Mechs/MIN-3

==Description==
The Minotaur is the 'assault class' of the first generation ProtoMechs. This variation of the Minotaur was redesigned as a fire support model, armed with an LRM-12 Launcher as its 'main gun'. Improvements to the design include an increase of its maximum speed to 80 km/h, increase range to its jumping capacity, and additional armor protection.
Drop Cost Multiplier: 1.03
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	Heavy ProtoMech 	Alacrity: +1 Evasion Generated
80 	Proto Actuators (1) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (1) 	One with the Machine: +1 All Pilot Skills
150 	Proto Jump Jet (H) (3)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=170/225S=100	A=170/225S=100	
HardPoints	[ 1O ] 	[ 1O ] 	
Fixed 	
Proto Actuators (1)
Proto Jump Jet (H) (3)
LRM-12 (C)	
Proto Actuators (1)
Proto Jump Jet (H) (3)
LRM-12 (C)	
Dynamic 	
Ammo LRM (CLAN)	
Ammo LRM (CLAN)	
Health 	A=170/225S=100	A=170/225S=100	A=170/225S=100
HardPoints	[ 1O ] 	[ 1O ] 	[ 1O ]
Fixed 	
Proto Actuators (1)
Proto Jump Jet (H) (3)
LRM-12 (C)	
Proto Actuators (1)
Proto Jump Jet (H) (3)
LRM-12 (C)	
Proto Actuators (1)
Proto Jump Jet (H) (3)
LRM-12 (C)
Dynamic 	
Ammo LRM (CLAN)	
Ammo LRM (CLAN)	
Ammo LRM (CLAN)
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (1)
ProtoMech Core 075 x5
Proto Systems	 	
Dynamic 	 	 	
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