Lair Divination (Priest Spell)

The lair divination spell is used to gather infor­mation regarding an area whose location is known. Information gathered includes relative strength of creatures, amount and value of treasure, and whether the area is under the eye of supernatural beings. The chance of successful divination 60% plus 1%per level of the caster, modified further by the DM as needed. If the lair divination is not cor­rect, inaccurate information is provided.
The material components are a handful of coins, incense, and the caster's holy symbol. For powerful divinations, jewelry or magical items may be required.
Notes: Uncommon for clerics and priests with major access to the sphere of Divination. (Origi­nally, the 1st-Edition spell divination.)
Optional Modifiers:
The DM might reduce the chance of a successful lair divination by 2% for each level that the caster's level is exceeded by the Hit Dice or level of the most powerful spellcaster in the lair.
Also, the chance might be reduced by a fur­ther 1% for every 5% magic resistance of the most powerful creature in the lair.
These reductions might be offset by using jewelry (at 1% per 300 gp value) or magical items (at 1% per 100 XP value).
The DM may also allow an increase in the caster's chance above what the caster's level allows (to 95%) at the rate of 10% per each 5,000 gp or 1,000 XP value of magical items sacrificed.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells