Mog Knight

Mog Knight is a job from Final Fantasy Tactics Advance only to moogles. Mog Knights are the pure powerhouses of the moogle jobs. They wield powerful blades and have a nice array of abilities that can give them the upper hand.
While their Attack growth is beautiful, their below average Speed growth can be difficult unless compensated by either Animist/Black Mage for more magically balanced characters, or Thief for the best Speed growth for moogles. They can be seen as a counterpart to the Fighter, a hume job.
Some of the more notable Mog Knights include Lini, the Redwings, and Reaker.
==Growth==
The Mog Knight is similar stat-wise to the Paladin, having solid HP, MP and Attack, superb Defense and Resistance, mediocre Magic Power, and low Speed. The Mog Knight's Attack stat is the highest available to the moogle jobs.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
7.1 B-	3.2 C-	8.8 B+	9.6 A	6.2 D- 	8.3 B- 	1.0 D
==Abilities==
===Charge===
Skill	Equipment 	AP 	MP 	Range 	Power
 	Flametongue 	100 	— 	As Weapon 	As Weapon
 	Damages and knocks back target. 	Damages and knocks back target. 	Damages and knocks back target. 	Damages and knocks back target. 	Damages and knocks back target.
 	Kwigon Blade 	200 	— 	Self 	—
 	Focuses power to improve weapon def. and magic res.	Focuses power to improve weapon def. and magic res.	Focuses power to improve weapon def. and magic res.	Focuses power to improve weapon def. and magic res.	Focuses power to improve weapon def. and magic res.
 	Atmos Blade 	200 	— 	3 	As Weapon
 	Special mog knight lunge. Can hit faraway enemies. 	Special mog knight lunge. Can hit faraway enemies. 	Special mog knight lunge. Can hit faraway enemies. 	Special mog knight lunge. Can hit faraway enemies. 	Special mog knight lunge. Can hit faraway enemies.
 	Shadow Blade 	200 	— 	As Weapon 	As Weapon
 	Full-force attack. Damaging, but inaccurate. 	Full-force attack. Damaging, but inaccurate. 	Full-force attack. Damaging, but inaccurate. 	Full-force attack. Damaging, but inaccurate. 	Full-force attack. Damaging, but inaccurate.
 	Pearl Blade 	300 	— 	— 	4
 	Mog knight's protection prevents 1 status ailment. 	Mog knight's protection prevents 1 status ailment. 	Mog knight's protection prevents 1 status ailment. 	Mog knight's protection prevents 1 status ailment. 	Mog knight's protection prevents 1 status ailment.
 	Paraiba Blade 	300 	— 	— 	4
 	Detects rare items held by enemy unit. 	Detects rare items held by enemy unit. 	Detects rare items held by enemy unit. 	Detects rare items held by enemy unit. 	Detects rare items held by enemy unit.
 	Icebrand 	300 	— 	Self 	35
 	Moon power. Heals unit's own HP and cures status. 	Moon power. Heals unit's own HP and cures status. 	Moon power. Heals unit's own HP and cures status. 	Moon power. Heals unit's own HP and cures status. 	Moon power. Heals unit's own HP and cures status.
 	Materia Blade 	999 	60 	As Weapon 	As Weapon
 	Charge attack born from ultima magic. 	Charge attack born from ultima magic. 	Charge attack born from ultima magic. 	Charge attack born from ultima magic. 	Charge attack born from ultima magic.
===Reaction===
Skill	Equipment 	Effect 	AP
 	Gold Armor	Become hasted if severely wounded.	300
===Support===
Skill	Equipment 	Effect 	AP
 	Round ShieldOpal Shield	Enables shield-wielding, regardless of job.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Blade	Easily chained combo ability for mog knights.	100
== Overview ==
Mog Knight is the most physically powerful moogle class. It gives the highest attack for moogles, great defense, decent MP, and high resistance. It also has Ultima Charge, the moogles' Ultima ability. Mog Knights have abilities reminiscent of Fighter and Paladin techniques, allowing them to deal heavy damage or support themselves and their allies. As full-fledged tanks, they are tough to take down. Mog Knights are surprisingly easy to get, only requiring one master Animist ability. However, Mog Knights are not without their flaws. They are not magically inclined and fail to use most spells to good effect. Their speed is also below average, and Mog Knights may desire to level up as Thieves or Jugglers to make up for it. Their support abilities are lacking and may need supporting abilities from other classes. Overall, Mog Knights are the best fit for moogles looking for strength rather than support.
Enemy Mog Knights' high defense and resistance makes them comparable to the other defensive units in the game. Their resistance, in particular, is higher than most physical tanks', making magical abilities less effective against them. Mog Knights deal lots of damage against mages, so spellcasters should be cautious. As physical units, Silence affects them much less than any other moogle class. Mog Knights may use plenty of supporting abilities from other moogle classes, giving them more supporting power than other tanks. With their average speed, a faster unit may be able to strike them down even before their turn comes.
==Gallery==
FFTA Mog Shield.png|Mog Shield
FFTA Mog Aid.png|Mog Aid
es:Caballero Mogu (Final Fantasy Tactics Advance)
it:Nobile Moguri (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance