Kirby: Redededemption

Kirby: Redededemption is the newest installment in the Kirby franchise. Notably, it features King Dedede in a starring role, as well as several direct references to Kirby: Right Back At Ya!
==Story==
Some time following the events of Kirby and the Forgotten Land, the residents of Dream Land hold a referendum, where they ultimately decide to banish King Dedede due to his many misdeeds throughout the history of the series. Meta Knight gives the final verdict, claiming that, although most of Dedede's recent crimes were a result of being under mind control, the fact that such has happened so regularly has made him a liability to the safety of Dream Land. Strangely, Kirby is nowhere to be found.
However, no sooner than King Dedede and his men leaving Cappy Town - the capital of Dream Land - does a giant cloud of darkness appear overhead. King Dedede attempts to get a good look at it, but is interrupted by a sudden shower of dark lightning, scattering him, Escargoon, and his Waddle Dees.
King Dedede and Bandanna Waddle Dee find themselves in Redwood Route, a forest quite far from Dream Land. As well, Bandanna Waddle Dee lost his spear, so King Dedede offers him a backup hammer. Soon, they come face-to-face with the great Whispy Redd. Making quick work of it, Dedede shakes the tree, dropping several Waddle Dees, Escargoon, and a few spare spears. King Dedede takes the spear and heads forth, figuring that nobody else is going to need it. However, they soon find a mysterious dark orb, creating a stream of darkness that feeds into the cloud over Dream Land. King Dedede is quick to smash it, causing the stream to soon dissipate.
King Dedede and his troops soon find their way to a small village, where they spot Magolor running a shop. Magolor is quick to tell him the sitch: Some sort of dark thing has siezed Dream Land and has surrounded it with a nigh-impenetrable barrier. King Dedede figures that the dark orbs must have something to do with this, and dealing with it would be just the thing to clear his name. Magolor also offers to trade goods in exchange for Star Coins that Dedede has picked up. The Waddle Dees soon claim this region as their home base until they can retake Dream Land.
After destroying all eight dark orbs, the barrier weakens just enough for entry to be possible. Magolor warns King Dedede that it looks like the barrier has an additional power source within itself, and that he can't make any promises about what will happen if anyone tries to enter. With the combined powers of himself and the Waddle Dees, King Dedede is just barely able to pierce the barrier.
Dedede and his troops find themselves in a strange area that looks like Green Greens, but all monochrome and pixellated. King Dedede soon fights through various landmarks from his past, including Rainbow Resort, the Dark Castle, Corn Hall, Iceberg, and even Royal Road and Winter Horns. Among these familiar landscapes, Castle Dedede sticks out like a sore thumb. Inside, the heroes find a strange, voxely version of King Dedede himself. Despite reusing some of the king's old tricks, Dedede Memory is no match for the real thing.
Suddenly, King Dedede and his army are back where the barrier was. King Dedede catches a glimpse of a strange shadow hurriedly flying away towards his castle, before Escargon tells him to look at the barrier. As they watch it shatter like glass and dissipate, King Dedede realizes that he finally fought off a mind control attack. Magolor catches up to the team, where King Dedede brags that he's never felt better.
The barrier broken, King Dedede takes the fight to Dream Land. The disgraced king plows his way through hordes of mind-controlled Dream Land denizens, in addition to strange creatures seemingly made of some kind of dream energy. The king's plight eventually takes him to Chef Kawasaki's restaurant, where he has to fight its restless owner. Following his defeat, Chef Kawasaki tells King Dedede that he was looking for Kirby around the clock, to no avail.
Upon reaching the outside of Castle Dedede, everyone is dismayed to find that the main route has been destroyed, before King Dedede reveals that he had a secret entrance installed for such an occasion: the Guard Tower. As the name implies, the Guard Tower is heavily guarded, and features battles against every sub-boss in the game, ending with a fight against Triplet Bonkers, the first triplet sub-boss in Kirby history.
Entering his throne room, King Dedede comes face-to-face with an off-colour Meta Knight lookalike, Shadow Meta Knight. Despite its power, King Dedede reigns victorious. Shadow Meta Knight soon dissipates, revealing the real Meta Knight was trapped inside. Soon, a familliar voice echoes through the throne room, expressing frustration at how both Meta Knight and King Dedede can resist mind control now, and disappointment that Kirby didn't even bother to show up. The voice reveals itself as Nightmare's Power Orb, which soon flies off to "turn Popstar into a restless wasteland". Chef Kawasaki soon appears, having prepared a dish spicy enough to turbocharge the Super Dedede Jump so that King Dedede can give chase.
Despite being able to break open Nightmare's Power Orb with his hammer, Nightmare reveals that, since his last duel with Kirby, he's learned to resist the Star Rod's power, effortlessly breaking it after King Dedede's attempt to defeat him with it in his second phase. Just as Nightmare escapes, Magolor appears again, aboard the Lor Starcutter, where he throws King Dedede the Super Dedede Hammer and the Ability Star for Grand Hammer.
The shards of the Star Rod react with the Super Dedede Hammer and Grand Hammer, transforming King Dedede into Masked Dedede Ultra, giving him the Grand Star Dedede Dream Hammer, as well as giving his accompaniment similar masks and hammers. Armed with this awesome power, the king gives chase, to purge Nightmare once and for all. Upon his defeat, Nightmare claims that King Dedede defeating him should be impossible, since he's technically still using the Star Rod. King Dedede retorts that, with his hammer, the Star Rod is like glue: the power doesn't come from the glue, but from what you use the glue to stick together. Nightmare then attempts to give his monologue from the end of Kirby: Right Back At Ya!, but a Grand Star Dedede Dream Hammer swing to the face quickly shuts him up. Nightmare screams in agony as he gets vaporized again.
King Dedede returns to Popstar, where - upon seeing all he did - the denizens of Cappy Town elect him to be their ruler again. King Dedede soon orders his troops to begin work on restoring Cappy Town and the surrounding regions, while he, Bandanna Waddle Dee, and Escargoon look for Kirby. This search does not take very long, as Chef Kawasaki grants them entry to the private room in his restaurant. Inside, they find a lavish display of sweets and other foods.
Upon seeing a few crackers spontaneously collapse, as well as the amount of what seem to be flies and ants, Escargoon claims that the food is probably rotten and they should throw it away. King Dedede takes a closer look upon seeing one of the ants seemingly staring at him, only to learn that it's no ant - it's Kirby. Kirby and a bunch of tiny Waddle Dees lead King Dedede and company to the Dream Fork. King Dedede shrugs, grabs the Dream Fork, and gets shrunken to a tiny size.
==Gameplay==
Kirby: Redededemption plays like most other Kirby games where the player can control King Dedede. Dedede is able to run, jump, float, and beat people silly with his hammer. After completing the first world, the game takes a twist akin to a hybrid of Mega Man and Kirby & the Amazing Mirror, with the next 7 worlds being played in any order. After defeating any world's boss, Dedede gains access to a Weapon: one of Kirby's abilities, modified for Dedede's use. After completing those 7 worlds, King Dedede can access the final three worlds, with the final one housing the final boss.
==Characters==
King Dedede 	The disgraced ex-king of Dream Land, King Dedede sets off to clear his name and save Dream Land! King Dedede is always used by Player 1.
Bandanna Waddle Dee	Differentiated from his bretheren by his bandanna, this Waddle Dee is incredibly determined. Bandanna Waddle Dee is always Player 2 in multiplayer. Players 3 and 4 are instead generic Waddle Dees.
Escargoon 	King Dedede's loyal servant and right-hand man (at least, according to Kirby: Right Back At Ya!). Escargoon frequently appears to help out King Dedede, though he is not playable.
Magolor 	Enemy-turned-friend of Kirby, Magolor is more than willing to help King Dedede along on his quest... For a fee. Magolor is the game's shopkeeper.
