Manjiro Sano (Live Action)

==Summary==
Manjiro Sano or Mikey is the story's deuteragonist and a founding member and the leader of Tokyo Manji Gang.
Ever since he was a child, Mikey was under the care and tutelage of his martial arts master grandfather. As a result, he underwent rigorous martial arts training and was recognized as a genius. He lived with his grandfather and brother together in the former's dojo.
==Powers and Stats==
Tier: , likely higher
Name: Manjiro Sano, Mikey, Michael
Origin: Tokyo Revengers
Gender: Male
Age: 10-12(Past), 15 (Past), 27 (Present)
Classification: Tokyo Manji Gang President, Tokyo Manji Gang Founder, Bonten Leader, Kanto Manji Gang President, Yakuza Boss, Bosozuku, Serial Killer, Professional Motorcycle Racer
Powers and Abilities: Peak Human Physical Characteristics, Martial Arts (Trained in his family dojo), Social Influencing (Known as "Invincible Mikey" throught Japan), Acrobatics, Fear Inducement (Vibily terrified Kiyomasa in front of his minions making him bow)
Attack Potency: Street level (Superior to Mitsuya who tanked a metal pipe to the head without reacting), likely higher
Speed: Peak Human (Fastest character in the movies)
Lifting Strength: Unknown
Striking Strength: Street level (All of his attacks are through physical force)
Durability: Street level (Can tank metal pipes to the head), likely higher
Stamina: Peak Human. Can defeat multiple enemies without breaking a sweat
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Above Average normal, Genius in martial arts
Weaknesses: None notable
Notable Attacks/Techniques:
*Karate: (Gojo-Ryu, Shotokan and Kyokushin)
*Forearm Block: The blocking arm is chambered so that the fist is down at the opposite waist however Mikey being inhumanly strong does not have to do thid. For example, if performing a Left High Block the left fist would first be chambered down at the right side of the waist. The fist should be palm-up when chambered so that the fist can rotate during the block. The off-arm, the non-blocking arm, should be chambered to the opposite shoulder, with the thumb of the fist facing the chest, so that it too can rotate as it is brought down to the waist during the block.
Kyokushin
*Headbutt: A headbutt is a strike with the head, typically involving the use of robust parts of the cranium as area of impact. Effective headbutting revolves around striking a sensitive area with a less sensitive area, such as striking the nose of an opponent with the forehead. A misplaced headbutt can cause more damage to the headbutter than the headbuttee.
*Elbow Strike: An Elbow Strike is a strike made with either the point of the elbow or the part of the humerus or ulna closest to the joint. Elbows can be used upwards, downwards, to the side (similar to a hook), or as a straight jab; they can also be used to strike targets in front of, to the side of or behind the practitioner. 
*Knee Strike: An Knee Strike is a strike made with the area of the leg around the knee (some styles strike with the kneecap, however, this can be dangerous). They can be devastating in close-range combat.
*Taekwondo: 
*Roundhouse kick: Mikey's signature kick. A fast heavy kick performed by first raising the knee of the kicking leg so that the knee is aimed toward the target, as with a Front Kick. You then pivot on the balls of the non-kicking foot and turn the hip over slightly so that your body is turned sideways toward the target. The leg is then straightened to kick, so that the shin of the leg is moving in an arc that's parallel to the ground as you are kicking
*540 spin kick: A flying spin 540 degree kick to the head/neck area. Usually done against taller opponents.
*Front Kick: A fast kick to the chin whick stuns opponents. Usually done against taller opponents.
*Jumping Crescent kick: A jumping crescent kick delivered to the head. Usually done against taller opponents.
*Jumping Hick Kick: The non-kicking leg first rises knee-high into the air. Then you jump using the kicking leg. This is form so that the non-kicking leg can give your body extra upward momentum, to increase the height of your jump. Then while in the air, you perform a Front Kick. Typically you land on the non-kicking foot.The jump front kick requires flexibility to execute.
*Backwards Kick: A fast kick delivered with the back of the heel. You normally need to lean your body forward as you pivot away from the target in order to get any height into the kicking leg. The striking surface for a Back Hook Kick is the back of the heel.
*Spinning Wheel Kick: A Spinning Heel Kick is a type of Rider Kick. A kick where a Rider turns their body 360 degrees before landing the heel or the ball of the foot to the target. The Rider may also do it in mid-air.
*Reverse Wheel Kick: The start of the Back Hook Kick is similar to the start of a Back Kick: in both cases you normally start-off by facing the target, then pivot away from the target, and while facing away from the target, you kick. The significant difference is that the Back Hook Kick is an arcing kick while the Back Kick is a linear kick. In other words, for the Back Kick, your leg is thrust straight backwards like a mule, whereas for the Back Hook Kick your foot comes around to the target in a wide arc.
*Flying Side Kick: A Flying Side Kick is a variation of a Side Kick. It is usually performed by taking a step and jumping off the non-kicking leg then performing the Side Kick in mid-air.
Crescent Kick: There are two variations of the Crescent Kick (also calld an Arc Kick, Swing Kick, or bandal chagi). One variation goes inside-to-outside, the other goes outside-to-inside. The kicking leg is first bent like the Front Kick, but the knee is pointed at a target to the left or right of the true target. The energy from the snap is then redirected, whipping the leg into an arc and hitting the target from the side. This is useful for getting inside defenses and striking the side of the head or for knocking down hands to follow up with a close attack.
*Crescent Back Kick: In an Outward Crescent Kick, the kicking leg is lifted into the air in an arcing motion that starts from the center of the body and moves outward, so that one is kicking with the outside edge of the foot (also called the blade of the foot).
*MMA: Ground and pound, Forearm Block
*Boxing: 
*Jab: The user throws a quick, sharp punch typically aimed at an opposing boxer's head. While a simple technique at first glance, jabs can be used in a variety of ways: measure distance between boxers, stop an opponent from advancing, help a boxer get into their rhythm, help connect to their next punch, to just deal damage, or be used at a variety of angles. Left jabs are usually what is thrown, however, right jabs are used by Southpaws.
Uppercut: The Uppercut is a punch used in boxing usually directed towards the opponent's jaw.
*Body Uppercut: Uppercuts can also be directed to the body (particularly the solar plexus)
*Hook:
*Overhand punch:
*Kung Fu:
*Drunken Boxing: Otherwise known as Zui Quan (Drunken Fist in Chinese), this style of Kung Fu is perhaps one of the most mysterious and deadly. By imitating a drunkard, this martial art's staggered moves provide unexpected strikes from unexpected angles, leading to an extremely effective fighting style based on deception, momentum, and fearlessness.
*Sleeping Boxing: A unique form of a fighting from sleep-walking, the style is characterized by a practitioner possessing speed and refexes, in which is used in conjunction with their momentum and weight of their body as well as fluid movements. Sleeping Fist is based on Zui quan, or "Drunken kung fu," an actual style of Chinese martial arts that imitates the movements expected of a drunkard.
*Disarticulation: Separation of a bone or body part at the joint. Broke Takemichi and South's arms, also confirmed on his character page as his "special skill".
*Amputation A form of disarticulation in which amputates a body part. Usually done with a scalpel or knife, Mikey uses his bare hands. Mikey tore Sanzu's mouth apart on both sides with perfect symmetry.
*Dark Impulse: A curse put on Mikey by the Homeless Man that Shinichiro Sano killed. Originally created by Seven. It causes Mikey to go into an uncontrollable berserk mode resulting in Mikey eventually killing everyone he's around friend or foe. Normally Mikey loves to utilize his kicks, but under the Impulse Mikey has been seen to use his fists far more than usual.
*Visual Bug: Mikey uses a Visual bug similar to Straf. He became one of "The Followers" via curse bestowed by The Homeless Man. This is the black aura that projects from inside him when he unleashes his Dark Impulse.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Tokyo Revengers
Category:Acrobats
Category:Brawlers
Category:Criminals
Category:Fear Users
Category:Gangsters
Category:Good Characters
Category:Humans
Category:Male Characters
Category:Martial Artists
Category:Movie Characters
Category:Social Influencers
Category:Teenagers
Category:Delinquents