Relic Nevyn (jbear)

===Basic Information===
 Race: Human
 Class: Wizard/Oracle
 Level: 12/1
 Experience: 261,961 XP
 Alignment: Neutral (Good)
 Languages: Common, Dwarven, Elven, Draconic, Auran, Sylvan, Celestial,
 Aquan, Infernal, Aklo, Ignan, Abyssal, Terran, Giant, Undercommon
 Deity: The Goddess of Luck (?), (Relic refers to her as the Wind)
 First Seen:
 Current Location: Allbright's Shadow
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 10 0 (00 pts)
DEX: 14 +2 (05 pts)
CON: 14 +2 (02 pts)+2 enhancement
INT: 25 +7 (10 pts)+2 Racial; +2 lvl 4,8 & 12; +4 enhance
WIS: 08 -1 (-02 pts)
CHA: 14 +2 (05 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(HP Max-2) HP: 107= [12d06 + CON (2x12) + FC (1x12) + Toughness (13)](Wizard)
 [1d08 + CON (02) + FC (00)] (Oracle)
 AC: 17 = [10 + DEX (02) + Mage Armor (04) + Shield (00) 
 + Deflection (01)]
 AC Touch: 13 = [10 + DEX (02) + Deflection (01)]
 AC Flatfooted: 15 = [10 + Mage Armor (04) + Shield (00) + Deflection (01)]
 INIT: +08 = [DEX (02) +Trait (02) + feat (04)];Roll initiative twice and use either result (Time Revelation: Temporal Celerity)
 BAB: +06/01 = [Wizard (06/01) + Oracle (00)]
 CMB: +06 = [BAB (06) + STR (00) + Misc (00)]
 CMD: 18 = [10 + BAB (06) + STR (00) + DEX (02) + Misc(00)]
 Fortitude: +08 = [Wizard (04) + Oracle (00) + CON (02) + Resist (02)]
 Reflex: +08 = [Wizard (04) + Oracle (00) + DEX (02) + Resist (02)]
 Will: +13 = [Wizard (08) + Oracle (02) - WIS (01) + Iron Will(02) + Resist (02)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
 Clouded Vision: 60ft total normal vision limit; Darkvision 120 ft
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Light Xbow : Attack: +8/+3 = [BAB (06/01) + DEX(02) + Misc (00)]
 Damage: 1d8+0, Crit: 19-20/x2, Range: 80'
 Water Scorpion: Attack: +9 = [BAB (06/01) + DEX(02) + Enhan (01)]
 Damage: 1d4+1 dmg vs undead/evil outsider Range: 30'
 Quarterstaff: Attack: +6/+1 = [BAB (06/01) + STR (00) + Magic (00)]
 Damage: 1d6+0, Crit: 20/x2,
 Sickle: Attack: +6/+1 = [BAB (06/01) + STR (00) + Misc (00)]
 Damage: 1d6+0, Crit: 20/x2, 
===Racial Features===
Ability Adjustments: +2 (Intelligence)
 Size: Medium
 Speed: 30'
 Favored Class: Wizard (+1 HP x12)
 Specialist School: Air
 Bonus Feat: Gain a bonus feat at 1st lvl
 Skilled: Gain one additional rank per character level
===Class Features===
Wizard (Air)
 Armor/Weapons: club, quarterstaff, dagger, heavy and light xbow
 Arcane Bond: Old pewter ring with worn eagle seal -
 1/day cast any spell from spellbook
Specialist School: Air 
Opposition Schools: Earth
 Air Supremacy: +4 Enhancement bonus to Fly skill checks. Can cast 
 Fly, Feather Fall and Levitate on self at will.
 Lightning Flash: 10/day (standard action); unleash a flash of electricity.
 1d6 dmg (electricity) +1/2 wizard lvls (+6) to all
 creatures within 5 feet of you and dazzled for 1d4
 rounds. Reflex save negates the dazzled effect and 
 1/2 dmg: DC 10 +1 per 2 wizard levels + INT modifier
 (DC 23)
 Cyclone: 12/day (standard action); DC 22 (10 + wizard level)
 You create a vortex of wind around self with a radius and 
 height of up to 10 ft/wizard lvl. Any ranged attack passing
 through this vortex automatically misses. Any flying 
 creature moving through the vortex must make a Fly skill 
 check or immediately fall from the sky,taking falling
 damage (the creature cannot make a Fly check to reduce
 or negate this damage. Creatures on the ground cannot
 pass through the vortex without making a Strength check.
 The vortex can be spotted with a DC 15 Perception check. 
 Cantrips: All known
 Spellbook: 7 known 1st level spells(3 + INT)
 Lvl 2: Learn 2 new 1st level spells
 Lvl 3: Learn 2 new 2nd lvl spells
 Lvl 4: Learn 2 new 2nd lvl spells
 Lvl 5: Learn 2 new 3rd lvl spells
 Lvl 6: Learn 2 new 3rd lvl spells
 Lvl 7: Learn 2 new 4th lvl spells
 Lvl 8: Learn 2 new 4th lvl spells
 Lvl 9: Learn 2 new 5th lvl spells
 Lvl 10: Learn 2 new 5th lvl spells
 Lvl 11: Learn 2 new 6th lvl spells
 Lvl 12: Learn 2 new 6th lvl spells
 Spell Slots: 4 Cantrips, 4 1st lvl Spell + 2 bonus Spells (INT)
 4 2nd lvl Spell + 2 bonus Spells (INT)
 4 3rd lvl Spell + 2 bonus Spells (INT)
 3 4th lvl Spell + 1 bonus Spell (INT)
 3 5th lvl Spell + 1 bonus Spell (INT)
 2 6th lvl Spell + 1 bonus Spell (INT)
 and 6 Air Spell Slots (1st/2nd/3rd/4th/5th/6th level)
 Spell Focus: Air: +1 DC to Resist Spells
 (DC vs my Air Spells = 18 + spell level)
Oracle 
 Armor/Weapons: Simple Weapons, Lt/Medium Armor and Shields (not Tower)
 Class Skills Gained: Diplomacy, Sense motive
 Orisons: Gain access to Oracle/Cleric Orisons
 Spells: Spontaneous Caster of Divine spells: 
 3/day Lvl 1 Oracle/Cleric Spell list
 Spells Known: Cure Light Wounds, Bless, Protection from Evil
 Mystery: Time: Class Skills Gained: Perception, Use Magic Device
 Revelation: Temporal Celerity (Su): Whenever you roll for 
 initiative, you can roll twice and take either result. 
 Curse: Clouded Vision: Your eyes are obscured, making it 
 difficult for you to see. You cannot see anything
 beyond 60 ft, but you can see as if you had darkvision.
===Feats===
 Iron Will (1st level): +2 Will saves
 Toughness (Human bonus feat): +3 HP and +1 HP per hit dice after 3HD Spell Focus: Conj. (3rd lvl) : +1 DC to resist Conjuration spells 
Augment Summoning (5th level): Each creature you conjure with any summon spell
 gains a +4 enhancement bonus to Strength and 
 Constitution for the duration of the spell that
 summoned it.
 Fast Study(Bonus 5th lvl): You can prepare all of your spells in only
 15 minutes, and your minimum preparation time
 is only 1 minute.
 Improved Initiative(7th lvl): +4 initiative
Spell Penetration (9th level): +2 to caster level checks to penetrate spell
 resistance
 Deepsight(11th level): Darkvision increases to 120 ft
Opposition Study (Bonus 10th lvl): Can memorise opposition school spells 
 without penalty Superior Summoning (13th level): Summoning spells that conjure more than one creature, 
 add one to the total number of creatures summoned. 
===Traits===
Trait 1: Theoretical Magician: You've studied more magic than what you can
 actually perform.
 Benefit: You gain a +2 trait bonus on Spellcraft checks,
 or a +3 bonus if you aren't a spellcaster.
Trait 2: Reactionary : You were bullied often as a child, but never quite 
 developed an offensive response. Instead, you became
 adept at anticipating sudden attacks and reacting to
 danger quickly.
 Benefit: You gain a +2 trait bonus to Initiative checks.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 96 = [(Base(02) + INT(05))/Level + FC(00) + Human(12)] (Wizard 12)
 10 = [(Base(04) + INT(05))/Level + FC(00) + Human(01)] (Oracle 1)
 106 = Total 
Skills Total Rank CS Ability ACP Misc
Acrobatics 02 0 0 2 -0 +0
Appraise 11 1 3 7 +0
Bluff 02 0 0 2 +0 
Climb 00 0 0 0 -0 +0
Craft ( ) 07 0 0 7 +0
Diplomacy 10 5 3 2 +0
Disable Device 02 0 0 2 -0 +0
Disguise 02 0 0 2 +0
Escape Artist 15 MAX 0 2 -0 +0 (Headband)
Fly 22 13 3 2 -0 +4 (Wind School)
Handle Animal 0 0 2 +0
Heal 13 11 3 -1 +0
Intimidate 02 0 0 2 +0
Knowledge (Arcana) 15 5 3 7 +0
Knowledge (Dngnrng) 15 5 3 7 +0
Knowledge (Engnrng) 12 2 3 7 +0
Knowledge (Geography) 11 1 3 7 +0
Knowledge (History) 11 1 3 7 +0
Knowledge (Local) 12 2 3 7 +0
Knowledge (Nature) 15 5 3 7 +0
Knowledge (Nobility) 11 1 3 7 +0
Knowledge (Planes) 20 9 3 7 +1 (Circumstance)
Knowledge (Religion) 14 4 3 7 +0
Linguistics 19 9 3 7 +0
Perception 14 12 3 -1 +0
Perform ( ) 02 0 0 2 +0
Profession (Herbalist) 03 1 3 -1 +0
Ride 02 0 0 2 -0 +0
Sense Motive 08 6 3 -1 +0
Sleight of Hand 0 0 2 -0 +0
Spellcraft 25 13 3 7 +2 (Trait)
Stealth 15 MAX 0 2 -0 +0 (Headband)
Survival -01 0 0 -1 +0
Swim 00 0 0 0 -0 +0
Use Magic Device 0 0 2 +0
===Spell Lists (Known)===
0 Level Level 01
* Resistance [Feather Fall: AIR: At will]
* Prestidigitation * Enlarge Person (Trans.)
* Detect Magic * Floating Disc (Conj.)
* Detect Poison * Mage Armour (Conj.)
* Read Magic * Identify (Adiv.)
* Daze * Charm Person (Ench)
* Dancing Lights * Sleep (Ench)
* Flare * Shocking Grasp (Air; Evoc.)
* Ghost Sound * Animate Rope (Trans.)
* Light * Colour Spray (Illus.)
* Ray of Frost * Cause Fear (Necro.)
* Mage Hand * Silent Image (Illus.)
* Mending * Vanish (Illus.)
* Message * Interrogation (Necro.)
* Open/Close * Burning Disarm (Trans.)
* Arcane Mark * Air bubble (Conj.)
* * Magic Missile (Evoc.)
 * Comprehend Languages (Divin.)
 * Shield (Abjur.)
 * Ray of Enfeeblement (Necro)
 
Level 02 Level 03
[Levitate: AIR: At will] * Gaseous Form (Air; Trans.) 
* SummonMonsterII(Air; Conj) * Haste (Trans.)
* Invisibility (Illus.) * Lightning Bolt (Evoc.;Air)
* Hideous Laughter (Ench.) * Slow (Trans.)
* Levitate (Air; Trans.) * Water Breathing (Trans.)
* See Invisibility (Divin.) * Fireball (Evoc.)
* Flaming Sphere (Evoc.) * Tiny Hut (Evoc.)
* Web (Conj.) * DraconicReservoir(Evoc.;Air)
* Robe Trick (Trans.) * Fly (Air; Trans.)
* Continual Flame (Evoc.) * Dispel Magic (Abjur.)
* Communal Prot. f/ Evil(Abj) * MagicCirclevsEvil (Abjur.)
* Mirror Image (Illus.) * Daylight (Evoc.)
* Blur (Illus.) * Mad Monkeys (Conj.)
* Gust of Wind (Evoc.;Air) * Seek Thoughts
 * Communal Darkvision (Trans.)
Level 04 Level 05
* SummonMonsterIV (Air;Conj) * SummonMonsterV (Air,Conj)
* Black Tentacles (Conj.) * Telekinesis (Trans.)
* Dimensional Anchor (Abj.) * Magic Jar (Necro.)
* Confusion (Enchant.) * PlanarBinding,Lesser(Conj)
* Control SummCreature (Ench.) * Suffocate (Air, Necro.)
* Ball Lightning (Evoc;Air) * Break Enchantment (Abj.)
* Telekinetic Charge (Evoc) * Elemental Body III (Trans.)
 * Wall of Stone (Conj.)
 * River of Wind (Air, Evoc)
Level 06
* Dispel Magic, Greater (ABj.)
* Summon Monster IV (Air, Conj.)
* Chain Lightning (Air, Evoc)
* Sirocco (Air, Evoc)
* Cold Ice Strike (Evoc)
* Undead Anatomy III (Trans)
===Oracle Spells (Known)===
0 level Level 01
* Create Water [Cure Light Wounds]
* Detect Poison * Bless
* Guidance * Protection from Evil
* Purify Food and Drink
===Spell Lists (Prepared)===
0 Level Level 01 AT Will: Feather Fall
* Ghost Sound * Shocking Grasp (Air)
* Prestidigitation * Colour Spray (INT Bonus)
* Read Magic * Burning Disarm
* Detect Magic * Enlarge Person
 * Vanish
 * 
 * (INT bonus)
Level 2 AT Will: Levitate Level 03
* Summon Monster II (Air) * Fly (Air)
* Invisibility (INT Bonus) * Haste (INT Bonus)
* Hideous Laughter * Dispel Magic
* Web * Magic Circle vs Evil
* Continual Flame * 
* *
* (INT bonus) * (INT bonus)
Level 04 Level 05
* Summon Monster IV(Air) * Summon Monster V (Air)
* Black Tentacles(INT bonus) * Telekinesis (INT bonus) 
* Summon Monster IV * 
* Dimensional Anchor *
* *
Lvl 06
* (Air)
* (INT Bonus)
*
*
===Equipment===
Equipment Cost Weight
Ragged Peasant Clothes -- lb
Weapon (Melee) QuarterStaff 0 gp 4 lb
Weapon (Melee) Sickle 6 gp 2 lb 
Weapon (Ranged) Light Xbow 35 gp 4 lb
 Ammo (20) Bolts 2 gp 2 lb
Water Scorpion 5,360 gp 4 lb
Handy Haversack 2,000 gp 5 lb
 (10)Candles .1 gp -- lb
 Spell Component Pouch 5 gp 2 lb
 Flint and Steel 1 gp -- lb
 Pouch 1 gp 1/2 lb
 Trail Rations (4 days) 2 gp 04 lb
 Scroll Case 1 gp 1/2 lb
 Waterproof Scroll Case 1 gp 1/2 lb
 Sheets of Paper (10) 4 gp -- lb
 Normal Ink (1 oz) 8 gp --
 Inkpen .1 gp --
 Sacks (2) .2 gp 1 lb
 Spellbook (47/100 pages used) -- gp 3 lb
 Chalk (10) .1 gp --
 Fish Hook (3) .3 gp --
 Sewing Needle .5 gp --
 Signal Whistle .8 gp --
 Earplugs .03gp --
 Wand of Mage Armor (43/50) 750 gp --
