Dryad (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Three types of Dryads: Normal, Quested & Shaped.
* Normal Dryads can never leave their tree, so are not a Player Character.
* Quested Dryads are Dryads who have been given a quest and the ability to leave their home tree.
** Typical Quests are to restore nature, aiding a party of heroes with aligned intrests. (In Krynn these are areas reshaped by dragons).
* Shaped Dryads have lost their tree but have somehow survived. (In Krynn these trees were lost because of the reshaping by dragons).
** Those whose trees were destroyed have a quest/desire to restore their lost grove. Will die upon completing this quest.
** Those who had their tree corrupted or twisted will not die if they succeed in curing their home tree. (in Krynn this was from the shaping done by the green dragon Beryl).
Unique Dryad Spells:
* Shape Plant
* Fast Growth
* Endure Enviroment
Special Abilities:
* Both: Fighters are restricted into only specializing dagger and/or short bow.
* Quest Dryad: Can cast dimension door into a nearby tree in order to return to their home tree. This ability only works if the home tree is in danger.
** By meditating within her tree, not only does she learn of all the events that occurred within the radius of its roots.
* Quest Dryad: Can cast charm person three times a day (only once per round).
** Targets suffer a -3 penalty to their saving throws.
* Quest Dryad: They can speak with plants three times a day.
* Shaped Dryads: Gains automatic access to certain schools or spheres and gains a resistance to certain effects, both based on realm of origin
** Beryl's realm: Animal/poison; 
** Gellidus's realm: Evocation/cold;
** Khellendros's realm: Evocation/heat;
** Malys's realm: Elemental: fire/fire;
** Sable's realm: Elemental: water/acid
Special Limitations:
* Quested Dryads: If something threatens her home tree, she must answer its summons to defend it or choose to die within 6d6 hours.
* Shaped Dryads: Cannot use certain schools or spheres of magic and gains a weakness based on realm of origin
** Beryl's realm: Necromancy/-5 penalty to saving throws vs. spells;
** Gellidus's realm: Elemental: fire/-5 penalty to saving throws vs. heat-based attacks;
** Khellendros's realm: Elemental: earth/-5 penalty to saving throws vs. cold-based attacks;
** Malys's realm: Elemental: water/-5 penalty to saving throws vs. cold-based attacks;
** Sable's realm: Elemental: air/-5 penalty to saving throws vs. poison
 Racial Adjustment for Thieves
PP	OL	F/RT	MS	HS	DN	CW	RL
– 	– 	– 	– 	– 	– 	– 	–
: Note: No data for this table was given in Dragon #251.