Raidou Tooru

==Summary==
High School Year 3. Game club member. 195cm tall. The reliable big brother type. Surprisingly intellectual. Gets worked up playing games, but isn’t very good at them. Main consoles are the Famicom and the X68. A real fighter. Big boobs worshiper. Is Thor, Norse god of war, and primarily handles the fighting. 
==Powers and Stats==
Tier: | 
Key: Divine World | Real World
Name: Raidou Tooru, Thor
Origin: On a Godless Planet
Gender: Male
Age: As old as the worship of Thor
Classification: God, Data Entity
Powers and Abilities: Superhuman Physical Characteristics, Magic, Dimensional Travel, Immortality (Types 1 & 4; Gods have an infinite life / no lifespan. When killed the gods will return to being virtual manifestations, i.e. immaterial ether beings, and can eventually return. Doing so unaided may be difficult, though.), Truth Inducement (Humans shouldn't be able to lie or hide anything in front of a god), Blessing, minor Light Manipulation (can create Ether light and transform things into solid light particles when he fails to manipulate Ether properly), minor Spatial Manipulation (Can 'hold space' via Ether Manipulation), limited Law Manipulation (via Ether Manipulation), Electricity Manipulation, Accelerated Development (Being Worshipped by Humans; Physical Stats, Abilities), Extrasensory Perception (Has a warning spell around him, which alerts him before being attacked)On a Godless Planet: Planet Crafting with Senpai and Me (1-A), Forcefield Creation, limited Information Manipulation (Type 2), limited Water Walking, Weather Manipulation, limited Mind Manipulation, Resistance Negation, Resistance to Energy Manipulation & Matter Manipulation (and all subtypes of those) as well as Temperature Manipulation, Reality Warping, Law Manipulation, Spatial Manipulation, Time Manipulation, Magic, Mind Manipulation, Information Manipulation (Types 1 & 2), Power Nullification, Death Manipulation, Disease Manipulation, Soul Manipulation (via Divine Rank) & Fate Manipulation (via resisting Ether Manipulation by Divine Rank; Ether controls destinyClash of Hexennacht Volume 2)
Attack Potency: Town level+ (Comparable to Bilgamesh) | Small Planet level (Is Region Class)
Speed: Hypersonic, possibly Hypersonic+ (Gods are generally fast enough to outspeed explosions and shockwaves)
Lifting Strength: Class G (Comparable to Bilgamesh)
Striking Strength: Town level+ (Comparable to Bilgamesh)
Durability: Town level+ (Can defend against attacks from Bilgamesh) | Small Planet level (Divine Rank reduces the damage from attacks so much that those of lesser divine rank can not defeat those of higher divine rank, without special means to make up for it)
Stamina: Superhuman (Should be superior to humans, Any gods deficiencies can be replenished faster than biologically possible by eating and drinking)
Range: At least 9 kilometers | At least 10000km (Is Region-Class)
Standard Equipment: 
*New-Style Uniforms: Uniforms designed for work in harsh environments like outer space, high altitudes, and under the sea, so the inner suit is made to pressurize and support the body against Gs and pressure while also allowing movement like an exoskeleton. The Anti-Shock Reactive Armor is linked to an artificial muscle system and it is also used in the tights and such, albeit to a lesser extent. The hard point parts provide personal barriers against the environment and provide a divine protection fortress to regulate the body.Short: On a Godless Planet - New Style Uniform
*Jarngreipr: A gauntlet, or exterior power arm, which allows Tooru to deliver powerful blows. It even melted parts of Bilgamesh's gauntlet when it clashed with it.
*Megingjord: A strengthening belt that allowed Thor to draw out his full power. Mjolnir is usually stored in the belt's buckle.
*Mjolnir: Tooru's hammer. He can freely change its shape and more often stretches it out so that it resembles more a giant sword than an actual hammer. For his stronger attacks he actually transforms it into a sword hilt and guard, while using a lightning strike instead of a blade.
Intelligence: Above Average (Has the knowledge and memories that would be expected of his mythological version. Has extensive knowledge on terraforming.)
Weaknesses: As they were born from mythology, gods can't neglect their mythology or they will cease being gods. In the worst case that could even destroy them.
Notable Attacks/Techniques:
*Ether Manipulation: Gods in general have some amount of control over Ether, which is how they cast their Auth Spells and use their Authority. Ether makes up space itself and also the things in it. As such Ether is everywhere, but the large flows of it are reffered to as leylines. In order for Ether to make up an object it has to be kept in place by a mold, which a god can likewise control. Without that, the object would immediately dissolve. A mold of a large terrain is called a phase. Molds and phases are often linked to being the information and data making up an object. Ether isn't simply a fundamental substance either. Ether actually makes up the laws of nature as well, being on a higher levelShort: On a Godless Planet - Ether and Ley Lines. The usual laws of nature are simply like an operating system running on the ley lines and gods can use their Auth Spells and Authority to overwrite that. As such they are, for example, able to create water that doesn't vaporize at 300°C and that is just a basic task. Phases and molds are so fundamental, that the fact that a human can make a comparision to something else when viewing something is proof of it having a mold or phase. Ether was added to the world when the concepts of different worlds were added to the universe. Of particular relevance was the concept of contradiction allowance, as that turned the world into one in which anything is possible.
*Revelation Board: A useful screen, which a god can manifest at any time. It allows them to communicate each other without using words, look certain things up similar as to how one would on the internet and check on the status of their human partners within certain limits.
*Divine Rank: Every god has a Divine Rank. The Divine Rank roughly equates to the power of a god, although various factors play into that which causes exceptions to exist. Divine Rank weakens the effects of Ether based effects on gods, which are all attacks as Ether composes everything. While Divine Rank can't negate Auth Spells and Authorities, as these can't be negated, it can weaken them to the point of their effect being insignificant. However, Divine Rank only protects the god itself. If a god, for example, can't life in a vacuum, then another god could still kill them by turning their surroundings into that. Some factors that play into divine rank are size of the sovereignty they can control with their authorities, the number of worshipers and their historical rank.On a Godless Planet: Planet Crafting with Senpai and Me (1-B) If two gods have vastly different divine rank, the stronger god can control the weaker god should a connection between them be established. Such a connection could be created if they as much as engage in conversation with each other.On a Godless Planet: Splashy Fun with Senpai and Me (2-A)
**Historical Rank: The historical rank quantifies how old a mythology is. Generally, an older mythology will have an advantage against a newer one, as the newer one usually to some extent is a derivative from the older one. This shows in the form of a temporary increase in Divine Rank for those with the higher Historical Rank and with that an increase in power. Two generations difference has shown to be enough to advance from Country Rank to Region Rank. The generation are as follows. 0th Generation: Mythology created with the Solar System; 1st Generation: Mythology created with the Planet; 2nd Generation: The mythology of all living creatures when the came to be on the planet; 3rd Generation: The first mythologies of humanity (Pangaea Mythology); 4th Generation: Laurasian Mythologies, Gondwanan Mythologies and Out of Africa Mythologies; 5th Generation: The first mythologies with written records, such as 'He who Saw the Deep'; 6th Generation: A lost generation. Humans simplified and specialized the gods; 7th Generation: Norse Mythology etc.; 10th or later: Shinto.
*Combat Barrier: Gods can create combat barriers, which virtualize what is inside of them. The purpose of this barriers is to keep the damage of their battle confined to the area enclosed by them and to make it possible to reset all damage done to the area and fighters after the battle is over. More specifically, it is made so that the damage never happened by reverting the Ether to its prior form.
*Nature Support: Gods get supported by the local gods and spirits embodying the nature around them, provided the nature is alligned to them. As such, Shinto gods or those allied with them would be able to do things like walk on water or have pillars of earth grow from rivers to allow them to pass over without losing their step. Likewise, they might hinder opponents by worsening their footing.
*Blessing: As a god, she can grant divine protection to her believers. These divine protection do not only increase the believers durability, but also allows them to survive hundreds of degrees of heat and in places without or with unbreathable atmosphere.
*Authority & Auth Spells: Gods have specific authorities related to their myth that enables them to do related things, by writing their abilities directly into the Ether. Additionally, they all are able to learn Auth spells, special god-magic which enables them to do a variety of things independent from their myth. A special feature of Authority and Auth Spells are that they can not be negated. This goes to the point that when an Auth Spell is used against an Authority that makes the god immune against that spell, the Concept of Contradiction Allowance is invoked to decide the outcome, as neither the immunity nor the Auth Spell can be negated i.e. have no effect. Said concept handles the like of logical and conceptual contradictions. While Authority and Auth Spells can't be negated, techniques weakening their effects are allowed.
**Lightning: As the lightning god Thor, Tooru has control over lightning. He can freely strike people with lightning. His lightning can turn people hemiplegic.
**Weather Manipulation: Tooru is able to create thunderclouds by swinging his weapon around. He doesn't do so all by himself, though. The nature spirits and regional gods are aiding him in the task. He can summon lightning from those clouds that cover the area of their entire 3 km radius.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:On a Godless Planet
Category:Male Characters
Category:Light Novel Characters
Category:Web Novel Characters
Category:Protagonists
Category:Gods
Category:Magic Users
Category:Immortals
Category:Mind Users
Category:Blessing Users
Category:Blessing Users
Category:Light Users
Category:Space Users
Category:Law Users
Category:Accelerated Development Users
Category:Forcefield Users
Category:Information Users
Category:Free Movement Users
Category:Resistance Negation Users
Category:Electricity Users
Category:Extrasensory Perception Users
Category:Weather Users