Mechs/JKR-9R

==Description==
Conceived as a long-range infantry support Mech, the ill-fated Jackrabbit entered prototyping mere weeks before the Amaris Coup. Mass produced without regard for its design flaws, the 25 ton Jackrabbit suffered from anaemic firepower and poor armor; resulting in a bad reputation and the eventual extinction of the design. Powered by a 150-rated Fusion Engine, the Jackrabbit carries 4.5 tons of Ferro-Fibrous armor and has a top speed of 97 km/h. An endosteel skeleton allows the Jackrabbit JKR-9R to carry a Large Laser and a Streak SRM-2 with a single ton of ammo.
Drop Cost Multiplier: 0.98
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Evasive: +1 Increased Evasion Gain and +1 Max (Quirk)
40 	Nimble 	Alacrity: +1 Evasion Generated (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=40/40S=20 	A=45/45S=16 	A=40/40S=20
Arms/Head	HardPoints	[ 2M ] 	 	[ 1E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Streak SRM-2 	 	
Large Laser
Torso 	Health 	FA=40/60 RA=15/30S=30	FA=65/80 RA=15/40S=30	FA=40/60 RA=15/30S=30
Torso 	HardPoints	 	[ 1S ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo Streak SRM
Heat Sink	
Ferro-Fibrous
Engine Core 150
Endo-Steel (1)	
2x Heat Sink
Legs 	Health 	A=55/60S=30 	 	A=55/60S=30
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink 	 	
Heat Sink
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