Tetris Jr.

No hold, one rotation direction, one preview, 8x12 block field.
== Gimmicks ==
The manual of Tetris Jr. describes eight modes.
=== Game 1 and Game 5 ===
Special blinking pieces are present, similar to some of the blocks from DuelTris. They can add or remove blocks until they lock.
;I tromino, vertically oriented: Press rotate to drop a single block below the piece.
;Domino, vertically oriented: Press rotate to remove a single block below the piece.
;Single block: Press rotate to drop a single block below the piece. This piece also has deep drop, meaning it passes through layers of blocks to fill gaps.
=== Game 2 and Game 6 ===
Playfield starts with garbage. Each round ends when a line is cleared in the bottom row, as in The Next Tetris.
=== Game 3 and Game 7 ===
Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of The Next Tetris.
=== Game 4 and Game 8 ===
Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.
=== Games 5-8 ===
Every 60 seconds, a garbage line is added.
==Scoring==
Scoring is similar to the system LJ65 used before switching to combo-based scoring.
*Single: 100
*Double: 300
*Triple: 700
*Tetris: 1500
*Level up: 400
== External Links ==
http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a
Category:Games