Sword of Night (Magic Sword)

Though some magical swords shed light, a sword of night, also known as a black sword, sheds darkness. The sword's wielder determines the radius of the sphere of darkness given off by the sword: it can be from 5' to 25', in 5' increments. Within this radius, no creature but the sword's wielder is able to see and they suffer a -4 penalty on their attack rolls, as well as losing any Armor Class bonuses for Dexterity. Infravision is similarly useless within this radius. The sword's user sees normally and can use the sword as a +1 weapon on attack and damage rolls.
This sword can also cause fear in all creatures within the darkness who fail a saving throw vs. spell (with Wisdom bonuses applicable). This fear power is generated at the wielder's unspoken command, and may be produced up to three times a day. Creatures affected by fear move away from the darkness at full speed for 1d6+1 rounds. A light spell cast at the sword negates all of its powers (except for its +1 combat bonus) for one round per level of the caster. If the sword fails to save vs. lightning (as hard metal). A continual light spell negates the darkness power for twice as long, and the save against it is made at a -3 penalty.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons