Azura (Morrowind)

Azura is a Daedric Prince encountered in . She is considered by the Dunmer people to be one of the Good Daedra, who willingly submitted to the Tribunal. Azura is believed to be the anticipation of Sotha Sil. She has a shrine in southeastern Vvardenfell, in the Azura's Coast region. Winged Twilights are associated with this daedra.
Azura is a major driving force behind Morrowind's main quest, as she was the one who crafted the Nerevarine prophecy which would see a reincarnated Indoril Nerevar sever the godhood of the Tribunal and restore the natural order. She speaks to the Nerevarine directly at various stages during the main quest and the Tribunal DLC.
==Interactions==
===Package for Caius Cosades===
Azura speaks to the Nerevarine as they are shipped to Morrowind
===The Path of the Incarnate===
Upon completion of the first two trials, Azura speaks to the Nerevarine and hands them the Moon-and-Star, completing the third trial
===The Citadels of the Sixth House===
Upon defeating Dagoth Ur, Azura congratulates the hero on their victory
===The Mad God===
After Almalexia's death, Azura informs the player that the prophecy has been completed
===Azura's Quest===
Settle a bet between two daedric princes
==Dialogue==
;Package for Caius Cosades
"They have taken you from the Imperial City prison, first by carriage and now by boat. To the east, to Morrowind. Fear not, for I am watchful. You have been chosen."
;The Path of the Incarnate
;The Citadels of the Sixth House
;The Mad God
If the main quest has been completed and Vivec still lives
"You have done well, mortal. The death of Almalexia is a boon for all of Morrowind, though it may take time for this to be understood. She would have betrayed the Dunmer as surely as she had betrayed all those whom she loved. This was her curse, and her undoing. Weep not for Sotha Sil. He shed his mortality long ago, and I am sure his death was no small relief to him. These gods lived with the burden of a power no mortal was meant to possess. Your work in Morrowind is not finished, Nerevarine. Vivec still lives, but I believe his time grows short. Protect my people, defend these lands. The skies of Mournhold are clear once again. Let these people suffer no longer. Now go, mortal. Embrace your destiny, and go with my blessing."
If the main quest has been completed and Vivec is dead
"You have done well, mortal. The death of Almalexia is a boon for all of Morrowind, though it may take time for this to be understood. She would have betrayed the Dunmer as surely as she had betrayed all those whom she loved. This was her curse, and her undoing. Weep not for Sotha Sil. He shed his mortality long ago, and I am sure his death was no small relief to him. These gods lived with the burden of a power no mortal was meant to possess. Your work in Morrowind is not finished, Nerevarine. The Tribunal are dead, and the faith of my people is shaken. Protect them. Defend these lands. The skies of Mournhold are clear once again. Let these people suffer no longer. Now go, mortal. Embrace your destiny, and go with my blessing."
If the main quest has not yet been completed and Vivec still lives
"You have done well, mortal. The death of Almalexia is a boon for all of Morrowind, though it may take time for this to be understood. She would have betrayed the Dunmer as surely as she had betrayed all those whom she loved. This was her curse, and her undoing. Weep not for Sotha Sil. He shed his mortality long ago, and I am sure his death was no small relief to him. These gods lived with the burden of a power no mortal was meant to possess. There is much for you still to do. Vivec lives, and he may yet have a part to play in your future. Continue on your chosen path. The skies of Mournhold are clear once again. Let these people suffer no longer. Now go, mortal. Embrace your destiny, and go with my blessing."
If the main quest has not yet been completed but Vivec is dead
"You have done well, mortal. The death of Almalexia is a boon for all of Morrowind, though it may take time for this to be understood. She would have betrayed the Dunmer as surely as she had betrayed all those whom she loved. This was her curse, and her undoing. Weep not for Sotha Sil. He shed his mortality long ago, and I am sure his death was no small relief to him. These gods lived with the burden of a power no mortal was meant to possess. There is much for you still to do. Vivec, is dead, though I thought he might play a part in your future. Continue on your chosen path. The skies of Mournhold are clear once again. Let these people suffer no longer. Now go, your destiny, and go with my blessing."
;Azura's Quest
At the start of the quest
"You have come here for a reason, though you may not know what it is. Sheogorath and I have made a wager. He contends that solitude causes madness, while I maintain it allows for solace and meditation. To test this, I sent one of my priestesses to live alone on an island north of Dagon Fel. If she can live there for 100 years, my theory will be proven. If not, Sheogorath wins our wager. The time has almost passed, and she remains steadfast. But, Sheogorath has tried to sway the decision in his favor. Travel there, rid the island of his minions, and bring back proof of his meddling. Do not disturb the wise woman, though, as that would void our wager. Serve me, and I will reward you well."
Upon returning to the Shrine with Sheogorath's Signet Ring
==Gallery==
Azura (Morrowind).png|A render of Azura's statue.
==Appearances==
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