Indiestructible

Indiestructible is an upcoming crossover fighting game developed and published by Lazy Studios. The game features characters and locations more than 40 different indie games. The game is planned to release on Nintendo Switch, Xbox One, Playstation 4 and PC at an unknown date.
==Gameplay==
Indiestructible's gameplay takes a lot of inspiration from Super Smash Bros. and other platform fighters. Up to four players face off in various stage, each with differing layouts, platforms and hazards, to be either the last one surviving, or to be the one with the most points. Players can defeat enemies either by reducing their Health Bar or knocking them off of the stage. As a player loses health, attacks will launch them farther, making them more prone to be launched off stage.
Characters control mostly the same. Players have access to Light Attacks, Heavy Attacks and Special Attacks, each attack changing depending on which direction is being held. Lights are good for comboing, Heavies are good for launching foes and dealing high damage, and Specials have unique properties like projectiles. Alongside those, players have access to Grabs, which can be used to Throw your enemy in a direction or Pummel them for extra damage, and Blocks, which can be used to block oncoming damage (though it will break if it takes too much damage or you hold it too long) 
As players deal and take damage their EX Bar will fill up. Once you have 1/4 of it filled, you can spend it to perform an EX Attack, a buffed version of a character's special attack, or an entirely new attack entirely. Fill the EX Bar entirely and you can perform an EX Ultimate, a super-powerful attack that will surely take out your enemies and send them flying! 
===Controls ===
*Left C-Stick: Move
*A: Light Attack
*B: Special Attack
*Y: Heavy Attack
*X: Jump
*ZL: Grab
*ZR: Block
*L: Call Assist
*R + B: EX Attack
*R + Y: EX Ultimate
*Directional Buttons: Taunt / Messages
===Techniques===
*Dash: Double-tap the C-Stick to perform a Dash, quickly moving forward.
*Air Dash: Similar to a normal Dash, but in the air. Players can perform it to reverse their air momentum. You can only perform one air dash after leaving the ground.
*Run: Hold forward after a Dash to perform a Run, increasing your movement.
*Dodge: Dash while blocking to perform a Dodge, allowing you to quickly dodge all attacks for as long as you are dodging. The end lag of the action is increased the more a player dodges. Works in the air too!
*Parry: Stop blocking immediately before an attack connects to perform a Parry. The parry will create a blast that briefly stuns enemies, leaving them vulnerable for a brief moment.
*Wall Jump: By moving towards a wall and pressing jump, you can Wall Jump off of it. Can be used to recover or get to a higher area. Only available for certain characters.
*Crawl: While crouching, slightly tilt the controls tick forward or backward to Crawl. It can be used to go under higher attacks and projectiles. Only available for certain characters.
==Game Modes==
===Singleplayer===
==== Arcade ====
Arcade Mode acts as the game's main singleplayer mode. Players choose a character from the game's roster, alongside an assist, and a difficulty, either Easy, Medium, Hard or Insane. The higher the difficulty, the stronger your enemies will be, but the higher your rewards if you succeed. After choosing, players must fight through a series of matches, each with randomly selected characters and stages, with you needing to KO them all to move on. If you are KOed at any point, you can continue up to three times per run (though this will cost you Gold). If you run out of continues, it's game over.
Depending your choice of difficulty, you will go through a different number of stages. An Easy run will have 8 matches, a Medium or Hard run will have 10 matches, and an Insane run will have 12 matches. Halfway through you can play a Minigame for extra points, either Survival (where players must beat either 15, 20 or 30 Code Clones depending on their difficulty), or Coin Rush (where players must collect as many coins as possible). Losing will not force you to continue, and will simply send you to the next fight. The second to last match will be a Rival Battle against your character's Rival, while the last match is against the game's final boss. Throughout the run you will earn Points depending on how you perform. The more points you get during the run, the more prizes you will get.
==== Survival ====
Survival Mode tasks players with defeating an infinite horde of Code Clones. You can choose between a difficulty, either Easy, Medium, Hard or Insane. The higher the difficulty, the stronger your enemies will be, but the higher your rewards if you succeed. You get points every time you KO an enemy, and though they start off easy at first, as you progress your enemies become more powerful, and more will appear at a time. Once you are KOed yourself, you get your prizes depending on how well you did.
==== Training ====
Training Mode acts as a place for the player to practice and experiment against CPUs without participating in an actual match. The mode allows players to control various gameplay aspects like showing Hitboxes, setting enemy AI to perform certain actions, summon items, or allowing for infinite EX Meter or Assists to practice with powerful combos.
===Multiplayer===
Multiplayer allows up to 4 players to fight against each other or against CPUs locally through various modes. Players are free to choose whatever character, assist or stage they want, alongside changing rules like turning on and off items. The game features four main modes:
==== Time ====
Players must fight to get the most points by the time limit. You earn one point for every enemy you KO, but you lose one point if you are KOed yourself. The player with the most points when the time limit comes wins. If two or more players have the most points, the winning players are put in Sudden Death, where they are KOed in one hit, and whoever is the last to survive will be the winner. Players can customize the amount of time the match lasts.
==== Survival ====
In Survival, players are tasked with being the last to survive. Each players is given a set number of Lives, losing one every time they are KOed. If all of a player's Lives are depleted, they will be eliminated. Once all but one player is left, they are made the winner. Players can customize the number of Lives each player has, alongside adding a time limit.
