The Jungle

The Jungle is the first Area of World 2. It can be accessed upon reaching Stage 1000 and entering D10: Final Castle. After the cutscene, you are brought to this area, which can be accessed again through The Portal in the Hub. In The Jungle, most mechanics work differently from the previous Universe. For example, Jungle tiers generate and upgrade passively, Regrowth, the World 2 equivalent to Perks, is earned through cutting higher tier grass, The higher the Jungle Tier of the grass rewards more Regrowth per tier. Every level now will also not award perks, and instead will increase a Grass multiplier.
==Mechanics==
===Jungle Tier===
Tier works differently in The Jungle. Jungle Tier generates passively, can not be obtained from cutting grass and can be boosted with upgrades. Each Jungle Tier multiplies Grass, Jungle XP, and Regrowth gain by 13x. It has no effect on Rubies gained.
===Field Events===
While playing, random field events can occur. These are 3x Grow Speed, +50% Ruby Chance, and x25 Grow Speed, with the latter being the rarest of the three. When the 3x Grow Speed event is active, the text indicating your Grass Growth per Second will turn blue with a "(x3)" appearing next to the number. When the +50% Ruby Chance event is active, the entirety of the Jungle will become red and somewhat shiny, resembling a Ruby.
==Sub-Areas==
*Field - The field, where you collect grass. Behind you, The Temple is located.
*Runes - Unlocked after performing a Runeification, this is an area to the left of the Field, where you can find Runes, Ruby and Sapphire.
*Temple Chart - Unlocked after Awakening for the first time, here you can find the Temple Chart.
*Stability - Beyond the river, where the Stability Device is located. Unlocked upon buying the Ancient Bridge at The Construct.
==Reset Layers==
*Runeification - Unlocked at Level 30. Reset all Base mechanics (Levels, Grass, Regrowth and Upgrades) in exchange for Runes, which can be spent in Rune Upgrades.
*Ruby Runes - Unlocked after collecting a ruby. Combine Ruby and Runes to form Ruby Runes, which can be spent on Ruby Upgrades alongside Rubies. Doing so will reset Base mechanics and your Runes (will not reset upgrades).
*Sapphireify - Unlocked at Level 120 and requires a Grass Tier minimum of 7. Reset all Base, Rune and Ruby mechanics in exchange for Sapphires, which can be spent in Sapphire Upgrades.
*Awakenificator - Unlocked at Level 200 and requires a Grass Tier minimum of 10. Resets all Base, Rune, Ruby and Sapphire mechanics to earn Rune Fragments and increase Awakening Level.
==Upgrades==
*Grass Upgrades
*Regrowth Upgrades
*Rune Upgrades
*Ruby Upgrades
*Sapphire Upgrades
*Temple Chart
*Construct Upgrades
*Unstable Modules
==Miscellaneous==
*Grassman - The NPC from The Island, you can talk to him and check your Prestige Stats.
*The Construct - A building with a huge set of upgrades for all your automation needs, unlocked at AL7.
*Stability Device - Where you can see how stable the Rift is and earn Instability. Make the stability weaker to get more buffs. However, it comes with a penalty. Unlocked at AL10, within an upgrade at The Construct.
==Currencies==
*Grass - Obtained by cutting grass in the field, spent on Grass Upgrades.
*Regrowth - Obtained by cutting grass with a minimum tier of 3, spent on Regrowth Upgrades.
*Rune - Obtained by runificating, spent on Rune Upgrades and in the making of Ruby Runes. Each unspent rune increases grass gain by +10%.
*Ruby - Grows in the field with a base chance of 0.1%, spent on Ruby Upgrades and in the making of Ruby Runes.
*Ruby Rune - Obtained by combining 1 Ruby and 400 Runes, spent on Ruby Rune Upgrades.
*Sapphire - Obtained by sapphireifying, spent on Sapphire Upgrades and used to obtain Sapphire Runes.
*Rune Fragments - Obtained by awakenificating, spent on Temple Chart and The Construct.
*Sapphire Runes - Obtained by awakenificating after buying its respective upgrade in the Temple Chart. Leftover and pending Sapphires will be converted into their Rune form, used on upgrades at the Sapphire Board and Temple Chart.
*Instability - Obtained every second from the Stability Device.
== Gallery==
Jungle2.png|Another image of the Jungle from a different angle.
Jungle3Rain.png|Another angle, during the 3x grow speed event. 
RubyEventJungleAppearance.png|The Jungle while the +50% Ruby Chance event is active.
RuneReset.png|Runeification and Rune Upgrades
SapphireBoard.png|Sapphireify and Sapphire Upgrades
BetterTemple.png|Awakenificator
BetterAwakenLevels.png|Awakening Levels
TheTemple.png|The Temple and the Temple Chart
RegrowthUpgrades.png|Regrowth Upgrades
RubyJungle.png|Ruby Upgrades and Ruby Runes
ConstructView.png|The Construct
RiftStability.png|Stability Device
File:0.9 Jungle.png|The Jungle.
== Trivia==
*The music played in The Jungle used the same as the one played in the Normal Realm. After update 0.9. The Jungle received it's own soundtrack.
*Grass Tiers stay with the same textures as in Universe 1, but stretched for higher tiers.
*The top cubes in the pillars scattered around The Jungle spell "GCI" on 3 of their 4 faces.
*Grassman saying "It is very sad you trusted Spassman over me, but I am willing to forgive you!" when you ask him Lore references the dialogue when asking about Spassman, where he says Spassman is always trying to bring down the mood, and warning that he wouldn't talk to him if he was you.
*Before Update 0.9 overhauled the tiers system of World 2 (Formerly Universe 2) The tiers system was drastically different. When there were 10 grass of the same tier on the field, the Grass would merge into a higher tier, increasing height, increasing in Tier and rewarding 15x more Grass, XP and Regrowth. (Tier 2 awarded 15x more compared to Tier 1, Tier 3 awarded 225x more, Tier 4 3375x, and so on.) Every tier needed 10x more grass than the previous tier. This system was removed due to complaints of how waiting for higher Grass Tiers added unnecessary time walls.
Category:Realms
Category:Universe 2