Void Commercia

The Calixis Sector thrives on trade for without it, it would wither and die. Maintaining this trade is no easy task as interstellar travel is a dangerous, disturbing and esoteric business, and usually best left to those born to its vagaries. So in order to protect their interests, the various planetary based guilds, corporations and noble houses that make up this vast economic network each maintain a staff of highly trained and specialized adepts to act as their agents and administer their cargos as they make passage between the stars. These specialized adepts---the Void Commercia as they are known---are usually recruited and trained under contract from the Administratum itself, although some larger organizations are more than able to draw them entirely from their own ranks.
==Background Packages==
Adept: Void Commercia
Home World: Void Born
Cost: 200 XP
Unlike most adepts, Void Commercia are usually quite familiar with the experience of star-travel and delight in their pampered life, serving as a mouthpiece for a distant master. Now suborned or cashiered into the Inquisition’s service for their skills and specialized knowledge, the demands on them are far different and they are expected to leave old loyalties behind. No one will watch out for them now, leaving them to fend for themselves.
Effects: Apply all of the following changes to your character:
Characteristics: Reduce your Weapon Skill and Toughness each by 5.
Skills: You gain Barter (Fel), Charm (Fel), Common Lore (Imperium) (Int), Common Lore (Mercantile) (Int), Evaluate (Int), Scrutiny (Per), and Secret Tongue (your former master’s organization†) (Int) as starting Skills.
†For example, you might choose Goldentongue for the trade guilds of Hive Tarsus or Cordcordia for the DeVayne Incorporation.