Wadanohara and the Great Blue Sea (Original)

:This article is about the original game. You may be looking for another Wadanohara and the Great Blue Sea.
Wadanohara and the Great Blue Sea (大海原と大海原) is Deep-Sea Prisoner's third game, released on the 21st of December, 2013. The story centers around the game's titular protagonist Wadanohara and her homeland the Blue Sea. In 2020, a reboot of the game was released with some new features.
== Premise ==
Wadanohara and the Great Blue Sea revolves around a sea witch named Wadanohara and her familiars Memoca, Dolpi, and Fukami, who return to the Sea Kingdom after hearing how it is at war with the Totsusa Kingdom. During the time Wadanohara spends trying to prevent the war, she is demanded by her ex-familiar Samekichi to leave the Blue Sea.
== Age Rating ==
Wadanohara and the Great Blue Sea contains graphic content such as body horror, implied sexual assault, and other violent imagery near the later half of the game. Deep-Sea Prisoner rates the game as 15+; however, this age rating is based on Japanese ratings. The rating may vary from country to country, and hence, an age rating of 18+ may be more appropriate for some.
== Chronology ==
No foreknowledge is required to play Wadanohara and the Great Blue Sea.
Chronologically in the timeline, Wadanohara and the Great Blue Sea takes place before Obsolete Dream and Ice Scream, two of Deep-Sea Prisoner's other works. However, these two stories are not direct sequels.
== Gameplay ==
Wadanohara and the Great Blue Sea is explored using arrow keys. Confirming an action can be done with the Z, enter, or space keys, while canceling out of an action can be done with the X or escape key.
Money and EXP (experience points) can be obtained after defeating an enemy. Money can be used to obtain items in the shop, while EXP can increase a character's level, which lets them learn more skills that can be used in battle.
When the player interacts with an enemy, they will engage in a battle with them that shows their HP (health points) and MP (magic points). They are given three options, them being "Battle," "Auto," and "Escape." When choosing the "Battle" option, the player will be greeted with four more options: "Attack," "Magic," "Guard," and "Item." "Attack" will make the character attack the enemy regularly. "Magic" will let the player choose a variety of skills to attack the enemy with. The skills a character has are obtained throughout the game as their EXP is increased. Each skill contains a short description. The more critical a skill is, the more MP it will cost. "Guard" allows the player to guard whichever character from the enemy in a turn. "Item" allows the player to use items during battle, either to increase HP or MP or attack the enemy, and other such things. Each item contains a short description.
The "Auto" option in battle lets the battle happen automatically; the actions a character will take against the enemy are chosen randomly. The "Escape" option allows the player to escape from battle. Some battles will not show the "Escape" option, such as certain boss battles.
== Characters ==
:Visit the Wadanohara and the Great Blue Sea category for the full overview of characters.
	Wadanohara is the protagonist of Wadanohara and the Great Blue Sea. She is a sea witch who greatly cares for all her friends.		Samekichi is Wadanohara's ex-familiar. For reasons Wadanohara does not understand, Samekichi keeps telling her to leave the Blue Sea.		Fukami is an octopus and Wadanohara's familiar. He is generally quiet and keeps to himself.		Memoca is a seagull and Wadanohara's familiar. She has an energetic personality and loves playing pranks on Dolpi.		Dolpi is a dolphin and Wadanohara's familiar. She has a bit of a timid personality and is afraid of sharks.		Tatsumiya is an oarfish and Wadanohara's caretaker. She used to be the trusted familiar of Wadanohara's father.
== Development ==
Deep-Sea Prisoner has said when working on Wadanohara and the Great Blue Sea, she set out to create a game with a fairytale-like atmosphere. She came up with the title of the game after having decided on the main story beats. The difficulty of the game was made easy so it would be accessible to people. 
Initially, Deep-Sea Prisoner wanted to add more violent elements to the game but decided against this. She had designed most of the characters after sea creatures, and since she pictures these creatures as quite peaceful, they became characters wanting peace at all costs. Some of the characters she has grown most attached to are Syakesan and Tarako, who appear in some of her artworks as mascots.
Later during a livestream, Deep-Sea Prisoner said that one of Wadanohara and the Great Blue Sea's themes is "selfish love and altruistic love." 
== Story ==
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Introduction =
Wadanohara and the Great Blue Sea begins with present Wadanohara about to narrate her story to the player. The scene then cuts to Wadanohara waking up in her bed after a long rest. She goes to the top of her boat where she converses with her familiars Memoca, Fukami, and Dolpi. Wadanohara then introduces herself to the player as a witch who is returning to her home the Blue Sea. As Wadanohara and her familiars begin to travel, they notice a letter floating in the water. They follow the letter and arrive in Star Isle, where they find Nekoyama passed out on the ground due to overwork. Wadanohara and her familiars go to retrieve some star fruits to help him feel better.
Afterwards, they continue to travel until they are confronted by Chlomaki and Lobco. Chlomaki returns Wadanohara’s ocarina, which Wadanohara had forgotten on her trip to the Witch World.
Later on, Wadanohara and her familiars arrive in Rocky Area, where they are confronted by Wadanohara’s old familiar Samekichi. Samekichi is angered by the presence of Wadanohara and demands her to leave the Blue Sea. The altercations between him and Wadanohara’s familiars eventually lead to a battle that Samekichi loses. Soon after, Wadanohara and her familiars arrive at the Sea Kingdom Gate and enter.
|-| Intermission 1=
In the Undersea, Wadanohara and her familiars begin making their way to the Deepsea Town, and on their way they meet with Pulmo who they have a short conversation with. Later on, they find Samekichi and fight him yet again. 
Once in Deepsea Town, Wadanohara and her familiars decide to rest in Wadanohara's home. Wadanohara goes outside to greet everyone in the town. She first greets Tarako, Irena, and Aom. She then goes to the Coral Sea where she finds Miyura and Seguro. Miyura asks about the whereabouts of her friend Helica, though Wadanohara is not sure where she is. Afterwards, Wadanohara meets with Minero, Creamil, Rimorimo, and Tomoshibi who are looking for treasure. 
After speaking with Cherryblod and Doloz, Wadanohara decides to go to the Sea God Castle before hearing a sudden explosion near the Sea of Stars. Worried, she follows the noise with her familiars and finds Helica in an angered daze surrounded by a myriad of dead bunnies. In an attempt to calm her down, Wadanohara and her familiars engage in a fight with Helica and win. Helica apologizes for her outburst but is glad that Wadanohara is present to hold back the Totsusa Kingdom's invasion.
The scene then cuts to Samekichi who is watching Wadanohara and her familiars from afar.
|-| Intermission 2= 
Wadanohara and her familiars leave her home to visit the Sea God Castle. Outside, they see Chlomaki and Lobco who decide to go with them. 
Once Wadanohara and her familiars arrive, they converse with the castle court members Syakesan, Helica, Pulmo, Tatsumiya, and Uomihime. Jiiya informs Wadanohara of the aggressions made by the Totsusa Kingdom and relies on her help to fix the barrier stones that were supposedly broken by a traitor from within the Sea Kingdom. Afterwards, Chlomaki asks about the Totsusa Kingdom in which Tatsumiya explains how they enraged a war on the Sea Kingdom but refuse to resolve the conflict by discussion. Tatsumiya then states that only a few people in the Sea Kingdom know where the barrier stones are located, and the one who broke them is believed to be Samekichi. 
Outside of the castle, Wadanohara and her familiars prepare to leave to fix the barrier stones, but Tatsumiya gives Wadanohara a new outfit beforehand. She thanks her for the outfit before setting off.
|-| Intermission 3=
Wadanohara and her familiars decide to fix the first barrier stone on Lonely Isle. Before they leave to the surface, Syakesan gives Wadanohara a protective pearl ring and informs her that his friend Shisatsu will quickly bring her from the sea to the surface. Wadanohara thanks Syakesan for his help before setting off. Once Wadanohara and her familiars arrive in Lonely Isle, they make it to the area where the barrier stone is located but find Samekichi waiting for their arrival. They engage in a fight, after which Samekichi loses and flees. Wadanohara then repairs the stone. She comments that she felt a bit strange while fixing it.
Wadanohara and her familiars then travel to the next isle, Windmill Isle. On their way there, Syakesan confronts them and explains that they found the bodies of Totsusa Soldiers floating in the water and tells them to be safe. Once they arrive on the isle, Wadanohara and her familiars find a myriad of Totsusa Soldiers in front of the barrier stone and battle them. Wadanohara fixes the stone and comments that she feels weird yet again.
On their way to the next isle, Hydrangea Isle, Wadanohara and her familiars are approached by Helica, Miyura, and Seguro who ask Wadanohara on her progress with repairing the barrier stones. Helica tells the group that she suspects that some suspicious outsiders of their sea have been helping the Totsusa Kingdom, and any witnesses who saw them were quickly devoured. Fukami assumes it may be the demons the Totsusa Kingdom hired, though Helica and the others are not sure of this. They ask Wadanohara to stay safe before setting off. 
Once on Hydrangea Isle, Wadanohara repairs the barrier stone and feels strange during it yet again. Afterwards, Wadanohara and her familiars play on the isle before Wadanohara notices Samekichi from afar. She leaves her group to go see him. It cuts to Samekichi being confronted by Idate. Idate tells Samekichi that he enjoys harassing sharks before the scene cuts to black. Wadanohara is then shown flying on her anchor. She flies near Rocky Mount where she finds Samekichi beaten by Idate. Wadanohara is frightened by what Idate has done and engages in a battle with him. She wins and Idate leaves. She then heals Samekichi but he continues to tell her to leave the sea, which saddens Wadanohara. Back on Hydrangea Isle, Wadanohara is confronted by her familiars who wonder where she went. Once they later set sail, Memoca asks Wadanohara to play her ocarina. While playing it, Samekichi can be seen listening from afar. 
Cherryblod and Doloz and shown taking a walk. Cherryblod protects Doloz from being suddenly attacked by an unknown force.
|-| Intermission 4=
In the Sea God Castle, Wadanohara is informed by the court that Cherryblod was injured and is recovering in his home. Before going to the next barrier stone, Wadanohara decides to visit him first. On her way there, it is revealed that he collapsed due to a poison the Totsusa Kingdom is spreading throughout the Sea Kingdom. Once at his home, she speaks with him before departing.
Wadanohara and her familiars then leave to the Coral Path to repair the next barrier stone. This time, Wadanohara does not feel strange whilst repairing the barrier stone.
Minero, Creamil, Rimorimo, and Tomoshibi are shown in the Sea of Stars. Walking to find possible treasure, Creamil distrusts Minero's instincts as the group follows down the path.
Before leaving the Coral Path, Wadanohara finds Pulmo who comments that she can not find Minero and her friends where they usually are. 
Back in the Deepsea Town, Wadanohara and her familiars prepare to fix the next barrier stone before they are suddenly confronted by Minero who begs for their help and eagerly begs for Wadanohara and her familiars to follow her, where they see Minero and her friends circled by a group of Totsusa Soldiers. Wadanohara and her familiars battle them and win. Afterwards, they fix the barrier stone located in the Sea of Stars. Wadanohara and her familiars then visit the Old Sea, where the last barrier stone is located. After repairing it, Wadanohara still remains nervous regarding the Totsusa Kingdom's invasion as she believes keeping them out of the Sea Kingdom will not stop them from attempting to attack. She is told to not worry by her familiars before they eventually leave.
