C'thardji

== Overview ==
C'thardji was the name given to the native people of C'thardjia and their culture. Spanning the many thousands of years following their migration to C'thardjia, its people would create a rich and unique culture.
== History of C’thardji people ==
50,000 years before the establishment of the Grenthyx Dynasty, the first mass migration of humans occurred. Early civilisations migrated from the Northern Lands, travelling south. In time, these people settled in the Continent. A portion of this mass exodus eventually settled in the far south of the Continent - lands that would become C'thardjia. Over time the population's skin tone adjusted to a tan hue in accordance with the far greater presence of the warm C'thardji sun.
After some time had elapsed, allowing ancient C'thardji to fully settle, they explored C'thardjia's jungles and would go on to claim the Tressia Peninsula. These peoples exhibited a far darker skin tone. 
== Language ==
After settling in C'thardjia, the people developed what would at first be each individual's idiolect - phrases and terms unique to the C'thardji setting that would quickly develop into a new language. This language was later referred to as Old C'thardji. By the time C'thardji became a kingdom, no living person was fluent in Old C'thardji. In spite of this, scholars such as Prince Tr'cupen yearned to understand as much as they could. Old C'thardji was used in the naming of many C'thardji landmarks, titles and names.
Names in Old C'thardji followed a simple structure of "clan'name" which translated to "name belonging to clan". For example, Queen Tr'millian translates to: Millian of Tr (clan). This structure was also utilised in places such as Naral'tala, which translates to "Tower belonging to Naral".
== Culture ==
=== Religion ===
C'thardjia enjoyed a deep history with religion, culminating in the Religious War. Following that, no religion was dominant in C'thardjia, though some still existed.
Annaba
Annaba, also known as the God of Dreams, was said to have full control over what one experiences as they sleep. Good dreams are given as a reward but bad dreams, nightmares, are punishments or warnings.
Adechh-Etechh
Adechh-Etechh was the belief in two powerful beings that controlled the movement of the sun. One that sent the sun up and one that took it away, forever locked in a battle to control it. Its practitioners believed that there must forever be a balance of good and evil in the world to keep life going.
=== Weaponry ===
Regular swords and other weapons were common in C'thardjia, however over its long history, some unique weapons were developed.
* Shortsword - A sword with a shorter blade, a more practical to carry weapon used by noble folk
* Swordstaff - A sword with a longer staff-like handle, commonly used by guards
* Axestaff - An axe with a longer staff-like handle, used by guards
* Pikestaff - A staff with a small but sharp knife on the end, used by members of the Queensguard
=== Titles ===
C'thardjia was ruled by a King and Queen during most of its history and a Duke and Duchess during the reign of the Grenthyx Dynasty. Men were typically the benefactors of a patriarchal system in which the eldest male was deemed to be the heir. This changed radically after the Last War, where, from then on, women held power and their eldest daughters were heirs.
The rulers of a castle or fort were stylised as the Regior or Regia of 'that castle' for example: Regia Wy'triana of Lovesung. Members of a noble clan held the title of Regior or Regia of 'that clan', for example, Regia Rh'ella of Rh'clan. One unique title was the Knight of Ch'forro, given to the noble Sir from Ch'clan who resided at Ch'forro.
C'thardji who had shown strong loyalty to the throne and members of the Queensguard were awarded a knighthood. Both men and women were thusly referred to as Sir. Members of the Council of Advisors were granted the title of Advisor or First Advisor for the leading council member.
Category:Culture