WM/Blood Elemental

=Modifications to Shelley=
Adjustments to the original character: Absent Mindedness; Not Beautiful; Obsession becomes 6- from 12-, total [-37].
Move the 1 point of Extra Fatigue to 2 points of Energy Reserve, which has apparently been empowered by death.
=Blood And Ice (37 points)=
ST 10* [0]; DX 10* [0]; IQ 10 [0]; HT 10 [0].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 0 [0].
Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8.
==Advantages==
Claws (Blunt) [1]; Damage Resistance 2 (Limited (Everything except Heat/Fire)) [9]; Doesn't Breathe [20]; Doesn't Sleep [20]; Injury Tolerance (Homogenous) [40]; Leech (3HP/sec; Blood Agent) [20]; Path of Frost [51]; Resistant to Metabolic Hazards (Immune) [30]; Slippery 1 [2]; Teeth (Fangs) [2]; Terrain Adaptation (Ice) [5].
==Disadvantages==
Appearance (Monstrous) [-20]; Dependency (Mana; Very Common; Constantly) [-25]; Disturbing Voice [-10]; Dread (Holy Symbols; Occasional) [-10]; Restricted Diet (Blood; Very Common) [-10]; Social Stigma (Horrible Unead Bloody Ice Monster) [-20]; Stubbornness [-5]; Uncontrollable Appetite (Blood; 12 or less) [-15]; Unhealing (Partial) [-20]; Vulnerability (Heat/Fire; Common; x2) [-30].
==Skills==
Swimming (HT) [2]
==Footnotes==
<BR /> * Conditional +1 from 'Slippery' when slipping restraints, breaking free in close combat, or squeezing through narrow openings.
==Notes and Musing==
;Path of Frost, 51 points
Affliction 1
:Advantage (Walk on Water And Blood Only), +140%;
:Area Effect (2 yd), +50%; 
:Aura +80%; 
:Malediction (Receives -1/yd range) +100%;
:Melee Attack: Reach C -30%; 
:Requires Will Roll -5%; 
:Reduced Duration 1/60 (Only after the target leaves the area) -30%;
:Mana Sensitive, -10%
Walk on Liquid
:Accessability: Only when Affliction Aura is active, -10%
:Specific, Water and Blood only, -10%
:Mana Sensitive, -10%
* 2 yard radius on the Path of Frost aura. No FP cost as listed.
Afflicts Walk on Liquid (Specific: Water And Blood Only) - no walking on acid, lava, etc. Water is Very Common and only worth -10%. I suspect Blood is so insanely rare in travel-impairing quantities that it's not going to knock that down any further. If it does, knock the Fangs down to Sharp Teeth to pay for the extra point.
=Avatar of Blood (37 points)=
HTML commented to avoid confusion.