Amon (Lord of the Mysteries)

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|-|Amon=
|-|Angel of Time=
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==Summary==
Amon, also known as the Angel of Time, was one of the Kings of Angels from the 3rd Epoch and a child of the Ancient Sun God. He was a Sequence 1: Worm of Time born with the Uniqueness of the Error Pathway that later became a Dual Pathway Deity of Error and Door when he replaced Mr. Door in his Apotheosis Ritual. After he was defeated by Klein and losing his Uniqueness, he left for the Cosmos.
According to the doctrines from the Third Epoch, the Ancient Sun God once referred to Amon as the God of Trickery, the God of Mischief, and the light at the dawn of the apocalypse.
==Powers and Stats==
Tier: | 
Key: Worm of Time | Error and Door
Name: Amon, Mr. Error, The Blasphemer, Lil' Raven
Origin: Lord of the Mysteries
Gender: Male
Age: More than 3000 years old
Classification: Beyonder, Angel of Time, God of Mischief and Trickery, Error
Powers and Abilities:
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|-|Worm of Time=
Superhuman Physical Characteristics, Immortality (Type 2, 3, 6), Longevity, Self-Sustenance (All Types), Non-Physical Interaction (Can interact with Uniqueness, which are typically formless, shapeless, colourless concepts), Extrasensory Perception (Has Night Vision to see in the darkness, Has intuitions of where valuable items are and how valuable they are), Precognition (Improved Spiritual Intuition, Can pry into and sense disturbances in fate, allowing him to have premonition of fortuitous encounter or detect danger ahead of time), Absorption (Via Theft, Can steal Items, Abilities, Memories, Life, Fate, Time, Concepts), Soul Parasitism (Can parasitize creature/object with spirituality), Social Influencing (Has a strong and convincing charm, an eloquent speech and ability to mislead thinking of opponents causing even mental interference), Avatar Creation (Can create avatar by separating Beyonder characteristic), Resurrection (Can revive using an avatar if the main body dies), Information Analysis and Analytical Prediction (Has improved ability for observation, association, deduction and the ability of "decrypting" mysteries to learn the truth behind anything related to mysticism or foresee the development of events through the clues), Weapon Mastery (Dagger and Short Sword expertise), Flight, Teleportation (Can steal distances to Teleport), Time Manipulation and Time Stop (Can slow down, speed up, stop, or reverse time in a certain area/object), Law Manipulation (Can deceive rules such as Natural Laws and Mysticism Laws), Large Size (Type 1 via Size Enhancement, Can turn into a nearly 20 meter tall giant), Dream Manipulation (Can infiltrate the dreams of others and infuse scenes within the dream to influence their targets). Fate Manipulation (Can tinker and steal another person's destiny), Transformation (Via Mythical Creature Form, Mythical Creature Form can Corrupt, Induce Madness and damage the Mind and Soul just by seeing it), Telepathy (Can send his voices into someone's mind, as a Sequence 1 King of Angel his voice can damage the mind and soul), Intangibility (Can separate himself from reality to avoid damage but he cannot interact with reality at the same time), Light Manipulation (Via the stolen effect of Eternal Daytime), Power Modification and Power Nullification (Beyonder that possess Uniqueness and held the corresponding Authority can adjust or delete powers corresponding to their Pathway domains, Can exploit and create loopholes and make errors that change the target/effect or avoids negative effect), Resistance to: Madness Manipulation, Mind Manipulation, and Corruption (As Beyonders gain resistance to such effects as their Sequence increases), Soul Manipulation (A Beyonder souls becomes more powerful as their Sequence increases), Poison Manipulation and Disease Manipulation (Poisons and diseases barely work on low and mid level Sequence Beyonders if they aren't imbued with spirituality and their resistance increases the higher the sequence), Absorption (Beyonders gain resistance to abilities such as Theft the higher their Sequence), Status Effect Inducement (Beyonder with godhood gain more resistance against status effects), Death Manipulation (Beyonder with godhood can resist instant death effect), Law Manipulation and Power Nullification (Beyonders can resist such effects the higher their level), Aura (Can resist aura of other Beyonder or other things of comparable level), Precognition (Can bore through fate making deviation in prediction).
|-|Error and Door=
All previous abilities but stronger, Limited Abstract Existence (Type 2, a Sequence 0 Deity is an embodiment of the corresponding Authorities of their pathway), Immortality (Type 1), Large Size (Type 3 via Size Enhancement, Can turn into a giant the size of a mountain), Clairvoyance (Can perform divination), Air Manipulation (Via wind), Electricity Manipulation (Via Electric Shock), Ice Manipulation (Via Freezes), Light Manipulation (Via Flash), Fog Creation (Can create fog), Intangibility (Can pass through physical things), Teleportation (Via Wander), Dimensional Travel (Can enter the Spirit World, Can enter the Astral World and effectively use it to travel the Cosmos), BFR (Via Traveler's Door and Exile), Power Mimicry (Via Replicate), Telekinesis (Via Invisible Hand), Afterimage Creation (Via Blink), Transformation (Can turn into Concepts), Spatial Manipulation (Can lock a targeted space and swap or move it somewhere else, Can tear and collapse space, Via Space Concealment), Sealing (Can strengthen and weaken all forms of Sealing, Can create a sealed spatial cage with no fixed door), Limited Text Manipulation (Via stolen ability of Prophet), Resistance to: Clairvoyance (Can interfere with divination, Via Secret Keeping), Precognition (Can interfere with other's Spiritual Intuition).
</tabber>Attack Potency: Wall level with transformation (Via Sheer Size, can turn into a nearly 20 meters giant) | Town level with transformation (Via Sheer Size, can turn into a giant the size of a mountain)
Speed: At least Superhuman (Is faster than any human, no matter their prowess as he's an Angel, a full Mythical Creature in human shape), Massively Hypersonic+ with Combat Speed (Should be superior to Klein) | At least Superhuman (Should be faster than before), At least Massively Hypersonic+ with Combat Speed (Should be faster than before)
Lifting Strength: At least Superhuman | At least Superhuman
Striking Strength: | 
Durability: | 
Stamina: Superhuman (As a Sequence 1 Beyonder he's beyond any ordinary person) | Higher than before
Range: Unknown, Likely Planetary (Should be comparable to Mr. Door that can transmit ravings and respond to prayer on Earth from the Moon). Interdimensional (Can reach Klein hiding in Sefirah Castle) | Planetary (Shut off all things related to the concepts of a door in the entire world), Likely Interstellar (Should be comparable to Sequence 0 Klein). Interdimensional
Standard Equipment: None notable
Intelligence: Genius. A master at deceit and prefers using fraud rather than straight-up violence to achieve his goal. His words can be very persuasive, and he often misled others by speechcraft.
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Error Pathway=
Theft: A core skill, one of its main symbols. As one advanced through the Sequences, not only did its effects and success rate increase, it also obtained a deeper level of conceptualization.
*At Sequence 9 to 7, “Theft” happened on items.
*At Sequence 6, “Theft” happened on Beyonder powers.
*At Sequence 5, “Theft” happened on thoughts and ideas.
* At Sequence 4 to 3, “Theft” became life, including parasitic theft at the physical level.
*At Sequence 2, the range of “Theft” broadened to abstract things such as fate, identity, self-awareness, and Beyonder characteristics.
*At Sequence 1, “Theft” could temporarily happen on time, anchors, and authorities.
*A King of Angel and Sequence 0 can steal more abstract concept like someone's childhood and teenage phases, allowing that person to instantly grow up.
Thought Usurpation: Can steal the memories and thoughts of others, so it will seem as if they have mysteriously forgotten some key piece of information. The target may not even realize it has been stolen unless he thinks about it. In battle, he can steal the attacking intentions of their opponents, leaving them bewildered and confused.
Decryption: They can recreate the truth behind anything related to mysticism or predict the development of events just from bits and scraps of evidence. 
* Can decrypt clues to locate someone's position
* Can decrypt a Beyonder's Honorific name
* Enables them to see through Illusions
Dream Infusion: They can infiltrate the dreams of others and infuse scenes within the dream to influence their targets.
Parasitism: They can Parasitize anything with spirituality and latch onto a target's body thus the target becomes their Host.. This ability has 2 modes:
* Concealed Mode: They can hide in the body of their Host and see and hear everything their Host sees and hears. They cannot fully control their Host nor interfere and Steal their Host's thoughts directly.
*Controlling Mode: They nearly fuse with their Host's Spirit Body, enabling full control over the body and understanding all their Host's thoughts and intentions. The host can also influence the Parasite through body structure and hormones. If the host is a normal animal, the Parasite risks being affected: losing speech and forgetting their identity as a human. In these cases, they must keep talking to humans to prevent losing control. The Parasite will always steal something when emerging from their parasitic form.
Error: The embodiment of all that was Erroneous in the world and possess the Authority to:
*Exploit and create loopholes and make "errors" such as:
**Making parasitizing a substitute the equivalent as parasitizing the main body
**Avoiding the negative effects on avatars from acting on the main body
**Replacing the target of an attack
* If the authority of Error were to take effect at the same level, it would often have different preconditions:
**The medium and target had to be similar enough.
**There was a certain connection between the two.
**There were certain logical contradictions between certain matters or objects.
**Some of the rules were indeed incomplete.
**While not directly affecting the target, construct an "Erroneous" environment as a Divine Kingdom.
|-|Door Pathway=
Fog: Can create fog.
Wind: Can create a light wind.
Flash: Can create light around themself.
Freezing: A spell that freezes the target.
Tumble: Makes the ground beneath the target slippery.
Electric Shock: A spell that shocks the target.
Traveler's Door (or Door of Teleportation): They can travel through the spirit world, which enables the user to travel large distances extremely quickly as if it were teleportation. The longer the distance, the longer it will take, while shorter distances can be performed nearly continuously. The maximum distance allowable is dependent on the user's sequence and strength. In addition, they can send others through the gate as well.
Invisible Hand: A telekinesis-like ability that can move an object from distance.
Secret Keeping: They can make things happen in secret, allowing the user to evade divination, prophecy, and detection by Beyonder means.
Space Concealment: They can divide a place into two and hide a part, making it only accessible through a specific "door".
*Every hidden space will have a "door"
*They would have to exit through the corresponding "door" or directly remove the Concealment to exit the hidden space.
* They are able to use this defensively by creating many sealed spaces with illusory doors between them and an incoming attack.
Exile: They can summon distinct numerous, dense, and overlapping illusory doors and once enemies are under control, they can exile them into the corresponding chaotic dimension of space-time, with different illusory doors depicting different scenes where danger and opportunity coexist. This ability can only last for a short duration, after which the exiled will return to reality.
Blink: They can teleport quickly in succession to leave behind after-images that briefly don't disappear. Each of these after-images can use a different Beyonder ability and simultaneously barrage the enemy with their attacks.
Wander: Teleportation without the trapping of the Spirit World, Allowing them to travel the Cosmos and the Astral World
Replicate: Their ability to Record Beyonder abilities has been altered and strengthened, once they have sufficient understanding about the corresponding "objects", they can directly Replicate without having the need to Record.
*"They" can Replicate Beyonder abilities or Replicate people using Beyonder abilities, allowing the corresponding powers to descend in reality, the latter can launch a single attack.
*They can Replicate scenes, this is split into two parts.
**Can cross all obstacles and distances if the corresponding scene still exists in the real world, directly descending to the desired destination.
**Can change the area around the targets and allow the corresponding scene to manifest in the real world.
Position: One of the Door Pathway authorities, allows to precisely locate the position of anything.
Door: The embodiment of "Door" and possess the Authority to:
* Create a "door" to go anywhere
*Open and close all that have the concept of Door,
*Strengthen and weaken all forms of Sealing
|-|Stolen Abilities=
Eternal Daytime: Ancient Sun God daytime effect stolen from the Ruins of the Battle of Gods. It could purify filthy and evil objects and awaken sleeping creatures.
Prophet: Power stolen from Adam. By writing events down they can cause them to happen. However, it cannot be too illogical.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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