NEWS-2.6.0-RC2

= WHAT'S CHANGED SINCE 2.6.0-RC1 =
RC2 is mainly a bugfix release.
== Server / General ==
=== Changes affecting players (supplied rulesets) ===
* Bribe cost for damaged units has increased. Previously (due to a bug) it was halved if the unit had lost any hitpoints at all. Now it depends on how damaged they are (up to at most a discount of half, as before). 
* Huts were never yielding settler-type units. 
* Global warming and nuclear winter had a small chance of occurring even when the client displayed the chance as 0%. 
* A few resources could be added to the map even when none were requested. 
* Historians were never reporting on the "LARGEST Civilizations" (with the most citizens), by mistake. 
=== Changes affecting other rulesets / modders ===
* Fix longstanding bug in rulesets with 129 or more unit types; if any of the later units was an upgrade or conversion target, the client would not allow the action. 
* The Lua function find.role_unit_type() can now find a unit with a given flag, as well as a given role. (This compensates for the property "Cities" having changed from a role to a flag in 2.6.) 
== Clients ==
* The number of turns for a path displayed in Goto mode was one too few. 
* (Gtk2, Qt) Borders are now displayed correctly when zoomed in. 
* Various fixes and improvements to the Qt client:
** Fix a client crash in goto mode. 
** Fix a client crash when observing a player with diplomacy dialogs open. 
** Opening the Policies dialog caused a client crash on some systems. 
** Fix non-working terrain and government links in help. 
** The Shift-E keyboard shortcut was used for both Airbase-type orders and for the Patrol order. Patrol is now Q, as in the Gtk clients. 
** The unit display now shows the extra turns left for fuel units. 
** The city dialog now shows help tooltips for buildings and units that are in the build queue, and buildings that are already built. 
** The battle log can now be resized. 
** The help dialog position and size are now remembered. 
** Change scaling of sidebar. 
** Other cosmetic issues and optimizations. 
== Tilesets / Art ==
* Amplio2, Cimpletoon, Isotrident, and Isophex tilesets now have icons for showing units' activity building specific extras. 
== Help / Documentation ==
* Invisible change to assist localization. 
== Translations ==
* Updated (complete) translations: Catalan, Russian, Polish.
= Known issues =
* Turn change in AI games has got slower; we suspect this is a result of action generalization.
* There's some evidence that autosettlers have got less effective.
* There are still problems in the new way tilesets are selected. 
* The Gtk3 clients currently don't have animation for moving the map view. 
See NEWS for older lists of changes.
Category:NEWS