NCR Ranger safehouse

The NCR Ranger safehouse is a location in the Mojave Wasteland .
==Layout==
Located east of Junction 15 railway station and northwest of Black Mountain, the door to the safehouse is hidden in a rock face and requires a key to enter, of which can be received from Colonel James Hsu at Camp McCarran only after gaining a Liked or higher reputation with the NCR.
The region around the safehouse is heavily infested by deathclaws and radscorpions. An NCR ranger named Gomez visits the safehouse occasionally, and the player character can request a small amount of a specific ammunition type from her every few days.
Entering the door leads to a small cave that has the entrance door to the safehouse. The interior consists of three rooms, including a dining room (which contains a reloading bench, a bar with bar stools in front of it, and a water fountain which gives 2 HP and zero rads), a bedroom (seven usable beds, seven footlockers, and two lockers) and a generator room for the electricity (two empty racks of shelves).
==Notable loot==
A shelf in the first room on the right holds several pieces of NCR faction armor, including NCR Ranger combat armor, NCR salvaged power armor, NCR Ranger patrol armor, a ranger hat, ranger helmet, and a salvaged power helmet. It also has a variety of weapons and ammo stacked on the shelves.
==Notes==
* Despite the location being called the NCR Ranger safehouse, the associated key received from Hsu is called the NCR safehouse key.
* It is not safe to store food or weapons inside containers in the safehouse, as Ranger Gomez may pick them up.
* As with the other safehouses, most (if not all) of the items from the safehouse are in poor condition including the armor pieces.
* The rear of the inner building displays the "Lamp Light Caverns" sign from Little Lamplight in Fallout 3. This is visible only through the usage of console commands.
* The safest way of approaching the safehouse is usually via REPCONN headquarters. This can be a dangerous choice if one is Vilified by either the Legion or the NCR, as legionary assassins or NCR hit squads may spawn upon fast travel.
* When fast traveling to the safehouse, a super mutant may spawn at the door and attack.
* The safehouse beds can be used to sleep and will provide the Well Rested bonus.
* Ammo on the weapon shelf includes 12 rounds of .44 special ammunition. Prior to patch 1.3.0.452, this location was the only place where .44 special had a fixed appearance in the game. 
==Bugs==
* Weapons and armor sometimes do not appear inside the safehouse at all. Possible fix - the content seems to be linked to the patch update (the same one which has a bug preventing sending companions to Lucky 38). If you update the game before entering, clear the place of all the loot, leave the safehouse (i.e. back into the wasteland), then resave and clear the update cache, you should have all the loot still.
* Ranger Gomez sometimes appears unconscious when you enter the safehouse. Be warned, do not kill or touch her. If you do, she will disappear, and the NCR will shoot at you, even if you're Idolized, or wearing NCR armor. Avoid touching her, and enter through the second door. Sleep in one of the beds for twenty-four hours. Gomez should return to normal.
* After discovering the location, an NCR sergeant and an NCR soldier may come and talk to you. Afterward, when fast traveling to the NCR Ranger safehouse, the door can be locked without an option to do anything, and the rocks along the path will not be solid.
* After taking NCR armor in the building, putting it on, and leaving with it, your reputation with the NCR may reset to Neutral even after you take the armor off. This can be fixed by raising or lowering your reputation with any faction.
* When entering the starter part of the safehouse, if you are enemies with the Legion, they may send an attack squad, and when you enter they will be there waiting. If Gomez is there, she will start to shoot, and suddenly she and the Legion members will disappear. Gomez does not return so saving is recommended.
* Sometimes, when exiting the safehouse, a companion might get stuck in the rocks. Fast traveling or waiting may fix this.
* After taking the armor, it doesn't appear in your inventory, even though it still can overencumber you. Players can try to exit the safehouse, and the invisible items may now again appear in the inventory. Opening a companion's inventory may also fix this.
* Sometimes, you cannot enter the safe house and you can glitch through the door. You can fix this by turning off the game and loading up your last save.
==Gallery==
NCR Ranger safehouse diner.jpg|The diner
NCR Ranger safehouse beds.jpg|The bedroom
NCR_Ranger_safehouse_LL_sign.jpg|The Little Lamplight sign, only visible using 
NCR Notable Rewards.jpg|NCR special rewards
Category:New California Republic Rangers
Category:Fallout: New Vegas safehouses
ru:Тайная квартира рейнджеров НКР
de:RNK-Ranger-Unterschlupf
es:Refugio ranger de la RNC
uk:Таємна квартира рейнджерів НКР
zh:NCR游骑兵藏身处