Sealands

A relatively recent geographical anomaly found on Gaea, primarily along the northwestern coasts of Mezzoramia, western Meropis and the islands and coasts of the Zanclean Sea, throughout the coasts of Western Thule, the eastern seaboard of the New World, and along regions bordering and within the Wandering Sea, as well as throughout Atlantis, and Hispania, Sealands are unnatural locations produced by the ecological catastrophes that came from the Sundering of Thule, particularly the civilization-ending tidal wave that followed the main sinking of Atlantis, shattering of Central Thule, and creation of the Wandering Sea. As such, they are often seen as a legacy of the Unnamed One and a constant reminder of the devastation that Overlords can wreak on the world. Though they are primarily associated with this event, they do sometimes occur in places where extremely powerful hurricanes or tidal waves occur. As such, they are primarily a coastal phenomenon, and are usually smaller than those associated with the previously mentioned territories.
Sealands are regions created when Elementite from below the surface of the ocean is cast up and lodges in areas that have existing water sources or Water Elementite, along with flora and fauna from the depths. This can result in such areas becoming overly-saturated with water, making them boggy or flooding them partially, while also allowing the transplanted organisms to adapt through the passive magic of the Elementite. Over time, these creatures mutate and evolve to thrive in this environment, often much more rapidly than is natural due to the influence of the Manatite. Such organisms often evolve or adapt new capabilities, such as becoming amphibious, gaining the ability to fly, growing crude limbs, and the like. Largely stationary organisms often develop different feeding habits, and plant life may mutate to new forms (such as kelp beginning to behave like a parasitic vine or corals adapting to filter food particles from the air rather than water). Many organisms cannot survive for long when removed from this environment, and so they often don't travel far, but they can be otherworldly menaces to individuals venturing into these places. Tales of bioluminescent viper fish that fly through the air at night, massive levitating angler fish, giant flying eels, swarms of flying jellyfish, amphibious sharks that behave like fast-moving crocodiles or toothy frogs, flying squid, massive sand-strikers, giant crabs and lobsters, and massive stomatopods abound. Such areas often attract semi-aquatic Monsters, who feel more at home in these strange places that merge land and water into one surreal place. Terrestrial natives tend to find them especially unnerving, however.
Sealands sometimes overlap with Primeval Wilds, giving rise to truly horrifying creatures, such as amphibious Megalodons, arboreal Plesiosaurs, and flying Mosasaurs, among other massive predators.
Category:Gaea
Category:Geography
Category:Geography of Gaea
Category:Canon
Category:Environment