Temple

The Temple (sometimes referred to as the Unholy Temple in Dungeon Keeper 2) is a room in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile.
==Dungeon Keeper==
===Description===
The Temple is a room dedicated to the dark gods where creatures can worship and/or be sacrificed to gain rewards.
Worship makes creatures happy. This can be exceedingly useful, as it can quickly turn an angered Horned Reaper into a calmer state, saving it from rampaging through one's dungeon. It also protects them from scavenging; any creature assigned to worship in the Temple is supposed to protect two more of its kind being scavenged, and its own immunity to scavenging lingers for about 1½ minutes after it leaves. However, this is not actually the case: what actually happens is it blocks two enemy scavengers from scavenging any creature of that kind belonging to you. Worship also cures the conditions of Chicken and Disease.
One should be aware of the recipes, or be willing to bear the risks, when indulging in sacrifice: not all creatures or recipes produce desirable results.
====Worship====
There are several issues to bear in mind when using a Temple. First and foremost, creatures dropped along the stone-tiled borders of the room will perform worship, but those dropped over the center, the rippling pool squares, will be sacrificed. The number of creatures that can worship in the structure is, as usual, determined by its size and efficiency. Creatures are not talented geometrists; strive to build square rooms; e.g., 5x5, to prevent creatures from getting stuck figuring out a path around/through/out of the room.
The main use for worship is in reducing anger. An announcement is made when a creature becomes angry; otherwise, use the Query tool to determine if a visit to the Temple could be worthwhile.
The only occasion to lay down a particularly large Temple is to combat a disease. The Temple cures the disease and, if large enough, can be a sort of quarantine— without it the disease might just pass endlessly around as creatures sit in the Lair trying to heal.
====Quirks====
* Ghosts love moaning in the Temple. In fact, their default task is worship, and they will only engage in their secondary task, research, when the structure is not present or there is no space in it.
* Vampires hate the gods. The only way to cure anger on these creatures is to bribe them or let them sleep for a while. They will rapidly become angry when using a Temple (and are the only minion that does so), although a split-second visit can still be useful to protect the fiend from scavenging and to purge enemy curses. In KeeperFX, you can use the Must Obey spell to force them to pray. This is useful in getting them cured, but they certainly won't be happy for it.
* Worship is a useful ongoing job to keep idle Horned Reapers happy.
* Temple slabs, like Guard Post slabs, can be used to block access to your dungeon from a low terrain, such as water.
* The thought bubble for praying is a Horned Reaper's head. Although presumably an allusion to the Reaper's head being a Temple wall relief, the meaning may not be immediately apparent, especially if the creature is not yet actually in one, and merely heading there. According to the manual, this bubble means that a Horned Reaper has gone psycho, which is incorrect. In KeeperFX, praying has a new bubble, whose meaning is unambiguous.
===Sacrifice===
When a new minion is generated by appropriate sacrifices, its level is determined by the following formula:
Level of resulting creature = average level of sacrificed creatures (rounded down) + 1
The centerpiece recipes in the original version of the game include the Horned Reaper and a method for lowering the incremental cost of Imps (allowing any number of them to be amassed at effectively 150 gold apiece). Insects are also useful in a number of rituals. The tables below provide a full listing.
Beneficial Dungeon Keeper Recipes	Beneficial Dungeon Keeper Recipes
Sacrifice 	Result
 	Cost of drops
  	Complete current manufacturing
  	Complete current research
    	
  	
  	
      	
 	Gives gold to allies in multiplayer.Else: "This is no wishing well, Keeper."
Harmful Dungeon Keeper Recipes 	Harmful Dungeon Keeper Recipes
 	All s die
 	All s die
 	All creatures become d
 	All creatures become angryDoes not work in Dungeon Keeper due to a coding error, but is fixed in Dungeon Keeper FX.
  	Turns all your creatures into s
Beneficial Keeper FX Recipes	Beneficial Keeper FX Recipes
Sacrifice 	Result
x4  x4  x16 	Easter Egg, and the Spider comes via a Portal rather than the Temple Pool and is a random level. Also only works if you have three or fewer Spiders. When repeating the sacrifice, you need only sacrifice 16 Chickens. This recipe was in certain prototype builds of the original game in slightly varying forms, but appears to have been removed from the retail build.
  	is cast on your creatures
  	is cast on your creatures
  	is cast on your creatures
  	is cast on your creatures
  	is cast on your creatures
  	is cast on your creatures
  	
  	
Harmful Keeper FX Recipes 	Harmful Keeper FX Recipes
  	A good is created
  	is cast on your creatures
  	is cast on your creatures
In KeeperFX, new Temple sacrifices can be added and existing ones can be altered in the [sacrifices] section of rules.cfg; however, a few recipes seem to be hard-coded and do not appear in this file.
===Gallery===
Dungeon Keeper Temple pool tile.gif|Interior slab ripple effect
==Dungeon Keeper 2==
The Temple is the last room The Keeper gets access to, and costs 3000 gold per tile. It has a minimum size of 5x5, and attracts a maximum of 2 Dark Angels per Temple hand.
Building a 3x3 Temple allows the sacrifice of units. All sacrifices generate mana, but sacrificing certain combinations of units will create either a new unit (both creatures and heroes), with a level average to the sacrificed units, or an item.
A Temple becomes useful at higher levels when more powerful portal creatures are available; the weak ones can be sacrificed, and will generate more mana depending on the creature type and level. Resultant creatures from combinations also scale with the material creatures used.
It is usually not a wise move to build a Temple solely for the Dark Angels, unless gold is not a problem.
===Praying===
Another use of the Temple is to quickly generate mana by forcing creatures to pray by dropping them onto the outer ring of the Temple. Creature level doesn't affect the quantity of mana produced from praying, except in the case that a level 4 creature only seems to generate 1/4 (rounded down) of the normal quantity. Also, converted creatures generate double the usual quantity. Vampires and Warlocks will choose to pray willingly after spells have been researched.
If you do not keep an eye on your praying creatures once in a while, sometimes one of them will fall into the pool and eventually "sacrifice" itself. Vampires seem to be especially prone to this, for some reason.
====Prayer Rates====
Creature Type
Mana per turn
509020060304080
110
42
60
30
55
95
85
Hero Type
Mana per turn1
0 (will not pray)6090607025090 150105150
 85 
 150 
 50
120 
1 Does not include doubling from being converted.
Note that the creatures with which you are blessed by sacrificing other creatures, much like creatures converted in the Torture Chamber, do not count against the total number that your Portals will attract.
====Undead and Prayer====
Vampires have the advantage of praying automatically, if there is nothing to research and there is room for them at an Unholy Temple. They will pray even to the exclusion of training, which is handy as you do not want them to train up to level 4.
Although Skeletons have the lowest mana output, they have the advantage of not having to eat or sleep, and they don't take pay. This means a horde of them can be a good source of mana if you can get them past level 4 (or put them in the Unholy Temple before they train up to level 4), because they will literally stay there and pray forever until you make them do something else. You can lock 24 of them in a 5x5 room, all filled with Unholy Temple except for the center square, and have a constant stream of 720 mana per turn.
Another nice thing about having the undead pray; if they are injured, praying will heal them. Since Skeletons do not sleep, this is a handy way to keep them at full health without having to use the Heal spell.
===Sacrifices===
Creature	Creature 	Creature	Result
2 s 	-- 	-- 	
2 s 	-- 	-- 	
2 s 	-- 	-- 	
2 	-- 	-- 	
2 s 	-- 	-- 	
2 s 	-- 	-- 	
2 s 	1 Added in the 1.5 patch.	-- 	
2 s 	-- 	-- 	
2 s 	-- 	-- 	
2 es 	-- 	-- 	
1 	1 	-- 	
1 	1 	1 	
Creature	Creature	Spell	Result
1 	-- 	 	
1 	-- 	 	
1 	1 	 	
1 	-- 	 	
1 	-- 	 	
1 	-- 	 	
1 	1 	 	
1 	1 	 	
1 	1 	 	
Creature	Creature	Result
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
1 	1 	
Creature	Creature	Creature	Result
3 s 	-- 	-- 	
3 	-- 	-- 	
2 	1 	-- 	
1 	1 	1 	
1 	1 	1 	
2 es 	1 	-- 	
1 	1 	1 	
When sacrificing something, the Mentor says "The Dark Gods have accepted your sacrifice" but when you sacrifice 2 Dark Mistresses and get a Skeleton, he says "Are you mad? The Dark Gods will punish you for such blasphemy!".
===Gallery===
Temple art Dungeon Keeper 2.jpg|Concept Art for DK2's Temple. Looks more like the portal to the Overworld.
==Dungeon Keeper Online==
In Dungeon Keeper Online, this room works similarly to Dungeon Keeper 2; it boosts creature morale, and sacrifices to the gods can be made for rewards. It uses the same icon as Dungeon Keeper 2.
==Dungeon Keeper Mobile==
===Overview===
The Unholy Temple is a compact (3x3) defensive room unlocked with a Level 7 Dungeon Heart. The Unholy Temple allows for the summoning of the Ghost, the first Minion with the ability to fly over dungeon defenses. Ghosts are critical as these aerial units are unlocked before substantial anti-air defenses.
The Unholy Temple is equipped with its own ranged defense: the Soul Siphon. The Soul Siphon targets a small number of enemy minions on ground or air, continously dealing appreciable single target DPS and continuously applying a movement speed slow and attack speed slow. The total number of enemy minions the Unholy Temple can target simultaneously depends on level, doubling from one to two units after the first upgrade. As with other dungeon elements that also incorporate Slow effects, this effect is most effective when paired with other defenses. Note that the Unholy Temple will not spawn Ghosts to defend it, unlike most other combat rooms.
Since it does damage to one troop at a time it goes well with a high damage combat room.
===Notes===
*Built-In defense Slows and deals Damage
*Unlocks the Ghost.
===Stats===
Defense 	Soul Siphon
Targets 	Ground & Air
Damage Type 	Ice
Number of Targets	1 - 6
Attack Speed 	1s
Attack Range 	3 Tiles
Status Effect 	Slow
Status Duration 	2s
===Upgrades===
LVL	DMG	HP 	NumberofTargets	Cost(Stone)	Build Time	Max Ghost Training	Dungeon Heart Required
1 	48 	3,950 	1 	350k 	8h 	Level 1 	Level 7
2 	49 	4,330 	2 	700k 	16h 	- 	Level 7
3 	50 	4,710 	2 	1M 	? 	Level 2 	Level 7
4 	51 	5,090 	2 	2.5M 	1d 12h 	- 	Level 8
5 	52 	5,470 	2 	2.8M 	2d 	Level 3 	Level 8
6 	53 	5,850 	3 	3.5M 	2d 12h 	- 	Level 8
7 	54 	6,230 	3 	4M 	3d 	Level 4 	Level 9
8 	55 	6,610 	3 	5.1M 	4d 	- 	Level 9
9 	56 	6,990 	3 	5.7M 	5d 	Level 5 	Level 10
10 	58 	7,750 	4 	6.4M 	6d 	Level 6 	Level 10
11 	60 	8,500 	4 	13M 	7d 	Level 7 	Level 11
12 	62 	9,600 	4 	13.2M 	8d 	- 	Level 12
13 	63 	10,500	4 	13.4M 	9d 	Level 8 	Level 13
14 	65 	11,400	4 	20M 	10d 	Level 9 	Level 14
15 	67 	12,300	4 	30M 	11d 	- 	Level 15
16 	68 	13,200	4 	40M 	12d 	Level 10 	Level 16
17 	70 	14.100	4 	44M 	13d 	Level 11 	Level 17
18 	72 	15,000	4 	48M 	13d 	Level 12 	Level 18
19 	73 	15,900	? 	50M 	13d 	Level 13 	Level 19
20 	75 	16,800	5 	52M 	13d 	Level 14 	Level 20
21 	77 	17,700	? 	52.2M 	13d 	Level 15 	Level 21
22 	79 	18,600	? 	? 	? 	? 	Level 22
23 	81 	19,500	? 	? 	? 	? 	Level 23
24 	83 	20,400	? 	? 	? 	? 	Level 24
25 	85 	21,300	6 	66M 	14d 	? 	Level 25
26 	87 	22,200	6 	68M 	14d 	? 	Level 26
27 	89 	23,100	6 	? 	14d 	? 	Level 27
28 	91 	24,000	6 	74M 	16d 	? 	Level 28
29 	93 	24,900	6 	76M 	18d 	? 	Level 29
30 	95 	25,800	6 	84M 	20d 	? 	Level 30
31 	97 	26,700	6 	85M 	22d 	? 	Level 31
32 	99 	27,600	6 	86M 	24d 	? 	Level 32
33 	101	28,500	6 	87M 	26d 	? 	Level 33
34 	103	29,400	6 	88M 	28d 	? 	Level 34
35 	105	30,300	6 	90M 	30d 	? 	Level 35
Notes:
* Max level is 35
* Build times updated for the May, 2018 update
==References==
== Notes ==