Gear/Ammo LMG (CL)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MachineGun_Light_Caseless
Manufacturer: Generic
An offshoot of the Federated Suns Caseless program, Caseless Machine Gun munitions allow any MG to fire at a vasty increased fire rate but sacrifices reliability
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	1000 	All 	All
* Caseless Ammo: Double ammunition per bin.
* Ammo adds a 10% jam chance - Mitigated by Gunnery
* Ammo increased Heat Generated by X3.3 
* X3 shots with machine guns
* LMG Ammo - 1600 Shots
* Volatile Ammo rolls Twice to explode
* 3 Cbills Cost per Shot.
* Ammunition Box can explode for 0.5 damage, 0.3 heat and 0.1 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
1600 	3 	0.5 	0.25 	0.125
=Used By Mechs=
Mechs	Mechs	Mechs
AWS-P	TBT-P	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2