Report 1099

Report #1099
Skillset: Cavalier Skill: Recovery
 Org: Sentinels Status: Completed Jun 2013
Furies' Decision:
Solution 1 + 2.
Problem: Recovery allows a cavalier to deliberately jab into a stanced bodypart
so that the follow-up swing uses a 'miss' balance duration. While the follow up
swing hits a random bodypart and doesn't bypass parry/stancing, this allows
balance times of < 2s with max precision weapons, and the wounding built up is
then easily capitalised on with regular hits.
[A: 0 R: 0] Solution #1: Should the recovered swing hit, have it use a normal
 balance duration.
[A: 0 R: 0] Solution #2: In addition to #1, also extend the total duration of
 the effect.
Player Comments:
---[Chade on 5/22 @ 19:36 writes]:
I've noticed this as well, it's definitely needed as a change. Solution 1
supported.
---[Rivius on 5/22 @ 22:38 writes]:
Solution 1 supported.
---[Chade on 5/22 @ 23:32 writes]:
Hmm, with the nerf going through on recover strikes (it's definitely needed)
might it be a good idea to marginally increase how long the defense lasts for -
perhaps by an additional 30-60 seconds?
---[Rivius on 5/23 @ 13:52 writes]:
I'd support an increase in time as well, though this 'nerf' really feels like
something more along the lines of a bug fix.
---[Ushaara on 5/24 @ 20:14 writes]:
Hiriako told me that he bugged this and it was resolved as not a bug. An
increase in duration is fine with me, another potential change could be to have
it work on parried jabs too.
---[Vivet on 6/4 @ 00:28 writes]:
Sounds good.
---[Shuyin on 6/5 @ 02:14 writes]:
Sure
---[Wobou on 6/6 @ 05:34 writes]:
Sounds good to me as well.
---[Chade on 6/11 @ 01:23 writes]:
Solutions 1 and 2 supported (following the addition of Sol 2)
---[Nihta on 6/13 @ 00:43 writes]:
Solution 1 supported, and I wouldn't mind if the duration was extended slightly
as well (solution 2).
---[Xenthos on 6/20 @ 22:32 writes]:
Solution 2.
---[Veyrzhul on 6/26 @ 00:16 writes]:
Solution 2 supported.