Cheers for the Beginning

==Summary==
Cheers for the Beginning, known as the Ordeal of the Crimson Dawn, are a group of small clown-like beings. They do not attack directly, instead preferring to sap energy from containment units and potentially cause abnormalities to escape. They will also explode upon death, damaging its attackers.
==Powers and Stats==
Tier: , at least  via self-destruction
Name: Cheers for the Beginning, Ordeal of the Crimson Dawn
Origin: Lobotomy Corporation
Gender: Unknown
Age: Unknown
Classification: Ordeal
Powers and Abilities: Ordeal Physiology, Energy Manipulation (Can drain energy from machinesLobotomy Corporation Game), Technology Manipulation (Can cause containment units to malfunctionLobotomy Corporation Game), Self-Destruction (Will explode and deal damage to surrounding beings when defeatedLobotomy Corporation Game)
Attack Potency: Unknown (Does not fight directly), at least Small Building level (Its explosion can damage TETH level employees) via self-destruction
Speed: Supersonic (Even weakened TETH Abnormalities can damage and overpower Limbus Company's Sinners earlier on, who should be comparable to mid-level Fixers capable of deflecting bullets at point blank range)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: At least Small Building level (Can take hits from TETH level employees)
Stamina: Unknown (Never shown to tire)
Range: Standard Melee Range, Unknown with teleportation
Standard Equipment: None
Intelligence: Unknown
Weaknesses: Vulnerable to mental damage and attacks that combine physical and mental damage
==Gallery==
CheersfortheStartPreExplosion.png
CrimsonDawnCheersfortheStartEnding.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Monsters
Category:Clowns
Category:Technology Users
Category:Teleportation Users
Category:Self-Destruction Users
Category:Mind Users
Category:Madness Users
Category:Fear Users
Category:Energy Users
Category:Evil Characters
Category:Lobotomy Corporation
Category:Indie Game Characters