Wadanohara and her familiars visit the court once again who thank them for their hard work with repairing the barrier stones.
|-| Intermission 5=
Wadanohara is shown playing her piano in her home. She decides to go outside for a walk and sees Tatsumiya, who chooses to tag along with her. They go to the Sea of Stars where Tatsumiya expresses her thoughts, telling Wadanohara that she should choose if she wishes to stay, and how she does not want her to end up distressing herself, among other things. Wadanohara asks Tatsumiya to not worry for her.
Tatsumiya then informs Wadanohara of a banquet that will take place during the full moon in celebration of the barrier stones being fixed. She suggests that Wadanohara invite Chlomaki to it.
|-| Intermission 6=
Wadanohara is shown playing her piano in her home. She goes to her familiars and they decide to go to Rainbow Isle to play.
Once they arrive, they find Chlomaki and Lobco and invite them to the banquet. They later leave and go to Wharf Roach Isle. At night, Wadanohara stands outside her boat and reminiscences about the past.
|-| Intermission 7=
Wadanohara is shown playing her piano in her home. She goes to her familiars as they prepare for the banquet at the Sea God Castle. During the banquet, Wadanohara decides to go outside for a break.
The scene cuts to Tatsumiya telling Chlomaki of the past war between Mikotsuhime and Uomihime.
While outside, Wadanohara sees Samekichi as a loud noise can be heard in the distance. Samekichi runs to the noise and Wadanohara follows after. At the Kingdoms Gate, Wadanohara notices Samekichi injured on the ground as Laurentia approaches them. All the barrier stones that were repaired suddenly break, and as they do, Wadanohara begins to feel dizzy. She goes comatose as people from the Totsusa Kingdom, namely the princess Totsusahime, enter the Sea Kingdom. 
The scene cuts to Wadanohara playing the piano. Samekichi goes to her after a long rest; Wadanohara tells him of an isle she would like to visit, named Apple Isle. Once they arrive, Wadanohara admits she wanted to visit the isle to gather apples for Irena, and that she avoided mentioning this reason so Samekichi could come with her. Samekichi becomes upset at the mention of Irena.
Wadanohara and Samekichi leave and find Chlomaki resting on a tree. They speak with her as Chlomaki slightly teases Samekichi and eventually disappears.
As they return to their journey, Wadanohara mentions how much she enjoys playing the piano and that she wishes she had a portable instrument to carry and always play.
|-| Intermission 8=
Irena thanks Wadanohara for bringing her apples. Wadanohara leaves with Tarako to the Sea of Stars to see some treasure that they found. Once they leave, Samekichi asks Irena "what makes girls happy to get as a present." Irena offers her suggestion and Samekichi leaves to inform Nekoyama. 
In the Sea of Stars, Tarako and Wadanohara find Syakesan stuck in a treasure chest. Tarako starts to cry as all the chests were empty, and Syakesan tries to cheer them up by letting them and Wadanohara ride on him. 
They find Tatsumiya who asks Syakesan if he finished his task. Realizing he did not, Syakesan quickly returns to the Sea of Stars. Tarako decides to come with him to help with his work. Wadanohara talks with Tatsumiya before she decides to find Samekichi.
On the surface, Samekichi can be seen speaking with Nekoyama on a rock. They talk until the sunset when Wadanohara finally finds Samekichi. They go to a tree to watch the stars and talk about Wadanohara's father among other things. Near the end of their conversation, Samekichi asks Wadanohara to come to Star Isle on the next full moon, and Wadanohara obliges.
|-| Intermission 9=
Samekichi waits for Nekoyama on the same rock he last spoke to him on. Tarako approaches Samekichi and they have a back and forth.
Wadanohara speaks to Cherryblod and Doloz in the Coral Sea. She leaves them and remembers that Tatsumiya had asked her to come to the Sea God Castle. There, Tatsumiya tells Wadanohara that the location of the Sacred Sword has been moved, and only she, Wadanohara, and Uomihime know of this. She asks Wadanohara to keep it a secret, and she agrees.
Outside, Wadanohara finds Samekichi and they return home.
|-| Intermission 10=
Wadanohara is asleep. She wakes up as she and Samekichi leave for Star Isle. There, Samekichi gifts Wadanohara an ocarina and confesses his feelings for her. Wadanohara misinterprets his confession, though Samekichi decides to reiterate it another time.
|-| Intermission 11=
Wadanohara is woken up by Memoca in the Sea God Castle. She recalls her memories of the past and is informed of the Totsusa Kingdom's invasion among other things. Memoca and her exit the castle to find Dolpi and Fukami in front of Ver Million with some Totsusa Soldiers. When Wadanohara and Memoca approach them, Ver is taken aback by Wadanohara's appearance.
Totsusahime, Artamos, and Hofuru then arrive. Memoca is surprised that Artamos is a small robot, rather than a large monster like she remembers. Artamos explains that a spell was cast upon on by a witch changing his appearance to what it is now. Totsusahime, Artamos, and Hofuru later leave, and Ver allows the Totsusa Soldiers to battle Wadanohara and her friends before leaving. 
They make it to the Deepsea Town where they are confronted by many Totsusa Soldiers at the entryway. Helica, Miyura, Seguro, and many fish soldiers suddenly arrive to fight them off. 
Wadanohara and her familiars converse with Aom, Irena, and Tarako in the middle of the Deepsea Town. They are informed by Irena that Cherryblod and Doloz are fighting some enemies in the Coral Sea. Worried, Wadanohara and her familiars go to the Coral Sea and find Cherryblod and Doloz confronted by Adauchi. They engage in a battle with him and win. 
They then return to the Deepsea Town and hear a loud noise near the Sea God Castle. They decide to check the noise before Wadanohara begins to have another headache.
At the trail leading to the Sea God Castle, Wadanohara and her familiars find many Totsusa Soldiers. Walking around, they find Laurentia and battle her. The scene cuts to Syakesan and Tatsumiya. Syakesan chooses to go to the front of the castle to fight off the enemy. 
Wadanohara and her familiars find Ver once again, and she sets a group of Totsusa Soldiers to fight them. Later, Wadanohara and her familiars find themselves surrounded by many Totsusa Soldiers. Chlomaki and Lobco arrive to fight them off; Chlomaki offers her blood to Lobco, giving her the strength to defeat all the Totsusa Soldiers at once. 
When they get closer to the Sea God Castle, Wadanohara and her familiars find Ver again and finally battle her. They win, and she leaves as Wadanohara has another headache.
Wadanohara and her familiars then battle Adauchi, Ver, and Laurentia. After battling them, Memoca, Dolpi, and Fukami decide to fight them off while Wadanohara goes to the Sea God Castle on her own.
Hofuru confronts Tatsumiya at the front of the Sea God Castle.
|-| Intermission 12=
 
Wadanohara finds Pulmo on the trail to the Sea God Castle. Pulmo passes out and Wadanohara starts having another headache. She feels relieved to find Tatsumiya until she realizes it is Hofuru in disguise after the real Tatsumiya points it out.
Wadanohara enters the castle after battling Hofuru and finds both her, Totsusahime, and a group of Totsusa Soldiers on the first floor of the castle. Wadanohara battles Totsusahime, and she cries because Wadanohara will not let her fight Uomihime. Artamos arrives and becomes agitated with Wadanohara once he sees Totsusahime crying and engages in a battle with her. 
Wadanohara's familiars arrive to the castle, and Artamos runs out of battery and shuts down. Memoca makes fun of him while being told not to by Wadanohara, and Totsusahime becomes upset at her father. Uomihime then approaches Totsusahime. Totsusahime threatens to fight Uomihime, though Uomihime hugs her instead of arguing back. She speaks with Totsusahime, and she starts to cry again. Uomihime asks Totsusahime why she battled against her kingdom. Totsusahime explains that it was due to a strange letter Uomihime sent to her, though Uomihime states that she never sent any letters. Totsusahime goes on to describe how she also attacked the soldiers in her kingdom as a warning, though Uomihime claims to not have done this either. 
