Flaws

Flaws are a group of in-game mechanics that represent a character's biggest disabilities, struggles, and general hinderances. These can include Physical Flaws, such as a bad eye or leg, Mental Flaws, like trouble paying attention or a bad sense of direction, Social Flaws, like an issue with authority or an existing enemy, and Supernatural Flaws, such as curses or other magical issues.
Every flaw is a hinderance that could lead a character to make a bad decision, take additional damage, face a status effect, struggle with a task, or face new consequences for situations outside of their control. While this is generally a bad thing, dealing with their flaws gives characters the opportunity to learn and grow from their failure, earning up to 1 additional Experience per flaw, per chapter in the process. 
Some flaws may even be removed over the course of the game. For example, Typical Flaws may be removed after a successful learning experience. Other flaws, however, can be much more difficult to remove, such as Plot Flaws, which require the player to resolve them through gameplay before they can be removed, and Persistent Flaws, which are permanent unless a character is able to get major magical or surgical intervention.
In a standard game, player characters are required to begin the game with three flaws. Flaws may only be chosen by the player during character creation, however characters may gain additional flaws a result of serious injury or other events that happen over the course of a story.
== See Also ==
*List of Flaws
Category:Game Mechanics