==Worlds==
World 	Description 	Weapon
Redwood Route 	Your standard first world in a Kirby game. There's grass, trees, and of course, Whispy Woods. 	Spear
Eggshell Ebony 	A strange area which is shrowded in darkness, with some sunlight trickling through. 	Staff
Deep Dive 	An area by the seaside, which quickly descends into the deep sea. 	Parasol
Emerald Enchantment	A path through a giant crystal mine, full of stunning colours. 	Miner (New)
Machine Mountain 	A mountain which has yet to recover from the Haltmann Works Company's invasion some time ago. 	Yo-Yo
Paper Path 	A zone made up entirely of arts and crafts, primarily being made of origami and other papercraft. 	Cutter
Troubling Tracks 	A series of wild west-style towns in the middle of a desert, connected by rails through mineshafts. 	Sword
Infernal Illusion 	A red-hot realm, where the heat and smoke make it hard to tell what's real and what isn't. 	Archer
Old-School Origins 	The first endgame world, which takes King Dedede on a tour of his past, featuring remixed levels from most main-series games. 	Beam
Nemesis Nightmare 	Dream Land, now under new management. Force your way to Castle Dedede and figure out who's responsible for this mess. 	N/A
Redededemption 	King Dedede takes to the skies to exorcise the mastermind of this whole ordeal, Nightmare. 	N/A
Dream Desserts 	After defeating Nightmare, King Dedede joins Kirby's tiny misadventures in a land made of food! This world serves a similar purpose to "you-know-what" from Kirby and the Forgotten Land.	N/A
==Bosses==
===Sub-bosses===
The group of enemies called "mid-bosses" in previous titles are now called "sub-bosses". Sub-bosses are extra-powerful enemies that appear in several places throughout King Dedede's adventure. Many obscure sub-bosses make their return.
Near the end of Nemesis Nightmare, King Dedede faces off against every mid-boss, back-to-back.
Bonkers 	Arguably THE mid-boss, Bonkers just had to be here. Bonkers attacks using hammer slams, horizontal and vertical spins, and lobbing explosive coconuts.
Mr. Frosty 	Another iconic Kirby mid-boss, Mr. Frosty generally attacks by rushing to the other side of the arena, throwing cubes of ice, snowballs, or snowmen, bellyflopping, and eating Dedede whole. He also has new attacks in the form of expelling icy breath and attempting to tackle Dedede.
Bugzzy 	Arguably the third-most iconic Kirby mid-boss, Bugzzy is a giant stag beetle, whose mandibles are good for suplexing just about anything. Bugzzy generally attacks by dasing into and suplexing King Dedede, as well as sending out Bugzzy Jrs, and occasionally Beetleys.
Batafire 	Batafire is basically just a ball of fire with a smiley face and bat wings. Batafire attacks by either swooping at Dedede, spinning and shooting fireballs in many directions or, below half health, creating a pillar of fire.
Jumpershoot 	Jumpershoot is a giant umbrella with one eye and a sandal, based on the yōkai Kasa-obake. Jumpershoot attacks by kicking its sandal at Dedede, jumping into him, or floating at the top of the screen and creating a torrent of rain below itself.
Master Green 	True to his name, Master Green is a giant, green jellyfish. Master Green generally stays out of King Dedede's way, shooting sparks at him from a distance, but occasionally charging up and flying at him.
Rolling Turtle	Rolling Turtle is a big turtle who throws King Dedede around, but in a different way than Bugzzy. Rolling Turtle generally rolls around in its shell, tossing Dedede if they collide. As well, Rolling Turtle has adopted some of Wrestler Kirby's moves from Kirby Fighters 2, such as a dropkick and a lariat.
Captain Stitch	
It's a Gordo! No, it's Captain Stitch. Captain Stitch generally floats around, sometimes protruding his spikes like Miracle Matter's Needle form, or firing them off all at once. As well, he may also opt to rush Dedede.
Waddle Dee 	It's literally just an ordinary Waddle Dee but with more health.
Moundo 	Moundo is a giant stone, like a very big Rocky. Moundo generally either tries to crush King Dedede under his girth, tackling him, or rolling around like a curling stone, but he can now also turn into a volcano and shoot flaming rocks.
