Northern Thanalan

Northern Thanalan is a location in Final Fantasy XIV. In A Realm Reborn, this zone is the highest level area and serves as the final area for the Main Scenario.
== Story ==
Northern Thanalan is where the final phase of Operation Archon takes place, with the Eorzean Alliance besieging Castrum Meridianum in response to Gaius van Baelsar's ultimatum.
During Dreams of Ice, the escaped Garlean spy Eline Roaille is recaptured here by the Crystal Braves.
== Locations ==
Northern Thanalan lies along the southern border of Mor Dhona, in a mountainous area rich with ceruleum deposits. The extraction of this resource has resulted in the sky obtaining a permanently blue hue.
=== Aetherytes ===
There are two Aetherytes: at Camp Bluefog in the south, and the Ceruleum Processing Plant in the center.
=== Areas ===
Northern Thanalan contains two areas:
* Bluefog - The rocky badlands south and center
* Raubahn's Push - The exterior of Castrum Meridianum in the north.
=== Settlements ===
==== Camp Bluefog ====
A forward military camp of the Bluefog region, itself named for the distinct haze of ceruleum.
==== Ceruleum Processing Plant ====
A facility run by Amajina & Sons Mineral Concern to process ceruleum mined in the area.
=== Weather ===
Northern Thanalan's climate may exhibit any of the following weather conditions:
Weather	Frequency
 	50%
 	30%
 	15%
 	5%
== Places of interest ==
=== Dalamud's Talons ===
A collection of corrupted crystals that fell in the Calamity, strewn throughout parts of zone.
=== Abandoned Amajina Mythril Mine ===
Once a popular mining deposit for mythril, the veins ran dry and were abandoned. The facility is now home to the Lambs of Dalamud.
=== Ceruleum Pipeline ===
A long pipe used to extract ceruleum and deliver it to the processing plant.
=== Castrum Meridianum ===
A massive fortress built by the XIV Imperial Legion, connected by rail to Castrum Centri in Mor Dhona. An inner stronghold called the Praetorium serves as Gaius Van Baelsar's base of operations in Eorzea.
==Activities==
===Duties===
Dungeon
Level 50
Item Level 42
Castrum Meridianum (15, 16) 	
So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.	So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.
Dungeon
Level 50
Item Level 42
Ceruleum Processing Plant (x19 y22) 	
With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the Enterprise, will bear you to the stage of the final confrontation. 	With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the Enterprise, will bear you to the stage of the final confrontation.
Raid
Level 50
Item Level 110
Ceruleum Processing Plant (x19 y20) 	
Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance. 	Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance.
Raid
Level 50
Item Level 115
Ceruleum Processing Plant (x19 y20) 	
At the depth of 6,835 yalms, you and your companions are greeted by a breathtaking sight: a colossal replica of Dalamud, believed to be the device which regulates Bahamut's regeneration. The structure swarms with legions of the lesser moon's internal defenses, but through it you must go if you are to reach the main bridge. 	At the depth of 6,835 yalms, you and your companions are greeted by a breathtaking sight: a colossal replica of Dalamud, believed to be the device which regulates Bahamut's regeneration. The structure swarms with legions of the lesser moon's internal defenses, but through it you must go if you are to reach the main bridge.
Raid
Level 50
Item Level 120
Ceruleum Processing Plant (x19 y20) 	
At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down. 	At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.
Raid
Level 50
Item Level 123
Ceruleum Processing Plant (x19 y20) 	
Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea! 	Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!
=== FATEs ===
Name	Level 	Location 	Time limit 	Objective
Name	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any)
 	49-52 	Dalamud's Talons (x25 y20) 	15 minutes 	Defeat Arimaspi.
 	Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city–state wants this Arimaspi's blinker on a pike. 	Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city–state wants this Arimaspi's blinker on a pike. 	Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city–state wants this Arimaspi's blinker on a pike. 	Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city–state wants this Arimaspi's blinker on a pike.
 	49-52 	Bluefog (x24 y21) 	15 minutes 	Defeat the basilisks.
 	Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there. 	Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there. 	Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there. 	Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there.
 	49-52 	Raubahn's Push (x17 y18) 	15 minutes 	Defeat the grenades.
 	Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks. 	Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks. 	Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks. 	Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks.
 	49-52 	Raubahn's Push (x18 y14) 	15 minutes 	Defeat the vanguard prototype.
 	The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.	The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.	The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.	The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.
 	49-52 	Raubahn's Push (x18 y16) 	15 minutes 	Deliver ceruleum engine parts to the Amajina & Sons draughtsman.
 	An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman. 	An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman. 	An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman. 	An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman.
 	49-52 	Bluefog (x22 y22) 	15 minutes 	Deliver earth sprites cores to the Amajina & Sons draughtsman.
 	Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman.	Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman.	Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman.	Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.
Spawn conditions:
*Speak with the Amajina & Sons draughtsman.
 	49-52 	Bluefog (x25 y23) 	15 minutes 	Defeat the bomb baron.
 	Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition. 	Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition. 	Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition. 	Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition.
 	49-52 	Bluefog (x22 y23) 	15 minutes 	Defeat the quartz doblyns.
 	Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky soulkin, and entreat adventurers to deal with the problem immediately. 	Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky soulkin, and entreat adventurers to deal with the problem immediately. 	Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky soulkin, and entreat adventurers to deal with the problem immediately. 	Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky soulkin, and entreat adventurers to deal with the problem immediately.
