Walter (Shin Megami Tensei)

==Summary==
Walter is a main character in Shin Megami Tensei IV. Officially described as being ill mannered and blunt, but having a good heart, Walter represents the Chaos pathway of the game. Unlike Jonathan or Isabeau, Walter was born of the Casualry class and thus is looked down upon by most Luxurors. Due to his upbringing, he is quick to bond with Flynn and feels immense sympathy for the latter's late friend Issachar. Though despite this, he doesn't hate Luxurors, as he does genuinely care for his friends Jonathan and Isabeau.
Having grown increasingly disillusioned with the corrupt administration of the Kingdom of Mikado and allured by the idea of a simplistic world in which the reims of society are shaped by the strong, Walter eventually detaches from his band of Samurai and allies himself to Lilith in order to open the gates to the Expanse and let hordes of demons roam free into the human world once again, all of which eventually culminates in him offering up his own life in order to bring about the return of the Demon Lord Lucifer.
==Powers and Stats==
Tier: | | | 
Key: Early-Game | Mid-Game | Late-Game | Apocalypse
Name: Walter
Origin: Megami Tensei
Gender: Male.
Age: 18.
Classification: Human, Samurai of the Eastern Kingdom of Mikado, Aspect of Satan
Powers and Abilities:
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|-|IV=
Superhuman Physical Characteristics, Observation (Type 1), Weapon Mastery, Summoning, Magic, Fire Manipulation, Danmaku, Statistics Amplification, Accelerated Development and Reactive Evolution / Reactive Power Level (Capable of rapidly evolving and drawing out his own inner power at extraordinary rates due to his inherent potential as a human, even against opponents that previously resided on an entirely superior plane of existence than him, and is can adapt to abilities that previously held him at their mercy in a short time, such as with the Lilim's charms and Yaso-Magatsuhi's gas), Non-Physical Interaction (Can damage and interact with spirits and ghosts, as well as strike down the informational forms of Demons and entities devoid of time and space, as well as formless, nonexistent entities such as The White), as well as Healing, Regeneration (High-Mid), Invulnerability, Immortality (Types 2, 3 and 7), and Durability Negation (As a magic user, his attacks likely hold the same property as that of demons in that they function on both the physical and spiritual/mental/conceptual/informational levels, with wounds he inflicts being unable to be healed without spiritual power and capable of harming physically invulnerable foes, as well as killing undead beings and regenerative entities, such as Nagas and Blobs)
|-|Apocalypse=
All previous abilities to immensely greater degrees, as well as Darkness Manipulation, Fear Manipulation, Resistance Negation, Statistics Reduction, and likely all of the powers held by Lucifer
|-|Resistances=
Conceptual Manipulation / Information Manipulation / Mind Manipulation / Soul Manipulation (Frequently does battle against Demons, who affect their targets on all of the above levels with every attack, often withstanding numerous strikes from them and emerging victorious through brute force alone), Fate Manipulation and Curse Manipulation (Unbothered by interactions with Pisacas, which fate humans to die in the span of nine months), Disease Manipulation, Probability Manipulation, Madness Manipulation and Chaos Manipulation (Unaffected by the act of looking into Girimehkala's eye, which inflicts incurable sickness and misfortune into individuals, and by the gaze of Yakkha, which is said to inflict disease and madness), Petrification and Poison Manipulation (Can easily do battle against Basilisk and Cockatrice, both of whom turn normal people into stone simply by being touched or looked at, and have a gaze and breath so poisonous that any mortal being near them instantly dies, turning their surroundings into a desert), Life and Death Manipulation (Can fight Liches, whose presence drains the life of those who see them, and is not affected by Balor's gaze, which instantly kills enemies, and Chatterskull's laughter, which dooms whoever hears it to death, immediately stopping their heart)
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Attack Potency: Country level (Comparable to Flynn, and is capable of assisting him during battles against noticeably powerful demons such as the Minotaur) | Low Complex Multiverse level (Equal to Jonathan, who could defeat Flynn alongside Flynn after a long and difficult battle, and managed to defeat all of the National Defense Divinities under the command of the Ashura-Kai by himself. Contributed to the defeat of The White during the Chaos Path, and previously assisted in the battles against Pluto and Kenji) | Outerverse level (Should be somewhat comparable to Isabeau, who could summon and control Kali Ma and briefly hold off Flynn in a one-sided battle) | Outerverse level (Contributed to the final battle against YHVH in the Bonds Route, fighting Him alongside Flynn, Jonathan and Isabeau both in His golden and demonized forms)
Speed: Speed of Light Reactions and Combat Speed (Should be comparable to Plasma, a notably weak demon who can attack using electromagnetic waves) | Immeasurable Reactions and Combat Speed | Immeasurable Reactions and Combat Speed | Immeasurable Reactions and Combat Speed
Lifting Strength: Superhuman
Striking Strength: Country level | Low Complex Multiverse level | Outerverse level | Outerverse level
Durability: Country level | Low Complex Multiverse level | Outerverse level | Outerverse level
Stamina: Superhuman.
Range: Extended melee range with swords, likely up to Planetary with Demons | Same as before, likely up to Low Complex Multiversal with Magic and Demons | Same as before, likely up to Outerversal with Magic and Demons | Outerversal
Standard Equipment: His sword and guns.
* Gauntlet: A device given to all Samurai of the Eastern Kingdom of Mikado during a ceremonial rite enacted when they reach adulthood, functioning not only as a way for its user to summon, control and communicate with Demons, but also as an all-purpose piece of equipment that provides navigation assistance and a variety of different applications that can assist Flynn in combat, whether by reducing the MP cost of his abilities or directly Influencing the actions of enemy demons during negotiations, ontop of being able to analyze both them and the surrounding terrain in order to assist in battle, with this capability extending even to higher-dimensional realms beyond normal reality, such as the Monochrome Forest and the Expanse, and formless, nonexistent entities, such as The White.
Intelligence: Above Average. While his education wasn't as glamorous as Jonathan or Isabeau, Walter is far from dumb. He's a very impressive Samurai, skillful in Melee, Magic and Gun based fighting styles. Additionally, Walter can be described as a rash warrior who relies mostly on physical might rather than fancy tricks. He's also shown to be quick to adapt to new fighting styles, as he was able to learn how to use guns almost instantly.
Weaknesses: None Notable.
Notable Attacks/Techniques:
Buffs and Debuffs: A set of skills that, as the name implies, allows the caster to greatly amplify their own physical attributes and reduce that of their foes, thus allowing one to stand up to much stronger opponents by closing or even reversing the gap in power between them. Outside of gameplay limitations, they can be stacked indefinitely, and sufficient usages of buffs allow the caster to survive attacks that would otherwise obliterate them with only minor injuries and amplify their speed to the point of completely outspeeding opponents that could previously predict all of their movements, while debuffs have a directly proportional effect on the enemy's statistics.
* Tarukaja: Increases his own offensive power and that of his allies by one rank.
* Dekunda: Nullifies all negative statistic modifications inflicted upon herself and allies. Only avaliable to his Apocalypse key.
* Debilitate: Decreases all statistics of an entire party (Strength, speed and durability) by one rank. Only avaliable to his Apocalypse key.
Almighty Attacks: The highest class of spells in the Megami Tensei franchise, consisting largely of powerful non-elemental attacks that have the special property of completely bypassing any resistances or immunities that a target may possess, be them innate or magically enforced, the latter of which including anything from reflective barriers to items that distort the very laws of the universe in order to protect the user from all forms of damage, and they are likewise unable to blocked, drained or generally defended against.
* Evil Shine: Deals severe almighty damage while simultaneously having a 25% chance of inflicting charm.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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