Ring of Command (Magic Ring)

A ring of command commonly has 3d10 charges when found. The ring has the following abilities, only one of which can be used at any given time:
1. Command: This ability duplicates the 1st-level priest spell of the same name. Creatures with an Intelligence of 13 or better (highly Intelligent or above monsters) or with more than 5HD or levels are entitled to a saving throw vs. spell. A command uses up one charge for every round the command is in effect. For instance, an orc could be told to “die!” and would stay “dead” (unconscious) for 5 rounds if five charges were spent.
2. Charm person: This power is the same as the 1st-level wizard spell. Two charges must be spent to charm a character and an additional charge per day must be expended to continue the spell each day after that. The victim is allowed a saving throw vs. spell to negate the charm. A character using a ring of command can expend another two charges to try again, of course, in the event the victim saves.
3. Suggestion: This ability is similar to the 3rd-level wizard spell. The target of a suggestion is allowed a saving throw vs. spell, as with charm person above. A suggestion costs two charges and lasts for one hour. More charges can be spent for additional hours, at a rate of one an hour, as desired. All of these powers only work on the humanoids listed in the PHB under charm person, and their counterparts in the MONSTROUS COMPENDIUM Appendices, MONSTROUS MANUAL accessory, and the race-oriented PHBRs. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings