Rocket Artillery

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"Hurls exploding rockets at both air and ground targets. Miraculously they never miss!"
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Ruin
Level 1
Level 2
Level 3
Level 4
Level 5
==Summary==
*The Rocket Artillery is a defensive building in the Clan Capital, unlocked at Capital Hall level 5.
*The Rocket Artillery periodically fires rockets at ground and air troops at a long range, dealing heavy splash damage in a similar vein to Mortars. However, the Rocket Artillery is unable to attack troops in close range due to its small blind spot.
*The Rocket fired is not homing - it locks on to a troop's location instead of the troop itself. This means that if the troop moves away fast enough after the rocket is fired, it may be able to avoid the damage.
==Strategies==
===Defensive===
*The Rocket Artillery is effective at staving off hordes of smaller troops and capable of doing significant damage to higher-health troops like groups of s or Raid Carts. Due to its rather slow fire rate, however, other splash defenses like s may be more suitable at short range, and the Rocket Artillery can be overwhelmed if surrounded by ranged troops.
*The Rocket Artillery should be well-protected to prevent melee troops from exploiting its blind spot and destroying it without retaliation. Taking advantage of its range and placing it deep in the base will allow it to contribute to the defense for much longer than if placed as a front-line defense. Surrounding it with gives it just enough buffer to prevent ground melee units from entering its blind spot without first breaking the wall.
===Offensive===
*Taking down surrounding defenses and enabling the deployment zone to extend close to the Rocket Artillery is the key to destroying it.
*Squads of s will be able to deal considerable damage to the Rocket Artillery if they are able to get into range and stay cloaked. Defense-targeting troops such as Super Giants and Hog Raiders are also able to deal damage to the Rocket Artillery within its blind spot, enabling them to take it down effectively.
*Because the Rocket Artilery has a bad aim, fast units can outrun it and will take no damage if the Rocket Artillery is targeting them while they are moving. s are effective at doing this, as they can rush to the Artillery at a very fast pace and reach its blind spot even if the Artillery is surrounded by walls.
==Upgrade Differences==
Rocket Artillery undergoes significant visual changes for levels 2, 3, and 5.
*When initially rebuilt, it is a red-painted rocket with metal plating at the nose and fins. It is supported with an angled wooden plank and supporting beams chained at the wooden platform surrounded by stone bricks in its perimeter.
**At level 2, the metal plating at the nose and fins is replaced with gold. The wooden platform receives a metal ring with iron spikes around.
**At level 3, the metal accents around the beams, the chains, and the spiked ring around the platform are replaced with gold. The base gains four golden metal legs.
**At level 4, the base of the platform receives another golden metal accent at either end.
**At level 5, the base of the platform receives another golden metal accent at either end, once again. In addition, the stone perimeter is now painted in a red color. The rocket itself also receives multiple golden accents around the nose and becomes bigger in appearance.
==Statistics==
Level	Damage per Second	Damage per Shot	Hitpoints	Build Cost	Capital Hall Level Required	District Hall Level Required
1 	140 	560 	2,400 	12,500 	5 	1
2 	160 	640 	2,800 	25,000 	6 	2
3 	180 	720 	3,200 	50,000 	7 	3
4 	200 	800 	3,600 	78,000 	8 	4
5 	220 	880 	4,000 	130,000 	10 	5
Range	Attack Speed	Damage Type 	Unit Type Targeted
3-12 	4s 	Splash -1.5 tiles	Ground & Air
==History==
Patch 	Type 	Description
May 2, 2022 	Update 	Added the Rocket Artillery, with 5 levels and its ruined phase.
June 30, 2022 	Maintenance Break	Decreased Rocket Artillery's damage per second by 10 at all levels.
*Level 1: 150 -> 140 
*Level 2: 175 -> 165 
*Level 3: 200 -> 190 
*Level 4: 225 -> 215 
*Level 5: 250 -> 240
September 14, 2023	Balance Changes 	Decreased Rocket Artillery's damage per second at levels 2-5:
*Level 2: 165 -> 160 
*Level 3: 190 -> 180 
*Level 4: 215 -> 200 
*Level 5: 240 -> 220
==Trivia==
*The Rocket Artillery's rockets are 3D models when traveling in mid-air, just like Home Village Heroes and Pets. The model used when firing corresponds to the rocket present when the Rocket Artillery is idle, except at level 2, where silver-colored rockets (identical to those at level 1) are fired instead.
Category:Buildings
Category:Defenses
Category:Clan Capital
de:Raketenartillerie