List of Enchantments

Enchantments alphabetically
* Aflame: Object on fire
* Annihilatory/Nullifying/Abrogate: Object dispels / breaks spells around it
* Attract/Draw/Charm: Object pressures minds to come towards it, interact with it
** Evoke: Object pressures spirits to come towards it
* Auric: Object surrounded by aether or elemental aether
** Beamish: Beam of aether can shoot from object
** Buster: Aura blast released from object upon interaction
* Blustery: Wind pushes out from object
* Burrowing/Sinking: Object buries itself on contact with dirt or substance of similar consistency
* Coffer of Souls: Object can be inhabitated by and hold on to multiple spirits
* Cold: Object remains cold
* Culling: Object draws spells to itselfThe power is not absorbed
* Cushioned: Object slows before landing when it falls
** Feather Fall (transitive)
* Diffusing: Object disperses smoke, fog, steam, or clouds of anything else around itWould nudge insects away (floaty things), and upon intensification, make an approach more difficult for a swarm of them, but would prevent them if they were intent
* Dry: Object remains dry
** Indissolvable: Object cannot be dissolved
* Durant: Object is more durable than its natural properties
** Unbreakable
* Dusty: Object is covered in dust or surrounded by dust cloud
* Encased: Object is covered in a layer of rock
** Stonesinking: Object passes through rock to surround itself on contactYes, this can be used for phasing when transitive
** Glazy: Object encased in ice
* Explosive: Object explodes
** Paroxysmal: Explosion radiates from object upon interaction, object survives
* Firm Grip: Object cannot be knocked away from a holder unless they let go of it
* Flare: Object flares up with or release flareup of flame
* Foliate: Plants grow out of object
* Foxglow: Object is lit with foxfire
* Fumant: Object shrouded in smoke
* Glooming: Object draws clouds to itselfIf within range of the enchantment's power. Naturally the range is to gently pull clouds at typical cloud level from the ground. If some clouds are above the object, drawing more clouds becomes easier.
* Gushing: Fading water pours out of object
* Heat Resistant: Object not damaged by heat
** Unheating: Object remains cool to the touchUnheating typically meaning not accumulating heat above the average body temperature of the enchanter (perception interference). Does not mean absolute unheating.
* Hot: Object remains hot
* Indelugeable: Object cannot be submerged / drowned / covered in water
* Jolting: Object shocks
* Keraunous: Object draws lighting strikes to itself
* Kinesma/Autokinesis: Animate object according to materialNot noetic, that would be inhabitation
* Kineterious: Other objects float around object
* Levitate: Object floats
* Loden: Object becomes the ground in sphere around itBubble in gravity, not overcoming the gravity of the planet
* Mawing: Object sucks air towards it
* Misty: Object surrounded by fog
* Nesty: Animals make their homes near object and may protect it
** Verminous: Swarmed with insects, rats, etc.
* Nonflammable/Inflammable: Object cannot catch fire
* Obscurant/Obfuscous/Shadowed: Area around object pitch black, sunlight and firelight cannot pierce the darknessAll non-ethereal light unable to brighten the area. Not perfect dark unless enchantment made that strong
* Poisonous: Object is covered in clear (animallike) or milky (plantlike) poison or jinxed to have such an effect
* Pollenous: Object is covered in pollen (with alchemical properties of plant in focus or directly used in enchanting process)
* Quaking: Object shakes the ground around it
* Refulgent/Shining: Object shines with light
* Repel/Spurn/Antipathy: Object pressures minds to stay away from it
** Ward: Object pressures spirits to stay away from it
* Shapable: Object able to be bent counter to material 
* Shifty: Object moves away when interaction attempted 
* Spectral: Object can interact with spirits
** Astral: Object can harm/dispel spirits 
** Soulsucking: Object pulls spirit out of person 
* Sticky: Object covered in sap 
* Tidal: Object creates waves in liquids around it
* Ululant: Object releases loud sound upon interactionNot easily made to be specific or precise. Most often a scream or crash or thunder
* Umbral: Object is shrouded in swirling darkness / living shadow
* Unfreezable: Object cannot be frozen
* Vaporous: Object exudes steam
* Vineal: Object is covered in vines, causes vines to grow towards itWithin range of the enchantment's power. If vines, trees, etc. are in proximity to the object, drawing more vines becomes easier.
* Waterbreathing: Creature touching object can breathe underwater 
* Waterwalking: Surface of water is solid for objectBut not static, behaves otherwise normal
Three options:
# Water is solid for transitive patient with intent
# Water is a passable solid that can be climbed out of and onto like the entrance in the floor of a treehouse
# Water is solid only to bottoms of wielder's feet
 
* Wet: Object remains wet
* Whirl: Object spins other objects around it, often elemental
== Ascendant ==
* A glooming stone in the middle of the fields would keep them well watered by rain
* Hot perpetually produces energy?
* Thirsty: Object drinks up water (not moisture) and converts it to aether
* Enriching: Plants grow taller, larger, and denser around object
* Lava?
* [Mostly mind and ethereal is left]
== Notes ==
Category:Enchantments
Category:Lists
Category:Magic