Find the Koishis II/Changelog

Updates prior to V.A10 can be found here.
== Summary of Naming Formats ==
There is an established naming format for versions. 
* In short, it's "V.A" with a number for a primary version (so V.A10 would be the "major update"), and associated updates related to it are granted a letter at the end that increases (i.e. a patch for V.A10 would be called V.A10a). There seems to be no difference between capitalized and lowercase letters, so V.A10A and V.A10a can have roughly the same significance or lack of significance.
* If those patches have minor updates, they get a number at the end (i.e. V.A10a1).
The highest this system has gone thus far was V.A9: The Show Must Go On, which ran up to v.A9E and spanned 13 different updates over three months (February 1, 2024 to May 2, 2024).
== Beta V.A12 / August 29, 2024 | "The Magnificent Return" ==
Type: Major Content Update
=== Additions ===
* Added 45 new Koishis, probably one of the largest drops in FTK2 history
** Added 1 new mfer to Port Navalantys (Prinz Koigen)
** Added 3 new Esteemed-tier Koishis
** Added 25 Opulent-tier Koishis
** Added 16 Magnolious-tier Koishis
* Added the MAGN0-5000, a building that from here on out is the way for Magnolious-tier Koishis to spawn. You will need to collect Opulents from across the world, which serve as resources to assemble these powerful new folks. Future updates will add to the MAGN0-5000, both mechanics and available Magnols for you to unleash on the world like the little doomsday device you are.
* Added the Kogasa Deterrence System; by paying a hefty 100K KoishiCoin fee you can halt Kogasa's presence for 5 minutes, but you can pay more to stack on it
* Added a plaza to the KAF Complex and some other goodies there, including revisions to the Museum, general exterior appearance and more. Maybe it'll be good room for an expansion someday
* The total Koishi collection screen at the KAF Complex has been reworked entirely; it now counts Koishis based not on their rarity, but on class (standard, deluxe, bosses)
* Added Reisen and Kaguya to Eientei. Now that rabbit can watch you peruse her diary and Kaguya can now contradict the books saying she's been absent
* Implemented the remodel for drop-pods
* Clownpiece is real now. She can be found in the Magic Shop
* Revamped the Hall of Successful Submissions (AGAIN)
=== Changes ===
* = Magnolious-tiers are now warned in the alerts bar
* = Increased dropship frequency from 2/100 to 10/100 per spawn call globally
* = Koishis spawned through Drop Pods are no longer cleaned (this may change in the future if it causes problems)
* = Reclassified the 1000-KOI Fantasymover as an Empyreal-tier boss (item icon is unchanged atm)
* = Marekoisium now summons Enigmatic tier Koishis and has a reduced teleportation distance
* = Nexishi Komeiji now switches whatever direction she's facing between shots
* = Quasistellar Koishi Reiuji is now uncollectible until at least 1 burst has finished
* = Fixed Gravemaster Momoyoishi not unanchoring when unburrowing
* = Fixed Express Koishi Onozuka not spawning another carriage on repeat efforts
* = Youmushine's blade and Jevilshi's Devilsknife no longer vanish when hitting a player (granted a 4.5 second debounce)
* = Flandrishi Flow can now spawn properly (i apparently parented her to a yukari on accident?)
* = Fixed GFX issues and inaccuracies with certain parts of the KoishiDex
* = Koishmarck now has a 3-attack cycle before activating Geryon
* Removed standard-spawning Magnolious drop pods
== Beta V.A11C / July 16, 2024 ==
Type: Major Content Update
=== Additions ===
* Implemented the vast majority of new Koishis added to KoishBox over time, including:
** The new Venerated bosses (Koishmarck, Maraudishi, Signushi, Ceaseless Koishi) (and the mysterious druid)
** The Magnolious tier (4/7 added due to the fact the other 3 don't have sprites yet); they spawn from a new type of dropship and drop-pod
** The new Opulents, Deluxes, Whatever the Fuck Else; in total, the above + those fellas = 15 new Koishis
=== Changes ===
* Fixed Disciple Koishi Hakurei gaining godhood and levitating after a chainsaw attack
* Fixed the Boiled Koishi being obtainable before she can be spotted on the TV
* Flandrishi EX: Now waits only 5 seconds before activating her clock, due to the fact the 15 second prelude was a precaution for if she spawned normally
* Super Wriggle NightKoi: Cooldown increased to 15 seconds
* Yuyukoi Avocado: Now uses proper Deluxe-tier GFX
* Marvishi Komeiji: Shuttles now spawn far higher in order to decrease the waiting time
* Formulashi 1: Made slightly slower, but I dunno i think she's really difficult to grab still
* Koicifer: Now calls in another Opulent's presence when bothered
== Beta V.A11b / June 21, 2024 ==
Type: Patch
* The Enemies tab now waits 10 seconds before loading player data
* Chenishi now has an icon in the Koishidex after like 11 full builds lmao
* Fixed the KLEANER alerts not displaying the relevant icon after the 15-minute mark
* Koisatomimi no Miko and Antinomic Koisatomimi: Now reposition themselves to be standing upright when doing their spinny-sword-attack, just so it functions properly
* Mercenary Sakoiya Izayoishi: No longer summons dropships when repatriated, and
* Mercenary Sakoiya Izayoishi: Now summons Opulent-tiers when repatriated due to their vast numbers compared to worldwide Deluxe-tiers and shit.
* Fixed a GFX issue with Packleader Joon's display in the Koishidex
== Beta V.A11a / June 17, 2024 ==
Type: Minor Content Update
=== Additions ===
* Added an alert system at the top of the screen. Alerts warn the players of the KLEANER's status and any bosses that have been summoned (in the future dropships will have their own alert as well). You can hide the alerts with a new button on the HUD
=== Changes ===
* Revised the credits to include Mamishi Koimoe
* Revised the code for how the Koishidex's bosses display
* The Hit List now functions differently
* The Hit List has been made less translucent to be more easily readable
* Fixed Packleader Joon Komeiji not functioning
== Beta V.A11 / June 15, 2024 | The Show Must Go On, Part 5: ...And the End of the World, Act 1: The Silver Age ==
quite a mouthful, I know
Type: Major Content Update
* + Added SL-2: DREAMER, DECEIVER and Judashi Prime as a proper boss fight. You need to have the badge PARAGON OF SIN (SL-1) to access it (the 1CC badge won't count cause its optional)
** "You folks don't know what horrors lurk."
* Unlike the update that brought SL-1 there are no new STANDARD bosses cause.. I havent fucking made new bosses lmfaoooooooooo
* + Added 10 new Opulents, 3 new Esteemeds and 1 new Deluxe tier (total 14 new koishr)
* = Honestly that's it really, not much else cause SL-2 was the focus of this update
== Beta V.A10f2 / June 8, 2024 ==
Type: Minor Content Update
=== Additions ===
* Dropships now make a sound when dropping shit
=== Changes ===
* Jetstream Koishi: Attack cooldown reduced to between 1 and 0.75 seconds rather than 1-2 seconds to make the fight feel a bit faster
* Monsoonshi: Chance of activating a smoke grenade during Phase 2 reduced to 1/6 (previously 1/4)
* Shinanoshi: Cooldown between attacks increased to 2.5 seconds
* Johnny Koige: Is now collectible during STAR POWER, rather than after STAR POWER
* Massacred Noobishi: Now plays a sound when Parried
* Yoshika Komeiji + Variants, Koiang Shi: In order to let a "suitable population" grow in the yoshika zone per say, all variants now autodelete after 150 seconds rather than 30-60
* 1000-KOI "Fantasymover": Missile attack and the electric super death laser attack in Phase 3 now summon hurt-boxes to avoid RNG-incited inconveniences
* 10000-HCT "Persephone": To prevent potential battle softlocks, the Persephone now drops the bombs needed to defeat the Starkeeper, rather than the bombs dropping from the chopper itself (and sometimes being unreachable, in the case of some testing)
* If youre wondering, now the Starkeeper just summons a normal aggressive missile from it's bomb-bay
* Chieftain Ayas and Remishi Hakureis should now function properly
* Fixed Cypher Nue not being obtainable
* The Fantasymover's resprite should now be present in the Koishidex and the Magic Shop
* Ported over the Koiryuu and Shinanoshi changes from KoishBox
* Monsoonshi's icon should now be.. Monsoonshi
* Fixed Monsoonshi being called "Koishsoon" by simply renaming the healthbar to say "MONSOONSHI"
* Various other UI fixes and shit like that
== Beta V.A10f1 / June 5, 2024 ==
Type: PatchesTwo patches were released, albeit both were grouped under the v.A10f1 designation
* Venerated-tier bosses now grant the new VENE, VIDI, VICI badge (and unlock their entries in the koishidex when obtained)
* "HOW THE FUCK DID I FORGET THAT THE SUPERION KEY WAS WORTH 1KC AND DIDN'T CHECK"
* implemented a script that might have allowed for players to get the new milestone bdage (sic) HEAVY HANGS THE SHOULDERS, but i dont know if it even works. if you guys can provide evidence it does ill remove the Unobtainable tag
== Beta V.A10f / June 5, 2024 | Vapor Trails in the Sky ==
Note: Was incorrectly called V.A9F upon release
Type: Major Content Update
=== Additions ===
* 5 new Esteemed-tier Koishis
* 10 new Deluxe-tier Koishis
* 9 new Opulent-tier Koishis
* 4 new Venerated-tier minibosses (i forgot about mysterious druid koishi)
* Or in total, 28 new Koishis
* Implemented dropships, which now haul Esteemed, Deluxe and Opulent-tiers into the world
* Implemented the Fantasymover resprite
* Implemented the SwordsKoishi rework. The Hit-List will be updated to accommodate it's new behavioral patterns soon
=== Changes ===
* Superion Items are now badge-based, meaning you can only buy them if you have the associated badges. This'll be hopefully useful for when SL-2 is released
* Unified the colors in the Koishidex for the Esteemed tier. One group was just more transparent than the other lol
* Koishi Spaghetti: No longer stands still due to a bug
* Jetstream Koishi: Primary block is now fatter to prevent constant slipping
* Koishi Kirisame: Now fires a stream of stars only twice before moving onto Master Sparking
* The Threat Arena in Gensokyo is looking way fresher
== Beta V.A10e1 / May 28, 2024 ==
Type: Patch
* Fixed a myriad of GFX bugs
* The Koishidex now supports up to 8 rows of Koishii for the people using 1920x1080 monitors (like me!)
* Applied new shit to the Hit List
* Kraftwerk Koishi: Fires GutterKoi missiles as a temp-placeholder now cause I forgot to grab her actual shit lmfao
== Beta V.A10e / May 27, 2024 | Bless Me, Midas, Part 2: The Finder of Wall Street ==
Type: Major Content Update
=== Additions ===
* 14 new Opulents, as introduced through KoishBox
** Blue Koittertanks are exclusive to the Fantasymover fight. They appear from guttertank drop-bombs with a 1/10 chance. Everything else spawns normally though
* Reworks to Yorktownshi, CVN-9 Koishi Komeiji and Hornetishi implemented
=== Changes ===
* The (standard) UI now resizes depending on device, hooray (let me know if this causes any issues)
* Promoted Yorktownshi and Hornetishi to Enigmatic-tier
* Renamed Mononobe no Komeiji to Mononobe no Futoishi for consistency
* Worldwide-spawning Enigmatics have been reclassified to the Esteemed-tier
* Certain previously worldwide Deluxe-tiers have been returned to spawning in the same area as their original forms. To be more specific, the ones affected are:
** Ablaze Mononobe no Futoishi
** Shady Youmushi Konpaku
** Yuyukoi Avocado
** Mercenary Sakoiya Izayoishi and Koishi Brando
** Con Artist Mokouishi
* Rumishi EX: The death-orbs should now delete alongside Rumishi EX in the event she is collected
* Changed Marisa's sick jams (originally the stock song "Lazy Sunday") to another one ("Pizzicato Polka" by Jean-Jacques Perry), and amplified it's volume because the original track is somewhat quiet
* Made the Miko's Super Market pathway more convenient
* Koishis that spawn near Miko's Super Market will now only appear on the trash-laden side
* Jumpstarter Futoishi: Changed pick-up noise. God even when high pitched Nikocado is annoying
* Shinanoshi: Now triggers a sound cue when collectable
