Psyche

Psyche is the power trait of this venue, and it is a measure of the combined will of the sin-eater and their geist, and the strength of the bond between them. As with other power traits, it can be added to contested rolls against supernatural powers. Psyche is increased by constant work with the dead, resolving fetters, and traveling to the Underworld. High psyche sin-eaters require anchors to tie them into the mortal world, and regular visits to the Underworld to maintain their connection to the dead.
Psyche	
 Attribute Maximum	
 Max 'Plasm'	
 Plasm / Turn	
 Anchors	Time in Underworld
01 	05	14 	01	N/A	N/A
02 	05	18 	02	N/A	N/A
03 	05	22 	03	N/A	N/A
04 	05	26 	04	N/A	N/A
05 	05	30 	05	N/A	N/A
06 	06	40 	07	01 	01 Days/Lunar Month
07 	07	50 	10	01 	03 Days/Lunar Month
08 	08	60 	15	02 	05 Days/Lunar Month
09 	09	75 	20	02 	07 Days/Lunar Month
10 	10	100	25	03 	14 Days/Lunar Month
12 	11	150	15	05 	21 Days/Lunar Month
15 	13	200	22	07 	28 Days/Lunar Month
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