Kingdombound: Retold

Kingdombound: Retold is a reimagining of the original Kingdombound, an action real-time strategy game developed and published by Lazy Studios. The game reboots the original game's story, ignorning what happened in Kingdombound 2 and focusing on the first game's plot. The game was released on June 1st, 2021, on the Nintendo Switch, XBOX One, XBOX Series X, Playstation 4, Playstation 5 and PC. 
== Plot ==
"Long ago in a far off land known as the Ancient Valley, there lived two kingdoms: the Red Kingdom of Arcandia, and the Blue Kingdom of Elytius. For many generations, the two kingdoms had been in a massive feud with each other, known as the Twin Kingdom War, constantly battling for control of each of their corresponding treasures. Legend has it that a kingdom that had both treasures would have control over the entirety of the Ancient Valley. The heir to the thrones, King Maroon and Princess Maya, wish to continue their family's tradition, but seeing as most of their armies had been killed by their senseless wars, they set up a Meeting Area to hire travelling warriors in order to join their cause. You, as one of the game's many classes, seeing either the opportunity to prove yourself, gain riches, or kill whoever you want, join the Twin Kingdom War, with the goal to defeating anyone in your way and bringing glory to your kingdom!"
== Gameplay ==
Kingdombound: Retold is a action real-time strategy game, mixing elements of MOBAs, tower defense games and action games. Players are split between the Red Kingdom of Arcandia, and the Blue Kingdom of Elytius, with 12 players on each side, making for 24 players in total at once. Unlike the original game and it's sequel, Retold takes place from a third-person perspective behind the player character.
Each player has a limited number of health. Damage is healed if you don't take damage for some time, or from external sources like a Priestess or a Soul Totem. There is also Armor, which you can gain from certain sources, acting as a temporary increase to your max health that goes down as time goes on. If it goes down, you die, and must wait some time in order to respawn back at your base. However, allies can Revive you by interacting with your dead body, though during this time they cannot attack enemies.
Basic controls include moving both your character and camera, jumping and crouching. Each character has two basic attacks, alongside three Ability and a defensive skill, all of which change depending on the character. Abilities have unique effects, but have a cooldown. The interact button allows players to grab objects like materials and weapons, or take control of nearby troops.
The objective of a match changes depending on the map and game mode. Either way, in order to win, you must work together with your team, utilizing each of your strengths to win.
=== Buildings ===
A large focus of the gameplay of Kingdombound: Retold is Building. These buildings can provide defense for your base, and tools that can be used during a fight. To build something, you need materials. There are three types of materials:
* Wood: Wood is obtained by damaging and destroying Trees.
* Ore: Ore is obtained by damaging and destroying Ore Deposits.
* Crystals: Crystals are a rare material, your team automatically gaining one every time they get 20 points (Troops give 1 point, Classes give 3 points)
Each player can hold up to 5 materials, but unless you are playing as the Pirate, you gain a speed debuff if you hold more than three. Trees and Ore Deposits are scattered across each of the maps, and respawn some time after they are destroyed.
After gathering your materials, you must either bring them to your base, or any outposts or checkpoints you have control over. This will add the materials to your team's count, allowing you and your team to use them. Buildings, with the exception of Siege Weapons, can only be built and placed in your territory (usually around your base and any points you've captures), or free territory (certain areas between you and your opponent's area that both of you can place buildings in). The more of the objective you complete, the more control over the map you will gain.
To build a building, go into Build Mode, choose the building, and if you have the needed materials, it will begin construction. After some time, it will be in operation. Buildings have a limited amount of health, that is either depleted by enemy attacks, or goes down on its own overtime. Buildings also cannot be moved once placed, but if destroyed by a teammate, they will drop materials.
====Siege Weapons====
Siege Weapons focuses increasing your army's power. They're useful for taking down groups, or breaking through the enemy's defenses. These are the only buildings that can be built in enemy territory.
Building	Description 	Materials
Bomb 	These round explosives can be tossed at enemies or placed into Cannons and Catapults as ammunition. After being thrown, the fuse it lit, and after a few seconds, anyone in its radius will be blown up, taking damage and being knocked back. 	
*2x Wood
*1x Ore
Fire Bomb	These oil-filled explosives can be tossed at enemies or placed into Cannons and Catapults as ammunition. Though weaker than a Bomb damage-wise, upon blowing up they coat the surrounding area in fire, damaging anyone standing in it and lighting them on fire. 	
*3x Wood
Cluster Bomb	These loaded bombs can be tossed at enemies or placed into Cannons and Catapults as ammunition. Though the intial explosion deals no damage, it releases a cluster of smaller explosives. This allows it to damage enemies in a larger area. 	
*1x Wood
*4x Ore
Ice Bomb	These magically-charged explosives can be tossed at enemies or placed into Cannons and Catapults as ammunition. Though weaker than a Bomb damage-wise, upon blowing up it creates a blast of ice that freezes all enemies in this radius, rendering them unable to move for some time.	
*1x Crystal
Cannon	Cannons will launch whatever is placed into them a far distance. Put a bomb, or even another player inside of it, aim, then fire! A great offensive tool and means to get to the enemy lines quicker. Just be careful, as it can't aim too high or low. 	
*8x Ore
Catapult	Catapults are similar to Cannons, but while they lack in distance, they make up for in height. Put a bomb or another player in it, and you can launch yourself high into the air. Great for getting up to those high-up places, or launching a surprise attack on the enemy’s base. 	
*10x Wood
====Defenses====
Defenses focus on protecting your team and your base. They're great for setting up traps for unwary foes, or giving your team ways to deal extra damage.
Building 	Description 	Materials
Wood Barricade 	This spiked wooden barricade acts as a wall, blocking off enemies and damaging those that touch it. It serves as great shield, and can be used to hold off enemies until you're more prepared. Takes extra damage from fire attacks. 	
*5x Wood
Iron Barricade 	This iron-plated barricade acts as a strong wall, blocking off enemies. Though it doesn't deal damage, it has more health, and can withstand damage from fire. Great for shielding your allies and holding back the enemies. 	
*5x Ore
Spike Trap 	Place this panel on the ground, and when someone comes near, bam! Spikes pop out of the ground to damage anyone stepping in them! Unless lit on fire, it cannot be destroyed, but will lose health overtime as it is used, eventually disappearing. 	
*5x Wood
Explosive Dummy	This repurposed training dummy acts as the perfect trap! Once someone gets near, it will activate, blowing up anyone nearby. Troops in particular will prioritize the trap over anything else, leaving your army vulnerable to being taken out. You can trigger the explosion immediately by attacking it. 	
*5x Wood
*1x Ore
Ballista 	This mounted crossbow weapon will fire at any enemy that comes in front of it, quickly firing out arrows. Good for taking out weaker enemies quickly, but it has low damage. Loses health as it attacks and eventually becomes destroyed. 	
*5x Wood
*2x Ore
Firework Launcher	Though fireworks are normally used to show beautiful light displays, the Firework Launcher utilizes them for battle. They launch fireworks which fly in an arc, flying down directly on their targets. Its unique trajectory allows it to hit aerial targets. However, it can struggle against more mobile targets, as the fireworks are rather slow. Loses health as it attacks and eventually becomes destroyed.	
*2x Wood
*5x Ore
Guillotine 	These spinning blades will chop up anyone that comes near, slashing enemies on all sides. They can rack up damage pretty quickly, but due to its short range, it's less effective in more open areas. Loses health as it attacks and eventually becomes destroyed. 	
*1x Wood
*7x Ore
Flame Cannon 	This dragon-shaped statue spews a stream of fire in front of it, damaging anyone in its range and lighting them ablaze. Its rather short range makes it most effective in tight areas, but it can deal with groups very well. Loses health as it attacks and eventually becomes destroyed. 	
*5x Wood
*1x Crystal
Tesla Coil 	Utilizing ancient Dwarven technology, the Tesla Coil fires a blast of electricity in front of it, piercing through targets and stunning enemies. It's great at taking care of groups, but its slow charge speed makes it only useful if used sparringly. Loses health as it attacks and eventually becomes destroyed. 	
*5x Ore
*1x Crystal
====Spawners====
Spawners are your primary way of obtaining troops to support you in battle. They're great for just about any situation, from increasing the size of your army, to helping you guard an important point. Spawners have a limited lifespan, and once it is over, the Spawner will become destroyed.
Building 	Description 	Materials
Slime Cauldron 	This cauldron will generate numerous Slimes to swarm the enemy in large numbers. 	
*1x Crystal
Orc Barracks 	These wooden barracks will generate vicious Orcs to shred enemies to pieces. 	
*3x Crystals
Golem Mine 	This rocky mine will generate sturdy Golems to tank damage and break through enemy defenses. 	
*5x Crystals
Harpy Nest 	This high-up tree will generate flying Harpies to strike the enemy down from the air. 	
*4x Crystals
Goblin Hut 	This small wooden hut will generate pesky Goblins to fire at enemies from afar. 	
*2x Crystals
Centaur Grove 	This small forested shelter will generate quickfooted Centaur that can use their bows to pierce through enemy lines.	
*4x Crystals
Naga Pit 	This sand-filled pit will generate slithering Naga that can light enemies ablaze from afar. 	
*6x Crystals
Mandrake Garden	This small garden will generate gentle Mandrakes to heal your army's wounds. 	
*5x Crystals
Nekon Fort 	This little cat fort will generate adorable Nekon that will rally your army and get them in the fighting spirit. 	
*5x Crystals
Mermaid Pond 	This small rock pond will generate stunning Mermaids that will shock enemies with blasts of thunder. 	
*4x Crystals
=== Controls ===
* Left C-Stick: Move
* Right C-Stick: Aim
* Tap Left C-Stick: Crouch
* Tap Right C-Stick: Target 
* ZR: Attack
* ZL: Alt-Attack
* L: Ability 1
* R: Ability 2
* X: Ability 3
* A: Interact
* B: Jump
* Y: Defense
* Directional Buttons: Build / Command / Taunts / Voice Commands
*-: Open Map
==== Building Controls ====
*ZR: Place
*ZL: Move
*L: Increase distance
*R: Decrease distance
*X: Open Building List
*A: Confirm
*B: Cancel
==== Command Controls ====
*L: Send Troops
*R: Switch Troops
*X: Call Back
== Meetup Area ==
The Meetup Area, located between Arcandia and Elytius, acts as the game's main hub. It is a small town used to attract travelers to join the war. It features a wide variety of things for you to do, including shops and other activities. Throughout your time playing, you'll obtain various currencies and points. These include:
*Gold: Gold is earned by participating in matches or in Adventure Mode (or you can purchase more Gold with real money). This Gold can be spent at The Iron Hammer to purchase Subclasses, or at The Marketplace to buy cosmetics. If you quit out of a match, you will not earn any Gold.
*Experience Points: Experience Points (XP) are earned by playing a class during a match and performing certain tasks (i.e. killing enemies, healing/reviving allies, capturing objectives). You can also get XP by donating to the Fountain of the Illuminated. By getting enough XP, your class will Level Up, granting them access to more subclasses in the Iron Hammer. Each class has their own XP, which can go up to Level 50. If you quit out of a match, you will not earn any XP, and repeated quitting will result in a Penalty, in which XP is not rewarded for the next few matches.
*Medals: Medals are earned based on how you perform in Ranked matches. You earn Medals if you win a Ranked match, but you lose Medals if you lose one, or quit in the middle of a match. Each time you enter or reenter a Rank, you start at 25 Medals. Get 100 Medals, and you will Rank Up to the next rank. However, lose all your Medals in that rank and you will Rank Down.
Bulletin Board 	The Bulletin Board is the player's main destination for online battles. When selecting the Bulletin Board, you are given the choice to play one of many different modes of play.
*Quickplay: Quickplay serves as the game's casual experience, allowing you to join a random online server. You can also set preferences for what mode and maps you want to play, alongside enabling and disabling subclasses.
*Ranked: Ranked serves as the game's competitive experience. This mode also features changes like a 6v6 format and a 2 per class limit (1 on Monk, Paladin, Pirate, Priest and Bard). It also features a Ranking System, starting you off at Wood rank, then building up to Stone, Iron, Bronze, Silver, Gold, and finally Crystal rank. By winning matches, your Medals will increase and you'll promote from one ranking to another. The higher your ranking the more rewards you get when you win a match, but it also means you'll face more challenging opponents. This mode is only available once a class reaches Level 10.
*Party: Party is similar to Quickplay, but features various unique game modes with simpler and or less of a focus on a specific objective. Like in Quickplay, you can set preferences for modes and maps, and can enable or disable servers with subclasses.
*Custom: Can't find a match with the rules you are looking for? Check out Custom Servers! Create or join servers to play in online, private battles with your friends, or by yourself with AI opponents. The host of the server can customize rules, allowing them to determine character strength, or which characters are available at a time.
Adventurer's Guild 	The Adventurer's Guild acts as the main entrance to the game's co-op modes, including Adventure Mode and Kingdom Defenders. The player can play these modes with their friends, random players online, or with a group of CPUs.
Training Grounds 	The Training Grounds allows players to learn about the game and hone your skills as the game's classes. It features two main modes:
*Tutorial: Learn the basics of the game, including controls, movement and each of the character's abilities, strengths and weaknesses.
*Free Training: Gain the ability to freely run around and fight in a training area. It features a bunch of Training Dummies for you to wail on, allowing you to test out damage and using your abilities in various situations.
The Iron Hammer 	Unlocked once a class reaches Level 5, The Iron Hammer is a shop owned by Frey, who sells a variety of weaponry and armor, allowing you obtain various Subclasses to change up how your classes play. The higher your classes' level is, the more weaponry will be available.
The Marketplace 	The Marketplace is where you'll find Milo, who you can exchange your hard-earned gold to buy cosmetics and taunts. These cosmetics cycle every day, so if you find something you want you better get it fast!
Fountain of the Illuminated	Don't want to put in the effort in levelling up a class? The Illuminated is here to help! All you have to do is pray to her and throw a little donation into the water, and you can instantly Level up any class of your desire! (Don't worry, it's totally justified!)
== Game Modes ==
===Online Modes===
Kingdombound: Retold features five main multiplayer game modes, featured in both Quickplay and Competitive. By default, 24 players can play a match at a time, 12 on each side.
Castle War	In this classic game mode, each team has a castle that they must defend their treasure in. Collect materials to build up your defenses and your army, and take control of all the outposts on the map to open the enemy's gates. Then, destroy the barrier guarding the treasure to win!
{| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
Strategies	
*Be prepared for what the enemy is going to do. You don't wanna be suddenly ambushed by an army of Slimes after all! Keep watch of them.
*With some bombs and some firepower, you can destroy the enemy's gates without having to take over any outposts! The enemy will also have to spend resources fixing the thing!
*Use your catapults to get over the enemy's walls and get behind their lines!
*If the enemy does break in, focus on defense! Kill the enemies before you start trying to take back the outposts.
*Be sure that not too many of your team attack the castle all at once. Someone needs to stay behind in case the enemies attempt a sneak attack while you're gone!	
===Party Modes===
There are currently 4 Party game modes, with several planned to be added in the future. The rules and number of players per match changes depends on the mode:
*Deathmatch supports 16 players per match, having an 8v8 format.
*Duel & Siegeball supports 8 players per match, having a 4v4 format.
*Juggernaut supports 13 players per match, having a 12v1 format. It is the only Party mode where building is enabled.
Deathmatch	Compete to kill as many players as possible! Every kill you and your team gets earns you 1 point. The first team of 50 kills wins!
{| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
Strategies	
*Don't be reckless! You don't wanna be the guy giving the enemy free points.
*Support is essential if you want to prevent your team from dying. Always have a Priestess or a Warlock to keep your team in check!
*Revive your allies! If you do, the enemy's kill count will go down.
*Building is disabled in this mode, so don't even try!	
===Co-op Modes===
There are two main cooperative modes at the Adventurer's Guild. Up to four players can play with each other.
Adventure Mode 	Team up with up to four of your friends in a beat-em-up styled adventure, travelling across the Ancient Valley in order to stop the evil Lich from destroying both the kingdoms!
Kingdom Defenders	Choose between Easy, Medium, Hard or Insane difficulties, and team up with up to three other players to defend your outpost from wave upon wave of dangerous monsters. 
{| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
Strategies 	
*A well-balanced team is essential, especially on harder difficulties. Have a good balance of offense, defense and support!
*Know your enemies! Each of them have roles, strengths and weaknesses, so find out their weak spots and take them down quickly!
*Be prepared! Between every wave you're given some down time. Use the opportunity to come up with a strategy, and rebuild your defenses.	
== Characters ==
=== Classes ===
Kingdombound: Retold features 12 main playable classes (14 if the Dragon and Juggernaut are included), with each having unique abilities, strengths and weaknesses that makes them all different from each other. Each of the classes are assigned to one of three roles: Offense, Defense and Support, and have a change in color depending on which side they are on.
Alongside the various classes, the game also features various unlockable Subclasses. These change a classes' appearance, weapons, and sometimes gender, with each subclass altering their stats and having their own unique playstyle. Subclasses are unlocked as you play as a class, and can be bought at The Iron Hammer. Each class has 5 subclasses, including their base class, making for a total of 66 playable characters.
====Offense====
Offense classes are your team's main attacking force. Whether it be capturing outposts, stealing the enemy's treasure, or killing people, these classes excel in the mobility department and are the most dangerous in a tense fight.
<tabber>Red=|-|Blue=</tabber>Warrior	The latest in a line of legendary knights, the Warrior wishes to prove himself to the world that he can be the hero everybody needs. He’s headstrong and heroic, but is so naive that he’s been tricked into thinking the atrocities he and his team are performing are for the greater good. Wielding a sword and shield, the Warrior is a versatile fighter who can hold his own in both offensive and defensive situations. This makes him great for both beginners, and those who want to cover their weaknesses.
{| border="1" align="center" cellspacing="1" cellpadding="1" style=" width: 100%; background:#C6A478;" class="article-table"	
Health 	Speed 	Difficulty
200 	Medium	Easy
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Berzerker
| style="text-align:center;" |Hailing from the distant mountains on the outskirts of the Ancient Valley, the Berzerker lives for constant battle and bloodshed. Loud, destructive, and with the fury of a wild animal, the Berzerker runs straight into the fray with her massive battle-axe. One of the faster classes in the game, she can shred through even the toughest of enemies with ease, and can also cause extra damage to buildings and shields. However, her low health can leave her vulnerable when she is overwhelmed, and she lacks ranged attacks.
Health	Speed	Difficulty
150 	Fast 	Medium
|-
| style="text-align:center;" colspan="2"|
<tabber>Attacks=
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Armor Breaker	The Berzerker's attacks all cause extra damage to buildings, shields and enemies that are blocking. 	N/A
Attack 	Axe Swing 	The Berzerker swings her battle axe in front of her. Covers a wide arc but is a bit slow. 	N/A
Alt-Attack	Axe Slam 	The Berzerker lunges forward a short distance and slams her axe into the ground in front of her, creating a shockwave that travels outward in an area in front of Berzerker. 	N/A
Ability 1 	Battlecry 	The Berzerker roars out. Anyone in front of her will be slowed for a short time, leaving them vulnerable to being attacked. 	25 seconds
Ability 2 	Leaping Crush	The Berzerker leaps high into the air, before crashing back to the ground with a mighty axe slam, damaging anyone around her on impact. Use it to leap for obstacles and get the drop on an enemy. 	20 seconds
Ability 3 	Berserk Rage 	The Berzerker enters a rage state, gaining a brief boost in speed and damage that lasts for 4 seconds. While enraged, you are immune to status effects. 	30 seconds
Defense 	Block 	The Berzerker holds out her axe in front of her, shielding against attacks. Your block has limited health, and if it runs out, you will be put into a guard break and the ability will be unavailable for a time. If you time a block correctly, you can perform a Parry, staggering the foe if they hit you with a melee attack, and reflecting projectiles. You are slowed while the block is up.	N/A (Possesses 200 health)
|-|Subclasses={| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
|-
! colspan="4" scope="col" style="background:#653300;color:white;text-align:center; width:15%;"|Subclasses
|-
| style="text-align:center; background:#C6A478; width:15%" |
Berzerker
| style="text-align:center; background:#C6A478; width:30%" |N/A
*Weapon: Battleaxe
| style="text-align:center; background:#C6A478"|N/A
| style="text-align:center; background:#C6A478; width:15%" |Default class
|-
| style="text-align:center; background:#C6A478" |
Viking
| style="text-align:center; background:#C6A478" |"A warrior from the cold north, the Viking focuses purely on damage, at the cost of reduced damage against buildings."
*Weapon: Twin Axes
| style="text-align:center; background:#C6A478" |
*(+) Your normal attack gain the ability to combo.
*(+) Increased movement and attack speed.
*(-) Reduced damage.
*(-) You deal normal damage to buildings.
*(-) -25 health
*Boomerang Axe: Replaces Axe Slam, allowing you to aim and toss one of your axes like a piercing boomerang. While the axe is out you cannot attack.
| style="text-align:center; background:#C6A478" |Unlocked at Level 5.
|-
| style="text-align:center; background:#C6A478" |Warlord
| style="text-align:center; background:#C6A478" |"A powerful commander who leads armies with pure ferocity, the Warlord exchanges speed for increased health and damage."
*Weapon: Warhammer
| style="text-align:center; background:#C6A478" |
*(+) +25 health
*(+) Increased damage.
*(-) Reduced movement and attack speed.
*Quake Crush: Replaces Leaping Crush, dealing less damage but damaging enemies within a wider radius.
| style="text-align:center; background:#C6A478" |Unlocked at Level 10.
|-
| style="text-align:center; background:#C6A478" |
Gladiator
| style="text-align:center; background:#C6A478" |"A warrior who entertains crowds through bloodshed, though the Gladiator starts off slow, when he kills enemies and increases his Rage, he can boost his speed to insane degrees."
*Weapon: Bloodbringers
| style="text-align:center; background:#C6A478" |
*(+) Your normal attack gain the ability to combo.
*(+) Increased attack speed.
*(+) You gain Rage as you hit enemies, increasing your speed.
*(-) Rage goes down overtime when not attacking enemies.
*(-) Slower movement at base Bloodlust.
*(-) Reduced damage.
*(-) You deal normal damage to buildings.
*(-) -25 health
*Chain Strike: Replaces Axe Slam, launching one of the blades forward as it is attached to a chain. If you hit the enemy at the attack's max distance, you'll drag them towards you.
| style="text-align:center; background:#C6A478" |Unlocked at Level 15.
|-
| style="text-align:center; background:#C6A478" |
Demon Slayer
| style="text-align:center; background:#C6A478" |"Fighting with the strength of ancient demons, the Demon Slayer drains the health of her enemies to become an unstoppable menace capable of shattering the toughest of foes, even at the cost of her own health."
*Weapon: Kanabo
| style="text-align:center; background:#C6A478" |
*(+) Gain health on hit.
*Blood Charge: Holding the attack button allows you to charge your attacks with your Blood, taking some of your health in exchange for more power.
*Intimidate: Replaces Battlecry, instead making you invincible for a brief moment. Any damage you take while convert into health and armor.
*Demonic Rush: Replaces Leaping Crush, launches you forward and slamming your Kanabo into the ground. Doesn't cover much vertical distance, but allows you to more easily chase down enemies. Causes you to take damage when used.
*Demonic Rage: Replaces Berserk Rage, further increasing your damage and speed but causing you to take damage overtime. Risky but can lead to incredible damage.
| style="text-align:center; background:#C6A478" |Unlocked at Level 20.
|}
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Wizard
| style="text-align:center;" |A master of the art of magic, the Wizard was a scholar, and a loyal servant to their ruler before joining the war. Always on the search for knowledge, the Wizard wishes to test out her skills on any poor saps who dare show opposition toward their majesty. Specializing in crowd control, her fire attacks, while not dealing much damage, light enemies ablaze, causing them to take damage overtime. She suffers in close-ranged fights due to their rather slow speed, and her limited mana can leave her vulnerable if she doesn’t manage it well.
Health	Speed 	Difficulty
175 	Medium	Easy
|-
| style="text-align:center;" colspan="2"|
<tabber>Attacks=
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Mana 	The Wizard has a maximum of 200 Mana, which goes down when she performs an attack. Mana charges overtime, but you can also charge it manually with Mana Charge. 	N/A
Passive 	Burn Immunity	The Wizard is immune to the burning effects of fire attacks. 	N/A
Attack 	Flamethrower 	The Wizard shoots a stream of fire in front of her, dealing continuous damage and burning enemies. Slowly drains her Mana. 	N/A
Alt-Attack	Fireball 	The Wizard shoots an arcing fireball forward, at the cost of 25 Mana. Doesn't deal much burn damage, but deals extra damage to enemies already on fire. 	N/A
Alt-Attack	Firebolt 	Hold the button to have the Wizard charge up and shoot a firebolt, which deals more damage and explodes, at the cost of using up 50 Mana. Deals extra damage to enemies already on fire. 	N/A
Ability 1 	Meteor 	The Wizard conjures a fireball that flies slowly forward. Press the ability button again, and it will grow, drop down, and explode upon impact. Deals extra damage to enemies already on fire. Uses 50 Mana.	15 seconds
Ability 2 	Firestorm 	The Wizard creates a trail of small flame pillars in front of her, damaging anyone inside of them and burning them. Uses 75 Mana. 	25 seconds
Ability 3 	Explosion 	The Wizard creates an explosion around her, damaging enemies and launching you into the air. A great way of getting enemies away from you, escaping danger, or getting up to higher areas. Uses 50 Mana. 	20 seconds
Defense 	Mana Charge 	The Wizard stands in place and gathers mana, speeding up her mana regeneration at the cost of leaving herself vulnerable. 	N/A
|-|Subclasses={| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
|-
! colspan="4" scope="col" style="background:#653300;color:white;text-align:center; width:15%;"|Subclasses
|-
| style="text-align:center; background:#C6A478; width:15%" |
Wizard
| style="text-align:center; background:#C6A478; width:30%" |N/A
*Weapon: Tome of Flames
| style="text-align:center; background:#C6A478"|N/A
| style="text-align:center; background:#C6A478; width:15%" |Default class
|-
| style="text-align:center; background:#C6A478" |
Tactician
| style="text-align:center; background:#C6A478" |"A scholar who uses his intelligence to change the flow of battle, the Tactician trades damage for more Mana, giving him more sustainability."
*Weapon: Cinder Gauntlets
| style="text-align:center; background:#C6A478" |
*(+) +100 Mana
*(+) Mana Charge charges faster.
*(-) Reduced damage on all attacks.
| style="text-align:center; background:#C6A478" |Unlocked at Level 5.
|-
| style="text-align:center; background:#C6A478" |Sorceress
| style="text-align:center; background:#C6A478" |"A powerful wizard born with the powers of a fire elemental, the Sorceress focuses on direct damage, making her great at taking out more higher-healthed targets."
*Weapon: Ifrit's Orb
| style="text-align:center; background:#C6A478" |
*(+) Increased direct damage.
*(+) Increased firing speed.
*(-) Reduced size for all attacks.
*(-) Reduced burn damage.
*Flame Burst: Replaces Flamethrower, launching a close-ranged blast of fire costing 50 Mana each use.
| style="text-align:center; background:#C6A478" |Unlocked at Level 10.
|-
| style="text-align:center; background:#C6A478" |Frost Witch
| style="text-align:center; background:#C6A478" |"A lonely and secluded woman born with the ability to control snow and ice, the Frost Witch trades in damage overtime for slowing down enemies with icy spells."
*Weapon: Brand of Ice
| style="text-align:center; background:#C6A478" |
*Burn Immunity is replaced with Freeze immunity.
*Frostbreath: Replaces Flamethrower, acting the same but freezing enemies.
*Icicle/Frostbolt: Replaces Fireball and Firebolt, now firing straight and flying quicker, but dealing less damage and not causing an explosion when charged.
*Blizzard: Replaces Meteor, summoning a ball of ice that explodes into an icy vortex that deals rapid damage to anyone hit.
*Ice Spear: Replaces Firestorm, summons icicles from the ground that deal less damage but act as walls.
*Ice Clone: Replaces Explosion, jumping away while creating an exploding ice clone.
| style="text-align:center; background:#C6A478" |Unlocked at Level 15.
|-
| style="text-align:center; background:#C6A478" |Storm Mage
| style="text-align:center; background:#C6A478" |"A master wizard who has control over thunder and lightning, the Storm Mage attacks with quick and rapid attacks rather than damage overtime."
*Weapon: ?
| style="text-align:center; background:#C6A478" |
*Burn Immunity is replaced with Stun immunity.
*Spark: Replaces Flamethrower, dealing constant damage to anyone you hit.
*Zap: Replaces Fireball, launching rapid arcs of electricity, but they cannot be charged. 
*Lightning: Replaces Meteor, summons a cloud that shoots down a thunderbolt to stun enemies, but covers less area.
*Thunderstorm: Replaces Firestorm, creating an area of damaging electricity. 
*Spark Dash: Replaces Explosion, teleporting away while leaving behind a trail of damaging electricity.
| style="text-align:center; background:#C6A478" |Unlocked at Level 20.
|}
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Rogue
| style="text-align:center;" |An assassin-for-hire, the Rogue was hired by the rulers to do what he does best, infiltration and assassination. Always silent but oh so deadly, the Rogue is equipped with a dagger, smoke bombs, and a bevy of throwing knives. Using his cloak, he can sneak into enemy bases, infiltrating their lines and assassinating important targets before they can even react. However, he lacks health, meaning if he is caught out, he will almost surely be defeated.
Health	Speed	Difficulty
125 	Fast 	Hard
|-
| style="text-align:center;" colspan="2"|
<tabber>Attacks=
Attacks 	Attacks 	Attacks 	Attacks
Attack 	Dagger Slash 	The Rogue slashes enemies in front of him with a dagger. Doesn't cover much area but is very quick. Deals extra damage when hitting the enemy from behind. 	N/A
Attack 	Dagger Combo 	Keep tapping the attack button to perform a combo of slashes. 	N/A
Alt-Attack	Throwing Knives	The Rogue tosses a throwing knife forward. They deal little damage, but are useful on weakened enemies. 	N/A
Alt-Attack	Spreadshot 	Hold the button to charge up and toss up to five knives in a spread shot. A good close-ranged option. 	N/A
Ability 1 	Smoke Bomb 	The Rogue tosses a smoke bomb, creating a cloud of smoke that obscures enemies vision, and can be used to hide yourself and your enemies. 	20 seconds
Ability 2 	Assassinate 	The Rogue rushes forward and grabs the first enemy in his way, holding them and stabbing their throat. The Rogue will keep dealing damage the enemy until they're killed, but the Rogue is left wide open, and if they are damaged while doing the attack, the attack will fail and the enemy will break free. This is best used to finish off low-health enemies.	30 seconds
Ability 3 	Cloak 	The Rogue gains a slight speed boost and invisibility for 6 seconds. Doing an attack while cloaked will reveal your location, but said attack deals increased damage. Uniquely, the cooldown increases the longer it is used. 	Depends on time cloaked (up to 15 seconds)
Defense 	Dodge Roll 	The Rogue quickly rolls in the held direction, dodging enemy attacks. 	5 seconds
|-|Subclasses={| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
|-
! colspan="4" scope="col" style="background:#653300;color:white;text-align:center; width:15%;"|Subclasses
|-
| style="text-align:center; background:#C6A478; width:15%" |Rogue
| style="text-align:center; background:#C6A478; width:30%" |N/A
*Weapon: Daggers
| style="text-align:center; background:#C6A478"|N/A
| style="text-align:center; background:#C6A478; width:15%" |Default class
|-
| style="text-align:center; background:#C6A478" |Assassin
| style="text-align:center; background:#C6A478" |"A bounty hunter that strikes down wandering travelers, though the Assassin is unable to attack while cloaked, she can stay invisible for longer, allowing her to sneak further into enemy lines and strike when the time is right."
*Weapon: Katars
| style="text-align:center; background:#C6A478" |
*(+) Cloak time increased to 10 seconds.
*(-) Cloak cooldown increased to 25 seconds.
*(-) You cannot attack while cloaked (attempting to do so will just reveal you)
| style="text-align:center; background:#C6A478" |Unlocked at Level 5.
|-
| style="text-align:center; background:#C6A478" |Ninja
| style="text-align:center; background:#C6A478" |"A spy studying the arts of ninjustu, the Ninja utilizes Shuriken to strike at enemies from long-range, before rushing in to kill them."
*Weapon: Kodachi
| style="text-align:center; background:#C6A478" |
*Shuriken: Replaces Throwing Knives, slowing enemies on hit but you cannot charge them. It also deals headshot damage, but at the cost of less damage on a body hit.
| style="text-align:center; background:#C6A478" |Unlocked at Level 10.
|-
| style="text-align:center; background:#C6A478" |Trickster
| style="text-align:center; background:#C6A478" |"A mysterious thief who hides his identity behind a mask, the Trickster, at the cost of Cloak, can create a illusionary copy to disorient foes and switch places with."
*Weapon: ?
| style="text-align:center; background:#C6A478" |
*Illusion: Replaces Cloak. Summons a magical copy of yourself that stands in place normally, but automatically moves around enemies when they are near. At any point you can switch places with the double by pressing the ability button, disorienting foes. The attacks of the double you aren’t controlling however deal no damage, and it dies rather easily. It has a normal cooldown of 30 seconds.
*Throwing Knives are replaced with Cards. This is only a visual change.
| style="text-align:center; background:#C6A478" |Unlocked at Level 15.
|-
| style="text-align:center; background:#C6A478" |Shadow Walker
| style="text-align:center; background:#C6A478" |"A shadowy operative tasked with killing demons and eldtrich creatures, the Shadow Walker, while starting off weak, becomes more powerful the more targets he's assassinated."
*Weapon: ?
| style="text-align:center; background:#C6A478" |
*(+) Gain a Soul after every successful assassinate, increasing your max health up to 200 and resetting all weapon cooldowns. Resets on death.
*(-) -50 health at base Souls.
| style="text-align:center; background:#C6A478" |Unlocked at Level 20.
|}
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red (Monk)=Monk|-|Blue (Monk)=Monk|-|Red (Dragon)=Dragon|-|Blue (Dragon)=Dragon</tabber>
| style="text-align:center;" |<tabber>Monk=A wandering warrior, the Monk only seeks wisdom and the chance to fight the strongest fighters. Playful and mischievous, she is a very fast class, utilizing her movement and quick dodges to weave around the enemy. Her spear grants her extended range compared to other melee weapons, and its fast speed allows her to perform swift combos. However, she has low health, and players who play her will need to be careful, and use her speed to their advantage to dodge attacks.
Health	Speed	Difficulty
125 	Fast 	Hard
|-|Dragon=Tapping into her partner's incredible power, the Dragon is an alternate form the Monk can take when she uses Dragon's Might. Incredibly aggressive and with a love for fighting, the Dragon is an offensive bruiser. Utilizing his high health count and flight, he rushes toward the enemy and destroys them with powerful punches and strikes. However, his size can end up making him a large target, and his slow speed leaves him vulnerable to anyone fighting at a distance. The Monk can only hold the Dragon form for a time, and she is left unable to defend herself during the transformation, and if she loses all of her health in the Dragon form.
Health	Speed	Difficulty
300 	Slow 	Medium
</tabber>
|-
| style="text-align:center;" colspan="2"|
Attacks (Monk)	Attacks (Monk)	Attacks (Monk) 	Attacks (Monk)
Passive 	Double Jump 	The Monk can perform a second jump in the air, allowing her to reach higher areas and even redirect her air movement. 	N/A
Attack 	Spear Stab 	The Monk thrusts her spear forward. Has great range but doesn't cover much area. 	N/A
Attack 	Spear Combo 	Keep tapping the attack button to perform a combo of spear strikes. 	N/A
Alt-Attack 	Spin Kick 	The Monk performs a spinning kick, flying forward a short distance while damaging anyone around her, knocking them away. 	N/A
Alt-Attack 	Tornado Kick 	Hold the button to charge up a more powerful kick, spinning forward and dealing multiple hits before launching the foe away. Uniquely, the attack can be stored, and you can even perform other moves before it to create combos. However, if you are hit, you lose the charge.	N/A
Ability 1 	Crescent Slash	The Monk performs a rising upward slash with her spear, launching her and anyone in front of her into the air, dealing damage. After doing so, the Monk can lead up into a aerial combo. Timing the swing also allows you to reflect projectiles. 	15 seconds
Ability 2 	Force Blast 	The Monk briefly charges before launching a blast of exploding chi energy. 	15 seconds
Ability 3 	Dragon's Might	The Monk taps into the Dragon's power, transforming into him for a short time. 	60 seconds (upon spawn); 90 seconds (subsequent)
Defense 	Flash Step 	The Monk quickly dashes in the held direction, disappearing for a brief moment and allowing her to pass through obstacles and even enemies. Can be done up to two times. 	5 seconds (per charge)
Attacks (Dragon)	Attacks (Dragon)	Attacks (Dragon) 	Attacks (Dragon)
Passive 	Flight 	The Dragon can hold the jump button to fly into the air and attack enemies from above. A great way to avoid enemy attacks and reach higher areas. However, while flying, your falling speed is slowed, taking damages will knock you downward, and you have a limited amount of time you can fly before you are forced to land. 	4 seconds
Passive 	Burn Immunity 	The Dragon is immune to the burning effects of fire attacks. 	N/A
Passive 	Draconic Return 	The Monk can only hold the Dragon form for 90 seconds. If he loses all of his health, he'll also revert back, but the Monk will gain a speed and damage debuff. 	N/A
Attack 	Dragon Claw 	The Dragon punches enemies in front of him. 	N/A
Attack 	Fiery Claw 	Hold the button to charge up a powerful flaming punch, lunging forward and dealing heavy damage anyone in your way. 	N/A
Alt-Attack 	Dragon Flame 	The Dragon shoots a burst of fire from his mouth in front of him that lights enemies on fire. Unlike the Wizard, it isn't continuous, but deals a quicker burst of damage. 	N/A
Alt-Attack 	Dragon Shot 	Hold the button to charge up and shoot an exploding fireball. It deals big damage to anyone in its radius, while knocking away anyone in its way. 	N/A
Ability 1 	Flying Toss 	The Dragon flies forward, grabbing the first enemy in his way. He'll then begin to carry them, and can then toss them in any direction, into other enemies as a projectile, or into other hazards. The enemy can however, break out of the grab by mashing the controls. 	15 seconds
Ability 2 	Dragon Ascent 	The Dragon soars into the air while coated in flames. Damages anyone in front of him, knocking them away. An easy way of getting into the air. 	20 seconds
Ability 3 	Eruption 	The Dragon charges up before unleashing a powerful blast of energy around himself. This causes immense damage to anyone nearby, while the Monk reverts back and continues the fight. 	N/A
Defense 	Block 	The Dragon crosses his arms, shielding against attacks. Your block has limited health, and if it runs out, you will be put into a guard break and the ability will be unavailable for a time. If you time a block correctly, you can perform a Parry, staggering the foe if they hit you with a melee attack, and reflecting projectiles. You are slowed while the block is up.	N/A (Possesses 250 health)
|}
====Defense====
Defense classes serve to hold back the enemy and prevent them from advancing. They possess the great damage and/or range, but have less mobility than offensive classes.
<tabber>Red=|-|Blue=</tabber>Paladin	A heavily armored warrior, the Paladin is an admirable warrior who wishes to protect the innocent. Always loyal to his team, he imposes himself onto the battlefield with his large health count and slow but powerful attacks. Using his shield, he can provide protection to his allies, while creating barriers preventing enemies from passing. However, his low speed is his downfall, and if overwhelmed or against anyone fighting at a distance, he can be bested easily.
{| border="1" align="center" cellspacing="1" cellpadding="1" style=" width: 100%; background:#C6A478;" class="article-table"	
Health 	Speed	Difficulty
300 	Slow 	Easy
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Huntress
| style="text-align:center;" |Once a soldier of the elves, the Huntress has trained herself in the art of hunting beasts, and utilizes her knowledge in the battlefield. Swift and agile, she is an excellent sharpshooter in combination with her bow. She possesses the longest range in the game, and with good vantage points and some traps, she can pick off targets from afar and prevent them from advancing. However, if she is caught out in close-range, she doesn’t have many options.
