Mystic Stone Knight

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|-|Mystic Stone Knight=
|-|Dragon Knight=
|-|Ancient Dragon Knight=
|-|Ancient Dragon Knight, Zeal=
|-|Reincarnated Ancient Dragon Knight, Zeal=
|-|Super Mystic Stone Knight=
|-|Earth Fighter=
|-|Earth Knight=
|-|Earth Baron=
|-|Highlander=
|-|Cu Chulainn, the Green Lancer=
|-|More Cu Chulainn, the Hero=
|-|Noble Wolf King Hero, Cu Chulainn=
|-|Wolf Hero, Ignis Cu Chulainn=
|-|Gáe Bulg=
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==Summary==
Mystic Stone Knight is a reoccurring species of monster from Puzzle and Dragons, taking the form of a humanoid in a grey, stone-like suit of armor who specializes in finding weak points in its opponents. These monsters originally evolved into the Dragon Knight line of monsters which would further evolve into Ancient Dragon Knight, a powerful knight that embodies the power of the dragons to reduce mountains to dust, then evolving into into Ancient Dragon Knight, Zeal, before reincarnating into Reincarnated Ancient Dragon Knight, Zeal and evolving once more into Super Mystic Stone Knight.
Later, in Puzzle and Dragons Z it was revealed that the species has two variant branches of evolution, tying into the Earth Fighter line of monsters, who evolve into Earth Knight before finally evolving into Earth Baron. The other branch of variant evolution tied into the Highlander line of monsters, which evolve into Cu Chulainn, the Green Lancer a skilled and heroic warrior who wields the 'Gae Bolg' ('Gáe Bulg') that is the namesake of the Wildfire Dragon. Cu Chulainn can further evolve into More Cu Chulainn, the Hero before ultimately evolving into either their Noble Wolf King Hero, Cu Chulainn form or their Wolf Hero, Ignis Cu Chulainn form.
Cu Chulainn's personal weapon, Gáe Bulg, is also an equippable assist item that either they or other monsters can use to further increase their power.
==Powers and Stats==
Tier: ,  with Gáe Bulg | ,  with Gáe Bulg | ,  with Gáe Bulg | At least , likely ,  with Gáe Bulg | , with Oath of the Warrior,  with Gáe Bulg | At least , likely ,  with Gáe Bulg | At least , likely ,  with Gáe Bulg | ,  with Gáe Bulg | ,  with Gáe Bulg | ,  with Gáe Bulg | ,  with Gáe Bulg | ,  with Gáe Bulg | At least , likely ,  with Gáe Bulg | At least , likely ,  with Gáe Bulg | ,  with Gáe Bulg | ,  with Gáe Bulg | , with certain skills,  with Gáe Bulg | At least , likely ,  with Gáe Bulg
Key: PADZ Mystic Stone Knight | Earth Fighter | Earth Knight | Earth Baron | PADZ Highlander | PAD Highlander | PADZ Cu Chulainn, the Green Lancer | PAD Cu Chulainn, the Green Lancer | More Cu Chulainn, the Hero | Noble Wolf King Hero, Cu Chulainn | Wolf Hero, Ignis Cu Chulainn | PAD Mystic Stone Knight | Dragon Knight | PADZ Ancient Dragon Knight | PAD Ancient Dragon Knight | Ancient Dragon Knight, Zeal | Reincarnated Ancient Dragon Knight, Zeal | Super Mystic Stone Knight
Name: Mystic Stone Knight | Earth Fighter | Earth Knight | Earth Baron | Highlander | Highlander | Cu Chulainn, the Green Lancer | Cu Chulainn, the Green Lancer | More Cu Chulainn, the Hero | Noble Wolf King Hero, Cu Chulainn | Wolf Hero, Ignis Cu Chulainn | Mystic Stone Knight | Dragon Knight | Ancient Dragon Knight | Ancient Dragon Knight | Ancient Dragon Knight, Zeal | Reincarnated Ancient Dragon Knight, Zeal | Super Mystic Stone Knight
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Dragonoid, Wood Element, Wood/Dark Element (Noble Wolf King Hero, Cu Chulainn), Wood/Fire Element (Wolf Hero, Ignis Cu Chulainn), Balanced Type, Dragon Type (Ancient Dragon Knight), Dragon/Balanced Type (Ancient Dragon Knight, Zeal and Super Mystic Stone Knight), Dragon/Balanced/Machine (Reincarnated Ancient Dragon Knight, Zeal)
Powers and Abilities:
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|-|PADZ Mystic Stone Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Orbs into Wood Orbs), Resistant to Water Manipulation and Ice Manipulation
|-|Earth Fighter=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Takemi Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Power Nullification, Statistics Amplification, Statistics Reduction, Transmutation and Poison Manipulation (Of Orbs into Poison Orbs), Resistant to Water Manipulation and Ice Manipulation
|-|Earth Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Super Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Statistics Reduction, Durability Negation, Transmutation (Of Orbs into Wood Orbs and Heal Orbs) and Poison Manipulation (Can transform Orbs into Mortal Poison Orbs), Resistant to Water Manipulation and Ice Manipulation
|-|Earth Baron=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption (Of Wood Element attacks), Damage Reduction, Statistics Amplification, Statistics Reduction, Power Nullification, Paralysis Inducement, Transmutation (Of Orbs into Wood Orbs and Dark Orbs), Negation of Transmutation and Explosion Manipulation, Resistant to Water Manipulation, Ice Manipulation, Paralysis Inducement, Sleep Manipulation, Time Stop, Status Effect Inducement (Statistics Reduction, Poison Manipulation)
|-|PADZ Highlander=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Wood Orbs), Resistant to Water Manipulation and Ice Manipulation
|-|PAD Highlander=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Absorption, Statistics Amplification, Sense Manipulation, Smoke Manipulation/Weather Manipulation (Can create clouds to obscure the opponent's vision), Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation, Resistant to Water Manipulation and Ice Manipulation
|-|PADZ Cu Chulainn, the Green Lancer=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Wood Orbs), Resistant to Water Manipulation and Ice Manipulation
|-|PAD Cu Chulainn, the Green Lancer=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation, Resistant to Water Manipulation and Ice Manipulation
|-|More Cu Chulainn, the Hero=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial limited Invulnerability (Can negate damage over a certain threshold with 'Wolf King's Protection'), Statistics Amplification, Statistics Reduction, Durability Negation, Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation, Negation of Healing and Regeneration ('Incurable Wounds' reduces the Recovery Stat of the victims' to 0, temporarily voiding healing by normal means), Resistant to Water Manipulation, Ice Manipulation, and Status Effect Inducement (Paralysis Inducement, Sleep Manipulation, Time Stop, Statistics Reduction, Poison Manipulation)
|-|Noble Wolf King Hero, Cu Chulainn=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Darkness Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction (From Water Element Attacks), Statistics Amplification, Durability Negation, Transmutation (Of Orbs into Wood Orbs and Jammer Orbs) and Negation of Poison Manipulation, Invulnerability (Via Void Damage Piercer), Sealing (Of Orb Attributes), Smoke Manipulation, and limited Weather Manipulation (Resistance-Clouds negates abilities that create clouds), Resistant to Water Manipulation, Ice Manipulation, Sense Manipulation, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Statistics Reduction, Poison Manipulation)
|-|Wolf Hero, Ignis Cu Chulainn=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Fire Manipulation Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, limited Invulnerability (Can negate damage over a certain threshold with 'Protection of Ignis'), Statistics Amplification, Durability Negation, Power Nullification, Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation, Negation of abilities that make Orbs immovable, and of Healing and Regeneration ('Incurable Wounds' reduces the Recovery Stat of the victims' to 0, temporarily voiding healing by normal means), Resistant to Earth Manipulation, Plant Manipulation, Air Manipulation, Sense Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Statistics Reduction, Poison Manipulation)
|-|PAD Mystic Stone Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction (Of Wood Element attacks), limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation and Explosion Manipulation, Resistant to Water Manipulation and Ice Manipulation
|-|Dragon Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Paralysis Inducement and limited Power Nullification, Damage Reduction (Of Wood Element attacks), Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation and Explosion Manipulation, Resistant to Water Manipulation and Ice Manipulation
|-|PADZ Ancient Dragon Knight=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Wood Orbs), Resistant to Water Manipulation and Ice Manipulation
|-|PAD Ancient Dragon Knight=
Superhuman Physical Characteristics, Flight, limited Immortality (Type 2, can survive normally fatal blows with 'Super Resolve'), Power Bestowal and Statistics Amplification (Can be 'equipped' to other monsters like an assist item, granting the reciever all of their abilities as well as a stat boost), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Wood Orbs and Light Orbs) and Negation of Poison Manipulation and Explosion Manipulation, Resistant to Water Manipulation and Ice Manipulation
|-|Ancient Dragon Knight, Zeal=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation and Explosion Manipulation, Resistant to Water Manipulation and Ice Manipulation
|-|Reincarnated Ancient Dragon Knight, Zeal=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, limited Invulnerability (Can negate damage over a certain threshold with 'Old Dragon Knight's Soul'), Statistics Amplification, Transmutation (Of Orbs into Wood Orbs, Jammer Orbs, and Heal Orbs) and Negation of Poison Manipulation, Explosion Manipulation, and Sealing (Of Orb Attributes), Resistant to Water Manipulation, Ice Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, and Time Stop
|-|Super Mystic Stone Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Earth Manipulation, Plant Manipulation, Air Manipulation, Body Control (Can change its own Element) and Elemental Manipulation (Of Fire Manipulation, Water Manipulation, Ice Manipulation, Light Manipulation, Electricity Manipulation, Holy Manipulation, and Darkness Manipulation), Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Statistics Amplification, Paralysis Inducement, Power Nullification, Transmutation (Of Orbs into Wood Orbs), Negation of Invulnerability, Resistant to Water Manipulation, Ice Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation and Time Stop, Can Resist Fire Manipulation, Earth Manipulation, Plant Manipulation, and Air Manipulation depending on Element change
|-|Gáe Bulg=
Power Bestowal and Statistics Amplification (Equipping gives the user all of its abilities and slightly increases all base stats), Damage Boost, Transmutation (Of Orbs into Wood Orbs) and Negation of Poison Manipulation, Damage Reduction/Resistance of Fire Manipulation
</tabber>
Attack Potency: Street level (Even the weakest of monsters are considered threats to humans. Wields a sword in battle, should be comparable to Woodsie who can knock humans out,Puzzle and Dragons Z; 2015; Monster Book and the other basic form Mystic Knights and the Goblins who also fight with weapons on this level), Low Multiversal level with Gáe Bulg (Should be somewhat comparable to monsters on 'The One that Comes from the Chaos's level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level  (Comparable to Exia who can fill the world with lightPuzzle and Dragons Z; 2015; Monster Book), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | City Block level+ (Should be equal to Earth Knight), Multi-City Block level with Oath of the Warrior, Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Earth Baron), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Earth Baron), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be comparable to the Legendary Dragon Idia who could light up the sky with multiple new starsPuzzle and Dragons X; Ep 49), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Large Star Level (Stronger than before, should be comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that are each on par with Cu Chulainn, the Green Lancer, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Large Star Level (Stronger than before, should be comparable to 5 Mechdragon Fusion, God Canopus, 5 Mechdragon Combo, Demon Hadar, and Ultimate Gunma who are all fusions of 6 monsters that are each on par with More Cu Chulainn, the Hero, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be equal to Noble Wolf King Hero, Cu Chulainn), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | City Block level+ (Should be equal to Earth Knight), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Earth Baron), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Earth Baron), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be equal to Cu Chulainn, the Green Lancer), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be equal to More Cu Chulainn, the Hero), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | City Block level+ (Should be equal to Earth Knight), Multi-City Block level with certain skills (Via 'Old Dragon Knight's Soul', 'Two-Pronged Attack', 'Super Enhanced Combos', '[L] Increased Attack', 'Power Released', and 'Celestial Wicked Exorcism's multipliers), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Earth Baron), Low Multiversal level with Gáe Bulg (Should be somewhat equal to other forms using equipment)
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mphPuzzle and Dragons Z; 2015; Monster Book), MFTL+ with Gáe Bulg (Should be able to keep up with monsters on 'The One that Comes from the Chaos's level, which in turn is massively superior to Idia) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Supersonic (Faster than Earth Fighter, should be comparable to Shade), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Supersonic (Should be equal to Earth Knight), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Earth Baron), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Earth Baron), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in secondsPuzzle and Dragons X; Ep 49), likely higher with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be faster than before), likely higher with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be even faster than before), likely higher with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be equal to Noble Wolf King Hero, Cu Chulainn), likely higher with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Supersonic (Should be equal to Earth Knight), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Earth Baron), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Earth Baron), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be equal to Cu Chulainn, the Green Lancer), likely higher with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be equal to More Cu Chulainn, the Hero), likely higher with Gáe Bulg (Should be somewhat equal to other forms using equipment) | At least Supersonic (Should be equal to Earth Knight), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Earth Baron), MFTL+ with Gáe Bulg (Should be somewhat equal to other forms using equipment)
Lifting Strength: Unknown
Striking Strength: Street level, Low Multiverse level with Gáe Bulg | Wall level, Low Multiverse level with Gáe Bulg | City Block level+, Low Multiverse level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiverse level with Gáe Bulg | City Block level+, Multi-City Block level with Oath of the Warrior, Low Multiverse level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiverse level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiverse level with Gáe Bulg | Large Star level, Low Multiverse level with Gáe Bulg | Large Star level, Low Multiverse level with Gáe Bulg | Large Star level, Low Multiverse level with Gáe Bulg | Large Star level, Low Multiverse level with Gáe Bulg | City Block level+, Low Multiverse level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiverse level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiverse level with Gáe Bulg | Large Star level, Low Multiverse level with Gáe Bulg | Large Star level, Low Multiverse level with Gáe Bulg | City Block level+, Multi-City Block level with certain skills, Low Multiverse level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiverse level with Gáe Bulg
Durability: Street level, Low Multiversal level with Gáe Bulg | Wall level, Low Multiversal level with Gáe Bulg | City Block level+, Low Multiversal level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiversal level with Gáe Bulg | City Block level+, Low Multiversal level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiversal level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiversal level with Gáe Bulg | Large Star Level, Low Multiversal level with Gáe Bulg | Large Star Level, Low Multiversal level with Gáe Bulg | Large Star Level, Low Multiversal level with Gáe Bulg | Large Star Level, Low Multiversal level with Gáe Bulg | City Block level+, Low Multiversal level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiversal level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiversal level with Gáe Bulg | Large Star Level, Low Multiversal level with Gáe Bulg | Large Star Level, Low Multiversal level with Gáe Bulg | City Block level+, Low Multiversal level with Gáe Bulg | At least Small Country level, likely Country level, Low Multiversal level with Gáe Bulg
Stamina: Likely High
Range: Extended Melee Range, Kilometers via elemental attacks, Interstellar via elemental attacks (As 'Cu Chulainn, the Green Lancer', 'More Cu Chulainn, the Hero', 'Noble Wolf King Hero, Cu Chulainn', 'Wolf Hero, Ignis Cu Chulainn', 'Ancient Dragon Knight', and 'Ancient Dragon Knight, Zeal')
Standard Equipment: Natural Weapons, Swords and Lances, Gáe Bulg (As Wolf Hero, Ignis Cu Chulainn) 
*Optional Equipment: Gáe Bulg
Intelligence: At least Average (Are effective combatants, even the weakest form is described that it 'specializes in finding weak points in its opponents', but they have no other notable feats of intelligence)
Weaknesses: Takes extra damage from Fire Element attacks. Takes extra damage from Light Element attacks as 'Noble Wolf King Hero, Cu Chulainn'. Elemental weaknesses can change based on elemental change abilities
Notable Attacks/Techniques:
All Keys: 
*Wood Orbs: Mystic Stone Knight and its Evolutions can tap into Wood Orbs in the atmosphere to unleash Earth, Plant, and Air energy attacks
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
<tabber widths="375">
|-|PADZ Mystic Stone Knight=
*Orb Change - Wood: Changes the Fire Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
|-|Earth Fighter=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Takemi Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Earth Break: A rapid hit attack that strikes 5 times, dealing 0.2x damage with each hit
*Green Knight: Binds the skills of up to 2 foes, temporarily making active skills unusable
*Dimension Liberation: Increases Attack by 10x for an extended period of time
*Rampant Pollution: An attack that also changes 1 color of Orbs into Poison Orbs, doing poison damage to the victims
*Dimension Destruction: A rapid attack that strikes 5 times, dealing 10x damage per hit
|-|Earth Knight=
*Orb Change - Wood: Changes the Fire Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Dragon Soul - S: Passively increases the Attack of Wood Elemental and True Dragon Type allies slightly
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 50%, leaving it with 50% HP
*Graviton Break: An attack that reduces the victim's HP by 99%, bypassing their defenses
*Rampant Pollution: An attack that also changes 1 color of Orbs into Mortal Poison Orbs, doing massive poison damage to the victims
*Knight Sword: An attack that deals 1.1x damage and also transforms 3 Random Orbs into Heal Orbs
|-|Earth Baron=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Man and Horse as One, Strike: Passively increases the Attack Stat of all Balance Type allies by 2x
*Physical Attacker Halved: Passively reduces the damage from Physical and Attacker Type foes by 50%
*Resistance-Bind: 50% chance to resist abilities that cause binding effects
*Resistance-Jammer: 20% chance to resist abilities that cause Jammer and Bomb Orbs
*Chivalric Spirit: Heals another target for 100% their HP
*Imperial Sword: An attack that deals 1.5x
*Wind Force: An attack that deals 0.8x damage and also changes one color of Orbs into Wood Orbs
*Over Slap: Preemptive ability that binds all passive Awoken Skills, temporarily making them unusable
*Grand Shield: Preemptive ability, makes the user immune to status effects for an extended period of time
*There's no escape: Binds a target, immobilizing them and making their passive abilities unusable for a limited time
*Earth Cage: Binds all foe's active abilities, making them unusable for a limited amount of time
*Gigas Break: A rapid attack that strikes 3 times, dealing 1.2x damage per hit
*Wind Slash: A rapid attack that strikes 2 times, dealing 1.5x damage per hit
*Wind Knight: Absorbs incoming Wood Element damage for a limited time
*Empire Blade: An attack that also transforms the leftmost column of Orbs into Wood Orbs and rightmost column or Orbs into Dark Orbs
|-|PADZ Highlander=
*Heart Change - Wood: Changes the Heart Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Tyrant Soul - S: Passively increases the Attack of Wood Elemental and True Dragon Type allies slightly
|-|PAD Highlander=
*Attack Stance - Wood: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Wood Orbs
*Oath of the Warrior: Increases the HP stat of all Balance Type allies by 1.5x
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Crimson Cape: Absorbs all damage from attacks that deal 10,000,000 damage or above for a limited time
*Legion Slash: A rapid attack that strikes 5 times, dealing 0.2x damage per hit
*Oath of the Warrior: Increases attack by 10x for an extended period of time
*Mercenary Knowledge: Blinds all foes for a limited time
*Tenacious Fighting Spirit: The user heals themself for 100% of their HP
*Thousandfold Slash: A rapid attack that strikes 5 times, dealing 0.5x damage per hit
*Dark Flash: Blinds all foes for a limited time
*Legion Thrust: A rapid attack that strikes 3 to 6 times, dealing 0.4x damage per hit
*Dazed: Creates a cluster of clouds to blind foes
*Heroic Earth Strike: An attack that deals 0.35x and transforms 10 random Orbs into Wood Orbs
*Warrior's Protection: Reduces incoming damage by 75% for a limited time
*Legion Thrust: A rapid attack that strikes 5 times, dealing 0.2x damage per hit
|-|PADZ Cu Chulainn, the Green Lancer=
*Heart Change - Wood: Changes the Heart Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Tyrant Soul - M: Passively increases the Attack of True Dragon and Dragonoid Type allies by 1.5x
|-|PAD Cu Chulainn, the Green Lancer=
*Attack Stance - Wood: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Wood Orbs
*Grace of Scathach: Increases the HP stat of all Balance Type allies by 2.5x
|-|More Cu Chulainn, the Hero=
*Attack Stance - Wood: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Wood Orbs
*Grace of Scathach: Increases the HP stat of all Balance Type allies by 2.5x
*Enhanced HP: Passively increases the HP stat
*Enhanced Wood Orbs: Increases the chance of Wood Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced Attack: Passively increases the Attack stat
*Hero's Armor: Preemptive ability, makes the user immune to status effects for an extended period of time
*Wolf King's Protection: Preemptive ability that voids all damage from attacks that deal 100,000 or more damage for an extended period of time
*Wolf Ash: An attack that deals 1.2x and also transforms 8 non-Heal and Jammer Orbs into Orbs
*Gáe Bulg[1]: An attack that also transforms 8 random Orbs into Wood Orbs
*Gáe Bulg[2]: An attack that also transforms all Heal Orbs into Wood Orbs
*Gáe Bulg[3]: An attack that also transforms 3 random non-Wood, Heal, or Jammer Orbs into Wood Orbs
*Hero's Resolve: Increases Attack by 2x for an extended period of time
*Incurable Wounds: Reduces all opponent's recovery stat to 0 for a limited time, negating healing and regeneration temporarily
*Pitch Black Assassin's Dagger: An attack that reduces the victim's HP by 99%, bypassing their defenses
*Cut Off the World: A rapid attack that strikes 2 times, dealing 0.5x damage per hit
*Forbidden Tale: On death, reduces the Attack of all foes by 5x for a limited time
|-|Noble Wolf King Hero, Cu Chulainn=
*Dark Orbs: Noble Wolf King Hero, Cu Chulainn can tap into Wood Orbs in the atmosphere to unleash Dark energy attacks
*Attack Stance - Wood: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Wood Orbs
*Light of Scathach: Increases the HP stat of all Balance Type allies by 2x and the Attack stat by 5x. Increases Attack by 3x and adds 1 bonus combo when matching at least 2 Wood combos
*Resistance-Blind[2]: 40% chance to resist abilities that cause blindness
*Enhanced Wood Orbs: Increases the chance of Wood Orbs nearby being enhanced by 20%, increasing their power by 7%
*Extended Move Time+[2]: Passively increases the action time of all allies by 2 seconds
*Skillboost: Passively reduces the cooldown for all allies' abilities
*Void Damage Piercer[3]: Attacks that use a 3x3 square of orbs bypass damage voiding abilities and are 15.625x more powerful
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Resistance-Clouds: Negates abilities that trigger cloud effects
*Water halved: Passively reduces damage from Water Element attacks by 50%
*You'll have to get through me!: Makes the user immune to status effects for a limited time
*Demise: An attack that deals 2x damage
*Fight me with all your strength!: Heals another target for 100% their HP
*Pitch Black Assassin's Dagger: An attack that reduces the victim's HP by 99%, bypassing their defenses
*Finale: An attack that deals 1.25x damage
*Wolf Attack: An attack that deals 0.7x damage and transforms one type of Orb into Jammer Orbs
*Whirlwind Barrage: A rapid attack that strikes 4-6 times, dealing 0.25x damage per hit
|-|Wolf Hero, Ignis Cu Chulainn=
*Fire Orbs: Wolf Hero, Ignis Cu Chulainn can tap into Wood Orbs in the atmosphere to unleash Fire energy attacks
*Attack Stance - Wood: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Wood Orbs
*Wolf's Beat: Increases the Attack of all Balanced Type allies by 5x and reduces incoming damage by 25% when HP is at least 80%. Increases Attack of all allies by 3x and inflicts 1 True Damage bypassing defenses when matching at least a Wood and Wood combo
*Resistance-Blind[2]: 40% chance to resist abilities that cause blindness
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Wood Orbs: Increases the chance of Wood Orbs nearby being enhanced by 20%, increasing their power by 7%
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Skillboost+: Greatly reduces the cooldown for all allies' abilities
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Resistance-Bind+: 100% chance to resist binding effects
*Attacker Killer: Increases Attack by 3x against Attacker Type foes
*Resistance-Immobility: Negates abilities that make Orbs immovable
*Hero's Armor: Preemptive ability, makes the user immune to status effects for a limited time
*Protection of Ignis: Preemptive ability, voids all damage from attacks that deal 500,000 or more damage for an extended period of time
*Crimson Imperial Blade: Preemptive ability, an attack that reduces the foes' HP by 99% of their HP, bypassing their defenses
*Wolf Ash: An attack that deals 1.2x and also transforms 8 non-Heal and Jammer Orbs into Orbs
*Gáe Bulg[1]: An attack that also transforms 8 random Orbs into Wood Orbs
*Gáe Bulg[2]: An attack that also transforms all Heal Orbs into Wood Orbs
*Gáe Bulg[3]: An attack that also transforms 3 random non-Wood, Heal, or Jammer Orbs into Wood Orbs
*Hero's Resolve: Increases Attack by 2x for an extended period of time
*Incurable Wounds: Reduces all opponent's recovery stat to 0 for a limited time, negating healing and regeneration temporarily
*Cut Off the World: A rapid attack that strikes 2 times, dealing 0.5x damage per hit
*Tale of Destruction: On death, binds all foes' passive Awoken Skills, making them unusable for a limited time
|-|PAD Mystic Stone Knight=
*Wood Orb Change: Changes the Fire, Jammer, Poison, Mortal Poison, and Bomb Orbs Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Wood Guard: Passively reduces the damage of incoming Wood Element attacks by 30% for all allies
*Alt. Wood Orb Change: Changes Fire Orbs into Wood Orbs
*Ground Grudge: Binds between 2 to 4 Fire Element opponents, immobilizing them and negating their passive abilities
*Ground Break: Seals the bottom row of Orbs, temporarily making them unable to be moved
*Stone Sword: An attack that also transforms 3 random Orbs into Wood Orbs
|-|Dragon Knight=
*Wood Orb Change: Changes the Fire, Jammer, Poison, Mortal Poison, and Bomb Orbs Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Wood Guard: Passively reduces the damage of incoming Wood Element attacks by 30% for all allies
*Alt. Wood Orb Change: Changes Fire Orbs into Wood Orbs
*Seize them at once!: Binds up to 2 foes at once, immobilizing them and making passive abilities unusable
*Dragon Spear: An attack that also transforms the third from the right column of Orbs into Wood Orbs
*Soldier's Oath: Absorbs all damage from attacks made of 5 or less combos for a limited time
|-|PADZ Ancient Dragon Knight=
*Orb Change - Wood: Changes the Fire Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Dragon Soul - M: Passively increases the Attack of Wood Elemental and True Dragon Type allies by 1.5x
|-|PAD Ancient Dragon Knight=
*Wood Orb Change: Changes the Fire, Jammer, Poison, Mortal Poison, and Bomb Orbs Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Rage of Dragon Knight: Passively increases the Attack stat of all Dragon Type allies by 2.5x
*Awoken Assist: Allows the user to be 'equipped' as an assist item to another monster, granting the monster a stat boost as well as access to all Awoken and Active abilities
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Wood Combos: Increases the power of Wood damage by 15% for each additional Wood combo made
*Enhanced Wood Orbs: Increases the chance of Wood Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 20%, leaving it with 20% HP
*Dragon Fang: A rapid attack that strikes 2 times, dealing 0.85x damage with each hit
*Attack Stance: Increases Attack by 1.25x for a limited time
*Protection of the Dragon Knight: Prevents skyfall combos for a limited time
*Ancient Sword: An attack that transforms 3 Orbs into Wood and Light Orbs
*Rage of the Dragon Knight: Increases the user's Attack by 1.5x for a limited time
|-|Ancient Dragon Knight, Zeal=
*Wood Orb Change: Changes the Fire, Jammer, Poison, Mortal Poison, and Bomb Orbs Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Fury of Dragon Knight: Passively increases the Attack stat of all Dragon Type allies by 3x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Wood Orbs: Increases the chance of Wood Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
|-|Reincarnated Ancient Dragon Knight, Zeal=
*Wood Orb Change: Changes the Fire, Jammer, Poison, Mortal Poison, and Bomb Orbs Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks
*Old Dragon Knight's Soul: Passively increases the Attack stat of all Dragon Type allies by 4x and the HP stat by 2.5x. Increases Attack of all allies by 5x, reduces incoming damage by 25%, and adds 3 bonus combos when matching at least 2 Wood Combos
*Two-Pronged Attack[3]: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 4.913x
*Super Enhanced Combos[2]: Increases the Attack of the user by 25x whenever using 10 or more combos at once
*Skillboost+: Greatly reduces the cooldown time for all allies' active skills
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Wood Combos[4]: Increases the power of Wood damage by 60% for each additional Wood combo made
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Old Dragon Knight's Soul: Preemptive ability that voids all damage from attacks that deal 100 or more damage for a limited time
*Rock Sword: A preemptive rapid attack that strikes 3 times, dealing 0.35x damage with each hit
*Ancient Dragon Sword: A rapid attack that strikes 3 times, dealing 0.5x damage with each hit
*Power Released: Increases Attack by 2x for an extended period of time
*Mind Breaking Hell Guidance: An attack that deals 0.7x damage and transforms all Orbs into Jammer Orbs
*Celestial Wicked Exorcism: An attack that deals 3x damage and transforms all Orbs into Wood Orbs
*Nothingness Light: An attack that deals 0.3x damage and transforms all Orbs into Heal Orbs
|-|Super Mystic Stone Knight=
*Magic Blade - Zeal: Changes the Fire Orbs in the air nearby into Wood Orbs, allowing for more powerful attacks. Temporarily bypasses damage void abilities
*True Spirit of the Ancient Dragon Knight: Increases HP and Attack of all allies by 2x when all allies are either 'Reincarnated' or 'Super Reincarnated' monsters. Increases all allies attack by 9x and temporarily reduces incoming damage by 25% when matching 2 or more Wood Combos
*Enhanced Wood Orbs[2]: Increases the chance of Wood Orbs nearby being enhanced by 40%, increasing their power by 14%
*Skillboost+[2]: Greatly reduces the cooldown time for all allies' active skills
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Extended Move Time+: Passively increases the action time of all allies by 1 second
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Enhanced Wood Combos[2]: Increases the power of Wood damage by 30% for each additional Wood combo made
*Resistance-Bind+: 100% chance to resist binding effects
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*＿Balanced Type halved: Passively reduces all damage from Balanced Type opponents by 50%
*Mystic Knight's Domain: Increases the scope of active Orbs for a limited time
*Mystic Knight's Blockade: Seals the leftmost column of Orbs for a limited time, making them unmovable
*Mystic Stone Sword: An attack that also transforms 5 random Orbs into Wood Orbs
*Wave of Carnage: Increases the users' Attack by 9x for an extended period of time
*Indiscriminate Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Transformation of Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Bloody Carnage: A rapid attack that strikes 7 times, dealing 5x damager per hit
*Stone Vines: Binds up to 2 targets for a limited amount of time, immobilizing them and negating their passive abilities
*Sanctuary's Purification: Negates the passive Awoken Abilities of all foes for a limited time
*Sanctuary's Divine Punishment: A rapid attack that strikes 5 times, dealing 1.6x damager per hit
*Mystic Valor Sword: Increases the user's Attack by 5x for an extended period of time
|-|Gáe Bulg=
*Attack Stance - Wood: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Wood Orbs
*Enhanced Wood Orbs[2]: Increases the chance of Wood Orbs nearby being enhanced by 40%, increasing their power by 14%
*Reduce Fire Damage: Reduces damage from Fire Element attacks by 7%
*Enhanced Attack: Passively increases the Attack stat
</tabber>
==Notable Matchups==
Victories:
Losses:
Connor (Detroit : Become Human) Connor's Profile (PADZ Mystic Stone Knight key used, starting distance was 5 meters)
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Monsters
Category:Warriors
Category:Earth Users
Category:Plant Users
Category:Air Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Statistics Amplification Users
Category:Flight Users
Category:Puzzle and Dragons
Category:Healers