Balearic Slinger

The Balearic Slinger is a Roman Ranged Unit in Age of Empires Online trained in the Auxilia Camp. 
PvP Values which are different are put in brackets ().
== Overview ==
* Lightly armored and quick on its feet, the Balearic Slinger excels at taking out other Ranged Units.
== Equipment Slots ==
==Upgrades==
Bronze Age
Silver Age
Golden Age
== Development ==
The unit was first shown through the Project Celeste forum post Weekly Blog #6: Auxilia Camp, Balearic Slinger, Guard Tower on June 29th, 2019.
:The Auxilia Camp is available in Age 2, and its first unit is the Balearic Slinger. The Balearic Slinger was also in the original design, and we found it to be the perfect unit for Rome’s Age 2.
:The Balearic Islands are located in the Mediterranean off the coast of Spain. They do not have many inhabitants today, and in ancient times, they had even fewer. But they were renowned for their Slingers. History is spotty, but it appears that the Phoenicians (the original founders of Carthage) were the first to recognize the islanders’ usefulness in warfare. Soon enough, the Phoenicians and Carthaginians were sending Balearic Slingers all over the Mediterranean.
:By the Second Punic War (218 BCE), Rome had finally seen enough and hired their own Balearic Slingers to deal with Carthage. And once Rome finally conquered the Carthaginians about 70 years later, they kept hiring foreign troops for many centuries. Eventually the Balearic Islands became part of the Roman Empire, and its residents became Roman subjects, but not necessarily Roman citizens. Accordingly, the units from the Auxilia Camp are historically from Rome’s provinces. But because of Roman custom, the units themselves were (and still are) identified as from where they came. So they aren’t just Slingers. They are Balearic Slingers.
The unit model for the Legendary fitted Balearic Slinger was first showed in the Weekly Blog #26: Scorpio, Visual Updates on Units forum post on January 11th, 2020.
:We made some changes to how the Slinger moves, and that resulted in a need to change his shape (called his "mesh"). That also impacted how his armor would sit on his body. There's just a ton of little things, and when we move one a little, any number of things can fall out of place. Small problems can snowball and then the clock starts spinning faster and faster. We've also been tussling with some animation bugs and so forth.