Kirby Fighters 3 - Combine & Conquer

Kirby Fighters 3 - Combine & Conquer is the third entry in the Kirby Fighters series. Much like it's predecessors, the game combines the unique abilities and beat-em-up combat of the Kirby series with a Super Smash Bros.- style platform-fighting game.
= Gameplay =
In the game, you pick an ability or two and go up against your opponents on a multitude of colorful stages. Much like Kirby Fighters 2, the game has a massive focus on teamwork, incentivizing both sides to team up with a Buddy for a 2v2 match. There is also the added hazards of the stage, several items, and the friends who can be summoned via the Assist Beacon.
=Characters=
Kirby retains his iconic Copy Ability, allowing him to use a multitude of weapons and elemental hazards to attack. However, you are also able to pick two Copy Abilities, combining them into a Combo Ability, a returning gimmick from Kirby 64: The Crystal Shards.
==Standalone Abilities==
Standalone Abilities offer overall less damage than Combo Abilities, but a much bigger movepool. 
Every Standalone Ability offers an alternate costume, being the enemy most commonly associated with said Copy Ability. It is purely cosmetic and has no effect on your moveset.
===Sword===
Slash and swipe your blade with incredible speed! You can even pretend to be the green legendary hero!
Alternate Costume - Blade Knight
Sword serves as a fast, albeit average-damaging weapon. 
===Bomb===
Lay down tons of bombs that go KABOOM! It's rather simple, but it gets results!
Alternate Costume - Poppy Bros. Jr
Bomb offers a very simplistic and predictable moveset, but high damage output.
===Cutter===
Throw this sharp boomerang off your hat and it'll come right back to you! You can even stall it in the air!
Alternate Costume - Sir Kibble
Cutter has low damage but excellent range and control. 
===Needle===
Roll around like a katamari or just stay in place to stay safe!
Alternate Costume - Needlous
Needle has very low damage, but the best defense of any Standalone Ability, allowing you to enlarge your needles to protect yourself.
===Hammer===
Clobber your foe's heads in with a huge hammer! Horrible range, but extreme power!
Alternate Costume - Bonkers
Hammer offers absolutely no range whatsoever, requiring you to be practically touching your target to actually hit them. However, it's damage is huge, so it's very risky to use.
===Fire===
Burn your opponents to a crisp and fly through the air like a fireball!
Alternate Costume - Burning Leo
Fire has received minor buffs in its rather simple attacks, making it tricky but powerful to use, when it lands hits.
===Water===
Surf over waves and spawn large fountains of water! Even if they're thirsty, it'll be a bit too much water for them!
Alternate Costume - Driblee
Water is a great ability for moving your opponents to a desired spot while still dealing decent damage.
===Spark===
Alternate Costume - Plugg
Launch electric blasts from yourself and the sky like a yellow rodent! Move around while grounded to charge up your attacks!
Spark can allow for very high damage if you charge up attacks but quickly moving left and right on the ground.
===Ice===
Freeze your foes and push them away as ice cubes!
Alternate Costume - Chilly
Ice has a very simple moveset, but allows attacks to slow your foes down and eventually encase them in an ice cube.
===Stone===
Turn to stone and gain a defensive advantage! You might be slow, but your attacks hit hard!
Alternate Costume - Rocky
Stone allows for a constant source of defense and good attack power, under the right circumstances.
===Sleep===
Zzz...so...tired...zzz...I'll fight...but not for long...zzz...I'll feel...much better...when I wake up...zzz...
Alternate Costume - Noddy
Sleep now has an actual moveset, mostly consisting of defensive techniques, such as using a pillow to shield the blow of certain attacks, reflecting projectiles with a bedsheet, and dropping a glass of warm milk that will make your opponents doze off, if they drink it.
After a while, players with this ability will slow down in moving and attacking speed, culminating in Kirby falling asleep for about 5 seconds. Kirby will heal 30 HP every second, while asleep. Mashing the A Button while asleep cuts sleeping time in half, but prevents you from healing more. If Kirby is launched, he will also automatically wake up.
==Combo Abilities==
Listed below is all of the Combo Abilities. Combining two abilities will always lead to the same Combo Ability regardless of the order you picked the Standalone Abilities in (Ex: Both "Bomb + Sword" and "Sword + Bomb" will create the Catapult Ability Combo). There are 75 Combo Abilities, and 86 Copy Abilities, in total. 
Italic text indicates returning Combo Abilities from Kirby 64: The Crystal Shards.
