Grand Cathay buildings

This page lists all . As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
Category:Grand Cathay buildings
==Chains==
===Settlement===
Building 	Chain 	Tier	Effect	Turns	Cost 	Requirements
 	Province Capital	I 	 	3 	 	Major Settlement
 	Province Capital	II 	 	4 	 	Major Settlement, 1 Population Surplus
Town 	Province Capital	III 	Income generated: 250
Defensive supplies: +500
Growth: +30
Corruption: -2
Grants 3 construction slot in the settlement
When outside Wood Elves, Ogre, or Norscan homeland:
* Adds walls to the settlement
Provides garrison:
* 3 Jade Warriors
* 3 Jade Warriors (Halberds)
*3 Jade Warrior Crossbowmen (Shields)
*1 Peasant Horsemen	5 	4000 	Major Settlement, 2 Population Surplus
City 	Province Capital	IV 	Income generated: 350
Defensive supplies: +500
Growth: +40
Corruption: -2
Grants 5 construction slot in the settlement
When outside Wood Elves, Ogre, or Norscan homeland:
* Adds walls to the settlement
Provides garrison:
* 2 Jade Warriors
* 3 Jade Warriors (Halberds)
*3 Jade Warrior Crossbowmen (Shields)
*1 Peasant Long Spearmen
*1 Celestial Dragon Guard
*1 Iron Hail Gunners	6 	8000 	Major Settlement, 4 Population Surplus
Province Capital	Province Capital	V 	Income generated: 500
Defensive supplies: +500
Growth: +50
Corruption: -2
Grants 7 construction slot in the settlement
When outside Wood Elves, Ogre, or Norscan homeland:
* Adds walls to the settlement
Provides garrison:
* 2 Jade Warriors
* 3 Jade Warriors (Halberds)
*3 Jade Warrior Crossbowmen (Shields)
*1 Peasant Long Spearmen
*2 Celestial Dragon Guard
*1 Iron Hail Gunners	7 	16000	Major Settlement, 5 Population Surplus
Hamlet 	Minor Settlement	I 	Income generated: 150
Defensive supplies: +500
Growth: +10
Corruption: -1
Grants 1 construction slot in the settlement
Unlocks recruitment of:
* Peasant Long Spearmen
* Peasant Archers
Provides garrison:
* 2 Peasant Long Spearmen
* 2 Jade Warriors
* 2 Peasant Archers	 	 	Minor Settlement
 	Minor Settlement	II 	 	 	 	Minor Settlement, 1 Population Surplus
 	Minor Settlement	III 	 	 	 	Minor Settlement, 2 Population Surplus
Basic Military
Building 	Chain 	Tier	Effect	Turns	Cost	Requirements
Training Camp 	Jade Barracks	I 	Unlocks recruitment of:
* Jade Warriors	1 	750 	
Dormitory 	Jade Barracks	II 	Unlocks recruitment of:
* Jade Warrior Crossbowmen	2 	1500	
Jade Barracks 	Jade Barracks	III 	Unlocks recruitment of:
* Jade Warriors (Halberds)
* Jade Warrior Crossbowmen (Shields)	3 	2500	
Corral 	Stables 	I 	Unlocks recruitment of:
* Peasant Horsemen	1 	750 	
Jade Stables 	Stables 	III 	Unlocks recruitment of:
* Jade Lancers	3 	2500	
Longma Paddocks	Stables 	V 	Unlocks recruitment of:
* Great Longma Riders	5 	8000	Major Settlement
Nan-Gau Forge 	Forge 	II 	Unlocks recruitment of:
* Iron Hail Gunners	2 	1500	
Powder Magazine	Forge 	III 	Unlocks recruitment of:
* Crane Gunners
* Grand Cannons	3 	2500	
Fire Rain Silo 	Forge 	IV 	Unlocks recruitment of:
* Fire Rain Rockets	4 	4000	Major Settlement
Advanced Military
Building 	Chain 	Tier	Effect	Turns	Cost 	Requirements
Celestial Barracks 	Armoury 	IV 	Recruit rank: +2
