Wally (Hajime No Ippo)

==Summary==
Wally (ウォーリー, U~ōrī) is a former featherweight professional boxer, a former and renowned Indonesian national champion, and the "Last Sun" of world-renowned boxing trainer, Miguel Zale. He was introduced as the third and by far the most difficult Asian champion Ippo Makunouchi has ever faced during the Survival Match of Asian Champions Saga. Wally grew up in a tropical island in Indonesia, surrounded by wild monkeys. He was scouted by Miguel Zale, who did so after watching a video of him jumping lithely through the trees, sensing his great boxing potential. When he met Miguel, he was asked if he wanted to try boxing. Wally asked if it is fun, and, after being told that if it is him, he will love it, Wally began boxing under him. Wally fought and won in only three matches before becoming the Indonesian featherweight champion.
==Powers and Stats==
Tier: 
Name: Wally, Walee
Origin: Hajime no Ippo
Gender: Male
Age: Unknown
Classification: Pro Boxer
Powers and Abilities: Superhuman Physical Characteristics, Expert Boxer (Only needed 3 fights before becoming the Indonesian boxing champion), Accelerated Development (Volg warned Ippo about Wally's fast development stating he is so talented that he will be world famous for his fighting soon), Afterimage Creation (Created multiple afterimages against Ricardo Martinez), Power Mimicry (Could perfectly copy Sendo's "Smash" after just a glance. Used "Smash" against Ippo, Also copied Flicker Jabs, Miyata's speed and Sway), Enhanced Senses (Ricardo stated his eyes and instincts were "too developed" for his own good), Acrobatics (Stated to be just as or more agile than a monkey. Can perform acrobatic somersaults and rolls, can also climb trees, and walk along the ring ropes. Also can use the ropes to springboard himself to avoid attacks), Reactive Evolution (Ippo noted even with his inexperience in a short time Wally's next nevel evolution was evident due to his increase in skill level), Resistance to Analytical Prediction (Ippo couldnt read Wally's movements due to the unpredictability of them and the wild angles he attacks from. Due to his Three Dimensional movements Ricardo Martinez could not read his movements, His second hints that only Wally can pull this off. Kamogawa notes that his moves are too random to predict), Elasticity (Has abnormal control over his joints which creates his unique punch trajectory), Damage Reduction (Mitigated the damage from Ricardo's punch by turning his neck during a dual exchange), Stealth Mastery (Disappeared from sight in his spar with Volg. Once again against Sendo. Also against Ricardo Martinez by hiding behind the referee), Instinctive Action (Doesn't just naturally copy moves, uses his instincts to perform the perfect punch at the moment using his "wild instincts". Ricardo said Wally's instincts were "too developed" for his own good), Body Control (Can dodge attacks while in mid air)
Attack Potency: Wall level (Makes Ippo knees buckle in round 3. Brutally beat Ippo in round 4 knocking him unconscious temporarily. Beat Ippo severely until the end of round 5 where he was saved by the bell.Traded several blows with Ricardo Martinez)
Speed: Subsonic travel speed (Faster than Ippo. The fastest sprinter in the series. Was compared to Miyata by Ippo) with Transonic reactions and combat speed (Is superior to Miyata Ichiro whose fastest punch broke the sound barrier yet still stated that even he probably couldn't keep up with Takamura)
Lifting Strength: Class 1 (Should be physically stronger than monkey's, which he was raised with and routinely played and wrestled with. Comparable to A dehydrated and weak Takamura was able to shrug off Ippo, Aoki, and Kimura with ease. He also lifted a pickup truck)
Striking Strength: Wall level (All of his attacks are through physical force)
Durability: Wall level (Can tank hits from Ricardo Martinez)
Stamina: Peak Human. Fought Ricardo Martinez, Ippo and Volg in extended matches.
Range: Standard Melee Range
Standard Equipment: Boxing gloves, Mouth guard
Intelligence: Average in general. Genius Boxer. Having been raised in the jungles of an Indonesian island, Wally had great physical abilities as a result of climbing trees and jumping tree branches while playing with the monkeys. His physical abilities were grown to the point that they were equal, if not greater than, a primate's. Boxing-wise, he had an extremely high amount of natural talent, comparable to that of Bryan Hawk's. His innate sense and physical prowess allowed him to perform high-level techniques, such as the unique dodging and swaying used by Bryan Hawk, the Smash Sendō uses as a trademark finisher and Mashiba's Flicker Jab. However, he had never actually learned these techniques, and only used them because it made sense to do so in the situation. His speed and agility was comparable to that of Miyata but was more similar to Itagaki's evasive nature. He had a natural ability and animal instincts like Volg and Sendō. His style let him easily use both out boxing and in-fighting styles since he could get away quick enough and he had little difficulty seeing and deflecting attacks at super close range. Takamura mentioned that his in-fighting was similar to Itagaki, who stays at close range but used footwork rather than punching to fight an opponent and then turned the fight in his favour.
Weaknesses: Standard human weaknesses. Wally was an inexperienced boxer when he fought Ippo, given the impact of his loss of footwork, increasing pressure, dropping stamina, and incremental damage were all foreign to him. As a result, he didn't concern himself with a possible relationship between his slowing footwork and Ippo's repeating body blows. Similar to many other out-boxers, if Wally losts his footwork, he becomes much easier to fight with an in-fighter style. However, he also displayed great infighting talent against Ippo early in their match, therefore limiting the impact of a loss of footwork, should the loss occur early enough.
Notables Attacks/ Techniques:<tabber>
|-|Boxing=
Sway (スウェー, Suu~ē) is a defensive boxingtechnique where a boxer bends their upper body either back or to their sides to evade an opponent's attack. It requires sharp reflexes and agility to use. A weakness is that if the boxer gets pushed even an inch while swaying backwards they'll lose their balance and fall down.
*Some boxers uses swaying with their styles where they bend their upper body further backwards than a regular sway.
Counter (カウンター, Kauntā) is the action of throwing a punch after an opponent throws theirs.
*After an opponent either begins to throw a punch, or their punch misses, the user throws a punch on an unguarded area of the opponent's body. Alternately, the user can block, parry, or shoulder roll a punch and then do the counter. This requires a high level of reaction time and reflex because the counter punch must be timed perfectly to be able to hit, otherwise the user would be open to hits. Generally, boxers stare at their opponent's shoulders because these parts of the body move first when someone attempts to throw a punch. At the first sign of shoulder's movement, the user throws a counter to the opponent. The motionless jab makes this strategy useless, as the Motionless Jab lets the user not move their shoulders or elbows.
*Because the opponent is on the offensive and putting weight forward to throw punches, their own power is turned against them, combined with the force of the counter punch itself, amplifying it further. When accurate, they can be truly devastating.
*However, a missed counter punch can lead to the user to be hit because counters are usually thrown while the opponent is throwing his. In some cases, if a boxer throws a counter too slow, the opponent can counter the counter, making the boxer who threw the original counter, in serious trouble.
The Flicker Jab (フリッカー・ジャブ, Furikkā Jabu) is a long range jab thrown from a low angle.
Flicker Jabs are thrown quite differently than an orthodox jab. As opposed to snapping the left hand straight out with great speed (for an orthodox, or right-handed, fighter), a Flicker Jab is thrown from a lower angle and is, as the name implies, "flicked" almost with a jerking motion. This allows for jabs to come from various angles at high-speed, making it an impressive offensive weapon. It wouldn't normally be a good idea to stretch your arm and side out this much, but since you "snap" your wrist at its climax it can use the added momentum to either rebound to the left opening up for a hook, or snap back to your body, ready to fire again.
*In the case of Ryō Mashiba, it is greatly accented by his reach and height advantages over most others in his weight classes. Combined with the highly offensive Hitman Style, he easily gains the upper hand from anywhere in the ring against opponents with a shorter reach (in Mashiba's case, everyone). Unfortunately, this also means that getting close is a surefire way to cut off the attack.
*Another problem is that a lot of its effectiveness comes from how different a Flicker is from a Jab. So if you can't train with someone who's good at it, it's very hard to defend. People with experience on the other hand are a danger, since the added momentum to every punch opens up for counters. Takamura demonstrates this fighting Richard Bison, when he learns how to both use and counter the Flicker.
Smash (スマッシュ, Sumasshu) is a powerful punch mainly used by Sendō. It is mentioned that the Smash was forged by real life boxer Donovan Ruddock.
*This punch is naturally between a hook and an uppercut. It is thrown with the same trajectory as an uppercut, starting from the waist and ending over the boxer's head. The difference is the fist is turned sideways, and the arm is more straightened out at the finish. The target is always the chin. It can be performed with either arm.
*The Smash attacks from an unexpected angle and can catch a fighter unaware. It is best suited for in-fighters who rely heavily on sheer power to destroy opponents who come in contention with it. It is unblockable due to its trajectory. The Smash shares the same weaknesses as the uppercut: it requires a large swinging motion so it can be easily dodged or countered.
Tornado Jolt (竜巻・JOLT, Tatsumaki JOLT) is a refined version of the Jolt Blow. It is achieved by twisting the body to build momentum then launch the blow. It requires extreme lower body strength to perform the move. 
*The Tornado Jolt is a typical hook where the user twists their body to its limits, the speed of the hook increases dramatically, giving a big amount of additional power. If fired at very close range, it will either make the opponent jump far away from the boxer or knock his head off. Takamura Mamoruis capable of performing this move on one foot.
*Since the Tornado Jolt is performed with a twisting motion and not a thrusting one, it's hard to punish counter-wise, and on the off-chance that it misses it can be thrown in combinations, in a way making it a more compact version of the Dempsey Roll.
*One major weakness is its extremely slow and obvious wind-up. It's practically a telegraphed right hook from a distance, however, the user can use step-ins to decrease the time the opponent has to react or escape. It may also make the user lose balance.
|-|Freedom Style=
*Freedom Style: refers to a hybrid style of boxing used by Wally, as well as the unorthodox stance he adopts while employing it. Due to his agility, strength, reflexes, and his time living and playing with the wild gibbon, it is his natural style.
*Similar to the Pure Violence style used by Bryan Hawk, Freedom Style is so unusual to the sport of boxing that it is difficult to describe along boxing terms. For instance, Wally uses footwork in Freedom style—but not in the Out-Boxing sense; he uses his feet to jump out of the way of punches. He also bounces off the ropes when trapped in the corner, and can change directions in mid-air by pushing off the ropes.
*Offensively, Freedom Style's stance appears similar to Hawk's above and a Brawling Stylestance, with the application of punches being much the same. There is no guard, the boxer's centre is lowered, and punches of many different varieties can be thrown from and at any angle. Wally, after only three bouts in the ring, can apply these advantages completely. Among other moves, he can perform Flicker Jabs and use the Smash.
|-|Rope/Corner Techniques=
Rope Control is a technique Wally uses with his Freedom Style to control the ropes of the ring to his advantage.
*The user grabs one rope to hang in mid-air. He also can lean against the ropes to increase the depth of his sway.
Corner Control: This technique was used once throughout the series, when Ippo fought Wally. This is the second technique Wally uses in his Freedom Style.
*Application
**Wally possesses great agility that can be used when he is in the corner, he is seen jumping from each side of the corner to gain speed in order to do two things:
Escape from the corner and execute a counter when the opponent has turned around to find Wally
Counter his opponent by using his speed
*Strengths 
**It requires remarkable acrobatic skills mixed into one's rhythm, but if performed right it can make the boxer even more effective in the corner than in the center of the ring. This can completely ruin the opponent's rhythm since most in-fighters and brawlers alike love chasing the opponent into the corner, making them naturally overconfident since their foe is almost out of free space. The first one was used against Volg Zangief and the second was used against Makunouchi Ippo.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Hajime no Ippo
Category:Boxers
Category:Good Characters
Category:Brawlers
Category:Martial Artists
Category:Power Mimicry Users
Category:Damage Reduction Users
Category:Instinctive Action Users
Category:Accelerated Development Users
Category:Afterimage Users
Category:Manga Characters
Category:Male Characters
Category:Teenagers
Category:Enhanced Senses Users
Category:Acrobats
Category:Body Control Users
Category:Stealth Masters
Category:Precognition Users
Category:Reactive Evolution Users
Category:Elasticity Users