Failed Dragonet Prophecy AU

Oh no other project to complete
==Disclaimer!==
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=The Failed Dragonet Prophecy AU=
The Failed Dragonet Prophecy AU (FPAU for short) is an Alternate Universe (AU) created by Expired Hotdogs. This AU takes place a few years into the future compared to the canon universe. In this AU, Clay, Tsunami, Glory, Starflight, and Sunny all failed to complete the prophecy that would end the Great War. 
==Continents==
<tabber>
|-|Pyrrhia=
Pyrrhia is one of the two dragon inhabited continents. It is home to the MudWings, SandWings, SeaWings, SkyWings, RainWings, NightWings, and IceWings. The western part of Pyrrhia is mostly desert; the northwest part being a cold tundra. The northern part full of large mountains, forming the Claws of the Clouds Mountains. The eastern part of Pyrrhia is mostly swamp; the southeastern part being a large rainforest. 
== Tribes ==
There are 7 different tribes on Pyrrhia. Each one has their own territory. 
=== MudWings ===
MudWings are known to be large and stocky dragons that live in the swamps and marshes of Pyrrhia. Most of them are rather tall, burly, and muscular in size; it is very rare to see a skinny MudWing. They have large, powerful arms and legs that give them the ability to uproot trees and pick up large rocks and boulders. Their wings, however, are rather small for a MudWing, making it hard for MudWings to fly. In fact, it is not uncommon to see a wingless MudWing. They have short, thick necks and long, flat tails. Their spine has dull spikes that trail from the forehead to the very tip of the tail. Their heads are slightly square shaped, with nostrils on top of their snouts rather than on the side. Their scales come in three layers: thin, thick, and plated. Their underbelly his covered in thin, breakable scales. Next to these scales comes a layer of thick, hard scales. Their plated scales are very big, and are almost impossible to break. 
MudWings come in a wide range of browns, including mahogany, penny , tawny, russet, and sepia brown. Rarer colors can include cedar brown, verdun green, carob brown, and gold. Albino MudWings are possible as well, their colors ranging from as dark as khaki to as light as wheat brown. Fireproof MudWings will have a red or orange tint to them. 
MudWings are known to be the strongest dragons on Pyrrhia. They are strong enough to lift trees, some being able to throw them. Their scales are also thick and hard to penetrate, giving them an advantage in battle. They can also breathe fire, and stay underwater for around 30 minutes. Unfortunately, they lose a lot of energy rather quickly, and rely on food and mud to gain this energy back. Mud acts as a sort of pain killer- it quickens the healing process of wounds and if stayed in long enough, can restore the energy the MudWing used up. 
MudWings are currently ruled by Queen Moorhen. 
=== SandWings ===
SandWings are small, wiry dragons that live in the vast desert of Western Pyrrhia. Because they live in the hottest place in Pyrrhia, their bodies have adapted to be smaller and skinnier to keep them from growing too hot. They also have adapted to need very little food, survive on just one quick drink of water and a lizard for up to two months! They are very lightweight, mostly to keep them from sinking into the sand when they walk, but also due to their lack of food, and have slightly smaller wings than SkyWings. Their wing membranes are very light, so it's easily to glide over large dunes and sandy hills. Their snouts are rather pointy and narrow, with large jet-black eyes. Along their spine, they have a sail that trails from their forehead to their tail. This sail can either be rather bumpy or spikey, usually depending on the dragon's personality. They have rows of spikey 'V' shaped scales that trail along their sides, and a very thin layer of scales on their underbelly. 
SandWings can have a decently wide range of colors, as long as they are either pastel, muted, or desaturated. Their scales can range from almost a pastel pink to a dusty yellow-green. They can have darker colors, like mustard yellow, but this is very uncommon. Their eyes can come in different shades of dark green, blue, or orange. Many SandWings are known to have black lines that trail from the corners of their eyes to their mouth, similar to cheetahs. This helps protect their eyes from the sun. 
SandWings can survive long periods of time without food or water and are known to have more small dragons than any other tribe. They have a poisonous, scorpion-like barb at the end of their tail. The poison in a SandWing's tail is actually a close relative to RainWing venom. Their scales are made to blend in with the sand, so it is very hard to see a SandWings from the air in a desert. 
The SandWings are currently ruled by Queen Burn. 
=== SeaWings ===
SeaWings live in the eastern ocean of Pyrrhia, around the Bay of a Thousand Scales. They are small and long dragons, with lots of bioluminescent scales scattered along their body. Their head is rather narrow, and their wings are small, but not as small as MudWing wings. Under their chin, they have tendrils, which grow longer over time. They have a fin along their spine and belly, and their tail has one big fin. Their talons are webbed.
SeaWings have a wide color range, including lime, green, turquoise, blue, indigo, purple, and light pink. 
SeaWings can breathe underwater, thanks to their gills, but also have a small pair of lungs. Because their lungs are small, they have a higher chance of breathing problems on land. They are excellent swimmers, and can swim about as fast as a dragon can fly. By smacking their tails, they can create large waves. Their bioluminescent scales give them the ability to communicate with each other underwater. Their eyesight is great, and they can see in the dark.
The SeaWings are currently ruled by Queen Coral.
=== SkyWings ===
SkyWings live in the northeast part of Pyrrhia, where the Claws of the Clouds Mountain Range is. SkyWings are tall and angular dragons, with long necks, powerful wings, pointy snouts, and long tails. Their arms and legs are skinny but strong. They have lots of spikes along their spine, each one razor sharp. Next to these spikes, they have large, plated scales. 
SkyWings come in colors of reddish-pink, red, scarlet, orange, and rarely orange. Firescales Skywings will have more of a red tint to them.
SkyWings are great fliers; they can fly longer than any other dragon, and with their wings, they are able to make powerful gusts of wind. They have a little cold resistance, due to living up on the mountains. Firescales SkyWings have scales that will burn anything they touch. They can breathe fire.
Skywings are currently ruled by Queen Scarlet
=== RainWings ===
RainWings are thin and weak dragons that previously lived in the Rainforest, or what is now NightWing territory. Most of the RainWings died in the attack of the NightWings, and those who managed to survive had to find new homes. RainWings are made up of long, skinny bodies, with bony arms, legs, chests, and necks. Their snouts are small and narrow, with long, beady eyes and dagger-like fangs. Rather than wings, they have gliders that connect from their sides to their arms, similar to flying squirrels. Their claws are long and curvy, perfect for gripping onto hard and/or slippery surfaces. Their tails have webbing on the end similar to their gliders. They have flat curved horns and large, sharp spikes. They have large frills that grow behind their ears. Their ears are bat-like.
When they lived in the rainforest, they looked almost the exact same, only less bony and healthy-looking. 
While they lived in the rainforest, Rainwings often hatched with bright, colorful scales, coming in vivid patterns and being any color. But when they were kicked out of their territory, they adapted to have much less saturated scales, browns and greys matching with the landscape being most common. The only thing that remains colorful is their frill behind their ears. 
RainWings have many different hidden abilities. Some are more useful than others. Their sharp, deadly fangs can produce acid-like venom that kills and dissolves anything it touches. They get their energy and colors from the sun, so in a way, they photosynthesize. Without the sun, they would be weak and made up of various shades of grey. Their eyesight isn't too sharp, so they rely on their ears to find and locate what they are searching/looking for or at. It is not uncommon for RainWing dragonets to be blind. 
RainWings currently have no ruler.
=== IceWings ===
IceWings live in the cold, northwestern part of Pyrrhia. They are large and angular dragons, with plenty of blubber to keep them warm. They have a set of icicle sharp spikes protruding from the back of their head. Their tail has these spikes too. They have large, powerful arms, curved claws for gripping onto ice, and small wings, but not as small as MudWing wings. 
IceWings come in tints of light turquoise, light blue, light indigo, and very rarely, light purple or pink. IceWings from the Southern Ice Kingdom will have a red, orange or yellow tint to them. 
IceWings have frostbreath, which is basically the opposite of firebreathing. If applied to a living being, the frostbreath will give the target brief, cold shocks, and if applied near the head, can possibly kill a dragon. They can stay warm in sub-zero temperatures, but seem to 'melt' when in high temperatures. 
IceWings are currently ruled by Queen Glacier. 
=== NightWings ===
Nightwings are tall and skinny dragons, though they usually don't grow as tall as MudWings. Most have long and skinny arms and legs, though those who hatched in their new territory seem to have thicker bodies due to a larger amount of food. They have plated scales along their spines with a series of scales with light colored teardrops and/or stars. Their underbelly is made up of thin and weak scales that are easy to penetrate. Their spikes are usually either dull or sharp (older dragons have a higher chance of having dull spikes). NightWings almost always have some sort of pattern of stars on their body, the most common places being the head, wings, and scales next to the underbelly and plated scales. Their wings are mid-sized and their tails are short and sometimes even end in stubs.
NightWings can come in many different shades of dark blue and purple primarily, with colors like dark green and dark pink being more rare. NightWings almost always have some sort of light color on them, whether it be their star pattern, their eyes, teardrop scales, underbelly, or horn tips. Nightwings that hatched on the volcano have much more desaturated and darker colors than NightWings born on the mainland. 
Old NightWing mythology states that the ancestors of the NightWings had a special connection with the moon and stars, thus creating the various star patters on their bodies. These patterns help them blend into the night sky. If a NightWing egg is placed under the light of the moons, the dragon could have special powers. If there is only 1 moon full, the dragon will be either gifted mind-reading or future vision. Under two full moons, and the dragonet will be given both. Under 3 full moons, the dragonet's mindreading and future vision will be even more powerful. 
NightWings are ruled by Queen Greatness
|-|Pantala=
Pantala is home to 3 dragon tribes. It is mostly a large savanna with a dense jungle in the northeastern corner.
== Tribes ==
There are 3 dragon tribes on Pantala: The SilkWings, LeafWings, and HiveWings. BeetleWings previously lived on Pantala, but have gone extinct.
=== SilkWings ===
SilkWings are small butterfly-like dragon that live on Pantala. An adult SilkWing is usually a little smaller than a SeaWing. They usually have a skinny build, with a short tail and neck. Despite being skinny and seemingly weak, they have the hardest scales of any dragon, even MudWings. Their spine and sides are covered in iridescent, shiny plated scales. Their underbellies are a little weaker, but still pretty strong. They usually have very long horns and antennae. It is possible for SilkWings to grow a fur-like coating on top of their scales around their underbelly and antennae. They have 4 large butterfly wings, 2 on each side. These wings are translucent. When they are under the age of 6, they have wingbuds, which are stub-like parts that rest on the top of the shoulders. 
Similar to RainWings, SilkWings can come in any sort of color, all except for dark grey and black. Their scales are very shiny, which can make them seem like their scales can change color depending on the level of light (Eg: lighter, yellower scales in sunlight).
SilkWings, hence their name, have the power to produce silk from their wrists. It is possible for a orange, fire-like silk to spin out of the dragon's wrists, making the dragon a flamesilk. This is very rare, for it only happens twice in a generation. They are able to spin silk after they go through their metamorphosis, in which they get their butterfly-like wings. It is possible to skip metamorphosis, though the wingbuds can end up bursting, which leads to a SilkWing dragonet's death. 
SilkWings are currently ruled by Queen Wasp of the HiveWings.
=== HiveWings ===
HiveWings live in 'hives' around the middle of Pantala. Hives are large structures made primarily of wood. There are 9 hives in total. HiveWings are large but slender dragons, with short tails and long arms and legs. They have one, smaller horns on their forehead, and they have bee-like wings. They can have stingers on their wings, wrists, or tails. They usually have large eyes.
HiveWing scales can range from red to lemon yellow, with black highlights here and there. Very rarely, HiveWings can have dark yellow or even green scales, though this is extremely rare. 
HiveWings can have stingers on their wings, wrists, or tails. Tail stingers inject toxin into the bloodstream, making it fatal. Wrist stingers release a toxin that won't kill but will paralyze the target. Wing stingers can inject either. 
HiveWings are currently ruled by Queen Wasp
=== LeafWings ===
LeafWings live in the large, dense jungle up in the northeastern part of Pantala. LeafWings are wiry and long dragons, with long tails and small wings, which are shaped like a leaf. They have a fin running along their back, similar to SeaWings. This tail ends in a transclucent, leaf-like fin at the end of their tail. 
LeafWings usually come in various shades of green, blue-green being rare but possible. Some have carmine, red, orange, or yellow highlights.
LeafWings have the ability to talk to plants, and even grow them. Growing a seedling to a bush only drains some of their energy, but growing a sapling to a tree takes almost all of their energy way-- a few dragons have even died from this. LeafWings get their energy not only from their food, but also from the sun. 
LeafWings are currently ruled by Queen Sequoia 
</tabber>
==Territories==
Pyrrhia
There are 7 territories on Pyrrhia, each one for each tribe. 
===MudWing Territory===
While MudWing territory isn't the biggest, it isn't as small as RainWing territory. The land in this area is muddy and wet, with lots of ponds, rivers, and lakes. The weather is warm and humid, similar but not quite as wet as the rainforest. MudWing territory has lots of flora, from cattails to mangroves. This area also has lots of fauna, like crocodiles, toads, mosquitoes, and other animals that live in swamps. Towards the north, it is cooler, and rain isn't as common. Towards the south, the weather is much wetter, and warm rains are very common. 
====Villages====
There are a decent few villages and towns spread throughout MudWing territory. Because MudWings are quite social dragons, they like to stick together in groups, so it's rare to find a MudWing living on their own. 
Terra
Terra is the MudWing capital, named after a MudWing goddess. Terra is located near a large lake, towards the RainWing Kingdom. This is where Queen Moorhen, as well as 1/3 of the entire MudWing population lives. The only reason it doesn't take up as much of the territory as it should is because the city was designed to be rather... smooshed together. Houses are made of mud and clay, and are pretty much attached to other buildings. Queen Moorhen's Palace is the tallest building, but isn't as majestic as other palaces. In fact, it's rather simple and like other buildings inside Terra. A large, clay wall surrounds the entire city, and right in the enter of it, a large, limestone statue of the goddess Terra stands. 
Terra is one of the oldest cities on Pyrrhia, dating back to about 2,100 AS. Due to the Great War, the city was previously almost destroyed multiple times by IceWings, but is now being rebuilt. 
Estuary 
Estuary is the of the larger towns in MudWing territory, not as large as Terra, though. It is located right by the Diamond Spray Delta. Most of the population of Estuary lives right on the coast, near SeaWing territory, though some live along the delta. MudWings from this town have grown to eat more aquatic animals rather than land animals, and some can stay slightly longer underwater. MudWing-SeaWing hybrids aren't uncommon in Estuary, due to living by SeaWing Territory. In fact, SeaWings are allowed to live in Estuary. 
Estuary became a town around 4,510 AS. 
Salina 
Salina is a small MudWing Village located near NightWing Territory. Despite this area being full of small hills, mangroves, and salt springs, MudWings have managed to live there. The homes of Salina are usually built small with lots of openings. Bigger homes might have small springs inside. Towards the western part of Salina, NightWings and a few RainWings can be found living there too. Not very many dragons know about Salina, due to it being shielded by a large forest of trees. There are a handful of folk tales and ghost stories about it, and how the ghosts of dead RainWings lurk in the forest, scaring off any unwanted visitors. 
Salina was founded around 3,980 AS. 
===SandWing Territory===
SandWing Territory takes up a good 1/3 of the continent, being one of the largest territories. The center of the kingdom is an endless stretch of sand, with no trees, water, or life in sight. The northern parts of the kingdom are a little colder, with trees and meadows. The southern SandWing Kingdom is only a little cooler than the center, but not by much. The land there is rocky, with patches of grass here and there, as well as large cliffs. Southeastern SandWing territory is hilly, with large mountains. In fact, this area is home to Pyrrhia's tallest mountain: Jade Mountain. Along the coast, sprinkles of rain are common every few days, and most of the SandWing population lives near here. 
====Villages====
Most towns are lined up along the coast, though some can be found near the center and up north. SandWings aren't the most social butterflies though, and most prefer to live on their own.
Ember
Ember is the SandWing Capital, located where Queen Burn's stronghold is. This city is rather spread out and large, housing a good 1/4 of the SandWing population. Buildings, homes, and tents are packed together, leaving tight, shady alleyways. Statues of Queen Burn, Ex-Queen Oasis, and other previous queens can be found by fountains, parks, or around the stronghold. It is forbidden to make statues of Ex-Princess Blister and Ex-Princess Blaze. Most of the SandWings living here either have some sort of royal blood, like the royal family, or work as a soldier to Queen Burn. Due to the city being so close to Queen Burn's stronghold, parts of the city reek of decay and/or rotting meat. 
Ember was founded at 4,995 AS, a few years after the Great War began. 
Scorpion Den
The Scorpion Den is also one of the largest SandWing cities, holding a little more than 3/4 the population of Ember. Much like Ember, the buildings are squished together, creating narrow streets, alleyways, and shortcuts. A large, sandstone wall surrounds the entire city. Most of the dragons living in the Scorpion Den are war criminals, thieves, murderers, retired soldiers, outlaws, and refugees. Because of this, lots of violence happens in the Scorpion Den, creating a dangerous environment. The Scorpion Den was previously under the control of a SandWing named Thorn, but Burn became the new ruler shortly after she became queen. Nothing much has changed about the Scorpion Den though, other then a rise in Burn supporters.
The Scorpion Den was founded around 3,250 AS, a couple hundred years after Darkstalker's downfall.
Western Flint
Flint was previously known as Possibility, a place where dragons of all seven tribes thrived. Eventually, it grew large enough so it was noticed by Queen Burn and Queen Scarlet, and they agreed to both rename and split it into 2 parts: Western Flint and Eastern Flint. Western Flint is ruled by Queen Burn, and houses mostly SandWings, IceWings, and SeaWings. The city, unlike most SandWing settlements, is spread out, going as far south as where the Dragonets of Destiny were raised. Buildings and homes made of sandstone and limestone take up most of the city, and tents are less common. The dragons that live in Flint aren't major supporters of their tribes, and live in harmony. Unfortunately, Queen Burn and Queen Scarlet are trying to change that, and send the other tribes back to their original homes. 
Possibility was founded at 4,781 AS, though was renamed and split into 2 at 5,011 AS. 
Sahara 
Sahara is a rather large city for it's location: right in the middle of SandWing territory, where all you can see is an endless stretch of desert. In the center of the city, there is a very small oasis, but big enough so dragons can live there. Sahara is a city of travelers and refugees, known for having pubs, inns, casinos, supplies. The city takes up a small chunk of the desert, but isn't as packed together as other SandWing settlements, like the Scorpion Den and Ember. Despite being large and full of dragons from all 7 tribes (though mostly SandWings), it still remains hidden from Queen Burn, oddly. 
Sahara was founded around 4,210 AS. 
Sunset 
Sunset is one of the biggest SandWing towns, found on the coast of the northern part of SandWing Territory. The city is almost entirely made of sandstone, limestone, and marble, so tents are hard to find. Fairy lights using candles or firefly jars are hung in alleyways and overhangs on buildings, making the city seem to light up at night. The city has 3 'districts', they being the Afternoon, Dusk, and Twilight districts. Afternoon is the biggest, and Dusk is the smallest. Afternoon lies on the outskirts and less populated areas of Sunset. Dusk is located around populated areas, and Twilight is right where the highly populated areas of Sunset are. Many parks, fountains, sculptures, and works of art can be found throughout the city. Sunset is responsible for most of the fashion, jewelry, and visual arts found throughout western Pyrrhia, going as far east as RainWing territory. 
Sunset was built at 4,973 AS. 
===SeaWing Territory===
SeaWing Territory covers the entire eastern sea of Pyrrhia. The sea up in the north is cold and murky, colored a navy blue. Small ice caps float around in the water, and not much life lives there- other than SeaWings and a few species of fish, such as orcas, manta rays, salmon, etc. Towards the south, the water is much warmer and clearer, colored turquoise. Life thrives in this part of the ocean, with large kelp forests, humongous coral reefs big enough to house dragons, tall underwater cliffs, and a few underwater volcanoes close to the bottom of the ocean. Towards the rainforest, hurricanes and tropical storms are very common, and appear every 2-4 days. 
====SeaWing Villages====
Most SeaWing towns and cities are located around the Bay of a Thousand Scales, though a few can be found up north and down as far south as NightWing territory.
Reef
Reef is the SeaWing capital, but surprisingly doesn't have the most dragons living there. Located right near the center of the Bay of A Thousand Scales, it's mostly hidden from other tribes. A large coral reef surrounds it, and the center of the town is where Queen Coral's palace is. The coral reef is so big that dragons use it as homes! Reef is well known for it's sculptures, most of which were built by Ex-Princess Orca, Queen Coral's dead daughter. The palace itself is a combination of coral, stone, and wet sand, built in a small ravine. Unfortunately though, the recent deaths of Queen Coral's unhatched daughters scared away most of the dragons living there, which is why it isn't as populated as other SeaWing settlements.
Reef was founded around 3,290 AS, and lost most of it's population at 5,008 AS.
Paradise
Paradise isn't a town anymore, but it was one of the largest, located on the islands of the Bay of a Thousand Scales. Most of the population was on the island where Queen Coral's Summer Palace was. The homes were made of a combination of clay, wet sand, and stone, and homes were connected to other homes and/or buildings. It had one of Pyrrhia's largest marketplaces, the marketplace taking up half of one of the islands! Kelp was hung between alleyways, some having small firefly jars attached to them. Sadly, the large city was quickly discovered by other tribes, and was completely destroyed by the MudWings and SandWings. Almost all of the dragons living there were killed, and those who managed to escape were found soon after. All that is left of the city is ash-covered ruins and the faint smell of smoke and salt.
Paradise was founded at 4,341 AS, and was destroyed at 4,995 AS, not long after the beginning of the Great War.
Hideaway
Hideaway is a small SeaWing town located on one of the islands by NightWing territory. This island is a small distance out to sea and hasn't been noticed yet by any tribes other than the SeaWings. The homes are made from stone, hardened mud, or driftwood. The smell of seaweed and salt hangs in the air, and the island's beaches provide amazing views. Some dragons say that Hideaway is the true 'Paradise'- at least for dragons who want a solitary, comfortable life. Ruins of NightWing settlements have been found on the island, but no NigthWings seem to live there. 
Hideaway was founded at 3,998 AS.
The Deep Blue
The Deep Blue is a average-sized SeaWing town, located up by the Sky Kingdom. The dragons here have adapted to live in cold conditions, and some of which are SeaWing-IceWing hybrids. Their homes are made of large, uncut stones, with smaller rocks in gaps. This town is located down at the ocean floor. Little light manages to reach these parts, so the SeaWings that live there have constantly glowing, bioluminescent scales. Small Igloos can be found on icecaps, the igloos usually being the homes of SeaWing hybrids. Not many dragons find this place nice, with it's murky, dark blue waters and very cold temperatures, but those who do live at The Deep Blue use it as time to be alone or with dragons similar to them.
Nobody knows when the Deep Blue was founded. Some say quite recently, while others think the town has been there since the Scorching.
===SkyWing Territory===
SkyWing Territory is located on the 'wing' of Pyrrhia, going as far south as the Diamond Spray River. The land here is hilly, with tall, snow-topped mountains and deep valleys. The eastern part of the kingdom is heavily forested, with only a few places that don't have trees. It doesn't have as many mountains or as much hilly land as the west, and is mostly covered in flat, rocky land with rivers and streams here and there. The very northern part of SkyWing territory is much like IceWing territory, with snow covered meadows and pine trees. The western part of the territory is very rocky; in fact, it's very hard to find any sort of flat terrain. Mountains cover almost the entire western part of SkyWing territory, and where there aren't mountains, there are usually large hills and/or valleys instead.
====SkyWing Villages====
SkyWing villages can be found surrounding the palace, so the palace isn't really part of the city, it stands on it's own. The SkyWings have many towns, located throughout the territory
Velvet
Velvet is the SkyWing capital, located near Queen Scarlet's Palace. A good 1/4 of the entire SkyWing population lives in this city. The land is hilly, and homes are either made of uncut stone pasted together with tar or dug out of hills. The city is known for the biggest library on Pyrrhia, taking up a tall hill and going deep underground! Buildings are packed together so less snow covers the streets during the winter, which is an ongoing problem. Statues of Queen Scarlet and previous queens can be found in parks and city squares. The dragons living in this city have a love for arena fights, and therefore have smaller arenas scattered throughout the city. 
Velvet was founded around 2,780 AS
Candle Flame
Candle Flame is a small town near Queen Scarlet's palace. Despite being small and right next to the palace, it is well known throughout SkyWing territory as a dangerous town, with a rather large black market that no one has been able to stop for years. It's homes are small and squished together, with string and lanterns hanging between the streets and alleyways. It is also known for its large handful of pubs and taverns; the dragons there make most of their money off of selling alcoholics. There aren't many tall buildings or large businesses (other than the black market), so the town isn't well known in other territories, other than the SandWings. 
Candle Flame was founded at 4,769 AS
Cliffside
Cliffside is a regular-sized town located in a deep valley at the middle of the Claws of the Clouds Mountains. The town was originally built on a mountain, but dangerous mudslides and avalanches began to occur, so the town recently had to move to a valley. The town is rather charming, and most of the dragons there are known to be nice and welcoming to SandWings, MudWings, and IceWings. Buildings are formed from chunks of rock sticking out from the earth, pasted together with a mixture of clay and straw. The roofs are thatched, with skinny wooden columns to keep them up and prevent them from blowing away during windstorms. 
Cliffside was founded around 3,490 AS, and moved to the large valley it lies in now at 5,009 AS
Dead Hopes
Dead Hopes isn't exactly a SkyWing town- more like a town for prisoners and those who supported the Dragonets of Destiny. It was built on the remains of the mountain the dragonets grew up it by Queen Scarlet. She built high walls around the entire city, so those with cuffs and chains couldn't escape. In the center of this miserable town, a statue of Queen Scarlet crushing the SkyWing egg for the prophecy is displayed. There are many rumors about the town that have spread throughout the SkyWing territory, the most known one being 'Once you go in, you never come out the same'.
Dead Hopes was built around 5,011 AS
Eastern Flint
Flint, previously called Possibility, was split into 2 sides by Queen Burn and Queen Scarlet. The western part of Flint belongs to the SandWings, while the Eastern Part of Flint belongs to the SkyWings. Despite being renamed and split into two parts, the eastern side of Flint isn't very different from how it originally looked. Sure, some parts have statues of Queen Scarlet and previous SkyWing rulers, but nothing has really changed about the town.
Possibility was founded at 4,761 AS and split into 2 at 5,011 AS.
===RainWing Territory===
The RainWings previously lived at the large rainforest located on the southeastern part of Pyrrhia. They now live in camps scattered around Pyrrhia, surviving off the small bits of open territory they could find. The biggest RainWing settlement lies northwest of the rainforest, in muddy and rocky land. This land experiences large heatwaves and high humidity during the summer, as well as cold breezes and sometimes even snow during the winter. Not many trees lie in this part of Pyrrhia, and it is quite hard to navigate through, being next to the bottom of the Claws of the Clouds Mountains. 
====RainWing Camps====
RainWing settlements can be found all over Pyrrhia, though most of them are near the Rainforest. Each RainWing Camp has RainWings with a slightly different appearance.
Grove
Grove is the largest RainWing camp located above the NightWing Kingdom. The homes of this camp were carved into the large hills and mountains nearby. The RainWings here have long, straight, mole-like claws for digging into dirt and rock. Their fangs are shorter, and they are even skinnier than the rest of the remaining RainWings. Nothing much is known about Grove, but those who have encountered the RainWing camp say that it is filled to the brim with battle supplies, like spears, blow darts, poison tipped arrows, and daggers. It is assumed that the RainWings will use these weapons to gain their stolen territory back. 
Grove was founded at 5,008 AS. 
Dragonbite 
Dragonbite is a small RainWing settlement located on what is left of the 'talon' of Pyrrhia. The land here is rocky, with small amounts of vegetation and water. The RainWings here have sharper, longer fangs, longer tails, and more colorful scales (the colorful scales being due to the reason that they almost always are exposed to the sun). The camp is made up of not only RainWings but also SandWings, thus SandWing-RainWing hybrids are not uncommon. The dragons living in this harsh environment use the ruins built from before and shortly after the Scorching, as well as tents and abandoned fox dens. 
Dragonbite was founded at 5,007 AS. 
Taiga 
Taiga is a RainWing camp located at the southern end of the IceWing kingdom by a small forest. The land here is rather flat and desert like-- but much colder. The RainWings living here have larger frills and thicker bodies to store blubber, as well as cooler, paler colors to match the barren landscape. The dragons here build small dens underground to avoid the heavy snowfall and thick permafrost above. The town is populated mostly by RainWings, but also by SkyWings and IceWings. 
Taiga was founded at 5,007 AS. 
===NightWing Territory===
Previously, the NightWings lived on an island a little way north of the Sky Kingom. The island had a large volcano, which was the reason they had to leave their home. They escaped to the rainforest and killed off most of the RainWings already living there. The remaining RainWings managed to flee. As of now, the NightWings live in a large, lush rainforest, with thick undergowth, extremely tall trees, and a large canopy that prevents most sunlight from getting in, making the rainforest quite dark. Luckily, there are lots of brightly colored flora and some fauna, which help brighten up the rainforest. The weather is very hot and very wet, the air being thick and humid. The NightWings that hatch in the rainforest seem to have brighter colors, shades of green and purple becoming more common.
====NightWing Villages====
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===IceWing Territory===
IceWing Territory is located on the very northwestern part of Pyrrhia, specifically it's head. This land is shaped like a huge valley, completely covered in layers and layers of powedery white snow. During the winter, the snow can get as deep as a small dragonet! Towards the eastern coast, the land gets mountainous and rocky, mountains right next to each other having small tundra between them. Towards the base of the mountains, some trees can be found. The western coast is dotted with thick, boreal forests of pine and fir trees, as well as large, rocky beaches. Up to the north, it is even colder, with blizzards every few days and heavy avalanches of snow from nearby mountains. Towards the Southern IceWing Kingdom, the Great Ice Cliff protects the IceWings from southern invaders by killing those who try to cross. 
====IceWing Villages====
Most IceWing villages are located in the western part of IceWing territory, though there are some that are elsewhere. 
Floe That Drifts Downstream 
Floe That Drifts Downstream is a large IceWing town located up north by Queen Glacier's palace. The entire town was built in a circle with a large, ice wall surrounding it. The palace stands at the very center of the town, being surrounded by a large courtyard covered in thick layers of snow, as well as having light globe trees with black or dark blue bark and white leaves making up the edges of the courtyard. Aristocrats, or those who have royal IceWing blood, live around the courtyard. Where you live in the city is determined by your rank. If you are in the 1st or 2nd Circle, you are going to live a lot closer to the palace compared to those who are in the 5th or 6th Circle. Houses are made up of packed ice and snow put in the shape of icicles, with elevated walkways and bridges that connect buildings together. At night, the insides of these buildings emit pale blue light, illuminating the night and making it easier to see. 
Floe That Drifts Downstream was founded around 1,400 AS. Its giant ice wall was built at 4,956 AS.
Whales That Leap at Dawn
Whales That Leap at Dawn is a small village located on the western side of the IceWing Kingdom. Being next to the cost as well as a small forest, the houses are primarily made of wood and ice. Originally, it was named due to the large pod of whales that rose from the water every morning. The town is full of folktales of how foreigners got lost in the forest nearby, and never returned. These rumors make the town seem eerie and dangerous, and despite them being most likely false, they keep both the locals and the travelers on their talons. 
Whales That Leap at Dawn was founded around 3,560 AS. 
