The House That Death Built

is a Quest in Final Fantasy XIV: A Realm Reborn, which is used to unlock the Palace of the Dead.
==Journal==
* Nojiro tells you of a portal in the South Shroud that has set Gridania's rumor mill to spinning. While it sounds like nothing more than a fanciful fabrication, he explains his tale comes straight from the Wood Wailers who dared to enter. As he heard it, the portal leads to a labyrinth that changes its design every time scouts enter its long-abandoned halls. Though the potential for spoils intrigues him, he finds the risk is not worth the reward. If you should be bold enough to enter, however, he bids you speak with the Wood Wailers at the mouth of Issom-Har to learn more.
* You find a dutiful Wood Wailer keeping watch over the entrance to Issom-Har. He directs you to Quarrymill, where their reconnaissance team is recruiting adventurers willing to brave the depths of the ruins.
* The head of the Wood Wailers' reconnaissance team explains to you their dire situation. Though they have had little success in navigating the ruins, a Padjali mage in their company has devised weaponry to aid those willing to enter. With a plan of action and equipment in hand, the Wood Wailers bid you venture into the depths of the ruins to discover what secrets lie within.
==Objectives==
* Speak with the Wood Wailer expeditionary at Issom-Har in the South Shroud.
* Speak with the Wood Wailer expeditionary captain at Quarrymill.
==Script==
script 	script
After taking to Nojiro 	After taking to Nojiro
Nojiro Marujiro 	As I live and breathe! You're that adventurer everyone's been talking about, aren't you!? I take it you've heard about that nasty business down near Issom–Har.
Nojiro Marujiro 	If you're poking around looking for work, you must be an adventurer too, am I right? You won't find much here, I'm afraid. Seems the only thing people talk about these days is that nasty bit of business down near Issom–Har.
Nojiro Marujiro 	Surely you've heard the stories. Of a strange portal suddenly appearing in the ruins down there.
Nojiro Marujiro 	Hey, don't give me that look. I'm only telling you what I overheard from the Wailers. They say on the other end of it is some sort of labyrinth. The thing is, every time they go down there to map the place out, nothing is the same. A mystery if I've ever heard one.
Nojiro Marujiro 	Frankly, I'm more than happy to let it stay a mystery. Strange apparitions, booby-trapped corridors─going down there is nothing short of suicide.
Nojiro Marujiro 	Still, the prospect of treasure is awful tempting... Ahem. Don't take my word for it, though. Head down to Issom–Har and you can hear it straight from the chocobo's mouth.
Nojiro Marujiro 	If you're planning to go, I'm afraid you're on your own, miss/mister. What good is treasure if I never make it out of there to enjoy it?
If the player talks to Eral 	
Eral 	I bid you safe travels, friend. If you should make it back in one piece, mayhaps Nojiro and I will accompany you on your next foray into the ruins.
If the player talks to Irielle 	If the player talks to Irielle
Irielle 	Our excavation of the ruins has been at a standstill ever since that accursed gateway appeared. Not long after, the Wood Wailers swooped in, who then proceeded to force us out. I do not care how dangerous they say it is─our work must continue!
If the player talks to Rolandaix 	If the player talks to Rolandaix
Rolandaix 	We were removed from the ruins with barely any explanation. My life's work is down there, and they are likely stamping it into the dirt even as we speak! What in the seven hells is going on?
After talking to the Wood Wailer in Issom-Har 	After talking to the Wood Wailer in Issom-Har
Wood Wailer 	I'm sorry, but I must insist that you─ Oh, an adventurer, and a rather seasoned-looking one besides. On the off chance you're not simply here to gawp, perhaps you can lend us a hand?
Wood Wailer 	You see, despite the fervent protestations of those Duskwights over there, we cannot permit civilians within the ruins at this time.
Wood Wailer 	Capable men and women like you, on the other hand, are more than welcome! That is, if you've got the stones for it.
Wood Wailer 	Pray seek out the others stationed at Quarrymill. They can apprise you of the details.
Wood Wailer 	If you've a mind to poke around in the ruins, you'd best speak with the others in Quarrymill first. It's not my place to grant you leave to enter.
After talking to the Wood Wailer in Quarrymill	After talking to the Wood Wailer in Quarrymill
Wood Wailer 	Well met, adventurer. I take it you have come to learn more of the recent happenings at Issom–Har.
Wood Wailer 	The site is of interest owing to the Gelmorran ruins─Gelmorra being an underground city which predates Gridania, in case you were unaware.
Wood Wailer 	Anyroad, a few days past, we received reports from several anthropogeographers that a magical gateway of some sort had appeared in the ruins, and that all manner of creatures were coming and going through it.
Wood Wailer 	My men and I were among the first to examine it, and well... It's hard to explain. We crossed the threshold into a set of corridors we'd never seen before, and then suddenly, each and every one of us was filled with an inexplicable sense of dread. It was all I could do to take even a single step.
Wood Wailer 	According to E–Una–Kotor, who accompanied us, the ruins are warded with powerful magicks that sap the spirits─and aether─of all who enter, rendering them easy prey for the creatures within.
Wood Wailer 	Thankfully, he managed to devise a solution: aetherpool arms and armor, which safeguard and channel the wielder's energies, that they might withstand the ruin's magicks.
Wood Wailer 	Unfortunately, it does little to prevent us from losing our way. Though it beggars belief, every time we have dared to venture into the ruins, we have found the path to be changed. We suspect this too may be the work of an unfathomably powerful mage...
Wood Wailer 	Needless to say, something strange is afoot, and traditional tactics are not like to suffice. Even experienced adventurers will need to proceed with caution.
Wood Wailer 	In any event, if you believe you have what it takes to brave the ruins and discover what secrets lie in its deepest depths, you need but say the word.
Quest complete. 	Quest complete.
Category:Gridanian Sidequests in Final Fantasy XIV