Cecil Harvey

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|-|Dark Knight=
|-|Paladin=
|-|The After Years=
</tabber>
==Summary==
Cecil Harvey is the protagonist of Final Fantasy IV, originally a Dark Knight in the service of Baron, he is dismissed from his prestigious post as the Commander of the Red Wings after questioning the king's orders to steal the Water Crystal. The final straw was pulled when he was on a mission with his friend, Kain Highwind, in which he unwittingly destroyed an entire village of summoners due to being perceived as a threat by the King, killing the mother of a young girl and the last remaining summoner, Rydia. Officially deffecting from Baron's service, he begins his journey to find his purpose in life and what secrets lay hidden in his lineage.
==Powers and Stats==
Tier: , far higher with Augments | , far higher with Augments | At least , likely , far higher with Augments | , far higher with Augments
Key: Dark Knight | Paladin | The After Years | Dissidia
Name: Cecil Harvey
Origin: Final Fantasy IV
Gender: Male
Age: 20, 37 in The After Years
Classification: Half-Lunarian Paladin, Former Dark Knight and Commander of the Red Wings | King of Baron
Powers and Abilities: 
<tabber>
|-|Dark Knight=
|-|Paladin=
|-|The After Years=Same as before, plus enhanced Time Manipulation (Can use magic to slow down enemies, shown alongside Golbez during Double Pressure), Enhanced Energy Manipulation (Can contribute to the casting of Ultima Spark), Explosion Manipulation (Can emit an explosion with his strikes, shown during the Machine Break band), Afterimage Creation and enhanced Energy Projection (Can move fast enough to leave afterimages to comparable or superior opponents, and can emit dozens of slashes with every swing, shown in various bands)
|-|With Augments=Instinctive Reaction (Auto-Potion causes the user to automatically use potions when in danger, and Counter automatically counters physical attacks when hit), Statistics Amplification (Item Lore doubles the effectiveness of healing and damaging items, including weaponry. Fast Talker doubles the rate at which one can cast magic, Bluff can increase one's intelligence, et cetera), Curse Manipulation, Reactive Power Level (Last Stand doubles defense when the user is at low health, and Adrenaline does the same with offenses), Statistics Reduction (The Curse augment allows the user to curse others and halve their strength and defense. The Cry augment further halves enemies' defenses), Water Manipulation, Death Manipulation (Tsunami emits a massive wave of water that inflicts instant death), Fusionism (The Twincast augment allows the user to cast different spells with those they share a strong bond with), Sound Manipulation, Empathic Manipulation, Transmutation, Regeneration (Mid-Low, possibly High-Mid), Time Manipulation (Bardsong allows the user to cast magic through singing, including turning enemies into pigs, granting regeneration, casting haste, and increasing all stats. The bard's powers can also drain the target's will to fight), Stealth Mastery (Hide allows the user to take cover, using ranged attacks such as aim and throw while hidden), Magic (Including Statistics Amplification, Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Transmutation. Recall allows the user to cast random magic spells, including Toad, Bubble, Bravery, Faith, and the three Elemental tiers), Air Manipulation (Whirlwind surrounds the target with a tornado and renders them weak to fire magic), Perception Manipulation (Eye Gouge allows the user to blind enemies), Information Analysis (Analyze allows the user to study enemies to see their stats), Power Modification (Upgrade allows the user to use items to enchant their weapons with different elements), Fire Manipulation (Inferno coats the battlefield in an eruption of fire), Darkness Manipulation, Life Manipulation (The Darkness augment allows the user to sacrifice their life in the form of greater attack power), Martial Arts (Focus, Kick, and Brace are all various different martial arts techniques), Accelerated Development (Level Lust increases the rate at which the user gains experience. All augments increase the stats of the user as they gain experience), Energy Manipulation and Restoration (Omnicasting allows the user to vastly increase the area of effect of their spells, even normally single-target ones. Bless gradually restores the MP of one's allies), Resurrection (When the user is slain with the Phoenix augment, they resurrect all of their allies), Awakened Power (Limit Break allows the user to shatter their previous limits)
|-|Dissidia=
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Attack Potency: Small Country level (Should be comparable to his durability), far higher with Augments | Multi-Solar System Level (Is capable of defeating Bahamut and Dark Bahamut, the former is capable of creating a pocket dimension with stars with its summon, and is comparable to Kain, who's able to defeat Lunar Bahamut by himself, who's also capable of doing the same feat and said dimension vanishing when Lunar Bahamut loses and is capable of summoning Lunar Bahamut, and it's stated in the lore that In order for anyone to summon, they must be stronger than the summon in order to control them. Is also capable of taking on Zeromus, who's stated to be capable of destroying all in its wake, which would include the entire moon of FF4, which is shown in the novelsFinal Fantasy IV Volume 2 Novel, chapter 11, page 243 and the actual game to have a starry sky in the background), far higher with Augments | At least Multi-Solar System level (Is able to take on and harm the Creator, The Creator merely duplicating himself was enough to destroy his entire moon vessel,Final Fantasy IV: The After Years Novel, epilogue, pg292 which is shown to have Final Fantasy IV: The After Years and ), likely Low Multiverse level (The Creator was vastly superior to the Four creatures of darkness from FF3, which could each fight the endgame Warriors of Light in a 1v4, can also take on Gilgamesh and win), far higher with Augments | Multiverse level+ (Borrows powers from the gods of the cycle. Contributed to the defeat of the Planesgorgers and Shinryu), far higher with Augments. Can negate conventional durability in a wide variety of ways.
Speed: Speed of Light (Is able to keep up with Yang, who's stated in the novels to move at the speed of light early on in the storyFinal Fantasy IV Novel 1, chapter 3, page 126) | FTL (Far faster than before) | Massively FTL+ (Can keep up with Gilgamesh) | Massively FTL+ (Can keep up with Shinryu)
Lifting Strength: Class 5 (Is capable of pushing back the Antlion) | Class Y (Is capable of contending with Bahamut, who's able to move numerous planets through his summon) | Multi-Stellar (Is comparable to the Creator, who's able to carry his entire moon on his own, which is shown to have numerous star clusters inside) | Multi-Stellar (Should be comparable to his previous self) | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: Small Country level, far higher with Augments | Multi-Solar System level, far higher with Augments | Multi-Solar System level, likely Low Multiverse level, far higher with Augments | Multiverse level+, far higher with Augments
Durability: Small Country level (Survived Titan's destructive power, which yields this much power), far higher with Augments | Multi-Solar System level (Tanked attacks from Zeromus, who is the manifested hatred of Zemus, far surpassing Lunarians like Golbez and Fusoya, could even tank blows from Bahamut and survive even when his guard was lowered), far higher with Augments | Multi-Solar System level, likely Low Multiverse level (Tanked attacks from The Creator and Gilgamesh), far higher with Augments | Multiverse level+, far higher with Augments, Immortality, Regeneration, and The Crystal's protection make him extremely difficult to kill.
Stamina: Superhuman (He can fight through entire gauntlets of monsters without tiring and regularly takes hits for his allies, even against the likes of powerful beings like Zeromus. He has also faced the God of Eidolons, Bahamut, gone through the Lunar temple to face numerous challenges against the Lunar summons, as well taking on an even more powerful version of Zeromus named Zeromus EG)
Range: Standard Melee Range, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Warp ability)
Standard Equipment: 
*Dark Knight: Dark Sword, Shadowblade, and Deathbringer, which can inflict death to those struck by the blade. Also wields the Dark, Demon and Hades equipment, which grants holy and specific resistances to certain status ailments.
*Paladin: A wide variety of Bows and Arrows, Axes, swords, holy weapons, daggers, and staffs with a wide variety of innate abilities; a vast array of different armors and equipment that grants enhanced resistances to elemental attacks and status ailments; and a wide collection of items that can boost the user, recover their abilities in a wide variety of ways, and inflict numerous status ailments on their targets. A Crystal
Intelligence: Gifted, Cecil is known as Baron's finest knight and was a terror on the battlefield with his skills of swordsmanship as a Dark Knight, even putting him on a higher level than the Baron knights, who are trained to analyze their targets in a few seconds to determine their weaknesses to take them down. His skills have not dulled as a Paladin, and his skills primarily revolve around defending his allies rather than attacking, utilizing a variety of minor White Magic and jumping into the line of fire to protect them. By The After Years, Cecil has become an effective and well-loved ruler amongst his citizens, showing that he is still an effective leader long after being relieved of command. In Dissidia he also shows the ability to switch between his forms as a Dark Knight and a Paladin to best suit the situation, manipulating light and darkness in tandem to overwhelm foes and adapt to changing battle conditions.
Weaknesses: Some of his Dark Knight abilities require him to drain his health in order to use them | None notable
Notable Attacks/Techniques:
<tabber>
|-|Magic=
*Cure: Casts a spell that heals himself of minor injuries.
**Cura: A more powerful version of cure that heals moderate injuries.
*Esuna: Removes negative status conditions such as poison, blinding, or paralysis on himself or allies.
*Libra: Casts a spell that allows Cecil to view the status of the target, showing him the relative remaining fighting strength and their weaknesses.
*Protect: Conjures a magical barrier that reduces the damage Cecil and his allies take from physical attacks.
*Raise: Resuscitates an ally, bringing them back from the brink of death.
*Shell: Conjures a magical barrier that reduces the damage Cecil and his allies take from magical attacks.
*Teleport: Warps Cecil to a place of his choosing, allowing him to evade large-scale attacks.
|-|Dark Knight=
*Dark Cannon: Fires several orbs of darkness that pierce opponents and drag them into Cecil's melee range.
*Darkness/Soul Eater: Cecil sacrifices some of his vitality to fire a dark wave that strikes foes for darkness-elemental damage or temporarily double his striking strength. In Dissidia, Cecil repeatedly stabs his opponent before sending them flying with an orb of darkness.
*Dark Flame: Stabs the ground to release a wave of dark fire that follows the opponent through walls and into the air.
*Gravity Ball: Fires an orb of darkness that travels downward, sending the opponent into the ground at high speed by rapidly increasing gravity should the orb make contact.
*Paladin Arts: Blows the opponent upward with an orb of darkness before switching to Paladin and using Searchlight.
*Shadowbringer: Steps forward to slash the opponent with an upward movement, followed by a downward slash before sending the enemy skyward with a final upward thrust.
*Soul Shift: His EX Burst in Dissidia, Cecil strikes his opponent as a Paladin before throwing a spear of darkness as a Dark Knight, finishing by transforming back into a Paladin and slicing through the target with a cross-shaped slash of light, dealing massive damage.
|-|Paladin=
*Luminous Shard: Cecil sends out a wave of light with a swing of his sword, homing in on the foe to deal damage on impact.
*Paladin Force: Fires a projectile of light to stun the foe before dealing several flying slashes, finishing them by slamming them into the ground.
*Saint's Fall: Dives towards the opponent in a rising arc before slamming them into the floor.
*Searchlight: Throws a magical seal that locks onto the target and fires magical projectiles.
*Soul Shift: His EX Burst in Dissidia, Cecil strikes his opponent as a Paladin before throwing a spear of darkness as a Dark Knight, finishing by transforming back into a Paladin and slicing through the target with a cross-shaped slash of light, dealing massive damage.
|-|Augments=
*Item Lore: The user is capable of increasing the effectiveness of both healing and damaging items.
*Counter: The user automatically counter attacks when they get hit by the enemy.
*Curse: The user inflicts curse on the enemy, dropping their overall stats as a result.
*Tsunami: Casts a giant wave of water upon the enemy that can potentially cause instant death.
*Bluff: The user's intelligence increases drastically, increasing their spell's effectiveness.
*Cry: The user starts crying and drops the enemy's defenses by half.
*Dualcast: the user is capable of casting two spells at once.
*Bardsong: The user is capable of using the bard's ability to sing, being able to use a variety of abilities, such as healing, inflicting status ailments on the enemy, or damaging them.
*Hide: The user hides from the enemy, being undetected while capable of attacking from a distance with throwing items and bows.
*Recall: The user casts a random spell that can cause random effects to the target.
*Last Stand and Adrenaline: The user's strength and defenses increases when their health is low.
*Fast Talker: The user is capable of casting spells at a far shorter time than normal.
*Whirlwind: The user casts wind magic upon the targets and decreases the target's innate resistance to fire.
*Eye Gouge: The user inflicts blind on the target, enveloping them in darkness and messing their optical senses.
*Analyze: The user is capable of analyzing the target to determine their stats, strengths and weaknesses.
*Upgrade: The user can mix an elemental attack item with their weapons, gaining their innate powers in their weapons as a result.
*Inferno: The user casts a giant fire spell, damaging all foes in the area.
*Darkness: The user sacrifices some of their health to gain a massive boost in power.
*Focus: The user can store in energy to deal massive amounts of damage in their next attack.
*Kick: The user flies at the foes with a flying kick, attacking everything in the vicinity.
*Brace: The user reduces the damage taken by a large amount.
*Level Lust: The user is capable of increasing their stats at a faster rate than normal.
*Piercing Magic: The user is capable of bypassing spells that are capable of reflecting attacks back.
*Bless: The user's magic power recovers at a steady rate.
*Phoenix: The user can revive and restore other members should they die.
*Limit Break: The user breaks their previous limits, being capable of dealing damages tens of times greater than they could previously.
</tabber>
Note: In the main Final Fantasy IV timeline, Cecil never returns to being a Dark Knight as becoming a Paladin is part of his character arc. However, in Dissidia, which has numerous indications that it is part of the overall canon, Cecil switches between his two roles freely.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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