Special Abilities

== Mudwings ==
Earth Manipulation - It allows the dragon to manipulate the particles with the earth, creating things such as boulders and many other earth-like materials. Mudwings with this ability can control dirt and stone, changing it to their liking. Depending on the size of what they are moving, it drains energy. Moving a mountain would kill a dragon, but moving a pile of dragon would be like running a short distance.
Regeneration - It allows a Mudwing to regrow their severed limbs with time. This power reaches its limits when it comes to regenerating hearts, lungs, and brains. The more important the organ, the longer it takes to regenerate. This regeneration process could last up to ten years if the damage is severe enough.
Fire Resistance - Mudwings with this power cannot be harmed by any kind of fire nor heat.
== Sandwings ==
Hypnotism - This allows a dragon to use the environment around them to hypnotize other dragons. They can send a feedback loop directly into the other's mind and force their course of thought. It is like whispering words to someone- not enough to know you're being hypnotized, but enough to want to do the action. Works on a small scale, and only extremely talented Sandwings can use it on more than one dragon. Doesn't work for things like murder unless the dragon is either very skilled or has spent time manipulating the other dragon.
Sense vibrations - This allows a Sandwing to sense movements through the sand/ground, even the smallest of vibrations and their talons have to be touching the ground in-order for this ability to work. They basically have the same senses as a mouse would, but extended to fit their large size. Being in large crowds of dragons can be incredibly overwhelming, so dragons with this power tend to be loners.
== Skywings ==
Heat Vision - Allows a Skywing to see other dragons or other creatures heat signatures. They cannot see through walls. This is an ability the Skywing cannot turn off- they see with heat signatures 24/7. It gets frustrating for the dragon, but is a useful ability. It doesn't work very well on Icewings.
Wind Manipulation - Allows the manipulation of air and gas particles. With practice, these dragons can create sharp swipes of air and cut off a dragon's head without a thought. Large movements of wind such as creating a hurricane takes a great amount of energy and, if not careful, it is easy to harm yourself.
Firescales - Born with too much fire, firescales Skywings are deadly to the dragons around them. Their scales give off constant burning heat.
== Seawings ==
Water Manipulation- This allows a Seawing to manipulate liquid particles, moving and shifting the particles to their liking- but this ability can only work if there is a source of liquid nearby. Seawings can draw liquid up from dirt, but cannot move liquid through anything solid. Using their power for something too large can cause great fatigue or death. 
Liquidation - Allows a Seawing to manipulate the atoms/particles within themselves into a liquid substance, allowing them to become a puddle that can move under very tight spaces. The longer they stay as a puddle, the harder it is to re-assemble themselves. While extremely useful, this comes back with a huge drawback of being incredibly dangerous. Any dragon with this power could easily kill themselves or even just lose a part of themselves.
== Rainwings ==
Venom resistance - This gives Rainwings absolute resistance to venom from other members of their tribes or to a Hivewing's poisonous breath. Even if ingested, it is like swallowing water. 
Acid touch - This allows a Rainwing to touch any object or living matter with their talons and expel acid from it, searing/melting through these living matters or objects. It is very dangerous and is hard to live with. Even the eggs run with a strange, inky poison, and tingle to touch.
== Icewings ==
Ice magic - This allows Icewings to create ice/snow particles from thin air, being able to manipulate these particles to form weapons out of ice or to cast ice/snow across the ground. As with other manipulation based abilities, ice magic cannot be used for anything large without fear of death. This only works for water below 32 °F (0 °C) degrees.
Telekinesis - Telekinesis is the ability to move objects with your mind. It's hard to master, such to the point where most Icewings barely unlock their full potential with the power. Icewings with a small amount of skill can move up to trees or scavengers. Talented Icewing telekinesis-havers can move up to five-thousand pounds worth of objects without dying. However, this takes years upon years to do and is difficult.
Frostscales - Born with too much ice, frostscales Icewings are incredibly deadly to the dragons around them as their scales are freezing cold. 
== Nightwings ==
Mind Reading - Self explanatory.
Foresight - Self explanatory. (Nightwings are currently not getting many prophecies, however.)
== Hivewings ==
Increased Stamina - A Hivewing's stamina is increased to super-dragon abilities. They can fly and run farther than any other dragon. Hivewings with this power tend to have longer legs, be stronger, and have larger lungs. Generally, they have better circulation as well. However, this comes as a drawback, because many cannot eat enough to maintain their metabolism and don't live nearly as long as regular dragons.
Venom breath - This power allows a Hivewing to breathe a toxic cloud towards a dragon, poisoning them. It has a five hour cool-down, but is very potent and can linger in the air for hours. Hivewings with this ability are immune to the toxins.
== Silkwings ==
Healing Powers - This allows a Silkwing to heal another dragon with their silk. Unless used for a large amount of dragons, the healing tends to stick to the silk. It slowly gets worse and worse the more dragons who touch it. A Silkwing with this ability can weave tapestries and hang them up for other dragons to touch and heal themselves with. 
Telepathy - Telepathy allows a Silkwing to sense others emotions as clearly as if the dragon had spoken it to them. Sometimes, if this ability is especially strong, the Silkwing can actually feel the dragon's emotions themselves. This is a very taxing and hard ability to have, especially in public places.
== Leafwings ==
Increased Durability - This gives Leafwings the ability to withstand more damage than most, as they can harden their scales by creating thicker cell walls. It works only for physical attacks and doesn't protect the dragon from mental or magic damage. Leafwings can only keep them hardened for a certain amount of time, as leaving it for too long can cause large headaches or permanently stiff skin. 
Manipulation of Spores - This allows a Leafwing to manipulate different spores of every mushroom- either it be poisonous or not- to their advantage. They can spread the spores throughout huge areas, and with the right amount of skill, can cause mass extinction. 
Leafspeak - Generally pretty common, but at a weak level.