S-Energy

"Shinobi energy, an important element of a ninja's DNA. Originally an element that came in contact with extra-terrestrial matter."
S-Energy (short for Shinobi Energy) is the player's energy supply in Ninjala.
== Info ==
S-Energy is represented by a yellow bar below the Life meter and is divided up into units, with four units being a default and ten units being the maximum amount. The bars primary usage is for movement options, Gum Shoots and to break out of combos with a S-Burst. After performing an action the S-Energy recovers over time. Players can increase their S-Energy capacity in the game by defeating Drones or through the use of some Shinobi Card abilities. There are also some stage gimmicks help recovering som S-Energy: relaxing in Shinobi City's hot spring or collecting a green gumball of the Giant Gumball Machine in Fort Riverdale. The green gumball also grants an additional unit. 
If the amount of S-Energy available is drained past the limits, the S-Energy bar will flash black and red, unable to regenerate S-Energy for a period of time. Players will then be unable to perform S-Energy based actions until they recover the energy. Morphing into an object or collecting Shinobi Orbs can help immediately recover some S-Energy. 
There is also a "hidden" S-Energy unit:  if a player currently has less S-Energy for a Gum Dash than needed, they can still execute a Gum Dash. The unit is limited to Gum Dash, however.
==Actions==
With S-Energy, players can perform various actions and gum-based abilities:
===Movement Options===
*Pressing allows players to perform a dash/dodge, which takes 1 unit of S-Energy.
*Blowing a Gum Bubble with and then pressing to perform a Gum Boost. This takes 3 units of S-Energy.
===Defense Options===
*Performing an S-Burst by pressing during hit stun. This takes 4 units of S-Energy.
*Performing a dodge after entering a Parry using . This takes 1 unit of S-Energy.
*Gum Guard doesn't consume S-Energy but depends on the current S-Energy capacity. The higher the capacity the more hits it can take.
===Attack Options===
*Gum Shoot doesn't consume S-Energy but depends on the current S-Energy capacity.
==Further Actions==
*If the opponent chooses to dodge in a parry state while the player not, the player is rewarded with S-Energy.
*The Gum Shoot Gum Ghost and Gum Searcher sap S-Energy of opponents.
*Punch Type B weapons need S-Energy to perform Normal Attacks Level 2 and 3.
*The ability Rapid Charge of Punch Type B weapons lets player recover S-Energy faster.
===Shinobi Cards===
*Ninja Sense Pro - recover S-Energy faster when closer to opponents.
*Starting Dash - start with 5 instead of 4 units. But the natural S-Energy recovery is slowed down. 
*Last Spurt - increase S-Energy capacity and infinite usage of Dodge, Gum Dash, S-Burst, but only in the last minute of the match. Also the natural S-Energy recovery is slowed down.
*Berserker - increase S-Energy capacity after defeating opponent.
*Energy Hoarder - increase the recovery rate of Shinobi Orbs.
*Gambler Card - a win effect can increase the capacity by 1; a lose effect can fully empty the S-Energy bar.
===Assist Codes===
*Sudden Burst - the Assist Code "S-Energy Replenish" recovers S-Energy.
*Gum Guard Master - the Assist Code "S-Energy+" recovers S-Energy.
*Strike Big - the Assist Code "S-Energy Replenish" recovers S-Energy if the player defeats an opponent with the starting big weapon.
*Gambler Card - the Assist Code "S-Energy Recovery Rate+" temporarely increases the S-Energy recovery after getting a jackpot.
Category:Game Mechanics