Level 266

==Description==
Level 266 is an underwater mansion that has many different type of fish and sealife. As one enters the level, they will start on the porch of the clear white mansion. Wanderers who have entered the level have reported that breathing equipment is not needed despite the aquatic environment. They have also reported no need for any water pressure protection equipment. The sealife of the level instantly start glaring upon the wanderer, as if seeing something new that surprises them. 
Level 266 has 5 floors. All floors are connected by a big staircase that takes about 200–250 steps to traverse one floor, making it much harder to wander than any other normal staircase. 
The interior of the mansion resembles a modern mansion from the front rooms. The mansion also contains a diverse fish ecosystem with a plethora of fish species, like sharks and more. These creatures, unlike the ones in The Frontrooms don't sleep or eat.
===Floor 1===
On the first floor, there are multiple hallways with rooms, such as a bar, a kitchen, a living room, and luxury bedrooms. All the rooms are sealed by a transparent barrier that only lets in wanderers and does not allow water to seep in. These rooms are known to change depending on the liking of the person who inhabits them. This makes for an amazing and comfortable living space for wanderers looking to get through the treacherous days of surviving in the backrooms. If there are multiple personas in one bedroom, the bedroom changes to follow the mutual hobbies and interests of those who inhabit it. If there's nothing mutual between said people in a bedroom, it splits into two different parts, and they become two separate rooms over 8–12 hours. The floor's size was calculated to be 0.5km² exactly.
===Floor 2===
This floor inhabits anomalous features that shift the halls and rooms of the floor, making this floor unstable and hard to traverse. The rooms on this floor have a set pattern in which they change, the pattern includes empty rooms, classrooms with whiteboards with occasional writings in an unknown language, storage rooms that include Almond Water and, normal food (such as meat, eggs, chips, vegetables, and spices) all in an uncooked form, and an arcade room with random games that include those from the Frontrooms, all of which are sealed by the transparent barrier of the level. The floor was reported to have bugs and other arthropods traversing the halls, further research showed that they appear each time the rooms finish their pattern, and when the pattern re-starts, they disappear by no-clipping through a wall. The floor's area is unknown due to its constant shifting. The door on Floor 2 that leads to the staircase connecting all floors looks white and has a buzzing sound coming from it that might remind one of the buzzing from Level 0, unlike the other doors made out of wood from Floor 4.
===Floor 3===
Floor 3 takes the appearance of an abandoned club, including a bar similar to the one on Floor 1. However, the bar is run down and overgrown with plant life. It also doesn't have the transparent barrier, so bottles floating around in the water are common. This water is much different from the one on any other floor, it has a much darker color to it and is unsafe to drink, unlike water from other floors, because of its slime-like texture and unknown bacteria inside of it that evaporate instantly upon leaving the floor. This slime-like water is very hard to traverse through due to its density. If one stays in the water for too long, it will start imprinting dark spots on the wanderer's body, which will instantly irritate upon leaving the floor. The black spots start spreading throughout the skin of the wanderer until the wanderer is completely covered in them, and the only cure for this "disease" was found to be normal Almond Water, which nullifies the black spots completely. The phenomenon makes Floor 3 the most dangerous floor on the entire level, and it's strongly advised for wanderers not to visit it. This floor was calculated to have the size of approximately 5km²
===Floor 4===
This floor mimics the look of a giant green field resembling one from the Frontrooms consisting of grass, a variety of trees, and other plant life. The trees include those from The Frontrooms that differentiate in types (currently there have only been reports of oak, birch, acacia, pine, and palm trees). These trees do not need a water supply or direct sunlight to grow. This floor has different villages consisting of Facelings, Glowfolk, and Staff. The villages have houses made out of wood, that comes from further on mentioned trees, as well as animals that provide the food supply, such as cows, pigs, ducks, and even horses to traverse the floor, these said animals have anomalous characteristics and are theorized to come from fish entering this floor and shape-shifting into animals due to the more limited water supply on the floor, unlike other floors being filled to the brim with water. This floor includes the transparent barrier, that is somehow stronger on this floor, this is currently unexplained. Its appearance and area has been reported to shift, making calculating the area impossible. However, there are not any more negative effects that contribute to the stability of the floor. There have been experiments of trying to bring other fish through the barrier, but they didnt transform like fish native to this level do. This floor also has giant lakes that have palm trees surrounding them that grow anomalous coconuts that differentiate in color, depending on the state of the Crystal-Clear Serpent. The village members have shown interest in trading, communicating, and generally being peaceful with other organizations, individuals, or groups that reside on this floor. This makes this the perfect housing for an outpost.
===Floor 5===
This floor is the final floor of the mansion. As soon as this floor is reached, the first thing one sees are signs prohibiting any type of camera, phone, or electronic device, making this floor impossible to capture, always relying on corrupted memories of other wanderers whom have traveled here. Wanderers are always greeted by Staff. They have been guided through a seemingly endless maze of offices, where the same Staff are sitting behind desks, typing something on computers that have similar looks to those in The Frontrooms. After around 10–15 minutes of walking, wanderers would enter a giant office with bookshelves and Staff running around, carrying papers and documents. Wanderers have also reported seeing The Manager. There have been minimal reports of people talking to this Manager, due to Floor 5 causing corruptions in the wanderer's memories. The floor's size is speculated to be around 1km²
==Entities==
There are a variety of common Entities on this floor, including: Clumps, Smilers, Facelings and, Glowfolk All of the Entities showed friendly behaviour towards the M.E.G. Researchers and wanderers, and have been more docile than their hostile counterparts.
