Maximum Damage (Wizard Spell)

This spell causes non-magical weapons to inflict maximum damage for one round after it is cast. The caster can enchant a number of weapons equal to his level. Weapons so enchanted inflict maximum damage on their next round of use only. Magical weapons are unaffected by this spell.
The spell requires a silver rod worth at least 100 gp, which must be touched to the weapons in order for the spell to be effective.
Notes: Restricted to elves; uncommon.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells