Hill (Civ4)

Hills are one aspect of a tile's terrain. Hill tiles receive -1 , +1 as well as defensive bonuses. When a land tile is not a hill (and also not a peak), it is flatland.
== Features ==
=== General ===
* Hills have +1 visibility range, for units or civs with cultural control of the tile
=== Combat ===
* Moving into a bare hill tile requires 2 movement points.
** Moving into a forest or jungle hill tile requires 3 movement points.
* Most units standing on hills gain +25% defense.
** Cities founded on hill tiles retain this +25% hill defense bonus for units contained within.
* Units with the Guerrilla promotions receive additional defense, movement, and/or attack on hill tiles.
=== Economy ===
* -1 , +1 
* Cities founded on plains hill tiles receive 2 in the city center (instead of the standard 1 ).
* Desert hills and ice hills are workable tiles, whereas desert and ice flatlands are not.
* Hill tiles may have these tile improvements:
** Mine
** Windmill
** Lumbermill (when in the presence of a forest)
** Forest Preserve (when in the presence of a forest or jungle)
** Cottage (only available tiles with an unimproved yield of at least 1 . This typically limits cottages to grassland hills only, but they can also be built on, e.g. a plains hill with Sheep, or a riverside tundra hill with Deer)
** Fort
== Varieties of Hill Tiles ==
* Grassland hill: 1 , 1 
* Plains hill: 2 
* Tundra hill: 1 
* Desert hill: 1 
* Ice hill: 1 
== See also ==
* Hill in other games
Category:Terrain (Civ4)