Special scrolls

Special scrolls contain extra moves that characters may take with them into battle. Each character may hold up to 2.
== Scrolls ==
=== League of Legends ===
After Mendicant's Madness Arc, the League handed special scrolls over to the User Battle Force. Knowing they couldn't use summoner spells, they gave these as a gift instead, alongside copies of all of their weapons and a Nexus fragment for spawning the League's minions.
*Clarity
*Garrison
*Ghost
*Heal
*Revive
*Smite
*Cleanse
*Teleport
*Barrier
*Exhaust
*Ignite
*Clairvoyance
*Flash
=== Neopets ===
Some Force members, having experienced a Neopian battle, realize how powerful their spells are despite the battles' whimsical natures and have put them into scrolls.
*Static Cling - For 2 seconds, all skillshots aimed towards the target will home in on them. 180 second cooldown.
*Bandage - Same as Heal, except there is no debuff and it only applies to the user. 200 second cooldown.
*Shade - A random type of skill is decided: skillshot, autocast spells, and autoattacks. For 2 seconds, the user will be immune to 75% of the damage done by the selected category. 240 second cooldown.
*Lethargy - The user's enthusiasm seems to drop, making enemies not try their best; damage done to the user is decreased by 20% for 3 seconds. 210 second cooldown.
*Sear - The user ignites an enemy, inflicting Grievous Wound on them and decreasing their damage output by 50% for 5 seconds. 210 second cooldown.
*Lens Flare - The user blinds enemies' retinas, stunning nearby foes for 0.5 seconds and blinding them for another 1.5 seconds. 270 second cooldown.
*Silencer - The user silences a single enemy for 1.5 seconds. 60 second cooldown.
*Sink - The user sinks underground, becoming immune to skillshots and autoattacks but taking double damage from autocast spells. This lasts for 3 seconds. 270 second cooldown.
*Burrow - The user burrows underground, becoming immune to skillshots and autocast spells but taking double damage from autoattacks. This lasts for 3 seconds. 270 second cooldown.
*Float - The user floats up in the air very high, becoming immune to autocast spells and autoattacks but taking double damage from skillshots. This lasts for 3 seconds. 270 second cooldown.
*Warlock's Rage - The user stuns a single enemy for 3 seconds. 120 second cooldown.
*Snowager's Breath - The user summons a small gust of cold air, slowing nearby enemies' movement speeds by 60% for 3 seconds. 270 second cooldown.
*Rejuvenate - Doubles self health-regeneration. 180 second cooldown.
*Drain Life - Deals 7% of an enemy's maximum health as true damage and heals the user by 50% of that damage. 180 second cooldown.
*Prismatic Reflect - For a short instant (0.25 second), reflects 80 - 100 % of the damage dealt by enemies back to them. 300 second cooldown.
*Adrenaline Rush - User gains 15% movement speed and attack speed, and deals 8.125% increased damage. 200 second cooldown.