Season 2 - Episode 5: Snake Eyes

== Synopsis ==
Bjorn and Sammie try to kill the creature. It escapes, but not before biting Sammie. They are able to stop the spread of the stone, but Sammie's fingers remain petrified. Holland and Judson witness the whole thing. With the secret out, Bjorn is honest with them about what is going on. Holland helps them get out of the sticky situation they're in at the station as long as they promise to report back to her on what happens from here. Sammie, who had dropped her knife in the morgue, returns to get it and notices that something is off with Judson - he is surrounded by purple, necromantic energy. 
== Episode Description==
The monster attacks at the police station, and it's up to our heroes to save the cops. Then, Sammie makes an important discovery about an NPC.
== Key Events ==
* The creature is a strange mix between a lizard and a bird with purple-blue scales and greasy red feathers. 
* Sammie is bitten by the creature. They heal her, but the venom turns her fingers to stone. 
* Captain Holland and Judson learn the truth about monsters and what Bjorn, Henry, and Sammie do. 
* Sammie realizes that Judson is surrounded by an aura of purple necromantic energy. 
== Summary ==
Bjorn tries to pull Holland to the side and discreetly tell her to get everyone out of the room immediately. He hears a slithering sound behind him and decides the danger everyone is in outweighs the secrecy and shouts at everyone to get out. Instead of leaving, Holland, Judson, and the police officers turn to see the creature behind Bjorn. Holland pulls out her gun. Bjorn quickly turns as well, drawing his 9mm. 
They see a strange mix between a snake and a feathered animal. It has a long snake-like body covered in blue and purple scales. It has eight legs with a sharp claw at the end of each one. Greasy red feathers run down like spines along the creature's back. Its face is viper-like but with a row of long, sharp teeth. It drools a green, viscous fluid. Bjorn shoots at the creature but misses. The creature runs toward Bjorn and climbs up his leg, sinking its claws in. 
Henry and Sammie hear the gunshot from the lobby. Sammie runs to the door and throws it open, sprinting back toward the sound. Henry is close behind her. They see officers running toward the morgue and head in that direction. The police officers ask what they're doing back here and Sammie tells them they're trying to help. They block their path and grab Henry, but Sammie manages to squeeze past them. 
In the morgue, Bjorn takes off his suit jacket to try and wrap it around the creature's head to stop it from biting anyone. Bjorn manages to grab the creature and use the jacket like a muzzle. Sammie bursts into the room and tries to evaluate the situation. Bjorn tells Sammie to kill it while he keeps a hold of it. Sammie stabs it with her knife. The creature wiggles free of Bjorn's grasp and tries to flee through the drain. Sammie grabs it by the tail to stop it. The creature sinks its teeth into Sammie's leg before Bjorn manages to grab it again. 
Sammie immediately feels her leg begin to go numb. She scrambles backward and quickly pulls her belt off to tie it around her leg like a tourniquet in hopes that will stop the spread of the poison. She yells at Bjorn to kill the creature. Bjorn tries to snap the creature's neck, but the creature wiggles free and slides back into the drain and disappears. 
Sammie's leg has not yet begun to turn to stone and Bjorn suggests she use 'you-know-what' to heal it. Bjorn slams the door to the morgue shut and tells everyone to get back, that he'll explain everything but they need to step away from the drain. Judson kneels down beside Sammie and notices the puncture marks in her leg match the ones on the body of the shop owner. Sammie puts her hands on the wound and tries to heal it. Something goes wrong with the magic - the venom speeds up. Half of her leg and arm are now stone. Bjorn kneels down beside her and tries to stop the progression of the venom. He uses magic again and the curse recedes almost entirely however her fingers remain stone. Bjorn quietly tells Sammie that she knows what they have to do next. 
Judson reaches out and studies Sammie's hand, observing her fingers are stone. Sammie tries to hid them from him, but it's too late. Bjorn walks over to Holland and the other cops. The cops who were dealing with detaining and cuffing Henry are rushing toward the door. Bjorn tells Holland that he'll tell her everything as long as Holland keeps this from getting out. Holland demands that he tell her right now. Bjorn says that she's just seen why he's here, what he does. Holland asks who he is, really, and reaches out to unlock the door to the morgue. Sammie puts a force barrier across the door so that Holland can't open it. 
Holland looks between Bjorn and Sammie and demands to know what's going on. Bjorn lays it all out as plainly as possible - he says that monsters are real, he works for a government agency that hunts monsters, Sammie can do magic, and the creature was either a basilisk or a cockatrice. Holland is quiet and then laughs, saying she knew it. She looks at the other cops in the room and tells them they're not going to talk about this. Judson says, "talk about what?" and smiles. 
Sammie can see one of the younger cops looks nervous and like he's going to talk. He points this out to Bjorn and Bjorn asks Holland if she trusts them. Holland nods and summons the cop over. Sammie wipes his memory and Bjorn catches him. They set him down gently and then Holland walks out to de-escalate the situation with the cops outside. The cops tell them that Henry and Sammie broke in and that Holland tells them that she'll deal with Henry and Sammie privately in her office and to escort them back. In the office, they catch Henry up to speed on what happened. Henry tells her they need to mind wipe Holland, but Sammie says they can't because they already wiped her memories once. Holland overhears this and puts two and two together about why she was asleep outside the shop. 
Holland asks what they're going to do and Bjorn says they're just going to kill it outright with force. Holland begrudgingly agrees to let them go without filing any charges but tells them they need to report everything back to her. Bjorn tells her that she needs to delete the security footage of the incident and Holland agrees. On their way out of the station, Sammie stops back into the morgue to grab the knife that she had dropped. She walks in to find Judson holding the knife. He holds it out for Sammie to take and smiles. 
Sammie suddenly feels unsettled by Judson. She takes her knife back and uses her Third Eye to see if anything is amiss about him. She suddenly notices that Judson is surrounded by an aura of purple, necromantic energy. 
== List of Appearances ==
* Bjorn Olafson 
* Jolene Holland 
* Judson Stone 
* Henry Marlowe 
* Sammie Overbrook 
==Roll Tracker==
Player/Character	Move 	Roll 	Result
Andrew/Bjorn 	Read a Bad Situation 	11 	Full Success
Andrew/Bjorn 	Manipulate Someone 	6 	Failure
Andrew/Bjorn 	Kick Some Ass 	8 	Mixed Success
Hannah/Sammie 	Read a Bad Situation 	9 +1 Help Out 	Full Success
Wesley/Henry 	Help Out 	11 	Full Success
Hannah/Sammie 	Act Under Pressure 	7 	Mixed Success
Andrew/Bjorn 	Act Under Pressure 	9 +1 Bottle It Up	Full Success
Andrew/Bjorn 	Act Under Pressure 	10 	Full Success
Hannah/Sammie 	Kick Some Ass 	10 	Full Success
Hannah/Sammie 	Act Under Pressure 	10 	Full Success
Andrew/Bjorn 	Act Under Pressure 	6 +1 Bottle It Up	Mixed Success
Hannah/Sammie 	Help Out 	5 	Failure
Andrew/Bjorn 	Kick Some Ass 	7 -1 Bottle It Up	Failure
Hannah/Sammie 	Use Magic: Heal 	5 	Failure
Andrew/Bjorn 	Use Magic: Heal 	4 - Luck 	Full Success
Andrew/Bjorn 	Read a Bad Situation 	6 	Failure
Andrew/Bjorn 	Manipulate Someone 	5 	Failure
Hannah/Sammie 	Read a Bad Situation 	10 	Full Success
Hannah/Sammie 	Use Magic: Mind Wipe 	11 	Full Success
Hannah/Sammie 	Read a Bad Situation - Third Eye	11 	Full Success
Andrew Level Up: Took "Bottle It Up" from the Professional
==Harm Taken==
Player/Character	Harm	Armor	Total	Reason for Harm
Andrew/Bjorn 	2 	2 	0 	Basilisk claws
Hannah/Sammie 	2 	2 	0 	Basilisk claws
==Harm Dealt==
Player/Character	Weapon 	Harm	Target
Hannah/Sammie 	Ritual Knife	3 	Basilisk
==Harm Healed==
Player/Character	Move 	Healed	Target
Andrew/Bjorn 	Use Magic	1 	Sammie