Combat Obstacles

Combat Obstacles are targetable units found in adventure nodes that can inflict damage or Status Effects on active. Combat Obstacles can be hit with any kind of attack to trigger them. Some appear as units on the battle roster, and attack once per turn, while others must be activated by being attacked.
	Name 	Levels
	Snapvine	Krum'Thak's DominionArena
Snapvines bite any unit that are stood within their range when their turn comes on the battle roster, dealing 2 . Snapvines can be attacked and they will shut down for a turn.
	Name 	Levels
	Sleep Shroom	Stormcloud's Winter
Sleep Shrooms inflict asleep on any unit in a hex adjacent to it, if struck by an attack.
	Name 	Levels
	Venom Vine	Krum'Thak's DominionStormcloud's WinterThe Wild Moon
Venom Vines inflict poisoned on any unit in a hex adjacent to one of it's three heads, if struck by an attack.
	Name 	Levels
	Sulphur Vent	Extradimensional Menace
Sulphur Vents inflict stunned on any unit in a hex adjacent to it, if struck by an attack.
	Name 	Levels
	Wild Tentacle	Extradimensional MenaceArena
Wild Tentacles strike any unit that are stood within their range when their turn comes on the battle roster, dealing 3-5 . Wild Tentacles can be attacked and they will shut down for a turn.
	Name 	Levels
	Lava Geyser	Extradimensional Menace
Every other turn the Geyser erupts dealing 2-3 and burning adjacent units for 2 .
	Name 	Levels
	Heal Stalk	The Wild MoonArena
Healstalks create a healing radius in one hex around themselves when struck by an attack. Any unit that is stood within the range is healed 1 at the end it's turn.
	Name 	Levels
	Weapon Post	Arena
Weapon Posts apply knock back on any unit in a hex adjacent to it, if struck by an attack.
	Name 	Levels
	Spike Spinner	Arena
Spike Spinner spin and strike any unit that are stood within their range when their turn comes on the battle roster, dealing 4 and applying knock back.
Category:Legends of Kingdom Rush
Category:Scenery