Buildings

Like all RTS games, buildings form the very heart of your realm, providing valuable infrastructure to expand and maintain your empire.
These are divided into 2 main groups, being
*Human structures
*Alien structures
and 5 subgroups, being
*Settlements: The lifeblood of your empire, Cities constitute colonies and urban centres which expand your Borders and allow for the construction of Economic structures in new territory.
*Recruitment structures: The task of Recruitment structures is a very crucial one, for they are the buildings in which units are created, housed, fed and maintained — without them, your nation is completely defenceless.
*Economic structures: Their primary task is to drag resources you can use to either create more buildings, or create minions from them to impose your will and ultimately win the game.
*Fortifications: Point defences to help defend your settlements from attack and kill intruders.
*Enhancements: Not directly involved in defensive or production duty, but nevertheless are vital infrastructure which allow access to upgrades which improve your faction's power — be it economic, military, or otherwise.
==Human structures==
===Recruitment structures===
Settlements	
Basic structures	
Basic structures	
Basic structures	
Basic structures	
Advanced
					
					
===Economic structures===
					
					
===Fortifications===
		
		
		
		
		
		
===Enhancements===
																				
																				
===Wonders===
See here.
Robotics command - only buildable in large cities
Mercenary outpost - buildable anywhere.
Heavy battery - supergun complex. Replaces a monument for someone.
==Alien structures==
Unlike Human structures, the Martian Horde has several notable differences.
Firstly, the Martians are dependent on Food, Metal, Wealth and Knowledge. In fact, Knowledge is heavily consumed not just by Martians but also Humans in designing higher tier weapons.
Secondly Martian structures are often times an upgrade of Human ones. Note the following
* Hive - replaces Human settlements
* Assimilator - replaces Market
* Cloning Facility - replaces Barracks
* Fabricator - replaces Munitions Plant
* Conclave - replaces University and is chiefly produced using Food not Timber.
* Heavy Engineering Depot - replaces Dock.
The only building Martians and Humans do share is the Armoury but even then, this too is simply an upgrade - the Martian version uses no Timber, but requires Knowledge albeit at a reduced cost. Timber really isn't important for the Martian Horde except as a source of biomatter to create food. And most Martian units cost Knowledge and Wealth, not Food.
Note: for the purposes of this mod, all abilities to spawn ships - light ships, heavy ships, and fire ships and trawlers - is disabled. These rules are also in force and are also used for Fall of Nations: Rise of Terror.
===Recruitment structures===
The Alien tech tree for recruitment resembles that of the Human one, with several exceptions:
* Aliens do not build Cities or Large Cities. Instead, they are able to build Terminuses, which are then used to recruit Thralls - the peon unit of the Martian Horde.
* The Air Base, Dock and the Missile Silo are missing. Instead, the Martian Horde has access to the Heavy Engineering Depot, which can be built on land or water alike, and builds ships so powerful, that nuclear weapons are not necessary.
===Economic structures===
					
					
===Fortifications===
		
		
		
		
		
		
===Enhancements===
Alien buildings:
* Barracks replaced by Cloning Facility.
* Armoury replaced by Fabricator.
* Terminus : The main building of the Aliens. Replaces both Town and City, is larger, stronger and more powerful....but takes longer to build.
* Conclave : replaces University. The Conclave recruits Praetors, who do research and have exceedingly powerful abilities.
* Assimilator Reactor : replaces Market. Caravans are absent, Probes are instead built here.
* Dock, Air Base and Factory are replaced by the Heavy Engineering Depot and it is used to recruit super-heavy alien weapons, including light spaceships.
* Senate, Granary, Lumber Mill are absent.
* Temple is replaced by the Sanctum and it is used to recruit advanced Alien units.
===Wonders===
See here.
Robotics command - only buildable in large cities
Mercenary outpost - buildable anywhere.
Heavy battery - supergun complex. Replaces a monument for someone.