Overseer

"I have visual on the enemy. Ground team, flank them here and engage."THE FOLLOWING IS INFORMATION COMPILED BY THE UNION DEPARTMENT OF INVESTIGATION, BASED OFF WITNESS REPORTS AND EVENTS INVOLVING OVERSEER OF UNIT 19. SOME INFORMATION HAS BEEN REDACTED DUE TO CONTAINING CLASSIFIED INFORMATION.
[INFORMATION DEFICIENT], callsign TIGERWOLF 5.2 and nicknamed Overseer, is a member of the infamous Unit 19. He is an officer of Unit 19's Technological/Electronic Warfare Division.
ADDENDUM-1: We don't entirely know who this person is. He's never been seen in combat before. All we know is that, based on his voice from intercepted communications, he is male and Wendesian. He calls himself Overseer.
ADDENDUM-2: Overseer does not fight personally—he uses specialized, unpiloted Arks called Ark-Lites and commands them from elsewhere.
The following file contains blueprints for each of the Ark-Lites utilized by Overseer.
== Loadout (Ark-Lite One) ==
Super Light Ark Cost: 15
=== Standard Equipment ===
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
=== HUD/Visual ===
* X-ray Vision (5): Standard X-Ray capable of seeing through solid walls and objects. Negates Infiltrator Coating. Cannot penetrate lead structures.
* External Status (10): Same as Internal Status, but also gain visuals such as an estimated status of enemy Arks or targets, target locks, and the direction of enemy fire.	
=== Utilities ===
* Rocket Pack (10): Installed boosters on the back of an Ark that allow it to rocket-jump up to 20 meters (65 feet) in a forward arc. Using it 3 times consecutively will result in a 1-minute cooldown period to prevent overheating.
=== Defense ===
* Physical Shield (5): Gain a deployable or permanent shield on a limb to gain directional defense from incoming damage. This shield can either be a physical one made from depleted uranium, or an emitted hardlight shield that can be projected from a wrist/arm  unit on your Ark - neither is better than the other, they are simply cosmetic options as to fit with the general design of your Ark. At base, it can defend your Ark up to Class 2 weaponry. However, its defensive potential can be increased by pouring additional points into it:
** Level 2 (10): Shield is effective up to Class 3 weaponry.
** Level 3 (15): Shield is effective up to Class 4 weaponry.
=== Weapons ===
* 40mm "Wallbuster" Slug Gun (10): A close-range pump-action artillery cannon that fires either huge 40x130mm depleted uranium slugs for armor piercing or air-burst flechette canisters for anti-infantry and breaching purposes. The shotgun has an adjustable barrel choke that can close or expand to allow for tighter clusters of flechettes for singular targets, or for a wider spread against multiple targets respectively. Excellent as a pointman's weapon due to its extreme damage at close range, however it suffers from heavy damage dropoff at longer ranges. 40x145mm Slug/Airburst Flechette Rounds | 10 Round Capacity | Pump-Action | 547 m/s (~1,800 ft/s)
** Arkslayer Bayonet Attachment (5): An underbarrel Arkslayer Dagger attachment that allows for both enhanced melee damage and quick access to melee attacks.
== Loadout (Ark-Lite Two) ==
Super Light Ark Cost: 15
=== Standard Equipment ===
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
=== Targeting ===
* Target Lock (10): The user’s mental inputs and facilities are tied to the Ark. This allows the Ark to track and update a target’s position based off the user's mental inputs while adjusting the Ark's stance to assure an optimal chance of connected impact.
=== HUD/Visual ===
* X-ray Vision (5): Standard X-Ray capable of seeing through solid walls and objects. Negates Infiltrator Coating. Cannot penetrate lead structures.
* External Status (10): Same as Internal Status, but also gain visuals such as an estimated status of enemy Arks or targets, target locks, and the direction of enemy fire.
=== Defense ===
* Physical Shield (5): Gain a deployable or permanent shield on a limb to gain directional defense from incoming damage. This shield can either be a physical one made from depleted uranium, or an emitted hardlight shield that can be projected from a wrist/arm unit on your Ark - neither is better than the other, they are simply cosmetic options as to fit with the general design of your Ark. At base, it can defend your Ark up to Class 2 weaponry. However, its defensive potential can be increased by pouring additional points into it:
** Level 2 (10): Shield is effective up to Class 3 weaponry.
** Level 3 (15): Shield is effective up to Class 4 weaponry.
=== Weapons ===
* 30mm "Phoenixfire" Autocannon (15): A rapid-firing chaingun that can deliver unfathomable amounts of damage, shredding apart even Heavy Class Arks with sustained fire. 30x173mm API | 130 Round Belt-Fed Mounted Drum | 500 RPM | 1,010 m/s (3,324 ft/s)
== Loadout (Ark-Lite Three) ==
Super Light Ark Cost: 15
=== Standard Equipment ===
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
=== Targeting ===
* Target Lock (10): The user’s mental inputs and facilities are tied to the Ark. This allows the Ark to track and update a target’s position based off the user's mental inputs while adjusting the Ark's stance to assure an optimal chance of connected impact.
