Glenn's Adventure/Misstical Mystery

- is the first part within Glenn's Adventure's storyline, developed and published by indie studio . The part is followed by .
Set in the year V201X, Misstical Mystery follows Glenn, a reincarnation of the ancient Four Warriors, as he masters his brand new Mystical Power while tracking down the other reincarnations and the remaining Mystical Stones to fight the imminent Misstical, the last of her supernatural species, intending to put an end to life on Earth, beginning with Nexonation.
==MAIN PLOT - Misstical Mystery==
Misstical Mystery follows the story of Glenster 'Navy' Salt, a young man whose life is forever led off track as he fuses partly with a Save Stone and becomes a Four Warrior, taking his will of defeating the Mesteries. The story is told through cutscenes and in-game.
As Glenster, flatmate Luke and pet Duke barely make it out of Emarown after being chased by the Hustrain Family of The High Risers (One of Nexonation's Organized Crime Gang) and out of fear of being caught trapped inside the strange Dome, Glenster is separated by the two by emergency services and ends up in an underground world, known as Fodner, home to many supernatural creatures.
Spending a week recovering from the damage taken, Lizzy, his nurse, informs and assists Glenster in taking down the strange supernatural foe invading the once peaceful world. After confronting and defeating the man behind the attack, Dr. Frizzer, it is revealed to Glenster that something worse will happen, and gives and tells him to collect the remaining Mystical Stones, in order to truly awaken the beast inside him. Glenster soon takes in the power of the Mystical Stone left with Dr. Frizzer
With Lizzy staying behind in order to help rebuild Fodner, Glenster learns after leaving Fodner that Emarown has suddenly disappeared into the sky and that his friend Luke is now the target of the Industry (all of Nexonation's Organized Crime gangs), and is now considered their biggest threat.
Glenster is then kidnapped and interrogated by people working for Misstical, however is saved by Four Warrior, Joshua 'Richard' Laizer, someone who had been researching the sudden Emarown disappearance.
Taking an underground train to the city of Loived, the pair find out that a mysterious disease as transformed the city of Loived into a dead man's land, filled to the brim of the blood thirsty undead. After finding out the man behind the disease, Glenster and Joshua fight Disressli. Disressli defeats the pair, but is defeated by athletic survivor, Spirit Four Warrior, Michael 'Andrew' Lloyd. With the disease gone, the undead turned back and the Mystical Stone used by Glenster, the trio leave and head straight to Nodnol.
Whilst on their way, the trio discover a city deep within the woods, home to the Marthies. Defeating the strange foe that they followed, the trio are informed by the Marthies that they be careful in Nodnol, giving Glenster a Reflector Stone and a Mystical Stone.
Arriving in Nodnol, the trio arrive to see the city in distress by a war between Nexonation's Protect and Serve (military) and The High Risers' Hustrain Family. As the trio set out, they find refuge inside a casino/cabaret club known as High Stakes, ran by former High Riser member. However, during a performance, it is invaded and ruined by the military, with the trio by confronted by General Killjoy, the leader of the invasion. General Killjoy is then put out of commission alongside help from touring band Working Class after General Killjoy gets strange mechanical soldiers involved, with late arrival of Hutch 'Gary' Lewis, final Four Warrior and cyborg. Glenster uses the Mystical Stone belonging to General Killjoy.
Reunited, The Four Warriors head to the infamous Dritan Desert in Nexonation in order to meet one of their next enemies, Vincent, as told by General Killjoy. Upon arriving, Vincent engages the Four Warriors in a fight, however easily defeats them. Despite their loss, Vincent reveals that he is actually an ally to the Four Warriors, and is a spy for the Blue Lights Foundation, with Vincent specialising in the Supernatural.
Despite the massive target on his back, Glenster and Hutch accompany Vincent back to Misstical's foundation, in order to find data that may give them an advantage. However, after being spotted, the trio make it back to Dritan Desert safe and sound, however unaware of the war that they've just started.
As Misstical's army begins to move onto Nexonation, Vincent guides the Four Warriors to a nearby underground world, home to the Smishes and a secret B.L.F lab and bunker. Upon arriving, the city is already in the process of being destroyed by a demon-like creature known as Kira Akuma. With assistance from the B.L.F, Kira Akuma is defeated and secured deep in the B.L.F bunker to further research and Glenster takes in the power of the final Mystical Stone.
Now The Legacy, Vincent discusses the plan with the group and warn that there's no backing out when the plan starts.
Calling in back up from the Working Class, Koishiki Family members from the Black Dragons, Underground creatures and professional B.L.F soldiers, they engage against Misstical's army to make sure they don't disrupt The Legacy's plan, with Misstical's army entering their second phase of their plan. As they battle, The Legacy head straight towards the landed army ship, containg Misstical inside.
