Colors

As a tradition of RTS games, different colors are used to distinguish different players. 
Note colors in Tiberian Sun and Red Alert 2 are not parsed in RGB or HSL/HSV color systems, but a unique HSB system. Color converters can be found here.
==Red Alert==
In Red Alert, the color of each country is hardcoded in campaign.
==Tiberian Sun==
===Campaign===
Gold	Red / Blue / Burgandy	Light green / Green / Grey
 	/ CABAL 	The Forgotten
GDI always uses Gold in the campaign. Nod forces always use Red in GDI missions; other than toxin soldiers who use Blue and Burgandy in Capture Jake McNeil and Seeds of Destruction respectively, the player faction in Nod missions always uses Red. Blue is used by renegade Nod factions, including Hassan and CABAL, and Hammerfest Base captured by Nod. The Forgotten uses Grey in Sheep's Clothing and either Light green or Green in most other cases.
===Skirmish===
#1 	#2 	#3 	#4 	#5 	#6 	#7 	#8
Gold	Red	Blue	Green	Orange	Sky blue	Purple	Pink
Internally, the game has a lot more colors than listed here. Examples include multiple shades of Yellow, Red, White and Orange, and exotic colors like Peach and HyundaiPurple.
Tiberian Sun used many of those colors for missions with lots of civilians (Infantry and Vehicle), as all of them don't have an actual color themselves, but are covered in remap, unlike Red Alert 2.
==Red Alert 2==
In Red Alert 2 and Yuri's Revenge, noticeably more colors are used than in any earlier games.
===Campaign===
	#1 	#2 	#3 	Misc.
	Blue 	Aqua 	Bathroom green	–
	Red 	Brown 	Orange 	Violet / Purple /  Black 
	Purple	Purple 2	Purple 3 	–
Each faction uses the colors from left to right in decreasing priority order when there are more than one houses of the same side in a mission. Violet is used by Vladimir's dreadnought in Hostile Shore. Purple is used by the primary renegade Soviet forces, namely Vladimir and Yuri in Desecration and Red Revolution respectively.  Black  is used by the Black Guard.
===Skirmish===
The 8 colors available for Skirmish are mostly the same as the ones from Tiberian Sun and Firestorm.
#1 (RA2)	#1 (YR) 	#2 	#3 	#4 	#5 	#6 	#7 	#8
Yellow 	Bright yellow	Red	Blue	Light green	Orange	Periwinkle	Purple	Pink
Just like in Tiberian Sun, there are more colors listed than shown here; there are significantly less of them, however, and they re-use the Tiberian Sun internal names: Brown, for instance, re-uses the Red entry instead of having its own, unique one. Similarly, the Black Guard's  Black  re-uses the NeonGreen entry.
==Red Alert 3==
In Red Alert 3 and Red Alert 3 Uprising, noticeably more colors are used than in any earlier games.
Each faction uses the colors from left to right in decreasing priority order when there are more than one houses of the same side in a mission
* Allies= Blue
* Soviet= Red
* Empire= Yellow
* Co-Commander= Green
* Krukov/Cherdenko= Purple
* FutureTech= White
* FutureTech Commander Challenge= Yellow
==Technicalities==
In Red Alert 2, the Black Guard's  Black  looks weird (no shading for the color) because the Light/Brightness value is set to '0', but there are 16 shades of remap in the unit palette for shading on units and buildings. This can be fixed by setting [Colors]►NeonGreen=0,0,16 in rules INI.
==See also==
Colors on Modding Encyclopedia
Category:Command & Conquer gameplay