List of Grathnode Crystals in Ar tonelico: Melody of Elemia

This list compiles all of the Grathnode Crystals present in Ar tonelico: Melody of Elemia. The items are written in the same order featured in the game's item lists.
==Red Crystals==
Crystals that can be Installed into the Reyvateils' Red Song Magic to add effects or strengthen them.
{| class="wikitable sortable mw-collapsible" style="border-radius:7px; background:white; text-align:center;" align="center" cellpadding="0" cellspacing="2" width="100%"	Name	Level	Rank	GD 	Quality	Rarity 	Effect
Song: 10% Bonus 	 	C 	2 	23 	9 	Increases Red Magic damage by 10%. 	
Song: 20% Bonus 	 	B 	6 	62 	36 	Increases Red Magic damage by 20%. 	
Song: 30% Bonus 	 	B 	10 	79 	81 	Increases Red Magic damage by 30%. 	
Song: 50% Bonus 	 	B 	14 	72 	144 	Increases Red Magic damage by 50%. 	
Song: Big Bonus 	 	A 	20 	89 	180 	Increases Red Magic damage by 75%. 	
Forbidden Melody 	 	A 	30 	90 	216 	Increases Red Magic damage by 100%. 	
Lullaby Tune 	 	C 	4 	36 	12 	Adds a small chance to inflict Sleep. 	
Smelly Knock Out 	 	B 	8 	69 	90 	Adds a moderate chance to inflict Sleep. 	
Sleeping Gas 	 	A 	12 	92 	192 	Adds a high chance to inflict Sleep. 	
Puff o'Poison 	 	C 	4 	36 	80 	Adds a small chance to inflict Poison. 	
Poison Shower 	 	B 	8 	69 	90 	Adds a moderate chance to inflict Poison. 	
Poison Outbreak 	 	A 	12 	92 	192 	Adds a high chance to inflict Poison. 	
Tingling 	 	C 	4 	36 	12 	Adds a small chance to inflict Paralysis. 	
Numbing Agent 	 	B 	8 	69 	90 	Adds a moderate chance to inflict Paralysis. 	
High Frequency Voice 	 	A 	12 	92 	192 	Adds a high chance to inflict Paralysis. 	
Grudge 	 	B 	4 	73 	42 	Adds a small chance to inflict Curse. 	
Haunted by Evil 	 	A 	8 	89 	180 	Adds a moderate chance to inflict Curse. 	
Curse on the World 	 	A 	12 	90 	216 	Adds a high chance to inflict Curse. 	
Kick up Dust 	 	B 	4 	73 	42 	Adds a small chance to inflict Blind. 	
Flash Beam 	 	A 	8 	89 	180 	Adds a moderate chance to inflict Blind. 	
Sunshine on the World	 	A 	12 	90 	216 	Adds a high chance to inflict Blind. 	
Stranded 	 	C 	6 	18 	6 	Slightly pushes back the enemies in the turn order. 	
Slow 'em Down 	 	B 	12 	72 	30 	Moderately pushes back the enemies in the turn order. 	
Stop Moving 	 	B 	18 	69 	87 	Fairly pushes back the enemies in the turn order. 	
Shocking Voice 	 	A 	26 	86 	174 	Greatly pushes back the enemies in the turn order. 	
Ultimate Speaker 	 	A 	40 	96 	231 	Extremely pushes back the enemies in the turn order. 	
Kiddy Size Fire 	 	C 	2 	24 	9 	Adds a hit of Fire-elemental damage equal to 10% of the Song's total damage. 	
Regular Fire 	 	B 	6 	66 	39 	Add a hit of Fire-elemental damage equal to 20% of the Song's total damage. 	
Large Fire 	 	B 	10 	69 	87 	Adds a hit of Fire-elemental damage equal to 30% of the Song's total damage. 	
Super Size Fire 	 	B 	14 	76 	153 	Adds a hit of Fire-elemental damage equal to 50% of the Song's total damage. 	
Super Scorcho 	 	A 	20 	92 	192 	Adds a hit of Fire-elemental damage equal to 100% of the Song's total damage. 	
Kiddy Size Ice 	 	C 	2 	24 	9 	Adds a hit of Ice-elemental damage equal to 10% of the Song's total damage. 	
Regular Ice 	 	B 	6 	66 	39 	Adds a hit of Ice-elemental damage equal to 20% of the Song's total damage. 	
Large Ice 	 	B 	10 	69 	87 	Adds a hit of Ice-elemental damage equal to 30% of the Song's total damage. 	
Super Size Ice 	 	B 	14 	76 	153 	Adds a hit of Ice-elemental damage equal to 50% of the Song's total damage. 	
Brain Freeze 	 	A 	20 	92 	192 	Adds a hit of Ice-elemental damage equal to 100% of the Song's total damage. 	
Kiddy Size Lightning 	 	C 	2 	24 	9 	Adds a hit of Lightning-elemental damage equal to 10% of the Song's total damage. 	
Regular Lightning 	 	B 	6 	66 	39 	Adds a hit of Lightning-elemental damage equal to 20% of the Song's total damage. 	
Large Lightning 	 	B 	10 	69 	87 	Adds a hit of Lightning-elemental damage equal to 30% of the Song's total damage. 	
Super Size Lightning 	 	B 	14 	76 	153 	Adds a hit of Lightning-elemental damage equal to 50% of the Song's total damage. 	
