Level 10.2

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Level 10.2 is a sub-level between Level 10 and Level 11, well known among wanderers for both its dangerous nature when compared to Level 10, as well as its complete and utter lack of any life.
==Description==
Level 10.2, often known by the moniker "Perdition Plains," is a vast, open area of grasslands and fields blanketed by a thick mist. The sub-level is trapped in perpetual night, and as the moon is covered by fog, the plains are only illuminated by old-fashioned lampposts glowing warm light, giving the sub-level its menacing orange coloration.
Similarly to Level 10, the weather of Level 10.2 rarely fluctuates, occasionally having strong winds or small bouts of rain; besides these occurrences, the sub-level is eerily still, the air chilly and damp nearly constantly. The terrain is similarly monotonous, only consisting of barren meadows, sometimes separated by gravel pathways, clusters of lifeless foliage, and large trenches filled with bramble and mud. Unlike its parent level, Level 10.2 only possesses dry land, as no bodies of water can be found anywhere within the sub-level.
Old buildings sparsely populate Level 10.2, typically made of brick and wood and holding nothing more than a few instances of splintered furniture. The architecture of these structures originates from no one source, as the style seems to shift and change erratically between rooms. Some may also appear burnt down, with exposed interiors and charred supports.
The most prominent danger of Level 10.2 is the air of the sub-level: inhaling it over an extended period can have harmful and potentially fatal effects. It is unknown how this occurs, though autopsies of wanderers who have died here show severe damage to the lungs and surrounding tissue; this suggests that the air itself is not hazardous, but rather something is polluting the air, building within the respiratory system.
Above ground, Level 10.2 may appear barren besides occasional structures, although the sub-level's underground is much different. Beneath the surface is a sprawling maze of tunnels and maintenance corridors littered with debris and scrap metal. These often bend at steep angles, going deeper underground in Level 10.2. Pipes and wires cover the majority of surfaces in these subterranean passages, many exposed and derelict. The soil of the sub-level can also become too much for the unstable structure of the tunnels to bear, with rocks and dirt flooding the hallways. It is heavily not advised to venture into these tunnels for long; valuable supplies can occasionally be found on lone shelves dispersed throughout the halls, meaning that staying in a place and gathering items can be advantageous when necessary or beneficial. Several corridors also have fully functioning ventilation systems, making the usually dangerous air of Level 10.2 safe to breathe.
==Entities==
While Level 10.2 holds many dangers within its confines, no Entities can be found anywhere within the sub-level. This stark absence of any creatures carries over to humans, with no two wanderers ever meeting in the sub-level.
Despite this, many have reported an unseen presence hiding within Level 10.2, giving wanderers a sense of dread and paranoia. This is most likely caused by the sub-level's constant loneliness and isolation, albeit research is still ongoing into whether this could be an unknown Entity residing in Level 10.2.
==Entrances and Exits==
==Entrances==
* Level 10.2 can only be accessed via Level 10, by simply continuing to explore the Level.
==Exits==
* Exit from Level 10.2 is most commonly attained by venturing farther into the Level, which will send one to Level 10.
*Walking into a streetlight will lead to Level Chi.
* Wandering through the tunnels of Level 10.2 can sometimes lead to Level 2.
Category:Unconfirmed Levels
Category:Cluster I
Category:Sub-Levels
Category:Levels
zh:Level 10.2
Category:Environmental Hazards