112517-new-or-returning-2-wildstar-feeling-alone-cupcake

== Content ==
			
It seems alot of folks are in my shoes running around in a MMO ALONE!. There seems to be 2 choices...
1) Join a guild where you'll need to rush past all of the wonderful content of a fresh game to catch up to the main group
2) Join a larger zerg style leveling guild where you are just a number, which kills the monotony of being completely alone but doesn't provide any long standing community.
 
 
Yes, its wonderful to be in a guild with a bunch of high level players doing max content to reap the benefits of their advancement. However, I find it most rewarding to figure things out on my own or with players of similar experience as not to spoil a fresh game before it begins. That is not to say that veteran players that seek this type of environment are not welcome here, it is to simply say that I do not wish to be carried through the game and want individuals who share that same very basic ideal and completion level.GOALSThe goal of this guild will be to build a solid core group of players that have experienced the games leveling content TOGETHER. As a GM of multiple guilds throughout my gaming life I find that these are the situations that LAST through the hardships of buggy content/difficult raiding / population fluxes / drama and all the other guild killing facets.RAIDINGWe will definitely have a TEAM that is focused on competitive progression. By competitive progression I by no means am implying that we bang our heads 7days a week for server firsts, but we also will not be waiting for current content to be beaten to death with the nerf stick to complete it.RECRUITMENTLF all players especially returning or new players looking for a place to level and learn the game without a carry. There never will be a class/level restriction here. After our initial pushwe will close down to a buddy system style to insure that we keep our community healthy and full of people who actually want to be HERE, not just in a guild. We will be predominately an adult guild 21+ and I would like to keep chat open and loose. We're adults I expect that everyone has a balance of respect and sense of humor.LOOTLoot when it becomes a relevant issue will be roll by class, 1 per raid until everyone gets something. Our goal is simple & fair, I have ZERO interest in a group of folks I need to micromanage over trivial things like a piece of loot (b!%ching = booting)LEADERSHIPThe guild will be run by myself, a leader of each class, a banker to liquidate guild items for funding, a recruitment officer and lastly someone techy to handle our website/chat server etc needs. As this guild is just forming we are looking for 2-3 more player to fill these shoes. Please, if this is your kind of thing speak up.SIZEWe will remain relatively small. This will in no way be a ZERG INVITE situation. I want our community to be remain and social, I find that the desire to log in a play is greatly increased when you enjoy the people you play with as much as the game.This pretty much covers it and I hope that there are enough people like myself that want to enjoy a new game but want some quality company to do it along the way.Please feel free to email me @ MalikAllen46@gmail.com	
----
			
This seems like it would be fun and interesting if it actually worked! I like your idea and actually thought about trying something like it myself but... What happens when you get in your initial recruitment push for players to join the guild...you take a break or see a break amongst players wanting to join the guild. You level up together with that group and then there's a massive level gap between your initial core group and the newly joined players who then don't want to be carried by you. Are you just hoping that there's gonna be a large influx of people that join in at a single point in time so that people will have other people to level up with? Or maybe you will have enough total players from the initial recruitment to make alts and level up with the new players?
 
Is this a join and re-roll thread for players that have already began their journey? Faction? Server? PVE/PVP/RP? Is this on hold till Megaservers launch? How's the initial recruitment going already? Are you seeing any progress within the community to take part in this idea?
 
I know you said you've been a GM before and you have experience with these situations, but there's always going to be problems with any loot system that prevents one player from wanting his deserved piece. Your loot system seems pretty fair, but it may seem a little communistic? In your PvE progression, what drives people to dedicate themselves and their time to the sometimes infuriating wipes/flakes/no-shows/typical run-of-the-mill cupcakes? You're giving one person one item per raid until everyone gets loot (it seems rather fair in concept, doesn't it?)[don't quote me on realistic wildstar raiding dps numbers here cuz I have no clue]...but what happens when bob has an ilvl 120 item and sally has an ilvl 100 item...the upgrade is ilvl 130..so you would normally say the person that gains the most stats or ilvl from the item is more deserving of it eh? But, here's the kicker, Bob and Sally are both Stalkers...Bob tops the meters at an alarming 120k dps...while sally is towards the bottom at a lowly 70k dps. Bob is almost doubling sally's dps because of how much effort he's putting forward in keeping up his rotation and general interest in achieving top dps. What's your choice and how do you justify that choice to your followers? Do you feel you have to justify it? And what if Bob deems it unfair and makes a minor complaint into the issue at hand with sallys performance, he's automatically "booted for b$%*&ing"?
 
Again, I'm not trying to attack you or derail what you have going here. I applaud your effort into this problem we have in wildstar. Just some general concerns w/ leadership! =D
 
Personally, I love leveling with people and especially with a group of people that I could consider friends. Leveling gets stale for me by myself, it's very repetitive and tedious...it would be nice to see if this will actually work!	
----