Talents

This is a list of talents in Thymesia. Each Talent requires a Talent Point to learn, and can be unlearned freely while resting at a Beacon. Some Talents are mutually exclusive, and deny access to the alternative when learned.
* Talents marked with an asterisk are automatically learned from the start and cannot be unlearned.
== Saber talents ==
These talents improve the effectiveness of the Saber attacks.
*Saber Attacks branch:
**Saber Attacks Lv1*: Perform fast Saber Attacks up to a 3-hit combo.
**Saber Attacks Lv2: Perform fast Saber Attacks up to a 5-hit combo.
**Choice of one of these two branches:
***Dodge and Slash branch:
****Dodge and Slash Lv1: Press [Saber Attack] right after a dodge to perform a Slash Attack. After the Slash Attack, Corvus's Saber Attacks will start from the 3rd combo.
****Dodge and Slash Lv2: Increase the damage of Saber Attack and Slash Attack.
***Dodge and Stab branch:
****Dodge and Stab Lv1: Press [Saber Attack] right after a dodge to perform a Stab Attack.
****Dodge and Stab Lv2: Saber Attacks and Stab Attacks fill the enemy Counter Attack gauge less.
*Saber In-Air Attack branch:
**Saber In-Air Attack Lv1*: While in the air, press [Saber Attack] to perform a fast downward slash.
**Saber In-Air Attack Lv2: Increases the Saber In-Air Attack damage.
**Saber In-Air Attack Lv3: When the Saber In-Air Attack hits an enemy, the enemy Counter Attack gauge is reduced.
*Execution branch:
**Execution*: Approach a dazed enemy and execute them.
**Healing Execution Lv1: After performing an execution, some health and Energy will be restored based on the level of the enemy.
**Healing Execution Lv2: Increases the amount of Energy restored after successfully performing an execution.
*Sharp Weapons branch:
**Sharp Weapons Lv1: Increases Saber Attack damage.
**Sharp Weapons Lv2: Increase Saber Attack damage even more.
*Energised Weapon branch
**Energised Weapon Lv1: Restore Energy when hitting enemies with Saber Attacks.
**Energised Weapon Lv2: Increases the amount of Energy restored when hitting enemies with Saber Attacks.
== Deflect talents ==
These talents improve the effectiveness of deflecting/blocking enemy attacks:
*Deflect branch:
**Deflect Lv1*: Use the dagger to fend off the enemy's basic attacks, which will invalidate the enemy's attacks and deal damage to them at the same time.
**Choice of one of two branches:
***Deflect Lv2 branch:
****Deflect Lv2: When successfully deflecting attacks, the enemy's Counter Attack gauge is reduced.
****Choice of one of two branches:
*****Reckless Deflect branch:
******Reckless Deflect Lv1: Slightly increases Deflect time but decreases Deflect damage.
******Reckless Deflect Lv2: Further increases Deflect time but decreases Deflect damage.
*****Precise Deflect brnach:
******Precise Deflect Lv1: Increases Deflect damage.
******Precise Deflect Lv2: Can deflect enemy critical attacks, but Corvus will be knocked back and gain 1 stack of "Offensive" buff
***Defence branch:
****Defence Lv1: Hold [Deflect] to enter Defense Mode. Reduces 75% of damage against basic attacks, but cannot defend against Critical Attacks.
****Defence Lv2: Hold [Deflect] to enter Defense Mode. Reduces 85% of damage against basic attacks, but cannot defend against Critical Attacks.
****Defence Lv3: Hold [Deflect] to enter Defense Mode. Reduces 85% of damage against Basic Attacks and 75% damage against Critical Attacks.
*Energised Deflect branch:
**Energised Deflect Lv1: When successful deflecting or blocking attacks, some energy will be restored.
**Energised Deflect Lv2: Increases the amount of Energy restored after successfully deflecting or blocking attacks
== Dodge talents ==
These talents improve the effectiveness of dodging enemy attacks:
*Dodge branch:
**Dodge*: Sidestep basic enemy attacks and evade all damage.
**Choice of one of two branches:
***Short Dodge branch:
****Short Dodge Lv1: Corvus can perform a second dodge.
****Short Dodge Lv2: When successfully dodging enemy attacks, gain 1 stack of "Offensive" buff.
***Long Dodge branch:
****Long Dodge Lv1: Corvus can dodge twice, and the second dodge is longer.
****Long Dodge Lv2: When successfully dodging enemy attacks, gain 1 stack of "Defensive" buff.
*Step and Jump branch:
**Step and Jump Lv1: [Dodge] toward the enemy the right before their Critical Attack hits to jump and interrupt it.
**Step and Jump Lv2: When successfully performing a Step and Jump, some energy will be restored.
**Step and Jump Lv3: When successfully performing a Step and Jump, the enemy Counter Attack gauge is reduced.
*Quick-Recovery branch:
**Quick-Recovery Lv1: During certain on-hit animations, press [Dodge] to get up quickly.
**Quick-Recovery Lv2: When successfully triggering Quick-Recovery, gain a stack of "Defensive" buff.
== Claw talents ==
These talents improve the effectiveness of the player's claw attacks:
*Long Claw branch:
**Long Claw Lv1*: Charge forward and perform a claw attack on the enemy. Claw attacks deal a lot of damage to the enemy Wounds
**Choice of one of two branches:
***Long Claw Lv2 branch:
****Long Claw Lv2: Press [Claw Attack] again right after a Long Claw to perform a second attack.
****Long Claw Lv3: Press [Claw Attack] again right after a Long Claw to perform a second attack. The second Long Claw damage increased by 20%.
***Short Claw branch:
****Short Claw Lv1: Perform a series of short range claw attacks up to 3 combo. When hitting an enemy with the Short Claw, gain 1 stack of "Offensive" buff.
****Short Claw Lv2: When having 5 stacks of "Offensive" buff, every Short Claw that hits an enemy restores some health.
*Predator's Claw branch:
**Predator's Claw Lv1*: Hold [Claw Attack] to charge up Corvus' Claw. Release when fully charged to perform Predator's Claw. Deals lot of damage to enemy Wounds and Reave the enemy Plague Weapon.
**Predator's Claw Lv2: Gain Super Armor while performing Predator's Claw.
**Predator's Claw Lv3: When hitting the enemy with Predator's Claw, gain 1 stack of "Offensive" and "Defensive" buff.
*Energised Claws branch:
**Energised Claws Lv1*: Whenever Corvus deals damage through Claw Attacks, some Energy will be restored.
**Energised Claws Lv2: Whenever Corvus deals damage through Claw Attacks, more Energy will be restored.
*Gliding Claw branch:
**Gliding Claw Lv1: While in the air, press [Claw Attack] to perform a Gliding Claw. Gliding Claw deals a lot of damage to enemy Wounds.
**Gliding Claw Lv2: Increases the amount of Gliding Claw damage.
**Gliding Claw Lv3: When hitting the enemy with the Gliding Claw, gain 1 stack of "Offensive" and 1 stack of "Defensive" buff.
== Feather talents ==
These talents improve the effectiveness of the player's feather attacks:
*Feather Dart branch:
**Feather Dart Lv1*: Throw Feathers like darts to leave Wounds on the enemy. Feather Darts can interrupt enemy critical attacks. 
**Feather Dart Lv2: When successfully interrupting a Critical Attack with a Feather Dart, gain a stack of Predator's Swiftness buff, greatly increase the charging speed of your next Predator's Claw.
**Choice of one of three branches:
***Feather Dart Lv3 branch:
****Feather Dart Lv3: Feather Darts leave more Wounds on the enemy.
****Feather Dart Lv4: When successfully interrupting a Critical Attack with s Feather Dart, reset the enemy Counter Attack gauge.
****Feather Dart Lv5: When successfully interrupting a Critical Attack with s Feather Dart, 1 Feather will be restored.
***Feather Dash branch:
****Feather Dash Lv1: After throwing a Feather Dart, press [Feather Attack] again to perform a Feather Dash. Feather Dash consumes 1 Feather.
****Feather Dash Lv2: After landing Feather Dash, the enemy Counter Attack gauge is reduced.
****Feather Dash Lv3: When Feather Dash hits an enemy, gain 1 stack of "Offensive" and 1 stack of "Defensive" buff.
***Intercept Wing branch:
****Intercept Wing Lv1: Instead of throwing Feathers, Corvus uses his wing to perform a melee attack. Can interrupt enemy Critical Attacks. Intercept Wing consumes 1 feather.
****Intercept Wing Lv2: When successfully interrupting enemy Critical Attacks, some Energy will be restored
****Intercept Wing Lv3: When successfully interrupting enemy Critical Attacks, reset the enemy Counter Attack gauge and gain 1 stack of "Offensive" buff.
*Full Winged branch:
**Full Winged Lv1*: Corvus can carry up to 3 Feathers.
**Full Winged Lv2: Increases the maximum number of Feathers to 5.
**Full Winged Lv3: Increases the maximum number of Feathers to 7.
*Growing Feathers branch:
**Growing Feathers Lv1*: Regenerate a Feather every 10 seconds.
**Growing Feathers Lv2: Regenerate a Feather every 8 seconds.
**Growing Feathers Lv3: Regenerate a Feather every 6 seconds.
*Energised Feather branch:
**Energised Feather Lv1: Whenever a Feather Dart, Feather Dash, or Intercept Wing hits an enemy, a little bit of Energy will be restored.
**Energised Feather Lv2: Whenever a Feather Dart, Feather Dash, or Intercept Wing hits an enemy, some Energy will be restored.
== Strategies talents ==
These are passive improvements to Corvus:
*Plague Weapon branch:
**Plague Weapon Lv1*: Corvus can carry two Plague Weapons at the same time: one is unlocked through Skill Shards, and the other is Reaved in battle. [Plague Weapon Attack]: cast equipped Plague Weapon. [Reaved Weapon Attack]: cast reaved Plague Weapon.
**Plague Weapon Lv2: Gain a second slot for Plague Weapons unlocked through Skill Shards. [Plague Weapon Switch]: Switch between equipped Plague Weapon 1 and 2
**Plague Weapon Lv3: Consume Health instead of Energy when Corvus doesn't have enough Energy. Corvus' Health cannot go below 1.
*Plague Wounds branch:
**Plague Wounds Lv1*: Dealing damage to the enemy and leaves Wounds on them. Wounds are temporary, and will heal after a short period, if no more damage is inflicted.
**Plague Wounds Lv2: Extends the time taken before enemy Wounds start healing.
**Plague Wounds Lv3: Further extends the time taken before enemy Wounds start healing and reduces the healing rate.
*Blessing branch:
**Blessing Lv1: When taking damage, there is a 30% chance to reduce incoming damage by 10%.
**Blessing Lv2: When taking damage, there is a 30% chance to reduce incoming damage by 20%.
**First Aid: When taking lethal damage, and Corvus has one or more potions left, it will be used automatically. Can only be triggered once and is reset after resting at the Beacon.
*Energy Reflux branch:
**Energy Reflux Lv1: After taking damage, a small amount of Energy will be restored.
**Energy Reflux Lv2: After taking damage, a moderate amount of Energy will be restored.
**Energy Reflux Lv3: After taking damage, a large amount of Energy will be restored.
*Luck branch:
**Luck Lv1: Slightly increases the item drop rate.
**Luck Lv2: Moderately increases the item drop rate.
**Luck Lv3: Significantly increases the item drop rate.
*Perfectionist branch:
**Perfectionist Lv1: While Corvus' Health is full, permanently gain 1 stack of "Offensive" buff. After taking any damage, the buff is lost.
**Perfectionist Lv2: While Corvus' Health is full, permanently gain 1 stack of "Energy Restore" buff. After taking any damage, the buff is lost.
*Adrenaline branch:
**Adrenaline Lv1: While Corvus' health is less than 20%, permanently gain 1 stack of "Offensive" buff. If Corvus' health is above 20% or over, the buff is lost.
**Adrenaline Lv2: While Corvus' health is less than 20%, permanently gain 1 stack of "Energy Restore" buff. If Corvus' health is above 20% or over, the buff is lost.
Category:Thymesia