Defender (Warlords)

== Defender (Warrior)==
* Health: 6000
* Energy: 250
* Energy Regen: +20/secs
* Energy Per Hit: +20
* Damage taken: -10%
* Cost: 15000
A defense-oriented Warrior specialization (in Warlords) that can protect teammates by mitigating damage and intercepting hits. Has more health as the Berserker; 6000. It gets 20 energy per every second and every hit with a max of 250. The Defender takes 10% less damage from hits, fall damage and enemy spells.
=== Wounding Strike ===
* Energy Cost: 100
* Crit. Chance: 10%
* Crit. Multiplier: 175%
Strike the targeted enemy player, causing 396 - 530 damage and wounding them for 3 seconds. A wounded player receives 25% less healing for the duration of the effect.
=== Seismic Wave ===
* Cooldown: 15 Seconds
* Energy Cost: 60
* Crit. Chance: 15%
* Crit. Multiplier: 160%
Send a wave of incredible force forward that deals 506 - 685 damage to all enemies hit and knocks them back slightly.
=== Ground Slam ===
* Cooldown: 14 Seconds
* Energy Cost: 30
* Crit. Chance: 10%
* Crit. Multiplier: 175%
Slam the ground, creating a shockwave around you that deals 326 - 441 damage and knocks enemies back slightly.
===Intervene===
*Cooldown: 20 Seconds
*Energy Cost: 20
Protect the targeted allly, reducing the damage they take by 100% and redirecting 50% of the damage they would have taken back to you. You can protect the target for a maximum of 3600 damage. You must remain within 15 blocks of each other. Lasts 4 seconds.
===Last Stand===
*Cooldown: 1 Minute 15 seconds
*Energy Cost: 40
Enter a defensive stance, reducing all damage you take by 50% for 10 seconds and also reduce all damage nearby allies take by 30% for 6 seconds. You are healed for the amount of damage prevented on allies.
Category:Warlords
Category:Warlords classes
Category:Competitive