Cyber Cores

Cyber Cores are a set of cybernetically-implanted offensive abilities usable as equipment in Call of Duty: Black Ops III in the campaign, and a scrapped feature from the Career mode of Call of Duty: Black Ops 4. They are also temporarily in Nightmares mode (via power-ups). Much like Specialist abilities and weapons, there is a cooldown between uses of Cyber Cores. 
== Call of Duty: Black Ops III==
There are three skill trees worth of Cyber Cores available to the player, being Control, Chaos and Martial. Each type has a total of six abilities, along with one passive melee ability. When the player has reached level 20, the max level, they get to switch between all three cores whenever they want while in a mission.
===Control===
Focusing mostly on electronic and robotic enemies, the Control tree is useful for missions that have heavy robot opposition, such as the beginning of Life or the latter half of Hypocenter. It has limited use against human enemies, but can still be effective on enhanced infantry. 
Cyber Core 	Icon	Description
Protocol Override 	 	Hack an enemy turret or robot's targeting protocols, turning it friendly. It will shut down after a limited time. Once upgraded, the core becomes Enhanced Protocol Override and the Player can control two enemies simultaneously.
Servo Short-Out 	 	Causes havoc with vital servos in 2 robots' locomotion systems. Once upgraded, the core becomes Mass Short-Out, and can affect three targets simultaneously.
Remote Hijack 	 	Hijack an enemy turret or robot's control systems and pilot it remotely. The hijacked robot can only operate within a limited range. Once upgraded, the core becomes Enhanced Remote Hijack and decreases the amount of time it requires to hijack the ASP and P.A.W.W.S.
Augmentation Breakdown	 	Hack into 2 enemies' combat augmentations to force them to seize up. Enemies will have to fight against their own combat gear to move or shoot. Once upgraded, the core becomes Terminal Breakdown and causes augmentation joints to bend in hazardous ways, leaving targets permanently debilitated.
System Paralysis 	 	Temporarily disable 3 enemy robots and turrets. When upgraded, the core becomes Mass Paralysis and allows up to five targets to be affected simultaneously.
Surge 	 	Hack a robot's power cell, causing it to overload and surge a deadly current. Enemy robots nearby will be disabled for a short time. Once upgraded, the core becomes Homing Surge and allows the player to take over the robot's guidance systems and send it running into a crowd of enemies as a suicide drone.
Ravage Core 	 	Tear through a robot's armor plating then rip out its power cell. The power cell can be thrown like a grenade. It is volatile enough to disable other robots on impact. Once upgraded, the core becomes Enhanced Ravage Core and extends the blast radius of the core.
===Chaos===
The Chaos tree includes a variety of abilities to cause havoc among groups of enemies, especially on human infantry. 
Cyber Core 	Icon	Description
Misdirect 	 	Hack enemy combat sensors to simulate an airborne combat robot attack. Spoofed combat robots act as decoys. Once upgraded, the core becomes Wide-Area Misdirect and extends the size of the simulated attack, affecting a larger area.
Cacophony 	 	Hack into infrastructure controllers for fuel, power, and explosive storage containers, causing them to detonate. Once upgraded, the core becomes Enhanced Cacophony and
Sonic Anti-Personnel	 	Focus a directed energy wave to induce violent muscle convulsions. Leaves combatants too exhausted to move. Once upgraded, the core becomes Enhanced Sonic A.P. and affects a wider targeting area.
Blinding Swarm 	 	Release dozens of Fireflies, nano-bots with super-bright LED strobes. Fireflies move to new targets when enemies die until they run out of power. Once upgraded, the core becomes Firefly Swarm and releases incendiary nano-bots, which will burst into flames on contact with an enemy.
Immolation 	 	Short-circuits the power control of a robot, causing it to erupt in flames before exploding into a fireball. Once upgraded, the core becomes Adaptive Immolation and can also hack detonator controls on any explosives carried by an enemy to detonate them immediately.
Sensory Overload 	 	Take over 3 enemies' combat sensors to emit a high pitch screech from their earpiece and a bright strobe from their optics. Only affects human combatants. Once upgraded, the core becomes Mass Overload and can affect 5 targets simultaneously.
Electrostatic Strike	 	Deadly electro-statically charged open-palm strike which electrocutes both humans and robots. Short cool down time. Once upgraded, the core becomes Electrostatic Arc and generates powerful currents which arc from the impact and affect nearby combatants.
===Martial===
The Martial tree is melee-focused and involves getting up close and personal with enemies to do serious damage. It also comes with a few diversion abilities to increase player survival.
Cyber Core 	Icon	Description
Weapon Lockout 	 	Scramble the biometric locks on 2 enemies' weapons, locking them from being used for a time." Once upgraded, the core becomes Mass Weapon Lockout and locks down four weapons at a time instead of two.
Smokescreen 	 	Deploy a defensive smokescreen around you. Once upgraded, the core becomes Charged Smokescreen and allows for robots caught in the smokescreen to be temporarily disabled, and the smokescreen will interfere with enemy's combat sensors.
Overwhelming Force	 	Power boost to all motor systems for a quick blitz forward. Any enemies in your path will be hit with fatal concussive force. Once upgraded, the core becomes Unstoppable Force and the blitz distance is extended.
Concussive Blast 	 	Use repulsor technology to unleash a concussive wave. Nearby enemies will be thrown back. Fatal up close. Once upgraded, the core becomes Concussive Wave and allows the player to leap forward before detonating the concussive wave.
Active Camo 	 	Blend into the environment and become nearly invisible, except to very close enemies. Sprinting and shooting will still draw attention. Once upgraded, the core becomes Extended Camo and the time of use is extended.
Overdrive 	 	Temporarily boost motor controllers to move faster, aim better, change weapons and handle equipment more quickly. Once upgraded, the core becomes Enhanced Overdrive and the active time is increased.
Takedown 	 	Launch into a lethal strike, then follow up with another deadly melee attack on a nearby enemy. Once upgraded, the core becomes Rapid Strike and can follow through into a third lethal strike on another nearby enemy.
== Call of Duty: Black Ops 4==
Cyber Cores were planned to return in the scrapped Career mode, now assigned to three slots on the D-Pad. After a successful activation, a Cyber Core would begin a short cooldown before it can be used again. Progressing the story would unlock new Cyber Cores that could be equipped in the player's loadout.
Cyber Core 	Icon	Description
Disruptor 	 	Temporarily disables enemy robots and enhanced humans.
Group Revive	 	Activate the built-in defibrillators of all allies that are downed.
Category:Call of Duty: Black Ops III Equipment
Category:Call of Duty: Black Ops 4 Cut Content