False Life

Spell level : Innate level: 2, Sorcerer/Wizard: 2Components : Verbal and SomaticRange : PersonalTarget/Area : CasterDuration : 1 Hour * cLevel20 Rounds (cLevel).Save : NoneFalse Life allows the caster to use necromantic energy to avoid death. In effect, the spell grants the caster temporary hit points equal to 1d10 points + 1 per caster level(no maximum), with a bonus of 10 points per Epic Relevel.
Category:Necromancy
Category:Spell
Category:Wizard / Sorcerer Level 2
Category:Sorcerer / Wizard Spells