Side Effect

Cost: (+50%, + the cost of Affliction enhancements)
Can be applied to: 
*Innate Attack
*Modified ST-based damagePower-Ups 4: Enhancements pg 20
*Natural WeaponsPyramid 3/65: Alternate GURPS III
==Function==
If any damage penetrates DR, the target rolls against HT at -1 per 2 points of injury"The most recent printing of the GURPS Basic Set replaces penetrating damage with injury. It's not even on the errata page!"Side Effect and Symptoms Explained or suffers side effect. Resistance roll can be switched to another attribute by applying Based on (Another Attribute), +20%
Duration (20 - HT) min, minimum 1 min
==Legal Side Effects==
Incompatible with penetration modifiers, except for Armor Divisor and Surge, Arcing but the change from "penetrating damage" to "injury" in the most recent Basic Set means Side Effect now interact with damage types, hit locations, Injury Tolerance, and Vulnerability.
*Stunning (0%, not +10%)
*Attribute Penalty
*Incapacitation
*Density IncreasePower-Ups 4: Enhancements pg 21
*Itching
*Slower Move
*Irritant?
*Negated Advantage?
Irresistible attack +300 may or may not be considered to fall under Armor Divisor. It's a bit different than the highest level though.
==Quotes==
Kromm discussed in 2013 http://forums.sjgames.com/showthread.php?t=111893 re No Wounding
==see also==
*Symptoms
Category:Enhancements
==Notes==
==References==
*Basic Set pg 109