Guru (Shadow Fight)

==Summary==
Guru is the third bodyguard of Titan met by Shadow in Act VII: "Revelation". He is one of Shadow's doubles from a parallel world who, too, survived the Gates of Shadows' powerful Shadow Energy emission, but lacked the will to hold so much energy, and thus turned evil from its dark forces. After supposedly defeating Butcher in combat and then killing him, the corruption of Shadow Energy took its toll on him, causing him to consider himself as a deity worshiped by the people, and a messiah in the eyes of Butcher's children. His braveness made him become the idol and leader of a cult who's followers are Butcher's children, in which he claims to free them of the shackles of censure and morals. He leads them, and wherever they go blood is shed. He arrived through the Gates of Shadows in the Shadow World by Titan's order, becoming one of the conqueror's bodyguards. He then fought against Shadow in order for Titan to test the hero's power, and was defeated. In his last words he told Shadow to think well, for with his potential, the hero could lead nations together with him, proposing to him that they could be at head of a great family of faithful, before telling Shadow that he will be waiting for him to accept such offer.
==Powers and Stats==
Tier: 
Name: Guru
Origin: Shadow Fight 2
Gender: Male
Age: Unknown
Classification: Shadow, Warrior, Cult Leader and Idol, Titan's Bodyguard, Shadow's Double, Fallen Hero
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, Chi Manipulation (with Magic Amulet), Damage Boost (via Head Hit, Critical Hit, Avenger), Damage Reduction (via Block, Ricochet, Shielding), Damage Transferal (via Rock), Durability Negation (via Bleeding), Electricity Manipulation (with Thunder Hammers), Empathic Manipulation (via Shock), Empowerment (via Avenger, Pain Rage), Energy Manipulation (via Martial Spirit), Fate Manipulation (via Historical Importance Index), Healing (via Regeneration), Inorganic Physiology (Type 2; His body is made out of Shadow Energy), Magic (via Enchantments; with Magic Amulet; His body is magical in nature), Martial Arts, Non-Physical Interaction (Can harm disembodied and intangible shadows), Paralysis Inducement (via Stun), Power Nullification (via Shock, Rock, Block Breaker), Probability Manipulation (via Steel Foot), Regeneration (Low-Mid), Resurrection (via Enlightenment), likely Self-Sustenance (Types 1, 2; Lacks a biological body), Status Effect Inducement (via Bleeding), Summoning (with Torturer's Rage), Unholy Physiology (His body is demonic in nature), Vibration Manipulation (with Thunder Hammers), Weapon Mastery (Skilled Hammers and Thrown Weapons user), Resistance to Empathic Manipulation, Mind Manipulation, Perception Manipulation (Resisted the effects of the Gates of Shadows' Shadow Energy emission), partial Resistance to Transmutation (His body is a mix of Shadow Energy and human flesh, blood and bone, implying that he was still unable to be fully turned into an intangible, pure Shadow Energy being by the Gates' Shadow Energy emission), possibly Immunity to Soul Manipulation (Possibly had his soul drained by the Gates' Shadow Energy emission)
Attack Potency: Building level+ (Fought Shadow who previously overcame Ancient and defeated Shroud in combat. Supposedly killed Butcher in his world). Can ignore conventional durability with Bleeding.
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-earth lightning)
Lifting Strength: Peak Human (With little issue he can grab and throw Shadow who wears heavy steel armor and who holds an extremely heavy weapon at the same time)
Striking Strength: Building level+ (Can trade blows with Shadow)
Durability: Building level+ (Can take hits from Shadow)
Stamina: High (Can fight up to three rounds against Shadow while sustaining heavy battle wounds)
Range: Standard Melee Range with his Thunder Hammers. Several meters with Mortal Thorns. 5 - 18.3 Kilometers with Torturer's Rage.
Standard Equipment: Thunder Hammers, Mortal Thorns, Torturer's Rage Amulet.
Intelligence: Gifted (He is Shadow from a parallel world, and thus he is just as well instructed in the art of fighting as the hero)
Weaknesses: None notable.
Notable Attacks/Techniques:
Torturer's_Rage_Magic_(1).gif|Torturer's Rage
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block: Guru can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
*Avenger: A 30% chance to trigger Avenger, which grants a Critical Hit with 138% damage for 5 seconds after receiving a Critical Hit.
*Rock: A 65% chance to withstand a Critical Hit without falling to the ground, returning 60% of its damage to the enemy.
*Pain Rage: A 30% chance to increase damage by 49% for 8 seconds after receiving a Head Hit.
*Martial Spirit: A 25% chance to increase his magic recharge from a successful unarmed attack by 100%.
*Steel Foot: A 25% chance to knock down his enemy with a kick. This chance is doubled if he's in the air.
*Enlightenment: A 25% chance to avoid a death blow, replenishing 30% of his health instead.
*Ricochet: A 30% chance to block all damage from an incoming ranged attack.
===Enchantments===
*Stun: Guru's Thunder Hammers are enchanted with Stun, giving him a chance to stun his enemy for 5 seconds after a successful hit with said Weapon.
*Regeneration: Guru's Armor is enchanted with Regeneration, giving him a chance to regenerate 4.5% of his health for 5 seconds after being hit in the body.
*Shielding: Guru's Helm is enchanted with Regeneration, giving him a chance to reduce incoming damage by 75% for 7 seconds after being hit in the head.
*Bleeding: Guru's Mortal Thorns are enchanted with Bleeding, making each strike dealt with said Ranged Weapon have a chance to make the enemy start to lose 6% health per second over 5 seconds.
===Magic===
*Torturer's Rage: Guru jumps and while he is in the air he summons a giant metal buzzsaw that travels on the ground towards the enemy. The saw spins so fast it can hit the enemy multiple times before going through them.
===Historical Importance Index===
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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