Uberhero (Patapon)

<tabber>
|-|Taterazay Classes=
|-|Yarida Classes=
|-|Yumiyacha Classes=
</tabber>
==Summary==
The Uberheroes are the new version and the upgrade of the Hero, the Uberheroes appear in Patapon 3, which takes place after the events of Patapon 2.
Before the Hero became the Uberhero, the Patapons along with the Zigotons and the Karmens went to the Rainbow Bridge and crossed the river to a different island. After discovering a large chest, they opened it believing that the "IT" was inside the chest despite the warnings that the Meden gave them. Unexpectedly, their actions released Seven Archfiends, and as a consequence, the whole Patapon army became petrified aside from the Hatapon (The Flag Bearer, thanks to its flag blessed by the Almighty itself).
After releasing all evil in the chest, a different hope came out of the chest that was taking the form of the Silver Hoshipon. Silver Hoshipon fuses the Hero's soul with a part of the Almighty, turning him into the Uberhero. The Uberhero is the fusion between the Hero and the Almighty and can evolve and/or transform into different Uberheroes, the Uberhero then is given a choice to choose one of the parent classes at the beginning of the game: Taterazay (Tatepon/Shield Spirit), Yarida (Yaripon/Spear Spirit), and Yumiyacha (Yumipon/Bow Spirit), and then the Uberhero, along with the Silver Hoshipon rescues the Hatapon, and restored the form of the members of the Patapon Trifecta (Ton, Chin, and Kan) to the form of their prime. The surviving members took the Meden to their hideout of the Four Great Patapon Champions. They were later tasked to save the endangered world from the Seven Archfiends.
After the fusion of the Hero and the Almighty,
They explored the hideout of the Four Great Patapon Champions, and they later went to the Field of Angry Giants and encountered a different enemy tribe, called the Bonedeth Brigade, along with a new enemy in one of the new Dark Heroes, called Madfang Ragewolf, the Dark Hero of Rage. The Uberhero and his comrades defeated Madfang Ragewolf (in which the latter was able to escape), and they went to the Cave of Valor to defeat the Archfiend that was linked to Madfang Ragewolf, called the Archfiend of Valor.
In the Snow Field of Sullied Tears, the Uberhero encountered Ragewolf again, now with another Dark Hero, called Naughtyfins, the Dark Hero of Lust, after Ragewolf asking for assistance in defeating the Uberhero. After defeating both Dark Heroes, the Uberhero and his comrades went on to the Tower of Purity to defeat the Archfiend of Purity linked to Naughtyfins. As a result, Naughtyfins' powers were waning after her Archfiend's destruction, which resulted to both Ragewolf and Naughtyfins being forced to ask for the assistance of Standoffish Sonarchy, the Dark Hero of Pride.
The Uberhero and the Trifecta went to the Perilous Mist where Standoffish Sonarchy resides, and encountered Mecha Hoshipon, warning the Patapons that he has been discovered, and that his purpose is to hide a certain key. The Uberhero later encountered Standoffish Sonarchy, along with the other two Dark Heroes, and went to the Castle of Justice to defeat the linked Archfiend to Standoffish, called the Archfiend of Justice.
After the events in the Castle of Justice, the Uberhero went to the Greedy Mask Jungle where the three Dark Heroes went to seek the assistance of RottenLee Ravenous, the Dark Hero of Greed. RottenLee Ravenous manages to capture Mecha Hoshipon and made him reveal information about the key before the Uberhero's group catches up to him. After this, the Uberhero and his group went to Tahi-Tahi Forest, encountered Naughtyfins, who betrays her comrades by telling the Uberhero information on what to do best in order to defeat RottenLee Ravenous, then defeats the four Dark Heroes together. The Uberhero later defeats the Archfiend of Earnestness.
The Uberhero and his group went to the Bottomless Stomach Desert where the four Dark Heroes went, in order to get the assistance of Gluttonous Buzzcrave. The Uberhero went in the Oasis of Eternal Slumber (Which is still in the Bottomless Stomach Desert) and defeated Buzzcrave, and again (finally), at the Racing Alley of Restraint. In the third floor of the Labyrinth of Restraint, Ragewolf takes the ancient superweapon called Org as his possession but was destroyed after his fight with the Uberhero. The Uberhero defeats the Archfiend of Restraint, which forced the five Dark Heroes to ask for the assistance of another Dark Hero, named Slow-moving Slogturtle, the Dark Hero of Sloth.
In the Volcano Zone of the Lazy Demon, the Uberhero and his group was present to see Black Hoshipon attempting to kill Golden Hoshipon and the Patapons stopped Black Hoshipon before he could do so. Mecha Hoshipon and the Silver Hoshipon also arrived, which marked the "World's First Hoshipon Convention", unfolding in front of them. Black Hoshipon promises the Dark Heroes that they would be supported if they fought the Uberhero. The Uberhero went to the Evilmass of Adamance and defeated the demonic beings that lurked in there, marking the defeat of the Archfiend of Adamance.
After the defeat of the Archfiend of Adamance, the Uberhero learned that Naughtyfins was actually the Patapon Princess, and Naughtyfins returns to the current Patapons' Hideout. The Uberhero also learned that RottenLee Ravenous was the Hero of the Zigoton Tribe, Gong the Hawkeye, and was later defeated by the Uberhero in the Savannah of Envious Eyes.
Later on, RottenLee Ravenous then helps the Uberhero by sending in a neo-Ziggerzank, Ragewolf was discharged and executed by the other Dark Heroes. The final Dark Hero was introduced, the Dark Hero of Jealousy, Miss Covet-Hiss, formerly known as King Ighl, one of the survivors in the ancient civilization, called the Ah-ooh dynasty, that the Patapons defeated a very long time ago. This same Dark Hero tried to settle things and destroy the Patapons once and for all, but was ultimately defeated. As a result, the remaining four Dark Heroes are defeated for real. 
Finally, the Uberhero and his group then goes to the Tomb of Tolerance in order to defeat the Archfiend of Tolerance, the last Archfiend that the Patapons will be facing. All of the Archfiends fuses together and becomes the Legendary Archfiend, Arch Pandara, and the Uberheroes confronted the combined Archfiends and ultimately won. 
After defeating the Legendary Archfiend. The Patapon Trifecta and the Hatapon were teleported on an unknown island, with the Uberhero being left behind, he was given one wish, in which he wished for the survival of the Patapons that were petrified from the curses of the Archfiend, and he was willing to sacrifice himself for the wish. Enabling the Patapons to live on, while the Patapon Trifecta and the Hatapon were actually told by the Silver Hoshipon that the island that they were currently on was Earthend, and that the Silver Hoshipon was "IT". Silver Hoshipon disappears and restores the Earthend to its original glory. Meanwhile, The Patapons and Meden are unaware that the Patapon Trifecta has reached the place that was called the Earthend. The journey for the Earthend, would then be started a-new, as Meden said, after they set up a new Patapolis right outside the Hideout.
This profile is the collection of all Uberhero related content in Patapon 3.
==Powers and Stats==
Tier: At least , possibly higher | At least , possibly higher with Ultimate Equipment | At least , possibly higher
Key: Base | With Ultimate Equipment | Dark Hero Mode
Name: Varies (The player gets to choose a name for the Uberhero), The Almighty. Though, they have other names as well
Origin: Patapon 3
Gender: Unknown, possibly Inapplicable. But sometimes referred to as a Male
Age: Unknown, likely hundreds or thousands of years after partially gaining the identity of the Almighty
Classification: The Player, Patapon Uberhero, Squad leader, Patapon Demigod/Half-Deity
<tabber>
|-|Uberhero=
|-|Resistances=
*Base: Outright immunity to petrification (Was turned into stone as the Heropon and became immune to petrification after his fusion with the Almighty), Resistances to "possible" deconstruction by taking hits from weapons with Destructo [De] enchantments, weapons which are normally effective against matter which is a slight form of negation, Should have a natural resistance to Mind Manipulation and Possession as the Uberhero's consciousness does not exist in the body and can lead a squadron even when the Uberhero is "dead", With the Pizzicato of Party, the Uberhero can nullify status effects such as: negative magical effects, curses and sleep, sudden freezing and stagger, petrification, and any poison effects, which can also be in form of air or acid, as the poison in the Patapon series is suspiciously able to push the Patapons as if it's solid. This also includes the nullification of negative or hostile luck against the Uberhero, flames and magma which causes burns, knockback and possibly a status effect that makes someone receive higher damage or critical. Potentially Durability Negation, if the effect is applied on the user with some type of magic that lets the enemy negate its durability, rather than the conventional durability negating attacks
*Equipment: Resistance to Magic, Elemental Manipulation and Status Effect Inducement, Specifically: Fire Manipulation, Ice Manipulation, Curse Manipulation and Sleep Manipulation, Poison Manipulation, Paralysis Inducement, Damage Boost
|-|Physiological-Abilities=
*Basic Patapon Physiology: Adaptation and Reactive Evolution, Resistance against Magic, Elemental Manipulation, and Status Effect Inducement, Specifically: Decent resistances against Fire Manipulation, Ice Manipulation, Curse Manipulation and Sleep Manipulation attacks. All Uberheroes retain their physiological advantages while also getting rid of their physiological weaknesses
*Pyopyo Physiology: Uberheroes that are in the pyo species get Paralysis Inducement, and Damage Boost. Resistance against Ice Manipulation attacks (Very strong against extremely low temperatures)
*Buhyokko Physiology: Uberheroes that are in the buhyo species get Resistance against Paralysis Inducement, Body Control (Can increase weight to reduce knockbacks)
*Gekoros Physiology: Uberheroes that are in the geko species get Damage Boost, Resistance against Fire Manipulation (Very strong against extremely high temperatures), and Electricity Manipulation (Strong against lightning)
*Wanda Physiology: Uberheroes that are in the wanda species get Paralysis Inducement
*Fumya Physiology: Uberheroes that are in the fumya species get Damage Boost
*Menyokki Physiology: Uberheroes that are in the menyokki species get Paralysis Inducement
*Uhoho Physiology: Uberheroes that are in the uhoho species get Status Effect Inducement, Paralysis Inducement, Fire Manipulation, Ice Manipulation, Curse Manipulation and Sleep Manipulation
*Mofu Physiology: Uberheroes that are in the mofu species get Resistance against Ice Manipulation, Damage Boost, and Paralysis Inducement
*Chiku Physiology: Uberheroes that are in the chiku species get Damage Boost
*Gyo Physiology: Uberheroes that are in the chigyo species get Damage Boost, and Paralysis Inducement, Resistance against Damage Boost
*Koppen Physiology: Uberheroes that are in the pengu species get Ice Manipulation and Resistance against said specialty
*Kanokko Physiology: Uberheroes that are in the kano species get Damage Boost, and Paralysis Inducement, Resistance against said Status Effects
*Mashu Physiology: Uberheroes that are in the mashu species get Paralysis Inducement, Curse Manipulation, and Sleep Manipulation, Resistance against Sleep Manipulation
*Gyaba Physiology: Uberheroes that are in the gyaba species get Fire Manipulation, and high Resistance against Fire Attacks
*Sabara Physiology: Uberheroes that are in the sabara species get Damage Boost, Resistance against Curse Manipulation and Sleep Manipulation
*Mogyu Physiology: Uberheroes that are in the mogyu species get high-levels of Paralysis Inducement
|-|Equipment=
</tabber>
Attack Potency: At least Wall level, possibly higher (Superior to Heropon) | At least Wall level (Vastly superior to base), possibly higher (With Ultimate Equipment, there's varying weapons from a sword that can cut yourself a new continent, some weapons that can cut the moon in half or two, and or a claw that caused the Earth to have five layers just from a single slash. Ultimate Weapons are considered to be immensely superior to that of an average weapon) | Wall level, possibly higher (Comparable to Uberheroes)
Speed: Subsonic (Comparable to the Heropon, which can dodge arrows and even cannonballs. Can react to enemy horse-riders, and can run as fast as horse-riders when on fire or retreating. Can consistently dodge projectiles from bows, longbows, crossbows and cannonballs), possibly Speed of Light combat, reaction and attack speed (With Ultimate Equipment, Uberheroes can react to other Uberheroes with the Ultimate Equipment. All Uberheroes should be comparable to Cannogabang, who has an actual laser cannon or comparable to Myamsar and Piekron, who are capable of wielding the Krauser, in which Krauser is stated to have its wielder being capable of moving with the speed of light)
Lifting Strength: Unknown | Unknown | Unknown
Striking Strength: At least Wall level, possibly higher (Superior to the Hero) | At least Wall level, possibly higher (With Ultimate Equipment) | At least Wall level, possibly higher (Comparable to their Uberheroes versions)
Durability: At least Wall level, possibly higher (Superior to Heropon, as he is a fusion of the Hero and the Almighty) | At least Wall level, possibly higher (Much stronger than before with Ultimate Equipment, and can contend with others that have the same Ultimate Equipment) | At least Wall level, possibly higher (Comparable to Uberheroes)
Stamina: Extremely High, possibly Limitless (Could virtually fight for countless hours and still stand up strong. Items can increase stamina)
Range: Varies, from standard melee range, extended melee range, up to hundreds of meters with varying weapons. Is also capable of making flames erupt under an enemy hundreds of meters away. Planetary, up to Interstellar with various Ultimate Equipment (As Oohoroc, the Uberhero can activate Armageddon and make fireballs rain down upon the entire Earth. Or Yumiyacha with the Yumipon bow, it is said that Yumipon used it to make the stars just target practice). Variable with its lance, the Lance of Asuwish can grow to whatever the length the user demands (Can expand infinitely)
Standard Equipment: All items that an Uberhero can use are listed below.
===Equipment===
<tabber widths="375">
|-|Tatepon Equipment=
|-|Yaripon Equipment=
|-|Yumipon Equipment=
|-|Defensive Equipment=
|-|Ultimate Equipment=
The Ultimate Equipment are the Ultimate-grade weapons, all of them being notable for the black and gold color and known for extreme rarity with the minimal level needed to meet the requirements of obtaining a single Ultimate-grade equipment is at level 32, added with the fact that there's a low chance of obtaining one. Due to the overpowered nature of the Ultimate Equipment, they give more damage and defense than the usual equipment, an Uberhero can only obtain one of these and can never get a different one.
|-|Dark Heroes=
</tabber>
===Djinns/Summons===
All Djinns available in the Uberhero's arsenal. Djinns are summons that can be used in Patapon 3. They can be called upon when the Fever meter is full and by drumming Don-DoDon-DoDon. All Djinns listed below have the same properties, they revive dead Patapons and restore the health of injured Patapons.
<tabber>
|-|Yarigami's Sutra=
Yarigami's Sutra
The more you drum your heart out, the bigger the final boom!
*Results in a continuous attack by the summoner.
*Calls upon 6 giant spears that explodes on contact.
Super Yarigami's Sutra
A Djinn Superior to Yarigami with a stronger attack.
*Identical to Yarigami's Sutra.
*More powerful than Yarigami's Sutra. Fires 12 giant and more powerful spears, still explodes upon contact.
File:Yarigami's_Sutra.png|Yarigami's Sutra's Appearance
File:Yarigami's_Sutra2.png|Yarigami's Sutra's Spears
File:Super_Yarigami's_Sutra.jpg|Super Yarigami's Sutra
|-|Tategami's Sutra=
Tategami's Sutra
This sutra summons Tategami who repels foes. Sing with the great Djinn to push back foes and clear out the frontline!
*Causes the summoner to do a constant charging move.
*Pushes back enemies and deals damage.
*Causes an Uberhero to activate Hero Mode.
Super Tategami's Sutra
A Djinn superior to Tategami who boldly guards at the frontline.
*Identical to Tategami's Sutra.
*Is more offensive and defensive, deals more damage and the shield is much larger.
File:Tategami's_Sutra.png|Tategami's Sutra
File:Super_Tategami's_Sutra.jpg|Super Tategami's Sutra
|-|Soragami's Sutra=
Soragami's Sutra
This sutra summons Soragami who rules over storm and tailwind. Enemy ground is hit by lightning with each well-timed strike.
*Creates a rainy weather, tailwind and lightning. The lightning's strength can be amplified by how high the points are accumulated, by mostly following the beat properly and correctly as there is a button order.
*The lightning can temporarily disable, paralyze, burn and weirdly enough causes them to freeze as well.
Super Soragami's Sutra
A Djinn superior to Soragami who causes powerful storms.
*Identical to Soragami's Sutra.
*Creates thunderbolts that are much more powerful than Soragami's Sutra.
File:Soragami's_Sutra.png|Soragami's Sutra
File:Super_Soragami's_Sutra.jpg|Super Soragami's Sutra
|-|Yamagami's Sutra=
Yamagami's Sutra
This sutra summons Yamagami who transforms the battlefield to chaos. Each strike intensifies volcanic activity.
*Creates a volcano that fires meteors.
*Also creates a pool of fire that damage both the summoner and the enemies, this might not be a problem if the summoner is resistant to the pool of fire.
*Causes the summoner to do a constant charging move.
*Can cause status effects.
Super Yamagami's Sutra
A Djinn superior to Yamagami who causes great calamities.
*Identical to Yamagami's Sutra and retains all properties of the original.
*Fires 3 meteors instead of the usual 1 meteor from the original.
File:Yamagami's_Sutra.png|Yamagami's Sutra
File:Super_Yamagami's_Sutra.jpg|Super Yamagami's Sutra
</tabber>
===Enchantments===
Enchantments are discovered and found in common equipment, may it be swords, spears or helmets and others, providing additional offense and defense stats. Though enchanted weapons are commonly found in normal Treasure Chests, they are also obtainable in rarer chests like Gold or Jewel with also the corresponding rarer enchantments. Items with the color light purple name and a shortened prefix of a certain enchantments are enchanted weapons. All items can be enchanted by any enchantments, only one at a time.
Enchantments are split into Offensive enchantments and Defensive enchantments:
<tabber>
|-|Offensive Enchantments=
*Flame [Fl]: Increased flammability. Burn rate increases by 25% and attack is boosted by +46.6.
*Strength [St]: Damage boost. Boosts attack by 60%.
*Poison [Po]: Increased toxicity. Poison rate increases by 25% and attack power is boosted by +73.3.
*Holy [H]: Effective against undead. Damage against Demons and Undead is increased by +50%, +5% critical and attack power is boosted by +86.6.
*Slayer [Sl]: Effective against dragons. Damage against dragons is increased by 150%, +10% critical and attack power is boosted by 100%.
*Destructo [De]: Effective against matter. Attack Speed and Attack Movement Speed both increased by 10%, critical chance increased by 15%, Damage against Demons, Undead, Dragons and Giants increased by 10%, damage against Shells, Wood, Stone and Metal increased by 50%, and Attack Power increased by 113.
*God [G]: Unparalleled attack ability. Attack Speed increased by 20%, critical rate boosted by 30%, and attack power boosted by 140.
|-|Defensive Enchantments=
*Hitpoints [Hp]: Hit point boost. Stamina increases by 300.
*Armor [Ar]: Increased melee defense. Stamina increased by 500, critical resistance increased by 10%, x0.9 damage taken from strike, slash and stab attacks and defense increases by 10.
*Weight [W]: Increased weight prevents knockback. Stamina increases by 1000, defence increases by 15, Stagger and knockback resistance increased by 10%, x0.8 damage taken from strike, slash and stab attacks and weight increases by 5.
*Ice [Ic]: Boosts burn resistance and reduces fire element damage. Stamina increases by 2000, defense increases by 20, burn resistance increases by 20% and damage inflicted by fire is halved.
*Endurance [En]: Reduced damage (All Types). Defense boosted by 25, stamina boosted by 5000, crit, knockback and stagger resistance boosted by 5% and all defensive bonuses x0.9.
*Cure [Cu]: Increased defense against poison. Stamina increased by 10000, defense increased by 30, poison resistance increased by 20%, and damage taken from poison is halved.
*Mega [Me]: Greatly increases hit points. Stamina boosted by 20000, defense boosted by 50, critical, knockback and Stagger resistances increased by 10%, ignite, freeze, sleep and poison resistances increased by 5% and all defensive bonuses x0.85.
</tabber>
===Drum Commands===
It is unknown if these are the only move Uberheroes can do since they capable of moving without these commands but since the Patapons were able to move just fine without the commands in cutscenes, they probably don't need to. These commands can still be used in combat or for movements as an option however.
