Physical Conditions - Steam (TIP)

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Xanxost will now tell you all you need to know about the plane of Steam, so that you can visit it even if you aren't a slaad.
==Getting Here==
There are many ways to reach the plane of Steam. If there weren't, how could Xanxost get here? Portals lead from Sigil, the Outlands, and even Limbo, Xanxost's home. Ah, home.
Limbo is a wonderful place, where everything-
Portals to the plane of Steam. One portal lies in caverns deep below the surface of the first of Gehenna's furnaces. The Cloudy Path is an always open, two-way portal that the quasielementals of this plane and some of the fiends of Gehenna use to remain in contact with each other. Oho! Perhaps the fiends use the steam creatures as spies. That would be just like the baatezu. The cursed lawful baatezu. The hated-
Vortices connecting the Prime and the plane of Steam resemble geysers, cloudbanks, and other naturally occurring masses of steam or mist. These, Xanxost has heard, are among the rarer of the vortices that lead to the Inner Planes. If someone hopes to travel to another plane by exploring mists, he might just end up in someplace called the Demiplane of Dread, and even Xanxost wouldn't like that
==Hazards==
Fire burns, water drowns, smoke chokes, but steam doesn't hurt anyone. The thick moisture in the atmosphere does slow breathing beings down a little (as a slow spell). A water breathing spell removes even this limitation. Simple!
Seeing through the clouds in this plane presents a much greater obstacle. Range of sight in this plane varies from 10 to 100 feet, but never more. Sometimes, even such vision is only a shape moving through the steam, with no details other than size and general shape revealed until whatever it is comes very close. This is a hunter's paradise.
===Steam Pockets===
Most people think that Steam is hot, but that is wrong-it is cool, like mist. Cold, clammy mist that clings to the skin of someone traveling-
Ooze Lightning That has been said. But oho I A few areas of hot vapor hide among the chilling mists. These tricky pockets of heated steam inflict 2d6 points of damage upon anyone not immune to heat (saving throw vs. rod reduces this damage by halt). An area of scalding steam is the same size as elemental pockets in other planes. Xanxost does not have pockets. Do you?
==Moving About==
Moving about in this plane is very similar to moving in the plane of Air, except that anyone can swim through the mists-a traveler doesn't have to fall. He can if he wants to, though.
Many nonnatives use a form of transport called a steamship. These are airship-like vehicles with gas-filled balloons suspending a carriage of some sort. Steamships employ steam mephits to fill the balloon and then expel some of the gas to propel them at great speeds through the air. Sometimes, living fabere (see below-the Editor) are used instead, trained to carry the attached carriage where commanded.