137102-must-see-for-anyone-just-startinging-out-who-might-be-unaware-of-moos

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IM NOT TAKING CREDIT FOR THIS INFO/ POST but i have seen so many new players struggling with certain aspects and EVERY SINGLE ONE OF THEM HAD NO IDEA WHAT THIS WAS (and a good many were NOT low level players)
 
PLEASE READ THIS FORUM THREAD linked below
 
 
https://forums.wildstar-online.com/forums/index.php?/topic/30444-psa-this-game-is-built-around-the-stun-mechanic/
 
 
 
these things are MORE than important!!!!!!!!
 
A Moment of Opportunity ("MoO," for short) is gained by using doing an "Interrupt" on a mob--casting a Hard CC like Stun, Knockdown, or Knockback on them while they are telegraphing. It is symbolized by a purple health bar, along with a timer at the bottom.During this time, a mob is stunned and unable to defend itself, and will also take bonus damage, so make sure to time your stuns and your hardest hitting abilities for these moments!
 	
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			This pretty much sums it up. I've been telling SO MANY players about this little mechanic, and NONE of them even knew what it was-- even those who ran through Proto Academy. Glad I'm not the only one trying to teach our new players our ways!	
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o_o how is that possible? There is literally a fight where they explain Moments of Opportunity and you have to do them as part of the fight...
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o_o how is that possible? There is literally a fight where they explain Moments of Opportunity and you have to do them as part of the fight...
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This pretty much sums it up. I've been telling SO MANY players about this little mechanic, and NONE of them even knew what it was-- even those who ran through Proto Academy. Glad I'm not the only one trying to teach our new players our ways!
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			i knew aout this when wildstar first launched	
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			I thought it was common sense to use this for your advantage!! :D	
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maybe this can be stickied ? or the thread i linked if nothing else? is there a way to vote for such things? cause yeah man a LOT of people are getting rocked because of a lack of mechanic knowledge/ class know how.
 
and frustrated players in game aren't likely to stop and take the time to explain this and much more, which is sorta understandable
			
				
	Edited October 5, 2015 by Viconaut	
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I thought it was common sense to use this for your advantage!! :D
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maybe this can be stickied ? or the thread i linked if nothing else? is there a way to vote for such things? cause yeah man a LOT of people are getting rocked because of a lack of mechanic knowledge/ class know how.
 
and frustrated players in game aren't likely to stop and take the time to explain this and much more, which is sorta understandable
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o_o how is that possible? There is literally a fight where they explain Moments of Opportunity and you have to do them as part of the fight...
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To be completely honest it took me a while to figure out MoO's back during the original release. Granted we didn't have fancy protostar academies back then, I'm sure this is still a problem for lots of new players. It's a very nice mechanic, but it's not always intuitive or straight forward to pick up, especially for some classes with few interrupt skills. 
 
Should definitely be a stickied thread on the forums for this for sure.	
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New player level 5. When does it explain about this moments of opportunity? I did not see anything in the tutorial about this. It does mention about stunning and using that as an opportunity to gain distance but not about saving  your most damaging attack to couple with your stun.
 
Morihan	
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To be completely honest it took me a while to figure out MoO's back during the original release. Granted we didn't have fancy protostar academies back then, I'm sure this is still a problem for lots of new players. It's a very nice mechanic, but it's not always intuitive or straight forward to pick up, especially for some classes with few interrupt skills. 
 
Should definitely be a stickied thread on the forums for this for sure.
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Yah on release I didnt start doing MOO until like 2 weeks after i started playing, which was when my Medic was level 20 in Whitevale and stuff was starting to take longer to kill.  I heard about it but i thought it was only a dungeon/raid mechanic.  When you get to level 3 every class gets a stun/interrupt.  But back then i figured i could just drop the stun take and take an extra damage attack to boost my dps. Why interrupt an enemy ability when I can just avoid it?  that was my whole reasoning for it but because of it i unknowingly kept myself from accidentally discovering how to do a MOO.
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maybe this can be stickied ? or the thread i linked if nothing else? is there a way to vote for such things? cause yeah man a LOT of people are getting rocked because of a lack of mechanic knowledge/ class know how.
 
and frustrated players in game aren't likely to stop and take the time to explain this and much more, which is sorta understandable
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			I didn't realize it until I got my first character to level 50...........	
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New player level 5. When does it explain about this moments of opportunity? I did not see anything in the tutorial about this. It does mention about stunning and using that as an opportunity to gain distance but not about saving  your most damaging attack to couple with your stun.
 
Morihan
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			I figured it out real quick but I am used to playing characters that get put in charge of interrupting/dispelling things and killing adds in other games.	
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			I figured it out very quickly on my Spellslinger. Gating into a mob and then quickly turn around to do a Charge Shot before the MoO was over felt extremely rewarding for me and I did it as often as I could  :lol:	
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			i still feel like this needs a gander from time to time because im STILL running into the issue where i shouldn't be. (though i like that the protogames REALLY addressed this) well sorta..
			
				
	Edited October 7, 2015 by Viconaut	
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			It doesn't even need to be a hard CC to get a MoO, it can even be a skill like the Espers disarm CC or the engineers agro bot from using the bots skill which will take away an interrupt armour or actually put it into MoO state if it has no armour left and is casting a skill, it baffles me on how even now with the proto academy that people still don't understand the basic concept.	
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			I didn't know this was an "official" thing. I never heard the term MoO before. I was using this tactic anyway just based on prior MMO experience and common sense but I didn't notice there was actual bonus dmg. I have noticed that purple health bar but I just assumed that meant it was stunned or something (nowhere have I seen that explained by the game). On my spellslinger who is only 12 I regularly get mobs lined up/grouped up and use gate to stun them and then quickly use charged shot on them. Has worked pretty well but now I know to wait until they are casting to do this for added dmg. Thanks for the info!	
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New player here, but they do a great job of explaining it all in Protostar.
 
In Protostar, there is an announcer who explains interrupts, interrupt armor and MoO's at the start before the first boss.  If anyone hasn't seen it explained it's because they probably haven't done Protostar yet.  You can't even damage the boss until you remove it's interrupt armor, and it's on a timer so if you don't do it quickly enough he wipes the group.  I think it takes 3 interrupts to remove his armor iirc, and then you have a small window of DPS, then he knocks you back, tethers you to a destructible post and the cycle repeats.
 
Now if you have done Protostar and still don't understand or use these tactics, I don't know what to say other than you need to pay more attention.  The future doesn't look too bright at that point :unsure:	
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ALMOST wanting to re post this thread as its still a big deal imo, does simply getting replied to pull Old threads back up to the top/front as well or nah?
 
someone needs to sticky the thread i linked here	
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Now if you have done Protostar and still don't understand or use these tactics, I don't know what to say other than you need to pay more attention.  The future doesn't look too bright at that point :unsure:
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