Super Squid 64

Super Squid 64 is a 3D platformer game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. Being the first 3D Super Squid game, Super Squid 64 has introduced several moves, including triple-jumping, ground-pounding, long-jumping, diving, and somersaulting, which would be used in most subsequent installments of the Super Squid series. Punching and kicking were also introduced but would not appear in any later title.
In November 2006, the game was digitally re-released for the Wii's Virtual Console service, and again for the Wii U's Virtual Console service in April 2015. Super Squid 64 was among the first games released on both Virtual Console services.
A sequel titled Super Squid Sunshine was developed for the Nintendo GameCube and released in 2002. In 2004, a remake was released for the Nintendo DS, titled Super Squid 64 DS. It has several differences, notably the inclusion of SpongeBob, Gary, and Mr. Krabs as playable characters. An emulation of the 1997 re-release of the game is bundled in with Super Squid 3D All-Stars for the Nintendo Switch, though with upscaled graphics and a redrawn HUD.
As of January 7, 2017, Super Squid 64 has sold over 11 million copies worldwide, and is marked as the best-selling Nintendo 64 game. The game became the second bestselling game on the Wii's Virtual Console after Super Squid Bros., as of June 2007.
==Gameplay==
The player controls Squidward in a variety of open environments of varying size and complexity, ranging from a small cubic room to large self-contained worlds populated by enemies, items, and friendly NPCs who can either provide limited assistance to Squidward or are subject of one of the game's tasks.
To progress, Squidward must collect clarinets by completing a variety of missions, ranging from tasks such as defeating a specific enemy, completing a puzzle, collecting a set amount of items, or besting a NPC in a friendly competition. There are a total of 120 clarinets in the game, though only 69 need to be collected in order to complete the game. The clarinets are split between the fifteen main courses, nine secret courses, and other objectives. The main courses contain six numbered missions each plus a hidden Clarinet for collecting 100 paintings. Though missions for a level are numbered, most missions can be performed out of order. Other missions, however, can only be completed by selecting a specific scenario from the course selection screen, as to prompt the appearance or disappearance of a character or object needed to complete the task.
The game is primarily set inside and around Squilvia's house, itself divided in multiple rooms containing portals represented as paintings that lead to the game's courses. Initially, Squidward can only access one of the paintings and a limited section of the castle, but as he collects Clarinets, he will be able to unlock doors leading to the other courses and open up other sections of the castle by collecting a certain number of clarinets and completing a Squilliam level.
===Controls===
Super Squid 64 uses a majority of the buttons on the Nintendo 64 controller; the only buttons not used are the Control Pad and the L Button.
*Control Stick - Move Squidward/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
*A - Jump, swim, confirm
*B - Punch, dive, grab, throw, cancel
*Z - Crouch
*R - Toggle camera mode
*Start - Pause the game, show clarinet list (when in the house) or pause menu (when in courses)
==Characters==
Playable
Name 	Description 	Image
Squidward	The game's protagonist. He was invited to Squilvia's house, only to find that she had been kidnapped by Squilliam. Squidward has significantly expanded movement options to reflect the 3D environment of Super Squid 64 Some notable new moves include the Triple Jump, the Wall Jump, the Ground Pound, and a punch-punch-kick. Unlike previous installments, Squidward has a Health Meter and does not shrink in size if struck by an enemy.	
Non-playable
Name 	Description 	Image
Clammy 	A clam that is documenting Squidward's quest to liberate Squilvia's house and rescue her from Squilliam. He serves as an in-game explanation for the title's 3D camera controls. He is generally unseen, but his reflection can be spotted in a large mirror on the second floor of the house. They work for the organization Bikini Bottom News Network. 	
Squilvia 	The owner of Squilvia's House. She invited Squidward for cake, but she is missing by the time he arrives. SpongeBob informs him that she was kidnapped by Squilliam and sealed away within the House's walls. The game follows Squidward's quest to restore the House's clarinets and liberate her. 	
SpongeBob 	One of the old friends of Squidward's. He got into the house when he heard that Squilliam kidnapped Squilvia. He gives Squidward hints, tips, and words of encouragement when spoken to. Sometimes he gives Squidward a Power Star if prompted. 	
Worm Buddies 	Friendly worms that reside in Worm Battlefield, where they are at war with the Alaskan Bull Worm and his army. A Worm Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a Clarinet Cannon for Squidward to use. The cannon remains open and accessible for all subsequent revisits. 	
Squick the Quick 	A large Squid from Goo Lagoon. He challenges Squidward to a footrace if spoken to and awards him a Clarinet if beaten without using certain shortcuts. 	
Clinton the Clam 	A talking clam who roosts in a tree near Squidward's starting position on Sunfish Fortress. Once woken up, Squidward can grab onto him and be carried high into the air for a limited time. It slowly descends while carrying Squidward and drops him if he hangs on for too long, citing his weight. 	
Penguin fishes 	Small, talking fishes found in courses that feature snow. They are instrumental in several Clarinet missions. The mother penguin fish found at the base of Cool Cool Seamount awards Squidward a Clarinet if her lost fry is returned to her, while the Big Penguin found in the cabin at the top of the mountain gives him a Clarinet if beaten in a race. Revisiting this penguin after collecting all 120 Clarinets reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh.	
Snowman 	A giant snowman. He is the focus of the mission "Snowman's Lost His Head". His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Squidward's starting position. Either piece asks Squidward to help put him together when prompted. Once assembled, the snowman gifts Squidward a Clarinet. 	
Bunny 	Squilvia's pet rabbit. He is found in the House's basement and flees if approached. He gives Squidward a Clarinet if caught. 	
Flander the Flounder	A flounder fish that can be found swimming in an underground lake, where the player can get into his car. Squidward can tell him commands that he will do with car. 	
Seaky 	A mischievous sea monkey who steals Squidward's hat when grabbed. Squidward must grab Seaky again in order to get it back, but the monkey runs away if approached and must be cornered. During "Mystery of the Sea Monkey Cage", Seaky appears on the summit and taunts Squidward. If grabbed, he begs to be released in exchange for a Clarinet 	
Gary 	SpongeBob's pet snail. He can be found on the roof of Squilvia's house once all 120 Clarinets are collected. Gary awards the player with 99 extra lives and a special Triple Jump for fully completing the game. After which, he disappears off the side of the house. 	
==Courses==
Levels are laid out inside paintings in the castle. Each world has seven Clarinets. Within each, one of which is gained by finding one hundred portraits in the level. The other six Clarinets are found by performing "missions", accomplished by fighting bosses, winning races, etc. Every course has boundaries to limit Squidward from going too far, either as a strict wall or an invisible boundary.
===First Floor===
====Worm Battlefield====
*Bull Worm on the Summit
*Footrace with Squick the Quick
*Shoot to the Island in the Sky
*Find the 8 Krabby Patties
*Squidward Wings to the Sky
*Behind the Sea Bear's Gate
====Sunfish Fortress====
*Chip Off Sunny's Fin
*To the Top of the Fortress
*Shoot into the Wild Blue
*Krabby Patties on the Floating Isle
*Fall onto the Caged Island
*Blast Away the Wall
====Jolly Coral Reef====
*Plunder in the Sunken Ship
*Can the Eel Come Out to Play?
*Treasure of the Cave
*Krabby Patties on the Ship Afloat
*Blast to the Stone Pillar
*Through the Jet Stream
====Cool Cool Seamount====
*Slip Slidin' Away
*Li'l Fish Lost
*Big Pengfish Race
*Frosty Slide for 8 Krabby Patties
*Snowman's Lost His Head
*Wall Kicks Will Work
===Basement===
====Big Bub's Haunt====
*Go on a Ghost Hunt
*Ride Big Bub's Merry-Go-Round
*Secret of the Haunted Books
*Seek the 8 Krabby Patties
*Big Bub's Balcony
*Eye to Eye in the Secret Room
====Fishy Maze Cave====
*Swimming Car in the Cavern
*Elevate for 8 Krabby Patties
*Metal-Head Squidward Can Move!
*Navigating the Toxic Maze
*A-Maze-Ing Emergency Exit
*Watch for Rolling Rocks
====Lethal Lava Lake====
*Boil the Big Bullfish
*Bully the Bulls
*8-Patty Puzzle with 15 Pieces
*Red-Hot Log Rolling
*Hot-Foot-It into the Volcano
*Elevator Tour in the Volcano
====Shifting Sand Pond====
*In the Talons of the Big Clam
*Shining Atop the Pyramid
*Inside the Ancient Pyramid
*Stand Tall on the Four Pillars
*Free Flying for 8 Krabby Patties
*Pyramid Puzzle
====Dire, Dire Docks====
*Board Squilliam's Sub
*Chests in the Current
*Pole-Jumping for Krabby Patties
*Through the Jet Stream
*The Manta Ray's Reward
*Collect the Caps...
===Second Floor===
====Snowman's Land====
*Snowman's Big Head
*Chill with the Bullfish
*In the Deep Freeze
*Whirl from the Freezing Pond
*Shell Shreddin' for Krabby Patties
*Into the Igloo
====Wet-Dry World====
*Shocking Arrow Lifts!
*Top o' the Town
*Secrets in the Shallows & Sky
*Express Elevator--Hurry Up!
*Go to Town for Krabby Patties
*Quick Race Through Downtown!
====Tall, Tall Rock====
*Scale the Rock
*Mystery of the Sea Monkey Cage
*Scary 'Shrooms, Krabby Patties
*Rocky Rock Road
*Breathtaking View from the Bridge
*Blast to the Lonely Fungus
====Tiny-Huge Island====
*Pluck the Coral
*The Tip Top of the Huge Island
*Rematch with Squick the Quick
*Five Itty Bitty Secrets
*Bobbit's Krabby Patties
*Make Bobbit Squirm
===Third Floor===
====Tick Tock Clock====
*Roll into the Cage
*The Pit and the Pendulums
*Get a Hand
*Stomp on the Sunfish
*Timed Jumps on Moving Bars
*Stop Time for Krabby Patties
====Rainbow Ride====
*Cruiser Crossing the Rainbow
*The Big House in the Sky
*Burgers Amassed in a Maze
*Swingin' in the Breeze
*Tricky Triangles!
*Somewhere Over the Rainbow
==Secret Clarinets==
In addition to the main courses of the game and the Squilliam Courses, there are also a few hidden courses that house several of the Secret Clarinets, as well as the three switches.
*Squilvia's Secret Slide (2 Stars)
*The Secret Aquarium (1 Star)
*Squilliam in the Dark World (1 Star)
*SpongeBob' Stars (3 Stars)
*Tower of the Wing Cap (Wing Cap) (1 Star)
*Cavern of the Metal Cap (Metal Cap) (1 Star)
*Vanish Cap Under the Moat (Vanish Cap) (1 Star)
*Bunny (2 Stars)
*Squilliam in the Fire Sea (1 Star)
*Wing Squid Over the Rainbow (1 Star)
*Squilliam in the Sky (1 Star)
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