Yonr

Etymology; the word “Yonr” means ‘ancestor’ in Midjorisk, but refers to both the ancient world before Midgard and also the Modern religion.
Yonr is the ancestral belief of the Midjorisk people. Originating during the Vuljor Period of their history, a series of divine mortals contributed to the growth and development of the young settlement Midgard. The main focus of Yonrisk Practices is the worship of Ancestors, the ones who founded the old settlement Midgard, and the natural world. It has taken large amounts of influence from local Vaemorian, Florsk, and some Jorvic ideologies. People who follow Yonr tend to split each other into three clusters. Purism; worship of only Midgardian founders, Traditionalism; Mix of Florsk and some Eldhamite gods, and Seerdóm (aka expanded lore;) those that follow more than one deity and or have multiple stories for said gods. As of now most of the old ways have been brought back from elders once from the old City of Midgard.
== History ==
The Practice of Ancestral worship to the Midjorisk homeland had been sealed away for quite some time during the inhabitation in Frost march. due to worries of conversion and removal of the Midjorisk, they kept their practices quiet and refused to write about them. sticking to purely oral tradition.
== Yonirsk Groupings ==
As stated earlier, there are three main groupings of followers within the practices of Yonr. each one either to remember sacred tradition or brought into creation with the advent of new technologies.
=== Purism ===
Yonirsk Purism is most commonly practiced by older generations within Midjor. usually, ones who were alive during Ódenum's reign on Midgard. There is no definite afterlife in the eyes of most purists, nor is there a coherent origin mythos. It's most likely that rituals within Purism stem from even older Yonr cults. back before the Continent before the Vuljór.
=== Traditionalism ===
Traditionalism in Yonr is typically seen as the most common and accepted form of religion to date. it has gods of both Vuljórsk and Eldhamite descent and is usually the one that comes to mind when referring to Yonr as a religion. Traditionalism takes heavy influence from Florskism, a native religion to central Astios that once thrived in the Midjorisk territories. For example; The origin Mythos of traditionalism starts with Yuno, the ancestor of all bipedal beings, birthed themselves from ashes and rose to create more humans from their gut. 
=== Seerdóm (Expanded Lore) ===
Expanded lore or Seerdóm (LIT. Hybrid thought) Is less common overall but takes heavy traditionalist belief and expands its lore and mythos to the max. It recognizes a large amount of eldhamite gods as continuant, much similar to the old stories of Vuljórsk Immortal beings controlling large masses of lower mortals.
== Ancestral Gods ==
these are the most common gods found in Midjorisk stories and texts to date;
Ódenum: The God of guidance. Was the founder of the Midgardian settlement. Originally from Yonr, he and his people were tired of the extradition from the native Vuljórsk. So, he and some of his loyal followers located a spot north from the Peninsula of dane into the frozen steppes of the north. from here, Ódenum and Baughorn constructed a beacon to guide other Yonirsk peoples to the island. 
Baughorn: The god of light. Helped create the light in Ódenum's spear and lighthouses. in hopes to make a new and better civilization for lost souls wandering the Vuljór.
Elyyruh: The goddess of war and nature. Trained the Midgardians the instinct of war, flight, and strategy. Amazed at their quick learning skills, She also blessed them with the gift of flight and wisdom of the trees. Elyyruh in Traditional beliefs is a Falconer of two birds. a Pheonix of the natural world and an Eagle of humanity. each bird representing a dichotomy in our existence. a dichotomy balanced by the hands and dreams of the ancient.
Syzlein: God of Wealth & greed, Originally stole Foods from the rest of the world to feed the growing settlement of Midgard, he eventually fell to greed and hoarded plenty of earthly possessions and riches.
Valënir: Goddess of The nether and decay, Odenums sister grew envious of his power, she attempted to seize it using Vathol as her vessel and connection to the Jor. She attempted to seize Ódenum's power but failed, and was cast to the depths of the nether by Elyyruh and Yathum to be kept in isolation.
Laukaz: Goddess of knowledge and the sea. Her tales and wisdom come northbound from the city of Mainukks, in the Syykkërhain Sea. a true eldhamite beauty she finds herself educated about the world around her and teaches the Midjorisk about the intricacies of their current home.
== Core Beliefs ==
these are the central beliefs in Purism, which also translates a bit into Traditionalism and Seerdóm.
Patron Gods - One must be sacrificed under the banner of a god they wish to devote their trust to. and usually, the god intern will grant them a name (usually Midjorisk in nature,) that signifies that they have become one with their god and are able to go to them for more than just guidance.
Household gods - Gods are often tied as a Matriarch/Patriarch to family households and clans as ancestral via the belief that one's clan is a descendant of said god. Multiple households can worship the same god but interpret them differently.
Gods ties to landmarks - Though it's common to build shrines and towers for the gods, it's more likely to respect the old deities via awe-inspiring occurrences in nature. For example, the mountains that block out the northern wind and keep the Midjorisk region cold are known as the Odenia Mountains. to pay homage to Ódenum for his guidance to his people.
== Afterlife ==
The afterlife in Yonrisk belief is one not defined clearly. for some, it is meeting with the old gods in Midgard. for others, it's an endless void of trial and error. From accounts of The Returners, a mortal who has visited the after-realms, describe the after-realms as painfully bright, and nothing else.
Category:Religions
Category:Lore
Category:Traveler's Era