Redstone Discovery Classic

Stage 5: Redstone DiscoveryTitle: MayorYour civilization is thriving. It's hard to believe that not that long ago, all you had to your name was asimple hovel made out of whatever material was lying close at hand. People are still pouring into yourborders, and swelling your population. Some are settling in your City, while others are travelling to yourOutlying settlements to make a name for themselves. For now, you have just enough room to house themall. Your food stocks are stable, your defenses are holding nicely, and the people sing your praises daily.All is well.The business of governing your Village and its Outliers is beginning to be too much for you. As such, youhave convened a Village Council, consisting of the most important members of the Village, andappointed Mayors to each of your Village's Outliers. Right now, the Council consists of the Mining GuildLeader, your Village's Commandant, the Tinkerer, the Shaman, the Machinist, a newly appointedProfessor from your University, and of course the Farming Guild Leader.Two of your citizens have stepped forward, masters of their respective crafts. A Shaman, student of theMagical arts, and a Machinist, a learned scientist who has been concentrating solely on technology. Theywill be in charge of research and development for their respective areas, and held accountable for any,shall we say, incidents, that may include but are not limited to explosions, zombification, fires, and asudden desire to walk around and talk to yourself like an asshole (with or without a small piece of metaland plastic attached to the side of your head).Farming Guild LeaderMr. Mayor. Many of us have been with you since very nearly the beginning, and have been growing foodand animals for the community. However, as the town grows, we find ourselves vying for space with themen and Testificates that have come to live in this thriving village. You have asked for my help and Ihave given it freely.But now I feel that it is time to move our new farmland, at the least, away from the village. I have thenames of a few volunteers that will go out and found a new Farming Settlementpage 174 / 284Refugee to Regent Challenge[Mods] New TechnologySir Mayor, it is my pleasure to announce that we have successfully invented ways of creating many formsof energy, and moving it from one place to another. We have already invented several machines that canuse these new energies. I have created a list for your perusal that lists the various types of energies, theirnames, and what we have invented that uses them.[Mod-Buildcraft/Thermal Expansion]The Minecraft Joule energy system (energy is called MJ forshort):We have been experimenting with this energy for a little while now, and after our successes with theClockwork Engine, we decided to move forward. We have created 2 new kinds of engines, the RedstoneEngine, which takes the natural energy production properties of Redstone for limitless (albeit limited)power, and the Stirling Engine, which burns items, especially Coal and Charcoal, to produce MJ. Wehave also invented rudimentary means of transporting power through pipes. Though it should be notedthat at present pipes lose a lot of energy, and it's probably best to connect the engine directly to themachine. We call the pipes we invented the Stone Conductive Pipes and the Wooden Conductive Pipes.We are experimenting with Gold and MJ transmission, and have had some exciting breakthroughs. Weshould have something for you soon.We have also invented three new machines to use the MJ power, the Pulverizer, the Powered Furnace,and the Sawmill for grinding up Ores, Smelting items, and cutting up Logs respectively, and haveinvented a new method of item transport--the Stone and Cobblestone Pipes, in addition to the WoodenPipes we have already.[Mod-Railcraft 2] We have also developed a machine that will help with building Minecart Rails. Weare calling it the Rolling Machine. At the moment we have tried using it with Iron, with great success. Weare currently planning out even more things to try with it. Bob has suggested trying Pork to see if we canmake Rolled Bacon, and I told him it was ridiculous. Although......[Mod-IC2] The Electrical Unit energy system (energy is called EU for short):This is a brand new form of energy, and we are very excited for it. We have developed an engine we callthe "Generator", which produces EU by burning things, much like the Stirling Engine. We havedeveloped Copper Cables to carry EU to the two machines we have currently working, the Macerator andthe Electric Furnace, which function similarly to the Pulverizer and the Powered Furnace. We have alsodeveloped a rudimentary EU storage device, which we have taken to calling Batteries. We are working ona way to store energy more efficiently and in larger quantities, and should have a rough prototype for yousoon.[Mod-Universal Electricity] We have yet another kind of energy that was developed by the team as anattempt to standardize energy, but ended up being just another energy type, known as UniversalElectricity (UE for short)page 175 / 284Refugee to Regent ChallengeAt the moment, we have only a single energy producer and a single energy consumer for UE, the CoalGenerator, which burns things to produce energy, and the Electric Furnace, which Smelts items and food.We have Copper Wiring to connect the two, and Batteries to store power that is created.[Mod-Redpower2/Factorization] We are, in addition, experimenting with a new type of energy we havetentatively dubbed "Blutricity", and another that we are inclined to call "Charge." At this particularmoment, we have no working prototypes.This is, of course, barely scratching the surface of what we can accomplish. My team and I are hard atwork to produce machines far, far better than these simple trifles. In addition, we have some promisingMinecart designs that just need a smidge more refinement before we're ready to show them to you.--The Machinist[Mod] New Magic[Mod-Thaumcraft 3] Sir, we have made tremendous progress on the mystical front. I have beenborrowing your ThaumTower (Although I wouldn't mind a small one of my very own), and have madeseveral breakthroughs. We have successfully imbued fabric with magical energies, creating EnchantedFabric and using it developed Thaumaturge's Robes, we have developed Magic Building Blocks and anew type of Ingot we are calling Thaumium, discovered a new way to make Gunpowder using onlyThaumaturgy, developed a new fuel source and high explosive called Nitor, and a brilliant light we arecalling Alumentum.[Mod-Alchemine] We have also discovered a use for the Hermetic Ash we've been discovering all overthe place. It turns out that by placing the Ash on paper in certain shapes, we can create magic Runes. We,ah, haven't progressed much past this. Perhaps if you'd like to help us discover more Rune combinations,we might make more progress?[Mod-Ars Magica] Good news! We have developed a basic Mana Potion that should restore 100 ManaPoints when consumed! Now we can cast more spells! We've also discovered that by inscribing certainsymbols on the ground near certain objects, we can create a Light Nexus. Mort claims that his kid knewthis, and wasn't randomly graffitiing up the Mage Grounds, but I don't believe him. Anyway, after thisdiscovery, we developed the Calefactor, which can Smelt items and food, using Essence the Light Nexusproduces.[Mod-Magical Crops] Despite what you might have heard from the Farming Guild Leader, ourexperiments with infusing crops with magical properties are not hurting his crops. On the contrary, theyare doing excellently. We may have taken over a few of his fields, but it was for the best. We havemanaged to infuse the properties of Coal, Gunpowder, and various Dyes into regular seeds! The cropsthat grew after we planted them bore Coal, Gunpowder, and various Dyes! I'm sure you'll agree this waspage 176 / 284Refugee to Regent Challengewell worth the effort. However, after much *ahem* heated debate with the Farming Guild Leader, wehave agreed to move all Magical Crops to a more magical area. Not that he ever appreciated our littleseedlings.--The ShamanCommandantSir.Recruitment proceeds apace. The walls continue to hold, and the Watchtowers continue to be manned.Our men are well equipped and their training proceeds at an acceptable pace. We have divided them intofive-man fire teams, with every Leftenant of mine commanding two to three fire teams. I have hiredLeftenants to help me manage the men, but will be needing another Leftenant to act as our Quartermaster,to help oversee our supplies. I am appointing another as the Drill Master, to actually be in charge of thetroops. We hope to begin experimenting with a magic fire team soon, as your mastery of magic grows.We will be the Iron that protects the community from without, if you hold it together from within.--CommandantUnlocked Technology:All Vanilla Redstone technologyThat can be built without Gold/Diamonds/Emeralds/Lapis LazuliAll Redstone logic circuitsBasic BatteriesBasic Power GeneratorsTier 1 TechnologyMaceratorExtractorElectric FurnaceAll equivalent machines from other modsSqueezerCarpenterPipesStructureCobble/SmoothstoneWoodIronpage 177 / 284Refugee to Regent ChallengeGoldPlugStamperPackagerApiaryBee/TreealyzerItem/Liquid/Power Loader/UnloadersCoke OvensYou may build these at any stage after Stone Hamlet, but it's one of the fewRailcraft things so.....Feed StationsTinker's SmelterySteve's Carts Tier 1 (Basic tools that need maintenance)Steve's Carts Mechanical Pig, Wooden, Standard HullsAll Iron Minecart RailsSome Minefactory Reloaded MachinesAll plant machines (despite the Gold Axe)RancherSewersa total of 45 Single-use PokeballsEr, Safari NetThe limit will be for this stage ONLYThe limit of 45 Safari Nets does not apply if you are moving livestock fromtown to town to free up building space.Conveyor Belts (and dyed Belts)Conveyor RoutersLiquid RoutersItem RoutersMFR, not FactorizationFisherWEather CollectorSewage/Sludge PRocessorsLiqui-Crafter (tentatively)UnifierStained GlassNO AUTO JUKEBOXDid you actually take me Seriously? No, have at it.Roads (Lit and unlit)SpyglassRednet CableRednet Controller is just out of reach for this stageAny and all subnets can and SHOULD be used.Basic Railcraft (full list to come)Thaumcraft: See BelowArs Magica: See BelowBasic Alchemine Alchemy is unlockedpage 178 / 284Refugee to Regent ChallengeBasically anything that's the first tier, tech/magic level, etc are unlocked. Basic power producers,basic storage, basic basic basic basic. There's no way I can cover everything, so I'll leave you withthis.Goals:Normal Redstone DiscoveryTool Requirements:Tool requirements for the Redstone Discovery stage are the same as the Iron Village stage.Armor Requirements:Armor requirements for the Redstone Discovery stage are the same as the Iron Village stage.Residential:Every Player (all Players, if applicable) must upgrade their Estates.Build 4-6 Village VillasNon-Village Villas may be upgraded to Village Villas if desiredNOT REQUIREDPlayer EstatesIf you are beginning to run out of room for your personal estate, whether because you didn't plan well inthe beginning or some other reason (skyblock challenge, etc), remember that you can always build aboveand/or below the surface. Not everything NEEDS to be on the surface.LibraryIf you have not begun a library by now, begin building a library. This will be your own, personal library,and can include such important things as Linking Books (spares, etc), Enchanted Books (whether youwant to use them or just a place to put them until you want to use them), lore books (from mods, etc),books of history of your/other people's towns/nations/empires.Must have at least 4 Bookcases/shelves.May be Vanilla or Bibliocraftpage 179 / 284Refugee to Regent Challengeif Bibliocraft, the shelves do not need to be filledTechnologySet up 1-2 Coke Ovens for Charcoal, Coke, Plant Coke, etc somewhere in your estateBuild a Liquid Storage roomMay be Buildcraft glass tanks, chests w/buckets, chests w/other liquid in portable form.Build a Power Storage roomAny relevant Tier 1 method of storing energy is permissible (Batteries, etc)MagicExpand your Magic facilities (Ars Magica, Thaumaturgy, etc)Trophy RoomAny Equipment left over from the Iron Village stage may be stored in the Trophy RoomIf desired, you may store your Iron Village Equipment here and make new toolsspecifically for Redstone Discovery.Alternately, you you continue using Iron Village Equipment, because the Equipmentrequirements are identical.Once you have mastered a Tier 1 Technology, you must put an example of the mod into an itemframe (or more than 1 example) as proof.In this way, you can easily come into this room, take a quick look around, and see whichmod(s) you still have to master (if you want to).Hire a Curator for your Trophy Room (See the Servants section below)Guest HouseYou are coming up in the world, and it is time to build a slightly fancier place to stay