Mario Kart 9 (Tyler730)

Mario Kart 9 (abbreviated as MK9) is the ninth installment of the Mario Kart series. It was developed by Dino Games with help from Nintendo EAD and Sega, and is exclusive on the Nintendo Switch. 
==Gameplay==
MK9 has two new gimmicks. One is the ability to transform into boats to drive on waves. The other is riding zip lines across huge gaps! The ability to glide in the air, drive underwater, and anti-gravity mechanic make a return from Mario Kart 7 and Mario Kart 8, as well as coins, vehicle customization, bikes, and ATVS. Halfpipes also make their first appearance since Mario Kart Wii. New to the series are hoverboards. Battle Mode once again returns and is as it usually is. One new feature is an option to turn off the timer for long intense matches. Online once again returns with some new features. See (Online) for more information about online modes. Players can also send replays online or upload them to YouTube.
==Modes==
===Grand Prix===
Like all Mario Kart games, there is a Grand Prix mode. In this mode, twelve racers compete for first place in four tracks. Depending on the position of the racer at the end of each race, players rewarded with points. The racer with the most points at the end gets first place.
===Time Trials===
This mode allows players to race for time. Either on their own or against ghosts. If the player beats all staff ghosts, then they are rewarded with an extra character, two cups, and vehicle set.
===Versus Mode===
In this mode, players are allowed to race with their own set of game rules. Players can change up the items, modify the difficulty or choose which tracks racers can race on.
===Mission Mode===
Mission Mode makes a return from Mario Kart DS. In this mode, players must complete specific tasks and defeat bosses (List of missions in Mario Kart 9 (Tyler730) coming soon). After beating every mission, the player unlocks a character.
===Battle Mode===
Battle Mode makes a return. There’s many different types of Battle Modes to play.
====Balloon Battle====
Racers start the race with three balloons. The goal is to hit opponents with items. When an opponent hits an item, they lose a balloon and the racer who used the item is awarded with a point. When the racer loses all their balloons, they are eliminated from the game. Whoever has the most points wins or is the last one standing wins.
====Coin Runners====
Racers must collect coins spread around the battle course. Each coin is worth a point. If a racer is hit by an item, they lose three coins. Whoever has the most coins wins.
====Mega Madness!====
Racers must grab a Mega Mushroom. When grabbed, the racer who obtained the item must squish the other racers. If squished, they are eliminated from the game. If there’s at least one racer standing, the giant loses.
====Renegade Roundup====
Introduced in Mario Kart 8 Deluxe, Racers are split into two teams. The first team is the authority. Their job is to capture the renegades with Piranha Plants, while the renegades must not get caught. They can also press switches to free the others that are captured. If all renegades are caught, then the authority win. If there’s at least one uncaptured, then the renegades win.
====Bob-omb Blast====
This mode returns to Mario Kart 9. Racers have three balloons and must throw Bob-ombs at their opponents.
====Shine Thief====
Returning once again, racers must grab a Shine Sprite. When one racer grabs the Shine Sprite, the other racers must hit him/her with items, while the “shine thief” must keep hold of the Shine Sprite for 20 seconds.
====Soccer====
Basically actual soccer but with Mario Kart gimmicks and items.
====Shell Shooters====
Racers must dodge Shells that are shot by cannons. Item Boxes contain only Shells. At the 1:00 mark, Bowser's Shells join the mix.
==Courses==
There are a total of 40 race courses in Mario Kart 9. Players can immediately play on the Mushroom and Shell Cups immediately and unlock the other cups by getting a first place trophy. The player can unlock the last two cups (The Cap and Bullet Bill Cups) by beating every staff ghosts.
==Courses==
===Nitro Courses===
Mushroom Cup	Luigi Circuit 	Moo Moo Hill 	Sunshine Shore 	Zip Line Valley
Flower Cup 	Mario Circuit 	Big House 	Donkey Kong Island	Yoshi's Island
Star Cup 	Airship Armada 	Luigi's Mansion	Sherbet Land 	Wario Factory
Special Cup 	Forgotten Temple 	Stormy Circuit 	Bowser's Castle 	Rainbow Road
Cap Cup 	Mario Kart Odyssey	Green Hill Zone	Rabbit Ridge Tower	Culmina Crater
===Retro Courses===
Shell Cup 	DS Figure-8 Circuit	U Thwomp Ruins 	3DS Daisy Hills 	Wii Toad's Factory
Banana Cup 	N64 Wario Stadium 	SNES Bowser Castle 1 	Wii Dry Dry Ruins	U Shy Guy Falls
Leaf Cup 	GCN Mushroom City 	U Sunshine Airport 	Wii DK Summit 	3DS Rock Rock Mountain
Lightning Cup 	U Mount Wario 	Wii Daisy Circuit 	DS Bowser Castle 	GBA Rainbow Road
Bullet Bill Cup	GCN Wario Colosseum	3DS Rosalina's Ice World	GBA Sunset Wilds 	U Cloudtop Cruise
===Battle Courses===
New Battle Courses 	Retro Battle Courses
Peach's Castle 	SNES Battle Course 2
Canopy Cannons 	N64 Double Deck
Waluigi Casino 	GBA Battle Course 4
Comet Observatory 	GCN Block City
Bowser Carnival 	DS Tart Top
New Donk City Square	Wii Funky Stadium
Manor Maze 	3DS Sherbet Rink
Bob-omb Mountain 	NS Dragon Palace
==Racers==
There are a total of 46 racers in the game. (both Mii genders actually take the same slot) They are divided into three weight classes: Light, Medium, and Heavy.
===Default Racers===
T730Mario.png|MarioMedium
T730Luigi.png|LuigiMedium
T730Peach.png|PeachMedium
T730Daisy.png|DaisyMedium
T730Yoshi.png|YoshiMedium
T730Toad.png|Toad Light
T730Toadette.png|Toadette Light
T730Koopa.png|Koopa Troopa Light
T730Paratroopa.png|Koopa ParatroopaLight
T730ShyGuy.png|Shy Guy Light
T730Bowser.png|Bowser Heavy
T730DK.png|Donkey KongHeavy
T730Wario.png|WarioHeavy
T730Waluigi.png|WaluigiHeavy
T730Rosalina.png|RosalinaHeavy
===Unlockable Racers===
T730BabyMario.png|Baby Mario Light
T730BabyLuigi.png|Baby Luigi Light
T730BabyPeach.png|Baby Peach Light
T730BabyWario.png|Baby Wario Light
T730BowserJr.png|Bowser Jr. Light
T730DryBones.png|Dry Bones Light
T730DiddyKong.png|Diddy Kong Light
T730DixieKong.png|Dixie Kong Light
T730ElvinGadd.png|Professor E. Gadd Light
T730Mallow.png|Mallow Light
T730Birdo.png|BirdoMedium
T730Pauline.png|PaulineMedium
T730CaptainToad.png|Captain ToadMedium
T730Blooper.png|BlooperMedium
T730HammerBro.png|Hammer Bro.Medium
T730Kamek.png|KamekMedium
T730Nabbit.png|NabbitMedium
T730Geno.png|GenoMedium
T730Boshi.png|BoshiMedium
T730Sonic.png|Sonic the HedgehogMedium
T730Pianta.png|PiantaHeavy
T730FunkyKong.png|Funky KongHeavy
T730SledgeBro.png|Sledge Bro.Heavy
T730PeteyPiranha.png|Petey PiranhaHeavy
T730KingBobomb.png|King Bob-ombHeavy
T730KingBoo.png|King BooHeavy
T730DryBowser.png|Dry BowserHeavy
T730MajorBurrows.png|Major BurrowsHeavy
T730KingKRool.png|King K. RoolHeavy
T730ROB.png|R.O.B.Heavy
T730MiiBoy.png|MiiWeight Varies
T730MiiGirl.png|MiiWeight Varies
==Items==
===Items on the Track===
Item Box 	Item Boxes are found in groups, providing players with a random item based on their place in the race. Lower ranks give more powerful items, and vice versa.
Double Item Box	Like normal Item Boxes, Double Item Boxes give items. However, as the name implies, it gives two items instead of one.
Coin 	Coins give players a slight boost in speed for each that is collected. The player can hold up to twenty coins instead of the usual ten.
===Returning Items===
Banana 	Bananas can be dropped on the course and will make any racers who run into it spin out. They can also be used to block incoming shells.
Banana Bunch 	After 21 years of absence, the Banana Bunch finally returns to Mario Kart 9. Now the player can hold five Bananas to block incoming Shells.
Giant Banana 	The classic Mario Kart: Double Dash!! banana behemoth makes a return to Mario Kart 9. When touched by a player, it would separate into little Bananas while they spin out.
