Final Fantasy XII statuses

The following is a list of status effects in Final Fantasy XII. The game uses visual cues to show when a unit is afflicted by a status effect, often in the form of an icon over them on the field. The duration a status lasts is determined by Vitality. If no duration is listed, the status will not wear off over time. Haste and Slow do not affect the length other status effects will last, but Stop will halt the duration of other statuses.
== List of statuses ==
=== X-Zone ===
X-Zone is a negative status effect inflicted on the party through Telega, a magick that only Demon Wall has access to. It casts one character into another dimension, making that character disappear and unable to be controlled. As it flags them defeated, X-Zone is essentially the same as KO and Petrify, or eject in other games in the series. If all characters disappear, it is Game Over. X-Zone lingers after battle and can only be cured by leaving the current area.
=== KO ===
When a character's HP reaches 0 by receiving damage or from an instant KO ability triggering on them, they are considered defeated, unable to take any action, and will disappear from the field and appear with a red portrait in the menu. Most other status effects are removed, except Blind, Silence, Oil, and Disease, as well as any auto-effects. KO'd party members do not receive EXP or LP. A Phoenix Down can revive a KO'd ally, but without the right augment licenses, will only be revived right before the HP Critical threshold. It is not possible to fully protect against instant KO abilities, but chance may be halved with Shell.
=== Petrify ===
Petrify slowly turns a character to Stone, represented by a counter starting at 10 that ticks down every ~4.5 seconds. As the timer runs down, the physical damage both received and dealt by the afflicted unit gradually decreases in increments of 10%, rendering them almost immune to such attacks by the time the countdown reaches 1. Petrify can be cured with Esuna, but once the timer runs out and the character turns to Stone, they can only be cured by Stona or a Gold Needle.
The player can inflict Petrify via the Break spell, requiring the Time Magick 3 license, costing the player 30 LP, or with the Ancient Sword or the Stone Shot. Fuzzy Miter and Ribbon protect against the status.
=== Stone ===
Turning to stone defeats the target outright, similar to KO. Petrified party members simply vanishes from the battlefield, but can be returned to battle using Stona, a Gold Needle, or by touching a Save Crystal. If all characters are turned to Stone, the game is over. Characters do not instantly turn to stone, rather, the status comes about as a result of Petrify countdown expiring.
=== Stop ===
While a target is stopped, other status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off. A stopped character is immune to Decoy. A stopped character can be used to trigger the Immobilize glitch.
Stop is removed by Chronos Tear, Remedy (once the Remedy Lore 3 has been purchased), and Dispel. The accessories Power Armlet and Ribbon make the wearer immune to Stop. The player can inflict Stop onto targets with the Stop Time Magicks spell and with items when their effects are reversed with Nihopalaoa. Many enemies have attacks that inflict Stop.
=== Doom ===
The Doom status can be inflicted by the Time Magick Countdown, the Doom Mace weapon, and by enemies' abilities. When afflicted, the unit will be killed after 10 ticks, unless cured by a Remedy when the user has learned Remedy Lore 3.
Stop halts the countdown, and Doom and Petrify cannot coexist on the same target; whichever status the character has first, they are immune to the other. The only exception is using a Remedy with a Nihopalaoa, which inflicts both Doom and Petrify.
Enemies defeated with Doom forgo EXP or LP, but do give CP. Like Stone and Poison, enemies defeated with Doom will not affect an enemy chain, though they will not drop loot in this case.
=== Confuse ===
Characters afflicted with Confuse randomly target members of the party and are uncontrollable, still attacking even when the player initiates Flee. Confuse may be inflicted by the trap Befuddlement, the weapons Chaos Mace and Karkata (Zodiac only), and the Technick Charm. Confused characters cannot act as a party leader or perform Quickenings. If an enemy kills itself with confusion, it will not drop items or give EXP or LP.
Confusion is removed by being attacked physically, the spells Esuna and Esunaga, and the items Nu Khai Sand (Smelling Salts) and Remedy (requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.
=== Sleep ===
Sleeping targets receive 1.5x damage and will wake up after a while or when damaged by a physical attack. Some enemies can spawn with the status already in place, such as the Shield Wyrm, Black Chocobo, and Pumpkin Head. Sleeping party members can be used to trigger the Immobilize glitch. The player can use Sleep and Sleepga spells to inflict enemies.
=== Disease ===
Disease makes a target's Current HP into their new Maximum HP. Even though the target receives damage, the health bar does not drop while their actual HP does, but even Libra cannot detect the actual current HP. Enemies may combine Disease with Poison and/or Sap, which will eventually reduce a character's HP to 1/1 (in such a state, the character is not regarded as HP Critical).
Disease is cured with a Serum (Vaccine), the White Magick Cleanse, the spell Bubble or a Remedy, provided the character has the required license, Remedy Lore 3. Characters who are currently in Bubble status will be immune to Disease, and vice versa. A KO'd character with Disease status will have only 1/1 HP when revived. With the accessory Nihopalaoa equipped, a character can inflict Disease on enemies by using Serum on them; Remedy with Remedy Lore 3 will inflict Disease and other statuses as well.
=== Reverse ===
Reverse can be bestowed by the Arcane Magick (original) or Green Magicks (Zodiac versions) spell of the same name that causes healing and damage to have the opposite effect. The spell has a 70% base success rate, which is also affected by the user's Magick Power and the target's Vitality. Reverse has the shortest effect duration of all status effects.
Actions unaffected by Reverse include Drain, Leech, Syphon, Poison, Sap, Regen, Phoenix Down, Knot of Rust, Dark Matter, Quickenings, Technicks, and Zodiark's Final Eclipse.
Ultima uses Holyja when fought as a boss, which can inflict Reverse. Zalera's Lv.5 Reverse ability can inflict the status to characters as well.
=== Slow ===
Slow status halves unit's ATB gauge speed, forcing them to take action less frequently. It can be inflicted via the Slow and Slowga Time Magicks, Long Bolts, Kagenui, Iron Pole, Heavy Lance, and the Orichalcum Dirk. The Ensanguined Shield inflicts Slow for the bearer.
Slow can be healed by Haste, Dispel, or Remedy. Sash and Ribbon immunize against Slow, and Hermes Sandals cancels out the effect.
Slow does not affect the rate other statuses last.
=== Disable ===
Disabled units cannot take action, but can still move. It is caused by the Time Magick spell of the same name and by Sledgehammer and Orochi weapons, as well as the Stone Bolts.
Disable can be healed with Esuna and a Remedy with Remedy Lore 1. Black Belt and Ribbon immunize against it.
=== Immobilize ===
Immobilized units cannot move, but can still perform actions like attacks, magicks, and Technicks as long as the target is within their range. This can be exploited to trigger the Immobilize glitch where all nearby enemies are made to disappear.
Immobilize is caused by the Time Magick spell of the same name. The status effect can be removed with Esuna, Esunaga or with Remedy after the user has unlocked Remedy Lore 1. In the original version, the accessories Jackboots and Ribbon immunize the user against Immobilize. In the Zodiac version, the Black Belt protects against both Disable and Immunize. The weapons Ragnarok, Platinum Dagger, and the Lead Bolts inflict opponents with the status as well.
=== Silence ===
Silence makes one unable to use magicks and persists after KO. In the original version, being silenced makes one unable to partake in Quickenings, but this was changed in the Zodiac versions. The player can inflict Silence onto others with the Silence and Silencega spells, and the Mage Masher dagger. It is healed with Vox and Esuna, though one with Silence cannot use magick to heal themselves and can use an Echo Herbs or Remedy instead, or touch a Save Crystal. The Rose Corsage and Ribbon accessories immunize against Silence status.
=== Blind ===
Blind reduces physical attacks' accuracy by 50% and persists after KO. The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded. The player can inflict the status with Blind and Blindga spells and cure it with Blindna and Esuna (and Eye Drops and Remedy). The Argyle Armlet and Ribbon inoculate against Blind.
