Maestro Evengarde Rest

This is his Boss state; for his appearance as a static NPC within the Temple of the Blade, see Evengarde Rest.
==Description==
Maestro Evengarde Rest is the master of the Temple of the Blade and the current Maestro of Etrea. A powerful individual, he will train and assist only those who he sees fit, so that Etrea, its people and its culture may not be swept away in the machinations of other nations.
Upon challenging Maestro Evengarde Rest to a fight, the player is transported to the Temple Sparring Hall dungeon. Winning the fight will allocate the player a chest of rewards. If it is his first defeat, a guaranteed smaller chest will spawn, holding a unique weapon based on what weapon type you are using; (Purple Cloud for medium, Pale Briar for heavy, Cerulean Thread for light). Losing will cause the player to lose a life and gain the Disgraced flaw (which can be removed by eventually defeating him). After beating Evengarde once, you will not gain the Disgraced flaw upon further losses.
To start the fight with Maestro Evengarde Rest:
#Achieve (slightly higher than) Ally reputation with the Kingdom of Etrea (higher than Friend reputation).
#*The threshold reputation to challenge him appears to be slightly higher than what's required for ally reputation. If the other conditions have been fulfilled and you still can't challenge him, you can try increasing your reputation a little bit more.
#Complete the Lost Sibling quest.
#Complete the Lord Regent's quest and defeat Duke Erisia.
#Power 15
If the requirements are fulfilled, a new dialogue option should appear when talking to him. Choosing it will teleport you to the dungeon.
==Moveset==
Maestro Evengarde Rest's arsenal consists of a Shattered Katana along with the Galebreathe attunement:
Name/Risk 	Description	Media
Trained Swings 	Firmly swings his katana at his opponent and finishes the combo with a flourish kick.
Parryable:◯
Blockable:◯
Dodgeable:◯	
Critical★ 	Performs a quick vertical and horizontal slash, which are followed with two additional delayed aftercuts.
*While parrying the initial hit should cancel the critical, there is a chance for a bug to occur and him to continue with the critical anyway.
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: Maestro's Flourish★	Swings his blade in a spinning motion, performing two gale-infused slashes.
*Extremely difficult to react to, having an extremely fast windup.
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: Floating Passage★ 	Rest raises his blade, performing a quick diagonal strike downwards, followed by another upwards, spinning around, holding his stance for a second and delivering a final unparriable upwards swing.
*After doing this attack, he will be vulnerable and won't parry/dodge any attacks, but only for a short period
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: Dharma Descent★ 	Leaps into the air, with his trajectory marked by a white light, before plunging his sword into the ground, unleashing green shockwaves.
*Stay defensive if he uses this, as he's likely to follow up with another attack
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: One Mind 	Draws his blade back before unleashing a flurry of rapid slashes at such speeds it seemingly generates a vortex of gale.
*Whether or not you're using providence thorns, this will be a great time to deal some damage because he won't be block, parry, or dodging
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: Mangetsu★ 	Sheathes his blade, drawing the winds into it, before unleashing it as a large dome of razor wind.
*Same counterplay as one mind
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: Etrea Cross 	Sheathes his blade and then flash steps forward, phantoms of gale cutting the area in his wake.
*Best choice is to dodge, even if you're using providence thorns
Parryable:◯
Blockable:◯
Dodgeable:◯	
Mortal Draw: Pressure★ 	Uses a flash step to approach foes from a great distance and performs a circular slash.
*The behavior of the slash is very similar to the Ankle Cutter passive used by Silentheart.
*Will only use this move at range to prevent zoning.
*Unfortunately, due to how Deepwoken handles elevation, the perception of "ranged" can vary drastically, simply standing on ice can be enough to trigger this move.
Parryable:◯
Blockable:◯
Dodgeable:◯	
Vent 	An explosion of blue ether around the user that pushes opponents away.
*Given the knockback properties of a Vent, it's common for him to follow up with Mortal Draw: Pressure for an extremely deadly combo.
Parryable:◯
Blockable:◯
Dodgeable:◯	
Tempest Eye ★ 	Absolutely appalled by your disgusting and vile behavior, Evengarde cleaves your head off with a single strike faster than mortal eyes can perceive.
*There is no way to survive this attack.
*Triggered by spitting on him at any point. Charisma can not bypass this.
Parryable:✗
Blockable:✗
Dodgeable:✗	
==Finisher==
Maestro Evengarde Rest executes his opponent after knocking them:
Name 	Description
Air Pressure	If any of Maestro Evengarde Rest's Gale moves bring you down to 0% HP, you die instantly.
Execute 	Pins down opponent before slicing their throat with their blade.
==Talents==
*Brick Wall - Maestro Evengarde Rest is immune to ragdoll and knockdowns.
*Silencer's Blade - Maestro Evengarde Rest's basic attacks grant him a speed boost and extend active suffocation effects.
*A World Without Song - Maestro Evengarde Rest's gale mantras apply Suffocation.
*Risky Moves - Whenever Maestro Evengarde Rest dodges an attack, he'll automatically dodge the next one.
*Ghost - Whenever Maestro Evengarde Rest dodges an attack, he turns invisible.
*Chronostasis - Maestro Evengarde Rest's basic attacks puts the victim's Resonance on cooldown for four seconds.
*Guardbreak Resist - Maestro Evengarde Rest is immune to instant guard break effects. A unique white deflection visual and sound effect will play over his guard when this Talent procs
*Pressure Break - If Maestro Evengarde Rest guardbreaks you, you'll get ragdolled and tossed back.
*Stifled Jump - Jumping while suffocated by Maestro Evengarde Rest's Galebreathe will result in you getting dazed.
*Showstopper - When rolling through one of Maestro Evengarde Rest's physical attacks, he will stomp the ground and daze you. Removes your speed buffs.
*Bulldozer - Getting flourished into a wall by Maestro Evengarde Rest has a chance to guardbreak you.
*Concussion - Getting flourished into a wall by Maestro Evengarde Rest causes your screen to blind and your daze to lengthen.
*Spine Cutter - Getting hit from your back after Maestro Evengarde Rest does a roll cancel causes you to get hit by a second slash.
==Strategy==
Maestro Evengarde Rest is a rather straightforward fight compared to most other bosses, opting out of any gimmicks or puzzles and instead being a simple duel. A decent mastery of how to parry trade with humanoid NPCs is required to resist his attacks.
*His moveset incorporate a mix of quick and delayed moves both, which can catch you off guard and make you lose a parry. If you failed a parry, use a dodge as an attempt to recover.
*Obtaining and equipping the Windrunner Robes or Summer Dragoon can help in the fight as they both have a whopping total of 55% Wind Armor.
**The Ferryman's Coat can be used as a substitute.
*Providence's Thorn is a great enchantment for this fight, as most of his moveset consist of multihits. You will be dealing 500 damage per parry very often.
*Chip Damage from weapons such as Shotel, Alloyed Messer, Alloyed Shotel, Alloyed Katana, Kyrsblade, Serrated Warspear, Bloodtide Trident, True Seraph's Spear, Curved Blade of Winds and the enchant Obfuscation will easily chip through his block. However, the Night Axe is the best weapon for this (assuming you fight him with heavy weapons) due to the incredibly high 80% chip. No need for obfuscation since it caps at 50% (if you have the enchant on the weapon)
*Rest, like Duke Erisia, has a Talent that completely counters insta-guardbreaks, playing a sound effect along with a white deflection visual when this Talent procs. To counter this Talent and guardbreak him, you must use high posture damage attacks that do not insta-guardbreak. Unlike The Duke though, he actually has a fair amount of posture, likely around 50, so utilise your mantras alongside your basic attacks.
**Examples of this are multi-hit moves like Shattered Katana critical or Shadow Gun modified with a Blast Spark. You can also use criticals that do high posture damage without insta-guardbreaking like the Sword critical and Purple Cloud critical.
**Examples of attacks you cannot use are Sacred Hammer critical and Eclipse Kick.
***While Eclipse Kick and other Mantra Guardbreaks do heavily damage his posture, criticals such as Sacred Hammer do 2 posture damage to him, thus it is not recommended to use Instant Guardbreak weapons over high posture damage weapons.
**If you are using Chip Damage or Providence's Thorns in order to defeat Maestro, guardbreaking him isn't necessary. If you have the options previously mentioned, you can use those instead.
*Be careful when using Providence's Thorn since he is able to parry the damage dealt by it and giving you parry stuns.
*If you don't have Providence Thorns and he uses a multi-hit attack, it's best to dodge and get out of the vicinity. (Alternatively, if you are already caught, you can either block or spam parry while moving backwards.) There's no real point in parrying all of the hits, and you are bound to get hit, applying suffocation and messing up your chain of perfection. Using Ardour can help to guard break him if you don’t have Providence Thorns or any type of chip damage.
*Healing from Bloodless Gem, Vampirism, or potentially No Life King can prove useful as a source of healing against Maestro Evengarde Rest, provided you can proc the former two and survive long enough for the latter to matter.
