Spiritreaver Head

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thumb|Spiritreaver Head
 
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Controls the AI of the Automaton.
===Elemental Slots===
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 0 2 0 0
 3 2 3 3
===Skill Rank Modifier===
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*Magic +2 
===Spell-Casting Delay===
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Each category of magic has a separate recast timer, while the automaton also has a universal recast timer which determines the minimum time between any two spells being cast.
*~10 second universal delay.
*~10 second Enfeebling delay.
*~33 second Elemental magic delay.
=Behaviour=
==Deployment==
*Remains stationary when deployed within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance. 
*Will only move if the enemy is out of casting range or when it is out of MP. 
*Magic is only used when attached to the Stormwaker or Harlequin Frame.
*Does not Cast Drain II 
*Does not cast Other Absorb Spells
*Does not Cast any Damage Spikes spells such as Blaze Spikes
*Does not Cast Ancient Magic
*Does not Cast Warp Warp II Retrace nor Escape
==Magic==
Scanner
*The spiritreaver head will automatically detect extreme resistances, even without equipping the scanner. If an extreme resistance is detected, it will choose the highest spell to which the target does not have extreme resistance. Equipping the scanner on this puppet may cause a bug where it is unable to cast at all. 
Drain and Aspir
*Drain or Aspir will only be cast if the automaton's HP or MP is below 75%. They will not be cast on mobs which cannot have HP or MP stolen, such as undead or mobs without MP. 
*When Aspir II is learned the automaton will cast Aspir II and Aspir before casting a different spell until its MP is above 75%.
===Spells and Enemy HP% ===
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The casting AI changes based on the current targets health.Casting AI has been changed dramatically since the December 2011 update, this table may no longer be accurate. 
{|border="0" cellpadding="5"	Enemy HP% 	Default Casting Priority
100% - Low HP	Drain →Aspir → Elemental Magic 	
Low HP - 0% 	The automaton will ignore all maneuvers and attempt to finish the enemy off. It will use the weakest nuke that will kill the enemy if unresisted.	
===Enfeeble Priority===
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The spiritreaver head requires a dark maneuver to cast enfeebles. Dark maneuvers also cause aspir to be used first, even though drain is typically prioritized. Enfeebling is similar to that of the stormwaker head, but requiring a dark maneuver raises the priority of blind, bio II, and absorb-INT. Absorb-INT appears to be at a higher priority than blind and bio II though; it requires two maneuvers in order to force the puppet to cast a different enfeeble, whereas blind and bio II only require one. The casting of dia II is also only possible with two lights.
==Spell List==
Spells become available as Automaton Magic Skill increases.
{|border="1" width="100%" cellspacing="0" cellpadding="2"	Skill Level 	 Spell
01	 Dia 	
15	 Stone 	
18	 Poison 	
21	 Paralyze	
27	 Blind 	
30	 Water 	
33	 Bio 	
42	 Slow 	
45	 Aero 	
45	 Drain 	
57	 Silence 	
60	 Fire 	
=How to Obtain=
==Quest==
:*Spiritreaver Head M-400