Patch Notes/3.3.7

We will be taking Dislyte offline for a short time on December 19, 2023, 07:00-09:00 (UTC+0) to improve the game. Lvl 5+ players at the time of the update will receive Nexus Crystals via in-game mail afterward. If the opening of servers is delayed, 100 additional Nexus Crystals will be compensated per hour delayed.
Note: Servers may resume at an earlier or later time as necessary. Pay attention to the time as you will be unable to sign in during this time.
==New Espers==
==New Features==
1. Added Event Backtrack:
*Event Backtrack will be added after the update, available to players who have completed Story Chapter 4-16. Access it through Atlas.
*Event Backtrack is an entry for past Esper-themed events. All past Esper-themed events will be permanently displayed in it according to the official schedule.
Participation Requirement: Acquire the corresponding Espers (excluding Yun Chuan) to participate in their themed events.
*Upon entering Event Backtrack, Esper-themed events will focus solely on story-related gameplay, including maps. Story progress will be reset, rewards will be adjusted, and event tokens won't be generated. This allows you to revisit stories and their associated events within the maps.
*Complete events to receive Nexus Crystals, Elemental Records, Legendary Abilimon Fragments, and other rewards.
*Map event types are story, encounter, and chest. Complete the prerequisites to proceed.
2. Added draw records, allowing players to view the 500 most recent records.
3. The following Espers will open their Swiftspace after the update: Hailey (Hephaestus), Triki (Loki), Ophelia (Thanatos), and Ren Si (Black Tortoise). Paths of Experience and Emblem of Expertise will unlock for the following Espers: Hailey (Hephaestus), Triki (Loki), Ophelia (Thanatos), Ren Si (Black Tortoise), Sally (Sif), Fatum Sisters (Nornir), Intisar (Kauket), Ethan (Pan), Pritzker (Mimir), Meredith (Scylla), Falken (Horus), Luo Yan (Yanluo Wang), David (Jason), and Chalmers (Idun).
4. Added the Esper Namecard frame for Hailey (Hephaestus) after she is max level, max ascended, and max resonated.
==New Events==
1. Warm-Up Match
- Event Time: 2023-12-26 00:00:00 - 2023-01-09 00:00:00 (UTC+0)
- Event Details:
*The Warm-Up Match is back! Enjoy PvP battles and earn stunning Skin rewards!
*Unlocks for Lvl 50+ players.
*During the event, players can start matchmaking to battle against other players in real-time from the event screen. When playing Warm-Up Match for the first time, a player's initial Tier will be determined based on the current squad level. For players who have participated in the last Warm-Up Match season, their initial Tier will be determined based on their highest tier last season.
*Warm-Up Match Tiers: Bronze, Silver, Gold, Platinum, Diamond, Master, Legend. Players below Platinum take turns picking 4 Espers per match and then start battle directly. For Platinum and above players, after both sides take turns picking 5 Espers, they ban 1 Esper from their opponent and finally play in a 4v4 format.
*As each victory grants Tier points, players' Tiers in the Warm-Up Match will be increased. Meanwhile, each failure will deduct Tier points.
*Based on players' Tiers, each victory grants a certain number of Supply Coins which can be redeemed for items in the Tournament Shop. Players can acquire a limited number of Supply Coins in this season and can continue getting Tier Points from victories once the cap is reached.
*Each attack victory will count toward total wins. Players can get rewards upon winning a designated number of times.
*When players get a higher Tier record for the season, they can claim the Tier's rewards on the reward claiming screen. Reach Diamond and above to claim the season-exclusive Namecard, and reach Master to claim the Skin, Li Guang - Wintry Wonder.
2. Endless Nightmare
- Event Time: 2023-12-19 (post-update) - 2024-01-02 00:00:00 (UTC+0)
- Event Details:
*Obtain the chest with the least moves and help Valeria to explore more Maze floors!
*Unlocks for Lvl 16+ players.
*During the event, you can obtain Torches of Will by signing in daily on the event page or clearing stages such as Sonic Rift, Ritual Miracle, Sonic Miracle, Desolate Lands, and Story stages. Obtain sufficient Torches of Will to explore the Maze for Gold Records and Nexus Crystals.
3. Golden City Challenge
- Event Time: 2023-12-31 00:00:00 - 2024-01-12 00:00:00 (UTC+0)
- Event Details:
*The Golden City reopens for an all-new Pop Quiz!
*Unlocks after clearing Story 1-13 on Easy mode.
