Insta-Kill

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Insta-Kill, also known as Hyper-Damage in Call of Duty: Advanced Warfare and Totengriff as well as Instant Kill in Call of Duty: WWII, is a power-up found in every Treyarch Zombies, Exo Zombies, Infinity Ward Zombies and Nazi Zombies map, excluding Dead Ops Arcade. It also appears in the Nightmares mode of Call of Duty: Black Ops III, the Hordepoint mode variations in the Multiplayer of Call of Duty: Modern Warfare III, and the Infected game mode in Multiplayer of Call of Duty: Black Ops 6.
==Ability==
Insta-Kill and its variants cause all damage sources from the player to instantly kill a zombie at any round for 30 seconds. Additionally, since Call of Duty: Black Ops 4, Insta-Kill will significantly damage or stun a boss zombie. The icon for Insta-Kill, Hyper-Damage and Totengriff is a skull in all featured games. The Demonic Announcer for Treyarch games and Infinite Warfare will say "Insta-Kill" when obtained, except in Call of Duty: World at War version of Nacht der Untoten, Exo Zombies and Nazi Zombies, where there is no announcer. A "vanishing" sound is heard when the power-up has expired in Treyarch games. Using the knife during an Insta-Kill is valuable due to not using ammunition, and melee kills earn 130 points, or 110 in Call of Duty: World at War, rather than the usual 60-100 with other weapons. In Nacht der Untoten and Verrückt, the player is only given 60 points per kill, regardless if the knife was used.
In Treyarch Zombies, there is a red Insta-Kill that drops the health of a player to one hit down for 30 seconds. It only appears on Moon via a QED. The icon when picked up is coloured blue and black, representing the "negative" Insta-Kill. Additionally, there is a persistent upgrade for Insta-Kill in Call of Duty: Black Ops II that awards an additional function when Insta-Kill is active, which causes zombies to be killed when walking into them for 15 seconds. It is earned by not killing a zombie during two consecutive Insta-Kill activations, and is lost if the player gets hit by a zombie when Insta-Kill is active.
In Origins, the Panzer Soldat is affected by the insta-kill, but not as a whole. It will still take the same amount of time to kill unless the player pierces the glass in front of the zombie's face. Since it is still a regular zombie, it will take damage with a hit from any weapon as long as it hits the zombie's head in the suit. Brutus and the Brute are also affected by this, although not fully as it only increases damage.
In Nightmares mode, two versions appear: the normal one which has a bluish glow, and a variant with a yellow glow. The version with a yellow glow instead makes all enemies freeze rather than making them a one-hit kill.
In the Hordepoint mode variations in Call of Duty: Modern Warfare III, it only affects the player who grabbed the power-up, but otherwise acts the same as normal.
Insta-Kill and its variants can be spawned forcefully by using various consumables found in the games. Insta-Kill can be forcefully spawned using the Kill Joy twice, as part of the nine power-ups with Reign Drops or randomly from the I'm Feeling Lucky GobbleGums in Call of Duty: Black Ops III, or from the Kill Joy or Reign Drops Elixirs from Call of Duty: Black Ops 4. Insta-Kill can also be spawned forcefully from the Death's Party Fortune card. Totengriff can be forcefully spawned from the Totengriff (Instant Kill) Consumable.
==Gallery==
Insta-kill Icon BOII.png|These are the two icons for Insta-Kill. Note that the red icon only appears when the player has obtained the Persistent Upgrade and lasts fifteen seconds as the other lasts 30 seconds.
Insta-Kill HUD icon BO3 SoE.png|Icon exclusive to Shadows of Evil
Insta-Kill HUD icon BO3.png|Icon in Call of Duty: Black Ops III
Insta-Kill Icon IW.png|Insta-Kill icon in Call of Duty: Infinite Warfare
Hyper-Damage icon AW.png|Icon for Hyper-Damage in Exo Zombies.
InstaKill Icon PowerUps BOCW.png|Icon in Call of Duty: Black Ops Cold War
InstaKill Icon PowerUps MWIII.png|Icon in Call of Duty: Modern Warfare III
InstaKill Icon PowerUps BO6.png|Icon in Call of Duty: Black Ops 6
==Trivia==
*George A. Romero, Napalm Zombies, Avogadro, Astronaut Zombies, and Ghosts are all unaffected by an Insta-Kill.
*Zombies on fire in Green Run are killed instantly even by other zombies' explosions.
*It will still be active during a host migration.
*Even if Insta-Kill is active, it will take the normal amount of bullets or melee hits to kill a zombie in the process of being affected by a Nuke.
*In Black Ops and games afterwards, a grenade's impact can kill zombies if Insta-Kill is active. However, this is not the case in World at War maps.
Category:Call of Duty: World at War Zombies Power-Ups
Category:Call of Duty: Black Ops Zombies Power-Ups
Category:Call of Duty: Black Ops II Zombies Power-Ups
Category:Call of Duty: Advanced Warfare Exo Zombies Power-Ups
Category:Call of Duty: Black Ops III Zombies Power-Ups
Category:Call of Duty: Infinite Warfare Zombies Power-Ups
Category:Call of Duty: WWII Nazi Zombies Power-Ups
Category:Call of Duty: Black Ops 4 Zombies Power-Ups
Category:Call of Duty: Mobile Zombies Power-Ups
Category:Call of Duty: Black Ops Cold War Zombies Power-Ups
Category:Call of Duty: Vanguard Zombies Power-Ups
Category:Call of Duty: Modern Warfare III Zombies Power-Ups
Category:Call of Duty: Black Ops 6 Zombies Power-Ups