Kazerabet (Zaribel) (CBN)

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Angel of the Dark, Former Queen of Ysawis
20th-level Human Necromancer (Philosopher)
Str: 12
Dex: 15
Con: 10
Int: 17
Wis: 19
Cha: 18
Armor Class: 1
THAC0: 14 (12 with magic staff)
Movement: 12
Hit Points: 48
Alignment: Lawful Neutral
Granted Powers/Dark Gifts: Nil
Special Attacks: By spell or magical item; opponents save at –1 against her necromantic spells.
Special Defenses: Chain contingency (TOM) raises a prismatic wall and a homonculous shield (TOM) around her in defense when she snaps her fingers; stoneskin spell withstands 12 physical attacks; contingency spell teleports her to safety if wounded to 10 hp or less; has combined permanency spells with comprehend languages, protection from normal missiles, read magic, and tongues; has used wishes to shield her from all divination, location, and scrying spells; immune to cause fear, charm person, command, friends, and hypnotism.
Saving Throws: PPDM 10; RSW 5; PP 7; BW 9; S 6.
+2 on saves vs. spell (magic staff); +1 bonus on saves against necromantic attacks, +4 magical attack adj. (Wisdom).
Size: 5'6”
WP: dagger (thrown and wielded), staff. NWP: ancient languages (Kadari, 17), ancient history (16), brewing (17), engineering (14), etiquette (18), herbalism (15), heraldry (17), airborne riding (17), necrology (19), netherworld knowledge (16), reading/writing (18), religion (19), singing (18), spellcraft (15).
Spells: animate dead animals, burning hands, color spray, corpse link, chill touch, exterminate, feather fall, grease, magic missile, spectral voice, spider climb, unseen servant; darkness 15' radius, embalm, ESP, ghoul touch (WH), levitate, living link, skeletal hands, spectral hand (x2), protection from paralysis (TOM), vocalize (WH), web; delay death (WH), clairvoyance, dispel magic, dispel silence (FOR), fireball, infravision, lightning bolt (x2), slow, vampiric touch, tongues, wizard sight (TOM); contagion, dimension door, enervation, magic mirror, summon spirit, polymorph other; animate dead (x2), dismissal (x2), magic jar, teleport; chain lightning, lich touch (FOR), invisible stalker, globe of invulnerability, legend lore; finger of death, lifeproof (AA), power word, stun, spell turning, vision; death shroud, maze, mind blank, sink; time stop, wail of the banshee (TOM), gate.
Equipment: staff of the magi (18 ch.), amulet of terror (13 ch.), bracers of defense AC 2, ring of regeneration, ring of wizardry (doubles 1st–3rd level spells), talisman of divining (detects undead, 38 ch.), wand of lightning (48 ch.), handglyph of power (death spell, 2 ch.), nether scarab (18 ch.), figurines of wondrous power (three ivory goats, one use remaining for each), miniature, modified iron bottle worn on necklace (containing six barbazu), scroll of protection from undead, two bottles of greater ju-ju wine, potions of invisibility and extra-healing (x2), two concealed daggers.
Appearance: Kazerabet has a strong, forceful personality and an intellect so intense and commanding that at first one may almost be tempted to forget to notice her attractive face and figure. Her eyes are a spectacular steel gray, and they flash like drawn daggers when she is angered. She has a proud and expressive mouth, with ruby-painted lips that often curl into a pouting smile or a contemptuous sneer. For important occasions, she puts on a platinum tiara that accents her eyes (10,000 gp) and dresses in a full-length imperial robe, encrusted with emeralds (7,500 gp). During more intimate audiences, she prefers a semi-translucent gown, vaporous and sheer like a shroud of mist.
Background: For the past two centuries, Kazerabet has been an eminent researcher, a scholar, and a theoretician of the necromantic Arts. She practiced necromancy to gain a greater knowledge of life by studying death, embracing the Art because it was forbidden and mysterious. Kazerabet has always been fascinated by the history of the Necromancer Kings of Sahu and their legacy of magical artifacts.
Kazerabet's researches have taken her to Sahu, the Isle of the Necromancer Kings, where she uncovered the Garden of Eternity hidden beneath the island. There she has entered into a mutually beneficial pact with the lich-priestess Vermissa (see her NPC sheet). In exchange for access to her ancient library and assistance in attaining lichdom, Kazerabet has agreed to remove one of the nine ancient glyphs keeping Vermissa imprisoned in the Garden.
Kazerabet is a neutral visitor in the Garden of Eternity. She is fascinated by Vermissa, as she represents the history she has been studying for decades. Although Kazerabet easily tolerates the presence of undead, she has no respect for Vermissa's living cult members and allies. She finds the necromancer Pizentios (see his NPC sheet) particularly distasteful.
Role-Playing Notes: Kazerabet carries herself with all the pride and dignity of exiled royalty. She is an extremely private person and never discusses her past history or future plans.
Though Kazerabet memorizes divinatory and defensive magics, she is fully capable of unleashing a torrent of devastating spells (and barbazu) when provoked. If she is seriously endangered, her chain contingency will activate (see “Special Defenses”), giving her time to release her barbazu from her iron bottle, cast time stop, and ready her necromantic attacks. She will not hesitate to teleport away from a lost battle so she can gate in a greater baatezu and prepare her own ambush.