Caroline and Justine

<tabber>
|-|Caroline and Justine=
|-|Lavenza=
</tabber>
==Summary==
Caroline and Justine are characters from Persona 5. They are the assistants of the Velvet Room throughout the game, referring to the protagonist as an 'Inmate'.
In reality, they are not supposed to be separate people at all; they were, in fact, the same person known as Lavenza until Yaldaboath split her soul into two.
==Powers and Stats==
Tier: | 
Key: Caroline & Justine | Lavenza
Name: Caroline and Justine, Lavenza
Origin: Persona 5
Gender: Female
Age: Unknown
Classification: Assistant(s) of Igor, Attendant of the Velvet Room, Animated Doll.
Powers and Abilities:
<tabber>
|-|Caroline and Justine=
|-|Lavenza=
</tabber>
Attack Potency: Low Complex Multiverse level (Easily overpowered a False End-Game Ren Amamiya, who both assisted and fought alone against Masayoshi Shido, who should be superior to Baal (Shin Megami Tensei), a Shadow within Sae Niijima's Palace, who is an entity that holds the aspect of Kali Ma within herself, who is stronger than the likes of Anat), higher with Willpower) | Outerverse level (Easily more powerful than she was as the amnesiac Caroline and Justine, due to recovering her memories and skills. Later fought on par with the Third Semester Phantom Thieves, who are far stronger than they were when they fought Yaldabaoth, which is the true, evolved self of its previous state, the Holy Grail. Yaldabaoth exists as the "God of Control," acting as an Administrator to the Collective Unconscious. Fought and massively overpowered the False-Endgame Phantom Thieves. During her fight against Ren Amamiya, Futaba stated he would require everything he had against Lavenza who later confirmed she was only warming up), higher with Willpower.
Speed: Immeasurable (Can keep up with Ren Amamiya, who is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Can keep up with True End-Game Ren Amamiya, higher with Willpower
Lifting Strength: Immeasurable (Should be comparable to False End-Game Ren Amamiya) | Immeasurable ( Should be comparable to True End-Game Ren Amamiya), higher with Willpower
Striking Strength: Low Complex Multiverse level | Outerverse level
Durability: Low Complex Multiverse level (Took hits from False End-Game Ren Amamiya) | Outerverse level (Took hits from True End-Game Ren Amamiya))
Stamina: Very High, comparable to Ren Amamiya and likely comparable to her siblings.
Range: Standard Melee Range normally, Low Complex Multiversal with Magic attacks, portals, and clairvoyance | Outerversal with Magic attacks, portals, and clairvoyance.
Standard Equipment: A stun baton, Chainsaw and Ren Amamiya's Persona Compendium | All previous equipment, and the Omnipotent Orb
Intelligence: At least a Genius in combat. Generally more skilled in the use of Personas than Ren Amamiya. Higher as Lavenza, due to recovering all of her suppressed memories, including the knowledge and skills locked away by Yaldabaoth.
Weaknesses: None notable, will not use the Omnipotent Orb unless she believes she can handle her opponent.
Notable Attacks/Techniques:
Persona Summoning: The ability to summon and utilize Personas. Personas can move and attack independently of their users, allowing for concurrent attacks to be performed. They are summoned and directed through thought and instinct, and most attacks manifest just as quickly and are controlled through the same means; and it should be noted that Personas do not need to be summoned in order to use their skills. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped. The Personas that Elizabeth has access to are listed here.
Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target. The complete list of skills that Elizabeth has access to are listed here. The skills listed below are particularly notable.
<tabber>
|-|Offensive=
*Armor Breaker/Armor Destroyer: Physical attacks that lower defenses on contact.
*Kidney Smash/Weapon Crusher: Physical attacks that lower attack power on contact.
*Arm Chopper/Arm Crusher: Physical attacks that inflict Strength Bind.
*Holy Touch/Saint's Touch: Physical attacks that inflict Magic Bind.
*Leg Reaper/Achilles Reaper: Physical attacks that inflict Agility Bind.
*Dream Needle/Dormin Rush: Physical attacks that inflict Sleep.
*Calm Blade: Physical attacks that inflict Hex.
*Terror Claw/Bloodbath/Death Scythe: Physical attacks that inflict Fear.
*Headbutt/Memory Blow: Physical attacks that inflict Forget.
*Hysterical Slap/Oni Kagura: Physical attacks that inflict Rage.
*Brain Shake/Brain Buster: Physical attacks that inflict Brainwash.
*Sledgehammer/Flash Bomb: Physical attacks that inflict Dizzy.
*Skull Cracker: Physical attacks that inflict Confusion.
*Negative Pile/Bad Beat: Physical attacks that inflict Despair.
*Lucky/Miracle Punch/One-Shot Kill: Physical attacks that have a high critical rate.
*Hassou Tobi: A physical attack that multiplies speed by 8x to perform.
*Hamaon/Mudoon/Samsara/Die For Me: Death spells.
*Divine Judgement/Demonic Decree: Life-halving spells.
*Megidolan: A powerful Almighty attack that annihilates the target beyond the boundaries of death.
*Stagnant Air: Changes the air in the environment to make targets more susceptible to ailments.