Hamlet that Worships the Whales Who Sing at Night 
This is a rather big town, though not as big as Floe. It is located a little way south from Whales That Leap at Dawn, and its outskirts lie on the very edge of the Great Ice Cliff. Homes are constructed of packed ice, with various strings of light globes hung between igloos and buildings. The sunsets in the city are said to be magnificent, and the town seems to have a mellow, romantic atmosphere. Unfortunately, more than half of the city was destroyed by the SkyWings and MudWings at 4,992 AS. A minor war between the IceWings and SkyWings continued for 2 years, before ending with the IceWings winning back the town. As of current times, the town is being rebuilt, but those who witnessed the invasion and attacks are said to never have lived the same way again. 
Hamlet that Worships the Whales Who Sing at Night was founded at 3,931 AS. It was partially destroyed at 4,992 AS, and stayed as a captured city until 4,994 AS. 
Larks that race to the Auroras 
As of now, Larks that race to the Auroras is a small, pleasant town. It was built on the side of a mountain peak, up by northeastern IceWing territory. Its homes are made of mostly rock, with icicles and ice sculptures used for decoration. But despite it's comforting, friendly look, it does not have a friendly history. During the Inquietude Age, this town was notorious for hanging any animus IceWing found in the town. Many dragons were killed, even though they hadn't done anything wrong. The villagers living there are still unfriendly to the idea of animus magic to this day. 
Larks that race to the Auroras was founded around 1,300 AS. 
==History==
The History of both Pyrrhia and Pantala are broken up into ages and eras. Because Pantala is newer to dragon kind, it has less information than Pyrrhia. Also, Pyrrhia's history is clouded with mythology and previous major religions of dragons that it is hard to make sense of it. Some parts of history have been guessed, filled in, etc. 
===Pre-Peaceful Age===
Not much is known about this time, for dragons didn't establish a written language until near the end of the Peaceful Age, though several paintings on walls of caves have provided insight into what life was like before the Peaceful Age. 
At first, Pyrrhia and Pantala were merged into a super-continent, which has recently been named Pytala (Pie-tala). Being right by the equator of the dragon world, most of the supercontinent was covered in thick rainforests and heavy undergrowth, with a few temperate forests and mountain ranges farther north. Due to several earthquakes, Pyrrhia and Pantala split, drifting away. Due to Pyrrhia's current temperatures, a larger part of Pyrrhia is above the equator, with the NightWing and southern SandWing territories being at the equator of the world. Pantala assumably drifted away so the equator was near the northern part of the large savanna, close to the Poison Jungle. 
It isn't exactly known how dragons came to be, though judging by how dragons look as of now, we can guess that dragons evolved from huge, winged lizards that wandered the lands during the Pre-Peaceful Age. Eventually, dragons came to have instincts other than hunting and surviving, like playing and feeling emotion. Not much else is known, but we can guess that scavengers came to be around a few hundred years after dragons. Scavengers then became the dominant species, dragons being much rarer. Scavengers seemed to spread across the continent quickly, becoming the dominant species. They built towns, cities, and villages all across the continent, though the one thing that stopped them from spreading was dragons. 
===Peaceful Age===
During this time, dragons began to grow traits similar to the environment they lived in, dragons that lived in the desert growing spikey scales and thinner bodies, while dragons living far up north having paler colors and more angular and athletic bodies. Scavengers continued to thrive, the population growing bigger and bigger each year. Because the scavengers wanted to expand their population, but the dragons prevented them from doing so, they proposed a peace treaty to the dragons so scavengers and dragons could live together in harmony. The dragons eventually came to accept the treaty, and before they knew it, scavengers were all over the continent. 
This era is called the Peaceful Age because dragons and scavengers lived side by side, accepting and embracing each other. Some say this was possibly the best out of any of the eras, and that they would die for the era to repeat itself. Dragons learned how to make scrolls, mix paints, create art, and write, while scavengers founded religions and began to practice magic. All was well, and the two species lived happily. 
One particular high mage, a scavenger believed to have the name 'Animus', was particularly fascinated with dragon kind. He studied what they did on a daily basis, how their lives were in contrast to scavengers, studies their language to a point where he could speak it fluently, and what he could do to help their kind. It is believed that on the day of the Darkest Night, when all 3 moons where new, he performed a ritual that gave dragons animus magic-- but only the dragons who lived in terribly hot deserts, steep mountain peaks, and freezing valleys of snow. Animus gave these dragons magic because they lived the hardest lives. He made sure that only 3 dragons a generation, one from each tribe, would have magic, or, what he called it, 'Animus Magic.'
The dragons, however, didn't see animus magic as a gift.
===Inquietude Age===
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Category:Alternate Universes