Report 969

Report #969
Skillset: Wildarrane Skill: SpiritGuard
 Org: Spiritsingers Status: Rejected Oct 2012
Furies' Decision:
Rejected. We do not think the problem statement and solutions align very well.
The problem focuses primarily on the defence a Spiritsinger used to have access
to, but the solutions are primarily offensive.
Problem: When SpiritGuard was first created it was a skill which intercepted PvP
attacks, fully absorbing them much like how dodge does. FamiliarGuard was also
able to do the same as dodging. SpiritGuard, FamiliarGuard alongside Dodging
made a Spiritsinger rather difficult to strike since all three skills stacked.
SpiritGuard was envoyed and changed to its current state of partially
intercepting damage in PvE only and no longer effects PvP. FamiliarGuard was
also envoyed and changed to its current state of intercepting poisons only, not
attacks. Dodge was also envoyed and changed to its current state of if the
acrobat is prone, you can't dodge, as well as the % to dodge drops considerably
should you have also just dodged. This report seeks to enable SpiritGuard to
once again function in PvP since the reasons why it was changed basically no
longer exist.
Solution #1: Leave SpiritGuard how it is for PvE, but during PvP, give a
 slight chance for a spirit to riposte with an affliction upon the
 Spiritsinger taking damage. The more spirits, the higher to
 chance of afflicting. A single spirit dissipates like normal.
 Possible afflictions list: deadening, impatience, dizziness or
 chills.
Solution #2: Leave SpiritGuard how it is for PvE, but during PvP, give a
 slight chance for a spirit to riposte with a stun upon the
 Spiritsinger taking damage. The more spirits, the higher to
 chance of stunning. A single spirit dissipates like normal.
Solution #3: Since it is PvE only, increase the benefit to be the same as that
 of Beastmastery BodyGuard, where the spirits surrounding the
 Spiritsinger fully absorb the incoming blow of the denizen. The
 more spirits surround the Spiritsinger, the more chance of
 absorbing an attack.
Player Comments:
---[Asmodea on 9/20 @ 07:21 writes]:
Solution #4: Since it is PvE only, increase the benefit to be the same as that
of Beastmastery BodyGuard, where the spirits surrounding the Spiritsinger fully
absorb the incoming blow of the denizen. The more spirits surround the
Spiritsinger, the more chance of absorbing an attack.
---[Celina on 9/21 @ 00:45 writes]:
I can understand the problem, and can certainly sypmathize, but all the
solutions provide things Spiritsingers definitely do not need. Movement
resistance against octave, more damage reduction/avoidance when they already
have acrobatics and glamours, more off equilibrium when they already have
faeditty and hypnoticpattern. Spiritsingers are already at the apex of the bard
world. I think they are in a good place, I do not see the need to buff them so
generously.
---[Celina on 9/21 @ 00:45 writes]:
Opposed
---[Enyalida on 9/23 @ 01:29 writes]:
Agreed. I don't think these solutions really hit a good spot.
---[Shuyin on 9/23 @ 04:46 writes]:
Not necessary, same reasons as Celina. Gusting is a necessary tactic to get away
from a bard, and adding more resistance is bad. You already get DMP for spirits
for solution 2, and you already have enough output for solution 3.
---[Asmodea on 9/23 @ 16:16 writes]:
Solutions changed.
---[Celina on 9/29 @ 18:13 writes]:
Solution One is fine. I'm really opposed to solution 2 as I think stun on attack
is just a bad idea in general. Solution 3 really isn't needed considering beasts
and glamours already provide a huge level of complete damage nullification.
---[Hiriako on 10/4 @ 05:05 writes]:
Solution 1 seems the ideal of these.
---[Eritheyl on 10/5 @ 20:56 writes]:
If any, Solution 1 supported.
---[Rivius on 10/13 @ 12:32 writes]:
Solution 3 sounds fine to me, personally.
---[Enyalida on 10/14 @ 02:46 writes]:
Solution 1 is fine.
---[Xenthos on 10/31 @ 23:30 writes]:
As long as it is *slight* (2% chance per spirit perhaps). I'm really not a fan
of attacks that hit with afflictions on the attacker, since (unless specifically
re-envoyed) they hit Monks and Warriors harder than anyone else, slowing down an
active offense passively.