Projectile

A projectile is an attack or object in the series or Fraymakers that acts or operates independently from the character who uses it. Common examples of projectiles include Mario's in the Super Smash Flash games, 's bullets in Fraymakers, and thrown items. Most characters have at least one projectile attack, while a few have several attacks that create projectiles. Projectiles can aid the player in many ways, such as for approaching, projectile camping, or simply attacking an opponent from a distance.
In Super Smash Flash 2 and Fraymakers, many projectiles can be reflected, with methods including perfect shields in SSF2, parrying in Fraymakers, or various moves with reflection properties. In other cases, projectiles can also be completely absorbed, demonstrated by 's PSI Magnet or 's Oil Panic in SSF2. Additionally, 's Pick Up in SSF2 has its own set of projectiles that can be "picked up" to be used later.
In the original Super Smash Flash, a projectile's damage and knockback can be altered if the player performs another attack while the projectile is still active. For example, if uses his up attack directly after using Fireball, the projectile will gain Mario's up attack hitbox stats, causing it to easily instantly-KO opponents. This phenomenon is called projectile augmenting, a term coined by Dark Ermac.
== Projectiles in Super Smash Flash ==
=== Projectiles produced by characters ===
Character	Projectile
 	
 	Neutral attack
 	Down attack
 	Neutral attack
 	Down attack
 	Neutral attack
 	Neutral attack
 	Neutral attack
 	Neutral attack
 	Side attack
 	Up attack
 	Down attack
 	
 	Neutral attack
 	Down attack
 	Neutral attack
 	Down attack
 	Down aerial
 	Neutral attack
 	Side attack
 	Up attack
 	Down aerial
 	Down aerial
 	Neutral attack
 	Neutral attack
 	Up attack
 	Down aerial
 	Neutral attack
 	Down attack
 	Neutral attack
=== Projectiles produced by items ===
Item 	Projectile
Fire Flower	Fire stream
=== Projectiles produced by bosses ===
Boss 	Projectile
 	Gun
 	Gun
Giant Pikachu	Down attack
Giant Mewtwo 	Neutral attack
Giant Mewtwo 	Down attack
== Projectiles in Super Smash Flash 2 ==
=== Projectiles produced by characters ===
Character	Projectile 				Notes
 	Wave Beam 				rowspan="3"
 	Spear Throw 				
 	Flare Beam 				
 	Forward smash 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	Down smash 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	Up aerial 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	Down aerial 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	Back throw 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	Meteor 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	Warriors of Light 				Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
 	 				rowspan="2"
 	Revenge Cart 				
 	Fire Breath 				
 	Chibi-Blaster 				rowspan="2"
 	 				
 	Arcade 				
 	Back throw 				The lasers, fully charged lasers, and Smart Bombs from Arwing all count as projectiles. None are reflectable or absorbable.
 	Up throw 				The lasers, fully charged lasers, and Smart Bombs from Arwing all count as projectiles. None are reflectable or absorbable.
 	 				The lasers, fully charged lasers, and Smart Bombs from Arwing all count as projectiles. None are reflectable or absorbable.
 	Arwing 				The lasers, fully charged lasers, and Smart Bombs from Arwing all count as projectiles. None are reflectable or absorbable.
 	Back throw 				Landmaster as a move is not a projectile itself, but projectiles can be fired from the Landmaster.
 	Up throw 				Landmaster as a move is not a projectile itself, but projectiles can be fired from the Landmaster.
 	 				Landmaster as a move is not a projectile itself, but projectiles can be fired from the Landmaster.
 	Landmaster 				Landmaster as a move is not a projectile itself, but projectiles can be fired from the Landmaster.
 	Dark Beast Ganon 				
 	Kamehameha 				rowspan="2"
 	Ki Blasts 				
 	Getsuga Tenshō 				rowspan="2"
 	Mugetsu 				
 	Forward tilt 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Up tilt 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Down tilt 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Vine 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Move 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Scoop 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Gaia 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Judgment 				Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
 	Inhale 				Using Inhale to copy opponents, Kirby can use all the other characters' neutral special moves, including characters with a projectile as their neutral special. Each retains its properties from its normal user.
 	Final Cutter 				Using Inhale to copy opponents, Kirby can use all the other characters' neutral special moves, including characters with a projectile as their neutral special. Each retains its properties from its normal user.
 	Down smash 				rowspan="4"
 	Sniper Rifle 				
 	Grenade 				
 	Fireburst Pod 				
 	Hero's Bow 				Bomb as a move is not a projectile itself, but when the bomb is thrown, it counts as a projectile.
 	Bomb Arrow 				Bomb as a move is not a projectile itself, but when the bomb is thrown, it counts as a projectile.
 	Gale Boomerang 				Bomb as a move is not a projectile itself, but when the bomb is thrown, it counts as a projectile.
 	 				Bomb as a move is not a projectile itself, but when the bomb is thrown, it counts as a projectile.
 	Demon Fang 				
 	Aura Sphere 				rowspan="3"
 	Force Palm 				
 	Aura Storm 				
 	 				
 	 				rowspan="2"
 	Mario Finale 				
 	Neutral attack 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Forward smash 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Up aerial 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Mega Buster 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Crash Bomber 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Water Wave 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Mega Legends 				Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
 	Chef 				
 	Forward throw 				rowspan="6"
 	Rasengan 				
 	Fūton: Rasenshuriken 				
 	Shadow Clone Toss 				
 	Shadow Clone Slash 				
 	Shadow Clone Summon 				
 	PK Flash 				rowspan="4"
 	PK Fire 				
 	PK Thunder 				
 	PK Starstorm 				
 	Bonus Fruit 				Pac-Jump as a move is not a projectile itself, but the trampoline counts as a projectile. Both the Fire Hydrant and the water that shoots from it count as projectiles. The water is both reflectable and absorbable, but the hydrant itself is neither.
 	Pac-Jump 				Pac-Jump as a move is not a projectile itself, but the trampoline counts as a projectile. Both the Fire Hydrant and the water that shoots from it count as projectiles. The water is both reflectable and absorbable, but the hydrant itself is neither.
 	Fire Hydrant 				Pac-Jump as a move is not a projectile itself, but the trampoline counts as a projectile. Both the Fire Hydrant and the water that shoots from it count as projectiles. The water is both reflectable and absorbable, but the hydrant itself is neither.
 	Vegetable 				The move is not a projectile itself, but when the pulled item is thrown, it counts as a projectile.
 	Electro Ball 				rowspan="3"
 	 				
 	Electric Terrain 				
 	Thunder Jolt 				rowspan="3"
 	 				
 	Volt Tackle 				
 	Palutena's Bow 				rowspan="2"
 	Three Sacred Treasures				
 	Vortex 				Bzzit as a move is not a projectile itself, but projectiles can be fired from Bzzit's proboscis.
 	Plum 				Bzzit as a move is not a projectile itself, but projectiles can be fired from Bzzit's proboscis.
 	 				Bzzit as a move is not a projectile itself, but projectiles can be fired from Bzzit's proboscis.
 	Hadoken 				rowspan="4"
 	Input Hadoken 				
 	Shakunetsu Hadoken 				
 	Shinku Hadoken 				
 	Charge Shot 				rowspan="4"
 	Missile 				
 	 				
