Regrowth

Regrowth is a new mechanic in Don't Starve Together. There are four main mechanisms for regrowth, which work slightly differently: Regrowthscripts/components/regrowthmanager.lua, Offspring Regrowthscripts/components/plantregrowth.lua, Desolation Regrowthscripts/components/desolationspawner.lua, and Resource Renewalscripts/components/forestresourcespawner.lua. Only the first three are configurable. On the World Customization Screen, the regrowth setting sets a multiplier on how quickly each of these regrowths happen (from Very Slow to Very Fast, 0.15, 0.33, 1, 3, 7). For all types of regrowth, it only decreases the timer for the regrowth time while that entity is in its regrowth season. For example, desolation regrowth time for a Blue Mushtree is 50 days, and their season is Winter, so it will only try to spawn once every 3.33 winters.
== Regrowth ==
After one of these entities is destroyed (Burnt or dug out and not replanted within the regrowth period), the game will try to place another one after the regrowth time has passed. It will try somewhere in a 5-tile radius of where they were originally; if it tried to place the entity too close to another entity, or within 5 tiles of a base structure or wall, it will try again after the regrowth time has passed once more. If a player is within 16 tiles, it will wait for them to leave before attempting to place the entity.
Entity	Regrowth Time	Regrowth Season
 	12.5 days 	Not Winter or night.
 	30 seconds 	While the ground is very wet, but not during rain, night, or Winter. Double rate during Spring.
 	5 days 	Summer.
 	5 days 	Any time.
 	5 days 	Spring.
Note that although flowers do not regrow during the rain, new flowers still spawn during rain like they do in single-player Reign of Giants.
== Offspring Regrowth ==
This is intended to give the effect of forests growing and reclaiming land. Each tree has a timer after which it will try to spawn a sapling of the same type nearby. If there are fewer than 5 other trees of the same type in the radius that would have 5 such trees at worldgen, then it will succeed in spawning one. Offspring Regrowth doesn't occur within a 2-tile distance of structures, or around a 0.75-tile radius of any object.
Tree	Regrowth Time	Regrowth Season
 	5 days 	Not Winter. Doubled rate in Summer.
 	8 days 	Any season.
 	8 days 	Any season.
 	3 days 	Spring.
 	3 days 	Winter.
 	3 days 	Summer.
 	3 days 	Spring.
 	3 days 	Highest during full moon.
 	3 days 	Winter.
== Desolation Regrowth ==
Desolation regrowth is intended to spawn trees in areas they belong in after the area has had all or almost all of its trees destroyed, such as by an out of control forest fire. Desolation regrowth cannot occur if there are any of the same type of tree within a 10-tile radius, and base structures or walls within 5 tiles, or any entities at all within a tile.
Tree	Regrowth Time	Regrowth Season
 	50 days 	Not Winter. Doubled rate in Summer.
 	50 days 	Any season.
 	50 days 	Any season.
 	50 days 	Spring.
 	50 days 	Winter.
 	50 days 	Summer.
 	50 days 	Spring.
 	50 days 	Highest at the full moon.
== Resource Renewal ==
Resource Renewal is a mechanic limited to Wilderness and Endless game modes and is intended to guarantee that essential resources are available for spawned-in players. There are 4 groups of resources, usually with multiple prefabs. Periodically (every ca. 15 minutes) the game checks an area around spawn points (these are used to respawn players in Wilderness mode, and are actually fixed in place during world generation, and present in all game modes). If none of the matching prefabs are found within a 60-unit (15-tile) radius around the point, the game attempts to spawn a randomly-picked prefab from the spawn set. This will only succeed if there are no players within a 240-unit (60-tile) radius of the spawn point.
On the surface, spawn points are plentiful in Grasslands and rare in Forest biomes. In the Caves, spawn points are placed only at the cave exit staircases.
Match set	Spawn set
 	
 	
 	
 	
== Tips ==
* World Regrowth is a long-term way of gaining infinite berry bushes which are mostly limited and usually can barely sustain the player through the year. 
* Due to world regrowth, it's completely fine to dig rabbit holes for a quick snack when in a pinch.
* Trees won't regrow unless their stump is removed.
== References ==
vi:Regrowth
Category:Gameplay