Lamya Maximov

==Powers and Stats==
Tier: , with dagger
Name: Lamya Maximov
Origin: Anima: Beyond Fantasy
Gender: Female
Age: 17 years old
Classification: Human
Powers and Abilities:
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|-|Main Abilities=
Dagger Proficiency, Magic Detection (Possesses Magic Appraisal 35), Social Influencing (Possesses Style 15 and Intimidate 10), Preparation, Magic, Domination, Sealing, Summoning, BFR, Limited Supernatural Luck and Fate Manipulation (Beings of elevated Natura+ are capable to limited manipulate the events that happens around them, including Statistics Amplification, resist and negate any status effect, and avoid committing mistakes. This ability can be used 3 times), Limited Non-Physical Interaction (Although, Lamya's elevated Natura allows her to interact with Noth, that does not allow her to interact with spiritual and elementally intangible beings)
|-|Magic=
Conceptual Manipulation, Energy Manipulation, and Soul Manipulation (As bearer of the Gift, Julianne is capable to manipulate the magic, the energy of the Nexus of Souls that flow through all existence); with his current magical knowledge, Lamya have the following powers: Non-Physical Interaction (Few spells have the capability to damage both the form and essence of things), Durability Negation (Attacks that damage energy ignore the hardness of their target), Limited Animal Manipulation, Information Analysis, Automatic Translation, Healing,Limited Forcefield Creation; via Free Access spells potentially could have: Color Manipulation, Clearing, Fire Manipulation, Sound Manipulation, Jump Amplification, Magic Detection, Telekinesis, Vermin Manipulation, Underwater Breathing, Climb Amplification, Non-Physical Interaction Bestowal, Dimensional Storage, Potentially Manipulation, Stealth Mastery, Hologram Projection and/or Ice Manipulation.
|-|Invokes=The Emperor grants: Forcefield Creation and Non-Physical Interaction (All invokes can damage energy, as they are materialized supernatural energy)
|-|Resistances=
In Anima, every character has the chance to reduce or completely ignore negative status effect that would alter its body, mind or soul, including: Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Regeneration Negation, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation, Soul Manipulation and Conceptual Manipulation (Due possessing the Gift, Lamya's resistance against effects that alter the essence are slightly augmented).
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Attack Potency: Human level, Street level with her dagger.
Speed: Average Human combat speed and reflexes; at least Subsonic attack speed with spells (Spells are considered Fired Projectiles, making them as fast as arrows, crossbows or ancient firearms' projectiles); the High Priest has Subsonic reactions. Up to Athletic Human movement speed (With an agility value of 7, she can move with a speed of 8.33 m/s, with a maximum acceleration of 2.77 m/s^2), likely ‘’’Below Average Human’’’ swimming speed (With a Swim value of 10, it wouldn’t be difficult for her to reach a swimming speed of 1.33 m/s)
Lifting Strength: Average Human (Can carry up to 25 kg with no issue. Have a maximum lifting capability of 60 kg)
Striking Strength: Average Human level, Street level with her dagger
Durability: Athletic Human level. Higher with the High Priest and other supernatural shields
Stamina: High average.
Range: Melee with her dagger, up to 5 meters with offensive spells (Few spells may have a set area of effect).
Standard Equipment: Ritual dagger (bound with the spirit Babelion).
Intelligence: Very high, with an intelligence value of 9, her reasoning capabilities are comparable to Nobel prize's winners. Possesses the following intellectual skills: History 20, Memorize 20 and Occult 90.
Weaknesses: Limited amount of Zeon. She can only make a limited amount of summons, dominations, sealing or banishments before running out of magic reserves (At most 57 summons, 28 dominations, 114 seals, 114 banishments or invoking the High Priest up to three times). The more powerful the creature she tries to summon or banish the more time the ritual requires and/or the higher the odds to fail the ritual, and in case of failing a summoning, domination, sealing or banishment, there's a possibility something negative happens to the conjurer, effects vary from simply failing to self-banish himself at the side of the entity he tried to summons (if failed at summoning), subjugate herself to the entity (if failed in dominating), sealing herself and losing any sealed entity she could have (if failed at binding) or summoning a legion of hostile entities (If failed at banishing). Conjuring skills doesn't work against natural creatures (such humans and animals), constructs (such golems) or undead. After all her zeon reserves rans out, she needs 19 days (assuming he does not cast any spell or performs conjuring rituals during that time) in order to refill her reserves; if he decides to meditate during those days, he can entirely recover his reserves in 15 days instead.
Notable Attacks/Techniques:
*Magic: Magic is the spiritual energy that flow through both life and death, and even through those that haven't come to exist yet; it’s the raw material that shapes reality, the very essence of the Nexus of Souls, the prime source from where spirits, emotions and concepts are born. Lamya’s magical abilities are from bending reality, but she has at her disposal a variable amount of spells. Lamya possess a value of 9 in both Power and Intelligence, a Magic Accumulation value of 20 and a zeon reserve of 570 at the moment to determinate how fast she can spell casts, how potent his spells can be and the amount of spells he can cast before running out of zeon reserves.
**Essence Magic: Lamya has a Path level of 20 in Essence.
**Free Access Spells: Lamya has available 4 spell slots from the list of Free Access spells that, for debating purposes, can freely be chosen from the list of spells as long has fulfilled the requirements.
*Conjuring: Lamya has the power to bring, dominate, seal or banish supernatural entities. Against general rules, supernatural creatures are helpless against conjuring skills, being unable to resist (Although, it depends of Lamya's skill if she can or not summon or banish a particular entity: the stronger the creature is, the more difficult to affect with conjuring abilities is. Innate magical resistances of the entity also increase the conjuring difficulty).
**Summoning: With a Summon value of 120, Lamya requires a one-hour ritual in order the summon the weakest creature available with a guaranteed succeed, or a 15 seconds to one-minute ritual with a reduced margin of error. Depending of the level of succeed of her ritual, she may be able to summon stronger entities.
***The High Priest: Lamya currently has a pact with the Emperor Arcana, being capable to invoke it in one-hour ritual with guaranteed succeed, or in a 15 seconds to 1-minute ritual with a reduced margin of error. The High Priest has the ability to create a light force field that protects the invoker from any kind of attack, although the amount of attack it can stand is limited. The shield remains protecting the invoker during at least 3 seconds. The higher the succeed of the ritual, the more damage can endure the shield, and the more time it remains active.
**Domination: The power to subjugate supernatural entities. With a Dominate value of 90, Lamya requires a 5 years’ ritual in order to dominate the weakest creature available with a guaranteed succeed, or one moth to one-year ritual with a reduced margin of error. Depending of the level of succeed of the ritual, she may be able to dominate stronger entities.
**Bind: The power to bind entities within certain objects. With a Bind value of 40, Lamya requires a 50 years’ ritual in order to bind the weakest creature available with a guaranteed succeed, or a 5 to 10 years’ ritual with a reduced margin of error. Depending of the level of succeed of the ritual, she may be able to bind stronger entities. Entities can only be bound to objects whose Presence is equal of superior to the creature’s.
***Babelion: Lamya has bound a tenebrous spirit called Babelion (who she affectionately refers to as “Babe”) to her service. The creature is controlled by the young girl and is bound to a ritual dagger.  
**Banish: The power to banish supernatural creatures back to its home plane. With a Banish value of 30, Lamya is capable to banish the weakest possible creature with a 6 months’ ritual with a guaranteed succeed, or a one day to one-month ritual with a reduced margin of error. Depending of the level of succeed of her ritual, she may banish stronger entities.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Female Characters
Category:Teenagers
Category:Role-playing Characters
Category:Anima: Beyond Fantasy
Category:Knife Users
Category:Magic Users
Category:Social Influencers
Category:Sealing Users
Category:Summoners
Category:BFR Users
Category:Supernatural Luck Users
Category:Fate Users
Category:Non-Physical Interaction Users
Category:Concept Users
Category:Soul Users
Category:Energy Users
Category:Durability Negation Users
Category:Preparation Users
Category:Animal Users
Category:Automatic Translation Users
Category:Healers
Category:Forcefield Users
Category:Fire Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Telekinesis Users
Category:Underwater Breathing Users
Category:Power Bestowal Users
Category:Dimensional Storage Users
Category:Probability Users
Category:Stealth Masters
Category:Light Users
Category:Ice Users