117055-expert-tradeskills-getting-a-boost-in-drop-3-or-4

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I was wondering if Expert Tradeskill Research is getting a boost in Drop 3 or 4?
 
Right now the current drop rate of 1 Eldan Data Fragment per day is way too low.  The average drop rate for me is 1, your mileage may vary.
 
Also there need to be a lot more recipes.  I am one of those players that only recently hit 50 and am working on Expert Weaponsmith Research, and it's just a lot easier to buy stuff on the AH.  At this rate I learn one recipe per week, which does not really hold my interest.
 
I realize this topic may have been beaten to death awhile back.  But there has not been much recent discussion.
 	
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Tradeskills
General
When crafting standard materials can be in your backpack, bank, or tradeskill bag. Power cores and catalyst still need to be in Players backpack.
New crafting schematics can be found in the Genetic Archives.
Fixed an issue where Crafting Goody Bag could not be purchased unless a Player was on a particular quest.
Crafting Trainer Trixion in Illium has remembered how to train Players in the crafts of the Empire.
Genetic Archives now has Weaponsmith, armorer, outfitter, and tailor dropped schematics.
Moved a Relic Node in Wilderrun's Primal Kinesis Lab 9 out of the wall.
The tooltip for 'Lesser Inspiration of the Aggressor' now indicates where to get the item.
Fixed a variety of problematic tradeskill node placements in Grimvault.
Renamed "Long Snout Filet" to reflect standard naming of Longsnout creature.
When Players search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting.
Class Rune Fragments and Fragment of the Gladiator can now be placed into the Tradeskill Satchel.
Augmented Rune Fragments will now appear in the Tradeskill Satchel. They have also been increased to Green-quality.
Players can no longer summon their mount while crafting. Alternatively, starting a craft while mounted will cause the player to dismount.
Clarifying the crafting tooltip for how to unlock certain recipes.
Fixed an issue where the tradeskill tutorial quest "Work Orders" in Deradune and Ellevar did not have the proper guide arrow attached on the tracker.
Fixed an issue where some tradeskill schematics were not appearing in reward loot for Astrovoid/Hycrest, Galeras, and Malgrave Adventures.
Fixed an issue where the outfitter tech box 'Apprentice Salvage Tech II' was not tracking qualified items.
Fixed an issue where Ruinous schematics from Grimvault were not assigned a failure item and could cause the UI to seize.
Lesser Inspiration of the Aggressors may now be traded on the commodities exchange under Crafting Supplies -> Tradeskill Reagents.
New shared failure items have been added to each crafting level of all Circuit Board Crafts.
Elemental Condenser tradeskill reagents no longer have Bind on Equip tooltips.
Updated Tradeskill bot to look generic.
Tradeskill Schematic search now requires at least two letters typed before displaying results.
Tradeskill Schematic search now properly blocks irrelevant results in the background.
The message for "Last Attempt" in Crafting has been updated to "Past Attempt" as we display multiple attempts now.
Now clicking on view button for tradeskill achievements, it will open the tradeskill tree and show player the completed achievement.
Fixed an issue where the XP bar on the tech tree wasn't properly updated to display the correct fill amount based on the tradeskill selected.
There is now a helpful message if you search for tradeskills and don't find something because "Show Locked" is off.
The Crafting UI has been updated to support the new Power Core design, where a stronger core will provide a larger max value for any given stat.
The Crafting UI will allow for shift clicking the "Add More Stat" right arrow to quickly skip ahead when trying to max out a given stat. No more spam clicking!
The Crafting UI will now disable the "Add More Stat" right arrow button if you're at the max of a given stat.
Simple Crafts now clear the summary UI of past crafting data and also list what materials were consumed.
Updating the Power Core icon in crafting to match the one sold from vendors.
Harvest type tradeskills will no longer open the Schematics window when learned.
Architect
The quest "Now I'm an Architect" will now correctly point Players to Architect Cybene when trying to complete the quest.
Fixed an issue where Expert Architect tech box "Barnacle Willow" was not displaying its third reward "Drooping Gorgefruit" in the tooltip text.
Journeyman Architect tech tree achievement 'Journeyman FABKit' text updated to include all achievement rewards.
Journeyman Architect tech tree achievement 'Exile Lamp Post' should now properly reference 'Exile Barrier' as its reward.
Apprentice Architect achievement 'Apprentice FABkits' now lists all rewards in tooltip text.
Fixed an issue where the Expert Architect tech box "Teal Spiral Leaf" was displayed as a parent of the "Treadmill" tech box.
Fixed an issue where Large Training Grounds FABkit appeared to have an achievement reward on the tech tree when it does not
Fixed an issue where the Architect Research Warplot Blueprints vendor tab had no classification and showed all of its contents on the General tab. the Warplot vendor table has now been classified and will appear in its own vendor tab.
Cooking
Catalysts can now be sold on the commodities exchange and traded.
Fixed an issue where 'Pumera Roast' and 'Roasted Razortail' Cooking recipes had swapped ingredients.
Spicy Spikehorde Sautee was rewarding too large an armor buff. When eaten it will now give the correct amount.
Updated the "Stuffed" effects so that they should now display the correct values.
Deradune Chef Achievement on the Cooking tech tree no longer looks as if it's linked to the Algoroc Chef Achievement.
Malgrave cooking ingredients now have text that describes where they drop most commonly.
Tender Steak now has a buff icon that looks like a tender steak instead of a sandwich
Moved the Cooking Trainer in Sylvan Glade in Celestion to a spot closer to the other crafting trainers.
Players should now see cooking recipes dropping singularly in Datascape, rather than as a group of four.
Farside: Hookfoot creatures were not using racial loot causing them not to drop Hookfoot Meat, Leather, or Carcasses.
Re-balanced cooking targets to improve the player experience. Variant targets sizes on higher power recipes have been increased as well as the discoverable target sizes.
Hard to find recipes now have more locations in game, and recipes that were dropping too frequently.
Several recipes marked as "Bind on Pickup" will no longer be soulbound making them tradeable or sellable on the Auction House.
Algoroc Soup can now be found in Deradune dropping off of Exile NPCs, Deradune Kabobs will drop off of Dominion NPCs in Algoroc, Ellevar Bowl will drop off of Dominion NPCs in Celestion, and Shellark Steak now drops off of Redmoon Marauder NPCS in Whitevale.
The amount of bonus creature specific meat a survivalist receives has been increased.
Mining
Cleaned up Iron Nodes in Ellevar.
Removed several problematic Mining Nodes in Algoroc's Eldan Excavation area.
Fixed an issue where a Mining Node in Galeras was stuck in a wall.
Outfitter
Cost of Outfitters' System Support items has been reduced.
The drop rates of Outfitter schematics on Brewsister Elja and Brewsister Meloth have been boosted significantly.
Fixed an issue where Bloodhound Heynar loot tables pointed to the Outfitter schematics for Malgrave instead of Grimvault as intended.
Relic Hunter
Updated the visual effect on the Journeyman's Relic Blaster.
Tailor
Apprentice Tailor achievement 'Leg Armor Design III' should now properly reference 'Improved Fibertronic Silk Trousers'.
Fixed an issue where a tech box, "Tactile Responsiveness Tech" was missing from the Apprentice Tailor Tech Tree.
Fixed an issue where an auto-crafted item was evoking the CBC crafting UI (Torine Traveling Bag).
Technologist
Fixed some issues that caused bad data to appear in the Technologist Expert Research tree.
'Expert Pharmacognosy II' and 'Expert Battleground Chemistry' no longer overlap in the Expert Technologist tech tree.
Fixed grammatical errors in Expert Technologist achievement 'Expert Gadget Innovation' tooltip.
Tradeskill Reagents used by Technologist now have flavor text.
Technologists now have an Expert Research Tech Tree.
Tech tree tab now includes an XP bar indicating progress towards earning your next talent point.
Fixed an issue with the Technologist talent 'Herbalist' that prevented it from applying the multiplier bonus to reagent production.
Fixed several issues where Expert Technologist Research sub-formulas did not unlock after crafting the base prototype
While executing General Audit/Balance Pass for Technologist, the following issues were fixed: Minimum variant target sizes have been standardized across Novice to Expert Technologist tiers, discovery variants have been moved into the previous tier quadrant to prevent overlaps from random discovery placement, some variants placed too far from origin have been moved closer to prevent the UI from scaling so small that icons are not shown in target radii, Octopod Serum is now autocrafted, Heartichoke Serum is now autocrafted, Elemental Life Drain field tech is now accessible by completing "Octopod Reactions", Shield Attunement Cocktail and Temporal Shimmy Tonic are now variants of Elemental Life Drain field tech, Adaptive Defense Stimshot field tech is now accessible by completing "Heartichoke Reactions", Kinetic Omniplasmic Grenade and Omniplasmic Air Uptake Stim are now variants of Adaptive Defense Stimshot, Kinetic Omniplasmic Grenade has been moved to a less difficult coordinate, Ominplasmic Air Uptake stim discovery radius moved closer to origin, Coordinate for Expert Tech Boost moved closer to origin by (-1,0), making it easier to hit, Liquid Focus added to Artisan Technologist box "Grimgourd Enzyme Applications" requirements.
Technologist Work Order quests that want a subrecipe to be made now point to the correct schematics page when clicked.
Weaponsmith
Fixed an issue where a deprecated talent in Weaponsmith Row 3 talent list was appearing erroneously. It has been deactivated. Players should be able to reselect a Row 3 talent after this change without re-specializing.
Weaponsmith Schematic item output 'Conscript Steelcore Astra Blade' renamed to 'Conscript Steelcore Astral Blade' as implied by the schematic that grants it.
Fixed up layout issues with the Tech Tree's More Info fly out.
Fixed an issue where the Weaponsmith Research - Adventus core tech box was not displaying CW-2 PTL in the relevant schematics list.
Fixed an issue where Truthbound weapons were requiring Apprentice level materials instead of Journeyman materials.	
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			Specifically, they are adding a tier 5 of research crafting, Archivos, with schematics that drop in the 20 man raid and use mats from the 20 man raid.  I have an old topic providing Weaponsmith details from a previous PTR build, but if I recall correctly the tier 5 gear doesn't require Eldan Data Fragments.	
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