70172-update-notes-build-6723-6102014-page-2

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Why is everyone complaining about this. This was an exploit. You could buy your supplies from the crafting vendor, craft a teir 1 item and then sell it back to that same vendor for more than the component cost. The economy is damaged because of this. There are people who have more than 300plat doing this. This fix was long overdue.
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This was not an Architect exploit, but rather, and AH exploit, or to put it another way, capitalism.  buy low, sell high.
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This.... Seriously. Like a week ago
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			Damn, the changes with the AMD making my system run worse.	
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Seriously, no neutralize fix for stalkers yet?
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still no screenflicker fix?.. and wierd FPS drops
 	
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			Still nothing being done about the Secrets of Nexus quest line?	
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Thank's for not fixing Engineers broken AMP's it's ok  I don't need tho's points or nothing, it's not like I want tanking to be to easy.
 
No really you guys need to fix all the broken amps and crap before nerfing trade skills and adventures, fixes should be top priority not making thing's harder.	
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No really you guys need to fix all the broken amps and crap before nerfing trade skills and adventures, fixes should be top priority not making thing's harder.
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			Water is flickering from black to normal after this update.	
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TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
 
What? Nooooooooooooooooooooo *Vader scream*
its not like we needed the nerf, we get NO Schematic drops in game carbine!
 
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TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints.
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			If you're going to nerf architect, then nerf the mat prices as well, yes that sell to npc price. 	
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			Absolute and utter failure on the architect adjustment. There are a *tiny* handful of items that could be used to do this. All of them dependent on people's greed and the absolute need for instant gratification on having their items sell first on the AH. And in typical MMO developer fashion the answer is just "gut the whole thing." Apt demonstration that the answer to fixing issues is going to be with a chainsaw and not a scalpel, I guess I was foolish to hope for more.	
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After the update I keep accidentally moving the "Vacuum Loot" panel above my Health bar. I can't click and move the camera in that area, even if I'm not pressing CTRL. Same goes with the XP/Rep panel.
 
Edit: Fixed some things and found out even if I make the Vacuum Loot/XP/Rep panels unmoveable, I still can't click and move the camera in those areas.
 
Edit again: Nevermind about the XP/Rep panel, guess that was just in my imagination	
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{| class="blockquote"
Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
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			Why are you nerfing Architect when it's still half broken? Fix your stuff before making balance changes!	
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			Not sure if it's thanks to this update, but my fps went up by like 10-15fps in certain zones, I had a 6core AMD  :D	
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So still you're doing nothing about your terrible RAM eating interface?
Let's add a useless ingame currency to make more money instead.	
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So still you're doing nothing about your terrible RAM eating interface?
Let's add a useless ingame currency to make more money instead.
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			Wow. Just wow. No real bug fixes. Better make sure CREDD is available though. Are you ever going to fix this game and all the bugs or are you just milking it until NCsoft forces you to go F2P. So many bugs and you fix this crap.	
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			So what did you guys do? Im having same problems as some ppl who wrote here with my nvidia..Before i had stable fps at around 50-60 in main city near pvp vendor where is most of ppl and now i get random fps spike drops to 20? Same thing happens in bgs im getting alot less fps than before sometimes even under 15. I also noticed that usually when something dies near me i get like 0.2 sec fps spike. Could you please fix this? I cant really play the game like this.	
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			Good work Carbine. Glad to see the quest tracker and map getting some love!	
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			Still not done optimizing i see still same 45fps as 2 days ago.. 105 fps in bf4 1440p 45 in wildstar onlow lol	
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			I delete the configuration profile video card and really noticed gain graphics performance and quality win, but also noticed that in exchange, I got a continuous intermittent slowness, like a slow pulse, causing small freezes on game drive.	
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Still not done optimizing i see still same 45fps as 2 days ago.. 105 fps in bf4 1440p 45 in wildstar onlow lol
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Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
Are you KIDDING me?!  I'm not listing over a dozen garden FABkits on the AH because they are profitable, Im listing them because all I wanted was a SINGLE mining FABkit.   And its a good thing those catalysts don't work either, because then I'd have to buy one off the AH for over 8g for a single try. (On Cartaker).
 
They only way I've been successful was to brute force all the recipes.  And burn loads of gold doing it.  I have yet to even make my money back.  And this is too profitable?!  Clearly I'm doing it wrong.
 
What the hell am I doing wrong?	
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			+1 for the AMD "fix", now let us see when AMD itself will be releasing some more optimisation for the game  ;)	
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+1 for the AMD "fix", now let us see when AMD itself will be releasing some more optimisation for the game  ;)
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			Afk detection is way to high, I had to go pee during a game, I died and by the time I got back within 20 seconds I was kicked from game for being afk.	
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			Please get a fix on nameplates not showing up its extremely annoying.	
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Actually, it looks like this has been fixed.  I just completed it and watched a few others do so immediately after me.
 
it's not fixed it is still bugged...irritating to be stuck on leveling....I wanna move on -.-
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			Please fix my game.... after this update my water turns black and flickers like *cupcake*ing epilepsy... its aggravating trying to quest in whitevale and all i see is flickers. CREDDS, yes thats cool and all but how about we focus on more important shit like the fact that some people have shitty FPS and cant even do shit... who the *cupcake* is gonna buy credds when they have 1 fps and can barely get out of a *cupcake*ing city...	
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they didnt fix it they bettered 1 thing and still have alot of work to do themselves. 2 r9 290x and 8series fx cpu 45fps tops lol their end
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Just because they released a hot fix does not mean that they stopped working on everything else.
Does nobody realize that?
As an architecht, I don't mind the nerf.
However, it would be nice if I could hit my targets and unlock more of my tree... I made one investigator's table (need two more) and now cannot do it again. Even using the same components that did it the first time.Have yet to find a combo that will get me on target.	
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			FIX THE NAMEPLATES PLEASE....................................!	
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Yeah, I get what you're saying, but considering that 6b begins with, "You acknowledge, and further agree, that You have no IP right related to any Account ID," I'm a little hesitant.  The worldwide, non-exclusive rights part, I'm familiar with and fine with, but the part where I seem to be ceding my IP rights by allowing my name to be associated with a Carbine product... makes me a bit nervous.  Especially since I am in the process of developing a potentially-marketable product associated with my name, and would really like to NOT have some ridiculous legal uncertainty attached to it after the fact.
 
I know that the EULA is the company's shield against crazy people, but... as I have no such shield against possibly-crazy lawyers attached to the company?  Yeah, I'm gonna worry.
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Water is flickering from black to normal after this update.
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Still no fix for the Goldy quest in Ellevar >_>  Would like to get zone completion at some point.....
 
Also would like to request an ignore player/report player for spam addition to the mail box, as everytime I log in now I'm getting 4 to 5 goldseller spam mails :/	
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hahaha voodoo2
 
i remember my first video card I bought with my own money... 8mb vga card... i can't even remember the brand... but it was definately pci... thats about all i can remember about it. but no - his video card is as much an amd card as chipotle is mcdonalds. mcdonalds bought out chipotle... but you don't call chipotle mc donalds.... 
 
Moderator edit: Content 
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Still no fix for the Goldy quest in Ellevar >_>  Would like to get zone completion at some point.....
 
Also would like to request an ignore player/report player for spam addition to the mail box, as everytime I log in now I'm getting 4 to 5 goldseller spam mails :/
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			You people complaining about the architect nerf don't understand what was happening. People were able to craft an item for a few silver, and vendor (not AH) it for gold. Endless loop, endless plat. It needed to be fixed.	
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			Fix the Whitevale Emissary quest that is not allowing a lot of people to progress	
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FIX THE NAMEPLATES PLEASE....................................!
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GeneralImproved PvP AFK detection.
Dunno if this works as intended. To say the least. I was kicked from a PVP match for being inactive, when I was running around like a headless chicken shooting stuff... Then the next match a obvious bot runs into a fence the entire match and isn't kicked. Yeah, need some more polish. 	
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Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints. 
Are you KIDDING me?!  I'm not listing over a dozen garden FABkits on the AH because they are profitable, Im listing them because all I wanted was a SINGLE mining FABkit.   And its a good thing those catalysts don't work either, because then I'd have to buy one off the AH for over 8g for a single try. (On Cartaker).
 
They only way I've been successful was to brute force all the recipes.  And burn loads of gold doing it.  I have yet to even make my money back.  And this is too profitable?!  Clearly I'm doing it wrong.
 
What the hell am I doing wrong?
 
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This was already said several times in this threads, but I just have to say it:
Why are you doing this to the Architects?	
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			No Raving Revonak quest fix, No costume flashing and rarely equipping fix?	
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You people complaining about the architect nerf don't understand what was happening. People were able to craft an item for a few silver, and vendor (not AH) it for gold. Endless loop, endless plat. It needed to be fixed.
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Give them time, there are possible other problems that have higher priority.
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Nothing currently is more gamebreaking than the nameplates. 
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 People were able to craft an item for a few silver, and vendor (not AH) it for gold. Endless loop, endless plat. It needed to be fixed.
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The Soldier mission Taste of Thier Own Medice is bugged.  The four canisters but the tent structer cannot be destroyed by my character: Mechari Medic.  The character makes a partial motion like they are about to destroy it and then it stalls out and nothing happens.  The 4 other canisters of the mission do not reset to be clicked on again so I'm not able to finish the mission.
 
EDIT:  Ok i came back to the area after recieving the Quest Warning Signs: Find and Collect Mordesh volume pages and I was able to click and destroy the canisters, but one still glitched out until i destroyed the 3 others before it.  Not sure if it's something on my end or what.	
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I wouldn't have mind the sale price all that much, from a long run of MMO's my tradeskills have very rarely made me money. So I'm not against lowering the payout for crafted items to vendor. However, it doesn't make much sense to also increase what's required to make each item. I can get most of the items from guildies to do the things, but still... this just didn't make any sense at all. It's almost like you're not only trying to fix the problem, but throw down a punishment too.
 
IMHO, let people learn all the gathering skills, and just let us get one gathering tool that gathers everything, c'mon now, this is the future, can't we have swiss army knifes with a gadget for every gathering?	
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Think that AMD fix wasnt a fix, I ran the game just fine, and now after the patch I lag to death EVERY time I enter combat or just spectate someone else killing stuff, dropping from 50-60 fps to just about 12 to 8, game experience = Ruined.
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Architect "Supposed" fix, more like nerf. The one shinning light we had had been taken away and now were left with all the bugs mentioned above and little profit to put up with them. How about fixing stuff that is actually bugged like some of the crafting architect missions or high zone explorer missions that cant be completed.
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Nothing currently is more gamebreaking than the nameplates. 
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PvP
GeneralImproved PvP AFK detection.
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Running in DX9 fixes the issue.  Until the devs deal with the problem it's the best way to handle the problem.
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Good they fixed those things. I mean now they will need to work in-game to get money rofl!!!!
 
But also all the other fix are welcome thank you very much Carbine. 
 
May i ask also for a in chat option to report players that spam gold selling websites and also a in-game mail option to report real quick those gold sellers pls. I am tired of getting in-game mail with funny subject that once you open up the mail it refer to a gold selling website or a boost character to max website.	
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Patch Highlights
The EULA has been updated. Read it! It's awesome, as EULAs go.
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			When will you fix the technologist novice tree????	
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Patch Highlights
 
The EULA has been updated. Read it! It's awesome, as EULAs go.
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Why is everyone complaining about this. This was an exploit. You could buy your supplies from the crafting vendor, craft a teir 1 item and then sell it back to that same vendor for more than the component cost. The economy is damaged because of this. There are people who have more than 300plat doing this. This fix was long overdue.
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PvP
 
GeneralImproved PvP AFK detection.
 
 
^ I really hope this will be working to stop bot accounts who are actually moving around in the spawn points and not behaving "afk"	
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Good they fixed those things. I mean now they will need to work in-game to get money rofl!!!!
 
But also all the other fix are welcome thank you very much Carbine. 
 
May i ask also for a in chat option to report players that spam gold selling websites and also a in-game mail option to report real quick those gold sellers pls. I am tired of getting in-game mail with funny subject that once you open up the mail it refer to a gold selling website or a boost character to max website.
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"Economy
TradeskillsDue to Architect crafted items being a little too profitable, we adjusted the sell prices of Decor items and FABkits and adjusted the required materials for some blueprints." 
As soon as this was implemented, the value of Platinum and Diamonds plummeted, causing my CX buy orders to go through overnight. I woke up to hundreds of platinum chunks and diamonds not worth the price I paid for them. Thanks, Carbine! Let us know in advance next time you want to *cupcake* with the economy and my wallet.
 
 	
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			Someone needs to tell the devs that the botters are mostly not standing around doing nothing, if so they would get kicked. They are running around spamming 1 and getting killed. Just left a bg with six botters dominion side W T F ! These people have been reported numerous times, ban them.	
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Someone needs to tell the devs that the botters are mostly not standing around doing nothing, if so they would get kicked. They are running around spamming 1 and getting killed. Just left a bg with six botters dominion side W T F ! These people have been reported numerous times, ban them.
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Architecture nerf is WAY overboard.
 
Also, no fixes for the incredibly buggy profession with piles of schematics missing.
 
HOORAY!	
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{| class="blockquote"
Architecture nerf is WAY overboard.
 
Also, no fixes for the incredibly buggy profession with piles of schematics missing.
 
HOORAY!
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			Vendor selling made more sense, with Auction listing prices being pretty ridiculous. You might as well cut back on the listing prices if you want to encourage more auctions. e_e 	
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Game used to work perfectly fine, I never had a crash.
Now, after this patch, game crashes every hour or so, freezes every 15 minutes or so.
I don't know what happened, but even after a "repair" game is hosed.
Borderline unplayable.
=(	
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I would like to just generically agree with everyone that has already pointed out how shafted we Architects feel. 
 
We rely on buying most of our materials because they come from across the entire spectrum in equal parts, and actually getting some tiny amount of value back from the repeated failed hits was at least allowing us to not have to pay gold farmers out of pocket to just be able to participate in the game because all our money is sunk into a broken profession.
 
All the issues have been listed previously and do not require my repeating them.	
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"
Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core." 
A good fix also.... is dont cheap out an get a intel instead
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I wish they fixed Enemy at the Gates..
 
Quite annoying to have that quest outstanding =(	
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I wish they fixed Enemy at the Gates..
 
Quite annoying to have that quest outstanding =(
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I'm pretty sure the Devs aren't listening.  Architect wasn't profitable for me aside from the FABkits and the occasional decor sale.  I had to buy lots of ore, cloth, and plasms to make everything and the cool part was at least breaking even with vendor value.  That's gone now, so are we all in the red?  And for what?
 
{| class="blockquote"
I wish they fixed Enemy at the Gates..
 
Quite annoying to have that quest outstanding =(
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to everyone that say enemy at the gates is fixed have no clue what the bug actually is.
 
 
the mob itself is fine untill its bugged, then it stay bugged in the instance untill the servers are restarted.
 
 
its very easy to get it bugged so even if u find fresh instance that doesnt have it bugged it doesnt mean the mob is fine.
 
 
patch related note, my fps dropped after patch by quite alot.	
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			Well! Despite what most others are saying, I'm appreciative for the hotfixes! Thanks.  :)  I'm confident the nameplates will be fixed (even though you can just use the addon, so meh), along with the other "bigger" issues. In the mean time, I'm really enjoying the game! 	
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			So, no performance tweaks for the MASSIVE FPS craps the game has all the time?	
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			A lot of great fixes in this hotfix! Thanks Carbine! :) Also, all the AMD processor complaints about FPS issues are funny - This is why I always rock Nvidia. ;)	
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A lot of great fixes in this hotfix! Thanks Carbine! :) Also, all the AMD processor complaints about FPS issues are funny - This is why I always rock Nvidia. ;)
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			Please fix the Chat settings not saving. Please.  PLEASE. PLEASE!	
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The EULA ...
 
Arbitration clause added or was that old?
 	
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			Nerfs and insignificant fixes - doom grows closer...	
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			please oh please add AFK reporting in bg's with a swift removal from said bg if they dont respond in 40 seconds or so.	
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To those who are complaining about the architect fix: I have a buddy who has 75g. He's level 15. He's been buying mats from the commodity broker and vendoring the results from architecture. It didn't take him long.
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very easy solution would be to bottom the market for all mats to the level that they are on the vendors.  Yes, this would mean that every single gatherer would put up their mats for the same price (vendor bottom), but it would also mean that they would actually make a little money for their trouble.  and all the crafters would have to pay proportionately for their trade.  As it stands right now, people are selling their mats for about 1/4 - 1/3 vendor price.  Why is that the crafter's fault??!!!
 
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The devs are listening..... To what? Really, fix priorities and fix bugs. The game feels too much like I paid to play open beta right now. RNG applies to stuff going well more instead of lootdrops. 
Give Blizzard a call and ask them how to deal with Goldseller and don't reinvent that wheel yourself, use a decent 2step verification, fix quests so ppl can move on and progress as intended, fix the everlasting lvl40 riding skill robbery, fix resetting mobs, fix mobs who just won't die at 1 health, fix mobs respawning even before they die... Fix The Secret of Nexus questline, and fix the playtime during this second Open Beta stage. If you wanna steal players away from other mmo's, make it worthwhile and fix this bugfest.	
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			Come on, guys. There are so many REAL bugs plaguing the game right now. This patch doesn't even cover a small percentage of them...	
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			don't panIc, we'll get fRee boOmboxes as aN apologY when nameplates/schematics will get fixed in (hopefully) a few weeks.	
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Nameplate disappearing can be solved with Bijiplates
Change chat fontsize in settings > chat
 
Save settings? Run the game as admin
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Come on, guys. There are so many REAL bugs plaguing the game right now. This patch doesn't even cover a small percentage of them...
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			No, old policy: "The Devs are Listening". With some bugs already reported in early beta and still not being fixed, I guess they are listening with their noses. If this was the first ever MMO, I'd understand. But with the many examples around and knowledge available... not so much.	
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			All bugs are treated by different teams, so if you think some here are not priority it's just that it was another team who did it, while another is still working on critical ones. A fix is a fix so soon after a launch, each of them give us a better game.	
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Perhaps they haven't fixed the bugs yet? They are not magicians and anyone that does coding will understand sometimes Fixing bugs involves actually finding out what is causing the bug. 
 
Which takes ("&$*&"$*() EFFORT ...sorry repressed memories have just surfaced...	
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Kicked more times for being "inactive" when I was active. Here dead on the ground after trying to defend the base. Check the warning in read in chat. But I do see bots in PVP-matches day after day even though several of us reports them match after match. Fix this shit now please...
 	
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Running in DX9 fixes the issue.  Until the devs deal with the problem it's the best way to handle the problem.
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{| class="blockquote"
Perhaps they haven't fixed the bugs yet? They are not magicians and anyone that does coding will understand sometimes Fixing bugs involves actually finding out what is causing the bug. 
 
Which takes ("&$*&"$*() EFFORT ...sorry repressed memories have just surfaced...
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			The people complaining about architect fix must be truly ignorant to how much money they were able to make. I feel sorry for them.	
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Just my 2 cents because such blind actionism simply irritates me...
 
So some people are actually making gold off a profession? Now that's insidious.
But apart from that notion, lets analyse the situation...how are they doing that?
 
Possibly not by crafting morphed items because the failure rate right now is abysmally high (80% scrap rate for me last time at tier 2!) and the former sell prices just about covered the total costs including mats and ingredients anyway.
I guess we can then safely conclude that crafting base items must be the trick...
 
So how to save our precious economy and not kill an entire crafting profession at the same time?
That sounds pretty impossible, I know...but let me still try to come up with some suggestions.
 
   First one would be to just reduce the value of base items. Pretty simple. Even less work. And still covers the problem.
 
   Second one would be to at least increase the size of the target circles, so I don't have to craft insane amounts of worthless junk and possibly wait until I'm level 50 to afford the mats I need to level my profession.
   Not the optimal solution, but still a good compromise for the time being, until someone is able to invest enough time for a balancing solution.
 
Acutally you'd need to implement both suggestions to address all current problems.
 
Please take a couple of minutes to think about cause and effects the next time you apply a "hotfix".
As it is, a crafting profession I can't afford to level along the way is just plainly broken.	
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Any recipe involving Wood is now useless for profit. Those recipes now vendor for less than the materials do. I can't find a single recipe where the cost of wood materials does not exceed the vendor cost of the item by a large margin. 
 
For example (by tier)
 
Tier 1 (Novice) -
 Bramble Bush (Small) + three 10c additives = Vind Thorn Bush (short) which vendors for 5 silver, 38 copper. ((These previously sold for about 11 silver... which was a ~2.5 silver profit per item.)
The recipe requires two Knotted Hardwood (2s38c each) and three Bladeleaf (1s27c) ... Total cost to craft?  8 silver 87 copper.  
 
Tier 2 (Apprentice) -
Moodie Totem (Base craft) now vendors for 20 silver and 57 copper. ((Previously sold to the vendor for about 39 silver... roughly 5~6 silver profit per item.))
The recipe requires FOUR Ironbark Wood (8s43c each).... Cost to craft? 33 silver 72 copper!
 
Tier 3 (Journeyman) -
Paperweed Cluster (Base craft). Vendors for 26s88c.
Takes Four Coralscale (4s40c each) and One Ancient Wood (15s36c) ... That's a crafting cost of 32s96c... not even remotely a profit.
 
Tier 4 (Artisan) -
White Picket Fence - Vendors for 51s 43c
Requires Four Augmented Hardwood (21s 95c) .... It COSTS 87 silver 80 copper to CRAFT, but only sells for 51 silver and 43 copper! What the &$@#!!
 
THANKS CARBINE FOR THE KNEEJERK. 
 
I won't be crafting anything for a while... my materials are more valuable to the vendors.
 
It's not like I didn't already turn around and sink all that gold I was scraping together with hours of farming materials right back into the vendor for things like housing items, Dye (OMG the cost of some Dyes is RIDICULOUS), and potions...  So much for saving up for a piece of C.R.E.D.D. It's not going to happen at these rates.	
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Perhaps, in order to foster a healthy player economy, it shouldn't be possible for one's primary source of income to be crafting items and then selling them to NPC vendors? Gold should flow into the economy at a predictable rate, and then it can be exchanged with other players for goods/services/etc. It was a necessary fix. If the same thing is still possible with other tradeskills, those need to be fixed too. 
 
Oh and, <obligatory complaint that time was spent fixing these things instead of this other thing that I'm angry about>.	
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{| class="blockquote"
I still dont have the smooth thing that you are talking about. i have a AMD fx 6300 and still low fps. This update didnt do a thing for me
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			Still no Nameplates fix? 	
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			Great... now after downloading this patch my Curse Client refuses to be able to find the game and has lost all memory of it ever being there. GG Carbine.. GG	
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And the memory error crashes are back for me and my Intel/Nvidia system :(
 
Smooth since launch until I updated to this patch. Heard about a temporary fix of increasing the page file, so might try that in the mean time.	
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{| class="blockquote"
Then it's simple.
 
Just don't craft.  You seem to hate the crafting system anyway so why not just make it easier on yourself?
 
Nothing is forcing you to craft at all.  If you want to go make 'easy' money.  Play the market in some other resource or go kill mobs...  Hell, grab survivalist or relic hunter and just go dual gathering and sell all the mats you farm to people who want to craft.
 
 
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looks like i didn't buy enough kleenex boxes in todays shopping. 
 
Glad to see it's only the architects having a whinge. Meanwhile in the miners world $$$$	
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{| class="blockquote"
 
Patch Highlights
 
 
Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core. 
 
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Other than the lack of nameplates, random application crashes are also annoying. The only difference is, now I have to agree to a bunch of EULA stuff and skip 3 intros to get back into the game. Can't they be disabled? 
 
EDIT: https://forums.wildstar-online.com/forums/index.php?/topic/70931-issues-with-user-license-agreement/?hl=intro&do=findComment&comment=716354 To skip and bypass the introductions. 	
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			STILL looking for pvp stats to work correctly.	
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why you know fix write things with architect??? omg... I am not gonna craft at all now until they give schematics, It is already hard being an Architect having to have an alt to collect mining res... now the increase the res needed and decrease how much it sells for.... cant carbine then just make architect use nothing but survivalist res then???
 
on top of that most of the architect crafts can be found in the vendor... so who would want to go and search AH for a flimsy knock off of something that can be bought or rethought using the vendor.
 
I say you take off vendor from housing =D then architect get love more and be more useful to the "akon no mi"!	
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Carbine, you guys are doing a good job, but some of your patch priorities seem wonky.
 
Neutralize for stalkers desperately needs a fix, it's awful for a central class skill to malfunction constantly, causing it to lose effectiveness, and the only fix to be re-logging.
 
Also, there are some story quests that are bugged currently, and some of those are early-mid way through the story series. That's a major problem because it takes a lot of rewards and experience away from players.
 
Again, Carbine, you guys had an excellent launch, and you are doing well. Just keep up the work and I'll be happy!	
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Hmmm, I'm getting a ton of rubber banding after this patch now. It's unplayable unless I put render resolution at Ultra Low, which makes the game look disgusting. Hopefully, this can be resolved, I just wanted to inform.
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			How about fixing UI bugs? its buggy as hell! one of the worse UI i never seen on a mmo....	
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This patch has made my AMD graphic have "flinch" :(graphic card has flinching like lag) every one second on DX9 force run, and DX11 Flicker still has not disappeared yet :( 
and my friend with AMD is crashing every 30-45 minutes. its actually crashing his whole computer. 	
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For those that are having issues, here's a list of troubleshooting:
 
1. Download a temp monitor program and watch your CPU
2. Unpark your cores - google Unparking and you'll find a program that can do it.
3. There's usually only 2 things that can crash a computer,
     a) hardware is not installed correctly, or using bad drivers or corrupt.
     b)hardware is broken/over used. 
     This Applies to a computer that RESTARTS COMPLETELY not just wildstar as a program. 
4.What does your event log say. Clear your logs - start playing Wildstar, and then take a look after it crashes.
    Start | Search for eventvwr | Windows logs - Focus on Application, System 
5. If the game is crashing a lot, try re-installing the whole game. You don't even have to delete the files, just rename the whole folder to "ncsoftbackup" and then download fresh. 
6. Repair. Takes 10-20minutes. 
7. Run as administrator sometimes fixes things, or turn UAC off (Not recommended but useful for troubleshooting) and see if it crashes still. Start | Search " UAC" | Turn off. 
8. Sacrifice a rowsdower to the gods.	
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Personally, I don't think it's unreasonable to ask why game-breaking bugs are still in the game from three (or more) months ago. Or perhaps why this game seems to still be in a mid-beta stage despite it officially being launched. 
 
Games have bugs, I get that, but I have never in my life seen a released game of this degree have so frequent and disruptive issues with it.
 
Why is it that in literally every minute of gameplay I encounter at least a handful of bugs? In any software company I'm used to, that level of quality is substandard and anyone who intentionally released such a disruptive product would have been demoted, suspended, or fired.
 