 	Sword 	Bomb 	Cutter 	Needle 	Hammer 	Fire 	Water 	Spark 	Ice 	Tornado 	Stone 	Sleep
Sword 	Knight's Saber 	Catapult 	Boomerang Blade 	Iron Quills 	Spiky Warhammer 	Magma Blade 	Surfboard 	Shocking Sword 	Ice Sculpture 	Gusty Slash 	Sword Yank 	Sword Pillow
Bomb 	Catapult 	Homing Missiles 	Ninja Star 	Exploding Gordo	Croquet Bombs 	Fireworks 	Water Balloons	Light Bulb 	Exploding Snowman	Flurry Fuse 	Dynamite 	Alarm Clock
Cutter 	Boomerang Blade	Ninja Star 	Super Cutter 	Snare 	Hammerang 	Burning Claymore	Boomer-Rain 	Laser Sword 	Ice Stakes 	Cutter Ride 	Stone Friends 	Scented Cutter
Needle 	Iron Quills 	Exploding Gordo 	Snare 	Spiky Objects 	Nail Pound 	Fire Arrow 	Sea Urchin 	Lightning Rod 	Snowflake 	Windy Roll 	Drill 	Pillow Feathers
Hammer 	Spiky Warhammer	Croquet Bombs 	Hammerang 	Nail Pound 	Hammer Throw 	Frying Pan 	Sewer Pipe 	Jackhammer 	Ice Gordo 	Swinging Tornado	Pickaxe 	Clock Smash
Fire 	Magma Blade 	Fireworks 	Burning Claymore	Fire Arrow 	Frying Pan 	Fire Bird 	Boiling Blast 	Static Burn 	Melting Ice Cube 	Jet Pack 	Volcano 	Heated Pillow
Water 	Surfboard 	Water Balloons 	Boomer-Rain 	Sea Urchin 	Sewer Pipe 	Boiling Blast 	Tsunami 	Thunderstorm 	Hailstorm 	Typhoon 	Muddy Blast 	Water Bed
Spark 	Shocking Blade 	Light Bulb 	Laser Sword 	Lightning Rod 	Jackhammer 	Static Burn 	Thunderstorm 	Area Spark 	Refrigerator 	Wind Turbine 	Electrified Boulder	Static Pajamas
Ice 	Ice Sculpture 	Exploding Snowman	Ice Stakes 	Snowflake 	Ice Gordo 	Melting Ice Cube	Hailstorm 	Refrigerator 	Giant Snowball 	Blizzard 	Curling Stone 	Igloo
Tornado	Gusty Slash 	Flurry Fuse 	Cutter Ride 	Windy Roll 	Swinging Tornado	Jet Pack 	Waterspout 	Wind Turbine 	Blizzard 	Windstorm 	Sand Blast 	Box Fan
Stone 	Sword Yank 	Dynamite 	Stone Friends 	Drill 	Pickaxe 	Volcano 	Muddy Blast 	Electrified Boulder	Curling Stone 	Sand Blast 	Ultra Stone 	Bed Rock
Sleep 	Sword Pillow 	Alarm Clock 	Scented Cutter 	Pillow Feathers	Alarm Smash 	Heated Pillow 	Water Bed 	Static Pajamas 	Igloo 	Box Fan 	Bed Rock 	Lucid Dream
=== Knight's Saber (Sword + Sword) ===
A literal double-edged sword! Gain the advantage against slower foes with your immense speed!
The Knight's Saber offers a sword with a blade on each side of the hilt. You can spin it around and perform easy flinching damage. However, its main focus of being able to damage multiple targets at once causes its damage output to be only average.
=== Catapult (Sword + Bomb) ===
Set up and launch powerful bombs from this medieval contraption!
Catapult gives you a tiny dagger and allows you to set up a machine to launch a large bomb. You simply must cut the string on the catapult to launch it. The bombs hit harder than regular bombs and have a large area of effect.
=== Boomerang Blade (Sword + Cutter) ===
Throw an entire sword for much bigger damage than that flimsy old cutter! You can't stall it in the air, however.
Boomerang Blade is essentially a slower, stronger version of Cutter; you throw a golden sword that eventually comes back to you. It does more damage and is a bit large than Cutter, but has worse range and slower speed. You can also no longer stall it in the air.
=== Iron Quills (Sword + Needle) ===
When these shiny quills get big, you can launch them out to skewer your foes or roll around to leave them stuck in the ground!
Iron Quills offers the same moveset as Needle with a few new features; when in your defensive position, you spit out shiny metal quills that travel in an arc and land on the ground. If they make contact with a player while it is still airborne, it will do big damage. If someone makes contact with a quill when it is skewered in the ground, it gets stuck on the player and does small continuous damage.
=== Spiky Warhammer (Sword + Hammer) ===
This metal hammer hurts to even hold! It makes you walk slower and your attacks take quite a bit to build up. Rest assured, however, this hammer's power is well worth these setbacks.
The Spiky Warhammer offers the greatest attack power in the game, easily being able to defeat any foe in two or three hits, but with several disadvantages to Kirby as a counterbalance; you will always take small continuous damage due to the hammer's spiky surface, your movement speed and jump height are both cut in half, and all attacks have immense start lag.
=== Magma Blade (Sword + Fire) ===
A sword embedded with the power of flames! Thrust the blade into the ground and heat up the ground for your foes!
Magma Blade offers a slower but stronger version of Sword's moveset, aside from the down thrust, which is incredibly quick. If you land on the ground and continue to hold down after a down thrust, the ground begins to turn to magma. The longer you hold, the further the magma wil spread. This magma will do good damage if a foe is standing on it. The magma fades after 5 seconds, and one must wait about 30 seconds for the sword to recharge to do the move again.
=== Surfboard (Sword + Water) ===
Cowabunga! It's time for Kirby to catch a wave or two! Whack your board around and just surf across water of all kinds!
Surfboard mainly serves as a defensive Ability Combo, as it allows you to take little to no damage against water-based attacks by either surfing on them or blocking attacks with the board. Said surfboard can also be used to attack, although it's much weaker than a regular sword.
=== Shocking Sword (Sword + Spark) ===
With this lightning rod-turned-sword, you're able to paralyze your foes with ease!
Shocking Sword initially is nearly identical to Sword by itself, but holding up on the control stick will cause the sword to be struck by a large bolt of lighting, powering it up quite a bit for the next few attacks. It also allows for the small chance to paralyze your opponents, which leaves them stunned for about 3 seconds, and also makes them drop items if they are holding one.
=== Ice Sculpture (Sword + Ice) ===
Sculpt a multitude of beautiful creations made of ice and even dring them to life!
The Ice Sculpture ability gives Kirby a small dagger that can't deal much damage, but also the ability to summon a large block of ice. If you attack this block at different sides of it, you will create different cultures that come to life and cause different things to happen such as an Ice Whispy who can launch tornadoes or an Ice Kirby who can suck up foes and launch them out as ice blocks.
=== Gusty Slash (Sword + Tornado) ===
It might just look like a sword handle, but just watch as your slashes push your foes away!
Gusty Slash has very low damage, but very good range; every attack unleashes a wave of wind that can easily push your foes away.
=== Sword Yank (Sword + Stone) ===
Kirby's got a big sword lodged into his stony hat! If you can launch it out, it'll do big damage!
Sword Yank offers a faster version of Stone's moveset, with many new attacks involving launching the sword on your hat out of you to fire as a projectile. The swords deal big damage if they hit foes while it is airborne.
=== Pillow Sword (Sword + Sleep) ===
Zzzz...less defense...more...power...yyyaaAAAawnnn...more speed...but I'll...get tired...zzz...quicker...
You get a soft sword which does low but very rapid damage, which replaces most of Sleep's defensive techniques. Using the pillow sword's attacks drains your energy faster, making your fall asleep earlier than usual.
=== Homing Missiles (Bomb + Bomb) ===
Launch out these powerful missiles that home in on your foes! They hit hard, but they're not very durable.
A returning ability from Kirby 64, Kirby can launch up to three tiny missiles at a time. These home in on the nearest opponents and explode in a tiny but powerful blast, doing three times the damage of a regular bomb. However, if the missiles are attacked before they hit anything, they'll poof away, doing no damage.
=== Ninja Star (Bomb + Cutter) ===
Launch these speedy shurikens with the grace of a ninja! If they lock onto an opponent or a hazard, expect explosive results!
With this Ability Combo, you can launch Ninja Stars in all four cardinal directions. They launch at very fast speeds. If they make contact with a player, it will stick onto them, in which the ninja star will explode, dealing decent damage, about 1.5 times the power of a regular bomb. Up to four Ninja Stars can be on the field at once. If more than one Ninja Star latches onto a singular player, all of them will explode at the same time in a combined explosion.
=== Exploding Gordo (Bomb + Needle) ===
Become invulnerable as a Gordo with spiky yellow needles! You can even launch the needles out for an extra punch!
Exploding Gordo has the exact Moveset as Needle, but all of it's attacks now have less and shorter needles, but they hit harder. When launching the needles, they now create a tiny explosion when the hit the ground or when a player makes contact with them; whichever happens first.
=== Croquet Bombs (Bomb + Hammer) ===
Play a rather explosive game of croquet by hitting bombs with your hammer! If you keep hitting your foes in succession, your bombs will get bigger!
You use a hammer to hit small bombs like golf balls to roll towards your foes. These bombs are weaker than normal bombs, but if you continue to hit your foes with each sequel attack, the bomb will swoly get bigger, making it hit harder. In comparison to a regular bomb, the attack progression starts at 25% of it's power, but increases by 25% with each sequential attack, maxing out at two times the power of a typical bomb.
=== Fireworks (Bomb + Fire) ===
Light up the night sky with Kirby; the living firecracker! It can easily damage and launch foes, but it hurts Kirby to use, as well!
Fireworks allows Kirby to launch himself into the air as a firecracker, causing colorful fireworks to appear around him. Kirby can do this attack three times before going into freefall, with each sequential firework having a larger area of effect.
To nerf this ability from it's previous iteration, the player using it takes small damage every time they attack, although it's very small damage, only about 3 HP per attack. However, this can quickly add up, if the player attacks constantly.
=== Water Balloons (Bomb + Water) ===
It's time for a water balloon fight! Will you launch out dozens of tiny balloons at breakneck speeds, or take your time and slowly fire out huge ones?
Kirby can fill up balloons with varying amounts of water. The first time you charge an attack dictates the size and speed of the water balloons you will launch. This size remains until an attack is charged again.The damage output of this ability combo relies on how long attacks are charged. Smaller water balloons do very small damage, but allows for rapid-fire, and charging up attacks grants the use of huge water balloons, but they must be fired one by one. If you charge up an attack for too long, the water balloon will blow up in your face, causing fliching damage to the player.
=== Light Bulb (Bomb + Spark) ===
Increase your voltage and explode as a light bulb! You can even light up the dark or be a living flashbang!
Light Bulb effectively turns the player into a bomb, turning into a light bulb that gets brighter until it explodes, doing big damage, but at a small range. This light can also light up the dark on stages with hazards involving darkness. You can also mash the attack button to increase the speed of the attack's buildup, also causing a flashbang that will daze anyone near the player. However, this also deals damage to the user.
=== Exploding Snowman (Bomb + Ice) ===
Become a living snowman and dance around!...Until the freezy explosion, that is. Be careful not to charge up the attack too much, you might just end up with a puddle of slush!
Exploding Snowman also turns the player into a bomb, but one that can freeze surrounding players into ice cubes. You can also charge up the attack after it begins, allowing for a bigger range with the explosion. However, if charged too much, the snowman will just melt before it can explode, and the bomb damage will hit the player, dealing big damage to them.
=== Flurry Fuse (Bomb + Tornado) ===
Who knew bombs would make for good defense? It's a much weaker bomb with a blast of wind coming out of it's fuse! It can push foes away or launch them - or the bomb - into the air!
Typhoon Fuse creates bombs with tornadoes emerging from its top, with the explosion itself pushing foes away and doing light damage. Depending on how the fuse is angled, different results can occur; it can simply push foes away, launch them into the air, or allow the bomb to become airborne.
=== Dynamite (Bomb + Stone) ===
A dangerous explosive with the power of a dozen bombs! However, you can get hurt by the explosion too, so don't stick around for long.
This Ability Combo allows Kirby to launch out tiny sticks of dynamite, but these have only half the power of a regular bomb. However, if attacks are charged up, Kirby will throw many sticks of dynamite tied together, but it will land very close to whoever threw it. After a few seconds, the dynamite will explode with the power of nearly 10 regular bombs, likely dealing damage in three figures if a player is near the dynamite. It also has extreme range; the explosion radius takes up nearly half of a typical stage, with even the lowest possible damage done by the explosion still being decently high.
The tradeback of this ability is enormous; the user of the ability can be hurt by the explosion as well, and the weak throwing distance makes it quite easy for the player to be hit by the explosion. Just like in Kirby 64, the user can crouch to put on a hard hat, but crouching with this ability combo offers great defense against all explosions. Only one stick of Dynamite can be launched at a time, charged or uncharged. 
=== Alarm Clock (Bomb + Sleep) ===
Zzz...So tired...I'll just...set my alarm...zzz...oh...if I press the snooze button...it'll explode...zzz...I'm sure...I won't...press it...zzz...zzz...zzz...
Instead of a pillow, Kirby attacks with an alarm clock. It adds some decent damage to Sleep's regular attacks, but at a price; you can no longer speed up Kirby's sleeping time, the alarm clock instead dictates how long Kirby will sleep. However, when the alarm goes off, Kirby hits the snooze button and the clock explodes in a powerful blast, hurting Kirby and anyone in his vicinity.
=== Super Cutter (Cutter + Cutter) ===
What's better than a peasly cutter? A giant cutter made of cutters, of course! It travels further and hits harder, but it's not as fast.
Super Cutter allows Kirby to launch a giant Cutter that is nearly triple the size of a regular one. It does much more damage and travels greater distances than a regular cutter, but the move's speed is completely lost, taking about 3 seconds for the cutter to return to Kirby. Only one can be launched at a time.
=== Snare (Cutter + Needle) ===
Turn your stubby arms into spiky claws and squish any unfortunate foes above you!
Snare is a very good move to get your foes into the air. If you hit your foe from the side, Kirby's extendable claws will cause minor damage, but will easily launch them, allowing for Kirby to attack them from the top, which causes no launching, but big damage, if the target is perfectly squished.
=== Hammerang (Cutter + Hammer) ===
Throw this heavy hammer to deal big damage! However, if it hits something, you'll have to retrieve the hammer yourself to launch it again.
Hammerang is nearly identical to Boomerang Blade, but with much higher power, the drawback being not being able to launch the hammer again if you hit something with it, as the hammer will fall on the ground after making contact, leaving you unable to attack. If the user walks past the hammer, they'll retrieve it and are able to attack again.
=== Burning Claymore (Cutter + Fire) ===
This two-handed sword is quite heavy! It's a bit difficult to swing around, but you can easily throw it or hold it above you to protect yourself!
Burning Claymore is essentially a much weaker Spiky Warhammer, but with all of its drawbacks removed, with the exception of the attack's start lag. It also has the addition of fire damage.
=== Boomer-Rain (Cutter + Water) ===
The power of rainstorms shines within your cutters! Raindrops fall from wherever the cutter is!
Boomer-rain's moveset is identical to Cutter's, but the speed of the cutters is decreased, and raindrops now fall from wherever the cutter is. These raindrops deal small flinching damage.
=== Laser Sword (Cutter + Spark) ===
This electric sword can cut through just about anything, but it's quite heavy. Your strikes are slow, but your stance leaves you protected from the back.
Laser Sword has very slow but high-damage attacks, as well as shocking players who approach you from your backside, due to how the sword is held.
=== Ice Stakes (Cutter + Ice) ===
Slide and jump around the stage with the grace of a figure skater! You're able to deal easy damage, but you cannot stop moving on the ground.
Ice Skates always automatically moves the player in the direction they are facing by default, and the player can only control horizontal movement when airborne. Your stakes can deal a multitude of flinching attacks, mainly to grounded enemies, as well as damage anyone who approaches you from the bottom.
=== Cutter Ride (Cutter + Tornado) ===
Ride atop your own cutters to get up close and personal with your foes! A current of wind is left in the cutter's wake.
With this Ability Combo, Kirby can shoot Cutters as normal, but he can charge up his attacks to ride on them, allowing for Kirby to get close to his foes. Wherever the cutter is launched, a current of wind remains in the line where it was launched, which can push foes in a desired direction.
=== Stone Friends (Cutter + Stone) ===
Sharp cutters allow you to carve these stones in the image of Kirby's animal friends! Rick, Kine, Coo, Nago, ChuChu, and Pitch are all here, each with their own special quirks to let you move around while invulnerable as a stone!
Stone Friends is identical to Stone, with the exception of Stone Smash, which turns you into one of six statues of various animal buddies from Kirby's Dream Land 2 and Kirby's Dream Land 3. Each statue offers different types of mobility when remaining in your invulnerable stone form; Rick can roll around as a ball, Kine can flop around very slowly while creating damaging shockwaves, Coo can slowly fly for a short period of time, Nago can perform a fast but low jump three times, ChuChu can jump very high, but can't move horizontally, and Pitch can hover in the air and move horizontally without falling after using the move. 
These statues appear in a set cycle every time you use Stone Smash, the order being Rick, Kine, Coo, Nago, ChuChu, then Pitch. You are reminded which form will occur the next time you use Stone Smash with a speech bubble showing the statue next to the character's health.
=== Scented Cutter (Cutter + Sleep) ===
Zzz...nice smell...coming from...my cutter...zzz...sniff it...and you might...fall...zzzzzz...
Scented Cutter gives the player a pillow cutter that is very weak, but a trail of purple gas emits from it whenever the cutter is launched. If any player makes contact with this gas, they will sniff it and grow drowsy, slowing the player down and, if sniffed for long enough, makes the player fall asleep. The user can also sniff this gas and fall asleep, but they still have the same healing properties when sleeping, so it's a very defensive Ability Combo.
=== Spiky Objects (Needle + Needle) ===
Kirby can unleash large makeshift needles made of various objects, like a cactus, a pencil, and even a syringe! You roll around a bit slower, but have much better defensive capabilities!
Spiky Objects essentially makes the base Needle moveset both slower and bigger. The needles themselves deal more damage, but your rolling speed is much slower.
=== Nail Pound (Needle + Hammer) ===
Place and smash down sharp nails with a metal claw hammer! Smashing the nails down makes big shockwaves around you!
Nail Pound gives the player a much weaker Hammer, but the ability to both throw and smash nails into the ground. Smashing the nails causes a small shockwave, which slowly get bigger if nails are smashed, in succession.
=== Fire Arrow (Needle + Fire) ===
Launch out burning arrows as a skilled archer! They deal big damage if you hit your foes dead-on!
Aim and fire burning arrows at players. They will make foes flinch if they are hit by them. Fire Arrow can now launch multiple arrows, depending on how long the move is charged. It also will deal five times the regular damage if a foe is hit with an airborne arrow.
=== Sea Urchin (Needle + Water) ===
Become a tiny urchin with poisonous needles! You're much faster, but your needles are much smaller.
Sea Urchin sacrifices range and defense for much faster speeds with the Needle's mobile attacks. The needle's damage also causes poison to the target, which slowly drains a foe's HP for about five seconds.
=== Lighting Rod (Needle + Spark) ===
Become a magnet for much more powerful electricity than you could ever conduct. You can only deal damage from above and below you, but if you land a hit, expect shocking results!
Lightning Rod allows for much stronger versions of the vertical-oriented attacks of the Spark Ability, but with far more damage potential, dealing the second-highest damage among all Abilities. However, your attacks only allow you to damage foes directly above or below you.
=== Snowflake (Needle + Ice) ===
Turn yourself into a multitude of spiky snowflakes! Everytime you extend your ice needles, their position changes!
Snowflakes allows the Needles to change their position with each use of enlarging your needles, sometimes increasing or decreasing the number of needles. Getting damaged by the needles may also now freeze the target.
=== Windy Roll (Needle + Tornado) ===
Your needles may be tiny, but with your fast speeds and the gusts of winds you create, no one will get the chance to get close to you!
Windy Roll allows for the highest possible speeds among all abilities, but greatly sacrifices damage, requiring you to use your gusts of wind to push your foes into a situation where something else can damage them.
=== Drill (Needle + Stone) ===
A sharp drill that can dig through any rock! You must move forward while attacking, and you can even launch your drill to push your foes away!
Drill always moves Kirby forward when attacking and performs very solid flinching damage. You can finish off a combo by launching the drill, pushing foes away. However, after launching the drill, you cannot attack for about 5 seconds.
=== Pillow Feathers (Needle + Sleep) ===
Ugh...these...prickly feathers...I can't sleep...but maybe...they can...keep me safe...
Pillow Feathers adds flinching damage to all of Sleep's pillow attacks. However, Kirby can no longer fall asleep due to the prickly feathers in his pillow, although he still does lay down after some time has passed. Thus allows for more attack potential and added defense when vulnerable, but prevents Kirby from easily healing.
=== Hammer Throw (Hammer + Hammer) ===
Toss hammer after hammer, adding a bit of range to the might of the mallet! It's thrown at an odd angle, but if your foe is in the right spot, you'll easily rack up damage!
You toss many small hammers in a U-shaped angle. It has more range than Hammer, although not by much. It overall deals a bit more damage than the regular hammer, but the odd angle makes it a but more difficult to land hits.
=== Frying Pan (Hammer + Fire) ===
This flat hammer makes for a wonderful frying pan! Turn up the heat and whack your foes while cooking a multitude of dishes! If you can put enough time into it, you can even cook up food to heal up!
Frying Pan has much less base damage than the regular hammer, but allows for fire properties after charging up attacks. You can also cook up food to heal up if the player holds the B Button for five seconds without being interrupted.
=== Sewer Pipe (Hammer + Water) ===
Use a multitude of tubes from deep within sewers to shoot a blast of water at your foes! You'll have to use your hammer to break the pipe open first, however.
Sewer Pipe requires the player to charge attack. It is a very random ability; the type of pipe you summon will determine how long you must change your attack before firing.
=== Jackhammer (Hammer + Spark) ===
A dangerous tool that can break the earth in two! If you trap your foes with it, don't expect them to escape, anytime soon! However, the batteries drain quite fast, so you'll have to recharge them.
Jackhammer lacks an easy way to launch your foes, but can easily trap and damage foes under it. However, the jackhammer can run out of battery, leaving all of it's attacks much weaker. To charge the batteries back up, you must simply hold the A Button for about 3 seconds without being interrupted.
=== Ice Gordo (Hammer + Ice) ===
Launch out spiky Gordos like a king! They break rather easily, but can deal big damage and even freeze your foes. Don't hit anyone with your hammer, however, it's rather fragile.
Kirby can launch out Gordos that break easily, but can damage and freeze foes. However, if you hit foes with your hammer just a few times, it will break, leaving Kirby with just a stick. You can still launch out Gordos, but your hammer attacks do little to no damage.
=== Swinging Tornado (Hammer + Tornado) ===
Swing with the power of wind! Your hammer is weak, but the gusts and tornados you create hit hard!
All of Hammer's attacks now launch out various wind attacks, but the hammer itself packs far less of a punch.
=== Pickaxe (Hammer + Stone) ===
Strike and dig for a chance to find some gold! This weapon can even break through stones and tear through needles!
The main draw of the Pickaxe is that it is able to damage users of both Stone and Needle when in their defensive state, but it is rather slow, otherwise, albeit with hard-hitting attacks.
=== Alarm Smash (Hammer + Sleep) ===
RING! RING! RING! Ugh...is it time to battle already? Well, with this handy hammer, I should be able to get rid of that alarm...
The main draw of Alarm Smash is being able to deal big damage while in a sleeping state. Sometime, while sleeping, an Alarm will go off, and Kirby will awake and smash the alarm to piece with his hammer being resuming his sleep. This hammer attack deals big damage, but the attack itself is automated.
=== Fire Bird (Fire + Fire) ===
Unleash an inferno's worth of flames as you spit stinging blue fire and dash in the air to become a gliding phoenix!
Fire Bird improves almost everything that the base Fire Ability had to offer, but it's damage output is actually lower, but it has more rapid attacking potential. Most notably is the dash attack, which transforms Kirby into a blue fire phoenix. The phoenix has a large hurtbox, can easy attack and subsequently push foes away, and allows Kirby to travel long horizontal distances.
=== Boiling Blast (Fire + Water) ===
Fire has heated this water to a bubbling boil! It's a dangerous fluid to unleash, dealing both big and rapid damage, but it'll turn to harmless steam if you charge for too long.
Boiling Blast allows you to shoot out boiling water in large blasts, with all of the moves attacks needing to be charged up. It overall deals very solid damage with a decently short charge time. However, if attacks are charged for too long, all the water on Kirby's head will evaporate, leaving Krby unable to attack for about 10 seconds.
=== Static Burn (Fire + Spark) ===
A metallic sheet can generate quite a bit of static! - Perhaps a bit too much... It'll set your head ablaze and make you temporarily invincible!...not counting the third-degree burns, that is.
You can slowly swing around a metal sheet, but you rub it on your head with a charge attack, it will cause sparks to fly off around you, and eventually set your head ablaze, making you automatically dash forward and leaving you able to move or jump until the fire fades. This fire deals immense damage to the player, but you become completely invincible to any other hazards whilst in this uncontrollable state. Any opponents who touch you while your head is on fire will take big damage, especially if touching the fire itself.
=== Melting Ice Cube (Fire + Ice) ===
Keep safe within a hollow ice cube! When you're ready to get back in the fight, quickly melt the ice with a fire blast! It doesn't have the best range, but even just an ember of fire will be enough to get a foe on their knees! 
Melting Ice Cube has received an extreme buff from it's Kirby 64 iteration; you can now stay within the ice cube to keep safe from attacks, and attacking while in the ice cube causes a small fire to appear to melt it, returning Kirby to normal. The fire still retains it's pitiful attacking range, but, if a foe is hit by it, it will likely deal damage in three figures. It is one of the best defense-based Abilities in the game, albeit only being able to deal good damage if your foe is close to you.
=== Jet Pack (Fire + Tornado) ===
Kirby might already be able to fly, but this mechanical marvel makes that job all the more easy! Attack with it's rockets or quickly fly through the air!
Jet Pack shines when airborne, as it allows for the best air speed in the game. Instead of puffing your cheeks to float when using this ability, Kirby instead uses the jetpack to go airborne, requiring you to hold the jump button instead of continuously pressing it. It nearly doubles the amount of time Kirby can remain airborne. 
As for attacks, you can unleash blasts or fire from the jets and charge up on the ground to unleash two spikes of fire and launch into the air. If you press the Right Control Stick with this Ability Combo, Kirby's jets will switch from Vertical Mode to Horizontal Mode, with the jets now launching you forward instead of upwards when holding the jump button, in turn causing the fire coming out of the jets to launch fire behind you instead of under you.
=== Volcano (Fire + Stone) ===
Look out! Mount Kirby is erupting! Shoot out large magma rocks and even spew out lava! Just be sure to not be hit by anything wet or cold!
Volcano allows Kirby to shoot out volcanic rocks and a large fountain of magma, requiring Kirby to remain stationary for most of his moves. This ability combo offers great attack power; but at a price; If hit by enough attacks with Water or Ice properties, the lava and fire will be doused, and Kirby's attacks will no longer have fire properties for the rest of the match, becoming much weaker.
=== Heated Pillow (Fire + Sleep) ===
zzz...wow...this pillow...so warm...so comforting...zzz...wanna...sleep on it again...soon...zzz...
Heated Pillow simply adds fire properties to Kirby's pillow attacks and overall makes most of its moves stronger; even the glass of milk Kirby can drop has been replaced with Super Spicy Curry. However, Kirby will now stay asleep for double the usual time, which does allow him to regain more HP, but leaves Kirby much more vulnerable.
=== Tsunami (Water + Water) ===
Unleash violent tidal waves and even several sea critters! But, like all storms, it'll eventually die down, making your attacks weaker the more you use them.
At first, Tsunami is simply a harder-hitting version of Water, making most of the attacks bigger and more dangerous. However, the more attacks that are used, the less powerful they become, with the amount of water launched out shrinking until its damage output is actually lower than Water by itself. The amount of water left to use can be measured by the height of the large spout of water on Kirby's head, which gets shorter when attacks decrease in power.
=== Thunderstorm (Water + Spark) ===
Sound the sirens, a shocking storm is on it's way! Charge up harmless clouds to turn them into grey storms! Launch them to make it rain and shock anyone who is unfortunate enough to be under it!
Thunderstorm offers a sort of fusion between Spark and Water's movesets, but it also allows the player to summon a simple white cloud. You can then fire attacks at the cloud to fill it with water, lightning, or a mix of both. This will turn the cloud grey and make it bigger. You then can attack it again to fire it in a desired direction, in which it will slowly float left or right, raining an onslaught of what elements you initially filled the cloud with. The rain deals small rapid damage, whilst lightning deals big damage with just one hit.
=== Hailstorm (Water + Ice) ===
Freeze up the rain and watch as these icy peebles rain down all over the stage! Your attacks cover the whole stage, but you can only use it every once and while...
Hailstorm causes hail to rain all over the stage. How long you charge your moves dictates how much hail will fall. The hail drops deal small damage, but dozens land each time moves are used. However, you can only attack with this Ability Combo once every 10 seconds.
=== Waterspout (Water + Tornado) ===
You can suck your foes into a water typhoon! It traps and damages anyone who dares to get close...including you!
With this Ability Combo, You can quickly summon and launch a waterspout. It can suck foes within for rapid damage and moves around sporadically. However, after it is unleashed, the player can be damaged by it as well.
=== Muddy Blast (Water + Stone) ===
It's time for a rather dirty match - literally! Scoop up and mold mud into projectiles to launch at your foes! They'll grow slower if you hit them with enough mud.
Kirby can scoop up and mold a bit of mud in a multitude of objects (a ball, a sword, a pie, etc.) and then throw it forward. If it makes contact with a foe, they;ll not only take damage, but be covered in mud. This slows them down greatly, both in movement and attack speed. The more mud that hits the target, the longer they remain slowed down until shaking it off.
=== Water Bed (Water + Sleep) ===
Wow...I can feel...the fish in the mattress...zzz...better not...break it...zzz....
Water Bed simply makes Kirby sleep in a mattress filled with water and sea creatures. If anyone attacks the mattress with sharp weapons like Sword or Needle, then the bed will shoot out a large blast of water from a hole that was made. If the bed breaks, sleeping losing it's healing properties.
=== Area Spark (Spark + Spark) ===
You've gained psychic control over electricity! Charge up and unleash a lightning shield or launch out and control a ball of pure shock!
Area Spark is very similar to the ESP Ability from previous Kirby games, but with an extra focus on its electric properties. Charging up attacks via moving back and forth quickly while grounded now can create a large shield that protects the player. You can also unleash a large ball of electricity that you can move around via the Control Stick, although you must remain stationary to control it. The amount of time the ball can be controlled depends on the charge of the attack. 
=== Refrigerator (Spark + Ice) ===
Need a late-night snack? Our best selling fridge can bring the food to you! It's rather slow, but the fridge is filled with scrumptious treats! Just don't empty the fridge too fast!
With this Ability Combo, Kirby himself becomes a refrigerator via his Mouthful Mode Ability from Kirby and The Forgotten Land. It has the slowest base speed of all Copy Abilities, even removing Kirby's floating in exchange for only two jumps. 
Refrigerator has attacks with little to no range, such as quickly opening and closing the fridge doors for a jab and shooting out ice cubes from Kirby's mouth. The exception is the charge attack; Kirby opens his door and launches out one to three pieces of food, depending on how long the move is charged. When initially launched, this food deals damage on contact, but once hitting the ground, it becomes regular Food that can be eaten to heal HP. Only ten pieces of food can be launched out per match; the attack is unable to be used if all the food has been launched.
In short, this Ability Combo sacrifices attack and mobility for an easy source of healing. 
=== Wind Turbine (Spark + Tornado) ===
Your attacks are fueled by wind! Make the blades spin by blowing on them with a gust of wind; it powers up your moves!
Wind Turbine is great for trapping your foes with spinning blades and blowing out gusts of wind to push foes away.
Initially, Wind Turbine does very weak damage, but if anything, especially gusts of wind, passes through the blades on Kirby's head, the blades will start to spin and all attacks will hit harder and allow for more rapid damage. This boost eventually wears off when the blades stop spinning. Additionally, if a wind-based attacks makes contact with the blades, it not only begins the boost, it multiplies the attack power of all moves by four.
=== Electrified Boulder (Spark + Stone) ===
Summon a large boulder and launch it like a boomerang using your electric powers! You can even use these powers to pull objects closer to you!
Electrified Boulder allows Kirby to unleash a large wave of electricity that attracts items and even other foes. You can also throw out a large boulder that does great damage, but remains on the field for quite a while. If you use your electric powers near the boulder, you are able to move it around with the Control Stick for a few seconds until the boulder explodes. This is different from the electric ball that Area Spark offers as it does more power, but has a set short control time.
=== Static Pajamas (Spark + Sleep) ===
zzz-ye-OUCH!...these pajamas...attract electricity...whenever I walk-OUCH!...less...sleep...but...one touch...and-OUCHIE!
When walking with the Static Pajamas combo, Kirby will automatically gain an electric charge like Spark, but you cannot launch this charge or guard with it; instead, you must simply touch a foe to transfer the static, doing varying damage depending on how long the static was charged up.
If you go to sleep while having a decent static charge, you will get shocked while sleeping, cutting your healing short and doing small damage to you.
=== Giant Snowball (Ice + Ice) ===
Roll up a snowball until it grows into a snow-boulder! You can even jump in the snowball yourself to destroy it from the inside with a chilly attack!
Kirby can throw tiny snowballs, but these do the least damage out of all attacks, in the game. Holding the attack button makes Kirby lay a snowball on the ground, and you can then begin to push it to expand it in size. Depending on the surface, the snowball can grow or shrink at varying sizes; most notably being a surface of snow which will quickly make it grow, while a surface of ice actually shrinks the snowball. 
Once done rolling, pressing the attack button while pushing it lets Kirby jump into the snowball and control it. It will grow bigger if it makes contact with foes or hazards; which will trap them within the snowball. The snowball will automatically melt after 5 seconds of the user controlling it, but it can also be destroyed via hitting a wall, or player input, which makes the snowball explode, causing freezing damage.
=== Blizzard (Ice + Tornado) ===
Have a blast of ice-cold wind blow across the stage! You might be blown around too, and you can barely see anything...but it'll freeze your foes instantly!
Blizzard is a type of screen-nuke; you can summon a large gust of wind blowing in the direction the player is currently facing. This pushes your foes with extreme power, and will even freeze foes after the blizzard ends if they do not escape. The blizzard itself deals decently rapid damage if a player gets caught in it.
=== Curling Stone (Ice + Stone) ===
Sweep the ice and launch this stone across the ground! It'll do big damage if you ram into a foe at top speed, but your dash attack allows you to freeze anyone who touches it!
Curling Stone has two methods of attack; the dash attack, which slides Kirby across the floor at a decent speed that slows down over time, and the charge attack, which launches Kirby at incredible speeds which uncontrollably bounces between walls. The former does low damage but can freeze your foes, while the latter deals huge damage, but with no side effects.
=== Igloo (Ice + Sleep) ===
Zzz...so cold...yet...so comforting...zzz...it'll take...some extreme power...for someone...to break in...zzz....
Igloo surrounds Kirby in a sprephical shield of ice blocks while sleeping, leaving him protected while sleeping. However, Kirby takes a bit longer to fall asleep.
=== Ultra Stone (Stone + Stone) ===
The power of the earth has turned Kirby into stone! Your defense has increased, and Stone Smash can now BURY foes! It's a powerful Ability Combo...if you didn't walk slower than a snail, that it.
Ultra Stone is purely defensive; Kirby's body turns to stone and he overall takes less damage from all manners of attack (With the exception of Pickaxe and Jackhammer, which do 4 times their regular damage). Your gravity is also increased; simply falling off of an edge causes Kirby to fall very quickly and even hurts surrounding foes when he hits the ground. When doing a Stone Smash from above, any foes under you will now be buried in the ground, leaving them vulnerable for attack.
However, Kirby can no longer run, and his walking speed is the slowest in the game.
=== Bed Rock (Stone + Sleep) ===
Ugh...bad bed...just rock...need better bed...make blanket...when I'm alone...
Kirby turns into a primal caveman, replacing his pillow with a hard-hitting club and his bed with just a big rock that do not heal him at all, when sleeping. To make the bed useful, Kirby must charge up his basic attack to tinker with materials and make a blanket. After making it, the next time Kirby sleep, he will be healed as usual, but he will tear up the blanket when he awakes, requiring this process to be repeated in between each nap in order to heal while sleeping each time.
=== Lucid Dream (Sleep + Sleep) ===
...Huh? Am I dreaming? Wait...whatever I think of happens here in the arena? That's amazing! This'll surely take care of my foes. I just need to be careful to not get my sleeping body hurt.
With Lucid Dream, you cannot move, jump, or even attack, in a traditional sense; Kirby simply remains sleeping and does not wake up. You retain the weak defense that Sleep Kirby has when napping, but have 20% less HP than the typical set HP amount.
Lucid Dream allows Kirby to summon hazards or alter the stage's terrain to take out his opponents. The attacks you can summon vary with their elemental properties and weapons of attack; but all of them deal great damage. However, your sleeping self can be hurt my these hazards as well, so you must aim and fire your attacks properly.
== Buddy Characters ==
These characters cannot combine with Standalone Abilities, as most of them are designed to be the "Buddy" or partner character to the player, although they are playable after passing certain thresholds. These characters offer movesets that are either brand new or are slight alterations to other Standalone Abilities that are not among the returning Copy Abilities. These characters are unlocked by beating the Chapter Bosses in Story Mode.
=== Bandana Waddle Dee ===
Waddle Dee represent! I've got a big spear and an even BIGGER heart! Sure, I can't float like Kirby, but I put a bit more heart into my leaps!
Bandana Waddle Dee is the only character in the game with a limited number of jumps, having only two jumps before falling, although Bandana Waddle Dee does jump higher than most other characters. Bandana Waddle Dee serves as a repackaging of the Spear Ability, retaining his moves from Kirby Fighters 2.
=== Adeline and Ribbon ===
If Kirby's heading back to Ripple Star, then count me and Ribbon in, too! I might not be as strong as other combatants, but all I need is a brush and a bit of imagination!
Adeline and Ribbon pair up as a single fighter. They play similarly to how they played as a Dream Friend in Kirby: Star Allies, serving as a repackaging of the Artist Copy Ability.
=== Knuckle Joe ===
You guys thought you could have another one of these things with the best fighter in all of Dream Land?! Huh? Combining abilities? No way! I'm too good for something like that! Punches, Kicks, even Force Blasts, there's no foe I can't take down!
Knuckle Joe is essentially a reskin of the Fighter Copy Ability, retaining all of it's moves and techniques. One of his alternate costumes gives him the appearance of Fighter Kirby. 
=== Meta Knight ===
This silent swordsman is one of the most mysterious people of Planet Popstar. He's constantly tested Kirby with duels, in the past, but he seems to be taking part in the Ripple Rumble to sharpen his skills.
Meta Knight is a sort of fusion between the Sword and Wing Copy Abilities, albeit with a few quirks of his own. Meta Knight plays identically to his previous appearance in Kirby Fighters 2.
=== King Dedede ===
Heh heh heh! Who better to come out on top in this brawl than the KING of Dream Land? My hammer packs a wallop! If things ever get dicey, I can just jump in the air and smash back down! I even make fallin' over look good!
King Dedede is a short-range offensive powerhouse; his attacks are very similar to Hammer Kirby's, but with the addition of new moves and overall hitting harder than Hammer. He plays very similarly to his appearance in Kirby Fighters 2.
Category:Games