Infinite BS

https://theapresgarde.com/the-wacky-politics-of-bioshock-infinite/ ( busted )
=="There's always a Latte, a Puppy and a Bridge ..." - Robert Lutece ==
* See also Characters/Personalities
* See also Anachro-Fail ( Anachronistic Mentality of the Writers - "Presentism" )
* See also Infinite_Timeline_Problems
* See also Gianormous_Infinite_BS Huger than Huge 
* See also Infinite_Gratuitous_Violence - It is an important sale feature, apparently
* See also Infinites_Degenerated_Combat
* See also PLAYER_COMMENTS_ABOUT_BIOSHOCK_INFINITE The things the magazines dare not say ...
* See also Infinite_Stupidity
* See also Infinite_BS_Unlove Contrary Opinions to the "10/10" awarding sycophants
* See also Comstock_The_Prophet
* See also Quantum_Hokem
* See also Merging Inconsistenc Faux-Science fantasy
* See also Quantum_TimeTravel Another Infinite Fantasy 
* See also Multiverse Be Dumb Faux-Physics/Science in the game
* See also Floatyshit(tm)
* See also Wave_of_the_hand and Magic_Fantasy
* See also Columbia Construction
* See also Columbia Asylum
* See also Columbia's Doom
* See also Faux-Economy In Columbia
* See also Religion_In_BioShock Faux-Religion in the game
* See also Finks_experiments ... A HUMOROUS Expose'
* See also Columbia_Era_Machines (Real things not 'game' strangeness)
* See also Heavily_Armed_Battleship - Yeah Riiiiight ...
* See also Giant_Parakeet_in_a_Gimp_Suit
* See also BSI_Plot_Summary
* See also Milquetoast_Racism
* See also Industrial Revolution BS 
* See also Burial at Sea (and other Bad Fruit)
* See also Simply Copy the Previous Games Elements BUT BADLY 
* See also Infinite BS Was Not Really A BioShock Game
* See also Infinite_Gaffs_and_Botches
* See also Real_1893_Chicago_Exposition
* See also Alternate_Alternates
* See also Constants_and_Variables_%3F DERRRRP !!!
* See also Bugs_Bunny_Cartoon_Columbia
* Magic Godhood ( deus ex machina )
* uchronic"uchronia" refers to a hypothetical or fictional time period of our world, in contrast to altogether-fictional lands or WSorlds. This concept is similar to Alternate History, but "uchronic" times are not easily defined, but are placed mainly in some distant or unspecified point before current times.
* The BioShock:Infinite We Never Got Trailers and other frauds ...
The Third Full-sized Game in the BioShock Game Series ...
Somewhat problematic in its execution ( or even about its status as a "BioShock" game ) ...
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A Game Too Far :
Really there should have been a moment when Booker steps back and thinks : "I am really laying on the floor in my own vomit having a Fever Dream from that bad Patent Toothache medicine ..."
That : Being actually honest to explain all that rubbish science/history/religion/society seen in the game. ( A simple 'Twist' any idiot could use to justify all manner of really bad writing and unusual fantasy happenings ... )
Excuses ?? Unfortunately the problem with a big public promotional campaign's touting a game they really can't produce/deliver ( like Infinite BS had ), is it makes the Parent Company look like fools, and THAT prevents them from "Pulling The Plug" before wasting yet more millions on a botched game.
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The Second Sequel Curse STRIKES -- Infinite BS - Just Plain Bad Design/Writing :
Such a bizarre mix of the profane, the 'Coney Island-esque', and some hardly 'American' religious beliefs ( being delusionally obscenely/atypically cultish ). It makes one question what the writer/game-management KNEW or believed about 'America". The term "Strawman" comes to mind, for what is alleged as falsely 'American'/America in this game, and by the online content of endless promotional/self-congratulatory 'talks'/'spiels' ( Jive sessions ) given in so many of those game developer's interviews/presentations.
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Infinite Much Jive :
The Historical 'accuracy' in Infinite BS is similar to using Muppets or Cute Ponies to do the Holocaust, Rape of Nanking, or the Wounded Knee Massacre.
Was the writer's "logic" : If you want to demonstrate the flaws in American society's past, then why not fake it up and make it a grotesque caricature to 'improve' its delivery to the gamerboi audience ( Who only have a vague understanding of ANY of it due to the pathetic quality public schools these days ) ???
Sorry, NO. 
Attempting Social commentary via 'Pogo' (google it) being turned into a 'Snuff Film' is asinine. 
A Great Idea --- > Lets Actually portray the Truth 
"True cleverness does NOT produce Rubbish" - Hero of Alexandria
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Was Columbia Supposed to Feel *This* Wrong ?? (They Didn't Mention It as being Intentional) :
The Authors of Infinite BS don't seem to have much grasp of what real things LOOKED LIKE -- Despite thousands of historical pictures they might have looked at, ( and the current graphics capabilities of a median computer doesn't require the drastic simplifications they once did years ago ). Columbia looks like a place that makes Disneyland seem a gritty 'real world' by comparison. It is all candy-coated tripe - a "Shooter-Game" stage set with minimal-effort-made effects and props, phony beyond any place real people would/could live. That old 1990s game "Doom", with its ancient crude graphics, frequently looks more 'real'.
How things WORK in a plausible society seemed beyond their comprehension/caring as well.
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"BS" Stands For Bullshit :
Infinite BS wasn't even applying Pseudo-Science. It was inconsistent Fantasy Faux-Science ( and worse, in promotional interviews/articles they attempted to 'explain' how Scientific it all was ... ) It is called 'Lying for Sales Promotional Purposes' ( It is just that other Scam Artists don't give so many extended interviews, adding to the Fraud ).
If they had just been vague like much of the previous games were. But then this WAS supposed to be a BioShock, game which previously was to be somewhat 'Real' (plausible/Sci-Fi) instead of plain BAD Magic/Fantasy. Yes, all those weird ADAM Plasmids were nigh 'impossible' ( except the concept could have been better handled avoiding the dodgier 'effect' bits, and having their capabilities be a bit more adhering to Physical Laws ), but there was STILL the rest of the game which was of largely 'normal'/possible world happenings. Not so when the whole place floats and dimension gods rule.
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Making Believe It Is A Mirror of America's Past :
DERRRRRPPP!!!!!!!
It all makes one really wonder what the game-writers/Levine seemingly thought/knew/understood about 'American' religion ( or real "Science"/"Engineering"/"History"/"Society", or anything else for that matter - Including proper "gamemaking" ). Levine, himself, in an interview says he doesn't know much about 'religion' (( What is presented IN the game certainly seems to prove that. Yet there it is, held to be a reflection of America. )). If the game is some attempt to illuminate some kind of 'American' hypocrisy, then it is rather badly done, through presenting such a BADLY fabricated MAKE-BELIEVE situation. It seems a rather flawed way to argue their conclusion. This Cardboard Cutout controversial 'Strawman' propaganda isn't History, IT is a grotesque travesty ( made all the more odious by the writers' claims and self-awarded accolades about it all ).
