Protected Power

P69 variant of Protected Sense
Page 169 lists it under "Advantages that Aid Resistance"
==GURPS Psionic Powers==
examples include:
*30 Protected Power (Astral Projection, -10%)
*37 Protected Power (Ergokinesis, -10%)
*43 Protected Power (ESP, -10%)
*46 Protected Power (Probability Alteration, -10%)
*49 Protected Power (Psychic Healing, -10%)
*52 Protected Power (Psychic Vampirism, -10%)
*57 Protected Power (Psychokinesis, -10%)
*67 Protected Power (Telepathy, -10%)
*71 Protected Power (Teleportation, -10%)
==quotes==
===PK===
in 2005 http://forums.sjgames.com/showthread.php?t=10505 posted Gravity with an Elemental power source, yet chose Protected Power. Doesn't make sense since Neutralize/Static doesn't work against Elemental-source. Should have done a paired Elemental/Super.
==see also==
*Neutralize
*Static
Category:Advantages