Minecraft 2.0: MC Grand Revamp

(Old article, please use Minecraft 1.19: Coming of Age Update Part I and Minecraft 2.0: Coming of Age Update Part II)
Minecraft 2.0, also known as the MC Grand Revamp, is a major update released on February 14, 2023. This update added 12 new dimensions to Minecraft and fundamentally changed the way the game is beaten. In Java Edition, most Cave Update features are added in this update.
Cave Update features are omitted from this changelog unless they are exclusive to Java. For a list of Cave Update features, see Bedrock Edition 1.18.0: Cave Update.
== Additions ==
=== Blocks ===
Minecart with Furnace
* In Java Edition, functionality is changed to match that in Bedrock Edition.
Block of Steel
* Crafted from 9 steel ingots.
* Can be crafted into 9 steel ingots.
* Can be used as a beacon base block.
* Can be substituted for iron blocks in the anvil crafting recipe.
Steel Bars
* Crafted from 6 steel ingots arranged in the same way as iron ingots to make iron bars.
* Used similarly to iron bars.
* Takes longer to break than iron bars.
Sycamore Planks
* Crafted from sycamore logs or wood.
* Can be crafted into slabs, stairs, fences, fence gates, pressure plates, signs, buttons, boats, doors, and trapdoors.
* Can burn and be used for fuel.
Sycamore Leaves
* Generate as part of sycamore trees.
* Can drop sycamore saplings.
Sycamore Log
* Generate as part of sycamore trees.
* Has a "wood" variant with bark on all 6 sides.
* Has a stripped variant.
* Can burn and be used for fuel.
Moon Stone
* Generates as the terrain material on the Moon.
* When mined with a pickaxe of mining level 2 or higher, drops itself.
* Can be substituted for cobblestone in all crafting recipes where blackstone can be substituted for cobblestone.
* Has slabs, stairs, and walls.
* Has a polished form, which has slabs, stairs, walls, and a chiseled form.
* Has a bricks form (made from the polished form), which has slabs, stairs, and walls.
* The bricks form also has a cracked form.
Lunar Iron Ore
* A variant of iron ore that generates frequently on the Moon.
* When mined with a pickaxe of mining level 2 or higher, drops 2-6 iron nuggets.
* If obtained with Silk Touch, can be smelted into an iron ingot.
Carolite Ore
* An ore that generates semi-frequently on the Moon.
* When mined with a pickaxe of mining level 3 or higher, drops 1-5 carolite dust.
Lunarite Ore
* An ore that generates rarely on the Moon.
* When mined with a pickaxe of mining level 4 or higher, drops 1 lunarite gem.
Block of Lunarite
* Crafted from 9 lunarite gems.
* Can be used as a beacon base block.
Ender Quartz Ore
* A variant of quartz ore found in the outer islands of the End, except in Morris biomes.
* When mined with a level 3 or higher pickaxe, drops 1 quartz.
=== Items ===
Emerald Crystal
* Obtained by mining emerald ore, but not from villagers.
* Can be used to craft emerald tools, weapons, and armor.
* 1 emerald crystal can be crafted into 1 emerald.
* Can be thrown into a lit portal in the Overworld to make a portal to the Callita.
* Emerald crystals were added to make obtaining emerald gear harder.
Emerald Armor
* Crafted from emerald crystals.
* Has the same durability and enchantability as diamond armor.
Emerald Axe, Hoe, Pickaxe, Shovel, and Sword
* Crafted from emerald crystals.
* Has the same durability, mining level, and enchantability as diamond.
* Deals the same amount of damage as their diamond counterparts.
* Has the same breaking multiplier as netherite.
Fried Egg
* Obtained by smelting eggs.
* When eaten, restores 3-4 hunger.
Whitestone
* Generates in veins underground in the Callita dimension, in the whitestone hills biome, and in callitinas.
* Has all variants that blackstone has.
* Can be substituted for cobblestone or blackstone in all recipes where both cobblestone and blackstone works.
Carbon
* Placing charcoal in a crafting table yields 4 carbon.
* (Other ways to obtain carbon)
*Can be crafted into black dye.
* Can be used as fuel in furnaces, smelting 1.5 items per carbon.
* 1 carbon can be combined with 8 iron ingots to make 6 steel ingots.
Steel Ingot
* Can be crafted from iron ingots and carbon.
* Can be substituted for iron ingots in most recipes that include iron ingots, excluding iron blocks, iron bars, iron doors, iron trapdoors, iron weighted pressure plates, and iron nuggets.
* Can be used as a beacon payment item.
* One of the materials required to make a spaceship.
Steel Plate
* Can be crafted with 2 steel ingots side-by-side.
* One of the materials required to make a spaceship.
Boss Fragments
* There are 4 boss fragments, and each one of them is dropped by a boss from one of the 4 dimensions.
* One of each boss fragment and 5 lunarite gems can make an ender star.
Spaceship Engine
* Generates rarely in loot chests in callitinas.
* One of the required materials to make a spaceship.
Spaceship Fuel
* (obtaining methods)
* Used to refuel spaceships.
Launchpad
* Crafted with 3 steel ingots placed side-by-side in a crafting table.
* When 9 launchpads are placed in a square, it can be activated by right-clicking the center launchpad with a (item).
* Spaceships can be placed and launched on activated launchpads.
Spaceship Assembly Table
* Crafted from 4 iron ingots and 2 (item)s.
* When used, opens an interface where spaceship materials can be put in.
* The items remain in the spaceship when the interface is closed.
* When all spaceship materials are put in the table, the spaceship building process begins.
* The process takes 1 minute, and when it is complete, a spaceship appears in the product slot of the interface.
Spaceship
* Made from (materials) in a spaceship assembly table.
* Cannot be stacked.
*Occupies 4 inventory slots in a square.
** If placed in the hotbar, 2 hotbar slots and the 2 inventory slots directly above the hotbar are occupied by the spaceship.
* Held above the head with both hands.
* Cannot be selected if offhand is not empty.
* When held, disables the offhand.
* Can be placed in an activated launchpad and ridden to access the Moon from the Overworld.
* Does not need a launchpad to return to the Overworld from the Moon.
* When a spaceship is ridden between the Overworld and the Moon, a cutscene is played.
* The spaceship can land anywhere on the Moon without the player taking fall damage, but in the Overworld, if the spaceship does not land in water that is at least 3 blocks deep, the player takes 1024 fall damage.
Lunarite Gem
* Obtained by mining lunarite ore with a pickaxe of mining level 4 or higher.
* Can be crafted into lunarite tools, weapons, and armor, which are the strongest in the game.
* Can be used as a beacon payment item.
* Can also be crafted, with one of each boss fragments, into an ender star.
Lunarite Armor
* Crafted from lunarite gems.
* Has the highest durability and enchantability out of all armor materials.
Lunarite Axe, Hoe, Pickaxe, Shovel, and Sword
* Crafted from lunarite gems.
* Has the highest durability, mining level, breaking multiplier, and enchantability out of all tool tiers.
* Deals the highest amount of damage out of all tool tiers.
Ender Star
* Crafted with 1 eye of ender in the center, 4 lunarite gems on either side of it, and one of each boss fragment in the corners.
* Can be used to make an ender scepter.
Ender Scepter
* Crafted from an ender star and 2 blaze rods.
* Can be used as a melee weapon that can deal up to 20 damage.
* Can be used as a ranged weapon that can deal up to 18 damage when thrown.
* When thrown during weather in which lightning can strike, has a 1/3 chance to summon a lightning bolt at its target.
** Does not require the target to be open to the sky.
** If the target is a fully filled End Portal frame, the lightning bolt is always summoned and the End Portal is activated.
* Can have the same enchantments as tridents, but some have different effects.
** Channeling increases the chance of lightning being summoned and has a max level of III.
** Impaling deals extra damage to mobs found in the End, as opposed to aquatic mobs.
** Riptide propels the player when thrown in the End, as opposed to in water or rain.
** All other enchantments have the same effect on both tridents and ender scepters.
=== Mobs ===
Yuurei
* Have 20 health.
* Do not naturally spawn.
* When a villager, zombie villager, wandering trader, witch, or illager exits the Overworld, it converts to a yuurei after 15 seconds.
** When a mob converts to a yuurei, they lose all their armor and held items.
* Are neutral mobs, so they do not attack unless provoked.
** Attack vexes, ravagers, trader llamas, and all mobs that they can convert from without provocation.
* Have an attack strength of 2-3 when holding nothing.
* Always drop their held items and armor.
* Have some, but not all, characteristics of undead mobs:
** They sink in water.
** They take extra damage from Smite.
** They are ignored by the wither.
** They can pick up items.
** They are affected by status effects in the same way as living mobs.
** They are not immune to drowning.
** They do not burn in sunlight.
* Are immune to fall damage.
* Can pass through certain blocks, such as dirt and stone, but not others, such as diamond blocks.
=== World generation ===
Biomes
* Added many new biomes.
** Warm Beach, Lukewarm Beach, Cold Beach
*** New beach variants corresponding to ocean variants.
*** Generate where the corresponding ocean variants meet land.
*** Identical to regular beaches, except for the water color.
** Seasonal Forest
*** Generates in lush green climate zones in the Overworld.
*** Is a medium/lush biome.
*** The grass color is similar to jungles.
*** Contain oak, birch, sycamore, and small jungle trees.
**** Small jungle trees will not generate vines or cocoa beans.
*** Has a hills variant (Seasonal Forest Hills).
**** Terrain is more hilly in seasonal forest hills.
*** Shares the modified variant (Flower Forest) with forests.
** Shrubland
*** Generates in dry climate zones in the Overworld.
*** Is a warm/dry biome.
*** The grass color is similar to deserts and savannas.
*** Generates coarse dirt on the surface.
*** Dead bushes are very common.
*** Oak trees occasionally generate.
*** Has a hills variant (Shrubland Hills) and a modified variant (Wooded Shrubland).
**** In shrubland hills, terrain is more hilly.
**** In wooded shrublands, trees are more frequent, and oak and acacia trees generate.
** Biomes in Midlands
** Biomes in Callita
*** Callita Fields
*** Sycamore Forests
*** Whitestone Hills
** Biomes in Hydropolis
** Polina
** Arcania
** Amazonas
** Cascade
** Karismita
** Cordoba
** Torrigha
** Atlantine
** The Moon
** Biomes in the End
*** The End biomes added in 1.13 are no longer biomes in their own right, but they still determine the height map during world generation.
*** Ender Wastes
*** Purpur Grove
*** Ender Desert
*** Morris
Dimensions
* Added 12 new dimensions.
* Added a dimension tier system, which includes all dimensions apart from the End and the Moon.
** The Overworld is in tier 0, and tiers 1 - 3 all have 4 dimensions.
** The Nether is a tier 1 dimension.
** Dimensions are only accessible from other dimensions with a tier that is 1 more or 1 less than the target dimension.
* Dimensions with the same tier all have some features in common:
** All tier 0 and tier 1 dimensions contain wood and stone materials.
** All tier 1 dimensions contain glowstone.
** All tier 1 dimensions contain a structure that can spawn blazes.
** All tier 1 dimensions contain an ore-derived material that can be used to upgrade level 3 gear (diamond, emerald, ruby, sapphire) to level 4.
** Respawn anchors can be used in all tier 1 dimensions.
** The spawn point cannot be set in tier 2 or tier 3 dimensions, as well as the Moon or the End.
** The 4 tier 3 dimensions each have a boss that drops one of the 4 boss fragments.
* The tiered dimensions can be accessed with portals.
** Portals are lit by fire.
** Obsidian (or hardened obsidian) portals take the player to a dimension with a higher tier, while glowstone portals take the player to a dimension with a lower tier.
** In the Overworld, which connects to 4 dimensions with a higher tier, portals are non-functional apart from the visual effects when first lit, but a diamond, emerald crystal, ruby, or sapphire can be thrown into the portal to determine the dimension where the portal leads to.
* The End can be accessed from the Overworld with an End Portal (which technically isn't considered a portal due to differences in its mechanics).
* The Moon can be accessed from the Overworld with a Spaceship.
* The specific tiered dimensions that are added:
** Tier 1: Nether (Fire), Midlands (Air), Callita (Earth), Hydropolis (Water)
** Tier 2: Polina (Fire), Arcania (Air), Amazonas (Earth), Cascade (Water)
** Tier 3: Karismita (Fire), Cordoba (Air), Tarrigha (Earth), Atlantine (Water)
* For more information, see /Dimensions
Structures
* Arcanian temple
** Cathedral-like buildings built out of ???.
** Generates occasionally throughout the Arcania dimension.
** Contains loot chests.
** Contains an altar, which generates a beacon on top of a 3-level iron block pyramid.
* Callitina
** Towers ranging from 10 to 20 blocks high built out of whitestone and sycamore planks.
** Generates in the Callita Fields and Sycamore Forest biomes in the Callita dimension.
** Contains loot chests that can rarely have spaceship engines.
=== Gameplay ===
Classic
* Added a "Classic" option in the world creation screen.
* Worlds with Classic enabled have the following:
** (gameplay features from 1.x)
** The new dimensions in 2.0 are post-game destinations in Classic worlds.
* Worlds converted from earlier versions have Classic enabled by default.
** During the upgrade screen, the option can be toggled.
Hardcore
* Hardcore is now an option separate from game modes.
* Cheats can now be enabled when hardcore is on.
Weather
* Revamped the weather system. Only the Overworld has a weather system.
* Weather is no longer global and can differ between chunks.
