Trazc O'Hare

Trazc O'Hare is one of the founders of the city of Astrapol and one of the advisors of the high government of Sonderia. Trazc was one of the main architects of the cities of Jelvik (Fjellheim), Holmsa (Fjellheim), Alaria (Elonia) and at the moment he leads one of the largest cities on the continent of Norvinia, the city of Astrapol.
== Early Life ==
Trazc's early years were marked by hardship in the bustling Labor District of Dorasterrock, Bardonia (Rathnir). Born into a family of modest means, his childhood was shadowed by adversity. Tragically, an epidemic claimed the lives of his parents when he was just a child, thrusting him into the stark realities of orphanhood. The young Trazc navigated a world marred by poverty, finding solace and a semblance of survival in the humble farmlands surrounding the city. Despite the bitter circumstances, these formative years ingrained in him a resilience that would define his character.
His adolescence took a tumultuous turn following the Second West March War, which saw Dorasterrock fall to chaos. At sixteen, Trazc found himself captured by the advancing Ryzani forces, an ordeal that tested his spirit and endurance. After three years of captivity, he was released, a changed young man in a homeland unrecognizable and fraught with instability.
Determined to forge a better future, Trazc initially attempted to rebuild his life in Hyria. However, the persistent turmoil in Bardonia cast a long shadow, prompting a decisive choice. Resolute in his desire for peace and stability, Trazc made the heart-wrenching decision to leave Bardonia forever, severing ties with the land of his birth to seek a new beginning in distant shores, never to return. This decision marked the start of a journey that would lead him to new lands, new challenges, and ultimately, a new legacy.
== Life in Jelvik ==
Amidst the turmoil that enveloped his homeland, Trazc caught wind of an intriguing venture in the east—a burgeoning city inspired by Viking themes was taking shape. Seized by a vision of renewal and architectural grandeur, he made the arduous journey across the war-torn landscapes of Sparwood, his sights set on the promise of the city of Jelvik. 
Upon his arrival, Trazc encountered a vibrant group of young visionaries who greeted him with infectious enthusiasm. Their shared passion for building and community quickly forged strong bonds. In time, Trazc's exceptional skills and visionary approach to urban design propelled him to the forefront of Jelvik's development. He was appointed the city planner, a role in which he flourished, leaving an indelible mark on the city's skyline.
One of Trazc’s crowning achievements was the construction of the largest building in Fjellheim—a grand market that stood as a testament to his architectural skills. This magnificent structure, with its intricate designs and expansive halls, quickly became the heartbeat of Jelvik, drawing visitors and traders from far and wide. The market not only enhanced the city's economic vitality but also emerged as a cultural nexus.
== Life in Holmsa ==
Driven by a burgeoning desire for professional growth and political advancement, Trazc made a pivotal decision to leave Jelvik. His aspirations led him to the expansive seas of Kartek, under the auspices of Fjellheim, where he envisioned creating a new urban masterpiece. Together with a trusted companion, he laid the foundations of Holmsa, a city that would reflect the elegance and grandeur of mediterranean baroque architecture. This city, with its ornate facades and sweeping vistas, was designed to be a jewel of civilization and a hub of cultural and economic prosperity.
As Holmsa flourished, it not only fulfilled Trazc's architectural dreams but also began to stir political undercurrents. The very success of Holmsa became a catalyst for envy and rivalry. Tragically, the person he trusted most harbored hidden ambitions that eventually surfaced in a stark betrayal. This betrayal led to a grim political maneuver that saw Trazc exiled from Fjellheim, the very realm he had sought to glorify.
Stripped of his status and severed from his life’s work, Trazc was forced to witness from afar the unfolding of his architectural legacy in Holmsa, a bitter reminder of what he had achieved and lost due to the volatile tides of political ambition. This exile marked a profound chapter in Trazc’s life, one filled with both monumental achievements and poignant losses, shaping him into a figure of resilience and enduring spirit.
== Life in Elonia and his professional apogee ==
Following his exile from Fjellheim, the young builder found an ally in Lason, the benevolent ruler of Elonia and a dear friend which have him refuge in Alaria. He was appointed as the Minister of Construction, a role through which he shaped Alaria into a jewel of Rathnir. His son, Gabi was born in Alaria, adding a personal touchstone to the city’s legacy.
Trazc's days unfolded in quiet contentment, his life intertwined with the growing splendor of Elonia. However, this peaceful era was not to last. The cataclysmic arrival of Iristor's comet heralded the end of Rathnir as they knew it, plunging their world into chaos and darkness. Amidst this turmoil, the fall of Elonia was heartbreakingly swift.
In the face of overwhelming odds, Trazc's resolve did not waver. He orchestrated a daring escape, saving his son and a band of survivors. Their journey of hope led them through a miraculous passage—a fragment of the very comet that had spelled their doom—ushering them into the lush, vibrant landscapes of Abexilas. Nestled on the northern coast of Norvinia, this verdant land, teeming with life, offered a fresh start.
Embracing this new chapter, Trazc and his fellow refugees laid the foundations for a new community, determined to rebuild and flourish once again. In Abexilas, amidst the rolling hills and bustling streams, they found not just safety, but a new home—a testament to their unbreakable spirit and enduring hope.
== A new chapter in Abexilas ==
Together with the other survivors, Trazc embarked on an ambitious new project: the construction of Astrapol. Nestled in a promising locale, this city was meticulously designed in a unique style, blending the elegance of Baroque artistry with the solemn grandeur of Gothic architecture. Under the four founders visionary leadership, Astrapol slowly transformed from a fledgling settlement into a breathtaking urban marvel, its skyline a testament to the resilience and creativity of its people.
The city’s architectural beauty and strategic significance did not go unnoticed. It caught the eye of Volkmar Kalvhuokan, the youthful and dynamic ruler of the newly founded Sonderia. Enchanted by Astrapol's unique aesthetic and Trazc’s renowned expertise, King Volkmar saw in Trazc not just an architect but a visionary who could help shape the future of Sonderia. In recognition of his talents and contributions, Trazc was offered a distinguished position as the personal advisor of the king.
This role not only affirmed Trazc's architectural prowess but also marked a new phase in his career, where his expertise would influence the broader cultural and political landscapes of Sonderia. As a personal advisor, Trazc continued to leave his mark on the development of the city and the country, shaping policies and projects that leveraged his deep understanding of architecture and urban planning.