Clear Mind

__NOTOC__
==Job Trait Overview==
*Game Description: Increases the amount of MP recovered while resting.
*Job Traits are always active.
*Further Notes:
**Each upgrade of this trait increases the amount of MP Recovered While Healing.
**Repeats of this trait do not stack.
***For example, a Level 31 RDM/BLM will not receive Clear Mind I twice.
**Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...
==Equipment that Enhances this Trait==
*Although no equipment directly enhances Clear Mind,there is equipment that increases your MP Recovered While Healing.	
====Clear Mind I====
*Obtained:
:Summoner Level 15
:Black Mage Level 15
:White Mage Level 20
:Blue Magic Level 24
:Red Mage Level 31
*MP Per Tick: +15, +16, +17...
----
====Clear Mind II====
*Obtained:
:Summoner Level 30
:Black Mage Level 30
:White Mage Level 35
:Blue Magic Level 46
:Red Mage Level 53
*MP Per Tick: +18, +19, +20...
----
====Clear Mind III====
*Obtained:
:Summoner Level 45
:Black Mage Level 45
:White Mage Level 50
:Blue Magic Level 61
:Red Mage Level 75
*MP Per Tick: +21, +23, +25...
----
====Clear Mind IV====
*Obtained:
:Summoner Level 60
:Black Mage Level 60
:White Mage Level 65
:Blue Magic Level 66
*MP Per Tick: +24, +26, +28...
----
====Clear Mind V====
*Obtained:
:Summoner Level 70
:Black Mage Level 75
*MP Per Tick: +27, +30, +33...