API UnitRangedAttackPower

__NOTOC__
Returns the ranged attack power of the unit.
 base, posBuff, negBuff = UnitRangedAttackPower(unit)
==Parameters==
===Arguments===
:;unit: : UnitId - Likely only works for "player" and "pet"
===Returns===
:;base: - The unit's base ranged attack power (seems to give a positive number even if no ranged weapon equipped)
:;posBuff: - The total effect of positive buffs to ranged attack power.
:;negBuff: - The total effect of negative buffs to the ranged attack power (a negative number)
==Example==
 local base, posBuff, negBuff = UnitRangedAttackPower("player");
 local effective = base + posBuff + negBuff;
 message("Your current ranged attack power: " .. effective);
===Result===
A message with your current ranged attack power is displayed.