Knight Elite Skills

Knights, like all classes, have a selection of elite skills dependent upon their secondary class. Most of these increase their ability to mete out Light damage or focus on enhancing their shield and ability to tank. 
== Knight / Mage -- Inquisitor ==
The Knight/Mage combination emphasizes the ability to do some heavy magical Light damage with the proper support while being the best magical tank currently in game. Elites Holy Light Domain(15) combined with Hall of Order(40) make for a great tanking tool to boost your defense and reduce the damage dealt from mobs and bosses. Lightning Shield(20) is another tanking boost on top of Whirlwind Shield that is great to have for the multiple target aggro. Mana Shield(30) an additional shield/damage reduction skill that is handy for tanking; combined with Magic Healing(60) that gives a small heal. Confessor(70) another great tank elite skill that reduces Threaten cooldown time from 8 seconds to 4 seconds.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect	Upgrade
 	Holy Light Domain 	15 	30..420 MP 	Instant 	 	 	The power of the holy light in you inflicts 20.0..780.0 + current Stamina x 0.20 Light Damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by
 
1.0..21.0%. Lasts for 
6.0 seconds.
Magical Damage, scales with magical attack. This skill has about 10% extra aggro.	+5 and +0.2% per level
 	Lightning Shield 	20 	 	 	 	 	Your Whirlwind Shield now deals extra wind damage and slows the target for 5 seconds.
40% slow and 40.0..640.0 Magical Wind Damage. The damage scales with magical attack and it's also affected by the aggro multiplier of Whirlwind Shield.	Cannot be upgraded
 	Divine Intensification	25 	 	 	 	 	Doubles the effect time of Intensification and increases the Light damage dealt by you.
Intensification:Within 40 seconds, increases Magical Damage by 100.0..4600.0 and Light Damage dealt by you, by 2.0..92.0%.The % bonus does NOT affect the Physical Light Damage.	Cannot be upgraded
 	Mana Shield 	30 	 	Instant 	2 minutes 	 	Instantly restores 100.0% MP and increases maximum MP by 20.0%. Each point of damage absorbed by the Mana Shield costs 1 MP. This shield lasts 30.0 seconds.
While in effect the caster is not affected by the fear/silence effects of the fire/lightning towers during Siege War.	Cannot be upgraded
 	Confession Judgment 	35 	 	 	 	 	Makes Silence deal extra Light damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset.
Silence causes 40.0..80.0 Magical Light Damage. The seals do exactly 8 damage and it's treated for another-person's-damage. Silence can place seals even on buildings during Siege War.	Cannot be upgraded
 	Hall of Order 	40 	 	 	 	 	Increases damage dealt by Holy Light Domain and the effect time of Holy Illumination by 6 seconds. The caster's Physical Defense and Magical Defense will be increased as well.
5.0..30% extra defense. This skill does NOT change the damage in the tooltip of Holy Light Domain. The duration of the debuff Holy Illumination is extended to 12 seconds but the defense buff lasts only for 6 seconds. The defense buff affects not just the default defense, it effects the total defense (buffs, foods included).	Cannot be upgraded
 	Light Energy Weapon 	45 	40..560, 8% MP	Instant 	 	 	The weapon obtains the power of light, giving your normal attack additional 100.0..1600.0 Light damage.
It's a buff for 15 minutes. Massive Magical Damage, scales with magical attack.	+15 per level
 	War Prayer 	50 	30..420 MP 	Instant 	25 seconds	50 	Deals 65.0..1690 + Stamina x 0.20..4.20 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.
Magical damage, scales with magical attack. The seals do 8 damage fixed and are treated for another-person's-damage. This skill can place seals even on buildings during Siege War.	
 	Magic Healing 	60 	 	 	 	 	While your Mana Shield is in effect, an extra 1% of HP is recovered every second.
This healing does NOT trigger the mana regeneration effect of Holy Power Explosion.	Cannot be upgraded
 	Confessor 	70 	 	 	 	 	Reduces the cooldown time of Threaten by 4 seconds and the cooldown time of Shock by 10 seconds. When both skills hit the target, the caster's Movement Speed will be increased by 33.0% for 3.0 seconds.
You receive the buff each time Threaten OR Shock hit successfully. It's not stackable. It does not override other speed buffs.	Cannot be upgraded
== Knight / Priest -- Paladin==
The Knight/Priest combination possesses several abilities to protect the group from harm, such as reducing their aggro, increasing their defences (Holy Protection), boosting the healing and increasing the damage dealt of the group members (Holy Illumination). The Knight/Priest can also use additional powerful damage reducing skills (Great Inspiration) (Divine Protection) and provide a single group member with healing (Holy Smite) to assure the survival of the group. Should a comrade fall in battle, the Knight/Priest can use the power of Holy Light to resurrect the companion, even in the midst of battle (Angel Salvation). 
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Holy Light's Fury 	 	 	 	 	 	Reduces the cooldown time of Holy Seal by 3 seconds, also increases the damage dealt. 	
 	Holy Smite 	20 	30 MP 	Instant 	8 seconds 	50 	Deals 50% main hand weapon DPS Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 2% and 8% maximum HP, according to the amount of the Holy Seal.
