Scrapyard Survival

Scrapyard Survival is a Space Engineers lets play series following Splitsie on a server with his Scrapyard mod.
The series is recorded on a 'supporter' server which Splitsie's YouTube members, Twitch subscribers, and Patron supporters can play on.Splitsie in a YouTube comment reply - https://www.youtube.com/watch?v=UGuObzuuEKY&lc=UgxgV3q14M7uWHak4TB4AaABAg.A-x_5RHfvgnA-xa6rIrLHX They get four hours of playtime to spend each week, resetting on Fridays.According to supporters on the discord.
== Setting ==
The series takes place from the year 2081 onwardsDates shown by the HUD Compass mod during the episodes. on the planet Satreus.On-screen text one minute into the first episode (which correcting Splitsie erroneously saying "Earth") The planet is littered with scrap composed of the rusted remains of derelict vehicles and buildings, and its icy polar region is defended by a dangerous hostile faction.
Satreus was originally created by Steam user Major Jon,Steam Workshop::Satreus https://steamcommunity.com/sharedfiles/filedetails/?id=2266665708 but the version in this series has modifications including removing iceSteam Workshop::Scrapyard - Satreus Start https://steamcommunity.com/sharedfiles/filedetails/?id=3208527034 from its lakebeds and it is scaled larger than it was intended to be.
== Episodes ==
# The Beginning
# Mysterious Signals
# Top Heavy with a Locomotive
# From Warehouse to Ware-Home
# An Unexpected Visit from an old 'Friend' C***G
# Scouting the Frozen South
# Lifting, that's a Good Trick
# Feedback for the Win
# Cleaning Up
# Handles like a Bus
# The Fastest Forklift in the Future
# A Little off Kilter
# Getting off the Ground
# Running Around like a Headless Chook
# A Place Where Everyone Forgets Your Name
# But Can it Lift?
# Mad Me: Fury Rail
# Odds or Evens
# The Train in Green Fled Across the Desert...
# The Train Must Grow!
# Polar Ice Hunt No. 2
# Team Building
# Trying to Outrun the Polar Drones
# A Bridge to Nowhere and a Station to Wait On
# It's a Sign!
# Dramatic Entrance
== References ==