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Hmmm, I'm getting a ton of rubber banding after this patch now. It's unplayable unless I put render resolution at Ultra Low, which makes the game look disgusting. Hopefully, this can be resolved, I just wanted to inform.
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			The graphics still sobbing / shaking continuously and nothing has been done yet. This optimization for AMD has not solved everything, solved one problem and created another!	
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This patch has made my AMD graphic have "flinch" :(graphic card has flinching like lag) every one second on DX9 force run, and DX11 Flicker still has not disappeared yet :(
and my friend with AMD is crashing every 30-45 minutes. its actually crashing his whole computer. 
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Any recipe involving Wood is now useless for profit. Those recipes now vendor for less than the materials do. I can't find a single recipe where the cost of wood materials does not exceed the vendor cost of the item by a large margin. 
 
For example (by tier)
 
Tier 1 (Novice) -
 Bramble Bush (Small) + three 10c additives = Vind Thorn Bush (short) which vendors for 5 silver, 38 copper. ((These previously sold for about 11 silver... which was a ~2.5 silver profit per item.)
The recipe requires two Knotted Hardwood (2s38c each) and three Bladeleaf (1s27c) ... Total cost to craft?  8 silver 87 copper.  
 
Tier 2 (Apprentice) -
Moodie Totem (Base craft) now vendors for 20 silver and 57 copper. ((Previously sold to the vendor for about 39 silver... roughly 5~6 silver profit per item.))
The recipe requires FOUR Ironbark Wood (8s43c each).... Cost to craft? 33 silver 72 copper!
 
Tier 3 (Journeyman) -
Paperweed Cluster (Base craft). Vendors for 26s88c.
Takes Four Coralscale (4s40c each) and One Ancient Wood (15s36c) ... That's a crafting cost of 32s96c... not even remotely a profit.
 
Tier 4 (Artisan) -
White Picket Fence - Vendors for 51s 43c
Requires Four Augmented Hardwood (21s 95c) .... It COSTS 87 silver 80 copper to CRAFT, but only sells for 51 silver and 43 copper! What the &$@#!!
 
THANKS CARBINE FOR THE KNEEJERK. 
 
I won't be crafting anything for a while... my materials are more valuable to the vendors.
 
It's not like I didn't already turn around and sink all that gold I was scraping together with hours of farming materials right back into the vendor for things like housing items, Dye (OMG the cost of some Dyes is RIDICULOUS), and potions...  So much for saving up for a piece of C.R.E.D.D. It's not going to happen at these rates.
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No fix for the Whitevale Zone story not updaing beyond The Emmisary :(  My inner completionist is crying.
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			Has this patch changed anything with the flinch/stutter?	
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Has this patch changed anything with the flinch/stutter?
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My 2 pennies (cents...?); whatever you've done in this latest patch, keep right on doing it!
 
The AMD patch / fix has improved my framerates... well, practically quadrupled them from 15-25 right up to a whopping 85+ in the same areas. I'd been playing on low graphics since beta and had just started getting used to "Low" Render Resolution when WHAM, this patch... now I can fully sink my proverbial teeth into it! I feel bad for the other chaps, chappettes who still have stutter problems but this is certainly a huuuge step in the right direction :)
 
Cheers	
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My 2 pennies (cents...?); whatever you've done in this latest patch, keep right on doing it!
 
The AMD patch / fix has improved my framerates... well, practically quadrupled them from 15-25 right up to a whopping 85+ in the same areas. I'd been playing on low graphics since beta and had just started getting used to "Low" Render Resolution when WHAM, this patch... now I can fully sink my proverbial teeth into it! I feel bad for the other chaps, chappettes who still have stutter problems but this is certainly a huuuge step in the right direction :)
 
Cheers
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This is good to hear. For some of us, however, the opposite has happened, lol. So, hopefully something gets resolved so all of us can get the same quality.
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war of the wild objectives arent working.
 
especially the capture flags one, not even working, have to reset and be lucky.
 
 
 
 
cmon really??	
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Make the chua weapons bigger please!!!!  :(
 
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STILL no %$^#ing fix for Chua weapon size (especially Engineer)!!!
I guess they don't give a %$^# about the people that choose to play Chua. At least Blizzard fixed their weapon/shoulder fiasco...
 
Where is the option to reset all equipment dyes back to the original?
 
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