*Ghastly Wail: An Almighty-based Death spell that instantly kills all enemies afflicted with Fear.
|-|Ailments/Binds/Circles=
*Makajama/Makajamaon: Inflicts Magic Bind to one/all enemies.
*Disarm: Inflicts Strength Bind to all enemies.
*Scarecrow: Inflicts Agility Bind to all enemies.
*Salome's Kiss: Inflicts Strength, Magic and Agility Binds to all enemies.
*Dormina/Lullaby: Inflicts Sleep.
*Evil Touch/Evil Smile: Inflicts Fear.
*Ominous Words/Abysmal Surge: Inflicts Despair.
*Marin Karin/Brain Jack: Inflicts Brainwash.
*Poisma/Poison Breath: Inflicts Poison.
*Pulinpa/Tentarafoo: Inflicts Confusion.
*Dazzler/Nocturnal Flash: Inflicts Dizzy.
*Taunt/Wage War: Inflicts Rage.
*Sleep Circle: Casts a persisting wide-area magic circle that inflicts Sleep to all enemies inside.
*Poison Circle: Casts a persisting wide-area magic circle that inflicts Poison to all enemies inside.
*Confusion Circle: Casts a persisting wide-area magic circle that inflicts Confusion to all enemies inside.
*Stun Circle: Casts a persisting wide-area magic circle that inflicts Paralysis to all enemies inside.
*Decay Circle: Casts a persisting wide-area magic circle that inflicts Strength Bind to all enemies inside.
*Silence Circle: Casts a persisting wide-area magic circle that inflicts Magic Bind to all enemies inside.
*Lethargy Circle: Casts a persisting wide-area magic circle that inflicts Agility Bind to all enemies inside.
|-|Support=
*Diarahan: Instantly heals all injuries and damage.
*Amrita Drop: Instantly cures all negative afflictions.
*Salvation: Instantly heals all injuries and negative afflictions for all allies.
*Samarecarm: Revives a target at full health.
*Holy Benevolence: Revives all allies at full health.
*Heat Riser: Amplifies attack power, defenses, speed and agility.
*Thermopylae: Amplifies attack power, defenses, speed and agility of all allies when disadvantaged.
*Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
*Charge/Concentrate: Multiplies next physical/magical attack power by 2.5x.
*Tetrakarn/Makarakarn: Erects a shield that reflects one physical/magical attack.
*Tetraja: Erects a shield that nullifies one Death spell.
*Dekaja/Dekunda: Negates all positive stat-changes in enemy field / negative stat-changes in ally field.
*Tetra/Makara Break: Negates physical/magical barriers.
*Pure Memento: Casts a persisting wide-area magic circle that cures all afflictions for all allies inside.
*Free Memento: Casts a persisting wide-area magic circle that dispels all Binds for all allies inside.
*Rebel's Vanguard/Revolt Vanguard: Greatly increases critical rate of ally field.
*Binding Aura: Increases the affliction duration of Binds.
|-|Passive=
*Counter/Counterstrike/High Counter: Grants the ability to costlessly and instantly erect a reflective barrier against physical attacks that last a very brief time.
*Boost/Amp Skills: Amplifies the potency of certain types of magic, both offensive and those that inflict ailments.
*Ambient Aid: Greatly amplifies the potency of ailment-inducing spells under special weather conditions such as rain or snow.
*Adverse Resolve: Increases critical rates when disadvantaged.
*Arms/Spell Master: Halves the costs of physical/magical skills.
*Tyrant's Mind: Further amplifies the power of all offensive skills.
*First Star: Amplifies damage if attacking before the enemy does.
*Ailment Arts: Amplifies the potency of ailment-inducing spells.
*Bind Arts: Amplifies the potency of Binds.
*Null S/M/A-Bind: Negates the effects of Binds.
*Circle Recovery: Restore HP rapidly over time for as long as any Circle is present on the field.
|-|Navigation=
*Paths/Roads of Light: Restore HP/SP by moving.
*Clairvoyance/Farsight: Passively grants the user the ability to perceive their surroundings through clairvoyance, and should possess similar range as their other forms of magic.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Persona
Category:Air Users
Category:Baton Users
Category:Biology Users
Category:Brawlers
Category:Chainsaw Users
Category:Concept Users
Category:Creation Users
Category:Curse Users
Category:Damage Boost Users
Category:Dancers
Category:Darkness Users
Category:Death Users
Category:Dolls
Category:Duos
Category:Durability Negation Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Energy Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Female Characters
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Fusionism Users
Category:Game Bosses
Category:Game Characters
Category:Healers
Category:Holy Users
Category:Ice Users
Category:Immortals
Category:Incorporeal Characters
Category:Information Users
Category:Inorganic Beings
Category:Invulnerability Users
Category:Light Users
Category:Magic Users
Category:Martial Artists
Category:Mind Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Radiation Users
Category:Regeneration Users
Category:Resistance Negation Users
Category:Resurrection Users
Category:Sleep Users
Category:Space Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Summoners
Category:Telekinesis Users
Category:Teleportation Users
Category:Video Game Characters
Category:Weapon Masters
Category:Weather Users