Nolumoth/Legacy

== Description ==
=== Behavior ===
* s live in warm areas in general, especially green areas, mountainous areas, or open plains.
* s like to hide by trying to mimic themselves as plants, hiding their bare areas and making their whiskers look like plants.
** One exception to this is when try to find a fancy partner. They will put on a chirpy display and splay out their whiskers and all their extravagant and impressive features to make them look big and a good candidate, despite being a blind creature; using the numerous sensory whisker areas around their bodies to sense things easily, specially micro movements and smells.
* s, despite their jaws and claws, are very scattery creatures and do not hunt often, mainly scavengers.
** also produce (albeit not enough) of their food from their lattice-like frill structures, which contain chloroplasts.
*** Their green colors come from the chloroplasts in their frills and the color distributes along the body, more vibrant greens can be seen in those areas. These frills also contain toxins, which when the feels threatened are released and used for defense.
** The plural of Nolumoth is called a "Nolumae", while a group or family of Nolumae is called "a winnow."
== Appearance ==
The is a medium-large wyvern creature, sporting many adorned fins/frills along its body. The most prominent set are found near the base of its head, which constantly move and twitch to sense its surroundings. The also supports long, thin whiskers found on the base of its chin, back, and also adorned on one of its head frills. This creature is seemingly eyeless, however has a keen sense of smell and sense thanks to its large nostrils and whiskers. This creature, despite having rather large wings, can't support controlled flight and thus resorted to gliding through the skies. The 's colors range between deep greens, pale yellows, and hints of black.
=== Males ===
Males have two pairs of thin spines on their lower jaw.
=== Females ===
Females have two curved spines protruding from their lower back.
== Abilities ==
== Gameplay ==
=== Pros ===
 is a photocarnivore with a decent appetite stat and gliding capacity, meaning the rapidly-depleting hunger levels typical of this diet get somewhat compensated, especially when adult, not reaching cases where the creature gets so tied to the food spawns it cannot even switch to another food spawn while young. Due to its diet, it is also unbothered by Droughts. Thanks to Iron Stomach, needs to worry considerably less about eating rotten products (ignoring Sickness from any source), albeit still being careful of the HP depletion spoiled food deals. Its ambush lets it intercept prey faster as well as the general advantages of ambush. Being capable of eating-on-the-run allows players to avoid getting stuck while eating a grabbable carcass, which combined with not needing to drink water covers the frozen-in-place-while-eating-and-drinking issue.
Its HP are average for its tier, being quite decent and complimenting its mid bleed defense against bleeders; with its damage, poison and Radiation making a nasty defensive-offensive combo, with the damage being high enough that even heavier targets can feel it and lighter ones get a powerful blow, its slight poison serving as a deterrent against high-HP low-damage creatures incapable of rapidly killing it, and Radiation being a very good deterrent for creatures to stay away from the , even covering most ranged abilities, including breaths; working as both a short-time plan to upgrade any already-present poisons (including those delivered by defense) on the victim to radiation sickness (which may make healing the ailment by those healers capable of healing poison a harder task) and to reduce opponents' stamina and HP regeneration, as well a mid-term plan to lethally irradiate opponents who are chasing this creature (or which the is chasing) and either kill them or force them on a defensive state. Grabbing a creature while the ability is toggled on will probably heavily poison the creature with time. All of these makes the pool of creatures willing to challenge a radioactive smaller.
's Wall Cling ability allows it to regenerate stamina when clinging from a wall or roof, no matter distance to a normally-standeable terrain. Not to mention that unclinging from walls may give a massive height boost at no extra stamina cost. This is especially beneficial to a glider such as , who may not always be able to take off when threatened.
=== Cons ===
It has low total stamina and stamina regeneration, meaning it can tire quite easily and takes a while to recover, specially when not using its Wall Cling ability. Its somewhat slow movement and definitely slow turn speed makes it easy to attack at vulnerable spots with several smaller or faster/more agile creatures capable of outmaneuvering it, specially if the finds itself grounded (f.ex. because of abilities such as Bone Break) or against a flier/all-terrain, since it has a bit of the "flier-syndrome" (low-to-moderate run speed and weight when compared to its terrestrial counterparts) and thus is quite weak against several heavier creatures.
Also the is not immune to poison nor its ability so a fellow could eventually irradiate and kill it. Poison and radiation take a while to do its lethal job, creatures with enough HP regeneration or alternative regeneration/healing methods can partially ignore its effects ( does not have enough HP regeneration to ignore it, it's low enough that dying when drowning underwater is unavoidable), and can be countered by creatures with Fortify ability or maximum Poison Defense, such as Athulyth. Even then, compared to many other creatures that depend on the several different Poison ailments, is outclassed as a status inflictor except on Radiation while close.
Wall Cling can be problematic on narrow areas, leaving it stuck forever in a wall until it menus, or stuck for long enough the attacker it was fleeing from catches up with the . Even without buggy behaviour, it is still forced to enter a grounded, falling or stationary position to regain stamina, whereas fliers can simply enter a gliding state to do the same while moving at full speed.
Its horrible night vision does help it ignore night stalkers, but that means it cannot detect creatures at night that aren't right in front of it without scenting, nor if a night stalker creature is nearby. Despite its great appetite when adult, its photocarnivore nature still makes very young 's life a constant quest for food, specially when suffering from effects which deplete appetite faster such as Cold. Overall this makes nights the most vulnerable time for a hungry , specially since scenting has its cooldown an can be tricked by actively or passively (mud) hiding scent and the possibility of foggy weather.
Additionally, due to its light pink blood and green carcass' bones, some people may just target this creature to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Original and redesign concept art by vetris/undeary.
** The redesign was inspired of Venus fly-traps, Ikran from Avatar, and the original concept of .
* Modeled by NauticaElurra.
* Undeary, the creator of the concepts, stated in a Wiki comment "The plural of is called a 'Nolumae', while a group or family of Nolumae is called 'a winnow'!"
* has pink blood. Due to this, it drops a pink carcass when dying.
** While in real life purple-violet blood exists due to hemerythrin — a respiratory pigment of a purplish/violet color once oxygenated, which replaces hemoglobin in several invertebrates — this specific shade of pink is actually seen commonly in some vertebrates (including humans) suffering from some blood problems. The most likely reason is because of its inspiration, being some kind of sap.
** Pink blood is very popular in sci-fi, with the most prominent example being the Klingons from Star Trek.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking over lava don't hurt the except for the initial contact) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Nolumoth_undeary.png| redesign concept art
NolumothConceptArt.png|Original concept art
NolumothPrimaryPalette.png|'s primary color palette
NolumothTrialGlimmer.png|Default Glimmer , front view
Nolumoth Glimmer.png|Default Glimmer 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
NolumothWireframe1.png|Incomplete model, wire-frame only
NolumothWireframe2.png|Incomplete model cont., wire-frame only
NolumothModelDevelopment.png| model development
NolumothSideModelDevelopment.png| side view model development
NolumothRig.png|Rigged and redesigned 
NolumothSize.png|'s model beside a Roblox avatar
Nolucostomizationscreen.png| customization screen
NolumothDev1|Clip provided by BlckBrry (BlckBrryJam), CoS Discord, 2/1/2023
NolumothDev2|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 2/2/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
NolumothJuvenile.png|Juvenile 
Nolumoth Juvenile Back View.png|Juvenile , back view
NolumothTeen.png|Teen 
Nolumoth Teen Back View.png|Teen , back view
Nolumoth Adult.png|Adult 
Nolumoth Adult Back View.png|Adult , back view
Nolumoth Male vs Female Designs.png|Dimorphism between male and female 
NolumothCarcass.png|'s carcass features pink flesh and green bones
Nolumoth Blood.png|'s blood, which is pink
|-|
Other =
NolumothThumbnail.png| in the game's icon during its release, by retronintendo102
Nolumoth Wall Cling.png|'s Wall Cling ability
</tabber>
Category:Rotation_Store/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls