Plants vs. Zombies: Skirmish!

Plants vs. Zombies: Skirmish! is a spin-off game of the Plants vs. Zombies franchise. The game is a Platform Fighter in the style of Super Smash Bros. series but with Plants vs. Zombies characters, mainly Plants and Zombies.
The game uses an original artstyle completely drawn by DMdarkmatter.
==Game Icon==
File:PvZS! Icon.png|Icon for all platforms
==Gameplay==
The gameplay is very similar to the Super Smash Bros. series, where the player controls a character in a match with up to 4 characters, fight against each others with various moves, different with each characters. Unlike traditional fighting games, this game has percentage, which increase whenever a character takes damage, with more damage, the character will get launched further, and if they hit off-screen into a blast zone, they will lose a stock. The winner is decided depending on the ruleset.
===Moves and Stats===
Each characters have a moveset, and each of them have different category:
*Neutral Moves
*Swipes (also known as Tilt)
*Charged Moves (also known as Smash)
*Aerial Moves
*Grabs and Throws
*Special Moves
*Plant Food/Brain Power (also known as Final Smash)
They varies depending on the direction input the player uses, for example, Swipes has 3 variants, Up Swipes, Forward Swipes and Down Swipes, each with different stats than the other.
All characters have different stats such as Weight (How far they will get launch), Speed (How fast they will run), Falling speed (How fast they fall to the ground) etc. Making them feel different when playing as one another.
Along with these character specific moves, they all have a shield, can parry attacks and the ability to dodge and roll. Shielding block damage from attacks, but damage the shield, and will leave the character stunned if their shield is fully broken. Parrying attacks is when the player releases the shield button just as the enemy's attack connect with your shield, which gives time for the player to counter attack. Dodging and rolling makes the player invincible for a bit, but overused of them will cause them to be slower to activate.
Plant Food/Brain Power are very different from Final Smash in Super Smash Bros series. To make them more tournament legal, they act more like traditional Fighting Game super, with toggleable meter. While still strong in power, they can be interrupt and has a lot less invincible frame.
===Game Modes===
There are multiple game modes in this game:
*Basic Mode: The main game mode, the player fight against one another or bots. Ruleset are the following:
**Stock: If a player ran out of stocks, they will lose.
**Timed: After the timer ends, the one who takes the highest amount of stocks wins.
**Stamina: Uses HP instead of percentage, if a player ran out of HP they will lose a stock.
**Coin: Every hit spawns coins, every stock loses cut the player's coins by half, and the one with the highest amount of coins at the end of the timer will win.
*Classic Mode: The player fight against cpu in a ladder, each being tougher than last, at the end they fight a boss.
*Adventure Mode: The player fight in a long stage against various enemies, characters and bosses.
*Mini-Games: Allow the player to replay mini-games with different stages that are featured in Adventure Mode.
*Uni-Versus Mode: The player have to make through a campaign of challenges, having a lot of levels with unique gimmick and unlocking Pots and Graves throughout the mode. There are 5 worlds of challenges.
*Training Mode: The player can fight with a stationary or moving AI to test for combos and other things.
*Online Mode: You fight against other people online.
**Normal Mode: You can fight against other people with any ruleset and for fun.
**Rank Mode: The player fight against other people with similar rank, ruleset is always the most torunament legal rules.
**Spectator Mode: View other players fighting.
**Online Tourney: Fight against other player in a torunament-like bracket, with different ruleset as well.
*Pots n' Graves: An area where you can buy and view different plants or zombies' pots and graves, similar to Trophies in the Super Smash Bros. series.
==Characters==
There were 50 characters, 10 of them are unlockable and 20 of them are DLC, they are grouped as plants and zombies, but plants can fight against plants and zombies can fight against zombies.
For the 20 DLC, there are 2 Character Passes, which contain 10 characters each.<tabber>
|-|1v1 Character Selection Screen=
|-|Free-For-All Character Selection Screen=
</tabber>
 	 	 	 	
Peashooter 	Sunflower 	Wall-Knight 	Chomper 	Cactus
 	 	 	 	
Browncoat Zombie 	Foot Soldier 	Scientist 	Engineer 	All-Star
 	 	 	 	
Rose 	Kernel Corn 	Citron 	Night Cap 	Torchwood
 	 	 	 	
Super Brainz 	Captain Deadbeard 	Z-Mech 	Space Cadet 	Hover Goat-3000
 	 	 	 	
Cabbage-Pult (Unlockable) 	Laser Bean (Unlockable) 	Bonk Choy (Unlockable) 	Snapdragon (Unlockable) 	Weed Whackers (Unlockable)
 	 	 	 	
Disco Zombie (Unlockable) 	Zombie Yeti (Unlockable)	Gargantuar (Unlockable)	Wizard Zombie (Unlockable)	Zombie Zquad (Unlockable)
 	 	 	 	
Red Stinger (DLC) 	Nightshade (DLC) 	Ghost Pepper (DLC) 	Iceberg Lettuce (DLC) 	Spudow (DLC)
 	 	 	 	
Chicken Wrangler Zombie (DLC)	Rustbolt (DLC) 	Immorticia (DLC) 	Regifting Zombie (DLC) 	Impfinity (DLC)
 	 	 	 	
Beta-Carrotina (DLC) 	Acorn & Oak (DLC) 	Lightning Reed (DLC) 	Squash (DLC) 	Bamboo Shoots (DLC)
 	 	 	 	
Huge-Gigantacus (DLC) 	80s Action Hero (DLC) 	Raiding Raptor (DLC) 	Zen Sensei (DLC) 	MC Zom-B (DLC)
Each characters have 10 alternative skins, 2 of them are unlockable which can be unlocked by beating the Classic Mode with that character, and earning an A or higher rank in Classic Mode with that character. As well as 1 DLC, which can all be unlocked if you purchase the Costume DLC.
Unlockable Characters	Unlock Criteria 	Battle Location
Cabbage-Pult 	Beat Classic Mode for the first time. 	Zen Garden
Disco Zombie 	Take away 5 stocks while a Jam is playing in Neon Mixtape Tour. 	Neon Mixtape Tour
Laser Bean 	Play 10 Matches on Far Future. 	Far Future
Zombie Yeti 	Collect 15 or more Pots N' Graves. 	Pool
Bonk Choy 	Win a Match without using or getting hit by any projectile. 	Ancient Egypt
Gargantuar 	Beat Classic Mode with the highest difficulty without using any continues.	Roof
Snapdragon 	Reach a 10-Hit combo in Non-Training Game Modes. 	Pirate Seas
Wizard Zombie 	Complete a world in Uni-Versus Mode. 	Trials of Gnomus
Weed Whackers 	Beat the entire Adventure Mode as a plant character for the first time. 	Giddy Park
Zombie Zquad 	Beat the entire Adventure Mode as a zombie character for the first time. 	Giddy Park
==Stages==
There are 20 stages in the game, all of them comes from previous games of the PvZ franchise. Most of them have gimmick on the stage that can be turned off. 5 stages are DLC, and is bundle along with Character Pass No. 2.
Lawn 	
Modern Day 	
Pool 	
Roof 	
Zen Garden
Ancient Egypt 	
Pirate Seas 	
Far Future 	
Neon Mixtape Tour	
Jurassic Marsh
Main Street 	
Moon Base Z 	
Z-Tech Factory	
Giddy Park 	
Trials of Gnomus
Heroes Stadium (DLC)	Weirding Woods (DLC)	Sky City (DLC)	Frosty Creek (DLC)	Mt. Quesogrande (DLC)
Stages 	Description
Lawn 	A basic stage with one big stage and no platforms. There's no special gimmick in this stage even when gimmicks are turned on.
Modern Day 	A special version of Lawn stage. This stage has 2 types of portal, the empty one teleports the player to another one of the empty portal, and portal with world images will spawn a stage hazard to the stage.
The world portals are the following:
*Ancient Egypt spawns sandstorm that push the players away from it
*Wild West spawns minecart that runs through the stage, hitting players away.
*Frostbite Cave blows cold wind that freeze players on contact.
*Lost City spawns a giant rolling stone directly downward onto the stage, before rolling away from the portal, dealing heavy damage to players.
*Dark Ages will have Zombot Dark Dragon breaths down fire onto the stage, dealing damage and leave fire on the platform that damage players if they stand on top.
When gimmick is turned off, Both types of portal will not be spawning and serve as a normal stage with 3 platforms.
Pool 	A walk-off stage. If the player walks towards the end, they will teleport to the other side. There are 3 platform in the air and a pool filled with water in the middle. If the player tries to swim in the water, there's a small chance that Tangle Kelp will drag them down.
If gimmick is turned off, Tangle Kelp will never spawn.
Roof 	A stage with Dr. Zomboss, this stage has Zombot 1001 in the stage. The chimney and satellite act as walls and platform for the player to walk on. Zombot 1001 have 4 moves to perform throughout the match:
*Uses its fist to slam into the stage, the most common of the moves.
*It will spit a fireball, which deal damage and roll towards the satellite before disappearing when in contact with it.
*It will spit an iceball, which deal less damage than fireball but freeze players who touched it. It rolls towards the chimney before disappearing when in contact with it.
*Throw a camper onto the roof, which deal extremely high damage and knockback to the players on it.
Zombot 1001 can be hurt when attacked in the head, when defeated, it will disappeared for 1 minute before appearing from a portal again.
When gimmick is turned off, Zombot 1001 will not spawn in, and the stage will act like Zombot 1001 has been defeated, but permanently.
Zen Garden 	A stage taking place inside the Zen Garden, the player can only walk on the edge of the table where the black outlines are, as well as the flower pots as platform. Stinky the Snail is sleeping in the background, which will wake up and give the player a speed boost if they hit him enough time. Before sleeping again and stop being able to be hit for 30 seconds.
When gimmick is turned off, Stinky will only be a decoration.
Ancient Egypt 	A balance stage with 3 pillars, each holding a small platform while one of them is lower than the other two. The torches are for decoration only. The gimmick is that sandstorm spawns seldomly and will stay in place for 10 seconds, if a player touched it, whether by walking into it or launched into it, they will get launch upward, with high enough percentage be enough to take a stock from them.
When gimmick is off, no sandstorm will spawn.
Pirate Seas 	A walk-off stage. If the player walks towards the end, they will teleport to the other side. There's 2 platforms leading to the blast zone. The middle planks are breakable by attacks, and will respawn after 30 seconds. Players can hit others to the water, which has sharks that will eat the player and take away a stock if they're too close.
When gimmick is turned off, the planks will not be breakable, and therefore no sharks can eat the player as a result.
Far Future 	A stage with UFOs as platforms. The stage itself has no gimmicks, but the UFOs will teleport around the stage, sometimes with multiple UFOs to from a different platform layout. There are 3 formations with them:
*One UFOs in the middle.
*Two UFOs in the side.
*Three UFOs in the middle, one in the bottom the other two next to it but is higher.
When gimmick is turned off, the UFO will always stay as one in the middle.
Neon Mixtape Tour	A big stage with no platforms. From time to time, there will be a jam plays on the background, which will have effect on either the players or the stage:
*Punk: Increase Speed and decrease moves' End Lag.
*Pop: Decrease Speed, Increase all damage dealt.
*Rap: Increase launch distance.
*Metal: Speaker starts shooting music wave that deal high knockback to the side.
*8-Bit: Spawn 8-Bit Zombies, which can deal damage to any players and can be defeated.
*Power Ballad: Increase hitstun duration.
When gimmick is turned off, no jam will play.
Jurassic Marsh	Two big area and two smaller platforms, one on the bones and one on the leaves. The main gimmick is the dinosaurs, which will spawn randomly throughout the match, only one of them can be on screen at a time, and will take random amount of time to respawn another one.
*Raptor will kick players towards the middle.
*Stegosaurus will slam the player to the ground, burying them.
*Pterodactyl will grab the player and fly up, if the player don't mash out quick enough they will lose a stock from the top.
*T. rex will stay and the first player to touch it gain a speed boost before it leaves.
*Ankylosaurus is rarer but will throw the player towards the blast zone.
*Brontosaurus can surprise attack from the top by stomping the player to the ground, similar to stegosaurus, however they can also spawn in the middle hole, which will launch the player there directly downward.
When gimmick is turned off, the dinosaurs will never spawn in.
Main Street 	One big walk-off stage with two pile of sandbages. If the player walks towards the end, they will teleport to the other side. Main gimmick is Cob Cannon which can shoot cobs at random area in the stage. They will explode after 5 seconds, making a big explosion in that area.
When gimmick is turned off, Cob Cannon will never shoot any cobs.
Moon Base Z 	A stage in space with no platform. Tubes come out of the edge of the stage but otherwise doesn't effect the stage that much. The gimmick is low gravity, which makes the player fall slower, jump higher, launch further and overall feel a lot more floaty like they're playing Rose. Space Cadet will be the only character unaffected.
When gimmick is turned off, the gravity will be normal as if it was a normal stage.
Z-Tech Factory	A big flat stage with one platform in the middle. The platform always move to the right, and when it reaches the portal it will teleport to the left, creating an endless loop of it moving to the right. However the player can't be teleported, so they need to get off the platform before falling to the edge.
When gimmick is turned off, the platform will never move and the portal will not appear.
Giddy Park 	A walk-off stage. If the player walks towards the end, they will teleport to the other side. There's a platform in the middle with a ceiling, which will move up and down, allowing the player to go inside. The upper ceiling is solid so player can stand on it as well or use it to block attacks.
When gimmick is turned off, the platform and ceiling will never move.
Trials of Gnomus	A big flat stage with one big platform in the middle. The Golden Gnomes can be hit, and once they take 100% damage, they will get destroyed and summon gnomes, once 15 gnomes are defeated, Gnomus of Gnome King will spawn in the middle as a mini-boss fight. The last player who damage Gnomus and defeat it will gain a boost in attack power and speed.
When gimmick is turned off, the Golden Gnomes can't be hit, and thus no gnome will spawn.
Heroes Stadium 	A big solid stage with uneven terrain, having a solid block on the left and water with lily pad on top on the right. The main gimmick is Environment, returning from PvZH, they replace the middle three tiles and cause effect onto the fighters walking on them, but not in the air:
*Hot Lava: Damage players slowly.
*The Red Plant-It: Buff the players' damage output.
*Total Eclipse: Nerf the players' damage output.
*Venus Flytraplanet: Heal the players if they damage others while inside.
*Bog of Enlightment: Slow down the players' speed, decrease their jump height for the first jump as well.
All of them last for 30 seconds and won't effect the height and water tiles. When gimmick is turned off, no environment will appear.
Weirding Woods 	A messy stage with platforms scatter all around. Aside from the two pipes and the shipping container that is on the ground, all platforms will move once in a while by the tree moving, causing a chaotic situation where fighters are moved around while fighting. During the match, Dreadroots will appear from the blast zone below and aim laser at the fighters, however they can be stopped if anyone attacked their eyes.
When gimmick is turned off, the stage will stay at one way and Dreadroots never spawn.
Sky City 	A stage that look simple at first, but contains gimmicks all around it, with the roof as platform in the middle. The fans in the side will blow fighters upward when they're above them, lower weight will fly higher and faster. It also affect the launch direction if the fighters are launched to it. Once in a while, the clouds will turn gray as a thunderstorm happens, and strike lightning onto the stage, damaging any characters in the way. The cannon in the right side can sometimes be activiated too, which shoot cannon balls at random fighters.
When gimmick is turned off, the fan will not be blowing wind, thunderstorm never appears and the cannon never activiate.
Frosty Creek 	An icy stage with a big wooden sawmill in the middle. While it act as platforms, it can also be hit and destroyed, each part can take 30% damage and will not recover itself. Once the entire sawmill is destroyed, it will reveal an ice floor that is slippery. The wooden log and the furnace from the side can't be destroyed.
When gimmick is turned off, the sawmill cannot be damage or destroyed, therefore the ice floor never come into play.
Mt. Quesogrande	A weird looking stage with one platform in the middle. While it has slopes, the fighters can still grab onto the ledges. During the fight, volcanic debris will drop onto the stage, damaging fighters and make a lava tile if it hits the floor. Lava tile can spawn on any surfaces, even slopes and the roof of the wooden cheese shop. They act differently from Hot Lava in Heroes Stadium, which will instead launch the fighters as well as damaging them when stepped on. Rarely, a bunch of volcanic debris will fall at once, making the entire stage except under the platform safe.
When gimmick is turned off, no volcanic debris will fall, and lava tiles will never spawn.
==Items==
Items are object that randomly spawns around the stage if they're turned on, they will help the player in some way such as being a weapon or healing the player.
There are 26 items in the game.
Lawn Mower 	
Torch 	
Shovel 	
Rake 	
Mallet
Z4 Crossbow 	Turquoise Skull 	Boomerang 	Metal Guitar 	Fishing Rod
Alien Ooze 	Power Toss 	Dynamite 	Brick 	Imps(Variants)
Jetpack 	Jester Hat 	Phonograph 	Futuristic Flag 	
Seed Packet
(Normal/Rare)
Chocolate 	Healing Items
(Variants)	Bandit's Potion 	Vase
(Variants) 	Piñata
Plant Food/Brain Power	Plant Food/Brain Power	Plant Food/Brain Power	Plant Food/Brain Power	Plant Food/Brain Power
Item 	Description
Lawn Mower 	The User can grab the Lawn Mower and activate it. They can walk around with it and run over other players. When they let go by dropping the item or when getting hit, the lawn mower continue to go forward until falling off the edge.
Torch 	Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Swipes and Charged attacks. For the first 3 hits, it will do high knockback and damage. However after the first 3 hits, if the User is frozen or if they go underwater, the fire will go out and the weapon become extremely weak and should be thrown away.
Shovel 	Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Swipes and Charged attacks. When the User perform a Down Swipe or a Down Charge, it can bury enemy to the ground, with higher damage makes them harder to escape. If it is thrown directly downward at an enemy, they will get send downward as a spike.
