Stealth

Stealth is a Mechanic that allows the player to stay hidden from people.
NPCs and monsters alike have a cone of vision in which they can spot the player, resulting in them attacking. Improving stealth makes that cone smaller, reducing from how far player can be seen.
== Modifications ==
Stealth can be improved in several ways.
* Crouching.
* Improving your Agility will improve your Stealth.
** Every point of Agility grants +0.2% Stealth.
** Passive Agility does NOT grant Stealth.
*The Felinor aspect starts with 20% Stealth and has a 1.2x multiplier on Stealth gain.
* The Talent Card Lowstride improves Stealth while crouched.
* Equipping specific outfits: (See below)
** Navaen War Chief grants +50% Stealth.
** Darkened Bastion grants +50% Stealth.
** Navaen Nomad Robes grant +50% Stealth.
** Whaler Coat grants +50% Stealth.
** Grand Pathfinder Cloak grants +40% Stealth.
** Whaler Initiate grants 25% Stealth.
** Shadow Hunter grants the Talent Card Lowstride.
** Authority Peacekeeper Armour grants the Talent Card Lowstride.
* Wearing the following Equipment(See below)
** Head: Assassin's Hood(5%), Hood(4% for Black Hood, 2% from Brown Hood), Bloodfeather Cowl(6%), Dark Cowl(4%), Dark Owl Chapeau(10%), Monastery Cowl(5%).
** Arms: Assassin's Cloak(3%), Dark Owl Cloak(6%), Mercenary's Garb(6%), Ministry Operative Cloak(6%), Sandrunner Wraps(4%).
** Legs: None :(
** Torso: Dark Owl Cape(2%), Shrouded Capes(5%)
** Face: Duelist's Mask(6%)
** Earrings: Master Thief Earrings(3%)
** Rings: None :(
On the other hand, the Obvious Flaw grants you -20% base Stealth and does not impact Stealth gain.
== Usage ==
Crouching is activated by pressing .
When crouching: 
* Players can Assassinate other humanoids by pressing behind them. You must be out of combat to assassinate.
* Players can activate Murmur: Tacet, a Murmur Talent Card that turns the player invisible in Stealth.
* Players can activate Murmur: Rhythm, a Murmur that points out nearby entities by making them "pulse".
* Parkour is restricted.
* Increased stealth.
* Cancels the obvious flaw.
Against humanoid monsters or enemies, Assassinations deal large damage. 
Some enemies such as the Monks at Songseeker Wilds or the Necromancers at Minityrsa are immune to assassinations, along with all non-humanoid monsters like Megalodaunts, etc. 
Against players, Stealth is suboptimal if your opponent has a functional monitor. Assassinations deal flat percentages of damage to players, up to 25%.Initially starting at 15%, you gain 1% assassination damage per 10 points in Agility.
When a humanoid enemy detects you, a dark yellow "!" will appear above their head. Enemies who are alert are unable to be assassinated. 
Murmur: Tacet's range scales with both Power and Stealth. 
The highest possible stealth obtainable from armor alone is 80%, however this can be increased further with the Felinor racial passive Nightchild, the Talent Lowstride, and Agility.
Category:Mechanics