Tomb Guard (Halberds)

are a melee infantry unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.
== Recruitment ==
* Unlocked with: Royal Barracks
== Description ==
The Tomb Guard are the partially mummified remains of the king's elite guard. They are exceptional warriors, maintaining all the discipline and martial skill they had in life. In battle, the Tomb Guard form unwavering ranks of armoured warriors. They have spilled the blood of their enemies for countless centuries, and numerous armies have been dashed against their implacable shield wall. Although the Tomb Guard were rewarded with a form of mummification, the embalming rituals used were nowhere near as elaborate as the ceremonies that the Tomb Kings and Tomb Princes underwent. However, Tomb Guards have been reborn with immortal bodies far stronger and more resilient than the flesh and blood they had in life. Furthermore, Tomb Guards retain more of their former personalities than the massed soldiery of Skeleton Warriors. They awaken with memories of heroic deeds, bloody victories and the unyielding will to destroy their king's enemies still burning strongly in their mind. Above all they remember their duty to protect their Tomb King from harm, and any that threaten their charge are slain, cut down without pause.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Realm of Souls Tier 1
* Realm of Souls Tier 2
* Realm of Souls Tier 3
== Strategy ==
Mid-tier halberd infantry that can pin and slowly kill large units, but won't fare well in melee against decent melee infantry. They are generally outclassed by other faction's elite halberd infantry, but they do have a silver shield with a 55% block chance that makes them much less vulnerable to missile fire, which is one of the common counters to such units.
Category:Rise of the Tomb Kings units