 	Zero Laser 				
 	Capsule Spawn 				Neither move is a projectile itself, but when the spawned Capsule is thrown, or when the Bob-omb is tossed, it counts as a projectile.
 	Bob-omb Toss 				Neither move is a projectile itself, but when the spawned Capsule is thrown, or when the Bob-omb is tossed, it counts as a projectile.
 	Needle Storm 				The wind produced at the beginning and end of Vanish counts as a projectile.
 	Vanish 				The wind produced at the beginning and end of Vanish counts as a projectile.
 	Light Arrow 				The wind produced at the beginning and end of Vanish counts as a projectile.
 	Axe 				Both the bottle of Holy Water and the flames released from it count as projectiles. The bottle can be reflected and picked up, whereas the flames are also absorbable.
 	Cross 				Both the bottle of Holy Water and the flames released from it count as projectiles. The bottle can be reflected and picked up, whereas the flames are also absorbable.
 	Holy Water 				Both the bottle of Holy Water and the flames released from it count as projectiles. The bottle can be reflected and picked up, whereas the flames are also absorbable.
 	Spring Jump 				The spring can only be picked up when used in midair.
 	Strike Raid 				Only Blizzard and Thunder from Command Deck are projectiles.
 	Command Deck 				Only Blizzard and Thunder from Command Deck are projectiles.
 	Trinity Limit 				Only Blizzard and Thunder from Command Deck are projectiles.
 	Energy Ball 				rowspan="3"
 	Remote Robot 				
 	Tornado 				
 	Waluigi Dice 				
 	Egg Toss 				Super Dragon as a move is not a projectile itself, but projectiles can be fired from Yoshi's mouth.
 	Super Dragon 				Super Dragon as a move is not a projectile itself, but projectiles can be fired from Yoshi's mouth.
 	Din's Fire 				rowspan="2"
 	Light Arrow 				
 	Paralyzer 				
=== Projectiles produced by items ===
Item 	Projectile 				Notes
Beam Rod 	Star projectile				Projectile can be summoned with all shooting item inputs.
Fire Flower	Fireball 				Projectile can be summoned with all shooting item inputs.
Ice Flower 	Iceball 				Projectile can be summoned with all shooting item inputs.
Ray Gun 	Shot 				Projectile can be summoned with all shooting item inputs.
Star Rod 	Star projectile				Projectile can be summoned with forward smash input.
==== Projectiles produced by Assist Trophies ====
Assist Trophy 	Projectile 			
Bullet Bill 	Bullet Bull 			
Dr. Wright 	Skyscraper 			
Excitebike 	Racers 			
Hammer Bro 	Hammer 			
Krillin 	Kienzan 			
Lakitu & Spinies	Spiny 			
Magnet Bomber 	Magnet Bomb 			
Mother Brain 	Rinka 			
Mother Brain 	Laser Brain Attack			
Pain 	Rock 			
Proto Man 	Proto Buster 			
Starman 	PK Beam γ 			
Starman 	PK Beam Ω 			
==== Projectiles produced by Pokémon ====
Pokémon 	Projectile 			
Blastoise	Hydro Pump 			
Chansey 	Soft-Boiled 			
Charizard	Flamethrower			
Chatot 	Chatter 			
Chikorita	Razor Leaf 			
Delibird 	Rocket bombs			
Garchomp 	Draco Meteor			
Meowth 	Pay Day 			
Seedot 	Bullet Seed 			
Snivy 	Leaf Tornado			
Staryu 	Swift 			
Weezing 	Smog 			
=== Projectiles produced by stage hazards ===
Stage hazard 	Projectile 			
Birdo 	Egg 			
Mithos Yggdrasill	Death Eater 			
Mithos Yggdrasill	Holy Lance 			
Mithos Yggdrasill	Yggdrasill Laser			
=== Projectiles produced by bosses ===
Boss 	Projectile 			
Master Hand 	Gun 			
Master Hand 	Laser 			
Mother Brain 	Rinka 			
Mother Brain 	Laser Brain Attack 			
Any Metal character capable of launching a projectile.	Any Metal character capable of launching a projectile.			
== Projectiles in Fraymakers ==
=== Projectiles produced by characters ===
Character	Projectile 			Notes
 	Forward throw 			rowspan="2"
 	CORE 			
 	Forward aerial 			The water droplet in Orcane's down special move is both reflectable and absorbable, but the bubbles are only absorbable.
 	Neutral special move			The water droplet in Orcane's down special move is both reflectable and absorbable, but the bubbles are only absorbable.
 	Down special move 			The water droplet in Orcane's down special move is both reflectable and absorbable, but the bubbles are only absorbable.
 	Air strong 			
 	Midair jump 			rowspan="5"
 	Airdash 			
 	Down aerial 			
 	Heart Balloon 			
 	Laser 			
=== Projectiles produced by Assists ===
Assist 	Projectile 		
Birthday 	Hat 		
Gunman Clive 	Bullet 		
The Kid 	Delicious Fruit		
Kragg 	Earth Pillar 		
Lady Luck 	Dice 		
Lea 	VRP 		
Orcane 	Bubbles 		
Pizza 	The Brush 		
Tankman 	Bullet 		
Ultra Fishbunjin 3000	Dumbbell 		
Welltaro 	Puncher 		
== Trivia ==
*A flaw in Super Smash Flash makes it so that only one projectile spawned by a character can be on-screen at the time; launching another one while the former is still visible will cancel out the latter, making it disappear. The sole exceptions are Master Hand's bullets.
 
Category:Terms
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers