Curse

thumb|right|A Combat Dummy that has been cursed.
Curse causes characters inflicted with it to take increased damage from attacks. Every time a character is hit by items that inflict curse, they will be given a stack which adds 20% damage taken from all sources, up to a maximum of 10 stacks or 3x damage. Characters that are cursed will have dark purple clouds emit from the center of their body. Additionally, damaging characters that are cursed will cause the hitmarker to be dark purple instead of red.
Extra damage from curse is based on the source's base damage excluding damage multipliers. For example, an instance of 100 base damage will deal +20 damage per stack of curse, regardless of if the user has an increased or lowered damage multiplier.
== Items that inflict curse== 
*assailant (Final hit of combo or E special, for 9s)
*judge (Upon rolling a 4, for 9s)
*secare (For 14s)
*shadow axe (2 stacks, for 14s)
*what is the rock cooking (Boot, for 4s)
*tenebris (3 stacks for 14s, Snap, for 10s)
*inferi (9s, from melee attacks of summoned shriekers)
*bound shrieker (9s, from melee attacks of shrieker)
*maul (if playing as a ZS's shrieker, 6s)
*purity (Roar ability, 8s)
* solemn lament (Black gun, for 5s)
* abyssal scream (2 stacks, to self and victims, for 14s)
* icecream treat (2 stacks, for 5s)
*ranger essence (E special, for 12s)
*slayer's sword (Swing, for 3s)
*fission (9s, if within 24 studs of explosion)
*the button (5s)
==NPCs that inflict curse==
* matter (curse phase)
*Beta Xerroz (Zoner)
==Trivia==
*Curse works exactly the same as the debuff of the same name in Rogue Lineage, albeit with 20% more damage taken instead of 50%, but having the same cap.
==Changes==
*Curse used to add a flat 1.8 damage per stack to every attack before 1.3.0.
Category:Status