Fallout: New Vegas weapons/Comparison

==Related articles==
The following articles have been split to provide a better reading experience:
* Gallery of weapons
* Aim down sights / True iron sights mode
* Ammunition
* Combat
* Silent weapons (weapons by sound level)
* Unique weapons
* V.A.T.S.
* Weapon mods
* Weapon skills: Energy Weapons, Explosives, Guns, Melee Weapons, Unarmed
==Legend==
Legend
- Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for the Gatling laser it is a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
- Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading.
- Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.
- Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm round bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.), the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack, with automatic weapons, only checks for a critical hit once, applying the damage bonus for all bullets in such an attack if a critical hit is done.
- Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
- Action Point cost: The number of Action Points used per shot in V.A.T.S.
- Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
- Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
- Ammunition used: The type of ammunition the weapon uses.
- Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine.
- Weapon weight: Weight value of the weapon that applies to encumbrance.
- Weapon value in caps: Base value of the weapon in caps. Resale value is affected by Barter skill.
- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.
- Skill required: The weapon skill and skill level required to use the weapon without penalty.
- Strength required: The Strength required to use the weapon without penalty.
==Guns==
===Pistols===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
.357 Magnum revolver² 	26	45.5 	1.75 	x1 	26	26	1.0 	0.5 	.357 Magnum 	6 	995 	2 	110 	55 	0 	3	
Lucky² 	30	82.5 	2.75 	x2.5	30	17	1.76	0.3 	.357 Magnum 	6 	1120	2.5	1500 	600 	0 	3	
.44 Magnum revolver² 	36	67.5 	1.875	x1 	36	25	1.44	0.7 	.44 Magnum 	6 	1245	3.5	2500 	714.3 	50	5	
Mysterious Magnum² 	42	102.4	2.44 	x1 	42	22	1.91	0.5 	.44 Magnum 	6 	745 	4 	3200 	800 	50	6	
.45 Auto pistol² 	29	79.8 	2.75 	x1 	29	17	1.7 	0.8 	.45 Auto 	7 	745 	1.5	1750 	1166.7	25	3	
A Light Shining in Darkness²	33	144.4	4.38 	x2 	33	15	2.2 	0.55	.45 Auto 	6 	1245	1.2	4500 	3750 	75	3	
5.56mm pistol² 	28	77 	2.75 	x2 	28	21	1.33	0.6 	5.56mm 	5 	870 	5 	1200 	240 	50	6	
That Gun 	30	90 	3.0 	x2.5	30	19	1.58	0.5 	5.56mm 	5 	1120	5 	1750 	350 	50	6	
9mm pistol² 	16	50 	3.13 	x1 	16	17	0.94	0.7 	9mm 	13	745 	1.5	100 	66.7 	0 	2	
Maria² 	20	75 	3.75 	x2 	20	15	1.3 	0.2 	9mm 	13	995 	1.5	1000 	666.7 	0 	2	
10mm pistol² 	22	60.5 	2.75 	x1 	22	17	1.29	0.8 	10mm 	12	395 	3 	750 	250 	25	4	
Weathered 10mm pistol 	24	66 	2.75 	x1 	24	17	1.41	0.8 	10mm 	12	545 	3 	1200 	400 	0 	4	
12.7mm pistol 	40	110 	2.75 	x1 	40	17	2.35	1.1 	12.7mm 	7 	395 	3.5	4000 	1142.9	75	7	
Li'l Devil¹ 	45	146.3	3.25 	x2 	45	15	3.0 	0.9 	12.7mm 	7 	595 	3.2	16000	5000 	75	8	
Hunting revolver(GRA) 	58	87 	1.5 	x1 	58	31	1.87	0.35	.45-70 Gov't	5 	545 	4 	3500 	875 	75	6	
Ranger Sequoia 	62	104.6	1.69 	x1.5	62	30	2.07	0.1 	.45-70 Gov't	5 	745 	4 	1200 	300 	75	6	
Police pistol¹ 	30	60 	2.0 	x1 	45	19	1.58	0.5 	.357 Magnum 	6 	1120	3 	1000 	333.3 	0 	4	
Silenced .22 pistol¹ 	9 	31.5 	3.5 	x3 	18	17	0.53	0.5 	.22LR 	16	495 	3 	80 	26.6 	0 	1	
: Unique weapons are highlighted with a darker background.
: ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
: ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
===Rifles===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Anti-materiel rifle¹(GRA) 	110	49.3 	.45 	x1 	110	55/65	2/1.69	.015 	.50 MG 	8 	470 	20 	5600 	280 	100	8	
Assault carbine(GRA) 	13 	156 	12 	x0.06	13 	20 	3.25 	1.2 	5mm 	24 	3745	6 	3950 	658 	75 	3	
Automatic rifle 	40 	240 	6 	x0.18	40 	35 	2.28 	2.5 	.308 	20 	995 	16 	4500 	281 	100	8	
Battle rifle (GRA) 	48 	92.6 	1.93 	x1 	48 	25 	1.92 	.55 	.308 	8 	1495	9.5	1500 	158 	75 	6	
This Machine 	55 	117.9	2.14 	x1 	55 	22 	2.5 	.5 	.308 	8 	2995	9.5	2800 	295 	75 	6	
BB gun 	4 	6.2 	1.54 	x1 	4 	28 	.14 	.5 	BB 	100	245 	2 	36 	18 	0 	1	
Abilene Kid LE BB gun 	4 	6.2 	1.54 	x1.5 	70 	28 	.14 	.5 	BB 	100	495 	2 	500 	250 	0 	1	
Brush gun 	75 	92.3 	1.23 	x1 	75 	33 	2.27 	.06 	.45-70 Gov't	6 	745 	5 	4900 	980 	100	6	
Medicine Stick 	78 	108 	1.38 	x1 	78 	31 	2.52 	.06 	.45-70 Gov't	8 	995 	5.5	20000	3636	100	6	
Cowboy repeater 	32 	54.2 	1.69 	x1.25	32 	27 	1.19 	.06 	.357 Magnum 	7 	595 	5 	800 	160 	25 	4	
La Longue Carabine¹ 	35 	75.4 	2.15 	x1.5 	35 	24 	1.46 	.05 	.357 Magnum 	11 	745 	5 	1500 	300 	25 	5	
Hunting rifle 	52 	49.3 	.95 	x2 	52 	40 	1.3 	.01 	.308 	5 	1495	6 	2200 	366 	50 	6	
Paciencia 	55 	65.1 	1.18 	x2 	110	35 	1.57 	.01 	.308 	3 	1745	6.2	12000	1936	50 	6	
Light machine gun 	21 	252 	12 	x0.06	21 	18 	5.83 	1.5 	5.56mm 	90 	3995	15 	5200 	347 	100	8	
Bozar¹ 	19 	285 	15.01	x0.05	19 	18 	4.22 	.75 	5.56mm 	30 	3995	15 	20000	1333	100	8	
Marksman carbine¹ 	24 	136.8	5.7 	x1 	24 	14 	1.71 	.04 	5.56mm 	20 	1995	6 	5200 	867 	100	4	
All-American¹ 	26 	156 	6 	x1 	26 	13 	2.0 	.035 	5.56mm 	24 	1995	6 	5900 	983 	100	4	
Service rifle 	18 	75.6 	4.2 	x1 	18 	15 	1.2 	.55 	5.56mm 	20 	1995	8.5	540 	64 	25 	2	
Survivalist's rifle 	48 	187.2	3.9 	x1 	48 	20 	2.4 	.08 	12.7mm 	10 	2495	8.5	5400 	635 	75 	4	
Sniper rifle¹ 	45 	86.8 	1.93 	x2 	45 	27 	1.66 	.02 	.308 	5 	395 	8 	4100 	513 	75 	6	
Christine's CoS silencer rifle¹	62 	99.6 	1.61 	x2.5 	62 	38 	1.63 	.02 	.308 	5 	420 	5.5	6100 	1109	75 	6	
Gobi Campaign scout rifle¹ 	48 	102.9	2.14 	x2 	80 	24 	2.0 	.018 	.308 	6 	795 	4.5	6200 	1378	75 	6	
Trail carbine 	48 	73.8 	1.5 	x1 	48 	29 	1.65 	.06 	.44 Magnum 	8 	2495	5.5	3900 	709 	75 	5	
Varmint rifle 	18 	21.9 	1.22 	x1 	18 	35 	.51 	.024 	5.56mm 	5 	595 	5.5	75 	14 	0 	3	
Ratslayer¹ 	23 	30 	1.3 	x5 	23 	33 	.7 	.0225	5.56mm 	8 	995 	4.5	2000 	444 	0 	3	
: Unique weapons are highlighted with a darker background.
: ¹ Scoped by default.
===SMGs===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
.45 Auto SMG 	26	286	11	x0.06	26	19	5.47	2.3	.45 Auto	30 	2995	11	3750	341 	75 	6	
9mm SMG 	14	154	11	x0.06	14	20	2.8 	1.5	9mm 	30 	2745	4 	850 	213 	25 	3	
Vance's 9mm SMG 	17	221	13	x0.05	17	20	4.25	1.5	9mm 	60 	3745	4 	1500	375 	25 	3	
10mm SMG 	19	171	9 	x0.08	19	22	2.59	2.2	10mm 	30 	2495	5 	2370	474 	50 	5	
Sleepytyme¹ 	22	220	10	x0.1 	22	22	4.0 	1.7	10mm 	40 	2495	5 	8250	1650	50 	5	
12.7mm SMG(GRA) 	36	324	9 	x0.08	36	24	4.5 	2.0	12.7mm 	21 	2495	5 	5100	1020	100	6	
H&H Tools nail gun	9 	126	14	x0.12	9 	20	2.7 	1.4	Nails 	90 	2745	4 	5000	1250	75 	2	
Silenced .22 SMG 	10	110	11	x0.23	20	19	2.1 	2.0	.22LR 	180	4995	8 	1850	231 	50 	2	
: Unique weapons are highlighted with a darker background.
: ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50.
===Shotguns===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Caravan shotgun 	045(6.4 x7) 	144.6	3.21	x1	6 	20	2.25	2.2	20 gauge	2 	695 	3 	675 	225 	25 	3	
Sturdy caravan shotgun	050(7.1 x7) 	160.7	3.21	x1	7 	27	1.85	4 	20 gauge	2 	1495	3 	875 	292 	0 	3	
Hunting shotgun 	070(10 x7) 	116.7	1.67	x1	10	28	2.5 	1.5	12 gauge	5 	995 	7.5	3800	507 	75 	5	
Dinner Bell 	075(10.7 x7)	125 	1.67	x1	11	28	2.67	1.2	12 gauge	5 	745 	7.5	4800	640 	75 	5	
Lever-action shotgun 	048(6.9 x7) 	84.9 	1.8 	x1	7 	25	1.92	1.9	20 gauge	5 	495 	3 	2000	667 	50 	4	
Riot shotgun 	067(9.5 x7) 	268 	4.0 	x1	10	17	3.94	2.5	12 gauge	12 	870 	5 	5500	1100	100	7	
Sawed-off shotgun¹ 	100(7.1 x14)	28.2 	2.34	x1	7 	37	2.7 	4.0	12 gauge	2(1)	395 	4 	1950	488 	50 	4	
Big Boomer 	120(8.6 x14)	34.2 	2.58	x1	9 	35	3.43	3.5	12 gauge	2(1)	395 	4 	2500	625 	50 	4	
Single shotgun 	050(7.1 x7) 	20.9 	2.6 	x1	7 	50	1.0 	1.4	20 gauge	1 	995 	7 	175 	25 	0 	5	
: Unique weapons are highlighted with a darker background.
: ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50.
===Heavy weapons===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
K9000 cyberdog gun¹ 	26	182	7 	x0.5	13	27	2.9 	1.35	.357 Magnum	50 	2495	27	7500	278	75 	8 	
FIDO¹ 	36	252	7 	x0.5	18	28	3.9 	1.5 	.44 Magnum 	50 	2495	27	9500	352	85 	9 	
Minigun 	12	240	20	x0.5	12	30	3.2 	1.0 	5mm 	240	5995	25	5500	220	100	10	
CZ57 Avenger 	13	390	30	x0.5	13	25	6.24	0.55	5mm 	120	7995	18	8500	340	100	10	
Shoulder mounted machine gun	30	210	7 	x0 	20	30	3.0 	0.9 	10mm 	60 	3995	17	7500	442	75 	7 	
: Unique weapons are highlighted with a darker background.
: ¹ Scoped by default.
==Energy weapons==
===Energy pistols===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Alien blaster¹ 	75 	131.3	1.8 	x100	50	20	3.75	0 	Alien PC 	10 	2495	2 	4000	2000 	75	1	
Euclid's C-Finder 	0+150 	20.6 	0.2 	x50 	0 	50	3 	0.5	ARCHIMEDES II charge	1 	3995	15	1 	0.07 	0 	1	
Flare gun² ³ 	10+1/10s 	3.4 	1.8 	x1.5	10	30	0.67	0.5	Flamer fuel 	10 	245 	2 	500 	250 	0 	3	
Laser pistol²(GRA)² 	12 	45 	3.75	x1.5	12	15	0.8 	0.1	SEC 	30 	995 	3 	175 	58.3 	0 	1	
Compliance Regulator² 	8 	30 	3.75	x1.5	12	15	0.53	0.1	SEC 	30 	995 	3 	175 	58.3 	0 	1	
Missing laser pistol⁵ 	11 	41.3 	3.8 	x1.5	11	15	0.73	0.1	SEC 	30 	995 	3 	175 	58.3 	0 	1	
Pew Pew² 	75 	150 	2.0 	x2.5	50	35	2.14	0.1	SEC 	10(2) 	395 	3 	2498	832.6 	0 	1	
Plasma Defender(GRA) 	38 	95 	2.5 	x 1 	38	20	1.9 	0.3	SEC 	32(16)	495 	2 	3000	1500 	50	2	
Plasma pistol²(GRA)² 	33 	57.8 	1.75	x1.5	33	30	1.1 	0.5	SEC 	32(16)	745 	3 	200 	66.6 	0 	2	
Pulse gun⁴ 	5+250/+110⁴	5.17 	1 	x1 	5 	20	0.25	0.1	SEC 	25(5) 	495 	2 	1800	900 	25	2	
Recharger pistol 	18 	90 	5 	x1.2	18	13	1.38	0.1	MF breeder 	20 	1495	7 	2700	385.7 	50	2	
MF Hyperbreeder Alpha² 	25 	175 	7 	x2 	25	20	1.25	1.0	MF breeder 	10 	3995	7 	8900	1271.4	50	2	
Sonic emitter - Gabriel's bark² ⁴	55+20⁴ 	56.9 	1.03	x1 	25	30	1.83	0.1	SEC 	24(12)	495 	2 	3500	1750 	50	2	
Sonic emitter - opera singer² ⁴ 	55+20⁴ 	56.9 	1.03	x1 	25	30	1.83	0.1	SEC 	24 	495 	2 	3500	1750 	50	2	
Sonic emitter - revelation² ⁴ 	31+20⁴ 	32.1 	1.03	x1 	18	30	1.03	0.1	SEC 	24 	495 	2 	3500	1750 	50	2	
Sonic emitter - robo-scorpion² ⁴ 	65+20⁴ 	67.2 	1.03	x1 	30	30	2.16	0.1	SEC 	24(8) 	495 	2 	3500	1750 	75	2	
Sonic emitter - tarantula² ⁴ 	60+20⁴ 	62.1 	1.03	x1 	30	30	2.0 	0.1	SEC 	24(8) 	495 	2 	3500	1750 	75	2	
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===Energy rifles===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Gauss rifle² 	120 	45 	3 	x2 	60	40	3 	0.03 	MFC 	5(1) 	395 	7 	3000	429 	75	5	
YCS/186¹ ² 	140 	52.5 	3 	x2 	70	40	3.5 	0.0275	MFC 	4(1) 	495 	8 	3000	375 	75	5	
Holorifle² 	80 	88.9 	1.11	x1 	80	30	2.67	0.4 	MFC 	4 	495 	8 	3000	375 	50	4	
LAER 	65 	162.5	2.5 	x1.5 	15	32	2 	0.08 	MFC 	20 	370 	4 	8000	2000	75	4	
Elijah's advanced LAER 	65 	178.8	2.75	x1.5 	15	32	2 	0.08 	MFC 	15 	245 	4 	8500	2125	75	4	
Laser RCW 	15 	135 	9 	x0.05	15	20	2.25	0.08 	ECP 	60 	1995	4 	2150	537 	50	4	
Laser rifle 	22 	67.8 	3.08	x1.5 	22	18	1.22	0.025 	MFC 	24 	620 	8 	800 	100 	25	3	
AER14 prototype 	35 	105 	3 	x2 	35	20	1.75	0.0225	MFC 	24(12)	495 	8.5	2200	259 	25	3	
Van Graff laser rifle 	15 	46.2 	3.08	x1.5 	15	18	0.83	0.025 	MFC 	24 	270 	8 	800 	100 	0 	3	
Multiplas rifle 	105(35x3)	105 	1 	x1 	34	35	3 	1.5 	MFC 	30(10)	245 	7 	2500	357 	50	4	
Plasma rifle 	47 	65.8 	1.4 	x2 	47	30	1.57	0.2 	MFC 	24(12)	370 	8 	1300	163 	25	3	
Van Graff plasma rifle 	32 	44.8 	1.4 	x2 	32	30	1.06	0.2 	MFC 	24(12)	370 	8 	1300	163 	0 	3	
Q-35 matter modulator 	40 	96 	2.4 	x2 	62	28	1.43	0.2 	MFC 	12 	1245	7 	3000	429 	25	2	
Recharger rifle 	12 	51.1 	4.3 	x1.5 	12	19	0.63	0.02 	MF breeder	7 	370 	15 	250 	17 	0 	5	
Tri-beam laser rifle(GRA)	66(22x3) 	180 	2.73	x1.5 	22	23	2.87	0.5 	MFC 	24(8) 	245 	9 	4800	533 	75	4	
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===Energy heavy weapons===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Arc welder¹ 	9+8/+4¹ 	72 	8 	x0.36	1 	30	0.9	0.5 	ECP 	30 	1245	15	3700 	247 	75 	7	
Flamer 	16+2/5s 	130 	8 	x0.42	1 	50	1.6	0.5 	Flamer fuel	60 	995 	15	2350 	157 	50 	7	
Cleansing Flame 	15+10/6s 	115 	7 	x1 	1 	55	4.1	1.5 	Flamer fuel	100 	1495	22	9500 	432 	50 	7	
Gatling laser 	10 	300 	30 	x0.02	10	30	4 	0.6 	ECP 	240 	7495	18	6800 	378 	100	8	
Sprtel-Wood 9700 	16 	320 	20 	x0.04	16	30	4.3	0.5 	ECP 	90 	4995	15	20000	1333	100	6	
Heavy incinerator 	15+20+8/5s	148 	4 	x0.83	5 	50	1.5	0.5 	Flamer fuel	24 	995 	15	7200 	480 	100	8	
Incinerator 	1+20+4/8s 	46 	2 	x1.67	1 	50	1.1	0.1 	Flamer fuel	30 	995 	12	1300 	108 	25 	6	
Plasma caster 	65 	195 	3 	x1 	65	25	2.6	0.7 	MFC 	10 	395 	20	7000 	350 	100	8	
The Smitty Special 	35 	245 	7 	x0.1 	35	30	3.5	1.3 	MFC 	20 	1095	20	20000	1000	100	8	
Tesla cannon 	80+20/2s 	127.4	1.34	x2 	40	37	3.2	0.1 	ECP 	20(4)	395 	8 	8700 	1088	100	8	
Elijah's jury-rigged Tesla cannon	85+20/2s 	154.2	1.58	x2 	45	37	3.4	0 	ECP 	30(6)	245 	8 	13500	1688	100	8	
Tesla-Beaton prototype 	90+25/2s 	145.8	1.34	x2 	45	37	3.8	0.08	ECP 	24(4)	195 	8 	12525	1566	100	8	
: Unique weapons are highlighted with a darker background.
: ¹ Does bonus damage to robots and power armored foes.
==Explosives==
===Projectile===
 	 	AOE 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
25mm grenade APW 	2+50 	550 	130 	2.5 	25	2.1 	0.7 	25mm 	6 	745 	8 	4200 	525	75 	5	
Fat Man(GRA) 	400+600	1700	275.2	1.58	65	15.4	0.5 	Mini nuke	1 	495 	30 	6000 	200	100	8	
Esther 	475+600	1700	304.7	1.89	55	19.5	0.5 	Mini nuke	1 	620 	40 	18000	450	100	8	
Grenade machinegun 	0+50 	550 	150 	3 	50	1.0 	1 	25mm 	30	995 	15 	5200 	347	100	8	
Mercy 	5+100 	750 	325.5	3.1 	50	2.1 	1 	40mm 	18	2495	15 	5200 	347	100	8	
Grenade launcher 	30+100 	750 	57.4 	0.6 	35	3.71	0.7 	40mm 	4 	495 	12 	4200 	350	75 	5	
Grenade rifle 	2+100 	750 	41.4 	2.14	35	2.9 	1 	40mm 	1 	495 	6 	300 	50 	25 	3	
Great Bear grenade rifle 	15+100 	750 	46.6 	2.14	32	3.6 	0.5 	40mm 	1 	1245	5 	950 	190	25 	3	
Mercenary's grenade rifle	2+100 	750 	41.4 	2.14	35	2.9 	1 	40mm 	1 	495 	5.5	300 	55 	0 	3	
Red Victory grenade rifle	2+100 	750 	44.1 	3.21	29	3.5 	0.5 	40mm 	1 	620 	4 	950 	238	25 	3	
Thump-Thump 	2+100 	750 	43.2 	2.79	35	2.9 	0.8 	40mm 	1 	620 	5.5	800 	145	25 	3	
Missile launcher 	125+200	1000	70.1 	1.58	55	5.9 	0.3 	Missile 	1 	245 	20 	3900 	195	75 	6	
Annabelle 	150+200	1000	77.3 	1.89	47	7.4 	0.02	Missile 	1 	495 	15 	5200 	347	75 	5	
Red Glare ¹ 	20+40 	500 	240 	4 	25	2.4 	0.5 	Rocket 	13	2245	20 	15000	750	100	6	
: Unique weapons are highlighted with a darker background.
: ¹ Scoped by default.
