Fox (Super Smash Flash 2)

Fox is a veteran starter character in Super Smash Flash 2. He was officially confirmed in the final October 2011 Dev Blog, and was officially added to the game in version 0.8. His sprites are custom-made and based on his appearance in . In addition, his moveset and voice clips are taken directly from the same game.
Fox ranks 4th on the current tier list, placing him at the S+ tier. Fox possesses fast attacks, amazing ground mobility including a great dash-dance, great combo ability, and powerful finishers in his up smash, up aerial, and back aerial. Fox's special moves are also quite useful. He has a decent projectile in his which can rack up damage very quickly and force his enemies to approach him. His is a great all-purpose tool which can be used to extend combos, edgeguard offstage, and reflect projectiles. His Fire Fox and Fox Illusion both cover long distances and have a tendency to punish edgeguards if they are not timed exactly right. Fox also has a string of kill confirm combos on the entire cast from his up throw to up aerial or his down aerial into up smash and more.
However, Fox has some absolutely glaring flaws. His gravity is the highest in the game, which gives him problems when trying to recover vertically or could lead him to SD'ing when performing an aerial offstage, most prominently forward air. He has extremely high accelerated falling speed, the highest in the game, which gives him an even greater vulnerability to chain grabs and combos than . He is also a very light character, which allows enemies to force him offstage very early, creating frequent disadvantageous situations or outright killing him in the process. In addition, Fox's recovery moves are slow, linear, and have long startup times, which makes him extremely vulnerable to edgeguards. As a result of these attributes, he has a very limited offstage game. Fox's approach is subpar despite his great speed, as he lacks range on almost all of his attacks and his Blaster is purely defensive due to its nonexistent knockback.
Unlike most characters, Fox has a strong, dedicated player base that is composed of the top players online. Fox does have strong online tournament representation and is generally seen taking many top spots in tournaments.
== Attributes ==
Fox's moveset and playstyle are based on those in with a few exceptions. He is a very mobile ground character, having one of the fastest running speeds and the fastest walking speed. He has finishers in his up smash, back aerial, and up aerial, which are easy to combo into.
Fox has a strong projectile in his Blaster which has transcendent priority, covers good horizontal distance, is useful for racking up damage, and can be used effectively in his short hop laser technique and can help refresh some of his attacks. His Reflector, in addition to reflecting projectiles, can also be used as an attack to aid in his combos while giving him numerous follow ups or gimping his opponent and is a very important element in his metagame. His combo and damage racking ability is one of the best in the game with a low short hop and good use of auto-canceling, as well as Reflector being jump-cancelable, which also lend to a strong air game and approach game when coupled with his high ground-to-air modifier.
Fox has a great grab game, with most of his throws dealing low knockback and being able to set up combos. Down throw is a meteor smash which can be used to set up tech-chases or be used on the ledge to start edgeguarding. His up throw can lead into some damaging combos at low percents that also can KO characters who possess average accelerated falling speed and above with his up air. It can also chain grab certain characters at low percents.
However, due to Fox being a fast faller, he is susceptible to juggling, combos and Zero-to-death combos. These can lead to him being knocked off stage fairly easy to begin an edgeguard or KO him outright due to his light weight. His is worsened by how his recovery, while extensive in distance, is also linear and predictable. Fox Illusion covers only horizontal distance, stops all of Fox's movement upon ending, and has a small ledge sweet spot. Fire Fox can cover vertical, horizontal and diagonal distances, but its high start up gives Fox's opponents time to set up edgeguards or gimp him.
His projectile, while good for camping, does not make the opponent flinch, which leaves him unable to stop his opponent from approaching.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Punches twice, followed by a flurry of rapid kicks that can repeat endlessly. The first hit can be canceled into a grab, and the first two hits are capable of jab locking. The player can continue the flurry by repeatedly pressing or holding the attack button after the second hit.	
Neutral attack	Punches twice, followed by a flurry of rapid kicks that can repeat endlessly. The first hit can be canceled into a grab, and the first two hits are capable of jab locking. The player can continue the flurry by repeatedly pressing or holding the attack button after the second hit.	
Neutral attack	Punches twice, followed by a flurry of rapid kicks that can repeat endlessly. The first hit can be canceled into a grab, and the first two hits are capable of jab locking. The player can continue the flurry by repeatedly pressing or holding the attack button after the second hit.	
Forward tilt 	Performs a straight kick. It can be used for spacing at lower percents. There is a sweetspot at the bottom of the base of his leg. 	
Forward tilt 	Performs a straight kick. It can be used for spacing at lower percents. There is a sweetspot at the bottom of the base of his leg. 	
Up tilt 	Performs a vertical back kick. Covers a large area around him. Great combo starter, can be used multiple times, and can send opponents into enough hitstun to follow up with an up air. 	9%
Down tilt 	Swipes his tail across the ground. Fast and useful for starting combos at low percents or hitting opponents on or near a ledge. 	9%
Dash attack 	Performs a flying kick. Active for almost as long as his foot is out, making it a good approach option and allowing him to follow up with an aerial attack. 	
Dash attack 	Performs a flying kick. Active for almost as long as his foot is out, making it a good approach option and allowing him to follow up with an aerial attack. 	
Forward smash 	Jumps a little and swings his leg vertically. This is his hardest reliable KO move to combo into and is very weak, but has decent priority. 	
Forward smash 	Jumps a little and swings his leg vertically. This is his hardest reliable KO move to combo into and is very weak, but has decent priority. 	
Forward smash 	Jumps a little and swings his leg vertically. This is his hardest reliable KO move to combo into and is very weak, but has decent priority. 	
Up smash 	Performs a bicycle kick. Considered one of the best up smashes in the game due to having multiple options to combo into it, as well as the attack having good range, strong vertical knockback, and little startup. 	
Up smash 	Performs a bicycle kick. Considered one of the best up smashes in the game due to having multiple options to combo into it, as well as the attack having good range, strong vertical knockback, and little startup. 	
Down smash 	Performs a split kick. Decent knockback and quick startup. His weakest smash attack in terms of knockback and not a reliable KO option until high percents. Sweetspots at his feet. 	
Down smash 	Performs a split kick. Decent knockback and quick startup. His weakest smash attack in terms of knockback and not a reliable KO option until high percents. Sweetspots at his feet. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Performs a sex kick, extending his foot. Has little startup and can lead into a Reflector or grab when auto-canceled. 	
Neutral aerial	Performs a sex kick, extending his foot. Has little startup and can lead into a Reflector or grab when auto-canceled. 	
Forward aerial	Kicks forward five times. These kicks are difficult to connect together due to their physics and Fox's high falling speed. 	
Back aerial 	Kicks behind him. Has good knockback and range, quick startup, and a long duration, making it useful as a combo tool and an edgeguarding tool. It can be used with a reverse aerial rush or followed out of Reflector, and it can combo into other moves at low percentages. Its damage and knockback become weaker over time, and there is also a sourspot at his torso.	
Back aerial 	Kicks behind him. Has good knockback and range, quick startup, and a long duration, making it useful as a combo tool and an edgeguarding tool. It can be used with a reverse aerial rush or followed out of Reflector, and it can combo into other moves at low percentages. Its damage and knockback become weaker over time, and there is also a sourspot at his torso.	
Back aerial 	Kicks behind him. Has good knockback and range, quick startup, and a long duration, making it useful as a combo tool and an edgeguarding tool. It can be used with a reverse aerial rush or followed out of Reflector, and it can combo into other moves at low percentages. Its damage and knockback become weaker over time, and there is also a sourspot at his torso.	
Back aerial 	Kicks behind him. Has good knockback and range, quick startup, and a long duration, making it useful as a combo tool and an edgeguarding tool. It can be used with a reverse aerial rush or followed out of Reflector, and it can combo into other moves at low percentages. Its damage and knockback become weaker over time, and there is also a sourspot at his torso.	
Back aerial 	Kicks behind him. Has good knockback and range, quick startup, and a long duration, making it useful as a combo tool and an edgeguarding tool. It can be used with a reverse aerial rush or followed out of Reflector, and it can combo into other moves at low percentages. Its damage and knockback become weaker over time, and there is also a sourspot at his torso.	
Up aerial 	Flips upward, whipping with his tail and then kicking with both legs. Very powerful and fast, and one of Fox's best KO moves. Can be comboed into from an up tilt or an up throw, or from another up air. 	
Up aerial 	Flips upward, whipping with his tail and then kicking with both legs. Very powerful and fast, and one of Fox's best KO moves. Can be comboed into from an up tilt or an up throw, or from another up air. 	
Up aerial 	Flips upward, whipping with his tail and then kicking with both legs. Very powerful and fast, and one of Fox's best KO moves. Can be comboed into from an up tilt or an up throw, or from another up air. 	
Down aerial 	Performs a downward drill kick. Hits up to seven times, with each hit being a weak spike, and allows numerous follow-up options when landing and approaching with it. 	
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches a hand out low to grab with. Fairly quick with good range. 	
Pummel 	Knees the opponent. 	1%
Forward throw	Punches the opponent forward. Can chain throw certain heavy characters. 	9%
Back throw 	Throws the opponent backwards and then shoots them three times with his Blaster. 	
Back throw 	Throws the opponent backwards and then shoots them three times with his Blaster. 	
Up throw 	Throws the opponent up and then shoots them three times with his Blaster. Can lead into a number of follows up depending on the accelerated falling speed of a character, such as up tilt, up aerial, and up smash. Can chain grab certain fast fallers.	
Up throw 	Throws the opponent up and then shoots them three times with his Blaster. Can lead into a number of follows up depending on the accelerated falling speed of a character, such as up tilt, up aerial, and up smash. Can chain grab certain fast fallers.	
Down throw 	Slams the opponent onto the ground and then shoots them three times with his Blaster. It is a meteor smash, which can set up good tech chases. 	5%
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Quickly gets up and kicks behind and then in front of him.	
Ledge attack	Rolls halfway up, then kicks forward with both legs. 	7%
=== Special moves ===
Attack 	Name 	Description 	Damage
Neutral special move	 	Fires a shot with his Blaster. Each shot has transcendent priority, but does not cause any flinching. This move can be rapid-fired and canceled upon landing, making it useful at both long and short distances. 	2%
Side special move 	Fox Illusion	Rears back before launching himself forward in a blue trail of afterimages. Opponents hit are dealt decent vertical knockback. This move can be canceled by pressing the special input again before launching, though it will not deal any damage. It is a fast and effective horizontal recovery tool, albeit a linear one that leaves Fox helpless.	7%
Up special move 	Fire Fox 	Engulfs himself in flames before launching himself into the air while yelling "Fire!" in the chosen direction, dealing fire damage to opponents hit. It can also deal weak damage up to four times while being charged. It travels a large distance and leaves Fox helpless after being used. 	
Up special move 	Fire Fox 	Engulfs himself in flames before launching himself into the air while yelling "Fire!" in the chosen direction, dealing fire damage to opponents hit. It can also deal weak damage up to four times while being charged. It travels a large distance and leaves Fox helpless after being used. 	
Down special move 	 	Creates a barrier around him that reflects projectiles. Opponents hit are launched at a semi-spike angle. The move has minimal startup lag and can be immediately jump-canceled to avoid all ending lag, making it incredibly useful for follow-ups and edgeguarding. Fox is intangible on the first frame. 	6%
Final Smash 	Landmaster 	Gets into the Landmaster for a short time. Can fire large, powerful blasts from its cannon with the attack input and damage opponents by landing on them or barrel rolling by pressing down. Also acts as a platform that can carry opponents to the upper blast line to KO them. 	
Final Smash 	Landmaster 	Gets into the Landmaster for a short time. Can fire large, powerful blasts from its cannon with the attack input and damage opponents by landing on them or barrel rolling by pressing down. Also acts as a platform that can carry opponents to the upper blast line to KO them. 	
Final Smash 	Landmaster 	Gets into the Landmaster for a short time. Can fire large, powerful blasts from its cannon with the attack input and damage opponents by landing on them or barrel rolling by pressing down. Also acts as a platform that can carry opponents to the upper blast line to KO them. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Jumps out of his Arwing. 	Jumps out of his Arwing. 	Jumps out of his Arwing.
Taunts 	Neutral 	Makes a red flashing aura around him mimicking Fire Fox and saying "Here I come!". 	
Taunts 	Side 	Makes a red flashing aura around him mimicking Fire Fox and saying "Here I come!". 	
Taunts 	Down/Up 	Twirls his gun in his hand and tosses it in the air and catches it. 	
Idle poses 	colspan="3" 	 	
Victory theme 	A short excerpt from the title theme of , it is also similar to the flourish that plays whenever Fox successfully completes a mission in the same game.	A short excerpt from the title theme of , it is also similar to the flourish that plays whenever Fox successfully completes a mission in the same game.	A short excerpt from the title theme of , it is also similar to the flourish that plays whenever Fox successfully completes a mission in the same game.
Victory pose 	Crosses his arms while looking to the side and says "Mission Complete." 	Crosses his arms while looking to the side and says "Mission Complete." 	Crosses his arms while looking to the side and says "Mission Complete."
== Changes from v0.9b ==
Fox has been nerfed in that he has fewer confirms into his KO moves and the changes to priority does not make him as dominate as he once was. However, Fox has not been touched too much.
=== Ground attacks ===
*
*
=== Aerial attacks ===
*
*
=== Grab and throws ===
*
**
=== Special moves ===
*
== In competitive play ==
=== Match ups ===
=== Notable players ===
==== Active ====
*Tillur
==== Inactive ====
*Gax
*Vash
*Nirai
*Monte/Flavien 
*Shirobby
*KingPawn
*Arteck
*SoldierSunday
*jiracha
*StefanJoseph
=== Tier placement history ===
When Fox debuted in demo v0.8, he was a strong character and got ranked 6th of B tier on the list for demo v0.8b. His position dropped to 13th of what could be considered B tier in demo v0.9a. His tier position rose up to 7th of A tier where he is seen as a high tier character again. On the second tier list of v0.9b, Fox rose by one spot where he is 6th of A+ tier and is seen as a top tier character. In Beta, he rose to 2nd place in the S tier, and then dropped to 9th place, making him a top tier. However, in v1.1, Fox has been nerfed, losing his forward throw chaingrab, and the removal of port priority hindered his already exploitable recovery. As a result, he had the worst drop out of all the veterans, falling down to 27th place in the B- tier, making him a mid tier character, his worst position yet.
== Gallery ==
=== Costumes ===
=== Artworks ===
Fox1.gif|Fox's first art in the DOJO!!!.
FoxPre0.9.png|Fox first early art, used from v0.8a to v0.8b.
FoxOld.png|Fox's second artwork, used in v0.9a.
SSF2 Demo 0.9 Fox.png|Fox's third artwork, used from v0.9b to Beta v1.0.3.
=== Screenshots ===
Fox 1.png|Fox taunting at as he is about to use on Meteo Campaigns.
Fox 2.png|Fox holding a Fire Flower next to who is taunting on Lake of Rage.
Moment37Fox.png|Fox getting his infinite jab spot dodged by on Krazoa Palace.
Ball - Fox.png|Ball version.
=== Early designs ===
FoxEvenOlder.png|Fox's first considered design for SSF2http://web.archive.org/web/20110505013414/http://www.mcleodgaming.com/ssf2sprites/characters/Fox/fox.png.
FoxOldest.png|Fox's second considered design for SSF2. Taken from the second DOJO!!!
FoxIdle2.gif|Fox's third considered design for the gamehttp://web.archive.org/web/20100525205759/http://www.mcleodgaming.com/SSF2sprites/index.php?char=Fox.
Battlefield 1.jpg|Fox performing his back aerial, while performs his forward aerial and Kirby taunts on .
fox1.png|Fox using Fox Illusion above on Crateria.
newfox2t.png|Fox uses his down tilt next to a blue on Mushroom Kingdom III.
fox3t.png|Fox uses his up throw against on Rainbow Route.
Fox3.png|Fox using at another Fox, who is using his side special move on .
Fox4.png|Fox free-falling while dashes at his direction on Shadow Moses Island.
=== Misc. ===
SSF2 - Classic mode - Fox.png|Fox's congratulations screen on Classic mode.
SSF2 - All-Star mode - Fox.png|Fox's congratulations screen on All-Star mode.
== References ==
== Trivia ==
*Fox's sprites, along with 's and 's old sprite sets, were used in one of ScrewAttack's Death Battles.
*Fox's artwork is based on a victory pose that he makes in Super Smash Bros. Brawl.
Category:First-party characters
Category:Starter characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series