Zombie Trap

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Zombie Trap is a plant in Plants vs. Zombies 2. He is a seasonal plant, tied to Zombie Trap's Snapping Season in . Zombie Trap is a trap plant who snares the first zombie that steps on him after arming, dealing 8 damage to them every second until they're destroyed or after 30 seconds at the absolute maximum. This is a total of 240 damage over the duration, but the main purpose is to stall zombies for an extended period of time. Zombie Trap has to arm for 11 seconds before being ready to go, and he can be eaten like a regular plant during those 11 seconds. Zombie Trap can be shoveled at any time to immediately free the zombie, but does not offer a sun refund after snaring.
In addition, zombies that are trapped by Zombie Trap cannot be damaged by other plants and are entirely ignored, meaning that anything behind will be attacked instead. Not until the zombie is freed can the zombie be attacked again by other plants, meaning that Zombie Trap has a bit of a unique niche to "put a zombie on hold" temporarily while dealing light damage to them over that holding time. Even explosions like or have no affect on trapped zombies.
Zombie Trap's range is slightly shorter than that of , , , , or so he will be unable to trap them before they can use their special abilities on him, even if Zombie Trap is planted directly on top of them as Zombie Trap takes long enough to arm and trigger that he will have been destroyed before then.
Zombie Trap has special immunity to a number of attacks, similar to or , but only when he is actively snaring a zombie.
*He cannot be destroyed by most means:
**He cannot be eaten by zombies. Instead, the zombies will just walk through him.
**He cannot be carried away by Zombie Parrot.
**He cannot be crushed by crashing zombies. If or run into him, they will stop pushing ice blocks or the arcade machine and just go ahead.
**He cannot be transformed into sheep by and can't be covered by octopus from .
**However, he can be destroyed when makes ice blocks over where he is planted.
*He cannot be pulled by and can also block him from pulling other plants behind him.
*He is not affected by .
*'s reflected projectiles just pass through them.
*He is immune to freezing winds in .
* will be stunned when he attempts to ram him.
When not snaring a zombie, Zombie Trap acts like a normal plant.
==Origins==
	Zombie Trap is partially inspired by , which in turn is based on the sundew, a carnivorous plant in the genus Drosera, specifically the round-leaved sundew (Drosera rotundifolia). Sundew Tangler's ability of stunning zombies is based on the sundew's real life ability of ensnaring its prey with the sticky fluid coating its tricomes.
	Zombie Trap's name is not based on a particular plant but instead a combination of "Zombie" and a "Bear Trap", which is used as a method of pest control as an alternative to pesticides. Commonly spring traps which holds the animal are used—mousetraps for mice, or the larger rat traps for larger rodents like rats and squirrel. Specific traps are designed for invertebrates such as cockroaches and spiders. Some mousetraps can also double as an insect or universal trap, like the glue traps which catch any small animal that walks upon them.
== Almanac Entry ==
== Upgrades ==
=== Plant Food Effect ===
When fed Plant Food, Zombie Trap reaches out with thorny vines and grabs the 4 nearest zombies, dragging them its tile and then snaring them as well as any other zombies on the tile for the usual 30 seconds. Zombie Trap is unable to target Gargantuars with the vines, and this is the only way he can snare those particularly troublesome zombies mentioned earlier on. Zombie Trap also arms himself when fed Plant Food.
=== Spear-mint Effect ===
When boosted with , Zombie Trap's duration is extended by 20 seconds and his arming time is reduced to 1 second for the duration of the mint.
==Upgrade Levels==
Level	Seed packets	Coins 	Upgrades	Upgrades	Upgrades 	Upgrades	Upgrades 	Upgrades 	Upgrades
Level	Seed packets	Coins 	Sun Cost	Recharge	Toughness	Duration	Max Damage	Arming Time	Plant Food Power(Zombies Snatched)
1 	0 	0 	100 	7 sec 	300 	30 sec 	 	11 sec 	4
2 	10 	1,000 	100 	7 sec 	350 	30 sec 	 	10.5 sec 	4
3 	100 	5,000 	100 	7 sec 	400 	30 sec 	 	10 sec 	4
4 	200 	10,000	75 	7 sec 	450 	35 sec 	 	9.5 sec 	4
5 	400 	20,000	75 	7 sec 	550 	35 sec 	 	9 sec 	5
6 	750 	30,000	50 	5 sec 	600 	35 sec 	 	8.5 sec 	5
7 	1,000 	40,000	50 	5 sec 	650 	40 sec 	 	8 sec 	5
8 	1,250 	50,000	25 	5 sec 	700 	40 sec 	 	7 sec 	6
9 	1,500 	60,000	25 	5 sec 	800 	40 sec 	 	6 sec 	6
10 	2,000 	75,000	25 	3 sec 	900 	45 sec 	 	5 sec 	7
===Mastery upgrades===
*Chance to Boost
*Damage Pierce
==History==
===July 17th, 2023===
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===September 12th, 2023===
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==Strategies==
Zombie Trap is an excellent staller, able to keep zombies occupied for three times as long as an or . This does, however, come at the cost of not being able to damage those zombies in any way, shape, or form. This can be both a blessing and a curse, as it can allow you to "skip" particularly bulky zombies such as who are leading the charge and damage potentially weaker zombies behind, but it means you can't actually take out the zombies unless they're weak enough to be destroyed by the raw damage. In addition, there are a number of zombies that Zombie Trap is powerless against, and in most cases will actually be destroyed by.
Zombie Trap also takes time to arm himself when initially planted, making it so you have to plant him a few tiles ahead of zombies rather than just dropping him on top of them like you might a or Iceberg Lettuce. Zombie Trap's special immunities when snaring a zombie ensures that he will never let go, and can have some interesting applications such as countering and , and even . When a zombie falls into Zombie Trap's trap, you can feel confident that zombie will not suddenly escape through any means.
==Demonstration==
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== Gallery ==
ZombieTrapHD.png|Zombie Trap HD
TrapZeBow.png|Zombie Trap's costume (Bowtie)
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