Jeune Garde

==In game==
Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics	Jeune Garde — Vital statistics
 	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery	
Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.
*Strong versus cavalry, infantry, buildings
*Weak versus anti-personnel weapons such as Flying Artillery
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
*  	10s(150t) 	165 	12 	28 	2.9s(44t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
:: 80;
:: 70 	
: 1;
: 1 	1 	
*
*
* 	3 	0–11 	
*Bonus damage versus buildings.
*Armour-piercing.