Contract

A contract is a written deal between two or more parties. Within the contract is written a list of demands that one party must adhere to, or they will receive the penalties listed in the contract. This could be anywhere from all of their physical possessions being transferred to the contract-holder, to submitting them to a Geas, to giving their soul to the contract owner. A contract is valid as long as the magician who drafted it is in possession of it, and often the terms will be taken care of automatically through supernatural means. The contract must be agreed upon by both parties at the moment the contract is drafted, and each draftee must sign it in his or her own blood. It costs NO energy to enact a contract… all the energy required is raised in terms of the willing shedding of blood by both parties.
Owning a soul is like having immediate access to a vast source of immediate energy. To find out how much energy the soul is worth, look up the table for Blood Magick. One soul is worth ten times the amount of blood listed in the table for causing Exceptional damage. This energy is available whenever the magician wishes to call it in, attached to the contract like a Focus item, and afterwards, the original owner of the soul will become a mindless, heartless zombie.
Category:ESPER
Category:Spells