Bulwark

The city-fortress of Bulwark is the Theocracy’s defiant fist against the Iron Coalition.  Situated above the jagged and battered cliffs of the Davidian Peninsula, Bulwark controls who enters and leaves the Polaris Bay, as well as ranges much of the Cartesian Channel.  The walls of the city are made of Uranite-reinforced Aegis Aggregate twenty feet thick, which can completely regenerate in only a couple hours’ time from a devastating naval bombardment.  Openings in the walls and crenellations provide a space for PVT snipers, gunners, and crews manning Maxwell Cryo-Reconciliation Devices, amongst other armaments.  Dozens of HV-ST Missile Systems are placed throughout the city atop armored minarets, creating an unassailable dome of anti-air defenses. Below the cliffs, offshore of the beach head are fields of magnetically inclined BH-26 Nightmare Mines.  There have only been a handful of times the Iron Coalition has successfully landed the beach, but each attempt was eventually pushed back with brute force and determination.  To date, no invading force has yet breached the walls of Bulwark. 
A garrison of 500,000 troops maintains the battlestations, in addition to a population of 12,000,000 residents.  Rotational military service is mandatory, starting at age 16.  All homes, bunkers, and administrative buildings are constructed out of solid Aegis Aggregate, if not also reinforced by Uranite rebar.   If the walls are breached,  each citizen is armed and trained in basic defense techniques.  Some citizens are even trained to operate in supporting roles in fighting vehicles like the Vicar-23, as a loader or spotter.  As the city is prepared for battle at any time, its citizens mostly take work maintaining weapons, fighting vehicles, staffing medical units, and cooking for the garrison.  The immense amount of logistical work puts strain on the Ministry of Sacred Distribution.
At the heart of the city lies its telecommunications compound.  Its day to day usage is mainly for dispatching ships from Port Steiner.  However, its most precious piece of technology is the Centauri Disruption Field Generator. Although seemingly less effective, Much like the Arcturus IV Quasi-Mass Disruption Field Generator it protects the city from incoming hostile ports.  It serves at the hub of the massive network, with pylons extended across the Theocracy.
Category:Cities
Category:Pax-Viribus Theocracy
Category:Cindershore Lore Wiki