*During the event, you can use Gold Chips to engage in Pop Quizzes. There are a total of 5 challenges, with each challenge lasting 2 days. Each challenge presents two questions, and there's no restriction on the number of options, chips, or bets you can employ. Your betting choices are unrestricted. Winning will earn you Golden Chips with a corresponding multiplier. You can obtain Gold Chips through daily login and Pop Quizzes.
*When your Gold Chips reach a specific amount, you will be able to claim phase rewards such as Gold Records and Nexus Crystals. Throughout the event, players will be ranked based on their asset records. At the end of the event, the top 100 players will be rewarded with the Avatar Frame - Tournament Predictor based on their final assets.
4. Heron Box
- Event Time: 2024-01-01 00:00:00 - 2024-01-15 00:00:00 (UTC+0)
- Event Details:
*Complete Esper Union missions to earn Heron Seals, find Eira, and draw exciting Heron Box rewards.
*You will earn 1 Heron Seal per Heron Box mission completed during the event. For each Heron Seal you earn, you can draw 1 reward from the Heron Box.
*You can earn a maximum of 5 Heron Seals per day by completing missions, after which no Heron Seals will be granted from completing missions.
*The number of rewards is fixed and won't be refreshed after drawing.
*Any unused Heron Seals will be lost after the event ends.
5. Zodiac Trials
- Event Time: 2024-01-01 00:00:00 - 2024-01-15 00:00:00 (UTC+0)
- Event Details:
*The Zodiac stars shine in the ever night, silently waiting for challengers to come.
*Unlocks for Lvl 20+ players.
*A 5-Esper squad is required to start trials.
*Zodiac Trials contain 12 stages that increase in difficulty. Each stage has 2 Guardians. Defeat either of them to clear and unlock the next stage.
*After beating a Guardian, players can select 1 member from the Guardian's team to join their squad as a Helper Esper.
*Clearing a trial stage grants players a Starlight Token. During the event, players can collect Starlight Tokens to unlock Gold Records and other rewards.
*Players can get 1 Star Wheel reset chance daily to start another trial round. At the start of each round, players will get a random buff.
6. Solstice Decorations
- Event Time: 2023-12-19 (post-update) - 2024-01-15 00:00:00 (UTC+0)
- Event Details:
*Winter is upon us once more. Journey back to Gyrate, illuminate lanterns, and revel in the Solstice Festival with friends!
*Unlocks for Lvl 25+ players.
*Collect Snowflakes:
Stage Rewards: During the event, clear Event Stages, Ritual Miracle, Sonic Miracle, Desolate Lands, Story Stages, Sonic Rift, and other stages to get Solstice Snowflakes.
Daily Gifts: Players can claim Solstice Snowflakes every day before 00:00 from the Event page. (Rewards that aren't claimed by 00:00 will not be retained the next day.)
Cumulative Rewards: Obtain the designated numbers of Solstice Snowflakes to claim collection progress rewards.
Notice: The Solstice Snowflakes obtained from stages every day and from stages during the entire event have an upper limit (Daily Gifts don't count). Excess Solstice Snowflakes will be converted into Gold and returned via mail at the end of the event.
*Unlock Decorations:
On the event screen, players can select their favorite decoration, preview its effects, and consume the required number of Solstice Snowflakes to unlock decorations and obtain Nexus Crystals.
After unlocking a decoration, players can claim a reward and apply the new decoration to their home screen.
Notice: After the event, the snow in Gyrate will melt and all Solstice Festival decorations will disappear. So, please enjoy the snowy scene while it lasts!
7. Solstice City Night
- Event Time: 2023-12-19 (post-update) - 2024-01-15 00:00:00 (UTC+0)
- Event Details:
*At the beginning of a new year, use beautiful lanterns to ignite your wishes for the future and get your Solstice gifts!
*Unlocks for Lvl 25+ players.
*During the Solstice City Night event, log in for the required number of days to light up lanterns and claim rewards including Gold Records.
8. Time-Limited Treasured Echoes Event
- Event Time: 2023-12-23 00:00:00 - 2024-01-09 00:00:00 (UTC+0)
- Event Details:
*Attend the Treasured Echoes event to get designated Legendary Espers!
*Unlocks after acquiring 10 or more Legendary Espers.
*Acquire card flipping attempts by completing Quests, and consume the attempts to draw Espers from a limited range of non-Shimmer Legendary Esper options. (excludes Espers in the current time-limited pool). Players can select one Esper from the options to join the Squad when they consume 70 Wish Stones in Treasured Echoes during the event.
9. Limited-Time Echo Event for Hailey (Hephaestus), Yuuhime (Izanami), and Yamato (Izanagi)
- Event Time: 2023-12-19 (post-update) - 2024-01-09 07:00:00 (UTC+0)
- Event Details:
*The event offers special chance of summoning Hailey (Hephaestus), Yuuhime (Izanami), and Yamato (Izanagi) from Echo spins.
*Spend 100 Wish Stones in the Event pool to guarantee the acquisition of the current event's featured Esper. Wish Stones are obtained by acquiring Epic or Legendary Espers from the Gold Record Player: 20 Wish Stones will be given for every Legendary Esper drawn, and 1 Wish Stone for every Epic Esper drawn.
*Note: Wish Stones can only be obtained through drawing from Gold Card Pools (not including new player card pools).
10. Limited-Time Probability UP Event for Jiang Jiuli (Chiyou) in Echo - Shimmer
- Event Time: 2023-12-19 (post-update) - 2024-01-09 07:00:00 (UTC+0)
- Event Details:
*During the event, players can tap the record on the Echo - Shimmer screen to change their Probability Up Esper to Jiang Jiuli (Chiyou). After the change, upon acquiring a Shimmer Legendary Esper, chance of obtaining Jiang Jiuli increased to 50%.
==Adjustments and Optimizations==
1. Auto-Set improvements:
*After the update, when the Auto-Set system is active, players will have the option to hide the Auto-Set screen and perform other actions (such as selling equipment, resetting equipment, and using/enhancing Boost Stones) on other screens.
*Enhanced the accuracy of Auto-Set calculations.
*Optimized the Auto-Set screen.
2. Optimized the display of turn count during battle.
3. Removed Holobattle-related Captain Abilities. The following Espers are affected: Jiang Man (Meng Po), Pritzker (Mimir), Unas (Shu), Alice (Gullveig), Taylor (Hercules), Jiang Jiuli (Chiyou), Aurelius (Ullr), and Elliot (Thoth).
4. Knockout improvements:
*Improved the interface notifications for players who have signed up before the season begins.
*Replaced MemoChips in the Daily League Chits with MemoChips (Limited-Time).
*Optimized the Tier display of the Esper deployment screen.
*Modified the point deduction for failed Knockout matches.
*Added season tally animation for Knockout.
5. First clear rewards for certain Story chapters have been changed from Divinate Discs to Tang Xuan (Sun Wukong)/Li Ling (Nezha) Divinate Opt-Box Fragments.
*Some Chapters:
Hard: Chapter 5-1 - Chapter12-16
Purgatory: Chapter 1-1 - Chapter 5-8
*100 Tang Xuan (Sun Wukong)/Li Ling (Nezha) Divinate Opt-Box Fragments can be combined into 1 Tang Xuan (Sun Wukong)/Li Ling (Nezha) Divinate Opt-Box.
*Veteran players can claim Tang Xuan (Sun Wukong)/Li Ling (Nezha) Divinate Opt-Box Fragments via mail according to their stage clearing progress.
6. Added ad notifications to the Shimmer card pool.
7. Players will have 1 opportunity to re-challenge (not Quick Battle) without consuming any Admission Certificates after losing a Point War match.
8. After the update, max-resonated Espers cannot be purchased in the shop, and product sorting has been adjusted.
9. Formation Preset improvements:
*Added a Reset button for modified presets to revert them to their default settings.
*Improved notifications when replacing presets during gameplay.
10. The Novice Support event's three Esper selection has been changed from Jiang Man (Meng Po), Jin-hee (Dokkaebi), and Koharu (Ame-no-Uzume) to Jiang Man (Meng Po), Sander (Set), and Emma (Jade Rabbit). For new players who are still within the event period and have not yet claimed an Esper, the event will be replaced with this new version after the update.
==Esper Ability and Buff Adjustments==
1. Donar (Thor)
*Ability 2: Thundercrack (Passive) Changes
Old: Gains Conductor for 1 turn at the end of Donar's turn.
While Conductor is active, attacks all enemies at the start of Donar's turn. Damage: 110% of Donar's DEF.
Cooldown: 3 turns
New: Gains Conductor for 1 turn at the end of Donar's turn.
While Conductor is active, attacks all enemies at the start of his turn. Damage: A percentage of DEF.
This ability's cooldown won't be affected by any abilities. Cooldown is shortened
*Ability 2: Thundercrack (Passive) (Ascension) Changes
Old: Gains Conductor for 1 turn at the end of Donar's turn.
While Conductor is active, attacks all enemies at the start of his turn. Damage: 110% DEF.
If any ability triggers a Crit, Thundercrack Cooldown -1 turn.
Cooldown: 3 turns
New: Gains Conductor for 1 turn at the end of Donar's turn.
While Conductor is active, temporarily absorbs his teammates' DEF and attacks all enemies at the start of his turn. Damage: A percentage of DEF.
This ability's cooldown won't be affected by any abilities. Cooldown is shortened
*Resonance Phase 6 Changes
Old: New Effect - Explosions in the Sky: Resets the cooldown for Thundercrack (Passive). Gains 2 Thunder Blessing stacks.
New: New Effect - Explosions in the Sky: Instantly applies Thundercrack (Passive) damage. Gains 2 Thunder Blessing stacks.
2. Lewis (Ares)
*Ability 1: Iron Fists Changes
Old: Attacks 1 enemy. Damage: 130% ATK.
Recovers HP. Healing: 50% of damage dealt.
Upon triggering a Crit, +20% AP.
New: Attacks 1 enemy. Damage is based on ATK (decreased).
Restores HP. Healing: 50% of damage dealt.
Upon a Crit, Lewis' AP +20%.
Each SPD grants extra damage.
*Ability 2: Flames of Fury Changes
Old: Gains C. RATE Up for 2 turns.
Attacks 1 enemy. Damage: 180% ATK.
Inflicts Sear for 2 turns.
Upon triggering a Crit, gains an additional turn.
New: Gains C. RATE Up for 2 turns.
Attacks 1 enemy. Damage is based on ATK (decreased).
Inflicts Sear for 2 turns.
Upon a Crit, gains 1 turn.
Each SPD grants extra damage.
*Ability 3: Rage Avatar Changes
Old: Attacks 1 enemy 3 times. Total damage equals 260% ATK.
Each 10% of the enemy's max HP lost increases damage by 4%.
New: Attacks 1 enemy 3 times. Total Damage is based on ATK (decreased).
For every 10% of Max HP the enemy loses, Damage +4%. Each SPD grants extra damage.
*Ability 3: Rage Avatar (Ascension) Changes
Old: Attacks 1 enemy 3 times. Total damage: 260% ATK.
For every 10% of Max HP the enemy loses, Damage +4%.
Upon killing the enemy, all Ability Cooldowns -1 turn, and gains Invincibility for 1 turn.
New: Attacks 1 enemy 3 times. Total Damage is based on ATK (decreased).
For every 10% of Max HP the enemy loses, Damage +4%. Each SPD grants extra damage.
After attacking, gains Invincibility.
Upon killing the enemy, reduces all Ability Cooldowns.
*Phase 4 Ascension Changes
Old: ATK +10%
New: SPD +5
Base Attribute Changes
Base SPD increased
3. Narmer (Ra)
*Ability 2: Wheel of Fate (Passive) Changes
Old: At the start of Narmer's turn, gains 1 Burning Sun stack. For each buff gained, gains 1 Burning Sun stack. Max 8 stacks.
New: At the start of Narmer's turn, gains 1 Burning Sun stack. For each buff gained, gains 2 Burning Sun stacks. Max 8 stacks.
*Ability 2: Wheel of Fate (Passive) (Ascension) Changes
Old: At the start of Narmer's turn, gains 2 Burning Sun stacks. For each buff gained, gains 1 Burning Sun stack. Max 8 stacks.
New: At the start of Narmer's turn, gains 2 Burning Sun stacks. For each buff gained, gains 2 Burning Sun stacks. Max 8 stacks.
4. Li Ling (Nezha)
*Ability 2: Tai Chi Changes
Old: Attacks 1 enemy 5 times. Damage per hit: 46% ATK. Upon a Crit, gains 10% AP.
New: Attacks 1 enemy 5 times. Damage per hit: 46% ATK.
Upon a Crit, AP +10%.
Has a chance of inflicting DEF Down.
*Ability 2: Tai Chi (Ascension) Changes
Old: Attacks 1 enemy 5 times. Damage per hit: 46% ATK.
Upon a Crit, AP +10%.
Restores HP. Healing: 50% Damage.
New: Attacks 1 enemy 5 times. Damage per hit: 46% ATK.
Upon a Crit, AP +10%.
Restores HP. Healing: 50% Damage.
Has a chance of inflicting DEF Down.
*Ability 3: Altar Changes
Old: Attacks all enemies 3 times. Each hit deals 38% ATK damage and True Damage. True Damage equals 5% of enemy Max HP, up to 50% of Li 
Ling's ATK. The 3rd hit steals 10% of the target's AP.
New: Attacks all enemies 3 times. Damage per hit: 38% ATK. Each hit deals True Damage. True Damage: 5% of enemy Max HP, up to a percentage of Li Ling's ATK (increased). The 3rd hit steals 10% of the target's AP.
