Zelganok (Character Kit)

Zelganok (Brave)
A brave is a mystic warrior who has undergone a special vision quest. In his vision, the brave speaks with the totemic spirits and his ancestors In combat, when the brave rolls a natural 20 to hit, he re-experiences the vision and becomes especially inspired. The brave gains +2 to hit and inflicts double damage. The bonuses last for the remainder of that combat. This effect is not cumulative with additional rolls of natural 20. Braves are, essentially, barbarian fighter taltos. The brave is a kit specially inspired by tales of famous North American Indian heroes such as Crazy Horse and Geronimo. Totemic Animal: Any animal encountered in the wild.
Secondary Skill: Hunter.
Weapon Proficiencies:
* Required: any bow, any spear.
* Recommended: atlatl, battle axe, bolas, warclub (use club, spiked), hand/throwing axe, javelin, knife, lasso, light or medium lance.
Nonweapon Proficiencies:
* Bonus: tracking, survival.
* Recommended: animal lore, animal training, bowyer/fletcher, dancing, direction sense, endurance, herding, leatherworking, riding, land based; running, set snares, singing, swimming, tribal lore, weather sense.
Equipment: No metal weapons or metal armor
Special Benefits: Receive d10 for Hit DICE.  Use warrior thac0, saving throws, and proficiency slots. Leaping, springing, back detection, and climbing as per barbarian fighter. Receives a -3 reaction bonus from members of his own  tribe. A brave may specialize in on weapon.
Special Hindrances: Use the paladin experience table for level advancement. A brave cannot cast spells or aid priests and paladins in turning undead.
Wealth Options: 3d4 gp of tradable goods.
Category:Character Kit
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