Orbital Operator

Orbital Operator is a late-game card that can be very deadly if you have a lot of open lanes where there's no plants because if the opponent places the Orbital Zone on it then it will do a maximum of 10 unblockable damage which will be a huge threat.
== Strategies: ==
=== With: ===
This Zombie's environment making ability should be used wisely, because his special ability only activates when he's in an environment, but keep in mind that he makes one too. If there's already one environment on the field, then play it there so our can play the Orbital Zone somewhere else. It's suggested to put this in the rightmost lane you can put him because of the fact that the battle goes from left right so if a plant dies in a fight, to the left, he'll have space to activate his ability
=== Against: ===
When you see this Zombie, it's suggested to either replace the environment he's on with one of yours, or if you can't do that, then just clog as much lanes as you can with cheap plants but keep in mind that they have to survive the fight if they're to the Orbital Operator's left, because if they die then he'll have space to attack
== Trivia: ==
* His design is based off an atom symbol, with six round planet-like spheres orbiting him which, if you look closely, represents a differentLy coloured Meteor Z
* When he's hurt, one of the spheres explode and disappear for every health point he lost, making him one of the zombies that permanently change appearance when hurt
* The sixth sphere only disappear when he's destroyed, no matter how many hits he took
* His description mention Dr. Spacetime, Intergalactic Warlord and Surfing Zombie
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