Vault 13 (Fallout)

Vault 13 is a Vault-Tec Vault located in southern California. Its precise location is west of Shady Sands and Vault 15, and east of Mariposa Military Base. It is the starting and ending location of Fallout, and the birthplace of the Vault Dweller. 
==Background==
==Layout==
===Cavern entrance===
The link between Vault 13 and outer world. Remains of Ed are a good warning. There are 20 rats in the cave.
===Entrance===
The link between Vault 13 and the outside. Here Vault Dwellers can find medical treatment.
===Living quarters===
The Vault Dwellers sleep here (around 19:00 to 8:00). Also, some are using the rooms for private meetings, like the rebel faction.
===Command center===
The command center where the overseer is located, as well as the Vault library. It is where the overseer maintains the Vault. Nearby is the library, armory, and water supplies room. However, the water guard gives the supplies because there is a thief who steals water. One can "spend some time researching important information" using the Science skill on the westernmost computer and another in the southwest near the entrance.
==Inhabitants==
* Vault Dweller, the player character
* The overseer, leader of the Vault
* Medic, offering healing services
* Security officer, guarding the armory
;Quest-related
* Theresa
* Water guard and the water thief
;Minor
* Cindy
;Generic
* Upset vault dwellers
* Lyle
;Former
* Ed
==Related quests==
* Find the Water Chip
* Destroy the Mutant leader
* Destroy the source of the Mutants
;Minor
* Find the Water Thief
* Calm rebel faction
==Notes==
* The Vault will be inaccessible when starting the game. However, it can be entered after one day has elapsed in-game.
* A random, special encounter in Fallout 2 - find a strange giant time stone portal named the Guardian of Forever. After passing through it, they arrive in Vault 13's command center and break the water purification chip in 2161 before returning to the world map screen.
* The background music "The Vault of the Future" is re-used for Vault 22 in Fallout: New Vegas.
* If the Chosen One leaves a companion inside the Vault, leaves, allows the deathclaw massacre to occur, then returns, said companion will still be alive.
* The Vault-Tec elevator decal has a spelling mistake, saying Vaul Tek.
==Appearances==
Vault 13 appears in Fallout.
==Gallery==
;Areas
FO1 Vault 13 cave.png|Fallout entrance
Fo1 Vault 13 Level 1.png|Level 1
Fo1 Vault 13 Level 2.png|Level 2
Fo1 Vault 13 Level 3.png|Level 3
;Sprites
Fo1 Vault13seconddoor.png|Interior door
;Cutscenes
FO1Vault13Intro.png|Fallout intro
FO1Vault13Intro2.png
FO1Vault13Intro3.png
FO1Vault13Intro4.png
FO1Vault13Intro5.png
FO1Vault13Intro6.png
FO1Vault13Intro7.png
FO1Vault13Intro8.png
Vault13MasterEnding.png|Master's ending
Vault13MasterEnding2.png
Vault13MasterEnding3.png
Vault13MasterEnding4.png
Fo1 Vault 13 Overrun.png
FO2Vault13Intro.png|Fallout 2 intro
FO2Vault13Intro2.png
FO2Vault13Intro3.png
FO2Vault13Intro4.png
FO2Vault13Intro5.png
FO2Vault13Intro6.png
;Concept art
Vault Interior.jpg|The Vault 13's water purification system, concept art by Anthony Postma
Vault.jpg|Map of Vault, concept art by Anthony Postma
;Vault 13: A GURPS Post-Nuclear Role Playing Game
FO1 beta vault 13.png|Image from magazine "Страна Игр", 1996
Fo1 Beta V13 Shot.png|That same location recreated in the Fallout 2 Mapper, showing some art style changes
==See also==
* Vault Dweller's Survival Guide
==References==
Non-game
Note