Difficulty level (Civ6)

The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows:
* Settler
* Chieftain
* Warlord
* Prince (default)
* King
* Emperor
* Immortal
* Deity
Since the computer players are not controlled by advanced AI (i.e., cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.
All of the information presented here comes from a forum post on CivFanatics and the game's XML files.https://forums.civfanatics.com/threads/which-file-governs-ai-difficulty-bonuses.653955/
Element 	Settler	Chieftain	Warlord	Prince	King	Emperor	Immortal	Deity
AI // Bonuses 	+0% 	+0% 	+0% 	+8% 	+16%	+24% 	+32% 	+40%
AI / Bonuses 	+0% 	+0% 	+0% 	+20% 	+40%	+60% 	+80% 	+100%
AI Combat Bonus 	-1 	-1 	-1 	0 	+1 	+2 	+3 	+4
Player Combat Bonus 	+3 	+2 	+1 	0 	0 	0 	0 	0
AI Combat XP 	+0% 	+0% 	+0% 	+10% 	+20%	+30% 	+40% 	+50%
Player Combat XP 	+45% 	+30% 	+15% 	+0% 	+0% 	+0% 	+0% 	+0%
AI Free Tech/Civics Boosts	0 	0 	0 	1 	2 	3 	4 	5
AI Starting Settlers 	1 	1 	1 	1 	1 	2 	2 	3
AI Starting Warriors 	1 	1 	1 	1 	2 	3 	4 	5
AI Starting Builders 	0 	0 	0 	0 	1* 	1 	2 	2
Barbarian Camp 	65 	60 	55 	50 	45 	40 	35 	30
* The AI receives this Builder after completing its first .
Finally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.
== Related achievements ==
== References ==
== See also ==
* Difficulty level in other games
Category:Game concepts (Civ6)