Technology dump article

This article retraces smaller concepts for all things technological, Dalmer or otherwise.
=An introduction to Dalmer technology=
The story of the Dalmer is intrinsically linked to their obsession with technology. It permeates and dominates their culture. From stone slabs used for construction to the fabrics of their clothes, it is safe to assume everything used by the dalmer has a hidden function pertaining to high technology. 
This almost compulsive need for technology means that the Dalmer industries are resource and power intensive, leading to many problems down the line.
Dalmer technology can be split into two main categories, warfare and quality of life. 
==Warfare==
Since every dalmer is essentially the main character of his own video game, their technology is often geared towards adventuring. Be the Dalmer a monster hunter, a spy, a pirate or a knight errant, it will invariably have at its disposal an innumerable quantity of tools to remedy any situation it finds itself in.
Weapons are likely the single field in which the greatest advancements were made. The weaponry of the Dalmer empire is varied and incredibly advanced in some regards. Apart from conventional weapons based on chemical reactions, energy weapons and beam technological development advanced at a rapid pace, allowing for the creation of mass produced laser, plasma and pulse rifles.
Advances in high-tech, light-weight polymer have also enabled the Dalmer to carry around huge weapons and armor, notably portable miniguns and powered armor that once weighed nearly a ton were now easily carried by footsoldiers. Despite this, miniguns were still horribly bulky and inefficient when compared with energy weapons. These advanced armaments were developed to be powered with microfusion cells, although battery packs or cabled power systems could also be used as well. There are three distinct types of these laser or beam weapons in the Empire; laser based, which emit a several megawatt beam of coherent light, plasma based, relying on delivering damage via condensed plasma and pulse, in which the damage is done via a powerful electrical energy pulse. 
A curious offshoot of research into ways to harm the other races is coilgun technology. The weapons fire a small caliber metal slug down a barrel surrounded by magnets, propelling it to extreme speeds and guaranteeing massive damage upon impact.
==Quality of life==
When they are not out adventuring on their own, the Dalmer like to socialize in their cities. They invariably get bored of this and get together to start projects that they sometimes complete, and sometimes abandon for their servants to complete for them. These projects can range from building their own house, to building entire cities from scratch to improving existing designs in city planning for the benefit of the three people living there. 
= Dalmer Technologies =
==== Portal deactivator ====
Projector destined to stop naturally occuring portals.
==== Robotic officer ====
If enough useful military data is collected by a base, the empire sometimes rewards the base with a robotic officer to help in their military efforts.
==== Acoustic Generator ====
A device that converts noise into electric energy. Usually placed near waterfalls, near town squares and other loud areas. The grid detects all sources of energy created this way, and can thus report unusual acoustic activity.
==== Support combat range ====
When a Dalmer is in danger, it can send an SOS which will warp nearby warriors to their aid. This works uniquely when the aggressor has been confirmed as non dalmer.
==== Exploitation ====
Since the Empire isn't too concerned with what its members do with their time, and that most governance is automated, there exists a specific category of entrepreneurs who attempt to extort the empires automation by exploiting programming and making colossal fortunes on systems that should not theoretically work or haven't been thought of by the social engineers.
=== Settlement technology ===
Short range electric power emitter
Water source emitter
Servatron Beacon tower
===Protected nail hammer===
Tool used to hammer nails in straight in one blow.
===360 light===
Made by attaching flashlights to a drill, useful for night search parties, but is noisy. Is useful as a combat distraction as it effectively neutralizes enemy communication from being so loud.
===Rock Paper Scissors of war===
Lance cavalry: good against lines, bad against squares
Artillery: good against squares, bad against lines.
====Charge boots====
Increases speed and can execute preprogrammed charge attacks
====Enzymes====
Reduce the amount of energy needed to perform an action. 
====Shield Staff====
Used by bodyguards, project kinetic suppression fields. When 4 are used together, it creates a protective bow.
====Bones====
Used to make pretty much any kind of ammunition. 
====Unlicensed trading====
All trade is registered to the Empire, under penalty of confiscation and a jail sentence at the nearest cell block. 
Imposter organisms test methods
Subjecting the blood to fire or a caustic substance, if it flees, the person is an imposter. Testing for inorganic body replacements such as prosthetics. 
====Flesh nodes====
In deadlands where there are too many underground corpses, the flesh accumulates into nodes that return to the surface that serve as a protein source for predators. these are common in improperly buried graveyards, mass graves, swamps etc. Why these nodes rise to the surface is unknown, but the gases contained in rotting corpses is thought to be the main reason. 
====Floating resonance====
An infectious resonance that makes people float. Can be avoided thanks to harnesses using rufescent prisms.
= Other Race Technologies =
Post anthropomorph delivery vehicle
Some other races use the WBZ as primitive bio warfare, they collect the creatures in pits, load them into trailers and then use the vehicles as battering rams against enemy towns. 
====Fog barrel====
Used by ship crews to create a thick fog to hide from enemies in ambush or to escape.
====The Silver coffin====
A watch of coffin guards who watch over a coffin, they are well paid for their vigil. they are in charge of keeping something inside for an old family. They keep a 2 meter long silver bullet made into a coffin. it is to keep the curse at bay, the person must keep lots of silver at the ready to keep the coffin intact with the corpse of the cursed without mutilations, in the hopes of killing the curse through lack of nourishment. An escape of the coffin causes an epidemic among children, an anemia that causes throat pains and nightmares. Strengthening the coffin with steel can slow the creatures escape, until it finally dies from starvation. 
Gold planes
Made by societies that spotted dalmer planes and sought to curry the favor of their creators. They also created landing sites in the hopes of these metal birds to land and bring them their gifts.
Deathbell
Bell that chokes when rung.
Sicbox
Box that emits painful ultrasounds when open.
==== Corpse forging ====
Striking two coins or a warhammer with said coins integrated to create monsters from cadavers.
Consists of placing a demon into a corpse, creating a monster.
== Layered Lands technologies and items ==
=== Ever Rock ===
A stone that burns indefinitely when set on fire.
=== Peterfish ===
An insect that can burrow itself into stone and feeds on creatures that lurk in caves that they easily cut to pieces thanks to their sharp appendages. They are a nuisance in quarries.
=== Frozen catwalk boots ===
A device that when thrown in water creates ice in a 3 cubed meter space. Boots that when thrown on an armor stand, creating an ice bridge as it slides, as long as it is on water. 
=== Bone dirt ===
A particularly fertile soil that grows plant matter almost immediately when bone meal fertilizer is introduced. Myco dirt is a variant that accelerates the growth of mushrooms. The particularity of this myco dirt is that mushrooms grow to titanic sizes. Some sapients build settlements out of the giant mushrooms.
=== Obsidian Ebony ===
A particularly strong kind of obsidian that forms when water is rapidly introduced to source lava. Its incredible strength and durability makes it an expensive and useful explosive proof building material, but also to build armor and weapons. When combined with a supplementary heart under a full moon at the moment of forging, its quality is increased exponentially. One species of sapients is known to cry this substance, and use it to forge weapons. OE shields are amongst the best ballistic shields available in the empires arsenal. Its incredible durability makes it an excellent building material for permanent warp gates, and high energy structures. OE is used for building, among other things cloud chests, enchanters and permanent beacons.
=== Face Sand ===
Named for the materials propensity to form face like patterns on its surface. Used to grow a specific type of mushroom. Thick, slightly porous and difficult to walk in. The sand captures and stores an enormous quantity of hydrogen from the area around it, enough to create bubble columns in water strong enough to propulse an adult out of the water 2 meters into the air. Inversely, when sufficiently heated, Face sand attracts water through it, creating whirlpools. These two materials create natural water elevators. Proliferates collect souls from corpse sand and manufacture the conditions for blazes to appear.
=== Cauldron ===
Can hold any liquid (chemical or mineral) at temperature. When damaged beyond repair, it folds onto itself to destroy its contents. Liquid can’t spill out of it, it can only be removed via bucket or bottle. The contents are unaffected by the environment except rain, which fills it. It can remove dyes from fabrics, contain and fill bottles and arrowheads with potions or poisons.
=== Snow golem ===
Magical pest repellent, snow spreader.
=== Rufescence cube's ===
Emit power. These piezoelectric crystals, when struck, emit light, in torch form they are pressed to a stick. Redstone dust is an emitter and transmitter of quasi electric energy. Since the energy has to be connected to a grid to function, there are few vehicles beyond trains and trams. The region where the Seven Tribes reside is very rich in rufescent. The soil and matter of the region is saturated in rufescent on a microscopic level. This means that any block created by the specific sourcing technology can be placed anywhere and remain in place. The sourcing technology is the creation of a one meter cube that can be placed anywhere and fixed in a space, whether it is on the ground, on a sheer surface or in the air. Rufescence is suspected to be Demonic in nature, as after the strike of the Tentacled dragon, usage of rufescent in the traditional sense is impossible. This is why the Dalmer colonial era primitives constructions are all destroyed or in ruins. The primal civilizations cannot rebuild them despite their many attempts ever since, as such they are limited to basic village and outpost constructions. Rufescence gradually returned to its previous power, when in concentrated form such as in dust form or in cubes. The Dalmer know this, but the seven tribes or other tribes haven't, which is why the Dalmer are avid miners of Rufescent meteors when they crash.
=== eXtracted Potential ===
XP (eXtracted Potential) is a sort of essence dropped by dead creatures, mined ores, and in certain chemical reactions such as smelting, and cooking. The matter is used for magic, to enchant items and build spawners, grow arthropods to giant sizes, and is contained in enchanting bottles. Ores drop XP as well, which also grants memories, unlocks recipes and is used to make ender pearls and portals. XP is dopamine that the user exudes when enchanting.
=== Spear of change ===
The tridents were created by the opposers to kill drowned. The demon gifted them with enchantments of thunder, to convert humans into witches and pigs into pigmen.
=== Domain apples ===
Gold apples that make things float
=== Domain fences ===
Fences and signs will stop water from passing, but not objects.
=== Trick chest ===
Standing atop a chest and opening it will allow one to phase through. 
=== Fish converter ===
A dispenser that gives an equivalent amount of fish for whatever is inputed.
=== Mulcher ===
A creature that eats sugar and fires bonemeal at the ground creating fast growing plants.
=== Mulch generator ===
Bonemeal generators are made using stones on which moss grows which feeds the resulting bonemeal to a composter. 
=== Noct charm ===
An open trapdoor fools nocts into thinking there is solid ground when there actually isn't. Nocts will not go through an open doorway, but will break closed doors to go through.
=== Kookshroom ===
Giant mushrooms that break things when they grow, useful for sabotage that isn't particularly noisy or violent.
Category:Dalmer Technology
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