Territory System

==Overview of the territory system==
Territory Attributes – Explains the territory rating, feeding pool, and influence rating.
Territory Traits – Explains the traits of access, safety, information, awareness, prestige, and stabilty.
==How it works==
Territory Claims – Explains the concept of ownership of a territory and what it means, including two types of ownership, Claim and Clout.
Territory Consolidation – Explains the concept of blocs (alliances with other players) and overextension, and how to calculate your own territory consolidation modifier. This system replaces "Primacy" from Damnation City. It is created to be a simple and thematic method of encouraging players to play with others.
Fealty – What you need to know when you are a vassal of another lord. Includes different levels of ownership and different ways to pay rent.
==Actions - What you can do==
Territory Actions I – Basic actions that can be taken in a territory–investigations, acquiring territory, patrolling, and covering-up. This is meant as a starter guide for beginners.
Territory Actions II – This outline includes general investigation rolls and ways to change the traits and influence of a territory. Read here if you want to learn how to make your territory work for you.
Territory Actions III – Attacking and Defending. How to make someone else lose their territory. This is a PvP-focused guide meant for the go-getters and risk-takers.
==Interactions with other systems==
*Territory and Influence
*Sites
*Crises
*Downtime