Tier

Tier is one of the five Object Attributes, the other four being Qi, Gather Qi, Attractiveness and Quality. For Gear it is determined by the Material used in craftingXiaoWorld.Thing.InheritDataFromMade(), with a 50% bonus if the item has exquisite (90%+) qualityXiaoWorld.ItemThing.SetArtData(). It has direct correlation with Weapon damage and gear value when Trading.
== Tier Names ==
* 1-2 Mortal Relic
* 3-5 Treasure
* 6-8 Spirit Relic (not to be confused with a Room buffing Spirit Relic)
* 9-11 Divine Relic
* 12 Sacred Relic
* 15+ ???
== Upgrading Tier ==
It's possible to upgrade an Object's Tier up to 12 through Specter Refinement, and up to 15 through Illumination, though this is only useful in a certain number of cases.
=== Illumination ===
An Illuminated object gains 1 Tier when it is successfully illuminated. If the object is turned into an Incarnated Sentient Spirit and is then killed, or if the object has been Soul Chanted, it will turn back into the original object without the Illumination, and cannot be Illuminated again. 
* If the Object is at Golden Core or higher when killed, it gains 1 additional Tier. 
* If the Object is at Demigod when killed, it gains 1 more additional Tier, for a maximum of 15XiaWorld.TongLongMgr.ThongToHumanDeath. 
=== Immortal's Mortal Body ===
The Immortal's Mortal Body of a Myriad Artifact Law practitioner can perform the "Consecrate" action, which adds 1-4 Specter Refinements with a 100% success rate to the itemXiaWorld.UILogicMode_IndividualCommand.Apply2Thing. This action is limited to Tier 12 just like regular Specter Refinement. 
=== Talismans ===
Talismans scale linearly with the Tier of the Talisman Paper on which they are drawn. There is sometimes an additional cap on the effect of a talisman (such as Harvest Yield or Invisibility).
* The Tier of Talisman Paper must be upgraded before drawing on it, as increasing the tier after the Talisman has been drawn has no effect.
=== Medicine ===
* Medicine is only affected by Specter Refinement or Tao Refinement count, which is limited to Tier 12. Increasing the Tier through other means (such as Illumination) has no effect.
* Its effect is a compounding 20% per Tier. I.e., 1.2 ^ Specter Refinements. 
** Theoretically topping out at 1.2^11 = 743% of original effect of Tier 1 Elixir.
=== Artifacts ===
* Scales linearly, but with a random effect applied at the end.
* Capped at Tier 15 for a Legacy Artifact Incubation, and Tier 12 for regular crafted artifacts (even if crafted with a Tier 15 base item).
*The Tier of Artifacts only has effect when it is crafted, as increasing the tier after the crafting has no effect.
=== Any (Inanimate?) Object ===
* Any Object's Tier can be upgraded through Illumination by 1.
* Since Specter Refinement isn't an option, this is the only way to max out the Tier on an Incarnated Sentient Spirit (e.g., Plant or Building Cultivator)
** It can be used to upgrade Room Quality, however the number of resources required makes this incredibly cost inefficient.
== References ==
Category:Object Properties