Pokémon Abilities

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An , called Special Ability in Pokémon the Series, is a game mechanic that was introduced in Generation III. They are various powers or characteristics that each Pokémon possesses and uses passively in a Pokémon battle.
Each and every Pokémon has an Ability, and can only have one at a time (with the exception of Calyrex with its As One Ability). Some Abilities are exclusive to certain Pokémon and evolution lines, while others are known by many Pokémon. A Pokémon's Ability can be changed using an Ability Capsule or an Ability Patch, if applicable.
Navigation
Gen III • Gen IV • Gen V • Gen VI • Gen VII • Gen VIII • Gen IX
==Generation III==
76 were introduced.
Ability 	Description
Air Lock 	Eliminates the effects of weather.
Arena Trap 	Prevents non--type opposing Pokémon from fleeing.
Battle Armor 	Protects the Pokémon from critical hits.
Blaze 	Powers up -type moves when the Pokémon's HP is low.
Cacophony 	The Pokémon is immune to sound-based moves.
Chlorophyll 	Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body 	Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine 	Eliminates the effects of weather.
Color Change 	The Pokémon's type becomes the type of the move used on it.
Compound Eyes	Boosts the Pokémon's Accuracy stat.
Cute Charm 	Contact with the Pokémon may cause infatuation.
Damp 	Prevents the use of Explosion and Self-Destruct.
Drizzle 	Activates rain when the Pokémon enters battle.
Drought 	Activates harsh sunlight when the Pokémon enters battle.
Early Bird 	The Pokémon awakens twice as fast from sleep.
Effect Spore 	Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flame Body 	Contact with the Pokémon may inflict burn the attacker.
Flash Fire 	Powers up the Pokémon's -type moves if hit by a -type move.
Forecast 	The Pokémon transforms with the weather to change its type to , , or .
Guts 	Boosts the Pokémon's Attack stat when it has a status condition.
Huge Power 	Doubles the Pokémon's Attack stat.
Hustle 	Boosts the Pokémon's Attack stat but lowers the Pokémon's Accuracy stat.
Hyper Cutter 	The Pokémon's Attack stat cannot be lowered by other Pokémon.
Illuminate 	Raises the likelihood of meeting wild Pokémon outside of battle.
Immunity 	The Pokémon cannot be poisoned.
Inner Focus 	The Pokémon cannot flinch.
Insomnia 	The Pokémon cannot sleep.
Intimidate 	When the Pokémon enters battle, it lowers opposing Pokémon's Attack stats.
Keen Eye 	The Pokémon's Accuracy stat cannot be lowered by other Pokémon.
Levitate 	The Pokémon is immune to -type moves and Abilities.
Lightning Rod	The Pokémon draws in all -type moves. Instead of receivingdamage by -type moves, it boosts the Pokémon's Sp. Atk.
Limber 	The Pokémon cannot be paralyzed.
Liquid Ooze 	HP draining moves used on the Pokémon damage instead of heal.
Magma Armor 	The Pokémon cannot be frozen.
Magnet Pull 	Prevents -type opposing Pokémon from fleeing.
Marvel Scale 	Boosts the Pokémon's Defense stat when it has a status condition.
Minus 	Boosts the Pokémon's Sp. Atk if an ally with the Plus or Minus Ability is also in battle.
Natural Cure 	The Pokémon loses any status condition after switching out.
Oblivious 	The Pokémon cannot be infatuated or taunted.
Overgrow 	Powers up -type moves when the Pokémon's HP is low.
Own Tempo 	The Pokémon cannot be confused.
Pickup 	The Pokémon may pick up the item an opposing Pokémon usedduring a battle. The Pokémon may also pick up items outside of battle.
Plus 	Boosts the Pokémon's Sp. Atk if an ally with the Plus or Minus Ability is also in battle.
Poison Point 	Contact with the Pokémon may poison the attacker.
Pressure 	Raises opposing Pokémon's PP usage.
Pure Power 	Doubles the Pokémon's Attack stat.
Rain Dish 	The Pokémon gradually regains HP in rain.
Rock Head 	Protects the Pokémon from recoil damage.
Rough Skin 	Contact with the Pokémon will damage the attacker.
Run Away 	Enables a sure getaway from wild Pokémon.
Sand Stream 	Activates sandstorm when the Pokémon enters battle.
Sand Veil 	Boosts the Pokémon's Evasion stat in a sandstorm.
Serene Grace 	Boosts the likelihood of additional effects occurring when attacking.
Shadow Tag 	Prevents opposing Pokémon from fleeing.
Shed Skin 	The Pokémon may heal its status condition.
Shell Armor 	Protects the Pokémon from critical hits.
Shield Dust 	Protects the Pokémon from additional effects.
Soundproof 	The Pokémon is immune to sound-based moves.
Speed Boost 	The Pokémon's Speed stat is boosted every turn.
Static 	Contact with the Pokémon may paralyze the attacker.
Stench 	Lowers the likelihood of meeting wild Pokémon outside of battle.The Pokémon may also cause a Pokémon to flinch after attacking it.
Sticky Hold 	The Pokémon's item cannot be removed.
Sturdy 	The Pokémon is immune to one-hit KO moves. The Pokémoncannot be knocked out with one hit while at full health either.
Suction Cups 	The Pokémon cannot be forced to switch out or flee.
Swarm 	Powers up -type moves when the Pokémon's HP is low.
Swift Swim 	Boosts the Pokémon's Speed stat in rain.
Synchronize 	The attacker will receive the same status condition ifit inflicts a burn, poison, or paralysis to the Pokémon.
Thick Fat 	The Pokémon receives half damage from and -type moves.
Torrent 	Powers up -type moves when the Pokémon's HP is low.
Trace 	Copies an opposing Pokémon's Ability.
Truant 	The Pokémon cannot use a move two turns in a row.
Vital Spirit 	The Pokémon cannot sleep.
Volt Absorb 	Restores the Pokémon's HP when hit by an -type move, instead of taking damage.
Water Absorb 	Restores the Pokémon's HP when hit by a -type move, instead of taking damage.
Water Veil 	The Pokémon cannot be burned.
White Smoke 	Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Wonder Guard 	The Pokémon is immune to damaging moves that are not super effective.
==Generation IV==
47 Abilities were introduced.
Ability 	In-game description
Adaptability	Powers up moves of the same type as the Pokémon.
Aftermath 	Damages the attacker if it contacts the Pokémon with a finishing hit.
Anger Point 	A critical hit maxes the Pokémon's Attack stat.
Anticipation	The Pokémon can sense an opposing Pokémon's super effective moves.
Bad Dreams 	Damages sleeping opposing Pokémon.
Download 	Boosts the Pokémon's Attack or Sp. Atk stat basedon the opposing Pokémon's Defense and Sp. Def stats.
Dry Skin 	Restores the Pokémon's HP in rain, or when hit by a -type move. Damages thePokémon in harsh sunlight, and increases the damage received from -type moves.
Filter 	Reduces the damage taken from super effective moves.
Flower Gift 	Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.
Forewarn 	The Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 	The Pokémon knows opposing Pokémon's held items.
Gluttony 	The Pokémon eats its held Berry at half HP or less.
Heatproof 	The Pokémon receives half damage from -type moves.
Honey Gather	The Pokémon may gather Honey after a battle.
Hydration 	Heals the Pokémon's status condition in the rain.
Ice Body 	Restores the Pokémon's HP in a hailstorm.
Iron Fist 	Powers up the Pokémon's punching moves.
Klutz 	The Pokémon cannot use any held items.
Leaf Guard 	Prevents status conditions in sunny weather.
Magic Guard 	The Pokémon only takes damage from attacks.
Mold Breaker	Moves can be used on the target regardless of its Abilities.
Motor Drive 	Boosts its Speed stat if hit by an -type, instead of taking damage.
Multitype 	Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
No Guard 	The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Normalize 	All the Pokémon's moves become -type. The power of those moves is boosted a little.
Poison Heal 	Restores HP if the Pokémon is poisoned, instead of losing HP.
Quick Feet 	Boosts the Speed stat if the Pokémon has a status condition.
Reckless 	Powers up moves that have recoil damage.
Rivalry 	Becomes competitive and deals more damage to Pokémon of thesame gender, but deals less to Pokémon of the opposite gender.
Scrappy 	The Pokémon can hit -type Pokémon with and -type moves.
Simple 	The stat changes the Pokémon receives are doubled.
Skill Link 	Increases the number of times multi-stike moves hit.
Slow Start 	For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 	Powers up moves if they become critical hits.
Snow Cloak 	Boosts evasion in a hailstorm.
Snow Warning	The Pokémon summons a hailstorm when it enters a battle.
Solar Power 	Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
Solid Rock 	Reduces the power of supereffective attacks taken.
Stall 	The Pokémon moves after all other Pokémon do.
Steadfast 	The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Storm Drain 	Draws in all -type moves. Instead of being hit by -type moves, it boosts its Sp. Atk.
