Dome of Invulnerability (Wizard Spell)

This spell creates an enormous magical hemi­sphere, centered on and mobile with the caster. The hemisphere acts as a globe of invulnerability, pre­venting any 1st-, 2nd-, 3rd-, or 4th-level spell effect, other than those cast by the wizard, from being cast or having any effect within the protected area. Innate spell-like abilities and spell-like effects from devices are also blocked. The caster's spells, abilities, and the devices personally wielded by him are not affected.
During the preparation time, the caster must fash­ion a perfect crystal sphere, which takes every hour of the three days.
Upon casting, the dome appears as a hemisphere centered on and mobile with the caster, with a radius of 30 feet per caster level beyond 20th. All within the dome receive its benefits, whether friends or foes of the caster. The dome does not extend below the ground—magic cast from below the dome is not af­fected. If the caster leaves the ground (by flying or by magic such as fly or levitate), or uses teleportation or plane shifting magic of any sort, the dome col­lapses instantly. A dispel magic cast by a higher-level caster, or its reversed form in any case, also elimi­nates the dome.
The material component is the crystal sphere, worth no less than 500 cp.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells