Propaganda

Propaganda is a game option that was introduced in the Distant Suns Expansion for Twilight Imperium (First Edition). It requires the Domain Counters option. 
A number of Domain Counters have Civilizations (Marked by a red star in the lower right hand corner). When a Civilization is discovered, a Neutral Status marker is placed upon the planet in question. 
Status Counters represent the status of a civilization 
Status 	Counter	Effect
Content 	 	Planet gets +2 Resources and +1 Influence to the planets normal value
Neutral 	 	None
Discontent	 	Planet gets -2 Resources from its value (to a minimum of 1)
Rebellion 	 	-> The planet gives 0 resources and 0 influence and cannot produce anything
-> The planet does not count as a planet during the Collect Trade Income Phase or as a controlled planet for progression purposes
== Propaganda Phase ==
No Trade Agreements may be broken during the Propaganda Phase (even using action cards)
Resolved after the Progression Phase and before the Market Phase 
=== (1) Martial Law Segment ===
* If a planet that began the Propaganda Phase in Rebellion contains more Ground Forces than the planet's unmodified resource value, the controlling player may immediately replace the Rebellion Counter with a Discontent Counter 
* Any player with 1 or more Ground Forces on a Discontent Planet may attempt to enforce order. Roll a die:
** 1-3: 1 Ground Force Destroyed and planet immediately goes into rebellion
** 4-10: Planet moves from Discontent to Neutral Status 
=== (2) Sway Segment ===
Players may generate Sway Points, which they can use to influence civilizations
A player generates the following number of sway points:
* 1 Basic (always)
* 1 for every Neutral and Content civilization they control (To a maximum of 3)
* May buy 1 (only 1) for 5 credits or by discarding 1 random action card 
Thus, the maximum number of sway points a player can generate is 5
After sway points are generated, each player secretly writes down which planets they are trying to positively or negatively sway (Only non-home planets with civilizations) 
After all players have written, they are passed to a player (new player every round; clockwise around the table), who separates the notes into positive and negative sway and reads them aloud. They may not show the notes to other players.
The number of sway points towards each civilization is added:
* If a Content planet receives a minimum of 2 positive sway points, its status remains 'Content' regardless of how many negative sway points it receives
* If a planet has a surplus of either negative/postive sway, it moves either down/up in status depending on which is majority
** A planet can only move 1 status category per turn 
* If a 'Discontent' planet receives more negative than positive sway, its owner must roll a die for each sway point difference. If one of these are odd, it goes into Rebellion 
* If a planet in Rebellion receives more positive than negative sway, its owner must roll a die for each sway point difference. On a 9-10 on any of the rolls, the planet becomes 'Discontent' 
=== (3) Rebellion Segment ===
A player that has a rebellious civilization must roll for all planets they control in the same or adjacent systems to that containing the planet in Rebellion:
* 1-3: Civilization moves down 1 Category (even if the planet was allocated 2 positive sway points during the Sway segment) 
* 7-10: No effect 
All players who are currently trading (or at peace) with a player who has a Civilization in rebellion must also roll in an identical fashion to above. The difference is that their civilizations move down on a 1 or 2 instead of a 1-3 
* This does not apply to the Hacan or their Trade Partners 
* Rebellion does not spread through wormholes 
Any planet that ends this segment in Rebellion must roll a die for each Ground Force present. On a 1-3, that unit is destroyed 
== Invading Civilizations ==
If a Civilization is invaded by a race other than the owner, the following applies:
* All 'Content' planets revert to 'Neutral'
* All 'Discontent' planets revert to 'Neutral' if the new controlling player has no Rebellions in their empire. If they have Rebelling planets, it remains Discontent 
* A Rebellion is converted to 'Discontent' if the new controlling player has no Rebellions in their empire. If all that player's civilizations are 'Neutral' or 'Content', it reverts to 'Neutral'
If a Civilization becomes unoccupied, it retains its status
Rebellions on unoccupied systems do not spread to other planets