Guts & Blackpowder/Guts & Blackpowder

Guts & Blackpowder is a military, zombie-fight experience created by the group , where players are put on a single team and need to fend off hordes of zombies of different variants endlessly, or while doing an objective. The game is set during the Napoleonic Wars, which players have to use items, tools and weaponry in the specific era, the game's mechanics are similar in nature to Blood & Iron, another Napoleonic era game made by .
==Gameplay ==
The base gameplay stems from 3 different game modes: Objective, Endless, and Holdout. 
In Objective, the survivors have to traverse the map to later escape or get rescued. In certain parts of the map, a task will appear on the top of the player's screen, telling the survivors to do a specific task in that area of the map. 
In Endless the survivors must fend off a horde of zombies each wave, each being bigger and tougher every increasing wave, the player can see what wave they're on by looking at the number at their bottom-left. 
In Holdout, the survivors must do an task while simultaneously fighting off hordes of a variety of zombies, this game mode has similar mechanics of both Endless and Objective. 
The game also contains different nations, classes, regiments, and most importantly, maps. The maps' nations are respectively based on which country fought in the specific area, (e.g. Hougoumont has the countries of France and Britain.)
==Classes==
There are currently 7 playable classes within the base game, 3 of them having firearms, and 4 of them being only melee.
Class 	Description 	Weapons and Utilities	Weapons and Utilities	Weapons and Utilities
Class 	Description 	Primary 	Melee 	Miscellaneous
Private 	(formerly Line Infantry or Infantry, prior to v0.11.0 and v0.12.0 respectively) It is the first, and default selected class when joining into the game, equipped with a sabre and a musket by default. This class is overall useful for most long-ranged combat due to it's outstanding accuracy, it can be utilized on an oncoming, high-priority targets such as bombers, zappers, or igniters. If using a cavalry regiment, 'Private' will be instead shown as 'Lancer'. 	
* Air Rifle
* Lance
* Rifle
* Horse Artillery Rifle
* Carbine	
* Heavy Sabre
* Delicious Leg
* Hand Axe	
* Tar Bottle
* Grenades
* Water Bucket
Officer 	It is the second class in order that can be chosen from in the class menu, equipped with a pistol and a sabre by default. This class has the most advantage in certain occasions when situations are dire, synergizing with his teammates to execute an unique and significant ability, called the Officer's Charge, which temporarily amplifies swing speed, bayonet damage, grants immunity from Shambler grabs whenever someone is within his vicinity. 	
* Brass Pistol
* Double Barrel Pistol	
* Delicious Leg 	
* Tar Bottle
* Grenades
* Water Bucket
Seaman 	(formerly Navyman, also known as Irregular Trooper in some regiments) It is the third class in order that can be chosen from in the class menu, equipped with a blunderbuss and a sabre by default. The blunderbuss excels on crowd control, due to it's widespread and high pellet count, which are able to hit large number of zombies in a single shot. However, despite the good advantage it relies on, it is weak against line of zombies or targets that require long-ranged combat such as bombers. 	
* Navy Pistol
* Nock Gun	
* Hand Axe
* Boarding Axe
* Delicious Leg	
* Tar Bottle
* Grenades
* Water Bucket
Musician	It is the fourth class in order that can be chosen from in the class menu, equipped with a fife and a sabre by default. Typically behind the frontlines keeping himself out of range from the zombies, whilst providing temporary support. The instruments as provided will boost is supportive, and can give buffs to other classes, such as hastened Sapper's constructions, faster reloads, and increased damage for any weapons. 	
* Drum
* Bugle 	
* Delicious Leg 	
* Water Bucket
Sapper 	The fifth class in order, equipped with an axe and hammer by default. It is specialized on constructing defensive fortifications to protect teammates and hinder zombies. They are best suited for defenses, such being hordes of Shamblers. The standard-issued axe deals high damage and penetration, allowing them to clear large hordes of zombies. 	
* Pickaxe
* Spade 	
* Hammer 	
* Tar Bottle
* Grenades
* Water Bucket
Surgeon 	(or commonly known as Medic) It is a special class that can only be chosen from in the specialists tab. The class is equipped sabre, medical supplies and a box of bandages by default. This class provides aid to others by using their medical supplies on them to give health, or placing down a box of bandages to give the whole team a bandage as a one-time use heal. The medical supplies require build up by killing zombies and collecting any supplies that the zombies may drop. 	
* Medical supplies
* Extended surgeon kit	
* Delicious Leg 	
* Water Bucket
Chaplain	(or commonly known as Priest) is a special class that can only be chosen from in the specialists tab and requires the Soldier's Grace badge to be unlocked, equipped with a stake, crucifix and blessing by default. They have the ability to temporarily stun or suppress the zombies with it's crucifix, and is the only class to not turn into a zombie after infection. Their damage output is low, making them vulnerable to harm if in the frontlines, and is recommended to stay in the backline as support.	
* Crucifix 	
* Stake 	
* Water Bucket
== Shop ==
You can access the shop for either two different categories; Weapons or Cosmetics.
===Weapons and Utilities===
====Primary====
Item 	Cost 	Statistics	Miscellaneous 	Miscellaneous 	Exclusive to
Item 	Cost 	Statistics	Special Ability	Additional Information	Exclusive to
Musket 	Free, by default.	
*Damage
**120 (base)
**240 (buffed)
*Reload Time
**10s (base)
**8s (buffed)
*700 studs (max) range
*5 penetration
*1 pellet
*0.5° spread	
*Bayonet
**deals 55 damage.
**On-charge: inflicts 5x more damage.	N/A 	Private
Pike 	700 francs 	
*Damage
**50 (base)
**100 (buffed)
*Startup
** 0.18s (base)
*Swing rate 
**Base
***0.45s (down)
***0.15s (cooldown)
**Buffed
***0.36s (down)
***0.15s (cooldown)
*Penetration
**3 (base)
**5 (max)	
*On-charge
**Functions like the Bayonet
*Hit regeneration
**On-kill: regain two hits if the zombie is killed whilst thrusting.	N/A 	Private (will transform into 'Lancer' if used)
Horse Artillery Rifle	700 francs 	
*Damage 
**85 (base)
** 170 (buffed)
* Reload Time
**13.2s (base)
**10.6s (buffed)
*550 studs (max) range
*5 penetration
* 1 pellet
* Spread
**1° (right barrel)
** 0.4° (left barrel)	
*Double Barrels
**Can fire either one shot or both barrels at the same time.	
*Accurate left barrel
*Inaccurate right barrel	Private
Rifle 	500 francs 	
*Damage
**195 (base)
**390 (buffed)
*Reload Time
**14s (base)
**11.2s (buffed)
*1,500 studs (max) range
*15 penetration
* 1 pellet
*0.01° spread	
*ADS 
**Aims down sight at First Person	
*Increased movement penalty while reloading
* Ignores Zapper bullet resistance	Private
Air Rifle 	10,000 francs 	
*Damage 
**65 (base)
** 130 (buffed)
*Reload Time 
**13.4s (base)
**11s (buffed)
* 300 studs (max) range
*1 penetration
*1 pellet
*0.75° (minimum) spread	
*Air Canister 
**Air Pressure decreases by 3.3 per shot
**Damage decreases with Air Pressure
**Spread increases with less Air Pressure
**Limited quantity of Air Canisters (maximum of 1 reserve)	N/A 	Private
Carbine 	300 francs 	
*Damage 
**95 (base)
**190 (buffed)
*Reload Time
**7.7s (base)
**6.2s (buffed)
*600 studs (max) range
*5 penetration
*1 pellet
*0.9° spread	
*Shove 
**Deals 10 damage
**Stuns zombies for several seconds	
*Reduced movement penalty while reloading	Private
Pistol 	Free, by default.	
*Damage
**85 (base)
**190 (buffed)
*Reload Time
** 6.2s (base)
**5.36s (buffed)
*300 studs (max) range
* 4 penetration
*1 pellet
*0.7° spread	N/A 	
*Reduced movement penalty while reloading	Officer
Double Barrel Pistol 	1,300 francs 	
* Damage
**75 (base)
**150 (buffed)
*Reload Time 
**11s (base)
**7.25s (buffed)
*275 studs (max) range
*4 penetration
*2 pellets
*1.1° spread	
* Double Barrels 
**Can fire either one shot or both barrels at the same time.	
* Reduced movement penalty while reloading
*Extremely inaccurate at further ranges	Officer
Brass Pistol 	750 francs 	
*Damage 
**30 (base)
**60 (buffed)
*Reload Time
**8.6s (base)
**6.88s (buffed)
*200 studs (max) range
*4 penetration
*7 pellets
*4.5° spread	N/A 	
*Multiple Pellets
**Fires 7 pellets
*Knockback
**Player is knocked back upon firing	Officer
Blunderbuss 	Free, by default.	
*Damage
**30 (base)
**60 (buffed)
*Reload Time 
**10.66s (base)
** 8.88s (buffed)
*350 studs (max) range
*3 penetration
*15 pellets
*4° spread	N/A 	Multiple Pellets 
*Fires 15 pellets	Seaman
Nock Gun 	300 francs 	
*Damage 
**250 (base)
**500 (buffed)
* Reload Time
** 23s (base)
**20s (buffed)
*650 studs (max) range
*10 penetration
*7 pellets
*2.2° spread	
*Reload Control
**Allowed to load any number of pellets between 1 - 7.	
*Increased movement penalty while reloading
* Player is knocked back upon firing	Seaman
Navy Pistol 	600 francs 	
*Damage
**35 (base)
**70 (buffed)
*Reload Time 
**6.2s (base)
**4.96s (buffed)
*250 studs (max) range
*1 penetration
*10 pellets
*5° spread	
*Shove
**temporarily stuns a zombie.	
*Multiple Pellets
**Fires 10 pellets
*Knockback
**Player is knocked back upon firing	Seaman
====Secondary====
Item 	Cost 	Statistics	Miscellaneous 	Miscellaneous 	Exclusive to
Item 	Cost 	Statistics	Special Ability	Additional Information	Exclusive to
Sabre 	Free, by default.	
*Damage
**30 (base)
**60 (buffed)
*Startup
**0.38s (up)
**0.27s (jab)
**0.25s (side)
*Swing rate
**Base 
***0.6s (up)
***0.46s (jab)
***0.66s (side)
** Buffed 
***0.46s (up)
***0.299s (jab)
***0.36s (side)
*3 penetration	
*Charge
**Swing speed increased by 20%
**Bayonet damage increased by 5x
**Player speed increase from 16 to 21
**Full immunity to Shambler grabs	
*0.3 Damage deal time	
*Private
*Officer
*Seaman
* Musician
*Surgeon
Heavy Sabre 	500 francs 	
*Damage
**Base
***43 (thrust)
*** 27 (side)
** Buffed
***86 (thrust)
***54 (side)
*0.2s (Startup)
*Swing rate
**0.7s (base)
**0.46s (buffed)
*3 penetration	N/A 	
*0.3s (DDT)
*2.3x (Headshot multiplier)	
*Private
Hand Axe 	250 francs 	
*Damage 
**45 (base)
** 90 (buffed)
* Startup 
**0.25s (base)
**0.38s (buffed)
*Swing rate
**Base
***0.58s (side)
***0.62s (up)
**Buffed
***0.464 (side)
***0.496 (up)
*3 penetration	N/A 	N/A 	
*Private
*Seaman
Boarding Axe	750 francs 	
*Damage
**Base 
***38 (front)
***52 (back)
**Buffed
***70 (front)
***104 (back)
*0.38s (startup)
* Swing rate
** 0.4s (base)
**0.32 (buffed)
*Penetration
**3 (front)
**1 (back)	
* Flip Sides 
**Switch sides of the axe by pressing X	
*0.3s (DDT)
*Headshot multiplier 
**2.3x (front)
**2.8x (back)	
*Seaman
Axe 	Free, by default.	
