Level -606

Level -606 is the -606th level of the backrooms
==Description==
Level -606 consists of a massive chasm that seems to be endlessly deep; the walls of this chasm are made out of sharp metal triangles, and the chasm is about 400 ft wide. When one first enters the level, they will spawn on a floating plate of rock. The rock has strange inscriptions on it in an unknown language; looking at these inscriptions will cause the wanderer to get dizzy and lose their balance.
Looking above, one will notice the open sky. The sky is always trapped in an eternal state of daytime. There are clouds in the sky that move as normal and are always different, although it never rains. Birds have been spotted multiple times in the sky, which leads wanderers to believe there is life outside the Chasm of Level -606. The sun stands unmoving in the middle of the sky. The sun on this level appears slightly red and emits intense heat; the level can get as hot as 120℃.
The high temperatures sometimes cause the metal triangles on the walls to melt and reveal cracks in the walls. Some of these cracks lead to nowhere, but some lead to rooms almost filled with office supplies, sometimes including Almond Water, Greek Fire, and even rarer supplies like Moth Jelly or Chocolate Sludge. Despite the abundance of supplies inside, it is not advised to enter these cracks as they are extremely glitchy, and their geometry is non-Euclidean, with items even seen glitching to the floor. There is also a lot of molten metal at the entrance, and the level tends to regenerate itself, meaning that if the wanderer doesn't leave quickly enough, they will be trapped in this room with no oxygen and no way to exit the level.
Electronic devices behave strangely in this level. For example, radios only produce strange noises, but occasionally words can be discerned. It's unknown whether those are actual words or just coincidences. Phones, tablets, laptops, and computers all explode upon coming into contact with this level. Theoretically functioning computers are the only ones found in the cracks. The only electronic device that seems to work is cameras, but with significant limitations.
This level is incredibly glitchy; the walls constantly shift, warp, and fluctuate. Strange visual glitches occur; the triangles can suddenly get very hot and turn orange. Triangles can abruptly shoot from the wall like bullets. Sometimes, a bottom will appear, but it's a fake bottom as it has no collision. It is commonly believed that the level is highly unstable, and its stability is similar to that of Level -1000.
Exiting this level has been proven very difficult as most exits are located in the fall part of the level. A common strategy is to stay near a wall while falling and attempt to use an exit. The only exit is by noclliping through the rock plate, do not attempt.
Interacting with other wanderers is impossible in this level as 2 wanderers will never meet each other in this level. The leading theory of why this strange isolation effect happens is that there is more than one chasm in this level and each person who enters spawns in a random one.
When the wanderer finally falls, they will not feel fear but an overwhelming sense of dread and despair. The fall is the main part of the level and also the most dangerous. Fall damage seems to be negated at this level, although it is not to say that hitting the walls isn't dangerous; the spikes are incredibly sharp and very hot. The longer the wanderer falls, the less they will see cracks in the walls. This is because the longer the wanderer falls, the colder it gets until it reaches sub-zero temperatures.
The further down the wanderer falls the stranger this level gets. Below there is a list of what happens the longer the wanderer falls:
0 Meters Fallen
*The wanderer is still standing on the rock plate, they will feel the intense heat and the dizziness from the writing on the rock but that is about it.
100 Meters Fallen
*The triangles will start to glow and emit light.
*The heat will get more barrable.
1000 Meters Fallen
*This is when the exit door spawns, it spawns on one of the walls, and going through it will lead to Level 888.
*The level is at room temperature now.
*The wanderer will start feeling a sense of hope,
3000 Meters Fallen
*The level is now cold.
*The triangles will stop glowing
*The sense of hope disappears and is replaced by one of paranoia.
*The exit door disappears.
*Smilers can be found in the cracks now.
3500 Meters Fallen
*A small vent can be found, it leads to Level 715
5000 Meters Fallen
*Whispering can be heard.
*The level is now freezing
*No more cracks in the walls.
6000 Meters Fallen
*There is snow on the triangles.
*The whispering is loud but unclear.
7000 Meters Fallen 
*Death by hypothermia is common
*Everything is covered in a thick layer of ice
*The whispers were so loud it caused the wanderer to go deaf
7500 Meters Fallen
*Wanderers that have fallen this far report feeling bugs crawling under their skin.
*The ice is now red.
8000 Meters Fallen 
*The ice is slowly melting.
*The level starts getting warmer.
9000 Meters Fallen
*The ice has all melted.
*The level is boiling hot again.
*Rarely there will be a crack with a pink glowing light that is said to lead to Level 399.
*The new cracks are infested with entities.
10000 Meters Fallen
*The temperature is too hot and the wanderer will start to melt.
*All the walls are melted.
*The wanderer will gain their hearing again and will hear the sound of a river.
*The tiles will start glowing again.
10000+ Meters Fallen 
*Unknown.
*Falling more than 10000 meters is thought to be impossible.
==Colonies and Outposts==
Because wanderers cannot meet and this level has no living conditions colonies and outposts cannot be established.
==Entities==
Smilers have been seen in the crack when falling for about 3000 meters. There are also birds in the sky but there is not enough information on them to classify them as entities.
==Entrances and Exits==
===Entrances===
Entering this level is quite difficult as entrances are usually inconsistent or difficult. Below there is a list of theorized entrances:
*There is a small chance a grey door in Level 0, Level 1, Level 5, or Level 11.
*Finding a bunker entrance in the desert of Level 606 can lead here.
*One wanderer reported that they got attacked by an Entity on Level 6.1 and suddenly woke up here.
*Entering through a deep hole in Level -221 leads one here.
===Exit===
*A door can lead to Level 888.
*A vent can lead to Level 715.
*A crack with pink light might lead to Level 399, although this theorized exit is likely a myth.
*Noclipping through the stone plate at the beginning leads to Level -666, which is not recommended.
Category:Dangerous
Category:Glitchy Levels
Category:Negative Levels
Category:Unconfirmed Levels
zh:Level -606