Borg Rulebook - Version 1.6 (May 2000)

INTRODUC TIONT
he B org, introduc ed in the S tar T rek: F irs t C ontac t expans ion in 1997,repres ented the firs t fully playable affiliation added to the S tar T rekC us tom izable C ard G am e s inc e its  prem iere in 1994. A nd they w ere, tous e Q ’s  w ords , not like anything you’d ever s een.T he B org differ from  the other affiliations  in a num ber of im portantw ays  – for exam ple, the B org never m ix or c ooperate w ith otheraffiliations , and do not attem pt m is s ions . In other w ays , they are s im ilarto the other affiliations ; B org pers onnel report for duty, fly s hips  tom is s ion loc ations , overc om e dilem m as  w hile s c outing loc ations , andengage in battle. A ll B org-related rules  are now  inc orporated into theoffic ial G los s ary, in the entry on B organd related entries , and arepres ented in this  B org-only rulebook for eas y referenc e.T his  rulebook does  not replac e the offic ial R ulebook and G los s ary; it isdes igned to teac h you the bas ic  proc edures  for playing w ith the B orgaffiliation, foc us ing on the w ays  in w hic h they differ from  the otheraffiliations . It as s um es  that you are already fam iliar w ith the bas icproc edures  for playing w ith a non-B org affiliation, inc luding dec kc ons truc tion, the s eed phas es , playing c ards , exec uting orders  etc .D etailed ins truc tions  for m os t as pec ts  of the gam e w hic h are the s am efor all affiliations  are not inc luded here, but m ay be found in the offic ialR ulebook and G los s ary. T he offic ial G los s ary s hould als o be c ons ultedfor rulings  on individual non-B org c ards .H o w  to  U s e  T h is  R u le b o o k• T he B org A ffiliationgives  an overview  of the affiliation anddes c ribes  s pec ific  w ays  in w hic h the B org differ from  the otheraffiliations . M ore details  are given in the H ow  to P layand B orgG los s arys ec tions .• C us tom izing a D ec kgives  a few  s pec ial rules  and c ons iderations  forc ons truc ting a B org dec k.• H ow  to P layfollow s  the form at of the full R ulebook, leading youthrough the s eed phas es  and the play phas e, c onc entrating ons pec ific s  of B org gam eplay s uc h as  s eeding B org O utpos ts  andT rans w arp N etw ork G atew ays , reporting B org c ards  for duty, B orgs c outing and B org battle.• A  s hort B org G los s aryrepeats  full or partial s elec ted entries  fromthe full G los s ary w hic h are relevant to the B org affiliation. T erm s  inboldfac etype are referenc es  to entries  in the B org G los s arys ec tion.THE  B ORG  AF F IL IA TIONT H E  C O L L E C T IV E  A N D  H IV EA ll of your B org affiliation c ards  in play m ake up your B org c ollec tive.A ll of your B org affiliation c ards  at one s pac eline loc ation (or tim eloc ation), w hether in s pac e, on a planet, aboard a s hip or fac ility etc .,m ake up a B org hive. S om e c ards  m ay affec t your entire c ollec tive;others  m ay affec t all your B org in one hive. In a B org vs . B org gam e,eac h player has  a c ollec tive, and both m ay have hives  at the s am eloc ation.B O R G  P E R S O N N E LM os t B org P ers onnel c ards  repres ent drones. A  drone’s  lore lis ts  its“Identific ation” (w hic h identifies  it as  a partic ular type of drone), ades c ription of its  “T as k” and its  “B iologic al D is tinc tivenes s ” (s pec ies  oforigin; how ever, the s pec ies  of B org drones  is  irrelevant to the B org).T he B org Q ueen and as s im ilatedc ounterpartss uc h as  L oc utus  of B orgare not drones .B org pers onnel have no c las s ific ations , though s everal of thepers onnel types  appear as  s kills . N eeded skills, inc luding pers onneltypes , w hic h do not appear on B org P ers onnel c ards  m ay be obtainedby as s im ilation of oppos ing pers onnel or by us ing the B org Q ueen’ss elec table s kill. R egular s kills  (inc luding the B org Q ueen’s  s elec ted s kill)m ay be s hared throughout a B org hive us ing the Interlink Drone’ss kill. Y our B org m ay als o s hare C U N N IN G  us ing the Unity Drone’ss kill. (D etailed exam ples  of the us e of thes e s kills  w ill be found underthe entries  for thos e drones  in the B org G los s ary.)B org s pec ial s kills  provide m any func tions  s upplied by E quipm entc ards  for other affiliations  (e.g., S T R E N G T H  enhanc em ent for pers onnel,R A N G E  and S H IE L D S  enhanc em ent for s hips ). T hey m ay als o us eequipm ent c ards , s ubjec t to c ertain lim itations .E ac h B org drone has  an ic on identifying w hic h s ubc om m andit isas s igned to w ithin the B org c ollec tive. S ubc om m and ic ons  are us edprim arily to s taff B org s hips , but als o have other us es  indic ated byc ards .[C om ] (blue) – C om m unic ation drones  fac ilitate a hive’s  ability tos hare s kills  and C U N N IN G , adapt to hazards , etc .[N av] (green) – N avigation drones  enhanc e w arp c apabilities ,m aintain and expand the C ollec tive’s  trans w arp netw ork, deal w ithnavigational hazards , etc .[D ef] (red) – D efens e drones  initiate battle and enhanc e offens iveand defens ive c apabilities .T he B org Q ueen and c ounterparts  eac h have all three s ubc om m andic ons ; how ever, they m ay eac h m eet only one s hip s taffing requirem entat a tim e. (S ee S even of Nine.)G ender is  irrelevant to the B org. B org drones  lis t no gender; and w hilethe B org Q ueen and c ounterparts  have gender, B org pers onnel are notaffec ted by gender-related gam e text on non-B org c ards  (e.g., L oveInteres ts , M atriarc hal S oc iety, A lien G roupie).B O R G  A F F IL IA T IO N  S H IP SB org S H IE L D S  do not bloc k trans porter beam s  (exc ept during s hipbattle). T hus  your opponent m ay freely beam  to and from  your B orgs hip. Y ou m ay us e your B org s hip trans porters  to beam  through youropponent’s  S H IE L D S  if you have a T rans port D rone (T w o of E leven)aboard your s hip. S ee E xec uting O rders  – M oving P ers onnel andE quipm ent.A ll B org s hips  have a bonus  point box.  T hes e bonus  points  are earnedby your non-B org opponent w henever he des troys  your B org s hip inbattle (and only in battle).B org-affiliation s hips  are not affec ted by P las m a F ire, W arp C oreB reac h, Is abella, Into T he B reac h, H ugh or the s ec ond func tion of A nti-M atter S pread. (T hey are affec ted norm ally by the firs t func tion of A nti-M atter S pread, like any other s hip.)T H E  D E L T A  Q U A D R A N T  A N D  B O R G  O U T P O S TA ll B org affiliation c ards  (exc ept as s im ilated c ounterparts ) have a ∆ic on and are native to the D elta Q uadrant. T hus , they follow  norm alquadrant rules  for s eeding fac ilities  and reporting c ards . B ec aus e nom is s ions  exis t yet for the D elta Q uadrant, c ertain interim  rules  apply tous ing the B org O utpos t. S ee the F ac ility s eed phas e and O ther C ardP lays  in the H ow  to P lays ec tion.C O O P E R A T IO NB org don’t m ix or c ooperate w ith c ards  of other affiliations .  P layersus ing [B org] affiliation c ards  m ay not s toc k anynon-B org pers onnel,s hips  or fac ilities  in their gam e dec k or any s ide dec ks . If a player hasB org and non-B org c ards  pres ent together (T he N aked T ruth, F ram e ofM ind, etc .), norm al hous e arres t rules  apply.S tar T rek™ C ustom izable C ard G am e™ B org RulebookVersion 1.6 – May 2000page  1page  2O B J E C T IV E SU nlike other affiliations , B org never attem pt m is s ions . Ins tead, a B orgplayer us es  O bjec tive c ards  to ac c om plis h goals  s uc h as  des troying as hip, es tablis hing a gatew ay at a s pac e loc ation or as s im ilating a planet.S om e B org objec tives  s c ore points ; others  c onfer different benefits , s uc has  des troying an enem y s hip, as s im ilating it into the c ollec tive, ordis rupting the tim eline (s ee tim eline disruption). (C ard elem entsw hic h repres ent the loc ation, rather than the m is s ion, s till apply; thes einc lude s pan num bers , planet and s pac e ic ons  and italic ized gam e texts uc h as  Q uas h C ons pirac y’s  “N o s hip-to-s hip beam ing at this  loc ation.”)M os t B org objec tives  have hidden agendaic ons  and are s eeded orplayed fac e dow n, to be ac tivated later. T he E s tablis h G atew ayobjec tive’s  text allow s  it to s eed or play; m os t other B org objec tives  m ayonly play during the play phas e.W hen you are playing B org and you have an unc om pleted [B O ] (B orgU s e O nly) O bjec tive c ard fac e up in play, this  is  defined as  your c urrentobjec tive. Y ou are lim ited to one [B O ] c urrent objec tive at a tim e. Y oum ay have any num ber of non-[B O ] objec tives  in play at a tim e. (Y oum ay als o have other [B O ] c ards  s uc h as  inc idents  in play.) S ee O therC ard P lays  – O bjec tive C ards  in the H ow  to P lays ec tion for m oreinform ation on playing an objec tive.W hen you play (or ac tivate) a B org O bjec tive c ard, you m us tim m ediately target an appropriate loc ation, s hip or pers onnel ass pec ified by the objec tive. O bjec tives  m ay target s olved or uns olvedm is s ion loc ations . T he objec tive then allow s  your B org to s c out the s hipor loc ation, initiate battle, abduc t a target etc . (Y our opponent m aylater attem pt and s olve the m is s ion at a s pac e loc ation w here you havec om pleted an objec tive, but not at an as s im ilated planet.) S ee E xec utingO rders  – S c outing L oc ations  and S c outing S hips  in the H ow  to P lays ec tion for details .Y our B org m us t c om plete s c outing (if an objec tive involves  s c outing)and m eet any other lis ted requirem ents  (s uc h as  having B org pres ent atthe loc ation) before you m ay probe(us ually at the end of your turn) todeterm ine your c urrent objec tive’s  outc om e (and s c ore its  points , ifany). S ee D raw  a C ard – E nd-of-T urn A c tions  in the H ow  to P lays ec tionand probingin the B org G los s aryfor details .S C O R IN G  P O IN T SA  B org player s c ores  points , both pos itive and negative, only from[B O ] c ards  and c ards  w hic h s pec ify that they affec t B org. W hen you oryour B org are c onfronted w ith any other c ard w hic h is  point-related,you s till play out the c ard but ignore the points . (If that c ard pres ents  ac hoic e, you m us t c hoos e an option w hic h is  not point-related, ifpos s ible.) P oints  you s c ore from  c om pleting [B O ] objec tivesare non-bonus  points . A nyother points  you s c ore are bonus  points  (for exam ple,points  from  the [B O ] A dd D is tinc tivenes s  inc ident or the negative pointsfrom  B alanc ing A c t).A W A Y  T E A M SY our B org m ay not form  A w ay T eam s  (either on a planet or on anopponent’s  s hip or fac ility) exc ept w hen c ounter-attac king or w henallow ed by your c urrent objec tive or another c ard. S ee E xec uting O rders– M oving P ers onnel in the H ow  to P lays ec tion for m ore inform ation.B A T T L EY our B org m ay not initiate battle exc ept w hen c ounter-attac king orw hen allow ed by your c urrent objec tive (e.g., A s s im ilate C ounterpart,E lim inate S tars hip) or another c ard (e.g., C onundrum , T he Is s ue IsP atriotis m ). S ubjec t to thes e res tric tions , they m ay attac k anyaffiliation, inc luding B org.E ac h of your s hips , fac ilities  or A w ay T eam s  that w is hes  to initiate anattac k m us t have a [D ef] pers onnel pres ent, exc ept w hen c ounter-attac king.Y our B org m ay abduc t and/or as s im ilate oppos ing pers onnel duringpers onal c om bat us ing appropriate c ards . S ee abduc tion,assim ilation.C ards  s uc h as  R ogue B org M erc enaries , C ros is , O utpos t R aid and theB org S hip dilem m a are c ons idered “rogue” and are not part of yourc ollec tive. T hus , they affec t your B org c ards  norm ally.A S S IM IL A T IO NY ou m ay as s im ilate planets  or your opponent’s  pers onnel and s hips  byus ing O bjec tive and other c ards  that allow  as s im ilation. C ards  that allowyou to as s im ilate pers onnel inc lude the T alon D rone, A s s im ilationT ubules , A s s im ilate C ounterpart and B org S ervo. (S ee E xec utingO rders  – E ngaging in B attle.)B org do not as s im ilate (or target for as s im ilation) A N IM A L s  orholographic  re-c reations . S uc h pers onnel are exc luded from  anys elec tions  for abduc tion or as s im ilation.  A llother pers onnel m ay beas s im ilated norm ally, inc luding androids  and c hangelings .A s s im ilate P lanet and A s s im ilate H om ew orld allow  you to as s im ilateplanets  (along w ith any fac ilities  that m ay be loc ated there). A s s im ilateS tars hip allow s  you to as s im ilate s hips . (S ee E xec uting O rders  –S c outing L oc ations  and S c outing S hips .)W hen pers onnel, s hips  or planets  are as s im ilated, they c om e underyour c ontrol and undergo s pec ific  trans form ations . S ee assim ilation.Y ou m ay as s im ilate only c ards  w hic h you do not already c ontrol, andonly if a c ard (or rule) allow s  it. (Y our B org m ay not as s im ilatepers onnel you have c aptured unles s  a c ard or rule allow s  you to do s o.)T he B org do not c om m andeer.C US TOMIZING  A DE C KT