=== Poison ===
Poison damages the target for 6.25% of their max HP at certain intervals, but wears off over time. It can be cured using the items Antidote and Remedy and the spells Poisona, Esuna, and Esunaga. An enemy's death by Poison does not count toward chain level, allowing the team to eliminate an enemy without breaking chains if the foe is vulnerable to Poison. The damage from Poison is also unaffected by Reverse.
The status is inflicted with Poison and Toxify spells, as well as the Thorned Mace, Yakei, Bamboo Arrows, and Poison Bombs weapons. The Ensanguined Shield inflicts its wearer with ailments, including Poison. The Tourmaline Ring and Ribbon accessories protect against Poison status.
=== Oil ===
Oil is a status effect that triples the damage an affected target takes from fire-based abilities. It is removed by using a Handkerchief or a Remedy (with the correct Remedy Lore). It persists after KO.
The status is inflicted by the spell of the same name and certain enemies and traps can also inflict the status, such as Firaja, the boss Belias's special move. The Gillie Boots accessory makes their wearer immune to Oil.
=== Sap ===
Sap decreases the afflicted's HP at a fixed rate of 10 HP/second. It is similar to Poison status in that both deal passive damage and one can be afflicted with both simultaneously. Sap is inflicted by the abilities Bleed, Bio, and Scourge, by the Chopper and Blood Sword weapons, and by equipping the Ensanguined Shield. It is cured via Regen and Esuna, and the item Remedy with the Remedy Lore 1 augment. The Quasimodo Boots make the wearer immune to Sap, and in the Zodiac versions, Tourmaline Ring also has this effect.
Inflicting enemies with Sap is fairly pointless as the health drain does not scale with HP (like Poison does in Final Fantasy XIII); dealing damage in any other way is superior to 10 HP/s.
Sap can be used to counter the Regen status effect. Accessories with the Regen effect do not provide immunity, but both statuses active simultaneously causes no overall change in HP totals. Unlike the past games, Sap only reduces the victim's HP to 1. Some special enemy attacks that inflict Sap, however, can inflict KO if not treated. Sap is unaffected by Reverse.
In the Zodiac versions, the Sap status can be inflicted upon one enemy using the offensive item Meteorite (A) and the new mace weapon, Bonebreaker. The Tourmaline Ring accessory now makes the user immune to both Poison and Sap.
=== HP Critical ===
When the unit's remaining HP is below 15%, they will flash red, meaning they are close to being knocked out. There are several passive abilities that are triggered when the unit is in HP Critical status, making it potentially a beneficial status at times. Enemies have these innately, and the player can often observe their attack power and defense increasing greatly while in low HP. Some enemies enter special battle phases in HP Critical and gain access to new attacks. Some enemies, when reaching critical state, gain a massive boost in their overall stats, some may even ready Growing Threat.
The player characters can access several of these enhancements by purchasing augments in the License Board or by equipping accessories. The number of hits performed during a hit combo increases drastically when the user is below 6.25% of their max HP.
There are some enemies that only spawn if the player characters are on critical health.
=== Lure ===
While Lure is in effect, it will provoke creatures to attack a specific player character, allowing the player to control the damage the party takes by focusing enemy attention on characters with high defense. Lure only draws the attention of enemies that are present when it is bestowed. Lure cannot coexist with Stop and is removed with Dispel. Lure does not work if the Lured party member is not in the enemy's detection range. Multiple allies can have the Lure status at once.
=== Reflect ===
Reflect, Reflectga, Reflectga Mote, a Ruby Ring, and Mirror Mail bestow the status to the party. The Opal Ring allows the player to use magick on targets without it bouncing back. Reflect is ignored when using Motes or Decoy, and many enemies have Piercing Magick augment that lets them bypass Reflect. If an area spell is reflected off multiple targets, it bounces back multiple times as well.
