Report 629

Report #629
Skillset: Stag Skill: Gore
 Org: Hartstone Status: Completed Oct 2011
Furies' Decision:
We will look at implementing solution 2
Problem: The stag trans attack, Gore, has several problems. For two power a hit,
the stag user can perform a basic brute phyiscal, 100% cutting attack that does
not build wounds and has a 33% chance to impale. For a druid, the sourcing
paired with the damage typing results in a below mediocre hit of damage, the low
chance to impale making spending the time and power on gore impractical, the
druid can be doing better things with two power. For warriors, time spent goring
is time that you aren't doing wounds, and time that the opponent can be curing
wounds. The instakill portion of gore is not viable. If you have a target to 25%
health, they are dying anyways, and you can just damage kill them.
[A: 0 R: 0] Solution #1: Adjust the power cost on Gore. For instance, change
 gore to a 0p attack, make it cost 3p or so if it DOES
 impale.
[A: 0 R: 0] Solution #2: Allow envenoming of antlers with poisons, with a 100%
 rub-off rate, with shrugging applied as usual. Leave
 power cost and impale chance as they are.
[A: 0 R: 0] Solution #3: In addition, add rending to gore.
Player Comments:
---[Raeri on 9/24 @ 08:17 writes]:
I'd like to have it bypass RoA, given the damage typing if possible. Any
combination of these, though being able to select whether you want the impale or
not would be nifty on solution 1. Rending would definately make sense though.
---[Enyalida on 9/25 @ 02:19 writes]:
As a note. If a druid currently impales with gore, they cannot do any other
actions or move away from the gored person (as impale), but have no way to
cancel the impale. If rend is not added, I suggest a WITHDRAW ANTLERS type
command to unimpale so that the druid can continue on their merry way, or I
suggest allowing actions while stag impaling, perhaps with some limit.
---[Enyalida on 9/25 @ 07:44 writes]:
What do you know, WITHDRAW ANTLERS is a reality, this must be the work of
Hallifax and timey wimey stuff.
---[Senna on 9/26 @ 22:09 writes]:
How do you suggest Sol. 1 would work with regards to power? Would you not be
able to use Gore unless you have 3p in case it does impale? Would it be usable
under 3p but wouldn't have a chance to impale then? Seems a little bit awkward.
I'm all for improving Gore, though.
---[Enyalida on 9/27 @ 00:30 writes]:
The latter, it wouldn't impale. There are mechanics in place already that are
similar, they check some other condition before taking the power away, and at
THAT point assess if you have the power cost. This would work the other way, it
would check your power, if you don't have 3, it would just default to fail/no
impale. This may not be fesiable, but as is, long ruts of no impale leave the
druid/warrior not only down several balances with absolutly nothing to show for
it, but also down (sometimes) 20 power.
---[Xenthos on 10/5 @ 22:12 writes]:
You can already withdraw the impale, no?
---[Enyalida on 10/6 @ 19:16 writes]:
Read up three comments before your own. Yes, you can.
---[Shuyin on 10/9 @ 08:06 writes]:
I think making it bypass RoA should be done regardless of which solution is
picked. I'd prefer solution 2 (and only that) of the ones presented
---[Enyalida on 10/9 @ 23:27 writes]:
I'm content with that. If solution 1 goes through, I'd like it to be paired with
Solution 3 if possible. Solution 2 and 3 not as much.
---[Sidd on 10/10 @ 23:57 writes]:
I think a Gore is a pretty good instakill, guranteed death at under 25% health
with no other req's is pretty great. That being said, I think solution 2 is
fine, allow envenoming with 100% rubrate, nothing else is really needed
---[Wobou on 10/12 @ 03:03 writes]:
I agree with Shuyin, Sol. 2 and unblockable damage sound good to me.
---[Morbo on 10/15 @ 20:43 writes]:
Solution 2 looks good, though I don't particularly see the need for it being
unblockable
---[Enyalida on 10/20 @ 05:03 writes]:
I'm fine with no unblockable, it does little enough damage that that portion of
it is not a big deal. To clarify, however: I mean on poisons on average hits,
not JUST when impaling in Solution 2 .
---[Rivius on 10/28 @ 00:14 writes]:
I like solution 2 a lot.
---[Rivius on 10/29 @ 00:20 writes]:
I was wondering about what people thought of adding a tiny bit (100-200) bit of
wounding to gore as well on the gut and maybe a little per tic. One of the
complaints about stag is that it doesn't do much for warriors, and while this
wouldn't help much, it's still something.