Donkey Kong 64 DS/Hideout Helm

This article contains a basic walkthrough for Hideout Helm in Donkey Kong 64 DS, a St. Clair Publications-produced enhanced remake of DK64.
There are no Golden Bananas in this level; however, there are six Banana Medals (despite there being no bananas) and a Battle Arena Crown for you to get. No further collectibles exist.
In order to enter this level, you must already have 120 Golden Bananas, 20 more than what the original game required. The boss is none other than King K. Rool himself, who does not appear in the level per se. Rather, once you get the Boss Key hidden in his throne room, he tries to flee using a "new" version of the Flying Kroc. The now-freed K. Lumsy, however, wants to "play" with him, which ultimately results in him getting swatted out of the air and crashing at the back of DK Island, near the Barrel Cannon that takes you to Fungi Forest's lobby.
Enter a "hole" in the ship, and all six Kongs, in order, will have to take K. Rool down in a "boxing" match, featuring 12 rounds that last three minutes each.
But we're getting ahead of ourselves...
==The Beginning==
You enter the level with K. Rool and his pet Klaptrap sleeping on the job. An alarm goes off, signaling that there are intruders in his throne room. Recognizing that the Kongs are now on his doorstep, he demands that his cronies activate the Blast-O-Matic immediately, against the objections of the chief engineer, who claims that because it hasn't been fully tested, it might explode and destroy THEM instead!
The scene then shifts to Snide, who claims that he was able to delay the Blast-O-Matic from firing for a default of 12 minutes, plus one for every blueprint you've found so far. So, if you're on pace for 101% completion and found all the blueprints in the game, you'd get a maximum delay of 60 minutes.
Either way, it's on! You're on the clock now; you'd better make it count! If you aren't already Lanky, switch to him to go up a slope, then switch to Chunky to shoot down a pineapple switch. In the new room, switch to Krusha and use Twisted Twister to cross the molten lava (the ropes from the original game are now gone), then switch to Tiny, shrink with a Tiny Barrel, and enter a small pipe. You're now at the Blast-o-Matic machine itself. Switch to DK and Gorilla Grab a lever, then within 60 seconds, switch to Diddy and Jetbarrel through six DK Stars.
This will now open one room for each Kong, each guarded by a metal gate that Chunky must Primate Punch down, except for the last one. Each room is further gated by a glass door that opens when the correct musical instrument is played on a Music Pad. Finally, there are two Oil Drums in each room with K. Rool's head on them, each of which has a "bonus" level that isn't quite like the bonus levels you've seen so far. Beat them both to disable that Kong's section of the machine and get a Banana Medal.
==DK==
#In 30 seconds, use the Barrel Cannon to hit three targets.
#As Rambi, in 30 seconds, beat down 17 Kritters. Hit one of the pylons and it's all over (unless you retry, natch)!
==Krusha==
#In 45 seconds, use Fire Blast to destroy the brambles blocking four switches, then Simian Slam them to activate a Trumpet Pad. Play your music on that pad.
#In 15 seconds, power up with the Krusha Barrel and Simian Slam a switch at the bottom of a huge pool of water.
==Chunky==
#In 20 seconds, power up with a Chunky Barrel, Primate Punch the ? Crates until you find a Kritter, then kill him.
#In 30 seconds, use your Sniper Scope and homing missiles to kill five Kritters.
==Tiny==
#In 30 seconds, go through three DK Stars without touching the ground, then Simian Slam a switch.
#In 30 seconds, use the mushrooms to bounce up into the air and go through three DK Stars there.
==Lanky==
#In 25 seconds, power up with the Lanky Barrel, step on a switch, and then head for the checkered flag.
#In 30 seconds, kill three Buzzes.
==Diddy==
#In 30 seconds as Squitter, hit the Kritter "that activated the switch", then change back into Diddy to Simian Slam it yourself.
#In 45 seconds, use the Jetbarrel to shoot down four "up" switches, then survive the Kosha onslaught to Simian Slam the switch inside the cage that lifts.
==The End==
A new room now opens. Go through it to enter the room where the Klaptrap was steering K. Rool's island in the opening. Beyond that is a room that requires six Battle Arena Crowns to open, probably one of the most half-assed video game gimmicks ever, put there just to make sure you were doing the Battle Arenas, no doubt. A new cutscene plays in which K. Rool "warps" his throne up to a new room where he preps a crocodile-shaped jet plane.
Enter K. Rool's throne room yourself to be greeted by a door that requires the Nintendo and SP Coins to open. Inside is the final Boss Key. Take that to K. Lumsy's cage to free him.
As for the final battle: Krusha's round involves him shooting down Orange Switches to activate Krusha Pads that last 10 seconds. Do Fire Blasts on those pads to take K. Rool down. The other five Kongs are unchanged from the original game. Once that's completed, you get treated to a cutscene in which everyone's booing Chunky as he celebrates his victory. A large number of Kritters try to desperately wake up the KO'ed K. Rool, and eventually succeed. K. Rool tries to land a cheap shot on Chunky, but gets distracted by Candy Kong long enough for Funky Kong to appear on the opposite end of the ring and launch a gigantic boot at him that lands him in K. Lumsy's cage.
K. Lumsy promptly beats down K. Rool while multiple seals look on. Roll the credits.
And if you collected all 240 Golden Bananas, roll a sequence where all the Kongs, and Krusha, ride K. Lumsy into the sunset as he dogpaddles his way through the ocean.
And if you 101%-ed the game, roll an "auditions" sequence with Cranky Kong as the director.
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