146641-another-love-letter

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Dear Carbine,
 
it's been a while, but you going F2P was reason enough to have another look at this wonderful game. Sadly there are some flaws, and after all this time i really doubt you are aware of them.
I remember the discussion with Arena gear about 1year ago, it was just too strong compared to buyable starting gear. You fixed that and it was good. Now with the F2P release i have to see those upgrade thingies making the pvp gear immensely strong. You made that equipment gap again! People have to go into battlegrounds against enemies double as strong (just by equip) as they are. Imagine the frustration you give to unexperienced ppl with that..
There is no need for such a big reward like a weapon that jumps from 5k to 8k assault rating by spending TENTHOUSAND prestige on it. A long and painful way for a noob (even for an experienced player). PvP itself is already very rewarding when you win, or withstand 3 attacking people on a node until your mates come and help, this is the stuff pvp dreams are made of, not losing against an obviously weaker opponent just by gear :<
EDIT: The above was not right, i just saw the stat jump on my weapon, when actually entering a battleground. Thanks to Gomly for that kind reply.
 
So i was looking forward to rated battlegrounds and... they were gone o,o Well let me have a word here please. If you allow groups to join random bg, for most of them there is no need to make a rated team. It's fun enough to rule Waikiki with tank, 2 healers and 2 DD's (and boy you can do that almost every game). Make random BG solo queueable (is that a word? :P) and bring rated back for cupcakes sake!
 
One more point for today's list is a certain character mechanic, that's been driving me nuts from the very beginning. I have lots of duels with all classes and it feels very balanced, good job on that (warriors were freaking op at a point, nice fix). But one thing is just not to deal with: Stalker burst damage out of nowhere. I am almost fully geared (just a few more runes) and still the Stalker burst rips me to about 50% health in like 1-2sec and the bleeding brings me down to 30% after that. Even if i react instantly i will lose 50% health overall. And the Stalker? If he's clever he jumps and goes invis again... well, duh. Before i can regain any good amount of health, he can be back having all his toys ready to go again... DUH!^^
I suggest to fiddle something with this burst mechanic. A fight against a Stalker i can see before engaging feels ok by all means. Just change something about that opening from hide status please.
 
A small thing would be, that it was fun to farm for those major/eldan rune elements. It made me travel the world looking for a good spot to get them. No i'm drowning in the element stones and didn't kill one single monster for it :<
 
I didn't check for PvE much lately, but i hope it is still as challenging as it used to be, i will let you know about it, when i get there again.
 
Above things aside: you did a nice job so far, some changes feel very good (thanks for some love to Engineer class btw). Keep it up, Wildstar is a beautiful game, just pvp battleground feels not so good atm <3
 
Yours, Daisy
			
				
	Edited November 10, 2015 by Daisayah	
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There is no jump in stats from blue to legendary using the upgrades.
 
The only thing they add is an extra run slot, not a single stat changes.	
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			That and you can get your 6/6 sets on every piece of blue gear and have pretty much identical stats, minus a bit of optimization.. qq moar, l2p..	
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Dear Gomly, thanks for that reply, i was messing things up, post corrected accordingly.
 
And not so dear DreUd, another answer would have had pretty much identical meaning, minus a bit of dimwittedness.. hate moar, learn to socialize.. :>	
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