Hunger Games AU

Welcome to the Alternate Universe of
THE FALLEN PYRRHIA
[|The Hunger Games AU|]
AU, code, and storyline by Bluejay and Delta; feel free to use this AU, just give credit to me!
WRITTEN, EDITED, AND REVISED BY DELTA AND BLUEJAY. 
They say that this is what we needed...
THE CONTINENT:Pyrrhia still maintains its signature dragon shape, but the whole idea of dragon territories have been changed quite a lot, and so have the dragons.
The ten Districts:
All ten tribes have been in Pyrrhia for as long as anyone can remember. Each supply the Capitol (the yellow spot) with something special to their tribe or land. Main supply is listed KEY:✶=Favored✲=Semi-favored*=Not favored〃=Career District
Ice District✶〃:Very cool District (temperature wise), with flatland and tundras. A very baren land, but one of the better-off Districts. This District has been favored because of how prideful and 'majestic' (most) Icewings were. They provide the Capitol with ice, special ice sculptures, and jewels.
Sand District✲:This District is also very baren and flat, but it's very warm and ruthless, and very dangerous to those who are weak and unprotected. Unlike the Ice District, the Sand District is a less favored Disctrict. Some speculate it was because of the Capitol fearing the Sandwings, but most say it was because they didn't provide much to the Capitol. They provide the Capitol with common gems, glass, and sandstones.
Sky District✲:A very hilly, somewhat mountainous District. Very green in some areas, others are very dark, damp, and rocky. This District is somewhat favored by the Capitol, but otherwise, isn't on the 'best friends' side of the Capitol. They provide the Capitol with coal and precious metals.
Sea/River District✲:As they don't live that close to the sea, most Seawings live in rivers or near them. Some still live near the sea, though, but that is a very small population of 'true' Seawings. Where they live and how they look caused most Seawings to give their tribe the name 'Riverwings'. They provide the Capitol with special water plants, fish, and other seafood.
Silk District✶〃:This beautiful, colorful District is considered the best one out of them all. There pristine buildings, top-of-the-line clothing, food, and accesories, and beautiful dragons make it so very desirable. Most say the only thing prettier than this District is the Capitol, even then, some say it's the most beautiful thing ever. They provide the Capitol with silk, tapestries and garments, lighting, ammo for Peacekeeper weapons, and first aid/sewing kits.
Mud District*:This District's name is fairly self-explanatory. Their District is very muddy and unclean, but the residents love it. Well, to some extent. Most of the residents are malnourished and suffering, leaving decomposing bodies left on the streets. They provide the Capitol with bricks, rocks, and pottery.
Rain District*:The Rain district is indeed quite damp, but not in the greatest way. It's a hot, sticky, and humid enviroment. The Rainwings live in small huts made of woven grasses and cut wood. They provide the Capitol with fruits and meat.
Night District✶〃:The Night District has lots of amazing dragons and buildings, quite similar to the Silk District. It's not too hot, and it's not to cold. It's just about perfect temperature. As they're the only District that Peacekeepers come from, this District is quite wealthy, and supports over 90% of their dragons. They provide the Capitol with songs, books/scrolls, other pieces of literature, and Peacekeepers.
Hive District✲:This District is very pale and mellow, but very cheerful and festive. They have nice houses and shops, and have a decent income. Only about 35% of their population suffers from malnourishment. They provide the Capitol with sweets, honey, and venom.
Leaf District*〃:This District has lots of greenery, but it's dull greenery. They usually live inside trees, in little tree houses. It's very nice there temperature wise. These dragons aren't as festive as the Hivewings, but they celebrate some holidays. They provide the Capitol with vegetables, certain building materials (wood, vines, etc.), and other plants.
That this is what we wanted...
THE DRAGON TRIBES:Icewings:Appearance: Icewings have sharp talons, spikes and teeth. The only major change is their scales. While they still have their shape, the scales of the Icewings have changed colors quite a lot. Instead of being cool blues, their scales have morphed into greys, whites, and light purples.Behaviors: Icewings are still very prideful, boastful, and snarky. The rankings have since dissolved district wide, though some families still hold their dragonets up to that standard. But other than this this, they haven't changed much. 
Sandwings:Appearance: Sandwings, in the AU, have lost their signature tail barb. Instead, they have a spiked tail similar to those of an Icewing, that holds their deadly venom. They have the same body shape otherwise, but their scales have seemed to darken a bit.Behaviors: Sandwings are very on-edge and precausious, but some are pretty relaxed and carefree (but that is quite rare)
Skywings:Appearance: Skywings only  have one major difference: their body shape. While they are usually very thin and agile, these Skywings are very malnourished and bony, due to their scarce sources of food. They also have much paler, duller colors, instead of bright, shiny reds, oranges, coppers, and yellows.Behaviors: Skywings are very easily aggrivated. They get in fights over small things, or things like food, garments, or money.This district is usually considered to be the strictest, with the most Peacekeepers, as there are many rivalries between dragons that, if left unchecked, would lead to violence throughout the district.
Sea/Riverwings:Appearance: Seawings, due to their surroundings, usually have dull, murky colors, like dark muddy greens, or foggy midnight blues. Finding purples or pinks (or any sort of lively color) on a Seawing is rare, unless you're in the Capitol.Behaviors: Seawings have a large variety of behaviors, but the most common is dull, boring, and semi-depressed.
Silkwings:Appearance: Silkwings retain their stunning colors and beautiful shapes. They are bright and vibrant or beautifully pastel colored.Behavior: Silkwings are (usually) very happy and intelligent, but can be a bit snotty and stuck up sometimes.
Mudwings:Appearance: Mudwings'scales have turned grayer and, well, muddier. They usually are very thin and bony, but are still very strong. They can still breath fire as well as blend into mud.Behavior: While most Mudwings are gloomy and unhappy, some manage to find the good in life and be a bit happier than others.
Rainwings:Appearance: Rainwings have the same slim build. Scale wise, though, they usually have damp, unattractive purples, greens, and oranges. It is possible for them to camouflage, but it is a very tricky skill that has to be learned and passed down through generations.Behavior: These dragons are hardly ever happy, and don't get much sun, so it's rare to find a Rainwing that has vibrant colors or is in a decent mood. Due to them being in a bad mood, their venom seems to be stronger, but nobody knows why. 
Nightwings:Appearance: Nightwings' body shape and behaviors are just about the same, but similar to the other tribes, their colors have changed. It's uncommon to find a Nightwing with purples or pinks, especially that are bright.Behavior: They're still somewhat mysterious, and they're easily capable of staying safe and protecting themselves.
Hivewings:Appearance: Hivewing's colors have been tamed. They no longer have bright yellows and oranges, they have dustier, calmer yellows and oranges. While they still have their black scales, they seem to be more of a shiny dark grey color on most Hivewings.Behavior: They're more... domesticated. They aren't as sharp, snotty, or aggressive, and they seem to be calmer, and quite a bit nicer and more welcoming.
Leafwings:Appearance: Leafwings are darker and duller, to fit their dull landscape. While they retain greens and browns, it's almost to impossible to find a Leafwing with much yellow, red, or orange coloring on them. They maintain a very similar shape as their ancestors, except they're smaller in height but a bit bulkier.Behaviors: Leafwings have toughened up a lot, and can be as nice or as mean as they'd like.
Hybrids:Hybrids do not exist in the Districts, as it is nearly impossible for tribes to intermingle (unless in the Capitol). Even then, the hybrids in the Capitol don't go into public places, unless the public deems them worthy, or 'fit for viewing'.
But we all know...
Dragon Abilities
In this Pyrrhia, most special abilities have either disappeared or have been bred out, but some have changed or have, for the better or the worse, have stayed the same
Abilities that have been bred out:Future seeing (Nightwings)- last known future seer was Queen Crow of the Nightwings, around fifty years before the Districts existedFirescales (Skywings)- last known firescales was Amaranth, seven years before the DistrictsFireless (Skywings)- last known fireless was Firefox, brother of Amaranth, seven years before the DistrictsAnimi  (Multiple tribes)- last known animus was Prince Shore of the Seawings, around thirty years before the Districts existed; most speculate that animi still exist, though, and that they are captives in the Capitol
Abilities that have changed:Leafspeak (Leafwings)- can only alter the growth of a plant minorly, cannot make them grow at insanely quick speeds or cause them to mass-spreadMind/emotion-reading (Nightwings)- is no longer mind reading, as the dragonets born with this can only read emotionsFire resistance (Mudwings)- can withstand some heat, but once a certain temperature has been met, they start to burn and take damageHivewing venom (Hivewings)- very rare to have potent, most potently venomous Hivewings are in the Capitol; normal venom is somewhat weak, and is only able to cause vomiting, nausea, and minor hallucinations; potent venom has these effect but stronger, and are generally taken and used for Prey/Tracker Jackers
Abilities that have stayed the same:Flamesilk (Silkwings)- flamesilks are still the same, no changes have occurred; all flamesilk can still light certain objects on fire, but it's not as feared as frostbreath or venomFrostbreath (Icewings) - frostbreath has had no changes yet; very frightening, similar to Rainwing venomRainwing venom (Rainwings) - the Rainwing venom has stayed the same; still can only be cured by venom of another relative, which is what makes it so frightening during the Games (as it's insanely rare for the two Rainwings to be related)
That this is what is breaking us
===Those in power over territories===
President: Sumac
Vice President: Prasiolite​​​​Mayor of the Ice District: SnowfieldMayor of the Sand District: SaharaMayor of the Sky District: Arson
Mayor of the Sea District: BrookMayor of the Silk District: ThreadMayor of the Mud District: Boggy
Mayor of the Rain District: FloodMayor of the Night District: Pitch​​​Mayor of the Hive District: Royal
Mayor of the Leaf District: Parsley​​​
And if it is the thing breaking us...
The Games This is what the Capitol says is a game to punish the dragons for the rebellion (see: the history portion) they caused. They seem to delight in watching the poor, innocent dragons be tortured, too.
Many dragons have died, specifically 437 innocent dragonets from the ages of four to ten, in their demonic, torturous game.
The game they call...
THE HUNGER GAMES
Gamemakers:
1st - Wren, Chili, Oval, Red, Swish (Head)
2nd - Shark, Breath, Cloud, Nightrider, Arial (Head)
3rd - Root, Wood, Cardinal, Snowhopper, Showstopper (Head)
4th - Strike, Nutcase, Cunning, Dreamcatcher, Wildfire (Head)
5th - Camphor, Venom, Jam, Wander, Azul (Head)
6th - Death, Sundown, Berry, Aqua, Cashew (Head)
7th - Peprika, Prasolite, Lazuli, Chickweed, Pea (Head)
8th - Pier, Carlquistia, Snore, Bulb, Tulip (Head)
9th - Red, Wax, Virus, Scar, Chocolate (Head)
10th - Utopia, Risky, Coal, Kindle, Mocha (Head)
11th - Bloodstream, Pin, Swiss, Venson, Bladehunter (Head)
12th - Skate, Venson, Micro, Creek, Drip (Head)
14th - Caramel, Clip, Leather, Coark, Mineral (Head)
15th - Pan, Wheat, Basin, Peg, Fluorescence (Head)
16th - Hypothermia, Daylight, Moonriser, Fluff, Lockjaw (Head)
17th - Cardamom, Feather, Muddy, Lazuli II, Mussel (Head)
18th - Mollusc, Mussel, Red Cell, Snowhare, Seal (Head)
19th - Vanilla Bean, Cardamom, Seal, Virgo, Serenity (Head)
20th - Vent, Tapestry, Locust, Vine, Olive (Head)
21st - Tracorii, Reindeer, Bucket, Olive, Twig (Head)
22nd - Olive, Nightsoar, Bonecrusher, Bacon, Tracorii (Head)
23rd - Tracorii, Juniper, Asprin, Peanut Butter, Chord (Head)
24th - Kaen, Tracorii, Coconut Crab, Jasper, Chord (Head)25th - Kaen, Tracorii, Jasper, Coconut Crab, Velvet, Chord (Head)
Victors:
1st - Chard (Male Leafwing)
2nd - Pome (Female Rainwing)
3rd - Justice (Male Silkwing)
4th - Risktaker (Male Skywing)
5th - Burrow (Female Mudwing)
6th - Sunbreaker (Female Skywing)
7th - Pistachio (Male Rainwing)
8th - Shivernip (Female Icewing)
9th - Chrysalis (Male Silkwing)
10th - Nectar (Female Hivewing)
11th - Tang (Male Seawing)
12th - Clock (Female Nightwing)
14th - November (Male Leafwing)
15th - Tangerine (Male Leafwing)
16th - Braixen (Female Skywing)
17th - Glassbreaker (Female Icewing)
18th - Duskhunter (Male Nightwing)
19th - Heliconia (Female RainWing)
20th - Chord (Female Nightwing)
21st - Daybreak (Female Skywing)
22nd - Clover (Female Leafwing)
22nd - Dawn (Female Nightwing)
23rd - Cornhusk (Male Leafwing)
24th - Banana (Male Rainwing)25th - TBD
Why don't we break it?
HISTORY OF THE GAMESThe rebellion, or the so-called cause of the games, was truly something that would change the continent forever.
SUMMARY OF THE REBELLION:An economy that, in the eyes of the government, would work out, was truly a destruction of dragon-kind. In a sense, this was something that the elders called 'communism', or some called 'socialism'. Those terms are no longer used, but looking through documents, communism would describe it. And no, it didn't stop. It still continues on today.Dragons were speaking out and standing up for themselves. That was something that the government didn't think was right. As the dragons took action, by fighting back, the government suddenly realized they screwed up. So, the government developed something as punishment for this so-called uprising.Something that would both create entertainment for the Capitol citizens and punish the districts for this uprising. Something that would be called the Hunger Games.
Category:Alternate Universes
Category:Work in Progress
Category:Content (DeltaTheSeaWing)