Each Holy Seal restores 2% maximum HP.
It can be stacked up to 4 times.
Shield of Discipline, Hall of Dead Heroes and Honorable Fighter will reduce the healing recieved (The healing goes to closest party member, including pets)	+10% DPS per level, +0.06% healing per Holy Seal
 	Holy Protection 	25 	30 MP 	Instant 	 	150 	Reduces inflicted aggro by 2% and increases Physical and Magical defenses by 2% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 2%.
The maximum level of this skill is 50.	+.46% per level
 	Free Will 	30 	30 MP 	Instant 	2 minutes 	200 	Target is immune against Root and Slow effects for 10.0 seconds.
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
NOTE: The Rogue primary skill Shadow Prison will place a "Helpless" effect on the target, not a "Root" effect	
 	Firm Courage 	35 	 	 	 	 	Reduces the cooldown time of Truth Shield Bash by 30 seconds. When you use Truth Shield Bash, there is a chance of not consuming Holy Seal, but it will still cause the damage that the Holy Seal deals.	
 	Concentration Practice	40 	 	 	 	 	Increases Physical and Magical Attack Accuracies by 2%, as well as Critical Physical and Magical Hit Rates by 30.
(The maximum level of this skill is 50.) 	+0.16%, +5.4 per level
 	Great Inspiration 	45 	 	 	 	 	Let your Resolution increase your maximum HP even further and enable the party members in a range of 60 to block one attack, including yourself. 	
 	Holy Illumination 	50 	50 MP, 5% MP	Instant 	1 minute, 30 seconds	 	Boosts the healing capacity of party members within a radius of 60 by 4.0%, Physical Damage by 2.0% and Magical Damage by 2.0% for 30.0 seconds.
The maximum level of this skill is 50. 	+0.32% healing bonus, +0.16 Physical/Magical damage per level
 	Angel Salvation 	60 	10% MP 	4 seconds	10 minutes 	150 	Uses the holy light to resurrect a player. (Can be used in battle.) 	-
 	Divine Protection 	70 	 	 	Holy Aura (Instant) 	 	When Holy Aura is cast, companions can receive an extra 2.. 50% damage reduction. Also recovers HP every second.
The healing will only affect party members and cannot become critical 	+0.48%
== Knight / Rogue -- Vindicator ==
The Knight / Rogue combination emphasizes the ability to crit, increasing Holy Strike's chance to crit (God's Sword), a strike only usable after critical hits (Smash), an increase to Blind Stab's duration (Blind Stab Mastery), a consistent buff increasing the ability to crit (Crazy Blades), and a powerful weapon-based area of effect skill (Dance of Two Blades).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	God's Sword 	15 	 	 	 	 	Your Holy Strike's critical hit rate is increased by 40%. 	
 	Smash 	20 	7% HP 	Instant 	8 seconds 	50 	Direct attack on your enemy causing 90.0 plus 0.20 times Stamina in Physical Damage. (Can only be used after you inflicted a critical hit.) 	+27 per level
 	Blind Stab Mastery 	25 	 	 	 	 	Extends the Blind effect of your Blind Stab to 20.0 seconds. 	
 	Crazy Blades 	30 	20 MP 	Instant 	 	 	For 900.0 seconds your Critical Physical Hit Rate is increased by 25.0(updated at/for 2016.07.06) 	+3.8 per level
 	Dance of Two Blades	35 	35 energy	Instant 	10 seconds	 	The whirling weapons inflict two times 40.0% main hand weapon DPS to multiple targets inside a range of 50. 	+3.2% per level
 	Leopard Instinct 	40 	30 energy	Instant 	2 minutes 	 	Your reaction will become as fast as that of a leopard's for 10.0 seconds increasing your dodge rate by 50.0% and the Physical Damage and Magical Damage you absorb. (This effect will cease after absorbing Physical Damage and Magical Damage 3 times.)	
 	Panther's Blessing 	45 	 	 	 	 	When attacked while under the protection of Shield of Valor or Shield of Discipline, there is a chance that your dodge rate increases temporarily. Lasts 10.0 seconds. (Dodge Rate increase is 10%) 	
 	God's Vengeance 	50 	 	 	 	 	When your Punishment hits the Target, there is a 50% chance that the Holy Seal stacks on the target won't be consumed, but it will still casue the damage that the Holy Seal deals. 	
 	Approach 	60 	 	 	 	 	Makes your Shadow Step increase the light damage done to the target by 20% and reduces the damage received by 20%. Lasts for 6 seconds. 	
 	Revenge Instinct 	70 	 	 	 	 	Smash doesn't require HP consumption anymore. Increases the damage dealt by Smash and gives the target 1 Holy Seal. There is a 50%chance of giving the target another layer of Holy Seal. 	
== Knight / Scout -- Nighthunter==
The Knight / Scout combination focuses on the knight's tanking skills, giving them a ranged taunt (Arrow of Vengeance), a buff to Holy Strike (Enhanced Holy Strike), a monster type specific root (Holy Chains), a ranged area of effect taunt (Heavenly Arrow), and an additional chance to reduce damage dealt when using Heavenly Arrow (Weaken Weapon Strength). 
