Bowmen

==In game==
Bowmen — Vital statistics	Bowmen — Vital statistics	Bowmen — Vital statistics	Bowmen — Vital statistics	Bowmen — Vital statistics	Bowmen — Vital statistics	Bowmen — Vital statistics 	Bowmen — Vital statistics	Bowmen — Vital statistics
 	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.	
Archaic ranged unit, highly effective against infantry units and some ranged cavalry units, but highly weak if attacked from close up, particularly cavalry.
*Strong versus infantry units.
*Weak against cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	12.5s(188t) 	195 	9 	19 	32 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 20;: 20 	: 1;: 1 	1 	
*
*
* 	1 	Melee 	Bonus attack versus light infantry and melee units, structures.	 	
===Overall Strategy===
These are cheap, unarmoured levy archers. They are able to soften and disrupt enemy formations with their ceaseless hails of arrows, but their lack of expertise and their inferior weapons (in comparison to muskettry or cannon) leave them unable to do any decisive damage against armoured foes. Furthermore, they have no armour and little health, so they should not be expected to survive any melee encounter.
====See also====
*Arquebus Infantry
*Halberdiers
*Pike Levy
*Provincial Fencibles