Smash Bros 5: K.O/Mario

Mario is the main character of the Super Mario bros franchise and the mascot of Nintendo. Mario has appeared in every smash bros game to date and returns again in Smash Bros 5: K.O. Mario's Moveset is based around a balanced setup of projectiles and melee attacks. While easy to learn Mario can be difficult to master. Mario's look in this smash are based around his appearance in Mario Odyssey. Mario can wall jump.
==Moveset==
Neutral Special: Fireball
A basic attack, Mario shoots a small fireball from his hand that does about 7% damage to fighters. A great basic move to hit from farther distances, it is counted as a projectile.
Neutral Special Alt: Shell
In this move, Mario throws a koopa shell that moves faster than the fireball and knocks players up a little but only does 3% damage. Is great for knocking a player into a juggle combo.
Side Special: Cape
Deals up to 10% damage has no knockback and will not make the opponent flinch, but it turns them around. Can make an opponent unable to grab a ledge.
Side Special Alt: Ice Skate
Mario gets into a Ice Skate from super Mario 3d World, it acts like Wario's motorcycle, but if it breaks you can't use another for 3 seconds. Deals 4% damage if hit by Ice Skate.
Up Special: Super Jump Punch
Mario Uppercuts the opponent in a diagonal-forward angle. Each hit he lands does 1% (7%-10%). It can be cancelled at its peak with a downward input on the joystick and not face being prone (if you land the whole thing you deal an extra 3% damage but are prone for a split second.
Up Special Alt: Cappy Bounce
Mario jumps on Cappy. It has better recovery but has no damage potential (also you can't spawn multiple at a time. The platform last 2.5 seconds.
Down Special: F.L.U.D.D.
Mario pulls out F.L.U.D.D. and charges it (which can be saved while performing other attacks) when used again, it shoots a stream of water and its direction can be changed with a directional input on the joystick, this stream pushes the opponent back but does no damage. This move does not allow the opponent a third jump.
Down Special Alt: Cannon Box
Mario can charge this move (similar to F.L.U.D.D.) and when he launches the cannonball, it moves mildly fast and does (depending on how long you charge it, 8%-16% damage. This move has a cooldown of 1 second.
=== Tilts/Smash Attacks ===
Neutral:
Mario punches twice and kicks once (10%)
Up Tilt:
Mario does a spinning uppercut, has a tendency to combo into itself (5%)
Forward Tilt:
Mario does a angleable roundhouse kick (7%)
Down Tilt:
Mario legsweeps across the ground Dealing 5% damage to whoever it hits
Dash Attack:
Mario slides at his opponent dealing 4%
=== Final Smashes ===
Final Smash: Mario Finale
Mario shoots 2 streams of fire that hit many times. The streams intertwine making it harder to dodge and the move grows vertically as the move goes forward from Mario until it reaches the end of the screen.
Final Smash Alt: Invincibility Leaf
Mario uses an Invincibility Leaf turning Mario into Golden Tanooki Mario. This move allows Mario to launch opponents (does 30% damage) by pressing the A button to spin his tail, launching players. This move lasts for 15 seconds.
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