Hammer (Copy Ability)

Hammer is a Copy Ability that Kirby can use in the Kirby series, which debuted in Kirby's Adventure. As the name suggests, this ability allows Kirby to utilize a hammer, offering a huge amount of attack power at the cost of low attack speed and high charging time. It is one of Kirby's most recurring Copy Abilities in the series, and also one of his strongest. It is also one of the few abilities not normally provided by regular enemies until Kirby and the Forgotten Land, with its most common provider being Bonkers, a mid-boss.
==Description==
Hammer Kirby wields a large wooden mallet that bears resemblance to the one King Dedede uses, having a golden wooden finish, and pink ends with a yellow star in the middle. Kirby himself wears a blue-and-white color Happi headband.
In its most basic form, Hammer can be seen as a heavier and slower counterpart to Sword, another Copy Ability where Kirby attacks with a weapon. While Sword boasts quick attacks and combo potential, Hammer focuses on strong, single hits that deal a ton of damage to enemies, but often take awhile to charge up. This makes it one of the slower abilities in Kirby's arsenal, but it makes up for it in sheer power. Its high attack strength also makes it an idea ability for boss battles, making it a common pick for beating modes such as The Arena and The True Arena quickly. Outside of combat, Hammer's strength also enables it to pound stakes and smash through metal blocks, allowing Kirby to access new areas that he couldn't previously. Also, as Kirby holds the hammer in his hand, it is one of the few abilities that can be used while underwater.
In Kirby's Return to Dream Land, there's a Super Ability based on Hammer Kirby, known as Grand Hammer. In Kirby Star Allies onwards, Hammer Flip has been replaced with Charge Hammer Flip. In Kirby and the Forgotten Land, Hammer can be upgraded at Waddle Dee's Weapons Shop with Blueprints. Hammer Flip has the Sizzle element when fully charged, allowing it to burn grass, melt ice blocks, and light cannon fuses. The first upgrade is Toy Hammer, which gives him a blue helmet and a large plastic hammer. This is stronger than the standard Hammer, and also larger, making it easier to hit enemies. It can be further upgraded to Wild Hammer, which gives Kirby an outfit based on Wild Bonkers, as well as a giant stone hammer. This version is severely lacking in speed, and even the basic swing attack has a lot of windup, but the damage it can deal is enormous, and is also capable of creating tremors that damage enemies nearby. During the post game, the ability can be upgraded one final time to Masked Hammer, giving Kirby the mask Forgo Dedede wears, as well as two hammers. With them, Kirby's attack speed is significantly increased compared to the other Hammer upgrades, and he also gains the ability to create Wild Stamp or Wild Meteor Stamp by slamming them on the ground, which target nearby enemies. Its Hammer Flip has been replaced with Wild Tornado, a version of Hammer Swing that uses both hammers and features the Bluster element; it can also hit multiple times.
===Techniques===
====Standard====
Hammer Techniques 	Hammer Techniques 	Hammer Techniques 	Hammer Techniques 	Hammer Techniques 	Hammer Techniques
Move 	Controls 	Controls 	Description 	Element 	Damage
Move 	Type A 	Type B 	Description 	Element 	Damage
Hammer 	 	 	Kirby swings his hammer downward, reaching one tile in front of him; the backswing can also hit behind him. If Kirby does this at an edge, Kirby's hammer will not slam onto ground, preventing stars from appearing. 	None 	28 (hammer), 12 (star)
Hammer Twirl 	+ 	+ 	Kirby twirls his hammer beneath him. Kirby is invincible during this move. 	None 	16 per hit
Triple Hammer 	Hold - Release 	Hold - Release 	Kirby charges up and then swings his hammer downward three times, with the final hit doing more damage and creating bigger stars. 	None 	16 (1st and 2nd hammer hits), 40 (3rd hammer hit), 12 (1st and 2nd star hits), 28 (3rd star hit)
Hammer Swing 	Dash + 	Dash + 	Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby can travel up to 6.5 tiles forward or 1.5 tiles backward while spinning. Kirby rebounds off walls during this move. By pressing Drop Copy Ability during this move, Kirby can also perform Hammer Throw. Kirby is invincible during this move.	None 	26 per hit
Giant Swing 	in midair 	in midair 	Kirby swings his hammer vertically 360° around him in midair. 	None 	26
Ultra-Giant Swing 	Dash + in midair 	Dash + in midair 	Kirby swings his hammer vertically 720° around him in midair. 	None 	16 per hit
Hammer Flip 	+ 	+ 	Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. 	SizzleNone (handle)	7 (1st charge hit), 3 (repeat charge hits)40 (1 lvl.)60 (2 lvl.)80 (3 lvl.)8 (handle)4 (flip misses)
Move while Charging	/ during Charge Hammer Flip	/ during Charge Hammer Flip	Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. 	N/A 	N/A
Hammer Throw 	Dash + 	Dash + 	Kirby Hammer Swings before throwing him hammer away, causing him to lose the ability. Kirby's Hammer Swing during this move travels significantly less distance, moving only up to 2 tiles forward. Kirby is invincible during this move. 	None 	26 (Hammer Swing hits), 60 (thrown hammer, explosion)
Underwater Wheel 	while underwater 	while underwater 	Kirby swings his hammer vertically 360° around him underwater. 	None 	26
====Kirby and the Forgotten Land====
Hammer, Toy Hammer, and Wild Hammer Techniques	Hammer, Toy Hammer, and Wild Hammer Techniques	Hammer, Toy Hammer, and Wild Hammer Techniques	Hammer, Toy Hammer, and Wild Hammer Techniques 	Hammer, Toy Hammer, and Wild Hammer Techniques	Hammer, Toy Hammer, and Wild Hammer Techniques 	Hammer, Toy Hammer, and Wild Hammer Techniques 	Hammer, Toy Hammer, and Wild Hammer Techniques
Move 	Controls 	Controls 	Description 	Element 	Damage 	Damage 	Damage
Move 	Type A 	Type B 	Description 	Element 	Hammer 	Toy Hammer 	Wild Hammer
Hammer 	 	 	Kirby swings his hammer downward, reaching 1.5 tiles in front of him; the backswing can also hit slightly behind him. Its effective range can be increased by 1 tile by dashing while performing the move. Toy Hammer and Wild reach 2 tiles. 	None 	16 per hit (hammer)1 (backswing, small shock wave) 	20 per hit (hammer)1 (backswing, small shock wave) 	32 (hammer)2 (backswing, small shock wave)
Finish Hammer 	Mash during Hammer 	Mash during Hammer 	Kirby winds up for a final, more powerful swing, moving forward 4/5 tiles when swinging. Hammer does this after 2 Hammer attacks; when dashing, Kirby moves 4 tiles for all three hits. Toy Hammer does this after 4 Hammer attacks; when dashing, Kirby moves 3.5 tiles for all five hits. Wild Hammer does this after 1 Hammer attack and moves forward 2/3 tiles when swinging; when dashing, Kirby moves 2.5 tiles for all two hits. 	None 	32 (hammer)1 (backswing)8 (large shock wave) 	41 (hammer)1 (backswing)10 (large shock wave) 	65 (hammer)2 (backswing)16 (large shock wave)
Giant Swing 	in midair 	in midair 	Kirby swings his hammer vertically 360° around him in midair. 	None 	16 	20 	32
Meteor Stamp 	Hold prior to landing 	Hold prior to landing 	Kirby holds his hammer outstretched in front of him and pounds it on the ground upon landing, bouncing upward slightly. This move can be used three times consecutively before Kirby has to land on the ground normally, but can be extended by hammering stakes or nails; interrupting this by hovering can also be used to extend the amount of times Kirby can perform this before landing, allowing him to do it one more time per interruption. Wild Hammer can only perform this move twice on level ground, but can perform its third hit after a drop. 	None 	16 (hammer)1 (backswing, small shock wave) 	20 (hammer)1 (backswing, small shock wave) 	32 (hammer)2 (backswing, small shock wave)
Hammer Flip 	Hold - Release 	Hold - Release 	Kirby holds the hammer behind his head when charging up Hammer Flip. It has multiple levels of charge, but if charged for too long, the hammer head will break, leaving Kirby with just the handle to deal a small amount of damage. Afterward, the hammer repairs itself. Instead of striking upward, he now strikes predominantly sideways. At 1 lvl. and 2 lvl. it reaches 1.5 tiles; its effective range can be increased by 1 tile by moving while performing the move. At 3 lvl., charging does damage, Kirby moves forward 1.5 tiles when performing the move and gives the hammer an effective range of 2.5 tiles, and there is an arc of flame during the swing that gives the whole move an effective range of 4 tiles; if Kirby hits a target, he moves back after performing the move. As a handle, it still reaches 1.5 tiles. Hammer Flip's charge time is shortened when performed as a counterattack after a successful dodge.	None (1-2 lvl., handle)Sizzle (3 lvl.) 	40 (1 lvl.)80 (2 lvl.)4 per hit (3 lvl. charge)160 (3 lvl.)8 (fire, handle)	52 (1 lvl.)104 (2 lvl.)5 per hit (3 lvl. charge)208 (3 lvl.)10 (fire, handle)	82 (1 lvl.)164 (2 lvl.)8 per hit (3 lvl. charge)328 (3 lvl.)16 (fire, handle)
Move while Charging 	during Hammer Flip 	during Hammer Flip 	Kirby moves while charging the Hammer Flip. Kirby can also jump while charging. 	N/A 	N/A 	N/A 	N/A
=====Masked Hammer=====
Masked Hammer Techniques	Masked Hammer Techniques	Masked Hammer Techniques	Masked Hammer Techniques 	Masked Hammer Techniques 	Masked Hammer Techniques
Move 	Controls 	Controls 	Description 	Element 	Damage
Move 	Type A 	Type B 	Description 	Element 	Damage
Hammer 	 	 	Kirby swings his right hammer down for the first attack, then the left hammer down for the second attack, each reaching 1.5 tiles in front of him; the backswing can also hit slightly behind him. Its effective range can be increased by 1 tile by dashing while performing the move. 	None 	25 per hit (hammer)1 per hit (backswing, small shock wave)8 per hit (stamp wave)
Wild Stamp 	Mash during Hammer 	Mash during Hammer 	Kirby pounds both hammers in front of him, releasing two fiery tornadoes; when dashing, Kirby moves 3.5 tiles for all three hits. 	Sizzle (tornadoes) 	51 (hammer)12 (large shock wave)1 (backswing)8 (stamp wave)25 per hit (twister)
Giant Swing 	in midair 	in midair 	Kirby swings his hammers vertically 360° around him in midair. 	None 	25
Wild Meteor Stamp 	Hold prior to landing 	Hold prior to landing 	Kirby holds his hammers outstretched in front of him and pounds them on the ground upon landing, bouncing upward slightly and creating four fiery tornadoes that spiral outward counter-clockwise. This move can be used three times consecutively before Kirby has to land on the ground normally, but can be extended by hammering stakes or nails; interrupting this by hovering can also be used to extend the amount of times Kirby can perform this before landing, allowing him to do it one more time per interruption. 	Sizzle (tornadoes) 	25 (hammer)1 (small shock wave)8 (stamp wave)25 per hit (twister)
Wild Tornado 	Hold - Release 	Hold - Release 	Kirby holds his right hammer behind his head and his left hammer in front of him. It has multiple levels of charge, but if charged for too long, the hammer heads will break, leaving Kirby with just the handles to deal a small amount of damage. Afterward, the hammers repair themselves. Kirby swings his hammers around horizontally, reaching 1.25 tiles. At 1 lvl. Kirby can travel up to 5 tiles. At 2 lvl. Kirby can travel up to 6 tiles. At 3 lvl., charging does damage and Kirby can move up to 7 tiles. As handles, it still reaches 1.25 tiles. Wild Tornado's charge time is shortened when performed as a counterattack after a successful dodge.	BlusterSizzle (3 lvl.)None (None (handles)	51 per hit (1 lvl.)102 per hit (2 lvl.)6 per hit (3 lvl. charge)204 per hit (3 lvl.)12 per hit (fire, handles)25 per hit (twister)
Move while Charging 	during Wild Tornado 	during Wild Tornado 	Kirby moves while charging the Wild Tornado. Kirby can also jump while charging. 	N/A 	N/A
==Fanon Appearances==
===Super Mario Maker Lunar===
The Hammer ability can be attained by Kirby in Super Mario Maker Lunar if he swallows a Hammer Suit, Super Hammer, or a Hammer Bro. In the Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3 styles, he is able to slam it on the ground or spin around with it in midair, similar to Kirby's Adventure. However, he gains the rest of his moves in the other styles. Hammer Throw is altered, as Kirby now pulls out another hammer once the previous one is thrown, no longer sacrificing the ability.
==Trivia==
*Hammer Flip is used as Kirby's side special in the Super Smash Bros. series, and as a result is also used by him when using the Smash Bros. ability. In Melee, the aerial version of the move resembles Giant Swing and Ultra-Giant Swing, while in future games, it is changed to resemble Hammer Swing.
**By extension, Hammer Flip also resembles King Dedede's down special, Jet Hammer, which is almost identical to Kirby's side special in function.
**Hammer Swing also resembles the Ice Climbers' side special, Hammer Squall.
==Gallery==
KA Hammer artwork.png|Hammer Kirby in Kirby's Adventure
KSS Hammer artwork.png|Hammer Kirby in Kirby Super Star
KNiDL Hammer artwork.png|Hammer Kirby in Kirby: Nightmare in Dream Land
KNiDL Hammer artwork 2.png|Hammer Kirby in Kirby: Nightmare in Dream Land
KSqS Hammer artwork.png|Hammer Kirby in Kirby: Squeak Squad
HammerKirbyKSSU.png|Hammer Kirby in Kirby Super Star Ultra
Hammer Kirby - Kirby Fighters 2.png|Hammer Kirby in Kirby Fighters 2 and Kirby and the Forgotten Land
Toy Hammer Kirby.png|Toy Hammer Kirby in Kirby and the Forgotten Land
Wild Hammer Kirby.png|Wild Hammer Kirby in Kirby and the Forgotten Land
Masked Hammer Kirby.png|Masked Hammer Kirby in Kirby and the Forgotten Land
Ability Star Hammer KSA.png|Ability Star in Kirby Star Allies
KRtDLD Hammer Ability Star artwork.png|Ability Star in Kirby's Return to Dream Land Deluxe
File:Hammer Kirby Transformation 29.webp|Hammer Kirby in Kirby Right Back At Ya
File:HammerMassAttackSprite.webp|Hammer Kirby in Kirby Mass Attack
File:HammerFaceIcon.webp|Hammer Kirby in Kirby's Return to Dream Land
File:Hammer Kirby KDL3D.png
File:Hammer Kirby CB64 Artwork.png
File:Hammer Kirby CB64 Artwork 2.png
File:1.HammerKirbyFont.png
File:Hammer Kirbeh.jpg
File:HammerKirbyKA3D.png
File:Hammerkirby.png
File:Hammer Ability Star.png
File:Hammer-1518970478.png
File:Hammer (Icon).png
File:Hammer icon.png
File:Hammer-3.png
File:Hammer portrait.svg
File:HammerAbilityStarKSAU.png
File:Star Hammer.png
File:KTD Hammer.png
File:PowerCardKirby Hammer.png
File:KRtDL Hammer UI.png
File:KSA Hammer Icon.png
File:Miraculous Lands Hammer.jpeg
File:CopyAbility NZ Hammer.png
File:KSA icon Hammer.png
Category:Copy Abilities
Category:Kirby (series)
Category:Kirby: Nova Zoo