Report 1693

Report #1693
Skillset: Dreamweaving Skill: Tower
 Org: Glomdoring Status: Completed Jun 2017
Furies' Decision:
Solution 3.
Problem: Dreamtower is an extremely potent room hinder effect that covers
multiple rooms. The movement delay aspect is fine in most cases, but also fires
on elevation changes. This is particularly problematic in the cases where a
druidry meld is present with treelife active or a tracker has laid pits. In the
first case climbing down out of the trees goes from an annoyance to some of the
best crowd control in the game, and in the latter pits net hinder is almost
doubled. This is too much impact from a single passive effect and there is no
compelling reason that I can invision for why this functionality is necessary.
[A: 8 R: 6] Solution #1: Change it so dreamtower will no longer slow movement
 changes between elevations of any kind.
[A: 7 R: 1] Solution #2: Halve the impact dreamtower has on movement between
 elevations of any kind.
[A:14 R: 0] Solution #3: Preferably in addition to either solutions 1 or 2,
 also make dreamtowers show up in the room they were
 manifested in, so people can make more
 informed decisions about positioning and such. As per
 comments, making dreamtower only influence the room
 they were summoned in and/or giving them a duration
 after which they fade may also be avenues worth
 pursuing.
Player Comments:
---[Wobou on 6/6 @ 03:07 writes]:
I agree that the interaction with pits sounds undesirable. I'm less certain
about the blanket removal in solution 1 though. I think a druid choosing to make
their meld more annoying vs. taking runes and being annoying in a different way
is not necessarily a choice that should be removed. Do you happen to have
logs/numbers for how much dreamtower hinders? I'm leaning toward solution 2 and
3 but it'd be helpful to know what amount half is.
---[Danquik on 6/6 @ 18:52 writes]:
I also feel that Dreamtower should only affect the room it is summoned in, not
adjacent rooms.
---[Ciaran on 6/6 @ 21:11 writes]:
It's a bit of a dirty solution, but I'd rather see climb up/climb rocks
exclusively bypass dreamtower. Druids haven't gotten much love lately. I'd
rather not take tower/treelife away from them as well.
---[Shedrin on 6/7 @ 03:56 writes]:
1 and 3 for sure. More might be needed as well but being able to kether it when
report 1627 is completed will help.
---[Tarken on 6/9 @ 16:20 writes]:
I agree druidry has taken a few major hits (and I think addressing that is on a
few other people's todo list too), but I feel that patching that with this will
only constrain our options down the road. I'd personally rather nip this in the
bud early before it becomes one of those mechanics we have to balance druids
around (hi sap) and by extent constrain the directions we can reasonably take
druids in.
---[Crek on 6/9 @ 18:26 writes]:
Echoing Shedrin. Solution 1 and 3. Report 1627 will address this problem
already. Keep protection up long enough to kether/violet it down. Would like to
see tower affect room only as Danquik mentioned, however.
---[Falaeron on 6/11 @ 22:59 writes]:
I don't think the kether report will do anything. You would have to physically
be in the room that is the source of the dreamtower, which is usually the
fortress so the chances of that happening are quite minimal. As for this report,
I agree that sols 1 and 3 are necessary. I would further propose that
dreamtowers dissipate after a duration. Maybe one minute or so.
---[Veyils on 6/12 @ 19:11 writes]:
One and three are good choices to me.
---[Aeldra on 6/12 @ 20:00 writes]:
Echoing previous commenters, 1 & 3, I wouldn't mind a dissipation either.
---[Shedrin on 6/12 @ 23:59 writes]:
Also, can we change the line to something that specifies it's Tower, not
Gravity?
---[Wobou on 6/13 @ 01:47 writes]:
So Danquik and I did some testing and it looks like the delay is 2s, meaning
that sol. 2's halving means making the delay 1s from 2s which sounds fine to me.
We also found that climb rocks was not impacted, nor was flight or burrow.
Reviewing this additional data I think I can be a bit more firm and say that
solution 1 should be rejected. Annoying people is the primary thing that druids
have going for them right now. If anything, I think the argument could be made
for the inverse: perhaps flying, burrowing, diving etc should all be treated the
same. In short I do not support solution 1 although I do support removing the
regular climb up from pits as an effected elevation even though climb rocks
already serves to bypass this.
---[Danquik on 6/13 @ 02:12 writes]:
As per testing with Wobou, I am fine with dropping the delay on climb up/down in
trees to 1 second. I don't think pits needs to be changed as the option to
'climb rocks' is there. I do think burrow, rooftops should be affected. I still
maintain that it should only affect the single room it is cast in.
---[Tarken on 6/13 @ 12:52 writes]:
Updated solution 3 based on the alternative ideas in the comments
---[Tarken on 6/13 @ 23:56 finalises]
---[Veyils on 6/14 @ 03:03 writes]:
One little note any change that effects dreamtower should also effect the shrine
power of gravity. I'd assume it would effect both but just wanted to be clear.
---[Shedrin on 6/14 @ 23:36 writes]:
I don't think that necessarily follows. Though they do the same thing, they're
applied in different ways and have different contexts, such as Gravity only
being relevant in org territories. I don't particularly like Gravity, but it
should probably be considered on its own.
---[Auriella on 6/18 @ 07:40 writes]:
Perhaps just change Dreamtower to only work in the dreamrealm.