Classes

== Mages ==
Mages are a class focused on the use of spells for a specific Element based on their own Elemental Affinity. A Mage who is a master of a Combination Element such as Steel may, with proper training, be able to utilize Spells aligned with its base component Elements of Fire, Water, and Earth, but would never be able to cast spells involving any Secondary Combinations of those Elements such as Steam. While it is possible to denote any mage by which Element they hold mastery over followed by Mage, the following "Mancer" terms are preferred for Mages of specific masteries:
==== Fire Mage - Pyromancer ====
Pyromancers are offensively orientated Mages capable of instantly incinerating multiple foes with AOE bursts or providing sustained DOT in the form of the Burning status effect. The heat from their spells provides them with protection from the cold while their ability to further increase ambient temperatures can Exhaust or Sweat their foes. Advanced Pyromancers are capable of Rocket Flight.
==== Water Mage - Aquamancer ====
Aquamancers are utility orientated Mages capable of Healing Allies and providing Terrestrial creatures with ease of access to Aquatic environments. Aquamancers are also capable of reducing ambient temperatures and Dousing foes in order to cause them to become more susceptible to other types of Elemental attacks such as Frost or Lighting.
Air Mage - Aeromancer
Earth Mage - Geomancer
Dark Mage - Umbramancer or Shadowmancer
Light Mage - Lumancer
Steam Mage - Vapormancer
Lava Mage - Lavamancer
Plasma Mage - Plasmamancer
Hellfire Mage - Infernomancer
Sun Mage - Solmancer
Plant Mage - Virimancer
Mist Mage - Niamancer
Poison Mage - Venomancer
Frost Mage - Gelamancer
Sand Mage - Haramancer
Gravity Mage - Gravmancer
Moon Mage - Lunamancer
Miasma Mage - Calimancer
Lightning Mage - Fulgamancer
Twilight Mage - Twimancer
Steel Mage - Ferramancer
Aether Mage - Aethermancer 
Maw Mage - Visceramancer
Tea Mage - Theamancer
Glass Mage - Speculamancer
Core Mage - Mantellamancer
Volcano Mage - Igneomancer
Explosion Mage - Creptimancer 
Photon Mage - Luxamancer
Dawn Mage - Auroramancer
Erosion Mage - Examancer
Decay Mage - Carimancer
Guardian Mage - Curamancer
Disease Mage - Morbamancer
Cloud Mage - Nubamancer
Blood Mage - Sanguinamancer
Dust Mage - Polvamancer
Dune Mage - Eramancer
Eclipse Mage - Obscuramancer
Storm Mage - Procellamancer
Nature Mage - Lustramancer
Mercury Mage - Mercuriamancer
Flower Mage - Floramancer
Acid Mage - Acidimancer
Nimbus Mage - Nebulamancer
Tide Mage - Altamancer
Eruption Mage - Conflagramancer
Mirror Mage - Allusimancer
Gem Mage - Lapimancer
Nuclear Mage - Nucleomancer
Rot Mage - Putrimancer
Oasis Mage - Lacunamancer
Forest Mage - Silvamancer
Tempest Mage - Terbamacner
Time Mage - Chronomancer
Night Mage - Noctimancer 
Day Mage - Serenamancer
Space Mage - Stellamancer 
Sky Mage - Caelimancer
Land Mage - Terramancer 
Ocean Mage - Maremancer 
Omni Mage - Omnimancer
== Wizards ==
Wizards a true masters of magic and manipulators of the Elements. They can cast spells of any combination of Elements for which they hold affinity; an Omni Wizard may use spells from all 63 Elements.
== Warriors ==
Warriors are masters of physical combat.
=== Brawlers ===
Brawlers are warriors who are fans of the concept of the simplest solutions to their problems being provided by the simplest tools available to them, or specifically, smashing down their foes through the use of their own bodies. While most use their Feet and Fists, more bestial Brawlers can add Claws, Talons, Beaks, and all sorts of other weapons to their arsenal if they are so endowed.
=== Slayers ===
Slayers are warriors focused on bringing down their foes as quickly and as efficiently as possible, preferring to use Twin Swords, Scythes, Katanas, Greatswords, or Greataxes. 
=== Archers ===
Archers are Sling and Bow wielding warriors focused on unleashing a flurry of blows from a distance, the most skilled of whom are capable of blotting out the sun through raining down a heavy storm of arrows from afar.
=== Skirmishers ===
Skirmishers are warriors who prefer to have a wide variety of options available to them for engaging their foes and are trained for combat both near and far. Their preferred choice of melee weapon is usually swift as a Rapier or Cutlass and they tend to favor Short Bows or a small Firearms at range, but many enjoy to simply employ Javelins which are suited for both simultaneously.
=== Defenders ===
Defenders are the bread and butter of the Imperial Army, utilizing the classic Sword and Board or Spear and Shield depending on the situation they face.
=== Walls ===
Walls are the end-all-be-all in terms of physical defense, holding positions through their Twin Tower Shields and Adamantine wills.
=== Snipers ===
Snipers are warriors of a more delicate nature who believe that death is something that should be delivered from a distance at leisure rather than something to be rushed in recklessly. They prefer either specialized Crossbows or Rifles to do the deed, but their foes usually do not have the luxury of learning just what it is that the Sniper used to bring them down until it is already too late.
=== Assassins ===
Assassins are warriors who deal death in a very intimate manner, preferring especially to get right at the heart of the matter through the use of their signature Dagger, but willing to adapt to the situation with a rather large arsenal as need be. 
== Spellswords ==
Spellswords are part-Mage-part-Warrior combatants who, as their name implies, utilize both magical and physical attacks against their foes. Spellswords, along with their Elementalist and Paragon counterparts, are also sometimes referred to as Elemental Warriors.
=== Fire Spellsword - Blazer ===
Blazers are fervent Spellswords focused on close-ranged, heated combat. They battle surrounded by an aura of flames that passively burns all their surrounding foes while unleashing concentrated bursts of flame to target down individual threats.
=== Water Spellsword - Liquidist ===
Liquidists are shrewd Spellswords skilled at evading their foes' strikes through manipulating their own physical form.
=== Earth Spellsword - Boulder ===
Boulders are Spellswords who cover themselves mass amounts of stone. While they are not usually the quickest of fighters, once they build up enough momentum and get the stone rolling, they can easily crush their enemies with deadly force.
=== Air Spellsword - Aero ===
Aeros are swift Spellswords who prefer to evade their foes and strike at a distance.
=== Dark Spellsword - Shade ===
Shades are umbral Spellswords who aggressively close the distance between themselves and their enemies by jaunting through shadows.
=== Light Spellsword - Lucifer ===
Lucifers are Warriors of Light who blind their foes and inspire their allies with their radiant glory.
=== Steam Spellsword - Buccaneer ===
Buccaneers are swashbuckling bruisers
=== Lava Spellsword - Fighter ===
Fighters are disciplined Spellswords who maintain a balance of offense and defense
=== Plasma Spellsword - Marksman ===
Marksmen are Spellswords that use blasts of plasma to melt through their enemies' defenses at range.
=== Hellfire Spellsword - Barbarian ===
Barbarians are brutal warriors whose reckless strikes often hurt themselves as much as their foes; this further fuels their rage as they continue to unleash their deadly onslaughts.
=== Sun Spellsword - Paladin ===
Paladins are virtuous Spellswords who cleanse wickedness while defending the meek.
=== Plant Spellsword - Druid ===
Druids are wild Spellswords attuned with the natural world who utilize roots and vines to ensnare and entangle their foes.
=== Mist Spellsword - Bard ===
Bards are Melodic Spellswords who harmoniously combine magic with music.
=== Poison Spellsword - Hexer ===
Hexers are vindictive Spellswords that utilize a mixture of poisons and curses to cripple their foes, often permanently. 
=== Frost Spellsword - Priest ===
Priests are holy Spellswords trained primarily as healers but who are able to hold their own in combat if the need arises.
=== Sand Spellsword - Traveler ===
Travelers are exceptionally mobile Spellswords well suited for exploring the world and exploiting the weaknesses of their foes.
=== Moon Spellsword - Monk ===
Monks are extraordinarily durable combatants who enhance their own bodies through focus and magic to turn themselves into living weapons.
=== Gravity Spellsword - Warden ===
Wardens are cunning Spellswords who bind up and lock down their foes through the manipulation of gravity.
=== Miasma Spellsword - Rogue ===
Rogues are wily Spellswords adept at assassinating foes with a mix of muscle and magic.
=== Lightning Spellsword - Specter ===
Specters are stealthy Spellswords who strike suddenly with a burst of light and thunder.
=== Twilight Spellsword - Shaman ===
Shamans are grim Spellswords that wield power over life and death.
== Elementalists ==
Similar to Spellswords, Elementalists employ a combination of physical and magical attacks against their foes, the main difference being that Elementalists have affinities with more complex Elements.
=== Steel Elementalist - Gear Knight ===
Gear Knights are heavily armored Elementalists who specialize in binding their foes with steel chains and grinding them down between the gears of justice.
=== Aether Elementalist - Aetheralist ===
Aetheralists are dynamic Elementalists who specialize in building up massive amounts of energy which they unleash in decimating bursts and torrents upon their foes. 
=== Maw Elementalist - Devourer ===
Devourers are ravenous Elementalists capable of augmenting their own forms and their opponents' flavors.
=== Tea Elementalist - Brewmaster ===
Brewmasters are experts at making delicious concoctions that can heal wounds and buff their allies in combat.
=== Glass Elementalist - Espion ===
Espions are stealthy Elementalists who use their mastery over glass to conceal themselves as they execute their foes.
=== Core Elementalist - Hellknight ===
Hellknights are brutal masters of torture that exist to inflict pain upon their friends and foes alike.
=== Volcano Elementalist - Vulcan ===
Vulcans are naturally placid individuals that possess the ability to burst with volcanic fury at a moment's notice.
=== Explosion Elementalist - Bombardier ===
Bombardiers are bombastic Elementalists that chain together explosions to blow their opponents to smithereens. 
=== Photon Elementalist - Crusader ===
Crusaders are Sacred Warriors that utilize manifested Photon weapons to dice their foes at the speed of light.
=== Dawn Elementalist - Justicar ===
Justicars are righteous Elementalists who deliver justice at the ends of their lances whilst atop their courtly steeds.
=== Erosion Elementalist - Outrider ===
Outriders are mounted Elementalists that widdle away at their foes from afar.
=== Decay Elementalist - Warlock ===
Warlocks are vile Elementalists adept at decomposing their foes defenses and degrading their very souls.
=== Guardian Elementalist - Guardian ===
Guardians are defenders of order in the universe, possessing unwavering resolve and the unbreakable will to protect the things that they love.
=== Disease Elementalist - Plaguelord ===
Plaguelords are fetid Elementalists capable of crafting unique and horrifying diseases.
=== Cloud Elementalist - Muse ===
Muses are marvelous Elementalists that bring out the best in others through igniting the passion in their soul and bringing joy into their lives.
=== Blood Elementalist - Surgeon ===
Surgeons are grisly Elementalists with steady hands and sharp eyes which they use to procedurally eviscerate their foes with cold apathy.
=== Dust Elementalist - Jinx ===
Jinxes are cursed Elementalists that bring misfortune upon all those who they come into contact with.
=== Dune Elementalist - Herald ===
Heralds are boisterous Elementalists capable of calling upon higher powers to smite their foes.
=== Eclipse Elementalist - Dreamer ===
Dreamers are specialized Elementalists that have a heightened ability to interact with others in the Realm of Dreams.
=== Storm Elementalist - Phantom ===
Phantoms are ethereal Elementalists capable of unleashing the wrath of a raging storm.
=== Nature Elementalist - Rex ===
Rexes are kings of the wild who use their command over nature to enforce armies of flora and fauna to do their bidding.
=== Mercury Elementalist - Executioner ===
Executioners are masters of taking foes out when they are down and they are certainly not amateurs of bringing even the mighty down low.
=== Flower Elementalist - Evangelist ===
Evangelists are fervent Elementalists capable of using their ability to proselytize to inspire their enemies and melt the hearts of their foes.
=== Acid Elementalist - Oozer ===
Oozers are warriors specialized in the creation and taming of living Slime. 
=== Nimbus Elementalist - Mystic ===
Mystics are Elementalists who draw upon almost psychic powers of precognition during combat.
=== Tide Elementalist - Virtuoso ===
Virtuosos are gifted Elementalists that use magic to take their art to the highest form. 
=== Eruption Elementalist - Sunderer ===
Sunderers are simple Elementalists that just really enjoy breaking things. 
=== Mirror Elementalist - Illusionist ===
Illusionists are masters of deception who always ensure that they have an ace in the hole and a trick up their sleeves before making any tactical engagement.
=== Gem Elementalist - Artificer ===
Artificers are Elementalists that are masters of crafting, capable of tuning their gear even in the midst of a heated battle.
=== Nuclear Elementalist - Atom Smasher ===
Atom Smashers are masters of close-quarters combat who can bring down a nuclear apocalypse of pain upon their foes.
=== Rot Elementalist - Occultist ===
Occultists are wicked Elementalists who study odd arts capable of rotting away the very fabric of reality itself.
=== Oasis Elementalist - Bishop ===
Bishops are hallowed Elementalists who are unrivaled in their ability to aid their allies but have sworn against harming even their vilest foes.
=== Forest Elementalist - Ranger ===
Rangers are calculating Elementalists capable of tracking and trapping just about anything if given the proper time and materials to prepare.
=== Tempest Elementalist - Maniac ===
Maniacs are raving Elementalists that unleash wild tempests of blows against their foes.
=== Time Elementalist - Chrono ===
Chronos are Elementalists who manipulate the flow of time to gain the upper hand in combat.
== Paragons ==
Paragons are the most advanced category of Elemental Warrior, possessing affinities with the Penta Elements or the Omni Element. 
=== Ocean Paragon - Mariner ===
Mariners are scurvy dogs of the Sea that use their mastery over the Elements to bend the ocean to their will.
=== Land Paragon - Zealot ===
Zealots are fanatical Paragons whose blind faith can transform them into an unstoppable fighting force.
=== Space Paragon - Cosmo ===
Cosmos are bizarre Paragons whose powers mimic those from beyond the stars.
=== Sky Paragon - Ace ===
Aces are masters of aerial combat that use their powers to elevate themselves above all others.
=== Day Paragon - Exemplar ===
Exemplars are sublime Paragons of the good who lead lives than even Angels envy.
=== Night Paragon - Miscreant ===
Miscreants are often malignant yet still magnificent malefactors that play entirely by their own rule books, though mostly in the figurative sense that is.
=== Omni Paragon - Archon ===
Archons are the highest order of warrior, wielding mastery over every weapon and every element in existence. 
== Psychics ==
Psychics are a special Class that performs magical acts through Psychic energy instead of Elemental Energy. There are no official Subclasses in which Psychics are categorized, but Psychic abilities themselves are grouped into three core branches.
=== Focus ===
Focus powers allow psychics to alter their bodies and minds through meditation, granting them the ability to perform feats such as changing their personality from cheerful to gloomy or mutating their regular Human arms into massive Crab claws, the latter feat being certainly more practical at entertaining parties.
=== Kinesis ===
Kinesis powers represent the ability to use Psychic Energy to apply Physical and Elemental force to external objects, granting Psychics a number of abilities akin to specific Spells.
=== Insight ===
Insight powers represent the ability to acquire knowledge of the past, present, or future, without the need for traditional sensory perceptions.
== Alchemists ==
Alchemists are researchers and combatants who combine magic and physics to further their knowledge and foil their foes.
=== Elemental Smith ===
Elemental Smiths are specialized Alchemists who are also Mages of a particular element. While they are unable to cast spells as freely as a typical Mancer, they excel at working Elemental Runes into gear and the terrain to create magical items and mystical traps.
=== Witch ===
Whereas a traditional Alchemist utilizes bizarre properties of physics to their advantage, a Witch focuses more on manipulating metaphysics. Through their weird works of Witchery, Witches gain the power to directly influence souls and twist the hearts of Ib.
=== Charlatan ===
== Specialists ==
Specialists are mundane Classes that most ordinary Ib are members of. 
=== Jacks ===
Jacks are the jack-of-all-trades-master-of-none Class that is perhaps the most common Class of them all.
=== Brutes ===
Brutes are a Class that is focused on performing menial and manual labor. While it is quite possibly the most systematically disdained Class, it is a Class that was essential for civilization throughout most of history.
=== Researcher ===
Researchers are a Class focused on testing theories and expanding the scope of Ibian knowledge.
=== Craftsman ===
Craftsmen are a Class of workers who build practical or beautiful tools, structures, and other fixtures of daily life. While there are many key differences between arts and crafts, many Artists are still considered to be members of the Craftsman Class.
=== Poet ===
Poets are perhaps the least essential Class of them all, being mainly dreamers
== Racial Classes ==
There are a number of Classes that are unique to specific races of Ib, and not all races of Ib are eligible to be any given Class.
== Other Classes ==
In addition to the Classes listed above, some factions have individuals of unique classes that do not quite fall into the other categories.
=== Mute ===
Mutes are specialized Mage-slaying Warriors from the Kingdom of Psionia who gain resistance to magic through the extreme social isolation they experience during their formative years.
=== Keeper ===
Keepers are specialized Psychics from the Kingdom of Psionia with excess empathy and extreme sway over the emotions of others. Many Keepers are accompanied by a Mute whom they have nurtured since birth.
=== Legionnaire ===
Legionnaires are specialized Warriors from the Kingdom of Ligos who serve as the corporeal host for spirits of a Thousand of their fallen comrades. 
=== Nameless Monk ===
Nameless Monks are specialized Warriors who gain Elemental resistance through the absolute negation of their own self
=== Prophet ===
Prophets
=== Saint ===
Saints are specialized Mages capable of drawing upon powers of the Sins and Virtues.
=== Adjudicator ===
Adjudicators are Void Spellswords that often are or are employed by Justices seeking to find the truth of the matter at hand in cases where it is clear that magical muckery has made a mockery of the law.
=== Fairy Knight ===
Fairy Knights are specialized Warriors who gain Elemental power through the aid of Fey creatures that accompany them in battle.
== Racial Classes ==
== See Also ==
Archetypes
Professions
Skills