Level -14

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LEVEL
-14
SURVIVAL DIFFICULTY
CLASS 
Exit: 2/5
Environment: 1/5
Entities: 0/5
==Description==
Level -14, otherwise known as "White Segmentation," is an infinitely interconnected system of randomly generated rooms each connected by a white door. The rooms, each illuminated by one particular light bulb, are relatively claustrophobic, featuring a tight space lacking any content. Despite their bland lack of furniture, they remain diverse; the wall textures are simple and unique, with no two rooms sharing the same white wallpaper. Additionally, the light bulb's placement is random, varying in arrangement on the ceiling. Occasionally, a door will lead to a dimly lit hallway, illuminated by a dull fluorescent light panel; these halls have many possible appearances while still corresponding with the level's monotone white theme; it may simply lead to a dead end or, in other cases, multiple doors, each placed on the sides of the corridor that lead to other rooms.
The level possesses a non-Euclidean structure, making efficient navigation infeasible.Wanderers have reported rooms changing in appearance right after the wanderer takes their eyes off of the space, suggesting that the level is also ever-changing Additionally, no wanderers have been able to come in contact with each other, making colonization and outpost establishment simply impossible. Furthermore, all electronics manually brought onto the level will cease to function. Despite this, signs of human habitation have been documented, indicating the astronomically low possibility of encounters. Temperatures fluctuate from 80 degrees Fahrenheit (26.6 degrees Celsius) to 90 degrees Fahrenheit (32.2 degrees Celsius). A strange anomalous property of Level -14 alters wanderers' vision, making the level appear "static-like" and "grainy." The same phenomenon applies to all level's photos and images, creating an ominous atmosphere. All objects brought onto the level will slowly lose their color and begin changing into light shades of white and gray.
The illumination of Level -14 is very unstable, sometimes completely shutting down and sending the entire level into a deep blackout of varying duration.The shortest blackouts may last mere seconds while the longest documented blackout lasted precisely forty hours, twenty-three minutes, seven seconds, and (roughly) 348 milliseconds. During these periods, one's sanity is at significant risk, resulting in sudden mood changes, such as inexplicably provoked rushes of panic, instantaneous increase in sweating, and increase in auditory and visionary hallucinations. While Almond Water does help in softening these effects, it proves ineffective when considering long-term wandering.
As previously mentioned, auditory and visionary hallucinations are common on Level -14. For the former, it may include but is not limited to unintelligible whispers of indeterminable sources, faraway and echoing footsteps, opening and closing of doors, rapid knocking, et cetera. As for the latter, it may include humanoid shadows standing at the end of dimly illuminated hallwaysAt times, the shadow may quickly fade away. Other times, wanderers have reported that the shadow charges toward them and then instantly disintegrates away into thin air., shadows standing behind unopened doors, growing glooms behind wanderers, and many other phantom-like instances of hallucinations. In addition to hallucinations, the level itself also features a variety of heart-stopping anomalies. Such events include sudden closing and opening of doors, flickering of lights, unexplainable quakes, or even a combination of all the aforementioned effects. While wanderers have reported seeing entities, no actual encounters can confirm the true existence of entities on Level -14.
Wanderers who have managed to exit Level -14 still fall victim to its mentally hazardous effects. Such aftereffects include insomnia, surreal monochrome nightmares, sudden flashbacks to the level, and irrational fear of claustrophobic spacesWanderers who have already had claustrophobia will receive a severe amplification of the fear that will wear off over time.. Unnecessary to say. Level -14 is a level to avoid at all costs.
==Addendum==
RETRIEVED NOTE
Entry -14-A
My wanderings have led me to a static purgatory of endless insanity. The ringing of white noise tormented me. The incoherent ramblings from nowhere, the sudden opening and shutting of doors, everything. It dragged me down into the pits of unforgiving mania. Color has lost its meaning here, and it's obvious that it has no place to be there. Yet, in all its madness, there lies a coat of unseen peace.
Perhaps speculation is my only tool at hand, but a test of endurance and sanity is only its outer shell. If one were to focus on the static, it drowns out the chaotic banging and echoes. It clears your mind while also numbing it to a state of drowsiness. Your soul begins to become one with the monochrome, gradually merging with the environment. You feel a sort of lightheadedness that empties your head. Thus, peace and tranquility do exist here.
Beauty is everywhere. You just have to look deeper.
RETRIEVED NOTE
Entry -14-A
My wanderings have led me to a static purgatory of endless insanity. The ringing of white noise tormented me. The incoherent ramblings from nowhere, the sudden opening and shutting of doors, everything. It dragged me down into the pits of unforgiving mania. Color has lost its meaning here, and it's obvious that it has no place to be there. Yet, in all its madness, there lies a coat of unseen peace.
Perhaps speculation is my only tool at hand, but a test of endurance and sanity is only its outer shell. If one were to focus on the static, it drowns out the chaotic banging and echoes. It clears your mind while also numbing it to a state of drowsiness. Your soul begins to become one with the monochrome, gradually merging with the environment. You feel a sort of lightheadedness that empties your head. Thus, peace and tranquility do exist here.
Beauty is everywhere. You just have to look deeper.
==Entrances & Exits==
===Entrances===
*The most common way to enter Level -14 is by opening a gray door that emits a large amount of white noise.
*Rumors say that hearing white noise for long enough in The Void will cause one to fall unconscious and wake up on Level -14.
===Exits===
*Entering a room with a black-and-white pool will lead to Level 37.
*An abnormally foggy hallway with one door at the end will lead to Level 189
*A door that leads to a monochrome desert will return to normal color after one proceeds past the doorway. This will lead the wanderer to Level 671, and the door will vanish with no way of turning back.
Footnotes
〈‏‏‎ ‎Level -15‏‏‎ ‎〉〈 〉〈‏‏‎ ‎Level -13‏‏‎ ‎〉
Category:Class 1
Category:Cluster -I
Category:Negative Levels
Category:Levels
Category:Safe
Category:Unconfirmed Levels