Healing Return

Healing Return is a mod for melee weapons that heals the player when hitting a target currently affected by a Status Effect.
==Stats==
Rank	Effect	Cost
0 	+1 	6
1 	+2 	7
2 	+3 	8
3 	+4 	9
4 	+5 	10
5 	+6 	11
6 	+7 	12
7 	+8 	13
8 	+9 	14
9 	+10 	15
10 	+11 	16
==Drop Locations==
==Notes==
*Heals the user the stated amount for each status effect currently afflicting the target. For example, with a Rank 10 Healing Return (+11), attacking an enemy afflicted with , , and statuses will heal 113 health, a total of 33 health.
**Healing Return can be used to much avail on certain low status weapons as well:
***High damage weapons like or will trigger Healing return with every attack, regardless of an proc actually occurring.
***Certain weapons (such as dual daggers equipped with , or even without a stance) trigger a "flinch" effect on enemies with every hit, which triggers Healing Return.
***Note that many Stances have at least one combo that has a force proc.
**Multiple instances of the same status effect (e.g. 4 individual DoTs) will not increase the healing given.
*Both the and 's charge attacks will heal the user. Each individual pellet triggers an instance of healing (e.g., if 5 pellets hit an enemy afflicted with a status effect, the healing amount will be 511 = 55HP). Because both gunblades' charged attacks are guaranteed to proc an Impact effect, they are guaranteed to heal the user if the Healing Return mod is equipped.
*If equipped on the (Prime), this mod will allow Helios (Prime) to heal itself provided its target is suffering status effects.
*Does not provide any healing if your attack, despite proccing a Status Effect on the attack (for example, with 100% status chance), kills the target instantly on the first attack.
*The AoE damage from the explosion of Exodia Contagion's projectile will not trigger the healing effect of this mod.
*The healing effect is triggered for each enemy hit by an attack independently, so attacking a squad of enemies all with Status effects with a long Reach weapon can give significant healing over time.
*Does work with Hound weapons like the Akaten.
==Tips==
*Use with weapons with a high innate status chance, or weapons with guaranteed status procs as part of their combos.
*Compared to , Healing Return gives comparatively less healing, though it doesn't require the player to expend the combo counter through Heavy Attacks and is more consistent as it is effectively passive.
*Synergizes well with the extended status duration provided by .
*The ideal situation to use Healing Return is on a very fast weapon with a high status chance paired with a Warframe that has a high Armor rating. Excalibur Umbra is an excellent example of this, given that he comes with a decent base Armor, (boosted by and ) and the fast, high-status .
==Trivia==
*The mod picture features a with the Trinity Strega Skin, making it the only mod with a picture of a Deluxe Skin displayed in the mod.
==Patch History==
==See Also==
*Mods
*, an other melee mod to heal.
de:Heilende Rückkehr
es:Regreso curativo
ru:Ответное Лечение
Category:Rare Mods
Category:Update 19
Category:Melee Mods
Category:Transmutable Mods
Category:Healing
Category:Vazarin Mods
uk:Зворотне зцілення