Operatives

Operatives are the characters available to you, who you can send out on missions across the game world, either by sending them together with the Outpost 11 or via Dispatches from the intelligence center.
==Basics==
All Operatives are divided into one of four squads: Hare Squad, Tiger Squad, Mammoth Squad, or Owl Squad, further defined by attributes and traits. While the base attributes are the same between them, the way they develop as a result of issuing gear and traits determines how they evolve. All operatives are recruited using Recruitment Beacons once that ability is unlocked in the main storyline. 
The stats are:
* Hit points: Essentially health.
* Armor: Secondary protective later.
* Defense:
* Movement Speed: 
* Attack:
* Weakpoint Bonus:
* Crit Chance: Self-explanatory.
* Crit Bonus: Bonus to damage.
Each operative can also be issued a helmet, gloves, vest, boots, and a core gun modified with barrel, sight, underbarrel, and stock attachments. All of these determine their combat rating, which determines their effectiveness when assigned to base facilities (especially if you want to accelerate research).
==Strategy==
* Operatives can be recruited on the regular with beacons purchased at the base's trade port, so don't worry about experimenting.