THQ's Homefront 2/Firestorm Drone Design

Document Status: Green [Suitable for evaluation through prototyping]
 
FIR1.jpg
==General==
Medium hunter-killer UAV.
===Scale===
 
FIR2.jpg
===Movement===
Flying UAV travels at slow-medium speeds above the battlefield.
===Default Armament===
*Localised tactical white phosphorous airstrike.
*Highly durable armour.
===Strengths===
*Strong armour.
*Tactical offensive capability.
*Can fly out of range of most weapons.
===Weaknesses===
*Requires an in-level remote-control human pilot.
==Singleplayer==
===Purpose===
*Counter-insurgency UAV.
*Autonomous movement and navigation.
*Remote weapon targeting controlled by a mobile command vehicle in the game world.
*Used in Yellow and Red Zones to tactically assault resistance hideouts.
===Behaviour States===
Default State
*Patrols around at high-level (tower block-height) on AI-generated paths.
 
FIR3.jpg
Attack State
*Navigates and swoops down to street level to attack.
*Releases white phosphorous airstrike on target.
*Returns to default patrol state.
*Becomes more accurate when a Seeker helps to designate targets.
 
FIR4.jpg
===Mobile Command Vehicle===
*In-world command vehicle dedicated to controlling the Firestorm UAV.
*2-man crew operates the controls.
*Clearly visible in the game world, possibly capable of deploying Firestorm UAV directly.
 
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=== Subversion ===
*Eliminate the human command unit crew.
*Hack the mobile command vehicle control centre and pair your smart phone with it.
*Leave the mobile command vehicle and use the smart phone to control the UAV targeting.
*Drone stays on localised pre-programmed route while player picks out targets.
=== Deployment ===
Three deployment possibilities:
*Already deployed and patrolling the battlefield.
*Flies in from outside the battlefield.
*Deployed via the mobile command vehicle.
=== Feedback ===
*Drone audio when in default patrol state.
*Audible feedback when a target goes into its vision cone.
*Attack audio when switching to attack state and swooping down.
=== Perception ===
Effectively blind – will only attack targets designated by the human AI handler.
=== Engagement Range ===
Medium – long.
=== Tactical Gameplay ===
 
File:FIR8.png
==Multiplayer==
=== Purpose ===
*Assault UAV.
*Remote-controlled.
=== Class ===
Complements Engineer / Technician class.
Abilities
*Can attack infantry and vehicles depending on effectiveness of loadout.
*Can autonomously hover when not being remote controlled.
=== Movement ===
*Can fly at varying heights as the player chooses.
*Limited maximum flight height to stop players flying too high.
=== Controls ===
*Remote control all movement and attack.
*Controlled like a plane with possible VTOL abilities.
=== Deployment ===
Two deployment possibilities:
*Flies in from outside the battlefield.
*Deployed via mobile command vehicle in a base or safe zone.
=== Loadout Options & Unlocks ===
*Anti-infantry white phosphorous payload.
*Anti-vehicle AGM missiles.
*Localised motion sensor.
*Anti-air missiles.