Minecraft NOT 1.18 - Nether 'n Cave Update II

Imagine a world where the 1.17 split never happpened...
The 1.18 update of Minecraft, titled Nether 'n Cave Update II, while known by some fans as Everyone's Update, is set to release on May 16th 2022, with its Bedrock Edition counterpart being 1.18.0. Succeeding the Caves & Cliffs update, as well as the Nether Update, the update gives major new biomes in the caves and the Nether. It seems to be a remaked Update that Rechanged the World.
The update is created by User:TheRandomBlocc.
==Minecraft Live 2021 - Ore Vote==
In the Minecraft Live 2021, players voted for ores that have to be added in Minecraft alongside alexandrite and soulium. The competiting ores are:
*Chrysophrase Ore
*Thulium Ore
*Hauyne Ore
The thulium ore became victorious and was added to 1.18. However, it is unknown when the crysophrase ore and the hauyne ore will be added to Minecraft.
==Additions to the game==
===Blocks===
Alexandrite (Block, Ore)
*Taken from Domolas's Bedrock Cave Update.
*Alexandrite Ore:
**Generates in veins underground between y=1 and y=16.
**When mined with an iron pickaxe or higher, drops 1 of the corresponding item (which is alexandrite).
**Generates once per chunk each.
*Block of Alexandrite:
**Crafted from 9 of the respective item (which is alexandrite).
** Can be crafted into 9 of the respective item.
** Can be used as beacon base blocks.
Bioluminescent Stalactite
*The bioluminescent version of the normal stalactite (dripstone); can be found at the ceiling of bioluminescent caves.
*Can fall, but unlike sand or gravel, breaks apart on impact.
*Drips water, which can fill cauldrons placed under it.
Bioluminescent Stalagmite
*The bioluminescent version of the normal stalagmite (dripstone), can be found at the floor of bioluminescent caves.
*Deals damage when landed on.
Bioluminescent Stone
*The bioluminescent version of the normal stone, can be found in bioluminescent caves.
*Drops itself when mined with a wooden pickaxe or higher.
Black Sand
*Crafted with sand and black dye or an ink sac in a shapeless recipe.
** This provides 2 black sands.
*Found in Black Sand Plateaus.
Black Sandstone
*A new type of sandstone, found in Black Sand Plateaus.
*Crafted in the same way as other sandstones, but with black sand.
Dried Nylium
*The third variant of nylium, generating in the Nether Drylands.
*The grass is a pink-white color.
*Drops itself when mined with a pickaxe enchanted with Silk Touch, otherwise dried nylium drops, like other nylium, netherrack.
Dried Roots
*The third variant of nether roots, generating in the Nether Drylands.
*The roots are a pink-white color.
*Can be composted.
*Resemble a colony of short, thin mushrooms.
Mossy Cobbled Deepslate
*Can be crafted with cobbled deepslate and vines.
*Replaces mossy cobblestone in dungeons below y=0.
**The same is with normal cobbled deepslate that replaces cobblestone in dungeons below y=0.
Muddy Clay
*Crafted with 2 dirt and 2 clay in a shapeless recipe.
*Taken from Ravagergamer2008's ideas for Caves & Cliffs.
*Found in lush caves, usually in water.
Nether Weaver Nest
*Found everywhere in the Nether, along with nether weavers.
*Crafted with 4 sticks and 1 blackstone.
* Can hold up to 20 nether weavers.
*In the forest biomes, there can be up to 8 nests in one big fungus.
Polished Voidstone
*A polished variant of voidstone.
*Taken from Badowie's Caves & Canyons (2.0.0) update.
*Crafted with 4 voidstone in a 2x2 square.
*Is more smoother than voidstone.
*Shulkers will try to avoid it.
*Has a slab, stair, wall, brick, pillar, button and pressure plate variant.
** From polished voidstone bricks (craftable with 4 polished voidstone in a 2x2 square), you can do slabs, stairs, walls, and chiseled polished voidstone.
**The bricks form also has a cracked form.
Ramin Leaves
* The leaves of a ramin tree.
* Can be sheared faster using a hoe.
Ramin Log
* The log of a ramin tree.
* The log has lighter wood and bark than oak.
* Has a stripped variant.
Ramin Planks
*Crafted from a ramin log.
*Lighter than oak.
* Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, and trapdoors.
Ramin Wood
*Crafted with 4 ramin logs in a 2x2 square.
* The wood is lighter than oak.
* Has a stripped variant.
Soulium (Block, Ore)
*Soulium Ore:
**An ore which is found only in Nether.
**Uses a texture similar to copper ore, though the stone is replaced by netherrack.
** Has the same abundance as nether gold ore.
**When mined with stone pickaxe or higher, drops itself. Then it can be smelted into a soulium shard.
**Soulium ore is more common in soul sand valleys, basalt deltas, and spirited forests.
*Block of Soulium:
**Crafted from 9 soulium shards.
** Can be crafted into 9 soulium shards.
Spirited Fungus
*A dull green version of normal nether fungus, which is more taller than other fungi.
Spirited Nylium
* The fourth version of nylium, generating in the Spirited Forest.
* The grass is a dull green color.
*Drops itself when mined with a pickaxe enchanted with Silk Touch, otherwise spirited nylium drops, like other nylium, netherrack
Spirited Roots
* The fourth version of nether roots, generating in the Spirited Forest.
* The roots are a dull green color.
* Can be composted.
*Resemble a colony of tall, thin mushrooms.
Spirited Stem and Blocks
* The fourth version of nether stem and its blocks, generating in the Spirited Forest.
* The wood is a dull green color.
*Like nylium, roots, vines and wart block, this is taken from Badowie's Nether Update Part II (1.23) update.
*You can craft its hyphae from it.
* Its planks can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, and trapdoors.
*Does not burn in lava.
Spirited Wart Block
*A dull green version of nether wart blocks found in the Spirited Forest, working like other of them.
Spirited Weeping Vines
*A dull green version of the weeping vines found in the Spirited Forest, working like its crimson counterpart.
Thulium (Block, Ore)
*Thulium Ore:
**Generates underground between y=1 and y=72, at a rate slightly higher than iron.
**When mined with a stone pickaxe or higher, drops a thulium ingot.
**Was the winner of the ore vote in Minecraft Live 2021.
*Block of Thulium:
**Crafted from 9 thulium ingots.
** Can be crafted into 9 thulium ingots.
Voidstone
* New stone type found in voidstone caves.
*Taken from Badowie's Caves & Canyons (2.0.0) update.
*Crafted with 4 voidstone shards in a 2x2 square.
*Is dark green, with a spiral texture.
*Is very smooth.
*Shulkers will try to avoid it.
* Has a slab, stair and wall variant.
===Items===
Alexandrite
*Taken from Domolas's Bedrock Cave Update.
*Obtained by mining the alexandrite ore with an iron pickaxe or higher.
* Can be crafted into their respective blocks.
* Can be used as beacon payment items.
Fragaria
* Can be used on farmland to grow them.
* Can be used to make a fragaria cake.
*Fills 2 hunger points.
Fragaria Cake
*Crafted in the same way as normal cakes, but the wheat in the bottom-middle slot is replaced by a fragaria.
* Can be placed, like normal cakes.
*Fills 14 hunger points when eaten all slices.
Musket
*Crafted with a stick, an iron or thulium ingot, and 2 sugar canes in that way. In means ingot, St means stick, and Sg means sugar cane.
In	Sg	Sg
St	 	
 	 	
*A ranged weapon which uses musket balls as its ammo.
* Has a lot more range than bows.
*Does not need to charge.
*Does only 2 HP of damage per hit.
*Fired musket balls vanish upon hitting something.
* Can have the Infinity, Power and Piercing enchantments applied to it.
Musket Ball
*Crafted with 1 gunpowder and 1 iron or thulium ingot.
* The ammo of a musket.
*Upon hitting something, they vanish.
Ricochet Arrow
* Can be crafted with an arrow and a slime ball in a crafting table or a smithing table.
*Ricochets off targets doing less damage each time.
* Can be used with a normal bow, a crossbow, or, like the normal arrow, can be thrown at enemies.
Soulium Shard
*Obtained by smelting the soulium ore.
* Can be crafted into a block of soulium.
Thulium Ingot
*Obtained by mining the thulium ore with a stone pickaxe or higher.
* Can be crafted into a block of thulium.
Voidstone Shard
*A dark green shard that has a 20% chance to drop two along with the mined voidstone.
*4 of them can be crafted to voidstone.
*Shulkers will try to avoid players having voidstone shards in-hand or offhand.
===Mobs===
The Executioner
*Hostile illager mob.
*Has 24 hp.
*Based on Badowie's hunters.
*Spawns in Executioner Fortresses and during executions.
* Uses a musket to attack players and piglins.
The Geomancer
*Hostile illager mob.
*Comes from Minecraft Dungeons.
*Has 30 hp.
*Spawns in woodland mansions.
*Works like geomancers in Dungeons: attack within summoning rock walls.
*Drops emeralds on death.
