Heaven in Flames: All Affinities Chess Set/Instructions

Contents:
One chess board
Rock Affinity Members
Alexandra – Allie – Hailey – Zachary – Lydia – Hailey – Allie – Alexandra
(Rook) – (Knight) – (Bishop) – (Queen) – (King) – (Bishop) – (Knight) – (Rook)
Alexa – Alexa – Alexa – Alexa – Alexa – Alexa – Alexa – Alexa
(Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn)
Non-Rock Affinity Members
Ainsley – Abworker – Grace – Lexia – Olivia – Carina – Meredith – Kaia
(Rook) – (Knight) – (Bishop) – (Queen) – (King) – (Bishop) – (Knight) – (Rook)
Leah – Leah – Leah – Leah – Leah – Leah – Leah – Leah
(Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn) – (Pawn)
==Objective:==
The game of chess has been a tactical simulator for the world’s greatest civilizations!
Winning a game of chess is accomplished through thoughtfully maneuvering your pieces, capturing your opponents and finally trapping their king. This act is called checkmate. Games in which a king is maneuvered to a standstill but cannot be brought to heel end in stalemate - a draw.
==Set Up:==
Players take positions opposite each other to begin placing their pieces. The row closest to a player contains pieces laid out as follows: a rook is placed in each corner, with a knight just to the inside. Moving another square inwards, the bishops are placed. Finally, the king and queen are placed, with the queens on opposite colors. The second row of the board is filled with pawns.
==Ending the Game:==
===Check and Checkmate:===
Elimination of the opposing king is not accomplished through capture like other pieces. Instead the goal is to bring the king to checkmate - a position where the player cannot make a move to avoid the king’s capture on the next turn.
A king is in checkmate if any of their opponent’s pieces is capable of attacking them. (If any piece “threatens” the king.) When in check, the player must make a move immediately to remove the king from check. This can include interposing other pieces between the threatening piece and king, capturing the opponent’s piece or simply moving the king out of the way.
In the event that a player in check can do none of these things, the situation becomes checkmate and the game is over. The player whose king was brought to checkmate tips the piece on its side.
Now is the time to begin plotting how to win the next game!
===Stalemate:===
If a king is not in check and the player cannot make a legal move, the game ends in a stalemate. This is also referred to as a tie or a draw. A perfect excuse to begin a new game and outmaneuvering your opponent!
==Special Moves:==
===Castling:===
Castling is typically used to move the king to a more secure location and to allow the rook to move more freely. This maneuver may only be used once by each player and only if the following conditions are met:
*Neither the king nor the rook pieces may have moved prior to the “castle” move.
*The space between the two pieces must be free of pieces of either color.
*And the king may not begin in, move through or end the maneuver in check.
The king moves two squares towards the rook. The rook then takes position immediately to the inside (towards the center of the board) of the king.
===En passant:===
If a player moves two spaces, ending directly next to an enemy pawn, their opponent may immediately make an en passant move by sliding their pawn diagonally past their opponent and removing the piece from play. This move must immediately follow the initial two space movement by the enemy pawn. If any other move is made, that pawn becomes immune to being captured en passant for the remainder of the game.
==Haven’t played chess before? Here’s how all the pieces move:==
===Pawn:===
Pawns may move two squares straight forward if they have not previously moved in a game. They otherwise move a single square straight forward, or capture with a single move diagonally. (Pawns may not capture along the vertical!) They are also capable of a special move that captures opposing pawns, called en passant. Pawns which reach the opponent’s edge are promoted, taking the characteristics of any piece the controlling player chooses except the king. A queen is typically chosen, as it is the most powerful piece. Promoted pieces may not remain a pawn, nor are they restricted to only pieces which have been previously captured.
===Rook:===
Rooks are powerful pieces, masters of the rows and columns of the board. They may move any number of spaces, provided they have a free path of course. Rooks are also one half of the special castling maneuver.
===Knight:===
These pieces are the only ones that may jump over other pieces. The knight may move in any direction and must always form an “L” in its movement. The knight may move one square along any column or row and then at a right angle (i.e.: One space forward, two to the left or one space to the left and two forward).
===Bishop:===
Where rooks master the rows and columns, bishops stay along the diagonals. Because of this, each bishop strikes along a specific color, and losing a bishop leaves the player’s team correspondingly vulnerable.
===Queen:===
The queen is the most powerful and versatile piece on each player’s team. She is able to move and capture by moving as many spaces as desired in any direction. Her command of the rows and columns, as well as diagonals, makes her an unparalleled threat - and means that her loss often comes as a terrible blow.
===King:===
As the leader of his side, the king is the key to the game of chess. He is at once the most valuable piece, and one of the most vulnerable. The king may only move a single square in any direction - horizontally, vertically or diagonally. While the king may capture any opposing piece which enters his range, he may not move into check. This is any position where he could be captured on his opponent’s turn.
Category:Game instructions