143664-feedback-crafting-is-so-fun

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Except it isnt... let me explain why:
 
Im a new f2p player that is a Technologist and a Relic Hunter, and i dont understand why you choose to make crafting a slot machine and a slot machine that isnt even worth it to begin with, from what i have read all crafting professions suck in endgame and the only one that makes you some profit is architect for the housing stuff which isnt even helpfull in clearing end game content or anything is just some cosmetic professsion...
 
At first i wasnt really understanding how coordinate crafting worked but then i understood how to make the variations and thought, "well now at least now how this thing work", but thena gain i came up with my first "discovery" recipe...oh boy... 
 
What i found is that i got NO TUTORIAL WHATSOEVER on how the "discovery" process works, so after attempting many times i just lost all my materials and didnt got anything oh... but i also lost money whcih is bs.
 
Now i dont know who thought that putting an overcomplicated system to discover recipes with NO TUTORIAL, was a good idea but... i cant understand the reasoning to that, there is no excuse in not having a proper tutorial with some kind of ingame example where the an NPC gives you materials and allows you to do it multiple times for FREE to understand how it works, and of course a full explanation of the system.
 
No wonder why people dont even bother with crafting, most people just go with 2 gathering professions and thats it, if you search on the internet, you will se TONS of topics,pages,videos etc that say that this system is terrible, looking for a guide on the net (which i didnt found) just made me realize how terrible is this and how im not even close to be alone thinking this, this problem has more than a year and still no one cares to improve crafting at all, and i know this because of the dates of the results that i get from the net searching.
 
Seriously, crafting is bad, do something about it, you should have done something before f2 seriously the fact that people is ignoring it altogether and going full gathering should tell you something is wrong with your system.	
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Yeah, man ... I totally agree with you. The "circuit board" crafts (Armorer, Weaponsmith, Outfitter, Tailor) are, honestly, about TEN MILLION BA-JILLION TIMES more fun and easy to use that that ignorant "Dart Board" crap.
 
I freaking HATE it. If I had ONE THING about this game that I would completely change, it's that crap.
 
The fact that you can "hit the mark" twenty freaking times in a row, then "miss the mark" the next five times is the most awful, wasteful, disgusting use of materials and money in this entire game. It's a joke and freaking travesty and I wish beyond all wishes that whomever is responsible for that terrible system is currently eating dead bugs for lunch.
 
(Oh great. They moved you to a Phantom Zone forum. Sorry man. Your thread is now doomed to less than a page of feedback, even though it's a good topic.)
			
				
	Edited October 16, 2015 by Tex Arcana	
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			Im curious on the math they used for setting the healing of a Technologist pot and buffs.	
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Huh... see I love the crafting in this game.
 
Its one of the things that drags me back to log in.
 
My only complaint pre-F2P was that crafting was worthless at 50 unless you were an architect (because housing doesn't have levels, well decor does, but you can still be B) FABULOUS :wub:  and rez out decor above your level, so everybody's a customer)...
			
				
	Edited October 16, 2015 by Kichwas	
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