Player Counter

The Player Counter is a Device in Fortnite: Creative, added in Update v19.10.
==Function==
Tracks how many players are in the game and can send signals when players enter / leave.
==All Settings==
All default values have been Bolded.
Device Settings
Option 	Value 	Description
Compare Player Count 	Do Not Compare, Few Than, Equal Or Fewer, Not Equal To, Equal To, Equal Or More, More Than	Determines how the counted players need to be compared against the target player count. This determines if either the Success of Failure transmitters are activated.
Target Player Count 	2 Player, 0 Players - 50 Players 	The target number of players required for the zone to activate the Success transmitter (or the Failure transmitter if it then fails the test).
Compare at Game Start 	Yes, No 	Should the device automatically compare counted players against the target when the game starts?
Compare On Count Change 	No, Yes, During Game 	Should the device automatically compare every tune a player us counted or removed? If set to 'during', it will only count while the game is in progress.
Transmit on Player Counted / Removed 	Signal Only, Once Per Player, Every Time 	When does the device activate the Transmitters for players being Counted or Removed. 'Once Per Player': Each transmitter is only sent once per player per game (even if they leave the game and return). 'Signal Only': the transmitter only activates when the 'Transmit for All' signal is received.
Transmit For On Compare Result Change	None, Last Instigator, Random Counted Player, For All 	When this device succeeds or fails its compare test, does it transmit once using the last player interact with the device, or does it transmit once for every player currently counted?
Counted Team 	Any, 1 - 100 	Players on this team are counted by the device.
Invert Team Selection 	On, Off 	If set, the device will count all but the selected team.
Counted Class 	No Class, Any, 1 - 16 	Players of this class are counted by the device.
Invert Class Selection 	On, Off 	If set, the device will count all but the selected class.
Enabled On Phase 	None, Always, Pre-Game Only, Gameplay Only, Create Only 	Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown)
Include Spectators 	Yes, No 	Determines if the device includes spectators as counted players (only when check all players in the island).
Info Panel Visible 	On, Off 	Determines if the Panel that shows count information can be seen by players during gameplay.
Icon Scale 	1.0x, 0.25x - 5.0x 	The Size of the Counter Icon (not including the scaling of the device itself)
Info Panel Icon 	Player Icon, Choose an Icon 	Select the icon to be shown on the Player Counter's Info Panel.
Base Color 	#A5121A, Choose a Color 	Sets the color of the device. This affect both the icon and the zone, and is used when the device is either set to not count or when it has not yet succeeded.
Success Color 	#00A1C4, Choose a Color 	Sets the color of the device when the comparison succeeds. This affects both the icon and the zone.
Use Zone 	In Zone, On Island 	If using Zone, will show options to define a region to only count players within that region. If not, everyone in the island will be counted.
Use Zone Options
Option 	Value 	Description
Zone Shape 	Box, Cylinder 	What Shape is the Zone?
Time In Zone To Count 	0 Seconds - 30 Seconds 	When counting players in a zone, this determines how long players need to stand in the zone to be counted.
Zone Visible During Game 	Yes, No 	Determines whether the zone is visible during the game.
Size Units 	Tiles, Meters 	Does this device use Tiles or Meters or determine the size of its zone?
Zone Width (Unit) 	1.0 Tile or 5.0M, Choose a Width 	Sets the width of the zone in tiles.
Zone Depth (Unit) 	1.0 Tile or 5.0M, Choose a Depth 	Sets the depth of the zone in tiles.
Zone Height (Unit) 	1.0 Tile or 4.0M, Choose a Height	Sets the height of the zone in tiles.
Zone Offset Forward / Back	0%, -100% - 100% 	How far does the Zone sit from the base of the device?
Zone Offset Left / Right 	0%, -100% - 100% 	How far does the Zone sit from the base of the device?
Zone Offset Up / Down 	0%, -100% - 100% 	How far does the Zone sit from the base of the device?
Device Channel Settings
Option 	Value 	Description
Enable When Receiving From 	No Channel, 1 - 500	Enables the device, allowing it to count players again and receive signals. Any players that should have been counted or removed by the device when disabled will be processed now.
Disable When Receiving From 	No Channel, 1 - 500	Disable the device, stopping it from receiving signals (other than Enable) and from counting players.
Compare Players to Target when Receiving From 	No Channel, 1 - 500	Checks whether there are enough players in the volume and sends on either the 'When Count Succeeds' or 'When Count Fails' transmitter.
Increment Target Player Count when Receiving From 	No Channel, 1 - 500	Increases the number of players in the Target Count by 1 when receiving this signal. Will immediately trigger a new comparison.
Decrement Target Player Count when Receiving From 	No Channel, 1 - 500	Reduce the number of players in the Target Count by 1 when receiving this signal. Will immediately trigger a new comparison.
Reset Target Player Count when Receiving From 	No Channel, 1 - 500	Resets the target count to its starting value when receiving this signal. If it had been changed by the Increase or Decrease Target Count transmitters, this will immediately trigger a new comparison.
Transmit For All Counted Players when Receiving From	No Channel, 1 - 500	Activates the 'When Player Counted' Transmitter for each player currently counted. This ignores the 'Transmit On Player Counted/Removed' option setting, and will always send a signal for each player currently counted.
When Count Succeeds Transmit On 	No Channel, 1 - 500	When the device attempts to count, send this signal if it passes its comparison requirements.
When Count Fails Transmit On 	No Channel, 1 - 500	When the device attempts to count, send this signal if it fails its comparison requirements.
When Player Counted Transmit On 	No Channel, 1 - 500	When a valid player enters the zone, the device transmits on the set channel, based on rules from the 'Transmit On Player Counted/Removed' option. Can also be activated by the 'Transmit For All Counted Players' transmitter.
When Player Removed Transmit On 	No Channel, 1 - 500	When a player is no longer counted by this device (likely they've left the area of the counter, left the match or are no longer on a class Team/Class) send a signal on this channel.
Category:Devices