Dai Viet/Tech Tree

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===Unique units???===
* Grasshopper Cannon [1] = > Cannon [2-5?] 
* Tribal Militia, Spearmen [1-3] => Annamite Skirmishers [4-5]
* Arquebusiers [1] => Tay Son Regulars [2-3] => Rifle Infantry [4-5]
* Satinggar [1-3, consumed by Annamite Skirmishers]
* Jungle Runners - replaces pioneers and scouts. Units armed with swords and shields, not capable of commando actions but can be used as regular infantry.
*Guard Cavalry [1-5]
*Tiger Men
* Carrack [1] => Heavy Frigate [2]
*War Canoes
*Fire Vessel
====Auxiliaries====
*[1] Merchant Cavalry
*[1] Privateer
*[2] Mercenary Mahout
*[2] (f) (vacant)
*[3] Hokkien rabble
*[3] (c) (vacant)
*[4] (c) (vacant)
*[4] (f) (vacant)
*[5] (vacant)
*[5] Tankette
===Unique buildings===
*Mansion - trains elite units
*Temple - performs taxation and religion research, and is the main stopping point for your auxiliary units.
*Palace Complex (available from [1])
Note: Dai Viet has no access to MIC units or aircraft, and cannot construct National Bank. Dai Viet also cannot research MIC technologies.
Dai Viet cannot research Physiocracy, Manifest Destiny, Great Exhibition or Engineering.
Category:Spoiler
Category:Rise of the Moderns factions