Werewolf (Dungeons and Dragons)

==Summary==
Werewolves are canine lycanthropes and are generally regarded as beings of incredible evil (though this is not always the case). In their human forms, werewolves merely seem agitated, easily angered by the slightest inconvenience. Both good and evil werewolves alike flee from civilized society- those that fear the curse fear too for their fellow man, and wish to refrain from killing them. Those that embrace the curse seek to save their own hides, and do not wish to be held responsible for their murderous acts.
==Powers and Stats==
Tier: At least , likely | | from to 
Key: Werewolf | Werewolf Lord | Loup Garou
Name: Werewolf
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid, Human, Shapechanger, Lycanthrope
Powers and Abilities:
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|-|Regular=
Superhuman Physical Characteristics, Shapeshifting (Can change forms between a Monster Manual 5e Page 211), Enhanced Senses (Have an enhanced sense of ), Bodily Weaponry (Use their in combat), Damage Reduction (Shown ), Regeneration (Mid-Low; Has regeneration Monster Manual 4e Page 181 with the Wererat), Curse Manipulation (As a lycanthrope, it can pass on the curse of lyanthropy to others by them), Disease Manipulation (Their bite also inflicts ), Animal Manipulation (Via Monster Manual 3.5e Page 174), Supernatural Willpower (Via Monster Manual 3.5e Page 175), Weapon Mastery (Are adept at using , , and ), Martial Arts (Via ; Explained Player's Handbook 3.5e Page 102), Stealth Mastery (Shown ), Social Influencing (Are adept at people)
|-|Lord=
|-|Loup Garou=
All abilities as a regular Werewolf plus Probability Manipulation (Via Van Richten's Guide to Ravenloft Page 237), Extreme Resistance to Empathic Manipulation, Fear Manipulation (Shown ), which also grants Resistance to Reality Warping, Subjective Reality and Holy Manipulation (Are naturally Monstrous Compendium Ravenloft Appendix III: Creatures of Darkness Page 79; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
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Attack Potency: At least Wall level, likely Small Building level (As a monster in 3.5e they're comparable to animals like the Rothé) | Small City level+ (A a Monster Manual 3.5e Page 176 monster in 3.5e they're slightly superior to the likes of Legendary Dragons) | Varies from Small Building level+ (Weaker specimens are a Denizens of Dread Page 138 Denizens of Dread Page 139 monster in 3.5e making them comparable to casters who use Conjure Barrage) to Small City level+ (Stronger specimens are a monster in 5e, making them too comparable to Legendary Dragons)
Speed: Subsonic (Capable of dodging point blank arrows), higher via | At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via | Varies from Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) to at least Relativistic+, with FTL+ reactions
Lifting Strength: Class 5 (Their strength score vary from which means they can at max push between 1.360777 to 2.721554 ton depending on the form) | Varies from Class 5 (Their human form has a strength score of which means they can at max push 2.721554 ton) to Class 50 (Their hybrid form has a strength score of and it's a large creature which means it can at max push 37.738885 ton) up to Class M (Their wolf form has the as their hybrid one but due to being a quadruped creature they're superior to the Stone Golem in lifting strength) | Varies from Peak Human (In their human form all Loup Garous have a strength score of , letting them push at max 521.6312 kg) to Class 5 (Lowland Garous upon transforming have a strength score of making so they can at max push push between 1.17934 to 1.76901 ton) to Class 10 (Mountain Garou while transformed has a strength score of and is a large creature, letting them at max push at max 7.2574779 ton in their hybrid form) to Class 25 (Due to their wolf form being a quadruped alongside having a strength score of and being a large creature they are able at max push 10.886217 ton)
Striking Strength: At least Wall level, likely Small Building level | Small City level+ | Varies from Small Building level to Small City level+
Durability: At least Wall level, likely Small Building level | Small City level+ | Varies from Small Building level to Small City level+
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range; Extended Melee Range to Hundreds of Meters via weapons | Standard Melee Range, Extended Melee Range to Hundreds of Meters via weapons | Standard Melee Range, Extended Melee Range via weaponry
Standard Equipment: Spears, clubs, and longbows | Mithral Chain Shirt, Cloak of Resistance, Gauntlets of Ogre Power, shields, swords, crossbows | 
Intelligence: Above Average (While not remarkable in intelligence they are adept in both fighting and intimidating foes) | Above Average (Are superior to a regular Werewolf) | Above Average
Weaknesses: Silver can bypass their damage reduction and halt their regeneration | Same as before, if its gauntlets are destroyed its strength is diminished | Same as before
Notable Attacks/Techniques:
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|-|Regular=
*: A skilled fighter, the Werewolf is able to preform a flurry of attacks, with its bite always being apart of it.
*Bite: The Werewolf's bite can both inflict the Werewolf curse on them or inflict Moon Fever.
*Wolf Empathy: A Werewolf has a natural affinity towards wolves, with it allowing them to persuade regular and monstrous wolves far more easily.
|-|Werewolf Lord=
The Werewolf Lord has all of the regular Werewolf's abilities alongside the following:
*Mithral Chain Shirt: A chain shirt made from mithral. Mithral is a material which is far tougher then steel.
*+2 Bastard Sword: A magical weapon which allows the Werewolf Lord to hit magical entities it otherwise would be unable. The Werewolf Lord is extremely at using bastard swords.
*Gauntlets of Ogre Power: A pair of leather gauntlets which while worn increase the strength of their user. 
*Cloak of Resistance: A magical cloak which bolsters the Werewolf Lord's ability to resist various magical effects.
|-|Loup Garou=
Like the Werewolf Lord the Loup Garou has all the abilities of a regular werewolf alongside the following:
*Legendary Resistance: Twice per day whenever a Loup Garou fails an action they can instead make so they succeeded.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Fantasy Characters
Category:Evil Characters
Category:Monsters
Category:Hybrids
Category:Werewolves
Category:Humans
Category:Wolves
Category:Shapeshifters
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Damage Reduction Users
Category:Regeneration Negation Users
Category:Curse Users
Category:Disease Users
Category:Animal Users
Category:Supernatural Willpower Users
Category:Weapon Masters
Category:Weapon Users
Category:Spear Users
Category:Crossbow Users
Category:Club Users
Category:Sword Users
Category:Shield Users
Category:Armor Users
Category:Martial Artists
Category:Stealth Masters
Category:Social Influencers
Category:Large Sized Characters
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Statistics Amplification Users
Category:Probability Users