Reshani

Recommended Classes: Sorcerer, Wizard, Cleric, Paladin
=== Overview ===
Powerful, ancient, and menacing, the Reshani a race of humanoids whose society revolves around magical prowess.
The Reshani are covered in marks called "Graces", which take the form of geometric lines which sprout out from a sigil on their backs. Their Graces give off a feint glow, and can vary in color. Regardless of their level of power, all Reshani have Graces in some capacity, and they are impossible to hide without the use of magic. They are of average height and build, and have pointed ears that can stretch anywhere from two to five inches longer than "normal" ears can. Their eyes are a single color, that of their Graces. Their hair is usually wavy or curly, but not overtly so, and there are exceptions to this rule. Their skin is typically fair, though some bloodlines have tanner skin. They always have either pitch-black or silver hair, with zero exceptions.
A Reshanis Grace grants them magical might in some capacity, and most, though not all, strive to harness this power to its fullest.
=== History ===
The Reshani people are said to be as old as time itself. This is debatable, but regardless, their history is long, and marked with blood. The earliest records of their existence dates back over seven-thousand years ago, a time in which they dwelt in what is now central Kovall. In their tongue, they were the "Korevo" people, and indeed, many Reshani will refer to their race by that name to this day. The Korevo ruled over much of Kovall, and the "younger" races were their subjects. As centuries passed, for currently unknown reasons, their power dwindled,and their various empires fell apart, leaving only ruins.
Since those ancient times, they have gone through various stages, initially wandering in a nomadic way of life, before finally settling in the South-West, forming the Kingdom of Reshanor, which is where their modern name comes from. Many centuries have passed, and their borders have fluctuated. Conflict with their neighbors has hardened these ancient peoples into a society that many see as cruel. The Kingdom of Reshanor, and thus the Reshani as a whole, are ruled by the strongest member of their race at any given moment. When amongst their own kind, it is their custom to always defer to the most powerful individual there, and this way of life extends to everything, from deciding where to eat, all the way to political discussion.
In times past, the Reshani viewed other races as lesser in all ways, and many still do. However, most of them, especially those outside of their homeland, have no such dispositions. It is not an uncommon occurrence for an outsider to expect an elitist view from a newly met Reshani, a fact that embarrasses many of the races more well-traveled individuals.
Across Kovall, those looking for an ally that will always give it their all know to count on a Reshani.
=== Statistics ===
Your Reshani character has the following traits.
==== Ability Score Improvement. ====
Your Charisma score increases by 2. Additionally, either your Wisdom or Intelligence increases by 1 (your choice).
==== Reshanis Grace ====
Your entire body is covered in arcane markings called your Grace. The grace softly glows, though not enough to give away your location or help you see. As a source of arcane power, your grace gives you the following traits:
Choose one of the following spells: Acid Splash, Chill Touch, Fire Bolt, Frostbite, Gust, Lightning Lure, Mold Earth, Poison Spray, Ray of Frost, or Shocking Grasp.
You learn this spell and can cast it as a cantrip without somatic components. Charisma is your spellcasting ability for the spell.
==== Test of Power ====
Your people live to be the strongest among each other, and have an innate ability to sense both the strength of others, as well as their intent. You gain proficiency in the insight skill. If you already have proficiency, you gain expertise in it instead.
Additionally, you can use an action to magically sense the most powerful humanoid creature that you can see within 30 feet. This feature only detects who is physically (or magically) the most powerful, but does not measure other things such as political power or influence. This feature only applies to the humanoid creature type, which means it would not apply to devils, for example. This ability is considered magical in terms of spells such as anti-magic field. You regain the use of this ability after completing a long rest.
==== The Light Within ====
Your Grace gives you the ability to magically see, even in low-light conditions. You have darkvision up to 90 feet. Your vision is colored in a similar way as your graces markings while in the dark. This ability is considered magical in terms of spells such as anti-magic field.
==== Natural Fortitude ====
Your people have adapted and survived for thousands of years, staving off both outside and inner threats, with only the strongest surviving. You have a natural aptitude for resisting rare magical affects. You gain proficiency in Intelligence Saving Throws.