Unlocks recruitment of:
* Celestial Dragon Guard	5 	8000 	Major Settlement
Celestial Armoury 	Armoury 	V 	Recruit rank: +4
Unlocks recruitment of:
* Celestial Dragon Crossbowmen	6 	10000	Major Settlement
Celestial Tower 	Celestial	III 	Research rate: +5%
Unlocks recruitment of:
* Astromancer (Hero)	4 	3000 	Major Settlement
Celestial Observatory	Celestial	IV 	Research rate: +6%
Hero capacity: +1 for Astromancer
Unlocks recruitment of:
* Wu Xing War Compass	5 	5000 	Major Settlement
Celestial Beacon 	Celestial	V 	Research rate: +8%
Hero capacity: +1 for Astromancer
Unlocks recruitment of:
* Terracotta Sentinel	6 	10000	Major Settlement
Alchemist Tower 	Sky Port 	III 	Campaign line of sight: +50%
Hero capacity: +1 for Alchemist
Local recruitment capacity: +1
Unlocks recruitment of:
* Sky Lantern
* Alchemist (Hero)	4 	3000 	
Mooring Tower 	Sky Port 	V 	Campaign line of sight: +75%
Hero capacity: +1 for Alchemist
Local recruitment capacity: +2
Global recruitment capacity: +1
Unlocks recruitment of:
* Sky Junk	6 	10000	Major Settlement
===Infrastructure===
Cathay infrastructure buildings each have a Yin and Yang version which cannot be constructed in the same settlement.
Building 	Chain 	Tier	Effect	Turns	Cost	Requirements
Labour Conscription Bureau	Civic (Yang) 	I 	Growth: +10
Construction cost: -4% for all buildings (local province)
Prevents construction of Tea Parlour building
Harmony: +1 Yang	1 	475 	
Bamboo Scaffold Depot 	Civic (Yang) 	II 	Growth: +20
Construction cost: -5% for all buildings (local province)
Harmony: +1 Yang	2 	950 	
Lumber Mill 	Civic (Yang) 	III 	Growth: +30
Construction cost: -6% for all buildings (local province)
Harmony: +1 Yang	3 	1425	
Tea Parlour 	Civic (Yin) 	I 	Growth: +10
Income from all buildings: +2% (local province)
Prevents construction of Labour Conscription Bureau building
Harmony: +1 Yin	1 	500 	
Contemplation Gardens 	Civic (Yin) 	II 	Growth: +20
Income from all buildings: +4% (local province)
Harmony: +1 Yin	2 	1000	
Administration Centre 	Civic (Yin) 	III 	Growth: +30
Income from all buildings: +6% (local province)
Harmony: +1 Yin	3 	1500	
Wares Market 	Industry (Yang) 	I 	Income generated: 100
Prevents construction of Spice Market building
Harmony: +1 Yang	1 	475 	
Merchant Caravans 	Industry (Yang) 	II 	Income generated: 200
Harmony: +1 Yang	2 	950 	
Trade Exchange 	Industry (Yang) 	III 	Income generated: 300
Harmony: +1 Yang	3 	1425	
Spice Market 	Industry (Yin) 	I 	Income generated: 150
Income from trade tariffs: +2%
Prevents construction of Wares Market building
Harmony: +1 Yin	1 	500 	
Gem Factors 	Industry (Yin) 	II 	Income generated: 200
Income from trade tariffs: +4%
Harmony: +1 Yin	2 	1000	
Goods Emporium 	Industry (Yin) 	III 	Income generated: 250
Income from trade tariffs: +6%
Harmony: +1 Yin	3 	1500	
Conscription Office 	Conscription (Yang)	I 	Control: +2
Recruit rank: +2 for Peasant Long Spearmen and Peasant Archers units (armies in region)
Prevents construction of Conscription Field building
Harmony: +1 Yang	1 	950 	
Temple of Yang 	Conscription (Yang)	II 	Control: +4
Recruit rank: +4 for Peasant Long Spearmen and Peasant Archers units (armies in region)
Harmony: +1 Yang	2 	1425	
Yang Sanctuary 	Conscription (Yang)	III 	Control: +5
Recruit rank: +6 for Peasant Long Spearmen and Peasant Archers units (armies in region)
Harmony: +1 Yang	3 	1900	
Conscription Field 	Conscription (Yin) 	I 	Control: +2
Casualty replenishment rate: +3% (armies in region)
Recruitment cost: -40% for Peasant Long Spearmen and Peasant Archers units (armies in region)
Prevents construction of Conscription Office building
Harmony: +1 Yin	1 	1000	
Shrine of Yin 	Conscription (Yin) 	II 	Control: +2
Casualty replenishment rate: +6% (armies in region)
Recruitment cost: -60% for Peasant Long Spearmen and Peasant Archers units (armies in region)
Harmony: +1 Yin	2 	1500	
Yin Lodge 	Conscription (Yin) 	III 	Control: +3
Casualty replenishment rate: +9% (armies in region)
Recruitment cost: -80% for Peasant Long Spearmen and Peasant Archers units (armies in region)
Harmony: +1 Yin	3 	2000	
===Port===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	Port 	 	 	 	 	
 	Port 	 	 	 	 	
 	Port 	 	 	 	 	
===Defence===
Building 	Chain 	Tier	Effect	Turns	Cost	Requirements
Ramparts 	Garrison 	II 	Improved tower projectiles: Bullets
Prevents construction of Archer Platform building
Harmony: +1 Yang
Provides garrison:
* 2 Jade Warriors
* 1 Jade Warriors (Halberds)
* 1 Jade Warrior Crossbowmen
* 1 Peasant Horsemen	4 	1900	Major Settlement
 	Garrison 	III 	 	 	 	Major Settlement
 	Garrison 	IV 	 	 	 	Major Settlement
Archer Platform	Garrison 	II 	Improved tower projectiles: Bullets
Prevents construction of Ramparts building
Harmony: +1 Yin
Provides garrison:
* 1 Jade Warriors
* 3 Jade Warrior Crossbowmen
* 1 Peasant Horsemen	4 	2000	Major Settlement
 	Garrison 	III 	 	 	 	Major Settlement
 	Garrison 	IV 	 	 	 	Major Settlement
Stockades 	Garrison 	II 	Defensive supplies: +50 when under siege
Enemy Hero action success chance: -10%
Adds defenses to the settlement (battles fought here will be unwalled settlement battles)
Provides garrison:
* 1 Jade Warrior Crossbowmen
* 2 Jade Warriors
* 1 Peasant Horsemen	4 	2000	Minor Settlement
Pagodan Walls 	Garrison 	III 	Defensive supplies: +100 when under siege
Enemy Hero action success chance: -15%
Adds defenses to the settlement (battles fought here will be unwalled settlement battles)
Provides garrison:
* 2 Jade Warrior Crossbowmen (Shields)
* 1 Jade Warriors
* 1 Jade Warriors (Halberds)
* 1 Peasant Horsemen	5 	4000	Minor Settlement
 	Protection	II 	 	 	 	
 	Protection	III 	 	 	 	
 	Protection	IV 	 	 	 	Major Settlement
===Special===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	 	 	 	 	 	
 	 	 	 	 	 	
===Resource===
Building	Chain	Tier	Effect	Turns	Cost	Requirements
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
== Military ==
=== Jade Barracks ===
* Lv. 1 - Jade Barracks
** It is the cities that fund the Jade battalions, but they cast their net far to find candidates before bringing them to the camps for training.
** Unlocks recruitment for: Jade Warriors 
* 
== See also ==
* Grand Cathay
* Grand Cathay unit roster