Mechs/CLNT-1-2R-P2

==Description==
This was once a Clint mech, but now it has spikes all over and it's current weapons, that either fire or blow up in your face.
Drop Cost Multiplier: 0.8
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Shocktrooper: +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery (Quirk)
40 	Improved Targeting - Medium	Advanced Medium Range Targeting: +1 Medium Range Accuracy (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=40/60S=30 	A=45/45S=16 	A=40/60S=30
Arms/Head	HardPoints	 	[ 1S ] 	[ 1E 1S ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Primitive Cockpit (1)
FCS Primitive (1)
Sensors Primitive (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Spiked Fist 	
Spiked Helmet (P) 	
Ammo Fluid Acid
Fluid Gun
Med. Laser (P)
Torso 	Health 	FA=60/100 RA=25/50S=50	FA=66/120 RA=35/60S=50	FA=60/100 RA=25/50S=50
Torso 	HardPoints	[ 1E ] 	 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor Primitive (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine Primitive	
Specialist Slot
Torso 	Dynamic 	
2x Heat Sink
Med. Laser (P)	
Engine Core 240 	
Ammo SRM DF
SRM-6 (P)
Legs 	Health 	A=50/100S=50 	 	A=50/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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