Anzu (tactics)

Anzu is a dread raven god and a boss in the Sethekk Halls of Auchindoun (on heroic difficulty only). He is most notable for dropping the Reins of the Raven Lord, a ground mount. A druid used to have to summon and kill Anzu as part of the Epic Flight Form quest chain, but as of patch 4.0.1, the quest chain was removed and Anzu is now a permanent boss encounter.
==Adventure Guide==
A mysterious avian deity worshipped by some of the more savage arakkoa, Anzu is a being whose origins and powers are unlike any other member of Outland's fallen pantheon. The Naaru are silent regarding this malevolent creature, for Anzu's ways are hidden from even them.
==Abilities==
*
*
*
*
*
*
;Brood of Anzu
*
==Strategy==
The fight is a regular tank-and-spank during phase 1. If a caster is afflicted by Spell Bomb, they should STOP casting immediately; if a healer is afflicted, an offhealer, if present, should heal the party for the duration of the debuff. 
As Anzu approaches 66% (and later 33%), he'll self-banish and summon birds that should be AoE'ed. It is very beneficial to keep the Eagle Spirit active during Phase 2, taking advantage of its 300 DPS room-wide AoE. You will probably find that the Eagle Spirit's AoE is more successful than any mage or druid AoE that you use. There is also the advantage that the Eagle Spirit's AoE will not draw aggro to any party member. If you have a Frost Mage in your party, have them freeze the bird flock to help avoid harm to your party members. Anzu will unbanish after 1 minute or when all birds are dead — whichever comes first. If it seems likely that the birds aren't going to die in one minute, the tank needs to pick up Anzu while the rest of the group finishes the birds off. 
Generally, you'll want to keep Hawk Spirit up as much as possible, Eagle during phase 2, and Falcon if you have spare time (the haste effect significantly increases the group's DPS, making the fight less time and mana consuming). While Regrowth is longer, Rejuvenation is instant cast — either may be used depending on the situation. The following macros enable you to cast Rejuvenation on a specific spirit without having to target it directly:
Eagle Spirit (AoE damage)	Hawk Spirit (Mitigation)	Falcon Spirit (Haste)
/target Eagle Spirit
/cast Rejuvenation 
/targetlasttarget	/target Hawk Spirit
/cast Rejuvenation
/targetlasttarget	/target Falcon Spirit
/cast Rejuvenation
/targetlasttarget
Using macros such as the above will make this fight a lot easier than manual targeting. Manual targeting of the spirits becomes very difficult once the bird flock arrives due to the number of mobs on screen.
After the second, and last, wave of birds you may find the best way to finish the fight is to DPS Anzu down quickly.
==Notes==
*You may find it easiest to bunch together where Anzu is. It will be easier for the AoEers when the flock of birds come.
*If there's a feral druid, shift out and innervate a healer when he banishes.
*Make sure you're ready to heal the AoEers when the birds arrive.
*Try keep the left (hawk) and right (eagle) birds up at all times. Regrowth is the best option because of the duration, but since the 3.0 patch you cannot "cheat" and use rank 1 to use less mana. Depending on your gear and spec you may not want to use your mana for anything but HoTs now that this is the case.
*You don't need super DPS to kill him, he has pretty low HP — just play it smart.
*If you have spell bomb on you, take that time to bandage yourself or someone who needs it.
==Loot==
==Videos==
<vplayer/>
==Patch changes==
*
*
*
*
*
*
*
==External links==
Category:Dread ravens
Category:Bosses
Category:Sethekk Halls mobs