Chris Redfield (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3: Fate of Two Worlds=
|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Chris Redfield is a primary protagonist from the Marvel vs. Capcom series. After serving in the Air Force, he worked for S.T.A.R.S. before going on to co-found and serve in the BSAA, continuing to work alongside his partner, Jill Valentine. In the two latter named groups, he has dealt with a number of bioterrorist acts carried out by the Umbrella Corporation, surviving and overcoming against unfavourable odds.
During a mission with the BSAA, Jill tackled Albert Wesker off of a cliff to save Chris, disappearing with assumption of dying afterwards. Redfield continued to search for her, eventually partnering up with Valentine against after she had broken free of the mind control she was placed under. However, Wesker's greatest scheme soon revealed itself, when his alliance with Doctor Doom lead to the calling of Galactus. Chris would aid heroes and villains alike from Marvel and Capcom's universes in order to take down the World Eater. Later, he would join The Resistance against Ultron-Sigma when the latter threatened the merged worlds of Marvel and Capcom.
==Powers and Stats==
Tier: , higher with rocket launcher, even higher with X-Factor
Name: Chris Redfield, Rock Puncher (by Hulk)
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, BSAA Operative, Commander
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Marksmanship, Weapon Mastery, Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Types 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Stealth Mastery (Silently infiltrated A.I.M.BRELLA Corporation's headquartersMarvel vs. Capcom: Infinite), Social Influencing (Befriended the Hulk, convincing him to assist in taking down Wesker and his B.O.W.S. within a mansionMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Fire Manipulation (Chris has access to grenades that explode in bursts of flames, a flamethrower, and flame rounds for his grenade launcherMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Explosion Manipulation (Commonly utilizes grenades, land mines, explosive rounds, and a rocket launcherMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Electricity Manipulation (Has access to a stun rod, as well as electric roundsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Ice Manipulation (Chris has access to ice rounds for his grenade launcherMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Status Effect Inducement (The grenade launcher's ice rounds freeze opponents upon contactMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Energy Projection (Using his guidance rocket system, Chris can call down an orbital laser barrage to strike targeted areasMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Perception Manipulation (Capable of viewing Shuma-Gorath's "default" form,Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 a being who takes the appearance of one's worst nightmare should they ever encounter himMarvel Super Heroes ManualUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Type 2; Remained in control when the Sigma Virus had infected most of his forearm, whereas Thor was completely submissive when a large portion of his shoulder was infectedMarvel vs. Capcom: Infinite. Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Large Country level (Comparable to Zangief, who could create an explosion that could be seen from space with his Red CycloneMarvel vs. Capcom: Clash of Super Heroes. Has fought, as well as defeated WeskerUltimate Marvel vs. Capcom 3), higher with rocket launcher (His rocket launcher is defined as "Tyrant-busting"Marvel vs. Capcom: Infinite - Chris Tutorial (Official), with most creations in the Tyrant series being above the likes of Nemesis, who is portrayed as superior to Chris as well as Jill ValentineUltimate Marvel vs. Capcom 3), even higher with X-Factor
Speed: Supersonic (Has fought with Wesker in the past, who can dodge bulletsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), higher with X-Factor. Likely Relativistic attack speed with Satellite Laser (Capable of reaching the ground from a satellite in just under a secondUltimate Marvel vs. Capcom 3)
Lifting Strength: At least Class 5 (Comparable to Gustaff, who can rip chunks of the terrain from the ground.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Restrained Wesker, who can casually carry and toss a missile with one handMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Large Country level, higher with X-Factor
Durability: Large Country level (Took hits from WeskerUltimate Marvel vs. Capcom 3), higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Thousands of Kilometers with Satellite Laser; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment:
*HandgunsUltimate Marvel vs. Capcom 3
*Sub-machine gunsUltimate Marvel vs. Capcom 3
*ShotgunsUltimate Marvel vs. Capcom 3
*Military-issue knifeUltimate Marvel vs. Capcom 3
*MacheteUltimate Marvel vs. Capcom 3
*Stun rod
*Land mines
*Grenades
*Grenade launcher
**Ice rounds
**Flame rounds
**Electric rounds
**Explosive rounds
*Rocket launcher
*Guidance rocket system
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Gifted (Before becoming a federal agent, Redfield's career began in the Air ForceMarvel vs. Capcom: Infinite. As a federal agent, he started out as a valued member of the Special Forces unit known as S.T.A.R.S., known for his good observational and perception skills, noted to be valuable straits for survival.Ultimate Marvel vs. Capcom 3 Holds noteworthy experience in the field, having continuously fought bioterrorism ever since the Racoon City IncidentMarvel vs. Capcom: Official Complete Works. Later on, Chris would the BSAA, an anti-bioterrorism organization, earning the rank of commanderMarvel vs. Capcom: Infinite. Even in the face of Ultron-Sigma's sheer power and forces, he was seen logically as the best leader for any covert operations when aiding The ResistanceMarvel vs. Capcom: Infinite. Chris is notably skilled with firearms and melee weapons, possessing ample experience with all types of weaponsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works. Additionally, Redfield holds a mastery in hand-to-hand combat and knife usage, allowing him to integrate his skills together effectivelyMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite)
Weaknesses: Chris can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Low Shot: Chris quickly fires his pistol, aiming downwards.
*Air Low Shot: While airborne, Chris quickly fires his pistol, aiming diagonally downwards.
*Stun Rod: Chris steps forward, swinging his stud rod downwards.
*Slide: Chris slides forward on the ground, kicking the opponent.
*Elbow Drop: Chris jumps up before dropping with his elbow pointed downwards.
*Flamethrower: Chris takes out his flamethrower, unleashing its flames.
*Prone Position: As the name implies, Chris gets into a prone position while aiming his pistol forwards. Being this low to the ground allows him to avoid most attacks. Chris can also crawl forwards or backwards should it favour his situation.
*Prone Shot: During Prone Position, Chris can score sneaky shots on the opponent's midsection while staying low to the ground.
*Shoulder Tackle: In Prone Position, Chris can choose to quickly move out of his stance, moving up and shoulder bashing the opponent.
|-|Throws=
*Ground Throw: Chris gets behind the opponent, restraining them and snapping their neck.
*Air Throw: While airborne, Chris stomps on the opponent, pushing down on them until they slam into the ground.
|-|Special Attacks=
*Gunfire: Chris takes out one of his firearms and shoots at the opponent. The attacks vary depending on the weapon used. All of these variants can be performed aerially.
**Shotgun: Chris fires a spread of bullets from his shotgun.
**SMG: Chris fires multiple bullets from his SMG.
**Revolver: Chris fires a single shot from his revolver, with it being powerful enough to knock the opponent backwards hard.
*Grenade Toss: Chris takes out an explosive to use against his enemies. His first option is placing a land mind on the ground, which will detonate should an opponent step over it. The second option is standard grenade. Chris' last option is a grenade that explodes in a burst of flames, leaving a flame carpet behind on the area it detonated at.
*Combination Punch: Chris sends two punches into the opponent, which can be used in slightly different variants. A set of followups to this attack are available to Chris.
**Body Blow: A followup gut punch to Combination Punch.
**Heavy Blow: A followup to Body Blow where Chris punches at the opponent's chest.
**Payoff/Straight Punch: A followup to Combination Punch or Heavy Blow where Chris delivers a straight punch at the opponent.
**Magnum Combo: A followup to Combination Punch or Payoff where Chris takes out his magnum, firing it at the opponent point-blank.
**Shotgun Combo: A followup to Body Blow where Chris takes out his shotgun, firing it at the opponent point-blank.
|-|Hyper Combos=
*Grenade Launcher: Chris pulls out a Grenade Launcher and fires a nitrogen grenade at the opponent, freezing the opponent. Chris then proceeds to fire a normal grenade in the sky, and follows it with two more grenades, with the previous grenade that was fired upward then falling down on the opponent, having some homing capability.
*Sweep Combo: Chris slashes the opponent with his knife, stuns them with the stun rod, fires his shotgun, shoots a burst of SMG bullets, followed by a revolver shot, and finally a rocket from his RPG.
*Satellite Laser: Chris pulls out a large, bazooka-like tracking device. The player can then scroll around the screen with a large cross hair. Hitting an attack button will fire a laser at the spot the cross hair is on, this can be done three times before the Hyper Combo ends.
|-|Infinity Gems=
*Power Gem: Chris can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Chris can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Chris can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Chris can use the Space Gem to increase his defense for a period of time, which reduces damage taken from the opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Chris can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Chris can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
== References==
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