Tactics for BG2EE

The Tactics for BG2EE mod is a partial Enhanced Edition-port of Weimer's old Tactics Mod.
== Status ==
This EE port was never completed.
== Overview ==
It is actually a package that is a macro patch for the original Tactics Modification Pack. For those who never played any of the original Tactics components, the various components add tactical challenge difficulty to in-game encounters, and in some cases add new encounters. As an aside, this early Mod was a major inspiration for the Sword Coast Stratagems Mod's author.
Components Available for Installation:
* Improved Ilyich
* "Kuroisan", the Acid Kensai
* Gebhard Blucher's Lich in the Docks
* Kensai Ryu's Gnome Fighter/Illusionist in the Docks
* Kensai Ryu's Improved Crypt King
* Improved Undead
* Smarter Dragons
* Smarter Vampires
* Smarter Mages
* Slightly Smarter Golems
* Göran Rimén's Improved Nymph
* Kensai Ryu's Improved Copper Coronet
* Generic Archer Kit
* Anti-Paladin Kit (altered)
Some notes from the Tactics for BG2EE Mod Author (2016):
Objectives:
*I used this mod as a way to learn and practice the weidu syntax.
*Therefore, this patch had no specific focus on AI improvements.
*However, it aims at being fully functional and, as matter of fact, it
also modifies some AI scripts to fix the compatibility issues and the
illogical sections of the code.
*The main tp2 and tpa installation files are rewritten from scratch.
*The general idea is to (in order of importance):
*1- patch rather than overwrite the files
*2- patch the Beamdog game files (as opposed to the mod files)
*3- deploy the reviewed/fixed files from the original mod.
*4- create some files from scratch if suitable
For more information see the link.
==Gallery==
As improbable as it may be, this mod faithfully executed running "The Ritual" segment of the Tactics mod in BG2EE 2.6.6. It ran perfectly fine alongside SCS and the Spell Revisions mods, as well as dozens of other tweaks and quest mods with no noticeable issues or glitches. Below are some screenshots of The Ritual - one of the most absurdly challenging components of the Tactics Mod. It was first created sometime in the 2001-2002 time frame. This mod really taxed my high-level party. The scenario is optionally begun on the Watcher's Keep area map. Speak with Pontifex. The player can accept, decline, or "think about it" before deciding what to do the quest and return later if desired.
Pontifex 1.png|Find Pontifex nearby the obelisk in the Watcher's Keep map. The player initiate dialogue. Pontifex is extremely and refreshingly direct.
Pontifex 2.png|It seems that the subject of treachery has come up. Pontifex makes no bones about doing it to the bhaalspawn.. He's also related to Lord Firkraag. 
Pontifex 3.png|Screen shot of one dialogue path, and accepting the quest. The party and Pontifex are teleported to an area where The Ritual is underway.
Pontifex 4.png|Pontifex has given his instructions, and the party is under a Geas. He provides a bag of equipment to assist the party - there is a 7-hour time limit to disrupt the Ritual.
Ritual Tactics 1.png|After destroying five ritual skulls and scores of high powered cult members, with time running out the party finds the Ritual location and strange Golem Units.
Ritual Tactics 2.png|One outcome of the quest is if you fail to disrupt the Ritual in time. Pontifex is outraged, and reveals his true identity.
Ritual Tactics 3.png|The Yellow Dragon and Sand Golem allies attack. Pontifex's real dragon name is displayed. Screenshot of an early time stop shown here. Brutal.
Ritual Tactics 4.png|Finally, the evil yet non-deceitful dragon promised he'd be treacherous. But all so far have fallen before the bhaalspawn. Your results may vary. (don't play no reload with this mod).
== External links ==
* Tactics for BG2EE Tactics Mod - BG2EE Compatibility at Beamdog Forums
Category:Tactical AI mods
Category:Quest mods