Grand Battle! 2

One Piece: Grand Battle! 2 is a fighting game based on the One Piece manga and anime, released for the Sony PlayStation. The direct sequel to Grand Battle!, it retains almost every element of the original while adapting new material from the Arabasta Saga and introducing many new mechanics.
Developed by Ganbarion and published by Bandai, Grand Battle! 2 was released in Japan on March 20, 2002. Like its predecessor, it met with great success, supporting its own line of action figures as well as a handheld spinoff covering much of the same material.
A direct sequel would be released the following year.
==Gameplay==
Grand Battle! 2 retains its predecessor's 2.5D combat mechanics, with three-dimensional character sprites interacting on a two-dimensional axis. Player characters can run, jump, double-jump, crouch, block, and pick up (as well as throw and catch) items around the battlefield.
The main combat attributes remain Offense, Defense, and Agility, varying on a scale of A through E for each character; the variations among preexisting characters are mostly unchanged (with a few exceptions, such as Shanks being raised to A-rank in speed). Health is less standardized than before, with some characters possessing noticeably more than others.
Fighting consists of standard button combinations. Each player character can access around 20 standard techniques, along with several techniques that incorporate full cinematics. As in Grand Battle!, Finisher techniques follow a numbered level system, and are divided into five classes:
* finishers are delivered through largely conventional blows.
* finishers are delivered through blows that can be "charged" for extra range.
* finishers are delivered completely flush with the opponent, and cannot be blocked.
* finishers are delivered by intercepting one of the opponent's attacks.
* finishers call in a support character to deliver the blow.
However, Finishers now rely on the newly-introduced mechanic, rather than health levels. Each character may carry a maximum of three Food Charges, as displayed by the circular gauge next to the health bar; performing a level-one Finisher requires one Food Charge, and so on.
Food Charges also facilitate a separate mechanic known as , which activates when a character with three Food Charges receives what would otherwise be a finishing blow. One Piece Heat greatly enhances the character's attack power, range, and speed for a set period; however, it will immediately end with the next hit received, leaving the character's Food Charge gauge empty.
===Characters===
There are a total of twenty-four player characters, with thirteen assigned "sets" of support characters. Most player characters must choose one support character from their assigned set (if any) before battle; a few sets, however, can be taken into battle as collective units.
Character 	Support Character(s) 	Support Character(s) 	Support Character(s)
Character 	1 	2 	3
Monkey D. Luffy 	 	 	
Roronoa Zoro 	 	 	
Nami 	 	 	
Usopp 	 	 	
Sanji 	 	 	
Nefertari Vivi 	Chaka 	Pell 	
Karoo 	Super Spot-Billed Duck Troops 	Super Spot-Billed Duck Troops 	Super Spot-Billed Duck Troops
Tony Tony Chopper	 	 	
Smoker 	 	 	
Tashigi 	 	 	
Wapol 	Chess 	Kuromarimo 	Chessmarimo
Mr. 2 Bon Clay 	Mr. 4, Miss Merry Christmas, and Lassou	Mr. 4, Miss Merry Christmas, and Lassou	Mr. 4, Miss Merry Christmas, and Lassou
Mr. 3 	Miss Goldenweek 	Mr. 5 	Miss Valentine
Miss All-Sunday 	Banchi 	 	
Sir Crocodile 	Mr. 1 and Miss Doublefinger 	Mr. 1 and Miss Doublefinger 	Mr. 1 and Miss Doublefinger
Alvida 	 	 	
Buggy 	Mohji & Richie 	Cabaji 	
Kuro 	Jango 	Sham & Buchi 	
Don Krieg 	Gin 	 	
Arlong 	Chew 	Hatchan 	Kuroobi
Pandaman 	Panda Shark 	 	
Dracule Mihawk 	 	 	
Shanks 	Lucky Roux 	Benn Beckman 	Yasopp
Portgas D. Ace 	 	 	
All player characters can access two costumes, comprising their standard outfits and a recolored variant. Luffy, Zoro, Nami, Usopp, and Sanji - whose designs have all been updated from Grand Battle! - may also access their original costumes as a bonus feature.
===Items===
Combatants may be helped or hindered by a variety of items around the battlefield. All items can be picked up or caught, and are generally activated by either direct contact or the impact of a throw.
If attacked, most items vanish immediately, without activation; if left alone, they generally vanish after five seconds. Many items will also slide or roll by themselves if set on a tilted surface.
Below is a table of items and their respective effects.
Item 	Effect
Sword 	Raises attack power for approximately 10 seconds.
Shield 	Raises defense power for approximately 10 seconds.
Shoes 	Raises agility for approximately 10 seconds.
Jewel 	Raises attack power, defense power, and agility for approximately five seconds.
Eternal Pose 	Fills the Food Charge gauge if the red needle points up; empties the gauge if the needle points down. If picked up, the needle will reverse direction.
Food 	Restores health—onigiri a small amount, tankards a moderate amount, and drumsticks a large amount—as well as one Food Charge. Will spoil if left alone for more than three seconds.
Spoiled Food 	Inflicts damage (roughly one-fifth of what they would normally restore) and paralysis; also depletes one Food Charge.
Bomb 	Explodes to inflict damage. If left alone, usually explodes after five seconds.
Lantern 	Releases several flames that inflict burn damage.
Poison Mushroom	Releases spores that deal steady damage over a set period of time.
Shuriken 	Inflicts damage; does not arc when thrown.
Hot Pepper 	Inflicts minor damage while forcing nonstop running and disabling the block input.
Gaimon 	If approached or picked up, fires a pistol that inflicts damage.
Items are generally found by breaking the containers positioned around each stage—barrels release food, crates release attack items, and treasure chests release power-ups. These containers can also be picked up, caught, or thrown for minor damage.
===Battle Stages===
There are a total of twelve stages, all based on canon locations, each with unique music, features, and background spectators.
List of Stages
Whisky Peak: Consists of an area dominated by a three-story church, bound on one end by ocean and the other by a cliff topped with a Baroque Works mailbox; an overfed Luffy sleeps just below this cliff. Spectators include various Baroque Works agents, among them Mr. 8, Miss Monday, Miss Catherina, and Mr. Beans.
*Attacking the mailbox will cause the Unluckies, Mr. 13 and Miss Friday, to fly overhead and drop bombs on the battlefield.
*Jumping near Luffy('s stomach) will automatically launch the jumper towards the ocean.
*Miss Monday will turn the ladder in her hands (which can be used as a foothold) every four seconds; striking her will cause her to turn it immediately.
*The church's upper story can be broken to reveal a room with an eternal pose (and Mr. 9).
Little Garden: Consists of a jungle valley divided by a river (and "bridged" by a tree root), with Dead Center Mountain in the background. Spectators include Dorry, Brogy, Mr. 3, Miss Goldenweek, Mr. 5, and Miss Valentine.
*Dead Center Mountain will periodically erupt, causing Dorry and Brogy to start fighting and eventually drop one of their weapons onto the ground; this will create a new foothold for approximately 20 seconds.
*Crates may release a lava bomb item, exclusive to this stage, that is completely impervious to attacks; it can be thrown to inflict damage.
Drum Castle: Consists of a side-section of the main bedchamber and adjoining tower, with a two-tiered balcony above, bound on one side by a sheer drop; above the drop hangs one of the island trams, occupied by Dalton. Spectators include Tony Tony Chopper, Dr. Kureha, Chess, Kuromarimo, and the Hiking Bear.
*Dalton will periodically throw out power-up items.
*The tower can be destroyed with enough attacks. However, each stage of visible damage will cause Dr. Kureha to throw a bomb toward the foot of the tower.
*The fireplace in the bedchamber will inflict minor damage.
*A Lapahn cub will periodically appear on the castle's upper levels; if struck, it will summon a grown Lapahn that sends a giant (though breakable) snowball across the castle roof.
Moving Crab: Consists of an endlessly-scuttling Hasami, bound on both ends by sheer drops into the Arabasta desert. Spectators include Matsuge and a pack of Kung-Fu Dugongs (that will flock to whichever combatant has the current advantage).
*Item containers may release a cactus item, exclusive to this stage, that scrambles directional controls.
Alubarna: Consists of a section of the royal mausoleum, bound on both sides by miniature canals and topped by a layer of shattered bedrock leading directly to the streets above. Spectators include Nefertari Cobra, various royal and rebel soldiers (including the Tsumegeri Guards and Koza), Mr. 7, and Miss Father's Day.
*The soldiers will occasionally throw food or bombs at the combatants.
*The fountains directly above the canals will periodically flood the mausoleum floor, washing everything to one side; the floods will sometimes produce a random item container.