==== Crown ====
In Crown, players fight to grab a crown and get the most points. You steadily earn points by having the crown, but your movements are slowed slightly while wearing it. Taking enough damage while you have the crown will cause you to drop it, allowing another player to grab it. Once a player reaches enough points, they are made the winner. Players can customize the number of points needed the win, another adding a time limit.
==== Coin Rush ====
In Coin Rush, players are tasked with collected as many coins as possible by the time limit. These coins will float all around the stage, and will be added to your total upon touch. Hitting enemies will cause them to drop coins, and KOing them will cause them to drop a large amount when they respawn. Once time runs out, the player with the most coins wins. Players can customize the amount of time the match lasts.
===Online===
Online allows players up to 2 players to play against others online. Players can choose to either player play with only friends, or with other random players online. When playing against randoms, players can select preferred rules like stages, items or rulesets like Time or Survival. When playing with friends, you are free to customize the rules however you want.
As players play online, their online Ranking will increase. The higher your ranking, the more likely you will face stronger opponents. Your ranking will increase when winning battles, but will decrease if you lose battles. Playing against friends will not affect your ranking.
===Vault===
The Vault is home to the game's various collectibles and game settings. 
==== Trophies ====
This area of the vault allows you to view your collected trophies. Trophies are small collectibles you obtain by playing Arcade Mode or purchasing from the shop, of various indie characters, items and locations. Each of the trophies have a small description, alongside a small list of appearences.
==== Shop ====
The Shop allows you to use Gold you obtain from playing the game to purchase items. These include things like stages, assists, trophies, emblems, taunts, entrances and victory poses.
==== Profiles ====
This is where players can manage their profiles, create new ones, or customize existing ones by adding emblems, changing taunts, entrances and victory poses for players when going against them online. These can both be obtained in the Shop.
====Settings====
Settings is you manage game settings like volume, controller configuration, language settings, or even erasing save data.
==Characters==
===Playable Characters===
Indestructible features 24 playable characters at the game's launch. 16 of these characters are available at the start, while another 8 must be unlocked by playing Arcade Mode. Each character has unique abilities, making them all different from each other and allowing for a variety of playstyles. 
					
					
					
					
					
====Starting Characters====
Shantae	Shantae is the titular protagonist of the Shantae series, created by WayForward Technologies. She is a half-genie, the daughter of a human father and a genie mother, which consequently grants her limited magical powers. She serves as the Guardian Genie of Scuttle Town, defending it from the evil lady-pirate, Risky Boots.
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====Unlockable Characters ====
Filia 	Filia is a playable character and mascot of Skullgirls, created by Reverge Labs. Once your ordinary high school student, after her parents were murdered and she was almost killed herself, she became the host to a parasite named Samson, that takes control of her hair. Awakening with amnesia, she seeks to use the Skull Heart in order to wish for her memories back.
Filia is unlocked by completing Arcade Mode with Shantae.
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==== Rivals ====
Near the end of Arcade Mode a special match called a Rival Battle will take place. Rivalries between characters are often based around things like similar powers, similar games, them appearing in crossovers with each other, among other things. Before a Rival Battle starts, a small cutscene will play showing the characters interacting, though something happens which then leads to a fight breaking out.
Shantae	
Filia	Shantae and Filia both primarily fight with their hair. Filia also has an alternate color in Skullgirls that references Shantae.
Quote	
Gunvolt	Both were created (in the case of Gunvolt, became what he is now) artificially, Quote being a robot and Gunvolt gaining the powers of an Adept through an implant. They both primarily wield guns, and they both appeared in Blade Strangers as guest characters.
Meat Boy	
CommanderVideo	Meat Boy and CommanderVideo are considered veterans of indie games. Meat Boy has appeared in several of the Bit.Trip series, alongside Runner 2, and CommanderVideo is an unlockable character in Super Meat Boy.
Spelunky	
Shovel Knight	Both of their games revolve around digging. In the case of Spelunky, it's travelling through caves. In the case of Shovel Knight, it's his main means of combat through his Shovel Blade.
Juan	
Sans	Juan primarily fights skeletons in his home series, and Sans is a skeleton. Both also have contrasting personalities, with Juan being being unafraid to take on any challenges, and Sans being extremely lazy.
Lilac	
Hat Kid	Their rivalry is a reference to the rivalry between Mario and Sonic. A Hat in Time is based on 3D platformers like Super Mario 64, while Freedom Planet is a tribute to the Sonic series.
Candyman	
Cuphead	Both are wacky characters with unusual heads. They also primarily fight with some kind of projectile, Candyman with the ball and Cuphead with his finger guns.
Ori	
Madeline	Both originate from award-winning games well-known for their beautiful visuals.
Cadence	
Bullet Kin	Both characters originate from rougelike dungeon crawlers with unique gimmicks. In Crypt of the Necrodancer, it's the music and everything moving to the beat. In Enter the Gungeon, it's the wild assortment of guns.
Orcane	
Otus	Both are animals (Orcane is an orca/dog hybrid and Otus is an owl). Both represent opposing elements, Orcane representing the sea and Otus representing the air.
Drifter	
Beheaded	Both are mute people of unknown identity who primarily wield swords as their main weapon. They both also appeared in Brawlout as guest characters.
Knight	
Miriam	Both originate from metroidvania games. They suffer some kind of amnesia around the start of the game, and fight primarily with swords alongside some kind of magic (Soul for the Knight, Shards for Miriam).
===Assists===
Alongside a character, players can choose an Assist to help them out in battle. The game features 32 different assists, each performing a different attack or ability to deal damage, apply debuffs, or provide support. Different strategies can be used with different assists, from covering your character's weaknesses, to combatting your opponent's playstyle. Different assists require a different amount of time to summon, split up into Level 1, Level 2 and Level 3 Assists.
							
							
							
							
====Level 1 Assists====
Level 1 Assists require 30 seconds to charge. They typically do the least damage, but can be perform quickly.
Duck 	The Ducks are the main playable characters of Duck Game, created by Landon Podbielski. Back in the futuristic year of 1984, the Ducks ran rampant in a wild and chaotic battle for glory. Often this involved shooting each other with a wide arsenal of guns, blowing each other up any matter of explosives, and other such violent actions in order to gain ultimate duck glory.
When the Duck is summoned, he'll pull out a Magnum, pointing it at the nearest enemy and firing three shots straight at them. Great for extending combos or harassing enemies from afar. 	When the Duck is summoned, he'll pull out a Magnum, pointing it at the nearest enemy and firing three shots straight at them. Great for extending combos or harassing enemies from afar.
Goose 	The Goose is the titular main character of Untitled Goose Game, created by House House. Living in an English village, the Goose spends their days performing a variety of tasks. Either this involves them stealing a variety of objects, or annoying the various the places' residents and forcing them to do a variety of embarrassing things.
When the Goose is summoned, it will appear in front of the summoner and honk. This creates a short-ranged soundwave that briefly stuns anyone in front of you. You can use this to open up your enemies or punish someone blindly rushing at you. 	When the Goose is summoned, it will appear in front of the summoner and honk. This creates a short-ranged soundwave that briefly stuns anyone in front of you. You can use this to open up your enemies or punish someone blindly rushing at you.
Helltaker 	The Helltaker is the titular main protagonist of Helltaker. A buff and muscular man, after waking up from a dream about having a harem of demon girls, he puts on his best suit and descends into hell to create a demon girl harem of his own. Pushing through Hell's forces and traps, he wins the hearts of every demon girl he meets. After finally getting his harem, he realizes he's probably not going to last very long, but decides he'll try and enjoy it anyway.
When the Helltaker is summoned, he'll appear in front of the summoner and perform a powerful kick. It has short range, but the attack itself has super armor and deals considerable damage. A great combo ender or get-off-me tool. 	When the Helltaker is summoned, he'll appear in front of the summoner and perform a powerful kick. It has short range, but the attack itself has super armor and deals considerable damage. A great combo ender or get-off-me tool.
Octodad 	Octodad is the main protagonist of the Octodad series, created by Young Horses. Octodad is an octopus, disguised as your normal everyday dad, trying to do normal everyday dad things without being caught. He is married to a woman named Scarlet, and they have two children, Tommy and Stacy. Throughout his adventure he is often contending with Chef Fujimoto, one of the only people who know his identity, who seeks to expose and cook him.
When Octodad is summoned, he'll appear near the summoner and stretch his arm forward, grabbing a distant enemy and pulling them to you. A great combo starter. Since the attack is a grab, Octodad can still hit enemies even if they are blocking. 	When Octodad is summoned, he'll appear near the summoner and stretch his arm forward, grabbing a distant enemy and pulling them to you. A great combo starter. Since the attack is a grab, Octodad can still hit enemies even if they are blocking.
Peppino 	Peppino Spagetthi is the main protagonist of Pizza Tower, created by Pizza Tower Guy. An overweight Italian chef seemingly suffering from a mix of anger issues and anxiety, he is the owner of Peppino's Pizza. Unfortunately, his business is failing, and as a result he is in debt to his landlord, Mr. Stick. So, he climbs the Pizza Tower in order to pay off his debt, fighting off against several foes who seek to foil his plans.
When Peppino is summoned, he will rush forwards at high speed. If he runs into an enemy, he will grab them, before uppercutting them into the air, making him a great combo starter. Since the attack is a grab, Peppino can still hit enemies even if they are blocking. 	When Peppino is summoned, he will rush forwards at high speed. If he runs into an enemy, he will grab them, before uppercutting them into the air, making him a great combo starter. Since the attack is a grab, Peppino can still hit enemies even if they are blocking.
Rusty 	Rusty is the main protagonist of SteamWorld Dig, created by Image & Form Games. He is a Steambot, arriving in Tumbleton after recieving a deed to the local mine by his uncle, Joe. Finding his uncle dead, he grabs his pickaxe and makes his way through the mines, digging for resources and ores, while unearthing the secrets that lurk deep below the town.
When Rusty is summoned, he'll dig under the ground in front of the summoner, creating a hole, before covering it up. If an enemy steps on this spot, they will be buried, becoming stuck for a time. 	When Rusty is summoned, he'll dig under the ground in front of the summoner, creating a hole, before covering it up. If an enemy steps on this spot, they will be buried, becoming stuck for a time.
Silent 	The Silent is one of the four playable characters of Slay the Spire, created by Mega Crit Games. She is a cunning huntress from the foglands, who seeks to climb and destroy the Spire. Wielding primarily knives, she weakens her foes with numerous cuts and poisons, while using cheap tricks and agility to avoid their attacks.
When the Silent is summoned, she'll appear a distance away from the summoner, before running towards them. If an enemy is in her way, she'll stab them with her dagger, poisoning them for a short time. A great pressure tool and can be used to open up an enemy for an attack.	When the Silent is summoned, she'll appear a distance away from the summoner, before running towards them. If an enemy is in her way, she'll stab them with her dagger, poisoning them for a short time. A great pressure tool and can be used to open up an enemy for an attack.
Vi 	Vi is one of the protagonists of Bug Fables: The Everlasting Sapling, created by Moonsprout Games. A member of Team Snakemouth, she is loud-mouthed, hot-headed, and full of energy, wishing to prove to everyone in her home that she can be an awesome explorer. Believing herself to be the "best fighter in the hive", she joins with Kabbu in the hopes of proving herself, alongside profiting off of their endeavors.
When Vi is summoned, she'll toss her Beemerang at the enemy as a projectile. Since it boomerangs back, it create pressure as players need to turn around to block the Beemerang on its return trip. 	When Vi is summoned, she'll toss her Beemerang at the enemy as a projectile. Since it boomerangs back, it create pressure as players need to turn around to block the Beemerang on its return trip.
Welltaro 	Welltaro is the main protagonist of Downwell, created by Ojiro Fumoto. A curious young boy, he decides to venture down the Well in order to find whatever is hiding within it. He's equipped with the Gunboots, two shoes equipped with guns for him to fire at enemies while travelling further and further down into the well.
When Welltaro is summoned, he'll appear in the air a distance away from the summoner, before firing a laser from his Gunboots. Acts as a great anti-air tool and combo extender. 	When Welltaro is summoned, he'll appear in the air a distance away from the summoner, before firing a laser from his Gunboots. Acts as a great anti-air tool and combo extender.
====Level 2 Assists====
Level 2 Assists require 60 seconds to charge. They do more damage than Quick Assists, and often have more disrupting effects.
Bunger 	Bungers are are type of Bugsnak originating from the titular game, Bugsnax, created by Young Horses. A cross between a cheeseburger and a rhinoceros beetle (with some curly fries for legs and horns), they are an aggressive Bugsnak found primarily in Garden Grove. They are attracted to ketchup, and will happily charge straight into anything covered in the stuff.
When Bunger is summoned, they'll chase down the enemy for few seconds. If they touch an enemy, the enemy will eat Bunger, causing their head to transform into a burger. This slows their movement speed and increases the size of their hitboxes, making them easier to hit. 	When Bunger is summoned, they'll chase down the enemy for few seconds. If they touch an enemy, the enemy will eat Bunger, causing their head to transform into a burger. This slows their movement speed and increases the size of their hitboxes, making them easier to hit.
Freddy 	Freddy Fazbear is the titular main antagonist of the Five Nights at Freddy's series, created by Scott Cawthon. The mascot of Freddy Fazbear's Pizza, like the game's other animatronics he goes into a free-roam mode during the night to prevent their servos from locking up. During the night, they will make your way toward your office and attack you, attempting to stuff you inside of an animatronic suit.
When Freddy is summoned, he'll appear directly in front of an enemy. If an enemy touches him, he's lunge at them and scream, stunning the enemy and leaving them vulnerable. Great against speedier characters, as it will be hard to see him coming when they're rushing you. 	When Freddy is summoned, he'll appear directly in front of an enemy. If an enemy touches him, he's lunge at them and scream, stunning the enemy and leaving them vulnerable. Great against speedier characters, as it will be hard to see him coming when they're rushing you.
Hornet 	Hornet is a major character in Hollow Knight, and the protagonist of its sequel, Hollow Knight: Silksong. The daughter of the Pale King and Herrah the Beast, she is the mysterious princess-protector of Hallownest's ruins, chasing off those who seek to desecrate them. Sensing the awakening of the Infection, she started wandering Hallownest and worked to find a way to stop its impending doom.
When Hornet is summoned, she will use her Gossamer Storm attack, using her thread to slice anyone around the summoner. A good get-off-me tool, it can also be used to protect yourself or close off an area for a few seconds. 	When Hornet is summoned, she will use her Gossamer Storm attack, using her thread to slice anyone around the summoner. A good get-off-me tool, it can also be used to protect yourself or close off an area for a few seconds.
Kick 	Kick is one of the playable characters of Divekick, created by Iron Galaxy Studios. Living in West Philadelphia with his fraternal twin brother, Dive, after some trouble brewed at their local park he was sent to Bel-Air to train with Uncle Sensei, in the art of dive kicking. He strives to perfect the art, but is more focused on getting girls to swoon over him and starting a music career.
When Kick is summoned, he will jump in the air and perform dive kicks toward the nearest enemy. He can be used to apply pressure onto an enemy, creating a temporary hazard that they have to avoid. 	When Kick is summoned, he will jump in the air and perform dive kicks toward the nearest enemy. He can be used to apply pressure onto an enemy, creating a temporary hazard that they have to avoid.
Kragg 	Kragg is one of the playable characters of Rivals of Aether. A large rhinoceros beetle, he is a Wall Runner, responsible for guarding the Rock Wall in order to protect the Aetherian Forest. He has the ability to control the earth at will, either to aid him in combat or to repair the Rock Wall when it is under siege.
When Kragg is summoned, he'll pull out a large boulder and toss it in front of him. It acts as a heavy projectile, and while it doesn't have much range, it deals heavy damage. If it hits an enemy in the air, it causes a spike. 	When Kragg is summoned, he'll pull out a large boulder and toss it in front of him. It acts as a heavy projectile, and while it doesn't have much range, it deals heavy damage. If it hits an enemy in the air, it causes a spike.
Lea 	Lea is the main protagonist of CrossCode, created by Radical Fish Games. She is a player in the CrossWorlds, a game that mixes blends virtual reality with an actual physical environment, sent there in an attempt to recover it. A problem with her avatar's speech synchronization has caused her to be effectively mute, besides a few phrases. She is a Spheromancer, specializing in combat using VRPs (Virtual Ricochet Projectiles).
When Lea is summoned, she'll toss several VRPs at a downward angle. These act as projectiles, bouncing off surfaces and damaging enemies in their way. Their erratic pattern makes them pretty hard to dodge, allowing you to open up enemies. 	When Lea is summoned, she'll toss several VRPs at a downward angle. These act as projectiles, bouncing off surfaces and damaging enemies in their way. Their erratic pattern makes them pretty hard to dodge, allowing you to open up enemies.
Plague Knight 	Plague Knight is a character from Shovel Knight. A member of the Order of No Quarter, he is a master alchemist who serves the Enchantress. In Shovel Knight's story he is fought as a boss in his lair, the Explodatorium. Parallel to his story however, Plague Knight seeks to create Ultimate Potion, a concoction made up of the essence of the other Order's members, and is capable of granting incredible power to whoever drinks it.
When Plague Knight is summoned, he will first use his Bomb Burst to launch himself into the air. Then he will toss down several bombs to the ground in front of him. A good anti-air tool. The Bomb Burst at the start launches enemies into the air, so it can also be used to set up combos. 	When Plague Knight is summoned, he will first use his Bomb Burst to launch himself into the air. Then he will toss down several bombs to the ground in front of him. A good anti-air tool. The Bomb Burst at the start launches enemies into the air, so it can also be used to set up combos.
Red Knight 	The Red Knight is one of the starting playable characters of Castle Crashers, created The Behemoth. He, alongside the Green Knight, Blue Knight and Orange Knight, is a member of the King's Knights, acting as his loyal servants. When the Princesses are captured by the Evil Wizard, they are sent across the kingdom to rescue them.
When Red Knight is summoned, he'll fire a blast of lightning from his hands in front of him. The blast deals good damage and covers the entire screen, but it does poor damage against shields. 	When Red Knight is summoned, he'll fire a blast of lightning from his hands in front of him. The blast deals good damage and covers the entire screen, but it does poor damage against shields.
Risky Boots 	Risky Boots is the primary antagonist of the Shantae series. An infamous pirate, she is the self-proclaimed "Queen of the Seven Seas", and is the archenemy of Shantae (though they became allies at one point when her old master, the Pirate Master, was resurrected). She is known across Sequin Land for her love of wealth, power and anything shiny, and commands a group of creatures known as Tinkerbats.
When Risky is summoned, she'll point her sword toward the enemy, before a large cannonball falls from the sky directly above them to damage them. A great combo extender and anti-air attack that spikes airborne targets. 	When Risky is summoned, she'll point her sword toward the enemy, before a large cannonball falls from the sky directly above them to damage them. A great combo extender and anti-air attack that spikes airborne targets.
Vigilante Thief 	The Vigilante Thief is one of the playable archers in TowerFall, created by Matt Makes Games. After witnessing an event in her home of Thornwood involving royal soldiers, she became disillusioned to the corrupted king of TowerFall. She fled the kingdom and was trained by the Forgotten Master. Now, she returns in order to help the people subvert the established authority in any way possible.
When the Vigilante Thief is summoned, she'll appear above the summoner and fire a Bramble Arrow onto the ground in front of them. This will create thorns on the ground, damaging anyone that touches it, besides the summoner. It can be used to lock down areas of the stage, or set up combos.	When the Vigilante Thief is summoned, she'll appear above the summoner and fire a Bramble Arrow onto the ground in front of them. This will create thorns on the ground, damaging anyone that touches it, besides the summoner. It can be used to lock down areas of the stage, or set up combos.
Viridian 	Captain Viridian is the main protagonist of VVVVVV, created by Terry Cavanagh. The captain of the D.S.S. Souleye, the ship fell victim to a dimensional interference, and as a result, he and his crew scattered throughout the VVVVVV dimension. Using his gravity-manipulating powers, Viridian seeks to rescue his crew members, and find the cause of the dimensional interference.
When Viridian is summoned, he'll appear near the summoner and flip gravity, sending them into the air. This will last until either they reach the top blast line, or the summoner attacks. It works great as a recovery tool, or as a way to chase down aerial foes. 	When Viridian is summoned, he'll appear near the summoner and flip gravity, sending them into the air. This will last until either they reach the top blast line, or the summoner attacks. It works great as a recovery tool, or as a way to chase down aerial foes.
Zero 	Zero is the protagonist of Katana Zero, created Askiisoft. He is a Gamma NULL, a supersoldier with precognitive powers gained through a military drug named CHronos. He served in the Cromag War as an ally of New Mecca, receiving a medal of honor for his service. After the war, he became a professional assassin, using his abilities to predict combat scenarios and rewind time if he dies.
When Zero is summoned, he'll rush forwards, and upon hitting an enemy, performs a rush of slashes before launching them away. A great combo tool. While Zero is out, any projectiles that hit him will be reflect, making him great for approaching zoners. 	When Zero is summoned, he'll rush forwards, and upon hitting an enemy, performs a rush of slashes before launching them away. A great combo tool. While Zero is out, any projectiles that hit him will be reflect, making him great for approaching zoners.
