Slaiorn/Legacy

== Description ==
=== Behavior ===
* s will use their tails to break rocks and reefs to terraform their homes. They can also use their tails to dig into the sea floor and kick up and to confuse their enemies or like anchors to stop themselves at high speeds.
== Appearance ==
The has a teardrop-shaped body, with a rounded torso that thins from the lower torso to the tail tip. On the tail's tip is a battle-axe-shaped feature with a pair of pointed pincer-like shapes appearing on the end. Large scales cover the back with its face placed low along the front end with thick, short horn-like features protruding from the creature's forehead. There are several floating details spread across the base of the body, tail's end, and similarly-shaped thin strips attached to the face. Its 3 pairs of eyes are actually located in their lower jaw. In front of its face is a long floating piece that curves toward the body and a duplicate shape flipped vertically that bends below the creature's face. On its sides, it has thick flipper-like limbs with floating rings around the fin tips. On the upper floating piece in front of the creature's face and the pincer-like shape on the tail tip are small, red floating orbs. It consists of reds, yellows, and light and dark grays.
=== Males ===
Males present two pairs of whisker-like spines under their head, at the base of their lower jaws, aiming downwards.
=== Females ===
Females present seven pairs of spines protruding from the sides of their torso under their bio luminescent decorations, aiming downwards and with the first three pairs located higher on the torso.
== Abilities ==
== Gameplay ==
=== Pros ===
The is an aquatic herbivore with good appetite stat, allowing this creature to remain for quite a while without needing to eat, albeit that's not much of a problem underwater where the food spawns are the most reliable and abundant; plus, as an aquatic water intake is not needed. Being capable of eating on-the-run nullifies the risk of being defenseless while getting stuck mid-eating-animation. As an aquatic fortunately it doesn't need to deal with the stamina drain of being underwater and as such its stamina performance is better than a similar creature less focused on this habitat, such as Kendyll, specially while running, with its high running speed. Inside water its somewhat bad turn speed can be compensated by rotating on the height axis. Another advantage of living in the sea is that effects which can be quenched underwater such as acid and fire are not nearly as effective against the .
Its good base damage makes its attacks not ineffective against heavier targets; but combine that with its poison, toxin and its Radiation, and the can be extremely lethal towards anything that wants it as a snack. Even without its AOE ability active, the poison and toxin can make an attacker think twice before biting, both for the debuff biting will give, plus the risk of getting bitten in return and the tanky HP this creature has will definitely ensure it can deal massive damage and poison before going down; while Radiation is a very good deterrent for creatures to stay away from the , even covering most ranged abilities, including breaths; and works as both a short-time plan to upgrade any already-present poisons (including those delivered by bites) on the victim to radiation sickness (which may make healing the ailment by those healers capable of healing poison a harder task) and to reduce opponents' stamina and HP regeneration, as well a mid-term plan to rapidly lethally irradiate opponents who are chasing this creature (or which the is chasing), due to its ability being twice as powerful when compared with the original Radioactive creatures on the time of release. Grabbing a creature while the ability is toggled on and while biting will probably heavily poison the creature in seconds.
Its bleed defense is also good enough to make fights against other bleeders it may find (like Syroudon or Kohikii) realistically manageable.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
As most water masses have a lower player density per litre, it can live relatively undisturbed by other players which mostly occupy above water areas. Due to the lack of traffic underwater, it can be a good spot to grow creatures for game currencies or special effects for a long time with little interruption, keeping the more sheltered while it grows.
=== Cons ===
Its HP regeneration is somewhat low, which makes healing a slow task. Also while its stamina is average, its stamina regeneration is somewhat low, so recovering from exhaustion is still a lengthy task. Its agility is not the best, so while it's mostly covered by the AOE abilities, it's not so easy for the to survive hits to vulnerable spots. Also the is not immune to poison nor its ability so a fellow , or those with a more lethal variant of the ability, such as Xenolif, could rapidly irradiate and kill it.
Poison and radiation take a while to do its lethal job, creatures with enough HP regeneration or alternative regeneration/healing methods can partially ignore its effects ( does not have enough HP regeneration to ignore it).
While the damage is still good, its true strength relies on its poisonous and radioactive nature, so a creature with poison defense and/or Fortify will probably have a decisive advantage against the .
== Carry-able Creatures ==
== Trivia ==
* Concept by icecreamNavacodo in the Creatures of Sonaria discord. 
** The was inspired by "a puffer fish body with armor but other than that i kinda just did whatever i wanted" (quoted by concept creator @icecreamNavacodo)
** Other general inspirations/bases include radioactivity and hammers.
* Modeled by Wolfragon. 
* Current animations by Mukudori.
** Previously animated by BlckBrryJam.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Slaiorn.png| concept art
Slaiorn_Palette.png|'s primary color palette
SlaiornTrialGlimmer.png|Glimmer 
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Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Slaiorn Model 1.png| model development 1
Slaiorn Model 2.png| model development 2
Slaiorn Front View.png| front view model
Slaiorn Model 3.png| model development 3
Slaiorn Final Model.png| final model
Slaiorn rigged.png| rigged model
Sleiorn development38fc.png| rigged model
SlaiornMenu.png| viewed from the customization menu
SlaiornDev1|Clip provided by BlckBrryJam, CoS Discord, 1/27/2021
SlaiornDev2|Clip provided by Mukudori (M_uku), CoS Discord, 12/20/2022
SlaiornDev3|Clip provided by Mukudori (M_uku), CoS Discord, 12/22/2022
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
SlaiornGrowthStages.png| growth stages
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Other =
Placeholder.png
</tabber>
Category:Glimmer/Legacy
Category:Reuses Calls