Sonic Nebula

Sonic Nebula is a game in the Sonic the Hedgehog franchise, it is a 2.5D platformer for the Nintendo Switch, it takes place after the events of (the currently upcoming game) Sonic Forces. Years after Eggman was defeated once more, Mobius saw the invasion of an alien race known as the Nebulous, which deployed massive screw-like devices into Mobius' surface to terraform the planet into a weapons factory.
The game plays like Sonic Colors and/or Lost World, if those games were mostly two dimensional with 3D environments and models, this games, once again, sees the return of the colored Wisps, mainly a few from Colors and some new Wisps with their unique abilities.
== Plot ==
It was a fine day in Mobius, Eggman had been defeated again and Sonic was adventuring without a care in the world, alongside his best friend, Tails. All was fine until a massive shadow loomed over the hills and forests of the peaceful planet, Sonic looked up to see a fleet of alien-looking ships ominously flying in the atmosphere of the planet, a much larger battleship appeared from a huge purple portal and fired what seemed to be missiles into the planet below it, the missiles fixed themselves onto the surface and began to spin slowly, releasing some sort of energy that turned Mobius' surface into metal plates and pipes, Eggman appeared in front of Sonic and Tails to tell them about his "new friends", the Nebulous, a race of aliens that he described as "always hungry for new worlds to conquer". So he left Sonic and Tails with a gift, a small bomb made by the Nebulous that exploded and turned Tails into a metal statue, so Sonic rushed off to the first of the Nebulous missiles in hopes of destroying it and, eventually, defeating their armada.
== Gameplay ==
Sonic Nebula is a 2.5D platformer, as mentioned previously, so, as much as Sonic and the environment around him is three-dimensional, he can only move in two dimensions, the levels often take turns around the environment and have 3D elements, gimmicks and hazards. Also mentioned previously was the presence of Wisps in the game, all of the Wisps present in Sonic Nebula are listed further below.
The zones of the game are set up with two acts, the second of which containing the boss fight at the end, zones are connected via cutscenes showing how the characters get from one place to another. There are two major modes in the game, Adventure mode and Classic mode. Adventure includes the cutscenes and the player doesn't have to worry about collecting Chaos Emeralds to get the best ending of the game, while Classic is more like an original Sonic game, no cutscenes, the player just plays through the levels and has to get the Emeralds to get the true final boss and best ending
== Characters ==
=== Main Characters ===
Picture	Name 	Description
 	Sonic 	The fast main hero of the game, he is on a mission to defeat the Nebulous and Dr. Eggman to save his friend, Tails.
 	Tails 	Sonic's best friend, he is trapped on Mobius as a metal statue because of Eggman's "gift" to him and Sonic.
 	Eggman	The main villain of the game, alongside the Nebulous, he is later betrayed by the Nebulous, who trap him as a metal statue much like Tails.
=== Wisps ===
Color 	Ability	Description
White 	Boost 	Squid-like, one-eyed aliens who give Sonic the ability to boost along the levels, destroying enemies and attracting rings for as long as he has something in his Boost Meter.
Cyan 	Laser 	A Wisp with a lightning bolt-shaped body that lets Sonic become a beam of light that bounces off walls and can be reflected through crystals.
Yellow 	Drill 	A conical Wisp that lets Sonic drill through certain types of ground and pass throw pipes.
Crimson 	Eagle 	This Wisp resembles a falcon's head and allows Sonic to glide across chasms and long distances.
Red 	Burst 	A fire-based Wisp that lets Sonic use pyrokinectic abilities, such as forming a fire shield or dashing in the form of a fire ball.
Black 	Bomb 	The rarest Wisps in the game, only available in a few levels, this Wisp turns Sonic into a bomb that rolls around and explodes after a while or on command.
Violet 	Void 	A black hole Wisp that lets Sonic suck in objects an enemies, collecting or destroying them.
Aquamarine	Bubble 	A new Wisp in the form of a sphere with four eyes, the Bubble Wisp turns Sonic into a bouncing ball that, on command, at the end of the Wisp meter or when taking damage, pops and destroys any nearby enemies.
Coral 	Turret 	The Coral Wisp takes the form of a rock with antler-like arms around their body, similar to sea coral, once activated, Sonic becomes a stone that shoots sets of five projectiles in five directions, however, he is frozen in place like this.
Gold 	Midas 	The Gold Wisp allows Sonic to turn nearby enemies into rings to be collected, it is an easy way out of fighting a bunch of foes. This Wisp can't be found in levels, it must be earned by collecting 100 rings in a level and beating it with 100 rings.
== Zones ==
The game has many different levels to traverse, usually following the formulas of past Sonic games, the grasslands level, the water level, the casino level, etc. Below is a list of the zones in Sonic Nebula.
Metallic Field - The first zone in the game is the grasslands zone, it consists of hills, loops and tunnels, the catch is that the fields are already mostly terraformed. The player is introduced to the machanics here, the controls, the Wisps and other things.
* Act 1: A simple level that shows off all of the game mechanics in a quick and simple manner.
* Act 2: This levels has the gimmick of messing with fans and air, along with introducing the Cyan Wisp.
* Boss: The boss for Metallic Field is the Egg Canopy, a glass sphere containing Eggman's ship that swings between branches with its long arms. Sonic can hit anywhere on the glass sphere, so long as he can reach it.
Sweet Factory - An abandoned sugar factory, the main gimmick is that if Sonic touches a pile of sugar, he goes much faster for a few seconds before going back to normal.
* Act 1: This level has many different pathes to be taken, all of them leading to the goal in some way, this level introduces the sugar mechanic along with the Yellow Wisp.
* Act 2: Act 2 introduces "sugar falls" which Sonic can ride up or down to reach new areas. The Yellow Wisp is utilized more in this level.
* Boss: Sweet Factory's boss is the Egg Tower, a tower with rotating segments that Sonic must climb to hit Eggman at the top, pipes at the top of the arena can set down piles of sugar for Sonic to run into.
Notes: Sweet Factory is inspired by the level Sugar Splash from the fan game Sonic: After the Sequel
Gambler's Paradise - A big casino city with flippers, bumpers, slot machines and pachinko games to mess around with.
* Act 1: The first level shows off the optional minigames in Gambler's Paradise and introduces the Aquamarine Wisp to be used in jumping puzzles.
* Act 2: A level with mandatory minigames and that plays more with the Aquamarine Wisp, along with introducing the Coral Wisp and its ability.
* Boss: The first instance of a Nebula boss is Nebula Gambler, a freaky ship that functions like a slot machine, Sonic must stop each individual slot to try and get a triple 7, which destroys the ship.
Neropolis - A ghost city with flickering lights, creepy enemies and constant black outs, the gimmick of this zone is trying to platform with minimal visibility during the black outs.
* Act 1: One of the few acts where the Black Wisp is available, it can be used to break walls to proceed, naturally, this level also brings in the black out mechanic.
* Act 2: This act works more with the black outs, as it is set in a haunted skyscraper, the catch is the re-lighting mechanic, similar to Sonic & Knuckles' Sandopolis act 2.
* Boss: Egg Phantom is the resident boss of Neropolis, it is a towering ghost-like robot that chases Sonic as he tries to jump around on the rooftops, the Phantom's only weak spot is the single eye on its face.
Notes: "Nero", traslated from italian, is "black", referencing the black out mechanic.
Aqua Palace - The water zone of the game, it takes place in a sunken temple by a beach, this zone works with the Aquamarine Wisp and Yellow Wisp, as they have unique properties underwater.
* Act 1: This act puts Sonic underwater for the first time and shows the mechanics of the Aquamarine Wisp, and how it can float or swim indefinitely while it's underwater.
* Act 2: Act 2 mainly revolves around the Yellow Wisp and how the Drill ability works underwater and with transport pipes.
* Boss: The boss of Aqua Palace is the Nebula Predator, a large robotic shark that can only be damaged by hitting a jewel on its head with the Drill ability.
Skyhigh - Skyhigh Zone is one of the last zones of the game, its gimmick is the presence of clouds with different effects, some are semi-solid, some bounce Sonic like springs and some hide enemies within them.
* Act 1: Act 1 contains the first instance of the Crimson Wisp, that lets Sonic glide through large chasms, it is used quite often through the level.
* Act 2: This level utilizes the Red Wisp and its fire abilities to traverse the clouds, but it often rains, which takes away the Wisp's abilities.
* Boss: The boss found in Skyhigh Zone is Nebula Raptor, a mechanical eagle that attacks with gusts of air and lasers, it can only be hit on its chest, when it prepares its laser attack.
Nebula Fleet - The penultimate zone in Sonic Nebula, its two stages are mainly on-rails flying stages, like Sky Chase in Sonic 2, but instead of being carried by the slow and calm Tornado, Sonic dashes through the air on small Nebulous ships.
* Act 1: The level starts off with Sonic on a Nebulous ship that crashes onto the deck of another ship, he runs and dashes across the ships in the armada until he reaches the end of the stage.
* Act 2: This level is exclusively an on-rails flying stage, as Sonic heads into the Andromeda, the Nebulous' flagship.
* Boss: In the outer shell of the Andromeda, Sonic battles Eggman's final creation, the Egg Emperor Mk2, it has many of the same attacks as the original Egg Emperor in Sonic Heroes and it can only be hit on its head.
Andromeda - The final level of the game, set inside the husk of the Nebulous' flagship, Sonic dashes through anti-gravity corridors and rooms to defeat Galaxia, leader of the Nebulous, and save Mobius. This is the only zone with three acts in the entire game.
* Act 1: The acts in this zone are much longer and use mechanics from different zones in the game, especially the different Wisps and the last Wisp of the game, Violet.
* Act 2: This act mainly plays with gravity, gravity changing switches, zero-gravity and other types of mechanics like that.
* Act 3: Act 3 is just a set of corridors and stairs that build up to the final battle with Galaxia.
* Boss: At the end of Act 3, Sonic meets up with Galaxia as she sits at her throne, after a short talk, a large helmet falls on Galaxia's pod and it becomes the Nebula Destroyer, a massive robot that attacks Sonic from the background, once its fists are destroyed, its head will float in circles around the arena, where Sonic must hit it some more times to defeat Galaxia, destroy the Andromeda and save Mobius and his friend Tails.
Hyperspeed - Hyperspeed Zone is the true final zone of the game, where Super Sonic battles the super powered Egg Nebula X as he is trapped in hyper-space after escaping from the Andromeda, after beating the powerful mech, Sonic falls back out and down to Mobius, where he is reunited with Tails and the planet is safe for good.
== Soundtrack ==
Sonic Boom (Main Theme)
Metal Grass (Metallic Field)
Sugar Rush (Sweet Factory)
Casino Party (Gambler's Paradise)
City of the Dead (Neropolis)
Aqua Palace
Flying like a Bird (Skyhigh)
Nebula Fleet
The End Approaches (Andromeda)
Boss Battle
Eggman, Emperor of Mobius (Egg Emperor Mk2)
Galaxia, Destroyer of Worlds (Nebula Destroyer)
The True Final Battle! (Egg Nebula X)
End of an Adventure
== Trivia ==
* Neropolis Zone was originally gonna be "Necropolis", but an allusion to death was thought to be too dark for the game, oddly, the title of the zone's soundtrack is "City of the Dead" and it isn't changed or anything.
Category:Fan Games
Category:Sonic Games
Category:Sonic (series)
Category:Platforming Games
Category:2.5D Games
Category:Rated E Games
Category:Nintendo Switch Games