Health	Speed 	Difficulty
150 	Medium	Hard
|-
| style="text-align:center;" colspan="2"|
<tabber>Attacks=
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Wall Jump 	The Huntress can jump against a wall or other surface to jump off of it. Use it creatively to leap over enemy attacks or get up to vantage points others can't normally get to. 	N/A
Attack 	Shot 	The Huntress fires an arrow from her bow. 	N/A
Attack 	Charge Shot 	Hold the button to pull back the arrow, increasing the distance and damage it causes. 	N/A
Alt-Attack	Aim 	Allows the Huntress to see farther distances. While you are slowed while aiming, your shots deal increased damage and can headshot enemies. 	N/A
Ability 1 	Hunter's Mark	The Huntress points at an enemy she is looking at, marking them. Marked enemies take increased damage from enemy attacks, and you and your allies can see them through walls. The mark goes away after some time passes. 	20 seconds
Ability 2 	Beartrap 	The Huntress places down a beartrap. Anyone that steps on it will be temporarily trapped, and their location will be shown to you briefly. The Huntress can have up to two up at a time, but they can be destroyed by enemy attacks. 	10 seconds (per charge)
Ability 3 	Arcane Arrow 	The Huntress magically charges her arrow. When used outside of aiming, it becomes Spread Arrow firing off three arrows making it great when cornered. When used while aiming, it becomes Piercing Arrow, a powerful shot that pierces through targets and walls.	20 seconds
Defense 	Dodge Roll 	The Huntress quickly rolls in the held direction, dodging enemy attacks. 	5 seconds
|-|Subclasses={| class="article-table mw-collapsible mw-collapsed" border="1" align="center" cellspacing="1" cellpadding="1" style="background:#C6A478; width: 100%;"
|-
! colspan="4" scope="col" style="background:#653300;color:white;text-align:center; width:15%;"|Subclasses
|-
| style="text-align:center; background:#C6A478; width:15%" |Huntress
| style="text-align:center; background:#C6A478; width:30%" |N/A
*Weapon: Bow
| style="text-align:center; background:#C6A478"|N/A
| style="text-align:center; background:#C6A478; width:15%" |Default class
|-
| style="text-align:center; background:#C6A478" |Ranger
| style="text-align:center; background:#C6A478" |"An elven warrior who wanders the forest to save travelers, the Ranger trades range for more mid-ranged capabilities."
*Weapon: Wind Bow
| style="text-align:center; background:#C6A478" |
*(+) 25 health
*(+) Increased firing speed and charge time.
*(-) Reduced damage.
*(-) Reduced zoom.
| style="text-align:center; background:#C6A478" |Unlocked at Level 5.
|-
| style="text-align:center; background:#C6A478" |Marksman
| style="text-align:center; background:#C6A478" |"A hunter who's trained in the killing of powerful monsters, the Marksman's crossbow grants him increased power at the cost of a slower firing speed."
*Weapon: Crossbow
| style="text-align:center; background:#C6A478" |
*(+) Increased damage.
*(+) Shots pierce through targets.
*(-) Increased charge time.
*(-) Can only fire when fully charged.
| style="text-align:center; background:#C6A478" |Unlocked at Level 10.
|-
| style="text-align:center; background:#C6A478" |Sniper
| style="text-align:center; background:#C6A478" |"A wandering bowman who constantly trains to improve his aim, the Sniper rewards those who can consistently headshot with increased charge time."
*Weapon: Daikyu
| style="text-align:center; background:#C6A478" |
*(+) Gain Focus for every headshot you get. The higher your focus, the faster you charge shots.
*(-) Increased charge time when at low focus.
*(-) Focus goes down if you miss a headshot.
*(-) Reduced damage when hitting a bodyshot.
| style="text-align:center; background:#C6A478" |Unlocked at Level 15.
|-
| style="text-align:center; background:#C6A478" |Nightblade
| style="text-align:center; background:#C6A478" |"An elf who betrayed her kind and became a hunter of the night, the Nightblade trades a more ranged-playstyle for a melee-range hybrid focusing on debuffing from afar before rushing in."
*Weapon: Darkness Edges
| style="text-align:center; background:#C6A478" |
*(+) Shots inflict a mark effect, increasing the longer a shot is charged.
*(-) Shots deal less damage.
*Dual Blades: Replaces Shot when not aiming, being a melee attack with a three-hit combo.
*Rush Dash: Replaces Beartrap, allowing you to dash forward and disappear while slashing enemies you pass through.
*Hatred Drive: Replaces Arcane Arrow. When using outside of aiming, it becomes Deadly Slash, a quick but powerful spinning slash. When using while aiming, it becomes Hatred Shot, an arrow that, if fired at a marked target, creates a powerful explosion.
| style="text-align:center; background:#C6A478" |Unlocked at Level 20.
|}
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Druid
| style="text-align:center;" |A mysterious guardian of the forest, while the Druid’s identity is a mystery, their wish to spread nature’s influence is very apparent. Never speaking and with little care for anything that stands in his way, the Druid conjures a variety of spells with his staff. Unlike the Wizard’s spells, these are designed to weaken foes, prevent them from escaping or combating you, and giving you and your team the chance to rush in. However, the Druid lacks damage on his own, so he often relies on his allies if he wants damage to be done.
Health	Speed 	Difficulty
175 	Medium	Medium
|-
| style="text-align:center;" colspan="2"|
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Mana 	The Druid has a maximum of 200 Mana, which goes down when he performs an attack. Mana charges overtime, but you can also charge it manually with Mana Charge. 	N/A
Attack 	Energy Sap 	The Druid fires magical tendrils from his staff. If an enemy is close enough, he'll drain their health and transfer it into himself. Slowly drains his Mana, but if fired at a Wizard, Warlock or another Druid, you won't lose any. 	N/A
Alt-Attack	Magic Missile 	The Druid fires a blast of nature magic that has a slight homing effect, at the cost of 25 Mana. 	N/A
Alt-Attack	Magic Pulse 	Hold the button to have the Druid charge up and shoot a large ball of nature magic that bounces off surfaces. However, it has no homing effect. Uses 50 Mana. 	N/A
Ability 1 	Nature's Wrath	The Druid fires a blast of nature magic. Upon contact, it explodes, dealing no damage but disabling enemy's abilities, preventing mana regeneration, and stunning troops. Uses 50 Mana. 	15 seconds
Ability 2 	Earthwall 	The Druid uses his magic to create a wall of roots in front of him. You can choose where to place the wall before to summon it out. Use it to block enemies off, or prevent them from escaping. When it is popping out of the ground, anyone inside of it will be pushed away, and any projectiles that touch it will be reflected. Uses 75 Mana.	25 seconds
Ability 3 	Energy Vortex 	The Druid tosses a blast of energy that expands into a vortex, pulling in anyone nearby. Great for rounding the enemies up for a powerful attack. Uses 75 Mana. 	20 seconds
Defense 	Mana Charge 	The Druid stands in place and gathers mana, speeding up his mana regeneration at the cost of leaving himself vulnerable. 	N/A
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Pirate
| style="text-align:center;" |A sea plundering and pillaging outlaw, the Pirate’s love for treasure made him the perfect choice to participate in the Twin Kingdom War. Cunning and crafty, the Pirate is all about constructing buildings. In combat, he is equipped with a cutlass and a gun, alongside explosive barrels which they can use to set up traps or toss at buildings to blow up. His unique abilities also allow him to more easily gather materials and construct buildings. However, the Pirate has slow movement speed, has limited ammo that must be reloaded if he runs out, and his explosive attacks can damage himself if he isn’t careful.
Health	Speed	Difficulty
200 	Slow 	Medium
|-
| style="text-align:center;" colspan="2"|
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Heavy Load 	The Pirate can carry the maximum amount of materials without losing speed. 	N/A
Passive 	Building Expertise	Buildings constructed by the Pirate are built twice as fast, and enemy buildings destroyed by the Pirate will drop materials. 	N/A
Passive 	Ammo 	The Pirate has a maximum of 4 bullets at once, which are used whenever he fires his gun. You automatically reload when you run out of ammo, but can also do it manually in Reload. 	N/A
Attack 	Cutlass Slash 	The Pirate performs a single cutlass slash forward. The slashes cover a wide area in front of him. 	N/A
Attack 	Cutlass Combo 	Keep tapping the attack button to perform a combo of slashes. 	N/A
Attack (Aiming)	Pistol Shot 	The Pirate shoots a shot from his gun. Deals good damage from long range, but fires a bit slowly. 	N/A
Attack (Aiming)	Loaded Shot 	Hold the button to charge up and fire an exploding bullet. Uses all your currently loaded bullets, increasing in damage the more that are loaded. Acts as an armor breaker. 	N/A
Alt-Attack 	Aim 	Switches to the Pirate's pistol, allows him to see farther distances. 	N/A
Ability 1 	Tinker 	The Pirate tinkers with a nearby building, giving it a boost in health and speed. Doing it to an enemy building will do the opposite, weakening it. 	15 seconds
Ability 2 	Pull Anchor 	The Pirate tosses an anchor attached to a rope, which latches onto surfaces and enemies. Upon doing so, the Pirate will be pulled toward it, making it great for bringing you to a distant area. 	20 seconds
Ability 3 	Powder Keg 	The Pirate tosses a barrel of gunpowder. Press the ability button again to remotely detonate it, dealing heavy damage to anyone nearby. It also blows up if it is hit by you or an enemy's attack.	20 seconds
Defense 	Reload 	The Pirate loads ammo into his gun, at the cost of leaving himself vulnerable. 	N/A
|}
====Support====
While Support classes generally lack the abilities to hold themselves in a serious fight, their abilities allow them to provide essential support to their team, whether it be through healing or buffs. They are capable of turning the tide of battle, but as a result are prime targets for the enemy to take out.
<tabber>Red=|-|Blue=</tabber>Priestess	A mistress of the Holy Order, the Priestess is a worshipper of the Illuminated, a powerful being who protected humanity long ago. She is a caring and gentle person, always wanting to help whoever is in need, though her loyalty to her god can make her come off as aggressive to her enemies. Acting as the team’s de facto healer, she is a central supporter who keeps her allies in the fight. She, however, lacks damage, leaving her vulnerable if she is cornered or without her team.
{| border="1" align="center" cellspacing="1" cellpadding="1" style=" width: 100%; background:#C6A478;" class="article-table"	
Health 	Speed 	Difficulty
150 	Medium	Easy
</tabber>
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Bard
| style="text-align:center;" |A travelling musician, the Bard only wishes to bring joy and happiness in a world of war and battle. Shy and friendly, he’s not the kind of person you’d expect to be seeing on a battlefield, but his music is a very potent resource in tense fights. With the ability to apply speed buffs or healing to nearby allies, he can change the outcomes of fights, or get his team closer to where they need to be. However, his low health and lack of combat capabilities make him really bad if someone can land a blow on him.
Health	Speed	Difficulty
125 	Fast 	Hard
|-
| style="text-align:center;" colspan="2"|
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Songs 	The Bard's songs each grant him a unique effect depending on which he has equipped. Speed Song increases his movement speed, while Heal Song slowly regenerates his health. 	N/A
Attack 	Strum 	The Bard strums his guitar, damaging nearby enemies while giving his allies a temporary speed or health boost. 	N/A
Alt-Attack	Song Shot 	The Bard shoots a blast of magical energy from his guitar, damaging enemies that are hit by it and giving allies that touch it a temporary boost. Great for supporting more distance targets, or as a way of pestering far-away targets.	N/A
Ability 1 	Inspire 	The Bard plays an inspiring tune, reducing the cooldown of nearby allies' abilities by 10 seconds. Will not affect Refresh if used on a Bard. 	30 seconds
Ability 2 	Power Strum	The Bard plays a sped up version of his currently equipped song, creating a large ring around the Bard that grants the boost to anyone around him, but twice as powerful. The initial strum will also knock back nearby enemies. 	30 seconds
Ability 3 	Song Swap 	The Bard swaps his currently equipped song. 	5 seconds
Defense 	Dodge Roll 	The Bard quickly rolls in the held direction, dodging enemy attacks. 	5 seconds
|-
| style=" text-align:center; width: 50%;" |<tabber>Red=|-|Blue=</tabber>Warlock
| style="text-align:center;" |Once your normal everyday wizard, the Warlock sold her soul to the Lich in exchange for incredible power. With little to no remorse towards her enemies, she uses her powers of necromancy to create skeletal minions to guard objectives, or summon totems and spirits to support allies. With her scythe she can gather blood from killed enemies, and give it to her minions to boost their power. However, without her minions, she is only average, and her lack of range can leave her vulnerable.
Health	Speed 	Difficulty
175 	Medium	Medium
|-
| style="text-align:center;" colspan="2"|
Attacks 	Attacks 	Attacks 	Attacks
Passive 	Blood 	The Warlock has a total of 200 Blood, which she can use with Blood Infuse to boost the power of her summons. Blood regenerates overtime very slowly, but is also gained by damaging enemies or by using Sacrifice. Troops yield less Blood compared to classes. 	N/A
Passive 	Summons 	The Warlock can have one of each Summon on the map at a time. Attempting to create a second Summon will simply move the one that is currently present to where you are currently. After being placed or moved, they take a bit of time to assemble before they can be in use, and during this they are vulnerable to damage. They can be upgraded through the use of Blood Infuse, each level requiring 150 Blood. 	N/A
Attack 	Scythe Slash 	The Warlock slashes forward with her scythe. Covers a wide area in front of you and is pretty quick, but only deals light damage. 	N/A
Attack 	Scythe Combo 	Keep tapping the attack button to perform a combo of slashes. 	N/A
Alt-Attack	Blood Shot 	The Warlock fires a shot of blood, each costing 25 Blood. The shot will not only damage enemies, but slow the target, making it easier to hit them with attacks. 	N/A
Alt-Attack	Blood Infuse 	When looking at a summon, the Warlock fires a tendril of blood, healing it if it has taken damage, and boosting its power if it has enough. Slowly drains your Blood while in use. 	N/A
Ability 1 	Skeleton Sentry	The Warlock assembles a skeletal minion with 150 health. The skeleton will patrol a set area near where it is spawned (marked by an altar), and attacks anyone that comes near it with their sword. Boosting it increases its damage, speed and health. At level 2, their health increases to 200, and they gain a shield which they can use to block attacks. At max level, the Skeleton's health increases to 275, and they gain the ability to perform a charge slash.	30 seconds
Ability 2 	Soul Totem 	The Warlock creates a soul totem. This slowly heals any friendly allies within its range, and replenishes Mana and Blood. Boosting it increases its range and healing speed. At max level, it gains the ability to grant armor. The Soul Totem has 100 health. 	30 seconds
Ability 3 	Boost Spirit 	The Warlock creates a spirit that boosts the speed of all nearby allies. Boosting it increases its range and the buff's duration. At max level, it gains the ability to increase jump height. The Boost Spirit has a 100 health. 	30 seconds
Defense 	Sacrifice 	The Warlock slashes herself with her scythe, reducing her max health by 50, in exchange for 50 Blood. The max health will go back up after some time. 	10 seconds
|}
====Special====
Special classes are classes that are only available during certain game modes. Usually they are tied to the mode's objective, often being the main target of a fight.
Juggernaut	Build by the ancient Dwarves, the Juggernaut's purpose was to act as a gentle guardian. Of course because it is now in the possession of the two kingdoms, it's been converted into an engine of pure destruction. Despite its rather slow speed and large size, making it an easy target, it possesses incredible power and ironclad defense, able to take out even the toughest of foes extremely quickly. It'll take an entire army to take this thing down.
The Juggernaut is only playable in Juggernaut mode.
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Health 	Speed	Difficulty
5000 	Slow 	Easy
=== Troops ===
Troops are non-playable characters that can be summoned by players using Troop Spawners. When a troop is spawned, they will wait around, while attacking any enemy that comes near. From there, players can activate Command Mode to have them follow you, and allowing you to command them. You can send them out to attack enemies, or carry materials and bring them to your base, making them integral to victory in a fight. There are 10 different types of Troops, each with their own abilities, focusing on either Melee, Range or Support. Up to 30 troops can be on a team at a time.
====Melee====
Melee Troops attack enemies from close-range.
<tabber>Red=|-|Blue=</tabber>Slime	Small creatures made out of a gelatinous substance, Slimes are a common sight throughout the Ancient Valley. Despite their cute appearence, they have a voracious appetite for anything they see, and they are seen as pests to people living there. The cheapest troop in the game, they have low health and speed, making it hard for them to kill someone. However, due to their cheap price, players can create large groups of them, and use them to overrun the enemy during an attack.
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Health 	Speed
50 	Fast
====Range====
Range Troops attack enemies from long-range.
<tabber>Red=|-|Blue=</tabber>Goblin	A distant cousin of the Orcs, Goblins are small creatures found in living in the forest. Compared to their more brutish cousins, they are mischievous creatures that enjoy playing pranks on others (or ganging up on them and beating them to a bloody pulp). As the cheapest ranged troop, they are easy to kill thanks to their low health and lack of damage. However, their cheap cost can allow you to create large numbers of them, and their quick firing speed makes them great at whittling down other weaker troops.
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Health 	Speed
50 	Fast
====Support====
Support Troops aren't the best at attacking, but can support nearby allies by providing buffs or hindering the enemy.
<tabber>Red=|-|Blue=</tabber>Mandrake	Living deep in secluded forests, Mandrakes are plant-like humanoid creatures known for their nectar, which is used in many healing potions. They are rare in the wild, but for the war they are being cultivated and used as battle medics. They have the ability to spread their nectar around itself, healing anyone near them. They can also attack with their vines, which act as whips which cover a wide area but don't deal much damage.
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Health 	Speed
100 	Medium
=== Non-playable Characters ===
King Maroon 	King Maroon is the current ruler of the Kingdom of Arcandia. A brave and noble leader, he wishes to do what is best for his kingdom and protect his people. Unlike his ancestors, he believes the war with Elytius is completely unnecessary, and have cause many innocents to lose their lives. But after constant pressure from his family and Maya constantly threatening and attacking his kingdom, he reluctantly joins the war hoping that if he wins he can bring some order back to the Ancient Valley. 	 	
Princess Maya	Princess Maya (No not Queen Maya. Calling her that is strictly forbidden.) is the current ruler of the Kingdom of Elytius. Young and beautiful, behind her initially cute and elegant demeanor, is a ruthless tyrant who sees herself as better than everyone else around her. She holds an extreme hatred for Arcandia for even thinking that they're better than her and her lineage, and as such, is willing to get their kingdom's treasure no matter the cost. 	 	
Frey 	Owner of the Iron Hammer, Frey is a blacksmith who crafts the various weapons and armor you and other warriors use in the Twin Kingdoms War. Raised from a young age and trained by the greatest dwarf in the Ancient Valley, Brothor Bastford, she takes from her father pretty well, both in her headstrong and fearless attitude, and her love for crafting the strongest weapons she can. She enjoys going on long tangents about the weapons she crafts, getting into the nitty-gritty, talking about their history and how much damage they can cause. 	 	
Milo & Ecto 	Milo is a travelling Nekon merchant who is always on the move, arriving at the Marketplace to cater to your cosmetic needs, selling everything from weapon skins, to special hats and cosmetics, to taunts. Despite his cute and welcoming demeanor, he is secretly a scummy con artist, trying to get people to pay for his (obviously overpriced) outfits, and insulting the player under his breath when not buying anything or even just taking too long. He is accompanied by his pet Slime, Ecto, who acts as his mascot and rides on his backpack. He doesn't do much besides attracting customers.	 	
Guards 	The Guards are a group of armored soldiers that serve the kingdoms of Arcandia and Elytius. Many are found around the Meetup Area. Their responsibilities range from running the area's various services, teaching the players various things, or just making sure nothing bad happens. 	 	
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List of Guards	List of Guards 	List of Guards	List of Guards
*Advisor Alex: She's found near the entrance of the Meetup Area, first introducing the player to the game. She's a newer recruit, and really enjoys her job.
*Boisterous Bob: He's found near the Bulletin Board. Talking to him will have him introduce it. He has a very energetic and over-the-top personality, often yelling whatever he's saying.
*Devoted Diana: Found near the Fountain of the Illuminated. She really, really wants you to use it.
*Faceless Fred: Is seen standing on the left side of the doors to the Adventurer's Guild. He's a very serious person who doesn't like revealing his face. He hates Masked Megan.
*Handsome Henry: Is seen around the Marketplace. He is vain and obsessed with being seen as beautiful. Talking to him allows him to judge your fashion sense (though let's be real you'll never be as beautiful as he is)
*Masked Megan: Is seen standing on the right side of the doors to the Adventurer's Guild. She is an airhead who doesn't take her job very seriously, and wears a mask because she doesn't want to be recognized. She often makes fun of Faceless Fred.
*Sneaky Steve: He's secretly hiding everywhere in the Meetup Area, watching everything you do. If you can finds his location, he'll give you some free Gold. He only appears once per day.
*Tutorial Tom: He's found in the Training Area, acting as your main trainer in the game's Tutorial. He's described as eager and friendly.
*Carl: He's found in a corner no one really goes to. No one likes him because he doesn't have a cool title.	 	 	
== Maps ==
===Main Maps===
Kingdombound: Retold features 16 maps at the game's launch. Unlike previous games, all of maps are available in each of the game's main modes, with only minor changes between each of the map's different forms.
Maps 	Description
Greenford 	?
Forbidden Forest 	?
Crystal Caverns 	?
Barrier Cliffs 	?
Crestcoast 	A small port city, Crestcoast's quaint feeling makes it just the perfect place to hold a battle! The map features many tight corridors, favoring more quick melee focused classes, while the roofs of the buildings provide a great vantage point and more open space. Under the map is a small sewer area, which can be used to infiltrate straight into the enemy's base!
King's Citadel 	?
Mirage Ruins 	?
Goblin Jungle 	?
Dueling Dojos 	?
Pirate's Landing 	?
Atlantica 	?
Scholar's Archives 	?
Frostbite Peaks 	?
Dragon's Domain 	?
Temple in the Clouds	?
Lich's Lair 	?
===Party Maps===
Alongside the normal maps, the game features ? Party maps. These maps are smaller in comparison to the main online maps, and are only used in Party game modes.
Maps 	Description
Grand Colosseum	?
The Galleon 	?
== Trivia ==
===General===
*The game has a wide variety of inspirations.
**The overall gameplay is inspired by Fat Princess.
**The unique cast of characters were inspired by the Mercenaries from Team Fortress 2.
**The designs of the characters were inspired by Grand Kingdom, Etrian Odyssey and Disgaea.
**The Subclass system was inspired by the Plants vs. Zombies: Garden Warfare series.
===Development===
*Kingdombound: Retold was created for many reasons, the primary one being that the creators were unhappy with how Kingdombound 2 was going. The creators felt that the large amount of classes and gameplay changes made the game feel bloated. They also wanted to bring back the Weapon System in some form, and give redesigns to all of the original designs in order to fit the more modernized artstyle introduced in another game by Lazy Studios, Super Smash Bros. Something Else.
*The Subclass system went through many changes during development. Initially during development it only changed weapons. However, later on, customization was split between Weapons and Armor. However, since the creators had a hard time figuring out how to balance it (since both weapons and armor had functions that could be mixed together), it was scrapped. After some time, the Subclass system was concieved as a sort of middle ground of the two, while also allowing them to bring back some classes from Kingdombound 2, as well as gender variants, which were removed in that game due to complications with making two designs for each class.
*The reintroduction of the Juggernaut was actually done out of necessity. The creators couldn't really find a way to get the mode Titan Takedown from Kingdombound 2, to work in a 3D setting. Thus, they needed to find a unique character. Eventually the creators suddenly remembered the Juggernaut concepts from the original Kingdombound, and decided to bring it back for Retold.
===Scrapped Content===
*Originally, there were two royal guard captains that would appear in the Adventurer's Guild, named Captain Carmine and Sir Verdigris. They were scrapped shortly after their conceptualization as the creators realized they couldn't really figure out any ways to make them relevant to the story, without taking the place of the two rulers.
*There is leftover data in the game showing that there were plans of including a Dwarf class, acting as a replacement for the Pirate. They would have acted similarly, with a focus on firearms. They were scrapped however as the creators felt that it would be a bad idea to remove a legacy class, and thus scrapped the Dwarf.
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