Donkey Kong Country: Jungle Fever

Donkey Kong Country: Jungle Fever is a 2D platformer in the Donkey Kong Country series, developed by and published by Nintendo as the sixth entry in the series (seventh if Donkey Kong 64 is counted).
==Story==
===Intro Cutscene===
One day, Donkey Kong is loafing around near his Banana Hoard, eating bananas and throwing them aside. One banana peel falls near a Kritter in a business suit, who stands before DK and begins to let out incoherent grunting noises as he presents a flowchart and a briefcase full of Banana Coins, the former having the words "Banana Sales" on them. Donkey Kong, thinking of how he needs the Banana Coins to buy a Nintendo Switch, eagerly signs the contract without reading it whatsoever.
A few days later, while Donkey Kong is resting in his treehouse, Nintendo Switch in hand, Diddy jumps through the window and begins to let out screeches and growls as if he wants DK to see something. Heading outside, the duo spot a giant billboard towering over the jungle that says "KremKroc Industries: Now Selling Bananas". Donkey Kong raises his fist in anger and leaps down from his treehouse alongside Diddy and Dixie as they stare at the jungle before them, ready for what could be their biggest adventure yet.
==Characters==
===Playable===
Playable Characters	Playable Characters
Donkey Kong 	Donkey Kong
 	The Coconut Gun-toting, Kremling-conquering Kong is back once again to deal with Kapitalist K. Rool's shenanigans. Having been scammed out of his Banana Hoard by a very persuasive Kremling salesman, he's angry and ready to tear through the jungle to save not only his bananas, but all of Donkey Kong Island's fruit.
Donkey Kong more or less plays like how he did in previous entries, with his usual Roll attack, the Hand Slap, and that traditional DK feel to him. He's great for veterans who are still learning the ropes of the game, or newcomers. The Kong Roll move from the later entries is also still present, and can be done with Donkey Kong and a smaller partner.
Diddy Kong 	Diddy Kong
200x200px|center 	Known for being DK's best buddy and the first to be thrown into barrels, Diddy Kong is always there to kick some tail.
Diddy Kong, much like DK, plays akin to his appearances in the original Donkey Kong Country trilogy, namely the original Donkey Kong Country and Diddy's Kong Quest. However, to make up for his lack of utility in said games compared to Donkey and Dixie, Diddy Kong can use his Rocketbarrel Jetpack to fly, pulling his partner up with him. However, the Rocketbarrel Jetpack has limited fuel, so watch out!
Dixie Kong 	Dixie Kong
 	Dixie Kong is Diddy Kong's boyfriend, with just as much agility and skill. She also likes to use her ponytail as a whip, as well as to slowly descend to the ground.
Dixie Kong primarily plays akin to her appearances in Diddy's Kong Quest and Dixie Kong's Double Trouble, playing similarly to Diddy but with her Helicopter Spin ability, which lets her use her ponytail as both a method of attack and to slow her fall.
===Supporting===
Supporting Characters	Supporting Characters
Funky Kong 	Funky Kong
 	Funky Kong has returned to his post as a salesman oncemore, providing the Kongs with the resources they need to endure KremKroc Industries' schemes in exchange for Banana Coins. Occasionally, he'll even set up a shop within the level itself!
===Antagonists===
Antagonists 	Antagonists
Korporate K. Rool	Korporate K. Rool
 	The CEO of KremKroc Industries, Korporate K. Rool is a master businessman who cheated Donkey Kong out of his Banana Hoard, along with all the other animals and their fruit. Ruthless and ready to exploit Donkey Kong Island to turn a profit, he seems like he might have ulterior motives. Looks familar too...
===Animal Friends===
Animal Friends	Animal Friends
Rambi 	Rambi
 	One of Donkey Kong's most trusted friends, Rambi is among the most iconic of the Animal Friends. He can defeat enemies by ramming into them, break through special blocks and walls, and increase the Kongs' ground speed!
==Gameplay==
Donkey Kong Country: Jungle Fever plays similarly to previous entries in the series. The player controls one of two Kongs as part of a tag-team system, with control shifting to the other Kong should the frontline one be hit, though DK Barrels allow you to reobtain your partner. The game's levels continue the carefully timed, momentum-based platforming the series is known for, with the Kongs able to roll through enemies, jump on them, and pound the ground to uncover secrets on the way through levels.
Due to the return of the increased difficulty of the Rare-era titles, two difficulty settings are available.
*Classic Mode only grants the player two hit points, one for each Kong.
*Modern Mode brings back the Heart system from the Retro Studios-era Donkey Kong Country titles, granting four hit points with your partner disappearing once you lose two of them.
==Worlds==
Donkey Kong Country: Jungle Fever has eight worlds, with several levels in each. Within every level however is a single Golden Banana. If every Golden Banana in a world is collected, that world's Banana Missions are opened up, which offer unique twists on the original level's gameplay or provide a new mission-based objective to complete within said level.
Banana Jungle 	Banana Jungle
These jungles located on the southern side of Donkey Kong Island have been recently exploited by KremKroc Industries, which is looking to sell off the Banana Hoard. While much of the jungle remains intact, a good chunk of it has fallen to industrialization, with strip malls and factories built where trees used to lie.	These jungles located on the southern side of Donkey Kong Island have been recently exploited by KremKroc Industries, which is looking to sell off the Banana Hoard. While much of the jungle remains intact, a good chunk of it has fallen to industrialization, with strip malls and factories built where trees used to lie.
Level 	Description
Jungle Mayhem 	The game's first level, Jungle Mayhem has a fairly basic layout teaching you the basic controls, starting at Donkey Kong's treehouse and going through the jungle. Kritters, Gnawties, and other typical enemies stand in your way as usual.
Treetop Factory 	Treetop Factory introduces Barrel Cannons as you ascend a giant factory built into a tree.
Clinging to Fate 	Clinging to Fate takes place along a river in the jungle that's been polluted by the industrialization of KremKroc Industries, with climbing introduced to allow for circumvention of the polluted water.
Leaf Hop Bop 	Leaf Hop Bop is an autoscrolling level that has you jumping along the tops of trees and evading projectiles.
Manic Mines 	Manic Mines holds the game's first minecart level, introducing you to the mechanics associated with them.
Banana Mission 	Description
Jungle Mayhem: Banana Blitz 	Collect 500 Bananas within the level!
Treetop Factory: Rush To The Top 	Reach the end of the level in five minutes!
Clinging to Fate: Crocodile Hunting 	Hunt down and eliminate every enemy in the level!
Leaf Hop Bop: The Perfect Run 	Reach the end of the level without taking any damage!
Manic Mines: Lighning Speed 	Navigate the mines at double speed!
==Collectables and Barrels==
Keeping with series tradition, Donkey Kong Country: Jungle Fever features many collectables, though they aren't as tedious to collect as they were in 64! Many Barrel varieties also appear and can be used to navigate levels and defeat enemies with ease.
Items 	Items
Banana 	The primary collectable of the game, the Bananas of Donkey Kong's stolen Banana Hoard can be found scattered across the game's many worlds. Due to the removal of the life system, Bananas now act as an alternative way of racking up Banana Coins, with 50 Bananas giving you one Banana Coin. They also come in bunches of five and ten.
Banana Coin 	While rarer than Bananas, and also obtained by collecting 50 of them, Banana Coins are the primary currency of the game, used to buy items from Funky Kong as well as pay off Kremling toll booths to access Challenge Levels.
Golden Banana	One Golden Banana is hidden away in every non-Challenge level, requiring some keen eyesight to locate. Should every Golden Banana in a world be collected, Banana Missions will open up in every level of that world, providing a new reason to visit them.
KONG Letters 	Within every level, save for Challenge and Temple levels, four KONG letters can be found, some of which are in tricky to reach spots. Collecting all of them in a level puts a star next to that level, and if every level in a world has its KONG letters collected, that world's Temple level opens up.
Barrel 	Barrels are found in many levels, and can be tossed and thrown. Several varieties exist:
*Regular Barrels can be tossed and thrown as usual, rolling along the ground until they hit an enemy or a wall.
*Vine Barrels are less durable Barrels that break upon hitting anything.
*TNT Barrels are explosive Barrels that explode should they hit the ground or an enemy.
*Steel Kegs aren't destroyed when they hit something, and can roll as long as they remain on solid ground. They can even be ridden on by the Kongs!
DK Barrel 	One of the most important items in the game, DK Barrels respawn your partner should they have been lost. In Modern Mode, DK Barrels also fully restore your Hearts.
==Enemies==
Enemies 	Enemies
The Bad Guys 	The Bad Guys
Gnawty 	Gnawties are beavers that simply walk around, vulnerable to any attack.
Sand Dollar 	Sand Dollars are small enemies that hide in the sand of beach/water-adjacent levels, leaping out from their positions to surprise the Kongs, before falling back down to the ground and repeating the process.
The Kremlings	The Kremlings
Kritter 	Kritters are among the most basic enemies, with different behaviors depending on their color. Some Kritters even wear certain outfits depending on the level, such as business suits or factory uniforms.
*Green Kritters simply walk forward aimlessly.
*Blue Kritters jump while moving forwards.
*Brown Kritters jump, but don't move forward.
*Yellow Kritters jump left and right.
*Gray Kritters hop forward a few times before performing a large jump.
Klump 	Klumps are more armored Kremlings that can't be jumped on due to their helmets, with you simply bouncing off of them. Because of this, they need to be hit from the front or back.
Kash 	Kashes are suited, sunglasses-wearing Kremlings with jetpacks. They fly above the Kongs, grabbing any Bananas or Banana Coins nearby. If you manage to catch up to them and defeat them, they'll drop what they've stolen.
Kredit 	Kredits are small Kremlings that stack themselves up in totem formations of three, providing them with a height advantage. Jumping on them removes the Kredit at the top, but rolling into them causes them to split up entirely.
==Trivia==
*Jungle Fever is intended to be a Sonic Mania-esque revival for the Donkey Kong Country series.
Category:Donkey Kong Country (series)
Category:2D Platforming Games
Category:Platforming Games
Category:Donkey Kong Games
Category:Lone Planet Archives