Mage Elite Skills

is another class that is available to all races, making a large selection of available Class Combos.
Mage Elite Skills universally increase their ability to do magical damage, usually focused on specific types depending on the secondary class. 
== Mage / Champion -- Stormbringer==
Icon 	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
File:Electric Explosion Expertise.png‎‎	 	15 	 	 	 	 	While in a Charged state, every hit adds an additional 15 rage and recovers 2% MP. 	
File:Brain Shock.png‎‎ 	 	20 	30 rage	Instant 	Global 	Personal 	Ends the cooldown time for your and . Also increases Intelligence by 2.0%...10.0% for 10.0 seconds.
The maximum level of this skill is 50 .	+.16 per level
 	 	25 	 	 	 	 	Increases damage and continuously 3 rage for 6 seconds. 	
File:Voltage Seize.png‎‎ 	 	30 	 	Instant 	Global 	220 	There is a chance this skill becomes usable when a current inflicts continuous damage. Inflicts 100.0…3250.0 + 0.40 x INT Wind Damage.
(This skill stat will increase and decrease based on equipment and target strength)	+35 per level
File:Energy Passage.png‎‎ 	 	35 	 	 	 	 	After a Static Field finishes, this skill inflicts an extra reduction of the target's Movement Speed by 40.0%. 	
File:Electrolysis Power.png‎‎ 	 	40 	20 rage	Instant 	2 minutes 	Personal 	Largely increases damage caused by Discharge and reduces the cooldown time by10 seconds, but also cancels Stun effect.	
File:Electrostatic Charge Expertise.png‎‎	 	45 	 	 	 	 	Reduces Electrostatic Charge cooldown time by 30 seconds. 	
File:Ion Storm.png‎‎ 	 	50 	30 rage	Instant 	2 minutes 	Self Circle (R: 75)	Consumes 5.0 rage every second to cause 25.0 Wind Damage on most targets nearby. Also reduces wind attribute resistance by 2% for 8.0 seconds and can be stacked 10 times.
(This state ends when rage has been exhausted.)	
 	 	60 	3% MP 	Instant 	20 seconds	Self 	Obtain a Lightning Shield that deals 65 + 0.4% INT Wind Damage to the source of any damage dealt to you and has a chance to trigger a Voltage Seize.
Voltage Seize activation chance: 20% with each hit.
Lightning Shield duration: 180 seconds. Hiden gear magic multiplier is like a spell of level 0.	-
 	 	70 	 	2 seconds	 	 	While in an Ion Storm state, reduces damage suffered by 30.0% but increases the required rage points by 10. 	
== Mage / Druid -- Mystic==
The Mage/Druid combination favors strong single-target damage at the lower-levels from Fireball and Flame in sync with Control Flame, and then adds some Area of Effect capabilities once the player learns the Earth Attack buff to make Earth Pulse more effective. Green Guardian makes the Mother Earth's Protection buff even more covetable with its healing ability. Boiling Rock works in sync with Magma Blade to cause more damage on top of giving mana regeneration. Finally, Elven Mystic allows the player to build up energy to unleash a powerful burst of energy.
Icon 	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
File:skill_mag_new15-6.png‎‎	Perception 	15 	100 MP 	Instant 	 	 	Temporarily increases Maximum MP by (current Maximum MP + 30.0) x 1.0% + 30.0. Also increases Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. 	+0.05%, +6, +0.05% and +4 per level
File:skill_mag_new20-7.png‎‎	Magic Target 	20 	100 MP 	Instant 	 	 	Temporarily increases your magic accuracy by 10.0 for 900.0 seconds. 	+0.3 per level
File:skill_mag_new25-1.png‎‎	Control Flame 	25 	 	 	 	 	When your Eruption effect is triggered, Magical Attack Power additionally increases by 8.0%.
(After the effect has ended it cannot be triggered again for 20.0 seconds.) 	+0.4 per level
File:skill_mag_new30-4.png‎‎	Green Guardian 	30 	 	 	 	 	After Mother Earth's Protection effect ends, additionally restores 2.0% + 30.0 HP every 2 seconds for 10.0 seconds. 	
File:skill_mag_new35-4md.png‎‎	Magma Blade 	35 	30 MP 	Instant 	6 seconds	250 	Forms the power of earth and fire into a blade dealing 30.0 + 0.15 x INT Fire Damage and 10.0 + 0.15 x INT Earth Damage. 	+9 per level
File:skill_mag_new40-4md.png‎‎	Boiling Rock 	40 	 	 	 	 	The critical hit rate for your Magma Blade's Fire damage is increased and its Earth damage has a chance of restoring MP. 	
File:skill_mag_new45-2d.png‎‎	Earth Attack 	45 	 	 	 	 	Causes the damage range of Earth Pulse to become fan-shaped and reduces cooldown by 5 seconds. When it hits, it will increase earth damage inflicted on the target. 	
File:skill_mag_new50-2d.png‎‎	Elven Mystic 	50 	300 MP, 10% MP	Instant 	3 minutes	 	Using ancient Elven magic lets you concentrate magical energy inside your body for 40.0 seconds. While in effect casting offensive spells will give you the chance to get Energetically Charged. When this effect stacks 5 times, further casting of offensive spells will give you the chance of receiving Mystic Energy. Mystic Energy can be released to inflict 700.0 + 0.20x INT Wind Damage on your target.	+35 per level
 	Infiltration Spirit	60 	 	 	 	 	After a target is hit by your Earth Pulse, it causes an additional reduction of target's Magical Defense. (Depends your level of Earth Pulse) (Starts at 5% magical defense reduction. +.35% per level. 30.5% at level 85) 	
 	Pulse Link 	70 	 	 	 	 	You will receive Mother Earth's Protection as well when you use Mother Earth's Protection on a target. 	
== Mage / Knight -- Theurgist==
Updated by Kurvabg (82k/82m) of Macantacht.
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Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Holy Light Strike 	15 	15..210 MP	2 seconds	 	150 	Inflicts 40.0..1640.0 + 0.40 x INT Light damage on the target. 	+16.0 per level
 	Stars of Light 	20 	30..420 MP	Instant 	2 seconds	200 	The opponent is showered with exploding hexagrams of Light. For 5 seconds each second one flare explodes, dealing 25.0..1025.0 + 0.10 x INT Light damage. 	+10.0 per level
 	Enhanced Holy Light Strike	25 	 	 	 	 	Holy Light Strike now has a 30% chance to Stun the target.
Stun duration 4 seconds. 	Cannot be upgraded
 	Messenger of Light 	30 	30..180 MP	Instant 	 	 	When activated, all damage caused by your Light based spells is increased by 5.0..60.0%. This lasts 900.0 seconds.
The maximum level of this skill is 50. 	+1.1% per level
 	Light Charge 	35 	30..420 MP	Instant 	8 seconds	150 	The power of Light enters your enemy's body with a violent shock, inflicting 40.0..1240.0 + 0.30 x INT Light damage and Slowing him down by 10.0..40.0% for 5.0 seconds.
(This skill slows the target down by a maximum of 40.0%.)
(Players get slowed down by 10.0..40.0%.)	+12.0 and +0.6% per level
 	Concentrated Attention 	40 	 	 	 	 	Causes your Messenger of Light to increase your Magical Accuracy.
+2% Magical Accuracy. 	Cannot be upgraded
 	Light of Day 	45 	 	 	 	 	When you successfull strike your opponent with Holy Light Strike or Light Charge, it instantly increases your Light damage for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
+8% Light damageWhen this buff ends it interupts the caster's current gathering/casting/item-use - this is probably a bug.	Cannot be upgraded
 	Energy Recovery 	50 	 	 	 	 	Causes your Energy Influx to boost your Critical Magical Damage by an additional 2.0..18%. While this is in effect, each critical strike your Holy Light Strike lands will also recover (current Maximum MP x 1.0..10%) + 15.0..465.0 MP.	
 	Brilliance Award 	60 	 	 	 	 	Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.
Each time Stars of Light inflicts damage to the target, it adds a stackable debuff that increases the Light damage taken by 3% per stack, 5 stacks max, it lasts for 12 seconds.Stars of Light:Paints a light hexagram on the target and detonates. Cast out 1 light bolt and causes (same damage) Light damage on the target. Lasts for 5 seconds.	Cannot be upgraded
 	Saint's Resilience 	70 	 	Instant 	5 minutes	 	Removes Helpless, Dizzy, Root, Slow and Fear states. (Target must be in a Root, Slow or Dizzy state for removal effect to work.) This skill can be used under any state that hinders casting. Also reduces your received damage by 60% and lasts for 7 seconds. After the Saint's Resilience effect wears off, it causes an extra increase in your Movement Speed. Lasts for 7 seconds.
+20% Movement Speed	Cannot be upgraded
== Mage / Priest -- Elementalist==
The Mage / Priest combination is the most utilitarian of the combinations, affording access to the desirable Essence of Magic buff, the ability to remove curses (Purify), an increase in the potential of Flame and Fireball (Eruption), a change in Rising Tide's mechanics (Rising Tide Mastery), and a self-healing effect to Holy Aura (Shrine of the Holy Aura).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Essence of Magic 	15 	35 MP 	Instant 	 	200 	Increases Magical Attack Power by (current Magical Attack Power + 10.0) x (1.0%) + 10.0 for 900.0 seconds. 	+6.0 and +0.09% per level
 	Purify 	20 	150 MP	Instant 	10 seconds	200 	Can dispel curses from your target. 	
 	Outburst 	25 	 	 	 	 	Flame and Fireball now have a higher chance to deal additional damage. 	
 	Rising Tide Mastery 	30 	 	 	 	 	Your Rising Tide is now an instant cast with a cooldown of 4 seconds. 	
 	Shine of the Holy Aura	35 	 	 	 	 	Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 1%.
Holy Aura recovers 2.0% HP per second for its duration, but its cost raises from 2% MP to 3% MP. 	
 	Grand Dispel 	40 	 	 	 	 	Allows your Purify to also dispel harmful effects. 	
 	Disable 	45 	 	 	 	 	A successful Flame or Plasma Arrow hit decreases the target's Critical Magical Resistance for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Disable decreases Critical Magical Resistance by 22.0, plus 2.75 per level of Flame / Plasma Arrow.	
 	Magic Drain 	50 	40 MP 	Instant 	60 seconds	180 	Steal the target's attack power, and lower the target's Physical Attack Power and Magical Attack Power by 2.0%. It also increases your own Magical Attack Power by 2.0%. Effective for 15.0 seconds.	+0.16% per level
 	Boiling Impact 	60 	 	 	 	 	Increases Rising Tide damage and transforms Rising Tide into Fire Damage. It can also be affected by Eruption. 	
 	Intelligence Seize 	70 	 	 	 	 	Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence. 	
== Mage / Rogue -- Vampire ==
The Mage / Rogue combination focuses on Dark magic with a vampiric theme, giving a powerful damage over time effect (Cursed Fangs), a 60 second cooldown life-draining nuke (Kiss of the Vampire), a powerful PVP cooldown (Demoralized), a self-buff increasing Dark damage done (Fang Ritual), and a skill that temporarily moves you to the bottom of the aggro table (Distract).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Cursed Fangs 	15 	30 energy	Instant 	 	200 	Puts a curse on your hidden weapons. For 12.0 seconds targets hit with these cursed projectiles suffer 16.0 Dark damage every 2 seconds. (As long as your Fang Ritual is active, additional 20.0 + 0.30 x INT Dark Damage will be done.)	+4.8 and +5.0 per level
 	Kiss of the Vampire 	20 	40 MP 	Instant 	60 seconds	150 	Inflicts 30.0 + 0.30 x INT Dark Damage on your opponent and restores 10.0% to your HP. 	+7.5 per level
 	Demoralize 	25 	30 energy	Instant 	60 seconds	150 	Your target cannot attack for 6.0 seconds. 	
 	Fang Ritual 	30 	30 MP 	Instant 	 	 	Raise the damage dealt by Dark magic by 5.0% for 900.0 seconds.
The maximum level of this skill is 50. 	+1.1% per level
 	Distract 	35 	70 MP 	Instant 	2 minutes 	 	Distracts the target, so that it loses its focus on you. You get the lowest place in the aggro table for 10.0 seconds. 	
 	Shadow Shroud 	40 	 	 	 	 	Sinister magic shrouds your target, causing your Demoralize to additionally lower the target's magic defense. 	
 	Shadow Protection 	45 	60 MP 	Instant 	 	 	Increases your casting speed by 1.0% for 900.0 seconds. If you receive a critical physical hit while it is in effect, your movement speed is instantly increased by 10.0% for 3.0 seconds.
(After the effect has ended it cannot be triggered again for 15.0 seconds.)
The maximum level of this skill is 50.	
 	Gift of the Baron 	50 	 	 	 	 	When you succeed in casting Kiss of the Vampire, you will additionally increase the damage of your next two magical attacks. Effective for 15.0 seconds. 	
 	Night Refuge 	60 	 	 	 	 	When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker.
(After the effect has ended it cannot be triggered again for 15 seconds.)	
 	Kiss of the Vampire (upgrade)	65 	40 MP 	Instant 	30 seconds	150 	Inflicts 16.0 Dark Damage each 2s over 12s on your opponent and restores 10.0% to your HP. 	+4.8 per level
 	Pride of the Baron 	70 	 	 	 	 	When you have the Fang Ritual effect, the critical attack caused by your spells will reduce the cooldown time of Kiss of the Vampire by 3 seconds. Your Gift of the Baron will then have an additional increase to the Critical Magical Hit Rate.
Duration: 52 seconds. Versus a level 100 enemy it is a +3% of critical chance.	
== Mage / Scout -- Pyromancer ==
The Mage / Scout combination focuses on Fire damage, giving them a Root (Thunderclap), a buff imbuing their arrows with Fire (Fire Arrow), a Fire damage over time (Seed), a nuke dependant on the DoT (Fire Rose Explosion), the ability to summon a Fire-based pet (Flame Spirit), and the pet's primary nuke (Flame of Fire).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Thunderclap 	15 	20 focus	1 second 	10 seconds	225 	A magic arrow binds the target for 5.0 seconds to its current location.
{If the target is a player, they cannot move for 5.0 seconds.)
(The effect is removed when the target is attacked.)	
 	Fire Arrow 	20 	30 MP 	Instant 	 	 	Your Critical Magical Hit Rate is increased by 150.0 and Shot inflicts additionally fire damage. This effect lasts for 900.0 seconds.
(You cannot have Fire Arrow and Power of the Wind at the same time.)	
 	Fire Rose 	25 	35 MP 	Instant 	 	225 	Plants a rose seed inside the target that causes 8.0 Fire damage every 2 seconds for 12.0 seconds. 	+1.6 per level
 	Fire Rose Explosion 	30 	45 MP 	Instant 	10 seconds	225 	Instantly ignites all Fire Roses planted in target, causing 70.0 + 0.80 x INT Fire Damage.
(Requires 3 seeds in the target.)	+28.0 per level
 	Flame Spirit 	35 	250 MP 	Instant 	3 minutes 	 	Turns your flame energy for 40 seconds into concrete substance to support your attacks. 	
 	Flame of Fire 	35 	60 MP 	2 seconds	 	 	Causes 40.0 Fire damage.
(Right-click to activate auto attack modus.) 	+12.0 per level
 	Power of the Wind 	40 	30 MP 	Instant 	 	 	Increases Magical Accuracy by 50.0. Shot also inflicts Wind damage for 900.0 seconds.
(You cannot have Fire Arrow and Power of the Wind at the same time.)	
 	Fire Rose Storm 	45 	 	 	 	 	You deal extra Magical Damage when you successfully launch a Fire Rose.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Fire Rose Storm increases Magical Damage by 10.0 + 1.0%, plus 2.8 + 0.03% per level of Fire Rose, for 15.0 seconds.	
 	Magic Crossflow 	50 	30 MP 	Instant 	40 seconds	 	Raises the casting speed of master and pet by 2.0% for 25.0 seconds.
(If the pet disappears, this effect will be cancelled.)
The maximum level of this skill is 50.	+0.46% per level
 	Strength of Ashes 	60 	 	 	 	 	After your Flame Spirit disappears, this provides you with an increase in Magical Damage. Lasts 20 seconds.	
 	Wind Fire Cultivation	70 	 	 	 	 	Earn both Fire Arrow and Power of the Wind at the same time. 	
== Mage / Warden -- Geomancer ==
The Mage/Warden combination receives most of its abilities from its Elite Skills set. The most common spells this combination features is Fireball, Earth Surge, and Earth Groaning Wind Blade. Although this doesn't favor Area of Effect damage, these two boast powerful single-target damage. Elves' Favor causes the Elven Amulet ability to not only reduce melee damage but to also cause melee attacks to make your spells be fired faster. Earth Marking makes the player's abilities even more powerful, increasing critical chance with all spells by a ridiculous amount, and earth spells, specifically, an even higher critical chance.
Icon 	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
File:skill_mag_new15-7.png‎‎	Earth Surge 	15 	20 MP 	Instant 	3 seconds 	200 	Causes massive damage to target, but the chance of hitting the target is pretty low. Inflicts 140.0 + 0.60 x INT Earth Damage. 	+42 per level
File:skill_mag_new20-6.png‎‎	Absence 	20 	50 MP 	Instant 	60 seconds	200 	Causes target to become absent minded, reducing Magical accuracy by 5.0% for 20.0 seconds.
(When the target is a player, lowers Magical Accuracy by 5.0% for 7.0 seconds.)
The maximum level of this skill is 50. 	+0.25% per level
File:skill_mag_new25-2.png‎‎	Flame Follower 	25 	 	 	 	 	The flame follower understands the flow of flame energy, reducing your Fireball cooldown by 1 second and increasing your Fireball critical rate. 	
File:skill_mag_new30-3.png‎‎	Earth Groaning Wind Blade	30 	30 MP 	Instant 	6 Seconds 	250 	Combines the power of earth and wind. Slice through the air, causing the earth to resonate, inflicting 30.0 + 0.20 x INT Wind Damage and 30.0 + 0.20 x INT Earth Damage. 	+9 and +9 per Level
File:skill_mag_new35-3mw.png‎‎	Earth Scepter 	35 	30 MP 	Instant 	 	 	Your done magical Earth damage is increased by 5.0% for 900.0 seconds.
The maximum level of this skill is 50. 	+1.1% per level
File:skill_mag_new40-3mw.png‎‎	Feedback 	40 	 	 	 	 	A successful hit of your Earth Groaning Wind Blade has a chance of restoring MP. 	
File:skill_mag_new45-1w.png‎‎	Elves' Favor 	45 	 	 	 	 	When you use Elven Amulet, any attack damage suffered while the effect lasts may cause your next two spell casting times to be 1 second. (Only triggers again 5 seconds after the Elves' Favor wears off.) 	
File:skill_mag_new50-1w.png‎‎	Earth Marking 	50 	200 MP, 5% MP	Instant 	2 minutes 	 	Earth Markings branded on your body will increase your chance to inflict critical damage with magic attacks by 25.0 for 30.0 seconds. When using earth spells this chance will be additionally increased by another 40.0 points. This effect can be stacked up to 10 times.	+3 and +20 per level
 	Follower's Ground 	60 	 	 	 	 	While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target 	
 	Earth Core Barrier 	70 	 	Instant 	3 minutes 	 	Reduces your received damage by 60%. Also all spells are transformed to instant spells. Lasts for 5 seconds. 	
== Mage / Warlock -- Psionic==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Static Resonance 	15 	 	Instant 	2 minutes 	 	Immediately resets the cooldown time for Electrostatic Charge. 	
 	Industry Fire 	20 	 	 	 	 	Increases damage dealt by Soul Pain and transforms it into fire damage. Also inflicts extra fire damage when used. 	
 	Lightning Display 	25 	 	 	 	 	Increases the effective time of Charged caused by the Plasma Arrow to 18.0 seconds and increases your Wind Damage.
 Wind Damage Increase: 1.0..13.0% 	
 	Breath Erase 	30 	10 focus	Instant 	2 minutes 	 	Aggro is reduced by 10.0% for 5.0 seconds. 	
 	Elements of Pride 	35 	 	 	 	 	You will receive Wind Spirit Pride effect when Flame is used, increasing the Wind Damage. You will receive Fire Spirit Pride effect when Electric Explosion is used, increasing the Fire Damage. These effects can be stacked individually up to 2 times. The effects last 13.0 seconds.	
 	Soul Stepping 	40 	30 focus	Instant 	1 minute, 30 seconds	 	For 6.0 seconds, allows you to move while casting any spell.
The maximum level of this skill is 50. 	
 	Deep Inspiration 	45 	 	 	3 minutes 	 	Immediately resets the cooldown time for Intensification and Energy Well. 	
 	Fire Lightning Burst	50 	25 focus	2 seconds	7 seconds 	225 	Inflicts 60.0 + 0.20 x INT Fire Damage and 60.0 + 0.20 INT Wind Damage on target. If the target doesn't die during this attack, then the skill's cooldown time is immediately reset.
(After the effect has ended it cannot be triggered again for 6.0 seconds.)
(This skill stat will increase and decrease based on equipment and target strength)	
 	Soul Speed 	60 	 	 	 	 	Causes Soul Stepping to additionally increase movement speed by 20% and casting speed by 20%. 	
 	Elemental Extraction	70 	 	 	 	 	When attacked by Flame or Electric Explosion, the target's Physical Defense and Magical Defense will be reduced by 30% for 10.0 seconds. 	
== Mage / Warrior -- Bladesinger==
Mage / Warriors trade fixed increments of rage for powerful buffs, giving them an increase in maximum MP (Magical Talent), a buff to mana regeneration (Magical Enlightenment), increased chance to crit (Elemental Explosion), a straight rage to mana conversion (Rage Mana), and the ability to turn mana into rage (Activate Mana).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Magical Talent 	15 	20 rage 	Instant 	 	 	Temporarily increases your Maximum MP by (current Maximum MP + 50.0) x 1.0% + 50.0 for 900.0 seconds. 	+10.0 per level
 	Magical Enlightenment 	20 	35 rage 	Instant 	 	 	Lets you regenerate 10.0 MP every 5 seconds for 900.0 seconds. 	+1.0 per level
 	Elemental Explosion 	25 	35 rage 	Instant 	 	 	Your Critical Magical Hit Rate is increased by 25.0 for 900.0 seconds. 	+1.2 per level
 	Rage Mana 	30 	35 rage 	Instant 	2 minutes 	 	Converts your rage into 20.0 points of MP and increases your magical damage by 10.0% for 12 seconds. 	+20.0 and +0.2 per level
 	Activate Mana 	35 	80 MP, 5% MP	Instant 	1 minute, 30 seconds	 	Transforms your mana into 20.0 points of rage and reduces Aggro by 20.0% for 15 seconds.
The maximum level of this skill is 50. 	+1.6 per level
 	Magic Boost 	40 	 	 	 	 	Lets your Berserk simultaneously raise your magic attack and physical attack while lowering your Physical Defense and Magical Defense. 	
 	Enhanced Intensification	45 	 	 	 	 	Lets your Intensification increase the Magical Damage. Also increases Critical Magical Damage while in effect. 	
 	Meditative Current 	50 	 	 	 	 	Whenever you hit a target with Plasma Arrow or Flame, your Casting Speed increases additionally. Effective for 10.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)	
 	Meditation Path 	60 	 	 	 	 	When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds. 	
 	Wisdom and Bravery 	70 	 	 	 	 	Gives your Brute Strength an extra increase in Stamina. After it is used, it increases your Intelligence by 50% of your Stamina plus 50% of your Strength. Lasts 30 seconds.	
Category:Class Skills
Category:Elite Skills
Category:Mage Skills
Category:Primary only Skills