Augmented-Reality Sporting

Augmented-Reality Sporting, ARS, augsports, or aSports is a term applied to a variety of competitive gaming experiences made popular in the 26th century with the rise of sim-arenas across .
Augmented-Reality Sporting is a very loosely defined category of competitive athletics, but commonly is played within a sim-arena, holo-court, or repulsor court. ASports are often grouped together with vSports, a sub-genre of eSporting using virtual-reality equipment, however they are not the same as they express different mechanics and operate on fundamentally different principles. VSports simply give the user sensory input from a virtual space; ASports are played within a physical space augmented with technological equipment and arena elements.
Following the conclusion of the , aSports skyrocketed in popularity. Some factors theorized to be leading to this increase include the adoption of aSport practices, the inception of , and the rise of xeno-inclusiveness in the aSport culture, although many other correlated effects have been noted.
==Civilian Popularity==
===Competition===
==Military Use==
===Munera Platfroms===
After the war and following the activation of the , necessary arrangements for supersoldier training locations were planned and put into motion. Similar to the wartime platforms in orbit over Mars, the new line of orbital training stations was intended to yield detailed and highly customizable environments for which to safely pit fireteams against each other.
These new training stations, later given the collective name , were constructed in orbit over many of the surviving colonies near shipyards and naval facilities, with and Mars receiving a notably skewed amount over other planets due to their strategic importance and proximity to the corporations that sponsored their construction.
While capable of generating combat situations of all styles, Munera platforms are more than often configured into symmetrical or semi-symmetrical tactical arenas like those used in some recreational aSports. These arenas, configured by members of the and adhering to specifications put out by the sponsoring arms manufacturers, operate as simulated environments for prototype weapons, armor, and equipment developed by the sponsors in addition to providing practice environments for the Spartan personnel.
Similar to the training decks on the and , the Munera platforms on occasion provide service to all branches of the .
===Public Broadcast===
While primarily serving as weapon and armor testing grounds, the arenas provided by Munera platforms serve an additional purpose. As the facilities already provide numerous systems for gathering data on the prototypes for their manufacturers, they also are capable of broadcasting live feeds of the ongoing tests to the public.
==Types of Arenas==
===Holo-Court===
===Repulsor Court===
===Sim-Arena===
==List of Popular aSports==
===Breakout===
 is a combat-sim style aSport often played during military simulations and is extremely popular for civilian aSport players. Unlike many combat-sim aSports, Breakout is round-based, with each player only having one "life" each round. Depending on how sophisticated a particular Breakout arena is, this life may be tracked simply by whether a player has been hit by another player or by a complex health and shields system.
Rounds are won upon only a single team standing or by a team completing the neutral objective. Earlier versions of Breakout required a team to gain possession of a neutral flag and plant it in the opposing team's spawn zone, however newer iterations have changed the rules to require the flag to be captured in a team's friendly spawn instead. Competitive matches are played until a team scores five rounds, although some championships require a team to win by two over the opposing team.
====Breakout Blitz====
Breakout Blitz is a variation of the standard Breakout gametype, played on much smaller arenas and usually in one-on-one or two-on-two matches. Matches are usually played first-to-three, and each round lasts a maximum of thirty seconds. Some notable differences with standard Breakout are that there is almost never a neutral objective and players do not start with a sim-weapon in their hands.
====List of Popular Breakout Teams====
=====Spartan Breakout League=====
*Fireteam Crossbow
*Fireteam Morningstar
===Gravball===
 is among the least expensive aSports due to simply requiring a specialized ball known as a Gravball and the flat space of a repulsor court. Because of the game’s cheap nature, it’s popularity in school physical education classes, and the game’s simple ruleset, Gravball has cemented itself as the most popular competitive sport in human space for nearly a century.
Many local variations of the game has arisen over the years, such as changes to the size of teams to the size of the court and goals, and even completely new mechanics, as is the case with the Ricochet variant. In most cases, Gravball is played with teams of five on the court at a time, goals are constructed as wireframe cubes at each end of the court, and points can be scored either by running the ball into the goal or by throwing it in without an interception.
====Ricochet====
Ricochet is a variant of Gravball created by the during the but made popular by its inclusion in exercises after the war. It’s quite different from standardized Gravball, due to the inclusion of sim-rifles, cover, elevated platforms, and other map elements from different War Games gametypes, making it more like Breakout than its original Gravball roots.
In Ricochet, players are expected to fulfill a number of different roles in the arena. These positions are flexible, allowing the same player to fill different roles as needed during a game.
* Advantage player: A position played typically on flanking routes or along the alternative middle on arenas with multiple centers, with the goal of contesting and successfully gaining control of advantageous equipment, such as heavy weapons or power ups, or positioning, such as high ground, teleporters, or gravity lifts.
* Dedicated runner: A position played with the intent to obtain the ball and deliver it to the opposing score zone. Dedicated runners almost always compete with high intensity for initial contact with the ball at the start of the match, and are typically the default player to pass the ball to due to their lack of better equipment when compared to the advantage player or striker.
* Defensive guard: A position played relatively close to the friendly score zone, usually within fifteen meters, with the goal of delaying or stopping the opposing team from scoring. Guards often intercept thrown balls and pass them to other allies such as the dedicated runner or the advantage player.
* Striker: A position played close to the opposing team's score zone and respawn zone, with the goal of eliminating the opposing team's defensive guard and delaying respawning opponents from returning quickly to fight. Strikers often obtain some better equipment from the map supply like the advantage player, but refrain from seeking out the most contested equipment as not to delay their main objective. The dedicated runner often passes the ball to the striker to score touchdowns for additional points.
====Slingshot====
====List of Popular Gravball Teams====
*Emerald Heralds
*Escalan Angels
*Lunarian Deadlifts
=====Spartan Ricochet Championship=====
*Fireteam Amber
===Grifball===
First played in 2554 by a subset of Spartans referring to themselves as the “Red Army,” Grifball quickly exploded throughout the Spartan Branch, the UNSC, and later aSport culture as a whole.
====List of Popular Grifball Teams====
==========
*Team Orion
*Team Tannhauser