Big Town conversations

Big Town conversations refer to dynamic conversations between NPCs which occur in Big Town in Fallout 3. They are implemented in the quest, and offer insight into the lives of Big Town's denizens. These are organized as they appear in the GECK, rather than in alphabetical order. In the format below, the character named in the header is the speaker of the conversations listed. Multiple lines next to a speaker name's cell indicate alternate lines, usually random alternates.
Each conversation has been given an arbitrary number for organization purposes.
==Timebomb==
Timebomb's conversations require him to have been healed by the player.
 	Speaker 	Line
1	Timebomb	""
1	Pappy 	""
2	Timebomb	""
2	Kimba 	""
3	Timebomb	""
3	Flash 	""
4	Timebomb	""
4	Sticky 	""
4	Timebomb	""
5	Timebomb	""
5	Shorty 	""
6	Timebomb	""
6	Red 	""
6	Timebomb	""
==Sticky==
 	Speaker 	Line
7 	Sticky 	""
7 	Timebomb	""
8 	Sticky 	""
8 	Flash 	""
9 	Sticky 	""
9 	Shorty 	""
9 	Sticky 	"Ah, but that sounds boring! I know -- think of something cooler, and I'll come back later."
10	Sticky 	""
10	Pappy 	""
11	Sticky 	""
11	Kimba 	""
11	Sticky 	""
12	Sticky 	""
12	Red 	""
12	Sticky 	""
==Shorty==
 	Speaker 	Line
13	Shorty 	""
13	Sticky 	""
14	Shorty 	""
14	Kimba 	""
14	Shorty 	""
15	Shorty 	""
15	Pappy 	""
15	Shorty 	""
15	Pappy 	""
16	Shorty 	""
16	Timebomb	""
17	Shorty 	""
17	Flash 	""
17	Shorty 	""
18	Shorty 	""
18	Red 	""
18	Shorty 	""
18	Red 	""
==Red==
 	Speaker 	Line
19	Red 	""
19	Bittercup	""
19	Red 	""
20	Red 	""
20	Flash 	""
21	Red 	""
21	Timebomb 	""
21	Red 	""
22	Red 	""
22	Sticky 	""
22	Red 	""
22	Sticky 	""
23	Red 	""
23	Pappy 	""
23	Red 	""
24	Red 	""
24	Shorty 	""
25	Red 	""
25	Kimba 	""
26	Red 	""
26	Kimba 	""
===Notes===
* Conversation 21 requires Timebomb to have been healed by the Lone Wanderer.
* The third and fourth lines in conversation 22 will not play in-game, as they are not correctly linked from the second line.
* Conversation 25 requires Pappy to be alive.
==Kimba==
 	Speaker 	Line
27	Kimba 	""
27	Timebomb	""
27	Kimba 	""The voiceline omits the second "that's," leaving "That's, um, great Timebomb."
28	Kimba 	""
28	Sticky 	""
28	Kimba 	""
29	Kimba 	""
29	Flash 	""
30	Kimba 	""
30	Kimba 	""
30	Kimba 	""
30	Pappy 	""
30	Pappy 	""
30	Pappy 	""
31	Kimba 	""
31	Red 	""
31	Kimba 	""
31	Red 	""
32	Kimba 	""
32	Red 	""
33	Kimba 	""
33	Shorty 	""
33	Kimba 	""
33	Shorty 	""
===Notes===
* Conversation 30 is randomized, but it appears to be made up of two conversations that are mixed together when they have no reason to be. One set of conversations, with two alternate prompts and responses, is Kimba reminiscing about Little Lamplight and Pappy shutting her down; the other conversation is Kimba saying hello ("How are you doing, Pappy?") and Pappy replying dejectedly ("Terrible").
* Conversation 31 requires Pappy to be alive.
** The third and fourth lines do not play in-game because the second (and third) lines do not link into their respective responses correctly. Furthermore, Kimba is incorrectly set as the speaker for the fourth line instead of Red (while the line's script notes still point out Red as the speaker).
==Flash==
 	Speaker 	Line
34	Flash 	""
34	Sticky 	""
34	Flash 	""
35	Flash 	""
35	Timebomb 	""
35	Flash 	""
36	Flash 	""
36	Shorty 	""
36	Flash 	""
37	Flash 	""
37	Red 	""
38	Flash 	""
38	Kimba 	""
38	Flash 	""
39	Flash 	""
39	Pappy 	""
39	Flash 	""
39	Pappy 	""
40	Flash 	"Did you see anything on patrol, Bittercup?"
40	Bittercup	""
===Notes===
* Conversation 35's last line does not play in-game because the previous line is not set up to link to it. 
* Conversation 39's last line does not play in-game because the previous line is not set up to link to it. 
* Conversations 39 and 40 may only occur once per day.
==Pappy==
 	Speaker 	Line
41	Pappy 	""
41	Red 	""
41	Pappy 	""
41	Red 	""
42	Pappy 	""
42	Pappy 	""
42	Kimba 	""
42	Kimba 	""
42	Pappy 	""
42	Pappy 	""
42	Pappy 	""
42	Kimba 	"You're right."
42	Kimba 	""
42	Kimba 	""
43	Pappy 	""
43	Shorty 	""
43	Pappy 	""
43	Shorty 	""
44	Pappy 	""
44	Timebomb	""
45	Pappy 	""
45	Sticky 	""
46	Pappy 	""
46	Flash 	""
46	Pappy 	""
===Notes===
* In conversation 10, Pappy's first prompt for Kimba can only occur once per day.
** Kimba's second alternate line in the last response set for that conversation is not set up correctly and so cannot play in-game.
==Bittercup==
 	Speaker 	Line
47	Bittercup	""
47	Flash 	""
47	Bittercup	""
===Note===
May only occur once per day.
==Shared==
These floating greeting lines have no conditions; they can be used by anyone in Big Town (all characters listed above). The only exception is the first line, which cannot be used by Bittercup.
* "At least we made it another day, right?"
* "I haven't slept in weeks."
* "Those assholes in Lamplight said that this place was great."
* "I hate it here."
* "This place gets worse all the time."
* "Remember to keep an eye on the north."
==Big Trouble in Big Town conversations==
These conversations involving Red and Shorty do not actually occur in Big Town; they occur between in the Germantown police HQ as part of scripted moments in Big Trouble in Big Town. They are included here as this page is the most fitting place for them.
===MS01KitchenConversation===
This conversation occurs when the Lone Wanderer first finds Shorty tied up in the Germantown police HQ's kitchen; after the conversation ends, the mutant will start attacking Shorty. The super mutant is a specific actor with Editor ID .
Speaker 	Line
Shorty 	""
Super mutant	""
Shorty 	""
Super mutant	""
Shorty 	""
Super mutant	""
Shorty 	""
Super mutant	""
Shorty 	""
Super mutant	""
===MS01RedShortyReunion===
This conversation occurs when Red and Shorty are reunited in the Germantown police HQ and are both alive. If one of them is dead and the other finds them, they will react with a floating line instead.
Speaker	Line
Red 	""
Shorty 	""
==Subtitle discrepancies==
Category:Big Town
Category:Fallout 3 NPC conversations