135096-i-really-hate-to-think-how-many-new-players-we-are-losing-with-this-horrible-relaunch

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			Everyone wants to come back and is hyped up.......................and they *cupcake*ed up the launch....
			
				
	Edited October 1, 2015 by Profoundsoup	
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			In b4 fanboys "every launch can be bad have patience" gotta love that one, not only is it a relaunch but them using other mistakes as examples to try and justify their mistakes is about as silly as this relaunch	
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considering it was well over 5k for the past 2 days yeah i would say some/most new players have given up on it.
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			*sees over 1000 people in queue*....yep...lots of players....leaving..........yep.
			
				
	Edited October 1, 2015 by xRaymanx	
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In b4 someone claims fanboys will show up defend the game.... Oh crap, you beat me to it.
 
How about.... In b4 someone says "everyone MMO launch is like this" or something similar.... crap, beaten again. I'm just not on my game today. Time for more coffee I suppose!
 
*cupcaking* up something depends on your perspective. As an MMO veteran I am caught up in the hype and I can't wait to play, but I also know better than to try to be one of the countless rushing through the doors like it's a black friday sale and 60inch TVs are on sale for $40 (limit of 2 per store, first come first serve). I am happy with my decision to simply patrol the forums and occupy my time with other forms of entertainment and not worry about getting in game until AT LEAST the weekend.	
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In b4 fanboys "every launch can be bad have patience" gotta love that one, not only is it a relaunch but them using other mistakes as examples to try and justify their mistakes is about as silly as this relaunch
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*sees over 1000 people in queue*....yep...lots of players....leaving..........yep.
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Literally EVERY MMO has issues like this.  That's not a fanboy defense, it's an "I understand how MMO launches go" defense.
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			Thats not players for them, thats customers. 1000 customers. I think they are doing everything they can. I hope so. Not doing everything would be stupid.	
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			Wait hold on im confused, every MMO has had a bad relaunch? Are you just that dense or did you not know wildstar has been out lmao	
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considering it was well over 5k for the past 2 days yeah i would say some/most new players have given up on it.
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Literally EVERY MMO has issues like this.  That's not a fanboy defense, it's an "I understand how MMO launches go" defense.
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			Lmao the fanboys are still saying that shit, MMOS HAVE BAD LAUNCHES.This is a relaunch of a game that was dying in order to cash in and that sweet f2p and to keep it from dying. Stop comparing it to other mmos, this is a relaunch not a launch, sad how dense fanboys are. I love this game and play it everyday but anyone with a developed brain can see that they were not ready, but hey 2 servers is really smart	
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Literally EVERY MMO has issues like this.
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			I am interested in who is responsible for this complete failure of a relaunch and those countless maintenances.	
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I don't think you understand what the term "literally" means.  I don't recall Rift having this problem.  SWTOR didn't have this problem at launch and yes I was there on day 1 of early access.  I don't recall most mmos booting players to the char screen for multiple days now for many hours of the day.
 
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Literally EVERY MMO has issues like this.  That's not a fanboy defense, it's an "I understand how MMO launches go" defense.
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In b4 fanboys "every launch can be bad have patience" gotta love that one, not only is it a relaunch but them using other mistakes as examples to try and justify their mistakes is about as silly as this relaunch
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			This joke is a game.	
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			Honestly this was more forgive able the first two days. But this is day 3 after the launch and it doesn't seem much better. I know carbine is working hard, I see the tweets from the employees that are working 20 hour shifts. It sucks, but honestly they need to do something. Reach out to the parent companies, or any sibling companies to see if they can help. All this is doing is giving Wildstar a bad name.	
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			Actually this did not happen in every blizzard launch but hey fanboy show another way that you are making uneducated guesses. You dismantle every post you make by yourself, almost pointless to respond to someone so underdeveloped. But to banish some of your ignorance, WoDs launch was def VERY rocky, only issue was 7k long queues which was WAY worse than this I def agree with you. But what sucks is when you are a dying game and switch to f2p and relaunch but only have 2 servers and cant handle the influx of players YOU KNEW the game would have. You can also bring up other MMOs all day (ones that are way more sucessful) and say that they had issues, none of the relaunched like this, they all do better, and idk why you logic is hey well this game did bad so that makes it ok for wildstar to have a bad launch	
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			To the genius above me, swtor nearly tripled in size when it went f2p and maintains one of the higher mmo populations esp alot higher than wildstar. I dont enjoy swtor anymore but at least you showed how dense you are, imagine that. WIldstar is one of the best mmos and has the most promise by far imo but defending this by trying to bring up mmos that did better doesnt really help	
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I disagree. Blizzard has tons of money, and ten years of experience, in yet this happens every time they release a new expansion.
 
Also, it's still a large patch, and there's a lot of new people trying to log in at once.
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			Good let them leave, we dont need toxic players who are gonna stop playing and uninstall a game because of temporary technical issues rather than the design of the game	
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			As a returning player from the first launch, I'm doing my best to roll with the punches, but I'd be lying if I said these issues aren't pushing the limits of my patience. I'm not saying I'll storm off in a huff, but honestly if the game's not in a better state by tomorrow night, then I'll probably end up playing something else over the weekend, and who knows when I'll get around to checking it out again. At least it's free this time, I suppose.	
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Yeah, terrible games like rift and swtor didn't get overfull servers on launch. What a surprise.
 
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Literally EVERY MMO has issues like this.  That's not a fanboy defense, it's an "I understand how MMO launches go" defense.
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I like how quick people here are to dunk blizzard when it's convenient, but you are doing so wrongly. All Blizzard expansions were at least playable at launch. Wildstar isn't. So let's cut the crap and just deal with the fact that the developers were not prepared.
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Everyone wants to come back and is hyped up.......................and they *cupcake*ed up the launch....
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			Looks like I didn't choose the most optimal time to start playing... but I like to think that my patience will be rewarded! Maybe I'll like it enough to start paying ^_^	
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Um, WoD wasn't playable for a solid day. Patch 6.2 had issues. Blizzard always has issues with launches. 
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			I'm new and I might be here to stay depending on how I like the game in the next two weeks, so don't give up hope just yet on a new and bigger community =)	
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In b4 fanboys "every launch can be bad have patience" gotta love that one, not only is it a relaunch but them using other mistakes as examples to try and justify their mistakes is about as silly as this relaunch
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Yes they will loose people on the initial burst, but that is normal. People will leave for different reasons, like a crappy computer or because the game was just not what they wanted. But if they were legit excited for it they will come back. 
Issues get fixed and patched, its just how games work and more so its how MMOs work, Anything that gets updated and is connected to more than just your stuff will have issues but it will also be worked on. Once the people raging calm down they will look at the game and say "maybe those issues were just the launch" 	
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Yes they will loose people on the initial burst, but that is normal. People will leave for different reasons, like a crappy computer or because the game was just not what they wanted. But if they were legit excited for it they will come back. 
Issues get fixed and patched, its just how games work and more so its how MMOs work, Anything that gets updated and is connected to more than just your stuff will have issues but it will also be worked on. Once the people raging calm down they will look at the game and say "maybe those issues were just the launch" 
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			there will still be a large influx of new players. I have no doubts the Wildstar Team is doing their best to solve the server problems. somebody please ban Wafflemaster, if you're gunna be a troll at least be original.	
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Well, I am one of those new players who has YET to be able to play for even 1 minute.
 
The shortest queue time I have seen so far has been 3 hours and that was at 11pm last night. Yesterday afternoon I saw a 7 hour one and immediately logged out.
 
Now, I have been playing MMO's since 1996, so I know they almost all have launch issues, so I am patient and will just keep trying until I can get in and see if this game is for me.
 
What DOES concern me is what kind of funding/backing this game has. The fact they won't open up another server to accommodate the explosion of players kind of worries me in regards to this games potential longevity and whether I want to invest my time and money in it.	
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As a returning player from the first launch, I'm doing my best to roll with the punches, but I'd be lying if I said these issues aren't pushing the limits of my patience.
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			I havent been able to get in the game for 7 hours, keep getting stuck loading. 	
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RIFT, SWTOR, and even TSW (which is megaserver tech) are excellent examples of F2P relaunches gone well. Those games have also added an almost ridiculous amount of new content over the years, in addition to thriving cash shops.
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In b4 fanboys "every launch can be bad have patience" gotta love that one, not only is it a relaunch but them using other mistakes as examples to try and justify their mistakes is about as silly as this relaunch
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they are, like me, waiting for this shit to sort itself out.
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*sees over 1000 people in queue*....yep...lots of players....leaving..........yep.
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Good let them leave, we dont need toxic players who are gonna stop playing and uninstall a game because of temporary technical issues rather than the design of the game
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Actually there arent thousands in queue anymore, barely a handful of player, on EU is almost instant, this should trigger some data news for you......as to what extent the damage has reached
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You do realize that this sort of thing(multiple days of NO access to the game no matter how good it is is bad, mmmkay) absolutely KILLS new and returning player interest in a game; and that it is new and returning player interest that is the LIFEBLOOD of a thriving and continuing mmorpg, right?  If your kind attitude gets it's way with this game then you will have another Warhammer Age of Reckoning on your hands; a game that everyone seemed to love at it's core but died a slow, lingering death due to gross mismanagement.  You should be concerned about this if you love this game, VERY concerned.
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Good let them leave, we dont need toxic players who are gonna stop playing and uninstall a game because of temporary technical issues rather than the design of the game
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			GW2 went F2P a few weeks ago and theres been a huuuuge influx of players, it hasnt caused much lag or anything.  Not poking fingers or anything, as im patiently waiting for WS, but dont say every game.	
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			I have to admit I was way excited day 1 and now I'm not really interested anymore and moving on to other things. This game was supposed to be filler until Rock Band 4 shows up in 5 days but I lose more and more interest every day... Definitely not a good look NC Soft.	
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yea! we need toxic players who are jerks to everyone else and make the game community seem unfriendly and unwelcoming so people are less inclined to stick around  :rolleyes:
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			The real bottom line is that they ran off new 1st time players and didn't need to. They did this before. They beta tested the servers, They had time. And, they BLEW it...	
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Actually there arent thousands in queue anymore, barely a handful of player, on EU is almost instant, this should trigger some data news for you......as to what extent the damage has reached
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Actually there arent thousands in queue anymore, barely a handful of player, on EU is almost instant, this should trigger some data news for you......as to what extent the damage has reached
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SWTOR just had an entire expansion with 2 raids that are full of bugs and is getting a new expansion with 0 raids so I wouldn't call that "an almost ridiculous amount of new content"
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			To be honest, if they would quit over something so simple as launch week woes, they probably weren't going to stay for the long run anyway.	
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Actually this did not happen in every blizzard launch but hey fanboy show another way that you are making uneducated guesses. You dismantle every post you make by yourself, almost pointless to respond to someone so underdeveloped. But to banish some of your ignorance, WoDs launch was def VERY rocky, only issue was 7k long queues which was WAY worse than this I def agree with you. But what sucks is when you are a dying game and switch to f2p and relaunch but only have 2 servers and cant handle the influx of players YOU KNEW the game would have. You can also bring up other MMOs all day (ones that are way more sucessful) and say that they had issues, none of the relaunched like this, they all do better, and idk why you logic is hey well this game did bad so that makes it ok for wildstar to have a bad launch
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You sound so smug, yet clearly know so little about how any of this works. I won't even waste my time dismantling every claim you've made because it really wouldn't matter.
 
That guy was completely wrong. Both RIFT and SWTOR had launch issues and their response to those issues drastically hurt both games by segmenting the community.
 
In fact pretty much every major online game with a sudden influx of players has issues. This isn't even limited to MMO's. It's simply a matter of infrastructure as well as the current limits of server architecture and hardware. It rarely has anything to do with being prepared, or lack of effort, or any of the other things people may have you believe.
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GW2 went F2P a few weeks ago and theres been a huuuuge influx of players, it hasnt caused much lag or anything.  Not poking fingers or anything, as im patiently waiting for WS, but dont say every game.
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And both SWTOR and RIFT had less issues than Wildstar is dealing with right now. So come on. Leave fantasy land behind you and accept reality. This is a total cluster*cupcake*and to be honest it's just another one in a long line of cluster*cupcake*s. If the devs can't get a proper handle on this then NC Soft is gonna shut this game down and it's a pity because once you get past the issues it has it is a nice and fun game.
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			Well, at least I can say it's no Anarchy Online launch.  Sadly the uptime on that one for the first two weeks was about 3 total hours of playability.  Having griped now though, I gotta say, excited to play when it all settles down.	
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Everyone wants to come back and is hyped up.......................and they *cupcake*ed up the launch....
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I can understand both sides. I expirienced the WoD launch and kinda learned from it
 
I really wanted to try Wildstar out for a long time but never had the chance to test it out. I now can, waited for 3 hours in the login queue and endured the kicking issues. In 3 days I only reached level 10 on my character but you know what? I have a blast! The game itself is beautiful, the combat is fun and if I ignore most of the chat that's shouting around in the world I'm good. The difference between me and the majority of new players is simply this: I brought patience and the mindset of a gamer. You can beat lag/delay with patience, WoD wasn't just lagging, core features weren't even working, quests were completly broken, you were stuck for days without doing anything. This is different. With just some patience you can defeat any mob, complete groupquests and these little episodes I forgot the name of. I went with two others in there, one died and left because he pulled everything and then lagged to death, the other helped me, explained where to go and we slowly made our way all the way through it. I had fun! And while we were completing the duty slowly but easly everyone else in the zonechat just complained they couldn't finish anything with this delay.
 
Long story short: It depends on the mindset and personality of the player. If you go at it with an aggressive attitude or no patience then of course you will lash out and hate everything. If you go at it calmly and with some time, you may find it not so bad as it seems. Yes, I sometimes get annoyed too but that's natural. Give them a week to sort this out. If they haven't fixed it by then, fine, feel free to leave if the launching problem is what sets you off, but if you like the game itself you will stay and won't see the current problems as a world breaking catastrophy.
 
Tl;dr: Yes, you are frustrated, many are, but shove it aside, take a deep breath, get some patience and slowly experience the game. Read Questtext, explore, whatever to erase some of that rage the combat delay brings to you. And think of the others who play this game everyday, payed for it and now can't play properly without getting a compensation and even trying to help new guys like us.
 
I guess I ran my mouth too long now, haha, I hope you all still have a nice time at Nexus or find another game that you like :)	
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Not trying to pick a fight or anything, but that's just not true, nor is it really a valid comparison. The GW2 F2P switch was very small news compared to Wildstar's F2P launch. I don't know a single person who was talking about it, compared to the plethora of people I know (including myself) that were excited to try Wildstar again.
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I am interested in who is responsible for this complete failure of a relaunch and those countless maintenances.
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It's NOT a launch.
 
They've taken a game that was working several days ago and done one of two things:
 
1)  Horribly broken it in ways that testing either didn't catch or that they simply couldn't fix in time.
 
2)  Utterly failed to prepare for the number of people who wanted to play the re-done game.
 
I don't question their hard work or good intentions.  I question their competence.
 
Because given the two options above, either the dev team screwed things up to an astonishing degree or the management team made no plan for succeeding at their attempt to resuscitate the game.  I wanted (and still want) this game to succeed, and they had a real opportunity to turn things around, but they have bungled it.  People saying "Look at the queues, nobody is leaving!" or "All games have problems at (re?)launch!" are deluding themselves.  People are leaving.  Some might come back, but some never will.  Every one of those is potential lost income to help make the game thrive, which is what all of us on the forums (excepting the trolls) actually want.
 
I'm a fanboy of WildStar, but I'm not blind to how terrible this is for the future of the game.  NCSoft already has a history for cutting their losses as is shown with Tabula Rasa and City of Heroes (which was still profitable when they killed it).  How many chances do you think the people actually making decisions about the future existence of WildStar are going to give the game, especially with that history?
 
I don't want WildStar to fail.  I want it to thrive.  But pretending that this isn't pretty close to the worst case scenario for the re-launch is foolish, blind optimism. 
 
And lastly, their communication on the status of things has been pretty dreadful.  They keep pointing us to the twitter feed for WildStar Ops, so take a look at it.  Note the 3.5 hour long silence from 1:30PM to 5:00PM (Pacific).  I've been trying to log in for 6 hours and have had various different failure modes and at no time, despite checking the forums and twitter, had any real idea what was going on or what the status was.  And all this does is create a vacuum where the only sound is the buzzing of trolls and fanboys.  Sure there are some posts in the dev tracker from Carbinites who aren't directly involved in Trying To Fix Things, but where is some useful, substantive status information?  Mostly lacking, unfortunately.
 
Again, I want WildStar to succeed.  I know they want this all fixed WAY more than we do.  I know they're working their butts off.  But pretending that this isn't deeply bad for the game is pure pollyanna.
 
-Lens	
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Well, I know a lot more people that was talking about GW2 than Wildstar.... that's anecdotal evidence, it's useless.
 
What is fact is that GW2 handled this transition without any server issue.
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Well, at least I can say it's no Anarchy Online launch.  Sadly the uptime on that one for the first two weeks was about 3 total hours of playability.  Having griped now though, I gotta say, excited to play when it all settles down.
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their only free to play right now cuz their getting close to releasing an expansion so they want as massive of a  player base thats gonna increase the revenue on that release..  B2P dont usually go f2p unless they got something up their sleaves..
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Honestly this was more forgive able the first two days. But this is day 3 after the launch and it doesn't seem much better. I know carbine is working hard, I see the tweets from the employees that are working 20 hour shifts. It sucks, but honestly they need to do something. Reach out to the parent companies, or any sibling companies to see if they can help. All this is doing is giving Wildstar a bad name.
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I disagree. Blizzard has tons of money, and ten years of experience, in yet this happens every time they release a new expansion.
 
Also, it's still a large patch, and there's a lot of new people trying to log in at once.
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			i like how people pretend to know how these things work and act like their opinion even mattersthe bottom line is this is a common thing with every MMO when they suddenly have a giant influx of new players be it launch or a F2P launch.butting heads and acting like immature children over which game has had the worst launch and acting like you know how the future will unfold because of this is just stupid. Games fail/succeed based on content and not launch problems	
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Turn it over to the GW2 team. At the lease they know what they are doing in GW2 which also went f2p and it was smooth going over there.
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			I am biting the bullet, and forcing myself to try and stick it out, because I really want to like the game. It is however, extremely difficult when I can't play the game for more than 5 minutes without some kind of issue.	
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			Who gives a flying crap about the new players? They need to get their priorities straight. What about players that have been paying for this game and are now rewarded by freaking 2 hour queues? That's loyalty for ya, toss us in the back of the line with the freeloaders	
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