Plexus

The Plexus is a modular item that modifies the player's personal (and NPC Crew) performance in Railjack. It is the Warframe equivalent of modding for Railjack.
==Mechanics==
The Plexus is acquired after completion of The Archwing and comes with a pre-installed Orokin Reactor as well as , , and polarities. It can be ranked up during Railjack missions up to Rank 30, providing 200 Mastery Rank experience per rank up to 6,000 in total, and can be given Forma and Aura Forma. The Plexus can be configured in the front of the Orbiter between the Navigation and Syndicate segments, or from Dry Docks in Relays and Clan Dojos.
Railjack-exclusive mods are divided into three types: Integrated, Battle, Tactical. There are 9 Integrated slots, eight normal and one aura, and have a modding capacity. Battle and Tactical mods do not use capacity, but are further divided into Defensive, Offensive, and Super types, of which players can only slot in one of each.
The Plexus is personal to the user; this allows each individual in a squad to have different configurations and abilities that will only apply to themselves. For example, only affects the user's own turret damage and not the rest of the squad's.
When playing with NPC crew members, they will all equip an exact copy of the host's Plexus loadout, including the Plexus Aura mod. However, crew members will not use Battle or Tactical abilities.
==Integrated==
Integrated mods provide passive bonuses to the player/crew member. Aura mods provide bonuses to the entire team and/or Railjack.
Matrix(Aura)	• • • • 	• • • •
Engines 	• • 	• •
Turrets 	• • • • • • • •	• • • • • • • •
Faction 	• • 	• •
Ordnance 	• • • • • • 	• • • • • •
Artillery 	• 	•
Forge 	 	
==Battle==
Battle mods provide powerful abilities that are used similarly to Warframe abilities (default for Defensive, default for Offensive, and default for Super). They consume the Warframe's own energy to use (shields in 's case and cooldowns in 's case). Like Warframes, the Railjack possesses an Ability Strength, Ability Duration, and Ability Range stat to enhance Battle abilities which can be increased with the Railjack's Reactor, but are unaffected by Warframe ability enhancement mods.
Defensive Abilities cost 50 energy, Offensive cost 100, and Super cost 200 (with and being exceptions to the rule). 's shield costs are 10 times the default. 's cooldowns are 10 seconds each, and cannot be reduced in any way. An ability's energy cost will double after initial use, which will return to normal values after 5 seconds. Energy cost is affected by Tactical Intrinsic Rank 6 and , but not Warframe Ability Efficiency mods such as or . Energy generation such as , Squad Energy Restores, and Energy Orbs will still function while in the pilot/gunner seat.
As ability cost is tied to Warframe energy, Warframes with high base energy and modded with and/or will ensure a good amount of starting energy to cast Battle abilities. Note that Preparation does not refresh when transitioning between missions.
 Defensive	• •	• •
 Offensive	• •	• •
 Super 	• •	• •
==Tactical==
Tactical mods provide special abilities that are used from the Tactical Menu. They do not consume resources to use, instead having cooldowns.
 Defensive	• • •	• • •
 Offensive	• 	•
 Super 	• • •	• • •
==Patch History==
es:Plexus
Category:Update 29
Category:Railjack
Category:Codex Secret