Potence

Kindred endowed with Potence possess unnatural strength. This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Even low ranks of this power can give Kindred physical power beyond mortal bounds. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch through walls like cardboard. While the more subtle mental Disciplines can be awe-inspiring, the brutal effectiveness of Potence is formidable in its own right.
Rather then an array of abilities, this discipline gives its user a host a endowments that simply grow in power as the kindred progresses in knowledge of the discipline.
==Passive Strength Bonus==
Simply having the discipline of Potence grants the kindred a host of passive abilities to his undead form. Kindred find themselves stronger at all times, and this can cause many kindred to be inhumanly strong even when just doing their laundry.
*You gain a bonus to your Strength attribute equal to your dots in Potence. This increases not only strength die pools but also anything that is determined by the strength satistic. (For example: your lift/carry capacity, or your speed)
Although you can temporarily suppress this power at will as a reflexive action.
==Surge of Strength==
Cost: 1 Vitae
Dice Pool: None
Action: Reflexive
Duration: One action
By using this power, you gain a number of automatic successes equal to your dots in Potence on any strength based roll. If this power is used on an attack roll (i.e. brawl, weaponry, or athetlics [thrown weapons] attacks) these successes only have an effect if the roll results in at least one success on the target.
==Deep Wounds==
Cost: 1 VitaeDice Pool: NoneAction: ReflexiveDuration: One action
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==Massive Leap==
Cost: 1 Vitae
Dice Pool: None
Action: Reflexive
Duration: Scene
This aspect of Potence enables vampire to leap massive distances. More powerful Kindred can leap so far that they appear to be flying.
The dice pool to jump is Strength + Athletics + any relevant equipment.
When using Potence to augment a jump, the character's dots in Potence are doubled then added to the number of feet leapt per success. Additionally the characters strength bonus from potence count as successes on the jump without needing to be rolled.
*On a vertical leap, a character jumps (2*Potence + one foot) per success.
*For a standing broad jump, the character jumps (2*Potence + 2 feet) per success.
*On a running broad jump, the distance jumped is Size + (2*Potence + 4 feet per success).
Category:Rules and Houserules
Category:Disciplines