Java Edition Combat Test 6

Combat Test 6 is the sixth experimental version of a future combat revision. Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.
== Changes ==
=== Items ===
; Axes
* Removed other weapon enchantments from the enchanting table.
; Bows
* Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
** This is accompanied by a wobbling animation that gets progressively more intense.
* Arrows are now 100% accurate by default.
=== Non-mob entities ===
; Projectiles
* Player momentum is added to thrown projectiles, but only in the direction the player is aiming.
=== Gameplay ===
; Combat
* Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
* Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
* Missing an attack now only puts a 4 tick delay until the next attack, regardless of weapon.
* Removed "Coyote Time", which was introduced in the previous combat test.
; Eating
* Reverted eating speed to 32 ticks (1.6 seconds).
* Eating is now interrupted if something hits the player.
* The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
* Natural healing drains food points 50% slower.
* Reintroduced the rule that sprinting requires more than 6 points of food.
; Enchantments
* Renamed Chopping to Cleaving.
* Nerfed Sweeping Edge enchantment to 25/33/37.5% (was 50/66/75%).
; HUD
* Removed the attack indicator completely, since it is no longer used by any systems.
; Shields
* Shields only protect up to 5 damage for melee attacks (still 100% against projectiles).
* Shields recover faster after an attack.
; Weapons
* Swords always have sweeping attacks again, axes have it with the Sweeping enchantment.
== Fixes ==
; From the previous development version.
* Fixed knockback calculation.
* Fixed damage value on items being off-by-one client-side.
* Fixed a bug that caused players to be unable to attack/interact after respawning.
== Video ==
Video made by slicedlime: 
== Notes ==
== References ==
es:Java Edition Combat Test 6
fr:Test de combat 6
ja:Java Edition Combat Test 6
pt:Edição Java Combat Test 6
ru:Combat Test 6 (Java Edition)
th:รุ่น Java Combat Test 6
zh:Java版Combat Test 6