115014-bug-complaints-are-symptoms-of-ppl-who-quit-not-the-cause

== Content ==
			
What bugged me most about the recent nexus report wasn't Frost leaving or no holiday content, it was the apparent ignorance from Carbine about problems the game is having. I'd like to think you guys know this, but bugs are normally never a reason people quit games. Happy players playing an otherwise fun game do not suddenly decide to quit because a skill is bugged for their class or 5% of the instances they enter bug for some odd reason. If a person is having fun engaging content they work around it. They learn what bugs things and how to adapt to these scenarios. It's not a big deal. 
 
When your customers say they're quitting because of ancillary things like bugs, it's really because they stop having fun or are frustrated with game content. No one will say something like "I quit because I spent 5 hours to complete stl and it was a miserable experience" because it is too damaging to a person's ego. These people find things more reasonable to blame it on - like bugs and itemization issues.
 
The honest truth as I see is dungeons, attunement, and raids in this game are simply too difficult for 90% of the MMO player base. Bug fixes won't give those players something to do and won't make them happy. Training dungeons and holiday events are things that the general public would love. However, that's not what your priority is now. I'm not really sure why but I really hope you guys do. 	
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			Since we have the state of the game thread and the recap from the stream thread going (here and here), and they both cover what was talked about, I'm going to lock this one up.	
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