Congo's Edutainment Wonderland

Congo's Edutainment Wonderland is a cancelled single-player 3D game developed by CongoTheChimp using Scratch. The game had the same objective as Baldi's Basics, and it had its own characters. Most of the characters in the game were recreated/made using vector graphics instead of being formatted as a bitmap image. There was only 1 exit upon the game's 1st ever release, and more exits were expected to be added in future updates, but aforementioned content was scrapped due to halt on development.
The game was set in a mansion known by several names, including The Jungle of MansionLand, Mankato Mansion, and Possessed House. The name Mankato Mansion indicated that the game's setting was located in Mankato, Minnesota. During the game's development, the developer had an unusual strong passion for the state of Minnesota, which inspired this reference. The interior of the mansion was made up of blue walls, green floors, and a grey ceiling. The true appearance of the exterior remains a mystery.
Link to the game can be found here: https://scratch.mit.edu/projects/555025830/fullscreen/
== Summary ==
Congo was minding his business in Minnesota playing Blackjack with some friends, and with real money too! Today was his lat day of Grown-Up School, and when he was done playing, he headed off to work. Once he arrived, he had to take a 3 hour long test about random things, including school subjects, and life topics. He managed to get all of the questions right, including a problem that wasn't meant to be solved. With the help of Katrina's advice, Congo solved the impossible problem. When he was done, his professor gave him a degree and awarded him $10M, which was enough money to buy his own haunted mansion; and that's what Congo did. He bought it off of a man in his 50s and made some major changes to it, including a second floor. He also made his own room named "Prohibited" for those who play the game and commit sins. Now, the accursed souls haunted the "House" before Congo made any further
== Plot ==
When clicking the green flag icon above the project player, you will start in the main menu, where a list of buttons can be seen that can be clicked to go to other screens or menus.
Laurel's Library and Shop can be accessed by clicking the button on the bottom right corner of the main menu. In the library, there are 3 books that can be read to gain knowledge on certain aspects: Characters, Items, and Events. Laurel also has a shop in which the player can buy things, and is the only shop in the game that can be accessed through the main menu.
Other settings can be accessed by clicking the Settings button in the main menu and changing a few options according to your liking.
After selecting a game mode, the player will start inside of an elevator taking them to the 1st floor. When the door opens, Congo will wave at the player and they will be free to move. If playing Hide-And-Seek mode, Congo will count from 9 to 1 normally, and he will begin chasing after the player to kill them. Congo's killing techninque is very similar to Baldi's. If playing Subject mode, a gizmo called the GE 2600 - Explainigation Appliance will appear every time the player collects a Tubbie totem, and they will have to solve specific problems. Unlike Baldi's Basics, each gizmo contains multiple subjects. In other words, for each totem collected, the subject changes. If the player gets one of the questions wrong for the first time, Congo will boil up and will start chasing after them. The main goal of the game is similar to that of Baldi's Basics. However, the player must complete quests for various characters to collect totems and continue answering educational questions. Once all the totems have been gathered, an exit will appear, and entering this exit will result in winning the game.
== Halt On Development ==
In November 2022, CongoTheChimp announced that he would no longer update Congo's Basics, and that the project would transition into an archive used for importing and exporting files. He described this new phase as functioning "similar to that of an abandoned mine shaft." Additionally, he expressed excitement about the introduction of Unity, noting that it was more effective at running 3D games than Scratch, and mentioned that he took inspiration from several Baldi's Basics fangames that included custom characters. Following this, a new series titled Baldi's Basics Crossover Series was set to be developed, which would include some characters from Congo's Basics, as well as original characters referred to as "Just Thought" characters (such as Lilja, Two-Headed Playtime, and the Monkey Apprentice). In essence, Congo's Basics served as a precursor to Baldi's Basics 1 1/2. More information about the development of Baldi's Basics 1 1/2 can be found on its respective page.
Category:Games