Level 55.04

I never thought that you would come to this dirty corner at a wall, but if you did, I guess it's okay. Just strictly acknowledge the following, and you should be fine. I will clear this area up later. It's just a large pile of dust that has not gotten in my way... yet.
~Rules~
Do not touch the sky, it is a trap I set for mice.
Do not jump into the holes, I will fill them up one day.
-- A memo left by The Gardener
Level 55.04
"Poorly Rendered"
Level 55.04 is a level existing between Level 55 and Level 56.
Description
Level 55.04, or “Poorly Rendered”, is the fourth known sub-level of Level 55. The level carries down the features from its parent level, Level 56, whilst producing a surreal and unreal vibe with its differentiating appearance. Level 55.04 consists of a single plastic surface, with different surface colors and variations, forming an effect similar to Level 55. Level 55.04 is relatively small in size, with a land mass of only 5 square kilometers.
As the entire level is just a single sheet of plastic, the “sky” of the level is just the ceiling formed by the plastic. Hence, no moment of the sky can be observed. The entire level could be described as an dorm-shaped indoor space enclosed by a rough plastic sheet of infinite thickness. No life, no reactions, and no real objects could be found within the level.
Structures resembling houses and roads similar to Level 55 can be observed throughout the level, however, some of them are carved into the walls, while others are just a piece of roughly made plastic model with a solid interior. No exceptions could be found within the level.
The entire level is illuminated by a circular floating sphere located at the top center of the oval area, and the level of brightness emitted by the circle is extremely unstable. The level could turn from pitch back to blinding in seconds. The light also varies in colors, for instance, from white to purple. The drastic variation in lighting could result in temporary visual disability, which would be reverted upon exit of the level. However, this adds on to the difficulty of escaping. 
There are many bottomless pits in the level, dragging whatever supposed texture in its place into the abyss. The texture is infinitely stretched, making the already unpleasant graphic even more blurry and bitcrushed. One should always avoid approaching those pits, as they lead to either the void or the broken. Nevertheless, if one is lucky enough, it may lead to Level 99. Some of the holes have the transportation portal so close to its opening that one may view the other side of the hole when they peep into it. For such holes, it is guaranteed to transport one into the apparent destination of the hole. It is theorized that the holes are failed manifestations of Transitional Slides.
The edge of the level has an extremely high gradient, making it almost vertical and impossible to climb onto. The scenery beyond the boundaries also melts into the wall, creating a false vision that the level extends infinitely towards the horizon when observing it from a distance. 
Similar to a majority of other sub-levels, all physical desires like thirst and hunger are halted, and one loses the sense of time. Additionally, all mechanical and electronic devices would stop moving unless a physical force from an individual is applied.
Phenomena
The Cleansing Effect
All physical needs like the desire for food and water, and metabolisms are halted on the level. No physical damage dealt in other of the level is brought down into the level, nor would it be vice versa. It is known that upon entrance, all injuries, even the most lethal ones, will immediately vanish. Additionally, extreme emotions are significantly reduced, leaving only weak emotions to be felt. The subject would also lose the sense of time, not being able to recognize the concept of it.
Surreal Manifestation
Surreal Manifestation refers to a phenomenon that seldom triggers when one touches a wall surface at the boundaries. It may result in one being noclipped into the scenery, trapping one into the bitcrushed, two-dimensional world. To escape from the phenomena, one must walk towards a house, and jump out of the window facing towards the three-dimensional real world.
However, one would never be able to feel a difference when they fall under Surreal Manifestation, other than realizing that the walls that used to exist vanished. The key evidence that may help to identify whether one has fallen under the phenomena is that the sky would become dynamic again, and the scenery would suddenly become “alive”, similar to Level 55. However, a special mental effect on Level 55.04 precludes one into believing that they have fallen under such effects, and hence preventing one from escaping.
All the exits of the level do not exist in the manifested world, and relative time flow in the world will become slower and slower until it is approximately infinitely slow. This will result in one to disappear from the world forever until the end of the universe. Since the time flow is slowed exponentially, if one is stuck inside the manifested world for more than 50 minutes, they should be considered trapped forever, or presumed dead. 
Entities
There are no entities present on the level.
Colonies and Outposts
Due to its isolative properties, no colonies or outposts could be established.
Entrances and Exits
Entrances
*Wandering far enough down the road on Level 55.03 will cause one to eventually come across a glitchy black sphere, going near it will send one here.
*One may stumble upon an entrance to this level on Level 99, where a rough plastic render-like structure would appear. Noclipping into it will lead to this level.
Exits
*Jumping into a bottomless pit leads to either The Void, The Broken or Level 99.
*Finding a working door from the plastic houses will send one to Level 55.05.
Category:Levels
Category:Sub-Levels
Category:Environmental Hazards
Category:Cluster I