In the end, there was alot of Hype created, for monetary reasons, for a rather lame shooter game, with a plot more based on 'the confusion factor' -- Pretending to be more than what it was. Most of the Players could care less about the strange fakery ( if they even knew the difference -- thus the effort is wasted ). Wasn't it a simple indicator of this game's alleged "success" being : That the development studio soon after was shut down, and Levine was looking for a new job ?
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Alot of Game Maker's Jive : 
The makers of this Infinite BS game haven't a clue or any care about their portrayal of the people allegedly 'American' or 'Religious'. It is an INSULT to even fictitious Americans ( and to the Players ).
You have to understand that they spent $100 million making a game whose story could be told adequately by a hack writer's 2 page short story. The reader's imagination could have been employed to improve over the glitzy/'pretty' ( detail desert-scape ) environment the of the game. The 'canned' NPC mannequins standing and trundling about, and the huge ratmaze the Player was to run through really did not much create the image of a city or a people/society. It was ALL just one big staged Duke & Dimwit puppet show, with far less to offer than the previous BioShock games.
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BS:Infinite ... Notice --- The Credits have only one 'QA Tester' Listed :
Hmmm. Yes, that might explain more than a few things.  ( BTW, 'Quality' can extend to 'Story' and 'Content' in Real Life )
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Infinite Fantasy ( Somewhere in the Infinite Multiverse there is a version of BS:Infinite that is what it should have been for Us ) :
It is a shame that game wasn't more like the one shown in the original trailers ( and spoken of in endless interviews ) - the Show Presentation they got the awards for ( Funny, they haven't returned those awards, have they ? ).  They then made left turns several times as the game mutated ( rewritten and delays increased, and effort was discarded ), and they then had to rush thru to finish it, as their budget of time and money ran out.
Limitations - If you don't know what you want, reality will GET YOU in the end.
The best ending they could actually have had ( after all that conflicting quantum BS pseudo-science/fantasy ) would have been for Booker to wake from his bizarre fever dream ( Brought on by some bad Patent Medicine Booker was taking for a Toothache ), and to then 'swear off' drinking alcohol ever again.   Booker just needed to find Dorothy's Ruby Slippers Google - Wizard of Oz.
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Give Them (Bioshock Infinite) the Appropriate Name ( Truth In Advertising ) :
* Infinite Bullshit
* "Something - Shock"
* Purple Unicorn HelloKitty-Potteresque Continuum
* Delusions about America 101
* Floaty Things Shooting Gallery
* Comstock's Load
* "Milk-the-Brand Shlock"
* The Luteces Must Die !!
* "Bioshock : NOT Rapture"
* Just Go To Paris Stupid !!
* "5 years and A HUNDRED Million Dollars for THIS ?"
* "Levine's Swan Song"
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We Deserve an Apology for BioShock : Infinite :
When I see every other thing in the game make me wonder how little effort was made to even just be plausible, let alone period-theme semi-accurate, it makes me shake my head at the claims made for the game in the various Promotional spiels the Developers/Writers did ( All their endless interview prattling on about how significant it all was ). With details really only half there, or simply being absurd for that period, and then so much being inconsistent with each other bit. Such a ridiculous shoddy portrayal, supposedly representative of That Time, when Nostalgia was to be a big element of the game ( being Rewritten/mangled a Third time surely it lost all cohesion ).
A modern ignorant tard's Idea of 1900 ... (With NO Excuse)
In reality, it just badly cloned most of the concepts from BS1/BS2, misapplying things which did NOT fit or belong, milking the brand and producing such an inferior product. 
The worst part was the game maker's claims to the contrary ( tried to talk their way out of it being a mess/disaster ). 
Remember : MAKING FUTURE GAMES BETTER - WHAT THEY SHOULD BE - THAT IS THE GOAL
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The makers of Infinite BS should have simply gone the Fantasy route instead of trying to constantly fail at attempts to explain their technical/mechanical fakery. It would have resulted in a BETTER GAME, which is mainly what the Players really care about and appreciate, once the Eye Candy quickly gets old. 
I suppose it is somewhat hard to tell a story while the Player is running around murdering people.
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Infinite BS - Game of the Year ... ?????????????? :
Says more about the state of today's game industry than anything. BTW, the people who designate this award are a magazine who get paid advertising from these same game companies. Nah, that couldn't possibly AFFECT the award outcomes, and there shouldn't possibly be any pandering, no ? You hear many reviewers naming all kinds of shortcomings the games have, yet they still award scores of 90+/100 ( ??? a case of 'grading on a curve' ? Or just money driven brown-nosing ? )
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SO MUCH CREDIT TAKEN (BS), SO LITTLE ACHIEVEMENT :
First make alot of Hype, while continuing an existing (successful) brand - coasting (a pastiche) ... Done as a method of business practice -- To them it is "Sell a Pig in a Poke' to the game's customers ( Booker, even in an alcoholic haze, would know what that means ... and Sinclair would LAUGH at the swindling ).
Witness though : Kennyboy now is 'Out on the Street', and the Irrational studio is long gone. ( Plenty of his Retro-active prattling about "Authentic Diversity", while he's attempting to 'scare up' another job ... Great idea that never were actually done, and wont likely be done in his future projects either. ... Lotta Jive. )
I suppose even with all those overrun expenses incurred, maybe they (Rockstar) at least eventually made their money back.
Failure is REAL in the Real World ( One of the Points Andrew Ryan was trying to make. )
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Rewrite Theme Changing Twisted The Game Setting Into Crap :
The promotional "Infinite Revolutions" for Infinite BS attempted to utilize a Class Warfare theme, and then created a 'revolutionary element' in Columbia's population - neither which really fit in the final game because of Police State Columbia and Economy of a Small Town. 
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Infinite BS Schizophrenic Themes :
A scrambled mess of themes - lots of ideas (and rewrites) - All dumped together to maximize the story incoherency : 
* Modern/Future vs Old
* Religious vs Secular
* Industrial Monstrosity vs Small Town Main Street
* Capitalism vs Progressivism
* Big Business vs Small Business
* Order vs Anarchy
* Urban vs Rural
* Reactionary Vs Futuristic ( for its time .. Retro-Futuristic to us )
* Rich vs Poor (sections appear purpose-built as slums?)
* Bigoted vs Self-interested Prejudice
* Holy vs Profane
* Historic Vs Fictional
* Freakish Amusement Park vs Ordinary/Mundane
* American Exceptionalism vs Gamewriters Ignorant Fantasy
* Murderous Right vs Murderous Left
* Good vs Evil
* Technology vs Spirits/Mysticism
* Minority vs Majority
* Science vs Belief
* Immigrant vs Citizen
* America Vs Confederacy
* Story vs Gunfight Slaughter-fest
* Interactive vs Cutscene
Columbia is too mixed up a place ( even with it being built in 2 phases/eras - exposition show city and cultist Eden ). Many of the game's Commentators mention that it is too much a Scatalogical hodge-podge of themes for a properly cohesive story.
