Bladedance (Priest Spell)

This spell enables a single bladed melee weapon touched by the caster to animate and attack a chosen creature. The spell confers only the ability to move and fight, it does not confer any other mag­ical abilities or properties. If at any time, the blade and the caster are separated by more than 60 feet, the spell ends and the weapon falls to the ground.
Any time after the spell is cast, the bladed weapon can be cast into the air by the priest and commanded to attack. The weapon flies toward the target creature by the most direct route. It attacks any creature that tries to block its way. If left to itself, it will fight its way to the intended target through all opposition; however, the caster can, at will, take direct control of its flight, its positioning, and its attack. Doing so requires full concentration on the weapon for the entire round, otherwise the blade attacks on its own.
The weapon attacks once per round, as if wielded by the caster. If bladedance is cast on a magical weapon that has powers activated by the wielder (such as the radiance effect of a sun-blade), the caster must concentrate on the blade in order to use them. The dancing weapon does not take normal melee damage, but any attack that might destroy the weapon under normal circum­stances can affect it and. Of course, the bladedance is subject to dispelling. If the weapon is engaged in nonlethal combat, it defends as if it was the caster. While the blade is acting on its own, the caster can take any other actions: discharging missiles, spell-casting, melee, and so on.
At 5th level, the priest can cast bladedance on any size S bladed melee weapon. At 7th level, the priest can cast the spell on a size S or M bladed melee weapon. At 9th level, a size S, M, or L bladed melee weapon can be affected.
The material component is the priest's holy symbol, which is touched to the weapon.
Notes: Granted by the drow goddess Eilistraee.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells