Murozond (tactics)

Murozond is the final boss in the End Time instance and the lord of the Infinite dragonflight.
==Adventure Guide==
Now living outside of time, Murozond was once the great Dragon Aspect Nozdormu the Timeless One. After the titans showed him his own death, the tormented Nozdormu was tricked by the Old Gods into trying to subvert his mortality. As a result, Nozdormu shattered the timeways and created the infinite dragonflight... jeopardizing the very future of Azeroth.
==Abilities==
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===Hourglass of Time===
Murozond stole the Hourglass of Time and trapped it here within the End Time of Azeroth. The Hourglass casts Rewind Time when a player interacts with it, but the Hourglass can only be used up to five times during the encounter.
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After Murozond is killed, the corpse gains the Fading buff.
==Strategy==
Murozond is a DPS race with a unique hourglass mechanic. The overall strategy is to kill the boss before the hourglass runs out of charges and damage becomes unhealable. Timely use of the hourglass can trivialize this boss greatly.
One key detail for all players to remember is that ability cooldowns are reset each time the hourglass is used and it is highly recommended players use all their cooldowns every time they are up. Abilities like Mirror Image, Avenging Wrath, and Rapid Fire (Classic) are all good examples, but also major defensive cooldowns like Shield Wall, Devotion Aura, Army of the Dead and Tranquility are reset with each use of the hourglass as well. All debuffs are also wiped from players allowing reuse of Bloodlust/Heroism/Time Warp as well (Note, it does not reset a Core Hound's Ancient Hysteria), it is recommended to wait for the Blessing of the Bronze Dragonflight to fade before use to maximize the longevity of the haste. A final benefit of the hourglass is all dead players are brought back to life with each use.
Murozond needs to be faced away from the group, but positioning can quickly become compromised from Distortion Bombs. Healers need to ensure they can stay in range of tanks as best as possible while keeping DPS alive. Hourglass use should be assigned to the ranged DPS, Mages, and Warlocks are a great choice for this because of Blink and Demonic Circle. Players should stay away from the hourglass until they are about to use it to avoid getting Distortion Bombs placed near it. If done well, Murozond will die on the fourth or final use of the hourglass, depending on your group's overall DPS.
The player assigned to activate the hourglass should wait until one of the following conditions occurs:
* The tank or healer dies
* The number of Distortion areas makes it hard for DPS to stay in range of Murozond.
* The hourglass activator is at imminent risk of death, with no player available as backup to activate the hourglass
Fallen players should not release when dying before all hourglasses are consumed, since the hourglass will return the player to their living state. Battle resurrections reset their cooldowns as well, but rarely have much utility in this fight.
==Objective of==
*Murozond (quest)
==Loot==
==Related achievements==
*Heroic: End Time
*Heroic: End Time Guild Run
==Quotes==
;Intro
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;All trash cleared
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;Aggro
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;Using Hourglass of Time
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;Hourglass depleted
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;Killing a player
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;Defeated
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==Videos==
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==Patch changes==
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==External links==
Category:Infinite dragons
Category:End Time mobs
Category:Bosses