115775-j-tal

== Content ==
			
I haven't seen a new topic or update to a current topic of his lately. Anyone seen him?
 
I guess the upcoming economy changes are in place and ready for live?	
----
			Hes on the tracker like 3-4 days ago.  Hes pretty active here.	
----
			
{| class="blockquote"
Hes on the tracker like 3-4 days ago.  Hes pretty active here.
----
			No sweat.  You can just search his name on the search and itll bring up his posts.  i think,.	
----
			
Most of the itemization changes coming in Drop 3 are available either via my sticky post or in the PTR patch notes.
 
Now, I impatiently wait with the rest of you for Drop 3 to release so I can start talking about all the exciting updates in Drop 4.	
----
			
So are you still going with people who have had to suffer mis-constructed items will have to start from scratch rather than you correcting existing gear (i.e. Brutality poisoning virtually everything Healslingers have to work with)?
 
This is my #1 concern with the game going forward - the complete inequity between folks whose gear is not screwed up, and those for whom it is.	
----
			
{| class="blockquote"
Most of the itemization changes coming in Drop 3 are available either via my sticky post or in the PTR patch notes.
 
Now, I impatiently wait with the rest of you for Drop 3 to release so I can start talking about all the exciting updates in Drop 4.
----
			
{| class="blockquote"
Hmmm, why not talk about the exciting drops now?
 
Per this:
Donatelli: We merged drop 3 and 4 together. So drop “3 and 4” or The Defile and Journey to Omnicore-1 still have weeks of testing to go but our target is early to mid-November.
Ref: http://www.mmorpg.com/gamelist.cfm/game/632/feature/9004/page/2
 
Doesn't sound like the team is on the same sheet of music...
----
			
{| class="blockquote"
Most of the itemization changes coming in Drop 3 are available either via my sticky post or in the PTR patch notes.
----
			
{| class="blockquote"
Is that confirmation that the various changes to adventure, dungeon, and raid gear, including the token system for class armor in raids, is in drop 3?  Or are you just mostly referring to the rune slot enhancements?
----
			
{| class="blockquote"
The original plan of drop 3 and drop 4 being combined is still technically drop 3 (since it is 1 drop).  It doesn't just skip Drop 3 just because Drop 3 has the content from 3+4.
 
So Technically drop 4 is not scheduled yet.  Or if you want to continue thinking about it your way (which is not correct), it would be Drop 5.
----
			
{| class="blockquote"
Its all coming in drop 3, since drop 3 and 4 are being rolled into one.  Mid November.
----
			
{| class="blockquote"
Is that confirmation that the various changes to adventure, dungeon, and raid gear, including the token system for class armor in raids, is in drop 3?  Or are you just mostly referring to the rune slot enhancements?
----
			
Sorry for the confusion. I meant ... the major patch after this upcoming one. The real Drop 4.
 
Once we merged the data from old Drop 3 and old Drop 4 into new Drop 3, that's still Drop 3. Old Drop 4 disappears entirely.
 
New Drop 4 is the Drop (major patch) after new Drop 3. Technically new Drop 4 is actually old Drop 5 and old Drop 6 put together. So, it's confusing to us sometimes too since all the numbers changed once we moved to quarterly Drops from monthly Drops.
 
Megaservers - this Wednesday (so excited for this)Drop 3 - sometime in November (changes are up in the forums)Drop 4 - a couple months after that (the stuff I want to talk about but shouldn't until you've had time to digest Drop 3)	
----
			Why the odd silence about whether Verizal's changes are making it into drop 3?	
----
			
{| class="blockquote"
Why the odd silence about whether Verizal's changes are making it into drop 3?
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
{| class="blockquote"
Sorry for the confusion. I meant ... the major patch after this upcoming one. The real Drop 4.
 
Once we merged the data from old Drop 3 and old Drop 4 into new Drop 3, that's still Drop 3. Old Drop 4 disappears entirely.
 
New Drop 4 is the Drop (major patch) after new Drop 3. Technically new Drop 4 is actually old Drop 5 and old Drop 6 put together. So, it's confusing to us sometimes too since all the numbers changed once we moved to quarterly Drops from monthly Drops.
 
Megaservers - this Wednesday (so excited for this)
Drop 3 - sometime in November (changes are up in the forums)
Drop 4 - a couple months after that (the stuff I want to talk about but shouldn't until you've had time to digest Drop 3)
----
			
{| class="blockquote"
I've preemptively digested already since September 5th on PTR. 
 
EDIT: Actually I realized I had another question about drop 3 you never answered previously. Do the "add-a-rune flux" drop at the completion of a dungeon or from each boss? Basically it's the difference of whetehr or not I'm going to spend a few hour repeat solo farming normal Tugga or Krogan. 
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
That is a punch straight in my Face.
I understand why it takes so long, and i really defended the Game and it's current State for a long time. But i was really, really looking forward to the Gearchanges. For me it was the major Thing in this Drop and now it is gone. Will be very hard too wait until January. That is so far away. I really love this Game, it is the best MMO on the Market, but i don't know if anybody will be playing it until January	
----
			
after reading J-Tal´s post I don´t get anything anymore.
 
Every single raider in wildstar is waiting for the itemization changes. Not only runechanges ... ITEMchanges! But these will come with drop # 4. In more than three months!
In my opinions this means that Carbine would like to improve the old content for new players which they want then get ran over promotions (F2P conversion) next year.
So they want to "re-release" the game. This is Ok.
 
But do they really want to risk the leaving of more current players by that? I mean ... yeah .. they can´t do everything at once and "and i really defended the Game and it's current State for a long time". But this is so annoying...
 
Why I wrote this post? I don´t know. Maybe because I now finally wanted to let out my anger. And maybe, I simply hope that a Dev writes a comment to this topic.
 
 
Greetings!	
----
			
Itemization:
From what I've seen of the 'fix' to runes etc. It really doesn't fix the issue. Being able to farm up a item to 'RNG reroll' the sockets once, just adds another chance. 
I think on adv, to get your 'BiS' full set of gear, with the rune slots exactly how you want them... Takes 1,200 'attempts' on re'farming the same gear over and over.
 
We NEED a system in place, where when you FINALLY get the piece of gear to drop, you can upgrade it. Not go, "oh well, another 'x' months farming to get it to drop slightly better and I can use that over my crafted blue... "
 
Medics:
Some MAJOR things I haven't seen anything on yet.
 
Memory Leaks - Fix so it's not better for everyone to 'reload' the game every 20mins if there's a medic in the group? (May have been on Drop3 notes that I didn't see)
 
Main Skills brake on movement - Gama Ray & Shield Surge, both stop working if you jump or get hit with a knockback CC while casting. Any news as that's kinda our 'main button' per spec.
 
Smart Heals - Ok, there was some info on stuff for Drop 4+. But nothing on the 'basic core heals' Emission/Shield Surge/Probe detonation actually targeting your probes not failing on 15 other players in raid.
 
Anyway, still think it's totally stupid about medic's not being any good at healing if there's more than 4 people.
 
Heaps more
But that's just the major's I haven't seen ANYTHING on. I do hope there's some 'undocumented' stuff in the Drop 3 about crafting! 	
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
This is such a huge let down!
 
I mean, so many raiders are basically just waiting for this itemisation update. Without that change the carrot on a stick is just non existent. What's the point of raiding if your rewards are just going to be useless come that update. We have waited long enough for Drop 3 and now you're telling us to wait until the next drop? That really gives the impression that it's pointless to do any elder game content until this patch hits.
 
Seriously hope this gets addressed and all focus shifted to this. I don't care about more content. I care about current content!
 
Please, once drop 3 hits, shift all remaining resources to get this out of the door ASAP, not 3 months down the line. You're shooting yourself in the foot not addressing this!	
----
			Really? Almost every raider was waiting for this. More than the rune changes. I'm not even mad, I'm sad.	
----
			I agree... waaay too slow...	
----
			
{| class="blockquote"
Most of the itemization changes coming in Drop 3 are available either via my sticky post or in the PTR patch notes.
 
Now, I impatiently wait with the rest of you for Drop 3 to release so I can start talking about all the exciting updates in Drop 4.
----
			
{| class="blockquote"
So that's in June or July...
 
Drop 4 on the one year anniversary.
----
			
We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
 
The Raid/Veteran itemization changes are essentially redoing our entire end-game itemization plan from scratch. It's more than just changing a few stats on items. We're coordinating with the Combat/Class team much more closely to try to get some changes to how stats affect your actual character (Grit comes to mind immediately). We're reorganizing loot tables so you don't get the same mini boss drops 4 times in a row. We're adding a new currency to Veteran Dungeons and Raids so that upgrades are no longer locked behind time-gated Elder Gems (Elder Gem gear rewards will be moving to either this new currency or Renown). We're adding a new vendor system that allows you to trade non-currency items (i.e. slot tokens) to a vendor for gear upgrades.
 
And all of these changes are directly connected to a number of other systems changes and new systems we're introducing in Drop 4 (which is tentatively scheduled for sometime in January) - new things like Contracts and the Eldan Forge, updates to World Loot, Challenge Rewards, and currency systems like Renown and Reputation.
 
We took a good long look at WIldStar's itemization plan and the feedback from players about the issues it has/had and are attacking those issues from multiple fronts. The Rune changes were something we felt would could squeeze in separately from the rest of the overhauls, so they made it into Drop 3. The rest will be coming in Drop 4. I'll be going into greater detail about the Drop 4 changes and updates after the release of Drop 3.
 
Thank you guys for your patience with us. We know you are frustrated and want all the cool stuff we're working on now. We totally understand, we play WildStar too and it's super frustrating to play on Live and know there are changes on your work machine that add this new system or make this other system better.	
----
			
{| class="blockquote"
We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
----
			
{| class="blockquote"
We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
 
The Raid/Veteran itemization changes are essentially redoing our entire end-game itemization plan from scratch. It's more than just changing a few stats on items. We're coordinating with the Combat/Class team much more closely to try to get some changes to how stats affect your actual character (Grit comes to mind immediately). We're reorganizing loot tables so you don't get the same mini boss drops 4 times in a row. We're adding a new currency to Veteran Dungeons and Raids so that upgrades are no longer locked behind time-gated Elder Gems (Elder Gem gear rewards will be moving to either this new currency or Renown). We're adding a new vendor system that allows you to trade non-currency items (i.e. slot tokens) to a vendor for gear upgrades.
 
And all of these changes are directly connected to a number of other systems changes and new systems we're introducing in Drop 4 (which is tentatively scheduled for sometime in January) - new things like Contracts and the Eldan Forge, updates to World Loot, Challenge Rewards, and currency systems like Renown and Reputation.
 
We took a good long look at WIldStar's itemization plan and the feedback from players about the issues it has/had and are attacking those issues from multiple fronts. The Rune changes were something we felt would could squeeze in separately from the rest of the overhauls, so they made it into Drop 3. The rest will be coming in Drop 4. I'll be going into greater detail about the Drop 4 changes and updates after the release of Drop 3.
 
Thank you guys for your patience with us. We know you are frustrated and want all the cool stuff we're working on now. We totally understand, we play WildStar too and it's super frustrating to play on Live and know there are changes on your work machine that add this new system or make this other system better.
----
			
{| class="blockquote"
new things like Contracts and the Eldan Forge
----
			Guess I'll keep stacking more brutality from my healslinger GA drops and losing more focus regen on gear until January then. My class gear makes for some great costume pieces but not much more than that right now...	
----
			
{| class="blockquote"
We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
----
			
{| class="blockquote"
We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
----
			
{| class="blockquote"
We originally tried aiming for a Drop 3 release, but it quickly became apparent that it wasn't going to happen at the quality level we're aiming for.
 
The Raid/Veteran itemization changes are essentially redoing our entire end-game itemization plan from scratch. It's more than just changing a few stats on items. We're coordinating with the Combat/Class team much more closely to try to get some changes to how stats affect your actual character (Grit comes to mind immediately). We're reorganizing loot tables so you don't get the same mini boss drops 4 times in a row. We're adding a new currency to Veteran Dungeons and Raids so that upgrades are no longer locked behind time-gated Elder Gems (Elder Gem gear rewards will be moving to either this new currency or Renown). We're adding a new vendor system that allows you to trade non-currency items (i.e. slot tokens) to a vendor for gear upgrades.
 
And all of these changes are directly connected to a number of other systems changes and new systems we're introducing in Drop 4 (which is tentatively scheduled for sometime in January) - new things like Contracts and the Eldan Forge, updates to World Loot, Challenge Rewards, and currency systems like Renown and Reputation.
 
We took a good long look at WIldStar's itemization plan and the feedback from players about the issues it has/had and are attacking those issues from multiple fronts. The Rune changes were something we felt would could squeeze in separately from the rest of the overhauls, so they made it into Drop 3. The rest will be coming in Drop 4. I'll be going into greater detail about the Drop 4 changes and updates after the release of Drop 3.
 
Thank you guys for your patience with us. We know you are frustrated and want all the cool stuff we're working on now. We totally understand, we play WildStar too and it's super frustrating to play on Live and know there are changes on your work machine that add this new system or make this other system better.
----
			
{| class="blockquote"
Additionally, for the people that HAVEN'T gotten the RNG luck to finish getting their gear, what incentive is there to repeat content when not only are we going to have to farm dungeons for the rune slot unlocks, all of which gets invalidated in January?
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
{| class="blockquote"
One step forward, two steps back... the Carbine Shuffle.
----
			
{| class="blockquote"
Those are not in Drop 3. They will be coming in new Drop 4.
----
			
Forgive my ignorance, but honest question:
 
Wouldn't be better to change crafting (not runes related to it) when you change dropped gear?	
----
			
{| class="blockquote"
Forgive my ignorance, but honest question:
 
Wouldn't be better to change crafting (not runes related to it) when you change dropped gear?
----
			
{| class="blockquote"
The Raid/Veteran itemization changes are essentially redoing our entire end-game itemization plan from scratch. It's more than just changing a few stats on items. We're coordinating with the Combat/Class team much more closely to try to get some changes to how stats affect your actual character (Grit comes to mind immediately). We're reorganizing loot tables so you don't get the same mini boss drops 4 times in a row.
----
			
I actually think, especially because I remember Timetravel mentioning it, that Grit is important even for DPS/Healers, as I know from experience that some of the damage getting thrown around outright kills those with 26.7k vs 29k health, and I feel it should be included on gear based on level ALONG with additional grit if the item is to have it.
 
In any case, I am saddened by the continual drop of features and improvements that probably should have been made before release. Ah well, at least we get rune changes... probably... sometime in November...
 
 
 
 
But seriously, that stat thing is a fish slap to the face for quite a few people.
 
Hopefully the crafting stuff will be worthwhile, I have over 100 fragments as a technologist that I have resolutely stayed with since launch.	
----
			
It's just exasperating that itemization changes are not in drop 3.  Thank you J-Tal for telling us, but you may have done a disservice to your company in doing so, as a lot of people are extremely unhappy with the news.
 
On 9/2, Verizal posts about exciting new itemization changes and IIRC they were slated for the future (ie old drop 4+).
On 9/25, the State of the Game is announced, changing Wildstar from monthly drops to quarterly drops.
On IDK WHEN, and countless times after, it has been stated that old drop 3 and 4 are combined into the new drop 3.
 
I guess it was an assumption on the players' part to think that itemization (originally slated for drop 4+) would be included in new drop 3.  
 
Don't get me wrong, I'm excited for drop 3.  I'm excited for the rune system, class balance, bug fixes, and new solo content in that order.  Itemization would've been right up there with rune changes, but it is what it is.	
----
			
{| class="blockquote"
I actually think, especially because I remember Timetravel mentioning it, that Grit is important even for DPS/Healers, as I know from experience that some of the damage getting thrown around outright kills those with 26.7k vs 29k health, and I feel it should be included on gear based on level ALONG with additional grit if the item is to have it.
----
			
 
{| class="blockquote"
All of the things you describe sound promising and I look forward to hearing more about them.
----
			
{| class="blockquote"
Take this part, pull it from drop four, call it drop 3.5, and release the itemization changes yesterday.
----
			
{| class="blockquote"
We're adding a new currency to Veteran Dungeons and Raids so that upgrades are no longer locked behind time-gated Elder Gems (Elder Gem gear rewards will be moving to either this new currency or Renown). 
----
			
{| class="blockquote"
Well it's been fun waiting around for a reason to play, but I guess we all have our limits and I just found mine. Good luck everyone.
----
			
I don't understand people kicking off about itemisation.  Yes it's not right at the moment but it doesn't STOP you from completing content.
 
You don't see Eugenic running round with crafted items still stat stacking do you.  They have upgraded as they've progressed and guess what, it's made them able to kill the harder stuff.
 
If it was a cockblock then fair enough but it's not.	
----