Lore of Metal

The Lore of Metal is a lore of magic introduced in Total War: Warhammer.
==Lore Attribute==
=== Metalshifting=== 	
=== Metalshifting===
Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.	Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.
 	Passive AbilityLore of Metal
Type 	Augment (Area)
Target 	Self, Allies
Base Weapon Damage 	+12%
Armour-Piercing Weapon Damage 	
Effect range 	Map-wide
Duration 	13 seconds
Affected units 	Affects allies in range(all)
Enabled if 	Casting
Triggers when casting 	Triggers when casting
== Spells ==
=== Searing Doom=== 	
=== Searing Doom===
A spray of sizzling silver slivers rain from the sky to impale the caster's enemy. 	A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.
 	SpellLore of Metal
Cost 	6 Winds10 Winds (Overcast)
Type 	Bombardment
Target 	Ground, Enemies
Ranged Damage 	36 (33%)
Explosive Damage 	30 (100%)
Range 	200 metres
Duration 	9 seconds
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Increased number of missiles Wider strike area 	Increased number of missiles Wider strike area
Causes moderate magical damage Large strike area Strong vs a single unit Weak vs a single combatant	Causes moderate magical damage Large strike area Strong vs a single unit Weak vs a single combatant
=== Plague of Rust=== 	
=== Plague of Rust===
The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.	The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.
 	SpellLore of Metal
Cost 	4 Winds6 Winds (Overcast)
Type 	Hex
Target 	Enemy
Armour 	
Range 	200 metres
Duration 	44 seconds
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Greater effect on armour 	Greater effect on armour
=== Gehenna's Golden Hounds === 	
=== Gehenna's Golden Hounds ===
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.	Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
 	SpellLore of Metal
Cost 	8 Winds12 Winds (Overcast)
Type 	Vortex
Target 	Ground, All
Damage Per Second 	15 (33%)
Duration 	13 seconds26 seconds (Overcast)
Radius 	7 metres10 metres (Overcast)
Movement Speed 	3m/s2m/s (Overcast)
Range 	150 metres
Duration 	13 seconds26 seconds (Overcast)
Cooldown 	45 seconds
Miscast chance 	50% (Overcast)
Affects units if 	Grounded
Extended effect duration 	Extended effect duration
Large, randomly-moving area of effect Strong vs multiple units Weak vs a single combatant 	Large, randomly-moving area of effect Strong vs multiple units Weak vs a single combatant
=== Glittering Robe=== 	
=== Glittering Robe===
The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.	The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.
 	SpellLore of Metal
Cost 	6 Winds12 Winds (Overcast)
Type 	AugmentAugment (Area) (Overcast)
Target 	Self, AllyAllies (Overcast)
Armour 	+60
Range 	200 metres
Effect range (Overcast) 	35 metres (Overcast)
Duration 	44 seconds
Cooldown 	42 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)Affects allies in range(all) (Overcast)
Added effect area 	Added effect area
=== Transmutation of Lead=== 	
=== Transmutation of Lead===
The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.	The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.
 	SpellLore of Metal
Cost 	11 Winds16 Winds (Overcast)
Type 	Hex (Area)
Target 	Enemies
Base Weapon Damage 	
Melee Attack 	
Range 	200 metres
Duration 	50 seconds
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Greater effect on melee damage 	Greater effect on melee damage
=== Final Transmutation=== 	
=== Final Transmutation===
The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues. 	The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.
 	SpellLore of Metal
Cost 	17 Winds26 Winds (Overcast)
Type 	Direct Damage (Area)
Target 	Enemies
Damage Per Second 	66-133
Range 	100 metres
Effect range 	35 metres
Duration 	8 seconds16 seconds (Overcast)
Cooldown 	54 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Extended effect duration 	Extended effect duration
Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs a single unit	Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs a single unit
== Units ==
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(Formless Horror: Archaon the Everchosen) 							
(Formless Horror: Balthasar Gelt) 							
(Formless Horror: The Blue Scribes) 							
(Formless Horror: Zhao Ming, the Iron Dragon)							
 							
 							
 							
 							
 							
 							
 							
 							
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== Strategy ==
The Lore of Metal is a pretty strong lore that focuses on a variety of damage spells and some decent augments and debuffs.
* Metalshifting is actually one of the better ones, +12% weapon damage map wide is quite good. 
* Searing Doom is a good bombardment spell for blobs of enemies. 
* Plague of Rust is good if you run into an enemy with way too much armour for your units and can help level the playing field.
* Gehenna's Golden Hounds is an efficient vortex spell that moves randomly, but does high damage. 
* Glittering Robe is a decent defensive spell, but if your opponent has large amounts of armour piercing damage, it is a bit wasted. 
* Transmutation of Lead actually destroys an enemies damage output for its duration. Very little damage will go through to your units.
* Final Transmutation is essentially a Fate of Bjuna and equally effective. 
Some of the above info is a bit misleading, Final Transmutation is the strongest and most expensive direct damage spell. its acts like Spirit Leech hitting one model in each unit at time doing on average about 2100 damage total across multiple hits if overcasted. every unit or single entity is hit with a more than double strength sprit leach effectively, all are effected separately. If you hit a few valuable targets its damage and efficiency can be much higher than spirit leach even if you only hit 3 or more models. spirit leach does about 116 points of damage per WOM spent, overcast final transmutation does 75 damage per winds of magic per unit affected. So its actually better vs single targets/ elite units even if you only hit two, 3 or more targets and its greatly overtakes it in terms of damage done per winds of magic spent only flensing ruin is nearly as effective overall. Still it is extremely expensive with a longer cooldown. 
==Trivia==
*Ignoring Lores of Magic from DLCs and faction exclusive one (Skaven Spells of Stealth, Lore of Nehekhara, Lore of the Wild) this is probably the least available Lore of magic. Only being available to four factions and only seven real units that can use it. 
**With the release of Total War: Warhammer III, this is no longer the case. The addition of four new factions with access to the Lore of Metal makes it more common than Light, Life, or Heavens.
*Balthasar Gelt was the only Gold Wizard of the game up until Update 5.0.
Category:Lores of Magic