Underwater Adventuring (OSS)

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: Recalling legends of undersea, drowned cities.
: What voyagers, oh what heroes, flamed like pyres
: With helmets plumed, have set forth from some island
: And them the sea engulfed. Their eyes,
: Contorted by the waves' desires
: Glitter with coins through the tide scarcely scanned,
: While, above them, that harp assumes their sighs.
: -Stephen Spender, Seascape
The mysteries of the deep have long fascinated the poets and thinkers of humanity. From the majestic realms of the unpredictable Greek god, Poseidon, and the fabled waters of Atlantis, to the groundbreaking work of Freud and Jung from mythology and literature to psychology and the hard sciences-the unfathomable depths of the sea have engendered a lasting engagement with the human imagination.
What better place, then, to set an adventure or even an entire campaign. The lure of long-lost treasure, mysterious cities, and strange beasts will excite players long since bored with the usual dungeon crawl. In addition, underwater adventures provide the Dungeon Master with an opportunity to create new and unusual encounters in an environment sure to keep players on the edges of their seats. For the deep waters are the province of Leviathan and Kraken, of Nemo and the Nautilus, and of other wonders too sublime for human language.