Elves (Dungeon Fantasy)

This page is specifically for Dungeon Fantasy-genre elves. They're corporeal, not-quite-fey humanoids, known for their pointed ears, bodily dexterity, and their amusing habit of magically speciating into new subtypes depending on the biome.
== Legends (and Stereotypes) ==
According to legend,Fanon Elves from the Elven Lands--who are visiting elsewhere--are usually on a sort of "journeyman quest" to explore the world before deciding where to stay. Most Elves take this sort of "tourism" very seriously, and will equip their journeyman wanderers with elegant gear and equipment before setting them on their way.
Supposedly, this is where the stereotype of Elves (particularly High Elves and Wood Elves) comes from. The many tales of elegantly dressed, aloof elves from far-away lands, telling dire news with a straight face before departing--all are recountings of Elven young-adults who are trying very hard to avoid a faux pas before exiting an awkward situation.
== High Elves ==
[20 points]
* Choice Professions: Bard, Druid, Wizard. 
* Marginal Professions: Barbarian.
=== Stats ===
* Attribute Modifiers: ST-1 [-10]; IQ+1 [20]. 
* Advantages: Appearance (Attractive) [4]; Magery 0 [5]; Musical Ability 1 [5]; Voice [10]. 
* Perks: Elven Gear [1]. 
* Disadvantages: Sense of Duty (Nature) [-15]. 
* Features: Gold or silver hair.
== Wood Elves ==
Wood Elves are the most common (and perhaps, the oldest) type of elf, if rumor is to be believed. The home cities and townships of Wood Elves are built with living wood, carefully and magically warped to shape. This long history of magical woodcrafting may explain elves' cultural association with bows and arrows--you can make both just about anywhere if you can manipulate wood at a touch! 
Some folktales claim that Wood Elves were the first Elves, and in ancient age before, they wereFaeries, but traded their power for the ability to leave their homelands and carry names of their own. 
=== Stats ===
from DFRPG: Adventurers:
* Attribute Modifiers: ST-1 [-10]; DX+1 [20].
* Secondaries: Basic Move+1 [5]
* Advantages: Appearance (Attractive) [4]; Forest Guardian 2 [10]; Magery 0 [5];
* Perks: Elven Gear [1].
* Disadvantages: Sense of Duty (Nature) [-15].
* Features: Green hair.
* Also mentioned in Dungeon FantasyDungeon Fantasy 3: The Next Level, p.7
== Mountain Elves ==
Mountain Elves are sure-footed and keen-eyed (with remarkable long-range sight). They tend to be loners, so it's unknown how they arose as a magical subrace. Perhaps, like other elves, they're influenced by nature spirits, such as nymphs--by extension, mountain elves could be influenced by the tough and individualistic oreads, nymphs of the mountains. In settings where Perfect Balance is cheaper, Mountain Elves should use the extra points for Climbing.
== Sea Elves ==
Amphibious elves with webbed extremities and gills, allowing them to breathe air and water. They're terrified of fire, so their wizards tend to use other elements when blasting foes. Perhaps "Storm Elf" is more evocative?
== Shadow Elves ==
Some say that shadow elves are the reason that Dark Ones claim they're related to elves. Shadow Elves are remarkably quiet, possibly a supernatural adaptation to life in quiet, echoing caves full of listening foes.
== Winged Elves ==
Not all settings have winged elves, but they certainly are something. If they exist, they likely live in floating sky-islands, or along cliff-built cities. Winged elves are petite but dextrous, winged (of course), and have the same duty to preserving nature's majesty as Wood Elves. Winged elves are often familiar with ropes, knots, and pulleys--if they cannot carry a burden up a cliff, they can always make a machine that can.
* To be added: notes from Winged Races
== Half-Elves ==
The stats of half-elves are typically inherited from the more common Wood Elves. It's unknown what benefits a character would have from being half-human and half-any-other-elf, nor is anyone sure if there are "hybrid elves" that are two related but radically different sub-races, such as Sea and Winged...
== Allies, Associates, Etcetera ==
Supposedly, Elves of most types are friendly (or at least, neutral) to druids, faerie, and Wildmen. All mainly from a mutual respect of taking only what the land can give. There are tales of "Comedies of Errors" where a council of elves, a hermitage druids, a faerie court and a party of Wildmen all end up fighting each other while looking for the same person who committed some grave crime against nature.
== See Also ==
* Dark Ones
* Dwarves
* Faerie
** Nymphs
== Notes ==
== References ==