====Level 3 Assists====
Level 3 Assists require 90 seconds to charge. They are usually the strongest assists, either dealing large amounts of damage, or providing powerful and unique effects.
Crewmates 	The Crewmates are the playable characters in the game Among Us, created by Innersloth. A group of astronauts, they are made to perform various tasks in order to win. Among them is an Imposter, an alien creature that looks exactly like them, tasked with sabotaging and murdering every last Crewmate. The Crewmates can only eliminate Imposters through unanimous vote, throwing them out into space.
When summoned, three randomly colored Crewmates will aimlessly run around the stage, not really doing anything. However, one of these Crewmates is actually an Imposter, and if the Imposter goes up to an enemy, they will stab them, dealing considerable damage and stunning them. This makes them a great distraction, as your enemies will often become fixated on KOing them, leaving you free to attack them. 	When summoned, three randomly colored Crewmates will aimlessly run around the stage, not really doing anything. However, one of these Crewmates is actually an Imposter, and if the Imposter goes up to an enemy, they will stab them, dealing considerable damage and stunning them. This makes them a great distraction, as your enemies will often become fixated on KOing them, leaving you free to attack them.
Fall Guy 	The Fall Guys are the playable characters of Fall Guys, created by Mediatonic. A group of jellybean-shaped creatures, they are put into 60-player games where they must race, survive, push, grab and fight their way across a variety of minigames, until only one is left.
When Fall Guy is summoned, they will chase the nearest enemy and attempt to grab them. While an enemy is grabbed, they are temporarily stunned, and left vulnerable to damage. They are an amazing pressure tool that can also be used as a great distraction. 	When Fall Guy is summoned, they will chase the nearest enemy and attempt to grab them. While an enemy is grabbed, they are temporarily stunned, and left vulnerable to damage. They are an amazing pressure tool that can also be used as a great distraction.
Jacket 	Jacket is the main protagonist of Hotline Miami, created by Dennaton Games. Throughout the game, he receives various messages and calls from his answering machine, telling him cryptic messages to perform brutal assassinations, often targeted at the Russian mafia. Throughout the game, he dons various animal masks, and murders his way through every area in order to kill his targets.
When Jacket is summoned, he'll stand around patrolling an area. If someone comes near, Jacket will rush after them, and if he grabs them, throws them to the ground and smashes their head in with his bat. A dangerous pressure tool that can be used to lock down areas. Since the attack is a grab, Jacket can still hit enemies even if they are blocking. 	When Jacket is summoned, he'll stand around patrolling an area. If someone comes near, Jacket will rush after them, and if he grabs them, throws them to the ground and smashes their head in with his bat. A dangerous pressure tool that can be used to lock down areas. Since the attack is a grab, Jacket can still hit enemies even if they are blocking.
Mercia 	Mercia is the main protagonist of Wargroove, created by Chucklefish. After the assassination of her father, Mercival II, she became queen of the Cherrystone Kingdom. She is well-meaning, but inexperienced, being much more comfortable on the battlefield than in a throne room. She hopes to use her energetic and fearless spirit to rule her country and gain the rest of those around her.
When Mercia is summoned, she'll raise her sword into the air and use her signature Groove, Healing Aura. This will heal you and nearby allies for 25% of their max health. A great support tool. The sword can damage enemies that touch it. 	When Mercia is summoned, she'll raise her sword into the air and use her signature Groove, Healing Aura. This will heal you and nearby allies for 25% of their max health. A great support tool. The sword can damage enemies that touch it.
Naija 	Naija is the main protagonist of Aquaria, created by Bit Blot. At the start of the game, she has lost all of her memories, unaware of the world outside of her home. However, after an encounter with a shadowy figure, she witnesses a series of flashbacks she doesn't understand, awakening something in her. Feeling loneliness as the only member of her species, Naija decides to explore the world around her, trying to find out the history of Aquaria and her own past.
When Naija is summoned, she will use her Shield Song to project a barrier around you. This barrier will reduce oncoming damage and will automatically reflect all projectiles. Great for punishing zoners or for making a risky play. 	When Naija is summoned, she will use her Shield Song to project a barrier around you. This barrier will reduce oncoming damage and will automatically reflect all projectiles. Great for punishing zoners or for making a risky play.
Papyrus 	Papyrus is Sans' brother, and a major character in Undertale. Compared to his brother, Papyrus is flamboyant, brash and occasionally oblivious, but can also be cunning at times. Ultimately however, he's kind at heart, and is always optimistic even in serious situations. He wants to capture a human so he can join the Royal Guard, and finally have friends and become popular.
When Papyrus is summoned, he'll pull out a bone only for it to be stolen by the Annoying Dog. Papyrus will become angry, chasing the dog and damaging anyone he runs into. A great pressure tool, as Papyrus' erratic movements and tall hitbox makes it easy for him to hit enemies. 	When Papyrus is summoned, he'll pull out a bone only for it to be stolen by the Annoying Dog. Papyrus will become angry, chasing the dog and damaging anyone he runs into. A great pressure tool, as Papyrus' erratic movements and tall hitbox makes it easy for him to hit enemies.
Snatcher 	The Snatcher is a character appearing primarily in Chapter 3 of A Hat In Time. A mysterious shadowy spirit, he lives in Subcon Forest, laying traps for unsuspecting "fools" to walk into. When Hat Kid gets into one of these traps, she has her soul taken, and is forced to sign a contract and perform various tasks for the Snatcher, be they delivering mail or fighting off against an evil toilet.
