Sastasha (dungeon)

Sastasha is the first dungeon that players will encounter in Final Fantasy XIV. This grotto hides a den for the Serpent Reavers, pirates aligned with the Sahagin and led by Captain Madison, from which they launch their raids into Lominsan settlements. It is part of a trio of consecutive low-level dungeons alongside and , all sharing the same loot and serving to acclimatize new players to partying with others. A hard mode of Sastasha was released in patch 2.4.
==Objectives==
Objectives are paraphrased and expanded on from their in-game listing for clarity.
*Activate the coral trigger
*Defeat Chopper and open the hidden door
*Discover and defeat Captain Madison
*Obtain the Waverider Gate key and open Waverider Gate
*Defeat Captain Madison again
*Defeat Denn the Orcatoothed
==Progression==
===Sastasha Seagrot===
====, , and ====
The path to the first boss is a winding one with a handful of dead ends. Immediately after the first group of enemies a small room can be found. It contains a bloody memo that can be examined by a member of the adventuring party before proceeding. This note contains a piece of information regarding the coral formations found in the Cattery, informing the party of which they should touch so as to avoid triggering the trap. The note will state that "The Capten lykes" an object and its color. The options are "his sees Bloo," "his wyne Redd", and "his kebbage Green", indicating blue, red, and green respectively.
Continuing down the path will lead to the Cattery, a large area tightly packed with enemies. A number of Giant Clams are found interspersed through the area accompanied by Shade Seekers, the clams alternating between an open and closed state, becoming invulnerable to damage while closed. The clams will spawn up to two Shade Seekers every time they open if less than four Shade Seekers are alive; however, the clams will not aggro if they aren't attacked, so it is possible to just skip by them and be out of aggro range of any subsequent Shade Seeker spawns. A treasure coffer containing the crafting ingredient may be found on a side path mid-way through the room, but requires defeating another Giant Clam to reach.
There are no barriers to progression between the duty entrance and the end of the Cattery. Daring parties can potentially chain pull all the way to the first boss, taking care to avoid the optional packs of Shade Seekers in the Cattery.
====Inconspicuous Switch====
Encounter overview	Encounter overview 	Encounter overview 	Encounter overview
Action 	Phase 	Description 	Details
Phases 	Phase 1: 100-70% HPPhase 2: 70-40% HPPhase 3: 40-20%Phase 4: 20-0%	Phase 1: 100-70% HPPhase 2: 70-40% HPPhase 3: 40-20%Phase 4: 20-0%	Phase 1: 100-70% HPPhase 2: 70-40% HPPhase 3: 40-20%Phase 4: 20-0%
Attack 	All 	Melee auto-attack. 	
Charged Whisker 	2-4 	Inflicts 15s on nearby enemies at 70%, 40%, and 20% HP. 	
Upon arriving at the end of the Cattery the party will find three coral formations of varying colors. Interacting with the formation corresponding to the color indicated on the memo earlier will reveal the Inconspicuous Switch. Should a player choose the wrong color they will be inflicted with a dispellable for two minutes and spawn a Cave Aurelia.
Interacting with the inconspicuous switch will immediately spawn Chopper, the first boss. Chopper is a simple fight, with only one easily avoided ability that it uses sparingly. At 70%, 40%, and 20% HP it will use Charged Whisker, a radial AoE that does no damage but will inflict on anyone hit by it. Beyond this Chopper will only auto-attack.
The inconspicuous switch will not function again until Chopper is defeated. Interacting with it afterwards will open a hidden door, allowing passage deeper into the dungeon.
===Dead Man's Drink===
========
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details
Phases 	Phase 1: 100-80% HPPhase 2: 80-50% HPEncounter ends at 50% HP	Phase 1: 100-80% HPPhase 2: 80-50% HPEncounter ends at 50% HP	Phase 1: 100-80% HPPhase 2: 80-50% HPEncounter ends at 50% HP
Attack 	All 	Melee auto-attack. 	
Shallowtail Reavers	1 	Two Shallowtail Reavers accompany Captain Madison.
{|class="article-table"	Two Shallowtail Reavers accompany Captain Madison.
{|class="article-table"
Shallowtail Reaver 	Shallowtail Reaver 	Shallowtail Reaver 	
Mechanic 	Description 	Details 	
Attack 	Melee auto-attack. 	 	
Heavy Swing 	Untelegraphed melee damage to primary target. 	 	
After proceeding down a short corridor with only a single pack of enemies, the party will encounter Captain Madison alongside two shallowtail Reavers. None have any abilities beyond basic weaponskills, and Madison will flee the once he drops below 50% HP. Unlike other boss encounters his minions won't despawn upon his defeat, preventing the party from being able to ignore them.
====Central Dead Man's Drink, , and ====
Chasing after Captain Madison will lead the party into Dead Man's Drink, a sprawling pirate hideout crawling with Serpent Reavers. Madison will flee through the Waverider Gate in the southwest corner of the room, and the party will need to obtain the to follow after him. To quickly pass through this room, players can ignore all other side rooms and proceed directly to the south. Along the way they will encounter a shallowscale Reaver who will drop the , allowing access to the Captain's Quarters at the south end of the hideout. Upon entering the Quarters the party will encounter a particularly burly shallowtail Reaver with twice as much HP than usual who will drop the Waverider Gate key when defeated.
====, , , and ====
More adventurous parties or players seeking to fully map out Sastasha may wish to explore the various side chambers in Dead Man's Drink, which contain additional treasure. The Rowers' Quarters to the north and the unnamed room to the northwest are the least fruitful of these, containing no treasure and only enemies. The Navigator's Quarters to the west, Deckhands' Quarters to east, and the Hole to the southeast each contain a coffer. The Deckhands' Quarters can be explored without engaging any enemies, as they will start fighting amongst themselves as soon as the party enters, allowing the party to collect the coffer without drawing any attention. The Hole requires to enter, which is conveniently found right outside the door.
====The second Rambade====
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details
Phases 	Phase 1: 100-80% HPPhase 2: 80-50% HPPhase 3: 50-20% HPEncounter ends at 20% HP	Phase 1: 100-80% HPPhase 2: 80-50% HPPhase 3: 50-20% HPEncounter ends at 20% HP	Phase 1: 100-80% HPPhase 2: 80-50% HPPhase 3: 50-20% HPEncounter ends at 20% HP
Attack 	All 	Melee auto-attack. 	
Fast Blade 	All 	Untelegraphed melee damage to primary target. 	
Shallowtail Reavers	1 	Two Shallowtail Reavers accompany Captain Madison.
{|class="article-table" 	Two Shallowtail Reavers accompany Captain Madison.
{|class="article-table"
Shallowtail Reaver 	Shallowtail Reaver 	Shallowtail Reaver 	
Mechanic 	Description 	Details 	
Attack 	Melee auto-attack. 	 	
Heavy Swing 	Untelegraphed melee damage to primary target. 	 	
Captain Madison is once again encountered beyond Waverider Gate with two shallowtail Reavers, but now instead of fleeing below 50% health he will summon four Scurvy Dogs from the southeast corner of the room. The tank should be prepared to gather up the dogs before they start harassing the rest of the party. The dogs have no abilities and very low HP, and can be quickly put down by what few AoE abilities the party may have at this level. Madison will once again flee once he falls below 20% HP, and leave the party to deal with the remaining adds.
===Mistbeard Cove===
====The Sultana's Lap====
Following the Captain to the Sultana's Lap will reveal another room full of pirates. There is not reason to clear out the entire room, and if the party keeps to the south wall they should be able to proceed to the final arena while avoiding the packs in the pavilion to the north.
====Spawning grounds====
Encounter overview	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details
Phases 	Phase 1: 100-80% HPPhase 2: 80-60% HPPhase 3: 60-40% HPPhase 4: 40-0% HP	Phase 1: 100-80% HPPhase 2: 80-60% HPPhase 3: 60-40% HPPhase 4: 40-0% HP	Phase 1: 100-80% HPPhase 2: 80-60% HPPhase 3: 60-40% HPPhase 4: 40-0% HP
Attack 	All 	Melee auto-attack. 	
Hydroball 	All 	Deals damage and inflicts 3s in a frontal cone. 	
True Thrust 	All 	Untelegraphed melee damage to primary target. 	
Jumping Thrust 	2-4 	Untelegraphed melee damage to primary target at 80%, 60%, and 40% HP. 	
Unnatural Ripples 	2-4 	The Unnatural Ripples in the arena activate, each spawning a Baleen Guard if they aren't deactivated in time. Two Ripples activate at 80% HP, three at 60%, and four at 40%.
{|class="article-table"	The Unnatural Ripples in the arena activate, each spawning a Baleen Guard if they aren't deactivated in time. Two Ripples activate at 80% HP, three at 60%, and four at 40%.
{|class="article-table"
Baleen Guard 	Baleen Guard 	Baleen Guard 	
Mechanic 	Description 	Details 	
Ambuscade 	Damages and knocks back nearby enemies 10y upon spawning. 	 	
Attack 	Melee auto-attack. 	 	
Water Cannon 	Untelegraphed ranged damage to primary target. 	 	
Denn will appear upon entering the southern platform, dispatching Captain Madison in the process. At 80%, 60%, and 40% HP, the unnatural ripples around the room will start bubbling—first only two of them, then three, and finally all four. Players can interact with the ripples to disable them. If they are not disabled in time, a Baleen Guard will spawn from each bubbling grate. The guards have low HP and can be killed quickly, but it is important that the tank aggro them immediately before they start harassing the healer and DPS. Denn's abilities are otherwise fairly basic, with a couple instant-cast weaponskills and a conal AoE.
The encounter can be fairly trivial if the party focuses on disabling the unnatural ripples, preventing any Baleen Guards from spawning. The first two sets of adds can also be phase skipped if the party deals enough damage to Denn to start the next set, as their spawn timers will reset at each phase. The last set can be difficult to prevent any from spawning, but as Denn will be on his last legs at this point any guards that appear can generally be ignored in favor of focusing on the boss.
==Interactive map==
==Enemies==
Enemy 	Pic	HP 	Abilities 	Areas
Baleen Guard 	 	315 	Ambuscade, Attack, Water Cannon 	The Sultana's Lap
Black Bat 	 	905 	Attack 	Sastasha Seagrot
2) 	 	4785 	Attack, Fast Blade, Sandslinger 	Dead Man's Drink
Cave Aurelia 	 	905 	Attack, Numbing Tendrils 	Sastasha Seagrot
Chopper 	 	3828 	Attack, Charged Whisker 	Sastasha Seagrot
Denn the Orcatoothed	 	5869 	Attack, Hydroball, Jumping Thrust, True Thrust 	The Sultana's Lap
Fossilshell 	 	905 	Attack, Small Claw 	Sastasha Seagrot
Giant Clam 	 	319 	Invulnerable when closedSummons Shade Seekers upon opening	Sastasha Seagrot
Sastasha Orobon 	 	905 	Attack, Gnaw, Feeding Frenzy 	Sastasha Seagrot
Scurvy Dog 	 	269-905 	Attack 	Dead Man's DrinkThe Sultana's Lap
Shade Seeker 	 	24-80 	Fire 	Sastasha Seagrot
Shallowclaw Reaver 	 	905 	Attack, Gutripper 	Dead Man's DrinkThe Sultana's Lap
Shalloweye Reaver 	 	905 	Attack, Heavy Shot, Raging Strikes 	Dead Man's DrinkThe Sultana's Lap
Shallowscale Reaver 	 	994 	Attack, Cure, Fast Blade 	Dead Man's DrinkThe Sultana's Lap
Shallowtail Reaver 	 	905-1811	Attack, Heavy Swing, Overpower 	Dead Man's DrinkThe Sultana's Lap
==Items==
Each party member is guaranteed to receive one of the below weapons or pieces of armor useable by their current discipline upon completion of the duty, in addition to any other items received.
Source	Item
Sastasha Seagrot - The Cattery	
Chance for one armor from the following:
Guaranteed the following:
Sastasha Seagrot - The Cattery	
Guaranteed one armor from the following:
Guaranteed one accessory from the following:
Dead Man's Drink - The Rambade	
Guaranteed one armor from the following:
Dead Man's Drink - The Hole	
Guaranteed one armor from the following:
Dead Man's Drink - Deckhands' Quarters	
Guaranteed one armor from the following:
Dead Man's Drink - Navigator's Quarters	
Guaranteed one weapon from the following:
If Plundered Falchion was received above, guaranteed the following:
Chance for one armor or shield from the following:
Mistbeard Cove - The Sultana's Lap	
Guaranteed one weapon from the following:
If Plundered Falchion was received above, guaranteed the following:
Chance for one armor from the following:
Chance for the following:
==Quests==
Sastasha is unlocked during the main scenario quest , and completion of the duty is required to continue the main scenario. In addition, defeating Denn the Orcatoothed is one of the requirements of the for the quest , part of the Relic Weapons questline.
==Script==
Sastasha script 	Sastasha script
Empty RoomOnly one of the following lines will appear, determined at random at the start of the duty.	Empty RoomOnly one of the following lines will appear, determined at random at the start of the duty.
Bloody Memo 	You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
“The Capten lykes his sees Bloo.”
Bloody Memo 	You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
“The Capten lykes his wyne Redd.”
Bloody Memo 	You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
“The Capten lykes his cabege Green.”
The Cattery 	The Cattery
System 	You find a switch. Press it?
System 	You are doused with poison!
System 	You hear something move in the distance.
System 	You discover a switch, but it does not appear to function at this time...
System 	A hidden door opens!
The Rambade 	The Rambade
Captain Madison(on engaging) 	How did ye find this place?
Madison's colibri(on engaging) 	Squawk!
Captain Madison(at 90%) 	Me loyal pups!
Captain Madison(at 80%) 	Come closer. I'll slit yer throat and toss yer corpse to the mad serpent.
Captain Madison(at 70%) 	Wh-Where are me men!? Wh-Where are me maidens!?
Captain Madison(at 50%) 	Try an' catch me, ye two-legged lubber!
Madison's colibri(at 50%) 	Two-legged lubber! Two-legged lubber! Squawk!
Dead Man's Drink 	Dead Man's Drink
Virgin Captive 	You must save us!
System 	The door is locked tight.
System 	The shallowscale Reaver drops a captain's quarters key.
System 	You obtain a captain's quarters key.
System 	Unlock the door to the captain's quarters?
System 	The Captain's Quarters opens.
Captain's Quarters 	Captain's Quarters
Virgin Captive 	What shall it be tonight, Cap─ You're not the captain!
Shallowtail Reaver(Overpower) 	Ain't no bastard gettin' by me!
System 	The shallowtail Reaver drops a Waverider Gate key.
System 	You obtain a Waverider Gate key.
The Hole 	The Hole
System 	The door is locked tight.
System 	You obtain a key to the Hole.
System 	Unlock the door to the Hole?
System 	The Hole opens.
Virgin Captive 	Forgive me, my lord! I did not mean to offend!
Virgin Captive 	Am I...free?
Virgin Captive 	Thank the Twelve! This nightmare is over!
Virgin Captive 	I shan't bite any more... Just let me out!
Virgin Captive 	Mother... Father... What did I do to deserve this?
Virgin Captive 	I don't think I can last another night in the Deckhands' Quarters...
Virgin Captive 	Please, milady/milord, I'm ever so sore...
Virgin Captive 	Slit them between the legs! Every last one of them!
Deckhands' Quarters 	Deckhands' Quarters
Roegadyn Shallowclaw Reaver 	Get them gropers off me grog!
Hyur Shallowclaw Reaver 	Sod off! I drink what I want.
Roegadyn Shallowclaw Reaver 	I'll cut ye a new gob so's that ye can drink all grog ye like!
Hyur Shallowclaw Reaver 	Not afore I cut ye a new piss'ole!
Waverider Gate 	Waverider Gate
System 	The door is locked tight.
System 	Unlock Waverider Gate?
System 	Waverider Gate opens.
The Rambade 	The Rambade
Captain Madison(on engaging) 	Back fer more, eh? I sharpened me blade, just fer this very occasion.
Madison's colibri(on engaging) 	Squawk!
Captain Madison(Sandslinger) 	What do you see now? Nothin'! Nothin' at all!
Captain Madison(at 50%) 	Eat 'em alive!
System(at 50%) 	Captain Madison releases the scurvy dogs!
Captain Madison(at 20%) 	M-M-Might ye consider a parley?
Madison's colibri(at 20%) 	Parley! Parley! Parley! Squaaawk!
The Sultana's Lap 	The Sultana's Lap
Captain Madison 	The boss ain't goin' to like this one bit...
Denn the Orcatoothed 	Pshhh... You shully our shpawning groundsss, shorewalker!
 	Denn strikes down Madison before turning his attention to the party.
Denn the Orcatoothed 	Pshhh! Finleshhh fools!
Denn the Orcatoothed 	The Lord of the Whorl shhhall sssup on your sssouls!
System(at 80%, 60%, and 40%) 	Bubbles begin forming on the water's surface.
System(disabling a ripple) 	The evil presence has gone.
System(if a baleen guard spawns) 	An enemy approaches!
Assorted dialogue 	Assorted dialogue
Virgin Captive 	I'm not one of them! I swear it on what little remains of my virtue!
Virgin Captive 	Who are you?
Serpent Reavers 	Die!
Serpent Reavers 	Take the women alive!
Serpent Reavers 	To the abyss with ye!
Madison's colibri 	Cap'n is strong! Cap'n is strong! Squawk!
Madison's colibri 	Batten down the hatches! Batten down the hatches! Squawk!
Madison's colibri 	Scurvy dog! Scurvy dog! Squawk!
==Musical themes==
"From the Depths" is the theme that plays in the background of Sastasha, and its orchestrion roll is a potential drop from Denn the Orcatoothed. Like many low-level dungeons, the theme that plays when fighting regular battles in Sastasha is "The Promise of Plunder", the theme for boss battles is "A Fine Death", and the final boss's battle theme is "Nemesis".
==Notes==
de:Sastasha