Shield Guardian

==Summary==
Created by wizards to serve as personal bodyguards, the Shield Guardian is a fearsome foe for those trying to attack its master.
They serve little purpose outside being tools in combat, but in that they're quite adept with their ability to redirect damage from their master and general defensive abilities.
The Shield Guardian's master can even store a single spell inside their creation, being able to use it whenever they desire.
==Powers and Stats==
Tier: 
Name: Shield Guardian
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Large Construct
Powers and Abilities:
<tabber>
|-|Powers=Superhuman Physical Characteristics, Large Size (Type 0; They are Monster Manual 3.5e Page 224 tall), Inorganic Physiology (They are built from ), Damage Transferal ( )Monster Manual 5e Page 271, Extrasensory Perception (The Bound trait allows it to always know the way to its amulet), Regeneration (Low-Mid; Shown ), Self-Sustenance (Type 1, 2 and 3; Shown ), Enhanced Senses (Have ), Martial Arts (Are adept in using their ), Limited Absorption (They can store one ), more powers depending on what spell is stored in them
|-|Resistances=As a it has Extreme Resistance to Poison Manipulation (Shown Monster Manual 3.5e Page 307), Mind Manipulation (Shown ), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Statistics Reduction (Can't have their ), Pressure Points (Can't be hit , i.e in a weak point)
</tabber>
Attack Potency: Small Building level+ (Due to being a monster 5e they're above casters who can cast Conjure Barrage)
Speed: Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)
Lifting Strength: Class 5 (Due to being a large creature with a strength score of Monster Manual 3.5e Page 223 they can at max push 2.35868 ton)
Striking Strength: Small Building level+
Durability: Small Building level+
Stamina: Infinite (They can never get )
Range: Melee range
Standard Equipment: None notable
Intelligence: Mindless (They will simply follow whatever command their master gave them, although they're not good for much outside Monster Manual 4e Page 149)
Weaknesses: If the amulet of their master is destroyed they become 
Notable Attacks/Techniques:
*Bound: A Shield Guardian is a construct bound to an amulet, with this fact granting it several abilities that help whoever holds this amulet, with those abilities including:
**Damage Transferal: While within 60 feet of its master, the Shield Guardian can take half the damage of any attack that hits them.
**Locating Abilities: The Shield Guardian can sense the location of its amulet no matter the distance as long as it's in the same universe as it. 
*Multiattack: While they are mindless when it comes to melee combat a Shield Guardian is quite adept at using their fists in combat, being able to deliver multiple punches in the same time span other creatures can only attack once.
*Spell Storing: A Shield Guardian's master can store one spell of their choice inside a Shield Guardian, being able to cast it whenever they want.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dungeons and Dragons
Category:Neutral Characters
Category:Fantasy Characters
Category:Game Characters
Category:Monsters
Category:Large Sized Characters
Category:Inorganic Beings
Category:Regeneration Users
Category:Enhanced Senses Users
Category:Self-Sustenance Users
Category:Damage Transferal Users
Category:Extrasensory Perception Users
Category:Martial Artists
Category:Absorption Users