Moment of Eternal Destiny (EDATH)

Moment of Eternal Destiny is the main weapon of Ye Tianxie and one of the Seven Ultimate Hidden items inside Destiny.
==Appearance==
It has the appearance of a black pendant with seven holes in it. It can be transformed if Ye Tianxie recited "Moment of Eternal Destiny" in his heart.
In the form of Moment of Eternal Destiny, it still has the same shape but the size is bigger than before. The width is nearly 30 cm and the length is not much different from Ye Tianxie's height.
==Description==
It was given to Ye Tianxie by Li Xian'er and inside it, resides Guo Guo. Ye Tianxie was also shocked at first when he found out that the black pendant Li Xian'er gave him also appeared inside Destiny.
After the Moment of Eternal Destiny disappeared, the sealing of the Tower of Destiny collapsed and the Eight Demon Kings escaped from the tower.
In chapter 788, Ye Tianxie lost the Moment of Eternal Destiny after he was saved by Po Luo because Li Xian'er threw it away to the sea because she wanted Ye Tianxie to forget about her. With the power of Po Luo, Ye Tianxie, and those who know about Li Xian'er and Moment of Eternal Destiny forget about them.
Reacquired by Ye Tianxie in chapter 959 after he went to the South Sea and met Situ Luoyu who found the Moment of Eternal Destiny. After that, he remembered the lost memory.
It was destroyed by Xing Li accidentally when they fought in chapter 1120 but later was repaired because the Heavenly Core, Xing Bao'er fused with it in chapter 1124.
The Moment of Eternal Destiny was created by the strongest Desolation God, Su Ye, and is the most powerful weapon in the Ancient God Era.
==Cores of Destiny==
The Cores of Destiny are the seven original cores of Moment of Eternal Destiny. Each of them holds great power. At the start of the novel, it was said that the cores of the Moment of Eternal Destiny were scattered around the world of Destiny.
Later, it was revealed that the reason why the cores were scattered was because of the Heavenly Core, the strongest of the cores, Xing Bao'er.
Seven Cores of Moment of Eternal Destiny	Seven Cores of Moment of Eternal Destiny	Seven Cores of Moment of Eternal Destiny
Color 	Name 	Novel
Red 	Blood Feather 	120
Orange 	Orange Fang 	254
Yellow 	Yellow Abyss 	574
Green 	Green Wave 	574
Azure 	Azure Soul 	705
Blue 	Blue Soul 	1052
Purple 	Heavenly Core 	1125
==Status==
===Complete Version===
Complete Moment of Eternal Destiny 	 	
Description 	 	
Moment of Eternal Destiny
Requirement for use: None
Grade: Forbidden
The strongest weapon of the Ancient Desolation God Clan carries the power of Blood Feather, Orange Fang, Yellow Abyss, Green Wave, Azure Soul, Blue Soul, and Heavenly Core that has the power to destroy the heavens. Its origin is unknown and is exclusive to Evil Heaven and will follow him forever.
Attributes: Attack +50000, Attack +200%, four basic attributes +4000, a normal attack will cause damage to all targets within the attack range at the same time, a 5% chance to absorb damage and turn it into HP when attacking, a 5% chance to absorb damage and turn it into MP when attacking, a 5% chance to cause double damage when attacking, a 5% chance to inflict "deadly poison" to the target when attacking, 15% of triggering instant death when attacking, a 15% chance of inflicting "confusion" status for more than 5 seconds when attacking, and a 100% chance of triggering destruction effect when attacking.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive 	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +100, Comprehension +100, Charm +100.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Soul of Destiny 	Fixed Passive	When equipped with Moment of Eternal Destiny, you are immune to all abnormal statuses and all ability-degraded statuses.
Destiny Blood Sacrifice 	Active 	Use residual blood as a sacrifice to stimulate the raging energy. Attack power increased by 400% when activated. It can be activated at any time and canceled at any time without any MP consumption and restrictions.
Destiny Magic Devour 	Active 	Moment of Eternal Destiny is the nemesis of magic power. Any form of elemental power will be completely blocked and swallowed by the power of Orange Fang. Unleash the magic devouring ability of Orange Fang when attacking and instantly cause an irresistible magic seal to all attacked targets, break all forms of magic barriers, reduce all elemental resistances of all enemies who encounter magic seals to 0%, and suffer a powerful magic seal for at least 30 seconds which can be activated at any time and canceled at any time without any consumption and restrictions.
Destiny Blazing Soul 	Active 	Unleash the power of Yellow Abyss. Burn your fighting soul, turn every attack into a tyrannical blow, and add "absolute critical strike" status after activation and the critical strike damage is 300% of basic attack damage. can be activated at any time, and canceled at any time, without any consumption and use restrictions.
Destiny Poison Mist 	Active 	Stimulate the power of Green Wave to attack a single target with the Moment of Eternal Destiny covered with poisonous power. The terrible poison will ruthlessly corrode any form of physical defense of the target (including physical defense barriers and absolute defense). After activation, all physical attacks ignore the defense of the target, and there is a high probability of destroying the armor of the target when attacking. It can be launched at any time and activated at any time without any consumption and usage restrictions.
Destiny Soul Spirit 	Active 	When dying, the body will be enveloped with the blue light of Azure Soul and you will continue to "survive" for 20 seconds in undead state. In undead state, you can move freely but cannot restore your HP. It can be triggered up to three times a day and the trigger interval should not be less than one hour. Enemies killed by you cannot be revived for ten days.
Destiny Soul Snatch 	Active 	Release the power of Blue Soul to forcibly attack the soul of the target. Once the trigger is successful, the target's Soul will become the puppet of Blue Soul within a certain period of time and the user can control its soul through Blue Soul. The probability of success and the length of duration depends on the toughness of the target's mind. The stronger the target's mind, the lower the probability to succeed and the shorter the duration. Can be three times a day.
Destiny Choice 	Active 	Release the miraculous power of Heavenly Core and transfer the other four of the five basic abilities - physical attack power, magic attack power, defense power, hit power, and avoidance power - to the fifth one, to get the best performance. It can be activated three times a day, each time lasting for 1 minute, and cannot be canceled after activation.
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. Currently, Blood Stop, Magic Stop, Spirit Collapse, Poison Erosion, Death Soul, Slaughter Soul, and Heaven Execution can be activated at the same time. It consumes 20000 MP and the skill cooldown time is 1 hour.
First Kill: Life Punishment - Blood Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life Punishment on a single target. Forcibly deprives 20% HP and the HP upper limit of the target ignoring their level, rank, and any defense means plus an additional value equivalent to the damage of a basic attack. The effect cannot be stacked on a single target.
It consumes 100 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. This skill has no cooldown time. Unless the Moment of Eternal Destiny withdraws the power of punishment, the deprived maximum health can never be restored.
Second Kill: Magic Punishment - Magic Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Magic Punishment on a single target. Forcibly deprives 20% MP, 20% Magical Attack Power, and 20% of all magic resistances of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 200% of basic attack. The effect cannot be stacked on a single target.
It consumes 200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 1 minute. Unless the Moment of Eternal Destiny withdraws the power of punishment, the deprived upper limit of magic power, magic attack power, and magic resistance will never be restored.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Aura Punishment on a single target. Forcibly deprives 20% of attack ability and forcibly inflicts 30 seconds of "Skill Seal" status to the target ignoring their level, rank, and any defense means plus additional damage equivalent to 400% of basic attack. The effect cannot be stacked on a single target.
It consumes 400 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 5 minutes. Unless the Moment of Eternal Destiny withdraws the power of punishment, the deprived attack ability can never be restored.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Defense Punishment on a single target. Forcibly destroy the defense power of the target to 0 ignoring their level, rank, and any defense means plus additional damage equivalent to 800% of basic attack. The effect cannot be stacked on a single target.
It consumes 800 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 10 minutes. Unless the Moment of Eternal Destiny withdraws the power of punishment, the defense of the punished target will remain 0 permanently no matter whether they wear any equipment or cast any defense skills.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life and Death Punishment on a single target. Forcibly adding a 15% chance of inflicting instant death to the target ignoring their level, rank, any defense means, and instant death resistance plus additional damage equivalent to 1600% of basic attack. The effect cannot be stacked on a single target.
It consumes 1600 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 20 minutes.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Yin Yang Punishment on a single target. Forcibly adding a 5 seconds "soul depart" state to the target ignoring their level, rank, any defense means, and instant death resistance plus additional damage equivalent to 3200% of basic attack. In the state of "soul depart", the target will lose all sensory abilities such as sight, hearing, smell, taste, touch, etc., and cannot control his own body. The effect cannot be stacked on a single target.
It consumes 3200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 30 minutes.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Heavenly Destiny Punishment on a single target. Cause basic damage equivalent to 9999% of basic attack on the target ignoring their level, rank, or any defense means. When the damage is inflicted, the aura of destiny will randomly appear.
Red: If the target's HP is higher than 50%, the HP will be forced to drop to 50%. If it is lower than 50%, then 10% of the HP will be forced to drop.
Orange: The target's magic power drops to zero and cannot be recovered within one minute.
Yellow: The target's attack power drops to zero and cannot be recovered within one minute.
Green: Any damage the target receives in the next minute will be doubled.
Azure: The target will die immediately.
Blue: The target level drops to 0.
Purple: the cooldown time of "Destiny Seven Kills" reset to zero.
It can be used alone without consuming any MP. The skill cooldown time is 30 minutes.
Destiny Judgement - Desolation 	Active 	
Create an irresistible "Desolation Barrier" with the power of the punishment of the Moment of Eternal Destiny and cut off the source of the power of all creatures inside the Desolation Barrier. 
Effect: All creatures' magic and skills within the range (regardless of whether they are enemies or friends) are forced to be sealed and the effect is irresistible and cannot be countered with immunity. 
Unless they leave the Desolation Barrier or the Desolation Barrier disappears, the effect cannot be canceled. The range of the Desolation Barrier is 10% of the attack power of Moment of Eternal Destiny. During the duration of the Desolation Barrier, it consumes 300 MP per second and could last up to three minutes. It can be interrupted at any time, and the skill cooldown time is three hours.
Destiny Judgement - Universe 	Active 	
Moment of Destiny can manipulate the power of any element between heaven and earth for your own use and can be transformed into:
Destiny Judgement - Water, Destiny Judgement - Fire, Destiny Judgement - Wind, Destiny Judgement - Earth, Destiny Judgement - Thunder, Destiny Judgement - Light, Destiny Judgement - Darkness.
The fusion of the seven powers is the elemental destruction skill, Destiny Judgement - Universe. The attacking ability is determined by the strength of the condensed elemental power and the attack range and use method can be customized.
Destiny Judgement - Heavenly Sin 	Active 	Destruction Skill of Destiny. The punishment from the Moment of Eternal Destiny. Explodes the power of seven cores, and carries out a devastating attack on everything in the surrounding space. The basic attack power is equal to the level × attack with severe destruction effect and the attack range depends on you but the maximum attack range is equal to the level × 100. It Consumes 9000 MP and can only be used once a day.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The forbidden punishment from the Moment of Eternal Destiny and the ultimate destruction from heaven. When all power is unreservedly released from the Moment of Eternal Destiny, everything in the world will be slaughtered into the humblest dust in despair. Completely destroy the surrounding area of ​​30,000 km. The effect didn't differ between friends or foes and is uncontrollable. Once activated, it cannot be canceled. Moment of Eternal Destiny will fall into a deep sleep for an unknown time after use. Cooldown 300 years.
===Previous Version===
Lost of Power 	 	
Description 	 	
Moment of Eternal Destiny (Incomplete)
Requirement for use: None
Grade: Immortal
It is the power core of Destiny World with an unknown mysterious origin and unknown mysterious power. Currently in an incomplete state where all of the Cores of Destiny have been lost. The owner has been forcibly acknowledged.
Attributes: Attack +50, Attack +5%, four basic attributes +10, and normal attack will cause damage to all targets within the attack range at the same time.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +10, Comprehension +10, Charm +10.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. The attack range is unknown and the skill cooldown time is unknown.
First Kill: Life Punishment - Blood Stop 	Active 	The effect is unknown and consumes 100 MP. The core of destiny is missing so it cannot be used.
Second Kill: Magic Punishment - Magic Stop 	Active 	The effect is unknown and consumes 200 MP. The core of destiny is missing so it cannot be used.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	The effect is unknown and consumes 400 MP. The core of destiny is missing so it cannot be used.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	The effect is unknown and consumes 800 MP. The core of destiny is missing so it cannot be used.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	The effect is unknown and consumes 1600 MP. The core of destiny is missing so it cannot be used.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	The effect is unknown and consumes 3200 MP. The core of destiny is missing so it cannot be used.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	The effect is unknown and consumes 9999 MP. The core of destiny is missing so it cannot be used.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The effect is unknown and the core of destiny is missing so it cannot be used.
First Core of Destiny 	 	
Description 	 	
Moment of Eternal Destiny (Incomplete)
Requirement for use: None
Grade: Immortal
It is the power core of Destiny World with an unknown mysterious origin and unknown mysterious power. Currently in an incomplete state where all of the Cores of Destiny have been lost. The owner has been forcibly acknowledged.
Attributes: Attack +150, Attack +10%, four basic attributes +20, a normal attack will cause damage to all targets within the attack range at the same time, and a 2% chance to absorb damage and turn it into your own HP when attacking.
Owned Core of Destiny: Blood Feather.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +15, Comprehension +15, Charm +15.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Destiny Blood Sacrifice 	Active 	Use residual blood as a sacrifice to stimulate the raging energy. When HP is lower than 10%, the attack power increases by 100%. When HP is lower than 5%, the attack power increases by 200%. When HP is lower than 3%, the attack power increases by 300%, when HP is lower than 1%, the attack power increases by 400%. Fixed activation and cannot be canceled.
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. The attack range is unknown and the skill cooldown time is unknown.
First Kill: Life Punishment - Blood Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life Punishment on a single target. Forcibly deprives 10% HP of the target ignoring their level, rank, and any defense means plus an additional value equivalent to the damage of basic attack. The effect cannot be stacked on a single target.
It consumes 100 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. This skill has no cooldown time.
Second Kill: Magic Punishment - Magic Stop 	Active 	The effect is unknown and consumes 200 MP. The core of destiny is missing so it cannot be used.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	The effect is unknown and consumes 400 MP. The core of destiny is missing so it cannot be used.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	The effect is unknown and consumes 800 MP. The core of destiny is missing so it cannot be used.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	The effect is unknown and consumes 1600 MP. The core of destiny is missing so it cannot be used.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	The effect is unknown and consumes 3200 MP. The core of destiny is missing so it cannot be used.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	The effect is unknown and consumes 9999 MP. The core of destiny is missing so it cannot be used.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The effect is unknown and the core of destiny is missing so it cannot be used.
Second Core of Destiny 	 	
Description 	 	
Moment of Eternal Destiny (Incomplete)
Requirement for use: None
Grade: Immortal
It is the power core of Destiny World with an unknown mysterious origin and unknown mysterious power. Currently in an incomplete state where all of the Cores of Destiny have been lost. The owner has been forcibly acknowledged.
Attributes: Attack +300, Attack +15%, four basic attributes +40, a normal attack will cause damage to all targets within the attack range at the same time, a 2% chance to absorb damage and turn it into HP when attacking, and a 2% chance to absorb damage and turn it into MP when attacking.
Owned Core of Destiny: Blood Feather and Orange Fang.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +20, Comprehension +20, Charm +20.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Destiny Blood Sacrifice 	Active 	Use residual blood as a sacrifice to stimulate the raging energy. When HP is lower than 10%, the attack power increases by 100%. When HP is lower than 5%, the attack power increases by 200%. When HP is lower than 3%, the attack power increases by 300%, when HP is lower than 1%, the attack power increases by 400%. Fixed activation and cannot be canceled.
Destiny Magic Devour 	Active 	Unleash the magic devouring ability of Orange Fang and instantly cause irresistible magical devouring to all enemies within 30 meters around you. Undergo a powerful magic seal for 10 to 30 seconds and no MP consumption. Can be used once every 600 seconds and each time can last up to 60 seconds.
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. Currently, Blood Stop and Magic Stop can be activated at the same time. It consumes 300 MP and the skill cooldown time is 1 hour.
First Kill: Life Punishment - Blood Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life Punishment on a single target. Forcibly deprives 10% HP of the target ignoring their level, rank, and any defense means plus an additional value equivalent to the damage of basic attacks. The effect cannot be stacked on a single target.
It consumes 100 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. This skill has no cooldown time.
Second Kill: Magic Punishment - Magic Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Magic Punishment on a single target. Forcibly deprives 10% MP, 10% Magical Attack Power, and 10% of all magic resistances of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 200% of basic attack. The effect cannot be stacked on a single target.
It consumes 200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 1 minute.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	The effect is unknown and consumes 400 MP. The core of destiny is missing so it cannot be used.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	The effect is unknown and consumes 800 MP. The core of destiny is missing so it cannot be used.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	The effect is unknown and consumes 1600 MP. The core of destiny is missing so it cannot be used.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	The effect is unknown and consumes 3200 MP. The core of destiny is missing so it cannot be used.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	The effect is unknown and consumes 9999 MP. The core of destiny is missing so it cannot be used.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The effect is unknown and the core of destiny is missing so it cannot be used.
Third and Fourth Core of Destiny 	 	
Description 	 	
Moment of Eternal Destiny (Incomplete)
Requirement for use: None
Grade: Heaven Extreme
It is the power core of Destiny World with an unknown mysterious origin and unknown mysterious power. Currently in an incomplete state where all of the Cores of Destiny have been lost. The owner has been forcibly acknowledged.
Attributes: Attack +1200, Attack +30%, four basic attributes +160, a normal attack will cause damage to all targets within the attack range at the same time, a 2% chance to absorb damage and turn it into HP when attacking, a 2% chance to absorb damage and turn it into MP when attacking, a 2% chance to cause double damage when attacking, and a 2% chance to inflict "deadly poison" to the target when attacking.
Owned Core of Destiny: Blood Feather, Orange Fang, Yellow Abyss, and Green Wave.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +40, Comprehension +40, Charm +40.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Destiny Blood Sacrifice 	Active 	Use residual blood as a sacrifice to stimulate the raging energy. When HP is lower than 30%, the attack power increases by 100%. When HP is lower than 15%, the attack power increases by 200%. When HP is lower than 8%, the attack power increases by 300%, when HP is lower than 3%, the attack power increases by 400%. Fixed activation and cannot be canceled.
Destiny Magic Devour 	Active 	Unleash the magic devouring ability of Orange Fang and instantly cause irresistible magical devouring to all enemies within 50 meters around you. Undergo a powerful magic seal for 10 to 30 seconds and no MP consumption. Can be used once every 300 seconds and each time can last up to 60 seconds.
Destiny Blazing Soul 	Active 	Unleash the power of Yellow Abyss. Burn your fighting soul, turn every attack into a tyrannical blow, and add "absolute critical strike" status after activation with a 5% chance of triggering double damage. It lasts for 30 seconds and can be used once every 100 seconds. This skill has no MP consumption.
Destiny Poison Mist 	Active 	Stimulate the power of Green Wave to attack a single target with the Moment of Eternal Destiny covered with poisonous power. The terrible poison will ruthlessly corrode any form of physical defense of the target (including physical defense barriers and absolute defense), with a 100% chance of completely destroying at least one piece of equipment (for humans) or one piece of external armor (for monsters). No MP consumption and can be used once every 60 seconds.
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. Currently, Blood Stop, Magic Stop, Spirit Collapse, and Poison Erosion can be activated at the same time. It consumes 1500 MP and skill cooldown time of 1 hour.
First Kill: Life Punishment - Blood Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life Punishment on a single target. Forcibly deprives 10% HP of the target ignoring their level, rank, and any defense means plus an additional value equivalent to the damage of a basic attack. The effect cannot be stacked on a single target.
It consumes 100 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. This skill has no cooldown time.
Second Kill: Magic Punishment - Magic Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Magic Punishment on a single target. Forcibly deprives 10% MP, 10% Magical Attack Power, and 10% of all magic resistances of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 200% of basic attack. The effect cannot be stacked on a single target.
It consumes 200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 1 minute.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Aura Punishment on a single target. Forcibly deprives 20% of attack ability and forcibly inflicts 10- 15 seconds of "Skill Seal" status to the target ignoring their level, rank, and any defense means plus additional damage equivalent to 400% of basic attack. The effect cannot be stacked on a single target.
It consumes 400 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 5 minutes.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Defense Punishment on a single target. Forcibly destroy the defense power of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 800% of basic attack. The effect cannot be stacked on a single target.
It consumes 800 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 10 minutes.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	The effect is unknown and consumes 1600 MP. The core of destiny is missing so it cannot be used.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	The effect is unknown and consumes 3200 MP. The core of destiny is missing so it cannot be used.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	The effect is unknown and consumes 9999 MP. The core of destiny is missing so it cannot be used.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The effect is unknown and the core of destiny is missing so it cannot be used.
Fifth Core of Destiny 	 	
Description 	 	
Moment of Eternal Destiny (Incomplete)
Requirement for use: None
Grade: Divine Profound
It is the power core of Destiny World with an unknown mysterious origin and unknown mysterious power. Currently in an incomplete state where all of the Cores of Destiny have been lost. The owner has been forcibly acknowledged.
Attributes: Attack +2500, Attack +50%, four basic attributes +300, a normal attack will cause damage to all targets within the attack range at the same time, a 2% chance to absorb damage and turn it into HP when attacking, a 2% chance to absorb damage and turn it into MP when attacking, a 2% chance to cause double damage when attacking, a 2% chance to inflict "deadly poison" to the target when attacking, 15% of triggering instant death when attacking, and a 50% chance of triggering destruction effect when attacking.
Owned Core of Destiny: Blood Feather, Orange Fang, Yellow Abyss, Green Wave, and Azure Soul.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +50, Comprehension +50, Charm +50.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Destiny Blood Sacrifice 	Active 	Use residual blood as a sacrifice to stimulate the raging energy. When HP is lower than 30%, the attack power increases by 100%. When HP is lower than 20%, the attack power increases by 200%. When HP is lower than 10%, the attack power increases by 300%, when HP is lower than 5%, the attack power increases by 400%. Fixed activation and cannot be canceled.
Destiny Magic Devour 	Active 	Unleash the magic devouring ability of Orange Fang and instantly cause irresistible magical devouring to all enemies within 30 meters around you. Undergo a powerful magic seal for 10 to 30 seconds and no MP consumption. Can be used once every 200 seconds and each time can last up to 60 seconds.
Destiny Blazing Soul 	Active 	Unleash the power of Yellow Abyss. Burn your fighting soul, turn every attack into a tyrannical blow, and add "absolute critical strike" status after activation with a 5% chance of triggering double damage. It lasts for 40 seconds and can be used once every 100 seconds. This skill has no MP consumption.
Destiny Poison Mist 	Active 	Stimulate the power of Green Wave to attack a single target with the Moment of Eternal Destiny covered with poisonous power. The terrible poison will ruthlessly corrode any form of physical defense of the target (including physical defense barriers and absolute defense), with a 100% chance of completely destroying at least one piece of equipment (for humans) or one piece of external armor (for monsters). No MP consumption and can be used once every 60 seconds.
Destiny Soul Spirit 	Active 	When dying, the body will be enveloped with the blue light of Azure Soul and you will continue to "survive" for 20 seconds in undead state. In undead state, you can move freely but cannot restore your HP. It can be triggered up to three times a day and the trigger interval should not be less than one hour.
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. Currently, Blood Stop, Magic Stop, Spirit Collapse, Poison Erosion, and Death Soul can be activated at the same time. It consumes 3100 MP and skill cooldown time of 1 hour.
First Kill: Life Punishment - Blood Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life Punishment on a single target. Forcibly deprives 10% HP of the target ignoring their level, rank, and any defense means plus an additional value equivalent to the damage of a basic attack. The effect cannot be stacked on a single target.
It consumes 100 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. This skill has no cooldown time.
Second Kill: Magic Punishment - Magic Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Magic Punishment on a single target. Forcibly deprives 10% MP, 10% Magical Attack Power, and 10% of all magic resistances of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 200% of basic attack. The effect cannot be stacked on a single target.
It consumes 200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 1 minute.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Aura Punishment on a single target. Forcibly deprives 20% of attack ability and forcibly inflicts 10- 15 seconds of "Skill Seal" status to the target ignoring their level, rank, and any defense means plus additional damage equivalent to 400% of basic attack. The effect cannot be stacked on a single target.
It consumes 400 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 5 minutes.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Defense Punishment on a single target. Forcibly destroy the defense power of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 800% of basic attack. The effect cannot be stacked on a single target.
It consumes 800 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 10 minutes.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life and Death Punishment on a single target. Forcibly adding a 10% chance of inflicting instant death to the target ignoring their level, rank, any defense means, and instant death resistance plus additional damage equivalent to 1600% of basic attack. The effect cannot be stacked on a single target.
It consumes 1600 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 20 minutes.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	The effect is unknown and consumes 3200 MP. The core of destiny is missing so it cannot be used.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	The effect is unknown and consumes 9999 MP. The core of destiny is missing so it cannot be used.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The effect is unknown and the core of destiny is missing so it cannot be used.
Sixth Core of Destiny 	 	
Description 	 	
Moment of Eternal Destiny (Incomplete)
Requirement for use: None
Grade: Divine Profound
It is the power core of Destiny World with an unknown mysterious origin and unknown mysterious power. Currently in an incomplete state where all of the Cores of Destiny have been lost. The owner has been forcibly acknowledged.
Attributes: Attack +5000, Attack +60%, four basic attributes +500, a normal attack will cause damage to all targets within the attack range at the same time, a 2% chance to absorb damage and turn it into HP when attacking, a 2% chance to absorb damage and turn it into MP when attacking, a 2% chance to cause double damage when attacking, a 2% chance to inflict "deadly poison" to the target when attacking, 15% of triggering instant death when attacking, a 15% chance of inflicting "confusion" status for more than 5 seconds when attacking, and a 50% chance of triggering destruction effect when attacking.
Owned Core of Destiny: Blood Feather, Orange Fang, Yellow Abyss, Green Wave, Azure Soul, and Blue Soul.
Owner: Evil Heaven
Cannot be traded, cannot be dropped, cannot be stolen, and cannot be discarded.	 	
Skill 	 	
Name 	Type 	Details
Gift of Destiny 	Passive 	
The Moment of Eternal Destiny will receive the blessing of fate and improve talents. Fixed attributes: Luck +60, Comprehension +60, Charm +60.
(The effect cannot be turned off. Unless the Moment of Eternal Destiny leaves the body, the effect will not disappear even if it is not equipped.)
Soul of Destiny 	Fixed Passive	When equipped with Moment of Eternal Destiny, you are immune to all abnormal statuses and all ability-degraded statuses.
Destiny Blood Sacrifice 	Active 	Use residual blood as a sacrifice to stimulate the raging energy. When HP is lower than 50%, the attack power increases by 100%. When HP is lower than 30%, the attack power increases by 200%. When HP is lower than 20%, the attack power increases by 300%, when HP is lower than 10%, the attack power increases by 400%. Fixed activation and cannot be canceled.
Destiny Magic Devour 	Active 	Unleash the magic devouring ability of Orange Fang and instantly cause irresistible magical devouring to all enemies within 30 meters around you. Undergo a powerful magic seal for 10 to 30 seconds and no MP consumption. Can be used once every 150 seconds and each time can last up to 60 seconds.
Destiny Blazing Soul 	Active 	Unleash the power of Yellow Abyss. Burn your fighting soul, turn every attack into a tyrannical blow, and add "absolute critical strike" status after activation with a 5% chance of triggering double damage. It lasts for 50 seconds and can be used once every 100 seconds. This skill has no MP consumption.
Destiny Poison Mist 	Active 	Stimulate the power of Green Wave to attack a single target with the Moment of Eternal Destiny covered with poisonous power. The terrible poison will ruthlessly corrode any form of physical defense of the target (including physical defense barriers and absolute defense), with a 100% chance of completely destroying at least one piece of equipment (for humans) or one piece of external armor (for monsters). No MP consumption and can be used once every 60 seconds.
Destiny Soul Spirit 	Active 	When dying, the body will be enveloped with the blue light of Azure Soul and you will continue to "survive" for 20 seconds in undead state. In undead state, you can move freely but cannot restore your HP. It can be triggered up to three times a day and the trigger interval should not be less than one hour.
Destiny Soul Snatch 	Active 	Release the power of Blue Soul to forcibly attack the soul of the target. Once the trigger is successful, the target's Soul will become the puppet of Blue Soul within a certain period of time and the user can control its soul through Blue Soul. The probability of success and the length of duration depends on the toughness of the target's mind. The stronger the target's mind, the lower the probability to succeed and the shorter the duration. Can only be used once a day.
Fate Seven Kills 	Active 	Use the punishment power of the Moment of Eternal Destiny to inflict seven different fate punishments on the target in a row. The punishment effect is irresistible and cannot be strengthened or stacked. Currently, Blood Stop, Magic Stop, Spirit Collapse, Poison Erosion, Death Soul, and Slaughter Soul can be activated at the same time. It consumes 6300 MP and skill cooldown time of 1 hour.
First Kill: Life Punishment - Blood Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life Punishment on a single target. Forcibly deprives 10% HP of the target ignoring their level, rank, and any defense means plus an additional value equivalent to the damage of a basic attack. The effect cannot be stacked on a single target.
It consumes 100 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. This skill has no cooldown time.
Second Kill: Magic Punishment - Magic Stop 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Magic Punishment on a single target. Forcibly deprives 10% MP, 10% Magical Attack Power, and 10% of all magic resistances of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 200% of basic attack. The effect cannot be stacked on a single target.
It consumes 200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 1 minute.
Third Kill: Aura Punishment - Spirit Collapse 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Aura Punishment on a single target. Forcibly deprives 20% of attack ability and forcibly inflicts 10- 15 seconds of "Skill Seal" status to the target ignoring their level, rank, and any defense means plus additional damage equivalent to 400% of basic attack. The effect cannot be stacked on a single target.
It consumes 400 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 5 minutes.
Fourth Kill: Defense Punishment - Poison Erosion 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Defense Punishment on a single target. Forcibly destroy the defense power of the target ignoring their level, rank, and any defense means plus additional damage equivalent to 800% of basic attack. The effect cannot be stacked on a single target.
It consumes 800 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 10 minutes.
Fifth Kill: Life and Death Punishment - Death Soul 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Life and Death Punishment on a single target. Forcibly adding a 10% chance of inflicting instant death to the target ignoring their level, rank, any defense means, and instant death resistance plus additional damage equivalent to 1600% of basic attack. The effect cannot be stacked on a single target.
It consumes 1600 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 20 minutes.
Sixth Kill: Yin Yang Punishment - Slaughter Soul 	Active 	
Use the punishment power of the Moment of Eternal Destiny to launch Yin Yang Punishment on a single target. Forcibly adding a 5 seconds "soul depart" state to the target ignoring their level, rank, any defense means, and instant death resistance plus additional damage equivalent to 3200% of basic attack. In the state of "soul depart", the target will lose all sensory abilities such as sight, hearing, smell, taste, touch, etc., and cannot control his own body. The effect cannot be stacked on a single target.
It consumes 3200 MP when activated with the "Destiny Seven Kills". It can be used alone without consuming any MP. The skill cooldown time is 30 minutes.
Seventh Kill: Heavenly Destiny Punishment - Heaven Execution	Active 	The effect is unknown and consumes 9999 MP. The core of destiny is missing so it cannot be used.
Destiny Judgement - Desolation 	Active 	
Create an irresistible "Desolation Barrier" with the power of the punishment of the Moment of Eternal Destiny and cut off the source of the power of all creatures inside the Desolation Barrier. 
Effect: All creatures' magic and skills within the range (regardless of whether they are enemies or friends) are forced to be sealed and the effect is irresistible and cannot be countered with immunity.
Unless they leave the Desolation Barrier or the Desolation Barrier disappears, the effect cannot be canceled. The range of the Desolation Barrier is 10% of the attack power of Moment of Eternal Destiny. During the duration of the Desolation Barrier, it consumes 300 MP per second and could last up to three minutes. It can be interrupted at any time, and the skill cooldown time is three hours.
Destiny Forbidden Sins - Heavenly Slaughter 	Active 	The effect is unknown and the core of destiny is missing so it cannot be used.
Category:Evil Dragon Against the Heaven
Category:Evil Dragon Against the Heaven - Items
Category:Items
Category:Divine Tools
Category:Weapon
Category:Seven Ultimate Hidden Items