Paper Mario: The Shards of Time/Badges

These are all of the Badges that appear in Paper Mario: The Shards of Time.
Badge Name 	Icon	BP Needed	Effect 	Location
All or Nothing 	N/A 	4 	Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing. 	
All or Nothing P	N/A 	4 	The partner's attack power will go up by 1 if they successfully execute the action command. If not, the attack will do nothing. 	
Attack FX B 	N/A 	0 	Changes the sound effects of Mario's attacks to a mouse squeak. 	
Attack FX G 	N/A 	0 	Changes the sound effects of Mario's attacks to a giggle. 	
Attack FX O 	N/A 	0 	Changes the sound effects of Mario's attacks to a dog's bark. 	
Attack FX P 	N/A 	0 	Changes the sound effects of Mario's attacks to Bowser roaring. 	
Attack FX R 	N/A 	0 	Changes the sound effects of Mario's attacks to crickets. 	
Attack FX Y 	N/A 	0 	Changes the sound effects of Mario's attacks to a dull bell. 	
Bump Attack 	N/A 	5 	Mario can defeat weak enemies (who no longer give Star Points) by walking into them. 	
Charge 	N/A 	1 	Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 	Dropped by Hyper Goombas, Hyper Paragoombas and Hyper Clefts.
Charge P 	N/A 	1 	Allows the partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 	Dropped by Hyper Spiked Goombas and Hyper Clefts.
Chill Out 	N/A 	1 	Prevents enemies from making First Strikes. 	Given by Mega Wiggler after completing his side quest.
Close Call 	N/A 	1 	When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. 	Dropped by Koopatrols and Dark Koopatrols.
Close Call P 	N/A 	1 	When the partner has low HP and is in Danger, enemies will occasionally miss when attacking. 	Dropped by Koopatrols and Dark Koopatrols.
Damage Dodge 	N/A 	2 	 	Dropped by Bob-omb and Bulky Bob-omb.
Damage Dodge P 	N/A 	2 	 	Dropped by Bob-omb and Bulky Bob-omb.
Defend Plus 	N/A 	5 	 	Stardust Village Mausoleum, dropped by Bob-ulks.
Defend Plus P 	N/A 	5 	 	
Double Dip 	N/A 	3 	 	
Double Dip P 	N/A 	3 	 	
Feeling Fine 	N/A 	 	 	
Feeling Fine P 	N/A 	 	 	
Fire Drive 	N/A 	 	 	
First Attack 	N/A 	 	 	
Flower Finder 	N/A 	 	 	
Flower Saver 	N/A 	 	 	
Flower Saver P 	N/A 	 	 	
FP Drain 	N/A 	 	 	
FP Drain P 	N/A 	 	 	
FP Plus 	N/A 	 	 	
FP Plus P 	N/A 	 	 	
Hammer Throw 	N/A 	 	 	
Hammerman 	N/A 	 	 	
Happy Flower 	N/A 	 	 	
Happy Flower P 	N/A 	 	 	
Happy Heart 	N/A 	 	 	
Happy Heart P 	N/A 	 	 	
Head Rattle 	N/A 	 	 	
Heart Finder 	N/A 	 	 	
HP Drain 	N/A 	 	 	
HP Drain P 	N/A 	 	 	
HP Plus 	N/A 	 	 	
HP Plus P 	N/A 	 	 	
Ice Power 	N/A 	 	 	
Ice Smash 	N/A 	 	 	
Item Hog 	N/A 	 	 	
Jumpman 	N/A 	 	 	
Last Stand 	N/A 	 	 	
Last Stand P 	N/A 	 	 	
Lucky Day 	N/A 	 	 	
Lucky Day P 	N/A 	 	 	
Lucky Start 	N/A 	 	 	
Lucky Start P 	N/A 	 	 	
Mega Rush 	N/A 	 	 	
Mega Rush P 	N/A 	 	 	
Money Money 	N/A 	 	 	
Multibounce 	N/A 	 	 	
P-Down, D-Up 	N/A 	 	 	
P-Down, D-Up P 	N/A 	 	 	
P-Up, D-Down 	N/A 	 	 	
P-Up, D-Down P 	N/A 	 	 	
Peekaboo 	N/A 	 	 	
Piercing Blow 	N/A 	 	 	
Pity Flower 	N/A 	 	 	
Pity Flower P 	N/A 	 	 	
Power Bounce 	N/A 	 	 	
Power Jump 	N/A 	 	 	
Power Plus 	N/A 	 	 	
Power Plus P 	N/A 	 	 	
Power Rush 	N/A 	 	 	
Power Rush P 	N/A 	 	 	
Power Smash 	N/A 	 	 	
Pretty Lucky 	N/A 	 	 	
Pretty Lucky P 	N/A 	 	 	
Quake Hammer 	N/A 	 	 	
Quick Change 	N/A 	7 	Allows Mario or his partner to switch partners in the midst of battle without using up a turn. 	Unknown
Refund 	N/A 	1 	If Mario or his partner uses an item in battle, some coins will be returned. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. 	Unknown
Return Postage 	N/A 	7 	Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). 	Given by Dyamond Dayzee
Shrink Stomp 	N/A 	1 	Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy and reduce their ATK by 2, for 2 FP. 	Unknown
Sleepy Stomp 	N/A 	1 	Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. 	Unknown
Soft Stomp 	N/A 	1 	Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. 	Unknown
Spike Shield 	N/A 	3 	Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer Bristles. 	Unknown
Spike Shield P 	N/A 	3 	Allows the partner to safely jump on/make contact with spiky enemies without getting hurt. 	Unknown
Tornado Jump 	N/A 	2 	Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. 	Unknown
Triple Dip 	N/A 	6 	Allows Mario to use three items in one turn at the cost of 9 FP. 	Unknown
Triple Dip P 	N/A 	6 	Allows the partner to use 3 items in one turn at the cost of 9 FP. 	Unknown
Zap Tap 	N/A 	3 	Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe items and coins with this Badge equipped. 	Unknown
Zap Tap P 	N/A 	3 	Electrifies the partner, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing the partner to safely jump on electrified enemies without getting hurt. Bandits cannot swipe items and coins with this Badge equipped.	Unknown
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Category:Paper Mario: The Shards of Time
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