Mechs/HOW-3

==Description==
Unlike the 2, this variant returns to a design similar to the original. In place of the large pulse laser there is an ER PPC tied to a targeting computer, allowing this variant to snipe efficiently. In place of the medium pulse lasers are two trios of light machine guns, allowing the design to deal with infantry should it need to.
Drop Cost Multiplier: 1.04
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Evasive: +1 Increased Evasion Gain and +1 Max (Quirk)
40 	Stable Weapons 	Steady Aim: +1 Gunnery, +1 Offensive Push Accuracy, +10% Called Shot Chance (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=45/60S=30 	A=45/45S=16 	A=45/60S=30
Arms/Head	HardPoints	[ 3B ] 	[ 1S ] 	[ 3B ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
3x MG Light (C) 	
FCS Adv TC (C) 	
3x MG Light (C)
Torso 	Health 	FA=50/80 RA=25/40S=40	FA=65/110 RA=30/55S=40	FA=50/80 RA=25/40S=40
Torso 	HardPoints	 	[ 1E ] 	[ 1B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Heat Sink Double (C)
Jump Jet (S)
BC Critical
BC Gunnery	
Ferro-Fibrous (C) (2)
Engine Core 210
Heat Sink Kit (C)
Endo-Steel (C) (2)
ER PPC (C)	
Ammo LMG (Half)
Heat Sink Double (C)
Jump Jet (S)
Legs 	Health 	A=60/80S=40 	 	A=60/80S=40
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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