Report 347

Report #347
Skillset: Athletics Skill: Headslam
 Org: Serenguard Status: Completed Mar 2010
Furies' Decision:
Shieldstun has been slightly weakened.
Problem: Right now, warriors are utterly incapable of using shieldstun. No
warrior can wield a shield during combat, so a skill that seems very warrior-
esque (whack the opponent with a shield to send them reeling) goes unused by
them. Instead, it gets used by virtually every other guild in existence (barring
monks). Along those same lines, headslam is very rarely used due to the fairly
short stun time associated with it. In order to resolve these two problems, the
following solution(s) is/are presented.
[A: 0 R: 0] Solution #1: Make headslam's stun time equivalent to that of
 shieldstun to give warriors a reliable and equitable
 way to stun for a comparable amount of time.
Player Comments:
---[Xenthos on 3/8 @ 03:31 writes]:
Using aliases would let a warrior Shieldslam at will, but then we have an issue
with having to relax grip to unwield the shield and redraw the weapon. The
whole thing is kind of unwieldy, but we already do have the ability to
shieldslam, so extending Headslam's stun time would seem to be acceptable to me.
---[Ilaveuse on 3/8 @ 06:54 writes]:
The other thing to consider in that is that it takes balance to regrip, so we
can't exactly do that completely at will without neglecting gripping. But yes,
it's overall a change that would just make things easier and more concise.
---[Viynain on 3/10 @ 18:43 writes]:
Not sure how I personally feel with lengthening the time on the stun of HeadSlam
in comparison to ShieldStun, given that ShieldStun doesn't give the percent
chance to prone like HeadSlam does. Are you proposing to remove the prone status
for the stun lengthening?
---[Xenthos on 3/10 @ 22:22 writes]:
That would be an option. Not sure it's entirely essential given the chance
being low, and any warrior spamming headslam (given the stun-immunity-timer) in
hopes of getting a knockdown is just giving their target time to heal up / move
between the stuns. There's less of an issue for warriors in general given a
smaller number of passives, I feel.
---[Ilaveuse on 3/11 @ 07:04 writes]:
Oh, right, we did talk about that, it slipped my mind. Yeah, that is a potential
issue, although I agree with Xenthos. If it's a problem, just take out that
prone chance. It would make some flavor sense. Forehead clonking somebody hard
enough to actually knock them off their feet would have to leave your forehead
sore too, even if you were wearing a helm.
---[Fillin on 3/24 @ 06:59 writes]:
Personally, I feel we should go the other way with this. That is, make
shieldstun's stun time equivalent to headslam's. I think that would be a lot
healthier for Lusty combat overall.
---[Xenthos on 3/25 @ 03:15 writes]:
... that's actually not an awful idea either, hm. Either-or.
---[Ixchilgal on 3/26 @ 17:00 writes]:
Reducing Shield Stuns time down to be the same as Headslam is a far better
choice than buffing Headslam up.
---[Ilaveuse on 3/31 @ 05:53 writes]:
Well, don't think I can update the solutions at this point, but consider it a
suggested solution. Like Xenthos said, either-or.