Angel Thunderstorm 	 	A 	20 	92 	192 	Adds a hit of Lightning-elemental damage equal to 100% of the Song's total damage. 	
Kiddy Size Wind 	 	C 	2 	24 	9 	Adds a hit of Wind-elemental damage equal to 10% of the Song's total damage. 	
Regular Wind 	 	B 	6 	66 	39 	Adds a hit of Wind-elemental damage equal to 20% of the Song's total damage. 	
Large Wind 	 	B 	10 	69 	87 	Adds a hit of Wind-elemental damage equal to 30% of the Song's total damage. 	
Super Size Wind 	 	B 	14 	76 	153 	Adds a hit of Wind-elemental damage equal to 50% of the Song's total damage. 	
Tornado Spit 	 	A 	20 	92 	192 	Adds a hit of Wind-elemental damage equal to 100% of the Song's total damage. 	
Dmg to MP - Minor 	 	C 	2 	15 	16 	Converts 5% of the Song's damage into MP recovery for the Reyvateil. 	
Dmg to MP - Weak 	 	C 	4 	36 	24 	Converts 10% of the Song's damage into MP recovery for the Reyvateil. 	
Dmg to MP - Mid 	 	B 	8 	69 	72 	Converts 15% of the Song's damage into MP recovery for the Reyvateil. 	
Dmg to MP - Strong 	 	B 	12 	72 	144 	Converts 20% of the Song's damage into MP recovery for the Reyvateil. 	
Drain Rhythm 	 	S 	18 	98 	204 	Converts 30% of the Song's damage into MP recovery for the Reyvateil. 	
Dmg to HP - Minor 	 	C 	2 	15 	16 	Heals the Vanguards by 10% of the Song's damage. 	
Dmg to HP - Weak 	 	C 	4 	36 	24 	Heals the Vanguards by 20% of the Song's damage. 	
Dmg to HP - Mid 	 	B 	8 	69 	72 	Heals the Vanguards by 30% of the Song's damage. 	
Dmg to HP - Strong 	 	B 	12 	72 	144 	Heals the Vanguards by 50% of the Song's damage. 	
Damage Conversion 	 	S 	18 	98 	204 	Heals the Vanguards by 100% of the Song's damage. 	
Magical Copyx1 	 	B 	10 	76 	30 	Increases the number of the Song's hits by 1. 	
Magical Copyx2 	 	B 	15 	79 	81 	Increases the number of the Song's hits by 2. 	
Magical Copyx3 	 	B 	20 	78 	156 	Increases the number of the Song's hits by 3. 	
Magical Copyx4 	 	S 	30 	98 	204 	Increases the number of the Song's hits by 4. 	
Melodious Echo 	 	A 	40 	97 	234 	Increases the number of the Song's hits by 5. 	
Gooey Blend 	 	B 	6 	69 	39 	Reduces the enemies' Speed by 10%. 	
Adhesive Blend 	 	B 	12 	76 	99 	Reduces the enemies' Speed by 25%. 	
Super Glue Blend 	 	A 	18 	91 	186 	Reduces the enemies' Speed by 50%. 	
Dull Weapon 	 	C 	4 	17 	6 	Reduces the enemies' Attack by 10%. 	
Rust Weapon 	 	B 	8 	69 	39 	Reduces the enemies' Attack by 15%. 	
Jelly Weapon 	 	B 	12 	76 	99 	Reduces the enemies' Attack by 25%. 	
Melt Weapon 	 	A 	16 	91 	186 	Reduces the enemies' Attack by 35%. 	
Foam Weapon 	 	A 	24 	88 	210 	Reduces the enemies' Attack by 50%. 	
Dull Armor 	 	C 	4 	17 	6 	Reduces the enemies' Defense by 10%. 	
Rust Armor 	 	B 	8 	69 	39 	Reduces the enemies' Defense by 15%. 	
Jelly Armor 	 	B 	12 	76 	99 	Reduces the enemies' Defense by 25%. 	
Melt Armor 	 	A 	16 	91 	186 	Reduces the enemies' Defense by 35%. 	
Tofu Armor 	 	A 	24 	88 	210 	Reduces the enemies' Defense by 50%. 	
Excellent Criticals 	 	C 	4 	23 	9 	Sets the Song's critical hit rate to 10%. 	
Menacing Criticals 	 	B 	10 	62 	36 	Sets the Song's critical hit rate to 25%. 	
Satisfying Criticals 	 	B 	14 	69 	90 	Sets the Song's critical hit rate to 50%. 	
Mastered Criticals 	 	A 	20 	92 	192 	Sets the Song's critical hit rate to 100%. 	
V Impact 	 	A 	24 	96 	114 	Sets the Song's critical hit rate to 100%. 	
Dislike Fire 	 	B 	6 	66 	39 	Reduces the enemies' Fire Resistance by 25%. 	
Fear Fire 	 	B 	12 	76 	153 	Reduces the enemies' Fire Resistance by 50%. 	
Enemy of Fire 	 	A 	18 	92 	192 	Reduces the enemies' Fire Resistance by 100%. 	
Dislike Wind 	 	B 	6 	66 	39 	Reduces the enemies' Wind Resistance by 25%. 	
Fear Wind 	 	B 	12 	76 	153 	Reduces the enemies' Wind Resistance by 50%. 	
Enemy of Wind 	 	A 	18 	92 	192 	Reduces the enemies' Wind Resistance by 100%. 	
Dislike Ice 	 	B 	6 	66 	39 	Reduces the enemies' Ice Resistance by 25%. 	
Fear Ice 	 	B 	12 	76 	153 	Reduces the enemies' Ice Resistance by 50%. 	
Enemy of Ice 	 	A 	18 	92 	192 	Reduces the enemies' Ice Resistance by 100%. 	
Dislike Lightning 	 	B 	6 	66 	39 	Reduces the enemies' Lightning Resistance by 25%. 	
Fear Lightning 	 	B 	12 	76 	153 	Reduces the enemies' Lightning Resistance by 50%. 	
Enemy of Lightning 	 	A 	18 	92 	192 	Reduces the enemies' Lightning Resistance by 100%. 	
All Resists Down 	 	B 	10 	72 	108 	Reduces the enemies' Resistances to all elements by 25%. 	
All Resists Failed 	 	A 	20 	92 	192 	Reduces the enemies' Resistances to all elements by 50%. 	
X Irresistable 	 	S 	40 	99 	237 	Reduces the enemies' Resistances to all elements by 100%. 	
Less MP for Red 	 	B 	-3 	66 	12 	Reduces the GD value for the Installed Song by 3. 	
Little MP for Red 	 	B 	-5 	69 	39 	Reduces the GD value for the Installed Song by 5. 	
Low MP for Red 	 	B 	-8 	76 	99 	Reduces the GD value for the Installed Song by 8. 	
Bare MP for Red 	 	A 	-10 	91 	186 	Reduces the GD value for the Installed Song by 10. 	
Cosmo Ruby 	 	S 	-20 	100	240 	Reduces the GD value for the Installed Song by 20. 	
Cosmo Diamond 	 	S 	-30 	100	300 	Reduces the GD value for the Installed Song by 30. 	
Energy Drain 	 	S 	-10 	100	300 	Heals the Vanguards by 30% of the Song's damage and reduces the GD value for the Installed Song by 10.	
== Blue Crystals==
Crystals that can be Installed into the Reyvateils' Blue Song Magic to add effects or strengthen them. 
{| class="wikitable sortable mw-collapsible" style="border-radius:7px; background:white; text-align:center;" align="center" cellpadding="0" cellspacing="2" width="100%"	Name	Level	Rank	GD 	Quality	Rarity 	Effect
Pointy 	 	C 	5 	8 	6 	Increases the damage caused by the Vanguards' attacks by 10%. 	
Sharp 	 	C 	10 	24 	18 	Increases the damage caused by the Vanguards' attacks by 20%. 	
Pointier 	 	B 	15 	66 	57 	Increases the damage caused by the Vanguards' attacks by 30%. 	
Sharper 	 	B 	20 	76 	153 	Increases the damage caused by the Vanguards' attacks by 40%. 	
Pointiest 	 	A 	25 	92 	192 	Increases the damage caused by the Vanguards' attacks by 50%. 	
Sharpest 	 	A 	30 	92 	222 	Increases the damage caused by the Vanguards' attacks by 75%. 	
A So-so Shield 	 	C 	5 	18 	6 	Mitigates the physical damage suffered by the Vanguards by 50 points. 	
An Okay Shield 	 	B 	10 	78 	30 	Mitigates the physical damage suffered by the Vanguards by 100 points. 	
A Good Shield 	 	B 	15 	69 	72 	Mitigates the physical damage suffered by the Vanguards by 250 points. 	
An Amazing Shield 	 	B 	20 	78 	156 	Mitigates the physical damage suffered by the Vanguards by 500 points. 	
Defense Shield∞ 	 	A 	30 	97 	201 	Mitigates the physical damage suffered by the Vanguards by 1000 points. 	
A So-so Barrier 	 	C 	5 	18 	6 	Mitigates the magical damage suffered by the Vanguards by 50 points. 	
An Okay Barrier 	 	B 	10 	78 	30 	Mitigates the magical damage suffered by the Vanguards by 100 points. 	
A Good Barrier 	 	B 	15 	69 	72 	Mitigates the magical damage suffered by the Vanguards by 250 points. 	
An Amazing Barrier 	 	B 	20 	78 	156 	Mitigates the magical damage suffered by the Vanguards by 500 points. 	
Barrier∞ 	 	A 	30 	97 	201 	Mitigates the magical damage suffered by the Vanguards by 1000 points. 	
Muscly Toughness 	 	C 	3 	5 	3 	Increases the party's max HP by 10%. 	
Macho Toughness 	 	B 	6 	64 	24 	Increases the party's max HP by 20%. 	
Toughguy Toughness 	 	B 	9 	74 	96 	Increases the party's max HP by 30%. 	
Big Bro Toughness 	 	A 	12 	89 	180 	Increases the party's max HP by 40%. 	
Pure Toughness 	 	C 	15 	1 	3 	Increases the party's max HP by 50%. 	
Blazing Toughness 	 	C 	20 	1 	3 	Increases the party's max HP by 75%. 	
Echoing Force 	 	B 	4 	67 	21 	Slightly amplifies the increases on the Harmonics Gauge. 	
Resonating Force 	 	A 	8 	83 	126 	Moderately amplifies the increases on the Harmonics Gauge. 	
Harmonizing Sound 	 	S 	12 	100	240 	Greatly amplifies the increases on the Harmonics Gauge. 	
Glass Amp 	 	C 	6 	27 	12 	Amplifies the effects of the Installed Song by 10%. 	
Jade Amp 	 	B 	10 	69 	48 	Amplifies the effects of the Installed Song by 20%. 	
Amber Amp 	 	B 	14 	74 	111 	Amplifies the effects of the Installed Song by 30%. 	
Crystal Amp 	 	A 	20 	97 	201 	Amplifies the effects of the Installed Song by 50%. 	
Cosmic Echo 	 	A 	30 	96 	240 	Amplifies the effects of the Installed Song by 75%. 	
Eternal Echo 	 	S 	40 	100	240 	Amplifies the effects of the Installed Song by 100%. 	
Poison Immunity 	 	B 	12 	69 	48 	Nullifies the Poison status affliction. 	
Sleep Immunity 	 	B 	12 	79 	54 	Nullifies the Sleep status affliction. 	
Paralysis Immunity 	 	B 	14 	72 	108 	Nullifies the Paralysis status affliction. 	
Curse Immunity 	 	A 	16 	92 	192 	Nullifies the Curse status affliction. 	
Blind Immunity 	 	A 	16 	92 	192 	Nullifies the Blind status affliction. 	
Power Up 	 	C 	6 	9 	6 	Adds an effect of increasing the party's Attack by 10% to the Installed Song. 	
Stronger Power 	 	C 	12 	27 	21 	Adds an effect of increasing the party's Attack by 25% to the Installed Song. 	
Real Power 	 	B 	18 	74 	66 	Adds an effect of increasing the party's Attack by 45% to the Installed Song. 	
Amazing Power 	 	B 	26 	75 	129 	Adds an effect of increasing the party's Attack by 60% to the Installed Song. 	
Attack Power ∞ 	 	A 	36 	86 	174 	Adds an effect of increasing the party's Attack by 100% to the Installed Song. 	
Defense Up 	 	C 	6 	9 	6 	Adds an effect of increasing the party's Defense by 10% to the Installed Song. 	
Stronger Defense 	 	C 	12 	27 	21 	Adds an effect of increasing the party's Defense by 25% to the Installed Song. 	
Real Defense 	 	B 	18 	74 	66 	Adds an effect of increasing the party's Defense by 45% to the Installed Song. 	
Amazing Defense 	 	B 	26 	75 	129 	Adds an effect of increasing the party's Defense by 60% to the Installed Song. 	
Defense ∞ 	 	A 	36 	86 	174 	Adds an effect of increasing the party's Defense by 100% to the Installed Song. 	
Agility Up 	 	C 	6 	9 	6 	Adds an effect of increasing the party's Agility by 10% to the Installed Song. 	
Stronger Agility 	 	C 	12 	27 	21 	Adds an effect of increasing the party's Agility by 25% to the Installed Song. 	
Real Agility 	 	B 	18 	74 	66 	Adds an effect of increasing the party's Agility by 45% to the Installed Song. 	
Amazing Agility 	 	B 	26 	75 	129 	Adds an effect of increasing the party's Agility by 60% to the Installed Song. 	
Agility ∞ 	 	A 	36 	86 	174 	Adds an effect of increasing the party's Agility by 100% to the Installed Song. 	
Less MP for Blue 	 	C 	-3 	15 	6 	Reduces the GD value for the Installed Song by 3. 	
Little MP for Blue 	 	C 	-5 	45 	25 	Reduces the GD value for the Installed Song by 5. 	
Low MP for Blue 	 	B 	-8 	69 	72 	Reduces the GD value for the Installed Song by 8. 	
Bare MP for Blue 	 	A 	-10 	92 	192 	Reduces the GD value for the Installed Song by 10. 	
Cosmo Sapphire 	 	S 	-20 	100	240 	Reduces the GD value for the Installed Song by 20. 	
Withstand Fire 	 	B 	5 	18 	66 	Adds an effect of increasing the party's Fire Resistance by 25% to the Installed Song. 	
Stronger to Fire 	 	B 	10 	76 	114 	Adds an effect of increasing the party's Fire Resistance by 50% to the Installed Song. 	
Overcome Fire 	 	A 	20 	92 	192 	Adds an effect of increasing the party's Fire Resistance by 100% to the Installed Song. 	
Withstand Ice 	 	B 	5 	18 	66 	Adds an effect of increasing the party's Ice Resistance by 25% to the Installed Song. 	
Stronger to Ice 	 	B 	10 	76 	114 	Adds an effect of increasing the party's Ice Resistance by 50% to the Installed Song. 	
Overcome Ice 	 	A 	20 	92 	192 	Adds an effect of increasing the party's Ice Resistance by 100% to the Installed Song. 	
Withstand Lightning 	 	B 	5 	18 	66 	Adds an effect of increasing the party's Lightning Resistance by 25% to the Installed Song. 	
Stronger to Lightning	 	B 	10 	76 	114 	Adds an effect of increasing the party's Lightning Resistance by 50% to the Installed Song. 	
Overcome Lightning 	 	A 	20 	92 	192 	Adds an effect of increasing the party's Lightning Resistance by 100% to the Installed Song. 	