he B org follow  all norm al dec k-building rules  w ith one additionalres tric tion. W hen you are us ing [B org] affiliation c ards , you m ay notinc lude anynon-B org pers onnel, s hips , or fac ilities  in your s eed c ards ,draw  dec k or any s ide dec ks . A ll other c ards  (s ites , equipm ent, artifac ts ,events , interrupts  etc .) are legal to inc lude in your B org dec k, but s om em ay not be us eful. F or exam ple, m any E quipm ent c ards  s uc h as  handw eapons  and P A D D s  are res tric ted to us e by s pec ific  affiliations  (variousdrones  provide s im ilar c apabilities  to the B org). A ls o, m os t c ards  w hic hprovide bonus  points  are us eles s  to the B org.A  c ard bearing the “B org U s e O nly” [B O ] ic on in its  title bar c an bes toc ked in your dec k and us ed onlyw hen playing the B org affiliation.S E E D  C A R D SY our gam e dec k is  lim ited to 30 s eed c ards  (not c ounting M is s ion andS ite c ards , w hic h s eed “for free”).E ven though the B org never attem pt m is s ions , your s eed c ards  m us tinc lude exac tly s ix m is s ions . E ac h of your s ix m is s ions  m us t be different,exc ept for thos e that are univers al (their c ard title begins  w ith theunivers al ❖s ym bol). B e s ure to c hoos e m is s ions  w hic h you m ay targetw ith objec tives  s uc h as  E s tablis h G atew ay or A s s im ilate P lanet. Y ou m aynot inc lude extra m is s ions  in your s eed c ards  (although you s hould haves om e univers al m is s ions  available  “outs ide the gam e” to replac eduplic ated unique m is s ions ).Y our s eed c ards  m ay als o inc lude up to s ix s ites . A lthough there areno [B org] affiliation N ors , you m ay w is h to s eed s ites  on youropponent’s  N or. Y ou m ay not inc lude extra s ites  in your s eed c ards ,either in your 30 c ounted s eed c ards  or in your “s eeds  for free” c ards .D R A W  D E C KY our draw  dec k m ay be of any s ize, as  long as  it c ontains  at leas t 30c ards . Y ou m ay put any c ard in your draw  dec k (exc ept T ac tic  c ards , Q -ic on c ards , and non-B org pers onnel, s hips , or fac ilities ), although yous hould avoid c ards  that m us t be s eededrather than played– s uc h asdilem m as  – bec aus e norm ally there is  no w ay to us e them  in your drawS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  3dec k. Y ou m ay inc lude as  m any c opies  of eac h c ard as  you like; in fac t,m os t dec ks  inc lude extra c opies  of im portant c ards  to inc reas e thelikelihood that they w ill c om e into play early in the gam e. A n additionalc ons ideration for a B org dec k is  the need for a high proportion of c ardsc ontaining the s ubc om m and ic ons  required for s uc c es s ful probes .S ID E  D E C K SW hen playing B org, you m ay us e any or all of the available s idedec ks  (Q ’s  T ent, Q -C ontinuum , B attle B ridge). W hile s om e T ac tic  c ards(s uc h as  B org C utting B eam ) have a [B O ] ic on, you m ay us e any T ac ticc ard in your B attle B ridge s ide dec k.HOW TO PL A YT
he goal of the gam e is  to s c ore 100 points  – prim arily by c om pleting[B O ] objec tives . T he gam e begins  by c hoos ing a s tarting player us ingany m utually agreeable m ethod.E ac h gam e c ons is ts  of four s eed phas esfollow ed by the play phas e.T he s tarting player w ill go firs t in eac h s eed phas e and w ill take the firs tturn in the play phas e.THE  S E E D PHAS E ST
here are four s eed phas es  that m us t oc c ur in s equenc e: doorw ayphas e, m is s ion phas e, dilem m a phas e and fac ility phas e (c alled the“outpos t phas e” on s om e c ards . T he firs t three phas es  are the s am ew hether you are playing B org or another affiliation. S om e s pec ialinterim  rules  apply to s eeding a B org O utpos t in the fac ility phas e.1. D O O R W A Y  P H A S EA ll norm al doorw ay phas e s eeding rules  apply. (T he T rans w arpN etw ork G atew ay, a s eedable [B O ] D oorw ay c ard, s pec ifies  that it s eedsduring the outpos t phas e.)2. M IS S IO N  P H A S EA ll norm al m is s ion phas e s eeding rules  apply.3. D IL E M M A  P H A S EA ll norm al dilem m a phas e s eeding rules  apply. If you reveal your ow nm is -s eeded c ard in a s c outing attem pt, you m ay not c om plete anyobjec tive targeting that m is s ion.4. F A C IL IT Y  P H A S EA fter the dilem m a phas e is  c om pleted, you and your opponent taketurns  es tablis hing fac ilities  (and any related s ites ) in their nativequadrant.O utpos ts–  T he only [B org] fac ility is  the B org O utpos t, w hic h has  a∆D elta ic on, indic ating that it is  native to the D elta Q uadrant. B ec aus eno m is s ions  exis t yet for the D elta Q uadrant, c ertain interim  rules  applyto us e of the B org O utpos t. Y ou m ay s eed one B org O utpos t on yours ide of the table, aw ay from  the s pac eline. (Y ou m ay notus e the B orgO utpos t’s  s pec ial dow nload of a T rans w arp N etw ork G atew ay during thes eed phas e, bec aus e a [N av] B org m us t be pres ent to dow nload thatdoorw ay into play.)T his  s eeded outpos t repres ents  both an outpos t and a loc ation (but nota “s pac eline loc ation,” bec aus e there is  no D elta Q uadrant s pac elineyet). T his  outpos t/loc ation is  c onc eptually in the D elta Q uadrant and itsloc ation is  c om pletely unknow n to your opponent. T hus , your opponent(even if als o playing B org) m ay not m ove to your outpos t or target theoutpos t, the loc ation its elf or any c ards  at the loc ation in any w ay. F orexam ple, he m ay not play a R evolving D oor to c los e a T rans w arpN etw ork G atew ay played at the outpos t, a T em poral R ift on a s hiploc ated at the outpos t, or a B rain D rain on a pers onnel at the loc ation.Y ou are not required to s eed a B org O utpos t if your s trategy does  notrequire one; there are other w ays  to report B org s hips  and pers onnel.H ow ever, there is  c urrently no w ay to es tablis h a B org O utpos t in theD elta Q uadrant during the play phas e.T rans w arp N etw ork G atew ay– Y ou m ay als o s eed one T rans w arpN etw ork G atew ay during the fac ility phas e, as  s pec ified in that c ard’sgam e text. P lac e it on the m is s ion at either end of either s pac eline. (Itdoes  not form  a s eparate loc ation, but is  loc ated at that m is s ionloc ation.) A gain, you are not required to s eed one, but you w illgenerally w ant one if your s trategy inc ludes  a D elta Q uadrant B orgO utpos t. (S ee S taffing and M oving S hips  in the E xec uting O rderss ec tionbelow  for how  to us e T rans w arp N etw ork G atew ays .)S ites– Y ou m ay s eed up to s ix s ites  during the fac ility phas e.A lthough there are no [B org] s tations , you m ay inc lude s ites  (w hic hhave no affiliation) in your dec k to s eed on an opponent’s  N or.O T H E R  S E E D IN G  R U L E SA ll other norm al s eeding rules  apply. C ards  w ith hidden agendaic ons  s eed fac e dow n. S eedable [B O ] objec tives  and inc idents , like anys eedable c ard that does  not belong to or s pec ify a partic ular s eedphas e, m ay be s eeded during any of the s eed phas es . E s tablis hG atew ay and S alvage S tars hip are s eedable [B O ] objec tives  w hic h givesyou a c urrent objec tive to begin the gam e. N o other [B O ] objec tives  arec urrently s eedable.THE  PL A Y PHAS ES
huffle your draw  dec k and plac e it fac e dow n on the table. D raws even c ards  to form  your s tarting hand. T he s tarting player takes  thefirs t turn, then players  alternate turns , follow ing the norm al turn order(play a c ard, exec ute orders , draw  a c ard to end your turn).1. PL A Y A C ARDA fter c arrying out any gam e text that s ays  it takes  plac e at “s tart ofturn,” you m ay play one c ard from  your hand. T his  is  referred to asyour “norm al c ard play.” A dditional c ards  m ay be played at varioustim es  during your turn by downloading.C ards  are alw ays  played fac e up, unles s  they have a hidden agendaic on.Y ou m ay norm ally play c ards  w ith an A lternate U nivers e [A U ] ic ononlyif you have an open D oorw ay c ard w hic h allow s  s uc h c ards  to play,s uc h as  the A lternate U nivers e D oor or S pac e-T im e P ortal. T he B orgas s im ilated c ounterparts  (exc ept L oc utus  of B org) all have [A U ] ic ons .C ard plays  are of tw o types : “reporting for duty” and other c ardplays .R E P O R T IN G  C A R D S  F O R  D U T YP ers onnel, S hip and E quipm ent c ards  m us t report for dutyto ac om patible outpos t or other plac e that allow s  reporting (i.e., pers onnelm ay not norm ally be reported direc tly aboard a s hip or to a planet,unles s  a c ard text allow s  it).W hen a fac ility allow s  you to report a c ard for duty, you m ay do s oonly if the c ard to be reported is  c om patible w ith the fac ility, and thatc ard and the fac ility are both in their native quadrant. (W hen thereporting is  allow ed by another c ard, s uc h as  D evidian D oor, the c ardm ay report to any quadrant, even if it happens  to be reporting aboarda fac ility.) A ll B org affiliation c ards  (exc ept as s im ilated c ounterparts )have a ∆ic on and are native to the D elta Q uadrant. T hus , D eltaQ uadrant B org s hips  and pers onnel m ay not be reported to any fac ilityin the A lpha or G am m a quadrant. E quipm ent c ards  are native to allquadrants  and thus  m ay report to any appropriate fac ility that is  in itsnative quadrant.S pec ific  c ard text m ay allow  reporting for duty in other w ays . Y oum ay report your B org to the A lpha or G am m a quadrant us ing the textof s uc h c ards  as  B org C ube, B org S c out V es s el, R etas k, S c out E nc ounterand U ndetec ted B eam -In.S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  4P e rs o n n e l c a rd sA ny B org pers onnel w ith a ∆ic on m ay report for duty at your B orgO utpos t in the D elta Q uadrant. P lac e the P ers onnel c ard fac e up at theO utpos t and announc e the c ard nam e. T his  pers onnel is  now  loc ated atthe fac ility. A fter reporting, s tac k P ers onnel c ards  underneath theO utpos t c ard.T he gam e text of B org C ube (als o Q ueen’s  B org C ube and L oc utus ’B org C ube) allow s  your B org pers onnel to report aboard the s hip in anyquadrant. T hus , a B org C ube func tions  as  a “m obile outpos t” for B orgpers onnel. T his  is  a prim ary m ethod for bringing as s im ilatedc ounterparts  into play, as  their lac k of a  ∆ic on w ill not allow  them  toreport at your B org O utpos t.B org drones  m ay be dow nloaded us ing the Undetec ted B eam -Indilem m a. O ther m ethods  of reporting B org pers onnel along w ith a s hipare dis c us s ed in the next s ec tion, S hip c ards .Y ou m ay have only one c opy of eac h non-univers al (unique or B orgQ ueen) pers onnel in play at a given tim e. Y ou m ay s toc k extra c opies  ofs uc h c ards  in your dec k, but w hile one is  in play, you m ay not playanother. O n the other hand, you m ay have any num ber of c opies  of a❖univers al pers onnel in play at a given tim e. W hile m os t drones  areunivers al, a few , s uc h as  S even of N ine and T hird of F ive, are not.S h ip  c a rd sA ny B org affiliation s hip m ay report for duty by doc king at the B orgO utpos t in the D elta Q uadrant. P lac e the s hip fac e up at the outpos t andannounc e the c ard nam e. T hen plac e it underneath the O utpos t c ard. Ifthere are pers onnel s tac ked there, plac e the s hip underneath thepers onnel.T he B org S c out V es s el m ay us e its  ow n gam e text to report w ith c rewto a T rans w arp N etw ork G atew ay at any A lpha or G am m a quadrants pac eline end. “R eport w ith c rew ” m eans  to s im ultaneous ly report as hip w ith any num ber of c om patible P ers onnel and/or E quipm ent c ardsfrom  your hand(you m ay notdow nload the c ards  unles s  s pec ified).Y ou m us t report at leas t enough pers onnel to m eet the s taffingrequirem ents  (in this  c as e, one [N av] B org), but m ay report as  m anym ore as  you w is h; the pers onnel m ay inc lude drones , a B org Q ueenand/or a c ounterpart. T he T rans w arp N etw ork G atew ay m ay be oneyou s eeded or played previous ly, but if there is  no G atew ay at thes pac eline end w here you w is h to report the B org S c out V es s el, you m us tdow nload one. S ee downloading.A  B org S phere (inc luding Q ueen’s  B org S phere) m ay be reporteddirec tly aboard a B org C ube in any quadrant, us ing the B org S phere’stext.A  univers al B org C ube and s even drones  m ay be reported w ith theRetaskevent; a B org S c out V es s el w ith one or tw o univers al pers onnelm ay be reported w ith the S c out E nc ounterdilem m a.Y ou m ay have only one c opy of a unique s hip in play at a given tim e.Y ou m ay have any num ber of c opies  of a ❖univers al s hip in play at agiven tim e.E q u ip m e n t c a rd sE quipm ent c ards  enter play like pers onnel, typic ally by reporting to afac ility in its  native quadrant. (B ec aus e E quipm ent c ards  have noaffiliation ic ons , they are c om patible w ith all fac ilities .) B org C ubes(inc luding Q ueen’s  B org C ube and L oc utus ’ B org C ube) allow  [B O ]E quipm ent c ards  (but not other E quipm ent c ards ) to report aboard thes hip.O T H E R  C A R D  P L A Y SIns tead of reporting a S hip, P ers onnel or E quipm ent c ard for duty,you m ay play s om e other kind of c ard. M os t c ards  follow  the s am e c ardplay rules  w hether you are playing B org or another affiliation. T hereare a few  im portant points  to note about s om e c ard types :F a c ility c a rd sJ us t as  other affiliations  m ay build an outpos t “at any loc ation” w ith am atc hing affiliation ic on, B org m ay build an outpos t “at any loc ation”they’ve as s im ilated (even a hom ew orld), if a B org E N G IN E E R  is  pres entas  s pec ified on the O utpos t c ard. (S pac e loc ations  are not as s im ilated, s oyou are lim ited to planet loc ations .) A lthough you m ay build B orgoutpos ts  on the A lpha or G am m a quadrant s pac elines  in this  m anner,you m ay not report c ards  for duty at s uc h outpos ts  (bec aus e the outpos tis  not native to the quadrant). H ow ever, s uc h an outpos t m ay performother appropriate func tions  s uc h as  repairing s hips  or extendingS H IE L D S .Y ou m ay not build a fac ility at any loc ation w here you already have afac ility (w hether you built or as s im ilated the fac ility). Y ou m ay not us eyour opponent’s  outpos ts  unles s  a c ard s pec ific ally allow s  it.O b je c tive  c a rd sW hen you are playing B org and you have an unc om pleted [B O ] (B orgU s e O nly) O bjec tive c ard fac e up in play, this  is  defined as  your c urrentobjec tive. Y ou are lim ited to one [B O ] c urrent objec tive at a tim e. Y oum ay have any num ber of non-[B O ] objec tives  in play at a tim e. Y oum ay als o have other [B O ] c ards  s uc h as  inc idents  in play.W hen you play (or ac tivate) a B org O bjec tive c ard, you m us tim m ediately target (s elec t) an appropriate loc ation, s hip or pers onnelas  s pec ified by the objec tive. O bjec tives  m ay target s olved or uns olvedm is s ion loc ations . T he objec tive then allow s  your B org to s c out the s hipor loc ation, initiate battle, abduc t a target etc . (Y ou are not required toperform  thes e ac tions , but you m ay not probe to c om plete the objec tiveuntil you have c om pleted s c outing, if appropriate, and m eet any otherrequirem ents  on the objec tive.) If the target of the objec tive is  rem ovedfrom  play (for exam ple, a targeted pers onnel is  killed or a targeteds hip returns  to its  ow ner’s  hand) or bec om es  an invalid target, theO bjec tive c ard is  im m ediately dis c arded. O therw is e, the objec tiverem ains  in play until dis c arded or reloc ated ac c ording to its  gam e textor w hen its  c ountdow n has  expired.T he points  earned from  a [B O ] objec tive are non-bonuspoints . P ointsfrom  other (non-B org) objec tives  and from  all other c ards  are bonuspoints .T im e  L o c a tio n  c a rd sA  tim e loc ation is  plac ed by its elf on the table, c reating its  ow n planetor s pac e loc ation s eparate from  the s pac elines . T he c ard m ay haves pec ial ins truc tions  to be c arried out w hen it is  played; if you c annotc arry out all ins truc tions , you m ay not play the tim e loc ation. If youplay the tim e loc ation M ontana M is s ile C om plex, required for theobjec tive S top F irs t C ontac t, you m us t s eed a P hoenixunder it fromouts ide the gam e.2. E XE C UTE  ORDE RSA fter you play a c ard from  your hand (or c hoos e not to do s o thisturn), you c an exec ute orders  – that is , m ove and/or us e your c ardsalready in play. T here is  no lim it on the num ber of ac tions  you c an takein one turn. Y ou c an m ove pers onnel and equipm ent, s taff and m oves hips , s c out loc ations  or s hips , engage in battle or even do all of thes ethings . H ow ever, w hile the B org m ay s taff and m ove s hips  freely, theynorm ally require an objec tive or other c ard to allow  them  to form  A w ayT eam s , s c out or initiate battle.M O V IN G  P E R S O N N E L  A N D  E Q U IP M E N TW hen your pers onnel are aboard a s hip or s pac e fac ility that youc ontrol, they are a c rew . In all other s ituations , they are an A w ay T eam(for exam ple, a B org s c out on a planet is  an A w ay T eam ). W hen aboarda s hip or fac ility c ontrolled by your opponent, they are als o c alledintruders. Intruders  c annot s c out m is s ions , but m ay battle oppos ingS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  5pers onnel pres ent (if allow ed – s ee the s ec tion on B attlebelow  forres tric tions ).Y our B org m ay not form  A w ay T eam s  (either on a planet or on anopponent’s  s hip or fac ility) exc ept w hen c ounter-attac king or w henallow ed by your c urrent objec tive or another c ard (e.g., E m ergenc yT rans porter A rm bands , N ear-W arp T rans port, Ic onian G atew ay, D evidianD oor). E xam ples :• If your opponent attac ks  your c ards , on your next turn you m ayinitiate one or m ore c ounter-attac ks  agains t any of his  c ards  s till atthe loc ation of the previous  battle. F or exam ple, you m ay beam  anA w ay T eam  of any num ber of B org to your opponent’s  s hip orfac ility, or to a planet, to battle his  c rew  or A w ay T eam .• E m ergenc y T rans porter A rm bands  allow s  you to beam  yourpers onnel “at any tim e.” Y ou c ould beam  an A w ay T eam  of anynum ber of B org to a planet or oppos ing s hip.• If your B org are on a planet w here an Ic onian G atew ay has  beenplayed, they m ay m ove through the Ic onian G atew ay to any otherplanet, form ing a new  A w ay T eam  on that planet.• A n objec tive w hic h allow s  you to s c out a planet allow s  you to beams c outs  to that planet, one at a tim e; s ee S c outing L oc ationsbelow .(Y ou m ay als o s c out w ith an A w ay T eam  of any s ize form ed bys om e other m eans .)O nc e they have form ed an A w ay T eam , your B org m ay beam  bac k toyour s hip or fac ility w ithout any s pec ial perm is s ion.Y our B org loc ated at a fac ility m ay board your B org affiliation s hipsloc ated at the s am e fac ility. L ike all outpos ts , B org O utpos ts  arec onc eptually loc ated “in s pac e,” even w hen built at an as s im ilatedplanet, and doc ked s hips  m ay be boarded w ithout beam ing.B e a m in gY ou m ay not beam  pers onnel aboard an opponent’s  non-B org s hip orfac ility w hic h is  protec ted by S H IE L D S , unles s  a c ard allow s  you to dropor beam  through the S H IE L D S . T he T rans port D rone, T w o of E leven,allow s  you to us e your trans porters  to beam  through your opponent’sS H IE L D S , inc luding the S H IE L D S  of a N or. (T he T rans port D rone m us trem ain aboard your s hip to “operate” the trans porters .)B org S H IE L D S  do not bloc k trans porter beam s , exc ept during s hipbattle.  T hus , your opponent m ay norm ally us e his  ow n trans porters  tobeam  his  pers onnel and equipm ent to and from  your B org s hip (oroutpos t) at the s am e loc ation.S T A F F IN G  A N D  M O V IN G  S H IP SE ac h s hip requires  a m inim um  c rew  aboard before it c an m ove. C rewrequirem ents  for eac h s hip are lis ted on the c ard, as  s ubc om m andand/or [B org] affiliation ic ons . If a s hip lis ts  no s pec ific  c rewrequirem ents , any one [B org] pers onnel c an fly it.O ne pers onnel c annot m eet m ore than one s taffing requirem ent.T hus , a B org C ube requiring s even s taffing ic ons  m us t be s taffed by am inim um  of s even pers onnel, even if one of the pers onnel (s uc h as  theB org Q ueen or a c ounterpart) has  m ore than one of the required ic ons .(S even of N ine is  an exc eption; her gam e text allow s  her to apply allthree of her s ubc om m and ic ons  to s taffing a s hip.)T he m inim um  c rew  is  not needed for s c outing s pac e m is s ions ,initiating battle, or other ac tions  that do not involve s hip m ovem ent. F ors uc h ac tions , any [B org] pers onnel aboard w ill s uffic e.A  s talled s hip (one that c annot m ove bec aus e of ins uffic ient s taffing)c an s till beam  A w ay T eam s , attac k and defend its elf, or s c out them is s ion at its  loc ation (if your c urrent objec tive perm its  any of thes eac tions ).M o ve m e n t B e tw e e n  Q u a d ra n tsA  s hip m ay not m ove from  one quadrant to the other (inc luding toand from  the D elta Q uadrant B org O utpos t) w ithout a c ard s uc h asT rans w arp N etw ork G atew ay, W orm hole or B ajoran W orm hole. Y ou m aym ove your ow n B org s hips  to and from  your D elta Q uadrant outpos t(loc ation) us ing appropriate c ards . N either you nor your opponent m aym ove your opponent’s  s hips  to this  outpos t/loc ation (even if he is  als oplaying B org).B ajoran W orm hole– A  B org affiliation s hip m ay m ove betw een theA lpha and G am m a quadrants  through the B ajoran W orm hole as  notedon that c ard (it w ill be “s topped” after pas s ing through unles sW orm hole N avigation S c hem atic  is  played).W orm hole– A ny s hip m ay us e a pair of W orm holes  to m ove fromone loc ation to another loc ation on any s pac eline. A  B org affiliation s hipm ay us e a pair of W orm holes  to m ove betw een its  D elta Q uadrant B orgO utpos t and any loc ation on any s pac eline.T rans w arp N etw ork G atew ay– T raveling betw een quadrants  (orbetw een loc ations  w ithin a s ingle quadrant) w ith the [B O ] T rans w arpN etw ork G atew ay requires  tw o T rans w arp N etw ork G atew ay doorw aysin play at different loc ations , plus  another T rans w arp N etw ork G atew ay(or a T rans w arp C onduit interrupt) played from  the hand. T here ares everal w ays  to bring T rans w arpN etw ork G atew ays  (T N G s ) into play:• Y ou m ay s eed one T N G  at an end loc ation of either s pac eline duringthe fac ility phas e.• A  T N G  m ay be played on any s pac eline loc ation w here you have a[N av] B org pres ent. B ec aus e it is  a D oorw ay c ard, it does  not us eyour norm al c ard play, but m ay be played only during your ow nturn.• If you report a B org S c out V es s el w ith c rew  to a s pac eline endw here you do not already have a T N G , you m us t dow nload one tothat loc ation. (T he required s taffing of the B org S c out V es s elprovides  the required [N av] B org.)• T he E s tablis h G atew ay objec tive requires  you to dow nload a T N G  tothe target loc ation upon c om pletion. Y ou m us t have a [N av] B orgpres ent to do s o.• Y ou m ay dow nload a T N G  to your D elta Q uadrant B org O utpos tus ing the outpos t’s  s pec ial dow nload ic on (you m ay not play a T N Gthere norm ally bec aus e the outpos t is  not a s pac elineloc ation). Y oum us t have a [N av] B org at the outpos t loc ation in order todow nload the T N G  into play.O nc e you have tw o T N G s  in play, s im ply play a T rans w arp N etw orkG atew ay (or a T rans w arp C onduit interrupt) from  your hand to allowany or all of your s hips  at the loc ation of one T N G  m ove to the loc ationof another T N G . E ac h s hip m us t be fully s taffed for m ovem ent. T hism ovem ent us es  no R A N G E  (s im ilar to m ovem ent w ith a pair ofW orm holes ). D is c ard the doorw ay or interrupt you jus t played afterm ovem ent is  c om plete. T he other T N G s  rem ain in play at their loc ations .M o ve m e n t T o  a n d  F ro m  a  T im e  L o c a tio nM ovem ent betw een a tim e loc ation and a s pac eline is  a form  of tim etravel and is  pos s ible only via the T em poral V ortex doorw ay, a pair ofW orm hole interrupts , a Q -related “reloc ator c ard” s uc h as  W here’sG uinan or J ealous  A m anda, or any c ard that s pec ifies  that it allow s  tim etravel. A  T rans w arp N etw ork G atew ay m ay not be played on a tim eloc ation; it plays  only on a s pac eline loc ation.S C O U T IN G  L O C A T IO N SU nlike other affiliations , B org never attem pt m is s ions .  Ins tead, theyus e O bjec tive c ards  to s c outloc ations . S c outing c onc eptually repres entsoverc om ing res is tanc e (enc ountering dilem m as  and Q -F las hes ) andgathering data.B org enc ounter and res olve dilem m as  and Q -F las hes  in the s am e w aythat non-B org do during m is s ion attem pts , s ubjec t to a few  additionalrules :S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  6• W hen your B org are c onfronted w ith a dilem m a or Q -ic on c ardw hic h is  point-related (and does  not s pec ify that it affec ts  B org),play out the c ard but ignore the points . (D is c ard the dilem m a w henyou are done w ith it rather than plac ing it in your bonus  pointarea.)  If that c ard pres ents  a c hoic e, you m us t c hoos e an optionw hic h is  not point-related, if pos s ible.• D is c ard gender-related dilem m as  s uc h as  L ove Interes ts  orM atriarc hal S oc iety.• B org pers onnel have no c las s ific ation. A ny c ards  w hic h s pec ific allyrequire or c hange c las s ific ations , s uc h as  S c ottis h S etter, do notaffec t B org. H ow ever, a dilem m a w hic h s pec ifies  a pers onnel type,s uc h as  O F F IC E R , w ithout s pec ifying c las s ific ation or s kill, w ill affec tthe B org norm ally.• D ilem m a text s uc h as  “A bandon m is s ion attem pt...” or “M is s ionm ay not be attem pted” does  not affec t B org, bec aus e they do notattem pt m is s ions . Ignore s uc h text, and dis c ard the dilem m a if it isw holly inapplic able. H ow ever, the text “M is s ion c ontinues ” s houldbe taken to m ean “S c outing c ontinues ” for B org.In general, dilem m as  affec t B org norm ally. W ith the exc eptions  notedabove, B org m us t m eet all c onditions  im pos ed by a dilem m a in order topas s  it, inc luding requirem ents  for s kills  that the B org do not pos s es s ,s uc h as  E m pathy. S uc h s kills  m ay be provided by as s im ilating apers onnel w ith the required s kill, or by s elec ting that s kill for the B orgQ ueen at the beginning of a turn, and s haring the s kill if nec es s arythrough the Interlink Drone. S uc h dilem m as  m ay als o be nullified (ona s ubs equent enc ounter) w ith A dapt: N egate O bs truc tion.B efore you m ay s c out a loc ation, you m us t have an ac tivated c urrentobjec tive targeting the loc ation.S c outing P lanets– B egin s c outing a planet by beam ing dow n a s ingles c out (any B org pers onnel) or have a s ingle s c out dis em bark from  alanded s hip. A nnounc e that you are s c outing the m is s ion. T his  s c outbegins  to enc ounter dilem m as  and Q -F las hes , s im ilar to a m is s ionattem pt. (If an artifac t is  enc ountered, m ove it to the bac k of the s tac kas  us ual.) If that s c out is  “s topped,” killed or otherw is e unable toc ontinue, you m ay beam  dow n another s c out to begin a new  s c outingattem pt, and s o on. O n your next turn, you m ay beam  dow n anothers c out to join thos e already on the planet, and s o on. A s  a res ult of being“s topped,” s c outs  m ay ac c um ulate on the planet. O n your next turn,they m ay res um e s c outing together, as s is t a new ly arriving s c out, etc .L ike other pers onnel, your “uns topped” B org already on a planet forma s ingle A w ay T eam , but m ay beam  s eparately or together.W hile s c outing norm ally begins  w ith a s ingle s c out, if you havem ultiple “uns topped” B org on a planet by any legal m eans  (e.g.,beam ed w ith E m ergenc y T rans porter A rm bands , left from  a c ounter-attac k etc .), they m ay be us ed together to s c out the planet if it istargeted by your c urrent objec tive, even if you have not previous lybegun s c outing w ith a s ingle B org.S c outing S pac e L oc ations– B egin s c outing a s pac e loc ation bys elec ting the c rew  of one of your B org s hips  to enc ounter dilem m as  andQ -F las hes  there. A nnounc e that you are s c outing the m is s ion. If thatc rew  is  unable to c ontinue, you m ay s elec t the c rew  of another s hip tobegin another s c outing attem pt.S c outing D ual-Ic on L oc ations– A  dual-ic on m is s ion m ay be targetedby an objec tive either as  a s pac e loc ation or as  a planet, or even as  bothby s uc c es s ive objec tives  (s pac e firs t, then planet). T he B org do not needboth a c rew  and an A w ay T eam  to s c out a dual-ic on m is s ion. S c outingproc eeds  as  us ual for the type of loc ation that is  targeted, us ing a c rewon a s hip to s c out the s pac e loc ation (enc ountering only s pac e ands pac e/planet dilem m as , and Q -F las hes ), or beam ing dow n s ingle s c outsto s c out the planet (enc ountering only planet and s pac e/planetdilem m as , and Q -F las hes ). M ove inapplic able dilem m as  to the bac k ofthe s eed s tac k.W hen B org are s c outing a loc ation, any artifac ts  (or c ards  s eeded likeartifac ts ) enc ountered there are “m oved to the bac k” norm ally. T heB org m us t c om plete an objec tive targeting that loc ation before a S urveyD rone c an ac quire the artifac t(s ). (P ic ard’s  A rtific ial H eart is  ac quired byits  ow ner upon c om pletion of s c outing. A t a dual-ic on m is s ion, s pac e-perm is s ible artifac ts  m ay be ac quired upon c om pletion of a s pac eobjec tive. A ny planet artifac ts  m ay be ac quired only after c om pletion ofA s s im ilate P lanet.) If you have no S urvey D rone on the planet (oraboard a s hip at a s pac e loc ation) w hen you c om plete the objec tive, theartifac ts  are plac ed fac e up on the m is s ion and m ay be ac quired laterby your S urvey D rone or by any non-B org pers onnel pres ent.(H ow ever, the S urvey D rone m ay not beam  dow n to a planet w ithout ac ard allow ing him  to do s o. O nc e s c outing is  c om plete, the objec tive nolonger allow s  s c outs  to beam  to the planet.)L ike a m is s ion attem pt, a s c outing attem pt is  one ac tion that m ay notbe interrupted (exc ept by valid res pons es  to dilem m as  or Q -ic on c ardsand by ac tions  that s us pend play), and m ay not be aborted unles s  theentire A w ay T eam  or c rew  is  “s topped” or rem oved from  the loc ation.A fter a s c outing attem pt is  over (w hether s c outing is  c om plete or not),your “uns topped” B org are free to beam  bac k up to the s hip if des ired,or rem ain to ac quire artifac ts , if any, w hen the objec tive is  c om pleted.O bjec tives  targeting a loc ation require that you have B org (or ac ounterpart, for A s s im ilate H om ew orld) at the loc ation to probe; theyneed not be on the planet.S c outing a planet or s pac e loc ation is  c om plete at the end of your turnif you have s c outed it at leas t onc e, and no dilem m as  or Q -F las hesrem ain to be enc ountered. (It does  not m atter if there are any B orgrem aining or if they are “s topped” by the las t dilem m a. A  dilem m a thathas  entered play, s uc h as  F riendly F ire or C ytherians , no longer rem ainsto be enc ountered, and s o does  not prevent s c outing from  beingc om plete.) Y our B org m us t c om plete s c outing before you m ay probe todeterm ine your c urrent objec tive’s  outc om e. Y ou m ay not probe on thes am e turn in w hic h you c om pleted s c outing. Y ou als o m ay not probe ifyour B org partic ipated in any battles  at the targeted loc ation duringyour c urrent turn or during your opponent’s  previous  turn. Probingtakes  plac e at the end of your turn (s ee C ard P lay – E nd-of-T urn A c tionsbelow ).W hen an objec tive c alls  for s c outing a m is s ion loc ation, you m us t s c outeven if there are no dilem m as  rem aining w hen you begin s c outing(bec aus e none w ere s eeded, or your opponent c leared them  during am is s ion attem pt). In other w ords , you m us t bring one s c out to a planetm is s ion, or bring a s hip and c rew  to a s pac e m is s ion, and announc e thatyou are s c outing that loc ation. A t the end of that turn, s c outing isc om plete.W hen an objec tive requires  you to target a s pac e m is s ion “if not yets c outed,” it m us t be a m is s ion w hic h neither you nor your B orgopponent has  c om pleted s c outing. T he abs enc e of dilem m as  for otherreas ons  (s uc h as  a non-B org opponent attem pting the m is s ion) does  notm ean the m is s ion has  been s c outed. If your opponent c om pletess c outing a m is s ion after you have targeted it, it does  not dis c ard yourobjec tive.S C O U T IN G  S H IP SA n O bjec tive c ard m ay direc t your B org to s c out a s hip. A s  w iths c outing a loc ation, s c outing a s hip c onc eptually repres ents  overc om ingres is tanc e and gathering data. B efore you m ay s c out a s hip, you m us thave an ac tivated c urrent objec tive targeting the s hip.B egin s c outing an enem y s hip by beam ing over a s ingle s c out. (If youalready have one or m ore B org aboard the s hip from  U ndetec tedB eam -In, B org S ervo, c ounter-attac king etc ., they m ay s c out the s hip.)S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  7If that s c out is  s om ehow  “s topped,” killed, dis abled, los t, etc . before theend of your turn, you m ay beam  over a replac em ent.  O n your nextturn you m ay beam  over another s c out, and s o on.  N ote that you w illneed the T rans port D rone, T w o of E leven, to beam  through youropponent’s  S H IE L D S  (unles s  your opponent is  als o playing B org).If your opponent attac ks  your s c out(s ) during his  turn, you m ayc ounter-attac k during your next turn w ith any num ber of B org.  T hos eB org are free to rem ain on the enem y s hip and c ontinue s c outing onyour next turn.S c outing an enem y s hip is  c om plete at the end of your turn if youhave B org aboard that s hip. A s  w hen s c outing a loc ation, your B orgm us t c om plete s c outing before you m ay probe to determ ine yourc urrent objec tive’s  outc om e. Y ou m ay not probe on the s am e turn youc om pleted s c outing, or if your B org partic ipated in any battles  at theloc ation of the targeted s hip during your c urrent turn or during youropponent’s  previous  turn. O nc e s c outing is  c om plete, you do not have toc om plete s c outing again (w ith another delay before probing) if yours c out is  killed before you c an probe (though you m us t m eet therequirem ents  of the objec tive, s uc h as  having C om puter S kill aboard).Probingtakes  plac e at the end of your turn (s ee C ard P lay – E nd-of-T urn A c tions  below ).C O M M A N D E E R IN GB org m ay not c om m andeer a s hip or fac ility; ins tead, they m us t us e ac ard that allow s  them  to as s im ilate it.A S S IM IL A T IO NA s s im ilation is  not a dis tinc t type of “exec uting orders ,” but isac c om plis hed us ing O bjec tive and other c ards  that allow  as s im ilation.F or exam ple, oppos ing pers onnel m ay be aduc ted and/or as s im ilatedduring pers onnel battle us ing the T alon D rone, A s s im ilation T ubules  orA s s im ilate C ounterpart. A s s im ilate P lanet and A s s im ilate H om ew orldallow  you to as s im ilate planets  (along w ith any fac ilities  that m ay beloc ated there). A s s im ilate S tars hip allow s  you to as s im ilate s hips . S eeE ngaging in B attle, S c outing L oc ations  and S c outing S hips .E N G A G IN G  IN  B A T T L ET he B org c onduc t battle in the s am e w ay as  all other affiliations  (s eethe R ulebook for s tandard battle rules ), s ubjec t to a few  s pec ialc ons iderations :• E ac h of your s hips , fac ilities  or A w ay T eam s  that w is hes  to initiatean attac k m us t have a [D ef] pers onnel pres ent. If the fac ility is  aN or, the [D ef] pers onnel m us t be in O ps . (T he B org m ay not us e a“leader” to initiate battle unles s  that leader als o has  a [D ef] ic on.)• B orgforc es  m ay not initiate battle exc ept w hen c ounter-attac kingor w hen allow ed or required by your c urrent objec tive or anotherc ard. W hen allow ed to initiate battle, they m ay attac k anyaffiliation inc luding oppos ing B org.• If your opponent attac ks  you, during your next turn you m ayinitiate one or m ore c ounter-attac ksagains t any or all of youropponent’s  s hips , A w ay T eam s , fac ilities , c rew s  (if you c an beamthrough the S H IE L D S ) etc . w hic h are s till at the loc ation of theopponent’s  attac k, regardles s  of the form  of the original attac k.W hen you c ounter-attac k, no [D ef] pers onnel is  required and noaffiliation res tric tions  apply (no c urrent objec tive or other c ard isneeded to allow  the c ounter-attac k).P e rs o n n e l B a ttle sA ll norm al rules  for pers onnel battle apply to B org. S om e c ards  allowyou to abduc t and/or as s im ilate pers onnel during pers onal c om bat. S eeabduc tionand assim ilation.• W hen your T alon D rone (T hree of N ineteen) s tuns  an advers ary inpers onal c om bat, it m ay abduc t and as s im ilate (as  a drone) theadvers ary (it c annot abduc t w ithout as s im ilating). B oth the T alonD rone and the advers ary are rem oved from  the battle and m aybeam  bac k to your s hip.• W hen the target of your A s s im ilate C ounterpart objec tive isengaged in c om bat by any of your B org, that B org m ayim m ediately abduc t the target, regardles s  of their relativeS T R E N G T H s . B oth that B org and the target are rem oved from  thebattle and m ay beam  bac k to your s hip. A bduc tion is  not required– the engagem ent m ay ins tead proc eed norm ally w ith one of thec om batants  being s tunned or m ortally w ounded (how ever, yourT alon D rone m ay not us e its  s kill to abduc t and as s im ilate thes tunned target, bec aus e a target for A s s im ilate C ounterpart m aynot be as s im ilated as  a drone). T he target is  not as s im ilated as  ac ounterpart until the objec tive is  c om pleted w ith a s uc c es s ful probe.• A fter you determ ine the w inner of the overall battle, if you have aT alon D rone in the battle w ho is  not s tunned or m ortally w ounded,you m ay play one or m ore c opies  of A s s im ilation T ubules  to allowthe T alon D rone to as s im ilate (as  drones ) m ortally w oundedadvers aries . T hey are not abduc ted and m ay not beam  bac k untilthey are “uns topped.”S h ip  B a ttle sW hile you m ay norm ally s elec t only one target in a s hip battle (eitherfor the initial attac k or returning fire), B org-affiliation s hips  w ith aM ultiplexor D rone (N ine of S eventeen) aboard are allow ed to fireW E A P O N S  agains t m ultiple targets  in the s am e battle, if a c urrentobjec tive or other c ard allow s  targeting of m ultiple s hips  (no objec tivec urrently allow s  this , but G ow ron of B org’s  s pec ial s kill w ill allow  it), ifreturning fire or if c ounter-attac king. F or exam ple, if your opponentattac ked any of your forc es  on the previous  turn, and he has  tw o s hipsand an outpos t at the loc ation of that attac k, your B org C ube w ith aM ultiplexor D rone and tw o other [D ef] B org aboard (total of 3 [D ef])m ay target both s hips  and the outpos t in a s ingle battle, w ith 24W E A P O N S  agains t eac hof the three targets . T his  expands  the fire (orreturn fire) portion of the battle into tw o or m ore engagem ents . E ac hengagem ent has  only one target, but it is  pos s ible to have m ultiplec ards  firing upon that target.C om pute s eparate A T T A C K  and D E F E N S E  totals  for eac h engagem ent,repeatedly us ing the appropriate bonus es  from  eac h player’s  c urrenttac tic  eac h tim e. In other w ords , eac h player is  lim ited to one c urrenttac tic  for the battle, but it w ill apply to eac h engagem ent. A pplydam age only after you have determ ined the outc om es  (hits  and direc thits ) for all engagem ents .If your m ultiplexed B org s hip s c ores  a hit (or direc t hit) agains t tw o orm ore targets  and your c urrent tac tic  has  a [dow n] s ym bol, us e that c ardas  the dam age m arker for one of thos e targets  (your c hoic e) and treatthat s ym bol as  [flip] for dam age to eac h rem aining target. A ll dam agem arkers  draw n from  your s ide dec k m us t be plac ed on the hit targetsrandom ly.T he E lim inate S tars hip objec tive allow s  you to battle the targeted s hip.If you des troy it in battle, you m us t im m ediately probeto c om plete theobjec tive (you do not w ait until the end of your turn). S ee probing.3. DRA W A C ARDE n d -o f-T u rn  A c tio n sA fter you have finis hed exec uting orders , perform  any ac tions  thatm ay or m us t take plac e at the end of your turn (s uc h as  being forc ed todis c ard by a S tatic  W arp B ubble), before draw ing a c ard from  yourdraw  dec k to end your turn. If there is  m ore than one thing s c heduledto happen at the end of your turn, you m ay c hoos e w hic h to do firs t(but all m andatory end-of-turn ac tions  m us t happen before optionalones ). F or exam ple, s uppos e both a B org S hip dilem m a and a S heliakdilem m a m us t m ove at the end of this  turn, and you w is h to probe. Y ouS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  8c hoos e w hic h dilem m a m oves  firs t, and after both have m oved you m ayprobe.P ro b in gT he m os t c om m on end-of-turn ac tion for B org is  probingto c om pletean objec tive. B efore you m ay probe to c om plete your c urrent objec tive,you m us t c om plete s c outing of the loc ation or s hip (if the objec tiveinvolves  s c outing) or abduc t a target (for A s s im ilate C ounterpart). S eeE xec uting O rders  – S c outing L oc ationsand S c outing S hipsfor how  todeterm ine if s c outing is  c om plete. Y ou m us t als o m eet any requirem entsfor probing printed on the O bjec tive c ard (s uc h as  having B org at theloc ation). Y ou m ay notprobe to c om plete your c urrent objec tive• on the s am e turn in w hic h your B org c om pleted s c outing; or• if your B org partic ipated in any battles  (inc luding R ogue B org orB org S hip dilem m a battles ) at the loc ation of the objec tive’s  targetduring your c urrent turn or during your opponent’s  previous  turn.(T hat is , your opponent m ay delay c om pletion of your c urrentobjec tive by battling your B org.)(If a c ard other than your c urrent objec tive allow s  or requires  you toprobe, thes e res tric tions  do not prevent you from  probing, but youc annot us e the probe res ults  for your c urrent objec tive.)D ra w in g  a  C a rdA fter all end-of-turn ac tions  are c om plete, draw  one c ard from  yourdraw  dec k to s ignal the end of your turn. Ins tead, you m ay perform  anac tion “in plac e of one c ard draw ,” s uc h as  downloadinga c ard us ingthe B org Q ueen’s  s kill.If you are prevented from  draw ing a c ard (for exam ple, by the gam etext of Q ’s  T ent, or bec aus e there are no c ards  left in your draw  dec k),then you s im ply announc e w hen you are done w ith your turn.E NDING  THE  G AMEP
layers  c ontinue taking turns  until one player s c ores  100 points  and isdec lared the w inner, or until both players ’ draw  dec ks  run out (atw hic h point the player w ith the m os t points  is  dec lared the w inner).B ORG  G L OS S AR YE ntries  are arranged alphabetic ally, ignoring apos trophes  andquotation m arks  and treating hyphens , das hes  and c olons  as  s pac es .B org drones  are lis ted by their des ignations  (e.g., Interlink D rone, notN ine of E leven), exc ept for S even of N ine.T ext in s quare or angle brac kets  repres ents  an ic on. A  few  ic ondes ignations  are lis ted below .IC O N  L E G E N D[A U ]A lternate U nivers e[B org] B org affiliation[B O ]B org us e only[C om ] C om m unic ation s ubc om m and (blue ic on)[D ef] D efens e s ubc om m and (red ic on)[D Q ]D elta Q uadrant[N av] N avigation s ubc om m and (green ic on)[P ]P lanet[S ]S pac e[S /P ] S pac e/P lanet[S D ]S pec ial dow nload[univ] U nivers alabduc tion– C ards  s uc h as  A s s im ilate C ounterpart and the T alon D rone(T hree of N ineteen) allow  your B org to abduc t a pers onnel duringpers onal c om bat. W hen this  happens , both c om batants  c eas e topartic ipate in the battle and m ay im m ediately beam  aw ay (ifpos s ible), but are s till “s topped.”T he abduc ted pers onnel is  c ons idered to be es c orted by your B orgpres ent. O n later turns  you m ay m ove it around (like equipm ent). Ifthe abduc ted pers onnel is  ever unes c orted, your opponent c an res c uethem  w ith his  ow n pers onnel pres ent.A bduc ted pers onnel are disabled, and do not partic ipate in battles .T hey are not c ons idered c aptives  and thus  m ay not be res c ued by theR es c ue C aptives  c ard. A n abduc ted pers onnel w ho bec om esas s im ilated is  no longer c ons idered abduc ted.Adapt: Negate O bstruc tion– Y ou m us t play another c opy of thisinterrupt eac h tim e you enc ounter another c opy of a dilem m a thatyou w is h to adapt to. A  dilem m a m ay be nullified by this  interruptonlyjus t after that dilem m a is  revealed in a B org s c outing attem pt.Add Distinc tiveness– F or this  inc ident, s eed c ards  (w hic h m us t beplac ed out-of-play) inc lude m is s ions , dilem m as , artifac ts  and anyother c ard w hic h is  only s eedable (has  no norm al “play” func tion).A ny non-B org pers onnel or s hips  obtained from  an expans ion pac kw ith this  inc ident are c ons idered as s im ilated before you report themfor duty (thus  rendering [A U ] ic ons , for exam ple, irrelevant). T heirnative quadrant does  not c hange. If played im m ediately, s uc h c ardsm ay be reported anyw here (e.g., s hips  to any s pac eline loc ation oryour B org O utpos t; pers onnel to any of your s hips  or outpos ts  or to aplanet). If you plac e them  in your hand to play later, you m us t obeyall reporting res tric tions , inc luding native quadrant res tric tions .Assim ilate C ounterpart– W hen c hoos ing a target for this  objec tive,your opponent is  required to reveal to you the nam es  and loc ations  ofall of his  pers onnel in play.Assim ilate Hom eworld– If the target of this  objec tive is  des troyed(for exam ple, by a S upernova), the objec tive w ould be im m ediatelydis c arded. A ny S top F irs t C ontac t or B uild Interplexing B eac onobjec tive s us pending A s s im ilate H om ew orld w ould als o be dis c arded.Assim ilate S tarship– W hen c hoos ing a target for this  objec tive, youropponent is  required to reveal to you the nam es  and loc ations  of allof his  s hips  in play.assim ilation – Y ou m ay as s im ilate planets  or your opponent’spers onnel and s hips  by us ing O bjec tive and other c ards  that allowas s im ilation. C ards  that allow  you to as s im ilate pers onnel inc lude theT alon D rone, A s s im ilation T ubules , A s s im ilate C ounterpart and B orgS ervo. (Y our B org m ay not as s im ilate pers onnel you have c apturedunles s  a c ard or rule allow s  you to do s o.) A s s im ilate P lanet andA s s im ilate H om ew orld allow  you to as s im ilate planets  (along w ith anyfac ilities  that m ay be loc ated there). A s s im ilate S tars hip allow s  you toas s im ilate s hips .W hen pers onnel, s hips  or planets  are as s im ilated, they c om e underyour c ontrol and undergo s pec ific  trans form ations .P ers onnel as s im ilation– W hen your B org as s im ilate an oppos ingpers onnel, it bec om es  a B org droneunder your c ontrol and itundergoes  the follow ing trans form ations :• Its  affiliation c hanges  to [B org].• Its  nam e is  irrelevant to the B org (e.g., if you as s im ilated W es leyC rus her, he w ould not overc om e the Z aldan dilem m a). H ow ever,your opponent m us t s till obey the personarule (e.g., he m ay notreport another c opy of W es ley, or another vers ion of his  pers ona).• Its  c las s ific ation bec om es  a regular s kill (the firs t-lis ted s kill).• Its  s taffing ability c hanges  to a s ubc om m and ic on, and,ac c ordingly, its  attributes  adapt to s ervic e the C ollec tive as  follow s :S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  9O ld S taffingN ew  Ic onIN T E G R IT YC U N N IN G S T R E N G T H[C m d][C om /B lue] 75
5[S tf][N av/G reen] 57
5N either ic on[D ef/R ed]5
57
• Its  gender, s pec ies , lore, restric tion boxand any m is c ellaneousic ons  are im m ediately rendered irrelevant.B org do not as s im ilate (or target for as s im ilation) A N IM A L s  orholographic  re-c reations . S uc h pers onnel are exc luded from  anys elec tions  for abduc tion or as s im ilation.  A llother pers onnel m ay beas s im ilated norm ally, inc luding androids  and c hangelings .In addition to drone as s im ilation, you m ay as s im ilate a m alepers onnel as  a c ounterpartby c om pleting the A s s im ilate C ounterpartobjec tive. W hen this  oc c urs , the c ounterpart undergoes  the s am etrans form ations  as  a drone, w ith the follow ing exc eptions :• H e retains  his  gender, s pec ies  and other lore inform ation for B org-related c ards  only. F or exam ple, an android c ounterpart w ill nottrigger a dilem m a that s ays , “If android pres ent...”; a K lingon-s pec ies  c ounterpart c annot enable the us e of “K lingon us e only”equipm ent; a c ounterpart is  not affec ted by M ale’s  L ove Interes t.• H is  s taffing ability adapts  to s ervic e the C ollec tive by c hanging toall three s ubc om m and ic ons  ([C om ][N av][D ef]). H is  IN T E G R IT Yand C U N N IN G  rem ain the s am e, and his  S T R E N G T H  is  +3.• H is  previous  affiliation rem ains  relevant for your A s s im ilateH om ew orld objec tive. If he is  m ulti-affiliation, all of his  affiliationic ons  m ay be us ed for this  purpos e.Y our C ollec tive is  lim ited to one c ounterpart (or pers onnel targeted ass uc h) at a tim e. W hile any pers onnel is  targeted to bec om e ac ounterpart, that pers onnel m ay not be as s im ilated as  a drone and istherefore exc luded from  all s uc h s elec tions . D ual-pers onnel c ards  m aynot be targeted for as s im ilation as  a c ounterpart. A  c ounterpart m aybe c onverted to a drone w ith He Will Make an E xc ellent Drone.Y our B org m ay as s im ilate your opponent’s  B org pers onnel. T henorm al rules  for c onvers ion of ic ons  and adjus tm ent of attributes  donot apply if the as s im ilated pers onnel or s hip is  already B org.• A  B org drone retains  its  s ubc om m and ic on and attributes  w henas s im ilated by the opponent’s  B org, and s im ply bec om es  am em ber of a different c ollec tive.• If the B org Q ueen or a pre-as s im ilated c ounterpart, s uc h asL oc utus  of B org, is  as s im ilated as  a drone, it retains  all threes ubc om m and ic ons  and the s am e attributes . Its  gender, s pec ies ,and lore bec om e irrelevant.• If you as s im ilate your opponent’s  pre-as s im ilated c ounterpart as  ac ounterpart (w ith the A s s im ilate C ounterpart objec tive), he retainsall his  s ubc om m and ic ons  and the s am e attributes , and s im plybec om es  a m em ber of your c ollec tive. Y ou w ill s c ore points  fromthe objec tive for his  s kill dot ic ons .S hip as s im ilation– W hen your B org as s im ilate an oppos ing s hip, youtake c ontrol of that s hip and it undergoes  the follow ingtrans form ations :• Its  affiliation c hanges  to [B org].• Its  nam e is  irrelevant to the B org, but your opponent m us t obeythe pers ona rule.• N on-B org s taffing requirem ents  adapt to s ervic e the C ollec tive:O ld R equirem entN ew  R equirem ent[C m d][C om ][S tf][N av]O ther ic on[D ef]O ther requirem entsirrelevant• Its  lore and any other ic ons  are irrelevant.• If your B org as s im ilate your opponent’s  B org s hip, it retains  all itss taffing ic ons  but is  now  under your c ontrol.A ny s huttlec raft and other c arried shipsaboard are as s im ilated(but oppos ing pers onnel and equipm ent aboard are not).P lanet as s im ilation – W hen you as s im ilate a planet, it c hanges  to[B org] affiliation for purpos es  of building outpos ts  there.• A ny s eeded artifac ts  are plac e fac e up on the planet and m ay belater ac quired by the S urvey D rove, S ixteen of N ineteen, or byany non-B org pers onnel pres ent.• A ny oppos ing pers onnel, equipm ent and landed s hips  on thatplanet are as s im ilated. A ny oppos ing fac ilities  at that loc ation, allpers onnel and equipm ent in or aboard a fac ility and all s hipsdoc ked at a fac ility are als o as s im ilated. P ers onnel aboard adoc ked s hip are not as s im ilated. A s  part of the interim  outpos trules , you m ay not report B org c ards  for duty at an as s im ilatedfac ility.O ther c ards  in play at that loc ation are unaffec ted by the planet’sas s im ilation.F ac ility as s im ilation– T here is  c urrently no w ay to as s im ilate a fac ilityexc ept as  a s ide effec t of as s im ilating a planet (all fac ilities  at theloc ation are as s im ilated). O nc e as s im ilated, a fac ility’s  S H IE L D S  nolonger prevent beam ing (as  w ith B org s hips ).B org C ube and Q ueen’s B org C ube– T hes e s hips  are intended toallow  reporting of B org pers onnel and B org U s e O nly [B O ] equipm entaboard. O ther equipm ent m us t be reported at a B org O utpos t, playedw ith D evidian D oor, etc .P ers onnel m ay report to this  s hip us ing its  gam e text even w hileaffec ted by a m oving required ac tion.B org Q ueen– T he s kill that this  pers onnel s elec ts  m us t be a regulars kill, and m ay be s hared through the Interlink Dronelike any otherregular s kill in the hive.T he B org Q ueen’s  enigm a ic on ✱indic ates  that s he is  neitherunivers al nor unique, and thus  is  not affec ted by c ards  thats pec ific ally affec t either univers al or unique pers onnel. H ow ever, eac hplayer m ay have only one B org Q ueen in play at any tim e.B org S ervo– T he pers onnel as s im ilated by this  dilem m a rem ains  onthe s hip or planet w here he w as  as s im ilated, until the B org player c anbeam  him  to his  B org s hip. L ike all B org, the new ly as s im ilated dronem us t obey norm al attac k and m ovem ent requirem ents . T hus , hec annot attac k unles s  attac ked firs t or allow ed by a c urrent objec tive orother c ard. If on a s hip, he m ay be us ed by the B org player to s c outthe s hip for A s s im ilate S tars hip on his  turn, if that is  his  c urrentobjec tive.B uild Interplexing B eac on– S ee tim eline disruption.c loaked ship– Y ou m ay probe for an objec tive involving a c loakeds hip (or its  c rew ) only if the objec tive’s  target and res ults  of as uc c es s ful probe are internal to the s hip. F or exam ple, A s s im ilateP lanet targets  a planet m is s ion and has  a s uc c es s ful outc om e ofas s im ilating the planet. If your B org at the loc ation are aboard a s hip,the s hip m ay not be c loaked w hen you probe, bec aus e a s uc c es s fulprobe affec ts  a planet external to the s hip. A s s im ilate C ounterparttargets  a pers onnel and has  a s uc c es s ful outc om e of as s im ilating thec ounterpart. Y ou m ay probe for this  objec tive if the c ounterpart is  onan A s s im ilation T able aboard a c loaked s hip, bec aus e the effec ts  areinternal to the s hip.C ards  m ay report to a c loaked s hip (w hen allow ed by a c ard s uc h asB org C ube).c ounterpart– A  B org pers onnel w ith “as s im ilated c ounterpart” in hislore m ay be us ed as  a “m atc hing c ounterpart” for the objec tiveS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  10A s s im ilate H om ew orld. A  c ounterpart is  not a drone and m ay not bedow nloaded or affec ted by c ards  that s pec ify drones .Y our c ollec tive is  lim ited to one c ounterpart in play at a tim e, even ifthat c ounterpart has  an [A U ] ic on. T his  res tric tion is  s im ilar to thepers ona and “U nique” c ard rules , w hic h allow  you to have only onec opy of a unique pers onnel (or its  pers ona) in play at a tim e, oneD ead E nd etc . T hus , if you have one c ounterpart in play, you m ay notplay or as s im ilate another, and if you ac quire another one (e.g., froma C ryos atellite), the s ec ond one m us t be dis c arded.B ec aus e the as s im ilated c ounterparts  do not have D elta Q uadrantic ons , you m ay not report them  to a fac ility in the D elta Q uadrant, orto a B org O utpos t built in any quadrant. A n as s im ilated c ounterpartm ay be reported to a B org C ube in any quadrant, or by any otherlegal reporting m ethod that does  not require reporting to a fac ility.S ee He Will Make An E xc ellent Drone.C yber Drone (F ive of E leven)– T his  drone’s  s pec ial s kill onlyprevents  B org pers onnel from  entering s tas is , and c annot releas ethem  from  s tas is  onc e es tablis hed.It does  not prevent s hips  from  being plac ed in s tas is  (e.g., by theQ uantum  S ingularity L ifeform s  dilem m a), though it c an prevent theB org pers onnel aboard from  entering s tas is . B ec aus e this  dilem m aonly plac es  s hips  and c rew s  in s tas is  at the tim e it is  enc ountered, ifthe C yber D rone is  beam ed off the s hip, the rem aining B org w illrem ain ac tive.W hile the drone’s  pres enc e in a group of B org reloc ated to anuns olved Q ualor II R endezvous  w ould prevent them  from  enterings tas is , he c annot releas e them  from  s tas is  if brought there after thereloc ation.downloading– W hen you “dow nload” a target c ard, you firs t lookthrough any or all of four plac es : your hand, draw  dec k, Z alkonianS torage C aps ule and Q ’s  T ent (if open). (If there is  m ore than onepos s ible target c ard for the dow nload, you do not nam e a s pec ifictarget before looking for and c hoos ing one.) W hen you c hoos e thetarget c ard you m us t reveal it to your opponent (even if it is  a hiddenagenda c ard), then you m us t put it direc tly into play. (If the dow nloadis  “in plac e of a c ard draw ,” or it s pec ific ally allow s  or requires  you toplac e it in hand, you m ay dow nload to your hand ins tead.)O ther rules  for dow nloading are as  follow s :• D ow nloading does  not c ount as  your norm alc ard play, and is  notc ons idered a c ard draw . If the c ard is  put into play, it is  a c ardplay and is  s ubjec t to all norm al res pons es  to a c ard play, s uc h asnullific ation. It is  “played from ” the s ourc e it w as  dow nloadedfrom , e.g., “played from  your hand” or “played from  your drawdec k.”• If a c ard s ays  “dow nload in plac e of one c ard draw ,” you m ayus e this  ability eac h tim e you are allow ed to draw  a c ard.• If the dow nloaded c ard has  a H idden A genda ic on, you m ay notac tivate it (unles s  it is  a valid res pons e, or w as  dow nloaded by as pec ial dow nload ic on).• A lthough s om e dow nloads  are optional, others  requireyou todow nload a c ertain target c ard (or group of target c ards ). If youc annot do everything required, the entire dow nload is  invalid. T overify that you c ould not c arry out the dow nload, your opponentis  allow ed to look through your hand, draw  dec k, Z alkonianS torage C aps ule and Q ’s  T ent (if open).• A ttem pting a dow nload us ually requires  the expenditure of s om eres ourc e s uc h as  playing a c ard, us ing a s pec ial ic on or forfeitinga c ard draw . T hat res ourc e rem ains  us ed even if the dow nload isinvalid.• If you attem pt a dow nload us ing a res ourc e s uc h as  your c arddraw   and the dow nload is  invalid bec aus e no target c ard isavailable, you m ay not attem pt to us e that dow nload againunles s  a dow nloading s ourc e is  replenis hed (dis c ard pileregenerated into the draw  dec k) or reopened (a c los ed Q ’s  T ent).• If any player looks  through your draw  dec k during a dow nload,you m us t res huffle it afterw ards .• A  dow nload does  not s us pend play, exc ept for s pec ial dow nloadsand c ards  that s pec ify that they s us pend play.• If you c an dow nload m ultiple c ards  to a loc ation, you m us tdow nload all c ards  to the s am e loc ation.• D ow nloads  allow ed by a s pec ial dow nload ic on Mhave s pec ialrequirem ents . S ee downloading – spec ial download.W hen a c ard is  dow nloaded into play, you m us t obey all norm alrequirem ents  for playing that c ard, w hether s tated in the rules  or thec ards ’ gam e text.D ow nloading S hips , P ers onnel and E quipm ent: W hen a c ard allow s  adow nload of a S hip, P ers onnel or E quipm ent c ard to a s pec ificdes tination, you m us t play it (report it for duty) at the s pec ifieddes tination. “S pec ific  des tinations ” inc lude “dow nload to here,” “tothis  loc ation,” “to one of your s hips ,” “to an outpos t” etc . A  s pec ialdow nload [S D ] ic on als o im plies  a s pec ific  des tination for c ards  playedat a s pac eline or tim eline loc ation.W hen the dow nload is  allow ed by a c ard other thana fac ility or s ite,the s pec ific  des tination overrides  norm al reporting requirem entsrelated to w hereyou play the c ard (e.g., a c om patible fac ility,appropriate s ite, native quadrant). It does  not override anyres tric tions  on the dow nloaded c ard, s uc h as  an [A U ] c ard requiringan open A lternate U nivers e D oor or S pac e-T im e P ortal. W hen thedow nload is  allow ed by a fac ility or s ite, you m us t obey all norm alrequirem ents . E xam ples :• W all of S hips : “D ow nloads  any E nterpris e.” A ll norm alrequirem ents  apply. T he s hip m us t report to a c om patible fac ility(and appropriate doc king s ite at a N or) in its  native quadrant(exc ept E nterpris e-C ), and reports  doc ked at a s pac e fac ility. A n[A U ] s hip requires  an appropriate doorw ay.• A dm iral R iker: “[S D ] A ny E nterpris e (if aboard your m atc hingfac ility).” T he s hip m ay report anyw here in s pac e at the loc ationof the m atc hing fac ility A dm iral R iker is  aboard. It m ay reportundoc ked, in the G am m a Q uadrant etc . A n [A U ] s hip requires  anappropriate doorw ay.• R ec ruit M erc enaries : “D ow nloads  ... T reac hery pers onnel ... tow here you have T reac hery pres ent.” A  fac ility is  not required, andnative quadrant is  not required even if dow nloaded to a fac ility.• S leeper T rap: “m ay dow nload to one s ite or planet here up tothree different [univ] C ardas s ians  and one hand w eapon.” T hec ards  m ay be dow nloaded to any one s ite at the loc ation,regardles s  of the pers onnel c las s ific ations  or the norm alrequirem ent to report a hand w eapon to S ec urity O ffic e.• E m pok N or: “eac h player m ay dow nload to s tation any num ber ofdifferent c om patible S ite and E quipm ent c ards .” B ec aus e a fac ilityallow s  the dow nload, you m us t obey the s ite res tric tions  fordow nloading equipm ent (e.g., M E D IC A L -related equipm ent toInfirm ary).D ow nloading F ac ilities : W hen a c ard allow s  you to dow nload a fac ilityto a loc ation, you m us t m eet all norm al requirem ents  for building(playing) the fac ility, unles s  s pec ific allyoverridden by the c ard text.T hes e requirem ents  inc lude a non-hom ew orld, m atc hing affiliationm is s ion for outpos ts , no other fac ility c ontrolled by you at the loc ationS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  11and any play requirem ents  in the fac ility’s  gam e text (s uc h as  anappropriate E N G IN E E R  for building an outpos t). E xam ples :• Y ou m ay not dow nload P rim ary S upply D epot w ith E s tablis hD om inion F oothold, bec aus e that outpos t m ay only be s eeded, notbuilt. Y ou m ay dow nload R em ote S upply D epot only to a non-hom ew orld, [D om ] m is s ion w here you have no other fac ility andw here you have a D om inion E N G IN E E R .• S ubjugate P lanet s pec ific ally s tates  that you m ay dow nloadR em ote S upply D epot to the non-hom ew orld, non-[D om ] planetm is s ion targeted by the objec tive. T his  overrides  the m atc hingaffiliation requirem ent, but not the requirem ent for a D om inionE N G IN E E R .D ow nloading S ites : W hen a c ard allow s  the dow nload of a S ite c ard toa fac ility, the s ite m us t be allow ed to exis t on that fac ility. F orexam ple, you m ay not dow nload G arak’s  T ailor S hop to E m pok N or,bec aus e that s ite plays  only on T erok N or or D S 9.downloading – spec ial download– A  c ard w ith a s pec ial dow nloadic on Mallow s  you to s us pend any ac tion at any tim e (even duringyour opponent’s  turn) w hile you dow nload the s pec ified target c ardand im m ediately play it. If the c ard is  played at (or to affec ts om ething at) one partic ular s pac eline or tim eline loc ation, the s pec ialdow nload ic on m us t be at that loc ation. (If it is  not pos s ible to play thec ard ac c ording to thes e rules , then the target c ard m ay not bedow nloaded.) F or exam ple, 10 and 01 m ay dow nload B ynarsW eapon E nhanc em ent to the table at any tim e, bec aus e that event isnot s pec ific  to one loc ation.W hen you us e a s pec ial dow nload ic on to dow nload a hiddenagendac ard, you m us t play that c ard to the table, then im m ediatelyreveal it and follow  its  gam e text (targeting s om ething at the loc ationof the s pec ial dow nload ic on if applic able).A  c ard w ith this  ic on allow s  a s pec ial dow nload only onc e per gam e,no m atter how  m any c opies  of that c ard you us e during the gam e. O na P ers onnel c ard, this  ic on is  defined as  a s pec ial s kill.drones– A  B org drone has  “D rone” as  part of its  Identific ation. A llpers onnel as s im ilated from  the opponent are drones  unles sas s im ilated as  a c ounterpart. T he B org Q ueen and c ounterparts  arenot drones  and m ay not be dow nloaded or affec ted by c ards  thats pec ify drones .E lim inate S tarship– W hen c hoos ing a target for this  objec tive, youropponent is  required to reveal to you the nam es  and loc ations  of allof his  s hips  in play.enigm a ic on – ✱ S ee B org Q ueen.equipm ent– B ec aus e E quipm ent c ards  have no affiliation ic ons , theym ay be reported and c arried in A w ay T eam s  or aboard s hips  (even byB org) w ithout regard to affiliation c om patibility. H ow ever, to us eequipm ent that is  res tric ted to the us e of a s pec ific  affiliation/s pec ies ,the A w ay T eam  or c rew  m us t c ontain at leas t one m em ber of thataffiliation or s pec ies . B ec aus e the B org are not c om patible w ith non-B org pers onnel, they are norm ally unable to us e s uc h equipm ent.(T he Proc urem ent Droneoverc om es  affiliation res tric tions  for us eof s tolenequipm ent only.)B org m ay not gain s kills  from  equipm ent s uc h as  a T ric order (w hic hgives  S C IE N C E  s kill to E N G IN E E R -c las s ific ation pers onnel), bec aus ethey have no c las s ific ations , but they c ould us e a T ric order to pas sA lien L abyrinth.E stablish G ateway– If there is  already a T rans w arp N etw orkG atew ay at the loc ation w here you c om plete this  objec tive, you m ayus e the T rans w arp N etw ork G atew ay you dow nload to m ove yours hips  through the netw ork (ins tead of playing it on the s pac eline).He Will Make An E xc ellent Drone– T his  interrupt m ay play eitheron a B org as s im ilated c ounterpart, s uc h as  L oc utus  of B org, or onone of your opponent’s  pers onnel that you as s im ilated as  ac ounterpart. A  B org as s im ilated c ounterpart retains  all threes ubc om m and ic ons  and its  norm al attributes . A  pers onnel that youas s im ilated as  a c ounterpart is  trans form ed in the s am e w ay that itw ould have been if originally as s im ilated as  a drone, i.e., it retainsone s ubc om m and ic on and attributes  bas ed on its  original s taffingic ons . In either c as e, its  gender, s pec ies  and lore bec om e irrelevant.hidden agenda– C ards  w ith a hidden agenda [H A ] ic on repres ents ec ret objec tives  or other c landes tine s trategies . W hen you s eed orplay s uc h a c ard, you announc e it as  a hidden agenda c ard and plac eit fac e dow n on the table w ithout s how ing it to your opponent (thisc ounts  as  your turn during that s eed phas e, or as  your norm al c ardplay, as  appropriate). W hile fac e dow n, its  identity is  c onc ealed andthus  it is  im m une to general-us e c ards  (e.g., K evin U xbridge).W hen you us e a s pec ial dow nload ic on to dow nload a hidden agendac ard, you m us t play that c ard to the table, then im m ediately reveal itand follow  its  gam e text (targeting s om ething at the loc ation of thes pec ial dow nload ic on if applic able).Y ou m ay ac tivate a hidden agenda c ard by turning it fac e up at anytim e, betw een other ac tions  or as  a valid res pons e to another ac tion.A c tivating a hidden agenda does  not s us pend play. (A  s eeded hiddenagenda m ay not be ac tivated until after the play phas e begins .) T hisim m ediately ac tivates  the c ard’s  gam e text. If there are anyc onditions  s pec ified by the c ard, you m us t m eet them  at this  tim e (ifyou c annot, you m us t im m ediately turn the c ard fac e dow n again).O nc e ac tivated, the c ard rem ains  fac e up until rem oved from  play.Y ou m ay not s eed or play a c ard as  a hidden agenda if it does  notbear a hidden agenda ic on. If you violate this  rule, you forfeit thegam e.A  hidden agenda c ard m ay not be s eeded unles s  its  text allow ss eeding.im plant c ard– T his  phras e, us ed on the A s s im ilation T able c ard, refersto any c ard w ith the w ord “im plant” in the title, s uc h as  the O ptic alIm plants  event.Interlink Drone (Nine of E leven)– T his  pers onnel “A llow s  all B orgin this  hive pres ent w ith a [C om ] B org to s hare s kills . E ac h s uc h B orghas  every s hared s kill at its  highes t level.” B org m ay s hare regulars kills  that do not ac tually appear in s kills  boxes  in the hive, s uc h asthe s elec ted s kill of the B org Q ueen and the c las s ific ations  ofas s im ilated pers onnel w hic h have been c onverted into s kills .A s  an exam ple of how  this  w orks , s uppos e you have an A w ay T eam  ona planet c ons is ting of tw o B org:B io-m ed D rone[C om ]B iology, M E D IC A LT ac tic al D rone[D ef]S E C U R IT Yand you have a B org s hip orbiting that planet w ith the follow ing c rew :B org Q ueen [C om ][N av][D ef] E m pathy as  “s elec ted” s killG ibs on (as s im ilated)[D ef]O F F IC E R , N avigation x2A s trogation D rone [N av]N avigation, C om puter S killG uard D rone[N av]M E D IC A L , C om puter S killInterlink D rone[C om ]N o regular s kills  but enabless haring in s am e hive.Identify the highes t individual level of eac h different regulars killam ong all of thes e B org. (S pec ial s kills  m ay not be s hared.) In theabove exam ple, thes e s kills  are B iology, M E D IC A L , S E C U R IT Y ,E m pathy, O F F IC E R , N avigation x2 and C om puter S kill. T hus , eac h ofthes e s ix drones  and the B org Q ueen has  every one of thes e s kills .S tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  12N ow  s uppos e the B io-m ed D rone is  killed. B ec aus e there is  no longera [C om ] B org on the planet, only the five c rew  m em bers  on the s hips hare s kills  (they eac h have E m pathy, O F F IC E R , N avigation x2,C om puter S kill and M E D IC A L ).L oc utus of B org– S ee c ounterpart.Montana Missile C om plex– S eeding a P hoenix from  outs ide thegam e beneath this  tim e loc ation is  m andatory. If you do not have aP hoenix to s eed, you m ay not play the tim e loc ation.Multiplexor Drone (Nine of S eventeen)– S ee the S hip B attlerules  in the E xec uting O rders  s ec tion.Nine of E leven– S ee Interlink Drone.Nine of S eventeen– S ee Multiplexor Drone.O ne of E leven– S ee Proc urem ent Drone.probing– P robing is  a feature of s om e O bjec tive c ards  (and a fewother c ards ) w hic h us es  c ard ic ons  to determ ine a random izedoutc om e. W hen a c ard requires  or allow s  you to probe, you do s o atthe end of your turn (jus t before your c ard draw ) by revealing andexam ining the top c ard of your draw  dec k, c alled the probe c ard. (Ifyour draw  dec k is  em pty, you m ay not probe.)• If you s ee a m atc h betw een an ic on in the objec tive’s  probe lis tand an ic on anyw here on your probe c ard, firs t replac e the probec ard on your draw  dec k and then exec ute the appropriateoutc om e. (T hus , if the outc om e allow s  you to dow nload a c ardfrom  your draw  dec k, the probe c ard w ill be s huffled into thedec k before you take your end-of-turn c ard draw .) Y ou m us texam ine the ic ons  in the probe lis t from  top to bottom , andexec ute only the firs t appropriate outc om e.• If there are no m atc hing ic ons , but the w ord “O therw is e” appearsat the end of the probe lis t, replac e the probe c ard and exec utethat outc om e.• If there are no ic on m atc hes  and no “O therw is e” in the probe lis t,s im ply replac e the probe c ard. T his  is  defined as  probing w ith nooutc om e.S om e probe outc om es  “c om plete” the objec tive (e.g., E s tablis hG atew ay) – thes e outc om es  tell you to dis c ard the objec tive orreloc ate it as  a m arker. O ther outc om es  s im ply have an effec t andallow  the objec tive to rem ain in play (e.g., the firs t outc om e on B uildInterplexing B eac on). Y ou m ay c ontinue probing on s uc c es s ive turnsuntil the objec tive is  nullified, dis c arded or c om pleted.If tw o or m ore c ards  allow  or require you to probe, announc e all ofthem  at onc e and reveal only one probe c ard (us ing it to res olve theprobes  in any order you w is h). H ow ever, c ards  w hic h ins truc t you to“im m ediately probe,” s uc h as  E lim inate S tars hip and s om e dilem m as ,are res olved individually, w ithout w aiting for the end of your turn.Proc urem ent Drone (O ne of E leven)– T his  drone m ay s teal anyequipm ent c ard for the B org to us e, regardles s  of that equipm ent’saffiliation res tric tions .Profic ienc y Drone– S ee S even of Nine.Q uantum  Drone (S ix of E leven)– T his  pers onnel has  revis ed gam etext (c larific ation): W hen on your s hip, m ay dow nload an A lternateU nivers e D oor in plac e of one c ard draw .Retask– If any B org S hip dilem m a is  in play, you m ay play this  eventto replac e it w ith a dow nloaded ❖univers al B org C ube and the s evens pec ified drones . T his  is  not a “report w ith c rew ” ac tion, s o you m aynotreport additional B org w ith the s even drones . Y ou m ay not reporta B org Q ueen or a c ounterpart w ith R etas k, bec aus e they are notdrones .S abotage Drone– W hile this  pers onnel’s  s pec ial s kill of reduc ing as hip’s  R A N G E  or W E A P O N S  m ay be us ed during the opponent’s  turn(“O nc e every turn...”), it m ay not be us ed during a m is s ion attem pt,bec aus e this  ac tion is  not a valid res pons e to any part of a m is s ionattem pt. T hus , you m ay not us e a S abotage D rone dow nloaded to theopponent’s  s hip w ith U ndetec ted B eam -In to reduc e the s hip’s  R A N G Ebefore enc ountering A bandon S hip!S alvage S tarship– S earc hing your opponent’s  dis c ard pile for a s hipis  optional and has  no effec t on s c oring the points  for this  objec tive.S ee spec ial equipm ent.S c out E nc ounter– If your opponent enc ounters  this  dilem m a, youm ay dow nload a B org S c out V es s el w ith one or tw o univers al B orgpers onnel.S even of Nine– T his  pers onnel is  a drone (Identific ation: P rofic ienc yD rone) and m ay be dow nloaded or affec ted by any c ard that s pec ifiesthat it affec ts  drones . Its  s pec ial s kill, “M ay apply [C om ], [N av] and[D ef] to s taffing,” m eans  that unlike other pers onnel, it m ayc ontribute m ore than one s taffing ic on to s taffing a s hip.Y ou m ay dow nload this  pers onnel w ith A c tivate S ubc om m ands  as  anyone of the three s ubc om m ands . Y ou m us t als o dow nload tw o otherdrones  of the other tw o s ubc om m ands .S ix of E leven– S ee Q uantum  Drone.S ix of S eventeen– S ee S abotage Drone.S ixteen of Nineteen– S ee S urvey Drone.skill-sharing– S ee Interlink Drone.skills– R egular s killsare one- or tw o-w ord s kills , s uc h as  P hys ic s  orS tellar C artography. S pec ial s killsare explained in a s entenc e w ith aperiod at the end, s uc h as  “O rb artifac ts  m ay not be nullified.” S pec ialdow nload s kills , prec eded by the s pec ial dow nload ic on, are als os pec ial s kills .S ee Interlink Dronefor a des c ription of B org s kill-s haring.W hen s elec ting s kills  for the B org Q ueen, valid c hoic es  inc lude anyc las s ific ation exc ept A N IM A L  and any regular s kill that exis ts  in thegam e. C urrently, the follow ing are all s elec table as  s kills :C IV IL IA N , E N G IN E E R , M E D IC A L , O F F IC E R , S C IE N C E , S E C U R IT Y , V .I.P .,A nthropology, A c quis ition, A rc haeology, A s trophys ic s , B arbering,B iology, C antankerous nes s , C om puter S kill, C ybernetic s , D iplom ac y,E m pathy, E xobiology, F C A , G eology, G reed, G uram ba, H onor, K lingonIntelligenc e, L aw , L eaders hip, M indm eld, M irac le W orker, M us ic ,N avigation, O bs idian O rder, P hys ic s , R es is tanc e, S ec tion 31,S m uggling, S tellar C artography, T al S hiar, T rans porter S kill, T reac hery,and Y outh.spec ial download– S ee downloading – spec ial download.spec ial equipm ent– W hen a c ard refers  to a s hip’s  “s pec ialequipm ent,” this  m eans  s hip s ys tem s  expres s ed as  a phras e of jus t afew  w ords .  S pec ial equipm ent c urrently inc ludes  C loaking D evic e,H olodec k, T rac tor B eam , L ong-R ange S c an S hielding, P artic leS c attering D evic e, Invas ive T rans porters  and M E D IC A L  (on U .S .S .P as teur). O ther gam e text on the s hip c ard, us ually expres s ed as  ac om plete s entenc e, is  not c ons idered s pec ial equipm ent. F or exam ple,the U .S .S . S targazer’s  text, “O nc e eac h gam e, m ay be taken fromdis c ard pile to hand.”, is  not s pec ial equipm ent.R egular trans porters  (w hic h all s hips  have unles s  a c ard s ays  it doesnot) are not “s pec ial equipm ent.”stealing– Y ou m ay not “s teal” your opponent’s  E quipm ent or A rtifac tc ards , even if unattended, unles s  a c ard allow s  it, s uc h asProc urem ent Drone. W hen a c ard allow s  you to "s teal" E quipm entc ards , they c om e under your c ontrol and you us e them  as  your ow n,dis regarding affiliation/s pec ies  requirem ents  for us e (e.g., "K lingonus e only"). (H ow ever, a c ard w hic h enhanc es  only K lingons , forS tar T rek™ C us tom izable C ard G am e™B org R ulebookpage  13exam ple, s till enhanc es  only K lingons .) Y ou c annot s teal c ards  thatyou c ontrol.S top F irst C ontac t– S ee tim eline disruption.S urvey Drone (S ixteen of Nineteen)– T his  pers onnel’s  s pec ials kill allow s  it to ac quire artifac ts  that have been plac ed on top of them is s ion w here a [B O ] objec tive has  been c om pleted (or artifac ts  thatc ould not be ac quired w hen a m is s ion w as  s olved bec aus e of T heC harybdis ). It m ay not ac quire artifac ts  that are s till s eeded under am is s ion or s teal artifac ts  in play.tim eline disruption– T he exis tenc e of tim e loc ations  m akes  itpos s ible to c onc eptually go bac k in tim e and alter his tory in s uc h aw ay that you c hange c onditions  in the pres ent.  T his  w ill typic ally havea dram atic  effec t on the gam e. H ow ever, things  from  other univers esand in other tim es  are not affec ted by tim eline dis ruption; thus , thefollow ing c ards  are protec ted:• C ards  w hic h are at a tim e loc ation or w hic h are tim e traveling(e.g., affec ted by T em poral R ift or T im e T ravel P od).• C ards  w ith an [A U ] ic on.“T im eline dis rupted in 2063” – If the B org c hange his tory byc om pleting a S top F irs t C ontac t or B uild Interplexing B eac on objec tive,the tim eline is  dis rupted s uc h that F ederation his tory c eas es  to exis t.C ards  w hic h c eas e to exis t inc lude• hum ans  (inc luding B org w hos e biologic al dis tinc tivenes s  indic atesthat they w ere originally “hum an s pec ies ”) and• [F ed] ic on c ards  (inc luding m ulti-affiliation c ards ), s uc h aspers onnel, s hips  and fac ilities . (C ards  w ith a [F ed] ic on in theirgam e text only, s uc h as  T reaty: F ederation/R om ulan/K lingon, orL ore, are not plac ed out-of-play.)E xc ept for c ards  w hic h are protec ted, all hum ans  and [F ed] ic on c ardsin play and in both players ’ hands , draw  dec ks , s ide dec ks , dis c ardpiles , etc . m us t be plac ed out-of-play.  (R es huffle w here appropriate.)If any protec ted c ards  (or other c ards  w hic h do not c eas e to exis t) areaboard a s hip or fac ility w hic h c eas es  to exis t, thos e c ards  return toow ner’s  hand.N on-aligned androids  are not plac ed out-of-play bec aus e they areneither hum an nor [F ed] ic on c ards .If a non-hum an pers onnel’s  F ederation affiliation is  “los t” to M em oryW ipe, L ore’s  F ingernail or F ram e of M ind and the pers onnel “bec om esN on-A ligned,” they are protec ted from  tim eline dis ruption, as  the[F ed] ic on is  c onc eptually los t. S ee “loses affiliation.”T ranswarp Drone (T wo of Nineteen)– T his  pers onnel’s  s pec ials kill allow s  him  to dow nload one doorw ay or interrupt w hos e titleinc ludes  “T rans w arp,” i.e., c urrently, T rans w arp N etw ork G atew ay(doorw ay) or T rans w arp C onduit (interrupt). It does  not allow  thedow nload of any other interrupt.T wo of Nineteen– S ee T ranswarp Drone.T wo of S eventeen– S ee Unity Drone.Undetec ted B eam -In– If your opponent enc ounters  this  dilem m a,you m ay dow nload up to four B org drones  to the loc ation (to theplanet or to any s hip or fac ility at the loc ation). If you dow nload themto a s hip or fac ility c ontrolled by your opponent, the drones  w illrem ain aboard as  intruders  and m ay be battled by your opponentafter the m is s ion attem pt.Unity Drone (T wo of S eventeen)– T his  pers onnel allow s  yourB org to s hare C U N N IN G  in the hive. E xam ple: Y ou have an A w ayT eam  on a planet c ons is ting of three B org, w ith a total C U N N IN G  of15:B io-M ed D rone[C om ]C U N N IN G  5T ac tic al D rone[D ef]C U N N IN G  5T alon D rone[D ef]C U N N IN G  5Y ou have a B org s hip at a neighboring s pac eline loc ation w ith thefollow ing c rew  aboard, w ith a total C U N N IN G  of 17:A s trogation D rone[N av]C U N N IN G  7G uard D rone[D ef]C U N N IN G  5U nity D rone[C om ]C U N N IN G  5If you bring the s hip to the planet loc ation (in the s am e hive), theC U N N IN G  of the s hip’s  c rew  is  added to the total C U N N IN G  of theA w ay T eam , giving the A w ay T eam  a total C U N N IN G  of 32 w henfac ing a dilem m a. L ikew is e, the A w ay T eam ’s  C U N N IN G  is  added tothat of the s hip’s  c rew , s o the c rew  has  an effec tive total C U N N IN G  of32. T his  has  no effec t on the C U N N IN G  of eac h individual B org.N ow  s uppos e that the B io-M ed D rone is  killed. B ec aus e there is  nolonger a [C om ] B org on the planet, the A w ay T eam  now  has  a totalC U N N IN G  of only 10, and the s hip’s  c rew  has  a total C U N N IN G  of only17.C ONT AC TING  DE C IPHE RI
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