111868-megaserver-feedback-thread-page-13

Page 1, Page 2, Page 3, Page 4, Page 5, Page 6, Page 7, Page 8, Page 9, Page 10, Page 11, Page 12, Page 13, Page 14
== Content ==
			
{| class="blockquote"
People have been asking for second names or the ability to use spaces in their name. It may not please YOU, or even your friends, but that doesn't mean that they aren't trying the best they can to "please as many people" as they can.
----
			
{| class="blockquote"
They have no way to determine if your $20 name change was to grab a previously reserved name that was released, or just because you felt like changing it. They can't just reimburse you because you feel like it's being "taken away." You got exactly what you paid for, your character changed names. As a CS person, I would err on the side of "I'm sorry you feel that way, but there is no refund available." I'm not a CS person, just saying if I was, that's what I would say.
----
			
{| class="blockquote"
And again, the solution that would please the most people would be a naming system in which the space was optional.
----
			
{| class="blockquote"
Just resubbed and found out about this change.  Disappointing, but what can you do?
----
			
{| class="blockquote"
SinfulPanda,
 
I was with you UNTIL your last sentence before your TLDR.
 
That is not the MMORPG developers fault.  It is OUR fault that things fail so readily.  Has to do with "first world", "age of modernity", "comfortable in ones leisure", "instant gratification", "impatience", etc. etc. etc. :P
----
			
I liked your response because I like "crazy".
 
Glad you understood my response. ;)
 
(( 85 pages and NO FAQ update ... ))	
----
			
{| class="blockquote"
Don't you think that Carbine's ultimate goal is to please as many people as they can? There has been clamboring for a megaserver since the game launched, even when there were queues! People have been asking for second names or the ability to use spaces in their name. It may not please YOU, or even your friends, but that doesn't mean that they aren't trying the best they can to "please as many people" as they can.
----
			
Hey guys, 
 
I know the FAQ being updated is a big deal - and it's being worked on. I'm sorry that it's taking a bit, but please remember that the changes have to be reflected in all of our supported languages before it can go live, so it takes a bit. :) Thank you so much for your patience. 
 
- Team WildStar 	
----
			
Yeah I have a question regarding this Megaserver business. 
 
I have read anot her post on the forums where someone at present had to do a name change.  I'm not sure whether it was forced due to questionable name or if it was some sort of feature they paid for, because I was skimming posts.  However one critical thing DID catch my eye and cause me to start wondering.
 
In this post the individual stated that they did their name change, and immediately was removed from their guild.  This poses a sort of critical issue to my mind since everyone has to do a name change upon the Megaserver update, since it sounds like entire guilds could be disbanded. 
 
In my own humble case, me and the wife started a guild for just ourselves and our alts, and we did so literally as soon as we could after the game went live.  Fast forward to this point and we have 3 bank tabs of our own, and a simply enormous quantity of items, runes, raw materials for all of our crafters in all three tabs(We have 2 Technologists, a Weaponsmith, a Architect and a Tailor, all at Expert Research level) plus boosts, decor items, prototypes we've created, gear pieces we've found and so on.  Our bank tabs are seriously loaded down, to put it bluntly.
 
At present all of our alts are in the guild as well as our primary characters, but the concern is that as we undergo this forced name change, each will, in turn, be removed from our guild when it's moved on via the Megaserver update.  Doing so would obviously disband the guild and all of the work we've put into gathering and collecting these items would be lost.
 
Can a Carbine staff member please expound on this and let us know for certain that our characters will not be removed from their guild upon the Megaserver merge, please?	
----
			
{| class="blockquote"
 
In this post the individual stated that they did their name change, and immediately was removed from their guild.  This poses a sort of critical issue to my mind since everyone has to do a name change upon the Megaserver update, since it sounds like entire guilds could be disbanded. 
 
----
			Pretty sure the RP community feels liek they have been back doored by the developers.  Seems they always cater to the elitest.	
----
			
I'm going a bit off topic in this post...
 
{| class="blockquote"
Lol, I hear you.
 
I have an imagination and I just started thinking what if instead of an MMO this was a phone, a microwave, a car, then... ohhh a plane.... and a plane would be very bad because if it force closed it would fall... 
 
I thought it was more silly than horrifying.. esp when I started thinking well we could actually put the devs into a simulated airliner and if the fix was broken it would go into free fall... and then they would be in free fall lock down until it was fixed. I can see the horrified faces... the sick bags... the arms in the air... cell phones out as ppl panicked not knowing when they would even get off this ride...
 
And then maybe after this happened once, it would never happen again?
----
			
Yeah, amuses me as well.  Also, much of the code in Aerospace is very legacy code, most FADECs (Full Authority Digital Engine Control, the computer that tells the engine how to run) are still running code written in FORTRAN, large blocks of it date back to the 80's, if not earlier.  We know what engines do, we know how engines generally act, the code doesn't get changed just because the airlines/airplane manufactures want it changed, or because of some new idea comes along.  Most of the bugs have been ironed out over years of use, and the ones that remain are either well known enough that they aren't an issue, or haven't been discovered yet.  As for fixing the code when a bug is found, if you thought that the gaming industry took a long time, they are cheetahs compared to the snails of the Engine manufacturers.
 
I worked in a support role on the second source F-35 engine for about a year and a half, so got to see a decent amount of what went into its development towards the end.	
----
			
{| class="blockquote"
I liked your response because I like "crazy".
 
Glad you understood my response. ;)
 
(( 85 pages and NO FAQ update ... ))
----
			
{| class="blockquote"
Pretty sure the RP community feels liek they have been back doored by the developers.  Seems they always cater to the elitest.
----
			
{| class="blockquote"
[snip] It seems that being able to pull out the "NASA badge" is a really cool thing to do at parties... and maybe a great pick-up line or even a way to get attention on MMO forums but when it comes down to it coding a wild game where people can have fun travelling among the stars (sorry I really tried hard to get the NASA WildStar connection going but feel that I really missed it.. maybe someone else could have a go at it?) is so much more exhilarating and rewarding, but alas no cool badge to show off at parties.
[snip]
 
----
			
Pyaray,
 
I enjoyed reading your posts above.
 
Dare I say, you are one of us? ;)
 
Everyone chant: "One of Us! One of Us! One of Us!"
 
:D	
----
			
{| class="blockquote"
Don't you think that Carbine's ultimate goal is to please as many people as they can? There has been clamboring for a megaserver since the game launched, even when there were queues! People have been asking for second names or the ability to use spaces in their name. It may not please YOU, or even your friends, but that doesn't mean that they aren't trying the best they can to "please as many people" as they can.
----
			
Greetings,Regarding the the plan on adding the requirement of last names for characters.
“Q 6. What happens if two characters from different realms have the same name?Along with the Megaservers, we will introduce character last names. Each characters will have a unique name comprised of a first name (this is your existing character name) and a last name separated by a space. In the character select screen, you will have to choose a last name before entering the game. You will be limited to a total 30 characters including the space.”For many others I've spoken too as well for me myself, this choice of action is undesirable.  I've been here since release, preordered and went through the trouble of reserving my character name. Now… for those of you who remember that, it took hours trying to get into the unstable website. Later we got to deal with the server queues, so it was a joy setting myself up on Pergo. Since then I've been constantly playing and even started raiding (originally had not intended to). The whole reason I even decided to play my class was because I was able to use this name.I wonder why this solution of first name + last name was chosen...-Could they not just allow people to create names with spaces (perhaps limiting # of spaces to 1) in them? This would allow users to still keep single word names or even still have last names if they really want them. <-- my personal preference-Another possibility could be to keep the Name@Server format currently in place and have people inherit a server property with the merge.“Q 7. What happens if two guilds from different realms have the same name?The oldest guild with an active guild leader will keep the name. All the other guilds with the same name will have something added to their name to make it temporarily unique. We will give more information about how to change your guild name in due course.”Now considering the first option, I do realize there may still be conflict for exact matching names merging.  As with guilds would it be possible to determine the age/date of character creation to assist with the priority of names?Possible Priority: Original Name -> Highest level with Name -> Oldest Name if at equal levels 
I've had my name since I started… I even made characters with the same name on all the NA servers to avoid the situation of running into another of myself or in case I wanted to switch servers. The name I was able to use was “Tyrael”, I’m sure some of you may be familiar with his background from other games. To my knowledge he has no last name, I can’t imagine playing my character with a last name that makes no sense. While I understand the need for more name possibilities, I don’t think those who want singular names should get shafted.I am in no way an expert in software development so I’d appreciate any feedback from the devs. I would also like to see any ideas others may have as possible solutions.	
----
			
{| class="blockquote"
 No. I don't think they have. When you are trying to please people, it's best to ask them first what they want. For names I don't think mandatory word names would have been anyones idea. What is easiest for something you really can't change later doesn't sound liek a trying their best situation either. Do you think the top thing on RP peoples lists was a chat channel? For that they could promise to work on something later, but all I have heard is crickets. I'm not askign to include flying mounts, open leveling systems and a pet pokemon game. I'm saying the name system they have choosen is one of the worst ideas i have heard of to implement into a game with currently existing players who paid for name reservation.Is the merger over all a good thing. Yes. Do I think they could put a little more effort in and please more people yes.
----
			
Hi,
friends and I have been discussing the advent of Mega-Server and generally we see this as a positive, sorry for those out there that do not and we hope you stay with us in the community.
In any case there was one burning point which, despite reading copus quantities of posts from the 85 pages .......I've read upto like page 30 of this thread and been through the summary provided .....but this point is still outstanding I believe, or more to the point not directly asked/answered....
 
Question: Once Mega- Server is enabled, when an Auction House/Commodity Exchange listing is posted will this be only to the old server equivalent or to the wider Mega-server player base? Further, our point here is economy and where this is centric?
 
 
I wrote a long Why we need to know here then backspaced as to be honest its immaterial.......however we ask this due to trying to understand if it is indeed time to migrate or stay put on the existing server - quanderous times indeed - without some information it is near impossible to make a judgement call so we really do hope you are able to answer. So you can understand the levity here we are THE lowest activity server of any of the PVE servers existing today (I have a L1 toon on all PVE servers and a /who over the last month showing how many logged players justifies this statement).
 
For those tettering on the Flame on we also appreicate we could simply wholesale migrate but not eveyone is willing/able for a number of reasons so this is the fulcrum point in the decision process. << Sings Should I stay or should I go nowwwwwwwwww>>
 
Thank you in advance for your time and effort.	
----
			
{| class="blockquote"
Players have no clue what they want
----
			
{| class="blockquote"
Hi,
friends and I have been discussing the advent of Mega-Server and generally we see this as a positive, sorry for those out there that do not and we hope you stay with us in the community.
In any case there was one burning point which, despite reading copus quantities of posts from the 85 pages .......I've read upto like page 30 of this thread and been through the summary provided .....but this point is still outstanding I believe, or more to the point not directly asked/answered....
 
Question: Once Mega- Server is enabled, when an Auction House/Commodity Exchange listing is posted will this be only to the old server equivalent or to the wider Mega-server player base? Further, our point here is economy and where this is centric?
 
 
I wrote a long Why we need to know here then backspaced as to be honest its immaterial.......however we ask this due to trying to understand if it is indeed time to migrate or stay put on the existing server - quanderous times indeed - without some information it is near impossible to make a judgement call so we really do hope you are able to answer. So you can understand the levity here we are THE lowest activity server of any of the PVE servers existing today (I have a L1 toon on all PVE servers and a /who over the last month showing how many logged players justifies this statement).
 
For those tettering on the Flame on we also appreicate we could simply wholesale migrate but not eveyone is willing/able for a number of reasons so this is the fulcrum point in the decision process. << Sings Should I stay or should I go nowwwwwwwwww>>
 
Thank you in advance for your time and effort.
----
			
{| class="blockquote"
Well this is quite silly. Some want to keep their names. Others would appreciate the ability to put a space in their names. The obvious solution is... let them do both. It's not like we're talking about class balance and players arguing "nerf this class!" or "No, nerf this class!" or "add more PvP content!!!" or whatever. This is about our characters' identities, something we've had time to settle into and learn and become used to, and now Carbine is forcing us to throw that identity away.
----
			Just sticking my nose in for a second to say that I'm all for the two-name system.	
----
			
{| class="blockquote"
What we want is for Carbine to make surnames optional.  Making surnames optional instead of mandatory would satisfy the present users, while safeguarding the game's user capacity for the future.
----
			FAQ: When?	
----
			
{| class="blockquote"
Except this would take a very long time to fix, much longer than simply changing from a single word to a double word. The ability to have optional second (or even third) names might some day make an appearance, but not before Megaservers. It's not the PERFECT solution, but they felt it was better than making a big percentage of players change their one word name, and gave others who wanted a surname that as well. Take it for what it is... a compromise. Not everyone gets everything they want, but some people get something they've been asking for, and others get to keep something they want.
 
Again, everyone understands that the BEST solution would be optional surnames. But that isn't feasible in the scope of the project at this time. So, that leaves either keeping everyone at one word names and forcing thousands of people to change character names, or giving a second name so people could keep their name (if they choose) and add a second name, something people have been asking for. I think given the restrictions they have, they are doing what they feel is the very best solution.
----
			
{| class="blockquote"
 
Question: Once Mega- Server is enabled, when an Auction House/Commodity Exchange listing is posted will this be only to the old server equivalent or to the wider Mega-server player base? Further, our point here is economy and where this is centric?
 
----
			
{| class="blockquote"
It will be Mega-Server wide, it will still be split per mega server, so PVP versus PVE will have their own economy, but within the mega-server you're on, it will be one.
 
There will be nothing still based on the old realms.
----
			
Just my two cents as an engineer developing Flight Control Systems (hardware and software) for 15 years... a bug in FCS code can mean death (real life) a bug in gaming code means some bug eyed gamer gets pissed and throws his/her mouse across the room.  Therefore, there are less bugs because there is a LOT more testing... and yes.. testing of crazy things the pilot may do that are "completely unexpected".  That's why all code is simulated and pilots fly the simulators before code gets released for flight test.  Also, the S/W engineers get their chance in a simulator... so I would not say developing code to fly an aircraft is boring... how many gaming coders get to fly in a real (static and/or dynamic) simulator for a F22?
 
Back on topic...
Surnames are fine and no big deal IMHO.	
----
			Was going back through some previous comments, trolling for dev post details to take out of context, when I noticed a question I had asked that I think is still relevant.  Under our new megaserver overlords, will we still have cross-realm features (chat, groups, account friends, queues, etc.) between the PvP and PvE megaservers?	
----
			
Is there really no other option?  You can't offer free transfers off of some servers that you can cut?  I feel as though even with the megaserver in GW2, the RP there went on due to the fact that the game was F2P and you could come back to it whenever you wanted without having to pay, but Wildstar doesn't have that option.
 
It's a shame. :(	
----
			
My thoughts?
 
Great game. I haven't had much time to play the past few months. With this announcement, I finally gave up my subscription. OCtober 12 is the end date and I don't even know if I'll be playing between now and then.	
----
			
{| class="blockquote"
My thoughts?
 
Great game. I haven't had much time to play the past few months. With this announcement, I finally gave up my subscription. OCtober 12 is the end date and I don't even know if I'll be playing between now and then.
----
			
I wonder if he is having the same reasons as I do for playing so rarely. While I am not really done with the game, I don't like staying in it for log. Even if I had the time, never over a hour and a half, at most! WildStar is gettig very fast boring and exhausting. Missions are ok-not great but ok, storylines are good, combat system - well, as fun as is gets, as exhausting it gets, ....and the motherf**** grinding! God darnit! Sometimes, I think I am in a Asiagrinder.
And all together, I am missing the people to play with. Thank god again, Megaservers will come soon! If not soon enough I am quite sure, I won't be around for long. 	
----
			
{| class="blockquote"
Care to explain why, in your opinion, this would be the final straw for you?
----
			Question:  With Megaservers, will the cap on the number of members in a guild be raised/removed?  I run a social/casual guild that contains more than a few alt-oholics and would love to be able to tell everyone in now and/or that joins later that they'll be able to have one of each class in-guild w/o having to make an Alt-Guild or two.	
----
			
Rather than harp on abut the fact that Carbine's economics seem intent in minimising RP on a game that is crying out for RP, what worries me IS the server merges.  Considering PvP was cross-server the only PvE issue that low numbers impacted should be raiding/dungeons/adventures etc.  So, if this change affects the PvE players (and a good change is a good thing) why is everyone conveniently seeming to avoid the fact that the server mergers aren't to make the game better, they are to balance the fact that the player-base is too low to sustain more than 4 servers globally.
 
I do not, for one moment, believe that Carbine planned 2 megaservers initially.  If they did, then not telling their customer-base that paid server transfers would be wasting their money and that RP servers would be removed after a couple of months is almost criminally negligent in terms of fraudulent behaviour.  So either Carbine are happy to screw over their customers (which I honestly hope is not the case) or the megaservers are a reaction to low/falling player numbers; neither of these situations is a good thing for our game.	
----
			Is there a new FAQ yet?	
----
			
{| class="blockquote"
 Logging into my account and finding multiple characters missing? Meh, why pay when I've not been playing and am even less likely to when it moves to megaservers?
----
			Pyaray, you're back!  Any word about cross server features (chat, groups, queues, etc.) in a megaserver world?	
----
			
{| class="blockquote"
Six weeks without being able to play due to work and real life, then find out this move? Logging into my account and finding multiple characters missing? Meh, why pay when I've not been playing and am even less likely to when it moves to megaservers?
 
If it wasn't such a grind, I might play more. But combining everything, there's no reason to stay subscribed any more.
----
			
{| class="blockquote"
Pyaray, you're back!  Any word about cross server features (chat, groups, queues, etc.) in a megaserver world?
----
			
{| class="blockquote"
We're not removing any features, but here's where my knowledge becomes a bit more suspect.  I don't know if you can chat between PVP & PVE now.  If you can, then that won't go away.  If you can't, then it won't be added, but I honestly have never tried chatting between PVP & PVE, so I don't know the answer.  I can say though, if it works now, it will continue to work, because we're not making any changes to the server that handles those chat channels.
----
			
{| class="blockquote"
We're not removing any features, but here's where my knowledge becomes a bit more suspect.  I don't know if you can chat between PVP & PVE now.  If you can, then that won't go away.  If you can't, then it won't be added, but I honestly have never tried chatting between PVP & PVE, so I don't know the answer.  I can say though, if it works now, it will continue to work, because we're not making any changes to the server that handles those chat channels.
----
			
{| class="blockquote"
What about cross-faction mail/shared bank now that all characters will be on the same server?
----
			
Pyaray,
 
Since you are a server guy.  What will the capacity of the new servers be?  You don't have to get all technical if you don't want to, I just want to know if there will be egregious queues to log into the game? If not, I hope it won't be handled ( a la SWTOR ) in the mega instancing of zones.  It seems the point of megaservers is to increase the population in such a way as to have more people to interact with so, I hope y'all are not going the instance route to manage "entry" into the game for a play session but, I am curious to know what is being done to allow for continued seamless access to the game with the advent of megaservers to ensure "no queues" or at least very short queues.
 
Thanks!	
----
			
{| class="blockquote"
Pyaray,
 
Since you are a server guy.  What will the capacity of the new servers be?  You don't have to get all technical if you don't want to, I just want to know if there will be egregious queues to log into the game? If not, I hope it won't be handled ( a la SWTOR ) in the mega instancing of zones.  It seems the point of megaservers is to increase the population in such a way as to have more people to interact with so, I hope y'all are not going the instance route to manage "entry" into the game for a play session but, I am curious to know what is being done to allow for continued seamless access to the game with the advent of megaservers to ensure "no queues" or at least very short queues.
 
Thanks!
----
			
{| class="blockquote"
Was going back through some previous comments, trolling for dev post details to take out of context,
----
			
As the subject just came up again, I just wanted to reiterate that I am still very concerned about not having the ability to manually move between instances on the server. It's going to severely hamper open world RP and all but kill cross-faction RP.
 
Pyaray, you folk really, really, really need to remake these instances so that we can choose which one to be in. I'm not exaggerating when I say it's going to all but kill cross-faction RP. Currently cross-faction RP only really works on Evindra because lower population means we're pretty much guaranteed to be in the same instance. Once the merge happens, that guarantee is going to be gone. :/	
----
			
@Naunet, They've already stated that as it exists now, there's no way for them to implement a client side instance switching UI. The client is blind to what instance you're in. Changing it means changing a core system that will have potentially disastrous effects on game play for the majority of players. They're not going to do that, N'. If it's not a player created solution, then a solution to the problem is not going to exist. The only idea I have is an add-on that would use ICCommLib to broadcast for auto-grouping and joining of instance using the existing join group leader mechanic. That's not going to help cross faction RP though. That for the foreseeable future will rely on "providence" to put folks in the same instance at the same time. This is the way it's going to be. They know it. To them it's acceptable losses to maintain their wider player-base. If a player (you, myself, etc.) doesn't like that, we need to show them with our wallets, not our forum posts.
 
In other news though, I've a new Beta up for Killroy, 1-5-0, that has per channel RP filtering working. So you can clean out your say chat of not RP noise once the servers go live. It also has the fonts selectable and the saving of ChatLog settings that you requested N', so try it out. If I don't get reports of bugs by tomorrow I'll push it to release.	
----
			
I'm not blind; I read all of what they said. I was just expressing the importance of them working on an actual solution. >_>
 
I'm also not convinced it's "the way it's going to be", as they are perfectly capable of making adjustments in the future. We're better off continuing to pester them instead of rolling over.	
----
			Clearly the people who like the game leave it wordlessly at the first sign of trouble instead of leaving feedback in the forum and waiting.	
----
			
{| class="blockquote"
In other news though, I've a new Beta up for Killroy, 1-5-0, that has per channel RP filtering working. So you can clean out your say chat of not RP noise once the servers go live. It also has the fonts selectable and the saving of ChatLog settings that you requested N', so try it out. If I don't get reports of bugs by tomorrow I'll push it to release.
----
			
@Ildur, respectfully, if it was the first time or the thirty-first time we'd posted about an issue, I'd totally agree with you. Make your voice heard, the devs are listening.
 
However, the devs have responded to the very issue N' brought up. (And N' I'm not critiquing you personally. I know you're passionate about this, we all are.) They've responded to the responses to it. I didn't care for their responses either, but I respect that the decision has been made. I know they know that it sucks for us roleplayers. No one who walks away at this point is doing so "quietly".
 
My point is that "bottom line" is what businesses understand. If a company loses X thousand dollars in revenue because their plans didn't take into the account the needs of roleplayers and they only budgeted "Y" for their triage, so long as X > Y by a significant margin, that makes a bigger impact than a couple hundred forum posts trumpeting about an issue while folks just keep laying out the dosh. My point is that your voice in this matter is your subscription money. If what the devs have proposed isn't enough to suit you, the only certain way to let them know that it's not enough is to take your money away and walk.
 
If we stay and keep laying out the cash for another day, they know that they don't have to change a thing. What's really important to us is playing the game. They can worry about their "big picture" issues and the roleplayers will fall in line. We're noisy but we're hooked. I myself am struggling with just this issue, because I really enjoy the game. I've unsubed and resubbed this month and and am wembling on unsubbing again. All while still working on the next Killroy for the RP community, even though I'm not sure I'll be playing next month. That's how conflicted I am about the issue. It's definitely taken the fun out of Wildstar for me. It's why I'm bothering to post a reply here on the forums to you at 7AM my time on a Saturday when I should be sleeping in.
 
In the end though, all our voices are just wind. A company will do what maximizes their ability to make money. They've modeled us, people. The only way they'll modify their choices and do something different is if we show their model is broken by costing them more money than it predicted they would lose from their given choice of action. I'm not sure that all of Evindra walking tomorrow would be enough to make that impact, but it would be one hell of an act of solidarity if we all did.	
----
			
Gee, why are only roleplayers make things always so theatralically?
 
Again, there are tons of pro's for us improving and supporting our role- and gameplay having to play on megaservers. Still so many roleplayers make a scene out of it. Heck, I am really getting embarrased beeing also a roleplayer.
 
IMHO, if people want their own tiny wolrd where they can be left alone, than a MMO is the wrongest place. You are a Roleplayer with those ambitions, you'd better play P&P with a tiny group of people of your choice and don't hinder the dynamic of an MMO servercommunity. 	
----
			
{| class="blockquote"
In the end though, all our voices are just wind. A company will do what maximizes their ability to make money. They've modeled us, people. The only way they'll modify their choices and do something different is if we show their model is broken by costing them more money than it predicted they would lose from their given choice of action. I'm not sure that all of Evindra walking tomorrow would be enough to make that impact, but it would be one hell of an act of solidarity if we all did.
----
			@Naunet, dramatic? Hello Mr. Pot, Mr. Kettle here. There's nothing dramatic about not paying for a service you don't enjoy anymore or in encouraging players to vote with their dollars (euros, rubles, yen, etc). Also, players don't effect change. Players request change. Developers effect change. Developers effect changes based on development priorities that are set by business goals. The only sway our requests have as players (roleplayers or otherwise) is that they forecast and project what development priorities will result in continued income for the developer. No they never said "never" because never is a word that loses more players than it keeps. If they're vague, if they make no promises, then expectations and hope generate continued revenue for them. What I read between the lines when a developer tells me that a core system like instancing as constructed doesn't allow for client choice is that unless there's a freaking tsunami of player feedback, that system will not be touched. Role players will not be effecting the "tides" any time soon on Nexus.	
----
			
{| class="blockquote"
So yeah, just because: Carbine, I implore you to reconsider your attitude towards how the game spawns new instances in the open world when one becomes highly populated.
----
			
I don't want "RP instances". I just want the ability to consistently interact with people and roleplay in the open world, which will only be possible if we can manually move to different instances. I've already said I realize it's not something they can do before megaservers. I'm not going to let them forget about it, though.
 
@Scriptorium: Then feel free to roll over. But don't tell me to be quiet.	
----
			
Don't screw over the RP'ers, they're the only ones left that are nice to me in game.. the rest are mute or speak in code like "qql2pnubnoobfgt" once they go I'll then appreciate the instancing so I can just be alone again.
 
Just my two cents. Launch with a promise you keep it. RP isn't a feature, its a promise. Chat Channel doesn't suffice to upholding so I recommend you flag up some of the RP'ers comments and tread carefully.	
----
			
Didn't they say something along those lines for Body Types, that we wouldn't get them because it was too much work? Or maybe I'm confusing them with the forum apologists who defended the "no body types" by saying that it would require "so much work" and that "they would have to change every armor in the game" and other things. I was sure at the time we would never get such a feature, reading between the lines.
Then, suddenly, we got Body Types out of nowhere. It was quite a happy moment.
 
Everyone owns their money and decides how to spend it. If you think the best way to change the game is to retire financial support, then do that. I don't think it is, personally. While we can argue the effectiveness, I believe speaking up on the forums about the problems the game has is better. Not giving them money anymore isn't just a sign that you are unhappy with the game: it's a sign that the game is not worth your attention anymore. That'd be my course of action once I decide the game is not worth my money and time anymore. I'd rather complain loud and long about the matters that bother me before they pile up, in the hopes that the devs will fix them before the pile of issues ruins the game for me.
With that in mind, the megaserver will ruin the game for a lot of roleplayers, so voting with your wallet is quite a sensible action. But speaking up is also a sensible answer. It's just a different kind of sensible.	
----
			
{| class="blockquote"
Don't screw over the RP'ers, they're the only ones left that are nice to me in game.. the rest are mute or speak in code like "qql2pnubnoobfgt" once they go I'll then appreciate the instancing so I can just be alone again.
----
			
{| class="blockquote"
As a non-RPer who doesn't speak like that, I appreciate your gross generalities that sweep me up into a pile of refuse you'd rather not look at.  Your loss.
----
			Has W* become an RP'er game?	
----
			
{| class="blockquote"
Has W* become an RP'er game?
----
			
{| class="blockquote"
Yeah, I'm gone. Thanks for everything but my community is now being dissolved.
 
Well done. Every choice this team makes is the wrong one for me. I am sorry my sub renewed this weekend.
----
			
wow... impressive amounts of QQ.  (just as a side note, in past games ive loved it seems the minority QQ/forum so much more that they are whats spammed and read and push changed that all of the content/playing and therefore unaware players WTF? about because it seems to have come from nowhere and bass ackwards. RIP SK :(   i mean i guess the squeaky wheel gets the oil but in MMOs that hard to swallow when its a squeaky 3rd wheel)
 
(not connected to the above) is it Impossible to RP on a server labeled ANYTHING but? because i myself have been a fan of RP much in the past when i wanted a break from the usual and as far as i can tell the RP SERVERS" on games RARELY ended up being where the REAL and or hardcore RPers were/needed to be. im pretty sure you can exist just fine without your server specifically labeled RP and this is just MY opinion and nothing more, but it always seemed to make more sense to RP on a PVP server for myself and the types of guilds i joined to facilitate such a playstyle felt it worked best with RP/ unpredictable and interesting additions to our mmorping..
 
but other than the RPers i can't see what the fuss is about (and cant really see why theres any from them either) can someone bring some more to the table? IE examples, facts, Reasons even would be nice, otherwise True negative things that will impact something or REMOVE something from being possible for someone by mega servers happening. because aside from the don't do it this sucks im going back to wow because text is changing. i havn't seen an actual physical thing that will be gone/ leave anyone "missing" something the would otherwise have if the servers stay the same. gameplay mechanics, (im not counting names,,,) i mean something substantial that would really outweigh mega servers which would-
 
- make the game MORE ENJOYABLE and PLAYABLE for a good majority of players who currently see nothing but ghost towns/ dead qs
 
what makes an MMO is the multiplayer IMO... but for anyone that doesn't share that opinion. what exactly are you gong to lose from mega servers coming?	
----
			
{| class="blockquote"
What is this W* you speak of? I did a search for it and came up with everything with the letter W. :P
----
			
{| class="blockquote"
People around here use W* in place of WoW.. World Of Warcraft, since 'teh elite hardcorez' consider it to be the best game ever made, nothing can compare,  yada yada yada.. /bs
Personally I consider any time WoW is invoked in a thread outside of it's own forums in response to something as a yardstick of how great other games should be to be the modern day gamer version of Godwin's law.
----
			
{| class="blockquote"
Oh, I know what it means, that was just meant to be a joke - W* is supposed to be short for "WildStar". The * is the "Star". Just that * is a wildcard in search engines, so a search for W* brings up anything starting with W. :D
----
			
{| class="blockquote"
What? That is clearly a reference to my character Wasterisk
----
			
{| class="blockquote"
Has W* become an RP'er game?
----
			
Well, voting is over.  I suppose we're Entity Server now.
 
It kind of sounds like a parsing server for Du Pont's web security apparatus.	
----
			Just voicing my support for the Megaserver. It'll be great to see more players around. As for the surnames, I'm all for it (as long as they are not account-wide!). A free name change would definitely be a good idea, as I imagine quite a few people have characters with combined first and surnames.   	
----
			
{| class="blockquote"
Oh, I know what it means, that was just meant to be a joke - W* is supposed to be short for "WildStar". The * is the "Star". Just that * is a wildcard in search engines, so a search for W* brings up anything starting with W. :D
----
			
{| class="blockquote"
I too think of * as "star".  OTOH, I've heard people call it "splat".  *ponders WildSplat*
----
			Please, for the love of all things.. make it THE Entity. Naming the server just "Entity" is... well it's wrong. The character it's meant to reference is NEVER called just "Entity" It's always "The Entity" so... give him his proper name. Please.	
----
			88 pages and FAQ still not updated with changes presented in this thread. *double Picard /facepalm*	
----
			
Hello,
 
Apologies for the delay regarding the update of the FAQ. The related KB Article was updated a week ago but it seems that changes weren't reflected on the forum thread.
 
Please note that not all questions asked in this thread will be added to the FAQ.	
----
			
I know this is a long shot on getting an answer to this, but I figured I'd try. 
 
With megaservers coming out in about 2 weeks, will ALL guilds be able to change their name come server merge day?I ask because my guild and another have been working together for almost 2 months. We want to merge together. My guys want to move to their guild since they have all the perks unlocked, but everyone wants to use my guild name as our combined guild. 
 
Will there be a way for us to do that at the merge? Keep my guild name but take it to another guild? I've had the name since reserve name day, so I'm not worried about it staying come merge day. I just don't want the guys in this other guild to lose all their hard work of unlocking perks just to move over to our guild.The other option would be moving to their guild and maybe making a new combined name, but that would only work if we can rename their guild.	
----
			
{| class="blockquote"
I know this is a long shot on getting an answer to this, but I figured I'd try. 
 
With megaservers coming out in about 2 weeks, will ALL guilds be able to change their name come server merge day?
 
I ask because my guild and another have been working together for almost 2 months. We want to merge together. My guys want to move to their guild since they have all the perks unlocked, but everyone wants to use my guild name as our combined guild. 
 
Will there be a way for us to do that at the merge? Keep my guild name but take it to another guild? I've had the name since reserve name day, so I'm not worried about it staying come merge day. I just don't want the guys in this other guild to lose all their hard work of unlocking perks just to move over to our guild.
 
The other option would be moving to their guild and maybe making a new combined name, but that would only work if we can rename their guild.
----
			
{| class="blockquote"
I'll see if I can find out if/how guild renames will work with the change.
 
Edit: It does not look like guild renaming will be part of the change. So, if you're wanting to keep the perks of the other guild then that's the name that would stay.
----
			
{| class="blockquote"
 
Well poo. That's the part that has me concerned because their guild has both factions associated with it and are unsure which would keep the guild name. Especially since we don't want extra characters or something added to their name which is what the FAQ said would happen. "All the other guilds with the same name will have something added to their name to make it temporarily unique."
 
Looks like I'm going to need to talk to their other guild and see if they are willing to work on unlocking the rest of our perks, since waiting for a possible few months just for a name change probably won't go over well. But unlocking all the perks won't go over well either.
 
----
			
{| class="blockquote"
Which Guild was founded first?  The oldest one, I'm guessing even if it's a matter of minutes, with an active GM retains the name.
----
			
Youmukan,
 
Thank you for the Response.
 
I saved the link.
 
Suggest everyone do so also.	
----
			
Gawd I hope they get the megaservers up and running soon, it is so depressing not seeing anyone else on the server for hours on end.
 
Granted I am raising several toons questing in the same areas all at the same time, level 30 and under but STILL I should see SOMEONE else at the auctioneer in Illium or Thayd when I go there. As it is now the main cities and questing areas are pretty much a ghost towns on Thunderfoot.  :(	
----
			
One very important question that I have not seen explicitly addressed anywhere is whether existing cross-realm player services will continue to exist in a similar fashion for megaservers once they hit Live?
 
That is, will there be cross-megaserver services - PvE megaserver players playing together with PvP megaserver players in the same region for matchmaking - in dungeon groups, battlegrounds, arenas (not sure if this is currently possible), warplots and existing chat channels?
 
Or are the megaservers entirely segregated?
 
Why is this not mentioned in the FAQ too, please?	
----
			
{| class="blockquote"
How about the choice of a Prefix OR Lastname? 
(could be Lord Kevin or Kevin Bacon)
 
 
Specially since there are races that don't use a last name  :blink:
----
			
Thinking over how Megaservers will happen I began to suspect that as soon as they drop they will be unstable or not working exactly as inteded ie, people not having their characters right away etc. It wouldnt be suprising when you consider that entire server populations are being fitted together. Everyone playing now and everyone that has quit and everyone who is just waiting and all of their mains and alts and plots are getting moved at once to the pve megaserver and then a significant number will be transfering to the pvp megaserver after that. I see a few scenarios in the near future and wanted to see what everyone thought about some possible better ways.
 
1. Most likely to happen, Megaservers hit us like christmas morning. Everything happens at once, smaller gifts get lost in piles of discarded wrapping paper and nobody remembered to buy batteries so half the drop doesn't work.
 
2. Free character transfers to...the Megaservers! Don't take away all the other servers right away. Give players a two week(ish) timeline to transfer from their home server to either megaserver. This is most convenient for everyone. The players, since they can transfer some charactes over at a time and guilds can keep the wheels turning on their groups making a minimal impact on their playtime. Carbine might enjoy it since it would spread the work out a bit instead of taking it all in one sitting, ALSO, we would be left with a pool of inactive accounts after the deadline that can be transfered at convenience without worrying about people getting upset.
 
I hope some combination of the second one happens but often its number 1 that hits the fan. thanks for reading!	
----
			
{| class="blockquote"
Thinking over how Megaservers will happen I began to suspect that as soon as they drop they will be unstable or not working exactly as inteded ie, people not having their characters right away etc. It wouldnt be suprising when you consider that entire server populations are being fitted together. Everyone playing now and everyone that has quit and everyone who is just waiting and all of their mains and alts and plots are getting moved at once to the pve megaserver and then a significant number will be transfering to the pvp megaserver after that. I see a few scenarios in the near future and wanted to see what everyone thought about some possible better ways.
 
1. Most likely to happen, Megaservers hit us like christmas morning. Everything happens at once, smaller gifts get lost in piles of discarded wrapping paper and nobody remembered to buy batteries so half the drop doesn't work.
 
2. Free character transfers to...the Megaservers! Don't take away all the other servers right away. Give players a two week(ish) timeline to transfer from their home server to either megaserver. This is most convenient for everyone. The players, since they can transfer some charactes over at a time and guilds can keep the wheels turning on their groups making a minimal impact on their playtime. Carbine might enjoy it since it would spread the work out a bit instead of taking it all in one sitting, ALSO, we would be left with a pool of inactive accounts after the deadline that can be transfered at convenience without worrying about people getting upset.
 
I hope some combination of the second one happens but often its number 1 that hits the fan. thanks for reading!
----
			So apparently I can't even joke asking a question, but when Is carbine going to force us to pick new names aka, when is the mega server stuff going up?	
----
			
{| class="blockquote"
The idea doesn't sound bad to me, but I do see one rather big problem. As far as I know, guilds do not transfer along with their guildleader. And I'm guessing most guilds do not want to start completely from scratch getting all their guidxp bonus stuff.
----
			
So, literally no one knows if cross-server grouping will be available with megaservers? I suspect this is an extremely important question for at least PvP megaserver players...
 
Also, are guild names shared with circles, warplots, and arenas?
 
If so, which category, if any, takes precedence on a name clash?
 
Or is it always the oldest name, regardless of category, that does not have to change?	
----
			
{| class="blockquote"
So apparently I can't even joke asking a question, but when Is carbine going to force us to pick new names aka, when is the mega server stuff going up?
----
			
{| class="blockquote"
So, literally no one knows if cross-server grouping will be available with megaservers? I suspect this is an extremely important question for at least PvP megaserver players...
----
			
{| class="blockquote"
Cross posting from my Tumblr:
 
WHY. Why would you force PvEers to deal with people not wanting to do X event because they’re in a scene? Why would you force RPers to question whether that guy in the garden will accept an RP starter?
 
While a /rp channel would be nice, it is not enough. RPers use /e and /y as well, besides the fact that the whole point of having a dedicated server is that when you see another player, you know they’re expecting you to RP with them, and even if they’re not currently in character they’re not going to say “lol wut gtfo nerd”.
 
Similarly, the PvEers probably don’t want to deal with little clumps of people emoting and yelling, which they’ll see even if they have the RP channel blocked.
 
The only possible way I can see it being less of an issue is if there was some kind of mega circle/guild that every single RPer on the server could join, that would flag every member without them having to have the title active (by coloring their name, for instance). But even that wouldn’t work that well simply because not everyone would know about it (which is one reason reminding people to use PDA won’t work).
 
Leave Evindra and Lightspire out of it. RPers expect their servers to be less crowded. We don’t need whiny people trolling our RP. It’s bad enough partying cross realm for PvP and such and having to listen to the children whinge about everything, I don’t want them in my open world too. We get our group quests and attunements done just fine by ourselves, sometimes in-character.
 
And to everyone asking "Don't most people on the RP servers not actually RP?" No, most people do RP, and those few that don't still understand that they are on the RP server and must accept that most people are going to assume they have a character to play and anything in /say, /yell, or /emote is probably in-character. Since they're essentially guests, they generally respect the RP going on and ignore it, whereas the other servers have a higher concentration of people who want to be jerks and troll people.
----
			Really looking forward to megaservers.  Hardly see anyone when questing/leveling now...so will be nice to see lots of people in the world again.  Much more fun!	
----
			
Out of interest, how does the RP community in ESO manage it? They're lumped in with the General Pop as well, presumably they use ESO's multi-guild (equivalent of circles) system, or a dedicated website to organise? 
 
Personally I can't wait for the merge. It was a shame they weren't implemented at launch but I imagine there'd have been ridiculous bottlenecks at that time. 	
----
			
{| class="blockquote"
Out of interest, how does the RP community in ESO manage it? They're lumped in with the General Pop as well, presumably they use ESO's multi-guild (equivalent of circles) system, or a dedicated website to organise? 
 
Personally I can't wait for the merge. It was a shame they weren't implemented at launch but I imagine there'd have been ridiculous bottlenecks at that time. 
----
			
{| class="blockquote"
Thinking over how Megaservers will happen I began to suspect that as soon as they drop they will be unstable or not working exactly as inteded ie, people not having their characters right away etc. It wouldnt be suprising when you consider that entire server populations are being fitted together. Everyone playing now and everyone that has quit and everyone who is just waiting and all of their mains and alts and plots are getting moved at once to the pve megaserver and then a significant number will be transfering to the pvp megaserver after that. I see a few scenarios in the near future and wanted to see what everyone thought about some possible better ways.
 
1. Most likely to happen, Megaservers hit us like christmas morning. Everything happens at once, smaller gifts get lost in piles of discarded wrapping paper and nobody remembered to buy batteries so half the drop doesn't work.
 
2. Free character transfers to...the Megaservers! Don't take away all the other servers right away. Give players a two week(ish) timeline to transfer from their home server to either megaserver. This is most convenient for everyone. The players, since they can transfer some charactes over at a time and guilds can keep the wheels turning on their groups making a minimal impact on their playtime. Carbine might enjoy it since it would spread the work out a bit instead of taking it all in one sitting, ALSO, we would be left with a pool of inactive accounts after the deadline that can be transfered at convenience without worrying about people getting upset.
 
I hope some combination of the second one happens but often its number 1 that hits the fan. thanks for reading!
----
			
I'm not sure if this has been asked or answered...
 
However I think it'd be a good idea to give current subs new or additional friend codes after the megaserver and or defile drop. I'm kind of hesitant to give my last codes to some people until after megaservers roll in, but think i know a few that would like to try as wel after their implmentation.	
----
			
{| class="blockquote"
I'm not sure if this has been asked or answered...
 
However I think it'd be a good idea to give current subs new or additional friend codes after the megaserver and or defile drop. I'm kind of hesitant to give my last codes to some people until after megaservers roll in, but think i know a few that would like to try as wel after their implmentation.
----
			
Megaservers seem like they would be a good thing. A similar thing happened in GW2. We were on Northern Shiverpeaks there, and Orr and many other zones were completely empty. The only time Orr or anything organized on a large scale occurred was once a day at a certain time the majority of the server agreed too. Outside of that the game was empty. Now? You can't take a step in GW2 without running in to players of all levels everywhere. So I think this is a good choice, seeing as how one big complaint I see often, especially from new players to the game, is I don't see anyone and no one wants tor group for quest.
 
As for the naming issue, I don't really see why that's an issue. So you have to have a surname or a title. So? It can be anything doesn't necessarily have to be a name. I think someone mentioned Lord <Name> as an example. Further, on games, I've played megaservers have only served to bolster the population and encourage player base growth because then several aspects of game play become viable. Yes, even RP. I would rarely see anyone RP in GW2 for example, now I see it all over Queensdale and Wayfarer's. I don't really see the downside to a megaserver, in terms of game durability, if the implementation is executed well.
 
TL;DR: Change can be a bad or good thing, and this change is a good thing. All change takes getting used to, but don't let the fact that something is a change detract from the obvious benefit it purports to bring.	
----
			
{| class="blockquote"
I'm not sure if this has been asked or answered...
 
However I think it'd be a good idea to give current subs new or additional friend codes after the megaserver and or defile drop. I'm kind of hesitant to give my last codes to some people until after megaservers roll in, but think i know a few that would like to try as wel after their implmentation.
----
			
{| class="blockquote"
As for the naming issue, I don't really see why that's an issue. So you have to have a surname or a title. So? It can be anything doesn't necessarily have to be a name. I think someone mentioned Lord <Name> as an example. Further, on games, I've played megaservers have only served to bolster the population and encourage player base growth because then several aspects of game play become viable. Yes, even RP. I would rarely see anyone RP in GW2 for example, now I see it all over Queensdale and Wayfarer's. I don't really see the downside to a megaserver, in terms of game durability, if the implementation is executed well.
----
			
Can we get an update on what, if anything, Carbine is doing to help roleplayers beyond a zone channel that is really not going to do a thing? :/
 
Cross-faction housing would go a long, long way, considering you're pretty much murdering cross-faction open world RP with this... Which means I'm gonna have to just kiss goodbye about half of my RP time. x.X	
----
			
{| class="blockquote"
Can we get an update on what, if anything, Carbine is doing to help roleplayers beyond a zone channel that is really not going to do a thing? :/
 
Cross-faction housing would go a long, long way, considering you're pretty much murdering cross-faction open world RP with this... Which means I'm gonna have to just kiss goodbye about half of my RP time. x.X
----
			I honestly don't want special RP phasing. It stinks of shoving those dirty roleplayers into a corner where nobody has to deal with them. They need to give us more freedom, not less.	
----
			
{| class="blockquote"
I honestly don't want special RP phasing. It stinks of shoving those dirty roleplayers into a corner where nobody has to deal with them. They need to give us more freedom, not less.
----
			
{| class="blockquote"
I honestly don't want special RP phasing. It stinks of shoving those dirty roleplayers into a corner where nobody has to deal with them. They need to give us more freedom, not less.
----
			
{| class="blockquote"
I'm just thinking forward to events like Thaydfest and knowing that, while we may be annoyed by trolls, we'll also be annoying the general population by flooding chat.  The /say distance is pretty incredible.  Regardless, I'm not entirely sure that moving all RP to housing isn't another way to get stuffed in a corner.  I'm just saying that if we had an option to section off an instance phase for ourselves for events and such, we'd avoid a lot of potential issues.
 
Honestly, whether the RP community survives isn't necessarily my biggest concern at the moment, it's whether the game is going to survive.  As much as I like RP, the only reason I know a lot of RPers left was that they feared the megaserver implementation would lead to major trolling and there wasn't a way around it.
----
			
{| class="blockquote"
Vic.....honestly....Deal with it....
This game has flaws, like the range on /say, but no way in hell am I going to let that stop my Roleplay.
If it's getting on people's nerves they can throw me on ignore till they move out of range or keep me on it.
I play WildStar because I enjoy it and love to Roleplay.
 
This may sound Harsh, but really, when's the last time you had a normal /say conversation with people in the capital?
Usually you're there because you hop off to Dailies, do crafting or get ready for a dungeon, other then that you're either standing in the city waiting for the queue to pop or sitting at your home.
If the /say really interupts with your guild chat, then remove it from your chat or create a new tab to block it out.
----
			
{| class="blockquote"
Vic.....honestly....Deal with it....
This game has flaws, like the range on /say, but no way in hell am I going to let that stop my Roleplay.
If it's getting on people's nerves they can throw me on ignore till they move out of range or keep me on it.
I play WildStar because I enjoy it and love to Roleplay.
 
This may sound Harsh, but really, when's the last time you had a normal /say conversation with people in the capital?
Usually you're there because you hop off to Dailies, do crafting or get ready for a dungeon, other then that you're either standing in the city waiting for the queue to pop or sitting at your home.
If the /say really interupts with your guild chat, then remove it from your chat or create a new tab to block it out.
----
			
They did say they would look at the /say and /emote distance, so that should solve that concern. As long as the RP'ers are respectful of avoiding crowded non-RP areas (ie. AH/Bank area) so as not to spam them, then I'm sure other players will be respectful of RP'ers doing their RP thing.
 
And while I understand and respect the dislike of random instancing, this is when the RP channel will be helpful, as someone can post in there that there is a big party going on in their instance, and help others get to it. It might reduce random one-on-one RP, it shouldn't stop anyone from staying in-character and might even get a non-RPer to respond back in character.	
----
			
{| class="blockquote"
They did say they would look at the /say and /emote distance, so that should solve that concern. As long as the RP'ers are respectful of avoiding crowded non-RP areas (ie. AH/Bank area) so as not to spam them, then I'm sure other players will be respectful of RP'ers doing their RP thing.
 
And while I understand and respect the dislike of random instancing, this is when the RP channel will be helpful, as someone can post in there that there is a big party going on in their instance, and help others get to it. It might reduce random one-on-one RP, it shouldn't stop anyone from staying in-character and might even get a non-RPer to respond back in character.
----
			
{| class="blockquote"
That last bit is what I'm talking about though.  If we're using the RP channel to get ourselves synced to the same place, that seems like they could just institute RP phasing anyway.  Again, not the top of the list of things to do right now, but I think it would be a positive addition all around once the megeservers are settled.  I personally like the /say and /emote distance on Evindra; my houses can get a little extensive.  I just know that combining us is going to cause undue issues.
----
			
{| class="blockquote"
/say is HUGE. I can hear people in the crafting area of Illium when they're standing by the taxi. That is way too big. If I can hear someone in /say, I should be able to find them quickly. The way it is now, that isn't possible. In fact, more often than not, I can't ever find the person using /say because they move as I search since it takes so long!
----
			
{| class="blockquote"
So, literally no one knows if cross-server grouping will be available with megaservers? I suspect this is an extremely important question for at least PvP megaserver players...
----
			
{| class="blockquote"
And while I understand and respect the dislike of random instancing, this is when the RP channel will be helpful, as someone can post in there that there is a big party going on in their instance, and help others get to it. It might reduce random one-on-one RP, it shouldn't stop anyone from staying in-character and might even get a non-RPer to respond back in character.
----
			
{| class="blockquote"
To that I can reply that the system will remain the same. PvE/PvP Megaserver from the same region will still be put in queue together.
 
So NA PvE and PvP players on one side, EU PvE and PvP players on the other side.
----
			
I hate to ask this but I haven't been able to confirm this.
 
Someone told me that there will be a 1 time availability for PvE characters to transfer to the PvP server at initial megaserver implementation.  I know the original post states no, and regardless of how many times I point out that the devs said it will "never happen"  this person was adamant.   Is this the case or am I being bamboozled?	
----
			
{| class="blockquote"
I hate to ask this but I haven't been able to confirm this.
 
Someone told me that there will be a 1 time availability for PvE characters to transfer to the PvP server at initial megaserver implementation.  I know the original post states no, and regardless of how many times I point out that the devs said it will "never happen"  this person was adamant.   Is this the case or am I being bamboozled?
----
			
{| class="blockquote"
Doesn't work for cross-faction RP. This is why they need to make housing cross-faction. Megaservers are going to make it near impossible to roleplay across factions.
----
			
{| class="blockquote"
 
Cross-faction likely won't happen inside the cities, and cities are where a majority of the spreading out among instances is going to happen. I think we need to wait and see what kind of instance balancing they implement before crying that cross faction RP is dead. You might find that the instances can hold alot of players, and there aren't a ton of instances of say, Wilderrun, that people will be spread out on and you won't be able to coordinate both factions into the same instance if a big spontaneous cross-faction RP event starts. That is, of course, something we have to wait and see.
 
 
 
I bet they can halve the /say distance and it would still cover the whole Illium garden area. I think that's sufficiently large to make sure you aren't missing half a conversation in a bar, but still small enough to avoid spamming crafters if you're RPing by the taxi.
 
----
			
{| class="blockquote"
This!
Seriously, we're not that special that we need additional things for our Roleplay.
IF some jerk comes along and disrupts (or tries) throw them on bloody ignore or report them really.
People should welcome Roleplay in Ilum/Thyad anyway, so much better then a bunch of people sitting/standing AFK anyways.
----
			
{| class="blockquote"
Chua talking out of character! :o
You were the one contsant around here man . . . now I don't know what to do . . .
 
----
			
{| class="blockquote"
Chua sorry :(
----
			
{| class="blockquote"
 
First of all there are so many flaws in this game right now, but it is possible to manage with some of them.
Carbine promised earlier that your character wouldnt get flaged for rename/surname, if no one else had your name. Now they are forcing everyone to do it? 
 
What about all of us that dont have a name that fits with a surname? We are forced to choose a complete different name. 
 
Why are you breaking promises over and over all the time? I think this is game-breaking for alot of people (my self included)
----
			If only there were a (current) FAQ. Maybe one that mentioned server transfers from PvP to PvE are also completely going away post-merge.	
----
			
{| class="blockquote"
If only there were a (current) FAQ. Maybe one that mentioned server transfers from PvP to PvE are also completely going away post-merge.
----
			Link?	
----
			
Megaservers has always been a goal for this game?
 
That would have been some handy information to have when we started playing less than 6 months ago. So you guys knew we were going to inevitably have to change our names, and charged for server transfers and name changes from day one anyway?
 
Or did the game not live up to expectations and you had to fast track a megaserver solution asap?
 
I'm going to assume it's the latter and utter bs...along with several other fairy tales we have been told.
 
I don't know what happened, but you killed a good game. I quit playing this genre a few years ago and not sure why I returned...cya	
----
			
{| class="blockquote"
Link?
----
			Thanks. Now I'm going to be a radical and suggest maybe this should be copied into the forums. Perhaps in the News and Announcements board. If we're feeling especially radical, they might even sticky it.	
----
			
{| class="blockquote"
Thanks. Now I'm going to be a radical and suggest maybe this should be copied into the forums. Perhaps in the News and Announcements board. If we're feeling especially radical, they might even sticky it.
----
			Oh good. I'd rather be unable to find it than it not be there :).	
----
			
{| class="blockquote"
Oh good. I'd rather be unable to find it than it not be there :).
----
			
I did look. Putting the letters FAQ in the title of the thread with the FAQ in it isn't rocket science either :D. Take a look at a few of the other threads stickied on that board and see if you see a pattern.
 
(oh, and Lusca still spawns :))	
----
			
{| class="blockquote"
I did look. Putting the letters FAQ in the title of the thread with the FAQ in it isn't rocket science either :D. Take a look at a few of the other threads stickied on that board and see if you see a pattern.
 
(oh, and Lusca still spawns :))
----
			
Not to belabor it other than to type nothing but belaboring :). This is why people say you can safely ignore everything before the word 'but'...  Because everything up to that point is roan-droppings.
 
I don't re-read the first posts of 91 page threads nearly as often as I check the Dev tracker. Silly, I know. I'm glad to see its in there because I know I'm not the only one who was startled to find out the server transfers are going to cease to exist when mega-servers hit. I'm sure no one is going to look confused come merge-day. Right?
 
Carry on.	
----
			
* Since my post got locked and forwarded here I will re post my thoughts here. Thank you for redirecting me to the correct thread community manager.
 
"I am very very very angry about this forced rename with megaservers. I use one name which does not allow for a last name or second part of name.
 
I even paid you, paid you for a head start to reserve my name because that's how much it means to me. Now I am forced to rename because someone on another server might have my name. 
 
Well I can't have two names it doesn't fit my character. I am trying to be respectful and not lash out, I am just letting you know I am very angry about this. 
 
If there is a way to rethink this, please do you are taking gamers personalities away.
 
Thank you"
 
* All respect intended. I have to share my thoughts because this is not right.	
----
			
The unfortunate thing about the name renaming is it's completely un-nessary.
 
Everyone already has a unique account name. It would be a lot more user friendly to simply change all character names to be appended with their account name with a symbol between the name and account name and then hide every part of the name where the symbol starts
 
so Stormydove would become Stormydove@stormydove and then in game it would just read.. Stormydove. Yes this means there could be 50 stormydoves all with different @names but it would be easy to tell who is who given the full name would be in the social or character windows.
 
Alternatively you could have everyone pic a global name tag to obscure account names. But the point is that it is perfectly possible to avoid making people take names they don't want to have and avoid the renaming issue.
 
I'm not expecting them to implement this however because I'm pretty sure mega servers and global names were stuff we brought up back in beta and the game was still launched with multiple servers and non globals. The point is it didn't have to be this way and still doesn't	
----
			As someone who was forced to rename multiple characters completely and one character not once but twice because of the stupid way SWTOR handled server merges, I have to say this solution is light years better than keeping the old naming convention and forcing a 'first come first served' on who gets to keep a given name. It was even more of a debacle because anyone who got hit by the first round of mergers had the ownership timer reset on their names and were pretty much automatically going to be the loser when it came to future mergers.At least with this system I get to keep a name I want, spelled the way I want, and don't have to compromise. I get it that some people really like the notion of being like Madonna or Prince and having a mononym, but in the end instead of getting outraged you should accept that it has to be this way for a lot of the same reasons it's this way in the real world.In the end I've embraced this since the system as it is described gives me a lot more flexibility. I can create family connections among my own characters, and even be "related" to some of my girlfriend's characters if we pick matching surnames.As long as people aren't trying to represent themselves as me here or ingame, or get in trouble with people who think someone else is me, I don't mind if other people "have my name" I admit I had a bit of a meltdown when I was 3 years old and met someone else named Chris for the first time, but I got over it. It's not that big a deal.Identity is a lot bigger concept than a name. I think Shakespeare wrote about that once.	
----
			
{| class="blockquote"
Everyone already has a unique account name.
----
			
I have given up on the name thing.
Sometimes it seems like MMORPG companies intentionally make bad decisions.
Makes me wonder if Blizzard are paying people off to sabotage their own games.
 
 
{| class="blockquote"
No they don't. Account handles are only nicknames for Account level friendlists and whispers. They're not tied to a larger database that checks for unique ID.
----
			
Wildstar is more SWTOR than SWTOR with the speed of its rush to mergers.  We all know what happened after mergers ...
 
The name thing happens whenever mergers happen.  Are we all really that surprised after the performance of the game by the end of July?	
----
			When they heck are they going to tell us about these subscription incentives?	
----
			
{| class="blockquote"
Not to belabor it other than to type nothing but belaboring :). This is why people say you can safely ignore everything before the word 'but'...  Because everything up to that point is roan-droppings.
 
I don't re-read the first posts of 91 page threads nearly as often as I check the Dev tracker. Silly, I know. I'm glad to see its in there because I know I'm not the only one who was startled to find out the server transfers are going to cease to exist when mega-servers hit. I'm sure no one is going to look confused come merge-day. Right?
 
Carry on.
----