Spell combinations

Spell combinations are the result of multiple, specific spells being cast onto the same target or area. When a new spell combination is discovered, an entry is created in the Codex (see Codex: Spell Combinations for more details).
== Combinations ==
=== Advanced Reanimation ===
+	Conditions/Spells:
Spell Might + Animate Dead	Advanced Reanimation summons a skeleton minion, at (0.9*[Caster's level]), gaining additional abilities.
=== Entropic Death ===
+	Conditions/Spells:
Death Hex + Death Cloud	If a target afflicted with Death Hex enters the Death Cloud, the Death Hex is dispelled and the target suffers Entropic Death, dealing (200+2.0*SP) spirit damage instantly.
=== Flame Quencher ===
[ + ] +	Conditions/Spells:
Grease Fire + Blizzard	A Grease Fire is eliminated.
=== Grease Fire ===
+ Any [ ]	Conditions/Spells:
Grease + Any Fire Spell	If Grease is set on fire, it causes a Grease Fire, burning intensely for 30 fire damage every 1.5 seconds for 20 seconds. Friendly fire possible. It is easier to torch the grease with fireball, but it is possible with flame blast if it hits an enemy.
=== Improved Drain ===
+ [ or ]	Conditions/Spells:
Vulnerability Hex + 
Drain Life/Mana Drain	The Drain Life spell deals 100% more damage and generates 100% more healing and Mana Drain steals 50% more mana.
=== Nightmare ===
+	Conditions/Spells:
Sleep + Horror	Nightmare deals (100+1.0*SP) spirit damage instantly, removes the Sleep effect and applies the Horror effect.
=== Paralysis Explosion ===
+	Conditions/Spells:
Glyph of Paralysis + 
Glyph of Repulsion	Paralysis Explosion will cause all targets within 7.5 meters to be paralyzed for 20 seconds*(target rank). Friendly fire is possible. Note that if you are too close when the two spells combine, you and your party will be paralyzed, making you an easier target for incoming enemies.
=== Shattering ===
[ or or ] + [ or ] or a Critical Hit	Conditions/Spells:
Petrify/Cone of Cold/Hand of Winter + Critical Hit/Stonefist/Crushing Prison	Instant kill (doesn't work against Lieutenant-ranked enemies and above). See Combat mechanics (Origins)#Shattering for more information.
=== Shockwave ===
+	Conditions/Spells:
Crushing Prison + Force Field	Deals (50+0.5*SP) physical damage and knocks down all nearby targets. No effect on primary target, other than immediately ending effects of Force Field / Crushing Prison. Friendly fire possible. Can be used on friendly characters suffering from an enemy mage's Crushing Prison.
=== Storm of the Century ===
+ +	Conditions/Spells:
Spell Might + Blizzard + Tempest	Drains the caster of additional 100 mana, when the final component is cast. Duration: 30 s. Damage: (40+0.4*SP) electricity damage every 2 s. Drains amount of stamina equal to the damage dealt. Friendly fire possible.
Category:Dragon Age: Origins gameplay
 
de:Zauberkombinationen