Satyr

: * Bard advancement limit from Sage Advice, Dragon Magazine 205 (Page 71)
Special Advantages: Because of their ability to be very silent and their keen senses, satyrs are surprised only on a roll of 1.
In forest settings, satyrs can blend into the foliage (90% undetectable to creatures who cannot see hidden or invisible things).
In melee, satyrs can head butt for 2-8 points of damage instead of using weapons.
If a satyr has constructed his own satyr pipe, and has devoted a minimum of three proficiency slots to its use (musical instrument, pipes) he can use its music to either charm or sleep or cause fear to all within 60 feet. All who hear the pipes must make a successful saving throw vs. spell or suffer the effect. No proficiency check is required to use the pipes in this manner. A bard's singing can nullify the music of a satyr pipe.
Special Disadvantages: Satyrs are very susceptible to distraction, especially if this comes from a female with Charisma 15 or better or from an expensive bottle of wine.
==Racial Adjustment for Thieves==
PP 	OL 	F/RT	MS 	HS 	DN	CW 	RL
+5%	-5%	– 	+5%	+5%	– 	-10%	-5%