Priest / Knight

Priest / Knight -- The Divine Incarnation
==Main Way of Playing==
The Priest / Knight has a healing role designed around providing the most-powerful healing spells possible at the expense of magical damage. Aesthetically the combination fits the idea of the greatest cleric, tending to the weak and injured as often as possible. Important attributes for the Priest / Knight are Stamina, Intelligence, and Wisdom; more specifically, Healing and Mana Points to have a giant mana pool to continually cast heals.
Key abilities for this combination are Grace of Life, Wave Armor, Heal, and Urgent Heal.
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Priest Class-Specific ==
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Soul Source 	1 	 	Instant 	5 minutes 	 	The HP of all teammates within range is fully restored. Does not consume any MP. 	
 	Wave Armor 	3 	60 MP 	Instant 	20 seconds	180 	Casts a shield of holy spring water that absorbs up to (50..2187.5) points of damage. Also reduces Received Physical Damage and Received Magical Damage by (1.0%..9.6%). Effect lasts for 60.0 seconds.	+22.5 per level
 	Heal 	6 	40 MP 	2 seconds 	 	250 	Restore (90..2655) points of target's HP. 	+27.0 per level
 	Bone Chill 	8 	30 MP 	Instant 	 	180 	For 12.0 seconds, Bone Chill will cause (8.0..312) points of damage every 2 seconds. 	+3.2 per level
 	Ice Fog Rank 1 	8 	40 MP 	1 second 	15 seconds	200 	Casts a cloud of icy fog around the target, causing 4.0 seconds of Slow effect. 	
 	Soul Bond 	10 	400 MP 	Instant 	30 minutes	225 	For 1800.0 seconds, the target can revive once in the same place. 	
 	 	10 	150 MP 	5 seconds 	 	150 	Revives a dead target which accumulates 30% less death debt.
(Cannot be used in combat.) 	
 	Grace of Life 	14 	30 MP 	Instant 	 	200 	Increases Maximum HP increases by (current Maximum HP + (50..1285)) x (1%..9.6%)) + (50..1285)) for 1800.0 seconds. 	
 	Group Heal 	14 	70 MP 	3 seconds 	 	 	Restores (65..1300)) HP to all party members within range of 120. You will enter a state of Exhaustion, increasing the mana requirement for group healing skills. 	+13.0 per level
 	Cleanse 	18 	150 MP 	Instant 	10 seconds	200 	Removes harmful effects from target. 	
 	Chain of Light (+) 	18 	60 (+9 per Lvl) MP	Instant (Cast hold: 4s)	6 seconds 	217 	Continuously deals 30.0.. 885.0 Light damage to the target.
It has 4 seconds of cast and hit 4 times. But stops if damage recived or movement. You can use it as instant when you move, but only 1 hit done!	+9.0 per level
 	Amplified Attack 	20 	36 MP 	Instant 	 	150 	Increases Physical Attack Power by (current Physical Attack Power + (50..1000))) x (1%..9.6%)) + (50..1000)) for 1800.0 seconds.
(This effect does not stack with similar effects.) 	
 	 	20 	150 MP, 	5 seconds 	 	150 	Revives a dead target which accumulates 45% less death debt. Requires an .(Cannot be used in combat.) 	
 	Prayer 	22 	 	 	 	 	Increases Water Resistance by (2.0..50)) points and magical Water Damage by (5.0%..62.5%)).
The maximum level of this skill is 50. 	+0.4 and +1.0% per level
 	Faith 	24 	 	 	 	 	Effectiveness of Heal effects increases by (5.0%..35.0%)).
The maximum level of this skill is 50. 	+0.5% per level
 	Ice Fog Rank 2 	26 	120 MP 	1 second 	15 seconds	200 	(Requires Grace of Life +20)
Casts a cloud of icy fog around the target, causing 6.0 seconds of Slow effect. 	
 	Healing Salve 	28 	50 MP 	Instant 	30 seconds	150 	The effectiveness of heals received by the target increaes by (5.0%..20%)) for 60.0 seconds.
The maximum level of this skill is 50. 	+0.25% per level
 	Blessing of Humility	30 	99 MP 	Instant 	3 minutes 	 	For 15.0 seconds, you temporarily become the one with the least aggro. 	
 	 	30 	150 MP, 	5 seconds 	 	150 	Revives a dead target which accumulates 75% less death debt. Requires a .(Cannot be used in combat.) 	
 	Ice Fog Rank 3 	32 	200 MP 	1 second 	15 seconds	200 	(Requires Grace of Life +30)
Casts a cloud of icy fog around the target, causing 8.0 seconds of Slow effect. 	
 	Holy Candle 	34 	 	Instant 	10 minutes	 	Consumes 6.0% HP per second and increases effectiveness of heals by (5%..30%))
The maximum level of this skill is 50. 	+0.4% per level.
== Knight General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Holy Strike 	1 	15 MP	Instant 	 	50 	Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)	+4.55% per level
 	Punishment 	1 	20 MP	Instant 	8 seconds 	50 	Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)	+9 light damage per level per seal
 	Disarmament 	4 	20 MP	Instant 	 	50 	Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence 	+4.76% dps per level
 	Shield of Atonement 	8 	6 MP 	Instant 	30 seconds	90 	Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed 	+5 and +0.055 per level
 	Enhanced Armor 	12 	20 MP	Instant 	 	 	Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50. 	+1.15% per level
 	Defense Technique 	16 	 	 	 	 	Increases parry rate by 25.0. 	+3.4 per level
 	Resilience 	20 	 	 	 	 	Increases Stamina by (current Stamina + 12) x 1.0% + 12. 	+1.0 and +0.1% per level
 	Shield of Discipline	36 	99 MP	Instant 	60 seconds	 	Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50. 	+1.2% per level
== Priest / Knight==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Enhanced Grace of Life	15 	 	 	 	 	Your Grace of Life also increases the maximum MP. 	
 	Life Link 	20 	 	 	 	 	Your Urgent Heal now also heals you. 	
 	Last Prayer 	25 	30 MP 	Instant 	2 minutes 	 	Your next spell's casting time is reduced to 1 second. 	
 	Divine Incarnation 	30 	30 MP 	Instant 	 	 	By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15.0% and the MP cost is reduced by 30.0%, but Magical Attack Power also decreases by 50.0%. Effect lasts for 900.0 seconds.	
 	Calm Heart 	35 	30 MP 	Instant 	60 seconds	150 	Cast on a friendly target making it resist Fear for 10.0 seconds.
(This skill can be used even if you are in a state that doesn't allow you to cast spells.) 	
 	Sacrificial Cure 	40 	70% HP	Instant 	3 minutes 	200 	Sacrifice your own life energy to restore a party member's HP by 30.0%. 
The maximum level of this skill is 50. 	+1.38% per level
 	Holy Power 	45 	40 MP 	Instant 	60 seconds	 	Temporarily increases Wisdom by (current Wisdom + 60.0) x 1.0% + 60.0 for 20.0 seconds. This effect disappears if you use Heal three times.
The maximum level of this skill is 50. 	+9 per level
 	Light Fairy 	50 	250 MP	6 seconds	 	 	Summons a light fairy to assist you. 	
 	Devotion Halo 	50 	 	Instant 	 	 	Raises the Wisdom of party members within a radius of 200 by 5.0% and reduces the mana cost of the other party members' skills by 6.0%. 	
 	Splendor Ripple 	60 	 	Instant 	 	 	When Wave Armor is cast, it will recover extra HP for the target. 	
 	Light Guidance 	70 	 	Instant 	 	 	While Devotion Halo is in effect, the caster's Healing will increase by 5%. 	
== Tips and Tactics ==
== Notes ==
Category:Class Combo
Category:Priest
Category:Healer
Category:Magical DPS
Category:Water Element
Category:Light Element
Category:Range
Category:Shielder
Category:OffTank