Selbina/Architecture

Category:Town Architecture__NOEDITSECTION__
Discovered by Gwynham Ironheart in 762 Crystal Era, and named for a young swimmer he found struggling for air in the waters nearby, the port is a sanctuary from the surrounding, and inhospitable, Valkurm Dunes. The natural deep-water harbor serves as a docks for fishing vessels, as well as the terminus for the regular Selbina-Mhaura Ferry route. This ferry joins the continents of Quon and Mindartia and provides an alternate to the long trek to uses the bridges of Jeuno
Despite the proximity of the cities of Bastok and San d'Oria, the architecture is reminiscent of that of Windurst, with it's raised wooden structures. To further the connection, Selbina boasts a Weaver's Guild and a Fishing Guild and even a small zoo (featuring sheep!)
	
Selbina's natural deep water harbor is used for fishing vessels, and the previously mentioned ferries. The left in the picture can be seen the jetty constructed for the ferry, while the single fishing boat in the middle, along with the baskets on the quayside, reveal Selbina's primary industry.
	
A different view shows one of the ferries docked at the jetty near the Sea Travel Agency. One can see how easily the harbor can accommodate even large ships, making this an excellent choice for commerce and trade.
	
Showing the influence of different cultures in the town, most of the buildings are equipped with these wood-burning stoves. Almost certainly of Bastokan origins, they are both functional and efficient, providing both heating to the buildings and allow for cooking too. This fine example was found in the home of Abelard, the town Mayor, and it certainly smelled good! (I hope it was his dinner and not his laundry!)
	
The architect involved in the design of the buildings in Selbina took the Windurstian structures a stage further by employing a flat roof design which lends itself well to drying areas for the nets and fish. It would appear, however, that his measurements were off on the lengths of the buildings since, with few exceptions, the ends of the buildings had to be shored up where they overhang the natural rock ledges!
There is an interesting story behind the naming of this port, the following is the text inscribed on a monument in nearby Valkurm Dunes:
The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, the dunes are ill-fit for any purpose save sunbathing. One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place. To a small inlet she guided me, to show me dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery! The harbor I named "Selbina". Upon seeing her own name inscribed on my map, the girl clapped her hands in joy. -- Gwynham Ironheart, 762 Crystal Era. 
This text can be viewed by adventurers in it's original, stone carved edition in a cave in nearby Valkurm Dunes, or one could ask Abelard to view his collection of pressed clays - I understand he is always looking for more, you have been warned!
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===Selbina Architecture===	
===Selbina Architecture===	
Image:Selbina.png|
rect 211 140 333 194 Valkurm Dunes
rect 264 309 294 342 Sea Travel Agency
poly 286 256 289 294 314 293 314 258 297 254 Shepherd's Muster Forecourt
poly 285 261 309 261 310 284 284 283 Shepherd's Muster
poly 270 257 269 245 262 238 260 221 266 192 275 194 278 216 284 218 288 238 275 245 274 254 Main Gate Area
poly 224 278 235 265 266 265 272 258 280 260 284 265 284 281 289 287 289 304 283 304 282 293 274 290 273 273 264 274 260 277 253 278 252 272 238 272 236 294 226 294 Upper Walkway
poly 261 271 271 271 272 291 276 291 276 299 270 301 263 301 262 294 Weaver's Guild
poly 252 298 252 278 248 274 239 273 235 286 236 296 244 301 Fishermen's Guild
poly 290 305 279 305 278 299 263 301 259 288 251 288 251 298 241 301 229 292 221 296 206 312 206 326 228 313 251 313 263 308 289 309 Selbina Quayside
poly 206 312 226 293 226 285 226 279 210 279 198 273 193 284 Mayor's Residence (Selbina)
desc bottom-right
	
Businesses
* Fishermen's Guild
* Sea Travel Agency
* Shepherd's Muster
* Weaver's Guild
Residences
* Mayor's Residence
Other Structures
* Main Gate Area
* Selbina Quayside
* Shepherd's Muster Forecourt
* Upper Walkway
Click the location on the map or select the link above for more information		
Image:Selbina.png|
rect 211 140 333 194 Valkurm Dunes
rect 264 309 294 342 Sea Travel Agency
poly 286 256 289 294 314 293 314 258 297 254 Shepherd's Muster Forecourt
poly 285 261 309 261 310 284 284 283 Shepherd's Muster
poly 270 257 269 245 262 238 260 221 266 192 275 194 278 216 284 218 288 238 275 245 274 254 Main Gate Area
poly 224 278 235 265 266 265 272 258 280 260 284 265 284 281 289 287 289 304 283 304 282 293 274 290 273 273 264 274 260 277 253 278 252 272 238 272 236 294 226 294 Upper Walkway
poly 261 271 271 271 272 291 276 291 276 299 270 301 263 301 262 294 Weaver's Guild
poly 252 298 252 278 248 274 239 273 235 286 236 296 244 301 Fishermen's Guild
poly 290 305 279 305 278 299 263 301 259 288 251 288 251 298 241 301 229 292 221 296 206 312 206 326 228 313 251 313 263 308 289 309 Selbina Quayside
poly 206 312 226 293 226 285 226 279 210 279 198 273 193 284 Mayor's Residence (Selbina)
desc bottom-right