Player Creation Contests

* See also Player_Created_Assets This MMORPG's Big Difference
* See also Types_of_assets
* See also Story_Telling
* See also Modular_Game_Objects
* See also Templates
* See also Object
* See also Game Editing Tools
* See also Asset_Creation_Process
* See also Flexible_Game_Terrain_Design
* See also Tap_into_the_Players_Creativity
* SEE ALSO Player_Created_Asset_Collaboration_System 
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NEEDED : Easy-to-Use Game Tools, Whenever Possible (For Everything In The MMORPG) :
* Fundamental need to maximize productivity of larger number of Players to create things.  The more people can successfully use the tools, the more and better stuff there will be created for use in the game world.
* Intuitive Interface - visual real views when manipulating objects, logical actions for the user, drag-n-drop/cut-n-paste operations where possible ( commonly used widgetry to flatten the learning curve ).
* Assistive Operation - with context specific options to 'shortcut' finding the actions Player wants to do. Built in self-checkers/validator to point out incompleteness/invalid things in the creation.
* Fast Testing path - If you have to wait minutes each test-n-fix cycle for the asset to 'bake' it is disruptive to attention span.  There can be alot of 'tweaking' activity in many editing operations and quick turn-around is desired.
* Need to eliminate tedium - Have batching and repeat operations facilitated.
* Alot of the 'Creation' is recombining existing Objects/Assets into a new larger combination object ( a Scene, a Mission ) .  They need to be able to Search/Find all appropriately re-usable 'Existing Objects' quickly to expedite assembling the pieces and preventing the creator from losing their vision in tedium.
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Contest would be done constantly to help get more Players to Use the Player Created Assets Tools, with the goal to provide/produce interesting Asset Content for the game ( Including stuff NOT used in the main game, but for secondary activities ). There would be Organized Contests with Players submitting new/modified Assets to be judged by the Community. Likely there would be many Contests simultaneously scheduled and in-progress at once ( as sufficient time would have to be provided to do the necessary creation work by the submitters ).
New Assets would be be viewable IN-GAME (on Test Servers), and also offered for viewing on the Player's Client). Many Asset Objects would be interactive.
Judging may be done by several methods :
* Simple Voting ( popularity with anyone who views the Asset )
* Company/Creation Community Votes (Judging)
* Some kind of systematic point driven system (might be rather difficult to come up with an objective system for the spectrum of Asset types)
* Posting Commentary SHOULD be included
Acceptance for IN-GAME use would be a separate judgement ( with the Player often having DIBS on ownership in the game ).
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The Players have More Magnitudes of Imagination that all the employees of game companies put together" - Me
Note that these REAL bottles and containers DO NOT have ridiculous easily-broken glass protuberances which only an game 'artist' might dimly decide to put on their pretend bottle.
CONTEST : STUPID PLASMID/TONIC IDEAS ( need not ever been actually contemplated ... )
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 CONTEST : NAME THE ARTWORK ...
MMORPG CONTEST - Name the 'Artwork' ... Submissions and Votes by Players To select In-game Titles (Vetted as usual).
THIS Looks like a 'still life'.   It is too bad we (the Players) did not get 'Titles' along with all those 'Art' pictures we saw in all the Rapture games.  Such Titles can be even more amusing than the 'Art'.   This picture ... IS that a 'Corkscrew' in front of 'Fruit' ???   No real imagination need be needed to interpret those concepts.
 
For the MMORPG, we CAN have funny titles ( including for all those old pictures including 'restored' ones )  and all new additional 'artworks' submitted by Players (it is so civilized to have one of these 'masterpieces' in your Residence or NPC Team base,  you might even obtain one of Cohen's "Plaster-pieces .... preferably one without having a cadaver inside.
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I'm Popeye the Sailor Man :
THEORY : The Popeye Cartoon ( 1929 comics, 1933 film ) - Apparently some brand of 'Spinach' actually turned out to be a variety of kelp harvested off the coast of Iceland and was apparently often laced with juice from certain crushed Sea Slugs.  This would account for the miraculous strength the cartoon character acquires (by Eating his 'Spinach' ) -- or at least in the odd tales/rumors that certain Splicers hold to be true.
In the MMORPG, we might do more than a little sneaking about ( continuing that feature from the Solo games ), so to overhear conversations between Splicers, of all sorts, and about many subjects and all opinions.   THIS would be yet another Creative output for Players in the MMORPG.
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Looking at Some of the Unconscious Art ( Not Post-TransOrbital Lobotomy Art ?? ) :
For Example See Sander Cohen Art
Another 'fun' Asset for Player Contests would be : Taking various famous/infamous art and 'fixing' it - 'Unconsciousify' it ( Copyright/Trademark issues considered how far that must be done ... ), and then having it be shown In-Game ( possibly even be unique - except for intentional forgeries ).
A Painting Tool In-game ?? ( Heh, even have one of those kids (educational) 'discover' type games where for the painting on your 'bought' canvas -- Where you wipe away the outer paint, and have the preexisting 'art' be revealed ... )
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Other Games with Creatable Content : 
What I had seen of the Online game "Second Life" : It's pay system made people NOT want to freely cooperate in collaboration ( a significant disincentive ) to generate & share work on new Assets. Likely, the few people who might have done work for free would be put off when someone else started selling their efforts. The online gambling element was forced to be removed years ago ( and at that time it eliminated more than half of the Player monetary activity in that game ). 
The BioShock MMORPG would NOT be contaminated with real money. No 'Store' ( and those constantly spewed 'Buy' 'Sale' whinings and company 'Sell' efforts distracting from operations of the Actual Game ). "NO" to having any payback to Players, making them only want to Sell what they put effort into producing. The actual achievement would be in collaborating to produce good Assets placed in the game.
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Player Imagination At Work - Nursery Rhymes that Little Sisters Sing ( Have a Player Contest ... ) :
Note -- sung at different times, reflecting different events ... ( so behavior scripting part of the 'advanced' contest ).
Extra points for (interestingly) mimicking their (LS) voice.
Have them do advertisements ( once Ryan - you know - the arch-capitalist to crassly use them to actively sell all kinds of products ... "My Daddee Likes his armor shinee, so "Tortoise Wax" is What HE Loves, as much as Meeee".
Can get amusingly ridiculous and don't actually have to be used In-Game.
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IDEA : Player Created 'CREEPY TEAR VIEWS' For the Infinite REDO
Use All the many Game_Editing_Tools and Assets available in the MMORPG.
Infinite Strangeness IS available in the INFINITE-BS_REDO ...
A Tableau Scene is far easier to compose than an interactive one.
They can be used also for The Community Web Interfaces (smartphone accessible) 
The BEST could be Incorporated into the Game.
The Burial_at_Sea_REDO could have its own set of these also.
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Game Photo Contests
Another Adjunct Player Involvement Activity 
In-Game Cameras - with all the now usual features to create Era Type Effects 
Also a Tool for the Player Creation Community - for summaries of what Players produce
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