Technologies

Technology is the primary mechanic of Earferana Chronicles. When the game starts, you'll have medieval technology, but at 2100, you'll have futuristic tech, because of progression.
== Research Points ==
Research Points (or RPs) are used to research technologies.
Time Period	RPs needed to research one technology
1100-1500 	5000
1500-1800 	10000
1800-1900 	20000
1900-1950 	40000
1950-2100 	80000
RPs gained per year for a category on 100% 	RPs gained per year for a category on 50% 	RPs gained per year for a category on 25%
10% of Research points needed to research one technology	5% of Research points needed to research one technology	2.5% of Research points needed to research one technology
==Main Categories==
There are 3 main categories of tech. They are military, economy, and culture.
===Military===
Military tech is for tech used by armies, navies, and they're usually things like weapons, and shields. If you research into this category, your Attack and Defence will increase.
===Economy===
Economy technology is about money and trading. If you research into this category, you'll find things to trade with, and you'll find new ways to trade.
===Culture===
Culture technology will be about gaining prestige.
==Focus==
You can focus into a category of technology. This will increase your Research Points in that category, but at the cost of the other categories. In the start, you don't have a focus, and the research points will go evenly into the categories. Every 75 years (including during 1100), you can change the focus of your country, so you can change the focus 13 times during the game.
==List of Technologies==
===Military Technology===
====Ranged Weapons====
Name 	Invention date 	Effects 	Description 	Branches from: 	Branches to:
Bow 	Already Researched	None 	"Bow and Arrow were weapons known by earferanankind since Prehistory, many years ago Hunters used them to hunt animals for food while the military used it to attack, as per tradition, it did not change at all." 	None 	Crossbow
Crossbow 	1150 	+5 Increase to attack 	"Crossbow is a weapon that was used by Ernia before Gomans existed. Luckily we now have a chance to use it, it seems like it's precision will convince many to replace bows with it." 	Bow 	Arbalest
Arbalest 	1375 	+5 Increase to attack 	"Arbalest (or heavy crossbow) is a upgrade to a Crossbow, it's a large weapon with a steel prod. Due to it's size and tensile strength of steel it has a gigantic force coming with it. A skilled user could loose one bolt per every thirty seconds." 	Crossbow 	Arquebus
Arquebus 	1480 	+5 Increase to attack 	"Hand Canons were first created and used in the Ernia in 12th Century, their weakness meant even if Meiritia saw use of them in 14th Century they weren't widespread, until Arquebus was Created, it was the first weapon that challenged Arbalests in any way, it's reliability and easier training meant that leaders of the world were quick to replace primitive bows and crossbows with new Arquebuses."	Arbalest 	Matchlock Musket
Matchlock Musket 	1545 	+5 Increase to attack 	"New Weapons were proven to be effective on the battlefield, because of that armor got heavier. Luckily however new weapon got created, hopefully it will replace heavy armor with something else." 	Arquebus 	Flintlock Musket
Flintlock Musket 	1620 	+5 Increase to attack 	"While almost everyone agreed Musket was a needed and revolutionary weapon it was criticized for needing the match to be lit before use. Flintlock was soon invented and replaced matches in Muskets creating a truly revolutionary weapon." 	Matchlock Musket 	Carbine, Cartridge, Bayonet and Rifle
Carbine 	1635 	+5 Increase to attack 	"Carbine was a shorter version of Flintlock Musket, which was accepted to be the best weapon on Earferana. It's smaller size meant Infantry could finally make a use out of it." 	Flintlock Musket 	None
Cartridge 	1690 	+5 Increase to attack 	"Shot and Powder was a unstoppable combo when used together in a musket, it was too expensive to be produced 70 years ago when it was first proposed but now it's cheap enough to enter into mass-production and mass-use." 	Flintlock Musket 	None
Bayonet 	1760 	+5 Increase to attack 	"Bayonet was a small blade that was put at the end of the musket, despsite it existing for a long time now, only recently new inventions allowed Bayonets to be put around barrels, which in turn made Bayonets more useful due to them being usable at the same time as the "gun" part of a musket." 	Flintlock Musket 	None
Rifle 	1820 	+5 Increase to attack 	"Musket was known to be one of the greatest weapons earferanankind has seen, but it had a huge flaw that was becoming apparent the more years pass by, namely it's shots were innacurate after 40-50 meters, however with the invention of a new weapon, a Rifle, armies finally could shoot enemies from further distances. It also came with recent inventions like Bayonets or Cartridges." 	Flintlock Musket 	Flintlock Rifle
Flintlock Rifle 	1835 	+5 Increase to attack 	"Rifle would be hailed as the greatest weapon on Earferana only if it used flintlocks and not matchlocks, while things like bayonets and cartridges were adapted to be used by rifles, flintlocks weren't, at least yet. Now with the invention of Flintlock Rifles the musket can be put to the rest. 	Rifle 	Muzzle-loaded Rifles
Muzzle-loaded Rifles	1840 	+5 Increase to attack 	"Muzzle-loaded Rifle is a type of rifle where projectiles are loaded from the front of the gun." 	Flintlock Rifle 	Breech-loaded Rifles
Breech-loaded Rifles	1850 	+5 Increase to attack 	"Breech-loaded Rifle is a type of rifle where projectiles are loaded from the end of the gun." 	Muzzle-Loaded Rifles	Machine Guns and Bolt-Action Rifle
Machine Guns 	1870 	+5 Increase to attack and protection	"Machine guns or automatic weapons are weapons that fire bullets when the trigger is on, it's invention have drastically changed how military leaders think of attack." 	Breech-Loaded Rifles	None
Bolt-Action Rifle 	1900 	+5 Increase to attack 	"Bolt-Action Rifle is a rifle operated by a small handle on the back of the rifle by the hand of a user, it's main advantage over Breech-loaded Rifles are their superb accuracy." 	Breech-Loaded Rifles	Lee Enfield
Lee Enfield 	1905 	+5 Increase to attack 	"Lee Enfield is a type of a Bolt-Action Rifle used by militaries in early XX Century, it's characterized by a huge rate of fire and the ability to hold multiple bullets at the same time." 	Bolt-Action Rifle 	None
 
====Ship Construction====
Name 	Invention date 	Effects 	Description 	Branches from: 	Branches to:
Early Shipbuilding 	Already Researched	None 	"With our Current Understanding of Ships it's impossible to have something called "Naval Battles", instead Ships are generally used to transport troops and in trade. Only a matter of time will prove if our current understanding is true or not." 	None 	Modern Shipbuilding
Modern Shipbuilding 	1420 	Unlocks light ships, galleys and upgrades stats of transporters	"A new step in Ship-Building were Barques, Galleys and Cogs. First two were upgrades to their previous versions, later inspiring many masterpieces, while Cog was just simply a upgrade from War Canoes used in Medieval Times." 	Early 
Shipbuilding 	Renaissance 
Ships
Early Carracks 	1440 	Unlocks Heavy Ships 	"Once upon a time shipbuilding technology did not allow for ships that sail the ocean, nor anybody wanted to make one. However a prototype of Carracks were proven to be useful in inter-oceanic Contact and in warfare." 	Modern Shipbuilding 	Modern Heavy Ships
Docks 	1480 	Allows 2 ships to be built at once in a port 	"With the new advancements in navy, previous sea ports were unable to keep with demands. Docks with proper maintenance and planning should keep with the demands." 	Early Shipbuilding 	None
Shipyards 	1505 	-25% decrase to trade time 	"Moving Cargo by boats was the concept predating Vivajanger itself, now the idea is more and more expanded upon as recent years have given us much-needed advancements in Naval Technology. Shipyards will provide enough ships to carry cargo by sea and it will, in turn drastically reduce costs to transport Cargo." 	Early Shipbuilding 	None
Modern Heavy Ships 	1520 	Stat upgrade to light and heavy Ships 	"Carracks and Caravels were 2 different ships, which were created at almost the same time. Carracks were finally finalized after 80 years of tinkering with Heavy Ships, while Caravels were small and maneuverable ships descending from Barques." 	Early Carracks 	Baroque Ships
Renaissance Ships 	1530 	Stat upgrade to galleys and transporters 	"Flute is specialised in carrying huge amounts of cargo, while at the same time have small amount of crew, it also meant Flutes could move stuff between Oceans, meanwhile War Galleys were improved version of Galleys, with the priority in warfare, hull was increased with the same amount of cannons remaining." 	Modern Shipbuilding 	Brigs and Galleas
Brig 	1570 	Stat upgrade to transporters 	"Earferana is a huge place, to transport trading goods, troops and traders we need hundreds, if not thousands of transporters, luckily brigs are a reliable, fast and maneuverable ship which can be used just for that." 	Renaissance Ships 	Merchantmans
Galleas 	1585 	Stat upgrade to galleys 	"Galleas was invented to countrer Heavy Ships, and it can be seen in numerous ways, first off it was bigger than all galleys, even some light ships, and it was slow and not that maneuverable compared to other Galleys, thankfully that slow speed was countered a bit due to an additional sail." 	Renaissance Ships 	Galiot
Baroque Ships 	1600 	Stat upgrade to light and heavy Ships 	"Galleon is a three-masted beast of a ship. With it's original purpose steeming from warfare it paradoxically found itself being used at trade and commerce. At the same time engineers began experimenting with what would end up becoming a frigate half a century later. It's one canon is said to be enough to protect traders and merchants but we'll see" 	Modern Heavy Ships 	War Galleons 
and Friagtes
Merchantmans 	1620 	Stat upgrade to transporters 	"New advancements in transport ships meant that people tried to construct larger and faster ships, however it was difficult for them to fit all these advancements in simple construction of a brig. People who solved that problem made large ships that are now called Merchantmans." 	Brig 	Trabakul
Galiot 	1635 	Stat upgrade to galleys 	"Galiot is a new type of galleys, capable of ulilizing new advancements in cannons, it has exactly 15 cannons. 	Galleas 	Chebeck
War Galleons and Friagtes 	1650 	Stat upgrade to light and heavy ships 	War Galleon was a version, and a upgrade to Galleon, by reducing the number of decks (and by that the number of cannons) the maneuverability got increased and it proved to be more beneficial than normal Galleon, it's worth mentioning that around the same time frigates got finalized, it resulted in a two-decked ship that was able to escape every threat that exists, which is needed in light ships." 	Baroque Ships 	Twodeckers and Heavy Frigates
Chebeck 	1675 	Stat upgrade to galleys 	"Chebecks were smaller and more mobile than galiots and galleases that were used before it, Chebecks are often associated with Goman Sea due to their wide-spead use there." 	Galiot 	Archipelago 
Frigate
Trabakul 	1690 	Stat upgrade to transporters 	"Trabakul is as reliable as a transport ship can get but it was slow, which was a disadvantage that did not affect it's wide-spread use." 	Merchantmans 	Eastern
Mechantman
Twodeckers and Heavy Frigates 	1700 	Stat upgrade to light and heavy ships 	"Twodecker is a battle-ship carrying around 75 cannons, it was a substantial upgrade from galleons and it proved itself to be reliable, on the other hand Heavy Frigate was another two-decked beast carrying this time 40 cannons, it's invention allowed for more settlers to find home in colonies." 	War Galleons and Friagtes 	Threedeckers and Great Frigates
Archipelago Frigate 	1715 	Stat upgrade to galleys 	"Archipelago Frigate was a two-masted, cannon-bearing ship invented for operations in the Goman Sea. However it gained use in more shallow waters due to it's strength." 	Chebeck 	Steamers
Threedeckers and Great Frigates	1730 	Stat upgrade to light and heavy ships 	"A third deck was is in reality, a sacrifice of maneuverability. However it enabled the new class of heavy ships, Threedeckers to gain significant advantage in close combat, namely third deck gave more space for cannons, which was deadly for Twodeckers. Normal Threedecker housed around 100 cannons which was enough for any ship unfortunate to encounter it to flee, meanwhile great grigate was another upgrade to a Frigate, namely it carried additional guns allowing it to become deadlier.	Twodeckers and Heavy Frigates	Steamers
Eastern
Merchantman 	1745 	Stat upgrade to transporters 	The invention of eastmerchantman allowed troops and goods to be carried all over the world, in large quantities, it was mainly used in colonialism of eastern areas of the world. 	Trabakul 	Steamers
Steamers 	1835 	Stat upgrade to transporters and light ships 	"Steamers are the newest invention in ship-building technology, basically it replaces sails with steamers which means the ship is no longer dependent on wind, however for a steamer to work you need fuel source like coal but the beneifts are definetely worth it. It's worth noting that steamer version of galleys are not existent because these ships are outdated." 	Twodeckers and Heavy Frigates
Eastmerchantman	Iron Steamers
Iron Steamers 	1860 	Increase to navy speed and stat upgrade to heavy ships 	"Iron Steamers are the heavy ship version of their steamer cousins, they come in two versions: ironclad and monitor, their differences are simple, monitor has more efficent attack while ironclad excels in anything else." 	Steamers 	Steel Steamers
Steel Steamers 	1880 	Stat upgrade to heavy and light ships 	"Steel Steamers, namely Cruisers and Battleships are a very advanced piece of technology, now needing a acutal fuel source derived from Oil." 	Iron Steamers 	Steam Turbines
Steam Turbines 	1900 	Stat upgrade to heavy ships 	"Steam Turbines is a fascinating piece of technology, it extracts thermal energy from pressurized steam. Using it a new class of Heavy Ships have been developed, Dreadnoughts." 	Steel Turbines 	Oil-Fueled Ships
Oil-Fueled Ships 	1920 	Stat upgrade to light and heavy ships 	"Latest developments in fueling made the current ships even more powerful, despite what the effect section says it does not mean a new type of ship though." 	Steam Turbines 	None
Submarines 	1930 	Unlocks Submarines 	"Submarines are a concept that might revolutionize navy battles, namely they could bomb ships from the deep sea allowing for faster win for naval battles, on the other hand, they are relatively expensive so overuse of them could lead to bankrupcy, or worse." 	Oil-Fueled Ships 	None
Airplane Carrier 	1940 	Unlocks Aircraft Carriers 	"Airplanes have been with us since a few decades at least but they still managed to be proven helpful, a idea for a plane to start from a ship meant that the range got significantly expanded and that warfare got even more destructive and deadlier." 	Oil-Fueled Ships 	None
 
====Weapons of Mass Destruction====
Name 	Invention date	Effects 	Description 	Branches from	Branches to
Atomic Bomb 	1942 	Unlocks Nukes 	"An atomic bomb is a weapons which upon detonation suddenly releases energry in the form of a explosion. Due to the nature of substances used to create such a effect any city unfortunate enough to be hit by the bombs will be also hit by radiation that may cause cancer and other long-term effects that are unfavorable."	None 	Hydrogen Bomb
Hydrogen Bomb 	1952 	Upgrades Nukes	"Hydrogen Bomb or a Thermonuclear Bomb is a smaller, cheaper, lighter and more destructive second generation of nukes." 	Atomic Bomb 	Antimatter Bomb
Antimatter Bomb	2090 	Upgrades Nukes	"Antimatter Bomb is a very dangerous weapon, it uses antimatter, a electically oppposite variation of matter that upon the contact with our regular matter annihilates itself and the regular matter until antimatter runs out." 	Hydrogen Bomb	None
====Miscellaneous Technologies==== 
*Plate Armor (1300) [increase protection, decrease visibility, decrease speed]
* Reiter Cavalry (1530)
* Satelites (1957) [boosts Television, can progress you in Space race, and spy on other nations]
*Moon Lander (1965) [You can land on other Celestial bodies (but not Gas giants and Stars) with this]
===Economy Technologies=== 
*Factories (1750) [increase production]
*Oil (1870) [boosts Tanks, Cars, and Navy]
*Radio (1895) [increase Communication, Boost, Militarize, and Indoctrinate people]
* Cars (1905)
*Airplanes (1910)
*Tanks (1915) [strong but expensive vehicle]
===Culture Tech===
Name 	Invention date 	Effect 	Description 	Branches from: 	Branches to:
Gomanesque architecture 	Already Researched	None 	"Gomanesque architecture evolved from Imperial Goman during the time of a goman ship going missing in the Western Ocean in Late V Century. The style is characteristic by thick walls with few exits, semicircular arches. Columns were the most important part of this style with multiple literations of Column patterns and designs existing in most of Earferana, since they symbolized prestige and power."	None 	Gothic architecture
Gothic architecture 	1150 	5% increase to prestige	"Gothic archtecture refers to the style of architecture that was prevalent from mid-12th century to 16th century, they are characterized by Pointed arches, Rib vaults, columns and piers, traceries and lying buttresses. Early versions of this style appeared in 11th Century in countries of Corda and Meowscania." 	Gomanesque architecture 	Renaissance architecture
Renaissance architecture	1320 	5% increase to prestige	"Reniaissancal type of architecture began first appearing in 1320, when first signs of that cultural movement began to appear, the style is characterized by symmetry proportion and gemoetry, it first appeared in the Goman Region." 	Gothic architecture 	Baroque architecture
Baroque architecture 	1584 	5% increase to prestige	"Baroque architects took Renaissancal architecture and made them higher, more decorated and more durable, which lead to most impressive structures in the entire planet. Twisted columns make their first appearance there." 	Renaissance architecture	None
*Television (1940) (boosts Radio (expect for Communication)
*Internet (1990) (increase Communication)
Category:Game Mechanics