There have also been reports of some level exclusive entities, such as:
==Crystal-Clear Serpent==
If a wanderer swims far enough away from the mansion on Level 266, they can encounter a crystal-clear fish that resembles a mythological sea serpent. The entity spans about 70 meters in length, 10 meters in height, and 7 meters in width. The fish seems to have many states where it displays abnormal behavior. The fish sometimes shows signs of acknowledging entities or people around it, but this is a very rare occurence.
===States of the entity===
====State №1====
In this state, the fish slowly swims further away from the mansion in a linear trajectory, having no notable effect on anything nearby. This is the most common state of the fish and the state where most sightings of this entity take place. This state lasts for 60 days.
====State №2====
In this state, the entity stops in its tracks and hovers in place, producing a strange, black substance that resembles slime. This substance emits high amounts of light and radiation, killing any wanderer who comes close enough and isn’t using proper protective equipment. This state lasts for 60 days.
====State №3====
This is the most dangerous state. In this state, the fish lies upside down and starts swimming towards the surface. This has bizarre effects such as halting all abilities and anomalous effects on the level and ridding the level of its infinite air supply. This forces wanderers to go into safe rooms that are dry and sealed, such as the bar on the first floor or other luxury rooms. In this state, the entity also emits the black slime, except the substance starts to erode off of the entity’s skin. After the state is completed, it reveals a new fish, which is the size of a regular front room fish but still crystal clear. It starts growing at rapid rates and returns to its original size in exactly 24 hours, starting State 1 again. This state lasts for 61 days.
===The Staff===
On the fifth and fourth floors of the mansion, there have been reports of individuals wearing job uniforms that have a similar appearance to the ones that you would usually see at an office job in the Frontrooms. These individuals have humanoid properties such as legs, arms, and a normal body, with the only difference being their head. Instead of a normal human head, there is a fishhead (or, to be more specific, a tuna fishhead). These entities proclaim themselves as the Staff and are usually the ones to clean up the mess going on in this place. They usually don't leave the previously mentioned 4th and 5th floors, but there have been mentions of them taking away wanderers from the first floor upon violent behaviour, or when they had too much to drink and became aggressive and out of control. They differ in types and positions, with the lowest being a maid who cleans the manager's office and the highest being the manager themselves. The Staff can control the entirety of the level and are usually friendly to wanderers, trying to find peaceful solutions to problems instead of brutality and violence. The Staff also seem to know all human languages, making communication with them not a problem.
===Hierarchy of the Staff===
The Staff have many different roles and jobs in this mansion, The first and lowest rank are the Maids who clean the floors, they are the ones responsible for the mansion's clean look and feel, being one of the most important roles yet still the lowest. Then come the Workers, who work in offices of Floor 5. Their job is to keep track of the air supply, and The Serpent's state, and look out for any abnormalities in the mansion's functionality. After that come the Assistants, who are the ones guiding wanderers through the 5th Floor of the level and are usually kinder than the Staff. They have the least amount of work and run around the floors, they are also the ones that carry around the paperwork and report to The Manager, making them also some of the more important Staff. The most important Staff member is The Manager. The Manager always keeps track of all the Staff at this level as well as the level itself. The Manager has access to all the floors and can control if they are open or not, except Floor 5. The Manager always tries to find a way to stop the serpent's way of rebirthing because of its highly dangerous state. Because of this, The Manager often sends his men to find a way to erase the serpent from this level, going as far as bribing M.E.G, Which has not worked. The Manager got his name from wanderers that met him before.
==Unusual Phenomena==
This phenomenon was found by M.E.G. "Blue Explorers" when first exploring the level and its floors. When the group of 5 explorers reached Floor 4, they found Clumps and Smilers who have been reported to be friendly and more lucid or sentient than normal people, avoiding the explorers instead of doing the things their more normal counterparts do. When new wanderers started entering the level, they reported having no negative thoughts or ideas whatsoever. They also reported feeling happy and, more importantly, noticed that the symptoms of any mental disorders they had, including but not limited to OCD, Anxiety Disorder, Dementia, Alzheimer’s disease, Depression, and PTSD were significantly reduced. This makes the level much safer to explore and makes scientific research on Level 266 much faster and easier than on other dangerous or unstable levels.
==Colonies and Outposts==
===The Liminal Union of Wandering Traders===
There is an official community of multiple trading wanderers and just normal people overall that live in peace on this level, making it their home in the Backrooms. They are usually the ones meeting and greeting people who just enter the level and showing them around. They have no official name, but there have been reported rumors of their name being "Liminal Union of Wandering Traders".
===M.E.G "Blue Explorers"===
On Floor 4, there is an M.E.G. outpost that goes by the name of "Blue Explorers" that consists of roughly 25–30 M.E.G.members who are actively exploring and learning about the level, their special feature consists of wearing blue hazmats with a fish imprinted into the shoulder of them instead of the usual yellow hazmat suit that is popular in the backrooms.
==Entrances and Exits==
===Entrances===
*Finding and sleeping on a broken-down, blue-ish bed on Level 7 or Level 37 was reported to noclip the wanderer to this level.
*Finding and hugging a fish plushie soaked in water on Level 974, Level 52, Level 11, and Level 18 will teleport the wanderer to this level.
===Exits===
*Killing any fish, shark, or anyone on this level teleports one to a random dangerous level, typically Class 5 or above.
*Sleeping on Floor 3 inside a room numbered 666 teleports the wanderer to Level 666.
*Reading any book in the library on the second floor teleports one to Level 4.
Category:Levels
Category:Cluster I
Category:Ocean
Category:Biohazard
Category:Safe
Category:Unconfirmed Levels