Ability

Abilities are passive skills bound to weapons that grant players status boosts, such as an increased life recovery rate, attack damage or movement speed. A lot of Abilites also resets the cooldown of the special attack. Each weapon class type has a set of 2 Abilities, with some exceptions. The second Ability is only available under one condition, the weapon has to be a large crafted weapon.
==List of Abilities==
Icon	Ability 	Summary 	Class Type	Class
 	Chakra 	Defeating a foe fully resets special cooldown. 	A 	Katana
 	Kamikaze 	[Big Weapon] Move faster when you defeat a foe with a special. 	A 	Katana
 	Miracle Charge 	Recover life each time you use gum ninjutsu. 	B 	Katana
 	Return Attack 	[Big Weapon] Successful specials reset special cooldown time. 	B 	Katana
 	Bumpy Box/ 
Rough and Tumble Style	Attack strength of specials increases each time you defeat an opponent. 	C 	Katana
 	Unstoppable 	[Big Weapon] Restore life when you use a special. 	C 	Katana
 	Iron Body 	Defeat a foe with an IPPON to gain super armor for a period of time. 	A 	Hammer
 	Hyper Boost 	Move faster for a period of time after crafting a big weapon. 	A 	Hammer
 	Feedback 	Normal and wide attacks reset special cooldown. 	B 	Hammer
 	Up Tempo 	[Big Weapon] Move faster when life is reduced below a certain amount. 	B 	Hammer
 	Eat Alive 	Special health recovery rate increases every time you defeat a foe. 	C 	Hammer
 	Lunch Time 	If you defeat an opponent while your Special is active, your Special's effect time will be extended 	C 	Hammer
 	Megamouth 	[Big Weapon] Special cooldown is reduced 	C 	Hammer
 	Star Tail 	Warp attacks replenish your gum shoot cooldown time. 	A 	Yo-yo
 	Inside Loop 	[Big Weapon] K.O. a foe with a warp attack to recover life. 	A 	Yo-yo
 	Time to Relax 	Special cooldown is reset after not receiving attacks for a period of time. 	B 	Yo-yo
 	Beyond Fever 	[Big Weapon] Specials deal additional damage to gum morphed foes. 	B 	Yo-yo
 	Adrenaline 	Attack increases for a certain period of time after your Special ends. 	C 	Yo-yo
 	Shackle 	[Big Weapon] Foes hit with a Special have their movement speed reduced for a certain period of time. 	C 	Yo-yo
 	One More Chance 	For a certain period of time after defeating an enemy, deal additional damage with each trick you perform.	A 	Board
 	Double-Up 	(Big Weapon) Deal significantly more damage with each trick you perform. 	A 	Board
 	Fresh Surfer 	Replenish special cooldown when you take damage. 	B 	Board
 	The Boon 	(Big Weapon) Deal additional special damage proportionate to the amount of gum damage you've taken. 	B 	Board
 	Accelerator Hopper	Increase your speed for a set amount of time while continuously moving. 	A 	Punch
 	Echo Energy 	Decreases S-Energy capacity by 1 (limited to Big Weapons).
Actual correct translation: (Big Weapon) Decreases S-Energy consumption of Gum Boost by 1 unit.	A 	Punch
 	Rapid Charge 	Speeds up S-Energy gauge recovery when the Special button is pressed. 	B 	Punch
 	Energy Reward 	[Big Weapon] Recovers a certain amount of S-Energy when you defeat an opponent. 	B 	Punch
 	Strike Chance 	Successful Gum Binds replenish special cooldown. 	A 	Extra
 	Odachi 	[Big Weapon] Increased attack range. 	A 	Extra
 	Parry Time 	Repel an attack to shorten Special cooldown time and partially recover the Ninjutsu 	B 	Extra
 	Wind's Blessing 	[Big Weapon] Successful Special hits shorten Gum Shoot cooldown time. 	B 	Extra
 	Fuurai 	[Big Weapon] Defeat an opponent or drone while your Special is active to restore all orbs of wind. 	B 	Extra
Category:Weapons