Makla (WatW)

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Cradled in the fiery slopes of the Smoking Crown, a hidden monastery overlooks the Lake of Golden Dreams. This is the home of an ancient society of psionicists known as the Brotherhood of the Mind. The Brotherhood was founded by a noble Nibenese psionicist named Liumakh almost 500 years ago.
Liumakh was a powerful telepath who dreamed of unseating the Shadow King of Nibenay. He was convinced that a sufficient gathering of psionic power could defeat the tyrant. Unfortunately, the Shadow King learned of his plots, and he and his followers were forced to flee. At that time. Hamanu of Urik was feuding with Nibenay, and he gave them sanctuary.
Liumakh and his followers constantly work to bring down the Shadow King, but they're never able to succeed. In studying his enemy, Liumakh realized the nature of the sorcerer-kings, and his secret order changed its goal to the accumulation of raw power. He planned to destroy the sorcerer-kings and assume his role as the ruler of Athas.
Over the centuries, the Brotherhood's importance has fluctuated. Despite this, not one sorcerer-king has fallen to its plots. The Order closely watches the Brotherhood, but to date it has not achieved a level of power that would require intervention. Hamanu of Urik pretends to ignore them, but he occasionally spies on the Brotherhood to see what they are up to.
Currently, there are 12 members of the Brotherhood. For years, they have been engaged in a quest for ancient texts of psionic enchantments. The Brotherhood is still led by Liumakh, whose unending ambition for power continued after his death. Liumakh's followers are scattered across the Tyr Region.
==Liumakh==
: Human Male Psionicist (Undead)
: 17th Level
: Lawful Evil
: Str 16 Int 19
: Dex 16 Wis 16
: Con 20 Cha 17
: Hit Points: 81 THAC0:12
: Armor Class: -4 (4)
: No. of Attacks: 1
: Damage/Attack: 2d6 plus drain 1d4+1 Wisdom
: Psionics: Telepath Template (see page 52)
: PSPs: 193
Liumakh is an undead creature similar to a ghost or spectre. In his insubstantial form. he has an Armor Class of -4 but can't use his physical attack. When he becomes solid, it drops to AC 4. Liumakh's touch in this form inflicts 2d6 points of chilling damage and drains 1d4+1 Wisdom. Drained Wisdom returns at the rate of 1 point per day. If a victim is drained to a Wisdom score of 2 or less, Liumakh is able to command him as if he had magically charmed the victim. Liumakh is immune to all mind-affecting magic and can only be damaged by +3 or better weapons.
Liumakh is in search of more followers and will try to persuade any intruders in the monastery to join his Brotherhood, particularly if they show any signs of developed psionic abilities. If persuasion fails, Liumakh attempts to use his psionic abilities and Wisdom drain to coerce victims into following his orders.