CHAOS XD

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OG Page (The Hot Mess)=
Message from CHAOS XD, after you spawn in.
Quotes of the day.
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Latest improvement: Icon for VORTEXUAL CRASHING. Thank you, Tafgo7162, for VORTEXUAL CRASHING's icon.
==What is CHAOS XD?==
CHAOS XD is a Class 22 difficulty, which, (god please) causes chaos round the universe. This difficulty bends the fabric of the difficulty chart, for this difficulty acts as an ordinal, but it is NEVER an ordinal. This difficulty has infinite anticheat, yet some obstacles require you to hack. Attempting to beat this difficulty requires infinite more eons times the amount of cookies baked by all people in the multiverse, in Cookie Clicker. This difficulty is so hard, that obstacles are incomprehensible and unknown. For difficulty comparison, this is 8,699 times harder than Cataclysm (originally 2 but this would be too little for a C22, almost C23 gap) but also 10,000 times easier than (because it said so!). In fact, this should be beyond tetrational levels harder than Cataclysm due to the immensity of Class 22 gaps, but it's not for whatever reason.
CHAOS XD has a page longer than Entsetzlich, longer than JJT Incidents, proving how unfathomably many bytes a seemingly normal page (CHAOS XD) could have.
==CHAOS XD and VORTEXUAL CRASHING: Placement in the chart==
===High Class 24=== 
* Indiscernible (151) (Beaten) (Where you started High Class 22)
* Vaporization (152) (Beaten) (Where you vaporized)
* (152.5) (Beaten) (Where you got sucked into the black hole TON 618 while being inside of the GD level)
===Peak Class 24 === 
* ΩmniΩmega (153) (Beaten) (Where the Ω symbol was first used in a difficulty's name)
* Cataclysm (154) (Beaten) (Where the red zone from Class 7 started again, this time only with two difficulties, CHAOS XD and Cataclysm)
* CHAOS XD (155) (Now beating) (Where you are)
** VORTEXUAL CRASHING (155.25) (Where there are obstacles harder than CHAOS XD still somewhat inside of CHAOS XD)
===Next difficulty / Lowest Base Class 25 (Unrecognizable) === 
* (155.5) (Unbeaten) (Where you'll end up after beating CHAOS XD)
==Icon Representation==
The icon is made by Jschirtzer. Credits to him. 
And yes I used bullet points for this, cry about it. 
*A diagonal gradient that looks like roughly Difficult-Challenging-Difficult if expressed in WAY easier JToH difficulties.
*In the middle, there is an XD emoticon slightly darker than the icon's corners, outlined in black.
*There are also more XDs of the same type, each clone being more and more transparent and getting rotated by seemingly 15-ish degrees.
* There are 3 clones and one original XD, also being the only non-rotated one.
==Mathematics==
Math. We all know it and hate it. Say, I feel like needing some math today, so we will express (fictional) terms, and if you are wondering if you will get bored easily, I can simplify them.
===Tenplace=== 
*Think of a number close to infinity, Then multiply it by ten. Done? That's your number.
===Fiveplace=== 
* The number you used to make Tenplace divided by five.
===Twentyplace=== 
*Think of Tenplace multiplied by twenty. Then, multiply it by the previous number you thought about when you made Tenplace. That will be Twentyplace.
===Fifteenplace === 
*The number closest to both Tenplace and Twentyplace, sort of a middlepoint between them.
===Fiftyplace=== 
*Twentyplace multiplied by Tenplace to the power of two.
===Thousandplace=== 
*Fiftyplace raised by 19, multiplied by Tenplace raised by 5.
===Millionplace === 
*Tenplace tetrated to the 1024-bit integer limit, or 21023-1. That's roughly 8.98e307.
===Billionplace=== 
*Millionplace raised to the 199th power, squared.
===Infiniteplace=== 
*Billionplace as a factorial. This means Billionplace is the base, which will be affected by a factorial. Get it? Okay.
==Roblox's barriers==
These are certain walls you may or may not be required to cross. 
*B0: Baseplate 
** 0 studs from spawn.
**A typical Roblox baseplate; the default spawnpoint.
*B1: Oblivion 
** 2,147,483,647 studs from spawn.
** The limit of the Roblox skybox; a place so far your character seems to be invisible.
*B2: Illusions 
**1e33 studs from spawn.
**An area simply "out of grasp"; a place illusions start to show up.
*B3: Floating Point 
**1.79e308 studs from spawn.
**An area where no scripts work; the area where even walking is impossible.
*B4: Celestial Point 
**1e1000 to ee6 studs from spawn.
**The most mesmerizing of Roblox's barriers; an endless slideshow of flashing brief glimpses of everything created within Roblox.
*B5: NaNpoint 
**ee9 studs from spawn.
**The place of a NaN structure's very top; an area that you can abuse due to Roblox's frequent crashing in that point.
*B6: Twentypoint 
**Tenplace to Fifteenplace studs from spawn, Twentyplace in its farthest reaches.
**A place where Roblox simply dies; an area that can sometimes brick even Cataclysm computers.
==How the HECK was this text frequently used in CHAOS XD made?==
Simple, just paste this into source code:
'''your text here'''
For VORTEXUAL CRASHING, paste this:
'''your text here'''
==Warm-up: CHAOS XD==
These, are the warm-ups before the actual difficulty sets in. They start off easy, slowly ascending in difficulty until they're kind of off Negative CHAOS XD. These will prove you're not just exploiting through classes as a key to ultimate success and victory of JJT, as any form of exploits whatsoever is forbidden here. DYNAMICDUO also has a system like this, just much more cruel. (So does Unforgiving Destruction.) 
*Fall half of a stud onto a winpad. (Presumably Instant Win or Win)
*That winpad leads to a conveyor, it is 1,000 studs long but has 100 speed. There are walls preventing you from falling. (Unlosable)
*Beat a short Pleasant difficulty obby with 4 sections, at the end of each section there is a button to the next one, the last section has a winpad instead. (Pleasant)
*8 stud jumps. (Presumably Tricky)
* Tower of Generation Failure while it's just a tad buffed. (Catastrophic)
*Beating Tower of Mental Playground with 14.5 walkspeed instead of 16. (Presumably Nullifying)
*An average Jeremy difficulty room, it has many client objects which make it a bit harder. (Reality)
*Beating OoIDC (excluding the RoorXD floor). (Supreme)
*All of Class 10, while every difficulty is buffed by a difficulty: Save File would be zenith, while MegaDeath and TooPrecise would both be Agony. (Agony)
* Asthenic. Beat it. (I seriously have no idea what difficulty this is. Please add the difficulty of this warmup if you know what difficulty it is.)
*A random difficulty in Class 1, but every next obstacle compounds by 2 for each obstacle. (Perhaps C13/14?)
*The entirety of Class 15, buffed by a class and mapped to the Class 16 spectrum, or Rebirth I of Class 15. (THE BORDERLINE as only it is the end of Class 16)
*Babass dficuklty while it's nerfed to a random difficulty in Class 18.
*Beating the 4th last trial (trial above the trial above this) while it's 5 classes harder.
=== One last trial.===
And finally...
*Fiveplace stud stickout. (CHAOS XD on 0/10, or -1/10)
==First Third: CHAOS XD's Bottom ==
Welcome to the first third of obstacles. The obstacles in the first third act as a secondary warm-up, but yet, to an average player, stepping into one of these obstacles can erase them from reality, for dying from extreme comprehension. If you are really ready, make sure to memorize all of the world's formulas 18 trillion times, in over 18 quadrillion possible universes. Take a very deep breath, and begin this obstacle course.
===Quick notice before I tell you the obstacles.===
No, there are no catches. Please do not add any.
Same goes for an obstacle table; please do not wipe an entire page declared "high effort" and somewhere in the top 55 longest pages for an obstacle table very obviously stolen from IT TRANSCENDS ALL. 
Again, please do not delete this notice or the obstacles (although it's not technically deletion if you're revamping it into an obstacle table but still DON'T DO IT) under any circumstances. If you desperately want to make this difficulty follow the way Average Babass and Pandemonium noted obstacles, THINK AGAIN as it can and will be considered an act of vandalism. If you want this difficulty to follow Average Babass and Pandemonium, you'll be following Generanoob. 
===Negative CHAOS XD (1/10)=== 
*Tenplace x Twentyplace stickout; this does not mean you can move your camera!
*Travel around 5 trillion multiverses without existing. Moving or teleporting or any change in your position will lead to an automatic fail.
* Create a new difficulty in under -10 quintillion eons, while doing a 10D 10x11x12x13x15x16x17x18x19x20 stud stickout.
* Buff a tower that is Cataclysm difficulty. It's harder than you think, and buffing it to CHAOS XD is CHAOS XD in itself. Again, this acts like an ordinal, but instead of preparing you for Class 30, it prepares you for Class 23, and has actual obstacles.
*Get Fiftyplace slaps in Slap Battles in under 10 seconds with no form of exploits whatsoever, but you are permanently banned, and Tencell is an immortal almighty god (who can beat Class 22) who can kill you if you even click the play button. Tencell can't and won't help you beat this obstacle or the rest of CHAOS XD, don't even bother asking as you'll get sent back to Cataclysm.
*Warp time in twelve dimensions without doing anything. Or existing! Existing sends you back to Textify, where you also can't exist!
===Belowground CHAOS XD (2/10)=== 
*Watch every show that ever existed, and learn every info the universe has to offer, then take a quiz that is ten times harder than Difficultypedia with over Twentyplace seconds. You must only use a pen which has no ink, and you only have -12 seconds specifically to finish the test, and get a perfect score with Tenplace extra bonus points.
*Beat every level in Rolling Sky without swiping your fingers, or having a phone, or not existing, Twentyplace times in less than -129 eons.
*Comprehend this obstacle. You don't even know what the obstacle is. Trying to unveil this obstacle? Impossible. Only time can tell what obstacle this text is hiding, and about a Tenplace years too.
* A Twentyplace stud jump with 0 walkspeed, with your screen covered. The platform you must land on doesn't exist, so you have to create one yourself without doing anything.
===Pre-Second Third CHAOS XD: CHAOS XD's First Third Trials (2.5/10)===
These will be your final three tests for the First Third. It is very simple, but very hard. An average Class 3 player would have tried it, then immediately quit, not understanding what lies ahead. Heck, they didn't even make it out alive.
You simply need to reach the universe in Tenplace dimensions. It is harder to travel between higher dimensions, making this nearly impossible. Every dimension has its own properties. Comprehension is too much. You will probably never reach it, but if you attempt to do this, I wish you the best of luck. Nobody has ever transcended there before, not even beings from higher dimensions. But only God can carry you to such great heights, to such great dimensions. Good luck, buddy. 
*Noticed how Twentyplace has "place" in it? Make Twentyplace an ACTUAL place, and on REAL Roblox, not Spiritual Roblox, and have it get Twentyplace visits in under 2 days. Make it a place in RL, too, while also having Twentyplace people visit that, in under 10 days.
*Vandalize Babass with Fifteenplace people in front of you, out of which the Tenplace closest people just so happen to be JJT content moderators, and everyone knows everything about JJT. You cannot get caught or hated on within 3 days of the incident, and you cannot interfere with the people in ways like persuasion or mind control, neither can you recover the page. please don't try this before beating Cataclysm kthx
*Build a 12-dimensional version of Roblox in Desmos, being completely up to date with EVERYTHING on Roblox. If a new game gets created and it isn't noted immediately, redo Negative while your walkspeed halves every time you redo it. 
**Since you start with 16 walkspeed, failing here once brings that down to 8, then 4, and so on.
==Second Third: CHAOS XD's Middle==
Wow. No, this is surprising. You've made it so far into CHAOS XD, yet you're so far from victory and from Class 23. This is the point where difficulty starts ramping up.
4 spectrums.
===Baseline CHAOS XD (The Second Third's Start) (3/10)=== 
*Fiftyplace stud jump, with a Tenplace stud wrap at the end.
* Break Roblox's sixth barrier (surpassing Twentypoint) using an imaginary atom from your chin.
*Fiftyplace stud jump into Spiritual Roblox.
* Destroy Penultium (Penultimate ore) using a Primal Babass pickaxe. It might seem simple at first, but the gap is so big it's an obstacle fitting the very peak of Class 22.
*Define Placeplace, a hypothetical term which doesn't and should not exist, Twentyplace times. Explain it to a quark with an IQ of -Fiveplace.
=== Low CHAOS XD (4/10)=== 
*Use the letter H to destroy the multiverse. You cannot use an H-shaped cannon, just a virtual H on a computer, without using the computer itself, IRL.
*Fiftyplace yourself (not a spelling mistake, you must use Fiftyplace itself) back into Negative CHAOS XD and redo the difficulty up until this point. When you reach the obstacle, you'll see a teleporter that you can use to skip the obstacle.
*Simple Thousandplace stud jump.
*Alright, that was too hard. How about you Tenplace stud jump? You can't move in any way, though! (If you do, you redo Low CHAOS XD.)
*Beating Cataclysm while it's buffed 125 times.
*Create a Tenplace difficulties in Class OMEGA HARERDEST ULTRA DEADLY PERISHING INFINITELY IMPOSSIBLE, which you must create without it ever getting deleted and you cannot persuade or trick the JJT community into not deleting it and everyone is seeing it. You must also use the EADC page and the EADC page ONLY in order to store all of these difficulties. They must be high quality, and you cannot repeat difficulty names, while being limited to 2 characters for a difficulty name.
===Mid CHAOS XD (5/10)=== 
* Rob the JJT token bank using a Dorito, against every JJT admin. They are all literal gods, just like Tencell while you attempt this difficulty but weaker. They can still cut through TooSoon like butter. Do that Twentyplace times until one of them flings you outside of the Twentypoint, to where you can move on.
*Eat Twentyplace Twentyplace bricks. You don't know what Twentyplace bricks are, and you must find out yourself before eating them.
*Write a Fiftyplace word essay about Babass. Fiveplace times. You must get multiple JJT admins to see it and read through all copies of the essay.
*Thousandplace stud jump, wrap and stickout while they're all one after another, Thousandplace studs apart, in a randomized order.
*Create real life in Roblox. By that, I mean the entire multiverse, being constantly up to date with every event, now or in the future.
===High CHAOS XD (6/10)=== 
*Simple Millionplace stud jump.
*Fiveplace Fiveplace stud jumps, Fiveplace times.
*Remember that Slap Battles obstacle? Redo it, while buffed by 144 times.
*Do a 2 stud jump. Easy enough, right? Well, 
**You are on fire and cannot move, IRL and in Roblox.
**You do it a Thousandplace times.
**It's buffed by Fiveplace times.
=== Trial-Trial (6.25/10) ===
This is a trial to a trial. Really.
*Destroy the JJT wiki Thousandplace4 times as a quark-sized femboy hated by everyone in existence, while being permanently blocked and unable to create, hack or borrow another Fandom account, or obtain one by any means. You will never get unblocked by anyone until you finish this obstacle. Obtaining an account, getting unblocked or going back to normal without beating this obstacle is equivalent to Class 29. You go back to normal afterwards, though. 
**The wiki does not get reverted after being destroyed; you must remake it all in the exact same state as it was before.
**You cannot type, but are limited to n key presses, on top of being limited to keyboard shortcuts only. n is a random number, between 37 and 1,089.
===The Second Third's Trial (6.5/10)===
This is amazing. You've already done any task easier to pull off than the difficulty Devastating a Thousandplace times.
How about you do it again, a Millionplace times? A straightforward and short trial, but it definitely fits the difficulty.
==Final Third: CHAOS XD's Peak==
===Peak CHAOS XD (7/10) === 
*Beat the Negative spectrum again. It's buffed by 428 times.
*Count to a Millionplace as a literal sphere made out of instakills, which do work on yourself, and you have a -4,458.03 decasecond gap between each number. Get all numbers to fit in wikitext, and yes, you do have to constantly type as fast as you count.
*Beat OoIDC and OoEDA (including the secret ending) while everything that represents "you" doesn't exist. This includes your character, and even you IRL. Beat it in a shockingly small time limit of -101 days. 
**This would mean beating it 101 days before reaching this obstacle, which would be sometime during your run on ΩmniΩmega or maybe even Cataclysm if you're quick enough, which would prevent your character from existing during your previous difficulty runs. 
***It could be sometime during the previous spectrums of CHAOS XD, which does make more sense, and it'd definitely spice the difficulty up a bit.
*Walk a simple tightrope. This doesn't fit the peak of Class 22, does it? Let's spice it up, then. 
**You are covered in extremely slippery instakills, touching even one of them or sliding off the tightrope will force you to redo a buffed Class 22. 
***The only difficulty that isn't buffed, though, is this difficulty, specifically this section of it.
**The tightrope doesn't exist, and neither do your legs. This means you cannot move. Even though the tightrope doesn't exist, that doesn't mean you can jump over it.
**It's a Millionplace studs long! How fun. 
***Speaking of fun, you are in the Level Fun of the Backrooms. You're going to have to clip through the walls and barriers of Level Fun to walk the tightrope.
****All partygoers are instakills.
===Skyline CHAOS XD (8/10)=== 
*Fling a stick of butter outside of Twentypoint, while you are a stick of butter, too. If it melts before getting outside of Twentypoint, you lose.
*Epitome CHAOS XD, merged with Peak CHAOS XD levels, averaging to CHAOS XD on section 7.5/10.
*Redo the difficulty chart up until Cryptic. Except your skill level goes back to a measly TooHard.
*Gain a Fiveplace JJT tokens out of pure luck. You cannot have them gifted, or stolen from the JJT bank, you must push your peak-high-C22 luck to the limits.
*Simple Billionplace stud jump.
*Survive an explosion from a Twentyplace gigatons of TNT, without dying, or losing any skin cells in the process. If you do, you lose and redo Cataclysm.
===Epitome CHAOS XD (9/10)===
Alright buddy, you're close to victory. Good thing you haven't seen VORTEXUAL CRASHING yet. 
*Billionplace stud stickout while your screen is down to one pixel. During this obstacle, you must move with the C key, referencing chaos.
*Make water dry. Proceed to drink a Thousandplace gallons of that.
*Tilt your Roblox character. You must be standing on a 1/Millionplace studs of your character, with realistic gravity, without falling for a Twentyplace years.
*Buy the entire Roblox company for 1/Millionplace dollars. You cannot do anything else or give away more than the given amount of money, or you lose.
*Millionplace69 stud jump with your character anchored. You cannot unanchor it.
*Necropost Fiveplace times in front of a Millionplace people. If anyone decides to hate on you, redo Epitome CHAOS XD, else you move on to the final obstacles.
* FiveplaceFiveplaceFiveplace stud jump, calculate the exact number down to the exact digits and recite all of it before doing the jump.
===True CHAOS XD: Class 22's Penultimate Set Of Trials (9.25/10) ===
Good luck, you'll need it. 
*Become an anchored Effortful cube that is constantly rotating, then do a Billionplace10 stud jump.
*Redo Instant Win while it's buffed by 22 classes.
*Simple Billionplace25 stud jump.
===C22's Final Frontier (9.5/10 and VORTEXUAL CRASHING)===
All comes down to one trial, and some sub-difficulties (wouldn't really say they're subs as they're contained inside CHAOS XD). It comes down to victory and VORTEXUAL CRASHING, or more sufferance in CHAOS XD. 
*Redoing CHAOS XD while buffed by 10 times, then do an Infiniteplace stud jump flawlessly. Yeah. That's it. The final obstacle in Class 22.
==VORTEXUAL CRASHING (9.525/10 - 9.75/10)==
===Quotes===
===Introduction===
 VORTEXUAL CRASHING is the theoretical sub-difficulty contained within CHAOS XD. Its icon is similar to the one in CHAOS XD, except it is darker and instead has a DX emoticon instead of an XD. 
Credits to Tafgo7162 for the icon. 
It is the true finale of Class 22. CHAOS XD is its main difficulty, the difficulty within and before it. No questions asked. 
===Mechanics - VORTEXUAL CRASHING===
VORTEXUAL CRASHING has properties different from the difficulty it's within, it introduces new mechanics to the player, not seen in CHAOS XD.
====Absolutewalking====
Absolutewalking is an absolute form of walking, to do it, you have to walk in such a way that your Roblox player vortexually crashes to automatically reopen itself.
====Vortexbrick====
Vortexbricks can make you vortexually crash for a specified amount of time. If unspecified, you vortexually crash forever and ever (indefinitely).
===Baseline VORTEXUAL CRASHING (9.525/10)===
* Infiniteplace stud jump around another Infiniteplace stud jump around... This goes on 5 times.
*Ride an inexistent conveyor.
*Absolutewalk 25 studs. Absolutewalking is harder than you may think.
*Make VORTEXUAL CRASHING be deemed "the best sub-difficulty on the wiki, better than even Babass".
===Low VORTEXUAL CRASHING (9.55/10)=== 
*Become a Vortexbrick that crashes for 12 hours. You do not have access to F3X or anything that could help you become a Vortexbrick.
*Re-beat CHAOS XD while buffed 37 times.
*Tank an immeasurable amount of hits from a Devastating difficulty boss without dying.
*Beat DEADLY TUBULAR DEATH while it's nerfed by 4.03 classes.
*Beat everything, EVERYTHING in osu! while it's buffed to Baseline VORTEXUAL CRASHING.
===Mid VORTEXUAL CRASHING (9.6/10)===
*Beat a version of TAILS DIVINITY with a shortcut towards the winpad that is Peak Class 22 to do.
*Absolutewalk 2.25 studs, the distance you have to walk is a Vortexbrick that crashes for 56 hours.
*Beat every game involving JJT, excepting towers harder than or equal to VORTEXUAL CRASHING.
*Do a 14-dimensional Fiveplace stud wraparound, in all 14 dimensions.
===High VORTEXUAL CRASHING (9.65/10)===
*Beat the Mid spectrum of a random difficulty in Class 22. Your skill reverts to the Baseline spectrum of that difficulty, and you cannot practice.
*Beat a random Low-VORTEXUAL CRASHING obstacle without breathing, 1.5 times. (Once you reach half of your run on the obstacle while already having beaten it once, you instantly get teleported to VORTEXUAL CRASHING's next obstacle.
*Absolutewalk 274 studs, with 13 walkspeed.
*Infiniteplace stud jump while it's buffed by a huge margin, twice.
*Beat a Gar version of a random difficulty that isn't on the chart and only in VORTEXUAL CRASHING. The difficulty has a rating of 20.5, placing it between DEATH and Nullifying.
===Peak VORTEXUAL CRASHING (9.7/10)===
*Find the JJT wiki offensive in a Billionplace ways to a Millionplace people.
*Walk a Vortexbrick tightrope that is a -Fiveplace studs wide and crashes only once. It is a Fiveplace studs long.
*Beat a CHAOS XD Ustenhir while it's unanchored and everything is an instakill.
*Stay in an Effortful pool for 1 millisecond without anything happening to you.
*Make an absolutely unhinged difficulty that is low quality right after The Final Difficulty, as a sub-difficulty of it, while being blocked and underage. Each and every one of the JJT bureaucrats, admins (sysops), content moderators and thread moderators is online, watching your edit. You have an IQ of -1.7 while doing this obstacle.
===Skyline VORTEXUAL CRASHING (9.75/10)===
*Absolutewalk 1,088 studs flawlessly.
*Re-beat Devastational and Devastating without being devastated.
* Find a way to crash VORTEXUAL CRASHING.
*Step on a kickbrick, but there is no kickbrick. There are no ways for you to generate a kickbrick by any means.
*InfiniteplaceInfiniteplace stud jump, without even moving. If you get caught moving, redo CHAOS XD.
==Next Obstacles / Not Even CHAOS XD or VORTEXUAL CRASHING (10/10)==
*'s obstacles.
Really. It isn't even part of CHAOS XD, and not part of VORTEXUAL CRASHING, either. That's how hard these obstacles are. Not even part of the difficulties, or the class it's in altogether. 
By doing this, you're just moving on. This could be called a "Continuing From This Point" section. These obstacles aren't part of CHAOS XD, they're part of . This isn't another spectrum of CHAOS XD, but rather another difficulty, in another class range, in another class.
This is beyond section 9.75 (which would be the softcap of Class 22's obstacles due to CHAOS XD and the difficulty within it, VORTEXUAL CRASHING and not being in the same class). 
The gap between C22's final frontier and is consistent to be just barely larger than the gap between C22's final frontier and VORTEXUAL CRASHING, so if you beat CHAOS XD and VORTEXUAL CRASHING, you should be able to beat (the DoubleRebirth of Terrific and among the only DoubleRebirths there are).
I'm not gonna say some garbage that acts surprised about you beating Class 22, you have conquered CHAOS XD and VORTEXUAL CRASHING, along with C22 itself. You've really beaten Class 22. 
Give yourself a pat on the back before moving on to the next class, you deserve it.
===Trivia===
*An incident related to this difficulty has happened, and is added to the JJT Incidents, where you can read more about it.
*This difficulty was fully revamped!
*This difficulty is in Difficulty RPG.
*This difficulty, was almost wiped during an Armageddon. A class finale being almost deleted is shocking.
===Towers===
All are fictional. 
*TOWER XD (TX) (Low CHAOS XD)
*Stupidity Steeple (SS) (High CHAOS XD)
*Great Citadel of Everything Until Class 22 (GCoEUC2) (Peak CHAOS XD)
*Citadel of Cool Kids (CoCK) (Epitome CHAOS XD)
*Tower of Crashes (ToC) (Low VORTEXUAL CRASHING)
*Feel free to add more!
Alright, just go to .
|-|
Alt Page (The Generic)=
Welp, here is my attempt at making a better page for CHAOS XD. (This better page is going through a re-rebalance.)
This page does not have VORTEXUAL CRASHING (only has it as a boss), please see the OG page if you would like to see it as a difficulty.
== Quotes ==
=== Quotes of the Day ===
=== Upon Entering ===
== Introduction ==
Welcome, to CHAOS XD. Your last challenge before Class 25 | Bewildering, succeding Cataclysm and preceding . Each and every other difficulty in the CHAOS Chain has been purged, leaving this difficulty in the dust.
CHAOS XD quickly ascended in class after Sanjay ripped the difficulty chart apart, twice. Before the expansion, CHAOS XD was in Class 21. The first expansion took it to Class 22, softcapping JJT at Class 30, reserved for The Final Difficulty and The Final Difficulty only. Eventually, the difficulty chart was ripped again, placing this difficulty at Peak Class 24, taking the spot of Penultimate before the first expansion.
Please refer to the post https://jtohs-joke-towers.fandom.com/f/p/4400000000000122574/r/4400000000000411623 for obstacles. 
== Placement ==
===High Class 24=== 
* Indiscernible (151) (Beaten) 
* Vaporization (152) (Beaten) 
* (152.5) (Beaten) 
===Peak Class 24 === 
* ΩmniΩmega (153) (Beaten)
* Cataclysm (154) (Beaten) 
* CHAOS XD (155) (Now beating) 
** VORTEXUAL CRASHING (155.25 boss rating) (Unbeaten)
===Next difficulty / Lowest Base Class 25 (Unrecognizable) === 
* (155.5) (Unbeaten) 
== Numbers ==
These are numbers that you may stumble upon while beating this difficulty. But, fear not, you will be able to understand which number is which!
=== Ackermann Ordinal ===
φ(1, 0, 0, 0)
Example of smaller number: Γ0 (Fefermann-Schutte Ordinal)
Example of larger number: ψ0(ΩΩω) (Small Veblen Ordinal)
=== Small Veblen Ordinal ===
ψ0(ΩΩω)
Example of smaller number: Ackermann Ordinal
Example of larger number: ψ0(ΩΩΩ) (Large Veblen Ordinal)
=== Large Veblen Ordinal ===
ψ0(ΩΩΩ)
Example of smaller number: Small Veblen Ordinal
Example of larger number: ψ0(Ω2) (Bachmann-Howard Ordinal)
== Obstacles ==
yes, these do use FGH because i would be absolutely stumped if it weren't for Sanjay's aforementioned post -touchgrass210779
=== Belowground CHAOS XD ===
Rebalanced:
* fφ(1, 0, 299, 1e12)(100) stud jump, climbable.
* fφ(1, 0, 287, 8e11)(100) stud jump, unclimbable.
