Spooky Scary Fantendo Showcase 2022/Faz Studios

Seems like it's that time of the year again! Faz Studios hasn't missed out on a Spooky Scary Showcase yet (or any major Fantendo showcase, for that matter), and we're not letting anything change that! That said, due to real-life circumstances, the majority of this showcase will feature projects I'd love to do in 2023 as opposed to projects launching this year. Don't worry, though, I still have a lot of fun information planned! Please check back on October 22nd for more information!
And of course, what Faz Studios showcase would be complete without some waiting music?
==Introduction==
Before I start, I want to address something some of you may have noticed. I haven't really been active with the wiki in quite some time, especially over the past few weeks. The reason for my inactivity over that time period specifically was due to midterms; Not to get too personal here, but the last 2-3 weeks have been some of the most stressful in my entire life, having to balance mental health with preparing for exams. (Not to mention I actually got extremely sick the night before my last midterm, but that's another story.)
However, those weeks also made me realize that now that the semester has picked up, it's probably not very feasible to be bringing up entirely new projects. As such, I've decided that I won't be rolling out or formally announcing any new projects for the remainder of 2022. I do have a section later in the showcase which explains things I'd like to do in 2023, but most of them are rough ideas that I haven't fully committed anything to just yet.
To be frank, this sucks; I'd love to be working on new Fantendo stuff! For now, though, I feel it's best to put on the breaks and focus on adding content to my existing projects rather than anything new.
Speaking of...
==CrossClash II: Final Updates==
Let's start with the bad news; I've decided to cancel Story Mode. In hindsight, something like what I had planned was always way too ambitious in some way, especially with a 100-character roster. I will be sharing some ideas I had for the mode in the future (more on that later), but for now, it's axed. Sorry.
Anyway, let's talk about some things that aren't axed!
*Now that it's been over a month since the release of Splatoon 3 (and I actually got my hands on the game between then and now), I'll be starting work on the final Solo Stage, which will be hailing from it. Nothing more to add on this, but I hope to get it out by the end of November.
*Sansiroth will soon return! He was originally planned for Story Mode, but since that's not happening anymore, I found another way to squeeze him into the game. More soon...
*The final Music Pack will release today! It's going to be a "variety mix" with a bunch of different songs from different franchises. I hope you enjoy it!
*I will be slowly chipping away at the remaining assists. I do want to finish the page, but I still have a LOT of work ahead of me.
*I decided to scrap alternate costumes for Season 4 of DLC since goddamn ucp does not like editing the character page
Overall, we're nearing the end of CrossClash II. Like I said, I may post a retrospective once most of this is said and done, but for now, I'm just gonna focus on finishing it up.
==Project Cape Rumble: Exam Day Update==
Exam Day's a weird thing to work on. When you break it all down, there's three components:
#The actual levels.
#The cutscenes.
#The art for enemies and locations.
The problem, then, is that I don't always have the motivation to work on the cutscenes. I haven't actually planned out the full script to them, and I want to avoid every set of cutscenes being the same as the last. In addition, my artstyle has changed considerably since I made the initial art (over a year ago by this point!), so I'm avoiding having there be too much of a clash.
What I'm going to do in the art department is try and mimic my early 2021 artstyle for any remaining art that needs to be done. That'll take time, though. As for the cutscenes, I will try and get back on those.
I'm not going to cancel Exam Day. Something like this is something I've wanted to do with the Project Cape universe for a while, and with everything being about 1/3 of the way done, I don't want to throw my current work in the garbage. It may have taken much, MUCH longer to do than I expected, but I promise you; I WILL finish this.
==Unett==
I've decided to move the Unett's launch window to December of this year, after my finals are done. Nothing more to add - I still have no idea how to talk about consoles in presentations.
==The Future==
Finally, I'd like to talk about some projects I'm considering doing next year. Don't take any of these as official "confirmations", but I do at the very least want to get my ideas out there.
*CrossKart: The way I see it, the CrossClash series is done. Nexed is a spiritual successor to it, but I don't consider it CrossClash III. However, I am still interested in doing a kart-racing umbrella game - The roster would probably be much different than the CC games, and courses would feature a few musical tracks a piece rather than just one like in most kart racers. It's a fun idea, and I want to do more with it.
*"Gary's Inktastic Journey 2": The reason I'm putting that title in quotes is because I probably wouldn't call the game that. Anyway, I have two ideas for a GIJ follow-up; One based on the Crash Bandicoot series (3D "corridor" platformer), and another based on Wario Land 4 (2D platformer with escape sequences). I haven't really decided on which one I'll end up doing; Maybe I'll combine both, I dunno.
*Project Delivery: I announced this in a previous showcase and never talked about it again. I think I'm going to rework it into a more arcade-style game, just as a small project I could do like Beatdown Town or SMB Rewarped.
*Sonic: Return to South Island: This was one of the first ever projects I wanted to make on the wiki, being a remake of the original Sonic the Hedgehog game, but I cancelled it pretty quickly. Now that I have a bit more experience with remake-style games after SMB Rewarped, I wanna give it another try.
I also have another project I have been thinking about for a while, but I definitely want that to be the last-ever project I do on the wiki, so I'll skip the details on that for now.
==Conclusion==
Welp, looks like that wraps up another Faz Studios showcase. Sorry for the small amount of content here, but life has been busy recently, and I wanted to take this opportunity to address how I'm going to be handling projects going forward, at least for the rest of the year. I'm looking forward to hopefully getting back into the Fantendo swing next year, but for now, I gotta take it slow.
I do have one final surprise, though. Around my Fantendo anniversary (November 1st), I want to release a document highlighting a bunch of unused stuff for a variety of my projects. It'll hopefully be a fun time; Some of this stuff is quite interesting to look back upon!
Until then, have a good one!
Category:Showcases