Proficiencies - Seer (SNS)

__TOC__
A seer receives one weapon proficiency slot at 1st-level and earns a new one every six levels (at the 6th-level, 12th-level, and so on). A seer suffers a -5 penalty when using any weapon with which he is not proficient.
A seer also receives four nonweapon proficiencies at 1st-level and gains a new proficiency every three levels after that (at the 3rd- level, 6th-level, and so on).
When starting out, a seer must take the following nonweapon proficiencies: Ancient History, Local History, and Prophecy (a new proficiency).
Without a strong grounding in history, the seer has little or no chance of understanding the true import of many of his divinations. Communing with the dead means little if you don't share a similar frame of reference with the person being contacted. There is usually not enough time to stop and ask the spirit to elaborate upon the meaning of a particular turn of phrase.
Local History is just as important as Ancient History. A seer (or his client) is usually interested in events that happen around his home area. Seers rarely travel great distances, preferring to tap into the vast, unknown, and mysterious storehouse of knowledge that the world offers in their own region.
The seer is strongly recommended to take the Reading/Writing, Modern Languages, and Ancient Languages proficiencies as well. Since the seer concentrates on communicating with the unknown, it is best for him have a strong understanding of many different languages. In addition, a spirit may sometimes show the seer some writing. In such cases, it is important that the seer possess the ability to read. As a seer progresses in levels, he is not required to fill any new nonweapon proficiency slots with any particular proficiencies. After 1st- level, a seer can exchange any and all of his weapon proficiencies for nonweapon proficiencies. These proficiencies are exchanged on a one-for-one basis.
Seers can choose proficiencies from the general, priest, and wizard nonweapon proficiency groups without additional cost.
==﻿New Proficiency==
The seer has a single new nonweapon proficiency called Prophecy. Every seer must take this nonweapon proficiency at 1st-level. Prophecy is not available to any other character class.