Policies

Policies are special edicts you can make that change, sometimes significantly, your city's nature and play style. 
==Neighbourhood council==
Policy 	Effects
Common gardens 	Parks produce 10 food consume 5 unskilled work
Extended working days 	Increases unskilled labour surplus by 10%, decreases happiness by 1
Reduced working days 	Decreases unskilled work surplus by 10%, increase happiness by 0.5
Overexploitation of timber 	Increases the production of logging camps by x2 and the rate at which they cut trees by x3.
Sustainable forestry 	Decreases the production of logging camps by 30% and the rate at which they cut trees by 50%.
Large landowners 	Increases farm food production by 10%, decreases overall happiness by 0.5
Better quality food 	Decreases farm food production by 10%, increases overall happiness by 0.5
Overcrowding 	Wooden huts and village houses have increased density by 1, but decreased happiness by 0.5.
Everyone to the fields 	Farms have +0.2 leisure, green areas and food services. Reduce unskilled work by 10%
Serfs 	Tenant farmers and landlord's houses increase their production by 50%, while tenants reduce their happiness by 4.
Improve conditions for tenant farmers.	Tenants farmers increase their happiness by 2. Landlord's houses houses stop producing food.
Support the city's football team 	Football pitch and Football pitch plus increase sport and leisure by 1, but consume 50 times as much food.
Blacksmiths 	Lumbercamps, lumberjack cabins and lumberjack houses produce 20% more. Overall unskilled work production decreases by 200.
Firewood heating reduction. 	(Wealthy) village houses consume 20% less energy and their happiness decrease by 1.
Markets in parks 	(Nice) parks produce 0.25 of food services, increase their food consumption by 50 and unskilled labour by 10. But decrease their leisure and green area values by 0.1
Markets in football pitches 	(Nice) football pitches produce 1 of food services, increase their food consumption by 200 and unskilled labour by 40. But decrease their sports values by 0.2
==City hall==
Watermill technicians 	Watermills produce 50% more energy and need 20 skilled work.
Lumberjack house technicians	Lumberjack houses produce 50% more energy and need 20 skilled work.
Privatise schools 	Suburb houses will produce unskilled work instead of skilled work. Wealthy suburb house will produce 4 more skilled jobs and 3 less unskilled jobs.
Free schools 	Suburb houses and wealthy Suburb houses will produce 4 skilled work (instead of 2 and 3 respectively). Schools consume 50% more unskilled work.
Purveyor chapels 	Chapels provide food services and consume 300 food.
Demand offerings 	Chapels produce 100 of food. Happiness is reduced by 1.
Cult of Bacchus 	Chapels consume 50 of food and has 1 of night life.
Pay miners in tokens. 	Iron/coal miners' houses produce 50% more iron/coal, but their happiness decreases to 1.
Anarchist education 	Schools have +1 self-organisation but consume 20 skilled work.
Rural education 	Cottages deliver 1 education and consume 100 unskilled work and 20 skilled work.
Allow drinking in parks 	(Nice) parks produce +0.5 of nightlife and -0.4 of green areas.
Child labour 	Increases the surplus of unskilled labour by 30%, decreases happiness by 3.
Increase alcohol tax 	It decreases nightlife by 20%, increases the surplus of skilled and unskilled labour by 5%.
Prohibition 	Bars produce neither nightlife nor leisure. Increase faith in 50%.
Reducing inequality 	Suburb houses increase happiness by 1, food consumption by 2 and energy consumption by 0.5. Wealthy suburb houses decrease their values by the same amount.
==City Council==
Free trade agreements 	Goods production increases by 300%, but steel production is reduced by 50%.
Banana country 	Increase steel and good production by 200 units, but reduce wood production by 300 units.
Mining country 	Increase steel, goods and wood production by 200 units, but reduce coal production by 600 units.
Transgenics 	Increase food production by %10 and reduce science production by 100 units.
More transgenics 	Increase food production by %10, reduce science production by 50 units and hospitals reduce their healthcare by 1
Forestry 	Increases the production of sawmills by 50% and reduce the rate at which they cut trees by 50%. Reduce science production by 60 units.
Fruit grafting 	Increases the production of orchards by 30%. Reduce science production by 50 units.
Intensive agriculture 	Increases the production of farms by 100% and pollution by 1 unit. Reduce science production by 50 units.
Festivals 	Increases the happiness by 0.5. Reduce food production by 200 units.
Theatre for everyone 	Increases the happiness by 0.5 and culture by 10. Reduce high skilled work production by 200 units.
Artistic city 	Increases the happiness by 0.7 and culture by 300. Reduce high skilled work production by 700 units.
Industry R&D 	Increases science production in factories by 1, and decreases their steel production by 1 and energy production by 5.
Bigger heat exchangers 	Increases energy and pollution production in heavy coal-fired power plants by 100% and 200% respectively, and its science consumption by 20.
Catalysts for coal 	Decreases energy and pollution production in heavy coal-fired power plants by 10% and 80% respectively, and increase its science consumption by 20.
Cinemas in the mall 	Malls produce 5 of leisure, and consume 50 of energy, 50 of highly skilled work and 50 of food. In addition, they have 2 less connectivity.
Health clinics in the mall 	Malls produce 4 of healthcare, and consume 50 of energy and 100 of highly skilled work. In addition, they have 5 less connectivity.
Neighbourhood life 	Happiness in 2-, 5- and 8-storey mixed increases by 2.
Shops in subways 	Metro stations produce food services and tools, but consume 200 of food and 10 goods.
Eating insects 	Food production increases by 20%, happiness decreases by 2.
Insulate 5-storey buildings	5-storey and 12-storey buildings halve their energy consumption and consume 0.05 of science.
Insulate all buildings 	It increases energy production by 10%, decreases the production of skilled labour and science by 200 and 70 respectively.
Encourage self-exploitation	The production of (highly) skilled labour increases by 12%. Happiness decreases by 1.
Ban agricultural unions 	The production of food increases by 10%. Happiness decreases by 1.
Cyberservants 	The production of food increases by 14%. Happiness decreases by 2.
Category:Policies