Map Evolution

== Introduction ==
World Domination is a community that has traversed many controversial figures, events and politics. Amidst these politics, Owners have come and go, most of the time as a result of a coup. When this would happen, the new Owner would usually switch games. Eventually this would lead to the development of new maps to avoid intellectual property infringement as well as backdoors which would later run rampant. Additionally, the old map made under Shane would have been leaked to the public, and thus rendered worthless.
== First Map ==
=== Features ===
The first map, created around 2016-2017 was an extremely dated map with a blocky design. For the period, it was great as World Domination was one of the earliest stud role-plays with little in the way of competition. During development, many of the shapes would be blatantly distorted which would later be fixed. The game has since been moved to World Domination's classic game and is still running to this day under Robbur's ownership.
=== Complaints ===
There were many complaints surrounding this map at the time, however due to constant development much of them would be fixed. In the east, greater China and far eastern Russia would have clipping issues. Another complaint would be inconsistency in some countries and regions. For a period of time, there was also an ultra detailed Israel-Palestine section of the map that was inconsistent with the rest of the map, however that was since removed and reworked.
== Second Map ==
=== Features ===
The second map was created under Potter's rule as Owner, and was arguably superior to Shane's map. The map would bare a full world map including pacific and Atlantic islands, with some outliers missing. This map would shine brightest in the America's, which would be imported to the third map. Other than this and a few other locations from the map, nothing else would be brought over. During the beginning of the map's lifespan, it would receive praise, likely due to it's superior quality to the first map.
=== Complaints ===
Similarly to the first map, there were inconsistency issues throughout the entire map, as well as blatantly next to each other. Alongside this, the map had major distortion issues, with regions such as Greece looking almost unrecognizable. On top of that, there would be issues reported with islands like the Maldives and Micronesia floating. Admitted by a developer, backdoors were discovered within the map. Overall, this map was ill-received by the player base and generally unpopular towards the end of it's lifespan. 
File:EarlySSU (MapEvolution).png|This is an early SSU when Potter & Mickey's map was still under development.
File:LateSSU (MapEvolution).png|This is a late SSU when Potter & Mickey's map was complete.
== Third Map ==
=== Features ===
The third map would be created under Robbur's rule, with the partial help from Tenpenny. The map would be widely praised for it's consistency, quality and overall appearance and playability. This map would feature every major and minor location other than insignificant locations. This would also be the most detailed map, while surprisingly maintaining the least lag out of all three maps due to it's use of larger blocks in extremely rural areas such as the Sahara. Overall, this map has received stellar reviews and ratings from the community.
=== Complaints ===
There is little in the way of complaints about this map. Some players complained about America being reused. The same fringe would also complain about the quality being underwhelming, however most players would disagree with this. Overall, most of the player base supports and likes this map, other than a minuscule percentage of players. Critics have been counter-criticized for disliking the map for ulterior reasons, possibly because of their quarreling politics with the development team.
File:Afro-Eurasia (MapEvolution).png|This is a photo of a fully complete map under Robbur's rule. This photo only includes Afro-Eurasia.
File:DevelopmentMap (MapEvolution).png|This is a photo of Robbur's map when it was under early Alpha development.