Episode 53: Yo Ho and a Bottle of RUN

== Synopsis ==
Bjorn, Henry, Sammie, and Oliver try to survive the horrors of the paranormal museum and find the source of whatever is causing this. Henry is nearly killed by a ship bursting through a painting before they can. Sammie tracks a sense of deep grief and finds Whittaker, the director of the museum, just moments before he dies. The time loop is reset.
== Episode Description==
After the shocking twists of the last episode, our heroes deal with their own personal hurdles and then head back into the Paranormal Museum to see what fresh horrors lie within.
== Key Events ==
* Sammie's meeting with Oliver is interrupted by Elise. Sammie mind wipes her to get out of having the conversation. 
* Sammie connects with a deep sense of grief and pain and believes its coming from the source of whatever is causing this. 
* Henry is impaled by a ship that has crashed through a picture frame. Bjorn and Sammie are able to save him. 
* Sammie follows the sense of grief and finds Whittaker, the director of the museum, moments before he dies. 
== Summary ==
Elise confronts Sammie about why she hasn't been answering any of her calls. Sammie tries to tell Elise that she can't explain things right now because there are things happening that she has to deal with. Elise asks if she's in trouble and Sammie has a hard time answering honestly. Elise demands an answer and that she's not leaving until Sammie talks to her. There is a scream from inside of the museum and Oliver says they need to go. He runs off. Sammie tells Elise not to follow her and then mind wipes her so that she passes out on the park bench for good measure. 
Sammie runs inside and doesn't see Oliver. She hears another scream and runs toward it. She finds Oliver, who asks where Elise is. Sammie says that she 'left her outside.' Oliver nods. Another scream comes from a nearby room. Sammie suggests they stay put, but Oliver points out that someone may be hurt and need their help. She calls Bjorn to tell him what's going on as her and Oliver walk into the room. The room is filled with strange taxidermy creatures.
Sammie can feel magic coming from the corner of the room. She tells Oliver and finds a place for them to hide behind. Sammie peers around a corner and sees a giant bird. It has sharp teeth and armored legs, like a larger and stronger cassowary. It makes a screech that sounds like a man screaming. They manage to sneak back out of the room to wait for the boys. 
Bjorn runs down to Miguel's lab before they go. He gets monks wood flowers, otherwise known as wolfsbane, from Miguel as a repellant to keep the others safe from Bjorn when he transforms into a werewolf. He gives it to Henry to give to the others, not able to hold onto it long themselves. To not waste time, Bjorn and Henry fly over to the museum. They spot Elise, still passed out on the bench, on their way in. Once at the museum, Henry passes out the wolfsbane to Sammie and Oliver to keep them safe as well. 
The crew tries to decide what to do next, whether or not they should fight the cassowary or search for its source. Sammie tries to see any other sources of this magic in the hallway they're in. She notices some tendrils reaching out toward them and looks down to see running water at their feet. She points it out to the rest of the group and then looks up to see water pouring out of a picture frame. Sammie then feels an intense sense of grief and pain. It hits her so hard in the chest that she falls to her knees. Tears start pouring down her face as she feels this deep emotion and somehow knows its connected to the magic. Henry helps her to her feet as they hear the cassowary scream again. Bjorn steps toward the painting and sees a large, three-masted ship quickly approaching through the frame. 
Bjorn tears the frame off the wall and throws it to the ground. The ship crashes through the frame. Bjorn is thrown backwards away from the painting and the ship, with bits of wood from the ship being stabbed into him. He picks himself up and tries to ask Sammie what happened to try and find the source when he notices the cassowary has appeared behind Sammie. He jumps up to push her out of the way and is struck by the massive bird's beak. 
The group tries to fight off the bird, but Bjorn quickly realizes the ship is about to fall on them. He grabs Sammie and pulls her out of the way of the bird again. Bjorn, Henry, Sammie, and Oliver begin to run down the hall away from the crashing ship. They make it out the door at the other end of the hall just as the ship crashes. Bjorn and Sammie manage not to get caught in the wreckage, but Oliver is showered in shrapnel, taking a few minor hits. Henry is impaled by a plank of the ship, it going through his back and out of his stomach.
Bjorn and Sammie start to try to heal Henry outside of the museum, but Oliver leans in and reminds Bjorn that the time loop only has a specific area it effects. They all pull Henry inside of the building as he starts to bleed out, barely clinging to life. Bjorn pulls out the plank as Sammie heals him magically to try and stabilize him. Once they get Henry stabilized, Sammie tries to focus on the source of the grief again. She gets a glimpse of the open sky through blood covered eyes. She sprints off in the direction she thinks its coming from. Bjorn asks Oliver to stay with Henry while he follows Sammie. 
Eventually, Sammie finds a destroyed room with a person inside. She finds the director of the Paranormal Museum, the one they met on their first visit here - Whittaker. He's bleeding out quickly. He reaches out for Sammie as she approaches and she holds his hand. Sammie meets his eyes just in time to see the life leave them. Then once again, it feels as though the world shifts to the side. There is the sensation of falling and their eyes are forced closed. When they open their eyes again, they are back where they started this morning. 
== List of Appearances ==
* Sammie Overbrook 
* Oliver Allen Evans 
* Elise Romano 
*Bjorn Olafson 
*Henry Marlowe 
*Whittaker 
==Roll Tracker==
Player/Character	Move 	Roll	Result
Hannah/Sammie 	Use Magic: Mind Wipe 	11 	Full Success
Hannah/Sammie 	Investigate a Mystery 	7 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	9 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	12 	Full Success
Hannah/Sammie 	Read a Bad Situation - Third Eye	6 	Failure
Andrew/Bjorn 	Act Under Pressure 	9 	Mixed Success
Andrew/Bjorn 	Protect Someone 	9 	Mixed Success
Hannah/Sammie 	Kick Some Ass 	9 	Mixed Success
Wesley/Henry 	Kick Some Ass 	9 	Mixed Success
Andrew/Bjorn 	Read a Bad Situation 	7 	Mixed Success
Andrew/Bjorn 	Read a Bad Situation 	9 	Mixed Success
Andrew/Bjorn 	Leave No One Behind 	11 	Full Success
Wesley/Henry 	Act Under Pressure 	10 	Full Success
Andrew/Bjorn 	Act Under Pressure 	13 	Full Success
Wesley/Henry 	Act Under Pressure 	7 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	12 	Full Success
Andrew/Bjorn 	Act Under Pressure 	13 	Full Success
Hannah/Sammie 	Use Magic: Heal
Glitch: Take 1 Harm	9 	Mixed Success
Hannah/Sammie 	Use Magic: Heal
Glitch: Take 1 Harm	9 	Mixed Success
Andrew/Bjorn 	Act Under Pressure 	13 	Full Success
Hannah/Sammie 	Use Magic: Heal 	14 	Full Success
Andrew/Bjorn 	Use Magic: Heal 	15 	Full Success
Andrew/Bjorn 	Medic 	12 	Full Success
Hannah/Sammie 	Use Magic: See Another Place 	11 	Full Success
==Harm Taken==
Player/Character	Harm 	Armor	Total	Reason for Harm
Andrew/Bjorn 	2 	2 	0 	Parts of ship stabbed into him
Andrew/Bjorn 	3 	2 	1 	Cassowary beak
Hannah/Sammie 	2 	2 	0 	Cassowary claw
Wesley/Henry 	2 	1 	1 	Cassowary bite
Wesley/Henry 	6 	1 	5 	Impaled by ship plank
Wesley/Henry 	1 (IA)	1 	1 	Bleeding out
Wesley/Henry 	1 (IA)	1 	1 	Bleeding out
Hannah/Sammie 	1 (IA)	2 	1 	Transfer injury
Wesley/Henry 	1 (IA)	1 	1 	Bleeding out
Hannah/Sammie 	1 (IA)	2 	1 	Transfer injury
Wesley/Henry 	1 (IA)	1 	1 	Bleeding out
==Harm Dealt==
Player/Character	Weapon 	Harm	Target
Wesley/Henry 	Throwing Knife	1 	Cassowary
==Harm Healed==
Player/Character	Move 	Healed	Target
Hannah/Sammie 	Use Magic	1 	Henry
Hannah/Sammie 	Use Magic	1 	Henry
Hannah/Sammie 	Use Magic	1 	Henry
Andrew/Bjorn 	Use Magic	1 	Henry
Andrew/Bjorn 	Medic 	2 	Henry