Chaos Marauders

==Summary==
Chaos Marauders are savage barbarians, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men.
==Powers and Stats==
Tier: | At least 
Keys: Chaos Marauder | Marauder Chieftain
Name: Chaos Marauders
Origin: Warhammer Fantasy
Gender: Varies
Age: Varies
Classification: Chaos Cultist, Kurgan, Norscans, Hung
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Chaos Warriors can wield a vast variety of weapons like flails, greatswords, lances, swords, and shieldsWarhammer Warriors of Chaos 8th Edition; 2012; pg. 32Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 147), Martial Arts (Many Chaos Marauders are from Kurgan and Hung tribes, who taught Archaon martial arts and how to fight.), 
Attack Potency: Wall level (They are mostly fodder of the Warriors of Chaos, able to survive spells from weaker mages, who are capable of manifesting a Firewall) | At least Wall level (Marauder Chieftains be superior to regular Chaos Marauders)
Speed: Subsonic (Should be able to dodge arrowfire)
Lifting Strength: At least Class 5 (Should be comparable with zombies who can climb out of their graves)
Striking Strength: Wall level | At least Wall level 
Durability: Wall level | At least Wall level 
Stamina: Very High (Can fight for prolonged periods of time, stated to go their entire lives without rest in a restless pursuit of slaughter, with no need for sleep or nourishment)
Range: Extended melee range with weapons
Standard Equipment: 
*Greatweapon (Greatsword, Great axe, etc.)
*Helmet and Leather leggings
*Demilance
*Hand Weapon (Sword, Axe)
*Shields
*Warhorse
Intelligence: At least Above Average. Chaos Marauders are born in adversity and must fight and raid constantly in order to survive.
Weaknesses: Lack the robust abilities of higher ranks of the Warriors of Chaos
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Martial Artists
Category:Weapon Masters
Category:Warhammer Fantasy
Category:Characters
Category:Fantasy Characters
Category:Humans
Category:Axe Users
Category:Armor Users
Category:Shield Users
Category:Sword Users