Magic Prison

The Magic Prison is a colossal stone tower located in the far North of the map, beyond the Dark Forest. It is located on an island in the middle of a lake, inside a hollow mountain, with massive chains anchoring it to the lake bed all around. Glowing blue rune inscriptions are engraved on the front face of the tower. An impassable shield dome surrounds the entire prison, preventing players from leaving or entering.
There is a teleportation pad outside the shield dome at the entrance to the prison. It is not unlocked by default, so players must travel to the Magic Prison to unlock the teleport on their map if they have not been there before.
== Reaching the Magic Prison ==
Brooms or Flight cannot be used in the Dark Forest or the Magic Prison area (unless one has bought the Scroll of Dark Passage), so it must be travelled to on foot. Simply follow the main path along the Dark Forest that leads North, until you reach the entrance with the teleport pad outside.
The entrance has the Prison Guard stationed out front. If you wish to visit the prison, you can pay him 2000 points and he will let you pass through the shield. When you wish to leave, speak to the Warden inside and you will be teleported back outside.
Alternatively, you can use a Shield Shimmer Potion to bypass the shield dome. Shield Shimmer Potions can be bought from the Dark Wizard Merchant.
== Purpose ==
The Magic Prison serves as a prison for Dark Wizards and Wanted players who have been captured. Upon being captured by a Light Wizard, the player is sent to the Magic Prison to serve their sentence. Prisoners are free to walk around but cannot pass the shield dome surrounding the Prison. Prisoners are forced to wear the Prisoner outfit, and inhibitors are placed on their wands so they are unable to cast most spells (Prisoners can only cast Revelio, Lumos, Nox, Lumos Maxima, Hastio, Artemio, and Ascendio). Prisoners can reduce their sentence by completing labour tasks (brewing Soul Cleanser potions and bringing them to the Warden).
== Escaping ==
Prisoners can escape the Magic Prison in one of two ways:
# Bribing the Warden (30 000 points) to be released instantly.
# Run away from the Prison once the shield is lowered.
The shield can be disabled if players outside the Prison decide to attack the energy core powering the shield on the top floor. Prisoners cannot reach this room or attack the energy core tethers, as they are not able to cast damage spells which are required to destroy the shield protecting the energy core room and bring down the tethers themselves.
== Chests ==
There is a points chest underwater on the lake bed of the Magic Prison. Facing the entrance, look for the chain on the right which goes into the water. Dive underwater to the base of the chain, and the chest will be there.
== Notes and Trivia ==
* Though the Magic Prison is often referred to as "Azkaban" the Warden's dialogue strongly implies that the Magic Prison is not Azkaban.
Category:Location
Category:Unfinished Content