Fantendo's Showdown Spectacular!

Fantendo's Showdown Spectacular is a 2D platform fighter featuring the various characters and properties housed on Fantendo. It was developed by , and is the first installment in the Showdown Spectacular series. Released on the 29th of Febuary, 2021, it was met with generally positive reception, praised for its simple yet fun gameplay, although criticized for the lack of strategic depth.
FSS is a 2D platform fighter, similar to many other Fantendo crossovers (e.g. Fantendo Smash Bros. games), but it is much simpler than a lot of those games, with fighters only having five traits possible - a base attack, a passive, two specials and a finisher, with players forced to improvise to survive with their relatively limited arsenal. A heavy focus was placed on simple, intuitive and visceral gameplay, with a fairly low skill ceiling, with the game's stated intention to be "a way to have dumb fun with your friends and muck around with recognisable characters".
It is confirmed that the game will recieve several DLC passes, and the creator Piper has teased at a fighter ballot coming at some point.
==Gameplay==
FSS is a 2D platform fighter, with characters having high mobility and games being very fast paced. Each character can jump once, and can 'dash' forward to gain extra momentum. Each fighter has five moves - a base attack, a passive, two specials and a finisher. By default, the controls are mapped to these buttons:
*Movement: A and D
*Jump: Spacebar
*Duck: S
*Dash: F
*Base Attack: Mouse One
*Special One: Mouse Two
*Special Two: Q
*Activate Passive: 1
*Finisher: 2
Each character has the same amount of health, and when this is fully depleted they are KOed. The base game mode is Stocks, where each character has three lives, or 'Stocks', and when these are depleted they die permanently, with the last one standing winning. Characters generally play pretty similar as a base, but they are differentiated significantly by their moves and passives.
The game is designed to be played with 3+ players per match, and with items turned on, but it can be played without them for a more competetive experience, as despite the game's focus on dumb fun there were still considerations made for more strategically minded/skill oriented players.
==Characters==
===Starter Characters===
				
				
Unten	
Unten	
Unten	Unten is the mascot of Fantendo, appearing time and time again in a multitude of different incarnations, although the one featured in FSS is one of his earliest forms, that of his original head spliced onto a dinosaur like body. The one consistent element between Unten's forms is his backstory - coming from a dying world, destroyed by the forces of Doomulus Grime, Unten travels the galaxy, seeking a purpose. 	Unten is the mascot of Fantendo, appearing time and time again in a multitude of different incarnations, although the one featured in FSS is one of his earliest forms, that of his original head spliced onto a dinosaur like body. The one consistent element between Unten's forms is his backstory - coming from a dying world, destroyed by the forces of Doomulus Grime, Unten travels the galaxy, seeking a purpose. 	Unten is the mascot of Fantendo, appearing time and time again in a multitude of different incarnations, although the one featured in FSS is one of his earliest forms, that of his original head spliced onto a dinosaur like body. The one consistent element between Unten's forms is his backstory - coming from a dying world, destroyed by the forces of Doomulus Grime, Unten travels the galaxy, seeking a purpose.
Base Attack
Unten stomps on the ground, sending out a small shockwave of crackling electricity that deals damage to foes in a small radius around him. This attack can be spammed easily to deal decent amounts of damage to anyone that dare stands near Unten	
Base Attack
Unten stomps on the ground, sending out a small shockwave of crackling electricity that deals damage to foes in a small radius around him. This attack can be spammed easily to deal decent amounts of damage to anyone that dare stands near Unten	
Special One
Unten throws his big blue top hat forward, dealing damage and ricocheting between opponents before boomeranging back to the blue bear-dinosaur, potentially dealing double damage to up to three foes. it can be used in quick succession, but Unten must wait for his hat to return before using the move again	
Special One
Unten throws his big blue top hat forward, dealing damage and ricocheting between opponents before boomeranging back to the blue bear-dinosaur, potentially dealing double damage to up to three foes. it can be used in quick succession, but Unten must wait for his hat to return before using the move again 	
Special Two
Unten sends out a dice, one that has been charged with lightning, that zaps foes and temporarily stuns them, although this attack is quite slow and thus cannot be spammed to stunlock a foe without leaving Unten vulnerable to attacks from others 	
Special Two
Unten sends out a dice, one that has been charged with lightning, that zaps foes and temporarily stuns them, although this attack is quite slow and thus cannot be spammed to stunlock a foe without leaving Unten vulnerable to attacks from others
Passive
Unten has a much higher jump then other fighters, and can 'flutter', holding jump as he falls to slow his descent significantly	
Passive
Unten has a much higher jump then other fighters, and can 'flutter', holding jump as he falls to slow his descent significantly	
Passive
