110766-8-26-14-nexus-report-tldr

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For those who accidentally, intentionally, or ambivalently missed the Nexus Report, or are boycotting Twitch after the Amazon.com buyout, the TL;DR of the Nexus Report, featuring the Itemization developer Evan Graziano:
 
-Frost screws up a line, Tony is immediately shot for unnecessary racism.  Frost shows him how it's done.
 
-WEEKLY PATCH IS TONIGHT!  Lots of stuff will be in it.  Gamescon codes aren't working, so if you watch the stream next week, they can hand out Gamescon exclusive stuff after the fix is in.  Make sure to watch next week, if ever.
 
-Frost talks about his tweet about server tech.  He can't reveal information yet but server pop fix of some kind is in the works for reals.
 
-Tony talks about the pushback of the drop so that they can get more bugs and stuff fixed.  He refers us to the thread by DapperDonatelli in News and Announcements.
 
-They discuss PaxPrime in Seattle.  If you drink and are in Seattle, look that up.  People will be drunk.  There is a cosplay competition with a cash reward for top costumes.
 
-Graziano is now on.  He's been around since launch (about 4 months), so he seems very eager to change itemization to be better than it was before launch (I get the idea he wants it to be a lot different).
 
-He's strictly itemization and has worked mostly on bug fixes.  He's been working a lot a raidwide-veteran-adventure-dungeon itemization shift he will go into detail on.  He looks like a beet, but is apparently very handsome.
 
-He doesn't like big loot tables.  He wants to shrink them so that players have more chance of seeing items they want.
 
-He's going to try to set up pieces of gear oriented for class/role and make them more potent so people want the gear.  GUARANTEED OMNI SLOTS SO RAIDING GEAR IS DEFINITELY BIS.
 
-He's looking to implement tokens so that there is less "wasted" loot.  This will happen across all adventures, dungeons, et al so gear is more specific.  He can't say more.
 
-Frost becomes just another statistic for gun violence in California when he is struck by stray gunfire during a racial altercation between Tony and Non.
 
-Eldan Runic Flux is planned to still drop only in dungeons and raids.  It may change in future, but is not planned to change.  This guy's a lot more open than the guy from last week.
 
-Amp ability points change comes in the next patch.
 
-No plans to put in more novelty items at the present time.  Frost mentions there's a lot of collectibles in housing.
 
-PVP itemization changes are in the next patch as well.
 
-Graziano has apparently had a lot of caffeine and still sounds like Bob Ross.  Non will not be in front of the camera and the nerf gun will not be replaced with pie.  For what that's worth.
 
-They will adjust both crafting and raiding gear to balance them better so that raid gear is ALWAYS BIS over crafting gear.
 
-More difficult bosses will be tuned to drop more loot, though minibosses will still drop the same amount (currently 2-3 pieces per boss).
 
-Weapon colors are not yet on the table to be dye-able.  Frost mentions it would take time to add dye channels to all weapons, but they'd like to.  Will be down the road quite a way.
 
-Tokens will drop from bosses to be traded for updated class pieces.  That way, they can limit the loot tables and still make sure loot drops are a lot more useful.
 
-The stat changes will not be retroactively changed on current gear so that gear doesn't get un-itemized for its users.  All updated gear will be new gear in raids.
 
-The plan right now for level 50 questing zones is to provide gear to get you into dungeons, but not outgear dungeons and get into raids.  Later, there will be more cosmetic items so they don't outlevel the dungeons at present time.
 
-No plans at the moment for a special mount dropped from raids, though Graziano would like to add them when he has time.
 
-For right now, a "smart loot" system (where nothing useless drops, so you ALWAYS get something the party can use) would be nice to put in, but would be too much to do right now while current changes are being worked on.
 
-Confirmed class specific loot will have omni-slots so that they are definitely BIS.
 
-Graziano said there will definitely be more cosmetic items coming for around there.  Frost emphasizes how dope they are.  There are no specifics yet.
 
-Part of the change is to put in a more solid progression, so that adventures lead to dungeons, so adventures now can get you good gear to get into dungeons.  You can feasibly skip adventures if you have enough gear and skill, but they will bleed into dungeons so there will be a more solid progression that way.
 
-He says the hardest part of being an itemization dev is just getting used to Wildstar's system, since it's so much different than any other he worked on.
 
-There will be a price drop on dying items.  It's still a bit of a way away (he can't say more since things are in flux and he doesn't want to "lie" by not knowing things), but dying is meant to become cheaper.
 
-Changes are coming to make rune fragments (and maybe more) easier to acquire.  A lot of salvaging improvements are coming from another dev.
 
-They will not be dropping less legendaries in 40s and will definitely be more powerful in DS than GA (there is ilevel).
 
-They are not trying to nerf current gear (current pieces should still be good) but going forward they want to give an across-the-board increase to forthcoming underpowered gear.
 
-There are no plans to make eldan runic flux purchasable.  There's a chance it may change, but right now it should drop from raids and dungeons only.
 
-iLevel will soon display on everything.  Some things will be redone with elder gems so that pieces from a few set tiers (e.g. 2, 4, and 6) can be bought with elder gems so that they can purchase gear gaps that they can't get to drop.
 
-He's also trying to fix it so all classes and roles can get pieces (e.g. warriors will have both support and assault at all tiers, there are gaps presently).
 
-Also looking at separating this stuff from Elder Gems, since they want us to spend elder gems on tier upgrades/amp upgrades and they have information that people are spending them there and skipping the gear.  He wants us to do both.
 
-Frost's mic crit my speakers for 9000.  Frost's mic was nerfed to mute.
 
-There are no current plans to increase costume slots for characters.  It's a lot of data to add to the characters "logged" stuff to add another costume slot since it scales exponentially.
 
-Frost is Batman.  Graziano is out of batteries.
 
-They play the ALS Ice Bucket challenge that Frost and Tony did.  I posted this in another thread.  GG Frost, you are the man.
 
-That's it.  You're done.  *cupcake* off.
 	
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			your tldr requires a tldr	
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your tldr requires a tldr
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Thanks once more for doing this. :)
 
 
 
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your tldr requires a tldr
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TL;DR;
 
If you don't raid, don't bother reading they're doing nothing that impacts you.	
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Thanks once more for doing this. :)
 
 
 
 
How about you get on the job then?
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If you don't raid, don't bother reading they're doing nothing that impacts you.
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TL;DR;
 
If you don't raid, don't bother reading they're doing nothing that impacts you.
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I see you took the "didn't read" part literally. :rolleyes:
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Really I didn't. I read every line... it's just that this is the itemization guy. One of my gripes right now is that there's so much that's gated off to me just because I don't want to Raid. PvE is PvE... better gear would benefit me as well, but I can't get it unless I raid. They're doing a lot to make Raid gear guaranteed BiS - heck I remember posting that they should always use Omni Slots, so maybe they actually read what people write... but if it's only raid gear then only those who raid will benefit. On the other hand, the crafted gear I have will soon be more powerful than any other crafted gear because they're closing (nerfing?) the crafting attribute balances.
 
I said elsewhere some time ago - there should be alternate paths for the casual player to set goals and earn progression. Currently there isn't - you hit 50 and play house... that's it.
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Really I didn't. I read every line... it's just that this is the itemization guy. One of my gripes right now is that there's so much that's gated off to me just because I don't want to Raid. PvE is PvE... better gear would benefit me as well, but I can't get it unless I raid. They're doing a lot to make Raid gear guaranteed BiS - heck I remember posting that they should always use Omni Slots, so maybe they actually read what people write... but if it's only raid gear then only those who raid will benefit. On the other hand, the crafted gear I have will soon be more powerful than any other crafted gear because they're closing (nerfing?) the crafting attribute balances.
 
I said elsewhere some time ago - there should be alternate paths for the casual player to set goals and earn progression. Currently there isn't - you hit 50 and play house... that's it.
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But there was talk about systemic adjustments in all of the PvE content. :huh:
I guess you're right that raids got the larger focus.
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It reads to me as if the adjustments are pushing the power upwards. Like I said, right now I've got 125/3/3 crafted gear... you'll never get better than that once they "fix" it. So crafted becomes bottom of the barrel, and better than that means adventures -> dungeons -> raids.
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Hey, I came up with a great integrated approach in this thread that balances both crafting and endgame BIS gear.  Just saying, it'd work.
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well, ppl interested in a tldr usually are not fully invested in non game related stuff.
 
@pooky: you want to progress beyond dungeon level? go raid... its no rocket science and pretty much the mantra of every mmo. you dont want to raid? deal with your current state.
 
tho you are not "gated". go get more AMP/ability points.	
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well, ppl interested in a tldr usually are not fully invested in non game related stuff.
 
@pooky: you want to progress beyond dungeon level? go raid... its no rocket science and pretty much the mantra of every mmo. you dont want to raid? deal with your current state.
 
tho you are not "gated". go get more AMP/ability points.
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I didn't see any mention of this not at the start atleast
 
"WEEKLY PATCH IS TONIGHT!  Lots of stuff will be in it.  Gamescon codes aren't working, so if you watch the stream next week, they can hand out Gamescon exclusive stuff after the fix is in.  Make sure to watch next week, if ever."
 
 
I meant the weekly patch part obviously.	
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Thanks for posting this Vic.
 
I know the itemization debates have been ongoing for a while, but I can't help but feel that what was outlined today was a little bit of an overreaction in some ways.  I like the idea of class-specific gear and less randomness.  I don't mind shortening loot tables if it's appropriate.  I totally, completely back tiering things so that adventures -> dungeons -> raids in terms of item progression.
 
However, as a crafter, I feel like I"m about to get left out in the cold.  The current system is broken for the reasons that have been mentioned.  But making crafted stuff completely irrelevant to the level 50 group PvE player isn't a good solution either.
 
I posted another thread with my thoughts about what could be done to prevent that from occurring.  Maybe it will get read.	
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Thanks for posting this Vic.
 
I know the itemization debates have been ongoing for a while, but I can't help but feel that what was outlined today was a little bit of an overreaction in some ways.  I like the idea of class-specific gear and less randomness.  I don't mind shortening loot tables if it's appropriate.  I totally, completely back tiering things so that adventures -> dungeons -> raids in terms of item progression.
 
However, as a crafter, I feel like I"m about to get left out in the cold.  The current system is broken for the reasons that have been mentioned.  But making crafted stuff completely irrelevant to the level 50 group PvE player isn't a good solution either.
 
I posted another thread with my thoughts about what could be done to prevent that from occurring.  Maybe it will get read.
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Is there a TL;DR; version of THAT? :D j/k
 
Really if they announced that all slots will be Omni Slots I'd be feeling at least a little better. I honestly think they need to get rid of slot types completely.
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Crafting really shouldn't be making better gear than you get in raids
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What? the only reason to make drops in raids better than what can be crafted is for bragging rights of those who raid. On the other hand if crafted gear is capable of being or equaling the best it has value. Take the value away from crafters and you loose not only a large chuck of the game, but the gamers as well. In fact why have anything for sale anywhere in the game if the drops always are better? The first thing I read in advice back during beta was "don't buy or repair anything, you will get better drops". Now I have no readon to use vendors, no reason to use any of the market systems except to sell what I no longer want. On top of that I now have no reason to craft, great.....might as well turn endgame into a FPS with a cash shop.
 
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I would suggest that all parts of the game are important, otherwise why include them at all. Making raids the most important thing at endgame negates everything else.
 
Ok, so say th RP guy likes to craft but doing raids for him is boring.
 
The Raid gal loves raids and doesn't have time to spend on crafting, as being the ultimate warrior takes time.
 
So Raiders get gear from gear makers, validating the usefellnes of both end game pursuits. If Raiders sold something from raids that crafters needed it would be better yet.
 
I keep reading about the stale economy in Wildstar. From what I have seen so far the reason for it is that there is no economy. Players find and sell, and very few buy. They are going to have to end up having a vibrant economy for Credd to work long term, and I think there is a real issue here.	
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			lol pooky, you want to stop at dungeon state by own choice and complain that you are stuck on dungeon level gear... this is either your first mmorpg, or you are bread.	
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lol pooky, you want to stop at dungeon state by own choice and complain that you are stuck on dungeon level gear... this is either your first mmorpg, or you are bread.
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			Every time I read these nexus reports and all the Dev post on the forums I can't help but think how bad this game was rushed out. The entire game feels like it's still in beta. And we are literally paying to play a beta version of a game. There is just so many things that have to be revamped, retooled, or rebuilt completely in game that it astounds me. Add to the fact that the game itself runs like complete garbage on a lot of peoples systems for no particular reason is amazing (still no word on optimization or memory leaks). Think I'll finally be tossing in the towel soon. I just can't justify paying 15 dollars a month for a game with such huge issues. It's like the battlefield release on ps4 and xbone, except it seems mmo fans are a little more dedicated and forgiving to their choice of game unlike fps gamers.	
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Every time I read these nexus reports and all the Dev post on the forums I can't help but think how bad this game was rushed out. The entire game feels like it's still in beta. And we are literally paying to play a beta version of a game. There is just so many things that have to be revamped, retooled, or rebuilt completely in game that it astounds me. Add to the fact that the game itself runs like complete garbage on a lot of peoples systems for no particular reason is amazing (still no word on optimization or memory leaks). Think I'll finally be tossing in the towel soon. I just can't justify paying 15 dollars a month for a game with such huge issues. It's like the battlefield release on ps4 and xbone, except it seems mmo fans are a little more dedicated and forgiving to their choice of game unlike fps gamers.
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except it seems mmo fans are a little more dedicated and forgiving to their choice of game unlike fps gamers.
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It is my first mmo, and likely my last. I dinged 50 and hit a solid wall with not a damn thing to do but grind.
 
It's ok. I'm not the target demo.
The only thing you'll have to worry about is how many other players feel the same way I do.
 
Not everyone wants to raid, but everyone wants to feel they're accomplishing something. I'm not asking for a PEZ dispenser that shoots out epics, I'm just suggesting that there be some alternate path for a more casual player to choose that allows them to set a goal and work towards it in order to progress and get a share of the loot.
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This is why we need more items like the goldensun essence. I love nothing more than hunting down rare items and will go to great lengths to acquire them. I love rare mount hunting, trinkets, titles..etc  I also enjoy housing, but that's not the same by any stretch of the imagination.
 
There will be alternate ways to acquire different types of gear, however the best gear comes from the hardest group content and by all rights it should.
 
I have spent literally months in other games chasing rare mounts, titles, and trinkets that felt very rewarding when I finally got whatever I set out to get. Kinda made me sad when they said they have no intentions of adding more of that type of "solo" content. Dailies are no fun, and the end rewards are lackluster.
 
While I do enjoy the group part of an mmorpg..I mean that's why we're here isn't it? I also like to set out for the rare and unusual...and will blow a lot of time doing so ;)
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They have no intention of adding any more novelty items at the moment is what I got from their golden sun comment.  There's plenty of cosmetic stuff in the works.
 
I thought the problem was that a lot of things were rare and unusual.  Like white and black dye...
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lol, please no more brown.....
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Oh, to add to the discussion, the patch notes from the drop last night....
 
Spellslingers, rejoice!  Your fix has been implemented!	
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Apparently, most dyes in the world of Nexus are made from crushing the environments of other games, such as Call of Duty and Gears of War, into their component colors.
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As usual, thanks for the thread Vic.
 
Crafting in my view, is meant to be a gap filler, and only in rare occasions should it be better than top tier content. No reason for crafting to become useless, just integrate it with the Loot Drop system in a way that it actually has gaps to fill.	
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Thanks for the summary.  Can't watch video at work (youtube, twitch, etc.) and my computer time at home is spent playing.
 
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It reads to me as if the adjustments are pushing the power upwards. Like I said, right now I've got 125/3/3 crafted gear... you'll never get better than that once they "fix" it. So crafted becomes bottom of the barrel, and better than that means adventures -> dungeons -> raids.
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People act like crafted gear is going to suddenly become garbage.
 
 
It will continue to be (or comparable to) the Best in Slot pre-raid, and there is better crafted gear coming that is already on the PTR.
 
 	
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It wasn't a TLDR. It was a TBDW.
 
Work it out :)	
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			Too bad they missed the boat, these all should have been done in beta.  GL trying to recover subs.	
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Too bad they missed the boat, these all should have been done in beta.  GL trying to recover subs.
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Hi Miss Negative Nancy, how are things there in boresville?
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What? the only reason to make drops in raids better than what can be crafted is for bragging rights of those who raid. On the other hand if crafted gear is capable of being or equaling the best it has value. Take the value away from crafters and you loose not only a large chuck of the game, but the gamers as well. In fact why have anything for sale anywhere in the game if the drops always are better? The first thing I read in advice back during beta was "don't buy or repair anything, you will get better drops". because of that I have no reason to use vendors, no reason to use any of the market systems except to sell what I no longer want. On top of that I now have no reason to craft, great.....might as well turn endgame into a FPS with a cash shop.
 
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