Stillman Etern

Name: Stillman Etern
Title(s): Summoner, Chief of Hexkorp Mechanical Support
Gender/Species/Age: Male Human, with Cybernetic Augmentations, 30
Home: Zaun, 158 Crucible Avenue, HexTech District 4
Profession: Summoner, Researcher, High Acolyte, Mechanic
Affiliations: Zaun, Bilgewater
== Appearance: ==
Stillman is a modestly sized (about average weight, roughly 5'11ft, 
chalky white skin) human with deep black hair which is about neck-length
 and piercing chartreuse colored eyes that sit above a small, yet 
pointed nose. Although, it is rare to see his eyes due to the mechanical
 pair of goggle-spectacle contraption he usually wears on his head. Both
 his left and right arms have been completely replaced with cybernetic 
upgrades that grant him enhanced strength and dexterity. He typically 
wears practical clothing, although he is not opposed to dressing up in 
finery. 
== Background ==
Stillman was born to a 
fairly modest life in Zaun. His parents, Nancy and Willbur Etern were of about middle class; they had some money to throw around, but most of it
went towards standards of living. However, Stillman from the get go wasn't quite like the other boys; rather than play with friends in the 
damp, smoggy air of Zaun, he preferred to stay inside and read from his 
father's fairly vast library of tomes. While his mother wasn't pleased 
with Stillman's "laziness", his father encouraged him, and helped him 
read and understand some of the more difficult books. It wasn't long 
after his 8th birthday that his latent talent for magic emerged, causinga change of heart in his mother, as she had always wanted to have a true magical prodigy in her family.
With the support of both of 
his parents, Stillman graduated in the top percent of his classes, 
earning a government funded scholarship to a somewhat prestigious 
university. It wasn't anything like the greatest school in the state, 
but it served Stillman's needs adequately and he accepted. 
It 
was here, however, that Stillman's magical and scientific knowledge 
began to reach their limits; no matter how hard he tried, he could never
 quite "get" the higher level spells and his research into new 
technology, while more than average, wasn't enough to satisfy his urge 
to learn. He graduated at the average age of 22, with a few honors from 
professors he had made friends with, but nowhere near the top. His 
perceived inadequacy frustrated him to no end, but it was the fine 
balance of magic and science he already had that drew the League of 
Legends to him. 
Barely a year into the fully operational 
Institute of War, Stillman was offered a position as a Summoner for the 
League. Stillman questioned the summons, claiming there were others more
 worthy, that his firmly average skills weren't enough. The League, in 
response, mentioned that it was his average skill with both 
magic and technology that drew their eye; very few people are capable of both being scientific and open-minded enough to work with technology, and faithful enough to trust in magic. Stillman still wanted to decline, but after the League offered him a chance to learn more about, well, everything, (plus of course the very handsome salary of a full-time 
Summoner) Stillman accepted.
Stillman practiced the art of 
Summoning for several years, slowly but surely overcoming some of his 
old limits and improving at Summoning itself. However, it was when he 
met Viktor for the first time that his advancement truly began. 
After
 several battles together, Viktor approached Stillman, and offered him 
augmentations that would truly allow Stillman to overcome the limits his
 mere mortal body placed upon him. Stillman was quite wary at first, and
 declined, but months later, after Summoning and working with Viktor so 
many times, he changed his mind and agreed to augmentation. 
Thus,
 Stillman joined the Glorious Evolution. The gift he had been offered; a
 robotic headpiece that vastly increased his information retention awed 
Stillman. It felt to him as if he became truly cognizant of the world 
for the first time. Stillman would go under the knife two more times, 
once to receive a cybernetic implant into his eyes that allowed him 
increased perception of all he could see when also using a pair of 
hextech goggles, and again to gain a pair of Hextech arms that bonded 
with his old ones, giving him all the flexibility and control of his old
 arms while increasing their strength and dexterity tenfold. 
With
 these gifts, Stillman was able to leap over the mental barriers that 
blocked him before, increasing his aptitude across the board, however 
not enough that he became a true master of anything. But for now, this 
satisfies Stillman. 
In recent times, Stillman partook in the 
"Hextech Revolution," with his status as both a Summoner and part of the
 Glorious Evolution allowed his reputation to shoot up. He was 
eventually offered a job as the head of HexKorp Mechanical Support, 
where he'd be in charge of the team that repaired, maintained, and 
rebuilt all of the many technological marvels that made up the HexKorps.
 Currently, he is pledged to Bilgewater in the interests of Zaun in the 
Nyroth dispute. 
== Personality ==
Stillman is as 
cool as they come; his temper almost never flares and he tries to 
approach every situation through an analytic perspective. He is vastly 
intelligent; having studied both magic and science since he was a young 
age caused him to learn so very much about the world. He loves to test 
out new ideas and improve his intellect, by any means necessary. Because of his thirst for knowledge, Stillman tends to be extremely open-minded
about new ideas; he's willing to try almost anything once. 
However,
 don't let this cold and logical side fool you; Stillman knows when to 
have a good laugh. However, his sense of humor tends towards subtle 
wordplay and witty remarks. 
Stillman is fairly optimistic about 
life, and truly believes that the Glorious Evolution promised by Viktor 
is a righteous and just cause. 
== Magic and Skills: ==
 Stillman is a firmly average Summoner. This is partly due to his also 
fairly average skills with science. Funnily enough, Magic and Science 
don't exactly like to play well with each other; each aspect fights for 
dominance. Most normal people either obtain Magic OR Science; Stillman 
managed to become proficient in both, but at the cost of true mastery of
 each subject. His actual Summoning Skill is very adequate, although 
he's been neglecting Summoning in favor of other pursuits recently. 
Stillman
 is capable of any average level Summoner Spell, including all of the 
ones allowed to be used on the Fields of Justice and a few other spells 
most Summoners learn and practice off the fields. However, the 
high-level Rune War scale spells are firmly out of his range. The same 
can be somewhat said for his skill with technology; he is excellent in 
maintaining existing technology, but creating new inventions all on his 
own was always difficult for him. After receiving augmented parts from 
Viktor, however, his skill with technology increased, allowing him to 
achieve heights his older limits would not allow. 
While on the 
subject, Stillman has augmented arms which vastly improved his strength 
and dexterity, specialized goggles which allow for advanced perceptions,
 and a robotic headpiece attached to the goggles that both increased his
 mental capacity alters his voice to sound robotic. 
If forced 
into a Battle, Stillman will pull a retractable staff out of one of his 
pockets, and use it to focus his magical and technological powers into 
spells and laser blasts. If disarmed, he can still fight back, as his 
augmented arms allow him to be a fairly strong pugilist with devastating
 close-up punches. If he's LITERALLY disarmed, though, he's shit out of 
luck.
Category:Human (Augumented)