Level 145

__NOTOC__
This page is best viewed in Light Mode; it is highly recommended to use it for the reading of this page.
Survival Difficulty: Class 2
》Varying Safety
》Largely Secure
》Devoid of Entities
Level 145 is the 146th level of the Backrooms.
==Description==
 An image of the pathway in Level 145.
Level 145 resembles a park in an urban location, which portrays an unknown place in the Frontrooms.Possibly located on the North American west coast; Whilst the park located in Level 145 may exist in the Frontrooms, the anomalous effects it has on wanderers who enter it are most certainly not replicated there. Upon entering Level 145, a wanderer will be subject to an intense desire to follow the path in front of them. This is presumed to be a memetic effect.
Upon following the path, most will recognize that there is a nigh-constant drizzle of rain. Deviations from this may occur when the clouds part and the bright, pinkish skyA sky similar to that of Level 4; is revealed—this weather phenomenon, which nearly every wanderer that enters the level is subject to, is pictured on this page. Due to the rain, the path is inevitably slippery, but no significant injuries from slipping have been recorded. Because of this, it is unknown if the effects of this “prologue” to the park region of Level 145 “save” from wanderer to wanderer—for instance, if a wanderer died before reaching the end of the path, it is not yet determined if the next wanderer to enter Level 145 would find their body.
Wanderers are accustomed to haphazardous mental effects during their journey on the moderately longApproximately 6,653 feet in total path—among these is forgetfulness, as many wanderers tend to forget their journey along this path entirely. The majority of documented information regarding what was previously referred to as the “prologue” of Level 145 is from wanderers who successfully escaped the level and reported their version of events to the Major Explorer Group—those who remember encompass a minor percentage of surviving wanderers.
The aforementioned “park region” of Level 145 takes up the majority of the level and is the most well-documented and encountered part of it. Wanderers that do not recall their previous journey galvanize in a wooded area—usually in the shade—to what would most likely be the ambience of a regular forest in the Frontrooms.
The park region of Level 145 displays significant spatial anomalies—while appearing from the outside as a circular park in an urban location, wanderers who find themselves in the park region are unable to return to or locate the path. Many teams have been sent to the “edge” of Level 145, leading to one of two scenarios—either the team will return empty-handed after losing morale and will to go on, or the team will return with the knowledge that they reached what was functionally the end—a tall and impenetrable hedge wall which caused any non-rudimentary technology to dysfunction. All accounts of this hedge barrier refer to it as “insurmountable” and mention seemingly well-maintained plants surrounding it.
The flora of Level 145 consists of mostly deciduous trees and other plants that would commonly be found in a temperate forest or rainforest. The weather does not seem to determine whether or not plants present in the level are able to survive. Despite the common lack of sunlight, Level 145 maintains a very floral environment.
 An image showing the flora of Level 145.
Some flora and fauna documented in Level 145 are unlike any species present in the Frontrooms or the rest of the Backrooms—how they came to be is unknown, though most resemble Frontrooms species with notable differences; for instance, a commonly found deer with abnormally long, misshapen, and miscoloured antlers. Other perplexing deviations have occurred, such as anomalous animals displaying scientifically unexplained translucencyInstances of this primarily occur in "extensions" to animals—for instance, antlers;—a list of relevant documented “entities” found on Level 145 may be added at a later date. In most cases, the fauna of Level 145, regardless of biological deviations, serve the same threat to any given wanderer that the closest Frontrooms counterpart of their species would.
Level 145 appears to have a functioning day-night cycle, similar to that of Earth—around 10 hours of night and 14 hours of day.Unlike many levels of the Backrooms, the change from night to day is gradual, not spontaneous; Seasons affect the level, though the only seasons that show notable differences in weather and the well-being of flora are spring and fall. Springtime in the park region tends to receive more daylight than usual, retaining the temperate temperatures that affect it for the majority of the year. A weakened process of abscission occurs in Level 145, causing trees to lose many of their leaves just after changing colors. The possibility of snowfall in the winter season, whilst likely, is not a given—it is also important to note that this snow is usually minor and does not have long-term effects on the flora and fauna of Level 145, which have grown to adapt wellThough most do not require sunlight in the first place; to the change in weather.
Creeks, rivers, and waterfalls have been found in Level 145 and properly documented. The water in many creeks appears murky—more so than usual—and, primarily in creeks, is often unsafe to drink.These substances only provide genuine risks to the life of a wanderer when consumed in large doses; River water should be carefully tested before consumed, unless the situation is dire or desperate. While rare and scarcely documented, some have attested that the rivers of Level 145 have a translucent effect at night. If this is true, the effect only occurs under specific circumstances or is simply a matter of chance. There is no determined source of water for any creek, river, or waterfall present in Level 145.
 An image of a waterfall in Level 145.
While several groups and colonies constantly inhabit Level 145, and it is not very uncommon to come in contact with any of them, an anomaly holding them back from achieving civilization occurs in the form of destruction. Overtime, human-built structures will degrade at an increasing rate, depending on how large they are and their proximity to other structures. Because of this, the majority of colonies find themselves in small or medium-sized villages with homes and other buildings slightly spaced apart, which require near constant repair and a complete rebuild every c. 25 years. Wanderers who occupy the level alone are not subject to this downside of life in Level 145—the effects are so incredibly minor that even the longest-lived of wanderers would barely have to repair anything.Cases of wanderers inhabiting Level 145 alone for an extended period of time are rare, as many noclip to one of the first eleven levels; Abandoned buildings are less affected by this unusual phenomenon.
There have been several figures to estimate the size of Level 145, but there is no conclusive answer. As aforementioned, Level 145 supposedly takes the shape of a circle—the size of which is unknown. Estimates range from 120 miles to the size of Germany.The Federal Republic thereof, in the year 2022. The true answer is likely somewhere in between. There is no definitive way to determine where one is in Level 145, so voyages to the edge end with varying figures.
== Entities ==
Excluding the flora and fauna exclusive to Level 145, which are not widely considered entities, there are no entities confirmed to be present on Level 145. 
== Entrances and Exits ==
===Entrances ===
*Extensive travel through Level 181 may bring a wanderer to Level 145;
*Finding a creek in Level 311 may bring a wanderer to Level 145;
*Traveling through Level 376 may bring a wanderer to Level 145.
===Exits ===
*Wanderers have wound up in levels 0 through 11 following aimless wandering through Level 145;
*Forced separation from one’s colony is theorized to be an entry to Level 365.
Category:Cluster I
Category:Class 2
Category:Levels
Category:Unconfirmed Levels