Spark-i 	Strange remnants of alien machinery. Spark-i hids in its hard, diamond-shaped shell, occasionally exposing itself to fire energy pellets, create energy blades in any one direction and, if pushed far enough, laser beams. As well, Spark-i can summon smaller, weaker versions of itself that only shoot energy pellets.
Grand Wheelie 	A giant wheel that's also a mororcycle. Grand Wheelie often charges to the other side of the arena, but can also throw nuts and bolts, summon regular Wheelies, and shoot out exhaust fumes.
Crystilin 	The only new sub-boss, Crystilin resembles a large humanoid figure made of ore. Crystilin primarily attacks by repeatedly swinging its crystalline pickaxe back and forth, as well as mining the ground into temporary spikes, and sending chunks of rock flying.
===Mid-bosses===
Mid-bosses are stronger than sub-bosses, having a distinct fight theme.
Tedhaun 	
Deep Dive Mid-boss 	
Emerald Enchantment Mid-boss	
Holo-Defense API 	
The Holo-Defence API was one of the Haltmann Works Company's many creations before their corporate death shortly after attempting to take over planet Popstar. It consists of multiple diamond-shaped modules, which can each produce hard-light holograms of past foes.
The Holo-Defense API summons, in order, Ice Dragon, Wiz, Paintra, and Landia. After defeating every boss, the Holo-Defense API flies hapazardly about the arena, where one last hit will do it in.
Paper Path Mid-boss 	
Waddle Car 	Waddle Car is just a bunch of Waddle Dees and Waddle Doos on a handcar, being chased by King Dedede, also on a handcar.
Infernal Illusion Mid-boss 	
Kracko 	
Chef Kawasaki 	
===Bosses===
Bosses are, well, bosses. Each Boss guards one of the many Weapons that King Dedede can use on his quest.
Boss 	Battle
Whispy Redd 	
Skully 	
Acro 	
Wham Bam Rock 	
Having been reawakened by the dark force, Wham Bam Rock returns, ready to pick a fight!
In his first phase, Wham Bam Rock behaves like his original appearence's second phase, trying to crush Dedede.
In Wham Bam Rock's second phase, he uses his first phase attacks at a greater pace, creates shockwaves across the platform, and tries to clasp Dedede in his hands.
Once Wham Bam is down to a third of his health, he will instead, ahem, challenge King Dedede to a game of Rock-Paper-Scissors. If Wham Bam Rock is looking to the left, he'll play rock. If he's looking forwards, he'll play paper. If he's looking to the right, he'll play Scissors. If the player gets hit twice in a row, or if they're low on health, the symbol Wham Bam will play will appear inside his earrings. Winning a match will deal a third of Wham Bam's remaining health, while losing will cause Dededede to be hit for a quarter of his health at the start of the phase.
Metal General 	
Paper Path boss 	Currently unnamed, but it is a samurai made entirely of origami. It has a sword, and can probably also shoot laser beams.
Troubling Tracks boss 	
Infernal Illusion boss	
Dedede Memory 	
Dedede Memory is, simply, a physical manifestation of the real King Dedede's memories, taking upon a form similar to the Bowser Memory ML.
Dedede Memory's first phase is based on most of his standard encounters. It can perform all of the playable Dedede's moves, as well as slam the ground to send in Waddle Dees, lob Gordos, create shockwaves, and try to inhale its real self.
In its second phase, Dedede Memory starts floating, similar to Dedede's battle in Kirby's Dream Land 3. His chest will semi-frequently open up revealing either a pair of dark jaws that will attempt to ram into and chow down on Dedede, or a Dark Matter eye that will either fire smaller Dark Matters, shoot thunder beams, or fire one large beam across the stage like Dark Mind. As well, Dedede Memory can charge at Dedede with a sword.
In Dedede Memory's third and final phase, it gains muscular arms, like King Dedede's second phase in Kirby Star Allies. At the start of this phase, Dedede Memory breakes the current arena's floor, dropping it and the real King Dedede into the third Dedede arena from Star Allies. In this phase, Dedede Memory can slam the ground repeatedly, swing from either pillar in the arena, throw mounds of rotten food, chuck more Gordos, or punch across the room.
After defeating Dedede Memory, the Beam Wand appears, hovering in the center of the arena like a piece of the Star Rod, complete with the music. Collecting it will cause a Dedede to appear to either side of the real one, as they perform their own version of the Kirby Dance, featuring an 8-bit version of the iconic jingle.
Shadow Meta Knight 	
Nightmare (1) 	
Nightmare (2) 	
Nightmare (3) 	
==Sub-Games==
===Dedede's Drum Dash Rededeturns===
The rhythm classic rededeturns! Bounce along the drums to the tune of ten (yes, ten!) tunes from throughout the Kirby series! Tap A to the beat to bounce high off the drums, and tap it on the off-beat to play the cymbal for bonus points.
Songs available are:
*The King and the Sun (Rededemption remix)
*Castle Lololo
*Crushing Boss Battle! (Kirby: Rededemption boss theme)
*Magolor, The Far-Flung Traveller
*WELCOME TO THE NEW WORLD!
*Rainbow Across the Skies
*The Noble Haltmann
*Heavy Lobster
*Song of Supplication
* (Kirby's Return to Dream Land Deluxe)
===Dedede Gogogo Tototwo!===
In Dedede Gogogo Tototwo!, it's all about speed. Race through six stages, collecting Star Coins and bashing baddies along the way!
===Answer to the Hammer===
An entirely-new sub-game, Answer to the Hammer takes the basic Kirby formula, and applies it to a side-scrolling beat-em-up. Travel through various unique locales, ambushed by enemies around every corner. There are seven stages, which each end in a boss:
# Bouncy Brush: Whispy Woods
# Radiant Ruins: Mr. Dooter
# Aqua Acropolis: Acro
# Winding Wilds: Sillydillo
# Lava Landing: Pyribbit
# Extreme Edge: Paint Roller
# Rotten Roots: Marx
=== Past Adventures ===
The quintessential barely-a-mode of the Kirby series, basically just being a menu to advertise previous games at you with a small blurb, the cover art, and the title theme. Disappointingly, due to the closure of Nintendo eShop on older consoles, only the titles available on Nintendo Switch are listed:
* Kirby Star Allies
* Super Kirby Clash
* Kirby Fighters 2
* Kirby and the Forgotten Land
* Kirby's Dream Buffet
* Kirby's Return to Dream Land Deluxe
===Boss Gallery===
Unlocked after defeating Nightmare, the Boss Gallery allows the player to refight any of the bosses in the game at will, including each of Nightmare's individual phases. Boss Gallery is home to several unlockables:
* After completing Dream Desserts, any boss the player has defeated can be refought in their Dream Desserts arena. The lone exception to this is Nightmare, who can instead be fought in all three phases back-to-back.
* Every mid-boss has three bonus objectives and every boss except Nightmare has four, some of which may require playing on the Dream Desserts form. Upon fulfilling these objectives, the player unlocks the boss' Plus form, which doesn't visually change most bosses, but makes them tougher to defeat. Nightmare+ instead only requires defeating Nightmare's marathon form.
* Defeating every boss in their normal form unlocks Daroach as a secret boss. Likewise, defeating every boss in their Dream Desserts form unlocks Susie, and defeating every boss in their Plus form unlocks Marx.
* Defeating Daroach, Susie, and Marx unlocks the secret final boss: Nightmare Z, an even more difficult version of Nightmare.
==Trivia==
* Escargoon was originally going to be playable, but was moved to a supporting role due to a lack of ideas for how he'd be different from playing as a Waddle Dee.
* Kirby: Rededemption is the second Kirby title to make a previously ambiguously-canon entry entirely canon, after .
* Kirby: Rededemption is the second Kirby title to directly feature characters from the anime, after Kirby: Mass Attack.
** However, Kirby: Rededemption is the first title to feature the characters in starring roles.
Category:Fan Games
Category:Kirby (series)
Category:Kirby Games
Category:Platforming Games
Category:Nintendo Switch Games
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