Theatrhythm Final Fantasy Curtain Call items

The following is a list of items in Theatrhythm Final Fantasy Curtain Call. Items act as a type of ability. Items can be used in two ways: first as an equip that activates conditionally, and second as a consumable that can be used in the field during Quest Medley mode. Some items cannot be used as equips; others still cannot be used as field items. All items are randomly obtained after completing a Music Stage.
==Healing items==
Item	Equip 	Quest Medley
 	Used when HP gauge drops below 20%. Restores 30% of HP gauge.	Restores 30% of the HP gauge.
 	Used when HP drops below 15%. Restores 50% of HP gauge. 	Restores 50% of the HP gauge.
 	Used when HP drops below 10%. Restores 70% of HP gauge. 	Restores 70% of the HP gauge.
 	Used when HP drops below 10%. Restores all HP. 	Completely restores the HP gauge.
 	Used when HP gauge hits zero. Restores 30% of HP gauge. 	N/A
 	Used when HP gauge hits zero. Restores all HP. 	N/A
 	N/A 	Camp out in the field to fully restore your HP. Adds a day to the count.
==Augment Items==
Item 	Equip 	Quest Medley
 	Used at the beginning of the Music Stage. Reduces damage taken by the party until the end of the stage. (Low strength) 	Reduces damage to party by 15% for next stage.
 	Used at the beginning of the Music Stage. Reduces damage taken by the party until the end of the stage. (Full strength)	Reduces damage to party by 30% for next stage.
 	Used at the beginning of the Music Stage. Increases the success rate for probability-type abilities by 50%. 	
 	Used at the beginning of the Music Stage. Makes you somewhat more likely to receive rare items. (Full strength) 	
 	Used at the beginning of the Music Stage. Increases party members' max HP by 15%. 	Effects are triggered when the next stage begins. Increases party members' HP by 15%.
 	Used at the beginning of the Music Stage. Increases party members' Strength by 15%. 	Effects are triggered when the next stage begins. Increases party members' Strength by 15%.
 	Used at the beginning of the Music Stage. Increases party members' Magic by 15%. 	Effects are triggered when the next stage begins. Increases party members' Magic by 15%.
 	Used at the beginning of the Music Stage. Increases party members' Agility by 15%. 	Effects are triggered when the next stage begins. Increases party members' Agility by 15%.
 	Used at the beginning of the Music Stage. Increases party members' Stamina by 15%. 	Effects are triggered when the next stage begins. Increases party members' Stamina by 15%.
Saint's Spirit	Used at the beginning of the Music Stage. Increases party members' Spirit by 15%. 	Effects are triggered when the next stage begins. Increases party members' Spirit by 15%.
 	Activates at the end of a Music Stage. Multiplies the EXP received by all party members by two. 	
 	Activates at the end of a Music Stage. Multiplies the EXP received by all party members by six. 	
 	Receive only CollectaCards when clearing a stage, and increases chance to receive new cards. 	
==BMS items==
These items are only used during Battle Music Sequences.
Item	Effect
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Shiva if summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Ifrit if summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Ramuh if summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Odin if summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Bahamut if summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Knights of the Round if summoning is successful.
 	Ensures successful summoning during Feature Zone.
 	Used during BMS and activated when an enemy's HP dips below half to cause some damage. (Very low strength)
 	When monster's HP falls below 50%, deals low damage.
 	Used during BMS and activated when an enemy's HP dips below 1/3 to cause some damage. (Medium strength)
 	Used during BMS and activated when an enemy's HP dips below below half to cause some damage. (Full strength)
 	Used during BMS and activated when an enemy's HP dips below 3/4 to cause some damage. (Extra strength)
 	Used during BMS and activated before using the Steal ability, guaranteeing that you successfully steal an item.
==FMS items==
These items are only used during Field Music Sequences.
Item	Effect
 	Used during FMS and activated during Feature Zone. Guarantees that a good chocobo appears during the Chocobo Dash.
 	Used during FMS and activated during Feature Zone. Guarantees that a great chocobo appears during the Chocobo Dash.
 	Used during FMS and activated during Feature Zone. Guarantees that the fastest chocobo appears during the Chocobo Dash.
 	Ensures Chocobo will appear during Feature Zone.
==EMS Items==
These items are only used during Event Music Sequences.
Item	Effect
 	Used during EMS and activated during the Feature Zone. Guarantees that you will see the Extended Version.
==Quest Medley items==
These items are only used during Quest Medleys.
Item 	Effect
Gysahl Whistle	Calls a Fat Chocobo to the next FMS you can reach. Can only be used once per Chaos Map.
Siren 	Summons fearsome foes to the next BMS you can reach. Can only be used once per Chaos Map.
 	Reveals details of the next stage you can reach. Shows the song title and score type (difficulty).
 	Moves you onto the next stop without playing through its MS.
 	Adds a Crystal shard to the possible items you can obtain in the next stage you can reach.
Fortune Sphere	Changes the score type for the next stage you can reach to the next easiest type.
 	Changes the song for the next stage you can reach to another random selection.
LevelDown Nut 	If you conquer the final boss in the current quest, you will receive a Lv. 1 Chaos Map.
Scapegoat 	Even if you get a game over, you will be revived with full HP from the last stop.
==Ability items==
These items are used at the end of the stage and teach the current party leader the associated ability.
Item 	Effect
 	Causes the party leader to acquire the Curaga ability.
 	Causes the party leader to acquire the Pray (Lv1) ability.
 	Causes the party leader to acquire the Pray (Lv2) ability.
 	Causes the party leader to acquire the Pray (Lv3) ability.
 	Causes the party leader to acquire the Brace (Lv1) ability.
 	Causes the party leader to acquire the Brace (Lv2) ability.
 	Causes the party leader to acquire the Brace (Lv3) ability.
 	Causes the party leader to acquire the Recall ability.
 	Causes the party leader to acquire the EXP Up (Lv1) ability.
 	Causes the party leader to acquire the EXP Up (Lv2) ability.
 	Causes the party leader to acquire the EXP Up (Lv3) ability.
 	Causes the party leader to acquire the EXP Hound ability.
 	Causes the party leader to acquire the Treasure Hunter (Lv1) ability.
 	Causes the party leader to acquire the Spare Change ability.
 	Causes the party leader to acquire the Level 5 Flare ability.
 	Causes the party leader to acquire the Steal ability.
 	Causes the party leader to acquire the Sight (Lv1) ability.
Cura Scroll 	Causes the party leader to acquire the Cura ability.
Mighty Guard Scroll	Causes the party leader to acquire the Mighty Guard ability.
Elegy Scroll I 	Causes the party leader to acquire the Elegy (Lv1) ability.
Berserk Scroll I 	Causes the party leader to acquire the Berserk (Lv1) ability.
Berserk Scroll II 	Causes the party leader to acquire the Berserk (Lv2) ability.
Berserk Scroll III 	Causes the party leader to acquire the Berserk (Lv3) ability.
Meteor Scroll 	Causes the party leader to acquire the Meteor ability.
 	Causes the party leader to acquire the Ultima ability.
Brawler Scroll I 	Causes the party leader to acquire the Brawler (Lv1) ability.
Brawler Scroll II 	Causes the party leader to acquire the Brawler (Lv2) ability.
Brawler Scroll III 	Causes the party leader to acquire the Brawler (Lv3) ability.
Cry Scroll I 	Causes the party leader to acquire the Cry (Lv1) ability.
Cry Scroll II 	Causes the party leader to acquire the Cry (Lv2) ability.
Cry Scroll III 	Causes the party leader to acquire the Cry (Lv3) ability.
Scare Scroll 	Causes the party leader to acquire the Scare ability.
Choco Cure Scroll 	Causes the party leader to acquire the Choco Cure ability.
Move-HP Up Scroll 	Causes the party leader to acquire the Move-HP Up ability.
 	Causes the party leader to acquire the Dash ability.
Category:Items in Theatrhythm Final Fantasy Curtain Call
Category:Item lists