Han Jee-Han

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|-|Base=
|-|Black Flame Incarnation=
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==Summary==
Han Jee-Han was an ordinary high school student who was addicted to Korean MMORPGs. One fateful day, he suddenly gained the ability to interact with the world around him as if it were one of his beloved video games. This quickly drags him into the Abyss, the supernatural underground world that lays the foundation for modern society as we know it. Jee-Han soon finds that he'd better start grinding if he wishes to survive this tumultuous environment, lest he be hunted down for his surprisingly valuable ability.
==Powers and Stats==
Tier: , with magic and Three Principles | physically, likely with magic and Three Principles | At least , likely | , likely higher | At least , likely with statistics amplifications
Key: The Company Arc | The Great Labyrinth Arc | Church of Masks Arc | Divine Tree Arc | Hell Rescue
Name: Han Jee-Han, The Gamer
Origin: The Gamer
Gender: Male
Age: 18, at least 19 from season 4 on
Classification: High Human, The Gamer, Natural Ability User, Magician
Powers and Abilities:
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|-|Game Mechanics=Limited Reality Warping (Warps reality around him to work by his Game Mechanics, allowing things such as creating matter out of nothing or making illusory beings drop real, tangible loot) and Acausality (Type 4, his power neglects cause and effect to function. Later this is also shown through his power "trumping" precognition, predicting the changes to the future caused by other seers who can see the future and act differently, giving a 100% accurate prediction), Causality Manipulation (Absolute skills, such as Fools Act, enforce the cause they have regardless of the logistics or resistance of an enemy), Power Modification (Abilities, from dish washing to spells, function as skills and can be leveled up, allowing them to reach a level of power and proficiency that should normally be impossible [such as a light stamina recovering ability allowing someone to regrow limbs and remove all negative status effects, including negative emotions, poisoning and selling one's soul to the devil]), Power Bestowal via Party System (Grants his Game Mechanics to other people, and allows for long range communication), Accelerated Development (His skill and level up mechanics allowed him to reach a level of mastery that should need decades in months, and he outclassed those that studied and trained for millennia in a few years. Learned dual casting, the ability of splitting one's mind to cast two spells at a time, in an hour despite it normally taking years), Regeneration (All incoming attacks - from his heart being crushed to an acid that erodes everything except space and time itself - is counted as HP decreasing and doesn't leave any actual damage on his body. As long as his HP is above 0, he can recover with his natural HP recovery rate, or active regeneration buffs/healing), Power Absorption (Can absorb books describing certain actions/abilities to obtain the skill, and strong enemies he beats are likely to drop skill books relating to their own skills), Reactive Evolution (Certain experiences lead him to developing skills, like physical endurance and bloodlust sense), Energy Manipulation (Nearly all forms of supernatural energy are registered as mana by his power, including: normal mana, ki, chi, qi, chakra(s), demonic energy, negative energy [an energy coming from the dark dimension that is the antithesis of normal materials], source energy [the energy type that existed before and created the universe], and many others)
|-|The Company Arc=Superhuman Physical Characteristics, Non-Physical Interaction (Can hit intangibles with mana and ki, be they elemental, non-corporeal, phasing or even made out of pure energy. Even things such as intangible curses can be attacked and destroyed by him), Regeneration (Can recover health and stamina completely in a few minutes, and has active regeneration buff skills), Martial Arts, Pocket Reality Manipulation (Through Create/Escape Instant Dungeon), Information Analysis via Observe, Statistics Amplification, Weapon Mastery, Energy Manipulation (Of mana and ambient ki), Healing via Yeon-Hon Principle (Likely High-Low [healed someone beaten to the point of hospitalization instantly], can remove minor negative status effects like poisoning as well), Life Manipulation via Life Drain, Homing Attack via Spinning Mana Arrows, Illusion Creation through Ogre's Boss, Enhanced Senses (His hearing and sight increased with his physical strength. He can channel Ki into his eyes to see better), Extrasensory Perception (Can feel negative emotions, bloodlust and can feel danger [In episode 39 he had a dream about the Modern Odds and Ends Golems and Lolikiano Mistream, but how he does this is unspecified and never replicated later]), Earth Manipulation via Gnome, Electricity Manipulation via Lightning Arrows, Invisibility with Ogre's Invisible Hat, Time Stop, Curse Manipulation (Can remove a curse from someones body), Telekinesis, Explosion Manipulation via Exploding Flame, Resistance to Physical Damage (Via Physical Endurance), Mind Manipulation via Gamer's Mind (Includes several branches of it, from madness to emphatic manipulation), possibly Time Stop (Time Stop is a common ability that nearly anyone has, and yet it is impossible to use in battle. Shin was aware that Han was talking with Kwon in a time-stopped barrier and later casually references it despite having been within its range when it activated. Hwan and others were able to keep being conscious while The President used their Law Manipulation to stop everything, despite them claiming to control time as well) and Power Nullification (Gamer's Mind and Gamer's body are unaffected by several layers of Power Nullification that can nullify all of Han's abilities even in his third key)
|-|The Great Labyrinth Arc=All previous to a far higher extent, Protective Aura, Poison Manipulation via Equipment, Flight, Danmaku, Longevity (The stronger he is, the slower he ages), Mana Absorption, Resistance to Fire Manipulation with Hearth of Golem (A necklace stated to grant resistance to fire)
|-|Church of the Masks Arc=All previous to a heightened extent, Improved Extrasensory Perception (Can feel when and pinpoint where someone uses magic) and Statistics Amplification (Can amplify the power of his physical body by 500%, and his magic by 200%), Elemental Manipulation (Earth, Lightning, Fire, Water, Air, Light, Darkness and Explosion), Invisibility via Cloaking, Smoke Manipulation with magic fog cloud, Time Manipulation via Time Acceleration (X20 speed for Han and potentially allies), Soul Creation, Holy Manipulation via Purifying Sunlight, Illusion Creation via Copy Phantoms, Blacksmithing and Alchemist knowledge, Power Nullification, Power Absorption with Skill Theft, Empathic Manipulation, Mind Manipulation, Limited Power Mimicry via Mirror's Protection, Pseudo-Intangibility via Black Flame Incarnation, Pressure Points, Resistance (To Statistics Reduction, Power Nullification (Unaffected by the Church of Masks' magic nullification), Magic (Has increased resistance to it), Transmutation (As an S rank sorcerer, he should be able to resist Berith's transmutating golems, which are rated A-) and Magic with Black Flame Incarnation)
|-|Divine Tree Arc=All previous, massively better at Martial Arts (Has learned several martial arts, with each one being beyond what those with centuries of experience could learn.) and Enhanced Senses (Can sense things withing 20 kilometers radius, to the point that even in complete darkness he can almost perfectly "see"), Lie Detection, Spatial Manipulation, Necromancy, Power Fusionism, Ice Manipulation, Precognition with Tarot Cards, Sphere of Survival counters acids, toxins, airborne spores, heat and cold, and lack of air/oxygen
|-|Hell Rescue=All previous, Heightened Regeneration, Martial Arts and Resistance to Magic, Improved Accelerated Development (Can overcome bottlenecks and physical limits much easier) and Spatial Manipulation (Even in places protected against it, he can observe and twist space to create a portal to a random location outside of a pocket dimension or closed off space. Can "scatter" someone into smaller pieces, and can overcome resistance), Power Nullification (Can nullify magic and skills), Energy Manipulation and Limited Adaptation (Managed to control his mana once it became to much for his body to bear, and his body evolved and became stronger thanks to it), Duplication with Mirror Image spell, Multiple Selves at will (Type 1; can divide his mind into multiple personalities to multitask better), Can eliminate the effects of frictional force, Chain Manipulation (As seen here), Likely Supernatural Luck (His luck stat is 100 when a normal persons 5~15, and 300 is Yeonghwan Cho), Paper Manipulation via Paper Glider, Mind Reading and Superior Information Analysis with Beginner God's Eye (Can analyse entire pocket realities, and space itself, to find possible weaknesses in it and know it's layout), Resistance Negation toward Information Analysis, Teleporting Forcefield via Shield of Twisted Space
|-|Seoul Conquest=All previous, More Extrasensory Perception via Strategy Mode, Barrier Negation, Improved Forcefield Creation via Blockade Barrier, Spatial Manipulation via Space Distortion, Improved Magic via Silent Spell, Fusionism of/with Golems (and potentially other beings if willing), Mind Manipulation (Turns mental energy into mana), Creation and Improved Pocket Reality Manipulation via Subspace (Subspace is a space that completely belongs to Han rather then power being borrowed from Gaia, and therefore it cannot be entered or destroyed normally. Subspace is currently 3 kilometres wide), Summoning of the 72 Demons of Solomon (Such as Berith, Zagan (The Gamer) and even Baal, though the latter would likely not follow his commands)
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Attack Potency: Building level (Spiralling Mana Bomb is 800% his normal attack, though it wasn't fully charged, so Han scaled to more than an eighth of it), Large Building level with Mana Spiraling Bomb and Cheon-Bu's Three Skills | City Block level physically (Weaker, but somewhat comparable to a Modern Odds and Ends Golem), at least City Block level, possibly Multi-City Block level with magic and martial art skills (Superior to the Modern Odds and Ends Golems.) | Small Town level+ (Created an artificial meteor. Stated to be superior to Lolikiano Mistream), likely Town level (Since stating to be superior to Lolikiano, he states to have got 250% stronger. Has a 200% amplification for his magic power.) | At least Large Town level (Comparable to the Dancer of the Storm), likely Large Town level+ (Should be comparable to Shin Sun-Il, completely vaporized a small town) | City level (Comparable in power to members and weapons of the Dan Ul guild such as the Destructive Orb. Plain states that his golems' power is comparable to the Tsar Bomba), likely Mountain level with statistics amplification (Can amplify his stats by over 400%), potentially Small Country level with Baal (Baal is the strongest demon, being superior to gods whose corpse at 0.01% power could create an explosion as wide as Korea, and maintaining a reality a 72nd as large as earth through his own power. Upon using the power of the underworld, Baal becomes aware of Han's location and can manifest there. He is, however, unlikely to help unless Han gives him something of equivalent value by doing so)
Speed: Subsonic movement speed, likely Transonic combat speed (Could trail and follow as a bullet from a modern rifle neared him, and only took it to test his durability. Comparable to characters that can mover through several meters faster than he could see as a normal human.), SoL with Lightning Arrows | Subsonic flight speed, Supersonic combat speed (Became more than twice as fast as previously. Can double his speed with Ki), higher reaction speed, SoL via Lightning Arrows | Massively Hypersonic (A twentieth of his fully amplified speed and can use lightning attacks), Massively Hypersonic+ with Time Dilatation | Massively Hypersonic+, Relativistic+ with Time Dilatation (Stated to amplify his time by hundreds of times. Saw Follower of Darkness as completely still, to the point where he had a short discussion with Kwon with Follower having not visibly moved at all). SoL with Lightning Arrows and Laser of Destruction (Han used the laser after to get past a barrier after seeing that light passes through it, Seeker of Truth described it as concentrated light), FTL reactions with Fast Thinking (Amplifies his thinking speed by five times, and it has been stacked with time dilatation by both Han and Yoohwa) | Relativistic+ (Comparable to his previous amplified self, and is able to react to light based attacks that are stated to move at light speed), FTL+ via Time Acceleration (At least x20), higher reactions with Fast Thinking
Lifting Strength: Superhuman (Can jump several tens to hundreds of meters. Can lift rather large weights like nothing.), Class K with Telekinesis, stat amps and ropes (Can overpower an Ogre) | At least Class K | At least Class K | At least Class G | At least Class G
Striking Strength: Building level, Large Building level with Cheun-bu's Three Principles and Giant's Strength (Scales to his magical power) | City Block level, possibly Multi-City Block level while using Cheon-bu's Three Principles | At least Multi-City Block level (Could break shields Kwon couldn't even dent normally.) | Large Town level, likely Large Town level+ with Jin Taji's Yeon-Hon Mastery | At least City level (Should at least be comparable to the Dan Ul's golems), likely Mountain level with statistics amplification (Can amplify his physical stats by 400%)
Durability: Building level, Large Building level with Cheun-bu's Three Principles and Copper Skin | At least Large Building level. City Block level, possibly Multi-City Block level while using Cheon-bu's Three Principles and Stat Amps. | Multi-City Block level, at least Small Town level+, likely Town level with magic shields | Large Town level, likely Large Town level+ with magical barriers | City level, likely Mountain level with statistics amplification (His durability adapts to be able to support his magical power)
Stamina: Superhuman. Would have run out of mana in continued combat in 30 minutes, though he found that to be extremely fast, and this was when his level was in the single digits. Can restore his stamina through healing, which allowed him to train for 100 hours straight. Through mana regeneration, he can keep gnome summoned, have several layered shields, and even Cheon-Bu's Three principles on at 24/7 without running out of mana | Far superior to previously | Immensely superior to before, can regenerate faster than he can normally use up mana and stamina. Were he to still run out, he'd regenerate it completely in 1 minute at most | Infinite, fused with Bosmon, a golem far superior to ones that spend their whole lifetime grinding and fighting in dungeons)
Range: Tens of Meters with mana arrows, over 321 meters with Gnome, at least 500 meter with dungeons | Tens of Meters to Hundreds of Meters with magic, at least 320 meters with Gnome, Unknown with dungeons | Tens of Meters to Hundreds of Meters with magic (Can reach the clouds), at least 320 with elementals, unknown with dungeons (Although less than 20 kilometers) | Tens of Meters to Hundreds of Meters with magic, Unknown with dungeons | Up to Hundreds of Kilometers with magic (Can replicate a Tsar Bomba), unknown with dungeons
Standard Equipment: Various items kept in Inventory, as well as an immense amount of money. Has several items like Hearth of Golem, Toothpick, Staff of Hermes (Replica), and many others basic materials and food
Intelligence: Gifted (Instead of learning English, he decided it would be faster to memorize literally every word combination and their meaning) | At least Gifted. Far more experienced and smart than before | Extraordinary Genius. Has a memory thousand of times that of an average human, and can calculate faster than a quantum computer | Extraordinary Genius, almost on the level of Seeker of Truth, who was better at his branch of magic than beings that lived for several millennia | Extraordinary Genius. Far superior calculation speed and memory than previously. Absorbed several books with knowledge about many branches of martial arts and magic, and had the equivalent of enlightenment in martial arts
Weaknesses: Needs time to train, and has difficulty getting jumps in power if he can't slay enemies (Although the latter is mitigated by Instant Dungeons). Mental Stress can pile up after several hours worth of training if he doesn't eat, though it is suppressed during fights | All previous to a lesser extent | Previous to a lesser extent. His magic is so strong that increasing his magic potency will start eroding his body | All previous. Han has hit a roadblock as far as leveling up goes due to his human limits | He no longer has problems with leveling
Notable Attacks/Techniques:
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|-|The Company Arc={|class="wikitable mw-collapsible mw-collapsed"
!Game Mechanics
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The Gamer: A power bestowed upon him by Gaia, it allows him to live his life like a videogame.
*Gamer's Mind: Grants immunity to mental impairments, from his own emotions to mind manipulation.
*Gamer's Body: Allows his body to work by videogame logic, allowing him to level up, better train with weights strapped to his body, have his body unchanged despite being heavily damaged (Such as punching a hole in him) and not needing to eat and sleep (Although the former makes him feel tired).
**HP: Short for Health Points/Hit Points, it represents how much damage Han can take before dying. All damage done to his body disappear, instead decreasing his HP.
**MP: Standing for Mana Points/Magic Points, it is the cumulative energy within him. It is akin to a "composite" energy, being composed of mana, ki, chakras and other versions of it. It can be used as a substitute for skills that would require another type of energy.
**Consumable Items: Even items that are normal gain some supernatural properties if he (or those in a party with him) consumes them. Even bread can heal health, and medicines take effect immediately.
**Sleeping: After sleeping, all negative status effects, as well as all health and mana, will be restored.
*Titles: Certain feats and achievements can gain him a title, which gives him boosts depending on the achievement.
**Apprentice Undead Slayer: After killing 50 zombies, all stats increase by 5, and AP and durability increases by 30% while fighting.
*Inventory: A way to store his equipment, he can instantly equip clothes from within it, and anything stored is frozen in time.
*Skill Creation: Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows him to do them more effectively, faster and more naturally. It can be an overly specific skill like dishwashing to an overly broad one like crafting.
*Dungeons: Whenever he creates or enters an illusory reality it becomes real, with some minor changes. For example: A normal illusory reality spawned monster cannot hurt anyone, as they don't really exist. However, if Han were to enter the reality, the monster would become capable of damaging, and if enough of said "mob" are slain there is a possibility for a boss to appear. 
*Looting System: When he defeats an enemy, be it through killing them or knocking them out, he obtains mainly three things: EXP, items and money. The amount and quality of all three depends on the enemy slain. Items more often than not reflect the enemy to an extent (A skillbook that teaches "Life Absorb" from a zombie, gauntlets that allow underwater breathing from a turtle boss, etc.), although some items often drop regardless of the type of enemy (HP/MP potions and spirit stones)
**Skill Books: Books describing how certain abilities work can be absorbed by Han, obtaining the skill described within as long as it is a factual observation and not just theory. Depending the skills, it often has a minimum stat requirement to learn.
*Party: Can create a party, and invite others into it, allowing them to obtain all of the game mechanics, except seemingly Gamer's Mind (Going insane and being affected by AOE mindhax was a reoccurring problem for people in his party). He can invite anyone he knows the name of, though monikers and titles would likely work for a substitute as well. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communicate, making EXP gains shared as long as within 10 levels of each other.
*Minimap: A minimap modeled after a road map, it allows the location of enemies (red dot) and allies (blue dot). However, Han seems to be unaware of this feature in this key.
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Physical Skills
*Weapon Skills:
**Blunt Weapon Mastery: Increases skill while using blunt weapon, as well as increasing speed (by 10%) and damage (by 30%).
**Sword Mastery: Increases skill while using swords, as well as increasing speed (by 10%) and damage (by 30%).
**Spear Mastery: Increases skill while using spears, as well as increasing speed (by 10%) and damage (by 30%).
**Arrow Mastery: Increases skill while using bows, as well as increasing speed (by 10%) and damage (by 30%).
*Martial Arts:
**Yeon-Hon Principle: Can heal 50 HP and 50 MP. MP for those not in his party registers as whatever energy they might use, such as Hwan's energy from hell. Can even heal the soul, reduce negative mental effects (from simply anxiety to forcefully being put to sleep by magic) and many other status effects. More effective with spirit stones.
**Cheon-Bu's Three Principles: A skill that absorbs the energy from the world around and stores it in the user, permanently increasing their strength, as well as allowing them to overcome limits. Increases strength, speed, durability, memorization and healing by 16% at all times, and increases strength, speed and durability by 48% while actively using it. Also increases strength by +40 when used. Also allows the ability of infusing attacks with Ki, allowing to hit several types of Intangibles.
**Cheon-Bu's Swordsmanship: Increases skill with sword. Sword strikes become 20% stronger, and swords can be imbued with Ki. 
**Cheon-Bu's Fist Control: Increase skill in martial arts, as well as increasing bare handed attack power and speed by 20%. 
**Cheon-Bu's Feet Control: Passively increases speed by 25%, and increases it by 50% while concentrating Ki.
**Cheon-Bu's External Energy Control: Allows to manipulate and absorb energy from the world around. Passively increases all stats but luck, stamina and it's regeneration, and HP and it's regeneration by 10%. Can also increase MP and stats permanently by meditating and taking in the energy of the world, although this takes hours.
*Miscellaneous:
**Tear Off: Increases tearing strength by 30%.
**Physical Endurance: Reduces physical damage by 27%.
**Critical Hit: Chance to land a critical hit, increasing damage by 30%.
**Strong Hit: Increases damage by 50%, and increases critical damage bonus by 150%.
Magic
Attack:
*Mana Power Attack: Creates a ball of mana fired at a max range of 10 meters. Power depends on the users intelligence.
*Spiraling Mana Bomb: Power increases with the amount of mana used. 20% defense penetration. 600% of normal damage, with at least 4 second charge time, to a maximum of 10 seconds.
*Infinite Spinning Mana Arrow: Creates a homing, spinning arrow out of mana with high piercing capability. 3 MP per arrow. 25 arrows. It continuously fires until Han runs out of MP or wills it to stop.
*Lighting Mana Arrow: Being made up of the particles of lightning, it is stated multiple times from Han, Lolikiano and even his Gamer's Power that it moves at light speed. It is later shown to be far faster, though weaker, than other lightning based skills.
*Life Drain: Drains HP from an enemy from afar.
*Exploding Flame: Creates a ball of fire that explodes on contact. Base explosion is 3 meters, but it can be increased to much higher by investing extra mana.
Defense:
*Mana Shield: Creates a shield around the user, redirecting all damage to MP instead of HP. It can be layered, being able to make as many layers as he wants, at an increasing cost of MP to maintain it. Needs 42 MP per minute that it is maintained. It is always passively on.
*Summon Lowest Grade Elemental: Allows the summoning of elemental spirits of the lowest grade. Their power depends on the skill level and the user's intelligence, as well as affinity with the element summoned. Han can either borrow the spirit's power, manipulating the element himself, or actualize the spirit, making it self-aware and capable of acting on its own. Han uses this to block attack that would hit him.
**Gnome
Agro Mangment:
*Mana Rope: A rope that can be moved around on thought, it can affect objects of "indeterminable form", since mana has non-physical interaction. It dissipates after 1 hours.
*Binding: Creates mana ropes around the target, and makes them unable to manipulate energy.
*Foolish Act: Poses in an embarrassing way, stunting the enemy's body and mind for 2 seconds.
Stat Amps: 
*Troll's Regenerative Power: Allows to heal even wounds that would leave heavy scars quickly. Coupled with Gamer's Body, it allows Han to quickly regenerate from most wounds that don't insta-kill him. Increases HP and SP (Stamina Points) regeneration by 50 per second. 30 minutes duration.
*Copper Skin: Makes the skin far more durable, though the skin still retains it's malleability.
*Giant's Strength: +30 strength. 30 minutes duration.
*Magic Enchantment: Enhances an object with a spell Han knows temporary.
Other: 
*Lowest Grade Golem Creation: Creates a golem, an equivalent of a magical robot, that regenerates from any and all damage unless magical. It also resists weak magic, fire and electricity, as well as attack below a certain potency, making chip damage impossible. Due to the skills low-level, the golems are only slightly above peak human.
Stat Landmarks
Stat Landmarks: Obtained when a certain amount is achieved in a stat, such as 50 and 100, they give reward powers. It appears that the landmark only gives a passive for one stat, so achieving 50 in strength won't give another power if 50 was already reached somewhere else.
*Mana Affinity: MP recovery increases by 10%. MP, magical damage and magical resistance increases by 5%. MP related development increases by 30%.
*Intermediate Mana Power: +15% Mana based damage. -10% mana consumption. 
*Mana Recovery: 100% increase in mana recovery speed.
*Telekinesis
Miscellaneous
*Observe: Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions and a brief description of an enemy.
*Create/Escape Instant Dungeon: Allows Han to create pocket realities and escape them. He can copy pocket dimension he has already been inside of. The properties of the pocket reality varies:
**Empty Dungeon: A dungeon completely empty of people except Han himself, and whoever he may chose to bring into it.
**Monster Dungeon (Zombie): Creates a mirror reality that spawns about 200-300 Zombies, and if exterminated in mass, they fuse into a Legion Zombie.
**Monster Dungeon (Ghost): A dungeon that creates ghosts, though what they are like is unknown.
**Monster Dungeon (Ogre): Spawns ogres in the hundreds, after enough are killed, an ogre boss is created.
**Monster Dungeon (Kobold): Spawns Kobolds in a labyrinth full of traps. The Kobold King is in the last room, and the dungeon cannot be left without killing it.
**Monster Dungeon (Spider): Spawns human sized spiders. Not much is known about them, but their boss could overpower and eat Kim Yoo-Yin.
**Time-Dilated Dungeon: Dilates time up to 7 to 1, making time inside flow faster than outside.
**Time-Freeze Barrier: Freezes time for those caught in it's radius (likely up to 500 meters).
**Endless Plain: And endless grassy plain.
**Combined Dungeon: Combines two or more properties of the other dungeons.
*Crafting: Allows one to craft object more effectively. At a low level, it isn't very useful, but at higher levels it can instantly create items of incredible magical power. At the current level, Han can only make clay sculptures and other easy to make items instantly.
*Sense Danger: Allows him to sense when a bad thing can happen, giving a foreboding sensation.
*Bloodlust Detection: Can pinpoint the position of someone who has killing intent towards him within 30 meters.
|-|The Great Labyrinth Arc=
Game Mechanics
The Gamer: A power bestowed upon him by Gaia, it allows him to live his life like a videogame.
*Gamer's Mind: Grants immunity to mental impairments, from his own emotions to mind manipulation.
*Gamer's Body: Allows his body to work by videogame logic, allowing him to level up, better train with weights strapped to his body, have his body unchanged despite being heavily damaged (Such as punching a hole in him) and not needing to eat and sleep (Although the former makes him feel tired).
**HP: Short for Health Points/Hit Points, it represents how much damage Han can take before dying. All damage done to his body disappear, instead decreasing his HP.
**MP: Standing for Mana Points/Magic Points, it is the cumulative energy within him. It is akin to a "composite" energy, being composed of mana, ki, chakras and other versions of it. It can be used as a substitute for skills that would require another type of energy.
**Consumable Items: Even items that are normal gain some supernatural properties if he (or those in a party with him) consumes them. Even bread can heal health, and medicines take effect immediately.
**Sleeping: After sleeping, all negative status effects, as well as all health and mana, wil be restored.
*Titles: Certain feats and achievements can gain him a title, which gives him boosts depending on the achievement.
**Apprentice Undead Slayer: After killing 50 zombies, all stats increase by 5, and AP and durability increases by 30% while fighting.
*Inventory: A way to store his equipment, he can instantly equip clothes from within it, and anything stored is frozen in time.
*Skill Creation: Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows him to do them more effectively, faster and more naturally. It can be an overly specific skill like dishwashing to an overly broad one like crafting.
*Dungeons: Whenever he creates or enters an illusory reality it becomes real, with some minor changes. For example: A normal illusory reality spawned monster cannot hurt someone, as the don't really exist. However, if Han were to enter the reality, the monster would become capable of damaging, and if enough of said "mob" are slain there is a possibility for a boss to appear. 
*Looting System: When he defeats an enemy, be it through killing them or knocking them out, he obtains mainly three things: EXP, items and money. The amount and quality of all three depends on the enemy slain. Items more often than not reflect the enemy to an extent (A skillbook that teaches "Life Absorb" from a zombie, gauntlets that low underwater breathing from a turtle boss, etc.), although some items often drop regardless of the type of enemy (HP/MP potions and spirit stones)
**Skill Books: Books describing how certain abilities work can be absorbed by Han, obtaining the skill described within as long as it is a factual observation and not just theory. Depending on the skills, it often has a minimum stat requirement to learn.
*Party: Can create a party, and invite others into it, allowing them to obtain all of the game mechanics, except seemingly Gamer's Mind (Going insane and being affected by AOE mindhax was a reoccurring problem for people in his party). He can invite anyone he knows the name of, although monikers and titles would likely work for a substitute as well. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communicate, making EXP gains shared as long as within 10 levels of each other.
*Minimap A minimap modeled after a road mp, it allows the location of enemies (red dot) and allies (blue dot).
Physical Skills
*Weapon Skills:
**Blunt Weapon Mastery: Increases skill while using blunt weapon, as well as increasing speed (by 10%) and damage (by 30%).
**Sword Mastery: Increases skill while using swords, as well as increasing speed (by 10%) and damage (by 30%).
**Spear Mastery: Increases skill while using spears, as well as increasing speed (by 10%) and damage (by 30%).
**Arrow Mastery: Increases skill while using bows, as well as increasing speed (by 10%) and damage (by 30%).
*Martial Arts:
**Yeon-Hon Principle: Can heal 50 HP and 50 MP. MP for those not in his party registers as whatever energy they might use, such as Hwan's energy from hell. Can even heal the soul, reduce negative mental effects (from simply anxiety to forcefully being put to sleep by magic. Could even heal PTSD of someone who got abducted.) and many other status effects. More effective with spirit stones.
**Cheon-Bu's Three Principles: A skill that absorbs the energy from the world around and stores it in the user, permanently increasing their strength, as well as allowing them to overcome limits. Increases strength, speed, durability, memorization and healing by 16% at all times, and increases strength, speed and durability by 48% while actively using it. Also increases strength by +40 when used. Also allows the ability of infusing attacks with Ki, allowing to hit several types of Intangibles.
**Cheon-Bu's Swordsmanship: Increases skill with sword. Sword strikes become 20% stronger, and swords can be imbued with Ki. 
**Cheon-Bu's Fist Control: Increase skill in martial arts, as well as increasing bare handed attack power and speed by 20%. 
**Cheon-Bu's Feet Control: Passively increases speed by 25%, and increases it by 50% while concentrating Ki.
**Cheon-Bu's External Energy Control: Allows to manipulate and absorb energy from the world around. Passively increases all stats but luck, stamina and it's regeneration, and HP and it's regeneration by 10%. Can also increase MP and stats permanently by meditating and taking in the energy of the world, although this takes hours.
*Miscellaneous:
**Tear Off: Increases tearing strength by 30%.
**Physical Endurance: Reduces physical damage by 59%.
**Critical Hit: Chance to land a critical hit, increasing damage by 30%.
**Strong Hit: Increases damage by 50%, and increases critical damage bonus by 150%. 
**Massage: Restores 0.05% Stamina per second of massaging. Can be self applied, and apparently feels "reeeally gewwwwd".
Magic
Attack:
*Mana Power Attack: Creates a ball of mana fired at a max range of 10 meters. Power depends on the users intelligence.
*Spiraling Mana Bomb: Power increases with the amount of mana used. 20% defense penetration. 600% of normal damage, with at least 4 second charge time, to a maximum of 10 seconds.
*Infinite Spinning Mana Arrow: Creates a homing, spinning arrow out of mana with high piercing capability. 3 MP per arrow. 25 arrows. It continuously fires until Han runs out of MP or wills it to stop.
*Lighting Mana Arrow: Being made up of the particles of lightning, it is stated multiple times from Han, Lolikiano and even his Gamer's Power that it moves at light speed. It is later shown to be far faster, though weaker, than other lightning based skills.
*Life Drain: Drains HP from an enemy from afar.
*Exploding Flame: Creates an ball of fire that explodes on contact. Base explosion is 3 meters, but it can be increased to much higher by investing extra mana.
Defense:
*Mana Shield: Creates a shield around the user, redirecting all damage to MP instead of HP. It can be layered, being able to make as many layers as he wants, at an increasing cost of MP to maintain it. Needs 42 MP per minute that it is maintained. It is always passively on.
*Summon Low Grade Elemental: Allows the summoning of elemental spirits of the lowest grade. Their power depends on the skill level and the users intelligence, as well as affinity with the element summoned. Han can either borrow the spirits power, manipulating the element himself, or actualize the spirit, making it self-aware and capable of acting on it's own. Han uses this to block attack that would hit him.
**Noim
Agro Management:
*Mana Rope: A rope that can be moved around on thought, it can affect objects of "indeterminable form", since mana has non-physical interaction. It dissipates after 1 hours.
*Binding: Creates mana ropes around the target, and makes them unable to manipulate energy.
*Foolish Act: Poses in an embarrassing way, stunting the enemy's body and mind for 2 seconds.
Stat Amps: 
*Troll's Regenerative Power: Allows to heal even wounds that would leave heavy scars quickly. Coupled with Gamer's Body, it allows Han to quickly regenerate from most wounds that don't insta-kill him. Increases HP and SP (Stamina Points) regeneration by 50 per second. 30 minutes duration.
*Steel Skin: A superior counterpart of copper skin. Makes the skin far more durable, though the skin still retains its malleability.
*Giant's Strength: +30 strength. 30 minutes duration.
*Magic Enchantment: Enhances an object with a spell Han knows temporary.
Other: 
*Low Grade Golem Creation: Creates a golem, an equivalent of a magical robot, that regenerates from any and all damage unless magical. It also resists weak magic, fire and electricity, as well as attack below a certain potency, making chip damage impossible.
*Dual Casting: Can cast two spells at a time by splitting his mind in two to concentrate on both spells. Great exercise for multi-tasking. Can dualcast the same spell, simply doubling the effects and the amount of projectiles.
*Magic of Decreased Cognition: Makes people ignore the ones under its effect, not looking at them even if they are screaming at the top of their lungs
*Flight : A spell that cost 100 MP per minute, it allows Han to fly at 200 km/h.
Stat Landmarks
Stat Landmarks: Obtained when a certain amount is achieved in a stat, such as 50 and 100, they give reward powers. It appears that the landmark only gives a passive for one stat, so achieving 50 in strength won't give another power if 50 was already reached somewhere else.
*Mana Affinity: MP recovery increases by 10%. MP, magical damage and magical resistance increases by 5%. MP related development increases by 30%.
*Ultimate Magic: +50% Mana based damage. -50% mana consumption. 
*Mana Recovery: 100% increase in mana recovery speed.
*Telekinesis
*Mana Control: -10% mana consumption.
Miscellaneous
*Observe: Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions and a brief description of an enemy.
*Create/Escape Instant Dungeon: Allows Han to create pocket realities and escape them. The properties of the pocket reality varies:
**Empty Dungeon: A dungeon completely empty of people except Han himself, and whoever he may chose to bring into it.
**Monster Dungeon (Zombie): Creates a mirror reality that spawns about 200-300 Zombies, and if exterminated in mass, they fuse into a Legion Zombie.
**Monster Dungeon (Ghost): A dungeon that creates ghosts, although what they are like is unknown.
**Monster Dungeon (Ogre): Spawns ogres in the hundreds, after enough are killed, an ogre boss is created.
**Time-Dilated Dungeon: Dilates time up to 15 to 1, making time inside flow faster than outside.
**Time-Freeze Barrier: Freezes time for those caught in its radius (likely up to 500 meters).
**Endless Plain: An endless grassy plain.
**Combined Dungeon: Combines two or more properties of the other dungeons.
**Barrier Destruction:Clashes his energy in the air, breaking through pocket-dimensions.
*Crafting: Allows one to craft object more effectively. At a low level, it isn't very useful, but at higher levels, it can instantly create items of incredible magical power. At the current level, Han can only make clay sculptures and other easy to make items instantly.
*Sense Danger: Allows him to sense when a bad thing can happen, giving a foreboding sensation.
*Bloodlust Detection: Can pinpoint the position of someone who has killing intent towards him within at least 30 meters.
|-|Church of Masks Arc=
Game Mechanics
The Gamer: A power bestowed upon him by Gaia, it allows him to live his life like a videogame.
*Gamer's Mind: Grants immunity to mental impairments, from his own emotions to mind manipulation.
*Gamer's Body: Allows his body to work by videogame logic, allowing him to level up, better train with weights strapped to his body, have his body unchanged despite being heavily damaged (Such as punching a hole in him) and not needing to eat and sleep (Although the former makes him feel tired).
