Rolling Sky 2 (Switch Port)

Note: Due to this page being cancelled, please go on Swimminton/Dorkfishie Wiki to read this article instead.
This is the (hypothetical) Switch port of Rolling Sky 2. It costs $4.99 on the eShop.
==Gameplay/Controls==
The game can either use the left C-Stick or touchscreen controls. The A button must be used to select levels. Players must guide their character across levels, which have at least 1 unique mechanic.
You are joined by Michi the Wizard. He has his own special mode for taking care of him. You can pat & play with him via the right Joy-Con. Like in the Idle Mode of the original mobile game, he can be “Promoted” into higher classes. This can be done by clearing “Trials”, which make you do certain stuff, such as: collecting a certain amount of Moons/Suns, playing a certain amount of games, completing a level, or even discovering Easter Eggs in Wizard Mode.
==Differences==
Note that all upcoming updates to the mobile game (excluding the removal of certain levels & mechanics) will apply to this port.
* Various bugs were fixed.
* As expected, all freemium mechanics were removed.
** Gems were used to just buy Power-Ups & unlocking certain levels.
*** Said levels are: Puzzle/ Starry Nightmare, Pharaoh (Pharaohs Pre-Alpha), Daydreaming, Theft Prologue/Thief, Vinicunca, & Death Book.
** The game no longer needs to be online the entire time.
* The entire idle mechanic was replaced with Wizard Mode, which was mentioned above.
* The “Stay Tuned!” screen was removed.
* The following levels were added:
** Pharaoh/Pharaohs (Pre-Alpha): This was the oldest version of Pharaohs, which was entirely redesigned latter on.
** Daydreaming: This was supposed to take the place of Home, but it was cut for unknown reasons. The music used is the tutorial music for Home. It’s about a boy who travels across the sea to reach a small island.
** Puzzle (Switch): No, this is not what you think it is; it’s an entirely new level based upon board games. You’re a tiny little pawn named Pawn. You use an actual jigsaw puzzle piece to surf upon (like the music sheet in Jazz).
* The following reflect the pitch that the game is a “playable movie”;
** The icons of the game are actually movie posters on a kid’s bedroom wall.
** The credits take place on a movie theatre screen, with some of the characters sitting down watching it.
* The following characters where given names:
** The thieves from Theft: Bonnie (female) & Clyde (male).
** The Little Prince (boy from Starry Dream & Puzzle/Starry Nightmare): Jamie
** The boy from Home & Vinicunca: Henry
** The puppet from Fate: Beethoven
** The kid from Fantasia: Quincy
** The Wizard: Michi
* The level Starry Nightmare/Puzzle, while it still has the same path, has brand-new visuals based upon the Little Prince’s early pilot design.
** Near the end, instead of being launched into space by a star, he rides an airplane. The hanging stars are obstacles this time. At the end, he lands on the grassy planet from the alpha version of the level & prepares to fight a gigantic monster.
** It has the ghost-like creatures on the icon in the actual level.
* The following names changed to:
** Puzzle/Nightmare: Starry Nightmare
** Starry dream: Starry Dream
** Theft Prologue: Thief
* The eagle from the “icon” of Pharaohs appears in both that level & the pre-alpha version.
** In Pharaoh, it replaces the owl that also appears in Home.
* The llama no longer disappears when Henry jumps in Vinicunca.
==Trivia==
* Jamie is a pun on a nickname for pajamas, jammies. It can also stand for Jessie James, according to the animated series.
* Here are the reasons for the following changes:
** The complete visual overhaul of Nightmare/Puzzle (Mobile): Dorkfishie did not like the official design as she felt like it was too close to Starry Dream to being it’s own thing.
*** The renaming of the level: The former name made no sense at all in the story’s context. Due to this, she renamed the mentioned level & created an entirely new story based upon the concept of “puzzles”.
** Wizard Mode: Dorkfishie simply hates the incredibly minor role of the Wizard.
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