Mechs/NTG-D

==Description==
This missile boat carries four LRM-20 launchers, each of which is slaved to an Artemis IV FCS. Six tons of ammunition is barely enough to keep it firing for a minute. A Large Pulse Laser and Medium Pulse Laser are effective backup weapons.
Drop Cost Multiplier: 1.12
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Jump Trooper: +10% Jump Attack Damage, +10% Jump Distance (Quirk)
40 	Combat Computer 	Cool Running: +6 Heat Sinking, -5% Weapon Heat Generated (Quirk)
145 	Endo-Steel (C) (2)	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=120/120S=60 	A=45/45S=16 	A=120/120S=60
Arms/Head	HardPoints	[ 3O ] 	[ 1O ] 	[ 2O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
3x Ammo LRM (CLAN)
OmniPod Lower Arm
Artemis IV Attachment
LRM-20 (C)	 	
3x Ammo LRM (CLAN)
OmniPod Lower Arm
Artemis IV Attachment
LRM-20 (C)
Torso 	Health 	FA=120/160 RA=50/80S=80	FA=170/230 RA=53/115S=80	FA=120/160 RA=50/80S=80
Torso 	HardPoints	[ 3O ] 	[ 2O ] 	[ 3O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 300
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
Artemis IV Attachment
LRM-20 (C)	
Ferro-Fibrous (C) (2)
Engine HS +2
Heat Sink Kit (C)
Large Pulse Laser (C)
Medium Pulse Laser (C)	
Artemis IV Attachment
LRM-20 (C)
Legs 	Health 	A=140/160S=80 	 	A=140/160S=80
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_night_gyr_NTG-D.json