for your Guests.Must have at least 2 RoomsEntire building must be at least 6x8Must be furnished with (over and above standard room requirements):At least 1 BedAt least 2 PaintingsAt least 2 filled potsAt least 2 filled item framesPersonal GuardYou are becoming a more important person all the time, and it is time that you have a bevy ofprofessional guards to protect you. This group will begin small, but will grow and grow. The Barrackswill need room to expand, and will need room for additional facilities for your Personal Guard as theStage progress. By the Diamond Capital stage, this Personal Guard will eventually become thepage 180 / 284Refugee to Regent ChallengeRoyal/Imperial Guard.Build a Barracks for at least 4 Guards somewhere on or near your Player Estate.Guards may be of any type that you wantGuard experience level must be at least Regular or Veteran.Build an Armory in/near/underneath/above the Barracks where your Personal Guard may storetheir weapons.Servant QuartersBuild a Servant's Quarters room for a Trophy Room CuratorBuild a Servant's Quarters room for a MaidBuild any additional Servant Quarters to tasteServants should all have their rooms in the same area, somewhere out of the way but still closeenough to be able to do their jobs.All Servants need only 1 room as their Bedroom with a Bed and a Double Chest to store theirbelongings. The Rooms may be as large or as small as their masters wish.Servant's Quarters require only half of the standard FurnishingsServants do not necessarily need any Armor or Weapons unless their role specifically demands it.Types of Servants:Trophy Room CuratorThe Trophy Room Curator tends to the Trophy Room, taking care of day to day maintenance andensuring that everything looks its best.MaidMaids tend to the day to day cleaning needs of your Estate. You are a busy person, and while you mightwant to tend to the cleaning yourself, if you did you would not have time for all of your other duties. TheMaid(s) are here to pick up the slack.GardenersIf you have any Agricultural rooms in your Estate, the Gardeners are here to help you. Like with theMaids, you may not have enough time to tend all of your plants, so the Gardeners are here to pick up theslack.'Butlerspage 181 / 284Refugee to Regent ChallengeWhile Maids tend to the cleaning, Butlers attend to the day to day functions of the entire house.Everything from directing the other servants to ordering additional food to helping you arrange parties.Butlers are your humble servants.Stable Boy/GirlStable Servants tend to your horses (and any other rideable creatures you may have). They ensure thatyour horses are in tip-top shape, and are in good shape.FurnishingsEvery indoor room must be Furnished with at least 1 of each of the followingPaintingFilled Item FrameFilled Clay PotCarpeting/Wool FloorEvery outdoor room must be beautified with the followingFilled Item FramePotted PlantMay be Flower, Tree, Cactus, etcHay BaleOnly if Livestock are present in the current roomA clear and distinct pathway to other buildings/rooms in your EstateUnless such a pathway would present a distinct violation of the Room's intended purposeVillage VillasBuild 4-6 new Village VillasSee previous stage for requirementsRedstone Discovery Village Villas must have 1 additional room to taste, over and above their IronVillage counterpartsCommercial:page 182 / 284Refugee to Regent ChallengeShopping DistrictUp until now, your Citizens have had to go directly to the house of whoever makes whatever it is theyneed. However, your city has begun to grow a shopping district, where merchants bring wares from thevarious professions to sell. This shopping district will need plenty of room to grow.The Shopping District may consist of outdoor booths (like a bazaar), an indoor area with multipleshops (like a mall), or a square with multiple shops, each facing the open air--or something Ihaven't even thought of yet.Build 4-6 ShopsShops should be fairly specialized in what they sell. IE Sheep products, Food plantproducts, Leather products, etc.Merchants must have displays (Item Frames, barrels, etc) displaying just what it is they aresellingMerchants should have a decent stock of whatever it is they are selling in theirshop/booth/etc.Cartographer's OfficeThe Cartographer is a mapmaker. His job is to make maps of the local area, and