The Dagger

The Dagger is a unique dilemma for the Dark Elves race introduced in Total War Warhammer II and part of the loyalty game mechanic.
This random chance dilemma can only be triggered once for a high loyalty lord and gives the player three choices with differing bonuses and effects, namely:
*The crafted Aventurine Dagger weapon item in exchange for a moderate money payment
*The crafted Aventurine Dagger weapon item and moderate bonus experience in exchange for wounding the lord
*Minor lord loyalty gain and bonus experience
The name of the lord that triggered this event is displayed under the dilemma name.
==In-game description==
Your Lord has been caught secretly commissioning one of the court blacksmiths to create a sublime dagger enchanted with curses.
==Requirements==
*Player is a Dark Elves faction
*Player has a lord with high loyalty (10)
==Trigger timing==
*As soon as all requirements are met there is a random chance chance the dilemma will trigger immediately.
==Options==
===Option 1: Cut the smith's throat===
*Aventurine Dagger
*Treasury: -3000Underlings know they cannot serve two masters! Replacing the smith will be costly but worth it!
===Option 2: Stab the Lord!===
*Aventurine Dagger
*Bonus experience: +1500 for < lord with high loyalty >
*Character wounded: < lord with high loyalty >
So pretty! Let's see what it does...
===Option 3: Begone!===
*Loyalty: +1
*Bonus experience: +750 for < lord with high loyalty >
You have no time for such trivial issues!
==Strategy==
*It pays off to improve lord loyalty and keep it high as this dilemma can provide a variety of bonuses and effects which can support your campaign strategy.
*High loyalty dilemmas are triggered only once per lord so it may be helpful to consider how your choice fits in with your long term strategy.
Category:Dark Elves dilemmas
Category:Dilemmas
Category:Loyalty dilemmas