Electronics (Skill)

:For the Mini-Game, see Electronics (Mini-Game)
Electronics refers to one of the four Skills that agent Max Remington possesses.
Electronics is the skill of installing electronic surveillance devices. Max's skill at Electronics can be anywhere between "Average" and "Awesome", defined by how many skill points the player put into it when creating Max.
Electronics assists Max during the Electronics Mini-Game, by reducing the adverse effects imposed by selecting a high Difficulty Level.
The following table describes the effect of the Electronics skill on the actual difficulty of the Electronics Mini-Game:
 	Local Disturbance	National Threat	Regional Conflict	Global Crisis
Average 	1 	3 	4 	4
Good 	1 	2 	3 	4
Excellent	1 	1 	2 	3
Awesome 	1 	1 	1 	2
Key:
#6 basic types of Logic Chips appear. No Chips are Stuck on the circuit board, and none are Unknown. At most, Signal Paths will perform a 6-way crossover.
#8 types of Logic Chips appear. 2 Chips are Stuck on the circuit board, and none are Unknown. At most, Signal Paths will perform a 6-way crossover.
#10 types of Logic Chips appear. 4 Chips are Stuck on the circuit board, and 5 to 11 Chips are Unknown. At most, Signal Paths will perform a 10-way crossover.
#All 12 types of Logic Chips appear. 6 Chips are Stuck on the circuit board, and 12 to 20 Chips are Unknown. Signal Paths will perform anywhere up to a gigantic double-10-way crossover.
Category:Electronics
Category:Skills