148940-feedback-game-update-14-january-2016

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Hey All -
 
All realms are now back online and update notes are posted here. We'd appreciate all your feedback on this update to be left in this thread.
 
Thank you,
 
-Team WildStar	
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AHA the crabin memes. :D
 
An unexpectedly fantastic patch, well done :)	
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			Still left hoping for new good-looking resonators (to join the half-dozen, at most, in game) in the future. Also yay for more mount reskins! Just what people want.
			
				
	Edited January 14, 2016 by Corwen	
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			You put survival instinct amp under warrior, not engineer. 	
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You put survival instinct amp under warrior, not engineer. 
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PvP quest in for the Season Costumes. A big move in the right direction, considering how insular and stagnant WS's Arena scene is.Downloading and hopefully the Gladiator Superb Runecrafting Bags are fixed.
 
 
EDIT: Gladiator's Superb Runecrafting Bags ARE STILL NOT DROPPING RUNE FRAGMENTS. 
			
				
	Edited January 14, 2016 by Warren Zevont	
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PvP quest in for the Season Costumes. A big move in the right direction, considering how insular and stagnant WS's Arena scene is.
 
Downloading and hopefully the Gladiator Superb Runecrafting Bags are fixed.
 
 
EDIT: Gladiator's Superb Runecrafting Bags ARE STILL NOT DROPPING RUNE FRAGMENTS.
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			glad to see nothing is being done to buff spellslingers :D	
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			Poor engies, they've been nerfed once again.	
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I don't know the game balance well enough to comment on that, but it looks like all good progress.
Engineers didn't need a nerf if that's what I was looking at. I didn't see what stats were changed FROM to compare, which I'd like to in patch notes.	
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The Season 2 cosmetic gear is no longer rating gated. Instead, players can now earn Gladiator's Marks by completing a new weekly quest. This quest requires players to win Arena matches, Battlegrounds or Warplot matches. Warplots and Arenas will give much more progress toward completion than Battlegrounds.
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Hey All -
 
All realms are now back online and update notes are posted here. We'd appreciate all your feedback on this update to be left in this thread.
 
Thank you,
 
-Team WildStar
 
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Poor engies, they've been nerfed once again.
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Is this the intended skin for the new warrior greatsword? Serious question, as i saw the costume was wrong, just making sure. http://i.imgur.com/WAX7JgS.png
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PVPThe matchmaking formula has been updated so that it takes longer for players in pre-made groups to be matched up against groups of solo-queue players. Previously, the rating offset for groups was very small--that offset has now been made much larger. Those groups can still face each other in a match, the system will now simply take longer seeking a closer matchup before doing so.
The Season 2 cosmetic gear is no longer rating gated. Instead, players can now earn Gladiator's Marks by completing a new weekly quest. This quest requires players to win Arena matches, Battlegrounds or Warplot matches. Warplots and Arenas will give much more progress toward completion than Battlegrounds.
Fixed an issue that caused some characters to incorrectly receive rating based achievements.
Fixed an issue that caused some characters' PvP Ratings to display as a negative number.
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Hope its not. Thats an old skin
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So, you've fixed achievements, did you fix the rating that was already received? You now implemented the quest which was a great idea before everyone got the costumes. Now it doesn't matter who did what or does what, since people can now just BG for the cosmetic gear instead of arena, it'll just take longer. Everyone wants warplots but no one actually does them, or more than one; I know, I tried with Decake for months. We waited 10-15min for a match prior to adding MORE time to pre-mades and now we're going to continue to wait? This news sounded great before everyone and their mom glitched out their rating to already get costumes, it sounds more and more like we should all abuse everything while it's there because no one fixes any of it and we're all expected to just carry on.
 
Edit: Oh and are the bots fixed yet?
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All your PvP changes are irrelevant because PvP is dead. It's been overrun by bots.
 
Banning bots does nothing because they'll just make new free accounts on new IPs.
 
You have to change the way PvP rewards are distributed to stop bots, you can't just ban them. Bots cannot play the game like normal players. You need to reward PERFORMANCE and not just joining a match to get free stuff. At the moment people just queue up for PvP, AFK run around on their Bot for the entire match, and get the full reward, while the people actually playing get the same reward.
 
 
You must massively increase the experience, prestige, and gold gain from KILLS, ASSISTS, HEALING AND DAMAGE DONE, AND OBJECTIVE COMPLETION. While massively decreasing the rewards gained from completing the match.
 
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One does not simply "fix" bots.
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			Could engis please get a class dev who possesses something which at least remotely resembles intelligence? The changes to Helping Hand and PDU are a very, very bad joke.	
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You must massively increase the experience, prestige, and gold gain from KILLS, ASSISTS, HEALING AND DAMAGE DONE, AND OBJECTIVE COMPLETION. While massively decreasing the rewards gained from completing the match.
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			Focus on content :) - MORE MOUNTS! - https://forums.wildstar-online.com/forums/index.php?/topic/148969-more-mounts/	
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			I hate it.
			
				
	Edited January 15, 2016 by Ashlock	
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Could engis please get a class dev who possesses something which at least remotely resembles intelligence? The changes to Helping Hand and PDU are a very, very bad joke.
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nah this is hilarious
i knew as soon as they posted this 'potential' fix months ago, and every single person said the PDU changes were terrible and not even that helpful/needed for pvp- the fact that crbn didn't comment further was their way of saying "it's happening, screw you. screw tanks. screw pve. screw engineers."
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			Not sure what the deal is with this patch but I'm getting memory related crashes about unreadable addresses like every 5 minutes now, pretty much unplayable in any sort of adventuring context right now :\	
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Carbine, Can you please explain your reasoning behind the nerf for Warriors?
 
Thank you.
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I'm not familiar to much with engineer, but isn't this a pvp nerf, especially for their tank spec (which was needed)?
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			Another small issue I found was with the Training Grounds Fabkit. The Simulated Raid Debuffs were not updated for the Jolt and Menacing Strike changes. It still applies a Jolt Debuff, but this debuff does nothing now.	
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I'm a bit torn with this because, yeah, the bot problem is fairly ridicolous and I guess Carbine doesn't know how to detect bots whose only nuance in their programming is spamming the builder at targets over and over again.
On the other hand, this solution also kills the incentive for any legitimate players who don't have enough gear yet to be competitive. Right now they can crash their head against the brick wall until they can actually survive/kill top geared players, because the rewards aren't so terrible even if all you did was participate
 
This wouldn't be a problem if PVP wasn't gear based but, oh well, it is. For some reason.
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 I can't enjoy the Sim core chase event, I WANT TO because I LOVE adventures, and I love decor, but I can't.
 
I can't get a group (queue) , and:
 
the groups I do get are so sub par and so don't understand the game, I quit and take the debuff. I've never rage quit. I LOVE teaching new players/new 50s. Someone took the time to teach me, and I want to invest in the player quality in the game, the larger the pool of good enough players to draw from, the more active dungeoning and raiding.
 
I CAN'T teach because the new players/new 50s DON'T CARE ABOUT ADVENTURES BECAUSE THEY DON'T HAVE TO, and they just prefer to be carried.  I don't want these players in my guild/dungeons/raids.
 
Carbine, you  made it too easy for unskilled players to attune. You cut out half the content which is training ground so players get at least a passable score in dungeons and then GA. Adventures were the first place some players learned group dynamics, maybe even the first time they grouped.
 
I am not talking about the top 25% players, they research best builds and LAS, they look for BiS, they have good reaction time and quick fingers.  They will be successful no matter how easy/hard you make it.
 
Hell when you did the world boss event, i thought it was going to be lame,  and then I saw the World Boss train non stop for 3 days.  It had meaning for players  (Glory, equipment upgrades for non raiders, usual pet drops, occaissional decor) and you even had to pay for special loot with that one.
 
The adventure train? pftt 30 mins to get a queue with a PUG of people who just don't care to even listen to work as a group, or to learn the best strat for gold.  Happens once, its circumstance. Happens twice, its coincidence; happening 5 times in 24 hours =carbine dumbing down the game.  You decided to run the event because you knew no one was doing adventures.
 
There is NO REASON TO DO ADVENTURES ANYMORE. No one wants to do Malgrave gold for the adventure AMP point. The regular decor is passe now, too easily available, No gear upgrades for 50s. Majority of players don't even know if they gold all the adventures they can go purchase an AMP point with renown. And even the event rewards are not incentive enough to get a adventure train going.
 
Shiphands have more incentive then adventures.
 
Adventures are alot of fun. Sadly none of my DS raiding buddies are interested, they are not interested in decor or the special pay to own crates of random junk.  Even for the mount or housing junkies.
 
 
DERP.
			
				
	Edited January 16, 2016 by Laywing	
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			Your unwillingness or inability to stop botting in Battlegrounds is shameful and disgusting.	
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Your unwillingness or inability to stop botting in Battlegrounds is shameful and disgusting.
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 I can't enjoy the Sim core chase event, I WANT TO because I LOVE adventures, and I love decor, but I can't.
 
I can't get a group (queue) , and:
 
the groups I do get are so sub par and so don't understand the game, I quit and take the debuff. I've never rage quit. I LOVE teaching new players/new 50s.
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You must be exaggerating. Apart from Bay of Betrayal, I just couldn't believe a group, any group, couldn't complete an adventure.... They could literally just follow you,  autoattack and profit.
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Hell, even Bay of Betrayal isn't hard as long as people are willing to listen and at least one person knows what's up.  I got it as a random Adventure with four people who'd never even set foot in it before, and we rofflestomped it.  Although I guess it should be a bit clearer that you can go gank the other groups and turn off the timer, elsewise coordinating in sections three and four can be hell.
 
Really, the problem is the same as with dungeons; Max-level players in a rush for maximum reward in minimum time.	
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			Can we get costumes from these kind of events	
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This is an AMAZINGLY peevish problem I would like you to fix but it really, really bothers me. 
 
There is a sound every time you click the daily contract board that is a high pitch squeel like nails on a chalkboard. It hurts my ears and sets my nerves on end every time I hear it. I have to toggle off my sound every time I use the board because it is just that painful for me.
 
Could you change that sound to be something less high pitched? 
 
 	
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