Troglodytes -- Rival's War

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==5th EDITION DnD==
===Racial Traits===
+2 Strength, +2 Constitution, -2 Intelligence (1): Their more primitive anatomy makes them incredibly stout, and they tend to be supersitious.
Reptilian (0): Humanoids with the reptilian and troglodyte subtypes.
Medium (0): Medium creatures receive no bonuses or penalties due to their size.
Normal Speed (2): You have a base walking speed of 30 ft. with a Swim speed of 30 ft.
Swamp Stride (1): You may move through difficult swamp terrain at normal speed, but magically altered terrain affects you normally.
Superior Darkvision (3): You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Naturally Armored (1): You have a +1 natural armor bonus; this is only in effect if you are wearing no armor.
Scent (4): You have the Scent ability, which means you can detect an enemy's location if they are within 30 feet of you, and you can track them by smell via a Survival check.
Pheromones (1): You can transmit simple messages to other troglodytes via scent; these messages can only be detected within range of the Scent ability and with the Scent ability.
Born of the Muck (1): You have advantage on Stealth and Survival checks while within Swamp terrain.
Xenophobic Zealots (1): You have advantage on Religion and Perception checks.
Languages (0): You can speak, read, and write Zybxil only.
==PATHFINDER==
===Racial Traits===
+2 Strength, +2 Constitution, -2 Intelligence (1): Their more primitive anatomy makes them incredibly stout, and they tend to be supersitious.
Reptilian (0): Humanoids with the reptilian and troglodyte subtypes.
Medium (0): Medium creatures receive no bonuses or penalties due to their size.
Normal Speed (2): Base speed of 30 ft. with a Swim speed of 30 ft. and +8 racial bonus to Swim checks.
Supreme Vision (3): Can see twice as far as humans in dim light and see in the dark up to 60 ft.
Armor (2): +1 natural armor bonus.
Swamp Stride (1): May move through difficult swamp terrain at normal speed. Magically altered terrain affects them normally.
Scent (4): Have the Scent ability.
Pheromones (1): At will as a swift action, can transmit simple messages to other troglodytes via scent; they can only be detected within range of the Scent ability and with the Scent ability.
Camouflage (1): +4 racial bonus on Stealth checks in swamp terrain.
Skill Training (1): Knowledge (Religion) and Perception are always considered class skills.
Languages (0): Begin play speaking Zybxil only. Troglodytes with high Intelligence scores can choose from four other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War