Streetfighter

Streetfighters seek the challenges of the back alleys as a way of testing themselves and their experience in the wilder world.
==== Requirements ====
Base Attack Bonus: +5
Skills: Bluff 2 ranks , Intimidate 2 ranks , Knowledge (local) 2 ranks
Feats: Combat Expertise , Improved Feint
==== Hit die ====
d8
==== Skill points ====
4 + Int
==== Class Features ====
Weapon and Armor Proficiency: Streetfighters gain no proficiency with any weapon or armor. 
Always Ready (Ex): A streetfighter knows that an attack can come from any quarter, and that an innocuous conversation can turn into a deadly fight in an instant. Accordingly, he gains a +1 competence bonus on initiative checks. This bonus increases to +2 at 3rd level and to +3 at 5th level. 
Streetwise (Ex): A streetfighter knows how to survive in dangerous urban areas; he gains a +2 competence bonus on Gather Information and Knowledge (local) checks. 
Stand Tough (Ex): A streetfighter’s toughness has been honed by years of hard living and dirty fighting. Starting at 2nd level, a streetfighter can stand tough once per day. When he would be damaged in combat (from a weapon or some other blow, but not from a spell or special ability), he can attempt to shake off the damage.To do this, he must attempt a Fortitude saving throw against a DC equal to the number of points of damage dealt. If the save succeeds, he takes no lethal damage from the blow, instead taking nonlethal damage equal to half the amount of damage the blow would have dealt. If the save fails, he takes damage normally. A streetfighter need not be aware of the impending attack to use this ability. Starting at 4th level, a streetfighter can use this ability twice per day. 
Sneak Attack (Ex): Beginning at 3rd level, a streetfighter deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. See the rogue class feature, page 50 of the Player’s Handbook. If a streetfighter gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack. 
Uncanny Dodge (Ex): At 5th level, a streetfighter cannot be caught flat-footed and reacts to danger before his senses would normally allow him to do so. See the barbarian class feature, page 26 of the Player’s Handbook. If a streetfighter already has un�canny dodge from a different class, he gains improved uncanny dodge instead. See the barbarian class feature, page 26 of the Player’s Handbook.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special
1st 	+1 	+2 	+0 	+0 	Always ready +1, streetwise
2nd 	+2 	+3 	+0 	+0 	Stand tough 1/day
3rd 	+3 	+3 	+1 	+1 	Always ready +2, sneak attack +1d6
4th 	+4 	+4 	+1 	+1 	Stand tough 2/day
5th 	+5 	+4 	+1 	+1 	Always ready +3, uncanny dodge
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Bluff 	CHA 	 	
Climb 	STR 	 	
Disable Device 	INT 	 	
Hide 	DEX 	 	
Intimidate 	CHA 	 	
Jump 	STR 	 	
Knowledge (local)	INT 	 	
Listen 	WIS 	 	
Move Silently 	DEX 	 	
Open Lock 	DEX 	 	
Ride 	DEX 	 	
Search 	INT 	 	
Spot 	WIS 	 	
Tumble 	DEX