100900-i-will-return-but-first-some-ideas

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I am pretty burnt out on this game. Since playing it during the betas, and playing pretty much non-stop since release, I lack a desire to log in anymore and do anything. I subbed to another game (not going to mention the name) for the time being, but I'm still keeping my subscription for this game going. My main concern is that I'll be falling behind on Elder Gems, but honestly, it was bound to happen eventually so I'm not making it much of a big deal. 
 
What's the point of this thread, then? And what makes it any different from the other 'leaving' threads? Simple...
 
I'm just taking a break. My subscription will stay active and I still consider WildStar my main MMO and I'm fully dedicated to it. All I'm making this thread for is to point out the things that I feel could use some adjustments to make feeling 'burnt out' take a little longer. So without further pointless words... The list!
 
Something should be done about faction imbalance. When you create a character on a server where one faction is heavily populated compared to the other, you should get a message telling the player that, and give them some incentives to create a character on the less populated faction. Maybe a small exp boost, a cosmetic item, anything to make them want to play that faction. I've seen Aion do this and it worked very well.
Carbine... You really NEED to increase exp in dungeons. This is something that I feel is crippling this game's potential. The dungeons that you've crafted are so fun, difficult, and engaging. BUT you hardly give anybody any incentive to do them while leveling up, so it makes the path to 50 feel like a chore without variety. I probably ran each dungeon one time just to experience them, and then I didn't run them a single time on any of my other characters because it was faster just not to do them. This in turn creates horrible dungeon queues, and people complaining about the dull leveling experience.
Fix group questing. What I mean by this has nothing to do with the quests that require a group of people to complete, but with the quests that take longer to complete if you're doing them with a friend. If i'm doing a quest with one of my friends that involves collecting an item, and when I collect one of the item it only updates on my quest tracker, that is illogical. You really think if a quest NPC needs 10 of an item and he sees myself and one other person doing it together, he's going to ask for twice as much of the item just because? No, he's not. One of my friends stopped playing all together because of this, he only wanted to play and level up with me but it was taking even longer to do it that way so he just stopped playing.
The medal system is a mess. You took a step in the right direction with the previous patch that removed the requirement of specific medals to get specific rewards, but in turn you seemed to destroy the drop rate of said items. Just up the drop rates and keep the rest of it as is, that's really all there is to be said about it. So I guess it's not REALLY a mess, but it's still gunna need some adjusting.
Class balance needs SOME work. I'm not going to say much about this because you guys definitely seem to be working hard at it, but I'm just writing this to let you know that there are still some problems, especially in an organized pvp setting. I can't speak much about open world PvP because I haven't experienced it much.
Adjust prices based on economy inflation. This is something I'm going to get A LOT of shit for in the comments and I expect it. I can't even fathom how hard it would be to code this, but the way I see it, things would be sooo much better if the prices of certain NPC services/items were automatically adjusted based on either how long the game has been released, or how much overall money is in the game itself. Examples of this would be the cost of customization. THIS SUGGESTION IS PURELY BASED ON MY OPINION.
Elder Gem grinding is a chore and will always feel like a chore. This is something that pretty much no MMOs ever get right, but I think that Carbine has some serious potential in this aspect. The way I see it, if you increase the overall experience gain in dungeons, grinding the Elder Gem cap for each week will feel much less exhausting and will lead to faster queue times, and more players doing other things in the game. The faster you hit the gem cap, the more other things you'll feel like doing in the game that aren't just for grind, but for fun. I just believe that the whole daily quest system is a plague on today's MMO and needs to be rethought. Honestly... How many people log into the game to do daily quests and are excited for it? I estimate 4%.
We need more weapon variety. In practice, it may have seemed like a good idea to lock each class into just one weapon type, but it just doesn't feel that way. Each class feels the same (even with the great action bar system you guys have in place) because the only real variety is which abilities you choose. And when you think about it, with the way MMOs are, a great majority of high level players WILL be using the same abilities, regardless of the amount of different ability combinations that are given. It may be difficult and take a long time to add more weapon types into the game, but I think that this should be something to look into for FUTURE EXPANSIONS. Please don't think that i'm suggesting this to be a 'DO IT NOW GOD DAMNIT' thing. THIS SUGGESTION IS PURELY BASED ON MY OPINION.
Merge some servers! No, this is not going to ruin the game's credibility or make people scream the end of Nexus, this is something that MMOs need to go through as time goes on. People quit games, it's just a fact and something that should be planned for. When you open up new servers to accommodate the wave of players entering the game on release, you need to expect that you'll have to merge some of said servers into the core servers once that rush of players ceases to come in and people start dropping off. If you're really that worried about the 'end of Nexus' scare, make it a big and obvious note on the website, patcher, and on the login screen telling people the truth. It had to be done because the launch week rush is over. 
Besides that list and the various bugs that I know you guys are working on, I think you guys are doing an amazing job with this game. It has incredible potential that I know will eventually come to reality and make this game one of the best MMOs the genre has ever seen. I hope that you guys continue to listen to the community as you have been, and know that underneath all of the bitchers and whiners, there are those of us who adore your game and just want to give you some tips on how to make your work of art a masterpiece, even if some of these tips (like I know mine are) are pretty far fetched.
 
Obviously, if the community would like to input their own opinions or ideas about the list (agree or disagree), or things they would like to see changed/added to the game, I welcome you all to post away! In fact, I encourage it. 
 
I remain dedicated to this game and, unless I somehow lose my job and all of my money, subscribed even during months where I will not be playing. I truly appreciate all of your hard work with this game and your involvement with the community. And, as always, the players are listening :P	
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			agree with all	
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			Good read. Nothing in there was frivolous. No demands for weird things either. Thank you for that. =)	
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I agree with all of the points.
 
Though the Elder Gem grind for me is not that big of an issue, since it usually takes two days worth of dailies and some extra (BGs for example). But I agree it still feels like a chore.	
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I'm burnt out, too, but I managed to scrimp and save enough platinum to buy seven month's worth of C.R.E.D.D., so I won't feel like I'm wasting money whenever I decide to take breaks.
 
It's the dailies that did me in, which ties directly to your point about Elder Points/Gems. Dailies in small measures are fine, but this near-pervasive trend of piling on more and more daily quests via new hubs is too much. The extra money that comes with capping is great, but we really need to be granted more enticing ways to get our points and gems.	
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Adjust prices based on economy inflation. This is something I'm going to get A LOT of shit for in the comments and I expect it. I can't even fathom how hard it would be to code this, but the way I see it, things would be sooo much better if the prices of certain NPC services/items were automatically adjusted based on either how long the game has been released, or how much overall money is in the game itself. Examples of this would be the cost of customization. THIS SUGGESTION IS PURELY BASED ON MY OPINION.
 
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I managed to scrimp and save enough platinum to buy seven month's worth of C.R.E.D.D.
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The medal system is a mess. You took a step in the right direction with the previous patch that removed the requirement of specific medals to get specific rewards, but in turn you seemed to destroy the drop rate of said items. Just up the drop rates and keep the rest of it as is, that's really all there is to be said about it. So I guess it's not REALLY a mess, but it's still gunna need some adjusting.
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Faction imbalance could be solved by allowing players from opposing factions to join guilds, circles, do adventures and dungeons and raids together. This will likely never happen however. the alternative is allowing players to take their character(s) and switch sides. But again, this will likely never happen. ideally, both of those things should be in game.
 
more XP in dungeons is an absolute must, before 50 they have very little participation value, in fact, they really only serve to slow down your trek to 50.
 
As an MMO, class balance will always need some work. It is an endless uphill battle.
 
Dailies are a chore because they are boring, but if they became exciting and cool, they wouldn't feel boring. you know those events that take place malgrave, grimvault and bright haven, Now imagine dailies being more like those, they would be more exciting and not so grindy. we sort of have that with Drusera's tree, but nobody does it cause it's rewards are crap and it requires way too many people to successfully complete.
 
Weapon variety could be temporarily alleviated for most classes by introducing new skins.
 
Yes, there are a couple of servers with low pops, and honestly, faction segregation only compounds the issue.	
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As you mentioned, the medal system is not so much a mess. Really all they need is a lot of a data and determine how the numbers match up to what they want. The new system allows them to make this adjustment.
 
One of your suggestions is class balance? Thanks captain obvious, I'm sure each class team has been completely enlightened by this insight. Yes I am drooling acid but only because some of the other posters are all "I so totally agree" when one of your points is to balance the classes.
 
You are right, players will us the same abilities, the ones that their spreadsheets tell them does the most damage. What exactly would different weapons add? New abilities tied only to those weapons? How would new weapons be distributed? Like, if they made an axe would it be warrior only? Or could stalkers use it too? Again you've made another over simplified 'suggestion' to add weapons without providing any meat.
 
Merge servers will happen when they are needed. People screamed for carbine to make new ones at the start and now we are getting these silly forum posts with bogus number claims that want servers merged. You make no suggestion on how you would go about merging the servers. Would you make it so there are only 3? 1 RP, 1 PvP and 1 PvE? Do you think its worthwhile to add an extra as an unofficial oceanic server? What if that proves to be too clustered and we get spikes like at launch? Do you think new servers should be added in that situation?
 
You might have some good intentions but overall your suggestions are so simple and easy to agree with that you are basically preaching to a choir. I am going to make a parody suggestion in the same format that you present all of your suggestions.
 
Work on a new expansion! I think a new expansion with new races and classes would be a wonderful addition to Wildstar. Now, keep in mind that I'm not asking for this to be done by tomorrow, but somewhere down the line. Typically, MMOs bring in solid revenue with content filled expansions and you could really bring back players with faction change and a new daily zone that isn't so grindy.	
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Work on a new expansion! I think a new expansion with new races and classes would be a wonderful addition to Wildstar. Now, keep in mind that I'm not asking for this to be done by tomorrow, but somewhere down the line. Typically, MMOs bring in solid revenue with content filled expansions and you could really bring back players with faction change and a new daily zone that isn't so grindy.
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Pretty sound post.
 
I wonder how they'd tell the faction numbers though. I mean to say,..I have Dommie alts I play 'sometimes', but mostly Exile.  Do my 1 night a week, Dommies count?  the numbers may be skewed.
 
I won't give you sh*t about the adjusted prices,..maybe a nugget,..or Chua pellet.  I sorta lean towards a free market,..and if they can't do it right,..like hire the EveOnline accountants,..or something,...then leave it be.  
 
and yes to more weapon types!!
:)	
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"One of your suggestions is class balance? Thanks captain obvious, I'm sure each class team has been completely enlightened by this insight. Yes I am drooling acid but only because some of the other posters are all "I so totally agree" when one of your points is to balance the classes."
 
Thank you for your incredibly sarcastic and rude tone, random forum user. I so totally was making this thread to be different, unique, and create some new ideas. Oh, that's right... I created it as more of a list of things that I've seen people mention (that I also think are highly agreed upon) around the game/forums as ways to improve upon the game, while also adding on a couple of my own ideas and opinions.
 
"You are right, players will us the same abilities, the ones that their spreadsheets tell them does the most damage. What exactly would different weapons add? New abilities tied only to those weapons? How would new weapons be distributed? Like, if they made an axe would it be warrior only? Or could stalkers use it too? Again you've made another over simplified 'suggestion' to add weapons without providing any meat."
 
I don't see why you feel that I should include all of that 'meat' into my bullet point, when it should be relatively obvious. More weapon types are simply more weapon types, regardless of how they would go about adding them, they'll still add variety. Though if you want some 'meat', i'll give you some based upon this idea coming to light in a full on expansion. Each class will get another type of weapon they can equip that is exclusive to their class, and aside from new abilities that require a specific weapon, these weapons will also focus on a different stat setup than the class's original weapon. For example : A warrior wielding a lance will have greater crit chance and crit damage, where a warrior wielding a great sword will have greater base damage and accuracy. 
 
There are too many different things that they could do with new weapons to have them listed within my simplified list of bullet point suggestions. If I wanted to go in depth with everything then I'd just be starting another flame war 'your opinions suck cuz they aren't my opinions' thread. I just want a easy thread with a list of ideas to give Carbine. They're the designers, not me.
 
"Merge servers will happen when they are needed. People screamed for carbine to make new ones at the start and now we are getting these silly forum posts with bogus number claims that want servers merged. You make no suggestion on how you would go about merging the servers. Would you make it so there are only 3? 1 RP, 1 PvP and 1 PvE? Do you think its worthwhile to add an extra as an unofficial oceanic server? What if that proves to be too clustered and we get spikes like at launch? Do you think new servers should be added in that situation?"
 
People screamed for Carbine to add the new servers because within the average MMO's release week, there will be an enormous amount of players trying to log into the game simultaneously that will overwhelm server data centers. Not only that, but there are also a very large amount of people that are playing the game to try it out, and will eventually decide that the game isn't for them and they will cease to try and log in. Every MMO, after the first week or two of release, will see a decently sized decline in their player base. I'm not saying that the player base has reduced by a HUGE amount, I'm saying that it has decreased and it's making servers feel more empty than they actually are. Merging servers that were added AFTER the release of the game to servers that were ORIGINALLY there will make the game feel more populated, active, and alive. As I said before, Carbine designs the game, not me. It is entirely up to them how they would want to merge the servers, but the general idea is that they should merge them to deal with the decline in players since release.
 
"You might have some good intentions but overall your suggestions are so simple and easy to agree with that you are basically preaching to a choir. I am going to make a parody suggestion in the same format that you present all of your suggestions."
 
"Work on a new expansion! I think a new expansion with new races and classes would be a wonderful addition to Wildstar. Now, keep in mind that I'm not asking for this to be done by tomorrow, but somewhere down the line. Typically, MMOs bring in solid revenue with content filled expansions and you could really bring back players with faction change and a new daily zone that isn't so grindy."
 
The point of the thread is to give suggestions that are simple and easy to agree with. It seems like you're mad that people are agreeing with the post, and you believe that I feel cool or popular because of it. That is far from the case. I just want the game to do well, like a lot of the people on these forums. It's nice to have a breath of fresh air, especially on these forums, with a thread of neatly organized ideas that aren't excessively explained as to avoid arguments. But with your sarcastic/rude post trying to call me out for something that I intended to do, you're showing me that it is most likely impossible to create a thread that way. It is a thread intended to show Carbine a list of things that are highly agreed upon within the community so they don't have to go digging through threads full of angry demands and plethoras of flame. 
 
And thank you for that suggestion. But unfortunately, if you scroll up to my original post, I already said all of that (except for the classes idea because I really don't think it's necessary) while also mentioning why it's an idea that will work. If you really don't want to read those parts, then focus on the part that I put in bold lettering for that very reason.	
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/wings
 
Enjoy mah pretty.	
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Carbine... You really NEED to increase exp in dungeons. This is something that I feel is crippling this game's potential. The dungeons that you've crafted are so fun, difficult, and engaging. BUT you hardly give anybody any incentive to do them while leveling up, so it makes the path to 50 feel like a chore without variety. I probably ran each dungeon one time just to experience them, and then I didn't run them a single time on any of my other characters because it was faster just not to do them. This in turn creates horrible dungeon queues, and people complaining about the dull leveling experience.
This this this. I am level 50 but would loved to have been able to learn the Wildstar mechanics, build relationships grouping and experience more of the MMO as part of my leveling progression.
 
Not a deal breaker at all but it would be an awesome improvement.
 
 
 	
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I've been breaking up my play experience with some classic poetry.  You can't game every day, or it loses its magic.
 
"It is not growing like a treeIn bulk, doth make man better be;Or standing long an oak, three hundred year,To fall a log at last, dry, bald, and sere:A lily of a dayIs fairer far in May,Although it fall and die that night;It was the plant and flower of light.In small proportions we just beauties see;And in short measures, life may perfect be.."
 
-Ben Jonson	
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The medal system is a mess. You took a step in the right direction with the previous patch that removed the requirement of specific medals to get specific rewards, but in turn you seemed to destroy the drop rate of said items. Just up the drop rates and keep the rest of it as is, that's really all there is to be said about it. So I guess it's not REALLY a mess, but it's still gunna need some adjusting.
Adjust prices based on economy inflation. This is something I'm going to get A LOT of shit for in the comments and I expect it. I can't even fathom how hard it would be to code this, but the way I see it, things would be sooo much better if the prices of certain NPC services/items were automatically adjusted based on either how long the game has been released, or how much overall money is in the game itself. Examples of this would be the cost of customization. THIS SUGGESTION IS PURELY BASED ON MY OPINION.
We need more weapon variety. In practice, it may have seemed like a good idea to lock each class into just one weapon type, but it just doesn't feel that way. Each class feels the same (even with the great action bar system you guys have in place) because the only real variety is which abilities you choose. And when you think about it, with the way MMOs are, a great majority of high level players WILL be using the same abilities, regardless of the amount of different ability combinations that are given. It may be difficult and take a long time to add more weapon types into the game, but I think that this should be something to look into for FUTURE EXPANSIONS. Please don't think that i'm suggesting this to be a 'DO IT NOW GOD DAMNIT' thing. THIS SUGGESTION IS PURELY BASED ON MY OPINION.
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Merge servers>content drop>queue>"moar severs plox this qoo is redunkulos">more servers>2(some-odd) weeks later>"murdge sarvars plz diss mpty iz redunkulos">The cycle begins anew.
 
Other than my personal feelings on how ^that'd turn out, you got some okay points and some meh points.	
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			I find the term 'dedicated' in this sense odd, like regardless if your having fun or want to play you'll spend hours on it.	
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			steal 'faction = fiction' from RIFT and server faction poplulation imbalances no longer matter.	
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I find the term 'dedicated' in this sense odd, like regardless if your having fun or want to play you'll spend hours on it.
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Although it's chump change there is no reason to part with your money here if you are not playing other than some strange need for attention/validation. There is an age old saying regarding that...
 
I also never came to understood the type of person  that airs their decision making process out the the public either... you made a decision, great. You are of course entitled to do whatever you want with your income and free time.	
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well written OP.
/signed	
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Hope you enjoy your time in the.... OTHER GAME
 
[awkwardness intensifies]
 
Hope to see you back soon, you made some good points and some I disagreed on. But I'm also a little burnt out at times, so I make sure I take an evening or two break when I feel like that :)	
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Although it's chump change there is no reason to part with your money here if you are not playing other than some strange need for attention/validation. There is an age old saying regarding that...
 
I also never came to understood the type of person  that airs their decision making process out the the public either... you made a decision, great. You are of course entitled to do whatever you want with your income and free time.
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Ya sorry, too much forum browsing. I came off stronger than I should have. It was uncalled for and I apologize.
 
I will say that I am really against the idea of new weapons. I just don't think that sort of additional complexity is needed for this game. GW2 has their combat completely revolved around their weapons and it works really well for that game. I just think that Wildstar's has this great telegraph combat system that can be easily added to with new abilities. No need to animate an entirely new weapon. Just give, for example. Spellslinger a new mobility ability or an Esper an illusionary power. There are plenty of cool ability ideas that can be implemented.
 
I use to play trading card games a lot. The first set always contains very basic cards while the second set usually adds so wild and crazy stuff. Could you imagine a skill that provided a multi-tap dash ability? Or a new CC type? I think there is a lot of room for new abilities without the need for different weapons and the gimmicks they'd bring.	
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im playing ws kinda 10% time a weak ive used to play before (stickin to the divinity not to die) mainly because of some small bugs (like 1 tier path abilities etc) or kind of lack of gameplay (dunno how to say right) - having no technologist research tier
 
but anyways its a great game and i enjoy playin it a bit every day.
 
just please! do fix some "no brain, must be working properly" bugs (like path abilities etc) and then look for pvp tweaks / overall class balance and other... (thats my priorities)
 
sry for making some1 sad - mean no offence - just placing my imho here.
 
to be short - so its a +1 to the TS. :)	
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			Well the nerfing of gold loot in adventure and dungeon pretty much broke my back for the game, what is the point of doing so much effort and still get meh loot in the end. Only the crafters benefit from this so they can sell the crafted items easier now to buy credd.	
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			I like it.  Dungeon experience I really don't find to be too bad, honestly I don't do dailies anymore and I'll get elder gem capped in 2 days from dungeons.  But I mean thats assuming you are clearing it in a silver run pace. 	
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			Let's be honest, unless you have some sort of community pulling you in chances of you getting back are very slim. That's the main issue with new launched MMORPGs, the link to the community is quite frail.	
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Elder Gem grinding is a chore and will always feel like a chore. This is something that pretty much no MMOs ever get right, but I think that Carbine has some serious potential in this aspect. The way I see it, if you increase the overall experience gain in dungeons, grinding the Elder Gem cap for each week will feel much less exhausting and will lead to faster queue times, and more players doing other things in the game. The faster you hit the gem cap, the more other things you'll feel like doing in the game that aren't just for grind, but for fun. I just believe that the whole daily quest system is a plague on today's MMO and needs to be rethought. Honestly... How many people log into the game to do daily quests and are excited for it? I estimate 4%.
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			Well with the nerfing of gold loot a lot more casual are now playing adventure and Dungeon and they don't mind getting bronze a lot.	
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			To be honest, the only reason I even cap elder gems is so that I can start turning my experience into money.  	
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			You can get more money selling good loot.	
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			I have to say, there's a lot of good stuff here that I agree with...	
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			 I agree with this post.. never been a fan of dailies in any game no matter how beneficial it was... the dungeon reward system really needs an overhaul.. some players make their characters wages doing dungeons and having that element removed from the game pigeon holes players to doing the dailies day in and day out. I don't blame you for choosing to take a short vacation from the game while its in its early stages of change...	
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 I agree with this post.. never been a fan of dailies in any game no matter how beneficial it was... the dungeon reward system really needs an overhaul.. some players make their characters wages doing dungeons and having that element removed from the game pigeon holes players to doing the dailies day in and day out. I don't blame you for choosing to take a short vacation from the game while its in its early stages of change...
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