Cuz

* See also Bioshock_Illogic
* See also Infinite BS
* See also Quantum_Particles_Can_Do_Anything
* See also The_plot_says_so
* See also Bad Fantasy
* See also Infinite_Stupidity
* See also Game_Maker_Deception - manipulation for want of better skill
==No 'Cuz' nor 'Magic BS', Just Real Storytelling==
-
Cartain Things in a (game) story which defy Logic/Reason/Facts/Common-Sense - Particularly when it is/should-be leaning towards Sci-Fi AND is supposed to be based on a more plausible/relatable setting.
Game writers on the other hand frequently don't care about such things.
It is their ' Cuz We Say So ' ( often being the 'logic'/alibi of half-arsed writers ).
--- --- --- --- ---
Cuz so much work had already been done, and the story was rewritten/changed yet again.
Cuz the writers were lazy, and didn't cross-index with the existing BioShock story Canon (See BaSx).
Cuz the management wanted this or that in the story.
Cuz they story-boarded these neat scenes, and had to stitch them together somehow.
Cuz due to mismanagement, they were behind-schedule/over-budget, and just had to leave it that way.
Cuz the writers thought they were more clever than they really were.
Cuz something was DLC.
Cuz We had to have more new Skill Ramps, but could not come up with actually different kinds of weapons ( the Vox 'red' flavored guns )
--- --- ---
Sci-Fi vs Fantasy :
History is NOT supposed to include Fantasy. But the way some game writers look at it ( and are careless with it ), they see it as allowable. When you are trying to include serious historic social issues, then 'couching it' in fantasy destroys/muddles the relevance of the effort.
A good idea for Sci-Fi : Have Some Realism so that the 'strange/different story bits' stand out against the ( normal/ conventional ) rest of The Setting - Things that look/act 'as expected' then have many of their details 'filled in' by the Players brain ( and don't have to all be explained in tedious detail ). 
"History" AS EXPECTED is the same thing. Having some 'too many things changed' weirdness becomes an incoherent distraction to the Player. Then the People Focus gets obscured by a clumsily kludged together mashup - losing the logic of how/which changes effected the setting which change Society/People's lives.
ALSO, IF you are going to have 'History', don't just drop a few names/dates, and then add whatever made-up detail you feel like, to pretend it 'fit in' with your story. Details matter. 
--- --- ---
Crutchify A Story :
The best Infinitely pliable easy story crutch of all : EVERYONE IN RAPTURE AND COLUMBIA (AND EVEN "SYSTEM SHOCK") WERE DIMENSION GODS AND ABLE TO WARP ANYTHING AND EVERYTHING TO HAVE WHAT IS SHOWN IN THE GAME NOT HAVE TO BE LOGICAL OR WITHIN THE LAWS OF PHYSICS.
THAT ADAM STUFF WAS GREAT FOR 'SEEING THINGS' ( EVER SEE "ALTERED STATES" ??? ) 
But then, making all of INFINITE BS be a "Dream" would clean up so much bad shit, so easily.
--- --- ---
Term "EctoPlasmic" ( For Something Worthy of Infinite Bullshit ) :
Definition : A substance or spiritual energy "exteriorized" by physical mediums, merged into the notion of an "ectenic force" A supposed 'physical' force emanating from the person of the medium and directed by his or her will, by means of which objects may be moved without contact in apparent defiance of normalcy. as understood by early psychical researchers seeking a physical explanation for reports of psychokinesis.
Yeah, that sounds about right for the BS in Infinite BS.
EctoPlasmic Quantumz - Sounds good enough for these writers ( Little jiggidy things, which when 'Realities Collapse' makes peoples' heads spin-around/wave-about and gives them nosebleeds - during 'Mergingz' and whatnot ).
Strangely enough, Booker gets killed repeatedly, but his head never seems to be one big blood clot like it aught to be - " Must be some kind of 'NEGATIVE EctoPlasmic Quantumz' at work there - YEAH that's it ... That will sound plausible and fool the dimwit Fanbois -- IF those dullards actually even are smart enuf to ask !!! " (( a lazy gamemakers arrogance ... ))
--- --- ---
Example : Infinite BS has Elizabeth have magical god powers cuz th Writers couldn't figure out a better way to get out of the Shooter-game in any (even faux) Scientific way. Did they say : "We made up a bunch of shit and knew most Players wouldn't care, or many simply would say 'Wow, neat' - To something they hadn't a clue about ... And that just sounded good enuf to us." ?
They may have simply written themselves into a corner, and the time was running out. So, 'They Decided to Punt'. Unfortunately, that faux-god thing seems to be in-grained from the early part of the rewrite.
--- --- ---
Cuz It is 'A Shooter Game', and the INFINITE 'Story' is Obviously Secondary : 
Original Accolades for "BioShock" was about the attention to STORY. The Combat activities were secondary, though interesting because of the indirect uses and manipulations giving the Player multiple solutions/approaches to combat situations. Infinite BS 'dumbed down' much of the Combat, which was repetitive, and the new maneuverability (Skylines) were noticeably artificially restricted.
--- --- ---
 "Deus Ex Machina" - Cuz They Had To Get The Over-Rewritten Game Out
"Deus Ex Machina" - Translates as "God from the machine"
In Infinite BS it is 'Wrapping things up' by just invoking magic 'pinky god' powers for Elizabeth.
The problem with having a Paradox filled multiverse AND using 'god' powers to resolve a plot is : It moves the Player away from it being something that relates to their lives ( or even their actions in the game ). Having it be a "Game" ( with such additional complications ) makes quite a 'Hatrick of Things' needing to be Contrived - without being better done - THUS turning it into Bad Fantasy.
Player Confusion detracts from the People Story - Which is supposed to be the central thing ( for what the gamemakers/critics Claim/Tout about BioShock ). You need only look at the LOOONG explanations posted everywhere trying to explain the bizarre House of Cards 'game logic' the gamewriters created/tossed-together in the workings of the Infinite BS and Burial At Sea plotz.
--- --- ---
Levine & Co - the 'Found Wanting Writers of "Cuz"' ( Wizard of Oz reference )
"WE'RE OFF TO MAKE SOME MONEY ..."
IN SPADES - Infinite BS
--- --- ---
A Faulty Ceiling 'Plate' which could have squashed "The Lamb of Columbia" at any time ( those strange 'chains' suspending it )
[[[Booker]]] did not break a leg or his neck
Giant Library without the 'down' stairway that Elizabeth used to get to it
Amazing heavy LOCKED Vault Door AT THE TOP of the Tower ( She didn't wonder at all the other access doors ? )
Magic key - Wow, that's so Convenient. Must be "wish fulfillment".
CONTRIVED. ( This one of those early Storyboarded scenes ??? Princess in the Tower ... )
--- --- ---
All kinds of goofy strange things the Luteces can caper about doing. Anything ... Simpleton "Cleverness" ... Cutesy Comedy.
It does NOT have to be carefully crafted to fit anything else in the game. Show the Lutece Twins brushing their teeth and spitting up Pinkies and saying "Oh Those Damned Things Again, So Inconvenient !! ". Dressed as Dentists ?? (( SEE ?? MADE THAT UP SO-EASILY/INSTANTLY AND YOU COULD HAVE INSERTED IT INTO THE GAME AND CREATE SOME GREAT IMPLIED 'RELEVANCE' BS' ---- "Pinky" being the source of that weak-tea Lizzy Godhood Story Crutch, after all ... A Scene straight from the Denny's Notes - THEN easily turned into game pre-canned game Assets - and like most in Infinite BS, not even having the complexity of Player Interaction - Easy Peasy. Pure Lameness. )) 
In BioShock, at least we had the Ghost Story scenes which were tied into adjacent Audio_Diaries and relevant to the local scene - done to add to Backstory.
-
The "Rapture Reborn" MMORPG can have a "Twit Awards" Contest, Player Creations with strange things the Luteces do and say, and also similar Booker+Lizzy scenes, and any other character the Players can think of do funny/twisted/imaginative jokes with.
--- --- ---
--- --- --- --- ---
.
.