Firion

==Summary==
Firion is the main protagonist of Final Fantasy II, and as such, the leader of the player's party. He is the adopted brother of Maria and Leon and he is the best friend of Guy. Firion is a youth from Fynn, who flees it as the Empire lays siege to and occupies it.
In the Japanese Final Fantasy II Muma no Meikyū novelization, Firion was born in Salamand and was taken in by his adopted family after his parents' death. After his home is burned down and his adoptive parents murdered by the Palamecian army, he is critically wounded by several black knights while fleeing Fynn. Upon awakening, he finds himself in the remote rebel stronghold of Altair where he reunites with his close friends Maria and Guy. Upon realizing that Leon has been separated from them, Firion, Maria and Guy ask Princess Hilda if they could join the rebel army since they have nothing left to return to, together they work to defeat the Empire, take back Fynn, and save the world. Firion appears along with the Emperor in the Dissidia: Final Fantasy series and appears as a player character in the Spin-Off Theatrhythm Final Fantasy.
Firion is the first main character in the series with a default name and an actual storyline, unlike the playable characters of the original Final Fantasy.
==Powers and Stats==
Tier: At least , likely | 
Key: Final Fantasy II | Dissidia
Name: Firion/Frioniel
Origin: Final Fantasy II
Gender: Male
Age: 18
Classification: Human Fighter/Rebel
Powers and Abilities: 
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|-|Abilities=Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Is capable of utilizing numerous different weapons to its maximum potential, even down to hand to hand combat to where he rivals Monks in terms of skill), Blessed (Has a Crystal with him, gaining the abilities of the Crystals as a result), Accelerated Development (Is capable of increasing his own proficiency in stats, Weapons, and magic at a far faster rate than normal through constant use of their capabilities), Extrasensory Perception (Was capable of sensing the dead in the epilogueFinal Fantasy II), Magic, Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the Final Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic abilityFinal Fantasy IV: The After Years Novel, chapter 2 page 114), Energy Manipulation (in the form of Ultima), Healing, Barrier Creation, Elemental Manipulation (Can utilize numerous different elemental spells for combat), Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons, being able to even negate durability in the process), Electricity Manipulation and Pain Manipulation (via Thunder spells, which are capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Sleep Manipulation and Biological Manipulation (via Sleep, which can affect the target's cerebral cortex), Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison with Poison and Bio, the former is stated to corrode the target, and the latter inflicts the target with a disease), Transmutation (via Toad) Darkness Manipulation and Perception Manipulation (via Blind spells, which can control the darkness and render a foe blindFinal Fantasy V GBA Manual), Holy Manipulation (via Holy), Teleportation and BFR (The Teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2)), Life and Magic absorption (via Drain and Osmose respectively), Explosion Manipulation (via Flare), Status Effect Inducement (via Stun ), Statistics Reduction (via Curse), Death Manipulation and Blood Manipulation (Can cast the Death spell, which is even stated to solidify the victim's blood,), Soul Manipulation (via Death, the Death spell reaps the targets soul; killing themFinal Fantasy VI), Rage Power (via Berserk), Statistics Amplification (via Blink, Protect, Shell, and Wall), Size Manipulation (via Mini), Power Nullification (via Silence), Durability Negation (via Swap), Petrification (via Break), Morality Manipulation and Madness Manipulation (Type 2; Can inflict the Confuse status ailment on targets, which can drive the target insane to attack anyone, even their allies), Fear Manipulation (via Fear), Memory Manipulation (Can inflict Amnesia on the targets via Fog), Time Manipulation (in the forms of Haste, Slow, and Stop)
|-|Resistance=Resistant to the following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one), Law Manipulation (Resists magic, which can rewrite the natural order of things), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the target's electrons), Soul Manipulation (Can resist the Death spell, which reaps the targets soul; killing them), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can resist the Poison status effect and Bio, the former is stated to corrode the target while the latter inflicts the target with a disease), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Petrification (Can resist the petrification status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,), Paralysis Inducement (Can resist the paralysis status effect), Time Stop (Can resist the Stop spell), Transmutation (Can resist turning into a Toad), Size Manipulation (Can resist the Mini spell), Curse Manipulation and Statistics Reduction (Can resist the Curse status effect, which makes the target far weaker than before), Fear Manipulation (Can resist the Fear spell), Memory Manipulation (Can resist the Fog status effect, which makes one Amnesiatic), Sleep Manipulation and Biological Manipulation (Can resist the Sleep spell, which canaffect the brain's fundamental functionsFinal Fantasy IV Settings Guidebook), Status Effect Inducement (the Ribbon allows the user to resist all forms of status ailments)
|-|Dissidia=
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Attack Potency: At least Multi-Solar System level (Is capable of defeating the Emperor, who's capable of sustaining the entire dimension of Pandemonium, which holds a Starry Sky, which is this strong), likely Low Multiverse level (Is capable of defeating the Demons of Pandemonium, which were shown to be a tough fight to the FF4 After Years cast) | Multiverse level+ (Borrows powers from the gods of the cycle)
Speed: Massively FTL+ (Can keep up with the Demons of Pandemonium, which were able to keep up with the After Years cast, who can react to Meteor, a spell that's this fast) | Massively FTL+
Lifting Strength: Class K (Should be comparable of Joseph by the end of the game) | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: At least Multi-Solar System level, likely Low Multiverse level (Can harm the Demons of Pandemonium) | Multiverse level+
Durability: At least Multi-Solar System level, likely Low Multiverse level | Multiverse level+'
Stamina: Very high
Range: Extended Melee Range with swords/spears/axes/etc, Tens of Meters with long bow, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Warp ability)
Standard Equipment: A variety of different weapons ranging from swords to bow and arrow (primarily the Masamune or Ragnarok)
Intelligence: At least Gifted. Master of various forms of combative weapon styles and magical spells, being capable of using them to their maximum potential.
Weaknesses: Nothing notable
Notable Attacks/Techniques:
*Fire: Firion casts fire on the target.
*Blizzard: Firion casts ice on the target.
*Thunder: Firion casts lightning on the target.
*Scourge: Firion poisons his target.
*Drain: Firion saps some health from the victim and gains some health back.
*Osmose: Same as Drain, except it's for magic instead of health.
*Flare: A non-elemental spell that deals damage to the target by setting off a fusion reaction.
*Sleep: Firion puts his target to sleep.
*Stun: Firion paralyzes his target.
*Stop: Firion freezes his target in place, preventing them from moving for a certain amount of time.
*Confuse: Firion's target goes wild and attacks everything they see, including themselves.
*Blind: Firion casts darkness upon the enemy to prevent them from seeing.
*Curse: Firion debuffs his target's attack and defense.
*Toad: Firion turns his target into a toad.
*Break: Firion petrifies his target.
*Death: Firion casts a spell that instantly kills the target.
*Warp: Firion banishes his target into another dimension, or teleports himself away.
*Berserk: Firion enrages his target, increasing their attack power exponentially.
*Haste: Firion speeds time around him, making him faster than before.
*Aura: Firion makes the target very effective against certain types of creatures.
*Cure: Firion heals his target.
*Life: Firion revives his target.
*Esuna: Firion cures any status ailments on his target.
*Barrier: Firion casts a spell on himself to make himself resistant to matter, fire, mind, lightning, death, poison, body, and ice magic.
*Blink: Firion increases the evasion of the target
*Protect: Firion increases the defense of the target.
*Shell: Firion increases the magic defense of the target.
*Dispel: Firion removes protective barriers from the target.
*Mini: Firion shrinks his target
*Silence: Firion makes the target unable to use magic by silencing them.
*Fog: Firion inflicts amnesia on the opponent.
*Slow: Firion slows time around his opponent, making them slower.
*Swap: Firion swaps his health and magic with his target.
*Fear: Firion makes his opponent fearful to the point that they'll run away from battle.
*Holy: Firion casts holy magic on the target.
*Ultima: Firion casts the ultimate magic spell, heavily damaging all enemies.
After beating the Arcane Labyrinth dungeon, Firion can potentially have access to either Revive or Destroy, the respective ultimate magics in the White and Black Magic school, respectively, but he cannot possess both.
*Revive: Firion casts the ultimate white magic, bringing his enemies and allies back to full health, reviving them at the cost of all his magic power.
*Destroy: Firion casts the ultimate black magic, bringing his enemies and allies destruction, eliminating all but the most powerful enemies and himself, at the cost of all his magic power.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Final Fantasy
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Category:Heroes
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Category:Orphans
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Category:Final Fantasy II
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Category:Forcefield Users
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Category:Supernatural Willpower Users
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Category:Reactive Power Level Users
Category:Dimensional Travel Users
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Category:Immortals
Category:Matter Users
Category:Soul Users
Category:Radiation Users
Category:Deconstruction Users
Category:Self-Destruction Users
Category:Explosion Users
Category:Resurrection Users
Category:Petrification Users
Category:Dream Users
Category:Memory Users
Category:Self-Sustenance Users
Category:Intangibility Users