Falling

Falling is an event found exclusively in Act 3. You fall, and must sacrifice a card in order to survive the fall.
==Options==
*[Land] Lose (Random Skill)
** Cannot be card.
*[Channel] Lose (Random Power)
** Cannot be card.
*[Strike] Lose (Random Attack)
** Cannot be card.
If you have only Bottled cards in your deck, the only option available is [Land], but you do not actually lose any cards as Bottled cards cannot be removed.
==Dialogue==
Encounter 	Encounter
As you head upwards hopping from one floating shape to another, you slip. 	As you head upwards hopping from one floating shape to another, you slip.
You begin to fall. 	You begin to fall.
While in free fall you consider your options: 	While in free fall you consider your options:
Land safely with your greatest techniques. 	Land safely with your greatest techniques.
Channel a Power to survive the fall. 	Channel a Power to survive the fall.
Strike at the wall to hang on to it. 	Strike at the wall to hang on to it.
Land 	Land
You land with extreme grace before continuing on. 	You land with extreme grace before continuing on.
Channel 	Channel
Harnessing and expending some of your raw power, you manage to land unhurt. 	Harnessing and expending some of your raw power, you manage to land unhurt.
Strike 	Strike
You are able to latch on to the wall, and manage to make a short hop onto another stable platform.	You are able to latch on to the wall, and manage to make a short hop onto another stable platform.
Land (with no valid cards to remove) 	Land (with no valid cards to remove)
You seem to fall as slow as a feather, reaching the bottom without a scratch. 	You seem to fall as slow as a feather, reaching the bottom without a scratch.
==Update History==
*Weekly Patch 40: Forethought
**Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
*Weekly Patch 30: Skewer
**Falling event will no longer softlock the game if you have no valid cards to remove
*Weekly Patch 21: Channel Lightning
**Falling Event now correctly previews upgraded cards.
**Falling Event's RNG is now seeded.
*Weekly Patch 16: Back to Work
**Falling Event now shows the chosen cards when hovering the event choices.
*Weekly Patch 7: Setting Up All the Things
**Falling event can no longer target bottled cards.
*Weekly Patch 1: The First of Many!
**Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
Category:Event