Unten has a much higher jump then other fighters, and can 'flutter', holding jump as he falls to slow his descent significantly	
Finisher
The air around Unten crackles with electricity and volt fueled, six sided dice begin to rain from the sky, with the damage they deal multiplied by the number rolled on the dice, often devestating to foes 	
Finisher
The air around Unten crackles with electricity and volt fueled, six sided dice begin to rain from the sky, with the damage they deal multiplied by the number rolled on the dice, often devestating to foes 	
Finisher
The air around Unten crackles with electricity and volt fueled, six sided dice begin to rain from the sky, with the damage they deal multiplied by the number rolled on the dice, often devestating to foes
Redge	
Redge	
Redge	Redge is the champion of the KillGames and the mascot of Lazy Studios, a lazy, abrasive, no good half demon son of a bitch. The son of the demon Soul and a human male, Redge barely escaped death via his mother and was saved by the occultist Lane, eventually entering into the KillGames to kill his mother and growing to protect and care for the young Yuki along the way. 	Redge is the champion of the KillGames and the mascot of Lazy Studios, a lazy, abrasive, no good half demon son of a bitch. The son of the demon Soul and a human male, Redge barely escaped death via his mother and was saved by the occultist Lane, eventually entering into the KillGames to kill his mother and growing to protect and care for the young Yuki along the way. 	Redge is the champion of the KillGames and the mascot of Lazy Studios, a lazy, abrasive, no good half demon son of a bitch. The son of the demon Soul and a human male, Redge barely escaped death via his mother and was saved by the occultist Lane, eventually entering into the KillGames to kill his mother and growing to protect and care for the young Yuki along the way.
Base Attack
Redge does two large swings with his chainsword, the Cauterizer, which deal high amounts of damage and inflict a short damage over time debuff, although they are quite slow	
Base Attack
Redge does two large swings with his chainsword, the Cauterizer, which deal high amounts of damage and inflict a short damage over time debuff, although they are quite slow	
Special One
Redge shoots a ball of condensed hellfire, which passes through platforms and slightly homes in on foes, dealing moderate damage and inflicting damage over time when it makes contact	
Special One
Redge shoots a ball of condensed hellfire, which passes through platforms and slightly homes in on foes, dealing moderate damage and inflicting damage over time when it makes contact 	
Special Two
Redge creates a pillar of fire that sticks around for a small amount of time, temporarily zoning off a small sect of the arena and making it harder for foes to access without taking rapid damage over time when within the pillar and the same damage for a brief period afterward 	
Special Two
Redge creates a pillar of fire that sticks around for a small amount of time, temporarily zoning off a small sect of the arena and making it harder for foes to access without taking rapid damage over time when within the pillar and the same damage for a brief period afterward
Passive
Redge has a meter below his super meter that charges up over time, accelerating as he takes damage, and eventually allows him to transform into his True Demon form, where he has greater mobility and damage, although he takes more damage	
Passive
Redge has a meter below his super meter that charges up over time, accelerating as he takes damage, and eventually allows him to transform into his True Demon form, where he has greater mobility and damage, although he takes more damage	
Passive
Redge has a meter below his super meter that charges up over time, accelerating as he takes damage, and eventually allows him to transform into his True Demon form, where he has greater mobility and damage, although he takes more damage	
Finisher
Redge releases an enveloping wave of flame that deals high damage to opponents and inflicts them with easily fatal damage over time if they are unlucky enough to be caught in the blast 	
Finisher
Redge releases an enveloping wave of flame that deals high damage to opponents and inflicts them with easily fatal damage over time if they are unlucky enough to be caught in the blast 	
Finisher
Redge releases an enveloping wave of flame that deals high damage to opponents and inflicts them with easily fatal damage over time if they are unlucky enough to be caught in the blast
Thrusterhound	
Thrusterhound	
Thrusterhound	Thrusterhounds are the apex predators of the Spectroverse and a playable character in Creatures of the Spectroverse, adept hunters armed with natural rocket boosters, sharp, piercing teeth and a jaw that can burst into flames at will. Incredibly deadly beings, living in the dangerous Spectroverse and hunting it's inhabitants down. 	Thrusterhounds are the apex predators of the Spectroverse and a playable character in Creatures of the Spectroverse, adept hunters armed with natural rocket boosters, sharp, piercing teeth and a jaw that can burst into flames at will. Incredibly deadly beings, living in the dangerous Spectroverse and hunting it's inhabitants down. 	Thrusterhounds are the apex predators of the Spectroverse and a playable character in Creatures of the Spectroverse, adept hunters armed with natural rocket boosters, sharp, piercing teeth and a jaw that can burst into flames at will. Incredibly deadly beings, living in the dangerous Spectroverse and hunting it's inhabitants down.
