On Second Thought, Take One Prisoner

== Objectives ==
Subdue Mor'norokk the Hateful at the Alliance Gunship in Deepholm.
* subdued
== Description ==
It's not too late, <name>. The cultists are probably still here.
Go below decks, finds out who's in charge and subdue them.
We will obtain answers to our questions, one way or another.
("Mor'norokk the Hateful: Try not to kill him. We're going to need this one alive.")
== Rewards ==
You will receive: 
== Progress ==
Hail, <name>.
== Completion ==
Oi, this was a heavy one! He nearly broke back!
Are you ready to interrogate the ogre, <name>?
== Notes ==
Pick up Take No Prisoners before heading below decks. Moronokk is astern, just below deck. Open up, don't worry about killing him as he can't die. Get him below 30% and he'll turn friendly:
:
:Walk up to him.
:
:Mor'norokk snags the player and jumps to the bomb bay doors, holding the player over open space.
:
: Mylra flys Stormbeak up through the bay doors behind Mor'norokk.
:
:Mylra throws a chain, hooked to Stormbeak, at Mor'norokk and drags him off the beam he's standing on, releasing the player.
:
:
: Mylra exits the way she came.
==Progression==
==Patch changes==
*
==External links==