Technomechanical Object

The power to obtain Technomechanical powers through objects. Variation of Powers Via Object. Combination of Techno Object and Attachment.
==Also Called==
*Fluid-Tech/Synth-Technological/Liquid-Cybernetic/Techno-Mechatronic Object
==Capabilities==
The user has access to an object that grants them technomechanical powers. From artifacts to implements to source material of a particular machano-simulacrum nature, the wielder can attain potent supernatural abilities related to a technomechanial power or even gain enhancements to existing abilities.
==Applications==
*Inorganic Infusion
*Technology Infusion
*Technomechanical Empowerment
==Associations==
*Advanced Technology
*Micro-Tech Manipulation
*Powerful Objects
*Powers Via Object
**Attachment
**Techno Object
*Technomechanical Manipulation
==Limitations==
*Activation & Deactivation/Crash!/Computer Virus Manipulation/Malfunction Manipulation/Metal Absorption/Technology Stopping
*Inexperienced users may have difficulty controlling the power granted to them.
*Object may only be usable by certain individuals.
==Known Objects==
*The Omnitrix (Ben 10)
*The Abyssal Forge (Darksiders)
*Xth Metal (DC Comics)
*O.T.A.C Virus (DC Comics)
*Amazo Armor (DC Comics)
*Eidolon Warwear (Marvel Comics)
*The Mimic-27 (Marvel Comics)
*Transmech Virus (Marvel Comics)
*Ultralinks (Max Steel)
*X-O Manowar Armor (Valiant Entertainment)
Category:Powers
Category:Supernatural Powers
Category:Items
Category:Object-based Powers
Category:Technology-based Powers