AXIOM

Axiom is a cancelled original fighting game developed by Pyro Enterprises as a love letter of sorts to the fighting game genre. It combined elements of the Street Fighter and Super Smash Bros. series while adding several unique elements of its own.
After its cancellation, its concepts were eventually adopted by , who incorporated the main story elements into his original action RPG, BladeSwitch, while the gameplay concepts were reintroduced in the Chaos Collision umbrella fighting game.
==Gameplay==
Axiom's gameplay is based off of a cross between the Street Fighter and Super Smash Bros. series. While the general gameplay style is taken from the former, many elements are taken from the latter, including largely simplified gameplay, the occasional item, and more dynamic stages.
There are four basic attack commands:
*A: Normal Attack (A light attack good for starting combos or a quick strike.)
*B: Heavy Attack (A stronger attack good for ending combos or just for high damage.)
*X: Launcher Attack (A medium-strength attack that launches the opponent into the air.)
*Y: Descent Attack (A medium-strength attack that knocks the opponent onto the ground.)
Combos are performed by hitting up to three of these buttons in succession. Holding down a button ends a combo, but typically triggers an alternate attack. Additionally, four special moves can be accessed while holding down the ZL button and hitting one of the four buttons, though this costs some of the AX Meter.
The AX Meter is a bar of red energy that fills as the battle progresses. It can be spent on several things in battle: the four aforementioned Special Moves, a Super Move triggered by the ZR button, a counter triggered by the L button, and a special maneuver known as an Axiom Shift.
When an Axiom Shift is triggered, some type of hardlight/energy construct is generated on the battlefield. Typically, an Axiom Shift will greatly assist the user, whether it be via traversal, combo assistance, or other means. However, using one will completely drain the AX Meter. Axiom Shifts will auto-trigger if a player is behind by three or more points, and some AI opponents in story mode will trigger it automatically. An Axiom Shift can also be used to cancel out a previously used Axiom Shift.
===Controls===
*L-stick: Move
*A: Normal Attack
*B: Heavy Attack
*X: Launcher Attack
*Y: Descent Attack
*ZL: Special Trigger
*ZR: Super Move
*L: Counter
*R: Grab
==Story==
The story will be added during the Spooky Scary Fantendo Showcase.
== Characters ==
The majority of characters in Axiom are largely based on existing archetypes or characters from other fighting games. the inspiration behind the character will be listed in their moveset section.
=== Starter ===
Image 	Info
Sophia 	<tabber>Moveset= Inspiration: Marth (Super Smash Bros.), Patrokolos (Soul Calibur)Soren's rapier is the focal point of his combat style. Much like Marth, the very tip of the blade deals enhanced damage, making him a very zoning-focused character, keeping his opponents at the exact distance that he wants in order to get off his stronger attacks or projectile specials. Unlike Marth, however, Soren possesses a small round shield to act as both a bludgeoning heavy weapon and as a defense booster. He also possesses aerial skills much unlike his original inspiration.
Lady DeRosa 	<tabber>Moveset= Inspiration: Ivy (Soul Calibur), Zero Suit Samus (Super Smash Bros.)Lady DeRosa is a zoning focused character similarly to Sophia, but she takes a more aggressive approach, as her primary weapon of choice is her whip-like staff, which can take over large portions of the screen at once. She is not overly strong, but good at preventing opponents from landing a hit and attacking from farther off.
Chaz 	<tabber>Moveset= Inspiration: Vega (Street Fighter), Link (Super Smash Bros.)Chaz's playstyle is solely rushdown-focused, being a fast character with quick, short-ranged attacks with low power but amazing combo ability. Chaz seperates from other rushdown fighters, however, thanks to his signature hook-like weapons, which grant him stage traversal options most characters could only dream of.
Toqi 	<tabber>Moveset= Inspiration: Chun-Li (Street Fighter), Fox (Super Smash Bros.)Toqi is easily one of the most agile characters in Axiom, flipping around the battlefield as if it were a trampoline. Toqi's signature style is charging in for a barrage of quick attacks, then leaping out of the fray to space the opponent and prepare for the next assault. However, her low range makes her more easily zoned than most characters.
Susano 	<tabber>Moveset= Inspiration: Ryu/Ken (Street Fighter), Captain Falcon (Super Smash Bros.)Susano is Axiom's classic shoto character, and plays almost exactly like the shoto characters in other fighting games, complete with spinning kicks, uppercuts, and fireball-like projectiles. However, Susano differs when it comes to his projectile game- his demigod-like powers let him fire streams of continuous electricity, letting him trap opponents with the chip damage.
Baron von Gatlauser	<tabber>Moveset= Inspiration: Cervantes (Soul Calibur), Bowser (Super Smash Bros.)Gatlauser is a true heavyweight character. His weight prevents him from flying around the stage when hit like some of the lighter characters, and he is very resistant to flinching. While he moves slowly, he has no lack of range in his attacks, using his bare hands for melee attacks and his customized minigun to deal rapid chip damage at far ranges. The baron's one weakness is his speed; while his attacks are relatively quick, he has a hard time moving from point A to point B.
Amber 	<tabber>Moveset= Inspiration: Dante (Marvel Vs. Capcom), Fox/Falco/Duck Hunt (Super Smash Bros.), Parasoul (Skullgirls)In the up-close fighting that takes place in Axiom, Amber almost seems like an anomaly. Her focus is not closing in on her opponents and dealing massive damage, but staying as far away from them as possible while barraging them with rapid-fire projectiles. Her basic pistol attacks are augmented by an array of grenades and landmines, which allow her to zone opponents more accurately.
Kaguya 	<tabber>Moveset= Inspiration: Zelda/Palutena (Super Smash Bros.)Kaguya's moveset is based on power and range. She has a variety of ranged attacks, including her explosive Lunar Sphere, which she can direct around the battlefield and detonate at will. However, she also has a variety of powerful short-ranged attacks courtesy of her hammer. These attacks deal heavy knockback and damage, but are a bit slow, so timing is required to use them properly.
Kemuri 	<tabber>Moveset= Inspiration: Sheik/Ice Climbers (Super Smash Bros.), Scorpion (Mortal Kombat)Kemuri is the stereotypical fighting game ninja character, but with a twist. While his forte is quick movement, short range, and high traversal potential, Kemuri really comes into his own when he uses his Smoke Copy ability. This essentially turns any battle into a 2-on-1 fight, with the copy duplicating any movement the primary Kemuri does, but with a slight delay. This makes mindgames an essential strategy when playing as the ninja.
Lo Asombroso 	<tabber>Moveset= Inspiration: Hakan/Zangeif (Street Fighter), Bane (Injustice: Gods Among Us)Lo Asombroso is one of the only characters in the entire game's roster that lacks any form of projectile. As a massive, lumbering, hulk with high strength and low movement speed, this hinders his strategy a fair amount, but up close, he is a force to be reckoned with. He can also use his Signature Taco special to boost his speed temporarily, but this results in a speed decrease after the boost wears off.
Drakon 	<tabber>Moveset= Inspiration: Donovan (Darkstalkers), Siegfried (Soul Calibur)Drakon possesses the longest sword in the game, having a slow, methodical playstyle that involves luring enemies in range then hammering them with attacks. However, he can additionally plant his blade in the ground and begin attacking with his bare knuckles, shortening his range but heightening his speed. when nearby his blade, he can use any of the face buttons to pick it up again and perform a unique attack.
=== Unlockable ===
Category:Games
Category:Fighting Games
Category:Pyro Enterprizes
Category:Lone Planet Archives