 	49-52 	Bluefog (x22 y24) 	15 minutes 	Defeat the ahrimans.
 	For no apparent reason, a flock of voidsent ahrimans has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower. 	For no apparent reason, a flock of voidsent ahrimans has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower. 	For no apparent reason, a flock of voidsent ahrimans has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower. 	For no apparent reason, a flock of voidsent ahrimans has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower.
 	49-52 	Bluefog (x20 y26) 	15 minutes 	Defeat the quartz doblyns.
 	Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Royal Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers. 	Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Royal Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers. 	Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Royal Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers. 	Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Royal Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers.
 	49-52 	Camp Bluefog (x21 y29) 	15 minutes 	Escort the wary merchant to the Ceruleum Processing Plant.
 	A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.
Spawn conditions:
*Speak with the wary merchant.	A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.
Spawn conditions:
*Speak with the wary merchant.	A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.
Spawn conditions:
*Speak with the wary merchant.	A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.
Spawn conditions:
*Speak with the wary merchant.
 	49-52 	Abandoned Amajina Mythril Mine (x26 y22) 	15 minutes 	Defeat the lunatic lambs.
 	A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.
Spawn conditions:
*Speak with Twin-tongued Addison.	A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.
Spawn conditions:
*Speak with Twin-tongued Addison.	A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.
Spawn conditions:
*Speak with Twin-tongued Addison.	A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.
Spawn conditions:
*Speak with Twin-tongued Addison.
 	49-52 	Abandoned Amajina Mythril Mine (x26 y22) 	15 minutes 	Defeat the lunatic lambs.
 	It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!
Spawn conditions:
*Complete .
*Speak with Milburh. 	It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!
Spawn conditions:
*Complete .
*Speak with Milburh. 	It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!
Spawn conditions:
*Complete .
*Speak with Milburh. 	It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!
Spawn conditions:
*Complete .
*Speak with Milburh.
 	49-52 	Abandoned Amajina Mythril Mine (x26 y22) 	15 minutes 	Defeat Milburh and Twin-tongued Addison.
 	Not to see their diabolical plans thwarted by a nonbeliever, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.
Spawn conditions:
*Complete . 	Not to see their diabolical plans thwarted by a nonbeliever, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.
Spawn conditions:
*Complete . 	Not to see their diabolical plans thwarted by a nonbeliever, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.
Spawn conditions:
*Complete . 	Not to see their diabolical plans thwarted by a nonbeliever, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.
Spawn conditions:
*Complete .
 	49-52 	Abandoned Amajina Mythril Mine (x26 y22) 	15 minutes 	Defeat Milburh the Malicious.
 	Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.
Spawn conditions:
*Complete . 	Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.
Spawn conditions:
*Complete . 	Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.
Spawn conditions:
*Complete . 	Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.
Spawn conditions:
*Complete .
 	49-52 	Raubahn's Push (x17 y14) 	30 minutes 	Defeat the gorgimera.
 	Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm. 	Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm. 	Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm. 	Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm.
=== Other ===
==Encounters==
===Enemies===
Enemy 	Pic 	Level	HP 	Abilities 	Drops	Areas
 	 	49 	2501	Attack, Feint, Fortis, Heartstopper, True Thrust 	 	Raubahn's Push
 	 	49 	2501	Attack, Celeris, Fast Blade, Fight or Flight, Rampart, Shield Bash	 	Raubahn's Push
 	 	49 	2501	Attack, Fortis, Overpower 	 	Raubahn's Push
 	 	49 	2501	Attack, Celeris, Featherfoot, Second Wind, Triple Threat 	 	Raubahn's Push
 	 	49 	2501	Fortis, Paralyze, Thunder 	 	Raubahn's Push
 	 	49 	2501	Dread Gaze, Stone 	 	Bluefog
 	 	49 	2501	Attack, Body Slam, Stone Gaze 	 	Bluefog
 	 	49 	2501	Stone 	 	BluefogRaubahn's Push
 	 	49 	2501	Attack, Detonator, Enfire 	 	Bluefog
(lancer) 	 	49 	2501	Attack, True Thrust 	 	Bluefog
(marauder) 	 	49 	2501	Attack 	 	Bluefog
(pugilist) 	 	49 	2501	Attack, Triple Threat 	 	Bluefog
(thaumaturge)	center|Lunatic Follower thaumaturge	49 	2501	Blizzard 	 	Bluefog
 	 	49 	2501	Blizzard 	 	Bluefog
 	 	49 	2501	Attack, Cermet Drill 	 	Raubahn's Push
 	 	50 	5178	Attack, Cermet Drill, Drill Cannons 	 	Raubahn's Push
 	 	49 	2501	Attack, Shatter 	 	Bluefog
====Allies====
Enemy 	Pic	Pic	Level	HP 	Abilities 	Areas
(gladiator)	 	 	50 	12945	Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash	Bluefog
(pugilist) 	 	 	50 	12945	Attack, Featherfoot, Footwork, Second Wind, Triple Threat	BluefogRaubahn's Push
== Musical themes ==
==Gallery==
FFXIV Northern Thanalan 02.png
FFXIV Northern Thanalan 03.png
FFXIV Northern Thanalan 04.png
FFXIV Northern Thanalan 05.png
Category:Thanalan locations in Final Fantasy XIV
Category:Deserts