Beastman (Race)

Special Advantages: Beastmen can make themselves undetected in forest settings, able to hide with 90% chance of success. Opponents who are not aware of the beastman's presence suffer a -6 penalty to their surprise rolls.
Beastmen do not believe in magic, ghosts, spirits, or the supernatural. Only those things which can be seen, touched, tasted, smelled and heard exist. Beastmen are not hindered by superstitions.
A beastman who is proficient in herbalism can expend a proficiency slot to develop the ability to make beastman blowgun poison.
Special Disadvantages: By nature, beastmen are nonmagical. They have 80% magic resistance, even to beneficial effects. They cannot use magical items except for magical weapons, and cannot themselves initiate any special magical functions of such weapons.
==Racial Adjustment for Thieves==
PP	OL 	F/RT	MS 	HS 	DN	CW 	RL
– 	-5%	-5% 	+5%	+5%	– 	+5%	-5%