WM/Treks/Log 4-4

Narrator: The delvers have only left Polisberg this morning, and made their way through mountain passes to a ruined village teeming with undead. Many strange zombies have interrupted their explorations, and more pull themselves out of the ground with every minute.
Corrupt Zombie: Throws bile at Bedlam and steps back, with Zombie 6 following.
Bedlam: am i able to defend?
Corrupt Zombie: Oh, attack roll! result: ?failed by 1 »
Bedlam: nvm
GM: No, since you got missed, you can't defend.
Icy Zombie: Grabs at Artegal result: ?succeeded by 5 »
Corrupt Zombie: Corrupt zombie 2 recovers from stun result: ?succeeded by 0 »
Artegal: Chat isn't scrolling for me. Odd.
Zombies: Zombie 3 crawls away from the aura of turning.
Zombies: South zombies advance.
Artegal: ((Still trying to remember penalties from last session. We're looking at -2 for prone, what other dodge penalties?))
Artegal: ((-2 for grappled.))
Artegal: ((And +3 for shield DB.))
GM: You're not grappled right now.
Artegal: I thought the Icy Zombie still had one hand on me?
GM: You may be right.
GM: In which case...
Artegal: Dodge: result: ?failed by 2 »
Artegal: Tactics!
Artegal: Dodge: result: ?succeeded by 1 »
Icy Zombie: Icy zombie attempts to pull Artegal away instead (contest of ST!)
Artegal: Oh.
Icy Zombie: result: ?failed by 1 »
Icy Zombie: But fails.
Zombies: Zombie 4 steps away.
ROUND13: YOU ARE UP, Mouser!
Mouser: ((is beltarne right behind me?))
Beltarne: ((Not right behind))
Beltarne: ((Hex to your right))
Mouser: ah - moving to stay between zombies and beltarne
Mouser: so, step and wait
Mouser: the same conditions as before
ROUND13: YOU ARE UP, Artegal!
Artegal: Get to my knees.
Artegal: ###
ROUND13: YOU ARE UP, Bedlam!
Bedlam: throwing harpoon at corrupt zombie 1
Bedlam: -3 right?
GM: -2 for range, -2 for his partial cover from zombie 6.
Bedlam: hmm... okay
Bedlam: Throw Harpoon result: ?succeeded by 0 »
Corrupt Zombie: Dodge! result: ?failed by 4 »
Bedlam: Harpoon does 10 (imp)
Bedlam: now that i have a free hand, can i ready my sword?
Narrator: The harpoon slams into the zombie, who does not seem to be very impaired by it.
GM: Yes, free action with grip mastery.
Bedlam: okay, and step
ROUND13: YOU ARE UP, Ystävä!
Ystävä: Move!
ROUND13: YOU ARE UP, Beltarne!
Beltarne: continues chanting, and Steps!
Beltarne: ###
GM: You're stepping backwards?
Beltarne: Yes.
Beltarne: Is that okay?
Beltarne: Artie's still in the radius.
GM: I'm just confirming. It's all up to you. Also, roll HT-2 to avoid freezing in the icy cloud.
Beltarne: Health check result: ?succeeded by 1
Artegal: Oh, I had a HT roll in there.
Artegal: HT: result: ?failed by 2 »
Artegal: I called it -5. Goodbye, FP!
GM: Getting close to 1/3 FP remaining.
ROUND13: YOU ARE UP, Torvall!
Torvall: Change position to kneeling. What's my penalty for the cold aura now?
GM: Should be HT-3.
Torvall: HT: result: ?failed by 4 »
GM: You're right next to the icy zombie.
Torvall: ###
GM: Oops, that's artegal. You're 2 away, but it didn't help.
Torvall: Dwon to 7 FP.
ROUND13: YOU ARE UP, Osgar!
GM: Roll HT-1 to avoid the cold.
Osgar: Health check result: ?failed by 4
Osgar: ok, 1 FP gone
Osgar: do I have a lightning bolt ready or anything?
GM: CHecking, hang on
GM: No, you had just blasted zombie 2, stunning him.
Osgar: ok, step and cast a 4d lightning bolt
GM: Right!
Osgar: Casting Lightning result: ?succeeded by 7 -1 FP
Osgar: done
ROUND13: YOU ARE UP, Horde Zombie 1!
Osgar: 1 FP for that
Corrupt Zombie: Zombie 2 throws at Artegal from behind and steps away. result: ?failed by 2 »
Corrupt Zombie: Horde Zombie 10 moves to cover it.
Corrupt Zombie: Zombie 1 draws out more bile.
Artegal: Anyone else in the line of fire?
GM: zombies, but they're immune to metabolic hazards and thus unaffected by toxic bile.
Artegal: Right.
Zombies: More zombies move up to attack Artegal.
Zombies: Zombie 3 kneels.
Zombies: The icy zombie steps back.
Zombies: Horde zombie 4 slams Artegal from his shield flank result: ?CRITICALLY SUCCEEDED by 9 »: Major Wound effects on any damage
Artegal: Luck that.
Zombies: Oh, okay.
Zombies: Horde zombie 4 slams Artegal from his shield flank result: ?failed by 3 »
Zombies: Horde zombie 4 slams Artegal from his shield flank result: ?succeeded by 0 »
Artegal: I like a failure!
Zombies: Runs past Artegal instead.
ROUND14: YOU ARE UP, Mouser!
Bedlam: moving to keep up with beltarne
Mouser: is a good little meatshield.
ROUND14: YOU ARE UP, Artegal!
Artegal: Kneeling to standing is a step?
GM: yes.
Artegal: HT penalty is... 0?
Artegal: (Failed last turn)
GM: HT-3, since you're 2 hexes away.
Artegal: HT: result: ?succeeded by 4 »
Artegal: Stand up, drive my shield into the back of Horde Zombie 4's skull.
Artegal: Telegraph, natch.
Artegal: -7 for skull from rear?
GM: No, -5.
Artegal: Shield: result: ?succeeded by 4 »
Artegal: I'll take it.
Artegal: Damage is 10 cr to the skull.
Artegal: Which I will also happily take. o.o
Narrator: Artegal tosses the zombie over his shoulder, then slams his shield into it, destroying it's head in a spray of frozen gore.
ROUND14: YOU ARE UP, Bedlam!
Bedlam: i'm in range with my gigantic sword, yes?
GM: I suppose so.
Bedlam: zombie 26, aiming for the neck
Bedlam: -5?
GM: Right.
Bedlam: Backstab with Greatsword, telegraphed (darkness penalty negated) result: ?succeeded by 3 automatic deceptive attack for -4/-2 »
Bedlam: oops wrong button
Bedlam: shall i roll again?
GM: Sure, why not.
Bedlam: Attack with Greatsword result: ?succeeded by 0 »
Bedlam: 13 is my lucky number tonight
Zombie: Dodge and sidestep! result: ?failed by 3 »
Bedlam: and the song i'm listening to? pantera, 13 steps to nowhere
Bedlam: talk about synchronicity
GM: damage?
Bedlam: Greatsword does 19 (cut)
Artegal: ...That is an ex-zombie.
GM: The zombie explodes.
GM: Also, roll HT-2 or lose 1 FP.
Bedlam: temp tolerance 2
GM: Okay, roll HT or lose 1 FP. It's icy cold out here.
Bedlam: Health check result: ?succeeded by 4
ROUND14: YOU ARE UP, Ystävä!
Ystävä: Move... and horn slam!
GM: ... what? oh, my.
Ystävä: Zombie #10
GM: Sure!
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 6 automatic deceptive attack for -2/-1 » (SM0)
Ystävä: And I think I need to make a HT roll
Zombie: Dodge and retreat result: ?succeeded by 3 »
GM: no, only if you start in the icy aura.
Ystävä: I thought I did by one hex?
GM: Nope.
Ystävä: Oh hey!
Ystävä: Next turn, gadget!
Ystävä: ***
ROUND14: YOU ARE UP, Beltarne!
Beltarne: keeps chanting and steps forward again, looking somewhat abashed.
Beltarne: ###
ROUND14: YOU ARE UP, Torvall!
Torvall: Stand! HT at -2?: result: ?succeeded by 4 »
Torvall: Guess that's it....
Torvall: ###
GM: Sorry.
ROUND14: YOU ARE UP, Osgar!
Osgar: move and attack CZ2
GM: Nice.
Osgar: -2 range, -2 bulk
GM: Range is 6: -3.
Osgar: staff for -1 yard!
GM: Doesn't apply to Missile spells, only regular spells.
Osgar: boo!
Osgar: ok then
Osgar: result: ?succeeded by 2 »
Corrupt Zombie: Dodge! result: ?failed by 3 »
Corrupt Zombie: Doh!
Osgar: Lightning does 11
Corrupt Zombie: Armor protects! but not nearly enough. Collapses.
ROUND14: YOU ARE UP, Horde Zombie 1!
Zombies: Zombie 10 turns and runs at Artegal's shield flank result: ?succeeded by 1 »
Zombies: Slamming him.
Artegal: -2 for flank, -2 for grapple (icy zombie's still got a hand on me), any other penalties?
Torvall: Icy zombie should be too far away...
GM: The icy zombie released you to step back. You're free.
Artegal: Nice.
Artegal: Block: result: ?succeeded by 5 »
Corrupt Zombie: COrrupt zombie steps forward and all-out attacks Bedlam result: ?succeeded by 1 » PA-2/-1 (-1 to dodge on hit)
Zombies: Zombie 6 all-out attacks Artegal with a grapple result: ?failed by 2 » DA-4/-2 determined
Zombies: Zombie 28 defends the corrupt zombie
Artegal: I always get a little happy feeling when something misses me due to the DA penalty.
Zombies: Zombie 3 stands and punches Artegal result: ?succeeded by 4 »
Artegal: In the torso?
Zombies: Yes, we suck.
Artegal: I take it like a man.
Zombies: wah!
ROUND15: YOU ARE UP, Mouser!
Mouser: keeping up with beltarne
Mouser: and wait, again
ROUND15: YOU ARE UP, Artegal!
Artegal: Hm.
Artegal: Standing. Healthy. Ungrappled.
Artegal: Someone AoAed me.
Artegal: He needs a shield to the skull.
GM: don't forget, you are in close combat with them.
Artegal: I should have a step back somewhere.
Artegal: That looks legal.
GM: You'll need to evade the zombie on your flank for that.
GM: Or the zombie ahead of you.
Artegal: Do I have a legal step that doesn't requre an evade?
GM: Nope.
Artegal: Shield shove Zombie 6.
Osgar: (( shouldn't he be able to move south? ))
GM: No, #6 is definitely to the south in his hex.
Artegal: In fact.
Osgar: guess the circles are off again
Artegal: Rapid Strike: Shield shove both Zombie 6 and Zombie 10, which are the two in my hex (I think).
Artegal: Telegraph both.
GM: Sure.
Ystävä: For CC, it's worth resizing the figures to be Tiny imo
Ystävä: even if it looks funny.
Artegal: Zombie 6: result: ?succeeded by 3 »
Artegal: Zombie 10: {s(16,-6+4)]
Artegal: Zombie 10: result: ?succeeded by 5 »
Zombies: Zombie 10: 	Dodge result: ?failed by 4 »
Artegal: I get +2/die on shoves (perk).
Artegal: And DB of 3 adds to the roll.
Artegal: Zombie 6 doesn't get to roll the contest (I think) due to AoA.
Ystävä: AFAIK that's true.
GM: Shoves just do knockback damage.
Artegal: Oh, well then.
GM: So thrust +4, x2, knockback only (MA112)
Artegal: Zombie 6: 10
Artegal: Zombie 10: 10
Artegal: NOW I step back.
Ystävä: Thank you!
Artegal: Note, those numbers aren't doubled.
Zombies: Try to stay up! result: ?failed by 2 » and result: ?failed by 5 »
Ystävä: Poont
GM: Yes, but they have like 17 HP, they're dwarf zombies, you need to do 20 knockback to move them a hex...
Artegal: Right.
Artegal: So I did well just to shove them as far as I did. Quite happy with the result. :D
Artegal: ###
ROUND15: YOU ARE UP, Bedlam!
Bedlam: okay, step and attack zombie 28
Bedlam: aiming for the neck
Bedlam: Attack with Greatsword result: ?succeeded by 2 »
Zombie: step and retreat result: ?succeeded by 4 »
Bedlam: "He howls in anger as his sword misses its mark. Argh!"
GM: also, roll HT-1 or lose 1 FP
Bedlam: Health check result: ?succeeded by 2
ROUND15: YOU ARE UP, Ystävä!
Ystävä: HT check!
Ystävä: -1?
GM: At -0, you're not very close to the ice.
Ystävä: Ah.
Ystävä: Erf, got an Unexpected error, one sec.
Ystävä: HT 13 result: ?failed by 2
Ystävä: Meh. 1 FP damage
Ystävä: All Out Attack Dual, on the two down zombies!
Ystävä: #10 and #6
GM: You need to move 1 more hex to get #6.
Ystävä: Oh! Yes, of course he's not in the same hex.
Ystävä: Can't do that hm
GM: You can move 2 hexes in an all-out attack.
Ystävä: Yes.
Ystävä: He's 6 hexes away, my reach is 3
GM: Oh.
GM: All-out telegraphed long rapid strike?
Ystävä: Yeah, sure!
Ystävä: So +4 for telegraphed, -6 for Rapid Strike, no penalty for their posture, just on their defense?
GM: Yep.
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 5 » (SM0)
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 7 » (SM0)
Zombie: Zombie 10 dodges! result: ?CRITICALLY FAILED by 8 »
Ystävä: Horn does 15 (imp)
Artegal: Second hit?
Zombie: Dies. ZOmbie 6 can't dodge, AoA.
Ystävä: Oh, durp
Ystävä: Horn does 18 (imp)
Zombie: Also dies.
ROUND15: YOU ARE UP, Beltarne!
Beltarne: chants and steps some more.
Beltarne: ###
ROUND15: YOU ARE UP, Torvall!
Torvall: Move up next to Artegal and wild swing at Zombie 27's neck. Attack: result: ?succeeded by 0 »
Artegal: "Nice of you to join me.
Torvall: And HT roll: result: ?CRITICALLY FAILED by 17 »
Zombie: Zombie dodges and retreats result: ?succeeded by 1 »
Zombie: Torvall loses 2 FP.
Torvall: Well the mods were screwed but I failed on a 14...sooo.
Osgar: (( um, that was 13 vs a -3 ))
Osgar: (( well, 14 ))
Torvall: yeah i screwed up the mods
GM: Well, then he loses 1 FP, oops.
Torvall: yeah
ROUND15: YOU ARE UP, Osgar!
Osgar: step, more lightning, 4d!
Osgar: Casting Lightning result: ?succeeded by 9 -1 FP
ROUND15: YOU ARE UP, Horde Zombie 1!
GM: 5 at 6
GM whispers to Ystävä: more zombies emerge from the house behind you.
GM whispers to Osgar: more zombies emerge from the house behind you.
Ystävä: "The more with the zombies! They are with the hiding!"
Zombies: Zombies step back, the corrupt zombie gargling "neuladen!" as he pulls more bile from his guts.
Zombies: Also, Bedlam and Torvall need to roll HT-2
Torvall: HT at -2: result: ?succeeded by 1 »
Zombies: Bile, seeping through armor, does 3 damage to Torvall.
Bedlam: Health check result: ?succeeded by 3
Zombies: Bile, seeping through armor, does 6 damage to Bedlam
Bedlam: ((omg what would have happened if i failed?!?))
Zombies: more damage.
ROUND16: YOU ARE UP, Mouser!
GM: Uhm.
GM: Hold up a second here.
GM: The zombies can't really get to you at this point, and the lone corrupt zombie isn't that effective.
Ystävä: And will be sporked rapidly if I have anything to say about it.
Ystävä: Might have to go by Ice guy first.
GM: Do we want to continue to play this out round by round (useful if you guys plan to charge past the turning radius) or assume that you consolidate a bit?
Artegal: I'm intending to provide Torvall cover past the turn radius.
Bedlam: looks like a war of attrition to me, and by attrition, i mean we're going to kick their asses into dust
Artegal: With me on All-out-defense, covering him and myself, I'm pretty sure nothing's touching us.
Osgar: I'm gonna hit the CZ next turn
Ystävä: Ystava plans on wading forward through a spray of zombie bits, if the Turning radius is keeping our backs covered.
GM: Okay, as long as no one is too bored.
Ystävä: He's not really too clear he's IN a turning area to be honest
ROUND16: YOU ARE UP, Artegal!
Ystävä: Mouser?
Ystävä: Does he get to go?
GM: He guards Beltarne?
Torvall: ((It's not like the turn radius is visible is it?))
Bedlam: yeah, pretty much "step and wait, again"
GM: Not really, though the zombies sometimes get forced out of it so you have some idea of the radius.
Artegal: Hm.
Artegal: AoD (Dodge) and advance 3.
Artegal: "Torvall, take position behind me!"
GM: Don't forget to not freeze: HT-1 roll.
Artegal: HT: result: ?succeeded by 1 »
GM: okay.
ROUND16: YOU ARE UP, Bedlam!
Bedlam: i'm going to retrieve my harpoon
GM: Okay.
Bedlam: result: ?succeeded by 0
GM: Your sword is effectively unready while you hold it in 1 hand.
Bedlam: fast draw for the tether
GM: Right.
ROUND16: YOU ARE UP, Ystävä!
Bedlam: i forgot to sheathe it again, derp
Ystävä: So!
Ystävä: Again, the zombies are 6 yards away.
Ystävä: Precisely.
Ystävä: Move and Horn-Slam Ice Zombie through his protective zombie cover if necessary.
Ystävä: I'm not 100% sure how this works.
GM: Well, it's -4 to attack him around the cover, or -2 to attack him through it.
Ystävä: I'll take -4 and "risk" hitting the cover.
GM: Roll it!
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 4 » (SM0)
Icy Zombie: Dodge and retreat! result: ?succeeded by 1 »
Icy Zombie: Also, roll HT to avoid losing FP to the cold.
Ystävä: -1?
Ystävä: Or -0
Icy Zombie: At -0, you were 6 hexes away to start...
Ystävä: Health check result: ?succeeded by 5»
ROUND16: YOU ARE UP, Beltarne!
Ystävä: +1 for Fit but.
Beltarne: STEP!
Beltarne: ###
ROUND16: YOU ARE UP, Torvall!
Torvall: Committed attack on Zombie 29's neck. Attack: result: ?succeeded by 1 »
Torvall: HT roll at -2 now? result: ?failed by 2 »
Zombie: Dodge and retreat result: ?failed by 1 »
GM: Yes. You're at less than 1/3 FP remaining, right?
Torvall: Not quite yet
Torvall: Damage 10 cuting.
GM: The zombie collapses without a head.
ROUND16: YOU ARE UP, Osgar!
Osgar: step and zap, -5 for range, CZ1
GM: Looks good.
Osgar: result: ?succeeded by 4 »
Corrupt Zombie: Dodge! result: ?failed by 3 »
Osgar: Lightning does 5
Osgar: luck
Osgar: Lightning does 7
Osgar: Lightning does 13
Osgar: 13!
Corrupt Zombie: Shakes, rattles, collapses.
ROUND16: YOU ARE UP, Horde Zombie 1!
Zombies: The numberless horde zombie makes a committed, determined, double step telegraphed grapple on Ystava result: ?CRITICALLY SUCCEEDED by 12 »
Ystävä: Luck.
Torvall: His lack of number makes him powerful!!
Ystävä: NOT POWERFUL ENOUGH.
Zombies: The numberless horde zombie makes a committed, determined, double step telegraphed grapple on Ystava result: ?succeeded by 5 »
Zombies: The numberless horde zombie makes a committed, determined, double step telegraphed grapple on Ystava result: ?succeeded by 7 »
Bedlam: there's an inverse zombie rule?
Ystävä: Parry with Horns.
GM: didn't you just all-out attack?
Ystävä: No, last turn was a move and slamp
Ystävä: slam
GM: Ooops.
Ystävä: with horns.
GM: Can't parry with horns then.
Ystävä: True!
Ystävä: Block with Shield.
Ystävä: Block(13) result: ?failed by 1 »
Artegal: Tactics.
Ystävä: 
Artegal: "I can hear you failing back there, Ystava! Stop failing!"
Ystävä: Block(8) result: ?failed by 1
Ystävä: 8?
Ystävä: 8 is wrong.
Artegal: Second block roll of the round. =/
Ystävä: Succeeded by a larger number vs 13
Zombies: "oof"
Ystävä: It's a reroll artie
Ystävä: oh, macro yes.
Ystävä: OK, that makes sense!
Osgar: the macro fails at luck
Zombies: zombie 27 goes for an all-out flying tackle on Torvall result: ?succeeded by 4 » DA-6/-3
Torvall: Dodge? result: ?failed by 1 »
Artegal: Block for Torvall?
Artegal: Looks like I can.
Artegal: Block: result: ?succeeded by 6 »
Zombies: "ooof!"
Torvall: Yeah I should have blocked but I thought it was off shield side for a sec...
ROUND17: YOU ARE UP, Mouser!
Artegal: That's okay, that's why *I'm* here.
Torvall: "It is getting crowded here..."
Mouser: step and, you guessed it, wait
ROUND17: YOU ARE UP, Artegal!
Artegal: "Ystava, finish this one off! Torvall, stay with me!"
Artegal: AoD (Dodge) and advance on the Icy Zombie.
Artegal: -3 on HT?
GM: base is -1, and however many rounds since you last failed.
Artegal: HT: result: ?succeeded by 4 »
ROUND17: YOU ARE UP, Bedlam!
Bedlam: do i have to spend this turn getting my harpoon ready?
GM: No.
Bedlam: cool
Bedlam: i'll take a step forward, and throw at zombie 28
Artegal whispers to the GM: I've finally given up on hoping that people will interpret IC orders correctly, and just giving instructions in OOC chat.
Bedlam: that looks like a -2 to me...
GM whispers to Artegal: Good plan.
GM: Looks like.
Bedlam: Throw Harpoon result: ?succeeded by 5 »
Zombie: Dodge! result: ?failed by 7 »
Bedlam: Harpoon does 11 (imp)
Zombie: Zombie collapses.
ROUND17: YOU ARE UP, Ystävä!
Ystävä: I can step back because he came from my shield side not my back yes?
Ystävä: Also, HT check at -1 I think
Ystävä: Or something.
GM: right and right.
Ystävä: HT (13) result: ?succeeded by 4 »
Ystävä: (+1 for Fit, -1 for penalty)
Ystävä: Step back
Ystävä: Impale Horde Zombie With No Number
Ystävä: Horn Thrust to SM 0: result: ?CRITICALLY SUCCEEDED by 11 automatic deceptive attack for -2/-1 » (SM0): Normal Damage
Ystävä: Horn does 12 (imp)
GM: Ystava trods the zombie into the dust.
Ystävä: ***
ROUND17: YOU ARE UP, Beltarne!
Beltarne: Steps and chants moar.
Beltarne: ###
ROUND17: YOU ARE UP, Torvall!
Torvall: I dont' have to evade to move up do I?
Torvall: HT at reset value (-1?): result: ?succeeded by 1 »
GM: Technicaly, yes you do but it's your DX(13) vs his DX-5 (3) so I really don't care.
Torvall: Alrigt. Move up to Ice zombie with a commited attack to the neck: result: ?succeeded by 3 »
Icy Zombie: Dodge and retreat result: ?succeeded by 1 »
ROUND17: YOU ARE UP, Osgar!
Artegal: This zombie is starting to annoy me.
Osgar: more lightning! 4d!
Osgar: Casting Lightning result: ?succeeded by 11 -2 FP
GM: Shocking.
Osgar: free!
ROUND17: YOU ARE UP, Horde Zombie 1!
Osgar: step as well
Zombie: Zombie 27 makes a committed determined double step telegraphed grab at Torvall's neck result: ?succeeded by 5 »
Zombie: From behind.
Zombie: Or not, because he's on the ground.
Zombie: He'll kneel insteand and weep for the missed opportunity.
Torvall: Welll...that is rude...or not!
Zombie: Icy Zombie 1 will step back, all-out defend.
Zombie: (Dodge)
Zombie: Other zombies shamble forward.
ROUND18: YOU ARE UP, Mouser!
Bedlam: step and wait
ROUND18: YOU ARE UP, Artegal!
Artegal: I'm not allowed to do a Committed Feint with an extra step, am I?
GM: Sure you are.
Artegal: HT: result: ?succeeded by 3 »
Artegal: Committed Feint: Extra Step. Has to use Shield Feint offensively, which is not nearly so good as my Broadsword Feint.
Artegal: Feint: result: ?succeeded by 8 »
GM: You definitely have attacked with your shield.
Artegal: Absolutely.
ROUND18: YOU ARE UP, Bedlam!
Bedlam: quick sheathe sword
Bedlam: Fast-Draw (Two-Handed Sword) result: ?succeeded by 3
Bedlam: retrieve harpoon
Bedlam: result: ?succeeded by 7
GM: You need to roll Two-handed sword-4 to reverse the sword, first.
Bedlam: oh
Bedlam: Attack with Greatsword result: ?succeeded by 0 »
Bedlam: and step
GM: okay....
ROUND18: YOU ARE UP, Ystävä!
Ystävä: Gore Harlequin 27 because he's right there.
Ystävä: How could I not.
Artegal: ...Harlequin?
Ystävä: ER.
Bedlam: harlequin?
Ystävä: I have no idea how taht came out.
Ystävä: Wow.
Bedlam: lol
Ystävä: My brain is misfiled or something.
Ystävä: Thing.
Ystävä: Zombie?
GM: apparently we moved into WH40K when I wasn't looking.
Ystävä: Zombie.
Ystävä: Dangling pointer pulled up some random ram. Anyways: Impalement!
Ystävä: Horn Thrust to SM 0: result: ?failed by 1 automatic deceptive attack for -2/-1 » (SM0)
Ystävä: 
Ystävä: And step to get clearance
Artegal: Tactics.
Ystävä: Horn Thrust to SM 0: result: ?CRITICALLY SUCCEEDED by 12 automatic deceptive attack for -2/-1 » (SM0)
Artegal: See.
Ystävä: Horn does 16 (imp): Double Shock+Cripple (funnybone)
GM: zombie dies.
ROUND18: YOU ARE UP, Beltarne!
Beltarne: Step and turn.
Beltarne: ###
ROUND18: YOU ARE UP, Torvall!
Torvall: HT (at -2 now): result: ?succeeded by 1 ». Committed attack on Icy Zombie's neck with -1/-2 DA - result: ?succeeded by 6 ».
Zombie: Dodge and retreat result: ?succeeded by 2 »
Torvall: "Blasted creature! Die!"
Torvall: ###
ROUND18: YOU ARE UP, Osgar!
Osgar: move and zap iceZ, -4 range, -2 bulk
GM: Go for it.
Osgar: result: ?succeeded by 6 »
Zombie: Dodge! result: ?failed by 6 »
Osgar: Lightning does 1
Osgar: luck
Osgar: Lightning does 10
Osgar: Lightning does 14
Osgar: 14 I like!
Zombie: stupid leprechaun super luck.
Zombie: The zombie explodes, the ice surrounding it evaporating with supernatural speed.
ROUND18: YOU ARE UP, Horde Zombie 1!
Artegal: "About time."
GM: The last half dozen zombies scatter and are soon joined by more, lurking on the edges of the village.
Osgar: "Yah, he was a slippery sucker"
Artegal: "Right. I suspect they'll get it into their heads to attack us again before too long."
Artegal: "Torvall, Bedlam, keep an eye on them; if they start approaching, give a shout. Beltarne, Osgar, Ystava, you're in charge of searching."
Beltarne: stops chanting.
Beltarne: clears his throat.
Mouser: purs and butts Beltarne with his head.
Beltarne: "Shall we check the big building ahead?"
Narrator: As the delvers survey the village, smoke continues to rise from the intact walled building to the northeast.
Beltarne: sips from his wineskin waiting for answers.
Torvall: "We should tend to Artegal's arm first."
Osgar: uses his gadget for some paut and drinks it
Bedlam: "Yes, we need to see to our wounds while we can."
GM: everyone burns fatigue for a fight, too.
Osgar: swaps some paut for the cold resist potion he bought
Torvall: Enc level+1 fatigue loss?
GM: Right.
Ystävä: is very very tired and would like to rest before searching and falling down a hole.
GM: What are people's current FP remaining?
Ystävä: 7 before combat FP
Beltarne: steps forward and lays his hands on Artegal's arm.
Ystävä: so I think 2 or 3
Ystävä: 2
Torvall: "And I seriously need to rest. That zombie drained me heavily." (3 FP left)
Ystävä: double checks
Artegal: I burn 1 FP for fighting, leaving me at 6/14, still above 1/3.
Osgar: 11 after paut
Bedlam: 11 and 9, for me and mouser
Beltarne: 14/17 here
Beltarne: make that 13
Beltarne: failed at casting seeker
Artegal: "I'll be fine without your holy magic. Don't worry about me."
Artegal: HT: result: ?succeeded by 2 »
Osgar: how many HP is art down?
Torvall: "Given 10 minutes I will capable of fighting again, but I would prefer more..."
GM: 8 and crippled.
Ystävä: Oh hey, 3 FP not 2
Artegal: crushes a gem with his good hand, and sprinkles it over the wound. (Heals 8 HP.)
Ystävä: Medium is 3 + 1?
GM: Ystava: yes.
Osgar: "Any aversion to my magic healing Art?"
Ystävä: OK. My brain is cooked.
Osgar: (( oh, nevermind ))
Narrator: Artegal's wounds close, and he flexes his arm sinuously.
Artegal: "All taken care of, friend."
Ystävä: I'm at 13 HP out of 20
Artegal: retrieves his sword.
Beltarne: grumpily glares at Artegal, then stumps over to Ystava.
Artegal: "The divine makes me itch."
Beltarne: "Here"
Osgar: I suppose we should check out the building to the north
Beltarne: Minor Healing (Holy) result: ?succeeded by 8
Osgar: "I suppose we should check out the building to the north."
Beltarne: 4 FP, you're at full health, Em.
Osgar: "It seems intact, yet also on fire?"
Beltarne: "May be a chimney?"
Osgar: (( 3 FP, since you made it by 8 ))
Bedlam: looks over Mouser.
Bedlam: "Poor kitten took a bit of a beating here."
Beltarne: ((Danke))
Bedlam: "About as much as I did, I think."
Osgar: what is mouser down?
Beltarne: Okay, current HP totals, please?
Torvall: 12/15
Artegal: 14/14.
Bedlam: me 16/22 and mouser 13/21
Beltarne: First Aid on Bedlam:
Beltarne: First Aid/TL3 (Human) result: ?succeeded by 3
Beltarne: 2
Osgar: first aid on mouser, -??
Beltarne: Heal.... does that get doubled as well?
GM: You need Vet to treat Mouser. First Aid is doubled, of course.
Osgar: bah, major healing on mouser, 2 FP for 4 HP, will be doubled
Osgar: after cancelling blur, which would be up soonish
GM: okay, roll for the healing spell.
Osgar: Major Healing result: ?succeeded by 10 -2 FP
Beltarne: So Bedlam is down to 20/22
Beltarne: First Aid on Torvall
Beltarne: First Aid/TL3 (Human) result: ?succeeded by 4
Beltarne: 4
GM: So that's... 20 minutes of first aiding?
Beltarne: Think so.
Torvall: Does that count as rest for me? It will give me 4 FP back putting me at 7.
GM: okay, people recover for 20 minutes of resting, except Beltarne who is doing stuff.
GM: Unless you're doing stuff that is more difficult than looking for oncoming zombie hordes.
Bedlam: i forget, what's the FP recovery rate?
Beltarne: 10
Beltarne: 1 per 10 min
Ystävä: 1/10 unless you have fit, then it's 1/5 minutes
Beltarne: unless you're fancy
Beltarne: isn't it 1/5 for very fit?
Ystävä: No, very fit halves FP losss
Beltarne: Ah
Ystävä: AND gives you 1/5
Osgar: ok, guess we rest as I don't want to explore the walled place alone
Ystävä: I like having more than 3 FP with FP draining enemies around.
Torvall: So more than 20 minutes? I'll be good after another 30 minutes if so...
Ystävä: 20 minutes gets me up to 11/13 I'm good with that.
Artegal: I'm good at 10/14.
Artegal: So we can check out that north building?
Beltarne: We roll!
GM: You realize the sun is going down? If you rest for 30 minutes after the fight, you're almost at sundown.
Osgar: I cast lend strength on Art after 6 mins
Osgar: hmm
Torvall: OK. I'll go on with 7FP
Osgar: I give you 5 and will still be full after 20min
GM: I have: Art 10/14, Beltarne 10/17, Torvall 7/13, Osgar 13/13+5/5E, Bedlam 12/13 and Mouser 11/12. That look right?
Artegal: If we're doing Lend Strength, throw it at Torvall. I'm good.
Osgar: Lend Energy result: ?succeeded by 5 -1 FP
GM: or 12/13 for Torvall with Osgar's help.
Osgar: ok, torvall
Torvall: "Much better friend wizard!"
Osgar: yah, looks good
Beltarne: Looks right
Bedlam: bedlam should be 13/13 unless i lost an extra fp somewhere
GM: You lost at least 1 FP to the ice, and 2 FP to the exertion of the fight, and only recovered 2.
Osgar: also give Beltarne 4 since I can
Bedlam: i don't remember losing 1 to the ice, but okay
Osgar: Lend Energy result: ?succeeded by 4
Osgar: (( I assume lend FP isn't reduced by success since it isn't with high skill ))
GM: Right.
Ystävä: (( Because that would be crazy. ))
GM: So, what are you guys up to after Beltarne finishes bandaging everyone?
Torvall: Onward to the house!
Ystävä: The mysterious house of mystery!
Osgar: scope out the house, look for obvious loot on the way
Torvall: Retrieving gear first as well!
Ystävä: I didn't drop anything :/
Artegal: Onward to the house.
Artegal: Artegal's in the lead again.
GM: The ruins look wrecked - many of them were obviously burnt at one point. There was a lot of hard fighting here.
GM: Nothing bad happens before you get to the corner of the house, so you guys can move up to there and reach your marching order.
GM: Also, you can hear and see a few zombies moving around the edge of town, sticking near the trees and keeping 60-80 yards away.
Artegal: Makes me wish we'd brought along some really skilled archers.
Osgar: so, where is the smoke coming from?
Narrator: Closer up, the manor house looks to have been heavily damage in the fighting. Most of the second floor has entirely collapsed, except for the remains of the stairwell in the southeast corner and some partial walls here and there. The thick curtain wall around the building remains, though nothing moves on the parapets. Smoke rises from the house, seeping through the roof in a diffuse way.
Mouser: looks at the zombies in the distance and makes some odd noises.
GM: it does seem to be more concentrated in the southeast corner.
Osgar: coming up the stairs?
Osgar: does this look recent?
GM: The damage looks to be ancient. The smoke is more concentrated near the stairs, but not obviously coming up the stairwell.
Torvall: Well, let's work our way around to the front so we can look in the door.
Osgar: "likely some foul demonic magic to keep the fire alive this long
Torvall: "Or someone is camping inside the ruins."
GM: You can move your tokens up to the fork in the road.
Osgar: "Riiight, great spot for a nap"
Osgar: how high is the outer wall?
Narrator: The great doors of the manor house were obviously knocked off their hinges at some point decades ago and clumsily put back more recently. They hang drunkenly, and flickers of firelight can be seen in the room beyond.
Artegal: "Ystava!"
Ystävä: "Yes!"
Artegal: "That door called my mother a cow. Are you going to let it get away with that?"
Ystävä: Time out.
Ystävä: I thought the door was hanging off its hinges?
Ystävä: And like, open.
Artegal: I got the impression they were still in the way.
Artegal: Just not all that solid.
Osgar: are they even back on the hinges?
GM: They've been put back on the hinges, but not well. They've been closed, but there are gaps between them and holes.
Ystävä: Aha! Continue.
GM: I got nothing.
Artegal: Yeah, I wanted Minotaur bursting through 'em.
Osgar: not enchanted are they?
Osgar: is guessing NO
Ystävä: Yep! Just not "picking up door on floor and headbutting it"
GM: No, they're not enchanted. Ironbound, but that's pretty rusty by now.
Ystävä: bursts through the doors!
Osgar: "Might see if they're locked first"
GM: Make a force entry roll!
Ystävä: Forced Entry result: ?succeeded by 5»
GM: Everyone move up the positions you want to be in when Ystava knocks down the door.
GM: Hint: Ystava needs to be at the door. Also, people with multiple weapons need to decide what they want out.
Osgar: I want to be peeking around the nice solid wall, think that is the closest I can get
GM: Sound off when you're in position.
Bedlam: my sword will be ready, harpoon on my belt
Artegal: Sword and shield, right behind Ystava.
Torvall: I'm good here unless someone has an issue.
GM: Beltarne, Mouser?
Artegal: "Osgar, Beltarne, Mouser - aid with the fight as you can but try and keep an eye on our rear. Torvall, Bedlam - hold behind me so I can defend you if I need to. Ystava, take that door down!"
Beltarne: Good
Beltarne: Sorry
Osgar: I'll also cast blur first
GM: Roll it, Osgar.
Osgar: Blur result: ?succeeded by 8 -1 FP
Osgar: 5FP-1=4FP!
Narrator: With a tremedous blow, the mighty minotaur knocks the decayed doors off their rusting hinges. The room beyond is a fine dwarven hall with a white marble floor covered in ancient bloodstains and decaying skeletons. It is partially illuminated by a smoldering dwarf standing to the southeast. His light reveals several other dwarven corpses that raise their hands and surge forward. Shadows playing on the wall give a hint that there are more zombies inside. A hacking, corpselike voice calls out a command in guttural Polisberg dwarven, and is answered by groans and shouts from beyond the south wall of the building.
Mouser: whines and huddles closer to Beltarne.
Ystävä: Cue dramatic music.
ROUND1: YOU ARE UP, Mouser!
GM whispers to Ystävä: You see a few dwarf zombies in heavy armor, apparently baked into the bodies, holding shields and wapons.
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Bedlam: for this round, he'll do nothing
Bedlam: except look around, actually
ROUND1: YOU ARE UP, Burnt Demon!
Osgar: (( he should move and scout the south horde ))
GM whispers to Ystävä: also, you'll need to crouch to fight inside the relatively low dwarven room
GM whispers to Bedlam: also, you'll need to crouch to fight inside the relatively low dwarven room
Bedlam: ((someone should tell him that ))
Burnt Demon: ((Step and raise his hand, sending a wave of heat and cinder and a jet of flame at Ystava result: ?CRITICALLY SUCCEEDED by 10 » DA-2/-1 (Jet attack!)
