Milestone 13

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Milestone Schedule=
==Milestone 13 - Monday, 21ˢᵗ May 2007 - Prototype X360 and PS3==
Running on X360 and PS3:
* Prototype running on X360 and PS3 with same content as PC version in MS12 except:
**Only PS3 @ 20fps with 50 AI on Tatooine
**Xbox 360 Networked and Split-screen
***Console-hosted LAN and Online
***Min. 8 Players / Uncapped Max Players
*Network Test
**PC-only (better bug capture)
**8+ human players per game
**Uncapped max number so we can push up playercount as high as possible
**No AI
**Able to be run in Performance Modes to cheap Rendering
*Jedi Force Power (Storm and Stun)
*Galactic Conquest Design - final
*Sound & Music system and features completely functional/ready for asset integration
*FX - lava for Mustafar functional for evaluation 
*Controls / preferences menu, ability to change between pre-sets
*Frigate destruction (1ˢᵗ pass effects) - ship exterior only
*Ships hovering (during take-off orientation before flying off)
*Combat Density - PC-only assessed with 89 AI over VBF
Art:
*Coruscant - Splitscreen VBF version for evaluation
*Tatooine - Splitscreen VBF version
*Mustafar - Phase 0
*Yavin 4 - Phase 1
*Old Imperial Shipyard - Phase 0
Setup (Multiplayer):
*Desolation Station / Death Star Construction - Phase 1
Setup (Story):
*Bespin - Phase 1
|-|Roadmap=
==Milestone 13 - Monday, 21ˢᵗ May 2007==
Summary:
*Prototype - X360 and PS3
Content Detail:
*Content of the build to be suitable for the Console Prototype as defined in the Milestone Schedule
Game Design:
*Prototype running on X360 and PS3 with same content as PC version in MS12
**Only PS3 will be an average of 20fps
Game Design (Multiplayer):
*Xbox 360 networked and split-screen
**Console-hosted LAN and Online
**Minimum 2, uncapped max players
*Desolation Station / Death Star Construction Phase 1
Game Design (Story):
*Bespin Phase 1
Game Design (Miscellaneous):
*Galactic Conquest Design – final
Gameplay Features (Miscellaneous):
*Jedi Force Power (Storm and Stun)
*Starfighters hover before take-off
*Frigates destructible
**First pass, for the Munificent class Frigate
*Combat Density
**PC Only assessed with 89 AI over VBF on Tatooine
Art (Planet Levels):
*Coruscant - Splitscreen VBF version in progress for evaluation
*Tatooine - Splitscreen VBF version
*Old Imperial Shipyard - Phase 0
*Yavin 4 - Phase 1
Art (Weapons):
*Rebellion -> Sniper Class -> Disruptor Pistol
*Rebellion -> Melee Class -> Reinforced Combat Staff
Art (Vehicles):
*Jedi Starfighter
Technical (Rendering):
*FX – lava for Mustafar functional for evaluation
Technical (Network):
*Network Test
**PC only (better bug capture)
**8+ human players per game
**Uncapped max number so we can just push up player count as high as possible
**No AI
**Able to be run in Performance Modes to cheapen Rendering
Technical (General):
*Sound & Music system and features completely functional/ready for asset integration
**Nothing visual to validate. This is an internal development piece. Demonstrably solely by the correct usage of sounds etc in-game.
*Controls / preferences menu, ability to change between presets
Production:
*Deliver Windows Build
*Deliver Xbox 360 Build
*Deliver PS3 Build
|-|Release Notes=
Written version coming soon - Google Docs version.
|-|Milestone Feedback=
Written version coming soon - Google Docs version.
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Category:I&T - Milestones