Ninja Sense

Ninja Sense is an ability that those with the Power of Shinobi can use to detect similar individuals nearby. This is a very important feature in the game as noticing really is half the battle. There are just a few defensive options in a fight but a skillful player most likely can defeat opponents after dealing the first hit. And this might not even depend on the Gum Weapon.
In-game, Ninja Sense appears around the picture of the player's avatar in the bottom left corner of the screen, next to the life and S-Energy bar. It takes the form of a single-colored animated flame. Based on the position of the enemies, the flame can have three different level. Far away enemies are visualized with a small flame. As soon as the player roughly enters a distance of four orange squares in the standby dojo, the displayed flame starts to blaze stronger. Halfway through the second level or moderate flame, the marker, or Auto-Target marker switches from an orange color to a red one. Entering a range of two orange squares in the dojo lets the flame take a spiky shape. While a level one or two flame can kinda detect how many enemies are approaching the player, the spike one cannot detect that. 
The color of the flame determines at which floor an enemy resides. For enemies located above the player, the flame is rendered in yellow, while enemies approaching from below are signalized with a green flame. Opponents on the same floor are displayed in red.
It is not possible to detect enemies behind the player. However, the Shinobi Card Ninja Sense Pro can be equipped to upgrade and overcome this problem. With it's Assist Codes the sensitivity can be improved as it first starts to detect enemies only in a short range. The card can even detects morphed opponents.
Detailed Ninja Sense states:
File:Ninja Sense Green.png|Green flame for detecting enemies below the player.
File:Ninja Sense Red.png|Red flame for detecting enemies on the same layer as the player.
File:Ninja Sense Yellow.png|Yellow flame for detecting enemies above the player.
Category:Game Mechanics