Plants vs. Zombies: The Last Stand/The Main Campaign

This page is about the main campaign for the game called Plants vs. Zombies: The Last Stand.
==Map Key==
Below are images that explain what each thing on the Combat Map means;
File:Image 2024-08-28 144146553.png|A Combat Map breakdown.
File:Image 2024-08-28 151024036.png|Another Combat Map Breakdown.
File:Image 2024-08-28 195707563.png|An additional Combat Map breakdown.
File:Image 2024-08-29 091630621.png|Gravestone Map breakdown.
==World 1: Craggy Cliffs==
The player receives intel from a mysterious source saying that Crazy Dave has been taken hostage and is being stored in an underground cave in Craggy Cliffs. The player, Peashooter, Sunflower and Wall-nut head to the Helicobter™ to try and rescue Crazy Dave from the cave. They fly over the Craggy Cliffs but see a large hoard of zombies guarding the entrance to the cave so they fly away and land in the nearby woods to avoid suspicion from the zombies.
===Level 1-1: Stumping Start===
They leave the Helicobter™ in an empty patch of land and head in the direction of the cliffs. They reach a field in the woods where zombies are waiting and initiate the first combat. The player takes out a basic combat tutorial and is told how the controls work and what the basic gameplay is. The battle then begins after.
Since this is the first battle the player would face it is very simple to beat with only 6 Hybrid Zombies on a very spacious map. This level introduces the basic of movement to hide behind cover and how to attack zombies. This is also the first time the "Zombie Vanquish" battle type is seen.
File:1-1,1.png|Battle Map for the first battle in 1-1.
The player and the plants then progress up a hill seeing that they need to cross the river to progress forward. However, they see that more zombies are in their path and they run in to begin the next combat. This battle teaches the players about the damage bonus they get from shooting a zombie from the high ground with it starting at a 30% damage bonus. The battle also teaches the player about terrain and how you can jump from a higher level of terrain to a lower one. To climb to a higher level of terrain, the plants (and the zombies) can use vines around the map.
File:1-1,2.png|Battle Map for the second battle in 1-1.
The level finishes with the player and the plants descending down the hill and arriving at the riverbank.
The player receives 200 sun from completing the level.
=== Level 1-2: Digging In ===
The player and the plants arrive at the river but the rapids look to strong to even try and get through so they look for a way around. They see a pebble bridge that crosses the river further down the riverbank. They maraud their way along the side of the river and find a small abandoned greenhouse that was renovated into trying to be a fortress against the zombies. They look around for supplies but see a massive hoard of zombies coming from the distance. They decide to hunker down and hold out in the small fort. The player has to survive for 6 turns. This battle introduces Hybrid Flag Zombie and teaches the player to not stay too close to zombies due to Hybrid Flag Zombie's mobility buff. It also teaches the player to stay centrally in these types of missions to avoid being right next to the zombies when they spawn.
This is also the first time that the "Last Stand" battle type is seen.
Turn	Zombies Spawned 	Where They Are Spawned
1 	N/A 	N/A
2 	
* 2 Hybrid Zombies
* 1 Hybrid Flag Zombie	Right side of the battlefield.
3 	2 Hybrid Conehead Zombies	
* One spawns at the top of the battlefield.
* One spawns at the bottom of the battlefield.
4 	4 Hybrid Zombies 	One on each side of the battlefield.
5 	
* 2 Hybrid Zombies
* 2 Hybrid Conehead Zombies
* 2 Hybrid Flag Zombies	
* One of each type of zombie spawns on the left side of the battlefield.
* The other 3 zombies spawn on the right side of the battlefield.
*These zombies spawn at the start of the plant turn for their respected turn number.
File:Sho1-2.png|Battle Map for the only battle in 1-2.
The battle finishes with the player and the plants having defeated the hoard of zombies they first saw. The player receives a letter dropped off via parachute from the Remotely Controlled Helicobter Drone™. They learn of a zombie siege in a town called Rootvale whose town chief hopes that the player and the plants can help him stop the siege. The town chief promises in return to make it up to the player afterwards. It happens to be that Rootvale happens to be not too far from Craggy Cliffs. The player sends a letter back via the Remotely Controlled Helicobter Drone™ that they will come to help but it will take a while as they are still quite far from the town of Rootvale. The player's crew then cross the river at the pebble crossing and arrive at a valley with a zombie camp being set up at the bottom. They head on a detour and arrive at the top of the valley out of sight of the zombies and prepare to defeat all the zombies there. The level finishes here. 
The player receives 200 sun from completing the level.
=== Level 1-3: Bottom Of The Bucket ===
The player and the plants make there way down the valley but have to pass through a small group of zombies protecting the main camp. The player has to go through them to get past. This battle doesn't introduce anything new and is meant to be a test to see if the player can handle keeping their distance from zombies unless they are planning on luring the zombies in.
File:1-3,1.png|Battle Map for the first battle in 1-3.
They beat the guards and quickly rush to the zombie camp set up, here they find a large amount of gravestones producing zombies and they need to destroy all of them to stop the zombie supply. They also notice a few Hybrid Buckethead Zombies and realise this will be their toughest battle yet. As said before, the player needs to destroy the 6 gravestones around the map in order to stop the supply of new zombies. This battle also introduces Hybrid Buckethead Zombies which are very dangerous as they have 180 HP. This battle is meant to teach the player of the importance of staying in a close group in order to be able to kill any zombies that close and also the gravestones around the map. Each gravestone takes 2 shots to be destroyed.
This is also the first time the "Gravebusting" battle type is seen.
The only zombies that spawn from gravestones in this level are Hybrid Zombies.
File:1-3,2.png|Battle Map for the second battle in 1-3.
With the camp now taken by the player, they realise that the zombies must have called for reinforcements as a huge hoard of zombies are following them. The player quickly requests for the Helicobter™ to come pick them up at the top of the valley in front of them. The level then ends here.
The player receives 200 sun from completing the level.
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