=== Protect ===
Protect reduces physical damage received by 25% and is granted via the Protect and Protectga spells, and by equipping the Shielded Armor. The player can also get it from picking up loot with the highest chain level. An enemy skill called Greater Barrier grants the status along with Shell. Guns and measures ignore the target's Protect status.
=== Shell ===
Shell is granted via the Shell and Shellga spells, or by equipping the Shell Shield. It is also a random buff from picking up loot with the highest chain.
Shell reduces magick damage taken by 25%. It also halves the success chance of status ailments hitting, making it useful around undead enemies due to their common use of magick and status effect spells. Shell is the only way to somewhat resist instant KO effects as there is no accessory that protects against instant death.
Some enemies spawn with a Shell status, like Nazarnir.
In the Japanese original version and International Zodiac Job System, the icon for the Shell status is a green seashell. This is changed to a green circle elsewhere.
=== Haste ===
Haste expedites charge time by 50%, but has no effect on movement or animation speed nor the "cooldown" between actions. It stacks with Berserk to further reduce charge time. Haste can be removed with Dispel and Slow, and can be gained by casting Haste, Hastega, using a Hastega Mote or Baltoro Seed, and equipping Hermes Sandals, as well as using the Caliper weapon. Haste does not affect the rate other statuses last. Bestowing Haste on a character with Slow overrides the Slow status, but a character with the Hermes Sandals only cancels out the two effects and ATB charges at normal speed.
=== Bravery ===
While under the Bravery status, an attacker deals x1.3 the normal physical damage. Bravery can be stacked with Berserk to deal even more damage. The Bravery status is gained from the spell of the same name, from being hit with the Multiscale measure, and from wearing the Brave Suit light armor. An item exclusive to the Zodiac versions called Domaine Calvados grants the Bravery status to one party member.
=== Faith ===
Faith increases the affected's magickal damage 30% and their magickal healing by 50%. Characters under Faith are also more successful in inflicting targets with negative status effects. Faith status is bestowed by the spell of the same name, from being hit with the Rod of Faith, and from wielding the Wyrmhero Blade.
=== Invisible ===
The Invisible status is given by the Vanish and Vanishga spells. Party members become transparent and will not be targeted by foes unless detected. Enemies can also be invisible, and will be almost completely transparent. The status wears off when the user targets something, except when countering.
=== Regen ===
Regen is achieved through casting the spell of the same name, equipping the Ring of Renewal accessory or Renewing Morion light armor hat, or a character being hit by the Healing Rod. In the Zodiac versions, Ribbon also grants Regen as well as Libra.
During Regen, the character gains HP over time, canceling out Sap. The amount increased is a random amount from 1 to the unit's level every 1.5 seconds. This makes it nigh useless in a New Game Minus playthrough. Regen is unaffected by Reverse.
=== Float ===
The character hovers, preventing them from triggering traps on the ground. Additionally, Float causes earth-elemental attacks to always miss. Some enemies also detect the player via sound, and when walking on the field with Float, the characters move silently. A character with Invisible and Float is undetectable by enemies unless they attack first or have low health or use magicks against certain enemy types.
=== Berserk ===
Berserk increases the speed at which ATB charges to 200% of the normal speed, and attack damage to 150% of normal damage, while forcing the victim to attack nearby targets uncontrollably. A character in Berserk cannot be controlled as a party leader and cannot use Quickenings. The effect is temporary.
The Berserk spell and Bacchus's Wine item inflict the Berserk status, with the accuracy of the latter buffed in the Zodiac versions. The Avenger weapon can also inflict Berserk on an enemy, while certain monsters' attacks and Befuddling Gas traps can inflict the status on party members. The Zodiac versions introduce the Berserker Bracers accessory, which generate a constant Berserk status for the user.
The effects of Berserk can stack with those of Bravery and Haste. Berserk shares other similarities to positive status effects in that the status has a blue font, is removed with Dispel rather than Esuna, is not blocked by Ribbons, and persists even if a Save Crystal is touched. Though, unlike other buffs, it can be resisted and thus miss, similar to Decoy. Enemies and traps will also inflict it maliciously against the party.