Skeletal Villager
*Hostile mob.
*Has 20 hp.
*Spawns during night at villages, and also in Nether, in basalt deltas, soul sand valleys, spirited forests, and black sand plateaus.
*Can not be cured.
* Uses crossbows with ricochet arrows to shoot players, villagers and piglins on sight.
*Drops bones and ricochet arrows on death.
**Has a rare chance to drop a crossbow or a emerald.
Piebald Pig
*Passive mob.
*Comes from Minecraft Earth.
* Like pigs, has 10 hp.
*Can be tamed and saddled.
*Spawns in the same biomes as pigs, with them being 20% of the pigs.
**In every forest biome, the frequency is reversed, with normal pigs being only 20% of the pigs in forests.
Nether Weaver
*Passive ambient mob.
*Based on a real-life village weaver, but has red instead of yellow.
*Has 6 hp.
*Spawns everywhere in the Nether.
*Forages and roosts in groups, usually with 30 members.
*Can be bred with nether sprouts.
* Bred nether weavers will follow the player.
*
Skele-Hoglin
*Neutral mob.
*Has 40 hp.
*Based on Badowie's skeletal hoglins.
*Spawns in Nether wastes, basalt deltas, and spirited forests.
*Hoglins or zoglins change into skele-hoglins when they are shot by a skeleton or a wither skeleton.
*Wanders around the Nether, like striders.
*Attack other hoglins when unsaddled. While saddled, you can use the attack button to make the skele-hoglin attack.
*Can be saddled like pigs, horses, donkeys, mules, striders, and piebald pigs.
*Can be tamed with spirited fungi.
Hedgehog
*Neutral mob.
*Taken from Badowie's Caves & Canyons (2.0.0) update.
*Has 10 hp.
*Spawns in all forests, forest caves and forest ravines.
* Is a really cute mob.
*Scares off hostile mobs, except undead ones.
===Boss===
Turpis Magna
*Latin for Large shark.
*Has 100 hp.
*Has a 21% spawning in the deep ocean.
*Originally going to be in Ravagergamer2008's Beginning Update, but was scrapped.
*Looks like a big shark with three giant horns on the front and shiny yellow eyes.
*Swims underwater and occasionally jumps up, breathing a giant ball of water towards you, which deals 7 damage.
* When it sees you, launches one of its horns, which also deals 7 damage.
*Drops various fish when killed.
===Biomes===
*Chaparral
**Taken from The CrayCray's Minecraft Festival 2023 Biome Vote.
**A biome consisting of a hilly landscape, scattered small shrubs, and bushes. Shrubs and bushes are made of spruce leaves. Small pockets of stone can also be found.
*Outback
**Taken from Renux smash's World Explorers.
**A dry biome with grass as the ground. It is a very flat biome, like flat worlds, and it includes villagers and wells.
*Mountain Edge
**Re-added mountain edges. They look like how they looked before deleting, but they use the post-Caves & Cliffs design.
*Ramin Swamp
**A subtype of the normal swamp biome which features only ramin trees instead of those trees mixed with swamp oak trees.
*Zero-Wood Swamp
**Taken from Badowie's Weather and Nature Update (1.19).
**A subtype of the normal swamp biome, but without trees. Swamp huts do not generate here.
*Spirited Forest
**An altered version of Badowie's spirited forest. A dull green version of crimson forests, slightly more common than warped forests. It generates spirited nylium, spirited roots, and spirited fungi, as well as the fungi's big counterpart. Lava is seen to be half faster than in other nether biomes.
**Piglins, skele-hoglins, skeletal villagers, and striders spawn here.
**Spirited forest, unlike other biomes, cannot border basalt deltas.
*Nether Drylands
**An usually plain nether biome that features dried nylium. It generates dried roots and nether sprouts. It is seen to look like deserts from the overworld.
**Striders and magma cubes spawn here.
*Black Sand Plateau
**A nether biome which has thick fog and black sand. The ceilings and hills are from black sandstone. It's seen to be one of the most dangerous biomes in the nether, like the soul sand valley.
**Striders, skeletal villagers and ghasts spawn here.
===Structures===
*Pillaged Villages
**Taken from Badowie's Village and Pillage 2 (1.20).
**A normal village, but the doors and torches are missing, and the glass panes are replaced by tinted glass. While villagers are trapped in cages, vindicators, geomancers, and ravagers live there, with one ravager patrolling the village. Vindicators and geomancers are passive when in a pillaged village.
