Roleplaying

* See also Mini Games
* See also Flashbacks
* See also Splicer Play
* See also Emotes_and_Posturings
* See also Asset_Creation_Process PCA
* See also MMORPG ( "R" = "Roleplaying" )
Roleplaying - The Adapting of one's Behavior to Assume a Role
In the MMORPG there would be the ability to play the roles of other characters who live(d) in Rapture, to experience more of what BioShock Rapture and its History really was.
Interesting Would BE : Meaningful "Choice" within even Small Scenarios.
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Many Flavors of RolePlaying :
We would ( via Player Asset Creation ) have added 'Side-Game(s)'/Adventures of being able to play various character's in Events and for various archetypes many situations/scenarios/campaigns. 
The Roleplaying can represent any point in time - From before Rapture was built ( even Ryan's earlier life ), all through its History, and into the New Rapture era.
* Splicers ( Classic Prewar/Ryan's/Fontaine's, Persephone therapy, New Rapture, Ex-Splicer training ).
* Little Sisters ( back in Classic Rapture fun times, and %27civil war%27/Chaos Rapture )
* Big Daddies ( Classic and New Rapture )
* Big Sisters ( Origin, Sofia Lamb/Post-Lamb eras )
* Sea Slugs ( Even these can have 'adventures ... )
* Ryan Security and City Constables ( Enforcing 'the Law' )
* Security SystemsFlybot ( Turrets if you 'like' boring Early Turrets would be Remotely Controlled instead of 'Kill Zone' Automatic "Shoot At All Targets' )
* Ace Corona, PI ( "Bring Us The Girl" - Nope He's (Sam Spade) Smarter than That ... )
* Should YOU get to Play as Sander Cohen "A Day In The Life Of Sander Cohen" was a episode of a TV Interview Program - But that was back when Rapture was Normal ... - ? ( Will need to add lots of Emotes and Posturings, and odd 'Typical Sander' Sayings) 
* AE Engineer/Conductor, AE Dispatcher ( and many other Professions/Jobs )
* Relive the Kashmir Incident ( be a bystander ) - When 'Terrorism Came To Rapture'
* Recreations of the Full ( corrected) Adventures of Jack, Delta, Sigma and Johnny T, and heck why not Mark Meltzer too ? ) in classic Rapture, upgraded to the new interactivity ( and Player content-expandability ).
* Eleanor's Trevails in bringing back "Daddy" ( See how many *cringe* 'Fails' she had to clean up ... )
* Andrew Ryan's Twist on Fontaine ( Hint - Ryan Amusements Animatronics ... )
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Remakes of "System Shock" 1 and 2 ( Using the MMORPG Engine ) As A 'Game Within A Game' :
You're in a 'movie' or some Splicer's Nightmare (Heh, the MMORPG is an adventuring gateway even more powerful than Elizabeth's ocean full of lighthouses ... BTW, Elizabeth falls in and drowns anyway - you can't learn to swim by reading a book ... Bwahahaha )
I suppose you could fully remake Infinite:BS from Elizabeth's perspective, though the activities were a bit limited to : Acting ditzy, Looking at things in wonderment, Haranguing Booker, Throwing stuff at him ( all the interesting bits are Cut-Scenes ... ), and hiding from the shooting and mayhem.
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Day In The Life Of A Big Daddy :
Mentioned previously, that in the MMORPG there would be 'Roleplaying' Missions becoming various denizens of Rapture ( someone besides your ex-Splicer Avatar ). Whole different worlds exist from those 'others' point of view.
Maintenance Cyborg #129, report to 'Sea Gate 6' in Poseidon Plaza ( next to Fort Frolic ) ASAP for minor structural repairs ...
Big Daddies are still active in their Maintenance Tasks, and you would get a bunch of those as sub-goals - Either by opportunistic 'noticing' a problem to fix ( extra bag of 'Captain Salty Chips' as a reward ) or being directed to a repair task by 'The Authority' ( the Central Maintenance Computer ). Funny how Minervas Den never seemed to have ANY leaks compared to the rest of Rapture ??? Or how lots of victuals and luxury goods were available there, even when nobody there actually ever went out collecting them ( let alone make them ). When you are upto your neck in cold water, you have an incentive to 'pay' those 'insurance' installments (bribes), and to dissuade troublemakers from bothering those hard working Cyborgs.
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Big Daddy Play ( Actually Maintenance Cyborg Daddy Play ) :
* Similar Idea to the Splicer Play
* You assume the roles as a Big Daddy and play out a bunch of quest/missions
** Repair the Leak ( Have to get there first - Ride the MetroWays cable lines )
** Fight the Giant Squid ( or the Midget White Whale )
** Learn about the life of a Maintenance Daddy ( fix stuff, eat, fix stuff, sleep, repeat )
** Talk to 'The Thinkers' repair tasking and prioritizing system 'Waldo'
** See Rapture the way Big Daddies see it ( you thought the way Little Sisters 'saw it' was 'trippy ... )
* And again the PCA ( Player Created Asset ) mechanism would be used to flesh out the whole thing - Quests, facilities, outside maintenance props, monotone command msg recordings, tools, etc ...
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Other BD activities :
* Visiting one of the Big Daddy repair facilities for supplies/tuneup
* A Little Sister Escort ( They are still active in parts of Rapture )
* An outside repair utilizing machinery or just your trusty Rivet Gun
* Corpse cleanup ( a new directive added to the Central Maintenance task lists )
* Friday night poker games ( " Arrrg OOOHARG OOOM" (Ill raise you Three 'Cap'n Salties' ...) )
The BD's visual interface would likely have some interesting visual distortions and various BD suit instruments/controls could be shown ( HUDHUD - Heads Up Display - screen layover of sensor and control indicators... - old 50s style indicators/gauges ).
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I suppose, like some of the PvP 'Monster Play' mechanisms which some MMORPGs have, there could be ( in this MMORPG ) specialized ramps of skill enhancements/skills/tool use, achievements and rafts of Quests for the various Roleplay character types ( Big Daddies, Little Sisters, Fly-Bots, Splicers, Criminals, 'Hot Dog Cart' Guy, etc ... ). They would allow Players to be creative with the adventures of favorite game entities, and offer the normal Players some optional diversions ( and possibly a better understanding of Rapture -- From a different viewpoint than the mass-killing psychopathic fugitive we've played previously ).
Players of course will help create alot of the content to make this happen. There also would be alot of overlaps/reuse to make that easier. An effort by some player to create the Spider Splicer's "Cartwheel of Death" maneuver for 'Splicer Play', then makes it available for some other user to incorporate it into the Sever-run NPC Splicer's (big) 'bag of tricks'.
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Flybots = Combat Drones :
Roleplay a Security Flybot - the Life of a McClendon "Intelligent" Security Bot
Lots of the details were only generally mentioned about these units which may have been severely degraded by BS1 times.
Play as an manual operator - seeing through its limited interface - various missions, ALOT of patrolling, maintenance cycles and 'the real action' ...
The Interface View(s) ( the interface which limited 'smarts' of the control unit/operator would see ) :
* Infrared 'look' vision ( Remote TV - best to pick up moving targets and obstacles )
* Sonar terrain reading ( high-pitch tweeter/transducer )
* Blinker Transponders ( optical 'BTs' authorized people wore ) - Friend/Foe ID determination
* Flybot carrying a Genetic Camera ( tie in to central computer for analysis - identifying unmarked people )
* Map Basic positional outlines ( with matchup orientation/landmarking added )
* Closeup camera ( for close inspections ... security patrolling is a prime function of these units )
Much of 'The Smarts' for the Flybots is back at 'base' accessed via radio-link ... whether Operator or Computer directed
Only can operate where Radio Links are up and operating ( Radio Coverage (Link) needs to be repaired many places - mission )
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Flybot RolePlay - Play the Security Controller of one of the flying bots ( a bit more interesting than playing a turret ... )
* Fly patrol and intercept missions as a 'bot' as part of New Raptures vigilant security system.
* Interface View can be a Terminator-like green contrast picture
* Signals from Security Cameras/electric eyes/broken window alarms/Bot Call Alarms
* Can call on turrets to assist ( in security areas )
* TV view can be sent to security center to report intrusions ( part of skill is NOT sending false alarms )
* Warnings can be issued to Citizens to vacate danger areas.
* Does this system represent a Remote Control system or some kind of AI ??
* Recorded 'gun camera' footage saved for Players while they play 'Cat and Mouse' with Splicers and other miscreants.
* Possible weapon upgrades after 'experience' ( and Mission progression )
* Tablet Mini-Game could be done because of simplified graphics ( 'bots' don't care about decorations and have a simplified vision system ) Bots would operate in a limited area, so conventional 'level' could be generated/uploaded to Client.
