Blue Gamut

<--Primal Magic
The Blue Gamut is magic that deals with the manipulation of senses, time, and mana. It is generally a neutralization and support style of magic. Only sorcerer's with [Primal Mana] may learn from the Blue Gamut. The Blue Gamut synergizes with the Green Gamut. Any character with at least one spell learned in the Blue Gamut is considered a blue mage in addition to their other professions and may claim it as their primary Path.
A blue mage may only learn a spell with a higher level requirement once they have learned at least one spell from the previous level requirement of the Blue Gamut. An ability with Rank 1+ can be leveled up by investing more skill points into the ability, this provides the same effect as the first level of the ability for as many ranks as the ability has been leveled up; an ability may only be ranked up once the blue mage reaches the next level tier, ie: 5, 10, 15 etc. from the abilities required level. 
An ability may not be learned unless the blue mage meets its requirement criteria.
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== Metamancy ==
Requires: Level 1
[Detect Magic]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Metamancy
No Cost - AOE Spell Ability (10 Range)
Detects all magic, buffs, and targets with mana within range.
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[Manatrade]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Detect Magic])
Minor Action - Metamancy
2 MP - Ranged Spell Ability (5 Range)
Transfers up to INT mana from the blue mage to a friendly target, or from a friendly target to the blue mage; the target may refuse this effect, refunding the cost of this spell and allowing the blue mage to make a different action instead.
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[Dispel Magic]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Detect Magic])
Minor Action - Metamancy
5 MP - Ranged Spell Ability (7 Range)
Allows the blue mage to {remove a spell buff of their choice from the target.}
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[Manabolt]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Detect Magic])
Major Action - Metamancy
3 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing arcane damage to the target's mana.
If a critical is rolled on this attack, the target {receives an additional 50% of the damage caused to mana as damage to their HP.}
If the blue mage has learned [Exhausting Earth] they may choose to instead cast [Fatiguebolt]; having the same effects as [Manabolt] but instead dealing damage to the target's FP.
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Requires: Level 5
[Counterspell]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Dispel Magic])
Major Action <Interrupt> - Metamancy
4 MP - Ranged Spell Ability (7 Range)
<This effect must be used as an interrupt targeting another spell; using this ability as an interrupt reserves a Major Action in the sorcerer's next turn.>
The caster of the target spell must make a successful Resilience roll against a spellcraft roll from the blue mage or the blue mage {prevents the target spell from being cast.}
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[Anti-Magic Shield]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Dispel Magic])
Minor Action - Metamancy
10 MP - Ranged Spell Ability (10 Range)
Adds an [Anti-Magic Shield] spell buff to the target that {prevents them from being targeted by spells}; this doesn't affect any spell buffs or effects already applied to the target.
Lasts for one of the target's turns; this effect doesn't stack.
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Requires: Level 10
[Purge]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Anti-Magic Shield])
Minor Action - Metamancy
8 MP - Ranged Spell Ability (7 Range)
{Removes all spell buffs from the target.}
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[Manadrain]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Manabolt])
Major Action - Metamancy
2 MP - Ranged Spell Attack (5 Range)
Make a spellcraft roll dealing arcane damage to the target's MP.
Restores half of the damage dealt to the target back to the blue mage's MP.
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Requires: Level 15
[Manadebt]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Manadrain])
Minor Action - Metamancy
No Cost - Self-targeting Spell Ability
Adds a [Manadebt] spell buff that reduces the cost of all spells cast by the blue mage on the turn this spell is cast by 50%, rounded up, but {increases the cost of all spells cast by the blue mage on their next turn by 100%.}
Lasts for two turns of the blue mage; this effect doesn't stack.
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[Manashield]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana])
Minor Action - Metamancy
3 MP - Self-targeting Spell Ability
Adds a [Manashield] spell buff to the blue mage that causes all damage that would be received by the blue mage to their HP or FP to be received to their MP instead; this effect is dispelled if the blue mage's MP reaches 0.
Lasts until the end of combat or until the end of its immediate use outside of combat; this effect doesn't stack.
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== Chronomancy ==
Requires: Level 1
[Slow]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Chronomancy
5 MP - Ranged Spell Ability (7 Range)
Adds a [Slow] spell buff that {reduces the initiative of the target by -3, plus an additional -3 at 10, 30, 50, 70 etc. INT.}
This effect lasts for three rounds or until the end of its immediate use outside of combat; this effect stacks.
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[Haste]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Chronomancy
5 MP - Ranged Spell Ability (7 Range)
Adds a [Haste] spell buff that increases the initiative of the target by +3, plus an additional +3 at 10, 30, 50, 70 etc. INT.
This effect lasts for three rounds or until the end of its immediate use outside of combat; this effect stacks.
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[Spell Decay]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Chronomancy
3 MP - Ranged Spell Ability (7 Range)
{Reduces the remaining length of all spell buffs affecting the target by -1 round.}
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[Last Stand]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Slow], [Haste])
Major Action - Chronomancy
12 MP - Ranged Spell Ability (10 Range)
Adds a [Last Stand] spell buff that protects the target from death and KO for one round; this effect is dispelled on a round after its target would have died or KOed were it not for [Last Stand]; this effect can't target a character that was previously under the effects of [Last Stand] in the previous or current round.
Lasts for three rounds or until the end of its immediate use outside of combat; this effect doesn't stack.
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Requires: Level 5
[Timeskip]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Haste])
Major+Minor Action - Chronomancy
10 MP - AOE Spell Ability (3 range)
The blue mage and all declared targets within range are moved forward in time, for every hour skipped, after the first, this spell costs an additional 5 MP to cast.
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[Tick Down]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Spell Decay])
Minor Action - Chronomancy
10 MP - AOE Spell Ability (5 Range)
{Resolves a round of all buff effects on all targets in range immediately}; the effects of the buffs occur, causing damage, etc. if they would typically do so.
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Requires: Level 10
[Clockwork Measures]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Slow], [Haste])
Passive Effect - Chronomancy
Adds an additional effect to [Slow] buffs that {reduces the number of movement actions a character can make on a turn by -1 and reduces the range of [Sprint], [Charge], [Spellcharge], and other non-basic movement actions by -1}; adds an additional effect to [Haste] buffs that allows the target to make an additional basic movement as a free action and increases the range of [Sprint], [Charge], [Spellcharge], and other non-basic movement actions by +1.
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[Atrophy]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Tick Down])
Major Action - Chronomancy
7 MP - Ranged Spell Ability (10 Range)
Adds an [Atrophy] spell buff to the target that {deals a spellcraft roll as arcane damage to the target at the end of their turn}, this effect receives a level of advantage if the target only makes a major or minor action and receives overwhelming advantage if the target makes no actions on their turn.
This effect lasts for two rounds of combat; this effect stacks.
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Requires: Level 15
[Borrowed Time]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Timeskip])
Free Action - Chronomancy
20 MP - AOE Spell Ability (N/A)
The blue mage may take an additional turn after this one but {the blue mage's next turn that would be decided by initiative is skipped}; this effect may only be used once per round.
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[Rebuke]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Atrophy])
Major Action <Interrupt> - Chronomancy
15 MP - Ranged Spell Ability (7 Range)
<This ability can be used as an interrupt, whenever a Major or Minor Action is used; using this ability as an interrupt reserves a major action in the blue mage's next turn.>
{Cancels the target's last major or minor action, reversing its effects if it occurred on a previous round}; the target may make a new major or minor action as this spell resolves, but it may not be the same ability with the same target that was canceled by this effect.
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== Illusion ==
Requires: Level 1
[Glow]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Illusion
3 MP - Ranged Spell Ability (10 Range)
Conjures a stationary source of light that can be used to provide vision in the dark up to 5 range in all directions; the blue mage may dispel this illusion at any time as a free action; this effect may be targeted as though it were a summon or a buff applied to terrain.
This effect lasts until the end of combat or until the end of its immediate use outside of combat.This ability may be alternatively cast to provide an [Infravision] spell buff to a target, allowing them to see in the dark.
The [Infravision] spell buff lasts until the end of combat or until the end of its immediate use outside of combat; this effect doesn't stack.
This ability may also alternatively be used to put out candles or lanterns within range of its effect; the blue mage may put out any number of candles or lanterns within range as long as the candles or lanterns don't have any special effects, aren't lit by a magical fire, and aren't of an unusually large size.
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[Phantom Limbs]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Illusion
4 MP - Ranged Spell Ability (7 Range)
Adds a [Phantom Limbs] spell buff to the target that adds +1 to Muscle, Acrobatics, and Athletics.
If the blue mage has learned [Aspect of the Bear] this ability adds an additional +2 STR to the target. 
If the blue mage has learned [Aspect of the Hawk] this ability adds an additional +2 DEX to the target. 
Lasts for three rounds or until the end of its immediate use outside of combat; this effect doesn't stack.
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[Vocalize]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Illusion
2 MP - Ranged Spell Ability (10 Range)
Projects the blue mage's voice at the target location, the blue mage may declare a specific source from which their voice is projected at the target location.
Also allows the blue mage to distort their voice or to impersonate the voice of another character; when impersonating or distorting their voice the blue mage must make a spellcraft roll against an Intuition or Perception roll from their target to determine if they successfully trick them.
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[Cast Shadow]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Glow])
Minor Action - Illusion
3 MP - Ranged Spell Ability (10 Range)
Conjures an illusory shadow on a surface that may be animated or static, this effect may be used to hide features or identity; the blue mage may dispel this illusion at any time as a free action; this effect may be targeted as though it were a summon or a buff applied to terrain.
If the blue mage has learned [Quicksand] they may cast that ability as a free action after casting this ability at the same target location.
This effect lasts until the end of combat or until the end of its immediate use outside of combat.
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Requires: Level 5
[Mirage]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Glow])
Minor Action - Illusion
5 MP - Ranged Spell Ability (7 Range)
Conjures an illusory surface that projects reflections as though it were a mirror, this surface may be passed through despite its appearance; the surface may occupy up to two spaces in total distance; the blue mage may dispel this illusion at any time as a free action; this effect may be targeted as though it were a summon or a buff applied to terrain.
If the blue mage has learned [Dust] they may choose to make the illusory surface on a dust structure or wall if it would otherwise have no physical form; this surface may be broken with minimal force but the blue mage may choose it to be either hard or soft to the touch. 
If the blue mage has learned [Quicksand] they may cast that ability as a free action after casting this ability at the same target location. 
When attempting to fool someone the blue mage must make a spellcraft roll against an Intuition or Perception roll from their target to determine if they successfully trick them. 
This illusion lasts until the end of combat or until the end of its immediate use outside of combat.
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[Vanish]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Cast Shadow])
Minor Action - Illusion
5 MP - Self-Targeting Spell Ability
Adds a [Vanish] spell buff to the blue mage that obscures them from vision; the effectiveness of the buff is determined by the amount of actions the blue mage makes in a round while under its effects.
On a round where the blue mage makes no minor or major actions they are completely invisible and receive a bonus of +10 to all Subterfuge rolls for stealth; on a round where the blue mage makes only one minor or major action they are partially invisible and receive a bonus of +5 to all Subterfuge rolls for stealth; on a round where the blue mage makes two or more minor or major actions they are completely visible and receive no bonus.
Lasts for three rounds or until the end of its immediate use outside of combat; this effect doesn't stack.
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Requires: Level 10
[Shrink/Grow]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Minor Action - Illusion
5 MP - Ranged Spell Ability (10 Range)
Adds a [Shrink] spell buff to the target that halves their physical size, adds +2 Acrobatics, Subterfuge and increases DR by +2; or, alternatively, adds a [Grow] spell buff to the target that doubles their physical size, adds +2 Muscle and +1 Range to all attacks but {reduces DR by -2.}
Lasts for three rounds; this effect doesn't stack.
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[Glamor]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Mirage])
Major Action - Illusion
8 MP - Ranged Spell Ability (7 Range)
Adds a [Glamor] spell buff to the target character or object that alters their appearance to that of another character or object; the blue mage may dispel this illusion at any time as a free action.
The altered appearance doesn't change the abilities or attributes of the target.
When attempting to fool someone the blue mage must make a spellcraft roll against an Intuition or Perception roll from their target to determine if they successfully trick them.
This illusion lasts until the end of combat or until the end of its immediate use outside of combat.
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Requires: Level 15
[Invisibility]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Vanish])
Minor Action - Illusion
10 MP - Ranged Spell Ability (10 Range)
Adds an [Invisibility] spell buff to the target that completely obscures them from vision.
The target is completely invisible and receives a bonus of +10 to all Subterfuge rolls for stealth.
Lasts for one of the target's turns; this effect doesn't stack.
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[Mirror Image]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Glamor])
Minor Action - Illusion
10 MP - Self-Targeting Spell Ability
Conjures an illusory duplicate of the blue mage that may move and make actions; the blue mage may dispel this illusion at any time as a free action.
On casting, the blue mage must secretly declare whether they occupy the location of their original character or that of the mirror image.
The mirror image deals no damage and may be declared to make actions at the same instant as the blue mage; the mirror image and blue mage must be targeted separately; if the mirror image takes damage it is dispelled.
This illusion lasts until the end of combat or until the end of its immediate use outside of combat.
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Category:Destiny of the Fated
Category:DOTF Classes