Baxter (Super Smash Bros. X Zone)

Baxter (, Baxter) is a playable character in Super Smash Bros. X Zone.
==Attributes==
Baxter is a middleweight character with average walking speed, above falling speed and air speed, average gravity, air acceleration, and has a fast dashing speed making him abit of a Zoner and a Rushdown character.
Baxter has a fordable good close-range game. His fast attacks allow him to pressure opponents and rack up quite damage which is easy for him to rack up damage to opponents who can't match his attacks, dash attack being a great option to punish laggy moves. Next, its grab game boasts impressive benefits. A big strength for Baxter is that he has high KO power in his smash attacks most notable his forward smash can KO around 50% on Lightweight Characters, 100% on Middleweight Characters and 120% for Heavyweight characters. Most of his Smash attacks have low ending lag. Another good strength in Baxter's favor is his air game: neutral and forward aerials are good combo moves, either for starting or continuing them. Down aerial is Baxter's fastest one, and has the interesting property of canceling Baxter's momentum, which can lead to mindgames or gimps. Up and back aerials are Baxter's strongest ones as they serve as very effective KO moves.
Baxter's grab game is very unique. Since Baxter has quite a fast pummel, he can deal large amounts of damage at high percents. His up throw has decently knockback, and can combo effectively at most percentages. Down throw can serve as a combo starer as well, but only on light opponents. His forward throw is the fastest throw in the game, as well as the strongest of its kind, along with 's. Finally, his back throw is a very powerful semi-spike, making it excellent for edgeguarding, tech-chasing and KOing.
Lastly Baxter has a very unique moveset. Fireball is a chargeable move making it increase in size the longer he doesn't move, he can also cancel the move by a tap of the joystick and recharge by the press of the button and the button pressed again while charging to shoot the Fireball. Fire Dash makes a good horizontal distance and a good option move, when used in the air Baxter will instead dash vertically and horizontally to the direction he's facing. Fire Uppercut is a means of his best recovery for vertical usage having good acceleration, and Fire Spin is good of racking up damage and a good use of recovery tactics.
With all of his strengths, Baxter is not without flaws: Baxter suffers from characters who have a disjoint hitbox (Ex: and ). Characters who are faster than him can outperform him in various ways that hinder him from attacking back. His Fire Uppercut can be easily gimped by characters who have a reflector or with good aerial range that can spike him. Fire Dash, although at the end he isn't helpless can still be gimped at the last second.
==Moveset==
===Standard Attacks===
Attack 	Attack Name	DMG 	Description
Neutral Attack	 	2%, 2%, 1% (per loop), 5% (finisher)	Baxter jabs twice and follows up with a series of Fire Jabs and finishes with a Fire Kick.
Side Tilt 	 	11% 	Baxter punches forward with his fist on fire.
Up Tilt 	 	6% 	Baxter does an outside cresent kick.
Down Tilt 	 	5% 	Baxter thrusts his leg out tripping the opponent.
Dash Attack 	 	11% 	A flying fire-influenced kick.
===Smash Attacks===
Attack 	Attack Name	DMG 	Description
Side Smash	Fire Fist 	16% (uncharged), 22% (fully charged)	Baxter thrusts his fist out making explosions around his arm. It's his strongest KO move in the game.
Up Smash 	 	10% (uncharged), 18% (fully charged)	Baxter performs a sharp fire-kick kicking the opponent vertically.
Down Smash	 	19% (uncharged), 24% (fully charged)	Baxter fires two flame columns on both sides of him.
===Standard Attacks===
Attack 	Attack Name	DMG	Description
Neutral Aerial	 	5% 	Spins while emitting Fire around his body.
Forward Aerial	 	6% 	Baxter does a fire-influenced stretch kick.
Back Aerial 	 	15%	Baxter does a sweep punch from behind.
Up Aerial 	 	11%	Baxter does a fire-influenced bicycle kick in the air.
Down Aerial 	 	11%	Baxter quickly slams both his fists down very fast. It can also spike the opponent.
===Grabs & Throws===
Attack 	Attack Name	DMG 	Description
Grab 	 	- 	Baxter grabs with both of his hands.
Pummel 	 	2% 	A surge of fire.
Forward Throw	 	11% 	Kicks the opponent in the head forward.
Back Throw 	 	10% 	Baxter Judo throws the opponent
Up Throw 	 	5% (throw) 1% (throw)	Baxter holds his opponent upwards and performs an uppercut.
Down Throw 	 	7% 	Baxter holds the opponent over him and throws the opponent down slamming them.
===Special Attacks===
Attack 	Attack Name 	DMG 	Description
Neutral Special	Fireball 	9% (weak), 15% (medium), 25% (strong)	A chargable projectile that Baxter holds as it gets bigger to deal more damage and he will shoot it out once fully charged. If the button is pressed while he is charging he fires a weak and medium variation.
Side Special 	Fire Dash 	10% 	Baxter quickly dashes through the opponent in flames. The opponent is knocked vertically into the air.
Up Special 	Fire Uppercut	2-3% (hits 1-6) 7% (hit 7) 	Performs a Rising uppercut with his fist on Fire.
Down Special 	Fire Spin 	1% (hits 1-7) 4% (hit 8) 	A series of discuss spinning clotheslines while spinning with his fists on fire finshing it by extending his arms out.
Final Smash 	Fire Blast 	5% (per hit) 	Baxter charges up fully in Fire Energy and thrusts his arms out unleasing a blast of Fire at the opponent which can be tilted vertically.
==Misc.==
Misc 	Description 	Description 	Description
On-screen appearance	Flames burst up from the ground as Baxter merges from out of it	Flames burst up from the ground as Baxter merges from out of it 	Flames burst up from the ground as Baxter merges from out of it
Taunts 	Standard 	Charges up in Fire Aura saying "Flame on!" 	
Taunts 	Side 	Crosses his fist together and gets in another battle position. 	
Taunts 	Down 	Tosses a Fireball up and catches it. 	
Idle poses 	
*Cracks his knuckles
*Wipes his chin with his fist once. 	
*Cracks his knuckles
*Wipes his chin with his fist once. 	
*Cracks his knuckles
*Wipes his chin with his fist once.
Victory poses 	Victory pose 1 	Is facing to the side away from the screen with both his arms beside having his fists out then strikes a fist pump saying "As long as their is hope! I'll protect the future!" or "To the people of Siderville, i've saved this world again!"	
Victory poses 	Victory pose 2 	Shoots two fireballs and strikes a pose saying "Couldn't keep up with Fire could you?" 	
Victory poses 	Victory pose 3 	Hops twice before jumping up high and landing to strike a pose saying "Everything's good now!" 	
==Color Change==
==Trivia==