Mechs/CYTL-PRIME

==Description==
The Coyotl has the honor of being the first OmniMech. Developed by Clan Coyote with some help from Clan Sea Fox, the Coyotl was first fielded in 2854. By using an XL Engine and Endo Steel chassis, the scientists were able to create a medium 'Mech that could carry a great deal of equipment. In addition, the high ground speed of the Coyotl allowed it to rush from one area of a battlefield to another, providing support for its teammates. The primary version of the Coyotl used an ER PPC and LRM-10 as the primary long range weapons, while a Medium Pulse Laser and Streak SRM-4 provided short range firepower. Originally the engineers thought they would build each variant around the PPC, but this proved to be too limiting, particularly with the high heat it caused. The missile systems were added to provide firepower at a lower heat cost.
Drop Cost Multiplier: 1.03
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Evasive: +1 Increased Evasion Gain and +1 Max (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
145 	Endo-Steel (C) (2) 	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/60S=30 	A=45/45S=16 	A=60/60S=30
Arms/Head	HardPoints	[ 2O ] 	 	[ 2O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Ammo Streak SRM (CLAN)
OmniPod Lower Arm
Streak SRM-4 (C)	 	
ER PPC (C)
Torso 	Health 	FA=75/100 RA=25/50S=50	FA=80/120 RA=35/60S=50	FA=75/100 RA=25/50S=50
Torso 	HardPoints	[ 2O ] 	[ 1O ] 	[ 2O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 280
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM (CLAN)
LRM-10 (C) (1)	
Heat Sink Double (C)
Heat Sink Kit (C)	
Medium Pulse Laser (C)
Legs 	Health 	A=100/100S=50 	 	A=100/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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