Mega Man 12: NRG

Mega Man 12: NRG is the newest installment in the Mega Man franchise, being developed by Capcom and being released ??/??/?? for Xbox One, PS4, Nintendo Switch, and Steam.
==Plot==
Dr. Light has invented the fuel of the future...NRG Boost fuel, which gives a power boost to any robot who uses it. Light plans to release it to the public after he works out a few kinks, but it seems like Wily wants it now. He sends in his newest batch of Robot Masters and swipes the NRG Fuel for himself. This is very bad as you can fuel a whole space station with that much, so who knows what Wily is planning to do with that stuff!
Luckily, the Blue Bomber Mega Man is here to save the day yet again. Since Wily would no doubt use the NRG Fuel to upgrade his robot masters, Mega Man is given a bit of it as well to even the odds, although he's advised to only use it when he absolutley has to. With Proto Man tagging along, the two set out to kick some bot and save the world yet again.
==Gameplay==
New to this game are NRG Boosts. Thanks to Dr. Light's newest fuel source, Mega Man can tap into the NRG Fuel to supercharge himself. Much like the gears from MM11, you can activate NRG Mode at any time, and once boosted many of your stats are upgraded. For example, not only can Mega Man run faster, he can also use that speed to do jump off of walls or do wall jumps. His slide also does damage.
The most important improvements are weapons. In NRG Mode, whatever weapon you are using will be given a massive upgrade, including the standard weapon. For example, when NRG Boosted, the Mega Buster will shoot triple shots and, when fully charged, blast a big ray of light. Every other weapon in the game is effected by NRG too. This does include the Bosses, however...
There is a downside to NRG Boosts. Due to this stuff being very strong, if used for too long it'll stop draining normal fuel and drain Mega's life energy. Basically, if you use it for more then 10 seconds, you'll slowely loosing health over time as you use it. Once powered down, it'll take 30 seconds for NRG to be full again. You also take 2x as much damage in NRG Mode, thanks to the stress of holding in the power.
==Characters==
There are 4 playable characters in Mega Man 12: NRG. 2 are available from the start, and the other 2 must be unlocked.
Character	Abilities/Attributes
 	W.I.P
 	W.I.P
 	W.I.P
 	W.I.P
===Vs Mode Characters===
			
			
			
			
==Robot Masters/Bosses==
===Robot Masters===
Name/Weapon	Abilities/Attributes
 	
"LET'S HEAT THIS JOINT UP, HUH?!"
Pyro Man is the newest in a line of fire-themed Robot Masters. Originally built to burn down trash in junkyards, Pyro was captured and reprogramed by Dr. Wily. Thanks to a glitch, however, this made Pyro Man act insane and gain a burning passion for burning anything and, if he can, everything down.
----
*Stage Location: Flaming Junkyard
*Weapon Gained: Flame Spewer
 	
"I am one with the shadows!"
Stealth Man is a rare kind of robot, built by the military to do stealth missions until Dr. Wily stole and reprogrammed him. A master of stealth and excelent with any weapon, Stealth Man's biggest flaw is his huge ego, which can and will give him away due to him sometimes bragging while hiding.
----
*Stage Location: Dark Woods
*Weapon Gained: Shadow Star
 	
"Hate to do this, Rock! We shoulda stuck together!"
Bond Man is interesting because he was a robot who was going to be made by Dr. Light, but never got around to do so. Wily stole the blueprints and built the robot, designed to help secure buildings with glue. He has a habit of making really bad glue puns, to the dismay of both Wily and Mega Man.
----
*Stage Location: Abandoned Warehouse
*Weapon Gained: Glue Trap
 	
"With a flick of my wand, I'll make you vanish!"
Illusion Man was originally created to entertain children with illusions before Wily captured and reprogrammed him. Using his vast aray of "magic", along with on-the-go knowledge of every illusion, he's a pretty tricky guy to take down. He loves a good show and, even better, a flashy entrance. Peferably with explosions.
----
*Stage Location: Illusion Funhouse
*Weapon Gained: Hat Trick
 	
"I'm the stuff of legends, kid!"
Dragon Man wasn't designed for a job: instead, Wily himself built it in order to see if the NRG fuel worked, which it did. Dragon Man is equipped with a flame shooter in his "nose" and a jetpack for flight, along with a claw arm. Rumor has it that he and Shade Woman have a thing for each other.
----
*Stage Location: Hyjacked Castle
*Weapon Gained: Dragon Claw
 	
"Stop right there, criminal scum!"
Patrol Man was built to do a Police Man's job of protecting civilians. His A.I was too advanced for Wily to reprogram, so he just tampered with it so Patrol Man sees everyone except Wily as a criminal. He is strict and is very serious about upholding the law, or at least he thinks he's doing that.
----
*Stage Location: City Streets
*Weapon: Bola Cuffers
 	
"C'mon, cutie, wanna have a dance?"
Shade Woman was also built by Wily to test out the NRG fuel, resembling a very popular fighting game character. Her personality is similar too, often flirting with any other robot, including Mega Man. However, she's mainly into Dragon Man, both loving to fight together whenever they get the chance.
----
*Stage Location: The Graveyard
*Weapon Gained: Winged Dash
 	
"Sorry that I soiled all the fun!"
Green Man was designed to look after plants before Wily stole and reprogramed him. While he's now evil, he still cares for nature and is somewhat nicer then the others. He has control over plants, which he can make burst out of the ground and in NRG Mode can even grow full-out plant monsters.
----
*Stage Location: The Greenhouse
*Weapon Gained: Seed Bombs
Note: Credit to HFBN2 for the Patrol Man sprite, ShadowMJL for the Shade Woman sprite, and Mr. Early for the Dragon Man sprite :D
===Bosses===
Appearance/Name	Abilities/Phases
 	
Phase 1W.I.P
Phase 2W.I.P
 	
Phase 1W.I.P
Phase 2W.I.P
 	
Phase 1W.I.P
Note: Credit to Anime86Fan for the Wily Machine 12 NRG sprite :D
==Weapons==
Weapon 	Use 	Effective against
Flame Spewer(Flame Man) 	W.I.P	Green Man and NRG Devil
Shadow Star(Stealth Man)	W.I.P	Patrol Man
Glue Trap(Bond Man) 	W.I.P	Pyro Man
Hat Trick(Illusion Man) 	W.I.P	Dragon Man
Dragon Claw(Dragon Man) 	W.I.P	Bond Man and Wily Machine 12
Bola Cuffs(Patrol Man) 	W.I.P	Shade Woman
Winged Dash(Shade Woman)	W.I.P	Illusion Man
Seed Bombs(Green Man) 	W.I.P	Stealth Man
==Endings==
W.I.P
==Gamemodes==
W.I.P
==DLC==
W.I.P
==Trivia==
*One of the few scrapped Robot Masters was Rythem Woman, who's sprite was finished but never made into the game itself.
*The game was also planned to allow player 2 to play as any of the Robot Masters they have defeated. While this was canned, all 8 Robot Masters are playable in the games VS Mode, along with a few others exclusive to the mode.
*Shade Woman has no relation to Shade Man from Mega Man 7.
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