Car Categories

Every Gran Turismo game features a car category system (also known as car class) to separate one type of cars from another for purposes of racing.
==General==
In general, cars can be classified into four types by the games based on their genre:
* Road: Road-legal production cars; also known as Normal in some games.
* Racing: Racing cars designed for a racing competition.
* Tuned: Cars tuned by a factory or an aftermarket tuning house, including SEMA GT Awards winners. Drift cars, such as the Blitz Dunlop ER34 '07, are usually treated as tuned cars instead of racing cars. In the PlayStation era games, these cars are treated as road cars. These cars are tagged as Professionally Tuned in GT7.
* Concept: Cars designed to showcase new technologies and/or designs, such as Vision Gran Turismo cars. Only GT4 treats concept cars as its own class; later games treated concept cars as either road or racing cars depending on the car's intended goal. (GT7 treats a concept car as both concept and road/race car depending on the car's intent.)
Some events in the games (such as GT1's Hard-Tuned Car Speed Contest) requires the player to use a road car; confusingly, in the PAL version of GT4 (when set to British English), the requirement is stated as "Unmodified cars only". The issue where the player cannot enter, but the AI can use, both the Cadillac CIEN Concept '02 and Volkswagen W12 Nardo Concept '01 in that game's Supercar Festival as the event required the player to use a production road car, may be the reason later games after GT4 stopped treating concept cars as such, instead treating them as road or racing (for racing concept) cars. In GT3, the Formula GT event requires the player to use a race car.
The classification system is also used in Tourist Trophy, except road-going motorcycles are referred as Street bikes by the game. In that game, a motorcycle's displacement also affects the bike's performance classification.
File:Honda FIT RS '10.jpg|Honda FIT RS '10, an example of a road car
File:Nissan XANAVI NISMO Z (SUPER GT) '06.jpg|Nissan XANAVI NISMO Z '06, an example of a race car
File:AEM S2000 (SEMA Gran Turismo Awards 2005).jpg|AEM S2000, an example of a "professionally tuned" car, being based on an AP2 S2000
File:Cadillac CIEN Concept '02.jpg|Cadillac CIEN Concept '02, treated as a concept car in GT4
==GT1-3 Arcade Mode==
In the Arcade Modes of the first three games, cars are divided into four (three in GT1) classes based on performance: C, B, and A, plus S in GT2 and GT3. Lower performing cars are located in Class C, middle class cars are placed in Class B, higher performing ones in Class A, and top-of-the-line cars in Class S (in GT3, Class S contains racing cars instead). In GT2 and GT3 (although not explicitly in the latter), the game also assigns these class for garage cars for purposes of opponent matching, but it is unknown what factors determine how a car is assigned which performance class. 
In GT1, opponents for Spot Races are all based on Arcade Mode classes:
* In Autumn Ring Mini and Deep Forest Raceway, the player faces Class C opponents.
* In High Speed Ring and Grand Valley East, the player faces Class B opponents.
* In Trial Mountain Circuit, the player faces Class A opponents.
Because of this, it is possible to have the Chevrolet Corvette Sting Ray (C2) '67 and Mazda Roadster 1.8 RS (NB) '98 appear as opponents in Spot Races; both are otherwise only playable in Arcade Mode.
Under this system, both game's built-in rally cars are treated as it's own "class" in GT2's and GT3's Arcade Mode, but they are only playable in dirt courses.
==GT Sport and GT7==
Car classes in Gran Turismo Sport and Gran Turismo 7 are divided as follows:
* Group N (Gr.N, GT Sport only), for road legal vehicles, as well as some concept cars designed to be road cars (such as the Toyota S-FR '15 and the Mazda RX500 '70) and aftermarket tuned cars (such as the RE Amemiya FD3S RX-7 and SEMA Gran Turismo Awards winners). The class is divided into 10, each based on their horsepower in PS (metric horsepower as used in the Japanese version of the game and internally); the class changes for every 50 metric horsepower beginning from 150 PS, as described below (meaning that other factors, such as weight, are not factored in). In online races (both Sport Mode and lobby races), N-class restrictions requires the car to have an horsepower rating within the range for that class, not less or more; entering a car outside the car's "home" category subjects it to different BoP ratings if BoP is enabled. The N class system itself predated GT Sport, having been used in the Gran Turismo 4 Online test program (in which the system is also used for race cars, the latter with an R prefix), and is named after the FIA Group N regulations for production-based racing classes.