Withstand Wind 	 	B 	5 	18 	66 	Adds an effect of increasing the party's Wind Resistance by 25% to the Installed Song. 	
Stronger to Wind 	 	B 	10 	76 	114 	Adds an effect of increasing the party's Wind Resistance by 50% to the Installed Song. 	
Overcome Wind 	 	A 	20 	92 	192 	Adds an effect of increasing the party's Wind Resistance by 100% to the Installed Song. 	
All Resists Up 	 	B 	10 	72 	108 	Adds an effect of increasing all of the party's elemental resistances by 25% to the Installed Song. 	
All Resists Boost 	 	A 	20 	92 	192 	Adds an effect of increasing all of the party's elemental resistances by 50% to the Installed Song. 	
Full Resist 	 	S 	40 	99 	237 	Adds an effect of increasing all of the party's elemental resistances by 100% to the Installed Song.	
Seraphim Sphere 	 	S 	100 	100	300 	Amplifies the effects of the Installed Song by 200%. 	
==Green Crystals==
Crystals that can be Installed into the Reyvateils' Green Song Magic songs to add effects or strengthen them.
{| class="wikitable sortable mw-collapsible" style="border-radius:7px; background:white; text-align:center;" align="center" cellpadding="0" cellspacing="2" width="100%"	Name	Level	Rank	GD	Quality	Rarity 	Effect
Shooting Speed + 	 	C 	0 	45	12 	Slightly increases the speed of consecutive Green Magic shots. 	
Shooting Speed ++ 	 	B 	0 	69	48 	Moderately increases the speed of consecutive Green Magic shots.	
Shooting Speed +++	 	B 	0 	72	108 	Greatly increases the speed of consecutive Green Magic shots. 	
Shooting Speed ∞ 	 	B 	0 	72	108 	Extremely increases the speed of consecutive Green Magic shots. 	
Shooting Powerx2 	 	C 	0 	45	12 	Duplicates the strength of individual Green Magic shots. 	
Shooting Powerx3 	 	B 	0 	69	48 	Triplicates the strength of individual Green Magic shots. 	
Shooting Powerx4 	 	B 	0 	72	108 	Quadruplicates the strength of individual Green Magic shots. 	
Shooting Powerx5 	 	B 	0 	72	108 	Quintuplicates the strength of individual Green Magic shots. 	
== Purple Crystals==
Crystals that can be used through Equipment Enhancement for greater stat boosts and add other special properties to equipment.
{| class="wikitable sortable mw-collapsible" style="border-radius:7px; background:white; text-align:center;" align="center" cellpadding="0" cellspacing="2" width="100%"	Name	Level	Rank	GD 	Quality	Rarity 	Effect
Upgrade 	 	B 	0 	76 	15 	Increases the equipment's parameters by 10%. 	
High Grade 	 	B 	0 	73 	42 	Increases the equipment's parameters by 20%. 	
Uber Grade 	 	B 	0 	76 	99 	Increases the equipment's parameters by 30%. 	
Master Grade 	 	A 	0 	89 	180 	Increases the equipment's parameters by 50%. 	
Special Grade 	 	A 	0 	90 	216 	Increases the equipment's parameters by 100%. 	
Damage Up 	 	B 	0 	79 	120 	Increases the base damage by 10%. 	
Physical Guard 	 	B 	0 	76 	99 	Mitigates the received physical damage by 10%. 	
Magical Guard 	 	B 	0 	76 	99 	Mitigates the received magical damage by 10%. 	
Quick Move 	 	B 	0 	39 	69 	Reduces by 5% the increase to the turn order gauge after taking an action. 	
Fast Move 	 	B 	0 	76 	78 	Reduces by 10% the increase to the turn order gauge after taking an action. 	
Rapid Move 	 	A 	0 	79 	159 	Reduces by 15% the increase to the turn order gauge after taking an action. 	
Haste 	 	S 	0 	99 	237 	Reduces by 20% the increase to the turn order gauge after taking an action. 	
Berserking Power 	 	C 	0 	15 	12 	Attack Power +25%, Defense Power -25% 	
Forbidden Power 	 	C 	0 	45 	36 	Attack Power +50%, Defense Power -50% 	
Aweful Power 	 	C 	0 	5 	12 	Attack Power +75%, Defense Power -75% 	
God of Destruction 	 	C 	0 	1 	3 	Attack Power +100%, Defense Power -100% 	
Rock of Healing 	 	C 	0 	5 	3 	Adds an HP regen effect equal to 1% of the user's Max HP. 	
Curing Amber 	 	C 	0 	45 	24 	Adds an HP regen effect equal to 2% of the user's Max HP. 	
Healing Jade 	 	B 	0 	69 	90 	Adds an HP regen effect equal to 3% of the user's Max HP. 	
Regen Crystal 	 	A 	0 	92 	216 	Adds an HP regen effect equal to 4% of the user's Max HP. 	
Revive Core 	 	S 	0 	100	240 	Adds an HP regen effect equal to 5% of the user's Max HP. 	
Poisonous Weapon 	 	B 	0 	69 	48 	Adds a low chance of inflicting Poison to normal attacks. 	
Venomous Weapon 	 	B 	0 	72 	108 	Adds a high chance of inflicting Poison to normal attacks. 	
Sleepy Weapon 	 	B 	0 	69 	48 	Adds a low chance of inflicting Sleep to normal attacks. 	
Coma Weapon 	 	B 	0 	72 	108 	Adds a high chance of inflicting Sleep to normal attacks. 	
Tingling Weapon 	 	B 	0 	69 	48 	Adds a low chance of inflicting Paralysis to normal attacks. 	
Numbing Weapon 	 	B 	0 	72 	108 	Adds a high chance of inflicting Paralysis to normal attacks. 	
Cursing Weapon 	 	B 	0 	72 	108 	Adds a low chance of inflicting Curse to normal attacks. 	
Haunting Weapon 	 	A 	0 	92 	192 	Adds a high chance of inflicting Curse to normal attacks. 	
Blinding Weapon 	 	B 	0 	72 	108 	Adds a low chance of inflicting Blind to normal attacks. 	
Darkness Weapon 	 	A 	0 	92 	192 	Adds a high chance of inflicting Blind to normal attacks. 	
Resonance Device 	 	B 	0 	67 	93 	Increases the Ambience Field gains from attacks by 25%. 	
Super Resonator 	 	A 	0 	84 	171 	Increases the Ambience Field gains from attacks by 50%. 	
Resonant 100 	 	S 	0 	100	240 	Increases the Ambience Field gains from attacks by 100%. 	
Double Attack 	 	B 	0 	61 	36 	Increases the number of hits on normal attacks by 1. 	
Triple Attack 	 	B 	0 	72 	87 	Increases the number of hits on normal attacks by 2. 	
Quadruple Attack 	 	A 	0 	82 	165 	Increases the number of hits on normal attacks by 3. 	
Chaotic Strike 	 	S 	0 	99 	237 	Increases the number of hits on normal attacks by 4. 	
Running Fire 	 	C 	0 	24 	9 	Fire Attack +10 	
Fiery Follower 	 	B 	0 	66 	39 	Fire Attack +20 	
Fire Chaser 	 	B 	0 	69 	87 	Fire Attack +30 	
Fiery Pursuit 	 	B 	0 	76 	153 	Fire Attack +50 	
Burning Strike 	 	A 	0 	92 	192 	Fire Attack +75 	
Running Ice 	 	C 	0 	24 	9 	Ice Attack +10 	
Icy Follower 	 	B 	0 	66 	39 	Ice Attack +20 	
Ice Chaser 	 	B 	0 	69 	87 	Ice Attack +30 	
Icy Pursuit 	 	B 	0 	76 	153 	Ice Attack +50 	
Frozen Blade 	 	A 	0 	92 	192 	Ice Attack +75 	
Running Lightning 	 	C 	0 	24 	9 	Lightning Attack +10 	
Lightning Follower 	 	B 	0 	66 	39 	Lightning Attack +20 	
Lightning Chaser 	 	B 	0 	69 	87 	Lightning Attack +30 	
Lightning Pursuit 	 	B 	0 	76 	153 	Lightning Attack +50 	
Electric Shatter 	 	A 	0 	92 	192 	Lightning Attack +75 	
Running Wind 	 	C 	0 	24 	9 	Wind Attack +10 	
Windy Follower 	 	B 	0 	66 	39 	Wind Attack +20 	
Wind Chaser 	 	B 	0 	69 	87 	Wind Attack +30 	
Windy Pursuit 	 	B 	0 	76 	153 	Wind Attack +50 	
Wind Scythe 	 	A 	0 	92 	192 	Wind Attack +75 	
Hint of HP 	 	C 	0 	5 	3 	Max HP +50 	
Spoonful of HP 	 	C 	0 	15 	12 	Max HP +100 	
Cup of HP 	 	B 	0 	52 	36 	Max HP +150 	
Lots of HP 	 	B 	0 	73 	84 	Max HP +250 	
Reinforcement Chip 	 	B 	0 	76 	132 	Max HP +500 	
Stamina Plus 	 	A 	0 	92 	192 	Max HP +750 	
Life Booster 	 	S 	0 	100	240 	Max HP +1250 	
Hint of MP 	 	C 	0 	5 	3 	Max MP +50 	
Spoonful of MP 	 	C 	0 	15 	12 	Max MP +100 	
Cup of MP 	 	B 	0 	52 	36 	Max HP +150 	
Lots of MP 	 	B 	0 	73 	84 	Max HP +250 	
Mega Memory 	 	B 	0 	76 	132 	Max HP +500 	
Giga Memory 	 	A 	0 	92 	192 	Max MP +750 	
Tera Memory 	 	S 	0 	100	240 	Max MP +1250 	
Kinda Strong 	 	C 	0 	15 	6 	Attack Power +50 	
Rather Strong 	 	B 	0 	52 	24 	Attack Power +100 	
Very Strong 	 	B 	0 	73 	63 	Attack Power +150 	
Real Strong 	 	B 	0 	76 	132 	Attack Power +200 	
Master Technique 	 	A 	0 	92 	192 	Attack Power +400 	
Kinda Critical 	 	C 	0 	15 	6 	Critical Rate +10 	
Rather Critical 	 	B 	0 	52 	24 	Critical Rate +25 	
Very Critical 	 	B 	0 	73 	63 	Critical Rate +50 	
Real Critical 	 	B 	0 	76 	132 	Critical Rate +75 	
Absolutely Critical 	 	A 	0 	92 	192 	Critical Rate +100 	
Kinda Defensive 	 	C 	0 	15 	6 	Defense Power +50 	
Rather Defensive 	 	B 	0 	52 	24 	Defense Power +100 	
Very Defensive 	 	B 	0 	73 	63 	Defense Power +150 	
Real Defensive 	 	B 	0 	76 	132 	Defense Power +200 	
Diamond Protection 	 	A 	0 	92 	192 	Defense Power +400 	
Kinda Fast 	 	C 	0 	15 	6 	Agility +50 	
Rather Fast 	 	B 	0 	52 	24 	Agility +100 	
Very Fast 	 	B 	0 	73 	63 	Agility +150 	
Real Fast 	 	B 	0 	76 	132 	Agility +200 	
Mach Speed 	 	A 	0 	92 	192 	Agility +400 	
Minor Damage + 	 	C 	0 	15 	6 	Base Damage +50 	
Lesser Damage + 	 	B 	0 	52 	24 	Base Damage +100 	
Greater Damage + 	 	B 	0 	73 	63 	Base Damage +150 	
Major Damage + 	 	B 	0 	76 	132 	Base Damage +200 	
Grand Destroyer 	 	A 	0 	92 	192 	Base Damage +400 	
Overclock 	 	B 	0 	72 	108 	Maximum HP +250, Maximum MP +500, Defense Power +100, BS +10, GD Resist -50 	
Strong Feelings 	 	B 	0 	79 	120 	Maximum MP +100, GD Resist +5 	
Relaxation 	 	A 	0 	91 	186 	Maximum MP +150, GD Resist +10 	
Brave Note 	 	A 	0 	95 	198 	Maximum MP +200, GD Resist +15 	
Glass Heart 	 	C 	0 	1 	3 	Maximum HP -250, Maximum MP +1000, Defense Power - 200, BS +50, GD Resist -100, Influence +100 	
Emotion 0 	 	B 	0 	69 	120 	Maximum HP +500, BS -100, GD Resist +100, Influence -100 	
Salamander Seal 	 	S 	0 	100	240 	Attack Power +200, Fire Attack +100, Fire Resistance +100 	
Leviathan Seal 	 	S 	0 	100	240 	Defense +200, Ice Attack +100, Ice Resistance +100 	
Indra Seal 	 	S 	0 	100	240 	Base Damage +200, Lightning Attack +100, Lightning Resistance +100 	
Griffin Seal 	 	S 	0 	100	240 	Agility +200, Wind Attack +100, Wind Resistance +100 	
Potential Up 	 	A 	0 	89 	135 	Maximum HP +300, Maximum MP +300, Attack +100, Defense +100, Base Damage +100, Critical Rate +10, Agility +10, All Elemental Attacks +10%, All Elemental Resistances +25% 	
Warrior's Spirit 	 	B 	0 	69 	30 	Maximum HP +100, Attack Power +25, Defense Power +30 	
Knight's Spirit 	 	B 	0 	72 	72 	Maximum HP +200, Attack Power +30, Defense Power +70 	
Bushido Spirit 	 	A 	0 	83 	126 	Maximum HP +300, Attack Power +100, Defense Power +50 	
Hero's Spirit 	 	A 	0 	92 	192 	Maximum HP +500, Attack Power +100, Defense Power +100, All Elemental Resistances +25 	
King's Spirit 	 	A 	0 	90 	216 	Maximum HP +750, Attack Power +150, Defense Power +150, Agility +100, Base Damage +300 	
Conquerer's Spirit 	 	S 	0 	100	240 	Maximum HP +1000, Attack Power +200, Defense Power +200, Agility +50, Base Damage +300, Critical Rate +50 	
MP Convert 	 	B 	0 	66 	18 	Maximum HP -100, Maximum MP +200 	
MP Converter 	 	B 	0 	69 	57 	Maximum HP -200, Maximum MP +440 	
MP Conversion 	 	B 	0 	76 	114 	Maximum HP -300, Maximum MP +780 	
MP Convertist 	 	A 	0 	92 	192 	Maximum HP -400, Maximum MP +1200 	
Tainted Power 	 	B 	0 	73 	102 	Maximum HP -500, Maximum MP +2000 	
Extreme Speed 	 	A 	0 	93 	222 	Agility +100, increases the number of hits on normal attacks by 5. 	
Battle Aura 	 	B 	0 	77 	45 	Attack Power +100, Base Damage +100, adds an HP regen effect equal to 1% of the user's Max HP. 	
Brave Aura 	 	B 	0 	71 	105 	Attack Power +150, Base Damage +200, adds an HP regen effect equal to 2% of the user's Max HP. 	
Master Aura 	 	A 	0 	87 	210 	Attack Power +200, Base Damage +300, adds an HP regen effect equal to 4% of the user's Max HP. 	
Anger Max 	 	S 	0 	100	240 	Attack Power +300, Base Damage +100, Base Damage +25% 	
Goith Shield 	 	A 	0 	95 	240 	Mitigates the received physical damage by 33%. 	
Goith Barrier 	 	A 	0 	95 	240 	Mitigates the received magical damage by 33%. 	
Insane Soul 	 	B 	0 	73 	102 	Attack Power +500, Defense Power -1000, Base Damage +500, adds an HP regen effect equal to 5% of the user's Max HP. 	
Origin: α 	 	S 	0 	100	240 	Maximum HP +250, Maximum MP +1500, Defense Power +500, BS +10, GD Resist +10, Influence +10, All Elemental Attacks +25 	
Origin: β 	 	S 	0 	100	240 	Maximum HP +150, Maximum MP +2500, Defense Power +1000, GD Resist +20, Influence +10 	
Origin: γ 	 	S 	0 	100	240 	Maximum HP +200, Maximum MP +2000, Defense Power +750, BS +10, GD Resist +30, All Elemental Attacks +10 	
Origin: Ω 	 	S 	0 	100	240 	Maximum HP +500, Maximum MP +3000, GD Resist +50 	
Yuteria Weapon 	 	A 	0 	83 	126 	Attack Power +250, Base Damage +250, Critical Rate +25 	
Yuteria Guard 	 	A 	0 	83 	126 	Defense Power +250, Agility +50, All Elemental Resistances +15 	
Strengthened Power 	 	B 	0 	69 	102 	Maximum HP +100, Maximum MP +100, Attack Power +25, Defense Power +25, Base Damage +10, Critical Rate +10, Agility +25, All Elemental Resistances +10 	
Protective Power 	 	A 	0 	83 	162 	Maximum HP +200, Maximum MP +200, Attack Power +50, Defense Power +50, Base Damage +20, Critical Rate +20, Agility +50, All Elemental Resistances +20 	
Blessed Power 	 	A 	0 	90 	228 	Maximum HP +500, Maximum MP +500, Attack Power +125, Defense Power +125, Base Damage +50, Critical Rate +50, Agility +125, All Elemental Resistances +50 	
Almighty Power 	 	S 	0 	100	240 	Maximum HP +1000, Maximum MP +1000, Attack Power +250, Defense Power +250, Base Damage +100, Critical Rate +100, Agility +250, All Elemental Resistances +100, All Elemental Attacks +100 	
Don Leon's Power 	 	C 	0 	1 	3 	Maximum HP +2000, Defense Power +500, Agility -200 	
Genuine 100 	 	S 	0 	98 	300 	No effects. 	
Shadow Stijl 	 	S 	0 	100	300 	Attack Power +150, Defense Power -100, Agility +150, reduces by 10% the increase to the turn order gauge after taking an action. 	
Galaxy Flare 	 	S 	0 	100	300 	Maximum HP +444, Attack Power +150, Defense Power +100, Base Damage +100, Agility +50, increases the equipment's parameters by 33%. 	
Aegis Protector 	 	S 	0 	100	300 	Defense Power +500, All Elemental Resistances +50, mitigates the received physical damage by 25%. 	
Recovery Chip 	 	S 	0 	100	300 	Adds an HP regen effect equal to 10% of the user's Max HP. 	
Reflect Shell 	 	S 	0 	100	300 	Defense Power +500, mitigates the received magical damage by 25%. 	
Shine Blaster 	 	S 	0 	100	300 	Attack Power +300, Base Damage +300, Base Damage +30% 	
Plasma Soul 	 	S 	0 	100	300 	Maximum HP +300, Attack Power +150, Agility +100, Lightning Attack +50, Lightning Resistance +50, adds an average chance of inflicting Paralysis to normal attacks. 	
Elemia Talisman 	 	S 	0 	100	300 	Attack Power +200, Defense Power +200, increases the Ambience Field gains from attacks by 25%. 	
Draconian Seal 	 	S 	0 	100	300 	Maximum HP +300, Attack Power +300, Base Damage +250, Critical Rate +25, Agility +50, adds an average chance of inflicting Curse to normal attacks. 	
Brilliant Life Crest	 	S 	0 	100	300 	Maximum HP +500, Maximum MP +300, Attack Power +100, Defense Power +100, Base Damage +100, Agility +100, All Elemental Attacks +10, All Elemental Resistances +10 	
Virus Code 	 	S 	0 	100	300 	Maximum HP -300, Maximum MP +500, Attack Power -250, Defense Power +250, Critical Rate -50, All Elemental Resistances +25, BS +100, GD Resist -50, Influence -50, increases the equipment's parameters by 100% 	
Mir Fragment 	 	S 	0 	100	300 	Maximum HP -1000, Maximum MP +3000, Attack Power -999, Defense Power +500, Critical Rate -100, All Elemental Resistances +50, BS +200, GD Resist -100, Influence -100, increases the equipment's parameters by 150%.	
Eastern Winds 	 	S 	0 	100	300 	Maximum HP +300, Attack Power +200, Base Damage +200, Agility +200 	
Spirit Crystal 	 	S 	0 	100	300 	All Elemental Attacks +50, All Elemental Resistances +50 	
Dispel Field 	 	S 	0 	100	300 	Mitigates the received magical damage by 100%. 	
Rocket Boost 	 	S 	0 	100	300 	Agility +500 	
War God's Secret 	 	S 	0 	100	300 	Attack Power +1000, Defense Power -500, Base Damage +50% 	
Mystis' Tear 	 	S 	0 	100	300 	Maximum MP +500, BS +100, GD Resist +100 	
Mastery 	 	S 	0 	100	300 	Increases the equipment's parameters by 200%. 	
Unseen Hand 	 	S 	0 	100	300 	Attack Power -500, All Elemental Attacks +100, increases the number of hits on normal attacks by 5. 	
Category:Grathnode Crystals
Category:General Information
Category:Ar tonelico: Melody of Elemia