API GetTradeSkillInfo

Retrieves information about a specific trade skill.
 skillName, skillType, numAvailable, isExpanded, altVerb, numSkillUps, indentLevel, showProgressBar, currentRank, maxRank, startingRank = GetTradeSkillInfo(skillIndex)
==Arguments==
 (skillIndex)
:;skillIndex: - The id of the skill you want to query.
==Returns==
 skillName, skillType, numAvailable, isExpanded, altVerb, numSkillUps
:;skillName: - The name of the skill, e.g. "Copper Breastplate" or "Daggers", if the skillIndex references to a heading.
:;skillType: - "header", if the skillIndex references to a heading; "subheader", if the skillINdex references a subheader for things like the cooking specialties; or a string indicating the difficulty to craft the item ("trivial", "easy", "medium", "optimal", "difficult").
:;numAvailable: - The number of items the player can craft with his available trade goods.
:;isExpanded: - Returns if the header of the skillIndex is expanded in the crafting window or not
:;altVerb: - If not nil, a verb other than "Create" which describes the trade skill action (i.e., for Enchanting, this returns "Enchant"). If nil the expected verb is "Create."
:;numSkillUps: - The number of skill ups that the player can receive by crafting this item.
:;indentLevel: - 0 or 1, indicates whether this skill should be indented beneath its header. Used for specialty subheaders and their recipes.
:;showProgressBar: - indicates if a sub-progressbar must be displayed with the specialty current and max ranks. In the normal UI, those values are only shown when the mouse is over the sub-header.
:;currentRank: - is a the current rank for the specialty if showProgressBar is true.
:;maxRank: - is a the maximum rank for the specialty if showProgressBar is true.
:;startingRank: - is the starting rank where the specialty is available. It is used as the starting value of the progress bar.
==Example==
 local name, type;
 for i=1,GetNumTradeSkills() do
 name, type, _, _, _, _ = GetTradeSkillInfo(i);
 if (name and type ~= "header") then
 DEFAULT_CHAT_FRAME:AddMessage("Found: "..name);
 end
 end
====Result====
:Displays all items the player is able to craft in the chat windows.
==Patch changes==