Soul Break/Final Fantasy VI

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VI.
==List of Soul Breaks==
===Terra===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	175% physical damage 	None
 	Enter Trance and deal physical damage to one target. 	Enter Trance and deal physical damage to one target. 	Enter Trance and deal physical damage to one target. 	None
 	23.0s 	All 	717% magic damage 	(VI)
 	Enter Trance and cast fire elemental magic on all targets. 	Enter Trance and cast fire elemental magic on all targets. 	Enter Trance and cast fire elemental magic on all targets. 	(VI)
 	23.0s 	All 	725% magic damageSelf MAG +20% (25s) 	(VI)
 	Deal magic water damage to all targets and raise user's Magic. 	Deal magic water damage to all targets and raise user's Magic. 	Deal magic water damage to all targets and raise user's Magic. 	(VI)
 	23.0s 	Single 	180% magic damage/hit 	(VI)
 	Deal ten powerful non-elemental magic attacks to one target. 	Deal ten powerful non-elemental magic attacks to one target. 	Deal ten powerful non-elemental magic attacks to one target. 	(VI)
 	22.75s 	All 	288% magic damage/hitSelf Haste, Burst Mode (15s) 	(VI)
 	Deal five magic non-elemental attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal five magic non-elemental attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal five magic non-elemental attacks to all targets, and grant Haste and Burst Mode to the user. 	(VI)
 	Chaos Fira: 4x 262% fire/NE magic Chaos Watera: 4x 262% water/NE magic 	Chaos Fira: 4x 262% fire/NE magic Chaos Watera: 4x 262% water/NE magic 	Chaos Fira: 4x 262% fire/NE magic Chaos Watera: 4x 262% water/NE magic 	(VI)
 	22.50s 	All 	353% magic damage/hitFire infusion (25s) 	(VI)
 	Deal four magic fire attacks to all targets, and temporarily infuse the user with the power of fire. 	Deal four magic fire attacks to all targets, and temporarily infuse the user with the power of fire. 	Deal four magic fire attacks to all targets, and temporarily infuse the user with the power of fire. 	(VI)
 	12.50s 	Single 	4000% magic damage 	(VI)
 	Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. 	(VI)
 	22.50s 	Single 	170% magic damage/hit, fire infusion (25s)EX Mode: Magitek (25s) 	(VI)
 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Magitek EX Mode. Magitek EX Mode reduces delay of the user's actions, and increases the user's Magic a moderate amount. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Magitek EX Mode. Magitek EX Mode reduces delay of the user's actions, and increases the user's Magic a moderate amount. 	Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Magitek EX Mode. Magitek EX Mode reduces delay of the user's actions, and increases the user's Magic a moderate amount. 	(VI)
 	Magitek: MAG +30%, cast speed x2 	Magitek: MAG +30%, cast speed x2 	Magitek: MAG +30%, cast speed x2 	(VI)
 	22.50s 	Single 	188% magic damage/hit, fire infusion (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal eight magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	(VI)
 	Fire Combo: 4x 220% fire/NE magic (4x 249% vs. weak to fire) Fire Wave: 2x 309% group fire/NE magic, self MAG +30%/DEF -30% (20s) 	Fire Combo: 4x 220% fire/NE magic (4x 249% vs. weak to fire) Fire Wave: 2x 309% group fire/NE magic, self MAG +30%/DEF -30% (20s) 	Fire Combo: 4x 220% fire/NE magic (4x 249% vs. weak to fire) Fire Wave: 2x 309% group fire/NE magic, self MAG +30%/DEF -30% (20s) 	
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	(VI)
 	Deal three massive magic fire attacks to one target. Can break the damage cap. 	Deal three massive magic fire attacks to one target. Can break the damage cap. 	Deal three massive magic fire attacks to one target. Can break the damage cap. 	(VI)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: fire (25s)Cast speed x3 (2 turns) 	(VI)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	(VI)
 	2 (1 use)2.50s 	Single 	173% magic damage/hit, fire infusion (25s)Black Magic ability damage +30% (15s)Brave Mode: Riot Fire (15s) (starting at Lv 2) 	(VI)
 	Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	(VI)
 	Riot Fire: (+1 level on Black Magic abilities)Lv 0: 792% fire magicLv 1: 1200% fire magic (99999 cap)Lv 2: 2080% fire magic (99999 cap)Lv 3: 3500% fire magic (99999 cap) 	Riot Fire: (+1 level on Black Magic abilities)Lv 0: 792% fire magicLv 1: 1200% fire magic (99999 cap)Lv 2: 2080% fire magic (99999 cap)Lv 3: 3500% fire magic (99999 cap) 	Riot Fire: (+1 level on Black Magic abilities)Lv 0: 792% fire magicLv 1: 1200% fire magic (99999 cap)Lv 2: 2080% fire magic (99999 cap)Lv 3: 3500% fire magic (99999 cap) 	(VI)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, fire infusion (25s)Awoken Fire, Cap Break +1 (15s)Trance (25s) 	(VI)
 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. 	(VI)
 	Awoken Fire: fire ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	Awoken Fire: fire ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	Awoken Fire: fire ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	(VI)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	(VI)
 	Deal three massive magic wind attacks to one enemy. Can break the damage cap. 	Deal three massive magic wind attacks to one enemy. Can break the damage cap. 	Deal three massive magic wind attacks to one enemy. Can break the damage cap. 	(VI)
 	22.50s 	Single 	170% magic damage/hitWind infusion, self cast speed x3 (2 turns)EX Mode: Enlightened Yearning (15s) 	(VI)
 	Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduce delay of the user's actions for two turns, and enter Enlightened Yearning EX Mode. Enlightened Yearning EX Mode temporarily increases the user's Magic a moderate amount, and causes their wind abilities to trigger the follow-up ability Trance Wind, dealing six magic wind and non-elemental attacks to one target. 	Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduce delay of the user's actions for two turns, and enter Enlightened Yearning EX Mode. Enlightened Yearning EX Mode temporarily increases the user's Magic a moderate amount, and causes their wind abilities to trigger the follow-up ability Trance Wind, dealing six magic wind and non-elemental attacks to one target. 	Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduce delay of the user's actions for two turns, and enter Enlightened Yearning EX Mode. Enlightened Yearning EX Mode temporarily increases the user's Magic a moderate amount, and causes their wind abilities to trigger the follow-up ability Trance Wind, dealing six magic wind and non-elemental attacks to one target. 	(VI)
 	Enlightened Yearning: MAG +30%, follow wind abilities with Trance WindTrance Wind: 6x 132% wind/NE magic 	Enlightened Yearning: MAG +30%, follow wind abilities with Trance WindTrance Wind: 6x 132% wind/NE magic 	Enlightened Yearning: MAG +30%, follow wind abilities with Trance WindTrance Wind: 6x 132% wind/NE magic 	(VI)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: wind (25s)Instant cast (1 turn) 	(VI)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	(VI)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, wind infusion (25s)Awoken Zephyr, Cap Break +1 (15s)Follow wind abilities with Violent Storm (15s) 	(VI)
 	Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to trigger the follow-up ability Violent Storm, dealing five, ten, or fifteen magic wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Violent Storm triggers.	Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to trigger the follow-up ability Violent Storm, dealing five, ten, or fifteen magic wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Violent Storm triggers.	Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to trigger the follow-up ability Violent Storm, dealing five, ten, or fifteen magic wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Violent Storm triggers.	(VI)
 	Awoken Zephyr: wind ability rank boost, instant cast, infinite honesViolent Storm: 5/10/15x 75% wind/NE magic (BLK) (cycles with uses) 	Awoken Zephyr: wind ability rank boost, instant cast, infinite honesViolent Storm: 5/10/15x 75% wind/NE magic (BLK) (cycles with uses) 	Awoken Zephyr: wind ability rank boost, instant cast, infinite honesViolent Storm: 5/10/15x 75% wind/NE magic (BLK) (cycles with uses) 	(VI)
 	 	 	 	(VI)
 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(VI)
 	 	 	 	(VI)
 	Deal four massive magic fire and wind attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. 	Deal four massive magic fire and wind attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. 	Deal four massive magic fire and wind attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. 	(VI)
 	 	 	 	(VI)
 	Deal fifteen magic wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. 	Deal fifteen magic wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. 	Deal fifteen magic wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. 	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for wind, and temporarily cause wind abilities used by the user to trigger the follow-up ability Downburst, dealing six magic wind and non-elemental attacks to one enemy. Reviving Wind triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for wind, and temporarily cause wind abilities used by the user to trigger the follow-up ability Downburst, dealing six magic wind and non-elemental attacks to one enemy. Reviving Wind triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for wind, and temporarily cause wind abilities used by the user to trigger the follow-up ability Downburst, dealing six magic wind and non-elemental attacks to one enemy. Reviving Wind triggers instantly and does not deplete the Soul Break Gauge. 	(VI)
===Locke===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% ranged damage 	None
 	Strike from the back row with no penalty. 	Strike from the back row with no penalty. 	Strike from the back row with no penalty. 	None
 	22.50s 	All 	320% physical damage (100% Slow) 	(VI)
 	Attack and Slow all targets. 	Attack and Slow all targets. 	Attack and Slow all targets. 	(VI)
 	22.50s 	All 	330% physical damageh40 party heal 	(VI)
 	Deal physical fire damage to all enemies and restore a small amount of HP to all allies. 	Deal physical fire damage to all enemies and restore a small amount of HP to all allies. 	Deal physical fire damage to all enemies and restore a small amount of HP to all allies. 	(VI)
 	22.50s 	Single 	100% physical damage/hit(+11-40% damage with less HP) 	(VI)
 	Deal 8 physical attacks to one enemy, dealing more damage the lower the user's HP. 	Deal 8 physical attacks to one enemy, dealing more damage the lower the user's HP. 	Deal 8 physical attacks to one enemy, dealing more damage the lower the user's HP. 	(VI)
 	22.50s 	All 	116% physical damage/hitEnemy fire weakness +20% (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal five physical fire and holy attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Deal five physical fire and holy attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Deal five physical fire and holy attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	(VI)
 	Mug Weapon: steal 20% target ATK/MAG (20s) Phoenix Buffet: 4x 54% fire/holy physical 	Mug Weapon: steal 20% target ATK/MAG (20s) Phoenix Buffet: 4x 54% fire/holy physical 	Mug Weapon: steal 20% target ATK/MAG (20s) Phoenix Buffet: 4x 54% fire/holy physical 	(VI)
 	11.25s 	Single 	1000% ranged damage 	(VI)
 	Deal massive ranged physical fire and holy damage to one target. Can break the damage cap and has reduced delay. 	Deal massive ranged physical fire and holy damage to one target. Can break the damage cap and has reduced delay. 	Deal massive ranged physical fire and holy damage to one target. Can break the damage cap and has reduced delay. 	(VI)
 	22.50s 	Single 	97% ranged damage/hitFire infusion (25s) 	Locke's Jacket (VI)
 	Deal eight ranged physical fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. 	Deal eight ranged physical fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. 	Deal eight ranged physical fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. 	Locke's Jacket (VI)
 	22.50s 	Single 	72% physical damage/hit, target DEF/RES -50% (25s)99-hit fire chain (+20% field, 15s) 	Zwill Crossblade (VI)
 	Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven physical fire attacks to one enemy, and temporarily lower its Defense and Resistance a large amount. 	Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven physical fire attacks to one enemy, and temporarily lower its Defense and Resistance a large amount. 	Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven physical fire attacks to one enemy, and temporarily lower its Defense and Resistance a large amount. 	Zwill Crossblade (VI)
 	22.50s 	Random 	67% physical damage/hitTarget fire weakness +20% (25s)Follow fire abilities with Flame Hunt (15s) 	Platinum Dagger (VI)
 	Deal ten physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and temporarily cause fire abilities to trigger the follow-up ability Flame Hunt, dealing physical fire and non-elemental damage to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal ten physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and temporarily cause fire abilities to trigger the follow-up ability Flame Hunt, dealing physical fire and non-elemental damage to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Deal ten physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and temporarily cause fire abilities to trigger the follow-up ability Flame Hunt, dealing physical fire and non-elemental damage to one target, with a moderate chance to temporarily lower its fire resistance a small amount. 	Platinum Dagger (VI)
 	Flame Hunt: 120% fire/NE physical, 35%: target fire weakness +10% (15s) 	Flame Hunt: 120% fire/NE physical, 35%: target fire weakness +10% (15s) 	Flame Hunt: 120% fire/NE physical, 35%: target fire weakness +10% (15s) 	Platinum Dagger (VI)
 	22.50s 	Single 	83% physical damage/hitFire infusion (25s)Self Haste, Burst Mode (15s) 	Locke's Sash (VI)
 	Deal eight ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Locke's Sash (VI)
 	Brave the Heat: 4x 47% fire/NE physical Searing Edge: 2x 86% fire/NE physical, steal 50% target ATK (20s) 	Brave the Heat: 4x 47% fire/NE physical Searing Edge: 2x 86% fire/NE physical, steal 50% target ATK (20s) 	Brave the Heat: 4x 47% fire/NE physical Searing Edge: 2x 86% fire/NE physical, steal 50% target ATK (20s) 	Locke's Sash (VI)
