Jay Woodward

Jay Woodward is a developer who worked at Bethesda Game Studios on Fallout 3 as a programmer and on Fallout 4 and Fallout 76 as a gameplay programmer. He was also credited on Fallout: The Board Game as a playtester.
==Work on the Fallout series==
For Fallout 3, Woodward worked on the game's non-combat AI system, as well as the AI packages, including ones for escort, follow, guard, patrol, sandbox, and using weapons.Jwoodward's profile at the original GECK Wiki (archived)
For Fallout 4, Woodward was one of the developers who contributed to the creation of Dogmeat's item-fetching and seeking functionality, alongside Jon Paul Duvall and others.Joel Burgess on Twitter (see full thread for further references)
==Employment history==
==Credits==
===Fallout series===
===Other work===
==References==
Category:Bethesda Game Studios employees
Category:Fallout 3 programmers
Category:Fallout 4 programmers
Category:Fallout 76 programmers