White Beast (Guardian Tales)

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==Summary==
Guardian wolves are powerful mystical creatures that live in snowy lands.
When invaders made their debut to the world, they hunted down guardians wolves. The young wolf got stranded from its pack and was forced to survive alone. During its journey, it was befriended by two men. One was a poacher who wanted his skin, and another was a gambler who was knee deep in dog fighting. After escaping these two "friends", it became extremely skeptical to human.
But if you land him a sincere and patient hand, he might still be your most loyal friend.
In-game description.
==Powers and Stats==
Tier: 
Name: Marshmallow
Origin: Guardian Tales
Gender: Male
Age: 3
Classification: White Beast
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Weapon Mastery (Expert in using claws), Sound Manipulation (Via Battle Roar), Darkness Manipulation (Via Dark Thunder), Fire Manipulation (Via phoenix wing claw), Earth Manipulation (Via Sand Storm), Electricity Manipulation (Via Lightning Buster), Summoning (Via Cerberus), Air Manipulation (Via Cyclone), Ice Manipulation (Via Ice Ridge and Manifest Wildness), Shockwave Generation (Via Manifest Wildness), Pseudo-Precognition (Whenever an enemy is about to attack, characters get visual cues on where and when they are going to attack, allowing them to dodge or finish their chain meter in time), Statistics Amplification (From Awakening, they can increase their Skill Damage and Attack Damage, Health, Critical Hit Chance and Damage Reduction. With various cards and merch, they can passively increase their skill and attack damage, health, critical hit chance, make shields that reduce damage, become immune to Doom, decrease damage taken by specific elements, heal all members of the party by hitting an enemy and increase various stats upon killing an enemy), Paralysis Inducement (Can inflict Airborne, Injured and Downed, which renders the opponent immovable for 2 seconds, even if they have abilities that shouldn't let them be affected by them), Perception Manipulation (Time appears to slow down when characters need to dodge fatal attacks or do something quickly), Non-Physical Interaction (Fought ghosts with physical weapons), Resurrection (Can revive themselves or other people by using 30 gems + an extra 30 from the amount of times they've revived themselves in that specific battle. The Knight can have tens of thousands of gems on hand)
|-|Resistances=Resistance to Fire Manipulation, Extreme Cold (Can fight in Mt. Shivering, where it is constantly snowing), Extreme Heat (Can fight in the Dungeon Kingdom, where lava is spread around the area while wearing metal armor), Energy Absorption (Regularly has their energy taken by succubi)
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Attack Potency: Building level (Comparable to the knight, who should be equal to the lavi who could completely destroy a rock with one attack, he helped him defeat the head of goblin)
Speed: Subsonic travel speed (Ran 88 miles per hour), Supersonic combat speed (comparable to the knight who could fight with marina, who can move this fast)
Lifting Strength: Average Human regularly, higher with the Ogre Gloves
Striking Strength: Building level
Durability: Building level
Stamina: Peak Human (Usually fights groups and waves of enemies without tiring)
Range: Standard Melee Range. Extended Melee Range using the special ability of Fenrir.
Standard Equipment: Fenrir, an accessory, and various different cards.
*Optional Equipment: Click this to see a list of all weapons (Note White Beast can only use Claws)
Intelligence: Above Average (Even at his young age and without his herd, he has been able to live long enough to learn to survive on his own, coordinated with a knight to confront the leader of the goblins, he has battled groups of invaders.)
Weaknesses: Earth manipulation
Notable Attacks/Techniques: Everything in this page is what the Princess can potentially access (only claws)
Beast's Claw: Damages enemies with sharp claws.
Onslaught: Quickly charges to enemies, Reduces enemies' Def by 20% for 5 second(s).
Hunt Instinct: Damage increases by 30% when attacking enemies with HP lower than 50%.
Manifest Wildness: Swings his claws to inflict damage to enemies, puts enemies in an injured state.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Guardian Tales
Category:Male Characters
Category:Game Characters
Category:Playable Characters
Category:Weapon Masters
Category:Sound Users
Category:Fire Users
Category:Darkness Users
Category:Non-Physical Interaction Users
Category:Electricity Users
Category:Summoners
Category:Air Users
Category:Ice Users
Category:Shockwave Users
Category:Precognition Users
Category:Statistics Amplification Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Paralysis Users
Category:Perception Users
Category:Resurrection Users