=== HUD/Visual ===
* Enhanced Vision (5): Can zoom up to 10x magnification. Gain night optics.
* X-ray Vision (5): Standard X-Ray capable of seeing through solid walls and objects. Negates Infiltrator Coating. Cannot penetrate lead structures.
=== Utilities ===
* Infiltrator Coating (10): Stealth generator systems that conceal the Ark by utilizing light-refractory waves around its plating. Conceals about half of the Ark's mobility. Disables if combat is initiated, via weapon discharge or incoming damage. Ineffective against radar or thermal optics.
=== Defense ===
* Chaff Explosive (5): Create a 10m radius cloud of chaff particles, lead dust and flares to disrupt targeting and vision. Negates radar, x-ray and target lock.
=== Weapons ===
* "Zeusbuster" Railgun (20): High powered, rail-driven and recoil-less rifle cannon fires extremely accurate kinetic slugs at targets, providing immense piercing power over vast distances with the tradeoff of area-of-effect damage. Capable of severing Ark limbs with a well placed shot to the joint. Sufficiently cumbersome. 25x950mm Tungsten Slug | Single Shot | 2,058 m/s (6,752 ft/s)
== Loadout (Ark-Lite Four) ==
Super Light Ark Cost: 15
=== Standard Equipment ===
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
=== HUD/Visual ===
* X-ray Vision (5): Standard X-Ray capable of seeing through solid walls and objects. Negates Infiltrator Coating. Cannot penetrate lead structures.
* External Status (10): Same as Internal Status, but also gain visuals such as an estimated status of enemy Arks or targets, target locks, and the direction of enemy fire.
=== Utilities ===
* Advanced Hydraulics (10): Upgraded hydraulics in the legs allow the Ark to move roughly 150% faster than regular Arks of its class and allow it to pull off short-ranged (5 meter/16 feet) jumps.
* Vertical Mobility System (10): Retractable barbed claws are added to the Ark's hands and feet. These claws can dig into surfaces and allow Arks to climb up smooth vertical walls or steep slopes that would be otherwise be impossible for Arks to maneuver through. (Drachva exclusive)
* Infiltrator Coating (10): Stealth generator systems that conceal the Ark by utilizing light-refractory waves around its plating. Conceals about half of the Ark's mobility. Disables if combat is initiated, via weapon discharge or incoming damage. Ineffective against radar or thermal optics.
=== Weapons ===
* Dual Daggers (10): Two downsized versions of the Arkslayer blade, resized for one-handed use, these daggers are built for mobility and piercing power. Temperature resistance reduces effectiveness.
== Loadout (Ark-Lite Five) ==
Super Light Ark Cost: 15
=== Standard Equipment ===
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
=== HUD/Visual ===
* Radar (5): Microwave signals are sent, bounced off objects, and returned to a transceiver, displaying their relative location within a radius of up to 600 meters. Does not work against Infiltrator Coating.
=== Defense ===
* Temperature Resistance (10): Armor can operate in below zero and lava-like conditions, gains resistance to flame or frost based weaponry such as plasma cannons or cryo grenades.
* Physical Shield (5): Gain a deployable or permanent shield on a limb to gain directional defense from incoming damage. This shield can either be a physical one made from depleted uranium, or an emitted hardlight shield that can be projected from a wrist/arm unit on your Ark - neither is better than the other, they are simply cosmetic options as to fit with the general design of your Ark. At base, it can defend your Ark up to Class 2 weaponry. However, its defensive potential can be increased by pouring additional points into it:
** Level 2 (10): Shield is effective up to Class 3 weaponry.
=== Weapons ===
* "Turntable" Proximity Mine Launcher (15): Proximity mines can be deployed at up to medium range and will await enemy movement before triggering. Can also be set for manual or timed detonation (must set before firing). This weapon was invented with the purpose of giving Arks the capability to carry and rapidly deploy multiple anti-tank/Ark mines in quick succession. 8 Mine Pod | Semi-Automatic | 10m Detonation Radius
* "Abaddon" 60mm Napalm Launcher (15): A burst-firing, 21 round grenade launcher firing large 60mm canisters containing napalm. Each trigger pull fires a burst of 3 canisters. On contact, the canisters burst open violently, spreading an ignited thermite fuel mixture over a wide area. This has especially devastating effects on infantry units, and can melt through Arks due to the extreme temperatures. Temperature Resistance greatly reduces the effect of this weapon. 60x167mm Thermite Canister | 9 Round Mounted Drum | 3-round burst | 183 m/s (600 ft/s)
Category:Officer Pee's Roster
Category:Unit 19
Category:Ark Pilots