Dungeon System/mk2

The dungeon system of Hyperdimension Neptunia mk2 is a complete redesign from its game predecessor, Hyperdimension Neptunia. Random encounter is removed, and mechanics of Treasure Search is re-done. Skills like Hammer Crush and Monster Call are not present.
==Treasure Search==
Inside the dungeon, the leader of the party is able to use this ability. The character will emit a purple sonar that reaches through a certain radius per use. When the sonar hits a hidden treasure, it becomes visible and available for pick-up. The ability has no recharge time, allowing the player to use it indefinitely.
There is only one hidden treasure per section of a dungeon, but they will respawn if the player leaves the dungeon.
The icon representing the hidden treasure is hidden in a map unless it's made visible by the ability or by having the Dowsing Rod DLC installed.
==Monsters==
Instances of monsters are present within a dungeon. By attacking a monster, having it walk through the leader character, or attacking it, a battle will engage.
==Symbol Attack==
The player can take the initiative by attacking a monster instance before the leader character and monster comes in contact with each other, which will start a battle. With a Symbol Attack, the player's turn comes up first in the battle. If the character's level is too high for the monster, attacking the monster instance will simply make it disappear.
==Enemy Advantage==
If a monster instance comes in contact with the player from behind, the monster(s) will gain advantage and have its turn(s) first.
==Scripted events==
Sometimes, a dungeon may contain a Sharicite Symbol. Approaching it will trigger event(s) that is related to the game's story.
==Objects and Instances==
There are other objects and instances that the player can interact with in a dungeon.
===Save Point===
The player can save in a save point and continue on from the point when the file is loaded.
===Gathering Point===
The player can gather Materials from Gathering Points, symbolized by a green question mark.
===Common Item===
Common Items contain items that the player can use. It can range from any type of items except for Materials. Common Items don't respawn once they're gathered.
===Dungeon Exit===
The only way to exit a dungeon is through a Dungeon Exit.
Category:Mechanics
Category:Gameplay
Category:Hyperdimension Neptunia mk2 Mechanics