Donkey Kong 64 DS/Angry Aztec

This article contains a list of all Golden Bananas that can be found on Angry Aztec in Donkey Kong 64 DS, a St. Clair Publications-produced enhanced remake of DK64.
In order to enter this level, you must already have six Golden Bananas. The boss is Dogadon, whom Diddy Kong battles in this game upon collecting 120 regular bananas, the same number of bananas that were needed in the original game.
==Krusha==
===#1: Diddy's Dilemma===
The temple near Candy's was modified with an Orange Switch so that Krusha could get in. Shoot it down and enter the temple. Inside, slam a Krusha Switch to extend the "tongues" of three stone monkey heads for a limited time, backflip on them, then shoot down another switch to extend a tongue on the other side of the room. Play your instrument on the Trumpet Pad there to get some sunlight to melt the frozen pool. You get no help from masks or bridges this time around; instead, you'll need to have learned Metal Mayhem from Cranky in order to go into the swimming pool. The Guitar Pad over the Llama's prison was changed to a Bongo Pad to make it easier for you do this.
Once inside the pool, go through the tunnel and turn right to find Diddy Kong imprisoned where Tiny Kong was in the original game. Use + to punch down a Krusha Switch on the wall, then use the same move to punch down the KONG Letters. Get all four to free Diddy and get this Banana.
===#2: Through the Jet Stream===
A blatant ripoff of two Super Mario 64 stars, use Metal Mayhem near Cranky's lab to jump into a deep pool of water, then pass through five rings shooting out from a bubble jet to trigger a Bonus Barrel next to the lab. Jump on the jet stream to ride it back up, then enter the Bonus Barrel to play Stash Snatch (your target is 10 DK Coins in 60 seconds; was previously in Frantic Factory).
===#3: Temple Trickery===
First, at the temple near Funky's, get Diddy Kong to slam a Diddy Switch on the roof. This awakens a giant totem pole who then says "FEED ME" before spinning. Feed the totem pole four times by shooting your ammo into its mouth each time. It'll spin faster with every hit. When you succeed, shooter switches appear above every door into the Temple, one for each Kong. Obviously, you must shoot the Orange Switch.
Inside, shoot down the Orange Switch to open two new paths. You must first go right to stomp on a Kaboom, then pick it up. Now go to the left path, Kaboom in tow, and throw it at a switch with a TNT Barrel icon on it, but watch out for the Klobbers! The Kaboom respawns very quickly should you mess up. The TNT Barrel Switch opens up two new paths; lather, rinse, and repeat. The second TNT Barrel Switch gives you the Banana. Grab it, then get out within 35 seconds to avoid being shot by Kroc.
===#4: Orange Switch Obnoxiousness===
In an attempt to imitate the "five silver stars" missions seen in Mario games at the time this one was made, throughout the level, you'll find five Orange Switches that seemingly don't do anything. Shoot one down to get a plantain. Get all five plantains to get this Banana inside glass near the Diddy Barrel in the main area. Each time you get hit, you lose a plantain; if you have all five, you'll lose the Banana. The plantains will bounce about the area when this happens; do everything you can to get your lost plantains back!
===#5: Temple Treasure===
Back in the temple where Diddy was held prisoner, there's a black-haired Kasplat near the swimming pool entrance.
==DK==
===#1: The Key to Freedom Lies in the Clouds...===
In the second main area, there's a temple with a llama's head for a door. In front of that is a DK Pad. Activate that and complete the Barrel Blast course to free a Llama in the first main area, who will leave behind this Banana as well as spawn Coconut, Grape, and Feather Switches to allow you entry into his temple.
===#2: The Llama's Lament===
Now inside the Llama's Temple, scan the perimeter for a Bongo Pad and play your bongos on it to wake him up. He will then sneeze on the superheated water in front of him, which somehow cools it and opens up a new area. Inside this new area, shoot down a Coconut Switch to let Lanky Kong out.
===#3: Quicksand Quarry===
Still in the Llama's Temple, now look for a DK Switch and Simian Slam it. This will open up a cave next to Funky's. Back outside, power up with the DK Barrel and enter the newly opened cave, then enter the Bonus Barrel and win Stealthy Snoop (50 seconds). Getting this Banana also spawns a Bananaport Pad which allows Diddy to get some of his stuff in this room.
For the record, the revamps that Alex made to the Bananaport system in this game mean that the Bananaport Pads in this temple are connected to the ones in the main level, making re-entering this temple much easier.
===#4: Temple Trample===
Back at the Five-Monkey (and One Kremling) Temple, shoot down a Coconut Switch to gain access to DK's section. All you have to do is shoot a switch, turn left, shoot another Coconut Switch, turn right, get the Banana, and then get out within 25 seconds.
===#5: Kasplat's Quicksand===
In the cave area just before Candy's, shoot down two Coconut Switches. Then, in the newly-opened room, power up with a DK Barrel and cross the quicksand to find and beat down a blonde-haired Kasplat.
==Diddy==
===#1: Temple Takedown===
Again at the Five-Monkey Temple, shoot down the Peanut Switch and play Diddy's section, about the same as DK's. Get out of the room within 25 seconds.
===#2: Super Diddy Kong Sunshine===
In the second main area, there's a sun icon on top of the totem pole. Use Diddy's Jetbarrel and fly through it three times to free Master Necky Jr. from his prison. He will then challenge you to a "fly through the rings" game; pass this to win the Banana.
