High Altitude Gunship

An artillery support shuttle. Basically a high flying shuttle with a lot of firepower to rain down death from above.
It has the following features:
*Can fly at high altitude.
*Decent sensors to be able to accurately fire.
*Has QEC to Sword and good regular comms to talk to ground troops.
*Has a shape to help with stealth (like what the B-2 has going) and a coating of stealth material.
*Has a suite of countermeasures (flares, chaff, ...)
*Armored with a ground layer of sharkmist plate and hexsand on top of it (enough to protect against conventional AA laser installations).
*Armed with:
**A couple lasers of variable output. There's an output/turret in the front, back, sides and underside
**A LESHO-like launch system for very precise missiles that are accelerated with gauss tech. Missiles can have various payloads.
*Cockpit to allow for up to 3 pilots (or 6 braincases), but can be remote-controlled by Steve as well.
*When a pilot is present, the chances for an artillery strike to hit is better according to the pilot's AUX skill. 
*1 token buys you 3 airstrike 'vouchers'. Spending more vouchers at once allows a larger strike:
**1 voucher: 5 sec. laser sweep, laser of about cutting laser strength. Note that there should always be at least 4 or so laser turret exits able to point at your target area, so you could order simultaneous 5sec sweeps for a couple vouchers, or a single very long sweep.
*3 vouchers: 3 sec laser sweep, laser strong enough to cut a battlesuit in twain
*5 vouchers: kinetic guided missile. Either Cluster, frag, EMP, AP, namite, airburst or 1/8 kt nuke. If you can think of other flavors, be sure to tell.
*6 vouchers: microsecond blast of maximum laser strength. For cutting through and obliterating the heaviest targets.
*10 vouchers: 1 kt nuke.
*15 vouchers: 10 kt nuke
*20 vouchers: megaton nuke
Category:Armory Item
Category:Player-Designed Item