Ring of Randomness (Magic Ring)

When an identify spell is cast on this cursed priests' ring, it radiates an aura of a beneficence to disguise its nature. The DM should roll 1d100 to determine the ring's power.
Roll 	Power
01-25	Protection from evil
26-40	Continual light
41-60	Bless
61-70	Cure light wounds
71-80	Remove fear
81-90	Heat metal
91-00	Cure blindness or cure deafness
A ring can be used three times a day at 12th level ability. Each ring functions normally half the time, providing the indicated power. However, the ring's curse causes the reverse of the desired effect to manifest 50% of the time. The DM should roll secretly each time the ring is used to determine whether the result is the desired effect or the reversed effect Thus, a person casting continual light has a 50% chance of getting either light or darkness.
If the ring is used to cure blindness or deafness, a reversed result yields a special curse. Since cause blindness has no effect on a blind character, the ring further distorts the spell effect by shifting to cause deafness. Thus, a priest attempting to cast cure blindness whose ring indicated a reversed result would cause the victim to become deaf.
In addition, a priest runs the risk of spell reversal every time a reversible spell is used (even those cast normally). The ring can be removed only with a successful dispel magic spell.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings
Category:TOM Magic Items