Archive

Archive is the twelfth level in Far Cry.
== Overview ==
Jack has entered the archives. The level begins with Doyle informing him that Valerie should be somewhere within the complex. Right after this, a glass panel suddenly shatters as an invisible stealth trigen attacks Jack. More of these creatures attack lab workers up in the research room. There, having no other way to go, Jack jumps down to a lower level into a pool of water. In order to dive deeper through an opening in the grating, he has to push a pallet and two biohazard barrels aside. Under the water, he finds a shaft leading to a room with a switch to unlock all the nearby doors. 
Doyle warns him of elite troops that have been sent to the area to fight the trigens. Eventually, Jack reaches an elevator which brings him further down the facility. While descending, he overhears a radio conversation of mercenaries who are actively searching for him. He makes his way through a heavily guarded dimly lit warehouse filled with large boxes. By acquiring a keycard from a Rocket Launcher merc up on the railing overlooking the room, Jack opens a door that leads to the dockyard.
In the dockyard, on the other side of a bridge, Jack spots Crowe with elite mercenaries who are killing Fat Boys. A cargo chopper arrives to deliver reinforcements. Eventually, Crowe enters his helicopter and leaves the area. 
Jack moves through the dockyard area to reach a container warehouse. There, a Fat Boy breaks out of one of the containers and distracts the guards. Unable to proceed through the big door, Jack finds a way to enter the ventilation shaft by dropping a large box onto a grating. The weight of the box forces the grating in the floor to cave in. The levels ends with Jack descending in a cargo elevator to the next section of the archive complex.
== Objectives ==
* Go to last working cargo elevator.
== Debuts ==
Enemies
*Stealth Trigens
*Elite Guard
== Map description ==
=== LEVEL 3 ===
==== Admin room ====
The player starts in Level 3 in front of the entrance to the Admin room. A dead scientist is lying by a rectangular flower pot. In the Admin room, on the right there is a recess with lockers separated by a glass panel behind which a stealth trigen lurks. At the front there is a big door which has to be opened with a switch right next to it. Behind the big door, there is a messy room where 2 stealth trigens are hiding behind vending machines. 
File:Archive admin.png
File:Archive admin 2.png
==== Research room ====
Up the stairs the player gets to the blue-lit Research room where lab workers are fighting the trigens. In the middle of the lab, there is a specimen tank glazed on all four sides. The structure has no floor; it leads down into a special pool. The glass panes have to be broken and the player has to jump down to reach the pool room. 
archive blue.png
==== Pool room ====
The pool room has three exits, one of which leads back to the Admin room. The pool is very deep as a whole, but the player will only wade through shallow water until he finds an opening in the grating down below by pushing two biohazard barrels and a pallet aside. Under the water, there are four ventilation shafts, but only one is open and large enough for Jack to pass through. He has to make his way to the end of the shaft before Jack runs out of breath.
archive water.png
archive barrels.png
archive water passage.png
archive water shaft.png
==== Security room ====
Having emerged from the water, the player climbs up the ladder into the Security room with a flickering light. There is a switch to unlock all the three doors that lead back to the pool room, admin room, and to the elevator. 
archive switch.png
==== Elevator room ====
There are 3 monkey trigens waiting in the elevator room until the player presses the switch and opens them a door to the pool room. The elevator takes Jack down to Level 2.
Archive elevator.png
=== LEVEL 2 ===
Archive fight.png|Elite Guards fighting trigens
====Box warehouse====
Level 2 has a large warehouse divided into sections A, B, C and D, from the east to the west. The warehouse has a control panel to the west (the player's position) separated from the rest by a brick structure. There is an upper platform stretching along the left side of the warehouse. The platform also extends through the center of the room. On the furthest side of the platform, there is a merc with a Rocket Launcher overlooking the whole area, although his range of sight is limited and not sufficient to spot the player immediately. The middle of the warehouse contains large boxes laid out irregularly in a maze-like fashion. 
File:Archive warehouse.png|From the left side
===LEVEL 1===
Archive broken elevator.png|Nonfunctional cargo elevator
====Dockyard====
The dockyard is a large cargo transit area set up around a bay enclosed by two promontories. The player starts from the south. To get to the other side, he can walk down the path to the left which curves around the bay, or across the pipe bridge. The pipes probably transport mutagen between the two sections of the complex, which would be deposited in the tall cylindrical tank to the north. In the center of the bridge, there is a pumping station made of a concrete block with a protruding pipe through which mutagen is probably inserted by deliveries from the sea. When other cargo is delivered by boat, it can be easily transported up the ridge by an elevator. This site has an operable forklift.
Archive dockyard.png|View from the south
Archive dockyard 2.png|View from the north
Archive dockyard 3.png|Pipe bridge
Archive dockyard 4.png
File:Archive warehouse 2.png|Entrance to the container warehouse
====Container warehouse====
When the player gets across the dockyard to the next section of the archives, he enters the container warehouse through a big automatic door that opens slowly and not fully. Inside, a Fat Boy has broken out of a container and is attacking the guards. 
To the left, there is a red container atop which a dead merc lies next to a medkit and ammo. It can be reached by shooting off a few of the chains on which a hanging green container with both ends open is suspended. The loss of those chains causes the green container to tilt, thereby allowing the player to walk up the slope through the inside and then hop over to the red container.
Archive warehouse 3.png|Automatic gate. It does not open fully so forklift cannot enter.
Archive warehouse 4.png
File:Archive warehouse 5.png
File:Archive warehouse 6.png
Archive shaft.png|The box that opens the way to the vent shaft
Archive maccess.png|Blocked access
Archive maccess 2.png
Archive cargo elevator.png|The last working cargo elevator
== Numerical data ==
 Mercenaries
Enemies 	Number	Dead
Elite Guard	36 	
Scientist 	1 	2
Lab Worker 	2 	2
Worker 	 	2
TOTAL 	39 	6
 Trigens
Enemies 	Number	Dead
Monkey Trigen 	6 	
Fat Boy 	2 	1
Stealth Trigen	7 	
TOTAL 	15 	1
TOTAL living enemies: 51
TOTAL dead enemies: 7
== Gallery==
File:Archives labyrinth boxes.png|Labyrinth composed of boxes.
File:Invisible trigen.png|Jack's first encounter with a stealth trigen
File:Archive backbone.png|A human backbone with pelvis attached seen in the vent shaft in container warehouse
File:Archive skeleton.png|The remaining bones are on the other side of the big door
*
==Bugs==
===Static helicopter===
Sometimes, Crowe's helicopter does not fly away but stays in place.
===Invisible door===
In the dockyard area, a small section with wooden crates has an opening in a chain-link fence. That opening has an invisible door that can be opened, but not closed.
archive supplies.png
==See also==
*Archive dialog transcript
*Archive Mercenary dialogs
Category:Far Cry levels