Pokémon Adventures: World Tournament/Wally

Wally is a playable character in Pokémon Adventures: World Tournament. His three Pokémon are Kecleon, Roselia and Flygon.__NOTOC__
==Overview==
Wally is a very unpredictable fighter, with all of his Pokémon being versatile, but most importantly being able to obscure their locations; Kecleon turns invisible, Roselia can create pollen clouds and Flygon can summon sandstorms and outright fly offscreen. Each of his three Pokémon also have different attributes and playstyle, making him very versatile. However, he has to take advantage of his unpredictability to truly shine, because he is otherwise quite underwhelming.
Kecleon is a "grappler", but an unusual one at that, being a lot smaller and faster than most grapplers but dealing less damage. Kecleon is also capable of turning invisible for a short time, making it quite unpredictable, and outside of its grabbing moves, it boasts rather long range thanks to its toungue. However, it's fairly frail, and once again, it doesn't deal that much damage. It is relatively small and light, though, which makes it hard to combo. Its Light Attacks are faster than its Heavy Attacks, which deal more damage and have far more range. Its Special Attacks includes its ability to turn invisible and its grappling moves.
Roselia is a fast and mobile Pokémon with a very versatile moveset filled with support options. However, its damage output is even more underwhelming than Kecleon's, although it's smaller and has quite a lot of health for its size, along with light weight that makes it hard to combo. It's also capable of creating pollen cloud to obscure the vision of foes, making it even harder to attack. Roselia's main role in Wally's team is not to stay out for long, but rather to make the job of its other two partners easier. Its Light Attacks have high hitstun, while its Heavy Attacks poison the foe, with its Special Moveset having even more support options.
Flygon is Wally's "main" Pokémon, being overall his strongest, having the most powerful attacks in his moveset and great mobility, boasting both powerful projectiles and melee attacks. This makes it the team's "anchor", although it can't do everything by itself, with few of its attacks having special properties. It's also the largest and heaviest Pokémon in his team, making it easier to combo, even if it's capable of outright flying off screen. Like Roselia, it can also obscure its actions by creating a sandstorm. Its Light Attacks are capable of creating short combos while its Heavy Attacks launch foes away, with its more unique moves being in its Special Attacks.
==Moveset (WIP)==
===Trainer Skill===
Wally's Trainer Skill, Deep Breath, is one of the strongest in the game, making up for his relatively weak Pokémon team, but it can only be used once per match, so you must be careful as to when you use it. Effectively, it puts the field in a "slow motion" mode that halves the speed of everything except Wally's own Pokémon. This allows them to essentially freely combo the foe without risking being attacked themselves. This lasts five seconds in total.
===Kecleon===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs forward twice in a row.
Dashing Light 	Dashes while jabbing downward, dealing high hitstun.
Crouching Light 	Hops and kicks the foe, dealing high shield damage and decent damage.
Stretching Light	Performs a jab uppercut that intercepts airborne foes. Comboes into itself once or twice.
Aerial Light 	Performs a lingering kick forward. Good combo tool.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Sticks its toungue out. The tip of the toungue deals high damage and hitstun, while the rest deals low damage.
Dashing Heavy 	Dashes while sticking its toungue out. Quite similar to Neutral Heavy except for the addition of the dash; it also deals slightly less damage, however.
Crouching Heavy 	Uses its toungue to sweep at ground level, dealing high shield damage and high hitstun.
Stretching Heavy	Sticks its toungue up, intercepting airborne foes. The tip of the toungue deals extra damage, but it is hard to land.
Aerial Heavy 	Sticks its toungue out, at a slight angle towards the ground. As usual, the tip of the toungue deals extra damage and hitstun.
====Special Attacks====
Attack 	Description
Neutral Special - Bind 	Wraps its toungue around the foe. It is then capable of launching them in various angle; forward, backward deal high damage, upward deals decent damage and downward deals low damage but opens up combo possibilities.
Dashing Special - Feint 	Dashes forwards, grabbing the foe and then suplexing them. Cannot be blocked by shields, unlike Bind, but is less flexible.
Crouching Special - Camouflage	Turns invisible until its next attack or until it gets damaged.
Stretching Special - Astonish 	Kecleon's face suddenly turns much scarier, dealing no damage to foes but high hitstun.
Aerial Special - Lick 	Sticks its toungue down, dealing unusually high hitstun to foes on contact but low damage. Essentially an aerial version of Astonish.
===Roselia===
====Light Attacks====
Attack 	Description
Neutral Light 	Slaps the foe twice with alternating flowers before releasing powder forward, dealing high hitstun.
Dashing Light 	Spins with its flowers outstretched, releasing powder from them that deals high hitstun but low damage.
Crouching Light 	Releases powder at ground level, dealing high hitstun, before uppercutting the foe, dealing high shield damage.
Stretching Light	Releases powder at a diagonal angle, intercepting airborne foes and dealing high hitstun to them.
Aerial Light 	Spins in a circle, releasing powder all around itself, dealing high hitstun and hitting the foe multiple times for low damage.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Reveals a large thorn in the middle of its flowers before stabbing the foe with both thorns at once, poisoning them. Pressing the Heavy Attack button agains adds a hop followed by a kick that launches the foe away.
Dashing Heavy 	Dashes forwards, extending a thorn out of one of its flowers before jabbing the foe with them, dealing decent damage and poisoning them.
Crouching Heavy 	Jabs forward with a thorn exposed, poisoning foes and dealing high damage to shields.
Stretching Heavy	Performs an uppercut with a thorn revealed in its punching flower, poisoning airborne foes and dealing high knockback and decent damage to them.
Aerial Heavy 	Jabs down with a thorn exposed, poisoning foes and dealing decent hitstun.
====Special Attacks====
Attack 	Description
Neutral Special - Grass Whistle 	Sings a short tune, releasing grass "notes". Puts the foe to sleep for one second on contact, leaving them vulnerable to attacks.
Dashing Special - Toxic Spikes 	Releases toxic needles from its flowers forward, leaving a trap that poison foes on contact.
Crouching Special - Aromatherapy	Releases a large cloud of powder that blocks the vision of the foe. Also heals any status effects Roselia may have. If Wally switches to a Pokémon that has a status effect, it also heals the status. Lasts for two seconds.
Stretching Special - Leech Seed 	Releases seeds in an arc, creating traps that inflict the "Leech Seed" effect on contact; slowly sapping health from the foe and restoring the health of Wally's current Pokémon (even if the latter switches Pokémon).
Aerial Special - Aromatherapy 	Identical to Crouching Special except used in midair.
===Flygon===
====Light Attacks====
Attack 	Description
Neutral Light 	Punches the foe with alternating hands before using one of its wings to launch them up. Good combo starter.
Dashing Light 	Performs an uppercut while dashing, launching foes up. Another good combo starter.
Crouching Light 	Spins enough to sweep the ground with its tail, dealing high shield damage and high hitstun to foes hit by it.
Stretching Light	Jumps up and jabs at the air twice, intercepting airborne foes.
Aerial Light 	Punches downward, dealing high hitstun. Generally a good follow-up to Neutral Light and Dashing Light.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Steps back and then leaps forward, kicking the foe and launching them away. Deals high damage.
Dashing Heavy 	Uses one of its arms as a support and spins around, whacking the foe with its tail, launching them even further than Neutral Heavy. Deals less damage, however.
Crouching Heavy 	Dives underground and then rises back up, launching foes up and dealing good damage in general.
Stretching Heavy	Dashes to the air while doing a corkscrew spin, dealing low damage but multiple times. Leaves Flygon in midair.
Aerial Heavy 	Curls in a ball except for the tail and spins, slapping foes with its tail and launching them away.
====Special Attacks====
Attack 	Description
Neutral Special - Dragon Breath 	Releases a stream of purple flames forwards, dealing damage to foes in front of it multiple times. Shrinks over time.
Dashing Special - Sand Tomb 	Launches a sand orb in an arc, exploding on contact with the ground, dealing low damage but high hitstun to nearby foes. If it hits a foe before hitting the ground, the foe will be trapped for a second, leaving them vulnerable to attacks.
Crouching Special - Sandstorm 	Creates a sandstorm cloud around itself that clouds the field's vision and deals damage over time to the foe on contact.
Stretching Special - Earth Power	Flies up and then slams its tail on the ground, creating a "wave" of sand eruptions forwards that launches the foe up and deals decent damage.
Aerial Special - Fly 	Flies offscreen, being able to move up and down. Dashes down after two seconds or after an attack button is pressed, dealing high damage on impact.
==Alternate Costumes==
TBA
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