Wondrous Items of Aya -- Weapons

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==Simple Weapons==
===Light Melee===
====Daggers====
* Spellcaller
* Haruspicic Kriss
* Scout's Knife:  +2 Cold Iron Dagger; +2 Stealth; On Hit:  Deals damage equal to a medium sized Longsword
* The Butcher:  +1 Dagger of Wounding
* Cruelty:  +1 Keen; places Decomposition on its target upon successful critical hits
====Gauntlets====
====Light Maces====
====Sickles====
===One-Handed Melee===
====Clubs====
* Rod of Spellduel: +2, Small; +4 Initiative, 3/day: Quicken a spell as a move action
* Shaman's Cudgel: +2; Corrosive, x3 critical
====Heavy Maces====
====Morningstars====
* Cudgel of the Wise: +2; Wielder may use Wisdom modifier instead of Strength to determine attack rolls and damage
====Shortspears====
*Empyrial Lance:  +2 Alchemical Silver; Returning; +2 Damage vs. Undead, Aberrations, and Evil Outsiders
===Two-Handed Melee===
====Longspears====
====Quarterstaves====
* Bulwark of Ruin: +1; 2 to DC of evocation spells; +5 feet to radius of area-effect spells; +4 AC vs. missile attacks
====Spears====
===Ranged===
====Heavy Crossbows====
====Light Crossbows====
* The Zengift: +2, Seeking; 2 AP: Add Wis mod damage; Accuracy based on Wis, Int, or Cha mod instead of Dex
====Darts====
====Javelins====
====Slings====
* The Giant's Arm
===Ammunition===
====Bolts====
====Bullets====
==Martial Weapons==
===Light Melee===
====Throwing Axes====
*Wind:
====Light Hammers====
* The Earthwright: +2, Bane vs. Construct and Elemental; +4 to Craft skill, +4 Fort save, +10 HP
* Thunder:
====Handaxes====
* Chilled Handaxe: +1, +2 Cold damage
====Light Picks====
====Short Swords====
* Fang: +1, Speed; Alchemical Silver
===One-Handed Melee===
====Battleaxes====
====Flails====
====Longswords====
* Shadow: +1, Ghost Touch, Grudging; Alchemical Silver and Cold Iron
* Cloven Will: +1; +2 DC to Enchantment, Abjuration, and Conjuration spells
====Heavy Maces====
* Spell Hold: +1, Cold Iron, Frost; Can hold up to three spells of up to level 3 [Spell Storing x3]
====Heavy Picks====
====Rapiers====
====Scimitars====
====Tridents====
*Vash:  +1 Defending, Spell Storing
====Warhammers====
===Two-Handed Melee===
====Bardiches====
====Earth Breakers====
* Wylhorn's Guard: +2, Crushing; User and allies in 20 feet gain +2 AC; On critical: Deal adjusted Strength modifier to all enemies in 15-ft. burst
====Falchions====
====Heavy Flails====
====Glaives====
====Greataxes====
*Thunderfrost:  +2 Thundering, Icy Burst
====Greatclubs====
====Greatswords====
*Shadow Bane:  +2 Cold Iron; Holy; Anti-Darkness field 10 ft. radius
====Halberds====
====Pickaxes====
====Scythes====
===Ranged===
====Longbows====
====Pilums====
====Shortbows====
* Bow of the Horde: +1, Composite; +2 damage vs. non-Goblinoids
* Garren's Bow:  +2 Duskwood Shortbow; Keen; Powerful Critical
===Ammunition===
====Arrows====
==Exotic Weapons==
===Light Melee===
====Dwarven Maulaxes====
====Scorpion Whips====
===One-Handed Melee===
====Falcatas====
* Fleshrender: +1, Keen, Impact
* Deathdealer: +2, Grudging, Wounding; Casts Death Knell on killing blow
====Flindbars====
====Bastard Swords====
* Hatred: +1, Keen, Sure-Striking; Bane vs. last creature type killed with this weapon
====Dwarven Waraxes====
====Whips====
===Two-Handed Melee===
====Elven Curved Blades====
====Dire Flails====
====Gnome Hooked Hammers====
====Dwarven Longaxes====
====Dwarven Longhammers====
====Dwarven Urgroshes====
*Hornblende's Might:
===Ranged===
====Bolas====
====Boomerangs====
====Hand Crossbows====
====Nets====