Those with Berserk are immune to Confuse, though Befuddling Gas traps are an exception, as they inflict both statuses simultaneously.
At one point, Fran automatically enters Berserk while fighting Vossler.
=== Bubble ===
Bubble doubles the target's maximum HP, able to exceed 9999 HP though the UI only shows HP up to 9999 and raises the current HP to reflect the new maximum limit. Characters in Bubble status will be immune to Disease, and vice versa. Enemies and NPC allies are generally immune to Bubble.
The status is temporarily bestowed with the spell of the same name. Bubble Belts can be equipped to induce a permanent Bubble status. In the Zodiac versions, the Bubble Mote can also be used to cast Bubble.
Having the Bubble status will boost the effectiveness of a Knot of Rust and other HP-based attacks. Cúchulainn is immune to Bubble.
=== Libra ===
Libra provides battle information about enemies, like HP (99,999 HP is the maximum it can show), level and elemental weakness(es). Pressing displays enemy information mid-battle. It also reveals traps. Many tougher enemies are immune to its effects.
The formula for the duration is:
:Duration = 240 + (Vitality \times 2.4) s
Libra is bestowed by the Libra Technick, and automatically applied by the Bangle accessory, as well as Ribbon and Baltoro Seed in the Zodiac versions. Espers have Libra when summoned.
==Other==
===Null Magic===
Anti-Magick (referred to as Magick Shield in-game) is an enemy-exclusive augment that provides immunity to magickal damage for about two minutes. It can be used by Gnoma Entite, Storm Elemental, Mardu Entite, Water Elemental, Salamand Entite, Sylphi Entite, Ice Elemental, Leshach Entite, Fire Elemental, Air Elemental, Earth Elemental, Undin Entite, Braegh, Deathgaze, Behemoth King, Ixion, Shadowseer, Zodiark, Luxollid, Vagrant Soul, Gabranth (first fight), and Doctor Cid (both fights).
The Magick Barrier and Perfect Defense technicks also grant Anti-Magick.
===Null Physical===
Magick Wall (referred to as Paling in-game) is an enemy augment that provides immunity to physical damage for about two minutes. It can be used by Deathscythe, Deathgaze, Wild Malboro, Trickster, Behemoth King, Shadowseer, Exodus, Zodiark, Luxollid, Vagrant Soul, Avenger, and Doctor Cid (both fights).
The Force Barrier and Perfect Defense enemy technicks also grant Magick Wall.
== Gallery ==
FFXII Berserk Status.png|Berserk.
FFXII Blind Status.png|Blind.
FFXII Catoblepas.png|Bravery.
Bubble-Status-FFXII.jpg|Bubble.
Confuse-Status-FFXII.jpg|Confuse.
FFXII Disable Status.png|Disable.
FFXII Doom Status.png|Doom.
Adamantitan.png|Faith.
FFXII Float Status.png|Float.
Haste-Status-FFXII.jpg|Haste.
FFXII HP Critical.png|HP Critical.
FFXII Immobilize Status.png|Immobilize.
FFXII Vanish Status.PNG|Invisible.
FFXII Libra Status.png|Libra.
FFXII Lure Status.png|Lure.
Ff12 oil.jpg|Oil.
FFXII Petrify Status.png|Petrify.
Poison-status-ffxii.jpg|Poison.
FFXII Protect Status.PNG|Protect.
Regen status from FFXII The Zodiac Age.png|Regen.
FFXII Reverse Status.png|Reverse.
Sap status from FFXII The Zodiac Age.png|Sap.
Shell-Status-FFXII.png|Shell.
FFXII Silence Status.png|Silence.
FFXII Sleep Status.png|Sleep.
Slow-status-ffxii.jpg|Slow.
FFXII Stone Status.png|Stone.
FFXII Stop Status.PNG|Stop.
FFXII X-Zone.png|X-Zone.
Category:Status effects in Final Fantasy XII
Category:Status effect lists