Theater Mechanicus/2021-08-12

Theater Mechanicus: Stage of Wonders is an Event in Version 2.0.
==Event Details==
===Duration===
* Event Duration: 2021/08/12 05:00 – 2021/08/25 22:59
* Event Shop Duration: 2021/08/12 05:00 – 2021/08/29 22:59
===Requirements===
* Adventure Rank 30 or above
* Complete the Archon Quest "Ritou Escape Plan"
===Summary===
*Theater Mechanicus: Stage of Wonders has a total of 10 Stages. On the first day, 4 Stages will be available, and 2 Stages will be available every day for the next 3 days.
*Defeat opponents within a Stage to obtain Veneficus Points that can be used to build Mechanici as well as draw Wondrous Sticks. Wondrous Sticks are divided into 4 types, which can provide various buffs to the Mechanici, players, and enemies in the game.
*Complete the Theater Mechanicus Stages to obtain Mechanicus Mastery EXP to level up your Mechanicus Mastery. By leveling up, you can unlock new Mechanici and Wondrous Sticks.
*On the first day of the event, the maximum Mechanicus Mastery EXP that can be obtained is 3,000. Within the next 3 days, the limit will gradually be unlocked and increase. During the event, a total of 8,000 Mechanicus Mastery EXP can be obtained.
*During the event, you can obtain Wondrous Talismans by completing the Theater Mechanicus Stages and completing specific event missions to obtain the namecard "Celebration: Wondrous Calculation" and Wondrous Talismans. Wondrous Talismans can be used to redeem for rewards in the Event Shop such as Primogems, Character Talent Materials, Character EXP Materials, and Mora.
*Theater Mechanicus is only available in Single-Player Mode or a two-player Co-Op session.
===Tutorial===
	Increase Mechanicus Mastery to unlock new Mechanici and Wondrous Sticks.All available Mechanici and Wondrous Sticks can be viewed from the Armory menu.
	A single Stage of Theater Mechanicus can be challenged by up to two players at the same time. In Co-Op Stages, the max constructible Mechanici is a collective limit shared between all players. Each player still accrues and allocates a proportion of Veneficus Points individually.Once the challenge starts, spend Veneficus Points to build various kinds of Mechanici at designated bases. Earn more Veneficus Points by defeating various monsters during the Stage. Some Mechanici will also refund Veneficus Points to the player when removed.
	Some Mechanici may be rotated.You can change the direction which these Mechanici face to affect opponents coming from different directions. Use this function to adapt to changing circumstances within the Stage.
	Spend Veneficus Points to draw Wondrous Sticks. Of these, Fortune Sticks will provide various upgrades to your Mechanici, while Mystic Sticks will provide the player with various buffs.Sticks have different rarities. In ascending order, those are Normal Sticks, Auspicious Sticks, and Affluent Sticks. The higher the rarity, the greater the buff that will be provided by the stick, but the higher the Veneficus Points cost to acquire it.Certain Wondrous Sticks can be drawn multiple times to stack their effects.
	Some Wondrous Stick cannot be drawn in certain stages.
	Other than Fortune Sticks and Mystic Sticks, there are also Courage Sticks that will buff incoming opponents. In exchange, defeating these opponents will award more Veneficus Points.
	Sometimes, players will draw Wondrous Sticks affected by Ominous Sticks. These Wondrous Sticks cost fewer Veneficus Points to acquire, but upon drawing them, players may experience all manner of unpredictable consequences.
	After the Stage begins, a constant stream of opponents will start flooding the Stage from various directions. Players must use the Mechanici available to stop opponents from escaping the Stage. When an opponent escapes, your Terminus will lose Integrity.Keep Terminus Integrity above 0 throughout the Stage to claim victory. If Terminus Integrity is depleted before the countdown ends, the challenge is failed.Note that in Theater Mechanicus, characters are unable to deal DMG to opponents or regenerate Elemental Energy.
==Stages==
Stage 	Unlocked 	Preview	Description
First Excursion 	2021-08-12 10:00	 	
1. Slumber Spirit's Bridge	2021-08-12 10:00	 	In this Stage, enemies will be coming from a single direction. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
2. Autumnal Resplendence 	2021-08-12 10:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
3. Springtide Advent 	2021-08-12 10:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
4. Dream Pavilion 	2021-08-12 10:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
5. Twin Swallow's Arrival 	2021-08-13 04:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
6. Slumber Spirit's Bridge	2021-08-13 04:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
7. Autumnal Resplendence 	2021-08-14 04:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
8. Springtide Advent 	2021-08-14 04:00	 	In this Stage, enemies will be coming simultaneously from three different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
9. Dream Pavilion 	2021-08-15 04:00	 	In this Stage, enemies will be coming simultaneously from three different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
10. Twin Swallow's Arrival	2021-08-15 04:00	 	In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
==Mechanicus Mastery==
===Levels===
Level	EXP [total]	TerminusIntegrity	InitialVeneficus Points	WondrousSticks	RedrawsConsumed	WondrousHunch 	FreeDraws
1 	0 [0] 	20 	3,500 	3 	50 	Mediocre Fortune 	3
2 	500 [500] 	20 	3,750 	3 	50 	Mediocre Fortune 	3
3 	500 [1000] 	20 	4000 	3 	50 	Decent Fortune 	3
4 	1000 [2000]	20 	4250 	3 	50 	Decent Fortune 	3
5 	1000 [3000]	20 	4500 	3 	50 	Good Fortune 	3
6 	1000 [4000]	25 	4750 	4 	50 	Good Fortune 	3
7 	1000 [5000]	25 	5000 	4 	50 	Great Fortune 	4
8 	1000 [6000]	25 	5000 	4 	50 	Great Fortune 	4
9 	1000 [7000]	30 	5000 	4 	50 	Overflowing Fortune	4
10 	1000 [8000]	30 	5000 	4 	50 	Overflowing Fortune	5
===EXP===
After each game the player is rewarded with Mechanicus Mastery EXP based on their performance as well as handicaps or unique playstyles they may have used.
Challenge 	Mechanicus Mastery EXP
Complete this Stage 	150
Complete this Stage while losing no more than 15 Terminus Integrity 	60
Complete this Stage while losing no more than 10 Terminus Integrity 	60
Complete this Stage while losing no more than 5 Terminus Integrity 	60
Clear at least 2 Stages 	60
Clear at least 3 Stages 	60
Clear at least 4 Stages 	60
Successfully complete a Stage having selected 5 Ominous Sticks 	60
Successfully complete a Stage having selected 5 Courage Sticks 	60
Gain a total of 18,888 Veneficus Points in a single Stage 	60
Successfully complete a Stage without selecting a single Affluence Stick	60
Complete the final round of a Stage within 60s 	60
==Missions==
Mission 	Rewards
Reach Mechanicus Mastery Lv. 3 	
Reach Mechanicus Mastery Lv. 6 	
Reach Mechanicus Mastery Lv. 10 	
Defeat a total of 500 opponents 	
Defeat a total of 2,000 opponents 	
Spend a total of 20,000 Veneficus Points 	
Spend a total of 50,000 Veneficus Points 	
Complete a Stage on Difficulty 5 or above without building more than 12 Mechanici	
Complete Stage 7 while losing less than 15 Terminus Integrity 	
Complete Stage 9 while losing less than 15 Terminus Integrity 	
Obtain at least 400 Mechanicus Mastery EXP in Stage 2 	
Obtain at least 400 Mechanicus Mastery EXP in Stage 4 	
Obtain at least 400 Mechanicus Mastery EXP in Stage 6 	
Obtain at least 400 Mechanicus Mastery EXP in Stage 8 	
Obtain at least 400 Mechanicus Mastery EXP in Stage 10 	
==Mechanici==
Base Range is measured in meters. ATK SPD is measured in one hit every certain amount of seconds.
Some of these mechanici were used in the previous version. Some additional data for these can be found in the past version Theater Mechanicus/2021-02-10.
Type	Type 	Effect 	Cost	Base ATK	Base ATK SPD	Elemental Mastery	Base Range
 	Veneficus Mechanicus: Rippling Reflections	Attacks nearby opponents with Water Cannons that deal 60% ATK as . 	500 	10000 	4s 	0 	
 	Veneficus Mechanicus: Inferno 	Attacks opponents with Blazing Sparks that explode on hit, dealing 100% ATK as . 	500 	10000 	4s 	0 	
 	Veneficus Mechanicus: Furious Discharge 	Attacks 1 opponent at a time with a Thunder Strike that deals 80% ATK as . 	500 	10000 	4s 	0 	
 	Veneficus Mechanicus: Dust Devil 	Once deployed, the orientation can be adjusted in the construction menu to attack in different directions.Deals 75% of its ATK as and knocks enemies back. 	500 	10000 	4s 	0 	
 	Veneficus Mechanicus: Glacial Bloom 	Periodically fires a Frost Bullet in a straight line. Deals 50% ATK as to the first opponent it hits. 	500 	10000 	4s 	0 	
 	Veneficus Mechanicus: Crack Shot 	Periodically fires an Arrow Shot, dealing 75% ATK as on hit. 	500 	 	 	 	
 	Tandem Mine 	When an opponent passes by, the Tandem Mine explodes, dealing 500% ATK as to nearby opponents. After its effects have been triggered, this device will be destroyed. 	100 	 	 	 	
 	Recovery Mechanicus: Charity 	Nearby opponents have their Movement SPD decreased by 20%. When they are defeated, gain 20 extra Veneficus Points. This effect does not stack. 	250 	 	 	 	8m
 	Mysticus Mechanicus: Arcanum 	Buffs nearby Veneficus Mechanici, increasing their ATK by 50%. 	250 	 	 	 	
 	Arcane Mechanicus: Binding 	When an opponent passes by, Arcane Mechanicus: Binding explodes, imprisoning one of the opponents it hits for 3s. After its effects have been triggered, this Mechanicus will be destroyed. 	100 	 	 	 	4m
 	Arcane Mechanicus: Banishment 	When an opponent approaches it, Arcane Mechanicus: Banishment will knock all opponents within its AoE away from itself. Once its effects have been triggered, it will go on cooldown for 6s.	250 	 	 	 	2m
==Wondrous Sticks==
*There are three rarities of Fortune Sticks and Mystic Sticks. The higher the rarity, the greater the buff that will be provided by the stick, but the higher the Veneficus Points cost to acquire it.
*Various Wondrous Sticks will be unlocked as your Mastery Level increases.
*Some Wondrous Sticks cannot be drawn in certain Stages.
===Fortune Sticks===
Provide various enhancements to your Mechanici.
No.	Type	Type 	Effect 	Cost
1 	 	Maelstrom 	Upgrades Rippling Reflection's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
2 	 	Surge 	Upgrades Rippling Reflection's Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. 	300
3 	 	Rapids 	Upgrades Rippling Reflection's ATK SPD. Increases ATK SPD by 20%. 	200
4 	 	Embers 	Upgrades Inferno's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
5 	 	Torch 	Upgrades Inferno's Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. 	300
6 	 	Wildfire 	Upgrades Inferno's ATK SPD. Increases ATK SPD by 20%. 	200
7 	 	Beacon 	Upgrades Inferno's Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. 	200
8 	 	Frostbite 	Upgrades Glacial Bloom's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
9 	 	Sheen 	Upgrades Glacial Bloom's Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. 	300
10 	 	Quickfrost 	Upgrades Glacial Bloom's ATK SPD. Increases ATK SPD by 20%. 	200
11 	 	Floe 	Upgrades Glacial Bloom's Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. 	200
12 	 	Headwind 	Upgrades Dust Devil's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
13 	 	Breeze 	Upgrades Dust Devil's Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. 	300
14 	 	Hurricane 	Upgrades Dust Devil's ATK SPD. Increases ATK SPD by 20%. 	200
15 	 	Thunderstorm 	Upgrades Furious Discharge's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
16 	 	Thundershock 	Upgrades Furious Discharge's Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. 	300
17 	 	Thunderstrike 	Upgrades Furious Discharge's ATK SPD. Increases ATK SPD by 20%. 	200
18 	 	Blitz 	Upgrades Furious Discharge's Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. 	200
19 	 	Ballistic 	Upgrades Crack Shot's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
20 	 	Deftness 	Upgrades Crack Shot's ATK SPD. Increases ATK SPD by 20%. 	200
21 	 	Arbalest 	Upgrades Crack Shot's Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. 	200
22 	 	Thunderbomb 	Upgrades Tandem Mine's ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. 	300
23 	 	Yearning 	Upgrades Arcanum's ATK increase effect. Veneficus Mechanici affected by this Mechanicus have 10% increased ATK. 	200
24 	 	Transcension 	Upgrades Arcanum to also increase Elemental Mastery. Veneficus Mechanici affected by this Mechanicus have 25% increased Elemental Mastery, 	200
25 	 	Utilization 	Upgrades Charity's Veneficus Points gain increase by 10. 	200
26 	 	Cascade 	Upgrades Rippling Reflection's Basic Detection Range and AoE. Basic Detection Range increased by 33%, and Attack AoE increased by 33%. 	500
27 	 	Upsurge 	Rippling Reflections gains a new ability: Periodically releases a Mist Bubble that tracks opponents, imprisoning them briefly. Selecting this stick multiple times will decrease the cooldown of the Mist Bubble. Fires a Mist Bubble every 5s. When it hits, it will deal 15% of Rippling Reflection's ATK as . 	500
28 	 	Swell 	Rippling Reflections gains a new ability: Periodically unleashes Torrent Rings, Applying the Wet status to opponents on hit. Unleashes the Ring every 20s. Select this stick multiple times to decrease the Torrent Ring's cooldown. 	500
29 	 	Vaporwave 	When Veneficus Mechanici trigger Vaporize, Vaporize DMG is increased by 50%. 	500
30 	 	Inundation 	Increases the DMG Rippling Reflections deals against Wet enemies by 50%. 	500
31 	 	Scorched Earth 	Upgrades Inferno's Basic ATK AoE, increasing it by 133% 	500
32 	 	Magma 	Increases the effectiveness of Inferno's Basic Attack against Geo. 	500
33 	 	Torchlight 	Inferno gains a new ability: Periodically unleashes Burning Rings, applying Pyro to opponents hit. Unleashes a ring once every 20s. Select this stick multiple times to decrease the Burning Ring's cooldown. 	500
34 	 	Defrost 	When Veneficus Mechanici trigger Melt, Melt DMG is increased by 50%. 	500
35 	 	Inflammation 	Upgrades Inferno, making it decrease DEF when it deals DMG to them. Stacks up to 3 time(s). Each stack decreases DEF by 10%. Select this stick multiple times to increase the amount of DEF decreased per stack. 	500
36 	 	Hailstorm 	On hit, Glacial Bloom's Basic Attack will cause an Icy Explosion that deals . Select this stick multiple times to increase Icy Explosion's AoE. Icy Explosion DMG is equal to 20% of Glacial Bloom's ATK. 	500
37 	 	Snowdance 	Upgrades Glacial Bloom's Basic Attack to temporarily decrease opponent's Movement SPD on hit. Movement SPD by 25% for 5s. Select this stick multiple times to decrease opponent's Movement SPD. 	500
38 	 	Icebreaker 	Glacial Bloom gains a new ability: Periodically unleashes a Bone-Chilling Ring, applying Cryo to opponents hit. Unleashes 1 Bone-Chilling Ring every 20s. Select this stick multiple times to decrease Bone-Chilling Ring cooldown. 	500
39 	 	Uninhibited 	Upgrades Glacial Bloom's Basic Attack to decrease hit opponents' Elemental RES temporarily. Elemental RES decreased by 25%. 	500
40 	 	Vacuum 	Dust Devil will continuously pull in enemies it is facing. Select this stick multiple times to increase pull strength. 	500
41 	 	Smog 	Dust Devil gains a new ability: Periodically unleashes Scattering Wind, applying Anemo to opponents hit. Unleashes 1 Scattering Wind every 6s. Select this stick multiple times to decrease Scattering Wind cooldown. 	500
42 	 	Wind's Howl 	Upgrades Dust Devil's Basic Attack to decrease opponents' Anemo RES on hit, max 3 stacks. Anemo RES decreased by 10% for 10s. Select this stick multiple times to increase max stack count. 	500
43 	 	Superstorm 	Upgrades Dust Devil's Basic Attack to deal Bonus DMG to opponents with HP above 50%. DMG is increased by 25%. 	500
44 	 	Jolt 	Upgrades Furious Discharge's Basic Attack to hit an additional 1 target(s). 	500
45 	 	Vengeance 	Upgrades Furious Discharge's Basic Attack to gain stacks of the Stealth Strike effect, allowing it to imprison opponents after a certain number of stacks. When 8 stacks are reached, Stealth Strike is removed and the opponent is imprisoned for 0.5s. Select this stick multiple times to decrease the number of stacks required to imprison opponents. 	500
46 	 	Silent Thunder 	Furious Discharge gains a new ability: Periodically releases Electrostatic Rings, applying Electro to opponents hit. Unleashes 1 Electrostatic Ring every 20s. Select this stick multiple times to decrease Electrostatic Ring cooldown. 	500
47 	 	Bombardier 	When Veneficus Mechanici trigger Overloaded and Electro-Charged, Overloaded and Electro-Charged DMG is increased by 100%. 	500
48 	 	Supercharged 	Upgrades Furious Discharge's Basic Attack to gain an ATK increase for a time after hitting an opponent. ATK increased by 5% for 20s. Stacks up to 5 times. Select this stick multiple times to increase ATK gained per stack. 	500
49 	 	Demolition 	Upgrades Crack Shot's Basic Attack to trigger an explosion on hit that deals AoE DMG. Select this stick to increase the AoE of the explosion. The explosion DMG is 25% of Crack Shot's ATK. 	500
50 	 	Siege 	When Veneficus Mechanici trigger Superconduct, they will decrease opponent's Physical RES by an additional 40%. 	500
51 	 	Bullseye 	Upgrades Crack Shot's Basic Attacks to become stronger over time as they are in flight. Arrows gain a stack of Precision Strike per 0.5s they are in flight. Precision Strike boosts arrow DMG by 5%. Stacks up to 10 times. Select this stick multiple times to further increase the DMG boost provided by Precision Strike. 	500
52 	 	Culling 	Upgrades Tandem Mine's to deal Bonus DMG to opponents with HP below 50%. DMG is increased by 40%. 	500
53 	 	Dual Fuse 	When a Tandem Mine's explosion defeats an opponent, an extra explosion is triggered. 	500
54 	 	Continuous Carnage	Upgrades Tandem Mine's such that it will not automatically be destroyed after an explosion, but enters in a state of self-repair. Self-repair takes 15s, and function will be restored once complete. Select this stick multiple times to decrease self-repair time. 	500
55 	 	Shackles 	Upgrades Binding, causing its imprisonment time to be extended by 2s. 	
56 	 	Brambles 	Upgrades Binding, causing opponents to be imprisoned by it to take more DMG. DMG taken increased by 50%. 	500
57 	 	Constancy 	Upgrades Binding such that it will not automatically be destroyed after an explosion, but enters in a state of self-repair. Self-repair takes 15s, and function will be restored once complete. Select this stick multiple times to decrease self-repair time. 	500
58 	 	Obscurum 	Increases Arcanum's AoE by 50%. 	500
59 	 	Benevolence 	Increases Charity's AoE by 25%. 	500
60 	 	Ingenuity 	Movement SPD of opponents within Recovery Mechanicus: Charity's AoE is decreased by an additional 20%. 	500
61 	 	Daze 	Movement SPD of opponents pushed back by Arcane Mechanicus: Banishment decreased by 30% for 8s. 	500
62 	 	Sustenance 	Upgrades Banishment, allowing it to take effect 2 more times before entering CD. 	500
63 	 	Undercurrent 	Modifies Rippling Reflections. Basic Attacks AoE is sacrificed in return for a Basic Attack that causes a Water Eruption at the opponent's position. The Water Eruption deals 125% more DMG than the initial attack type. Select this stick multiple times to increase the DMG of this upgrade. 	1500
64 	 	Flood of Sorrow 	Upgrades Rippling Reflection's Basic Attack to apply the Inner Turbulence effect to them for a time, causing them to implode continuously and deal . Inner Turbulence lasts for 12s, dealing 75% of Rippling Reflection's ATK as . Select this stick multiple times to increase the DMG dealt by Inner Turbulence. 	1500
65 	 	Pyro Orb 	Modifies Inferno's Basic Attack to higher-DMG Flares that descend from the skies. The Flare deals 100% more DMG than the Normal Attack type. Select this stick multiple times to further increase the DMG of this upgrade. 	1500
66 	 	Everblazing 	Upgrades Inferno's Basic Attack such that it leaves behind continuously burning Liquid Fire on hit. Liquid Fire lasts for 5s and deals 30% of Inferno's ATK as per second. Select this stick multiple times to increase the DMG dealt by Liquid Fire. 	1500
67 	 	Hailstones 	Modifies Glacial Bloom's Basic Attack to Froststorm Arrows that deal greater DMG to Frozen opponents. The Basic Attack can now also attack one extra opponent. Froststorm Arrows deal 125% more DMG to Frozen opponents. Select this stick multiple times to increase the DMG dealt by Liquid Fire. 	1500
68 	 	Frozen Fog 	Glacial Bloom gains a new ability: Periodically unleashes Ice Mist. Releases an Ice Mist that lasts 5s every 10s that deals 50% of Glacial Bloom's ATK as to opponents within its AoE. Select this stick multiple times to increase the DMG dealt by Ice Mist. 	1500
69 	 	Spring Gust 	Modifies Dust Devil's Basic Attack to a Wind Blade that pushes opponents back. Gains an ATK increase. ATK increased by 100%.Select this stick multiple times to further increase the attack gained. 	1500
70 	 	Nurturing Breeze 	Upgrades Dust Devil such that it gains an ATK Bonus when it is not attacking, enhancing its next attack. When it is not attacking, its ATK increases by 225% every 5s. Stacks up to 2 times. This ATK increase will be cleared the next time Dust Devil launches a Basic Attack. Select this stick multiple times to increase the ATK gained per stack. 	1500
71 	 	Silver Lining 	Furious Discharge gains a new ability: Periodically unleashes a Lightning Strike, dealing , gaining a temporary Elemental Mastery increase based on the number of opponents hit. Lightning Strike DMG is 100% of Furious Charge's ATK. Each hit will grant 125 Elemental Mastery for 10s, maximum of 10 stacks. Select this multiple times to increase the Elemental Mastery gained per stack. 	1500
72 	 	Heavenly Tumult 	Modifies Furious Discharge's Basic Attack to Celestial Thunder and increasing ATK. This Basic Attack will deal increased DMG then only hitting a single target. ATK is increased by 100%. Basic ATK will deal 150% increased DMG when hitting only a single target. Select this stick multiple times to further increase the ATK gained and DMG increase. 	1500
73 	 	Marksman's Focus 	Crack Shot gains a new ability: Periodically marks one nearby opponent. The marked opponent will take increased DMG and grant increased Veneficus Points upon its defeat. A mark will be released every 5s and will last 15s. Marked opponents will take 75% extra DMG and will provide 25 extra Veneficus Points upon their defeat. Select this stick to increase the DMG taken by marked opponents and the Veneficus Points gained from defeating them.	1500
74 	 	Rolling Thunder 	Upgrades Crack Shot. Basic Attack is changed to Chaos Cluster that pursues opponents and deals AoE DMG on hit. Chaos Cluster increases in Movement SPD and size over time. Every 0.5s after firing, the Chaos Cluster gains 1 stack of Supernova, which increases DMG by 15%. Stacks up to 12 times. Select this stick multiple times to increase the DMG boost provided by each Supernova stack. 	1500
===Mystic Sticks===
Grant the player with special buffs.
No.	Type	Type 	Effect 	Cost
1 	 	Mechastrength 	This wave, ATK level of all Mechanici +2 	300
2 	 	Mechapower 	This wave, Mastery Level of all Mechanici +2 	200
3 	 	Mecharepair 	Repairs Terminus. Restores 5 Integrity. 	200
4 	 	Switcheroo 	Randomly removes 1 normal or Auspicious Fortune Stick and awards 400 Veneficus Points in return. 	0
5 	 	Downpayment 	Instantly receive 2000 Veneficus Points, but receive no Veneficus Points for defeating opponents in the next wave. 	0
6 	 	Artificer 	Starting this wave, earn 500 Veneficus Points at the end of each wave. 	500
7 	 	Transmutation 	Increases the incidence of Auspicious Sticks and Affluent Sticks, but decreases the pool of available sticks by 2 when selecting Fortune/Mystic sticks from now on.	500
8 	 	Chrysopoeia 	Veneficus Points costs of re-selecting Wondrous Sticks -50%. 	500
9 	 	Renovation 	For every 3 unique Fortune/Mystic Sticks you have selected, raise ATK Level of all Veneficus Mechanici by 1. Max ATK that can be gained in this way is 5. 	500
10 	 	Empowerment 	For every 3 unique Fortune/Mystic Sticks you have selected, raises Mastery of all Veneficus Mechanici by 1. Max Mastery Level that can be gained in this way is 5. 	500
11 	 	Treacherous Renovation 	Raises ATK level of all Veneficus Mechanici by 1 when you select an Ominous Stick. 	500
12 	 	Treacherous Empowerment	Raises Mastery level of all Veneficus Mechanici by 1 when you select an Ominous Stick. 	500
13 	 	Magnum Opus 	For every 3 time(s) you re-draw, decreases the Veneficus Points cost of 1 Wonderous Stick to zero. 	1500
14 	 	Winning Strategy 	If you have less than 6 Fortune Stick and Mystic Stick types, your Veneficus Mechanici will have 250% increased ATK. 	1500
15 	 	Challenger 	Upon choosing this stick: After selecting 5 Courage Stick(s), Affluent Sticks will no longer cost Veneficus Points. 	1500
16 	 	Builder 	Raises the ATK level of all Veneficus Mechanici by 1 for every 1000 Veneficus Points owned by players in this Stage. 	1500
17 	 	Schemer 	All Fortune/Mystic Stick gain an Ominous Stick effect. 	1000
===Courage Sticks===
Buff incoming opponents, but defeating them will give you more Veneficus Points in return.
No.	Type	Type 	Effect 	Cost
1 	 	Staunch Opposition	Next wave, all opponents will have 1 increased HP levels, but defeating opponents awards 10% more Veneficus Points. 	100
2 	 	Armored Swarm 	Next wave, all opponents will have 20% increased DEF, but defeating opponents awards 10% more Veneficus Points. 	100
3 	 	Goliath Army 	Next wave, Terminus will lose an additional 1 Integrity when opponents reach it, but defeating opponents awards 10% more Veneficus Points.	100
===Ominous Sticks===
Wondrous Sticks affected by Ominous Sticks. These will cost half the Points to draw, but have all manner of unknown side effects.
No.	Type	Type 	Effect
1 	 	Extinction 	Randomly destroys 1 Mechanicus
2 	 	Withering 	Decreases Rippling Reflection's attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type's initial ATK.
3 	 	Eradication	Decreases Inferno's attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type's initial ATK.
4 	 	Melting 	Decreases Glacial Bloom's attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type's initial ATK.
5 	 	Suffocation	Decreases Dust Devil's attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type's initial ATK.
6 	 	Outage 	Decreases Furious Discharge's attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type's initial ATK.
7 	 	Rust 	Decreases Crack Shot's attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type's initial ATK.
8 	 	Fluke 	No effect
==Event Shop==
==Total Rewards==
Event Items
==Battle Pass Missions==
==Namecard==
==Other Languages==
==Change History==
es:Arena mecánica: Juego del ingenio
fr:Théâtre mécanique/12.08.2021
ja:機関棋譚/2.0
pt-br:Teatro Mechanicus/11-08-2021
ru:Театр Механикус/2021-08-12
vi:Cờ Cơ Quan/2021-08-12