Heavy Weapons Guy (SSBUDE)

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Heavy Weapons Guy, or simply Heavy () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #110. 
Gary Schwartz, who voiced the character in the series (as well as Demoman) reprise his role in all versions of the game.
==How to unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Samus, being the last character to unlock in her order.
*Have Heavy join the player's party in World of Light: Requiem.
With the exception of the third method, Hevy must then be defeated in the 2fort stage.
==Attributes==
The Heavy is a heavyweight fighter that relies on the defensive capabilities and a projectile shooter. He maybe a little bit slow, but he doesn't lack the punch that he can do to K.O. those cowards at high percentage.
==Moveset==
*A ton gameplay mechanics from his series are implemented into the game, such as the Domination effect in Team Battles when he K.O. the opponent with the last stock, which includes the sound effect in place of the usual "x, defeated!" said by the announcer, visual effects, and sound effects in place of the generic ones as well.
*Much like Hero, Heavy can deliver a critical hit, having a 1/8 chance of activating, dealing more damage and trigger the Special Zoom effect, though unlike Hero's, it will trigger based on his projectile moves if he is at 70% of health. When landed, a specific sound effect will play, taking directly from Team Fortress 2.
*When Heavy is at above 100% of health or 25% in Stamina matches, the Medic will automatically come in and ubercharge him for 20 seconds as indicated by the TF2-inspired gauce bar above his mugshot. In this state, not only he will regenerate 10% of his health for each 5 seconds, but as he said in the Meet the Medic video, he is completely immuned from projectiles, deals twice the damage and is equipped with the Super Armor effect for the rest of the fight until the bar completetly depleted. It only works once per stock, and if you're at 100% again, it won't activate.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	Throws two punches, one left and one right. Holding the button down will throw his right fist instead, referencing the fact that the meele weapon is used as a secondary fire key in the game. The second hit knocks the opponent heavily at high percentages.	2.4%, 5%
Forward tilt 	 	Equips the Warrior's Spirit weapon as he throws both fists at the same time. Deals very powerful knockback 	9%
Up tilt 	 	Performs a quick uppercut with the Killing Gloves of Boxing that is accompanied by the ping sound when hit, unlike Peach's. It actually covers the Battlefield platform at bit. 	7.2%
Down tilt 	 	Performs a down aimed punch with the Fists of Steel. Very slow jab. 	6.5%
Dash attack 	 	A shoulder bash similar to Terry's Power Charge, except a banana will be automatically be throwned on the ground, though unlike the standard ones, this one cannot be grabbed until the opponent is tripped. 	11%
Forward smash 	 	Swings his Brass Beast down, creating a shockwave. It is one of the strongest forward smashes ever, dealing huge shield damage and almost and the same range as Simon's Fsmash when firing projectiles. Though is pretty slow. 	, 2% (hits 1-5)
Up smash 	 	Swings his Natascha upwards in an arc. The tip of the gun can deal vertical knockback to opponent, and if done, he will fire upwards with the same range as Simon's Usmash. 	, 2% (hits 1-5)
Down smash 	 	Brings up the Hou-Long Heater, as it produces a flaming ring around him. It has a pretty large hitbox, thus can be used for edgeguarding. 	
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Performs the crab pose while jumping. It is used as a good finisher. 	9.2%
Forward aerial	 	Brings up his Ham Shank and swings forwards. Its power and hitbox are similar to DK and Captain Falcon's back airs. 	13%
Back aerial 	 	Turns around with his Shotgun before firing at a short range. It has a start-up lag and will push him a bit, like Mii Gunner's.	9%
Up aerial 	 	Fires upwards with the Tomislav, similar to Mii Gunner's. A decent kill move at high percents. 	1.2% (hits 1-6), 5% (hit 7)
Down aerial 	 	Swings the Apoco-Fists down left and right. The second hit can spike the opponent at low percentage. 	6%, 8%
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand 	-
Pummel 	 	Pummels the opponent in the chest. 	1.7%
Forward throw	 	Swings his arm to throw his opponent forward. Decent K.O. power. 	7%
Back throw 	 	Throws backwards with both arms as he turns around. While not at Incineroar's level, it is the best K.O. back throws in the game at high percentage	10%
Up throw 	 	Tosses upwards, then jabs straight with his Frying Pan, accompanied by the ping sound when hitting. 	2% (throw), 8% (Frying Pan)
Down throw 	 	Swings his arm down, causing the opponent to get burried, similar to King K. Rool's, except it takes longer. 	7.1%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Throws both fists at the same time as he gets up 	7%
Floor attack (back) 	 	Swings Natascha around himself before getting up 	6.4%
Floor attack (trip) 	 	Swings Natascha in a circle before getting up. 	6%
Edge attack 	 	Lunges his Freedom Staff in a straight line. It has a long range.	11%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Natascha 	Heavy brings up his beloved Natascha and fires projectiles multiple times. Acts similar to Bowser's Fire Breath, except that it has longer range and taller, but as soon the player is still holding the button down, the range decreases its size and it will run out of ammo after 6 seconds, but the player can still use the move even without ammo. Like Bowser and Charizard, it will passively regain its ammo. Unlike Bowser and Charizard, Heavy can move around whatever he wants, abeit can't use the double jump during the move. 	1.6% (loop)
Side special 	Holiday Punch 	Heavy performs a straight forward lunge with a boxing glove, similar to Burn Knuckle, except with less startup lag and doesn't travel that far, unless he is in the air, as he will travel much further than a held inputed Burn Knuckle. When hitting the opponent, press B to make him do an uppercut, similar to Focus Attack, the difference is that it will make the opponent laugh for a short while. In the air, he hits at a semi high angle 	9% (first, ground), 7% (second, ground), 7% (first, air), 5% (second, air)
Up special 	Flippin' Awsome	One of the TF2 classes will spawn randomly as they give Heavy a lift and throw him in the air. Its very similar to Rush Coil, as Heavy can still attack the opponent without putting him helpless, but this one makes a shockwave after landing when the player doesn't move him, dealing close damage. The characters that helps Heavy are Spy, Scout, Medic, Pyro, Engineer, Sniper, Soldier and Demoman. There's a 1/8 chance that Saxton Hale will appear, which will make him toss even higher. 	7% (landing)
Down special 	Sandvich 	Heavy will bring up his favorite food and eats, restoring 30% of health (Which doesn't happened if he is at 0%). The Food icon will appear behind the mugshot as the move can be charged, but it takes 30 seconds to reach its full bar, like Cloud's Limit Break, but longer. The only way to charge faster is by consuming and healing item when he is at 0% or max HP, refilling much more than usual. When getting K.O.ed, the bar stays the same fortunately. It can be cancelled when using the shield, but you have to wait for him to finishing his eat after that. If he got hit while doing so will instantly cancelled the move at the bar it cut down in half, meaning that you have to charge again for 15 seconds. Hlding the input down will make him drop the item, allowing his teammate or the opponent to pick up like a regular item and heal.	N/A
Final Smash 	Meet the Team 	Heavy will bring up the Assault Cannon from TF Classic as he performs a jumping upward swing to attack one or three opponents. If done, the opponent will be sent to a deserted place as the TF2 classes perform an all-out attack in a fixed order, abeit in the form of 60's style photographs, Scout with his Sandman, Demoman with Sticky Bombs, Engineer with his three level three Sentry Guns, Pyro with his Flame Thrower, Sniper with his Sniper Rifle, Medic with the Bonesaw, Soldier with the Rocket Launcher and Spy with his Backstab move while in his Disguise Kit. Heavy then finishes off by firing his Assault Cannon at full force to the opponent. Like the DLC fighters, only one character will be beaten, as all of the others only received knockback and damage. It is also a pre-rendered cinematic to save space. 	44%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Heavy teleports in with the Teleporter and raises both arms while shouting "It's coward killing time!", then the Teleporter dissapears. 	Heavy teleports in with the Teleporter and raises both arms while shouting "It's coward killing time!", then the Teleporter dissapears. 	Heavy teleports in with the Teleporter and raises both arms while shouting "It's coward killing time!", then the Teleporter dissapears.
Idle Poses 	Performs a Side Chest pose 	Performs a Side Chest pose 	
Idle Poses 	Does a one armed push-ups 	Does a one armed push-ups 	
Taunts 	Standard 	Brings up Natascha and lovely hugs his weapons while saying "Good job, Sasha!" before putting back. 	
Taunts 	Side 	Showdown: Mimics a quick-draw pistol showdown before "firing" straight. This works aimilar to Luigi's down taunt, as it will deal 1% damage, but super high knockback if close.	
Taunts 	Down/Up 	Cracks his knuckles while saying "Prepare to stand the Heavy's power!" 	
Victory theme 	The ending phrase of Team Fortress 2's main theme, taken straight from the game. It is widely recognizable as the theme that plays at the end of every Meet the Team video.	The ending phrase of Team Fortress 2's main theme, taken straight from the game. It is widely recognizable as the theme that plays at the end of every Meet the Team video. 	The ending phrase of Team Fortress 2's main theme, taken straight from the game. It is widely recognizable as the theme that plays at the end of every Meet the Team video.
Victory Standard 	Laughs with his left arm placed in the chest before doing a victorious uppercut. 	Laughs with his left arm placed in the chest before doing a victorious uppercut. 	Laughs with his left arm placed in the chest before doing a victorious uppercut.
Victory Side 	Performs the Cossack Dance as he claps once before striking the crab pose with Natascha. 	Performs the Cossack Dance as he claps once before striking the crab pose with Natascha. 	Performs the Cossack Dance as he claps once before striking the crab pose with Natascha.
Victory Up/Down 	Heavy pose as the classes quickly comes in one by one with each respective weapons, mimicking the iconic Meet the Team image. 	Heavy pose as the classes quickly comes in one by one with each respective weapons, mimicking the iconic Meet the Team image. 	Heavy pose as the classes quickly comes in one by one with each respective weapons, mimicking the iconic Meet the Team image.
==Classic Mode: Smash Fortress==
Heavy's Classic Mode is one big Team Fortress 2 reference to characters, items, locations and events, with the enemies wearing the blue swap and your ally the red swap. All battles, except the bonus and the final stages are in stamina mode.
Round 	Opponent 	Stage 	Music 	Notes
1 	Mii Gunner (x3) 	2Fort 	The Art of War 	Mii Gunner wears the Steampunk Getup and Bionic Helmet, referencing Engineer. Inkling and Robin are your allies.
2 	Bowser, Charizard (x2) 	Mushroomy Kingdom (Battlefield)	Red Bread 	References Pyro, with the stage based on the Egypt map. 2 Mii Gunners are your allies.
3 	Snake (x3) 	Luigi's Mansion 	Rise of the Living Bread	Snake references Demoman, with the stage based on the Brimstone map. Snake and the stage being chosen is also a reference to the Bombinomicon comic. Pit and Charizard are your allies.
4 	Ness (x3) 	Tortimer Island 	BLU Triumphs! 	Ness references Scout, with the stage based on the Mercenary Park map. Snake and Robin are your allies.
5 	Pit (x3) 	Find Mii 	It Hates Me So Much 	Pit with the Staff equipped references Sniper, with the stage based on the Badlands map. Ness and Bowser are your allies.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
6 	R.O.B. (x10) 	Gaur Plain 	ROBOTS 	Horde Battle. A reference to Mann vs. Machine event. Bowser, Snake, Ness and Robin are your allies
Final 	Master Hand and Crazy Hand	2Fort (Omega) 	Main Theme 	Like Byleth, the player has Bowser, Snake, Ness and Robin as your allies.
Credits roll after completing Classic Mode. Completing it as Heavy has "Playing With Danger" accompany the credits.
==Alternate Costumes==
Red 	Based on his iconic appearance from the game, as well as the ally unit.
Blue 	Based on the enemy unit.
Green 	Wears the Tough Guy's Toque and the Bone-Cut Belt.
Yellow 	Wears the Football Helmet and Borscht Belt
Orange 	Wears the War Goggles and Heavy Lifter, references his appearance in Team Fortress Classic.
Dark Red	Wears the Cuban Bristle Crisis and Polar Bear
Purple 	Wears the Starboard Crusader and Tsar Platinum, references Jotaro Kujo from JoJo's Bizarre Adventure
Grey 	Wears the Robot skin from Mann vs. Machine, which alters his voice to be more robotic.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
112	 	 	Heavy (Fighter)	Valve's Team Fortress	•Complete Classic Mode with Heavy•Purchase from the Vault Shop for 300G (after unlocking Heavy)
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Team Fortress (series)
Category:Super Smash Bros. Ultimate: Definitive Edition