carbine has done almost perfectly.
 
Bad, bad idea. Please be aware that housing decor is NOT cosmetic like mounts or pets. Building (which includes earning decor) is more like a sub-game.
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If this game goes B2P/F2P cash-shop driven, then decor, dyes, and costumes will be the FIRST things thrown into the shop, trust me.
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they can start it slow, like Eso did.
geez, people even complained in Eso because of lack of stuff to buy from the cash shop...
 
only difference is that Eso have a cupcake(huge) load of content so that even if they don't pump out new content as fast, a lot of players even after 1000h into it (an amount of time that the majority of the players probably won't even reach) will never even finish all the quests and dungeons and trials and what not is in this game (including RvRvR pvp).
 
wildstar being a much smaller can be completed... quite fast. Carbine will need to be a bit more like Arena Net and throw content at the gamers faster, but in smaller chunks, so they keep the hype going.
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they can start it slow, like Eso did.
geez, people even complained in Eso because of lack of stuff to buy from the cash shop...
 
only difference is that Eso have a cupcake(huge) load of content so that even if they don't pump out new content as fast, a lot of players even after 1000h into it (an amount of time that the majority of the players probably won't even reach) will never even finish all the quests and dungeons and trials and what not is in this game (including RvRvR pvp).
 
wildstar being a much smaller can be completed... quite fast. Carbine will need to be a bit more like Arena Net and throw content at the gamers faster, but in smaller chunks, so they keep the hype going.
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added bold text, had enough of the trolls messing up other people gameplay in the lower level zones.
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not really viable for a certain type of player: the very casual who also plays other game and that just want to log in Wildstar a few hours a week (maybe just for raid because that is all they like, maybe just for a few hours of pvp) and that doesn't feel or have the time to "grind plats".
 
for them, box price + sub (or 20$credd) is too expensive. i can understand that.
 
i'd personally rather have these players in game than not.
 
credd is only good for the committed player that do have a LOT of time to put in the game (well, enough time to spend a decent chunk of it farming to buy credd).
these are probably not the players that wildstar doesn't have at the moment.
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The doesn't have to go free to play, just B2P but offer cool incentives to sub - even FFIV:ARR offers great perks for subbing, and you HAVE to sub to play that game. A lot of people like fluff, collectibles, costumes etc. GW2 does the shop well IMO. ESO's sub perks are pretty lite, but i'm sure they'll get better. Unfortunately the numbers aren't there for what they should be, and any NEW players coming in, have a bit of a hard time trying to find groups for dungeons etc. I don't want to have to blast through content to get to level 50 so I can actually play with people, I like to take my time and enjoy this beautiful world that Carbine has made. 
 
It's a shame that NCSOFT wont release games on steam, cause that would help a lot too.
 
SIDE NOTE: Why do pets always have to be vanity items. Why can't they give buffs or fight along side you in PVE. I understand the counter arguement might be balance, but that only really applies in PvP. All you'd have to do is disable them in PvP and maybe dungeons. The options with the art style and world are limitless, but despite having good content drops, and continual improvement - we need players. Players for all levels of the game, but more importantly, we need players to insure the future of this great nation...sorry I mean game :P	
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forced mentoring down?
 
NO NO NO NO NO NO NO NO NO NO NO NO NO NO  NO NO NO NO NO NO  NO NO NO NO  NO NO NO  NO NO  NO NO  NO NO  NO NO  NO NO NO NO NO NO NO  NO NO NO NO NO NO NO NO NO NO NO NO NO 
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If housing decor gets cash shopped, I would drop this game in a heartbeat. I'm not totally against the possibility of F2P/B2P hybrids, but gating decor will corrupt one of the things Carbine has done almost perfectly.
 
Bad, bad idea. Please be aware that housing decor is NOT cosmetic like mounts or pets. Building (which includes earning decor) is more like a sub-game.
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added bold text, had enough of the trolls messing up other people gameplay in the lower level zones.
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you will love drop 5 then since we are getting missions to go to lower levels zones ^^
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			Didn't you make nearly the exact same topic as this like last week or the week before that? It seems this time it's just in a list.	
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anyway, pvp vs pve gear is just retarded design... gw2 and eso don't use that for their open world pvp...
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Okay i'll bite on these cash shop items and ideas floating about.
 
Here's what I would not complain much about, Purchasable anything but it is also in-game via grinding.
So if you rather not grind items (fluff and stuff) (nice shop name btw, ©tm - they can be purchased to save people having to grind hours for an item they can pay to obtain it.
 
Again Still in-game and available to purchase - fluff mounts only, no purchasable in shop only items/mounts ect thats where it gets to that b.s. zone that me and a lot hate.
 
I rather have no shop, unless it's actual clothing action figures, ect.
 
TLDR, read op's post and replied, if anyone said this already well, gg.	
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The problem with B/F2P "well, they can just cash shop" suggestions is this:
 
It only works if there remains enough inflow of cash regularly enough to justify it; in other words, that even with upkeep expenses, there is still enough profit made to equal or surpass the amount made by remaining at a subscription-only method.
 
Frankly, WS is at barely-head-above-water stage right now, even with subscriptions.  Losing that steady inflow would kill it, because this game, bluntly, doesn't have enough stuff, or a big enough userbase to keep going on a B/F2P system. (The typical statistics for B/F2P games whose prime income is via microtransactions tend toward having 50% of the money spent on those microtransactions done by 10% or less of the userbase.)
 
If WS was bigger, it MIGHT be able to eventually sometime well down the road be able to go B2P, but is unlikely to ever be able to go F2P without a population explosion closer toward a million or so active users.
 
And even then, due to how WS is designed, odds are most of the stuff likely to end up as cash-shop items in such a scenario are likely to be the very things most folks would NOT want to be forced to spend real money on, like housing decor, dyes, and costumes, since it really doesn't have anything else it could put in there unless it wants to go pay-to-win and put gear/weapons in the store, and either of those scenarios would kill it immediately.	
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In the case of B2P+optional sub, the most essential thing is that subscriptions should offer (non-game mechanic) benefits that subscribers get over people who just buy the game, rather than saddling disadvantages on people who don't sub, so both B2P and P2P players feel they're getting their money's worth.
 
To keep CREDD a valuable commodity, it should be able to be consumed to award X amount of cash shop currency, rather than 30-days of subscriber access. But, there should be an item in the Cash Shop that grants 30-days of subscriber access and costs X amount of Cash Shop currency.
 
Another idea is to give subscribers (only) the option of purchasing things in the cash shop with in-game currency - or the usual monthly stipend of Cash Shop currency to purchase items in the Cash Shop.  I would prefer the former, for a few reasons. It would disincentivize bloating the Cash Shop and incentivize subscribing more, and, in the case of monthly stipends, the prices in the Cash Shop are based around the monthly stipend and entice subscribers to spend more cash - for example, the monthly stipend is 500, but that swanky new cosmetic helmet is 550. It also results in Cash Shop item prices being inflated for non-subscribers.
 
Also, have future drops available for free for subscribers (as long as they're subscribed) and available as DLC from the Cash Shop to B2P players. This incentivizes Carbine to keep producing content, since it's something appealing to all players - it keeps subscribers subscribing and is a more likely "must buy" item for B2P players than a cosmetic item.	
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In the case of B2P+optional sub, the most essential thing is that subscriptions should offer (non-game mechanic) benefits that subscribers get over people who just buy the game, rather than saddling disadvantages on people who don't sub, so both B2P and P2P players feel they're getting their money's worth.
 
To keep CREDD a valuable commodity, it should be able to be consumed to award X amount of cash shop currency, rather than 30-days of subscriber access. But, there should be an item in the Cash Shop that grants 30-days of subscriber access and costs X amount of Cash Shop currency.
 
Another idea is to give subscribers (only) the option of purchasing things in the cash shop with in-game currency - or the usual monthly stipend of Cash Shop currency to purchase items in the Cash Shop.  I would prefer the former, for a few reasons. It would incentivize bloating the Cash Shop and subscribing more, and, in the case of monthly stipends, the prices in the Cash Shop are based around the monthly stipend and entice subscribers to spend more cash - for example, the monthly stipend is 500, but that swanky new cosmetic helmet is 550. It also results in Cash Shop item prices being inflated for non-subscribers.
 
Also, have future drops available for free for subscribers (as long as they're subscribed) and available as DLC from the Cash Shop to B2P players. This incentivizes Carbine to keep producing content, since it's something appealing to all players - it keeps subscribers subscribing and is a more likely "must buy" item for B2P players than a cosmetic item.
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No thanks, I've already seen what that route brings about - Champions Online took that path, and it's now a dead-in-the-water game that is lucky to get a fraction of its pre *2P populace on the server at one time, a grindfest economy the likes of which would make a Korean MMO call overkill, and virtually no real in-game content updates, just desperate churning-out of cash-store-only cosmetic items to keep them going with most of the playerbase gone, and most in-game item-drops changed to lockboxes that are only openable with keys that require real money to buy and have ridiculously-low chances of rewarding items players actually want, forcing them to spend sometimes literally a hundred bucks on keys and still get nothing valuable.
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			Just what we need, another thread about going B/F2P. April Fools?!	
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Just what we need, another thread about going B/F2P. April Fools?!
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No we don't need WS to go B2P etc. We only need ppl to play with. Not only in prime times but every hour of the day. I challenge you to log in this moment in Jabbit, basically the only EU server. Right now there are 3 ppl in Thayd including me and 20 lvl50 chars online. YOU CANT PLAY A MMO ONLY IN PRIME TIME and btw even in prime time pvp queues are not existent.
So, give me a solution other than wait for miracle patches to bring tons of ppl back. We are a year after and the best that happened is this. Whats your alternative to my suggestion for a transition to b2p+credd+sub? Is that bad in a mmo having ppl around you and do group content anytime you like? Its not about the 15$ cost, its about how playable is the game and as it is, a year after, its only playable a few hours / day.	
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This is not how to save WS etc. This is my opinion about how to make WS the No1 MMO in the current market.
 
1. Implement Drop 5 which having things like new wardrobe, pets, toys, contracts etc looks great. I also hope for some PvP fixes and improvements.
 
2. Implement with Drop 6:
a. a WoW / GW2 like LFG tool https://www.youtube.com/watch?v=qBn2i89qzJc
b. guild housing / neighborhood
c. raid lock on boss loot rather than instance lock
 
3. After Drop 6 announce a B2P+Sub+CREDD transition coming with Drop 7 and the benefits that current and future subscribers will have. Start a serious advertisement campaign about the game and its current and future state, without "hardcores" etc
 
4. Drop 7 must have:
a. cash shop with 100% fluff stuff (mounts, flairs, costumes, costume slots, dyes, gathering tools, pets, toys etc) and a cash->credd->gold etc exchange
b. account wide achievements, pets, toys, mounts
c. mentoring down for PvE content and mentoring up for PvP, with lvl appropriate rewards
 
5. Other things like new dungeons, raids, bg's, zones, fishing etc are up to Carbine to add them when they think they can. Anyway i can accept this timeline even without any of the paragraph 5 additions until Drop 8 :)
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i marked the things red that should never come.
 
LFR Tool doesnt work in Wildstar the bosses need cordination and thats not possible with randoms, or the need to make it so easy WoW'lers could run it.(Both we dont want)
 
Cash Shop would just wipe away the customer they have right now.
 
 
Guild Housing and Account Wide Achievement should come that would be great.
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I m not speaking about LFR but for an improved LFG. Check link again https://www.youtube.com/watch?v=qBn2i89qzJc
Cash Shop goes with the suggestion of B2P+sub+credd transition, not as a p2p mmo. Btw if you mean a cash shop and a b2p+sub+credd model will wipe away all 3 ppl standing in Thayd right now, then I can accept that :)
 
Anyway, while WoW Token is coming, Gw2 & FFXIV first expansions are already in the corner and ESO's B2P is thriving (not even mentioning SWTOR, TERA & Rift) , do you think a new Drop would be enough to attract more ppl?
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Ok i watched the Video, so you want a game where communication is not important anymore. ( Just log on look for a Run and go off, like League of Legends etc...)
Cash Shop is a nogo, why do we play games with sub, because we want everything for our sub and the moment there is a cashshop special stuff will only be buyable in the Shop even when a sub options stays.
 
Yes i think a new Drop can attract lot of people, just look a Drop 4, lots of people came back.
 
The problem with your suggestions is, you want a RPG with some Multiplayer options like Diablo, but we are playing MMORPG, where Communication is a important part of the game, and with all the LFG, LFR a huge part of the game is lost.
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Lol, is that much asking for a group tool that you can advertise your party or find other advertised parties? You know spamming isn't consider as a communication with others, right? Btw i never mentioned LFR at all.
Drop 4 indeed brought some ppl back. But how many? Can you pls log in this moment in Jabbit and tell me how many ppl do you see in Thayd? Can you make any kind of group? I m in right now and waiting. Just pls dont tell me to wait 5 more hours until prime time in order to just do any kind of group content. I m already logged 4 hours now...
My suggestions are based following a basic principle for mmo's. What ever content, quality etc a mmo has, is pointless when there aren't enough ppl to play with. This is the basic principle for any current or future mmo and its more important than paying models, cash shops, content, patches etc.
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			Cant we have a topic section of all the F2P shit. I was on the fence of F2P, but seeing the attitude of the F2P crowd makes me wish it will never happen.	
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			Don't forget to scrape attunement or make it account wide. It's a joke of a thing for alts and it's even worse if you just got to the game and hit 50 the first time.	
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Cant we have a topic section of all the F2P shit. I was on the fence of F2P, but seeing the attitude of the F2P crowd makes me wish it will never happen.
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...
 
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2 Implement with Drop 6:
a. a WoW / GW2 like LFG tool https://www.youtube....h?v=qBn2i89qzJc  *Not an LFR Tool
b. guild housing / neighborhood
c. raid lock on boss loot rather than instance lock
 
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Not sure how difficult this would be to implement, but I'd like to see a loot lock at the player level. I don't mean to trivialize raiding, but on non-raid nights (or the nights I'm not selected to raid) I wind up just doing dungeons, day in/day out. I enjoy raiding and this would allow me to group up with others (besides my guild) and not be locked out if my guild should happen to want to run some as well.
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A cash shop like swtor would be nice but more specifically what 'saved' swtor beyond f2p was the 'cartel pack'.  This was a box of random generated vanity gear/weapons/mounts that made people spend hundreds of real dollars to obtain the designated rare item in the pack.  However,   EA/Bioware's big folly was not to use the windfall of cash to create new content.  Instead they focused on 'more cartel packs'.
 
In my humble opinioin:
1. Make Wildstar F2P
2. Implement Cash Shop
 
Wildstar has a much better game engine than most other mmo's.  It just needs to be put on equal footing as the lesser sophisticated mmo's.	
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A cash shop like swtor would be nice but more specifically what 'saved' swtor beyond f2p was the 'cartel pack'.  This was a box of random generated vanity gear/weapons/mounts that made people spend hundreds of real dollars to obtain the designated rare item in the pack.  However,   EA/Bioware's big folly was not to use the windfall of cash to create new content.  Instead they focused on 'more cartel packs'.
 
In my humble opinioin:
1. Make Wildstar F2P
2. Implement Cash Shop
 
Wildstar has a much better game engine than most other mmo's.  It just needs to be put on equal footing as the lesser sophisticated mmo's.
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A cash shop like swtor would be nice but more specifically what 'saved' swtor beyond f2p was the 'cartel pack'. 
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That's the rut that other B/F2P games like Champions Online are in... they can't afford to add new content, because that cuts into their time and ability to make their little lockboxes and whatnot that they need to keep going.  So you wind up with a dead game with a huge cash-store full of what amounts to gambling tokens.
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This is not how to save WS etc. This is my opinion about how to make WS the No1 MMO in the current market.
 
1. Implement Drop 5 which having things like new wardrobe, pets, toys, contracts etc looks great. I also hope for some PvP fixes and improvements.
 
2. Implement with Drop 6:
a. a WoW / GW2 like LFG tool https://www.youtube.com/watch?v=qBn2i89qzJc  *Not an LFR Tool
b. guild housing / neighborhood
c. raid lock on boss loot rather than instance lock
 
3. After Drop 6 announce a B2P+Sub+CREDD transition coming with Drop 7 and the benefits that current and future subscribers will have. Start a serious advertisement campaign about the game and its current and future state, without "hardcores" etc
 
4. Drop 7 must have:
a. cash shop with 100% fluff stuff (mounts, flairs, costumes, costume slots, dyes, gathering tools, pets, toys etc) and a cash->credd->gold etc exchange
b. account wide achievements, pets, toys, mounts
c. mentoring down for PvE content and mentoring up for PvP, with lvl appropriate rewards
 
5. Other things like new dungeons, raids, bg's, zones, fishing etc are up to Carbine to add them when they think they can. Anyway i can accept this timeline even without any of the paragraph 5 additions until Drop 8 :)
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GW2 had the living story, new content every 2 weeks. Vince still has nightmares about it.
In another thread someone said what kind of new things Aion has with their updates.
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I really don't know what's best for wildstar.
The thing why many say to keep the sub is so they can release content easier, strangely enough that is what I'm missing at the moment.
It's not so much the amount of content but more the replay value of it and also some content never happens, when was the last time you did sabotage for example or a warplot? :/
Few friends of mine canceled their sub last month because even though they like the game there is not much to do beside the dungeon, pvp (if you like pvp), raids and the housing. Also while the combat is exciting you often fall into a constant rotation that is the same all the time and there is not much variation on that.
At the moment I'm wondering what i'll do when my year subscription ends, i've done the dungeons so much now i can dream them and they offer me nothing new or rewarding. Enjoying the raid now at the moment but to log in just to raid for a few hours 2 or 3 times a week. Makes me wonder if it's all worth the subscription since i see the content that i enjoy keep going down.	
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1) Double the monthly fee so we need half as many players to make the same amount of money for Carbine/NCSoft and keep Credd if people really can't afford to pay a sub.  - half joking on this one.
 
 
2) Seriously, a little out of the box on this whole topic. It would still maybe be a gamble, but perhaps less of one if they keep improvements coming. Maybe push this off until drop 6 if numbers are going up slowly as some of us think right now. 
 
Go F2P to level 20 for one account, let the F2Pers have the game and let them know there will be a bigger sub afterwards to recoup the box price. No cash shop period. 
 
Then keep working on the overall game they way they are and maybe offer discounts to the sub based on how long you've been a sub supporter of the game over time. The game overall is in a pretty solid state and improving every drop from what I've seen. Just keep it going in the right direction.
 
30 for 1st month
28 for 2nd month
26 for 3rd month
 
20 for 4th month
18 for 5th month
16 for 6th month
 
back to the 14.99 after 6 months.  Current subs keep the same schedule as we have. Returnees get to come in at the regular sub rate as well. 
 
This basically delays the box price until folks have the opportunity to get in and experience the content. If they truly don't like the game then they are out nothing. We don't have to deal with this crap anymore and can just come to terms with either the game dying or being niche if it's making enough as is to keep going.	
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Don't forget to scrape attunement or make it account wide. It's a joke of a thing for alts and it's even worse if you just got to the game and hit 50 the first time.
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>snip<
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This will only makes it harder for people to go into the game and they sort of get trapped if they decide to leave since when they want to come back they need to pay the full price again.
I'm out then right away with that kind of system.
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Current subs keep the same schedule as we have. Returnees get to come in at the regular sub rate as well.
 
I was just throwing it out as a more unique idea that allows kind of the best of both worlds possibly without really affecting the current set up. I reposted the line that would negate your concern above. Once you completed paying for the game your sub would be back to the same price as it is now. Just a delayed box price essentially that would incentivize Carbine/NCSoft to keep improving the game to earn the subs to last long enough to pay for the box price.
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