* Weather is now updated every 256 ticks, which is approximately 2.5 seconds.
* There are now 4 weather states: clear, rain, heavy rain, and hail.
** Hail damages players and mobs exposed to the sky by 1 every 5-10 seconds, and where it can snow, hail damages them by 2 instead.
** In warm biomes, rain shows up only as an overcast sky, but rain falls down during heavy rain.
** In snowy biomes (and cold biomes above a certain altitude), rain and heavy rain show up as snow and heavy snow, respectively.
** Monsters can spawn during heavy rain, even if it is daytime.
* Thunder can be on or off.
** Lightning can strike in areas where thunder is on and the weather is rain, heavy rain, or hail.
** In warm biomes and snowy biomes, lightning only strikes if the weather is heavy rain or hail.
* Hail cannot occur within a 2000 block radius of the world spawn during the first ingame day of any world.
* In singleplayer, when one returns to the Overworld after having defeated the 4 bosses and collected lunarite gems before beating the game, the weather is set to heavy rain with thunder on in all areas within a 1,000,000 block radius of the world spawn, and does not change until the player has entered the End. Weather is still normal outside the areas.
=== General ===
Music
* Added 42 (37 in Bedrock Edition) new tracks, for a total of 91 (86 in Bedrock Edition) tracks.
* 29 tracks are added for the new dimensions.
** 14 tracks are added for the tier 1 dimensions. (5 for Midlands, 4 for Callita, 5 for Hydropolis)
** 8 tracks are added for the tier 2 dimensions. (2 tracks each)
** 4 tracks are added for the tier 3 dimensions. (1 track each)
** 3 tracks are added for the Moon.
* An intense track called "Storm", which contains samples from calm4.ogg, starts looping when one is in the Overworld after having defeated the 4 bosses and collected lunarite gems, and stops when the player leaves the Overworld.
** Does not play in multiplayer worlds.
** The track resumes looping once the player returns to the Overworld, unless the player has beat the game.
* The original "Boss" track is replaced with 5 remixes of it, corresponding to (and named after) the 5 bosses of Minecraft (Red Dragon, Yellow Giant, Green Serpent, Blue Kraken, Ender Dragon).
** Exclusive to Java Edition.
* 2 new tracks play in the outer islands of the End.
* A track called "When You Take a Step", composed by Yiruma, plays instead of "Alpha" during the credits.
** The version played ingame is actually a live performance by Yiruma himself, recorded at the Minecraft Festival in September 2021.
* 4 new music discs are added, all of which are composed by Lena Raine.
** 3 of them are for the new tier 1 dimensions (Midlands, Callita, Hydropolis).
** The other one (ingame name "step"), an electronic remix of "When You Take a Step", can be found in loot chests in End Cities.
* "Boss" (Java Edition only) and "Alpha", which cannot play in non-Classic worlds, still play in worlds with Classic enabled.
* In Bedrock Edition, the "Boss" track plays for all 5 bosses, since the new remixes are absent.
* The 29 new dimensional tracks, "Storm", and the 2 End Outer Islands tracks are part of the album "Minecraft - Volume Gamma".
== Changes ==
=== Blocks ===
Beacon
* Can no longer be crafted.
* Now generates (with a 3-level pyramid of iron blocks) in the altar in Arcanian temples.
* Beacons generated in Arcanian temples give nearby players Wither I, which normally cannot occur.
** The effect cannot be changed by players.
Cauldron
* In Java Edition, can now hold dyed water, potions, and lava.
* In both editions, can now hold milk and honey.
* Can no longer be used to undye shulker boxes, since undyed shulker boxes have been removed.
End Portal
* Filling all frame blocks with eyes of ender alone will no longer activate the end portal.
* To activate the end portal, a lightning strike from an ender scepter is required.
* In Java Edition, fully filled but not activated end portals emit portal particle effects.
* Does not apply in classic worlds.
End Stone
* Now require a level 3 (diamond, ruby, sapphire, emerald) pickaxe or higher to be mined.
Leather armor
* Leather armor and leather horse armor can now be dyed using dyed water in cauldrons.
Ruby and Sapphire
* Can now be thrown into a lit portal in the Overworld to make a portal to the Nether or Hydropolis, respectively.
Shulker boxes
* Shulker boxes of various colors can now be crafted with matching shulker shells.
Water
* Biome-based water coloring in Java Edition is changed to match that in Bedrock Edition.
* The texture of water in Bedrock Edition is changed to match that of Java Edition.
* Water now appears red in all Nether biomes.
=== Items ===
Boat
* In Bedrock Edition, can no longer be crafted with a shovel.
* Now sink in lava.
* Added crimson, warped, and sycamore boats.
** Function similarly to other boats.
Copper Wire
* Now one of the materials required to make a spaceship.
Diamond
* Can now be thrown into a lit portal to make a portal to the Midlands.
Elytra
* Can no longer be found in end ships.
* Now crafted with 6 phantom membranes, 3 on each side of the crafting table.
Heads
* Wither skeleton skulls can no longer be obtained without charged creepers.
* In Bedrock Edition, strays no longer drop wither skeleton skulls when killed by charged creepers.
* The "Skull" banner pattern can now be made with a skeleton skull instead of a wither skeleton skull.
Nether Star
* Now unobtainable because the Wither can no longer be summoned.
* Now floats in lava, similar to netherite items and pumice.
* Now renamed "New Name".
** Presumably a placeholder name.
Nether Quartz
* Renamed to just "Quartz" due to the addition of ender quartz ore.
Shulker Shells
* Now come in all 16 dye colors.
* Shulkers drop shulker shells of their respective colors.
* Color can be changed by combining any shulker shell with a dye.
=== Mobs ===
Ender Dragon
* Now has 1000 health.
* Behavior is changed significantly (to be added).
Illusioners
* Added the illusioner spawn egg.
* In Java Edition, 1 illusioner can spawn in wave 6 of raids, and an illusioner riding a ravager can replace an evoker riding a ravager in wave 7 of raids.
** Added to Bedrock Edition in 1.18.0, despite it not being a Cave Update feature.
* Like other illagers, they convert to yuurei when outside the Overworld and are attacked by them without provocation.
Ravagers
* Now start taking damage (and eventually die) when outside the Overworld.
* Are now attacked by yuurei without provocation.
Shulkers
* Now drop shulker shells of their respective colors.
* Can now be dyed in Java Edition by using any dye item on a shulker.
* Shulkers of various colors now spawn throughout Amazonas. 
* Red and black shulkers now spawn around volcanoes in Hydropolis.
* Normal shulkers now spawn in end cities and purpur groves in the End.
Trader llamas
* Now convert to regular llamas after 15 seconds when outside the Overworld.
* Are now attacked by yuurei without provocation.
Vexes
* Are now attacked by yuurei without provocation.
Villagers
* Now convert to yuurei when outside the Overworld.
** Zombie villagers, wandering traders, witches, and illagers also convert to yuurei.
** Has an attribute that can prevent conversion. However, when loading an older world in 2.0+, mobs capable of converting to yuurei do not have this attribute enabled.
* Are now attacked by yuurei without provocation.
Witches
* Now convert to yuurei when outside the Overworld and are attacked by them without provocation.
Wither
* Can no longer be summoned, and is now unused.
* According to Mojang, a new way to summon the Wither will be added in one of the next few updates, and its drop, now renamed "New Name", will be used to access a post-game dimension.
Wither skeletons
* Now drop their skulls only if killed by a charged creeper.
=== World generation ===
Biomes
* Grass, foliage, and water colors in Java Edition have been changed to match that in Bedrock Edition.
* Changed biome placement in the Overworld.
* Biome map is now same in both Java and Bedrock editions.
* Oceans now generally occupy between half and two-thirds of a given world.
* Deep Warm Ocean now naturally generates.
* The temperatures for land and ocean biomes are now linked.
** For example, frozen oceans now generate near snowy tundras more often than near deserts.
** A border of cold or lukewarm ocean no longer generates where frozen and warm oceans meet land.
* Snowy Beach has been renamed to Frozen Beach.
** Now generates where frozen oceans meet land.
Dimensions
* Removed numeric IDs for dimensions.
Strongholds
* Generation pattern in Bedrock Edition is changed to match that in Java Edition.
Terrain
* Terrain generator in Bedrock Edition is changed to match that of Java Edition.
** Terrain can now generate above Y=128.
=== Gameplay ===
Credits
* Removed the original End Poem.
* Added a new cutscene, which features a new monologue, followed by the credits.
** The monologue begins: "Sometimes, when it seems like nothing is going your way..."
* Replaced the credits music with a new song composed by Yiruma, called "When You Take a Step".
* The new credits take 16 minutes and 53 seconds to play.
* The original End Poem and credits, along with the original credits music, still play in worlds with Classic enabled.
=== General ===
Languages
* Added Nepali language. (Java Edition)
* Added Odia language. (Java Edition)
== Trivia ==
(old, use Minecraft 1.19: Coming of Age Update Part I and Minecraft 2.0: Coming of Age Update Part II)
(unfinished, needs lots more work)
(split changelog?)Category:Fan Made Updates