Marc Albinet

Marc Albinet was the Game Director for Assassin's Creed: Unity.
==Biography==
===Early life and career===
Marc Albinet's career in the gaming industry began as a graphic artist at Ubi Soft in 1984, followed by work at on notable games like Unreal and Agony. He then transitioned to sound design and production at , contributing to Alone in the Dark 2 and Prisoner of Ice. At , he served as a writer and game designer for Little Big Adventure 2. At , he held roles as Game Director and Game Design Manager, overseeing game direction and managing designers. As Creative Director at , he mentored teams and developed creative guidelines. He authored "Concevoir un jeu vidéo" in 2009 and rejoined the rebranded Ubisoft in 2010, where he served as Game Design Manager and Senior Game Designer, providing guidelines and training across studios.
===Assassin's Creed===
Beginning development in 2012, Albinet worked as Game Director for Assassin's Creed: Unity where he was responsible for the entire project's gameplay and scope. It would then release in November 2014.
==Assassin's Creed credits==
*Assassin's Creed: Unity (2014) - Game Director
==References==
Category:Development team
Category:Assassin's Creed: Unity development team