Mageweaver (Character Kit)

__NOTOC__
==Mageweaver==
Zakharans appreciate fine arts and crafts as much as anyone. It is only natural that there arise wizards who combine their artistic abilities with those of magic. The mageweaver wraps the power of spells within the warp and weave of silk scarves and tapestries.
Requirements: None. Anyone may become a mageweaver, though standard wizard racial restrictions apply.
Role: Mageweavers are artisans, instilling their weaving with magical abilities; they are masters of their art. While their magic is somewhat weaker than that of other wizards, they are able to store more spells and have a wider variety at the ready than can any other kit in Zakhara.
Other wizards view the mageweaver as hedge wizards, little better than an apprentice. Mageweavers see other kits as power hungry madmen with no taste for the finer arts and no appreciation of the subtleties of sorcery.
Most mageweavers are extremely soft spoken and introverted, constantly focusing on their art and ways to improve upon their weaving.
Weapon Proficiencies: Mageweavers are able to study the use of the sling, dart, staff, dagger, jambiya, and knife.
Nonweapon Proficiencies:
* Bonus Proficiencies: Artistic ability (weaving). This ability also encompasses the knowledge necessary to find and peel cocoons for their silk.
* Recommended, General: Seamstress/tailor, agriculture (silk worms). This is the skill necessary to raise healthy silkworms; this is very necessary for mageweavers of higher levels who need a large quantity of raw silk.
* Recommended, Warrior: None.
* Recommended, Priest: None.
* Recommended, Wizard: Herbalism, reading/writing, spellcraft.
* Recommended, Rogue: Appraising.
* Forbidden: None.
Equipment: Mageweavers may not wear armor of any sort, and are restricted to those weapons listed above. They are able to use any magical item normally usable by a wizard.
Special Benefits: Mageweavers are able to cast spells only through their weaving. They have learned to trap magical energies within the warp and weave of silken scarves and tapestries and use those energies to cast spells.
Mageweavers are not restricted as to which provinces they may learn spells from, but they may never learn to cast spells above the sixth level. The complexity of such spells are so high that it is impossible to hold them in the tangible form necessary for the mageweaver to cast them.
To compensate for this, mageweavers gain additional low level spells to make up for their lost higher powers. For each 7th-level spell that would normally be gained, the mageweaver may cast an additional 1stor 2nd-level spell. For each 8th-level spell that would be gained, the mageweaver may cast an additional 3rdor 4th-level spell. And for each 9th-level spell, the mageweaver may cast an additional 5th- or 6th-level spell. The exact level of the two offered spell slots is up to the mageweaver when he or she is memorizing spells, and may change from day to day. This gives the mageweaver a larger number of lower-level spells than any other kit, as well as a wider variety because the mageweaver is not bound by province restrictions.
In order to prepare their spells, a mageweaver needs to have time alone to weave the spells into the silk. This requires six square inches of silk for every level of a spell. It takes an hour to weave every level of a spell. Different spells are woven into different items, which are kept in scroll tubes or other protective casings. The silk is normal in every regard, though the patterns contained within it are extraordinarily complex and seem to shimmer with an iridescent sheen. They are as vulnerable to fire, water, and other sorts of damage as normal silk. Mageweavers must take care to protect their woven spells from such dangers.
Mageweavers must gain and learn spells as do other wizards. Their spellbooks are huge tapestries with intricate patterns woven into them. These tapestries are hung in a place of prominence, so that visitors are sure to see the wondrous workmanship.
Special Hindrances: As noted before, mageweavers are limited as to the level of spells that they can learn. They are also in danger of having their spells destroyed accidentally, or of having them lost or stolen.
Wealth Options: All mageweavers start with 3d4 × 10 gp.
Races: All races that are allowed to become wizards can become mageweavers. Racial level limitations are not an issue with the mageweaver kit.
Category:Character Kit
Category:Character Kit CShaH