The Spellslayers (CShaH)

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Admits: The Spellslayers admit only those of their wizard kit. This fanatical group is driven to destroy all other wizards, and is not suitable for PCs.
Members: The Spellslayers have 15 members. There are eight women and seven men, all human.
Initiation: To be considered for membership by the Spellslayers, the individual need only have suffered at the hands of a wizard. The suffering must have been caused by magic and must have resulted in a real loss of life, property, or honor. The Spellslayers will often send one of their agents to scout around the scene of a magical crime, hoping to find someone that would be suitable for initiation into the group.
Unlike most sorcerous societies, the Spellslayers will initiate those who are not wizards into their society. Anyone who is approved for initiation will be given a chance to prove their worth to the group. Nonmagical individuals will be trained by the society until they become 1st-level spellslayers. Unfortunately, not all survive this apprenticeship, with some 70 percent being killed during their training.
Any initiate who survives, or any apprentice already a spellslayer, is automatically accepted into the group. The Spellslayers are fanatics, and they will welcome anyone who shares their zeal and their desire for "justice."
Description: The Spellslayers have based their existence and activities around their hatred for magicusing people and creatures. Though they are a subclass of wizard, they see their actions as using the power they hate against itself. They are quick to point out that they do not actually use spells and have learned to use magic in such a way that there is little danger of accidentally harming innocent bystanders with its side effects.
To the last, Spellslayers are fanatically loyal to both their group and their ideal. They see themselves as the last line of defense between the evil wizards of the world and honest, helpless commoners.
The group was originally formed by two brothers who lost their parents to a wicked sha'ir's careless spellcasting. Their small house and all within were burned to the ground when a fireball exploded nearby. The sha'ir merely shrugged his shoulders and walked off, leaving the brothers nothing but their sorrow and, eventually, their hate.
The brothers headed out into the desert in search of enlightenment. They traveled far and wide before stumbling across the Mystics of Nog. These wise wizards had learned to harness magic in their bodies and showed some of their secrets to the brothers. These teachings became the foundation for the Spellslayers— magic made personal and used without the complicated rituals and unpredictable results of spellcasting.
The fanaticism of the Spellslayers has offended many, but eventually adherents found their way to the sorcerous society. The group grew slowly and, when numbering only five, it began its quest of cleansing. It struck without warning or mercy, attacking a number of sorcerers and elemental mages. Many of the victims were killed in their sleep, while many more were left crippled and terrified. Never had there been such an assault on so many wizards at once.
The group seemed to disappear after that, going deep underground. It reappeared recently, after an absence of more than 20 years. Most of the members are older and more cautious, apparently suffering from some magical retaliation. Now they see the wisdom of gaining more members before attempting to rid the world of magic forever.
The Spellslayers are led by two men who claim to be the original founders. No one disputes this fact, despite their youthful appearance. They both seem to be young men in their prime, though the Spellslayers were formed more than 20 years ago. Whether they have discovered some means of preserving themselves or are not truly the original founders is a secret no one can divine.
The Spellslayers are tight knit, keeping in close contact with one another. When separated, members send messengers to one another to keep the entire group appraised of their actions. The leaders never use messengers, and no messenger is ever sent to them due to security risks. Instead, the organization as a whole meets in a secret location once a year.
This meeting is used by the leaders to hand down assignments and to hear of what is happening in the world at large. Members report all that they have done in the previous year so that everyone knows of the successes and failures of the other members. Successes are often rewarded with magical items, and failures are harshly punished. Punishments vary due to the offense but typically involve some form of self-inflicted physical mortification. Were it not for the fanaticism of the organization, it is doubtful that many would remain members after their first punishment.
At the end of this meeting, the leaders inform everyone of their assignments and the location of the next meeting. Money is handed out to those members in need, and those with excess are expected to contribute to the society's coffers.
Once given their assignments, members are expected to carry them out to the best of their abilities. Members are encouraged to make their own field decisions, allowing them some flexibility in the manner in which their goals are achieved. Important field decisions are usually handled through messengers as less experienced spellslayers confer with their elders. Every member is responsible for his own successes or failures. No one would dream of blaming their failure on bad advice from another member.
There is virtually no desertion among the Spellslayers. Despite their harsh penalties for failure, the organization retains a 100 percent loyalty rate. This is due in large part to those who are selected for initiation, individuals already fanatically opposed to those who wield magic. Such fanatical zeal is easily transferred to loyalty for a group with goals that parallel the new initiate's goals.
Goals: The Spellslayers will not be happy until all spellcasters are removed from the Land of Fate. The most expedient course is to kill them all, and this is the route the organization has taken.
In its early days, this society was more than a little arrogant and perhaps foolhardy. They lashed out too soon and suffered for this haste. While its original attacks were carried out very well, when the wizards of Zakhara recovered, the retaliation was deadly.
Tempered by their defeat, the Spellslayers have realized the advantages of caution and patience. They are spending their time building a larger membership base. When they have achieved a membership of 50 or more, they will begin their attacks anew.
At present, the organization is devoted primarily to the training of new recruits and searching for more initiates. They are also poised to strike at any wizards that endanger innocents or leave themselves foolishly exposed. When a spellslayer is in town, it is wise for other wizards to lay low, lest they attract the attention of this group.
The group is carrying out attacks still, though they are doing so in a more subtle manner. Before, they would leave a blackened dagger in the bodies of their foes to let everyone know who was responsible. They have forsaken this practice, and now make their attacks look like the work of common assassins. The Spellslayers attack only those they know have enemies with access to holy slayers, further casting suspicions from themselves.
The Spellslayers are a legend for most wizards in the Land of Fate. Their long absence, and the caution exercised in their recent attacks, has led many to believe that they are no longer a force to be reckoned with. Some sorcerous societies fear that the Spellslayers are returning, but their fears aren't taken seriously by other societies. Only time will tell, but the wizards of Zakhara are very likely going to be taken by surprise by the forceful resurgence of the Spellslayers.