Vampire

The Vampire is a creature in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile.
Vampires are undead creatures, who do not require nourishment. They rise from corpses in a Graveyard, and are notoriously difficult to kill; when their health runs out, they are resurrected at full health, albeit at one experience level lower. They are also good researchers, but parsimonious Keepers should steer clear of Vampire creation, as they demand a hefty wage.
== Dungeon Keeper ==
Vampires rise from a Graveyard for every 10 corpses that decay there. In a rare few maps, Vampires are added to the Creature Pool and enabled for Keepers to attract through the Portal with a 30+ tile Graveyard.
Vampires are among the strongest melee attackers before they learn Drain, whereupon they favor ranged combat and kite against pursuers.
When he reaches level 3, the Vampire becomes Immortal. The quantity of experience needed to level-up is sharply increased after 3, but if the Vampire is slain, he turns into vapor and resurrects in his Lair, minus one level. Coupled with their Teleport ability when ordered to flee, Vampires can prove almost impossible for enemies to permanently remove.
Vampires do have some deficiencies: they cannot engage in any sort of manufacturing, are fairly easily annoyed, and do not tolerate being picked up for long (though they're not nearly as intolerant of being held in the hand as Horned Reapers). In addition, placing them in a Temple annoys them rather than appeases them. They are very expensive to maintain, and collect some of the highest wages during payday (750 gold at level 1!). This can be remedied somewhat by showering them with a small quantity of gold, but this is much harder to do for higher level Vampires, who can teleport. While their resilience in battle is incredible, they lack high-grade magical attack spells.
===Tables===
 Combat Statistics
	Speed: 	56
	Base Health: 	800
	Base Strength: 	70
	Defence: 	30
	Base Skill: 	80
	Base Dexterity:	80
	Luck: 	25
 Tasks & Management
	Primary Job 	Scavenge
	Secondary Job 	Research
	Base Research Skill 	3
	Base Manufacturing Skill	none
	Training Skill 	4
	Training Cost /64t 	50
	Base Scavenging Skill 	8
	Scavenging Cost /64t 	25
	Praying Anger 	20
	Sleeping Anger 	-7
	Sleep Recovery 	9
	Hunger 	2 / 6000t
	Base Wage 	750
===Trivia===
*Hellhounds urinate on the corpses in the Graveyard, aiding in their decomposition and, by extension, the acquisition of more Vampires.
*When possessed, Vampire sight is tinted red.
*A simple way to get a Vampire is to summon Imps and slap them to death, until enough are brought to the Graveyard to summon a Vampire. In this manner, a powerful fighting creature can be raised in a dungeon without even capturing a Portal. This is disabled by default in KeeperFX, starting from version 0.4.9.
*From experience level 2 onwards, they can fly, allowing them to traverse lava with ease, and they can detect invisible creatures. 
*When Vampires revive after death, they retain the spells learnt at their previous level(s). This is fixed in newer versions of KeeperFX, but remains available as a classic bug. 
*Like the other undead creatures, the Skeleton and Ghost, Vampires are immune to the effect of gas. They fight with Warlocks if they share the same Lair.
*Up until level 3, Vampires train very quickly in Training Rooms. However, past this point, they require considerably more experience (and therefore time and money) to obtain higher levels than other creatures do:
*Vampires are excellent scavengers and will head to any Scavenger Rooms (if any are available) when left to their own devices. If a Vampire is in a Scavenger Room, then the rate at which creatures join the player's dungeon increases, albeit negligibly (even though the manual says it's the limit that's increased, not the rate).
*Vampires are good researchers, although not quite as good as Warlocks or Wizards.
== Dungeon Keeper 2 ==
Lords of the Undead, Vampires are created from the decaying souls of slain creatures and humans. Amongst their skills in combat, Vampires have the ability to hypnotize enemy creatures into temporarily switching sides.
Although not completely immortal, Vampires can only be eternally ‘laid to rest’ by Monks (hence their unbridled hatred of the shaven-pated holy ones). Each time a Vampire is slain, it loses an experience level before re-incarnating in the Graveyard. If you are not in control of a Graveyard when a Vampire is slain, or if the Vampire is level 1, then it is lost for good.
The Vampire is your best undead fighter. They have a wide range of spells, and can inflict devastating losses to the enemy. Not to mention, they also have the resurrect ability. On their own, they will choose to research or pray and will never train in the Training Room and must be dropped in there to do so.
===Trivia===
*When five or more corpses rot in your Graveyard a vampire appears.
*A decayed Dark Angel attracts a Vampire instantly.
*Vampire have the ability to turn into a bat and scout out. Useful in possession.
*They have the hypnotise ability. Lets you command the enemy like the group function in possession.
*A Vampire takes damage when walking through water.
*They are tied for the highest wages in the game.
*When they die, they can be resurrected 1 level lower in your Graveyard. Cannot be resurrected if killed by a Monk or if at level 1 when slain.
*At level 10 they gain the ability "raise the dead" they will use it on any corpse they see, changing it into a Skeleton. These will stay forever, and can give you an infinite supply of Skeletons if you continuously have corpses.
*They are very hard to train to level 10 without micromanagement, as they will die in the Combat Pit and not get knocked out; resurrecting in the Graveyard 1 level lower.
*It is often much more effective to let corpses die in your Prison than in the Graveyard, especially if you have not maxed your Skeleton count. A Vampire is really hard to train past level 4, and has quite a high upkeep cost. They will not get raise dead and life drain until very high levels.
==Dungeon Keeper Online==
Like in previous instalments, Vampires in Dungeon Keeper Online were good researchers, and extremely tough.
==Dungeon Keeper Mobile==
===Overview===
Vampires fed off the living, giving them back life. They also converted minions upon their death.
===Stats===
Seeks 	Dungeon Heart
Ability 	Heals for 10% damage dealt against the Living1(percentage increases with level)
Passive 	Converts 1 Living Minion upon their death2(Increases with level)
Strength 	5x damage to Dungeon Heart
Weakness 	4x damage from Spike Traps
Creature Targets 	Flying and Ground
Attack Speed 	0.25s
Move Speed 	275
Housing Space 	10
Summoning Time 	30 minutes
Defensive Location	Graveyard
===Notes===
*The amount of minions that are converted by a vampire is equal to the vampires level up until level 8 which is the max, 8 being the max amount of minions from a level 8 to 13 vampire. So a level 2 vampire can convert 2 minions, a level 4 vampire can convert 4 minions and a level 13 vampire can convert 8.
*When a vampire does damage to a living minion (Trolls, Bile Demons, etc), it heal a percentage of the damage done.  For example, if 10% and does 200 damage, it would heal 20
*Vampires can convert a living minion (Trolls, Bile Demons, etc) it attacks, even after the vampires death. The higher the level vampire, the more minions will be converted. 
*Trolls, Warlocks, Bile Demons, Mistresses, and Dragon Whelps can be converted.
*Skeletons, Necromancers, Ghosts, Vampires and Immortals are immune to conversion. Vampires are also weaker against these targets as they cannot drain their health
*Vampires at Graveyards and Guild Halls will often travel to the next room if it is only 1 space over, this can make vampires good for defending other rooms such as Dungeon Hearts
*Vampires are often clucked off as they can be quite the threat even for high level players, if a level 35 troll dies, it will respawn as a level 35 troll on the vampires side
*High level vampires are extremely effective at defense, at max level they can take almost 2 entire Cluck Off spells to kill them
*Vampires are often withdrawn from the Guild Lair as they make great defense, especially at high levels
*Once Vampires reach level 10, they require more than one max level cluck off spell to kill them
*High level Vampires are extremely effective against high level players attacking your dungeon
*Vampires at level 13 will do 4560 damage per second to a Dungeon Heart, 228 damage per 0.25 seconds at 5x damage.
===Training Upgrades===
Level	Damage	Health	Heal
%	DPS	 	 	 	SummoningCost(Gold)
1 	27 	585 	10%	108	- 	- 	1 	1,500
2 	42 	885 	15%	168	8h 	700k 	4 	3,000
3 	57 	1,185 	20%	228	16h	1.5M 	7 	5,000
4 	72 	1,485 	25%	288	? 	6.2M 	10	12,000
5 	85 	1,800 	30%	340	2d 	13M 	11	30,000
6 	99 	2,125 	33%	396	4d 	25M 	14	?
7 	113 	2,430 	36%	452	6d 	38M 	17	60,000
8 	127 	2,755 	40%	508	8d 	52M 	20	85,000
9 	144 	3,205 	40%	576	10d	52.8M	? 	85,000
10 	165 	3585 	40%	660	12d	66M 	? 	100,000
11 	186 	3965 	40%	774	? 	70M 	? 	120,000
12 	207 	4345 	40%	828	? 	? 	? 	130,000
13 	228 	4725 	40%	912	? 	? 	32	?
Notes:
* Max level was Level 13
* Training times adjusted for May, 2018 update.
==References==