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Arrow of Vengeance 	15 	20 focus 	Instant 	2 minutes 	200 	Fires an arrow full of aggro that taunts your target. You become the one with the most aggro. Also increases your aggro by 5.0%.
(Requires ranged weapon.) 	
 	Enhanced Holy Strike 	20 	 	 	 	 	Increases the main weapon damage of your Holy Strike. (From 65% to 70%, scaling increased from +4.5% to +5.6%) 	
 	Holy Chains 	25 	20 MP 	Instant 	 	150 	Roots your target with your holy powers for 10.0 seconds. (Can only be used on undead and demons) 	+0.4 per level
 	Heavenly Arrow 	30 	20 focus 	Instant 	2 minutes 	200 	As you pray for the power of the holy Light, an arrow of Light shoots down from the sky and taunts the enemies within a range of 100. You become the one with the most aggro. Also increases your aggro by 5.0%.	
 	Weaken Weapon Strength	35 	 	 	 	 	When you use your Heavenly Arrow to taunt a target, there is a chance that its physical attack damage will be lowered. 	
 	Sacred Resistance 	40 	20 focus, 1 piece of all ammunition	Instant 	4 seconds 	 	Causes 60.0% ranged weapon DPS to your target and increases your Dexterity by (current Dexterity + 20.0) x 1.0% + 20.0 for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)	3.6% and 2 per level
 	Sacred Protection 	45 	60 MP 	Instant 	2 minutes 	 	Focuses holy energy onto your shield, temporarily increasing your chance to shield block by 100.0 for 20.0 seconds. 	+10.0 per level
 	Disregard Danger 	50 	20 focus 	Instant 	30 seconds	150 	Share 40.0% damage of one attack on a party member. Also increases Parry Rate by 20.0 for 10.0 seconds.
(Cannot be cast on yourself.)
The maximum level of this skill is 50. 	+0.8% per upgrade
 	Evil Shackles 	60 	 	 	 	 	Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half. 	
 	Blood Punishment 	70 	 	 	 	 	When Blood Arrow is activated it increases your received healing by 50%. Also increases damage inflicted by Punishment by 20%. 	
== Knight / Warrior -- Templar==
The Knight / Warrior combination focuses more on area of effect and damage skills, giving them an increase in Whirlwind Shield damage (Whirlwind Shield Mastery), the ability to equip two-handed axes at increased effect (Weapon Master), a buff to Whirlwind (Deadly Whirlwind), a cooldown increasing parry chance and critical hit rate (Quick Reflexes), and a cooldown granting temporary immunity to fear (Fearless).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Whirlwind Shield Mastery	15 	 	 	 	 	Increases the main hand weapon damage dealt by Whirlwind Shield. (From base 40% to 70%, slacing from +2,8% to +3,5%) 	
 	Weapon Master 	20 	 	 	 	 	You can now equip all swords, axes, and hammers and increase their damage by 4.0%...38%.
The maximum level of this skill is 50. 	+0.68% damage per upgrade
 	Deadly Whirlwind 	25 	 	 	 	 	The rage cost for Whirlwind is reduced by 10 points, cooldown is reduced by 20 seconds. For 10 seconds the target suffers Deadly Wounds and the effectiveness of healings is reduced by 30%. 	
 	Quick Reflexes 	30 	20 rage	Instant 	2 minutes 	 	Gives you panther-like reflexes. Raises your Parry Rate by 210.0...3469.2 and your critical hit rate by 150.0...2478 for 30.0 seconds. 	+33.6 and 24.0 per level
 	Fearless 	35 	10 rage	Instant 	60 seconds	 	Increases your courage. During the effect time, you are immune against Fear. Also increases Strength and Stamina for 20.0 seconds
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)
3% Increase	
 	Master of Parry 	40 	30 rage	Instant 	2 minutes 	 	Increases your Parry Rate by 5000.0.
(Disappears after two successful blocks or 15 seconds) 	
 	Survival Instinct 	45 	 	 	 	 	When attacked while under the protection of Shield of Valor or Shield of Discipline, there is a chance that your physical defense and dexterity will temporarily increase. Lasts for 10.0 seconds.
10% Increase	
 	Authoritative Deterrence	50 	10 rage	Instant 	60 seconds	50 	Forces a target to face and attack you, and you become the one with the most aggro. Also increases your aggro by 1.0%..13.6%. Increases all damage on the target by 5.0%..48.7% for 3 seconds.	0.14% and +0.45% per upgrade
 	United Efforts 	60 	15 rage	Instant 	25 seconds	180 	Rushes to party members and provides a shield for them and you. Reduces Physical Damage and Magical Damage by 30%. Lasts for 6 seconds. 	
 	Divine Punishment 	70 	 	 	 	 	Increases damage dealt by Punishment by 1%..26%. When Punishment hits the target, it will increase the Light damage on the target by 1%..26% for 10 seconds.
The maximum level of this skill is 50
Fixed since patch 6.2.1.2729	+0.5% per level
Category:Class Skills
Category:Elite Skills
Category:Knight Skills
Category:Primary only Skills