Realistic Spirits

"Spirits in a realistic campaign tend to have little power over the physical world."
Adventures will tend to be in the 100 point range though due to changes in 4e care must be made with Spirits thanks to changes in 4e the base meta trait is 171 points rather then 100.
==Note==
Surprisingly there is a totally realistic explanation for many of the the powers spirits are thought to have: they are four (physical) dimenhtioal beings.Suggested by Henry Moore in the 17th century and promoted by Johann Karl Friedrich Zöllner promoted in the 19th century.
"If a fourth-dimension creature existed it could, in our three-dimensional universe, appear and dematerialize at will, change shape remarkably, pluck us out of locked rooms, and make us appear from nowhere."Carl Sagan. Cosmos pg 219
If spirits in a realistic campaign are this they must be handled very carefully as there will be nothing the PCs can do the truly harm or even hinder the spirit.
==References==
*GURPS Spirits pg 111
Category:Setting Concepts