List of units in Civ4

Here is a complete list of units in Civilization IV.
==Military==
Unit 	Cost	Requirements	Attributes	Abilities	Upgrades to
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===
 	15 	None 	2 / 1 	
* +25% City Defense	,
 	35 	
 / 	4 / 1 	
* +100% vs Mounted	
 	35 	
 / 	5 / 1 	
* +50% vs Melee	
 	40 	 	6 / 1 	
* +10% City Attack	
 	60 	 	6 / 1 	
* +100% vs Mounted	
 	70 	
 / 	8 / 1 	
* +50% vs Melee	,
=== Archery ===	
=== Archery ===	
=== Archery ===	
=== Archery ===	
=== Archery ===	
=== Archery ===
 	25 	 	3 / 1 	
* 1 first strike
* +50% City Defense
* +25% Hills Defense	,
 	50 	 	6 / 1 	
* 1 first strike
* +50% City Defense
* +25% Hills Defense	
 	60 	 	6 / 1 	
* 1 first strike
* +50% vs Melee	,
===Gunpowder===	
===Gunpowder===	
===Gunpowder===	
===Gunpowder===	
===Gunpowder===	
===Gunpowder===
 	80 	 	9 / 1 	 	
 	100 	 	12 / 1 	
* +50% vs Rifleman	
 	110 	 	14 / 1 	
* +25% vs Mounted	
(BtS) 	120 	 	14 / 1 	
* Starts with 
* +100% vs Armored
* 20% chance of interception	
 	125 	 	18 / 1 	
* 1 first strike
* +50% vs Gunpowder
* No collateral damage
* 20% chance of interception	
 	150 	 	18 / 1 	
* +75% vs Gunship
* 40% chance of interception	
 	140 	 	20 / 1 	
* +25% vs Gunpowder	,
(BtS) 	220 	 	22 / 2 	
* +50% vs Gunship
* 50% chance of interception	
 	160 	 	24 / 1 	
* Starts with 
* +50% vs Machine Gun
* +50% vs Artillery	
(BtS) 	160 	 	24 / 1 	
* 25% chance of evading interception	
 	200 	 	32 / 2 	
* Starts with 
* 20% chance of interception	
===Mounted===	
===Mounted===	
===Mounted===	
===Mounted===	
===Mounted===	
===Mounted===
 	25 	 	4 / 2 	
* +100% vs Axeman
* 10% chance to	,
 	50 	 	6 / 2 	
* +50% vs Catapult
* 20% chance to 
* Immune to s
* on Catapult and Trebuchet (BtS)	
 	60 	 	8 / 1 	
* +50% vs Mounted	
 	90 	 	10 / 2 	
* Immune to s
* on Catapult and Trebuchet (BtS)	,
(BtS) 	100 	 	12 / 2 	
* Immune to s
* 15% chance to 
* on Catapult, Trebuchet, and Cannon (BtS)	
 	120 	 	15 / 2 	
* 30% chance to 
* +50% vs Cannon
* on Catapult, Trebuchet, and Cannon (BtS)	
=== Helicopter ===	
=== Helicopter ===	
=== Helicopter ===	
=== Helicopter ===	
=== Helicopter ===	
=== Helicopter ===
 	160 	 	24 / 4 	
* +100% vs Armored
* 25% chance to 
*Flank attack on Cannon, Artillery, and Mobile Artillery (BtS)	
===Naval===	
===Naval===	
===Naval===	
===Naval===	
===Naval===	
===Naval===
 	50 	 	2 / 2 	
* Cargo Space: 2 (any type)
* Coast only	
(Warlords)	50 	 	2 / 2 	
* +50% vs Galley
* Coast only	
 	60 	 	3 / 3 	
* Cargo Space: 1 (specific types)
* Explores rival territory	
 	80 	 	4 / 4 	
* Cargo Space: 3 (any type)	
(BtS) 	80 	
 / 	6 / 4 	
* Starts with 
* Hidden nationality
* Can attack and blockade without war	
 	90 	 	8 / 4 	
* Bombards City Defenses (-8%/turn)
* Ignores Walls and Castles	
(BtS) 	120 	
 / 	8 / 3 	
* +50% vs Frigate
* Bombards City Defenses (-12%/turn)
* Ignores Walls and Castle	
 	100 	 	12 / 2 	
* Bombards City Defenses (-12%/turn)
* Coast only	
 	125 	
 / 	16 / 5 	
* Cargo Space: 4 (any type)	
 	200 	
 / 	30 / 8 	
* Sees Submarines
* 30% chance of interception
* Bombards City Defenses (-16%/turn)	
 	225 	
 / 	40 / 6 	
* Causes collateral damage
* Bombards City Defenses (-20%/turn)	
 	175 	
 / 	16 / 5 	
* Cargo Space: 3 (Fighters)	
 	150 	
 / 	24 / 6 	
* Cargo Space: 3 (missiles only)
* Sees other Submarines
* Moves through impossible terrain
* 50% chance to	
(BtS) 	180 	 	30 / 7 	
* +50% vs Submarine
* Sees submarines
* Cargo Space: 1 (specific types)
* Moves through impossible terrain	
(BtS) 	260 	
 / 	40 / 7 	
* Cargo Space: 4 (Tactical Nukes and Guided Missiles)
* Causes collateral damage
* Bombards City Defenses (-20%/turn)	
(BtS) 	250 	
 / 	30 / 8 	
* 2 s
* Sees stealth ships
* Invisible to most units	
===Air===	
===Air===	
===Air=== 	
===Air===	
===Air===	
===Air===
(BtS) 	80 	 	4 / 8 	
* Sees submarines
* Maximum 20% damage to enemy	
 	100 	 	12 / 6 	
* 100% chance of interception
* Destroys improvements and bombs City Defenses (-8%/turn)	
 	140 	 	16 / 8 	
* Causes collateral damage
* -50% vs Naval
* Destroys improvements and bombs City Defenses (-16%/turn)	
 	150 	 	24 / 10 	
* 100% chance of interception
* Destroys improvements and bombs City Defenses (-12%/turn)	
 	200 	 	20 / 12 	
* 50% chance of evading interception
* Causes collateral dammage
* -50% vs Naval
* Destroys improvements and bombs City Defenses (-20%/turn)	
===Missiles===	
===Missiles===	
===Missiles===	
===Missiles===	
===Missiles===	
===Missiles===
(BtS) 	60 	 	40 / 4 	
* 100% chance of evading interception
* Destroys improvements and bombs City Defenses (-16%/turn)	
(BtS) 	250 	
 
* 	0 / 4 	
* 50% chance of evading interception
* Nukes enemy territory	
 	500 	
 
* 	0 / 1 	
* Nukes enemy territory	
===Siege===	
===Siege===	
===Siege===	
===Siege===	
===Siege===	
===Siege===
 	40 	 	5 / 1 	
* Maximum 75% damage to Enemy
* Bombs City Defenses (-8%/turn)	
(Warlords)	80 	 	4 / 1 	
* +100% City Attack
* Maximum 75% damage to Enemy
* Bombs City Defenses (-16%/turn)	
 	100 	 	12 / 1 	
* Maximum 80% damage to Enemy
* Bombs City Defenses (-12%/turn)	Artillery
 	150 	 	18 / 1 	
* +50% vs Siege
* Maximum 85% damage to Enemy
* Bombs City Defenses (-16%/turn)	
(BtS) 	200 	, 	26 / 2 	
* +50% vs Siege
* Maximum 85% damage to Enemy
* Bombs City Defenses (-16%/turn)	
===Armored===	
===Armored===	
===Armored===	
===Armored===	
===Armored===	
===Armored===
 	180 	 	28 / 2 	
* Starts with 
* No defensive bonus	
 	240 	 	40 / 2 	
* Starts with 
* No defensive bonus
* 1	
===Recon===	
===Recon===	
===Recon===	
===Recon===	
===Recon===	
===Recon===
 	15 	 	1 / 2 	
* Better results with huts
* 100% vs animals	
 	40 	 	4 / 2 	
* Starts with I and I
* Better results with huts
* Ignores terrain movement costs	
==Non-military==
Unit 	Cost 	Requirements 	Attributes 	Abilities
 	100 	None 	0 / 2 	
*Can found a new city
*+50% production speed for Imperialistic leaders
 	60 	None 	0 / 2 	
*Can build tile improvements
*Can scrub fallout from tiles
 	30 	 	0 / 2 	
*Cannot enter ocean until Astronomy
*Can create Fishing Boats, Whaling Boats, and Offshore Platform
 	80 (pre-BtS)40 (BtS)	(pre-BtS)(BtS) 	0 / 2 (pre-BtS)0 / 1 (BtS)	
*Invisible to enemy
*Can explore rival territory
*Can expose rival spies
*Can conduct espionage missions
*Starts with Sentry (pre-BtS) or Commando (BtS)
 	40 	A religion and its monastery (the latter is not required with the civic)	0 / 2 	
*Can spread religion
(BtS)	100 	 	0 / 2 	
*Can spread Corporation (concept) (Civ4) to cities
===Great People===
Unit 	Free for the first discoverer of	Attributes	Abilities
 	 	0 / 2 	
*Can create a Great Work(+4000 culture; instantly ends resistance in a city)
 	 	0 / 2 	
*Can hurry production
(Warlords)	 	0 / 2 	
Can be attached to a unit, which...
*enables unique promotions for that unit
*allows that unit free upgrades
*gives 20 experience points to all units on the tile
(Note: These experience points are split evenly between units on a tile)
 	 	0 / 2 	
*Can explore rival territory 
*Can conduct a trade mission
 	 	0 / 2 	
*Can construct a in a holy city
 	 	0 / 2 	
* Can construct the Academy
(BtS) 	 	0 / 2 	
*Can infiltrate another civilization's city(+3000 espionage points)
*Invisible to enemy units
==Replacements==
Every civilization in Civilization IV has its own unique unit. A unique unit, or UU for short, is a unit that can only be built by that civilization. It always replaces some other unit, not allowing that one to be built at all.
The only unique unit that is not a replacement for a military one is the , which replaces the . 
Civilization	Unique Unit	Replaces	Difference
 	 	 	
* + promotion
* +1-2 s
 	 	 	
*Requires in addition to other techs
*Doesn't need or 
* +15% chance
 	 	 	
*-1 Strength
*Doesn't need to build
*-5 Production cost (on Normal games)
* + I promotion
 	 	 	
* +50% vs s
 	 	 	
* +2 Strength
*-Immunity to s
 	 	 	
*-1 Strength
* +50% vs Melee units
* + I promotion
 	 	 	
*Access to promotions
* + I promotion
*Can be built with as well as
 	 	 	
* +1 
* +Collateral Damage
 	 	 	
* +1 Strength
* +Immunity to first strikes
 	 	 	
* +25% vs s
 	 	 	
* +1 
* +Immunity to first strikes
* + I and II promotions
 	 	 	
* +1 Movement speed
 	 	 	
* +50% vs Armoured units
 	 	(pre-BtS)
 (BtS)	In Vanilla and Warlords:
* +1 Strength
* +25% defence
In Beyond the Sword:
* +100% defence vs
 	 	 	
* +100% vs Melee units
 	 	 	
* +Combat I promotion
* +100% vs s
 	 	 	
* +1 movement speed
 	 	 	
*Cannot be built with 
* +2 s
*Access to promotions
* + I promotion
 	 	 	
*Targets mounted units in a stack before other units (outside cities)
 	 	 	
* +50% vs Melee units
 	 	 	
* +1 Strength
* +1 chance
 	 	 	
*Can be built without or 
* +Immunity to first strikes
*Requires in addition to
 	 	 	
*-Immunity to s
* +1 
*Ignores terrain movement costs
 	 	 	
*-1 Strength
*100% bonus vs Melee units instead of 50%
*Can be built without or
 	 	 	
* +1 Cargo space
* +2 Strength
*Can explore rival territory
 	 	 	
* +25% vs Melee units
* +25% vs Archery units
* +25% vs Mounted units
 	 	 	
*Receives defensive bonuses
* +50% vs Archery units
 	 	 	
*Can transport any land Unit
* +1 Cargo space
 	 	 	
* +2 Strength
* +5 Production cost (on Normal games)
* No longer receives 10% city attack boost
 	 	 	
* +50% vs Mounted units
 	 	(pre-BtS)
 (BtS)	
* +50% against Melee units
*Receives Defensive bonuses
 	 	 	
* +1 Strength
*25% bonus vs Melee units, rather than 50%
 	 	 	
* + promotion
* +10% City attack
 	 	 	
* +1 movement speed
* Starts with the promotion
ru:Юниты Civilization IV
 
Units (Civ4)
Category:Unit lists