Claptrap (Borderlands)

== Summary ==
Claptrap is a CL4P-TP general purpose robot and the mascot of the Borderlands series. He started off as a normal robot that aids the Vault Hunters in their journey, a sudden radical shift in his programming led him to try to take over Pandora with his "Robolution". He is then reprogrammed to work for Handsome Jack, only for him to be left the last Claptrap unit after Jack used the H-Source to destroy every other unit out of annoyance.
==Powers and Stats==
Tier: 
Name: Claptrap
Origin: Borderlands
Gender: Unknown, appears and acts like a male
Age: Unknown
Classification: Vault hunter, Robot
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Elemental Manipulation (of the Fire, Lightning, and Corrosive variety), Explosion Manipulation, Ice Manipulation, Information Analysis (via VaultHunter.EXE), Healing, Can breath in space, Statistics Amplification (via Maylay and Amplify shields), Attack Reflection (Can passively deal elemental damage to any melee attackers via Spike shields), limited Gravity Manipulation (via Singularity grenades), Homing Attack (via Homing grenades) Absorption (via Transfusion grenades, and can absorb bullets and add to his ammo stock)
Attack Potency: Large Town level (Should be comparable to Lilith)
Speed: Relativistic+ (Kept up with the sentinel who moved this fast)
Lifting Strength: Unknown
Striking Strength: Large Town level
Durability: Large Town level
Stamina: Unknown
Range: Standard Melee Range, Hundreds of Meters with guns
Standard Equipment: Guns
Intelligence: Above Average
Weaknesses: His VaultHunter.EXE skill requires a cooldown after it's used.
Notable Attacks/Techniques:
*VaultHunter.EXE: Upon activation, VaultHunter.EXE will analyze the current situation - including teammate/enemy presence, Claptrap's health, shields and ammo count and more - and will bestow an Action Package based on the criteria met. 
**Clap-In-The-Box: Claptrap digistructs a large bomb, which will explode after a short delay, dealing heavy explosive damage to nearby enemies and/or allies. If the bomb's explosion doesn't injure anybody else, Claptrap enters Fight For Your Life.
**Gun Wizard: Provides a +100% bonus to rate of fire, reload speed, and magazine size, and refills the supply of all ammunition excluding rockets and grenades.
**Torgue Fiesta: Claptrap will emit a series of live grenades in random directions to the front of him that damage both enemies and allies. The grenades do not use Claptrap's equipped grenade mod, and do not consume any of Claptrap's grenade ammunition.
**Pirate Ship Mode: Claptrap dons a pirate hat atop a mast and four cannons, which automatically fire to the tune of Tchaikovsky's 1812 Overture either alternately or in salvo, depending on the tempo of the music. Each cannonball flies in a slight arc and explodes on impact, featuring a large blast radius and high explosive damage.
**One Shot Wonder: One pull of the trigger unloads all ammo left in the magazine at once and knocks Claptrap back, inflicting increased damage.
**Laser Inferno: A disco ball floats above Claptrap's Head, constantly shooting shock, incendiary, and corrosive lasers at enemies in melee range to Claptrap.
**Miniontrap: Claptrap throws out a Turrettrap that shoots explosive rockets and wields a Dahl assault rifle, periodically shooting powerful non-elemental bullets at its chosen target.
**Meat Unicycle: Claptrap pulls out a Buzz Axe for melee combat, Claptrap also periodically emits incendiary novas, and gains increased movement speed.
**Funzerker: Claptrap receives a copy of his currently equipped weapon in his other clamp, Both guns are automatically fired and reloaded until the end of the skill. Ammo for the equipped weapon regenerates during the package (excluding rocket launchers). During this time Claptrap receives +50% fire rate and +100% reload speed. 
**Mechromagician: Claptrap summons a Punkbot, with gun accuracy and magazine size are reduced by a third, but gun damage is increased by approximately 263% with bullets having the ability's to bounce.
**Shhhh... Trap!: Claptrap deploys a Holotrap and becomes invisible. The hologram attracts aggro from nearby enemies. Enemies will not deliberately target Claptrap himself for the duration of this effect, though flying bullets and splash damage will still injure him. Claptrap is free to attack as many times as he likes without breaking stealth.
**Blight Bot: Claptrap summons a Sirentrap emitting an acid gas and with fire wings on its back, which proceeds to fly around enemies dealing incendiary and corrosive damage.
**Rubber Ducky: Claptrap will continually bounce into the air and gain bullet reflection.
**Senseless Sacrifice: Claptrap forces himself into Fight For Your Life to revive all other team members that are currently in Fight For Your Life.
**Medbot: Claptrap gains drastically increased movement speed and a healing laser that he can use to restore teammate and enemy health.
*Boomtrap is Claptrap's first skill tree. This skill tree focuses on explosive damage through guns and skills, with some bonuses to guns in general
**Drop the Hammer - Reloading Claptrap weapon increases his fire rate and reload speed by +25% each but makes his accuracy worse by -10% for a few seconds.
**Killbot - Killing an enemy heals Claptrap for up to 35% of his max health but drains 10% of his max shields per rank. The lower his health, the more healing he will receive.
**Coincidental Combustion - Whenever Claptrap shoot an enemy with a non-Explosive weapon, he will have a 35% chance per rank to deal bonus Explosive damage. The bonus damage is based on the weapon's damage
**Repulsive - When struck by a melee attack, Claptrap emit a powerful Blastwave that pushes enemies away and deals explosive damage.
**Second Wind (by Tediore) - When Claptrap enter Fight For Your Life, he throw a digistructed copy of himself that explodes like a grenade, and constantly emit Explosive novas.
**Load 'n' Splode - Whenever Claptrap reload his gun, he gain +20% increased Explosive damage per rank for a few seconds. Stacks up to 5 times.
**I Am Rubber, You Are Glue - Kill Skill. When Claptrap kill an enemy, bullets have a 25% chance to reflect off his and towards enemies for a short time.
**Start With a Bang - Firing a fully loaded gun after reloading causes an Explosive Nova centered on Claptrap with damage based on his rank, but drains 5% of his current health.
**Hyperion Punch - Melee Override. Dealing Explosive damage adds a stack of Hyperion Punch. Once having 5 stacks, Claptrap throw a punch that deals bonus Incendiary Damage and consumes all stacks. 
**One Last Thing - The last shot in the magazine of any weapon deals +400% damage. Weapons with a magazine size smaller than 8 receive a reduced bonus.
**Livin' Near the Edge - Increases fire rate and reload speed by up to +100% each. The lower Claptrap health and shields, the greater the bonus.
*I Love You Guys! is Claptrap's second skill tree. This skill tree provides boosts to Claptrap and his teammates, particularly rewarding teamwork, taking damage and healing his friends.
**Best Buds 4 Life - Whenever Claptrap is revived or revive someone else, he gains +35% damage resistance and regenerate 2.5% max health per second per rank, for a few seconds. Claptrap will also gain +25% per rank to both gun damage while downed and Fight For Your Life duration.
**Maniacal Laughter - Increases status effect chance by +20% per level. Dealing status effect damage to enemies grants stacks of Maniacal Laughter (max 200). Claptrap regenerate up to 0.15% max health per second per rank for each stack. He will regenerate more health if his health is low.
**Through Thick and Thin - Increases Action Skill cooldown rate by +25%. 
**Kick Him While He's Down - While in Fight For Your Life, Claptrap draw aggro from nearby enemies.
**All The Things Are Awesome! - Increases Claptrap fire rate by +15%, weapon swap speed by +15% and max health by +25% per rank. For each teammate in the game, you gain an additional +5% fire rate, +5% weapon swap speed and +10% max health.
**You're... GOING TO LOVE ME!! - Killing an enemy creates a Friendship Nova centered on it, healing you and any friends by up to 15% of your max health in the radius, with the lower the health the better the healing.
**Wax Off, Wax On - Increases shield capacity and shield recharge rate by +15% and decreases shield recharge delay by -15%.
