Hunting the Monster

Hunting the Monster is a quest in .
==Background==
This quest, given by Gunmar, is a radiant quest and repeats infinitely. It involves killing a Master Vampire in a radiant location.
==Walkthrough==
Speak to the citizen the objective marker points to. Extract information from them to obtain a Letter from the Vampire that reveals the location of the vampire. Go there, kill the Master Vampire, and return to Gunmar for a leveled reward.
===Possible contacts===
====Falkreath====
*Bolund
*Narri
*Nenya
*Siddgeir
====Dawnstar====
*Fruki
*Leigelf
*Seren
====Markarth====
*Endon
*Hamal
*Imedhnain
*Lisbet
====Riften====
*Aerin
*Haelga
*Harrald
*Sibbi Black-Briar
*Ungrien
====Solitude====
*Fihada
*Rorlund
*Silana Petreia
*Vivienne Onis
====Whiterun====
*Acolyte Jenssen
*Ahlam
*Amren
*Arcadia
*Belethor
*Carlotta Valentia
*Danica Pure-Spring
*Elrindir
*Heimskr
*Jon Battle-Born
*Nazeem
*Olfina Gray-Mane
====Windhelm====
*Aval Atheron
*Brunwulf Free-Winter
*Orthus Endario
*Susanna the Wicked
*Ulundil
====Winterhold====
*Birna
*Kraldar
====Raven Rock ====
*Aphia Velothi
===Possible locations===
*Ansilvund
*Bilegulch Mine
*Bloodskal Barrow 
*Boulderfall Cave
*Brittleshin Pass
*Broken Helm Hollow
*Cracked Tusk Keep
*Damphall Mine 
*Embershard Mine
*Fort Fellhammer
*Gallows Rock
*Greywater Gorge
*Halted Stream Camp
*Hob's Fall Cave
*Hrodulf's House 
*Morvunskar
*Orotheim
*Silent Moons Camp
*Stony Creek Cave
*Sunderstone Gorge
*Redoran's Retreat
*Rift Watchtower
*Uttering Hills Cave
*Valtheim Keep
==Journal==
Hunting the Monster – DLC1RH04	Hunting the Monster – DLC1RH04
ID 	Journal Entry
10 	Gunmar has sent me to <Alias=Habitation> where I am to learn the current whereabouts of the <'Alias=Vampire>. I will learn this through interrogation of his last known contact <Alias=Friend>, or searching for evidence. Once its location is obtained, I am to destroy the beast in its lair.
*Objective 10: Find evidence of the vampire's whereabouts
50 	Gunmar has sent me to <Alias=Habitation> where I have learned from <Alias=Friend> the whereabouts of the <Alias=Vampire>. I am now to journey to <Alias=Dungeon> and destroy the beast.
*Objective 50: Kill the <Alias=Vampire> at <Alias=Dungeon>
100 	
*Objective 100: Return to Gunmar
255 	Gunmar sent me to <Alias=Habitation> where I have learned from <Alias=Friend> the whereabouts of the <Alias=Vampire>. I then journeyed to <Alias=Dungeon> and destroyed the beast.
*Quest complete
==Bugs==
Click to see the list of bugs encountered
* When arriving at the location of the Master Vampire (after getting the location from the contact), the quest marker may point the Dragonborn to a point on the floor where the Vampire should be, but is not (reloading a previous save from before entering on 360 (PC unconfirmed) if that does not work reload from before obtaining the location of the vampire may fix this bug).
* After the Stormcloaks have liberated Skyrim, Siddgeir will no longer be Jarl of Falkreath and thus not be there. If he is then chosen as a Contact, the marker will point to some random location, and the quest will be impossible to finish.
* One of the possible locations of the quest target's hideout is Gallows Rock, which is occupied by the Silver Hand. Once the Dragonborn enters the keep, members of Silver Hand may attack the vampire, possibly killing it.
* If Susanna the Wicked is given as a contact after she is dead, it will not be possible to talk to her to find out where the vampire is, making the quest impossible to complete.
* If Vekel the Man is the contact, and the Dragonborn has already became Guildmaster before this quest, he may start commenting again on how poorly the Guild is doing (such as "Been a long time since anyone's joining us. Seems people are in a rush to leave."). However, if he is asked "What's the word around the Guild?", he will say the correct dialogue.
==Appearances==
*
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Category:Dawnguard: Side Quests
Category:Skyrim: Miscellaneous Quests
Category:Skyrim: Radiant Quests