119683-any-bring-back-players-program-in-the-work-cabine

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Any bring back players program in the works carbine?
I think this most be prio 1 and right now!	
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Not yet! I also think it should be a thing!
 
+1	
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They have sent 7 days pass recently, there's been a thanksgiving offer, and lately a humble bundle promo. What else would you expect them to do? Pay former subscribers so that they come back again? :P
 
I think they're very active on this side already, and ultimately as much as it sucks in terms of what happens to most MMOs (casul, dull, "one size fits all" with the size being the lowest common denominator, kind of content, is cheaper to make) it's a business and having more subscribers might be a priority, at least for some people. :)
 
As long as bringing back more people doesn't mean:
- no more challenging group content released on a regular basis
- minimum IQ to play the game changed to room temperature levels,
 
I'm fine with that. Otherwise I'm fine with the more niche concept too.	
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Instead of Carbine sending 1 week invites to ex-players, what about offering access on a scheduled basis to all lapsed accounts so events can be planned with better crowds in mind?  It would have to be a time frame long enough to get players reacclimatized, but infrequent enough to avoid misuse.
 
Such as the the first full week of January, April, July, October (every 3rd month) Monday Midnight - Monday Midnight.  
 
The unrestricted periodic access could:
 - allow active subscribers and Carbine employees to plan events around such dates.
 - impress lapsed subscribers and get resubs
 - let lapsed subscribers farm plat and buy CREDD for a resub
 - Keep Wildstar on peoples radar who don't resub.
 - Could provide a interesting experience for subscribers too.
 
I mean, lots of people spent $70.00+ for the game - a way for them to check in to see whats up would appear courteous, but still remind them that playing the game requires its dues.
 
Also, the three month periods coincide within the business quarters and provide stable behavior and numbers that make nifty charts for biz-admin types to make funny faces at.
 
Just thinking how the local bar has 'Free Taco Tuesday' that brings in some free loaders but its is a nice enough place to net some new regulars for other nights.  The Drinks are expensive but the place is classy with a distressed copper bar top and vintage decor and pool tables, darts, big screen TVs...  
 
 
 
 	
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Instead of Carbine sending 1 week invites to ex-players, what about offering access on a scheduled basis to all lapsed accounts so events can be planned with better crowds in mind?  It would have to be a time frame long enough to get players reacclimatized, but infrequent enough to avoid misuse.
 
Such as the the first full week of January, April, July, October (every 3rd month) Monday Midnight - Monday Midnight.  
 
The unrestricted periodic access could:
 - allow active subscribers and Carbine employees to plan events around such dates.
 - impress lapsed subscribers and get resubs
 - let lapsed subscribers farm plat and buy CREDD for a resub
 - Keep Wildstar on peoples radar who don't resub.
 - Could provide a interesting experience for subscribers too.
 
I mean, lots of people spent $70.00+ for the game - a way for them to check in to see whats up would appear courteous, but still remind them that playing the game requires its dues.
 
Also, the three month periods coincide within the business quarters and provide stable behavior and numbers that make nifty charts for biz-admin types to make funny faces at.
 
Just thinking how the local bar has 'Free Taco Tuesday' that brings in some free loaders but its is a nice enough place to net some new regulars for other nights.  The Drinks are expensive but the place is classy with a distressed copper bar top and vintage decor and pool tables, darts, big screen TVs...  
 
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I hate to say it -- but honestly step zero would be try and find out why players haven't stuck to the game and address those root causes.  I am confident a lot of time and energy has gone into that at Carbine.
 
I suppose the question for Carbine is... what can the community do about it?  I mean other than the obvious:
- word-of-mouth advertising
- stream on twitch to try to promote the game.  I don't stream much but I often get former players checking in and asking how things are going.
- turn on /advice chat and try to be welcoming to the new players we do get.
 
-Zarrek.	
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I rather like Grep's suggestion and I would not be surprised to hear that Carbine has plans to do just that once they get to the point where they feel the majority of their major issues have been addressed.
 
I do want to point out that the biggest thing working against the game right now has little to do with the game - it's the broader game community.  Gaming press picks up on negative comments posted both here and everywhere else online and then essentially retweets that stuff, discouraging people from even trying the game.  A lot of times it's super old news, and it's wrong.  For example there was a recent article complaining about attunement requiring silver medals - that change has been in for months, but the article was written just a few weeks ago.  That's just one example - there's a ton of old, bad, or flat out wrong information out there on the Internet about Wildstar, and that is preventing people from picking up and trying out the game.  I think Carbine's priority, and ours, needs to be trying to fix *that* - however it can be done.  Free trials and bring-people-back promos are a part of that, but it probably also means that those of us still playing need to get a lot more active in social media or streaming or something as part of a grass-roots "relaunch" effort.	
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I rather like Grep's suggestion and I would not be surprised to hear that Carbine has plans to do just that once they get to the point where they feel the majority of their major issues have been addressed.
 
I do want to point out that the biggest thing working against the game right now has little to do with the game - it's the broader game community.  Gaming press picks up on negative comments posted both here and everywhere else online and then essentially retweets that stuff, discouraging people from even trying the game.  A lot of times it's super old news, and it's wrong.  For example there was a recent article complaining about attunement requiring silver medals - that change has been in for months, but the article was written just a few weeks ago.  That's just one example - there's a ton of old, bad, or flat out wrong information out there on the Internet about Wildstar, and that is preventing people from picking up and trying out the game.  I think Carbine's priority, and ours, needs to be trying to fix *that* - however it can be done.  Free trials and bring-people-back promos are a part of that, but it probably also means that those of us still playing need to get a lot more active in social media or streaming or something as part of a grass-roots "relaunch" effort.
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They did a seven-day that got me back. I know there were a few others that jumped on that wagon. As they drop the price, we will continue to get more.
 
Doing /who in chat the last few days, I've noticed an increasing trend of teen-level players on.  Not sure if that impression means anything in the grand scheme of things. Could mean something is happening, could mean nothing.
 
7 days is a little tight for a free trial. Particularly to pick up casual players. I think they need to do free 30 day access personally. Probably in the plan I imagine.	
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			As much as i love the game, not too dense to see it's already on the downward slope.Of all the people I know not a single one has come back from the particular problem they quit over.When they fixed runes I went around telling the 10 or so that quit because they hated the randomness of rune system and the reply was just "meh, whatever" or "too little, too late"Games are part of the entertainment business after all. Once interest is lost getting it back requires one hell of a marketing campaign 	
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As much as i love the game, not too dense to see it's already on the downward slope.
 
Of all the people I know not a single one has come back from the particular problem they quit over.
When they fixed runes I went around telling the 10 or so that quit because they hated the randomness of rune system and the reply was just "meh, whatever" or "too little, too late"
 
Games are part of the entertainment business after all. Once interest is lost getting it back requires one hell of a marketing campaign
 
 
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