Parahexilian/Legacy

== Description ==
=== Behavior ===
* are large, territorial, genderless fliers that prioritize the survival of their species, considering scars as marks of pride to show off how many battles they managed to survive.
** They are known to have a long lifespan and do not potentially target other creatures in particular, with the exception of , which for some unknown reason they will sometimes chase to the end of the world until their hunt is complete.
** Though tend to be more volatile and hostile in nature, with smaller and less sentient life there are lapses in their temperament in where some will actually guard certain areas of nature or smaller creatures, including Sturbi.
=== Artist Headcanon (non-lore) ===
* , Aereis and Sturbi were created by the same cosmic entity from astronomical objects.
** is the eldest of all three species, and deemed imperfect by its creator. The reason for this being that they aren't truly immortal, and cannot sustain themselves on their own.
** are theoretically immortal, only dying when they are killed, or when their magic is depleted. do not age whatsoever, being a cosmic entity made of a sort of plasma. Their outside appearance is entirely crafted by hand, being made of fire-resistant leathers and alloys. 
* If a overuses their magic or is exposed to extreme heat (volcanic or otherwise), their armor/artificial husk may melt or become damaged.
* can eat sources of magic to sustain themselves, specifically Aereis' energy core, which is part of the reason for their rivalry. Though in game they eat meat, they don't require actual matter sustenence to live, and instead are fueled by consuming the magic of their sibling creature, Aereis.
** Much like a fire, their lives are stoked by the magic of Aereis, and they're relatively codependent on them for survival.
== Appearance ==
The is a large creature that resembles a European dragon decorated with pinecone and wood-like armor-plate structures. It has two massive wings with orange bat-like fingers, the wings having a strange leathery appearance, plus another boney structure jointing from the elbow. Several spikes slightly reminiscent of those from 17th century boats and some fences cover part of its legs and the base of its wings. The tip of its tail seems more vertebrae-like, with a spine-like blade at the very end. It uses its back legs to walk, but it only uses its front legs when running or ambushing.
=== Males ===
Males have no additional features.
=== Females ===
Females have a pair of fin-like structures attached to the sides of their lower jaw, almost protruding from the lower gums.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a carnivore with enough appetite to not depend much on food spawns (which is helped by the fact it's immune to cold effects thanks to Winter Tag, keeping the same performance regardless of season), with the ability to ambush and all the advantages that gives.
The ability to Harden can help considerably in dealing extra damage and resisting blows and bleed, which already did nicely thanks to the high damage output which guarantees one-shotting most tier 1 (specially the extremely poisonous ones like Astrothi or Eulopii without) and reduce the defensive stats this creature may get from melee attacks, as well as the good HP associated to its tier and weight. Having a similar weird attack hitbox as Kendyll or Sar'Hingaro may help a lot into biting creatures at medium distances, something others don't expect and helps with dealing with ranged fighters/fliers when they get close.
Its offensive burn ability helps in wearing down all creatures regardless of max HP, albeit not against high-HP-regen ones.
It also has an impressive field of view, similar to Saukuryn and Boreal Warden's, which lets players to have a big field of awareness when fully zoomed out.
Two advantages of its very slow speed is that the drawbacks from harden and slowing-down weather effects are barely noticed.
=== Cons ===
The is very slow, especially while flying, so some of the advantages fliers may have are partially nullified, being almost impossible to escape when running, or when flying, or from grabs suffering chain-grabs.
Its stamina is also horrendous so it cannot keep swimming, running, or ambushing for long. It also tires easily.
All of this makes the easy to counter close to or inside the water, far easier than several terrestrials and non-aquatic fliers even; even worse when the opponent has abilities which can get rid of or ignore Burn, such as Athulyth's Fortify or Archalium's Cloud Breath.
Being so slow and big also makes it an easy target for smaller, faster creatures.
Additionally, due to its lava-textured blood, glowing orange meat and blood and black bones, some people may just target this creature to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by torviin.
** was inspired by western dragons, castle walls, burning forests, aspen trees, and Fatalis from Monster Hunter.
** has gone through three iterations.
* is the first creature to have textured blood (it looks like cracking magma). On low graphics it is seen as just orange blood.
** Due to this, when dying, the drops an orange carcass in Legacy mode.
* 's icon in the Main Menu is the first one where it's looking towards the player and not to the side.
* s using the aggro animation stand as tall as a Boreal Warden.
* can do a 180 with their neck the same way Boreal Warden, Celeritas, and Saukuryn can.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Parahexilian_Concept.jpg| concept art
ParahexilianPallete.png|'s primary color palette
ParahexilianTrialGlimmer.png|Default Glimmer female day/night
Parahexilian with Glimmer .jpg|Default Glimmer male 
GlimmerParaee.webp|Default Glimmer male (night)
parahexilianvoid.png|The Glimmer regions of the , highlighted with a Void palette
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Parahexilian_Tease.png| silhouette teaser
Parahexilian_Reveal.png| model revealed
Parahexilian_Dev.png| rigged model
ParahexilianDev1|Clip provided by Naut, CoS Discord, 7/21/2022
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Babypa.png|Juvenile 
Parahexilian Juvenile Back View.png|Juvenile , back view
Teenpa.png|Teen 
Parahexilian Teen Back View.png|Teen , back view
Parahexilian Adult.png|Adult 
Parahexilian Adult Back View.png|Adult , back view
Parahexilian Male vs Female Designs.png|A closer view of 's gender dimorphism
ParahexilianCarcass2023.png|'s carcass features glowing orange flesh and black bones 
Para_orange_blo.png|Current 's blood, which is neon orange
ParahexilianCarcass.png|'s carcass prior to January 13th, 2023
para blood.webp|Former 's blood, which appeared brown on low graphics
|-|
Other =
Parahexilian_Icon.png| in the game's icon during its release, by LiaTorii
Parahexilian's Old Description.png|'s previous description
</tabber>
Category:Rotation Store/Legacy
Category:Glimmer/Legacy