Historian (Character Kit)

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==Historian==
This chronomancer is a scholar deeply infatuated with the past. Learning and accurately recording historical events drives the wizard to study hard and develop skills that allow him to become a fine recorder of history. Most Historians never let on that they are wizards, and even if they should happen to, they are more likely to describe themselves as "diviners of past events."
Historians are adamant about not changing the past and are always careful when time traveling. They prefer subtlety and intrigue to combat, but always fight to protect themselves or the continuity of the timestream.
Historians can be found almost anywhere, but most seem to come from the upper class, where they first found their love for histories. Large urban areas are popular with this type, due to the convenience of libraries, museums, and a larger percentage of important people to observe. Historians are good at learning a great deal about others while revealing little.
Requirements: A Wisdom of 17.
Role: A Historian is normally an accepted member of society and has a local reputation for a superior knowledge of the past. Whether at home or traveling, the wizard can easily find work (for a cover or just for the money) as a scribe, sage, or adviser.
General adventuring is good for this type only when it leads to an area of interest or if information on the past is likely to turn up. Time travel is looked upon as an excellent tool for learning, and companions who exercise some discretion while in another time are usually welcome. Future travel is rare, but the Historian might arrange it as an occasional favor to the others in the party, and sometimes there may be a particular insight that can be achieved only by looking at an event from further away.
Weapon Proficiencies: Dagger, knife, and staff. A Historian may convert weapon proficiencies into nonweapon proficiencies. If all three weapons are learned, the conversion is automatic thereafter.
Nonweapon Proficiencies:
* Required: Reading/Writing. Recommended: (General) Modern Languages, Etiquette; (Chronomancer) Ancient History, Ancient Languages, Disguise, Local History.
Equipment: A Historian must purchase pens, ink, and parchment with his starting money and should never be without them for the rest of the game.
Special Benefits: The Historian can usually find an ally in a learned person, receiving a +2 on reaction checks with such people when discussing intellectual matters. Those who react favorably offer shelter and food to the Historian and any companions. If the Historian is attempting to sway someone of learning from his normal duties, citing historical cases to back his reasoning, the subject of the attempt must make a morale check at a -1 to avoid being convinced of the Historian's correctness in the matter at hand.
Special Disadvantages: The Historian is a reluctant time traveler. Just by being in the past, he risks causing some sort of change to the history that he wants to study. Historians refuse to interfere with the natural order of things under any circumstances. Also, due to a preference of books over fighting instruments, the Historian makes physical attacks as if one level lower than he really is.
Wealth: A Historian starts with 100 gp, plus the wizard's normal (1d4+1) x 10 gp. This is from research work and minor papers on history completed as an apprentice.
Most wealth acquired while in a different time is used while there, in keeping with making few disturbances. Decent sums are usually made on the history books the Historian writes during spare moments. These can be considered part of the wizard's training.
Category:Character Kit
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