114584-state-of-the-game

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STATE OF THE GAME It's been three hectic months since we launched WildStar to the world, and it’s taken us all on a wild ride. We've had our share of ups and downs and you've stuck with us through it all. First let me say, on behalf of the rest of the studio, thank you for joining us on Nexus. That said, I want to talk to you about our plans for WildStar moving forward. On Megaservers… At launch we were really excited by the surge of players trying to log into WildStar. If you were playing at the time, you'll remember that we had some pretty insane queue times. In order to mitigate the queue times, we opened more servers to accommodate the demand. And here we are three months later needing to balance capacity once more. If you ask me it’s no secret that MMOs are only as good as the communities that form around them and, while we have an AWESOME community, it’s spread out across our servers. We want to rectify that toot sweet. Enter megaservers. What do megaservers get us? Greater participation in PvP and PvE. More players for guild recruitment. You’ll see more player based trading and a busy auction house and commodity exchange. We want players playing together, so this strikes us as the best approach to address the sparsely populated realms. On Drops... An aggressive drop schedule was something we had planned from the beginning. Our goal was to get new content out there and into your hands as fast as possible. However, we soon learned a pretty painful lesson: the quicker we tried to get content out the door, the buggier it ended up.The community has been both very forgiving, but very clear about their opinion on the matter: Stop releasing buggy content. Period. After Drop 2, we sat down and had a hard talk about the process so far. The result of this discussion: no more drops before their time. While we would still like to get content to our players as quickly as possible, we’re going to focus on quality. In the end, this will provide true value. We feel we can accomplish this on a quarterly basis, with one caveat. If it's not ready, we'll hold it until it is. This doesn’t mean we won’t have other activities available to experience on a more regular basis, we’re just taking the necessary time to get the major drops right. We’ve already released information on some of the content coming in the next drop (Mystery of the Genesis Prime and Journey to OMNIcore-1) at gamescom and PAX Prime. This content will entail solo and large public world story content that continues the story we’ve been telling through the game starting with the very first announcement trailer, published three years ago. We’re currently shooting for a release early November. Release timing really depends on how things go during internal and PTR testing. The additional polish time on the content will be worth the delay, no doubt. Keeping WildStar great ... We are committed to making WildStar the best MMO experience out there – and that means getting it right from the start. To demonstrate our commitment to this goal and our players, we are also focusing on addressing as many bugs as we can. To date we've managed to fix more than three thousand bugs, which equates to 61 pages of patch notes. That's pretty good. While the majority of the fixes were on the backend, we are also focusing efforts on making changes that matter the most. Here are a couple of the big ticket items that you’ve probably already seen, or will see, in the game:
Attunement – The raid content was designed to have players actually play it. We adjusted the attunement process to help get players into raids, where the real challenge is. Getting in is one thing, being prepared is another. We are currently implementing a training dungeon that will help train and prepare players for the epic challenges that await them in our dungeons and raids. I want to stress that we’re not nerfing raids, we’re just giving you the tools to succeed when tackling them.
Elder Game Itemization – We got a ton of testing and feedback on the early leveling content in beta stages, as that is what gets tested the most. Since launch we’ve tried to respond as quickly as possible to the concerns about elder game items based on direct feedback from the thousands of players playing the live build, something that got little interaction before launch. We’ve been making positive changes related to rune slots and how desirable the hard content rewards are and we’re not close to finished yet.
PvP – Early PvP systems incentivized toxic behavior and play patterns. While updates to the gear and matchmaking system have gone a long way to mitigate this, expect further updates and adjustments in the future.
And this is just the beginning folks, the first step in building and maintaining regular, honest communication. We’re working on the next post that will detail the major features we’re tweaking and introducing into the game and how WildStar really does provide gaming experiences for all play styles – casual and hardcore. And one last thing... The devs are listening. Your input, your feedback, your vision have already and will continue to help shape the future of WildStar. We want you to feel good about sharing your WildStar experiences with your friends and inviting them to play with you. We can and will do to this together, united... Except for you tree hugging exiles. You I can do without ;)	
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I think I speak for everyone when I say...
 
 
...for love of god can you please just give us a date for Drop 3 and megaservers?  It has been painfully quiet about a timeline since they were announced.
 
(oh and first)	
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I think I speak for everyone when I say...
 
 
...for love of god can you please just give as a date for the next drop?
 
 
 
(oh and first)
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			So ... now halloween event?!  O.o	
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I was under the impression that he was referencing Drop 4, not 3.
 
 
If I'm wrong and Drop 3 is really scheduled for early November....I honestly don't know what to say and just hope the game can survive that long.
 
 
From what I understand Megaservers will come earlier and separately from "the drop"...would be nice to get a timeline on that.	
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... We’re currently shooting for a release early November. Release timing really depends on how things go during internal and PTR testing. ...
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Not sure that I am reading this correctly... but the problem hasn't been bugs, except for a handful of noteable examples.
 
I think the bigger problem has always been the gear itemization, the rune system, and the reward system.
Now of course those are in some cases no easy fix.... but ... if you are still planning on completely revamping the loot system and rune system... all those people waiting for that are going to stay gone till it happens.
 
And there are a lot...  Eventually they will forget why they were waiting though... November?	
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			Megaservers are currently in testing, and we are on track for the later part of our 3-6 week estimate (testing might push that out still, which is why there is no hard date yet). Megaservers are not tied with the next content drop and will be deployed separately when it is ready.	
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			Thanks Cougar, sounds like we are looking at 2-3 weeks then.	
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>To date we've managed to fix more than three thousand bugs, which equates to 61 pages of patch notes
 
I hate to harp on things like this and am glad to hear you've all been hard at work on these, but does this include bugs that were purportedly fixed, per notes, and never actually were and subsequently closed and never revisited?
 
The Stalker's Tether Mine ability still causes crashes to desktop, and it's perfectly reproducible to boot:  Do nothing more than activate stealth and click the Tether Mine (unranked) button (but don't place it).  Step on one of the exploding corpses on the coast of the Crimson Badlands.  Bam, instant CTD.  I get it that rogue pointers, the cause of 99% of these issues, are sometimes hard to find, but some of us have repeatedly bumped the bug report posts to try and get attention for this issue because CTD bugs cause loss of rating and kicks the player when he's down by giving him a 10 minute "deserter" buff so he can't even requeue.
 
Edit:  I'll even make it easier by giving the exact /loc for one of said exploding corpses:  -21818.92, -998.29, -27784.71, -163.28	
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Is there a slimmer of hope that you can fit in a quick Halloween event somewhere in October? You don't mean to tell me that the awesome Halloween event we've seen so much about won't be released this year? 
It's in bad style to release it after actual Halloween, but I can imagine that happen. Picturing 1 more month of no content is painful. 	
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Is anything of substance other than Megasevers planned for release before Defile/Drop 3 arrives in November-ish?
 
Elder Technogist Tradeskill fixes? We're still missing the entire final tier.
 
The new flux grind to fix rune slot count RNG on our gear and the Eldan Sign farm-o-rama to re-roll for possibly decent slots?
 
Halloween seasonal event?	
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"We’re currently shooting for a release early November. Release timing really depends on how things go during internal and PTR testing"-Mike Donatelli
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Personally, I can wait for content drops. I don't mind a few bugs here and there as long as they're not game breaking (Like the missing text bug that afflicted Blighthaven for a short time) but if holding back some new content makes it more polished, I'm fine with that.
 
However, there are some serious issues that should be addressed ASAP, rather than sitting with the content drops. For example:
 
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PvP – Early PvP systems incentivized toxic behavior and play patterns. While updates to the gear and matchmaking system have gone a long way to mitigate this, expect further updates and adjustments in the future.
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			Early November? I am extremely disappointed.	
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The funniest part of this was them effectively saying with a straight face "We might get Drop Four out by February - if it's ready"
 
We've been told that the much needed review, rebalance, and repair of support classes isn't coming until drop 4. I am NOT waiting for Healslinger fixes until February. You can dither with DPS tweaks all you like, you leave all the tanks and healers hanging for four-and-a-half months and you'll see what "dead ques" really means...	
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Thanks Don and Cougar!
 
At least we know when things will be dropping in.
 
If things are ready earlier, will you release them earlier, or will you continue running testing until November?	
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			For those of you asking about Halloween events, they've said more than once in other places that it wouldn't be tied to a major drop. They may end up reverting the PTR for a week to test it (that's my guess not what they said), but it won't be tied to a Drop, just like megaservers aren't.	
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			Well... this next drop needs to be nearly perfect, then. Practically the future of Wildstar is riding on it. I really hope you guys can deliver. Thanks for being open and honest.	
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			Agree the bugs are not why people left in groves it was the end game structure and setup and rewarding systems in place . And unless they address its people wont come back and not saying just make attunement a little easier . I mean drastic changes . Like a lower entry mode into the content and major upgrade on gear reward system throughout the game . Why does it matter to hardcore if a casual player is running a lower level raid  . You built a game but only  2% gets to see what you have created and by the way its a amazing game that's what makes it so sad . Very bad setup and extremely self center to even listen or think it would work . Totally shocked that someone working in the front office didn't stand up and said are you out of your mind . Basic math tells you building a game center around 2% leaves you with 2% in the long run . And that not 2% and build from there , that every new 100 players you retain 2% . They deserve what they are going through for believing in the elitist's. ideology  of Hardcore deserves to be the only ones in game rewarded for their conquests or feats . FAIL !!!!.Reason for my rants is this game has what it takes to be the top game on the market and sit on the throne .	
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			Thanks for the dates. I'm in for the duration and looking forward to drop 3. Hoping for great quality, since you are taking your time to do it right.	
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			Early November really seems like you are pushing the trust that the community has given you a little far. Patch things as they are ready. Bring in the rune changes, pvp changes and other things that are ready before! I can wait for the story stuff, but everything else is stretching the game out thinner and thinner.	
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We’ve already released information on some of the content coming in the next drop (Mystery of the Genesis Prime and Journey to OMNIcore-1) at gamescom and PAX Prime. This content will entail solo and large public world story content that continues the story we’ve been telling through the game starting with the very first announcement trailer, published three years ago. We’re currently shooting for a release early November.  
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November? Is this some kind of bad joke?  Nobody gives a crap about waiting for new content but Warrior tanking, itemization, runes slots, raid bugs, etc. all needed to have been fixed 2 months ago not 2 months from now.  Not to mention way to manage expectations. At this point If there is even 1 bug in drop 3 people are going to lose their minds.
 
I started playing Wildstar in a guild of 400 people.  Of that guild there are now 6 people left playing the game all spread out in different guilds.  2 months from now you really think you'll have anyone left?	
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			I rather have a late drop 3 than a buggy drop 3. I'm glad I'm too busy for Wildstar in September/October (Oktoberfest and Halloween like to devour my time).	
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			Honestly extra quests and world events can wait till november, itemization fixes CAN'T, this should be dropped ASAP. This news are pure disaster for anyone raiding Datascape right now.	
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Can a dev clarify what this is referring to? He says "next drop" which is defile, or is he talking about drop 4 being set in November? 
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Honestly extra quests and world events can wait till november, itemization fixes CAN'T, this should be dropped ASAP. This news are pure disaster for anyone raiding Datascape right now.
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Itemization sucks. I have like five purples in my bank that I got from Genetic Archives that are NOT as good as my current Adventure / crafted blue items because of runeslots and poor stat balancing. It's really silly, but I can't really upgrade to anything until those changes come (which sounds like a bit more time...)
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To be fair, early November is a maximum of 1.5 months away.  If that is too much time for you to wait on a content drop and what they have planned for fixes, then you should not have invested in a brand new MMO.  People bitching about it does not make stuff come out any faster, and people who had some kind of unrealistic hopes/dreams for anything more than this small studio can realistically push out, are straight dumb.
 
Thanks for the transparency, and keep it coming.  Anyone who truly likes the game will be here playing it when the drops it.	
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Well... this next drop needs to be nearly perfect, then. Practically the future of Wildstar is riding on it. I really hope you guys can deliver. Thanks for being open and honest.
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			 This is why no new MMO will ever succeed the Community is like a spoiled child that wants what they want rite then, but then when they get it *cupcake* that it was not rite. I am fine with the wait its not 2 months like some are saying but if it comes out rite and pulls some people back in I am all for it I love this game.	
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As someone who is attuned but having issues finding people to actually raid with, I'm out of reasons to log in. 
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			Listen, you can delay new content til November, but you can't hold on to itemization, rune changes, and class changes that long without continuing to bleed customers. Get that stuff pushed out ASAP and November is not ASAP.	
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I can't help but think back to before launch when we were told about the 30-day release schedule and the logic behind it was that we should view our monthly subscription as paying for monthly content. I loved that idea. This is extremely disappointing. As someone who is attuned but having issues finding people to actually raid with, I'm out of reasons to log in. 
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I can't help but think back to before launch when we were told about the 30-day release schedule and the logic behind it was that we should view our monthly subscription as paying for monthly content. I loved that idea. 
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Listen, you can delay new content til November, but you can't hold on to itemization, rune changes, and class changes that long without continuing to bleed customers. Get that stuff pushed out ASAP and November is not ASAP.
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Go play a game that doesn't release content but once every 1-2 years then, like most MMO's.
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Listen, you can delay new content til November, but you can't hold on to itemization, rune changes, and class changes that long without continuing to bleed customers. Get that stuff pushed out ASAP and November is not ASAP.
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I have legendary stuff from Datascape in my bags waiting for rune changes, around 10 GA items in my bags waiting for rune changes, i believe they could release itemization out of Drop 3 but i highly doubt it, this will hurt a lot with WoD shadow getting bigger and bigger, the overall player won't last another month honestly, i'm really afraid of my guild future.
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To be fair, early November is a maximum of 1.5 months away.  If that is too much time for you to wait on a content drop and what they have planned for fixes, then you should not have invested in a brand new MMO.  People bitching about it does not make stuff come out any faster, and people who had some kind unrealistic hopes/dreams for anything more than this small studio can realistically push out, are straight dumb.
 
Thanks for the transparency, and keep it coming.  Anyone who truly likes the game will be here playing it when the drops it.
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This was their original plan, not mine. And their original logic, not mine. The reason it was so well received it because there are so many mmo's that release content so slow.
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To be fair, early November is a maximum of 1.5 months away.  If that is too much time for you to wait on a content drop and what they have planned for fixes, then you should not have invested in a brand new MMO.  People bitching about it does not make stuff come out any faster, and people who had some kind unrealistic hopes/dreams for anything more than this small studio can realistically push out, are straight dumb.
 
Thanks for the transparency, and keep it coming.  Anyone who truly likes the game will be here playing it when the drops it.
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</snipped unimportant wall of text> 
 
BUG FREE IS BEST YO....
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To be fair, early November is a maximum of 1.5 months away.  If that is too much time for you to wait on a content drop and what they have planned for fixes, then you should not have invested in a brand new MMO.  People bitching about it does not make stuff come out any faster, and people who had some kind unrealistic hopes/dreams for anything more than this small studio can realistically push out, are straight dumb.
 
Thanks for the transparency, and keep it coming.  Anyone who truly likes the game will be here playing it when the drops it.
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Listen, you can delay new content til November, but you can't hold on to itemization, rune changes, and class changes that long without continuing to bleed customers. Get that stuff pushed out ASAP and November is not ASAP.
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There are two issues at play here.
 
1) There are a lot of people already on the fence about this game.  They enjoy it to some extent but cant overlook a lot of problems regarding gearing, bad economy, raid bugs that have been present since beta, etc.  And these people will probably quit because the changes that were going to keep them in the game aren't coming soon enough and they'd rather not 'waste' time each week raiding, getting gear they cant use and then saving it in the bank for later.
 
2) The people who still enjoy this game enough to wait for the changes are relying on the people in issue 1.  If those people start quitting then everyone else will slowly leave because they can no longer field enough people to raid.  I know that every single person I raid with has changed guilds at least once, many multiple times.  It gets to a point where your tired of looking for a new home and you just stop logging in.  
 
These two issues will result in a significant loss of players over the next month.  Many people will stick around, find news guilds or merge, and continue raiding.  But a lot will disappear.  
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Doesn't work that way. Drop 2 came out in July, which means we're already a month out without new content. Also, drop 2 only had PVP updates and a new battleground that I actually never seem to see in queue.
 
But being kind, that still means that Drop 3 is looking at being close to 3 months out from Drop 2. That is quite a few months to ask for a monthly fee with no new content. It's actually more like 4 months if we count in the fact that there hasn't been new solo/PVE content since Drop 1.
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In the end, they can't deliver this stuff faster than they can develop it. Attempting to will only cause more problems and more delays. I can't fathom that they would delay even one more day than they have to in order to get us the features we want/need.
 
This is the bad news- we can't control it and we can't apply pressure to change it. The question is if we can live with it or not.	
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Doesn't work that way. Drop 2 came out in July, which means we're already a month out without new content. Also, drop 2 only had PVP updates and a new battleground that I actually never seem to see in queue.
 
But being kind, that still means that Drop 3 is looking at being close to 3 months out from Drop 2. That is quite a few months to ask for a monthly fee with no new content. It's actually more like 4 months if we count in the fact that there hasn't been new solo/PVE content since Drop 1.
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In the end, they can't deliver this stuff faster than they can develop it. Attempting to will only cause more problems and more delays. I can't fathom that they would delay even one more day than they have to in order to get us the features we want/need.
 
This is the bad news- we can't control it and we can't apply pressure to change it. The question is if we can live with it or not.
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Well, megaservers will come before drop 3.  That's a big one.
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Not to mention, they must have known about this. If they were planning on releasing drop 3 30 days out from drop 2 it was either a fraction of the content or completely non-functional considering we are now looking at a Nov release. 
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Well, megaservers will come before drop 3.  That's a big one.
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We are voicing our opinion on the matter. Apparently players made it clear that we would rather wait 4 months then have some buggy content and they listened so perhaps people who have the view that we would prefer a faster pace could voice that opinion? 
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Exactly.
 
Now in the same token, most of what you said in your short story above isn't true and/or highly based on your opinion.  However they have made SEVERAL patches and updates since the last drop to fix bugs and balance.  So please tell me again how we have waited 3 months and received nothing.
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We are voicing our opinion on the matter. Apparently players made it clear that we would rather wait 4 months then have some buggy content and they listened so perhaps people who have the view that we would prefer a faster pace could voice that opinion? 
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I think most people don't care about waiting that long for content.  Its waiting that long for fixes to issues that shouldn't have been in the release. *couch* rng runes *cough*
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Megaservers are only relevant for people who still have content left to go through. Most of us don't. People can say it's our fault for being impatient all they want, but at the end of the day the result is the same: we all WANT to play the game, the people who legitimately wanted it to fail have not stuck around this long. But we can't, because right now the game is completely hollow.
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lets all sit around and assume everything is impossible to fix without months of work.
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Thats a LOT of waiting for new content/fixes... so many people will quit before it deploys :(
 
Instead of gathering 45534534 changes into a massive drop, please release a few every week or month to keep us occupied and happy, m'kay?!	
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But no it's cool... lets all sit around and assume everything is impossible to fix without months of work.
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I don't think believing the developers when they say they are working hard to get us these changes as fast as possible is "assuming". It's taking them at their word.
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From the sounds of things, it's not going well over there at Carbine.
Think it's time we faced it. There may never be a drop 3.
As for F2P, they might as well give it a try, it can't get any worse then it is now. 	
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To attempt to make it as bug free as possible?  Yes.... yes it does....
 
Even if you have coded before, I don't think anyone here really steps back and realizes the MOUNTAINS of code that content and fixes require to make everything even work, let alone work bug free.  Most of the people on these forums that say that can write code, probably used a template software to make a website, which was hardly functional, and like to compare their D's by saying they know coding.
 
If it was easy and ready to release, don't you think they would f***ing release it?  Or are you seriously that jaded by your anger?
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I think there is a massive mis-communication between what people mean when they say fix bugs and what the devs heard. People want content to come out at a fast pace and don't expect that content to be bug free. They do expect the bugs that accompany that content to then be fixed in a quick manner. That does not mean slow content down until you can release bug-free content, which is impossible and will only get people more upset when they waited 4 months for a bug. 
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			Unfortunate that the forecast (unsure) to drop3 be for November, i think we will have more and more loss of players during this waiting.	
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But when I take them at their word about the original timeline I'm being unrealistic. So I should determine when to and when not to believe what they say? You're right, that's my job as a consumer. 
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To attempt to make it as bug free as possible?  Yes.... yes it does....
 
Even if you have coded before, I don't think anyone here really steps back and realizes the MOUNTAINS of code that content and fixes require to make everything even work, let alone work bug free.  Most of the people on these forums that say they can write code, probably used a template software to make a website, which was hardly functional, and like to compare their D's by saying they know coding.
 
If it was easy and ready to release, don't you think they would f***ing release it?  Or are you seriously that jaded by your anger towards something you obviously have no knowledge of?
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I think there is a massive mis-communication between what people mean when they say fix bugs and what the devs heard. People want content to come out at a fast pace and don't expect that content to be bug free. They do expect the bugs that accompany that content to then be fixed in a quick manner. That does not mean slow content down until you can release bug-free content, which is impossible and will only get people more upset when they waited 4 months for a bug. 
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I would gladly take a few more esper bugs to have a reason to get excited. 
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No, as an active forum member that makes it a point to keep track of this stuff, the community demanded in a fairly universal voice that the content not have bugs and that "new content" shouldn't be added until the game was fixed.  Choruses of people who think that bugs like this in 2014 were ridiculous, people who asked what the point of content was if they couldn't play it (because apparently all bugs are gamebreaking), people who said outright that they would leave until the bugs were all fixed.  All that actually was said.  And during that time, I made sure I reiterated how long it would take for them to actually make the drops damn near perfect with as few bugs as they were expecting.  I was not a majority opinion holder at the time.
 
So Carbine did what the community asked, and now that is unacceptable, and the community would now apparently rather deal with the bugs we had than wait several months for content and new systems fixes.  I'm assuming all the "just stop making new things and fix the damn game" people just have nothing to say at this point, or didn't mean it.
 
But yes, that is what was said, was that all new content should stop and bug fixes should take precedent before a new drop.  Specifically, the community called out the bug situation.
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Re'Subbed today to see how it's going. Pretty let down.
 
I'm all for waiting for non-buggy content. But what happened to constant bug fix's to current content?
 
 
- Account Name/Game & Addon Settings not saving - AGAIN.
 
- Swapping crafting skill won't give me daily quests for other crafts.
 
- Not even 1 full page of decor on AH but searching for 'plushie' cannot show too many results. (There was 3 by the way)
 
- GM Page/Tickets - Not even read what's written, generic read the forums on 'different issue' closed - Can't reply to Did this help form because the page is closed. GRRH!!
 
I hear there's a lot of class fix stuff on test server. Didn't hear anything about jumping/movement CC stopping GR or SS working. Memory leaks, heals just stopping working. Smart heals on the basics like emission...
 
 
 
Love the game, hell I even bought a new vid card & reinstalled windows to try to get it work better.
But it still feels lots more 'I miss out due to bugs' and 'more time spent with workarounds than playing'...	
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I have to admit that the November date is extremely disappointing to me, in large part because the housing changes are likely being included in that delay. :/ I am not happy about that at all. There are so many things in there I'm looking forward to... waiting another month is just... ugh.
 
Please find a way to release the housing changes early!!!! D:	
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As I read through the comments and I talk with people in my guild, people really could not care less about up coming raid content or new dungeons coming out. Why? its because there is raid content (Datascape) that 99.9% of raiders have not seen yet. Its not because GA is holding people back, its because of the itemization problems. Yes the roster boss is hurting a lot of guilds but megaservers are coming so I dont think that is the most pressing issue right now. Carbine please listen to this, the biggest problem in this game that I really love is itemization. Half the post on this thread are about people complaining about their rune slots and how so many people have gear in their bags waiting for rune changes to come so that their GA gear can be better than their adventure gear.... This problem is only going to get even worse with at last of 4 more weeks of GA raiding and most of the gear that will drop will either go into someones bag to wait for rune changes or be salvaged by the guild.... It is such a shame that the gear that we are getting from GA is so bad that people walk into Datascape with gear from adventures and dungeons. 
 
 You need to give us rune changes asap. This one change alone will make the player base happy and better able to wait for the contents of drop three. I know it isnt as simply as giving us rune changes instantly but waiting 5 to 6 more weeks to be able to use my gear is simply too long. 	
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{| class="blockquote"
How was Avatus?
 
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{| class="blockquote"
How about we handle this like any other highly contested idea and try to find some kind of middle ground. Maybe break the content up in smaller chunks so you have new "bug free" content coming out every 30 days but its much smaller. Rune/Items, New zone, Omni-core, etc., rather then making everyone wait 4 months and make the patch much more complex. 
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{| class="blockquote"
I'd tell you, but Datascape is basically a dead end right now, and apparently it will take months to apply meaningful fixes to gameplay so that character and raiding progression can continue.
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{| class="blockquote"
No, as an active forum member that makes it a point to keep track of this stuff, the community demanded in a fairly universal voice that the content not have bugs and that "new content" shouldn't be added until the game was fixed.
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{| class="blockquote"
Very few people, if any, consider fixes to poor itemization, poor rune system, and healing and support classes to be "new content." That is what is scaring a lot of people right now, that literally everything is on hold for months to all be dropped in one massive patch that nobody really wants. AMP and Skill points being added to Reps and Golds early was a sign of doing it right, but now it appears that was just a fluke and they are back to doing it very wrong.
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I'm still very much enjoying the game and rooted deeply here with my CREDD purchases, I'll be sticking around but lets be realistic, players are burning out and are starved for content plus changes in store. Players burning out won't likely be hyping for a content drop that'll be over shadowed by a WoW expansion release. My point is I fear November will be too late for many.
 
EDIT: I just don't know now from the reason in my post on page 19. 	
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{| class="blockquote"
That's different from being out of content, though.  There are people running Datascape.  You would rather have the gear changes first.
 
Which is fine, but isn't a "being out of content" issue, it's a "wanting the new gearing before I start" issue.
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{| class="blockquote"
Content that is nearly inaccessible, or even worse, just plain not fun, because of flaws in the game systems is not content that anyone wants to consume. It is yet another thing we want to see fixed. Nobody is waiting for new gear to start Datascape, they're waiting for flaws in the game to be fixed so that it's fun again.
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{| class="blockquote"
They're pretty much rewriting that from the floor to give us what we want if we don't want the system they had at launch.  Those things are sitting in testing right now so that all the possible bugs are worked out.  Because that's what people asked for.  Fix the game and test it more before releasing it.
 
I'm not sure if people just weren't aware that taking longer to test things actually does take longer or what, but that's the price you pay for wanting no bugs anywhere.  Things like a base rewrite of how gearing works in endgame progression have to be tested to Hell and back.
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{| class="blockquote"
Then we'll have to wait for it to be tested completely with all the possible content it's coming with.  And that will take, according to the devs, until November.  These things take a lot of testing to drop in an almost completely bug-free state.
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{| class="blockquote"
How about we handle this like any other highly contested idea and try to find some kind of middle ground. Maybe break the content up in smaller chunks so you have new "bug free" content coming out every 30 days but its much smaller. Rune/Items, New zone, Omni-core, etc., rather then making everyone wait 4 months and make the patch much more complex. 
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{| class="blockquote"
Then we'll have to wait for it to be tested completely with all the possible content it's coming with.  And that will take, according to the devs, until November.  These things take a lot of testing to drop in an almost completely bug-free state.
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			Last chance for romance guys!	
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{| class="blockquote"
Yes, we know this. We've read the opening post. And now we are expressing our dissatisfaction with their answer.
 
Here's the reality: At this point Carbine has designed itself into the corner by ignoring the feedback they were given about itemization and runes all throughout the beta.
 
Here's another reality: As customers, it's not on us to get them out of their corner. If they do not have the ability to come up with a solution this late in the game, after causing the problems in the first place, then we are going to be disappointed in them and nothing short of them getting themselves in gear will change that.
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{| class="blockquote"
Really? The price? Incompetence is the price that we as players have to pay with more waiting because we demand something that is mandatory? :D Are you really serious? Incompetence is never priceless on this player-side of things. Never. Once again, declining population. You are welcome.
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I simply can't believe we are still looking at MONTHS and not weeks for things.  The servers are empty. My guild started with over 400 players and we are down to 4 active players. You say you listen to your playerbase but people want whatever you have ready to be released.  So please do that before we lose more players.
 
If your timeframe for releasing this stuff is anywhere near what your estimates, I am afraid you are going to lose even your stauch supporters. I know a lot of players also think this game needs another big advertising campaign to get some new blood so please do that as well.	
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Mad at Carbine?
 
Unsubscribe.
 
That is the ultimate way to get your point across.
 
That is all.	
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Mmmmm... I wouldn't call it "extra testing" given the sheer in-your-facity some of the bugs have.
 
Hate to harp but I and many wonder if any testing was done at all sometimes.	
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			Do you honestly need megaservers at this point? This game is dying and has a really low population overall. The current servers were designed to hold a lot more people. You could probably shut them all down except for a few, transfer everybody and rename the server and players would be none the wiser. 	
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			I just hope they can fix the housing FABkit bug soon. I can't go to my housing or anyone else for that matter without crashing.	
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I made it to page 3 before I got sick of reading people whining...
 
To Carbine:
Thanks for the update, despite some people's attitudes it is greatly appreciated.  I in particular I like the quote below...
 
{| class="blockquote"
And this is just the beginning folks, the first step in building and maintaining regular, honest communication. We’re working on the next post that will detail the major features we’re tweaking and introducing into the game and how WildStar really does provide gaming experiences for all play styles – casual and hardcore.
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I personally think a November drop is akin to you shooting yourself in the foot here, Carbine.
Saying that, I'm still staying. But not sure if most people will.	
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{| class="blockquote"
I'm fairly sure everyone is aware of that, but that doesn't mean that the things you want are going to be finished testing any faster.  Extra testing takes extra time.  Personally, since I still have a lot to do in the game, I'd rather be playing the game we have while they fix it than not being able to play while waiting.  You can be disappointed, that's your prerogative.  But that doesn't relate to wanting them to release the content that needs the most current testing ahead of things that are pretty much done and being held to make sure it works with the new changes.
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{| class="blockquote"
I know a lot of players also think this game needs another big advertising campaign to get some new blood so please do that as well.
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State of the Game: abysmal
 
I wish I remembered the thread where a player basically gave Carbine advice for free that they likely would have had to pay tens of thousands of dollars from an outside expert to give the same feedback and advice. Anyhow.
 
The game continues to become more and more of a ghost town each day. I doubt they are getting many if any "new" subs in from people who haven't already tried or played the game previously. A lot of people already playing bought CREDD when it was "cheap" and are living on the front end money Carbine already made which means new money is only trickling into the game developers.
 
As others have stated above they backed themselves into this corner. The rune and raiding issues were pointed out in beta. They announced prior to release (Frost I think said it multiple times) that they had "12 months" worth of "monthly drops" pretty much ready to go with minor tweaking for each monthly drop. Now they want to do quarterly and it will be 3 months since drop 2 before drop 3 hits.
 
The game is in free fall. Which is sad because it has some great ingenuity and the combat is better than dozens of other failed MMO's I have played in the last 15 years.  I would really like to see the game succeed. But in todays market you don't get many second chances. SWTOR made a small comback that has started to make them a profit but that is fairly rare and they are working on huge IP. Will this game survive? I don't know, but it doesn't look pretty. And if we don't get something tangible that shows the game is being "fixed" and shows some dramatic quality of life improvements soon I doubt it will survive. I don't think early November is "soon enough" for most people but we shall see.	
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{| class="blockquote"
I personally think a November drop is akin to you shooting yourself in the foot here, Carbine.
Saying that, I'm still staying. But not sure if most people will.
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{| class="blockquote"
I can't quit. I've got awesome RP to run. I spend so much time in Housing the whole server could drop dead and I'd be clueless for days. I'll be around for quite sometime wreaking havoc in Thayd.
 
But this was not what Carbine intended me to do. I've done little content outside leveling Alts and dailies. Last time I went outside my little RP bubble the bugs ate all the fun. I know some folks can push through that.... but I wanna relax.
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			When are the gear/stat and rune changes coming? Is it part of Drop 3? I have already lost half of my guild once, built it back up to field at least 2 groups a night only to lose more than half again due to frustration. Can't recruit any more as there is nobody left on my server. Take all the time on drops as you want, but megaserver and the gear/stat changes need to happen now. Please. 	
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What's the over/under that NCSoft will axe this game before Drop 4 in February?
 
I'd have loved to have been a fly on the wall when Carbine pitched this new 'at our own pace' schedule to their corporate masters.	
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November might be a little too late for what this game needs now. If we could even take their word that it'll drop early November and not late November, without even further delays that could push it into December, or god forbid January.
 
I'm gonna put my account on hiatus till drop 3 hits live. No reason to gamble 15, possibly 30 bucks on assumptions and soft timelines. When it does final drop, I might poke my head back inside to see how it is. Although at this rate I don't really see many people sticking around much longer. Megaservers might not even be needed at this point since what little population is left have already transferred onto one server and it's hardly brimming with folks.
 
{| class="blockquote"
Well like I said in one of my previous posts, it's the roleplayers that keep games alive.
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{| class="blockquote"
Listen, you can delay new content til November, but you can't hold on to itemization, rune changes, and class changes that long without continuing to bleed customers. Get that stuff pushed out ASAP and November is not ASAP.
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			Where's does that Levian Bay daily hub fall into the drop schedule? Is there any chance that could be pushed out ahead of drop 3?	
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Can you also implement rune changes sooner before Drop3, if the development is largely done???
 
 
I saw that Drop3 is still 1-1.5 months away, and mega servers are coming before that (probably the best on your priority list). I think some consideration on this idea would be awsome. 
 
 
I imagine most the development for Rune changes is already done based on PTR and it's primarily just some new items. This requires far less work than class balance/bugs/new content.
 
A big problem right now is a lot of us are stacking up on gear that is a downgrade, but will become upgrades with patch. GA is very frustrating when raiders see items that we really don't need or want to spend dkp on, but we do cuz we know at some point it will get better, or are pressured to by other players... Another month is a long time of doing that, especially when you've already got 6 pieces in your bank. 
 
Also being able to re-assign-runes will give us plenty of dungeon farming to do over the next month till defile. 
 
 
Any consideration of this and whether it's even feasible from a Dev/programming point of view would be great; I know it would keep do many W* players happy with something to do to login outside of raids. 
 
I imagine this idea will be well received by the community; please comment up if you guys agree so we can get some Dev feedback.	
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{| class="blockquote"
Can you also implement rune changes sooner before Drop3, if the development is largely done???
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I particularly enjoy Carbine's strict policy of dropping bomb-like posts ("Hi, I'm your new class lead because the last one just bailed") and not sticking around to offer even one reply...
 
There are questions here that are going to decide the fate of your company TODAY. You might want to answer some of them.	
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{| class="blockquote"
If you want this State of the Game address to be seen as a pre-mortem admission of failure for a lot of dissatisfied customers, then by all means continue to throw your hands up and admit that there is nothing that can be done.
 
Meanwhile the rest of us who want to see the game survive to Drop 4 will continue to make it clear to Carbine that they still need to come up with a solution.
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{| class="blockquote"
Well, considering server populations dominated forum complaints for pretty much a full month, that's a very dramatic departure from the players' stated positions.
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{| class="blockquote"
I particularly enjoy Carbine's strict policy of dropping bomb-like posts ("Hi, I'm your new class lead because the last one just bailed") and not sticking around to offer even one reply...
 
There are questions here that are going to decide the fate of your company TODAY. You might want to answer some of them.
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{| class="blockquote"
Rune changes need the AP rebalance, because otherwise people will reroll for AP runes and then have them nerfed.  Rune changes need the itemization changes, because otherwise people will reroll runes to get a specific main stat value and changed items (for items that are changed instead of replaced) will wreck it.  Rune slot changes need the crafting changes, to prevent legacy crafted items from becoming out of control powerful before the itemization changes.  Crafting changes need the itemization changes, to bring the intended gear progression into line.  For that same reason, itemization changes need the rune changes.  And I am sure there are more dependencies that Carbine has thought through, these are just the ones I've come up with since quoting your post.
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Doing this ASAP so Tonyrey can read it :P.
 
Bugs and Systematic problems are not the same thing. We can handle bugs if there is a workaround, but systematic problems are hard to deal with. In order of importance to me are:
Gamebreaking bugs	Systematic/Gameplay problems	New Content	Bugs
Gamebraking bugs:
Attunement bosses working?
D/C handling (I don't want a debuff because you are being DDOS)
(missing plenty, only playing CX while waiting on content)
Intermittent Lag
Systematic/Gameplay problems (without particular order)
Why to do dungeons & adventures? (Better gear from this content than crafted)
Adventures are stale
Roles imbalance
Gearing process (Runes, excesive RNG, bad stats in gear)
Streamline as much as possible Attunement process.
PVP ladder and matchmaking.
Population (megaservers)
Faction transfer
Reason to do other BG other than Walatiki temple.
Warplots (??!!!)
Technologist end tier
Non-gamebreaking bugs (everybody has its own list):
So many UI have problems
Want to have a clean state house plot (remove the construction placeholder when I remove my house)
House floor sometimes cannot be changed
Festival stops giving food
Unkillable mobs
Why do I have to wait 90 mins to kill the firebird?
(Don't have enough time to write them all)
To me Systematic changes and new content is enough, as long as :
You don't add more bugs to current content or systems	New content is playable (again, we can handle bugs, but within reason)	Current content is improved
			
				
	Edited September 25, 2014 by thigan	
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{| class="blockquote"
Rune changes need the AP rebalance, because otherwise people will reroll for AP runes and then have them nerfed.  Rune changes need the itemization changes, because otherwise people will reroll runes to get a specific main stat value and changed items (for items that are changed instead of replaced) will wreck it.  Rune slot changes need the crafting changes, to prevent legacy crafted items from becoming out of control powerful before the itemization changes.  Crafting changes need the itemization changes, to bring the intended gear progression into line.  For that same reason, itemization changes need the rune changes.  And I am sure there are more dependencies that Carbine has thought through, these are just the ones I've come up with since quoting your post.
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Wow.. early November..
 
The game is so dead now that November feels too late. The only PvP is in PBGs at the moment because you announced the rating reset - at least that's what I would like to believe because I was hoping people would come back once drop 3 hit, that people didn't quit. But November.. right now (as in today) it'd take a lesser miracle to ressurect the game. Waiting until November is a very bold move.. a very risky move.
 
I'd really recommend and wish that you reset the ratings soon, and give us a little something (like the rune changes) because right now there is nothing to keep people playing - that is if you still want players playing once drop 3 is ready for launch.	
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i dont understand why they dont bring up a temporarily solution
 
all GA items gets minimum of 4 slots and Ds of 5-6 or something (just changing 2 numbers or above power?)
this would be less frustrating now and future
 
all already existing Ga items (4>slots) get 4 slot  and same with DS (5-6 slot) items (just sql command , o/r mapper  or shop system again)
this would make many happy now
 
this things dont need much development and could temporarily help 
 
and for the other fixes
they should bring this step by step
one big patch can be a disasters again
and the community sees they is something going on
for real all i hear as warrior tank is "there is something coming" since months
we need results now sry :(	
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			November is not a good idea Carbine, that is the one thing I am seeing everyone agreeing on across the board. Sooner changes are needed.	
----
			
{| class="blockquote"
Furthermore, adding in just the new, improved rune variety does not require the stat rebalancing at all.
----
			
{| class="blockquote"
Rune changes need the AP rebalance, because otherwise people will reroll for AP runes and then have them nerfed.  Rune changes need the itemization changes, because otherwise people will reroll runes to get a specific main stat value and changed items (for items that are changed instead of replaced) will wreck it.  Rune slot changes need the crafting changes, to prevent legacy crafted items from becoming out of control powerful before the itemization changes.  Crafting changes need the itemization changes, to bring the intended gear progression into line.  For that same reason, itemization changes need the rune changes.  And I am sure there are more dependencies that Carbine has thought through, these are just the ones I've come up with since quoting your post.
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			Wow. drop 3 November. you guys have really killed the game. No one in my guild wants to wait till novemeber for that stuff.... This is gonna cause many of the people on the fence about the game to just stop playing. Thanks.	
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{| class="blockquote"
You're right, they could push live just the new stats for runes and keep the rune slot relloing and rune slot adding for drop 3.  Not that it would satisfy anyone that isn't trying to make a point.
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Hey Everyone,
 
We are aware there are some lingering questions that you have about the State of the Game post. We are currently gathering your questions/feedback and will be posting a follow up to help clarify as many questions as possible. There is currently not a day set for this follow up post, but look for it this week or next at the latest. 	
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Are you cupcaking KIDDING ME?
 
You ran out of "we'll get to it when we get to it but we don't know when..." points literally a MONTH AGO!
 
This is the fundamental problem. This. Right. Here.	
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{| class="blockquote"
 
The rune changes are about more than just rerolling. In reality that's just a single facet of a much larger overhaul. For instance, why not roll out the new runes right now, so that Earth and Water and the less desirable slots are less useless? If people put AP runes in them and then need to rerune them later, well then so what? Will that really do more damage to morale than withholding the entire system for a month and a half? We'll have that month and a half to farm up the materials to rerune them anyway.
 
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{| class="blockquote"
Another assumption. If you read back through these posts you'll see a lot of people pleading for their number 1 priority, rune and stat rebalancing. What you're telling them is "it's not ready and it can't be ready until November."
----
			
{| class="blockquote"
Hey Everyone,
 
We are aware there are some lingering questions that you have about the State of the Game post. We are currently gathering your questions/feedback and will be posting a follow up to help clarify as many questions as possible. There is currently not a day set for this follow up post, but look for it this week or next at the latest. 
----
			
{| class="blockquote"
Hey Everyone,
 
We are aware there are some lingering questions that you have about the State of the Game post. We are currently gathering your questions/feedback and will be posting a follow up to help clarify as many questions as possible. There is currently not a day set for this follow up post, but look for it this week or next at the latest. 
----
			
{| class="blockquote"
Hey Everyone,
 
We are aware there are some lingering questions that you have about the State of the Game post. We are currently gathering your questions/feedback and will be posting a follow up to help clarify as many questions as possible. There is currently not a day set for this follow up post, but look for it this week or next at the latest. 
----
			
"Players demanded we focus on quality and we listened."
 
I want to know who those players were, so I can slap them around a bit.
 
Personally, I would prefer some new content with some bugs. I mean, that's what we've got with the game currently. Focus on Bug fixing for the bi-weekly patches.	
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{| class="blockquote"
I don't know about you, but I don't feel like re-runing TWICE.
 
As it is, runes on the market are exuberant in price - and I don't have the gold for that. 
 
If they were to release the rune changes now, I would be runing for AP. After the patch, I'd have to rune for Brutality. 
 
I'm willing to accept donations for being able to do this though. Please send plat to 'Stabbie @ Pergo'. Thanks.
----
			
Drop 3 early november?   Really?
 
That's it. I'm out of here.
 
RIP Wildstar.	
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			Welp I was on the fence about resubbing next month as I was hoping to hear the content drop would actually be dropping soon but this has helped me decide to cancel. I haven't felt like logging in for days now and was hoping new content would arrive to spark my interest again but I guess that won't happen for a while. I've been quite a dedicated player since release (am beloved in CB and NW) and love the game but it's just not enough for me right now. I most likely will resub once new content arrives and it intrigues me.	
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{| class="blockquote"
"Players demanded we focus on quality and we listened."
 
I want to know who those players were, so I can slap them around a bit.
 
Personally, I would prefer some new content with some bugs. I mean, that's what we've got with the game currently. Focus on Bug fixing for the bi-weekly patches.
----
			
I would just like to point out a few things:
 
1.) Guildwars 2 is launching Living Story Season 2 on November 4th, which has been driven by player feedback and will add permenant content to the game like they did with Dry Top.  Considering how successful Gw2 is, they will rule the November Players.
 
2.) Guildwars 2 is promoting a free weekend and 50% off on their game when you buy it up to Oct. 5th, so any new players you would have had are going to be heavily enticed by that instead.
 
3.) Guildwars 2 and Wildstar are both NCSoft products, giant text about this is plastered all over their site.  How could you know about this and still make the Nov. 3 decision?  Who will come play drop 3 if they are all playing Gw2 instead?
 
4.) Nothing is ever bug free.  We pay a monthly subscription with a very subpar drop 2 that added almost no new content to the game save for a battleground that no one plays or hasn't been improved since its drop.  Asking for time is fine when your a game like Guildwars 2 or RIFT that has a world that can sustain its players.  By sustain I mean, keep them interested by having constant public events (I.E. random rifts, invasions, ice dragons attacking, giant wurms in open world for impromptu raids, easy partying systems, changing world with dynamic events that prevent you from being bored, etc.).  Wildstar has ZERO of that.  Once you hit endgame there is nothing but daily grind or a horrible attunement process that is little more than a glorified laundry list of chores.  Public events are few and far between with only ONE single not even dynamic event in the game world (Scorchwing).  I will admit though, housing is pretty awesome.
 
5.) You have alot of problems with drops and alot of bugs, when other games have followed the same schedules (and even shorter ones like Gw2's crazy 2 week schedule) to drop the same level of content (if not more) with a higher quality and less bugs (see RIFT).  No surprise that both Guildwars 2 and RIFT are successful MMOs with stable player populations and loyalty.  When RIFT launched it was also a no name IP.
 
6.) You are cutting down 1 month promises to 1 quarter drop promises.  That's 12 drops reduced to 4 for the subscription cost.  Those drops better blow minds.  They can't be anything less than perfect.  We better be blowing up moons and destroying galactic empires.
 
So the good news is, we can all still play Guildwars 2... for 25$ during the sale.  All of this has really made me think about their game model.  Maybe this really is the end for subscriptions.  Because staying subbed to Wildstar, I continually pay for promises.  I've waited over what, 2.5 month since the first amazing drop (and am now being asked to wait 2 more).  That's 30$ for 1 battleground I never play and almost no changes to the game, which has alot of problems at the moment.  In Guildwars 2, if I don't like something I dont need to pay for it.  Don't like living story?  I can take breaks and buy the chapters later for 2.50$ each.  Don't like the gemstore armor?  Don't have to buy it.  I can pay how I want, when I want, and pay for the content I enjoy.  Even then, the game still expands faster than Wildstar is with the addition of Dry Top and the new movement to add permenant content for living story.
 
For the 2.5 months of subscription time I waited, I can buy the entire Gw2 game and all of Tyria for a friend and just mail them the serial key.  I for one, will be playing Living Story S2.  Because, I want my dollar to mean something.  I want to play enjoyable content and not pay for empty promises.  I want a game world that changes, is dynamic, and always has something interesting going every time I log in.  I don't want to log in and find out I have 45mins to wait until the next scorchwing, have nothing but dailies or the horrible attunement to do, have repair costs to my house that I can't even upgrade because I hit the decor limit (which is the experience of just about every level 50 in Wildstar who isn't raiding).
 
I really feel for Carbine, but they have to do better and deliver better.  They have to make my subscription dollars worth something, because as you can see above, the competition from other high quality products is really fierce.  Considering WHEN drop 3 is coming, I can't help but to feel that it's just going to get crushed by living story Season 2.
 
I inkling of me still has hope that better decisions will be made.  Please rethink your date.  Some of me still wants to play both games, but with this news its getting harder and harder to justify.
 
Oh, and I suppose my entire post shouldn't be negative so... heres some kittens (sorry buster I know my kitten was so big, so here are some smaller ones):
 
			
				
	Edited September 25, 2014 by Chmmr Avatar	
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{| class="blockquote"
You are either not runing in anticipation, or you are already runing for AP as it is and you just have less slots you can do it in. Remember, putting in the new rune sets is not going to allow you to do anything you can't already do, it will just allow you more flexibility in doing it. So if they were to release the new runes independent of the rest of the overhaul, in what way would it affect you?
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Wow the hate of some people...
 
@Carbine   thx for making your future plans known to us it really means a lot to some people and even giving an ETA, sort off, in some things.
 
Just one little thing if you don't mind , players have all the patience in the world for new content (i personally don't care about one new area with new dailies and new rep vendors) even if you release drop 3 in 5 months i really do not care.
but they care A LOT about fundamental things such as good itemization/runes class balance/fixes.
60% of the loot table of GA is pointless...... and i am really surprised how the itemization can be this bad since the start of the game/ i mean did you guys even look at the stats of the gear you were putting in?
The fact that everyone is playing clearing content with freaking blue crafted gear bypassing the entire GA epic loot table is ridiculous and it really demoralizes players overall.
So PLZ i am begging you fix itemization and fix it NOW fast not in 2 months time.	
----
			I still think itemization and rune slots need to be addressed sooner than November for the sake of retaining your player base but at the very least release Eldan Runic Fluxes into the game so we can spend the next month and a half farming them for our gear. I need to collect 84 of them just to add slots to my purple healing set not to mention my dps set. That will at least give us something to do while we wait.	
----
			
"Hey guys, remember one of the huge selling points of this game being monthly content drops and how we constantly stated that it was a big deal? Remember how Gaffney said post launch monthly content for 14 months had been in development for a while and had been the main focus of the year prior to launch? Well *cupcake* that we're not doing that anymore. It was hard. So now we're going to do drops quarterly instead of monthly, ensuring that you get a third of what we promised you, but not for a third of what you're paying now. Don't like it? Tough! It's ready when it's ready and it'll be ready soon."
 
In all seriousness this is getting increasingly disheartening. You have essentially nuked a lot of progression in PvE and PvP announcing the changes when they were so far out. In PvP everyone stopped queuing rated because of the looming rating reset that, turns out, isn't happening until November now? Good job on announcing that in August. PvE.....god I can't even.....	
----
			
{| class="blockquote"
I still think itemization and rune slots need to be addressed sooner than November for the sake of retaining your player base but at the very least release Eldan Runic Fluxes into the game so we can spend the next month and a half farming them for our gear. I need to collect 84 of them just to add slots to my purple healing set not to mention my dps set. That will at least give us something to do while we wait.
----
			
{| class="blockquote"
I don't know about anyone else - but for me - I'm going to have to sit down, reroll a majority of my existing runeslots after I add to capacity, make an excel spreadsheet of what runesets go where and THEN re-rune. And I'm only going to want to do that once. 
 
This might be purely situational (or I'd imagine that a lot of other stalkers have this problem as well), but I tried to stack AP a LOT more than brutality in my runeslots. However, after the patch, you're going to want to max brutality over AP. If I redo my runes now with that in mind, then I'll be seeing a massive DPS decrease. I guess it's just whether or not I'd want to stick that out before the next patch...
----
			
{| class="blockquote"
Won't happen. In fact, in mid August J-Tal said the Rune changes were all planned for Drop 3, but that could change if they aren't ready by then.
 
So, earlier - no chance. Drop 3 - 90% chance. After Drop 3 - 10% chance.
----
			I wonder if this game still has enough population... to turn back the tide..EU side atleast..	
----
			
{| class="blockquote"
"Hey guys, remember one of the huge selling points of this game being monthly content drops and how we constantly stated that it was a big deal? Remember how Gaffney said post launch monthly content for 14 months had been in development for a while and had been the main focus of the year prior to launch? Well *cupcake*that we're not doing that anymore. It was hard. So now we're going to do drops quarterly instead of monthly, ensuring that you get a third of what we promised you, but not for a third of what you're paying now. Don't like it? Tough! It's ready when it's ready and it'll be ready soon."
 
In all seriousness this is getting increasingly disheartening. You have essentially nuked a lot of progression in PvE and PvP announcing the changes when they were so far out. In PvP everyone stopped queuing rated because of the looming rating reset that, turns out, isn't happening until November now? Good job on announcing that in August. PvE.....god I can't even.....
----
			
{| class="blockquote"
Before this current PTR silliness the rune slot changes were on it so they will absolutely be in Drop 3.  Whether or not bits of it can be promoted to Live sooner seems like a futile question, since its the full system that people are wanting.
----
			
{| class="blockquote"
Hey Everyone,
 
We are aware there are some lingering questions that you have about the State of the Game post. We are currently gathering your questions/feedback and will be posting a follow up to help clarify as many questions as possible. There is currently not a day set for this follow up post, but look for it this week or next at the latest. 
----
			
{| class="blockquote"
PvP – Early PvP systems incentivized toxic behavior and play patterns. While updates to the gear and matchmaking system have gone a long way to mitigate this, expect further updates and adjustments in the future. 
pvpers need a solution fast!
----
			
Initial response breakdown:
 
1. My knee-jerk reaction is disappointment and frustration, like when you're sure you've got the job but then they keep reeling you in for more interviews and background checks...
 
2. The content feels like it's worth it, so I'm inclined to stay, but;
 
3. The current game doesn't offer many rewards that make playing over the next 6-8+ weeks fun. Some of the big changes that are being talked throw a shadow over current gameplay (class changes, runes, housing, etc), so I feel a bit disillusioned/disheartened.
 
4. All I want are housing updates, which don't seem like they should be that buggy, but I have to wait for all sorts of stuff I don't care about. Honestly, the 1K outside decor increase is like 90% of what I want!
 
This has been mentioned by others, and it might be something in the process of efficient production that can't be helped. But it sucks large.
 
5. After rereading, the whole structure of the OP causes more frustration. It has all of the qualities that would endear me to a person (apologetic, hopeful, a plan) but it also has the stuff that irks me about business communications (ambiguity, a kind of playfulness that could be manufactured or not, repetition of information). The caution used undermines most points made. There's a certain absurdity going on...
 
 
{| class="blockquote"
We feel we can accomplish this on a quarterly basis, with one caveat. If it's not ready, we'll hold it until it is.
----
			
I say to everyone complaining:  RELAX.  Clearly Carbine is making a heavy effort to release a ton of new content along with a Mega Server and lots of itemization changes and class changes in a very short period of time.  Getting all of this done in 1-2 months is extremely aggressive in my opinion.  WOW takes years to get a content drop out so keep that in mind.
 
They wont be releasing it early like they have in the past because they want to try and make it as bug free as possible, something that we have all complained about in the past.  So if we want bug free high quality and all these tons of changes, then waiting 1.5 months until November 2nd is just fine in my books.  Besides, some of the changes will come before November 2nd which will help a lot.
 
My Final Opinion:
 
Drop 3 is either going to make or break Wildstar.  Give them the time to do this right, because if they get it wrong I would think it could possibly be shutters for WS.  The game is riding on Drop 3 and all these incoming changes, so lets let them have the time to do it right.  Once these changes are in place and if they are all working as intended this game will do a 180 degree turn in the right direction and I think that you will begin to see a massive return to WS.  Just fixing the loot and item slots is going to be a big deal in itself.  This is a very exciting drop and will kick things off properly....think of Drop 3 as if its release day and that this incoming version of the game will be the way the game should have been released as.	
----
			I've got plenty to keep me busy, so I'm not really worried about waiting till November for drop 3. That being said - I did get to see some of the itemization and rune changes before they took them off the PTR. I nearly cried with joy. I can hardly wait to see them on live.  I would love to see them sooner (and believe they would help some of my folks stick around and play more), but I'm not sure that the difference between 2 weeks and 6 weeks till they arrive is a reason to freak out. I'm just sitting on my gear for now dealing with the runes I have and saving up for re-runing come the changes.	
----
			I dont care so much about new content however I do want to be able to complete my quests on the toons I am leveling. Most of my stuff has come to a complete halt because there is no one else on my server playing. No chat. No help.  No 3-5 man monster killing. Period. Its getting to the point where I miss the trolling bots even...I cant transfer to another server because I have my little guild attached to me. Therefore until you launch mega servers I am stuck. For the love of GOD please get the mega servers rolled out asap! 	
----
			
{| class="blockquote"
I say to everyone complaining:  RELAX.  Clearly Carbine is making a heavy effort to release a ton of new content along with a Mega Server and lots of itemization changes and class changes in a very short period of time.  Getting all of this done in 1-2 months is extremely aggressive in my opinion.  WOW takes years to get a content drop out so keep that in mind.
 
They wont be releasing it early like they have in the past because they want to try and make it as bug free as possible, something that we have all complained about in the past.  So if we want bug free high quality and all these tons of changes, then waiting 1.5 months until November 2nd is just fine in my books.  Besides, some of the changes will come before November 2nd which will help a lot.
 
 
----
			
{| class="blockquote"
I dont care so much about new content however I do want to be able to complete my quests on the toons I am leveling. Most of my stuff has come to a complete halt because there is no one else on my server playing. No chat. No help.  No 3-5 man monster killing. Period. Its getting to the point where I miss the trolling bots even...I cant transfer to another server because I have my little guild attached to me. Therefore until you launch mega servers I am stuck. For the love of GOD please get the mega servers rolled out asap! 
----
			
Thanks for the update, Carbine. Looking forward to the Halloween announcement next. :P
 
{| class="blockquote"
I hate to be the bearer of bad news, but leveling zones are dead on every server.
----
			
{| class="blockquote"
Thanks for the update, Carbine. Looking forward to the Halloween announcement next. :P
 
 
Not entirely true. They may not be as full as they once were, but I still run into other players in Evindra's Exile lowbie zones.
 
The Dominion side does seem to be pretty empty, though.
 
Just more reason for Carbine to come up with some love for alts.
----
			
{| class="blockquote"
PvP – Early PvP systems incentivized toxic behavior and play patterns. While updates to the gear and matchmaking system have gone a long way to mitigate this, expect further updates and adjustments in the future. 
----
			
{| class="blockquote"
"Hey guys, remember one of the huge selling points of this game being monthly content drops and how we constantly stated that it was a big deal? Remember how Gaffney said post launch monthly content for 14 months had been in development for a while and had been the main focus of the year prior to launch? Well *cupcake*that we're not doing that anymore. It was hard. So now we're going to do drops quarterly instead of monthly, ensuring that you get a third of what we promised you, but not for a third of what you're paying now. Don't like it? Tough! It's ready when it's ready and it'll be ready soon."
 
In all seriousness this is getting increasingly disheartening. You have essentially nuked a lot of progression in PvE and PvP announcing the changes when they were so far out. In PvP everyone stopped queuing rated because of the looming rating reset that, turns out, isn't happening until November now? Good job on announcing that in August. PvE.....god I can't even.....
----
			Ugh...beyond disheartening. At the very least they need to get the Rune change in game asap...well before November.	
----
			
{| class="blockquote"
First this content probably has taken years as well since this content is the 3 drop on what they've reported as 14 drops worth in the pipeline.
----
			
{| class="blockquote"
They may have 14 drops in the pipeline, but they're still starting from initial storyboards and designs. They do have the benefit of being able to work with existing game architecture and models, so not everything has to be built from the ground up, but it's not like they have 14 drops worth of material sitting in a computer somewhere.
----
			
Just so we have some actual sources for this discussion here...
 
http://www.vg247.com/2014/04/29/wildstars-first-16-months-of-post-release-content-are-already-in-pre-production/
 
Boy, the old Wildstar interviews are really embarrassing to read in retrospect.	
----
			
{| class="blockquote"
Just so we have some actual sources for this discussion here...
 
http://www.vg247.com/2014/04/29/wildstars-first-16-months-of-post-release-content-are-already-in-pre-production/
 
Boy, the old Wildstar interviews are really embarrassing to read in retrospect.
----
			
Just have to say, I don't mind the delay in schedule if it means less bugs.
 
Thank you for the honesty and plan for the game in this post ad telling us of some of the future.
 
I've been greatly enjoying the game and for me it's mostly a Role-play outlet and a crafting outlet.
 
I love working with others and the game so far and look forward to a good and long future at this time. You've got a lot of great potential in this game and I want to be around with it!
 
Especially so if we could get a costume pieces that is one of those flowers the female lopp wear. I love those, so adorable! (Okay, that was totally a put in there and unrelated, but they look neat and it's a fun want! I'd use it for my chua! )	
----
			
BokehBot is now referring to it as "the upcoming November rune revamp".
 
https://forums.wildstar-online.com/forums/index.php?/topic/114406-questionrequest-rune-names/&do=findComment&comment=1191534
 
I think we can probably set aside questions about wether that might come before Drop 3.	
----
			
{| class="blockquote"
Thanks for the update, Carbine. Looking forward to the Halloween announcement next. :P
 
 
Not entirely true. They may not be as full as they once were, but I still run into other players in Evindra's Exile lowbie zones.
 
The Dominion side does seem to be pretty empty, though.
 
Just more reason for Carbine to come up with some love for alts.
----
			I was expecting drop 3 to come the first week of October. This is just... really disappointing..	
----
			Can we please get the rune changes. It's already been 2 months since they were announced and with all of the raid gear I have sitting in my bank being completely useless is nothing short of irritating. Seriously 98% of the drops from GA have had 2 slots. In a difficult pve raid and the reward is subpar slots and itemization is frustrating. The game is  getting stale and just adding this would liven up the game quite a bit.	
----
			I got into this game for three reasons. A: It was, and still is, functional, fluid, easy to play, but hard to master. 2: My friends showed me it and it looked like a MMO that broke all the rules. Crude, check. Hilarious, check. Non-Arsehole riddled, check. Full of references that take an adult to understand, check. And D: I can hang out with my friends and just chill. There isn't any real need to "be serious." Cruising the "streets" on our mount, BSing about random stuff, and not being called out for "not doing PvP, or geared right." Everyone left each other alone, til we asked for their help or opinion. Their alone, but never alone. Also, Frost, keep using Whirlwind on single target. It is like "Single target? BOOM! OVERKILL!" Long live the Eldan! 	
----
			
Early November? Seriously? I do hope that by early, you mean early as in the first week and well before the 13th.
 
I am praying you release this drop at least a week before WoD hits; I also hope this isn't some silly plan to try keep players away from WoD by releasing a big WS patch at the same time as their expansion. That would just be a... questionable tactic at best, seeing as a patch can hardly compete with an entire expansion.
 
Won't be happy if I'm forced to choose between them - I would imagine quite a lot of WS's player base also plays WoW, so dumping out a drop alongside it's expansion seems a pretty desperate idea. Was expecting it to be delayed til the end of October max. <_<
 
Surely it would have been much better to release the drop mid October to get people resubbed for at least a month, then used the WoD lull to give themselves plenty of time to work on the next drop; releasing it alongside WoD just throws them in direct competition with Blizzard.
 
Hey, who knows, maybe this 'early November' thing is all just a PR stunt so that we all yell out how grateful we are that they 'released it early' and it's actually coming out in October - not holding my breath though. But yeah, I don't care how polished this drop might be if they want to be cocky enough to release it alongside WoD, as that will be my main focus for at least a month. For the sake of WS hopefully I'm in the minority of their players.	
----
			
> Drop 3 in november
 
Well shit, that sucks, but we can live with it. At least like this I hope you guys can fix the balance issues currently on the drop 3 ptr(currently offline for the weekly changes). A lot of stuff that wasn't originally in the "content pipeline" is in that drop so it's understandable it take extra time, look forward to it.
 
> Quarterly drops
 
Really? Wasn't this meant to be an exception due to the extra stuff you had to stuff in? You guys claimed to have an years worth of content well into development. You seem to be finally getting your patch process on track(I'm assuming that the weekly fixes are now getting properly merged into the PTR build to avoid regressions), and the need for hotfixes has gone down significantly(good job, keep it up).
 
So... You have the content(and a lot is even on PTR like augmentors 20, and protogames) but are pushing it back. I can't help but feel like you're not being honest with us here. Either: 
- Subscriber numbers are down and you've had you've probably had your dev budget cut to be more in line with your lower than projected income. So you're downsizing and making what is already 90% finished last as long as possible with a small team.
 
- or - 
 
- You're going to make each of these drops huge. Because lets face it, drop 2 was a pretty shitty drop for all the non pvp players out there(the majority of your playerbase... Most of the pvp'ers that are left are doing it for 1800 weapons to pvp), and even something like drop 1 isn't going to hold us over for 3 months. Drop 3 is understandable because of the major revamps and the ongoing megaserver development, but future drops better be huge to justify a quarterly schedule.
 
Since you haven't mentioned anything about the size of future drops I'm sad to have to speculate that it's actually the former and you guys are now mincing words to try and hang on to as many customers as you can.
 
I chose to play wildstar originally because I believed you had an honest and open dev process and were willing to cut through the bullshit and communicate this stuff to us. But recently you've gone back on so many of the claims you've made I find it hard to believe. I want to believe, but you make it so hard..
 
I'm having fun in GA now, and believe my new guild has the ability to clear it up in relatively short order. But I don't see us getting enough people to do datascape any time soon,  especially when even top guilds are struggling to field  enough... I'm really wondering what there will be left to do once we get ohmna down...	
----
			
{| class="blockquote"
 
 
So... You have the content(and a lot is even on PTR like augmentors 20, and protogames) but are pushing it back. I can't help but feel like you're not being honest with us here. Either: 
- Subscriber numbers are down and you've had you've probably had your dev budget cut to be more in line with your lower than projected income. So you're downsizing and making what is already 90% finished last as long as possible with a small team.
 
 
----
			I'm all for holding content till it's right.. but can we start seeing some of the content that is done and bug free released?  More often, yet smaller patches rather then the huge buggy drops... If the technologist stuff is done, release it.. if the rune stuff is done, release it... if some of the bug/balancing issues for the classes are done, release it... I could honestly care less about more drusera solo quest content.. but I'd LOVE to see my engineer snarefree, or give the poor stalker tanks a cc break that doesn't drop threat, etc...	
----
			
{| class="blockquote"
I'm all for holding content till it's right.. but can we start seeing some of the content that is done and bug free released?  More often, yet smaller patches rather then the huge buggy drops... If the technologist stuff is done, release it.. if the rune stuff is done, release it... if some of the bug/balancing issues for the classes are done, release it... I could honestly care less about more drusera solo quest content.. but I'd LOVE to see my engineer snarefree, or give the poor stalker tanks a cc break that doesn't drop threat, etc...
----
			
Actually, they just took it all out of the wringer, reverting the PTR to the candidate for next week.
 
Then I imagine the megaserver build will need some test time.
 
Then at some point they're gonna need to test the Halloween content (if that's still a thing, one of those questions we're waiting to hear back on)...
 
THEN the Defile Drop will go back on the PTR for some wringing out.
 
They've got at most 7 weeks -- preferably 6 -- to work through 4 builds we know about, and that's assuming weekly bug patching is suspended until then.	
----
			
I've played a lot of MMO's at release. I've suffered the queues, the bugs, the imbalances, the lack of content. 
 
Wildstar is the first MMO (or, really, game) that I've ever played, that I wish we could just go back to release state. It's the only game that every single change the devs have made has basically been for the worse. It seems like every time they release something with words, they say the right thing, but instead, they just lift middle fingers to the world.
 
Toxic PvP? Better do nothing about it.
People going Gold or Bust on Adventures? Better remove any reason to do adventures ever.
Medics <anything>? LoL.
Stalker tanks OP in PVP? Better nerf the crap out of them for PvE and leave PvP basically alone/untouched!
 
I just don't understand it. Everyone who actually PLAYS this game can sense the potential. We all know that the casual content *could* be there. Better adventures, with reasons to run them. Veteran ship hands. Daily/weekly/monthly goals and rewards. Better housing, more housing, RARE world drops for housing, rare mounts, costumes, etc. Raiders love the content, but getting effed over because the boss you're on bugs out, or does something weird, or you get Egg lock up on Kuralak, all for basically no tangible reward, is HEART BREAKING. 
 
The best part is that there's no reason, at all, they have to start from scratch with gearing and AP/SP rates and conversions and such. You know how you fix gear in 2 steps? One - remove all RNG from rune slot number (planned change). Two - BUFF RUNE SET BONUSES and ADD MORE WAYS TO GET ASSAULT POWER from more than just Fire/Fusion. Oh, and Two Point Five - REMOVE CRIT CHANCE AND CRIT SEVERITY diminishing returns, or rebalance the stat so that items have MUCH MORE OF IT. Done. It works within the already existing system.
 
Oh, and while we're at it, can you please remove artificial time / gold sinks? That'd be great, thanks. 	
----
			
Carbine and Devs explained many many times in the past that they decided to go with a subscription model instead of a B2P system, because of the monthly updates and that would be the major difference from other P2P games in the market. It was something i accepted and one of the major reasons i bought the game. I hate games that deliver content every 4-6-12 months like WoW and i thought my money would have been spend better in WS if they went on a 4-6 weeks patches like they have PROMISED.
 
So, i m asking now, if they are to change this model why keep the it as P2P? They broke their first rule about a P2P mmo. Imho if they want to be fair, they must make the game B2P. Many ppl payed the box already, so let them play. You broke the rule anyway and as you said many times that was the reason a player must pay a sub in a mmo.	
----
			
{| class="blockquote"
Carbine and Devs explained many many times in the past that they decided to go with a subscription model instead of a B2P system, because of the monthly updates and that would be the major difference from other P2P games in the market. It was something i accepted and one of the major reasons i bought the game. I hate games that deliver content every 4-6-12 months like WoW and i thought my money would have been spend better in WS if they went on a 4-6 weeks patches like they have PROMISED.
 
So, i m asking now, if they are to change this model why keep the it as P2P? They broke their first rule about a P2P mmo. Imho if they want to be fair, they must make the game B2P. Many ppl payed the box already, so let them play. You broke the rule anyway and as you said many times that was the reason a player must pay a sub in a mmo.
----
			
{| class="blockquote"
If you're giving me 1/4 the content, charge me 1/4 the price. I'd agree with this.
 
RIP Wildstar. You were a beauty.
----
			
{| class="blockquote"
Except did not pay for content, paid for access to game....
Chua laughing at "logic" arguments, really....
----
			ING.....seriously....?	
----
			I hope that next week we can have at least the change of runes and mega server.	
----
			
{| class="blockquote"
ING.....seriously....?
----
			
{| class="blockquote"
Alright, if you don't want to read the entire article, let me quote Frost directly.
 
"We decided to go with the subscription fee because we are a triple-A game," Frost said of the upcoming WildStar. "We are one of the most feature-complete MMOs to be coming out in the past 10 years. HBO, for example, is premium content. It has great shows like Game of Thrones and True Detective. They don’t charge extra for those things, they’re just charging that sub fee and people gladly pay it because it’s good. If it wasn’t good, they wouldn’t pay for it.
 
"We’re looking at it in the same way. We’re saying we think there is enough content for you to do and our release plan is also extremely fair: we’re putting in things like new zones, new PvP maps, new dungeons, new raids, month after month after month. You’ll see every 28 days new content coming in at a regular pace."
 
Do you believe that Wildstar in its current state meets Frost's criteria for an MMO that deserves subscriptions?
----
			
{| class="blockquote"
"We decided to go with the subscription fee because we are a triple-A game," Frost said of the upcoming WildStar. "We are one of the most feature-complete MMOs to be coming out in the past 10 years. HBO, for example, is premium content. It has great shows like Game of Thrones and True Detective. They don’t charge extra for those things, they’re just charging that sub fee and people gladly pay it because it’s good. If it wasn’t good, they wouldn’t pay for it.“
 
"We’re looking at it in the same way. We’re saying we think there is enough content for you to do and our release plan is also extremely fair: we’re putting in things like new zones, new PvP maps, new dungeons, new raids, month after month after month. You’ll see every 28 days new content coming in at a regular pace.
 
"We may do an expansion at some point in time, but right now the only thing we’re doing is trying to keep people in the game and keep them happy with new content. Of the sub models you’ve seen out there, we’re extremely fair and nothing’s hidden behind paywalls. What you see is what you get. There’s nothing blocking you from having fun and, you can even pay for your fun using your in-game money. We think it’s a fair system."
----
			
{| class="blockquote"
I hope that next week we can have at least the change of runes and mega server.
----
			
{| class="blockquote"
Alright, if you don't want to read the entire article, let me quote Frost directly.
 
"We decided to go with the subscription fee because we are a triple-A game," Frost said of the upcoming WildStar. "We are one of the most feature-complete MMOs to be coming out in the past 10 years. HBO, for example, is premium content. It has great shows like Game of Thrones and True Detective. They don’t charge extra for those things, they’re just charging that sub fee and people gladly pay it because it’s good. If it wasn’t good, they wouldn’t pay for it.
 
"We’re looking at it in the same way. We’re saying we think there is enough content for you to do and our release plan is also extremely fair: we’re putting in things like new zones, new PvP maps, new dungeons, new raids, month after month after month. You’ll see every 28 days new content coming in at a regular pace."
 
Do you believe that Wildstar in its current state meets Frost's criteria for an MMO that deserves subscriptions?
----
			
{| class="blockquote"
Except did not pay for content, paid for access to game....
Chua laughing at "logic" arguments, really....
----
			
{| class="blockquote"
Yes, or Chua would not be here.
----
			
{| class="blockquote"
He paid at least $60 for game access and ~$15 per month to support the game's contents, so he paid for both. Would anyone (beside fanboys) keep throwing $15 month after month plus the intial $60 just to keep accessing the game with no added content? Logic??? 
----
			
{| class="blockquote"
Subscription is going to kill Wildstar. 
 
Free to Play is a better choice for new IPs like Wildstar where people aren't enticed enough by the brand name alone to pick up a box and play. 
 
If you believe in this game to be solid enough, then you should've said "No, subscription is terrible for Wildstar."
----
			
{| class="blockquote"
He paid at least $60 for game access and ~$15 per month to support the game's contents, so he paid for both. Would anyone (beside fanboys) keep throwing $15 month after month plus the intial $60 just to keep accessing the game with no added content? Logic??? 
----
			
{| class="blockquote"
Nope.
F2P is something Chua will not get involved in, unless game started out as F2P and does not break certain "rules" Chua sets for self when playing such game.
----
			
{| class="blockquote"
Does that mean you won't be playing Wildstar in the near future?
----
			
{| class="blockquote"
Alright, if you don't want to read the entire article, let me quote Frost directly.
 
"We decided to go with the subscription fee because we are a triple-A game," Frost said of the upcoming WildStar. "We are one of the most feature-complete MMOs to be coming out in the past 10 years. HBO, for example, is premium content. It has great shows like Game of Thrones and True Detective. They don’t charge extra for those things, they’re just charging that sub fee and people gladly pay it because it’s good. If it wasn’t good, they wouldn’t pay for it.
 
"We’re looking at it in the same way. We’re saying we think there is enough content for you to do and our release plan is also extremely fair: we’re putting in things like new zones, new PvP maps, new dungeons, new raids, month after month after month. You’ll see every 28 days new content coming in at a regular pace."
 
Do you believe that Wildstar in its current state meets Frost's criteria for an MMO that deserves subscriptions?
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Sigh... At least I'm glad to check that some users are correlating this whole Drop 3 "timing" with WoD release (In particular to when Blizzard confirmed WoD was going to be released). Carbine is going to "put all the eggs on the same basket" and try to force some users to choose between Drop 3 and WoD, this tell me 3 things:
 
1) Carbine is not confident enough in that Defile content is able to hold attention for more than 1 month. That would explain why they are delaying Drop 3 from late September to "early" November. This is bad news combined with the announcement they were trying to avoid during this whole summer using vague phrases instead of clearly saying "going from monthly to quaterly" Drop schedule... In the future we are expected to sub 1 month each 3? If that's the ratio between content "longetivity" vs release rate... If your subbers become intermitent ones... I hope you are aware of what will come next, right?
 
2) I don't know which kind of project management flaw can explain to claim at the start of a game you can sustain a monthly update rate and "suddenly" you realize you need 3 months for the same "quality". There is a far easier (Occam ftw) explanation... Which is the well known follow up when a MMO looses subs... Planned Layoffs that will reduce your manpower (That, ofc, force you to refurbish your development plan). Following the apparent logic we see here, they most likely be announced AFTER WoD releases.
 
3) Carbine seems to value more the portion of their playerbase with WoW affinity than the one that really appreciate WS for what it is and that consider WoW not a valid MMO any longer. I say this because  some components of Drop 3 are BADLY needed for some classes/content users... Yesterday!. Ppl ALREADY tested those changes and saw them working flawlessly. The question I have is... If you are now taking the risk of anoying WS-only playerbase to the point of loosing interest for the sake of keeping the WoW appealed portion once WoD releases... In the future we can expect more and more WS "WoWization" for the same reasson if Drop 3 manages to pull the feat of "screening" WoD launch for that portion of your Playerbase?
 
I really like to believe 100% of this comendable effort on improving communication channels with your Community but... Some of us have seen this pattern repeated time after time and we can't help feeling we are just been tricked into subing thinking we will enjoy this game for years to come... While in reality plans for F2P model are already draw and rdy to be "disclosed at a later date".	
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No free lunch in Wildstar. CREDD bascially means someone else paid for your subscription k? Can you play Wildstar without subing the game or having someone else indirectly paid for your sub? 
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Seriously? This tired old argument... The game is free to play for those that dont want to pay
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/facepalm
If buying CREDD YOU play free, is irrelevant if someone else pays, you as player not had to pay for game.....
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/facepalm
If buying CREDD YOU play free, is irrelevant if someone else pays, you as player not had to pay for game.....
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