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More Role Playings ( Mini-Game ? ) :
Now that you have THIS role, you need something to do in it ...
Previously mentioned : Role playing a Splicer/Big Daddy(again)/Little Sister(again)/A Security Flybot :
* Another New one ---  Roleplay a 'Security Camera' ( Half a Joke - But see it thru its Bio-logic eyes.Holy Arnold the Terminator vision, Batman !!! )
* Weren't these things controlled by circuitry made from a Sea_Slug brain ???
* Watch the Traffic and spot the Splicer - Amusing episode of Splicers trying to 'fit in' (act naturally) and doing it badly ( People in New Rapture usually do not wear the Masks any longer. ) 
* The infrared-view/terminator-view style graphics (HUD) of what the machine sees
* Watch in horrified fascination as you are hacked and turned against those you are supposed to protect ... ( But you have that hidden circuit they missed ... )
* BTW, wouldn't it have been intelligent to set off an Alarm if the Security Camera itself was destroyed ?? ( Kind of a 'dead-man switch' type signaler ... )
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RolePlay As A Classic Little Sister :
The Player is tasked with actively hunting down Adam-rich corpses, while an AI-controlled Daddy keeps watch. What tension might be generated if an unprotected Little Sister has to escape roving packs of Splicers ? Get to the Vent ...
Help your Daddy :
* Spot them naughty Splicers early or when they try to sneak up behind Daddy
* Tell Daddy he needs repairs
* Tell Daddy HE is your most favorite Daddy of all
* Don't eat ALL the 'Taterchips, give some to Daddy ( Give him all that yucky Bottle Liquid cuz he likes it )
New Revelation : Angels can be revisited to get More ADAM from them.
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I AM SPIDER SPLICER !!! ( I am not "Spartacus" ) :
I was puttering around in BS1 using the [Console Cheats] to look at some in-game things in detail (in Fort Frolic) and watched some of the many Spider Splicers crawling about.  Consider the potential for "Role Playing" in the MMORPG, it struck me THAT would be one flavor to not miss experiencing.
* A contemporary period Spider Splicer's experience in the time of the MMORPG ( Life and Times of Spiderman in New Rapture ) with alot more interesting detail and experiences.
* A mini-game where YOU play one of BS1 Sander Cohen's minion Spideys and have to take on an NPC Jack ( likely a no-win situation for you, but it is more the challenge ... )   Perhaps if the old game AI was as good as YOU might be, Jack might have had a much more harrowing adventure ( something better than just dumping multiple Splicers onto the character at once which was the method employed in ALL of the BS and Infinite games ).   "Load saved game?  Unsavory progress Will Be Lost" ...
* What might you have to do to earn the prestigious hourglass tattoo on your face ???
* Spidersilk is not the ONLY way to weave webs to entrap enemies ...
* Lots more nooks and crannies for you to make use of in the MMORPG ( the space above the false ceilings were Spider Splicer highways, and a whole unseen world in themselves ).
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Note - The only 'Console Cheats' in the MMORPG will be within the Development Editors and on Test Servers to facilitate test observations/debugging for things the Player is Creating or Testing ( That was their original use in the game industry before it became a crutch to get players past buggy spots in the released games ).
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Another Interactive Roleplaying/Flashback Experience -- Little Sister Training :
Go thru the Little Sisters process of being converted, conditioned and trained and then wandering the streets  of Rapture finding 'Angels' with 'Daddy' tagging along.
Leaderboard for blood-sucking and ADAM excreting ( errr, Angels Processing ... ).  Hmm, 'Achievements'....
What kind of HUD would a Little Sister have ( that could be very interesting to see ).  Little Sisters 'inventory' and  'toy' selections.  Angels 'kissed', lollipops earned, etc ... 
Experience the different situations/environments ( and their own historic set of Flashbacks like 'mean' Papa Suchong getting a Merry-go-round ride on Daddy's Drill thingee )  --  Between those in Fontaine's Little Sisters Orphanages ( before and after City takeover ), Sofia Lamb's Crazy Doll-House ( before and after Sofia Lamb's "removal" ), Post-civil war Factions keeping their own bunches of Little Sisters ( will have to come up with one of those quaint terms for a 'group' of Little Sisters - probably should have a contest ... ),  Rogue Big Sisters and Big Daddies having 'their own' stashed in isolated areas, and how New Rapture maintains a number they've managed to capture ( Tenenbaum is researching the bio-chemical effects to find improvements for 'The Cure' and those Little Sisters don't go out collecting any more ).
We have all those sound/monologue Assets already existing (  http://bioshock.wikia.com/wiki/Little_Sister/Quotes#MultiPlayer_Quotes ) to be able to make use of ( and no doubt you could slice-n-dice phrases/words out of them for useful recombinations ).  Voice acting for new ones  - They don't really talk in long monologues.
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IDEA - Customized Skins (HUD) for 'Roleplaying (another Player Created Asset which would be added in time to the game.
Splicers would offer the greatest variations for 'customization'.
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Play Psychologist To a Splicer :
Work in Dr Tenenbaum's "Cure" Clinic, and help unwind a Splicer's deranged mind's knots. Hmm, a 'Knot Untying' App Mini-Game (symbolic) - there actually ARE strategies ... ?? With Freaky things emerging from the 'Loops' ... Hmmmm. Cutscenes of traumatic events, being pursued by the 'nameless' fear, eating boiled barnacles EVERY FRICKEN DAY for better part of a decade, etc ... 
You can do interesting things with '3D' special effects these days ( Hmmm - '3D' Doom Interface for the Splicers mentality ... ) And dreams don't have to be photo-realistic.
Patient Suddenly turning violent ( Uh-Oh - Plasmids/Tonics weren't quite 'disarmed' ... )
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Yet Another Role Play Scenario Opportunity - Play as Big Sister ... :
Big Sister tasks - Acting as Enforcer to protect Little Sisters. To 'punish' Family members who don't obey for Sofia Lamb.
Teenage Angst : What do Big Sister do in their 'down time' ???
Backstory of how they came to be ...
Typical life of a Big Sister - babysitting the little brats to get enough pay to go out and get drunk/high ...
"Kidnap the Child" Mission on The Surface <--- Actually Only Likely With the General Gaming Prohibition on Harming Children - the usual impervious/invulnerable LS. Stab the Parent, Grab the Child (Maybe can be lamed-out ( like the Harvest "Green Cloud" ) when obtaining the 'child' is clear, the scenario 'fades out' with a cutscene of the Big Sister hauling away a sack ...
* Lurkings, Sneaking about searching for targets
* That damned sand gets stuck in the metal joint braces
* Why has the Sack stopped moving ?
* Heck, look at all this neat stuff... Might as well grab some of that too ...
* Conditioned to think that making the children into 'Little Ghouls' sucking green bloody stuff from corpses is WAY better than staying with their 'Stoopid Parents' ... ( Seriously, couldn't Sofia Lamb have just raided one big orphanage on The Surface somewhere to get all the Little Sister 'fodder' she would need for her entire insane plan ??? )
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Idea For MMORPG Role Play Scenario - YOU Go After Jack For The Bounty :
A BackStory Adventure ...
You get to play a Splicer who decides ( or the Addiction decides ) he wants that 1000 ADAM Bounty offered on Jack by Ryan, and then goes to face that Homicidal Maniac making his way through Rapture slaughtering people.
Most normal people ( and less addicted Splicers ) probably headed (ran) the other way from the mayhem ( Why we in those games didn't see those other inhabitants. (( And so the game writers didn't have to have 'civilians'/'neutrals' that the Players would likely psychopathically slaughter and loot like everything else they met )).
So can you be clever and let other Splicers do most of the work ( And take the risk ). You might want to steer other Splicers into that combat. Then YOU catch Jack just as he is low on Health or out of Healing supplies ? You might want to prepare a little to maximize your resources and odds ( like get that better weapon off that unfortunate fellow Bounty Hunter who just got killed ).
What was the Bounty 'proof' needed - cut the head off ? - Otherwise you need a wheelbarrow to take the body in for your reward. You might need to defend your prize from other Splicers, who are ready to steal your payoff, while you wait for Ryan's Security Men to show up.
Different scenarios depending on WHERE in Rapture, and on Jack's ( Plasmids/Tonics/Weapons ... ) advancements ( increasing difficulty ). Of course, the success of all this hinges on how well the "Jack" NPC AI works ( when in the original game so few Splicers used Plasmids/Tonics/better Weapons, and rarely in combinations ). BUT the MMORPG, having access to the genius/skill of about 500 X as many good Programmers/Scripters as 2K had, could likely handle that development task much better.
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With ADAM you can reshape more than your hair.
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