Object Constructs

The power to create constructs out of objects. Sub-power of Object Manipulation. Variation of Construct Creation.
==Also Called==
*Creation Via Items/Objects
*Item/Object-Based Creation
*Item/Object Construct Creation/Generation/Manifestation/Materialization
*Item/Object Constructs/Creations
==Capabilities==
The user can turn objects into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating objects for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Wing Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation 
*Attacks
**Attack Creation
**Hidden Attacks 
**Manifested Attacks
**Object Strike
**Projectile Attacks
*Barriers
**Bubble Generation
**Layer Reinforcement
**Shield Construction
**Surface Creation
**Wall Generation
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit 
**Symbiotic Costume
**Trick Costume
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation 
**Manifested Guardian 
*Environments
**Ground Creation
**Personal Domain Creation
**Pocket Dimension Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation
**Solidification
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support 
**Aura Generation
**Effect Field Projection
**Manifested Support
**Object Infusion
**Status Effect Inducement
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Blade Construction
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
**Polearm Construction
**Ranged Weapon Creation
**Whip Generation
===Other===
*Matter Constructs
**Inorganic Constructs
***Artificial Element Constructs
**Organic Constructs
***Organite Constructs
**Technological Constructs
***Nanite Constructs
==Variations==
*Accessory Constructs
*Armor Constructs
*Artistic Constructs
**Cartoon Constructs
**Mantra Constructs
**Music Constructs
**Symbol Constructs
***Sealing Constructs
***Tattoo Constructs
*Astronomical Object Constructs
*Balloon Constructs
*Binding Constructs
*Chemical Constructs
**Acid Constructs
**Poison Constructs
**Potion Constructs
*Cloth Constructs
*Currency Constructs
**Coin Constructs
*Cosmetic Constructs
**Lipstick Constructs
*Food Constructs
**Candy Constructs
**Condiment Constructs
**Cookie Constructs
**Drink Constructs
***Milk Constructs
****Butter Constructs
****Cheese Constructs
***Soda Constructs
**Meat Constructs
**Noodle Constructs
**Pie Constructs
**Salt Constructs
**Sugar Constructs
**Sandwich Constructs
*Fuel Constructs
*Garbage Constructs
*Gear Constructs
*Lightbulb Constructs
*Magnet Constructs
*Medicine Constructs
*Mechanical Constructs
**Bio-Mechanical Constructs
**Technomechanical Constructs
*Paper Constructs
**Book Constructs
**Card Constructs
*Pyrotechnic Constructs
*Thread Constructs
**Wire Constructs
*Toy Constructs
*Treasure Constructs
*Vehicle Constructs
*Weapon Constructs
**Blade Constructs
**Chain Constructs
==Associations==
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Force Constructs
**Matter Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing objects rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Lubbock (Akame ga Kill), via Cross Tail
*Planchakules (Ben 10)
**Jury Rigg 
*Toyman (DC Comics)
*Magic Users (Harry Potter); via Spell Casting
*Skein (Marvel Comics)
*Various Handlers/Tsukumogami (Tsugumomo)
*Nataku (X/1999) 
*Asa Mitaka (Chainsaw Man) 
*Yoru/War Devil (Chainsaw Man)
*Bruce (Smosh Comics) 
==Gallery==
Cross Tail's Shield.png|Lubbock (Akame ga Kill) uses Cross Tail to create makeshift wire body armor.
Toyman Bouncing Ball.jpg|Toyman (DC Comics) develops toy-based weaponry like his destructive perpetually bouncing ball.
Skein Thread Power.jpg|Skein (Marvel Comics) can use cloth to create lasso-like restraints.
Chain Prison Technique.jpg|Takumi Tagusari (Tsugumomo) uses his chain tsukumogami Gintsugi Shigure to trap his sister Takano and her chain tsukumogami Gintsugi Sasagure.
Nataku.(X).jpg|Nataku (X/1999) can use his scarf to create various offensive and defensive constructs.
Category:Powers
Category:Constructs
Category:Object-based Powers
Category:Matter-Based Powers