*Resonance Phase 2 Changes
Old: New Effect - Tai Chi: 50% chance of inflicting DEF Down on the target for 2 turns.
New: New Effect - Tai Chi: Upon a Crit, Altar's Cooldown will be shortened.
5. Biondina (Poseidon)
*Ability 2: Tsunami Changes
Old: If Biondina can take action at the start of her turn, dispels 1 buff from 1 random enemy, and has a 100% chance of dispelling +1 buff. (Prioritizes buffed enemies.)
This ability won't miss and can't be resisted.
New: Gains Aquatic Sentinel at the start of combat. Aquatic Sentinel: (Undispellable) Reduces damage taken from targets with ATK below Biondina's.
If Biondina can take action at the start of her turn, dispels 1 buff from 1 random enemy, and has a 100% chance of dispelling +1 buff. (Prioritizes buffed enemies.)
This ability won't miss and can't be resisted.
*Ability 2: Tsunami (Ascension) Changes
Old: If Biondina can take action at the start of her turn, dispels 1 buff from 1 random enemy, and has a 100% chance of dispelling all buffs. (Prioritizes buffed enemies.)
This ability won't miss and can't be resisted.
New: Gains Aquatic Sentinel at the start of combat. Aquatic Sentinel: (Undispellable) Reduces damage taken from targets with ATK below Biondina's.
If Biondina can take action at the start of her turn, dispels 1 buff from 1 random enemy, and has a 100% chance of dispelling all buffs. (Prioritizes buffed enemies.)
This ability won't miss and can't be resisted.
*Ability 3: Fury of the Waters Changes
Old: Attacks 1 enemy. Damage: 65% ATK. Then, attacks all enemies. Damage: 30% ATK.
If the enemy is not buffed, ignores 100% DEF. The more buffs the target has, the less DEF can be ignored.
New: Attacks 1 enemy. Damage: A percentage of ATK (increased). Then, attacks all enemies. Damage: 30% ATK.
If the enemy is not buffed, ignores 100% DEF. The more buffs the target has, the less DEF can be ignored.
6. Lucas (Apollo)
*Ability 3: Pillar of Light Changes
Old: Attacks all enemies 3 times. Total Damage: 100% ATK.
Each hit has a 50% chance of dispelling 1 buff from the target and inflicting AP -10%.
New: Attacks all enemies 3 times. Total Damage: A percentage of ATK (increased).
Reduces the target's AP.
Each hit has a 50% chance of dispelling 1 buff from each enemy. Upon successfully dispelling, further reduces the target's AP.
*Resonance Phase 6 Changes
Old: Change - Pillar of Light: The final hit's AP reduction has been changed to AP absorption.
New: Change - Pillar of Light: All AP reduction effects have been changed to AP absorption.
7. Cecilia (Isis)
*Ability 1: Gemstone Feathers Changes
Old: Attacks 1 enemy. Damage: 30% ATK + 5.5% max HP.
Cecilia recovers HP. Healing: 100% of damage dealt.
New: Attacks 1 enemy. Damage: 30% ATK + 5.5% max HP.
Recovers HP for Cecilia and the ally with the lowest HP. Healing: 100% of damage dealt.
*Ability 2: Crimson Protection Changes
Old: Revives and heals all fallen allies. Healing: 15% of the target's Max HP. Their AP +30%.
Each revived ally extends Crimson Protection's cooldown by 1 turn.
Grants all allies Shield for 1 turn. Shield Strength: 50% of target's Max HP. All allies' AP +20%.
Crimson Protection's cooldown is not affected by other effects.
New: Revives and heals all fallen allies. Healing: 15% of the target's Max HP. Their AP +30%.
Grants all allies Shield for 1 turn. Shield Strength: 50% of target's Max HP. All allies' AP +20%.
Crimson Protection's cooldown is not affected by other effects.
*Ability 2: Crimson Protection (Ascension) Changes
Old: Revives and heals all fallen allies. Healing: 15% of the target's Max HP. Their AP +30%.
Each revived ally extends Crimson Protection's cooldown by 1 turn.
Grants all allies Shield for 1 turn. Shield Strength: 50% of target's Max HP. All allies' AP +20%.
Crimson Protection's cooldown is not affected by other effects. If Crimson Protection is not in cooldown when Cecilia dies, it will be automatically cast.
New: Revives and heals all fallen allies. Healing: 15% of the target's Max HP. Their AP +30%.
Grants all allies Shield for 1 turn. Shield Strength: 50% of target's Max HP. All allies' AP +20%.
Crimson Protection's cooldown is not affected by other effects. If Crimson Protection is not in cooldown when Cecilia dies, it will be automatically cast.
*Resonance Phase 2 Changes
Old: Change - Gemstone Feathers: Healing Cecilia changed to healing both Cecilia and the ally with the lowest HP percentage.
New: Change - Crimson Protection: All Ability Cooldowns for the revived target will be cleared.
*Resonance Phase 6 Changes
Old: Change - Crimson Protection: Revived allies' AP Boost changed to 100%.
New: Change - Crimson Protection: Revived allies' AP Boost changed to 100%. Grants them ATK Up.
8. Jiang Jiuli (Chiyou)
*Ability 1: Sky Smash Changes
Old: Current HP -20%.
Attack 1 enemy. Damage: 120% ATK.
For every 2% Max HP Jiang Jiuli loses, Damage +1%.
New: Current HP -20%.
Attacks 1 enemy. Damage is based on ATK (increased).
Inflicts Sear on the enemy.
Deals extra True Damage based on the HP Jiang Jiuli loses.
*Ability 2: Demon Reborn (Passive) Changes
Old: While not in Demon Mode: When an ally takes single-target damage, shares 15% damage with them. For every 5% Max HP Jiang Jiuli loses, gains Base SPD +2.5%, Base ATK +5%, and Base DEF +5%.
While in Demon Mode: Gains Base SPD +50%, Base ATK +100%, and Base DEF +100%.
After receiving SPD boost, Jiang Jiuli's SPD won't exceed that of the unit with the highest SPD on the battlefield.
Upon taking fatal damage, survives, and enters Demon Mode for 2 turns.
Removes all buffs and debuffs from Jiang Jiuli.
Restores HP. Healing: 20% Max HP.
Gains Standoff for 1 turn.
New: While not in Demon Mode: When an ally takes single-target damage, shares 15% damage with them. For every 5% Max HP Jiang Jiuli loses, gains Base SPD +2.5%, Base ATK +5%, and Base DEF +5%.
While in Demon Mode: Gains Base SPD +50%, Base ATK +100%, and Base DEF +100%.
After receiving SPD boost, Jiang Jiuli's SPD won't exceed that of the unit with the highest SPD on the battlefield.
Upon taking fatal damage, survives, and enters Demon Mode for 2 turns.
Removes all buffs and debuffs from Jiang Jiuli.
Restores HP. Healing: 20% Max HP.
Gains Standoff for 1 turn.
While in Demon Mode: Gains Shield before taking ability damage. Inflicts True Damage based on his Max HP after dealing damage.
This ability's cooldown won't be affected by any abilities.
*Ability 2: Demon Reborn (Passive) Changes
Old: While not in Demon Mode: When an ally takes single-target damage, shares 15% damage with them. For every 5% Max HP Jiang Jiuli loses, gains Base SPD +2.5%, Base ATK +5%, and Base DEF +5%.
While in Demon Mode: Gains Base SPD +50%, Base ATK +100%, and Base DEF +100%.
After receiving SPD boost, Jiang Jiuli's SPD won't exceed that of the unit with the highest SPD on the battlefield.
Upon taking fatal damage, survives, and enters Demon Mode for 2 turns.
Removes all buffs and debuffs from Jiang Jiuli.
Restores HP. Healing: 20% Max HP.
Gains Standoff for 1 turn.
While in Demon Mode, whenever Jiang Jiuli deals damage, he restores HP. Healing: 30% damage dealt.
New: While not in Demon Mode: When an ally takes single-target damage, shares 15% damage with them. For every 5% Max HP Jiang Jiuli loses, gains Base SPD +2.5%, Base ATK +5%, and Base DEF +5%.
While in Demon Mode: Gains Base SPD +50%, Base ATK +100%, and Base DEF +100%.
After receiving SPD boost, Jiang Jiuli's SPD won't exceed that of the unit with the highest SPD on the battlefield.
Upon taking fatal damage, survives, and enters Demon Mode for 2 turns.
Removes all buffs and debuffs from Jiang Jiuli.
Restores HP. Healing: 20% Max HP.
Gains Standoff for 1 turn.
While in Demon Mode: Restores HP whenever Jiang Jiuli deals damage. Healing: 30% damage dealt. Gains Shield before taking ability damage. Inflicts True Damage based on his Max HP after dealing damage.
This ability's cooldown won't be affected by any abilities.
*Ability 3: Earth Shatter Changes
Old: Current HP -30%.
Attacks all enemies. Damage: 120% ATK.
For every 2% Max HP Jiang Jiuli loses, Damage +1%.
Inflicts Taunt on all enemies for 1 turn.
New: Current HP -30%.
Attacks all enemies. Damage is based on ATK (increased).
Inflicts Taunt on all enemies for 1 turn.
Deals extra True Damage based on the HP Jiang Jiuli loses.
*Resonance Phase 2 Changes
Old: New Effect - Sky Smash: Inflicts Sear on the target for 2 turns.
New: New Effect - Demon Reborn (Passive): Targets killed in Demon Mode can't be revived. Meanwhile, gains some of the target's ATK.
*Resonance Phase 6 Changes
Old: New Effect - Demon Reborn (Passive): Targets killed in Demon Mode can't be revived.
New: New Effect - Demon Reborn (Passive): Attacking in Demon Mode deals Splash Damage.
Description Changes
Optimized descriptions for some of Chiyou's abilities and buffs (please refer to the in-game content for actual details).
9. Yamato (Izanagi)
*Esper Type Changes
Old: Support
New: Defender
*Ability 1: Death Grasp Changes
Old: Attacks 1 enemy 2 times. Damage per hit: 15% ATK + 3% Max HP.
Each hit has a 60% chance of inflicting Stun for 1 turn.
New: Attacks 1 enemy 2 times. Damage per hit is based on Yamato's ATK and DEF.
Each hit has a 60% chance of inflicting Stun for 1 turn.
*Ability 2: Thunder Surge Changes
Old: Attacks all enemies 3 times. Damage per hit: 10% ATK + 1.2% Max HP.
Each hit has a 55% chance of inflicting Buff Blocker for 2 turns.
Consumes all stacks of Rashomon to deal extra True Damage. True Damage per stack: 1.5% of the target's Max HP, up to 1% of Yamato's Max HP.
New: Attacks all enemies 3 times. Damage per hit is based on Yamato's ATK and DEF.
Each hit has a 55% chance of inflicting Buff Blocker for 2 turns.
Consumes all stacks of Rashomon to deal extra True Damage. True Damage per stack is based on Yamato's DEF.
*Ability 2: Thunder Surge (Ascension) Changes
Old: Attacks all enemies 3 times. Damage per hit: 10% ATK + 1.2% Max HP.
Each hit has a 55% chance of inflicting Buff Blocker for 2 turns. Absorbs 10% AP and distributes it evenly across all allies upon a Crit.
Consumes all stacks of Rashomon to deal extra True Damage. True Damage per stack: 1.5% of the target's Max HP, up to 1% of Yamato's Max HP.
New: Attacks all enemies 3 times. Damage per hit is based on Yamato's ATK and DEF.
Each hit has a 55% chance of inflicting Buff Blocker for 2 turns. Absorbs 10% AP and distributes it evenly across all allies upon a Crit (can't be resisted).
Consumes all stacks of Rashomon to deal extra True Damage. True Damage per stack is based on Yamato's DEF.
*Resonance Phase 2 Changes
Old: New Effect - Thunder Surge: AP absorption can't be resisted (Completed Ascension Phase 3 required).
New: New Passive Effect - Thunder Surge: Whenever granting a buff, increases the target's DEF.
*Phase 2 Ascension Changes
Old: HP is increased
New: DEF is increased
*Phase 3 Ascension Changes
Old: HP percentage is increased
New: DEF percentage is increased
*Attribute Distribution Changes
Increased DEF distribution
Decreased HP distribution
10. Javid (Shamash)
*Ability 2: Divine Might Changes
Old: Attacks all enemies. Damage: 100% ATK.
Inflicts Sear for 2 turns.
Deals extra True Damage to targets afflicted with Judgment Seal. True Damage: 10% of their Max HP, up to 100% of Javid's ATK.
50% chance of inflicting Judgment Seal on targets currently not afflicted with Judgment Seal for 2 turns upon landing a Crit.
New: Attacks all enemies. Damage: 100% ATK.
Inflicts Sear for 2 turns.
Deals extra True Damage to targets afflicted with Judgment Seal. True Damage: 10% of their Max HP, up to 100% of Javid's ATK.
Increases Javid's AP upon landing a Crit. Different targets are calculated independently.
*Ability 3: Eternal Light Changes
Old: Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns.
Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns.
Then, attacks all enemies. Damage: 100% ATK.
New: Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns.
Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns.
Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above a certain percentage before the AoE attack, inflicts Stun.
*Ability 3: Eternal Light (Ascension) Changes
Old: Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns.
Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns (can't be resisted).
Then, attacks all enemies. Damage: 100% ATK.
New: Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns.
Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns (can't be resisted).
Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above a certain percentage before the AoE attack, inflicts Stun.
*Resonance Phase 6 Changes
Old: Change - Eternal Light: Sacred Flame now dispels all debuffs from Javid instead of just DoT effects before he launches an attack.
New: Change - Eternal Light: Sacred Flame now grants immunity to Stun and Sleep, and it dispels all debuffs from Javid instead of just DoT effects before he launches an attack.
11. Elaine (Nyx)
*Night Goddess Changes
Old: (Undispellable) Grants Elaine Stealth for 1 turn at the end of her turn. Transfers 1 debuff from each ally to the target upon a Crit (triggers once per turn). Enemy Miss Rate +10%.
New: (Undispellable) Gains Stealth. Transfers 1 debuff from each ally to the target upon a Crit (triggers once per turn). Enemy Miss Rate +10%.
*Ability 2: Oblivion Strike Changes
Old: Attacks 1 enemy 5 times. Damage per hit: 40% ATK.
Each hit steals 1 buff. Inflicts ATK Down and Sleep for 2 turns.
New: Attacks 1 enemy 5 times. Damage is based on ATK (increased).
Each hit steals 1 buff. Inflicts ATK Down and Sleep for 2 turns.
*Ability 3: Endless Night Changes
Old: Gains Night Goddess for 2 turns. Clears all enemy Stealth effects (won't miss and can't be resisted).
Attacks 1 enemy 5 times. Damage per hit: 55% ATK. Each hit inflicts Sleep and Buff Blocker for 2 turns.
If Leora is on Elaine's team and in War Goddess mode, Elaine's Night Goddess duration +1 turn.
New: Gains Night Goddess for 2 turns. Clears all enemy Stealth effects (won't miss and can't be resisted).
Deals damage to 1 enemy 5 times based on ATK (increased). Each hit inflicts Sleep and Buff Blocker for 2 turns.
If Leora is on Elaine's team and in War Goddess mode, Elaine's Night Goddess duration +1 turn.
12. Ophelia (Thanatos)
*Ability 2: Heartless Reaper Changes
Old: Attacks 1 enemy. Damage: 180% ATK.
Each buff on Ophelia and each debuff on the enemy grant 10% extra damage, up to 100%.
Restores HP. Healing: 20% of damage dealt.
Upon killing the target, gains 1 turn.
New: Attacks 1 enemy. Damage: 180% ATK.
Each buff on Ophelia and each debuff on the enemy grant 10% extra damage, up to 100%.
Restores HP. Healing: 20% of damage dealt.
Upon killing the enemy, gains 1 turn. If the enemy is not killed, gains a Shield for 2 turns. Shield Strength is based on Max HP.
*Resonance Phase 2 Changes
Old: New Effect - Heartless Reaper: When the target isn't killed, gains Shield for 2 turns. Shield Strength: 20% Max HP.
New: New Effect - Heartless Reaper: After attacking, if the enemy has more than a certain number of debuffs, Butterfly Dreams' cooldown will be shortened.
13. Ashley (Heimdall)
*Resonance Phase 2 Changes
Old: New Effect - Daring Spirit: Grants Shield to all allies for 1 turn. Shield Strength:50% of Ashley's ATK.
New: New Effect - Daring Spirit: Grants Shield to all allies for 1 turn. Shield Strength is based on Ashley's ATK (increased).
*Resonance Phase 6 Changes
Old: Change - Cloud Scatter: Gains 1 Rainbow Bridge stack.
Old: New Passive Effect - Cloud Scatter: Gains 1 stack of Rainbow Bridge after casting any ability.
14. General Effects
*Bleed Changes
Old: At the start of the carrier's turn, they take damage equal to 50% of the debuff caster's ATK.
New: At the start of the carrier's turn, they take damage based on the debuff caster's ATK (increased).
*Poison Changes
Old: At the start of each turn, deals damage equal to 4% of the debuffed Esper's max HP.
New: The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received is reduced.
*Stealth Changes
Old: Stealth Mode: Can't be targeted directly, but will take AoE damage.
New: Cannot be targeted directly, but will take AoE damage. The carrier's attacks won't trigger enemy counterattacks.
*Freeze Changes
Old: Cannot take action.
New: Cannot take action or gain AP Up effects.
==Pack Adjustments==
1. Added the Winter Warmth Discount series of packs.
2. Modified the trigger conditions for some packs.
3. Removed some packs, including Daily Special Offer Packs, Daily Gold Record Packs, and Wish Stone Packs.