Statues

Statues are furniture items. There are a total of 116 different statues: 25 decoration statues, 36 text and numerical statues, and 55 functional mechanisms that have an effect when connected to wires and activated (26 hostile, 21 passive and 8 miscellaneous). Depending on the statue, upon activation, it may spawn enemies or critters, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon, Underground Cabins, and Cavern level), though Angel Statues also appear in chests. Like all furniture, a pickaxe is used to collect them.
== Functional statues ==
The 55 functional statues can be further categorised into 3 subtypes: 26 enemy statues, 21 critter statues and 8 other statues. These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. Statue-spawned enemies do not drop coins. Before the 1.4 update they generally would drop their other usual items at a reduced rate, with the exception of the Mimic, which does not drop any items whatsoever other than its banner, obtained after the designated amount of kills. Since the 1.4 update, this is only the case with certain statues. Aside from normal items, Slimes, Crabs, and Wall Creepers spawned from statues may also drop hearts and mana stars, potentially granting an alternative source of health and mana. Since the effects of the Life Drain and Vampire Knives work on spawned enemies, the player can build a pit with any timer spawning weak enemies to recover health during a boss fight. Statues found in Underground Cabins may be connected to Pressure Plates, and can easily spawn enemies that may kill early game players.
See spawn limits (below) for limitations that apply to functional statues.
=== Enemy statues ===
 Spawn enemies
Statue	Enemy	Notes
 	 	
* Drops Shackle (2%) and Zombie Arm (0.4%).
* Only generated in Expert Mode.
* Will drop items when killed by traps and/or lava.
* Drops Shackle (0.1%) and Zombie Arm (0.02%).
* Will not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Drops Chain Knife (0.08%) and Depth Meter (0.2%).
* Cave Bats can inflict the Feral Bite debuff in Expert Mode, which increases your damage temporarily but causes debuffs.
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 5.
 	 	
* Drops Shark Tooth Necklace (0.033%) and Money Trough (0.025%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Drops Ancient Gold Helmet (0.1%), Ancient Iron Helmet (0.2%), Bone Sword (0.098%), Skull (0.04%) and (0.8%).
* Only generated in Expert Mode.
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 5.
 	 	
* Spawned Mimics resemble the appropriate Chest type for the current biome.
* Chest Statues can still spawn Mimics in pre-Hardmode.
* Mimics spawned via the statue will not drop loot, even in Hardmode.
() 	 	
* Drops Rotten Chunk (0.17%) and pieces of Ancient Shadow armor(0.01%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Does not have items to drop.
* Useful for making a Crab Engine.
 	 	
* Drops Shark Tooth Necklace (0.033%) and Money Trough (0.025%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
() 	 	
* Drops Lens (1.67%) and Black lens (0.05%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
() 	 	
* Drops 1–2 Tattered Cloth (1%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 100.
 	 	
* Drops 5–10 Granite Blocks (100%) and Night Vision Helmet (3.3%), making high profits.
* Drops 5–10 Granite Blocks (20%), (1%) and Night Vision Helmet (0.67%)
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 5.
 	 	
* Drops Feather (2.5%) and Giant Harpy Feather (0.025%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Drops 40–80 Javelins (2.5%), Gladiator armor pieces (0.083%), Gladius (0.125%) and (0.2%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
() 	 	
* Drops Stinger (3.3%), Bezoar (0.05%), and Ancient Cobalt armor pieces (0.017%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
() 	 	
* Drops Plumber's Hat (0.02%) and Obsidian Rose (0.1%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Drops 1–4 Glowsticks (2.5%) and Jellyfish Necklace (0.025%).
* Drops 1–4 Glowsticks (20%), Jellyfish Necklace (0.2%) and Blue Jellyfish Kite (0.4%)
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 40.
* Usual drop rates reduced by a factor of 5.
 	 	
* Drops Medusa Head (0.05%) and Pocket Mirror (0.05%).
* Spawnable in pre-Hardmode, but will not drop loot.
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Drops Bacon (1.67%).
* Spawnable in pre-Hardmode, but will not drop loot.
* Needs an area 6 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
* Spawns in a random color.
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20 apart from Bacon which can not be dropped by statues.
 	 	
* Drops (0.67%), Robot Hat (0.08%), and Compass (0.27%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 5.
 	 	
* Drops Shark Fin (19.6%), Shark Kite (0.8%) and Diving Helmet (0.4%).
* Needs an area 7 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates are reduced by a factor of 5.
 	 	
* Drops Ancient Gold Helmet (0.1%), Ancient Iron Helmet (0.2%), Bone Sword (0.098%), Skull (0.04%) and (0.8%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 5.
 	 	
* Drops Gel (100%) and Slime Staff (0.01%).
* Useful for creating an invulnerability mechanism to shield against heavy damage attacks.
* Will drop items when killed by traps, NPCs, and/or lava.
 	 	
* Drops Viking Helmet (0.5%), Compass (0.5%), and (1%).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 4.
 	 	
* Drops Unicorn Horn (5%), Unicorn on a Stick (0.05%), and Blessed Apple ( / , / ).
* Spawnable in pre-Hardmode, but will not drop loot.
* Needs an area 6 blocks wide and 3 blocks high to spawn (otherwise produces merely a puff of smoke).
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
 	 	
* Does not have items to drop.
* The only way to obtain the Wall Creeper Banner in Hardmode.
 	 	
* Drops Fast Clock (0.05%).
* Spawnable in Pre-Hardmode, but will not drop loot.
* Does not drop items when killed by traps, NPCs, and/or lava.
* Usual drop rates reduced by a factor of 20.
=== Critter statues ===
* Critters spawned from statues cannot be caught with the Bug Net, , or Golden Bug Net. Attempting to do so will cause the critter to disappear in a puff of smoke.
* All critter statues are crafted at a . Additionally, on , Ecto Mist is required.
 Spawn critters
Statue	Critter	Recipe	Notes
 	 	 	
* Useful for making a Bird Engine.
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Bunnies spawned during a Blood Moon will instantly transform into Corrupt Bunnies or Vicious Bunnies.
** Corrupt and Vicious Bunnies do not count towards spawn limit, so they can be infinitely spawned.
* Corrupt and Vicious Bunnies drop Bunny Hood very rarely.
* Bunnies spawned in worlds will be transformed into Explosive Bunnies that do no damage when they explode.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* When raining, Goldfish will start walking, ignoring the spawn cap.
* Goldfish spawned during a Blood Moon will instantly transform into Corrupt Goldfish or Vicious Goldfish.
** Corrupt and Vicious Goldfish do not count towards spawn limit, so they can be infinitely spawned.
 	 	 	
 	 	 	
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
 	 	 	
 	 	 	
* Penguins spawned during a Blood Moon will instantly transform into Corrupt Penguins or Vicious Penguins.
** Corrupt and Vicious Penguins do not count towards spawn limit, so they can be infinitely spawned.
* Corrupt/Vicious Penguins drop pieces of Pedguin's set very rarely.
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
* Produces and 50 if was decrafted via Shimmer.
 	 	 	
=== Other statues ===
Bomb, Heart, and Star Statues will not produce anything if there are already 10 of their item in the world, regardless of origin, or if 3 of their item is present within 16 tiles. Boulder Statues can only spawn a boulder every 15 seconds.
 Teleport NPC
Statue 	Effect
 	Teleports a random maleNPC to the statue's location
 	Teleports a random female NPC to the statue's location
These can only summon NPCs that are currently alive and have been rescued.	These can only summon NPCs that are currently alive and have been rescued.
 Drop items
Statue	Drops
 	
 	
 	
 Other effects
Statue	Effect
 	Emits blue glow similar to Mushroom Grass on the . (not a valid light source for NPC houses)
 	Spawns a Boulder, identical to the one a player can place, but has a 15 second cooldown. Can be crafted:
 	Provides the The Bast Defense buff to players in vicinity, which grants +5 defense. Generates only in underground cabins, and only those found in the underground desert.
== Decorative statues ==
Decorative statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in chests. The Armor Statue can also be crafted with at a . On , an Angel Statue can be thrown into shimmer to obtain the Aether Monolith.
== Text statues ==
These are crafted at the with each.
== Spawn limits ==
Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is a circle, centered on the statue's spawning point.
Spawn Limit	Distance (D) to Range Boundary	Distance (D) to Range Boundary
Spawn Limit	Enemy and critter statues 	Item statues
3 	12.5 tiles (200 pixels) 	18.75 tiles (300 pixels)
6 	37.5 tiles (600 pixels) 	50 tiles (800 pixels)
10 	Anywhere in the world 	Anywhere in the world
* Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.
All statues (even those that appear shorter) have a footprint of 6 tiles (2 × 3). Each of these 6 tiles could be used as a wire input. Since the 1.3 update, each input shares the cooldown period with each other after activation. During an input's cooldown, activations from any trigger devices (Switches, Timers, Pressure Plates) will be ignored. For enemy and critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a 10 second cooldown.
Creatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately become corrupted. Corrupt Bunny, Corrupt Goldfish, and Corrupt Penguin (and their Crimson counterpart) enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in worlds. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 99 and each stack counts as a single entity.
Bunny and Squirrel statues will spawn their usual critters in a Cavern town, not Gem Critters.
== Notes ==
* All functional and decorative statues (except Turtle Statues, Owl Statues, Boulder Statues, Bast Statues, and Lihzahrd Statues) have a chance to be found already placed underground and inside Underground Cabins.
* Worlds contain up to 2, 3, or 4 of each type of pre-placed statues, depending on the world size. Underground Cabins can contain additional ones.
* Already placed Slime Statues, Bat Statues, Skeleton Statues, and Crab Statues are always trapped.
* Despite its name, the Armor Statue cannot be used to display armor. Instead, armor is displayed using Mannequins and Womannequins.
* Spawned enemies will not drop items that are specific to a particular biome or event.
* Bunnies and Goldfish spawned during the Blood Moon have some special characteristics:
** Corrupt/Vicious Bunnies and Corrupt/Vicious Goldfish do not have any limits on spawning; thus, it is possible to spawn hundreds of Corrupt/Vicious Bunnies from statues, making this a good way to farm for Bunny Hoods.
** Corrupt Bunnies and Corrupt Goldfish can drop the KO Cannon, making it obtainable in Pre-Hardmode.
* With a single wire color, up to three independent 1 Second Timers can be wired per statue, for three spawns per second each. With all three wire colors, all six tiles of a statue can be connected to separate timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if lava or a continually activated trap is used), each activation will successfully spawn an enemy. 
* Connecting two or three 1 Second Timers to the same tile using multiple wire colors results in more spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are too close together. However, it is possible to activate all six blocks of a statue for six spawns per second with only two one-second timers if you use all three colors of wire.
* Heart Statues will have a 10 second interval between spawning Hearts no matter what timer is used to spawn them; this is also true when using Switches, Levers, Pressure Plates, Sensors, or Detonators.
== Tips ==
* When spawning weak enemies into lava, the spawn limit is beside the point – the important constraint is two activations per statue per second. Given enough statues and wiring to stagger their activation, enemies can be spawned as fast as they get killed.
* The most valuable statue in terms of rare drops is the ( per Night Vision Helmet); it does produce a fair bit of granite, but that stacks to 999, so it averages 1 stack for each 133 spawns (and the granite can be monetized as well). It also takes a little longer to kill than the next contenders (three hits from lava). The Skeleton statue is next best; the skeletons die in two lava hits. (The Hoplite has slightly better average drops, but also produces a flood of unsalable Javelins.) The Piranha is the third, with only 80% of the Skeleton's per-spawn yield (but it's a 1-hit kill). For both Skeleton and Piranha, 80% of the potential profit actually comes from crafting Hooks into Grappling Hooks. The Jellyfish statue trails distantly and produces a flood of near-worthless Glowsticks. The Unicorn statue is another option; the unicorns take much longer to die, but the horns have other uses beyond sale. (See Guide:Making money for more details.)
* The Metal Detector can help find statues, indirectly; it can find Underground Cabins (by detecting the chest within), where statues often spawn. Note that Hardmode ores, Life Crystals, and Life Fruits have priority over chests.
** Spelunker potions can also be used to the same effect.
* Slimes spawned by the Slime Statue during the event can help add to the number required to summon the King Slime.
* Bunnies can be caught from the Bunny Statue and be crafted into Explosive Bunnies (which would otherwise cost if purchased from the Pirate NPC).
* Another way to make money or grind for Ectoplasm is to place a Chest Statue or Shark Statue in the Dungeon after Plantera has been defeated. Since only enemies with above 100 health have a chance (6.67%) of spawning a Dungeon Spirit (drop 1–2 Ectoplasm, each).
* Spawned enemies from some statues will drop Hearts and/or Mana Stars when killed, if the player is currently not at maximum health or mana respectively. If the statues are set up with a timer and lava near a player arena, this can provide a fairly steady supply of mana and hearts. In recent versions many statue-spawned enemies do not drop Hearts/Stars, but the Crab, Wall Creeper, and Slime statues still do, and are quick kills. Even the slimes will not drop their loot if killed with lava, and the other two have no drops anyway.
** On the one hand, this bypasses the Heart and Star Statues' tight limits on nearby spawns; on the other, the hearts and stars do not spawn in advance, only when the player is below their respective maximums.
* Boulder Statues may be used to support some gravity affected blocks when using block-switch. Placing blocks that break when their supporting block is broken (statues, safes,torches, decorations, timers etc) on this gravity block and breaking the boulder statue will leave the block suspended in mid air. this can be used to leave crafting tables suspended allowing for further use.
*Boulder Statues can be placed on platforms by hammering the platform three times to make it take up the bottom half of the block.
*Boulders spawned with a Boulder Statue will roll left or right depending on whether the X coordinate it's placed at is even or odd. To make a Boulder Statue switch between left-rolling and right-rolling boulders, move it left or right by one block.
*Some statues can spawn on the surface in The Constant worlds.
== Trivia ==
=== Angel Statue ===
* Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature.
** Redigit confirmed that it was originally intended to function as the double jump item, however it was later replaced with the Cloud in a Bottle further in the game's development.Fun fact: The Angel Statue was originally going to be the jump item before cloud in a bottle. Took me hours to sprite so I left it in.
* The Angel Statue is listed to have five separate item IDs, but all five different statues will stack upon one another in the player's inventory.
* On the , the Angel Statue can be dropped from the Jungle Mimic, which only spawns in Celebrationmk10 worlds.
*As of the 1.4.4 update, the Angel Statue will now delete any pressure plates that are used to activate the statue. Guess that counts as "something".
**Throwing Angel Statues into Shimmer will turn it into an Aether Monolith, which actually does something.
=== Other statues ===
* The Pillar Statue is the only statue that does not have a base. In addition, pillars are already commonly made of stone making the name a bit redundant: any statue of a pillar would just be a regular pillar.
* The Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.
* The Shield Statue, when placed, has a design similar to the Cobalt Shield.
* The Corrupt Statue does not have a Crimson counterpart.
* Tile sprites for the Seagull and Owl Statues were added to the game files in 1.3.2, but the items that place them were never implemented until 1.4.0.1.
* The spawn limit of Duck Statues can be bypassed by placing the statue in water, as swimming ducks do not count towards the cap. This could be used to max out the NPC count, meaning no new NPCs could spawn. This could be used to make the fights with some bosses much easier, and could even be used to skip the Lunar Events entirely.
== History ==
== References ==