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Ryan Warned Us About This ? :
See all these Infinite BS Trailers are the trick Parasites use to fool people ( suck them in with some amazing improbably good thing, and then take their money for an inferior product ). The Infinite BS makers pretended that their game was gonna be so much of one thing, and then it turned out to be a mass of Schizophrenic/half-baked themes/ideas ontop of a badly recycled version of the BioShock 1/2 game mechanics ( and with severely dumbed down combat activities ). Unfortunately this is nothing new in the Computer Game industry.
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Faux-Historonicisms :
Ken Levine: Claims to be "a student of American history". Oh, really ? That doesn't speak well for American Schools. If I was him, I would ask for a refund on that education. ... JUST Part of the Sales Hype ?
Claiming THAT when the whole 'historic' aspect of 'Columbia', and the Plot, and the Characters, is such an incohesive boondoggle/mess/disaster ?? The problem is : You CANNOT honestly just shove so many odd pieces together and call it "historic". Saying something is 'like' America is fine, but then demonstrating that it is NOT, it is a bit of a Swindle. Perhaps most Players with a recent Public education cannot Tell the difference, and many others don't Care, but the Fakery is still Fakery ( 'Fakery' = 'Lie' ).
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It Is "Easy" to Criticize Infinite BS ? Yep, VERY EASY. :
Seriously, you could have had Columbia filled with eclectic STOLEN advanced-technological objects ( not having to impossibly be "Made in Columbia" - but INSTEAD exist BECAUSE they were stolen through 'Tears' from obvious interdimensional/time-displaced sources ). No need for this troublesome story of Fink 'manufacturing' things he couldn't possibly understand. Stealing would have been a *MUCH* *MUCH* more logical story reasoning. THIS idea is not even me being clever - it is simply an *INSTANTLY* obvious explanation, since 'Tears' which people can go through are SHOWN to exist in the game's story. It also could have been more FUN (and surprising) to the Player to face many bizarre anachronistic (even alien) things ( and easier for the artists to copy real things instead of create alot of those CLUMSY UNEXPLAINABLE form-before-function half-assedly-designed props they made ). 
An Interesting game element might have been : Often seeing various stolen things being misused -- by Columbia's citizens did NOT 'grow up with' and who WHO DONT NOT have decades of practical experience using such items. Odd explosions off in the distance, and people driving over edges, or falling from the sky, or running by on fire, and the equivalent (THAT WILL BE IN THE REDO) .
Did the Infinite BS game writers even consider this 'Stolen, Not Made' idea ? Or did the marketing wonks tell them that Steam Punkhttp://en.wikipedia.org/wiki/Steampunk Fantasy was the way they needed to go ? Real-world objects have to look right. Did copying some bunch of bad Future-Retro fantasy things require less effort/imagination ? They pretend these made-up things work in the game no matter how illogical the mechanism is, so that can't be the problem. Was it that any "Real" looking objects cannot be made into Game Merchandising items - because of Trademark issues, etc ... ??
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Note- They could have Fluidly made use of previously existing modern/futuristic/archaic objects in Infinite BS borrowed FROM OTHER Rockstar owned games (data reuse) might have saved a great deal of development work/time ( and perhaps provide many BETTER LOOKING game objects ). This would have left MORE time/resources for significantly improving the game's story/plot/behaviors/game-mechanics/etc ... ( sans managerial fuckups "managerial fuckups" : See interviews of other employees at Irrational Games about Levine). Levine mentions that there COULD have been much more to the Infinite BS game, but it had to be trimmed down ( possibly to meet the already delayed release, and many bits may no longer have matched the final revision rewrites ). The wastefully making of numerous Assets and then discarding them denotes a Significant Management Problem. 
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In a Futuristic/Space genre'd game, there is a proper history : TIME for the new whizzbang things to be developed, and for amazing technologies to come into existence. So some kind of reasonable quantum whatzits in THAT setting THERE could then be possible. 
But Fink & Co would pretty much be locked into a 1905 mindset, and limited by that era's available materials/tools/knowhow. They don't know Jack Shit even about the fundamentals of much of what came into being later ( such knowledge expanded rapidly, and continually, during those times, possibly even faster/more-drastically than the current day ). Much wouldn't even yet be theories AND even their current technologies ( which they had access to ) were primitive compared to what soon they later would develop into. Turning theories into products is a magnitudes more difficult task (each thing), and requires even more non-existent practical knowledge/skill that didn't exist yet in Fink's world. What is shown as having happened JUST DOES NOT WORK THAT WAY, and is the product of artists who just draw nice pictures but likely haven't a clue about most things they use every day - of how they work, how were developed - what all was really involved. 
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Infinite BS Was "A Shaggy Dog Story" ( a buildup with little result ) : 
It had the NOTHING result that made everything the Player did 'matter not a whit'<ref>https://www.merriam-webster.com/dictionary/whit, and had magic bullshit flow out to magically solve everything ( or undid everything so it could all happen again/or never happen - or So some crazy 'dimension god' weirdness could happen ). 
There initially maybe WAS planning for there to be some minor (Player) 'choice' element for the game, but that apparently was scrapped ( So you could thus go on unimpaired/undiverted to Burial At Sea's Rapture, where it was polluted with the same 'excrementally runny' Infinite Quantum Bullshit ).
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If You Are Doing Anachronisms, At Least Do Them Properly : Contrary Example - That Demented Vox-O-Phone Object :
Consider that record disks of that (and a somewhat later) era were made of Shellac/Early Plastics ( and broke quite easily) -- and that stupid design's disk edge sticking out ( if even made of a better material like Vinyl ) just begs for destructive performance art ( and lots of sales of replacements going into Fink's pocket ... ) Hardly something to be carried around -- either with its fragility or its gianourmous size. ( Gianourmity cuz 'Players had to find them to play them' ??? )
So if you are gonna have this portable thingee in the game, why not make it a more "future-stolen"-shaped thing -- a Recording Gun !!! *OR* A 'Voice Absorbing Gem' !!!). OR "for familiarity", the Edison recording cylinder shape of that era ( likely Marketed in that shape so not to upset the population with too many strange/weird looking things - remember recordings on that kind of cylindrical media go back to the 1880's ). Having a number of 'Tourist' recordings (archaic media format) from the original Show City "Columbia" (Pre-Comstock Tyranny) might have been imaginative backstory.
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Even for Rapture's "personal recording" (the Accu-Vox), That thing had a brick-like/bulky-size of a cassette tape recorder mechanism ( and then it is capable of doing ONLY ONE recording ??? ) It was a quite bad-weird/unwieldy/illogical object. The game Objects you find should have just been a cassette tape/disk to actually be what it was advertised as ( recorder/player sold separately !! ) The idea, I guess, was to have it be 'self-contained', but for the game had to be HUGELY big, so as to NOT be missed by the Players. Except it COULD HAVE BEEN a fraction of its size, when use the bright glowey neon-sign aura effect pointed blatantly to every one of them - something you could easily spot from 100 feet away ). 
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Columbia as seen in the game IS a POLICE STATE, far beyond an East German Commie's wet dreams. You throw a rock at a Policeman, you get shot at. After they kill you in a hail of bullets, they then string up your family to teach 'your type' the lesson that resistance to The Authority is not allowed in Columbia. A mob ? Then just more targets to gun down. The 'Vox' would be ALWAYS cringing in their holes worried The Police are outside the door, and that they have been 'fingered' by an Informant ( and likely the person right next to them ).
The writers of this game seem pretty clueless about how the real world operates ( yet they spewed all that crap about "THIS" being 'America' ).
First - Padding does not stop bullets, ( look at American WW1 uniforms to see something realistic ). Apparently the Vox had LOTS of guns (quite implausibly) thanks to that far too contrived storyline required by the out-dated/limited game playing style.
Second - Encumbered police can't use their physical training to react to typically lightly-encumbered opponents running about in the city. ( Well, this game had no improvement in enemy Maneuverability/tactics from games 15 years ago ).
(( Actually, Kenny & Co for their ignorance should be forced to wear burdensome and encumbering outfits like these ( and be made to RUN around in them poked by cattle prods ) for a Month to teach them how stupid their 'artistic' laziness is. ))
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Little to do with 'Bio' anything, more to do with appropriating a branding to make money. "Columbia A Modern Day Icarus" fates/implies Columbia very obviously crashed and burned ( kinda symbolic like the Hindenburg representing "the 1000 Year Reich" ). 
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Infinite BS Story "Having SAD SAD PATHETIC Logic Gaps You Can Fly Zeppelins Through" : 
Maybe if they ( Ken & Co ) hadn't been so desperate, after 3 left turn rewrites in 5 years (almost 6 ?), in their constant remolding of the game's plotlines/theme/NPCs, the game might have been better done ( and offered a playthrough-time a bit longer, with better less repetitious combat ). (( Measure Twice, Cut Once ))
Too many writer-assumed 'neat' ideas cobbled/glombed together :
* Just jump to a different Dimension/Universe to fix things ( such an easy story crutch ).
* Boys of Silence - WTF is that all about ? ( Childhood trauma of one of the writers ?? A Ned Kelly fixation ? )
* Lady Comstock - Magic Ghost ( Yes, again that's certainly Quantumz Science Stuff at work ... )
* Guys with Coffins on their backs ( SO, this is what 'they' thought BioShock is all about ??????? )
* Lots of Magic potions, Gearz not used by NPC/Inhabitant/Troops. Yet Vending Machines everywhere selling the stuff. ( I understand things weren't 'up to par' for a BioShock game, this time ... Sequels RARELY are as good as the original game. )
* Magic high-tech machines - Handprint Matching lock mechanism, really ? Quantumz do that too ? Why not ?
* Giant Semi-Intelligent Pigeons in Gimp Suits ( It apparently was really really hard for them to come up with something good and iconic like those Big Daddies had been ... This simply was the best they could do ? )
* Magic Pinkys that make people 'gods' ( lifting Pinky for polite tea so it can be chopped off without other fingers getting in the way ... but that's not etiquette for babies ). Nada though for Booker/Comstock's dandruff.
* Absurd Hummelhttp://www.bing.com/images/search?q=hummels+figurines Figurine Zeppelins ( simple aerodynamics were beyond the game designers understanding ).
* Giant Machines, but nothing that could possibly power them ( Fantasy/Magic/Whatever - Does anyone really care anymore ?? The writers certainly didn't. )
* Rollercoaster Skyway ( With those joint-breaking apparatus required to use it. Lets see any one of the people who made this game hang from a pullup bar WITH BOTH ARMS for just 5 minutes ... )
* The Weird Columbia Police State with minions who can't eliminate the few Vox miscreants ( informants everywhere - all Vox would be executed - no longer exist long previous to the games time ).
* Huge Fink Manufacturing Complex with supplies/materials that come from NOWHERE, and (somehow) mass-produced products that have NO Market. 
* Religion/Society alleged to be American - an incredible ignorance/slander (know-nothing writers) - weird idol worship, a cult leader, pseudo-catholic trappings, fake Christian teachings.
* A Girl isolated in a Tower ( with only that Gimp-suited https://www.urbandictionary.com/define.php?term=gimp%20suit Pigeon for a friend ) who should be crippled socially more than any home-schooled child. But has 'Learned' so many amazing things 'from books'.
* Badly created Infinite story Timeline - instant/overly-fast story events to shoehorn in plot elements between historic happenings - a basic lack of understanding of real world timing of events and their effect. 
* Seemingly Idiot 'downtrodden immigrants' and 'people of color' who for some reason have *STAYED* in Columbia ( They wouldn't likely have been there during the 'Show City' phase of Columbia, so WHY would they WANT to come to a place run by Comstock's racist cult ?? )
* Such Magic nice weather at 15000+ feet ( magic lungs too for the inevitable Hypoxia/Asphyxia ??? )
* Magic Tear aging of one human to shoehorn him into the cockamamie-plot's "historic" events and to match up to Elizabeth's relative age ( magically it is something NO ONE ELSE suffers from ). Contrived because Prophets have to be 'old guys' -- That's what the writers thought ?
* Fink supposedly gets (the right) 'Sea Slugs' from 6000 feet down under the middle of the Atlantic ( Oops, that's an absurd BaSx storyline detail ) just one of those 'wave of the hand' details they throw in to their stories
* A Lighthouse that turns into a Rocket ( maybe' in a Scooby DooOld Cartoon Series cartoon plot ... )
There will always be : Stupid and Stupider, and a Sellout. ( Meaning the makers of this flawed game )
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There are Lies, Damned Lies, Statistics, and Shitty Hack Writer Lame-ass Lies ... :
When it came to foisting/forcing a Dystopia on the BioShock Players, the writers were of that latter bent. The Original Rapture games had more than a little of those problems, but FOR Infinite BS, the Bullshit Spew Went Into Full Gear.
Poor writing is one thing, but poor writing combined with a mediocre-to-lame combat game is unforgivable.
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Infinite Contrivance (Just "Cuz") :
Booker gets religion ( apparently one of favorite Levine's digs, with his incredibly absurd anti-historical version of American religion/"Christianity" ? ), and Booker somehow suddenly ( all in 3 years ? ) becomes a powerful racist despot/cult leader. -OR- Was Booker/Comstock, instead a major-league Charlatan ( flim-flam-ing"Flim-Flam" : name for 'confidence gaming' - "Conman" behavior down South to them inbred 'rednecks' ) ... Who began to believe his own Scam ??? ( OR maybe it was all just done with Hypnosis ... )?
It ( too many unlikely things ) all seems to happen just too fast, Booker going from the (unlikely, much too young) soldier fresh from a nice military massacre ( which he apparently reveled in ), and transformed into Comstock ( from green soldier to Prophet to Big-influence Government-man Comstock to Insta-City Builder ). When exactly in there did he meet the Luteces, even just to suddenly get old enough to shave ? Then Taxes paid for Columbia ? Sorry, the US Government did not work that way THEN - Career politicos and Rich Industrialists ( who of anybody only could have funded anything like that ) would have pushed Comstock out, and taken over an otherwise meagerly-funded Project ( and pocketed/redirected alot of the money ). That all, besides the fact that there actually was an Economic Depression going on in the United States at that time (1893). So NO, there would be NO taxpayer money to build Columbia ( local money funded the REAL 'White City' - also being 'Loans' ( with profits from the Fair paid back ) --- NOT Federal Tax Dollars ).
Now that is assuming whatever time the plot amazingly can shoe-horn in the Luteces showing Comstock their Floaty Toys to be able to developing/engineer ALL the technologies to Successfully Lift a whole 'City' Safely ( done in time for the 1893 Exposition - including planning and BUILDING THE FRICKEN THING ).
(( Do game writers serious think things in the Real World get done with just a Wave of the Hand ? -- REMEMBER -- "Those Who Can't, Write Computer Games ..."variation of "Those Who Can, Teach ..." ))
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Writer Create Conflicts in The Multiverse :
"Due to this, the Rapture that depended on Columbia's combined research developments would, logically speaking also cease to exist, or at the very least end up developing in an entirely different way due to the lack of Fink & Suchong's combined efforts. The Rapture from the original BioShock would be the self-sustaining one where Columbia never existed (OUR RAPTURE).
A good point ( really part of the ' Rapture is "Prime" ' kerfuffle which Levine retroactively started ).
So *Infinite* also means ( in at least one branch of 'reality' ) that Suchong is an artificially intelligent Epstein the Swami machine ( or insert something equally strange ), and Rapture is actually 'a donut floating in a cup of coffee' in some universe populated by microbes ... " No Gods or Kings - Only MICROBES!!!!"
SMART Science Fiction authors long ago learned to shy away from the whole 'infinite universe' dimensions mess ...
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 "Good" Booker actually really isn't much better than Comstock :
Indian killer, professional thug, depraved man who sold his own daughter, an alcoholic, a chronically losing gambler, and general wastrel. Are we asked to role-play this bad/evil man, and have him (us) act contrary to his whole life ? Or is he just one of those "Misunderstood" characters -- contrary to everything we know about him ??? He doesn't know that Elizabeth is his daughter ... Neat for the game might have been some sequences where you played Comstock, and have him play his role as a Dr Evil type - maybe with a warped visual view like we got with the Little Sister Vision in BS2 ... Hmm, save that idea for the MMORPG Infinite Redo.
"The lack of a true name for Subject Delta was a deliberate choice by the game developers. They felt that giving him a name would only add more distance between the Player and the experience of being the character." Unfortunately maybe they didn't stick to that for Infinite BS, when we are forced to play a character who is quite despicable ( and ARE maneuvered into being a veritable KIDNAPPER/MASS MURDERER for some reason ).
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How About A Good Plot :
Seriously, a 'good' plot idea would have been FINK being shown as the REAL power in Columbia ... and Comstock just a deluded/half-insane puppet for Fink to manipulate. (( Now THAT's good Plot writing ... complex undercurrents of motives and such - Oh That's Right, this is just a Pop-a-mole shooter game using a previously successful branding to CON the 'marks' ... My Bad. )) 
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Might as Well Have Giant Statues of Juggalos ( From the Future, See ... ) : 
Founding Fathers made into gods, by someone who said he really didn't know much about religion ( which maybe explains all this Faux-Religion BS ? ). Doesn't know much about History, doesn't know American Society, or Engineering or Science apparently, shown by what he compares to American Exceptional-ism, which the game's writers patted themselves on the back for in the promotional interviews. BS.
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Gearz - Grasping At Straws - Regurgitation Station Fated for Infinite BS :
EXAMPLE - GEARZ "Winter Shield" ( It is used in the "Shirt" slot ) Effect : Jumping on or off Sky-Lines or Freight Hooks grants brief invulnerability . Yeah, clothing does that for you sometimes ...
Too many shiny sequins blinds your opponents ??? Just sad that they came up with ideas like this to attempt to clone stuff from the previous (successful branding) BioShock games , and that things like this really didn't make all that much sense in the new game's setting/implementation. Apparently little effort was made to come up with something new or improved or coordinated or logical.
1) That gear's "Winter" is a reference to what exactly ??? Winter freezes shit out ?? ( Seriously, couldn't come up with a better name ?? "VEST OF QUANTUM SOLITUDE !!!!" )
2) "Invulnerability" ? Why should the Player need to have this 'briefly' ??? WHY ? To prevent the NPC Opponents from using those COMMONLY available (in Vending Machines) "Vigors" like Bucking Bronco/ Possession/ Undertow on YOU, and constantly blowing Booker off the side of Columbia, to fall quickly to his death ?????? Amazing that Booker needs ANY "invulnerability" when the opponents were made so tactically lame/limited/pop-a-mole-ish.
3) A "Shirt" does this ?? Imagine what a 'Smokers Pipe "slot"' might have held in the game ... "Smoke Screen" allows you to retreat ... Medical Marijuana Heals you !!! A Plus +3 attribute in puzzle solving - "Lemme take a smoke and contemplate this situation awhile ..."
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And Those Freight Hooks :
Really dim 'magic' jump targets ( placed to limit Players movement within the pretend '3D'/actually '2D' terrain environment ) (( **STUPIDLY** Worse was seeing them retrofitted into Rapture in BaSx ))
Skylines ? :
Boy, What BS this game degenerated into - Patheticosity after their game element degenerated ( compared to what was promised/shown in those Trailers that actually looked interesting ... ). The use in the game was so hamstrung -- reduced to a Running-In-a-Big-Circle arena battle lameness.
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Quantum TimeTravel
The game's 'Merging' universes ( the nosebleed Bullshit ) also is not any part of Quantum Theory ( universes are NOT quantum objects, so all the crap about them collapsing together is all fantasy as well. )
Likewise PEOPLE are NOT ( and cannot be ) quantum objects -- a facts which runs contrary to the game, which obviously has misused almost every aspect of what they talk/claim to be 'quantum' anything.
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Attempting Some Logic Just For Amusement :
How far sideways (however THAT works) do you have to go 'dimensionally' to find an exact duplicate which is 50 years out of sync ? Consider the original theory with the universe splitting every time a Quark flips the other way ... Infinitely distant ?? But Elizabeth became like a 'god' so it was "easy" ... This 'god power' shit is just one more stupid lame creation forced down the Player's throat, when the writers imagination failed them, and the science they claim to use just doesn't work for the plot they wanted.
"Deus Ex Machina" - Sudden intervention via mysterious metaphysics, used to get a storyteller out of a corner they wrote themselves into.
(( Consider that it is so much simpler story-wise for this whole pack of illogical shit to be in Booker's or Elizabeth's head ( or some guy named 'Fred' in that 'Columbia' Mental Asylum .................... ))
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WE CAN DO MUCH BETTER :
Tear Travel "Manufactures New Memories" (that Nosebleedy Fun) :
Now for Booker-Comstock-Booker PI. I think I need an abbreviation :\
* NAATDQP "Nothing At All To Do With Quantum Physics"
* BS ...
* JMSUFTP "Just Making Shit Up For The Plot"
* HPWMS "Harry Potter Was More Scientific"
* SOGBFC "Selling Out the Genre Brand for Cash" ???
IT MIGHT have been ALOT more interesting if Rapture-Booker REMEMBERED ALL ( but that conflicts with the Infinite:BS fantasy-crutch-land which they have imported him from ). Even better would have been him in BaS1 remembering Elizabeth trying to drown Booker at that last 'Baptism', and showing how he escaped, and now with internal thoughts ( you hear his thoughts in-game ) of him planning to kill Elizabeth before she kills him again ( and you make decisions along the way working towards that goal --- "Oh lookee, isn't that a tool that is used for Tran-Orbital Lobotomies ?? *Pockets It* YES, That might come in reeeeal handy ..." -- You forget, Comstock you see was amateur Brain Surgeon, too (like so many of these BS characters ) )
The Alien looked like her Father ... - Oops wrong bad movie. ( But then it might've been a better plot for Infinite BS ... ) Heh, with this anti-gravity stuff, we could have had socially 'relevant' Racism on the Moon ( or on Phobos like in the "DOOM" game ) ...
When Booker was 'drowned', all this Columbia stuff and 'Elizabeth the god ' stuff should have ended/never existed ? No ? (So what really was achieved at all ??? ) If this reality ( dimension ) didn't end/cease to exist so that an Elizabeth ( who likewise should have ceased to exist ) can 'seek it out', how many others ( as in an INFINITE number ) also still continue to exist -- AND ARE NOW WORSE because of what she did ??? (( Don't whine at me for questioning the whole Infinite BS 'logic' for it being ridiculously Faulty and Inconsistent ( logically incapable of extending into this Rapture placed DLC ). ))
Inconsistency/Contradiction is bad when you are allegedly trying ( AND over-hyping it ardently in promotional materials) to base the Story-World on commonly KNOWN Science principles/ideas/concepts, OR attempting to have some Real World 'normal' things (circa 1900 ) serve as a foil against which the game's new weird stuff is seen (( Kennyboi's WHOLE warped "America was Evil" strawman faux-presentation )).
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Scatalogical101.jpg
Hypoxia.jpg|Reality About Altitude
Altitwarn.jpg|More Reality about altitude effects
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NonsenseLoot.jpg
 "PROVISIONS" Barrels with Everything Except Provisions In Them ... :
Rather odd to be labeled such. (( Possibly so they didn't have to customize them with some likely names ?? )) The Generic Container in Columbia. Though why they are everywhere in 'normal' locations ?? ( For most of the game, Columbia ISN'T in some long-time state of Chaos/Disruption where things have been well-pilfered ). Particularly strange to be found in those 'genteel' sections of Columbia, which are intrusive/an eyesore/a sign of Squalor, which is quite out of place ( The serfs were there to manhandle them out from some storage spot when actually needed, no ? They left them there ?? Oh My, 20 lashes for willful negligence then. The Promenades MUST be kept pretty for the Masters. )
I think the game makers had enough different object as alternates so they did NOT have to have these "PROVISIONS" barrels in so many places. Barrels were also on their way out by that time, replaced by boxes, but perhaps it didn't look 'old timey' enough for the 'artists' ??.
Funny would have been : Finding a Fink Warehouse with a large area stacked from floor to ceiling with these 'PROVISIONS' containers ( even better if you could 'bin dive' them all ).
Barrels were used for bulk items, and could be rolled ( for heavy products being manually moved a short distance, or up a pair of wooden beams serving as a ramp into a wagon, or loaded with Crane & Net onto larger conveyances ).
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Why did Comstock (or his heir Elizabeth) want to destroy New York (and others below) ? : 
Because it is the epitome of the sinful and impure America that Comstock says has been ruined/degenerated from what the venerated Founding Fathers wanted to build.
BUT Why did Columbia wait so long?? Sorry, but whatever Tears Elizabeth conjures up wont do much against nuclear tipped missiles striking and obliterating Columbia. Heck, with the people below figuring out what the Luteces created and developing the technology even faster, it might simply be a case of US Space Marines coming after and boarding Columbia and tossing Elizabeth into a null-void chamber where she will be powerless and no longer able to meddle with the inter-dimensions ... ( They will do Lobotomies with LASERS!!! No muss, no fuss, no mess. Sliced and Diced as neat as you please. )
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== Choiceless Ending : ==
You aren't given a chance to decide :
[K] Kill this crazy bitch trying to drown me (shoot her with your army revolver)
[D] Drown
[R] Run away and take whatever course you were gonna take HERE in this dimension/universe/whatever ( It is obviously not predetermined, or this drowning thing would be futile, no ? )
So Elizabeth's solution is to go back to some alternate dimension and drown some other Booker before he can do anything (BTW, not even sure if this was an Indian-slaughtering Booker).
It doesn't help (or hurt) all the OTHER *INFINITE* Bookers, who go on their ways undisturbed. Elizabeth could kill countless Bookers forever (til doomsday) and NEVER 'fix' even a smattering of them all. So is it really just all about REVENGE then (just makes her FEEL better ...) ?
Perhaps THIS Booker was on a different path and was gonna cure Cancer or somesuch - well that ain't gonna happen now is it ??? Arrogant delusional Elizabeth who murderously decides the fates of others ( most insane asylum patients are less crazy ).
Such an illogical game universe we have in this game. Hacked together as their deadline(s) approached, was it ? Doesn't even fit the Bullshit pseudo-science they try to use in the rest of the game ( NOWHERE in Quantum Physics are 'do overs' mentioned. )
BTW Levine - PEOPLE are not Quantum Objects subject to simple quantum physics. If your 'expert' consultant ever told you that, then it was ignored, wasn't it ??
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Bank of the Prophet ??? Profit ??? :
Money in 'Eden' ? Serving mammon is hardly conducive to being holy..
This "Bank" thing is a bit half-arsed (as in ALOT-HALF-ASSED) for a so called Holy City to require money ( at least it should have been 'Prayer Beads' or 'Prophet Nodules" or somesuch equivalent ).
Some people there might have that feeling and throw their money in the trash (explaining THAT...), but most you find is still looted from normal places ( and heathen jewelry and bricks of gold ).
Of course Levine & Co have to continue their task of putting down of religion ( as it is a fundamental part of American culture and society, so it therefore MUST be "evil" ). But Ken, if you are going to extrapolate the whole 'holy' religion thing, at least do it right. You can still have slaughter-fest gunbattles even in a moneyless society ( so it won't ruin that singularly important game element ).
--- --- ---
No Nickelodeons In Columbia ? :
A Nickelodeon was a Small Storefront establishment, with a sitdown audience usually showing bootleg/small-studio (silent) films in towns and cities ( it was the latest tech fad circa 1912 ).
In Columbia, these would be perfect to show The Prophet's Propaganda (A big screen has more impact than those weirdly misapplied Kinetoscopes seen in Infinite BS to propagate official propaganda.)
Someone ad hoc filming ( ex- for some photojournalist - newsreel ) could have been seen in the Player's 'Tour' ( in the initial non-weaponized segment of the game ).
The 'Stoning' of the Miscegenators at the Columbia Faire would have been a likely spot for such 'public interest' filming activity ( the event being recorded for future 'educational' use ) -- And HAVING that filming catching Booker Slaughtering people - and have THAT footage viewed later in the game like a Newsreel ( "False Shepard Massacres Crowd !!!" ) -- THAT might have been interesting ( and imaginative for the game ).
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 UTILITIES - An Obvious Missing Thing For A Real City : 
Columbia - We never are shown where any of the 'Power' (electricity/steam/etc..) for all these modern wonders came from ( apparently it is all just more Magic ? ) Power plants belching appalling amounts of smoke ( the hallmark of cities at that time ) need to burn ALOT of Fuel (oops, another thing that apparently would have to be obtained by 'Magic'). Transport from the ground ?? A Great story missing of : How Columbia worked to make itself continue to exist ( It became too centered on the magic Quantumz Bullshit and Faux-history, to provide some nice explanatory hints about 'behind the scenes' ). Even huge Fink Manufacturing has mere wisps of smoke ( it is a separate issue of why Columbia needs so large an industry ... )
Unfortunately, 'prop' Columbia never seemed like a real town, where people could live. ( More a fancy over-elaborated Cardboard Cutout, a 'Pretty' Caricature, a Facade/False Front, a Stage Setting, ad-nauseum ... all things with no proper depth ). Enough of the place was just 'seen from a distance, but it all was the same candy coated crap ( even the farcical shantytown section looked too 'Coney Island' ). You just walk through, hear a few more mannequin's banter, do another firefight, and move on. It didn't have the broad aspect Rapture had.
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Real Cities Have Scale/Size - It is What They Are :
Looking at old maps, it is made plain that one typical city block of LA of that era ( and not the most densely packed city ) contained more businesses/shops than most/all of Columbia put-together. You should Discount that bizarre huge Fink Mfg complex, which does not seem to have much need to exist, nor the contrived workforce population to have it operate, nor its having any apparent method to supply it, nor the customers to send any large mass-produced mass of products to. Things in the real world are large for a reason. No reason is shown for much of what they say Columbia is supposed to be.
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We should ignore freakishly large monstrosities like Monument Island, which is strangely built and far too large for its function, and was unlikely to (outside Fantasy) ever get its construction funded (nor to ever be built). Huge Piles of Money have to exist to pay for such EXPENSIVE extravagance IN Fantasy, money grows on trees. The writers show no reason that any such money could exist ( Columbia in any case is an over-sized Village ).
Also, With what little population all of Columbia has, what's is seen of the City would be unlikely to get built for decades. It takes WORK, something many writers may have no real concept of. Remember that the (REAL) Statue of Liberty google Statue of Liberty almost didn't historically happen because nobody wanted to pay for it is rather simple 150 foot masonry pedestal ( In 1885 the pedestals had to funded by the private donations from the whole nation when politicians wouldn't budget its building using US Tax dollars ). That is the REAL environment in the REAL USABad Fiction can so easily ignore/avoid Reality.
It is quite easy to create such fantasy objects for a game ( merely drawn to have them look impressive ) without having to justify how all of it possibly could exist. Making it believable is far harder. 
If you want to have VISION, then WHY not have that whole random clutter of a city BE one HUGE ANGEL shaped thing ( which you only realize late in a scene when the mist/clouds finally clear ... etc... ). But OOPs, the Players got stuck with writers of mediocre Vision.
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Booker DeWitt - A Reprehensible Human WITH OR WITHOUT Any 'Baptism' :
* A Native-Indian Murdering soldier, who went past orders to 'show off' in killing and mutilating corpses of his Indian victims because of his Low Self Esteem, and low moral character.
* A Murderous Thug ( after the US Army he worked as a Pinkerton 'strike breaker', which BTW has little to do with 'detective' work ).
* A chronic drunk wastrel, and chronic bad gambler.
* A man who SOLD his own daughter ( no matter that he changed his mind afterwards ).
* A man willing to kidnap someone for money ( and kill people to do it )
* Becomes a mass-murderer in Columbia
* Allows himself to be used and murdered by a crazy girl, pathetic.
* As Comstock, A Charlatan/swindler and fraud and self-serving demagogue
* A bigoted/racist slaver and subjugator ( did Booker/Comstock self-hate his own lowly upbringing ? )
* A murderer (same for characters throughout the story, including Elizabeth)
THIS is the person which Levine has YOU (as the Player) be.
REDEMPTION ? What Redemption ? What horrors lie in store after the last scene of the game ? ( AND is it not possible THAT is the Scene just before the 'Knock on the Door' by the Luteces yet AGAIN ??? )
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How Columbia's Economy Musta Worked (HOW THEY GOT THEIR STUFF- YEP, MAGIC, SURE 'NUF) : 
For Technology : Characters (ex- Fink) seeing something ( as in through Tears, which is the writer's game premise ) is NOT the same as Understanding. And THAT further does NOT equate with the Ability to build/construct what was seen, AND neither does it equate to the ability to Manufacture the advanced/anachronistic products.
Gigantic Factories ( there in the story mainly to facilitate an environment of Class Warfare in the games setting ) don't quite work without supplies/raw materials. Why (let alone how) they can even exist there, when all the required materials are apparently created out of thin air, and huge masses of product, which MUST be being made in those monstrous factories, goes TO WHO KNOWS WHERE. It is just more contrived Fantasy nonsense props created to force a desired theme setting. 
BTW, Monstrous Factories also makes little sense existing in any 'New Eden'.
The Game Concept of the inhabitants possessing Amazing Technical Prowess is Bullshit-Cubed : Perpetrated by the ignorant/careless game writers, Ignored by the Fanbois, Accepted by the reality-deficient. Most of the typical Jaded Players simply DONT CARE. Bad explanations are wasted on them all. Those writers should NOT be insisting this stuff is anything related to the Real World ( like the other two BioShocks at least were ) -- Not insisting that they are allegorical in any plausible way.
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Infinite Redundency and Futility :
Simple (or Not) answer is Schrödinger's Cat ( http://en.wikipedia.org/wiki/Schr%C3%B6dinger%27s_cat ). 
Actually it isn't, AND at the same time it is ... 
The whole story line is based on some fanciful 'multiverse' theory, which leads to endless confusion about anything being real or permanent or even existing. An Elizabeth ( out of an apparently infinite number of them ) for whatever reason can skip between realities and take a Booker ( one out of an apparently infinite number of them ) with her. Worlds can be visited - one out of an infinite number of them ... Columbia -- one out of an infinite number of THEM ... ( good, bad and ugly ). 
Every possible combination of events exist simultaneously ( supposedly according to that 'theory' they use for the game ). So if one Elizabeth in one reality gets dirt-napped prematurely, there are (will always be) all the others that already are happening previously/now/in-the-future ( BTW - a clown exploded near her in at least one dimension - possibly THAT event is the highest probability for her demise - Ken Levine can record THAT clown voice too ), and others die much-much later (from more all-but-certain invasions from the Clown Universe, and anything else you care to name -- causing whatever creepy fun you can think of ). In other universes/existences/dimensions/timelines, she isn't quite the same person, and yet in more others there never is a Comstock/Columbia/Luteces/fire-having-been-invented, and you arrive at 'Elizabeth' some other infinitely-spawned ways ( maybe some friendly Cat Aliens take you there ). 
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SO, Every possible thing from any possible sequence of events exists simultaneously ( according to the 'theory' ). Ex - Lizzy the Drunken Whore has to go 'Retrieve the Boy, and Pay off Your Debts".
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SO Elizabeth CANNOT possibly kill EVERY Booker/Comstock, or their stand-ins, because there will always be an infinite supply even if an infinite number of her attempt it. Every tiniest action SHE takes, MORE universes split off in an ever expanding mass of Bookers.
Confusing ? Yep. Anything ever really achieved ? Nope. It (whatever) all has happened, will always happen. Makes you wonder what we could have had for the game if they hadn't gone down this rabbit hole. 
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X Percent of People Of That Era Were Still Rural :
1900 - fewer people lived in apartments and many wouldn't know how to live in one ( were used to and preferred a house ). Tenement dwellers don't seem to be the type of people who would want to live in Columbia (( Wowza. Aye, Yes Lets Be Movin To A Floatin' Slum, Begorrah !!! )). 
Many of Columbia's inhabitants being Reactionaries ( rather severely warped/contrived ones, done 'for effect' in the game for the crazy story ), you would think THEY would want HOUSES to live in ( something NOT resembling a "Den of Evil/Sin" Cityscape ). Columbia is all Floatyshit(tm) Fantasy, so there is no reason to NOT have lots of old style houses, no ?? A jumbled 3D jungle gym of them might have been imaginative for a floating city, dontcha think ? ( What's a few more stairs to climb - there are already a ridiculous number of them to inconvenience everyone --- AND the inhabitants all have Quantum powered wings to take care of that, no ? ).
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Battleship Bay 'Arcade' With Rows of Duke & Dimwit 'Play' Viewers :
Seriously, that arcade needed a 'claw' game where you try to grab a Statue of a Founding Father, or a Bullet, or a Pack of Smokes ( or a Songbird Figurine ), Or a Ticket for a free "Toss" at the next 'Fair' ... 
Those old (real world ) arcades had DOZENS of different games/Players/viewers. They went to the trouble of having THIS prop in the game, but then didn't even re-skin the generic machine ( they used/repeated it over and over ). We coulda had some better ADDITIONAL unique presentations ( different lesson/parable/allegory name ).
Such a Wasted Idea.
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1893-1912 Columbia ANACHRONISM ISSUE :
Secession July 6 1902 ( After Peking Attack and US Government saying "WTF ?" )
Wow, almost 20 years ( minus the time the US Government controlled the original 'Show City', while it toured the less-civilized parts of the World, and other places like France ).
The USA (and World) changed alot in that length of time ( Technically, Culturally, Socially ). Meanwhile Columbia was largely cut off from those changes ( The US Government wouldn't pay much to change Columbia upto 1902 ( when Columbia was getting a bit antiquated ). After that, Comstock's ideology turned it into a backward armpit-like Cult Podunkville, unlikely to adopt most of a changing World's ideas.
Largely Isolated after 1902 (if not 1893) - So really the place should reflect that date for fashions, etc ... ( Cut off from the devil-spawned 'fashions' of the damned 'those below' ).
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"VOX Schmox ..."
Booker showing up and snatching Elizabeth. And THEN the shooting starts -- calm beach scenes and placid Ice Cream parlor, and an all happy festive crowd at the 'Faire' ... That don't signify any 'war mode' in Columbia on yet, though the trouble no doubt was brewing elsewhere. 
Coincidence, I doubt it. Unconcerned Citizens imply the Vox so far are a mere irritant. If they were rampaging through the Untermenschen part of the city, it WOULD have been a real concern to Citizens. Maybe a Vox hanging was scheduled for after the Stoning ? Public executions were quite popular back then.
It took a whole 'nuther universe to have the situation significantly different than initially seen. Unfortunately, in THAT 'next' universe, the situation wasn't much changed from the original Police State - It all gave no reason as to why the Vox were allowed to progress so far.
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No railings ... "Watch that first step - it is a Doozy""Duesy" -- A Duesenberg Motors Company automobile - was exceptional - highly customized ... expensive. " (a 15000 foot plunge).
Needed to see a funny (anachronistic) illustrative warning sign for these unprotected docks ( and for any/every railing "Do Not Walk On Top Of Railing" )
We didn't see any flying belts for citizens ( THAT would have been good ). A lurching barge - perfect to frequently loose passengers ( 'God' is NOT on the side of the clumsy ).
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It might as well have been the Keystone Cops in Columbia to let one guy ( and a chronic drunkard to boot ) simply walk in the open through an army of cops and paramilitaries armed with machine guns, shotguns, etc ... ( and who don't have any concern for collateral casualties - meaning the 'citizens' ).
The Problem with having many more opponents in gun battles is your character becomes a magic bullet sponge.
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Selective Godhood :
Shouldn't Booker (Comstock) ALSO now be a dimension god like the Luteces, after they were killed ( with two of same person from different dimensions in same place/dimension/universe/whatever ... When he goes to 'Hero/Martyr of the Revolution' Columbia ) ?
You know -- that weirdness that's supposed to happen when a person is in the same multiverse with another one of themselves ( likewise for the 'big' confrontation - where Booker AND Comstock ARE both the same person AND are even there in the same room AND make physical contact ... Aren't they ? )
That explains (maybe) why BaS2 Booker can be in Elizabeth's head (or is she just Insane ?) Or is SHE really Booker from another alternate Universe ??? ( ANYTHING is possible with Derpy Infinitz ).
OR What if Booker was actually Elizabeth from in another Dimension ? ( Remember the game's premise is this 'Infinite' Multiverse thing, and anything and everything can take place, and DID somewhere ... ) Maybe SHE's then "hiding" in shame as a mere drunken bum/ex-Indian murderer from an EVEN worse/heinous set of personal crimes he committed in yet another universe ? ( Add OMG!! - Kitten Juggling ... )
So Elizabeth might also be Booker's GrandMother ( COULD BE, in this bizarro-land universe they have defined ). (( I AM YOU GREAT UNCLE TED, LUKE !!!! )) With these fantasy Quantum Physics they can be both/all/neither all at the same time (( BTW - THAT'S what these game writers said they base this stuff on ... Was it too much to then have a little consistency please ? ))
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== 'HATE' IS THE WRONG WORD - THINK MORE OF 'SAD DERISION' ==
( For what we might have had )
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