Orcs -- Rival's War

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==Racial Traits==
+2 Strength, +2 Wisdom (2): They are both brutal and generally wise beyond their years. 
Orc (0): Humanoids with the orc subtype. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Normal Speed (0): Base speed of 30 ft. 
Low-Light Vision (1): Can see twice as far as humans in conditions of dim light. 
Resolve (4): Gain the following extraordinary ability: If its hit points fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score. 
Indomitable (1): +2 to Will saves. 
Mount Training (2): Receive Mounted Combat feat for free. 
Weapon Bond (2): Weapon Focus feat for free, but must be with a weapon user is proficient with. 
Blademasters (1): +4 racial bonus to disarm attempts. 
Weapon Familiarity (2): Always proficient with scimitars, bows, lances, and orcish weapons. 
Skill Training (1): Craft (Weapon) and Ride are always class skills. 
Languages (0): Begin play speaking Common and Orcish. Orcs with high Intelligence scores can choose from seven languages appropriate to the peoples of their region. 
==Section heading==
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Category:Main Game - The Rival's War