**Attacking the fountains will—temporarily—stop the flooding.
Syrup Village: Consists of forests and a rocky slope—half-coated by an oil barrel—leading to the ocean, with the Bezan Black looming in the background. Spectators include various Black Cat Pirates (including Jango, Sham, and Buchi), Ninjin, Piiman, Tamanegi, and Kaya.
*The Bezan Black will periodically fire several bombs onto the stage (their areas of impact marked by red shadows).
Baratie: Consists of the three-tiered restaurant and a half-sunken Dreadnaught Sabre, bridged—and surrounded—by ocean. Spectators include various Krieg Pirates (including Pearl) and Baratie staff (including Zeff, with Patty and Carne periodically cruising by in the Sabagashira I).
*The Dreadnaught Sabre will constantly tilt back and forth, serving as an unstable foothold for both combatants and items.
Arlong Park: Consists of two stone walkways separated by a corner of the main harbor, bound on one end by the demolished Arlong Park and the other by a smaller gazebo. Spectators include various Arlong Pirates (including Hachi, Kuroobi, and Chew), Conomi Islanders (including Nojiko, Genzo, Chabo, and Dr. Nako), Johnny, and Yosaku.
*Crates may release a Tooth Gum item, exclusive to this stage, that inflicts a small amount of damage and disables all attack inputs for approximately five seconds.
Loguetown: Consists of a small, stormy area before Gold Roger's scaffold. Spectators include various townspeople and Buggy Pirates, as well as Dragon.
*Lightning will periodically strike the stage (its impact marked by a blue shadow), inflicting damage on contact.
Laboon: Consists of the main stomach chamber, with two small islands—one holding Crocus' cabin, the other holding a beach chair—and a Royal Squid blocking the exit gates, its tentacles providing several extra (constantly moving) footholds.
*Crocus will periodically leave the cabin and shoot harpoons at any nearby combatants.
*A gale will periodically blow across the stage, pushing the combatants to one side.
Foosha Village: Consists of grassland, a windmill, and a dirt road leading to a harbor with a docked Going Merry. Spectators include various villagers (including Makino and Woop Slap).
*The windmill's blades can be used as (temporary) platforms.
**A girl will periodically emerge from the windmill and throw out a random power-up item.
Marine Headquarters: Consists of a completely level training ground with no hazards or items besides a single anchor. Spectators include Koby, Helmeppo, Bogard, Garp, and Hina (with Jango and Fullbody appearing at random intervals).
*The anchor is completely impervious to attacks, and can be thrown to inflict damage.
All stages—except Loguetown and Marine Headquarters—contain bodies of water or other drops that serve as "ring out" zones, respawning combatants away after dealing a fixed amount of damage. Water inflicts double damage on Devil Fruit users (quadruple on Crocodile) while "dry" drops inflict equal damage on all combatants.
==Game Modes==
Three modes may be accessed from the Top Menu.
===Event Battle===
 mode puts the player character through a gauntlet of five 99-second battles against five semi-randomly selected CPU opponents. Each battle, except the last, gives the player a choice between two different opponents.
Battles will usually be framed by a short cutscene, scripted after canon interactions if possible. The stage for each battle also defaults to canon when possible; Chopper will always be fought at Drum Castle, Crocodile will always be fought at Alubarna, and so on.
Combat progression is streamlined from that of Grand Battle!; the player character only needs to have greater health when time runs out, rather than fully defeating each opponent. Once all five battles are cleared, a short ending cinematic - unique for each player character - is shown, followed by the game's development credits. Outright losing a battle will present the player with a continue option; a total of five continues are allowed before Event Battle automatically ends.
===Grand Battle===
 mode allows players to participate in classic arcade-style battles against each other, or against a CPU opponent; unlike Event Battle, this mode allows characters to (through alternate costumes) fight duplicates of themselves. The battle stage may be freely chosen, or left to one of three "custom" options:
*, which defaults to the Whisky Peak stage and proceeds along the in-game ordering for every subsequent battle
*, which selects a stage at random
*, which - for multi-round battles - selects every stage at random
In addition, players may adjust the following:
* between 60 seconds, 99 seconds, or total deactivation
* between first-to-one, first-to-two, or first-to-three rounds
* on each combatant's standard Attack and Defense along a five-point scale
* defaults between empty or full
* containers between three different re-spawn rates
===Training===
 mode allows the player to test a character's controls and capabilities on the hazard-free Marine Headquarters stage. Here, food charges and health regenerate automatically, One Piece Heat can be toggled without cost, and damage output is visibly recorded. The opponent character stands idle by default, but may be programmed to fight back as one in Event Battle or Grand Battle would.
To "complete" a training session, the player character must perform every available technique successfully.
==Bonus Features==
A number of bonus features can be unlocked by meeting various victory conditions, typically in Event Mode.
===Treasure===
 features:
*, which provides a data file for each player character, comprising a revolving model, combat attributes, voice clips, and a short profile.
*, which collects the game's opening cinematic and every character's Event Battle ending.
*, which collects every "unlock" screen in the game, in addition to cover-art for five previous One Piece games.
*, which reproduces all 172 cards from Bandai's short-lived Visual Adventure collectible card game.
*, which collects the game's fourteen primary soundtracks.
===Options===
The menu, in addition to standard sound and system settings, allows players to adjust the following:
* intelligence between three different levels.
* among thirteen different characters - the Straw Hat Pirates, Ace, Buggy, Mihawk, Shanks, Dorry, Brogy, and Dr. Kureha.
==Cast==
Grand Battle! 2, like its predecessor, retains almost every voice-casting from the TV anime (including Mahito Ōba's succession of Ginzō Matsuo as Smoker). Unlike its predecessor, it casts most of its support characters as well as player characters, though those introduced in the East Blue Saga remain - apart from Jango - unvoiced.
Notably, the game features Rin Mizuhara's last performance as Miss Doublefinger.
Role 	Voice Actor
Monkey D. Luffy 	Mayumi Tanaka
Roronoa Zoro 	Kazuya Nakai
Nami 	Akemi Okamura
Usopp 	Kappei Yamaguchi
Sanji 	Hiroaki Hirata
Tony Tony Chopper 	Ikue Ōtani
Nefertari Vivi 	Misa Watanabe
Chaka 	Kihachirō Uemura
Pell 	Kenji Nojima
Smoker 	Mahito Ōba
Tashigi 	Junko Noda
Mr. 3 	Nobuyuki Hiyama
Miss Valentine 	Fumiko Orikasa
Miss Goldenweek 	Akiko Nakagawa
Mr. 5 	Masaya Takatsuka
Wapol 	Bin Shimada
Chess 	Yūsuke Numata
Kuromarimo 	Kenji Nomura
Mr. 2 Bon Clay 	Kazuki Yao
Mr. 4 	Masaya Takatsuka
Miss Merry Christmas	Mami Kingetsu
Miss All-Sunday 	Yuriko Yamaguchi
Sir Crocodile 	Ryūzaburō Ōtomo
Mr. 1 	Tetsu Inada
Miss Doublefinger 	Rin Mizuhara
Kuro 	Kōichi Hashimoto
Jango 	Kazuki Yao
Don Krieg 	Fumihiko Tachiki
Arlong 	Jūrōta Kosugi
Buggy 	Shigeru Chiba
Alvida 	Yōko Matsuoka
Pandaman 	Mahito Ōba
Dracule Mihawk 	Takeshi Aono
Shanks 	Shūichi Ikeda
Karoo 	"Rude Guy"
Portgas D. Ace 	Toshio Furukawa
Dr. Kureha 	Masako Nozawa
Dalton 	Kenichi Ono
Dorry 	Daisuke Gōri
Brogy 	Tetsu Inada
Narrator 	Mahito Ōba
==Gallery==
==Trivia==
*Grand Battle! 2 was a popular game, and at the PlayStation Awards 2002, the game picked up a Gold prize; alongside Grand Battle!, this made the series a double prize winner at the awards.
*The game's opening cinematic begins with a recreation of Volume 20's cover (with Vivi replacing Koza, Robin replacing Cobra, and Karoo removed) and a preface based on Chapter 179's closing narration; it ends with a recreation of Chapter 198's color spread.
*This is the only fighting game where Mr. 3 is a playable character.
*This is the only known game to design Mr. 2's overcoat with the manga's writing; all subsequent games use the anime's writing, even if "Okama" is freely used in dialogue.
==References==
==External links==
*Bandai website (Japanese)
*Ganbarion page (Japanese)
*Yume Himazin (Japanese fan-site, with extensive tips and notations)
==Site Navigation==
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