Report 1788

Report #1788
Skillset: Music Skill: Aurics
 Org: Glomdoring Status: Completed Sept 2017
Furies' Decision:
Approved with Kalikai's suggestion in comments.
Problem: Bardic aurics convert 100% ego or mana drain into health damage from
all sources. This can create some pretty hefty and extreme vitals health
pressure from classes that generally don't do a lot of health damage. Class
synergy and combos are a good thing to some extent but I feel that the amount of
vitals pressure aurics provide in a group context is out of proportion to their
cost. I don't want to nerf aurics directly or make them more costly for bards as
aurics are a vital part of their kill route. This seeks to address this somewhat
without disrupting bards themselves.
[A:12 R: 0] Solution #1: Set mana and ego barbs to have a reduced
 effectiveness on all non bard skills. Suggested for
 trial is 50%.
[A: 0 R:10] Solution #2: Should a blanket reduction on all non-bard skills and
 effects not be desirable or viable then the request
 is to set certain skills to have reduced
 effectiveness 50% on auric damage hits. A quick short
 list would be Succumb, Dreambeast, Amisso, Lash,
 Shadowtwist, leech, Channel, Invested mana drain,
 Banshee. I'm sure I've missed something important off
 the list so please add to it.
Player Comments:
---[Veyils on 9/10 @ 04:41 sets as pending]
---[Crek on 9/10 @ 19:16 writes]:
Possibly missing from list of mana draining skills in solution 2: haegl,
crowform caw, possibly swoop
---[Tarken on 9/10 @ 19:20 writes]:
I think solution 2 is kind of hacky and won't scale well over the longterm, but
I think solution 1 is a good simple solution.
---[Falaeron on 9/10 @ 21:59 writes]:
What about the non-bard classes that give these aurics?
---[Aeldra on 9/11 @ 11:26 writes]:
I would like to point out that there's several non bard classes that give aurics
as well, e. g. egovice given from aquachem passives or all three being available
to celestines. While their use is less obvious then for bards, I feel this
report would probably nerf their effect for non-bard classes who have the
ability to give them more. Would it maybe be better to generally cap the damage
aurics can do per tic?
---[Veyils on 9/11 @ 22:16 writes]:
I was thinking that these classes would be effected as any other class. Have
their stuff reduced as well. It would be a nerf to their effect for these
classes I do agree.
---[Ciaran on 9/15 @ 14:11 writes]:
I support making aurics only proc on music-sourced drains. It solves more
problems than it creates, but there will be some further adjustments necessary
for the random chems that do egovice and whatever.
---[Veyils on 9/16 @ 01:25 writes]:
I never really noticed egovice as much of a thing for chems. Your able to cure
it off pretty much instantly so it never really seemed to actually add to their
damage but well I guess theres always room to tweak the afflictions they give if
egovice doesnt work for them any more.
---[Moi on 9/17 @ 08:33 writes]:
You could probably do something very much like Sol 1 by special-casing the
skills that you -want- aurics to be full strength for to do double, and then
reducing the base by 50%.
---[Aeldra on 9/17 @ 18:09 writes]:
I'll certainly agree that egovice for chems is a minor issue in most cases.
---[Ciaran on 9/19 @ 08:53 writes]:
To clarify my undertstanding of this report, this would also remove the manabarb
damage caused by clotting.
---[Shedrin on 9/19 @ 18:18 writes]:
Solution 1 is preferable, though I'm a bit ambivalent to the report as a whole.
It's probably a good change, but I have a feeling that maybe this isn't the
route we should take. Voting approve regardless.
---[Veyils on 9/19 @ 22:52 writes]:
Solution 1 as a blanket would mean self mana use like clotting would have a
lesser effect yes so this would be a bit of a nerf to bleed in aurics.
---[Kalikai on 9/26 @ 13:07 writes]:
What would people think of making manabards/egovice just work 50% for
everything, and changing achromaticaura to instead of being a universal resist
debuff to increasing the barbs/vice back to 100%?
---[Kalikai on 9/26 @ 13:11 writes]:
I mostly ask because it would be quite an undertaking to specify and
differentiate between what is a bard or nonbard attack to determine the barbs
effect.
---[Danquik on 9/28 @ 00:53 writes]:
OK -> Kalikai's suggestion
---[Tarken on 9/28 @ 13:56 writes]:
Rather than flagging bard attacks specifically, it would (I assume) be fairly
trivial to just half auric damage not coming from a bard. I.e. tie it to the
person, rather than the attack.
---[Ejderha on 9/30 @ 19:02 writes]:
Sol1 or Kalikai's solution sound good to me.