Terror

Cost: [30 + 10 per -1 to Fright Check]
Terror is a supernatural mental advantage Basic Set 93 on which you concern the normal human mind by a characteristic of yours. Awe and Confusion use all the same rules including modifiers for advantages and disadvantages as Terror.
==Special Enhancements==
*Active (±0)
*Presence (+25%)
*Awe; Confusion (±0): "at the GM’s option, Awe and Confusion are separate advantages"GURPS Powers p 84 as they use the Awe and Confusion Check Table not the standard Fright Check table.GURPS Powers p 85
==Special Limitations==
*Always On
**Basic Set: Characters pg 93 assigns -20%
**The Weird pg 40 assigns -10%
==Powers Built From Terror==
*Fear (+0%): Terror (-2 to Fright Checks; Active, +0%) [50]
==Alternatives==
*Affliction (Daze, Ecstasy, Hallucinating, etc enhancement): attack that causes the victim to halt
==References==
*GURPS Powers pg 84, 143
Category:Advantages
Category:Supernatural Traits
Category:Mental Traits
Category:Special Modifiers
Category:Powers