Nightwolf (Second Timeline)

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|-|Human=
|-|Revenant=
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==Summary==
Every generation, the Great Spirit chooses a worthy warrior to become Nightwolf: the Matoka’s champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit. He uses it not only to fight for the Matoka’s future, but also to defend all of Earthrealm.
==Powers and Stats==
Tier: At least , possibly . Higher with Ancestral Light
Name: Grey Cloud (real name), Nightwolf (title)
Origin: Mortal Kombat
Gender: Male
Classification: Human, Matokan Shaman, Defender of the Matoka, Undead (After being revived as a Revenant)
Age: Unknown
Powers and Abilities: 
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|-|Human=
Superhuman Physical Characteristics, Martial Arts (Skilled in hand to hand combat), Weapon Mastery (Skilled user of Native American weapons, including a gunstock war club. Can control his weapons from afar), Acrobatics, Stealth Mastery, Longevity, Magic, Blessed (His magical powers come from the Great Spirit after unintentionally proving himself worthy to be the next Nightwolf), Energy Manipulation (Can manipulate green energy, a type of magic commonly seen in the hands of many warriors in MK. Besides being able to boost his speed and damage, he can also make bubble shields, cover himself in an aura that reflects attacks and teleport, summon various energy weapons, etc.), Light Manipulation (Can call down a beam of light after reciting a Matokan incantation. When completing the incantation, he can summon a powerful light that will completely disintegrate anyone caught in it. If a part of it is only recited, the beam is less deadlier but still powerful enough to debilitate its targets), Electricity Manipulation (Can call down cloud-to-ground lightning on his foes, even while indoors. Can call it down on himself (without being harmed) but its true effects are not shown. Lastly, he can charge lightning through his weapons, sometimes imbuing them with blue fire), Summoning (Can summon the animal spirits of Kiba the Wolf, Komo the Bear, and Hana the Eagle. Outside of gameplay mechanics, these animal spirits can attack the opponent for Nightwolf, and Komo has the ability to increase its size. He can summon them all at once to unleash a deafening roar)
|-|Revenant=
All previous abilities, Immortality (Types 1 and 7), Self-Sustenance (Type 2)
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Attack Potency: At least Small Building level (Defeated the prominent members of the Cyber Lin Kuei, his revenant [who nearly killed Shang Tsung], and Kollector), possibly Large Building level+ (Temporarily defeated Geras, who blocked a combined attack from Fujin and Shang Tsung. Assisted a newly resurrected Sindel against Dark Cetrion, although he appeared to have put in more effort in fighitng her than Sindel), higher with Energy Channel (His sacrifice attack, when its incantation was recited in full, was able to disintegrate an amplified Sindel and himself. A weaker version of this attack weakened Dark Cetrion)
Speed: Peak Human movement speed (Normally runs this fast) with Hypersonic reactions and combat speed (Should be comparable to the likes of Kabal, who can do this. Massively Hypersonic+ attack speed with lightning attacks (Uses actual cloud to ground lightning)
Lifting Strength: Class 5 (Can rip off heads like all other MK characters, can tear off jaws with their entire chest as well)
Striking Strength: At least Small Building level (His weapons can penetrate the armor of Lin Kuei cyborgs. Same goes for his physical strikes), possibly Large Building level+ (Shattered a rock wall summoned by Dark Cetrion by charging through it)
Durability: At least Small Building level, possibly Large Building level+
Stamina: High
Range: Standard melee range with hand-to-hand combat and melee weapons (Can further increase their range by controlling them from afar). Tens of meters with projectiles.
Standard Equipment: Tomahawk, gunstock war club
*Optional Equipment: A whetstone
*Can Create/Summon: Energy weapons (such as bows, tomahawks, knives, forcefields, bows, arrows), Animal spirits (Kiba the Wolf, Komo the Bear, Hana the Eagle)
Intelligence: Gifted. 
Weaknesses: Weakened by the nearby presence of another wielder of the Great Spirit's power.
Notable Attacks/Techniques:
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|-|Abilities=
|-|Basic Attacks/Kombos=
*Neck Stab: Nightwolf steps forward and stabs a knife into the opponent's neck.
*Blade And Edge (MK9): Nightwolf throws a hook and swings it in the other direction with a knife before slicing them with his tomahawk.
*Axe Blast (MK9): Nightwolf throws a hook and a downward chop before doing two consecutive slashes with his axes.
*Dagger Stab: A knife based combo where Nightwolf does a butt strike, three knife slashes and stabs it into their chest.
*Full Moon: Nightwolf steps on the opponent's foot and stabs a knife into the gut before launching them with an uppercut.
*Soaring Winds: Nightwolf swings his club upwards, jumping and twirling into the air.
*Rising Blades: Nightwolf crouches down and swings his tomahawk up, hitting them with its' poll/butt.
*Howling Blade: After hopping up, Nightwolf slams his club downwards.
*Moon Rise: While recovering from a knockdown/successfully blocking an attack, Nightwolf counters by swinging his tomahawk up with its bit/blade facing first.
*Axe Blast (MK11): Nightwolf throws two quick jabs before slicing his tomahawk across the opponent's chest.
**Blade And Edge (MK11): He can also use his club at the end of the combo, slamming it over their head.
*Ancestral Rites: Nightwolf turns to his back and steps forth with a rising axe swing and stomps on their foot before finishing them with his Rhino Charge.
*Deadly Dance: Nightwolf steps forth with an axe swing and summons a second axe that he swings across the opponent's chest before slashing them with both axes.
*Lie In Wait: A rather punchy combo where Nightwolf does a hook punch and two gut punches.
**Helmsplitter: The second gut punch is replaced with him tackling the opponent down before he slams his axe on their head.
*Violent Divide: Nightwolf slams his club down and thrusts it at the opponent's gut before turning around to swing it twice.
**Bull And Bear: The final hit is replaced with a front kick.
*Deadly Talon: Nightwolf does a front kick and bashes the opponent with his elbow before swinging his knife hand over their head.
*Wing Clipper: Nightwolf does an oblique kick and jumps down to his knee to crush their foot before he does a sweep kick.
**Razor's Edge: The sweep is replaced with a grab where he holds up the opponent's leg, stabs a knife into it, and pulls it back to force them down. He stabs them in the chest four times before he rolls away.
|-|Special Moves=
*Rhino Charge: Nightwolf performs a shoulder charge imbued with green magic.
**Nightwolf can add a second hit where he leaps up to swing his axe down.
*Lightning: Nightwolf raises his hands to the sky, summoning a small storm cloud that shoots a lightning bolt.
*Spirit Arrow: Nightwolf summons his energy bow and fires a mystical arrow.
**He can also rapidly fire three arrows straight at the opponent or fire all three at once.
*Reflector: Nightwolf reflects incoming projectiles using a green aura around his body.
**Moonlight Reflector: Nightwolf teleports behind the opponent while using Reflector.
*Axe Swing: Nightwolf swings his tomahawk in a rising arc.
*Choke: Nightwolf lifts the opponent by the throat and drops them, immediately doing his Rhino Charge before they fall.
**He can increase the move's damage by slicing their guts twice before the last hit.
*Tomahawk Swing: A grab attack where Nightwolf hacks the opponent's shoulder and flank before turning around to chop their groin.
*Ancestral Light: Nightwolf raises his axe to the heavens, calling down a beam of light on the opponent.
**He can add a second attack where he calls down a lightning bolt on them.
*Spirit Tracks: Nightwolf rolls forward and swings his club across the opponent's legs.
*Lunar Orbit: Nightwolf throws his spinning axe upwards, causing it to land on its target.
*Moonfall: Nightwolf throws his axe into the ground, keeping it lodged until a command is given.
**Recall Axe: Nightwolf retrieves his axe with telekinesis. It will hit opponent's on the way back.
**Quick Recall Axe: Nightwolf teleports his axe back into his hand.
*Lightning Arrow: Nightwolf summons his lightning bow and fires an arrow that calls down lightning.
**He can delay the attack, keeping him in an aiming stance. He may also cancel the move before firing.
*Spirit of Kiba: Nightwolf summons the ferocious wolf spirit Kiba to boost his damage.
*Spirit of Komo: Nightwolf summons the robust bear spirit Komo to reduce incoming damage.
*Spirit of Hana: Nightwolf summons the majestic eagle spirit Hana to buff the speed and distance of Rhino Charge.
*Hana's Wrath: Nightwolf commands Hana to attack the opponent.
|-|Throws=
*Nightwolf grabs the opponent and slashes them with a tomahawk, forcing them to turn around. He lodges the weapon to their shoulder which causes them to kneel before he hits their head with his war club.
*Nightwolf stabs the opponent's neck with a knife and spins them to other side. He calls down a beam of lightning and knocks them away with an energy enhanced shoulder charge.
|-|Brutalities=
*The Klassic: Nightwolf swings his axe upwards, but it decapitates them with their spine intact.
*Skullcracker: Nightwolf slices the opponent's neck with a tomahawk, forcing them to turn around. Next, he lodges the weapon to their shoulder which causes them to kneel before he shatters their scalp with his war club.
*No Leg To Stand On: Nightwolf quickly rolls forward and obliterates their shins with one fell swoop of his energy enhanced war club.
*Native Violence: Nightwolf does his Helmspliter combo but he repeatedly cracks their skull open before slicing it in half.
*Faithful Obliteration: Nightwolf raises his axe in the air and summons a beam of light on the opponent. The opponent writhes in pain as they disintegrate into nothing.
*Right To The Heart: Nightwolf does his Razor's Edge combo but he slices their chest open. He then rips open their ribcage and crushes their heart before plunging the knife into their skull.
*Dead Eye: Nightwolf creates a bow from green energy and fires a single arrow that pierces through their skull, causing their eyeball to pop out through the head.
*Pure Guts: Nightwolf grabs the opponent's waist and spins them behind him. He proceeds to hack their shoulder, flank and groin with a tomahawk and briefly pauses for a while. He grabs it and slices them up to the neck.
|-|Super Moves=
*X-Ray (Ancestor's Call): Nightwolf summons glowing tomahawks in the form of mystical green energy to turn his opponent around before forcing them into their shoulders. He then kicks them in the back, damaging their whole spine.
*Fatal Blow (SPIRIT HUNTER): Nightwolf summons all three animal spirits and stuns the opponent with their roars. He summons a bow and fires three arrows that hit their bowels, chest and neck. He does a running start and leaps towards them to plunge an axe to the side of their skull. Lastly, he finishes them with a continuous bolt of lightning that electrocutes them with enough force to send them flying.
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==Gallery==
File:Nighwolf MKA.png|Original Timeline Nightwolf.
File:Nightwolf (Past)(Aftermath).png
==Notable Matchups==
Victories:
Dio Brando (JoJo's Bizarre Adventure) Dio's Profile (Speed equalized, Part 1 Dio was used)
Connor (Assassin's Creed) Connor's Profile (Pieces of the Apple of Eden were restricted, starting distance was 20 meters, both characters had no line of sight, and speed was equalized)
Losses:
Inconclusive:
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