Gem Mine

__NOTOC__ __NOEDITSECTION__
"Gem Mines access a rare deposit of this highly valuable resource! Mining gems is slow and hard work."
----
Ruin
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
==Summary==
*The Gem Mine can be unlocked in the Builder Base. It requires Builder Hall 3 to be repaired.
*When in disrepair, the Gem Mine is treated similarly to an obstacle (much like the ruined Clan Castle) and cannot be moved around; attacking troops will not be able to attack or destroy it (nor do they need to do so in order to achieve 100% destruction). Once rebuilt, it can be moved freely around.
**However, troops cannot be deployed on top of it.
*The Gem Mine, as its name suggests, produces Gems, albeit very slowly. These mined Gems are then stored until the player collects them or the storage fills.
**While it does not provide as many gems as removing obstacles, when fully upgraded it can give a significant bump to your gem production.
*Gem Mines do not provide any direct benefit to the builder base (apart from the gems which can be spent), and can be ignored if you wish to focus on the offense or defense of your builder base.
*Like other resource-producing buildings in both villages, upgrading the Gem Mine will disable production for the duration of the upgrade.
*Gem Mines are affected by the Clock Tower and gain a corresponding bump in their production when the boost is active. Therefore, upgrading the Clock Tower can be a decent way of increasing Gem Mine production while still improving your Builder Base.
==Defensive Strategy==
*This building serves no purpose on defense and has low hitpoints, placing it outside of the base will slow down attackers and give defenses more time to deal with enemy troops.
*Placing the mine in the corner of the base can lead to attackers failing to 3 star if they do not have enough time to destroy it.
==Upgrade Differences==
*In its initial ruined state, it appears as a derelict, overgrown cave with mushrooms and a tree. A Gem insignia on a wooden hexagon on the side of the rocks can be found on the Mine's side. There are large broken wooden supports with ropes covering the entrance and a broken box. There are also Gems scattered around the Mine.
**When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch.
**At level 2, the Gem Mine's arch and base are reinforced by metal instead of ropes. The vegetation on the side of the Gem Mine has been removed.
**At level 3, the top of the cave is replaced by an open roof and a pulley system. More wooden planks are added to the sides of the opened roof, in order to support the pulley. Additional reinforcing metal plates appear at the top of the entrance.
**At level 4, the reinforcing metal plates is now a bronze. A second pulley is also added for the ropes at that end.
**At level 5, the reinforcing wooden structure now extends to the back of the cave, and additional bronze plates are added to the backside of the roof. The stones at the base is slightly reorganized.
**At level 6, the pulley system becomes bronze, with wood covering the roof and a bronze piece riveted down to protect the axle. The stray bits of Gem at the side is cleared up.
**At level 7, two bronze piece secures the axle on the ends to the roof instead of the middle, which suspends the pulley system higher. Ropes can be seen between the two pulleys, and the roof is made of stone. The Gem Mine receives a stone foundation.
**At level 8, the wooden supports at the corners are replaced with larger wooden beams. The beams are slanted, does not use bronze reinforcements at the base, and support a new pulley system consisting of one large pulley with its axle attached to much bigger bronze pieces bolted to the roof.
**At level 9, the bases of the supports at the corners have been replaced with iron bases. The reinforcing plates at the roof now covers the top of the vertical beam and holds the bigger horizontal ones. The axle is now iron and protrudes out, it is bolted by golden nuts at each end, the back bronze piece is riveted, the pulley is larger and replaced with an iron groove with gold wheels.
**At level 10, the wooden beams are painted green. The pulley is thicker and is fully made of iron, another smaller pulley is added on the back, drove by a gear and pulling on a thicker rope. The Gem insignia's frame is now metal and the Gems in the mine now glow green.
==Statistics==
Level	Capacity	Production Rate (per day)*	Production Time per Gem	Time to Fill 	Hitpoints	Build Cost	Build Time	Experience Gained	Catch-up Point**	Builder Hall Level Required
1 	10 	2.16 	11h 6m 40s 	4d 15h 6m 40s 	300 	120,000 	1h 	60 	N/A 	3
2 	11 	2.40 	10h 	4d 14h 	350 	180,000 	2h 	84 	18h 	3
3 	12 	2.64 	9h 5m 27s 	4d 13h 5m 27s 	400 	240,000 	6h 	146 	2d 12h 	3
4 	13 	2.88 	8h 20m 	4d 12h 20m 	450 	450,000 	8h 	169 	3d 16h 	4
5 	14 	3.12 	7h 41m 32s 	4d 11h 41m 32s	550 	1,000,000 	12h 	207 	6d 	5
6 	15 	3.36 	7h 8m 34s 	4d 11h 8m 34s 	650 	1,500,000 	1d 	293 	13d 	6
7 	16 	3.84 	6h 15m 	4d 4d 	750 	2,500,000 	2d 	415 	14d 	7
8 	17 	4.32 	5h 33m 20s 	3d 22h 26m 40s	850 	3,500,000 	4d 	587 	32d 	8
9 	18 	4.80 	5h 	3d 18h 	1,000 	4,500,000 	6d 	720 	54d 	9
10 	19 	5.04 	4h 45m 43s 	3d 18h 28m 34s	1,150 	5,500,000 	8d 	831 	160d 	10
* These values are exact values that are derived from the game files. In-game, this statistic is rounded down to one decimal place.
** The Catch-Up Point is the time at which the newly upgraded Gem Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Builder Elixir required to perform the upgrade.
Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gem Mine without allowing it to reach its storage capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.
==History==
Patch 	Description
May 22, 2017 	Added the Gem Mine, with 5 levels.
June 27, 2017 	Added Gem Mine level 6.
September 27, 2017	Added Gem Mine level 7.
March 5, 2018 	Added Gem Mine level 8.
December 10, 2018 	Gem Mine level 3 can now be upgraded at Builder Hall level 3. Previously it required Builder Hall level 4.
June 18, 2019 	Added Gem Mine level 9.
May 15, 2023 	Added Gem Mine level 10.
==Trivia==
*There are no storages for the Gems except for the Gem Mine due to your unlimited Gem inventory.
*Unlike the Gold Mine, there is no cart that delivers the Gems to the surface. Instead, a conveyor belt delivers the Gems to the surface and deposits them into the box at the entrance.
*At max level, it produces 5 Gems per day. When a maxed Gem Mine is paired with a maxed Clock Tower, one boost will net a player an extra Gem. The use of one Clock Tower Potion would net 15/16 (0.9375) of a gem.
*Under the above conditions and assuming the Clock Tower boost is used once per day, such a Gem Mine will generate 2,190 Gems in one non-leap year, and 2,196 Gems in a leap-year. At the same rate, it would take 13 days and 8 hours to get 80 Gems (the $1 bundle) and a staggering 6 years, 142 days, and 8 hours to get 14,000 Gems (worth $100), assuming exactly one leap day happens in that span of time.
*The torch from the Gem Mine is actually the same tree as seen in its ruined form, as evidenced by the torch being having the same position as the tree, as well as the wood.
*One of the first ever suggestion of Gem Mine comes from escoangel on the forums on November 6, 2012. At the time, the idea was blacklisted by the development team.
Category:Buildings
Category:Resources
Category:Builder Base
de:Juwelenmine