Animate

An animate effect or spell turns a non-creature into a creature, most of the time for a certain amount of time. The mechanic was first introduced in Alpha with <c>Animate Artifact</c> and <c>Animate Dead</c>.
==Examples==
===Animated Artifacts===
;Self-animating
;Chimeric artifacts
;Keyrune megacycle from Return to Ravnica block
;Totem cycle from Time Spiral
;Monument cycle from Dragons of Tarkir
;Animate others
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.
===Animated creature cards in the graveyard===
This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
===Animated Enchantments===
;Self-animating 
;Sleeping enchantments
;Animate others
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.
===Animated Instants and Sorceries===
===Animated Lands===
Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.
;All cards with Awaken
If the land is self-animating, it is called a manland.
===Animated Planeswalkers===
====Gideon Juras====
The main design direction of Gideon is his ability to become a creature.
===Animated Library===
===Animated Graveyard===
===Animated objects===
==Variants==
==="Enchantment-ize"===
Some spells or effects turn non-enchantments into enchantments.
==="Artifact-ize"===
Some spells or effects turn non-artifacts into artifacts.
==="Magic-ize"===
Some spells or effects turn non-game objects into Magic: The Gathering game objects.
==References==
Category:Magic slang
Category:Miscellaneous mechanics