The Forge Realm's Temper/2023-09-27

The Forge Realm's Temper: Game of Wits is a Genius Invokation TCG Event in Version 4.1.
==Event Details==
===Duration===
* Available throughout the entirety of Version 4.1 (2023-09-27 11:00 - 2023-11-08 05:59)
===Requirements===
* Adventure Rank 32 or above
* Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
* Complete the World Quest "Battlefield of Dice, Cats, and Cards"
===Summary=== 
* After the event starts, Travelers can go to Prince at The Cat's Tail to select stages to challenge.
* This event includes 4 stages and each stage has its distinctive challenge rules.
* In each stage, Travelers can configure different parameters, including stage difficulty, the health of opponents, and the number of rounds to complete the challenge within.
* After completing the challenge, points will be obtained based on the parameters selected. Achieving the required scores will allow Travelers to claim the corresponding rewards.
===Scoring===
Medal 	Score
Beginning in Black 	0
Breaking-Day Blue 	1,000-1,500
White to Wit 	2,000-2,500
As Gold Gleaming 	3,000-4,000
Phantasmal Platinum	4,500-6,000
==Difficulties==
Difficulty	Base Points
Easy 	1,000
Normal 	2,000
Hard 	3,000
==Stages==
===I - Harmonic Tactics===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Harmonic Tactics	
Attain a high score of 2,000 in Harmonic Tactics	
Attain a high score of 3,000 in Harmonic Tactics	
;Opposing Lineup
;Challenge Rules
Difficulty	Rules
Easy 	
* After your character takes DMG: The DMG that character deals in this match increases by 1 (Up to 3 stacks, +3 DMG total).
* When Action Phase begins: Draw one random Talent Card from your deck.
Normal 	
* After your character takes DMG: The DMG that character deals in this match increases by 1 (Up to 3 stacks, +3 DMG total). 
* When Action Phase begins: Draw one random Talent Card from your deck, and your opponent's .
Hard 	
* After your character takes DMG: The DMG that character deals in this match increases by 1 (Up to 3 stacks, +3 DMG total). 
* When Action Phase begins: Draw one random Talent Card from your deck, and your opponent's .
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 6 rounds	500
No more than 5 rounds	1,000
No more than 4 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+1 HP 	500
+2 HP 	1,000
+4 HP 	1,500
===II - Dauntless Pursuit===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Dauntless Pursuit	
Attain a high score of 2,000 in Dauntless Pursuit	
Attain a high score of 3,000 in Dauntless Pursuit	
;Opposing Lineup
;Challenge Rules
Difficulty	Rules
Easy 	
* When your characters deal Elemental DMG with a Plunging Attack: DMG +2. After the Skill finishes calculating, generate 2 Elemental Dice of the same type as your active character (once per Round).
Normal 	
* When your characters deal Elemental DMG with a Plunging Attack: DMG +2. After the skill finishes calculating, generate 2 Elemental Dice of the same type as your active character (once per Round).
* When Action Phase begins, the enemy gains 3 Attrition Energy. Each time you use a Skill, remove one Attrition Energy.
*
Hard 	
* When your characters deal Elemental DMG with a Plunging Attack: DMG +2. After the skill finishes calculating, generate 2 Elemental Dice of the same type as your active character (once per Round).
* When Action Phase begins, the enemy gains 3 Attrition Energy. Each time you use a Skill, remove one Attrition Energy.
*
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 6 rounds	500
No more than 5 rounds	1,000
No more than 4 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+2 HP 	500
+4 HP 	1,000
+6 HP 	1,500
===III - Don't Push Your Luck===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Don't Push Your Luck	
Attain a high score of 2,000 in Don't Push Your Luck	
Attain a high score of 3,000 in Don't Push Your Luck	
;Opposing Lineup
;Challenge Rules
Difficulty	Rules
Easy 	
* After an opponent takes Elemental DMG: Grants a shield with 1 point to your active character (Up to 5 stacks).
Normal 	
* After an opponent takes Elemental DMG: Grants a shield with 1 point to your active character (Up to 5 stacks).
* Your opponent's active character .
Hard 	
* After an opponent takes Elemental DMG: Grants a shield with 1 point to your active character (Up to 5 stacks).
* Your opponent's active character .
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 6 rounds	500
No more than 5 rounds	1,000
No more than 4 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+1 HP 	500
+3 HP 	1,000
+5 HP 	1,500
===IV - Buttressed Combined Assault===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Buttressed Combined Assault	
Attain a high score of 2,000 in Buttressed Combined Assault	
Attain a high score of 3,000 in Buttressed Combined Assault	
;Opposing Lineup
;Challenge Rules
Difficulty	Rules
Easy 	
* When any Summon by either side disappears: You gain 1 point of Buttressed Succor (up to 3 points).
* When Action Phase begins: You consume all points of Buttressed Succor. For each point consumed, generate 1 Omni Element Die.
Normal 	
* When any Summon by either side disappears: You gain 1 point of Buttressed Succor (up to 3 points).
* When Action Phase begins: You consume all points of Buttressed Succor. For each point consumed, generate 1 Omni Element Die.
*
Hard 	
* When any Summon by either side disappears: You gain 1 point of Buttressed Succor (up to 3 points).
* When Action Phase begins: You consume all points of Buttressed Succor. For each point consumed, generate 1 Omni Element Die.
* 
*
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 6 rounds	500
No more than 5 rounds	1,000
No more than 4 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+10 HP 	500
+20 HP 	1,000
+30 HP 	1,500
==Other Languages==
==Change History==
ja:鋳境の研鑽/4.1
ru:В пламени горна/2023-09-27