Seer

==Summary==
Obi Edolasim was born on the night of a meteor slamming into the moon of his home planet. Many in his community saw this as a bad omen, and upon seeing his pale blue eyes, they called him a cursed child. But where others saw a curse, his parents saw a blessing. They raised and nurtured him like any other parent would a child, and he grew up to be drawn to the Arenas, small-time combat leagues, where he would display his creativity and artistic prowess under the moniker of Seer.
==Powers and Stats==
Tier: , with Anti-Titan Weapons
Name: Obi Edolasim, Seer
Origin: Apex Legends
Gender: Male
Age: 26
Classification: Apex Legend, Ambush Artist
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Can detect heartbeats through walls up to 75m away), AcrobaticsApex Legends: Emergence Launch Trailer, Weapon Mastery, Energy Manipulation, Energy Projection, Limited Forcefield Creation, Explosion Manipulation via Frag Grenade, Fire Manipulation and Heat Manipulation via Thermite Bomb, Healing, Regeneration (Mid-Low), Damage Boost (Via Hop-Ups), Extrasensory Perception (Seer can use his micro-drones to see the movements of his enemies in real-time), Technology Manipulation (Can control his micro-drones), Hacking (Can hack into survey beacons), Light Manipulation, Limited Power Nullification (Focus of Attention shines a bright light and interrupts the current action of the opponent), Resistance to Temperature Manipulation (Via Heat Shield)
Attack Potency: Small Building level (Can harm those with durability similar to themselves. Kicked Crypto through two steel doors), Building level with Anti-Titan Weapons (Anti-Titan weapons like the Charge Rifle were used during the Frontier War to destroy Titans)
Speed: Peak Human movement speed (Far superior to regular human beings), Subsonic reaction speeds (Comparable to Revenant, who can dodge P2020 fire from a close range)
Lifting Strength: Peak Human
Striking Strength: Small Building level
Durability: Small Building level (Can fall hundreds of meters with no damage to themselves, can tank physical strikes from each other)
Stamina: Superhuman, can continue fighting across a small island with no rest
Range: Up to hundreds of meters with some weapons
Standard Equipment: Below is a list of most standard equipment currently in the game.
<tabber>
|-|Weapons= 
* Mozambique: A shotgun-pistol with a small clip and respectable damage.
* RE-45 Auto: An automatic pistol.
* P2020: Standard issue semi-auto pistol.
* Wingman: High-powered revolver.
* Peacekeeper: Relatively standard lever-action shotgun. High damage.
* EVA-8 Auto: Semi-auto and still high-damaging shotgun.
* Mastiff Shotgun: Semi auto shotgun. Capable of instantly killing any character.
* R-99: Typical SMG, low damage but with a high rate of fire.
* Alternator SMG: Vastly low damage with twin barrel SMG.
* Prowler Burst PDW: Five round burst SMG.
* R-301 Carbine: Run of the mill AR. Moderate damage and good bridge from SMGs to assault rifles.
* Hemlok Burst AR: Three round burst assault rifle, heavy damage.
* VK-47 Flatline: Powerful fully automatic assault rifle.
* M600 Spitfire: Typical LMG with heavy damage over time.
* Devotion LMG: Energy-based LMG. Shoots faster over time as you hold down the trigger.
* Rampage: Fire powered LMG that can be fed Thermites to increase fire rate and stopping power.
* G7 Scout: Simple marksman rifle, semi-automatic.
* Longbow DMR: Typical sniper rifle, high damage and accurate for long range.
* Triple Take: Three-barrel sniper rifle. 
* Kraber .50 Cal Sniper: Hugely potent sniper rifle that generally instantly kills foes upon contact.
* Volt SMG: An energy actuated SMG that fires concentrated bolts of high energy.
* HAVOC Rifle: An energy operated assault rifle. Fires faster the longer you hold down the trigger.
* L-STAR EMG: A rapid fire energy LMG.
* Sentinel ESR: An anti-personnel energy sniper rifle that can be charged to more easily destroy shields. 
* 30-30 Repeater: A lever action rifle that operates at a capacity similar to the G7 Scout.
* Charge Rifle: A previously Anti-Titan weapon that fires an energy beam that inflicts massive damage.
* Bocek Compound Bow: A Compound Bow that uses arrows as ammo.
|-|Healing/Shields= 
* Syringe: Heals minimal damage.
* Shield Cell: Restores some energy to one's shield.
* Shield Battery: Fully restores the energy of one's personal shield.
* Medkit: Fully heals oneself. 
* Phoenix Kit: Fully restores energy both to one's shields and physical health. 
* Ultimate Accelerant: Enhances time needed to gain ultimate abilities.
* Heat Shield: Creates a protective dome around the user that protects against the extreme temperatures of the Modified Containment Ring.
|-|Attachments=
* Anvil Receiver: Increased semi-auto damage, but the single fire uses 2 ammo per shot and the rate of fire is reduced for the Flatline and R-301.
* Backpack: Increases storage. 
* Barrel Stabilizer: Vastly reduces recoil.
* Boosted Loader: Greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty) for the Hemlok and Wingman.
* Deadeye's Tempo: Speeds up the rate of fire when continuously firing after timing a shot properly for the Bocek and Sentinel.
* Disruptor Rounds: Increased damage to shielded targets for the Alternator and RE-45.
* Double Tap Trigger: Grants two shots fired per trigger pull for the G7 Scout and EVA-8.
* Extended Magazine: Increases clip size for weapons.
* Hammerpoint Rounds: Grants increased damage to unshielded targets for the Wingman and Mozambique.
* Shotgun Bolt: Increases rate of fire for shotguns.
* Scopes: Increases view distance and accuracy. Several pinpoint nearby threats or achieve other effects.
* Precision Choke: Reduces spread of fire on Triple Take and Peacekeeper.
* Selectfire Receiver: Enables fire select for Prowler and HAVOC.
* Shatter Caps: Splits the weapon's arrow or round into a shotgun pattern for the Bocek and 30-30 Repeater.
* Skullpiercer Rifling: Allows ammunition to pierce through protective layers and skulls for the Longbow and the Wingman.
* Turbocharger: Allows the Devotion LMG to reach maximum firing rate much faster.
</tabber>
Intelligence: High. Seer is regarded as a skilled combatant by his peers, many of whom are talented combatants themselves, like Octane and Lifeline.
Weaknesses: Exhibit cannot detect enemies who move stealthily or are immobile.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Titanfall
Category:Male Characters
Category:Characters
Category:Enhanced Senses Users
Category:Acrobats
Category:Weapon Masters
Category:Energy Users
Category:Energy Projection Users
Category:Forcefield Users
Category:Explosion Users
Category:Fire Users
Category:Temperature Users
Category:Healers
Category:Regeneration Users
Category:Extrasensory Perception Users
Category:Technology Users
Category:Hackers
Category:Light Users
Category:Power Nullification Users