Overseer (Group)

The Overseer Group is a green Group based on dominating the battlefield with their stats and numerous AoE and hand buffs. If used properly, the Overseers can beat the opponent through face with their stats, repetitive health buffs, variety of effects, and payoffs. It's important for both the opponent and the player to pay attention to the total health buffs to either catch up to incoming tempo or slow down in order to prepare for board control.
Everything must grow and grow unchecked. All you have to do is grow faster.
Pros:
* Good stat/stud ratio if allowed to stockpile on buffs.
* Great amount of helpful AoE and hand buffs, specifically health buffs.
* Variety of effects as well, such as cloning and damage.
Cons:
* Weak against control decks; does not do well in late-game.
*Most fighters are moderately costly.
*Without health buffs, most fighters actually have bad stats and won't have good payoffs from health buffs.
*May be overwhelmed by decks that are faster and have better stats.
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=TRIVIA=
Before Overseers had their first rework, Overseers focused on giving debuffs to non-Overseers and give buffs to Overseers, similar to the Ninja Group today. However, unlike the Ninja Group, Overseers was more controlling than aggro and also refunded icons (the term for studs back then) when played.
The Overseers had two overpowered cards. One is Eye of Overseer, who was an 800/50 that debuffs non-Overseers by 200 power and gained 2 green icons. This card can stop armies with ease and was used in a very large variety of decks, such as Monored. To put this into perspective, Zolerus has the effect of Eye of Overseer, and costs 6 white studs and 3 green studs.
The other card was Overseer Prophet, who dealt 300 damage to all non-overseers and had a good statline. This was also played in a large variety of decks.
When these two cards were replaced by Zolerus and MekaX, the Overseer Group completely fell. The Overseers had a rework, introducing the Overseer's first new playstyle update. That has flopped, as most of the fighters were too weak against the other controlling Groups. Then, another change was made, making Overseers a midrange-like Group. The idea was a success, having many players of Blox Cards use it to this day.
The only card unchanged from that update was Overseer General, which was changed in a later rework.
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=LIST OF OVERSEER CARDS=
<tabber>Overseer Fighters=
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|-|Overseer Actions=
|-|Benefactors=
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|-|Former Overseer Cards=
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|-|Overseer Alt Arts=
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</tabber>
Category:Lists
Category:Groups