Laboratory Virtues and Flaws

== Virtues ==
* Assistant [f, Outfitting, p116] (+(Int+MT) General Quality, as for Aprentices ArM5 p103)
* Auspicious Shape [m, Structure, p113] (+1 Aesthetics, +1 Vi)
* Dedicated Building [f, Structure, p114] (+1 Upkeep, +1 Aesthetics, +1 Rego)
* Defences [f, Structure, p114] (+1 Aesthetics)
* Elevated [f, Structure] (+1 Aesthetics, +1 Auram)
* Excessive Heating [m, Outfitting, p115](+2 Upkeep, -1 Safety, +2 Ig)
* Excessive Lightning [m, Outfitting, p115](+2 Upkeep, +2 Im)
* Extensive Stores [m, Structure] (+2 Safety, weathers lean times better)
* Gallery [m, structural, p113] (+1 Safety, +1 Aesthetics, +1 Teaching)
* Grand Entrance [f, Structure] (+2 Aesthetics)
* Greater Expansion [Maj, Outfitting, p115] (+2 General Quality, +4 Upkeep, +1 Aestetics, 2pts on any specialisation(s))
* Greater Feature [Maj, Structure, p113] - (+2 Aesthetics, 3 pt's specialization)
* Guard [f, Outfitting, p116] (+1 Aestetics)
* Highly Organized [f, Outfitting, p116] (+1 General Quality) <Gain by a target 12 MT+Int Roll while reorganizing>
* Idyllic Suroundings [f, Structure] - Not for us.
* Lesser Expansion [m, Outfitting, p115] (+1 General Quality, +2 Upkeep, 1pt on any specialisation)
* Lesser Feature [m, structure, p113] - (+1 Aesthetics, 1 pt specialization) 
* Living Quarters [m, Outfitting, p115] (+1 General Quality, -1 Safety, -2 Health, -2 Aestetics)
* Menagerie [m, Outfitting, p115]
* Mobile [f, Structure] - Not for us.
* Mountaintop [f, Structure] (-1 Safety, +1 Upkeep, +2 Aesthetics, +2 Auram)
* Magical Heating [f, supernatural] - works as superior(+1 Health, +1 Aes, +1 Ig) or excessive() heating w no added uppkep
* Magical Lighting [f, supernatural] - works as superior(+1 Aes, +1 Texts, +1 Im) or excessive() w no added upkeep.
* Natural environment [Maj, structure], p113 (+2 Aesthetics, 3 pt's specialization, Cr, An,Aq,Au,He,Ig or Te)
* Opulent [m, Outfitting, p115] (+1 Upkeep, +1 Health, +2 Aestetics, +1 Teaching)
* Palatial [Maj, Outfitting, p115] (+1 General Quality, +3 Upkeep, +2 Health, +4 Aestetics, +2 Teaching, 1pt on any other specialization)
* Person [f, Outfittings] (-1 Safety, +1 Co or Me)
* Pot Plants [m, Outfitting, p115]
* Precious Ingredients [f, Outfitting, p116] (+1 GQ, +2 Upkeep, +1 Longevity Rituals)
* Priceless Ingredients [f, Outfitting, p116] (+2 GQ, +4 Upkeep, +2 Longevity Rituals)
* Preserved [f, Supernatural] (-1 Upkeep, +1 Warping, +2 Health, +1 Aesthetics, +1 Creo)
* Servant [f, outfittings] (+Int/2 round up Safety, +1 Aesthetics, +1 Me)
* Slaves [m, Outfitting, p116]
* Spacious [m, Structure, p114] (+2 Safety, +1 Aesthetics)
* Specimens [m, Outfitting, p116]
* Spotless [f, Outfitting, p116] (+1 Health, +1 Aestetics, +1 Cr)
* Studio [f, Structure] (+? Aesthetics)
* Superior Construction [f, Structure] (+1 Safe, +1 Aes)
* Superior Decoration [m, Outfitting, p116] (+1 Upkeep, +2 Aestetics, +1 Im)
* Superior Equipment [f, Outfittings, p116] (+1 GQ, +2Upkeep, +1 Safety, +1 Vis Extraction)
* Superior Tools [f, Outfittings, p116] (+1 Upkeep, +1 Safety, +1 Items)
* Superior Heating [m, Outfitting, p116] (+1 Upkeep, +1 Health, +1 Aestetics, +1 Ig)
* Superior Lightning [m, Outfitting, p116] (+1 Upkeep, +1 Aestetics, +1 Texts, +1 Im)
* Well insulated [m, Structure, p114] (+1 Safety, +1 Aesthetics)
== Flaws ==
* Awkward Shape [m, structure] (-2 safety, -1 Aestetics]
* Cramped [m, structure] (-1 General Quality, -1 Upkeep, -2 Safety, -1 Aestetics, +1 to any one specialization)
* Defective Heating [m, outfitting] (-1 General Quality, -1 upkeep, -1 Health, -1 Aesthetics)
* Defective Lightning [m, outfitting] (-1 General Quality, -1 upkeep, -1 Safety, -1 Aesthetics)
* Deformed [f, structure, p114]
* Diminutive [m, structure] Char with Size >= 0 confers (-1 General Quality, -2 Safety, -1 Health, -1 Aestetics)
* Disguised [f, structure, p114]
* Empty [f, structure, p114] (-1 Aesthetics, +1 Upkeep or -1 Health)
* Exposed [f, structure] (-1 Safety, +1 Upkeep, -2 Health, -1 Aesthetics, +1 Auram)
* Greater Focus [Maj, structure]
* Heinous Architecture [m, structure] (-General Quality, -2 Safety, +1 Warping, -2 Aestetics)
* Lesser Focus [m, structure] (-1 General Quality, 2 pts for specalizations provided by feature.)
* Low Ceiling [f, structure]
* Missing Equipment [m, outfitting] (-1 Upkeep, some work impossible - one activity or two Arts) may be taken twice
* No Stores [m, structure] (-2 safety, missing uppkeep affects the lab directly.)
* Poorly Insulated [m, structure] (-1 Safetym -1 Aestetics)
* Precarious [Supernatural] (-1 Safety, +1 some specialisation)
* Subteranean [f, structure] (+1 Upkeep, -1 Health, -1 Aestetics, +1 Te)
* Undecorated [m, outfitting] (-1 Aesthetics, -1 Upkeep, -1 from any specialisation of 2 or better)
* Uneven floor [f, structure]
* Unstable [f, structure]
* Vile suroundings [f, structure]
* Vulnerable [f, structure] 
== Features ==
* Antechamber (Experimentation, Spells, Re, p120)
* Desk (Texts, In, p120)
* Lofty Ceiling (Au, p120)
* Mechanism (Vis Extraction, Re, p120)
* Running Water (Items, Aq, p121)
== Size ==
 -3 100
 -2 200
 -1 350
 0 500
 +1 650
 +2 800
 +3 1000
 +4 1250
 +5 1500