Harbor (Civ5)

== Game Info ==
=== Vanilla and Gods & Kings ===
Sea building of the Medieval Era. Can only be constructed in coastal cities.
* Forms a with the over water 
** A Harbor must also exist in the (or in a city connected to the ).[Verify]
* +1 from all Sea Resources worked by the city.
* 
* 
=== Brave New World ===
Sea building of the Medieval Era. Can only be constructed in coastal cities.
* Forms a with the over water.
** A Harbor must also exist in the (or in a city connected to the ).
* Sea trade routes originating from this city have a 50% increase in range and produce an additional 1 when connecting to another civilization.
* 
* 
== Strategy ==
The Harbor is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your . It also adds 1 per sea resource. Due to Carthage's unique ability, they start with a free Harbor in all their coastal cities even if the prerequisite technology has not yet been researched at that time.
In the Brave New World expansion, the Harbor has been reworked and now greatly benefits sea trade routes established from this city, and its bonus transferred to the Lighthouse.
== Civilopedia entry ==
== See also ==
* Harbor in other games
ru:Гавань (Civ5)