Wetness

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Wetness is a game mechanic introduced in the Reign of Giants DLC.
Whenever the player character gets wet, a small meter will appear below the other three status gauges, showing the player's current 'wetness'. Except for WX-78, wetness will not directly damage the player's Health. When the Wetness meter reaches 35, held Tools and Weapons will become slippery, some Items become less efficient, worn items drain Sanity, and the player will begin to Freeze. The meter empties as the player dries, and once the player is completely dry, the meter will disappear. The main cause of wetness is Rain.
== Downloadable Content==
In the Shipwrecked DLC, the Wetness mechanic is also present. However, the temperature is no longer affected by Wetness. There are more causes of wetness such as crashing into Waves, Stepping on flooded areas, Hail melting in the inventory, and sailing on a heavily damaged Boat. 
In the Hamlet DLC, the Wetness mechanic is also present. However, the temperature is no longer affected by Wetness. There are more causes of wetness such as being exposed to Fog on Humid Season and standing near a working Sprinkler.
== Don't Starve Together==
In Don't Starve Together, the Wetness mechanic is also present. There are more causes of wetness such as getting hit by a Water Balloon, using an Oar, a Driftwood Oar, or a Malbatross Bill with too little time between uses, drowning in the Ocean, and crashing into Waves.
==Wet Items==
The wetness of an item depends on the wetness of the player when it's in their Inventory and on that of the world otherwise. Items in containers cannot become wet. An item's wetness is seen by a blue border around it in the inventory. The text also becomes blue, but not on mobile devices. Wet structures and environmental objects like Trees become darker when wet, but not in the Shipwrecked DLC. An item can be kept dry by being stored in a container, such as a Chest, Piggyback, or Krampus Sack. All containers will keep items dry, even containers that are not waterproof, such as the Backpack. Items can also be dried faster by placing them next to a physical source of heat.
Items and objects that become wet will gain the following prefixes and effects:
*"Wet": Most items and objects. Wet Mobs take more damage from electrical Weapons such as the Morning Star or Electric Dart, which gain an additional 1x damage modifier on their base 1.5x damage modifier (total 2.5x damage). 
*"Soggy": Only applicable to Consumables. Soggy Food spoils 30% faster.
*"Waterlogged": Logs and other combustibles. Waterlogged fuel burns for only 75% of the time of dry fuel. This effect also applies to a variety of special fuels used on certain equipment, such as Nightmare Fuel, Light Bulb, Glow Berry, and Lesser Glow Berry.
*"Slippery": Tools and Weapons. Slippery Tools have a chance to slip out of grip when used, and the player's character will comment on it when this happens. However, Wurt won't slip Tools.
* "Soaked": Non water-resistant wearable items (such as a Garland). Wearing soaked items drains sanity by 6/min, per item worn (except Wormwood in both and and Wurt).
Ice melting in the inventory will increase wetness, and wearing an Ice Cube or Fashion Melon increases it over time.
==Waterproof Items==
The following items are waterproof (excluding Water Resistant Items):
* Krampus Sack
* Piggyback
* Ice Cube 
* Blubber 
* Dubloons 
* Raw, Roasted and Dried Seaweed 
* Quacken Beak 
* Obsidian 
* Obsidian Machete 
* Obsidian Axe 
* Obsidian Spear 
* Obsidian Armor 
* Obsidian Coconade 
* Empty Bottle 
* Message in a Bottle 
* Dorsal Fin 
* Coral Larva 
* Oinc, Tenpiece Oinc and Centapiece Oinc 
* Bandit Stash Map 
* Driftwood Piece 
* Driftwood Oar 
==Survival==
===Wetness and temperature===
Wetness lowers the perceived temperature of the player. At maximum wetness, the ambient temperature is perceived to be 30 degrees lower and proportionally for other values (for example, at half wetness the temperature is perceived to be 15 degrees lower). If the perceived temperature falls below 0 degrees, the player begins to freeze.
===Drying Out===
Wetness accumulates until the source of the wetness ceases (such as when the rain stops) or when 100% water resistance is achieved. Only then can drying begin. Survivors dry faster next to a physical heat source, such as a Fire Pit.
===Wetness Protection===
Water Resistant items decrease the rate at which the player gets wet. Wearing multiple items provides a cumulative bonus. There is no benefit to wearing more than 100% water protection.
The rate of wetness buildup can also be decreased by 35% by standing under an Evergreen, Birchnut Tree, Lune Tree, Palmcone Tree, or Knobbly Tree (trees that can have leaves). The Queen of Moon Quay casts a shadow which provides wetness protection as well. Trees that provide no wetness protection include the Twiggy Tree, Cave Banana Tree, Totally Normal Tree, and any dead or burned tree. Trees (and the monkey queen) that provide wetness protection also provide sun protection and vice-versa.
Water Resistant Items
Item 	Water Resistance	Slot
Beefalo Hat 	20% 	Head
Beekeeper Hat 	20% 	Head
Breezy Vest 	20% 	Chest
Football Helmet 	20% 	Head
Miner Hat 	20% 	Head
Shelmet 	20% 	Head
Spiderhat 	20% 	Head
Straw Hat 	20% 	Head
Top Hat 	20% 	Head
Telebrella 	35% 	Hand
Pretty Parasol 	50% 	Hand
Umbrella 	90% 	Hand
Battle Helm 	20% 	Head
Fashion Melon 	20% 	Head
Summer Frest 	20% 	Chest
Rain Hat 	70% 	Head
Eyebrella 	100% 	Head
Rain Coat 	100% 	Chest
Pirate Hat 	20% 	Head
Windbreaker 	50% 	Chest
Horned Helmet 	35% 	Head
Tropical Parasol 	50% 	Hand
Snakeskin Hat 	70% 	Head
Snakeskin Jacket 	90% 	Chest
Blubber Suit 	100% 	Chest
Dumbrella 	100% 	Head
Tar Suit 	100% 	Chest
Cork Candle Hat 	20% 	Head
Fancy Helmet 	20% 	Head
Pith Hat 	50% 	Head
Weevole Mantle 	50% 	Chest
Balloon Hat 	20% 	Head
Bee Queen Crown 	20% 	Head
Blue Funcap 	20% 	Head
Bone Helm 	20% 	Head
Green Funcap 	20% 	Head
Pinetree Pioneer Hat	20% 	Head
Red Funcap 	20% 	Head
Torch 	20% 	Hand
Cookie Cutter Cap 	35% 	Head
A Rain Coat or Eyebrella alone will prevent the player from getting wet. Less-effective rain gear can be combined for complete protection. An Umbrella (90%) with a Football Helmet (20%) provides complete protection. Wearing a Pretty Parisol (50%) and Straw Hat (20%) while standing under a tree (35%) does as well.
== Trivia==
*While most consumables become a 'Soggy' consumable, the Wet Goop becomes 'Very Wet Goop' when it gets wet.
*In Don't Starve Together, if the player carries wet Sculptures, Suspicious Marble, or boulders spawned during summer cave-ins, sanity will be subtracted as if the object was an item being held or worn.
*In the Hamlet DLC, when raining, the BFB's shadow and the canopy in Deep Rainforest and Gas Rainforest biomes will provide shelter, granting 35% resistance, and preventing held Torches from being affected by Rain.
*In Don't Starve Together, the canopy in the Waterlogged biome will provide shelter, granting 35% Wetness resistance, and preventing held Torches from being affected by Rain.
es:Humedad
ru:Влажность
Category:Gameplay
Category:Periodic Threat
Category:Reign of Giants
Category:Shipwrecked
Category:Sanity Loss
Category:Hamlet