Artillery (Mortar) of 1950 to 2000

==Mortars of 1950 to 2000==
This is a reformatted version of Curtis Handsaker's (Z09SS) conversion of "World War III" weapons from the Twilight 2000 settings to 4e that appeared on the RPG Net wiki. They use the Artillery/TL (Mortar) skill.
==Artillery (Mortar)==
Year	TL	Weapon 	Damage 	Acc	Range 	Weight 	RoF	Shots	ST 	Bulk	Rcl	Cost 	LC	Notes
 	7 	AM 2B9 Vasilek Mortar (82mm HE)	6dx9 cr ex [6d] 	4 	600/6000	1393/22 	2 	4(6) 	25† 	-10 	-6 	10K 	1 	[7]
 	 	(82mm HEDP) 	6dx6(5) cr ex [6d]	 	 	 	 	 	 	 	 	 	 	
 	 	(82mm CHEM) 	Spcl (25 yds) 	 	 	 	 	 	 	 	 	 	 	
 	8 	M29A1 Mortar (81mm HE) 	6dx5 cr ex [6d] 	4 	600/6000	99/15 	1 	1(5) 	14M†	-9 	-3 	7300 	1 	[11]
 	 	(81mm CHEM) 	Spcl (25 yds) 	 	 	 	 	 	 	 	 	 	 	
 	6 	M-38/M-43 Mortar (120mm HE) 	6dx10 cr ex [10d] 	4 	600/6000	617/50 	1 	1(4) 	20M†	-9 	-5 	90.8K	1 	[11]
 	 	(120mm CHEM) 	Spcl (54 yds) 	 	 	 	 	 	 	 	 	 	 	
 	8 	M121 Mortar (120mm HE) 	6dx10 cr ex [10d] 	4 	600/6000	316/30 	1 	1(4) 	20M†	-9 	-5 	90.8K	1 	[11]
 	 	(120mm CHEM) 	Spcl (54 yds) 	 	 	 	 	 	 	 	 	 	 	
 	8 	M224 Mortar (60mm HE) 	6dx3 cr ex [6d] 	3 	325/3250	47.6/3.7	1 	1(4) 	12M†	-8 	-3 	10.6K	1 	[11]
 	 	(60mm CHEM) 	Spcl (14 yds) 	 	 	 	 	 	 	 	 	 	 	
 	8 	M252 Mortar (81mm HE) 	6dx6 cr ex [6d] 	4 	600/6000	89/9.1 	1 	1(5) 	14M†	-9 	-3 	24.7K	1 	[11]
 	 	(81mm CHEM) 	Spcl (25 yds) 	 	 	 	 	 	 	 	 	 	 	
 	7 	M-1943 Mortar (160mm HE) 	6dx18 cr ex [10d] 	3 	550/5600	2580/90 	1 	1(8) 	25M†	-11 	-10	35K 	1 	[11]
 	 	(160mm CHEM) 	Spcl (96 yds) 	 	 	 	 	 	 	 	 	 	 	
==Notes==
#Malf is 16.
#Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
#Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
#Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
#Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
#Use Gunner (Machinegun) when mounted on tripod.
#Damage is not halved at 1/2D range, but loses any armor divisor.
#Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
#Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
#Pop-up terminal guidance option, can be set to attack the top armor.
#"1/2D" range is the minimum range.
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.
==See Also==
*Weapons of 1950 to 2000
*Ammunition of 1950 to 2000
*Pistols of 1950 to 2000: Guns/TL7-8 (Pistol)
*Rifles of 1950 to 2000: Guns/TL7-8 (Rifle)
*Shotguns of 1950 to 2000: Guns/TL7-8 (Shotgun)
*SMG of 1950 to 2000: Guns/TL7-8 (SMG)
*LMG of 1950 to 2000: Guns/TL7-8 (LMG)
*Grenade Launchers of 1950 to 2000: Guns/TL7-8 (Grenade Launcher)
*LAW of 1950 to 2000: Guns/TL7-8 (LAW)
*Machineguns of 1950 to 2000: Gunner/TL7-8 (Machinegun)
*Grenade Launchers of 1950 to 2000: Gunner/TL7-8 (Grenade Launcher)
*Hand Grenades and Incendiaries of 1950 to 2000: (Throwing)
*Artillery (Cannon) of 1950 to 2000: Artillery/TL7-8 (Cannon)
*Artillery (Guided Missile) of 1950 to 2000: Artillery/TL7-8 (Guided Missile)
*Vehicle Mounted Heavy Weapons of 1950 to 2000
*Miscellaneous Weapons of 1950 to 2000
Category:Ranged Weapons