Skill Tree

The skill tree is a feature in Ghost 1.0 that is structured into Tiers, with each Tier offering 5 skill points that can be acquired by collecting fragments of an access card. These skill points serve as currency to unlock individual skills within the skill tree. Each skill requires 1 skill point to be unlocked.
It is crucial for players to carefully consider their choices when allocating these skill points, as there is currently no option to respec or reallocate them once they have been assigned. Once a skill point is used to unlock a skill, it remains permanently assigned to that skill.
The selection of skills to unlock from the skill tree depends on the player's objectives and the difficulty setting chosen. In Survival, where players can expect significant challenges and potential damage even with excellent dodging abilities, it is advisable to prioritize skills that enhance survivability and resilience. These skills can provide advantages in combat situations and help withstand tough encounters.
On the other hand, in Easy Mode, where the gameplay is relatively more forgiving, it is recommended to explore a wider range of skills and experiment with different weapons. Additionally, players are encouraged to actively search for hidden secrets throughout the game world, as unlocking certain skills may facilitate the discovery of these hidden elements.
== List of skill trees ==
There are five skill trees: one that belongs to the Nakamura Space Station and the other four that belong to the different characters.
*Chassis
*Boogan
*Jacker
*Ghost
*Nakamura Space Station