Gear/Helical Railgun

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Railgun_Helical
Manufacturer: Clan Steel Viper
The Helical Railgun is Clan Steel Viper's recent weapons technology, a further advancement of the standard linear Railgun by combining it with the latest coilgun advancements. The coils are used to charge the firing mechanism considerably faster than normal, allowing the weapon to switch between either a long range, higher damage, single shot attack, or a multi-firing sequence with two or three shots. However, due to the technology limitations the the weapon still is prohibitively heavy and large and can only fit on the largest BattleMechs, and is also prone to misfire if not the proper firing sequence of seven precise steps is used.
Uses Helical Railgun Ammo.
EXTREMELY VOLATILE!
=Attributes=
Tonnage	Slots	Value 	Allowed Locations 	Disallowed Locations
35 	20 	8880000	RightTorso, LeftTorso	All
* Weapon damage varies between +/-50 
* 150% critical hit chance with this weapon
* -2 accuracy with this weapon.
* This weapon has a recoil of 12
* Sniper Mode: Weapon has a more accurate, longer range firing mode that deals +50% damage to the target and 70 stability damage to self.
* 90 Stability damage to self when weapon is fired in x2 mode.
* 135 Stability damage to self when weapon is fired in x3 mode.
* Stability damage to self reduced by Piloting and Unit Tonnage. Further reduced by -100 if braced during the prior round, moving before firing cancels this reduction.
* Weapon has 10% jam chance when firing in Long-Range mode
* Weapon has 15% jam chance when firing in x2 mode
* Weapon has 30% chance to misfire when firing in x3 mode. Jam Modifiers to Mitigate.
* Helical Railguns can be switched between multi-shot and long range mode.
* Can only be used with Superheavy Mechs.
* High-Energy Capacitors discharge violently for 125 damage, 62.5 heat and 31.3 stability per loaded ammunition on weapon destruction
=Weapon Stats=
Category: Ballistic
Type: Gauss
SubType: Gauss
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode 	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	Long-Range	HelicalRailgun	375 	0 	93.75 	2 	1 	28 	8 	-1 	0 	2 	0.5 	1500 	360 	720 	1080 	1440 	1800 	
✔	FireSeq-x2	HelicalRailgun	250 	0 	62.5 	2 	1 	40 	8 	2 	0 	2 	0.5 	950 	220 	440 	660 	880 	1100 	
 	FireSeq-x3	HelicalRailgun	250 	0 	62.5 	3 	1 	60 	14 	4 	0 	2 	0.5 	950 	220 	440 	660 	880 	1100 	
=Used By Mechs=
Mechs 	Mechs	Mechs
ARD-PRIME	CHA-1	CHA-2
CHA-3 	CHA-4	CHA-5
CHA-6 	CHA-7	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2