Lucreism (Philosophy)

Lucreism is the philosophy that everything has value in life, including life itself and it should be used for profit.
== History ==
Lucreism was originally founded by Unic0rnb0i during the Bardonian 2nd Republic after creating the Dorasterrock Market, bringing into existence the idea of the “Mega Market'' in Rathnir. During this period he had made multiple journals recording his thoughts and philosophy. Lucreism was later expanded on and philosophized by his great grandson Dr. Prophet Professor Unic0rnb0i Azurov.
== Beliefs ==
=== Everything Has Value ===
Everything has value, nothing is worthless. Everything is valuable to somebody at some moment in time. Even stupidity has value.
=== Take Advantage of Value ===
Use the value of everything to your advantage whether it's bargaining or political, situational or socially. Use value to increase your standings or your wallet.
=== Value is Dynamic ===
Value is ever changing, meaning that something can start off worth $70k and quickly lower to $30k due to over saturation or something worth $60 can increase to $80 due to demand. This also mean mercenary prices, armor prices, weapon prices, and potion prices can increase if wars are anticipated and either side is desperate to win.
=== Choosing Not to Gain is to Lose ===
By passing up an opportunity to gain profit and increase value is the equivalent to giving away your profit. In order to profit off of value you need to always be willing to gain, even if it means waiting or pushing urgent matters aside. 
=== Haggle ===
Haggling is very important in Lucreism, it's always better to haggle and profit than to not haggle and not profit. The only exception you shouldn't haggle with is if you know could make double the profit off the item if you deny the haggler's offer. Those who know of Lucreism and push this directly above the halfway line and use this tenant against a Lucreist should be denied and blacklisted from your business for trying to exploit and scam a Lucreist.
=== Respect Sources of Value ===
If you harvest, replant. Don't take over abundantly or over saturate a market unless you truly believe it's better for overall market value if a source is over saturated. Pay your workers / employees fairly and treat your customers and business partners with respect.
== Key Tenants of Lucreism ==
- Everything including life has value
- Take advantage of value
- Value is dynamic and ever changing
- Choosing not to gain is choosing to lose profit
- Haggle, but do not undersell
- Respect sources of value
== Lucreism in Nations ==
=== The Lucre Circulating Economy ===
By creating local markets and buying / selling from them it gives your nation more wealth. Each city should have a specific product to produce and sell from their city close to their /la spawn. Set your city with the most foot traffic as your economic capital. Make a market in your economic capital spawn and upcharge those products, put signs down in front of upcharged products to direct people to the individual cities that have that product for cheaper. Shop only from local markets within your nation unless the markets are out of stock. This will help your nation's economy and increase citizen wealth. 
== Community ==
The Lucreist community is mostly made of merchants and business owners and they love to assist each other especially if it means profit.
The Lucreists use the discord below to communicate:
https://discord.gg/t52gVtms6v
Category:Philosophies
Category:Traveler's Era