Locate creature

Locate creature was a divination spell that allowed the caster to sense the location and movement of a well-visualized creature.
==Effects==
Similar to locate object, this spell could find a creature familiar to the caster within a radius of at least —the range increased with the experience level of the caster but would not cross running water. Locate creature could also find a creature by race or species (such as an elf or an umber hulk) as long as the caster had previously met or at least seen one from a distance of or less. This spell could not locate objects and could be fooled by mislead, nondetection, and polymorph spells.
This spell was incapable of penetrating through crystal spheres and could not travel through the void of wildspace. However, it could extend to its full range inside the phlogiston.
==Components==
The material component for this spell was a tuft of fur from a bloodhound. The spell also had a verbal component and part of the somatic component was to turn slowly around in a circle until the desired creature was sensed.
==History==
In the mid–14 century DR, the Diviner's Guild of Ravens Bluff actively sold scrolls containing locate creature for around 2,350 gp.
==Appendix==
===See Also===
* Locate object
===Appearances===
===References===
Category:Divination spells
Category:Universal (province)
Category:Bard spells
Category:Cleric spells
Category:Druid spells
Category:Paladin spells
Category:Ranger spells
Category:Sorcerer spells
Category:Wizard spells