Reaper Bolt Throwers

are a artillery unit introduced in Total War: Warhammer II.
== Recruitment ==
* Unlocked with: Halls of Ravaging or Warrior Hall
== Description ==
Reaper Bolt Throwers are used at sea to clear the decks of enemy vessels, and on land to scythe down ranks of enemy warriors. A mechanism of counterweights and cords allow the Reaper to shoot a hail of bolts, or a single missile with force enough to pierce a Dragon's hide. The bolts are barbed and difficult to remove from the wounds they inflict. Those injured - but not slain - by such a shot often suffer such horrendous maiming on the bolt's removal that they are worthless as slaves, and are therefore left to bleed to death or given over to the bloody caresses of the Witch Elves.
== Attributes ==
== Ammunition ==
<tabber>
Single-Shot Round=
* Single-Shot Round
*Shooting a single, large projectile instead of many smaller ones is more effective when fighting larger single targets, such as monsters.
* Armour-Piercing Missile Damage: 120
* Bonus vs. Infantry: 0
* Base Missile Weapon: 30
* Bonus vs. Large: 50
* Range: 350
* Reload Skill: 11
*Shorts per volley: 1
*Number of projectiles: 1
|-|
Multi-Shot Round=
* Multi-Shot Round
*Shooting many smaller projectiles instead of one large one is more effective when fighting multiple small targets, such as infantry units.
* Base Missile Weapon: 3
* Armour-Piercing Missile Damage: 8
* Bonus vs. Infantry: 11
* Range: 350
* Reload Skill: 11
*Shorts per volley: 1
*Number of projectiles: 16
|-|
</tabber>
== Unit Abilities ==
=== Passive Abilities ===
* Murderous Prowess
== Strategy ==
Almost identical to the Eagle Claw Bolt Thrower, the Reaper sacrifices a bit of range for more damage in comparison to its High Elves counterpart (which in practice means the Eagle Claw counters it). 
Just like the Eagle Claw it is neither particularly impressive nor a complete waste on the battlefield. Its mode switching means it can focus down a particular threat regardless of who you're facing, but it is never going to be the thing that wins you a field battle. Its true value lies in siege battles: either juicing those auto-resolves for you or demolishing walls for your infantry. Literally because it is the only artillery available for the Dark Elves it should be something you strongly consider for inclusion in every offensive army.