Windforce

==/// SUMMARY==
The Windforce is a melee weapon that solely deals wind-element damage to enemies, along with featuring mild knockback capabilities. It is capable of slinging piercing projectiles from a distance and offers good mobility alongside lower Stamina usage.
Windforce is unlocked at Wave 5 and costs 2,000$.
==/// MECHANICS==
This weapon passively heals the user by 5% of their Max HP from direct kills. While held, it provides full knockback immunity. Its counters do not have any particular ability associated to them, beyond dealing more damage.
===// WIND POWER===
Wind Power is a resource measured through a meter and passively recharges at a slow pace, regardless of if the user has Windforce equipped or not. The user can also earn Wind Power far quicker by dealing damage, with the amount earned scaling to the damage dealt.
Wind Power is used exclusively for creating Wind Drives. Wind Drives are small, arc-shaped projectiles which quickly travel forwards towards the user's cursor position. They deal ranged-class wind-element damage, bypass shields, and have varying pierce depending on how they were created. Wind Drives created by Parry Burst/Charge Attacks/Quickdrive have 1/2/4 pierce, respectively. Kills via Wind Drives heal the user by 7.5% of their Max HP.
Performing a Quickdrive requires Wind Power and Stamina. Immediately after Windforce has finished a swing, there is a small window of opportunity where charging a Charge Attack will take much less time. Once it fully charges, the attack will automatically be unleashed, creating a full-power Wind Drive for a much lower cost of Wind Power. This method of creating Wind Drives is referred to as performing a Quickdrive.
===// LUNGE ATTACK===
Every third swing will be a Lunge Attack. Windforce receives no momentum from Lunge Attacks.
===// CHARGE ATTACK===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Windforce receives no momentum from Charge Attacks.
Assuming that the user has sufficient Wind Power and Stamina, performing a Charge Attack will spawn a Wind Drive. The attack does not need to be fully charged; releasing early costs less Wind Power and Stamina, but results in a weaker Wind Drive. The inverse is also true.
During Parry Bursts, charge attack's charge-up time and cooldown will be shorter.
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Windforce's evades give the user more momentum, and airborne evades cost slightly less Stamina.
A successful Timed Evade heals the user by 30% of their Max HP and gives the user a small amount of Wind Power.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of block durability. Windforce has higher durability.
A successful Perfect Block heals the user by 60% of their Max HP and instantly maxes their Wind Power. In Burst Parry, Windforce attacks +100% faster, direct swings heal the user based on 1% of the damage dealt, and Wind Drives will automatically spawn from all attacks at a reduced Wind Power cost. Additionally, Charge Attacks will summon two crescent slash projectiles instead of a single one, however, it will still use stamina.
===// MULTIPLIERS===
Charge Attack: [x2] | Lunge Attack: [x1.5]Evade Counter: [x3.3] | Parry Counter: [x3]
Critical hits deal x1.25 damage. Attacks deal x1.25 more damage during Burst Parry.
This weapon doesn't have any specific multipliers against any enemy classifications.
==/// STRATEGY==
#The Windforce uniquely does not gain momentum from lunge attacks or charge attacks, but in return gains powerful projectiles. Despite being a melee close range is not its only option.
#Windforce's knockback properties can be useful at shoving enemies away from undesired spots and saving teammates from danger. It is most effective during Parry Burst because of it's exceptional fast attack speed.
==/// TRIVIA==
#The Windforce originates from Sword Fights on the Heights as the gear, Windforce.
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Melee