Super Luck 	The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Tangled Feet	Raises evasion if the Pokémon is confused.
Technician 	Powers up the Pokémon's weaker moves.
Tinted Lens 	The Pokémon can use "not very effective" moves to deal regular damage.
Unaware 	When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unburden 	Boosts the Speed stat if the Pokémon's held item is used or lost.
==Generation V==
41 Abilities were introduced.
Ability 	In-game description
Analytic 	Boosts move power when the Pokémon moves last.
Big Pecks 	Protects the Pokémon from Defense-lowering effects.
Contrary 	Makes stat changes have an opposite effect.
Cursed Body 	May disable a move used on the Pokémon.
Defeatist 	Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 	Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Flare Boost 	Powers up special attacks when the Pokémon is burned.
Friend Guard	Reduces damage done to allies.
Harvest 	May create another Berry after one is used.
Healer 	Sometimes heals an ally's status condition.
Heavy Metal 	Doubles the Pokémon's weight.
Illusion 	Comes out disguised as the Pokémon in the party's last spot.
Imposter 	The Pokémon transforms itself into the Pokémon it's facing.
Infiltrator 	Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Iron Barbs 	Inflicts damage to the attacker on contact with iron barbs.
Justified 	Being hit by a -type move boosts the Attack stat of the Pokémon, for justice.
Light Metal 	Halves the Pokémon's weight.
Magic Bounce	Reflects status moves, instead of getting hit by them.
Moody 	Raises one stat sharply and lowers another every turn.
Moxie 	The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Multiscale 	Reduces the amount of damage the Pokémon takes when its HP is full.
Mummy 	Contact with the Pokémon changes the attacker's Ability to Mummy.
Overcoat 	Protects the Pokémon from things like sand, hail, and powder.
Pickpocket 	Steals an item from an attacker that made direct contact.
Poison Touch	May poison a target when the Pokémon makes contact.
Prankster 	Gives priority to a status move.
Rattled 	, , and -type moves scare the Pokémon and boost its Speed stat.
Regenerator 	Restores a little HP when withdrawn from battle.
Sand Force 	Boosts the power of , , and -type moves in a sandstorm.
Sand Rush 	Boosts the Pokémon's Speed stat in a sandstorm.
Sap Sipper 	Boosts the Attack stat if hit by a -type move, instead of taking damage.
Sheer Force 	Removes additional effects to increase the power of moves when attacking.
Telepathy 	Anticipates an ally's attack and dodges it.
Teravolt 	Moves can be used on the target regardless of its Abilities.
Toxic Boost 	Powers up physical attacks when the Pokémon is poisoned.
Turboblaze 	Moves can be used on the target regardless of its Abilities.
Unnerve 	Opponents cannot eat Berries.
Victory Star	Boosts the accuracy of the Pokémon and its allies.
Weak Armor 	Physical attacks lower the Pokémon's Defense stat but raises its Speed stat.
Wonder Skin 	Makes status moves more likely to miss.
Zen Mode 	The Pokémon changes forme when its HP is half or less.
==Generation VI==
27 Abilities were introduced.
Ability 	In-game description
Aerilate 	-type moves become -type moves. The power of those moves is boosted a little.
Aroma Veil 	Protects the Pokémon and its allies from attacks that limit their move choices.
Aura Break 	Reverses the effects of Dark Aura and Fairy Aura.
Bulletproof 	Protects the Pokémon from ball and bomb moves.
Cheek Pouch 	Restores HP as well when the Pokémon eats a Berry.
Competitive 	Boosts the Pokémon's Sp. Atk stat when a stat is lowered.
Dark Aura 	Powers up every Pokémon's -type moves.
Delta Stream 	The Pokémon starts a mysterious air current when it enters battle.
Desolate Land 	The Pokémon starts Extremely Harsh Sunlight when it enters battle.
Fairy Aura 	Powers up every Pokémon's -type moves.
Flower Veil 	Ally -type Pokémon are protected from status conditions and the lowering of their stats.
Fur Coat 	Halves the damage from physical moves.
Gale Wings 	Gives priority to -type moves when the Pokémon's HP is full.
Gooey 	Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt 	Boosts the Pokémon's Defense stat in Grassy Terrain.
Magician 	The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher 	Powers up aura and pulse moves.
Parental Bond 	The Pokémon attacks twice.
Pixilate 	-type moves become -type moves. The power of those moves is boosted a little.
Primordial Sea	The Pokémon starts Heavy Rain when it enters battle.
Protean 	Changes the Pokémon's type to the type of the move it's about to use.
Refrigerate 	-type moves become -type moves. The power of those moves is boosted a little.
Stance Change 	The Pokémon changes its form to Blade Forme when it uses anattack move, and changes to Shield Forme when it uses King's Shield.
Strong Jaw 	Boosts the power of The Pokémon's biting moves.
Sweet Veil 	Prevents itself and ally Pokémon from falling asleep.
Symbiosis 	The Pokémon passes its item to an ally that has used up an item.
Tough Claws 	Powers up moves that make direct contact.
==Generation VII==
42 Abilities were introduced.
Ability 	In-Game Description
Battery 	Powers up ally Pokémon's special moves.
Battle Bond 	Defeating an opposing Pokémon strengthens the Pokémon's bond with itsTrainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost 	The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk 	Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Comatose 	It's always drowsing and will never wake up. It can attack without waking up.
Corrosion 	The Pokémon can poison the target even if it's a or -type.
Dancer 	When another Pokémon uses a dance move, it canuse a dance move following it regardless of its Speed.
Dazzling 	Surprises the opposing Pokémon, making it unable to attack using priority moves.
Disguise 	Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Electric Surge 	Turns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency Exit 	The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy 	Halves the damage taken from moves that makedirect contact, but doubles that of -type moves.
Full Metal Body 	Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Galvanize 	-type moves become -type moves. The power of those moves is boosted a little.
Grassy Surge 	Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Innards Out 	Damages the attacker landing the finishing hit by the amount equal to its last HP.
Liquid Voice 	All sound-based moves become -type moves.
Long Reach 	The Pokémon uses its moves without making contact with the target.
Merciless 	The Pokémon's attacks become critical hits if the target is poisoned.
Misty Surge 	Turns the ground into Misty Terrain when the Pokémon enters a battle.
Neuroforce 	Powers up moves that are super effective.
Power Construct 	Other Cells gather to aid when its HP becomes half or less.Then the Pokémon changes its form to Complete Forme.
Power of Alchemy	The Pokémon copies the Ability of a defeated ally.
Prism Armor 	Reduces the power of supereffective attacks taken.
Psychic Surge 	Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Queenly Majesty 	Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Receiver 	The Pokémon copies the Ability of a defeated ally.
RKS System 	Changes the Pokémon's type to match the memory disc it holds.
Schooling 	When it has a lot of HP, the Pokémon forms apowerful school. It stops schooling when its HP is low.
Shadow Shield 	Reduces the amount of damage the Pokémon takes while its HP is full.
Shields Down 	When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
Slush Rush 	Boosts the Pokémon's Speed stat in a hailstorm.
Soul-Heart 	Boosts its Sp. Atk stat every time a Pokémon faints.
Stakeout 	Doubles the damage dealt to the target's replacement if the target switches out.
Stamina 	Boosts the Defense stat when hit by an attack.
Steelworker 	Powers up -type moves.
Surge Surfer 	Doubles the Pokémon's Speed stat on Electric Terrain.
Tangling Hair 	Contact with the Pokémon lowers the attacker's Speed stat.
Triage 	Gives priority to a healing move.
Water Bubble 	Lowers the power of -type moves done to thePokémon and prevents the Pokémon from getting a burn.
Water Compaction	Boosts the Pokémon's Defense stat sharply when hit by a -type move.
Wimp Out 	The Pokémon cowardly switches out when its HP becomes half or less.
==Generation VIII==
33 Abilities were introduced, 2 of which take the same name (As One).
Ability 	In-Game Description
As One 	This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
As One 	This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Ball Fetch 	If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Chilling Neigh 	When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Cotton Down 	When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Curious Medicine	When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Dauntless Shield	Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Dragon's Maw 	Powers up Dragon-type moves.
Gorilla Tactics 	Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grim Neigh 	When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Gulp Missile 	When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Hunger Switch 	The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Ice Face 	The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
Ice Scales 	The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Intrepid Sword 	Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Libero 	Changes the Pokémon's type to the type of the move it's about to use.
Mimicry 	Changes the Pokémon's type depending on the terrain.
Mirror Armor 	Bounces back only the stat-lowering effects that the Pokémon receives.
Neutralizing Gas	If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
Pastel Veil 	Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body 	When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Power Spot 	Just being next to the Pokémon powers up moves.
Propeller Tail 	Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Punk Rock 	Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Quick Draw 	Enables the Pokémon to move first occasionally.
Ripen 	Ripens Berries and doubles their effect.
Sand Spit 	The Pokémon creates a sandstorm when it's hit by an attack.
Screen Cleaner 	When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Stalwart 	Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steam Engine 	Boosts the Pokémon's Speed stat drastically if hit by a - or -type move.
Steely Spirit 	Powers up ally Pokémon's -type moves.
Transistor 	Powers up Electric-type moves.
Unseen Fist 	If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Wandering Spirit	The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
==Generation IX==
Ability 	In-game Description
Lingering Aroma 	Pokemon making contact with this Pokemon will have their ability changed to Lingering Aroma
Well-Baked Body 	This Pokemon takes no damage from -type moves. Instead, it's defense sharply increases.
Seed Sower 	Turns the ground into Grassy Terrain when hit by an attack.
Purifying Salt 	This Pokemon's salt protects it from status conditions and halves the effect of -type moves.
Electromorphosis	After being hit by an attack, the power of it's next -type move is increased.
Wind Power 	This Pokemon becomes charged after being hit by a wind move, boosting the power of the next -type move the Pokemon uses. Also affected by Tailwind.
Guard Dog 	Prevents the Pokemon from being forcefully swapped by enemy moves and items. The user can still swap out as normal from their own moves. If intimidated, increase attack by one stage instead.
Wind Rider 	Boosts this Pokemon's attack when Tailwind takes effect or when hit by a wind move. This Pokemon takes no damage from wind moves.
Mycelium Might 	The Pokemon will always act more slowly when using status moves, but these moves will be unimpeded by the ability of the target.
Anger Shell 	When the user's HP drops to 50% or lower, it's defense and special defense drop by one stage, but the user's attack, special attack and speed increase by one stage.
Opportunist 	If an opponent's stats are boosted, the Pokemon seizes the opportunity to boost the same stat for itself.
Rocky Payload 	Powers up -type moves.
Zero to Hero 	This Pokemon switches to Hero Forme when it switches out.
Earth Eater 	If hit by a -type moves, the Pokemon heals instead of taking damage.
Toxic Debris 	The Pokemon scatters poison spikes at the feet of the opposing team when the Pokemon takes damage from physical moves.
Costar 	When this Pokemon switches in, it copies ally stat changes for itself.
Sharpness 	Boosts the effect of this Pokemon's cutting moves.
Commander 	When the Pokemon enters a battle, it goes inside the mouth of an ally Dondozo and issues commands from there.
Armor Tail 	Prevents opposing Pokemon from using priority moves against the target.
Cud Chew 	After using a berry, it will use it again to the same effect at the end of the trainer's turn.
Supreme Overlord	This Pokemon receives a 10% additive increase to the power of their moves for each ally Pokemon that is fainted in their party.
Protosynthesis 	If the Pokemon is holding Booster Energy or the current weather is Harsh Sunlight, the Pokemon will boost their most proficient stat by one stage.
Quark Drive 	If the Pokemon is holding Booster Energy or Electric Terrain is active, the Pokemon will boost their most proficient stat by one stage.
Thermal Exchange	Boosts the attack stat when the Pokemon is hit by a -type move. This Pokemon also cannot be burned.
Good as Gold 	A body of pure, solid gold gives the Pokemon full immunity to other Pokemon's status moves.
Tablets of Ruin 	This Pokemon lowers the attack of all Pokemon except Wo-Chien.
Sword of Ruin 	This Pokemon lowers the defense of all Pokemon except Chien-Pao
Vessel of Ruin 	This Pokemon lowers the special attack of all pokemon except Ting-Lu
Beads of Ruin 	This Pokemon lowers the special defense of all Pokemon except Chi-Yu
Orichalcum Pulse	Turns the sunlight harsh when the Pokemon enters the battle. The ancient pulse thrumming through the Pokemon also boosts it's attack in Harsh Sunlight.
Hadron Engine 	Turns the ground into Electric Terrain when the Pokemon enters the battle. the futuristic engine within the Pokemon also boosts it's special attack on Electric Terrain.
Embody Aspect 	The Pokémon's heart fills with memories, causing the (corresponding mask) to shine and the Pokémon's Speed/Defense/Attack/Special Defense stat to be boosted.
Toxic Chain 	All of this Pokemon's moves have a 30% to badly poison the target.
Hospitality 	Upon a switch, this Pokemon heals a small amount of its ally's HP.
Supersweet Syrup	This Pokemon lowers its opponent's evasiveness upon switch-in.
Mind's Eye 	This Pokémon is immune to accuracy drops, opponent's evasiveness boosts, and can hit -types with - and -type moves.
Poison Puppeteer	This Pokémon confuses any Pokémon it poisons.
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Category:Game Mechanics