Finding and engaging Misstical into a battle, The Legacy believe that they have defeated Misstical. However, she reveals to The Legacy that everything is still going according to her plan before she evolves into a eldritch being, capable of destorying more than just life itself.
During the battle, most of The Legacy have been put out of commission, leaving Glenster all by himself. In his last hurriah for Earth and humanity, Glenster unknowningly turns Mystically Mental, the only way of beating Eldritch Misstical. After Misstical is left vunerable, she shoots a mystical laser at Glenster, however deflecting off Glenster's Reflector Stone, returning her back to her normal self and being put out of commission, before one of Glenster's Mystical Stones absorb Misstical into the stone.
With the threat defeated, the Blue Lights Foundation take the currently defeated Legacy members to a Blue Lights hospital to recover alongside taking Glenster's Mystical Stones for safe keeping, leaving Glenster by himself to return back to his apartment back in Emarown, which has safely returned. Finding Luke and Duke in the same bad state as him, Glenster returns back to bed.
==Playable Characters==
===The Legacy===
The Legacy is comprised of the reincarnations of the Four Warriors and their mentor, Vincent, who is there to make sure that they do not fail on their mission.
Members 	Info 	 	
Glenster 'Navy' SaltPower - Mystical Power and Superb Rhythm	
Glenster is the leader and one of the main protagonists of Misstical Mystery, being the reincarnation of the Four Warrior's leader. A biracial (Japanese-American and British-Italian) optimist, yet naive musician, Glenster is the leader of The Legacy and a brand new user of an ancient power known as Mystical Power.
After escaping his hometown alongside his flatmate Luke, Glenster intends to recruit the new Four Warriors, master his Mystical Power and stop Misstical from arriving and claiming the Mystical Stones, all while on a spiritual mission to find himself.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
/Mystical Powers/
Mystical Power is Glenster's dormant abilities woken up by the Save Stone, and can be considered as The Legacy's answer to the unknown yet menacing power of Misstical. When gaining this ability, Glenster can only heal, make a barrier or shoot quick fiery rays from the tips of his fingertips; however, with the power of the Mystical Stones, Glenster unlocks multiple elemental attacks and further improves upon Glenster's protective abilties.	
/Mystical Powers/
Mystical Power is Glenster's dormant abilities woken up by the Save Stone, and can be considered as The Legacy's answer to the unknown yet menacing power of Misstical. When gaining this ability, Glenster can only heal, make a barrier or shoot quick fiery rays from the tips of his fingertips; however, with the power of the Mystical Stones, Glenster unlocks multiple elemental attacks and further improves upon Glenster's protective abilties.	
/Mystical Powers/
Mystical Power is Glenster's dormant abilities woken up by the Save Stone, and can be considered as The Legacy's answer to the unknown yet menacing power of Misstical. When gaining this ability, Glenster can only heal, make a barrier or shoot quick fiery rays from the tips of his fingertips; however, with the power of the Mystical Stones, Glenster unlocks multiple elemental attacks and further improves upon Glenster's protective abilties.	
/Mystical Powers/
Mystical Power is Glenster's dormant abilities woken up by the Save Stone, and can be considered as The Legacy's answer to the unknown yet menacing power of Misstical. When gaining this ability, Glenster can only heal, make a barrier or shoot quick fiery rays from the tips of his fingertips; however, with the power of the Mystical Stones, Glenster unlocks multiple elemental attacks and further improves upon Glenster's protective abilties.
Wrench Attacks + Dodgeball Attacks
Glenster utilises a rusty pipe-wrench and multiple dodgeballs for a variety of enemies. With his wrench, Glenster can whack enemies on the head or spin it like a boomerang into a row of enemies. With his old dodgeballs, Glenster can throw them at airborne enemies and knock them down.	
Wrench Attacks + Dodgeball Attacks
Glenster utilises a rusty pipe-wrench and multiple dodgeballs for a variety of enemies. With his wrench, Glenster can whack enemies on the head or spin it like a boomerang into a row of enemies. With his old dodgeballs, Glenster can throw them at airborne enemies and knock them down.	
Wrench Attacks + Dodgeball Attacks
Glenster utilises a rusty pipe-wrench and multiple dodgeballs for a variety of enemies. With his wrench, Glenster can whack enemies on the head or spin it like a boomerang into a row of enemies. With his old dodgeballs, Glenster can throw them at airborne enemies and knock them down.	
Wrench Attacks + Dodgeball Attacks
Glenster utilises a rusty pipe-wrench and multiple dodgeballs for a variety of enemies. With his wrench, Glenster can whack enemies on the head or spin it like a boomerang into a row of enemies. With his old dodgeballs, Glenster can throw them at airborne enemies and knock them down.
PASSIVE - Rhythm Ability
In battle, Glenster can stack certain attacks on enemies by pressing his dedicated button to the current song's rhythm, stacking damage until the enemy is defeated or the rhythm is lost.	
PASSIVE - Rhythm Ability
In battle, Glenster can stack certain attacks on enemies by pressing his dedicated button to the current song's rhythm, stacking damage until the enemy is defeated or the rhythm is lost.	
PASSIVE - Rhythm Ability
In battle, Glenster can stack certain attacks on enemies by pressing his dedicated button to the current song's rhythm, stacking damage until the enemy is defeated or the rhythm is lost.	
PASSIVE - Rhythm Ability
In battle, Glenster can stack certain attacks on enemies by pressing his dedicated button to the current song's rhythm, stacking damage until the enemy is defeated or the rhythm is lost.
Joshua 'Richard' LaizerPower - Great Knowledge and Precognition	
Joshua is a Four Warrior and also one of the main protagonists of Misstical Mystery. Half Irish and Spanish, Joshua is an eccentric and polite yet explosive bank manager, Joshua is the first Four Warrior recruited, and alongside his gifted knowledge, Joshua can view 7 seconds into the future.
Joshua is recruited by Glenster in order to find the remaing two warriors and uses this opportunity to test his brand new abilities.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Human DictionaryHaving great knowledge, Joshua can tell The Legacy stats about enemies, a short descriptions about NPCs that they're talking to or where they are.	
Human DictionaryHaving great knowledge, Joshua can tell The Legacy stats about enemies, a short descriptions about NPCs that they're talking to or where they are.	
Human DictionaryHaving great knowledge, Joshua can tell The Legacy stats about enemies, a short descriptions about NPCs that they're talking to or where they are.	
Human DictionaryHaving great knowledge, Joshua can tell The Legacy stats about enemies, a short descriptions about NPCs that they're talking to or where they are.
Bat AttacksWith the use of his old rusty bat from the shed, Joshua can whack enemies on the ground similar to Glenster, and can hit any balls towards airborne enemies, bringing them down to the ground.	
Bat AttacksWith the use of his old rusty bat from the shed, Joshua can whack enemies on the ground similar to Glenster, and can hit any balls towards airborne enemies, bringing them down to the ground.	
Bat AttacksWith the use of his old rusty bat from the shed, Joshua can whack enemies on the ground similar to Glenster, and can hit any balls towards airborne enemies, bringing them down to the ground.	
Bat AttacksWith the use of his old rusty bat from the shed, Joshua can whack enemies on the ground similar to Glenster, and can hit any balls towards airborne enemies, bringing them down to the ground.
PrecognitionWith the Save Stone awakening his dorment abilities of forseeing 7 seconds into the future, Joshua can prevent up to three attacks, due to his ability being very tiring.	
PrecognitionWith the Save Stone awakening his dorment abilities of forseeing 7 seconds into the future, Joshua can prevent up to three attacks, due to his ability being very tiring.	
PrecognitionWith the Save Stone awakening his dorment abilities of forseeing 7 seconds into the future, Joshua can prevent up to three attacks, due to his ability being very tiring.	
PrecognitionWith the Save Stone awakening his dorment abilities of forseeing 7 seconds into the future, Joshua can prevent up to three attacks, due to his ability being very tiring.
Michael 'Andrew' LloydPower - Medical Abilities, Spirit (Sun King), Netsu (Wave Energy)	
Michael is a Four Warrior and is also one of the main characters of Misstical Mystery. Although hot-blooded and very cocky, Michael is also loyal towards his friends and comrades. Michael has unique medical abilities, allowing to efficiently heal and has a Spirit alongside the ancient technique of Netsu, a strange type of energy, rivaling Glenster's Mystical Power.
Michael relunctantly joins the pair, however like everyone else uses this opportunity to master his brand new medical abilties.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
HealingMichael can heal The Legacy, regaining HP and restoring status effects.	
HealingMichael can heal The Legacy, regaining HP and restoring status effects.	
HealingMichael can heal The Legacy, regaining HP and restoring status effects.	
HealingMichael can heal The Legacy, regaining HP and restoring status effects.
Sun King - DropperMichael quicklly grabs and traps the enemy, before swinging them up and dropping them hard to the ground, dealing major damage. Michael can also perform this in the overworld and bring down tilted items.	
Sun King - DropperMichael quicklly grabs and traps the enemy, before swinging them up and dropping them hard to the ground, dealing major damage. Michael can also perform this in the overworld and bring down tilted items.	
Sun King - DropperMichael quicklly grabs and traps the enemy, before swinging them up and dropping them hard to the ground, dealing major damage. Michael can also perform this in the overworld and bring down tilted items.	
Sun King - DropperMichael quicklly grabs and traps the enemy, before swinging them up and dropping them hard to the ground, dealing major damage. Michael can also perform this in the overworld and bring down tilted items.
Netsu - Powerful PunchMichael can perform in battle a powerful Netsu punch, stunning enemies.	
Netsu - Powerful PunchMichael can perform in battle a powerful Netsu punch, stunning enemies.	
Netsu - Powerful PunchMichael can perform in battle a powerful Netsu punch, stunning enemies.	
Netsu - Powerful PunchMichael can perform in battle a powerful Netsu punch, stunning enemies.
Hutch 'Gary' LewisPower - High Durability and Detachable Limbs	
Hutch is one of the Four Warriors and one of the main characters of Misstical Mystery. A cheerful yet anxious cyborg with an unknown background, only knowing that he is mixed, Hutch is one of The Four Warriors and a member of The Legacy, and after touching the Save Stone, a very (physically) durable person, unable to feel pain most of the time, able to detach his limbs and throw them.
Having good connections with the struggling band The Working Class, Hutch joins the group, which forces himself to become more confident in himself and abilities, while now also trying defeating Misstical.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Powerful PunchesIn battle, Hutch can literally throw some powerful punches towards either multiple or just one enemy which in some cases can stun an enemy.	
Powerful PunchesIn battle, Hutch can literally throw some powerful punches towards either multiple or just one enemy which in some cases can stun an enemy.	
Powerful PunchesIn battle, Hutch can literally throw some powerful punches towards either multiple or just one enemy which in some cases can stun an enemy.	
Powerful PunchesIn battle, Hutch can literally throw some powerful punches towards either multiple or just one enemy which in some cases can stun an enemy.
Barging RushIn battle, Hutch can barge into the enemy and damage the enemy, and in the overworld, can barge into enemies or weak object or hallow walls in order to reveal new paths to travel through.	
Barging RushIn battle, Hutch can barge into the enemy and damage the enemy, and in the overworld, can barge into enemies or weak object or hallow walls in order to reveal new paths to travel through.	
Barging RushIn battle, Hutch can barge into the enemy and damage the enemy, and in the overworld, can barge into enemies or weak object or hallow walls in order to reveal new paths to travel through.	
Barging RushIn battle, Hutch can barge into the enemy and damage the enemy, and in the overworld, can barge into enemies or weak object or hallow walls in order to reveal new paths to travel through.
Stingy Eye LaserIn battle, Hutch can throw his robot eye fast as a laser, capable of going through enemies.	
Stingy Eye LaserIn battle, Hutch can throw his robot eye fast as a laser, capable of going through enemies.	
Stingy Eye LaserIn battle, Hutch can throw his robot eye fast as a laser, capable of going through enemies.	
Stingy Eye LaserIn battle, Hutch can throw his robot eye fast as a laser, capable of going through enemies.
Vincent 'Alex' HalifaxPower - "Melancholy Hill" (Spirit)	
Vincent is the Legacy's mentor and a main character of Misstical Mystery. Intelligent and resourceful, Vincent is somewhat distant to The Four Warriors however possess a strange power separate from the Save Stone awakening that Vincent calls a Spirit, which allows him to summon his fighting spirit to defend himself. Vincent works for the Blue Lights Foundation, an organization specializing in the research of the supernatural, science and medicine.
Vincent reluctantly joins and forms The Legacy, in order to train his Spirit after years of being not used and defeat Misstical.	 	
Abilities 	Abilities 	Abilities 	Abilities
Melancholy Hill - PummelingIn battle, Melancholy Hill will pummel opponents with either a barage of kicks or punches.	
Melancholy Hill - PummelingIn battle, Melancholy Hill will pummel opponents with either a barage of kicks or punches.	
Melancholy Hill - PummelingIn battle, Melancholy Hill will pummel opponents with either a barage of kicks or punches.	
Melancholy Hill - PummelingIn battle, Melancholy Hill will pummel opponents with either a barage of kicks or punches.
Melancholy Hill - LearningMelancholy Hill can steal up to two enemy attacks as the form of USB Sticks. Although weaker, they can be swapped out at anytime.	
Melancholy Hill - LearningMelancholy Hill can steal up to two enemy attacks as the form of USB Sticks. Although weaker, they can be swapped out at anytime.	
Melancholy Hill - LearningMelancholy Hill can steal up to two enemy attacks as the form of USB Sticks. Although weaker, they can be swapped out at anytime.	
Melancholy Hill - LearningMelancholy Hill can steal up to two enemy attacks as the form of USB Sticks. Although weaker, they can be swapped out at anytime.
Melancholy Hill - ThrowingIn the overworld, Melancholy Hill can throw any Legacy member a short distance.	
Melancholy Hill - ThrowingIn the overworld, Melancholy Hill can throw any Legacy member a short distance.	
Melancholy Hill - ThrowingIn the overworld, Melancholy Hill can throw any Legacy member a short distance.	
Melancholy Hill - ThrowingIn the overworld, Melancholy Hill can throw any Legacy member a short distance.
==Bosses + Enemies==
===Bosses===
Members 	Info 	 	
MissticalPower - Misstical Power	
Misstical is the last her of kind, being a Mestery. Cold-blooded and willing to do anything to achieve her goal, Misstical is the leader of her army simply known as Misstical's Minions and one of the last users of Mystical Power.
After gathering her army across the universe and finally arriving at Earth, Misstical sends out her mercenaries to destory the Four Warriors and destroy Earth. However, once encountered by the Legacy, Misstical uses her mastered Misstical Power and mechanical abilities in order to destroy the Legacy.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Misstical PowerMisstical's Misstical Power is more dangerous and lethal than Glenster's. Misstical can shoot out large spurts of magma, freeze someone and can use the power of the galaxy to destroy her enemies with a large meteor.	
Misstical PowerMisstical's Misstical Power is more dangerous and lethal than Glenster's. Misstical can shoot out large spurts of magma, freeze someone and can use the power of the galaxy to destroy her enemies with a large meteor.	
Misstical PowerMisstical's Misstical Power is more dangerous and lethal than Glenster's. Misstical can shoot out large spurts of magma, freeze someone and can use the power of the galaxy to destroy her enemies with a large meteor.	
Misstical PowerMisstical's Misstical Power is more dangerous and lethal than Glenster's. Misstical can shoot out large spurts of magma, freeze someone and can use the power of the galaxy to destroy her enemies with a large meteor.
Stingy Laser EyeMisstical shoots a sharp laser from her mechanical eye.	
Stingy Laser EyeMisstical shoots a sharp laser from her mechanical eye.	
Stingy Laser EyeMisstical shoots a sharp laser from her mechanical eye.	
Stingy Laser EyeMisstical shoots a sharp laser from her mechanical eye.
Misstical's BarrageUsing her Misstical Power and mechanical power, Misstical throws up a fast and powerful barrage of either punches or kicks.	
Misstical's BarrageUsing her Misstical Power and mechanical power, Misstical throws up a fast and powerful barrage of either punches or kicks.	
Misstical's BarrageUsing her Misstical Power and mechanical power, Misstical throws up a fast and powerful barrage of either punches or kicks.	
Misstical's BarrageUsing her Misstical Power and mechanical power, Misstical throws up a fast and powerful barrage of either punches or kicks.
DisressliPower - Creating Undead	
Disressli is one of the undead, and is considered one of Misstical's top mercenaries. Silent yet menacing, Disressli wishes to watch the world burn, and doesn't care for Misstical's plans.
Leaving Loived in a state of destruction, Disressli fights by using toxic fumes to poison his enemies and uses his horn to manipulate gas into dangerously sharp fumes or to shoot towards his enemies.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Toxic FumesDisressli releases toxic fumes, poisoning enemies or stunning them temporarily.	
Toxic FumesDisressli releases toxic fumes, poisoning enemies or stunning them temporarily.	
Toxic FumesDisressli releases toxic fumes, poisoning enemies or stunning them temporarily.	
Toxic FumesDisressli releases toxic fumes, poisoning enemies or stunning them temporarily.
Sharp FumesUtilising his horn, Disressli can manipulate the fumes into a sharp tiny knife, that he shoots out, slashing anything it touchs.	
Sharp FumesUtilising his horn, Disressli can manipulate the fumes into a sharp tiny knife, that he shoots out, slashing anything it touchs.	
Sharp FumesUtilising his horn, Disressli can manipulate the fumes into a sharp tiny knife, that he shoots out, slashing anything it touchs.	
Sharp FumesUtilising his horn, Disressli can manipulate the fumes into a sharp tiny knife, that he shoots out, slashing anything it touchs.
Drill ShotDisressli shoots out his horn fast similarly to a drill, before the fumes bring it back to Disressli.	
Drill ShotDisressli shoots out his horn fast similarly to a drill, before the fumes bring it back to Disressli.	
Drill ShotDisressli shoots out his horn fast similarly to a drill, before the fumes bring it back to Disressli.	
Drill ShotDisressli shoots out his horn fast similarly to a drill, before the fumes bring it back to Disressli.
General KilljoyPower - Powerful Military Army	
After working hard for his rank, General Killjoy is one of the most respected generals across the world. A disrespectful and very insulting general, General Killjoy wishes to rule the world for the sake of Nexonation and intends to use Misstical as a stepping stone to his ultimate goal.
Creating chaos in Nodnol, General Killjoy is a retired boxer, packing a powerful punch when fought against and uses his army to protect himself or attack his enemies.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Dangerous BrawlingWith no army to protect him, General Killjoy uses his brawling skills in order to defeat his enemies. These can range from punches to kicks and always deal har dhitting damage.	
Dangerous BrawlingWith no army to protect him, General Killjoy uses his brawling skills in order to defeat his enemies. These can range from punches to kicks and always deal har dhitting damage.	
Dangerous BrawlingWith no army to protect him, General Killjoy uses his brawling skills in order to defeat his enemies. These can range from punches to kicks and always deal har dhitting damage.	
Dangerous BrawlingWith no army to protect him, General Killjoy uses his brawling skills in order to defeat his enemies. These can range from punches to kicks and always deal har dhitting damage.
Army Shoot-OutGeneral Killjoy uses his army to gun down his enemy.	
Army Shoot-OutGeneral Killjoy uses his army to gun down his enemy.	
Army Shoot-OutGeneral Killjoy uses his army to gun down his enemy.	
Army Shoot-OutGeneral Killjoy uses his army to gun down his enemy.
Human Body ShieldIf General Killjoy has any spare army members, he grabs one and puts it infront of him in order to negate damage taken. However this uses up an army member.	
Human Body ShieldIf General Killjoy has any spare army members, he grabs one and puts it infront of him in order to negate damage taken. However this uses up an army member.	
Human Body ShieldIf General Killjoy has any spare army members, he grabs one and puts it infront of him in order to negate damage taken. However this uses up an army member.	
Human Body ShieldIf General Killjoy has any spare army members, he grabs one and puts it infront of him in order to negate damage taken. However this uses up an army member.
Kira AkumaPower - Judgement (Spirit) and Hustrain Family Lieutenant	
Kira Akuma, a demon who has been banished from the Underground who become one of Hustrain's feared lieutenant. Wishing to live peacefully and eliminate those who disturb his peaceful life, he works with Misstical to eliminate Glenster specifically in order to defeat the Noishiki family.
Found back again in the Underground alongside multiple Hustrain Family members, Kira utilises his dangerously explosive Spirit and the Hustrain Family to eliminate all enemies.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Judgement - ExplosionKira uses Judgement to turn his opponents into explosive time-bombs by attempting to assault Kira. However this does not apply to objects.	
Judgement - ExplosionKira uses Judgement to turn his opponents into explosive time-bombs by attempting to assault Kira. However this does not apply to objects.	
Judgement - ExplosionKira uses Judgement to turn his opponents into explosive time-bombs by attempting to assault Kira. However this does not apply to objects.	
Judgement - ExplosionKira uses Judgement to turn his opponents into explosive time-bombs by attempting to assault Kira. However this does not apply to objects.
Hustrain Family - Crowd PleaseKira uses the Hustrain Family to beat down a single Legacy member.	
Hustrain Family - Crowd PleaseKira uses the Hustrain Family to beat down a single Legacy member.	
Hustrain Family - Crowd PleaseKira uses the Hustrain Family to beat down a single Legacy member.	
Hustrain Family - Crowd PleaseKira uses the Hustrain Family to beat down a single Legacy member.
Killer ChargeKira charges up for a turn before charging towards a Legacy member with his horns, dealing major damage.	
Killer ChargeKira charges up for a turn before charging towards a Legacy member with his horns, dealing major damage.	
Killer ChargeKira charges up for a turn before charging towards a Legacy member with his horns, dealing major damage.	
Killer ChargeKira charges up for a turn before charging towards a Legacy member with his horns, dealing major damage.
Dr. FrizzerPower - Fable Tamer	
Dr. Frizzer is a strange doctor, researching the supernatural for his own good. Chilling yet unconfident, Dr. Frizzer is considered one of Misstical's worst mercenaries and sends him off first in order to be discarded.
Attempting to destory Fodner in the Underground, Dr. Frizzer uses a range of gadgets and Fable beasts to destroy his enemies.	 	
Abilities + Weapons	Abilities + Weapons	Abilities + Weapons	Abilities + Weapons
Fable Beast - SlashDr. Frizzer takes out a clearly agitated Fable beast, before making them loose and slashing his enemies multiple times.	
Fable Beast - SlashDr. Frizzer takes out a clearly agitated Fable beast, before making them loose and slashing his enemies multiple times.	
Fable Beast - SlashDr. Frizzer takes out a clearly agitated Fable beast, before making them loose and slashing his enemies multiple times.	
Fable Beast - SlashDr. Frizzer takes out a clearly agitated Fable beast, before making them loose and slashing his enemies multiple times.
Gadget - Robot SlamDr. Frizzer's robot hand gloves extend out, picking up his enemy and slamming them hard on the concrete ground.	
