Level 265

Level 265 is the 266th Level of The Backrooms.
==Description==
Level 265 appears to be an expansive series of outdoor storage facilities. The Level consists of intersecting corridors lined with red industrial storage lockers. Each locker has a designated number, which is printed on a plaque next to it, corresponding to what row it is on and what number it is on that row. Lockers vary in size from the size of a closet to that of a small house. Most of the lockers are sealed shut and cannot be opened by physical means or be broken through. However, a very small number of lockers will be open and accessible at a given time.
Level 265's ground is made of a substance that appears to be concrete but has an anomalous property that causes walking and running speed to be greatly increased, making traveling the great distances between open lockers much simpler. Wanderers should try to move carefully upon first entering the Level, as people unadjusted to the speed increase running into objects or tripping and falling a common occurrence.
The level's climate is mild, with temperatures being similar to a warm summer day. The level appears to be in a perpetual state of daylight, with the sun staying unmoving in the sky. while the Level is almost always in a clear day with few clouds, there have been reports of other weather conditions manifesting. This is theorized to be a result of the Level "brushing against" others, as the weather patterns correspond with those of other known levels, especially those numbered from 200-300.
===Storage Lockers ===
As mentioned before, Level 265's storage lockers vary in size and width, and are all a shade of red. The insides of the lockers are dimly lit, and usually consist of the things one might find in a normal storage facility (furniture, personal belongings etc...). One can also find useful items such as Almond Water, canned food, and medical supplies. There have also been reports of Backshrooms growing in the lockers. Just like opening them, there is no way to close the lockers while inside. Attempts to destroy the walls have yielded similar results. Additionally, the speed-enhancing property of the level's corridors does not apply when inside a locker. ￼
Occasionally, Deathmoth nests can be found inside lockers. While this can be a hazard, it also provides a source of Moth Jelly. Due to this, the Moth Cartel has set up a base here, and Royal Jelly Farms™ plans to as well. Additional, tamed male Deathmoths can be told to find wanderers lockers containing certain supplies. Wanderers are warned not to consume a large amount of Moth Jelly due to its addictive properties.
===Management===
When wandering around, one has a chance to come across a building known as "Management". This building is a white, boxy structure with few windows. The first and only known room of the building looks like the lobby of an office building with a reception desk. The desk is staffed by several Adult Facelings. The Facelings are willing to trade Almond Water or Cashew Water for keys. These keys appear as average metallic keys, with numbers written on them. Each number corresponds to the number on a certain locker. Instead of using traditional locks, one must hold the key to a door of a locker, after which the door will open, and the key will disappear. Opened lockers close on their own after 6 hours or after the Shuffle event. One can request a specific key number, but it will cost more Almond/Cashew water.
==Events and Anomalies==
<tabber>
|-| The Shuffle=
The shuffle is an event that happens around every 1-3 days in Level 265. The event consists of all lockers in the level switching places randomly. After the switch, which takes only a few seconds, the lockers currently opened will close, and an equal number of random other lockers will open. After the shuffle, the numbers on the plaques next to the lockers change to reflect their new positions. It is impossible to use The Shuffle as a method of transit, as gravity inside the lockers raises to 20g's, crushing anyone within. Strangely, objects or Deathmoths in the lockers do not experience the gravity and remain unharmed.
|-| Far sights=
The Far Sights event is a visual anomaly that occurs around once a week and lasts around 2.5 hours. While the anomaly is active, one can see landscapes in the distance, the most common of these being a barren mountain or abandoned city. Attempts to approach or access these landscapes have proven futile, as they seem to get farther away the closer one gets to them.
Some theories about the origin of this phenomenon include: 
*The landscapes are an illusion or a hallucination. 
*The landscapes are an unexplored area of the Level
*The landscapes are parts of another Level visible from Level 265.
</tabber>
==Entities==
The only entities in Level 265 are Deathmoths and the Facelings working in Management.
Presumably, Weremoths can exist in the level due to the prevalence of Moth Jelly there, but there have been no confirmed sightings of them.
==Colonies and outposts==
=== Management ===
*Consists of around 20 Facelings
*More details listed above
=== The Looters ===
*Group taking supplies for lockers to trade to other groups off-level
*32 members
*Friendly, unless you get in their way.
=== Moth Cartel Outpost ===
*Around 40 members
*Harvests Moth Jelly and illegally trades it
*Rivals with The Looters
==Entrances and Exits==
=== Entrances ===
*Entering a door with a sign labeled "Outside section" on Level 20.6 leads here.
*Finding a storage facility on Level 11 or Level 84 and entering it sends one here.
*Noclipping through a painting of an outdoor storage facility on Level 264 has a chance to send one here.
=== Exits ===
* Lockers that have an "E' above their doors signify an exit to a random other Level. These lockers are always closed and must be opened with a key received from Management.
* Wanderers have also encountered a downward leading tunnel which has transported wanderers to Level 1
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Dangerous
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