*Damage 
**85 (base)
**170 (buffed)
*0.65s (startup)
*Swing rate
**1.0s (base)
**0.8s (buffed)
*3 penetration	
*Shove 
**While held, blocks Zapper attacks
**On-release, stuns zombies ahead of the axe
**Can parry Zapper attacks	
*5x Headshot multipler
*0.6 Damage deal time	
* Sapper
Pickaxe 	300 francs 	
*Damage
**85 (base)
**170 (buffed)
*0.65s (startup)
*Swing rate
**1.0s (base)
** 0.8s (buffed)
*3 penetration	
*Shove 
**While held, blocks Zapper attacks, stuns zombies ahead of the axe
**Can parry Zapper attacks	
* 0.6s (DDT)
*8x (Headshot multiplier)	
*Sapper
Spade 	600 francs 	
* Damage 
**35 (base)
**70 (buffed)
*0.5s (startup)
*Swing rate
** 1.25s (base)
**1.2s (buffed)
*3 penetration	
*Entrenchment
**Press F to entrench a barricade
**Increases barricade base health by 40
**Barricades resist incoming attacks from Shamblers by 35%, and Runners by 25%
*On-Thrust 
**Pushes back zombies attacking a structure
*On Headshot
**Stun zombies	
*1.4x (Headshot multiplier)	
*Sapper
Stake 	Free, by default.	
*Damage 
**25 (base)
**50 (buffed)
*0.2s (startup)
*Swing rate 
**0.3s (base)
**0.24s (buffed)
*3 penetration	N/A 	N/A 	
*Chaplain
===Instruments===
These are items exclusive only to the Musician class, when played will provide support and buff to other players.
Item 	Cost 	Buffs	Additional Information
Fife 	Free, by default.	
* 20% reload buff
* Sappers gain 20% build/repair speed buff	
* Requires timing with metronome.
Drum 	300 francs 	
* 35% swing buff	
* Requires timing with metronome.
Bugle	500 francs 	
* 100% Damage buff (Weapons deal 2x base damage)	
* Requires build-up via building the Heat Up meter, lasts 20 seconds.
=== Utilities ===
Item 	Cost 	Quantity 	Recharge rate 	Additional Information	Exclusive to
Water Bucket 	50 francs 	3 	25 seconds 	
* Extinguishes fires from the Igniter	
* Private
* Officer
* Seaman
* Musician
* Sapper
* Surgeon
* Chaplain
Siege Engineer Armor	75 francs / purchase	1 	N/A 	
* Consumable item
* 68% Damage Resistance from physical attacks
* 50% Explosive Damage Resistance
* 10% Fire Damage Vulnerability
* 8.5% Slower Movement Speed
* 25% Building speed reduction	
* Sapper
Grenade 	250 francs 	3 	
* N/A (Objective)
* 1 per wave (Endless)	
* 5-second fuse 	
* Private
* Officer
* Seaman
* Sapper
Tar Bottle 	250 francs 	3 	
* N/A (Objective)
* 1 per wave (Endless)	
* Can be refilled through the map	
* Private
* Officer
* Seaman
* Sapper
Extended Surgeon Kit	1,000 francs 	Unlimited	N/A (supplies gained upon zombie death)	
* Removes Box of Bandages
* Max Supply Capacity increased to 9
* Short Deploy Animation Sequence before healing
* Healing is 50% faster	
* Surgeon
==Maps ==
The game currently has 7 playable maps and 1 seasonal-exclusive map, Sleepy Hollow.
Map 	Gamemodes	Description 	Nations
San Sebastián 	Objective	"An empty town with an emptier fortress." 	
*France
*Britain
*Portugal
Catacombes de Paris	Objective	"Pay your respects to the empire of death." 	
*France
Copenhagen 	Objective	"A city to quarantine, now set to blaze" 	
*Denmark
Kaub 	Objective	"A town and castle in a bitter winter" 	
*Austria
*Prussia
*Russia
*Bavaria
Leipzig 	Objective	"Salvation lies across the river." 	
*France
*Austria
*Prussia
*Russia
*Sweden
*Poland (Warsaw)
Roscoff 	Objective	 	
*United States
*Britain (available after 1st respawn)
*France (available after 2nd respawn)
Vardøhus Fortress 	Objective	"A cold front, and its guiding light." 	
*Britain (only when respawn point)
* Denmark
Berezina 	Holdout 	"It's dead of winter, and so are you." 	
* France
* Bavaria
*Poland (Warsaw)
Tyrolean Village 	Endless 	"A small village in the mountains." 	
*Austria
*Bavaria
Hougoumont 	Endless 	"A walled, manorial compound and it's raging fires."	
*France
*Britain
*Prussia
La Haye Sainte 	Endless 	"A walled farmhouse compound in heavy rain." 	
*France
*Britain
La Ferme d'En-haut 	Endless 	"There is no light at the end of the tunnel." 	
*France
* Prussia
==Zombies==
Zombie 	Description 	Tips
Shamblers 	They are one of the most common types of zombies in the game, as they generally range from low-class citizens to high-class aristocrats. Their weak appearance doesn't usually mean they are truly weak, as one shambler can simply grab a player and attempt to wrestle it, the player can easily grab it off thereafter several seconds. 
However, if they begin to feast the player, the specific player will begin to deal damage slowly, whilst rendering it unable to mobilize, resulting infection to the player if it lasted for more than long. The feasting can be interrupted by dealing damage to the zombies which had grabbed on to that player. Four or more are enough to maul the player and instantly kill them. Those who are scratched by the zombie are inflicted with the "Clawed" status effect, rendering the infection hastened from decay.	
*It is highly recommended to fight them one by one, rather than pick them all. If there is a crowd of Shamblers ahead, then it is recommended to use any kind of ranged weapon.
*Save a fellow player from infection by taking out the zombies that is infecting it.
Runner 	Runners are also common types of zombies in the game, they're recently-infected individuals and are notorious for their agile behavior. They are recognized by their red, glowing eyes, and their incredible agility makes them a difficult target for players. A player who has recently turned into a zombie after infection are called "Viral Runners".
If a runner tackles the player, they will pin the player to the ground and maul the player, similar to Shamblers, they will render the player immobilized. If the Viral Runner tackles the targeted player, the said target will be inflicted with Rabid Clawed and Impending Madness de-buffs. 	
*When a runner charges at you, it is recommended to use an melee weapon to kill the zombie completely. Not slashing it on time will result in an untimely fate.
Bombers 	Internally referred to as Barrel Zombies, are zombies equipped with an torch and a explosive barrel. Their behavior is distinct among the other zombies, as rather than mauling the player, they will light the fuse of the barrel and raise it above, before exploding seconds thereafter. If an existing player enters it's radius, it will begin that said process, and then explode.
However, the player would deal sufficient amount of damage depending on the distance between the zombie and the player, if a player is near and the zombie explodes may result in either dealing high damage or instant death. 	
*It is recommended to use ranged weapons to kill it (e.g. muskets, horse artillery pistols, rifles). But, given it's explosive range, you must be further from the zombie enough to kill them. It is also advisable and recommended NOT to melee them, as again, given their explosivity due to the barrels they are holding, you will instantly die, or risk death if you managed to survived. However, you can bait it by approaching it within 10 studs and then going as far as it doesn't harm you by the time it explodes.
*Lancers can also melee bombers, but it is NOT recommended in open spaces as you will risk losing health. You must have distance between the target and yourself in order to kill the target safely dealing yourself lower damage.
*You can melee bombers behind walls as the obstacle between it and you hinders the explosion.
Zombie Sappers	colloquially known as Zappers, are special, close-ranged zombies with inflicting heavy damage to anyone around it. They take appearance of random selected nations of their non-infected counterpart. Generally, they're slow-moving and tend to blend in among the crowd. 
However, when they're close to the players enough will strike, by wind-up before striking, raising their axe high into the air and before swinging it down towards the player. If a player gets hit will result in heavy, tremendous damage, dealing over half of the player's health. An execution animation will also play if the player is killed by the Zombie Sapper. If the player is damaged by it's axe will be rendered with the Gash de-buff, this will increase infection coming from all sources by +40%, unless treated through Surgeon's healing.	
*Due to their passive immunity to Hand Axe, and also their great health, it is recommended to use long-ranged combat since they are greater options in dealing them. However, using long-ranged weapons are advised.
*The use of an axe and sabre are also not recommended, as it will risk or pose a heavy damage to the player if hit. However, you are able to bait the zombie as it will cause an delay for a few seconds, gaining temporary advantage to kill them hastily.
Igniters 	They are special zombies specializing in area denial. Their charred, shriveled appearance and a glowing, yellow light also gives them distinction among the crowds. Equipped with a lantern, when a player is within a 100-stud radius, they will wind up their arm before tossing the lantern at a nearby player. To which, upon striking at the ground, will burst into flames, which may deal heavy damage to Sapper constructions, or even potentially burning players who are not cautious. Players burnt are inflicted with an Afterburn de-buff, this prevents them from healing within a short time. Igniters are unable to grab or maul the player, and will exclusively punch them rather.	
*If an Igniter is about to toss an lantern, it is recommended to focus on him, as it will ignite the lantern when he's killed. It is also recommended to use firearms than an axe or sabre, which can be your benefit.
*It is not recommended to melee it if at risk of death, as the lantern will immediately burst into flames resulting anyone burning to death within the vicinity of the fire.
==Regiments==
Note: some regiments require their respective regiment packs in order to be accessed and used.	Note: some regiments require their respective regiment packs in order to be accessed and used.	Note: some regiments require their respective regiment packs in order to be accessed and used.	Note: some regiments require their respective regiment packs in order to be accessed and used.	Note: some regiments require their respective regiment packs in order to be accessed and used.
Regiment Pack 1 	Regiment Pack 3 	Regiment Pack 5 	Regiment Pack 7 	Regiment Pack 9
Regiment Pack 2 	Regiment Pack 4 	Regiment Pack 6 	Regiment Pack 8 	Soldier's Grace
Nation 	Regiments	Regiments 	Regiments	Regiments
Nation 	Infantry 	Specialists	Navy 	Cavalry
France 	
*1er Régiment d'Infanterie de Ligne
* Grenadiers du 1er Régiment d'Infanterie de Ligne
**(note: requires Dur à Cuire badge)
*3ème Regiment Étranger
*1er Légion de la Vistule
*1er Régiment de Grenadiers de la Garde 
**(note: requires Soldats de ma Vielle Garde badge)
*2ème Régiment du Génie
*3ème Régiment Suisse
*Les Cannoniers Gardes-côtes
*Voltigeurs du 15ème Régiment d'Infanterie Légère	
*Église Catholique de France 
* Les services médicaux français	
*Équipage de Haut-bord de Marine Infanterie
*Marins de la Garde Impériale	
*1er Regiment de Chevaux-Légèrs Lanciers de la Garde
*2eme Régiment de Dragons
Britain 	
*23rd Regiment of Foot
*5th Regiment of Foot
*35th Regiment of Foot
*42nd Regiment of Foot 
*Brunswick-Leib Batallion
* Brunswick-Avantgarde Batallion 
*KGL 2nd Light Batallion
*95th Regiment of Foot
*Chasseurs Britanniques	
*The Church of England
*Royal Army Medical Corps	
*Royal Marines	
*Whinyates 2nd Rocket Troop
Austria 	
*Linien-Infanterie Nr. 1
*Linien-Infanterie Nr. 29
*Grenadier-Batallione des L.I.R. Nr. 16
*Linien-Infanterie Nr. 60
*Feldjägerbataillon Nr. 1
*Kärnten Landwehr Batallion	
*Katolische Kirche	None 	
*Husaren-Regiment Nr. 1
Prussia 	
*13. Infanterie Regiment
*18. Infanterie Regiment
*Lutzowisches Freikorps
*Landwehr Regiment von Schlesien
*1. Garde-Regiment zu Fuß	
*Lutherische Kirchen
*Preußische Heersanitätskorps	None 	
*1. Pommersches Landwehr Kavallerie 
*1. Leib Husaren Regiment
Russia 	
*Tobolsk Pehotniy Polk
* Leib-gvardii Grenaderskij
* Sankt-Peterburzhskoye Opolcheniye	
*Russkaja Pravoslavnaja Cerkov 
*Meditsinkaya sluzhba	None 	None
Denmark 	
*Holstenske Infanteriregiment
*Slesvigske Infanteriregiment
*Oldengorgske Infanteriregiment
*Københavns Infanteriregiment
*Kongens Livjæger Corps 
*Danske Landeværn	
*Folkekirken
*Militærlægekorps	None 	None
Sweden 	
*Uppland Regiment
*Karland Regiment
*Södermanland Regiment	
*Svenska kyrkan	None 	None
Bavaria 	
*5. Linien - Infanterie - Regiment
*8. Linien - Infanterie - Regiment
*Landesbewaffnung	
* Katolische Kirche
*Sanitätkorps	None 	
*1. Chevaulegers-Regiment
Portugal 	
*Regimento de Infantaria No. 8
*Batalhão de Caçadores No. 6	
*Portugal Igreja Católica	None 	None
United States	
*U.S. Marine Corps
*1st Infantry Regiment	
*Army Medical Department
*Army Chaplains	
*Boarding Party	None
Poland 	
*13. Pułk Piechoty
*16. Pułk Piechoty
*Grenadierzy z 16 Pułk Piechoty	None 	None 	None
==Badges==
Icon	Badge 	Description 	How to Obtain
 	Old Yeller 	Put a survivor who's broken their legs out of their misery 	Shoot a survivor who has broken their legs
 	Cold Front 	Successfully escape Vardohus Fortress in objective mode IN ONE LIFE. 	Complete the Vardøhus Fortress campaign in one life.
(without dying)
 	Explosive Retreat 	Successfully escape Leipzig in objective mode IN ONE LIFE. 	Complete the Leipzig campaign in one life.
(without dying)
 	Slight Miscalculation 	Get blown up by the bridge explosion in Leipzig. 	At the end of Leipzig, get killed by the bridge's detonation.
 	Recruited by the Empire of the Dead	By dying in the Paris Catacombs your body becomes part of the Empire of The Dead. 	Die anywhere in the catacombs of the Catacombes des Paris.
 	Deliverance from the Catacombs 	Successfully escape Catacombes de Paris in objective mode IN ONE LIFE. 	Complete the Catacombes de Paris campaign in one life.
(without dying)
 	Soldats de ma Vieille Garde
("Soldiers of my Old Guard")	In order to get this badge, you must complete the following tasks: 
#Get a KDR of 10 or above.
#Save 51 teammates from being grabbed by a zombie.
#Survive 35 rounds in ONE LIFE on Endless. It can start at any wave, just as long as you stay alive for 35 rounds.
#Win 30 times or above in the campaign mode.
#Acquire the following badges: Old Yeller, Cold Front, Explosive Retreat, and Deliverance from the Catacombs. This unlocks the Old Guard Regiment under France.	Complete the badge's listed requirements. 
(It will also unlock the Old Guard Regiment of France.)
 	Forlorn Hope 	Successfully escape San Sebastián in objective mode IN ONE LIFE. 	Complete the San Sebastián campaign in one life. (without dying)
 	Vos Enterrement
("Your Funeral") 	Lower the platform for your team using the winch so they can escape on San Sebastián. 	Sacrafice at the end of San Sebastián.
 	GIVE 'EM STEEL 	Kill 10 zombies with the Bayonet charge only. Requires Officer's "Charge" ability to be active. 	Kill 10 zombies with the Bayonet whilst under the effects of Officer's Charge
 	NO, FREDERICK! 	Hit (and most likely die) to a bomber while in a Bayonet charge. Requires Officer's "Charge" ability to be active. 	Strike a Bomber with a bayonet whilst under the effects of Officer's Charge.
 	Soldier's Grace 	Given to those whom sacrificed themselves for the betterment of their fellow soldier. Obtaining this badge unlocks Chaplain and the Cross Necklace. To unlock this achievement, you must: 
*Save 150 teammates from being grabbed.
*Kill 75 runners pinning your teammate.
*Obtain the badge "Vos Enterrement".
*Heal teammates over 50 times (as Surgeon).	Complete the badge's listed requirements.
 	Glory to the Survivors 	Survive a campaign map (with the exception of Vardohus Fortress) with half of the server (10 players total) still on their first life. Requires 10+ players in order to obtain. Obtaining this badge unlocks the Battle Scar accessory.	In a server with more than 10 players, complete a campaign (except Vardøhus Fortress) with at least 10 players that are alive.
 	For Whom the Bell Tolls 	Beat the Halloween map "Sleepy Hallow" without dying. Obtaining this badge unlocks the Jack-o'-lantern Utility. 	Complete Sleepy Hallow without dying. (currently unobtainable as it is seasonal-exclusive)
 	Confederation of the Undead 	Successfully survive Kaub in objective mode IN ONE LIFE. 	Complete the Kaub campaign in one life. (without dying)
 	Beresinalied 	Successfully defend/build the bridge in Berezina. This badge is based off contribution to building the bridge, or doing enough to support your team. 	Contribute to building the bridge, or defend teammates in Berezina.
 	Dur à Cuire ("Badass") 	Rewards you with the 1e Grenadiers. 
Requirements:
*10 hours of playtime
*2000 kills
*20 campaign wins 	Complete the badge's listed requirements.
(It will also unlock Grenadiers de la 1e Régiment de la Infanterie of France.)
 	The Most Terrible Night 	Successfully escape Copenhagen in objective mode in ONE LIFE 	Complete the Copenhagen campaign in one life. (without dying)
 	Rule Britannia! 	Britannia rules the canal! Die to the crew of the British Brig-Sloop in Copenhagen in objective mode. 	Die to the Brig-Sloop crew in Copenhagen.
 	If I Had Brain 	Get crushed by a falling drawbridge in Kaub. 	Crush yourself by a falling drawbridge in Kaub.
 	Stop that useless noise! 	"You'll hurt yourself" 	Play the fife for at least 3+ minutes. (with no means of unequipping or stopping, albeit keeping the metronome full)
 	Don't Give Up the Ship 	Successfully escape Roscoff in objective mode IN ONE LIFE 	Complete the Roscoff campaign in one life. (without dying)
 	Search and Rescue 	Successfully escort the diplomat and escape Roscoff alive, playing from the beginning of the map. 	Escape Crawford through the entire Roscoff campaign from the beginning of the map without dying
==Gallery==
G&BPphoto.png
==Trivia==
*The experience was nominated for both the "Best Shooter" and "Best Fighting" categories in the Roblox Innovation Awards 2024.
Category:Zombie games