Forging

Syntax: FORGE FOR <design #> (iron and steel)
 CRAFT <item type> <design #> (wood and leather)
Only those with knighthood may learn the forging trade skill. If you are a resident of a city or commune, you will automatically be a member of the forging cartel in that location and able to use the unique patterns of that cartel. Forging is the skill of creating a wide assortment of weapons and armour.
In order to forge something, you must first find a forge. Chances are it will not be burning, in which case you must buy some coal (probably at one of the markets), and put it in the forge. Then, you must FIRE FORGE to get it going. If a forge goes too long without anyone forging in it, then it will go out. Once you have got the forge going, you can try to forge something. Each item has certain commodity requirements which are viewable on the forging pattern you use.
For all forging commands, you should use the exact pattern number of the item. Once you've established that you have the proper ingredients, you may FORGE FOR <pattern number>. The commodities will be removed from your inventory and put in the forge, at which point you cannot recover them. You then simply continue to type FORGE everytime you regain balance. The exception is leather items, in which case you CRAFT <WEAPON or ARMOUR> in place of FORGE. After a certain number of "forgings" (which differs for every item), you will have turned your useless mass of commodities into your desired item. However, the weapon or piece of armour will be an inferior product at this point. Continuing to FORGE will randomly and slowly raise the stats of your weapon or armour. In the case of weapons, the ones that can be raised are speed, damage, and precision. In the case of armour, the stats are protection vs. physical blunt damage and protection vs. physical cutting damage. There is a maximum number of times you can "forge" each item, and when this number is reached, you will be told, and any further forgings will be useless.
Note that you CAN remove the item from the forge at anytime after it first becomes formed, but once removed, it cannot be forged again. It should be noted that refining some weapons with repeated "forgings" after the initial item is formed has great benefit (such as the better weapons and armour) while the benefit gained from refining, say, a club or dagger might not be worth it considering the time it takes. We will leave it to you to experiment and discover what works best. In order to see the statistics on a particular piece of weaponry or armour, you need the WEAPONPROBE ability in the Combat skill (it is quite low in it). Finally, forgers learn dwarven runes which may be inscribed with coal upon armour and weapons to improve their effectiveness.
Ability Name 	Short Desc.
Temper 	Temper the quality of weapons to prepare for Great Runes.
Clubs 	The most elementary of bludgeoning weapons.
Blades 	Basic bladed weapons, generally small.
Leather 	Not only stylish, but offers some protection.
Bludgeons 	Bludgeoning weapons that include flails and hammers.
Shields 	A necessity for those who engage in combat.
Axes 	From chopping wood to hacking limbs, a useful instrument.
Scale 	Scale armour is common among apprentice warriors.
ArmourEnhance	Enhance armour to increase its utility.
Swords 	A hallmark of the weaponsmith is crafting true swords.
Smelt 	Smelt your weapons down into their component parts.
Scabbards 	Fashion scabbards and frogges to hold weapons.
Padding 	Pad your armour to retain warmth.
Chain 	Chainmail provides both protection and style.
Kata 	Specialisations of Kata require certain weapons.
Polearms 	These enormous weapons are standard fare in battles.
WeaponEnhance	Enhance weapons to increase their effectiveness.
Plate 	Knights of renown would not be without their platemail.
Miniatures 	Fashion brass knunckles and helmets for your miniatures.
Greathelms 	Many a knight is known by an opulent great helm.
Standards 	Craft great standards to unite people under a cause.
Greatshields 	Such shields can only be successfully wielded by warriors.
Constructs 	A steel girdle to strengthen the attacks of constructs.
Masterkata 	Master the most exquisite of the kata weapons.
Masterweapons	Only master weaponsmiths can create such awesome weapons.
Masterarmour 	A suit of heroic armour exclusively for legendary knights.
Category:Skills
Category:Trade Skills
Category:Warrior Skills