Sir Maximus III

==Summary==
Sir Maximus III is one of the many SPROUT MOLES which inhabit SWEETHEARTS CASTLE, serving underneath the "princess" as one of her many royal guards. He is the grandson of Sir Maximus, a warrior who had studied for hundreds of years to surpass the rank of HEROLD and become MAXIMUS, a rank he later attained himself. After OMORI and his party slay both his grandfather and father, Sir Maximus III confronts them, seeking revenge for his fallen family.
==Powers and Stats==
Tier: At least 
Name: Sir Maximus III (stylized as SIR MAXIMUS III in-game)
Origin: OMORI
Gender: Male
Age: Unknown
Classification: Sprout Mole, Highly Intelligent Plant Creature, MAXIMUS.
Powers and Abilities: 
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*Superhuman Physical Characteristics
*Small Size (Type 0; should be roughly as tall as other SPROUT MOLES, who are usually around 3 feet tallOMORI: TWO DAYS LEFT)
*Berserk Mode (When SPROUT MOLES become lost, they can often become hostile and attack without warning)
*Self-Sustenance (Type 1, like other SPROUT MOLES, he should be unhampered by spending extended periods of time underwater or in space)
*Weapon Mastery (Far more skilled than HAROLDS, who are considered "masters of the blade". Should be at least as skilled as his grandfather, who has a fighter with hundreds of years of experience)
* Self-Empathic Manipulation & Self-Status Effect Inducement (By remembering his grandfathers dying words, he can become SAD, raising his defense and lowering his speed, as well as causing himto lose JUICE when taking damage. Can also make himself HAPPY by flexing, which increases his critical hit chance and speed, but reduces his accuracy)
*Statistics Amplification (Via FLEX, in which he flexes his muscles to drastically increase his physical strength)
*Limited Durability Negation (Via SPIN, which ignores a targets DEFENSE stat)
*Limited Soul Manipulation (Can seemingly summon the spirits of his fallen relatives before using his grandfathers ULTIMATE ATTACK) 
*Immortality (Type 1, 4, and 8: Should have a similar lifespan as his father, who is at least several centuries old. When Omori "Soft Resets" Headspace, seemingly completely destroying it, it gets brought back by Sunny the next time he goes to sleep. Not combat applicable)
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Attack Potency: At least Building level (Stronger than his grandfather, Sir Maximus, who, in turn, is so powerful he considers HEARLDS and MARSHA's to be "feeble"OMORI: TWO DAYS LEFT. Can contend with, and pose a threat to, OMORI and the rest of his party)
Speed: Transonic (Can keep up with OMORI) 
Lifting Strength: Class 25 (As the highest ranking SPROUT MOLE, he should be far above CASTELLA, who could lift a massive statue)
Striking Strength: At least Building level
Durability: At least Building level (Can withstand multiple attacks from OMORI and his party)
Stamina: At least Average
Range: Likely Extended Melee Range
Standard Equipment: His Sword and armor. 
Intelligence: At least Average. Was able to see through OMORI's disguise, which was capable of completely fooling most other SPROUT MOLES in the castle. 
Weaknesses: Like other SPROUT MOLES, he will presumably go berserk if he becomes lost. Otherwise none notable. 
Notable Attacks/Techniques:
*ATTACK: Sir Maximus III swings his sword at a foe, dealing damage.
*DO NOTHING: Sir Maximus III remembers his grandfather's dying words, causing him to become SAD.
*HIT TWICE: Sir Maximus III slashes twice in quick succession.
*SPIN: Sir Maximus III spins rapidly, cutting anyone within range. This attack ignores a targets DEFENSE stat.
*FLEX: Sir Maximus III flexes his muscles, increasing the damage of his next attack by 2.5x, and causing him to become HAPPY.
*ULTIMATE ATTACK: Sir Maximus III strongest attack. He seemingly unleashes a vast flurry of slashes towards any target within range, dealing significant damage.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:OMORI
Category:Weapon Masters
Category:Sword Users
Category:Armor Users
Category:Empathic Manipulation Users
Category:Statistics Amplification Users
Category:Characters