147406-so-much-negativity

== Content ==
			
... but I'm having fun. So here's my bait and switch to a positive thread! I pre-ordered Wildstar and subbed through launch for a couple of months. I enjoyed the game then, but the daunting task of levelling (having come from end game WoW) and the prospect of finding players to fill my new guild put me off, so I unsubscribed. I certainly had no problems with the game itself. It wasn't until recently that I read about the overly difficult dungeons and issues with end game.
 
I was going to buy Fallout 4 recently, but have been a bit strapped for cash so I put it off. I saw that Wildstar was free to play now so I decided to try the MMO thing again. I updated Wildstar and started playing... for about 5 hrs in one sitting on Friday. After that I blew my entire weekend levelling from 21-33. Carbine, in this humble Exile's opinion, you've made a great game.
 
As I said, I didn't have a problem with the launch build of the game, but "Reloaded" has really hit the nail. I'm surprised to see the game is quite populated too. I think this free to play thing is going to work well for your game. I'll definitely be sticking around to see what the future holds.
 
Cheers
PIK Blackpool	
----
			there are issues abound... but in general people don't ever "complain" about the 85% of the game that works for them... only the 15% that doesnt. sometimes though - that 15% is 100% of their interest, so you get some pretty angry people.I"m one of them.carbine doesn't care at all about pvp for some reason, and they make bad mistakes over and over and over and over with arena. season 2 just started and the rating system is broken, with only cosmetic rewards(rating gated) the few people that might try arena are put off because they get stomped by the arena teams who have been playing together over the last year, because those teams are still low rating because the rating system is busted.that said there are like... maybe 10 serious teams, and maybe 10 more of us trying to put teams together and overcome the learning curve against those 10 teams who already have everything down pat. those are pretty pittiful numbers... i mean we're casually swapping pretty much any DPS in to our 3's team and we were number 17 NA with a team we had made 3 days before it... and that's saying alot considering some of those teams have alt teams in those rankings, or cross faction teams aswell... so if you remove "doubles" where it's the same 3 players playing different characters we've be even higher up the list...that said raiding is the side of the game that has basically duct taped this game together for the past year... and if that doesn't say something idk what does ;D if you're a pve player welcome to a good game.	
----
			The raids are good but also broken. Not only filled with bugs but also carries the incredibly stupid runing system which basically forces you into hardcore or bust.	
----
			
{| class="blockquote"
The raids are good but also broken. Not only filled with bugs but also carries the incredibly stupid runing system which basically forces you into hardcore or bust.
----
			Pve is awesome, and don't listen to all bad things bout runing. People forget the exceptional runes and how much they cost. Blue runes are still good to go in your gear	
----
			
{| class="blockquote"
ohh dear, please go back to LFR
----
			
Haven't made it to endgame yet but so far I'm thoroughly enjoying the leveling process, something I haven't been able to do in 'that other game' for a long time. As a stalker I can do most of the stuff alone if I have to, but considering anyone can join in on helping to kill something I never feel alone, or negative about a fight. 
 
I'm always a little stressed out about dungeons... I don't know why because I may be a noob in this game, I learn fast enough to quickly grasp some basics. Well, I do know why because I've always suffered from fear of failure. Hence why I always have a ton of alts: I want to do it over and over and over again until I get it right. But I also want a challenge so I'm sure I'm going to love the dungeons once I get to know the game better.
 
In other words, even if I would burn out on the endgame, I love this game enough for its great leveling experience. If anything I'll probably go all out on housing too. I just hope it's going to make it now it's f2p so that there can be expansions for those that have been there since the beginning. 	
----
			
I played beta weekends before official launch of the game and got quite hyped back then. I even considered preordering =) However the hype settled and I ended up playing some other games and I never thought p2p was good for this game anyway. So I decided to wait for f2p because I knew it was bound to happen. When announcement was made I was happy, especially since they chose a good f2p model as well. So I returned and I have not regret it. It is an awesome mmo, and I have pretty much only done pvp and housing so far... except for the events =) So there are still lots of things for me to do and explore whenever I got the time. I really like the game and I will play it for quite some time, only time I will play less for a while is probably when overwatch hits and I will play that for a bit with friends. 
So, I'm on the positive side of the game, and I can't see it change anytime soon. Just being able to do battlegrounds and housing is good enough and fun enough for me =)	
----
			
{| class="blockquote"
ohh dear, please go back to LFR
----
			
I'm still in love with the combat, and healing a ton of dungeons leveling up has been a blast.
 
Is it perfect? Nope. Would I take any other current MMO over Wildstar? Hell, no.
Even though I'm trying to stretch that sweet, sweet noob time leveling my new main to the max, 50 is finally looming, so I'm sure I'll find out what all (or at least some) of the endgame fuzz is about. Worst case, I'd quit while looking back at a couple of hundred hours of great gameplay, and move on. At the end of the day, even MMO's are just games, and I can't imagine ever frothing at the mouth over one as I've seen some do.	
----
			
{| class="blockquote"
The raids are good but also broken. Not only filled with bugs but also carries the incredibly stupid runing system which basically forces you into hardcore or bust.
----
			
{| class="blockquote"
Haven't made it to endgame yet but so far I'm thoroughly enjoying the leveling process, something I haven't been able to do in 'that other game' for a long time. As a stalker I can do most of the stuff alone if I have to, but considering anyone can join in on helping to kill something I never feel alone, or negative about a fight. 
 
I'm always a little stressed out about dungeons... I don't know why because I may be a noob in this game, I learn fast enough to quickly grasp some basics. Well, I do know why because I've always suffered from fear of failure. Hence why I always have a ton of alts: I want to do it over and over and over again until I get it right. But I also want a challenge so I'm sure I'm going to love the dungeons once I get to know the game better.
 
In other words, even if I would burn out on the endgame, I love this game enough for its great leveling experience. If anything I'll probably go all out on housing too. I just hope it's going to make it now it's f2p so that there can be expansions for those that have been there since the beginning. 
----
			
Best way I can sum up Wildstar is that It's nice to play a game where failing can be fun. You get back up and show that content(or player) whos boss!
 
Game aint perfect, but it's got MOXIE!
			
				
	Edited November 23, 2015 by Typrop	
----
			
{| class="blockquote"
 
 
Game aint perfect, but it's got MOXIE!
----
			If games had to be perfect to be enjoyable we'd all be playing chess. 	
----
			Well that's just it.  I have a ton of fun in this game when I get to play it on my own terms.  The recent transition has introduced certain elements that threaten that.  While I'm hoping it's a case of them being out of touch the new reality smells a lot like "marching orders".  The former I can deal with the latter... not so much.	
----
			
{| class="blockquote"
If games had to be perfect to be enjoyable we'd all be playing chess. 
----
			People aren't negative because it's fun to be negative. They have reasons actually ; just look at the pvp in this game for now. No point to do arenas, BG scoreboards (and events aswell it seems, has to be confirmed) are messy, s1 gadget vendors were simply deleted for absolute no reasons making the game unbalance for new players or for alts because there's no way to get them now. Oh, and having an option for warriors to hide armcannon without gloves is requested for a bunch of time now. And lot of people IMO are negative because they see that this game has a freaking huge potential but nothing is done to exploit it.	
----
			
Wow. Such feedback already.Forgive my lack of quoting individuals, but I'm having to use Internet Explorer for this reply as FireFox won't let me log into the Wildstar forums because their security certificate has expired or some crap. So of course, IE is being its usual crappy self and only half working (can't even copy and paste...). Whatever.I only really want to reply to Adminatron because I'm just about to get back into the game and I don't want to spend too much of my limited playtime arguing on the forums. First of all, thanks for all the replies. It's clear that the Wildstar community is very active. Forum activity, be it negative or positive, is usually a sign that a game is thriving. Negativity and positivity have one thing in common: la passion.
 
So anyway, Adminatron. I've seen a couple of your posts around the forums. Yes. You are angry. That much is glaringly obvious. I don't want to get into a fight or make an enemy on day dot of my first foray into Wildstar's forums. However, you seem like a blunt person, straight to the point (eg: "ooh dear, please go back to LFR") so let me be blunt too: Wildstar is not for PVP. Actually, if we're honest, few MMOs are. Like it or not, unless the game is specifically designed for PVP, your kind are a minority. Wildstar's dev team is comparatively small next to the likes of Blizzard and so they need to brutally prioritise to keep the game on track. Unfortunately that means trimming some of the less popular facets of the game. So I sincerely hope that they continue to ignore PVP for the most part, except for the odd new battleground here and there to keep casuals happy and facilitate the Exiles vs Dominion storyline.Why do I have this attitude? Am I a troll? Am I just an A-HOLE?! Probably a bit of both, but I'm also a realist. 10 out of 1 realists agree that PVP doesn't keep an MMO alive; quality endgame content is what keeps an MMO alive and, more importantly, keeps it popular. At the moment, I'm getting the vibe that endgame isn't of the greatest quality and new content is slow to materialise. So clearly the W* team is already struggling to hit their stride with new QUALITY content. And if they decide to bolster the PVP side of things, what do you think is going to happen to the life giving future end game content? Wildstar needs to live and PVP is an unfortunate casualty for a passionate minority.The blunt end of the hammer reads: PVP is not an important part of Wildstar's future; so suck it up, Cupcake.	
----
			
Here's the blunt reality here, we easily out populated the pve servers by a landslide at launch, and due to them destroying this games pvp from day 1 and on, there is a REASON we are the minority.. don't forget who the minority is, considering many of these top progression raiders WERE arena players who gave up... some of them are also previously glad in season 1 and season 1.5
 
 
the only reason they stayed to raid is the hope the game will get 1 patch worth of actual fixes based on actual feedback... that said, why should they cate about raiding? It's very clear if you que for dungeons that dungeons seem to still be too hard for the bulk of the playerbase... I've been trying to spam stl for a costume weapon and I swear 90% of the time me and the tank are the only people who bring interrupts... 
 
So please, tell me why any content aside from quests, shiphands, and adventures exist? Dungeons would be "end game"
 
Why flaunt the pvp population numbers when let's look at how it's been sense f2p for anyone trying to get into pvp
 
1 bots. Entire teams of bots in leveling pvp so hope your team has less bots or get farmed at your spawn for 30 minutes with little to no reward
 
2 gear. No real way of forcing players into understanding the rune system cause most of them to never deal with it (not realizing how important it is) and between lack of experience playing and no runes, these players had a real bad time. Ohh and season 1 gadgets? Lol
 
3. Premades. Before arena the match Making for bgs was broken (still is) and these players got farmed endlessly by a system that keeps putting pugs up against full premades instead of premades vs premades (or even using bg rating at all...) so these players also dis not have a good time.
 
4. Season 2, laughable rewards for the bulk of the population (myself excluded, as I would arena either way) and super steep requirements based on the broken rating system we have... even better the rating system has been bugged since season 2 hit, so even the best teams are farming anyone who enters because they cant get higher rating
 
5. They started season 2 the day fallout 4 launched and right before battlefront launched... these are the 2 most anticipated games of the holiday season, so this was just straight up dumb.
 
6. Class balance... there are 2 viable comps atm and both revolve around zerging someone down with insane pressure due to 65% heal debuff and the only viable healer being spellslinger. Atm there are 4 viable classes, 1 viable spec each. That means the other 8 specs will either have to try swimming against the current vs the top teams all running those 2 comps, or reroll.
 
So before you try to tell me who the game is for, ask yourself how many they have absolutely dismissed before they even had a chance to like the game?
 
