ARM Backup/Ar Portal translation/Firefly Alley Citizen's BBS/Issue 3

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こんにちは、ディレクターの土屋です。
前回のお話から3週間がたちました。月日の経つのは早いですねぇ…。特にこの仕事をし始めてからは、1年前が1週間前のように思えます。
さて、今回は「世界観」についてお話ししましょう。
今回の舞台となる「ソル・シエール」という世界。天も地もなく、塔と浮遊大陸だけの世界という、ちょっと特異な世界ですが、どう感じましたか？人によって反応は様々ですが、とにかく「こんな阿呆な世界見たことないよ」という方から「奇抜？んー？別に普通だよ、普通」という方までバラエティに富んだ結果となりました。この世界、実はゲーム全体の構想をし始めた２００４年よりさかのぼること遙か8年前、１９９６年に既にあったのです。ただ当時はＴＲＰＧという、トークと紙だけで進行するゲームの世界として作ったものでした。実際、ＴＲＰＧでは世界観が奇抜すぎて使い物にならなかったのですが…。その頃は世界の形も少し違っていて、まだ海も空もありました。「海の人」なんてのもいましたからね。それが今の今まで生き続け、ここで皆様にお披露目するまでに至った理由は、とにかく私がこの世界をとても好きだからです。今回掲載している絵は、８
年前頃に描いた「ほたる横丁」のボーン（核動力部）と、その工法やら文化やらを記したものです。この辺は、実際ゲームとは全然関係ないですけどね。	
Hello everyone. It's Director Tsuchiya again.
It has been around three weeks since the last time I posted something. Wow, how fast time passes... Especially since we began this project the last year, when I thought about making a weekly newsletter for this project.
Well, now we'll talk about the [Setting of the World].
The setting in this game is a world called [Sol Ciel]. Doesn't this world feel a little singular compared to others, given that it's a world without land or sky, where there is only a tower with a floating continent? While the reactions of the people has been very varied, from [This looks like a pretty stupid world] to [Original? It doesn't seem pretty different from the usual things in games], and because of that, it's that this world was changed to its current shape. While the project of creating this game began on 2004, the creation of its world actually goes a little farther back, to 1996. At that time, it was just a tabletop RPG, a game made just from talks and paper, and I made the world specially for it. But no one wanted a TRPG which had an extremely original world... so I changed the world a little from how it was at the time, in which there was still a sea and a sky. And there were also a race called the [People of the Sea]. All of that still continues living right now, and the reason that made me decide to introduce this to all of you, it's because I love a lot this world. The picture you can see posted below is the Bourne Shell (the Nuclear Symphonic Power part) that I drew for [Firefly Alley] eight years ago, and there are in it some notes about its construction and civilization. However, this doesn't have anything to do with the game as we know it now.
http://web.archive.org/web/20060211020400/http://www.salburg.com/img/directors_photo/2005_11_11_01.jpg
http://web.archive.org/web/20060211020344/http://www.salburg.com/img/directors_photo/2005_11_11_02.jpg
私は「空」と「魔法」がかなり好きでして、これらをテーマにした世界を創るのが生き甲斐のような感じになっています。このソル・シエールという世界は、その２つを十分すぎるくらい満たしている世界で、自分で創った世界の中で最も気に入っているものです。
業界用語的（？）に言えば「構想８年」になるわけですが（笑）、趣味と構想期間の長さが興じて、皆さんには見えない部分もいろんな設定があったり、３０００年前の歴史まで出来ていたり、詩魔法科学理論もあったりと、無駄なこだわりが随所にあります。もし、何かの拍子に設定資料本などの話でも舞い込んできたら、寝る間も惜しんで電話帳みたいなモノを創るんじゃないかと、自分自身で戦々恐々としている毎日です。	
Since I like a lot both the [Sky] and [Magic], I felt that it was my purpose on life to create a world with these themes. The world of Sol Ciel it's a world filled to brim with these two concepts, and I did my best to put these two themes in everything I created in it.
In business terminology (?), this could be called the [eight years of planning] (laughs), and during the length of my hobby and the planning, I had a great deal of fun, making the many parts of the creation materials that you all haven't seen yet, such as the timeline that spans more than 3000 years of story, the scientific principles behind Song Magic, everything being the result of my useless obsession of polishing this to the best I could. I tremble everyday to the point of not being able to sleep that, if someday I release some kind of book containing all of the creation materials for this game, it will be as thick as telephone directory.
http://web.archive.org/web/20060211020406/http://www.salburg.com/img/directors_photo/2005_11_11_03.jpg
とにかく、発売まであと２ヶ月と少しとなりました。
とにかくボリュームがすごいなぁ…というのが、今出来ているアルトネリコを端から見た感想です。強制ではない遊びの部分にその大半があります。自由に、好きなように、末永く遊んでもらえたら、私としてもこの上ない幸せです。
それでは、また！	
Anyway, there will be only a little more than two months until the release date.
The volume will be surely enormous... but I hope to be able to read all of your impressions on Ar tonelico after you all start the game. You don't have any obligation to play, since it's mostly a game. However, if you end liking it and continue playing it forever, that will make me more happy than anything.
Okay then, see you all later!