Magic Syllables

== Overview ==
The words for casting spells or for enchanting runes, between others, are composed by a combination of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto few groups defining behaviour of spell.
== Magic syllables ==
=== Group I - kind of spell ===
Syllables of this group define the main use of the spell. They are always the first ones during incantation.
ad	rune 	Always used in order to enchant runes. Mages concentrate their powers on a blank rune to reinforce them with magic, for later use.
al	house 	Mages use this syllable to influence on their house properties.
ex	instant/action	Using this syllable allows to create instant spells, mostly offensive, healing and support self.
ut	time 	This syllable is used in spells which does not have an instant effect, but over some time - buffs, damage-over-time, summons and utility spells.
=== Group II - behaviour of spell ===
Following syllables define what the spell really does. During the incantation of the spell, this syllable is mostly tied with the first one, making single word, but that is not a rule.
amo	shield/protect 	Mages use this syllable to create the only protective spell allowing them to defend while battling ferocious creatures.
ana	cancel/remove 	This syllable is a component of spells which cancel other magic, use undead or remove bad influences from mage.
ani	movement/animate	Spells including this syllable allows to influence and animate hostile creatures or the mage himself.
eta	change/enchant 	This syllable is part of spells which do some enchantments in reality. They are part of almost all house spells.
evo	create 	Spells which contains this syllable in their spellword are very powerful and widely used. They allow to create many visible effects of magic from simple light to impressive blasts of explosions.
ito	destroy 	This syllable creates spells which disintegrates the bonds of special magic or material objects during journeys.
iva	locate 	This syllable is rarely used and is component of the only spell which allow to find each other.
ori	strike 	This is one of most powerful syllables. It is used in most offensive spells by true masters of magic art.
ura	heal 	This syllable is part of spells very often heard on the battlefield among incantations of offensive spells. It allows casting mage to treat his wounds.
=== Group III - attributes of spell ===
This is the complementary group of magic syllables. They are defining how magic will be used or what it will impact. One spellword can have multiple syllables from this group to meet the needs of the mage.
amp 	more 	Used in stronger versions of some regular spells.
con 	projectile 	Just a projectile, an arrow or a bolt. You can conjure them with this syllable.
dis 	student 	Used in practice spells, weaker versions of regular ones.
gran 	more 	Mages use this syllable to greatly amplify their spells.
grav 	field 	This syllable allow mages to target their spells at chosen fields of terrain.
hur 	wind/augment 	Using this syllable as a part of spell creates an augment effect in your spell. It allows breath like attacks, which expand with range, or augment your speed. This syllable is always used as the last one when needed.
ina 	illusion 	This syllable allows you to mimic other creatures to scare enemies on the battlefield or some newbies just for fun.
infir	less 	Used in weaker versions of some regular spells.
lux 	light/flash 	Light is very important while wandering unknown caves or just not to get hit on the head and got robbed at night. It can also help you to kill harder monsters. This syllable is always used as a last one when needed.
mas 	many/multiple	With this syllable spells will create area damage or target multiple creatures.
max 	maximum 	Used by the strongest versions of some regular spells.
med 	medium 	
min 	less 	Even though experienced mages prefer the stronger spells, those who need to learn still have to start from the weaker spells.
moe 	enemy 	Used by spells targeting specific enemy creature.
pan 	food 	This syllable helps to create food to regain health and mana after fight.
res 	creature 	This syllable allows mages to take as a target some other being.
sio 	target 	A syllable to specify which creature or person the spell will be projected on. Either heal a friend, convince a creature or just invite to your house for a cup of coffee.
som 	sub-owner 	It's the special syllable used in house spells to designate a sub-owner.
tempo	boost 	Boost your abilities to hit harder, withstand more damage or run quicker from tough situations for a limited time.
ulus 	ring 	Used in ring spells.
vid 	visibility 	Thanks to using this syllable in your spellwords you can hide from enemies or monsters while hunting.
=== Group IV - used force/element ===
This group is used when spell needs to call forward elemental powers.
flam 	fire 	This syllable conjure eternal fire to teach earth based enemies their place.
frigo	ice 	Cold can be conjured by experienced Druids in order to create great powers against fire based creatures.
ico 	physical	Used by spells which inflict physical damage, as well as Knight's healing spells.
kor 	bleeding	Used by spells which inflict or cure bleeding.
mort 	death 	Mages use this syllable to make spells which inflict death damage or to breathe force into bolts or creatures.
pox 	poison 	Druids know this syllable very well. Using it allows to attack enemies with poison or heal from venom. Poison causes earth damage.
san 	holy 	San, from Sanctus or Sanus in Latin, comes from the holy. The perfect attribute to smite the undead.
tera 	earth 	Mother Earth can help you when using this syllable to take you out from some oppressions, or to create a massive destruction against energy based creatures.
vis 	energy 	Pure energy is difficult to handle, but experienced mages can create great havoc on battlefield with it.
vita 	life 	Life is the essence. You can protect it, heal it or create it.
=== Group V - class ===
This group is used by some class-specific spells.
dru	Druid 	
eq 	Knight 	
sac	Paladin 	
ven	Sorcerer	
=== Group VI - complements ===
Some spells need extended complements in order to produce desired effect.
* ex ani hur - up/down
*: Used to levitate on some places (up or down a level).
* ex ura sio - <target name>
*: Used to specify which player is gonna be healed after using that spell.
* ex iva - <target name>
*: Used to specify which player wil be located after using this spell.
== Statistics of used syllables ==
{|border=0	
Syllable	Uses
ad 	34
al 	4
ex 	89
ut 	35
Category:Magic