Happiness

Happiness is the overall approval rating of your nation's citizens with their government. Happier citizens end up making more money.
==City Happiness==
A city's happiness is based on the crime rate, population density, literacy rate, unemployment rate, and services. For every percent there is crime, the happiness level drops 1%. Unemployment works the same way. For every percentage of illiterate citizens (opposite of the literacy rate) the happiness also drops. Services can boost the happiness level.
===Population Density===
Density 	Happiness Modifier
< 50 	
50 - 150 	0 points
150 - 200	
> 200 	
> 350 	
> 500 	
> 750 	
> 1,000 	
> 1,300 	
> 1,600 	
> 10,000 	
===Tax Rate===
:See main article: Tax rate
==National Happiness==
National happiness is an average of the happiness level of all the cities the nation has.
===New Nations===
Brand new nations are usually excited and celebrating, and as such receive a +10 point happiness boost for the first week of their existence.
===Marvels===
Marvels have the ability to affect national happiness but is only evident on the Overview and Budget pages.
===Nuclear Chaos===
If a nation has been hit by a Nuclear Weapon in the last 72 hours, the nation will be in a state of frenzy, and the happiness level will drop by 30 points.
===Soldiers===
If a nation has less than a 0.1% ratio of soldiers to population (e.g. a nation has 1,000,000 population and has less than 1,000 soldiers), people will feel unsafe, and nation happiness will drop by 40 points.
==Happiness Effects==
Happiness is an important factor in determining the average income of your nation.
Category:Gameplay
Category:Statistic