Vs. Sonic.Exe

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</choose>See also: Sonic.Exe (disambiguation)
Friday Night Funkin': Vs. Sonic.EXE is a mod directed by MarStarBro, Comgaming_Nz, and Averyavary under the ownership of RightBurstUltra. The main opponent of the mod is the titular character from the Sonic.EXE creepypasta , but it also features many other horror-oriented characters from other official and fan-made Sonic media, including Sonic (PC PORT), Sonic CD, Sunky.MPEG, Sonic R, and Sonic the Comic. 
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==Characters==
==Gameplay Mechanics==
*In the beginning of most songs (barring "Chaos", "Too Fest", and "Sunshine"), instead of the usual "3 2 1 GO", the player gets a black screen in which a circle and text for the song name come from both of the sides. This references the original Sonic The Hedgehog game, in which level names were presented in this manner.
**The classic "3 2 1 GO" can be heard in "Endless" around the 1:28 mark.
**"Milk" uses the same screen, only this time it's styled like how it appears in the Sunky.MPEG game.
**Chaos uses a unique cutscene of Sonic falling down into a pit of chaos energy, and then promptly coming back up as Fleetway Super Sonic, referencing the main story of Sonic the Comic's 80th issue, the first in a three-part arc titled "Running Wild".
**"Sunshine" uses the countdown that plays before a race starts in Sonic R.
**"Too fest" doesn't have any sort of intro. It is currently unknown why an intro hasn't been made for the level (Along with that, it doesn't have a freeplay selection or artwork).
*During "Too Slow", static naturally appears throughout the song and it appears red and more obnoxious when missing a static note. While both instances of static don't serve much purpose outside of visual distractions, the player can potentially chain together static from the static notes if the static throws them off too much. The static notes will also drain a lot of the player's health if the player misses them.
*During "Too Slow", the strikelines will move around a bit in an attempt to disorient the player.
*During "You Can't RUN", as well as "Triple Trouble", phantom notes appear. Pressing these notes will drain the player's health, similar to the black notes in Onslaught (Bob). The health bar will drain faster if the player keeps pressing them, as their effects stack into one.
*Jumpscares occur at several points during "Too Slow", similar to the "I AM GOD" screen from the original game. Similar screens also briefly appear in "Triple Trouble" as characters are introduced throughout the song.
*"Triple Trouble" is a 5 key song. During the song, the rings scroll up to the center input, acting as a center note. These rings add to a ring counter in the bottom right of the screen.
*Whenever the player has at least 1 ring and takes damage, a ring gets taken instead.
**Even if the player has a ring, they can still take damage from other sources. Rings will only block damage taken from missing notes. Things that can still deal damage are:
***Getting a "Shit" note rating.
***Getting a "Bad" note rating.
***Health drain from Phantom Notes.
****none of these, however, will consume a ring.
*During Soul Knuckles' turn in "Triple Trouble", the positions of Boyfriend and the opponent will flip (Boyfriend is now on the left side of the screen and the opponent is on the right). It stays like this until Soul Robotnik's turn. This is most likely to confuse the player.
*During "Endless", the arrows will sometimes spin quickly, syncing up with one of the sound effects used in the track. The arrow graphics also change colours about halfway through. While both of these effects appear to just be visual flourishes, the former might throw the player off-track. Every arrow will spin, regardless of whatever circumstance may be occurring.
*During "Sunshine", the screen will darken around the middle of the song, with only Tails Doll in the center of the screen. The arrows and boyfriends oncoming arrows fade in when Tails Doll is singing and fades out when he stops singing.
*During "Chaos", Fleetway will shoot a singular laser towards the player at the beginning of the song, requiring the player to press the spacebar to dodge it.
**Oddly enough, this mechanic only appears once during the gameplay (Apparently, adding one more laser crashed the game).
*During "Personal" After Coldsteel says "I call this one: your mother!", the notes will move slightly in random places. After Colsteel says "Fuck you, Kevin. Stop showing everyone my fucking DeviantArt", the notes will start spinning in a circle, After Colsteel says "This one goes out to you, mom!", the characters will also start spinning in a circle until Coldsteel rants about his ear, earring and his Shiny Moltres.
==Sound Test==
During the cutscene that plays after "Triple Trouble", various pairs of numbers are shown to the player. After beating Story Mode on Hard difficulty, a partial recreation of Sonic CD's Sound Test becomes accessible via the main menu, and the pairs of numbers can be used as codes to access extra content.
5 of the codes unlock new songs. The rest lead to various pictures or videos.
*PCM NO. 12 DA NO. 25 (Unlocks "Endless".)
*PCM NO. 07 DA NO. 07 (Unlocks "Cycles".),
*PCM NO. 66 DA NO. 06 (Unlocks "Sunshine.")
*PCM NO. 08 DA NO. 21 (Unlocks "Chaos.")
*PCM NO. 00 DA NO. 00 (Unlocks "Too Fest.")
*PCM NO. 01 DA NO. 13 (Shows an image of a rose on a wooden table with text saying "In memory of Divide." Divide was one of the artists that worked on the mod, who passed away before the release of 2.0, hence why their name is highlighted in yellow during the opening credits.)
*PCM NO. 23 DA NO. 23 (Shows a video of Sonic.EXE saying "YES" to Boyfriend while a shadowy Tails comes up to the right of him. Sonic.EXE then says "KILL," and tails crushes Boyfriend with their fist. All throughout this, there is a crowd cheering in the background. This is a reference to the Family Feud scene in which Steve Harvey shouts the same words after someone suggests it. It was, in fact, on the board.)
*PCM NO. 09 DA NO. 10 (Shows an image of a gloved hand similar to Sonic's holding a small Sunky.MPEG, with the text "Rescue" under an XBOX Controller's 'X' button, and the text "Harvest" under an XBOX Controller's 'Y' button.) (This is a reference to Bioshock by 2K Games, namely where the player is given the choice to harvest ADAM from the Little Sisters)
*PCM NO. 06 DA NO. 06 (Shows an image of Lord X playing Friday Night Funkin: Vs. Sonic.Exe while Sunky.MPEG stands in the doorway. Lord X then turns to Sunky.MPEG and says "LOOK SUNKY IM IN THE FUCKING GAME")
*PCM NO. 32 DA NO. 08 (Shows a picture of MarStarBro saying "Thank you for playing! (Also keep watch for more banger tracks I make.))
*PCM NO. 41 DA NO. 01 (Shows an image of some text saying "Thank you for playing! Thank you for playing our mod. Loads of passion and work went into this amazing mod and we hope you enjoyed the funny scary hedgehog go beep boop bap. Make sure to check out the original Friday Night Funkin game and support them for making a cool ass video game, also make sure to check out everyone involved with the mod and give them some love. Thank you -Razencro.")
==Game Over Screens==
*Getting a Game Over in “Too Slow, You Can't Run, and Triple Trouble” has Sonic.EXE's head appear in the background, while his hands surround Boyfriend. Retrying has the hands close together, crushing Boyfriend and turning the screen red before restarting the song.
*In "Milk," if the player gets a game over, BF dances with Sunky.MPEG while "You're on Blast" repeats endlessly in the background.
*In "Chaos," the game over animation shows Boyfriend being electrocuted by Sonic's beam before turning into dust, leaving his blue balls. Fleetway Sonic also says something each time the player dies, which mostly consists of him either mocking the player or the other Sonics.
*In "Cycles," the game over animation is the same as vanilla FNF, but Lord X will whisper things mostly pertaining to him "Improving" Boyfriend and playing with him forever. One of them, however is a high pitched sound effect, that when put into a spectrogram, shows Lord X hanging Boyfriend with strings, similar to a marionette.
*In "Endless", the normal death animation plays, however after a short while multiple Majin Sonics will appear and the player will have 10 seconds to press the retry button. If the player chooses not to or fails to do so, Boyfriend becomes a Majin and the game will crash. A file named fun.txt will also be created on the players desktop. And inside of the file there will be a message saying "FUN IS INFINITE" repeatedly.
*In "Too Fest", the game over shows a video of Boyfriend exploding into body parts by Sanic in Garry's Mod
*In "Sunshine", BF gets hung by a noose, breaking his neck.
==Trivia (General)==
*The red ring icon for the application is the same icon used for the original Sonic.EXE game.
*The name of the file is "Sonic.exe" (including a file extension). This is a reference to the original sonic.exe game, as the file name for the original sonic.exe game is the same.
**Side-note: This joke plays well for people who have "View File Extensions" turned off. As the player would just see "Sonic" and think its an innocent copy of the game or an innocent sonic mod.
**When going to options tab and going to misc and turning botplay on, it will display an image of Sonic.exe looking at the screen with text saying "NO CHEATING", making the player unable to play the game with botplay.
***This can be overridden, however, if the player exits the options very quickly before the screen pops up. However, this is just a glitch and Botplay won't be activated if the player plays a song.
*The pose Sonic.EXE does in the cutscene before 'You Can't Run' may be in reference to the pose Akuma is known for in the Street Fighter series.
*The original creepypasta, MY5TCrimson's fan-game, and the "Vs. Sonic.Exe" mod were all first published in the month of August.
*Sonic.EXE is one of the first creepypasta character's modded into FNF. The first three are Slenderman, Jeff The Killer, and eteleD.
*Sonic.EXE is the sixth enemy who makes a short laugh in the middle of their song. The first five opponents to do this are Skid and Pump from the base game, Tord, CJ, and Suicide Mouse
*Taking a peek through the files, it was revealed that the static in "Too Slow" was originally going to be used for a Tricky-like mechanic, where text would be displayed on the screen every time the static comes, or whenever Boyfriend misses. The text was simply just removed.
*All 6 of Sonic CD's Sound Test codes work in the "Vs. Sonic.Exe" mod (albeit with the FM module unaccounted for).
*Coincidentally, both BBpanzu's Golf Minigame and Majin Sonic share a song name, that being "Endless".
**GenoX, one of the creators of the Miku mod (the one used in the minigame) created a cover of Miku singing Endless, which can be seen here.
**This is also the case with Sunshine, sharing the same name as Bob's Sunshine.
*Vs. Sonic.EXE is perhaps the third mod to have the “3, 2, 1, GO” countdown happen in the middle of a song rather than the beginning, as seen with "Endless". Salty's Sunday Night is the first mod to implement this feature.
**However, VS Sonic.EXE is the first to use a custom 3, 2, 1, GO countdown graphic in the middle of a song.
*"Endless" is the second known instance of a mod changing arrow graphics mid-song, with the first being "Intertwined" from Vs. Bob and Bosip.
**However, "Endless" is the first known instance of a mod changing arrow graphics mid-songs with only 1 person on each side of the playing field, as well as the first known instance of the player's arrow graphics changing mid-song.
*The jumpscare in "Too Slow" is a nod to a popular video based on Sonic.EXE, titled "An Ordinary Battle Amongst Familiar Hills."
*Cycles replacing Execution is the second instance of a new song replacing a completely different old song, the first one being in the Vs. Impostor mod, in which Actin' Sus was completely replaced by Sabotage.
*Too Slow has one of the longest starts, being 28 seconds. The second being Bad Nun, being 27 seconds and the third being Buckets, being 21 seconds.
*Majin Sonic's vocals are made with the same instruments used in various SEGA Genesis era Sonic games.
*Sonic's laugh in the beginning part of "Too Slow" is a slowed down, distorted version of Kefka Palazzo's laugh, who was the main villain of Final Fantasy VI.
*The darkened notes is possibly a reference to how Sonic appeared at the second part of "YOU CAN'T RUN" from the original Sonic.exe game. While unconfirmed, this is supported by the fact that darkened notes appear after Knuckles appears in "Triple Trouble".
*The intro of the mod is based off of the intro in the creepypasta/fan game.
*During the intro of the mod, the Sonic that pops up for a moment is a reference to an alternate "I AM GOD" screen from other copies of the original game.
*This, The Corruption mod, and Friday Night Funkin' But Bad share a song name (Kind of) that being "Milk."
*To access the song "Milk," the player needs to press the up, down, left, and right arrow keys in that order and press enter on the title screen. This is (possibly) a reference to the original 1991 Sonic the Hedgehog game's Level Select input, which the player also does at the title screen.
*Sunky's danger icon is similar to Carol's danger icon, as they both stick their tongue out.
*"You Can't Run" shares its name with a song and easter egg from Bob's mod, where if the player presses 7 during Run or ^^^^^'!', the screen changes to an image with static and the words "you cant run", and plays a sound file titled "Youcantrun.mp3."
*In “Endless”, the arrows turn to the beat of the sound effects in the background. Although hard to notice, these sound effects are the same sound effects used in the original Sonic The Hedgehog series when Sonic curls into a ball and rolls.
*'Triple Trouble' has a total of 64 rings.
*Tail's Doll's song name references the song "Can You Feel The Sunshine" from the 1997 racing game, Sonic R.
*Sunky has a very high possibility of, upon losing his song and exiting, sending the player to the sound test, even if it is not unlocked.
**The same thing happens with Triple Trouble, and it's most probably just a glitch with how it unlocks.
*Soul Tails, Soul Knuckles, and Soul Robotnik's designs are based on the "Sonic.Exe Pc Port" designs.
*This is the seventh mod where Boyfriend gets flipped off (This is done by Fleetway Super Sonic). with the first being Tom, the second being Selever, the third being Tricky's Hellclown phase/form, fourth being Fliqpy, the fifth being Mag Agent: Torture and the sixth being Caddicarus.
*For some reason, Lord X looks very similar to his original design in his freeplay artwork of Cycles.
*The first part of Robotnik.EXE's turn in "Triple Trouble" is often paired with the "I was just about to consume this delicious banana!" meme, and has had a skin mod made out of it.
*Not counting any ring notes, Triple Trouble has one of, if not the highest amount of notes in any FNF mod, at a staggering 2009.
*With the sole exceptions of 'You Can't Run' & 'Milk', all of the freeplay artwork have at least one detail gotten wrong about the actual background and/or character in the song.
**Error's in 'Too Slow' include Tails' head not having visible blood on it, and Robotnik's remains (from 3rd person POV) isn't far from the Tails' corpse, but in the artwork, it's completely absent.
**Error's in 'Triple Trouble' include Girlfriend being present in the artwork, despite her actually being absent for the entirety of 'Triple Trouble', (this is due to the fact that she is off-screen somewhere.) and despite Knuckles.EXE's left hand being the one that's severed, in the artwork, it's his right hand that's severed in his artwork. (Though oddly, in 'Too Slow', it's his right hand that's severed making this a rather strange error on its own.)
**'Cycles' included Lord X's previous design (in 'Execution'), rather than his current design, and strangely his 2.0 normal icon matches up with the freeplay artwork (with both not matching Lord X's actual new character design.)
**'Endless' has a Majin Sonic behind the tree show a 'leaking' eye, despite all of the Majin Sonic's in the new background not sharing this deformation (This, like in Cycles case, would have been correct had it instead been present in 1.5 or 1.0, as the deformation on the Majin Sonic(s) would have been present there.)
**'Sunshine' uses Tails Doll's model in Sonic R, thus it's artwork in freeplay should be polygonal, except for the fact that Tails' Doll in that artwork doesn't share the same model-esque structure as in his actual sprite.
**Despite what the rocks in the artwork for 'Chaos' may imply, there aren't any actual rocks in the song's background, instead, there are several trees in the actual song.
***'too fest' is not accessible from freeplay to begin with, leaving Sanic.EXE as the only character without any freeplay artwork, it's unknown why this occurs.
*The laugh after the player starts the mod is a edited version of the laugh that plays when Lord X says "Welcome back" in the Sonic PC Port
*This is another instance of a mod that portrays Girlfriend using her powers. In this case, she is protecting Boyfriend.
*The name of the third song in Story Mode, "Triple Trouble," is a reference to Sonic The Hedgehog: Triple Trouble.
*In the Triple Trouble freeplay artwork, Girlfriend's speakers use the look from the speakers in the Roblox game Funky Friday.
*Sally_ALT is confirmed to appear in the mod.
===Leitmotifs===
*In Execution, the intro for Your Best Nightmare from Undertale begins to play albeit sped up.
*Too Slow references the infamous drowning theme of the SEGA Genesis era of Sonic games near the end of the song.
*"Endless" features a quick motif of "Entry of the Gladiators" which is used in the theme for Carnival Night Zone in Sonic 3 & Knuckles.
*The first half of "Too Slow" is a leitmotif of “Hill Act 1 Gym”, which is the theme of Eggman's level in the original Sonic.EXE game.
**When put in reverse, it is also the theme for the first half of Tails' level in the original Sonic.EXE game.
*"You Can't Run" contains a leitmotif of Fierce Battle from Metal Slug 5, which is more well known as Mecha Sonic's theme. (As referenced in Turbo as well)
*The leitmotif of Green Hill Zone can be heard in "You Can't Run" when the song changes to 16-bit.
*"You Can't Run" contains a leitmotif of "A Fate Worse Than Death"
*"Triple Trouble"'s segments with the lost souls of Tails, Knuckles, and Eggman actually share some leitmotifs with the games they are from.
**Tails - Chemical Plant Zone (Sonic 2) at 1:03
**Knuckles - Unknown from M.E. (Sonic Adventure) at 3:32
**Knuckles section also has a leitmotif of I'll vento doro (commonly known as Giorno's theme) in the instrumental at 3:19.
**Eggman - Boss Theme (Sonic 2) at 5:30
**Sonic.EXE's sections also feature leitmotifs both from Sonic's games, and other songs in the mod.
***Section 1 - The drowning music first featured in Sonic 1.
***Section 2 - Briefly, one half of the vocals immediately after the notes change color in Endless.
*The Leitmotif from "Can You Feel The Sunshine" can be heard when Tails Doll turns out the lights. This references the Tails Doll creepypasta, where playing Sonic R music in a dark room summons the Tails Doll.
*"Chaos" features the leitmotifs of both Sonic 2's Death Egg Robot theme as well as Perfect Chaos Revival from Sonic Adventure.
**Sonic 2 was the first Sonic game to introduce Super Sonic as a mechanic, with Adventure being the first to do so in a 3D title.
***The Fleetway comic series also ended with an arc based off of Sonic Adventure, where Super Sonic shows up near the end to absorb the chaos energy from Perfect Chaos because it was the only way to stop himself from dying.
*"Milk" has many leitmotifs from the original Sunky.MPEG game, including "Milk and Cereal" by G. Love & Special Sauce, "Classy Sexy Elegance" from Saturday Night Live, and "Tight Pants/Body Rolls" by Leslie Hall,
**"Milk" also contains leitmotifs from songs not in the Sunky games, such as "Balls in Yur Jaws" by Kornell (Aka Piermid), "Best Day Ever" from SpongeBob SquarePants, Replay (Prequel) from Izay, "MEGALOVANIA" from Undertale, and a short motif of "Endless".
**At the end of "Milk" a quick clip of "Arin's Dance" can be heard.
*"Cycles" and "Execution" have Sonic CD music samples in their instrumentals.
==Cameos In Other Mods==
NOTE: None of these cameos are canon to the antagonists' stories.
*In FNF Eternal Gaming, Majin Sonic can be seen on the Laptop's screen.
*Majin Sonic is the first opponent in Friday Night Funkin' Boss Rush.
*In Vs. Clickteam, Tails Doll appears in the background.
*In FNF: Squid Game, Sunky.MPEG appears in the background.
*In Vs. Tails.Exe, Soul Tails & Xenophanes Sonic.Exe appears as a opponent.
*In Friday Night Funkin: Pibby Corrupted, During the Adventure Time songs, Sonic.Exe's hand can be seen in the blackboard with a ring while holding a sign that says "You Can't Run"
==Music==
==Video & Cutscene Transcripts==
==Gallery (General)==
==References==
==Download Links==
*GameBanana (Newest 2.0)
*Discord (Coldsteel Build) (WARNING: Downloads Immediately)
*GameBanana (Old Page)
*Google Drive (2.0)
*Google Drive (The remaining assets of 2.0 that are not on this wiki)
*Google Drive (1.0)-
*GitHub (Source Code) (1.5 and 2.0)
*GitHub (Source Code) (1.0)
es: Vs. Sonic.Exe