Aspects

== Good Graces ==
Increases healing power by 1/2 pip. There are 2 that can be found in the game. 
Found in:
* Castle Sansa: In the room adjacent to the octagon room, located above the switch.
* Dilapidated Dungeon: At the end of 3 black hole objects.
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As there exist 2 of these Aspects in-game, the maximum amount that Sybil can heal for at a time is 2 health rings. Sybil will only deplete 1 level of power when healing regardless of how many Good Graces Aspects she has picked up.
== Clear Mind==
Collect all 3 to hold more magical power. There are 3 that can be found in the game.
Found in:
* Castle Sansa: Near the 'main' entrance to Twilight Theatre, in a grassy/green room.
* Sansa Keep: Near the connection to Twilight Theatre, in a grassy/green room.
* Listless Library: Located near the entrance; behind a locked door.
==Pilgrimage==
You can move around slowly while channeling a Heal.
Found in Castle Sansa, near the top of the large open room with a Dullahan Maid and a Save Point near the bottom.
==Empathy==
Bonus Power is built from attacks. There are 2 that can be found in the game.
Found in: 
*Empty Bailey: Atop the Bell Tower.
*Twilight Theatre: Behind the locked gate, on the far opposite side of the Major Key's stage.
==Martial Prowess==
Increases damage dealt.
Found in The Underbelly behind a green wall in the large room, requiring the Strikebreak upgrade.
==Aerial Finesse==
Press Jump while in knockback to regain balance.
Found in Twilight Theatre, on a wooden beam in the upper corner of the great room, accessible from Sansa Keep and the Empty Bailey from opposite sides.
==Heliacal Power==
Perform an additional air kick.
Found in The Underbelly behind a locked gate.
If Heliacal Power were to be obtained by Sybil before the Sun Greaves somehow, she would only be able to perform 1 Air Kick at a time. Obtaining the Sun Greaves is required to unlock the remaining 3 Air Kicks, for a maximum total of 4.