146748-agro-range-for-non-stalker-is-to-great

== Content ==
			
I came from Stalker to Engineer and Esper.
 
while i enjoyed leveling my stalker to 50 i cant say the same of my other 2 characters. 
 
I think its just horrible how everthing interrupt my Travel power, agros and forces me into battle.
 
often I cant move a few steps after the last fight to the next agroing mobs.
 
The density of enemies is extreme in some areas and its impossible without Stealth to get around without constant fighting....
 
even as L44 engineer everything L40 agro´s and interrupts my travel power....
 
 
There should be something to lower the agro range while using a Travel power at least for 1 min or so......	
----
			I've never had this problem on my Medic. Also you know there is a temporary stealth item that technologists can make? Alternatively, mounts help if you can't be bothered to walk around aggro ( I've certainly done ok just barrelling through mobs on a mount and never looking back)...	
----
			i just kill everything that gets in my way ... problem solved	
----
			
It could be your Engineer bots. They have a larger aggro range than a player does. They also tend to aggro through walls and elevations in ways players don't. They've been bugged like this since original launch, reported often, never fixed.
 
If you're in a crowded area (of which the game has many) and want to try and move without too much aggro, dismiss your bots. There's no convenient way to do this (another Engineer design flaw) so it's best to bind a hotkey to it so you can dismiss your bots quickly. Note that this will put them on cooldown, which is frustrating, but it's better than constant aggro.  	
----
			I always thought that density of mobs in leveling areas, is just too high, it gets annoying really fast.	
----
			
{| class="blockquote"
 
----
			
{| class="blockquote"
It could be your Engineer bots. They have a larger aggro range than a player does. They also tend to aggro through walls and elevations in ways players don't. They've been bugged like this since original launch, reported often, never fixed.
 
If you're in a crowded area (of which the game has many) and want to try and move without too much aggro, dismiss your bots. There's no convenient way to do this (another Engineer design flaw) so it's best to bind a hotkey to it so you can dismiss your bots quickly. Note that this will put them on cooldown, which is frustrating, but it's better than constant aggro.  
----
			
Your pets are drawing the agro.  I had no such problems with an esper or a slinger.  Now *if* my esper had geist out, I could often expect more adds to come my way just because it will taunt a wide area and bam, here they come.  BUT normal travelling once it was gone . . . same as any other character.
 
Now there are some advantages to stalker, you can stealth and bypass some fights where other classes can not.  But when you are not in stealth, you have the same agro size as other classes who are not in combat.  Combat agro depends on the size of your telegraph after all.  If you hit some other stuff with it, expect to fight them too.	
----
			Oh gosh yeah, the bots' ability to aggro EVERYTHING, even mobs in completely different rooms/platforms, was my least favorite thing about leveling engineer. xD They killed me so many times by overaggroing stuff.	
----
			
This is really a double edged approach on one hand you reduce the density of mobs and everyone complains there arent enough enemies to kill to complete there quests when the zone is busy. On the other hand if you pepper it with mobs when the zones are quiet then your bumping into mobs every two seconds and people complain there is too many of them.  
 
My first char im leveling up is a Stalker and im blessed because I have that nice feature called stealth which gets me past alot of the clusters easily. But I do know for the other classes its not that easy and I think they could lessen the density of mobs because currently as im getting higher up in level the zones are feeling like even with dodging your having to watch out where you go because you risk pulling in additional aggro really easily. 
 
The one feature ive not seen for a while and I miss is when you kill the alpha in the area and everything red turns to yellow. It feels the higher up im getting that has stopped happening and it was nice as it stopped you having to fight your way out of places. 
			
				
	Edited November 11, 2015 by Scarran	
----
			
{| class="blockquote"
This is really a double edged approach on one hand you reduce the density of mobs and everyone complains there arent enough enemies to kill to complete there quests when the zone is busy. On the other hand if you pepper it with mobs when the zones are quiet then your bumping into mobs every two seconds and people complain there is too many of them.  
 
My first char im leveling up is a Stalker and im blessed because I have that nice feature called stealth which gets me past alot of the clusters easily. But I do know for the other classes its not that easy and I think they could lessen the density of mobs because currently as im getting higher up in level the zones are feeling like even with dodging your having to watch out where you go because you risk pulling in additional aggro really easily. 
 
The one feature ive not seen for a while and I miss is when you kill the alpha in the area and everything red turns to yellow. It feels the higher up im getting that has stopped happening and it was nice as it stopped you having to fight your way out of places. 
----
			If anything, aggro range is too forgiving. I mean, mobs in this game will stop and look at you, actually warn you, that you're getting close to aggro range, giving you a chance to back off or go around. I came here from a decade of WoW, so I'm used to mobs attacking the second you're in aggro range. WS's aggro system feels like hand-holding in comparison, but I like it. 	
----
			
{| class="blockquote"
Most of the early mobs are neutral so they dont aggro on you :)
----
			
{| class="blockquote"
I came from Stalker to Engineer and Esper.
 
while i enjoyed leveling my stalker to 50 i cant say the same of my other 2 characters. 
 
I think its just horrible how everthing interrupt my Travel power, agros and forces me into battle.
 
often I cant move a few steps after the last fight to the next agroing mobs.
 
The density of enemies is extreme in some areas and its impossible without Stealth to get around without constant fighting....
 
even as L44 engineer everything L40 agro´s and interrupts my travel power....
 
 
There should be something to lower the agro range while using a Travel power at least for 1 min or so......
----
			Solution? Take the path of chua:  Kill EVERYTHING.   More loot, more experience, more omnibits.  Lol!   	
----
			
Agreed, my characters aggro range is also way too big, i can run exactly behind my teammates, all in a tiny line, and YET i almost always pull something...
Guess visible aggro ranges on the floor must be REALLY hard to programm...
			
				
	Edited November 12, 2015 by 4797849658794	
----
			
{| class="blockquote"
Agreed, my characters aggro range is also way too big, i can run exactly behind my teammates, all in a tiny line, and YET i almost always pull something...
Guess visible aggro ranges on the floor must be REALLY hard to programm...
----