Abyss (Marvel vs. Capcom)

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|-|First Form (The Armour of Attrition)=
|-|Second Form (The Guardian)=
|-|Final Form (The Abyss)=
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==Summary==
Abyss is a primary antagonist from the Marvel vs. Capcom series. A legendary creature born in ancient times during the era when magic prospered, Abyss is a forbidden weapon with the power of a god, which was forgotten by time and believed to be just a fairy tale, having been sealed away in an underground temple where it spent untold centuries in a deep sleep. However, when its resting place was disturbed by the actions of a pirate organization seeking to claim it, Abyss and its unparalleled power began to awake, releasing forth the winds which mutated and killed any kind of life on its path, as it attempts to bring the world back to primordial times by devouring all life on the planet to return everything to the "Sea of the Beginnings".
Having been involved in the actions that caused Abyss' rise, devastating environmental damage and plagues which threaten the Earth itself, Ruby Heart joined forces with a mutant superhero Cable, as they round up several heroes and villains from both Marvel and Capcom Universes to stop the mysterious dark entity itself. Individuals from Ruby's own universe, Amingo and SonSon, would also be recruited during their own journeys in response to horrors of Abyss' presence.
Abyss would come to face its demise by the hands of Ruby Heart's team, leaving only its core behind. Rendering it useless, the pirate leader tossed the core into the ocean, hopefully spelling the end of this being's terrible power.
==Powers and Stats==
Tier: At least , likely higher | At least , likely higher | At least , likely far higher
Key: Armour of Attrition | The Guardian | The Abyss
Name: Abyss, The Armour of Attrition/Erosion, The Guardian
Origin: Marvel vs. Capcom
Gender: Genderless
Age: At least centuries old
Classification: Mysterious Entity, Ancient Weapon
Powers and Abilities:
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|-|First Form (Armour of Attrition)=
Superhuman Physical Characteristics, Large Size (Type 0), Longevity, Weapon Mastery (Effectively wields the tridents it creates in battleMarvel vs. Capcom 2: New Age of Heroes), Aura (Occasionally surrounds itself in a misty blue auraMarvel vs. Capcom 2: New Age of Heroes), Flight (Capable of flying forwardsMarvel vs. Capcom 2: New Age of Heroes), Creation, Shapeshifting, and Weather Manipulation (Abyss' core is capable of hovering around in the air, creating the Armour of Attrition to protect itself, turning into various forms and summoning a vortex to destroy the templeMarvel vs. Capcom 2: New Age of Heroes), Energy Manipulation (Abyss can cover their hand in energy when swinging at its enemies. Can charge into opponents while the front of itself with a field of energyMarvel vs. Capcom 2: New Age of Heroes), Energy Projection (Abyss can fire a giant energy beam from its chestMarvel vs. Capcom 2: New Age of Heroes), Electricity Manipulation (Capable of spawning orbs of electricity from its handsMarvel vs. Capcom 2: New Age of Heroes), Homing Attack (Abyss' electricity orbs track in on the opponentMarvel vs. Capcom 2: New Age of Heroes), Bodily Weaponry (Possesses large horns when donning the Armour of AttritionMarvel vs. Capcom 2: New Age of Heroes), Weapon Creation (Abyss can pull out its horns, turning them into tridentsMarvel vs. Capcom 2: New Age of Heroes), Regeneration (Low-Mid; Abyss will fully regenerate their horns quickly after removing them from their headMarvel vs. Capcom 2: New Age of Heroes), Danmaku (Capable of calling down multiple beams of energyMarvel vs. Capcom 2: New Age of Heroes), Air Manipulation and Death Manipulation (Abyss' very presence was responsible for a passive, global wind that killed animals, inland life, and plant lifeMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (The awakening of Abyss spread a mysterious illness to SonSon's villageMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works), Biological Manipulation and Corruption (Type 2; The presence of Abyss changed the ocean's sea creatures into grotesque deformitiesMarvel vs. Capcom 2: New Age of Heroes ManualMonthly Arcadia Issue 002), Limited Invulnerability (Abyss possesses Hyper Armor in all three forms, making it invulnerable to stunning attacksMarvel vs. Capcom 2: New Age of Heroes), Resistance to Death Manipulation and Disease Manipulation (Remains completely unaffected by its passive winds which inflict death and illnessMarvel vs. Capcom 2: New Age of Heroes)
|-|Second Form (The Guardian)=
All previous abilities, Marksmanship (Proficiently wields its arm cannon in combatMarvel vs. Capcom 2: New Age of Heroes), Elemental Intangibility and Regeneration (Low-High; Abyss can melt into its acid substance and move along the battlefield inside it or even avoid attacks from its opponent, able to reform its humanoid self from itMarvel vs. Capcom 2: New Age of Heroes), Fire Manipulation (Abyss can shoot flames from its arm cannonMarvel vs. Capcom 2: New Age of Heroes), Energy Projection (Abyss can use its arm cannon to fire out either thin or large laser beamsMarvel vs. Capcom 2: New Age of Heroes), Acid Manipulation, Sealing, and Status Effect Inducement (Abyss can capture its opponents inside huge acid bubbles for a short duration, leaving them in a stunned state at the same timeMarvel vs. Capcom 2: New Age of Heroes), Danmaku (Abyss can spin its body to shoot out multiple spreading laser beams around itself, as shown in its Spinning Array Hyper ComboMarvel vs. Capcom 2: New Age of Heroes)
|-|Final Form (The Abyss)=
All previous abilities, Large Size (Type 1), Elemental Intangibility (Like its Guardian form, Abyss is capable of melting into its substanceMarvel vs. Capcom 2: New Age of Heroes), Bodily Weaponry (Abyss can use its maw to bite the opponent with sharp teethMarvel vs. Capcom 2: New Age of Heroes), Fire Manipulation and Breath Attack (Abyss can spew out flames from its mouthMarvel vs. Capcom 2: New Age of Heroes), Magma Manipulation (Abyss can fire out magma projectiles from its body and summon magma pillars from its substanceMarvel vs. Capcom 2: New Age of Heroes), Body Control (Abyss can sprout out two identical heads on its bodyMarvel vs. Capcom 2: New Age of Heroes)
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Attack Potency: At least Dwarf Star level, likely higher (Although the Armour is meant to suppress Abyss' power, it still possesses unparalleled power, even in the acknowledgement of previous threats such as Onslaught and Thanos.Monthly Arcadia Issue 002 Ruby Heart and Cable felt that the likes of Shuma-Gorath, Sakura Kasugano, and Akuma among several other powerful individuals from the Marvel Universe and Capcom Universe were required to collaborate as to defeat AbyssMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom: Official Complete WorksUnlike other bosses in the Marvel vs. Capcom series, Abyss is the only one of these characters that has the implications that the larger cast's collaborative efforts were required to defeat it. Marvel vs. Capcom 2: New Age of Heroes only has one ending, in which we see the characters departing after having defeated Abyss, whereas a game such as Ultimate Marvel vs. Capcom 3 shows us that multiple characters can defeat the likes of Galactus by themselves. This is why several High 5-A characters tend to scale above bosses such as Galactus, Thanos, and Onslaught to varying levels, while Abyss remains a narratively much greater threat.) | At least Dwarf Star level, likely higher (The Guardian is a secondary, stronger form meant to protect Abyss while it morphs into its strongest state upon being freed of the Armour of Attrition's constraintsMonthly Arcadia Issue 002) | At least Dwarf Star level, likely far higher (Upon the completion of Abyss' metamorphosis, it becomes far stronger than before, attaining the forbidden power that had been sealed ages agoMonthly Arcadia Issue 002)
Speed: FTL (Superior to OnslaughtMonthly Arcadia Issue 002)
Lifting Strength: Class Y (Superior to OnslaughtMonthly Arcadia Issue 002)
Striking Strength: At least Dwarf Star level, likely higher | At least Dwarf Star level, likely higher | At least Dwarf Star level, likely far higher
Durability: At least Dwarf Star level, likely higher | At least Dwarf Star level, likely higher | At least Dwarf Star level, likely far higher
Stamina: Superhuman
Range: Extended Melee Range; Planetary with abilities (Abyss' awakening created a global wind which blew across the Earth and corrupted its seasMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works) | Extended Melee Range; Planetary with abilities | Tens of Meters; Planetary with abilities 
Standard Equipment: 
*The Armour of Attrition: A incomplete armour of the God of Death that erodes at life and was created in ancient times, which is supposed to control Abyss' unparalleled power by encasing its true form inside it.Monthly Arcadia Issue 002 It also possesses a laser cannon in its chest and horns, which Abyss can grab and throw in the shape of a trident.Marvel vs. Capcom 2: New Age of Heroes
Intelligence: Unknown (Displays a mastery in the weapons it uses, unconventionally taking apart its own horns and turning them into tridents to use against enemies, or utilizing chest and arm cannons.Marvel vs. Capcom 2: New Age of Heroes Used The Guardian as a successful means of holding off its opponents, allowing itself to reach its peak form through metamorphosis.Monthly Arcadia Issue 002 However, much of Abyss' general intelligence is difficult to determine, only ever communicating through taunting laughs at mostMarvel vs. Capcom 2: New Age of Heroes)
Weaknesses: Abyss can be defeated by attacking its core with enough powerful attacks.Marvel vs. Capcom 2: New Age of Heroes
Notable Attacks/Techniques:
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|-|First Form (Armour of Attrition)=
*Glowing Spike: Abyss swings its open glowing palm downward. If it is standing beside one of the pillars in the background, debris will be flung towards the player as a follow-up attack.
* Orbs of Erosion: Abyss shoots four electric orbs with homing capabilities which shocks the opponent when hit.
* Trident Toss: Abyss grabs one of its horns and tosses it down at the opponent in the shape of a trident. The splashing effect on the ground also causes damage.
* Charging Headcrush: Abyss leans back and then charges forward with an aura of energy in front of itself. This attack keeps on going until it stops, which leaves Abyss open for a long time if dodged by jumping behind it.
* Erosion Cannon: Abyss covers its head as a wide and powerful laser cannon comes out from its chest, firing a huge energy beam which covers the entire battlefield.
* Erosion Hail: Abyss raises its arm and calls down a hail of fast spear-like energy beams which fall from the sky right where the opponent is positioned.
|-|Second Form (The Guardian)=
*Abyssal Flame: Abyss shoots out a flame blast from its arm cannon, which burns an opponent.
* Piercing Beam: Abyss shoots out a thin laser beam from its arm cannon.
* Piercing Blast: Abyss fires out a large laser from its cannon that pierces through its opponent and hits them rapidly, acting similar to Iron Man's Unibeam.
* Capturing Bubble: Abyss melts and three green bubbles come out from the ground, catching an opponent and stunning them for a short time, leaving them defenseless for Abyss to strike.
* Spinning Array: Abyss twists its body and spins around, shooting multiple laser beams in five directions, working similarly to Doctor Doom's Photon Array. If an opponent gets trapped from behind or gets too close during this Hyper Combo, Abyss can cause a lot of damage from being juggled by its spinning body.
|-|Final Form (The Abyss)=
*Rising Wrath: Abyss melts away and shoots out magma projectiles coming from the ground. This attack can be directed toward Abyss, away from them or on the opponent's current position.
* Giant Bash: Abyss smashes the floor with one of its limbs and a powerful pillar of energy comes out on impact, able to hit an opponent high in the air.
* Giant Abyssal Flame: Abyss shoots out a huge flame from its mouth similar to Dhalsim's Yoga Flame.
* Abyssal Wrath: Abyss leans forward, shooting out giant projectiles from its shoulders.
* Giant Leaping Bite: Abyss leaps forward with its maw fully open and then disappears into the ground, able to catch an unsuspecting opponent off-guard. Works similarly to Venom's Venom Fang.
* Hyper Abyssal Wrath: A very damaging Hyper Combo where Abyss uses a longer version of the Abyssal Wrath, able to chain it with other special moves to extend damage and make it extremely dangerous.
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Note: 
==Notable Matchups ==
Victories:
Losses:
Inconclusive:
==References==
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