Dark Magic (The 4 Heroes of Light)

Dark Magic is a group of spells in Final Fantasy: The 4 Heroes of Light used by equipping Tomes bought from various shops, and some found from treasures. Except for the Break and Death spells, Dark Magic is used to inflict a specific negative status ailments on enemies. Poison and Drain are the only Dark Magic spells that deal damage. Drain has a Magic Attack value, making it the only Dark Magic spell that scales with a character's equipment. Poison takes off 3% from the afflicted's HP total each turn it is in effect. Suppress reduces enemies' statuses, making it easier to damage them as well as making it harder for the enemies to damage the party. All Dark Magic spells are compatible in joint attacks.
==List of Dark Magic spells==
Name	AP	Acquisition 	Cost	Image
 	 	Buy: Urbeth (After Darkness) 	1500	
 	Absorb HP.
Effect: Inflict a minor Non-elemental magic attack to an opponent, and restore HP equal to the damage inflicted.
Spell power: 5 
Property: Non-elemental 
Target Priority: Rear, right ; else right.	Absorb HP.
Effect: Inflict a minor Non-elemental magic attack to an opponent, and restore HP equal to the damage inflicted.
Spell power: 5 
Property: Non-elemental 
Target Priority: Rear, right ; else right.	Absorb HP.
Effect: Inflict a minor Non-elemental magic attack to an opponent, and restore HP equal to the damage inflicted.
Spell power: 5 
Property: Non-elemental 
Target Priority: Rear, right ; else right.	
 	 	Buy: Guera and Urbeth (After Darkness) 	500 	
 	Inflict confusion.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Confusion 
Target Priority: Rear, right ; else right.	Inflict confusion.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Confusion 
Target Priority: Rear, right ; else right.	Inflict confusion.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Confusion 
Target Priority: Rear, right ; else right.	
 	 	Buy: Guera and Urbeth (After Darkness) 	500 	
 	Inflict poison.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Poison 
Target Priority: Rear, right ; else right.	Inflict poison.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Poison 
Target Priority: Rear, right ; else right.	Inflict poison.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Poison 
Target Priority: Rear, right ; else right.	
 	 	Buy: Guera and Urbeth (After Darkness) 	2500	
 	Inflict petrification.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Petrification 
Target Priority: Rear, right ; else right.	Inflict petrification.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Petrification 
Target Priority: Rear, right ; else right.	Inflict petrification.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Petrification 
Target Priority: Rear, right ; else right.	
 	 	Buy: Guera and Urbeth (After Darkness) 	500 	
 	Inflict silence.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Silence 
Target Priority: Rear, right ; else right.	Inflict silence.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Silence 
Target Priority: Rear, right ; else right.	Inflict silence.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Silence 
Target Priority: Rear, right ; else right.	
 	 	Buy: Urbeth (After Darkness) 	2000	
 	Reduces foe's status.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Status Down 
Target Priority: Rear, right ; else right.	Reduces foe's status.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Status Down 
Target Priority: Rear, right ; else right.	Reduces foe's status.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Status Down 
Target Priority: Rear, right ; else right.	
 	 	Buy: Guera and Urbeth (After Darkness) 	500 	
 	Inflict blindness.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Blind 
Target Priority: Rear, right ; else right.	Inflict blindness.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Blind 
Target Priority: Rear, right ; else right.	Inflict blindness.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Blind 
Target Priority: Rear, right ; else right.	
 	 	Buy: Urbeth (After Darkness) 	2000	
 	Inflict a curse.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Curse 
Target Priority: Rear, right ; else right.	Inflict a curse.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Curse 
Target Priority: Rear, right ; else right.	Inflict a curse.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Curse 
Target Priority: Rear, right ; else right.	
 	 	Buy: Guera and Urbeth (After Darkness) 	500 	
 	Inflict sleep.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Sleep 
Target Priority: Rear, right ; else right.	Inflict sleep.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Sleep 
Target Priority: Rear, right ; else right.	Inflict sleep.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Sleep 
Target Priority: Rear, right ; else right.	
 	 	Buy: Urbeth (After Darkness)Find: Pirate Hideout	5000	
 	Take a foe's life.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Death 
Target Priority: Rear, right ; else right.	Take a foe's life.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Death 
Target Priority: Rear, right ; else right.	Take a foe's life.
Effect: Attempt to inflict a status ailment to an opponent.
Status: Death 
Target Priority: Rear, right ; else right.	
==Etymology ==
Category:Dark Magic in Final Fantasy: The 4 Heroes of Light
Category:Magic in Final Fantasy: The 4 Heroes of Light
Category:Dark Magic