Plants vs. Zombies: Boss Rush/Complex Stuff

More in-depth information about plants and zombies.
All of these apply to before any Zen Garden boosts.
==Plants==
Information of plants with their Zen Garden upgrades are here.
Name 	Health 	Damage 	Recharge Time	Sun Cost	Function Interval 	DPS 	Range 	Sun Inefficiency (Sun Cost/DPS)*œ
Peashooter 	6 	1 	5 seconds 	100 sun 	1.43 seconds 	0.699 	10 (line) 	143
Wall-nut 	80 	N/A 	15 seconds 	50 sun 	N/A 	N/A 	N/A 	N/A
Potato Mine 	4 	90 	20 seconds 	25 sun 	15 seconds 	6 (if activated instantly) 	own square 	4.16
Sunflower 	6 	0.8 (conveyor levels) 	15 seconds 	50 sun 	1.43 seconds (conveyor levels), 24 seconds (otherwise)	0.559 	8 (line) 	89.375
Repeater 	6 	1, shoots twice 	5 seconds 	200 sun 	1.43 seconds 	0.699, 1.399 if shooting twice counts as dealing 2 damage 	10 (line) 	286 or 143
Chomper 	8 	Infinite, 5 per bite 	5 seconds 	150 sun 	42 after chewing, 2 after biting 	2.5 (bites) 	1.5 (line) 	60
Snow Pea 	6 	1, slows 	5 seconds 	150 sun 	1.43 seconds 	0.699 	10 (line) 	214.5 (107.25 against one)
Puff-shroom 	3 	1 	5 seconds 	0 sun 	1.43 seconds 	0.699 	3 (line) 	∞
Sun-shroom 	3, 6 when fully grown 	0.2 when small, 0.4 when medium, 0.8 when large 	2.5 seconds 	25 sun 	1.43 seconds 	0.140, 0.280, 0.559 	6 (line) 	178.75 when small, 89.375 when medium, 44.6875 when large
Grave Buster 	5 	N/A 	15 seconds 	0 sun 	4.5 seconds 	N/A 	N/A 	N/A
Fume-shroom 	6 	1.5 	5 seconds 	100 sun 	1.43 seconds 	1.049 	4 (line) 	95.3
Scaredy-shroom 	4 	1 	2.5 seconds 	25 sun 	1.43 seconds 	0.699 	10 (line) 	35.75
Ice-shroom 	infinite (6 asleep) 	1 	20 seconds 	75 sun 	1 second (wait), 4 seconds (freeze) 	0.2 	whole screen 	375
Lily Pad 	7 	N/A 	2.5 seconds 	25 sun 	N/A 	N/A 	N/A 	N/A
Squash 	infinite (6 when under ranged fire)	90 	20 seconds 	50 sun 	N/A 	N/A 	1.5 (f and b) 	N/A
Tangle Kelp 	infinite 	90 	15 seconds 	25 sun 	N/A 	N/A 	own square 	N/A
Threepeater 	6 	1 	5 seconds 	300 sun 	1.43 seconds 	0.699 	10 (3 lanes) 	429
Spikeweed 	1 smash 	1 	5 seconds 	100 sun 	1 second 	1 	own square 	100
Tall-nut 	160 	N/A 	15 seconds 	100 sun 	N/A 	N/A 	N/A 	N/A
Sea-shroom 	3 	1 	15 seconds 	0 sun 	1.43 seconds 	0.699 	3 (line) 	∞
Cactus 	6 	1.2 	5 seconds 	125 sun 	1.43 seconds 	0.839 	10 (line) 	148.9583
Blover 	infinite 	infinite, 10 to flying bosses 	5 seconds 	75 sun 	N/A 	N/A 	whole screen 	N/A
Starfruit 	6 	1 	5 seconds 	125 sun 	1.43 seconds 	0.699 	Star pattern 	178.75
Magnet-shroom 	8 	N/A 	5 seconds 	100 sun 	15 seconds 	N/A 	7x7 area 	N/A
Pumpkin 	120 	N/A 	15 seconds 	125 sun 	N/A 	N/A 	N/A 	N/A
Cabbage-pult 	6 	2 	5 seconds 	100 sun 	2.9 seconds 	0.690 	10 (line) 	145
Flower Pot 	7 	N/A 	2.5 seconds 	25 sun 	N/A 	N/A 	N/A 	N/A
Kernel-pult 	6 	1 (kernels, 75%), 2 (butter; 25%) 	5 seconds 	100 sun 	2.9 seconds 	0.431 	10 (line) 	232
Coffee Bean 	Infinite 	N/A 	15 seconds 	50 sun 	1 second 	N/A 	N/A 	N/A
Marigold 	6 	N/A 	15 seconds 	25 sun 	24 seconds 	N/A 	N/A 	N/A
Melon-pult 	6 	4 (1.5 for splash) 	5 seconds 	300 sun 	2.9 seconds 	1.379 	10 (line) 	217.5
Spore-pult 	3 	1.25 	5 seconds 	0 sun 	2.9 seconds 	0.431 	5 (line) 	∞
Small Radish 	30 	N/A 	5 seconds 	50 sun 	N/A 	N/A 	N/A 	N/A
Bloomerang 	6 	1, hits twice 	5 seconds 	150 sun 	1.6 seconds 	1.25 	10 (line) 	120
Pyro-shroom 	infinite (6 asleep) 	60 	20 seconds 	125 sun 	2 seconds 	30 	5x5 area 	4.16
Sun Bean 	2 	N/A 	15 seconds 	50 sun 	N/A 	N/A 	N/A 	N/A
Harpoon-shroom 	15 	7.5 (harpoon), 2.5 (melee) 	15 seconds 	175 sun 	5 seconds (harpoon), 0.75 seconds (melee) 	1.5 (harpoon), 3.3 (melee) 	10 (harpoon), 1.25 (melee) [both line] 	116.6 (harpoon), 52.5 (melee)
Moss Bridge 	14 	N/A 	15 seconds 	50 sun 	N/A 	N/A 	N/A 	N/A
Slingshot 	4 	varies 	15 seconds 	125 sun 	2.17 seconds 	varies 	10 (line) 	varies
Apple-pult 	6 	3 	5 seconds 	150 sun 	2.9 seconds 	1.034 	10 (line) 	145
Tramp-olive 	30 	N/A 	15 seconds 	75 sun 	N/A 	N/A 	N/A 	N/A
Gatling Pea 	8 	1, shoots four 	5 seconds 	425 sun 	1.43 seconds 	0.699, 2.797 if shooting four peas counts as dealing 4 damage	10 (line) 	607.75 or 151.9375
Cherry Bomb 	infinite 	90 	35 seconds 	125 sun 	1.2 seconds 	75 	3x3 area 	1.6
Sea Spore-pult 	3 	1.25 	15 seconds 	0 sun 	2.9 seconds 	0.431 	5 (line) 	∞
Bowling Bulbs 	6 	2 (aquamarine bulb, 60%), 6 (blue bulb, 30%), 9 (orange bulb, 10%)	5 seconds 	225 sun 	3.5 seconds 	1.114 	10 (line) 	201.923076
Pea-nut 	40 	1 	15 seconds 	75 sun 	1.43 seconds, 2.86 if at or below 20 health 	0.699 	10 (line) 	107.25
Guacodile 	infinite, charges when hit 	1.5 per pit, 7.5 for the charge 	15 seconds 	125 sun 	1.43 seconds 	1.049 	10 (line) 	119.16
Gloom-shroom 	6 	1 	15 seconds 	200 sun 	1.175 seconds 	0.851 	3x3 area 	235
Lime-pult 	6 	1 	5 seconds 	125 sun 	2.9 seconds 	0.345 	10 (line) 	362.5
Hot Leaf 	1 smash 	N/A 	2.5 seconds 	25 sun 	N/A 	N/A 	N/A 	N/A
Ice-nut 	100 	N/A 	15 seconds 	75 sun 	N/A 	N/A 	N/A 	N/A
Frigid Flower 	7 	0.8 (conveyor levels) 	15 seconds 	25 sun 	1.43 seconds (conveyor levels), 24 seconds (otherwise)	0.559 	8 (line) 	134.0625
Flaming Peashooter 	6 	2, 0.4 for splash 	15 seconds 	175 sun 	1.43 seconds 	1.399 	10 (line) 	125.125
Plum Boss 	20 	N/A 	15 seconds 	250 sun 	N/A 	N/A 	5x5 area 	N/A
Plum-pult 	10 	7.5 	15 seconds 	250 sun 	2.9 seconds 	2.586 	10 (line) 	96.6
Plum Pit 	210 	N/A 	20 seconds 	200 sun 	N/A 	N/A 	N/A 	N/A
Plum Flower 	6 	1 	15 seconds 	250 sun 	0.25 seconds 	4 	1.5 (line, f and b) 	62.5
Plumshooter 	10 	3 	15 seconds 	250 sun 	1.43 seconds 	2.098 	10 (line) 	119.16
Bell Pepper-pult 	6 	4.5 	5 seconds 	250 sun 	2.9 seconds 	1.552 	10 (line) 	161.1
Burning Puff-shroom 	3 	1.5 	5 seconds 	25 sun 	1.43 seconds 	1.049 	3 (line) 	23.83
Fernace 	infinite 	N/A 	20 seconds 	100 sun 	2 seconds 	N/A 	own square (fire aspect), 3x3 area (melting)	N/A
Napalm-shroom 	6 	2.5 	15 seconds 	200 sun 	1.43 seconds 	1.748 	4 (line) 	114.4
Sap-fling 	6 	0 	5 seconds 	150 sun 	2.9 seconds 	0 	10 (line) 	N/A
Ice Arrow Shooter 	6 	1.75 	15 seconds 	175 sun 	1.43 seconds 	1.224 	10 (line) 	143
Plate-shroom 	125 	N/A 	15 seconds 	50 sun 	N/A 	N/A 	N/A 	N/A
Ice Pot 	7 	N/A 	5 seconds 	25 sun 	N/A 	N/A 	N/A 	N/A
Chilly Pepper 	Infinite 	10 	35 seconds 	75 sun 	1 second 	10 	Whole lane 	7.5
Snowball-pult 	6 	1 	5 seconds 	125 sun 	2.9 seconds 	0.345 	10 (line) 	362.5
Min-nut 	Infinite 	N/A 	20 seconds 	50 sun 	60 seconds 	N/A 	N/A 	N/A
Torchwood 	6 	N/A 	5 seconds 	200 sun 	N/A 	N/A 	N/A 	N/A
Speed Shooter 	6 	1, shoots 10 	20 seconds 	800 sun 	1.43 seconds 	0.699, 6.993 if shooting 10 peas counts as dealing 10 damage 	10 (line) 	1144 or 114.4
Diamond Dusty Miller	8 	1.5, 5% chance to deal 5 	20 seconds 	750 sun 	1.43 seconds 	1.171 	10 (line) 	640.478
Free-shroom 	6 	N/A 	1.25 seconds 	0 sun 	N/A 	N/A 	N/A 	N/A
Hypno-pult 	6 	0 	15 seconds 	375 sun 	2.9 seconds 	0 	10 (line) 	N/A
Car-rot 	6 	2.5 	5 seconds 	300 sun 	1.43 seconds 	1.748 	10 (line) 	171.6
Icecube-pult 	10 	6.6 	5 seconds 	525 sun 	2.9 seconds 	2.299 	10 (line) 	228.375
Icicle-nut 	200 	N/A 	15 seconds 	150 sun 	N/A 	N/A 	N/A 	N/A
*The lower the number, the more efficient. For plants with special effects, may not always be accurate. Most accurate with single-fire plants, like Peashooters.
œUnderlined number(s) are repeating.
==Zombies==
===Non-Boss===
Name 	Health 	Damage 	Attack Rate 	Speed (per-grid) 	Health Breakdown 	Normal Zombie Equivalent* 	Characteristics
Backup Dancer 	10 nds 	1 	0.5 s 	6.75 s 	10 (zombie) 	0.741 	N/A
Conehead Backup Dancer	25 nds 	1 	0.5 s 	6.75 s 	10 (zombie), 15 (roadcone) 	2.074 	N/A
Zombie 	10 nds 	1 	0.5 s 	5 s 	N/A 	1 	N/A
Newspaper Zombie 	14 nds 	1 	0.5 s 	5 s, 2.5 s when newspaper is destroyed	8 (zombie), 6 (newspaper) 	1.867 	Speed doubles when newspaper is destroyed.
Fan Zombie 	22 nds 	1 	0.5 s 	6.75 s 	10 (zombie), 12 (fan merch, 3 per item)	1.630 	N/A
Pole Vaulting Zombie 	17 nds 	1 	0.5 s 	2.5 s, 5 s after vaulting 	17 (zombie) 	2.061 	Jumps over the first plant it encounters.
Peashooter Zombie 	10 nds 	1 	0.5 s, 1.43 s for the peas 	6.75 s 	10 (zombie) 	0.741 	Shoots peas at plants from a distance.
Wall-nut Zombie 	55 nds 	1 	0.5 s 	5 s 	55 (zombie) 	5.5 	N/A
Zombie Bobsled Team 	54 nds 	1 	0.5 s 	3.75 s in bobsled, 5 s alone 	10 (per zombie), 14 (bobsled) 	6.171 	Slides in on ice trails and ice.
