Hermit (Shadow Fight)

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|-|Old Wounds=
|-|Shadow Fight 2=
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==Summary==
Hermit is one of the antagonists of the Old Wounds story of Shadow Fight 2: Special Edition and Shadow Fight 2. He is a wise and humble teacher everyone fears because of his mysterious powers. He came to a town with nothing yet built the best fighting school in the east. At the start of Shadow Fight 2, Hermit got possessed by a Shadow Demon that was released from the Gates of Shadows, so he turned evil. His goal was to bring chaos to his realm, to prepare it for Titan's arrival, while also preventing Shadow from closing the Gates of Shadows with his Green Seal.
==Powers and Stats==
Tier: | 
Keys: Old Wounds | Shadow Fight 2
Name: Hermit, Master
Origin: Shadow Fight 2
Gender: Male
Age: In his mid-50's | Unknown, older than before
Classification: Human (Old Wounds), Shadow Demon (Shadow Fight 2), Teacher
Powers and Abilities:
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|-|Old Wounds=
* Superhuman Physical Characteristics
* Acrobatics
* Clairvoyance (Hermit was able to gain insight into the world of shadows, its dwellers and its powers [1].Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 2. Shadow of the Future It is also suggested that he could sense the imminent change that the Shadow World's powers would cause on Earth [1, 2, 3, 4, 5, 6])Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 2. Shadow of the Future
* Limited Cosmic Awareness (Hermit sees through time and space but doesn't know it [1].Shadow Fight 3; Transformation: June's Plane; Her Smile As a human, even if he doesn't realize it, he can remember events from all timelines [1]Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish that his counterparts took part in. Like other people [1],Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish he can faintly remember individuals he has never met before due to his other selves from different timelines having met said people in his stead)
* Damage Boost (Via Head Hit, Critical Hit)
* Damage Reduction (Via Block)
* Empathic Manipulation (Via Shock)
* Energy Manipulation (Via Magic Recharge)
* Fate Manipulation (Via Historical Importance Index)
* Magic and Unholy Manipulation (Via Enchantments; Shadow Energy is a magical [1,Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 3. The Beast Within 2,Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 4. The Story of Revenge 3]Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster and demonic source of power)
* Martial Arts
* Power Nullification (Via Critical Hit, Shock)
* Regeneration (Low-Mid; not combat applicable)
* Statistics Reduction (Via Enfeeble)
* Status Effect Inducement (Via Enfeeble)
* Weapon Mastery (Skilled Jian wielder and Throwing Weapons user)
|-|Shadow Fight 2=
All previous powers and abilities,
* Electricity Manipulation (Via Lightning Arrow, Lightning Smite)
* Possibly Immortality (Type 1; Lynx berates May that she traded her demon power for the life of a mortal [1].Shadow Fight 3; Finale: The Gates of Shadows; Turning Point It suggests that Lynx and the other Shadow Demons (such as Hermit) never gave up on their actual, immortal nature and thus never took the form of a mortal human as May did. However, it is unknown if this immortality is transferred from the Shadow Demon Hermit to Hermit, the human vessel possessed by the mentioned Shadow Demon)
* Levitation (Via Lightning Smite)
* Magic (With Lightning Arrow Amulet, Water Ball Amulet, Lightning Smite)
* Non-Physical Interaction (Can harm and physically interact with Shadow [1],Shadow Fight 2; Act II: Secret Path who lacks a (physical) body and is nothing more than a shadow [1, 2],Shadow Fight 2; Act I: Prelude a capsule made of pure Shadow Energy [1, 2])Shadow Fight 2; Act VII (Revelation): Chapter 3
* Water Aura (Via Lightning Smite)
* Water Manipulation (Via Water Ball)
* Weapon Control (Via Lightning Smite)
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Attack Potency: Building level+ (Fought against Sensei, who survived Shogun's Asteroid magic attack not long after their fight, which yields this much energy) | Building level+ (Stronger than before. Fought against a mid-game serious Shadow)
Speed: Hypersonic (Kept up with Sensei in combat, who dodged Shogun's Asteroid magic not long after their fight, a projectile traveling at 10800 km/h) | Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks)
Lifting Strength: At least Average Human (Comparable to Sensei, who, with little issue, can grab and throw enemies who wear heavy steel armor) | At least Average Human (Same as before)
Striking Strength: Building level+ (Traded blows with Sensei) | Building level+ (Traded blows with Shadow)
Durability: Building level+ (Took hits from Sensei) | Building level+ (Took hits from Shadow)
Stamina: Peak Human (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements, powerful blunt attacks, getting crippled and having his legs broken all while fighting. His stamina is related to his health, and thus as long as he doesn't lose all of it, he can maximize the amount of time he can spend fighting) | Peak Human (Same as before)
Range: Extended Melee Range with his Swords, Several Meters with Needles | Extended Melee Range with his Swords, Several Meters with Throwing Spikes, Hunter's Knives, Needles, Lightning Arrow and Water Ball, Several Meters horizontally, up to 2 Kilometers vertically with Lightning Smite
Standard Equipment: Hermit's Swords, Needles | Hermit's Swords, Needles, Throwing Spikes, Hunter's Knives, Lightning Arrow Amulet, Water Ball Amulet
Gear: 	 	
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Name 	Description 	Picture
Hermit's Swords	Hermit's Weapon of choice. They are enchanted with the Enfeeble Enchantment and so can apply a debuff on the target that weakens all of their attacks.	
