Command & Conquer 3: Kane's Wrath manual

The following article serves as a partial transcript† of the Command & Conquer 3: Kane's Wrath manual. All material written in this article is of copyright ©2008 by Electronic Arts, Inc. The author of this article claims no right of the material written.
† The following sections were removed to preserve only or mostly the lore-related information:
* Installing the Game
* Starting the Game
* Complete Controls
* Main Menu
* Settings
* Game Screen
* Gameplay Basic
* Intermediate Tactics
* Global Conquest
* Saving and Loading
* Technical Support
* Limited 90-Day Warranty
==Campaign==
In the aftermath of the Second Tiberium War, the Brotherhood of Nod lies in ruins. Kane, the cult's messianic leader, is presumed dead and the surviving members have split into warring splinter factions, leaving the Global Defense Initiative dominant over the Tiberium-ravaged earth.
Unbeknownst to anyone, Kane is far from dead. Horrifically injured and seething with anger, he bides his time in a bunker deep beneath the earth's scarred crust, preparing for his final, most desperate gambit.
==Cast of Characters==
During the course of the campaign in Command & Conquer 3: Kane’s Wrath, you'll encounter several elite members and artifacts from The Brotherhood of Nod.
	KanePlayed by Joe Kucan
The charismatic, Machiavellian leader of the Brotherhood of Nod, Kane has been neither seen nor heard from since the close of the Second Tiberium War. Most believe him to be dead. Most, but not all.
	Brother MarcionPlayed by Carl Lumbly
Once the leader of the Brotherhood's religious wing, Marcion grew disillusioned with the Brotherhood and Kane as the Second Tiberium War drew to a close. Within a year of his break with Nod, Marcion had organized his followers into a disciplined theocratic army—the ‘new’ Black Hand.
	Alexa KovacsPlayed by Natasha Henstridge
Rising quickly through the ranks of Nod Intelligence, Alexa developed a reputation for coldness, reserve, and religious dogmatism that segregated her from her peers—and drew the attention of Kane himself.
	CABAL
CABAL, or Computer Assisted Biologically Augmented Lifeform, was a tactically brilliant combat intelligence developed by Kane to defeat GDI in the Second Tiberium War. After Kane's death, CABAL declared war on humanity, his cyborg armies wreaking havoc across the Tiberium-scarred earth.
	The Tacitus
An artifact of unknown age and alien origin, long sought after by Kane. The Nod leader briefly managed to acquire the device during the Second Tiberium War, only to have it recaptured by GDI. The Tacitus has since remained safe in GDI's fortified Cheyenne Mountain complex.
==Core Factions==
===GDI===
GDI forces have one mission: to save the world from the spread of Tiberium. Their aim is to abolish The Brotherhood of Nod terrorist organization and reverse the effects of Tiberium on the ecosystem so that the world can return to a sustainable level of habitability.
Resourceful, organized, and heavily armed, GDI forces are direct and dependable. The GDI does sometimes need to cut through bureaucratic red tape to get things done, but once it gets up to speed, it is virtually unstoppable.
In general, GDI forces prefer to stick with the tried-and-true over new-but-questionable technologies. However, GDI is a resourceful organization built to withstand punishment and respond well to unexpected emergencies.
===The Brotherhood of Nod===
Followers of The Brotherhood of Nod do not consider themselves part of any army so much as part of a religion. They believe their leader Kane to be on the forefront of a movement to elevate the human race. Their loyalty to Kane is thought to be absolute and their convictions, unshakable. They are willing to sacrifice everything to bring victory to the Brotherhood.
Nod's forces are an unusual combination of poorly-equipped third-world militias with highly-trained mercenaries armed with exotic weaponry. Nod's ethos is a guerilla warfare approach on the battlefield. They like to move quickly to attack and then escape without a trace. Their mixture of high-end and low-tech military gear can be exceptionally lethal, but also unpredictable.
===Scrin===
Proof that humankind was not alone in the universe came suddenly when the Scrin appeared on Earth and commenced their attack. They seem to thrive in Tiberium and, unlike us, appear to actually be healed, not harmed, by the substance.
The Scrin's numbers are unknown and their technology seems to be far superior to ours. Most interestingly, their technology seems to have afforded them a level of resiliency to our foreign environment. Humanity has little intel on their motives, but, unless proven otherwise, they will be treated as a serious threat.
==New Factions==
===Steel Talons===
This elite, unconventional combat battalion quickly rose to prominence in the splinter faction skirmishes that followed Nod's implosion, becoming known for both their ruthless efficiency on the battlefield and for the shroud of secrecy they maintained at all other times.
Willing to accept substantial technological uncertainty in exchange for even a temporary firepower advantage, the Steel Talons endorse a flexible force doctrine in order to ensure that their soldiers can, with appropriate investment, outgun any foe.
===ZOCOM===
Most soldiers cannot endure significant Tiberium exposure for more than a few weeks at a time without risking serious physical and psychological damage. There are exceptions, however: men and women who find the experience of living and fighting in a near alien environment to be an enervating, engaging experience. These individuals quickly find themselves assigned to ZOCOM, and few, if any, would be happy anywhere else. ZOCOM soldiers are hardy, battle-hardened veterans, capable of bunkering down and withstanding even the most powerful assault before pushing back with equally devastating force. Between their heavy, Tiberium-resistant battle armor and their experimental, high-impact sonic weaponry technologies, they are as dangerous a foe as one would ever wish to face in the Red Zones.
===Black Hand===
Few who have faced Black Hand on the battlefield have lived to tell the tale; with their fast, aggressive style and religiously inspired focus on flame-based "purification" weapons, they are truly a force to be feared and respected. Perhaps the most unusual aspect of the Black Hand is that, due to their deeply religious nature, they reject both the role of stealth and "soul-less machines" in combat. The Black Hand prefer instead to use live, visible humans whenever possible—the key exception being their devastating, flame-spewing Purifier combat mech, each of which must be blessed by a Black Hand abbot before entering combat.
===Marked of Kane===
The Marked of Kane balance finesse with massive, near overwhelming force, eschewing the hit and run tactics common to Nod in favor of substantial raids capable of devastating even the strongest encampment. With a preference for both heavy arms—their most basic infantry are comparable to the elite forces of their enemies—and carefully targeted EMP and Tiberium attacks, these cyborg warriors are as judicious in their tactics as they are terrifying in appearance.
===Reaper-17===
With their religious beliefs leading them to forgo both mind control and aerial combat, Reaper-17 eschew the traditional Scrin Stormrider offensive in favor of directed ground attacks, modifying their forces with Tiberium-based conversion beams and shard weapons. Always at the front of such a charge is the Reaper Tripod, a mammoth assault walker that dwarfs even the Scrin Annihilator, emblematic of Reaper’s approach in its favoring of power over subtlety or tactical superiority.
===Traveler-59===
Fast, nimble, and flexible in approach, Traveler-59 substitutes brute force for a more finessed combat methodology, leaning heavily on their teleportation and mind-control abilities. Traveler-59 flank, infiltrate, and trap, often using their implanted slaves to lure stronger enemy forces within range of their Prodigies. While their flexibility doctrine precludes Traveler-59 from utilizing bulky Scrin forcefield generators, the massively increased movement speed provided by their advanced articulation technology more than compensates.
==New Units, Structures, and Powers==
Command & Conquer 3: Kane’s Wrath delivers an array of new units, structures, and powers to use at your disposal.
===GDI===
====GDI Units - Vehicles====
Most GDI vehicles are built at the War Factory.
====GDI Units - Aircraft====
Most GDI aircraft are built at the Airfield.
====GDI Structures - GDI Production Structures====
====GDI Structures - GDI Support Structures====
====GDI Support Powers====
====GDI Upgrades====
====GDI Abilities====
==External links==
* Command & Conquer 3: Kane's Wrath Game Manual on Steam
Category:Kane's Wrath