Traits

Traits are essentially the different characteristics of each agency. By default, all 5 agencies in the game come with a set of 3 positive traits, with 0 points remaining. The points are used for balancing what the agency can do.
Traits can be customized in the agency customization menu, where a player can feel free to remove the traits and perhaps substitute them with any other available trait among the list of traits. There are 4 balance points and 5 trait slots that can be used. Note that not all traits are positive, some are negative, and in fact, add balance points, allowing the player to put more positive traits, which use up points.
Some positive traits consume 2 balance points and some negative traits add 2 balance points. This is because those traits have a stronger (or weaker) effect on the agency.
== List of traits ==
The following is a full list of traits from the trait customization menu in the game. They are listed in alphabetical order with their descriptions and with how many points they can consume (or add, if they're negative traits):
Trait 	Type 	Points	Description
Backup Systems 	Positive	2 	Can restart a Task once per Mission
Bidding War 	Positive	1 	3 additional Contractors available (once Contractors are unlocked)
Commercial Insight 	Positive	1 	+25% Funds Reward for Lucrative type Request Missions
Cutprice Cosmonauts 	Positive	1 	-50% Astronaut Hiring Cost and Upkeep
Economical Architecture	Positive	1 	-25% Building Construction Cost and Upkeep
Economical Assembly 	Positive	1 	-20% Payload Build Cost
Economical Construction	Positive	1 	-20% Vehicle Build Cost
Efficient Architecture 	Positive	1 	-50% Building Construction Time
Efficient Assembly 	Positive	1 	-20% Payload Build Time
Efficient Construction 	Positive	1 	-20% Vehicle Build Time
Expansion Expertise 	Positive	2 	-25% Research Costs for Building Research Tree
Failure Not an Option 	Negative	-1 	Doubled Support Penalty for failed Missions
Flexible Working 	Positive	1 	No cost to moving Buildings
For the Glory 	Positive	2 	Achieving a top three Milestone Rank grants double Support Bonus
For the World 	Positive	2 	+50% rewards for Joint Missions
Fortune Favors 	Positive	1 	+10% chance of Positive Events in Missions
Frontier Science 	Positive	2 	Achieving a top three Milestone Rank grants Science bonus of up to 25%
Global Innovation 	Positive	1 	Science Income bonus from Friendly and Allied Diplomatic Relationships increased by 50%
Human Endeavour 	Positive	1 	+20% Science Reward for Crewed Missions
In the Name of Progress	Positive	1 	No Support Penalty for Failed Missions
Inner Planet Pioneer 	Positive	1 	+20% Science Reward for Missions to Mercury, Venus, and Mars
Launch Proficiency I 	Positive	1 	+5% Launch Reliability
Launch Proficiency II 	Positive	2 	+10% Launch Reliability
Launch Veterans 	Positive	1 	+1 Level to all Vehicle Parts
Leap First 	Positive	2 	Invalid Launch Windows become Suboptimal Launch Windows
Not Because It's Easy 	Negative	-1 	Milestone Support bonus is only granted for first place finishes
Operations Specialists 	Positive	2 	+1 Mission Slot
Outer Planet Pioneer 	Positive	1 	+20% Science Reward for Missions to Jupiter, Saturn, Uranus, Neptune, and Pluto
Pathfinders 	Positive	2 	-25% Research Costs for Missions Research Tree
Payload Proficiency I 	Positive	1 	+5% Payload Reliability
Payload Proficiency II 	Positive	2 	+10% Payload Reliability
Premium Assembly 	Negative	-1 	+20% Payload Build Cost
Premium Construction 	Negative	-1 	+20% Vehicle Build Cost
Project Mercury 	Positive	1 	Total Astronaut Recruit Pool size is doubled
Prototype Payloads I 	Negative	-1 	-5% Payload Reliability
Prototype Payloads II 	Negative	-2 	-10% Payload Reliability
Research Assistance 	Positive	1 	All Science-related Building Adjacency Bonuses are doubled
Rocket Scientists 	Positive	2 	-25% Research Costs for Vehicles Research Tree
Space Subsidy 	Positive	1 	Start the game with 2000K Funds
Team Player 	Positive	1 	Doubled chance of being offered Joint Missions
Through Adversity 	Positive	1 	Receive 100% of first Phase Science Reward for failed Launches
Unknown Entity 	Negative	-1 	All Diplomatic Relationships start at 0 (Neutral)
Volatile Boosters I 	Negative	-1 	-5% Launch Reliability
Volatile Boosters II 	Negative	-1 	-10% Launch Reliability
== Default traits for agencies ==
The following is a list of agencies with their default traits: 
Agency 	Traits
ESA 	
*For The World
*Global Innovation
*Team Power
NASA 	
*Bidding War
*For The Glory
*Project Mercury
Soviet Union	
*Cutprice Cosmonauts
*In the Name of Progress
*Leap First
China 	
*Economical Architecture
*Expansion Expertise
*Through Adversity
Japan 	
*Commercial Insight
*Frontier Science
*Research Science
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