Identify Race (Wizard Spell)

This unusual spell is used by the neogi to identify the capabilities of a newly encountered race. The spell provides for the caster the name of the race (as it is known to the creature itself), its general combat abilities, a brief knowledge of the creature's customs, and what the creature needs to survive. The spell can identify only one piece of information (for example, the usual methods of attack) per round. The DM must decide if the information being sought is available. The spell will only identify with that particular creature's life, not the race as a whole, so various readings are possible. For example, the lifestyle and abili­ties of a human wizard of Thay from the Forgotten Realms setting will differ greatly from those of a human Knight of Solamnia from Krynn of the Dragonlance setting.
This spell is used by the neogi to determine the abilities and needs of a potential slave with-out serious risk to the slave's life. Although this spell may seem somewhat trivial to other races, it has been witnessed that ships bearing neogi wizards capable of casting this spell have far more powerful slaves than those that do not.
Notes: Restricted to neogi; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells