Night Runners

==Summary==
Night Runners are the most common Clan Eshin warriors, although they are still secretive like all their mysterious clan. Trained to move at speed, Night Runners strike quickly to prepare the way for Skaven armies. Small furtive units sneak from the shadows to seize key terrain features, while larger blocks of Night Runners scurry ahead of the Skaven lines to harass and slow down the foe. Night Runners fight with blades in each hand, although many employ slings to rain death on enemy war machines or poorly armoured elites. 
==Powers and Stats==
Tier: | 
Keys: Night Runner | Nightleader
Name: Night Runner
Origin: Warhammer Fantasy
Gender: Varies
Age: Varies
Classification: Skaven
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Martial Arts (Night Runners are distinguished from regular Skaven by their training, receiving training in martial arts from Eastern nations like Cathay), Limited Surface Scaling (Night Runners are characterized by their agility and their ability to scale walls with greater ease compared to other Skaven), Weapon Mastery (Skaven can wield a vast variety of weapons. Night Runners are particularly capable of using slings and throwing weapons), Clairvoyance (Night Runners have the Orientation talent, which gives them an instinctive direction, making them less likely to get lostWarhammer Fantasy Roleplay 2nd Edition), Enhanced Senses (Skaven have a night vision and a strong sense of smell that can be used to read the emotions of other SkavenWarhammer Fantasy Roleplay 2nd Edition: Children of the Horned Rat), Stealth Mastery (The Night Runner is an assassin and scout that is accustomed to using stealth to sneak past and hide from enemies, and also are capable of moving as silently as possible with Silent Movement Tests, gaining bonuses to these when in rural and underground environments) Resistance to Disease Manipulation, Poison Manipulation (Skaven are accustomed to living in incredibly poor conditions, and developed a strong constitution against most natural diseases. Skaven are also frequently exposed to Warpstone, and can at minimum, withstand its toxic properties) 
Attack Potency: Wall level (Can kill those who can survive Great Fires of U'zhul) | Wall level (Nightleaders are considered the best and lead squads of Night Runners, and are therefore superior to them)
Speed: Subsonic (Should be able to dodge arrowfire, are much faster than regular humans)
Lifting Strength: Class 5 (Likely scale to undead creatures like Zombies, who are able to climb out of their graves)
Striking Strength: Wall level | At least Wall level 
Durability: Wall level | At least Wall level 
Stamina: Superhuman (Can fight for prolonged periods of time, and are expected to run complex missions)
Range: Extended Melee Range with weapons
Standard Equipment: Hand weapon, sling, throwing stars 
Intelligence: At least Above Average to possibly Gifted. Night Runners are trained assassins that are expected to undertake complex missions and maneuvers like raiding, assassination, and scouting, all of which have high casualty rates, weeding out the unworthy and allowing the truly skilled to survive.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Martial Artists
Category:Surface Scalers
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Clairvoyance Users
Category:Stealth Masters