Gadget - Robot SlamDr. Frizzer's robot hand gloves extend out, picking up his enemy and slamming them hard on the concrete ground.	
Gadget - Robot SlamDr. Frizzer's robot hand gloves extend out, picking up his enemy and slamming them hard on the concrete ground.	
Gadget - Robot SlamDr. Frizzer's robot hand gloves extend out, picking up his enemy and slamming them hard on the concrete ground.
Fable Gadget - Sharp PounceOne of his prototypes, Dr. Frizzer controls a Fable beast robot, pouncing on his enemy with the robot covered in spikes.	
Fable Gadget - Sharp PounceOne of his prototypes, Dr. Frizzer controls a Fable beast robot, pouncing on his enemy with the robot covered in spikes.	
Fable Gadget - Sharp PounceOne of his prototypes, Dr. Frizzer controls a Fable beast robot, pouncing on his enemy with the robot covered in spikes.	
Fable Gadget - Sharp PounceOne of his prototypes, Dr. Frizzer controls a Fable beast robot, pouncing on his enemy with the robot covered in spikes.
===Enemies===
====Common Enemies====
Name 	Description
Infamous Industry 	From the Hustrain family. These mafia members always come in quantities and are always looking for a fight. Alongside the Legacy, the Industry progressively becomes stronger and begin to wield firearms and weapons, becoming more of a nuisence.
Devilish Delinquents 	Delinquents can be found anywhere and will always be looking for a fight. Also coming in quantities, Delinquents can perform pair special moves that can sometimes deal devastating damage,
Crooked Cops 	As Nexonation changes, so do the people supposed to be defending us. Rather protecting, cops tend to be doing the opposite. Coming in large quantites, cops are sometimes very tough due to their training and being trained in firearms, making them dangerous when weak.
Misstical Mercenaries	Lower ranked mercenaries coming in small quantites, they have strange psychic abilities, similar to Glenster's Mystical Power. The mercenaries can also put status effects on The Legacy such as Blinded and Stunned.
Beserk Brawlers 	Professional street brawlers. These brawlers have a balanced fighting style, comprised of hard hitting punches and kicks. They always come in trios.
Resentful Rushers 	Underdogs of street brawling. Although lacking in strength is made up in speed, throwing scarily quick punches and kicks than can leave The Legacy stunned. They always come in trios.
Bulky Beasts 	Considered legends of street brawling. Coming out of retirement, these beasts carry dangerously powerful punches, however at a slow pace, which in some occasions leave The Legacy out of commission.
Dastardly Drunkards 	Drunkards can also be found anywhere and in large quantities. Despite their large number, they can't throw a hard hitting punch and are easily knocked down. However, their large quantities can be annoying to deal with.
Notorious Bikers 	Notorious Bikers always come in a gang and looking for a fight that they can win. Always coming equipped with potentially lethal weapons, the bikers are rather weak without their weapons and can be also easily knocked out.
Terrible Thugs 	Like their names say, they're terrible. Although unable to hit a punch, their large quantities can be a hassle to deal with.
====Rare Enemies====
Name 	Description
Don't Matter 	Sentient matter. Although they aren't tough and only do shoves, they quickly create more sentient matter to perform more shoves. Eventually, they all shape up into one big matter, which can instantly crush and put anyone out of commission.
Soda Pressing 	Straight outta the bin, Soda Pressing are sentient soda cans, and take on the form of a large pyramid, losing health whenever a can is knocked off. They attack by shooting other cans at the Legacy or by throwing all of themselves onto the Legacy, dealing major damage.
Dangerous Drivers 	Cars with conciousness. They attack by driving into the Legacy, stunning them and dealing damage, or spin around in donuts, creating fumes, blinding and damaging the Legacy.
Doggie Stylers 	Vicious dogs. They can bite and hang on to a Legacy member, slowly dealing damage and can slash any of the Legacy. They can also drop waste or relieve themselves on the Legacy, stunning them.
Aggrivated Workers	Annoyed at the Legacy interrupting their work, they've had enough. These workers throw real hard hitting attacks and depending on the workers, can wield lethal weapons such as a sledgehammer or drill.
Dance Lovers 	Dance Lovers got the groove on. They attack fast whilst performing various dance moves. Although not fighters, Dance Lovers can sometimes deal major damage by accident.
Actual Bears 	Actual Bears are actual bears. Aggravated for their bear reasons, Actual Bears deal frightening damage with their simple attacks and can call other bears to help them out, making them very dangerous.
Undead 	Some of the last remaining undead, still roaming around Nexonation. They attack by biting the Legacy, which poisons the person biten and attack by slashes, ranging from low to high damage.
====Legendary Enemies====
Name 	Description
Rocking Rockers	They do in fact love rock. Rocking Rockers are stylish and dangerous, using their guitars to perform hard hitting attacks and emitting a long, annoying sound from their electric guitars, stunning the Legacy.
Spirit Wielders	Experienced Spirit Wielders. Knowing how to use their spirits, they can perform dangerous combos with their large and buff Spirits, dealing dangerous damage.
"Bourn" 	Strange creatures with appearence similar to bears, who call themselves "Bourn" or something similar. Each "Bourn" are experienced in combat and can sometimes wield strange out of this world weapons or abilties, able to put the Legacy out of commission in one move.
Smart Monkeys 	Although their knowledge is large, so is their primal instincts. These Smart Monkeys can perform dangerous attacks on the Legacy, dealing large damage and are usually hard to defeat. However, upon defeat, the Smart Monkeys will give the Legacy a banana and a short speech about monkeys.
==Locations + Services + Side Activites==
===Visitable Locations ===
Glenn’s Adventure takes place in Nexonation, covering across different areas surrounding Eastern Nexonation. In each location, The Legacy can unwind by having fun with various side-activites, shop for useful items, explore the area and recover at a local inn. Over the course of Glenn's Adventure, the areas either change drastically or minor, as the player makes progress through the story.
Each location (with a few exceptions) have many substories for the Legacy to get involved with.
====/Fodner, Underground/====
====/Loived, Nexonation/====
====/Subami, Underground/====
====/Nodnol, Nexonation/====
====Dritan Desert, Nexonation====
Dritan Desert is a large area of sand and is a minor setting in Misstical Mystery. Dritain Desert does not hold any noticable locations.
It is is found inbetween Nisden and Loived. The only noticable location and service is Terry's Stop & Go - A gas station owned by the man himself Terry.
====/Linetkh, Underground/====
==Goods==
Goods are items that the Legacy can collect during their adventure, sometimes being necessary. These items that need to be collected are Story Items, and are separated into their own category in the inventory.
Normal goods are items that hold a variety of effects to assist The Legacy or hinder the enemies. They can be found in shops around Nexonation or occasionally by enemies, being dropped after defeat with dropped goods sometimes including weapons.
Each of the Legacy can hold up to 30 items in their inventory, which can be found by pressing START to open the menu. If the Legacy's inventory is full and picks up a new item, they can choose to either discard the item or replace it with another item.
===Food Goods===
Food Goods restore lost HP.
Types 	Description
Takeaway 	Any type of takeaway food is always convienent, whatever the mood. Best enjoyed hot rather than cold for maximum health restoring point.
Fast Food	Food made rather quickly. Although it taste good, it's not ideal for restoring lost health points.
Meal Deal	Meal Deals are one of the best inventions. The Meal Deal restore a lot of lost health points and some cash.
Snacks 	Good when feeling the need to eat something small. Snacks don't restore a lot of health points but they do make you feel satisfied.
===Drink Goods===
Drink Goods restore lost AP.
Types 	Description
Canned Drink 	Canned Drinks are enjoyed hot or cold and restore some ability points.
Bottled Drink 	Bottled drinks are great on size and great at restoring a large amount of ability points.
Large Bottled Drink	Despite being unhealthy, a large bottled drink can keep you hydrated and restore a large amount of ability points.
Energy Drink 	Energy drinks restore a large majority of ability points and keep you awake. Keep a watch on how much you drink however.
===Medicine Goods===
Medicine Goods can either restore HP, AP or both.
Types 	Description
Health 	Specialising in restoring a majority of health points, these can get you feeling better in no time.
Ability 	These types of medicine are great for restoring the energy needed for your abilities.
Health and Ability	Need to restore your energy and health? These types are the best to have.
Status Remover 	Have you got a status that you need to get rid off? Status Remover medicine are specifically made for doing that.
Glenster 	Glenster needs a specific type of medicine to fill up his Brain Power.
===Important Goods===
These Goods are something you should never lose.
Types 	Description
Substory	Goods necessary to progress in a substory, unless it's a good readily available.
Story 	Can't make progress in the story unless you have these Goods.
===Equipment Goods===
Keep yourself on edge at all times with these Goods.
Types 	Description
Weapon 	Where did you get this? A weapon that any of The Legacy can use before it breaks.
Equipment	Keep yourself protected, you never know where danger lurks.
===Battle Goods===
Make your enemies mildly annoyed with these battle Goods!
Types 	Description
Status	Put a status on your enemies with these Goods.
Damage	Inflict some minor or major damage onto your opponent!
===Misc Goods===
These Goods are still pretty good, but not good enough to have their own Goods section.
Types 	Description
Stuffed Good 	Hey you won something Good from the claw machine!
Sellable Goods	These Goods can sell for a nice price, how did you find this?
Category:Storylines