API C Texture.GetFilenameFromFileDataID

Returns a string representing a file ID.
 filename = C_Texture.GetFilenameFromFileDataID(fileDataID)
==Arguments==
:;fileDataID: - The file ID to query.
==Returns==
:;filename: - A string of the form "FileData ID {fileDataID}".
==Details==
* This appears to mirror the return value of .
==Patch changes==