Gear/Flail

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: HandHeld_Weapon_Flail
Manufacturer: Solaris
The BattleMech Flail is a physical attack weapon developed in the arenas of Solaris VII. Though more controllable than the Wrecking Ball that inspired it, the Flail is still tricky to use. MechWarriors have been known to inflict damage on their own 'Mechs from the swinging Flail head.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	110000	Arms 	All
* Hand Held Melee Weapon. Requires Hands. Uses HandHeld Slot. Fires during Punch/Physical melee attacks. Requires 2.5 Tons Carry Capacity.
* -1 accuracy with this weapon.
* Enables Physical Weapon Melee Attacks. 0 Base Physical and 0 Stab Damage per Attacker Ton.
* Adds +2 physical weapon hit rolls, but spreads the physical weapon damage evenly among them.
* Physical Weapon Attacks roll on the Standard Table.
* Physical Weapon Attacks always destabilizes Target on hit and Attacker on Miss.
* Weapon has -1 Accuracy when used for Physical Weapon Attack.
* Weapon deals 30 Damage when used for Physical Weapon Attack.
* Weapon deals 30 Stability Damage when used for Physical Weapon Attack.
* 120% critical hit chance with this weapon
* Cannot be fired at Flying Targets
=Weapon Stats=
Category: SpecialHandHeld
Type: Autocannon
SubType: AC20
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	NotSet	5 	0 	5 	3 	1 	0 	0 	1 	0 	0.5 	0 	1 	0 	25 	25 	40 	40 	
=Used By Mechs=
Mechs	Mechs 	Mechs
AQS-3	CRD-3RP	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2