<tabber>
|-|March=
*The March of Mobility (Onward March). This command can be used for the Patapons to move while increasing defense efficiently as Tatepons raises their shields when marching with this command.
|-|Offense=
*The Aria of Attack: This command can be used for the Patapons to attack, if the commands are hit consecutively, it turns into fever which powers up the Patapons. Effective with The Hold-Tight Hoe-Down command.
|-|Defense=
*The Lament of Defense: This command can be used for raising Tatepons' shield, will go on a defensive stance to reduce incoming damage, and activate Uberhero mode on fever. This can be repeated resulting in a combo and empowering the Uberhero mode even further. Effective with The Hold-Tight Hoe-Down command.
|-|Retreat=
*The Requiem of Retreat: This command can be used for retreating. The Patapons will run backwards in any direction to avoid some incoming attacks.
*Step Back Strut: This command can be used for retreating. The Patapons will perform a defense stance while moving backwards.
|-|Utility=
*The Hold-Tight Hoe-Down (Concerto of Charge): This command can be used for increased attack power or defense. The Patapons will charge up their inner energy, increasing the power of their next attack or defense. Effective with The Aria of Attack or The Lament of Defense.
*The Melody with a Bounce (Jingle of Jump): This command sends the Patapons temporarily high in the air. Effective against ground attacks, can be used to dodge attacks that The Requiem of Retreat can't "dodge".
*The Ballad of 1999 (Pizzicato of Party): This command cures and nullifies any negative status effects afflicting the user and prevents any incoming status effects from afflicting or affecting the user. This command adds the most amount of Summon Energy to the Fever bar, enabling the summon for a Djinn much faster.
*The Song of Miracle: This command activates and summons the equipped Djinn. The Patapons has to match the beats shown on-screen to charge up the miracle's power to increase the length of how long the summon can stay.
*The Leisurely Lullaby: This command pauses everything besides the consciousness of the Player/Almighty or the units the Player is using and commanding. For some reason, the lullaby can be used to activate defensive movements just like The Lament of Defense because it has the same effect as the latter.
</tabber>
===Equipment Sets===
Equipment Sets are equipment and items that give beneficial bonuses when they are equipped together.
<tabber>
|-|Elemental Sets=
*Elemental Weapon + (Identical Element) Helm
**Boost to strength by 1.1 times, minor boost to status effect by 10% and resistance by 10%.
**For units that can only equip a weapon and a helm.
*Elemental Weapon + (Identical Element) Equipment
**Boost to strength by 1.05 times, minor boost to status effect by 5% and resistance by 10%.
**For units that can equip three slots.
*Elemental Weapon + (Identical Weapon)
**Boost to strength by 1.1 times, minor boost to status effect by 10% and resistance by 10%.
**For units that can equip two weapons, which has to be the same elements.
*Same Four Identical Element
**Boost to strength by 1.2 times, minor boost to status effect by 10%. Resisted status turns into outright immunity.
**For units that can equip four pieces of equipment.
|-|Tatepon Sets=
*Axe of Hanboon Set
**Speed increased by 1.8 times when attacking, attack speed increased by 0.5 times, defense increased, and increased weight.
**Requirement: Axe of Hanboon, Tebenos Helm, and Deedsarus Dark Tank. For Cannassault only.
*The Butcher Set
**Faster movement speed by 1.2 times, attack speed boost by 1.5 times, damage boost by 1.5 times to all types of enemies. But received damage is increased by 0.8 times.
**Requirement: The Butcher, Tahla Helm, and Alldemonium Shield.
*Serberker Set
**Strength boosted by 1.2 times, knockback and stagger rate by 1.2 times, and defense by 0.8 times.
**Requirement:Serberker, and Marumenko Helm. Only for Grenburr, Cannassault, and Ravenous.
*Blade of Astria Set
**Rate of critical boosted by 1.2 times.
**Requirement: Blade of Astria, (Another Blade of Astria or Holymadda Shiv), Samurai Helm, and Frayola's Spaulder. Only applicable for Myamsar.
*Murasamune Set
**Speed increased by 1.2 times when attacking, critical rate increased by 1.5 times, and defense multiplied by 0.75 times.
**Requirement: Murasamune, and Samurai Helm. For Grenburr only.
*Golem Arms Set
**Nullification of critical hits, strength boosted by 1.5 times, attack speed boosted by 1.2 times.
**Requirement: Great Golem Arm, Great Golem Arm, and Tebenos Helm. Applicable only to arm users, such as Destrobo, Bowmunk, and Ragewolf.
*Natura's Touch Set
**0.5 times up to 2 times strength boost, and all defense boosted by 0.5 times. But received fire damage is increased by 2 times.
**Requirement: Natura's Touch, Natura's Touch, and Bunny Hood. Applicable only to arm users, such as Destrobo, Bowmunk, and Ragewolf.
*Feisho Piekron Crit Set
**Critical damage boosted by 2 times
**Requirement: Feisho, Tahla Helm, and Galapagos Shield. For Piekron only.
*Feisho Myamsar Crit Set
**Critical damage boosted by 2 times
**Requirement: Two Feisho, and Tahla Helm. For Myamsar only.
*Two Crablessa Set
**Damage increased against shells by +1225%, +300% against dragons, +44% against wood, +125% against stone, +300% against metal.
**Requirement: Two Crablessa. For Myamsar only.
*Thor Set
**All defenses multiplied by 0.5 times.
**Requirement: Thor, Bunny Hood, Alldemonium Shield, and Chrono Riggers. For Tondenga only.
*Holymadda Shiv Set
**Boost to critical rate by 1.2 times
**Requirement: Holymadda Shiv, Holymadda Shiv, Samurai Helm, and Frayola's Spaulders. For Myamsar only.
*Tokoyomamori Set
**Defenses multiplier against elemental attacks by 0.4 times.
**Requirement: Tokoyomamori, and Marumenko Helm. Only for Guardira, and as well as Slogturtle when playing Dark Hero Mode.
|-|Yaripon Sets=
*Poseipon's Set
**Cannot be affected by burning sensations. Damage taken from fire is increased by 0.5 times.
**Requirement: Poseipon's Trident, and Bunny Hood. For Yarida, Kibadda, Piekron, Wooyari, Pyokorider, Charibasa, Taterazay, Naughtyfins, and Buzzcrave only.
*Gugnir Set
**Boosts attack speed by 0.4 times, critical rate by +400%.
**Requirement: Gugnir, Bunny Hood, Stinger Shield, and Chariot of Light. For Charibasa only.
*Romulus' Set
**Strength boosted by 1.5 times, burning, curse/sleeping, and freezing's effectiveness are less effective against the user by +20%, and speed when attacking by 1.8 times.
**Requirement: Romulus' Halberd, Tebenos Helm, Octagon Shield, and Bullgam the Bully. For Kibadda only.
*Battachin Set
**Strength boosted by 0.5 times, attack speed by 0.6 times, and attacks gain the element of poison and darkness.
**Requirement: Battachin, Samurai Helm, and Ponteo the Victorious. For Pyokorider, and as well as Buzzcrave when playing Dark Hero Mode.
*Fire and Ruemelter Set
**Rate of burning increased by 2.15 times.
**Requirement: Any equipment that can cause burning, and Ruemelter. For Charibasa, and Cannassault only.
|-|Yumipon Sets=
*Raijinpon's Set
**Critical rate increased by 1.2 times, burn rate by 2 times, and projectiles gain a piercing property.
**Requirement: Raijinpon's Bow, and Bunny Hood. For Yumiyacha and Alosson only.
*Yoichiro Set
**Critical rate increased by 1.5 times.
**Requirement: Yoichiro, and Samurai Helm. For Alosson only.
*Teskatori Shooter Set
**Attack speed boosted by 0.4 times.
**Requirement: Teskatori Shooter, and Marumenko Helm. For Yumiyacha only.
*Sonic Set
**Attack speed boosted by 0.8 times, and sleep rate increased by 2 times.
**Requirement: Sonic Demonslayer, and Cape of Ulysses. For Wondabarappa, Jamsch, and as well as Sonarchy when playing Dark Hero Mode.
*Great Howl Set
**Highest damage increased by 2 times.
**Requirement: Great Howl, Tahla Helm, and Vamp Cloak. For Wondabarappa, and as well as Sonarchy when playing Dark Hero Mode.
*Spriggan's Set
**All status effect rate increased by 1.2 times.
**Requirement: Spriggan's Song, Samurai Helm, and Freja's Cape. For Jamsch, and as well as Sonarchy when playing Dark Hero Mode.
*Jewelsword Set
**All status effect rate increased by 1.5 times.
**Jewelsword Staff, Marumenko Helm, and Lilith Shoes. For Oohoroc only.
*Maelstrom Set
**Cannot be affected by burning sensations.
**Maelstrom Scepter, and Lilith Shoes. For Pingrek only.
*Ichigeki Set
**Rate of critical increased by 1.5 times.
**Ichigeki, and Samurai Helm. For Cannogabang, and as well as Covet-Hiss when playing Dark Hero Mode.
</tabber>
Intelligence: Combat Genius. Leader of a tribe that fought for centuries. Gained a marvelous amount of increased potential after the fusion of the Hero and the Almighty, and has gained centuries of experience due to being an ancient heroic warrior, and on top of that, he is also part of the Almighty who has led the Patapon tribe, a tribe that has battled numerous civilizations in the past, conquered many challenges, and at some point reached their peak and dominance over others. The Uberhero has learned perfect control of the drums due to being partly the Almighty. Later learned how to transform into different Uberheroes with different weapon specialties and fighting styles, like swords and shields, bows and spears. Later on learned how to use blades, greatswords, greatbows, horns, claws, staffs and others, then can bring out the full potential of these weapons, regardless if magical or non-magical. Also has learned and has acquired countless set skills and class skills. Assumed to be the blacksmith in the tribe, doing the dismantling of the unneeded weapons in the armory and easily upgrading of the needed weapons in the blacksmith in just few seconds
Weaknesses:
List of Specific Weaknesses:
<tabber>
Notes:
*All of these different keys are the abilities displayed by the now single entity, called the Uberhero, the fusion of the Heropon and the Almighty. Which makes it the Heropon's post-fusion or the post-revival version, due to the Heropon fusing with the Almighty. These keys are not from alternate versions or stories, but just different transformations that only the Uberhero can do and perform.
*All of the content belonging to the pre-fusion or the pre-revival version of this entity is in a different profile, which is the Hero (Patapon)
*This profile should never be combined with the Hero (Patapon) as they have some contradicting abilities.
*The third key, which is the Dark Hero Mode, is from an extra content that is non-canon, as they do not make sense from a story perspective. Any monsters should not scale to them as they have not been shown to fight against monsters, but only against other Heroes.
==Feats:==
<tabber>
|-|Feats=
Destructive and Durability Feats
*Can harm Kanogias, a walking fortress.
*Can break large stone doors and iron towers with ease.
*Should be capable of completely obliterating the Earth, as the Uberhero defeated Goruru and consistently defeated enemies stronger than Goruru.
**Has also been consistently mentioned to be able to divide the Earth in half, have weapons that graced the shoulders of someone capable of razing the Earth, and also according to the legends, the five layers of the Earth were created due to Uberhero's weapons.
**Has also been consistently stated to be able to slice the moon in half, two times.
*Broke free from the curse of all the evil, the embodiment of evil, the Archfiends.
*Can tank elemental attacks and walk through them with ease.
*Can fight an Uberhero, at worst case scenario, can also fight two Uberheroes and win. Can tank missiles from Uberheroes.
*Tanked hits from the Super Archfiend Demons.
Strength
*Can knock back extremely large enemies, by simply swinging a hammer.
*Stronger than the Hero, which is capable of lifting a giant boulder. As Robopon, can casually throw rocks at enemies.
Speed
*Wields the Krauser, which says that the wielder of the dagger can move with the speed of light.
*Has reacted against an Uberhero, or two. Also reacted against a Dark Hero.
**Can dodge lasers, and react against Myamsar and Piekron, capable of wielding the Krauser.
*Can run as fast as horse runners when retreating or when on fire.
Range
*Can activate Armageddon, which can summon shooting stars and combine them together and make fireballs that are made of magic and make them rain and fall upon the entire Earth.
*Has used the stars as his target practice.
Intelligence
*Has adapted to the behaviors of the numerous creatures and monsters he has encountered, subtle behavior or not, and found a way to counter their behaviors. Knows countless patterns and behavior of numerous bosses.
**Has also fought some of them in harsh conditions, which is favorable for the enemy, and has still defeated them.
*After fusing with the Hero, possibly has gained Hero's intelligence, knowledge, and experience. Possibly the Almighty's as well.
*Possibly one of the heroes mentioned in the Patapon legends, which includes the Patapon Trifecta, and he should be as old as them. Which means he has centuries of experience and has already defended the tribe in the ancient era, numerous times already.
Others
*Can fight in extreme climates and adapt to them, weathers such as a snowy place that instantly freezes living things. Uberhero, without even using fire equipment, defeated enemies with equipment to adapt to the cold.
|-|Combat Records=
General Bosses, Semi-Bosses and DLC Bosses
*Defeated Arch Pandara, the Level 27+ Super Archfiend Demon, the end boss in Patapon 3, which is a combination of all the Archfiends. Also defeated The Other Vessel, which is a replacement of Arch Pandara and is at Level 29+, which is actually tremendously more powerful than Arch Pandara. In the DLC, the Uberhero defeated Gheek Dongora, which is laughably more powerful than the former version of the Super Archfiend Demon bosses, as it is usually recommended for an Uberhero to play multiplayer, requiring two Uberheroes to defeat the boss. Though, defeating it alone is an option, but with extreme difficulty. The level of the boss is 180.
*Fought Queen Kharma and defeated her, which has the level estimation of 70, and the maximum level an Uberhero can gain is either level 32, up to 40. Which indicates that she is currently stronger than the peak of Uberhero.
*Has defeated all kinds of species of Dodonga Family, with some of them being possessed by the Archfiend of Valor. Defeated several numbers of Dodongas and Majidongas, even the Accursed Dodonga. Has tanked several hits from Kacchindonga, and defeated it with ease at the Uberhero's very peak.