**As of GT Sport version 1.66, there are no N900 class car(s); the class is only available by altering the power ratio of existing cars in other classes. There have also been no new N1000 cars added to the game, apart from those available at launch.
**Although present in the first trailer for Gran Turismo 7 during the PlayStation 5 launch event, the Gr.N class system was dropped from the game by the 2021 PlayStation Showcase build, although the racing car classes remained.
Class	Lower Limit	Upper Limit
N100 	N/A 	
N200 	 	
N300 	 	
N400 	 	
N500 	 	
N600 	 	
N700 	 	
N800 	 	
N900 	 	
N1000	 	Infinite
:The inclusion of kW values in the table above are due to conversion template restrictions on regrading units of power. GT Sport and GT7 only uses PS (in the Japanese version/language only) and HP as units of power within the games.
* Group 4 (Gr.4), for lightly modified racing cars, with basic safety equipment and weight reductions. Intended to be based on the FIA/SRO GT4 class, the class also features lightly modified cars for showroom production-based racing series (such as the Japanese Super Taikyu series) such as the four-wheel drive Subaru WRX Gr.4 and one-make cup racing cars such as the Audi TT Cup '16 (which received an official SRO GT4 BoP test in real life)Audi TT Cup Car Goes to GT4 BoP Test - dailysportscar.com and the Peugeot RCZ Gr.4 (based on the RCZ Cup cars). A majority of the cars in the class are designed by Polyphony Digital or the manufacturer's design team (in case of GT by Citroën Gr.4), in absence of some of manufacturer's actual GT4 or production-based race car; only the Porsche Cayman GT4 Clubsport '16 is a real-life GT4 class car in the category (as of GT7 version 1.25).
**Gr.4 cars usually have no more than 700 PP by default in GT7 on default (Racing Hard) tires.
**While the real-life GT4 class only allows rear-wheel drive vehicles, the production/showroom oriented nature of the class is intensified by inclusion of front and four-wheel drive cars. Additionally, the silhouette Renault Sport Mégane Trophy '11 is also included in this class, likely due to its status as a one-make cup car and its power and weight ratings being within Gr.4 territory (the same also applies for the Alfa Romeo 155 2.5 V6 TI '93 in GT7, due to it being a production-based touring car); nonetheless, the inclusion of the car (as well as front and four wheel drive cars in the class) has been very controversial within the community.
**Some cars, such as the Nissan GT-R Gr.4 and the Bugatti Veyron Gr.4, feature heavily detuned engines to keep the class balanced. The Honda NSX Gr.4 is an extreme example, with the hybrid system completely removed.
* Group 3 (Gr.3), for top-flight grand touring racing cars, which are based on production sports cars. Primarily a class based on the FIA GT3 class (such as Nissan GT-R NISMO GT3 N24 Schulze Motorsport '13 and McLaren 650S GT3 '15, the class also features cars based on other high-level GT class, such as WEC/Le Mans GTE class (such as the Porsche 911 RSR (991) '17), the FIA GT2 class (the BMW M3 GT (BMW Motorsport) '11) and GT1 class (the McLaren F1 GTR - BMW (Kokusai Kaihatsu UK Racing) '95, based on the 90s/BPR GT1 regulations before the class was dominated by prototype homologation specials, and the Aston Martin DBR9 GT1 '10, based on the late 2000s iteration of the class). Some cars in this class are also specifically designed for the game in absence of their actual GT car, either by Polyphony Digital or the manufacturer's design team (in case of Volkswagen Beetle Gr.3). In Gran Turismo 7, the class also started to include early GT500-class JGTC cars before the shift in regulations to match silhouette touring cars, an example being the Toyota Castrol TOM'S SUPRA '97, as well as modern-era GT300 cars that competed against GT3 cars, such as the Subaru BRZ GT300 '21, and Group 5/Super Silhouette race cars, such as Nissan Skyline Super Silhouette Group 5 '84.
**Gr.3 cars usually have no more than 800 PP by default in GT7 on default (Racing Hard) tires.
** Both Gr.4 and Gr.3 classes are used in the FIA Gran Turismo Manufacturer Series/GTWS Manufacturers Cup; players receive one car for each class when they sign a contract with a competing manufacturer.
* Group 2 (Gr.2), a class for silhouette racing cars (such as Super GT's GT500 cars or DTM's Class One cars) that "represent the highest peak of the touring car category". This class was introduced in GT Sport version 1.15, with addition of the first three cars in the class. In GT7, the class started to include longtail/homologation special GT1 cars from the late 90s, such as the AMG Mercedes CLK-LM '98.
**Gr.2 cars usually have no more than 900 PP by default in GT7 on default (Racing Medium) tires.
* Group 1 (Gr.1), a class for top-flight endurance prototype cars, beginning from the Group C era (such as the Mazda 787B '91) to modern-day hybrid LMP1 cars (such as Toyota TS050 - Hybrid (Toyota Gazoo Racing) '16). A number of Vision Gran Turismo cars, mainly those designed as endurance prototype cars, also appears here (all of them featuring modifications to their original models), such as the LMP-shaped Mazda LM55 Vision Gran Turismo Gr.1 and Hyundai N 2025 Vision Gran Turismo Gr.1, and the hypercar-type Bugatti Vision Gran Turismo Gr.1 and SRT Tomahawk Vision Gran Turismo Gr.1 (based on the GTS-R variant of Tomahawk, but heavily modified). The class in GT7 also began to include Le Mans Hypercars, with the sole example being the Toyota GR010 HYBRID '21.
**Gr.1 cars usually have no more than 900 PP by default in GT7 on default (Racing Medium) tires.
* Group B (Gr.B), a class for highly modified, typically high output (over 500 horsepower) rally cars. Named after the legendary rally car class of the 80s, all cars in this class are four-wheel drive by nature, and most are designed by Polyphony Digital, exceptions being the Audi Sport quattro S1 Pikes Peak '87, Peugeot 205 Turbo 16 Evolution 2 '86, Subaru Impreza Rally Car '98 and Toyota CELICA GT-FOUR Rally Car (ST205) '95, the Audi ironically based on the Pikes Peak version of the car rather than the Group B WRC version of the car, the Toyota originally being a Group A rally car, and the Subaru being a first-generation World Rally Car. On these cars, torque split can be adjusted on the multi-function display during races. Besides most of the original designed rally cars being a reimagining of what Group B cars would look like in the modern day, they are more in line with rallycross vehicles from either the FIA World Rallycross Championship or the Red Bull Global Rallycross.
**Gr.B cars usually have no more than 700 PP by default in GT7 on default tarmac (Racing Hard) tires, although some less powerful ones do not break the 600 PP barrier.
**On April 16, 2018, the class information for Daily Race B accidentally had the class set to "Gr.A", a class that is not yet used by any cars in the game; as a result, players were unable to enter the race until the issue was solved, as there are no cars registered under the class. While it is not clear what purpose the class would have been (it is possible it would be a rally car class, given the naming pattern), it was immediately fixed to be a Gr.4 race.Did Polyphony Digital Just Accidentally Reveal a New Car Class for GT Sport? - GTPlanet
**Throughout GT Sport's content update life cycle, no new Gr.B cars were added to the game, apart from those available at launch. 
* Group X (Gr.X, GT Sport only), a class for cars that do not belong in any of the above classes above. Group X races are always restricted to a one-make race in Arcade Mode races, including the Custom Race mode. In GT League, some Gr.X road cars can be used in events that are normally intended for N-class cars. While removed in GT7, Group X is still partially acknowledged in-game when the player does an Arcade/Custom Race using a car that meets the Group X criteria below by also loading cars that would be considered as such as their opponents, as well in an article introducing the Gran Turismo World Series live events ahead of the 2023 Showdown.GTWS Beginners Guide - gran-turismo.com Cars in Group X include:
**Vision Gran Turismo cars, except those adapted to the Gr.3 or Gr.1 class (some Vision GT cars cannot have their power or weight adjusted)
** Formula cars, such as the Red Bull X series cars, the F1500T-A, the W08 EQ Power+ 2017, and the Dallara SF19 '19
** Karts (The Gran Turismo RACING KART 125 Shifter)
** "Nostalgic" race cars, such as the Ferrari 330 P4 '67, the Renault R8 Gordini '66, and the Mercedes-Benz 300 SEL 6.8 AMG '71
** All purchasable safety cars from the Mileage Exchange, as well as the Nissan GT-R Safety Car
** Track day cars and race cars deemed illegal in the racing categories, such as the McLaren P1 GTR '16, the Pagani Zonda R '09 and the Renault Sport R.S.01 '16
*** However, the Aston Martin Vulcan '16, the Toyota S-FR Racing Concept '16, and the Mazda Roadster Touring Car were treated as N-class cars in GT Sport for undisclosed reasons. (The latter two would be classified as Professionally Tuned cars in GT7.)
** Electric road cars, such as the BMW i3 '15, the Tesla Model S Signature Performance '12, and the Porsche Taycan Turbo S '19
** Various other cars are also placed in Gr.X, such as the Subaru WRX STI Isle of Man '16 (time attack car), the Subaru BRZ Drift Car '17, the Toyota FT-1 (cannot be tuned; the car was planned to be added as an N500 car) and the Honda Project 2&4 powered by RC213V.
Honda Sports Vision Gran Turismo.jpg|Honda Sports Vision Gran Turismo, a Vision Gran Turismo car designed as a road concept car
Gran Turismo F1500T-A.jpg|The F1500T-A, a formula car
Mercedes-Benz 300 SEL 6.8 AMG '71 (GT7).jpg|Mercedes-Benz 300 SEL 6.8 AMG '71, a "nostalgic" racing car
Gran Turismo RACING KART 125 Shifter (GT Sport).jpg|The sole racing kart in GT Sport, the RACING KART 125 Shifter
McLaren P1 GTR '16.jpg|McLaren P1 GTR '16, a track-day only car
Toyota Crown Athlete G Safety Car.jpg|Toyota Crown Athlete G Safety Car, a safety car
Porsche Taycan Turbo S '19.jpg|Porsche Taycan Turbo S '19, an electric road car
Subaru WRX STI Isle of Man Time Attack Car '16 (GT7).jpg|Subaru WRX STI Isle of Man Time Attack Car '16, a highly modified time attack car
File:Subaru BRZ Falken Tires - Turn 14 Distribution 2017 (GT7).JPG|Subaru Falken Tires/Turn 14 Distribution BRZ '17, a drift car
Toyota FT-1.jpg|Toyota FT-1, a car that cannot be tuned, likely the reason it was placed in Gr.X
The car category system above, as a whole, replaces the Performance Points system from the PlayStation 3-era games, with both systems used together in Gran Turismo 7 (only for racing categories).
In addition, GT7 also introduces "car types", which certain cars fall under, and that a single car can fall into different types; whenever possible, event entry can be restricted to cars that have the required car types.
* Road Car: Street legal production cars for road use.
* Racing Car: Purpose-built cars for racing.
* Midship: Cars whose engine is placed on the rear-mid section.
* Hybrid Car: Cars using a combustion engine and electric motor(s) together.
* Electric Vehicle: Cars powered by electric motors and batteries in favor of combustion engines. (Electric vehicles in GT7 are only restricted to one-make events in Arcade and Custom Races.)
* Professionally Tuned: Cars tuned by aftermarket companies, including SEMA Gran Turismo Awards winners.
* Gran Turismo Award: Cars that were winners of the SEMA Gran Turismo Awards.
* Gran Turismo Trophy: Legendary classic machines that won the Gran Turismo Trophy at the Pebble Beach Concours d'Elegance.
* Hypercar: Extreme, track-ready supercars.
* Kei Car: Small, Japanese city cars, derived from "kei jidōsha, 軽自動車" (light automobile).
* Concept Car: Futuristic prototype vehicles and/or design studies.
* Safety Car: Specialized cars deployed on the track to ensure maximum safety.
* Le Mans: Cars that raced at the 24 Hours of Le Mans.
* Nürburgring 24 Hours: Cars that raced in the Nürburgring 24h.
* GT300: Race cars in accordance with the JGTC/Super GT's GT300 category. (This type was added with the addition of the Subaru BRZ GT300 '21 in version 1.13).
* GT500: Race cars in accordance with the JGTC/Super GT's GT500 category.
* WRC: Cars that raced in the World Rally Championship.
* Pikes Peak: Cars that competed in the PIkes Peak International Hillclimb.
* Pickup Truck: Offroad pickups and sport trucks.
* Kart: Consists of go-karts, race cars used often used by beginning racing drivers.
* Vision Gran Turismo: Vision Gran Turismo vehicles.
==References==
==External links==
*Car Categories and BoP on GT Sport online manual
*Car Categories on GT7 online manual
*Inside Gran Turismo Sport Vol.1: Cars (produced before Gr.2 class was added to GT Sport)
Category:Gameplay