* Blue Koittertank: Mortar activation sounds no longer cut off
* Blue Koittertank: Mortars now wait 4.5 seconds between firing
* Koishi Pendragon: Flagpoles now appear every 12 seconds (from 10)
* Akoigi: Fighters will now disappear on a KLEANER session
* Akoigi: Now waits 4.5 seconds before changing position, just so that the plane doesn't look like it's floating
* Akoigi: The "sata andagi!" the planes make are now high-pitched because it was funny to me
* Hornetishi: Now only summons 1 plane after 20 seconds
* CVN-9 Koishi Komeiji: Now waits 0.45 seconds between shots and fires 6 arrows per sesh before changing angles. This should hopefully alleviate the OWARI DA frequency
=== Removals ===
* It's time to say goodbye to the menu screen; may it be remembered in all it's redundancy and annoyance. The version ID is now in the top left corner of the screen.
* Koishi Yomotsu has been removed due to her shit code and general uselessness. Zanmu Komeipakku (which originally spawned as "residue" of Yomotsu) is now a standard Enigmatic-tier spawn in New Heresy
== Beta V.A10d / May 23, 2024 ==
Type: Minor Content Update
=== Additions ===
* + Added Miko's Super Market, the home of future Superion-tier items and whatnot (hopefully an award redemption zone once I get fumos ready). MSM is found just after the Misty Lake
* + Small and occasional aesthetical changes
* + Added that fuckass journalist bird
* + An easter egg now exists in Gensokyo. Your only hint is that it's in the hills. Unfortunately it involves crouching so I'm sorry mobile users
* + Added the obligatory Hidden Yukari to Oceanus Procellarum
* + Added unique(sic) (intended to say "added unique music") to the Hall of Successful Submissions
* + Gensokyo now has a few more "chokepoints" for Koishi spawning, including the Kourindou shack
=== Changes ===
* = Added dirt and filth to the Museum de Koishi elevator
* = Vandalized the Hakurei Shrine. It also now makes a very loud alert sound, should one of the 3 Enigmatic-tier Hakureis appear. Hopefully this'll grind some gears into motion
* = Reduced Hakurei Shrine cooldown to 100 seconds
* = Fixed the typo in the parrying tip terminal
* = Reordered the entry for Cyber Yoshika Komeiji so it's beside the other Yoshika variants
* = Fixed the Gensokyo shortcut calling itself the Hall of Dreams
* = Rumishi EX's void-sphere attack now lasts 15 seconds instead of 30
* = "Sea of Commotion" restored to normal pitch due to me disliking how it sounded
=== Removals ===
* Removed the goofy signs in New Violence in order to be slightly more respectful to the nature of it's origins
== Beta V.A10c / May 16, 2024 ==
Type: Patch
=== Changes ===
* Lux Empyreal-tier summoning items now have a new gimmick: you now only need ONE boss to access it, but defeating both assigned bosses grants you a discount (240k to 120k)
* Bosses now despawn after 10 minutes of prolonged, unbothered existence
=== Fixes ===
* 10000-HCT "Persephone" : Starkeeper should now appear on subsequent rematches
* 10000-HCT"Persephone" : Now marked as a "Super Boss" and cannot be summoned while another Persephone is still active
* Fixed Shady Youmushi Konpaku having Afterburner Shion's icon for some reason
* Fixed New Jershi having a +0000 KC notice
== Beta V.A10b / May 9, 2024 ==
Type: Minor Content Update
=== Additions ===
* + Added Hit List entries for: Celestial Koishi, Singularitron Koishi, Ikushi Nagae, 10000-HCT "Persephone" 
* + Added more rewards to the Koipsule Machine 
* + Added lore dossiers for the Singularitron and the Persephone
=== Changes ===
* = Tried to further optimize the game by changing every possible aspect of code involving wait() to task.wait() (heard it was faster) 
* = The Persephone should now be fightable more than twice in the same server 
* = Fixed Koishi Yakumei's sprite in-game being.. her fucking icon lol 
* = GFX changes 
* = Fixed SwordsKoishi's icon
== Beta V.A10a / May 5, 2024 ==
Type: Minor Content Update
=== Additions ===
* Added entries for the new bosses (Ikushi Nagae, Singularitron Koishi, 10000-HCT Persephone, Junkoishi)
* Added entries for: 1000-KOI Defense System, 10000-HCT Starkeeper, Koishipiece, Tsubakura Komeiji, Yabusame Komeiji, Koishi Nishida and Koishi Teireida
=== Changes ===
* Fixed the new summoning items not working
* Removed the free Superion Key of Rage from your inventory; testing has concluded and it works.
* You can still say "!restart" in SL-1 to continue where you left off
* The ability to buy the item without going through the gauntlet has been revoked. Have fun!
* Level loading system now takes 5 seconds before sending the player into the level to prevent falling into an abyss and fucking dying
* Fixed the Fantasymover not triggering the associated cue, and inadvertently making the 10000-HCT unusable
* Added the related boss entries and fixed the now-outdated sprite for Yakumei in the Koishidex
* Fixed most lore dossiers (that weren't the Fantasymover's) not disappearing after use
* Hopefully fixed the Singularitron Koishi not working
== Beta V.A10 / May 4, 2024 | The Show Must Go On, Part 4: Hard Boiled Wonderland.. ==
Type: Major Content Update
=== Additions ===
* Added SL-1, FTK2's first off map level. You can reach it by following a few steps at the Magic Shop
* Added Ikushi Nagae, Singularitron Koishi and the 10000-HCT Persephone
** I genuinely dont know if the arena is big enough for the Persephone. If it isn't, next patch will resize the arena or replace it with something new because it's a gigantic gray blob on the map lmao
* Added 4 new items:
** Brimstone Beacon
** Lightning Rod
** Dark Spark
** Superion Key of Rage (costs 1,000,000 KC)
* Added 5 new badges:
** YEAR ZERO: Persephone
** AERIALS IN THE SKY: Ikushi Nagae
** SISTERHOOD OF STEEL: Singularitron Koishi
** ICH LIEBE KAPITALISMUS: Related to the reward that awaits you (editor's note: SL-1)
** PARAGON OF SIN: SL-1
** ..OR THE SUN WILL NEVER SHINE: SL-1, unique requirement
=== Changes ===
* Koishi Yakumei resprite now effective
* Replaced Celestial Koishi's item with the more unique Big Dipper
* Koishi Ibaraki: Now takes 30-45 damage when being standard-parried (i.e. not during hand-swinging attack) instead of 20-35
* Lux Empyreal-tier bosses now require predecessor bosses to defeat (see attached image)
* Once unlocked, they'll stay unlocked, for sake of your sanity
* In the valiant effort to mediate FTK2's atrocious performance (at least according to Studio), levels now load in as soon as you enter the associated elevator rather than upon server initialization
* 10000-HCT Starkeeper now takes much higher damage than in the KoishBox release
* Summoning items can no longer be dropped
=== Fixes ===
* Several GFX issues (thanks cirnofunky)
* Chenishi finally has a fucking icon, dear god
* Forgot to add the new folks to the Hit List lmao, not bothered (it's a bit of a low priority for me to be honest)
* IMPORTANT SIDENOTE: As of the writing of this message, SL-1 mentions the ability to restart the level by saying /restart. THIS IS FALSE. I FUCKING FORGOT TO DO IT AND I'M NOW TOO UNBOTHERED TO FIX IT.
** ..I think it raises the stakes higher actually.
== References ==