Kraken (Galara)

Kraken were created by Tzu'misel to rule the oceans.
==Description==
To be added
==Young Kraken==
Young Kraken Level 19 Elite Brute
Huge Natural Magical Beast (Aquatic) XP 4800
Initiative +11 Senses Perception +15
HP 444; Bloodied 222
AC 33; Fortitude 35, Reflex 31, Will 35
Saving Throws +2 (elite)
Speed 3; Swim 10
Action Points 1
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Tentacle (Standard; Basic Attack)
Melee 3; +22 vs. AC; 3d8+7 damage.
Dual Strike (Standard Action; At-Will)
The kraken can make two tentacle attacks.
Beak (Standard; At-Will)
Melee 1; +24 vs. AC; 4d8+7 damage.
Extended Tentacle (Standard Action; At-Will)
Melee 5; +21 vs. AC; 3d6+8 damage
Snap (Minor Action; 1/round)
Melee 3: +22 vs. AC; 1d10+7 damage.
Lashing Tentacles (Standard Action; Recharge 5, 6)
Close Burst 4; +19 vs. Reflex; 4d8+7 damage and slide the targets 2 squares
Furious Lash (Free, when first bloodied; Encounter)
The kraken's Lashing Tetacles attack recharges, and the Kraken uses it immediately.
Threatening Reach
The Kraken can make opportunity attacks against all squares within it's reach (3 squares).
Disrupting Wake
All squares within 2 squares of the kraken are considered difficult terrain,
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Alignment Unaligned Languages Common, Elven
Skills Athletics +22, Endurance +20
Str 26 (+17) Dex 15 (+11) Wis 24 (+15)
Con 22 (+15) Int 22 (+15) Cha 20 (+14) 
===Young Kraken Tactics===
To be added.
===Young Kraken Lore===
To be added.
==Adult Kraken==
Adult Kraken Level 24 Elite Controller
Gargantuan Natural Magical Beast (Aquatic) XP 12,100
Initiative +17 Senses Perception +21
HP 554; Bloodied 277
AC 38; Fortitude 40, Reflex 36, Will 41
Saving Throws +2 (elite)
Speed 3; Swim 12
Action Points 1
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Tentacle (Standard; Basic Attack)
Melee 4; +29 vs. AC; 3d6+8 damage.
Dual Strike (Standard Action; At-Will)
The kraken can make two tentacle attacks.
Beak (Standard; At-Will)
Melee 1; +29 vs. AC; 4d6+8 damage and the target is grabbed and restrained (until escapes). The kraken can sustain this grab as a free action. While this grab is maintained, the kraken cannot us Beak.
Tentacle Grab (Standard Action; At-Will)
Melee 6; +29 vs. AC; 2d6+8 damage and the target is grabbed and restrained (until escapes). The kraken can sustain this grab as a free action. While this grab is maintained, the kraken cannot us Tentacle Grab.
Snap (Minor Action; 1/round)
Melee 4: +29 vs. AC; 2d6+8 damage and the target is dazed until the end of the kraken's next turn.
Lashing Tentacles (Standard Action; Recharge 5, 6)
Close Burst 5; +28 vs. Reflex; 4d12+8 damage and slide the targets 4 squares
Furious Lash (Free, when first bloodied; Encounter)
The kraken's Lashing Tetacles attack recharges, and the Kraken uses it immediately.
Burst Move (Move Action; Recharge 5, 6)
Shift 8 squares.
Threatening Reach
The Kraken can make opportunity attacks against all squares within it's reach (4 squares).
Disrupting Wake
All squares within 3 squares of the kraken are considered difficult terrain,
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Alignment Unaligned Languages Common, Elven
Skills Athletics +27, Endurance +25
Str 31 (+22) Dex 20 (+17) Wis 29 (+21)
Con 27 (+20) Int 27 (+20) Cha 25 (+19) 
===Adult Kraken Tactics===
To be added.
===Adult Kraken Lore===
To be added.
==Kraken Arcanist==
Kraken Arcanist Level 24 Solo Artillery
Gargantuan Natural Magical Beast (Aquatic) XP 30,250
Initiative +17 Senses Perception +26
HP 1135; Bloodied 567
AC 39; Fortitude 42, Reflex 37, Will 43
Saving Throws +5 (solo)
Speed 3; Swim 12
Action Points 2
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Tentacle (Standard; Basic Attack)
Melee 4; +31 vs. AC; 3d6+8 damage.
Dual Strike (Standard Action; At-Will)
The kraken can make two tentacle attacks.
Tentacle Grab (Standard Action; At-Will)
Melee 6; +31 vs. AC; 2d6+8 damage and the target is grabbed and restrained (until escapes). The kraken can sustain this grab as a free action. While this grab is maintained, the kraken cannot us Tentacle Grab.
Snap (Minor Action; 1/round)
Melee 4: +21 vs. AC; 2d6+8 damage and the target is dazed until the end of the kraken's next turn.
Lashing Tentacles (Standard Action; Recharge 5, 6)
Close Burst 5; +27 vs. Reflex; 4d12+8 damage and slide the targets 4 squares
Furious Lash (Free, when first bloodied; Encounter)
The kraken's Lashing Tetacles attack recharges, and the Kraken uses it immediately.
Prismatic Burst (Standard Action; Recharge 6) - Radiant, Arcane
Burst 2 within 20; +27 vs. Will; 3d8+8 radiant damage and the target is dazed until the end of your next turn.
Thundering Waves (Standard Action, Recharge 6) - Thunder, Arcane
Close Blast 5; +27 vs. Fortitude; 4d8+8 thunder damage and the targets are pushed 4 squares.
Blinding Cloud (Standard Action, Recharge 5, 6) - Arcane
Burst 2 within 15; +27 vs. Reflex; 2d8+7 damage and the target is blinded (save ends).
Gate Step (Move Action, Recharge 5, 6) - Arcane, Teleportation
Teleport up to 10 squares
Threatening Reach
The Kraken can make opportunity attacks against all squares within it's reach (4 squares).
Disrupting Wake
All squares within 3 squares of the kraken are considered difficult terrain,
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Alignment Unaligned Languages Common, Elven
Skills Arcana +25, Athletics +27, Endurance +25, Insigh +26
Str 31 (+22) Dex 20 (+17) Wis 29 (+21)
Con 27 (+20) Int 27 (+20) Cha 25 (+19) 
===Kraken Arcanist Tactics===
To be added.
===Kraken Arcanist Lore===
To be added.
==Elder Kraken==
Elder Kraken Level 30 Solo Controller
Colossal Natural Magical Beast (Aquatic) ___ XP 95,000
Initiative +22 Senses Perception +28
HP 1420; Bloodied 710
AC 48; Fortitude 49, Reflex 44, Will 47
Saving Throws +5 (solo)
Speed 4; Swim 15
Action Points 2
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Tentacle (Standard; Basic Attack)
Melee 6; +35 vs. AC; 3d8+10 damage.
Dual Strike (Standard Action; At-Will)
The kraken can make two tentacle attacks.
Beak (Standard; At-Will)
Melee 2; +35 vs. AC; 4d8+10 damage and the target is grabbed, restrained, and suffers ongoing 15 damage (until escapes). The kraken can sustain this grab as a free action. While this grab is maintained, the kraken cannot us Beak.
Tentacle Grab (Standard Action; At-Will)
Melee 9; +35 vs. AC; 2d8+10 damage and the target is grabbed, restrained, and suffers ongoing 10 damage (until escapes). The kraken can sustain this grab as a free action. While this grab is maintained, the kraken cannot us Tentacle Grab.
Snap (Minor Action; 1/round)
Melee 6: +35 vs. AC; 2d8+10 damage and the target is dazed (save ends).
Lashing Tentacles (Standard Action; Recharge 5, 6)
Close Burst 7; +32 vs. Reflex; 5d10+9 damage and slide the targets 6 squares
Furious Lash (Free, when first bloodied; Encounter)
The kraken's Lashing Tetacles attack recharges, and the Kraken uses it immediately.
Burst Move (Move Action; Recharge 5, 6)
Shift 8 squares.
Sturdy Mind (Immediate Interrupt, the Kraken would be stunned, dazed, or dominated; At-Will)
The kraken makes an unmodifed saving throw. On a success, it is not effected by the triggering status effect.
Threatening Reach
The Kraken can make opportunity attacks against all squares within it's reach (6 squares).
Disrupting Wake
All squares within 4 squares of the kraken are considered difficult terrain,
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Alignment Unaligned Languages Common, Elven
Skills Athletics +41, Endurance +33, Insight +33
Str 52 (+36) Dex 25 (+22) Wis 36 (+28)
Con 36 (+28) Int 38 (+29) Cha 33 (+26) 
===Elder Kraken Tactics===
To be added.
===Elder Kraken Lore===
To be added.
==Fluff==
This will change and adapt as we progress. This is only the current fluff. 
The Kraken were created by Tzu'misel.
Category:GHomebrewed Monsters