Plants vs. Zombies: Evolve Expanded/Disco Zombie

Disco Zombie is a Total Warfare Boss in Plants vs. Zombies: Evolve Expanded. He is a boss with not only high damaging attack but also lots of minions who can spawn during the battle, His attacks are based on one from Plants vs Zombies Shooter games.
==Lore==
While this is hundred of years into the future, the 1980s music is almost forgotten but there's still left some diehard fan which will never die and will continue to try to spread the 1980s music as long as there's any music fan left on earth. However their tactics can cause lots of damages which is why you'll have to raid on their hideout to weaken them enough not to let them do any more damages
==Battles stats==
===Stats===
Difficulty 	HP 	Attack Power	Special Power	Speed
1 Jalapeno (Normal) 	20,000 	60 	100 	32
2 Jalapeno (Hard) 	60,000 	150 	100 	32
3 Jalapeno (Insane) 	135,000	315 	100 	32
4 Jalapeno (Nightmare) 	440,000	680 	100 	32
5 Jalapeno (Extinction)	980,000	1,080 	100 	32
===Abilities===
<tabber>
|-|Normal=
Ability name 	Description
Dancer Pose 	Shine 6 beams from disco ball which stun plants when they're in the beam.
Mini-Mix 	Shoot 15 tape from recorder-like machine gun which deal 6% of attack power as damage, each.
Bite through the core 	Deal 125% of attack power as damage to deal melee damage.
Whirlwind of the Disco	Take disco ball and then spin it around to deal 100% damage to medium radius.
Dancer Call I 	Passively spawn Dancing Zombie
|-|Hard=
{| class="article-table" border="1" cellpadding="1" cellspacing="1"
!Ability name
!Description
|-
|Dancer Pose
|Shine 6 beams from disco ball which stun plants when they're in the beam.
|-
|Mini-Mix
|Shoot 15 tape from recorder-like machine gun which deal 6% of attack power as damage, each.
|-
|Bite through the core
|Deal 125% of attack power as damage to deal melee damage.
|-
|Whirlwind of the Disco II
|Take disco ball and then spin it around to deal 100% damage to medium radius, all plant hit for 1 seconds.
|-
|Backup Dancers
|Spawn backup dancers in front, left, right and back of it.
|-
|Shine on the stage
|Use spotlight to buff zombies that it shine's Attack power, Special power and speed on by 50%
|-
|Dancer Call II
|Passively spawn Dancing Zombie, Imp punk
|-|Insane=
{| class="article-table" border="1" cellpadding="1" cellspacing="1"
!Ability name
!Description
|-
|Dancer Pose II
|Shine 6 beams from disco ball which stun plants when they're in the beam. leave extra 0.5s stun when they get out of the beam
|-
|Duel Mini-Mix
|Shoot 30 tape from recorder-like machine gun which deal 6% of attack power as damage, each.
|-
|Bite through the core II
|Deal 125% of attack power as damage to deal melee damage, inflict 1s stun after they took the damage.
|-
|Whirlwind of the Disco II
|Take disco ball and then spin it around to deal 100% damage to medium radius, all plant hit for 1 seconds.
|-
|Backup Dancers II
|Spawn backup dancers in front, left, right, back, leftback, rightback of it.
|-
|Shine on the stage
|Use spotlight to buff zombies that it shine's Attack power, Special power and speed on by 50%
|-
|Dancer Call III
|Passively spawn Dancing Zombie, MC Zom-B, Imp punk
|-|Nightmare=
{| class="article-table" border="1" cellpadding="1" cellspacing="1"
!Ability name
!Description
|-
|Dancer Pose III
|Shine 8 beams from disco ball which stun plants when they're in the beam. leave extra 0.5s stun when they get out of the beam
|-
|Duel Mini-Mix II
|Shoot 30 tape from recorder-like machine gun which deal 8% of attack power as damage, each.
|-
|Bite through the core III
|Deal 175% of attack power as damage to deal melee damage, inflict 1s stun and 5s 50% speed debuff after they took the damage.
|-
|Whirlwind of the Disco III
|Take disco ball and then spin it around to deal 125% damage to medium radius, all plant hit for 1 seconds before throwing the disco ball at random direction which deal 450% damage to whoever got hit by it
|-
|Backup Dancers III
|Spawn 8 backup dancers around it.
|-
|Shine on the stage II
|Use spotlight to buff zombies that it shine's Attack power, Special power and speed on by 50% and last 6s after it leave the spotlight.
|-
|Dancer Call IV
|Passively spawn Dancing Zombie, MC Zom-B, Imp punk, Metal Hair Gargantuar.
|-|Extinction=
Ability name 	Description
Dancer Pose IV 	Shine 10 beams from disco ball which stun plants when they're in the beam. leave extra 0.5s stun when they get out of the beam
Mega Mix 	Release loud noise which stun all plants and zombies for 1s and then shoot 30 tape from recorder-like machine gun which deal 10% of attack power as damage, each.
Bite through the core III	Deal 175% of attack power as damage to deal melee damage, inflict 1s stun and 5s 50% speed debuff after they took the damage.
Whirlwind of the Disco IV	Take disco ball and then spin it around to deal 150% damage to medium radius, all plant hit for 2 seconds before throwing the disco ball at random direction which deal 450% damage to whoever got hit by it
Backup Dancers IV 	Spawn 8 backup dancers and 4 Imp punk around it.
Shine on the stage III 	Use spotlight to buff zombies that it shine's Attack power, Special power and speed on by 80% and last 10s after it leave the spotlight.
Dancer Call V 	Passively spawn Dancing Zombie, MC Zom-B, Imp punk, Metal Hair Gargantuar faster.
</tabber>
==Strategy==
(I'm still too lazy to write out strategy right now, maybe when the characters list are most completed... and I actually know how shooter game strat work)
He have lots of minion who help with his already high health, while his attack isn't very strong in itself, due to many of them being support oriented. This can lead to forgetting to attack the zombie