Marauders (Great Weapons) (Warriors of Chaos)

:Not to be confused with the unit: Marauders (Great Weapons).
Marauders (Great Weapons), previously known as Chaos Marauders (Great Weapons), are a melee infantry unit introduced in Total War: Warhammer with the Chaos Warriors Race Pack.
== Recruitment ==
* By upgrading Marauders to Marauders (Great Weapons) with the Warband Upgrades
=== WH1 & WH2 ===
* Unlocked with: Trial Pit
== Description ==
The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice
== Attributes ==
== Warband Upgrades ==
=== Undivided ===
=== Khorne ===
Requires the Searing Branding Iron technology to upgrade!
=== Nurgle ===
Requires the Rusted Branding Iron technology to upgrade!
=== Slaanesh ===
Requires the Sensuous Branding Iron technology to upgrade!
=== Tzeentch ===
Requires the Arcane Branding Iron technology to upgrade!
== Strategy ==
These great axe infantry are effective anti-armor units, but in addition to being more expensive they have no shield and lower melee defense. They are extremely vulnerable to missile fire. While helpful in a pinch, Chaos Warriors (Great Weapons) are far less brittle and more likely to both get to their targets and kill them without losing most of their number.
Category:Chaos Warriors Race Pack units