===Thrown===
 	 	AOE 	 	 	 	 	 	 	 	 	 	Form ID
Dynamite² 	1 +75 	750 	30 	0.4 	24	3.17 	0.3	25 	83 	0 	1	
Fire bomb² 	1 +20+4/8s 	212 	12.5 	0.4 	24	2.2 	0.5	200	400 	50 	2	
Flash bang² 	1 +0 	768 	0.65 	0.65	24	0.04 	0.5	50 	100 	50 	4	
Frag grenade² 	1 +125 	900 	82.2 	0.65	24	5.3 	0.5	150	300 	25 	2	
Holy Frag Grenade³ 	1 +800 	1500	522.4	0.65	24	33.4 	0.5	500	1000	0 	2	
Incendiary grenade 	1 +50+6/15s 	450 	39.3 	0.65	24	5.87 	0.5	200	400 	50 	2	
Long-fuse dynamite²	1 +75 	750 	30.8 	0.4 	24	3.17 	0.3	25 	83 	0 	1	
MFC grenade¹ 	1 +75 	600 	49.6 	0.65	35	2.17 	0.5	15 	30 	25 	2	
Nuka-grenade¹ 	1 +350+2/5s 	450 	230.9	0.65	24	15.04	0.5	50 	100 	100	2	
Plasma grenade² 	1 +225 	450 	147.4	0.65	24	9.4 	0.5	300	600 	75 	2	
Pulse grenade² ⁴ 	1 +10+200/+80⁴	750 	7.2 	0.65	24	.45 	0.5	40 	80 	50 	2	
Tin grenade¹ 	1 +100 	768 	65.8 	0.65	35	2.89 	0.5	25 	50 	0 	2	
: 
: 
: 
: 
: 
===Placed===
 	 	AOE 	 	 	 	 	 	 	 	Form ID
Bottlecap mine² 	1 +200 	256 	35	5.74 	0.5 	150 	300 	0 	1	
C-4 plastic explosive¹	1 +250 	512 	24	10.45	0.5 	1000	2000 	50	1	
Demolition charge 	2 +100 	192 	38	2.68 	1.5 	75 	50 	0 	1	
Detonator¹ 	N/A 	- 	- 	- 	0.5 	25 	50 	0 	0	
Fat mine 	5 +450 	1400	35	13 	3.25	275 	84.62 	50	3	
Frag mine 	1 +100 	192 	35	2.88 	0.5 	75 	150 	25	1	
Gas bomb 	1 +80 	600 	24	5.2 	5 	100 	20 	50	1	
MFC cluster¹ ² 	1 +(75x6) 	600 	35	12.9 	0.5 	110 	220 	50	2	
Plasma mine 	1 +150 	192 	35	4.31 	0.5 	300 	600 	75	2	
Powder charge² 	1 +75 	192 	35	2.17 	0.5 	25 	50 	0 	1	
Pulse mine³ 	1 +10+200/+80³	450 	35	0.31 	0.5 	40 	80 	50	2	
Satchel charge 	1 +250 	384 	35	7.17 	0.75	125 	166.66	50	4	
Time bomb² 	1 +150 	1024	24	6.29 	0.5 	750 	1500 	50	1	
Time bomb, high yield²	1 +400 	1536	24	16.71	0.5 	750 	1500 	50	1	
: ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50.
: ² Custom-built weapon.
: ³ Does bonus damage to robots and power armored foes.
==Melee==
===Bladed===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Bowie knife² 	23 	79.6 	3.46	x1.5	35	20	2.3 	495 	1 	1000 	1000 	75 	3	
Blood-Nap² 	30 	110.8	3.69	x1.5	45	17	3.5 	495 	1 	2000 	2000 	50 	4	
Bumper sword 	32 	45.5 	1.42	x1 	32	38	1.68	1495	12	2500 	208 	50 	8	
Blade of the East 	65+2/10s 	104.6	1.58	x1 	30	35	4.3 	3995	12	45 	3.8 	100	9	
Blade of the West 	60 	127.9	2.13	x1.5	30	29	4.1 	745 	12	5700 	475 	100	9	
Chainsaw³(GRA) 	80 	80 	1 	x1 	8 	65	2.5 	7995	20	2800 	140 	75 	7	
Cleaver² 	7 	17.8 	2.54	x1 	7 	22	0.6 	1245	2 	20 	10 	0 	2	
Chopper² 	14 	54.9 	3.92	x2 	14	22	1.3 	1245	2 	800 	400 	0 	2	
Combat knife² 	15 	48.5 	3.23	x2 	15	17	1.8 	445 	1 	500 	500 	50 	3	
Chance's knife² 	22 	91.4 	4.15	x2 	22	17	2.6 	445 	1 	900 	900 	50 	3	
Cosmic knife¹ 	12 	36 	3 	x1 	12	20	1.2 	745 	1 	35 	35 	0 	1	
Cosmic knife clean¹ 	15 	45 	3 	x1.2	15	20	1.5 	995 	1 	50 	50 	0 	1	
Cosmic knife super-heated¹	14 	42 	3 	x5 	14	20	1.4 	745 	1 	50 	50 	0 	1	
Fire axe 	55 	86.8 	1.58	x1 	27	22	5.0 	995 	8 	2500 	313 	75 	5	
Knock-Knock 	66 	118.8	1.8 	x1 	33	21	6.3 	545 	8 	3200 	400 	75 	5	
Hatchet² 	16 	40.6 	2.54	x1 	16	22	1.5 	1495	2 	75 	37.5 	25 	2	
Katana 	22 	71.1 	3.23	x2 	22	21	2.1 	995 	3 	2500 	833 	75 	4	
Knife¹ 	8 	24 	3 	x1 	8 	20	0.8 	745 	1 	20 	20 	0 	1	
Knife spear 	20 	37.9 	1.89	x1 	20	35	1.1 	1995	3 	55 	18.3 	25 	2	
Knife spear clean 	25 	47.4 	1.89	x1.2	25	35	1.4 	1995	3 	55 	18.3 	25 	2	
Machete 	11 	33 	3 	x1.5	11	20	1.1 	245 	2 	50 	25 	25 	3	
Broad machete 	15 	48.5 	3.23	x2 	15	17	1.8 	370 	1 	75 	75 	0 	3	
Liberator 	18 	62.3 	3.46	x3 	18	18	2.0 	370 	2 	1000 	500 	25 	3	
Machete gladius 	28 	84 	3 	x1.5	28	20	2.8 	370 	2 	1000 	500 	25 	4	
Proton axe⁵ 	50+50/+20⁵	90.8 	1.82	x1 	25	22	4.5 	995 	8 	3500 	437.5	50 	5	
Protonic inversal axe⁵ 	58+50/+20⁵	105.3	1.82	x1 	45	25	4.6 	1245	8 	4000 	500 	55 	5	
Ripper² ³(GRA) 	50 	50 	1 	x1 	5 	65	1.5 	5995	6 	1200 	200 	50 	3	
Shishkebab 	40+2/5s 	94.3 	2.31	x2 	20	28	3.2 	2495	3 	2500 	833.3	75 	6	
Gehenna 	42+5/5s 	121.3	2.77	x2 	21	25	4.4 	1995	3 	12000	4000 	75 	6	
Straight razor¹ 	5 	18.5 	3.69	x2 	10	18	0.6 	370 	1 	35 	35 	0 	1	
Figaro¹ 	8 	33.2 	4.15	x4 	16	17	0.9 	445 	1 	400 	400 	0 	1	
Switchblade¹ 	7 	14 	2 	x2 	11	18	0.8 	495 	1 	35 	35 	25 	1	
Thermic lance³ 	100 	100 	1 	x1 	10	65	3.1 	9995	20	5500 	275 	100	7	
: Unique weapons are highlighted with a darker background.
: ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
: ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
: ³ Ignores DR/DT.
: ⁴ Includes double normal weapon damage in V.A.T.S.
: ⁵ Does bonus damage to robots and power armored foes.
===Blunt===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
9 iron 	17 	40.3 	2.37	x1 	17	22	1.5 	295 	3 	55 	18 	25 	2	
Nephi's golf driver	30 	71.1 	2.37	x1.2	30	21	2.9 	245 	1 	500 	500 	25 	2	
Baseball bat(GRA) 	22 	36.3 	1.65	x1 	22	25	1.8 	1995	3 	250 	83.3 	25 	4	
Cattle prod 	5 	11.5 	2.3 	x2 	5 	28	0.36	2495	3 	450 	150 	75 	4	
Dress cane 	22 	50.8 	2.3 	x1 	35	27	1.63	245 	3 	40 	13.3 	50 	2	
Lead pipe¹ 	22 	55.8 	2.54	x1 	22	24	1.8 	245 	3 	75 	25 	50 	5	
The Humble Cudgel¹ 	26 	72 	2.77	x1 	26	21	2.5 	370 	3 	350 	116.7	50 	5	
Nail board 	25 	35.5 	1.4 	x0 	25	27	1.85	295 	4 	250 	62.5 	25 	7	
Pool cue 	15 	22.5 	1.5 	x0 	15	27	1.1 	245 	1 	15 	15 	0 	2	
Old Glory 	45 	85.3 	1.89	x1.5	80	22	4.1 	1245	8 	2500	312.5	50 	7	
Police baton¹ 	10 	27.7 	2.8 	x1 	10	23	0.87	1245	2 	70 	35 	0 	1	
Rebar club 	42 	50.4 	1.2 	x0.5	24	40	2.1 	1245	9 	500 	56 	50 	9	
Nuka-Breaker 	50 	75.8 	1.52	x2 	50	35	2.86	995 	8 	7800	975 	50 	9	
Rolling pin 	3 	5.2 	1.7 	x0 	8 	24	0.25	495 	1 	10 	10 	0 	2	
Shovel 	12 	20.8 	1.7 	x3 	20	28	0.86	1495	3 	55 	18 	0 	3	
Sledgehammer 	24 	45.5 	1.9 	x1 	24	38	1.26	745 	12	130 	11 	50 	7	
Super sledge 	70 	105 	1.5 	x1 	35	38	3.68	495 	20	5800	290 	100	8	
Oh, Baby! 	80 	138.9	1.74	x1 	40	35	4.57	495 	20	6200	310 	100	8	
Tire iron¹ 	15 	34.6 	2.3 	x1 	15	27	1.11	995 	3 	40 	13 	0 	3	
War club¹ 	19 	57 	3 	x1 	19	21	1.81	995 	3 	75 	25 	25 	2	
X-2 antenna³ 	65+50/+20³	70.4 	1.1 	x1 	23	22	5.91	620 	15	6000	400 	75 	7	
: Unique weapons are highlighted with a darker background.
: ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50.
: ² Includes double normal weapon damage in V.A.T.S.
: ³ Does bonus damage to robots and power armored foes.
===Thrown===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Proton throwing axe² 	40+50/+20²	32.2	0.8 	x1	29	20	5.5	0	1 	100	100 	25	1	
Protonic inversal throwing axe²	60+50/+20²	52.7	.88 	x1	29	22	5.5	0	1 	200	200 	25	1	
Throwing hatchet 	20 	17.6	0.88	x1	20	22	1.8	0	2 	20 	10 	25	1	
Throwing knife¹ 	15 	48.2	3.2 	x2	15	20	1.5	0	0.5 	20 	40 	0 	1	
Throwing knife spear 	42 	20.2	0.48	x1	42	28	3.0	0	0.65	25 	38.5	25	1	
Throwing spear 	50 	30 	0.6 	x1	50	24	4.2	0	0.5 	25 	50 	25	1	
Tomahawk 	30 	19.8	0.66	x1	30	23	2.6	0	0.5 	75 	37.5	50	3	
: ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
: ² Does bonus damage to robots and power armored foes.
==Unarmed==
 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Ballistic fist 	80 	87.3	1.09	x1 	80 	28	5.7 	395 	6 	7800 	1300 	100	9	
Two-Step Goodbye² 	70 	76.4	1.09	x4 	10+175 	28	5.0 	395 	6 	20000	3333 	100	9	
Bear trap fist 	27 	29.5	1.09	x1 	27 	28	1.9 	395 	6 	800 	150 	50 	5	
Bladed gauntlet 	25 	39.1	1.57	x2 	40 	26	1.9 	295 	10 	200 	20 	25 	5	
Cram Opener 	28 	47.5	1.7 	x2 	44 	26	2.2 	370 	10 	800 	80 	25 	5	
Boxing gloves 	1 	1.3 	1.26	x1 	1 	28	0.1 	995 	6 	100 	16.7 	0 	1	
Golden Gloves 	1 	1.3 	1.26	x2 	1 	28	0.1 	1245	6 	100 	16.7 	0 	1	
Boxing tape 	4 	5.1 	1.26	x1 	4 	28	0.3 	2495	0.25	100 	400 	0 	1	
Brass knuckles¹ 	18 	36.9	2.05	x1 	18 	18	2.0 	995 	1 	120 	120 	25 	2	
Displacer glove 	50 	68.2	1.36	x1 	50 	28	3.6 	495 	6 	3500 	583.3 	100	4	
Pushy 	60 	88.4	1.47	x1 	60 	28	4.3 	595 	6 	4200 	700 	100	2	
Dog tag fist³ 	20 	31.6	1.58	x1 	20 	35	1.1 	495 	3 	50 	16.7 	0 	1	
Recompense of the Fallen 	25 	47.4	1.89	x1 	25 	35	1.4 	745 	3 	250 	83.3 	0 	1	
Fist of Rawr Fist of the North Rawr	50 	97.8	1.96	x2 	75 	24	4.17	445 	10 	6200 	620 	100	6	
Industrial hand² ⁵ 	50 	160 	3.2 	x1 	40 	65	1.5 	7995	10 	2500 	250 	75 	7	
Mantis gauntlet 	30 	60.7	2.02	x3 	30 	22	2.7 	245 	10 	750 	75 	75 	4	
Embrace of the Mantis King! 	42 	65.7	1.57	x3 	64 	25	3.4 	395 	12 	8500 	708.3 	75 	4	
Power fist²(GRA) 	40 	43.6	1.09	x1 	40 	28	2.9 	395 	6 	800 	133.3 	50 	5	
Saturnite fist² 	35 	63 	1.8 	x1 	35 	25	2.8 	795 	4 	1600 	400 	45 	4	
Saturnite fist super-heated² 	55 	90.8	1.65	x1 	55+2/5s 	25	4.4 	595 	4 	2400 	600 	55 	5	
Greased Lightning² 	32 	96 	3 	x1 	32 	28	2.3 	995 	6 	15000	2500 	50 	5	
Salt-Upon-Wounds' power fist² 	45+3/10s 	64.4	1.36	x1 	45 	25	4.8 	495 	6 	2500 	416.6 	50 	6	
Scientist glove² 	21 	28.6	1.36	x1.5	5 	28	1.5 	245 	2 	500 	250 	25 	2	
Corrosive glove² 	21 	22.9	1.09	x1 	5+2/10s 	28	1.5 	745 	4 	1500 	375 	55 	2	
Sterilizer glove² 	21 	28.6	1.36	x1 	5+2/5s 	28	1.5 	995 	3 	1500 	500 	55 	2	
Dr. Klein's glove² 	34-5 EW/30s-2 ST/30s 	46.4	1.36	x1 	5-1 ST/30s-1 DT/60s	18	3.8 	495 	4 	2500 	625 	45 	3	
Dr. Mobius' glove² 	28-5 EW/30s-2 PER/30s	38.2	1.36	x2 	5KnockbackFrenzy 	15	3.7 	495 	3 	3500 	1166 	35 	2	
Spiked knuckles¹ 	25 	59.2	2.37	x1 	25 	19	2.6 	1495	1 	500 	500 	50 	3	
Love and Hate¹ 	30 	75.8	2.53	x1 	30 	19	3.2 	1495	1 	750 	750 	50 	3	
Yao guai gauntlet² ⁵ 	20 	32.6	1.63	x2.5	30 	22	1.8 	2995	10 	150 	15 	50 	4	
She's Embrace² ⁵ 	25 	44 	1.76	x3 	37 	20	2.5 	4495	10 	420 	42 	50 	4	
Zap glove⁴ 	35+50/+20⁴ 	57.3	1.64	x1 	35 	28	2.5 	495 	6 	5200 	866.7 	75 	4	
Paladin Toaster⁴ 	41+50/+20⁴ 	67.1	1.64	x1 	41 	28	2.9 	395 	6 	6800 	1133.3	75 	4	
: Unique weapons are highlighted with a darker background.
: ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
: ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
: ³ Includes double normal weapon damage in V.A.T.S.
: ⁴ Does bonus damage to robots and power armored foes.
: ⁵ Ignores DR/DT.
==Other==
Despite being in the weapons category on the Pip-Boy 3000, these items are not used offensively.
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Big Mountain Transportalponder!	-	-	- 	x1	- 	24 	-	- 	- 	- 	995 	- 	- 	- 	0	0	
Binoculars 	-	-	- 	- 	- 	- 	-	- 	- 	- 	- 	1.5	50 	33.3	0	0	
Codac R9000 	-	-	2.5	x0	65	1000	-	0.3	Camera film	24	- 	0 	150	∞ 	0	0	
Laser detonator 	-	-	0.1	- 	- 	- 	-	- 	MF breeder 	1 	49995	- 	- 	- 	0	0	
: Quest items are highlighted with a darker background.
==Unused weapons==
===Cut content===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Deathclaw gauntlet 	20 	32.6 	1.6	x 5 	30	26	1.5 	- 	- 	- 	2995 	10 	150 	15 	100	6	
Debug Mega Pistol 	9999 	31247	3.1	x1 	9 	17	588.2	0.7	9mm round 	13 	1120 	1.5	100 	66.7 	0 	2	
Double-barrel shotgun 	? 	? 	? 	x? 	? 	? 	? 	? 	? 	? 	? 	? 	? 	? 	? 	?	
Gas grenade 	1 	- 	0.7	x1 	0 	24	0.04 	- 	- 	- 	- 	0.5	25 	50 	0 	2	
Oliver anti-materiel rifle	150 	67.2 	0.4	x1 	80	25	6 	0 	.50 MG 	8 	870 	20 	5600	280 	100	6	
Plasma rifle always crit 	45(9x5)	180 	1 	x100 	44	25	1.8 	0.2	MFC 	12 	4495 	8 	1800	225 	0 	0	
Plasma rifle weak 	3 	12 	4 	x2 	44	25	0.12 	0.2	MFC 	12 	4495 	8 	1800	225 	0 	0	
Poisoned hatchet 	30 	19.8 	0.7	x1 	30	23	2.6 	- 	- 	- 	4995 	0.5	75 	150 	50 	3	
Poisoned mantis gauntlet 	30 	60.6 	2 	x3 	30	22	2.7 	- 	- 	- 	245 	10 	150 	15 	75 	4	
Slave's Burden 	16 	25.3 	1.6	x4 	1 	0 	- 	- 	- 	- 	- 	400	2350	5.875	1 	7	
Starlet's hand wraps 	15 	18.9 	1.3	X1 	30	28	1.1 	- 	- 	- 	24995	6 	100 	16.66	0 	1	
Stun baton 	12 	27 	2.3	x1 	8 	5 	4.8 	- 	- 	- 	495 	1 	110 	110 	0 	0	
Stun grenade 	1+15 	11.2 	0.7	x1 	0 	24	0.67 	- 	- 	- 	- 	0.5	50 	100 	25 	2	
The Disintegrator 	1000 	3818 	3.8	x100 	22	17	58.8 	0 	MFC 	255	4995 	8 	1000	125 	0 	0	
The Faderator¹ 	120 	20160	168	x0.01	60	4 	360 	0.3	MFC/Microfusion breeder	255	3995 	7 	3000	429 	25 	3	
: 
===Non-player character weapons===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Form ID
Arcade Gannon's Ripper 	50 	50 	1 	x1 	5 	45	2.2	- 	- 	- 	5995	6 	100 	16.7 	75 	3	
Boone's scoped hunting rifle 	52 	41.1 	0.8	x0.25	15 	40	1.3	0.015	MCA 	5 	1495	6 	2600	433.3	50 	6	
Follows-Chalk's .45 Auto pistol 	29 	79.8 	2.8	x1 	29 	17	1.7	0.8 	MCA 	7 	745 	1.5	100 	66.6 	25 	3	
Follows-Chalk's war club 	24 	83 	3.5	x1 	24 	21	2.3	- 	- 	- 	995 	3 	75 	25 	25 	2	
Joshua's Pistol Whippin' .45 	20 	46.2 	2.3	x2 	20 	24	1.6	- 	- 	- 	495 	1 	10 	10 	0 	2	
Lily's assault carbine 	18 	216 	12 	x0.08	18 	20	0.9	4.8 	MCA 	24	3745	6 	3950	658.3	75 	3	
Lily's gauntlet 	20 	21.8 	1.1	x1 	20 	28	1.4	- 	- 	- 	2495	6 	100 	16.7 	0 	8	
Lily's Vertibird blade 	24 	43.2 	1.8	x1 	24 	38	1.3	- 	- 	- 	4995	12 	130 	10.83	0 	9	
Mysterious Stranger's .44 Magnum	9000	16875	1.9	x100 	9000	0 	- 	0 	.44 Magnum round	6 	4995	3 	0 	0 	0 	0	
Miss Fortune's Bad Luck Bringer 	10 	18.8 	1.9	x1 	10 	0 	- 	0 	.44 Magnum round	6 	4995	3 	0 	0 	0 	0	
Mean super sledge 	85 	127.5	1.5	x1 	40 	38	4.5	- 	- 	- 	3745	20 	180 	9 	100	8	
Poisoned bladed gauntlet 	25 	39 	1.6	x2 	40 	26	1.9	- 	- 	- 	295 	10 	200 	20 	25 	5	
Poisoned cleaver 	7 	17.8 	2.5	x1 	7 	22	0.6	- 	- 	- 	1245	2 	2 	1 	0 	2	
Poisoned fire axe 	55 	82.5 	1.5	x1 	27 	22	5 	- 	- 	- 	995 	8 	2500	312.5	75 	5	
Poisoned machete 	11 	33 	3 	x1.5 	11 	20	1.1	- 	- 	- 	245 	2 	50 	25 	25 	3	
Poisoned throwing spear 	35 	21 	0.6	x1 	7 	24	2.9	- 	- 	- 	4995	0.5	25 	50 	25 	1	
Waking Cloud's yao guai gauntlet	20 	40 	2 	x2.5 	30 	22	1.8	- 	- 	- 	2995	10 	150 	15 	50 	4	
 
fr:Armes de Fallout: New Vegas/Comparaison