Windtrace/2022-12-23

Windtrace is an Event in Version 3.3.
==Event Details==
===Duration===
* 2022/12/23 10:00:00 – 2023/01/06 03:59:59
===Requirements===
* Adventure Rank 20 or above
===Summary===
* On the first day of the event, the maximum number of Windtrace Coins you can obtain is 1,200. This amount will increase gradually for each of the 6 days after that, up to a maximum of 6,000 Windtrace Coins. Use the matching function to find randomized games and obtain Windtrace Coins.
* Accumulate certain amounts of Windtrace Coins or complete Windtrace Challenges to claim the corresponding rewards.
* When participating in Windtrace, the unlocked "Contested Zone" will be randomly selected for the game. Travelers can change the selected map through the preview of the "Contested Zone" in the game overview. Contested Zones that have yet to be unlocked cannot be selected.
* Travelers can unlock the "Contested Zone" by unlocking the in the corresponding area. The "Contested Zones" in Inazuma can only be unlocked by completing the Quest "Ritou Escape Plan" and unlocking the in the area. Travelers can view the currently unlocked content through the preview of the "Contested Zone" in the game overview.
* Windtrace Coins can only be obtained while playing in randomized games using the matching function. You can play the game and complete Windtrace Challenges in a custom Co-Op party, but will be unable to obtain Windtrace Coins.
===Tutorial===
==Contested Zones==
When you participate in Windtrace, the Contested Zone will be randomly chosen from among the areas that have already been selected.
Name 	Description
Beneath the StoneThe Chasm: Main Mining Area, Liyue	The current disguises in this Contested Zone are: .The showdown between Rebels and Hunters continues in the Underground Mines. Although certain areas were shrouded from sight thanks to highly clustered architecture, the bulk of this location is wide and barren of cover. Perhaps patience will be the deciding factor in this face-off...
Deeper TidesSuigetsu Pool, Inazuma 	The current disguises in this Contested Zone are: .Here, Rebels can maneuver in any direction they want through these expansive ruins while Hunters claim a bird's eye view from above the battlefield. With victory yet to be claimed, neither side has much of a reason to depart prematurely.
The Pearl of SangoSangonomiya Shrine, Inazuma 	The current disguises in this Contested Zone are: .Should the Rebels and Hunters use their imagination, they will find this a zone unlike any other. Though the open terrain looks like it offers no cover from sight, the canny can use the pools and thickets of corals to mask their presence, and perhaps seize the ever-fleeting initiative before their foes can.
Rustic ShadowsKonda Village, Inazuma 	The current disguises in this Contested Zone are: .In this ordinary village, fences and stone walls offer basic cover while the houses and low cliffs provide easy bulwarks against prying eyes. Unfortunately for the Rebels, the layout is known to the Hunters as well.
Terrace PatrolQingce Village, Liyue 	The current disguises in this Contested Zone are: .The terraced fields during harvest were not only excellent places for the resistance forces to conceal themselves but an excellent source of materials that could be used in the grueling struggle against the aristocracy. Of course, the Hunters would also watch this place, and they would dispatch elites to encircle the weaker Rebels...
Water-RunnersVimara Village, Sumeru 	The current disguises in this Contested Zone are: .All present in this wooden arena must be alert with their eyes and feet as not only must they be aware of foes hidden amidst the surroundings, but also the danger of plummeting after a single missed step.
Sacrosanct DominionVissudha Field, Sumeru 	The current disguises in this Contested Zone are: .In this unanticipated battleground, Rebels and Hunters might just find themselves thrust inevitably into direct combat.Practically, however, its best to avoid such arenas when one can...
Gold Beyond the GrainsChatrakam Cave, Sumeru 	The current disguises in this Contested Zone are: .In what looks to be a logistical hub meant to fuel a war, Rebels can find ample objects and opportunities to hide themselves. Yet, atop the overlooking heights, the Hunters have the whole area in their sights. To claim victory, one might just need to take to higher ground...
Small Town Guerrilla WarSpringvale, Mondstadt 	The current disguises in this Contested Zone are: .The clarion calls of conflict have been sounded in this small sleepy town by the resistance.The complicated terrain, rolls of hay, and haphazardly-placed wooden crates can help the Rebels get through this trying time.But the path that runs from the north to the south of the village is narrow indeed, and there is a high chance of running into a Hunter, so it is best to exercise caution!
Winery ConfrontationDawn Winery, Mondstadt 	The current disguises in this Contested Zone are: .The contention between Rebels and Hunter plays out by the countryside manor.The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks. The nondescript wine kegs and streetlights will also serve as good concealment.
Drifters in the Terrace DepthsQingce Village, Liyue	The current disguises in this Contested Zone are: .The battle between the resistance and the nobles continues in the village.The terraces at harvest time provide natural visual concealment, allowing those who disguise themselves as dead wood or scarecrows to blend right in.But the overall terrain is plain to see and the Hunter can reach the high ground to survey all beneath them and thus pick out any suspicious characters.
In a City of Yore ConcealedSea of Clouds, Liyue 	The current disguises in this Contested Zone are: .The ruins and old abandoned wrecks would often be overlooked by the aristocracy due to their extreme danger and the harsh living conditions there, which made them difficult places to hide in. However, some survivalist Rebels would take advantage of this view to set up a base there. However, some Hunters with extremely good instincts would come to such places to conduct independent investigations. Thus would some unexpected confrontations come to be...
== Windward Arts==
All original Combat Talents will be replaced with "Windward Arts". Travelers can select the Windward Arts they want to use before the game starts.
Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.
=== Rebel===
* If you play as a Rebel in the game, after the game starts, you must constantly move and hide to avoid the Hunter until the time limit is up. The longer a Rebel remains uncaught, the more Windtrace Coins obtained. At the end of the stipulated time, if one or more Rebels are left on the field, victory goes to the Rebels.
* During the preparation phase, the Rebels need to quickly find good hiding spots, use their Windward Arts to disguise themselves as designated objects within the current map, place bait, or cleverly use the environment to hide and evade the Hunter.
Image	Name 	Talent 	Cooldown
 	Concealing Beacon 	Normal Attack 	60s
 	Place a Concealing Beacon. While near this Beacon, the Rebels will be invisible and cannot be discovered by the hunter until the beacon is destroyed.If the Hunter uses "Capture!" on the Concealing Beacon, they will have their vision obscured for a short time. 	Place a Concealing Beacon. While near this Beacon, the Rebels will be invisible and cannot be discovered by the hunter until the beacon is destroyed.If the Hunter uses "Capture!" on the Concealing Beacon, they will have their vision obscured for a short time. 	Place a Concealing Beacon. While near this Beacon, the Rebels will be invisible and cannot be discovered by the hunter until the beacon is destroyed.If the Hunter uses "Capture!" on the Concealing Beacon, they will have their vision obscured for a short time.
 	Transparency 	Normal Attack 	30s
 	Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.Note: Transparency lasts 5 seconds.	Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.Note: Transparency lasts 5 seconds.	Enter hidden mode temporarily. During this time, you cannot be seen by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.Note: Transparency lasts 5 seconds.
 	Disguise 	Elemental Skill 	0.5s
 	Press: Randomly disguise as one of the specialized objects in the area.Hold: Remove the disguise.The disguise will be removed when you glide or swim. 	Press: Randomly disguise as one of the specialized objects in the area.Hold: Remove the disguise.The disguise will be removed when you glide or swim. 	Press: Randomly disguise as one of the specialized objects in the area.Hold: Remove the disguise.The disguise will be removed when you glide or swim.
 	Starstep 	Elemental Burst 	10s
 	Movement SPD is greatly increased for the next 30s. 	Movement SPD is greatly increased for the next 30s. 	Movement SPD is greatly increased for the next 30s.
 	Illusory Beacon 	Normal Attack 	20s
 	.Place an Illusory Beacon ahead of you to confuse the Hunter. If the Hunter uses "Capture!" on the Beacon, their vision will be limited for a short time.Note: This skill has two charges. 	.Place an Illusory Beacon ahead of you to confuse the Hunter. If the Hunter uses "Capture!" on the Beacon, their vision will be limited for a short time.Note: This skill has two charges. 	.Place an Illusory Beacon ahead of you to confuse the Hunter. If the Hunter uses "Capture!" on the Beacon, their vision will be limited for a short time.Note: This skill has two charges.