*Has defeated numerous Zaknel and Dokaknel.
*Has defeated Ciokina, possessed by the Archfiend of Restraint. And a stronger version of Ciokina, Cioking.
*Defeated Kanogias, possessed by the Archfiend of Justice. And defeated a stronger relative: Ganodias.
*Defeated Dettankarmen, possessed by the Archfiend of Adamance, and also defeated Zuttankarmen.
*Defeated Gaeen, possessed by the Archfiend of Purity, a massive stone goliath created by an ancient civilization. And also defeated a stronger successor of Gaeen, Dogaeen.
*Has defeated Shookle, possessed by the Archfiend of Earnestness. Has also defeated Shoshookle.
*Fought Goruru, an amalgamation of countless Zigoton souls, and the Uberhero is capable of killing it before transforming into its Beast Form, can also still defeat Goruru even after transforming . This is also the same with Garuru, which is a stronger variation of Goruru.
*Defeated angry Mochichichis and its relative: Fenicchi.
*Defeated a superweapon called Org, controlled by Madfang Ragewolf. Also defeated its stronger version, named Dahl.
Non-Boss
*Has hunted Mochichis, Motsitsis, and Ujis.
*Defeated countless armies of Akumapons and Bonedeths, has even destroyed several of their structures and bases.
*Has defeated countless Cyclops. Has also defeated 50 Cyclops in a single quest march.
*Defeated Fenrir and Thunder Fenrir.
*Has fought Salamanders, and defeated them, which are known for their Damage Absorption and converts it into their own damage when they self-destruct. Even survived from the explosion of an amplified Salamander when it self-destructed.
*Defeated Treants and Deth Treants. The Uberhero can also kill them even with their Regeneration active in the rain, and without the use of flame equipment.
*Has defeated several Golems.
*Has defeated several Dragons and Dragon Puppies in dungeons.
*Has defeated several Balrogs.
*Defeated Gargoyles.
*Has interacted with Reapers/Death and even defeated them.
</tabber>
==Notable Attacks/Techniques:==
===Uberhero/Hero Modes===
<tabber>
|-|Uberhero Modes=
|-|Dark Hero Modes=
*Madfang Ragewolf: Drill Punch/"Duriru Panchi!": On Hero Mode, Ragewolf rushes forward and delivers a hit with a one-two punch, backs off and then does the same thing again. While in this mode, he is resistant against Paralysis Inducement and has Weight Manipulation to avoid getting knocked back. The Drill Punch is even more effective against shield users.
*Naughtyfins: "Please Freeze! ♥": On Hero Mode, Naughtyfins jumps high into the sky and throws her spear that stir up arctic winds upon hitting the ground, which freezes enemies and douses any flames around. This ability will freeze enemies regardless of the equipment used.
*Standoffish Sonarchy: Sonic Doom/"Killer Sonic!": On Hero Mode, Sonarchy disperses 12 sonic balls which inflict all kinds of status effects such as poison, cursing enemies to sleep, and staggering enemies
*RottenLee Ravenous: Gong Tornado/"Gone Tornado!": On Hero Mode, Ravenous forms giant tornadoes and then sends them off forward causing destruction. The tornadoes send enemies off flying.
**Fire Tornado: Ravenous creates a fire tornado instead of a normal tornado.
*Gluttonous Buzzcrave: Burning Fly/"Baning Furai!": On Hero Mode, Buzzcrave summons 20 flies of flames which dive-bomb the enemies. If Buzzcrave uses ice equipment, the flies freezes the targets instead of burning them.
*Slow-moving Slogturtle: Anti-Magic/"Anchimajikku!": On Hero Mode, Slogturtle denies the metaphysical and creates an anti-magic force-field that nullifies any magical and supernatural attacks and all status effects. All magical attacks are nullified, examples of these are attacks in the form: fire, ice, light, dark, poison, electricity, curses, sleep and even sound are automatically nullified. He also nullifies defense-piercing attacks, as long as they're magical attacks but only he himself would not be affected in the forcefield, while others may be.
*Miss Covet-Hiss: "Double Ba-bam!": On Hero Mode, Covet-Hiss fires in three different styles, just like Cannogabang's "Buppanasso!". However, he does the same style two times instead of one per attack.
**Cannon: Glowing Shells. Covet-Hiss fires one glowing shell that deals massive damage, compared to his usual attacks, this cannonball will pierce through anything in its path, literally. However, he fires two instead of one which have smaller ranges.
**Howitzer/Blunderbuss: Fire Spray, one of the most devastating attacks. Covet-Hiss fires 10-12 pieces of piercing fire spray that pierce through anything, but he does this twice in a much shorter range.
**Laser: Ultra-ginormous Laser. Covet-Hiss will shoot out two enormous laser beam that last for one second, and will still shoot while swung upward, which is effective against airborne opponents. The laser pierces everything in its path.
</tabber>
===Class Skills===
<tabber>
|-|Uberhero Class Skills=
|-|Dark Hero Class Skills=
*Madfang Ragewolf's Class Skills:
**Regenerate 1: Recovers a tiny amount of HP every 4 seconds. (1%)
**Regenerate 2: Recovers more HP. Skill superior to Regenerate 1. (3%)
**Regenerate 3: Recovers much more HP. Skill superior to Regenerate 2. (6%)
*Naughtyfins's Class Skills:
**Twin Spears: Throws two spears at once with a charged attack or during Fever.
**Quadruple Spears: Throw four spears. Superior skill to Twin Spears.
**Six Spear: Throw six spears. Superior skill to Quadruple Spears.
*Standoffish Sonarchy's Class Skills:
**Bloodsuck 1: Recovers HP by absorbing 10% of the damage inflicted upon enemy.
**Bloodsuck 2: Absorbs 30% of damage inflicted. Superior skill to Bloodsuck 1.
**Bloodsuck 3: Bloodsuck 3: Absorbs 60% of damage inflicted. Superior skill to Bloodsuck 2.
*RottenLee Ravenous's Class Skills:
**Kamaitachi: Creates small tornadoes. Activates with a charged attack.
**Fire Tornado: Gong Tornado creates burning tornadoes which spread fire in the marching direction.
**Twin Kamaitachi: Create two small tornadoes. Superior skill to Kamaitachi.
*Gluttonous Buzzcrave's Class Skills:
**Rush 'Em: Score multiple hits in an extreme stampede.
**Grubby: Flame Flies spawn from defeated enemies.
**Shish Kabob: x1.5 damage when attacking foes who lack shields or greatshields.
*Slow-moving Slogturtle's Class Skills:
**Duck and Cover: Adds min attack to defense, and min attack power then becomes zero. Learned by taking hits from foes.
**Deep Sleep: Self-destructs upon death in a localized cloud of sleeping gas.
**Return to Sender: When hit by a slash or strike attack during defense, damage is deflected back at enemy.
*Miss Covet-Hiss's Class Skills:
**Instacharge: Reduces attack speed by 20%, allowing faster firing of cannon.
**Body Piercing: Adds Piercing attack when equipped with a Cannon or Howitzer/Blunderbuss.
**Tainted: Copies the poison rate of the most poisonous ally. Learn by poisoning enemies.
</tabber>
===Set Skills===
All Uberheroes can use each others' Set Skills, even if they have different classes, there is no exception and limitation to what Set Skills an Uberhero can use.
