Ninja (Tactics Advance)

Ninja is a hume job from Final Fantasy Tactics Advance. It is one of the most praised jobs as its Speed growth and Attack power are outstanding. Ninja wields katanas and can master veils to hinder the opponent by inflicting status ailments. Ninja's downside is that its veils are weak, despite the Ninja's favorable Magic growth. The Ninja can be seen as a counterpart to the viera job of Assassin.
==Growth==
Ninja is balanced between physical and magical capabilities, although like the viera's Assassin, suffers from poor HP growth. Ninja has the highest Speed growth of all hume classes.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
5.8 D+	2.1 D	8.4 B	7.2 C-	8.1 B- 	7.6 C 	2.1 A+
==Abilities==
===Ninja Skill===
Skill	Equipment 	AP 	MP 	Power 	Range
 	Ninja Knife 	100 	— 	— 	4
 	Throw stocked item to deal damage. 	Throw stocked item to deal damage. 	Throw stocked item to deal damage. 	Throw stocked item to deal damage. 	Throw stocked item to deal damage.
 	Kotetsu 	200 	4 	15 	4
 	Wood jutsu. Damage and immobilize target. 	Wood jutsu. Damage and immobilize target. 	Wood jutsu. Damage and immobilize target. 	Wood jutsu. Damage and immobilize target. 	Wood jutsu. Damage and immobilize target.
 	Ashura 	200 	4 	15 	4
 	Fire jutsu. Damages and confuses target. 	Fire jutsu. Damages and confuses target. 	Fire jutsu. Damages and confuses target. 	Fire jutsu. Damages and confuses target. 	Fire jutsu. Damages and confuses target.
 	Osafune 	200 	4 	15 	4
 	Earth jutsu. Damages and slows target. 	Earth jutsu. Damages and slows target. 	Earth jutsu. Damages and slows target. 	Earth jutsu. Damages and slows target. 	Earth jutsu. Damages and slows target.
 	Kikuichimonji 	200 	4 	15 	4
 	Metal jutsu. Damages and inflicts darkness.	Metal jutsu. Damages and inflicts darkness.	Metal jutsu. Damages and inflicts darkness.	Metal jutsu. Damages and inflicts darkness.	Metal jutsu. Damages and inflicts darkness.
 	Murasame 	200 	4 	15 	4
 	Water jutsu. Damages and silences target. 	Water jutsu. Damages and silences target. 	Water jutsu. Damages and silences target. 	Water jutsu. Damages and silences target. 	Water jutsu. Damages and silences target.
 	Heaven's Cloud 	300 	4 	— 	1
 	Neutralizes status enhancements. 	Neutralizes status enhancements. 	Neutralizes status enhancements. 	Neutralizes status enhancements. 	Neutralizes status enhancements.
 	Masamune 	300 	24 	— 	1
 	Attack to the head. Addles target. 	Attack to the head. Addles target. 	Attack to the head. Addles target. 	Attack to the head. Addles target. 	Attack to the head. Addles target.
Throw does a normal 100% damage Magic Power-based attack, using [1.5 * Weapon Power] as the Power of the attack.
===Reaction===
Skill	Equipment 	Effect 	AP
 	Ninja Gear	Become hasted if severely wounded.	300
===Support===
Skill	Equipment	Effect 	AP
 	Nosada 	Enables two attacks with weapons in both hands.	999
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Epee	Failproof combo ability for ninjas.	100
== Overview ==
Known for its overwhelming speed and strength, the Ninja is also notorious for having one of the most coveted support abilities, Double Sword, which allows a hume to equip two one-handed weapons simultaneously, increasing attack strength and allowing the character to learn weapon abilities at an otherwise impossible rate. Even if a Ninja is unnecessary for the party, most players use this class just for Double Sword, which allows the wielder to master other jobs faster.
As a combatant, the Ninja has almost unparalleled speed. Being the second fastest class the Ninja is only outpaced by Assassins or other Ninjas. Its other stats are offense oriented, boasting high attack and even decent magic power. Ninja is a popular candidate for using Thief abilities, seeing their speed and because Thief abilities are required to unlock the job in the first place. The Ninja's ranged abilities inflict useful status effects, giving them a degree of support as well. Although only wielding katanas, they are powerful weapons.
The Ninja's HP is low while their defense and resistance are meager, making it a poor tank. Double Sword, despite all its usefulness, is time-consuming to master. Though the Ninja has surprisingly high magic power, the low base power of its abilities makes it unable to inflict significant magical damage.
Overall, the Ninja is one of the best classes. Double Sword is among the most broken support abilities making this class appealing even if the player never plans to use Ninja in combat.
It is almost impossible to outpace enemy Ninjas. One of the classic strategies is to let the Ninja attack the party's tankier units, like a Paladin or Mog Knight, and then down the Ninja once the team gets moving. However, even the tanky units can struggle against Ninja, who can inflict statuses like immobilize to make one's defensive units useless. The player should not leave a ranged unit or mage in the Ninja's attack range. As long as the player is careful with the positioning of their ranged units, enemy Ninjas can be dealt with effectively. Like their basic counterpart, the Thief, going for reckless abilities like Beatdown or Mog Rush does not pay off due to their high evasion.
==Gallery==
FFTA Throw.png|Throw.
FFTA Wood Veil.png|Wood Veil.
FFTA Fire Veil.png|Fire Veil.
FFTA Earth Veil.png|Earth Veil.
FFTA Metal Veil.png|Metal Veil.
FFTA Water Veil.png|Water Veil.
FFTA Unspell.png|Unspell.
FFTA Oblivion.png|Oblivion.
==Etymology==
es:Ninja (Final Fantasy Tactics Advance)
it:Ninja (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance