Level 10.8

Level 10.8 is a sub-level between Level 10 and Level 11. 
==Description==
Level 10.8 presents itself as infinitely expanding, forgotten and overgrown fields with a large variety of grass plants, including single strands of leftover wheat, rye and barley. You will often find Gluffs sweeping throughout these overgrown fields. Patches of wild flowers can be found, as well as trees and bushes that rarely mark the transition between two fields or stand at the edges of one of the few paths leading through the landscape. The terrain is mostly flat with an uneven ground that shows signs of previous cultivation, but can expand over low hills and valleys. To the east of the level, the fields are cut off by a forest, which expands to the north and south in a straight line, serving as an entrance to the level. The forest will always lead back to the same fields, no matter the direction or distance that has been walked.
The time in the level is hard to interpret, as the sky is almost fully blocked by dark, large clouds which leave little room for light to shine through, leaving the scenery in a dark hue and just bright enough to see without aid. Any clock that has been brought to the level suggests that the time lies within the late evening, as they jump ahead to 10 pm and will continue to show any time between 10 and 11 pm. The weather and moderate temperature are uniform with only a constant breeze varying in intensity, depending on the location. This far, reports have shown a lack of any natural bodies of liquids, leaving the soil and air dry. Wanderers are advised to ration their resources or search for liquid in the scarce structures which can be found although caution is required. 
Throughout the level, abandoned farms and barns can be found at random, standing alone and including up to three buildings. They are recognizable by their typical red and white, wooden appearance as well as the lack of most furniture, apart from shelves, couches and tables. Despite this, electricity is present in all builds but the barn houses in the form of outlets and lights. The source of the electricity couldn’t be found until now, even though attempts have been made. Resources can be found scattered throughout the rooms, usually including several bottles of Almond Water and Energy Bars. Wanderers are asked to be cautious of Skin Stealers should they decide to go into these builds to gather the resources. 
==Entities==
Note: These entities have been spotted by two official M.E.G officers. There is a big possibility that there are more than just these entities on this sub-level.
There are a couple of known entities within Level 10.8 which are Gluffs and Skin-Stealers. Gluffs are known as big tumors that slowly sweep throughout the overgrown field. Every now and then, they leak a familiar substance such as Almond Water which accelerates the growth of the wheat and plants within the field. Gluffs are friendly and will not harm wanderers. On the other hand, Skin-Stealers, who mimic the voice and appearance of other wanderers, prowl within the abandoned farm and barn buildings. It’s reported that they are not hostile unless provoked, aggravated or hungry. Once hostile, Skin-Stealers will lure their prey into a room within the building in order to attack and tear apart their victim. It’s heavily advised to stay away from these abandoned buildings. 
==Recovered Audio Logs ==
Note: All handheld transceiver logs are sent straight to M.E.G, it’s mostly unclear where they have come from.
Audio Log #3 >
AUDIO TRANSCRIPT: 18/05/2022
----
Male voice: “I’m not sure if I’m on the right frequency. I cannot remember. Is it working?"
[Pause]
Male voice: “Hello, Nia? Anyone?”
Second male voice: “I don’t think so. No one is answering, Felix.”
Felix: “Great. What do we do then? We followed the arrows like you said, but this is not Level 11.”
Second male voice: “How do you know? It looks like Level 11 to me.”
Felix: “August, don’t be stupid, there are Gluffs. They used to live on Level 10 though I thought they went extinct a long time ago.” 
Child voice: “Didn’t you say you knew the way to a safe place? Wow, good job, this looks very safe.”
Felix: “We do know, Emilio.”
Emilio: “Doesn’t look like it.” 
[Static from radio]
August: “Okay, enough. We’re here now and we have to find a way out of this level. Does the radio work now?”
Felix: “Not sure…Hello?”
Female voice: “Hello?”
[STOP]
Audio Log #4 >
AUDIO TRANSCRIPT: 24/05/2022
----
Felix: “Emilio, stop. Come back here right now!” 
August: “Emilio!”
[Distant laughing] 
Female voice: “What happened?”
Felix: “We need to get him, he can’t just run off like that.” 
Female voice: “Felix, tell me what is going on? Who is running where?”
Felix: “Emilio found some old barn, Nia. He just went inside.”
[Pause] 
August: “Did–did you see that? Shit…”
[Faint screaming] 
Felix: “Emilio! Get out of there now.. NOW!” 
[STOP] 
==Entrances and Exits==
===Entrances:===
*Stumbling over a root in Level 145 will bring you to this Level.
*Entering a forest in Level 10 will lead you to Level 10.8.
*Following a rusty arrow and a narrow path into the woods in Level 9 will lead you to Level 10.8.
===Exits:===
*Touching a Gluff will glitch the level and noclip you to Level 10.
Category:Sub-Levels 
Category:Unconfirmed Levels
Category:Cluster I
Category:Levels
Category:Dangerous
Category:Neutral