Base Attack
Thrusterhound's jaw is engulfed in flame and it lunges forward, biting down hard on anything caught by the lunge. This attack is quite fast and deals a lot of damage, but it leaves it vulnerable when in use and has short range	
Base Attack
Thrusterhound's jaw is engulfed in flame and it lunges forward, biting down hard on anything caught by the lunge. This attack is quite fast and deals a lot of damage, but it leaves it vulnerable when in use and has short range	
Special One
Thrusterhound charges forward, powered by it's rocket fuel, dealing massive damage to any opponents hit during the charge and leaving noxious exhaust fumes in it's path that deal damage over time to those inside them	
Special One
Thrusterhound charges forward, powered by it's rocket fuel, dealing massive damage to any opponents hit during the charge and leaving noxious exhaust fumes in it's path that deal damage over time to those inside them 	
Special Two
Thrusterhound spits out some smoke that wafts in a small area and obscures the vision of anyone other than Thrusterhound inside the smoke, along with dealing low damage over time to those nearby before dissipating after a couple seconds 	
Special Two
Thrusterhound spits out some smoke that wafts in a small area and obscures the vision of anyone other than Thrusterhound inside the smoke, along with dealing low damage over time to those nearby before dissipating after a couple seconds
Passive
Thrusterhound has a meter below it's super meter that charges up, and when full allows it to enter Turbo Mode, with the thruster going to full blast and Thrusterhound getting +300% move speed and a little bit more damage for a brief amount of time	
Passive
Thrusterhound has a meter below it's super meter that charges up, and when full allows it to enter Turbo Mode, with the thruster going to full blast and Thrusterhound getting +300% move speed and a little bit more damage for a brief amount of time	
Passive
Thrusterhound has a meter below it's super meter that charges up, and when full allows it to enter Turbo Mode, with the thruster going to full blast and Thrusterhound getting +300% move speed and a little bit more damage for a brief amount of time	
Finisher
Thrusterhound howls and four smaller Thrusterhounds are summoned, enhancing the main one's attacks and viciously pouncing on enemies, dealing low damage but stunning them and leaving them vulnerable to the primary Thrusterhound's attacks. The smaller hounds stay around for a brief period before dashing away once more. 	
Finisher
Thrusterhound howls and four smaller Thrusterhounds are summoned, enhancing the main one's attacks and viciously pouncing on enemies, dealing low damage but stunning them and leaving them vulnerable to the primary Thrusterhound's attacks. The smaller hounds stay around for a brief period before dashing away once more. 	
Finisher
Thrusterhound howls and four smaller Thrusterhounds are summoned, enhancing the main one's attacks and viciously pouncing on enemies, dealing low damage but stunning them and leaving them vulnerable to the primary Thrusterhound's attacks. The smaller hounds stay around for a brief period before dashing away once more.
Indica	
Indica	
Indica	Indica is a major character in Ultimatium Studios's RPG Cenntenials and the company's mascot, the bloodthirsty daughter of a noble family who was forsaken by her parents when her crest turned out to be that of the Walrus instead of the Swan, escaping with her friend Hudson who seemingly died to save her, and eventually joining the Century Corps, where she helped save the world from the rise of the Cenntenials. 	Indica is a major character in Ultimatium Studios's RPG Cenntenials and the company's mascot, the bloodthirsty daughter of a noble family who was forsaken by her parents when her crest turned out to be that of the Walrus instead of the Swan, escaping with her friend Hudson who seemingly died to save her, and eventually joining the Century Corps, where she helped save the world from the rise of the Cenntenials. 	Indica is a major character in Ultimatium Studios's RPG Cenntenials and the company's mascot, the bloodthirsty daughter of a noble family who was forsaken by her parents when her crest turned out to be that of the Walrus instead of the Swan, escaping with her friend Hudson who seemingly died to save her, and eventually joining the Century Corps, where she helped save the world from the rise of the Cenntenials.
