Super Smash Bros. Obliteration/Geno

Geno is an Unlockable Character in Super Smash Bros. Obliteration. Originally a doll from Star Road who came to life and was sent to help Mario and his friends recover the seven star pieces from the evil Smithy and restore the Star Power to the Mushroom Kingdom so its residents can once again Wish upon  a Star. Geno has ridden his wishes into battle and is determined to fight among the Stars of the Gaming World in a true fight for the ages.
== Attacks ==
Type 	Name 	Damage 	Description
Neutral 	 	(3% = cape hits 1-2, 2.3% = loop, 3.7% = last kick, 12% = total).	Hits twice with his cape followed by a spinning kick and then a kick with slightly more range,
the jab has noticibly good range on the first hit while starting up in just four frames,
Forward Tilt 	Rocket Fist 	(4% = forward hit, 6% = back hit, 10% = total). 	Sends a rocket fist that can returns back following ashort distance, this attack hits twice despite having
small knockback
Up Tilt 	 	(9%) 	Performs a flip kick which hits anything above him, This move is quick and makes a good anti-air attack. It has
medium knockback with enough power to KO lightweights at 65%,
Down Tilt 	 	(8%) 	Kneels and sends a small upward beam in front of him, Makes a good spacing move due to the disjointed hitbox,
Forward Smash	 	(11% = fist, 12% = rocket fist, 23% = total). 	pulls his fist back, then when smash is let go, he punches for decent knockback, If timed right, you can press
the attack button when Geno's fist is out to shoot out a rocket fist that eventually explodes, this move is notorious 
for being "cheap," and being one of the only moves used by Geno mains,
Up Smash 	Stinger Bullet 	(11%) 	Shoot close range bullets, and the final hit of the smash explodes, the disjointed hitboxes make this a terrific anti-air attack,
Down Smash 	Discharge Shock	(17%) 	Electricity courses through Geno's cape that hits enemies around him, If timed right, you can press the attack button
before sending electricity to turn the attack into a fire based attack,
== Aerial Attacks ==
Type 	Name	Damage 	Description
Neutral	 	(6% = cape, 8% = spikes, 14% = total). 	Geno's cape becomes in the shape of a spike ball and attacks around him, Slow startup but
high KO potential and large hitbox that covers all angles,
Forward	 	(11%) 	Does an overhead swing his arm in front of him, This move has high stun,
enabling Geno to combo up to 3 of these back-to-back using L-cancels
Back 	 	(8% = hit 1 sweetspot, 6% = hit 1 sourspot, 10% = hit 2 sweetspot, 4% = hit 2 sourspot).	Punches with a pair of rocket fists behind himself while airborne to deal damage, if
Sweetspotted its a spike, this has much better vertical range than most spikes, which makes
it good as a jump-in,
Up 	 	(10%) 	Similar to up tilt, Geno backflips while airborne to attack his foes,
Can hit multiple opponents at once,
Down 	 	(7% = boots, 10% = impact, 5% = shockwave, 22 = total). 	Spikes the opponent downward with his boots, this attack has great vertical
range the most spike attacks, and deals damage to adjacent opponents with a 
powerful shockwave, This is Geno's strongest aerial attacks,
== Other Attacks ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(6%) 	Performs a Spinning Attack in Both Forward/Back Directions while getting u0.
Floor Attack (Back) 	 	(5%) 	Same as Front Attack, Just with Less Power.
Floor Attack (Trip) 	 	(6%) 	Spin Attacks in Both Forward/Back Directions near the ground.
Ledge Attack 	 	(7%) 	Performs a Flip Kick while Climbing Up
Dash Attack 	 	(12% = clean, 10% = late).	Swings over himself then dashes forward and kicks anyone in his immideate path,
== Grabs/Throws ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(2%) 	A Knee Strike, a Fairly Fast Pummel
Forward	 	(4% = Hit 1, 2% = Throw, 6% = Total) 	Punches the opponent forward, has long range and small knockback,
Back 	 	(8% = hit 1, 6% = throw, 14% = total).	Tosses the opponent behind, while flip kicking them, this attack can be
followed, by either a dash attack or ground attack combo, this is Geno's 
strongest throw,
Up 	 	(5% = hit 1, 4% = throw, 9% = total). 	Tosses the Opponent Upward, then hits them with his cape, has long range,
and moderate knockback against lightweight opponents.
Down 	 	(5% = boots, 2% = throw, 7% = total). 	Throws the opponent to the ground and then spikes them with his boots, can
be followed by a dash or ground attack as the opponent is sent upward,
== Taunts ==
Up = Geno floats above the ground and spins around victoriously.
Side = Crosses his arms and looks at the camera, giving it a nod of approval.
Down Taunt = The Geno doll crumples to the ground with its mouth wide open, 
and Geno’s true form (a small star like creature) circles the doll before 
entering the mouth and giving the doll life again.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Geno Beam 	30% = three stars, 24% = two stars, 17% = one star).	points his arm forward which turns into a sort of wooden  and starts to gather energy. Hold B to charge up this attack in order to dealmore DMG, as Geno charges the attack, red stars will appear above his head every 1.5 seconds, meaning the attack is getting stronger. With each star (up to 3 stars) the beam deals more DMG and knockback, however, the attack still charges after hitting 3 stars, but the charge gets reversed, if you charge past getting 3 stars the stars will go away one by one until you are back down to 1 star, 
Side Special 	Geno Whirl	(25% = near, 19% - mid, 14% = far) 	materializes a disc of light from his cape and tosses it straight forward very quickly, about the same speed as the shuriken attack for the Mii Fighter. The disk has an odd attribute where the further the disc goes the more DMGit will cause opponents, and the closer the disk is to Geno the less it will deal, only one disc can be in play at a time, along with that if you press B right as the disc hits an opponent, the numbers “9,999” will appear above the opponents head and cause a decent knockback force. Otherwise the disc deals no knockback, but causes opponents to flinch,
Up Special 	Geno Boost	(3% = dash, 1.3% = loop, 4.3% = total). 	Lifts his hands upward and is carried straight upward into the sky
by magic red arrows. As Geno travels further upward arrows will appear, until he has 4 red arrows,Once he reaches his peak height (about as high as Sonic’s recovery special, maybe a little higher) the forth arrow appears and Geno performs a spin, making the arrows disappear and Geno fall back downward, but he is still able to use aerial attacks but not specials. The special deals no DMG, but does have a technical aspect. If you press B right as the forth arrow is appearing, while Geno is doing his spinthe words “ATK UP” will appear above his head, increasing his standard attack power slightly for the next 10 seconds. Along with that, if an opponent touches Geno while he is performing his spin the words “ATK DOWN” will appear above their heads, decreasing the power of their standard attacks for the next 10 seconds,
Down Special 	Geno Blast	(6% = stars 1-3, 1.2% = loop, 19.2% = total). 	Geno lifts his hands upward while charging the attack. As he charges the attack, over the course of a few seconds’ three red stars will appear above his head to signify which level of theattack has been charged. After releasing B, Geno will throw his hands downward in front of him, and ahead of him a large pillar of light will appear, about as large as Palutena’s up standard smash, one additional beam for each star that is charged. These pillars of light deal a string of DMG to opponents caught in the attack, and depending on how many stars are charged makes the pillars stay in effect longer, the beams deal no knockback, but can cancel out attacks and deal a string of DMG, if you charge for too long the stars will decrease until they are back down too one star,
== Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Geno Flash	78% = close, 55% = mid, 26% = far).	Geno flies to the front of the screen and in a flash of light transforms into a cannon! the cannon then goes off-screen and a large red target appears onscreen. Above the target is are three red stars, similar to his other smash attacks, press B to fire the Geno Flash, after firing the Geno Flash, an orb of light with a tiny face on it launches straight at wherever the center of the target was when B was pressed, after hitting the target spot, the face explodes dealing a string of DMG to opponents as the explosion gets bigger and bigger, working similar to how a smart bomb works. The three stars will count up and down multiple times quickly as you move around the target, pressing B will make the star it currently was charged at flash bright and determine the blast radius of the explosion. One red star is equal to the blast radius of a smart bomb, two red stars is equal to the radius of the Yellow Devil’s explosion, and three stars is equal to the blast radius of Jigglypuff’s final smash! However the stars go up and down in numbers very quickly, so targeting enemies and trying to focus on getting 3 stars can be difficult to multitask. The face in the explosion smiles triumphantly as it gets larger. After the blast is gone, Geno flies back down onto the stage with his arms crossed and re-enters the battle, 
Geno Flash = 
Category:Characters
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Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
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