**HP: Short for Health Points/Hit Points, it represents how much damage Han can take before dying. All damage done to his body disappear, instead decreasing his HP.
**MP: Standing for Mana Points/Magic Points, it is the cumulative energy within him. It is akin to a "composite" energy, being composed of mana, ki, chakras and other versions of it. It can be used as a substitute for skills that would require another type of energy.
**Consumable Items: Even items that are normal gain some supernatural properties if he (or those in a party with him) consumes them. Even bread can heal health, and medicines take effect immediately.
**Sleeping: After sleeping, all negative status effects, as well as all health and mana, wil be restored.
*Titles: Certain feats and achievements can gain him a title, which gives him boosts depending on the achievement.
**Apprentice Undead Slayer: After killing 50 zombies, all stats increase by 5, and AP and durability increases by 30% while fighting.
*Inventory: A way to store his equipment, he can instantly equip clothes from within it, and anything stored is frozen in time.
*Skill Creation: Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows him to do them more effectively, faster and more naturally. It can be an overly specific skill like dishwashing to an overly broad one like crafting.
*Dungeons: Whenever he creates or enters an illusory reality it becomes real, with some minor changes. For example: A normal illusory reality spawned monster cannot hurt someone, as the don't really exist. However, if Han were to enter the reality, the monster would become capable of damaging, and if enough of said "mob" are slain there is a possibility for a boss to appear. 
*Looting System: When he defeats an enemy, be it through killing them or knocking them out, he obtains mainly three things: EXP, items and money. The amount and quality of all three depend on the enemy slain. Items more often than not reflect the enemy to an extent (A skillbook that teaches "Life Absorb" from a zombie, gauntlets that low underwater breathing from a turtle boss, etc.), although some items often drop regardless of the type of enemy (HP/MP potions and spirit stones)
**Skill Books: Books describing how certain abilities work can be absorbed by Han, obtaining the skill described within as long as it is a factual observation and not just theory. Depending the skills, it often has a minimum stat requirement to learn.
*Party: Can create a party, and invite others into it, allowing them to obtain all of the game mechanics, except seemingly Gamer's Mind (Going insane and being affected by AOE mindhax was a reoccurring problem for people in his party). He can invite anyone he knows the name of, although monikers and titles would likely work for a substitute as well. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communicate, making EXP gains shared as long as within 10 levels of each other.
*Minimap: A minimap modeled after a road mp, it allows the location of enemies (red dot) and allies (blue dot).
*Defense Mode: Modeled after a tower defense game, when Han's home is attacked, the attackers and the home are pulled into a pocket dimension, and he can distribute his troops anywhere within the pocket dimension akin to a tower defense game.
Physical Skills
*Weapon Skills:
**Blunt Weapon Mastery: Increases skill while using blunt weapon, as well as increasing speed (by 10%) and damage (by 30%).
**Sword Mastery: Increases skill while using swords, as well as increasing speed (by 10%) and damage (by 30%).
**Spear Mastery: Increases skill while using spears, as well as increasing speed (by 10%) and damage (by 30%).
**Arrow Mastery: Increases skill while using bows, as well as increasing speed (by 10%) and damage (by 30%).
*Martial Arts:
Cheun-Bu:
**Cheon-Bu's Three Principles: A skill that absorbs the energy from the world around and stores it in the user, permanently increasing their strength, as well as allowing them to overcome limits. Increases strength, speed, durability, memorization and healing by 16% at all times, and increases strength, speed and durability by 48% while actively using it. Also increases strength by +40 when used. Also allows the ability of infusing attacks with Ki, allowing to hit several types of Intangibles.
**Cheon-Bu's Swordsmanship: Increases skill with sword. Sword strikes become 20% stronger, and swords can be imbued with Ki. 
***Mountain Smash: Increases the range of a sword swipe with ki.
**Cheon-Bu's Fist Control: Increase skill in martial arts, as well as increasing bare handed attack power and speed by 20%. 
**Cheon-Bu's Feet Control: Passively increases speed by 25%, and increases it by 50% while concentrating Ki.
**Cheon-Bu's External Energy Control: Allows to manipulate and absorb energy from the world around. Passively increases all stats but luck, stamina and it's regeneration, and HP and it's regeneration by 10%. Can also increase MP and stats permanently by meditating and taking in the energy of the world, although this takes hours.
Yeon-Hon:
**Yeon-Hon Principle: Can heal 50 HP and 50 MP. MP for those not in his party registers as whatever enegy they might use, such as Hwan's energy from hell. Can even heal the soul, reduce negative mental effects (from simply anxiety to forcefully being put to sleep by magic. Could even heal PTSD of someone who got abducted.) and many other status effects. More effective with spirit stones.
**Soul Flame Fist Style: A power based upon the souls latent in an area that has not moved onto the afterlife and are instead, wandering around. Users of this ability capture these souls in order to use them as power.
***Soul Flame Fist Style, Profound will: Soul Flame Explosion: A move where Han charges forward, elbow first bearing down a wrath of flame around him. He hits his target with his elbow, causing an explosion within the immediate vicinity.
***Blade Palms: A technique where Han surrounds his hands with a red aura that can be used like blades.
***Soul Flame Fist Style-Forbidden Black Soul Flame: A form where Han burns his own soul, generating black flames that grant him strength several times greater than what he previously had. Thanks to his game mechanics, his soul being burned likely registers as loss in MP and HP.
***Flame Wave of Destruction: A small burst of black flames comes off of Han's body, destroying any magic currently placed upon him.
***Soul Flame Fist Style- Profound Will, Soul Flame Divine Wrath: Black flames from Han's burning soul cover his torso like an armor, which presumably burns any who attempt to physically harm him, as well as magic that comes in contact with it.
**White Flame Fist: An enhanced version of the soul flame fist. This version exudes a white aura around Han's body and grants him far more strength than that of her typical red aura. The aura also seems to allow him some slight physical enhancements.
***White Flame Spinning Kick: Han spins with the power of the white flame fist, landing his heel at an enemy, damaging their internal organs and breaking their bones. This ability seems to derive from the fact that Han is capable of producing great power over the span of an instant, allowing for explosive potential.
**The Drill Technique: Han strikes multiple pressure points across the opponent's upper body using two fingers. This technique blocks the flow of blood vessels and prevents the afflicted from moving. This technique can also be used for healing.
**Black Flame Incarnation: The ultimate power of the Yeonhon guild. It combines all types of flames available to them, it burns any type of energy, nullifying most spells and other powers. It transforms the users body into pure energy, making it immune to physical attacks as well as allowing them to be unaffected by two contradictory energies being forcefully mixed in him.
*Miscellaneous:
**Tear Off: Increases tearing strength by 30%.
**Physical Endurance: Reduces physical damage by 59%.
**Critical Hit: Chance to land a critical hit, increasing damage by 30%.
**Strong Hit: Increases damage by 50%, and increases critical damage bonus by 150%. 
**Massage: Restores 0.05% Stamina per second of massaging. Can be self applied, and apparently feels "reeeally gewwwwd".
Attack:
*Mana Power Attack: Creates a ball of mana fired at a max range of 10 meters. Power depends on the users intelligence.
*Spiraling Mana Bomb: Power increases with the amount of mana used. 20% defense penetration. 600% of normal damage, with at least 4 second charge time, to a maximum of 10 seconds.
*Infinite Spinning Mana Arrow: Creates a homing, spinning arrow out of mana with high piercing capability. 3 MP per arrow. 25 arrows. It continuously fires until Han runs out of MP or wills it to stop.
*Lighting Mana Arrow: Being made up of the particles of lightning, it is stated multiple times from Han, Lolikiano and even his Gamer's Power that it moves at light speed. It is later shown to be far faster, though weaker, than other lightning based skills.
*Life Drain: Drains HP from an enemy from afar.
*Exploding Flame: Creates an ball of fire that explodes on contact. Base explosion is 3 meters, but it can be increased to much higher by investing extra mana.
Defense:
*Mana Shield: Creates a shield around the user, redirecting all damage to MP instead of HP. It can be layered, being able to make as many layers as he wants, at an increasing cost of MP to maintain it. Needs 42 MP per minute that it is maintained. It is always passively on.
*Electric Cape: When hit, a cape of electricity appears around Han.
*Summon Low Grade Elemental: Allows the summoning of elemental spirits of the lowest grade. Their power depends on the skill level and the users intelligence, as well as affinity with the element summoned. Han can either borrow the spirits power, manipulating the element himself, or actualize the spirit, making it self-aware and capable of acting on it's own. Han uses this to block attack that would hit him.
**Noim
**Salamander: A flame elemental equivalent of Noim. 
**Sylph: A wind elemental equivalent of Noim. 
**Nymph: A water equivalent of Nymph. 
*Mirror's Protection: Allows Han to copy the spell the enemy used for 30% of their mana, as long as he know how to use that spell too. It is useful to cast a spell that would cost more than 30% of his mana (that is however unlikely, due to his 99% MP cost reduction) and when the spell would have a long incantation.
Agro Management:
*Mana Rope: A rope that can be moved around on thought, it can affect objects of "indeterminable form", since mana has non-physical interaction. It dissipates after 1 hours.
*Binding: Creates mana ropes around the target, and makes them unable to manipulate energy.
*Binding Magic Net: Creates a several meters wide net.
*Wide Range Shackles: Releases a spherical yellow light. Anything that is touched by will have "Binding" applied to them. 
*Foolish Act: Poses in an embarrassing way, stunting the enemy's body and mind for 2 seconds.
*Sleep: Puts the target to sleep by saying "sleep". It was only ever used against enemies previously power nullified, so it might not work otherwise.
Stat Amps: 
*Time Acceleration: Speeds up time for Han.
*Troll's Regenerative Power: Allows to heal even wounds that would leave heavy scars quickly. Coupled with Gamer's Body, it allows Han to quickly regenerate from most wounds that don't insta-kill him. Increases HP and SP (Stamina Points) regeneration by 50 per second. 30 minutes duration.
*Steel Skin: A superior counterpart of copper skin. Makes the skin far more durable, though the skin still retains its malleability.
*Giant's Strength: +30 strength. 30 minutes duration.
*Magic Enchantment: Enhances an object with a spell Han knows temporary.
Mind Manipulation: 
*Magic of Decreased Cognition: Makes people ignore the ones under its effect, not looking at them even if they are screaming at the top of their lungs.
*Enchanted Mental Attack: Increases magical damage by 15%. Induces emotions in others, though it's range is unknown but at least a few meters.
**Confuse
**Fear
**Rage
**Sadness
**Despair
*Mind Crush: Damages he enemies mind with power depending on the mana used. It can completely destroy the mind, or just leave them dazed for a few days.
*Mind Manipulation: The equivalent of hypnosis. Unknown how it is applied.
*Mental Defense: An extra layer of defense in-case his Gamer's Mind were to fail, it allows him to fight and neutralize mind manipulation.
*Fast Thinking: Increases his thought speed by 5 times.
Movement:
*Flight: A spell that cost 100 MP per minute, it allows Han to fly at 200 km/h.
*Teleportation: Teleports upon Han saying '"teleport".
Power Nullification:
*Disperse Magic: A light that disperses targeted magic.
*Magic Smash: Releases a purple electricity like hit that destroys all magic of those hit.
*Magic Binding Shackles: Creates shackles that cut of a persons access to their "mana". Thanks to his powers, mana is equalized with nearly all supernatural energies.
Other:
*Artificial Soul Creation: Creates an artificial soul, which can grant a subservient soul and mind to an object.
*Copy Phantoms: Creates an afterimage of the user that copy the looks, heat, sound and even shares their energy as well, making it indistinguishable even to those capable of feeling energy.
*Cloaking: Hides the users body heat, sound and energy.
*Smoke Screen: Creates a magical smoke screen that blocks enhanced and extrasensory perception.
*Low Grade Golem Creation: Creates a golem, an equivalent of a magical robot, that regenerates from any and all damage unless magical. It also resists weak magic, fire and electricity, as well as attack below a certain potency, making chip damage impossible.
**88 Artificial Soul Golems
*Dual Casting: Can cast two spells at a time by splitting his mind in two to concentrate on both spells. Great exercise for multi-tasking. Can dualcast the same spell, simply doubling the effects and the amount of projectiles.
Combination Magic
Magic that fuses two or more magic types, giving enchanted and multiple effects.
*Destructive Lightning of Pursuit: Lightning, Amplify, Darkness, Pursuit. A quad spell, it is a massive tower of lightning that follows enemies at the speed of light.
*Powerful Mana Wave: Mana, Mana, Mana, Amplify. A spell that releases a powerful wave of magic, it is optimal for breaking pocket dimensions. With Han's control, he can destroy the dangerous parts of a pocket dimension while leaving it intact.
*Great Magical Beam: Mana, Mana, Mana, Light. Creates a magic beam that obliterates anything caught in its path, and explodes when it hits something it cannot completely destroy.
*Purifying Sunlight: Purify, Magic, Light, Amplify. Han becomes a beacon of light that shreds darkness based magic apart.
*Magic Sealing: Seal, Magic. Seals the enemies magic, while creating binding made out of mana around them.
*Magical Shackles of Binding: Seal, Mana, Amplify, Shackles. It seals abilities of the user, magical or not, and creates a purple-white mass of mana binding the enemy.
*Change Waves: Magic Power, Interference, Amplify, Neutralize, Complete. An omnidirectional wave that nullifies powers. 
*Spiritual Realm of Sorcery: Magic, Amplify, Defend, Territory. A realm created by Han's will, tens of meters wide, his power is amplified within it, and the enemies are decreased or nullified. It also neutralizes any effects the area he is in has, such as an illusion barrier that makes him weaker.
*Skill Theft: Theft, Absorb, Mana, Amplify, Forever. Creates a pentagon that steals all supernatural powers of the target, tough this needs for them to be restrained. It absorbed magical powers, physical strength, martial arts skill and even powers that are gained from the very soul of a person. All that is left is a well trained body.
*Gate in Space: Space, Control, Gate, Amplify. Creates a giant gate in space, allowing Han to summon his meteors.
*Godly Hammer: Mass Amplify, Mana Amplify, Gravity. Increases the gravity, mass and power of 8 massive pillars, making them fall at the speed of a meteor.
*Powerful Mana Lightning: Lightning, Mana, Amplify. Releases an extremely potent lightning bolt.
*Mental Binding: Mana, Binding, Mind. Forcefully stops a persons mind, knocking them out.
*Powerful Magicians Mental Amplification: Magic, Magic, Amplification, Mind. Increases mental manipulation's power by 1000%, with an extra increase depending the users intelligence level. Neutralizes mental manipulation weaker than Han's.
*Forced Contract of Subjugation: Binding, Contract, Magic, Will, Amplify, Unity. Forcefully makes the target Han's familiar, as well as giving three absolute rules that cannot be ignored. As a familiar, Han's power will increase with the familiar's own, making it impossible for the familiar to become stronger than him. The familiar also obtains his game mechanics, and will be forced to fight for him regardless of it not being one of the three absolute orders given.
Stat Landmarks
Stat Landmarks: Obtained when a certain amount is achieved in a stat, such as 50 and 100, they give reward powers. It appears that the landmark only gives a passive for one stat, so achieving 50 in strength won't give another power if 50 was already reached somewhere else.
*Mana Affinity: MP recovery increases by 10%. MP, magical damage and magical resistance increases by 5%. MP related development increases by 30%.
*Demi-god Magic: +300% Mana based damage. -99% mana consumption. 
*Mana Recovery: 100% increase in mana recovery speed.
*Telekinesis
*Mana Control: -10% mana consumption.
*Transcendental High-Speed Calculation: Increases Han's memory to thousand of times that of an average human, and allows him to calculate faster than a quantum computer. Decreases casting speed by 50%.
*Transcendental Sage's Wisdom: Increases mana recovery by 600%. Increases magic resistance by 600%.
Miscellaneous
*Observe: Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions and a brief description of an enemy.
*Create/Escape Instant Dungeon: Allows Han to create pocket realities and escape them. The properties of the pocket reality varies:
**Empty Dungeon: A dungeon completely empty of people except Han himself, and whoever he may chose to bring into it.
**Monster Dungeon (Zombie): Creates a mirror reality that spawns about 200-300 Zombies, and if exterminated in mass, they fuse into a Legion Zombie.
**Monster Dungeon (Ghost): A dungeon that creates ghosts, although what they are like is unknown.
**Monster Dungeon (Ogre): Spawns ogres in the hundreds, after enough are killed, an ogre boss is created.
**Time-Dilated Dungeon: Dilates time up to 30 to 1, making time inside flow faster than outside.
**Time-Freeze Barrier: Freezes time for those caught in its radius (likely up to 500 meters).
**Endless Plain: An endless grassy plain.
**Combined Dungeon: Combines two or more properties of the other dungeons.
**Barrier Destruction:Clashes his energy in the air, breaking through pocket-dimensions. It also works in mindscapes, allowing Han to break through someone blocking his consciousness in a mind, as well as traveling through that mind.
*Crafting: Allows one to craft object more effectively. At a low level, it isn't very useful, but at higher levels it can instantly create items of incredible magical power. At the current level, Han can make magical stones instantly, in which he can store energy to later use in an explosive attack.
*Sense Danger: Allows him to sense when a bad thing can happen, giving a foreboding sensation.
*Bloodlust Detection: Can pinpoint the position of someone who has killing intent towards him within at least 30 meters.
*Cooking: Allows Han to cook dishes that taste incredible. Food cooked this way give positive side-effects, from increased resistances, stats to healing and MP recovery.
|-|Divine Tree Arc={|class="wikitable mw-collapsible mw-collapsed"
! Game Mechanics
|-
|
The Gamer: A power bestowed upon him by Gaia, it allows him to live his life like a videogame.
*Gamer's Mind: Grants immunity to mental impairments, from his own emotions to mind manipulation.
*Gamer's Body: Allows his body to work by videogame logic, allowing him to level up, better train with weights strapped to his body, have his body unchanged despite being heavily damaged (Such as punching a hole in him) and not needing to eat and sleep (Although the former makes him feel tired).
**HP: Short for Health Points/Hit Points, it represents how much damage Han can take before dying. All damage done to his body disappear, instead decreasing his HP.
**MP: Standing for Mana Points/Magic Points, it is the cumulative energy within him. It is akin to a "composite" energy, being composed of mana, ki, chakras and other versions of it. It can be used as a substitute for skills that would require another type of energy.
**Consumable Items: Even items that are normal gain some supernatural properties if he (or those in a party with him) consumes them. Even bread can heal health, and medicines take effect immediately.
**Sleeping: After sleeping, all negative status effects, as well as all health and mana, wil be restored.
*Titles: Certain feats and achievements can gain him a title, which gives him boosts depending on the achievement.
**Apprentice Undead Slayer: After killing 50 zombies, all stats increase by 5, and AP and durability increases by 30% while fighting.
*Inventory: A way to store his equipment, he can instantly equip clothes from within it, and anything stored is frozen in time.
*Skill Creation: Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows him to do them more effectively, faster and more naturally. It can be an overly specific skill like dishwashing to an overly broad one like crafting.
*Dungeons: Whenever he creates or enters an illusory reality it becomes real, with some minor changes. For example: A normal illusory reality spawned monster cannot hurt someone, as the don't really exist. However, if Han were to enter the reality, the monster would become capable of damaging, and if enough of said "mob" are slain there is a possibility for a boss to appear. 
*Looting System: When he defeats an enemy, be it through killing them or knocking them out, he obtains mainly three things: EXP, items and money.The amount and quality of all three depends on the enemy slain. Items more often than not reflect the enemy to an extent (A skillbook that teaches "Life Absorb" from a zombie, gauntlets that low underwater breathing from a turtle boss, etc.), although some items often drop regardless of the type of enemy (HP/MP potions and spirit stones)
**Skill Books: Books describing how certain abilities work can be absorbed by Han, obtaining the skill described within as long as it is a factual observation and not just theory. Depending the skills, it often has a minimum stat requirement to learn.
*Party: Can create a party, and invite others into it, allowing them to obtain all of the game mechanics, except seemingly Gamer's Mind (Going insane and being affected by AOE mindhax was a reoccurring problem for people in his party). He can invite anyone he knows the name of, although monikers and titles would likely work for a substitute as well. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communicate, making EXP gains shared as long as within 10 levels of each other.
*Minimap A minimap modeled after a road mp, it allows the location of enemies (red dot) and allies (blue dot).
*Defense Mode: Modeled after a tower defense game, when Han's home is attacked, the attackers and the home are pulled into a pocket dimension, and he can distribute his troops anywhere within the pocket dimension akin to a tower defense game.
*Faction: Works much akin to Clash of Clans, it is a pocket dimension with multiple functionalities. The pocket dimension is time dilated by 2:1.
**Build: Allows Han to build things he has the blueprint of. The building process can be sped up, and entirely skipped, with mana. Has 91 books worth of blueprints, but the known blueprints are:
***Resource Production Facility: Creates the resources for the other facilities.
***Magic Diffusion Circle: Diffuses magical attacks aimed at them.
***Mutli-Purpose Defensive Barrier Circle: A circle that allows to block out people from entering, while allowing some to enter.
***Magic Potion Manufacturing Facility
***Muscle Enhancing Facility
***Magic Detection Tower Creates a few meters tall receptors that can sense magic in a 10 kilometers radius.
***5 Automatic Golem Production: Each makes a golem every 50 hours (25, since the pocket-dimension is in 2:1 time dilatation).
**Repair: Repairs damaged building with mana.
**Attack: All troops (Golems and Yoohwa Shin) can be managed and controlled to attack someone.
|}
Physical Skills
*Weapon Skills:
**Blunt Weapon Mastery: Increases skill while using blunt weapon, as well as increasing speed (by 10%) and damage (by 30%).
**Sword Mastery: Increases skill while using swords, as well as increasing speed (by 10%) and damage (by 30%).
**Spear Mastery: Increases skill while using spears, as well as increasing speed (by 10%) and damage (by 30%).
**Arrow Mastery: Increases skill while using bows, as well as increasing speed (by 10%) and damage (by 30%).
*Martial Arts:
Cheun-Bu:
**Cheon-Bu's Three Principles: A skill that absorbs the energy from the world around and stores it in the user, permanently increasing their strength, as well as allowing them to overcome limits. Increases strength, speed, durability, memorization and healing by 16% at all times, and increases strength, speed and durability by 48% while actively using it. Also increases strength by +40 when used. Also allows the ability of infusing attacks with Ki, allowing to hit several types of Intangibles.
**Cheon-Bu's Swordsmanship: Increases skill with sword. Sword strikes become 20% stronger, and swords can be imbued with Ki. 
***Mountain Smash: Increases the range of a sword swipe with ki.
**Cheon-Bu's Fist Control: Increase skill in martial arts, as well as increasing bare handed attack power and speed by 20%. 
**Cheon-Bu's Feet Control: Passively increases speed by 25%, and increases it by 50% while concentrating Ki.
**Cheon-Bu's External Energy Control: Allows to manipulate and absorb energy from the world around. Passively increases all stats but luck, stamina and it's regeneration, and HP and it's regeneration by 10%. Can also increase MP and stats permanently by meditating and taking in the energy of the world, although this takes hours.
Yeon-Hon:
**Yeon-Hon Principle: Can heal 50 HP and 50 MP. MP for those not in his party registers as whatever enegy they might use, such as Hwan's energy from hell. Can even heal the soul, reduce negative mental effects (from simply anxiety to forcefully being put to sleep by magic. Could even heal PTSD of someone who got abducted.) and many other status effects. More effective with spirit stones.
**Soul Flame Fist Style: A power based upon the souls latent in an area that has not moved onto the afterlife and are instead, wandering around. Users of this ability capture these souls in order to use them as power.
***Soul Flame Fist Style, Profound will: Soul Flame Explosion: A move where Han charges forward, elbow first bearing down a wrath of flame around him. He hits his target with his elbow, causing an explosion within the immediate vicinity.
***Blade Palms: A technique where Han surrounds his hands with a red aura that can be used like blades.
***Soul Flame Fist Style-Forbidden Black Soul Flame: A form where Han burns his own soul, generating black flames that grant him strength several times greater than what he previously had. Thanks to his game mechanics, his soul being burned likely registers as loss in MP and HP.
***Flame Wave of Destruction: A small burst of black flames comes off of Han's body, destroying any magic currently placed upon him.
***Soul Flame Fist Style- Profound Will, Soul Flame Divine Wrath: Black flames from Han's burning soul cover his torso like an armor, which presumably burns any who attempt to physically harm him, as well as magic that comes in contact with it.
**White Flame Fist: An enhanced version of the soul flame fist. This version exudes a white aura around Han's body and grants him far more strength than that of his typical red aura. The aura also seems to allow him some slight physical enhancements.
***White Flame Spinning Kick: Han spins with the power of the white flame fist, landing his heel at an enemy, damaging their internal organs and breaking their bones. This ability seems to derive from the fact that Han is capable of producing great power over the span of an instant, allowing for explosive potential.
**The Drill Technique: Han strikes multiple pressure points across the opponent's upper body using two fingers. This technique blocks the flow of blood vessels and prevents the afflicted from moving. This technique can also be used for healing.
**Black Flame Incarnation: The ultimate power of the Yeonhon guild. It combines all types of flames available to them, it burns any type of energy, nullifying most spells and other powers. It transforms the users body into pure energy, making it immune to physical attacks as well as allowing them to be unaffected by two contradictory energies being forcefully mixed in him.
Jin Taji's Yeon-Hon Mastery: The fusion of several martial arts, it is immensely powerful.
**Taji's Palm: Fires energy from Han's palms.
**Taji's Blast of Five Elements: Releases energy from Han's hands, creating a nuke like explosion.
*Miscellaneous:
**Tear Off: Increases tearing strength by 30%.
**Physical Endurance: Reduces physical damage by 59%.
**Critical Hit: Chance to land a critical hit, increasing damage by 30%.
**Strong Hit: Increases damage by 50%, and increases critical damage bonus by 150%. 
**Massage: Restores 0.05% Stamina per second of massaging. Can be self applied, and apparently feels "reeeally gewwwwd".
Magic
Attack:
*Mana Power Attack: Creates a ball of mana fired at a max range of 10 meters. Power depends on the users intelligence.
*Spiraling Mana Bomb: Power increases with the amount of mana used. 20% defense penetration. 600% of normal damage, with at least 4 second charge time, to a maximum of 10 seconds.
*Infinite Spinning Mana Arrow: Creates a homing, spinning arrow out of mana with high piercing capability. 3 MP per arrow. 25 arrows. It continuously fires until Han runs out of MP or wills it to stop.
*Lighting Mana Arrow: Being made up of the particles of lightning, it is stated multiple times from Han, Lolikiano and even his Gamer's Power that it moves at light speed. It is later shown to be far faster, though weaker, than other lightning based skills.
*Life Drain: Drains HP from an enemy from afar.
*Exploding Flame: Creates an ball of fire that explodes on contact. Base explosion is 3 meters, but it can be increased to much higher by investing extra mana.
*Laser of Destruction: Concentrated light that causes an explosion. It travels at the speed of light.
Defense:
*Mana Shield: Creates a shield around the user, redirecting all damage to MP instead of HP. It can be layered, being able to make as many layers as he wants, at an increasing cost of MP to maintain it. Needs 42 MP per minute that it is maintained. It is always passively on.
**Sphere of Survival: Creates a sphere around the user that acts like a mana shield, but also helps survive in environments where it is normally impossible by changing the heat, neutralizing toxins and acids and producing air if the user needs it.
*Electric Cape: When hit, a cape of electricity appears around Han.
*Summon Low Grade Elemental: Allows the summoning of elemental spirits of the lowest grade. Their power depends on the skill level and the users intelligence, as well as affinity with the element summoned. Han can either borrow the spirits power, manipulating the element himself, or actualize the spirit, making it self-aware and capable of acting on it's own. Han uses this to block attack that would hit him.
**Noim
**Salamander: A flame elemental equivalent of Noim. 
**Sylph: A wind elemental equivalent of Noim. 
**Nymph: A water equivalent of Nymph. 
*Mirror's Protection: Allows Han to copy the spell the enemy used for 30% of their mana, as long as he know how to use that spell too. It is useful to cast a spell that would cost more than 30% of his mana (that is however unlikely, due to his 99% MP cost reduction) and when the spell would have a long incantation.
Agro Management:
*Mana Rope: A rope that can be moved around on thought, it can affect objects of "indeterminable form", since mana has non-physical interaction. It dissipates after 1 hours.
*Binding: Creates mana ropes around the target, and makes them unable to manipulate energy.
*Binding Magic Net: Creates a several meters wide net.
*Wide Range Shackles: Releases a spherical yellow light. Anything that is touched by will have "Binding" applied to them. 
*Foolish Act: Poses in an embarrassing way, stunting the enemy's body and mind for 2 seconds.
*Sleep: Puts the target to sleep by saying "sleep". It was only ever used against enemies previously power nullified, so it might not work otherwise.
Stat Amps: 
*Time Acceleration: Speeds up time for Han.
**Fentos' Depths of Time: A superior version of Time Acceleration, it increases the users speed by 15 times.
*Troll's Regenerative Power: Allows to heal even wounds that would leave heavy scars quickly. Coupled with Gamer's Body, it allows Han to quickly regenerate from most wounds that don't insta-kill him. Increases HP and SP (Stamina Points) regeneration by 50 per second. 30 minutes duration.
*Steel Skin: A superior counterpart of copper skin. Makes the skin far more durable, though the skin still retains it's malleability.
*Giant's Strength: +30 strength. 30 minutes duration.
*Magic Enchantment: Enhances an object with a spell Han knows temporary.
Mind Manipulation: 
*Magic of Decreased Cognition: Makes people ignore the ones under it's effect, not looking at them even if they are screaming at the top of their lungs.
*Enchanted Mental Attack: Increases magical damage by 15%. Induces emotions in others, tough it's range is unknown but at least a few meters.
**Confuse
**Fear
**Rage
**Sadness
**Despair
*Mind Crush: Damages he enemies mind with power depending on the mana used. It can completely destroy the mind, or just leave them dazed for a few days.
*Mind Manipulation: The equivalent of hypnosis. Unknown how it is applied.
*Mental Defense:' An extra layer of defense in-case his Gamer's Mind were to fail, it allows him to fight and neutralize mind manipulation.
*Gehoerns's Mental Transcendence: Allows the user to use several mental skills such as telepathy, teleportation and psychokinesis. Telepathy can mess with the enemies brainwaves and brainwash them from a distance.
*Fast Thinking: Increases his thought speed by 5 times.
Movement:
*Flight: A spell that cost 100 MP per minute, it allows Han to fly at 200 km/h.
*Teleportation: Teleports upon Han saying '"teleport".
Power Nullification:
*Disperse Magic: A light that disperses targeted magic.
*Magic Smash: Releases a purple electricity like hit that destroys all magic of those hit.
*Magic Binding Shackles: Creates shackles that cut of a persons access to their "mana". Thanks to his powers, mana is equalized with nearly all supernatural energies.
Spatial Manipulation:
*Create/Escape Instant Dungeon: Allows Han to create pocket realities and escape them. The properties of the pocket reality varies:
**Empty Dungeon: A dungeon completely empty of people except Han himself, and whoever he may chose to bring into it.
**Monster Dungeon (Zombie): Creates a mirror reality that spawns about 200-300 Zombies, and if exterminated in mass, they fuse into a Legion Zombie.
**Monster Dungeon (Ghost): A dungeon that creates ghosts, although what they are like is unknown.
**Monster Dungeon (Ogre): Spawns ogres in the hundreds, after enough are killed, an ogre boss is created.
**Time-Dilated Dungeon: Dilates time up to 30 to 1, making time inside flow faster than outside.
**Time-Freeze Barrier: Freezes time for those caught in it's radius (likely up to 500 meters).
**Endless Plain: An endless grassy plain.
**Combined Dungeon: Combines two or more properties of the other dungeons.
**Barrier Destruction:Clashes his energy in the air, breaking through pocket-dimensions. It also works in mindscapes, allowing Han to break through someone blocking his consciousness in a mind, as well as traveling through that mind.
*Space-Splitting Spell: Crushes the space around the spell, crushing anything within it as well. Han enhances magical stones with it, and puts them into giant bullets for the Giant Golem to fire.
Necronomicon
*Resurrection: Can force the soul back into the body. As long as it is within 30 minutes, the soul will be still attached to the body. He can also put a soul that wasn't the original soul in the body, and should theoretically be able to put artificial souls too.
*Necromancy: Allows him to make a dead body start acing to his will.
*Hound of Tindalos: Creates a hound that doesn't actually exist, being instead an imaginary being that rips apart the mind of others.
Other:
*Artificial Soul Creation: Creates an artificial soul, which can grant a subservient soul and mind to an object.
*Copy Phantoms: Creates an afterimage of the user that copy the looks, heat, sound and even shares their energy as well, making it indistinguishable even to those capable of feeling energy.
*Cloaking: Hides the users body heat, sound and energy.
*Smoke Screen: Creates a magical smoke screen that blocks enhanced and extrasensory perception.
*Low Grade Golem Creation: Creates a golem, an equivalent of a magical robot, that regenerates from any and all damage unless magical. It also resists weak magic, fire and electricity, as well as attack below a certain potency, making chip damage impossible.
**At least 88 Artificial Soul Golems
*Dual Casting: Can cast two spells at a time by splitting his mind in two to concentrate on both spells. Great exercise for multi-tasking. Can dualcast the same spell, simply doubling the effects and the amount of projectiles.
*Orbs of Auto Casting: Creates floating balls that automatically cast spells for Han.
Combination Magic
Magic that fuses two or more magic types, giving enchanted and multiple effects.
*Destructive Lightning of Pursuit: Lightning, Amplify, Darkness, Pursuit. A quad spell, it is a massive tower of lightning that follows enemies at the speed of light.
*Powerful Mana Wave: Mana, Mana, Mana, Amplify. A spell that releases a powerful wave of magic, it is optimal for breaking pocket dimensions. With Han's control, he can destroy the dangerous parts of a pocket dimension while leaving it intact.
*Great Magical Beam: Mana, Mana, Mana, Light. Creates a magic beam that obliterates anything caught in it's path, and explodes when it hits something it cannot completely destroy.
*Purifying Sunlight: Purify, Magic, Light, Amplify. Han becomes a beacon of light that shreds darkness based magic apart.
*Magic Sealing: Seal, Magic. Seals the enemies magic, while creating binding made out of mana around them.
*Magical Shackles of Binding: Seal, Mana, Amplify, Shackles. It seals abilities of the user, magical or not, and creates a purple-white mass of mana binding the enemy.
*Change Waves: Magic Power, Interference, Amplify, Neutralize, Complete. An omnidirectional wave that nullifies powers. 
*Spiritual Realm of Sorcery: Magic, Amplify, Defend, Territory. A realm created by Han's will, tens of meters wide, his power is amplified within it, and the enemies are decreased or nullified. It also neutralizes any effects the area he is in has, such as an illusion barrier that makes him weaker.
*Skill Theft: Theft, Absorb, Mana, Amplify, Forever. Creates a pentagon that steals all supernatural powers of the target, tough this needs for them to be restrained. It absorbed magical powers, physical strength, martial arts skill and even powers that are gained from the very soul of a person. All that is left is a well trained body.
*Gate in Space: Space, Control, Gate, Amplify. Creates a giant gate in space, allowing Han to summon his meteors.
*Godly Hammer: Mass Amplify, Mana Amplify, Gravity. Increases the gravity, mass and power of 8 massive pillars, making them fall at the speed of a meteor.
*Powerful Mana Lightning: Lightning, Mana, Amplify. Releases an extremely potent lightning bolt.
*Mental Binding: Mana, Binding, Mind. Forcefully stops a persons mind, knocking them out.
*Powerful Magicians Mental Amplification: Magic, Magic, Amplification, Mind. Increases mental manipulation's power by 1000%, with an extra increase depending the users intelligence level. Neutralizes mental manipulation weaker than Han's.
*Forced Contract of Subjugation: Binding, Contract, Magic, Will, Amplify, Unity. Forcefully makes the target Han's familiar, as well as giving three absolute rules that cannot be ignored. As a familiar, Han's power will increase with the familiar's own, making it impossible for the familiar to become stronger than him. The familiar also obtains his game mechanics, and will be forced to fight for him regardless of it not being one of the three absolute orders given. As his power empowers this, resisting mind manipulation is not enough to break it. To break out of it, one would need to transcend the "Will of The World", and as such be beyond Gaia's Fate Manipulation.
*Exploding Ice Spear: Freeze, Explode, Amplify, Magic Power, Amplify. Shoots a spear of ice at the enemy, and it explodes once it penetrated, crushing their insides.
*Mana-Neutralizing Area: Releases an omni-directional wave that nullifies magic.
Stat Landmarks
Stat Landmarks: Obtained when a certain amount is achieved in a stat, such as 50 and 100, they give reward powers. It appears that the landmark only gives a passive for one stat, so achieving 50 in strength won't give another power if 50 was already reached somewhere else.
*Mana Affinity: MP recovery increases by 10%. MP, magical damage and magical resistance increases by 5%. MP related development increases by 30%.
*Demi-god Magic: +300% Mana based damage. -99% mana consumption. 
*Mana Recovery: 100% increase in mana recovery speed.
*Telekinesis
*Mana Control: -10% mana consumption.
*Transcendental High-Speed Calculation: Increases Han's memory to thousand of times that of an average human, and allows him to calculate faster than a quantum computer. Decreases casting speed by 50%.
*Transcendental Sage's Wisdom: Increases mana recovery by 600%. Increases magic resistance by 600%.
Miscellaneous
*Observe: Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions and a brief description of an enemy.
*Crafting: Allows one to craft object more effectively. At a low level, it isn't very useful, but at higher levels it can instantly create items of incredible magical power. At the current level, Han can make objects instantly. He made magical metals out of rocks, and made a pole that multiplied mind manipulation effectiveness by 8 on the fly.
*Sense Danger: Allows him to sense when a bad thing can happen, giving a foreboding sensation.
*Bloodlust Detection: Can pinpoint the position of someone who has killing intent towards him within at least 30 meters.
*Cooking: Allows Han to cook dishes that taste incredible. Food cooked this way give positive side-effects, from increased resistances, stats to healing and MP recovery. His best dishes can even increase every skill he has by 10 levels.
*Training: Allows Han to teach a skill instantly.
*Tarot Cards: Allows Han to use tarot cards to get information about the future by looking at specific question about it. The more broad the question is, the less accurate and more vague the prediction will be. Han can get around this by being overly specific, such as asking "Will going towards 8 o'clock from where I'm standing help?", and keep asking questions like this until he finds an answer he likes.
*Battle Plan: Gives Han the potential resolutions to problems, as well as extra information on what is being observed (Explained the Follower of Darkness' powers, gave his resistances and gave a plan to attack him). It is not limited to battles, but it is limited to the available knowledge.
|-|Hell rescue=
Game Mechanics
The Gamer: A power bestowed upon him by Gaia, it allows him to live his life like a videogame.
*Gamer's Mind: Grants immunity to mental impairments, from his own emotions to mind manipulation.
*Gamer's Body: Allows his body to work by videogame logic, allowing him to level up, better train with weights strapped to his body, have his body unchanged despite being heavily damaged (Such as punching a hole in him) and not needing to eat and sleep (Although the former makes him feel tired).
**HP: Short for Health Points/Hit Points, it represents how much damage Han can take before dying. All damage done to his body disappear, instead decreasing his HP.
**MP: Standing for Mana Points/Magic Points, it is the cumulative energy within him. It is akin to a "composite" energy, being composed of mana, ki, chakras and other versions of it. It can be used as a substitute for skills that would require another type of energy.
**Consumable Items: Even items that are normal gain some supernatural properties if he (or those in a party with him) consumes them. Even bread can heal health, and medicines take effect immediately.
**Sleeping: After sleeping, all negative status effects, as well as all health and mana, wil be restored.
*Titles: Certain feats and achievements can gain him a title, which gives him boosts depending on the achievement.
**Apprentice Undead Slayer: After killing 50 zombies, all stats increase by 5, and AP and durability increases by 30% while fighting.
*Inventory: A way to store his equipment, he can instantly equip clothes from within it, and anything stored is frozen in time.
*Skill Creation: Repeating actions enough times can create a skill specific to them, acting as a passive stat amp that allows him to do them more effectively, faster and more naturally. It can be an overly specific skill like dishwashing to an overly broad one like crafting.
*Dungeons: Whenever he creates or enters an illusory reality it becomes real, with some minor changes. For example: A normal illusory reality spawned monster cannot hurt someone, as the don't really exist. However, if Han were to enter the reality, the monster would become capable of damaging, and if enough of said "mob" are slain there is a possibility for a boss to appear. 
*Looting System: When he defeats an enemy, be it through killing them or knocking them out, he obtains mainly three things: EXP, items and money.The amount and quality of all three depends on the enemy slain. Items more often than not reflect the enemy to an extent (A skillbook that teaches "Life Absorb" from a zombie, gauntlets that low underwater breathing from a turtle boss, etc.), although some items often drop regardless of the type of enemy (HP/MP potions and spirit stones)
**Skill Books: Books describing how certain abilities work can be absorbed by Han, obtaining the skill described within as long as it is a factual observation and not just theory. Depending the skills, it often has a minimum stat requirement to learn.
*Party: Can create a party, and invite others into it, allowing them to obtain all of the game mechanics, except seemingly Gamer's Mind (Going insane and being affected by AOE mindhax was a reoccurring problem for people in his party). He can invite anyone he knows the name of, although monikers and titles would likely work for a substitute as well. Also has several other perks, such as notifying when a party member gets attacked, allowing long distance communicate, making EXP gains shared as long as within 10 levels of each other.
*Minimap A minimap modeled after a road mp, it allows the location of enemies (red dot) and allies (blue dot).
*Defense Mode: Modeled after a tower defense game, when Han's home is attacked, the attackers and the home are pulled into a pocket dimension, and he can distribute his troops anywhere within the pocket dimension akin to a tower defense game.
*Faction: Works much akin to Clash of Clans, it is a pocket dimension with multiple functionalities. The pocket dimension is time dilated by 2:1.
**Build: Allows Han to build things he has the blueprint of. The building process can be sped up, and entirely skipped, with mana. Has 91 books worth of blueprints, but the known blueprints are:
***Resource Production Facility: Creates the resources for the other facilities.
***Magic Diffusion Circle: Diffuses magical attacks aimed at them.
***Multi-Purpose Defensive Barrier Circle: A circle that allows to block out people from entering, while allowing some to enter.
***Magic Potion Manufacturing Facility
***Muscle Enhancing Facility
***Magic Detection Tower Creates a few meters tall receptors that can sense magic in a 10 kilometers radius.
***5 Automatic Golem Production: Each makes a golem every 50 hours (25, since the pocket-dimension is in 2:1 time dilatation).
**Repair: Repairs damaged building with mana.
**Attack: All troops (Golems and Yoohwa Shin) can be managed and controlled to attack someone.
Physical Skills
*Weapon Skills:
**Blunt Weapon Mastery: Increases skill while using blunt weapon, as well as increasing speed (by 10%) and damage (by 30%).
**Sword Mastery: Increases skill while using swords, as well as increasing speed (by 10%) and damage (by 30%).
**Spear Mastery: Increases skill while using spears, as well as increasing speed (by 10%) and damage (by 30%).
**Arrow Mastery: Increases skill while using bows, as well as increasing speed (by 10%) and damage (by 30%).
*Martial Arts:
**Myriad Style: A combination of all previous martial arts Han had.
*Miscellaneous:
**Tear Off: Increases tearing strength by 30%.
**Physical Endurance: Reduces physical damage by 59%.
**Critical Hit: Chance to land a critical hit, increasing damage by 30%.
**Strong Hit: Increases damage by 50%, and increases critical damage bonus by 150%. 
**Massage: Restores 0.05% Stamina per second of massaging. Can be self applied, and apparently feels "reeeally gewwwwd".
Magic
Attack:
*Mana Power Attack: Creates a ball of mana fired at a max range of 10 meters. Power depends on the users intelligence.
*Spiraling Mana Bomb: Power increases with the amount of mana used. 20% defense penetration. 600% of normal damage, with at least 4 second charge time, to a maximum of 10 seconds.
*Infinite Spinning Mana Arrow: Creates a homing, spinning arrow out of mana with high piercing capability. 3 MP per arrow. 25 arrows. It continuously fires until Han runs out of MP or wills it to stop.
*Lighting Mana Arrow: Being made up of the particles of lightning, it is stated multiple times from Han, Lolikiano and even his Gamer's Power that it moves at light speed. It is later shown to be far faster, though weaker, than other lightning based skills.
*Life Drain: Drains HP from an enemy from afar.
*Exploding Flame: Creates an ball of fire that explodes on contact. Base explosion is 3 meters, but it can be increased to much higher by investing extra mana.
*Laser of Destruction: Concentrated light that causes an explosion. It travels at the speed of light.
Defense:
*Mana Shield: Creates a shield around the user, redirecting all damage to MP instead of HP. It can be layered, being able to make as many layers as he wants, at an increasing cost of MP to maintain it. Needs 42 MP per minute that it is maintained. It is always passively on.
**Sphere of Survival: Creates a sphere around the user that acts like a mana shield, but also helps survive in environments where it is normally impossible by changing the heat, neutralizing toxins and acids and producing air if the user needs it.
*Electric Cape: When hit, a cape of electricity appears around Han.
*Summon Low Grade Elemental: Allows the summoning of elemental spirits of the lowest grade. Their power depends on the skill level and the users intelligence, as well as affinity with the element summoned. Han can either borrow the spirits power, manipulating the element himself, or actualize the spirit, making it self-aware and capable of acting on it's own. Han uses this to block attack that would hit him.
**Noim
**Salamander: A flame elemental equivalent of Noim. 
**Sylph: A wind elemental equivalent of Noim. 
**Nymph: A water equivalent of Nymph. 
*Mirror's Protection: Allows Han to copy the spell the enemy used for 30% of their mana, as long as he know how to use that spell too. It is useful to cast a spell that would cost more than 30% of his mana (that is however unlikely, due to his 99% MP cost reduction) and when the spell would have a long incantation.
Agro Management:
*Mana Rope: A rope that can be moved around on thought, it can affect objects of "indeterminable form", since mana has non-physical interaction. It dissipates after 1 hours.
*Binding: Creates mana ropes around the target, and makes them unable to manipulate energy.
*Binding Magic Net: Creates a several meters wide net.
*Wide Range Shackles: Releases a spherical yellow light. Anything that is touched by will have "Binding" applied to them. 
*Foolish Act: Poses in an embarrassing way, stunting the enemy's body and mind for 2 seconds.
*Sleep: Puts the target to sleep by saying "sleep". It was only ever used against enemies previously power nullified, so it might not work otherwise.
Stat Amps: 
*Time Acceleration: Speeds up time for Han.
**Fentos' Depths of Time: A superior version of Time Acceleration, it increases the users speed by 15 times.
*Troll's Regenerative Power: Allows to heal even wounds that would leave heavy scars quickly. Coupled with Gamer's Body, it allows Han to quickly regenerate from most wounds that don't insta-kill him. Increases HP and SP (Stamina Points) regeneration by 50 per second. 30 minutes duration.
*Steel Skin: A superior counterpart of copper skin. Makes the skin far more durable, though the skin still retains it's malleability.
*Giant's Strength: +30 strength. 30 minutes duration.
*Magic Enchantment: Enhances an object with a spell Han knows temporary.
Mind Manipulation: 
*Magic of Decreased Cognition: Makes people ignore the ones under it's effect, not looking at them even if they are screaming at the top of their lungs.
*Enchanted Mental Attack: Increases magical damage by 15%. Induces emotions in others. It's range is unknown, but at least a few meters.
**Confuse
**Fear
**Rage
**Sadness
**Despair
*Mind Crush: Damages he enemies mind with power depending on the mana used. It can completely destroy the mind, or just leave them dazed for a few days.
*Mind Manipulation: The equivalent of hypnosis. Unknown how it is applied.
*Mental Defense:' An extra layer of defense in-case his Gamer's Mind were to fail, it allows him to fight and neutralize mind manipulation.
*Gehoerns's Mental Transcendence: Allows the user to use several mental skills such as telepathy, teleportation and psychokinesis. Telepathy can mess with the enemies brainwaves and brainwash them from a distance.
*Fast Thinking: Increases his thought speed by 5 times.
Movement:
*Flight: A spell that cost 100 MP per minute, it allows Han to fly at 200 km/h.
*Teleportation: Teleports upon Han saying '"teleport".
*Paper Gliding: Creates wings of paper to glide on almost completely parallel to the ground.
*Eliminate Frictional Force: As the name says, it eliminates frictional force.
Power Nullification:
*Disperse Magic: A light that disperses targeted magic.
*Magic Smash: Releases a purple electricity like hit that destroys all magic of those hit.
*Magic Binding Shackles: Creates shackles that cut of a persons access to their "mana". Thanks to his powers, mana is equalized with nearly all supernatural energies.
Spatial Manipulation:
*Create/Escape Instant Dungeon: Allows Han to create pocket realities and escape them. The properties of the pocket reality varies:
**Demon Tower: An instant dungeon he created his guild in, it contains several faculties like golem factories, potion factories, and his Demon Tower. The tower increases his INT stat by an immense amount. 
**Empty Dungeon: A dungeon completely empty of people except Han himself, and whoever he may chose to bring into it.
**Monster Dungeon (Zombie): Creates a mirror reality that spawns about 200-300 Zombies, and if exterminated in mass, they fuse into a Legion Zombie.
**Monster Dungeon (Ghost): A dungeon that creates ghosts, although what they are like is unknown.
**Monster Dungeon (Ogre): Spawns ogres in the hundreds, after enough are killed, an ogre boss is created.
**Time-Dilated Dungeon: Dilates time up to 30 to 1, making time inside flow faster than outside.
**Time-Freeze Barrier: Freezes time for those caught in it's radius (likely up to 500 meters).
**Endless Plain: An endless grassy plain.
**Combined Dungeon: Combines two or more properties of the other dungeons.
**Barrier Destruction:Clashes his energy in the air, breaking through pocket-dimensions. It also works in mindscapes, allowing Han to break through someone blocking his consciousness in a mind, as well as traveling through that mind.
*Space-Splitting Spell: Crushes the space around the spell, crushing anything within it as well. Han enhances magical stones with it, and puts them into giant bullets for the Giant Golem to fire.
**Shield of Twisted Space: Creates a bubble barrier around Han and allies, and anything that attempts to go past it will be "twisted" by bending space, stretching them around the bubble, effectively teleporting them to the other side. 
Necronomicon
*Resurrection: Can force the soul back into the body. As long as it is within 30 minutes, the soul will be still attached to the body. He can also put a soul that wasn't the original soul in the body, and should theoretically be able to put artificial souls too.
*Necromancy: Allows him to make a dead body start acing to his will.
*Hound of Tindalos: Creates a hound that doesn't actually exist, being instead an imaginary being that rips apart the mind of others.
Other:
*Artificial Soul Creation: Creates an artificial soul, which can grant a subservient soul and mind to an object.
*Copy Phantoms: Creates an afterimage of the user that copy the looks, heat, sound and even shares their energy as well, making it indistinguishable even to those capable of feeling energy.
*Cloaking: Hides the users body heat, sound and energy.
*Smoke Screen: Creates a magical smoke screen that blocks enhanced and extrasensory perception.
*Low Grade Golem Creation: Creates a golem, an equivalent of a magical robot, that regenerates from any and all damage unless magical. It also resists weak magic, fire and electricity, as well as attack below a certain potency, making chip damage impossible.
**At least 88 Artificial Soul Golems
*Dual Casting: Can cast two spells at a time by splitting his mind in two to concentrate on both spells. Great exercise for multi-tasking. Can dualcast the same spell, simply doubling the effects and the amount of projectiles.
*Orbs of Auto Casting: Creates floating balls that automatically cast spells for Han.
*Mirror Image: Creates duplicates of the caster, tough they don't have a mind of their own and need to be controlled like an extra limb would, making them difficult to employ. Han can overcome this by dividing his mind into multiple personalities.
Combination Magic
Magic that fuses two or more magic types, giving enchanted and multiple effects.
*Destructive Lightning of Pursuit: Lightning, Amplify, Darkness, Pursuit. A quad spell, it is a massive tower of lightning that follows enemies at the speed of light.
*Powerful Mana Wave: Mana, Mana, Mana, Amplify. A spell that releases a powerful wave of magic, it is optimal for breaking pocket dimensions. With Han's control, he can destroy the dangerous parts of a pocket dimension while leaving it intact.
*Great Magical Beam: Mana, Mana, Mana, Light. Creates a magic beam that obliterates anything caught in it's path, and explodes when it hits something it cannot completely destroy.
*Purifying Sunlight: Purify, Magic, Light, Amplify. Han becomes a beacon of light that shreds darkness based magic apart.
*Magic Sealing: Seal, Magic. Seals the enemies magic, while creating binding made out of mana around them.
*Magical Shackles of Binding: Seal, Mana, Amplify, Shackles. It seals abilities of the user, magical or not, and creates a purple-white mass of mana binding the enemy.
*Change Waves: Magic Power, Interference, Amplify, Neutralize, Complete. An omnidirectional wave that nullifies powers. 
*Spiritual Realm of Sorcery: Magic, Amplify, Defend, Territory. A realm created by Han's will, tens of meters wide, his power is amplified within it, and the enemies are decreased or nullified. It also neutralizes any effects the area he is in has, such as an illusion barrier that makes him weaker.
*Skill Theft: Theft, Absorb, Mana, Amplify, Forever. Creates a pentagon that steals all supernatural powers of the target, tough this needs for them to be restrained. It absorbed magical powers, physical strength, martial arts skill and even powers that are gained from the very soul of a person. All that is left is a well trained body.
*Gate in Space: Space, Control, Gate, Amplify. Creates a giant gate in space, allowing Han to summon his meteors.
*Godly Hammer: Mass Amplify, Mana Amplify, Gravity. Increases the gravity, mass and power of 8 massive pillars, making them fall at the speed of a meteor.
*Powerful Mana Lightning: Lightning, Mana, Amplify. Releases an extremely potent lightning bolt.
*Mental Binding: Mana, Binding, Mind. Forcefully stops a persons mind, knocking them out.
*Powerful Magicians Mental Amplification: Magic, Magic, Amplification, Mind. Increases mental manipulation's power by 1000%, with an extra increase depending the users intelligence level. Neutralizes mental manipulation weaker than Han's.
*Forced Contract of Subjugation: Binding, Contract, Magic, Will, Amplify, Unity. Forcefully makes the target Han's familiar, as well as giving three absolute rules that cannot be ignored. As a familiar, Han's power will increase with the familiar's own, making it impossible for the familiar to become stronger than him. The familiar also obtains his game mechanics, and will be forced to fight for him regardless of it not being one of the three absolute orders given. As his power empowers this, resisting mind manipulation is not enough to break it. To break out of it, one would need to transcend the "Will of The World", and as such be beyond Gaia's Fate Manipulation.
*Exploding Ice Spear: Freeze, Explode, Amplify, Magic Power, Amplify. Shoots a spear of ice at the enemy, and it explodes once it penetrated, crushing their insides.
*Mana-Neutralizing Area: Releases an omni-directional wave that nullifies magic.
Stat Landmarks
Stat Landmarks: Obtained when a certain amount is achieved in a stat, such as 50 and 100, they give reward powers. It appears that the landmark only gives a passive for one stat, so achieving 50 in strength won't give another power if 50 was already reached somewhere else.
*Mana Affinity: MP recovery increases by 10%. MP, magical damage and magical resistance increases by 5%. MP related development increases by 30%.
*Demi-god Magic: +300% Mana based damage. -99% mana consumption. 
*Mana Recovery: 100% increase in mana recovery speed.
*Telekinesis
*Mana Control: -10% mana consumption.
*Transcendental High-Speed Calculation: Increases Han's memory to thousand of times that of an average human, and allows him to calculate faster than a quantum computer. Decreases casting speed by 50%.
*Transcendental Sage's Wisdom: Increases mana recovery by 600%. Increases magic resistance by 600%.
*Transcendental Superhuman Strength: 50% increase in physical power.
*Transcendental Reflexes: 50% increased speed and intuition skills.
*Transcendental Resilience: 300% increased HP recovery.
*Transcendental Durability: 500% increase in durability. The body gets a metal like texture.
{|class="wikitable mw-collapsible mw-collapsed"
!Miscellaneous
|-
|
*Beginner God's Eye: Can see the HP, MP, race, gender, status (Continuous and passive effects, from bleeding to immunity to certain powers), emotions, thought process and the history of his enemies.
*Crafting: Allows one to craft object more effectively. At a low level, it isn't very useful, but at higher levels it can instantly create items of incredible magical power. At the current level, Han can make objects instantly. He made magical metals out of rocks, conjured a boat, created chains to wrap around others and drag them, and made a pole that multiplied mind manipulation effectiveness by 8 on the fly. With proper preparation, he made a tower that increased his intelligence (and by extension magical power) to the point that his body was slowly damaging itself until he adapted to it.
*Sense Danger: Allows him to sense when a bad thing can happen, giving a foreboding sensation.
*Bloodlust Detection: Can pinpoint the position of someone who has killing intent towards him within at least 30 meters.
*Cooking: Allows Han to cook dishes that taste incredible. Food cooked this way give positive side-effects, from increased resistances, stats to healing and MP recovery. His best dishes can even increase every skill he has by 10 levels.
*Training: Allows Han to teach a skill instantly.
*Tarot Cards: Allows Han to use tarot cards to get information about the future by looking at specific question about it. The more broad the question is, the less accurate and more vague the prediction will be. Han can get around this by being overly specific, such as asking "Will going towards 8 o'clock from where I'm standing help?", and keep asking questions like this until he finds an answer he likes.
*Battle Plan: Gives Han the potential resolutions to problems, as well as extra information on what is being observed (Explained the Follower of Darkness' powers, gave his resistances and gave a plan to attack him). It is not limited to battles, but it is limited to the available knowledge.|}
</tabber>
==Notable Matchups==
Victories:
Arthur Petrelli (Heroes) Arthur's Profile (Note: Speed was Equalized)
Yoshikage Kira (JoJolion) Kira's Profile (Note: The Company Arc Han was used, Speed was Equalized)
Rayquaza (Pokemon) Rayquaza's Profile (Speed was equalized)
Losses:
The Beheaded (Dead Cells) The Beheaded's Profile (Note: Company Arc Han was used, Speed was Equalized)
Inconclusive:
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