Ice Block Zombie 	60 nds 	2, 1 without ice block 	0.25 s, 0.5 without ice block	7.5 s 	10 (zombie), 50 (ice block) 	4 	Immune to ice, snow, and slowing/freezing until ice block is destroyed.
Conehead Zombie 	25 nds 	1 	0.5 s 	5 s 	10 (zombie), 15 (roadcone) 	2.5 	N/A
Buckethead Zombie 	65 nds 	1 	0.5 s 	5 s 	10 (zombie), 55 (bucket) 	6.5 	N/A
Squash Zombie 	10 nds 	120 	once 	3.75 s 	10 (zombie) 	1.333 	Crushes the first plant it encounters, except for ground plants.
Mummy Zombie 	17 nds 	1 	0.6 s 	6.75 s 	17 (zombie) 	1.259 	N/A
Sneaky Zombie 	15 nds 	1.2 	0.5 s 	5 s, 6.75 s while sneaking 	15 (zombie) 	1.277 	Sneaks after being hit for the first time.
Cabbage-pult 	10 nds 	1, 2 for cabbages 	0.5 s, 2.9 s for cabbages 	6.75 s 	10 (zombie) 	0.741 	Lobs cabbages over defensive plants.
Bomb Zombie 	12 nds 	1, ∞ for the explosion 	0.5 s when defused 	6.75 s 	10 (zombie) 	0.889 	Explodes at a random point.
Shockwave Zombie 	21 nds 	3 per shockwave 	1 to 7.5 s 	5 s 	21 (zombie) 	2.1 	Takes 3 damage after each shockwave.
Snorkel Zombie 	14 nds 	1 	0.5 s 	6.75 s 	14 (zombie) 	1.037 	Can only be hit by lobbed shots when mostly submerged.
Mermaid Imp 	10 nds 	1 	0.5 s 	3.75 s 	10 (zombie) 	1.333 	N/A
Repeater Zombie 	10 nds 	1, 1x2 	0.5 s, 1.43 s 	6.75 s 	10 (zombie) 	0.741 	Shoots 2 peas at plants from a distance.
Octo Zombie 	24 nds (octopi take 14) 	1 	0.5 s, 2.5 s per octopus 	7.5 s 	24 (zombie), 14 (per octopus) 	1.6 	Throws octopi at plants that temporarily paralyze them.
Swashbuckler Zombie 	10 nds 	1 	0.5 s 	5 s 	10 (zombie) 	1 	Swings onto the lawn 4 columns in.
Pirate Captain Zombie 	21 nds (15 for the parrot)	1 	0.5 s 	6.75 s 	21 (zombie), 15 (parrot) 	1.556 	Its parrot steals plants.
Canoe Zombie 	55 nds 	1, 90 when ramming plants	0.5 s 	3.75 s in canoe, 5 s otherwise 	10 (zombie), 45 (canoe) 	6.286 	Deals massive damage to plants that happen to be in its path when in water.
Screen Door Zombie 	70 nds 	1 	0.5 s 	5 s 	10 (zombie), 60 (screen door) 	7 	Lobbed-shots and shots from behind ignore the screen door, as do fumes
Football Zombie 	80 nds 	1 	0.4 s 	3.75 (6.75 in water) 	10 (zombie), 70 (football helmet) 	10.667, approximately 5.926 in water levels	Slower in water.
Conehead Mummy Zombie 	35 nds 	1 	0.6 s 	6.75 s 	17 (zombie), 18 (roadcone) 	2.593 	N/A
Camel Zombies 	28 nds per zombie 	1 	0.6 s 	7.5 s 	17 (zombie), 11 (camel sign) 	1.867 per zombie 	Appears in groups of 3 to 10.
Balloon Zombie 	11 nds 	1 	0.5 s 	3.75 s 	10 (zombie), 1 spike (balloon) 	1.467 	Floats over your defenses.
Imp 	10 nds 	1 	0.5 s 	3.75 s 	10 (zombie) 	1.333 	N/A
Dancing Zombie 	17 nds 	1 	0.5 s 	2.5 s when spawned, 6.75 afterwards 	17 (zombie) 	1.354 	Summons Backup Dancers.
*Zombie's Speed (per grid) over theirs multiplied by their health then divided by 10. Only in terms of health and speed.
===Boss===
WIP
Category:Uncleared page