Bedlam: "Think we can lure them out? It's kind of cramped in there."
Ystävä: I think I would like to Luck that if that's an attack roll.
Ystävä: If that's a casting roll, I'll hold onto it.
Burnt Demon: ((It is!
Burnt Demon: ((Step and raise his hand, sending a wave of heat and cinder and a jet of flame at Ystava result: ?succeeded by 7 » DA-2/-1 (Jet attack!)
Burnt Demon: ((Step and raise his hand, sending a wave of heat and cinder and a jet of flame at Ystava result: ?succeeded by 4 » DA-2/-1 (Jet attack!)
Ystävä: That's easier to cope with
Ystävä: Block!
Ystävä: Block(13) result: ?failed by 1 »
GM: The cone of cinder is a 1 hex respiratory cone, so you'll need to dodge and retreat to get out of the way of it, though you can block the flaming jet...
Ystävä: Ah.
Burnt Demon: ((Damage is 2 burning
Ystävä: See this is important.
Burnt Demon: ((also, cone hits Artegal? result: ?failed by 5 »
Burnt Demon: ((Since Ystava decides to not dodge the cone, he also takes 1 fatigue damage from the heat
Bedlam: "I got a better idea, Mouser. Go scout around to the south."
Twisted Elemental: From the darkness on the west side of the room, bolts of lighting spark, lighting the room in a brief but bright relief. result: ?failed by 3 », unblockable attack against Ystava, RoF4, Rcl 3
Twisted Elemental: Hits zombie 20 instead? result: ?succeeded by 0 »
Bedlam: ((lolwut))
Twisted Elemental: Hits zombie 19 instead? result: ?failed by 4 »
Narrator: sparks fly from the ceiling as the bolt goes improbably high
Twisted Elemental: Damage to zombie 20 is 7
Osgar: thinks that looks bad
Zombie: Staggers but takes it.
ROUND1: YOU ARE UP, Artegal!
Artegal: AoD (Dodge), and advance.
ROUND1: YOU ARE UP, Bedlam!
Bedlam: "Any ideas?"
Artegal: "Advance and be careful. Try and let me cover you."
Bedlam: ((what's the penalty for fighting while crouched?))
Torvall: -2 for crouched
GM: Movement takes +1/2MP per hex, -2 to melee attack, no penalty to defend
Bedlam: "You can't be serious. I can't stand up in there!"
Artegal: "Then watch the rear. BELTARNE! To the front!"
Beltarne: "It's a perfectly normal sized room."
Bedlam: "Right."
Bedlam: moves to the rear.
ROUND1: YOU ARE UP, Zombie Dwarf Lord!
Zombie Dwarf Lady: Someone steps from out of the darkness and into the shadows and sends a throwing axe straight at Artegal result: ?succeeded by 1 »
Artegal: Hm.
GM: You're at -2 to defend since you can barely see the attack coming.
Artegal: Ystava's directly behind me, and has a shield.
Artegal: Dodge: result: ?succeeded by 6 »
Ystävä: I already blocked this turn.
Ystävä: Ass.
GM: Attack hits Ystava result: ?succeeded by 1 »
Ystävä: Block(8) result: ?failed by 7 »
Artegal: Tactics.
GM: Damage is 13 vs DR5+3ts
Artegal: I *planned* for you to block that, and you will.
Artegal: (I hope)
Ystävä: Block(8)result: ?failed by 6 »
Artegal: Alas.
Artegal: (Sorry!)
Narrator: The axe smashes through the mighty minotaur's heavy armor, cutting deep into the bulging muscles beneath. Then it pulls itself out, sending out a mist of blood as it flies back toward the dead dwarf's hand.
Ystävä: 13-8 = 5 * 1.5 = 9
Artegal: "Oh, that's not good."
Zombie Dwarf Lord: Step and evaluate Artegal
Ystävä: I think it's cutting? Or did it need to be one HP higher to be cutting?
GM: No, it only need to get through DR5 to be cutting. It did 7 injury (damage is rounded down)
Ystävä: 5
Ystävä: 7.5
Ystävä: I math bad.
Ystävä: Very bad.
ROUND1: YOU ARE UP, Ystävä!
Ystävä: "Aaaooow!"
Ystävä: Crouching is a free action from standing unless I'm confused.
GM: Right.
Ystävä: I have to crouch to move inside at all?
GM: Also, Ystava and Artegal are in Icy Zombie's auras, and Ystava needs to roll HT+1 or lose another FP.
GM: Yes, you need to crouch to move into the room with the 7' tall ceiling.
Ystävä: Health check result: ?succeeded by 1»
Ystävä: That wasn't my quesiton.
Ystävä: My question was "where does the room start"
GM: Oh! At the doorway, yes.
Ystävä: Crouch, duckwalk forward without dignity, gore Zombie 19
Ystävä: -2 for crouching, SM 0, light is good from outside?
GM: Don't you have Night Vision something huge?
Ystävä: No?
Ystävä: I have Discriminatory Smell though.
Ystävä: Not a targeting sense alas
GM: Ah. Then you can smell but not see Zombie 19, and can attack zombie 18 in the shadows at -3.
Ystävä: Attacking into darkness when you know where the enemy is is -6 (or if he's invisible), cumulative with crouching... hm.
GM: You can see Zombie 18 in the shadows and attack him instead. He's in your reach.
Ystävä: Yeah, piss. Sure.
Ystävä: Horn Thrust to SM 0: result: ?succeeded by 2 » (SM0)
Zombie: Dodge and sidestep result: ?failed by 4 »
Zombie: Uhm, dies instead.