 	3 (1 use)2.50s 	Single 	55% physical damage/hit, then 800% 	Orichalcum (VI)
 	Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. 	Orichalcum (VI)
 	22.50s 	Single 	71% ranged damage/hit, fire infusion (25s)Self instant cast (1 turn)EX Mode: Adventurer (15s) 	Triton's Dagger (VI)
 	Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, and enter Adventurer EX Mode. Adventurer EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's fire abilities to trigger the follow-up ability Valiant Flame.	Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, and enter Adventurer EX Mode. Adventurer EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's fire abilities to trigger the follow-up ability Valiant Flame.	Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, and enter Adventurer EX Mode. Adventurer EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's fire abilities to trigger the follow-up ability Valiant Flame.	Triton's Dagger (VI)
 	Adventurer: ATK +30%, follow fire abilities with Valiant FlameValiant Flame: 4x 35% fire ranged (5/6/7/8 hits while under 80/60/40/20% HP) 	Adventurer: ATK +30%, follow fire abilities with Valiant FlameValiant Flame: 4x 35% fire ranged (5/6/7/8 hits while under 80/60/40/20% HP) 	Adventurer: ATK +30%, follow fire abilities with Valiant FlameValiant Flame: 4x 35% fire ranged (5/6/7/8 hits while under 80/60/40/20% HP) 	Triton's Dagger (VI)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: fire (25s)Cast speed x3 (2 turns) 	Thief's Hat (VI)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Thief's Hat (VI)
 	22.50s 	Single 	69% physical damage/hitTarget fire weakness +20% (25s)Thief ability damage +30% (15s)Brave Mode: Burning Mirage (15s) (starting at Lv 2) 	Pirate Cap (VI)
 	Deal ten physical fire attacks to random enemies, temporarily lower their fire resistance level by 2, temporarily increase the damage of the user's thief abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. 	Deal ten physical fire attacks to random enemies, temporarily lower their fire resistance level by 2, temporarily increase the damage of the user's thief abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. 	Deal ten physical fire attacks to random enemies, temporarily lower their fire resistance level by 2, temporarily increase the damage of the user's thief abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. 	Pirate Cap (VI)
 	Burning Mirage: (+1 level on Thief abilities)Lv 0: 181% fire physicalLv 1: 306% fire physical (99999 cap)Lv 2: 611% fire physical (99999 cap)Lv 3: 955% fire physical (99999 cap) 	Burning Mirage: (+1 level on Thief abilities)Lv 0: 181% fire physicalLv 1: 306% fire physical (99999 cap)Lv 2: 611% fire physical (99999 cap)Lv 3: 955% fire physical (99999 cap) 	Burning Mirage: (+1 level on Thief abilities)Lv 0: 181% fire physicalLv 1: 306% fire physical (99999 cap)Lv 2: 611% fire physical (99999 cap)Lv 3: 955% fire physical (99999 cap) 	Pirate Cap (VI)
 	0 (1 use)0.01s 	Single 	52% physical damage/hitTarget fire weakness +20% (15s) 	Adventurer's Knife (VI)
 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its fire resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its fire resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its fire resistance level by 2. Does not deplete the Soul Break gauge. 	Adventurer's Knife (VI)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, fire infusion (25s)Awoken Fire, Cap Break +1 (15s)Follow 3 fire abilities with Flamechaser (15s) 	Crystal Cross (VI)
 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Flamechaser, dealing ten physical fire and non-elemental attacks to one target. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Flamechaser, dealing ten physical fire and non-elemental attacks to one target. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Flamechaser, dealing ten physical fire and non-elemental attacks to one target. 	Crystal Cross (VI)
 	Awoken Fire: fire ability rank boost + dualcast, infinite honesFlamechaser: 10x 53% fire/NE physical 	Awoken Fire: fire ability rank boost + dualcast, infinite honesFlamechaser: 10x 53% fire/NE physical 	Awoken Fire: fire ability rank boost + dualcast, infinite honesFlamechaser: 10x 53% fire/NE physical 	Crystal Cross (VI)
 	 	 	 	Danjuro (VI)
 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Danjuro (VI)
(Locke) 	 	 	 	Zwillblade (VI)
(Locke) 	Temporarily infuse all allies with the power of fire. Triggers instantly. 	Temporarily infuse all allies with the power of fire. Triggers instantly. 	Temporarily infuse all allies with the power of fire. Triggers instantly. 	Zwillblade (VI)
===Celes===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Party 	RES +50% (25s) 	None
 	Raise party's Resistance for a short time. 	Raise party's Resistance for a short time. 	Raise party's Resistance for a short time. 	None
 	22.50s 	Self 	Runic: absorb BLK attacks taken to restore ability uses (25s) 	(VI)
 	Absorb offensive black magic to restore ability uses. 	Absorb offensive black magic to restore ability uses. 	Absorb offensive black magic to restore ability uses. 	(VI)
 	22.75s 	Single 	170% physical damage/hit 	(VI)
 	Deal three successive wind attacks to one target. 	Deal three successive wind attacks to one target. 	Deal three successive wind attacks to one target. 	(VI)
 	22.50s 	Single 	158% physical damage/hitHigh Runic: absorb BLK and WHT enemy attacks to restore ability uses (25s) 	(VI)
 	Deal five physical attacks to one target and absorb enemy black and white magic to restore ability uses. 	Deal five physical attacks to one target and absorb enemy black and white magic to restore ability uses. 	Deal five physical attacks to one target and absorb enemy black and white magic to restore ability uses. 	(VI)
 	22.50s 	Party 	ATK/MAG +30% (25s)Self holy infusion (25s)Self Haste, Burst Mode (25s) 	(VI)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	(VI)
 	Ardent Blade: 4x 54% holy/fire physical Frigid Blade: 4x 54% holy/ice physical 	Ardent Blade: 4x 54% holy/fire physical Frigid Blade: 4x 54% holy/ice physical 	Ardent Blade: 4x 54% holy/fire physical Frigid Blade: 4x 54% holy/ice physical 	(VI)
 	12.50s 	Single 	1100% physical damage(up to 1400% with BLK/WHT/SUM/BLU attacks taken) 	(VI)
 	Deal massive physical holy and wind damage to one target. Deals more damage for each magic attack the user has taken (up to four stages of damage increase, includes most spells). Can break the damage cap. 	Deal massive physical holy and wind damage to one target. Deals more damage for each magic attack the user has taken (up to four stages of damage increase, includes most spells). Can break the damage cap. 	Deal massive physical holy and wind damage to one target. Deals more damage for each magic attack the user has taken (up to four stages of damage increase, includes most spells). Can break the damage cap. 	(VI)
 	22.50s 	Single 	94% physical damage/hitSelf ATK/DEF +35%, High Runic (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal eight physical holy and ice attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and ice attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and ice attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. 	(VI)
 	Gleaming Frostblade: 4x 58% holy/ice physical, Spellblade damage +15% (2 turns) Dazzling Grimblade: 2x 70% group holy/ice physical, self ATK +30%/DEF -30% (20s) 	Gleaming Frostblade: 4x 58% holy/ice physical, Spellblade damage +15% (2 turns) Dazzling Grimblade: 2x 70% group holy/ice physical, self ATK +30%/DEF -30% (20s) 	Gleaming Frostblade: 4x 58% holy/ice physical, Spellblade damage +15% (2 turns) Dazzling Grimblade: 2x 70% group holy/ice physical, self ATK +30%/DEF -30% (20s) 	(VI)
 	22.50s 	Single 	69% physical damage/hit, High Runic (25s)Spellblade damage +30% (15s)Spellblade dualcast (15s) 	(VI)
 	Deal ten physical holy, ice, wind, and non-elemental attacks to one enemy, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, temporarily increase the damage of the user's spellblade abilities a moderate amount, and cause the user's spellblade abilities to double cast. 	Deal ten physical holy, ice, wind, and non-elemental attacks to one enemy, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, temporarily increase the damage of the user's spellblade abilities a moderate amount, and cause the user's spellblade abilities to double cast. 	Deal ten physical holy, ice, wind, and non-elemental attacks to one enemy, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, temporarily increase the damage of the user's spellblade abilities a moderate amount, and cause the user's spellblade abilities to double cast. 	(VI)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(VI)
 	Deal three massive physical ice, wind, and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice, wind, and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice, wind, and holy attacks to one enemy. Can break the damage cap. 	(VI)
 	1 (3 uses)0.01s 	Self 	Critical = 100% (2 turns)Cast speed x3 (2 turns) 	(VI)
 	Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. 	Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. 	Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. 	(VI)
 	22.50s 	Party 	150-hit ice chain (+50% field) (15s)ATK +50% (25s) 	(VI)
 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. 	(VI)
 	22.50s 	Single 	71% physical damage/hit, ice infusion (25s)High Runic (25s)Ice ⇨ row PHY cast speed x3 (1 turn) (15s) 	(VI)
 	Deal ten physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, and temporarily cause the user's ice abilities to reduce delay of physical attacks of allies in the front row for one turn. 	Deal ten physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, and temporarily cause the user's ice abilities to reduce delay of physical attacks of allies in the front row for one turn. 	Deal ten physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, and temporarily cause the user's ice abilities to reduce delay of physical attacks of allies in the front row for one turn. 	(VI)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, party Magic BarrierAwoken Invincible General, Cap Break +1 (15s)Follow 2 ice or holy abilities with Awoken Runic Blade (15s) 	(VI)
 	Deal fifteen physical ice, holy, and non-elemental attacks to one target, temporarily increase the user's ice and holy attack levels by 3, grant the user Awoken Invincible General Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, and cause every second ice or holy ability used by the user to trigger the follow-up ability Awoken Runic Blade. 	Deal fifteen physical ice, holy, and non-elemental attacks to one target, temporarily increase the user's ice and holy attack levels by 3, grant the user Awoken Invincible General Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, and cause every second ice or holy ability used by the user to trigger the follow-up ability Awoken Runic Blade. 	Deal fifteen physical ice, holy, and non-elemental attacks to one target, temporarily increase the user's ice and holy attack levels by 3, grant the user Awoken Invincible General Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, and cause every second ice or holy ability used by the user to trigger the follow-up ability Awoken Runic Blade. 	(VI)
 	Awoken Invincible General: ice or holy ability rank boost, dualcast, infinite honesAwoken Runic Blade: self Magic Barrier x2 (5x 52% ice/holy/NE physical with Magic Barrier on user) 	Awoken Invincible General: ice or holy ability rank boost, dualcast, infinite honesAwoken Runic Blade: self Magic Barrier x2 (5x 52% ice/holy/NE physical with Magic Barrier on user) 	Awoken Invincible General: ice or holy ability rank boost, dualcast, infinite honesAwoken Runic Blade: self Magic Barrier x2 (5x 52% ice/holy/NE physical with Magic Barrier on user) 	(VI)
 	 	 	 	(VI)
 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, grant the user two Magic Barriers, and cause every third Sync Ability used by the user to trigger the follow-up ability Love Barrier.	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, grant the user two Magic Barriers, and cause every third Sync Ability used by the user to trigger the follow-up ability Love Barrier.	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, grant the user two Magic Barriers, and cause every third Sync Ability used by the user to trigger the follow-up ability Love Barrier.	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge 	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. 	(VI)
===Mog===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	All 	110% physical damage 	None
 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	None
 	23.0s 	All 	Enemy ATK/MAG -50% (25s) 	Heroic Scarf (VI)
 	Lower Attack and Magic of all targets. 	Lower Attack and Magic of all targets. 	Lower Attack and Magic of all targets. 	Heroic Scarf (VI)
 	23.0s 	Party 	Regen, ATK +30% (25s) 	(VI)
 	Grant heavy Regen to the party and raise their Attack. 	Grant heavy Regen to the party and raise their Attack. 	Grant heavy Regen to the party and raise their Attack. 	(VI)
 	22.50s 	All 	237% white magic damage/hitTarget ATK/DEF -50% (25s) 	(VI)
 	Deal six white magic earth and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. 	Deal six white magic earth and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. 	Deal six white magic earth and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. 	(VI)
 	22.50s 	Party 	Haste, MAG/MND +30% (25s)Self Burst Mode (15s) 	(VI)
 	Grant Haste to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Burst Mode to the user. 	(VI)
 	Fond Memories: instant h80 heal + Regen Moogle Justice: 1060% holy white magic, target MAG -50% (25s) 	Fond Memories: instant h80 heal + Regen Moogle Justice: 1060% holy white magic, target MAG -50% (25s) 	Fond Memories: instant h80 heal + Regen Moogle Justice: 1060% holy white magic, target MAG -50% (25s) 	(VI)
 	22.50s 	Party 	ATK/MAG/MND +30% (25s)Cast speed x2 (3 turns) 	(VI)
 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and reduce delay of their actions for three turns. 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and reduce delay of their actions for three turns. 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and reduce delay of their actions for three turns. 	(VI)
 	22.50s 	All 	Enemy ATK/MAG/DEF/RES/MND -30% (25s)Party Protect, Shell and Haste 	(VI)
 	Temporarily lower the Attack, Magic, Defense, Resistance, and Mind of all enemies a moderate amount, and grant Protect, Shell, and Haste to all allies. 	Temporarily lower the Attack, Magic, Defense, Resistance, and Mind of all enemies a moderate amount, and grant Protect, Shell, and Haste to all allies. 	Temporarily lower the Attack, Magic, Defense, Resistance, and Mind of all enemies a moderate amount, and grant Protect, Shell, and Haste to all allies. 	(VI)
 	22.50s 	Party 	150-hit FFVI realm chain (field +50%) (15s)ATK/MAG +30% (25s), Haste 	(VI)
 	Activate a FF VI realm chain up to 150 hits long that increases the damage of allies from the FF VI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF VI realm chain up to 150 hits long that increases the damage of allies from the FF VI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF VI realm chain up to 150 hits long that increases the damage of allies from the FF VI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(VI)
 	2 (1 use)0.01s 	Party 	MAG/MND +30 (25s), HasteMagic cast speed x2 (15s)Follow 3 Dancer abilities with Fevered Rhapsody (15s) 	(VI)
 	Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of allies' magic attacks, grant the user Awoken Rhapsody Mode, and cause every third dancer ability used by the user to trigger the follow-up ability Fevered Rhapsody. Triggers instantly.	Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of allies' magic attacks, grant the user Awoken Rhapsody Mode, and cause every third dancer ability used by the user to trigger the follow-up ability Fevered Rhapsody. Triggers instantly.	Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of allies' magic attacks, grant the user Awoken Rhapsody Mode, and cause every third dancer ability used by the user to trigger the follow-up ability Fevered Rhapsody. Triggers instantly.	(VI)
 	Awoken Rhapsody: Dancer ability dualcast, infinite hones, faster cast speed with ability rank (x2/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5)Fevered Rhapsody: party magic damage +70% (1 turn) 	Awoken Rhapsody: Dancer ability dualcast, infinite hones, faster cast speed with ability rank (x2/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5)Fevered Rhapsody: party magic damage +70% (1 turn) 	Awoken Rhapsody: Dancer ability dualcast, infinite hones, faster cast speed with ability rank (x2/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5)Fevered Rhapsody: party magic damage +70% (1 turn) 	(VI)
 	0 (1 use)0.01s 	Party 	Protect, Shell, Negate Damage Barrier (30%) 	(VI)
 	Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Triggers instantly and does not deplete the Soul Break gauge. 	Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Triggers instantly and does not deplete the Soul Break gauge. 	Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Triggers instantly and does not deplete the Soul Break gauge. 	(VI)
===Edgar===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	All 	110% ranged damage 	None
 	Deal ranged damage to all targets. 	Deal ranged damage to all targets. 	Deal ranged damage to all targets. 	None
 	23.0s 	All 	310% ranged damage (50% Poison) 	(VI)
 	Deal physical poison damage to all targets and Poison them. 	Deal physical poison damage to all targets and Poison them. 	Deal physical poison damage to all targets and Poison them. 	(VI)
 	22.50s 	Single 	167% physical damage/hitParty DEF +50% (25s) 	(VI)
 	Deal three physical attacks to one target and temporarily raise the Defense of all allies. 	Deal three physical attacks to one target and temporarily raise the Defense of all allies. 	Deal three physical attacks to one target and temporarily raise the Defense of all allies. 	(VI)
 	22.50s 	Random 	132% physical damage/hitTarget poison weakness +20% (25s) 	(VI)
 	Deal six physical attacks to random targets, and temporarily lower their poison resistance. 	Deal six physical attacks to random targets, and temporarily lower their poison resistance. 	Deal six physical attacks to random targets, and temporarily lower their poison resistance. 	(VI)
 	12.50s 	All 	8600% ranged damage (+100% per debuff on target, up to +300%)(15% Blind/Petrify/Poison/Silence) 	(VI)
 	Deal massive ranged physical poison and non-elemental damage to all targets, with a moderate chance to Poison, Blind, Silence, and Petrify them. Deals more damage for each debuff on the targets (up to three), and can break the damage cap. 	Deal massive ranged physical poison and non-elemental damage to all targets, with a moderate chance to Poison, Blind, Silence, and Petrify them. Deals more damage for each debuff on the targets (up to three), and can break the damage cap. 	Deal massive ranged physical poison and non-elemental damage to all targets, with a moderate chance to Poison, Blind, Silence, and Petrify them. Deals more damage for each debuff on the targets (up to three), and can break the damage cap. 	(VI)
 	22.50s 	All 	80% physical damage/hitPoison infusion (25s)Self Haste, Burst Mode (15s) 	Edgar's Cloak (VI)
 	Deal six physical poison and non-elemental attacks to all targets, with a high chance to Poison them, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal six physical poison and non-elemental attacks to all targets, with a high chance to Poison them, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal six physical poison and non-elemental attacks to all targets, with a high chance to Poison them, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Edgar's Cloak (VI)
 	Bio Attack: 4x poison/fire ranged (25% Blind/Poison/Silence) Bio Bomb: 2x 70% group poison/fire ranged (21% Blind/Poison/Silence) 	Bio Attack: 4x poison/fire ranged (25% Blind/Poison/Silence) Bio Bomb: 2x 70% group poison/fire ranged (21% Blind/Poison/Silence) 	Bio Attack: 4x poison/fire ranged (25% Blind/Poison/Silence) Bio Bomb: 2x 70% group poison/fire ranged (21% Blind/Poison/Silence) 	Edgar's Cloak (VI)
 	22.50s 	Single 	70% ranged damage/hitMachinist ability rank boostEX Mode: Machinery (15s) 	Flash (VI)
 	Deal ten ranged physical poison, fire, and lightning attacks to one target, temporarily grant the user moderate Machinist Ability Boost, and enter Machinery EX Mode. Machinery EX Mode temporarily raises the user's Attack a moderate amount, reduces delay of the user's machinist abilities, and causes poison, fire, and lightning machinist abilities to trigger the follow-up ability Enfeeble.	Deal ten ranged physical poison, fire, and lightning attacks to one target, temporarily grant the user moderate Machinist Ability Boost, and enter Machinery EX Mode. Machinery EX Mode temporarily raises the user's Attack a moderate amount, reduces delay of the user's machinist abilities, and causes poison, fire, and lightning machinist abilities to trigger the follow-up ability Enfeeble.	Deal ten ranged physical poison, fire, and lightning attacks to one target, temporarily grant the user moderate Machinist Ability Boost, and enter Machinery EX Mode. Machinery EX Mode temporarily raises the user's Attack a moderate amount, reduces delay of the user's machinist abilities, and causes poison, fire, and lightning machinist abilities to trigger the follow-up ability Enfeeble.	Flash (VI)
 	Machinery: ATK +30%, Machinist ability cast speed x2, follow Machinist abilities with EnfeebleEnfeeble: 3x poison/fire/lightning ranged, 35%: target poison, fire or lightning weakness +10% (15s) (with element used) 	Machinery: ATK +30%, Machinist ability cast speed x2, follow Machinist abilities with EnfeebleEnfeeble: 3x poison/fire/lightning ranged, 35%: target poison, fire or lightning weakness +10% (15s) (with element used) 	Machinery: ATK +30%, Machinist ability cast speed x2, follow Machinist abilities with EnfeebleEnfeeble: 3x poison/fire/lightning ranged, 35%: target poison, fire or lightning weakness +10% (15s) (with element used) 	Flash (VI)
 	22.50s 	Single 	82% physical damage/hit, self ATK/DEF +30% (25s)Self instant cast (1 turn)Self Haste, Burst Mode (15s) 	Longinus (VI)
 	Deal eight physical poison, fire, and lightning attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. 	Deal eight physical poison, fire, and lightning attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. 	Deal eight physical poison, fire, and lightning attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. 	Longinus (VI)
 	Enfeebling Flame: 2x 77% poison/fire ranged, 20%: target fire weakness +20% (25s) Enfeebling Bolt: 2x 77% poison/lightning ranged, 20%: target lightning weakness +20% (25s) 	Enfeebling Flame: 2x 77% poison/fire ranged, 20%: target fire weakness +20% (25s) Enfeebling Bolt: 2x 77% poison/lightning ranged, 20%: target lightning weakness +20% (25s) 	Enfeebling Flame: 2x 77% poison/fire ranged, 20%: target fire weakness +20% (25s) Enfeebling Bolt: 2x 77% poison/lightning ranged, 20%: target lightning weakness +20% (25s) 	Longinus (VI)
 	3 (1 use)2.50s 	Single 	55% ranged damage/hit, then 800% 	Edgar's Guise (VI)
 	Deal twenty massive ranged physical poison, fire, and lightning attacks to one enemy, followed by an additional ranged physical poison, fire, and lightning attack that can break the damage cap. 	Deal twenty massive ranged physical poison, fire, and lightning attacks to one enemy, followed by an additional ranged physical poison, fire, and lightning attack that can break the damage cap. 	Deal twenty massive ranged physical poison, fire, and lightning attacks to one enemy, followed by an additional ranged physical poison, fire, and lightning attack that can break the damage cap. 	Edgar's Guise (VI)
 	1 (3 uses)0.01s 	Self 	Critical = 100% (2 turns)Cast speed x3 (2 turns) 	Noiseblaster (VI)
 	Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. 	Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. 	Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. 	Noiseblaster (VI)
 	 	 	 	Hyper Drill (VI)
 	Deal fifteen ranged physical poison, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Machinist Mode, increase the user's Cap Break Level by 1, grant the user Change Machinery Mode, and cause every second poison, fire, or lightning ability the user uses to trigger the follow-up ability Technical Bravo! 	Deal fifteen ranged physical poison, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Machinist Mode, increase the user's Cap Break Level by 1, grant the user Change Machinery Mode, and cause every second poison, fire, or lightning ability the user uses to trigger the follow-up ability Technical Bravo! 	Deal fifteen ranged physical poison, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Machinist Mode, increase the user's Cap Break Level by 1, grant the user Change Machinery Mode, and cause every second poison, fire, or lightning ability the user uses to trigger the follow-up ability Technical Bravo! 	Hyper Drill (VI)
 	 	 	 	Heavy Lance (VI)
 	Reduce delay of the user's actions for two turns, and temporarily grant the user Change Machinery Mode. Change Machinery Mode causes the next poison, fire, or lightning ability the user uses to temporarily grant an elemental infusion determined by the element used. Triggers instantly and does not deplete the Soul Break Gauge. 	Reduce delay of the user's actions for two turns, and temporarily grant the user Change Machinery Mode. Change Machinery Mode causes the next poison, fire, or lightning ability the user uses to temporarily grant an elemental infusion determined by the element used. Triggers instantly and does not deplete the Soul Break Gauge. 	Reduce delay of the user's actions for two turns, and temporarily grant the user Change Machinery Mode. Change Machinery Mode causes the next poison, fire, or lightning ability the user uses to temporarily grant an elemental infusion determined by the element used. Triggers instantly and does not deplete the Soul Break Gauge. 	Heavy Lance (VI)
===Sabin===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	23.0s 	All 	310% physical damage 	(VI)
 	Deal physical fire damage to all targets. 	Deal physical fire damage to all targets. 	Deal physical fire damage to all targets. 	(VI)
 	22.50s 	All 	133% physical damage/hitParty ATK +30% (25s) 	(VI)
 	Deal three physical attacks to all targets and temporarily raise the Attack of all allies. 	Deal three physical attacks to all targets and temporarily raise the Attack of all allies. 	Deal three physical attacks to all targets and temporarily raise the Attack of all allies. 	(VI)
 	22.50s 	Single 	98% physical damage/hitParty Mirror Image 	(VI)
 	Deal eight physical attacks to one target, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to one target, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to one target, and enable each ally to avoid one physical attack. 	(VI)
 	22.50s 	Party 	40% max HP healDEF +100% (25s), Esuna 	Sabin's Armlet (VI)
 	Restore a moderate amount of HP to all allies proportional to their max HP, temporarily raise their Defense a large amount, and cast Esuna on them. 	Restore a moderate amount of HP to all allies proportional to their max HP, temporarily raise their Defense a large amount, and cast Esuna on them. 	Restore a moderate amount of HP to all allies proportional to their max HP, temporarily raise their Defense a large amount, and cast Esuna on them. 	Sabin's Armlet (VI)
 	22.50s 	Single 	70% physical damage/hitFire infusion (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal between seven and ten physical fire and non-elemental attacks to one target, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. The number of attacks dealt depends on the user's Attack. 	Deal between seven and ten physical fire and non-elemental attacks to one target, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. The number of attacks dealt depends on the user's Attack. 	Deal between seven and ten physical fire and non-elemental attacks to one target, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. The number of attacks dealt depends on the user's Attack. 	(VI)
 	Flame Cannon: 4x 40% fire/NE physical, self ATK/DEF +10% (stacks up to 80% with uses) (25s) Flame Volley: 2x 75% group fire/NE physical 	Flame Cannon: 4x 40% fire/NE physical, self ATK/DEF +10% (stacks up to 80% with uses) (25s) Flame Volley: 2x 75% group fire/NE physical 	Flame Cannon: 4x 40% fire/NE physical, self ATK/DEF +10% (stacks up to 80% with uses) (25s) Flame Volley: 2x 75% group fire/NE physical 	(VI)
 	12.50s 	Single 	1125% physical damage (1275% vs. weak to fire) 	(VI)
 	Deal massive physical fire and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to fire. Can break the damage cap. 	Deal massive physical fire and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to fire. Can break the damage cap. 	Deal massive physical fire and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to fire. Can break the damage cap. 	(VI)
 	22.50s 	Single 	71% physical damage/hit, fire infusion (25s)Self ATK/RES +30% (25s), instant cast (1 turn)Follow fire abilities with Firebird Strike (15s) 	(VI)
 	Deal ten physical fire and non-elemental attacks to one target, remove delay of the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Resistance a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Firebird Strike, dealing three to six fire and non-elemental attacks to one target. Number of attacks depends on the user's Attack. 	Deal ten physical fire and non-elemental attacks to one target, remove delay of the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Resistance a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Firebird Strike, dealing three to six fire and non-elemental attacks to one target. Number of attacks depends on the user's Attack. 	Deal ten physical fire and non-elemental attacks to one target, remove delay of the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Resistance a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Firebird Strike, dealing three to six fire and non-elemental attacks to one target. Number of attacks depends on the user's Attack. 	(VI)
 	Firebird Strike: 3x 35% fire/NE physical (4/5/6 hits at 492/780/1014 ATK) 	Firebird Strike: 3x 35% fire/NE physical (4/5/6 hits at 492/780/1014 ATK) 	Firebird Strike: 3x 35% fire/NE physical (4/5/6 hits at 492/780/1014 ATK) 	(VI)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(VI)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	(VI)
 	1 (3 uses)0.01s 	Self 	Monk ability cast speed x3 (15s)Monk ability rank boost (15s) 	(VI)
 	Temporarily reduce delay of the user's monk abilities, and grant them moderate Monk Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's monk abilities, and grant them moderate Monk Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's monk abilities, and grant them moderate Monk Ability Boost. Triggers instantly. 	(VI)
 	 	 	 	(VI)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user three Mirror Images, and enter Footwork Mode. In Footwork Mode, while Mirror Image is active, set the user's critical hit chance to 100%, reduce delay of the user's actions, and cause every third monk ability used by the user to trigger the follow-up ability Streaking Fist.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user three Mirror Images, and enter Footwork Mode. In Footwork Mode, while Mirror Image is active, set the user's critical hit chance to 100%, reduce delay of the user's actions, and cause every third monk ability used by the user to trigger the follow-up ability Streaking Fist.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user three Mirror Images, and enter Footwork Mode. In Footwork Mode, while Mirror Image is active, set the user's critical hit chance to 100%, reduce delay of the user's actions, and cause every third monk ability used by the user to trigger the follow-up ability Streaking Fist.	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(VI)
===Shadow===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	150% ranged damage 	None
 	Deal ranged physical damage to one target. 	Deal ranged physical damage to one target. 	Deal ranged physical damage to one target. 	None
 	23.0s 	Single 	128% physical damage/hit (50% Sap) 	(VI)
 	Deal four successive attacks to one target, with a moderate chance to Sap it. 	Deal four successive attacks to one target, with a moderate chance to Sap it. 	Deal four successive attacks to one target, with a moderate chance to Sap it. 	(VI)
 	20.01s 	Single 	96% physical damage/hitSelf Mirror Image x2 	(VI)
 	Deal eight instant physical attacks to one target, and enable the user to evade two physical attacks. 	Deal eight instant physical attacks to one target, and enable the user to evade two physical attacks. 	Deal eight instant physical attacks to one target, and enable the user to evade two physical attacks. 	(VI)
 	20.01s 	All 	69% ranged damage/hitDark infusion (25s) 	(VI)
 	Deal seven instant ranged physical dark and non-elemental attacks to all targets, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal seven instant ranged physical dark and non-elemental attacks to all targets, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal seven instant ranged physical dark and non-elemental attacks to all targets, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	(VI)
 	Mark for Death: 4x 47% dark/NE physical Dance with Death: 2x 60% group dark/NE physical 	Mark for Death: 4x 47% dark/NE physical Dance with Death: 2x 60% group dark/NE physical 	Mark for Death: 4x 47% dark/NE physical Dance with Death: 2x 60% group dark/NE physical 	(VI)
 	20.01s 	Random 	66% physical damage/hitDark ⇨ self cast speed x3 (1 turn) (15s)Follow Ninja abilities with Vanishing Blade (15s) 	(VI)
 	Instantly deal ten physical dark and non-elemental attacks to random targets, and temporarily cause the user's dark attacks to reduce delay of the user's next action. If the user has Mirror Image, ninja abilities will also trigger the follow-up ability Vanishing Blade, dealing up to two physical dark and non-elemental attacks to one target. Number of attacks depends on the number of Mirror Image stacks on the user. 	Instantly deal ten physical dark and non-elemental attacks to random targets, and temporarily cause the user's dark attacks to reduce delay of the user's next action. If the user has Mirror Image, ninja abilities will also trigger the follow-up ability Vanishing Blade, dealing up to two physical dark and non-elemental attacks to one target. Number of attacks depends on the number of Mirror Image stacks on the user. 	Instantly deal ten physical dark and non-elemental attacks to random targets, and temporarily cause the user's dark attacks to reduce delay of the user's next action. If the user has Mirror Image, ninja abilities will also trigger the follow-up ability Vanishing Blade, dealing up to two physical dark and non-elemental attacks to one target. Number of attacks depends on the number of Mirror Image stacks on the user. 	(VI)
 	Vanishing Blade: 216% dark/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) 	Vanishing Blade: 216% dark/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) 	Vanishing Blade: 216% dark/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) 	(VI)
 	22.50s 	Single 	71% ranged damage/hitDark infusion (25s), self Mirror ImageFollow dark abilities with Art of Assassination (15s) 	(VI)
 	Deal ten ranged physical dark and non-elemental attacks to one enemy, grant Mirror Image to the user, temporarily infuse the user with the power of the dark, and cause the user's dark abilities to trigger the follow-up ability Art of Assassination, four, six, or eight ranged physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Deal ten ranged physical dark and non-elemental attacks to one enemy, grant Mirror Image to the user, temporarily infuse the user with the power of the dark, and cause the user's dark abilities to trigger the follow-up ability Art of Assassination, four, six, or eight ranged physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Deal ten ranged physical dark and non-elemental attacks to one enemy, grant Mirror Image to the user, temporarily infuse the user with the power of the dark, and cause the user's dark abilities to trigger the follow-up ability Art of Assassination, four, six, or eight ranged physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	(VI)
 	Art of Assassination: 32% dark/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Art of Assassination: 32% dark/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Art of Assassination: 32% dark/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	(VI)
 	3 (1 use)2.50s 	Single 	55% ranged damage/hit, then 800% 	(VI)
 	Deal twenty massive ranged physical dark attacks to one enemy, followed by another ranged physical dark attack that can break the damage cap. 	Deal twenty massive ranged physical dark attacks to one enemy, followed by another ranged physical dark attack that can break the damage cap. 	Deal twenty massive ranged physical dark attacks to one enemy, followed by another ranged physical dark attack that can break the damage cap. 	(VI)
 	1 (3 uses)0.01s 	Self 	Mirror Image x2, Ninja ability rank boost(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(VI)
 	Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant the user up to moderate Ninja Ability Boost. 	Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant the user up to moderate Ninja Ability Boost. 	Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant the user up to moderate Ninja Ability Boost. 	(VI)
 	 	 	 	(VI)
 	Instantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their dark attack level by 2. 	Instantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their dark attack level by 2. 	Instantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their dark attack level by 2. 	(VI)
 	 	 	 	(VI)
 	Deal fifteen physical dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), enter Shadowhound Mode, and grant the user a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), enter Shadowhound Mode, and grant the user a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), enter Shadowhound Mode, and grant the user a barrier that reduces the damage of one attack a moderate amount. 	(VI)
 	 	 	 	(VI)
 	Deal fifteen physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Master Assassin. Master Assassin deals four, six, or eight physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal fifteen physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Master Assassin. Master Assassin deals four, six, or eight physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal fifteen physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Master Assassin. Master Assassin deals four, six, or eight physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	(VI)
 	 	 	 	(VI)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	(VI)
===Cyan===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	22.50s 	Random 	80% physical damage/hit 	(VI)
 	Deal four attacks to random targets. 	Deal four attacks to random targets. 	Deal four attacks to random targets. 	(VI)
 	22.75s 	Single 	420% physical damage (drain 50% of damage) 	(VI)
 	Deal physical damage to one target, stealing its HP. 	Deal physical damage to one target, stealing its HP. 	Deal physical damage to one target, stealing its HP. 	(VI)
 	22.50s 	All 	200% physical damage/hit (63% Stop/Interrupt) 	(VI)
 	Deal three physical attacks to all targets, with a high chance to Stop them and interrupt their pending actions. 	Deal three physical attacks to all targets, with a high chance to Stop them and interrupt their pending actions. 	Deal three physical attacks to all targets, with a high chance to Stop them and interrupt their pending actions. 	(VI)
 	22.50s 	Single 	197.5% physical damage/hitParty Magic Barrier 	(VI)
 	Deal four physical attacks to one target, and grant all allies a barrier that enables them to avoid one magic attack. Effective against most spells. 	Deal four physical attacks to one target, and grant all allies a barrier that enables them to avoid one magic attack. Effective against most spells. 	Deal four physical attacks to one target, and grant all allies a barrier that enables them to avoid one magic attack. Effective against most spells. 	(VI)
 	22.50s 	Single 	98.75% physical damage/hitParty critical = 50% (25s), self Retaliate (15s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal eight physical attacks to one target, raise the critical hit chance of all allies a large amount, enable the user to temporarily counter attacks, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to one target, raise the critical hit chance of all allies a large amount, enable the user to temporarily counter attacks, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to one target, raise the critical hit chance of all allies a large amount, enable the user to temporarily counter attacks, and grant Haste and Burst Mode to the user. 	(VI)
 	Claws of Doma: 240% physical (drain 20% of damage) Blades of Doma: 4x physical, self ATK +30/DEF -30% (20s) 	Claws of Doma: 240% physical (drain 20% of damage) Blades of Doma: 4x physical, self ATK +30/DEF -30% (20s) 	Claws of Doma: 240% physical (drain 20% of damage) Blades of Doma: 4x physical, self ATK +30/DEF -30% (20s) 	(VI)
 	22.50s 	Single 	88% physical damage/hit, fire infusionSelf Retaliate (15s), critical damage +50% (25s) 	(VI)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter a major Retaliate stance, and increase the damage of the user's critical hits. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter a major Retaliate stance, and increase the damage of the user's critical hits. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter a major Retaliate stance, and increase the damage of the user's critical hits. 	(VI)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(VI)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	(VI)
 	22.50s 	Single 	71% physical damage/hitFire infusion, self ATK/DEF +30% (25s)Samurai dualcast (15s) 	(VI)
 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's samurai abilities to double cast. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's samurai abilities to double cast. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's samurai abilities to double cast. 	(VI)
 	 	 	 	(VI)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and enter Iron Allegiance Mode. Iron Allegiance Mode causes samurai abilities used by the user to increase the damage of their samurai abilities up to a large amount, and causes every fourth samurai ability the user uses to trigger the follow-up ability Flashfire Slash, and remove Iron Allegiance Mode.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and enter Iron Allegiance Mode. Iron Allegiance Mode causes samurai abilities used by the user to increase the damage of their samurai abilities up to a large amount, and causes every fourth samurai ability the user uses to trigger the follow-up ability Flashfire Slash, and remove Iron Allegiance Mode.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and enter Iron Allegiance Mode. Iron Allegiance Mode causes samurai abilities used by the user to increase the damage of their samurai abilities up to a large amount, and causes every fourth samurai ability the user uses to trigger the follow-up ability Flashfire Slash, and remove Iron Allegiance Mode.	(VI)
 	 	 	 	(VI)
 	Temporarily lower the user's Defense and Resistance a small amount, raise the user's Attack a large amount, and increase the damage of the user's critical hits. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily lower the user's Defense and Resistance a small amount, raise the user's Attack a large amount, and increase the damage of the user's critical hits. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily lower the user's Defense and Resistance a small amount, raise the user's Attack a large amount, and increase the damage of the user's critical hits. Triggers instantly and does not deplete the Soul Break Gauge. 	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	(VI)
===Gau===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	150% physical damage (auto: 3 turns) 	None
 	Automatically attack with Cat Scratch for the next three turns. 	Automatically attack with Cat Scratch for the next three turns. 	Automatically attack with Cat Scratch for the next three turns. 	None
 	22.50s 	All 	105% ranged damage/hit210% ranged damage (auto: 3 turns) 	(VI)
 	Deal four ranged physical lightning attacks to all targets, and deal ranged physical lightning damage to one enemy each of the next three turns. 	Deal four ranged physical lightning attacks to all targets, and deal ranged physical lightning damage to one enemy each of the next three turns. 	Deal four ranged physical lightning attacks to all targets, and deal ranged physical lightning damage to one enemy each of the next three turns. 	(VI)
 	22.50s 	All 	205% ranged damage/hit119% ranged damage/hit (auto: 3 turns) 	Shiny Thing (VI)
 	Deal three ranged physical attacks to all targets, and deal two additional ranged physical attacks to all targets for three turns. 	Deal three ranged physical attacks to all targets, and deal two additional ranged physical attacks to all targets for three turns. 	Deal three ranged physical attacks to all targets, and deal two additional ranged physical attacks to all targets for three turns. 	Shiny Thing (VI)
 	22.50s 	Single 	95% physical damage/hit, ATK +30%, DEF -30%Self cast speed x2 (3 turns)Self Haste, Burst Mode (15s) 	Impact Claws (VI)
 	Deal eight physical attacks to one target, temporarily lower the user's Defense, raise the user's Attack a moderate amount, reduce delay of the user's actions for three turns, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to one target, temporarily lower the user's Defense, raise the user's Attack a moderate amount, reduce delay of the user's actions for three turns, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to one target, temporarily lower the user's Defense, raise the user's Attack a moderate amount, reduce delay of the user's actions for three turns, and grant Haste and Burst Mode to the user. 	Impact Claws (VI)
 	Feral Flame: 100% single, 3x 90% single, or 3x 75% group fire/NE physical (random: 3 turns) Feral Healing: 30% single max HP heal, 70% single max HP heal, or 30% max HP party heal (random: 3 turns) 	Feral Flame: 100% single, 3x 90% single, or 3x 75% group fire/NE physical (random: 3 turns) Feral Healing: 30% single max HP heal, 70% single max HP heal, or 30% max HP party heal (random: 3 turns) 	Feral Flame: 100% single, 3x 90% single, or 3x 75% group fire/NE physical (random: 3 turns) Feral Healing: 30% single max HP heal, 70% single max HP heal, or 30% max HP party heal (random: 3 turns) 	Impact Claws (VI)
 	22.50s 	Single 	57% physical damage/hit, self critical = 100% (25s)Combat/Celerity dualcast (15s) 	Dual Claw (VI)
 	Deal twelve physical wind, lightning, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and cause the user's celerity and combat abilities to double cast. 	Deal twelve physical wind, lightning, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and cause the user's celerity and combat abilities to double cast. 	Deal twelve physical wind, lightning, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and cause the user's celerity and combat abilities to double cast. 	Dual Claw (VI)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, wind infusion (25s)Awoken Beast, Cap Break +1 (15s)Instant Combat and Celerity abilities (15s) 	(VI)
 	Deal fifteen physical wind, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Beast Mode, increase the user's Cap Break Level by 1, and remove delay from the user's celerity and combat abilities.	Deal fifteen physical wind, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Beast Mode, increase the user's Cap Break Level by 1, and remove delay from the user's celerity and combat abilities.	Deal fifteen physical wind, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Beast Mode, increase the user's Cap Break Level by 1, and remove delay from the user's celerity and combat abilities.	(VI)
 	Awoken Beast: Combat/Celerity rank boost, dualcast, infinite hones 	Awoken Beast: Combat/Celerity rank boost, dualcast, infinite hones 	Awoken Beast: Combat/Celerity rank boost, dualcast, infinite hones 	(VI)
 	3 (1 use)2.50s 	Single 	55% physical damage/hit, then 800% 	Gau's Guise (VI)
 	Deal twenty massive physical wind and lightning attacks to one enemy, followed by an additional physical wind and lightning attack that can break the damage cap. 	Deal twenty massive physical wind and lightning attacks to one enemy, followed by an additional physical wind and lightning attack that can break the damage cap. 	Deal twenty massive physical wind and lightning attacks to one enemy, followed by an additional physical wind and lightning attack that can break the damage cap. 	Gau's Guise (VI)
 	0 (1 use)0.01s 	Self 	Critical = 100%, critical damage +50%, instant cast (1 turn) 	Red Glove (VI)
 	Set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Red Glove (VI)
 	1 (3 uses)0.01s 	Single 	52% physical damage/hitEmpowered Infusion: wind (25s) 	(VI)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	(VI)
===Setzer===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	 	None
 	Deal one of six amounts of fixed damage to one target. 	Deal one of six amounts of fixed damage to one target. 	Deal one of six amounts of fixed damage to one target. 	None
 	22.75s 	All 	90% physical damage/hit (37% Blind) 	(VI)
 	Deal four consecutive fire attacks to all enemies and sometimes Blind them. 	Deal four consecutive fire attacks to all enemies and sometimes Blind them. 	Deal four consecutive fire attacks to all enemies and sometimes Blind them. 	(VI)
 	22.50s 	All 	140% ranged damage/hitTarget ATK/MAG -40% (25s) 	(VI)
 	Deal three ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	(VI)
 	22.50s 	Single 	3333 fixed damage, up to six hitsTarget ATK/RES -40% (25s) 	(VI)
 	Deal fixed damage to up to six random targets, and lower their Attack and Resistance a large amount. 	Deal fixed damage to up to six random targets, and lower their Attack and Resistance a large amount. 	Deal fixed damage to up to six random targets, and lower their Attack and Resistance a large amount. 	(VI)
 	22.50s 	Random 	95% ranged damage/hitTarget ATK/MAG/DEF/RES -40% (25s)(20%: 14 hits on entry) 	(VI)
 	Deal seven ranged physical attacks to random targets, and temporarily lower their Attack, Magic, Defense, and Resistance a large amount. Small chance to double the number of attacks to fourteen. 	Deal seven ranged physical attacks to random targets, and temporarily lower their Attack, Magic, Defense, and Resistance a large amount. Small chance to double the number of attacks to fourteen. 	Deal seven ranged physical attacks to random targets, and temporarily lower their Attack, Magic, Defense, and Resistance a large amount. Small chance to double the number of attacks to fourteen. 	(VI)
 	22.50s 	Random 	95% ranged damage/hit, target ATK/MAG -40%(20%: 14 hits on entry)Self Haste, Burst Mode (15s) 	(VI)
 	Deal seven ranged physical attacks to random targets, temporarily lower their Attack and Magic a large amount, and grant Haste and Burst Mode to the user. Small chance to double the number of attacks to fourteen. 	Deal seven ranged physical attacks to random targets, temporarily lower their Attack and Magic a large amount, and grant Haste and Burst Mode to the user. Small chance to double the number of attacks to fourteen. 	Deal seven ranged physical attacks to random targets, temporarily lower their Attack and Magic a large amount, and grant Haste and Burst Mode to the user. Small chance to double the number of attacks to fourteen. 	(VI)
 	Card Trick: 210% ranged, target ATK/DEF -20% (15s) Magic Mystique: 210% ranged, target MAG/RES -20% (15s) 	Card Trick: 210% ranged, target ATK/DEF -20% (15s) Magic Mystique: 210% ranged, target MAG/RES -20% (15s) 	Card Trick: 210% ranged, target ATK/DEF -20% (15s) Magic Mystique: 210% ranged, target MAG/RES -20% (15s) 	(VI)
 	22.50s 	Random 	71% ranged damage/hitTarget ATK/MAG/DEF/RES/MND -30% (25s)Follow Support damage abilities with Gambling Break (15s) 	(VI)
 	Deal ranged physical damage to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and trigger the follow-up ability Gambling Break when a support ability deals damage. Gambling Break deals two physical attacks to one target, lowers its Attack, Magic, Defense, or Resistance a large amount, and reduces delay of the user's actions for one turn. 	Deal ranged physical damage to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and trigger the follow-up ability Gambling Break when a support ability deals damage. Gambling Break deals two physical attacks to one target, lowers its Attack, Magic, Defense, or Resistance a large amount, and reduces delay of the user's actions for one turn. 	Deal ranged physical damage to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and trigger the follow-up ability Gambling Break when a support ability deals damage. Gambling Break deals two physical attacks to one target, lowers its Attack, Magic, Defense, or Resistance a large amount, and reduces delay of the user's actions for one turn. 	(VI)
 	Gambling Break: 2x 25% ranged, target ATK -40%/MAG -50%/DEF -40%/RES -50% (random), self cast speed x3 (1 turn) 	Gambling Break: 2x 25% ranged, target ATK -40%/MAG -50%/DEF -40%/RES -50% (random), self cast speed x3 (1 turn) 	Gambling Break: 2x 25% ranged, target ATK -40%/MAG -50%/DEF -40%/RES -50% (random), self cast speed x3 (1 turn) 	(VI)
 	22.50s 	Single 	71% ranged damage/hitTarget MAG/DEF -70% (8s)Party instant cast (1 turn)Follow Support damage abilities with Darkness Card (15s) 	(VI)
 	Deal ten ranged physical dark and non-elemental attacks to one target, briefly lower their Magic and Defense a very large amount, remove delay from the actions of all allies for one turn, and temporarily cause the user's support abilities that deal damage to trigger the follow-up ability Darkness Card, dealing three ranged physical dark and non-elemental attacks to one target, and lowering its Attack, Magic, Defense, or Resistance a large amount. Stat lowered cycles through this order.	Deal ten ranged physical dark and non-elemental attacks to one target, briefly lower their Magic and Defense a very large amount, remove delay from the actions of all allies for one turn, and temporarily cause the user's support abilities that deal damage to trigger the follow-up ability Darkness Card, dealing three ranged physical dark and non-elemental attacks to one target, and lowering its Attack, Magic, Defense, or Resistance a large amount. Stat lowered cycles through this order.	Deal ten ranged physical dark and non-elemental attacks to one target, briefly lower their Magic and Defense a very large amount, remove delay from the actions of all allies for one turn, and temporarily cause the user's support abilities that deal damage to trigger the follow-up ability Darkness Card, dealing three ranged physical dark and non-elemental attacks to one target, and lowering its Attack, Magic, Defense, or Resistance a large amount. Stat lowered cycles through this order.	(VI)
 	Darkness Card: 3x 57% dark/NE ranged, ATK -40%/MAG -50%/DEF -40%/RES -50% (cycles with uses) 	Darkness Card: 3x 57% dark/NE ranged, ATK -40%/MAG -50%/DEF -40%/RES -50% (cycles with uses) 	Darkness Card: 3x 57% dark/NE ranged, ATK -40%/MAG -50%/DEF -40%/RES -50% (cycles with uses) 	(VI)
 	 	 	 	(VI)
 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Gambler Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Gambler Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Gambler Mode, and increase the user's Cap Break Level by 1. 	(VI)
 	 	 	 	(VI)
 	Deal three massive ranged physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical dark attacks to one enemy. Can break the damage cap. 	(VI)
 	 	 	 	(VI)
 	Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily reduce delay of the user's actions, and cause every second support or sharpshooter ability used by the user to trigger the follow-up ability Random Bet, dealing a random number of attacks. 	Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily reduce delay of the user's actions, and cause every second support or sharpshooter ability used by the user to trigger the follow-up ability Random Bet, dealing a random number of attacks. 	Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily reduce delay of the user's actions, and cause every second support or sharpshooter ability used by the user to trigger the follow-up ability Random Bet, dealing a random number of attacks. 	(VI)
 	 	 	 	(VI)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(VI)
===Strago===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	100% Doom (60s) 	None
 	Doom one target (Countdown 60). 	Doom one target (Countdown 60). 	Doom one target (Countdown 60). 	None
 	23.0s 	All 	725% magic damage 	(VI)
 	Deal magic water damage to all targets. 	Deal magic water damage to all targets. 	Deal magic water damage to all targets. 	(VI)
 	23.0s 	All 	474% magic damage/hit (84% Instant KO)Target DEF/RES -50% (25s) 	(VI)
 	Deal two magic non-elemental attacks to all targets, and temporarily lower their Defense and Resistance a small amount, with a high chance to instantly KO them. 	Deal two magic non-elemental attacks to all targets, and temporarily lower their Defense and Resistance a small amount, with a high chance to instantly KO them. 	Deal two magic non-elemental attacks to all targets, and temporarily lower their Defense and Resistance a small amount, with a high chance to instantly KO them. 	(VI)
 	22.50s 	Party 	Protect/Shell, RES +100% (25s) 	(VI)
 	Grant Protect and Shell to all allies, and temporarily raise their Resistance a large amount. 	Grant Protect and Shell to all allies, and temporarily raise their Resistance a large amount. 	Grant Protect and Shell to all allies, and temporarily raise their Resistance a large amount. 	(VI)
 	22.50s 	All 	166% magic damage/hitWater infusion (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal seven magic water, wind, and earth attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal seven magic water, wind, and earth attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal seven magic water, wind, and earth attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	(VI)
 	Aquatic Shard: 4x 217% water/earth magic, ally Magic Barrier Aquatic Gale: 2x 2300% piercing water/wind magic 	Aquatic Shard: 4x 217% water/earth magic, ally Magic Barrier Aquatic Gale: 2x 2300% piercing water/wind magic 	Aquatic Shard: 4x 217% water/earth magic, ally Magic Barrier Aquatic Gale: 2x 2300% piercing water/wind magic 	(VI)
 	22.50s 	Single 	3720% magic damage(4280% vs. weak to water or earth) 	(VI)
 	Deal massive magic water and earth damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. 	Deal massive magic water and earth damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. 	Deal massive magic water and earth damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. 	(VI)
 	22.50s 	Party 	150-hit water chain (field +50%) (15s)MAG +50% (25s) 	(VI)
 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(VI)
 	22.50s 	Single 	173% magic damage/hitParty water reflection (15s)Party instant cast (1 turn) 	(VI)
 	Deal ten magic water attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as water damage, and remove delay from all allies' actions for one turn. 	Deal ten magic water attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as water damage, and remove delay from all allies' actions for one turn. 	Deal ten magic water attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as water damage, and remove delay from all allies' actions for one turn. 	(VI)
 	3 (1 use)2.50s 	Single 	182% magic damage/hit, then 2650% 	(VI)
 	Deal twenty massive magic water attacks to one enemy, followed by an additional magic water attack that can break the damage cap. 	Deal twenty massive magic water attacks to one enemy, followed by an additional magic water attack that can break the damage cap. 	Deal twenty massive magic water attacks to one enemy, followed by an additional magic water attack that can break the damage cap. 	(VI)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, water infusion (25s)Awoken Water, Cap Break +1 (15s)Follow 3 water abilities with Tidal Stream (15s) 	(VI)
 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant them Awoken Water Mode, increase their Cap Break Level by 1, and cause every third water ability they use to trigger the follow-up ability Tidal Stream, dealing magic water and non-elemental damage to one target. Tidal Stream can break the damage cap.	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant them Awoken Water Mode, increase their Cap Break Level by 1, and cause every third water ability they use to trigger the follow-up ability Tidal Stream, dealing magic water and non-elemental damage to one target. Tidal Stream can break the damage cap.	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant them Awoken Water Mode, increase their Cap Break Level by 1, and cause every third water ability they use to trigger the follow-up ability Tidal Stream, dealing magic water and non-elemental damage to one target. Tidal Stream can break the damage cap.	(VI)
 	Awoken Water: water ability rank boost + dualcast, infinite honesTidal Stream: 1640% water/NE magic (BLK) (99999 cap) 	Awoken Water: water ability rank boost + dualcast, infinite honesTidal Stream: 1640% water/NE magic (BLK) (99999 cap) 	Awoken Water: water ability rank boost + dualcast, infinite honesTidal Stream: 1640% water/NE magic (BLK) (99999 cap) 	(VI)
===Relm===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	100% Confuse 	None
 	High chance to Confuse one target. 	High chance to Confuse one target. 	High chance to Confuse one target. 	None
 	22.50s 	Party 	h85 heal, Regen 	(VI)
 	Restore a large amount of HP to all allies, and grant them major Regen. 	Restore a large amount of HP to all allies, and grant them major Regen. 	Restore a large amount of HP to all allies, and grant them major Regen. 	(VI)
 	23.0s 	All 	237% magic damage/hit (100% Blind) 	(VI)
 	Deal four summoning magic non-elemental attacks to all targets, with a high chance to Blind them. 	Deal four summoning magic non-elemental attacks to all targets, with a high chance to Blind them. 	Deal four summoning magic non-elemental attacks to all targets, with a high chance to Blind them. 	(VI)
 	22.50s 	Party 	HasteCritical = 50% (25s) 	(VI)
 	Temporarily set the critical hit chance of all allies to 50%, and grant them Haste. 	Temporarily set the critical hit chance of all allies to 50%, and grant them Haste. 	Temporarily set the critical hit chance of all allies to 50%, and grant them Haste. 	(VI)
 	22.50s 	All 	313% white magic damage/hith55 party heal, Last StandSelf Haste, Burst Mode (15s) 	(VI)
 	Deal three white magic holy and non-elemental attacks to all targets, restore a moderate amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Deal three white magic holy and non-elemental attacks to all targets, restore a moderate amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Deal three white magic holy and non-elemental attacks to all targets, restore a moderate amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	(VI)
 	Rainbow Aura: instant h105 heal Miracle Stroke: h25 party heal 	Rainbow Aura: instant h105 heal Miracle Stroke: h25 party heal 	Rainbow Aura: instant h105 heal Miracle Stroke: h25 party heal 	(VI)
 	20.01s 	Party 	h85 healNegate Damage Barrier (30%)Instant cast (1 turn) 	(VI)
 	Instantly restore a large amount of HP to all allies, grant them a barrier that negates attack damage up to 30% of their max HP, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them a barrier that negates attack damage up to 30% of their max HP, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them a barrier that negates attack damage up to 30% of their max HP, and remove delay from their actions for one turn. 	(VI)
 	1 (3 uses)0.01s 	Party 	h55 heal 	(VI)
 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	(VI)
 	20.01s 	Party 	h85 heal, Last StandPortrait Sketch Mode 	(VI)
 	Instantly restore a large amount of HP to all allies, grant them Last Stand, and temporarily grant the user Portrait Sketch Mode, causing Kindred Sketch to trigger periodically. The effects of Kindred Sketch depend on the number of FINAL FANTASY VI heroes in the party. 	Instantly restore a large amount of HP to all allies, grant them Last Stand, and temporarily grant the user Portrait Sketch Mode, causing Kindred Sketch to trigger periodically. The effects of Kindred Sketch depend on the number of FINAL FANTASY VI heroes in the party. 	Instantly restore a large amount of HP to all allies, grant them Last Stand, and temporarily grant the user Portrait Sketch Mode, causing Kindred Sketch to trigger periodically. The effects of Kindred Sketch depend on the number of FINAL FANTASY VI heroes in the party. 	(VI)
 	Portrait Sketch Mode: automatically cast Kindred Sketch every 3.5sKindred Sketch: effect varies with FFVI units in party1 unit: 6x 150% water/NE white magic, h25 party heal2 units: 6x water/dark/NE white magic, h25 party heal3+ units: 6x water/dark/fire/NE white magic, h25 party heal + Regen	Portrait Sketch Mode: automatically cast Kindred Sketch every 3.5sKindred Sketch: effect varies with FFVI units in party1 unit: 6x 150% water/NE white magic, h25 party heal2 units: 6x water/dark/NE white magic, h25 party heal3+ units: 6x water/dark/fire/NE white magic, h25 party heal + Regen	Portrait Sketch Mode: automatically cast Kindred Sketch every 3.5sKindred Sketch: effect varies with FFVI units in party1 unit: 6x 150% water/NE white magic, h25 party heal2 units: 6x water/dark/NE white magic, h25 party heal3+ units: 6x water/dark/fire/NE white magic, h25 party heal + Regen	(VI)
 	 	 	 	(VI)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant two stacks of Mirror Image to all allies, grant them Last Stand, grant them Haste, and temporarily grant the user Awoken Love Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant two stacks of Mirror Image to all allies, grant them Last Stand, grant them Haste, and temporarily grant the user Awoken Love Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant two stacks of Mirror Image to all allies, grant them Last Stand, grant them Haste, and temporarily grant the user Awoken Love Mode. 	(VI)
 	 	 	 	(VI)
 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, grant Mirror Image to all allies, and reduce delay of their actions for two turns. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, grant Mirror Image to all allies, and reduce delay of their actions for two turns. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, grant Mirror Image to all allies, and reduce delay of their actions for two turns. 	(VI)
 	 	 	 	(VI)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	(VI)
 	 	 	 	(VI)
 	Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. 	Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. 	Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. 	(VI)
===Kefka===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	290% magic damage (Fira, Blizzara or Thundara) 	None
 	Cast a random black magic spell. 	Cast a random black magic spell. 	Cast a random black magic spell. 	None
 	23.0s 	All 	315% magic damage/hit (21% Blind, 16% Paralyze) 	(VI)
 	Deal three magic non-elemental attacks to all targets, with a moderate chance to Blind and Paralyze them. 	Deal three magic non-elemental attacks to all targets, with a moderate chance to Blind and Paralyze them. 	Deal three magic non-elemental attacks to all targets, with a moderate chance to Blind and Paralyze them. 	(VI)
 	23.0s 	Party 	MAG +20% (25s), Haste 	Kefka's Cloak (VI)
 	Grant Haste to all allies, and temporarily raise their Magic a small amount. 	Grant Haste to all allies, and temporarily raise their Magic a small amount. 	Grant Haste to all allies, and temporarily raise their Magic a small amount. 	Kefka's Cloak (VI)
 	23.0s 	Single 	254% magic damage/hitParty magic cast speed x2 (3 turns) 	(VI)
 	Deal seven magic non-elemental attacks to random targets, and reduce the offensive magic casting time of all allies for three turns. 	Deal seven magic non-elemental attacks to random targets, and reduce the offensive magic casting time of all allies for three turns. 	Deal seven magic non-elemental attacks to random targets, and reduce the offensive magic casting time of all allies for three turns. 	(VI)
 	22.50s 	Random 	250,6% magic damage/hitPoison infusion (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	(VI)
 	Rot and Ruin: 4x 224% poison/dark magic Jester's Dance: AoE target ATK -40% (15s) (20% Slow) 	Rot and Ruin: 4x 224% poison/dark magic Jester's Dance: AoE target ATK -40% (15s) (20% Slow) 	Rot and Ruin: 4x 224% poison/dark magic Jester's Dance: AoE target ATK -40% (15s) (20% Slow) 	(VI)
 	22.50s 	Random 	188% magic damage/hitDark infusion (25s)Self Haste, Burst Mode (15s) 	(VI)
 	Deal eight magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	(VI)
 	Mad Delights: 2x 220% dark/poison magic, target MAG -10% (stacks up to -30%) (25s) Way of the Fiend: 3x 230%/4x 235%/5x 240%/6x 300% poison/dark magic (scales with Mad Delights uses) 	Mad Delights: 2x 220% dark/poison magic, target MAG -10% (stacks up to -30%) (25s) Way of the Fiend: 3x 230%/4x 235%/5x 240%/6x 300% poison/dark magic (scales with Mad Delights uses) 	Mad Delights: 2x 220% dark/poison magic, target MAG -10% (stacks up to -30%) (25s) Way of the Fiend: 3x 230%/4x 235%/5x 240%/6x 300% poison/dark magic (scales with Mad Delights uses) 	(VI)
 	12.50s 	Single 	3750% magic damage(4250% if target is weak to dark) 	(VI)
 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. 	(VI)
 	22.50s 	Random 	162% magic damage/hit, dark infusion (25s)EX Mode: Forged Magitek (15s) 	(VI)
 	Deal ten magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and enter Forged Magitek EX Mode. Forged Magitek EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's dark abilities to trigger the follow-up ability Magitek Blast. Magitek Blast deals four to eight magic dark, poison, and non-elemental attacks. Number of attacks and damage increases the more times Magitek Blast triggers.	Deal ten magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and enter Forged Magitek EX Mode. Forged Magitek EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's dark abilities to trigger the follow-up ability Magitek Blast. Magitek Blast deals four to eight magic dark, poison, and non-elemental attacks. Number of attacks and damage increases the more times Magitek Blast triggers.	Deal ten magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and enter Forged Magitek EX Mode. Forged Magitek EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's dark abilities to trigger the follow-up ability Magitek Blast. Magitek Blast deals four to eight magic dark, poison, and non-elemental attacks. Number of attacks and damage increases the more times Magitek Blast triggers.	(VI)
 	Forged Magitek: MAG +30%, follow dark abilities with Magitek BlastMagitek Blast: 4x 124%/5x 128%/6x 132%/7x 136% dark/poison magic (more hits with uses) 	Forged Magitek: MAG +30%, follow dark abilities with Magitek BlastMagitek Blast: 4x 124%/5x 128%/6x 132%/7x 136% dark/poison magic (more hits with uses) 	Forged Magitek: MAG +30%, follow dark abilities with Magitek BlastMagitek Blast: 4x 124%/5x 128%/6x 132%/7x 136% dark/poison magic (more hits with uses) 	(VI)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	(VI)
 	Deal three massive magic dark and poison attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark and poison attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark and poison attacks to one enemy. Can break the damage cap. 	(VI)
 	1 (3 uses)0.01s 	Self 	Darkness ability cast speed x3 (15s)Darkness ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(VI)
 	Temporarily reduce delay of the user's darkness abilities, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's darkness abilities, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's darkness abilities, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. 	(VI)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, dark infusion (25s)Awoken Darkness, Cap Break +1 (15s)Follow 2 Darkness abilities with Clown's Scorn (15s) 	(VI)
 	Deal fifteen magic dark, poison, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability the user uses to trigger the follow-up ability Clown's Scorn, dealing eight magic dark, poison, and non-elemental attacks to one target. 	Deal fifteen magic dark, poison, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability the user uses to trigger the follow-up ability Clown's Scorn, dealing eight magic dark, poison, and non-elemental attacks to one target. 	Deal fifteen magic dark, poison, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability the user uses to trigger the follow-up ability Clown's Scorn, dealing eight magic dark, poison, and non-elemental attacks to one target. 	(VI)
 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones Clown's Scorn: 8x 152% dark/poison/NE magic (BLK) 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones Clown's Scorn: 8x 152% dark/poison/NE magic (BLK) 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones Clown's Scorn: 8x 152% dark/poison/NE magic (BLK) 	(VI)
(Kefka) 	 	 	 	(VI)
(Kefka) 	Temporarily infuse all allies with the power of the dark. Triggers instantly. 	Temporarily infuse all allies with the power of the dark. Triggers instantly. 	Temporarily infuse all allies with the power of the dark. Triggers instantly. 	(VI)
===Leo===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Self 	DEF +50% (25s) 	None
 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	None
 	22.50s 	All 	100% ranged damage/hitTarget holy weakness +20% (25s) 	Imperial Highblade (VI)
 	Deal six ranged physical holy and non-elemental attacks to all targets, and temporarily lower their resistance to holy. Damage dealt increases when facing fewer enemies. 	Deal six ranged physical holy and non-elemental attacks to all targets, and temporarily lower their resistance to holy. Damage dealt increases when facing fewer enemies. 	Deal six ranged physical holy and non-elemental attacks to all targets, and temporarily lower their resistance to holy. Damage dealt increases when facing fewer enemies. 	Imperial Highblade (VI)
 	100% damage/hit vs. 3+ enemies; 112% vs. 2, 129% vs. 1 	100% damage/hit vs. 3+ enemies; 112% vs. 2, 129% vs. 1 	100% damage/hit vs. 3+ enemies; 112% vs. 2, 129% vs. 1 	
 	22.50s 	Single 	94% physical damage/hitParty ATK/RES +30% (25s)Self Haste, Burst Mode (15s) 	Leo's Longcoat (VI)
 	Deal eight physical holy and earth attacks to one target, temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and earth attacks to one target, temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and earth attacks to one target, temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Leo's Longcoat (VI)
 	Knight's Ambition: 2x 120% holy/earth physical, Knight ability cast speed x2 (2 turns) General's Pride: 2x 75% group holy/earth physical, Sentinel (25s) 	Knight's Ambition: 2x 120% holy/earth physical, Knight ability cast speed x2 (2 turns) General's Pride: 2x 75% group holy/earth physical, Sentinel (25s) 	Knight's Ambition: 2x 120% holy/earth physical, Knight ability cast speed x2 (2 turns) General's Pride: 2x 75% group holy/earth physical, Sentinel (25s) 	Leo's Longcoat (VI)
 	22.50s 	Single 	71% physical damage/hit, party ATK/DEF +30% (25s)Knight ability damage +30% (15s)Follow Knight abilities with Way of the Blade (15s) 	(VI)
 	Deal ten physical earth and holy attacks to one target, temporarily raise the Attack of all allies a moderate amount and Defense a small amount, temporarily increase the damage of the user's knight abilities a moderate amount, and cause the user's knight abilities to trigger the follow-up ability Way of the Blade, dealing four physical earth, holy, and non-elemental attacks to one enemy.	Deal ten physical earth and holy attacks to one target, temporarily raise the Attack of all allies a moderate amount and Defense a small amount, temporarily increase the damage of the user's knight abilities a moderate amount, and cause the user's knight abilities to trigger the follow-up ability Way of the Blade, dealing four physical earth, holy, and non-elemental attacks to one enemy.	Deal ten physical earth and holy attacks to one target, temporarily raise the Attack of all allies a moderate amount and Defense a small amount, temporarily increase the damage of the user's knight abilities a moderate amount, and cause the user's knight abilities to trigger the follow-up ability Way of the Blade, dealing four physical earth, holy, and non-elemental attacks to one enemy.	(VI)
 	Way of the Blade: 4x 49% earth/holy/NE physical 	Way of the Blade: 4x 49% earth/holy/NE physical 	Way of the Blade: 4x 49% earth/holy/NE physical 	(VI)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, earth infusion (25s)Awoken Knight, Cap Break +1 (15s)Follow Knight abilities with party Damage Reduction Barrier (40%, 1 attack) 	(VI)
 	Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause the user's knight abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause the user's knight abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause the user's knight abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	(VI)
 	Awoken Knight: Knight ability rank boost, dualcast, infinite hones 	Awoken Knight: Knight ability rank boost, dualcast, infinite hones 	Awoken Knight: Knight ability rank boost, dualcast, infinite hones 	(VI)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	Warlord (VI)
 	Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. 	Warlord (VI)
 	0 (1 use)0.01s 	Party 	Last StandSelf instant cast (1 turn) 	(VI)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	(VI)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: earth (25s)Negate Damage Barrier (100%) 	(VI)
 	Temporarily grant the user Empowered Infusion for earth, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. 	Temporarily grant the user Empowered Infusion for earth, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. 	Temporarily grant the user Empowered Infusion for earth, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. 	(VI)
===Umaro===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	75% physical damage/hit 	None
 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	None
 	22.50s 	All 	70% physical damage/hit, ice infusion (25s)Self Haste, Burst Mode (15s) 	Bone Club (VI)
 	Deal seven physical ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal seven physical ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal seven physical ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Bone Club (VI)
 	Take Aim: 40% max HP ally heal + instant cast (1 turn) Frozen Mist: 3x 65% ice/NE physical, self ATK +30%/DEF -30% (20s) 	Take Aim: 40% max HP ally heal + instant cast (1 turn) Frozen Mist: 3x 65% ice/NE physical, self ATK +30%/DEF -30% (20s) 	Take Aim: 40% max HP ally heal + instant cast (1 turn) Frozen Mist: 3x 65% ice/NE physical, self ATK +30%/DEF -30% (20s) 	Bone Club (VI)
 	22.50s 	All 	Green Cherry Mode (3 turns) 	Snow Muffler (VI)
 	For three turns, lower the user's Defense a large amount, raise the user's Attack a massive amount, and enter Green Cherry Mode. While in Green Cherry Mode, the user automatically uses Attack, Ice Storm, Slam, or Take Aim. 	For three turns, lower the user's Defense a large amount, raise the user's Attack a massive amount, and enter Green Cherry Mode. While in Green Cherry Mode, the user automatically uses Attack, Ice Storm, Slam, or Take Aim. 	For three turns, lower the user's Defense a large amount, raise the user's Attack a massive amount, and enter Green Cherry Mode. While in Green Cherry Mode, the user automatically uses Attack, Ice Storm, Slam, or Take Aim. 	Snow Muffler (VI)
 	Green Cherry Mode: self ATK +150%/DEF -50%; randomly use Attack, Ice Storm, Slam or Take AimAttack: 150% physicalIce Storm: 2x 173% group ice/NE rangedSlam: 2x 120% physicalTake Aim: 4x 100% ice/NE ranged 	Green Cherry Mode: self ATK +150%/DEF -50%; randomly use Attack, Ice Storm, Slam or Take AimAttack: 150% physicalIce Storm: 2x 173% group ice/NE rangedSlam: 2x 120% physicalTake Aim: 4x 100% ice/NE ranged 	Green Cherry Mode: self ATK +150%/DEF -50%; randomly use Attack, Ice Storm, Slam or Take AimAttack: 150% physicalIce Storm: 2x 173% group ice/NE rangedSlam: 2x 120% physicalTake Aim: 4x 100% ice/NE ranged 	Snow Muffler (VI)
 	22.50s 	Random 	68% ranged damage/hitSelf ATK/RES +30%, ice infusion (25s)Follow ice abilities with Snowball Toss (15s) 	Behemoth Bone (VI)
 	Deal ten ranged physical ice and non-elemental attacks to random targets, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to trigger the follow-up ability Snowball Toss, dealing five ranged physical ice and non-elemental attacks to one target. Critical hit chance of Snowball Toss changes if Mog is in your party.	Deal ten ranged physical ice and non-elemental attacks to random targets, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to trigger the follow-up ability Snowball Toss, dealing five ranged physical ice and non-elemental attacks to one target. Critical hit chance of Snowball Toss changes if Mog is in your party.	Deal ten ranged physical ice and non-elemental attacks to random targets, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to trigger the follow-up ability Snowball Toss, dealing five ranged physical ice and non-elemental attacks to one target. Critical hit chance of Snowball Toss changes if Mog is in your party.	Behemoth Bone (VI)
 	Snowball Toss: 5x 40% ice/NE ranged (critical = 50% with Mog in party) 	Snowball Toss: 5x 40% ice/NE ranged (critical = 50% with Mog in party) 	Snowball Toss: 5x 40% ice/NE ranged (critical = 50% with Mog in party) 	Behemoth Bone (VI)
 	 	 	 	Triton Hammer (VI)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Explosive Fury Mode. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Explosive Fury Mode. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Explosive Fury Mode. 	Triton Hammer (VI)
 	 	 	 	Bone Mail (VI)
 	Deal three massive ranged physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical ice attacks to one enemy. Can break the damage cap. 	Bone Mail (VI)
 	 	 	 	War Hammer (VI)
 	Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. 	War Hammer (VI)
===Gogo===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	Mimic last ally action 	None
 	Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. 	Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. 	Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. 	None
 	22.50s 	Single 	95% physical or 213% magic damage/hitParty ATK/MAG +30% (25s)Self Haste, Burst Mode (15s) 	Helm of Wonders (VI)
 	Deal eight physical or magic non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Deal eight physical or magic non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Deal eight physical or magic non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Helm of Wonders (VI)
 	Quick Mime: Mimic last ally action (0.83s charge) Adapting Attack: 4x 68% physical or 4x 267% magic 	Quick Mime: Mimic last ally action (0.83s charge) Adapting Attack: 4x 68% physical or 4x 267% magic 	Quick Mime: Mimic last ally action (0.83s charge) Adapting Attack: 4x 68% physical or 4x 267% magic 	Helm of Wonders (VI)
 	22.50s 	All 	83% physical or 200% magic damage/hit40% max HP party heal + Esuna 	Mimic's Blade (VI)
 	Deal seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. Attack type depends on the stats of the user. 	Deal seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. Attack type depends on the stats of the user. 	Deal seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. Attack type depends on the stats of the user. 	Mimic's Blade (VI)
 	20.01s 	Party 	ATK/MAG/RES +30% (25s), HasteBrave Mode: Mimic (VI) (15s) (starting at Lv 2) 	Gogo's Falchion (VI)
 	Temporarily increase the Attack and Magic of all allies a moderate amount and Resistance a small amount, grant them Haste, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Triggers instantly. 	Temporarily increase the Attack and Magic of all allies a moderate amount and Resistance a small amount, grant them Haste, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Triggers instantly. 	Temporarily increase the Attack and Magic of all allies a moderate amount and Resistance a small amount, grant them Haste, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Triggers instantly. 	Gogo's Falchion (VI)
 	Mimic (VI): (+1 level on Combat or Black Magic abilities)Lv 0: 181% physical or 745% magicLv 1: mimic last ally actionLv 2: mimic last ally action 2 timesLv 3: mimic last ally action 3 times 	Mimic (VI): (+1 level on Combat or Black Magic abilities)Lv 0: 181% physical or 745% magicLv 1: mimic last ally actionLv 2: mimic last ally action 2 timesLv 3: mimic last ally action 3 times 	Mimic (VI): (+1 level on Combat or Black Magic abilities)Lv 0: 181% physical or 745% magicLv 1: mimic last ally actionLv 2: mimic last ally action 2 timesLv 3: mimic last ally action 3 times 	Gogo's Falchion (VI)
 	 	 	 	Gogo's Soul Sabre (VI)
 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, enter Protean Mode, grant the user Bravery Mode, and set the user's Bravery Level to 2. Triggers instantly.	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, enter Protean Mode, grant the user Bravery Mode, and set the user's Bravery Level to 2. Triggers instantly.	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, enter Protean Mode, grant the user Bravery Mode, and set the user's Bravery Level to 2. Triggers instantly.	Gogo's Soul Sabre (VI)
 	 	 	 	Mimic's Bracers (VI)
 	Temporarily grant the user Protean Mode II. After entering Protean Mode II, using a fire, ice, wind, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Protean Mode II. After entering Protean Mode II, using a fire, ice, wind, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Protean Mode II. After entering Protean Mode II, using a fire, ice, wind, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly and does not deplete the Soul Break gauge. 	Mimic's Bracers (VI)
==Gallery==
FFRK Adventure for Whom.png|Adventure for Whom.
FFRK Adventurer's Style.png|Adventurer's Style.
FFRK All Draw.png|All Draw.
FFRK Aqua Breath.png|Aqua Breath.
FFRK Aqua Splash.png|Aqua Splash.
FFRK Atomic Dive.png|Atomic Dive.
FFRK Auto Crossbow.png|Auto Crossbow.
FFRK Bioblaster.png|Bioblaster.
FFRK Bio Chainsaw.png|Bio Chainsaw.
FFRK Blazing Fist.png|Blazing Fist.
FFRK Blue Soul.png|Blue Soul.
FFRK Bravo Drill!.png|Bravo Drill!.
FFRK Bravo, Figaro!.png|Bravo, Figaro!.
FFRK Bright Bushido.png|Bright Bushido.
FFRK Invincible General's Sword.png|Brilliant Invincible Sword.
FFRK Burning Flame.png|Burning Flame.
FFRK Burning Meteor Strike.png|Burning Meteor Strike.
FFRK Burning Spirit.png|Burning Spirit.
FFRK Burning Steel.png|Burning Steel.
FFRK Bushido Dragon.png|Bushido Dragon.
FFRK Bushido Eclipse.png|Bushido Eclipse.
FFRK Bushido Fang.png|Bushido Fang.
FFRK Bushido Flurry.png|Bushido Flurry.
FFRK Bushido Oblivion.png|Bushido Oblivion.
FFRK Bushido Sky.png|Bushido Sky.
FFRK Bushido Tempest.png|Bushido Tempest.
FFRK Carnage Destruction.png|Carnage Destruction.
FFRK Chainsaw.png|Chainsaw.
FFRK Inferno Combo 2.png|Chaos Inferno.
FFRK Cheating Megaflare.png|Cheating Megaflare.
FFRK Crazy Orchestra.png|Crazy Orchestra.
FFRK Critical Voice.png|Critical Voice.
FFRK Cure Drawing.png|Cure Drawing.
FFRK Dead World.png|Dead World.
FFRK Defense Symphony.png|Defense Symphony.
FFRK Disaster Blast.png|Disaster Blast.
FFRK Dive Bomb.png|Dive Bomb.
FFRK Doom SB.png|Doom.
FFRK Dream Take-Off.png|Dream Take-Off.
FFRK Dreamy Potion.png|Dreamy Potion.
FFRK Dried Meat Boost.png|Dried Meat Boost.
FFRK Drill.png|Drill.
FFRK Earth Blues.png|Earth Blues.
FFRK El Nino Breath.png|El Nino Breath.
FFRK Esper Blaze.png|Esper Blaze.
FFRK Esper Blood.png|Esper Blood.
FFRK Fiery Fist.png|Fiery Fist.
FFRK Fiery Stance.png|Fiery Stance.
FFRK Fire Beam.png|Fire Beam.
FFRK Fixed Dice.png|Fixed Dice.
FFRK Forest Nocturne.png|Forest Nocturne.
FFRK Forsaken Null.png|Forsaken Null.
FFRK Friend Sketch.png|Friend Sketch.
FFRK Fuma Shuriken Barrage.png|Fuma Shuriken Barrage.
FFRK Garb Mimicry.png|Garb Mimicry
FFRK General Protect.png|General Protect.
FFRK General Slash.png|General Slash.
FFRK Goddess's Painting.png|Goddess's Painting.
FFRK Green Cherry.png|Green Cherry.
FFRK Hat Trick.png|Hat Trick.
FFRK Havoc Wing.png|Havoc Wing.
FFRK Heat Slicer.png|Heat Slicer.
FFRK Heated Passion.png|Heated Passion.
FFRK Heroic Harmony.png|Heroic Harmony.
FFRK Human-Esper Power.png|Human-Esper Power.
FFRK Imitation of Everyone.png|Imitation of Everyone.
FFRK Imperial Shock.png|Imperial Shock.
FFRK Indomitable Will.png|Indomitable Will.
FFRK Infernal Dragon Roar.png|Infernal Dragon Roar.
FFRK Inferno Combo.png|Inferno Combo.
FFRK Inferno Cross.png|Inferno Cross.
FFRK King of Figaro.png|King of Figaro.
FFRK Kohlingen Miracle.png|Kohlingen Miracle.
FFRK Lakshmi Painting.png|Lakshmi Painting.
FFRK Last Stand of Doma.png|Last Stand of Doma.
FFRK Lord of Assassin.png|Lord of Assassin.
FFRK Love Serenade.png|Love Serenade.
FFRK Madness Magic.png|Madness Magic.
FFRK Magic Injection.png|Magic Injection.
FFRK Magic Seal Invincible Sword.png|Magic Seal・Invincible Sword.
FFRK Magic Shield.png|Magic Shield.
FFRK Magitek Flame.png|Magitek Flame.
FFRK Magitek Missile.png|Magitek Missile.
FFRK Maria's Song.png|Maria's Song.
FFRK Mighty Guard FFVI.png|Mighty Guard.
FFRK Milky Way.png|Milky Way.
FFRK Mirage Dive.png|Mirage Dive.
FFRK Mirage Phoenix.png|Mirage Phoenix.
FFRK Mostly Chocobo.png|Mostly Chocobo.
FFRK Mystical Snow.png|Mystical Snow.
FFRK Octopus Portrait.png|Octopus Portrait.
FFRK Omen.png|Omen.
FFRK Phantom Rush.png|Phantom Rush.
FFRK Phoenix Heat.png|Phoenix Heat.
FFRK Phoenix Plunder.png|Phoenix Plunder.
FFRK Prismatic Flash.png|Prismatic Flash.
FFRK Proof of a Mighty General.png|Proof of a Mighty General.
FFRK Punishing Meteor.png|Punishing Meteor.
FFRK Purgatory Rising Phoenix.png|Purgatory Rising Phoenix.
FFRK Rage Gigavolt.png|Rage: Gigavolt.
FFRK Rage Meteor.png|Rage: Meteor.
FFRK Raging Fists.png|Raging Fists.
FFRK Random Joker.png|Random Joker.
FFRK Razor Gale.png|Razor Gale.
FFRK Red Card.png|Red Card.
FFRK Requiem of Darkness.png|Requiem of Darkness.
FFRK Rest in Peace.png|Rest in Peace.
FFRK Returner's Band.png|Returner's Band.
FFRK Reunited with Hope.png|Reunited with Hope.
FFRK Riot Wind.png|Riot Wind.
FFRK Rising Phoenix.png|Rising Phoenix.
FFRK Royal Brothership.png|Royal Brothership.
FFRK Rune Knight's Ambition.png|Rune Knight's Ambition.
FFRK Rune Knight's Deeds of Arms.png|Rune Knight's Deeds of Arms.
FFRK Rune Knight's Honor.png|Rune Knight's Honor.
FFRK Runic.png|Runic Blade.
FFRK Sabre Soul.png|Sabre Soul.
FFRK Searching for Friends.png|Searching for Friends.
FFRK Assassin of Shadow.png|Shadow Assassin.
FFRK Shadow Equality.png|Shadow Equality.
FFRK Shadow Fang.png|Shadow Fang.
FFRK Shadow Moment.png|Shadow Moment.
FFRK Shock SB.png|Shock.
FFRK Shock Glory.png|Shock Glory.
FFRK Soul Spiral.png|Soul Spiral.
FFRK Southern Cross.png|Southern Cross.
FFRK Spinning Edge.png|Spinning Edge.
FFRK Spinning Twice.png|Spinning Twice.
FFRK Star Prism.png|Star Prism.
FFRK Storm Sign.png|Storm Sign.
FFRK Sublime Champion Sword.png|Sublime Champion Sword.
FFRK Sunbath.png|Sunbath.
FFRK Technique I Learned.png|Technique I Learned.
FFRK Thamasa Guard.png|Thamasa Guard.
FFRK The Place of Love.png|The Place of Love.
FFRK Tidal Master.png|Tidal Master.
FFRK Tiger Break.png|Tiger Break.
FFRK Tornado Combo.png|Tornado Combo.
FFRK Trance Attack.png|Trance Attack.
FFRK Trance Fira.png|Trance Fira.
FFRK Trance Flood.png|Trance Flood.
FFRK Tsubame Gaeshi FFVI.png|Tsubame Gaeshi.
FFRK Unleash Invincible Blade.png|Unleash Invincible Blade.
FFRK Valiant Attack.png|Valiant Attack.
FFRK Wildfire Stance Raging Fists.png|Wildfire Stance Raging Fists.
FFRK Wild Fang.png|Wild Fang.
FFRK Wind Rhapsody.png|Wind Rhapsody.
FFRK Wrapped in Abyss.png|Wrapped in Abyss.
FFRK Zone Eater Suicide.png|Zone Eater Suicide.
FFRK Unknown Relm SB.png|速筆.
FFRK Unknown Shadow SB.png|捨て去りし過去.
FFRK Unknown Shadow SB 2.png|修羅ノ闇刃.
FFRK Unknown Shadow SB 3.png|漆黒の装束.
FFRK Unknown Umaro SB 2.png|おやぶんといっしょ.
FFRK Unknown Gau SB.png|獣ヶ原だいこうしん.
FFRK Unknown Gau SB 2.png|やせいじおおあばれ.
FFRK Unknown Gau SB 3.png|まものとだいこうしん.
FFRK Unknown Gau SB 4.png|あばれるじゅんび.
FFRK Unknown Gau SB 5.png|とびかかる.
FFRK Unknown Kefka SB.png|魔導吸引・魔神像.
FFRK Unknown Kefka SB 2.png|W魔導吸引・大暴走.
FFRK Unknown Terra SB.png|幻炎.
FFRK Unknown Terra SB 2.png|バイオレントソード.
FFRK Unknown Locke SB.png|不死鳥を宿せし神剣.
FFRK Unknown Celes SB.png|研ぎ澄ます常勝の剣
FFRK Unknown Edgar SB.png|トライエフェクトドリル.
FFRK Unknown Strago SB.png|ブルーフィルド
FFRK Unknown Umaro SB 3.png|ゆきがっせんおおあばれ.
FFRK Unknown Umaro SB 4.png|ぼこすかどっかーん.
FFRK Unknown Umaro SB 5.png|おやぶんぼんばー.
FFRK Unknown Umaro SB 6.png|むきむきぱわ.
FFRK Unknown Gogo FFVI SB.png|ものまね・正義の意志.
FFRK Unknown Celes SB 2.png|神秘なる常勝の剣
FFRK Unknown Kefka SB 3.png|魔導放出・三闘神顕現.
FFRK Unknown Kefka SB 4.png|ほうかいのはばたき.
FFRK Unknown Setzer SB.png|一世一代の大博打.
FFRK Unknown Cyan SB.png|必殺剣・紅.
06