Berserker

Berserkers are one of several class kits available to fighters in Baldur's Gate II: Shadows of Amn, Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. This class kit has a special ability called Enrage which can be used once per day for every four levels.
During the 60 seconds they are under this effect, they are a lot more powerful than a normal fighter, as it gives the berserker a +2 bonus to damage, a -2 bonus to armor class and THAC0, +15 hit points. They also have immunity to the status effects of charm, confusion, fear, feeblemind, hold, imprisonment, maze, sleep and Level drain while being enraged.
When the Enraged status expires, the berserker takes 15 damage, effectively losing the extra hit points given by the ability (should they have less than 16 hp, their hp is set to 1 and they fall unconscious.) They also become winded for 5 rounds, during which they receive a +2 penalty to armor class and THAC0 and -2 penalty to damage. Enrage cannot be used while winded.
The two disadvantages of this kit are that the berserker can only become proficient (i.e. assign one point of proficiency) in any ranged-only weapons, and that lawful alignments are not available.  They can still benefit from grand mastery in axes, hammers and daggers when using ranged variants of these.
This class kit makes for an excellent dual-class for mages and clerics. Berserker rage is incredibly powerful in BG:EE due to the +15 hit points being a massive increase at low levels and the status immunities rendering most enemy mages ineffective.
The berserker-cleric combination will only lose the ability to invest more than one point into slings, while the mage loses it for all ranged-only weapons.
==Character abilities table==
Character ability	Min. requirement	Max. possible
Strength* 	9 	18/xx
Dexterity 	3 	18
Constitution	3 	18
Intelligence	3 	18
Wisdom 	3 	18
Charisma 	3 	
18
* Prime requisite(s) for dual-classing. A minimum of 15 in the prime requisite(s) of the starting class and 17 in the prime requisite(s) of the class you are dualling to is required.
Note: For the information of this table, the human class was used, because humans don't have any bonuses to the primary abilities and act as a neutral. For all other races, these numbers are slightly different.
==Advanced Weapon Specialization==
Advanced Weapon Specialization raises the number of points that can be invested into a specific proficiency from one point to five points. As a result, fighters may do more damage and hit more often with weapons from the specific proficiency. For more information on proficiency points, see Weapon proficiency. Berserkers can only become proficient with bows, crossbows, darts and slings.
Level of proficiency	Points spent	Bonus to hit	Bonus damage	Attacks per round+
Unskilled 	0 	-1 	-1 	1
Proficient 	1 	0 	0 	1
Specialised 	2 	+1 	+2 	3/2
Master 	3 	+3 	+3 	3/2
High Master 	4 	+3 	+4 	3/2
Grand Master 	5 	+3 	+5 	2
==High-level class abilities==
High level class abilities are added the expansion Baldur's Gate II: Throne of Bhaal. For all warrior classes and Monks, the pool of abilities consist of abilities which can be accesses from the special abilities menu which can be used during battle. These abilities are available to fighters when they nearing 3,000,000 xp. (exact lvl is not known).
* Power Attack, this ability can be selected as many times you like.
* Critical Strike, requires power attack. This ability can be selected as many times you like.
* Smite, requires power attack and critical strike. This ability can be selected only one time.
* Deathblow, this ability can be selected as many times you like.
* Greater Deathblow, requires deathblow. This ability can be selected as many times you like.
* Whirlwind, this ability can be selected as many times you like.
* Greater Whirlwind, it requires whirlwind. This ability can be selected as many times you like.
* War Cry, this ability can be selected as many times you like.
* Hardiness, this ability can be selected as many times you like.
* Resist Magic, this ability can be selected as many times you like.
==External Links==
*
==Table for experience, weapon proficiency points and hitpoints==
For more information, see Experience tables.
Level	Required Experience	Proficiency Points	Attacks per round	Hit Dice (d10)	Enrage per day
1 	0 	4 	1 	1 	1
2 	2,000 	 	1 	2 	
3 	4,000 	5 	1 	3 	
4 	8,000 	 	1 	4 	
5 	16,000 	 	1 	5 	2
6 	32,000 	6 	1 	6 	
7 	64,000 	 	1.5 	7 	
8 	125,000 	 	1.5 	8 	
9 	250,000 	7 	1.5 	9 	3
10 	500,000 	 	1.5 	9 + 3 	
11 	750,000 	 	1.5 	9 + 6 	
12 	1,000,000 	8 	1.5 	9 + 9 	
13 	1,250,000 	 	2 	9 + 12 	4
14 	1,500,000 	 	2 	9 + 15 	
15 	1,750,000 	9 	2 	9 + 18 	
16 	2,000,000 	 	2 	9 + 21 	
17 	2,250,000 	 	2 	9 + 24 	5
18 	2,500,000 	10 	2 	9 + 27 	
19 	2,750,000 	 	2 	9 + 30 	
20 	3,000,000 	 	2 	9 + 33 	
21 	3,250,000 	11 	2 	9 + 36 	6
22 	3,500,000 	 	2 	9 + 39 	
23 	3,750,000 	 	2 	9 + 42 	
24 	4,000,000 	12 	2 	9 + 45 	
25 	4,250,000 	 	2 	9 + 48 	7
26 	4,500,000 	 	2 	9 + 51 	
27 	4,750,000 	13 	2 	9 + 54 	
28 	5,000,000 	 	2 	9 + 57 	
29 	5,250,000 	 	2 	9 + 60 	8
30 	5,500,000 	14 	2 	9 + 63 	
31 	5,750,000 	 	2 	9 + 66 	
32 	6,000,000 	 	2 	9 + 69 	
33 	6,250,000 	15 	2 	9 + 72 	9
34 	6,500,000 	 	2 	9 + 75 	
35 	6,750,000 	 	2 	9 + 78 	
36 	7,000,000 	16 	2 	9 + 81 	
37 	7,250,000 	 	2 	9 + 84 	10
38 	7,500,000 	 	2 	9 + 87 	
39 	7,750,000 	17 	2 	9 + 90 	
40 	8,000,000 	 	2 	9 + 93 	
 
Category:Kits