Player Ghost

Player ghosts are a feature of the multiplayer for Dungeon Siege and the Legends of Aranna expansion.
Should a player character die in a multiplayer game, they can respawn and exist in an ethereal state for up to a minute. They can perform no interactions with the game world while in ghost state other than moving around and taking actions that lead to resurrection. These permitted actions include activating a resurrection shrine , walking over a Health or Mana shrine, being the target of a resurrection spell, and interacting with a merchant.
The ghost state can be used tactically; some examples include scouting ahead, regaining one's health and mana in case of potion drought, and moving oneself to an advantageous fighting position.
Each time a player becomes a ghost, their site of death/respawn is marked with a gravestone both on the map and directly in the world. This gravestone lasts for a minute before vanishing, regardless of early resurrection.
Just about all spell effects are terminated by death and respawning. One exception to this is the level 32 spell Flame Shield, which continues to burn adjacent enemies even after death, though most enemies will attempt to run to the player's  spot.
Category:Gameplay
Category:Playable Races