Boo 	Unleashes Boo, who turns the holder invisible for a brief time, making the holder impervious to enemy attacks, and steals an opponent's item.
Green Shell 	Green Shells can be shot along the track and can bounce on the walls until it hits a racer. They can also block incoming Shells.
Triple Green Shell 	Three Green Shells rotate around the kart and can be used one by one. They can also be used to block incoming Shells.
Red Shell 	Red Shells act like Green Shells but home in on opponents, and are destroyed if they hit walls. Like Green Shells, they can block incoming Shells.
Triple Red Shell 	Just like Triple Green Shells, but with Red Shells instead.
Spiny Shell 	Spiny Shells travel on the ground in pursuit of the racer in the first place, able to knock out any racers in its path. It can only be blocked with the Super Horn or avoided by using a Mushroom at the precise time.
Bowser's Shell 	This item makes a return from Mario Kart: Double Dash!!. It’s a much more powerful version of the Green Shell. However, it will not disappear if it hits a racer.
Lightning Bolt 	The Lightning Bolt strikes all other racers when it is used, making them shrink and lose speed. The racers in lower positions are first to return to normal, while higher-ranked ones are the last.
Super Mushroom 	Super Mushrooms give players speed boosts that can be used to cross off-road terrain.
Triple Mushroom 	Three Mushrooms can be used one by one, for three speed boosts. Three Mushrooms are given automatically in time trials. They circle around the kart and can be stolen unlike other games.
Golden Mushroom 	Golden Mushrooms give players unlimited speed boosts for a few seconds.
Mega Mushroom 	After 10 years of absence, the Mega Mushroom finally returns to Mario Kart 9. With this humongous fungus, players can be able to grow huge and flatten nearby racers.
Poison Mushroom 	The player can use the Poison Mushroom to shrink other racers temporarily. It makes a return from Super Mario Kart. However, it can now be used by anyone.
Super Star 	Super Stars allow players to be invincible, travel off-road without losing speed, and run through racers without any impairment at all for a short time.
Fake Item Box 	The Fake Item boxes make a return after its ten-year absence. Fake Item Boxes can now be blocked by incoming Shells, like in Mario Kart 64.
Heart 	Hearts make a return from Mario Kart: Double Dash!!. Three hearts surround the player and if any are hit by an item, they become that item.
Bob-omb 	Bob-ombs can be thrown similarly to shells, but cause a large explosion that will knock over vehicles.
Bullet Bill 	The Bullet Bill allows racers to become a giant Bullet Bill, giving them effects similar to that of a Star, but they are automatically steered at a high speed. Players can slightly influence the Bullet Bill's trajectory by moving left and right, allowing them to swerve into other players.
Fire Flower 	Fire Flowers allow players to shoot fireballs for a certain amount of time. The fireballs make players spin out and can be deadly weapons in close races.
Potted Piranha Plant	The Potted Piranha Plant sits in front of a kart and can be used to attack other players similar to how a Super Leaf works.
Super Horn 	The Super Horn can be used to block incoming projectiles, including the elusive Spiny Shell.
===New Items===
Peepa 	When the player gets this item, a circle of Peepas surround them. If an opponent touches one, the Peepa will take control over the vehicle.
Ice Flower 	Ice Flowers act the same as Fire Flowers, except it now shoots ice balls that temporarily freeze the player.
Hammer Suit 	The Hammer Suit allows the player to throw hammers for a limited amount of time.
Cloud Flower	The Cloud Flower allows the player to spawn three clouds, making extreme shortcuts.
Nifty Nine 	The Nifty Nine allows the player to hold a total of nine items, which are Banana, Green Shell, Red Shell, Super Mushroom, Poison Mushroom, Super Star, Fake Item Box, Bob-omb, and Super Horn.
==References to Other Games==
{| width=100% class="wikitable"
! Year
! Game
! References
|-
|1981
|Donkey Kong
|Pauline appears as a playable character in this game.
|-
|1985
|Super Mario Bros.
|The circuit theme used for Luigi Circuit and Mario Circuit is a remixed version of the overworld The course intro theme also has a piece of the overworld theme as well as the underground theme. Hammer Bro., a recurring enemy who debuted from this game, appears as a playable character.
|-
|rowspan=2 | 1988
|Super Mario Bros. 2
|Phantos and Cobrats appear as hazards in Forgotten Temple. Sprites of Wart and other enemies also appear in the walls of Forgotten Temple.
|-
|Super Mario Bros. 3
|The Hammer Suit appears as an item in this game. A sprite of the Angry Sun appears on the walls of the Forgotten Temple. Sledge Bro., an enemy who debuted from the game is a playable character,
|-
|1990
|Super Mario World
|Yoshi's Island is heavily based on said world from the game. The music is a remix of the overworld theme from that game as well.
|-
|1992
|Super Mario Kart
|Bowser Castle 1 returns as a retro course, while Battle Course 2 reappears as a retro battle course. The Poison Mushroom appears as an item. Super Thwomps appear as obstacles in Rainbow Road.
|-
|1994
|Donkey Kong Country.
|King K. Rool appears as a playable character.
|-
| rowspan=2 | 1995
|Super Mario World 2: Yoshi's Island
|Kamek, the main antagonist, appears as a playable character. A piece of the athletic theme appears as music for the Yoshi's Island course.
|-
|Donkey Kong Country 2: Diddy's Kong Quest
|Dixie Kong, who debuted from the game, appears as a playable character.
|-
| rowspan=3 | 1996
|Super Mario RPG: Legend of the Seven Stars
|Mallow, Geno, and Boshi appear as playable characters.
|-
|Super Mario 64
|The Mario Circuit race course and Peach's Castle battle course take in the Castle Grounds from that game. King Bob-omb appears as a playable character. The Bob-omb Mountain battle course takes place in Bob-omb Battlefield. Zip Line Valley’s music is a remix of the slide theme.
|-
|Mario Kart 64
|Kamek, who was originally going to be a playable character but was scrapped, finally appears in the roster. Wario Stadium returns as a retro course, while Double Deck reappears as a retro battle course. The Banana Bunch returns as an item. Moo Moo Hill is based on Moo Moo Farm from that game.
|-
| rowspan=2| 2001
|Mario Kart: Super Circuit
|Rainbow Road and Sunset Wilds return as retro courses, while Battle Course 4 reappears as a retro battle course.
|-
|Luigi's Mansion
|The Luigi's Mansion race course is heavily based on the mansion from this game. Professor E. Gadd appears as a playable character in this game.
|-
|2002
|Super Mario Sunshine
|The Pianta, an inhabitant who debuted in that game, appears as a playable character. Sunshine Shore is partially based on Isle Delfino. Petey Piranha, a boss who debuted from this game makes his second appearance as a racer.
|-
|2003
|Mario Kart: Double Dash!!
|The Giant Banana, Bowser's Shell, and Heart reappear as items after 15 years. Koopa Paratroopa and Petey Piranha reappear as playable characters for a second time. Mushroom City and Wario Colosseum return as retro courses, while Block City reappears as a retro battle course.
|-
|2004
|Mario Power Tennis
|The Wario Factory race course resembles the tennis court with the same name. The inclusion of Chain Chomps also references to the minigame on the same court.
|-
|2005
|Mario Kart DS
|R.O.B. makes another appearance as a playable character. Figure-8 Circuit and Bowser Castle return as retro courses, while Tart Top reappears as a retro battle course. A pinball machine can be found in the Waluigi Casino battle course, which is a reference to Waluigi Pinball from that game.
|-
| rowspan=2| 2006
|Mario Hoops 3-on-3
|Wario Factory resembles the basketball court of the same name.
|-
|Yoshi's Island DS
|Baby Wario appears as a playable character in this game.
|-
|2007
|Super Mario Galaxy
|The Airship Armada race course closely resembles the galaxy, Bowser Jr.'s Airship Armada, from that game. The Comet Observatory can be seen in the background of Rainbow Road. The Comet Observatory is also a battle course in this game. Octoombas appear as obstacles in Airship Armada and Rainbow Road. Captain Toad and Major Burrows appear as playable characters in this game. 
|-
|2008
|Mario Kart Wii
|The Mega Mushroom and Fake Item Box reappear as items after 10 years of absence. Diddy Kong, Birdo, and Funky Kong return as playable characters after 10 years of absence. Toad's Factory, Dry Dry Ruins, DK Summit, and Daisy Circuit return as retro courses, while Funky Stadium returns as a retro battle course. 
|-
Category:Fan Games
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Category:Mario (series)
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Category:Racing Games
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Category:Dino Games