Knight

is a Rogue Boss in Escape from Tarkov. He is the commander of the "Goon squad".
==Notes==
*Killing Knight as a Scav does not carry any penalties towards your Scav karma.
*Knight has different health values than PMCs and Scavs.
Knight's Health	Stats
 	Head: 80
Thorax: 220
Stomach: 220
Arms: 150 each
Legs: 150 each
Total: 1,120
*Instead of the typical 4 single slot pockets, he has 5 double slot pockets, bringing their total space to 10 slots.
==Quests==
*Knight needs to be killed for the quest Stray Dogs.
==Location==
Knight and the other members of the the Goon squad, Big Pipe and Birdeye can be found on the following locations:
====Customs====
At the Scav base (ZB-013 extraction) building with the numerous mounted weapons.
File:CustomsGoonsMap.png
====Woods====
At the antenna in the northwest (Scav Bunker extraction).
File:WoodsGoonsMap.png
====Shoreline====
At the weather station on the hill in the southeast.
File:ShorelineGoonsMap.png
====Lighthouse====
At the water treatment plant in the north, and at the blue chalet.
File:LighthouseGoonsMap.png
Note: According to the patch notes of patch 0.12.12.30, which introduced the Goon squad, they "do not stay in one location, but wander through them" and "if they are at one location, they will be absent from the others". Despite the patch notes saying this, there have been reports from the community that they have been encountered at the same time, or in a very short time span on different locations.
==Behavior==
When a player is spotted by any one of the Goons, Big Pipe and Knight both rush the player.
==Strategy==
====Customs Scav base====
The best way to deal with the Goons on Customs is to gain their attention while you are at the "Crackhouse" (medical building east of the Scav base). This can easily done by just walking around near the second story windows.
After gaining the attention of the Goons your best choice to kill them would be to sit in a room such as the dining room on the first floor and close the door, as this will create a small time period of them opening the door allowing you to shoot them with no repercussions.
Keep in mind that Birdeye will stay behind and wait till the action is over to show himself. In order to get Birdeye to show himself you either can wait for him to push you after you kill Knight and Big Pipe, or you could throw grenades in his direction in order to pinpoint his location.
====Woods Antenna====
Due to the Goons extremely long spotting distance it is a hard task to fight them at this location. This means that trying to fight them at this location is a very high risk decision.
====Shoreline Weather station====
You first want to get the attention of the Goons. This can be easily done by playing a game of "Chicken" with them by quickly running up and down the hill until you hear voice lines or you start getting shot at.
Once you gain their attention you want to run down the hill a little bit and wait for them to push you. Make sure to not hold an angle where only your head is exposed, such as leaning behind a tree.
Both Knight and Big Pipe will rush towards you, giving you a chance to shoot them. After Big Pipe and Knight are dealt with, Birdeye will reposition to find an angle on you, or he will rush you.
Birdeye is an extremely easy kill if he's out in the open and in close range. If he decides to reposition your best options are to throw grenades to find him or try to get him to rush you by continuously re-peeking him until he pushes you.
====Lighthouse Blue chalet====
Try to push into the chalet and wait in the first floor sauna room for them to push you. Use the rocks on the east side in order to safely enter the building.
====Lighthouse Water treatment plant====
They can spawn in many locations in the area, but most of the time luring them into buildings will keep you safe from cross fire.
==Equipment==
<tabber>Weapons=
Icon	Weapon 	Ammunition	Mods
 	FN SCAR-H 7.62x51 assault rifle (FDE) 	 	
 	Desert Tech MDR 7.62x51 assault rifle 	 	
 	CMMG Mk47 Mutant 7.62x39 assault rifle 	 	
 	SIG MCX-SPEAR 6.8x51 assault rifle 	 	
 	Glock 17 9x19 pistol 	 	
 	Glock 18C 9x19 machine pistol 	 	
 	Magnum Research Desert Eagle L6 .50 AE pistol (WTS)	 	
 	M18 smoke grenade (Green) 	 	
 	V40 Mini-Grenade 	 	
 	F-1 hand grenade 	 	
 	M67 hand grenade 	 	
 	RGD-5 hand grenade 	 	
|-|Face cover=
Icon	Face cover 	Armor Class
 	Death Knight mask	1
|-|Chest rigs=
Icon	Chest rig 	Armor Class
 	Crye Precision CPC plate carrier (Goons Edition)	5
|-|Items=
Knight can spawn with any key or keycard in his pockets. 
Icon	Item
 	IFAK individual first aid kit
 	Adrenaline injector
</tabber>
==Gallery==
File:KnightMK47ingame.png|Knight with his Mk47
File:KnightFace.png|Knight's face
File:KnightBanner.jpg|Knight concept art
File:Three_lighthouse_bosses.jpg|Knight together with Birdeye and Big Pipe concept art
==Trivia==
* Knight's shirt is modeled after the Arc'teryx Sphinx Halfshell Combat Shirt and available for PMCs as USEC Predator upper-body clothing.
* A mirrored iPhone 7 Plus in a Magpul MAG849-ORG field case is visible on Knight's CPC plate carrier instead of a magazine.
* Knight and Big Pipe both wear combat pants in NWU Type 3 (AOR2) camouflage, which is a pattern exclusively used by the US Navy and notably their special operation members such as the Navy SEALs.
Category:Bosses
cs:Knight
fr:Knight
ru:Рыцарь