Paxomancy

Paxomancy, also known antimagic, was a discipline of magic. It was a powerful discipline; one that focused on nullifying, countering, and protecting against magic. Paxomancers were employed by many armies, groups and factions; the Harpers and the Halcyon Jackboots both saw it as mandatory for their agents to be trained in at least novice paxomancy, to be able to dispell lingering spells. It was often seen as quite a noble and practiced art, as it required a good knowledge of spellcraft ('know thy enemy'). It rather befits my Sorcerer - Negation Bloodline homebrewed subclass. They excelled in counterspelling.
As a paxomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice. 
*Equilibrium. You can calm or quieten any loud or chaotic stimuli within 10ft of you; making sounds quieter, making light less bright, making shadows less dark, slowing an object's spinning, and causing quiet. You can suppress small sounds like birdsong, crickets chirping, water running, wind whistling or rain pattering within that same range. This lasts for up to a minute as mentioned above. You can't really apply this to loud noises and to things like movement and attacks, unless it is something small like quietening humming or singing (you can't make your steps quieter or use it to shoot a gun silently!)
Notable paxomancers were the Cahay Monks, as well as Leona Adler dabbling in it.
== At Higher Levels ==
When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.
* Banisher’s Reward. When you successfully counter or dispel a spell, you gain temporary hit points equal to that spell’s level.
Category:Magics