=== Hunter===
* If you play as a Hunter in the game, after the game starts, your task is to capture all the Rebels within the stipulated time. The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
* The more Rebels a Hunter captures in the game and the less time it takes to capture the Rebels, the more Windtrace Coins obtained. At the end of the stipulated time, if the Hunter captures all the Rebels, victory goes to the Hunter.
* During the preparation phase of Windtrace, the Hunter is enclosed within an opaque blue wall. They cannot leave the enclosure, nor can they see where the Rebels go. However, the opaque blue wall is short enough that in certain maps, Rebels in very high locations may be spotted from within the enclosure.
* After the activity starts, the Stamina consumed by the Hunter in sprinting, climbing, and gliding will be greatly reduced.
* The Hunter's usage of the "Sensor Aura", "Mysterious Hunch", and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
Image	Name 	Talent 	Cooldown
 	Mysterious Hunch 	Normal Attack 	40s
 	Briefly show the directions where all the Rebels are located. 	Briefly show the directions where all the Rebels are located. 	Briefly show the directions where all the Rebels are located.
 	Hunter's Net 	Normal Attack 	10s
 	After holding, throw out a net. This net will dispel the disguises used by Rebels in a specific AoE and destroys all Beacons in this area. At this time, the Hunter's vision will not be obstructed as a result.If there are Rebels within the net's AoE, the Hunter will receive a hint. 	After holding, throw out a net. This net will dispel the disguises used by Rebels in a specific AoE and destroys all Beacons in this area. At this time, the Hunter's vision will not be obstructed as a result.If there are Rebels within the net's AoE, the Hunter will receive a hint. 	After holding, throw out a net. This net will dispel the disguises used by Rebels in a specific AoE and destroys all Beacons in this area. At this time, the Hunter's vision will not be obstructed as a result.If there are Rebels within the net's AoE, the Hunter will receive a hint.
 	Sensor Aura 	Normal Attack 	4s
 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position for 5s.Note: This skill has three charges. 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position for 5s.Note: This skill has three charges. 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position for 5s.Note: This skill has three charges.
 	Capture! 	Elemental Skill 	5s
 	Dispel the disguise of a nearby Rebel and capture them.Note: This skill has three charges. Can be used while gliding, climbing, and swimming. 	Dispel the disguise of a nearby Rebel and capture them.Note: This skill has three charges. Can be used while gliding, climbing, and swimming. 	Dispel the disguise of a nearby Rebel and capture them.Note: This skill has three charges. Can be used while gliding, climbing, and swimming.
 	Imprisoning Curse 	Elemental Burst 	40s
 	Randomly dispels the disguise of one Rebel and restrains them for a time.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action.Note: Imprisons them in a blue cage for 40s. 	Randomly dispels the disguise of one Rebel and restrains them for a time.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action.Note: Imprisons them in a blue cage for 40s. 	Randomly dispels the disguise of one Rebel and restrains them for a time.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action.Note: Imprisons them in a blue cage for 40s.
 	Insight 	Elemental Burst 	20s
 	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.During this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player. 	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.During this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player. 	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.During this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.Note: Marks all Rebels for 20s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.
 	Hunter's Intuition 	Elemental Burst 	60s
 	Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.If the target is nearby, their location will be marked by a pillar of light.The target cannot Disguise themselves for the duration of this effect.The Rebels will be warned of this action.Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.	Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.If the target is nearby, their location will be marked by a pillar of light.The target cannot Disguise themselves for the duration of this effect.The Rebels will be warned of this action.Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.	Randomly dispels the disguise of one Rebel and marks their location on the minimap for a long period of time.If the target is nearby, their location will be marked by a pillar of light.The target cannot Disguise themselves for the duration of this effect.The Rebels will be warned of this action.Note: Marks one Rebel for 60s on the map and highlights them with a blue pillar of light. The pillar of light moves with the player.
==Rewards==
===Windtrace Coin Rewards===
 	Rewards
200 	
400 	
600 	
800 	
1,000	
1,200	
1,500	
1,800	
2,100	
2,400	
2,700	
3,000	
3,400	
3,800	
4,200	
4,600	
5,000	
5,500	
6,000	
===Windtrace Challenge Rewards===
Note: Windtrace Challenge Rewards can be obtained in custom Co-op parties.
Challenge 	Rewards
Use Hunter's Net to detect 1 Rebel 	
Detect a total of 2 Rebels using the Sensor Aura 	
Win once as a Rebel while in Disguise 	
Obtain at least one "Favor" during a single match 	
Place at least 3 "Illusory Beacons" during a single match	
==Windtrace Coin Bonuses==
Name 	Reward
For each victory 	150
For each Rebel captured while playing as the Hunter 	100
For each "Favor" gained 	100
For each second the objective is achieved ahead of time while playing as the Hunter 	1
For each second you remain free while playing as a Rebel 	1
Attain "Rapid Offensive" while playing as the Hunter: achieve victory within 30 seconds of using a "Secret Favor" 	50
Attain "Final Countdown" while playing as the Hunter: capture all the Rebels within 120 seconds 	150
Attain "Cleanup Time" while playing as the Hunter: capture all Rebels before this round ends 	100
Attain "The Hunter's Defeat" while playing as the Hunter: 1 Rebel escapes capture 	50
Attain "The Hunter's Error" while playing as the Hunter: 2 Rebels escape capture 	50
Attain "No Return" while playing as the Hunter: fail to capture any Rebels 	50
Attain "Last Spark" while playing as a Rebel: be the sole escapee 	100
Attain "Safe Withdrawal" while playing as a Rebel: be marked by Mysterious Hunch 3 times but still achieve victory without getting captured 	50
Attain "In Broad Daylight" while playing as a Rebel: be marked by the Sensor Aura 3 times but still achieve victory without getting captured	100
Attain "Fight to the Finish" while playing as a Rebel: achieve victory without being captured 	150
Attain "Tacit Understanding" while playing as a Rebel: achieve victory thanks to your teammates after getting captured 	50
Attain "So Close, but So Far" while playing as a Rebel: be the last Rebel to get captured 	50
Attain "Recon in Force" while playing as a Rebel: be the first Rebel to get captured in this round 	50
Attain "Utter Chaos" while playing as a Rebel: be the second Rebel to get captured in this round 	50
Attain "Faint Presence" as a Rebel: win without using a Disguise 	50
Attain "Here Goes Nothing" as a Hunter: capture a Rebel who is using Transparency 	50
Attain "Lightspeed Tackle" as a Hunter: capture a Rebel who is using Starstep 	50
Attain "The Professional" as a Hunter: capture multiple Rebels in disguise 	50
Attain "The Mocking Way" as a Rebel: escape capture and win after being marked by Hunter's Intuition 	50
Attain "No Capture, No Dice" as a Rebel: win without being captured while marked by Insight 	50
Attain "Master Molter" as a Rebel: escape capture and win after being sealed by Imprisoning Curse. 	50
Attain "I'll Give You 2.5 Minutes" as the Hunter: catch 2 Rebels in the last 60s and win 	50
Attain "Reverse Sweep" as a Rebel: Obtain the Favor and claim victory with a single living rebel 	100
Attain "Tailwind Assault" as a Rebel: claim the Favor and survive 	50
Attain "So Close" as a Rebel: claim the Favor, but still get caught 	50
Attain "Bait-Breaker" as a Hunter: destroy 3 or more Concealing Beacons 	50
Attain "Round 'Em Up" while playing as the Hunter: Capture more than one Rebel with a single "Capture!". 	100
Attain "Lucky Escapee" as a Rebel: get hit by a Hunter's Net but avoid capture and win the match 	100
Attain "Phantom Broadcast" as a Rebel: stay in a hidden state for at least 30 seconds 	50
Attain "Undetectable Territory" as a Rebel: deploy Illusory Beacons in Observer Mode and obscure the sight of a Hunter at least once 	50
Achieve "Divisional Architect" as a Rebel: Deploy Illusory Beacons in Observer Mode and obscure the sight of a Hunter at least 3 times 	50
Attain "Bait Layer" as a Rebel: deploy 3 or more Illusory Beacons in Observer Mode 	50
Achieve "Symmetrical Opposition" as a Rebel: Deploy 7 or more Illusory Beacons in Observer Mode 	50
==Battle Pass Missions==
==Total Rewards==
==Other Languages==
==Change History==
es:Cazadores y rebeldes (3)
fr:Poursuite du vent/23.12.2022
pt-br:Labirinto de Vento/3.3
ru:По следам ветра/2022-12-23