119537-why-i-havent-logged-in-for-months

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Okay, I have not so much as logged in to Wildstar in several months.  My 6 months subscription is running out soon and I wanted to at least leave some feedback to the devs as to why I have no intention of renewing it.  Now again, I haven't played in months, so perhaps some of these have been fixed, but if they have I haven't seen any communication crowing about it, so I am assuming they haven't been.  Feel free to correct me if they have been.  Now, in no particular order:
 
1) Mounts
I said it was a big problem for me when I was actively playing, and even now after months of breathing space looking back it is still what I consider to be one of the biggest limitations and flaws of the game.  There were no flying mounts, and there were no really fast mounts.  I had bought all of the mount speed increases, and they only got it up to vaguely acceptable ground mount speed.  I don't care how much the PvP'ers whine, it boils down to one thing.  I wanted to play the content I wanted to play.  I did not want to spend 15 minutes scooting around trying to get to where I wanted to be.  I didn't want to fight through the same packs of mobs over and over and over again just to do what I actually wanted to do.  I dreaded having to go somewhere and do something because I knew it was going to be a chore just to get there.  Fast flying mounts that would let me skip over content I didn't want to do in order to get to what I did would have gone a long, long, LONG way to fixing that.
 
2) Nothing to do at max level
There were crafting dailies, but other than that, endgame was a barren wasteland.  The attunement process just to get into any form of raiding at all was such a pain in the ass I got half way through it and decided it wasn't worth that long of a delay and that big of an effort to do.  I couldn't even go back and solo old dungeons because of the forced scaling.  So couldn't raid, couldn't do dungeons, and the PvE content was pretty much a one time shot with the Drusera quests and running the same stupid dailies over and over and over again.  For a game that had so much in it, there was nothing to do if you weren't a PvP'er.
 
3) Risk vs. Reward was skewed
Wildstar billed itself as being aimed at the hardcore, but it completely missed the mark in one regard.  The reward for hardcore effort needed to be hardcore, and it wasn't.  Dungeons were so hard that if you didn't have a fully experienced group, you'd spend hours in each one.  The forced scaling meant you couldn't out level or out gear them, and yet the loot was always locked to the low level stuff.  They were so hard you couldn't really do them under level, and by the time you had run them twice you were overleveled and getting better rewards from questing.  Dungeons might as well not have existed because the effort/time to reward ratio was basically nill.  You'd spend all afternoon trying to do them, wrack up a big repair bill, and get nothing worth using out of them.
 
4) Anti-Alt Attitude
There was so much cool stuff to go out and hunt down, I don't know how many hours I spent on my main just dye hunting.  Doing challenge after challenge day after day just looking for an elusive new dye, it was fun.  And then I got to an alt.  Where I had nothing.  And the level restrictions on gear and even *BAGS* meant starting an alt was basically starting over from scratch with zero support from your main.  It was very clearly driven home to me that WS did not want me to play alts.  And given the above about there being nothing fun to do at max level meant there was nothing to do at all.  Nothing to do on my main, and having to do an alt from scratch with nothing was a pain in the ass, hence it was at least passively discouraged.
 
5) I never felt like a badass
My main was an Engineer, with the absolute best armor and weapon that could be crafted, hence the only way to get anything better was out of raiding.  He was basically at the top of the heap as far as PvE went, but he never felt like it.  Even going back through lower level zones, I never felt like I had really progressed, because everything still took time and effort to kill.  Compare to WoW where a max level character walking through a lowbie zone could completely ignore mobs because they could all be one shot.  Or when you could walk into a dungeon that you struggled with at level and just mow things down, it gave you a real feel of the power progression of your character.  I never felt that in Wildstar.  No matter how much I upgraded my gear, it never really felt like it made any difference at all.  Which just made trying to go back and do a dungeon feel all the worse because not only am I a max level in high end gear, I'm still getting my ass kicked and sitting through complete wipes over trash mobs because some other idiot in the group didn't interrupt correctly.  So no matter how good I got, if every single player in a group didn't perform at my level, then we flat out didn't win.
 
6) Restrictions
To my knowledge, the race/class restrictions were never lifted like promised.  I couldn't make the characters I really wanted to make for an arbitrary reason.  I understood back at launch that you hit a time crunch and just had to make a call, but you've had more than enough time, and to my knowledge nothing has been done.  Since there were no racial abilities, the intent to me was clearly to play whatever combination you liked, but I couldn't.
 
7) Too much emphasis on multiple player content
Yes, I'm aware it an MMO.  I'm also aware that I personally at least play games to relax and unwind after a long stressful day at work.  Which generally means I want solo content that I can more or less veg out to, but virtually everything in Wildstar required a party to do.  No, I don't always want to have to get a guild run together just to finish questing out a zone.  No, I don't want to suffer through "GET OUT OF THE GO DAMNED FIRE!"  and "WHAT PART OF INTERRUPT THAT DO YOU NOT UNDERSTAND?!?" on a constant basis.  I don't like being told that no matter how good I get, no matter how great my gear is, that I'm flat out not allowed to progress unless every other scrub can play up to my level.  Which of course quickly led to an us vs. them attitude of vets vs. noobs, and people who would drop any group that didn't have a 100% flawless run, which generally made the game very stressful to play.
 
8) You listened to the wrong people
This one will get me in trouble, but I was saying it back then, and I"m saying it now.  You listened to the more vocal PvP'ers too much, which hobbled the core of the game, which hurt the PvE'ers that are the majority of the player base.  You listened to the vocal minority "I have to be able to say I'm good at this game to give myself a sense of self worth, and if just anybody can do it then it doesn't mean anything" hardcore players instead of the people that like a challenging game but don't want it to be a second (or third!) job.  You pandered to the most toxic aspects of the MMO community, IMO, and the game suffered for it.  You started with lofty ideals about having separate paths for PvP, PvE, and Raiding, but you abandoned them in order to cater to the hardcore raider and hardcore PvP'ers, while failing to realize that the vast majority of players fit neither category.
 
Its a shame, I really loved the combat mechanics, the classes were all fun to play (well, except for the Esper), but in the end it all boiled down to nothing but a hardcore grind with no real payoff.  And thats why I'm not renewing my subscription.
 
And no, I won't come back if it goes free to play either, because that will just make everything worse.  If your game was worth playing, I would have no problem paying to do so.  Unless there have been drastic changes to address the above though, Wildstar is not for me at any price.  Despite all of the individual pieces being a lot of fun, the final overall product just falls short for me.	
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1. Even better, just teleport everywhere you need to go!
2. Welcome to the Bronze Age. We somehow managed to get to 4/6 in GA and are setting up our second raid team as we speak. And all you have to do to do low level dungeons solo is un-check the box "Rally to Instance Level". 
3. Sorry you had so much trouble, I run them all daily now. 
4. I can agree on this somewhat.
5. I too play an engi, with some pretty good tanking gear and 'meh' DPS gear. I still melt everything in my path, even in daily zones.
6. Lore tie-ins, but I suppose that's a valid point.
7. I don't think MMOs are your thing. 99% of end-game content is group-based. Perhaps finding leadership that doesn't yell at you like you have experienced would help. I usually try to stay calm leading a raid unless you died 5x to the same mechanic, then, god help you.
8. Apparently you missed some of the recent patches/drops. Maybe if you took the time to see what was new instead of yelling at CRB for things passed, you would be much happier.
 
All sarcasm aside, you're complaining about many things that either have been addressed or are continually being addressed. Have fun in WoW!	
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i only agree with 4 and 6 and that plus the lack of sub 50 pvp is enough to keep me from logging in
 
ps in before the lock	
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First off, thank you for taking the time to give feedback before leaving.
 
It's always sad to see a fellow inhabitant of Nexus depart. :(
 
 
That said, quite a few of the points you've made are actually fairly common critiques. Carbine will likely work to address some of them in the future.
 
When that day comes, I hope to see you return. :D	
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TL;DR Version...
 	
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6. Lore tie-ins, but I suppose that's a valid point.
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Why I haven't logged in for months:
 
1. Pretty much every other AAA MMO does it better.
 
The End.	
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Something I would like to say I disagree with, and not only with the OP, many other people do the same mistake :
 
There is no such thing as a population that is totally segregated between PvE and PvP.
In every MMO I've played I've always found more hybrid players than pure only-PvE or only PvP players. There are A LOT of people who, even though they would favorize one side, do play both aspects of the game, even be it like 90%/10%.
So the "wrong people" the OP is talking about is probably a much larger percentage of the player base.
 
There's no such thing as everyone totally black or totally white, there are MANY that are shades of gray in between : MANY !	
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That's quite a whine post there Ed, but I suppose you raise a few good points. It sounds more like you're missing WoW (which has a huge new xpaxc out btw) more than anything, so you should probably check that out again.
 
 
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Why I haven't logged in for months:
 
1. Pretty much every other AAA MMO does it better.
 
The End.
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6. Lore tie-ins, but I suppose that's a valid point.
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Bogus and completely broken "tie-ins"
Can be a Stalker that uses a nano suit, decked with technology and a technological cloaking system, yet can't hold a power sword, shotgun or medical resonators? Oh dont mind the Aurin scientist with her technoscanner bots, and aurin soldier with weapons drop boxes...
Weak and broken "lore tie-in" that makes no sense at best.
Obviously im not talking just talking about Aurin.
For what stupid reason can a Chua not be a stalker? Why exactly are there Chua NPCs in game with Powerswords and yet we cant play Chua warriors...
 
The only plausable lore limitation is Mechari and Esper.
Other then that, there's no viable excuses in WildStar for no "pick a race, pick a gender, pick a class, customize, GO HAF FUNZ"
 
No excuse, lore wise. None.
 
 
As for OP
 
1. Agree and disagree, Yes to the Flying mounts, no to everything else. No teleporting no instant everywhere. I hated that in Guild Wars 2. Traveling is a fact of life in MMOs and aventures.
If Gandolf and crew could have just teleported to Mt.Doom where would the fun of a war story be?
 
that being said, this would have been the most freaking perfect game ever to do flying mounts, Just imagine, Speeders, fighter ships, Helicoptors, ect.
Cmon that would have been legit awesome.
 
2. Raid, its a lot of fun and time consuming and a lot of fun and did I mention time consuming?
worth getting into, that being said I'd like to see Carbine do some smaller scale end game content that was meaningful. But they screwed themselves with this dual faction, instant level 50 issue.
 
3. Disagree, just wish there was more incentive for those whom are already attuned to do them other than just to screw around and maybe pick up some random gear that will get replaced when they raid.
 
7. Actually one of my biggest gripes, too much large scale content, Take it down a notch carbine. No one wants to pull teeth get Blighthaven reputation maxed out. What in the word were you thinking Carbine not putting in some basic 1player dailies in Blight? like really?
 
8. Yeah they listened to a lot of the wrong people and made a lot of poor choices... like why the bloody hell did it take so long for Espers to be fully mobilized and why are we STILL being incentivized to stand still to do max damage? STOP IT. Fully mobile game and you're trying to make one class stand still. WHY?!
Because they didn't really listen to Esper players who liked the class.
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Why I haven't logged in for months:
 
1. Pretty much every other AAA MMO does it better.
 
The End.
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So...you just "Poo-post" like some sort of sociopath, to ruin the fun of others who like the game? Sounds about right.
 
Most mature adults/rational people tend to distance themselves from all things they want no part of.
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1. I was a big fan of flying mounts of another MMO, so I'm actually agreeing with you... Transportation could be improved. I know for a fact flying mounts would cause a big uproar in the community (if you were part of WoW's debate during the last expansion.. You'll know). I won't be butt hurt if they never add them, but just imagine having your own rocket, or flying your hoverboard mid-air! A girl can dream. I think the biggest thing is the lack of adequate transportation in the new zones and content. Not everyone wants to have a Western Grimvault biome on their plot. Some run by foot to reach the taxi in Southern Grimvault, and then 10-15+ minutes of taxi. (I guess it still doesn't compare to WoW... those flights from Darnassus to Gadgetzan or Shadowmoon Valley to Netherstorm.. lol but again, they had flying mounts which didn't make it so bad).  It happened many times already... You hop on a taxi, summons go out 10 minutes after you asked for one (why can't we accept a summon in the taxi?) ..And by the time you're there, the public event is done and you missed it.  For a game that is so futuristic, and only has ground mounts, I think there could be more teleporters: (One in Nursery and/or one in Defile). The rest of the zones are pretty easy to access. (That's if flying mounts never makes it in) 2. Sounds like you need a guild! Find a group of players to play with. This game is an MMO = Massively multiplayer online game.
Raids are worth it. (If you're into teamwork stuff and like a good hard challenge)
Dungeons with guild groups are actually very fun
Downscaling to regular dungeons is optional! Just uncheck the box called "Rally to instance level".
Dailies, rep, rewards! Max out your elder points! Get your AMP/ability unlocks! Get swag from quartermasters!
Housing. While it doesn't necessarily benefit your character's gear progression, it's a lot of fun.
Achievements! You'd be surprised how many there are in the game. It feels rewarding going back and getting all the achievements you missed. Some can be pretty challenging!
There's a whole new zone with a ton of solo and group quests, and a new event now. 
PvP will get better with the next drops.
3. Agree with normal dungeons not being worth it while leveling. In other games, I LOVED running running dungeons while leveling. Good gear, dungeon quests would reward a ton of XP and so were the mobs. It was a break from questing, and it kept me going and going.In WildStar... Sadly, after seeing that it barely awarded anything, I completely avoided them while racing to level 50 at launch.  I think if you can level solely by PvP, you should be able to level via dungeons too (at around the same rate as PvP imo). It could be fun seeing more dungeon quests as well. It would give a reason for people to re-visit SC and SSM (I haven't ran these in..... maybe 3-4 months. SSM, only once for the attunement. I really want to run them, but nobody wants to. It's a shame. 4. I somewhat disagree. You DO have a pretty big advantage: You have a max level with gold. You can choose to twink your character, or just craft your alts bags. It's not that difficult. Dyes, attunement and most achievements on the other hand, should be account-wide. These things are so time-consuming (and sometimes frustrating), it is a major turn off for having alts. Luckily... I can tell you account-wide attunement is on its way (in the form of an item you'll be able to send to your alts to attune them, if your main is attuned).. But it won't be in Drop 4. (confirmed in the last Zero to Fifty stream) 5. Press R. Feel baaaaadddasssss. Done. I don't know what to tell you. Have you runed your gear with the "good" runes? Are you using the right LAS build? Are your AMP points optimized? You're gearing for Finesse right? From the sound of it, you probably only have questing/crafting gear and none of the rep or dungeon gear. Those last two are pretty big upgrades, especially if you can get your hands on raiding gear. I promise you, you WILL see a difference. I melt faces now while doing dailies compared to the first week I reached level 50.(Just FYI.. Prepare to not see any upgrades for months if you start raiding. I've been raiding since October and have yet to get gear from GA. I'm not complaining, it's just kind of shocking, coming from WoW where epics fall from the sky). 6. Agree!! I'm pretty sure this was mentioned on a stream as well, that it's on its way. 7. I definitely see your point of view. I'm in a different timezone, so in my prime time (7pm+), the servers are almost empty, so I'm pretty much obligated to do solo content or level alts. I feel there enough to do, *for now*, with the addition of Omnicore-1 (which is simply amazing if you haven't done it yet). It's kind of like a solo dungeon if you may, similar to shiphands.Speaking of shiphands, also confirmed: They plan on adding more, or at least adding veteran modes to the existing ones! 8. I'm not exactly sure if I fully understand what you're saying here but... PvPers got screwed hard at launch. The itemization was just baaaaaaad (the stat difference in 1800 gear was ridiculous), but since then it was fixed. There are still a lot of issues in PvP (more so than PvE content).. and I think those PvPers have the right to voice their concerns and complain (as long it's done constructively of course).  
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You listened to the vocal minority "I have to be able to say I'm good at this game to give myself a sense of self worth, and if just anybody can do it then it doesn't mean anything"
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Mayhap the people who aren't playing but are still here are hoping something changes so they can come back to the game. The folks posting here are all still paying for the game so have every right to post whether you like it or not.
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Um...Melee Espers are pretty good in raids. And are incredibly mobile. So I dunno if #8 is even a valid meme-like "complaint" anymore.
 
Race and class limitations aren't nearly as big a deal as you try to make it. Despite your over-dramatic tone. Dial it down a few notches. Lorewise, some races not being certain classes make perfect sense. Like Mordesh Espers. Because they haven't been fans of or believers in any sort of mysticism/hokus-pokus, for ages.
 
And I'm 50/50 on flying mounts. While that's the main reason world PvP in WoW died, it would trivialize the entire Explorer path. So opting to break half of a particular player's character, to add that in, is somewhat short sighted.
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Lore is a bad reason to restrict classes, especially when the lore and mechanics of other things completely conflict with one another.
It is a pretty big issue considering I can go to almost any new gen MMO and do exactly what Carbine should have done.
Tera? Pick a race, gender, class, go have fun
Guild Wars 2? Pick a race, gender, class go have fun.
I don't even care that Mechari don't have a real brain, they should still be able to be Espers. Lore related restrictions are STUPID.
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Hey All - 
 
Keep it nice, and respectful please. Thanks.	
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I think it's a more realistic approach to the classes.
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No its a more fictional way to approach it, literally based on fiction. That's what lore is, fiction.
A Realistic away to approach the design of a game is developing what players will actually play and feel interested in doing so.
When you write up a fictional story that conflicts with another part of your fictional story, you have a story that's broken and incoherent.
 
If my Aurin couldn't be a medic or warrior or Engineer then in the end they shouldn't be able to be a Scientist or a Soldier.
 
It's not realistic at all to design something that' detrimental to a player's creative identity in game, part of what makes a player have an interest in the characters they create.
It's a poor design flaw that makes little sense to the available customization options that a player could really delve into playing.
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Don't be obtuse. It's obvious that I referring to the parameters of the established world. Like how no fantasy series worth a damn has people who are as heavy as a leaf picking up and throwing mountains. You might have ridiculous stuff like that in something such as Final Fantasy or Tera, or some other Japanese/Korean based MMO; where the concept of suspension of disbelief isn't required in order to enjoy it. But I actually like worlds that have more realistic rules when it comes to species and their physical limitations.
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Too many people can't even read on these forums and are prone to knee-jerking; because they have a habit of rushing in with a response that demonstrates snark.
 
I said "more realistic", which means "to some degree". Sorry. You can't strawman your way to victory, by changing my own context. Because I also said all this in relation to the established world that Carbine has laid out. Not that I wanted some super realistic limits in a strictly real world sense, via your use of the phrase.
 
And how long ago was that said by Carbine? Because my example of a lack of Mordesh Espers, which fits into their newly created lore, seems to be Carbine's way of writing out a reasoning for it. Since...you know....they haven't gone and enabled those class/race combinations yet. Despite it being "an issue". Heck. Imagine how ridiculous a Granok Esper floating and using Blade Dance would be/look. Or the concept of one that is tip-toeing around silently, in stealth as a stalker. Despite weighing a ton, being flat-footed, and made of stone. There are just some races who just don't fit certain classes.
 
Carbine in fact did the right thing with this "blunder" of theirs.	
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I'm late to the party. But I'm also lazy, so I'm sure people mentioned this before: Carbine did state that they wanted to allow all races to be any class. What's more, they stated that the reason for not doing this from the get-go was a matter of time. You can see a very glaring hint that this is the case in Galeras, where there's a Mordesh esper involved in an interrogation quest. If there's one, why not a dozen? Or a thousand? There's no lore directly contradicting any of the possible class-race combinations, either. That's just a gameplay restriction.
 
Anyway, related to the original post: the alt-unfriendliness and the skewed effort/reward ratio is something that has been irking me constantly since I reached level 50. The first one has killed my desire to level up alts to get the outfits I want for them, since I'd have to repeat the reputation grinds (to get access to all the decor the main has) and farm the dyes again. The second one drove my brother off the raiding/dungeon scene, because he felt the rewards weren't worth the time he was investing in it.
Right now, what keeps me in game is roleplaying and housing. Because housing is still pretty great.
 
The crux of Wildstar can be summarized in just one word: HARCORE! 
 
Carbine seems to be moving slightly away from the HARCORE! brand so I'm casually optimistic. Omnicore-1 was a step in the right direction, but solo players are still given the middle finger as far as progression goes. Hopefully that will change.	
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Don't be obtuse.
 
It's obvious that I referring to the parameters of the established world. Like how no fantasy series worth a damn (imo) has nonsensical things like people as heavy as a bucket of water picking up and throwing mountains with ease. You might have ridiculous stuff like that in something such as Final Fantasy or Tera, or some other Japanese/Korean based MMO; where the slightest instance of having some measure of suspension of disbelief is a deal breaker.
 
I actually like worlds that have more realistic rules when it comes to species and their physical limitations.
 
And being a soldier isn't only about being on the front lines, swinging a sword or firing a heavy railgun like some muscled berserker. As you have leaner built archers in an army, in the rear, too. A role which Espers and Spellslingers fill.
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2) Nothing to do at max level
There were crafting dailies, but other than that, endgame was a barren wasteland.  The attunement process just to get into any form of raiding at all was such a pain in the ass I got half way through it and decided it wasn't worth that long of a delay and that big of an effort to do.  I couldn't even go back and solo old dungeons because of the forced scaling.  So couldn't raid, couldn't do dungeons, and the PvE content was pretty much a one time shot with the Drusera quests and running the same stupid dailies over and over and over again.  For a game that had so much in it, there was nothing to do if you weren't a PvP'er.
 
4) Anti-Alt Attitude
There was so much cool stuff to go out and hunt down, I don't know how many hours I spent on my main just dye hunting.  Doing challenge after challenge day after day just looking for an elusive new dye, it was fun.  And then I got to an alt.  Where I had nothing.  And the level restrictions on gear and even *BAGS* meant starting an alt was basically starting over from scratch with zero support from your main.  It was very clearly driven home to me that WS did not want me to play alts.  And given the above about there being nothing fun to do at max level meant there was nothing to do at all.  Nothing to do on my main, and having to do an alt from scratch with nothing was a pain in the ass, hence it was at least passively discouraged.
 
5) I never felt like a badass
My main was an Engineer, with the absolute best armor and weapon that could be crafted, hence the only way to get anything better was out of raiding.  He was basically at the top of the heap as far as PvE went, but he never felt like it.  Even going back through lower level zones, I never felt like I had really progressed, because everything still took time and effort to kill.  Compare to WoW where a max level character walking through a lowbie zone could completely ignore mobs because they could all be one shot.  Or when you could walk into a dungeon that you struggled with at level and just mow things down, it gave you a real feel of the power progression of your character.  I never felt that in Wildstar.  No matter how much I upgraded my gear, it never really felt like it made any difference at all.  Which just made trying to go back and do a dungeon feel all the worse because not only am I a max level in high end gear, I'm still getting my ass kicked and sitting through complete wipes over trash mobs because some other idiot in the group didn't interrupt correctly.  So no matter how good I got, if every single player in a group didn't perform at my level, then we flat out didn't win.
 
7) Too much emphasis on multiple player content
Yes, I'm aware it an MMO.  I'm also aware that I personally at least play games to relax and unwind after a long stressful day at work.  Which generally means I want solo content that I can more or less veg out to, but virtually everything in Wildstar required a party to do.  No, I don't always want to have to get a guild run together just to finish questing out a zone.  No, I don't want to suffer through "GET OUT OF THE GO DAMNED FIRE!"  and "WHAT PART OF INTERRUPT THAT DO YOU NOT UNDERSTAND?!?" on a constant basis.  I don't like being told that no matter how good I get, no matter how great my gear is, that I'm flat out not allowed to progress unless every other scrub can play up to my level.  Which of course quickly led to an us vs. them attitude of vets vs. noobs, and people who would drop any group that didn't have a 100% flawless run, which generally made the game very stressful to play.
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You haven't played for months, yet you decided that your opinion, about everything that is wrong with this game, still has any value?...
 
Go play for a month first and THEN go QQ about everything that is wrong with this game.
 
Anyway, you will get a proper farewell wave from me, we haven't missed you for the past months and we will continue not missing you for the future also, cya and goodbye o/
 
Oh wait, i should not say cya, cause that would imply we would see each other again, and i guess the chance of that ever happening again is very small..	
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I understand the points, i too have months since i've logged in. (last time i logged in was pre mega server joining)
 
Subbed until mid of next year, will float in and out on forums until then to see how things pan out.	
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ITT: People who haven't even tried drop 3 (hell, some even drop 2) complaining about current state of game.
 
Dungeons too hard? I complete like 3-10 pug dungeons on "first available veteran" every day, going either as a healer or dps. Disbands are quite rare. Sometimes might take a bit longer than usually but not impossible.
 
Also got to love the complaints about attunement despite it being perfectly pug-gable now in bronze age. World bosses sure are a chore but with R-12 farm & hellrose bowl fairly doable.
 
But all in all, expecting to get insane amount of content in an MMO without a guild? Most of your points also point out a glaring lack of guild & guild mates to help you out with attunement and to run dungeons with (and to raid with even, some of the absolute best content in WS)	
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ITT: People who haven't even tried drop 3 (hell, some even drop 2) complaining about current state of game.
 
Dungeons too hard? I complete like 3-10 pug dungeons on "first available veteran" every day, going either as a healer or dps. Disbands are quite rare. Sometimes might take a bit longer than usually but not impossible.
 
Also got to love the complaints about attunement despite it being perfectly pug-gable now in bronze age. World bosses sure are a chore but with R-12 farm & hellrose bowl fairly doable.
 
But all in all, expecting to get insane amount of content in an MMO without a guild? Most of your points also point out a glaring lack of guild & guild mates to help you out with attunement and to run dungeons with (and to raid with even, some of the absolute best content in WS)
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   I am sorry Edy but I am going to have to disagree with you on majority of what you said. I think when critiquing a game you should keep in mind that devs have to make a choice at some point when creating a game. Depending on the choices they make someone is always not going to be happy.
   I started playing the game in beta, and played it up until about 3-4 months ago. I recently logged on to see how the new patch was. To me the game overall is still great, the only problem is the lack of community. Now I dont think this is due to the game not being good, it's because people are coming from other games (WoW), and wanting it to be that. That is were devs have to make a choice. If the devs make a clone of whatever game, people will just go back playing the game they came from. If they dont, people complain about the differences!! *cough*
   	
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I think it is really important to remember that diifferent people enjoy different aspects of games.  We like to assume that everyone else plays the same way we do, for the same reasons we do - but that's not true.  For every person racing to level 50, and for whom progression is the point of the game, there's another that's busy hunting down every quest and bit of lore they can find along the way because they want the stories.  And there's another who's out there doing every challenge because that's how they have fun.  Or folks who say "bleh, questing" and just go queue for battlegrounds.  My point is that it's a fallacy to say "Wildstar sucks because it doesn't do something I want" because odds are, if it did that thing you want, it would take away from something else that someone else wants.
 
I realize that many, many players have been spoiled by years of playing very popular games that *did* cater to what they wanted.  However it's also true that when a game gives you everything you want, you start to lose appreciation for those things.  When controllable flying mounts were first introduced in games, they were a BIG DEAL.  Why?  Because they were special.  They were an achievement.  Having one was a mark of pride.  Now we take them for granted because every game has them.
 
We also like to think that no one else is affected by how we play.  Who cares if I bypass the content to get to the end boss, other people can do that if they want to.  Who cares if I skip all the dungeons as I level up, other people can still go do those.  We like to make the game about ourselves.  But the truth is that the way we play *does* affect and influence everyone else around us.  If I'm skipping content because I can't be bothered to do it again on my alt, then what does the new player see when leveling through those older zones?  If I'm bypassing dungeons because they're not worth it, then what happens to the person who wants to do those dungeons, when they can't find anyone to queue with?  When we talk about making things easier, or harder, or changing anything - we need to think about not just how that might change what we're doing, but how that might impact everyone else as well.
 
I'm not saying that Wildstar doesn't have problems, and I'm not saying that the opinions and criticisms that folks have been posting aren't valid or reasonable.  But I hope that all of you are taking the time to think about how these things would impact players who do NOT play the way do you - would it hurt their sense of immersion?  Would it take away from their experience of the game?  Would it give us short-term benefits but lead to long-term problems in the game's community?  These are questions that all of us need to ask ourselves before we post.  Otherwise, we might just be digging Wildstar's grave.
 
I've played games before where low-level players literally couldn't find people to do anything with, and where the vast majority of the game world went unused and unappreciated.  I've played games before where a huge chunk of what you could do was simply obsolete and worthless.  I've played games where people forgot about amazing content, because it didn't provide the best rewards.  They all started out as rich worlds full of promise, but over time changes were made, all in the name of making things more convenient.  Players didn't have enough time.  It took too long to level alts.  It was too hard to get a raid together.  Travel was too much of a pain.  Loot wasn't good enough.  And so on.
 
I've played those games, and in every case I've watched communities turn toxic, server populations shrink, guilds cannibalizing each other to stay solvent.  I've seen hundreds of players give up and burn out to go to the next greener pasture only to have the same thing happen there after a few years, only to make the same mistakes again and again.
 
It's not worth it.  I would rather play a game that isn't so convenient, and that doesn't give me everything I want, than one that caters to me too much and makes things so easy that people stop caring.  Maybe that makes me "hardcore".  For me, it's just about wanting a game that's going to last - one that I can log into after a couple of years and still enjoy.
 
Again, I'm not saying that all the suggestions and opinions are bad.  In fact, I agree with the premise of many of them.  But I think we need to be careful what we ask for.  We might just get it.	
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So what really gives me a headache here is you're reviewing the game as it was 5 months ago it seems, a lot of the things you spent so much time writing about have basically been addressed or will be addressed by drop 4. The few complaints you did have that I have heard of no changes planned, such as anti-alt, are the only thing people would normally agree with here still but honestly more so on amps/ability points and not dyes, I would say you're more so in the minority section here.My opinion, go educate yourself on the current state of the game, go raid (it only takes me 4 hours currently to attune an alt as long as it has rep done, varies if you have a guild or not really) and then come back and make a post. if I can go pug a dungeon and get silver then it tells me that the real problem back then were the players weren't capable enough yet whether it be understanding of the dungeons or their stats/gear.
 
After you finish some actual content, like dungeons and raids, come back and post some kinda report on how a returning player sees the game currently rather than how an old player saw WS as of 5 months ago. If the real issue is you wanted to be able to pug everything, all the way up to raids, it's possible but more time consuming. On a side note, wouldn't hurt to make some friends and NOT pug/act like you're a high end PvE player (as far as pre-raid) just because you had crafted gear.	
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{| class="blockquote"
 
"Lore is the reason Aurin can't be Engineers HURRDURR"
That'd be a solid assumption if they didn't completely 'blow it out of the water' when they said themselves that the reason was because they didn't have time to work on the animations.
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			Man I'm seeing several people in this thread who I assumed were still playing. Didn't know y'all were in the same boat as me. I haven't logged on since before megaservers... CREDD subbed until March then I've got one CREDD in the bank, so I guess I've got until June to see if the game improves.	
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@ Rundo
 
I never understand posts like yours.
 
The OP hasn't played in months and yet has continued to pay his subs.
 
The same can be said for me. I played the first month of release and then gave up for mainly alt unfriendliness, grindy gameplay, no rewards for dungeoning and a crafting experience which was an utter ball ache.
 
Despite this I have maintained my 6 monthly subs, as I wanted to support the game in the hopes that my money can go towards making the changes to the game that are needed and give me a place to come back too.
 
In essence their are many people like me and the OP, who are effectively helping to subsidise the active players play time with our own funds, as we aren't getting anything from the game at the moment, but we continue to contribute money to Carbine to help fund their overheads.
 
I don't expect people like you to be grateful, but the very least you could do is not be smug about it.	
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