keep them up to date. Inaddition, if a Cartographer sets up shop in an Outlier, it is his responsibility to send a copy of his maps tothe Capital, and get copies of the Capital's maps if anyone in the town wants them.Construct Cartographer's OfficeInside, place map(s) of the surrounding area.If possible, make sure all Outliers are visible on the mapsCopy the maps and place the copies in the Village Center (Administrative Building)Cartman's TinkeryBuild Cartman's TinkeryCartmen work on minecart rails, minecarts (Steve's Carts 2, Traincraft, Railcraft, etc) andrelating technology here[Challenge]: Cartmen must all be referred to solely as "Fat-ass"[Challenge]: Cartman must all have a cat named Mr. Kitty[Challenge]: Cartmen have a stuffed frog named Kyle Frog[Challenge]: Cartmen must hate hippies[Challenge]: Respect their AuthoritayTechnology:Construct a Public Furnacepage 183 / 284Refugee to Regent ChallengeMust be able to (Optional: double ores and) Smelt them into Ingots and/or blocksMay be from any mod (IC2/TE/TiC/etc)Construct a Plumber's WorkshopPumpers are responsible for storing public liquidsThey are not responsible for transporting/piping liquids to their destination(s)[Challenge] Name it "Mario and Luigi's Plumbing"Construct Power Generation StationMust be able to produce energy on demand.May be any type of energyMust have batteries (if applicable to Power Net) to store energy.Magic:Thaumaturgy: You now have a firm grip on the basics of Thaumaturgy. Now it's time to take afocus as you continue in your progress.You may research as much as you want (research is rather random, after all), but you mayonly use the focii (plural of focus) that you chooseNormal: Choose either two (2) Tier 1 focuses or one (1) Tier 2 focus.Thaumometer is unlocked. Goggles of Revealing unlocked next stageOnce you have reached one Tier 2, you may take on an apprentice. They may only learnwhat you yourself know. They will need their own Thaumaturgy tower to practice theircrafts.The Apprentice may live in the Capital or ANY Outlier.If you want, your Apprentice may go out and form a brand new Outlier with aMagic focus, and rule as its Mayor/etc.Your Apprentice(s) MUST have a Thaumaturgy Tower in their hometown/village/etc.Magic Bees/Trees may swap Frames for Tier 1 and Magic Bees for Tier 2.You probably won't be able to get Magic Capsules in Tier 1 if you don't go for beesfirst.Thaumium Grafter/Scoop are ALWAYS Tier 1Void Capsules are ALWAYS Tier 2Choose a Focus:Tier 1 Golemancy: Basic GolemsTier 2 Golemancy: Advanced Golems, Perception, Strength, etc coresTier 1: Basic Elemental WandsTier 2: Elemental tools (Axe of the Stream, Sword of the Zephyr, etc)Tier 1 Bees/Trees: Thaumic Grafter/Scoop, Bees/Magic CapsulesTier 2: Frames, Void CapsulesTier 1 Magic Equipment: Arcane Ear, Arcane Levitator, Warded Jars, MagicMirror, Portable HoleTier 2: Arcane Bore, Infernal Furnace, Hungry Chest,Brain in a Jar, WardedStone/Doors/Glass, Magic Hand MirrorTier 3 (requires at least 3 Tier 2s): Crystal Capacitors, Crystal Clusters, Golemupgrades (bow tie/fez/plating/"Lost Research")Ars Magica:page 184 / 284Refugee to Regent ChallengeBuild a Spell LibraryIt must contain at least 15 SpellsClear a place for an Essence NexusDimensional Doors:Build a room inside at least one pocket dimensionBuild a public transportation NexusCan be either Dimensional Doors or Mystcraft or bothOr any other, similar, modThis is different than your own, personal Nexus. This is where the people go to travel. Youobviously don't want the whole town barging into your house at all hours of the day to goto some other Outlier.Agricultural:Ranching: Breed at least 5 new Livestock of all currently domesticated kinds of livestock (inaddition to what you already have)Sheep may be any colorYou must have at least 6 out of 18 colors.It is recommended that you move your Ranching out of the Capital to an Outlier to makemore room for building in the Capital[1.6.x+] Stables: Domesticate at least 8 horsesAll Officers (Commandant, Leftenants) must own a horseYou must have a horse for yourself.[Challenge] Name all owned horsesKennels: Domesticate Dogs and CatsDomesticate at least 10 DogsYou get first pick of any DogsIt's highly recommended that you get one.[Challenge] Create a military Squad and assign a Dog to each of them.Domesticate at least 10 Cats.All Watchmen must have at least one Cat.It is highly recommended that you post Cats at entrances/exits from yourwalls/Capital/OutliersArboricultureIf wood farming is automated in the Capital, it is recommended that your relocate yourLumberjacks to an Outlier.If Forestry is installed, breed at least 2 new Tree BreedsOrchardsCreate a public Rubber Orchard, where nothing but Rubber trees (IC2 or MFR)growCreate (or have an already built) public fruit OrchardApicultureBuild a workshop for Bee KeepersYou must have at least 2 non-base breeds of Bee (from Common to......)It is recomended that the Apiculturalists stay near the Arboriculturists.page 185 / 284Refugee to Regent ChallengeFarmingExpand your farms, if necessary, to keep up with growing populationMove at least half your Farmers to an Outlier to make room in your Capital forconstructionTheir houses will be reused by people running the new buildings in townOptionally, the farmers could switch jobs to the new buildings, and new farmerscould start up the farms in the Outliers.Whichever fits your fancy.Transportation:Please keep in mind that the Rule of Cool still applies to everything in this Challenge.Horses and other live transportationNear the edge of every city (where a road from another city/settlement/etc meets thecity/settlement/etc), and/or in strategic places in the city, Build at least 1 Livery Stable, if thecity/settlement/etc is at the Iron stage or higher.Livery Stables need at least 4-6 horses per Stable.Livery Stables are intended to be an easy place to find an animal for fast transportation,say, between towns or along boulevards.Livery Stables need not have/only horses if other rideable animals (Elephants, Chocobos,Wyverns, etc) are available.Cart Tracks and SubwaysIf desired, put Minecart tracks between various areas, and/or Outliers of the Capital/Kingdom.If Minecart tracks are used, make sure that mobs (hostile or otherwise) may not wander on to thetracks.Roads and PathwaysRoads that are directly between the Capital and an Outlier must be 2 blocks wide.Roads that connect the Capital and Outlier(s) Must be lit so that no mobs may spawn onthe road itself.Roads need not be fenced off so that mobs cannot walk on the road.Roads that connect only Outliers between/among each other may be only 1 block wide.Not all Outliers NEED to be connected to the capital directlyAll Outliers must have at least 1 road that connects them to the CapitalThe connecting road may lead first to another Outlier, and then to the Capital.All roads need to be made of a material that clearly stands out against the terrain of whicheverpage 186 / 284Refugee to Regent ChallengeBiome it is in.Gravel is recommended, but not required, for most biomes.By the end of this stage, you should have several Outliers. All Outliers MUST be connected to yourCapital by a Road. At least half must have a 2-wide road between your Capital and the Outlier. Theexception of this is if only one of the Outliers is connected to your Capital, and the others are allconnected to each other. Roads betweenFor example, Capital made Outlier A, and are connected by a 2-wide road. Capital makes 2 moreOutliers, Outliers C and B. Outliers C and B are connected to Outlier A, which is connected to theCapital.AviationYour civilization has begun to discover the power of flight. Please see the Transportation link above tosee some of the differences between Minecraft and Newtonian physics. After you have read thesethoughts, follow or discard these thoughts at will. Keep in mind that the Airfield will need to be expandedover the next several stages. Also, this Airfield may specialize in passengers, or it may include/specializein cargo, military airships, etc.Begin building an AirfieldYou will need docking facilities for zeppelins, hot air balloons, and/or other kinds of airships.Design and/or construction of said airships is left entirely up to you. If you want to followa strict zeppelin/hot air baloon design, that is fine.If you decide to build 1800's-style Clippers (with sails and everything except it flies), thisis perfectly acceptable too.There should be landing/docking/VTOL facilities for at least 3 airships.Build at least 1 Airship.Does not need to physically move.Build Hangar facilities for at least 3 Airships.Build an air traffic control facilityControl Tower or other such facilityMaritimeIf you live on/near an ocean/waterway, you should begin/continue to build ships that can travel theoceans. Even if you do not have inchworm technology yet. Please see the notes on the differencesbetween Newtownian and Minecraftian physics on the main Transportation page, above. Most notablyabout the function of a keel being useless in Minecraft, and flat bottoms making the most sense.Build at least 1 Maritime shippage 187 / 284Refugee to Regent ChallengeNeeds not be functional, but you must be able to board it, and walk around. It must be builtot standard Steve size specifications.Build and/or expand docking facilitiesHave Docking room for at least 3 Maritime ships.Build support facilities for the shipping's main industryAreras for fish cleaning/canning/etc if fishingAreas for Item Storage if shippingAreas for passengers to wait if PassengersEtc.Build/expand an area where single-Steve boats (Vanilla, IC2, etc) may be launched, recovered,etc.Remember that wool helps prevent boats breaking.Fortification:Draft a new Squad into your army (in addition to the K9 Squad you may have recruited in theAgriculture sectionIf necessary, hire a new Leftenant[Challenge] Organize a color code scheme among soldiers with Leather Armor, using dyes.Doesn't matter what kind it is.Could be by job type:RecruitWatchmanReservistCould be by SquadConstruct a Fortification SettlementThis Settlement skips the Hovel stage entirelyIt doesn't necessarily need Houses, just a Dormitory for the soldiers, shacks for theLeftenantsIn place of Community Buildings place Fortification BuildingsIn this case, Watchtowers don't count.See Fortification page for ideasMust have Parade/Training GroundMust have DormitoryMust have ArmoryIts Theme is up to you, as long as its focus is Fortification.Training Camp?Strategic Fort?Weapons Cache?Protecting a nearby Outlier?Must be manned by at least 1 Leftenant, half-Squad of RecruitsOutlier Requirements:page 188 / 284Refugee to Regent ChallengeBuild a Settlement (in addition to the Fortification Outlier)Choose any Focus you wantSee (updated) Outliers page[Challenge] Make 2 new Settlements.One should focus on MagicThe other should focus on TechnologyBuild a Dirt Hovel somewhere else in preparation for a new Outlier next turn.Expand the Town slightlyBegin using MagicBegin using TechGet another OutlierExpand your existing Outlier(s)Build Public LibraryHardcore:Residential:Player's House/Estate:Build at least 2 Coke OvensBuild a Liquid Storage RoomMust be able to store at least 6 different kinds of liquids.Build at least 2 Technology-based rooms/areas in your DwellingCreate at least 1 power generation room per power type you are usingIf you choose not to use a certain power net for now, you don't need apower generation roomex: You're not using EU for now. Don't need EU generation room.When you decide to use EU, you'll need to build an EU generationroom.You may not use any Kinesis Pipes above Wooden Kinesis PipesExpand your Thaumaturge Tower by at least 2 RoomsIf you have not built a Thaumaturge Tower until this stage, you will also need:Research RoomProduction RoomAt least 1 more Thaumaturgical-centric room in the Tower.Again, if you are just now building your Thaumaturge Tower, eachplayer/Thaumaturge need their own Tower.Build at least 2 Magic-based rooms/areas in your DwellingAny transportation network that is not mechanical (i.e. Mystcraft books, (NotPortal Gun) portals, dimensional doors, etc) are considered Magic-based.You must have a personal library. If you have already built one, ignore this line. If youhaven't, build one.page 189 / 284Refugee to Regent ChallengeAdd at least 2-3 new rooms from the Dwelling Page, and/or from the Magic/Technologypage(s)Capital Population:Build 7-9 Village VillasSee Previous stage for Building requirementsCommercial:Construct Cartographer's OfficeConstruct Public LibraryExpand Village CenterBuild an office for the following Important people:ShamanMachinistExpand the Hospital to account for the new populationBed count to population remains:1 Bed per 3 Population in Capital1 Bed per 5 Population in OutliersBuild an Operating RoomBlacksmithBuild an additional Smelter in the Blacksmith's ShopThis is the analogue to the Normal difficulty's Public FurnaceShopping CenterBuild another Shop near the Shop from the Iron Village.Build 1 more building from the Community Buildings PageTechnology:Build Public Power Generation StationMay be any of the Power Nets/all of the Power Nets.Must be able to produce energy on demandMust be able to store energySo have some Batteries (if applicable) on handBuild a Plumber's WorkshopMust be able to store at least 4 different kinds liquid.This is a public storage facility, not for your personal liquids.Magic:page 190 / 284Refugee to Regent ChallengeThaumaturgy:Pick either three (3) Tier 1 Focuses or one (1) Tier 2 FocusSee the Magic page (or Normal rules) for more info on Thaumcraft Focuses.If you have a Tier 2 Focus, you may take on an apprenticeYour Apprentice may only use what you know.Your Apprentice will need a Tower of his own.Your Apprentice may live in the Capital or an Outlier.Your Apprentice may take over as the leader of any Outlier if you wishIf this happens, the town's Primary Focus immediately becomes Magic.Your Apprentice may instead build his own OutlierIts Primary Focus must always be Magic as long as the Apprentice is theleader of the Outlier.Ars MagicaBuild a Wizardry ComplexBuild a Spell LibraryYou must have at least 20 SpellsTry to have spells from at least 3 different essences.[Rule of Cool]: Build an Essence NexusThe Essence Nexus is, in this author's eyes, gamebreaking, just like theentire Equivalent Exchange 2 EMC mechanic.It is, in my opinion, far too easy to abuse, and makes otherwise hard-to-getitems far too easy to acquire.However, if you are fine with this, go ahead and set one up. This isn't myworld you're playing, it's YOURS.Dimensional DoorsBuild inside at least 2 pocket dimensionsBuild a public Magical Transportation NexusMay be Dimensional Doors, Mystcraft, or any other, similar mod.May be all of one, or all mixed togetherThis is a Public Nexus, where the lay Villagers will go to visit Outliers oreven other parts of the same town.It is not the same as your own, personal Nexus.AgricultureIf you are looking to keep the size of your capital down, it is recommended to outsource Agriculturalindustries to Outliers, or to the far outside of your Capital.FarmingCrop Holders are allowedAll Crops must be irrigatedAll Crops must be protected from trampling/jump trampling15 Plants must be planted per Playerpage 191 / 284Refugee to Regent Challenge20 Plants must be planted per VillagerPlantationsRanchingLivestock must be protected from all hostile mobsLivestock must not be able to get out of their enclosuresMufflers are incredibly useful.LivestockCowsYou should have an average of around 30 Cows at any one timePigsYou should have an average of 30 pigs at any one timeSheepYou should have at least 30 Sheep totalYou should have at least 9 of the 16 total colors represented in your sheepChickensYou should have at least 45 Chickens at any one time.MooshroomsSee if you can find a source of Mooshrooms, and collect at least 12.[Other]StablesHorsesAll owned horses must be named.All Officers (Leftenants, Commandant) must own a horseYou should own at least 1 horse of your ownDomesticate or breed at least 10 more horses for your other citizens.[Other]KennelsDogsAll Veterans must own at least 1 dogMilitary Regulars are assigned a dog at the rate of 1 Dog per 2 RegularsYou should own at least 2 dogsDomesticate and/or breed at least 16 more dogs for your other citizensGive them homes in your cityCatsAll Watchmen must have at least 1 catpage 192 / 284Refugee to Regent ChallengeIf you have Gates in your city, each Gate should be assigned at least 1 cat to keep Creepersaway.You should own at least 3 catsDomesticate and/or breed at least 15 more cats for your other citizensGive them homes in your City[Other]BeekeepingOrchardsArboricultureFortificationsExpand your existing Outlier(s)Expand your present OutliersBuild Public Library[Challenge] Make your Outliers decide whether they want Tech or Magic, and have only one or the otherin each Outlier[Sub-Challenge] Once you have decided to go Tech or Magic, pick a type of Tech or Magic and haveonly that subtype in those particular Outliers (ie. Thaumcraft, Ars Magica, Sorcery, Alchemist; MJ, EU,UE, Charge, Blutricity.....)Name Clarification:Thaumcraft 3 Magic is referred to as Thaumaturgy (Thaumaturge), Ars Magica as Wizardry/Wizards(Because I like Harry Potter), Sorcery as Sorcery/Sorcerers, Alchemine as Alchemy/Alchemistpage 193 /