Mechs/OSR-4D

==Description==
The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, as much as a Locust or Spider, although it does appear to rely too heavily on its mobility to protect it from damage. The Osiris' primary weapons are its five ER Medium Lasers. A variant that was born out of the FedCom Civil War, the 4D drops the missiles and Machine Gun in favor of one Medium Pulse Laser and increased jump jet capacity.
Drop Cost Multiplier: 0.99
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Scrapper: Ace Pilot & Multi-Tracker (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=45/50S=25 	A=45/45S=16 	A=45/50S=25
Arms/Head	HardPoints	 	 	[ 3E ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	 	
Heat Sink Double
2x ER Medium Laser
Torso 	Health 	FA=55/70 RA=20/35S=35	FA=75/100 RA=25/50S=35	FA=55/70 RA=20/35S=35
Torso 	HardPoints	[ 1S ] 	[ 2E ] 	[ 2E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
4x Jump Jet (S) 	
Ferro-Fibrous
Engine XL
Engine Core 240
Heat Sink Kit (D)
Endo-Steel (1)
2x ER Medium Laser	
4x Jump Jet (S)
ER Medium Laser
Medium Pulse Laser
Legs 	Health 	A=65/70S=35 	 	A=65/70S=35
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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