Undead businesses

Undead businesses are businesses geared towards supplying goods and services to the undead market. This phenomenon grew organically as more civil rights were given to the silent majority. 
== Origins ==
The use of the undead, such as incorporeal and corporeal forms, as a cheap labor force for simple but time-consuming tasks, such as mining has always been a practice in the empire. Employers of this undead workforce were usually necromancers or liches who had their services reimbursed in exchange for hard labor. The more unscrupulous employers furthered this indenture by contracting unbalanced fleshdebts in order to keep the undead under their control. Even worse, some threatened to kill and reanimate the undead as simple walking corpses devoid of personality. 
From a business perspective, using undead workers is a very cost-efficient strategy: zombies and skeletons don't need to sleep or eat, never get sick, and are unlikely to spontaneously form undead trade unions due to lacking citizenship status.
All the things consumed by the undead grant them extended life, but become progressively less and less potent, leading to the eventual death of the undead. The undead pay for these services like any other Dalmer can, but it isn’t well taken care of by social security, so they generally must find employment to pay for these services.
As such, as long as the control of strategic resources and technical skills was under the control of Necromancer, financial independence was nearly impossible for the silent majority. 
== Beginning of civil recognition ==
Eventually, with the recognition of the undead as imperial citizens and universal access to healthcare, the pressure for the undead to work has lessened. 
Undead labor is still a key factor in many industries, but they now have unions and the imperial standard wage. The undead that do work do it mostly out of boredom or to work off a particularly extravagant fleshdebt they contracted early in their afterlife. 
Undead labor pool jobs often include mining, field working, construction, street sweeping, painting, and sweatshop work. This is also the time where Imperial backed fleshdebts were first launched.
== Contemporary undead workforce ==
With the advent of synthetic meat and in vitro growth of brain matter, the undead are now less obliged to work than ever, the universal revenue the empire distributes being able to afford them comfortable lives, and their foodstuffs being reimbursed as medical supplies. 
Undead businesses are still essential, in order to compete with imperial manufacturing and ensuring prices remain low. 
=== Undead businesses ===
To compensate for the needs of the undead (flesh, blood, replacement bones, fear, possession etc.) undead businesses opportunities boom in silent majority communities.
Flesh farms, blood banks, skeleton garages, mummification undertakers, possession, scaring, and haunting businesses are staples of any settlement with a community of undead.
Flesh farms
Flesh farms are businesses geared towards the mass and/or specialized production of dalmer flesh. 
Blood banks
Blood banks are hemoglobic institutions geared towards the funding of blood businesses, and the free circulation of blood and derivative supply all over the empire. 
Skeleton garages
A skeletal repair shop (also known regionally as a garage or a workshop) is an establishment where skeletons are repaired by mechanics and technicians.
Mummification undertakers
A mummification undertaker business is an establishment specialized in the embalming of the undead. 
Possession businesses
Possession businesses are controversial businesses where people pay to have their lives taken care of for them. In essence, the spirit will take charge of the tasks the client has paid for for them. The client then has the satisfaction of having done its tasks, without having done any of them.
Possession businesses are rare and expensive given the extreme rarity of spirits among the incorporeal undead. 
Scaring businesses
Ghosts get their energy from nourishment in the form of captured screams collected from employees of scaring businesses. They accomplish this by locating the employee (who is unaware of the scare for maximum effect) and scaring them to the best of their ability. 
Haunting businesses 
Haunting business are the usage of souls in the process of production in factories. In certain cases this drastically increases productivity. Haunting businesses also have souls haunting specific entities either in a military or civilian capacity. 
Category:Undead
Category:Businesses
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