Summon (Final Fantasy VII)

:For the summon sequences, see: /Videos
Summon is a skillset from Final Fantasy VII the player gains access to after equipping a Summon Materia.
Summons can also be called via Cait Sith's Summon Limit Break in Slots where they are called for free, and the ability name will be the summon's name, with the exception of Fat-Chocobo and Gunge Lance.
Summoning in the PlayStation 4 rerelease earns the Fledgling Summoner trophy.
==List of summons==
Command	MP 	Ability 	Power 	Effect 	 	
 	14 	 	16 	15/16: Non-elemental damage to all enemies and 40% chance of inflicting Stop. 	 	
 	14 	 	20 	1/16: Non-elemental damage to all enemies. 	 	
 	Attacks all opponents. Sometimes causes [Stop] 	Attacks all opponents. Sometimes causes [Stop] 	Attacks all opponents. Sometimes causes [Stop] 	Attacks all opponents. Sometimes causes [Stop] 	Attacks all opponents. Sometimes causes [Stop] 	Attacks all opponents. Sometimes causes [Stop]
 	32 	 	24 	Ice-elemental damage to all enemies. 	 	
 	Ice magic damage on all opponents 	Ice magic damage on all opponents 	Ice magic damage on all opponents 	Ice magic damage on all opponents 	Ice magic damage on all opponents 	Ice magic damage on all opponents
 	34 	 	27 	Fire-elemental damage to all enemies. 	 	
 	Fire magic damage on all opponents 	Fire magic damage on all opponents 	Fire magic damage on all opponents 	Fire magic damage on all opponents 	Fire magic damage on all opponents 	Fire magic damage on all opponents
 	40 	 	30 	Lightning-elemental damage to all enemies. 	 	
 	Lightning magic damage on all opponents 	Lightning magic damage on all opponents 	Lightning magic damage on all opponents 	Lightning magic damage on all opponents 	Lightning magic damage on all opponents 	Lightning magic damage on all opponents
 	46 	 	33 	Earth-elemental damage to all enemies. 	 	
 	Damages all opponents on the ground 	Damages all opponents on the ground 	Damages all opponents on the ground 	Damages all opponents on the ground 	Damages all opponents on the ground 	Damages all opponents on the ground
 	80 	 	0 	If target not immune to instant death: instantly kills all enemies with 92% success. 	 	
 	80 	 	78 	If target immune to instant death: Inflicts non-elemental damage to a single target. 	 	
 	Slashes all opponents 	Slashes all opponents 	Slashes all opponents 	Slashes all opponents 	Slashes all opponents 	Slashes all opponents
 	78 	 	75 	Water-elemental damage to all enemies. 	 	
 	Water Magic damage on all opponents 	Water Magic damage on all opponents 	Water Magic damage on all opponents 	Water Magic damage on all opponents 	Water Magic damage on all opponents 	Water Magic damage on all opponents
 	100 	 	65 	High non-elemental damage to all enemies. Ignores Magic Defense. 	 	
 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack
 	110 	 	100 	Fire, Ice, and Lightning elemental damage to all enemies. 	 	
 	Causes [Fire/Ice/Lightning] magic damage 	Causes [Fire/Ice/Lightning] magic damage 	Causes [Fire/Ice/Lightning] magic damage 	Causes [Fire/Ice/Lightning] magic damage 	Causes [Fire/Ice/Lightning] magic damage 	Causes [Fire/Ice/Lightning] magic damage
 	120 	 	120 	Holy-elemental damage to all enemies. 	 	
 	Causes Holy Magic damage on all opponents 	Causes Holy Magic damage on all opponents 	Causes Holy Magic damage on all opponents 	Causes Holy Magic damage on all opponents 	Causes Holy Magic damage on all opponents 	Causes Holy Magic damage on all opponents
 	180 	 	60 	High Fire elemental damage to all enemies. Resurrects dead allies. 	 	
 	Causes Fire Magic damage, and revives all allies	Causes Fire Magic damage, and revives all allies	Causes Fire Magic damage, and revives all allies	Causes Fire Magic damage, and revives all allies 	Causes Fire Magic damage, and revives all allies	Causes Fire Magic damage, and revives all allies
 	140 	 	80 	High non-elemental damage to all enemies. Ignores Magic Defense. 	 	
 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack
 	150 	 	90 	Non-elemental damage to all enemies, 100% chance of inflicting Poison, Confuse, Sleep, Silence, Mini, Frog, Slow, and Paralysis to those not immune.	 	
 	Changes status of all opponents 	Changes status of all opponents 	Changes status of all opponents 	Changes status of all opponents 	Changes status of all opponents 	Changes status of all opponents
 	160 	 	110 	High Fire, Ice, Lightning, Earth damage to all enemies. Ignores Magic Defense. 	 	
 	Causes [Fire/Ice/Lightning/Earth] magic damage 	Causes [Fire/Ice/Lightning/Earth] magic damage 	Causes [Fire/Ice/Lightning/Earth] magic damage 	Causes [Fire/Ice/Lightning/Earth] magic damage 	Causes [Fire/Ice/Lightning/Earth] magic damage 	Causes [Fire/Ice/Lightning/Earth] magic damage
 	180 	 	120 	Heavy non-elemental damage to all enemies. Ignores Magic Defense. 	 	
 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack 	Unblockable Non-Elemental attack
 	250 	 	80 	Heavy non-elemental damage on all enemies. Ignores Magic Defense. Damage is the cumulative sum of 13 hits. 	 	
 	Extreme summoned monsters 	Extreme summoned monsters 	Extreme summoned monsters 	Extreme summoned monsters 	Extreme summoned monsters 	Extreme summoned monsters
==Other appearances==
A majority of the summons from Final Fantasy VII have appeared in numerous spin-off titles in some form.
The Final Fantasy VII versions of Hades, Neo Bahamut, and Bahamut ZERO appear as end-game bosses and summons in Final Fantasy Record Keeper. Additionally, Choco/Mog appears as Cloud's Limit Break Guardian Soul Break.
The summons also appeared in defunct free-to-play mobile titles. A majority of the summons appeared as ability cards for players to summon in Mobius Final Fantasy, allowing characters to perform either dark, light, or support abilities. The summons also appeared in Final Fantasy Airborne Brigade as normal and character Legend summons.
Mobius Shiva FF7.png|Shiva (Mobius Final Fantasy).
FFAB Summon Knights of the Round Legend CR.png|Knights of the Round (Final Fantasy Airborne Brigade).
==Non-Final Fantasy guest appearances==
===Super Smash Bros.===
The Final Fantasy VII interpretations of many of the series's summons appear as stage hazards in the Midgar stage. If a player touches a Summon Materia floating around the stage, it will trigger the corresponding summon.
*Ifrit: Attacks with fire magic, tilting the stage to the side.
*Ramuh: Electrifies the three floating platforms.
*Odin: Splits the stage with its sword. The slash is a one-hit KO, and the separated stage pieces can be grabbed like normal ledges. When the stage rejoins, any character hanging on the ledge is KOed.
*Leviathan: Floods the arena, making the main platform surf across a huge body of water.
*Bahamut ZERO: Attacks with a devastating flare, which destroys the city in the background and creates a damaging pillar of light on the stage.
Ramuh Smash Bros Splash Card.png|Ramuh.
Odin Smash Bros Splash Card.png|Odin.
Leviathan Smash Bros Splash Card.png|Leviathan.
Bahamut ZERO Smash Bros Splash Card.png|Bahamut ZERO.
==Behind the scenes==
Tetsuya Nomura created the summons. The creatures themselves don't have official background stories, although they are based on various recurring summons from the series, with some unique ones added, like Kujata.
Nomura did the storyboards for the summon and other effect sequences, and leaving it up to the programmers' to realize them for the game. Since 3D allows the change of perspective in various ways, it was decided to make the summons have flashy "camerawork".
The ghosts playing chess in the Ghost Square of Gold Saucer appear use pieces that are the summons from the game.
The design of Bahamut for Final Fantasy XIV where the dragon destroyed the old Final Fantasy XIV and created the new A Realm Reborn was designed after the Final Fantasy VII summon.
==Gallery==
FFVII Summoning.png
Deathblow!!.png|Deathblow!!
FFVII Fat Chocobo.png|Fat-Chocobo
FFVII Diamond Dust.png|Diamond Dust
FFVII Hell Fire.png|Hellfire
FFVII Judgment Bolt.png|Judgement Bolt
FFVII Anger of the Land.png|Anger of the Land
FFVII Gunge Lance.png|Gunge Lance
FFVII Mega Flare.png|Mega Flare
FFVII Tidal Wave.png|Tidal Wave
FFVII Tetra Disaster 1.png|Tetra Disaster (1st part)
FFVII Tetra Disaster 2.png|Tetra Disaster (2nd part)
FFVII Tetra Disaster 3.png|Tetra Disaster (3rd part)
FFVII Tetra Disaster 4.png|Tetra Disaster (4th part)
FFVII Judgment.png|Judgment
FFVII Giga Flare.png|Giga Flare
FFVII Rebirth Flame.png|Rebirth Flame
Black Cauldron.png|Black Cauldron
FFVII Tera Flare.png|Tera Flare
Disintegration.png|Disintegration
Ultimate End 1.png|Ultimate End (1st part)
Ultimate End 2.png|Ultimate End (2nd part)
Ultimate End 3.png|Ultimate End (3rd part)
Ultimate End 4.png|Ultimate End (4th part)
Ultimate End 5.png|Ultimate End (5th part)
Ultimate End 6.png|Ultimate End (6th part)
Ultimate End 7.png|Ultimate End (7th part)
Ultimate End 8.png|Ultimate End (8th part)
Ultimate End 9.png|Ultimate End (9th part)
Ultimate End 10.png|Ultimate End (10th part)
Ultimate End 11.png|Ultimate End (11th part)
Ultimate End 12.png|Ultimate End (12th part)
Ultimate End 13.png|Ultimate End (13th part)
Bahamut-ffviibeta.png|Bahamut in beta pre-release
==Etymology==
==References==
Category:Summons in Final Fantasy VII
Category:Summon magic in Final Fantasy VII
Category:Abilities in Final Fantasy VII
Category:Summon magic