Dermot

Character Name: Dermot
Player Name: Dave Miner Jr
Race: Taxidean (Badger Beastman)
Homeland: Vesve Forest
Profession: None
3 Adjectives to Describe: Tenacious, Unassuming and Taciturn
Class: Fighter
Body Points: 5
Armor Points: 1 (leather)
Total Hit Points: 6
Recovery Points: 3
Magik Category: N/A
Special Skills: Foraging (food & belongings)
Special Items: Staff (made from the rare varigated peltogyne or "purpleheart" of the Vesve)-no special abilities
Special Abilities:
-Badger beastmen are naturally immune to the spells Root and Exhaustion
Relative Wealth: Poor
Allies:
-Wilford & Althea (no players)
Foes:
-None yet
Goals/Desires:
-Find his father's Great-sword
-Explore the world and experience it
-Find more of his kind
Weaknesses:
-Uneasy toward humans
-Somewhat naive about the world outside the Vesve Forest
-Does not speak Xarian very well
-Cannot read Xarian as well as other beastmen
Campaigns attended by this Character /Date:
“Seaside II” May 3-4, 1997
“Brinksmanship” June 21-22, 2003
Experience Points Spent on this Character: 0
Do you, the Player, have any medical problems that the GMs must know about? No.
Character History:
Dermot spent entire early life, growing up in the den of his parents, 
Wilford and Althea. Their den was a small cave, furnished with a few 
meager belongings including a chest (of which Dermot never knew the 
contents). His life was simple, filled with little more than foraging 
and playing. His parents taught him the basic tenets of life. The 
Taxideans ways were very closely related to the natural order, enough 
not to disturb the Elves and Fey of the Vesve.
When Dermot reached the age of maturity (16), his mother and father had 
one final talk with him. Wilford described life in the world outside of 
the den and the nearby forest. He told the tales of the Beast Wars. 
Althea told him of the lost heritage of the Taxidea, and her fear that 
all other Taxideans died in the Great Beast Wars. She also told Dermot 
of Wilford's battles in the Beast Wars. Wilford was a competent warrior,
 but when the end of the Beast Wars came there was a grand confusion and
 chaos among the beastmen. And that was when Wilford lost his 
Great-sword. It was the heritage of his family for generations of 
Taxidea.
Wilford opened the locked chest and gave Dermot the contents. These were
 items used by Wilford when he fought in the Great Beast Wars. They were
 now to be Dermot's, “to protect him on his journeys through man's land,
 where tales of the Great Beast Wars still sting man's heart, and the 
beastmen are not always allowed to walk without fear.” Dermot wears his 
father's leather armor and tabard.
When spring warmed the ground, and the skies were clear again, Dermot left the Den for the world outside the Vesve. (Spring 497)
Dermot's quest now was to leave the forest that had sheltered him, and 
travel the outside world... and to find his father's sword. In his 
journeys he hopes to someday find more of his kind, and perhaps even a 
mate, so Taxidea can continue.