Crew skills

This is a list of crew skills in :
*Trained Commander: Allows crewmen to operate Commander positions without penalty.
*Experienced Commander: Allows crewmen to operate Commander positions without penalty and to gain Commander-specific skills.
*Trained Gunner: Allows crewmen to operate Gunner positions without penalty.
*Experienced Gunner: Allows crewmen to operate Gunner positions without penalty and to gain Gunner-specific skills.
*Trained Driver: Allows crewmen to operate Driver positions without penalty.
*Experienced Driver: Allows crewmen to operate Driver positions without penalty and to gain Driver-specific skills.
*Fire Spotter: Slightly increases effect of Direct Fire action.
*MG Spotter: Greatly increases effect of Direct Fire action when attacking with a Machine Gun.
*Gun Spotter: Greatly increases effect of Direct Fire action when attacking with a Gun.
*Driver Direction: Slightly increases effect of Direct Movement action.
*Lay of the Land: Greatly increases effect of Direct Movement action when attempting Hull Down.
*Forward!: Greatly increases effect of Direct Movement action when moving forward.
*Enemy Spotted!: Less chance of being ambushed at the start of a battle encounter.
*Explorer: Greater chance of quickly finding a crossing point when attempting to ford a river.
*Natural Leader: All other crewmen in the tank have a bonus to Morale checks.
*Coordination: All crewmen accumulate less fatigue due to good coordination and rotation of tasks.
*Tactical Retreat: Bonus chance to withdraw from a battle when Directing Movement.
*Improved Recon: Recon reports on enemy resistance will be more accurate.
*Keen Senses: Your observational senses have become sharpened and you keep a constant watch for enemy contact. Enemy units are more likely to start the Scenario further away from you.
*Primo Victoria!: You are a ruthless expert in close-combat fighting. Overrun attacks are more effective.
*Quick Trigger: Slightly increases chance of maintaining Rate of Fire when firing a Gun.
*Time on Target: Greatly increases chance of maintaining Rate of Fire when firing a Gun at a stationary target.
*Crack Shot: Slightly increases chance to hit when firing a Gun.
*Target Tracker: Greatly increases chance to hit firing a Gun at a moving target.
*Sniper: Greatly increases chance to hit firing a Gun at a long-range target.
*Target Focus: Reduces the effect of precipitation when firing a Gun.
*Knows Weak Spots: Slightly increases chance of scoring a Critical Hit when firing a Gun at an armoured target.
*Basic Gyro Use: Allows the crewman to use the gyrostabilizer on a Gun.
*Advanced Gyro Use: Allows the crewman to fully make use of the gyrostabilizer on a Gun.
*Gun Maintenance: Decreases chance of a jam or breakdown for the gun that the crewman is reloading. Also helps when attempting to unjam a weapon.
*Fast Hands: Slightly increases chance of maintaining Rate of Fire when reloading a Gun.
*Ammo Scrounger: Increased number of rare ammo available at start of day.
*Quick Shifter: Slightly increases chance of a successful Move Forward or Backward action.
*Eye for Cover: Slightly increases chance to achieve Hull Down status after moving.
*Eye for Terrain: Slightly increases chance to enter desired terrain type when moving or repositioning.
*Cautious Driver: Decreases chance of bogging down and triggering land mines.
*Mechanic: Decreases chance of breakdown when moving on the Scenario map. Also helps when attempting to unjam a weapon.
*Shell Tosser: Increases chance of RoF when crewman is on Pass Ammo command.
*Good Comms: Decreases chance of a friendly fire artillery or air attack on your squad.
*Burst Fire: Slightly increases chance of maintaining Rate of Fire when firing a Machine Gun.
*Eagle Eyed: When hatch is open, slightly increases chance to spot and identify enemy units.
*Fire Fighter: Less chance of a fire starting when tank is knocked out. Effect does stack if multiple crewmen have this skill.
*Infantry Specialist: Small bonus to all attacks against Infantry and Cavalry targets. Not possible to add any other Target Specialist skill after this one.
*Gun Specialist: Small bonus to all attacks against Gun targets. Not possible to add any other Target Specialist skill after this one.
*Vehicle Specialist: Small bonus to all attacks against Vehicle targets. Not possible to add any other Target Specialist skill after this one.
*Quick Reflexes: When hatch is open, slightly decreases chance of injury or death from incoming firepower attacks.
*Lightning Reflexes: When hatch is open, greatly decreases chance of injury or death from incoming firepower attacks.
*Gymnast: Slightly increases chance to successfully bail out.
*Acclimatized: Reduced chance of gaining fatigue from Hot and Cold conditions.
*Acclimatized (Desert): Reduced chance of gaining fatigue from Extreme Hot conditions.
*Acclimatized (Nordic): Reduced chance of gaining fatigue from Extreme Cold conditions.
Category:Gameplay