Evon Taviane

Evon Taviane is a DLC character in Dissidia Calamitas Infinita, originating from Green Tea Eorzea. Evon is a Duskwight Elezen of Ishgardian heritage that spent his childhood between Ishgard, Ala Mhigo, and Ul'dah. Chiefly a Summoner and Botanist, he works to provide for his missionary family while adventuring as part of the We Are Not Okay raid group.
==Appearance==
Evon's Elezen height and natural leanness result in a rather angular appearance. He has rather dark brown skin from Duskwight genetics and the Ul'dahn sun. It can be said (and often is) that his neck is of notable length. Evon has given up protesting the claim and has somewhat grown to embrace it. He prefers lighter vestments appropriate for the sun of Ul'dah and Ala Mhigo, often of a black and gold color scheme that match his hair. Many of these designs may or may not amply display his collar. Evon's weapon differs on whether he fights as a Black Mage or a Summoner. As a Black Mage in Dissidia NT, he wields a staff nearly as long as he is, alternating between single-handed and double-handed grip. As a Summoner in the original DCI, he wields a Grimoire, a book of arcane knowledge. His familiar, Garuda-Egi, is a hovering, mantis-colored winged entity. Like her summoner, Garuda-Egi is a collection of angles; unlike him, she is violently expressive. Only Evon can communicate with her via telepathic bond, with varying results on the battlefield.
==Story==
<tabber>
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
</tabber>
==Battle==
<tabber>
Original=
__NOTOC__
Evon TavianeX– 
----
Evon fights as a Summoner alongside Garuda-Egi.
===Brave Attack===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
 	Ground	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Ground	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
===HP Attack===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
 	Ground	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Ground	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
==EX Mode==
Evon's EX Mode is 
EVon's EX Burst is 
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Chattel's Desire	N/A 	LUK+1 	Battlegen
Chattel's Dream 	N/A 	LUK+2 	Battlegen
Chattel's Hopes 	N/A 	LUK+3 	Battlegen
|-|
NT=
Evon fights as a Black Mage in Dissidia NT, fulfilling the Vanguard role with a mix of magical attacks and the ability (through his EX Skill) to target allies with some of his attacks to provide beneficial, "tanky" effects. If desired, he can equip two separate HP attacks; one used when targeting enemies and one used when targeting allies. His non-dash Brave attacks are mostly the same in Ground and Aerial form, and ramp up in power depending on how much Evon successively uses or lands the same attack. The Brave attacks accumulate stacks of Thundercloud on enemies and either Astral Fire or Umbral Ice on Evon. The latter two buffs cannot coexist and are consumed (with varying effect) or added to depending on whether Evon continues to use Fire or Blizzard.
When targetting allies, his dash attack becomes Aetherial Manipulation, allowing him to teleport to the ally's location; when targetting enemies, the dash attack is Manaward, which grants a brief state that blocks all Brave attacks. Evon's attacks are generally slow, but his ability to quickly reposition and guard coupled with the ally-targeted variants of his HP attacks make him a supportive if somewhat unorthodox Vanguard.
Move 	Damage 	Input 	Type 	Power 	 	 	
Thunder/Thunder III/Thunder IV 	Bravery 	 	Ground 	 	 	 	
Thunder/Thunder III/Thunder IV 	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.	Thunder: Evon sweeps his staff sidewards, trailing a lash of electricity at short range. Reinput the command up to two more times to lash twice more, each time with a slightly longer range. The final lash hits multiple times, immobilizing the enemy during its animation. Each lash that connects with an enemy inflicts a stack of Thundercloud for 30 seconds. Up to three stacks of Thundercloud may be accumulated, and each stack refreshes the duration. When targeting an enemy with three stacks of Thundercloud, Thunder becomes Thunder III.
Thunder III: Replaces Thunder when the targeted enemy has three stacks of Thundercloud. Evon unleashes a long fiber of electricity, arcing a relatively quick fin of lightning with excellent tracking towards the enemy. Using the attack removes the targeted enemy's stacks of Thundercloud.
Thunder IV: Holding the command switches to this variant of Thunder. Evon leaps towards the enemy and throws his staff downwards, creating a circle of lightning at the impact point that increases in radius the longer the charge. Struck enemies gain three stacks of Thundercloud.
Fire/Fire III/Fire IV 	Bravery 	↑ + 	Ground 	 	 	 	
Fire/Fire III/Fire IV 	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.	Fire: Evon sweeps his staff downwards, creating a core of fire that pulses forward with moderate depth. Grants Evon a stack of Astral Fire regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Fire again when Evon has three stacks of Umbral Ice changes the attack to Fire III; casting Fire when Evon has three stacks of Astral Fire changes the attack to Fire IV. Casting Fire when Evon has one or two stacks of Umbral Ice replaces these stacks with Astral Fire, with no additional effect.
Fire III: Replaces Fire when Evon has three stacks of Umbral Ice. Evon holds his staff laterally with both hands and pushes forward, creating a gout of flame with a wide hitbox that pushes forward and knocks enemies back an absurd amount. Using the attack depletes all stacks of Umbral Ice; landing it immediately grants Evon three stacks of Astral Fire.
Fire IV: Replaces Fire when Evon has three stacks of Astral Fire. Evon dashes towards the enemy and sweeps his staff downwards as in Fire, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, carrying Evon forward in a chain of strikes that tear lava from the ground. Removes all stacks of Astral Fire regardless if it lands or not.
Blizzard/Blizzard III/Blizzard IV 	Bravery 	↓ + 	Ground 	 	 	 	
Blizzard/Blizzard III/Blizzard IV 	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.	Blizzard: Evon sweeps his staff upwards, casting spires of ice with poor depth but excellent height. Grants Evon a stack of Umbral Ice regardless if it connects or not. Up to three stacks can be accumulated; landing the attack immediately grants three stacks. Casting Blizzard again when Evon has three stacks of Astral Fire changes the attack to Blizzard III; casting Blizzard when Evon has three stacks of Umbral Fire changes the attack to Blizzard IV. Casting Blizzard when Evon has one or two stacks of Astral Fire replaces these stacks with Umbral Ice, with no additional effect.
Blizzard III: Replaces Blizzard when Evon has three stacks of Astral Fire. Evon holds his staff vertically with both hands and pushes forward, creating a spike of ice at the enemy's location, launching them into the air. Using the attack depletes all stacks of Astral Fire; landing it immediately grants Evon three stacks of Umbral Ice.
Blizzard IV: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon dashes towards the enemy and sweeps his staff upwards as in Blizzard, with extended hitbox. Connecting with the ability allows for the continued reinput of the command, summoning a huge tree of ice from the ground that pushes the enemy forward, followed by Evon chopping it down with an axe to land on them. Removes all stacks of Umbral Ice regardless if it lands or not.
Manaward/Aetherial Manipulation 	Bravery 	R1 + 	Ground/Aerial Dash 	 	 	 	
Manaward/Aetherial Manipulation 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis. 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis. 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis. 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis. 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis. 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis. 	Enemy (Manaward): Evon projects a shell of aether around him, briefly blocking all Bravery attacks and repelling melee attackers. Deals no damage. The shell is large enough to create a small shielding zone for allies behind Evon.
Ally (Aetherial Manipulation): Evon becomes briefly invincible, teleporting in a stream of aether to the ally's side. Only available when under the effect of Apocatastasis.
Thunder/Thunder III/Rhalgr's Reach	Bravery 	 	Aerial 	 	 	 	
Thunder/Thunder III/Rhalgr's Reach	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud. 	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud. 	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud. 	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud. 	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud. 	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud. 	Thunder: Same as Ground version.
Thunder III: Same as Ground version.
Rhalgr's Reach: Holding the command switches to this variant of Thunder. Evon unleashes a chain of lightning as in Thunder III, but immediately follows up with another chain from his non-staff hand. Connecting with the attack holds the enemy in place for 2 seconds, dealing mounting Brave damage, before pulling them towards Evon. Struck enemies gain three stacks of Thundercloud.
Fire/Fire III/Flare 	Bravery 	↑ + 	Aerial 	 	 	 	
Fire/Fire III/Flare 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not. 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not. 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not. 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not. 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not. 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not. 	Fire: Same as Ground version.
Fire III: Same as Ground version.
Flare: Replaces Fire when Evon has three stacks of Astral Fire. Evon leaps above the enemy, conjuring a huge sun of flame in his non-staff hand and smashing it down onto the enemy. Connecting the attack causes Evon to travel with the opponent downwards, driving them into the floor; missing will still bring Evon to a Ground state upon the attack's resolution. Removes all stacks of Astral Fire regardless if it lands or not.
Blizzard/Blizzard III/Freeze 	Bravery 	↓ + 	Aerial 	 	 	 	
Blizzard/Blizzard III/Freeze 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not. 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not. 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not. 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not. 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not. 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not. 	Blizzard: Same as Ground version.
Blizzard III: Same as Ground version.
Freeze: Replaces Blizzard when Evon has three stacks of Umbral Ice. Evon sinks in midair, conjuring a freezing mist around him with a minor Absorb effect, before freezing the area around him in compounding leaves and sepals of ice. Connecting the attack causes Evon to immobilize himself and all affected enemies for as long as 3 seconds as the button is repeatedly input. Removes all stacks of Umbral Ice regardless if it lands or not.
Slipstream 	HP 	 	Ground+Aerial 	 	 	 	
Slipstream 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped. 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped. 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped. 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped. 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped. 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped. 	Enemy: Evon swipes his staff forward, creating a wide cone of wind in front of him that launches enemies backwards. Has a secondary hitbox that has slightly more vertical reach than the damaging cone; enemies within this hitbox do not take damage but are pushed back a fair amount.Ally: Evon infuses the target ally with a catalyzing burst of wind that grants the Mistral Song buff. This increases their movement speed for the next 20 seconds.Occasionally procs a special voice line if Garuda's Van is equipped.
Whorleater 	HP 	 	Ground+Aerial 	 	 	 	
Whorleater 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped. 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped. 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped. 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped. 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped. 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped. 	Enemy: Evon surrounds himself with a dark sphere of water that strikes nearby enemies repeatedly before exploding. Struck enemies are inflicted with the Briny Veil debuff, which prevents them from recovering HP from any source for 20 seconds.Ally: Evon surrounds the target ally with a reflective sphere of water that grants the Briny Mirror buff. This reduces the Bravery and HP damage they receive by 20% for 20 seconds.Occasionally procs a special voice line if Tidal Wave Staff is equipped.
Meteor 	HP 	 	Ground+Aerial 	 	 	 	
Meteor 	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.	Enemy: Evon summons a meteor that falls diagonally downward in a fixed trajectory above him. If the meteor strikes terrain or the command is reinput, the meteor cracks open, splitting into shards that leave the initial impact point safe but damage a "halo" area around it.Ally: Evon crafts a mantle of molten rock around the target ally, granting them the Granite Gaol buff. The ally's next two Bravery attacks used within 20 seconds have their Poise boosted to Potent.Occasionally procs a special voice line if Astrolabe is equipped.
Grand Octet 	HP 	 	Ground+Aerial 	 	 	 	
Grand Octet 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped. 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped. 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped. 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped. 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped. 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped. 	Enemy: Evon divebombs the enemy with a pair of botany axes. Connecting with the attack causes him to follow up with an infuriated flurry of axe strikes. The seventh strike is followed by Evon rearming his staff and blasting the enemy away with a pillar of blue energy.Ally: Evon invokes a prayer on the ally, granting them the Bahamut's Favor buff. For the next 20 seconds, enemies that target the ally are forced to target Evon instead.Occasionally procs a special voice line if Dreadwyrm Staff is equipped.
Target Switch 	Other 	L3 	Ground+Aerial 	 	 	 	
Target Switch 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active. 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active. 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active. 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active. 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active. 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active. 	Switches between allies and enemies. Allies may be targeted by Evon's HP attacks and Dash Attack when Apocatastasis is active.
Apocatastasis 	EX Skill 	 	Ground+Aerial 	 	 	 	
Apocatastasis 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy. 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy. 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy. 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy. 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy. 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy. 	For the next 8 seconds, Evon can target allies (press again before casting an ally-centered ability to cancel the effect without putting Apocatastasis on cooldown) and cast a single use of either Aetherial Manipulation or the selected Ally HP attack. The HP attack does not consume Evon's Brave pool. 30 second cooldown; refreshed if Fire III, Blizzard III or Thunder III successfully strikes an enemy.
</tabber>
==Musical Themes==
*Main Theme: Path of Wind
*World Map Theme: The Lochs (Night)
*Normal Battle: Woe That is Madness
*Boss Battle: Battle of Providence
*Final Boss Battle:
===Rival Battle===
*Vs X:
==Weapons==
*Garuda's Van - A green and black stave crowned with angel wings and a luminescent jade orb that contains a swirling tempest. Evon's favorite staff, hand-crafted from materials gained from the Howling Eye and help from Iae.
*Tidal Wave Staff - A sinuous, reptilian staff that coils around an aquatic core. Earned from an ill-fated voyage with Heaven and Sea into the Indigo Deep, during which Evon was likely incapacitated several times.
*Astrolabe - An intricate brass staff that houses a miniature planetary system replete with two moons. Reni gifted this staff to Evon on a sunny Ul'dahn day during their early days of adventuring.
*Dreadwyrm Staff - A purple and golden stave with a blood red core. An elusive weapon finally won from We Are Not Okay's roughly 43rd foray into the 13th Coil of Bahamut.
==Titles==
*Character Level 10: Of Snow and Sand
*Offline Crystal Rank: Drone Sniper
*100 Ranked Wins: Senpai Notices You
*500 Ranked Wins: Best Damn Botanist of the Three Nations
*1000 Ranked Wins: Ventail of the Vortex
==Quotes==
<tabber>
Original=
===Encounter===
*Welcome to Sana Chiaki's Botanical Experience.
*Uh... now fall, or something like that?
*I'm gathering right now. *sigh*
*Well, this really isn't okay.<BR>— If HP is low
*I respect people that deserve it.<BR>— If opponent is stronger
*Garuda-Egi thinks you're pure trash. Her, not me. 
===Victory===
*Hm. Good job.
*[/small, satisfied smile]
*Great, now stop fucking bothering me.
*Alive is alive, I guess.<BR>— If HP is low
*Ego is a bitch, isn't it?<BR>— If opponent is stronger
*Don't think about it too much.<BR>— If opponent is weaker	
===Defeat===
*...Fuck.
*Maybe if she GODDAMNED USED CONTAGION.
*Ech, I don't want to know what that parse was.
*Congrats, DPS Chad.<BR>— If opponent is stronger
*[/throws an axe into the camera]<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
|-|
NT=
Quotes 	Note
Greetings 	Greetings
Hi. 	Hello
Adios. 	Goodbye
Hey, thanks. 	Thank you
Yikes. My bad. 	I'm sorry
Sure thing. 	Yes
Hell no. 	No
Custom 	Custom
 	Generic
 	Generic
 	Generic
 	Generic
 	Generic
Before/After Battle 	Before/After Battle
Let's pick it up, kids. 	Change of strategy
Pass. 	Leaving
Guess I'll stay for a bit. 	Not leaving yet.
Going to try a new rotation... 	Trying something new.
Let's get this over, then. 	Show me how you fight.
'Preciate it. 	That was a good fight.
Nice job, boss. 	Well done (to a specific character)
No worries. 	Response to thanks
Entrance/Exit 	Entrance/Exit
Evon cracks the knuckles of each hand with the other, then catches his freshly summoned staff in midair.	Entrance Animation
Welcome to Sana Chiaki's Botanical Experience. 	Entrance
Howzit? 	Entrance
Muh... it's too godsdamn early for this. 	Entrance
 	Victory Animation
 	Victory
 	Victory
 	Victory/Highest score
 	Defeat Animation
 	Defeat
Take me with you... 	Knocked out
Take me home. 	Reviving
During Battle 	During Battle
 	Summon Core
 	Summoning
 	Targeting (line shared between all enemies)
 	Helping (line shared between allies)
 	Help me
 	Press the advantage
 	I must retreat
 	Something bad is coming
 	Please wait
 	I am ready
 	Apology
 	Ignore what I said
 	Running out of time
 	We're winning
 	Psyche up
 	Response to apology
 	We're just about to win
 	I'm going all out
 	Come to me
 	Go away from me.
 	Summoning DiAbOlOs
Fly. For him. 	Summoning White bird
 	Summoning Lotan
Pray. 	Summoning Keruziel
 	Summoning Azazel
 	Summoning Ghost-who-was-Queen
In two minutes... it will be spring. 	Summoning Jeff
 	Ability
 	Ability
 	Ability
Summon Battle 	Summon Battle
I'm ready to live. 	Against DiAbOlOs
Ruger's right. There is a woman behind the machine. 	Against White bird
We can love in spite of ourselves. 	Against Lotan
 	Against Keruziel
Meh. Red mages. 	Against Azazel
 	Against Ghost-who-was-Queen
 	Against Jeff
 	Against [Rival]
Character-Specific Encounter 	Character-Specific Encounter
Uh...you want me to make a "Quaintrelle" what now? 	Against Clair
Bitch, who do you think you're playing? 	Against Annabelle
Mm. Could be tanner. 	Against Blade
When the rain falls, I will listen. 	Against Sorrow
This is not grace. 	Against Joy
Everyone needs horizons. 	Against Saturnius
Heart without a soul. 	Against Caesura
Soul without a heart. 	Against Solace
...And this one's just fucked. 	Against Sabik
 	Against Sorrell
 	Against Edna
...We could just leave each other alone... 	Against S-Eyu
Triggered much? 	Against Ragya-Vara
Just retire already. 	Against Varcadia
 	Against Quinzua
 	Against Colt
 	Against Logan
 	Against Nora
 	Against Aldin
(quietly) fufufu... 	Against Kaia
 	Against Blood Lord
Uh, I'm not a love expert, but you might wanna... not? 	Against Amakir
Mm, should have paid more attention to fishing. 	Against Betty & Alice
Nah. It's an essential nutrient. 	Against Julian
 	Against Ava
I've got a pickaxe with your name on it. 	Against Mother
Noise. 	Against Ellie
 	Against Alyssa
Time lies. 	Against Iocus
No opening remarks. 	Against Loeve
 	Against Inohime
 	Against Genesis
 	Against Concord
I... don't know everything we've been through. 	Against Reni
I won't ask you why. For the both of us. 	Against Iae
You look a little green. 	Against Evon
 	Against Card Plüss
 	Against Kaeber
 	Against Charleigh
 	Against Nam Mo
You're trying out humor, now? 	Against Noltia
Perhaps this dream is already finished. 	Against Delta
Hmm. I'll get you a Recovery Vial after this, boss. 	Against Ruger
</tabber>
===Story Specific===
Category:Characters