Goblins (DF)

Goblins are greenish, sharp-toothed humanoids with a knack for being excellent bad guys. They tend to be robust compared to humans, being resistant to poisons, diseases, and healing rapidly.DFRPG Monsters 1, p.33 This cocktail of metabolic aptitude means that, despite their knack for avoiding fights, a goblin can find themselves a comfortable home in most temperate countrysides.
== Tactics ==
As creatures with infravision (and cautious by nature), goblins move by cover of night whenever possible.Fanon speculation Goblin warriors have no qualms about the "ignobility" of poisons and trickery, and will frequently use poisoned bodkin arrows.
== Philosophy ==
=== Fodder Mentality? ===
If monsters represent human sins (and occasionally, small virtues), then perhaps goblins may represent a sort of nihilistic, all-consuming-all-disposing attitude. All of creation looks cheap to a goblin.
=== Bein' Baddies ===
Goblins work best if they're written as smart enough to have a fully-fledged society, but have some major faction or push that keeps them as antagonists in most situations. Why are gobs always so mean? Nobody knows. Perhaps culturally they're often bound to a malevolent deity, or they really just don't like humans, or their sandals keep getting rocks in them and they're very hard to get out.
At any rate, if one wants to avoid awkward questions of species-wide-ethics, sometimes it helps to simply avoid making goblins too serious. Sometimes you just need some funny lil guys who will fight your PCs in your funny lil game.Fanon
== See Also ==
* Goblin (race) -- Goblins of other settings
== References ==