101777-1-month-of-thoughts

== Content ==
			
So here's my story, I sarted playing 1 or 2 months after release so I could dodge the huge bunch of overhyped/excited ppl, server queues, lag and shit thats always there the few weeks/month of an MMO release.
 
I quested the shit out to lvl 50, i mean, No adventures, No dungeons, No PvP but --ALL THE QUEST-- on every zone, it felt right, sometimes kinda boring the fact is that % bar = kill X or gather Y (ya Carbine nothing new). Had to say that 2 months after release y encountered more BOTS and HACKERS than ppl in the questing zones, well there were SO MANY bots that they really became part of the enviroment.
 
Then I reached 50 (cool finally) and get to my first bg and some adventures, what did i found: 
PvP:
I first got into some rated battle grounds as its the first selected option and i had no warnings (thx devs), got ravaged and droped my rating a few points (well i dont have plans to hardcore pvp so its k). Then i got in to a practice ground with my 90 "open pvp score" just to loose 15! (yeah, serious) 15 temples in one night, some of you are sharpening your "GIT GUD" or shit like that but the fact is that a 10 ppl bg is not lost because of one and btw, why the *cupcake*u have a "pvp score" if in my first ground im being matched with ppl that one shot me? After a few matches i also realized that the class i choosed (stalker) was only meant to be tank and if i wanted to play it other way i would get "lol noob" "stalker dmg suck lol"
PvE:
I did some random vet adventures that went fine but the moment an objective was missed or someone died BOOM disband, hey so cool having to wait 30min to enter an adv, spend 40min in there dont get nothing and get disbanded before finish, just cool. Have to say that 70% of the groups are 3 or 4 ppl of the same guild or friends that just ninja loot the shit out of everything and want to know what u get if you say "hey, you shouldnt be rolling for that if ur rol is tank"? U get a lovely "want to know what happens when we kick the douche?" so yeah, either u suck or dont play.
You could say "Play with guildies *derp*" So im playing a game MMO in which i cant pug adventures? cool thing
Finally several blues form +5ppl quest and challenges and went to dungeons. What could i say about them....  you can have TS, Ventrilo or Skype or better dont get in to them, same as adventures, ninjas and dickheads over the place but with the addition that ur gona wipe several times and no, i dont mind wiping, i mind it when after 2 ppl go full mad and leave or disband when they weren't doing their job well.
 
Final thoughts:
 
I have been cheated for well, promised a cool actual game with high mechanical dificulty (not wow's 1 hit dead) and find an elitist harem game, full of bugs (felt like a programmer debugging some shits out there) with some SERIOUS LACK of basic functionalities that you have to cover with third party addons and no kind of support, reported various bugs and oppened some tickets, noone of them was properly answered even when i asked for ingame contact, the bug on blighthaven quest and path is my problem according to carbine (i had a fresh new instalation after format the whole PC).
So yep dont have plans to spend one more € on this game probably wil get credd as i see 7plat>14€.
 
P.S.: Had to grind 10k rep after completing all the quest is kind of.....	
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			Since we haven't completed month two yet, I see a flaw in your reasoning.You're playing a brand new game son.	
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{| class="blockquote"
So here's my story, I sarted playing 1 or 2 months after release so I could dodge the huge bunch of overhyped/excited ppl, server queues, lag and shit thats always there the few weeks/month of an MMO release.
 
I quested the shit out to lvl 50, i mean, No adventures, No dungeons, No PvP but --ALL THE QUEST-- on every zone, it felt right, sometimes kinda boring the fact is that % bar = kill X or gather Y (ya Carbine nothing new). Had to say that 2 months after release y encountered more BOTS and HACKERS than ppl in the questing zones, well there were SO MANY bots that they really became part of the enviroment.
 
Then I reached 50 (cool finally) and get to my first bg and some adventures, what did i found: 
PvP:
I first got into some rated battle grounds as its the first selected option and i had no warnings (thx devs), got ravaged and droped my rating a few points (well i dont have plans to hardcore pvp so its k). Then i got in to a practice ground with my 90 "open pvp score" just to loose 15! (yeah, serious) 15 temples in one night, some of you are sharpening your "GIT GUD" or shit like that but the fact is that a 10 ppl bg is not lost because of one and btw, why the *cupcake*u have a "pvp score" if in my first ground im being matched with ppl that one shot me? After a few matches i also realized that the class i choosed (stalker) was only meant to be tank and if i wanted to play it other way i would get "lol noob" "stalker dmg suck lol"
PvE:
I did some random vet adventures that went fine but the moment an objective was missed or someone died BOOM disband, hey so cool having to wait 30min to enter an adv, spend 40min in there dont get nothing and get disbanded before finish, just cool. Have to say that 70% of the groups are 3 or 4 ppl of the same guild or friends that just ninja loot the shit out of everything and want to know what u get if you say "hey, you shouldnt be rolling for that if ur rol is tank"? U get a lovely "want to know what happens when we kick the douche?" so yeah, either u suck or dont play.
You could say "Play with guildies *derp*" So im playing a game MMO in which i cant pug adventures? cool thing
Finally several blues form +5ppl quest and challenges and went to dungeons. What could i say about them....  you can have TS, Ventrilo or Skype or better dont get in to them, same as adventures, ninjas and dickheads over the place but with the addition that ur gona wipe several times and no, i dont mind wiping, i mind it when after 2 ppl go full mad and leave or disband when they weren't doing their job well.
 
Final thoughts:
 
I have been cheated for well, promised a cool actual game with high mechanical dificulty (not wow's 1 hit dead) and find an elitist harem game, full of bugs (felt like a programmer debugging some shits out there) with some SERIOUS LACK of basic functionalities that you have to cover with third party addons and no kind of support, reported various bugs and oppened some tickets, noone of them was properly answered even when i asked for ingame contact, the bug on blighthaven quest and path is my problem according to carbine (i had a fresh new instalation after format the whole PC).
So yep dont have plans to spend one more € on this game probably wil get credd as i see 7plat>14€.
 
P.S.: Had to grind 10k rep after completing all the quest is kind of.....
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			If they didn't release content monthly, people would then be complaining about how they lied about their release schedule. So instead they are doing the best of both. Releasing their new content (which has been worked on months prior to release at this point) and fixing bugs in the drop patches. If it were the case where the drop patches had more new content than bug fixes, I would be upset. So far I think they are doing a pretty good job at fixing things while keeping to their release schedule.	
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Since we haven't completed month two yet, I see a flaw in your reasoning.
 
You're playing a brand new game son.
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{| class="blockquote"
If they didn't release content monthly, people would then be complaining about how they lied about their release schedule. So instead they are doing the best of both. Releasing their new content (which has been worked on months prior to release at this point) and fixing bugs in the drop patches. If it were the case where the drop patches had more new content than bug fixes, I would be upset. So far I think they are doing a pretty good job at fixing things while keeping to their release schedule.
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{| class="blockquote"
I can think of multiple games that failed because of sticking to a release schedule, and I can think of multiple games that thrived when they pushed back content to make sure bugs were taking care of. People will be happier if fixes happen vs new content with more issues.
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{| class="blockquote"
And I can think of opposites to both of your statements....Some people would be happier with fixes, other will not.
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OP Lies.
 
At most there's like 3 days worth of thoughts there.	
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{| class="blockquote"
 
You could say "Play with guildies *derp*" So im playing a game MMO in which i cant pug adventures?
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{| class="blockquote"
So you are saying people will be happy with bugs piling up and never being fixed just for new content to be rolled out?
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{| class="blockquote"
 
PvE:
I did some random vet adventures that went fine but the moment an objective was missed or someone died BOOM disband, hey so cool having to wait 30min to enter an adv, spend 40min in there dont get nothing and get disbanded before finish, just cool. Have to say that 70% of the groups are 3 or 4 ppl of the same guild or friends that just ninja loot the shit out of everything and want to know what u get if you say "hey, you shouldnt be rolling for that if ur rol is tank"? U get a lovely "want to know what happens when we kick the douche?" so yeah, either u suck or dont play.
You could say "Play with guildies *derp*" So im playing a game MMO in which i cant pug adventures? cool thing
Finally several blues form +5ppl quest and challenges and went to dungeons. What could i say about them....  you can have TS, Ventrilo or Skype or better dont get in to them, same as adventures, ninjas and dickheads over the place but with the addition that ur gona wipe several times and no, i dont mind wiping, i mind it when after 2 ppl go full mad and leave or disband when they weren't doing their job well.
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			Interesting isn't it that whining posts are usually from people who have participated in Dungeons and Adventures. I wonder why that is? :)	
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			Because they are unable to complete them?	
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{| class="blockquote"
Interesting isn't it that whining posts are usually from people who have participated in Dungeons and Adventures. I wonder why that is? :)
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			I believe the term is Filthy Casuals.. not hardcore casuals. A casual never deserves the term hardcore applied to them!	
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Man oh man lets start out with your first comment.  You started playing 1 or 2 months after release.  Um correct me if im wrong but but we are only in month 2, game has not even been officially launched for 2 months yet.  So that statement is pretty much false.  Lets move on, questing is nothing special, well no it isn't but then again has questing ever really been special in any game, at least Carbine tried to make it less tedious with most quests being a phone in to complete instead of running all the way back and how when you get to a area you will get a phone call to do quests. I do appreciate those little things. 
 
Pvp- so you got your butt kicked in pvp by better people and now are complaining.  Hey suck it up cupcake, its pvp.  I get my butt kicked a lot in pvp, I am not up here whining and complaining about it.  Btw if you didn't realize rated battlegrounds was probably going to be some people in there that are serious about pvp then I don't know what to tell you. I knew just by the title not to jump into that first thing.
 
Veteran content-- Once again the name says it all.  You should expect it to be harder.  Sounds to me like your big complaint is the game wont let you win and is requiring time and effort which you think is unfair.
 
I am playing the exact same game as everyone else and I have encountered no gamebreaking bugs.  Sure I encountered some that were a pain in the ass, but not gamebreaking.  A game will never be bug free, warcraft still isn't bug free.  Carbine is working on bugs all the time, and they are fixing bugs.  Always get a kick out of those that say fix bugs and quit releasing content.  Do they have any idea how companies work.  Do you really think it is the same people working on bugs and on new content.  Two different teams, and you probably really don't want them moving people from the content team to the debug team.  Release content as its ready, fix bugs as you go, that is how mmos work.  They don't stop the presses because of some minor bugs, major gamebreaking bugs yeah but not minor bugs.  Players just need to quit acting like dumbasses and enjoy the game for what they can or move on to something else, or back to something else. 	
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{| class="blockquote"
I quested the shit out to lvl 50, i mean, No adventures, No dungeons, No PvP but --ALL THE QUEST-- on every zone, it felt right, sometimes kinda boring the fact is that % bar = kill X or gather Y (ya Carbine nothing new). 
 
I have been cheated for well, promised a cool actual game with high mechanical dificulty (not wow's 1 hit dead) 
 
 
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{| class="blockquote"
Adding onto it:
 
PvP: Pretty much what everyone goes through in PvP when starting. Enemy team is over geared and your team can barely communicate. You did also do Rated Battleground, which most people could make that mistake, but at the same time, there's a button to click for options of Group PvE/PvP and Rated most likely means "Hardcore" in this game.
 
PvE: All Madda gets from this was that you did 1 Vet Adventure / Dungeon and wiped and got upset because of one mistake. Veteran anything is not for the faint of heart. Madda suggests using SKype or Mumble or Teamspeak for better communication. That or work on those reflexes. You'll get ninja and trolls in any random pug, really. You just need a group that knows the dungeon fairly well or one where nobody remembered to switch out an ability for an Interrupt Armor breaker because they though they could be carried.
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			Ugh, hit Enter before I was done. Carry on........	
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			I see your problem with PvE, you don't have experience with adventure and dungeon and play the vet version and then complain when players say you are a noob. You better start off with the normal version first gain experience and the do the vet version.	
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I see your problem with PvE, you don't have experience with adventure and dungeon and play the vet version and then complain when players say you are a noob. You better start off with the normal version first gain experience and the do the vet version.
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{| class="blockquote"
I believe the term is Filthy Casuals.. not hardcore casuals. A casual never deserves the term hardcore applied to them!
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{| class="blockquote"
I'm filthy :D
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{| class="blockquote"
And to the people that are going to say, they can't do that, they can, they just won't
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@Lemurian
 
You can reallocate, and we do here it here quite often, if the reallocation makes sense. If the content is already in the pipe and ready to be dropped for a year + as they have stated then they can easily spare 1 or 2 from the content drop team to open the known issue queue that they more than likely have. From there they read what the issue is and they try and duplicate it. If they can duplicate the issue, they document exactly what they did, where they were and as much detail as possible. This is then forwarded to the team that can fix it with a much better idea what is causing it instead of that team having to do all the testing and everything from scratch.	
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			You're still missing the point. Those 1 or 2 guys are already fixing bugs related to their area, as well as working on new content. Moving them to another area to work on someone else's bugs means they are slowed down, as well the people whose job it is normally, because they have to bring the helpers up to speed and then check their work.More efficient all around to leave people doing the jobs they're trained for, especially since none of these issues are widespread emergencies that can in fact get fixed faster simply by throwing bodies at it.All teams are already getting good bug reports and replication information from players and QA, and if they need more information they ask for it.Nothing you're saying would make the process faster.	
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{| class="blockquote"
You're still missing the point. Those 1 or 2 guys are already fixing bugs related to their area, as well as working on new content. Moving them to another area to work on someone else's bugs means they are slowed down, as well the people whose job it is normally, because they have to bring the helpers up to speed and then check their work.
 
More efficient all around to leave people doing the jobs they're trained for, especially since none of these issues are widespread emergencies that can in fact get fixed faster simply by throwing bodies at it.
 
All teams are already getting good bug reports and replication information from players and QA, and if they need more information they ask for it.
 
Nothing you're saying would make the process faster.
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{| class="blockquote"
Unfortunately I have seen the opposite of this, like I stated before, in the company I work for.
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			Unless the company you work for makes games, I doubt the generalizations apply. You're basically pushing the idea that having a trained programmer work as QA is an efficient use of time and money, and while you may like your opinion better, that doesn't change the facts.	
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{| class="blockquote"
Unfortunately I have seen the opposite of this, like I stated before, in the company I work for. So I like your opinion but I like mine better :D
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			Facts that in no way can be proven with numbers... so ya...	
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{| class="blockquote"
How come some of the forum threads I've read recently become more about you arguing with someone than about the original OP?
 
Just an observation. 
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{| class="blockquote"
How come some of the forum threads I've read recently become more about you arguing with someone than about the original OP?
 
Just an observation. 
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{| class="blockquote"
Facts that in no way can be proven with numbers... so ya...
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{| class="blockquote"
Numbers like that are easy to come by.
 
QA Tester salary
Game Programmer Salary
Game Artist Salary
 
You're saying it's a smart idea to re-task people trained and experienced enough to get those jobs, to do another job that pays about 2/3 as much, instead of doing the bug fixing and content creation they're trained and paid to do. It's a ridiculous proposition, and as I said, still won't get the bugs you want fixed any faster in most cases.
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{| class="blockquote"
@Lemurian
 
You can reallocate, and we do here it here quite often, if the reallocation makes sense. If the content is already in the pipe and ready to be dropped for a year + as they have stated then they can easily spare 1 or 2 from the content drop team to open the known issue queue that they more than likely have. From there they read what the issue is and they try and duplicate it. If they can duplicate the issue, they document exactly what they did, where they were and as much detail as possible. This is then forwarded to the team that can fix it with a much better idea what is causing it instead of that team having to do all the testing and everything from scratch.
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{| class="blockquote"
Unfortunately, reallocation very rarely makes sense in Carbine's case because game design is such a fragmented field.  Unlike your hypothetical example, it isn't like they can just open a ticket, try to duplicate it, and say it's just not an issue if they can't.  Most of the time, bug reports aren't detailed enough to give Carbine what they need to even know what happened, but they can't just ignore everything out of hand.  They literally have to hand the bug report to whomever knows exactly how that particular boss mechanic or graphical effect or light engine process was made, or they can give it to someone who might know how to program it but knows nothing about it, forcing that person to literally figure out, from scratch, how it was built.  That's a very, very long process considering the amount of bug reports they'd get in the best of times.
 
Video games are a lot more complex than most of the things we work on.  Handing the guy who handles the lighting engine something having to do with boss mechanics is like handing your HVAC guys a problem you're having with structural beam loads; they don't have the same skill base because they're both technically called "engineers".  And, worse, most bugs are an issue between two conflicting areas programmed by different people, so to fix a serious bug, you very often need more people than just one random programmer.  And you need to check the fix to make sure you aren't breaking something else anywhere in the game.
 
It's a bit more complex than "peel off some guy from content to sift through bug reports and he should be able to figure out what's wrong."
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{| class="blockquote"
I'm not asking for pay rates, those are easy to come by, I was stating numbers based around companies moving people from one area to another for efficiency and time saving...
 
And to assume it is ridiculous is not thinking outside the box. Again until you try it and see the result (because again we do it here with great success) don't think you are holier-than-though
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{| class="blockquote"
I don't think I'm holier than thou, I think I'm pragmatic. It's silly to say we should be tasking 50k+ salaried employees with a 37k QA job, and this will somehow get things done faster.
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{| class="blockquote"
So you are saying people will be happy with bugs piling up and never being fixed just for new content to be rolled out?
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@Nazryn:
 
https://forums.wildstar-online.com/forums/index.php?/forum/205-bug-reports/
 
Have fun catching up	
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{| class="blockquote"
Numbers like that are easy to come by.
 
QA Tester salary
Game Programmer Salary
Game Artist Salary
 
You're saying it's a smart idea to re-task people trained and experienced enough to get those jobs, to do another job that pays about 2/3 as much, instead of doing the bug fixing and content creation they're trained and paid to do. It's a ridiculous proposition, and as I said, still won't get the bugs you want fixed any faster in most cases.
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{| class="blockquote"
If we as consumers are able to find bugs and let Carbine know about are competent enough to do it then how are the people that already work on the game not as competent? Again, I am not asking them to fix the bugs, I am saying they test the bugs that are known to save time for the team working those bugs. Hell let's make it even easier, how about they hire more people just for bug testing? Does that make more sense?
 
Here's the list of bugs your testing today, follow the steps of where/or what the bug is and let us know the results. There's all the training you need.
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http://en.wikipedia.org/wiki/NCSOFT
 
NCSofts net worth.
 
They have all the money they need to hire if need be so that point is invalid.
 
Now as to how complicated the bugs are to fix, I will give you code is not simple, especially when it is running in multiple environments at once. Unfortunately for us, we have no idea what the road block is for Carbine/NCSoft at this point as to what is causing the most hold up on fixing the bugs. 	
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{| class="blockquote"
http://en.wikipedia.org/wiki/NCSOFT
 
NCSofts net worth.
 
They have all the money they need to hire if need be so that point is invalid.
 
Now as to how complicated the bugs are to fix, I will give you code is not simple, especially when it is running in multiple environments at once. Unfortunately for us, we have no idea what the road block is for Carbine/NCSoft at this point as to what is causing the most hold up on fixing the bugs. 
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{| class="blockquote"
Honestly, none of us can really have a good conversation about this once we have no idea what it's like in the Carbine office. We have no idea how the teams are structured, what the code base looks like, how well the test cases are set up, and what they're release planning looks like. We can only guess.
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{| class="blockquote"
http://en.wikipedia.org/wiki/NCSOFT
 
NCSofts net worth.
 
They have all the money they need to hire if need be so that point is invalid.
 
Now as to how complicated the bugs are to fix, I will give you code is not simple, especially when it is running in multiple environments at once. Unfortunately for us, we have no idea what the road block is for Carbine/NCSoft at this point as to what is causing the most hold up on fixing the bugs. 
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{| class="blockquote"
I'll give you a hint.  NCSoft runs the authentication server, website, and web account.  Those are all secured by IP locking.  Carbine runs the game client.  They are secured by 2-factor authentication.
 
The roadblock is that Wildstar is just some game for NCSoft, but it's all Carbine does.  So NCSoft isn't going to dump money into Carbine to get the bugs fixed; they're just making back their initial investment and they don't care if the game has to go F2P or they have to make it P2W in order to do it.  They aren't the same company.
 
So NCSoft's money doesn't belong to Carbine, just the other way around.
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{| class="blockquote"
But therein lies why things can and will continue to go down hill until they can get ahead of the curve, NCSoft can supply Carbine with more money, but they won't. Being that they are the parent company and run the auth server, website and web accounts, as well as the CS, NCSoft can dump as much into the game as they want to make it succeed. It comes down to how much they want to help Carbine with this. Nothing is stopping them from helping
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@Vic TL;DR but what I did get the gist of is obviously you want to tell me my opinion is wrong and yours is right. Great go ahead. 
 
NCSoft can do whatever they want with Carbine and W*, that is correct. F2P P2W Pay to play, they can make any model work. And it comes down to risk vs reward for them as well. How much work do they want to put into making the game successful. Who knows? I don't you don't, the only people that do are the "C"s of NCSoft that make those decisions. So please, please, stop trying to tell me my OPINION is wrong, because I will continue to troll you.	
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{| class="blockquote"
Adding onto it:
 
PvP: Pretty much what everyone goes through in PvP when starting. Enemy team is over geared and your team can barely communicate. You did also do Rated Battleground, which most people could make that mistake, but at the same time, there's a button to click for options of Group PvE/PvP and Rated most likely means "Hardcore" in this game.
 
PvE: All Madda gets from this was that you did 1 Vet Adventure / Dungeon and wiped and got upset because of one mistake. Veteran anything is not for the faint of heart. Madda suggests using SKype or Mumble or Teamspeak for better communication. That or work on those reflexes. You'll get ninja and trolls in any random pug, really. You just need a group that knows the dungeon fairly well or one where nobody remembered to switch out an ability for an Interrupt Armor breaker because they though they could be carried.
 
Conclusion: For somebody who dislikes most of the game and stays, Madda suggests it would be best if you took a break. Not all of us can be hardcore to play WIldstar. Madda is mediumcore Maddaself.
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{| class="blockquote"
@Vic TL;DR but what I did get the gist of is obviously you want to tell me my opinion is wrong and yours is right. Great go ahead. 
 
NCSoft can do whatever they want with Carbine and W*, that is correct. F2P P2W Pay to play, they can make any model work. And it comes down to risk vs reward for them as well. How much work do they want to put into making the game successful. Who knows? I don't you don't, the only people that do are the "C"s of NCSoft that make those decisions. So please, please, stop trying to tell me my OPINION is wrong, because I will continue to troll you.
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{| class="blockquote"
No, I figured you wanted information, and I've got no problem in continuing to dispense information.  I'm simply answering your suppositions about why Carbine doesn't just hire people to handle bug volume, why NCSoft doesn't throw money at the problem, why it's more complicated than you think.
 
If I wanted to talk about your opinion being wrong, I'd just tell you bugs are really not that big of an issue, I've run into two "bugs" so far, if you want to call them that, which in any way adversely affected my gameplay, and compared to my extensive experience in being around for these MMORPG launches, Wildstar's bugs are not the worst of their problems.  They probably shouldn't hire anyone or ask NCSoft for anything because I think their response to bugs has been more than adequate.
 
But I try to maintain a bit more of an objective stance and understand that opinions differ, experiences vary, and it may be more of a problem for other people.  So I try to stick to just trying to give people better realistic context of the topical situation, since people tend to have irrational responses to their game issues.  Most people, with better perspective, aren't trolls, they just have valid issues about the game which are being worked on to the best reasonable ability by those who can do the most to fix them.  So I don't assume my pride's on the line with anyone I talk to.  I'm just trying to give a more rational view of Wildstar's various hypothetical situations so we can boil out any cogent criticism.
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{| class="blockquote"
Well to assume that the bugs aren't the issue is again your opinion. I can respect it and disagree. If you read the bug forums you can get a good look at why they are a huge issue right now and Carbine has stated it as well. That on top of the horrible RNG that is right now in the game as well as the multiple brick walls that Carbine has created for players is causing, at least in my opinion, their biggest issues.
 
I must say, your vocabulary might be larger than mine, and you can talk as if you are calm cool and collected, but no matter how you slice it, it is still your opinion when it is all boiled down. So, thanks for what you think Carbine/NCSoft are doing and how they want to run things, and I understand that you and I have had a completely different experience in this game. I unfortunately do not have same outlook on the game, the support and the product at hand as you do. So because of this, you defend the game and I try and make it evident what issues need to be fixed.
 
All in all, we are both helping Carbine.
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Wow after reading most of these review topics its kinda funny to see how many fanboys making excuses after another so much fun :D :D :D.
 
 
"OMG ITS A NEW GAME WAT DID U EXCEPT"?  "LOL GIVE THEM SOME TIME AND IT WILL BE ALRIGHT MY FRIEND"  "WOW GET GUD OR GO BACK TO WOW LEWL THIS GAME IS FOR THE HARDCORE WE RAID BUGGED CONTENT THAT LOOKS HARD YO"
 
 
 
Seriously people you need serious help with the way your thinking and i see alot of these people in new mmorpgs its kinda funny :D and i still see them in SWTOR even now hahah its funny.
 
 
PS: Even if its a new MMORPG the devs treat it .. like its still 1999-2004 <.<  with all the buggs and stuff.
 
Im a hardcore raider i have 5/6 on my progression list in GA
 
I can tell you more of my guildies are leaving and the next drop probly 20% of them will drop the game (duo to the class changes mostly).
 
 
We gave them a chance and well tbvh wildstar looked fun on the outside before release and now its dull and is moving toward the graveyard like Rift .. (SWTOR failed alot though still has more subs then this game :D :D ).
 
I got a 1 year CREDD Sub and ill probly leave at 3rd of august when new changes come and go back to WOW alrdy resubbed for WoD..	
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They won't because it's monumentally inefficient and 9 times out of 10 doesn't get bugs fixed and issues resolved more quickly. Not to mention, the idea that there's some kind of clear line between people fixing bugs and people working on new things is ridiculous. Each department handles specific areas of the game, and are trained and familiar with them. They work on new things at the same time they work on fixing bugs. They do this because it means the people who know the most about something end up being the ones working on it so it gets done better and more quickly, and because after they fix something there needs to be time taken by other people trained to test and clear those fixes for broader testing.
 
Sending someone from zone design over to combat to fix bugs is a waste of time and money, and won't get the result you're hoping for, because instead of fixing bugs, the combat guy has to supervise and train the new helper before they can be useful.
 
My first post wasn't to flame the poster, just to point out the premise is flawed. His argument is the game should be running more smoothly because more than enough time has passed since launch. This is not accurate, and I said so. Sorry the chip on your shoulder about losing our other argument makes it hard to see the point I was making.
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And people are wondering why the servers already feel deserted. Actually, wait a couple of months more, then you will be basically playing a single player game lol.
 
I honestly did not expect to resub to WoW again, but here we are. Both ESO and Wildstar were HUGE disappointments. How can both games get endgame content so wrong in such different ways?????	
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And people are wondering why the servers already feel deserted. Actually, wait a couple of months more, then you will be basically playing a single player game lol.
 
I honestly did not expect to resub to WoW again, but here we are. Both ESO and Wildstar were HUGE disappointments. How can both games get endgame content so wrong in such different ways?????
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@Nazryn:
 
https://forums.wildstar-online.com/forums/index.php?/forum/205-bug-reports/
 
Have fun catching up
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So you are saying people will be happy with bugs piling up and never being fixed just for new content to be rolled out?
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So here's my story, I sarted playing 1 or 2 months after release so I could dodge the huge bunch of overhyped/excited ppl, server queues, lag and shit thats always there the few weeks/month of an MMO release.
 
I quested the shit out to lvl 50, i mean, No adventures, No dungeons, No PvP but --ALL THE QUEST-- on every zone, it felt right, sometimes kinda boring the fact is that % bar = kill X or gather Y (ya Carbine nothing new). Had to say that 2 months after release y encountered more BOTS and HACKERS than ppl in the questing zones, well there were SO MANY bots that they really became part of the enviroment.
 
Bots are down haven't seen one in some time. Always an issue when a game starts they show up for awhile then people start getting smart and securing accounts and such and bot problem goes down. Will always be slight bot issue its the way it is with any game these days. So bad example of a problem.
 
Then I reached 50 (cool finally) and get to my first bg and some adventures, what did i found: 
PvP:
I first got into some rated battle grounds as its the first selected option and i had no warnings (thx devs), got ravaged and droped my rating a few points (well i dont have plans to hardcore pvp so its k). Then i got in to a practice ground with my 90 "open pvp score" just to loose 15! (yeah, serious) 15 temples in one night, some of you are sharpening your "GIT GUD" or shit like that but the fact is that a 10 ppl bg is not lost because of one and btw, why the *cupcake*u have a "pvp score" if in my first ground im being matched with ppl that one shot me? After a few matches i also realized that the class i choosed (stalker) was only meant to be tank and if i wanted to play it other way i would get "lol noob" "stalker dmg suck lol"
PvE:
 
Warning about what? You went with the first thing you saw and didn't bother to read any further. Thats your problem. Learn to take a min to read all the options. As for your class once again thats your issue. I see no post by you about having any issues or problems with your class. You didn't ask for any help with the problems you were having. You figured you would just walk in and kill without doing any work to figure out what works best for what u want to do. Your fault.
 
I did some random vet adventures that went fine but the moment an objective was missed or someone died BOOM disband, hey so cool having to wait 30min to enter an adv, spend 40min in there dont get nothing and get disbanded before finish, just cool. Have to say that 70% of the groups are 3 or 4 ppl of the same guild or friends that just ninja loot the shit out of everything and want to know what u get if you say "hey, you shouldnt be rolling for that if ur rol is tank"? U get a lovely "want to know what happens when we kick the douche?" so yeah, either u suck or dont play.You could say "Play with guildies *derp*" So im playing a game MMO in which i cant pug adventures? cool thing
 
Life lesson, some people are not nice. Can't be helped do the work to find a guild plenty of groups looking takes less than ten mins. Its the reason they have guilds in the first place.If you don't want to deal with mean people don't play games that have anything to do with people at all.
 
Finally several blues form +5ppl quest and challenges and went to dungeons. What could i say about them....  you can have TS, Ventrilo or Skype or better dont get in to them, same as adventures, ninjas and dickheads over the place but with the addition that ur gona wipe several times and no, i dont mind wiping, i mind it when after 2 ppl go full mad and leave or disband when they weren't doing their job well.
 
See above response.
 
Final thoughts:
 
I have been cheated for well, promised a cool actual game with high mechanical dificulty (not wow's 1 hit dead) and find an elitist harem game, full of bugs (felt like a programmer debugging some shits out there) with some SERIOUS LACK of basic functionalities that you have to cover with third party addons and no kind of support, reported various bugs and oppened some tickets, noone of them was properly answered even when i asked for ingame contact, the bug on blighthaven quest and path is my problem according to carbine (i had a fresh new instalation after format the whole PC).
So yep dont have plans to spend one more € on this game probably wil get credd as i see 7plat>14€.
 
Your opinion. And do we really have to explain why games don't have official support for third party addons? Do we really have to explain why games even allow them?As for bug reports not being fixed the instant you put them in. Well ya never gonna happen in any game so sorry again bad example to bring up.
 
Final Thought
 2/3 of the "issues" you seem to have would of been fixed with about an hr of actual work and thought by you know asking for help from the forum which you seem to be able to use. The other 1/3 you did as you were supposed to which is put in a error report, however expecting that error to be fixed right away just because you think its the most important thing they have to do..well its not. I've had some errors (T8 shred bug that was fixed rather quickly after it was broken in an update) and problems and guess what, I asked for help and no more problem. I had issues with money solution joined mine circle. I had issues finding people for quest solution joined guild and mine circle once again. I had issues as a stalker...solution I got help in the stalker thread. So do what you can to help yourself before asking everything to be handed over to you on a silver platter, then crying when it isn't.  
 
P.S.: Had to grind 10k rep after completing all the quest is kind of.....
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