Rites of Istishia (Priest Spell)

This spell must be performed on the shore of a large body of water. Whenever Istishian priests disagree, a decision may be reached by the rites of Isdshia. Each dissenting priest must first find a third party to argue his or her case to a large body of water. The priests then cast a combine spell followed by the rites of Istishia. The rites of Istishia summons a number of lesser water elementals equal to the number of clerics involved in the dispute to act as judges. At the end of the debate, the priests then step out onto the water's surface. The one who is found to be in favor with Istishia (in other words, whomever the DM feels was argued for more eloquently) is held upon the water's surface by one of the elementals. The others are dragged to the bottom of the body of water by the remaining elementals and then released. The elementals take no other action—they cannot be coerced into attacking or defending the priests or serving them in any other way.
The material components for this spell is the priest's holy symbol and a pinch of ground sea shell for each priest involved in the dispute.
Notes: Granted by Istishia the Water Lord of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Cooperative Spells