Crystal Caves

Crystal Caves is the seventh area in Plants vs. Zombies: Rift of the Taco. It takes place in Krystalline Kavern. There are 7 Plants and 6 Zombies to discover. 
==Story==
After beating '5-17: Battle like Bigfoot!', A massive amount of snow begins to tumble towards them so they run into the open cave next to the mountain near the plains. The player and Crazy Dave barely make it inside the cave before it gets blocked off. They wander around the endless tunnels and hear echoes of zombie groans and realise that they have been followed again.
==Plants==
Returning Plants:
* Split Pea: Shoots peas in two directions.
* Plantern: Creates light which dispels fog from the lawn.
* Magnet-shroom: Attracts metal from zombies. Can only be planted at night.
*
New Plants:
* Rad Radish: Throws basketballs constantly to a tile of the Players will. When contact is made, the basketballs ricochet from zombie to zombie.
* Uproot: Uproots any zombies beneath Uproot, temporarily stunning them.
* Teleportabello: On Zombies closest to Teleportabello, Teleportabello teleports portabellos onto that zombie. Can only be planted at night.
* Creminigunner-shroom: Fires a quick but huge succession of spores at zombies. Needs to reload after for a short while. Can only be planted at night.
*
*
==Zombies==
Returning Zombie:
* Digger Zombie: Digs to the back of the lawn and starts walking back to the front. Pickaxe can be attracted by Magnet-shroom.
*
*
New Zombies:
* Dynamite Carrier Worker: Throws dynamite at plants which instantly destroys the plant. On defeat, he drops a bag of dynamite which explodes in a 3x3 area when a zombie steps over it.
* Swinging Miner Imp: Swings from the ceiling blocking projectiles with it's harness. When the harness is destroyed, Swinging Miner Imp walks like a regular zombie. He can use a pickaxe to quickly chip through Wall-nuts. Pickaxe can be attracted by Magnet-shroom.
* Driller Machine Zombie: When on an empty tile, Driller Machine Zombie drills a hole into the ground and keeps drilling towards the left of the lawn unless intercepted by Uproot.
* Possessed Zombie: Latches his tongue onto multiple Plants draining them of their Health whilst healing himself.
* Cave Propeller Zombie: Flies above the lawn. When his propeller is destroyed or attracted by Magnet-shroom, he falls down and crushes the plant of the tile he lands on.
*
*
==Gimmicks==
The main gimmick is that a light fog covers the entire lawn. The fog itself does nothing but this can change depending on what colour the fog actually is. The colour changes every 45-55 seconds and can vary from the list below:
* Green: Small healing mist that heals both plants and zombies by a very small amount per second.
* Orange: Zombies temporarily have x1.4 health whilst plants receive x1.1 health.
* Red: Makes zombies walk at a x1.2 speed and plants attack at a x1.05 speed.
* Blue: Plants do their abilities at a x0.8 speed and zombies eat at a x0.9 speed.
* Purple: Poison gas affects zombies dealing 9 damage a second and plants doing 5 damage a second.
* Yellow: Causes non-fungi to fall asleep in intervals, (Eg; 5 seconds asleep, 10 seconds awake, 7 seconds asleep, 14 seconds awake). Zombies randomly become dizzy and start going in opposite directions with the same interval timings, (Eg; 5 seconds walking backwards, 10 seconds walking forwards).
==Brain Buster==
The Brain Buster for this world is 'Rainbow Roulette' which causes plants and zombies to become completely one colour and then permanently keep that colour's respective fog ability. An example would have a Peashooter randomly be chosen to be blue. The peashooter visually is in a blue colour scheme and has the fog ability of x0.8 attacking speed. 
Fog does not appear in these levels whatsoever.
==Levels==
Level 	Plants 	Zombies	Flags	Notes 	Rewards
6-1: A Misty Mine 	Choice 	 	1 	It is now night.
Fog covers the entire lawn.	
6-2: Double Time, Double Time	Choice with	 	2 	 	
6-3: Dynaminer 	Choice 	 	1 	 	
6-4: Explosion Expulsion 	Choice 	 	2 	Objective: Don't lose more than 7 plants.	
6-5: Coloured like a Crystal 	Choice 	 	2 	Rainbow Roulette Brain Buster. 	
6-6: Fog Control 	Choice 	 	1 	 	
6-7: Can Imps Dunk? 	 	 	2 	Locked and Loaded. 	
6-8: Digging Terror 	Choice with	 	3 	 	
6-9: Rotting Air 	Choice 	 	2 	Fog is permanently purple.
(Level exclusive)	
6-10: The First Sit 	Choice 	 	1 	Last Stand. 	
6-11: Cave Rave 	Choice with	 	2 	 	
6-12: Chlorophyll Sucker 	Choice 	 	1 	 	
6-13: Mining Operations 	Choice 	 	3 	 	
6-14: Metal Cleanup 	 	 	2 	Special Delivery.
Objective: Collect 30 items using .	
6-15: Photonless Flowerline 	Choice 	 	3 	Objective: Don't let the zombies trample the flowers.
(Column 4)	
6-16: The Six Colours 	Choice 	 	3 	Rainbow Roulette Brain Buster. 	
6-17: Clash for the Cavern 	 	 	3 	Special Delivery. 	Briny Bogs
== Tips==
*Make use of Plantern to dispel the fog.
*Magnet-shroom negates some of the more dangerous zombies in this area.
*Don't allow Driller Machine Zombies to dig their tunnels if you don't have uproot or they will make it to the very left of the lawn.
Category:ShogunyanMasterOFishCom's Property
Category:Plants vs Zombies: Rift of the Taco