Witchdoctor

Skill Cost: 10
Requirements:
Willpower: 12
Must have teacher or workbooks
Training Time: 6 months minimum study
2 months field training on herbalism and fungal lore
4 months training and bonding with pet familiar
Double if self taught
Features and bonuses:
Workbook or spellbook, mortar and pestle, brewing kettle 
Bonus contact-mentor or if self-taught possibility of undiscovered secrets in reference books 
May choose a pet familiar (check with the Game Master for wildlife indigenous to your area.)
Any wounded you tend to heals in half the normal time while the salves and herbs are in effect
Bonus backgrounds and traits:
Naturalist background
Animal bonding and pet friend traits: This is the pet you start out with
Heightened smell or heightened taste (your choice)
Prophecy trait	
==Skills==
Animal Lore I
Animal Training apprentice (same type as your pet)
Arcane Symbols apprentice
Aura Perception apprentice
First-Aid
Fungal Lore I
Herbalism I
Meditation
Astronomy apprentice
Meteorology apprentice
Pyromancy I
Teaching I
==Level bonuses==
+1 to all mystical proficiencies
+3 saving throw vs all magics
Additional lore skill
Title: Herbalist
+3 save vs ingested poisons
Now able to communicate with one type of animal besides pet friend
Status: Earthy; +1 Speed +2 Awareness
Title: Prophet; choose two more mystical skills
Double effect for all mystical skills; And now for any wounded you tend to, it only takes ⅓ their healing time while salves and herbs are in effect
8 attribute points to spread among, Willpower, Knowledge, &/or Awareness
Choose another type of animal to communicate with
Title: Beast trainer; may now have two animal familiars
+2 all mental attributes; Status: Knowledgable
Any wounded you tend to, it know only takes ¼ of their regular heal time while salves and teas are in effect
Title: Shaman; +6 save vs poisons ingested or otherwise
Speak with four types of animals
Can now have three pet familiars
Effect of all mystical skills now x10 instead of doubled
Per additional level: +1 all mystical proficiencies	
==Level bonuses==
+1 to all mystical proficiencies
+3 saving throw vs all magics
Additional lore skill
Title: Herbalist
+3 save vs ingested poisons
Now able to communicate with one type of animal besides pet friend
Status: Earthy; +1 Speed +2 Awareness
Title: Prophet; choose two more mystical skills
Double effect for all mystical skills; And now for any wounded you tend to, it only takes ⅓ their healing time while salves and herbs are in effect
8 attribute points to spread among, Willpower, Knowledge, &/or Awareness
Choose another type of animal to communicate with
Title: Beast trainer; may now have two animal familiars
+2 all mental attributes; Status: Knowledgable
Any wounded you tend to, it know only takes ¼ of their regular heal time while salves and teas are in effect
Title: Shaman; +6 save vs poisons ingested or otherwise
Speak with four types of animals
Can now have three pet familiars
Effect of all mystical skills now x10 instead of doubled
Per additional level: +1 all mystical proficiencies
Category:Osterre
Category:Class