Sentinel of Slag

The Sentinel of Slag, otherwise known as Slag Iron, is the seventh boss of the Doomasta Stronghold raid, serving as the third encounter in the Forge of Doom section. The Sentinel is attachable after activating the lever sequence in its chambers.
==Background==
...
==Abilities==
===Phase I: Fire and Lightning===
The raid must deal with the Sentinel's stone elemental guards, Burnoc and Shoccar.
====Burnoc====
Burnoc wields flame magics and infernal snares.
*Immolate: Engulfs the target in flame, dealing 267,980 - 278,198 damage over 12 seconds. This stacks twice.
*Infernal Snare: Locks the target in place, dealing 100,000 damage every 5 seconds for 10 seconds.
*Guardian Imbalance: If either of the guards has a threat target changed, they gain a 10% damage boost for 6 seconds.
====Shoccar====
Shoccar wields lightning and can shove players.
*Lightning Bolt: Deals 74,543 - 79,982 damage to the target, stunning them after each third strike.
*Seismic Shove: Deals 23,430 damage and shoves the target back. During this time, Shoccar will have 50% less taunting effects for 3 seconds.
*Guardian Imbalance: If either of the guards has a threat target changed, they gain a 10% damage boost for 6 seconds.
===Phase II: Coils of Destruction===
The Sentinel prepares a large coil system in the center of the room, which must be destroyed before it joins the fray.
*Pyre Beam: A powerful beam attack that deals 97,400 - 98,283 damage to all enemies.
*Shock Current: Materializes energy and then sends a shockwave dealing 103,431 - 109,291 damage. The current can be avoiding by jumping.
*Coillock: Chains burst out from the coil network, dealing 120,000 - 135,000 damage to all enemies struck. Also increases the damage of Shock Current if it hits, and stuns upon application.
*Rain of Slag: Rains down molten slag, dealing 105,981 - 109,281 damage every second on areas for 6 seconds.
===Phase III: Magnetism Mayhem===
The Sentinel joins the fray, using the powers of stone and magnetism to destroy its enemies.
*Magnetic Charge: Creates two pools of magnetic energy with different streams, providing players with either a positive, or a negative charge upon entering them.
**Resistor Failure: Not receiving a charge increases all damage taken by the Sentinel's attacks by 25%.
**Dispolarity: (Rising only) If there are an uneven number of players with charges of both types, they are affected by Dispolarity, suffering 50,000 damage per second.
*Magnet Wave: Launches two kinds of magnetic blasts, dealing 125,000 - 130,000 damage, and dealing 25% more damage if the enemy possesses an alternate charge. The wave bounces to five nearby targets.\
*Current Efflux: Blasts powerful magnetic waves, dealing 720,093 - 713,883 damage over 30 seconds to enemies caught in the beam.
*Focused Clinch: The sentinel draws all players of a certain charge forward and casts Flash Cannon. 
**Flash Cannon: Deals 232,933 - 237,984 damage to all enemies within 10 yards, and then 98,232 - 104,232 damage to all enemies within 20 yards. Afterwards, their charge is gone for 3 seconds.
*Overload: The Sentinel prepares a deadly blast wave upon reaching 10% health. During this time, players are drawn in to the Sentinel; if the Sentinel isn't dead within 30 seconds, it explodes, dealing 1,450,000 damage to all raid members.
==Strategy==
...
==Quotes==
...
==Loot==
...
==Achievements==
...
==Notes==
...
Category:Doomasta Stronghold bosses