Magic (Dawnguard)

features a plethora of new Dragon Shouts, blessings and spells, along with full perk trees for Lycanthropy and the Vampire Lord.
==Spells==
===Conjuration===
*Conjure Boneman – Summon a Boneman archer from the Soul Cairn.
*Conjure Mistman – Summon a Mistman from the Soul Cairn.
*Conjure Wrathman – Summon a Wrathman from the Soul Cairn.
*Summon Arvak – Summon Arvak, an undead horse from the Soul Cairn.
===Restoration===
*Heal Undead – Heals the undead target 75 points, but not the living, atronachs or machines.
*Necromantic Healing – Heals the undead target 10 points per second, but not the living, atronachs or machines.
*Stendarr's Aura – For 60 seconds, undead in melee range take 10 points sun damage per second.
*Sun Fire – Ball of sunlight that does 25 points of damage to undead.
*Vampire's Bane – Sunlight explosion that does 40 points of damage in a 15-foot radius to undead.
===Vampire Lord===
====Blood Magic====
*Drain Life – Works similar to the original Vampiric Drain in that it absorbs health, but rather than a stream of energy it's a projectile similar to the Fireball spell.
*Raise Dead – A very powerful version of the Raise Zombie spell and can raise any creature or person for 120 seconds.
*Vampiric Grip – Allows the Dragonborn to essentially lift any creature or person off the ground and hold them in the air at the cost of Magicka upkeep.
*Summon Gargoyle – Casting the spell at the ground will summon a Gargoyle for 120 seconds.
*Corpse Curse – Targets remain paralyzed for 10 seconds.
====Night Powers====
*Bats – Allows the Dragonborn to turn into a cloud of bats that fly forward several feet before reforming as a Vampire Lord.
*Vampire Sight – Grants Night Vision for 60 seconds.
*Detect All Creatures – Sends out a sonar-like pulse that reveals all forms of life, living or undead, in a white aura for a few seconds.
*Mist Form – Transforms the Dragonborn into an invulnerable cloud of mist for 23 seconds. During this time health, magicka, and stamina regenerate.
*Supernatural Reflexes – Time grinds to a near halt for 23 seconds, but the Dragonborn is not affected as much by the disparity.
==Dragon shouts==
*Drain Vitality – Coax both magical and mortal energies from your helpless opponent.
*Soul Tear – Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
*Summon Durnehviir – "Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need."
==Temporary effects==
*Blessing of Auriel – You are 10% more effective with missile weapons.
*Blood of the Ancients – Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for x days.
*Tainted Blood of the Ancients – Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of 30 less health.
*Vampiric Blood Rested – Sleeping in a coffin as a vampire grants a 10% Resist Magic bonus.
*Weakened Soul – Health, Magicka, and Stamina recover slowly while in the Soul Cairn and are reduced by 45 points.
==Perk trees==
===Vampire Lord===
The Vampire Lord skill tree includes eleven perks. The left side of the tree deals with Night Powers, the right side deals with Blood Magic and the central column consists of passive perks that function like abilities.
Consuming life blood through a power attack bite or a Drain Life spell allows new perks to be gained.
Perk 	Description 	Requirements
Power of the Grave 	50 point bonus to health, magicka and stamina as a Vampire Lord. 	None
Detect All Creatures 	Night Power: Detect all creatures, even dwarven automatons. 	Power of the Grave
Mist Form 	Night Power: Turn into an invulnerable mist, while health, magicka, and stamina regenerate. 	Detect All Creatures
Supernatural Reflexes	Night Power: Everything slows down while you move faster. 	Mist Form
Blood Healing 	Killing a person with a power attack bite restores all your health. 	Power of the Grave
Unearthly Will 	Night Powers and Blood Magic cost 33% less. 	Power of the Grave
Poison Talons 	Melee attacks do 20 points of poison damage. 	Unearthly Will/Blood Healing
Night Cloak 	In combat you are surrounded by a cloud of bats that feed on enemies within melee range. 	Poison Talons
Vampiric Grip 	Blood Magic: Can pull a creature to you from a distance, and do choking damage once it's close.	Power of the Grave
Summon Gargoyle 	Blood Magic: Can conjure a gargoyle to fight for you. 	Vampiric Grip
Corpse Curse 	Blood Magic: Target is paralyzed. 	Summon Gargoyle
Perk points allocated to the tree cannot be undone, although the vampirism can be cured through Falion's ritual. Requiring a filled Black Soul Gem, the affliction is reversed but all perks remain. Aela the Huntress offers lycanthropy as a poultice for the vampirism. Unlocking perks in the werewolf skill tree also remain if the Dragonborn becomes a vampire again.
====Feedings====
Each new perk requires a few more feedings than the last. A total of 156 people need to be fed upon to complete the entire tree.
Perks 	1	2	3	4 	5 	6 	7 	8 	9 	10	11	Total
Feedings	5	6	9	10	12	14	16	18	20	22	24	156
===Lycanthropy===
Perk 	Level 	Description 	Requirements
Bestial Strength 	1 	Do 25% more damage as a werewolf. 	N/A
Bestial Strength 	2 	Do 50% more damage as a werewolf. 	N/A
Bestial Strength 	3 	Do 75% more damage as a werewolf. 	N/A
Bestial Strength 	4 	Do 100% more damage as a werewolf. 	N/A
Totem of Ice Brothers	Totem of Ice Brothers	Werewolf Totem of Brotherhood howl calls Ice Wolves.* 	Bestial Strength
Totem of the Predator	Totem of the Predator	Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat.*	Bestial Strength
Totem of Terror 	Totem of Terror 	Werewolf Howl of Terror affects even higher level creatures. 	Bestial Strength
Totem of the Moon 	Totem of the Moon 	Werewolf Totem of Brotherhood howl calls werewolves.* 	Totem of Ice Brothers
Animal Vigor 	Animal Vigor 	100 point bonus to health and stamina in beast form. 	Bestial Strength
Gorging 	Gorging 	Feeding heals twice as much health. 	Animal Vigor
Savage Feeding 	Savage Feeding 	Able to feed off most dead creatures. Feeding off creatures instead of people only provides half the extended time. 	Gorging
*The quest "Totems of Hircine" must be completed before these will become useable.
====Feedings====
Each new perk requires a few more feedings than the last. A total of 165 people need to be fed upon to complete the entire tree.
Perks 	1	2	3	4 	5 	6 	7 	8 	9 	10	11	Total
Feedings	5	7	9	11	13	15	17	19	21	23	25	165
To speed up leveling, it is smart to take the Savage Feeding perk as soon as possible, since it will allow you to feed on animals as well (e.g. goats and foxes make easy targets).
 For some reason, after killing and feeding on a target, you can cast the Soul Trap spell upon the body once you are out of Beast Form in order to trigger a second feeding on that corpse which contributes toward leveling the Werewolf perk tree. This speeds up the leveling for Werewolf perks quite a bit.
Category:Skyrim: Magic
Category:Dawnguard: Spells