MH/Francois Petra

== François Petra (210 points) ==
ST 11 [10]; DX 11* [20]; IQ 14 [80]; HT 12 [20].
Damage 1d-1/1d+1; BL 24 lb; HP 15† [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 10‡.
=== Social Background ===
TL: 8 [0].
Languages: English (Accented) [4]; French (Native) [0]; Latin (Accented) [4].
=== Templates and Meta-Traits ===
Boxing - Bare-Knuckle Boxing (Martial Arts; p. MA153) [0].
=== Advantages ===
Clerical Investment [5]; Combat Reflexes [15]; Extra Hit Points 4 (Affects HP) [8]; Fearlessness 2 [4]; Legal Immunity 2 [10]; Luck [15]; Patron (Light Influence; Modest Budget) [10].
Perks: Brave; Style Familiarity (Boxing - Bare-Knuckle Boxing). [2]
=== Disadvantages ===
Addiction (Tobacco; Cheap; Legal; Highly addictive) [-5]; Bad Sight (Farsighted; Glasses) [-10]; Clueless [-10]; Honesty (15 or less) [-5]; Sense of Duty (Humanity; Entire Race) [-15]; Stubbornness [-5].
Quirks: Congenial; Nosy; Teetotal (And lectures other people about alcohol at every opportunity); Vow (Chastity and Continence). [-4]
=== Skills ===
Armoury/TL8 (Melee Weapons) (A) IQ [2]-14; Armoury/TL8 (Small Arms) (A) IQ [2]-14; Biology/TL8 (Earthlike) (VH) IQ-2 [2]-12; Boxing (A) DX [2]-11§; Chemistry/TL8 (H) IQ-2 [1]-12; Driving/TL8 (Automobile) (A) DX-1 [1]-10; Fast-Draw/TL8 (Ammo) (E) DX+1 [1]-12‡; Fast-Draw (Sword) (E) DX+1 [1]-12¶; First Aid/TL8 (Human) (E) IQ [1]-14; Guns/TL8 (Shotgun) (E) DX+3 [8]-14; Hidden Lore (Demons) (A) IQ+1 [4]-15; Hidden Lore (Free Spirits) (A) IQ [2]-14; Holdout (A) IQ-1 [1]-13**; Observation (A) Per [2]-14; Occultism (A) IQ+1 [4]-15; Research/TL8 (A) IQ [2]-14; Search (A) Per-1 [1]-13; Shortsword (A) DX [2]-11§; Stealth (A) DX [2]-11; Streetwise (A) IQ-1 [1]-13; Tactics (H) IQ-1 [2]-13; Theology (Abrahamic) (H) IQ [4]-14; Theology (Shamanic) (H) IQ-1 [2]-13; Wrestling (A) DX-1 [1]-10§.
Techniques: Uppercut (Boxing) (A) [1]-11.
=== Footnotes ===
: * Conditional -3 from 'Bad Sight (Farsighted)' when performing close manual tasks.
: † Includes +4 from 'Extra Hit Points'.
: ‡ Includes +1 from 'Combat Reflexes'.
: § Conditional -3 from 'Bad Sight (Farsighted)' when in Close Combat.
: ¶ Includes +1 from 'Combat Reflexes'; Conditional -3 from 'Bad Sight (Farsighted)' when in Close Combat.
: ** Conditional +4 from 'Coat, Long' when wearing the long coat.