All of the fixes would take LESS EFFORT and time than stupid the stupid Halloween event... they made a hoverboard event for like 2 or 3 days... why not fix the other half of the game?????????	
----
			
Devs stated when they made the game that the focus was going to be 50/50 on pvp and pve. So please don't say the game wasn't made for pvp, in the original devtalks and such they put a major influence on pvp that's why it drew such a massive pvp crowd in the first place and completely clogged the launch.
 
I think they lied though :(
 
Either way, I do still love wildstar, it just has a charm to it that makes me want to carry on playing it, even if it's just for housing and casualness.	
----
			Adminatron, Sylqt,As someone else said somewhere else on the forums recently: PVP servers always outnumber PVE at launch. Most people like to think that they're going to be world PVP heroes and f*** anyone up who comes near them. I used to be one of them when my friends and I started WoW in 2005. We rolled on a PVP server and stayed there for about two years or so until the Oceanic (Australia) pop servers launched, then we transferred. We did so because PVP servers are a pain in the buthola, and people learn this over time, then tend to leave. With every new MMOO, though, either the same people or a new bunch of heroes roll on PVP servers because they get caught up in the overarching faction war.So my point there is saying that "We outnumbered PVE at launch" has no bearing whatsoever on the game. PVP in its element isn't world PVP anyway, it's battlegrounds and arenas, so again - your point about PVP SERVERS is moot.In terms of the arena side of things, I have no clue how it works as I've never partaken. I also avoided it in WoW. That's not why I play MMOs, so I have no interest in it. From what you've said though with "seasons," it sounds a lot like the WoW version and that's about all I can say.It generally seems like the W* team have lost interest in PVP and/or are simply trying to find their feet since F2P launch. It's still early days of the new system and I have high hopes for the future. I'm keeping my fingers crossed anyway. At the end of the day, though, crying about it clearly isn't getting anywhere and I don't believe it's healthy. In the words of Eddie Murphy: I'll just "have a coke and a smile and STFU" :)In short: The game is free, I'm not complaining.	
----
			They have done way more for pvp endgame than pve endgame.	
----
			
{| class="blockquote"
They have done way more for pvp endgame than pve endgame.
----
			
{| class="blockquote"
They have done way more for pvp endgame than pve endgame.
----
			
{| class="blockquote"
not true at all, there have been way more bugfixes/balance changes that relate to pve endgame than pvp endgame. a new BG does not mean they do alot for pvp.
----
			
{| class="blockquote"
Well...PvE isn't just raids and class balances unfortunately are universal to both since there isn't a duality system in place to separate the two in terms of how abilities interact with a player vs an NPC like some games have done. Have they done some changes for PvP? Yes, but they've done far more on the PvE side than the PvP side.
----
			
{| class="blockquote"
Some of the changes to classes a few drops ago was to combat the balance issues in PVP (Warriors being a prime target). Raiders suffered and had to relearn their rotations and what abilities were best. It didn't take long, but still, this was done to help with PVP. Does that mean they fixed PVP? No. But it means they were thinking about it when they made those changes. They don't have the technology to separate PVP from PVE skills (or how abilities react in PVE/P), so it's an all or nothing change right now. 
 
I will agree, PVP is a let down right now and I am hopeful it will change. But please don't say that they are ONLY focusing on PVE, because that is far from the truth. If they were ONLY focusing on PVE, we would have a new raid already.
----
			I'd have to agree, this game is pretty good. My main complaints are the lack of content compared to The Other MMO, but that's understandable given the budget and the manpower on it. If I really wanted to, I could find other points to complain, but there's already people here who will never stop doing that, regardless of what they do, so why bother in a thread that's supposed to be positive? I love all the hidden references, the innovative combat system, the theme, the lore, it's pretty great. If there is something I will complain about, is that I want to see more of it and see it expand and evolve. I hope their new business model allows them to do so.	
----
			
{| class="blockquote"
Yeah, but there is also FAR more to do in PVE so naturally it's going to seem PVE has the focus.
 
