Crucifixion

Crucifixion
Community Rating: 10
Difficulty: 18
Range: 5 (10 meters)
Duration: NA
Effect: crucifies opponent
Attainment Rating: 23
If the invoking cleric generates a focus total
exceeding the difficulty number, compare his faith total (the effect
value of the miracle) to the Spirit or faith of the target. On a Good
or better success, the miracle takes effect. If the miracle is successfully
called down upon the target, steel spikes fire from the hands of the cleric. If
the faith total is higher than the target's dodge, they pierce
his hands and feet, crucifying him against the nearest usable surface. The
character is crucified upside down, as befits unbelievers. Due to the
miraculous nature of the spikes produced, they can pierce any surface. This
means that spikes automatically pierce any armor, and can crucify someone to
any surface. Armor does provide protection against the miracle's damage. The
damage value of crucifixion is 20 plus the result points of the miracle.
Once crucified, the target can try to free himself with a Strength total.
The base difficulty number is 10. This base number is modified by the type of
material the person is crucified to. These modifiers follow the "Cover
Value Chart:"
Soft Material (car door, dry wall): +3 to base number.
Medium Material Logs, brick wall): +10 to base number.
Hard Material (steel, stone wall): +15 to base number
A character may try to free himself each round. Each
attempt automatically causes a damage value of 12 plus a random bonus to be
rolled against the target as he tries to rip the spikes out of his pierced
flesh. If other characters free him, the trapped character takes no damage from
being pulled free.