Captain Skewerglee (Challenger)

This article is about the City Trek Challenger. You may be looking for theCaptain Skewerglee card instead.
==Approachment Phrase==
"It's stabbin' time!“
==Overview==
Captain Skewerglee is a midboss in city trek. It may be the 4th encounter of any City Trek runs, excluding Kingrin runs.
Skewerglee utilises a deck mainly consisting of 'Silly' Smiley cards (used by the Smiley Gang encounter), excluding Cackling Hell Biker. It additionally uses a few extra cards, such as the notorious Torturing Turncoat.
Skewerglee starts out with her boss card, a 1000/300 fighter on the field. Whilst it is out, Skewerglee will spam cheap fighters such as Laughing Stock, Finland and Mag to trigger it's effect on repeat. Once Skewerglee dies, the A.I. will try consistently recurring it using cards such as Snickering Skewer. It also has a custom action, Skewerglee Resilience, which it consistently baseplates on the first turn.
===How To Beat===
As per usual Smiley strategy, try rushing down the threats (in this case, Skewerglee, Smiley Slasher, and Torturing Turncoat) whilst leaving Laughing Stock alive, resulting in the AI self-milling. Once you have gotten rid of the boss card, try building up enough of a boardstate to kill it as soon as it re-enters the field. Alternatively, use Lost Familey.
==Cards Used==
Cards Used
Card art	Effect
 	Free Action
When this card is cast: Put a Red Stud and a Yellow Stud into your baseplate. (Obliterates itself after being cast.)
 	Free 1000/200 
Whenever you cast a fighter: Ransack 3. If you do: Allied fighters gain 100 health and power.
 	Free Action (Skewerglee Resilence)
Recur Captain Skewerglee, then put twelve Snickering Skewers in your graveyard and two in your hand.
 	CCRRYY 800/0
At the start of your turns: Shuffle a copy of Bleeding into your opponent's deck. (Note: The shuffled copies remain for the rest of the run, or until removed).
 	CC 400/300
During your end step: Destroy the bottom four cards of your deck. When this card is obliterated by a ransack ability: Draw a card.
 	RY 600/200
Overload. At the start of your turns: Ransack 2. If you do, this card gains 600 power until your next end step.
 	CCRY 300/400
When this card is cast: Ransack 3. If you do: Recur an allied fighter. It gains 100 Health and Power.
 	R 350/350
 	Y 300/200
When this card is cast, if you have no yellow studs: It generates.