Report 239

Report #239
Skillset: Phantasms Skill: Phantasmagoria
 Org: Geomancers Status: Completed Aug 2009
Furies' Decision:
Implemented, included Ceren's suggestions.
Problem: An attempt at addressing phantasmagoria was made in report 60, but the
solution that was adopted (stripping everyone's protection scrolls) turned out
to be too powerful and had to be reversed. Now we're back where we started:
nobody uses phantasmagoria because it isn't worth it, and as the trans skill of
phantasms it should be worth it. Here we go again.
[A: 0 R: 0] Solution #1: Make the power cost of phantasmagoria equal to the
 number of enemies in your demesne that aren't already
 afflicted with a phantom, capping at 10p. In other
 words, it'll cost 1p per person it hits, again the
 power cost (but not the number of targets) capping at
 10.
Player Comments:
---[Akui on 8/15 @ 22:53 writes]:
Makes sense. Cost scales to the situation. Wouldn't feel like it was a waste
of 10 power to use it against a small raid. Doesn't impact the mechanics, just
the prohibitive cost, and it's still expensive in big fights. I like.
---[Zalandrus on 8/20 @ 14:00 writes]:
Makes sense. What does eq loss on phantasmagoria look like, compared to
phantasms? Do you think that needs a bit of adjustment too?
---[Ceren on 8/21 @ 03:23 writes]:
Now that I look, there's actually two things that need adjustment. Eq cost of
stalker and phantasmagoria are about equal (4 seconds), so phantasmagoria needs
slowed down to 5. Mana cost of stalker is 800, phantasmagoria is 400, so
phantasmagoria should be tripled to 1200. Those two things will ensure that
there's still a reason to use stalker 1v1, but I believe as the trans skill,
phantasmagoria should mostly replace stalker in all other situations.
---[Xenthos on 8/25 @ 04:27 writes]:
I like that comment tacked on to your original suggestion. Works for me.