Embolist

The Embolist fires a toxic stream of poison with a high chance to proc .
This weapon can be sold for .
==Characteristics==
*This weapon deals only damage.
*Damage ramps up from 45% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 45% over 2 seconds.
*The zone of impact or maximum beam range produces a spherical blast radius of 1 meter, allowing it to hit multiple enemies at once.
**The radial damage is not affected by multishot.
**The radius is affected by () .
*'s accuracy penalty is minimal on this weapon.
*Can use the Embolist-exclusive mods and .
*Innate polarity.
==Acquisition==
The Embolist's blueprint can be researched from the Bio Lab in the dojo.
==Notes==
*The projectile creates a toxin cloud on whatever surface it hits, this is purely cosmetic and does no additional damage, staying for less than a second.
==Tips==
*As the Embolist is primarily a close range weapon that benefits from area of effect, can be beneficial in increasing both its damage and its spread.
* will increase the range of the weapon by almost double (from a max range of 9m to 17m).
*Multishot affects the beam but not the small radial damage effect where the beam ends.
*Punch Through can be slotted but has no effect on the weapon.
==Trivia==
*An embolism refers to the lodging of an embolus, such as a blood clot or gas bubble. It can cause a circulatory blockage which affects a different part of the body away from the actual site of the blockage.
*The visual effect of the Embolist resembles the special attack of the Nauseous Crawler, indicating that this weapon may be a part of said Infested or derived from it. However, apart from the similar attack appearance there are no shared properties.
*The 'tail' on this weapon moves.
*Interestingly, the weapon's reload animation seems to involve pulling (or possibly twisting) the weapon's tail.
*Originally the weapon behaved exactly like the Ignis, having infinite body punch through and having the rare effect of proccing toxin on every hit even if the weapon's toxin was changed to a new element. Both of these mechanics were entirely removed for unknown reasons.
==Known Bugs==
*When given to a Rescue target, the cloud released when fired will be the Embolist's default energy color, as opposed to the customized one shown on the weapon itself.
* is multiplicative to base damage sources on direct hits from alt-fire if using .
==Media==
EmbolistCodex.png|Embolist in the Codex.
2013-10-06 00002.jpg|Embolist
embolistdarthmufin.png
TheEmbolist.jpg|An Embolist 
Lets Max (Warframe) E31 - Embolist and Eroding Blight
WARFRAME EMBOLIST Advanced Guide
New Embolist Reload Animation
Warframe - All Infested Weapons - Animations & Sounds w Slow Motion
Warframe - All Infested Weapon Reloads in 30 seconds (2013 - 2019)
==Patch History==
==See also==
*, an Embolist exclusive Syndicate mod.
*, a primary that shares a similar aesthetic as the .
*​ , a beam shotgun that shares a similar aesthetic as the ​Embolist
*, a melee that shares a similar aesthetic as the .
de:Embolist
es:Embolist
fr:Embolist
it:Embolist
Category:Research
Category:Infested
Category:Single Sidearm
Category:Toxin Damage Weapons
Category:Secondary Weapons
Category:Update 10
Category:Weapons
Category:Continuous Weapons
Category:Infested Weapons
uk:Емболіст