Necromancer

Necromancers are a flexible caster and pet class that can either focus on being a ranged spellcasting combatant or an armored melee combatant. As a fairly complex class that uses aspects from both Indrid's and EEWA magic systems, they are considered an advanced class that is a bit more complicated to play, but that can be highly rewarding if played well.
=== Class Overview ===
 
 	
Class Role 	Pet DPS
Primary Attribute 	Accuracy
Secondary Attribute 	Strength
Tertiary Attribute 	Sorcery
HP Per Vitality 	7%
Armor Per Agility 	4
Base Critical Chance 	25%
Critical Chance Scaling Attribute & Rate	n/a
Base Critical Damage 	100%
Critical Damage Scaling Attribute & Rate	Accuracy / 1%
=== Class Passive Abilities ===
==== Beast Tamer ====
While following the owning player the necromancer can select a pet to gain the following bonuses:
Your animal companion gains +3 to all attributes except accuracy. Additionally, your pet gains 50% of your Sorcery as a bonus.
The animal companion buff provides a small heal over time effect to both the owning player as well as the pet. Both are healed for .25% of their max health every 3 seconds.
Your pet also gains 10% damage reduction +0.2% per owning player's Sorcery.
==== Infantry Training ====
Attacks with one handed weapons now scale with agility and/or strength. This feat grants +1.3% damage and +0.2% attack speed per Agility, and +1.2% damage per Strength. Using a shield reduces this bonus by half.
When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.
==== Spellcaster ====
Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.
Casting in medium armor imposes a 10% cast speed penalty.
Casting in heavy armor imposes a 100% cast speed penalty.
==== Aura Mastery ====
Unlocks the ability to learn auras. Your learned auras will be made available through the wheel menu accessed by holding F (unless otherwise rebinded). auras are granted at character creation.
==== Armored Spellcaster ====
Allows normal casting rate of spells in heavy armor. Otherwise wearing heavy armor would make your spells significantly slower.
=== Class Active Abilities ===
==== Bulls Strength ====
A spell that grants a temporary buff to the target's Strength.
==== Energy Bolt ====
A rapid fire, lower damage spell firing a bolt of arcane energy at a target that also sunders armor.
==== Cone of Cold ====
A melee range cone ice spell that slows the target.
==== Ray of Frost ====
A channeled single target ray of frost. Ray of Frost deals continual damage to a target while apply a chilling debuff to the target.
==== Aura: Decay ====
Corrupts and does damage over time, slows for a small amount.
==== Necromantic Summoning ====
This is an EEWA ability that allows the user to summon undead minions to fight for them for a short time. Takes corrupted bonemeal to use.
=== Class Build Overview ===
Blurb on gearing and advancement.