Ichigo Kurosaki (SSB17)

Ichigo Kurosaki is a playable character in Super Smash Bros. OC Future. He was revealed alongside , , and .
==Attributes==
===Strengths===
*Has a Disjoint Hitbox
*Teleports in some of his moves for good range.
*Heavy weight making him resistant to launch.
*Powerful attacks with early killing.
*Good Recovery.
===Weaknesses===
*His Smash Attacks have high ending lag.
*His moves are avoidable.
*Getsuga Tenshō is slow and can be reflected easily.
*Engetsuzan can leave him helpless after the move is used.
*Banki Ichigo is now his Down Special and replaced by The Final Moon Fang Heaven-Piercer.
*The Final Moon Fang Heaven-Piercer can also KO Ichigo himself.
==Summary==
Ichigo is classified as a Footsies character. Which makes him one of the characters that have good control around the stage and KO Opponents pretty well.
Ichigo has good reach in the majority of his attacks. His neutral air, forward tilt and down tilt are excellent tools for spacing. He posses a projectile in Getsuga Tenshō, which has a lot of priority in it that can help him in canceling out other projectiles. Ichigo has KO moves in his forward smash, up smash, neutral air, back air and up air.
Concerning his recovery, Ichigo has multiple options to recover. Getsuga Tenshō is able to slow down his falling speed and stall him, he can use it multiple times. He can use his forward air to push him forward, allowing another way to recover horizontally. His main means of horizontal movement is Engetsuzan, which he can charge to cover more distance and allows him to pass through any opponent. His only means of vertical recovery, is Kōtei-ki Tōshin, which protects him from above while covering a fair vertical distance.
Ichigo posses a good grab and throw, possessing the eleventh longest grab in the current demo. With down throw, he can set up tech chases, perform chain grabs, start combos, use as a guaranteed set up into his finishers and a strong meteor smash off the stage. Up throw, at low percents, can followed be up with an up air if the player is quick enough. However, it has little hitstun, allowing most opponents to escape it easily. Forward throw can be followed up with a forward air or a dash attack, depending on the opponents accelerated falling speed and directional influence. Forward throw also has little hitstun. Back throw can be used to set up edge guards.
However, Ichigo's average weight, being a high faller and size makes him susceptible to combos and chain grabs.
Kōtei-ki Tōshin is his main means of vertical recovery and makes him hard to gimp from above. However, it covers little vertical distance and combined with his falling speed makes it hard for him to recover.
Most of his grounded KO attacks are slow and easy to avoid which can be problem when he is trying to take stocks. This forces him to combo into his aerial finishers or to throw them out until they hit. He posses overall below average mobility which makes him susceptible to rush down characters such as and .
Most of his approach options are not safe on shield and can lead to him being punished by defensive players. He also lacks ways to deal with certain projectiles which is another problem he has with approaching or preventing opponents from camping.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	4%, 4%, 4% 	Slashes vertically, then horizontaly then slashes over his head.
Side Tilt 	 	12% 	Slashes from up to down in front of him.
Up Tilt 	 	9% 	Slashes above his head in an arc.
Down Tilt 	 	9% 	Goes in a crouch position and uses Shunpō to move himself forward and stabs in front of him.
Dash Attack 	 	8% 	Holds his Zanpakutō with his elbow turned to his back, sword in a horizontal position, then uses Shunpō to move and stab in his front. Very slow and easy to avoid or counter-attack.
Side Smash 	 	27-15% 	Slams his Zanpakutō into the ground in front of him.
Up Smash 	 	20-14% 	Slashes in an arc with Zangetsu over his head.
Down Smash 	Kongenzan 	7-10% 	Ichigo uses Shunpō to jump up into and air and then stabs his Zanpakutō into the ground. This move will meteor smash the opponent when they get hit by the beginning frames of the move. The moves damage depends on how close the opponent is next to you.
Neutral Ariel 	 	11% 	Slashes underneath him at an angle horizontally.
Forward Ariel 	 	8% 	Uses shunpō to slash opponent in front of him. It's his fastest aerial attack and can lead into his other aerials. Performing it close to the ground will result in a Pseudo wavedash.
Back Ariel 	 	14% 	Turns around and slashes horizontally behind himself. Great for catching recovering enemies off-guard due to its high knockback.
Up Ariel 	 	13% 	Ichigo swings his Zangetsu upwards in a arc.
Down Ariel 	 	10% 	Slashes below himself while flipping forwards, forming an arc below him. If he hits a foe, Ichigo bounces up slightly. The entire hitbox of this move meteor smashes, making it a reliable combo finisher.
Forward Throw 	 	8% 	Violently throws his opponent in front of him.
Back Throw 	 	15% 	Slams opponent behind him and slashes the opponent.
Up Throw 	 	7% 	Throws his opponent in the air and uses Shunpō to slash his opponent with Zangetsu.
Down Throw 	 	10% 	Slams the opponent into the ground. It is a meteor smash and can set up tech chases.
Neutral Special	Getsuga Tenshō 	2% 	Ichigo swings his Zanpakutō, releasing slow-pacing, arc-shaped projectile.
Side Special 	Engetsuzan 	8%, 6%, 9%, 10%	Ichigo strikes forward as his does a Flash Step, briefly vanishing, only to reappear and slash one more time.
Up Special 	Kōtei-ki Tōshin 	5%, 8% 	Ichigo uses the cloth on his Zanpakutō to spin it above his head like a helicopter blade. He can hover using this move in midair.
Down Special 	Bankai Ichigo 	Varies. 	Ichigo transforms into his Bankai form, making him more powerful.
Final Smash 	The Final Moon Fang Heaven-Piercer	100% 	Ichigo becomes Getsuga (月牙, Moon Fang) itself. Generating a blade of deep black Reiatsu in his hand, Ichigo swings it towards his target. Doing so causes a massive veil of black Reiatsu to erupt upwards and approach the target, darkening the sky and heavily damaging anything caught within the blast, thus OHKOing his Targetted opponent.
===Taunts===
*Side Taunt - Swings his Zanpakutō to his side as it shines and says "Don't regret"
*Down Taunt - Ichigo attempts to put on his headband, fails and drops it, and falls to his knees in embarrassment, and then comes back up.
*Up Taunt - Points with his Zanpakutō in front of him and says "I'll cut you!"
==Victory Poses==
*1 - Holds Zangetsu in the air and puts it on his shoulder.
*2 - Swings Zangetsu around and then puts it on his shoulder looking.
*3 - Swings Zangetsu around upwards and slams it on the ground, Similar to Ganondorf's Win pose from Melee.
*Victory Music - A remix of "Number One", Ichigo's theme from Bleach.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
*See: Alternate Costumes (Super Smash Bros. OC Future)
==Trivia==
Category:Characters (SSB17)
Category:Bleach universe
Category:Super Smash Bros. OC Future
Category:Characters
Category:Starters
Category:Footsies