Ranger Spell List

Living in dangerous wilderness, it is not uncommon for rangers to learn and use magic as well as their martial talents. They use magic in a similar way druids do, drawing energy from the natural and living world around them. They use this energy to mask their presence, jump long distances, and commune with wildlife - essentially matching with the unpredictable, wild areas that rangers often call home.
The following list is a collection of all the spells that a typical ranger character can cast, alongside their spell slot levels:
== 1st Level ==
* Alarm. 
* Animal Friendship. 
* Cure Wounds. 
* Detect Magic. 
* Detect Poison and Disease. 
* Ensnaring Strike. 
* Fog Cloud. 
* Goodberry. 
* Hail of Thorns. 
* Hunter’s Mark. 
* Jump. 
* Longstrider. 
* Speak with Animals.
== 2nd Level ==
* Animal Messenger. 
* Barkskin. 
* Beast Sense. 
* Cordon of Arrows.
* Darkvision. 
* Find Traps. 
* Lesser Restoration. 
* Locate Animals or Plants. 
* Locate Object. 
* Pass without Trace. 
* Protection from Poison. 
* Silence. 
* Spike Growth.
== 3rd Level ==
* Conjure Animals. 
* Conjure Barrage.
* Daylight. 
* Lightning Arrow. 
* Nondetection. 
* Plant Growth. 
* Protection from Energy. 
* Speak with Plants. 
* Water Breathing. 
* Water Walk. 
* Wind Wall.
== 4th Level ==
* Conjure Woodland Beings. 
* Freedom of Movement. 
* Grasping Vine. 
* Locate Creature. 
* Stoneskin.
== 5th Level ==
* Commune with Nature. 
* Conjure Volley. 
* Swift Quiver. 
* Tree Stride.