Voice

The inner voice of the girl is a major character in Milk inside a bag of milk inside a bag of milk and Milk outside a bag of milk outside a bag of milk that is controlled by the player. They are described as a "medicine-induced inner voice,"https://twitter.com/nkt_krkv/status/1694538828701479241 rather than an actual person. The voice attempts to aid her to do things that would benefit her. Their role in the game is helping the girl buy milk in the first game, and helping her go to sleep in the second game.
==Story==
It is officially stated that the voice is caused by the girl's medication, as well as implied throughout the games:
* The voice does not speak after the girl's medication wears off at the end of Milk inside a bag of milk inside a bag of milk, and they only start speaking again after the girl takes medication at the start of Milk outside a bag of milk outside a bag of milk.
* In the bad ending of the first game, the girl says that the voice "doesn't help her at all" and that she'll "try something else next time", suggesting that she will try a different medication.
* In the second game, the voice is given the option to ask the girl "(You know we're only supposed to meet once per day, right?)" after speaking for the first time, implying a daily dosage. They also say "(That's a goodbye, then?)" when the girl says she is going to stop taking a medication.
===Milk inside a bag of milk inside a bag of milk===
The game opens with the girl walking down the road to the shop to buy milk. Because she has not been outside in so long, she rehearses asking to have some milk, with the voice giving some feedback. After the two figure out a solution to the problem of her walking with one foot on the pavement and one in the grass, the voice urges the girl to continue walking to the store, saying that she will be very guilty if she does not buy milk.
The girl enters the store and encounters a customer who repeatedly says "O". The girl is afraid of the letter O, and imagines an image to demonstrate her fear of O to the voice. The girl has several loops of the same dialogue with the customer until she asks him "O?", to which he responds "O!", shakes, and crawls away.
The girl then walks up to a cashier and struggles to purchase the milk. The voice advises her to pay for the milk, which she does. After the cashier examines the money for two days (allegedly), he puts it into the cash register. The girl thanks him and leaves.
After successfully getting the milk, the girl expresses her desire to talk directly to the "reader", who is the person playing the game. She talks about her mental illness and how she takes different medications. She also explains that ever since "something" happened, she has only seen the color red. She urges the reader not to ask what happened, but she realizes that she would have brought it up eventually since she is talking to herself. She then tells the reader about her father's suicide.
The girl explains that she decided to imagine herself as a visual novel character for the sake of going to the store that day. She is grateful to the reader, because imagining herself as a visual novel character clearly paid off, since she had been trying not to screw up in front of the reader to avoid embarrassing herself. Whilst the girl is expressing her gratitude to the reader, the voice interrupts and advises the girl to go home. By the time the girl gets home, the medication responsible for causing the voice has worn off.
===Milk outside a bag of milk outside a bag of milk===
When the girl gets back to her room, she starts getting ready for bed. However, because she does not feel tired, she holds off on taking her pills, because she wants to stall for a little bit longer. She spends the next half hour going through each individual pill, finding a reason to not take each and throwing them in the trash. She "invents her own medicine" instead and takes it, causing the pains from the allergic reaction from earlier to go away. She wants to brag about her new medicine to someone (other than her mother, who would scold her), so, in order to summon the voice, she takes the medication which she took before going to the shop.
When the voice appears, they urge the girl to take her prescribed medications. The girl complies, because, despite the pain having subsided when she took her own custom-made medication, she now felt it in triple force.
After taking her pills, the girl decides to lie on the floor and look at the ceiling so she can get her thoughts in order. She takes half-formed thoughts from her head and imagines laying them out on her ceiling, like papers on a corkboard. She attempts rearranging them several times in hopes of "seeing the bigger picture", but ultimately fails. The voice suggests imagining the thoughts as cockroaches instead, but the girl hates cockroaches and chooses to imagine them as fireflies instead. She observes them and waits for the moment when the bigger picture will form. However, the moment does not come. The girl becomes impatient and screams, causing the fireflies to scatter.
After some banter, the voice manages to calm the girl down. The girl says she needs to find the fireflies because, whenever she is thinking about something, she needs to finish her thoughts. The girl realizes that it's midnight, and asks for the voice's help to find her fireflies so she can go to bed. Because imagining herself as a visual novel character helped her buy milk earlier that day, she decides to imagine herself as a point'n'click adventure game character to help her find her fireflies. The voice tells the girl to look down, where she finds a firefly crawl out from underneath her sweater. She tells it to "come home", so it returns to the inside of her head. The girl and the voice then spend time searching the room for the remaining fireflies.
After finding some or all of the fireflies, the girl declares that she is not going to take the pill which causes the voice ever again. She asks the voice for one more favor.
She explains that she's upset because she has not dreamt of anything for a long time. At first, she dealt with it by not sleeping and simply imagining that she was watching a dream. She always looked tired in the morning, and, after a week of insomnia, she started feeling weird and seeing things like floating letters, strange silhouettes, and bulging eyes. She says that, one day, she "almost died"; she collapsed in the middle of the room and couldn't move for a while. After that, she stopped imagining dreams, but the letters, silhouettes, and eyes stayed.
After telling the story, the girl uses her hands to talk to avoid letting the shapes hear what she says. Using her hands, she tells the voice to tell her a bedtime story. The voice tells her to close her eyes, and she falls asleep.
By the time the girl wakes up, the medication responsible for causing the voice has likely worn off.
==Relationships==
The voice has a relationship with the girl only, since the voice is part of her mind. It is a good relationship for most of the time, given that the voice often tries to guide her to reach the girl's goals, despite her struggles and mental illnesses. However, the player, as the voice, can choose to be kind or mean to the girl, but most of the time, the voice will tell to do things that benefits the girl either way, given that many of the choices are linear in the first game and lead to her helping her. However, there are two endings in the first game: the good ending and the bad ending, where the player could continue to choose the kind choices or the mean choices respectively.
In the second game, their relationship continues to be mostly positive, as they both discuss with each other and the girl talks more about her life, while searching for fireflies before helping her getting ready for bed.
==Gallery==
Girl and voice.gif|Concept art of the voice's appearance, created by an animator for the game. This was never shown in either game.
== References ==
Category:Characters