Peatroleum

Peatroleum is a plant in Plants vs. Zombies 2 introduced in the Peatroleum's Fossil Arena season.
Peatroleum trows lethal petroleum drops that deals instant-kills regular on three lanes, those drops leave petroleum puddles that slowdown and damage zombies. Petroleum puddles can be placed on water. Plants can't be planted on petroleum puddles (including flying ones like Rotobaga and Caulipower), if a plant is in a petroleum puddle it will die instantly (including Ghost Pepper and Primal Wall-nut). Certain zombies like Gargantuars or mechs can't be instantly killed and they recieve damage instead. 
After shooting 20 times Peatroleum will ran out of petroleum, making her unable to attack unless given Plant Food. The only option here if the player doesn't want to waste Plant Food is to dig her or wait zombies to eat her. 
Peatroleum can be planted on water, vines can't be planted on Peatroleum and the game will show the menssage "petroleum is too dangerous for PLANT". 
==Origins==
She is based on Pea Patch from Plants vs. Zombies Heroes and in a petroleum seep a place where natural liquid or gaseous hydrocarbons escape to the Earth's atmosphere and surface, normally under low pressure or flow. Her ability is based on petroleum and its consecuencies when used in the nature. Her name is a pun of the worlds "petroleum" and "pea".
==Almanac Entry==
==Upgrades==
===Plant Food effect===
When fed Plant Food, Peatroleum throws 20 drops randomly on the lawn, turning into petroleum puddles which will stay for 15 seconds.
===Ail-mint effect===
When boosted by Ail-mint her fire ratewill be reduced to 1.5 - 2 , and her puddles will make 100 aditional DPS. 
===Level Upgrade===
Level	Seed packets	Coins 	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades
Level	Seed packets	Coins 	Sun Cost	Recharge(Mediocre)	Toughness(Elevated)	Damage(Normal)	Firing Rate(Mediocre)	ProjectileVelocity	Range
1 	0 	0 	250 	10 seconds 	300 damage 	1|20 damage 	2.85 - 3 seconds 	Normal 	Lobbed (three lanes)
2 	50 	1,000 	250 	10 seconds 	400 damage 	130 damage 	2.75 - 3 seconds 	Normal 	Lobbed (three lanes)
3 	100 	2,500 	250 	9.5 seconds 	600 damage 	140 damage 	2.5 - 3 seconds 	+ 1.3x 	Lobbed (three lanes)
4 	200 	5,000 	225 	9.5 seconds 	800 damage 	150 damage 	2.25 - 3 seconds 	+ 1.3x 	Lobbed (three lanes)
5 	300 	10,000 	225 	9.5 seconds 	1000 damage 	60 damage 	2 - 2.5 seconds 	+ 1.3x 	Lobbed (three lanes)
6 	400 	20,000 	225 	9 seconds 	1200 damage 	170 damage 	1.75 - 2.5 seconds 	+ 1.3x 	Lobbed (three lanes)
7 	500 	30,000 	225 	9 seconds 	1400 damage 	180 damage 	1.5 - 2 seconds 	+ 1.6x 	Lobbed (three lanes)
8 	600 	50,000 	200 	8.5 seconds 	1600 damage 	190 damage 	1.25 - 2 seconds 	+ 1.6x 	Lobbed (three lanes)
9 	800 	75,000 	200 	8.5 seconds 	1800 damage 	100 damage 	1 - 1.5 seconds 	+ 1.6x 	Lobbed (three lanes)
10 	1000 	100,000	200 	8 seconds. 	2000 damage 	100 damage 	1 - 1.5 seconds 	+ 1.6x 	Lobbed (three lanes)
==Strategies==
== See Also ==
* Sap-fling
* Iceweed
Category:Uncleared page