Sentient Spirit

A Sentient Spirit is an Object (Item, Building, or Plant) that has been Illuminated, either naturally or through a Miracle, having gained the ability to wander around and talk.
==Uses==
Buildings lose some of their attributes when they become Sentient Spirits, it is thus unadvisable to use them as is. In particular, an illuminated used for cultivation will have 0 Coziness and thus have a Cultivation Speed of 0 and prevent its user from earning any cultivation experience.
===Incarnated Sentient Spirits===
 may turn Sentient Spirits into playable Characters in the form of Incarnated Sentient Spirits. 
The spirit's name, tier, and what items it were fed would affect the created Character's Attributes, Skills, and Traits.
=== Soul Gems===
 can be used to turn Sentient Spirits into non sentient versions, dropping a . The non sentient item/building cannot be illuminated again.
=== Raising Item Tier ===
Illuminating an item raises its base tier by 1. This is mostly useful when used on (of any kind) that has been Specter Refined to T12, to obtain T13 paper that's slightly better. With it's possible to go further with and get an item up to T15.
It is not useful for Medicine (Type) items as it is the Specter/Tao Refinement itself that raises the Medicine efficiency.
=== Fishing ===
Fishing is an activity introduced by the Deep in the Bamboo Forest DLC. An illuminated with catch Fish automatically, forgoing the minigame.
==Obtainment==
===Miracles===
* (for Item)
* (for Buildings)
* (for Plant)
Enlightening through this method will grant the Sentient Spirit the "Enlightened" Background granting +1 PER, CHA, INT if turned into a human by .
=== Nearby Cultivator ===
Any Object near a Cultivator during cultivation has a chance of becoming a Sentient SpiritXiaWorld.Map.AddTongLingItem. These Objects are awakened with the "Awakening Energy" event. Enlightening through this method will grant the Sentient Spirit the "Blessed Awakening" Background, granting +2 INT, +1 LUK if turned into a human by .
=== Equipped by a Cultivator ===
Any Gear, Artifacts, Talismans, and Tools equipped by a Cultivator can randomly become sentientXiaWorld.SpNpcMgr._EquipSpNpcXiaWorld.ThingMgr.EquptNpc. These Objects are awakened with the "Awakening Energy" event, which has a fixed 0.01% chance of happening per equipped item per day. Enlightening through this method will grant the Sentient Spirit the "Blessed Awakening" Background, granting +2 INT, +1 LUK if turned into a human by .
===Ambient Qi===
Ambient Qi as well as Weather effects may cause an Object on your map to gain sentience. These Objects are awakened with the "Sentient World" Background. The table below shows the bonus granted if the Sentient Spirit is turned into an human by .
Weather 	PER	CON	CHA	INT	LUK	Qi Sense
Thunderstorm	2 	-1 	1 	 	1 	
Miasma 	 	2 	 	1 	 	
Heavy Rain 	 	1 	2 	-1 	1 	
Foehn Wind 	-1 	 	 	2 	1 	
Sandstorm 	 	1 	-1 	 	3 	
Qi Burst 	 	 	 	1 	1 	5
===Wandering===
Sentient Spirits may wander onto your Sect map from outside of its borders. They will receive a random enlightening method listed above. They are usually poor alternatives to regularly constructed buildings or Items as they will lack a Material and lose the Material bonuses. As a result, they are good candidates for Soul Chant to obtain their Primordial Soul Gem.
== References ==
Category:Sentient Spirit