118771-why-so-dead

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Why don't more people play this game? I can understand some being turned off by the launch since it was pretty sloppy but I don't get why there aren't more people playing now... the game is so fun, I just don't understand why so many people dislike it. I mean it was absolutely packed for the first month and it's a heck of a lot more polished nowWhat's keeping people away? What needs to change to get more people playing?The classes are great, the combat is so fun, the artwork is beautiful, the game has good comedic elements to it, the PvP is fun, the dungeons are great, the zones are really awesome especially with the jumping puzzles and stuff, the professions are a lot more interesting than in other themepark MMOs... I just don't get why people don't like it. It's got like everything people cry out for in other games; it's got the difficulty, it's got a more active gameplay, more interesting professions...
 
So what's deterring people? It's really saddening me. i love the game but it sucks that nobody is doing battlegrounds or dungeons at low levels, when in the first month everything was an instaqueue	
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			Well the PvP scene drove a bunch off PvPers away. That I think is one of the largest issues with WildStar.	
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RNG, they cant release a patch without breaking something, they don't listen to feedback, they have slow turnovers for hotfixes, certain roles for classes have been nigh worthless for a long time, lots and lots of RNG, soft hand against exploiters, virtually no crafter economy, no competent PvP lead, no quality assurance testing, no professionalism in communication (patch notes late, leaderboards updated late, developers praise *cupcake*ing around in the office more than they focus on their game)
 
Did I miss anything?	
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RNG, they cant release a patch without breaking something, they don't listen to feedback, they have slow turnovers for hotfixes, certain roles for classes have been nigh worthless for a long time, lots and lots of RNG, soft hand against exploiters, virtually no crafter economy, no competent PvP lead, no quality assurance testing, no professionalism in communication (patch notes late, leaderboards updated late, developers praise *cupcake*ing around in the office more than they focus on their game)
 
Did I miss anything?
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Lots of skills just didn't work for the longest time, ptr feedback gets largely ignored, warplots don't even get played beyond scheduling it 2 weeks in advance, oversight for proper implementation of new content (runic modules) disencitivising repetetive and competitive play, large gold sinks like dyes for the longest time. Large gold sinks for respeccing, low drop rate RNG for necessary items like ability amp or rare signs, clear developer bias for raiders, generally being out of touch with their own game
 
 
Optimization issues regardless of how good your system is. Ui issues, as the best way to increase performance is to disable their ui and replace it with a user made interface because somehow they're better at it then the people paid to make it
 
Massive wintrading in pvp go get to more powerful gear that's locked behind rating
 
There's probably more	
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			Speaking from the perspective of somebody on Entity, I see plenty of players around. :)	
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			Try going to the PvE server, there are tons of people there.	
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Try going to the PvE server, there are tons of people there.
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			Everyone has their reasons, mine is related to my sig. I have 2 friends in game who haven't logged in either, for the same reason, they're done. My playtime ends in January and I don't plan on buying any CREDD at the moment anymore.	
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Why don't more people play this game? I can understand some being turned off by the launch since it was pretty sloppy but I don't get why there aren't more people playing now... the game is so fun, I just don't understand why so many people dislike it. I mean it was absolutely packed for the first month and it's a heck of a lot more polished now
 
What's keeping people away? What needs to change to get more people playing?
 
The classes are great, the combat is so fun, the artwork is beautiful, the game has good comedic elements to it, the PvP is fun, the dungeons are great, the zones are really awesome especially with the jumping puzzles and stuff, the professions are a lot more interesting than in other themepark MMOs... I just don't get why people don't like it. It's got like everything people cry out for in other games; it's got the difficulty, it's got a more active gameplay, more interesting professions...
 
So what's deterring people? It's really saddening me. i love the game but it sucks that nobody is doing battlegrounds or dungeons at low levels, when in the first month everything was an instaqueue
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But battleground and dungeon queues are cross-server, are they not?
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RNG, they cant release a patch without breaking something, they don't listen to feedback, they have slow turnovers for hotfixes, certain roles for classes have been nigh worthless for a long time, lots and lots of RNG, soft hand against exploiters, virtually no crafter economy, no competent PvP lead, no quality assurance testing, no professionalism in communication (patch notes late, leaderboards updated late, developers praise *cupcake*ing around in the office more than they focus on their game)
 
Did I miss anything?
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 If people could have just gotten in the raids the game might be in a better place. It didn't matter to the people how hard the Raids were back then. It's why they showed up. Only to be met with a gate(on top of a myriad of other issues). 
 
Disclaimer* I'm not looking for any fights. I just never got the chance to vent.
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Weren't raids really buggy at month one? Wouldn't that of drove the casuals away?
 
 
Also long time no see Balf.
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Yep, but a lot of people are just doing daily events in Defile, BH and R-12, although I haven't queued on my main so I wouldn't know.
 
Also, there is an option to queue cross server or your own server so it could be that a lot of PvE players are queuing on their servers and not cross servers.
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			Ive been waving at everyone. Earlier tonight I can't keep up be cuz there were so many players! Someone helped heal me too (thanx!) Im having a blast in Malgrave	
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RNG, they cant release a patch without breaking something, they don't listen to feedback, they have slow turnovers for hotfixes, certain roles for classes have been nigh worthless for a long time, lots and lots of RNG, soft hand against exploiters, virtually no crafter economy, no competent PvP lead, no quality assurance testing, no professionalism in communication (patch notes late, leaderboards updated late, developers praise *cupcake*ing around in the office more than they focus on their game)
 
Did I miss anything?
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Hello,
 
We do already have an active thread regarding population and player thoughts / opinions here - instead of creating duplicates, please feel free to continue the conversation over that way. :) 
 
Thank you
- Team WildStar 	
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