Kitora

Kitora is a resident of the island in the game and a recurring character in Tribal Hunter. They are a dragon, and the host of a series of "Flying Courses" minigames that Munch can play to earn cash.
== Throughout Tribal Hunter ==
Kitora can be found in areas across the island. When spoken to, they will offer a unique Flying Course based on the area Munch is in. 
In the Flying Course minigame, Munch is given a potion that will cause him to float upwards like a balloon. The player is tasked with guiding Munch through the course whilst trying to collect coins on the ascent, before arriving at a large chest full of coins at the end of each course. The player can also collect food items to grow Munch in size as he ascends, filling his slowly depleting "inflation meter", but inflating him and increasing his hitbox as a trade-off. Should the player run into any obstacles, Munch's inflation meter will drop, and he will visibly deflate. Should the meter fill up entirely, or completely empty itself, the player will fail the minigame via Munch either bursting, or fully deflating and falling back down to the start. These do not count as deaths, as the player is harmlessly returned to Kitora's side, in the same state as when initially speaking to Kitora. Even upon losing, the player will keep all the coins earned during the game.
As of Update 1.0.0.9, Kitora can also be found in the top left part of the village, just underneath Tori's house. From here, you can access every unlocked course without having to backtrack to Kitora's location in that particular area.
As of Update 1.0.0.9, the player can choose between Munch's two outfits before starting a Flying Course. Additionally, after acquiring the true ending, the player can unlock an extra playable character for use in Flying Courses.
Stage list
Name 	Kitora's comment 	Description
1: Piglands Course 	"First up is the Piglands Course!"
"Watch out for arrows!"	Relatively low-risk, this level serves as a psuedo-tutorial to the
Flying Course minigame. Hazards include pigs firing arrows in a 
set pattern, fencing pigs, and swinging spike balls.
2: The Gooey Lift 	"Slime projectiles are common!" 	This level requires that the player more carefully manage their 
meter, as there are several opportunities to over-eat, and end
the minigame prematurely via popping. If the player can avoid
over-indulging themself, they will have no shortage of
rock-slinging slimes, and slimeball-shooting giant slimes. 
Beware the thin corridor of apples at the end of the course!
3: The Crystal Tower	"Lots of moving parts going on here!"	This level is absolutely stuffed to bursting with crystal 
creatures either floating in pre-determined patterns, or firing
off patterns of crystal orbs reminiscent of bullet hell games.
The player will need to make use of these creatures by
intentionally ramming into them to curb the dangerous
amounts of inflation brought on by more Dino Fizz, watermelon,
and poultry than Munch can ever hope to stomach in this state.
4: Pirate's Roost 	"Watch out for bubbles, you might
get too big!"	Like Kitora's comment suggests, the player's biggest threat in
this course is popping, as the bubble-blowing pirates, and the
bubble dragons' projectiles will both add to the inflation meter
if come into contact with. With the exception of the
bubble-blowing pirates firing in bursts of 3, and the cannoneers'
cannonballs ricocheting off walls, the pirate crew behave
nearly identical to their non-minigame counterparts.
5: Ghostly Maze 	"Pick your paths carefully, and don't
be fooled by the ghosts!"	Kitora's comment absolutely has to be heeded to clear this
course. Alongside the ghost knights and flying crows, the player
will come to a crossroads twice in the course, where a ghost
attempts to lead the player one way or the other. Instead, take
the opposite path, as the ghost will lead Munch straight into
several cans of Dino Fizz, sure to fill Munch to bursting with
little chance of recovery.
6: Honey Swarm 	"Bees will deflate you massively, but
yummy honey can remedy that!"	Like Kitora warns, the bees flying stinger-first through this stage
will deal a staggering blow to the inflation meter on contact, but
there are no shortage of food sources to fill the meter to bursting.
This level will require that the player find the sweet (hah) spot
between accounting for getting stung by bees, without
over-indulging on honey and food.
7: Frigid Canyon 	"Frosty hazards galore, and limited
resources! Good luck!"	Snowball-slinging snow bunnies, ice dragons, ice sprites, and the
pigs' return with a vengeance! Food is scarce in this level, so the
player has to deftly maneuver through this stage to stand a
chance at reaching the end before deflating and unceremoniously
careening back down to Kitora.
8: Darkdread's
Gauntlet	"Fire will hurt when small or inflate
when big!"	From fire-spewing dragon knights, small flame-belching dragons,
food cannons that track Munch's position, fire-spitting statues in
DD's likeness, the return of the spike balls with a new coat of paint,
and comically oversized battle-axes, the player has a veritable
gauntlet to brave in the final course. As Kitora mentions, taking
damage from fire will deflate you under half the inflation meter,
or inflate you further if the meter is more than half full. Good luck!
== Trivia ==
*On release, Kitora initially only had 5 courses, but was given additional courses in patches 1.0.0.8 and 1.0.0.9 as to have one for every major location in the game.
*This character essentially serves as the persona of one of the game's designers of the same name.
Category:Island Residents