Bane (Priest Spell)

A priest who casts a bane spell bestows an ex­tremely powerful curse on a target creature. After casting the spell, the priest must successfully touch the intended target within one turn or the spell ends ineffectively.
If the priest makes contact, the target gets a saving throw. If the saving throw is successful, the victim receives a curse of dire proportion that only a remove curse spell cast by a deity or a reverse bane or a wish cast by a mortal can remove. If the victim fails the saving throw, she or he suffers a -5 penalty to all attack and damage rolls while opponents receive a +5 bonus to their attack rolls against the victim. In addition, the victim automatically fails all saving throws and all attacks against him or her cause maximum damage.
The reverse of this spell, reverse bane, removes the effect of any curse-type spell (including bestow curse, major curse, bane, and other similar spells) except for instantaneous curse effects. (For example, it does not teleport a party back to the dungeon after they have opened a cursed scroll that teleported them out.)
Notes: Granted by the Mulhorandi god Horus-Re of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Reversible Spells
Category:Spells
Category:Spells from Priest's Spell Compendium