Vale of Vendor Factsheet

==The Vale of Vendor==
In the North-East can be found the Vale of Vendor, a fertile coastal plain separated from Ghoulagabba by a mountain range. Prior to the first Elven invasion, the area was home of a number of nomadic tribes – who maintained a small trading post near the head of the Estuary (Tarkeep), in addition there was the town of Vendor itself an open settlement primarily inhabited by Orcs, Maratasen and Trolls.
In the interim period up to now, the vale has been:
* Ruled over by Tocsin the Vampire	Lord and his 5 shapeshifting servants (or was that before)
* The site of a number of battles	between the Elven Empire and forces of the Wild
* The probable site of Soratans gate	summoning
* Resettled by Orc and Troll nomad	exiles from the cities
* Invaded by Ghoulagabban forces (to	clear out the ‘rebels’)
* Abandoned by Ghoulagabba, troops	stationed there seem to desert or vanish and undead stationed there	dissipate in a few days
Nominally now part of Trollheim the area is largely deserted, except for a small Lizardman/Troll nomadic tribe, who maintain a peaceful and very low profile in the hills to the East. Trollheim is aware of the tribes presence but for reasons of their own do not interfere.
==The Shadow Clan==
Split evenly between Lizardmen and Trolls, this small clan (about 1,000 strong in total) has adopted the Wyldwood religion wholeheartedly, opting for low profile total non-interference in the affairs of the wider world. Once the Wild returns and the Wyldwood religion reintegrates to emerge as Wildwood, the clan will be torn as to what to do…
===Personages:===
====Colm Hillwalker====
(Troll): The Clan Knight (although in the Shadow clan this role is less about warrior skills and more about stealth). Very much on the fence as regards Wildwood, although once the Lizardmen for Ur’rah arrive in Vendor he will begin to shift towards a more interventionist approach.
====Shadowspeaker====
(Lizardman): The Clan Speaker, a strong conservative believing that the Shadow clan should remain out of sight and out of mind.
====Greenscale====
(Lizardman): The Clan Shaman, strongly progressive – sees the re-emergence of Wildwood as a sign that the Shadow Clan should seek to find out what occurs in the wider world.
==Notable Events==
Around mid-July, Ur-Rah will petition Trollheim to be allowed to search the Vale for the 3 Piece Drum set. Trollheim will grant this permission for a period of 3 months, on the understanding that the party sent over will be on their own.
The Lizardmen will send a force of about 100 warrior priests and seekers but will be unable to locate anything (the Drum Set has been split into 9 parts, runic in nature – and scattered throughout the vale with the exception of 3 parts – one from each drum - which are in Hightower. The runic enchantment on the pieces hides them from detection by any being who has friendly relations with undead – which will make it difficult for the Lizards).
After the 3 months are up, the Lizards will leave empty handed, but their searching in the area will have annoyed the Shadow Clan – which will begin to make moves to leave the Vale and move West to find other Clans.