 Ring of Protection +1 2,000 gp --
 Ring of Sustenance 2,500 gp --
 +2 Belt of Mighty Constitution 4,000 gp 1 lb
 +4 Headband of VastIntelligence 16,000 gp 1 lb (Attuned to EscapeArtist/Stealth)
 +2 Cloak of Resistance 4,000 gp 1 lb
 (2)Pearls of Power (lvl 1) 2,000 gp -- 
 Pearl of Power (lvl 2) 4,000 gp -- 
 Mossy Ioun Stone (Cracked) 200 gp -- (Kn. Planes)
 Rod of Lesser Extend 3,000 gp 00
 Rod of Lesser Bouncing 3,000 gp 00
 Rod of Lesser Silence 3,000 gp 00
 Rod of Lesser Piercing 3,000 gp 00
 Rod of Dazing 54,000 gp 00
 Wand of Glitterdust (48/50) 4,500 gp --
 Wand of Align Weapon (43/50) 4,500 gp --
 Wand of CLW (46/50) 750 gp --
 Wand of Protection vs Evil (49/50) 750 gp --
 (2)Potions: CLW 100 gp --
 (1) Potion: CMW 150 gp --
 Masterwork Tool Book (Kn Planes) 50 gp 3 lb
 Blessed Book (57/1000 pgs used) 12,000 gp 3 lb
 Bookmark of Deception 1,500 gp -- 
 Bookplate of Recall 1,000 gp --
 =========== =======
 134,048.13 gp 21 lb
 
 Light Medium Heavy 
Max Weight: 0-33 34-66 67-100
===Finances===
PP: Career Earnings: 159,961.41 GP
GP: 8,001 Carried Inventory: -134,058.13 GP
SP: 28 Consumed or Destroyed Items: -17,912 GP
CP: 14 ===========
 Coinage: 8,001.28 GP
Gems/Jewelry/Other:
0000
===Purchases===
 Buy
 -1,000 gp Wand of Sleep and (5) Potions: CLW bought here: Mystic Pearl
 -2,000 gp Manacles of Cooperation Mystic Pearl again
 -100 gp (2) CLW Potions bought here: Uncertain Whereabouts 
 -4,050 gp Wand of Mage Armor, Pearl of Power lvl 1, Ring of Protection +1,
 Scroll of: Air bubble, Magic missile, Vanish, Ray of Enfeeblement,
 Burning Disarm, Interrogation, Hypnotism, Moment of Greatness
 and 100gp worth of Ink here: Mystic Pearl
 -4450 gp Pearl of Power lvl 2; Scroll of: See Invisibility, 
 Hideous Laughter, Levitate The Mystic Pearl
 -4410 gp Wand of CLW, Rod of Lesser Extend, 910 gp worth of Spell Scribing Ink The Mystic Pearl
 -3 gp 6 days of Trail Rations
 -28,825 gp +2 Belt of Mighty Constitution +2; 
 +2 Headband of Vast Intelligence;
 Lesser Metamagic Rod, Silent; Lesser Metamagic Rod, Bouncing;
 Handy Haversack; 
 Scrolls: lvl 3 Mad Monkeys; lvl 4 Confusion; 
 lvl 5: Planar Binding, Lesser; Magic Jar 
 Pearl of power lvl 1; Wand of Glitterdust; Cloak of Resistance +2 
 The Mystic Pearl
 -9775 gp Lesser Metamagic Rod, Piercing; Wand of Protection vs Evil;
 Wand Align Weapon; 
 Scrolls: Continual Flame; Daylight; Dispel Magic; 
 Magic Circle vs Evil
 Masterwork Tool Book (Kn Planes); 
 Cracked Mossy Ioun Stone (Kn Planes)
 The Mystic Pearl
 -54000 gp Metamagic Rod of Dazing
 -16000 gp Headband of Vast Intelligence +4
 -4700 gp Scrolls: Ball Lightning lvl 4; Telekenetic Charge lvl 4; 
 Cold Ice Strike lvl 6; Undead Anatomy III lvl 6
 Sell
 +2,000 gp Sold Manacles of Cooperation here: Mystic Pearl
 +750 gp Sold Wand of Sleep (unused) here: The Mystic Pearl
 +4000 gp Sold Pearl of Power lvl 2 here: The Mystic Pearl
 +27,472 gp Sold +4 Belt of Mighty Constitution; +1 Darkwood Spellstoring Quarterstaff; 
 2 x Lvl 1 Scrolls (Hypnotism, Moment of Greatness); 1 x Lvl 2 Scroll (Spontaneous Immolation) 
 2 x Lvl 3 Scroll (Loathsome Veil; Howling Agony) 
 2 x Lvl 4 Scroll (Fleshworm Infestation; Malicious Spite) 
 Unused Spell Scribing Ink; Back Pack 
 Also: +9100 gp Sold Pearl of Power lvl 3; 2x Potion CLW
 Mystic Pearl
 +4000 gp Sold Headband of Vast Intelligence +2 [Mystic Pearl]
 Consumed
 Scribing Ink Used:
 -20 gp Animate Rope and Colour Spray here: Ryall's Estate
 -30 gp Vanish, Burning Disarm, Interrogate here: Dunn Wright Inn
 -40 gp Hideous Laughter here: Dunn Wright Inn
 -40 gp Levitate here: Dunn Wright Inn
 -10 gp Air Bubble here: DWI
 -120 gp Magic Missile, Comprehend languages, Rope Trick, Lightning Bolt here: 
 Isle of Ancient Secrets
 
 Gifts:
 -25 gp Gave Quioan Summon Monster I scroll: (couldn't find where exactly
 I did that but here is a reference to it): The Dunn Wright Inn
 
 Scribed Scrolls:
 -50 gp Animate Rope, Color Spray
 -75 gp Vanish, Burning Disarm, Interrogation
 -150 gp Hideous Laughter
 -150 gp Levitate
 -150 gp See Invisibility
 -25 gp Air Bubble
 -425 gp Magic Missile, Comprehend Languages, Lightning bolt
 -375 gp Fly
 -1825 gp Draconic Reservoir, Tiny Hut, Fireball, Dimensional Anchor
 -50 gp Ray of Enfeeblement, Shield
 -150 gp Rope Trick
 -3700 gp Seek Thoughts, Mad Monkeys, Confusion, Magic Jar, 
 Planar Binding Lesser, Continual Flame, Daylight, 
 Magic Circle vs Evil, Dispel Magic 
 -4700 gp Ball Lightinig, Telekenetic Charge, Cold Ice Strike, Undead Anatomy III
 
 Learned from another mage into a Blessed Book without scribing costs:
 -600 gp Communal Protection from Evil, Mirror Image, Blur, Gust of Wind
 -375 gp Communal Darkvision
 -700 gp Control Summoned Creature
 -3375 gp Suffocation, Break Enchantment, Elemental Body III
 Consumed Scrolls:
 -25 gp Shield
 -725 gp Comprehend Languages, Summon Monster IV
 
 Consumed Potions: 
 -150 gp 3 CLW potions during: Uncertain Whereabouts (pg 18,19 and 25)
 Consumed Other:
 -2 gp 4 days trail rations
 =========
 17,912 gp Total Consumed items over his career
===Details===
 Size:Medium
 Gender:Male
 Age:30 (in the body of a 60 year old)
 Height:6 ft
 Weight:60kg (130 lb?)
Hair Color:White
 Eye Color:Grey
Skin Color:Pale
Appearance: Appears to be an old, disheveled herbalist, tall and extremely
 thin, long unkempt white hair, and straggly beard, wrinkled skin
 and strange eyes that appear as if glazed with glaucoma. Always
 covered in a layer of dust from the road, ragged peasant clothes
 and worn leather sandals. He gives off a pleasant aroma of a
 marvelous mix of herbs. Always a friendly warm smile on his face.
 For what, in appearance, seems like a very old, wizened man, 
 Relic stands very straight and boasts an unshakeable health. 
 His contagious laughter, that of a young man half his age matches
 the bright spark that gleams intensely when he looks at someone
 directly and the veil over his eyes seems to suddenly and quite
 remarkably clear. On his left hand he bears a worn pewter ring
 that bears the mark of the Eagle. Red sigils are tattooed in a
 ring over the back of his left hand and palm. A similar mark is
 tattooed in the corner of his left eye.
 Demeanor: Calm, friendly, unassuming. Relic knows he will have to live
 many life times and perhaps many deaths before he is free of the
 curse that he has been punished with. He avoids personal 
 questions about himself deftly changing the conversation towards
 safer topics. While Relic attempts to remain neutral his 
 instincts lean heavily towards good despite his attempts to 
 remain on the edge, unaffected by what goes on around him. He is
 often drawn into misadventures that don't concern him in order to
 right a wrong or something he perceives as an injustice. But he
 takes these side tracks with philosophy. After all, Relic really
 has no idea where he is going to find who he is looking for or 
 even how he will recognize them if he does find them, but as a 
 devout follower of Lady Luck he is willing to search in the 
 strangest of places and support the strangest of company. 
===Background===
Relic has been cursed with the appearance of old age by his former master upon his death bed. His master, Fallow Sender, a powerful diviner, was furious with him due to his failure to complete a very important task he had be charged with. Sender had charged him with bringing a young girl with incredible innate potential for the arcane under his tutorship, prophesying that she would mark the beginning of an illustrious era in history. Foolishly, Relic become enamored with the young girl despite his master's warnings. The most tragic part of the tale was the fact the girls elder brother was also enamored with her, and realizing the growing closeness of Relic and his sister became wildly jealous. He stole his sister away and declared his love. Before Relic could intervene, the two had committed the abomination of incest, and unable to live with the guilt committed suicide together, further binding their karmic cycles into dark tangled knots. Relic has been cursed by his master, and will not be able to free himself from the curse, losing both looks and youthful charm, until he finds the girl, reincarnated, and untangles her from her dark past and her brother's unhealthy love, freeing her to finally follow the path of magic, and fulfilling at last her destiny. Relic doubts he will find solace from this geas even in death. He has been traveling the roads as an old herbalist, searching for signs of her, for ten years without any fruit, trusting blindly that Lady Luck will guide his footsteps in the right direction, and that he will recognize her when he sees her.
===Adventure Log===
 XP Received: 1,252 : Ryall's Estate
 1,925 : Mightiest Weapon
 729 : Uncertain Whereabouts
 3,959 : A Spiked Drink
 70,336 : Forbidden Isle of Ancient Secrets 
 183,760 : Albright's Shadow
 ==========
 Total: 261,961 XP
 
 
 Treasure Received: 150 GP : Initial Character Creation
 1,327.5 GP : Ryall's Estate
 2,502.67 GP : Mightiest Weapon
 915.8 GP : Uncertain Whereabouts 
 4,844 GP : A Spiked Drink
 63,127 GP : Isle of Ancient Secrets
 87,094.44 GP : Allbright's Shadow
 ============
 Career Earnings: 159,961.41 GP
 
 
 Treasure Distribution from Forbidden Isle:
 +1 Darkwood Spellstoring Quarterstaff (8340 gp); 
 Pearl of Power lvl 2 (4000 gp)
 Waterproof scroll case (1gp);Scrolls: 
 Rope Trick (150 gp), Fly, 
 Tiny Hut,Draconic Reservoir, 
 Lightning Bolt, Fireball
 (375 x 5 = 1875 gp)
 (Scroll Total Value: 2026 gp)
 Blessed Book (12,000 gp)
 Bookmark of Deception (1500 gp)
 Bookplate of Recall (1000 gp)
 More Scrolls: Dimensional Anchor, 
 Fleshworm Infestation, Summon Monster IV, 
 Malicious Spite(700 gp x 4 = 2800 gp);
 Howling Agony, Loathsome Veil, 
 Seek Thoughts (375 gp x 3 = 1125 gp)
 Spontaneous Immolation (150 gp)
 (Scroll Total Value = 4,075 gp)
 Other Treasure: 
 Potion Cure Moderate Wounds (150 gp); 
 2 Scrolls: Comprehend Languages (50 gp)
 Pearl of Power lvl 3 (9000 gp)
 Ring of Sustenance (2500 gp)
 +4 Belt of Mighty Constitution (16000 gp)
 
 Total worth of items = 61141 gp
 Treasure Total Earned (63191) 
 - Treasure received (61141) 
 = 2050 gp reward
 Items
 Spells learnt: 
 Learned Vanish, Burning Disarm and Interrogate: DWI
 Learned Animate Rope from scroll and 
 Learned Colour Spray from Quioan's Spellbook
 here:Ryall's Estate
 Learned Hideous Laughter from scroll here: Dunn Wright Inn
 Learned Levitate from scroll here:Dunn Wright Inn
 Learned See Invisibility from scroll here: Dunn Wright Inn
 Learned Air bubble from scroll here: DWI
 Learned Magic Missile, Comprehend Languages, Rope Trick
 and Lightning Bolt here: Isle of Ancient Secrets
 Learned Fly here: Isle of Ancient Secrets 
 Learned Fire Ball, Draconic Reservoir, Tiny Hut, Shield,
 Ray of Enfeeblement and Dimensional Anchor
 here: Forbidden Isle of Ancient Secrets
 Learned Seek Thoughts, Mad Monkeys, Confusion, Magic Jar,
 Planar Binding Lesser, Continual Flame, Daylight, 
 Magic Circle vs Evil, Dispel Magic here: Mystic Pearl
 
 Learned Communal Protection from Evil, Mirror Image, Blur,
 Gust of Wind, Communal Darkvision, Control Summoned Creature,
 Suffocation, Break Enchantment, Elemental Body III from
 Hasamanki in Allbright's Shadow 
 Learned Ball Lightning, Telekenetic Charge, Cold Ice Strike, 
 Undead Anatomy III here: Dunn Wright Inn
===Level Ups===
 Level 2:
 Class: Wizard
 BAB: +0 to +1
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +2 to +3
 Feat: (none)
 Features: 2 new spells known: Cause Fear, Silent Image
 Increase Cantrips memorized per day to 4
 Increase Lvl 1 spells per day by 1
 HP: Max -2 (d6 -2 = 4) +1 FC Bonus +1 CON = +6 hp(New Total: 11 + 6 = 17)
Skill Pts: +7 = +2 (Class) +4 (Intelligence) +1 (Race) +07 (Old Total) = 14 (New Total)
 Spent on: Appraise, Kn Arcana, Kn Local, Kn Planes, Kn Religion, 
 Linguistics(Sylvan), Spellcraft. 
 Level 3:
 Class: Oracle
 BAB: +1 to +1
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +3 to +5
 Feat: Spell Focus: Conjuration (+1 DC to Conjuration Spells)
 Features: Class Skills: Sense Motive, Diplomacy, Perception, Use Magic Item
 Armor Proficiency: Light and Medium Armor & Shields (except Tower) 
 Weapon Proficiency: All Simple Weapons
 Orisons
 3 1st Level Oracle/Cleric Spells per day (spontaneous)
 Spells Known: Cure Light Wounds, Bless, Murderous Command
 Time Mystery: Temporal Celerity: Roll initiative twice
 Curse: Clouded Vision: Vision reduced to 30'; Darkvision
 
 HP: Max -2 (d8 -2 = 6) +1 CON = +7 hp(New Total: 17 + 7 = 24)
Skill Pts: +9 = +4 (Class) +4 (Intelligence) +1 (Race) +14 (Old Total) = 23 (New Total)
 Spent on: Kn Arcana, Kn Local, Kn Planes, Kn Religion, Kn Geography
 Kn Nature, Spellcraft, Perception, Sense Motive
Level 4:
 Class: Wizard
 BAB: +1 to +1
 Fort: +0 to +1
 Ref: +0 to +1
 Will: +3 to +3
 Feat: (none)
 Features: Invisibility, Summon Monster II (Wind)
 Gain 2 Lvl 2 spells per day
 Gain 1 Lvl 2 (wind) spell per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 24 + 7 = 31)
Skill Pts: +7 = +2 (Class) +4 (Intelligence) +1 (Race) +23 (Old Total) = 30 (New Total)
 Spent on: Spellcraft, Kn:Engineering, Kn:Nobility, Perception, Fly,
 Diplomacy, Linguistics (Celestial)
 Ability Score Increase: +1 to Intelligence
Level 5:
 Class: Wizard
 BAB: +1 to +2
 Fort: +0 to +1
 Ref: +0 to +1
 Will: +1 to +4
 Feat: Augmented Summoning: Relics summoned creatures gain +4 enhancement bonus to Strength and Constitution while for duration of spell.
 Features: Web, Flaming Sphere
 Gain 1 Lvl 1 spell per day
 Gain 1 Lvl 2 spell per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 31 + 7 = 38)
Skill Pts: +7 = +2 (Class) +4 (Intelligence) +1 (Race) +30 (Old Total) = 37 (New Total)
 Spent on: Spellcraft, Kn:Nature, Perception, Fly, Diplomacy, Linguistics (Aquan), Heal
Level 6:
 Class: Wizard
 BAB: +2 to +2
 Fort: +1 to +1
 Ref: +1 to +1
 Will: +4 to +4
 Bonus Feat: Metamagic feat: Bouncing Spell
 Features: Gaseous Form, Haste
 Gain 1 Lvl 3 spell per day 
 Gain 1 Lvl 3 bonus spell per day
 Gain 1 Lvl 3 wind spell per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 38 + 7 = 45)
Skill Pts: +7 = +2 (Class) +4 (Intelligence) +1 (Race) +37 (Old Total) = 44 (New Total)
 Spent on: Spent on: Spellcraft, Kn:Nature, Perception, Fly, Diplomacy, Linguistics (Infernal), Heal
Level 7:
 Class: Wizard
 BAB: +2 to +3
 Fort: +1 to +2
 Ref: +1 to +2
 Will: +4 to +5
 Feat: Improved initiative
 Features: Water Breathing, Slow
 Gain 1 Lvl 2 spell per day 
 Gain 1 Lvl 3 spell per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 45 + 7 = 52)
Skill Pts: +7 = +2 (Class) +4 (Intelligence) +1 (Race) +44 (Old Total) = 51 (New Total)
 Spent on: Spellcraft, Perception, Fly, Linguistics (Aklo), Heal (3)
Level 8:
 Class: Wizard
 BAB: +3 to +3
 Fort: +2 to +2
 Ref: +2 to +2
 Will: +5 to +5
 Feat: None
 Features: 
 Gain 1 Lvl 1 spell per day 
 Gain 1 Lvl 4 spell per day 
 Gain 1 Lvl 4 (bonus) spell per day
 Gain 1 lvl 4 (Wind) spell per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 52 + 7 = 59)
 Gain +1 ability score: +1 INT to 20
 Retroactive INT Bonus to Skill Points: +1 x 7 levels = +7 skill points
Skill Pts: 15 = +2 (Class) +5 (Intelligence) +1 (Race) +7 (Retroactive bonus) 
 +51 (Old Total) + 15 = 66 (New Total)
 Spent on: Spellcraft, Perception (2), Fly (2), Linguistics (Abyssal), 
 Heal (2), (Kn) Arcana, (Kn) Planes, (Kn) Religion, 
 (Kn) Dungeoneering, (Kn) Nature, Sense Motive (2), 
Level 9:
 Class: Wizard
 BAB: +3 to +4
 Fort: +2 to +2
 Ref: +2 to +2
 Will: +5 to +6
 Feat: Spell Penetration
 Features: Cyclone ability
 Gain 1 Lvl 3 spell per day 
 Gain 1 Lvl 4 spell per day 
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 59 + 7 = 66)
 Skill Pts: 8 = +2 (Class) +5 (Intelligence) +1 (Race) 
 +66 (Old Total) + 8 = 74 (New Total)
 Spent on: Spellcraft, Perception , Fly, Linguistics (Ignan), 
 Heal, (Kn) Planes, (Kn) Dungeoneering, Sense Motive
Level 10:
 Class: Wizard
 BAB: +4 to +4
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +6 to +6
 Feat: None
 Features: 
 Gain 1 Lvl 2 spell per day 
 Gain 1 Lvl 5 spell per day 
 Gain 1 Lvl 5 (bonus) spell per day
 Gain 1 lvl 5 (Wind) spell per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +1 CON +1 Toughness = +7 hp(New Total: 66 + 7 = 73)
 Skill Pts: 8 = +2 (Class) +5 (Intelligence) +1 (Race) 
 +74 (Old Total) + 8 = 82 (New Total)
 Spent on: Spellcraft, Perception , Fly, Linguistics (Giant), 
 (Kn) Planes (4 ranks)
Level 11: 
 Class: Wizard
 BAB: +4 to +5
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +6 to +7
 Feat: Deepsight
 Bonus Feat: Opposition Research
 Features: 
 Gain 1 Lvl 4 spell per day 
 Gain 1 Lvl 5 spell per day 
 Air Supremacy: Relic can cast fly on himself at will
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +2 CON +1 Toughness = +8 hp(New Total: 83 + 8 = 91)
 Skill Pts: 8 = +2 (Class) +5 (Intelligence) +1 (Race) 
 +82 (Old Total) + 8 = 90 (New Total)
 Spent on: Spellcraft, Perception , Fly, Linguistics (Terran), Heal 
 (Kn) Dungeoneering, (Kn) Engineering, (Kn) Planes
Level 12: 
 Class: Wizard
 BAB: +5 to +5
 Fort: +3 to +3
 Ref: +3 to +3
 Will: +7 to +7
 Feat: None
 Gain +1 ability score: +1 INT to 23
 Features: 
 Gain 1 Lvl 3 spell per day 
 Gain 1 Lvl 6 spell per day 
 Gain 1 Lvl 6 bonus spell per day (INT)
 Gain 1 Lvl 6 Air spell slot per day
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +2 CON +1 Toughness = +8 hp(New Total: 91 + 8 = 99)
 Skill Pts: 8 = +2 (Class) +5 (Intelligence) +1 (Race) 
 +90 (Old Total) + 8 = 98 (New Total)
 Spent on: Spellcraft, Perception (2), Sense Motive, Fly, Heal, Linguistics (Undercommon), (Kn) Dungeoneering
Level 13: 
 Class: Wizard
 BAB: +5 to +6/+1
 Fort: +3 to +4
 Ref: +3 to +4
 Will: +7 to +8
 Feat: Superior Summoning
 Features: 
 Gain 1 Lvl 5 spell per day 
 Gain 1 Lvl 6 spell per day 
 HP: Max -2 (d6-2 = 4) +1 FC Bonus +2 CON +1 Toughness = +8 hp(New Total: 99 + 8 = 107)
 Skill Pts: 8 = +2 (Class) +5 (Intelligence) +1 (Race) 
 +98 (Old Total) + 8 = 106 (New Total)
 Spent on: Spellcraft, Perception, Sense Motive, Fly, Heal, Diplomacy, (kn) arcana, (kn) nature
 
===Approvals===
*Approval (May 6, 2011) (HolyMan) level 1
*Approval (May 9, 2011) (Qik (non-judge)) level 1
*Approval (Oct 21, 2011) (Satin Knights) level 2
*Approval (Nov 15, 2011) (Satin Knights) level 3
*Approval (Apr 9, 2012) (Satin Knights) level 4
*Approval (Aug 5, 2012) (Satin Knights) level 5
*Approval (Sept 22, 2012) (Satin Knights) level 6
*Approval (Jan 3, 2013) (Satin Knights) level 7
*Approval (Sept 3, 2013) (Satin Knights) level 8+9
*Approval (Oct 26, 2013) (Satin Knights) level 10
*Approval (Apr 28, 2015) (Aura) levels 11-13
Category:Approved Characters
Category:Retired & Deceased Characters