Chevon Carver

Chevon Carver is, if nothing else, old. Not in the old-soul kind of way, although that may be true of him as well, but simply that he is undeniably ancient. No one is certain of his actual age. People who have spoken with him at length estimate that he is anywhere from 300 to 450 years old, but even that is uncertain as the gnome seems to recall being present for events far older than that. The most likely explanation for this is confusion on Chevon's part, though he seems very certain of the veracity of his tales.
Tracing his history is made even more difficult due to the results of the few documented efforts to verify his claims. In the cases where there are surviving individuals who could give their own accounts, a pattern emerged. Firstly, Chevon's version of what had transpired is generally extremely accurate. Secondly, those who were interviewed are often certain that the gnome had perished in an explosion during the time that they knew him and are genuinely surprised to hear that he is still adventuring. The effort is generally abandoned at around this point, and the gnome fades back into obscurity.
As far as what is verifiable and relevant to current times, Chevon Carver has been a member of the Bears for as long as anyone can remember, although no one can quite recall the circumstances of his having joined. He's soft-spoken and often staring off into the distance, giving some the impression that he's not all there, but the gnome will later demonstrate that he's been watching and listening (and sometimes tasting) everything occurring around him. He has stories to share relevant to seemingly any topic, but is also content to go entirely unnoticed.
Chevon's strengths lie in his familiarity with various powders and how to craft them. He's often crafting various manners of explosive devices, useful in clearing away debris or entire walls, or in combating attacking creatures if subtlety isn't desired. And occasionally, even if subtlety IS desired. Allies have learned to deliberately tell Chevon not to use explosives for a task, even when that should be plainly obvious. He also creates his own pipe weed, seemingly of the same materials, but without explosive results. People describe the smell of his pipe smoke as... peculiar, and not unpleasant, but also not particularly pleasant.
Answers to pregame questions:
Question 1: When did you join the Bears?
Chevon has seemingly been a member of the Bears since around the time of its inception, but no one's sure who introduced him.
Question 2: Your character in theory has at least left home twice, once to join the Merc Group and once to go off on your first mission, do they keep pace with what's happening in the over world? Are they more mission focused? Have they been in the Andalus/Dragon Spine region only? Would you (the player) like a brief intro or just be blindsided with a lore dump?
There doesn't seem to be any individual place that Chevon considers his home, though listening to him talk long enough, he's apparently lived just about everywhere for a time. That said, he doesn't seem to make connections with places or communities, favoring connections with individual people or small groups.
Question 3: "We remember the good times, so we can forget the bad times." - Being that you've known each other for anywhere between 10 years and the shortest for 6 months, what is something personal you feel your character has either done or shown?
Chevon seems genuinely interested in helping others and learning what he can about them and their individual needs. But he also doesn't seem to see the value that people place in objects that aren't inherently useful, including such things as mementos and historic sites and structures. He knows that people value them, but he doesn't see why one (precious heirloom) locket can't be replaced with another, equally priced, generic one. (I am open to including another player character in having had something happen along these lines prior to the campaign.)
Question 4: Prefaced with this is not a religious campaign Regardless of cycle/year/situation, the gods play a role in everyone's life. Where most of the lowlands/wetlands of Nasyan are dedicated to the newly crowned pantheon of The Maw/The Hungry Ones, Where do you feel your character tips in lines of faith? Do they see it more as a ritual that helps ease the explanation of the world outside, is it a fool's answer to the chaos that churns the wheel of pain, or is it a way for the powerful to control the weak-willed?
Chevon would acknowledge that religion exists, and he probably has some personal accounts of times that Greater Powers intervened in mortal matters, but it doesn't affect his daily life. The way he regards matters of religion probably falls back under the answer to question 3 -- he knows that religious values and morals are valued by people, but he doesn't see why. If anyone tried to convert him, he'd likely ask several questions trying to establish how he would benefit from such an arrangement before politely declining without it becoming anything close to an argument.
Question 5: You find an idol broken and you are the last person seen with it, what do you do?
Being that it's broken, regardless of its state the previous time Chevon encountered it, it's now an object without value. So why is anyone upset over an object without value anyway? (That is to say, it's not likely that it would occur to him that someone would be upset and blame him for its destruction, so he would make no effort to hide the evidence or his possible involvement.)
Question 6: If you had to choose a song/playlist to represent your character what would it be? *Vibes also work
The entire They Might Be Giants discology, Dial-A-Song included.
Category:Character
Category:Characters