Block

Block is the amount of attack damage a character can take before the damage affects their HP.
 is gained primarily through Skills, such as . However, some attacks, such as grant block, and the Defect's also grant . All block is typically removed at the start of your turn. However, some block can be carried over to the next turn with or with one of these buffs or relics:
* : Grants the Blur buff, which prevents you from losing any at the start of next turn. Can be stacked.
* : Grants the Barricade buff, which prevents you from losing any at the start of your turn for the rest of this combat.
* : Causes you to lose 15 at the start of each turn instead of all of it. Overridden by Blur and Barricade.
Maximum is capped at 999.
Category:Game Mechanics
== Sources of damage that ignore block ==
In general, any card or effect that reads "Lose X HP" ignores Block.
Effects and cards that ignore an enemy's block:
* 
* 
* does not directly ignore block, but removes all of it instead, so the block is technically ignored.
* 
*Although not technically a damage, also ignores block if the target's health is low enough.
Effects and cards that ignore your block:
* Various Ironclad Cards that mention "Lose X HP"
* Playing any cards with in your hand
* Ending your turn with in your hand
* 
* Playing any curse with 
== Cards that give block ==
=== Neutral cards ===
Colorless Cards
*
*
*
=== Ironclad ===
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
=== Silent ===
*
*
*
*
*
*
*
*
*
*
*
=== Defect ===
*
*
*
*
*
*
*
*
*
*
*
*
*
Cards that generate 
*
*
*
*
*
*
=== Watcher ===
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
==Cards that interact with block (but don't generate)==
===Ironclad===
*
*
*
===Silent===
*
*
===Defect===
*
===Watcher===
*
*
==Other Sources of Block==
===Potions===
* 
* 
* 
===Relics===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
==Other Block Interactions==
===Relics===
* 
* 
* 
* 
==Update History==
*Patch V1.1: The Dealer
**Fixed damage and block values showing green increased values when the end value was the same.
**Fixed Invincible power with interactions such as The Boot and Block.
*Weekly Patch 44: Chrysalis
**Keywords are now always gold in descriptions. Block, Vulnerable, etc.
*Weekly Patch 41: Chill
**Fixed bug causing block to maintain between colosseum combats.
*Weekly Patch 20: Immolate
**Edge case fixes for incorrect Block rounding with multiple powers.
*Weekly Patch 18: Paranormal
**Fix for Block calculation with multiple modifiers incorrectly rounding.
*Weekly Patch 17: Patched in the Face
**Exploder's explosion no longer ignores block.
*Weekly Patch 5: Happy Holidays!
**Block and Deck count are now in a bolder font.
*Day 1 Patch
**Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.