=== Equipment ===
1× _Basic Gear: Bandages, Cigarette Lighter, Duct Tape, Flashlight, Mirror, Multi-Tool, Notebook, Pencil, Chalk, and Wristwatch. ($100; 1.5 lb); 1× Assault Vest ($900; 8 lb); 1× Ballistic Helmet ($250; 3 lb); 1× Ballistic Helmet Visor ($200; 1.4 lb); 1× Baton (Silver-coating, +200%; Disguised (Crucifix), +400%; Holy, +400%; Fine Quality, *1; $220; 1 lb); 1× Binoculars ($150; 3 lb); 1× Boots, Steel-Toed ($100; 4 lb); 4× Bottle, Filled (Holy Water; $8; 2.4 lb); 1× Brass Knuckles (Silver, +1900%; Holy, +200%; $220; 4 oz); 1× Cell Phone ($100; 8 oz); 1× Coat, Long ($50; 5 lb); 1× First Aid Kit (Good; Good-Quality, +400%; $50; 2 lb); 1× Frisk Gloves ($50; 8 oz); 1× Load-Bearing Vest (20 lbs.; $1184; 21.2 lb); 1× Pump Shotgun, 12G ($510; 9.5 lb); 4× Pump Shotgun, Reload (Rock Salt, +0%; $16; 3.2 lb); 4× Pump Shotgun, Reload (Extra-Powerful, +100%; $32; 3.2 lb); 4× Pump Shotgun, Reload (Silver Shot, +4900%; $800; 3.2 lb); 4× Pump Shotgun, Reload (Holy Water, +200%; $48; 3.2 lb); 1× Radio, Pocket (2 mi.; $50; 3.2 oz); 1× Riot Gear Leggings ($100; 4 lb); 1× Riot Gear Sleeves ($100; 2 lb); 1× Sling (Firearm; $10; 1 lb); 1× Stock ($10; 8 oz); 1× Tactical Light ($100; 3.2 oz).
=== Encumbrance ===
None: Basic Lift 24 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 10.
Light: Basic Lift 48 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 9.
[Medium]: Basic Lift 72 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 8.
Heavy: Basic Lift 144 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 7.
X-Heavy: Basic Lift 240 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 6.
=== Defenses ===
Parry: 9 (Boxing). Block: 7 (DX). Dodge: 8/10. Eyes: DR 10; HP 2. Neck: DR 2. Skull: DR 14. Face: DR 10. Torso: DR 12/5*. Groin: DR 12/5*. Arms: DR 3; HP 8. Hands: DR 1*; HP 6. Legs: DR 3; HP 8. Feet: DR 6/2; HP 6.
=== Melee Attacks ===
Baton • Swing (11; 9): 1d+1 cr. Reach 1. ST 6.
Baton • Thrust (11; 9): 1d-1 cr. Reach 1. ST 6.
Bite (11): 1d-2 cr. Reach C.
Boxing (11; 9): 1d-2 cr. Reach C.
Brass Knuckles (11; 9): 1d-1 cr. Reach C. ST ­. Notes [5].
Kick (9): 1d-1 cr. Reach C,1.
Uppercut Boxing (11): 1d-1 cr. Reach C.
Uppercut Brass Knuckles (11; 9): 1d cr. Reach C. ST ­. Notes [5].
=== Ranged Attacks ===
Pump Shotgun, 12G • Shot (14): 1d+1 pi. Acc 3. Range 40 yd / 800 yd. RoF 2x9. Shots 7+1(2i). ST 10†. Bulk -5. Rcl 1. Notes [2]; +2 skill for one shell, +4 for 2.
Pump Shotgun, 12G • Rock Salt Shot (14): Aff +0 Moderate Pain. Acc 3. Range 10 yd. RoF 2x9. Shots 7+1(2i). ST 10†. Bulk -5. Rcl 1. Notes [2]; +2 skill for one shell, +4 for 2.
Pump Shotgun, 12G • Slug (14): 5d pi++. Acc 4. Range 100 yd / 1200 yd. RoF 2. Shots 7+1(2i). ST 10†. Bulk -5. Rcl 5. Notes [2].
Pump Shotgun, 12G • Holy Water Slug (14): 5d pi++ (0.5). Acc 4. Range 100 yd / 1200 yd. RoF 2. Shots 7+1(2i). ST 10†. Bulk -5. Rcl 5. Notes [2]; Holy Water.
Pump Shotgun, 12G • High Power Slug (14): 5d+2 pi++. Acc 4. Range 110 yd / 1320 yd. RoF 2. Shots 7+1(2i). ST 11†. Bulk -5. Rcl 5. Notes [2].