CC H Surrendered

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==Hardship Result: Surrendered==
If you scored a Failure (not enough Advances for a Dilemma, i.e. two or fewer Advances than Difficulty) or a Disaster (zero or fewer Advances) on your Hardship Test, then you were defeated by the challenges that life laid upon your shoulders. You gave in to temptation, you failed to rise to the challenge, and your life suffered significantly as a result. The only upside is that you learned some very hard lessons as a result of what you had to go through. 
Each result has two options, A or B, and you may select whichever is more to your liking. If you would like to choose it randomly, roll a d2 with a result of 1 being A, and a result of 2 being B. 
===Effects ===
Decrease one Attribute by 1, increase one Attribute by 1. Choose one of the three listed Skills to increase by 2, and increase the other two Skills by 1.
And finally, gain a Talent [ADD HYPERLINK] in the Skill you chose to increase by 2.
Hardship Result: Surrendered	Hardship Result: Surrendered	Hardship Result: Surrendered 	Hardship Result: Surrendered 	Hardship Result: Surrendered 	Hardship Result: Surrendered
Hardship 	Result 	Result 	-1 to one Attribute 	+1 to one Attribute 	+2 to one Skill, +1 to two Skills
Prejudice 	A: 	You resorted to violence as was expected of a thug like you, and lashed out at others. 	-1 Intuition 	+1 Fitness 	Assault, Resilience, Intimidation
Prejudice 	B: 	You furtively slinked away from your responsibilities and avoided the judging gazes of others. 	-1 Willpower 	+1 Intuition 	Athletics, Awareness, Stealth
Hunger 	A: 	You eventually stopped paying attention to the pain but it left you with a fierce edge. 	-1 Intellect 	+1 Willpower 	Assault, Intimidation, Resolve
Hunger 	B: 	You were stunted by the lack of nutrition early on, but your smaller size made you rely on others for help.	-1 Fitness 	+1 Intuition 	Investigation, Rapport, Composure
Exhaustion 	A: 	You collapsed every night under the pain of fatigue, body numb and mind crushed. 	-1 Coordination 	+1 Fitness 	Labor, Resilience, Resolve
Exhaustion 	B: 	You stopped trying as hard to meet all of your responsibilities, and allowed your mind to wander. 	-1 Willpower 	+1 Intellect 	Dexterity, Investigation, Awareness
Sickness 	A: 	You wallowed in illness, with doctors and medicine as your only friends for a while. 	-1 Fitness 	+1 Intellect 	Scholarship, Medicine, Investigation
Sickness 	B: 	Your early years were a haze of mental fog due to sickness, making you rely on others to get by. 	-1 Intellect 	+1 Intuition 	Awareness, Rapport, Composure
Injury 	A: 	You had such a promising future before the accident ruined that and the doctors failed to help you. 	Special: See Essenetic Prosthesis below.	Special: See Essenetic Prosthesis below.	Special: See Essenetic Prosthesis below.
Injury 	B: 	Your injury left you scarred but the true damage was the bitterness and resentment it left you with. 	-1 Intuition 	+1 Willpower 	Assault, Resilience, Intimidation
Solitude 	A: 	You lashed out as a result of being left alone, acting up for attention. 	-1 Intuition 	+1 Fitness 	Assault, Athletics, Intimidation
Solitude 	B: 	You lacked a moral guide growing up, and as such developed several immoral behaviors. 	-1 Willpower 	+1 Intuition 	Dexterity, Investigation, Stealth
Conflict 	A: 	You were harried by assailants and repeatedly fled out of hopelessness. 	-1 Willpower 	+1 Fitness 	Reflexes, Athletics, Stealth
Conflict 	B: 	You were beaten and bullied without recourse and left desensitized by the distress. 	-1 Intuition 	+1 Willpower 	Resilience, Medicine, Composure
Abuse 	A: 	You took blow after blow, until you could escape, but you vowed never to let it happen again. 	-1 Intellect 	+1 Willpower 	Gymnastics, Resilience, Resolve
Abuse 	B: 	You ran away from the situation and hid from everyone who might have helped you escape it properly. 	-1 Intuition 	+1 Willpower 	Athletics, Stealth, Survival
Betrayal 	A: 	You lost it all in a moment of unwarranted trust, and it ruined your belief in others. 	-1 Intuition 	+1 Willpower 	Investigation, Composure, and Intimidation
Betrayal 	B: 	You never learned from the broken trust, and pursued foolish arrangements for far too long. 	-1 Intellect 	+1 Intuition 	Labor, Awareness, Rapport
Crisis of Faith 	A: 	You faltered in your faith and drifted away from the church, hardening your heart and fostering bitterness.	-1 Intuition 	+1 Willpower 	Assault, Stealth, Intimidation
Crisis of Faith 	B: 	You wasted years living in resentment of the Living God, and only recently realized you were at fault. 	-1 Willpower 	+1 Intuition 	Rapport, Survival, Composure
Relocation 	A: 	You lost all social connections and became isolated, turning to more introverted pursuits. 	-1 Fitness 	+1 Coordination 	Dexterity, Scholarship, Stealth
Relocation 	B: 	You floundered in an attempt to maintain your previous social connections, to little success. 	-1 Intuition 	+1 Intellect 	Dexterity, Investigation, Rapport
Purposelessness 	A: 	You drifted through life without a goal, bouncing from place to place. 	-1 Willpower 	+1 Intellect 	Labor, Scholarship, Rapport
Purposelessness 	B: 	You resorted to drugged bliss to ignore the futility of life for a while. 	-1 Intellect 	+1 Intuition 	Medicine, Stealth, Rapport
== Essenetic Prosthesis==
As a child, you lost a body part, and would have been rendered crippled were it not for the burgeoning field of artificial, magically-powered prosthetic replacements. This new technology has been termed "Essenetics" as a shorthand for Essence-driven prosthetics, due to its use of Essence to power and control the artificial limb. By whatever means, some benefactor made sure that you were able to be equipped with a custom-made Essenetic replacement for the part you lost, and it completely changed the course of your life.
===Selection Methods===
There are three methods of determining which body part you lost due to your severe Injury:
*Intentional: Choose a Replaced Body Part (get GM approval)
*Comprehensive: Roll a d10 and add Parents' Social Class divided by 2 (round up).
*Random: Roll a d14 and add 1.
===Effects===
Gain one Essenetic Prosthesis and the abilities it grants. Increase one Vitality by 1.
Social Class/2 + d10	Replaced Body Part	+1 to one Vitality
2-7 	Arm 	Nerve
8-11 	Leg 	Nerve
12-13 	Eye 	Fire
14 	Lung 	Breath
15 	Heart 	Blood
==Next Step==
With your Hardship resolved and its effects added to your stats, move on to Further Education.