Super Smash Bros. Ultimate x Devil May Cry 5

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Super Smash Bros. Ultimate x Devil May Cry 5 is a DLC pack for Super Smash Bros. Ultimate that adds content from Devil May Cry 5, the latest in a long line of high-quality action games. This pack adds Nero to the game alongside a stage, music tracks, and Spirits from Devil May Cry. Its predecessor in Fighter Pass i was Super Smash Bros. Ultimate x One Step From Eden.
This page was inspired by a similar page, Super Smash Bros. Ultimate x Devil May Cry by ViVyper, and was made with their blessing.
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==Fighter: Nero==
Nero
Universe:Devil May Cry
Availability:Download
Final Smash:EX Buster
A hotblooded young man from the island of Fortuna, a former knight of the Order of the Sword, and one of the three mortals who possess the power of the Legendary Dark Knight, Sparda - a demon who turned against his kind to protect humanity and prevent an invasion from the Demon World. Nero had only recently come to grips with his demonic abilities when his Devil Bringer, a mutated arm and the source of most of his demonic powers, was taken from him by a hooded man. In his quest for vengeance against this man, Nero discovered the truth about his origins and awakened fully to the demonic power that ran through his veins, enabling him to wield it without the crutch of the Devil Bringer or the catalyzing magic of a mysterious sword.
Nero is quite possibly the most complex character in Smash Bros. history, featuring several mechanics that outright replace other button inputs (including the grab button and one of the jump buttons), a whopping four meters to keep an eye on, and several unique abilities tied to more complex button inputs (similarly to the Street Fighter and Fatal Fury characters). He is a character with an unusually high skill floor, which is only further emphasized by a fragility comparable to Bayonetta and a rather weak shield. With this high skill floor, however, also comes a high skill ceiling. Players who get to know Nero's ins and outs will find themselves capable of some of the most stylish movement and combat in Super Smash Bros. history.
===Fighter Abilities===
====Devil Breakers====
====Exceed====
====Color Up====
====Devil Trigger====
===Moveset===
====Normal Moves====
TBA!
====Special Moves====
	
Blue Rose
Nero draws his double-barreled revolver and fires it forwards. A fast projectile attack that deals low damage and almost no knockback.
	
 (Hold)Color Up
Nero loads specialized ammunition into Blue Rose. His next three shots with the weapon hit multiple times for increased damage, deal a decent amount of knockback on the final hit, and are more effective against shields. Just be careful not to get interrupted - it takes a while to load Blue Rose, and you can't attack while loading it up.
	
 Wire Snatch
Nero extends a wire outwards to quickly grab foes and reel them in. It's remarkably quick, but leaves him open for a while if he misses his target. He can also tether recover with this technique.
	
 High Roller
Nero slashes upwards with Red Queen, knocking struck enemies into the air. Holding the Special Button while inputting this move (or using it in midair) will cause him to rise up with them. Unlike other recovery moves, it doesn't put Nero into freefall, but it can only be used once before needing to be "refreshed" by landing back on the ground, and its recovery ability is rather poor. Consumes the EX Meter to increase the number of times the attack hits, as well as the height gain of the slash.
	
 (Ground)Streak
Activated by quickly double-tapping forwards and then pressing the Special Move button while on the ground, Streak is a charging slash attack that knocks foes backwards. Consumes the EX Meter to increase the number of times the attack hits, resulting in increased damage.
	
 (Midair)Payline
Activated by quickly double-tapping forwards and then pressing the Special Move button while in the air, Payline is a diving strike that skewers foes. It can be used for horizontal recovery... just make sure you have enough height for it first! Consumes the EX Meter to increase the speed and power of the attack.
	
 (Midair)Split
Activated by quickly double-tapping downwards and then pressing the Special Move button while in the air, Split is a stop-and-drop attack that takes the form of a diving slash attack. Consumes the EX Meter to become Double Down, which has Nero stabbing into the ground on impact and releasing a shockwave of fire.
====Devil Breakers====
Overture 	Overture
 	
Battery
Nero fires off a hand-shaped blast of electricity in the direction he's facing. It can also be aimed upwards or downwards with the control stick. A fairly powerful move, but it can be absorbed easily by shields and leaves Nero open for a long while afterwards.
Punch Line	Punch Line
 	
Jet Gadget
Nero launches his Devil Breaker off of his arm like a rocket. While in this state, Punch Line will home in on enemies and hammer into them repeatedly, dealing 1% damage and no knockback with each hit. Press again to call the Devil Breaker back to your arm.
====Miscellaneous====
TBA!
===Classic Mode===
TBA!
==Stage: Red Grave City==
TBA!
===Style Ratings===
===Music===
 	
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Devil Trigger
Devil May Cry 5
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Subhuman
Devil May Cry 5
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Crimson Cloud
Devil May Cry 5
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GARAGE
Devil May Cry 5
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Roar, Roar, Roar!!
Devil May Cry 5
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The Duel
Devil May Cry 5
==Spirits==
TBA!
==Mii Fighter Costumes==
TBA!
==Trivia==
* The goal for Nero's moveset has been described as "completely abandoning nearly all notion of What Is And Isn't Easy To Play In Smash," as well as "going off my Smash Bros. meds and making some bullshit" [sic].
* IncarnateParanoia's initial plans for this page involved utilizing content that wasn't covered in Super Smash Bros. Ultimate x Devil May Cry.
Category:Ink's Stuff
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Fan DLC
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fighter Pass i