War Goals

War Goals are the types of war on the server. Factions can include a war goal in their declaration of war. Depending on the specified goal, factions can gain different things after winning a war.
== List of War Goals ==
=== Conquest: ===
Factions can acquire others’ territories during a war when this war goal is specified. A faction may add the names of specific regions they want to conquer in case of victory and regions they will hand over in case of defeat. Factions can leave out these territories if they want to conquer the other factions’ entire land and allow their own opponents to conquer them. 
=== Raid: ===
If "raid" is chosen as a war goal, the victors can take the items of the losers. Specific items can be selected similar to how territories can be added to a declaration if the war goal is „conquest“. If the war ends with no winners, all items taken by soldiers can be kept except if stated otherwise in the declaration.
=== Subjugation: ===
When a faction loses a war and "subjugation" is the chosen war goal, that faction becomes a puppet of the victors. It continues to exist as a faction with its own territory, but it is under the command of its former enemies.
=== Liberation: ===
In the case of "liberation" being the war goal, the defeated factions lose all their puppet factions. These become independent again.
=== Destruction: ===
Is "destruction" the war goal a faction chooses, it may destroy its enemies’ buildings and grief its opposing factions during combat. Griefing has some significant restrictions, however. (More information is in the section titled "Is griefing allowed?“) 
Multiple war goals for different factions can be chosen in the declaration of war.
The war goal automatically defaults to a conquest of all territories if no war goal or specific information is provided.
== See Also ==
The War System