* fφ(1, 0, 295, 9e11)(100) stud wraparound, climbable.
* fφ(1, 0, 283, 6e11)(100) stud wraparound, unclimbable.
* fφ(1, 0, 266, 1e11)(100) stud stickout, climbable.
* fφ(1, 0, 258, 8e10)(100) stud stickout, unclimbable.
* fφ(1, 0, 202, 6e10)(100) stud cylinder wraparound, climbable.
* fφ(1, 0, 198, 4e10)(100) stud cylinder wraparound, unclimbable.
Re-Rebalanced:
* fψ0(ΩΩ) where Ω repeats 3e11 times(100) stud jump, climbable.
* fψ0(ΩΩ) where Ω repeats 2e11 times(100) stud jump, unclimbable.
* fψ0(ΩΩ) where Ω repeats 2.5e11 times(100) stud wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats 1.5e11 times(100) stud wraparound, unclimbable.
* fψ0(ΩΩ) where Ω repeats 1e11 times(100) stud stickout, climbable.
* fψ0(ΩΩ) where Ω repeats 8.75e10 times(100) stud stickout, unclimbable.
* fψ0(ΩΩ) where Ω repeats 8.125e10 times(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats 7.625e10 times(100) stud cylinder wraparound, unclimbable.
=== Baseline CHAOS XD ===
Comparing this to Belowground CHAOS XD is like comparing Do Nothing all the way up to Mysterious. That's one hell of a gap.
Rebalanced:
* fφ(1, 255, 1e32, 4e129600)(100) stud jump, climbable.
* fφ(1, 254, 7e31, 4e129537)(100) stud jump, unclimbable.
* fφ(1, 255, 8e31, 4e129580)(100) stud wraparound, climbable.
* fφ(1, 254, 6e31, 4e129517)(100) stud wraparound, unclimbable.
* fφ(1, 255, 2e31, 4e127258)(100) stud stickout, climbable.
* fφ(1, 254, 9e30, 4e126955)(100) stud stickout, unclimbable.
* fφ(1, 255, 5e30, 4e123300)(100) stud cylinder wraparound, climbable.
* fφ(1, 254, 3e30, 4e122553)(100) stud cylinder wraparound, unclimbable.
Re-Rebalanced:
* fψ0(ΩΩ) where Ω repeats E1774(E1774#3)1774 times(100) stud jump, climbable.
* fψ0(ΩΩ) where Ω repeats E1768.625(E1768.625#3)1768.625 times(100) stud jump, unclimbable.
* fψ0(ΩΩ) where Ω repeats E1770(E1770#3)1770 times(100) stud wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats E1764.625(E1764.625#3)1764.625 times(100) stud wraparound, unclimbable.
* fψ0(ΩΩ) where Ω repeats E1759(E1759#3)1759 times(100) stud stickout, climbable.
* fψ0(ΩΩ) where Ω repeats E1753.625(E1753.625#3)1753.625 times(100) stud stickout, unclimbable.
* fψ0(ΩΩ) where Ω repeats E1748(E1748#3)1748 times(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats E1742.625(E1742.625#3)1742.625 times(100) stud cylinder wraparound, unclimbable.
=== Low CHAOS XD ===
yeeyyeyeyeyey fgh inside fgh (youll see this later)
Rebalanced:
* fφ(1079524, ee7.7, 101221e66, E12M#3)(100) stud jump, climbable.
* fφ(1075423, ee7.5, 101201e64, E11.75M#3)(100) stud jump, unclimbable.
* fφ(1077935, ee7.625, 10121.251e65.35, E11.85M#3)(100) stud wraparound, climbable.
* fφ(1075339, ee7.35, 10119.51e63.75, E11.6M#3)(100) stud wraparound, unclimbable.
* fφ(1071637, ee7.125, 101171e61.25, E11.1M#3)(100) stud stickout, climbable.
* fφ(1068768, ee6.9, 10114.251e57.75, E10.625M#3)(100) stud stickout, unclimbable.
* fφ(1062192, ee6.375, 10110.1251e56, E10.4M#3)(100) stud cylinder wraparound, climbable.
* fφ(1058672, ee6.1, 10108.51e55, E10.125M#3)(100) stud cylinder wraparound, unclimbable.
Re-Rebalanced:
* fψ0(ΩΩ) where Ω repeats fηee322 times(100) stud jump, climbable.
* fψ0(ΩΩ) where Ω repeats fηee319 times(100) stud jump, unclimbable.
* fψ0(ΩΩ) where Ω repeats fηee320.5 times(100) stud wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats fηee317.5 times(100) stud wraparound, unclimbable.
* fψ0(ΩΩ) where Ω repeats fηee315.25 times(100) stud stickout, climbable.
* fψ0(ΩΩ) where Ω repeats fηee312 times(100) stud stickout, unclimbable.
* fψ0(ΩΩ) where Ω repeats fηee311 times(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats fηee309.625 times(100) stud cylinder wraparound, unclimbable.
=== Lower Gap CHAOS XD ===
Rebalanced:
* fψ0(ΩΩE69#E69#E69)(100) stud jump, climbable.
* fψ0(ΩΩE66.5#E66.5#E66.5)(100) stud jump, unclimbable.
* fψ0(ΩΩE67.75#E67.75#E67.75)(100) stud wraparound, climbable.
* fψ0(ΩΩE65#E65#E65)(100) stud wraparound, unclimbable.
* fψ0(ΩΩE60.875#E60.875#E60.875)(100) stud stickout, climbable.
* fψ0(ΩΩE59.5#E59.5#E59.5)(100) stud stickout, unclimbable.
* fψ0(ΩΩE57#E57#E57)(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩE55.25#E55.25#E55.25)(100) stud cylinder wraparound, unclimbable.
Re-Rebalanced:
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 376329455) times(100) stud jump, climbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 376039192) times(100) stud jump, unclimbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 376189276) times(100) stud wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 375921986) times(100) stud wraparound, unclimbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 375798232) times(100) stud stickout, climbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 375532098) times(100) stud stickout, unclimbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 375487536) times(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩ) where Ω repeats fφ(1, 19, 375218927) times(100) stud cylinder wraparound, unclimbable.
=== Mid CHAOS XD ===
* fψ0(ΩΩφ(1, 0, 0, 977))(100) stud jump, climbable.
* fψ0(ΩΩφ(1, 0, 0, 972))(100) stud jump, unclimbable.
* fψ0(ΩΩφ(1, 0, 0, 974.5))(100) stud wraparound, climbable.
* fψ0(ΩΩφ(1, 0, 0, 969.5))(100) stud wraparound, unclimbable.
* fψ0(ΩΩφ(1, 0, 0, 959))(100) stud stickout, climbable.
* fψ0(ΩΩφ(1, 0, 0, 953))(100) stud stickout, unclimbable.
* fψ0(ΩΩφ(1, 0, 0, 944))(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩφ(1, 0, 0, 938.125))(100) stud cylinder wraparound, unclimbable.
=== High CHAOS XD ===
* fψ0(ΩΩω2.175)(100) stud jump, climbable.
* fψ0(ΩΩω2.125</sup></sup>)(100) stud jump, unclimbable.
* fψ0(ΩΩω2.155)(100) stud wraparound, climbable.
* fψ0(ΩΩω2.105)(100) stud wraparound, unclimbable.
* fψ0(ΩΩω1.975)(100) stud stickout, climbable.
* fψ0(ΩΩω1.825)(100) stud stickout, unclimbable.
* fψ0(ΩΩω1.625)(100) stud cylinder wraparound, climbable.
* fψ0(ΩΩω1.475)(100) stud cylinder wraparound, unclimbable.
=== Upper Gap CHAOS XD ===
* fψ0.25(ΩΩΩ1195)(100) stud jump, climbable.
* fψ0.195(ΩΩΩ1170)</sup></sup>(100) stud jump, unclimbable.
* fψ0.225(ΩΩΩ1187.5)(100) stud wraparound, climbable.
* fψ0.19(ΩΩΩ1162.5)(100) stud wraparound, unclimbable.
* fψ0.165(ΩΩΩ1145)(100) stud stickout, climbable.
* fψ0.1575(ΩΩΩ1120)(100) stud stickout, unclimbable.
* fψ0.145(ΩΩΩ1080)(100) stud cylinder wraparound, climbable.
* fψ0.1375(ΩΩΩ1035)(100) stud cylinder wraparound, unclimbable.
=== Peak CHAOS XD ===
* fψ0(ω2775200)(100) stud jump, climbable.
* fψ0(ω2765250))</sub>(100) stud jump, unclimbable.
* fψ0(ω2772250)(100) stud wraparound, climbable.
* fψ0(ω2762200)(100) stud wraparound, unclimbable.
* fψ0(ω2691235)(100) stud stickout, climbable.
* fψ0(ω2634521)(100) stud stickout, unclimbable.
* fψ0(ω2559400)(100) stud cylinder wraparound, climbable.
* fψ0(ω2548700)(100) stud cylinder wraparound, unclimbable.
=== Skyline CHAOS XD ===
Obstacles might be similar to Still's obstacles. (a bit inspired too)
* fψ0(ωE2500#(1e23)2500)(100) stud jump, climbable.
* fψ0(ωE2470.25#(9e22)2470.25)(100) stud jump, unclimbable.
* fψ0(ωE2490#(9.5e22)2490)(100) stud wraparound, climbable.
* fψ0(ωE2460.125#(8.5e22)2460.125)(100) stud wraparound, unclimbable.
* fψ0(ωE2445.625#(6e22)2445.625)(100) stud stickout, climbable.
* fψ0(ωE2425.5#(4.5e22)2425.5)(100) stud stickout, unclimbable.
* fψ0(ωE2404.125#(3e22)2404.125)(100) stud cylinder wraparound, climbable.
* fψ0(ωE2399.75#(1.75e22)2399.75)(100) stud cylinder wraparound, unclimbable.
=== Epitome CHAOS XD ===
fgh inside of fgh?/?/??// no way
* fψ0(fε1e274)(100) stud jump, climbable.
* fψ0(fε1e271.125)(100) stud jump, unclimbable.
* fψ0(fε1e272)(100) stud wraparound, climbable.
* fψ0(fε1e269.125)(100) stud wraparound, unclimbable.
* fψ0(fε1e266)(100) stud stickout, climbable.
* fψ0(fε1e262.625)(100) stud stickout, unclimbable.
* fψ0(fε1e258.925)(100) stud cylinder wraparound, climbable.
* fψ0(fε1e255.75)(100) stud cylinder wraparound, unclimbable.
=== CHAOTIC CHAOS XD - CHAOS XD's Core (Bossfight) ===
Yes, this was inspired by the 0H_R1ZZ boss fight in Oh Rizz!.
You fight VORTEXUAL CRASHING on a simple 2048x2048 baseplate.
=== Attacks ===
Each attack has a dull, mediocre and powerful variation of itself. Each attack and each variation is equally fair to happen.
==== Attack 1: Fling ====
Dull: VORTEXUAL CRASHING flings you fε1e37M studs from the arena. If you do not manage to get back to the arena, you fall into fε1e129B damage killbricks, and restart back to Epitome CHAOS XD.
Mediocre: VORTEXUAL CRASHING flings you fεε1e277T studs from the arena. If you do not manage to get back to the arena, you fall into fεεee92 damage killbricks, and restart back to Skyline CHAOS XD.
Powerful: VORTEXUAL CRASHING flings you fζ1e13 studs from the arena. If you do not manage to get back to the arena, you fall into fζ1e39 damage killbricks, and restart back to Upper Gap CHAOS XD.
==== Attack 2: Map Destruction ====
Dull: VORTEXUAL CRASHING destroys 95% of the map. If the 95% of the baseplate that VORTEXUAL CRASHING destroys happens to be a part of the baseplate you were standing on, you lose fε1e129B hitpoints.
Mediocre: VORTEXUAL CRASHING destroys 99% of the map. If the 99% of the baseplate that VORTEXUAL CRASHING destroys happens to be a part of the baseplate you were standing on, you lose fεεee92 hitpoints. 
Powerful: VORTEXUAL CRASHING destroys 99.95% of the map. If the 99.95% of the baseplate that VORTEXUAL CRASHING destroys happens to be a part of the baseplate you were standing on, you lose fζ1e39 hitpoints. 
==== Attack 3: Killbrick Madness ====
Dull: VORTEXUAL CRASHING throws a flurry of killbricks at you, each dealing fε1e129B damage. If you touch any of the killbricks, you'll most likely get flung off the baseplate (even though you've died from the killbricks), causing you to go back to Epitome CHAOS XD.
Mediocre: VORTEXUAL CRASHING throws a flurry of killbricks at you, each dealing fεε1e277T damage. If you touch any of the killbricks, you'll most likely get flung off the baseplate (even though you've already died from the killbricks), causing you to go back to Skyline CHAOS XD.
Powerful: VORTEXUAL CRASHING throws a flurry of killbricks at you, each dealing fζ1e39 damage. If you touch any of the killbricks, you'll most likely get flung off the baseplate (even though you've already died from the killbricks), causing you to go back to Upper Gap CHAOS XD.
==== Attack 4: Healing ====
Dull: Does nothing on your side, but multiplies VORTEXUAL CRASHING's current health (not maximum health) by 1.15. If this breaks VORTEXUAL CRASHING's maximum health, another attack is used instead.
Mediocre: Does nothing on your side, but multiplies VORTEXUAL CRASHING's current health (not maximum health) by 1.5. If this breaks VORTEXUAL CRASHING's maximum health, another attack is used instead.
Powerful: Does nothing on your side, but multiplies VORTEXUAL CRASHING's current health (not maximum health) by 2.75. If this breaks VORTEXUAL CRASHING's maximum health, another attack is used instead.
==== Attack 5: Rebeating ====
Dull: You get flung back to Peak CHAOS XD, and are now forced to redo the aforementioned section of CHAOS XD while everything is a killbrick that does fε1e129B damage, and VORTEXUAL CRASHING lunges at you every 3 seconds. Lunges do as much damage as the killbricks (fε1e129B hitpoints worth of damage).
Mediocre: You get flung back to Skyline CHAOS XD, and are now forced to redo the aforementioned section of CHAOS XD while everything is a killbrick that does fεε1e277T damage, and VORTEXUAL CRASHING lunges at you every 2 seconds. Lunges do as much damage as the killbricks (fεε1e277T hitpoints worth of damage).
Powerful: You get flung back to Epitome CHAOS XD, and are now forced to redo the aforementioned section of CHAOS XD while everything is a killbrick that does fζ1e39 damage, and VORTEXUAL CRASHING lunges at you every half second (500 milliseconds). Lunges do as much damage as the killbricks (fζ1e39 hitpoints worth of damage).
=== True CHAOS XD (Post-Bossfight CHAOS XD) ===
* fψ0(Ω2)(100) stud jump, climbable. (This is the limit for C24 obstacles. Sanjay said that C24 obstacles shouldn't pass f_BHO(100), or f_ψ0(Ω2)(100..)
* fψ0(Ω1.92)(100) stud jump, unclimbable.
* fψ0(Ω1.95)(100) stud wraparound, climbable.
* fψ0(Ω1.87)(100) stud wraparound, unclimbable.
* fψ0(Ω1.83)(100) stud stickout, climbable.
* fψ0(Ω1.78)(100) stud stickout, unclimbable.
* fψ0(Ω1.745)(100) stud cylinder wraparound, climbable.
* fψ0(Ω1.69)(100) stud cylinder wraparound, unclimbable.
=== Trivia ===
* This difficulty had its ownership disputed between ToSM12345 and the Rocket Gang, a club led by Crimsonoon.
* This difficulty is in Difficulty RPG!
** This means you can murder it...
*** Don't get any funny thoughts.
* This difficulty has racked up over 75 THOUSAND bytes, placing it in the top 10 longest pages.
* Despite the OG page having VORTEXUAL CRASHING as a difficulty contained inside of CHAOS XD's main page, the alt page (the page you're currently viewing) only has it as a boss fight.
* The alternate page (still this page) was made for the sole purpose of not having the OG page lost to history due to the Great Rebalancing II.
* This difficulty got a hell of a revamp due to the Armageddon VII, which happened a bit over a month ago (at the time of writing).
* The unrevamped page used to have only 10 sections and not have VORTEXUAL CRASHING contained within the page at all, having its own separate page. Not to mention, the unrevamped page also had 2 bosses.
* Does this difficulty have the longest trivia section?
** Perhaps it does. 
* So, I see you can read this. The data in the 2nd Quote of the Day isn't actually lost to history. The quoter is actually shardingmaster235, an inexistent player and victor of CHAOS XD.
== Continuing From This Point ==
Well, it turns out you've completed the first 27 classes! You may now start Class 25 | Bewildering, and start off with . Just a quick heads up, CHAOS XD's jumps are nothing compared to 's jumps.
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Category:Class 24
Category:Difficulties
Category:CHAOS Chain
Category:Essay pages
Category:Unfinished
Category:Large Pages
Category:Class Finale