*Executed Bastion
**Based on Badowie's raided bastions.
**Looks like a normal bastion remnant (there is no hoglin stable executed bastions), but all the piglins are gone, and instead of them, that bastion is inhabited by executioners.
*Piglin Villages
**A nether village that generates on all biomes except basalt deltas and nether drylands. Has 5 variants: Crimson-Waste (crimson forests and nether wastes), Warped (warped forests), Spirited (spirited forests), Blacksand (black sand plateaus), and Souled (soul sand valleys). Piglins and hoglins live there, and they are passive when in a piglin village.
*Executioner Fortress
**Based on Badowie's hunter fortresses.
**A slightly big fortress built with blackstone and crimson wood. A patrol of executioners, with some of them riding striders, spawn here, and if you beat the patrol, you will get the abundance effect.
*Skeletal Villager Temple
**Based on Badowie's skeleton temples.
**A pyramid-like structure built with bone blocks, spirited planks and stripped spirited stems. Skeletal villagers and skele-hoglins inhabit that temple. In the main chamber there is a loot chest.
** Only spawns in soul sand valleys, basalt deltas, and spirited forests.
=== Cave and Ravine Generation===
Nether 'n Cave Update II adds more cave and ravine types after 1.17, which added only a few.
Bioluminescent Cave
*A cave which resembles a lot of normal caves, with some stalagmites on the floor and a lot of stalactites on the ceiling.
* Glow squids spawn in lakes of the cave.
*Dungeons generate with bioluminescent stone and oak planks.
Bioluminescent Ravine
*Ravines filled with bioluminescent stone.
*The bottom of the cave is full of obsidian.
Forest Cave
*Taken from Badowie's Caves & Canyons (2.0.0) update.
*An underground forest lit by shroomlight.
*Hedgehogs spawn here.
*Dungeons generate normally, but with oak instead of dark oak and polished diorite instead of diorite.
Forest Ravine
*Taken from Badowie's Caves & Canyons (2.0.0) update (forest ravines were known under the name of forest canyons).
*A large ravine that usually has a roof.
*Has an underground forest like forest caves.
*Hedgehogs spawn here.
Nether Cave
*A cave which resembles Nether though it is in overworld.
*Netherrack replaces stone, and the fog covering it is a blood red color.
*Dungeons generate with blackstone, polished blackstone, crimson planks, and netherrack.
Nether Forest Cave
*A cave which resembles crimson forests though it is in overworld.
*It is the same as nether caves, but with nylium, fungi (both big and small), and nether sprouts.
*Crimson variant features crimson nylium, crimson big fungi, crimson and spirited fungi, and nether sprouts.
*Spirited variant is the same as crimson forest caves, but with spirited nylium and big fungi instead of crimson.
*Dungeons generate with netherrack and planks corresponding to the cave variant.
Tuff Cave
*A normal cave, but with tuff replacing stone.
Voidstone Cave
*A cave which is dimly lit by glowstone.
*Generates with voidstone.
*Shulkers spawn here.
Voidstone Ravine
*A ravine with voidstone which always has a roof except for a hole with vines to climb down.
*Shulkers spawn here.
===Effects===
Abundance
*An effect that you can get by beating an executioner patrol in executioner fortresses.
*If you have the abundance effect, you will have increased resistance.
*If you get into a piglin village or a bastion remnant, you lose it, starting an execution.
Hero of the Piglins
*An effect that you can get by beating an execution.
*Piglins have the count of the bartering items multiplied by two.
*The name comes from an advancement called Hero of the Piglins from Badowie's Village and Pillage 2 (1.20).
===Events===
Execution
* When you get into a bastion remnant or a piglin village, a group of 7 executioners, with one riding a strider, gets into and attacks the piglins.
Lava Openings
*The same as Badowie's Weather and Nature Update (1.19).
*Every night, when a new moon appears, a lava fall randomly spawns on the ceiling of the nether.
===Advancements===
Nether? Or the Overworld?
*Parent: Adventure
*Get into a Nether Cave.
*Image: Netherrack
*The player has to get into any Nether Cave.
A Fugitive
*Parent: Nether
*Leave the Executioner Fortress with the Abundance effect.
*Image: Blackstone brick
*The player has to get the abundance effect from beating the executioner captain and leave its fortress.
That's we call an Executioner!
*Parent: Nether
You're an Executioner, too!
*Parent: Nether
Where are the Piglins?
*Parent: Nether
==Changes==
===Blocks===
Amethyst
*Now has brick, chiseled, and pillar variants.
*Amethyst and amethyst bricks can be crafted into slabs and stairs.
Banner
*You can now wear banners in a helmet slot without a command, even in Bedrock edition.
*You can now create colored shields in Bedrock edition.
*Added a new banner: Execution Banner, which features the executioner's head.
Beacon
*Now applies alexandrites as payment items, and the base pyramid can be made from alexandrite blocks.
Coral, coral block, coral fan, and their dead variants
*Added pillow variant, which is white.
**Taken from TheCrayCray's Update Nautilus.
Tuff
* Now has a slab, stair, wall, chiseled, polished, and brick variant.
** You can create slabs, stairs, walls, buttons, and pressure plates from tuff bricks.
===Items===
Spawn eggs
*Added spawn eggs of all new mobs, including turpis magna.
*Deleted the zombie horse spawn egg.
===Mobs===
Witches
*Can now heal illagers with splash potions in raids.
===Biomes===
===Structures===
Big Fungus
* Added spirited fungus, a dull green version of normal big fungus.
Dungeon
*Dungeons below y=0 now consist of cobbled deepslate and mossy cobbled deepslate, instead of cobblestone and mossy cobblestone.
Tree
* Added ramin trees, based on real-life ramin trees. Those trees, like swamp oak trees, appear in swamps.
Villages
*Villages in chaparrals are the same as in plains villages.
*Added outback villages.
**Those villages feature flat, 1-story houses with verandas made out of oak wood.
===Finally Improving the /enchant Command!===
/enchant has been a command since update 1.4.4, We thought of improving it.
You can toggle the restrictions in the command.
The syntax is enchant <player: target> <enchantmentId: int> [level: int] restriction <on:off>
Leaving the restriction part not in the syntax will count it as restrictions on
Doing the addition of Restriction: Off will remove all the requirements and limits for an item. Like experience needed, and enchantment limits.
The limit level sustains to 1.13+ and later: 2,147,483,647 (and is also in Bedrock Edition!)
== Java Edition 1.18 Snapshots==
(Other features have been added in various snapshots).
21w43a (27/10/2021)
*Added forest caves, forest ravines, tuff caves, hedgehogs, executioners, nether weavers, spirited forests, black sand plateaus, nether drylands, blocks from the added three nether biomes, muddy clay, muskets, musket balls, alexandrite ore and thulium ore.
21w44a (3/11/2021)
*Added lava openings, pillow coral, skeletal villagers and skele-hoglins.
21w45a (10/11/2021)
*Added ramin trees, ramin swamps, voidstone, other voidstone blocks, voidstone caves, voidstone ravines, and tuff caves.
21w45b (12/11/2021)
*Fixed a bug which alexandrite and thulium ores are not affected with Fortune.
21w47a (24/11/2021)
*Added execution banners, executions, executioner fortresses, piglin villages and effects: abundance and hero of the piglins.
21w48a (1/12/2021)
*Added witch's new function and executed bastions.
21w49a (8/12/2021)
*Added outbacks, chaparrals, nether drylands and piebald pigs, and readded mountain edges.
21w50a (15/12/2021)
*Added ricochet arrows.
21w51a (Last snapshot in 2021) (22/12/2021)
*Added bioluminescent items: stalactite, stalagmite, and stone, as well as bioluminescent caves.
22w01a (First snapshot in 2022) (5/01/2022)
*Added nether caves and nether forest caves.
22w01b (8/01/2022)
*Fixed a bug with lava openings.
22w03a (19/01/2022)
*Added bioluminescent ravines.
22w04a (26/01/2022)
*Added the banners' ability to make colored shields.
22w06a (9/02/2022)
*Added soulium ore.
22w07a (16/02/2022)
*The chance of piebald pigs in the forest is increased.
22w08a (23/02/2022)
*Added turpis magna.
22w09a (2/03/2022)
*Turpis magna can now attack wardens and battle them.
22w10a (9/03/2022)
*Added skeletal villager temples.
22w11a (16/03/2022)
*Added lava openings to nether caves and nether forest caves.
22w12a (23/03/2022)
*Added zero-wood swamps, fragaria and fragaria cakes.
22w13a (Last snapshot before release) (30/03/2022)
*Added outback villages.
April Fool Snapshot: 22w13絶
*Unknown.
7 Release Canditates
*Bug fixes.
Full Release of Java 1.18 and Bedrock 1.18.0 (16.05.2022)
==What's after 1.18?==
The next Minecraft update will be Minecraft 1.19 - The End Update. It introduces the new End.
== Trivia ==
* Alexandrite and thulium ores share their texture with 21w07a redstone and 21w08a lapis lazuli ores, respectively.
Category:Fan Made Updates
Category:Random's NEW Stuff