The spell that the Totsusa Kingdom used to breathe under water begins to wear off, and they all begin to retreat to their kingdom. Wadanohara and her familiars leave the castle and go to Tatsumiya. Wadanohara begins having another headache, before she and Tatsumiya both witness the Cast Pearl shatter. They then notice a figure on top of the castle holding a sword. Wadanohara and her familiars hurriedly go to the top of the sea and find Samekichi and Syakesan. Syakesan reveals to be the traitor and ambassador of the Sea of Death and turns the Sacred Sword from blue to red. 
Wadanohara and her familiars battle Syakesan, and the sea turns red. The protective pearl ring that Syakesan gave to Wadanohara before she repaired the barrier stones turns from white to black, and it is shown to be the cause of Wadanohara's headaches. 
Syakesan then transforms into his humanoid form to remind Wadanohara of what he did to her in the past.
|-| Intermission 13=
Samekichi leaves Wadanohara in the Coral Sea. Syakesan hurriedly approaches her and exclaims that the Sacred Sword has been stolen. The two go to the Old Sea where Syakesan claims Tatsumiya is in. However, Wadanohara does not find Tatsumiya, and Syakesan tells her that he lied.
Wadanohara wakes up from her comatose state in the Sea of Death, accompanied by her familiars and Samekichi. Wadanohara explains that Samekichi was not the traitor of the Sea Kingdom, and her familiars apologize to him for how they treated him before. She then explains the history of the Sea of Death and creates a portal where she and the others try and leave.
Later, they make it to the Blue Sea and walk to the Old Sea. There, they find Syakesan and Wadanohara recalls some of her memories. 
 In the Old Sea, Syakesan changes to his humanoid form and asks Wadanohara if she likes him. She says yes, and he asks her to help him show that the sea is wrong. Confused, Wadanohara is taken back by his claim. Syakesan realizes that Wadanohara does not understand him and chooses to make her understand. Wadanohara runs away from him on instinct, but he catches her. He attempts to sexually assault her before being caught by Samekichi. He casts a spell on her that makes her lose memory of the incident. 
The scene cuts out of Wadanohara's memory, and Mikotsuhime appears in front of her and her familiars. They fight Mikotsuhime but are not able to inflict any damage on her. Mikotsuhime then approaches Wadanohara, and she begins to feel uneasy.
|-| Intermission 14=
Wadanohara goes into a comatose state and finds herself resting in her home. She goes downstairs where she finds her familiars and tells them that she feels uneasy. Memoca suggests that she take a walk outside, which Wadanohara does before returning home. She feels better before her house turns dark and gory and her familiars lay dead in front of her. A similar scene is found once Wadanohara exits her home. She speaks to herself as her eyes turn from pitch black to red.
Samekichi is shown holding Wadanohara and asking her to wake up. Wadanohara's familiars are angered at Syakesan. As Mikotsuhime leaves for the Sea God Castle where Uomihime is, the inhabitants of the Sea of Death are unleashed.
Wadanohara finds herself in a strange dim area. She walks around before finding a tall white tower where Meikai stands next to. Meikai offers to lend his power to Wadanohara and tells her not to give up, among other things.
Wadanohara wakes up in the company of her familiars. She finds herself in possession of Meikai’s staff and thanks him. She and her familiars leave to fight against the Sea of Death.
Uomihime notices that Mikotsuhime will come to the Sea God Castle for her and asks Pulmo and Tatsumiya to leave it. Tatsumiya refuses as she believes it would make her a disappointment being Meikai’s familiar. Pulmo leaves to check Helica and the others.
Wadanohara and her familiars walk around the Sea of Death and find Tsuribari. Tsuribari summons a monster to fight Wadanohara and her familiars and they defeat it successfully. Later, Tsuribari is seen with Stella, telling Squid that he can eat Wadanohara and her familiars.
Tatsumiya finds Old and scolds him for betraying her and Meikai. He threatens to hurt her.
Wadanohara and her familiars walk around the Sea of Death and eventually find Squid. They fight each of his tentacles and win.
Tatsumiya sits injured in front of Old, who threatens to tear her face like she did his. Suddenly, Idate approaches the two and he criticizes Old’s method of combat. Old is then beaten by Idate. Wadanohara and her familiars arrive and exchange with Tatsumiya and Idate. Old regains consciousness and battles Wadanohara and her familiars and loses. Idate offers to take care of Tatsumiya while Wadanohara and her familiars set off to the Sea God Castle.
Syakesan, Sheep, Tsuribari and Stella are seen on the bridge to the Sea God Castle. Sheep prepares to battle Wadanohara and her familiars to take out the grudge they have against Meikai for "stealing" Old.
Uomihime and Jiiya watch as Mikotsuhime enters the top floor of the Sea God Castle.
|-| Intermission 15=
Wadanohara and her familiars make it to Sea God Castle, as Tarako, Aom, Irena, Minero, Creamil, Rimorimo, and Tomoshibi are surrounded by the sea of death’s creatures. Meanwhile Helica, Miyura, Seguro, and Pulmo are also ambushed by the Sea of Death’s creatures. Pulmo says the Sea of Death was unsealed as Artamos, Hofuru, and Totsusahime with her army of soldiers come to help fight. Meanwhile, Ver Million, Vendetto, and Laurentia come to help Minero's friends as Ver wishes for Wadanohara’s safety. 
At the Sea God Castle, Wadanohara and her familiars find their way up to Sheep, who fights the group. Wadanohara defeats Sheep as they fade away. Wadanohara finds Tsuribari and Stella, where Tsuribari asks Wadanohara if she truly thinks this is the right thing to do. They engage in battle and wins, also causing Tsuribari and Stella to fade away. On the way to the top, Samekichi is snatched by Syakesan. He tells Wadanohara to move on without him. If Wadanohara chooses to go after Samekichi, this triggers the second bad ending.
However, moving on without Samekichi, Wadanohara and her familiars continue. Uomihime and Mikotsuhime converse, as she proclaims about Mikotsuhime not being chosen by their father. Uomihime uses her powers to activate a portal mirror as it makes Mikotsuhime distressed. Wadanohara and her familiars make it to Uomihime where she is weakened due to not using her powers. Despite Uomihime’s concerns, Wadanohara leaves her familiars and progresses to the portal mirror, which takes her to the Old Sea.
|-| Intermission 16=
In a flashback, Wadanohara and Chlomaki are seen in the Witch World conversing with the Great Witch. She grants asylum to Wadanohara after she loses her memory; however, she cannot interfere with Wadanohara’s memories as she may make it irresolvable. The Great Witch says to Wadanohara that she must choose her own path as that is what her father would have wanted. 
In the present, Wadanohara is ready to enter through the Old Sea's gates as Chlomaki and Lobco observe her from afar. Wadanohara makes her way through, finding a trail of blood leading to The Sea of Death’s gateway. There, Syakesan, Samekichi, and Mikotsuhime are present. Wadanohara finds Samekichi with an injury on his face, and Syakesan looks happy to see Wadanohara. 
He proclaims the sea is done for as he rejoices. Wadanohara takes a stand against Syakesan, and the two fight. If Wadanohara wins, Syakesan proclaims he loved her, and that he will keep Samekichi safe if she listens to him. Syakesan then stabs Wadanohara with the Sacred Sword. From this point onward the events of the True Ending unfold. 
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== Easter Eggs and References ==
=== Cameos ===
* Three letters about the surface written by Reley Lo can be found in Irena's house.
* Multiple empty chests with a Mogeko inside them can be found throughout the game.
* Tsumuri, the main character of Poison Bugs, can be seen in an unreachable area on Hydrangea Isle.
* Noir can be seen on Lonely Isle.
* A cutscene showing the witches who reside in the Witch World, namely Shiroame, Tokinome, Kaen, Tetsuzora, Starlit Night, Hanahata, Bloody Mary, and Sagan, is shown before Wadanohara's conversation with the Great Witch.
* A cutscene with multiple witch silhouettes plays during the Great Witch's speech to Wadanohara. The witches that appear are, in order:
* Chlomaki
* Shiroame
* Kaen
* Tetsuzora
* Tokinome
* Hanahata
* Starlit Night
* Bloody Mary
* Sagan
* Amemiya
* Touya
* Tuchikure
* Shiroma
* Kagimori
* Ptomain
* Ziki
* Yohira
* An unnamed witch
* Syokamori
* The Great Witch
 
* In the Bonus Room video "Merc Aftermath," Giltz, Gyakuten, Sullivan, Maekami, Benihotaru, and an unnamed demon make a cameo in Maekami's bar.
* In the Bonus Room video "The Squid Returns," Rock, a character from Ice Scream, finds Squid in Iceberg Isle after he was defeated.
* During Met's Bloody Radio interview a question from S!T!N (Satanick) is mentioned. 
=== Features === 
* Three works made by three different fans of the game were featured by Deep-Sea Prisoner in the game's bonus page, accessible by players who beat the game.
** A small model of Wadanohara's appearance in Normal End 2 was created by a user by the name of 夜宵様.
** A YouTuber by the name of YZYX created a song titled The Little Witch featuring Wadanohara.
** A YouTuber by the name of Yojelin made an instrumental piece titled The Blue Sea Witch, which tries to convey the atmosphere of Wadanohara's presence during Normal End 2 as the Blue Sea Witch.
=== Various ===
In Wadanohara and the Great Blue Sea, seven keys can be found scattered around the Blue Sea. Collecting them helps unlock a red treasure chest found in the Sea Kingdom, which will grant the player 99 of the ultimate healing items. 
*The first key can be found on the right path in Star Isle. 
*The second key can be found near a grave in Lonely Isle. 
*The third key can be found on the left path in Windmill Isle. 
*The fourth key can be found near the end of Hydrangea Isle. 
*The fifth key can be found up the path in Rocky Mount. 
*The sixth key can be found near the top left corner of the Sea Kingdom. 
*The seventh key can be found on a path through Rainbow Isle. 
KEY 1.png
KEY 2.png
KEY 3.png
KEY 4.png
KEY 5.png
KEY 6.png
KEY 7.png
==Gallery==
===Preview Images===
WATGBS_sample1.png
WATGBS_sample2.png
WATGBS_sample3.png
WATGBS_sample4.png
WATGBS_sample5.png
WATGBS_sample6.png
WATGBS_sample7.png
WATGBS_sample8.png
===Promotional Artwork===
Wada website.png|link=http://funamusea.com/story/wadanohara/|Official artwork from the main website
===Merchandise===
Goods27.png
Goods32.png
Goods34.png
Goods41.png
Goods44.png
Goods45.png
Goods58.png
92a1fc9f-17a6-4069-b083-1b521f41a685 base resized.jpg
77914ea7-3c57-47bc-847a-549e24b29f88 base resized.jpg
Goods67.png|link=https://funamusea.booth.pm/items/1780211
Goods69.png
Funamu summer.jpg
Samewada wedding.jpg
Goods35.png
Reboot_sticker.jpg
写真-2022-08-13-0-09-14.jpg
写真-2022-11-16-0-12-55.jpg
Fukami keychain.jpg
フカミ.png
fukamikeychain2.png
F-kliX2bcAATBfT.jpg|link=https://priroll.jp/shopbrand/ct11741/
写真-2023-11-10-20-14-44.jpg|link=https://priroll.jp/shopbrand/ct11741/
==Navigation==
==References==
Category:Games
Category:Wadanohara and the Great Blue Sea
Category:Stories