Level 10.4

CURRENT STATUS -<choose>
<option> DRY </option>
<option> WET </option>
<option> NORMAL </option>
</choose>
Level 10.4 is a subsidiary of Level 10 that is located in between Level 10 and Level 11. It is also known as the Crop Season.
Description
Level 10.4 is an expansive, vegetational lush environmental terrain expanding interminably. The level consists of an unspecified amount of wheat fields. Contrary to what may be thought, the wheat present within the wheat fields are safe for consumption and safekeeping; it is noted due to several health factors, cleansing the wheat before consumption sanitarily is crucial to prevent unwanted illnesses from manifesting. Moreover, the landscape will seamlessly transition into a green, natural environment on occasions; eventually reverting into its prototypical state, being the indefinite patches of wheat fields. Deviating from the wheat fields are diverse vegetation which can be found commonly alongside the aforementioned wheat fields. Fruits possess the opportunity to grow on these aforementioned vegetation, although they have a high chance of being contaminated with what appears to be ammonium nitrate, being unsafe for consumption and detonating on contact of a high temperature object.
Barns are seldomly perceived within the proximity, with most possessing an interior absent of any indication of inhabitants, nor any visible accessories. The barns are constructed of a material similar to wood coated in a thick, enigmatic adhesive. The walls are oddly fragile, though the foundation retains a sturdy structure. Few barns are composed of a cellar or a basement, sheltering the wanderer from any hazards when present. The cellar contains an abundance of valuable resources, with pillars sustaining the ceiling from ever collapsing. An unidentified phenomenon allows new barns to manifest or the already collapsed barns to mend itself after damage has been inflicted on the barns prior destruction.
Roads are occasionally conspicuous within the vicinity, each road possess dissimilar properties, ranging from unpaved gravel paths to a vast highway system stretching endlessly from the north to the south direction. Most roads are interconnected in a perpendicular order, exceptionally for several roads which bend and curve at will. Signs, street lights, traffic lights, electrical poles, among others are also present throughout each road, though it seems that the aforementioned accessories do not serve any actual purpose within the level.
States
The initial atmosphere of the level fluctuates in 2 documented states, progressing in a disorderly manner. The states are likely pertaining to the tropical areas of the The Frontrooms, as they have identical seasons. Since the states alter at arbitrary intervals and the transformation occurs in an instant, remaining vigilant is necessary when venturing through the level. 
Dry: Temperatures exceed the maximum threshold, with the surroundings affected such as the pasture of wheat fields ceasing to exist with the cracks forming on the ground. Bodies of water evaporate. Since the barns structural integrity originates from the volatile adhesive, barns collapse. Cellars are guaranteed shelters for this phenomenon, with air conditioners installed within them. 
*Normal: The clouds clear, with the sun and a few clouds visible. The atmosphere is rather soothing and serene, including the calm and relaxing temperature within this state. The aforementioned properties induce a naturally relaxing effect, light gusts of wind undulate throughout the air, with the barns creaking at will. The overall atmosphere is identical to Level 10 during this state. It is the best state to explore the level.
*Wet: Enlarged clouds envelop the entirety of the sky, with several rays seeping through clouds on several occasions. Out of all documented states, this state possesses the most unpredictable and hazardous climatology, so it is highly encouraged to seek temporary shelter until it has progressed to the upcoming state. A few notable climatologically related events occur within this state;
- Precipitation: Precipitation occurs ordinarily within this state, with rain occurring in several areas. Precipitation is invariably inconsistent in terms of predictability. It is noted that lightning strikes and hails are commonly observed in areas of heavy precipitation.
- Tornadoes: Typically a vastly problematic and disastrous cataclysm, tornadoes are a violently rotating vortex of air that protrudes from the sky, touching the ground. When a nearby tornado transpires, a distant although deafening siren emanates from an undisclosed source. The severity of tornadoes have been rated through the “Enhanced Fujita Scale” (EF for short), with the scale ranging from EF-0 to EF-5.
EFU	No surveyable damage.
Intensity cannot be determined due to a lack of information. This rating applies to tornadoes that traverse areas with no damage indicators, cause damage in an area that cannot be accessed by a survey, or cause damage that cannot be differentiated from that of another tornado.
EF0	Minor damage.
Small trees are blown down and bushes are uprooted. Shingles are ripped off roofs, windows in cars and buildings are blown out, medium to large branches snapped off of large trees, sheds are majorly damaged, and loose small items are tossed and blown away (i.e. lawn chairs, plastic tables, sports equipment, mattresses). Barns are damaged. Paper and leaves lifted off the ground.
EF1	Moderate damage
Roofs stripped from shingles or planting. Small areas of roof may be blown off house. Doors and garage doors blown in, siding ripped off houses, mobile homes flipped or rolled onto their sides, small trees uprooted, large trees snapped or blown down, telephone poles snapped, outhouses and sheds blown away. Cars occasionally flipped or blown over, and moderate roof and side damage to barns. Corn stalks slightly bent and stripped of leaves.
EF2	Considerable damage
Whole roofs ripped off frame houses, interiors of frame homes damaged, and small, medium, and large trees uprooted. Weak structures such as barns, mobile homes, sheds, and outhouses are completely destroyed. Cars are lifted off the ground.
EF3	Severe damage
Roofs and numerous outside walls blown away from frame homes, all trees in its path uprooted or lofted. Two-story homes have their second floor destroyed, high-rises have many windows blown out, radio towers blown down, metal buildings (i.e. factories, power plants, and construction sites) are heavily damaged, sometimes completely destroyed. Large vehicles such as tractors, buses, and forklifts are blown from their original positions. Trains can be flipped or rolled onto their sides. Severe damage to large structures such as shopping malls.
EF4	Devastating damage
Trees are partially debarked, cars are mangled and thrown in the air, frame homes are completely destroyed and some may be swept away, moving trains blown off railroad tracks, and barns are leveled. High-rises are significantly damaged.
EF5	Incredible damage
Nearly all buildings aside from heavily built structures are destroyed. Cars are mangled and thrown hundreds, possibly thousands of yards away. Frame homes, brick homes, and small businesses, are swept away, trees debarked, corn stalks flattened or ripped out of the ground, skyscrapers sustain major structural damage, grass ripped out of the ground. Wood and any small solid material become dangerous projectiles.
Additionally, few EFUs (EF unknown) have been documented, though they are usually caused by the lack of evidence of any visible damage. For now, it is encouraged to evacuate to the nearest shelter when a tornado occurs. Several tornadoes̶ may occur during the normal or dry states, though they are usually weaker and possess a shorter lifespan.
 Footnote: Several anomalies pertaining to the weather patterns of Level 10.4 have been discovered by M.E.G. staff and scientists alike, and a thorough investigation is being held to further study these anomalies.
Colonies and Outposts
Due to the level's enigmatic nature and properties, establishing any colonies is infeasible. 
Discovery
Entrances and Exits
Entrances
 
*Tripping on the field of wheats within Level 10 will supposedly transport one to this level, although this has to be performed accidentally.
*Alternatively, driving through Interstate 10 in Level 11, the roads will gradually contort into this level. It is also possible to accomplish this in Level -69.
Exits
 
*Walking through the wheat fields or driving through road will take you to Level 10 and Level 11, in conjunction with the methods above.
*Several cellars possess a crooked exterior, with a metal sheet installed on the roof. The door is constructed from rusty metal, and the cellar lacks any visible light whatsoever. Stairs are also present, descending the stairs will transport one to Level 6.
*Tampering with a functional electric pole will lead to Level 98.
*An unconfirmed exit from a previous entry was through a peculiar industrial building, which closely resembles a warehouse. Going inside the building will lead you to Level 20.
Incidents
M.E.G. Notice: The information below has been protected as it contains classified details that should not be released to the public.
Category:Unconfirmed Levels
Category:Cluster I
Category:Levels
Category:M.E.G
Category:Sub-Levels
Category:Dangerous
Category:Neutral