Scroll

Although Scroll casts a spell, it doesn't pay energy costs like Spellstone does.
== Fundimentals ==
In additional to the requirements there are some other special consideration for scrolls.
*There are no adjustments for skill ie a 20 Scroll costs the same amount of energy and takes the same about of time write as a 15 scroll
*Scrolls take as many days to write as the base energy needed to cast the spell ie a spell that takes 5 energy to cast takes 5 days to write.
*A scroll must be read aloud to function and this takes twice the normal casting time.
*Knowing the spoken part of the language the scroll is written in at a level below Native incurs a penalty: -1 for Accented and -3 for Broken.
*The only skill roll (that of the scroll's writer) needed is if the spell is resisted.
==Charged==
Dungeon Fantasy 1: Adventurers discusses charged scrolls on page 117.
*For those curious how to make those, you might plausibly power a scroll using a one-time cheap Manastone carry-on, or maybe even make a scroll into a manastone or powerstone. Keep in mind the superior output (1:3) if an item can ONLY be powered by the stone, which is even better than the 1:2 ratio if the stone can ONLY power the item.
**creation costs of Powerstones are also cheaper if 'one college' limited. Ingredients are here if players want options like one-college manastones, one-spells powerstones or one-spell manastones, though none are legal.
*the casting cost of Power can be reduced via Temporary Enchantment, however it's unclear whether it can be applied to a scroll since Temporary and Permanent enchantments can't coexist on a single item. Given that a scroll vanishes after a single use, it seems plausible to consider it a temporary enchantment.
**if that is indeed the case however, that could interfere with the previous approach of using Manastone to power a scroll (or any other permanently enchanted item) unless you considered that to be temporary too. That's a reasonable conclusion since the energy can only be spent once and then it is gone. It doesn't recharge automatically like a powerstone, and there is no Charge Powerstone for manual recharges.
***if Manastone is considered temporary and compatible with Scroll or Temporary Enchantment then GMs might reject Powerstone.
****powerstone is not one of the allowed enchantment spells to apply Temporary Enchantment to, however that might not be unbalanced to allow, since you would be applying a fixed number of uses to it for overall spellcasting, regardless of how much energy is spent
Dungeon Fantasy 4: Sages defined the caster scroll into three Types of Scrollspg 15:
#Clerical scroll
#Druidic scroll
#Wizardly scroll
It also introduced two types of Variant Scrolls as Improved Enchantments:
*Charged Scroll - no energy cost to the reader. 2.5 x normal cost
*Universal Scroll - A scroll that anybody can activate. Double normal cost
Pg 16 also explores:
*Scrolls on Gear
*Tattooed Scrolls
Dungeon Fantasy Exploits says:
*25: Magery detects Wizardly scrolls
*68: Scrolls are destroyed instantly when "I'm on Fire!" applies.
*76 maintains it still takes twice the usual casting time (some people forget this!)
==Learning Spells From==
DF4 (sages) pg 15:
:A reader who meets all the prerequisites to learn the spell may try to do so: read the scroll, roll against its skill, and on a success, pay one character point to learn it instead of casting.
Learning WHILE casting may or may not be possible under standard rules. B292:
:You may only add a skill if you attempted a default roll (see Quick Learning Under Pressure, box) or if you spent most of the adventure around people who were constantly using the skill
If the scroll is considered the "caster" it may not be considered "people".
If the reader is considered the "caster" it's not clear if this applies to oneself.
The "constantly using" probably requires more than one use of the spell from a scroll.
==Discussion==
January 2018 questioned whether enlarging a created fireball ought to take double the time too, since it's not the same as casting a spell, despite being listed under casting time.
Kromm agreed here:
:The time to cast any Missile spell is one second, so the time to read any such scroll is two seconds. The reader can then enlarge the missile – or not – but enlarging isn't casting.
==see also==
*Improvised Items
==references==
Category:Spells
Category:Enchantments