Patch 0.5.1.10

== Intro ==
Hello everyone, it’s been a while but we’re back with some more fixes and improvements. This patch brings all the fixes from the latest Experimental release plus a few more new things, hope you all find them helpful 🙂
As always, if we accidentally added some new issues please let us know over at our QA site https://questions.satisfactorygame.com/ We’ll look into them ASAP
See you all again soon <3, Thank you for playing our game.
== Bug fixes ==
* Fixed crash that would happen on startup if there was a vehicle path with zero targets
* Hopefully fixed a bug where some buildings sometimes got a small height difference on some foundations
* Fixed a crash related to Vehicle Automation for Clients
* Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
* Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
* Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
* Load/Save Path menu is now disabled when there are no paths
* Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled
== UI ==
* Fixed a bug that didn’t allow players to use the textbox in the Valve
* Added math expressions to the textbox in the Valve
* You can now input “,” instead of “.” to add decimal values
* Fixed the Vehicle Craft Bench UI being a bit off center
* Train Menu can now be closed and opened with 
== Quality of life ==
* Productive Packer Deluxe is now always available in the HUB
* Made it so beams no longer require a valid floor
== Dedicated servers ==
* Improved stability of the packet router
* Improved CPU usage of the packet router
* Added a startup argument for disabling the packet router: -DisablePacketRouting
== Localisation ==
* Added Esperanto to the game (100% complete)
* Updated all languages with the latest translations 
* Updated language completion rates
* Updated community translators in the credits
== Known issues ==
List of known issues