Fencer Enemy Data

Although not to the same degree as Armorers, these enemies have low Initiative, but high Maximum HP and Physical Defense. In terms of classes, they are similar to Samurai. They should be given skills to protect their allies as well as strike back against the PCs. Put these enemies in a combat if you want the PCs to have to focus on them first. They make relatively good solo Bosses. An example enemy of this type in the core rulebook is the Vampire.
== Fencer Enemy Data by CR ==
=== Type-2: Fencer (CR1) ===
STR 	2 	DEX 	1 	POW 	1	INT 	1
Evasion	1+2D	Resistance	1+2D	Physical DEF	6	Magical DEF	2
Max HP 	53 	Hate Multi	x1 	Initiative 	1	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (4+2D vs Evasion) / Single / Close / Deal [12+2D] physical damage.
Drop Items
Drop Item Expected Value: 23G
=== Type-2: Fencer (CR2) ===
STR 	3 	DEX 	2 	POW 	1	INT 	1
Evasion	2+2D	Resistance	1+2D	Physical DEF	8	Magical DEF	4
Max HP 	61 	Hate Multi	x1 	Initiative 	2	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [16+2D] physical damage.
Drop Items
Drop Item Expected Value: 28G
=== Type-2: Fencer (CR3) ===
STR 	3 	DEX 	2 	POW 	1 	INT 	2
Evasion	2+2D	Resistance	1+2D	Physical DEF	10	Magical DEF	6
Max HP 	70 	Hate Multi	x1 	Initiative 	3 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [19+2D] physical damage.
Drop Items
Drop Item Expected Value: 35G
=== Type-2: Fencer (CR4) ===
STR 	3 	DEX 	2 	POW 	2 	INT 	2
Evasion	2+2D	Resistance	2+2D	Physical DEF	11	Magical DEF	7
Max HP 	78 	Hate Multi	x2 	Initiative 	3 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [23+2D] physical damage.
Drop Items
Drop Item Expected Value: 42G
=== Type-2: Fencer (CR5) ===
STR 	4 	DEX 	3 	POW 	2 	INT 	2
Evasion	3+2D	Resistance	2+2D	Physical DEF	13	Magical DEF	9
Max HP 	87 	Hate Multi	x2 	Initiative 	4 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [26+2D] physical damage.
Drop Items
Drop Item Expected Value: 52G
=== Type-2: Fencer (CR6) ===
STR 	4 	DEX 	3 	POW 	2 	INT 	3
Evasion	3+2D	Resistance	2+2D	Physical DEF	15	Magical DEF	11
Max HP 	95 	Hate Multi	x2 	Initiative 	5 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [30+2D] physical damage.
Drop Items
Drop Item Expected Value: 63G
=== Type-2: Fencer (CR7) ===
STR 	4 	DEX 	3 	POW 	3 	INT 	3
Evasion	3+2D	Resistance	3+2D	Physical DEF	16	Magical DEF	12
Max HP 	103 	Hate Multi	x2 	Initiative 	5 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [33+2D] physical damage.
Drop Items
Drop Item Expected Value: 75G
=== Type-2: Fencer (CR8) ===
STR 	5 	DEX 	4 	POW 	3 	INT 	3
Evasion	4+2D	Resistance	3+2D	Physical DEF	18	Magical DEF	14
Max HP 	112 	Hate Multi	x2 	Initiative 	6 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [37+2D] physical damage.
Drop Items
Drop Item Expected Value: 89G
=== Type-2: Fencer (CR9) ===
STR 	5 	DEX 	4 	POW 	3 	INT 	4
Evasion	4+2D	Resistance	3+2D	Physical DEF	20	Magical DEF	16
Max HP 	120 	Hate Multi	x2 	Initiative 	7 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [40+2D] physical damage.
Drop Items
Drop Item Expected Value: 104G
=== Type-2: Fencer (CR10) ===
STR 	5 	DEX 	4 	POW 	4 	INT 	4
Evasion	5+2D	Resistance	4+2D	Physical DEF	22	Magical DE	18
Max HP 	129 	Hate Multi	x3 	Initiative 	8 	Speed 	2
Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (8+2D vs Evasion) / Single / Close / Deal [44+2D] physical damage.
Drop Items
Drop Item Expected Value: 120G
Category:Log Horizon TRPG