Call Animal (Priest Spell)

This spell calls to the caster one animal of any given species. The only requisites are that such an animal exists within one mile of the caster—and is capable of coming to him—and that the caster hold in one hand a bone, tooth, tail, paw or feather from an animal of the species called. This token is not destroyed by the casting.
The called animal typically arrives in 1d20 rounds, and then behaves as a semi-intelligent pet for the duration of the spell. The animal trusts and respects the caster, protects and serves him as faithfully as possible, but retains its natural per­sonality and instincts. Further, the animal can carry out only simple commands, such as “leave him alone.” “follow that.” “take this to the top of the hill.” and “kill any horses you see.” The crea­tures do not act suicidal, and are not capable of understanding words like “castle,” “barbarian.” “thief.” and other subjective descriptions.
Intelligent or magical creatures are immune to the effects of this spell.
Notes: Restricted to shamans, uncommon.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells