INT File Excerpts

==BioShock Infinite .INT File Excerpts==
INT files are a plain text files found in BioShock Infinite. These files are used to give information to the player in the form of text. This includes subtitles, user interface text, descriptions of weapons, Vigors, Gear and loot. Some of these files contain information on or refer to an older version of the game and removed content. This page exists to be a reference for that material and only contains excerpts of the files rather than the entire file.
===Arc_Nostrum_FX.INT===
[AmateurArmsBearer_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Amateur Arms Bearer\"
[AmateurChemist_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Amateur Chemist\"
[BroncoStorm_FX:XNostrumProcHUDMessageEffect_4 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Bronco Storm\"
[Carver_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Carver\"
[ClearSkiesWinter_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Clear Skies\"
[FadeToBlack_FX:XNostrumProcHUDMessageEffect_10 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Fade to Black\"
[FadeToBlackJuice_FX:XNostrumProcHUDMessageEffect_11 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Fade to Black\"
[FieryAura_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Amateur Ammosmith\"
[FieryAura_FX:XNostrumProcHUDMessageEffect_12 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Fiery Aura\"
[FoolsLuck_weapon_FX:XNostrumProcHUDMessageEffect_13 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Fool\'s Luck\"
[HackersDelight_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Hacker\'s Delight\"
[IceStorm_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Ice Storm\"
[InsulttoInjury_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Insult to Injury\"
[Journalist_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Journalist\"
[LeftHandSpellsLove_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Left Hand Spells Love\"
[Levine_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Levine\"
[Lifebloom_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Lifebloom\"
[MesmerizingMelee_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Mesmerizing Melee\"
[Overkill_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Overkill\"
[RefillAmmo_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Amateur Ammosmith\"
[ReinforcedShield_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Reinforced Shield\"
[SoulTrap_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Soul Trap\"
[SweetTooth_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Sweet Tooth\"
[TheThirdHand_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Carver\"
[ThirstForBlood_FX:XNostrumProcHUDMessageEffect_17 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Thirst for Blood\"
[ThunderStorm_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Thunder Storm\"
[Wellspring_FX:XNostrumProcHUDMessageEffect_0 XNostrumProcHUDMessageEffect]
MessageToDisplay=\"Wellspring\"
===Arc_XGearComponents.INT===
[StaticEffect_WinterShield XGearStaticEffectComponent]
FriendlyName=\"of Winter Shield\"
EffectName=\"WINTER SHIELD\"
EffectDescription=\"When dismounting from a Sky-Line, applies a shield that can absorb up to 50% of your maximum health in damage\"
===Arc_XGearComponents_SP.INT===
[StaticEffect_SkylineMeleeBoost XGearStaticEffectComponent]
FriendlyName=\"of Skyline Melee Boost\"
EffectName=\"SKY-LINE MELEE BOOST\"
EffectDescription=\"Jump farther from Sky-lines to melee enemies.\"
EffectShortDescription=\"Jump farther from Sky-lines to melee enemies.\"
===Arc_XSubtitles.INT===
Subtitles[4]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Convict-tested products for you safety.\"))
Subtitles[5]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"A Carnival of Thrift at your disposal!\"))
Subtitles[6]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Return when you\'ve got some currency, fellow!\"))
Subtitles[7]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"This is what you?re wearing?\"))
Subtitles[8]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"I can have it for you on Tuesday... Okay, Monday, if it?s such an emergency.\"))
Subtitles[9]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For handful of gelt, you?ll feel like a million bucks.\"))
Subtitles[10]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What?s with the shmata? Come on, I?ll put you into some nice velvet.\"))
Subtitles[11]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"What do you want for these prices?\"))
Subtitles[12]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"Far be it from me to say...but did your tailor learn his trade at the school for the blind?\"))
Subtitles[13]=(Subtitle=(Speaker=\"Vending Machine\",Subtitle=\"For you, I?ll give you half off.\"))
===DefaultGame.ini===
For Liz Player Stat Patterns
+DesignerPlayervariables=PickedUpAlcoholCount_LizDPV
+DesignerPlayervariables=KilledHandymanCount_LizDPV
+DesignerPlayervariables=KilledSirenCount_LizDPV
+DesignerPlayervariables=KilledPatriotCount_LizDPV
+DesignerPlayervariables=KilledAlpha_LizDPV
+DesignerPlayervariables=ContainerSearchCount_LizDPV
+DesignerPlayervariables=KilledNearLizCount_LizDPV
+DesignerPlayervariables=HackSuccessCount_LizDPV
+DesignerPlayervariables=PlayerKilledGammaCount_LizDPV
[XCore.XWeapon]
+CrosshairFrameNames=3-ShotCarbine
+CrosshairFrameNames=CrossbowWithAcidBolts
+CrosshairFrameNames=Broadsider
+CrosshairFrameNames=FlakRepeater
+CrosshairFrameNames=HandCannon
+CrosshairFrameNames=HematomaNeedle
+CrosshairFrameNames=MachineGun
+CrosshairFrameNames=Mortar
+CrosshairFrameNames=Pistol
+CrosshairFrameNames=PortableGatlingGun
+CrosshairFrameNames=RPG
+CrosshairFrameNames=Shotgun
+CrosshairFrameNames=SniperRifle
+PlasmidWeaponIcons=DevilsKiss
+PlasmidWeaponIcons=ElectricTouch
+PlasmidWeaponIcons=Frostbite
+PlasmidWeaponIcons=FungalHealing
+PlasmidWeaponIcons=KineticOverflow
+PlasmidWeaponIcons=Mesmerize
+PlasmidWeaponIcons=MurderOfCrows
+PlasmidWeaponIcons=ReturnToSender
+PlasmidWeaponIcons=RiftTethers
+PlasmidWeaponIcons=BuckingBronco
+PlasmidWeaponIcons=SpiderTrap
+PlasmidWeaponIcons=Telekinesis
+PlasmidWeaponIcons=WeaponSlave
===Descriptions.int===
XPatternEvent_AIElizabethArmorTossAvailable=Event: Elizabeth - Available item, armor
XPatternEvent_AIElizabethCoinTossAvailable=Event: Elizabeth - Available item, coin
XPatternEvent_AIElizabethVigorAmmoTossAvailable=Event: Elizabeth - Available item, vigor ammo
XPatternEvent_AIElizabethWeaponTossAvailable=Event: Elizabeth - Available item, weapon
XPatternEvent_AIElizabethTossedArmor=Event: Elizabeth - Started armor toss
XPatternEvent_AIElizabethTossedCoin=Event: Elizabeth - Started coin toss
XPatternEvent_AIElizabethTossedVigorAmmo=Event: Elizabeth - Started vigor ammo toss
XPatternEvent_AIElizabethTossedWeapon=Event: Elizabeth - Started weapon toss
XPatternEvent_AIElizabethDroppedWeapon=Event: Elizabeth - Dropped weapon to toss
XPatternEvent_AIElizabethDroppedVigorAmmo=Event: Elizabeth - Dropped vigor ammo to toss
XPatternEvent_AIElizabethDroppedArmor=Event: Elizabeth - Dropped armor to toss
XPatternEvent_AIElizabethDroppedCoin=Event: Elizabeth - Got rid of coin to toss
XPatternEvent_AIElizabethRejectedItemTossOpportunity=Event: Elizabeth - Rejected Item Toss Opportunity
XPatternEvent_AISirenEnteringResurrection=Event: Siren - Entering Resurrection State
XPatternEvent_AISirenSuccessfulResurrection=Event: Siren - Successful Resurrection
XPatternEvent_PlayerCaughtWeaponFromLiz=Event: Player - Caught weapon from Elizabeth
XPatternEvent_PlayerCaughtVigorAmmoFromLiz=Event: Player - Caught vigor from Elizabeth
XPatternEvent_PlayerCaughtArmorFromLiz=Event: Player - Caught armor from Elizabeth
XPatternEvent_PlayerCaughtCoinFromLiz=Event: Player - Caught coin from Elizabeth
===InputAliases.int===
Global_Elevator=USE THE ELEVATOR
Global_KnockDoor=KNOCK ON THE DOOR
Global_Turnstile=USE TURNSTILE
Global_PickLock=REQUEST LOCKPICK
Global_AcceptBaptism=ACCEPT BAPTISM
Global_Voxophone=USE VOXOPHONE
Global_OpenGate=OPEN THE GATE
Global_Projector=USE PROJECTOR
Global_PlayGuitar=PLAY GUITAR
Global_ZeppelinCore=DESTROY ZEPPELIN CORE
Global_Console=USE CONSOLE
Global_Skyline=ACTIVATE SKY-LINES
Light_Ladder=CLIMB LADDER
Light_Bells=USE BELLS
Light_RingKey=RING KEY
Light_RingScroll=RING SCROLL
Light_RingSword=RING SWORD
Light_SitChair=SIT IN CHAIR
Town1_EnterCircle=ENTER CIRCLE
Town1_Pay=PAY
Town1_TicketVendor=USE TICKET VENDOR
Town1_BuyMez=BUY MESMERIZE
Town1_HighStriker=USE HIGH STRIKER
Town1_DownVox=PLAY BRING DOWN THE VOX
Town1_StopPlay=STOP PLAYING
Town1_CastOut=PLAY CAST OUT THE DEVIL
Town1_HuntVox=PLAY HUNT DOWN THE VOX
Town1_LeaveFair=LEAVE THE FAIR
Town1_TalkWoman=TALK TO THE WOMAN
Town1_LeaveTC=LEAVE TOWN CENTER
Town2_Prisoner=TALK TO PRISONER
Town2_UnlockDoor=UNLOCK THE DOOR
Town3_Gondola=START THE GONDOLA
Town3_Child=TALK TO CHILD
Town3_Steering=RIG THE STEERING
Office_Leave=LEAVE THE OFFICE
Tower_PullSwitch=PULL SWITCH
Tower_Specimen=USE SPECIMEN TRACKER
BW1_LizAttention=GET ELIZABETH\'S ATTENTION
BW1_RingBell=RING BELL FOR ATTENTION
BW1_SoldierField=ENTER SOLDIER’S FIELD
BW2_FuseBox=INVESTIGATE FUSE BOX
BW2_CipherBook=PICK UP CIPHER BOOK
BW2_InvestigateHat=INVESTIGATE HAT
BW2_EnterHeroes=ENTER THE HALL OF HEROES
BW3_Exhibit=ACTIVATE EXHIBIT
BW3_SearchSlate=SEARCH SLATE
BW3_KillSlate=KILL SLATE
BW3_SpareSlate=SPARE SLATE
Fink1_EnterFinkton=ENTER FINKTON
Fink1_OpenJammedDoor=OPEN JAMMED DOOR
Fink2_CallElevator=CALL THE ELEVATOR
Fink2_ChenLin=TALK TO CHEN LIN
Fink2_MayLin=TALK TO MAY LIN
Fink2_Lights=TURN ON THE LIGHTS
Fink2_MoveFreight=MOVE THE FREIGHT CARS
Fink2_DescendHousing=DESCEND TO FINKTON HOUSING
Fink2_ReturnFinkton=RETURN TO FINKTON
Fink3_LeaveFinkton=LEAVE FINKTON
Fink3_PickupKey=PICK UP THE KEY
Fink3_PlayGuitar=PLAY THE GUITAR
Fink4_FirstLady=START THE FIRST LADY
Fink4_Comfort=COMFORT ELIZABETH
Fink4_Destination=SET THE FIRST LADY\'S DESTINATION
Emp1_OpenHatch=OPEN FIRST LADY HATCH
Emp1_GiveAmmo=GIVE AMMO
Emp1_TakeCard=TAKE CARD
Emp1_PushPiano=PUSH PIANO
Emp1_PickUpPoster=PICK UP SALLY POSTER
Emp1_GivePoster=GIVE SALLY POSTER
Emp1_LookCode=LOOK FOR THE DOOR CODE
Emp1_TalkToLiz=TALK TO ELIZABETH
Emp2_Close1stTear=CLOSE 1ST TEAR
Emp2_Close2ndTear=CLOSE 2ND TEAR
Emp2_Close3rdTear=CLOSE 3RD TEAR
Emp2_HandScan=ACTIVATE HAND SCAN
Emp2_PickUpCipher=PICK UP CIPHER
Emp2_LightsOff=TURN OFF LIGHTS
Emp2_EnterCode=ENTER THE CODE
LutTower_Bathysphere=START THE BATHYSPHERE
LutTower_EnterCircle=ENTER THE CIRCLE
LutTower_DoorA=PAY FOR COMSTOCK\'S SINS
LutTower_DoorB=DON\'T PAY FOR COMSTOCK\'S SINS
LutTower_PickBaby=PICK UP THE BABY
LutTower_GiveBaby=GIVE THE BABY TO LUTECE
LutTower_TakeBaby=TAKE THE BABY
Global_CollectRecord=COLLECT RECORD
Global_StealFrom=STEAL FROM
LookAtGear=LOOK AT GEAR
UISwapGear=SWAP GEAR
TapReloadorUse=USE / RELOAD
===PreCoalescedItemAssets.INT===
[Consumable_Plasmid_RollingThunder_Founder XWeaponConsumableItem]
ItemName=\"BUCKING BRONCO\"
ItemDescription=\"Generate an energy wave or place a trap that lifts enemies into the air.\"
[Pickup_Gear_Phoenix_2 XLootContainerKActor]
LootDisplayString=\"PHOENIX 2 GEAR\"
NotLootableDisplayString=\"PHOENIX 2 GEAR\"
[Pickup_Gear_TaintedLove XLootContainerKActor]
LootDisplayString=\"BREACH COAT\"
NotLootableDisplayString=\"BREACH COAT\"
[Pickup_Gear_ThrottleControl XLootContainerKActor]
LootDisplayString=\"TEST PILOT\"
NotLootableDisplayString=\"TEST PILOT\"
[Tonic_BuckingBronco_NoEscape XWeaponModItem]
ItemName=\"BUCKING BRONCO UPGRADE\"
ItemDescription=\"Vigor trap has increased radius\"
[Tonic_Demolitionist XTonicItem]
ItemName=\"DEMOLITIONIST\"
ItemDescription=\"Explosions from explosive weapons have a bigger radius\"
[Tonic_DevilsKiss_NoEscape XWeaponModItem]
ItemName=\"DEVILS KISS UPGRADE\"
ItemDescription=\"Vigor trap has increased radius\"
[Tonic_LostAndFound XTonicItem]
ItemName=\"LOST AND FOUND\"
ItemDescription=\"When you throw an enemy off of Columbia, you get whatever he was carrying.\"
[Tonic_Mesmerize_MezHumans XWeaponModItem]
ItemName=\"POSSESSION AID\"
ItemDescription=\"Adds ability to possess humans who suicide when the effect expires\"
[Tonic_Mesmerize_NoEscape XWeaponModItem]
ItemName=\"POSSESSION UPGRADE\"
ItemDescription=\"Vigor traps have increased radius\"
[Tonic_MurderOfCrows_NoEscape XWeaponModItem]
ItemName=\"MURDER OF CROWS UPGRADE\"
ItemDescription=\"Increases Murder of Crows trap radius\"
[Tonic_NoEscape XTonicItem]
ItemName=\"NO ESCAPE\"
ItemDescription=\"Vigor traps have increased radii\"
[Tonic_ReinforcedShield XTonicItem]
ItemName=\"REINFORCED SHIELD\"
ItemDescription=\"Whenever you pick up a health pack, you take less damage for a few seconds.\"
[Tonic_ReturnToSender_NoEscape XWeaponModItem]
ItemName=\"RETURN TO SENDER SHIELD UPGRADE\"
ItemDescription=\"Vigor trap has larger radius\"
[Tonic_RockFace XTonicItem]
ItemName=\"ROCK FACE\"
ItemDescription=\"You don\'t get knocked back as far.\"
[Tonic_SpringHeeled XTonicItem]
ItemName=\"SPRING-HEELED\"
ItemDescription=\"You can fall much further without taking damage.\"
[Tonic_VoltSwarm_ChainSteps XWeaponModItem]
ItemName=\"SHOCK CHAIN AID\"
ItemDescription=\"Adds ability to chain lightning strikes from one enemy to others\"
[Tonic_VoltSwarm_ChainSteps2 XWeaponModItem]
ItemName=\"SHOCK DURATION AID\"
ItemDescription=\"Increases stun duration\"
[Tonic_VoltSwarm_NoEscape XWeaponModItem]
ItemName=\"SHOCK JOCKEY UPGRADE\"
ItemDescription=\"Shock Jockey trap has increased radius\"
===UserInterface.int===
[XGameHUD]
PickedUpItem=PICKED UP: %s
PickedUpItemAmount=PICKED UP: %s (%d)
FailedPickup=FULL ON %s
HealthResourceName=HEALTH
VigorEnergyResourceName=SALTS
BatteryResourceName=HEALTH PACKS
NumPendingSelectionEventsText=X %d
QuickNavNoQuestsAvailableMessage=NONE
XPAlertFormatString=%s +%dXP
MultiExpAlertString=+%dXP
LevelDisplayString=LEVEL %d
YouveLeveledUp=YOU\'VE LEVELED UP!
Congratulations=CONGRATULATIONS!
Level=LEVEL
CatchWeaponPrompt=WEAPON
CatchAmmoPrompt=AMMO
CatchHealthPrompt=HEALTH
CatchCoinPrompt=COIN
CatchVigorAmmoPrompt=SALTS
LeveledUpStage1PrimaryText=CONGRATULATIONS
LeveledUpStage2PrimaryText=YOU\'VE LEVELED UP!
LeveledUpStage3PrimaryText=LEVEL %d
ResurrectionCostMessage=Death has a cost. In this case, it\'s in Silver Eagles.
OutOfAmmo=OUT OF AMMO
[XPawn]
NoLootRemainingOnCorpse=NO LOOT ON CORPSE
ParameterizedResurrectPrompt=RESURRECT %s
ParameterizedResurrectingString=RESURRECTING %s
ParameterizedRespawnPrompt=RESPAWN %s
ParameterizedRespawningString=RESPAWNING %s
LootPrompt=SEARCH CORPSE
LootAlreadySearchedPrompt=CORPSE (SEARCHED)
LootPresentOnCorpseButNotCurrentlyLootable=CORPSE (EMPTY)
GenericPlayerName=PLAYER
GriftingHUDPrompt=ASK LIZ TO GRIFT (%d%% CHANCE)
CantGriftHUDPrompt=GRIFT TOO DIFFICULT
LoadoutMelee=You have the MELEE loadout
LoadoutMobility=You have the MOBILITY loadout
LoadoutSoldier=You have the SOLDIER loadout
LoadoutTank=You have the TANK loadout
LoadoutVigor=You have the VIGOR loadout
AwardCoutureReward=You\'ve unlocked the Peak Runner\'s Hat! Use [XUserInterface On Back Button Pressed] to equip this in the Gear menu.
[XItemSupport]
ExactCLS_None=None
ExactCLS_Loadout=Loadout
ExactCLS_WeaponOne=Primary Weapon
ExactCLS_WeaponTwo=Secondary Weapon
ExactCLS_PlasmidOne=Primary Vigor
ExactCLS_PlasmidTwo=Secondary Vigor
ExactCLS_WeaponOneModOne=Weapon Upgrade 1
ExactCLS_WeaponOneModTwo=Weapon Upgrade 2
ExactCLS_PlasmidOneModOne=Vigor Upgrade 1
ExactCLS_PlasmidOneModTwo=Vigor Upgrade 2
ExactCLS_GearHead=Head
ExactCLS_GearChest=Chest
ExactCLS_GearLegs=Legs
ExactCLS_GearWaist=Waist
ExactCLS_GearFeet=Feet
ExactCLS_GearNeck=Neck
ExactCLS_GearPocket=Pocket
ExactCLS_GearAccessory=Accessory
ExactCLS_GearBrain=Hat
ExactCLS_GearHeart=Shirt
ExactCLS_GearArms=Boots
ExactCLS_GearLungs=Pants
ExactCLS_GearStomach=NOTUSED
GeneralCLS_None=None
GeneralCLS_Loadout=Loadout
GeneralCLS_WeaponOne=Weapon
GeneralCLS_WeaponTwo=Weapon
GeneralCLS_PlasmidOne=Vigor
GeneralCLS_PlasmidTwo=Vigor
GeneralCLS_WeaponOneModOne=Weapon Upgrade
GeneralCLS_WeaponOneModTwo=Weapon Upgrade
GeneralCLS_PlasmidOneModOne=Vigor Upgrade
GeneralCLS_PlasmidOneModTwo=Vigor Upgrade
GeneralCLS_GearHead=Head
GeneralCLS_GearChest=Chest
GeneralCLS_GearLegs=Legs
GeneralCLS_GearWaist=Waist
GeneralCLS_GearFeet=Feet
GeneralCLS_GearNeck=Neck
GeneralCLS_GearPocket=Pocket
GeneralCLS_GearAccessory=Accessory
GeneralCLS_GearBrain=Brain
GeneralCLS_GearHeart=Heart
GeneralCLS_GearArms=Arms
GeneralCLS_GearLungs=Lungs
GeneralCLS_GearStomach=Stomach
[XVendingMachineScreen]
YourCashString=Your Cash:
NoSaleString=No Sale
SoldOutString=Sold
FullString=Full
[XDollarBillScreen]
CarryingString=Carrying:
WeaponReplace=Replace %s
[XGearMachineScreen]
GearForSale=Gear For Sale
CurrentlyEquipped=Currently Equipped
ManageYourGear=Manage Your Gear
CurrentlyEquippedItem=Currently Equipped Item
EmptyString=Empty
NothingEquipped=Nothing Equipped
SlotEmpty=Slot Empty
===XCore.int===
[XGearDynamicEffectComponent]
FriendlyName[0]=\"???????\"
FriendlyName[1]=\"NULL Head\"
FriendlyName[2]=\"NULL Chest\"
FriendlyName[3]=\"NULL Legs\"
FriendlyName[4]=\"NULL Belt\"
FriendlyName[5]=\"NULL Boots\"
FriendlyName[6]=\"NULL Neck\"
FriendlyName[7]=\"NULL Pocket Item\"
FriendlyName[8]=\"NULL Accessory\"
FriendlyName[9]=\"???????\"
FriendlyName[10]=\"NULL Brain\"
FriendlyName[11]=\"NULL Heart\"
FriendlyName[12]=\"NULL Arms\"
FriendlyName[13]=\"NULL Lungs\"
FriendlyName[14]=\"NULL Stomach\"
EffectName=\"NO EFFECT\"
[XGameReplicationInfo]
TIGiveBattery.TeammateInteractionDisplayString=Give Health Battery
TIBuffDamage.TeammateInteractionDisplayString=Buff Damage
TIGiveWeaponAmmo.TeammateInteractionDisplayString=Give Weapon Ammo
TIGivePlasmidAmmo.TeammateInteractionDisplayString=Give Plasmid Ammo
TIGiveWinterShield.TeammateInteractionDisplayString=Give Winter Shield
TIGiveSpeedBoost.TeammateInteractionDisplayString=Give Speed Boost
==Burial at Sea, Episode 1 .INT file Excerpts==
===DLCB_Arc_Chameleon.INT===
[Consumable_Plasmid_Chameleon XWeaponConsumableItem]
ItemName=\"CHAMELEON\"
ItemDescription=\"Become invisible\"
===DLCB_Arc_GenQuests_DEPT.INT===
[Quest_DLCB_Quest_DEPT_AlertSecurity XQuest]
AvailableString=\"ALERT THE SECURITY SYSTEM.\"
NameString=\"ALERT THE SECURITY SYSTEM.\"
DetailsString=\"PULL THE SWITCH TO ALERT THE SECURITY SYSTEM\'S TURRETS.\"
ItemName=\"ALERT THE SECURITY SYSTEM.\"
ItemDescription=\"PULL THE SWITCH TO ALERT THE SECURITY SYSTEM\'S TURRETS.\"
[Quest_DLCB_Quest_DEPT_DestroyTurret XQuest]
AvailableString=\"FIND AND DESTROY A SECURITY TURRET\"
NameString=\"FIND AND DESTROY A SECURITY TURRET\"
DetailsString=\"FIND AND DESTROY A SECURITY TURRET TO FIND PARTS FOR BUILD A SKYHOOK.\"
ItemName=\"FIND AND DESTROY A SECURITY TURRET\"
ItemDescription=\"FIND AND DESTROY A SECURITY TURRET TO FIND PARTS FOR BUILD A SKYHOOK.\"
[Quest_DLCB_Quest_DEPT_FindASkyhook XQuest]
AvailableString=\"FIND A WAY TO OPEN THE DOOR\"
NameString=\"FIND A WAY TO OPEN THE DOOR\"
DetailsString=\"THE WAY OUT IS CHAINED SHUT. FIND A TOOL TO REMOVE THE CHAINS.\"
ItemName=\"FIND A WAY TO OPEN THE DOOR\"
ItemDescription=\"THE WAY OUT IS CHAINED SHUT. FIND A TOOL TO REMOVE THE CHAINS.\"
[Quest_DLCB_Quest_DEPT_GetSkyhook XQuest]
AvailableString=\"TAKE THE SKYHOOK\"
NameString=\"TAKE THE SKYHOOK\"
DetailsString=\"ELIZABETH HAS CONSTRUCED A SKYHOOK. TAKE IT FROM THE WORKBENCH.\"
ItemName=\"TAKE THE SKYHOOK\"
ItemDescription=\"ELIZABETH HAS CONSTRUCED A SKYHOOK. TAKE IT FROM THE WORKBENCH.\"
[Quest_DLCB_Quest_DEPT_GetSkyhookParts_1 XQuest]
AvailableString=\"GET SKYHOOK PARTS FROM THE TURRET\"
NameString=\"GET SKYHOOK PARTS FROM THE TURRET\"
DetailsString=\"GET SKYHOOK PARTS FROM THE TURRET.\"
ItemName=\"GET SKYHOOK PARTS FROM THE TURRET\"
ItemDescription=\"GET SKYHOOK PARTS FROM THE TURRET.\"
[Quest_DLCB_Quest_DEPT_GetSkyhookParts_2 XQuest]
AvailableString=\"SEARCH THE STORES FOR A HANDLE FOR THE SKYHOOK\"
NameString=\"SEARCH THE STORES FOR A HANDLE FOR THE SKYHOOK\"
DetailsString=\"YOU FOUND A HOOK TO USE FOR A SKYHOOK. NOW FIND A HANDLE TO GRAB ONTO.\"
ItemName=\"SEARCH THE STORES FOR A HANDLE FOR THE SKYHOOK\"
ItemDescription=\"YOU FOUND A HOOK TO USE FOR A SKYHOOK. NOW FIND A HANDLE TO GRAB ONTO.\"
[Quest_DLCB_Quest_DEPT_GetSkyhookParts_3 XQuest]
AvailableString=\"FIND A WORKBENCH TO ASSEMBLE THE SKYHOOK\"
NameString=\"FIND A WORKBENCH TO ASSEMBLE THE SKYHOOK\"
DetailsString=\"YOU FOUND ALL THE PARTS FOR A SKYHOOK. FIND A WORKBENCH FOR LIZ TO ASSEMBLE IT.\"
ItemName=\"FIND A WORKBENCH TO ASSEMBLE THE SKYHOOK\"
ItemDescription=\"YOU FOUND ALL THE PARTS FOR A SKYHOOK. FIND A WORKBENCH FOR LIZ TO ASSEMBLE IT.\"
[Quest_DLCB_Quest_DEPT_MeltThetIce XQuest]
AvailableString=\"USE THE MICROWAVE GUN TO OPEN THE DOOR.\"
NameString=\"USE THE MICROWAVE GUN TO OPEN THE DOOR.\"
DetailsString=\"YOU FOUND THE MICROWAVE GUN. USE IT TO POWER OPEN THE DOOR.\"
ItemName=\"USE THE MICROWAVE GUN TO OPEN THE DOOR.\"
ItemDescription=\"YOU FOUND THE MICROWAVE GUN. USE IT TO POWER OPEN THE DOOR.\"
===DLCB_Arc_GenQuests_RAP.INT===
[Quest_DLCB_Quest_RAP_BarInteractLiz XQuest]
AvailableString=\"Take the Key From Liz\"
NameString=\"Take the Key From Liz\"
DetailsString=\"Take the Key From Liz\"
ItemName=\"Take the Key From Liz\"
ItemDescription=\"Take the Key From Liz\"
===DLCB_Arc_TearPrefabs.INT===
[DLCB_WeaponPickup_Barrel_Carbine_Founder:WeaponPickup_Barrel_SniperRifle_Founder_Arc2 XLootContainerKAsset]
SubstantiateTearConfigInfo.SubstantiateDisplayString=\"SNIPER RIFLE\"
[DLCB_WeaponPickup_Barrel_MachineGun_Founder:WeaponPickup_Barrel_SniperRifle_Founder_Arc2 XLootContainerKAsset]
SubstantiateTearConfigInfo.SubstantiateDisplayString=\"SNIPER RIFLE\"
===DLCB_Arc_XGearComponents.INT===
[StaticEffect_LittleBangTheory XGearStaticEffectComponent]
FriendlyName=\"of Little Bang Theory\"
EffectName=\"LITTLE BANG THEORY\"
EffectDescription=\"Explosive crossbow bolts are muffled (stealth is maintained).\"
EffectShortDescription=\"Explosive crossbow bolts are muffled (stealth is maintained).\"
[StaticEffect_MakeSoup XGearStaticEffectComponent]
FriendlyName=\"of Make Soup\"
EffectName=\"MAKE SOUP\"
EffectDescription=\"Performing an Elemental/Plasmid Combo gives a chance to get a Winter Shield.\"
EffectShortDescription=\"Performing an Elemental/Plasmid Combo gives a chance to get a Winter Shield.\"
[StaticEffect_RightHandSpellsHate_DLCB XGearStaticEffectComponent]
FriendlyName=\"of Coat of Harms\"
EffectName=\"COAT OF HARMS\"
EffectDescription=\"Enemies become easier to melee execute.\"
EffectShortDescription=\"Enemies become easier to melee execute.\"
[StaticEffect_RushPatchJob_DLCB XGearStaticEffectComponent]
FriendlyName=\"of Urgent Care\"
EffectName=\"URGENT CARE\"
EffectDescription=\"Decrease shield recharge delay by 1 second.&bs;nIncrease shield recharge rate by 2x.\"
EffectShortDescription=\"Decrease shield recharge delay by 1 second.&bs;nIncrease shield recharge rate by 2x.\"
[StaticEffect_SoulTrap_DLCB XGearStaticEffectComponent]
FriendlyName=\"of Ghost Posse\"
EffectName=\"GHOST POSSE\"
EffectDescription=\"Killing with a Plasmid trap has a 50% chance to cause the enemy gun to become a ghostly ally for a few seconds.\"
EffectShortDescription=\"Killing with a Plasmid trap has a 50% chance to cause the enemy gun to become a ghostly ally for a few seconds.\"
[StaticEffect_SystemOverload XGearStaticEffectComponent]
FriendlyName=\"of System Overload\"
EffectName=\"SYSTEM OVERLOAD\"
EffectDescription=\"Enemies killed while affected by two states do an AoE explosion.\"
EffectShortDescription=\"Enemies killed while affected by two states do an AoE explosion.\"
[StaticEffect_UraniumSlugs XGearStaticEffectComponent]
FriendlyName=\"of Brittle Bullets\"
EffectName=\"BRITTLE BULLETS\"
EffectDescription=\"Bullet based weapons shoot brittle bullets that do less direct damage but make enemies take 2x damage for 5 seconds.\"
EffectShortDescription=\"Bullet based weapons shoot brittle bullets that do less direct damage but make enemies take 2x damage for 5 seconds.\"
===DLCB_GlobalXItemDatabase.INT===
ItemLookupTable[912]=(ItemName=\"CHAMELEON DAMAGE BOOST\",ItemCategory=\"Chameleon\",ItemDescription=\"Chameleon causes weapons to do double damage.\")
ItemLookupTable[934]=(ItemName=\"CHAMELEON SHIELD RECHARGE\",ItemCategory=\"Chameleon\",ItemDescription=\"Chameleon causes the player&bs;\'s shield to recharge.\")
===DLCB_PreCoalescedItemAssets.INT===
[Consumable_GearLiz_Health_Proc XProcConsumableItem]
ItemName=\"WINTER SHIELD\"
ItemDescription=\"Winter Shield\"
[Consumable_GearLiz_SaltCost_Proc XGenericConsumableItem]
ItemName=\"SHOT COST REDUCTION\"
ItemDescription=\"Salt Cost Reduction\"
[Consumable_Weapon_ChargeDLCB XWeaponConsumableItem]
ItemName=\"CHARGE\"
ItemDescription=\"Charge\"
[Consumable_Weapon_Crossbow XWeaponConsumableItem]
ItemName=\"CROSSBOW\"
ItemDescription=\"Crossbow\"
[Consumable_Weapon_FlakCannon_DLCB XWeaponConsumableItem]
ItemName=\"HAIL FIRE\"
ItemDescription=\"A Vox-modified Pig that allows the user to delay detonation when the trigger is held. Release to make it explode.\"
[Consumable_Weapon_UndertowDLCB XWeaponConsumableItem]
ItemName=\"UNDERTOW\"
ItemDescription=\"Undertow\"
[Plasmid_Unlock_ChargeDLCB XWeaponItem]
ItemName=\"CHARGE DLC\"
ItemDescription=\"Charge Unlock\"
[Plasmid_Unlock_UndertowDLCB XWeaponItem]
ItemName=\"UNDERTOW DLC\"
ItemDescription=\"Undertow Unlock\"
[StaticEffect_GearLiz_Tears XGearStaticEffectComponent]
FriendlyName=\"of Liz Tears\"
EffectName=\"LIZ TEARS\"
EffectDescription=\"Liz can open two Tears simultaneously.\"
EffectShortDescription=\"Liz can open two Tears simultaneously.\"
[Tonic_Chameleon_DamageBoost XWeaponModItem]
ItemName=\"CHAMELEON DAMAGE BOOST\"
ItemDescription=\"Chameleon causes weapons to do double damage.\"
[Tonic_Chameleon_ShieldRecharge XWeaponModItem]
ItemName=\"CHAMELEON SHIELD RECHARGE\"
ItemDescription=\"Chameleon causes the player\'s shield to recharge.\"
[Tonic_Charge_ChargeAgain XWeaponModItem]
ItemName=\"CHARGE DLC\"
ItemDescription=\"Charge a second enemy if the first dies\"
[Tonic_DevilsKiss_LongBurn XWeaponModItem]
ItemName=\"DEVIL\'S KISS DLC\"
ItemDescription=\"Targets continue to burn for longer duration\"
[Tonic_Mesmerize_MezCorpses XWeaponModItem]
ItemName=\"POSSESSION DLC\"
ItemDescription=\"Adds ability to possess corpses who suicide when the effect expires\"
[Tonic_Undertow_ImpactDamage XWeaponModItem]
ItemName=\"UNDERTOW DLC\"
ItemDescription=\"Increases the damage done when targets impact collision\"
[Weapon_Unlock_Crossbow XWeaponItem]
ItemName=\"CROSSBOW\"
ItemDescription=\"Crossbow Unlock\"
[Weapon_Unlock_FlakCannon_DLCB XWeaponItem]
ItemName=\"VOX PIG 01\"
ItemDescription=\"Vox Pig 01 Unlock\"
===S_DEPT_BabyDoor_geo.INT===
[TheWorld:PersistentLevel.XReactiveSkeletalMeshActor_3 XReactiveSkeletalMeshActor]
UseDisplayString=\"GRAB COMSTOCK\"
===S_DEPT_MainBldg_VO.INT===
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_0 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"LIZ: (SHIVERS) IT\"S GETTING COLDER HERE.\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_10 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"LIZ: THAT MAN...HOW COULD HE FREEZE THIS COMPLETELY SOLID?\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_12 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"BOOKER: UNLESS WE FREEZE THIS WATER LIKE THAT FROSTY SPLICER DID EARLIER.\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_13 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"BOOKER: LET\'S GO PAY A VISIT TO MR. FROSTY.\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_23 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"BOOKER: I DON\'T KNOW...BUT I\'LL WAGER HE WAS SPLICING SOMETHING.\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_3 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"BOOKER: LETS KNOCK ONE DOWN AND SEE IF WE FIND ANYTHING USEFUL.\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_4 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"BOOKER: THOSE SECURITY TURRETS WE SAW EARLIER CAN ATTACH TO THE LINES.\"
[TheWorld:PersistentLevel.Main_Sequence.XDLC2SeqAct_DisplaySubtitle_8 XDLC2SeqAct_DisplaySubtitle]
SubtitleText=\"BOOKER: THEN THAT\'S OUR TICKET TO THE TRAM. LET\'S HEAD UPSTAIRS THE ICE INK AND GET THAT VIGOR.\"
==Burial at Sea Episode 2 .INT file Excerpts==
===DLCC_Arc_GenQuests_COL.INT===
[Quest_DLCC_Quest_DEPT_AcquireThreeTears XQuest]
AvailableString=\"ACQUIRE THE ABILITY TO OPEN THREE TEARS AT ONCE\"
CompletedString=\"Got Third Tear Ability\"
NameString=\"ACQUIRE THE ABILITY TO OPEN THREE TEARS AT ONCE\"
DetailsString=\"Acquire the Ability to Open Three Tears at Once.\"
ItemName=\"ACQUIRE THE ABILITY TO OPEN THREE TEARS AT ONCE\"
ItemDescription=\"Acquire the Ability to Open Three Tears at Once.\"
[Quest_DLCC_Quest_DEPT_FindCrashedBarge XQuest]
AvailableString=\"FIND THE CRASHED BARGE\"
NameString=\"FIND THE CRASHED BARGE\"
DetailsString=\"Find the Crashed Barge\"
ItemName=\"FIND THE CRASHED BARGE\"
ItemDescription=\"Find the Crashed Barge\"
[Quest_DLCC_Quest_DEPT_GetBackToBarge XQuest]
AvailableString=\"GET BACK TO THE BARGE\"
NameString=\"GET BACK TO THE BARGE\"
DetailsString=\"Get back to the Barge.\"
ItemName=\"GET BACK TO THE BARGE\"
ItemDescription=\"Get back to the Barge.\"
[Quest_DLCC_Quest_DEPT_RideBarge XQuest]
AvailableString=\"RIDE THE BARGE INTO FINKTON\"
NameString=\"RIDE THE BARGE INTO FINKTON\"
DetailsString=\"Ride the Barge into Finkton\"
ItemName=\"RIDE THE BARGE INTO FINKTON\"
ItemDescription=\"Ride the Barge into Finkton\"
===DLCC_Arc_GenQuests_DEPT.INT===
[Quest_DLCC_Quest_DEPT_AnnasSong XQuest]
AvailableString=\"PLAY ANNA\'S SONG\"
CompletedString=\"Playing the Lullaby\"
NameString=\"PLAY ANNA\'S SONG\"
DetailsString=\"Put the coin in the slot and hope that Anna will follow. Along with her false protector.\"
ItemName=\"PLAY ANNA\'S SONG\"
ItemDescription=\"Put the coin in the slot and hope that Anna will follow. Along with her false protector.\"
[Quest_DLCC_Quest_DEPT_CodePt1 XQuest]
AvailableString=\"FIND THE JUKEBOX COMBINATION CODE IN THE RADIO DEPARTMENT\"
CompletedString=\"Got the Manager\'s Code\"
NameString=\"FIND THE JUKEBOX COMBINATION CODE IN THE RADIO DEPARTMENT\"
DetailsString=\"Only the Manager of the store had the combination code to open up the jukebox. Hopefully he wrote it down somewhere.\"
ItemName=\"FIND THE JUKEBOX COMBINATION CODE IN THE RADIO DEPARTMENT\"
ItemDescription=\"Only the Manager of the store had the combination code to open up the jukebox. Hopefully he wrote it down somewhere.\"
[Quest_DLCC_Quest_DEPT_FindAnna XQuest]
AvailableString=\"FIND YOUR DAUGHTER\"
CompletedString=\"Found Anna\"
NameString=\"FIND YOUR DAUGHTER\"
DetailsString=\"Anna is all alone. We need to find her.\"
ItemName=\"FIND YOUR DAUGHTER\"
ItemDescription=\"Anna is all alone. We need to find her.\"
[Quest_DLCC_Quest_DEPT_IntoRadioDept XQuest]
AvailableString=\"FIND A WAY PAST THE MICROWAVE BARRIER\"
CompletedString=\"Got Chameleon\"
NameString=\"FIND A WAY PAST THE MICROWAVE BARRIER\"
DetailsString=\"That prisoner used some kind of \'invisibility\' vigor to get past the microwave barrier. I need that vigor.\"
ItemName=\"FIND A WAY PAST THE MICROWAVE BARRIER\"
ItemDescription=\"That prisoner used some kind of \'invisibility\' vigor to get past the microwave barrier. I need that vigor.\"
[Quest_DLCC_Quest_DEPT_KillBigDaddy XQuest]
AvailableString=\"KILL THE BIG DADDY\"
CompletedString=\"Big Daddy is Dead\"
NameString=\"KILL THE BIG DADDY\"
DetailsString=\"Don\'t think; just beat him this time!\"
ItemName=\"KILL THE BIG DADDY\"
ItemDescription=\"Don\'t think; just beat him this time!\"
[Quest_DLCC_Quest_DEPT_LullabyPt1 XQuest]
AvailableString=\"FIND THE LULLABY RECORD IN THE RADIO DEPARTMENT\"
CompletedString=\"Recorded the Lullaby\"
NameString=\"FIND THE LULLABY RECORD IN THE RADIO DEPARTMENT\"
DetailsString=\"Anna\'s favorite lullaby might be enough to remind her of her father. I need a recording of it.\"
ItemName=\"FIND THE LULLABY RECORD IN THE RADIO DEPARTMENT\"
ItemDescription=\"Anna\'s favorite lullaby might be enough to remind her of her father. I need a recording of it.\"
[Quest_DLCC_Quest_DEPT_LureAnna XQuest]
AvailableString=\"DRAW ANNA TO THE ATRIUM\"
NameString=\"DRAW ANNA TO THE ATRIUM\"
DetailsString=\"Instead of charging head first at that big guy; maybe we can appeal to the Anna we knew and bring her to us.\"
ItemName=\"DRAW ANNA TO THE ATRIUM\"
ItemDescription=\"Instead of charging head first at that big guy; maybe we can appeal to the Anna we knew and bring her to us.\"
[Quest_DLCC_Quest_DEPT_LureBigDaddy XQuest]
AvailableString=\"LAY A TRAP FOR THE BIG DADDY\"
CompletedString=\"Trap Set\"
NameString=\"LAY A TRAP FOR THE BIG DADDY\"
DetailsString=\"Time to be smart about this; we\'ll lay a trap and get him to fight on our terms.\"
ItemName=\"LAY A TRAP FOR THE BIG DADDY\"
ItemDescription=\"Time to be smart about this; we\'ll lay a trap and get him to fight on our terms.\"
[Quest_DLCC_Quest_DEPT_MannequinPt1 XQuest]
AvailableString=\"FIND A GIRL MANNEQUIN\"
CompletedString=\"Found the Mannequin\"
NameString=\"FIND A GIRL MANNEQUIN\"
DetailsString=\"Our trap needs to look like a little girl. Maybe a mannequin from the store will do.\"
ItemName=\"FIND A GIRL MANNEQUIN\"
ItemDescription=\"Our trap needs to look like a little girl. Maybe a mannequin from the store will do.\"
[Quest_DLCC_Quest_DEPT_MannequinPt2 XQuest]
AvailableString=\"BAIT THE TRAP IN THE ATRIUM\"
CompletedString=\"Set Up the Mannequin\"
NameString=\"BAIT THE TRAP IN THE ATRIUM\"
DetailsString=\"We\'ve found something to trick the Big Daddy into thinking a girl is here. Time to set it up in the Atrium.\"
ItemName=\"BAIT THE TRAP IN THE ATRIUM\"
ItemDescription=\"We\'ve found something to trick the Big Daddy into thinking a girl is here. Time to set it up in the Atrium.\"
[Quest_DLCC_Quest_DEPT_RecordingPt1 XQuest]
AvailableString=\"FIND A RECORDING OF A GIRL\"
CompletedString=\"Cut a Record\"
NameString=\"FIND A RECORDING OF A GIRL\"
DetailsString=\"The Big Daddy should come running if we can trick him with a recording. We should try the Radio Department.\"
ItemName=\"FIND A RECORDING OF A GIRL\"
ItemDescription=\"The Big Daddy should come running if we can trick him with a recording. We should try the Radio Department.\"
[Quest_DLCC_Quest_DEPT_RecordingPt2 XQuest]
AvailableString=\"PLACE THE RECORDING AT THE TRAP\"
CompletedString=\"Set Up the Record\"
NameString=\"PLACE THE RECORDING AT THE TRAP\"
DetailsString=\"Elizabeth\'s recording should trick the Big Daddy. We should set it up in the Atrium for the trap.\"
ItemName=\"PLACE THE RECORDING AT THE TRAP\"
ItemDescription=\"Elizabeth\'s recording should trick the Big Daddy. We should set it up in the Atrium for the trap.\"
[Quest_DLCC_Quest_DEPT_ReturnMain XQuest]
AvailableString=\"RETURN TO THE MAIN BUILDING\"
NameString=\"RETURN TO THE MAIN BUILDING\"
DetailsString=\"PLACEHOLDER UNTIL DESIGNED\"
ItemName=\"RETURN TO THE MAIN BUILDING\"
ItemDescription=\"PLACEHOLDER UNTIL DESIGNED\"
[Quest_DLCC_Quest_DEPT_SetUpJuke XQuest]
AvailableString=\"REPAIR AND LOAD THE JUKEBOX IN THE ATRIUM\"
CompletedString=\"Jukebox Set\"
NameString=\"REPAIR AND LOAD THE JUKEBOX IN THE ATRIUM\"
DetailsString=\"We\'ve got the valves. We have the combination code (7793). And lastly the lullaby record. Need to get the jukebox all set up.\"
ItemName=\"REPAIR AND LOAD THE JUKEBOX IN THE ATRIUM\"
ItemDescription=\"We\'ve got the valves. We have the combination code (7793). And lastly the lullaby record. Need to get the jukebox all set up.\"
[Quest_DLCC_Quest_DEPT_TrackBigDaddy XQuest]
AvailableString=\"TRACK DOWN THE BIG DADDY\"
NameString=\"TRACK DOWN THE BIG DADDY\"
DetailsString=\"The Big Daddy still has Anna; we need to find him and get him out of the picture.\"
ItemName=\"TRACK DOWN THE BIG DADDY\"
ItemDescription=\"The Big Daddy still has Anna; we need to find him and get him out of the picture.\"
[Quest_DLCC_Quest_DEPT_TriggerTrap XQuest]
AvailableString=\"TRIGGER THE BIG DADDY TRAP\"
CompletedString=\"Triggered\"
NameString=\"TRIGGER THE BIG DADDY TRAP\"
DetailsString=\"Everything\'s ready. Once we set the record playing there\'s no turning back.\"
ItemName=\"TRIGGER THE BIG DADDY TRAP\"
ItemDescription=\"Everything\'s ready. Once we set the record playing there\'s no turning back.\"
[Quest_DLCC_Quest_DEPT_VacuumPt1 XQuest]
AvailableString=\"FIND REPLACEMENT VACUUM TUBES IN THE RADIO DEPARTMENT\"
CompletedString=\"Found the Vacuum Tubes\"
NameString=\"FIND REPLACEMENT VACUUM TUBES IN THE RADIO DEPARTMENT\"
DetailsString=\"Our impact with the jukebox shattered several of the amplifier vacuum tubes. Maybe we can find some replacements.\"
ItemName=\"FIND REPLACEMENT VACUUM TUBES IN THE RADIO DEPARTMENT\"
ItemDescription=\"Our impact with the jukebox shattered several of the amplifier vacuum tubes. Maybe we can find some replacements.\"
===DLCC_Arc_GenQuests_RAP.INT===
[Quest_DLCC_Quest_DEPT_FindAnna XQuest]
AvailableString=\"FIND YOUR DAUGHTER\"
CompletedString=\"Found Anna\"
NameString=\"FIND INFORMATION ON THE BOMB\"
DetailsString=\"The bomb has been set. Locate it.\"
ItemName=\"FIND INFORMATION ON THE BOMB\"
ItemDescription=\"The bomb has been set. Locate it.\"
[Quest_DLCC_Quest_RAP_FindBomb XQuest]
AvailableString=\"FIND THE BOMB\"
NameString=\"FIND INFORMATION ON THE BOMB\"
DetailsString=\"The bomb has been set. Locate it.\"
ItemName=\"FIND INFORMATION ON THE BOMB\"
ItemDescription=\"The bomb has been set. Locate it.\"
[Quest_DLCC_Quest_RAP_FindCode XQuest]
AvailableString=\"FIND THE AUDIOLOG CODE\"
NameString=\"FIND THE AUDIOLOG CODE\"
DetailsString=\"One of Ryan\'s goons has an audiolog with the updated code for the combo lock. Search them to see what you can find.\"
ItemName=\"FIND THE AUDIOLOG CODE\"
ItemDescription=\"One of Ryan\'s goons has an audiolog with the updated code for the combo lock. Search them to see what you can find.\" 
[Quest_DLCC_Quest_RAP_FollowWaiter XQuest]
AvailableString=\"FOLLOW THE WAITER\"
NameString=\"FOLLOW THE WAITER\"
DetailsString=\"Gain access to the locker room.\"
ItemName=\"FOLLOW THE WAITER\"
ItemDescription=\"Gain access to the locker room.\"
[Quest_DLCC_Quest_RAP_OverrideDoor XQuest]
AvailableString=\"OVERRIDE THE DOOR\"
NameString=\"FIND A WAY TO OPEN THE DOOR TO THE BOMB\"
DetailsString=\"Find a way to open the door to the bomb\"
ItemName=\"FIND A WAY TO OPEN THE DOOR TO THE BOMB\"
ItemDescription=\"Find a way to open the door to the bomb\"
===DLCC_Arc_XLootContainers.INT===
[DLCC_Container_AnimalTrap XLootContainerStaticMeshActor]
SearchDisplayString=\"SEARCH ANIMAL TRAP\"
LootDisplayString=\"ANIMAL TRAP\"
[DLCC_Pickup_SnackLarge_CheeseWedge_Colum XLootContainerKActor]
SearchDisplayString=\"EAT\"
LootDisplayString=\"EAT CHEESE [+HEALTH]\"
[DLCC_Pickup_SnackSmall_IceCream_Colum XLootContainerKActor]
LootDisplayString=\"EAT ICE CREAM [+HEALTH]\"
===DLCC_PreCoalescedItemAssets.INT===
[StaticEffect_Upgrade_Liz_TearCount2 XGearStaticEffectComponent]
FriendlyName=\"of Tear Count\"
EffectName=\"TEAR COUNT 2\"
EffectDescription=\"Liz can open more Tears simultaneously\"
EffectShortDescription=\"Liz can open more Tears simultaneously\"
[StaticEffect_Upgrade_Liz_TearCount3 XGearStaticEffectComponent]
FriendlyName=\"of Tear Count\"
EffectName=\"TEAR COUNT 3\"
EffectDescription=\"Liz can open more Tears simultaneously\"
EffectShortDescription=\"Liz can open more Tears simultaneously\" 
===UserInterface.INT===
Pickpocket=TIP: If you see an item on an enemy\'s belt, you can sneak up and pickpocket it.
==XGame.ini==
===[DebugRenderManagerGame.Commands]===
BaseGame_Load_Map=CombatTest:open CombatTest_P
DLCC_Load_Map=RaptureCombattest_P:open RaptureCombattest_P
===[XCore.XUnstableNostrumItemRendererData]===
UpgradeTypeFrameNames[0]=None
UpgradeTypeFrameNames[1]=Heart
UpgradeTypeFrameNames[2]=Shield
UpgradeTypeFrameNames[3]=Salt
UpgradeTypeFrameNames[4]=Battery
MaxLevelFrameName=MaxLevel
NotMaxLevelFrameName=Normal
===[XCore.XUIUtils]===
LizPromptTypeFrames[3]=Instantiate
LizPromptTypeFrames[4]=HelpAmmo
LizPromptTypeFrames[5]=HelpEve
LizPromptTypeFrames[6]=HelpHealth
LizPromptTypeFrames[7]=LockPick
LizPromptTypeFrames[8]=HelpCoin
LizPromptTypeFrames[9]=Grift
LizPromptTypeFrames[10]=CantSubstantiate
LizPromptTypeFrames[11]=CantLockPick
LizPromptTypeFrames[12]=CantGrift
LizPromptTypeFrames[13]=CantLockPick
HideableHUDWidgetNames=ObjectiveTimer
HideableHUDWidgetNames=CarrierIcon
HideableHUDWidgetNames=CriticalText
HideableHUDWidgetNames=MinorText
HideableHUDWidgetNames=MPScoreBoardPanel
HideableHUDWidgetNames=BountyProgressPanel
HideableHUDWidgetNames=TeamFeedMessageArea
HideableHUDWidgetNames=BuffIconsDisplayLocation
VendResourceTypeStrings[6]=AutoHacks
TeammateColors[0]=ESIC_Orange
TeammateColors[1]=ESIC_Green
TeammateColors[2]=ESIC_Purple
===[XCore.XGameHUD]===
EnemyHealthBarFillFrames=60
InnerDDITickInstanceName=DDITick
DDITextureSelectorInstanceName=DDITextures
DDITickFadeFrames=31
HUDMessageColorFrameNames[0]=Default
HUDMessageColorFrameNames[1]=Objective
HUDMessageColorFrameNames[2]=WentDown
HUDMessageColorFrameNames[3]=Died
HUDMessageColorFrameNames[4]=Resurrected
HUDMessageColorFrameNames[5]=Buffed
HUDMessageColorFrameNames[6]=LeveledUp
HUDMessageColorFrameNames[7]=LevelUp1
HUDMessageColorFrameNames[8]=LevelUp2
HUDMessageColorFrameNames[9]=LevelUp3
HUDMessageColorFrameNames[10]=Accomplishment
HUDMessageColorFrameNames[11]=CustomMessage
HUDMessageColorFrameNames[12]=BountyComplete
HUDMessageColorFrameNames[13]=StarEarned
HUDMessageColorFrameNames[14]=TitleEarned
HUDMessageColorFrameNames[15]=ExplorationComplete
HUDMessageColorFrameNames[16]=CompletedPartOfGroupObjective
HUDMessageColorFrameNames[17]=NavAid
HUDMessageColorFrameNames[18]=MPIntro
HUDMessageColorFrameNames[19]=NostrumProc
MessageAreaInstanceNames[0]=CriticalText
MessageAreaInstanceNames[1]=MinorText
MessageAreaInstanceNames[2]=MinorText
HUDMarkerInstanceNamePrefix=Marker
===[XCore.XWeapon]===
CrosshairFrameNames=3-ShotCarbine
CrosshairFrameNames=CrossbowWithAcidBolts
CrosshairFrameNames=Broadsider
CrosshairFrameNames=FlakRepeater
CrosshairFrameNames=HandCannon
CrosshairFrameNames=HematomaNeedle
CrosshairFrameNames=MachineGun
CrosshairFrameNames=Mortar
CrosshairFrameNames=Pistol
CrosshairFrameNames=PortableGatlingGun
CrosshairFrameNames=RPG
CrosshairFrameNames=Shotgun
CrosshairFrameNames=SniperRifle
PlasmidWeaponIcons=DevilsKiss
PlasmidWeaponIcons=ElectricTouch
PlasmidWeaponIcons=Frostbite
PlasmidWeaponIcons=FungalHealing
PlasmidWeaponIcons=KineticOverflow
PlasmidWeaponIcons=Mesmerize
PlasmidWeaponIcons=MurderOfCrows
PlasmidWeaponIcons=ReturnToSender
PlasmidWeaponIcons=RiftTethers
PlasmidWeaponIcons=BuckingBronco
PlasmidWeaponIcons=SpiderTrap
PlasmidWeaponIcons=Telekinesis
PlasmidWeaponIcons=WeaponSlave
Category:BioShock Infinite
Category:Burial at Sea - Episode 1 DLC
Category:Burial at Sea - Episode 2 DLC