Bunny

Mia the Bunny is a character in Dissidia Calamitas Infinita, originating from Saints of Sin. She is a demonness of the same rank as Lilith, and the two often work together as a pair on various missions: After Lilith kills a mark, Bunny is responsible for capturing the soul of the damned and transporting it to hell, a job she was given due to her lack of real combat abilities. Despite her young appearance, Bunny is much more mature than her partner, putting more emphasis on words than actions, which she chooses carefully. Though her sarcastic tongue and rapier wit might suggest otherwise, Bunny does enjoy her job and the feeling of empowerment it gives her, she's just too good at masking her true emotions behind a beautiful deadpan face to suggest otherwise.
==Appearance==
Bunny's default costume, Undertaker, consists of a black bunny suit underneath black coattails, with black heels and stockings and a black stovepipe hat. Her first alternate costume, Keio Flying Squadron, gives her a red bunny suit complete with ears, fluffy tail, a purple bow tie, white cuffs and white stockings. In this costume, her casket is replaced with a silver and red missile. Her second alternate costume, Last Ride, consists of a black blouse with the sleeves cut off with a lavender and silver untucked cravat, black tights, lavender gloves, and lavender leg warmers worn over black boots with a wide brimmed black hat. Her third alternate costume, Enma's Girl, consists of only a red-orange dodou, gold wrist bangles, and yellow tiger-striped boots. Her fourth alternate costume, Dark Shallows, consists of a silver sleeveless top with a purple skirt, black leggings, and white gloves. In this costume, her casket is replaced with Cofagrigus.
File:BunnyAlt1.png|Keio Flying Squadron
File:Bunnyclean.png|Dark Shallows
==Battle==
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BunnyUndertaker – Attempts to lay the opponent to rest in one fell swoop. 
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As an Undertaker, Bunny's whole entire moveset revolves around successfully executing her one hit KO move. Performing Brave attacks and being in EX Mode increases the chance that the move will hit. Her Brave attacks deal little damage and her OHKO move is the only method through which she can deal HP damage. Even her EX Burst only deals Brave damage and increases her counter. Overall, all of her stats, attack, defense, speed, magic, and HP, are poor. 
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Salvio Hexia 	Ground 	10 (5) 	100 	Ranged Low 	None 	Magical 	Initial
Salvio Hexia 	Three small orbs of darkness track the opponent. 	Three small orbs of darkness track the opponent. 	Three small orbs of darkness track the opponent. 	Three small orbs of darkness track the opponent. 	Three small orbs of darkness track the opponent. 	Three small orbs of darkness track the opponent. 	Three small orbs of darkness track the opponent.
Carm Arcadipanne 	Aerial 	20 (10) 	125 	Ranged High 	Chase 	Magical 	Initial
Carm Arcadipanne 	Sends soundwaves in a 180° circle around Bunny. 	Sends soundwaves in a 180° circle around Bunny. 	Sends soundwaves in a 180° circle around Bunny. 	Sends soundwaves in a 180° circle around Bunny. 	Sends soundwaves in a 180° circle around Bunny. 	Sends soundwaves in a 180° circle around Bunny. 	Sends soundwaves in a 180° circle around Bunny.
Nox Verduli 	Ground 	20 (10) 	175 	Melee Low 	Absorb 	Physical 	Level 13
Nox Verduli 	Bunny bites the opponent, injecting venom. May Poison the opponent. 	Bunny bites the opponent, injecting venom. May Poison the opponent. 	Bunny bites the opponent, injecting venom. May Poison the opponent. 	Bunny bites the opponent, injecting venom. May Poison the opponent. 	Bunny bites the opponent, injecting venom. May Poison the opponent. 	Bunny bites the opponent, injecting venom. May Poison the opponent. 	Bunny bites the opponent, injecting venom. May Poison the opponent.
Nervrae Etrui 	Aerial 	30 (15) 	200 	Ranged Low 	None 	Magical 	Level 36
Nervrae Etrui 	A cloud of nerve gas is released. May Paralyze the opponent. 	A cloud of nerve gas is released. May Paralyze the opponent. 	A cloud of nerve gas is released. May Paralyze the opponent. 	A cloud of nerve gas is released. May Paralyze the opponent. 	A cloud of nerve gas is released. May Paralyze the opponent. 	A cloud of nerve gas is released. May Paralyze the opponent. 	A cloud of nerve gas is released. May Paralyze the opponent.
Chax Issanta 	Ground 	30 (15) 	200 	Melee Low 	None 	Physical 	Level 51
Chax Issanta 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind. 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind. 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind. 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind. 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind. 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind. 	Dark vines erupt from the ground and thrash the opponent. May inflict Bind.
Ad Astra 	Aerial 	40 (20) 	275 	Ranged High 	Wall Rush 	Magical 	Level 69
Ad Astra 	Summons three small comets to fall on the opponent. 	Summons three small comets to fall on the opponent. 	Summons three small comets to fall on the opponent. 	Summons three small comets to fall on the opponent. 	Summons three small comets to fall on the opponent. 	Summons three small comets to fall on the opponent. 	Summons three small comets to fall on the opponent.
Deosum Jervace 	Ground 	40 (20) 	325 	Melee High 	Wall Rush 	Physical 	Level 77
Deosum Jervace 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury. 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury. 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury. 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury. 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury. 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury. 	Bunny's coffin is dropped above the opponent. If it connects, it will drive airborne opponents to the ground, and inflict them with Bury.
Felicem Fortunatus Fidelis Fio	Ground 	150 (75) 	500 	N/A 	None 	Magical 	Level 100
Felicem Fortunatus Fidelis Fio	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.	Bunny can increase her Soul Seal hit probability counter by 1% by holding and the left trigger for four seconds. Rate increases as long as the buttons are held for four consecutive seconds.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Soul Seal	Ground/Aerial 	50 (25) 	500 	Ranged High 	N/A 	Magical 	Initial
Soul Seal	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.	Instantly kills the foe. Initial hit rate of 1%, raises gradually with actions taken.
==EX Mode==
Bunny's EX Mode is Soul Snatcher
Bunny's EX Burst is 666 Feet Under
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Acheron	77 	
Cocytus	92 	
Styx 	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Viaticum 	All embark on this journey, so you best be prepared.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Charon's Obol 	Even in death, debts yet remain to be paid. 	LUK+4 	Battlegen from the Harris Friend Card
Jezebel's Desire	N/A 	LUK+1 	Battlegen
Jezebel's Dream 	N/A 	LUK+2 	Battlegen
Jezebel's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Last Rites
*World Map Theme: Wandering the Murky Gray
*Dungeon Theme: The Nest
*Normal Battle: Feel the Spirit
*Boss Battle: Bow Down To
*Final Boss Battle: Brucking Futal
===Rival Battle===
*Vs. 8: Funereal
*Vs. Lilith: Fate Worse than Death
*Vs. Lili: Fireworks Factory
*Vs. Noelle: Death Sentence
*Vs. Harris: Twisted Misery
==Quotes==
===Encounter===
*"If we must..."
*"I'll, ah, make this quick."
*"Fine..."
*"Just what do you, ah, want?"
*"All I need is one hit."<BR>— If HP is low
*"Eh. Been in worse spots."<BR>— If HP is low
*"You don't want to fight me, do you?"<BR>— If opponent is stronger
*"You're not intimidating."<BR>— If opponent is stronger
*"An easy quota-filler."<BR>— If opponent is weaker
*"Suicidal, huh?"<BR>— If opponent is weaker	
===Victory===
*"Finally."
*"Can I go now?"
*"Enjoy the journey."
*"Well."
*"It's no biggie."<BR>— If HP is low
*"I'm fine."<BR>— If HP is low
*"That coffin's pretty strong, huh?"<BR>— If opponent is stronger
*"And now to hell with you."<BR>— If opponent is stronger
*"Too easy, almost."<BR>— If opponent is weaker
*"I wish they were all this easy."<BR>— If opponent is weaker	
===Defeat===
*"Whatever."
*"Looks like you live."
*"Now leave me."
*"Egh, Lilith?"
*"No, it's not your time yet."<BR>— If opponent is stronger
*"You'd beat up a little girl?"<BR>— If opponent is stronger
*"Your will to live, so strong!"<BR>— If opponent is weaker
*"I said I'm, ah, not a fighter."<BR>— If opponent is weaker
===Default specific===
===DLC Specific===
===Story Specific===
8: "What exactly do you want?"
Bunny: "I've heard that you had a, ah, situation that you wanted to be cleared up?"
8: "You know about the curse."
Bunny: "That I do. And I just so happen to be in a position to be able to help you out."
8: "I hope you'll understand if if I'm not immediately trusting of a morose young stranger girl, privy to my secrets."
Bunny: "You have more pressing issues to worry about. Listen. Your malady, I can clear it."
8: "I happen to be on my way to a man who can do just that thing, so unless you can -"
Bunny: "Make it worth your while? Here."
Bunny pulls out a glass mirror and hands it to 8. In it, he sees his reflection, free of the malady.
Bunny: "Do you like what you see?"
8: "You have my attention."
Bunny: "I won't waste your time, then. I'll dispel your curse at the cost of your soul."
8: "My...soul?"
Bunny: "Mmhmm. I know what kind of guy you are. You don't really need it."
Category:Characters