126968-classes-and-races

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			Roman the crybaby is here again, but please, Carbine, don't make the same mistake like Blizzard and make all classes available for all races, even if some players maybe cry a river then, because they can't play a Mordesh as an esper. Especially an Aurin engineer would be really retarded. They're caretakers of the nature. Don't think that medics and engineers are that kind to the environment. The lore of WildStar is a huge part of it, so please don't destroy it with that nonsensical class selection.Maybe that will never happen, but this is just a little request for the future of WildStar, because I know that F2P changes pretty much everything.	
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All Race / All Class was the plan all along, it just never made it to fruition at launch. Because at the same time, the lack of some combinations don't make sense either. No Chua Stalkers ? No Mordesh Espers?
 
side note: per the "lore" its stated that Aurin quickly adapted to and embraced Exile technology. So by your comment of "aurin engineer would be retarded" , then technically they shouldn't have access to the Scientist Path either. I've probably RP'd with more aurin scientists and techheads ( play one myself ) than any other race combined, and I would jump all over being able to make an engineer.	
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			An Aurin engineer could make perfect sense lore-wise. Sure the aurins are the caretakers of nature, whats to say they cant use technology found and introduced to them via different species in order to help them accomplish their goals?	
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All Race / All Class was the plan all along, it just never made it to fruition at launch. Because at the same time, the lack of some combinations don't make sense either. No Chua Stalkers ? No Mordesh Espers?
 
side note: per the "lore" its stated that Aurin quickly adapted to and embraced Exile technology. So by your comment of "aurin engineer would be retarded" , then technically they shouldn't have access to the Scientist Path either. I've probably RP'd with more aurin scientists and techheads ( play one myself ) than any other race combined, and I would jump all over being able to make an engineer.
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All Race / All Class was the plan all along, it just never made it to fruition at launch. Because at the same time, the lack of some combinations don't make sense either. No Chua Stalkers ? No Mordesh Espers?
 
side note: per the "lore" its stated that Aurin quickly adapted to and embraced Exile technology. So by your comment of "aurin engineer would be retarded" , then technically they shouldn't have access to the Scientist Path either. I've probably RP'd with more aurin scientists and techheads ( play one myself ) than any other race combined, and I would jump all over being able to make an engineer.
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Can't track down a proper comment from a dev recently or so, but it was an established thing that part of the reason for lack of classes on all races was "due to time constraints".
 
There was a big thread a while back too. https://forums.wildstar-online.com/forums/index.php?/topic/31650-suggestion-do-not-restrict-class-based-on-race/	
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Where was that said? According to the dev who commented on it, they took into account the lore of each race when picking the allowed classes.
 
http://www.reddit.com/r/WildStar/comments/1s6sve/we_are_the_wildstar_medic_class_team_ama/cdugrhj
 
That being said, I agree with the OP. Allowing all races to be all classes is a bad idea. How is a flat footed 800 lbs. Granok stalker going to sneak up on someone?
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			I agree with the OP but for a more meta reason.  Limiting class/race combos incentivizes trying different races (or even faction).  Only reason I have a Chua on the Dom side is to play an engineer, which allowed me to see the Dom side story and move away from Aurin and Human (my Exile toons).	
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Where was that said? According to the dev who commented on it, they took into account the lore of each race when picking the allowed classes.
 
http://www.reddit.com/r/WildStar/comments/1s6sve/we_are_the_wildstar_medic_class_team_ama/cdugrhj
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Where was that said? According to the dev who commented on it, they took into account the lore of each race when picking the allowed classes.
 
http://www.reddit.com/r/WildStar/comments/1s6sve/we_are_the_wildstar_medic_class_team_ama/cdugrhj
 
That being said, I agree with the OP. Allowing all races to be all classes is a bad idea. How is a flat footed 800 lbs. Granok stalker going to sneak up on someone? And with how superstitious Draken are when it comes to "magic", letting them be a class that controls things with their minds doesn't exactly fit their lore. So that rules out Espers for them. Not even going to mention how barbaric and primitive they are. Which rules out Medics and Engineers to an even greater degree. Aurin being Engineers also makes no sense, because Engineers represent "Heavy Industry, Destruction, and Mass Production". Which, according to the Loremageddon, the former of which (for starters), Aurin don't really engage in.
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As someone who has been part of the Wildstar forums since early beta (over two full years now), I can tell you that yes, it *was* said that time constraints were the "real reason" why there are particular class/race locks, but that Lore was, indeed, considered when the choices came to which combos would be available at release. It was also said that removing those locks was "something they would like to look at sometime in the future." (paraphrasing, obviously, since those beta forums were wiped long, long ago) - though no time line was ever mentioned, hinted at or suggested to the Black Ops crowd.
 
I do not know if any of that has ever been said outside of the NDA-governed forums, in an official capacity. To my knowledge they've not really spoken at any length about it since launch - and obviously, they've had other, more important fish to fry since those earliest days.
 
That said, yes please. Gimme my Granok Stalker.
 
 
"You're too big to be a thief!"	
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"You're too big to be a thief!"
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			I'll fight for Chua warriors until the end of days however. 	
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Especially an Aurin engineer would be really retarded. They're caretakers of the nature.
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