Report 557

Report #557
Skillset: Sacraments Skill: Inquisition
 Org: Celestines Status: Completed Feb 2011
Furies' Decision:
Damage moved to ending of inquisition so possible to sleep an inquisitioned
person.
Problem: If someone commences a tumble before being hit with inquisition, the
tumble will complete after the inquisition hits. Tumble completing after
inquisition gives a good chance of escape to any target who is not held stunned,
asleep or off bal/eq for a full 5 seconds before landing inquisition.
[A: 0 R: 0] Solution #1: Being hit with inquisition will cancel any tumble,
 roll or somerstault that the target has started
Player Comments:
---[Placeus on 2/10 @ 03:01 writes]:
Celestine kills depend heavily on inquisition followed closely by timed instant
kills. If a target starts a tumble within 5 seconds before inquisition, they
will be transported out of the room while under its effects. If the Celestine
starts their soulless or meteor, it will fail due to the target leaving. If the
Celestine waits for the tumble to complete and moves, the inquisition will end
before the killing attack, particularly as the Celestine is also hindered by the
fall/carcer which they often use to land the inquisition.
---[Iasmos on 2/11 @ 02:10 writes]:
I understand the timing required with these things, but consider also that the
timing of the tumble must be at least as carefully planned, and the person who
tumbled out will still be stripped of all defenses and stunned, just in a
different location. Inquisition is a devestatingly powerful ability, and I don't
wish to see it made harder to escape or avoid than it is already.
---[Iytha on 2/11 @ 03:41 writes]:
Can't you just follow them? They're already inquisitioned, having to move over
one room and then doing whatever you were going to do to them while they were
inquisitioned shouldn't be too difficult.
---[Placeus on 2/11 @ 16:04 writes]:
If someone is tumbling just before the inquisition, they've missed multiple
opportunities to escape along the chain. Having missed all these chances and at
the last minute, they can forego actions that have a risk of failing (running or
shielding) and simply spam tumble. A Celestine has nothing practical to stop a
tumble from starting, and the tumbler has a very good chance of surviving after
being hit by the inquisition. Proposal 1 doesn't make it easier to land
inquisition but does properly reward the Celestine with a fair chance of scoring
a kill if they do manage it.
---[Placeus on 2/11 @ 16:08 writes]:
@ Iytha: Sadly, you cannot just follow someone out of the room and have a decent
chance at killing them. Inquisition lasts between 8 and 12 seconds and the
caster recovers from casting it at a base of about 3 seconds. This leaves 5-9
seconds to fling soulless (8 seconds to finish) or meteor (6 seconds + 2 if you
need to zodiac the room they tumble to). Following someone who has tumbled is
not a trivial matter as the room usually has rubble or walls which have been
used to set up the inquisition. Waiting for the tumble to finish and moving
past obstacles both eat up time needed for a kill to complete.
---[Iasmos on 2/11 @ 16:16 writes]:
It may be a challenge, but it seems balanced this way. You are still able to
follow them, fling, and then continue to hinder them, both passively (angel) and
actively (web and other attacks).
---[Lehki on 2/13 @ 15:52 writes]:
Inquisition does not need the ability to stop tumble. It sounds like you want
the person to have essentially no chance of escape even before Inquisition hits.
---[Placeus on 2/15 @ 12:23 writes]:
I'm not sure how the proposal achieves what you state, Lehki. If a tumble
completes before the inquisition hits, it will resolve as usual and other
methods of avoiding inquisition remain unchanged. I've got a lot of feedback
about this one and it seems abilities stopping tumble were reviewed together
some time ago. The length and predictability of the inquisition chain along
with the timing of abilities that follow it suggest to me that this ability
warrants special consideration.
---[Prav on 2/15 @ 22:02 writes]:
I do not think this is necessary. Tumbling before Inquisition is what a person
SHOULD be doing. It is their means of prevention, escape and survival. Making
Inquisition stop tumbles in progress seems like you would be punishing players
for making solid decisions... choices they SHOULD be making. Besides, it is not
difficult to see that they are tumbling and follow them when it goes through.
---[Xenthos on 2/17 @ 23:28 writes]:
Sacrifice was made to stop Tumble. This was a Bad Thing. This was undone for
balance reasons. I'm not very happy with the concept of putting skills in
specifically aimed at stopping a tumble in progress-- once it starts, it should
continue on. It's just as annoying for every other class to deal with as
Celestines, and you will see them start the tumble prior to you landing the
inquisition. Once you regain EQ, just move and wait in the room for them to
arrive.
---[Nydekion on 2/18 @ 09:24 writes]:
I think a better way to handle this issue would be to consolidate the damage
that is applied over time when a person is under inquisition and just make it a
one-time hit the moment inquisition wears off. That way it still allows the
person a chance to escape (as the damage at the end will wake up a sleeping
target) but still partially address this issue for celestines in a reasonable
manner.
---[Xenthos on 2/21 @ 00:16 writes]:
Er, I meant Crucify (not Sacrifice). I used the ending part of it instead of
the beginning!
---[Inagin on 2/24 @ 02:20 writes]:
Prav, you're right that Tumbling should happen before Inquisition. However, your
goal is to STOP the Inquisitioning from happening. You should not be doing it at
the very last second, because you don't want to be hit by Inquisition. This
report addresses a SUCCESSFUL Inquisition hit.
---[Iasmos on 2/24 @ 04:34 writes]:
The hit will still be just as successful if the target manages to escape after
he's hit. You'll just have to follow him, as would anyone hitting someone who
was tumbling.
---[Fillin on 2/24 @ 08:37 writes]:
Even though I think inquisition is a bit too easy to pull off with the removal
of the focus spirit counter, it's pretty clearly wrong that delayed movements
complete while inquisitioned. I do get my lulz when it happens though.