Monster Modding

"Monster Modding (Sean Punch) reminds me of articles from 1980s White Dwarf: "My players have memorised all the monsters and their weaknesses! How can I surprise them?" In this case the suggestion is not just to use new monsters (which will make cautious players prolong the fights) but to change the abilities on existing ones. The article itself consists of meta-traits like Demonic, Spectral, Driven, Strong, as well as "elemental" imbuements and something approximating classes for monsters. I can't help feeling that this is solving the wrong problem - if you want players to wade into fights rather than being cautious, why not just reward them for doing so? - but it solves it effectively."
==References==
*Pyramid 3/108: Dungeon Fantasy Roleplaying Game III
*Pyramid 108: Dungeon Fantasy Roleplaying Game III; 11 November 2017; RogerBW's Blog
Category:Pyramid Vol 3 Articles
Category:Sean Punch