Actions After Being Grappled

Actions After Being Grappled are rules on B371. "Completely impossible" is how ranged attacks, and aim/feint/concentrate/wait are described...
==Kromm quotes==
2006 http://forums.sjgames.com/showpost.php?p=283806&postcount=8
:A caster with Teleport-20 should definitely be able to take a turn and "break free" using his spell.
:I don't see any reason why one shouldn't allow it.
:If you hate having wizards do that, well, injure them or stun them so that they can't cast effectively.
:Grapplers have loads of options for that
http://forums.sjgames.com/showpost.php?p=1031942&postcount=2
Under Actions After Being Grappled (p. B371), which affects only the target of a grapple: "You're limited to . . . attacks using weapons with reach C." As Weapons for Close Combat (p. B391) says, ranged weapons count, although they suffer a Bulk penalty (and be aware of the special rules on p. B376 for slapping aside a gun with a parry).
In short, the rules say that if you grab somebody, you can't be shooting him at the same time. If he grabs you, you can certainly shoot back.
ALSO
http://forums.sjgames.com/showpost.php?p=1031996&postcount=5
A pistol (or any other firearm) used in close combat is considered a melee weapon, which is why you can parry it (p. B376) 
==See also==
*Actions After a Grapple
Category:Rules