Yoshimo

Yoshimo is a true neutral human bounty hunter and a potential companion during the Baldur's Gate II: Shadows of Amn campaign.
==Background==
Yoshimo is from Kara-Tur.
== Baldur's Gate II: Shadows of Amn==
===Recruitment===
Yoshimo is available to recruit from Chapter 1 where you will meet him when you reach the second level of Irenicus's Dungeon. Yoshimo claims himself to be an escaping prisoner just like you, and will offer to join the party to increase the survival chance.
He joins the party at level 10, with weapon proficiencies in: Katana, Dagger, Short Bow, and Single Weapon Style.
If you decide to exclude him from party he will go to Copper Coronet. 
After you gather 15000 gold for Chapter 3 start and you will decide to join to Bodhi he will disappear from Copper Coronet permanently (he will stay if you join to shadow thieves side). If you exclude him after Chapter 3 and you side with Bodhi, he will disappear permanently too (EE 2.6).
===Relationships===
*Yoshimo and Nalia de'Arnise bond over their shared thieving abilities. Yoshimo sees himself as something of a tutor for Nalia.
=== Yoshimo the companion plot ===
 {Proceed at your own risk}
Jon Irenicus or his disguised form as the Coordinator will eventually reveal his plan to draw Gorion's Ward into a carefully laid trap. It is at this juncture that Yoshimo is revealed to be his puppet. This occurs after the prison cells tour while navigating the Spellhold Main Floor area. It doesn't matter which method the party managed to get inside Spellhold, whether via Desharik or using the Wardstone for Asylum. In both cases Yoshimo's plot will occur.
The party will speak of their disgust over this betrayal. Once the party is incapacitated by a sleep gas - Yoshimo is present with Irenicus while he performs a procedure to drain the Bhaalspawn's soul essence.
During your escape you'll encounter Yoshimo again, he will teleport into the laboratory during the Battle with Irenicus in Spellhold at the same time that Irenicus is escaping the battle due to damage. Following that, Yoshimo delivers some dialogue and then goes hostile. Seconds later the Murderer thieves will begin to attempt to enter the lab as well. It's also revealed by Yoshimo that Irenicus has somehow probably placed sort of geas upon him, forcing him to obey his will or die instantly. After Yoshimo's inevitable death, you may pick up his heart and bring it to a priest of Ilmater later to grant him final rest in the afterlife, you earn for doing so.
However, if you dismiss him and ask him to stay in the Copper Coronet before entering Spellhold, he will not be mentioned by Jon Irenicus at all after the inmate cells tour. 
Once the party returns to Athkatla in chapter 6, if the party visits the Copper Coronet, Yoshimo automatically dies when you step inside. There will no heart to collect. Thus ends Yoshimo's appearance in the saga. 
There are also tricks in to keep him alive, at least until Baldur's Gate II: Throne of Bhaal. However, this isn't recommended, as the game has no dialogue for Yoshimo after a certain game point and wasn't designed for him to be present. Circumventing or using various exploits to achieve this is outside the scope of the wiki, although it can be found on the internet if the player wishes to investigate that exploit. 
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===Gameplay===
He is the only pure (non-dual class) thief in Baldur's Gate II: Shadows of Amn. In both BG2 and BG2EE he has the kit Bounty Hunter.
Yoshimo has the following items when joining the party: his katana which can only be used by him, a short bow, studded leather armor and some arrows.
Yoshimo can dual-class to fighter. If you do so before leaving Irenicus's Dungeon in Chapter 1 he can become a strong archer, thanks to his 18 Dexterity and potential for grandmastery (due to the large experience gain upon completing the prologue). However, this is not advised for new players unless they have a backup thief until he regains his thief skills.
===In-Game Description===
===Quotes===
	So, there is sanity in all this madness. If you are not in league with the evil that dwells in this unholy place, Yoshimo begs your assistance. 	Initial meeting
	Time for a quick exit, I would say! 	Morale failure
	Things are going well for us, yes? It's a dangerous path, but we manage well for ourselves. 	Happy
	I'm not worried. I am sure these... setbacks are only temporary. 	Unhappy-annoyed
	You had best alter your thinking, my friend, or you can forget about the company of Yoshimo! 	Unhappy-serious
	Very well. If you will not listen to sense, I have no compelling reason to remain. 	Unhappy-break
	An odd choice. Have you been hit in the head with a rock as of late? I? In the front? Well, it is your call... 	Leader
	I must have rest soon, my friend. I have no wish to be weary when my skills call for careful concentration. 	Tired
	Hm! It is either feast or famine with you. We are either hurried beyond endurance or bored witless, it seems. 	Bored
	Pay attention... you will get no second chance! 	Battlecry1
	Fear is for those of no confidence! 	Battlecry2
	KAI! 	Battlecry3
	 	Damage
	Augh! A little help here... 	Hurt
	 	Dying
	My thieving skills will be of little use here. What wealth does a bear drop in the woods? 	Forest
	Ah, yes, the city. With all its people and their accumulated wealth, yes? 	City
	Be doubly careful. I'm sure all manner of stupid mousetraps await our toes in the dark. 	Dungeon
	What do they say... about daylight and thieves? Oil and water? 	Day
	Ahhh. My skills are at their best while under this blanket of darkness, my friend. 	Night
	I am ready, I think. 	Select1
	What do you need? I am skilled in avoidance. 	Select2
	You require my counsel, yes? 	Select3
	Where shall I display my skill and expertise? 	Select4
	If memory serves... 	
Select5
	Sou desu ne? 	
Select6
	I can dance on the head of a pin as well. 	Action1
	Fleet of foot and all that. 	Action2
	Yoshimo is willing. 	Action3
	You're right behind me, right? 	Action4
	Very well. Hai-ya. 	Action5
	Yokatta. 	Action6
	Nothing dangerous, I would hope. 	Action7
	Whatever you need, I do it well. 	Select rare1
	Haiii-ya! Heh, the tourists love that stuff. 	
Select rare2
	Kaiii! ...Yeah! 	Critical hit
	Embarrassing! 	Critical miss
	I hit... to no effect? 	Target immune
	I must apologize, but I can carry no more. I have set your item upon the ground. 	Inventory full
	I have made something mine, and none are the wiser. 	Picked pocket
	All the world is blind to my passing. 	Hidden in shadows
	My magic is lost! 	Spell disrupted
	A trap most devious for the careless of foot. 	Set a trap
===Dialogues===
 {Proceed at your own risk}
	There you are, I see. Why do you continue? You are dead inside already. Irenicus has seen to it. I am left to finish your physical shell.
	Bring your wrath to bear if you are so sure. I doubt you will outlive the tenday regardless! I will not bother with excuses; I cannot fight his spells.
	No redemptions, no second chances! Let us get this over with! I stride into the hell that Irenicus promised! Ilmater take my heart, I have no choice!
==Trivia==
 {Proceed at your own risk}Interestingly, the game files include a line of dialogue for Yoshimo when the party enters the Abyss, which suggests that the developers of the original game initially had different plans for his role in the plot.
==Gallery==
OG Meet Yoshimo.png|The party's first encounter with Yoshimo in Irenicus's Dungeon 2nd Floor - screenshot BG2EE.
==Mod content==
Further interaction with Yoshimo is available through the Yoshimo Friendship or Yoshimo Romance mods.
The Keeping Yoshimo mod allows players to retain Yoshimo past Spellhold.
===Alternate mod portrait===
:Portrait from Unfinished Business (Baldur's Gate II)
nyoshiml.jpg|thumb| Yoshimo, new portrait offered if you install the mod.
==External links==
*
Category:Temporary companions
Category:Humans
Category:Thieves
Category:Creatures
Category:True neutral companions
Category:Companions of neutral ethos
Category:Companions of neutral morality
pl:Yoshimo