Report 1157

Report #1157
Skillset: Knighthood Skill: Two-handers
 Org: Shofangi Status: Completed Jul 2013
Furies' Decision:
Solution 1.
Problem: Monk grapples take approximately one second of general/leg balance (the
'x' in the prompt) to writhe. Against archetypes that use equilibrium or arm
balance primarily this only hinders if the monk times their grapple with when
you would be off balance which is well deserved hindering, however for those
that use general balance primarily the balance loss stacks regardless of when
the monk grappled. For example, let's say a BM hits me and I hit them with a
grapple at the same time, they would lose both arm balances and one second of
general balance but would recover all balances at their usual time. If a
PB/AL/Cav does the same thing they will recover balance one second later
regardless of timing, meaning that 2h warriors will always get fewer attacks out
per minute versus a grappling monk than a one handed warrior. This report aims
to correct this imbalance between warriors.
[A: 0 R: 0] Solution #1: Cause all two handed warrior specializations to use
 both arm balances instead of general balance.
Player Comments:
---[Vivet on 7/7 @ 05:11 writes]:
Supported.
---[Rivius on 7/7 @ 14:43 writes]:
As long as it works out that both arm balances are regained together and there's
no staggering of balances caused for 2-handers, I'm okay with this. It's a good
change overall because it makes it easier to equalize afflictions and conditions
that affect arm balance rather than main balance. For example, piercearm
currently doesn't appear to affect 2-handers at all (at least from my testing).
The effect may need to be considered at a later date to tailor it to 2-handers
if this report goes through.
---[Enyalida on 7/8 @ 17:23 writes]:
Supported
---[Synkarin on 7/9 @ 20:43 writes]:
Can we extend this to all types of balance attacks, such as destruction,
illuminati slug etc? They are attacks that use balance and would suffer the same
balance stacking issues. Granted they are not as reliant, but I think it'd be a
good move to include them in on this. Support either way
---[Wobou on 7/10 @ 06:58 writes]:
@Rivius: I think this change would make pierced arm impact 2handers like it
impacts 2h monks. I don't think this is a bad thing. @Synkarin: I'm fine with
changing other attacks but I wanted to seperate this from all balance attacks
because this would be maintaining one line of consistency that line being that
all physical archetypes should use arm balances, which is a different thing than
saying that all full/leg balance attacks should be arm balance instead.
---[Rivius on 7/10 @ 14:55 writes]:
I don't think it's a bad thing either, in fact, I think it's a good and balanced
thing to do and increases the worth of these afflictions now that they can be
affecting classes that they should. I don't personally care if other classes
move away from regular balance, but the focus of this report on melee classes is
definitely more important since this affects the vast majority of their attacks
and there's already precedence for why they should behaving a particular way. As
it is right now, two-handers using regular balance makes them immune to
weaknesses of other melee classes and face weaknesses others don't. At this
point, it's more of a consistency fix than anything else. Let's keep this report
focused.
---[Ushaara on 7/11 @ 14:08 writes]:
Supported
---[Synkarin on 7/18 @ 14:41 writes]:
Just to reiterate that this change would be in general good for all balance
using attacks in addition to twohanded warriors, getting webbed or entangled and
using balance will make my normal 3.5sec attack turn into a 5-6 sec attack
depending on how many times I'm entangled while off balance. adding 1.5 seconds
of off-balance time because I attacked and then got webbed is a lot, so changing
this for all balance attacks will definitely even the playing field as far as
webspamming and grappling goes.