When the Snatcher is summoned, he'll apply a temporary contract onto one of your enemies. This contract prevents them from performing certain actions (i.e. Jumping, Blocking, using Specials, etc.). If the enemy doesn't comply, the Snatcher will fire a powerful laser at them. While the effect is random, it can really apply pressure on an enemy, and give you a chance to punish them while they are vulnerable.	When the Snatcher is summoned, he'll apply a temporary contract onto one of your enemies. This contract prevents them from performing certain actions (i.e. Jumping, Blocking, using Specials, etc.). If the enemy doesn't comply, the Snatcher will fire a powerful laser at them. While the effect is random, it can really apply pressure on an enemy, and give you a chance to punish them while they are vulnerable.
Squigly 	Sienna Contiello, more commonly known as Squigly, is a playable character in Skullgirls. She is the last of the Contiellos, a line of opera singers and clients of the Medici family. When her family was to be murdered by the same people they thought were their allies, Squigly's mother Selene used the Skull Heart to bring back all the Contiellos back to life, becoming the Skullgirl. She would have become one of her minions, if her father didn't bond her with a parasite, Leviathan. After reluctantly defeating her mother, she fell into a deep sleep, only to reawaken many years later when Bloody Marie emerged.
When Squigly is summoned, she'll use one of her Blockbusters, Squigly Battle Opera. This creates an orb of energy a distance away from the summoner, that mimics their movements and damages anyone they touch. With proper usage, you can use it to pull off crazy combos. The orb will last until either enough time has passed, or the summoner is damaged. 	When Squigly is summoned, she'll use one of her Blockbusters, Squigly Battle Opera. This creates an orb of energy a distance away from the summoner, that mimics their movements and damages anyone they touch. With proper usage, you can use it to pull off crazy combos. The orb will last until either enough time has passed, or the summoner is damaged.
Ultra Fishbunjin 3000 	Ultra Fishbunjin 3000 is a character created by Ludosity, who appears in many of their games like Ittle Dew and Slap City. He was once your normal everyday Fishbun, small platypus-like creatures. Normally these creatures don't exercise and have an unbalanced diet, and as a result will never try and harm you. Unfortunately for you however, Fishbunjin didn't, and he will proceed to absolutely destroy you.
When Ultra Fishbunjin 3000 is summoned, he'll appear behind you and begin flexing, increasing your damage and granting you super armor for a short time. A great buffing support that can allow you to make a comeback. Anyone near Fishbunjin when he performs his flex will be knocked back. 	When Ultra Fishbunjin 3000 is summoned, he'll appear behind you and begin flexing, increasing your damage and granting you super armor for a short time. A great buffing support that can allow you to make a comeback. Anyone near Fishbunjin when he performs his flex will be knocked back.
Voltar 	Voltar the Omniscient is a playable character from Awesomenauts, created by Ronimo Games. He is shrouded in mystery, but it's rumored he was a researcher at a power station. An explosion destroyed almost every part of his body, leaving only his brain intact. Salvagers retrieved the brain and put it inside of a Braintank, and throughout the years, and with the help of his robot drones, he became able to participate in the Robot Wars. No one knows why he joined, but he is a dangerous mastermind with powerful psychic powers and an arsenal of robots to do his bidding.
When Voltar is summoned, he'll have one of his drones float around you. The drone will periodically fire blasts of energy directly at enemies every few seconds. A great support tool that can be used to add extra damage to an enemy and make them easier to combo. The drone can be destroyed with enemy attacks. 	When Voltar is summoned, he'll have one of his drones float around you. The drone will periodically fire blasts of energy directly at enemies every few seconds. A great support tool that can be used to add extra damage to an enemy and make them easier to combo. The drone can be destroyed with enemy attacks.
Wayne 	Wayne is the protagonist of Hylics, created by Mason Lindroth. A humanoid being with yellow skin and a head in the shape of a crescent moon, he lives on the surreal planet of Disthlarn. A stoic but quiet man, he embarks on multiple quests in order to defeat Lord Gibby, who rules over the planet and seeks to melt the minds of millions of its inhabitants.
When Wayne is summoned, he'll toss a slow-moving frozen burrito at your enemy. If an enemy is hit, it will apply various random effects, anything from dealing minimal damage, to burning, to stunning, to just dealing massive amounts of damage. Great for those who want to rely more on luck than their own skill. 	When Wayne is summoned, he'll toss a slow-moving frozen burrito at your enemy. If an enemy is hit, it will apply various random effects, anything from dealing minimal damage, to burning, to stunning, to just dealing massive amounts of damage. Great for those who want to rely more on luck than their own skill.
===Non-Playable Characters===
Monika	Monika is the poster girl of Doki Doki Literature Club!, created by Team Salvato. She is the President of the Literature Club, acting as the driving force and instructing her club members, the player, Sayori, Natsuki and Yuri, to practice writing poems. At some point she has an epiphany, learning she is in a game and having the ability to edit the game's variables. Resenting having no romantic role in the game, she began trying to alter the traits of and eventually delete her club members, and trying to get the player to love her because they are the only thing she sees as real.
Monika acts as the game's final boss in Arcade Mode. Wishing to be in a game where she had control over everything, she left her own game and created the world of Indiestructible by merging the player's game collection together and forcing the characters to fight for her own amusement. Alongside her are her former club members, Sayori, Natsuki and Yuri, now horribly corrupted as their bodies were unable to handle being transferred from one game into another.
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==Stages==
At launch, Indiestructible features ? stages. Most of these stages are associated with the game's playable characters, though a good chunk are from games without any characters.
===Starting Stages===
Arena of the AncientsIndiestructible 	The Arena of the Ancient serves as the game's standard flat stage. Taking place in a massive colosseum floating in the middle of space, it consists of a single platform in the middle. The stage features no hazards, making it great for more competitive players.
Celeste MountainCeleste 	?
City of TearsHollow Knight 	?
Crypt of the NecrodancerCrypt of the Necrodancer	?
Crystal ForestHyper Light Drifter 	?
Dragon ValleyFreedom Planet 	?
Inkwell IsleCuphead 	Inkwell Isle is a stage originating from Cuphead. It is a travelling stage, taking the player across the various locations in Cuphead. The platform in the middle consists of one large platform, and a thinner platform above it that can be jumped on. After some time, the platform will take the players to one of four sections:
*?
*?
*?
*?
Mafia TownA Hat in Time 	?
Mimiga VillageCave Story 	?
Merchant PortRivals of Aether 	?
PuebluchoGuacamelee! 	?
Room 21Lethal League 	Room 21 is a stage originating from Lethal League. It takes place in a large padded room, supposedly inside some kind of government facility. It's unique in that the arena features no pits at all, meaning it is impossible to knock players off the stage. This means the only way you can KO your opponent is by depleting their health bar.
Scuttle TownShantae 	?
StratostarRunner 	?
The ForestSuper Meat Boy 	?
The MinesSpelunky 	?
Tower of FateShovel Knight 	?
===Unlockable Stages===
1st SumeragiAzure Striker Gunvolt 	?
Gebel's CastleBloodstained 	?
LimboLimbo 	?
Prisoner's QuartersDead Cells 	?
RunbowRunbow 	?
SnowdinUndertale 	?
Spirit TreeOri 	?
Spooky's Jump Scare MansionSpooky's Jump Scare Mansion	?
Streets of New MeridianSkullgirls 	?
The GungeonEnter the Gungeon 	?
The OfficeStanley Parable 	?
VellieOwlboy 	?
== Items ==
During a match, Items may randomly appear during the match, and can be picked up and used to support yourself or as weapons to attack enemies. In Multiplayer and Online, players can turn on and off items, and which ones will appear during a match.
CaseyEnter the Gungeon 	A bat that can be used as a melee weapon. It has a long-wind up but deals considerable damage and knockback. It can also reflect projectiles.
CoffeeCuphead 	Increases the speed you charge your EX Meter.
DreamshieldHollow Knight 	Create a barrier that swirls around the player, damaging nearby enemies and blocking projectiles.
Double Crossb-o-maticDead Cells 	Toss it on the ground and it will fire arrows forward and backwards, damaging enemies.
Encrypted OrchidBloodstained 	A melee weapon, it extends in range depending on the strength of the attack.
George BombSkullgirls 	A bomb that can be tossed at enemies to deal high damage. If left alone, it will come to life and start walking around, blowing up anyone that touches it!
JetpackSpelunky 	An equippable jetpack that allows you to soar into the sky until its fuel runs out.
Mac-10Pico's School 	A ranged weapon, it fires a rapid spray of bullets in front of you. It suffers from short range, but it's great for racking up damage.
Prism ArrowTowerfall 	Toss this at enemies it will trap them in a crystal. Though they can still attack, their movements are constrained to only within the crystal, making it hard to avoid attacks.
RailgunHyper Light Drifter 	A ranged weapon, it fires a laser beam that can pierce through surfaces. Hold the button to increase its damage and range.
Scroll of GigantismCrypt of the Necrodancer	Temporarily turns you big, increases your damage, while reducing the damage of any attacks that hit you, while also granting you super armor.
Silver PlatterShovel Knight 	Hit it and an item will pop out. Apples and Carrots heal a small amount of health, while Turkeys can heal up to half of your health. Just watch out, as a Bomb might be waiting to blow you up.
Storm PuffShantae 	Toss it, watch it rise into the air, and unleash a blast of electricity downward that spikes airborne foes.
Time PieceA Hat in Time 	Toss it, and upon impact it rewinds time by 5 seconds. Restores any health lost during that time (including to your enemies) and can be used to fix mistakes.
TurbochargeCave Story 	Increases your movement and attack speed for a short time.
==Trivia==
*The game takes large inspirations from Fraymakers and Clash X.
*Counting characters, assists and stages, Indiestructible features 55 game series at launch.
*Despite creating an indie crossover game, the creator has actually only played 7 of the game's represented series (Among Us, Bloodstained, Cuphead, Fall Guys, Hollow Knight, Shantae and Shovel Knight)
*Several characters were considered, either as characters or assists, but were scrapped. These include:
**Several characters from Skullgirls, like Peacock, Ms. Fortune and Squigly. Eventually Filia was chosen as she was the game's poster character, while Squigly was added as the series' assist.
**Ralsei from Deltarune was going to be added as an assist, but he was replaced with Mercia as a healing assist. The Undertale assist rep would eventually be given to Papyrus.
**Two assists, Carol from Freedom Planet and Zangetsu from Bloodstained were cut as the creators wanted to limit the number of assists from already represented series.
*After this game's release, Fall Guy's creators, Mediatonic, was bought out by Epic Games, meaning Fall Guys are not indie games anymore. Regardless however, they will not be taken out of the assist roster.
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