Enchantment

Rules and regulations regarding the purchase of enchantments, the enchantments available in our universe, and how to obtain them.
==Enchantment?==
Enchantments are restricted in Warden's Vigil due to the value attached to owning such an enchantment and availability of enchantments from the Circle of Magi. As such, we have put these restrictions in place:
#New characters can have one Novice Rune, either in armor or weapon, not both. Any more runes have to be purchased at a high cost. The purchase would need to be mod approved.
#Canon characters may get more than one rune and at a higher level depending on the canon. This is dependent on the canon character (eg. Shianni won't be able to have 5 Master Runes because she would not be able to afford it).
#Nobility or characters who would have access to coin (eg. wealthy merchants) may start out with two Novice or one journeyman rune.
These enchantments can only be acquired in Orzammar or a Circle Tower in Thedas and carry an extremely heavy gold price. If you are looking to get an item enchantment, please contact a mod for approval.
==Enchantment!==
Here is a list of the runes available to players currently. We include runes from Dragon Age: Origins, Dragon Age: Origins - Awakening, and Dragon Age II. Some have been omitted if they do not make sense for our characters to have (eg. Sandal's Special Rune would only be crafted by Sandal, and you probably don't know him).
Please note that these runes should go in your character profile under the section labeled Weapons (for weapons enchantments) or Armor (for armor enchantments).
===Rune Tiers===
 	Tier Name 	Restricted to: 	Attribute Increase
1	Novice 	N/A 	Very Slight
2	Journeyman 	Canons, Wealthy Characters (eg. Nobility), May be Purchased	Slight
3	Master 	Wealthy Characters (eg. Nobility), May be Purchased 	Minor
4	Grandmaster 	Wealthy Characters (eg. Nobility), May be Purchased 	Moderate
5	Masterpiece (Awakening)	
Wealthy Characters (eg. Nobility) by special allowance, May be Purchased	Major
6	Paragon (Awakenings) 	
Wealthy Characters (eg. Nobility) by special allowance, May be Purchased	Massive
===Types of Weapons Runes===
Name 	Physical (IC) Effect
Dweomer 	
Makes you less affected by magic, but not immune.
Flame 	When activated your weapon is licked by flame.
Frost 	When activated your weapon is covered in a layer of frost.
Lightning 	When activated your weapon glows with electricity.
Hale/Impact	Makes you more resistent to physical attacks.
Paralyze 	When activated can cause temporary paralysis in an opponent.
Slow 	When activated can cause your opponents movements to become slower.
Silverite 	When activated this weapon is highly effective against Darkspawn.
Nature 	When activated weapon is covered in what looks like a green slime, causing a sickly feeling in opponent.
Spirit 	When activated the weapon becomes hazy, and the opponent's emotional state degrades.
Striking 	When activated your weapon seems to seek out vital spots on your opponent.
Devastation	When activated your strikes seem to do more damage to your opponent (limited to 1 rune per character at any time).
===Types of Armour Runes===
Name 	Physical (IC) Effect
Barrier/Protection	Your armor seems stronger without any added weight.
Immunity 	Armor glows softly of frost, lightning, and fire. Elemental attacks seem to affect you less.
Reservoir 	Mind altering spells seem ot affect you less.
Stout 	You feel more hearty after putting this armor on.
Tempest 	Arrows and other projectiles seem to be guided away.
Fire Warding 	Armor glows softly of red flame. Fire attacks seem to affect you less.
Frost Warding 	Armor glows softly of blue ice. Frost attacks seem to affect you less.
Lightning Warding 	Armor glows softly of electricity. Lightning attacks seem to affect you less.
Nature Warding 	Armor glows softly of green energy. Nature attacks see to affect you less.
Spirit Warding 	Armor becomes slightly hazy. Spiritual attacks seem to affect you less.
Celestial Rune 	Once added to an armor, it becomes much more light and flexible without losing it's protective qualities. 
Please note that these runes should go in your character profile under the section labeled Weapons (for weapons enchantments) or Armor (for armor enchantments).
Category:Rules and Policies
Category:Character Creation