D.A.R.

D.A.R., which stands for Domestic Assistant Robot, is a playable character in the Killing Floor series. The two playable models for both games are the only ones seen, which were succeeded by the hostile E.D.A.R. The first D.A.R. was made specifically to go on a date with its creator, while the second and most modern D.A.R. found a new purpose in life and became a more major character. 
The main purpose of D.A.R. is to provide home assistance and security to Horzine Biotech, who anticipates the D.A.R. to enter the market for consumers. After the outbreak reached Horzine Arctic Outpost 12, the D.A.R. Emergency Security Protocols overwrote its programming, turning the D.A.R. into a high-functioning robotic killing machine. Due to the initial intent behind his creation, he unexpectedly developed into hating humanity, but values Horzine employees only slightly more. Nevertheless, he mainly targets Zeds, and has been transferred to Zed Containment Duty for field testing. 
D.A.R. first appeared in the first Killing Floor game as a DLC character introduced on December 13, 2012. The second Killing Floor game introduced D.A.R. as one of the main playable characters. Though they are two different models, they are both considered the same character in-game, as all characters have different backstories depending on game. 
==Appearance==
D.A.R. wears a box-shaped helmet that covers his small, oddly-shaped head. It wears armor over most of its body parts, except for the knees and elbows, hands and feet, and neck. There are no mechanical parts covering the robot's abdomen, which bears only an endoskeleton. D.A.R. has a customizable appearance accompanied by many cosmetic items that can be obtained in-game. Although D.A.R. has a helmet in all of his appearances, in Killing Floor 2 specifically, the helmet is deselected by default. 
====Cosmetics====
Killing Floor 2 offers five skins that can be applied to DAR's helmet and armor. DAR can also be given headwear, which includes an arrange of headphones, baseball caps, and a graduation cap. The five skins are Bloody, Loader, Standard, Precious, and Skully. The endoskeleton has three skins of its own, though the changes can hardly be noticed. Other armor and helmet skins can also be purchased.
==History==
===Killing Floor===
D.A.R. was created by Dr. Jeffrey Tamm, who received a restraining order from his college crush for unspecified reasons. He turned to robotics as the only thing he had left worth living for, and had such fervent efficiency with robotics that he was hired by Horzine Biotech, tasked with creating "super soldiers". Dr. Tamm's bio vaguely states that "No one knows Jeff's true goal", and concludes "If he can't have her, he'll make her." He headed the development of D.A.R. at Horzine, who he affectionately nicknamed "DARling". Jeff gave the robot romantic data for its creator. The first D.A.R. and Jeffrey Tamm would kill Zeds together, and have equally powerful urges to go on a date together. 
===Killing Floor 2===
The previous D.A.R. model was upgraded to form the new template of the second D.A.R. present in Killing Floor 2. Horzine developed many more D.A.R.s in hopes of developing a product for consumer and security markets, and held them in numerous facilities where they are undergoing tests in order to be further scientifically improved. Due to the outbreak unleashed by CEO Kevin Clamely, the mutated Specimens eventually reached Horzine Arctic Outpost 12. After one D.A.R. started murdering the Zeds after undergoing an emergency protocol, the Horzine employees were impressed by the robot's capacity for murder. The D.A.R. playable in Killing Floor 2 who was responsible for this started to hate humanity, with only slightly less tolerance towards Horzine employees. Horzine transferred the D.A.R. to Zed Containment Duty for field testing, where the D.A.R. discovered its true purpose. While the D.A.R. becoming a misanthrope was unprecedented due to its original purpose as a robot maid, Horzine was glad to see its murderous potential as a market opportunity for military robots. Despite its hatred of humanity, it only functions to exterminate the Zeds, and thus shares his duty with other human characters who are desperate to stop the outbreak. 
=== Non-canon ===
Like all playable characters, D.A.R. has the ability of using all human weapons of any perk. The perks are Berserker, Commando, Demolitionist, Field Medic, Firebug, Gunslinger, Sharpshooter, Support, and SWAT, and each weapon is made for a specific one of these perks. 
==Gallery==
File:Darbio.png
File:DAR-Assault-Bundle.jpg|DAR Assault Bundle of five purchasable armor skins
File:Dar Default KF2.jpg|Default appearance in Killing Floor 2
File:DAR Icon KF2.png|D.A.R.'s official character portrait in Killing Floor 2
==Trivia==
*D.A.R. does not have a voice actor. It had a robot voice for the first game and uses modified voices of other characters in the second game.
*D.A.R.'s icon in Killing Floor 2 features him with the Standard Classic Helmet. However, the default skin features D.A.R. without a helmet. For a time, the helmet required to be unlocked in an event, but can now be equipped manually for free.
==Navigation==
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