Solvrynn Arsenal

The Solvrynn Arsenal is the tenth encounter in the Vryllon Citadel raid, serving as the third and encounter of the Index of Imagination wing. While the adventurers were battling Verona, in secret, the Solvrynns were being deployed as countermeasures to the evil Xanadian forces outside the citadel, and a selection of them were stationed on the Cortex for their upcoming intruders.
The Solvrynn Arsenal battle is unique insofar as that its difficulty also expands upon the length of the boss battle. As the difficulty increases, the adventurers fight five more Solvrynn, who gain more abilities. Dependent on the difficulty, players may fight as few as five, to as many as twenty-six. On Rising, after twenty-five Solvrynns have been defeated, the final, twenty-sixth Solvrynn appears to assault the raid. The mechanics of the fight involve having Deathlius and Kaijin take down its shields before players dispatch of the machines, and defending them when they come under attack. The nature of the Solvrynn's attacks can lead to fast wipes due to the heavy damage inflicted.
==Background==
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==Abilities==
The Solvrynn gain new abilities after each five of them are defeated.
Vrynnguard
* Vrynn Scalpel: Surgically slices the target, dealing 45,675 - 53,245 damage split amongst all enemies within 3 yards.
* Solium Empowerment: Vrynnguards gain a 100% damage increase within smouldering areas.
* Energizing Mote: Upon death, the Vrynnguard drops a mote, dealing 86,788 - 94,212 damage to all enemies within 15 yards. The motes are collectible as a weapon resource.
Vrynnguard Assailant
* Disarming Voice: Prevents the user from using the Solvrynn Cannon, dealing 26,509 - 28,987 damage per second. This stacks.
* Solium Blink: Teleports to the enemy, dealing 85,439 - 86,981 damage to them and knocking enemies within the target back and stunning them for 6 seconds.
Deathlius and Kaijin
* Solium Blast: Fires a concentrated load of Sol energy, weakening the barrier of the Solvrynns temporarily.
=== Phase I: The Arsenal of Vryllon ===
* Looming Presence: Upon defeat of a Solvrynn, the others are empowered, gaining an increase to their health and damage by 1%.
* Stomp: The Solvrynn lifts its foot, and after 3 seconds, slams the ground, dealing 267,982 - 289,235 Physical damage and weakening the stability of the platform. It will cancel its attack if no targets are in range.
** Massive Stomp: On Rising, the Solvrynn lifts its foot, and after 3 seconds, slams the ground, breaking the platform and dealing 1,000,000 irresistible damage to all players. It will cancel its attack if no targets are in range.
* Solium Shield: Reduces damage taken by 80% until broken by a Solium Blast.
* Vicious Detonation: The Solvrynn violently erupts upon expiration, dealing 856,785 - 909,296 damage to all enemies within 50 yards and leaving a smouldering crater.
* High-Frequency Blade: The Solvrynn charges forward, swiping all enemies in a 10 yard cone for 126,985 - 128,995 damage and knocking them back.
* Solium Barrage: Fires increasingly fast rounds, dealing 86,755 - 90,305 damage every 0.5 seconds for 5 seconds to all enemies within the splash zones.
* Descending Despair: Calls down missiles from above onto specific areas, dealing 185,675 - 192,565 damage to all enemies within 20 yards and leaving a smouldering crater for 20 seconds.
* Warping Cutter: The Solvrynn draws in breath, and then releasing it, dealing 365,000 - 368,505 damage over 3 seconds to all enemies in a 20 yard frontal cone, leaving a smouldering crater. Standard or above.
* Seeking Demise: Fires three quick salvos of missiles on random areas, dealing 136,705 - 139,885 damage to all enemies struck, and knocking them back. Master or above.
* Falling Torment: Launches a giant explosive that blows up for 265,872 - 271,881 damage to all enemies within 30 yards, then 126,321 - 128,954 damage to all enemies within 40 yards. Hardened or above.
* Vryllon Bombardment: Calls upon another Solvrynn to bombard the area, dealing three strokes of strikes, dealing 154,098 - 161,983 damage to all enemies within the bombardment zone, then 224,523 - 245,622 damage, then 289,315 - 310,992 damage to all enemies in the area. Enemies hit by the bombs are knocked back and then slowed for 6 seconds. Rising or above.
=== Phase II: Omega Class (Rising) ===
* Stomp: The Solvrynn lifts its foot, and after 3 seconds, slams the ground, dealing 267,982 - 289,235 Physical damage and weakening the stability of the platform. It will cancel its attack if no targets are in range.
** Massive Stomp: On Rising, the Solvrynn lifts its foot, and after 3 seconds, slams the ground, breaking the platform and dealing 1,000,000 irresistible damage to all players. It will cancel its attack if no targets are in range.
* Reflective Barrier: Makes a barrier lasting 30 seconds, reflecting attacks facing it back at enemies for 100% of the damage dealt.
* Regenerative Motes: The Solvrynn explodes, dealing 150,000 - 180,000 damage to all players and summoning green solium energies that heal the Solvrynn for 5% of its maximum health when collected by it. The motes can be absorbed but deal damage equal to 25% of the user's health.
* High-Frequency Blade: The Solvrynn charges forward, swiping all enemies in a 10 yard cone for 126,985 - 128,995 damage and knocking them back.
* Solium Barrage: Fires increasingly fast rounds, dealing 86,755 - 90,305 damage every 0.5 seconds for 5 seconds to all enemies within the splash zones.
* Descending Despair: Calls down missiles from above onto specific areas, dealing 185,675 - 192,565 damage to all enemies within 20 yards and leaving a smouldering crater for 20 seconds.
* Warping Cutter: The Solvrynn draws in breath, and then releasing it, dealing 365,000 - 368,505 damage over 3 seconds to all enemies in a 20 yard frontal cone, leaving a smouldering crater. Standard or above.
* Seeking Demise: Fires three quick salvos of missiles on random areas, dealing 136,705 - 139,885 damage to all enemies struck, and knocking them back. Master or above.
* Falling Torment: Launches a giant explosive that blows up for 265,872 - 271,881 damage to all enemies within 30 yards, then 126,321 - 128,954 damage to all enemies within 40 yards. Hardened or above.
* Vryllon Bombardment: Calls upon another Solvrynn to bombard the area, dealing three strokes of strikes, dealing 154,098 - 161,983 damage to all enemies within the bombardment zone, then 224,523 - 245,622 damage, then 289,315 - 310,992 damage to all enemies in the area. Enemies hit by the bombs are knocked back and then slowed for 6 seconds.
==Strategy==
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== Quotes ==
Intro
* Solvrynn countermeasures activated.
* Insano: Ah, shit! We're really screwed, now!
* Kaboom: No need to say that. For all we know, they aren't after us.
* Insano: Didn't you just say they're in our way?
* Kaboom: Well we could sneak by them...
* Insano: Right, brilliant plan.
Andro contacts the players and the scientists by CODEX.
* Andro Mikael: If those things up ahead are like the one we encountered on Caelastiae, then this shouldn't be a problem. Unless Verona were to say... make some modifications...
* Insano: Most likely did. 
* Kaboom: Their speed has increased by a lot. But wait... we have guards up ahead!
A quake forms from the wall.
* Kaijin: Ah, champions! You made it! What a relief!
* Deathlius: Of course we break through the wall, and we land in a hot zone.
* Kaijin: Well then, just like before. We take it to them.
After the guards fall, two turrets are deployed and attack the raid.
* Deathlius: Take out those cannons! Perhaps we can repurpose them to suit our needs.
The cannoniers fall, and in the distance, the Solvrynn Arsenal looms...
* Andro Mikael: Deathlius, Kaijin, you're going to have to weaken the shields those Solvrynns have with those cannons. But it seems you'll need some firepower to do so.
* Kaijin No Sai: Champions. If you can scavenge some energy for the cannons, we'll weaken these monstrosities so they can be taken down.
Aggro
* The Solvrynn screeches fearlessly.
Stomp
* Deathlius: Adventurers, stay clear!
* Kaijin: Get out of the way!
Collecting motes
* Deathlius: Bring those to us so we can fire the cannons!
* Kaijin No Sai: Those look like the resource for the cannon. Bring it here!
Taking blows
* The Solvrynn screeches in pain.
* The Solvrynn's shields deplete as it shows signs of distress.
Vrynnguards assault platform
* Deathlius: Enemy assailants! Bring it on!
* Kaijin: You try my patience.
Upgraded weapons
* Andro Mikael: Seems Verona added powerful beams coming from the mouths of those machines. Watch out, heroes.
* Andro Mikael: Her Hunter-Seeker missiles she used against us have been added to these machines. Looks like you can avoid these ones, but they are quick. Watch your step.
* Andro Mikael: The Arsenal boasts a giant payload of explosive missiles that detonate multiple times. Stay clear of their landing zones!
* Andro Mikael: They're suited for bombardment roles. Champions, stay clear of the blast zones. Watch out!
Killing a player
* Deathlius Loss'end: Damnation!
* Kaijin No Sai: They shall be remembered.
Solvrynn dies
* Deathlius Loss'end: Another one of these constructs falls.
* Kaijin No Sai: One less adversary in our path.
Victory
* Deathlius Loss'end: That's the last of them. Well done, heroes.
* Kaijin No Sai: That was taxing. But the Shard of the Sun now has a significant loss.
Outro
Andro Mikael contacts players on their CODEXes.
* Andro Mikael: Deathlius, Kaijin! A pleasant surprise. Glad to see the two of you made it.
* Kaijin No Sai: A pleasure to see you here with us, as well.
* Deathlius Loss'end: Now that the Solvrynn are down... we have to figure a way to-
The citadel gets bombarded with Xanadian forces, and more Fyends fly upwards to the higher reaches of the citadel. Solvrynn that were mobilized are chasing them and dealing damage, but the Archfyends manage to overwheelm them.
* Deathlius Loss'end: This is getting out of hand. We've got the Shard and these things to deal with.
* Salvator Leonus: It seems the Shard is managing their own, as much as I hate to say it.
* Deathlius Loss'end: Salvator, Abel, Claudrien!
* Abel Strom: Deathlius, you made it!
* Claudrien: The Core of the citadel is in shambles. We recovered what we could from the lower areas of the citadel, but we'll likely need some more before we progress.
* Insano: We can help link teleporters. Now that we have Verona out of the way, her science lays bare before us!
* Kaboom: Not without shambles, however. It is work, but we can find a way up there.
* Andro Mikael: No need. Verona left behind one of her own Solvrynn. We can use it to reach the higher reaches of the citadel. Doesn't seem to be a threat towards us, as it looks unfinished.
* Deathlius Loss'end: Your ingenuity is incredible, Andro. 
More explosions are heard, the Xanadian forces are pressing their assault.
* Andro Mikael: Return to the chambers, heroes. You'll be safer here before we make our next move.
==Loot==
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==Achievements==
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==Notes==
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