Daily Ops

Daily Ops is a PvE game mode . Using the game's instancing technology, Daily Ops aim to provide challenging, randomized and repeatable dungeon-clearing missions for experienced players. Daily Ops rotate every day at 1:00pm EST.
==Overview==
Daily Ops take place in an instanced dungeon, randomized each day. They can be completed solo or with teammates in groups of up to four. If the mission is successfully completed, the participants will be rewarded according to their completion time. The operation is repeatable, though certain rewards may only be available once per day.
The objectives, locations, enemies and their mutations are randomized each day. Enemy mutations are powerful effects, exclusive to hostiles in Daily Ops, which have a significant impact on gameplay. Some mutations cause enemies to always detect sneaking players, while others grant healing abilities.
===Background===
The narrative of Daily Ops is light on the details but heavy on the action. Players complete various jobs for Vernon Dodge, a member of Appalachia's original Brotherhood of Steel, while he chats over a radio. Although Daily Ops are introduced into the plot during the quest Breaking Radio Silence, completion of the quest is not a requirement in order to join Daily Ops.
==Gameplay==
	UplinkDefault mutation: Piercing Gaze
	Activate a signal repeater and calibrate uplinks before drawing out an enemy leader by eliminating its forces.
	DecryptionDefault mutation: Savage Strike
	Disable radio interceptors by taking down Code Carriers.
* Player equipment condition is drained 50% slower during a Daily Op.
* Enemies encountered during a Daily Op cannot be crippled, staggered, or pacified. They cannot spawn as Legendary enemies. Killing an enemy during a Daily Op will grant -50% XP.
* Daily Ops enemies drop ammunition matching what is used by the player's ranged weapons at the time of their death.
** With the exception of Syringer ammo, paddle ball string, camera film, flares, (ultracite) fusion cores, mini nukes and missiles, every type of ammunition can be looted from enemies killed in Daily Ops.
** When using a melee weapon, or a weapon without a valid contextual ammo, enemies will drop a randomly selected ammo.
* Using the Daily Op Public Team will provide bonus XP during Daily Ops, with +25% bonus XP to start, and +100% bonus XP for a fully bonded, four-person team.
* Joining an instance is always possible, even if overencumbered. Upon completion of the instance, the player is returned to the last location fast traveled to prior to joining the instance.
* The uplinks during Uplink fill faster the more players are within the objective area:
0 players	600 seconds
1 players	150 seconds
2 players	120 seconds
3 players	110 seconds
4 players	90 seconds
===Intel===
Every aspect of Daily Ops is randomized to provide a unique, dynamic experience. On one day, players may be hunting down exploding Mothman cultists with armor penetrating attacks in order to deactivate signal interceptors around the Burrows. The next day may require players to set up uplinks around Watoga High School and survive a constant stream of fast-moving Scorched with automatic detection.
The second expansion, with the Locked & Loaded update, brought the total number of possible combinations to 980 for regular Daily Ops, and introduced Double Mutation Weekends, which offered 1,120 combinations at the time.
The third expansion came with the Mutation Invasion update.
Locations 	Locations 	Locations
Arktos Pharma biome labs 	The Burning Mine 	The Burrows
Charleston Capitol Building	Garrahan Mining Headquarters	Morgantown High School
Uncanny Caverns 	Valley Galleria 	Vault 94
Vault 96 	Watoga Civic Center 	Watoga High School
West Tek research center 	 	
Enemy factions 	Enemy factions	Enemy factions
Aliens 	Blood Eagles 	Communists
Mothman cultists	Mole miners 	Robots
Scorched 	Super mutants 	
Enemy mutations 	Enemy mutations 	Enemy mutations
Active Camouflage 	Enemies will be cloaked when not attacking. 	Active Camouflage:BUG: They may be revealed while reloading, and may occasionally attack while cloaked.
Freezing Touch 	Enemy attacks will freeze players, slowing them down considerably if damaged in succession. 	Freezing Touch:Freezing stacks wear off gradually after a few seconds, although taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including stimpaks, attack rates and reload rates.
* Stacks per hit: 1
* Max stacks: 9
* Stacking reset: 6 seconds
* Slow Duration: 11 seconds
* Stage 1: Chilled (max 2)
** -15% speed
* Stage 2: Frosted (max 2)
** -30% speed
* Stage 3: Frozen (max 2)
** -45% speed
(Note: slow-effects are not mitigated by Cryo Resistance)
Group Regeneration	Enemies heal nearby enemies. 	Group Regeneration:Regenerating foes may heal themselves.
* Heals: 20% HP per second until max HP
* Radius: 15
Piercing Gaze 	Enemies have greatly enhanced perception of players, and will automatically detect nearby players, regardless of their stealth.	Piercing Gaze:Enemies will automatically detect any player within a set radius.
Reflective Skin 	Enemies periodically reflect back damage dealt to them. 	
Resilient 	Enemies can only be killed by a melee attack. 	Resilient:Once down to their last hit point, they will glow orange to indicate that only a melee attack can finish them off.Melee attacks are:
* Primary and power attacks with unarmed and melee weapons
* Ranged weapon bashing
* Throwing knives
* Pain Train perk
* Hack and Slash perk
* Minigun shredder
* Damage reflection effects, such as the Frozen Legendary effect or the Thorn armor set bonus
Savage Strike 	Enemies bypass armor resistances. 	Savage Strike:
* Standard enemies ignore 100% of Damage Resistance, Energy Resistance, Radiation Resistance, Poison Resistance, Fire Resistance and Cryo Resistance
* Boss enemies only ignore 50%
* Damage may only be reduced with Damage reduction effects
Swift-Footed 	Enemies have increased movement speed. 	Swift-Footed:
* +40% swing speed and reload speed
* +60% movement speed
Toxic Blood 	Enemies create toxic hazards upon death. 	Toxic Blood:Spending time in a hazard will increase the rank of the detrimental effect
* Rank 1: (after 1 second, upgrades to Rank 2)
** 30 Poison Damage per second for 1 second
* Rank 2: (after 1 second, upgrades to Rank 3)
** 35 Poison Damage per second for 1 second
* Rank 3: (after 1 second, repeats damage)
** 40 Poison Damage per second for 1 second
* Hazard radius: 9.0
* Duration: 15 seconds
* Max active hazards: 8
Volatile 	Enemies will explode on death, dealing damage. 	Volatile:Human enemies, such as Blood Eagles or Super Mutants, will burst apart into gibs similar to the Bloody Mess perk
* Damage: 15 Fire Damage, -5% player Max HP
* Blast radius: 500 outer, 150 inner
(Note: Fire damage is not reduced by Fire ResistanceNote: this information reflects patch 30 PTS)
====Bosses====
Each enemy gang encountered during a Daily Op will feature a powerful boss enemy near the conclusion of the mission. They have a large amount of HP and carry unique and dangerous weaponry.
Bosses 	Bosses 	Bosses
Name 	Weapon 	Outfit
Alien Inquisitor 	Plasma blasts 	N/A
Assaultron Intimidator 	Assaultron Head: a special Assaultron head with a supercharged laser Left/Right minigun: special miniguns mounted on each arm	Black paintjob; sinister body armor, grim leg armor, brutal leg armor
Blood Eagle Destroyer 	Auto grenade launcher: a special auto grenade launcher customized with a Blood Eagles paintjob. 	Blood Eagles skull lord outfit and mask
Communist Commissar 	Riot shotgun: a special Pepper Shaker which fires 6 black powder pellets per blast 	Red Scare power armor, communist commander outfit and hat
Cultist Prophet 	Mothman gun: a special gamma gun which fires sonic blasts 	Ghillie suit and hood, raider pathfinder mask, Mothman goggles
Mole Miner Juggernaut 	Mole miner launcher: a special missile launcher which fires mini-nukes 	Unique blue juggernaut outfit texture; juggernaut backpack
Scorched Exterminator 	Scorched plasma launcher: a special gauss pistol which fires plasma missiles 	Unique white exterminator skin texture; jeans underarmor, full light raider armor set
Super Mutant Firestarter	Assault rifle: a special assault rifle which fires fireballs 	Unique orange firestarter skin texture; chest harness, waistcloth, cloth wraps
===Double Mutations===
Double Mutation Weekend community events are special, more challenging Daily Ops featuring enemies with a unique combination of two different Mutations - for a total of three. These Ops will typically be available every other weekend, from Thursday to Monday (1:00 PM EST).
These events offer additional incentives and rewards for the first and all subsequent Daily Ops playthroughs:
* Double XP during the Daily Op
* Rewards: double currency
* Rewards: double Legendary cores (Elder Tier only)
Double Mutations	Double Mutations
Blistering Cold 	Freezing Touch + Swift-Footed
Chilling Mend 	Freezing Touch + Group Regeneration
Clouded Toxins 	Active Camouflage + Toxic Blood
Relentless 	Resilient + Group Regeneration
Stinging Frost 	Freezing Touch + Toxic Blood
Swift Stalker 	Active Camouflage + Swift-Footed
Unstable 	Volatile + Swift-Footed
Vaporous 	Volatile + Active Camouflage
==Rewards==
Daily Ops will provide greater rewards if they are quickly completed, detailed in the after-action report. There are three tiers based on completion time, each offering its own pool of rewards.
* Initiate (16 minutes or less)
* Paladin (12 minutes or less)
* Elder (8 minutes or less)
Note that attaining a higher tier will reward items from lists of all previous tiers, provided those tiers weren't already earned. For example, earning "Elder" rank on the first Op of that day will reward all 3 pools - Initiate, Paladin, and Elder. The rare Daily Ops itemDaily Ops item: what we call the Daily Ops tiered rewards pools on Nukapedia. rewards may only be obtained once each per day. Following the release of Steel Reign, completing a Daily Op for the first time within Elder par time unlocks an achievement/trophy.
Note: Items marked with * may only be received if that plan has not already been learned.
Daily Ops rewards	Daily Ops rewards	Daily Ops rewards	Daily Ops rewards
() 	() 	 	
* (300) XP
* (25-500) caps
* Random Legendary item	
*(500) Additional XP	 	
() 	() 	 	
*(1) Additional random Legendary item	
*Chance for (25-500) Additional caps
*Chance for (5-50) Additional Legendary scrips
*Chance for (2) Additional Treasury Notes
*Chance for (1-3) Legendary cores	 	
Rewards
()
* (300) XP
*(25-500) caps
*(1) Random Legendary item
()
* (800) XP
* (25-500) caps
* (1) Random legendary item
()
*(1) Additional random Legendary item
()
*Chance for (25-500) Additional caps
*Chance for (5-50) Additional Legendary scrips
*Chance for (2) Additional Treasury Notes
*Chance for (1-3) Legendary cores
==Notes== 
*The supporting enemies that spawn alongside the boss will not respawn.
*Upon completing a Daily Op, all enemies that are still alive will explode, dying instantly. Once a Daily Op is completed, the dungeon may be explored and looted for 5 minutes before closing.
*Some Daily Ops maps are altered significantly from their interior cell counterparts, such as altered graffiti and arena layout in the Watoga Civic Center or the crashed UFO in the Charleston Capitol Building.
*Any Muzak or sound effects which normally play in a dungeon, such as Valley Galleria, are disabled during Daily Ops.
*In Uplink Daily Ops, stealth is impossible due to enemies having a mutation called "Piercing Gaze." Even with maximum sneakiness, all enemies will always be aware of the player's exact location.
**This mutation exists in certain events as well, such as Moonshine Jamboree and Beasts of Burden, but it is not explicitly stated.
*In Decryption Daily Ops, enemies ignore 100% of all damage resistances from armor, due to a mutation called "Savage Strike." This allows them to kill players in just a few shots, greatly encouraging the use of stealth. Dodge vaguely warns the players of this at the start of the Daily Op and will encourage them to be sneaky.
**This mutation does not account for damage reduction. Wearing Power Armor, or armor that has the Overeater's legendary effect, will still reduce the damage taken. The Dodgy perk also works.
*Attaining Elder rewards from a Daily Op unlocks the Smooth Operator achievement/trophy.
==Behind the scenes==
*Steve Massey, a lead level designer on Fallout 76, led the development of Daily Ops alongside lead UX designer Don Etgeton.Fallout 76: Daily Ops (Developer Gameplay)
*The Vault Raids feature was scrapped in favor of the broader Daily Ops feature.QuakeCon at Home 2020 (NL): Interview with Jeff Gardiner and Mark Tucker (reference starts at 0:33:10)
* Mutation: "Vengeful Rage" - killing enemies buffs up to 6 nearby allies for 20 seconds (+100% Damage, +200 Damage Resistance)
===Changelog===
*Upon release, there were 48 possible combinations for Daily Ops. The first expansion increased the count to 588. The second expansion brought the total combinations to 980 during regular Daily Ops, and 1,120 during Double Mutation Weekends.
* Prior to Patch 25, the Elder reward tier only had an 80% chance to grant a Daily Op item as opposed to being a guaranteed drop.
*Patch 30 introduced a countdown timer to track when Daily Ops rotates its challenge.
*Prior to Patch 30, Group Regeneration would incorrectly apply its heal due to server latency.
*Prior to Patch 30, Active Camouflage occasionally would not properly activate or deactivate the stealth field when enemies change attack states.
*Prior to Patch 30, the explosion created by the Volatile mutation had hit box issues. In addition to correcting the bug, the explosion was reworked to deal 15 Fire Damage (reduced only by Damage Reduction) and to subtract 5% of the player's max HP.
*Prior to Patch 30, alien blaster rounds did not drop as contextual ammo.
==Bugs==
* Once a Daily Op is completed, the countdown timer to leave the instance may sometimes not appear.
* Enemies with Active Camouflage may occasionally attack while stealthed, or may decloak while reloading or not attacking.
* Enemies may occasionally spawn out of bounds in the Burrows, Watoga Civic Center, and Vault 94, often making the mission impossible to complete without the use of exploits.
* The following are not considered "melee attacks", and will not finish off enemies with the Resilient mutation:
**Minigun shredder (unreliable) - if the enemy is being hit before their HP reaches 1, they will be killed as expected. If they are not hit by the shredder until after they reach 1 HP and begin glowing, they will not be killed by the shredder.
**Even when the Resilient modifier is in effect, it is still possible to kill super mutant suiciders with ranged attacks. Possibly intentional game design.
**Trampling with the Pain Train perk. This was patched with Mutation Invasion and now works correctly.
**Throwing weapons - throwing knife, meat cleaver, tomahawk and Sheepsquatch shard. This was patched with Mutation Invasion and these weapons now properly finish off Resilient enemies.
* As of patch 30, 5mm rounds will not drop when using miniguns or Gatling guns. This was later patched.
* Prior to patch 30, the Volatile explosion hitbox prevented it from correctly dealing damage at all angles. This has since been patched.
* More often than not, after completing a Daily Op, the timer will continue to count up. However, this doesn't actually affect the final time; the time that was recorded at the exact moment the final objective was completed is always the final time that will be shown.
==Gallery==
FO76 Reward Lists Daily Ops.png|Reward list
FO76 itv dailyops opreport02.png|Op Report rewards
FO76 itv dailyops publicteam.png|Daily Ops public team tile
FO76 itv dailyops v94resilientsupermutants.png|Resilient super mutants at Vault 94
FO76 itv dailyops worldactivity.png|World Activity menu
;Icon resources
FO76 dailyops uplink.png|Daily Ops icon
FO76 dailyops dodge.png|Initiate Vernon Dodge talking head
FO76OW Daily Ops Public Team.jpg|Public team splash
FO76 ui dailyops team.png|Public team sprite
FO76 dailyops banner.png|Rewards banner
FO76 dailyops uplink02.png|Rewards badge
FO76 vaultboy dailyops team.png|Splash Vault Boy
Daily Ops Mode Icon Uplink.png|Icon sprite
;Unused/Cut
FO76 dailyops r mendel.png|R. Mendel talking head
FO76 icons uplink01.png|
FO76 dailyops accolade01.png|
FO76 dailyops accolade02.png|
FO76 dailyops accolade03.png|
==External links==
*Fallout 76: Inside the Vault – Daily Ops Preview (Archive)
*Fallout 76: Inside the Vault – SPECIAL Loadouts, CAMP Slots, & More Coming to the PTS (Archive)
*Fallout 76: Fallout Worlds PTS Features and Update Log (Archive)
*Daily Ops Ambient Music - Original Soundtrack from the Steel Reign update for Fallout 76 by Inon Zur (Youtube)
*Daily Ops Combat Music - Original Soundtrack from the Fallout Worlds update for Fallout 76 by Inon Zur (Youtube)
==References==
;Mutation technical notes
Category:Fallout 76 gameplay
Gameplay
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