Report 171

Report #171
Skillset: Alchemy Skill: MoonWater
 Org: Spiritsingers Status: Completed Apr 2009
Furies' Decision:
Solution 1
Problem: Currently, MoonWater works in the manner that after activating the
defense, the MoonWater will cure the user of a random affliction on their next
consumption of either health, mana or bromide potion. Taking into consideration
not only the normal limitation of activation balances, but the added limit
imposed onto the skill by afflictions which inhibit the consumption of any form
of curative (anorexia, etc), the fact that MoonWater activates on the next sip
of health/mana/bromide even if there is no affliction currently ailing the user
leaves the use of this ability widely non-existent as compared to the possible
utility of the other organizational waters.
[A: 0 R: 0] Solution #1: Change MoonWater so as to ONLY fire when an
 affliction other than what could be considered
 defenses (insomnia, truehearing, sixthsense, etc.) is
 currently ailing the user of the defense on the next
 sip of health/mana/bromide potion.
[A: 0 R: 0] Solution #2: Change MoonWater to be a defense akin to what the
 teas/insomnia currently work to do - which is to
 block the first initial hit of an affliction and then
 go through its balance before it could be activated
 again.
[A: 0 R: 0] Solution #3: Tweak MoonWater's name to something less generic than
 MoonWater but with one of the above changes! Can't
 have NightSweats being the only different name than
 Moon/Holy/UnHoly Water. SilverDrops? MoonDew?
 SilverMilk?! (Yes, people are unhelpful with coming
 up with better names :()
Player Comments:
---[Gregori on 4/19 @ 05:59 writes]:
I like solution 2 best
---[Llandros on 4/19 @ 19:38 writes]:
I agree that this is something that should be changed but I prefer option 1
---[Sarrasri on 4/20 @ 15:54 writes]:
Solution 1 would probably be best.
---[Krellan on 4/23 @ 09:01 writes]:
Passive curing was already a big problem, that's why Shrine cure was changed.
There's no need to keep tacking on more passive curing as teas already give a
one time resistance and can provide a decent percentage chance to resist
specific ones.
---[Sidd on 4/23 @ 19:58 writes]:
I like #1 the best, it makes it more akin to Nightsweats in the way it works and
is still useful. I don't think it should work like teas at all
---[Xenthos on 4/23 @ 22:18 writes]:
#1 is the best of the options.
---[Krellan on 4/24 @ 05:19 writes]:
From how you stated that it works above. It sounds like you could just make
another allheale alias at the peak of laziness. It would sip Moonwater chained
with sip health to use. That sounds like it would work and you would just waste
a health sip. As for not curing insomnia and blindness and deafness, I'd be okay
with that.
---[Xenthos on 4/25 @ 21:54 writes]:
As I understand, it works like all the other waters, Krellan-- you sip it and
then a number of seconds later it comes to full power. After that, when you sip
h/m/e it will cure an aff. You can't just sip moonwater / sip health.
---[Ceren on 4/27 @ 12:16 writes]:
Was good to be cutting down on passive curing for a change, but ah well, can't
have a useless water. Solution 1
---[Nydekion on 4/30 @ 14:44 writes]:
Fine with solution 1 as well.