Hold the Line

Once per round as a Free Action, choose a Zone adjacent to your own. Any enemy character who wishes to move from your zone into that adjacent zone must make a Might or Reflex check (whichever is higher) targeting your respective Resistance (so Might will target Might, while Reflex will target Reflex). This check is made as part of the Move the enemy uses to attempt to cross into the adjacent zone. If the check is successful, the enemy moves into the adjacent zone.
If the check fails, you may Threaten the enemy as an Interrupt. You are not entitled to a free Ready action as part of this Threaten action. If you successfully Threaten that enemy, that enemy is treated as Engaged in melee with you, and does not move into the adjacent zone. This does not stop the enemy from using additional Moves to Disengage and then try to move into the adjacent zone again (though you enjoy the benefits of this feat on that attempt too!).
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Category:Defender
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