*When you manage to land a hit on him, Rest is prone to repeatedly getting caught in weak blocks. Often, these are great opportunities to deal some real damage to him, especially if you're using medium or light weapons. He will eventually land a parry or will vent, so be sure to exercise caution while whaling on him.
==Loot Table==
Upon defeating Maestro, he will drop a large chest containing many different item including:
*On First Kill, and at/above 75 WEP (maybe u need to unbound), he is guaranteed to drop your weapon classes respective weapon being:
**Cerulean Thread (LHT)
**Purple Cloud (MED)
**Pale Briar (HVY)
*Multiple Mid-Late Game Weapons for each weapon class, along with Deep Gems, Legendary Rings and other Equipment.
*The Windrunner Robes and other Outfits.
*Rarely, the Monastery Champion Set, the Imperial Staff, or Lesser Relics
*Extremely Rarely, a Sinner's Ash
===Exhaustive Loot Table===
Keep in mind that this list is still incomplete.
Outfit Schematics	Windrunner Robes (Master Outfit), Justicar's Armor (Master Outfit), Cloak of Winds (Expert Outfit).
Miscellaneous 	
*All Deep Gems, though Wind Gem has more chance to drop than others.
*All Enchant Stones
*Some Relics: 
**Smith's Alloy
**Armorer's Needle
**Sinner's Ash (Extremely Rare)
*Ardour Manifestation
Weapons 	
*Exclusive weapons dropped only from Maestro Evengarde Rest: (Guaranteed on first kill if you are using its respective weapon type and have Weapon Unbound or Silentheart.)
*#Cerulean Thread (Light)
*#Purple Cloud (Medium)
*#Pale Briar (Heavy)
*Legendary Weapons: Imperial Staff, Rosen's Hellflame, Curved Blade of Winds, Crypt Blade.
*Alloyed Weapons: Alloyed Dawnshot, Alloyed Katana, Alloyed Adretian Axe, Darkalloy Greatsword.
*Generic Weapons:
*#Light Weapons: Anklets of Alsin, Champion's Dagger, Dawnshot, Inquisitor's Thorn, Whaling Knife.
*#Medium Weapons: Champion's Sword, Forgotten Gladius, Iron Blunderbuss, Pernach, Rosen's Peacemaker, Serpent's Edge, Shattered Katana, Warden Ceremonial Sword, Wyrmtooth.
*#Heavy Weapons: Adretian Axe, Darksteel Greatsword, Kanabo, Pale Morning.
*Offhand Weapons: The Path's Defender.
Equipment 	
*Head Equipments:
*#Legendary Head: Monastery Cowl.
*#Generic Head: Authority Helm, Big Herbalist's Hat, Blackleaf Helm, Blacksteel Helm, Bloodfeather Cowl, Brigand's Bicorn, Bulwark Helm, Captain's Kabuto, Celtor Commander Helm, Dark Cowl, Dark Owl Chapeau, Deepwoken Hood, Feathertop Helm, Goldleaf Helm, Guard's Kabuto, Investigator's Hat, Khan Helmet, Knight's Helm, Phalanx Helmet, Smith's Bandana, Strapped Hat (Both Variants), Ten-Gallon Hat, Vagabond's Bicorn, Vigil Hood.
*Arm Equipments:
*#Legendary Arms: Monastery Champion Robes, Moonseye Gauntlets.
*#Generic Arms: Autumn Pauldrons, Blacksteel Pauldrons, Bluesteel Pauldrons, Brigand's Cloak, Brilliant Pauldron, Celtor Commander Plate, Dark Owl Cloak, Etrean Siege Cuirass, Flameguard Pauldrons, Fur Pauldrons (Both?), Grand Authority Plate, Hive Scourge Cuirass, Imperial Pauldrons, Khan Pauldrons, Legion Phalanx Plate, Mercenary's Garb, Ministry Operative Cloak, Novice Brace, Overcoats (All Variants), Parkas (All Variants), Ranger's Brace, Redsteel Pauldrons, Sandrunner Wraps, Silver Pauldrons, Smith's Gloves, Tracker's Brace, Vanguard Brace, Winter Corps Parka, Woodland Pauldrons, Deepwoken Cloak (Both Variants? We don't know if he drops it or not please test it for us).
*Leg Equipments: Autumn Boots, Bluesteel Boots, Brilliant Boots, Celtorian Sabatons, Flameguard Boots, Fur Boots (Both Variants), Grand Authority Sabatons, Khan Boots, Mercenary's Boots, Novice Boots, Phalanx Heavy Boots, Ranger's Boots, Redsteel Boots, Silver Sabatons, Star Boots, Tracker's Boots, Vanguard Boots, Winter Corps Boots, Woodland Boots.
*Torso Equipments:
*#Legendary Torso: Monastery Beads.
*#Generic Torso: Canticlysm Pendant, Confessor's Charm, Curseblood Pendant, Dark Owl Cape, Grand Pathfinder's Backpack, Old World Sun Pendant, Pathfinder Lantern, Red Eye Pendant, Sandrunner Scarf, Seafarer Pendant, Varicosa Medallion.
*Face Equipments: Aristocrat Eyeglasses (All Variants), Blindfold (Base Only?), Bloodfeather Mask, Demon Mask, Duelist's Mask, Headband (All Variants), Hivelord Mask, Iron Mask, Polarised Eyeglasses, Citadel Frames (All Variants), Rebel's Bandana, Royal Guard, Smith's Goggles, Ten-Gallon Bandana.
*Ear Equipments: Amethyst Pendant Earrings, Crystal Pendant Earrings, Dew Drop Earrings, Emerald Tusk Earrings, Master Thief Earrings, Moonlit Earrings, Old Blood Earrings, Pendant Earrings, Practicioner's Earrings, Ruby Drop Earrings, Ruby Pendant Earrings. Essentially all Earrings.
*Rings:
*#Legendary Rings: Akira's Ring, Dawnfist's Ring, Deepfire Ring, Finisher's Ring, Maestro's Ring, Moon Ring, Prophet's Ring, Rosen's Ring, Waning Ring. Essentially all Legendary Rings.
*#Generic Rings: Armorer's Ring, Bloodiron Ring, Dazed Band, Diver's Ring, Freestyler's Band, Heavy Hands Ring, Isshin's Ring, Light Eater Ring, Pariah's Keepsake, Purifying Ring, Ring of Casters, Ring of Curses, Ring of Pestilence, Ring of Wisps, Windmill Ring.
Despite his loot-pool's variety and size, he will mainly drop Enchant Stones, and good starred equipment, though farming him for relics such as Sinner's Ash may prove faster than farming Duke Erisia due to the ease and speed of accessing his fight.
Out of the Deep Gems, he has the highest weighting for Wind Gems, followed by Wayward Gems. Maestro's Ring is weighted more strongly than other rings.
==Gallery==
File:You're fucking dead.png|Maestro infuriated by being spat on
File:Tempest eye alt.png|A brief flash from Maestro beheading you faster than the eye can track
File:IT DONT MATTER.png
File:Maestro Evengarde Kills Witherald for delaying 003.gif
==Trivia==
*The music of his bossfight is The Windsinger's Dance by Naktigonis.
*The fight is a homage to Sekiro: Shadows Die Twice, the game that inspired Deepwoken's combat and setting. Many of the moves reference its abilities and bosses, such as Genichiro Ashina or the One Mind Combat Art.
**For example, the green trails on his blade are inspired by the red trails of the Mortal Blade, wielded by the protagonist Wolf.
**The fight is also similar to Sekiro's fighting style, parrying and fighting more than using spells/abilities.
*All of his Mantras will automatically execute you.
**You can still be manually gripped by him if you die to his critical attack, basic attack or his Mortal Draw: Pressure.
*You will only gain the Disgraced Flaw if you are defeated on your first attempt. You do not get it again if you die to him a second time.
*If you have Nogoras Mahoraga as your current haircut, he offers a unique line of dialogue:
**"Ah, I recognize that wheel on your head. You must be confident in your ability to adapt I presume? It's time to put your strength to the test."
*Defeating him for the first time awards two Knowledge.
*Despite apparently having immunity to knockdowns, the Starkindred Oath mantra Ascension and the Heavy Weapon Talent Rending Impact still knocks him down, allowing room for combos.
*Unlike all the other bosses in the game, defeating the Maestro does not reward Echoes.
**This technically makes him one of the only "optional" bosses in the game, alongside the Heart of Enmity, as he is not required for W Rank.
*Spitting on Maestro Evengarde Rest both before the fight and during it makes his character say the following dialogue:
**"This is how you treat my generosity?"
**After this, he instantly kills you.
***His eyes flash onto your screen, a green flash appears on your character's head as the only evidence of his attack, cleaving it apart instantly.
***You fell in battle to... Your disrespect, punished by the Tempest Eye
**This also lowers your Etrea reputation greatly, usually setting it to Neutral or lower depending on your current standing.
*The specific weapon of a different type can still drop if you're using a different weapon type. (Ex: Cerulean Thread dropping while using medium).
*His Hair ID is 6101425666.
*He has Heterochromia (meaning both his eyes are different colors). It is unknown if he is born with this or it's somehow gained from his powers.
== Navigation ==
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