Focus/Madurai

:Not to be confused with the Madurai Polarity.
The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who master the Madurai school are granted predatory, savage power.
This school focuses to improve the damage output of Operators and Warframes. Their Way-Bound increases Amp energy pool and regeneration.
Since its predecessor Madurai 2.0, this school further increases Operator damage and now increases Amp Critical Chance and Warframe Casting Speed, and consecutive Void Slings now increases Operator energy efficiency and Warframe Ability Strength. Void Strike was additionally reworked to provide an immediate damage bonus over a duration with a cooldown and also increases Ammo Efficiency, rather than a slow buildup that enhances a fixed number of attacks. However, Madurai no longer increases Warframe elemental damage, no longer produces effects, and Void Mode no longer blinds enemies.
==Ways==
===Phoenix Talons===
===Power Transfer===
===Void Strike===
===Void Fuel===
===Contamination Wave===
===Distilled Contamination===
===Chained Sling===
===Sling Strength===
===Inner Gaze===
===Eternal Gaze===
==Notes==
*The Madurai school tree requires 9,000,000 Madurai focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
*A fully levelled Madurai Operator is capable of:
**Way-Bound: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%
**Warframe Passive: Increases physical damage by 30%, and increases ability Casting Speed by 50% for 20 seconds on Transference.
**Operator Passive: Increases damage by 30% and Increases Amp Critical Damage by 100% for 20 seconds on Transference.
**Void Sling: On consecutive Void Slings, increases the Operator's Energy Efficiency by 50% and Warframe Ability Strength by 40% for 20 seconds.
**First Ability: Consumes all Operator energy to increase Operator and Warframe damage by 10% per 1% energy consumed up to a maximum of 1000%, and increases Amp/Ammo Efficiency by 40%. Lasts 8 seconds, 40 second cooldown.
**Second Ability: Emits a wave that lasts for 2 seconds causing enemies hit to take 50% additional Operator Damage for 20 seconds. Killing a debuffed enemy makes all affected enemies take an additional 50% more damage and increases the duration by 10 seconds, up to 2 stacks.
==Patch History==
uk:Фокус/Мадурай
Category:Focus 3.0
Category:Focus
Category:Mechanics
Category:Update 31