Little People

Other Names: Abatwa (South Africa); Bakemono (Japan); Ellyllon, Tylwyth Teg (Wales); Gandharava (India); Goblin, Hob (England); Inukin (Inuit); Kiliakai (New Guinea); Leprechaun (Ireland); Mekumwasuck, Nagumwasuck (Passamaquoddy); Pech (Scotland); Pixie (Cornwall); Trow (Shetland); Yombo (Senegal); Yunw Tsunsdi (Cherokee); Zip (Mexico).
== Magic ==
* Animal Spells: What spells they have generally don't effect anything larger then a rabbit with the notated exception of Shapeshift Others
* Body Control Spells: Any.
* Food Spells: they may use Illusion and Creation instead for their feasts
* Healing Spells: Any
* Illusion and Creation Spells: Any though Creation Spells are comparatively rare in comparison with the Illusion
* Light and Darkness Spells: Light, Darkness, Blur, Hide, Invisibility, and See Invisible.
* Making and Breaking Spells: Any.
* Meta-Spells: Any.
* Mind Control Spells: Any.
* Movement Spells: Hawk Flight, Teleport, and Teleport Other. 
* Necromantic Spells: Pestilence
* Plant Spells: Any.
* Protection and Warning Spells: Watchdog and/or Nightingale, Mystic Mist
* Sound Spells: Sound or Voices, Far-Hearing, Keen Ears, and Mage Stealth to enhance their natural abilities.
==Lenses==
*Abatwa [+180]: additional ST-5 [-50]; Ally Group (Abatwa tribe, 100% of 42 pts [5]; large group (x12); 15 or less (x3) [160]
*Ellyllon [+3]: Limited Magery (One-Spell Magery - Animal and Plant colleges; -75%) +1 [3]. This is based on original folklore and differs from the Classic: Fantasy Folk version
*Goblin [+15]: Add Combat Reflexes [15]; High Pain Threshold [10]; Ugly [-10]
*Kiliakai [+50]: Add Innate Attack (Pestilence, Malaria) [50]
*Leprechaun [+12]: Add Leatherworking at IQ+4 [12]
*Zip [+11]: Inherent Magic (Protect Animal, 5 hex radius) [5]+[6]
==Note==
Classic used Divination Talent [5]; due to the high likelihood of them using magic I replaced it with Magery 0
== References ==
* Classic: Faerie pg 23, 31, 70
Category:Racial Templates
Category:Faerie