Rake 	Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Swipes and Charged attacks. It function as a normal combat item, however it can also be thrown on the ground, in which in becomes a trap and damage enemy who steps on it. The player can pick it up as weapon again if they want to.
Mallet 	Combating Item; The User can hold it for as long as possible and throw it away at any time. Unlike other combating items, it replaces the User's Down Swipe, Down Charge and Down Aerial. They turns all character's Down Swipe into a quick hammer hit, Down Charge into a strong hammer hit that can only hit one side, and Down Aerial into an attack that can send enemy directly downward.
Z4 Crossbow 	Range Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Neutral Attack and Neutral Aerial. It shoots 4 projectiles at once, dealing decent damage, and the projectile speed is medium. However it needs to be reload like shooting character's Neutral Attack, and it can run out of ammo, which makes it useless.
Turquoise Skull	Range Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Neutral Attack and Neutral Aerial. While doesn't need to reload, this range attack is very weak at first, however you can hold Neutral Attack or in the air to charge it, before releasing the button to fire it, fully charge will make a beam of laser. You can still walk and jump while charging, but not perform other moves. When attacked, the user will stop charging.
Boomerang 	Range Combating Item but technically a Throwing Item; The User hold it for as long as possible and throw it away at any time. It replaces the User's Charge and Aerial attacks. When used, the user throw it at the direction they chose and will return to the user no matter where they are, hitting targets twice before the user grab it again. It can be get rid of by pressing the grab button or thrown at a wall, in which it will falls to the ground to be picked up again. Boomerang deal extra damage for each opponent hit, including vanquishable assists. If reflected, it will see the person who reflect it as its new owner.
Metal Guitar 	Range Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Charge Attacks. It act like a Melee Combating Item at first, except swipes aren't replaced by it. It deal strong damage at point blank. But if in front of the user is ground, the guitar will create a shockwave that travel along the ground towards the direction the user is facing. The shockwave isn't as strong as the melee but is fast and has a long hitstun.
Fishing Rod 	Range Combating Item; The User can hold it for as long as possible and throw it away at any time. It replaces the User's Swipe and Aerial Attacks. When used, it can fish forward until it reaches the max length or hit a wall, item or opponent. If its an item, it will be pulled in for them, consumable will be automatically used. If its an opponent, they will also be pulled in, but with a stun to stop them after they're release for 2 seconds, giving time for the user to attack them. It can't be shielded but is somewhat slow. When used in the air near a ledge, it will grab onto it and help recover.
Alien Ooze 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. If it hits an enemy when thrown, they will be stunned, even in the air by tentacles. If it misses and hit a surface, it will stay on the surface and deal damage as well as stun to enemies walking by.
Power Toss 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. If it hits an enemy, they will be toss towards the blast zone twice, once upward and once horizontally. If dropped by the User while they're in mid-air, they will be toss back towards the middle of the stage, useful for recovery.
Dynamite 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While holding it, it will slowly starts burning the fuse, and blows up after 10 seconds, if thrown at an enemy, it will not automatically explode, instead always only explode after the 10 seconds or if hit by a fire attack.
Brick 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. It is heavy and can't be thrown far away. However it deal very high damage and knockback when it hit anyone.
Imp 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While not grabbed as an item, they will run around until you pick them up. They seems like a normal throwing item at first, but will deal full damage to any shields, even fully undamaged ones, always breaking them in one hit.
Super-Fan Imp 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While not grabbed as an item, they will run around until you pick them up. They explode after walking around for a while. When thrown at an enemy, they will automatically explode in contact with anything, dealing great knockback but low shield damage.
Yeti Imp 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While not grabbed as an item, they will run around until you pick them up. They walk the fastest among the Imps. They will freeze the enemy that are directly hit by them, and disappear after exploding into ice.
Impunk 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While not grabbed as an item, they will run around until you pick them up. They deal extra hitstun to enemies when hit, but also extra meteor smash knockback, meaning it will send enemies directly downward when it hit them in the air.
Mini-Ninja 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While not grabbed as an item, they will run around until you pick them up. When thrown, they disappear and teleport in the opposite direction of where you thrown, flying towards the enemy's location and dealing great damage to them.
Imp Dragon 	Throwable Item; The User can use the charge attack button to throw it away, or drop it with the grab button. While not grabbed as an item, they will run around until you pick them up. However they will spray fire at the direction they're looking at when running around to make it harder to grab them. Once grabbed and thrown, they deal the highest damage and knockback.
Jetpack 	Equipable Item; The User can equip it for a limited time of 45 seconds after picking it up but has a chance to be dropped when damaged. When the User hold the jump button in the air whether from jumping yourself or other ways, they can fly upward, giving them a better recovery option. The Jetpack can fly for up to 5 seconds before running out of fuel.
Jester Hat 	Equipable Item; The User can equip it for a limited time of 30 seconds after picking it up but has a chance to be dropped when damaged. When the User has this equipped, they will always reflect any enemy's projectiles that hit them with 1.3 times the damage. This reflector will never break.
Phonograph 	Placeable Item; Can be picked up and thrown at a location where it will then sit on. It can be hit to switch directions. It will fire music notes at the facing direction to damage anyone in the way, and will fire more often when there are enemies in sight of the range. Last for 30 seconds.
Futuristic Flag	Placeable Item; Can be picked up and thrown at a location where it will then sit on. It can't be hit. While on an area, it will spawn a dome around it that indicate the location of it, and will give the User and their teammates a boost in attack damage, knockback and weight. Last for 30 seconds.
Seed Packet (Normal)	The User spawns 1 of 30 summonable characters, regardless of plant or zombie. They can be any one of the summonable, but the player can change which summonable they want to not appear in the menu.
Seed Packet (Rare)	The User spawns 1 of 10 rare summonable characters, regardless of plant or zombie. They can only be either a Mint or a Bot, but the player can change which summonable they want to not appear in the menu.
==Summonable==
Summonable are plants and zombies summoned via Seed Packet, each one can be turned on and off in the ruleset. They all assist the summoner in one way or the other.
Mints and Bots have a lower chance to spawn due to their power, unless it is a Rare Seed Packet, in which it will only spawn Mints and Bots.
Starfruit 	Cattail 	Blover 	Ice-Shroom 	Doom-Shroom
Escape Root	Shrinking Violet	Aloe 	Acespearagus 	Imitater
Spear-Mint 	Ali-Mint 	Enchant-Mint 	Reinforce-Mint 	Enlighten-Mint
Zomboni 	Bungee Zombie 	Tomb Raiser Zombie	Newspaper Zombie 	Heal Zombie
Vimpire 	Octo Zombie 	Hunter Zombie 	Jurassic Rockpuncher	Weasel Hoarder
Mr. Toasty 	Mr. Freezy 	Uplink Bot 	Mr. Electro 	Loudmouth Bot
Summonable	Description
TBA 	TBA
==Bosses==
Bosses are NPC enemies that the player can encounter in Classic Mode and Adventure Mode, the player has to defeat them by depleting their health.
There are 6 bosses in the game.
Crazy Dave & Penny	Bananasaurus Rex	Dreadwood	Gargantuar Prime	Neptuna	Dr. Zomboss & Zombot 1001
Bosses	Description
TBA 	TBA
==Gallery==
File:Plants vs. Zombies Skirmish! Logo.png|Logo for the game
File:PvZS! Icon.png|The Icon for the game
File:PvZS! Box Art.png|The box art for the Nintendo Switch version of the game
==Credit==
Creepes: For coming up with the game's name
And You for viewing the page!
==Trivia==
*This is the first fighting game for PvZ.
*This game is made due to DarkMatter's previous platform figher game being badly made.
*This is the first game DarkMatter made with entirely drawn artstyle instead of using other games style.
**This does not count Kingdom of Taco, which while released first, is planned after.
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