Knockback

== Achievements ==
* Pinball Wizard. KO multiple enemies with a single Knockback 25 times.
==Tutorial==
===Knockback===
Some cards have the KNOCKBACK effect.
After selecting a target, aim the Knockback direction with [button/key] to view potential impact points. Confirm the direction with [button/key] to push the enemy unit!
*Try knocking enemies into objects, heroes, or other enemies for extra damage!
==Notes==
* Knockback deals damage.
* You choose Knockback's direction after you target an enemy. 
* Knockback's scope is a sector; its direction is represented by a bold line inside this sector. 
* If the enemy doesn't collide with anything, direction is colored red.
* If the enemy collides with a unit, direction ends with a starburst.
* If the enemy collides with the environment, direction not only ends with a startburst, but also is colored yellow.
* The circumference of the sector represents how far you can push the enemy. 
* The radii of the sector limit the angle of direction. 
* The sector's centreline lies on the line between the hero and the enemy targeted by Knockback.
* Knockback is not the only way to push enemies; even cards without Knockback, such as Strike, may nudge enemies slightly.
* Cards with Knockback cannot target Enemies with either Grounded or Protecting.
* Unlike Forceful Knockback, Knockback is incapable of passing through objects.
* Displacement. If a unit lands on top of another unit, the 2nd unit will move to accommodate the 1st. For example, if Hydra Elite gets shoved into a wall, then bounces into Shadowhound, Shadowhound will scurry away so that no two units occupy the same space.
== Sources ==