Armies

STAR WARS: Dark Horizons MUSH allows players to recruit, control, and command NPC armies which are fully integrated into the combat system. To recruit armies, you will need to locate an army recruiter; some of these tend to hang out in the seedier parts of most planets, in cantinas and bars and dens of vice, while others are government-employed and operate out of academies and recruiting offices.
To command your armies, see +help +command. Armies are extremely flexible; you can use them for a large range of purposes. In order to use them actively to attack your enemies/opposing armies, you (or someone you have assigned to +control them) must be present; but they can also fulfill a passive guard function without a commander's presence. Superior tactical ability in its commander increases an army's effectiveness tremendously, especially in mass combat.
See: +help +command, +help +control
Until further notice, assume that you can only attack any given player with one army per round. If you (a single PC) have ten super-armies and ten (PC) enemies, you can engage every single one of them. If you have only five enemies, leave the other five armies undeployed against PCs. Tons of separate units would definitely interfere with each other when ganging up on one PC in ways that one large unit would not.
Armies can now be subject to +quickshot, though success is based on army size - the smaller, the easier it is to quickshot. And, they will also take more damage from bombs and other room-based damage.
Category:Combat