Marshroomallow

Marshroomallow is a plant in Plants vs Zombies 2. She encases everything in a 3x3 area in a giant marshmallow which absorbs 4000 damage upon contact with a zombie. Plants, zombies and obstacles inside the marshmallow are completely stunned and invincible. Plants cannot damage the marshmallow by any means, but zombies can bite it like Infi-nut's shield.
Marshroomallow changes appearance upon recieving one, three and five heating waves. Heating waves are produced by fire plants every few seconds. If she recieves one heating wave, the marshmallow will absorb 5000 damage, at three heating waves the marshmallow absorbs 6000 damage and at five heating waves the marshmallow absorbs a maximum of 7000 damage. A burning Marshroomallow is immune to freezing and can also thaw nearby plants and heat other Marshroomallows.
== Origins ==
Marshroomallow is based on an ambiguous mushroom and on a marshmallow, a sweet and fluffy confectionery. Her ability to change forms depending on heating is also a reference to how real marshmallows roast when near a heat source.
Her name is a combination of "shroom", the abbreviation used for most mushrooms in the series, and "marshmallow".
== Almanac entry ==
== Upgrades ==
=== Plant Food Effect ===
When fed with Plant Food, two Marshroomallows on a stick will fall on Marshroomallow, tripling the toughness of the giant marshmallow. The three Marshroomallows will also be set on fire.
=== Pepper-mint Effect ===
When boosted by Pepper-mint, Marshroomallow activates her Plant Food effect. The giant marshmallow absorbs additional 6000 damage.
=== Level Upgrades ===
Level	Seed Packets	Coins 	Sun Cost	Recharge	Marshmallow Toughness	Marshmallow Toughness	Marshmallow Toughness	Marshmallow Toughness
Level	Seed Packets	Coins 	Sun Cost	Recharge	Normal 	Less roasted 	Roasted 	Burning
1 	0 	0 	75 	35 	4,000 	5,000 	6,000 	7,000
2 	10 	1,000 	75 	33 	4,500 	5,750 	7,000 	8,250
3 	25 	2,500 	75 	31 	5,000 	6,500 	8,000 	9,500
4 	50 	5,000 	75 	29 	5,500 	7,250 	9,000 	10,750
5 	100 	10,000 	75 	27 	6,000 	8,000 	10,000 	12,000
6 	200 	20,000 	75 	25 	6,500 	8,750 	11,000 	13,250
7 	400 	30,000 	75 	23 	7,000 	9,500 	12,000 	14,500
8 	800 	50,000 	75 	21 	7,500 	10,250 	13,000 	15,750
9 	1,200 	75,000 	75 	19 	8,000 	11,000 	14,000 	17,000
10 	1,600 	100,000	75 	17 	8,500 	11,750 	15,000 	18,250
== Strategies ==
Marshroomallow is quite cheap and has a sluggish recharge. She is best used when a lot of zombies are close to each other to engulf them all in a giant marshmallow that also blocks other zombies. Zombies cannot burn, fly over or move in any way the giant marshmallow but can still smash or crush it in one hit. The marshmallow cannot be damaged by plants and can also contain obstacles such as gravestones or octopi to allow straight projectiles to pass right through it. The marshmallow traps nearby plants too, so one must wait for the zombies to eat the marshmallow in order to free their plants. This can be used to your advantage an endangered plant is trapped as zombies won't be able to attack it. Finally, Marshroomallow's marshmallow is unplantable, so don't use her in combination with other single-use or close range plants because she reduces their effectiveness.
== Gallery ==
Marshroomallow blanc.png|HD Marshroomallow
Less Roasted Marshroomallow.png|Roasted Marshroomallow
Roasted Marshroomallows.png|Overroasted Marshroomallow
Burning Marshroomallow.png|Burning Marshroomallow
Marshroomallow seed packet.png|Marshroomallow Seed Packet
== Trivia ==
* If an imp, a Prospector Zombie, a Swashbuckler Zombie, a Relic Hunter Zombie or a Lost Pilot Zombie lands on a giant marshmallow it will be engulfed too
* Marshroomallow is in Pepper-mint's family because of her interaction with fire plants, much like why Torchwood is in Appease-mint's family
Category:Uncleared page