Commander Legends: Battle for Baldur's Gate/Trivia

Cards throughout Commander Legends: Battle for Baldur's Gate directly reference the Dungeons & Dragons franchise. Note that many of the referenced cards have multiple artworks. These aren't listed separately.
==D&D references==
===Locations===
Location 	Description 	Depicted or referenced in
Astral Sea 	One of the planes of existence, base of the Githyanki. 	
Avernus 	The first layer of the Nine Hells of Baator. The most likely beachhead for any attack by demon-kind, 	, <c>Descent into Avernus</c>, <c>Ascend from Avernus</c>
Baldur's Gate 	The largest metropolis and city-state on the Sword Coast. 	Title of the set, <c>Baldur's Gate</c>, , (#454), <c>The Council of Four</c>,
Basilisk Gate 	Gate separating the Lower City district of Eastway from the Outer City district of Stonyeyes. 	
Black Dragon Gate 	The grand northward gate that allows a passageway through the northern wall of Baldur's Gate, separating the Outer City slums district of Blackgate from the Upper City. 	
Calimport 	The sprawling capital city of the country of Calimshan. 	,
Candlekeep 	Famous library-fortress. A bastion of enlightenment and knowledge on the Sword Coast of Toril (the "Forgotten Realms"). 	, , , , ,
Citadel Gate 	Gate separating the Citadel and its surrounding district from the rest of the Upper City. 	
Cliffgate 	Passageway connecting the Lower City of Baldur's Gate to the isolated district of Tumbledown in the Outer City. 	
Cliffside Cemetery 	The largest graveyard in Baldur's Gate, located in the Outer City district of Tumbledown. 	
Cloakwood 	An ancient, thickly grown forest in the Western Heartlands region on the south end of the Sword Coast. 	,
Coast Way 	A long, well-traveled trade road along the west coast of Faerûn. 	(#451)
Durlag's Tower 	An isolated Dwarven keep. 	
Dusthawk Hill 	A tall, granite hill located on the northern bank of the River Chionthar, just east of the walled city of Baldur's Gate. 	(#463)
Elturel 	A city-state lying in the Western Heartlands. Spirited away to Avernus, but it was eventually returned to its rightful place. 	, <c>Ascend from Avernus</c>, <c>Elturel Survivors</c>,
Emerald Grove 	A druid grove dedicated to Silvanus located in the Western Heartlands. 	, <c>Halsin, Emerald Archdruid</c>
Feywild 	The plane of Faerie, existing as an "echo" of the Prime Material Plane. 	,
Gond Gate 	Gate separating the temples District in the Upper City from the Steeps in the Lower City. 	
Gray Harbor 	The harbor of Baldur's Gate. 	
Harbreeze Bakery 	A beloved eatery at Baldur's Gate, located within the marketplace of the Upper City. 	(#454)
Heap Gate 	Gate separating the the Upper City marketplace of The Wide from the Lower City district of Heapside. 	
Icewind Dale 	An arctic tundra located in the Frozenfar region of the North 	
Limbo 	An Outer plane in the Great Wheel cosmology model that embodies the chaotic neutral alignment. 	<c>Githzerai Monk</c>
Lizard Marsh 	A large bayou in the delta of the Delimbiyr River. 	(#459)
Lower City 	The southern region of Baldur's Gate, located between the great wall of Balduran, that divides it from the Upper City, and the shores of the River Chionthar. It serves as the Gate's mercantile hub.	
Manor Gate 	Gate separating the the Upper City district of Manorborn from the Lower City district of Bloomridge. 	
Mezro 	The largest civilized population center in Chult, before its "destruction" in the Spellplague. 	<c>Journey to the Lost City</c>
Moonshae Isles 	A collection of islands located west of the Sword Coast. 	
Netheril 	An ancient magocratic nation known for their flying cities that crashed following a magical catastrophe. 	(#458), <c>Chardalyn Dragon</c>
Outer City 	The near-lawless, impoverished expanse located outside of the city walls of Baldur's Gate. 	(#463)
Outlands 	The center of the Great Wheel of Outer Planes. 	
Ramazith's Tower 	A notable landmark in Baldur's Gate that is considered both an architectural vision and a blemish on the Upper City. 	(#465)
Sea Gate 	Gate separating the Upper City district of Manorborn from the Lower City district of Seatower. 	,
Seatower of Balduran 	A fortress of a rocky island in the bay of Baldur's Gate, named after the legendary seafaring explorer. 	(#455)
Skullport 	A subterranean city located far below Waterdeep. 	<c>Skullport Merchant</c>
Sorcerous Sundries 	A magic shop in Baldur's Gate. 	<c>Cloak of the Bat</c>
Spine of the World 	A mountain range that stretches across the northwest region of Faerûn. 	
Sword Coast 	The region in western Faerûn that lay along the coast of the Sea of Swords. 	<c>Sword Coast Sailor</c>, <c>Sword Coast Serpent</c>
Thay 	A mysterious and powerful magocratic nation in east Faerûn. 	
Undercellar 	A clump of chambers in a network of storage cellars beneath the city of Baldur's Gate that housed a sleazy tavern and feast hall. 	,
Undercity 	A ruined, underground city located in vast cavern under Baldur's Gate. 	, <c>Undercity</c> Dungeon card
The Underdark 	The vast network of caverns and caves underneath Faerûn. 	, ,
Undermountain 	The multi-tiered dungeons beneath the mountain and city of Waterdeep. 	
Upper City 	The most wealthy region of Baldur's Gate, that situated north of the city's oldest wall. 	,
The Wandering Emporium	A traveling bazaar of merchants, creatives, and miscreants that wander the infernal realm of Avernus in the Nine Hells. 	<c>Mahadi, Emporium Master</c>
Waterdeep 	The most important and influential city in the North and perhaps in all Faerûn. 	<c>Gale, Waterdeep Prodigy</c>
Wyrm's Crossing 	A double-bridge structure that spanned the River Chiontar. Between the bridges stands Wyrm's Rock, the massive Flaming Fist fortress. 	(#456),
Yawning Portal 	A tavern in Waterdeep. 	<c>Durnan of the Yawning Portal</c>
Ysgard 	The Heroic Domains of Ysgard also referred to as Gladsheim, is the Great Wheel plane straddling the alignments of chaotic good and chaotic neutral. 	<c>Horn of Valhalla</c>
===Characters===
NPC 	Magic subtype(s) 	D&D equivalent 	Description 	Depicted or referenced in
Abdel Adrian 	Human Warrior 	Bhaalspawn 	An adventurer who traveled extensively across west Faerûn, thrice saving it from ruin. Member of the Flaming Fist. 	,
Alaundo 	Human Shaman 	Human 	The singular sage whose prophecies proved to be true over the years. Upon his death, Candlekeep became a haven for the veneration of his prophecies and knowledge. 	
Alora 	Halfling Rogue 	Halfling rogue 	An extremely curious halfling, with an upbeat attitude and carefree outlook. Her unique charm and sweet demeanor often prevent her from getting into real trouble with the authorities. 	
Amber Gristle O'Maul	Dwarf Cleric 	Dwarf cleric 	Better known as Ambergris. A female dwarf who converted to the Shadowfell, part shade but not wholly one. 	
Andar Beech 	Human Priest 	Human priest 	High Artificer of Gond in Baldur's Gate. 	<c>Nimblewright Schematic</c>
Astarion 	Vampire Elf Rogue 	High elf vampire spawn 	A vampire who seeks pleasure in all manner. Due to his unique infestation by a mind flayer tadpole, he can move freely during the daylight hours and enter homes uninvited. 	,
Astele Keene 	Human Rogue 	Human 	Better known as Nine-Fingers, she is the leader of the Guild, the criminal organization that operates within Baldur's Gate. 	<c>Nine-Fingers Keene</c>
Baba Lysaga 	Human Warlock 	Archfey 	Based on Wikipedia:Baba Yaga. An extraordinarily powerful sorceress, known to have a fickle nature and being dangerously unpredictable. 	<c>Baba Lysaga, Night Witch</c>
Baeloth Barrityl 	Elf Shaman 	Drow shaman 	A powerful drow sorcerer and the master of the Black Pits, a famous fighting pit located in the Underdark. 	<c>Baeloth Barrityl, Entertainer</c>
Bahamut 	Planeswalker 	Metallic dragon and deity 	The dragon god of justice. 	<c>Acolyte of Bahamut</c>
Bane 	God 	Quasi deity 	The Lord of Darkness. Faerûnian god of tyrannical oppression, terror, and hate. 	<c>Bane, Lord of Darkness</c>, <c>Bane's Invoker</c>, <c>Bane's Contingency</c>
Bhaal 	God 	Quasi deity 	The widely feared Faerûnian god of violence and ritualistic murder. 	<c>Altar of Bhaal</c>, <c>Bhaal, Lord of Murder</c>, <c>Bhaal's Invoker</c>, <c>Call to the Void</c>
Bigby 	Human Wizard 	Human wizard 	A legendary otherworldly wizard and hands-on spell inventor. 	
Bindlehaim 	 	 	Upper City merchant 	
Boo 	Hamster 	Hamster 	Pet and companion of the Rashemi ranger Minsc, having joined him shortly after Minsc sustained an injury to his head. 	, <c>Minsc & Boo, Timeless Heroes</c>, <c>Saddle of the Cavalier</c>
Boodigan 	Boar 	Boar 	A gnome's familiar. 	
Bormul, lady 	Human Noble 	Nobility 	Member of a noble family from Baldur's Gate. 	(#452)
Burakos 	Orc 	Orc 	 	
Cadira 	Orc Ranger 	Orc ranger 	She roams the border between wilderness and civilization, protecting those that need it most. 	
Chauntea 	God 	Greater deity 	Goddess of life, bounty and agriculture. 	
Davvry Mineshadow 	Rogue 	Rogue 	A thief 	
Dendar 	Elder Serpent 	Elder evil 	Known as the Night Serpent, Dendar is a colossal serpent who spends her time devouring the nightmares and fears of both mortals and immortals in hopes of bringing about the end of the world. 	<c>Eldritch Pact</c>
Durnan 	Human Warrior 	Human 	The gruff, burly yet close-mouthed Masked Lord of Waterdeep who ran the Yawning Portal Inn and considered himself the self-appointed gatekeeper to Undermountain. 	<c>Durnan of the Yawning Portal</c>
Dynaheir 	Human Wizard 	Human invoker 	A very confident, self-assured evoker from the the wychlaran of Rashemen. A close friend of Minsc and Boo. 	<c>Dynaheir, Invoker Adept</c>
Hadar 	Horror 	Elder evil 	A star-like Elder evil from the Far Realm. 	<c>Arms of Hadar</c>
Halgar 	Dwarf 	Dwarf 	A recluse. 	<c>Earth Tremor</c>
Ellyn Harbreeze 	Human Peasant 	Human 	Owner of bakery, a woman who garners as much knowledge as some information brokers. 	<c>Ellyn Harbreeze, Busybody</c>
Elminster Aumar 	Planeswalker 	Human wizard 	Also known as the "Sage of Shadowdale" and the "Old Mage". One of the most famous and powerful wizards in all of Faerûn, as well as a fair fighter and thief. 	<c>Elminster</c>, <c>Elminster's Simulacrum</c>, <c>Mold Folk</c>
Erinis 	Halfling Ranger 	Halfling ranger 	 	<c>Amethyst Dragon</c>, , <c>Ettercap</c>
Faldorn 	Human Druid 	Human druid 	A power-hungry druid and the leader of the Shadow Druids. 	
Firkraag 	Dragon 	Red dragon 	A red dragon masquerading as a human noble 	<c>Firkraag, Cunning Instigator</c>
Gale 	Human Wizard 	Human wizard 	A curious mage who wishes to become the greatest wizard Faerûn has ever seen. He has a Netherese Destruction Orb in his chest that will eventually explode unless he feeds it artifacts. 	, ,
Ganax 	Dragon 	Red dragon 	 	
Gluntch 	Jellyfish 	Flumph 	 	
Gond 	God 	Deity 	The Faerûnian god of craft, smithing, and inventiveness. 	,
Gorion 	Human Wizard 	Human harper 	A learned sage and a respected member of the Harpers. Mentor of Abdel Adrian 	,
Gut 	Goblin Shaman 	Goblin true soul 	Spiritual leader of the Cult of the Absolute. 	
Halaster Blackcloak 	Human Wizard 	Human wizard 	Known as the Mad Mage, a very old and insane wizard who resides within Undermountain. 	<c>Scion of Halaster</c>
Halsin 	Elf Druid 	Elf archdruid 	An archdruid of the Emerald Grove on the Sword Coast. He led his people in service to the Oak Father, Silvanus. 	<c>Halsin, Emerald Archdruid</c>
Iggwilv 	Planeswalker 	Oerthian archmage 	A famous demonologist, also known as "Natasha" or "Tasha". She wrote the Demonomicon of Iggwilv, a tome on demonic lore. 	<c>Tasha, the Witch Queen</c>
Hekaton 	Giant Noble 	Storm giant 	King of the Storm giants. 	<c>Storm King's Thunder</c>
Imoen 	Human Rogue Wizard 	Bhaalspawn 	An adventurer and mage. One of the mortal children spawned by the deity Bhaal. 	, <c>Imoen, Mystic Trickster</c>
Jan Jansen 	Gnome Artificer 	Gnome 	An inventor, illusionist, turnip salesman, weapons manufacturer, disreputable businessman, and adventurer. 	<c>Jan Jansen, Chaos Crafter</c>, <c>Clockwork Fox</c>, <c>Nimblewright Schematic</c>
Jaheira 	Human Elf Druid 	Half-elf druid 	A half-elf druid of noble descent who serves as an agent of the Harpers. 	,
Jon Irenicus 	Elf Wizard 	Elf wizard 	Once the most powerful elven wizard of Suldanessellar. After being outcasted by his people he lost his immortality and distinctive elven features. 	, <c>Irenicus's Vile Duplication</c>, <c>Atrocious Experiment</c>
Kagha 	Elf Druid 	Elf archdruid 	An archdruid of the Emerald Grove on the Sword Coast. 	
Karlach 	Tiefling Barbarian 	Tiefling barbarian 	A tiefling from Avernus 	
Kelemvor 	God 	Greater deity 	God of death and the dead. 	,
Keon 	Human Ranger 	Horizon walker 	 	
Korlessa 	Dragon Bard 	Dragonborn Bard 	 	
Krizz 	 	 	Gate guard. 	
Lae'zel 	Gith 	Githyanki 	A skilled warrior; she is considered fierce even by the high githyanki standards. 	Key art, <c>Lae'zel, Vlaakith's Champion</c>,
Lathander 	God 	Greater deity 	The Morninglord, was a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, and youth. 	
Leuk-o 	Human 	Human 	A general who discovered the invincible automaton known as Mighty Servant of Leuk-o. A Greyhawk character. 	
Liara Portyr 	Human Soldier 	Mercenary 	Highest-ranking member of the Flaming Fist. 	, <c>Zhentarim Bandit</c>
Liia Jannath 	Human Wizard 	Human wizard 	One of the rulers of Baldur's Gate. Member of the Council of Four 	(#464), <c>The Council of Four</c>
Livaan 	Dragon Shaman 	Dragonborn shaman 	One of the new characters created for this set. 	<c>Livaan, Cultist of Tiamat</c>
Lola 	 	 	 	<c>Dream Fracture</c>
Lozhan 	Dragon Shaman 	Dragonborn shaman 	One of the new characters created for this set. An aberrant mind sorcerer. 	<c>Lozhan, Dragons' Legacy</c>
Lulu 	Elephant Angel 	Hollyphant 	Extremely gentle and caring hollyphant who served for centuries as the war mount and friend of Zariel when she was still an angel. 	<c>Lulu, Loyal Hollyphant</c>
Mahadi 	Cat Devil 	Rakshasa 	The supremely charismatic and superficially gracious Master of the Wandering Emporium. A master manipulator. 	<c>Mahadi, Emporium Master</c>
Mazzy Fentan 	Halfling Knight 	Halfling paladin 	An intrepid halfling warrior, adventurer, and Truesword of Arvoreen. 	<c>Mazzy, Truesword Paladin</c>
Miirym 	Dragon Spirit 	Silver dragon 	The most peculiar guardian of Candlekeep, a unique type of ghost created and bound by magic gone awry. 	<c>Miirym, Sentinel Wyrm</c>
Minsc 	Human Ranger / Planeswalker	Human berserker 	A kind-hearted — but rather addled — warrior who is known for his habit of talking to a hamster. He believed that it was a miniature giant space hamster, but no one else ever saw any evidence of this.	, <c>Minsc & Boo, Timeless Heroes</c>, <c>Saddle of the Cavalier</c>
Minthara Baenre 	Elf Cleric 	Elf true soul 	A leader within the cult of the Absolute. 	
Misvaad 	 	 	{https://forgottenrealms.fandom.com/wiki/Candlekeep Candlekeep] librarian. 	
Moradin 	God 	Greater deity 	The lawful good god of the dwarves and the chief deity in their pantheon. 	, , <c>Earth Tremor</c>
Myrkul 	God 	Quasi deity 	A god of the dead in the Faerûnian pantheon. Originally a mortal man, a necromancer who ascended to godhood alongside Bhaal, the god of murder, and Bane, god of fear. 	<c>Myrkul's Edict</c>, <c>Myrkul's Invoker</c>, <c>Sigil of Myrkul</c>
N'ghatrod 	Horror Pirate 	Mind flayer 	A space pirate and the captain of the spelljammer Scavenger. 	
Nadja 	Mercenary 	Mercenary 	Flaming Fist investigator 	
Nalia de'Arnise 	Human Rogue 	Human rogue 	A young Amnian noblewoman and mage who considered herself a champion of the poor. 	
Neera 	Human Elf Shaman 	Half-elf wild mage 	A powerful and at times dangerous spellcaster whose magic often has unforeseeable results. 	
Oghma 	God 	Greater deity 	The Lord of Knowledge, was the Faerûnian neutral greater deity of bards, inspiration, invention, and knowledge. 	,
Oji 	Human Monk 	Human monk 	A non-binary character created for the set. They walk the Path of the Kensei with perfect balance. 	
Olga 	Knight 	Cavalier 	 	<c>Fang Dragon</c>
Pozo 	Kobold 	Kobold 	 	
Quenton 	Human 	 	 	
Raggadragga 	Human Boar 	Wereboar 	A lycanthrope who operated as the infernal warlord of the Goreguts Gang in Avernus. 	
Raphael 	Devil Noble 	Devil 	A devil that tries to convince mortals to sign a pact with him. 	
Rasaad yn Bashir 	Human Monk 	Human monk 	A Selûnite monk who wanders the Sword Coast and Lands of Intrigue in search of both enlightenment and revenge. 	
Renari 	Dragon Artificer 	Dragonborn artificer 	 	
Rilsa Rael 	Human Rogue 	Human 	The crime lord of Baldur's Gate. She believes that the nobles and rich are all to blame for the terrible conditions of the city's inhabitants. 	(#467), <c>Rilsa Rael, Kingpin</c>
Rivalen Blackhand 	Human Wizard 	Human wizard 	Proprietor of Sorcerous Sundries. 	
Rog 	 	 	Steward of House Rillyn 	
Safana 	Human Rogue 	Human rogue 	A noble-born treasure hunter and former pirate from Calimport. She is extremely flirtatious and often uses her wiles to manipulate the actions of others. 	
Sarevok Anchev 	Human Knight 	Bhaalspawn deathbringer 	Mortal offspring of the dead god Bhaal. Plotting to replace his divine father as the Lord of Murder. 	, <c>Coronation of Chaos</c>, <c>Sarevok's Tome</c>
Shadowheart 	Human Elf Cleric 	Half-elf cleric 	A half-elf cleric of Shar who has become involved with the machinations of the Absolute 	<c>Shadowheart, Dark Justiciar</c>
Shar 	God 	Greater deity 	The malevolent Faerûnian goddess of darkness and night 	<c>Shadowheart, Dark Justiciar</c>
Silvanus 	God 	Deity 	The Oak Father, the Faerûnian god of wild nature. 	<c>Silvanus's Invoker</c>
Sivriss 	Snake Cleric Warlock 	Yuan-ti 	 	<c>Sivriss, Nightmare Speaker</c>
Skanos Dragonheart 	Dragon Ranger 	Dragonborn 	 	<c>Skanos Dragonheart</c>
Snerd 	Mercenary 	Mercenary 	Flaming Fist guard 	
Talin 	 	 	Underdark guide 	
Tempus 	God 	Greater deity 	The god of war, also known as the Lord of Battles. 	<c>Breath Weapon</c>
Thrakkus 	Dragon Peasant 	Dragonborn 	A member of the Guild of Butchers, Thrakkus has a lucrative side business. He chops up murdered people and sells the meat on the sly. 	<c>Thrakkus the Butcher</c>
Thalamra Vanthampur 	Human 	Human 	One of the rulers of Baldur's Gate. Member of the Council of Four, and a secret devil-worshipper. 	<c>Cut a Deal</c>
Tiamat 	Dragon God 	Chromatic dragon and deity	A supremely strong and powerful evil five-headed Dragon goddess, who embodies the greed and vices of evil dragonkind. 	<c>Livaan, Cultist of Tiamat</c>
Tymora 	God 	Deity 	Lady Luck, the Faerûnian goddess of good fortune in the Faerûnian pantheon. 	<c>Battle Angels of Tyr</c>, <c>Tymora's Invoker</c>
Tyr 	God 	Deity 	The lawful good greater god of law and justice 	<c>Bane's Invoker</c>, <c>Greatsword of Tyr</c>, <c>Tyr's Blessing</c>
Ulder Ravengard 	Human Noble Soldier 	Human 	One of the rulers of Baldur's Gate. Member of the Council of Four and Marshal of the Flaming Fist 	, <c>The Council of Four</c>
Vhal 	Human Wizard 	Human wizard 	 	
Viconia DeVir 	Elf Cleric 	Drow cleric 	A very determined, and rather cruel, cleric of Shar who travels the surface lands. 	
Vlaakith CLVII 	Gith Zombie 	Githyanki Lich 	Also known as the Lich Queen, The ruler of the githyanki race 	<c>Lae'zel, Vlaakith's Champion</c>
Volothamp Geddarm 	Human Wizard 	Human wizard 	Volo for short. A excentric traveler and storyteller, most famous for his guidebook. 	<c>Volo, Itinerant Scholar</c>, <c>Volo's Journal</c>, <c>Lurking Green Dragon</c>, <c>Vrock</c>
Warnis 	Tiefling Wizard 	Tiefling wizard 	 	
Wilson 	Bear Warrior 	Brown bear 	A particularly well-spoken grizzly bear with a refined taste. 	
Wyll 	Human 	Human 	A noble-born monster hunter, nicknamed the Blade of Frontiers. 	,
Xalcorin 	Bard 	Bard 	 	
Zellix 	Horror 	Mind flayer 	A mind flayer who founded and managed an asylum in the Underdark during the Rage of Demons. 	
Zevlor 	Tiefling 	Tiefling 	A member of the Hellriders of Elturel that came to command a group of fellow tiefling refugees across the Sword Coast. 	
===Affiliations===
Affiliation 	Description 	Depicted or referenced in
Circle of the Land 	 	<c>Circle of the Land Druid</c>
Council of Four 	The governing body of Baldur's Gate, which consists of four powerful individuals elected for life who are known as the Grand Dukes. 	
Cult of the Absolute	An organization that follows the Absolute. 	, ,
Doomguides 	Specialty priests, clerics, paladins, and other devotees who served the God of the Dead, Kelemvor. 	
Flaming Fist 	A mercenary company based in Baldur's Gate, where its members serve as city guards. 	, , , <c>Drillworks Mole</c>
Goreguts Gang 	A posse of lycanthropes from Avernus 	
The Harpers 	Semi-secret organization dedicated to promoting good, preserving history, and maintaining a balance between civilization and nature. 	, , <c>Harper Recruiter</c>
The Iron Throne 	A mysterious mercantile organization that controls the weapon trade. 	
Kensei 	Fighters trained in an ancient school of martial fighting that refined the skills of an individual warrior in their weapon of choice.	
Patriars 	The nobility of Baldur's Gate 	, , , <c>Warehouse Thief</c>
Red Wizards of Thay 	The magocratic ruling class of Thay. 	
Shadow Thieves 	A secretive and powerful consortium of thieves headquartered in the Amnian city of Crimmor. 	
Stonespeakers 	Dwarven geomancers venerated for their supernatural connection to the earth. 	
Zhentarim 	A mercenary company and greater mercantile organization in Faerûn. 	
===Spells===
Spell 	D&D equivalent 	Description 	Referenced
<c>Armor of Shadows</c> 	Armor of shadows (artifact)	A spell that grants its users resistance to spells, spell-like abilities, and effects. 	
<c>Banishment</c> 	Banishment 	An abjuration spell that banishes extraplanar beings to their home planes. 	
Bigby's Hand (flavor word) 	Bigby's hand 	An evocation spell that creates a hand of force. 	<c>Nimbleclaw Adept</c>
 	Blur 	An illusion spell that makes the contours of a caster "blurry". 	
 	Cloudkill 	A conjuration or evocation spell that fills an area with a extremely lethal cloud. 	
Conjure Elemental (flavor word)	Conjure elemental 	A conjuration/summoning spell that allows a wizard to call and control either an air, earth, fire, or water elemental. 	<c>Silvanus's Invoker</c>
 	Cone of cold 	An evocation spell that freezes all enemies in front of the caster. Previously used as a flavor word on <c>Scion of Stygia</c>. 	
Crown of Madness (flavor word) 	Crown of madness 	An enchantment spell that assaults the mind of a target and summons a jagged crown above the target's head. 	<c>Bloodboil Sorcerer</c>
 	Delayed blast fireball 	An evocation spell similar to <c>Fireball</c>, but with a timed detonation. 	
Druidcraft 	Druidcraft 	A transmutation cantrip spell that allows the caster to commune with spirits to cause minor effects. 	
 	Fireball 	An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball. 	
 	Guiding bolt 	A divine evocation spell that causes a beam of light to hit a creature, damaging it and making it glow for a short time, temporarily making it an easier target. 	
 	Lightning bolt 	An Evocation spell that causes arcs of lightning to emanate from the caster's fingertips. 	
 	Minimus containment 	A spell that entraps the body and spirit of a targeted elemental or outsider within a gem. 	
 	Modify memory 	A spell that changes up to 5 minutes of the subject's memory. 	
Mold Earth (flavor word) 	Mold earth 	A transmutation cantrip that can move or temporarily shape a small volume of earth or stone. 	<c>Deep Gnome Terramancer</c>
 	Pixie dust 	A druidic spell that creates a fine powder. When it is tossed into the air, every creature and object within 10 ft (3 m) becomes invisible. 	
Project Image (flavor word) 	Project image 	An illusion spell that creates an illusory double that can talk and cast spells. 	<c>Astral Dragon</c>
Scorching Ray (flavor word) 	Scorching ray 	A low-powered evocation spell that blasts opponents with rays of fire. 	<c>Bhaals's Invoker</c>
 	Sunburst 	An arcane evocation and divine spell that blinds and damages nearby enemies. 	
 	Stoneskin 	An abjuration that turns a subject's skin stony to block blows, cuts, stabs, and slashes. 	
 	Summon undead 	A summoning spell conjuring one or more undead creatures. 	
 	Thunderwave 	An evocation spell which creates a blast of sonic energy. 	
<c>Wild Magic Surge</c> 	Wild magic 	A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. Previously used as a flavor word on <c>Chaos Channeler</c>	
Vicious Mockery (flavor word) 	Vicious mockery 	A cantrip used by bards to hurl insults at a creature. 	<c>Insufferable Balladeer</c>
Wind Walk (flavor word) 	Wind walk 	A alteration spell that changes the caster into a cloud of misty vapor. Enables rapid travel, borne by a magical breeze. 	<c>Bane's Invoker</c>
===Abilities===
Ability 	D&D equivalent	Description 	Referenced
Breath Weapon 	Breath Weapon 	A special ability inherent to dragons and the majority of dragonkind. A stream of energy that is vomited from the mouth.	<c>Breath Weapon</c>
Ceremorphosis (flavor word)	Ceremorphosis 	Bodily change that occurs when an illithid tadpole is inserted into the brain of another being, usually a human. 	<c>Plant Tadpoles</c>
Psionic Pulse (flavor word)	Psionics 	Mind magic, a weird power of the mind wielded by certain monsters and races. 	<c>Sapphire Dragon</c>
Warlock pact 	Warlock pact 	The attributes and qualities of a warlock, granted by powerful entities like devil or demons for a certain price. 	<c>Pact Weapon</c>
===Monsters===
Monster 	Magic subtype(s) 	Description 	Depicted or referenced in
Aarakocra 	Bird folk 	Bird-men. Generally, peaceful creatures who cherish their solitude. 	
Aboleth 	Fish Horror 	A race of malevolent, eel-like aberrations with potent psionic abilities. 	
Amethyst dragon 	Dragon 	A breed of gem dragon known for their wise and regal manner. Once per day an adult can spit a kind of explosive crystal. 	<c>Amethyst Dragon</c>
Ankheg 	Insect 	A huge insectoid monster with many slender limbs and large antenna. 	
Astral dragon 	Dragon 	A rare breed of powerful planar dragons native to the Astral Plane. 	<c>Astral Dragon</c>
Balor 	Demon 	Very large red-skinned humanoid figures with a pair of massive bat-like wings, emitting a powerful aura of darkness. Based on Tolkien's Balrog. 	<c>Balor</c>
Black dragon 	Dragon 	The vilest tempered and cruel of all chromatic dragons. Solitary creatures. 	<c>Black Dragon Gate</c>
Brainstealer dragon 	Dragon Horror 	A hybrid of [illithid] and dragon,. 	<c>Brainstealer Dragon</c>
Brass dragon 	Dragon 	The weakest of the metallic dragons, and also one of the most benign of all species of dragon. 	<c>Ancient Brass Dragon</c>
Bronze dragon 	Dragon 	A breed of metallic dragons. Curious and inquisitive, they possess a strong sense of justice and do not tolerate any form of cruelty. 	<c>Ancient Bronze Dragon</c>
Bugbear 	Goblin 	A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. 	
Bulette 	Beast 	Also known as a Landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. 	<c>Drillworks Mole</c>
Blue dragon 	Dragon 	Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. 	<c>Young Blue Dragon</c>
Catastrophic dragon 	Dragon 	Dragons who have been completely consumed by the raging forces of the Elemental Chaos. 	<c>Earthquake Dragon</c>
Chardalyn dragon 	Dragon 	Constructs built with chardalyn, a rare gem. Their wings were made from a strong, rubber-like substance. 	<c>Chardalyn Dragon</c>
Chwinga 	Elemental Spirit 	Small, shy elemental spirits that can be found in remote locations of Faerûn. They resemble small animated dolls with masks for faces. 	<c>Rescuer Chwinga</c>
Copper dragon 	Dragon 	A breed of metallic dragons that are formidable fighters. 	<c>Ancient Copper Dragon</c>
Crystal dragon 	Dragon 	A breed of gem dragon known to be the friendliest of their kind and to enjoy conversing with other creatures. 	<c>Crystal Dragon</c>
Death kiss 	Beholder 	Beholderkin with tentacles that end in mouths instead of eyestalks. 	<c>Death Kiss</c>
Death tyrant 	Beholder Skeleton	An undead form of the Beholder. 	<c>Ghastly Death Tyrant</c> (cf. <c>Death Tyrant</c> and <c>Baleful Beholder</c>).
Deep Gnome 	Gnome 	A gnome subrace that lives in the Underdark. 	<c>Deep Gnome Terramancer</c>
Displacer Beast 	Cat Beast 	Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. 	<c>Displacer Kitten</c>
Doppelganger 	Shapeshifter 	Monstrous humanoids, infamous for their shapeshifting abilities that allowed them to mimic almost any humanoid creature. 	<c>Mocking Doppelganger</c>
Dracolich 	Zombie Dragon 	A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death. 	<c>Dragon Cultist</c>
Dragonborn 	Dragon folk 	Humanoid dragons with dedication to honor. 	<c>Ambitious Dragonborn</c>, <c>Avenging Hunter</c>, <c>Bhaal's Invoker</c>, <c>Dragonborn Looter</c>, <c>Draconic Muralists</c>, , <c>Livaan, Cultist of Tiamat</c>, <c>Lozhan, Dragons' Legacy</c>, <c>Nimbleclaw Adept</c>, , , <c>Scaled Nurturer</c>, <c>Silvanus's Invoker</c>, <c>Skanos Dragonheart</c>, <c>Swashbuckler Extraordinaire</c>, <c>Thrakkus the Butcher</c>
Drow 	Elf 	A generally evil, dark-skinned, and white-haired subrace of elves. 	<c>Viconia, Drow Apostate</c>
Duodrone 	Construct 	A block-shaped constructs, with two spindly arms, two spindly legs, a small set of wings, a central eye, and a large mouth. The e second simplest type of modron. 	<c>Marching Duodrone</c>
Eladrin 	Faerie Elf 	A aubrace of elves who adopted the Feywild as their home and are effectively transformed into fey. 	<c>Winter Eladrin</c>
Elder brain 	Horror 	The final and most powerful stage of the Mind flayer life cycle. 	<c>Elder Brain</c>
Emerald dragon 	Dragon 	A breed of gem dragon known to be inquisitive and often more knowledgeable than most sages. 	<c>Emerald Dragon</c>
Ettercap 	Spider Beast 	A race of bestial, spider-like aberrations. 	<c>Ettercap</c>
Fang dragon 	Dragon 	Poor flyers, with small muscled wings and forked tails. Susceptible to seemingly random outbursts of rage and violence. 	<c>Fang Dragon</c>, <c>Forktail Sweep</c>
Firbolg 	Giant 	A reclusive race of giant-kin who prefer to avoid contact with other sentient races. 	<c>Firbolg Flutist</c>
Genasi 	Elemental 	Planetouched humans, infused with the power of the elements. 	<c>Genasi Enforcers</c>
Githyanki 	Gith 	A race of Astral Plane-dwellers. Survivors of a long enslavement by Mind flayers, who have become ruthless pillagers and raiders of many worlds in the Prime Material plane. 	Key art, <c>Lae'zel, Vlaakith's Champion</c>
Githzerai 	Gith 	A race of Astral Plane-dwellers. Survivors of a long enslavement by Mind flayers, who have become ascetics and dwell in the plane op Limbo. 	<c>Githzerai Monk</c>
Gnoll 	Gnoll 	A humanoid race resembling human-hyena hybrids. 	(#464), <c>Gnoll War Band</c>, <c>Goliath Paladin</c>
Gold dragon 	Dragon 	The strongest and most majestic of the metallic dragons. While respected for their fairness and knowledge, they are also grim and reserved. 	<c>Ancient Gold Dragon</c>
Green dragon 	Dragon 	Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. 	<c>Ambitious Dragonborn</c>, <c>Lurking Green Dragon</c>
Green slime 	Ooze 	Stationary predatory ooze. Bright green, sticky, and damp. 	<c>Green Slime</c>
Grell 	Horror 	Sightless aberrations that resembled giant floating brains with tentacles and a beak.. 	<c>Grell Philosopher</c>
Hezrou 	Frog Demon 	Demons of foul temper and fouler stench, known for their simplistic desires and easily directed personalities. 	<c>Hezrou</c>
Hollyphant 	Elephant Angel 	Tiny little flying elephant with golden fur and wings. 	<c>Lulu, Loyal Hollyphant</c>
Intellect devourer 	Horror 	Walking brains on a set of bestial legs. Servants of the mind flayers, often taking over their victims' minds on their behalf. 	<c>Intellect Devourer</c> (cf. <c>Devour Intellect</c>)
Kenku 	Bird folk 	A race of flightless avian humanoids. 	<c>Kenku Artificer</c>
Linnorm 	Snake Dragon 	A very rare, primeval breed of dragon-related creatures with snake-like, lacking both wings and rear limbs. 	<c>Dread Linnorm</c>
Marut 	Construct 	A type of the inevitable whose purpose it is to enforce the inevitability of death. 	<c>Marut</c>
Medusa 	Gorgon 	A monstrous and hateful creature that is capable of petrifying any creature that meets its gaze. 	<c>Poison the Blade</c>
Mimic 	Shapeshifter 	A predator that assumes the form of mundane furnishings and household objects in order to attract prey. 	<c>Dire Mimic</c>
Mind flayer (Illithid)	Horror 	Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance.	, <c>Illithid Harvester</c>, , , ,
Mist dragon 	Dragon 	A breed of reclusive and antisocial dragons found along coastlines. 	<c>Juvenile Mist Dragon</c>
Myconid 	Fungus 	A race of ambulatory fungus creatures. 	<c>Myconid Spore Tender</c>, <c>Undercellar Myconid</c>
Nalfeshnee 	Demon 	Dominant demons that act as the ruling authority for many beings within the Abyss. 	<c>Nalfeshnee</c>
Nimblewright 	Construct 	A humanoid-shaped construct that is typically employed as bodyguard, assassin, or spy. 	<c>Nimblewright Schematic</c>
Nothic 	Horror 	One-eyed creeping monsters that lurk in places with great magical knowledge, which they themselves crave. Actually transformed wizards who delved too deep into arcane knowledge. 	<c>Nothic</c>
Oceanus dragon 	Dragon 	Amphibious planar dragons who live in the Upper planes. 	<c>Oceanus Dragon</c>
Owlbear 	Bird Bear 	A large monstrosity creature that looked like a cross between an owl and a bear. 	(#452), ,
Pixie 	Faerie 	A race of sprites native to the Feywild. 	
Planetar 	Angel 	An imposing order of angels inhabiting the Celestial Planes. 	<c>Windshaper Planetar</c>
Pseudodragon 	Dragon 	Small dragon-kin known to be playful but shy. 	<c>Peseudodragon Familiar</c>
Quasit 	Demon 	A race of tiny demons. 	<c>Bothersome Quasit</c>
Red dragon 	Dragon 	Covetous, evil creatures, interested only in their own well-being, vanity, and the extension of their treasure hoards. 	<c>Wrathful Red Dragon</c>, <c>Firkraag, Cunning Instigator</c>, <c>Young Red Dragon</c>,
Russet mold 	Fungus 	A very rare variety of underground fungal mold, that turns corpses into mold folk. 	<c>Mold Folk</c>
Sapphire dragon 	Dragon 	The most territorial and antisocial breed of gem dragons. 	<c>Sapphire Dragon</c>
Sea hag 	Hag 	The most repulsive and wretched of hags. Their foul magic and mysterious malevolence haunts fairy tales and nightmares. 	<c>Sea Hag</c>
Silver dragon 	Dragon 	A breed of metallic dragons that often takes the form of a human or elf and live among them for the majority of its life. 	<c>Ancient Silver Dragon</c>
Slaad 	Frog Beast 	`Frog-like natives of Limbo> Belligerent creatures that are disorder given flesh. 	<c>Gray Slaad</c>
Stirge 	Insect Bat 	A tiny magical beast that feeds upon the blood of other creatures. 	<c>Stirge</c>
Tabaxi 	Cat folk 	Also known as jaguar people or cat-men. A race of feline humanoids native to the jungles of Maztica. 	<c>Tabaxi Toucaneers</c>
Tadpole 	Horror 	The first stage of the Mind flayer life cycle after hatching. 	<c>Plant Tadpoles</c>
Tarrasque 	Dinosaur 	The most terrible creature known to inhabit the Prime Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. 	<c>You Look Upon the Tarrasque</c>
Tlincali 	Scorpion folk 	Terrifying monstrous humanoids with the lower bodies of giant scorpions.. 	<c>Tlincalli Hunter</c>
Topaz dragon 	Dragon 	A breed of gem dragon known to be known to be selfish and unsociable. 	<c>Topaz Dragon</c>
Treant 	Treefolk 	A wide variety of awakened trees. Based on Tolkien's Ents. 	
Uchuulon 	Crab Ooze Horror 	A large lobster-like aberration implanted with an illithid tadpole. 	
Vegepygmy 	Fungus folk 	Also known as moldies, mold folk, or mold men. Fungus creatures that live in dark forests or underground. 	<c>Mold Folk</c>
Vrock 	Bird Demon 	Demons with a taste for carnage and human flesh that appear to be humanoid vultures. 	<c>Vrock</c>
===Magic items===
Artifact 	D&D equivalent 	Description
 	Bag of holding 	A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight.
 	Chardalyn 	A gem that absorbs and holds magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
 	Cloak of the bat 	An enchanted garment that provides several useful effects to the wearer.
 	Decanter of endless water 	A magical flask that can produce streams of water of different intensities.
<c>Ghost Lantern</c> 	Ghost lantern 	A magical lantern that holds restless spirit, granting it a variety of powers.
<c>Goggles of Night</c> 	Goggles of night 	A pair of dark lenses that allowed their wearer to see in darkness.
<c>Horn of Valhalla</c> 	Horn of Valhalla 	A wondrous item that has the power to summon forth the spirits of barbarians from the afterlife to fight for the summoner.
<c>Javelin of Lightning</c> 	Javelin of lightning 	A magical weapon that can be transformed into a bolt of lightning. A callback to <c>Dueling Rapier</c>.
<c>Lantern of Revealing</c> 	Lantern of revealing 	A magical lantern that allows the user to dispel invisibility.
 	Mighty Servant of Leuk-o 	A strong, tough automaton of war immune to many forms of attack and capable of regenerating itself when damaged. Discovered by General Leuk-O (a Greyhawk character).
<c>Mirror of Life Trapping</c>	Mirror of life trapping 	A magical mirror that can be armed to trap creatures reflected by it in an extradimensional prison.
<c>Mystery Key</c> 	Mystery key 	A magical key that has a five percent chance of opening any lock. If successful, the key vanishes.
<c>Nautiloid Ship</c> 	Nautiloid 	Bizarre flying ship employed by mind flayers to travel directly between worlds.
Orbs of Dragonkind: , , 	Orb of dragonkind 	An artifact capable of summoning and controlling evil dragons. Cf. <c>Orb of Dragonkind</c>.
<c>Robe of the Archmagi</c> 	Robe of the archmagi 	A rare and powerful robe worn only by the most powerful spellcasters.
<c>Rug of Smothering</c> 	Rug of smothering 	A magically animated rug that is commonly employed as trap. It attacks by trapping and constraining its victims.
 	Stonespeaker crystal. 	A crystal that can be used in place of one material component that would normally be consumed by a divination spell.
<c>Swiftfoot Boots</c> 	Boots of striding and springing	A pair of magical boots that allow the wearer to become faster and jump further.
 	Universal solvent 	A magical liquid able to dissolve any adhesive or sticky material that it is applied to.
<c>Wand of Wonder</c> 	Wand of wonder 	An unpredictable magical wand that produces a random effect each time it is used.
===Role playing===
Card(s) 	Notes and reference
Backgrounds 	Function and flavor text inspired by Dungeon Master's descriptions. Cf. Backgrounds
 	Named after the D&D Caves of Chaos adventure module of the Mystara setting.
<c>Dungeon Delver</c>, <c>Dungeoneer's Pack</c>, <c>Seasoned Dungeoneer</c>, <c>Undercity</c>	Dungeons.
<c>Dungeoneers's Map</c> 	Map, displaying the layout of a region, ruins or caves.
<c>Monster Manual</c> 	Monster Manual.
<c>The Initiative</c> 	Taking Initiative.
<c>Passageway Seer</c>, <c>Sea Gate Oracle</c> 	Secret Doors.
 	Named after the D&D Ravenloft adventure module of the setting of the same name .
 	Named after the D&D Tomb of Horrors adventure module of the World of Greyhawk setting.
 	Named after the D&D Ruins of Undermountain adventure module.
 	Named after the D&D White Plume Mountain adventure module of the World of Greyhawk setting.
==Maro's Baldur's Gate Teaser==
Mark Rosewater gave his traditional teaser with the following hints.
===First up, here are some things you can expect:===
*a returning mechanic that feels apropos for D&D makes use of a new card type Adventures; now on artifacts.
*a card capable of making an Ox, Boar, or Goat 
*the word “seven” appears on two cards and the word “nine” appears on one (seven); (seven); (nine)
*a new legendary colorless artifact token named <c>Volo’s Journal</c> 
*a 10/10 creature with flying and trample that you can cast for G 
*a lord for Demons, Devils, Imps, and Tieflings 
*the character we got a lot of complaints about not being in Adventures in the Forgotten Realms gets a card 
*three legendary creatures that are Gods The Dead Three: ; ; 
*a card that enhances all creatures with mana abilities 
*a spell that can copy something X times (The next instant/sorcery you cast)
===Next, here are some rules text that will be showing up on cards:===
*“This spell costs 1 less to cast for each opponent you’re attacking.” 
*“That artifact becomes a 0/0 Homunculus artifact creature with flying.” 
*“Whenever you cast a spell you don’t own,” <c>Tasha, the Witch Queen</c>
*“If you control neither creature, draw three cards.” 
*“you don’t lose the game for having 0 or less life.” 
*“Tokens you control have ‘T:” 
*“Then choose a third player” <c>Gluntch, the Bestower</c>
*“where X is the total mana value of Dragons you control.” 
*“put a number of time counters on it equal to its mana value.” 
*“you may cast your commander from the command zone without paying its mana cost.” 
===Here are some flavor words in the set:===
*Devour Intellect 
*Homunculus Servant 
*Bigby’s Hand 
*Gathered Swarm 
*Avoidance 
*Vicious Mockery 
*Blood Drain 
*Mantel of Inspiration 
*Animate Chains 
*Death Ray 
===And finally, here are some creature type lines you’ll see:===
*Legendary Creature – Halfling Knight 
*Legendary Creature – Tiefling Barbarian 
*Legendary Creature – Gith Warrior 
*Legendary Creature – Dragon Peasant 
*Legendary Creature – Vampire Elf Rogue 
*Legendary Creature – Bear Warrior 
*Legendary Creature – Devil Noble 
*Legendary Creature – Human Boar 
*Legendary Creature – Cat Devil 
*Legendary Creature – Elephant Angel 
==Gavins's Battle for Baldur's Gate Teaser==
Gavin Verhey gave a teaser with the following hints:
*There is a card that grants protection from creatures 
*There's a creature with the type Crab Ooze Horror 
*There's an enchantment that can, if you build your deck properly, give all your creatures undying 
*There's a green member of a cycle we saw started in a previous commander product 
*There's a card with a replicate cost that isn't mana - "Tap an untapped Horror you control."
*There's a card with an ability which begins "Whenever a goaded attacking or blocking creature dies..." 
*There's a card we didn't do in Adventures in the Forgotten Realms that I've been asked for repeatedly. And no, it's not a Legend! 
*There is a creature with five creature types 
*There is a card that has an ability which begins "Whenever a nonland permanent an opponent owns enters the battlefield..." 
*A card named <c>Delayed Blast Fireball</c> was not in our first D&D Magic Set, but you'll find it in these Commander Decks 
==References==
Category:Magic set trivia
Category:Dungeons & Dragons crossover