Nine planes

So there are nine planes outside of the prime that represent each of the general alignments in DnD, being lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral, lawful evil, neutral evil, and chaotic evil, and eight planes that represent the disparity between adjacent ideas. Each is an entire world shaped by the beliefs of the inhabitants of the prime, and when someone in the prime dies they travel to one of those planes based on their beliefs and alignment. Those planes are inhabited by being which are made from the material that composes the outer planes and reflect those beliefs, being native to those worlds and thus funding the prime alien even though the ideas that shaped the plane originate there, due to the fixed nature of the prime that isn't affected by belief. Connecting those planes to the prime (and maybe to one another, I am not sure) is the astral plane, a plane that has no size or dimension but seems to itself be based on belief. It connects the outer planes of thought to the prime plane of matter. In DnD 4th edition that plane and the outer planes were combined together, in a sense - if I understand it correctly - making the outer planes islands in the astral sea, places of thought floating in the sea of ideas.Subastrals and DnD's Planescape setting. "Started by Ixthos, December 29, 2020," 17thshard.com
----Nine angles
Nine angels