Devon Corp?

Devon Corp? is a Team Meteor base located in North Obsidia Ward. The player is first transported here during the botched raid on the Devon Corporation. 
== Walkthrough ==
==== Devon Raid ====
You wake up in a small room with a PC and a healing machine. Head to the right and fight Victoria. 
With Victoria defeated, head up into the next room. You'll see a variety of conveyor belts and the shock panels from the first section of this area. As before, stepping onto a dark tile shocks your Pokémon for ~12% of their health. You can switch between phases of the shock tiles in the order of Blue > Red > Yellow (default button is "A"). 
Tip: Bring a Ground Type Pokémon or a Pokémon with Magic Guard, Volt Absorb, Motor Drive or Lightning Rod when doing the puzzles. They are immune to electrification. Other Pokémon will have their HP reduced to a minimum of 1. 
Tip: Standing on a dark tile won't shock you - only stepping onto a dark tile will. You can cycle through the three phases to the next needed phase without fear of losing health if you remain stationary.
Walkthrough - First Floor
Interact with the panel right by the entrance and cycle the tiles to Blue. Take the conveyor next to you up and then activate the panel at the end of the corridor. With that done, cycle to Red and head back to the entrance using the purple conveyor to your right. 
Activate the first panel once more so you can run all the way along the bottom wall to another purple conveyor. Go all the way up - switching to Blue before you hit the third tile - then cycle to Yellow before stepping on the Conveyor to your right. 
Switch to Blue and step onto the tile above, then switch to Red and step left so you end up on the tile. Then step upwards, letting the conveyor carry you all the way to the top-middle tile. Switch to Yellow and step down, then step off onto the small walkway to the right of the tile, head down and activate the panel (it should make the yellow conveyor belt below you switch from moving right to moving left).
Take the yellow conveyor belt below you back the way you came (you’ll need to switch to Red > Yellow > Red > Yellow > Blue to avoid getting shocked). Once you’re on the blue tile, head up and activate the panel in that section (it makes the yellow conveyor directly below it scroll down instead of up). Take the conveyor down, switch to Yellow and head left and up – making a big loop. Run up and find some rotating tiles.
 
Switch to Blue and enter the first rotator from the left. Switch to Yellow, then step off and get deposited at the bottom. Switch to Red, then ride the purple conveyor down and head back around to enter the Rotator from above. Switch to Yellow, get on the shock pad, then switch to Red and ride it down. You now have to effectively repeat this process ~twice more to get through these rotating tiles. 
Once you’re out of that section, head up and activate the panel in the northern wall. This powers down the shock tiles, allowing you to move through this room without fear of being shocked. This is useful for returning to the healing unit and PC in the starting area.
Prepare for battle, and then exit the room. You'll find yourself in another arena - this time against DJ Arclight. It doesn't matter how you respond to his question as you'll be fighting him regardless. Beat DJ Arclight and advance... straight into another puzzle room. 
Walkthrough - Second Floor
Start on Yellow and head up the shock tile corridor directly in front of you. You’ll need to switch to Blue at the end to get out unscathed. Head to the rotating tiles, switch to Red to enter and then switch to Blue before going through to ensure you’re not shocked when you’re transported to the upper tile. Go and activate the panel (which makes the yellow conveyor below you scroll right instead of left. Retrace your steps and take that conveyor to the right. 
Switch to Yellow and get onto the rotator tile (switch to Blue before stepping onto the rotators). This will deposit you on the left exit. Loop back around and re-enter the rotator tile from above, switching to Red before you’re deposited on the right exit of the rotating tile. 
Tip: Once you’re at this point, you can go for the PULSE Notes in the area. See the walkthrough below this one to get to it.
Switch to Yellow and step right, then step right again once you’ve been deposited on the yellow tile. Switch to Blue and then step upwards. Switch to Red and then step up into the rotator – you’ll be deposited at the left exit. This sets up the rotator for you to go through and access the panel from the right later on. For now, circle back to the first rotator.
Once you’re back at the first rotator, circle through it so that you eventually end up at it’s right exit, then switch to Yellow and step right, then switch to Blue and head down to the lower rotator. Cycle through it until you’re deposited at it’s right exit, then head up the long purple conveyor (tile shifts go Blue > Yellow > Blue > Red > Blue. 
Once you’re at the end of that corridor (the section where there are two shock tiles next to each other), switch to Yellow and then step left so you’re brought to the rotator. Step through it and interact with the panel. This will change the direction of the yellow conveyor above you. 
Go back through the rotator and retrace your steps through the entire room. Once you’re at the end of the long purple conveyor, switch to Blue and then step up instead of to the left (which would have sent you towards the rotator that let you interact with the panel). Follow the passage to the north and interact with the panel at the end, which changes the direction of another conveyor. 
Head back down the passage, switch to Red, and step back onto the conveyor belts. Switch to Blue, go left, switch to Yellow, go left, switch to Blue, go down, then switch to Yellow again and go left. You should be right next to the conveyor you just changed.  
Take the conveyor up, hit the mesh fence and then get off the conveyor. Interact with the first panel you come across to deactivate all the shock tiles, then continue on, interact with the next panel and ride the conveyor to the left. Get off it, follow the passage, and then go up the stairs.
Second Floor - Getting the PULSE Notes
Get to this point in the second room. Head down into the rotator and exit out the right. Switch to Yellow and take the conveyor all the way to the right, then step right again so you’re transported to the next yellow tile. Switch to Red, and then step left. Step left again once you’ve reached the end of the conveyor and you should be deposited on the tile directly below the PULSE Notes.
Watch the cutscene, and then continue on. 
Walkthrough - Third Floor
Set the tiles to Blue and get onto the middle panel. Switch to Red and travel up, then go up again and step off the conveyor belts. Switch to Yellow then walk around the big gear so you can get back on the conveyor on the rightmost tile. Switch to Blue, go down, switch to Red and then Yellow so you can get onto the small walkway that allows you to interact with the panel. This changes the direction of the yellow conveyor. Take that over to the right of the room. 
You’ll see lots of rotating machines. Start by heading down to the lowest one and taking it down. Walk to the end of the corridor and interact with the panel to reverse the direction of the conveyor directly above you.
Step over this conveyor belt and activate the next panel up (it should make the yellow conveyor belt directly to the left of it start to move towards the rotator next to you). Head back down and interact with the lower panel again, then go through the bottommost rotator panel so it’s yellow again. 
Step onto the conveyor belt just to the right of the bottommost rotator. You should travel through the bottommost rotator and then through the next one up before ending up back where you started (but with that second rotator now green). Repeat this process and you should end up by the next panel. Activate it. Take the conveyor back and repeat the entire process once more – you should end up by the fourth and final panel. Activate it and then step back and you’ll end up back where you started. Repeat this process twice more – you’ll end up further and further north in the room (make sure the tiles are set to Blue to avoid being shocked by a panel). 
Eventually you’ll be able to step off the topmost rotator and interact with a panel to change one final conveyor belt, then head across it, interact with a final panel and take the conveyor up to freedom. Make sure you disable the shock panels with the panel next to the staircase.
Prepare your team once more then head up the stairs and into a confrontation with ZEL. Like with Arclight, you'll be fighting them regardless of how you respond to their question. Once you've defeated them, exit the room through the left door (it is initially obstructed by what's left of ZEL, which you'll have to interact with to move). Watch the cutscene, reunite with your friends and leave the base. 
You've survived! But at what cost?
You will be able to return to this area by way of the North Obsidia Ward.
==== Magic Square Puzzle ====
TBA
==Items ==
==Battles ==
===Sensei Victoria===
Victoria is battled on a Factory Field in a Single Battle format.
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===DJ Arclight===
DJ Arclight is battled on a Factory Field in a Single Battle format and he has two Hyper Potions.
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===Meteor Admin ZEL===
ZEL is battled on a Factory Field in a Single Battle format and they have three Ultra Potions.
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==Trivia==
* Although its entrance is in North Obsidia Ward, the base is actually underground in Onyx Ward.
* It is referred to by some characters in the game as "Devonyx", a combination of "Devon" and "Onyx."