Reflection

Reflection is a mechanic in Super Smash Flash 2 and Fraymakers that allows a particular move to reflect an incoming projectile. The projectile then becomes the property of the reflector's user and is often redirected in the opposite direction. Many reflectors increase the damage dealt by the reflected projectiles, as well as the speed at which they travel back.
Reflectors are most commonly seen in special moves, which generally include it as a secondary function alongside their use as attacks. Additionally, all characters in SSF2 and Fraymakers are capable of reflecting by perfect shielding or parrying, respectively.
Reflection is not possible in the original Super Smash Flash, as the game lacks any mechanics corresponding to it.
== List of reflectors in Super Smash Flash 2 ==
Character 	Move(s) 	Notes
All characters	Perfect shielding	rowspan="2"
 	Stop 	
 	Bomb Kick 	Projectiles can only be reflected with this move when used in the air.
 	Pick Up 	Projectiles picked up with this move are reflected only once they are released.
 	 	rowspan="3"
 	 	
 	Neutral aerial 	
 	Inhale 	Using Inhale, Kirby can copy Nayru's Love and Stop.
 	Cape 	rowspan="7"
 	Forward smash 	
 	Forward smash 	
 	Upperdash Arm 	
 	Guardian Orbitars	
 	Forward smash 	
 	Nayru's Love 	
=== Items ===
Item 	Notes
Home-Run Bat	Projectiles can only be reflected when using forward smash with this item.
=== Assist Trophies ===
Character	Notes
Proto Man	Projectiles can only be reflected when making contact with the Proto Shield.
== List of reflectors in Fraymakers ==
Character 	Move(s) 	Notes
All characters	Parrying 	rowspan="2"
 	Down special move	
=== Assists ===
Character 	Notes
CommanderVideo	
== Gallery ==
Category:Attacks
Category:Game physics
Category:Reflectors
Category:Smash physics
Category:Techniques
Category:Techniques in Super Smash Flash 2
Category:Techniques in Fraymakers
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers