How to Be a Perfect Mercenary in Astrub

is a document.
==Obtaining==
; Buy
* Master Yakasi
==Contents==
===Page 1===
How to Be a Perfect Mercenary in Astrub
Start your Game the Right Way
Igor Ant, Mercenary Chief of Astrub
===Page 2===
For a Good Start : p1.
The Twelve Classes : p2.
Fight and Points - HP, AP, MP, etc. : p8.
Elements and Characteristics: p14.
Equipments, Weapons and Spells : p15.
Critical Miss and Critical Hits : p18.
In the Same Series : p21.
===Page 3===
Before you'll actually own a genuine real Dofus, you'll have to walk many kamameters through moors and forests full of sinister-looking creatures, talk to shady persons and you'll even have to fight sometimes!
You must know that hunting creatures will make you earn experience (XP), many many kamas (k), and various items (when you get an item on a creature you've just defeated this is called drop)! I wrote this book in memory of my grandfather Dick Ant. If only he could have read this book, he'll still be alive! My poor grandpa ended his days and his glorious career as a Gobball Keeper in a Trool's paunch...
This book presents all the notions you must master if you want to have a long life, be famous and maybe even become a Hero!
===Page 4===
Each class has a specific field of action but they are all complementary. Pick the one you believe will match best your gameplay. No one can say for sure that a class is better than another one. However, some are easier to start with (Iop, Cra, Osamodas, Sadida) than others (Pandawa, Eniripsa, Enutrof, Sacrier, Sram).
Here's a tip! Select an easy class at first. You can always change it to a harder one later on, when you'll know more about the game you'll have a proper equipment. For example, starting over with a character equipped with an Adventurer Gear will be a lot easier!
For you to easily find your way in the game, here is a description of the different classes.
===Page 5===
The CRA disciple is a well-balanced archer. His attack power is either high and uncertain or average and stable, according to the character's skills.
Cras are real sharpshooters, they can shoot from a distance or from up close and they can hurt real badly! Their range is obviously extremely wide.
A Cra worthy of the name can weaken an enemy from a distance, repel an enemy or take some of his enemies' Action Points away.
The ECAFLIP disciple loves to hit and believes in luck. His attack power is very high when in close combat but uncertain from a distance. The Ecaflip can make hidden things appear, which can be very useful to detect traps. Ecaflips may seem hard to play with to beginners but as their power increases with experience, they can become as fearsome as a Iop.