Diddy Kong (Smash Plus)

Diddy Kong is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Donkey Kong universe, he is listed as Fighter #14 in Smash's modified numbering system and is classified as a Lightweight Character. He is hidden at the start of the game, but can be unlocked through random encounters in versus mode or by beating Classic Mode with Donkey Kong.
Diddy Kong is at the top end of the Lightweight class in terms of his weight and power, and his attacks, though somewhat disjointed, pack more of a wallop than many others in his weight class. He is also quick and light on his feet, giving him really good combo potential against opponents. However, he also has the lightweight downside of being easy to knock away with a few good hits. So standing toe to toe with the big boys isn't really advisable for Diddy Kong players. Diddy Kong works best when players engage in hit and run tactics, trying to pick their spot and then swarm opponents with a bevy of quick moves before running away again. Diddy Kong has two jumps and can also cling to walls.
==Moveset==
===Basic Moves===
*Neutral Jab- Diddy delivers a three hit combo, delivering two hits with his fists before finishing with a leaping bicycle kick to the face to launch foes at a slightly upward angle.
*Side Tilt- Diddy leans forward with a double punch, with both punches hitting simultaneously.
*Up Tilt- Diddy performs a single overhead swipe with his fist to swat opponents away as a good finishing move to a combo.
*Down Tilt- Diddy performs a forward sweep with his tail that has the potential to trip opponents.
*Dash Attack- Diddy performs his signature cartwheel attack, hitting opponents three times as he travels through them. Also unique to Diddy is a Cartwheel edgeguarding option, as the Cartwheel will travel off of the stage if used near a ledge. Diddy can then immediately execute an extra jump out of the Cartwheel motion, as well as his usual aerial moves.
*Grab & Pummel- Diddy grabs opponents with both hands, smacking them with his fists in alternating fashion for his pummel.
*Forward Throw- Diddy leaps up and kicks the foe away with his feet, smacking them forward but not for very far.
*Back Throw- Diddy leaps up and tosses the opponent behind him under his legs as he leapfrogs them. Throws opponents the most distance of any of his throws.
*Up Throw- Diddy does a handstand and juggles the opponent with his feet for a second, hitting multiple times before a final kick sends them skyward.
*Down Throw- Diddy smacks the opponent straight down onto the ground with a slam, popping them back up into the air for easy combo manufacturing.
*Neutral Air- Diddy performs a midair version of his cartwheel attack, hitting opponents multiple times as he comes down.
*Forward Air- Diddy performs a dropkick forward with both feet, with more damage and knockback coming at the start of the move.
*Back Air- Diddy performs a move almost identical to his forward air, only aimed behind him.
*Up Air- Diddy performs a single overhead sweep kick in midair from front to back, knocking opponents up at a high angle.
*Down Air- Diddy performs a powerful hammer smash attack directly beneath him, which can pop up opponents if it connects right at the impact of the move and if the opponent is on the ground. It does not spike opponents in midair.
===Smash Attacks===
*Side Smash- Diddy performs a three hit combo forward as he spins in place, starting with a backhand, then a cross punch and then finishing with a slightly upward kick to knock foes away. A good combo finisher to dazed opponents, but has a lot of start lag.
*Up Smash- Diddy jumps into the air and performs three sweeping punches with his fists to knock opponents skyward, with the third hit doing the most damage and knockback of any of Diddy's Smash Attacks.
*Down Smash- Diddy balances himself on his tail and spins around breakdance style, his arms flailing about as he hits opponents multiple times before launching them with the final hit.
===Special Moves===
*Neutral Special: Peanut Popgun- Diddy will fire a single peanut projectile from his popgun by simply pressing the button. At its weakest level, the Peanut will bounce once off the ground before disappearing and do minimal damage. However holding the special button will charge the move, and at its most powerful charge it will fire a single peanut in a straight line, but far quicker and doing a fair bit more damage. Hold the button too long though, and the Popgun will blow up in Diddy's face, stunning him momentarily.
*Side Special: Monkey Flip- Diddy will leap in the air and perform a somersault before landing a short distance away. If he hits an opponent while in this somersault move, he will grab onto their front and pound on them a bit before kicking off of them and sending them backwards. However the player can hit the Special Button while in the somersault motion, and Diddy Kong will instead perform a forward kick that does more knockback than the flip move, but does less damage overall.
*Up Special: Rocket Barrel Blast- Diddy will put on his Rocket Barrels and begin charging them as he falls straight down. The player can angle the arc of his trajectory somewhat and then launch him by releasing the B-Button. At higher charges, there is a risk of the Rocketbarrel Pack flying off of Diddy and sending him falling to his doom. In his defense though, the barrels will fly around the screen and, if they hit anyone and explode, do a massive amount of damage in the process.
*Down Special: Banana Peel- Diddy pulls out a Banana Peel item and throws it to the ground, which he can then use as a weapon. The Banana Peel will cause anyone who hits it to trip and fall, and will trip any player hit by it if it is thrown at them, so long as that player is on the ground. Each Banana Peel can be thrown twice before it disappears, and only one Banana Peel can be on the field at a time. The move has improved both its start and endlag, making it far more useful in the game.
*Final Smash: Hyper Rocketbarrel- Diddy will put on the Rocket Barrel Pack and supercharge it, flying around the screen like a whirling dervish that can barely be directed by the player. As he flies around, any player hit by him will take decent damage. Diddy will also randomly fire his Peanut Popguns while on this journey, doing a bit more damage in the process. When it is finished, Diddy will land back where he started and the Rocketbarrel will launch itself to the center screen, detonating a large explosion that will send opponents flying.
===Miscellaneous===
*Entry Animation- Diddy will burst out of a DK barrel, ready for action as he poses for the camera.
*Idle Animation 1- Diddy will remove his hat and scratch his head in bewilderment, similar to his idle animation from the Donkey Kong Country games.
*Idle Animation 2- Diddy will duck down and then peak up as if startled by something, before resuming his normal position.
*Side Taunt- Diddy will assume a karate like stance as if he were in the Matrix, daring opponents to come and face him.
*Up Taunt- Diddy will take off his hat and toss it in the air, winking cockily at the opponent before letting his hat land back on his head.
*Down Taunt- Diddy will bounce back and forth on his feet, clapping his hands in the air in premature celebration.
*Victory Animation 1- Diddy comes flying in on the Rocketbarrel Pack, brandishing his Peanut Popguns in an attempt to be intimidating to the player.
*Victory Animation 2- Diddy will jump back and forth on his feet, clapping his hands before balancing on his tail and giving the player two thumbs up at the end of the pose.
*Victory Animation 3- Diddy will put on sunglasses and a backwards hat and begin rapping along to a victory theme with a boombox over his shoulder, in reference to the animation that played whenever you finished a level as Diddy in Donkey Kong Country 2. If this victory animation occurs, a remixed version of that DKC 2 victory theme will play instead of the normal one that plays for Diddy whenever he's victorious.
==How to Unlock==
Diddy Kong can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Classic Mode with Donkey Kong on starting difficulty 3.0 or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 Gold in the Shop, where he can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters