Touhou Seihyokan - Unparalleled Divine Storm

is a fanmade bullet hell installment of the Touhou Project, in development by Shooting Star Studios. A "playable" demo is stated to be released in 20XX while the full version is planned to be released in 20XX on Steam with a retail version coming out later.
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Unparalleled Divine Storm plays like a fairly typical vertically-scrolling danmaku shooting game like the rest of the Touhou Project games, in which the player's character is always facing towards the top of the screen, shooting at anything that moves, avoiding and weaving between enemy bullets, and confronting difficult bosses at the end of a stage.
There are four main characters, with a partner each: Reimu Hakurei with Suika Ibuki, Marisa Kirisame with Patchouli Knowledge, Sanae Kochiya with Aya Shameimaru, and Mononobe no Futo with Toyosatomimi no Miko. Partners in this game enter the screen when a gauge is filled, moving and shooting danmaku separately from the main heroine, and using their own bombs/spell cards.
Just like in past games, each stage contains a midboss and a boss, all of them having Spell Cards. Spell Cards are the bosses' special attacks, which consist of beautiful, intricate danmaku patterns that the players have to dodge. Clearing a Spell Card rewards players with score bonuses, but if the player dies or uses a Bomb during a Spell Card, the bonus will be lost. When the player auto-collects items, either by entering the point of collection (which is flying towards the top of the screen) or by using a bomb, they will get a bonus item if they gather enough points or power items all at once. The bonus item differs between a bomb piece (at least 20 points or powers items) or a life piece (at least 60 points or power items). Every 5th bomb piece is replaced with a life piece.
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A character's "shot" is the player's primary method of attacking enemies. The shot's attack area and behavior varies depending on the character and attack type the player has chosen, as well as the player's power level and whether the player is focused or unfocused.
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Like previous Touhou games, there's a line near the top of the screen called the point of collection (POC). If the player moves the character at or above this line, all items on the screen will be drawn to them. As with Touhou 10: Mountain of Faith onward, players don't need to have full power or focus to use the POC, it is always available.
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Like its predecessors, the game features bombs (actually spell cards) with distinctive visual styles that differ between characters. A character's "bomb" is the player's limited-use method of getting out of difficult situations. A bomb's attack area, duration, and power varies depending on the character type the player has chosen, but it typically deals heavy damage to every enemy it touches, in addition to canceling out any bullets in the bomb's way, as well as automatically collecting every item on screen.
At the beginning of the game, the player will start off with 3 bombs. Extra bombs are obtained by collecting bomb fragments, which are dropped by boss attacks (as long as the player doesn't die or bomb) and certain enemies, and bomb items dropped by certain midbosses. Five fragments are required per bomb.
The player can carry up to a maximum of 8 bombs at a time. If they collect a bomb fragment when they already have 8 bombs, that bomb fragment will be lost. Like in the earlier Touhou games, dying will reset to the initial value of 3 bombs. Accumulated bomb fragments are preserved when the player loses a life. The counter is reset to 0 upon continuing after a game over, however.
Additionally, there is a mechanic known as deathbombing. After being hit by a bullet, the player is given a very brief window of time to bomb and negate their death. The "death" sound effect will play, and the bomb will then activate.
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The hit box for the playable character is smaller in comparison to their on-screen sprite, approximately only 5×5 in pixel size. If the player holds Shift, a colored dot will appear, showing the actual hitbox. If the hit box of a character comes into contact with the hit box of an enemy bullet, laser, or the enemy itself, then they have been hit.
The player starts off the game with 3 lives (that is, 2 extra lives). They can lose a life by getting hit by an enemy attack. In this game, the player's life stock is represented by a health bar with hearts. Extra lives are obtained by collecting 1up items, which are dropped by certain midbosses. A maximum of 8 extra lives can be carried at a time. If the player receives an extra life when they already have the maximum, that life will be lost.
Upon losing all their lives, the player is given the choice to continue right where they left off. However, if they do continue, their current score will be reset back to 0, plus the number of times they have continued. The number of bomb fragments will be reset to 0, they can no longer save a replay after continuing, and will reach the "Bad Ending" if they finish the game. They may continue up to 5 times in the regular game. The player cannot continue in the Extra and Phantasm stages.
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Team Attack is the gimmick of this game. Each heroine has a partner whom only appears temporarily each time a gauge is filled. This gauge can be filled simply by shooting and grazing, and fills up even quicker if Spell Card bonuses are achieved. Once the gauge is full, the partner will join the heroine as an AI that moves and shoots at enemies/bosses independently (the difficulty chosen for enemies also affects partners' AI). This allows for extra power when it comes to attacking. While a partner is assisting, the gauge slowly depletes itself, and will cause the partner to use a bomb and then retreat once it's empty again. It is possible for a partner to get hit by enemy bullets as well, which can cause the gauge to deplete even faster. A partner's bomb attack doesn't negate Spell Card bonuses.
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This is the main mode of the game, where the player first chooses one of the four playable characters and a shot type, and then proceed to play the main 6 stages in succession. Player characters will have dialogue interactions with enemy characters before battles, and they can be skipped by holding Ctrl. Like in past games, this mode features four difficulties, with the harder ones having more complicated danmaku and adding harder versions of the spell cards or even extra spell cards. The game's modes are:
*: For people who are bad at bullet hells.
*: A somewhat easy difficulty, should be enjoyable.
*: A difficulty for those with guts. Powerful tempest alert! 
*: You are out of your mind, aren't you?
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You must be beyond lunatic to even consider this!
This mode allows the player to play the extra stage of the game, which is separate from the main story but still keeps important connections to it. It features its own difficulty, meaning that you can't choose difficulties for this, just your character and shoot type. It is unlocked after clearing the main stages without continuing.
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Utter chaos. Good riddance!
This mode is an After-Extra, and is similar to the Extra stage in many ways, but with an even higher difficulty. It is unlocked after clearing the Extra stage and capturing 60 spellcards with all characters combined.
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This mode allows the players to play in already attempted stages. The player starts with all lives and maximum power for an advantage. The player doesn't need to clear stages in order to play them in practice mode, just attempting being enough to unlock them.
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This mode is similar to practice mode in a way. However, this mode is only for practicing spell cards. This allows players to select different spell cards on any difficulty as long as they have reached said spell cards during the main game. However, difficulty-exclusive spell cards such as the ones only playable in hard or lunatic mode, will only be unlocked once they've been reached in these difficulties.
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An option that allows players to watch saved videos of their playthroughs.
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An option where players can listen to the game's soundtrack. Aside from the title screen theme, all tracks are unlockable, and can be unlocked by playing through the corresponding stages and bosses.
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Choosing Options allows players to change the game's settings, such as: graphics, BGM volume, sound effect volume, switching between windowed or full screen, key configuration, etc.
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This game takes major inspiration from characters and deities in Shinto, slightly more so than other entries, and in a similar fashion to Touhou 13: Ten Desires (albeit the latter focused more on Taoism). The biggest basis are the various tales of Susanoō-no-Mikoto, the kami of sea and storms, but it even extends to similar deities such as Amaterasu and Tsukuyomi. Thus, the game's backstory makes several references to these tales, and leads up to the game's main plot.
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Main Article: Touhou Seihyokan ~ Unparalleled Divine Storm/Story
A strange and powerful sandstorm has hit Gensokyo during springtime. As the storm does not seem to settle down and starts causing damage around, the heroine sets out to investigate and confront the perpetrator behind this incident.
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For more in-depth information about the characters, check: Touhou Seihyokan ~ Unparalleled Divine Storm/Characters
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Hakurei Team
	
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Magic Team
	
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Wind Team
	
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Spirit Team
	
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Similarly to a few other fanon danmaku Touhou games, this game would feature a soundtrack with different styles that mimic ZUN's various music styles throughout the series, composed by different artists as a collaboration of sorts. Music was NOT composed by me, these are hypothetical themes from various Touhou-style composers.
Theme 	Plays as
The Gods' Lullaby 	Title Screen Theme
Into the Forest Limelight 	Stage 1 Theme
Little Apricot 	Stage 1 Boss - Inugami Ukiyohana's Theme
Stormy Fairies' Diary 	Stage 2 Theme
Okuninushi's Blessing ~ Youkai Red Marriage 	Stage 2 Boss - Sky Lovely's Theme
Spirited Away in the Rain ~ Infinite Rainfall 	Stage 3 Theme
Deluge Decretum 	Stage 3 Boss - Murasame Takimoto's Theme
Legends of Ancient Japan Lurking Beyond the Mist 	Stage 4 Theme
Eight Dragon Princesses ~ Shadow Dragon 	Stage 4 Boss - Orochiko Kawatatsu's Theme
Esoteric Storm Passage 	Stage 5 Theme
Fractured Emerald 	Stage 5 Boss - Tamami Koizumi's Theme
The Awakening Tsurugi 	Final Stage Theme
Sword of Ten Hand-Breadths ~ Exiled Empress 	Final Stage Boss - Mikoto no Satsuka's Theme
Dawn Ponders the Dusk, Dusk Ponders the Dawn 	Extra Stage Theme
Luminary of the Heavenly Rock Cave ~ Dazzling Sunlight	Extra Stage Boss - Mikoto no Ōhirume's Theme
The Moon-Stained Sky over Mt. Miwa 	Phantasm Stage Theme
Legendary Moon Illusioner 	Phantasm Stage Boss - Mikoto no Tsukiyomi's Theme
End of Cloud Gathering 	Ending Theme
The Wind Beckons ~ Stormy Dream 	Staff Roll Theme
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*Unparalleled Divine Storm is a complete overhaul/remake of Unpredictable Arcane Storm. 
**The general concept and story is similar, but more fleshed out, and with some characters being entirely reimagined.
Category:Touhou (series)
Category:Touhou Games
Category:Shoot 'em up
Category:Bullet Hell Games
Category:DohIMissed's Games
Category:Single Player Games
Category:Fan Games
Category:PC Games