Guards (Shirtman!)

Guards' are the most basic and common enemy in Shirtman!. 
==Appearence:==
Each of the five main villains in shirtman have four different body guards. The Strongman's are clad in black suits, shirts, and ties, Shiftress' are clad in scuba suits, Colonel Cranium's are clad in military fatigues, Dinocop's are clad in prison jumpsuits, and Master Mynd's are clad in arctic gear.
==Behavior:==
They will patrol the room they're in, and won't leave until they're defeated. It is your best bet to just completely sneak past them though. They will walk back and forth, armed with a gun that can kill you with a single hit, unless you have a specific shirt on. They can climb stairs and ladders, and activate certain switches. If you are briefly seen or make a loud noise, a question mark will appear over their head, and they will make a "hmm?" sound. If they see you completely,  an exclamation mark will appear and they will open fire and chase you.
==Upgrades==
With each world that Shirtman enters, the guards can recieve upgrades. In order, these include:
*Flashlights attached to their guns, allowing them to see in the dark within a radius.
*TBA
*Walkie Talkies that can alert a second guard if they enter ? mode.
*Riot gear which will make them completely invincible.
*X-Ray goggles with allow them to see you through walls.
Category:Enemies
Category:Shirtman
Category:Outsider Entertainment
Category:Humans
Category:Shirtman! Enemies