Sazed

==Summary==
Sazed is a Terrisman steward from Scadrial. He is friends with Kelsier and other members of Kelsier's crew, and plays an important part in teaching Vin how to behave in noble society Though he is a Keeper he is considered something of a rebel by the other Keepers. He is eventually revealed to be the true Hero of Ages, and takes up the power of Ruin and Preservation to become the Vessel of the Shard of Harmony.
==Powers and Stats==
Tier: , possibly higher with preparation | At least , likely higher
Key: Sazed | Harmony
Name: Sazed, Hero of Ages, Master Vaht, First Holy Witness, Announcer, Chief Ambassador of the New Empire, Harmony
Origin: Mistborn
Gender: Male (Eunuch)
Classification: Terrisman, Feruchemist | Vessel of a Shard, God
Age: Unknown, likely late 30s
Powers and Abilities:
<tabber>
|-|Sazed=Superhuman Physical Characteristics, Self Statistics Reduction and Statistics Amplification. Can increase or decrease his strength, durability, (Pewter), weight (Iron), speed (Steel), senses (Tin), speed of thought (Zinc), memories (Copper), wakefulness (Bronze), warmth (Brass), determination (Electrum), health (Gold. Gives him Regeneration (High-Low to Low-Mid) with enough stored health; Gold Feruchemy operates on the soul's perception of itself, and can repair damage from Shardblades), energy (Bendalloy), breath (Cadmium), fortune (Chromium), spiritual sense of self (Aluminum), spiritual sense of origin (Duralumin), Investiture, and age (Atium)
|-|Harmony=Can use all previous abilities on other people, and some previous abilities are personally enhanced to a divine scale. Reality Warping, Biological Manipulation, Elemental Manipulation, Power Bestowal (Turns people into Allomancers, fuels all three Metallic Arts and can bestow the ability to use them), Statistics Amplification and Power Modification (Turned Spook into a Mistborn, can alter one's raw power in the Metallic Arts - or the ability to use them - through various methods), Immortality (Type 1 and 8), Telepathy, Illusion Creation and Mind Manipulation (To those with a Hemalurgic spike), Abstract Existence (Embodies the twin forces of Ruin and Preservation), Soul Manipulation via his Investiture and Hemalurgic spikes (Can directly alter or damage people's spiritwebs, do it by feeding lerasium, or by stabbing them with metal spikes), Limited Memory Manipulation (Can change information in copperminds, which store memories. Can change memories that exist outside of them), Limited Text Manipulation (Ruin was able to rewrite any written word not carved in metal), Incorporeality (Exists only in the Spiritual Realm), Creation (Together, Ruin and Preservation were able to create the planet Scadrial and all life on it. Harmony recreated all the animals killed during the Lord Ruler's Ascension, and now creates all life on Scadrial.), Teleportation (Able to will himself to any location instantly), Clairvoyance and Precognition (All Shards can see into the past and infinite future possibilities. Harmony presumably combines the precognitive abilities of Preservation and Ruin), Limited Cosmic Awareness. All the powers of Allomancers enhanced to his scale, including Empathic Manipulation (Can amplify or lessen the emotions of others), Metal Manipulation (Can push or pull metals away or towards himself), Time Manipulation (Can speed or slow down time on all of Scadrial, or permanently freeze Scadrial in time), Extrasensory Perception (Can view souls, can see the world outlined by metal), Enhanced Senses, Power Nullification (Can drain/wipe/erase the Investiture out of Allomancers, can remove the ability to use Allomancy and Feruchemy), Statistics Amplification reinforced with Power Modification (Can enhance the physical abilities and senses of people, can enhance a person's raw power or skill in all Three Metallic Arts), Precognition and retrocognition, Resistance to Clairvoyance (Presumably can hide his Investiture pulses from Seekers). Resistance to Mind Manipulation (Shards are immune to it) and Precognition. Has complete knowledge of all techniques possible with Hemalurgy - the Metallic Art of stealing/splicing portions of a person's soul and grafting them onto the souls of people. Hemalurgy can grant/enhance magical powers, physical attributes, or the soul's spiritual aspects, and specific combinations/placement of Hemalurgic spikes create Hemalurgic constructs. </tabber>
Attack Potency: Wall level (Crushed the neck of an 11-foot tall Koloss, before tossing its body as if it was lightThe Well of Ascension, p. 677), possibly higher with preparation (Can store his strength to use later by weakening himself for a time) | At least Planet level, likely higher (Has the full power of both Preservation and Ruin – with only a tiny fragment of Preservation's power, the Lord Ruler was able to move the planet's position in the solar system, biologically alter lifeforms on a global scale, and reshape its landscape. Odium, another Shardholder, was described as being capable of reducing the planet of Roshar to dust)
Speed: Athletic Human, Superhuman to Supersonic with preparations (Speed Feruchemists such as Bleeder could move fast enough to dodge bullets and be perceived as moving normally from within a speed bubbleShadows of Self, p. 263, from which explosions were seen as "moving slowly"Alloy of Law, p. 182) | FTL, likely far higher (Should be vastly superior to the Lord Ruler w/ the Well, who can move and terraform the planet at FTL speeds, and felt minutes pass like hours. Sazed casually understood the unfathomable amount of information stored in his copperminds and instantly willed effects onto the planet. Presumably rewrote the planet at a much quicker rate than the Lord Ruler.)
Lifting Strength: Superhuman (Tossed the body of an 11-foot tall Koloss, remarking that it felt light) | Unknown, likely Class Z+
Striking Strength: Wall level | Unknown, likely Planet level
Durability: Wall level, likely higher with preparation | Unknown, likely Planet level, non-corporeality makes him difficult to hurt
Range: Standard melee range | At least Planetary
Stamina: Superhuman. Can remain fighting as long as he can continue to access his stored strength, healing, and wakefulness, though it will run out eventually | Limitless
Standard Equipment: His metal rings and bracers. Without these he cannot access his stored attributes and is as powerful as an average human | None
Intelligence: Extremely High. An intelligent scholar, and by accessing his copperminds, he can see the stored knowledge of hundreds of past Keepers. The stored knowledge includes 562 religions, the Terris religion, and the biographies of many leaders. However, this knowledge is not focused on battle. | Extremely high. Being a Vessel of a Shard gives him increased learning ability, flawless memory and recall abilities, and instinctual knowledge of how to use his powers to whatever effect he desires. He has complete knowledge of Scadrial’s history and natural science, all of the Metallic Arts, and the histories and memories of Ruin and Preservation - including the multiple Ascensions facilitated through the Well of Ascension. Sazed's complete knowledge of human anatomy, star positions, plant life, etc, is aided by the memories of all previous Keepers.
Weaknesses: Must periodically "store" the attributes he wishes to increase by weakening those attributes for a period of time If he loses his bracers and rings, he will not be able to use his statistic amplification | While Harmony has the power to do nearly anything, the highly conflicting natures of Ruin and Preservation limits him overall. If he acts against the Intent of either of his Shards too much, he could cause them to become imbalanced and damage his ability to harness and control them.
Notable Attacks/Techniques
* Feruchemy: A Feruchemist can "store" attributes of themselves into a peice of metal known as a metalmind. While filling a metalmind, Feruchemist is weakened in that aspect for an appropriate amount of time. However, when 'tapping' into a metalmind, they can greatly enhance these aspects depending on how much they have stored and how swiftly they draw from them. As a full Feruchemist, Sazed can use any of the allomantic metals as a metalmind.
** Iron (Skimmer): With an iron metalmind, Sazed is able to store his physical weight. When storing, this can make his body effectively weightless, giving him a limited range of pseudo-flight. When tapping, a skimmer can drastically increase their weight; in the case of characters like Waxillium Ladrian, this can make them as heavy as a building with enough stored weight. This heavier weight can increase the blows of their physical attacks and make it virtually impossible to topple them over in combat.
** Steel (Steelrunner): With a steel metalmind, Sazed is able to store his physical speed. When storing, this can make the Feruchemist sluggish and slow, unable to react to even regular attacks. However, when tapping, the user's speed is drastically increased. This has allowed Feruchemists to blitz characters frequently and even move faster than a bullet and keep up with Bendalloy Allomancers while within a speed bubble.
** Tin (Windwhisperer): With a tin metalmind, Sazed is able to store his senses. While storing, this can leave Sazed practically senseless, unable to perceive the world around him in any capacity. While tapping, however, this can give him a range of vision, hearing, smell, touch, and taste far superior to any human. Additionally, a separate metalmind is needed for storage of each of the five senses.
** Pewter (Brute): With a pewter metalmind, Sazed can store his physical strength. This can leave him nearly crippled when storing, however when tapping he gains superhuman strength, durability, and lifting capacity. This allows him to defeat Koloss who can shatter stone with physical blows and fodderize peak human soldiers.
** Zinc (Sparker): With a zinc metalmind, Sazed can store his mental speed. While storing this makes even basic logic and mathematics a chore, yet when tapping this allows him to rapidly play out situations and ideas in his head faster than any master scholar or gifted individual.
** Brass (Firesoul): With a brass metalmind, Sazed can store his warmth. Simply, while storing Sazed can gradually decrease his body temperature to withstand extreme heats, whereas while tapping a Firesoul can walk around atop snowy mountains without being even uncomfortable.
** Copper (Archivist): With a copper metalmind, Sazed can store memories. While storing a memory makes it inaccessible on the fly, it allows him to form a vast archive, known as a coppermind, of thoughts and memories which can be viewed with great clarity.
** Bronze (Sentry): With a bronze metalmind, Sazed can store his wakefulness. While storing this makes him drowsy and can outright cause him to pass out, however he can negate his need to rest or sleep while tapping into it.
** Cadmium (Gasper): With a cadmium metalmind, Sazed can store his breath. This is one of the more dangerous metalminds, as one cannot store all their breath at once lest they suffocate and die. Therefore, Sazed can decrease his breathing capacity in small intervals so that, while drawing, he doesn't need to breathe at all.
** Bendalloy (Subsumer): With a Bendalloy metalmind, Sazed can store his nutritional energy. Much like having a fat reserve, this allows Sazed to store excess calories that he can use at a later time where he can subsist on tapping into the metalmind alone. However, much like Cadmium, subsisters can starve themselves to death by storing too much of their energy.
** Electrum (Pinnacle): With an electrum metalmind, Sazed can store his determination. While storing, this makes him unmotivated and apathetic, unwilling to do much. However, drawing from it allows him to carry a great conviction to carry out tasks and accomplish goals.
** Gold (Bloodmaker): Gold Feruchemists can store their physical health into a metalmind. While this makes them much more susceptible to disease and injury while storing, tapping into a gold metalmind allows Feruchemists to "correct" themselves back to a previous, uninjured state. As a result it can't undo wounds associated with one's identity (Sazed's mutilated genitals, for example), although it can allow the user to recover from grievous injury and even attacks from a Shardblade, provided that they don't instantly kill the Feruchemist.
** Chromium (Spinner): Chromium Feruchemists can store their good fortune, their luck. While the abstract nature of luck can make chromium Feruchemy hard to notice during use, storing or tapping into a chromium metalmind can still have significant affects.
** Nicrosil (Soulbearer): Allows a fuerochemist to store their investiture, a raw magical/spiritual energy that permeates the cosmere. Before the events of Bands of Mourning, the effects of this metal were unknown.
** Alumium (Trueself): Allows a Feruchemist to store their spiritual sense of identity. If a Feruchemist can store two or more aspects, storing their Identity can allow a different person to tap into and use their metalminds. Before the events of Bands of Mourning, the effects of this metal were unknown.
** Duralumin (Connector): Allows a Feruchemist to store their spiritual sense of origin, a connection to the place they were born in. A different person drawing from a Duralumin metalmind would be able to understand the language of metalmind's owner among other things. Before the events of Bands of Mourning, the effects of this metal were unknown.
** Atium: One of the god metals. The rare atium Feruchemist can store their age, spending time older than their current age so that when they tap into an atium metalmind they appear much younger.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Mistborn
Category:Characters
Category:Book Characters
Category:Protagonists
Category:Primary Protagonists
Category:Statistics Amplification Users
Category:Regeneration Users
Category:Age Users
Category:Reality Warpers
Category:Element Users
Category:Immortals
Category:Telepaths
Category:Illusionists
Category:Mind Users
Category:Abstract Entities
Category:Incorporeal Characters
Category:Teleportation Users
Category:Clairvoyance Users
Category:The Cosmere
Category:Metal Users
Category:Extrasensory Perception Users
Category:Enhanced Senses Users
Category:Time Users
Category:Empathic Manipulation Users
Category:Precognition Users
Category:Creation Users
Category:Text Users
Category:Memory Users
Category:Soul Users
Category:Biology Users
Category:Preparation Users
Category:Statistics Reduction Users
Category:Density Users
Category:Probability Users
Category:Temperature Users