Gear/Pirate AMS

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_AMS_Pirate
Manufacturer: Crazy Person
This is the pride and joy of some Periphery pirate. While I'll freely admit the specifications for the fire rate and overall damage are impressive, it comes at the cost of accuracy and this impossible to source custom ammo. We can make the stuff, but supplies are always going to be tight.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	2 	200000	All 	All
* Anti-Missile System, fires at incoming missiles in range once every 10 meters.
* Can fire up to 5 times per round.
* AMS Deals 3 Dmg to missiles.
* 35% Missile intercept chance per shot.
* AMS fires up to 20 shots per activation.
* 4 Heat per activation in AMS mode.
* Weapon has 10% chance to misfire when firing in On mode.
* Weapon carries 100 shots.
* 5 Cbills Cost per Shot.
* Internal Ammo Storage can explode for 1 damage, 0.5 heat and 0.3 stability per remaining shot on weapon destruction.
=Weapon Stats=
Category: AntiPersonnel
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	On 	AntiMissileInternal	0 	0 	0 	20 	1 	0 	0 	0 	0 	0.5 	0 	1 	0 	25 	50 	75 	100 	
 	Off 	AntiMissileInternal	0 	0 	0 	0 	1 	0 	0 	0 	0 	0.5 	0 	1 	0 	25 	50 	75 	100 	
=Used By Mechs=
Mechs 	Mechs	Mechs
CLNT-P3	GHR-P	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2