Metatronic Generators

Converts gadgets from a point buy to a cash buy system. This is useful for several genres, Weird Science, Supers, and a Powers as Magic system.
Psychotronic Generators from Psi-Tech are the basis, further adapted in Pyramid 3/46: Weird Science and Pyramid 4/3: Sci-Fi Tech I revisited with more options. Christopher R. Rice has published his designers notes for Metatronic Generators.
==Enhancements==
*Beam Weapon (+40%): 1/2D 10, Max 100, Acc 3, RoF 3, Shots 12(3), Recoil 1
*Conventional Firearm (+25%): 1/2D 10, Max 100, Acc 3, RoF 3, Shots 6(3), Recoil 2
*Grenade (+25% Launched; +50% hand): 1/2D 10, Max 100, Acc 3, RoF 3, Shots 12(3), Recoil 1; STx3.5 hexes
==Limitations==
*Apparatus (0%)
*Regulatable Limitation (base +40 to any limitation
*Limited Use, Thrown (-5% or -25%)
*Melee Weapon (-25%):
**Reach modifiers: C -5%; 1 or 2 -0%; C, 1 or 1,2 or 2,3 +5%; 1-4 (whip like) +10%
*Melee Weapon, Throwable (-0%): 1/2D STx0.1, Max STx1, Acc 3, RoF 1, and Shots T(1)
*Muscle-Powered Range (-10%)
*Weaponized (base -50%): additional (-30%) if DR adds to Resistance roll, (+10% for every -1 for fixed plait, max -5)
==revised table==
This revised table changes the dollar cost so that one merely has to multiply it by the average starting wealth.
Size 	Dollar Cost (base)	Weight
Tiny (SM -8) 	0.175 x point cost	0.03 lbs.
Mini (SM -6) 	0.15 x point cost 	0.3 lb.
Small (SM -4) 	0.125 x point cost	3 lbs.
Portable (SM -2) 	0.1 x point cost 	30 lbs.
Semi-Portable (SM 0)	0.075 x point cost	300 lbs.
Large (SM +2) 	0.05 x point cost 	3,000 lbs.
== References ==
*Pyramid 3/46: Weird Science
*Pyramid 4/3: Sci-Fi/Tech I
Category:Pyramid Vol 3 Articles
Category:Christopher R. Rice
Category:Supers
Category:Superscience