Report 284

Report #284
Skillset: Wildarrane Skill: Ancestralwatch
 Org: Spiritsingers Status: Completed Dec 2009
Furies' Decision:
Solution 3
Problem: Ancestralwatch is a skill that costs 1p for a one-use warning when an
enemy enters or exits a location. Because of this, a single person can come
ahead of an attacking force and clear out all the spirits, or send a
spiritsinger needlessly running all over the Basin.
[A: 0 R: 0] Solution #1: Make ancestralwatch clear after three different
 enemies enter.
[A: 0 R: 0] Solution #2: Make ancestralwatch watch all elevations, not just
 the one it's placed on.
[A: 0 R: 0] Solution #3: Both solutions 1 and 2
Player Comments:
---[Xenthos on 10/12 @ 02:50 writes]:
At this point, I don't really have issues with any of these ideas. As a
question on #3 (for clarification purposes): Once all 5 spirits are used, can
you re-summon them passively? Or are you out of spirits completely, for
watching one room "permanently"? That doesn't really seem all that useful to
me.
---[Mirami on 10/12 @ 02:51 writes]:
I'd leave it like it is now, the spirits you use can indeed be re-summoned. It'd
still take a fair bit of time, to resummon them all.
---[Nienla on 10/14 @ 01:05 writes]:
Fine with any of these ideas.
---[Nienla on 10/14 @ 01:05 writes]:
Three actually sounds pretty interesting
---[Ceren on 10/15 @ 16:07 writes]:
This skill is already edging into the woweezaloopa category for being able to
watch a location on any plane from any other plane, and the only thing that
remotely balances it is that it cripples a Spiritsingers songs while they do it
(at least to my understanding; if not then lol). If a single person runs ahead
of the group to burn the spirit, then obviously that means you detected the
raid. In fact, you detected it with even more time to act. What I mean to say is
that I have little sympathy for this skill and the only one of your solutions
that I find is acceptable is 3, but -only- if it makes the spirits unrecallable
for that duration. Alternatively, we could just raise the bar on what's OP by
making demesne watch cross planar, and be done with it.
---[Xenthos on 10/16 @ 02:28 writes]:
It doesn't cripple a Spiritsinger's song, as I understand it. It currently uses
up a spirit when they use it, but it doesn't remove a spirit from their maximum
total-- so 10 seconds later, they get a new spirit. (This is my understanding
from Mirami)
---[Mirami on 10/17 @ 01:23 writes]:
It does not cripple our song, no. However, it's a 1p, one-shot warning.
Demesnewatch and Crow Spy, the two other abilities like Ancestralwatch that I
can think of, get significantly more benefit for their 1p, namely multiple uses.
---[Ceren on 10/17 @ 17:34 writes]:
Then why is there a syntax to dismiss watchers if they don't actually take
anything away from you? Looks bugged. Crow Spy I agree is better, but that's
probably why there's a report to nerf it up right now. Demesnewatch isn't even
on the same level because it requires the watcher to remain on the same plane as
the demesne.
---[Nienla on 11/7 @ 06:15 writes]:
Personally don't mind that they can place numerous watchers. Sounds fine to me.
---[Mirami on 11/8 @ 02:11 writes]:
Solution #2 has been updated.
---[Mirami on 11/8 @ 02:33 writes]:
Solution #3 is now solutions 1 and 2.
---[Nienla on 11/8 @ 16:24 writes]:
Eh. Given that you've changed this report so much, especially solution 2. I'm
rescinding my support for it. I was fine with watching the entire area, but
AncestralWatch only watching one elevation was a nescessary weakness. Just like
Crow Eyes being dug up. I was in favour of the being able to watch an entire
area if you paid 5p for it, but you're essentially trying to do that now with
Solution #2 with less power cost.
---[Dynami on 11/28 @ 01:46 writes]:
I have no problem with solution 1, but, just as Ceren suggested, the spirits
should be "bound" to the area they are located in.