Away Team and crew

Away Team and crew –
When your personnel are aboard a ship or space facility that you control, they are a crew. In all other situations, they are an Away Team. When aboard a ship or facility controlled by your opponent, they are also intruders. (Equipment cards may be carried by crews or Away Teams, but an Away Team or crew must contain at least one personnel.)Your opponent may not look at the cards in your Away Team or crew, except when necessary for verification.
See showing your cardsBorg-affiliation personnel may not form Away Teams unless counter-attacking or allowed by game text. Holographic personnel and equipment may exist only on ships or facilities, unless a card such as Mobile Holo-Emitter or Holo-projectors allows them to exist on a planet surface.Cards referring to an Away Team normally do not include crew. For example, a Genetronic Replicator prevent deaths only in your Away Team, not in your crew. (A few space/planet icon dilemmas which incorrectly refer either to a ship’s crew or to an Away Team have been revised to include both.)All your compatible personnel aboard one ship or facility (at one site, if a Nor), or on one planet (outside a facility or landed ship) form a single Away Team or crew, except personnel who are “stopped”, disabled, or in stasis, who form a separate group during your turn. When a dilemma “stops” some of your personnel, they temporarily form a separate Away Team or crew which does not participate in the mission attempt. See dilemma resolution. Any such separate groups automatically rejoin with other compatible Away Teams or crews present when your turn ends.An Away Team can be associated with only one ship or space facility at a time. If you beam Away Teams from multiple ships or facilities to the same planet, you must designate which single ship or facility the new combined Away Team will be associated with. An Away Team remains associated with the ship it beamed (or disembarked) from until they board another of your ships or space facilities, become associated with another ship by joining that ship’s Away Team, or are separated by the departure of the ship or the Away Team from that location (including the ship time-traveling into the future via Temporal Rift). For example, if you play Memory Wipe on your ship, beam an Away Team to a planet, and move the ship to another location, those personnel revert to their normal affiliations.