Celestial Bronze Puzzle Box

This box was found inside the Labyrinth, inside a room with intricate celestial bronze designs, often of maze motifs (Sx35 - ???). It sat upon a pedestal in this room with no exits. Khantos started investigating the box and after 10 mins became attuned to the magical item. Once he had attuned to it he start making sense of the many intricate symbols on the cube, realising it came to a riddle, and contained a recepticle, presumably that receives the answer. "All of history, I have been told I recall wars, love, and scriptures old, Sometimes I am lost, sometimes only faded", after much deduction they find the answer to be ink. The cube then changed shape into a foot wide bronze disc with a fort inscription etched into the surface. This also resulted in the door to the room appearing and opening.
=== Riddles So Far ===
"All of history, I have been told I recall wars, love, and scriptures old, Sometimes I am lost, sometimes only faded" Answer: Ink
"What is something that can be done in a single moment, but last a lifetime?" Answer: Cruelty
"What I could be even though we hate eachother, if we could hate them more together?" Answer: Ally
"I begin with rage, in the middle we’re together, but we end the same as unjust." Answer: Rust
"I keep you dry, I keep you from drying out, Under clear or gray skies, I am the perfect disguise." Answer: Umbrella
"Through joy and excitement, Or at extreme indictment, From within a prison, Or at the visage of crimson." Answer: Scream
"I end first, i finish as first begins." Answer: Stone
"From the origin of speech, To the end of waters journey, I remain the same what am i?" Answer: Mouth
"We trust our senses, what we perceive, But can they be trusted? Can we believe? The sky appears blue, but it's just light, The sun seems small, but it's massive in sight." Answer: Illusion
"I'm sometimes white, and always wrong. I can break a heart and hurt the strong. I can build love and tear it down. I can make a smile, but more oft a frown." Answer: Lie
"I am fires birth and death, The final dregs of Hestia. A danger in breath." Answer: Ember
"I am the common end, You’ll all wind up, You will be found, To this we’re bound." Answer: Dead
"Your Druid Friend, Who fears their End, All of you are lost to fear, Is this why you’ll not lend her your ear?" Answer: Adrasteia
"Where can it be found? Nowhere nature bound, Not like any other spell, Only this is blessed" Answer: Silence
"Do you think of yourself as this? Do you pray, as the blows miss, Is this your will, a titans wish, Will you ever reach Elysium's bliss?" Answer: Hero
"My namesake is famous for loss, She has been heard by everyone, In all corners of Gaia, But never seen, You would learn more by her." Answer: Echo
"Share your blood, Were they brought by the flood? Are they still thicker than water, Or with their souls will you barter?" Answer: Family
"As close as your friend" Answer: Enemy
"The exiled Lion, That you betrayed, Will she carry on, With trust so frayed?" Answer: Leoven
"Carrying on this path will lead you to being this" Answer: Lost
== Daedalus Puzzlebox ==
Wondrous Item, rare (requires attunement by a Spending time working over the complex puzzles insribed on this cube, allows you to reveal the secrets of Daedalus. Can only be attuned by Wizard or Artificer.)
A bronze puzzle box with a complicated, intricate mechanism that guards it's completion. Impossibly fine writing in two distinct strange ancient languages seem to cover the surface of the puzzle or at least an archaic version of them. The odd combination of sides seems to imply a missing peice to this puzzle so to speak.
Any character with a 16 or higher Int score can tell that there is more than what meets the eye of this cube and that it is incredibly well made and perfectly balanced, a true engineers dream of design.
1. The cube splits into two, these two parts fold into small circular flat objects with wing designs inscribed on them. Anyone intelligent enough to solve these realises to place them on their shoulder blades, when placed the wearer as a bonus action can activate the wings by saying "Αετός". The two discs will expand into bronze wings held together by wax. This gives the wearer the benefits of the Fly spell. Under the condition that if the user takes 15 fire/ radiant damage, the wings will cease to function as the wax melts, the same result will be achieved by dousing the wings in water, such as Create or Destroy Water.
2. The cube folds out into a small creature of the players choosing, this creature acts like a familiar, with the Mage Resistance ability (Advantage on spell saving throws as long as it's within 15ft). It also as an action can release wires creating a DC 14 grapple on a creature.
3. The Cube flattens into a foot in diameter disc with the symbol of a fort insribed onto it. Setting it on a surface and saying "Spíti" as an action activates a mansion door, as in the spell Magnificent Mansion. This again will only last to the end of the day. Things inside will remain until it can be resummoned.
4. The Cube turns into a bracelet with a circular face, covered in an intricate maze design. Tapping the bracelet reveals the nearest Delta symbol to the wearer allowing them access into the Labyrinth.
5. The Cube Scans the user, it then finds it's users weapon of choice. Turning to liquid it coats the weapon in celestial bronze, if not be fore the weapon becomes magical. the weapon also gains +2 to damage and to hit.
6. The cube expands over and over again, becoming humanoid. It eventually take s the form of a Shield Guardian. The sheild guardian will take the first spell you name and store it, up to 3rd level.
Attuning to the item allows you to understand the writing etched into the cube. Solving the puzzle box grants you an array of different abilities. Once per Long rest if the days clue has been solved. To solve the riddles the player must either bring the object in question into contact with the cube, or trace the letter or shape onto it if it's more conceptual. The player can as an action roll 1d6 to get one of the Listed Boons.
Notes: Spending time working over the complex puzzles insribed on this cube, allows you to reveal the secrets of Daedalus. Can only be attuned by Wizard or Artificer.