Wand of Lolth (Magic Wand)

This is a tiny device, no more than 8 inches long. It can be employed for several different purposes:
* Web: The wand can launch the equivalent of one web spell per round, creating the effect up to 120 feet away from the wielder.
* Rope: The wand will launch a thin, but very strong, rope. The rope will travel up to 240 feet, to a secure location indicated by the user (or, alternately, it can hang straight down without being attached to anything). Once fastened, it remains affixed until the wielder commands it to release. The rope cannot be affected by fire or normal weapons; if attacked by magical weapons, it is assumed to have an AC of —4 and 12 hit points. However, it can be cut by the wielder of the wand with any knife or blade, by the use of a command word.
** The wand, when new, contains a full 240 feet of rope. If the rope is saved after each use (drawn back into the wand) the full length is available the next time. If any is lost, however, it is lost permanently.
* Sting: The wand extends into a scorpion-like scimitar that functions in all respects as a poisoned long sword +4. The user needs no proficiency but must know a command word to activate the stingsword. Damage is inflicted normally (1d8+4 against human size foes), but anyone struck with it must also make a saving throw vs. poison. If the save fails, the character is paralyzed for 3d6 turns.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items