**It's a Trap... Card - When Claptrap shield is depleted, he will release a Mega-Nova that heals him for up to 15% of his max health, and damages enemies, with the lower the health the better the healing, however shield must fully recharge between Novas.
**Pain Simulator is Painful - Increases Claptrap max health by +30% per rank and grants damage reduction of +20%.
**Kick Him While He's Up - When Claptrap gain a Second Wind, your gun damage, melee damage and critical hit damage are all increased by +25%
**Organized Guns are Happy Guns - Increases Claptrap magazine size with all weapons by +25%. Increases his teammates' magazine sizes by +10%.
**HIGH FIVES GUYS - Claptrap request a high five from your friends! If Claptrap receive a high five, Claptrap and his teammate receive +15% gun damage, +50% fire rate and regenerate 3% max health per second for a while. If Claptrap doesn't receive a high five or don't have any teammates, you gain the gun damage and health regeneration bonuses for a few seconds. 
*Fragmented Fragtrap is Claptrap's third skill tree. This skill tree centers on the use of Subroutines. These are persistent effects on Claptrap which switch over time, each favouring a certain style of play. This rewards him for being versatile and adaptable. Each time a Subroutine is selected, Claptrap gains 100 Frag Stacks, which decrease over time. A new Subroutine is chosen whenever the Frag Stacks reach zero.
**All the Guns - Claptrap randomly pick a Subroutine based on one or more gun types. He gain +25% damage, +20% fire rate and +20% reload speed with the selected types, but -15% damage with all other gun types.
**Fuzzy Logic - Taking damage from an enemy increases Claptrap critical hit damage by 10% per rank for a few seconds.
**Safety First - Claptrap randomly pick a Subroutine based on either health or shields, which increases the capacity of that attribute by +35% and regenerates it by 2.5% of its max per second. However his gun damage is decreased by 15%.
**Surprised? Stabilize! - Taking damage from an enemy increases Claptrap accuracy and recoil reduction by +50% for a few seconds
** Rope-a-Derp - Claptrap randomly pick a melee-focused Subroutine, which grants +150% melee damage but -15% gun damage for the duration.
** Blue Shell - Increases gun damage, fire rate and reload speed by +35, while in Fight For Your Life, and increases its duration by +35%
** Tripleclocked - Multiplies the bonuses and penalties of the current Subroutine by up to three. The less Frag Stacks, the greater the multiplier, though defensive Subroutines always receive triple capacity.
** Grenade Vent - Increases grenade damage by +45% per rank. Throwing a grenade adds +1 Frag Stack per rank.
** Element of Surprise - Claptrap randomly pick a Subroutine focused on one elemental type, increasing all damage of that element by +32% but decreasing damage of other elements by -16%. When Claptrap shield is depleted, filled or when you enter Fight For Your Life, he will release a Nova of the chosen element.
** Death Machine - When Claptrap kill an enemy, you gain +30% gun damage, +30% reload speed and +20% movement speed for a few seconds.
** Cryogenic Exhaust Manifold - Whenever Claptrap Slam, you release a Cryo Nova with damage based on rank and lose -5 Frag Stack.
** Float like a Bee - Increases melee damage by +35%. When you kill an enemy with a melee attack, you gain +5 Frag Stack and recover 25% of your max health, as well as gaining +15% movement speed for a few seconds.
** Rainbow Coolant - Whenever Claptrap initiate a new Subroutine he emit a huge Rainbow Nova that does damage of all elemental types
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Borderlands
Category:Robots
Category:Male Characters
Category:Primary Protagonists
Category:Gun Users
Category:Fire Users
Category:Electricity Users
Category:Acid Users
Category:Statistics Amplification Users
Category:Ice Users
Category:Attack Reflection Users
Category:Gravity Users
Category:Absorption Users
Category:Homing Attack Users
Category:Characters
Category:Comic Relief Characters
Category:Mascots
Category:Healers
Category:Information Analysis Users
Category:Element Users
Category:Weapon Masters
Category:Inorganic Beings
Category:Explosion Users
Category:Hunters
Category:Protagonists
Category:Heroes
Category:Good Characters