===#3: Live Squeeting===
On top of the Llama's Temple, there's a high-up Banana that Diddy can't even access with his Jetbarrel. But in the back of the temple, there's a Squitter Crate that you can use to turn into Squitter, accessing it with his webs. Press to make standable web platforms instead of firing webs as a weapon.
===#4: The Gong Show===
In a seemingly barren corner of the second main area, Chimpy Charge at four gongs to raise a temple. You will have to use your Jetbarrel or Squitter to access this Banana, as it spawns on top of the temple. Getting this Banana also spawns a Saxophone Pad to aid Tiny in getting one of her Bananas.
===#5: Worst Security Guard of the Year, Kasplat (Worst Security Guard of the Year)===
On top of the temple where you were held prisoner, there's a red-haired Kasplat. Beat him down and pass his blueprint around.
==Lanky==
===#1: Necky's Nuts===
In the temple where Diddy was, go straight at the fork in the swimming pool, then slam a Lanky Switch to free a Necky holding this Banana. Shoot the Necky five times to shrink him until the Banana becomes too heavy for him to hold. Getting this Banana also drains the water from this area, allowing Lanky to access a submerged Battle Arena Pad.
===#2: DARTS!!! [sic]===
At the Five-Monkey Temple, there's a Lanky Switch. Shoot it down and navigate the maze inside. Lanky isn't given the Banana outright; instead, he must complete a Bonus Barrel holding Big Bug Bash (4 flies). He also has 30 seconds to get out of the temple once Kroc has been triggered.
===#3: Barrel of Monkeys===
In the back of the Llama's Temple, shoot down a Grape Switch to open this room, which has 16 monkey heads on it in four unique colors. You must play a memory match game in which the monkeys all make various sound effects. Each time you get a match, the monkeys' heads spin. Make all 16 heads spin to get this Banana. This game has been modified from the original in that Lanky can't shoot the heads anymore; instead, you must put on a Diddy Mask and turn into Squitter to shoot the heads with webbing. You can also shoot down the two Kritters in the room for some extra rewards.
===#4: Never the Selves Shall Meet===
Still in the Llama's Temple, scan the perimeter for a Trombone Pad. Play your trombone on it to raise two dragon heads from the swimming pool. They conveniently converge at a Bonus Barrel. Enter it and win Teetering Turtle Trouble (30 seconds) for this Banana.
===#5: Literal BLUEprint===
STILL in the Llama's Temple, there's a blue-haired Kasplat. However, Tiny Kong has to go through the room he's in first and activate a Bananaport so that you can get to him.
==Tiny==
===#1: Kafkatraps===
At the entrance to the swimming pool in Diddy's temple is a tiny passage. Shrink down with your Tiny Barrel and enter it to enter a miniboss fight with several tiny Klaptraps.
===#2: Beetle Blunder===
First, make sure that Diddy got his fourth Banana. Then, shrink down with a Tiny Barrel and play your instrument on the Saxophone Pad to summon Squawks, who will drop you into the temple.
You're thrust into a race with a Scarab Beetle, who will want you to beat her AND get 50 DK Coins. It's harder than it looks.
===#3: Another Hornet Hole===
The Five-Monkey Temple again. There's a Feather Switch there. Shoot it, go through the Zinger-infested maze, then after you get the Banana, get out within 25 seconds. Make sure you get the Banana Fairy in here, too.
===#4: Molten Mayhem===
Inside the Llama's Temple, scan the perimeter for a vase, then shrink down with a Tiny Barrel and enter it. In the same room where Lanky's Kasplat is, slam a series of Tiny Switches to raise platforms out of the lava and allow you to reach this Banana.
===#5: The Beekeeper===
In the cave that connects the two main areas, right where the road branches off to Cranky's Lab, there's a purple-haired Kasplat guarded by orange-throwing Zingers. Beat him down.
==Chunky==
===#1: Jar Jaunt===
Near the level entrance, shoot down two Pineapple Switches. Inside the new room, pick up the jars, make note of the patterns on them, and drop them on the correct platforms. Watch out for the Zingers.
===#2: IT'S A (Klap)TRAP!===
In Diddy's temple, play your instrument on a Triangle Pad guarded by big Klobbers. In the newly-opened room, beat down a wave of Klaptraps to rotate the room, then beat down another wave. Repeat until the room has rotated the full 360 degrees, and you'll get this Banana.
===#3: The Zingers' Zecret===
Near where Tiny's Kasplat is, get big with a Chunky Barrel, then go a bit further into the cave to find a huge boulder. Place that boulder on the plunger that the Kasplat and Zingers are guarding to open a cage with a Bonus Barrel inside of it. Enter the Bonus Barrel and win Busy Barrel Barrage (45 seconds, three Kritters at once) to win this Banana.
===#4: Kroc's Komplication===
The Five-Monkey Temple again. This maze is slightly more complicated than the rest, and involves a third Coconut Switch that opens a room so far away that a cutscene plays for it (which wasn't in the original game). That room holds a Zinger guarding a Bonus Barrel. Win Kremling Kosh (18 Kritters) to get this Banana, then get out within 40 seconds. Unlike in the original game, if you need to re-enter this room for any reason after escaping Kroc, he won't come back like he did for Lanky and Chunky only.
===#5: Kroc's Kasplat===
There's also a green-haired Kasplat inside Chunky's portion of the Five-Monkey Temple.
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