<tabber>
|-|Uberhero Set Skills=
|-|Dark Hero Set Skills=
*Madfang Ragewolf's Set Skills:
**Refuse to Lose: Receive only 1/3 of damage while HP is at 20% or less of total.
**Claw Boost: 50% boost to attack power when equipped with a claw. 25% for other weapons.
**Bolster: 30% bonus to max HP!
**Final Spurt: Deal triple damage while HP is at 20% or less of total.
**Peerless Wolf: When attack triggers critical damage and hits enemy with 20% or less of max HP, that enemy dies instantly.
*Naughtyfins's Set Skills:
**Flash Shower: Fever triggers rain. Additionally while it´s raining, HP recovers gradually and battle stats are boosted.
**Spear Attack 1: 40% bonus to attack power when equipped with a Spear or Pike. 20% for other weapons.
**Freezem Solid: Doubles freeze rate.
**Spear Attack 2: 50% bonus to attack power when equipped with a Spear or Pike. 25% for other weapons.
**Peerless Mermaid: Upon death, recovers HP of all allies to the amount of 50% of own max HP. Also cures status effects.
*Standoffish Sonarchy's Set Skills:
**Rapid Blow: Doubles Attack Speed, but halves Attack Power.
**Bull's eye: 25% to critical rate.
**Night Strike: Quadruples critical rate when attacking sleeping foe.
**Sweet Dreams: Quadruples sleep rate when attack triggers critical.
**Peerless Bat: 5% increase to experience.
*RottenLee Ravenous's Set Skills:
**Scythe Attack 1:30% boost to attack power when equipped with a scythe. Effect halved for other weapons.
**Desperado: Desperate times, desperate measures! Damage inflicted +50%, damage received +100%.
**Samurai Soul: Boost weapon level by 3.
**Scythe Attack 2: 50% boost to attack power when equipped with a scythe. Effect halved for other weapons.
**Peerless Crow: Boost max attack power in the amount of min attack power (min attack power remains the same).
*Gluttonous Buzzcrave's Set Skills:
**Agile Attack: Doubles movement speed during attack.
**Pike Attack 1: 40% boost to attack power when equipped with a pike. 20% for other weapons.
**Pike Attack 2: 60% boost to attack power when equipped with a pike. 30% for other weapons.
**Pike Attack 3: 80% boost to attack power when equipped with a pike. 40% for other weapons.
**Peerless Fly: Adds sound element to attacks and triples stagger rate.
*Slow-moving Slogturtle's Set Skills:
**Critical Parry: Halves damage received from criticals.
**Embolden: 40% bonus to max HP!
**Antimass: Halves received crush damage.
**Helm Master: Boost helmet level by 3.
**Peerless Turtle: Doubles max HP, but also doubles received damage.
*Miss Covet-Hiss's Set Skills:
**Incinerate: Turn foes into cinderal! When attacks cause burning the resulting fire burns intensely!
**Gun Attack: 50% attack bonus to Cannons, Howitzers, and Lasers. 25% for other weapons.
**Growem Geen: Small chance of grassland sprouting when an attack hits ground.
**Peerless Snake: Quadruples poison rate when attack triggers critical.
</tabber>
===Unique Specialties===
Dependent to Rarepon Species, and/or Unit Type.
<tabber>
|-|Tatepon Class=
Powers and Abilities that others have, and are strictly variable to either or both the Rarepon Species and Unit Type.
*Physiological Abilities: All Uberheroes have something they embody, whether it be classes or species of the Patapons. Some of them may retain their physiological advantages, while also retaining their weakness, some may only retain the advantages and not the weaknesses, and some could be the opposite. Because of these physiological factors, some of them get to use others' abilities, which is extremely beneficial for combat.
**Energy Shield Stance (Tatepon Spirit): From Taterazay. As the embodiment of the shield classes, he is the true owner of this ability which stems from the Tatepon class, and even the Heropon. This useful abilities can also be used by other Uberheroes, such as Tondenga and Guardira from the Tatepon Class, and even Kibadda, Piekron, and Charibasa from the Yaripon Class.
**Weight Control (Tondenga): A weight manipulation ability in order to reduce the distance of a knockback received. This ability comes from the fact that Tondenga comes from the Buhyokko species, and this species in general are heavy units. He also wields clubs.
**Attack Amplification (Tondenga): A boost to the striking and blunt force element of the user's attacks. This ability comes from Tondenga being a Dekapon Uberhero, which makes him a heavy hitter.
**Arms User: The main part of being a Robopon. Robopons are powerful units with large robotic arms or gauntlets, hence the name Robopon. The arms are their latest technology before Patapon 3 happened, and robotic gauntlets are mainly used for demolition.
***Arms User: Pseudo-Tornado Punch (Destrobo): The Uberhero Mode of Destrobo, in which he swings both of his arms wildly to knock back foes. This ability is inherited from being a Robopon unit.
***Arms User: Freaky Tree (Bowmunk): Instead of Crushcombo or a Pseudo-Tornado Punch, he instead uses all of his damage stats for healing. The fact that he has gauntlets for his weapon proves that he is a Robopon.
***Rock Throw (Bowmunk): An ability Bowmunk inherited from being a Robopon. In defensive stances, Bowmunk can even pull a boulder from the ground for defending allies.
**Energy Shield Stance (Tatepon Class Origin: Guardira): Similar to Taterazay, but improved and more defensive. Originated from being a Tatepon.
**Weight Control and Resistance to Stagger (Guardira): Guardira has the ability to control his weight to some extent, and get extreme resistance to stagger. His Peerless Sheep makes him weak against fire attacks because he still retains the weakness of the Mofu physiology.
**Critical Attacks (Myamsar): Myamsar specializes in critical hits, and this is proven further by his existing Peerless Cat set skill, where he inflicts death upon poisoned enemy if he hit them with a critical hit. This ability comes from the Fumya species.
***Strangely, while being a Dekapon, he doesn't inherit their slow and heavy nature.
**Healing Property (Bowmunk): Menyokki species are known for their extremely high maximum health. This is later adapted into Bowmunk, but instead of high health, it became healing and regeneration. His Peerless Tree ability reflect this.
**Maximum Damage Boost (Grenburr): Inherited from the Mogyu species, via Peerless Bovine. They get incredible maximum damage, but their minimum damage stays intact, widening the gap between minimum damage and maximum damage, which makes their damage output extremely inconsistent.
***He doesn't have any class heritage, he is basically a new class.
|-|Yaripon Class=
Powers and Abilities that others have, and are strictly variable to either or both the Rarepon Species and Unit Type.
*Physiological Abilities: All Uberheroes have something they embody, whether it be classes or species of the Patapons. Some of them may retain their physiological advantages, while also retaining their weakness, some may only retain the advantages and not the weaknesses, and some could be the opposite. Because of these physiological factors, some of them get to use others' abilities, which is extremely beneficial for combat.
**Spear User (Yaripon Spirit): The main part of being a Yaripon. Yaripons are spear-throwing medium-range units.
***Spear User: Fear Spear (Yarida): The Uberhero Mode of Yarida, in which he throws his spear and explodes upon contact. This Uberhero Mode is the modified and upgraded attack adapted from Yaripons.
***Spear User: Spear Duplication (Yarida and Piekron): The Class Skills that originated from Yarida, the parent of class of Yaripon Class Uberheroes. This ability multiplies the spear thrown by a spear user.
***Spear User: Flame Spin (Wooyari): The ability that Wooyari has is a modified adaptation of the Yaripon attack style. But instead of throwing spears, he spins them instead, creating a shield in the form of fire or ice.
**Tate-Yari/Tate-Kiba/Yari-Kiba Hybrid: The ability of being a spear user being able to use weapons that Tatepon users wield, or being able to use shields while on a horse, or being able to use spears while also being on a horse, or three at the same time. This allows the user to inherit different things from different units.
***Spear User: Mad Charge (Kibadda): Kibadda charges with a spear while on a horse. Inheriting the qualities of being a Yaripon while also inheriting the qualities of a Kibapon.
***Energy Shield Stance (Tatepon Class Origin: Kibadda): Kibadda inherits the Energy Shield ability from Taterazay for being a shield user.
***Horse Mastery: Giddy Up (Pyokorider): Amplification of the horse's movement speed, inherited from Kibapon.
***Axe/Club/Greatsword User: Thwack-Mash (Cannassault): Cannassault rushes forward with an axe, club, or greatswords, either of the three, while on a chariot, a class similar to Kibapon (but essentially different). He inherits the usage of axe, clubs, and greatswords from Tatepons, while retaining his semi-medium-range from Yaripons (though still considered close-range), while also being a rider, having a similar quality to Kibapons.
***Spear and Halberd User: Shwoop-fling (Charibasa): Charibasa throws his spear (can be a halberd as well) which explodes upon contact, he inherits the spear duplication ability from Yarida. He also inherits the energy shield stance ability from Taterazay, while also being a rider unit (chariot rider), similar to a Kibapon (but essentially different). He also inherits the abilities of Uberheroes from other species for example: Pyokora (Pyokorider), and Kanokyon (Cannassault).
**Critical Boost (Piekron): Piekron inherits the innate ability of the Nyontama species. He also inherit their weaknesses of being vulnerable to fire, but with the weakness being modified. Present in the Peerless Frog, he can nullify burning plants, but this ability won't activate if he himself is burning.
**Stagger and Knockback (Cannassault): Traits inherited by Cannassault from the Kanokko species. He sends staggering attacks, or attacks that knocks back the enemies, and also has no physiological weaknesses aside from class-specific weaknesses.
**Enhanced Hearing (Pyokorider): Traits inherited by Pyokorider from the Pyopyo species. He gained this trait instead of their elemental resistance and weaknesses for some reason. This allows for a better use of sound abilities.
**Damage Bonus (Wooyari): Traits adapted from Chigyobi species, this is present in the Pike Attack set skill. He performs best in rain, but is also weakened by rain at the same time, which is an inherited modified weakness from the Chigyobi species.
**Criticals (Charibasa): Traits adapted from the Sabara species, they specialize in criticals, which is present in the Critical+ and Peerless Bird set skill he owns, and the Kanokyon Spirit class skill he inherits, which promotes a critical-reliant battle style.
|-|Yumipon Class=
Powers and Abilities that others have, and are strictly variable to either or both the Rarepon Species and Unit Type.
*Physiological Abilities: All Uberheroes have something they embody, whether it be classes or species of the Patapons. Some of them may retain their physiological advantages, while also retaining their weakness, some may only retain the advantages and not the weaknesses, and some could be the opposite. Because of these physiological factors, some of them get to use others' abilities, which is extremely beneficial for combat.
**Bow and Crossbow User (Yumipon Spirit): The main part of being a Yumipon. Yumipons are long-range bow users.
***Bow User: Bow Attack 1-4 and Peerless Bow (Yumiyacha): The trait that he inherited from the Yumipon class in the form of set skills, and obviously the capability of being able to use bows in combat.
***Bow and Longbow User: Arrow Shower (Alosson): The trait that he inherited from the Yumipon class, similar to Yumiyacha's.
**Horn/Longhorn/Twinhorn User and Sound Manipulation (Megapon Spirit): The main part of being a Megapon. Megapons are ranged-sound users.
***Horn and Longhorn User (Wondabarappa): Wondabarappa uses horns and longhorns, and the user fires sonic balls which is inherited from the Megapon class. Though the projectiles changed from words (in the form of sounds) to just sonic balls.
***Horn and Twinhorn User (Jamsch): Jamsch uses horns and twinhorns, and the user fires sonic balls, just like Wondabarappa, who inherited this trait from the Megapon class. His class skills complement this trait.
**Staff and Scepter User and Magic (Mahopon Spirit): The use of staves and scepters for the purpose of magic demonstration in combat.
***Scepter User, and Elemental Manipulation (Pingrek): Pingrek inherited this trait from Mahopons. Pingrek specializes in defense and utility, via ice element.
***Staff User, and Elemental Manipulation (Oohoroc): Oohoroc inherited this trait from Mahopons, just like Pingrek. But in the form of offense and utility. Also adapted Heropon's "Hail Mary" attack as a Mahopon.
**Stagger (Wondabarappa): The trait inherited from the Wanda species by Wondabarappa. While it is a good offensive trait, this becomes a supportive trait because the other skills that Wondabarappa develops aren't very offensive. He doesn't retain the weakness of this particular species.
**Ice Manipulation (Pingrek): The trait inherited from Koppen species by Pingrek, with the Uberhero being able to use ice while also not retaining the weaknesses of this certain species.
**Attack Speed Amplification (Alosson): Similar to Yumiyacha's Bow Attack 1-4, but a bit different, in the form of rapid continuous attacks, rather than burst duplication. This is a trait he inherited from the Chiku species, known for their fast attack speeds.
**Status Effect Inducement (Oohoroc): The trait Oohoroc inherited from the Uhoho species, known for their good capability in giving status effects to enemies.
**Curse Manipulation, Sleep Manipulation and Status Effect Inducement (Jamsch): The trait that Jamsch inherited from the Mashu species, known for their ability to make enemies sleep. This trait is later adapted into many different kinds of status effects.
**Fire Manipulation (Cannogabang): The trait that Cannogabang inherited from the Gyaba species, known for their ability to burn enemies on fire. This trait is later adapted into a Hero Mode Slinger ability for shooting fire shrapnels, the Incendiary Skillz (Class Skill), and as well as Fire Resist (Set Skill).
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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