The Tome of Magic in DARK SUN™ Campaigns (DK)

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Wild mages: These are perfectly acceptable in DARK SUN™ campaigns. The rules for them presented in the Tome of Magic apply on Athas. A wild magician must be either a defiler or preserver, like any mage. 
There are no elemental wizards on Athas. The magic of the elements is reserved for the priest classes and for rangers. 
Wizard spells: Unless otherwise stated here, all wizard spells presented in the Tome of Magic volume can be used in DARK SUN™ campaigns. Those that work differently are listed here. 
Metamorphose liquids: The spell works as described. The area of effect is 1 cubic foot per level. One cubic foot is equal to 7.5 gallons. 
Summon lycanthrope: This spell cannot be used; there are no lycanthropes on Athas. 
Claws of the umber hulk: No umber hulks live on Athas, but this spell works as described. It requires a different material component (DM's choice ). 
Homunculus shield: Though there are no homunculi on Athas, this spell still works. 
Some material components for these spells may not be appropriate to Athas (for instance, those calling for metal). Exercise judgment in changing these material components to better suit a DARK SUN campaign.