DoubleGo

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File:Dgsthumb.png
The DoubleGo (Also known as DGS, for short) is a dual-screen handheld system made to continue the long line of DS Systems. While the 3DS focused mainly on basic things, along with the stereoscopic 3D screen, The DGS focuses on interactivity, creativity, and also long play rate. The console is also the first in the series, to have new features such as Bluetooth support, 5G Wi-Fi, Dolby Sound & Vision, and also the first to ditch the traditional charger for a USB-C charger. 
== Hardware==
The DoubleGo features various changes from prior models. The systems feature a slightly refined design, which is a new revamp of the New Nintendo 2DS XL that now has the 3D features once again. Most models are produced with an IPS screen for the upper display, but a few still retain the old TN screen for upper display. "Super Stable 3D" improves the quality of the systems' autostereoscopic 3D effects by using a sensor to detect the angle that the player is viewing the screen at, and adjusting the effects to compensate. The sensor is also used as an ambient light sensor for automatic brightness adjustment.
The system's game card slot, stylus holder, and power button were re-located to the base, with the game card slot being covered next to the microSD Card slot, the stylus holder next to the headphone port, and the power button under the said LED.
The internal specifications of the device have also been updated, including additional processor cores, an increase to 512 MB of RAM, Bluetooth support, NFC support for use with Amiibo and other devices (Phones, Cards, etc.), and vibration. Some models can also use LTE. The LTE supported models have exclusive features such as IPTV(must be on the access point), Radio (requires Headphones), and GPS.
The DoubleGo uses a USB-C to USB-C type charger manufactured by both Nintendo & Samsung. The battery is upgraded to last longer than the New 3DS battery, lasting 5-7 days in sleep mode. The USB-C connection can also be used for other things, connecting it to a computer or Samsung/Android phone opts for file transfer, while connecting one system to another can opt for multiplayer. Other USB-C devices can be used with differing support.
=== LED Update ===
The console comes with the original 4 LED Lights from the 3DS, but with more colors
The Power LED was divided into quarters. At 100% the LED would be Blue, at 75% it would be Green, at 50% it would be yellow, and at 25% it would start to fade into red. The Red is static until the console reaches 15%, when it starts to slowly blink. As the battery drops, the blinking speed will gradually increase until it reaches 5%, when both the power and the notification LED lights blink Red.
The charging LED now represents any wired function. When the system is plugged in and charging, the LED will be Orange. If the charger is not an official Nintendo charger or a Samsung Fast/Super Fast charger, the LED will be Red. When the system is connected to a computer via the USB connector, multiple colors will show for each situation. Red would mean that data transfer is not possible. Yellow means that the console is awaiting action. Blue means that a unique connection has been established, and that files can be transferred wirelessly. The notification LED will also flash for the connected device. Blue represents Windows, Green represents Android, Yellow represents MacOS, and White represents Linux. You can also connect 2 DGS consoles to each other and use it as a local play alternative. When 2 consoles are connected, the charging LED will be bright purple. You can also order an accessory for connecting more systems and charging from the eShop.
The wireless communications LED will now be a different color for each type of communication. If the system is not currently communicating, the LED will be Yellow. If the system is using Local/Download Play, the LED will be Orange. If the system is searching for a Street Pass™ Tag, the LED will be green. If the system is connected to and using the Internet, the LED will be Blue. Additionally, the color will fade if the signal weakens.
The notification LED retains its original colors, with some new ones. If you receive an online notification, Promotion, or a SpotPass™ notification, the LED will flash Blue. If you receive a StreetPass™ notification, the LED will flash Green. For any new deals, offers, or updates, the LED will flash Pink. If a friend is online in the same game as you, the LED will flash Orange. The LED can also be used by games.
== Software & Services ==
This system uses a brand-new Operating System, adapted from 3DS OS, for the system. The OS has 5 firmware modes. NATIVE_FIRM is the native firmware for the DGS kernel and the VHE. CTR_FIRM is the 3DS native firmware running the kernel for Nintendo 3DS software. SAFE_MODE_FIRM is used for safe mode applications, such as System Settings, Accessibility, and The Moving Truck. TWL_FIRM(also has NTR_FIRM) is the Nintendo DS/i's native firmware and it is used for Nintendo DS/DSi backward compatibility. Finally, GCN_FIRM(formly AGB_FIRM) is the Sixth-gen Virtual Console native firmware and it is used to run GameCube, Game Boy Advance, Sega Dreamcast, and other Sixth-gen Virtual Console games.
===Initial Setup===
Upon turning on the system for the first time, you will be inside the airport building. Doing a system transfer from another system is an option. From the "new" setup, you will select the region, language, enter your name(console nickname), and birthday, and then get connected to the internet. You will then be prompted to sign in to Nintendo Network in order to import options and your Mii™. If you don't want to connect to the internet right away, you will need to manually enter the date and time, and then create your Mii™. If connected to the internet, you will also need to accept the user agreement. Then, parental controls can be set up before more welcome text. After completing the setup, a car will bring you to your home.
===Virtual Home Experience (VHE)===
The Virtual Home Experience (or VHE for short) is a new type of interactive home menu. It can easily be compared to the likeness of Animal Crossing. Your Home is the launchpad for everything you do on your system. Navigating the home is simple, all you have to do is use the circle pad to move your Mii™ and A/B/X/Y buttons to interact with stuff. The touch screen can be used to pull up a map, quickly change settings, play media, or get connected.
The home experience is customizable and can be decorated for maximum appeal. The home layout selection is different for each region.
The rooms are as follows: 
==== Projector Room====
The Projector Room is the room that your game library is in. DGS and 3DS games will show up upon activating the projector. DS and DSi VC games will show up somewhere else.
====Living Room====
The Living Room is the multimedia/theater area. 
Turning on the TV allows you to:
* Look at photos
*Listen to music
*Watch videos and downloaded Movies & Shows
*Use YouTube, Netflix, Hulu, etc. (requires Internet connection)
*Watch Live TV (IPTV only on select models and requires supported Internet connection)
* More to come!
====Computer Room ====
The Computer Room is surprisingly an unlockable room with a computer, server machine, printer/scanner, and other stuff. In the computer room you can:
*Do advanced editing with Photos, Videos, and Recordings
*Use DAW Software such as Rythmik, KORG DSN, BandLab, or FL Studio 3DS
*Use the eShop website (not an actual website)
*Launch Petit Computer/SmileBASIC
*Browse files and connect to devices on the network
====Rumpus/Rec Room====
The rec room is a launchpad for Virtual Console titles with every console in the room and every game organized by their console. The Rec Room is only available to users with the online membership, or users who own enough VC titles.
====Kitchen====
This room is not finished yet but will act as a virtual cookbook and food ordering service
====Entryway====
The main hall that you spawn in on boot and will be used to access the neighborhood.
====Garage====
Contains a car that will be used to access the eShop, and some system settings
=== Options & Tools===
Unlike most consoles that have settings organized in one location, the DoubleGo has settings scattered throughout the VHE (You can also access quick settings). Here is every setting and where to find it:
====(Internet) Wi-Fi Modem/Router====
A Wi-Fi Modem or Router can be found in the living room, projector room, computer room, and/or rumpus/rec room. Activating it will get you connected to an internet connection.
====(Network) Server====
A server machine can be found either in the living room or the computer room. The server machine can be used for advanced Wi-Fi settings, such as:
*Connecting to a VPN
*Setting up a Proxy
*Rerouting to a private server (DNS)
*Setting up Nitro Network (For NDS and DSi titles)
====(Gameplay settings) Game Modification Device====
This is in the projector room. Here you can change certain settings for how games are run. You can activate features such as:
* Running 3DS Compatible DGS Software in 3DS Mode
* Running DSi-Enhanced software in NDS Mode
* Running GBA software in GBA mode (The default method for running GBA software is on the GameCube's Game Boy Player)
* Activating Cheats/Modifications for retro games
* Setting system options exclusively for certain software
* Managing Achievements for a game
====(Activity Log) Journal/Diary====
In here, you can view all your recent activity in a daily log, which includes:
*The games you played, when you played them, how long you played, and how many times that day
*Any achievements you earned
*How many steps you took that day
*Pictures you took that day
*And many more
====(System Update, Transfer, Reset) The Moving Truck====
The Moving Truck can be called from the phone in the garage.
==Games & Apps==
===Pre-Installed titles===
List not finished yet!
The built-in software includes:
====Outside Home (In the neighborhood)====
=====Mii Airport Terminal & Welcome Center=====
(This airport is not an open area and is cut down to dialogue and menus)
Welcome to your VHE. This airport is in charge of imports and other stuff.
In here, you can:
*Create and edit Mii characters
*Import Miis from the internet, other consoles, Amiibo, or QR Codes
*Create Mii passports (Mii name, Mii image, QR Code)
*Change your console region
======How to access======
When carrying out the initial setup of the console, you will be in the airport.
The airport can be accessed by taking the tram/monorail
=====StreetPass Mii Plaza=====
The StreetPass Mii Plaza is the meeting hub for anyone you encounter with StreetPass, SpotPass, or any other form of invitation
======Games======
Wave 0 
Wave 0 is the wave with the free starter games with Puzzle Swap and Find Mii being unlocked from the start. 
* StreetPass Panels/Puzzle Swap
* StreetPass Quest/Find Mii
* StreetPass Quest 2/Find Mii 2 (Locked, Unlock by completeing Find Mii twice)
*StreetPass Jackpot/Mii Lottery (Locked, Unlock by collecting enough Panels or completeing enough slideshows in Puzzle Swap, or by buying the first 2 Wave 4 Games)
Wave 1 
*StreetPass Squad/Mii Force
*StreetPass Garden/Flower Town
*StreetPass Battle/Warriors Way
* StreetPass Mansion/Monster Manor
Wave 2
*StreetPass Fishing/Ultimate Angler
*StreetPass Zombies/Battleground Z
Wave 3
*StreetPass Trader/Market Crashers
*StreetPass Slot Racer/Slot Car Rivals
*StreetPass Ninja/Ninja Launcher
*StreetPass Chef/Feed Mii
*StreetPass Explorers/Mii Trek
Wave 4
*StreetPass Bingo/Mii Bingo
*StreetPass Spinner/Mii Roulette
*StreetPass Table/Mii Pinball
*StreetPass DIY/MiiWare
More To Come
======How to access======
The plaza gate can be accessed from the neighborhood
====Inside Home====
=====AR Games & Face Raiders=====
Both of these can be accessed from the camera
=====AR Stackerz & Face Raiders 2=====
These are not available yet, but when they are, they will be camera add-ons
=====GoHome Media Center=====
This Multimedia Center features all sorts of media playback and also VOD services.
You can: 
*Listen to MP3 & AAC type audio
*Look at Pictures (JPEG, PNG, & GIF type) on the big screen
*Watch MP4, AVI, & DPG videos
** Also watch downloaded Movies & TV Shows
Other features include
*Streaming video from VOD services like Netflix, Hulu, BET+, etc.
*Watching online videos from YouTube, Dailymotion, Tik-Tok, etc.
*Watching Live TV through IPTV (only on supported models, requires a supported internet connection)
*Listening to AM & FM Radio (only on supported models, requires 3.5mm headphone jack for antenna)
*(Potential feature) Listen to music or view pictures from CDs, or Watch movies from DVDs (requires additional accessory)
======How to access======
Go to the living room and turn on the TV
*Some regions might have the TV in a different room
====Access from anywhere====
=====Multiplayer & Game Sharing=====
======DGSHARE™======
DGSHARE is a new game sharing program that is succeeding Download Play for the DGS.
======Download Play <Tanooki>======
This is the new Download Play version for the DGS.
======DGSHARE™ VS Download Play======
Download Play (Tanooki for DGS, not Panda for 3DS, or Nitro for NDS/DSi) is different from the new DGSHARE in various ways. For example, DGSHARE can be initiated quicker and ran over the internet, but Download Play does not lag as often.
 	DGSHARE 
& DGLINK 	Download Play
Game Sharing 	Supports alot of multiplayer games, mainly with Local Play 	Supports games with native Download Play intergration
Virtual Console	DGSHARE works with SNES, Mega Drive, PS1, N64, etc. DGLINK works with Game Boy/GBC/GBA games that can be played with one pak 	Works with NES/Famicom, FDS, Mega Drive, PC-Engine, etc.
Connectivity 	DGSHARE can be initated localy or with online friends. DGLINK happens through a linked connection. 	Only happens localy
Pricing 	DGSHARE can be played Localy for free, but online play will require someone (mainly the game owner/broadcaster) to have a membership. DGLINK can be played with 2 players over the USB-C to USB-C link. However, additional accessories can be ordered from the eShop.	Free
Speed 	DGSHARE does everything live, which makes it faster to start, but lag can be more common 	Download Play takes longer to load because of the data download, but runs faster with less lag
Sharing Methods	Uses or Creates save data for the shared game, opting for more features and making the game easier to play after buying 	Broadcasts/Downloads enough data to make limited multiplayer possible.
======DGLINK™======
DGLINK is a Linked(Wired) multiplayer integration that also works with DGSHARE. (See above for features)
===Games===
Any page that has [[Category:DoubleGo Games]] on it should be added here automatically.
===Virtual Console===
Virtual Console is a way to play retro titles on a modern console. Here are the current lineups:
List of Virtual Console collections
Console 	Games	Emulation 	Features	Disadvantages 	Notes
NES/Famicom 	TBA 	Runs on NES/Famicom VC engine 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Download Play
* Controller Swapping	 	
Famicom Disk System 	TBA 	Runs on NES/Famicom VC engine 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Download Play
* Controller Swapping	 	
SNES/Super Famicon 	TBA 	Runs on SNES/Super Famicom VC engine	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over DGSHARE
* Controller Swapping	 	
Game Boy 	TBA 	Runs on Game Boy/Color VC engine 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over DGLINK
* Border Frames
* Game Boy Games can now use more color pallets or even in GBC mode	Not all games support color 	
Game Boy 	TBA 	Runs on Game Boy/Color VC engine 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over DGLINK
* Border Frames
* Game Boy Games can now use more color pallets or even in GBC mode	Multiplayer can only happen over DGLINK	
Game Boy Color 	TBA 	Runs on Game Boy/Color VC engine 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over DGLINK
* Border Frames
* Game Boy Games can now use more color pallets or even in GBC mode	Multiplayer can only happen over DGLINK	
Game Boy Advance 	TBA 	Runs on GCN_FIRM 	
* Restore Points
* Rewind, Slow-mo
* Multiplayer over DGLINK
* E-Reader Emulation
* GameCube intergration	Cannot be suspended
Multiplayer can only happen over DGLINK
When GBA games are run over AGB (GBA mode), dimming may occur	Can be switched between Game Boy Player (GCN) and AGB_FIRM
Nintendo 64 	TBA 	Runs on N64 VC engine 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Controller Swapping
* Multiplayer over DGSHARE	Slower 	
Nintendo 64 	TBA 	Runs on GCN_FIRM 	
* Restore Points
* Rewind
* Multiplayer over DGSHARE
* BIOS/IPL	Cannot be suspended 	
GameCube 	TBA 	Runs on GCN_FIRM 	
* Restore Points
* Multiplayer over DGSHARE
* Game Boy Player
* Memory Card and controller management
* LAN Mode Emulation
* Works with GBA games
* E-Reader Emulation
* Microphone support
* DK Bongos Emulation
* BIOS/IPL	Cannot be suspended 	
Sega Master System 	TBA 	Runs on Sega Master System VC engine	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Local and Download Play
* Controller Swapping	 	
Sega Master System 	TBA 	Runs on Pico Reference VC engine 	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Netplay & DGSHARE
* Game stacking	 	
Sega Genesis/Mega Drive	TBA 	Runs on Pico Reference VC engine 	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Netplay & DGSHARE
* Game stacking	 	
Sega 32X 	34 	Runs on Pico Reference VC engine 	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Netplay & DGSHARE
* Game stacking	 	
Sega CD 	TBA 	Runs on Pico Reference VC engine 	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over Netplay & DGSHARE
* Game stacking	 	
Sega CD 	TBA 	Runs on Pico Reference VC engine 	
* Ability to use either BIOS	 	
Game Gear 	TBA 	Runs on Master System VC engine 	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer with local play
* Button Remapping	 	
Sega Saturn 	TBA 	Runs on Sega Saturn VC engine 	
* Restore and Suspend points
* Rewind, Slow-mo, Frame Skip
* Multiplayer with DGSHARE	 	
Sega Saturn 	TBA 	Runs on GCN_FIRM 	
* Restore points
* Rewind
* Multiplayer with DGSHARE
* BIOS/IPL	Cannot be suspended 	
Sega Dreamcast 	TBA 	Runs on GCN_FIRM 	
* Restore points
* Rewind
* Multiplayer with DGSHARE
* Memory card and controller management
* VMU Screen on the bottom screen
* BIOS/IPL	Cannot be suspended 	
TurboGrafx-16/PC-Engine	TBA 	Runs on PC-Engine VC 	
* Restore and Suspend Points
* Rewind, Slow-mo, Frame Skip
* Multiplayer over DGSHARE
* Controller Swapping
* Button Remapping	 	
PlayStation 	TBA 	Runs on PSX VC Engine 	
* Restore and Suspend Points
* Multiplayer over DGSHARE
* Controller Swapping
* Button Remapping	Kinda slow at times 	
PlayStation 	TBA 	Runs on GCN_FIRM 	
* Restore Points
* Multiplayer over DGSHARE
* Memory card and Controller management
* BIOS/IPL	Cannot be suspended 	Because the PS1 has multiple BIOS Menus, you can choose your style before launching the game
PlayStation 2 	TBA 	Runs on GCN_FIRM 	
* Restore Points
* Multiplayer over DGSHARE
* Memory card and Controller management
* BIOS/IPL	Cannot be suspended 	
Nintendo DS 	TBA 	Runs on TWL/NTR_FIRM 	
* BIOS/IPL
* Multiplayer over Online, Local, or Download Play
* PictoChat
* Motion/Rumble Pak Emulation
* Swapping from NTR(NDS) and TWL(DSi)	Cannot be suspended
Rewinding is limited	
====== Arcade ======
In the Rec Room, you can connect to the internet and freely access arcade games without having to buy them. Arcade games are not completely free though, and require either eShop credits, or Gold Points in order to play. Buying a game will allow you to play for free, and so will an online membership.
Category:Consoles
Category:Handheld Consoles
Category:Nintendo Consoles
Category:Fan Consoles
Category:Ninth Generation Consoles
Category:Upcoming Systems
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