Base Attack
Indica slashes rapidly with her ice sword three times, dealing low damage but temporarily freezing opponents. The move is quite quick and can be used to stunlock an opponent, but will leave Indica vulnerable to attacks from other foes, making it most powerful in 1v1 situations	
Base Attack
Indica slashes rapidly with her ice sword three times, dealing low damage but temporarily freezing opponents. The move is quite quick and can be used to stunlock an opponent, but will leave Indica vulnerable to attacks from other foes, making it most powerful in 1v1 situations	
Special One
Indica throws her two ivory daggers, which embed into players or objects, dealing low damage over time while embedded. Indica can repeat the special to get the daggers to return to her.	
Special One
Indica throws her two ivory daggers, which embed into players or objects, dealing low damage over time while embedded. Indica can repeat the special to get the daggers to return to her. 	
Special Two
Indica lunges forward and grabs the nearest opponent. If the move hits, the opponent is restrained and takes slow damage over time until they escape, which takes either Indica attacking or them dealing enough damage to the restraint to free themselves 	
Special Two
Indica lunges forward and grabs the nearest opponent. If the move hits, the opponent is restrained and takes slow damage over time until they escape, which takes either Indica attacking or them dealing enough damage to the restraint to free themselves
Passive
Indica's innate bloodlust slowly gets stronger the longer she goes without KOing a foe, with her damage increasing over time between killing foes	
Passive
Indica's innate bloodlust slowly gets stronger the longer she goes without KOing a foe, with her damage increasing over time between killing foes	
Passive
Indica's innate bloodlust slowly gets stronger the longer she goes without KOing a foe, with her damage increasing over time between killing foes	
Finisher
Indica summons three large ivory tusks, which she summons and sends out to attack foes, dealing heavy damage on hit and pinning them down, leaving them easy fodder for Indica to finish off 	
Finisher
Indica summons three large ivory tusks, which she summons and sends out to attack foes, dealing heavy damage on hit and pinning them down, leaving them easy fodder for Indica to finish off 	
Finisher
Indica summons three large ivory tusks, which she summons and sends out to attack foes, dealing heavy damage on hit and pinning them down, leaving them easy fodder for Indica to finish off
Shrill	
Shrill	
Shrill	Alyssa Vance, better known by her hero name Shrill, is an impulsive British-born rockstar training to become a hero under the Project Cape intiative. Young Alyssa had a strained relationship with her parents, and often found herself under immense pressure and stress, using music as a way to vent her emotions and eventually channeling that, along with her innate sonic powers, into a career as a musician and a hero.	Alyssa Vance, better known by her hero name Shrill, is an impulsive British-born rockstar training to become a hero under the Project Cape intiative. Young Alyssa had a strained relationship with her parents, and often found herself under immense pressure and stress, using music as a way to vent her emotions and eventually channeling that, along with her innate sonic powers, into a career as a musician and a hero.	Alyssa Vance, better known by her hero name Shrill, is an impulsive British-born rockstar training to become a hero under the Project Cape intiative. Young Alyssa had a strained relationship with her parents, and often found herself under immense pressure and stress, using music as a way to vent her emotions and eventually channeling that, along with her innate sonic powers, into a career as a musician and a hero.
Base Attack
Shrill swings her guitar forward, smashing it downwards and dealing high damage to anyone it hits, and if it misses releasing a small shockwave that pushes foes hit by it back. This attack is high damage but rather slow to perform and cannot be canceled during the motion	
Base Attack
Shrill swings her guitar forward, smashing it downwards and dealing high damage to anyone it hits, and if it misses releasing a small shockwave that pushes foes hit by it back. This attack is high damage but rather slow to perform and cannot be canceled during the motion	
Special One
Shrill plays a note on her guitar that sends out a shockwave that significantly knocks back foes, although it has a small cooldown	
Special One
Shrill plays a note on her guitar that sends out a shockwave that significantly knocks back foes, although it has a small cooldown 	
Special Two
Shrill yells out and enhances the power of her other attacks for 5 seconds, making her a much more dangerous force in battle, albeit for a brief amount of time, with the attack on a 10 second cooldown 	
Special Two
Shrill yells out and enhances the power of her other attacks for 5 seconds, making her a much more dangerous force in battle, albeit for a brief amount of time, with the attack on a 10 second cooldown
Passive
Shrill gets +5% damage whenever she deals more than a certain threshold of damage within a 1 second time limit, with the extra damage dissapearing when she is KOed	
Passive
Shrill gets +5% damage whenever she deals more than a certain threshold of damage within a 1 second time limit, with the extra damage dissapearing when she is KOed	
Passive
Shrill gets +5% damage whenever she deals more than a certain threshold of damage within a 1 second time limit, with the extra damage dissapearing when she is KOed	
Finisher
Shrill screams, with shockwaves emanating from her and bouncing around the arena, dealing low damage but knocking foes around and putting them in grave danger of falling into a void and taking high damage 	
Finisher
Shrill screams, with shockwaves emanating from her and bouncing around the arena, dealing low damage but knocking foes around and putting them in grave danger of falling into a void and taking high damage 	
Finisher
Shrill screams, with shockwaves emanating from her and bouncing around the arena, dealing low damage but knocking foes around and putting them in grave danger of falling into a void and taking high damage
Jin	
Jin	
Jin	Jin is a brave and somewhat reckless Bladikori adventurer and the star of Frogworks' Deadworld, the young wanderer setting out into the dead planet of Xylen V to uncover the truth behind her father's dissapearance on the planet several years ago, and to uncover the deadly secrets of the virus-ridden world. 	Jin is a brave and somewhat reckless Bladikori adventurer and the star of Frogworks' Deadworld, the young wanderer setting out into the dead planet of Xylen V to uncover the truth behind her father's dissapearance on the planet several years ago, and to uncover the deadly secrets of the virus-ridden world. 	Jin is a brave and somewhat reckless Bladikori adventurer and the star of Frogworks' Deadworld, the young wanderer setting out into the dead planet of Xylen V to uncover the truth behind her father's dissapearance on the planet several years ago, and to uncover the deadly secrets of the virus-ridden world.
Base Attack
Jin fires a single shot from her selected weapon. The speed and damage depends on the selected weapon	
Base Attack
Jin fires a single shot from her selected weapon. The speed and damage depends on the selected weapon	
Special One
Jin shoots a grenade out from her launcher, which sticks to foes and explodes after a couple seconds	
Special One
Jin shoots a grenade out from her launcher, which sticks to foes and explodes after a couple seconds 	
Special Two
Jin shoots her grappling hook to a platform and swings forward, dealing low damage to anyone who gets hit and knocking them back slightly 	
Special Two
Jin shoots her grappling hook to a platform and swings forward, dealing low damage to anyone who gets hit and knocking them back slightly
Passive
Jin has four different weapons at her disposal, and can switch between them. They are:
*The most basic of Jin's weapons, the Auto Rifle is a slow, accurate weapon with long range that deals moderate damage
*The Slime Spitter is a slow firing weapon which shoots bouncing slimy projectiles that will slow down foes that get hit
*The Sandstone Skirmisher is an inaccurate, fast-firing assault rifle that doesn't deal much damage but deals a lot of damage quickly to multiple targets
*The Nailgun is a low damage yet fast weapon that has incredibly high DPS on a single target over an extended period of time	
Passive
Jin has four different weapons at her disposal, and can switch between them. They are:
*The most basic of Jin's weapons, the Auto Rifle is a slow, accurate weapon with long range that deals moderate damage
*The Slime Spitter is a slow firing weapon which shoots bouncing slimy projectiles that will slow down foes that get hit
*The Sandstone Skirmisher is an inaccurate, fast-firing assault rifle that doesn't deal much damage but deals a lot of damage quickly to multiple targets
*The Nailgun is a low damage yet fast weapon that has incredibly high DPS on a single target over an extended period of time	
Passive
Jin has four different weapons at her disposal, and can switch between them. They are:
*The most basic of Jin's weapons, the Auto Rifle is a slow, accurate weapon with long range that deals moderate damage
*The Slime Spitter is a slow firing weapon which shoots bouncing slimy projectiles that will slow down foes that get hit
*The Sandstone Skirmisher is an inaccurate, fast-firing assault rifle that doesn't deal much damage but deals a lot of damage quickly to multiple targets
*The Nailgun is a low damage yet fast weapon that has incredibly high DPS on a single target over an extended period of time	
Finisher
Jin uses her latent geokinetic powers and several large rocks rise from the ground, before shattering into a thousand pieces and dealing low damage on hit, but moving very fast and being large in number 	
Finisher
Jin uses her latent geokinetic powers and several large rocks rise from the ground, before shattering into a thousand pieces and dealing low damage on hit, but moving very fast and being large in number 	
Finisher
Jin uses her latent geokinetic powers and several large rocks rise from the ground, before shattering into a thousand pieces and dealing low damage on hit, but moving very fast and being large in number
Graviteen	
Graviteen	
Graviteen	Calvin Pond, probably better known by his superhero name Graviteen, is the son of retired hero Captain Turbo. He is a Powerborn, one of many with unnatural powers, something that became clear as he matured, and Calvin aspired to become a hero like his father, with Turbo coming out of retirement and installing Graviteen as his sidekick, the two becoming New York's premier heroes. 	Calvin Pond, probably better known by his superhero name Graviteen, is the son of retired hero Captain Turbo. He is a Powerborn, one of many with unnatural powers, something that became clear as he matured, and Calvin aspired to become a hero like his father, with Turbo coming out of retirement and installing Graviteen as his sidekick, the two becoming New York's premier heroes. 	Calvin Pond, probably better known by his superhero name Graviteen, is the son of retired hero Captain Turbo. He is a Powerborn, one of many with unnatural powers, something that became clear as he matured, and Calvin aspired to become a hero like his father, with Turbo coming out of retirement and installing Graviteen as his sidekick, the two becoming New York's premier heroes.
Base Attack
Graviteen punches quickly, removing the gravity surrounding a foe if they are hit and leaving them to float in place for a couple seconds, leaving them vulnerable to further attacks from Gravi or other fighters	
Base Attack
Graviteen punches quickly, removing the gravity surrounding a foe if they are hit and leaving them to float in place for a couple seconds, leaving them vulnerable to further attacks from Gravi or other fighters	
Special One
Graviteen slams his fist into the ground and breaks off a rock, which floats into the air. From there he can either keep it in place to use as a shield, or use the special again, which becomes a punch, to send it flying toward one of his opponents	
Special One
Graviteen slams his fist into the ground and breaks off a rock, which floats into the air. From there he can either keep it in place to use as a shield, or use the special again, which becomes a punch, to send it flying toward one of his opponents 	
Special Two
Graviteen leaps into the air and slams downward, increasing his gravity and dealing heavy damage to anyone hit, but temporarily stunning him afterward, making it dangerous to miss this attack 	
Special Two
Graviteen leaps into the air and slams downward, increasing his gravity and dealing heavy damage to anyone hit, but temporarily stunning him afterward, making it dangerous to miss this attack
Passive
The area around Graviteen has slightly higher gravity for everyone except him, so foes move and attack slower when nearby, making them easier targets and less dangerous	
Passive
The area around Graviteen has slightly higher gravity for everyone except him, so foes move and attack slower when nearby, making them easier targets and less dangerous	
Passive
The area around Graviteen has slightly higher gravity for everyone except him, so foes move and attack slower when nearby, making them easier targets and less dangerous	
Finisher
The arena suddenly gets very high gravity for everyone except Graviteen, pinning them to the ground and dealing high damage if they are in the air, leaving them vulnerable for Graviteen to beat up. The high gravity lasts for 5 seconds before dissipating 	
Finisher
The arena suddenly gets very high gravity for everyone except Graviteen, pinning them to the ground and dealing high damage if they are in the air, leaving them vulnerable for Graviteen to beat up. The high gravity lasts for 5 seconds before dissipating 	
Finisher
The arena suddenly gets very high gravity for everyone except Graviteen, pinning them to the ground and dealing high damage if they are in the air, leaving them vulnerable for Graviteen to beat up. The high gravity lasts for 5 seconds before dissipating
Vessa	
Vessa	
Vessa	tbd 	tbd 	tbd
Base Attack
tbd	
Base Attack
tbd	
Special One
tbd	
Special One
tbd 	
Special Two
tbd 	
Special Two
tbd
Passive
tbd	
Passive
tbd	
Passive
tbd	
Finisher
tbd 	
Finisher
tbd 	
Finisher
tbd
Iris Dawnwald	
Iris Dawnwald	
Iris Dawnwald	tbd 	tbd 	tbd
Base Attack
tbd	
Base Attack
tbd	
Special One
tbd	
Special One
tbd 	
Special Two
tbd 	
Special Two
tbd
Passive
tbd	
Passive
tbd	
Passive
tbd	
Finisher
tbd 	
Finisher
tbd 	
Finisher
tbd
Poffer Lord	
Poffer Lord	
Poffer Lord	tbd 	tbd 	tbd
Base Attack
tbd	
Base Attack
tbd	
Special One
tbd	
Special One
tbd 	
Special Two
tbd 	
Special Two
tbd
Passive
tbd	
Passive
tbd	
Passive
tbd	
Finisher
tbd 	
Finisher
tbd 	
Finisher
tbd
===Unlockable Characters===
==Assists==
==Stages==
==Items==
Category:Frogworks