Greater Spelldream (Wizard Spell)

Like the 4th-level lesser spelldream but more powerful. The greater spelldream spell allows the caster to remove spells of 6th level or less from a slumbering creature, which must be visible to the caster or specifically named during spellcasting.
When the spell is cast, the recipient is allowed a save vs. spells with a -5 penalty. If the save suc­ceeds, the spell is lost, and the intended recipient instantly awakens.
This occurs during an enforced slumber, which can be broken by any physical attack on the recipient (such an event will jolt the recipient into instant alertness). The enforced slumber is accompanied by dreams, and the caster of this spell can choose one image per level to feature in these dreams (typically, the caster shapes a sequence of images showing the recipient how he came to be enspelled, or why the caster has cho­sen to remove those spells).
The spell effects are unraveled slowly, without doing harm to the caster of the spelldream or the recipient, and without triggering any spell traps or defensive effects. Note that spells that have been made permanent cannot be unraveled in this way. Spells not subject to dispel magic cannot be unraveled unless the caster makes at saving throw vs. spell at a -5 penalty. Failure means the spell is transferred to the caster.
While a spelldream is unfolding, the recipi­ent's mind cannot be contacted or influenced by any other being. Thus, a wizard can pass infor­mation to a creature that is under magical thought surveillance without risk of the information being detected.
Notes: Common for Dream mages; otherwise rare. 
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells