Lock (Fallout 4)

Locks are found throughout the wasteland on doors, safes and boxes. The player character can use pick a lock using bobby pins. Some can also be unlocked with keys.
==Picking a lock==
To pick a lock, the player character must have a Lockpick skill high enough for the difficulty of the lock and possess one or more bobby pins. Bobby pins are weightless items, often found in first aid kits and locked containers.
If the conditions are met, a mini-game is activated. A bobby pin and screwdriver (a free, weightless item that does not appear in the inventory) are inserted into the keyhole of the lock. The lockpicker attempts to find the correct position for the pin, which is checked by turning the screwdriver as if it were a key. The further the screwdriver turns the lock, the closer the pin is to the correct position. Once the screwdriver can turn the lock a full 90 degrees, the lock opens.
If the lockpicker fails to determine the correct position of the lock too many times, the bobby pin will break, forcing them to use another to continue the attempt. The mini-game can be exited and restarted which will prevent the pin from breaking, but this will also reset the correct position for the pin. 
==Difficulty==
Difficulty	Required Locksmith	XP reward
Novice 	0 	6
Advanced 	1 	12
Expert 	2 	17
Master 	3 	22
Locks come in four difficulties: Novice, Advanced, Expert, and Master. Which locks can be picked depends on one's Locksmith skill. Depending on its difficulty (harder locks reward more XP), successfully opening a lock grants an amount of XP. 
In the Fallout 4 add-on Automatron, the player character can modify robots with the lockpick module, giving them the ability to open locked doors and containers.
 
For PC, the bobby pin is moved with the mouse in a semi-circle around the top of the lock. The screwdriver is moved by tapping any movement key. For consoles, the bobby pin is moved with one analog stick and the screwdriver with the other. The controller will vibrate with the wiggling of the bobby pin, and vibrate strongly as it starts to break.
==Locations==
Closest map marker 	Difficulty	Type	Directions 	Screenshots
ArcJet Systems 	 	 	First floor. 	
BADTFL regional office 	 	 	Inside the evidence locker, opened with the evidence locker key. 	
Big John's Salvage 	 	 	On the right, a trailer truck. 	
Chestnut Hillock Reservoir 	 	 	House. 	
College Square 	 	 	Door, top of the firewall. 	
College Square 	 	 	Door, subway station, rail level. 	
College Square 	 	 	Suitcase, subway station, rail level. 	
College Square 	 	 	Suitcase, subway station, ticket level. 	
College Square 	 	 	Safe, shop to the west. 	
College Square 	 	 	Suitcase on the bus. 	
College Square 	 	 	Pulowski Shelter. 	
College Square 	 	 	Kiosk outside the subway station. 	
College Square 	 	 	Door in the diner. 	
College Square 	 	 	Suitcase, second floor of corner building to the southeast. 	
Concord 	 	 	Safe inside the first house down the eastern path entering Concord. 	
Concord 	 	 	Wall safe inside the first house down the western path entering Concord, upstairs. 	
Concord 	 	 	Church, safe rear top floor upstairs in small office space. 	
Concord 	 	 	Drug store, wall safe on the second floor at top of broken floor ramp. 	
Concord Speakeasy 	 	 	Safe behind the counter. 	
Concord Speakeasy 	 	 	Door upstairs. 	
Corvega assembly plant 	 	 	Wooden crate in a storage room on the ground floor, the room opened with Corvega storage key found on Gristle.	
Corvega assembly plant 	 	 	Toolbox on a stairway north of the locked storage room on the ground floor. 	
Corvega assembly plant 	 	 	Tool case at the end of the walkway at the northwest side of the plant. 	
Corvega assembly plant 	 	 	Wooden crate in the hallway at the north side of the plant. 	
Corvega assembly plant 	 	 	Chem box at the end of the hallway at the north side of the plant. 	
Corvega assembly plant 	 	 	Ammunition box at the end of the northeast hallway to the right of Lonnie's terminal. 	
Federal ration stockpile 	 	 	Blue door at the northwest side. Leads to a fusion reactor. 	
Federal ration stockpile 	 	 	Ammunition box beside the blue door leading to a fusion reactor. 	
Federal ration stockpile 	 	 	Tool case on a shelf south of the fusion reactor. 	
Federal ration stockpile 	 	 	Refrigerator to the west of the stockpile and south of the Lonely Chapel. 	
Federal ration stockpile 	 	 	Wall safe south of the food ration storage room. 	
Graygarden homestead 	 	 	Toolbox in the basement 	
Graygarden homestead 	 	 	Safe in the basement 	
Graygarden homestead 	 	 	Basement 	
Goodneighbor 	 	 	Warehouse next to Old State House 	
HalluciGen, Inc. 	 	 	Backdoor, on the north wall. 	
Hardware Town 	 	 	Second Floor Storage Room 	
Jalbert Brothers Disposal 	 	 	Tool chest container to the east of the radiation-filled shack. 	
Jalbert Brothers Disposal 	 	 	Floor safe in the radiation-filled shack. 	
Jamaica Plain Town Hall basement	 	 	Basement, West office 	
Lexington 	 	 	Security gate in the parking garage near the Super Duper Mart. 	
Lexington 	 	 	Safe behind a security gate in a storage room southeast of Lexington Bank. 	
Lexington apartments 	 	 	Safe in front of the apartment building behind a red Corvega. 	
Med-Tek Research 	 	 	Safe in demolished house. 	
Mole rat den 	 	 	Safe at the end of the cave. 	
Museum of Freedom 	 	 	Security gate beneath the collapsed floor. 	
Museum of Freedom 	 	 	Metal gate right in front of the entrance. 	
Mystic Pines 	 	 	Door at the northeast side of the building. Leads to stairs heading down. 	
Mystic Pines 	 	 	Security gate at the southeast side of the building. 	
Parkview Apartments 	 	 	Lounge, 1st floor 	
Pickman Gallery 	 	 	Door on the ground floor 	
Red Rocket truck stop 	 	 	Directly to the south, top floor 	
Revere Beach station 	 	 	Building left of the station, top floor 	
Rocky Narrows Park 	 	 	Safe in a radiation-filled container on the train tracks to the east. 	
Sanctuary Hills 	 	 	Safe in the root cellar. 	
Sanctuary Hills 	 	 	Safe inside the last house to the left near the bridge, concealed beneath the dresser. 	
Skylanes Flight 1981 	 	 	Hidden Compartment in the front section of the plane. 	
Starlight Drive-In 	 	 	Locked room behind the screen. 	
Starlight Drive-In 	 	 	Floor safe inside the locked room behind the screen. 	
Sunshine Tidings co-op 	 	 	Door to the north side cabin. 	
Super Duper Mart 	 	 	Parking garage. 	
Super Duper Mart 	 	 	Door at the back with a "Employees Only" sign on it. 	
Super Duper Mart 	 	 	Door at the corner with a "Employees Only" sign beside it. 	
Super Duper Mart 	 	 	First aid box behind a shelf at the diner. 	
Super Duper Mart 	 	 	Safe behind a counter near the main entrance. 	
Vault 111 	 	Case	Overseer's office. 	
Walden Pond 	 	 	Suitcase in the gift shop. 	
West Everett Estates 	 	 	House door. 	
West Everett Estates 	 	 	Safe inside Lance's (the locked) house, far room to the left. 	
West Everett Estates 	 	 	Safe, inside Lance's (the locked) house, next to Lance's Terminal. 	
West Everett Estates 	 	 	Safe, inside the house facing Hammer's. 	
West Everett Estates 	 	 	Wall safe, in the backyard bunker. 	
West Everett Estates 	 	 	Tool box, in the backyard bunker. 	
West Everett Estates 	 	 	First aid, in the backyard bunker. 	
West Everett Estates 	 	 	Steam trunk, in the truck. 	
West Everett Estates 	 	 	Safe, inside the house opposite Hammer's. 	
Weston water treatment plant 	 	 	Door downstairs directly across from the manager's terminal. 	
Weston water treatment plant 	 	 	Door beside the stairs leading to the roof. 	
Weston water treatment plant 	 	 	Door near one of the lower walkways in the flooded area. 	
Weston water treatment plant 	 	 	Safe downstairs to the southeast of the elevator, right beside the facilities terminal. 	
Wicked Shipping Fleet Lockup 	 	 	Safe inside truck container between the two buildings. 	
Wicked Shipping Fleet Lockup 	 	 	Trailer outside the main warehouse. 	
Workhouse 	 	 	Safe on the third floor. 	
==Gallery==
PickLockBobbyPinLocations.png
Category:Fallout 4 gameplay
Category:Locks