Soldier of Nessus

Description: Sign a deal in servitude to Nessus in exchange for True Power and Immortality; For every two level you attain in your mortal life I will match with one rank higher in the afterlife. If you recieve my mark I will match each level with a rank higher.
Requirements:
: Sign a deal with Nessus for your immortal soul
: Base Attack: +5
: Alignment: Any
: Skills: Intimidate 5 ranks
: Language: Infernal
: Feat: Pact with Devil , Mark of Nessus
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Hit Dice: 1d12
Alignment Shift: The longer you are in Thrall to the hells the more influence it has on you. Every 3 levels your alignment shift 1 step towards LE.
Mark of Nessus: All bow before the mark of Nessus; you are granted a hint of his commanding nature. Few have the resolve necessary to confront a Lord of the Hells, and you have learned to tap into this commanding authority. Whenever a creature would attack you, target you with a spell, or use spell-like or supernatural ability against you, it must first succeed on a will save (DC 10 +1/2 your HD + your Cha modifier). If it fails, it must select another target or take some other action. Once an opponent succeeds on the saving throw, it cannot be affected again by your Mark of Nessus for 24 hours. In addition, once per round as a swift action, you can infuse a single natural attack with hellfire, dealing an extra 1d6 points of non-typed damage.
Bonus Feat List: All vile feats(BOVD)
Nessus Favor: All favorable spells have double duration when cast on you
Baatezu Apotheosis: Gain Baatezu subtype and the following additional abilities; +2 str, +4 dex, +2 int, +2 chr, 10/magic DR, 5/good DR, SR 10+HD, Immune to fire and poison, see in darkness, Telepathy, Summon Baatezu
level	Base Attack	Fort	Ref	Will	Special 	Spells
1 	+1 	+2 	+0 	+2 	Natural Armor Class +1, Black Magic Infusion 	
+1 existing Class
2 	+2 	+2 	+0 	+2 	Bonus Feat, Claw/Bite attack, +2 str 	+1 existing Class
3 	+3 	+3 	+1 	+3 	Dark vision, Black Magic Power 	
+1 existing Class
4 	+4 	+3 	+1 	+3 	+2 con, Black Magic Infusion 	+1 existing Class
5 	+5 	+4 	+1 	+4 	Resist cold, acid, electricity, fire 10; Black Magic Power	
+1 existing Class
6 	+6/+1 	+4 	+2 	+4 	Black Magic Infusion, +2 chr 	+1 existing Class
7 	+7/+2 	+5 	+2 	+5 	Nessus Favor, Black Magic Elixer 	
+1 existing Class
8 	+8/+3 	+5 	+2 	+5 	Black Magic Infusion, +2 str 	+1 existing Class
9 	+9/+4 	+6 	+3 	+6 	Wings, Black Magic Power 	+1 existing Class
10 	+10/+5 	+7 	+3 	+7 	Baatezu Apotheosis 	+1 existing Class
Black Magic Infusion 	
Class Level + Cha Modifier	Ability/Effect
2 or Lower 	Dweller in darkness; Character gains dark vision or +60 to existing
3-4 	Demonic Celerity; Character gains the Combat Reflexes feat.
5-6 	Ensorcelled Flesh; Character's Natural armor bonus improves by +1
7-8 	Hellpower; character gains +2 inherent bonus to str, dex, or con
9 	Rapid step; character gains inherent +10ft. bonus to speed
10 	Unholy strikes; pick a type of weapon, all attack made with the type of weapon deal +2d6 to good creatures
11+ 	Malign Fury; character can take a full attack in conjunction with a move or move-equivalent action, usable 3/day
Black Magic Power 	
Class Level + Cha Modifier	Ability/Effect
2 or Lower 	Bonus Fighter feat
3-4 	Aura of Evil; +1 deflection bonus to Armor Class
5-6 	Inner Hellpower; character gains +2 inherent bonus to int, wis, or cha
7-8 	Dark senses; character gains tremorsense ability
9 	ScaledFlesh; 10/magic DR (can stack with other DR)
10+ 	Scared Flesh; 5/good DR (can stack with other DR)
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Category:Prestige Class
Category:House Rules