Prop Mover

The Prop Mover is a Device in Fortnite: Creative, that allows players to add movement props in any direction via rotation of the device.
Although is it not noted on the patch notes this device was added in Update v20.10
==Function==
Allows a prop to move along a path during gameplay.
==All Settings==
All default values have been Bolded.Please note that there is some typo's in Fortnite on this device and they will be pointed out here with braces [ ] 
Device Settings
Option 	Value 	Description
Enabled During Phase 	None, All, Pre-Game Only, Gameplay Only 	Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).
Distance 	1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20 Meters, 30, 50, 75, 100, 200, 300, 400 	Distance the prop will move if it is not stopped or interrupted.
Speed 	1, 2, 3, 4, 5 Meters/Second, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 24 	Speed the prop will move at.
Time From Start 	Off, Instant, 1 second, 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, 10s, 15s, 20s, 25s, 30s, 40s, 50s, 1 minute, 2m, 3m, 4m, 5m, 6m, 7m, 8m, 9m, 10m	How long to wait after the game starts before automatically moving.
On AI Collision Behavior 	[Continue], Stop, Reverse, Push 	Determines how the prop behaves when colliding with an AI.
[None]: Do nothing.
Stop: Stops moving.
Reverse: Starts moving in the opposite direction.
Push: Forces the AI away from the mover.
AI Damage On Collision 	None, 10, 25, 50, 100, Eliminate 	How much damage to deal to the AI on collision.
On Player Collision Behavior	[Continue], Stop, Reverse, Push 	Determines how the prop behaves when colliding with a player.
[None]: Do nothing.
Stop: Stops moving.
Reverse: Starts moving in the opposite direction.
Push: Forces the AI away from the mover.
Player Damage On Collision 	None, 10, 25, 50, 100, Eliminate 	How much damage to deal to the player on collision.
On Prop Collision Behavior 	[Continue], Stop, Reverse 	Determines how the prop behaves when colliding with another prop.
[None]: Do nothing.
Stop: Stops moving.
Reverse: Starts moving in the opposite direction.
Prop Damage On Collision 	None, 10, 25, 50, 100, Eliminate 	How much damage to deal to the other prop on collision.
Path Complete Action 	Stop, Ping Pong 	Action to execute once the travel distance is completed.
Stop: Stop.
Ping Pong: Repeat the movement in the opposite direction.
Device Channel Settings
Option 	Value 	Description
Start When Receiving From 	No Channel, 1 - 500	Start moving when receiving a signal from the selected channel. If the device was previously moving, it will continue existing movement.
Stop When Receiving From 	No Channel, 1 - 500	Stop moving when receiving a signal from the selected channel.
Enable When Receiving From 	No Channel, 1 - 500	Enable the device when receiving a signal from the selected channel.
Disable When Receiving From 	No Channel, 1 - 500	Disable the device when receiving a signal from the selected channel.
Reset When Receiving From 	No Channel, 1 - 500	Return to the original position when receiving a signal from the selected channel.
Pause When Receiving From 	No Channel, 1 - 500	Pause moving when receiving a signal from the selected channel.
Resume When Receiving From 	No Channel, 1 - 500	Resume moving when receiving a signal from the selected channel.
Advance When Receiving From 	No Channel, 1 - 500	Advance forwards when receiving a signal from the selected channel. Forward is based on the device's default direction, ignoring the previous movement of the device.
Reverse When Receiving From 	No Channel, 1 - 500	Start reversing when receiving a signal from the selected channel.
When Movement Starts Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when the movement starts.
When Movement Stops Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when the movement stops.
When Movement Finishes Transmit On	No Channel, 1 - 500	Transmit a signal on the selected channel when the movement finishes.
When Direction Changes Transmit On	No Channel, 1 - 500	Transmit a signal on the selected channel when the direction changes.
When AI Hit Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when hitting an AI.
When Player Hit Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when hitting a player.
When Prop Hit Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when hitting a prop.
==Unreleased Settings==
===Movement Mode:===
*Translation
*Rotation
===Rotation Axis:===
*Yaw
*Pitch
*Roll
== Trivia ==
* This device was added by mistake in Update v20.10, but Epic Games decided to keep it in for beta testing to all users
Category:Devices