API C AnimaDiversion.GetAnimaDiversionNodes

Returns all Anima Conductor nodes for the player's Covenant.
 animaNodes = C_AnimaDiversion.GetAnimaDiversionNodes()
==Returns==
:;animaNodes:
Field 	Type	Description
talentID 	 	
name 	 	
description 	 	
costs 	 	
currencyID 	 	
icon 	 	
normalizedPosition	 	
state 	 	
 AnimaDiversionCostInfo
Field 	Type	Description
currencyID	 	
quantity 	 	
 Enum.AnimaDiversionNodeState
Value	Field 	Description
0 	Unavailable 	
1 	Available 	
2 	SelectedTemporary	
3 	SelectedPermanent	
4 	Cooldown 	
==Details==
* Requires interacting with an Anima Conductor at least once since logging on; otherwise, returns nil. Subsequent calls to will not interrupt this function.
==Patch changes==