106135-feedback-and-suggestions

== Content ==
			
Great game.  Having a ton of fun playing it.  Big time alt roller and quest/lore junkie with a love of small group pugging (with people of all skill levels).  Told myself I'd avoid raiding this time around, but I must admit.. the encounters do look mighty tempting so I doubt I'll resist for long.
 
A few random suggestions to increase the enjoyment of it for me and probably many others.
 
Native UI support for multiple gear-sets.  Preferably independent of regular inventory like costumes and equipped gear.  Wonderful support with amps and ability loadout.  Why not gear?  Pvp and support roles are really important to the experience, and not many are willing to give up assault for it.  Or have to deal with a hefty hit to inventory space.  Mods help, but the mod authors and players who prefer not to use them would both benefit for more comprehensive support.
More of a focus on multi server tech for group/raid building.  Pvp and pve.  Population comes and goes depending on patch popularity and content updates.. so a bit more help for people who get stuck on the light population server when looking for raid (pvp or pve) content would help tons.  Love the grouping tool, but it could be so much more than it already is. 
Better tutorials on making viable builds.  Stuns and CC are too important for them to not be stressed at the earliest levels.  Would solve many issues when pugging group pve content if the game just flat out told you that CC rotations are important.  Every dungeon and adventure unlock.  And every level up.  Seriously.
Linked money and roommate shared stash plug.  MMORPGs have come a long why.  Why do we still rely on mailing between alts?
Attunement rethink.  Not too high a priority for me, since I've planned on getting started in raiding later rather than sooner... but a maybe a change is in order?  I've found attunements to be great fun in every game that had them.  Once.  Or twice.  Maybe 5x....   But the sad fact is that average raiding guilds tend to never fully move out of this phase, due to retention and recruiting(which is exponentially magnified the larger the raid size).  And even the most helpful and selfless player will get burnt out on it if you have them do it  to help out the new crop too many times.  Phase out the grind/camping and put in more awareness and output checks?  Polished gear and the awareness to handle 3 one shot mechanics at once would greatly reduce the stress on raid leaders and people who reroll on diff servers to raid.  Too early for people to get this discouraged about raiding.  Carbine plz.
Nice update pace the devs got going on and looking forward to see how they further polish the game.	
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Well thought out, fair balanced, issues plus fixes. Saying its just your suggestion and opinion. You won't last long around here.
I like alot of your suggestions. Good job.	
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