Eleanor's Visions

Throughout the story of BioShock 2, Eleanor Lamb is able to provide visions to Subject Delta and communicate mentally through their shared bond. These visions range from Eleanor simply encouraging Delta to progress in his journey across Rapture, to giving information that reveals more about her and Delta's pasts. She will also let Delta know whenever a Little Sister Gift appears at a Gatherer's Garden station if he chooses the path of rescuing the Little Sisters instead of harvesting them.
Several of Eleanor's visions, particularly those from Dionysus Park, are derived from the genetic memory effects of recycled ADAM.
==BioShock 2==
Eleanor's visions are characterized by a visual overlay of retinal blood vessels (Purkinje tree) and a distinct "blood pumping in the ears" sound effect. They are not stored in the Radio Messages in the player's inventory. However, once closer in proximity to Eleanor in Persephone, her messages will be transmitted over the radio.
===Adonis Luxury Resort===
===Atlantic Express===
===Ryan Amusements===
===Pauper's Drop===
===Siren Alley===
===Dionysus Park===
===Fontaine Futuristics===
===Outer Persephone===
==Behind the Scenes==
*The second memory seen after dealing with the second Little Sister in Dionysus Park is flawed. It starts showing a regular Little Sister, supposed to be Eleanor, and ends using Eleanor's actual child model.
*A removed vision that is still present in the game files reveals that the developers at one point intended Subject Delta to be Eleanor's actual biological father. It would have stated that Sofia Lamb bought Delta's DNA while he was imprisoned in Persephone. Sofia did not explicitly choose Delta; she simply needed the seed by which she could make Eleanor.Unused Radio Messages: Fontaine Futuristics ABY_S_Bsis_Pairbond_3a and ABY_S_Bsis_Pairbond_3b
**However, another unused file shows they also planned to make it clear she was not Delta's daughter. Unused Radio Messages: Outer Persephone 13b. Eleanor Lamb - The Meaning of Love 
*The vision in Fontaine Futuristics feature un-spliced Dr. Grossman and Ducky Splicer models. While the Ducky model appear as an enemy in-game, the Dr. Grossman does not. It is likely that the models were intended to be used in the cut Prelude level.
==References==
Category:History
Category:BioShock 2
Category:BioShock Setting