Intelligence: Gifted (Crane, one of Sensei's talented apprentices, left Sensei's school to try the new schools in the next town, settled on Hermit's school and never returned to his original dojo [1].Shadow Fight 2; Act I: Hero Reborn Said town was known for its fighting schools [1].Shadow Fight 2; Act II: Secret Path And among all these schools, Hermit's school was considered by Dragon to be the best fighting school in the east, a school that Hermit built even though he came to this town with nothing [1].Shadow Fight 2; Act II: Secret Path Hermit was the only person to figure out how to use magic and blend it into martial arts [1],Shadow Fight 2; Act II: Secret Path this secret knowledge [1]Shadow Fight 2; Act II: Secret Path granting him a sizeable reputation throughout the world. Crane considers this new way of martial arts developed by Hermit superior to Sensei's "outdated" and "unimaginative" teachings [1].Shadow Fight 2; Act II: Secret Path Hermit thinks the change is necessary to ensure his school's greatness, martial arts' golden age [1]Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 2. Shadow of the Future and its survival in front of Titan's menace [1].Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 2. Shadow of the Future Most of Hermit's students are named after various fighting styles in martial arts, suggesting that each of them uses a specific fighting style related to their name: Dragon uses Southern Dragon, Buffalo uses Pencak Silat Kerbau, Mantis uses either Northern Praying Mantis or Southern Praying Mantis, Tiger uses either Tiger Claw Style or Black Tiger Fist, and Crane uses Fujian White Crane, and with Hermit being their teacher it should suggest that he's mastered all of these fighting styles. Shogun recognized Hermit's expert knowledge of martial arts and magic early on, so he had Hermit train his men [1].Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 2. Shadow of the Future Titan considered Hermit to be one of the most skilled warriors in the land and chose him to be the host of one of his Shadow Demons [1])Sergey Sorokin blog; Description of Shadow Fight 2 for Nintendo Switch
Weaknesses: None notable.
Notable Attacks/Techniques:	
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Name 	Description
Head Hit 	Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
Critical Hit 	Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
Shock 	Dealing a Head Hit to the enemy has a slight chance of resulting in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterward for the rest of the round.
Block 	Hermit can enter defensive stances to block incoming attacks from the enemy, significantly reducing the damage received.
Note: Credits to the Shadow Fight Wiki for the assets and information present on this profile.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shadow Fight (Verse)
Category:Antagonists
Category:Aura Users
Category:Clairvoyance Users
Category:Cosmic Awareness Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Demons
Category:Dual Wielders
Category:Elders
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Energy Users
Category:Evil Characters
Category:Fantasy Characters
Category:Fate Users
Category:Fighting Game Characters
Category:Flight Users
Category:Game Bosses
Category:Game Characters
Category:Humans
Category:Immortals
Category:Knife Users
Category:Magic Users
Category:Male Characters
Category:Martial Artists
Category:Minions
Category:Murderers
Category:Needle Users
Category:Neutral Characters
Category:Non-Physical Interaction Users
Category:Possessed/Brainwashed Characters
Category:Power Nullification Users
Category:Regeneration Users
Category:Science Fantasy Characters
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Sword Users
Category:Teachers
Category:Thrown Weapon Users
Category:Traitors
Category:Unholy Users
Category:Video Game Characters
Category:Villains
Category:Water Users
Category:Weapon Control Users
Category:Weapon Masters
Category:Weapon Users
Category:Wise Characters