Steadwick

Steadwick is the event where everyone can farm resourses to upgrade war machines. 
It consists from 2 parts: Queen Mobilization (or Steadwick Incident) and daily event (Steadwick Siege Battle). Progress towards Steadwick unlocking starts when first Player Level 90 is achieved by the first player in server. 
= Server Siege =
All players on the server breach the city and charge forth on Steadwick.
== Opening ==
When 90 lvl is achived server players have to collect 1000 points to open the event. Every 90 lvl player gives 25 points to global score at first day. Next day counting will be growed up in progression (+25 point for every 90 lvl player). 
Example
Day 1. 
1 player: +25 points to global score
Total score: 25/1000
Day 2. 
1 player: +50 points to global score
Total score: 75/1000
Day 3.
1 player: + 75 points
2 player: + 25 points
Total score: 175/1000
== Besieging ==
=== Basic Rules ===
# There are 4 cities and a capital in Steadwick on the map of Steadwick Liberty. The enemies will counterattacks when you capture the capital of Steadwick. Defend Steadwick with other players together
# Players are allowed to defend 2 times per day. Challenge times will be reset at 05:00 next day
#Battle duration - 3 minutes
# Various side stories await you in the Steadwick Map.
# When the Steadwick Defense Battle is over, the event will end at 05:00 on the next day. Daily defense battle and siege weapons will be available from then on and the max level will be set to Lv. 110
=== Siege Battle Rules ===
# All server players attend the siege. Players are allowed to siege 2 times per day. They will get resouces once the battle is over. Challenge time be reset at 05:00 next day
#Damage Leaderboards of cities separate from each other. The leaderboard rewards will be issued when the city falls
#Players can claim extra rewards when damage dealt reached the specified level. The rewards will be reset at 05:00 next day
#Players have a chance to deal a Luck Strike in very battle and get 100 diamonds (per battle)
#As a reward for the final bow, the lord will be given an extra reward
#The capital of Steadwick will offer you stage rewards. When the city's HP reaches the specified value, all players can claim the rewards
#Players will be encouraged by the queen to take part in the battle. Seize the chance to attack every day
=== Cities info ===
City 	Description	HP
Lonely Cliff 	My Liege,
Bracada's vanguard units and enemies in Lonely Cliff are at war. Lonely Cliff is the strongest bastion in the Steadwick Fortress and war built by Nighon. We can overlook Steadwick Plain if we capture it. Nothing can protect them unless they conjure up an impassable chasm. This is the first battle of Steadwick's liberation war. Our enemies will know we're an army they've never faced before. And they will know we're an army dedicated to a just cause	
Fire Seal City 	My Liege, 
The forces led by Lady Adelaide have suppressed the flame burning outsede Fire Seal City. The Nighon are crafty. They turned Steadwick Plain into a land filled with lava. No one dares get close. Even so, it's now been outweighed by Lady Adelaide's spell. An icy bridge from the thermal shock helps to build the icy bridge faster. In the face of justice, the enemies' resistance is in vain. I firmly believe that after witnessing the miracle that happened!	
Haunt's Wind 	My Liege,
Our enemies are besieged in Haunt's Wind by General Gelu's forces. Those sneaky necromancers turned the farmlands into a wasteland covered with skeletons. General Gelu said we cannot set wicked wounds aside and let it continue to rot. Our enemies cleared the battlefields and strengthened their defenses. It's effective because ghosts don't need food, but we do. But the stone coffins of decayed corpses and dead bones are very vulnerable when faced with the war machines. 
We must bear our national disgrace and liberate Steadwick	
Dark Bind City 	My Liege,
General Mullick has sent forces to encircle Dark Bind City. This is the one last fortress our enemies hold outside Steadwick. Our enemies do not have enough troops to fight against us in the battlefield. The refugees and wounded hiding in the forest have been rescued by Lord Mullich and are now holed up in the city. 
Our enemies can no longer harass the civilians. There is nothing they can do except die if they put up a desperate struggle. General Mullich asserted that he would teach them a lesson with his war machines	
Steadwick (Capital)	My Liege,
The Alliance of Justice has assembled outside Steadwick City. Her Majesty made a soul-stirring speech before the siege. Everyone was filled with pride and glory because of her speech. Hostile defenders are on high alert in the city. I can't believe they're still holding on to a slight hope of survival. We have no such ideas, and we will not give them any opportunities. I'll let them know how powerful the flames of revenge are!	
1040000M
=== Queen's Mobilization ===
As the days passed, the siege is still on. The city progress contributed by lords will be enhanced. The enhancement is increasing day by day. The extra enhancement will not be counted to the damage leaderboard.
The actual progress = The progress contributed by lords' battles * ( 1 + the extra progress percentage done by Queen's Mobilization)
Days	Progress 
advanced
1 	+10%
2 	+100%
3 	+300%
4 	+500%
5 	+700%
6 	+900%
7 	+1100%
8 	+1300%
9 	+1500%
10 	+1700%
== Siege Battle Rewards ==
Breach reward: 200, 800K, 160
The last blow: 300, 420K
Ranking rewards:
Rank 	Diamonds
1 	500
2 	450
3 	400
4-10 	380
11-20 	350
21-50 	320
51-100 	300
101-250 	280
251-500 	250
501-1000 	200
1001-3000	150
3001-6000	100
Ranking rewards will be sent to all players on the list by mail when the city is broken down.
Steadwick (Capital) reward:
A rewards chest can be claimed after siege reaches:
*30%: 17x Orange3 Material Chest, 8x, 165K
*60%: 34x Orange3 Material Chest, 17x, 165K
*90%: 50x Orange3 Material Chest, 25x, 172.5K
Daily damage rewards:
Damage 	Reward
62.90M 	3000, 3
104.00M	3000, 3
148.00M	3000, 3
194.22M	3000, 3, 1x Orange2 Material Chest
242.10M	3300, 3, 1x Orange2 Material Chest
292.00M	3300, 3, 1x Orange2 Material Chest, 2x Orange3 Material Chest
344.10M	3300, 4, 1x Orange2 Material Chest, 2x Orange3 Material Chest
398.20M	3300, 4, 2x Orange2 Material Chest, 2x Orange3 Material Chest
454.30M	3300, 4, 2x Orange2 Material Chest, 2x Orange3 Material Chest
512.61M	3600, 5, 2x Orange2 Material Chest, 2x Orange3 Material Chest
572.90M	3600, 5, 2x Orange2 Material Chest, 2x Orange3 Material Chest
619.80M	3600, 5, 2x Orange2 Material Chest, 2x Orange3 Material Chest
719.50M	3600, 5, 2x Orange2 Material Chest, 2x Orange3 Material Chest
774.30M	3600, 5, 2x Orange2 Material Chest, 2x Orange3 Material Chest
822.50M	3600, 5, 2x Orange2 Material Chest, 2x Orange3 Material Chest
== Side Quest (Map rewards) ==
There are some extra quests in the event map at the time Server Siege. They are allowed to complete to the time when the event will close (Server Siege and Collective Defense are done). After that they will be unavailable
Map completion 100\100: 100
Info	Rewards	Extra rewards 	Map completion
 	15 	 	+3
 	10 	 	+3
 	20000 	2x Orange+1 Materials 	+2
 	20000 	2x Orange+1 Materials 	+5
 	60 	 	+5
 	20000 	2x Orange+1 Materials 	+2
 	20000 	2x Orange+1 Materials 	+3
 	60 	 	+5
 	10 	 	+5
 	15 	 	+2
 	20000 	10x Orange+1 Materials	+5
 	20000 	2x Orange+1 Materials 	+5
 	10 	 	
 	20000 	2x Orange+1 Materials 	+5
 	20000 	2x Orange+1 Materials 	+5
 	20000 	2x Orange+1 Materials 	+5
 	60 	 	+5
 	10 	 	
 	100000 	 	+5
 	20000 	10x Orange+1 Materials	+5
 	200, 
20000	 	
 	10 	 	
== Strategy ==
The main purpose of the event - high rank damage for better rewards. In castles 1-4 (Lonely Cliff, Fire Seal City, Haunt's Wind and Dark Bind City) you are able to destroy wall. As faster you do it as more damage you hit. Mostly it depends on players current power but not least how strong units that give max benefit.
Possible 2 strategies: melee and ranged \ caster. It depends on your own power and possibilities. Most recommended fre-to-play friendly - ranged \ caster strategy. 
=== Recommended units === 
* The most important damage units: 
* Well sutable units:
At the moment units that have awakening are: Wood Elf, Pegasus, Firebird, Green Dragon, Vampire, Walking Dead, Angel, Dendroid Guard, Behemoth, Ogre,Swordsman, Centaur, Black Knight, Gog.
Here are the recommended awakening skills for your units:
*Wood Elf: Phantom Concentration
*Vampire: Bloodlust Echo, Embrace of the Dead
*Walking Dead: Endless Storm (needed for Haunt's Wind only), Blast of the Cross
*Phoenix: Blast of the Cross is the most important, the other 2 skills don't matter
*Pegasus: Blessing from the Forest, Wild Blade.
*Centaur: Psalm of Life, Aftermath
*Dendroid Guard: Fury of the Forest, Power of the Jungle
=== Recommended heroes ===
He is one the only one the best of the best:
Recommended Spell Mark: Slayer, Mirth, Bloodlust, Rush Tactic, Fast Attack.
Wood Elf and Marksman will be your main damage dealers, so use the buff spells of Gelu on them.
Or if you use melee strategy, it's easy to use the buff spells on them. 
=== Set ups and Tactics ===
==== 1. Melee strategy ====
This strategy is less popular and more about pay-to-win players who play Sandro or have good charging and offensive units. But it works more or less with first two castle (Lonely Cliff and Fire Seal City).
Basic formation:
Tips: 
* The formation depends on the received units and their awakenings. It can be transformed by using 1-2 casters like Giant or Genie 
* The formation can be transformed into 2 lines set up. Lines are better to use at the bottom 
* After releazed new units or units' awakenings in the future the basic formation should be reconstract 
* The formations are just a basic. Everyone can change set up by their own and modify it for reaching more damage
==== 2. Ranged / Caster strategy ====
Every castle has specificities so you have to use different formations. 
1. Lonely Cliff
It's the first and simpliest castle of Besieging Stage. The wall can be easiely destroy during 1-1.5 minute (or even faster) 
Basic formations:
Tips:
# Your main damage dealers are Marksman and Wood Elf. Use all the buff spells of Gelu on them
#All def units can be changed (depending on your own creatures)
#The formations are just a basic. Everyone can change set up by their own and modify it for reaching more damage
2. Fire Seal City
The defence of the castle is bellow:
Basic formations:
Top builds:
Tips:
# Efreeti has Flaming Shield skill that reflects % of damage taken and kills your troops imediately when they cast or do attack them. That's why Devil is useless here just because it dies in a few seconds after battle starts. To kill units under the castle wall you need to wait when shields fall (around 25 sec). 
# Giant is usefull here. He should be placed on the last column. His triggered skill works after Flaming Shields have fallen
# Main damage dealers are Marksman and Wood Elf. They have to survive until battle ends. 
# Vampire after awakening and Genie are usefull here
#Here is possible two variety of assault: destroy wall and then kill guardians or first kill units under the wall and then destroy the wall. It depends on your current power and taken units. Best priority is the first one but you need Genie as well
# The formations are just a basic. It takes time to find your certain build for reaching more damage
3. Haunt's Wind
The defence of the castle is bellow:
Basic formations:
Tips:
#Wight 
#Giant is usefull here. He should be placed on the last column. His triggered skill works after Flaming Shields have fallen
# Main damage dealers are Marksman and Wood Elf. They have to survive until battle ends. 
#Vampire after awakening and Genie are usefull here
#Here is possible two variety of assault: destroy wall and then kill guardians or first kill units under the wall and then destroy the wall. It depends on your current power and taken units. Best priority is the first one but you need Genie as well
# The formations are just a basic. It takes time to find your certain build for reaching more damage
4. Dark Bind City
The defence of the castle is bellow:
Basic formations:
Tips:
#Efreeti has Flaming Shield skill that reflects % of damage taken and kills your troops imediately when they cast or do attack them. That's why Devil is useless here just because it dies in a few seconds after battle starts. To kill units under the castle wall you need to wait when shields fall (lasting around 34 sec).
#Giant is usefull here. He should be placed on the last column. His triggered skill works after Flaming Shields have fallen
# Main damage dealers are Marksman and Wood Elf. They have to survive until battle ends.
#Vampire after awakening is usefull here
#Behemoth should be placed if you have Kilgor. You need 3* (Global skill)
#Here is possible two variety of assault: destroy wall and then kill guardians or first kill units under the wall and then destroy the wall. It depends on your current power and taken units. Best priority is the first one but you need Genie as well
# The formations are just a basic. It takes time to find your certain build for reaching more damage
= Collective Defense =
= Regular Event =