My point was in reference to those saying that nothing is being done for PVP. It think you and I are in agreement here for the most part :)
----
			
{| class="blockquote"
The blunt end of the hammer reads: PVP is not an important part of Wildstar's future; so suck it up, Cupcake.
----
			
{| class="blockquote"
not true at all, there have been way more bugfixes/balance changes that relate to pve endgame than pvp endgame. a new BG does not mean they do alot for pvp.
----
			
{| class="blockquote"
 As always though, what works for PvP breaks PvE and what works for PvE break PvP, but that's the life of an MMO class dev.  In this case they've gotta find a way to implement changes to one without breaking balance on another, most likely through a revamp of the T2/T3 PvP amp trees. 
----
			know what needs a good kick in the butt? The forums...	
----
			haha a new bg and a new arena map? we got the new BG like almost a year ago - and cryodome is literally just a map... a tiny one... you know how hard it is to make one? give you a hint: one of my best friends does this for a big name MMO, and i get to watch him. 1 guy with some coffee could make the cryodome map in a weekend, and maybe 5-10 hours for a dev to post the 3v3 code into it and type in the new coords for spawning.ect and to work out any kinks...costumes? again... actors are already rigged with animations, it's just as simple as dropping a new model in and making sure it doesn't clip all messed up(or not, just drop it in)pve raids on the other hand makes me laugh... you guys complain that "if they were focused on it" they would have a new raid out already... that's just wrong... if they were SMART they would wait until a GOOD AMOUNT of players have actually cleared what is ALREADY IN THE GAME, not to simply waste the content they have... they added that hm boss to try to keep the small % that already conquered the content happy... but how many guilds are clearing DS? and ask yourself if they should make GA obsolete for that small group that has DS on farm? if they were focused on PVE I'd see them tag in new dungeons(which judging by my yolo queing IS the end game for some of those nuts)and sometimes you think it's a pvp nerf and it's not... it just affects your pve... i.e. the nerf to WW... people on the forums assumed it was a pvp nerf, but in reality there is NO REASON that skill should have been the best single target DPS move... it's the same thing w/ QC... no reason for their AOE spec's to be their single target specs... but you could complain it's a pvp nerf all you want, because it "effects" you... but in reality any nerf that effects you is probably a nerf TO you. even the first nerf to rampage limited it to 3 targets... many would argue it was obviously a nerf from pvp... buit again, it should be the ideal single target spender... not the best AOE ​​​	
----
			
So much negativity on the forums, because people rarely go to a forums to give praise.
 
99% of the time, people go to the forums to complain.	
----
			Humans thrive on negativity. Turn on the news, it's all war, murder, *cupcake*, natural disasters, and other stuff like that.	
----
			
The cryoplex isn't new btw, it was shown back in beta :P
 
They only just released it to appease us, without even making it unbuggy.	
----
			
{| class="blockquote"
pve raids on the other hand makes me laugh... you guys complain that "if they were focused on it" they would have a new raid out already... that's just wrong... if they were SMART they would wait until a GOOD AMOUNT of players have actually cleared what is ALREADY IN THE GAME, not to simply waste the content they have... they added that hm boss to try to keep the small % that already conquered the content happy... but how many guilds are clearing DS? and ask yourself if they should make GA obsolete for that small group that has DS on farm? if they were focused on PVE I'd see them tag in new dungeons(which judging by my yolo queing IS the end game for some of those nuts)
----
			They should just make the game about housing and I would be happy.	
----
			
{| class="blockquote"
They should just make the game about housing and I would be happy.
----
			At least it wouldn't be buggy. Oh wait... :O	
----
			
So clearly there's arguments on both sides of the fence. Has anyone started an "open letter" to Carbine about the community's concerns with the game? Something structured and mature? A go-to thread so Carbine staff don't have to trawl through 47,000 pages of whining?
 
Just an idea. It probably sounds naïve, but it could work... maybe.	
----