Andromon

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|-|Guardromon= A Machine Digimon that protects the Computer Network's defensive wall. Originally, it was a Digimon that repelled those who would illegally enter the defensive wall, together with the "Net Keeper" Giromon. However, a malicious hacker noticed its ironclad defensive ability and infected Guardromon with a computer virus, using it to protect themself from the Vaccine-attribute justice brigade, "Virus Busters". Basically, because it is nothing more than a "Defense" program's commands, it does not pose a huge problem for Guardromon as long as it protects against intruders, even if its position changes. So unless you're trespassing, there's no need for you to be attacked by Guardromon.
|-|Andromon= A human-type Cyborg Digimon. It possesses a fighting strength which can fell a Digimon below Perfect in a single blow. Andromon was developed as a prototype for Cyborg Digimon, and the mechanically-based Andromon and organically-based cyborg Boltmon were manufactured at the same time. This technology was appropriated for Metal Greymon and Megadramon. As a prototype Digimon it possesses neither will nor emotion, and it is faithful to its programmed behavior. It was upgraded with a program based on the data acquired from the Andromon of File Island, and the strength of that program varies.
|-|HiAndromon= An Ultimate Cyborg Digimon that was perfected by improving the incomplete Andromon. The percentage of Chrome Digizoid parts which compose its body has increased, and it is impossible to miss the extent of its gains in offensive and defensive power from this, compared to Andromon. Additionally, as Andromon it was incomplete, and by adding Chrome Digizoid parts to the Bio-Synapse circuits which govern its thinking, it became self-aware, making it possible for it to execute its objectives. Because it is both a Vaccine-species and a Cyborg, its attacks against Virus-types are not only fearfully accurate but also intense.
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==Powers and Stats==
Tier: | At least | 
Key: Guardromon | Andromon | HiAndromon
Name: Guardromon | Andromon | HiAndromon 
Origin: Digimon
Gender: Genderless
Age: Unknown
Classification: Champion-level, Machine-type, Virus/Vaccine Attribute Digimon | Ultimate-Mega level, Cyborg-type, Vaccine Attribute Digimon
Powers and Abilities: 
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|-|Guardromon=Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power, Statistics Amplification, Electricity Manipulation, Fire Manipulation, Energy Manipulation, Homing Attack, Self-Destruction, Can fire missiles 
|-|Andromon=All previous abilities amplified, Healing and Air Manipulation 
|-|HiAndromon=All previous abilities amplified
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Attack Potency: Island level (Comparable to other Champion Digimon such as Frigimon) | At least Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart) | Planet level (Mega Digimon should be at least comparable to Ebemon who is capable of destroying entire planets)
Speed: Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Takumi Aiba) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Takumi Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance) | Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon)
Lifting Strength: Unknown | Unknown | Unknown
Striking Strength: Island level | At least Large Island level | Planet level
Durability: Island level | At least Large Island level | Planet level
Stamina: Very High
Range: Unknown
Standard Equipment: None notable
Intelligence: High as HiAndromon
Weaknesses: Vaccine Digimon (Guardromon), Data Digimon and Earth attacks (Guardromon, Andromon, HiAndromon)
Notable Attacks/Techniques:
Overwrite: All Digimon can rewrite their data, so that they are able to react to various situations that were once problematic for it. This usually causes a gigantic increase in power, durability, speed and sometimes new skills and resistances to be gained. However, the more emotional the Digimon is, the more violent the overwrite becomes and thus can lead to negative effects.
Support Skill: Metal Empire: Increases damage from Electric skills by 15%.
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|-|Guardromon=
*Guardian Barrage/Protect Grenade/Destruction Grenade: Shoots flying missiles from its wrists. Always hits.
*Warning Laser/Power Laser: Shoots twin laser beams from its eyes.
*Warning Beam: Burns the enemy with lasers from its eyes.
*Homing Laser: Fires homing beams from the cylinders on its shoulders.
*Red Alert: Self-destructs to create a giant explosion.
*Normal Missile: Fire a missile and engulf 1 zone in flames.
*Twin Missile: Fire 2 missiles and engulf 2 zones in flames.
*Energy Shot: Fire energy balls all at once and blow up 3 zones.
*Great Wall: Machine defense raises Defense of allies in 3 zones.
*Nanomachine Break II: Hits the opponent with a blast of electricity.
*Guard Charge: Increases DEF of one member by 10%.
*Heaven's Thunder II: Strong Thunder magic.
|-|Andromon=
*Gatling Attack/Gatling Missiles: Opens its chest plate to reveal two missile launchers, from which it fires two missiles. The missiles have machine guns in their mouths.
*Lightning Blade/Spiral Sword: Rotates its right hand till it glows with energy, then throws a blade of that energy at the enemy. Tends to critical more often.
*Weak Slap: Slaps the enemy.
*Normal Blade: Slash 1 zone with a sharp blade.
*Laser Blade: Slash 1 zone with an energy laser blade.
*Chain Plus: Increase COMBO for one member by 50%.
*Aura: Restores a little HP for all party members.
*Nanomachine Break III: Hits the opponent with a powerful blast of electricity.
*Sonic Void III: Blasts the foe with a powerful wind blast.
|-|HiAndromon=
*Atomic Ray: Combines neutron energy and nuclear energy from the regulatory turbines on its shoulders to form a beam that annihilates enemies. 40% chance of stunning target.
*Spiral Sword/Lightning Blade: Throws an energy blade from its arm. Tends to critical more often.
*Copy Paste: Designates a target and unerringly attacks them with the metal batons it carries on its back.
*Giga Missile: Fire potent missiles and engulf 3 zones in flames
*Shining Ray: Fire shining energy balls into 2 zones.
*Thunder Fall II: Looses lightning bolts down on the opponent.
*Power Energy III: Hits the foe with a powerful blast of white energy that always hits.
*Heaven's Thunder III: Powerful Thunder magic.
*Guard Charge Field: Increases DEF of all battle members by 10%.
*Thunder Fall III: Looses multiple powerful lightning bolts down on the opponent.
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Note: Guardromon inherits skills from ToyAgumon, Kokuwamon, Dorumon and BlackToyAgumon, Andromon inherits skills from Unimon, Ogremon, Shellmon, Deputymon, Tankmon, Greymon, Clockmon and Centaurmon and HiAndromon inherits skills from Giromon, Tekkamon, Vademon and MetalMamemon
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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